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1954 Commits
mesa_3_1
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mesa_4_0_1
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eb1f282b73 |
1018
Make-config
1018
Make-config
File diff suppressed because it is too large
Load Diff
687
Makefile.X11
687
Makefile.X11
@@ -1,9 +1,9 @@
|
||||
# $Id: Makefile.X11,v 1.12 1999/11/04 03:57:28 gareth Exp $
|
||||
# $Id: Makefile.X11,v 1.56.2.3 2001/12/14 17:11:46 kschultz Exp $
|
||||
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 3.1
|
||||
# Version: 4.0
|
||||
#
|
||||
# Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
# Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a
|
||||
# copy of this software and associated documentation files (the "Software"),
|
||||
@@ -42,6 +42,7 @@ default:
|
||||
@echo " make bsdos4 for BSD/OS 4.x, dynamic libraries"
|
||||
@echo " make cygnus for Win95/NT using Cygnus-Win32"
|
||||
@echo " make cygnus-linux for Win95/NT using Cygnus-Win32 under Linux"
|
||||
@echo " make darwin for Darwin - Mac OS X"
|
||||
@echo " make dgux for Data General"
|
||||
@echo " make freebsd for FreeBSD systems with GCC"
|
||||
@echo " make freebsd-386 for FreeBSD systems with GCC, w/ Intel assembly"
|
||||
@@ -66,28 +67,26 @@ default:
|
||||
@echo " make irix6-64 for SGI systems with IRIX 6.x, make 64-bit libs"
|
||||
@echo " make irix6-64-dso for SGI systems with IRIX 6.x, make 64-bit DSOs"
|
||||
|
||||
@echo " make linux for Linux systems, make static .a libs"
|
||||
@echo " make linux-elf for Linux systems, make ELF shared libs"
|
||||
@echo " make linux-386 for Linux w/ Intel assembly"
|
||||
@echo " make linux-386-elf for Linux w/ Intel assembly, make ELF shared libs"
|
||||
@echo " make linux for Linux systems, make shared .so libs"
|
||||
@echo " make linux-static for Linux systems, make static .a libs"
|
||||
@echo " make linux-trace for Linux systems, with API trace extension"
|
||||
@echo " make linux-x86 for Linux on Intel, make shared .so libs"
|
||||
@echo " make linux-x86-static for Linux on Intel, make static .a libs"
|
||||
@echo " make linux-ggi for Linux systems with libggi"
|
||||
@echo " make linux-386-ggi for Linux systems with libggi w/ Intel assembly"
|
||||
@echo " make linux-alpha for Linux on Alpha systems"
|
||||
@echo " make linux-alpha-elf for Linux on Alpha systems, make ELF shared libs"
|
||||
@echo " make linux-ppc for Linux on PowerPC systems"
|
||||
@echo " make linux-ppc-so for Linux on PowerPC systems, make shared libs"
|
||||
@echo " make linux-glide for Linux w/ 3Dfx Glide driver"
|
||||
@echo " make linux-386-glide for Linux w/ 3Dfx Glide driver, Intel assembly"
|
||||
@echo " make linux-386-opt-glide for Linux with 3Dfx Voodoo1 for GLQuake"
|
||||
@echo " make linux-386-opt-V2-glide for Linux with 3Dfx Voodoo2 for GLQuake"
|
||||
@echo " make linux-3dnow for Linux on AMD w/ 3DNow!"
|
||||
@echo " make linux-3dnow-glide for Linux on AMD w/ 3DNow! for Glide"
|
||||
@echo " make linux-386-pthread for Linux w/ Intel assembly and linuxthreads"
|
||||
@echo " make linux-386-pthread-shared for Linux w/ Intel assembly and linuxthreads"
|
||||
@echo " make linux-386-pthread-shared-glide for Linux w/ Intel assembly, linuxthreads, and 3Dfx Glide driver"
|
||||
@echo " make linux-x86-glide for Linux w/ all x86 asm for Glide"
|
||||
@echo " make linux-alpha for Linux on Alpha systems"
|
||||
@echo " make linux-alpha-static for Linux on Alpha systems, static libs"
|
||||
@echo " make linux-ppc for Linux on PowerPC systems"
|
||||
@echo " make linux-ppc-static for Linux on PowerPC systems, static libs"
|
||||
@echo " make linux-sparc for Linux on Sparc systems"
|
||||
@echo " make linux-sparc5-elf for Sparc5 systems, make ELF shared libs"
|
||||
@echo " make linux-sparc-ultra for UltraSparc systems, make ELF shared libs"
|
||||
@echo " make linux-osmesa16 for 16-bit/channel OSMesa"
|
||||
@echo " make linux-osmesa32 for 32-bit/channel OSMesa"
|
||||
@echo " make lynxos for LynxOS systems with GCC"
|
||||
@echo " make macintosh for Macintosh"
|
||||
@echo " make machten-2.2 for Macs w/ MachTen 2.2 (68k w/ FPU)"
|
||||
@@ -136,18 +135,19 @@ default:
|
||||
|
||||
|
||||
|
||||
aix aix-sl amix bsdos bsdos4 dgux freebsd freebsd-386 gcc \
|
||||
# XXX we may have to split up this group of targets into those that
|
||||
# have a C++ compiler and those that don't for the SI-GLU library.
|
||||
|
||||
aix aix-sl amix bsdos bsdos4 darwin dgux freebsd freebsd-386 gcc \
|
||||
hpux9 hpux9-sl hpux9-gcc hpux9-gcc-sl \
|
||||
hpux10 hpux10-sl hpux10-gcc hpux10-gcc-sl \
|
||||
irix4 irix5 irix5-gcc irix5-dso irix6-o32 irix6-o32-dso \
|
||||
linux linux-debug linux-prof linux-elf linux-elf-debug linux-glide-debug \
|
||||
irix4 irix5 irix5-gcc irix5-dso \
|
||||
linux linux-static linux-debug linux-x11-debug linux-static-debug linux-prof \
|
||||
linux-x86 linux-x86-static linux-x86-debug \
|
||||
linux-glide linux-386-glide linux-386-opt-glide \
|
||||
linux-386-opt-V2-glide \
|
||||
linux-386 linux-386-elf \
|
||||
linux-3dnow linux-3dnow-glide \
|
||||
linux-alpha linux-alpha-elf \
|
||||
linux-ppc linux-ppc-so \
|
||||
linux-386-pthread linux-386-pthread-shared linux-386-pthread-shared-glide \
|
||||
linux-x86-glide linux-glide-debug linux-glide-prof \
|
||||
linux-alpha-static linux-alpha \
|
||||
linux-ppc-static linux-ppc \
|
||||
linux-sparc \
|
||||
linux-sparc5-elf \
|
||||
linux-sparc-ultra \
|
||||
@@ -159,30 +159,33 @@ sunos5 sunos5-sl sunos5-ultra sunos5-ultra-sl sunos5-gcc sunos5-gcc-sl \
|
||||
sunos5-thread sunos5-pthread sunos5-gcc-thread sunos5-gcc-pthread \
|
||||
sunos5-x11r6-gcc-sl ultrix-gcc unicos unixware uwin vistra:
|
||||
-mkdir lib
|
||||
touch src/depend
|
||||
touch src-glu/depend
|
||||
if [ -d src ] ; then touch src/depend ; fi
|
||||
if [ -d si-glu ] ; then touch si-glu/depend ; fi
|
||||
if [ -d src-glut ] ; then touch src-glut/depend ; fi
|
||||
cd src ; $(MAKE) -f Makefile.X11 $@
|
||||
cd src-glu ; $(MAKE) -f Makefile.X11 $@
|
||||
if [ -d widgets-sgi ] ; then touch widgets-sgi/depend ; fi
|
||||
if [ -d src ] ; then cd src ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d si-glu ] ; then cd si-glu ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src-glut ] ; then cd src-glut ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d demos ] ; then cd demos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d xdemos ] ; then cd xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d samples ] ; then cd samples ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d book ] ; then cd book ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d demos ] ; then cd demos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d xdemos ] ; then cd xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d samples ] ; then cd samples ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d book ] ; then cd book ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d widgets-sgi ] ; then cd widgets-sgi; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
|
||||
|
||||
irix6-n32 irix6-n32-dso irix6-gcc-n32-sl irix-debug:
|
||||
irix6-o32 irix6-o32-dso irix6-n32 irix6-n32-dso irix6-gcc-n32-sl irix-debug:
|
||||
-mkdir lib32
|
||||
touch src/depend
|
||||
touch src-glu/depend
|
||||
if [ -d src ] ; then touch src/depend ; fi
|
||||
if [ -d src-glu ] ; then touch src-glu/depend ; fi
|
||||
if [ -d src-glut ] ; then touch src-glut/depend ; fi
|
||||
cd src ; $(MAKE) -f Makefile.X11 $@
|
||||
cd src-glu ; $(MAKE) -f Makefile.X11 $@
|
||||
if [ -d widgets-sgi ] ; then touch widgets-sgi/depend ; fi
|
||||
if [ -d src ] ; then cd src ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src-glu ] ; then cd src-glu ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src-glut ] ; then cd src-glut ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d demos ] ; then cd demos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d xdemos ] ; then cd xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d samples ] ; then cd samples ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d book ] ; then cd book ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d demos ] ; then cd demos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d xdemos ] ; then cd xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d samples ] ; then cd samples ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d book ] ; then cd book ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d widgets-sgi ] ; then cd widgets-sgi; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
|
||||
|
||||
irix6-64 irix6-64-dso:
|
||||
@@ -190,13 +193,15 @@ irix6-64 irix6-64-dso:
|
||||
touch src/depend
|
||||
touch src-glu/depend
|
||||
if [ -d src-glut ] ; then touch src-glut/depend ; fi
|
||||
cd src ; $(MAKE) -f Makefile.X11 $@
|
||||
cd src-glu ; $(MAKE) -f Makefile.X11 $@
|
||||
if [ -d widgets-sgi ] ; then touch widgets-sgi/depend ; fi
|
||||
if [ -d src ] ; then cd src ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src-glu ] ; then cd src-glu ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src-glut ] ; then cd src-glut ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d demos ] ; then cd demos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d xdemos ] ; then cd xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d samples ] ; then cd samples ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d book ] ; then cd book ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d demos ] ; then cd demos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d xdemos ] ; then cd xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d samples ] ; then cd samples ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d book ] ; then cd book ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d widgets-sgi ] ; then cd widgets-sgi; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
|
||||
|
||||
amiwin:
|
||||
@@ -209,25 +214,27 @@ beos-r4:
|
||||
touch src/depend
|
||||
-rm src-glu/depend
|
||||
touch src-glu/depend
|
||||
cd src ; $(MAKE) -f Makefile.BeOS-R4 $@
|
||||
cd src-glu ; $(MAKE) -f Makefile.BeOS-R4 $@
|
||||
if [ -d BeOS ] ; then cd BeOS ; $(MAKE) ; fi
|
||||
if [ -d src-glut.beos ] ; then cd src-glut.beos ; $(MAKE) ; fi
|
||||
if [ -d src ] ; then cd src ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
|
||||
if [ -d src-glu ] ; then cd src-glu ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
|
||||
if [ -d BeOS ] ; then cd BeOS ; $(MAKE) ; fi
|
||||
if [ -d src-glut.beos ] ; then cd src-glut.beos ; $(MAKE) ; fi
|
||||
if [ -d src-glut.beos ] ; then cp src-glut.beos/obj*/libglut.so lib ; fi
|
||||
if [ -d demos ] ; then cd demos ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
|
||||
if [ -d demos ] ; then cd demos ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
|
||||
if [ -d samples ] ; then cd samples ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
|
||||
if [ -d book ] ; then cd book ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
|
||||
if [ -d book ] ; then cd book ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
|
||||
|
||||
pgi-cygnus pgi-mingw32 \
|
||||
cygnus cygnus-linux:
|
||||
-mkdir lib
|
||||
touch src/depend
|
||||
touch src-glu/depend
|
||||
cd src ; $(MAKE) -f Makefile.X11 $@
|
||||
cd src-glu ; $(MAKE) -f Makefile.X11 $@
|
||||
cd src-glut ; $(MAKE) -f Makefile.X11 $@
|
||||
cd demos ; $(MAKE) -f Makefile.X11 $@
|
||||
if [ -d xdemos ] ; then cd xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d widgets-sgi ] ; then touch widgets-sgi/depend ; fi
|
||||
if [ -d src ] ; then cd src ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src-glu ] ; then cd src-glu ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src-glut ] ; then cd src-glut ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d demos ] ; then cd demos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d xdemos ] ; then cd xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d widgets-sgi ] ; then cd widgets-sgi; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
|
||||
macintosh:
|
||||
@echo "See the README file for Macintosh intallation information"
|
||||
@@ -258,20 +265,22 @@ os2-x11:
|
||||
linux-ggi linux-386-ggi:
|
||||
-mkdir lib
|
||||
touch src/depend
|
||||
touch src-glu/depend
|
||||
if [ -d src-glut ] ; then touch src-glut/depend ; fi
|
||||
if [ -d ggi ] ; then touch ggi/depend ; fi
|
||||
cd src ; $(MAKE) -f Makefile.X11 $@
|
||||
cd src/GGI/default ; $(MAKE)
|
||||
cd src/GGI/display ; $(MAKE)
|
||||
cd src-glu ; $(MAKE) -f Makefile.X11 $@
|
||||
touch si-glu/depend
|
||||
if [ -d src-glut ] ; then touch src-glut/depend ; fi
|
||||
if [ -d widgets-sgi ] ; then touch widgets-sgi/depend ; fi
|
||||
if [ -d ggi ] ; then touch ggi/depend ; fi
|
||||
if [ -d src ] ; then cd src ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/GGI/default ] ; then cd src/GGI/default ; $(MAKE) ; fi
|
||||
if [ -d src/GGI/display ] ; then cd src/GGI/display ; $(MAKE) ; fi
|
||||
if [ -d si-glu ] ; then cd si-glu ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
# if [ -d src-glut ] ; then cd src-glut ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d ggi ] ; then cd ggi ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d ggi ] ; then cd ggi/demos; $(MAKE) ; fi
|
||||
if [ -d ggi ] ; then cd ggi/demos; $(MAKE) ; fi
|
||||
if [ -d demos ] ; then cd demos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d xdemos ] ; then cd xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d samples ] ; then cd samples ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d book ] ; then cd book ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d widgets-sgi ] ; then cd widgets-sgi; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
|
||||
# if you change GGI_DEST please change it in ggimesa.conf, too.
|
||||
DESTDIR=/usr/local
|
||||
@@ -286,6 +295,11 @@ linux-ggi-install linux-386-ggi-install:
|
||||
# echo ".include $(DESTDIR)/etc/ggi/ggimesa.conf" >> $(DESTDIR)/etc/ggi/libggi.conf ; \
|
||||
# fi
|
||||
|
||||
linux-osmesa16 linux-osmesa32:
|
||||
-mkdir lib
|
||||
if [ -d src ] ; then touch src/depend ; fi
|
||||
if [ -d src ] ; then cd src ; $(MAKE) -f Makefile.OSMesa16 $@ ; fi
|
||||
|
||||
# Remove .o files, emacs backup files, etc.
|
||||
clean:
|
||||
-rm -f ggi/*~ *.o
|
||||
@@ -295,211 +309,315 @@ clean:
|
||||
-rm -f include/GL/*~
|
||||
-rm -f src/*.o src/*~ src/*.a src/*/*.o src/*/*~
|
||||
-rm -f src-glu/*.o src-glu/*~ src-glu/*.a
|
||||
-rm -f si-glu/*/*.o si-glu/*/*/*.o
|
||||
-rm -f src-glut/*.o
|
||||
-rm -f demos/*.o
|
||||
-rm -f book/*.o book/*~
|
||||
-rm -f xdemos/*.o xdemos/*~
|
||||
-rm -f samples/*.o samples/*~
|
||||
-rm -f ggi/*.o ggi/demos/*.o ggi/*.a
|
||||
-rm -f widgets-sgi/*.o
|
||||
-rm -f widgets-mesa/*/*.o
|
||||
|
||||
# Remove everything that can be remade
|
||||
realclean: clean
|
||||
-rm -f lib/*
|
||||
-rm -fr lib lib32 lib64
|
||||
cd demos && $(MAKE) -f Makefile.X11 realclean || true
|
||||
cd xdemos && $(MAKE) -f Makefile.X11 realclean || true
|
||||
cd book && $(MAKE) -f Makefile.X11 realclean || true
|
||||
cd samples && $(MAKE) -f Makefile.X11 realclean || true
|
||||
cd ggi/demos && $(MAKE) -f Makefile.X11 realclean || true
|
||||
cd src/GGI/default && $(MAKE) -f Makefile.X11 realclean || true
|
||||
|
||||
|
||||
|
||||
DIRECTORY = Mesa-3.1
|
||||
LIB_NAME = MesaLib-3.1beta3
|
||||
DEMO_NAME = MesaDemos-3.1beta3
|
||||
DIRECTORY = Mesa-4.0
|
||||
LIB_NAME = MesaLib-4.0
|
||||
DEMO_NAME = MesaDemos-4.0
|
||||
GLU_NAME = MesaGLU-4.0
|
||||
GLUT_NAME = GLUT-3.7
|
||||
|
||||
|
||||
LIB_FILES = \
|
||||
$(DIRECTORY)/Makefile* \
|
||||
$(DIRECTORY)/Make-config \
|
||||
$(DIRECTORY)/acconfig.h \
|
||||
$(DIRECTORY)/acinclude.m4 \
|
||||
$(DIRECTORY)/aclocal.m4 \
|
||||
$(DIRECTORY)/conf.h.in \
|
||||
$(DIRECTORY)/config.guess \
|
||||
$(DIRECTORY)/config.sub \
|
||||
$(DIRECTORY)/configure \
|
||||
$(DIRECTORY)/configure.in \
|
||||
$(DIRECTORY)/install-sh \
|
||||
$(DIRECTORY)/ltconfig \
|
||||
$(DIRECTORY)/ltmain.sh \
|
||||
$(DIRECTORY)/missing \
|
||||
$(DIRECTORY)/mkinstalldirs \
|
||||
$(DIRECTORY)/stamp-h.in \
|
||||
$(DIRECTORY)/configure \
|
||||
$(DIRECTORY)/docs/CONFIG \
|
||||
$(DIRECTORY)/docs/CONFORM \
|
||||
$(DIRECTORY)/docs/COPYING \
|
||||
$(DIRECTORY)/docs/COPYRIGHT \
|
||||
$(DIRECTORY)/docs/DEVINFO \
|
||||
$(DIRECTORY)/docs/IAFA-PACKAGE \
|
||||
$(DIRECTORY)/docs/INSTALL \
|
||||
$(DIRECTORY)/docs/INSTALL.GNU \
|
||||
$(DIRECTORY)/docs/README \
|
||||
$(DIRECTORY)/docs/README.* \
|
||||
$(DIRECTORY)/docs/RELNOTES \
|
||||
$(DIRECTORY)/docs/VERSIONS \
|
||||
$(DIRECTORY)/docs/*.spec \
|
||||
$(DIRECTORY)/bin/README \
|
||||
$(DIRECTORY)/bin/mklib* \
|
||||
$(DIRECTORY)/*.BAT \
|
||||
$(DIRECTORY)/*.bat \
|
||||
$(DIRECTORY)/descrip.mms \
|
||||
$(DIRECTORY)/mms-config \
|
||||
$(DIRECTORY)/xlib.opt \
|
||||
$(DIRECTORY)/STARTUP.MK \
|
||||
$(DIRECTORY)/mesawin32.mak \
|
||||
$(DIRECTORY)/Names.win \
|
||||
$(DIRECTORY)/win32-openstep.sh \
|
||||
$(DIRECTORY)/*.dja \
|
||||
$(DIRECTORY)/include/GL/Makefile.in \
|
||||
$(DIRECTORY)/include/GL/Makefile.am \
|
||||
$(DIRECTORY)/include/GL/dosmesa.h \
|
||||
$(DIRECTORY)/include/GL/foomesa.h \
|
||||
$(DIRECTORY)/include/GL/fxmesa.h \
|
||||
$(DIRECTORY)/include/GL/ggimesa.h \
|
||||
$(DIRECTORY)/include/GL/gl.h \
|
||||
$(DIRECTORY)/include/GL/gl_mangle.h \
|
||||
$(DIRECTORY)/include/GL/glu.h \
|
||||
$(DIRECTORY)/include/GL/glu_mangle.h \
|
||||
$(DIRECTORY)/include/GL/glx.h \
|
||||
$(DIRECTORY)/include/GL/glx_mangle.h \
|
||||
$(DIRECTORY)/include/GL/mglmesa.h \
|
||||
$(DIRECTORY)/include/GL/osmesa.h \
|
||||
$(DIRECTORY)/include/GL/svgamesa.h \
|
||||
$(DIRECTORY)/include/GL/wmesa.h \
|
||||
$(DIRECTORY)/include/GL/xmesa.h \
|
||||
$(DIRECTORY)/include/GL/xmesa_x.h \
|
||||
$(DIRECTORY)/include/GL/xmesa_xf86.h \
|
||||
$(DIRECTORY)/include/GLView.h \
|
||||
$(DIRECTORY)/include/Makefile.in \
|
||||
$(DIRECTORY)/include/Makefile.am \
|
||||
$(DIRECTORY)/src/Makefile* \
|
||||
$(DIRECTORY)/src/descrip.mms \
|
||||
$(DIRECTORY)/src/mms_depend \
|
||||
$(DIRECTORY)/src/mesa.conf \
|
||||
$(DIRECTORY)/src/*.def \
|
||||
$(DIRECTORY)/src/depend \
|
||||
$(DIRECTORY)/src/*.[chS] \
|
||||
$(DIRECTORY)/src/Allegro/*.[ch] \
|
||||
$(DIRECTORY)/src/BeOS/*.cpp \
|
||||
$(DIRECTORY)/src/D3D/*.cpp \
|
||||
$(DIRECTORY)/src/D3D/*.CPP \
|
||||
$(DIRECTORY)/src/D3D/*.h \
|
||||
$(DIRECTORY)/src/D3D/*.H \
|
||||
$(DIRECTORY)/src/D3D/*.c \
|
||||
$(DIRECTORY)/src/D3D/*.C \
|
||||
$(DIRECTORY)/src/D3D/MAKEFILE \
|
||||
$(DIRECTORY)/src/D3D/*bat \
|
||||
$(DIRECTORY)/src/D3D/*DEF \
|
||||
$(DIRECTORY)/src/DOS/DEPEND.DOS \
|
||||
$(DIRECTORY)/src/DOS/*.c \
|
||||
$(DIRECTORY)/src/FX/Makefile.am \
|
||||
$(DIRECTORY)/src/FX/Makefile.in \
|
||||
$(DIRECTORY)/src/FX/*.[ch] \
|
||||
$(DIRECTORY)/src/FX/*.def \
|
||||
$(DIRECTORY)/src/FX/X86/Makefile.am \
|
||||
$(DIRECTORY)/src/FX/X86/Makefile.in \
|
||||
$(DIRECTORY)/src/FX/X86/*.[Shc] \
|
||||
$(DIRECTORY)/src/GGI/Makefile.am \
|
||||
$(DIRECTORY)/src/GGI/Makefile.in \
|
||||
$(DIRECTORY)/src/GGI/*.[ch] \
|
||||
$(DIRECTORY)/src/GGI/ggimesa.conf.in \
|
||||
$(DIRECTORY)/src/GGI/default/*.c \
|
||||
$(DIRECTORY)/src/GGI/default/Makefile.am \
|
||||
$(DIRECTORY)/src/GGI/default/Makefile.in \
|
||||
$(DIRECTORY)/src/GGI/default/genkgi.conf.in \
|
||||
$(DIRECTORY)/src/GGI/display/*.c \
|
||||
$(DIRECTORY)/src/GGI/display/Makefile.am \
|
||||
$(DIRECTORY)/src/GGI/display/Makefile.in \
|
||||
$(DIRECTORY)/src/GGI/display/fbdev.conf.in \
|
||||
$(DIRECTORY)/src/GGI/include/Makefile.am \
|
||||
$(DIRECTORY)/src/GGI/include/Makefile.in \
|
||||
$(DIRECTORY)/src/GGI/include/ggi/Makefile.am \
|
||||
$(DIRECTORY)/src/GGI/include/ggi/Makefile.in \
|
||||
$(DIRECTORY)/src/GGI/include/ggi/mesa/Makefile.am \
|
||||
$(DIRECTORY)/src/GGI/include/ggi/mesa/Makefile.in \
|
||||
$(DIRECTORY)/src/GGI/include/ggi/mesa/*.h \
|
||||
$(DIRECTORY)/src/KNOWN_BUGS \
|
||||
$(DIRECTORY)/src/MGL/*.[ch] \
|
||||
$(DIRECTORY)/src/MGL/*.txt \
|
||||
$(DIRECTORY)/src/OSmesa/Makefile.am \
|
||||
$(DIRECTORY)/src/OSmesa/Makefile.in \
|
||||
$(DIRECTORY)/src/OSmesa/*.[ch] \
|
||||
$(DIRECTORY)/src/S3/*.[ch] \
|
||||
$(DIRECTORY)/src/S3/*.def \
|
||||
$(DIRECTORY)/src/S3/*.mak \
|
||||
$(DIRECTORY)/src/S3/*.rc \
|
||||
$(DIRECTORY)/src/SVGA/Makefile.am \
|
||||
$(DIRECTORY)/src/SVGA/Makefile.in \
|
||||
$(DIRECTORY)/src/SVGA/*.[ch] \
|
||||
$(DIRECTORY)/src/Windows/*.[ch] \
|
||||
$(DIRECTORY)/src/Windows/*.def \
|
||||
$(DIRECTORY)/src/X/Makefile.am \
|
||||
$(DIRECTORY)/src/X/Makefile.in \
|
||||
$(DIRECTORY)/src/X/*.[ch] \
|
||||
$(DIRECTORY)/src/X86/*.[ch] \
|
||||
$(DIRECTORY)/src/X86/Makefile.am \
|
||||
$(DIRECTORY)/src/X86/Makefile.in \
|
||||
$(DIRECTORY)/src/X86/*.m4 \
|
||||
$(DIRECTORY)/src/X86/*.S \
|
||||
$(DIRECTORY)/src/*.dja \
|
||||
$(DIRECTORY)/src-glu/README[12] \
|
||||
$(DIRECTORY)/src-glu/Makefile* \
|
||||
$(DIRECTORY)/src-glu/descrip.mms \
|
||||
$(DIRECTORY)/src-glu/mms_depend \
|
||||
$(DIRECTORY)/src-glu/*.def \
|
||||
$(DIRECTORY)/src-glu/*.dja \
|
||||
$(DIRECTORY)/src-glu/depend \
|
||||
$(DIRECTORY)/src-glu/*.[ch] \
|
||||
$(DIRECTORY)/widgets-mesa \
|
||||
$(DIRECTORY)/widgets-sgi \
|
||||
$(DIRECTORY)/util/README \
|
||||
$(DIRECTORY)/util/Makefile.am \
|
||||
$(DIRECTORY)/util/Makefile.in \
|
||||
$(DIRECTORY)/util/*.[ch] \
|
||||
$(DIRECTORY)/util/sampleMakefile \
|
||||
$(DIRECTORY)/BeOS/Makefile \
|
||||
$(DIRECTORY)/BeOS/*.cpp
|
||||
$(DIRECTORY)/Makefile* \
|
||||
$(DIRECTORY)/Make-config \
|
||||
$(DIRECTORY)/acconfig.h \
|
||||
$(DIRECTORY)/acinclude.m4 \
|
||||
$(DIRECTORY)/aclocal.m4 \
|
||||
$(DIRECTORY)/common_rules.make \
|
||||
$(DIRECTORY)/conf.h.in \
|
||||
$(DIRECTORY)/config.guess \
|
||||
$(DIRECTORY)/config.sub \
|
||||
$(DIRECTORY)/configure \
|
||||
$(DIRECTORY)/configure.in \
|
||||
$(DIRECTORY)/install-sh \
|
||||
$(DIRECTORY)/ltconfig \
|
||||
$(DIRECTORY)/ltmain.sh \
|
||||
$(DIRECTORY)/missing \
|
||||
$(DIRECTORY)/mkinstalldirs \
|
||||
$(DIRECTORY)/stamp-h.in \
|
||||
$(DIRECTORY)/docs/CONFIG \
|
||||
$(DIRECTORY)/docs/CONFORM \
|
||||
$(DIRECTORY)/docs/COPYING \
|
||||
$(DIRECTORY)/docs/COPYRIGHT \
|
||||
$(DIRECTORY)/docs/DEVINFO \
|
||||
$(DIRECTORY)/docs/IAFA-PACKAGE \
|
||||
$(DIRECTORY)/docs/INSTALL \
|
||||
$(DIRECTORY)/docs/INSTALL.GNU \
|
||||
$(DIRECTORY)/docs/README \
|
||||
$(DIRECTORY)/docs/README.* \
|
||||
$(DIRECTORY)/docs/RELNOTES* \
|
||||
$(DIRECTORY)/docs/VERSIONS \
|
||||
$(DIRECTORY)/docs/*.spec \
|
||||
$(DIRECTORY)/bin/README \
|
||||
$(DIRECTORY)/bin/mklib* \
|
||||
$(DIRECTORY)/descrip.mms \
|
||||
$(DIRECTORY)/mms-config \
|
||||
$(DIRECTORY)/m4/*.m4 \
|
||||
$(DIRECTORY)/xlib.opt \
|
||||
$(DIRECTORY)/mesawin32.mak \
|
||||
$(DIRECTORY)/include/GL/internal/glcore.h \
|
||||
$(DIRECTORY)/include/GL/Makefile.in \
|
||||
$(DIRECTORY)/include/GL/Makefile.am \
|
||||
$(DIRECTORY)/include/GL/dosmesa.h \
|
||||
$(DIRECTORY)/include/GL/amesa.h \
|
||||
$(DIRECTORY)/include/GL/fxmesa.h \
|
||||
$(DIRECTORY)/include/GL/ggimesa.h \
|
||||
$(DIRECTORY)/include/GL/gl.h \
|
||||
$(DIRECTORY)/include/GL/glext.h \
|
||||
$(DIRECTORY)/include/GL/gl_mangle.h \
|
||||
$(DIRECTORY)/include/GL/glu.h \
|
||||
$(DIRECTORY)/include/GL/glu_mangle.h \
|
||||
$(DIRECTORY)/include/GL/glx.h \
|
||||
$(DIRECTORY)/include/GL/glxext.h \
|
||||
$(DIRECTORY)/include/GL/glx_mangle.h \
|
||||
$(DIRECTORY)/include/GL/mesa_wgl.h \
|
||||
$(DIRECTORY)/include/GL/mglmesa.h \
|
||||
$(DIRECTORY)/include/GL/osmesa.h \
|
||||
$(DIRECTORY)/include/GL/svgamesa.h \
|
||||
$(DIRECTORY)/include/GL/ugl*.h \
|
||||
$(DIRECTORY)/include/GL/vms_x_fix.h \
|
||||
$(DIRECTORY)/include/GL/wmesa.h \
|
||||
$(DIRECTORY)/include/GL/xmesa.h \
|
||||
$(DIRECTORY)/include/GL/xmesa_x.h \
|
||||
$(DIRECTORY)/include/GL/xmesa_xf86.h \
|
||||
$(DIRECTORY)/include/GLView.h \
|
||||
$(DIRECTORY)/include/Makefile.in \
|
||||
$(DIRECTORY)/include/Makefile.am \
|
||||
$(DIRECTORY)/src/Makefile* \
|
||||
$(DIRECTORY)/src/libGL_la_SOURCES \
|
||||
$(DIRECTORY)/src/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa.conf \
|
||||
$(DIRECTORY)/src/*.def \
|
||||
$(DIRECTORY)/src/depend \
|
||||
$(DIRECTORY)/src/*.[chS] \
|
||||
$(DIRECTORY)/src/array_cache/*.[ch] \
|
||||
$(DIRECTORY)/src/array_cache/Makefile* \
|
||||
$(DIRECTORY)/src/array_cache/libMesaAC_la_SOURCES \
|
||||
$(DIRECTORY)/src/math/*.[ch] \
|
||||
$(DIRECTORY)/src/math/Makefile* \
|
||||
$(DIRECTORY)/src/swrast/*.[ch] \
|
||||
$(DIRECTORY)/src/swrast/Makefile* \
|
||||
$(DIRECTORY)/src/swrast/libMesaSwrast_la_SOURCES \
|
||||
$(DIRECTORY)/src/swrast_setup/*.[ch] \
|
||||
$(DIRECTORY)/src/swrast_setup/Makefile* \
|
||||
$(DIRECTORY)/src/tnl/*.[ch] \
|
||||
$(DIRECTORY)/src/tnl/Makefile* \
|
||||
$(DIRECTORY)/src/tnl/libMesaTnl_la_SOURCES \
|
||||
$(DIRECTORY)/src/tnl_dd/*.[ch] \
|
||||
$(DIRECTORY)/src/tnl_dd/imm/*.[ch] \
|
||||
$(DIRECTORY)/src/tnl_dd/imm/NOTES.imm \
|
||||
$(DIRECTORY)/src/windml/*.[ch] \
|
||||
$(DIRECTORY)/src/windml/tornado/*.c \
|
||||
$(DIRECTORY)/src/windml/tornado/*.cdf \
|
||||
$(DIRECTORY)/src/windml/man3/*.3 \
|
||||
$(DIRECTORY)/src/windml/man3/*.html \
|
||||
$(DIRECTORY)/src/BeOS/*.cpp \
|
||||
$(DIRECTORY)/src/FX/Makefile.am \
|
||||
$(DIRECTORY)/src/FX/Makefile.in \
|
||||
$(DIRECTORY)/src/FX/libMesaFX_la_SOURCES \
|
||||
$(DIRECTORY)/src/FX/*.[ch] \
|
||||
$(DIRECTORY)/src/FX/*.def \
|
||||
$(DIRECTORY)/src/FX/X86/Makefile.am \
|
||||
$(DIRECTORY)/src/FX/X86/Makefile.in \
|
||||
$(DIRECTORY)/src/FX/X86/*.[Shc] \
|
||||
$(DIRECTORY)/src/GGI/Makefile.am \
|
||||
$(DIRECTORY)/src/GGI/Makefile.in \
|
||||
$(DIRECTORY)/src/GGI/*.[ch] \
|
||||
$(DIRECTORY)/src/GGI/ggimesa.conf.in \
|
||||
$(DIRECTORY)/src/GGI/default/*.c \
|
||||
$(DIRECTORY)/src/GGI/default/Makefile.am \
|
||||
$(DIRECTORY)/src/GGI/default/Makefile.in \
|
||||
$(DIRECTORY)/src/GGI/default/genkgi.conf.in \
|
||||
$(DIRECTORY)/src/GGI/display/*.c \
|
||||
$(DIRECTORY)/src/GGI/display/Makefile.am \
|
||||
$(DIRECTORY)/src/GGI/display/Makefile.in \
|
||||
$(DIRECTORY)/src/GGI/display/fbdev.conf.in \
|
||||
$(DIRECTORY)/src/GGI/include/Makefile.am \
|
||||
$(DIRECTORY)/src/GGI/include/Makefile.in \
|
||||
$(DIRECTORY)/src/GGI/include/ggi/Makefile.am \
|
||||
$(DIRECTORY)/src/GGI/include/ggi/Makefile.in \
|
||||
$(DIRECTORY)/src/GGI/include/ggi/mesa/Makefile.am \
|
||||
$(DIRECTORY)/src/GGI/include/ggi/mesa/Makefile.in \
|
||||
$(DIRECTORY)/src/GGI/include/ggi/mesa/*.h \
|
||||
$(DIRECTORY)/src/KNOWN_BUGS \
|
||||
$(DIRECTORY)/src/OSmesa/Makefile.am \
|
||||
$(DIRECTORY)/src/OSmesa/Makefile.in \
|
||||
$(DIRECTORY)/src/OSmesa/Makefile.win \
|
||||
$(DIRECTORY)/src/OSmesa/osmesa.def \
|
||||
$(DIRECTORY)/src/OSmesa/*.[ch] \
|
||||
$(DIRECTORY)/src/SPARC/*.[chS] \
|
||||
$(DIRECTORY)/src/SPARC/Makefile.am \
|
||||
$(DIRECTORY)/src/SPARC/Makefile.in \
|
||||
$(DIRECTORY)/src/SVGA/Makefile.am \
|
||||
$(DIRECTORY)/src/SVGA/Makefile.in \
|
||||
$(DIRECTORY)/src/SVGA/*.[ch] \
|
||||
$(DIRECTORY)/src/Trace/*.[ch] \
|
||||
$(DIRECTORY)/src/Trace/Makefile.am \
|
||||
$(DIRECTORY)/src/Trace/Makefile.in \
|
||||
$(DIRECTORY)/src/Windows/*.[ch] \
|
||||
$(DIRECTORY)/src/Windows/*.def \
|
||||
$(DIRECTORY)/src/X/Makefile.am \
|
||||
$(DIRECTORY)/src/X/Makefile.in \
|
||||
$(DIRECTORY)/src/X/*.[ch] \
|
||||
$(DIRECTORY)/src/X86/*.[ch] \
|
||||
$(DIRECTORY)/src/X86/Makefile.am \
|
||||
$(DIRECTORY)/src/X86/Makefile.in \
|
||||
$(DIRECTORY)/src/X86/*.S \
|
||||
$(DIRECTORY)/si-glu/Makefile.am \
|
||||
$(DIRECTORY)/si-glu/Makefile.in \
|
||||
$(DIRECTORY)/si-glu/Makefile.X11 \
|
||||
$(DIRECTORY)/si-glu/Makefile.win \
|
||||
$(DIRECTORY)/si-glu/glu.def \
|
||||
$(DIRECTORY)/si-glu/dummy.cc \
|
||||
$(DIRECTORY)/si-glu/descrip.mms \
|
||||
$(DIRECTORY)/si-glu/mesaglu.opt \
|
||||
$(DIRECTORY)/si-glu/include/gluos.h \
|
||||
$(DIRECTORY)/si-glu/include/Makefile.am \
|
||||
$(DIRECTORY)/si-glu/include/Makefile.in \
|
||||
$(DIRECTORY)/si-glu/libnurbs/Makefile.am \
|
||||
$(DIRECTORY)/si-glu/libnurbs/Makefile.in \
|
||||
$(DIRECTORY)/si-glu/libnurbs/interface/*.h \
|
||||
$(DIRECTORY)/si-glu/libnurbs/interface/*.cc \
|
||||
$(DIRECTORY)/si-glu/libnurbs/interface/libNIFac_la_SOURCES \
|
||||
$(DIRECTORY)/si-glu/libnurbs/interface/Makefile.am \
|
||||
$(DIRECTORY)/si-glu/libnurbs/interface/Makefile.in \
|
||||
$(DIRECTORY)/si-glu/libnurbs/internals/*.h \
|
||||
$(DIRECTORY)/si-glu/libnurbs/internals/*.cc \
|
||||
$(DIRECTORY)/si-glu/libnurbs/internals/libNInt_la_SOURCES \
|
||||
$(DIRECTORY)/si-glu/libnurbs/internals/Makefile.am \
|
||||
$(DIRECTORY)/si-glu/libnurbs/internals/Makefile.in \
|
||||
$(DIRECTORY)/si-glu/libnurbs/nurbtess/*.h \
|
||||
$(DIRECTORY)/si-glu/libnurbs/nurbtess/*.cc \
|
||||
$(DIRECTORY)/si-glu/libnurbs/nurbtess/libNTess_la_SOURCES \
|
||||
$(DIRECTORY)/si-glu/libnurbs/nurbtess/Makefile.am \
|
||||
$(DIRECTORY)/si-glu/libnurbs/nurbtess/Makefile.in \
|
||||
$(DIRECTORY)/si-glu/libtess/README \
|
||||
$(DIRECTORY)/si-glu/libtess/alg-outline \
|
||||
$(DIRECTORY)/si-glu/libtess/*.[ch] \
|
||||
$(DIRECTORY)/si-glu/libtess/libtess_la_SOURCES \
|
||||
$(DIRECTORY)/si-glu/libtess/Makefile.am \
|
||||
$(DIRECTORY)/si-glu/libtess/Makefile.in \
|
||||
$(DIRECTORY)/si-glu/libutil/*.[ch] \
|
||||
$(DIRECTORY)/si-glu/libutil/libutil_la_SOURCES \
|
||||
$(DIRECTORY)/si-glu/libutil/Makefile.am \
|
||||
$(DIRECTORY)/si-glu/libutil/Makefile.in \
|
||||
$(DIRECTORY)/src-glu/README[12] \
|
||||
$(DIRECTORY)/src-glu/Makefile* \
|
||||
$(DIRECTORY)/src-glu/descrip.mms \
|
||||
$(DIRECTORY)/src-glu/mms_depend \
|
||||
$(DIRECTORY)/src-glu/*.def \
|
||||
$(DIRECTORY)/src-glu/depend \
|
||||
$(DIRECTORY)/src-glu/*.[ch] \
|
||||
$(DIRECTORY)/widgets-mesa/ChangeLog \
|
||||
$(DIRECTORY)/widgets-mesa/INSTALL \
|
||||
$(DIRECTORY)/widgets-mesa/Makefile.in \
|
||||
$(DIRECTORY)/widgets-mesa/README \
|
||||
$(DIRECTORY)/widgets-mesa/TODO \
|
||||
$(DIRECTORY)/widgets-mesa/configure \
|
||||
$(DIRECTORY)/widgets-mesa/configure.in \
|
||||
$(DIRECTORY)/widgets-mesa/demos/ChangeLog \
|
||||
$(DIRECTORY)/widgets-mesa/demos/Cube \
|
||||
$(DIRECTORY)/widgets-mesa/demos/Ed \
|
||||
$(DIRECTORY)/widgets-mesa/demos/Makefile.in \
|
||||
$(DIRECTORY)/widgets-mesa/demos/Mcube \
|
||||
$(DIRECTORY)/widgets-mesa/demos/Tea \
|
||||
$(DIRECTORY)/widgets-mesa/demos/*.[ch] \
|
||||
$(DIRECTORY)/widgets-mesa/demos/events \
|
||||
$(DIRECTORY)/widgets-mesa/include/GL/ChangeLog \
|
||||
$(DIRECTORY)/widgets-mesa/include/GL/*.h \
|
||||
$(DIRECTORY)/widgets-mesa/include/GL/Makefile.in \
|
||||
$(DIRECTORY)/widgets-mesa/man/ChangeLog \
|
||||
$(DIRECTORY)/widgets-mesa/man/GL* \
|
||||
$(DIRECTORY)/widgets-mesa/man/Makefile.in \
|
||||
$(DIRECTORY)/widgets-mesa/man/Mesa* \
|
||||
$(DIRECTORY)/widgets-mesa/src/ChangeLog \
|
||||
$(DIRECTORY)/widgets-mesa/src/*.c \
|
||||
$(DIRECTORY)/widgets-mesa/src/Makefile.in \
|
||||
$(DIRECTORY)/widgets-sgi/*.[ch] \
|
||||
$(DIRECTORY)/widgets-sgi/Makefile* \
|
||||
$(DIRECTORY)/widgets-sgi/README \
|
||||
$(DIRECTORY)/util/README \
|
||||
$(DIRECTORY)/util/Makefile.am \
|
||||
$(DIRECTORY)/util/Makefile.in \
|
||||
$(DIRECTORY)/util/*.[ch] \
|
||||
$(DIRECTORY)/util/sampleMakefile \
|
||||
$(DIRECTORY)/vms/analyze_map.com \
|
||||
$(DIRECTORY)/vms/xlib.opt \
|
||||
$(DIRECTORY)/vms/xlib_share.opt \
|
||||
$(DIRECTORY)/BeOS/Makefile \
|
||||
$(DIRECTORY)/BeOS/*.cpp
|
||||
|
||||
# old stuff
|
||||
# $(DIRECTORY)/Win32 \
|
||||
# $(DIRECTORY)/win32
|
||||
OBSOLETE_LIB_FILES = \
|
||||
$(DIRECTORY)/src/Allegro/*.[ch] \
|
||||
$(DIRECTORY)/src/D3D/*.cpp \
|
||||
$(DIRECTORY)/src/D3D/*.CPP \
|
||||
$(DIRECTORY)/src/D3D/*.h \
|
||||
$(DIRECTORY)/src/D3D/*.H \
|
||||
$(DIRECTORY)/src/D3D/*.c \
|
||||
$(DIRECTORY)/src/D3D/*.C \
|
||||
$(DIRECTORY)/src/D3D/MAKEFILE \
|
||||
$(DIRECTORY)/src/D3D/*bat \
|
||||
$(DIRECTORY)/src/D3D/*DEF \
|
||||
$(DIRECTORY)/src/DOS/DEPEND.DOS \
|
||||
$(DIRECTORY)/src/DOS/*.c \
|
||||
$(DIRECTORY)/src/S3/*.[ch] \
|
||||
$(DIRECTORY)/src/S3/*.def \
|
||||
$(DIRECTORY)/src/S3/*.mak \
|
||||
$(DIRECTORY)/src/S3/*.rc \
|
||||
$(DIRECTORY)/macos/README \
|
||||
$(DIRECTORY)/macos/gli_api/*.h \
|
||||
$(DIRECTORY)/macos/cglpane/CGLPane.* \
|
||||
$(DIRECTORY)/macos/include-mac/*.h \
|
||||
$(DIRECTORY)/macos/libraries/*.stub \
|
||||
$(DIRECTORY)/macos/libraries/*Stub \
|
||||
$(DIRECTORY)/macos/projects/*.mcp \
|
||||
$(DIRECTORY)/macos/projects/*.exp \
|
||||
$(DIRECTORY)/macos/projects/*.h \
|
||||
$(DIRECTORY)/macos/resources/*.c \
|
||||
$(DIRECTORY)/macos/resources/*.r \
|
||||
$(DIRECTORY)/macos/resources/*.rsrc \
|
||||
$(DIRECTORY)/macos/src-agl/*.exp \
|
||||
$(DIRECTORY)/macos/src-agl/*.[ch] \
|
||||
$(DIRECTORY)/macos/src-gli/*.[ch] \
|
||||
$(DIRECTORY)/OpenStep
|
||||
|
||||
# $(DIRECTORY)/OpenStep \
|
||||
#
|
||||
#
|
||||
|
||||
|
||||
DEMO_FILES = \
|
||||
$(DIRECTORY)/include/GL/glut.h \
|
||||
$(DIRECTORY)/include/GL/glutf90.h \
|
||||
$(DIRECTORY)/include/GL/glut_h.dja \
|
||||
$(DIRECTORY)/src-glut/Makefile* \
|
||||
$(DIRECTORY)/src-glut/depend \
|
||||
$(DIRECTORY)/src-glut/*def \
|
||||
$(DIRECTORY)/src-glut/descrip.mms \
|
||||
$(DIRECTORY)/src-glut/mms_depend \
|
||||
$(DIRECTORY)/src-glut/*.[ch] \
|
||||
$(DIRECTORY)/src-glut.dja/* \
|
||||
$(DIRECTORY)/src-glut.beos/Makefile \
|
||||
$(DIRECTORY)/src-glut.beos/*.cpp \
|
||||
$(DIRECTORY)/src-glut.beos/*.h \
|
||||
$(DIRECTORY)/images/* \
|
||||
$(DIRECTORY)/demos/Makefile* \
|
||||
$(DIRECTORY)/demos/descrip.mms \
|
||||
$(DIRECTORY)/demos/*.[ch] \
|
||||
$(DIRECTORY)/demos/*.cxx \
|
||||
$(DIRECTORY)/demos/*.dat \
|
||||
$(DIRECTORY)/demos/README \
|
||||
$(DIRECTORY)/xdemos/Makefile* \
|
||||
$(DIRECTORY)/xdemos/descrip.mms \
|
||||
$(DIRECTORY)/xdemos/*.[cf] \
|
||||
@@ -509,13 +627,84 @@ DEMO_FILES = \
|
||||
$(DIRECTORY)/samples/Makefile* \
|
||||
$(DIRECTORY)/samples/README \
|
||||
$(DIRECTORY)/samples/*.c \
|
||||
$(DIRECTORY)/samples/*.dja \
|
||||
$(DIRECTORY)/3Dfx \
|
||||
$(DIRECTORY)/mtdemos \
|
||||
$(DIRECTORY)/windmldemos/Makefile.ugl \
|
||||
$(DIRECTORY)/windmldemos/*.c \
|
||||
$(DIRECTORY)/windmldemos/*.bmp \
|
||||
$(DIRECTORY)/ggi
|
||||
|
||||
OBSOLETE_DEMO_FILES = \
|
||||
$(DIRECTORY)/include/GL/glut_h.dja \
|
||||
$(DIRECTORY)/src-glut.dja/* \
|
||||
$(DIRECTORY)/src-glut.beos/Makefile \
|
||||
$(DIRECTORY)/src-glut.beos/*.cpp \
|
||||
$(DIRECTORY)/src-glut.beos/*.h \
|
||||
|
||||
|
||||
SI_GLU_FILES = \
|
||||
$(DIRECTORY)/Makefile* \
|
||||
$(DIRECTORY)/Make-config \
|
||||
$(DIRECTORY)/bin/mklib* \
|
||||
$(DIRECTORY)/include/GL/glu.h \
|
||||
$(DIRECTORY)/si-glu/Makefile.X11 \
|
||||
$(DIRECTORY)/si-glu/include/gluos.h \
|
||||
$(DIRECTORY)/si-glu/libnurbs/interface/*.h \
|
||||
$(DIRECTORY)/si-glu/libnurbs/interface/*.cc \
|
||||
$(DIRECTORY)/si-glu/libnurbs/internals/*.h \
|
||||
$(DIRECTORY)/si-glu/libnurbs/internals/*.cc \
|
||||
$(DIRECTORY)/si-glu/libnurbs/nurbstess/*.h \
|
||||
$(DIRECTORY)/si-glu/libnurbs/nurbstess/*.cc \
|
||||
$(DIRECTORY)/si-glu/libtess/README \
|
||||
$(DIRECTORY)/si-glu/libtess/alg-outline \
|
||||
$(DIRECTORY)/si-glu/libtess/*.[ch] \
|
||||
$(DIRECTORY)/si-glu/libutil/*.[ch]
|
||||
|
||||
GLU_FILES = \
|
||||
$(DIRECTORY)/Makefile* \
|
||||
$(DIRECTORY)/Make-config \
|
||||
$(DIRECTORY)/bin/mklib* \
|
||||
$(DIRECTORY)/include/GL/gl.h \
|
||||
$(DIRECTORY)/include/GL/gl_mangle.h \
|
||||
$(DIRECTORY)/include/GL/glext.h \
|
||||
$(DIRECTORY)/include/GL/glu.h \
|
||||
$(DIRECTORY)/include/GL/glu_mangle.h \
|
||||
$(DIRECTORY)/src-glu/README[12] \
|
||||
$(DIRECTORY)/src-glu/Makefile* \
|
||||
$(DIRECTORY)/src-glu/descrip.mms \
|
||||
$(DIRECTORY)/src-glu/mms_depend \
|
||||
$(DIRECTORY)/src-glu/*.def \
|
||||
$(DIRECTORY)/src-glu/depend \
|
||||
$(DIRECTORY)/src-glu/*.[ch]
|
||||
|
||||
GLUT_FILES = \
|
||||
$(DIRECTORY)/Makefile* \
|
||||
$(DIRECTORY)/Make-config \
|
||||
$(DIRECTORY)/bin/mklib* \
|
||||
$(DIRECTORY)/include/GL/gl.h \
|
||||
$(DIRECTORY)/include/GL/gl_mangle.h \
|
||||
$(DIRECTORY)/include/GL/glext.h \
|
||||
$(DIRECTORY)/include/GL/glu.h \
|
||||
$(DIRECTORY)/include/GL/glu_mangle.h \
|
||||
$(DIRECTORY)/include/GL/glut.h \
|
||||
$(DIRECTORY)/include/GL/glutf90.h \
|
||||
$(DIRECTORY)/src-glut/Makefile* \
|
||||
$(DIRECTORY)/src-glut/depend \
|
||||
$(DIRECTORY)/src-glut/*def \
|
||||
$(DIRECTORY)/src-glut/descrip.mms \
|
||||
$(DIRECTORY)/src-glut/mms_depend \
|
||||
$(DIRECTORY)/src-glut/*.[ch]
|
||||
|
||||
|
||||
OBSOLETE_GLUT_FILES = \
|
||||
$(DIRECTORY)/include/GL/glut_h.dja \
|
||||
$(DIRECTORY)/src-glut.dja/* \
|
||||
$(DIRECTORY)/src-glut.beos/Makefile \
|
||||
$(DIRECTORY)/src-glut.beos/*.cpp \
|
||||
$(DIRECTORY)/src-glut.beos/*.h
|
||||
|
||||
|
||||
lib_tar:
|
||||
cp Makefile.X11 Makefile ; \
|
||||
cd .. ; \
|
||||
tar -cvf $(LIB_NAME).tar $(LIB_FILES) ; \
|
||||
gzip $(LIB_NAME).tar ; \
|
||||
@@ -527,14 +716,30 @@ demo_tar:
|
||||
gzip $(DEMO_NAME).tar ; \
|
||||
mv $(DEMO_NAME).tar.gz $(DIRECTORY)
|
||||
|
||||
glu_tar:
|
||||
cp Makefile.X11 Makefile ; \
|
||||
cd .. ; \
|
||||
tar -cvf $(GLU_NAME).tar $(GLU_FILES) ; \
|
||||
gzip $(GLU_NAME).tar ; \
|
||||
mv $(GLU_NAME).tar.gz $(DIRECTORY)
|
||||
|
||||
glut_tar:
|
||||
cp Makefile.X11 Makefile ; \
|
||||
cd .. ; \
|
||||
tar -cvf $(GLUT_NAME).tar $(GLUT_FILES) ; \
|
||||
gzip $(GLUT_NAME).tar ; \
|
||||
mv $(GLUT_NAME).tar.gz $(DIRECTORY)
|
||||
|
||||
|
||||
lib_zip:
|
||||
-rm $(LIB_NAME).zip
|
||||
-rm $(LIB_NAME).zip ; \
|
||||
cp Makefile.X11 Makefile ; \
|
||||
cd .. ; \
|
||||
zip -r $(LIB_NAME).zip $(LIB_FILES) ; \
|
||||
mv $(LIB_NAME).zip $(DIRECTORY)
|
||||
|
||||
demo_zip:
|
||||
-rm $(DEMO_NAME).zip
|
||||
-rm $(DEMO_NAME).zip ; \
|
||||
cd .. ; \
|
||||
zip -r $(DEMO_NAME).zip $(DEMO_FILES) ; \
|
||||
mv $(DEMO_NAME).zip $(DIRECTORY)
|
||||
|
||||
88
docs/MESA_copy_sub_buffer.spec
Normal file
88
docs/MESA_copy_sub_buffer.spec
Normal file
@@ -0,0 +1,88 @@
|
||||
Name
|
||||
|
||||
MESA_copy_sub_buffer
|
||||
|
||||
Name Strings
|
||||
|
||||
GLX_MESA_copy_sub_buffer
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul (brian 'at' mesa3d.org)
|
||||
|
||||
Status
|
||||
|
||||
Shipping since Mesa 2.6 in February, 1998.
|
||||
|
||||
Version
|
||||
|
||||
Last Modified Date: 8 June 2000
|
||||
|
||||
Number
|
||||
|
||||
215
|
||||
|
||||
Dependencies
|
||||
|
||||
OpenGL 1.0 or later is required.
|
||||
GLX 1.0 or later is required.
|
||||
|
||||
Overview
|
||||
|
||||
The glxCopySubBufferMESA() function copies a rectangular region
|
||||
of the back color buffer to the front color buffer. This can be
|
||||
used to quickly repaint 3D windows in response to expose events
|
||||
when the back color buffer cannot be damaged by other windows.
|
||||
|
||||
IP Status
|
||||
|
||||
Open-source; freely implementable.
|
||||
|
||||
Issues
|
||||
|
||||
None.
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
|
||||
int x, int y, int width, int height );
|
||||
|
||||
New Tokens
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
|
||||
|
||||
Add to section 3.3.10 Double Buffering:
|
||||
|
||||
The function
|
||||
|
||||
void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
|
||||
int x, int y, int width, int height );
|
||||
|
||||
may be used to copy a rectangular region of the back color buffer to
|
||||
the front color buffer. This can be used to quickly repaint 3D windows
|
||||
in response to expose events when the back color buffer cannot be
|
||||
damaged by other windows.
|
||||
|
||||
<x> and <y> indicates the lower-left corner of the region to copy and
|
||||
<width> and <height> indicate the size in pixels. Coordinate (0,0)
|
||||
corresponds to the lower-left pixel of the window, like glReadPixels.
|
||||
|
||||
GLX Protocol
|
||||
|
||||
None at this time. The extension is implemented in terms of ordinary
|
||||
Xlib protocol inside of Mesa.
|
||||
|
||||
Errors
|
||||
|
||||
None.
|
||||
|
||||
New State
|
||||
|
||||
None.
|
||||
|
||||
Revision History
|
||||
|
||||
8 June 2000 - initial specification
|
||||
|
||||
233
docs/MESA_packed_depth_stencil.spec
Normal file
233
docs/MESA_packed_depth_stencil.spec
Normal file
@@ -0,0 +1,233 @@
|
||||
XXX - Not complete yet!!!
|
||||
|
||||
Name
|
||||
|
||||
MESA_packed_depth_stencil
|
||||
|
||||
Name Strings
|
||||
|
||||
GL_MESA_packed_depth_stencil
|
||||
|
||||
Contact
|
||||
|
||||
Keith Whitwell, VA Linux Systems Inc. (keithw 'at' valinux.com)
|
||||
Brian Paul, VA Linux Systems Inc. (brianp 'at' valinux.com)
|
||||
|
||||
Status
|
||||
|
||||
Not yet shipping.
|
||||
|
||||
Version
|
||||
|
||||
$Id: MESA_packed_depth_stencil.spec,v 1.1 2000/11/03 14:58:45 brianp Exp $
|
||||
|
||||
Number
|
||||
|
||||
???
|
||||
|
||||
Dependencies
|
||||
|
||||
EXT_abgr affects the definition of this extension
|
||||
SGIS_texture4D affects the definition of this extension
|
||||
EXT_cmyka affects the definition of this extension
|
||||
ARB_packed_pixels affects the definition of this extension
|
||||
|
||||
Overview
|
||||
|
||||
Provides a mechanism for DrawPixels and ReadPixels to efficiently
|
||||
transfer depth and stencil image data. Specifically, we defined new
|
||||
packed pixel formats and types which pack both stencil and depth
|
||||
into one value.
|
||||
|
||||
Issues:
|
||||
|
||||
1. Is this the right way to distinguish between 24/8 and 8/24
|
||||
pixel formats? Should we instead provide both:
|
||||
|
||||
GL_DEPTH_STENCIL_MESA
|
||||
GL_STENCIL_DEPTH_MESA
|
||||
|
||||
And perhaps just use GL_UNSIGNED_INT, GL_UNSIGNED_SHORT ?
|
||||
|
||||
2. If not, is it correct to use _REV to indicate that stencil
|
||||
preceeds depth in the 1_15 and 8_24 formats?
|
||||
|
||||
3. Do we really want the GL_UNSIGNED_SHORT formats?
|
||||
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
None.
|
||||
|
||||
New Tokens
|
||||
|
||||
Accepted by the <format> parameter of ReadPixels and DrawPixels:
|
||||
|
||||
GL_DEPTH_STENCIL_MESA 0x8750
|
||||
|
||||
Accepted by the <type> parameter of ReadPixels and DrawPixels:
|
||||
|
||||
GL_UNSIGNED_INT_24_8_MESA 0x8751
|
||||
GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
|
||||
GL_UNSIGNED_SHORT_15_1_MESA 0x8753
|
||||
GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
|
||||
|
||||
Additions to Chapter 2 of the 1.1 Specification (OpenGL Operation)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 3 of the 1.1 Specification (Rasterization)
|
||||
|
||||
One entry is added to table 3.5 (DrawPixels and ReadPixels formats).
|
||||
The new table is:
|
||||
|
||||
Target
|
||||
Format Name Buffer Element Meaning and Order
|
||||
----------- ------ -------------------------
|
||||
COLOR_INDEX Color Color index
|
||||
STENCIL_INDEX Stencil Stencil index
|
||||
DEPTH_COMPONENT Depth Depth component
|
||||
RED Color R component
|
||||
GREEN Color G component
|
||||
BLUE Color B component
|
||||
ALPHA Color A component
|
||||
RGB Color R, G, B components
|
||||
RGBA Color R, G, B, A components
|
||||
BGRA Color B, G, R, A components
|
||||
ABGR_EXT Color A, B, G, R components
|
||||
CMYK_EXT Color Cyan, Magenta, Yellow, Black components
|
||||
CMYKA_EXT Color Cyan, Magenta, Yellow, Black, A components
|
||||
LUMINANCE Color Luminance component
|
||||
LUMINANCE_ALPHA Color Luminance, A components
|
||||
DEPTH_STENCIL Depth, Depth component, stencil index.
|
||||
Stencil
|
||||
|
||||
Table 3.5: DrawPixels and ReadPixels formats. The third column
|
||||
gives a description of and the number and order of elements in a
|
||||
group.
|
||||
|
||||
Add to the description of packed pixel formats:
|
||||
|
||||
<type> Parameter Data of Matching
|
||||
Token Name Type Elements Pixel Formats
|
||||
---------------- ---- -------- -------------
|
||||
|
||||
UNSIGNED_BYTE_3_3_2 ubyte 3 RGB
|
||||
UNSIGNED_BYTE_2_3_3_REV ubyte 3 RGB
|
||||
UNSIGNED_SHORT_5_6_5 ushort 3 RGB
|
||||
UNSIGNED_SHORT_5_6_5_REV ushort 3 RGB
|
||||
UNSIGNED_SHORT_4_4_4_4 ushort 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
|
||||
UNSIGNED_SHORT_4_4_4_4_REV ushort 4 RGBA,BGRA
|
||||
UNSIGNED_SHORT_5_5_5_1 ushort 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
|
||||
UNSIGNED_SHORT_1_5_5_5_REV ushort 4 RGBA,BGRA
|
||||
UNSIGNED_INT_8_8_8_8 uint 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
|
||||
UNSIGNED_INT_8_8_8_8_REV uint 4 RGBA,BGRA
|
||||
UNSIGNED_INT_10_10_10_2 uint 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
|
||||
UNSIGNED_INT_2_10_10_10_REV uint 4 RGBA,BGRA
|
||||
UNSIGNED_SHORT_15_1_MESA ushort 2 DEPTH_STENCIL_MESA
|
||||
UNSIGNED_SHORT_1_15_REV_MESA ushort 2 DEPTH_STENCIL_MESA
|
||||
UNSIGNED_SHORT_24_8_MESA ushort 2 DEPTH_STENCIL_MESA
|
||||
UNSIGNED_SHORT_8_24_REV_MESA ushort 2 DEPTH_STENCIL_MESA
|
||||
|
||||
UNSIGNED_INT_8_24:
|
||||
|
||||
31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
||||
+-----------------------+-----------------------------------------------------------------------+
|
||||
| | |
|
||||
+-----------------------+-----------------------------------------------------------------------+
|
||||
|
||||
first second
|
||||
element element
|
||||
|
||||
|
||||
UNSIGNED_INT_24_8:
|
||||
|
||||
31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
||||
+----------------------------------------------------------------------+------------------------+
|
||||
| | |
|
||||
+----------------------------------------------------------------------+------------------------+
|
||||
|
||||
first second
|
||||
element element
|
||||
|
||||
UNSIGNED_SHORT_15_1:
|
||||
|
||||
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
||||
+-----------------------------------------------------------+---+
|
||||
| | |
|
||||
+-----------------------------------------------------------+---+
|
||||
|
||||
first second
|
||||
element element
|
||||
|
||||
|
||||
UNSIGNED_SHORT_1_15_REV:
|
||||
|
||||
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
||||
+---+-----------------------------------------------------------+
|
||||
| | |
|
||||
+---+-----------------------------------------------------------+
|
||||
|
||||
second first
|
||||
element element
|
||||
|
||||
The assignment of elements to fields in the packed pixel is as
|
||||
described in the table below:
|
||||
|
||||
First Second Third Fourth
|
||||
Format Element Element Element Element
|
||||
------ ------- ------- ------- -------
|
||||
RGB red green blue
|
||||
RGBA red green blue alpha
|
||||
BGRA blue green red alpha
|
||||
ABGR_EXT alpha blue green red
|
||||
CMYK_EXT cyan magenta yellow black
|
||||
DEPTH_STENCIL_MESA depth stencil
|
||||
|
||||
Additions to Chapter 4 of the 1.1 Specification (Per-Fragment Operations
|
||||
and the Frame Buffer)
|
||||
|
||||
The new format is added to the discussion of Obtaining Pixels from the
|
||||
Framebuffer. It should read " If the <format> is one of RED, GREEN,
|
||||
BLUE, ALPHA, RGB, RGBA, ABGR_EXT, LUMINANCE, or LUMINANCE_ALPHA, and
|
||||
the GL is in color index mode, then the color index is obtained."
|
||||
|
||||
The new format is added to the discussion of Index Lookup. It should
|
||||
read "If <format> is one of RED, GREEN, BLUE, ALPHA, RGB, RGBA,
|
||||
ABGR_EXT, LUMINANCE, or LUMINANCE_ALPHA, then the index is used to
|
||||
reference 4 tables of color components: PIXEL_MAP_I_TO_R,
|
||||
PIXEL_MAP_I_TO_G, PIXEL_MAP_I_TO_B, and PIXEL_MAP_I_TO_A."
|
||||
|
||||
|
||||
Additions to Chapter 5 of the 1.1 Specification (Special Functions)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 6 of the 1.1 Specification (State and State Requests)
|
||||
|
||||
None
|
||||
|
||||
Additions to the GLX Specification
|
||||
|
||||
None
|
||||
|
||||
GLX Protocol
|
||||
|
||||
TBD
|
||||
|
||||
Errors
|
||||
|
||||
None
|
||||
|
||||
New State
|
||||
|
||||
None
|
||||
|
||||
Revision History
|
||||
|
||||
Version 1.0 - 23 Sep 2000
|
||||
Keith's original version.
|
||||
|
||||
Version 1.1 - 3 Nov 2000
|
||||
Brian's edits, assigned values to new enums.
|
||||
|
||||
90
docs/MESA_pixmap_colormap.spec
Normal file
90
docs/MESA_pixmap_colormap.spec
Normal file
@@ -0,0 +1,90 @@
|
||||
Name
|
||||
|
||||
MESA_pixmap_colormap
|
||||
|
||||
Name Strings
|
||||
|
||||
GLX_MESA_pixmap_colormap
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul (brian 'at' mesa3d.org)
|
||||
|
||||
Status
|
||||
|
||||
Shipping since Mesa 1.2.8 in May, 1996.
|
||||
|
||||
Version
|
||||
|
||||
Last Modified Date: 8 June 2000
|
||||
|
||||
Number
|
||||
|
||||
216
|
||||
|
||||
Dependencies
|
||||
|
||||
OpenGL 1.0 or later is required.
|
||||
GLX 1.0 or later is required.
|
||||
|
||||
Overview
|
||||
|
||||
Since Mesa allows RGB rendering into drawables with PseudoColor,
|
||||
StaticColor, GrayScale and StaticGray visuals, Mesa needs a colormap
|
||||
in order to compute pixel values during rendering.
|
||||
|
||||
The colormap associated with a window can be queried with normal
|
||||
Xlib functions but there is no colormap associated with pixmaps.
|
||||
|
||||
The glXCreateGLXPixmapMESA function is an alternative to glXCreateGLXPixmap
|
||||
which allows specification of a colormap.
|
||||
|
||||
IP Status
|
||||
|
||||
Open-source; freely implementable.
|
||||
|
||||
Issues
|
||||
|
||||
None.
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
|
||||
Pixmap pixmap, Colormap cmap );
|
||||
|
||||
New Tokens
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
|
||||
|
||||
Add to section 3.4.2 Off Screen Rendering
|
||||
|
||||
The Mesa implementation of GLX allows RGB rendering into X windows and
|
||||
pixmaps of any visual class, not just TrueColor or DirectColor. In order
|
||||
to compute pixel values from RGB values Mesa requires a colormap.
|
||||
|
||||
The function
|
||||
|
||||
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
|
||||
Pixmap pixmap, Colormap cmap );
|
||||
|
||||
allows one to create a GLXPixmap with a specific colormap. The image
|
||||
rendered into the pixmap may then be copied to a window (which uses the
|
||||
same colormap and visual) with the expected results.
|
||||
|
||||
GLX Protocol
|
||||
|
||||
None since this is a client-side extension.
|
||||
|
||||
Errors
|
||||
|
||||
None.
|
||||
|
||||
New State
|
||||
|
||||
None.
|
||||
|
||||
Revision History
|
||||
|
||||
8 June 2000 - initial specification
|
||||
85
docs/MESA_release_buffers.spec
Normal file
85
docs/MESA_release_buffers.spec
Normal file
@@ -0,0 +1,85 @@
|
||||
Name
|
||||
|
||||
MESA_release_buffers
|
||||
|
||||
Name Strings
|
||||
|
||||
GLX_MESA_release_buffers
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul (brian 'at' mesa3d.org)
|
||||
|
||||
Status
|
||||
|
||||
Shipping since Mesa 2.0 in October, 1996.
|
||||
|
||||
Version
|
||||
|
||||
Last Modified Date: 8 June 2000
|
||||
|
||||
Number
|
||||
|
||||
217
|
||||
|
||||
Dependencies
|
||||
|
||||
OpenGL 1.0 or later is required.
|
||||
GLX 1.0 or later is required.
|
||||
|
||||
Overview
|
||||
|
||||
Mesa's implementation of GLX is entirely implemented on the client side.
|
||||
Therefore, Mesa cannot immediately detect when an X window or pixmap is
|
||||
destroyed in order to free any ancilliary data associated with the window
|
||||
or pixmap.
|
||||
|
||||
The glxMesaReleaseBuffers() function can be used to explicitly indicate
|
||||
when the back color buffer, depth buffer, stencil buffer, and/or accum-
|
||||
ulation buffer associated with a drawable can be freed.
|
||||
|
||||
IP Status
|
||||
|
||||
Open-source; freely implementable.
|
||||
|
||||
Issues
|
||||
|
||||
None.
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
|
||||
|
||||
New Tokens
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
|
||||
|
||||
The function
|
||||
|
||||
Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
|
||||
|
||||
causes all software ancilliary buffers (back buffer, depth, stencil,
|
||||
accum, etc) associated with the named drawable to be immediately
|
||||
deallocated. True is returned if <d> is a valid Mesa GLX drawable,
|
||||
else False is returned. After calling glXReleaseBuffersMESA, the
|
||||
drawable should no longer be used for GL rendering. Results of
|
||||
attempting to do so are undefined.
|
||||
|
||||
|
||||
GLX Protocol
|
||||
|
||||
None, since this is a client-side operation.
|
||||
|
||||
Errors
|
||||
|
||||
None.
|
||||
|
||||
New State
|
||||
|
||||
None.
|
||||
|
||||
Revision History
|
||||
|
||||
8 June 2000 - initial specification
|
||||
@@ -16,11 +16,11 @@ Status
|
||||
|
||||
Version
|
||||
|
||||
$Id: MESA_resize_buffers.spec,v 1.1 1999/07/20 00:30:41 brianp Exp $
|
||||
$Id: MESA_resize_buffers.spec,v 1.2 2000/04/04 23:29:32 brianp Exp $
|
||||
|
||||
Number
|
||||
|
||||
XXX none assigned
|
||||
196
|
||||
|
||||
Dependencies
|
||||
|
||||
|
||||
85
docs/MESA_set_3dfx_mode.spec
Normal file
85
docs/MESA_set_3dfx_mode.spec
Normal file
@@ -0,0 +1,85 @@
|
||||
Name
|
||||
|
||||
MESA_set_3dfx_mode
|
||||
|
||||
Name Strings
|
||||
|
||||
GLX_MESA_set_3dfx_mode
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul (brian 'at' mesa3d.org)
|
||||
|
||||
Status
|
||||
|
||||
Shipping since Mesa 2.6 in February, 1998.
|
||||
|
||||
Version
|
||||
|
||||
Last Modified Date: 8 June 2000
|
||||
|
||||
Number
|
||||
|
||||
218
|
||||
|
||||
Dependencies
|
||||
|
||||
OpenGL 1.0 or later is required.
|
||||
GLX 1.0 or later is required.
|
||||
|
||||
Overview
|
||||
|
||||
The Mesa Glide driver allows full-screen rendering or rendering into
|
||||
an X window. The glXSet3DfxModeMESA() function allows an application
|
||||
to switch between full-screen and windowed rendering.
|
||||
|
||||
IP Status
|
||||
|
||||
Open-source; freely implementable.
|
||||
|
||||
Issues
|
||||
|
||||
None.
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
GLboolean glXSet3DfxModeMESA( GLint mode );
|
||||
|
||||
New Tokens
|
||||
|
||||
GLX_3DFX_WINDOW_MODE_MESA 0x1
|
||||
GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
|
||||
|
||||
Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
|
||||
|
||||
The Mesa Glide device driver allows either rendering in full-screen
|
||||
mode or rendering into an X window. An application can switch between
|
||||
full-screen and window rendering with the command:
|
||||
|
||||
GLboolean glXSet3DfxModeMESA( GLint mode );
|
||||
|
||||
<mode> may either be GLX_3DFX_WINDOW_MODE_MESA to indicate window
|
||||
rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.
|
||||
|
||||
GL_TRUE is returned if <mode> is valid and the operation completed
|
||||
normally. GL_FALSE is returned if <mode> is invalid or if the Glide
|
||||
driver is not being used.
|
||||
|
||||
Note that only one drawable and context can be created at any given
|
||||
time with the Mesa Glide driver.
|
||||
|
||||
GLX Protocol
|
||||
|
||||
None since this is a client-side extension.
|
||||
|
||||
Errors
|
||||
|
||||
None.
|
||||
|
||||
New State
|
||||
|
||||
None.
|
||||
|
||||
Revision History
|
||||
|
||||
8 June 2000 - initial specification
|
||||
193
docs/MESA_sprite_point.spec
Normal file
193
docs/MESA_sprite_point.spec
Normal file
@@ -0,0 +1,193 @@
|
||||
XXX - Not complete yet!!!
|
||||
|
||||
Name
|
||||
|
||||
MESA_sprite_point
|
||||
|
||||
Name Strings
|
||||
|
||||
GL_MESA_sprite_point
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul, VA Linux Systems Inc. (brianp 'at' valinux.com)
|
||||
|
||||
Status
|
||||
|
||||
Not yet shipping.
|
||||
|
||||
Version
|
||||
|
||||
$Id: MESA_sprite_point.spec,v 1.1 2000/12/08 00:21:02 brianp Exp $
|
||||
|
||||
Number
|
||||
|
||||
???
|
||||
|
||||
Dependencies
|
||||
|
||||
GL_EXT_point_parameters effects the definition of this extension
|
||||
GL_ARB_multitexture effects the definition of this extension
|
||||
|
||||
Overview
|
||||
|
||||
This extension modifies the way in which points are rendered,
|
||||
specifically when they're textured. When SPRITE_POINT_MESA is enabled
|
||||
a point is rendered as if it were a quadrilateral with unique texture
|
||||
coordinates at each vertex. This extension effectively turns points
|
||||
into sprites which may be rendered more easily and quickly than using
|
||||
conventional textured quadrilaterals.
|
||||
|
||||
When using point size > 1 or attenuated points this extension is an
|
||||
effective way to render many small sprite images for particle systems
|
||||
or other effects.
|
||||
|
||||
Issues:
|
||||
|
||||
1. How are the texture coordinates computed?
|
||||
|
||||
The lower-left corner has texture coordinate (0,0,r,q).
|
||||
The lower-right, (1,0,r,q). The upper-right, (1,1,r,q).
|
||||
The upper-left, (0,1,r,q).
|
||||
|
||||
2. What about texgen and texture matrices?
|
||||
|
||||
Texgen and the texture matrix have no effect on the point's s and t
|
||||
texture coordinates. The r and q coordinates may have been computed
|
||||
by texgen or the texture matrix. Note that with a 3D texture and/or
|
||||
texgen that the r coordinate could be used to select a slice in the
|
||||
3D texture.
|
||||
|
||||
3. What about point smoothing?
|
||||
|
||||
When point smoothing is enabled, a triangle fan could be rendered
|
||||
to approximate a circular point. This could be problematic to
|
||||
define and implement so POINT_SMOOTH is ignored when drawing sprite
|
||||
points.
|
||||
|
||||
Smoothed points can be approximated by using an appropriate texture
|
||||
images, alpha testing and blending.
|
||||
|
||||
POLYGON_SMOOTH does effect the rendering of the quadrilateral, however.
|
||||
|
||||
4. What about sprite rotation?
|
||||
|
||||
There is none. Sprite points are always rendered as window-aligned
|
||||
squares. One could define rotated texture images if desired. A 3D
|
||||
texture and appropriate texture r coordinates could be used to
|
||||
effectively specify image rotation per point.
|
||||
|
||||
5. What about POLYGON_MODE?
|
||||
|
||||
POLYGON_MODE does not effect the rasterization of the quadrilateral.
|
||||
|
||||
6. What about POLYGON_CULL?
|
||||
|
||||
TBD. Polygon culling is normally specified and implemented in the
|
||||
transformation stage of OpenGL. However, some rasterization hardware
|
||||
implements it later during triangle setup.
|
||||
|
||||
Polygon culling wouldn't be useful for sprite points since the
|
||||
quadrilaterals are always defined in counter-clockwise order in
|
||||
window space. For that reason, polygon culling should probably be
|
||||
ignored.
|
||||
|
||||
7. Should sprite points be alpha-attenuated if their size is below the
|
||||
point parameter's threshold size?
|
||||
|
||||
8. Should there be an advertisized maximum sprite point size?
|
||||
|
||||
No. Since we're rendering the point as a quadrilateral there's no
|
||||
need to limit the size.
|
||||
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
None.
|
||||
|
||||
New Tokens
|
||||
|
||||
Accepted by the <pname> parameter of Enable, Disable, IsEnabled,
|
||||
GetIntegerv, GetBooleanv, GetFloatv and GetDoublev:
|
||||
|
||||
SPRITE_POINT_MESA 0x????
|
||||
MAX_SPRITE_POINT_SIZE_MESA 0x???? (need this?)
|
||||
|
||||
Additions to Chapter 2 of the 1.1 Specification (OpenGL Operation)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 3 of the 1.1 Specification (Rasterization)
|
||||
|
||||
Section ???.
|
||||
|
||||
When SPRITE_POINT_MESA is enabled points are rasterized as screen-
|
||||
aligned quadrilaterals. If the four vertices of the quadrilateral
|
||||
are labeled A, B, C, and D, starting at the lower-left corner and moving
|
||||
counter-clockwise around the quadrilateral, then the vertex and
|
||||
texture coordinates are computed as follows:
|
||||
|
||||
vertex window coordinate texture coordinate
|
||||
A (x-r, y-r, z, w) (0, 0, r, q)
|
||||
B (x+r, y-r, z, w) (1, 0, r, q)
|
||||
C (x+r, y+r, z, w) (1, 1, r, q)
|
||||
D (x-r, y+r, z, w) (0, 1, r, q)
|
||||
|
||||
where x, y, z, w are the point's window coordinates, r and q are the
|
||||
point's 3rd and 4th texture coordinates and r is half the point's
|
||||
size. The other vertex attributes (such as the color and fog coordinate)
|
||||
are simply duplicated from the original point vertex.
|
||||
|
||||
Point size may either be specified with PointSize or computed
|
||||
according to the EXT_point_parameters extension.
|
||||
|
||||
The new texture coordinates are not effected by texgen or the texture
|
||||
matrix. Note, however, that the texture r and q coordinates are passed
|
||||
unchanged and may have been computed with texgen and/or the texture
|
||||
matrix.
|
||||
|
||||
If multiple texture units are present the same texture coordinate is
|
||||
used for all texture units.
|
||||
|
||||
The point is then rendered as if it were a quadrilateral using the
|
||||
normal point sampling rules. POLYGON_MODE does not effect the
|
||||
rasterization of the quadrilateral but POLYGON_SMOOTH does.
|
||||
|
||||
POINT_SMOOTH has no effect when SPRITE_POINT_MESA is enabled.
|
||||
|
||||
Additions to Chapter 4 of the 1.1 Specification (Per-Fragment Operations
|
||||
and the Frame Buffer)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 5 of the 1.1 Specification (Special Functions)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 6 of the 1.1 Specification (State and State Requests)
|
||||
|
||||
None
|
||||
|
||||
Additions to the GLX Specification
|
||||
|
||||
None
|
||||
|
||||
GLX Protocol
|
||||
|
||||
TBD
|
||||
|
||||
Errors
|
||||
|
||||
None
|
||||
|
||||
New State
|
||||
|
||||
Add boolean variable SPRITE_POINT_MESA to the point attribute group.
|
||||
|
||||
Revision History
|
||||
|
||||
Version 1.0 - 4 Dec 2000
|
||||
Original draft.
|
||||
|
||||
|
||||
|
||||
360
docs/MESA_trace.spec
Normal file
360
docs/MESA_trace.spec
Normal file
@@ -0,0 +1,360 @@
|
||||
Name
|
||||
|
||||
MESA_trace
|
||||
|
||||
Name Strings
|
||||
|
||||
GL_MESA_TRACE
|
||||
|
||||
Contact
|
||||
|
||||
Bernd Kreimeier, Loki Entertainment, bk 'at' lokigames.com
|
||||
Brian Paul, VA Linux Systems, Inc., brianp 'at' valinux.com
|
||||
|
||||
Status
|
||||
|
||||
XXX - Not complete yet!!!
|
||||
|
||||
Version
|
||||
|
||||
$Id: MESA_trace.spec,v 1.2 2001/01/29 16:10:18 brianp Exp $
|
||||
|
||||
Number
|
||||
|
||||
none yet
|
||||
|
||||
Dependencies
|
||||
|
||||
OpenGL 1.2 is required.
|
||||
The extension is written against the OpenGL 1.2 Specification
|
||||
|
||||
Overview
|
||||
|
||||
Provides the application with means to enable and disable logging
|
||||
of GL calls including parameters as readable text. The verbosity
|
||||
of the generated log can be controlled. The resulting logs are
|
||||
valid (but possibly incomplete) C code and can be compiled and
|
||||
linked for standalone test programs. The set of calls and the
|
||||
amount of static data that is logged can be controlled at runtime.
|
||||
The application can add comments and enable or disable tracing of GL
|
||||
operations at any time. The data flow from the application to GL
|
||||
and back is unaffected except for timing.
|
||||
|
||||
Application-side implementation of these features raises namespace
|
||||
and linkage issues. In the driver dispatch table a simple
|
||||
"chain of responsibility" pattern (aka "composable piepline")
|
||||
can be added.
|
||||
|
||||
IP Status
|
||||
|
||||
The extension spec is in the public domain. The current implementation
|
||||
in Mesa is covered by Mesa's XFree86-style copyright by the authors above.
|
||||
This extension is partially inspired by the Quake2 QGL wrapper.
|
||||
|
||||
Issues
|
||||
|
||||
|
||||
(1) Is this Extension obsolete because it can
|
||||
be implemented as a wrapper DLL?
|
||||
|
||||
RESOLVED: No. While certain operating systems (Win32) provide linkers
|
||||
that facilitate this kind of solution, other operating systems
|
||||
(Linux) do not support hierarchical linking, so a wrapper solution
|
||||
would result in symbol collisions.
|
||||
Further, IHV's might have builtin support for tracing GL execution
|
||||
that enjoys privileged access, or that they do not wish to separate
|
||||
the tracing code from their driver code base.
|
||||
|
||||
(2) Should the Trace API explicitely support the notion of "frames?
|
||||
This would require hooking into glXSwapBuffers calls as well.
|
||||
|
||||
RESOLVED: No. The application can use NewTraceMESA/EndTraceMESA
|
||||
and TraceComment along with external parsing tools to split the
|
||||
trace into frames, in whatever way considered adequate.
|
||||
|
||||
(2a) Should GLX calls be traced?
|
||||
|
||||
PBuffers and other render-to-texture solutions demonstrate that
|
||||
context level commands beyond SwapBuffers might have to be
|
||||
traced. The GL DLL exports the entry points, so this would not
|
||||
be out of the question.
|
||||
|
||||
(3) Should the specification mandate the actual output format?
|
||||
|
||||
RESOLVED: No. It is sufficient to guarantee that all data and commands
|
||||
will be traced as requested by Enable/DisableTraceMESA, in the order
|
||||
encountered. Whether the resulting trace is available as a readable
|
||||
text file, binary metafile, compilable source code, much less which
|
||||
indentation and formatting has been used, is up to the implementation.
|
||||
For the same reason this specification does not enforce or prohibit
|
||||
additional information added to the trace (statistics, profiling/timing,
|
||||
warnings on possible error conditions).
|
||||
|
||||
(4) Should the comment strings associated with names and pointer (ranges)
|
||||
be considered persistent state?
|
||||
|
||||
RESOLVED: No. The implementation is not forced to use this information
|
||||
on subsequent occurences of name/pointer, and is free to consider it
|
||||
transient state.
|
||||
|
||||
(5) Should comment commands be prohibited between Begin/End?
|
||||
|
||||
RESOLVED: Yes, with the exception of TraceCommentMESA. TraceCommentMESA
|
||||
is transient, the other commands might cause storage of persistent
|
||||
data in the context. There is no need to have the ability mark names
|
||||
or pointers between Begin and End.
|
||||
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
void NewTraceMESA( bitfield mask, const ubyte * traceName )
|
||||
|
||||
void EndTraceMESA( void )
|
||||
|
||||
void EnableTraceMESA( bitfield mask )
|
||||
|
||||
void DisableTraceMESA( bitfield mask )
|
||||
|
||||
void TraceAssertAttribMESA( bitfield attribMask )
|
||||
|
||||
void TraceCommentMESA( const ubyte* comment )
|
||||
|
||||
void TraceTextureMESA( uint name, const ubyte* comment )
|
||||
|
||||
void TraceListMESA( uint name, const ubyte* comment )
|
||||
|
||||
void TracePointerMESA( void* pointer, const ubyte* comment )
|
||||
|
||||
void TracePointerRangeMESA( const void* first,
|
||||
const void* last,
|
||||
const ubyte* comment )
|
||||
|
||||
New Tokens
|
||||
|
||||
Accepted by the <mask> parameter of EnableTrace and DisableTrace:
|
||||
|
||||
TRACE_ALL_BITS_MESA 0xFFFF
|
||||
TRACE_OPERATIONS_BIT_MESA 0x0001
|
||||
TRACE_PRIMITIVES_BIT_MESA 0x0002
|
||||
TRACE_ARRAYS_BIT_MESA 0x0004
|
||||
TRACE_TEXTURES_BIT_MESA 0x0008
|
||||
TRACE_PIXELS_BIT_MESA 0x0010
|
||||
TRACE_ERRORS_BIT_MESA 0x0020
|
||||
|
||||
Accepted by the <pname> parameter of GetIntegerv, GetBooleanv,
|
||||
GetFloatv, and GetDoublev:
|
||||
|
||||
TRACE_MASK_MESA 0x8755
|
||||
|
||||
Accepted by the <pname> parameter to GetString:
|
||||
|
||||
TRACE_NAME_MESA 0x8756
|
||||
|
||||
|
||||
Additions to Chapter 2 of the OpenGL 1.2.1 Specification (OpenGL Operation)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 3 of the OpenGL 1.2.1 Specification (OpenGL Operation)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 4 of the OpenGL 1.2.1 Specification (OpenGL Operation)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 5 of the OpenGL 1.2.1 Specification (Special Functions)
|
||||
|
||||
Add a new section:
|
||||
|
||||
5.7 Tracing
|
||||
|
||||
The tracing facility is used to record the execution of a GL program
|
||||
to a human-readable log. The log appears as a sequence of GL commands
|
||||
using C syntax. The primary intention of tracing is to aid in program
|
||||
debugging.
|
||||
|
||||
A trace is started with the command
|
||||
|
||||
void NewTraceMESA( bitfield mask, const GLubyte * traceName )
|
||||
|
||||
<mask> may be any value accepted by PushAttrib and specifies a set of
|
||||
attribute groups. The state values included in those attribute groups
|
||||
is written to the trace as a sequence of GL commands.
|
||||
|
||||
<traceName> specifies a name or label for the trace. It is expected
|
||||
that <traceName> will be interpreted as a filename in most implementations.
|
||||
|
||||
A trace is ended by calling the command
|
||||
|
||||
void EndTraceMESA( void )
|
||||
|
||||
It is illegal to call NewTraceMESA or EndTraceMESA between Begin and End.
|
||||
|
||||
The commands
|
||||
|
||||
void EnableTraceMESA( bitfield mask )
|
||||
void DisableTraceMESA( bitfield mask )
|
||||
|
||||
enable or disable tracing of different classes of GL commands.
|
||||
<mask> may be the union of any of TRACE_OPERATIONS_BIT_MESA,
|
||||
TRACE_PRIMITIVES_BIT_MESA, TRACE_ARRAYS_BIT_MESA, TRACE_TEXTURES_BIT_MESA,
|
||||
and TRACE_PIXELS_BIT_MESA. The special token TRACE_ALL_BITS_MESA
|
||||
indicates all classes of commands are to be logged.
|
||||
|
||||
TRACE_OPERATIONS_BIT_MESA controls logging of all commands outside of
|
||||
Begin/End, including Begin/End.
|
||||
|
||||
TRACE_PRIMITIVES_BIT_MESA controls logging of all commands inside of
|
||||
Begin/End, including Begin/End.
|
||||
|
||||
TRACE_ARRAYS_BIT_MESA controls logging of VertexPointer, NormalPointer,
|
||||
ColorPointer, IndexPointer, TexCoordPointer and EdgeFlagPointer commands.
|
||||
|
||||
TRACE_TEXTURES_BIT_MESA controls logging of texture data dereferenced by
|
||||
TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and
|
||||
TexSubImage3D commands.
|
||||
|
||||
TRACE_PIXELS_BIT_MESA controls logging of image data dereferenced by
|
||||
Bitmap and DrawPixels commands.
|
||||
|
||||
TRACE_ERRORS_BIT_MESA controls logging of all errors. If this bit is
|
||||
set, GetError will be executed whereever applicable, and the result will
|
||||
be added to the trace as a comment. The error returns are cached and
|
||||
returned to the application on its GetError calls. If the user does not
|
||||
wish the additional GetError calls to be performed, this bit should not
|
||||
be set.
|
||||
|
||||
The command
|
||||
|
||||
void TraceCommentMESA( const ubyte* comment )
|
||||
|
||||
immediately adds the <comment> string to the trace output, surrounded
|
||||
by C-style comment delimiters.
|
||||
|
||||
The commands
|
||||
|
||||
void TraceTextureMESA( uint name, const ubyte* comment )
|
||||
void TraceListMESA( uint name, const ubyte* comment )
|
||||
|
||||
associates <comment> with the texture object or display list specified
|
||||
by <name>. Logged commands which reference the named texture object or
|
||||
display list will be annotated with <comment>. If IsTexture(name) or
|
||||
IsList(name) fail (respectively) the command is quietly ignored.
|
||||
|
||||
The commands
|
||||
|
||||
void TracePointerMESA( void* pointer, const ubyte* comment )
|
||||
|
||||
void TracePointerRangeMESA( const void* first,
|
||||
const void* last,
|
||||
const ubyte* comment )
|
||||
|
||||
associate <comment> with the address specified by <pointer> or with
|
||||
a range of addresses specified by <first> through <last>.
|
||||
Any logged commands which reference <pointer> or an address between
|
||||
<first> and <last> will be annotated with <comment>.
|
||||
|
||||
The command
|
||||
|
||||
void TraceAssertAttribMESA( bitfield attribMask )
|
||||
|
||||
will add GL state queries and assertion statements to the log to
|
||||
confirm that the current state at the time TraceAssertAttrib is
|
||||
executed matches the current state when the trace log is executed
|
||||
in the future.
|
||||
|
||||
<attribMask> is any value accepted by PushAttrib and specifies
|
||||
the groups of state variables which are to be asserted.
|
||||
|
||||
The commands NewTraceMESA, EndTraceMESA, EnableTraceMESA, DisableTraceMESA,
|
||||
TraceAssertAttribMESA, TraceCommentMESA, TraceTextureMESA, TraceListMESA,
|
||||
TracePointerMESA and TracePointerRangeMESA are not compiled into display lists.
|
||||
|
||||
|
||||
Examples:
|
||||
|
||||
The command NewTraceMESA(DEPTH_BUFFER_BIT, "log") will query the state
|
||||
variables DEPTH_TEST, DEPTH_FUNC, DEPTH_WRITEMASK, and DEPTH_CLEAR_VALUE
|
||||
to get the values <test>, <func>, <mask>, and <clear> respectively.
|
||||
Statements equivalent to the following will then be logged:
|
||||
|
||||
glEnable(GL_DEPTH_TEST); (if <test> is true)
|
||||
glDisable(GL_DEPTH_TEST); (if <test> is false)
|
||||
glDepthFunc(<func>);
|
||||
glDepthMask(<mask>);
|
||||
glClearDepth(<clear>);
|
||||
|
||||
|
||||
The command TraceAssertAttribMESA(DEPTH_BUFFER_BIT) will query the state
|
||||
variables DEPTH_TEST, DEPTH_FUNC, DEPTH_WRITEMASK, and DEPTH_CLEAR_VALUE
|
||||
to get the values <test>, <func>, <mask>, and <clear> respectively.
|
||||
The resulting trace might then look will like this:
|
||||
|
||||
{
|
||||
GLboolean b;
|
||||
GLint i;
|
||||
GLfloat f;
|
||||
b = glIsEnabled(GL_DEPTH_TEST);
|
||||
assert(b == <test>);
|
||||
glGetIntegerv(GL_DEPTH_FUNC, &i);
|
||||
assert(i == <func>);
|
||||
glGetIntegerv(GL_DEPTH_MASK, &i);
|
||||
assert(i == <mask>);
|
||||
glGetFloatv(GL_DEPTH_CLEAR_VALUE, &f);
|
||||
assert(f == <clear>);
|
||||
}
|
||||
|
||||
|
||||
Additions to Chapter 6 of the OpenGL 1.2.1 Specification
|
||||
(State and State Requests)
|
||||
|
||||
Querying TRACE_MASK_MESA with GetIntegerv, GetFloatv, GetBooleanv or
|
||||
GetDoublev returns the current command class trace mask.
|
||||
|
||||
Querying TRACE_NAME_MESA with GetString returns the current trace name.
|
||||
|
||||
|
||||
Additions to Appendix A of the OpenGL 1.2.1 Specification (Invariance)
|
||||
|
||||
The MESA_trace extension can be used in a way that does not affect data
|
||||
flow from application to OpenGL, as well as data flow from OpenGL to
|
||||
application, except for timing, possible print I/O. TRACE_ERRORS_BIT_MESA
|
||||
will add additional GetError queries. Setting a trace mask with NewTraceMESA
|
||||
as well as use of TraceAssertAttribMESA might cause additional state queries.
|
||||
With the possible exception of performance, OpenGL rendering should not be
|
||||
affected at all by a properly chosen logging operation.
|
||||
|
||||
Additions to the AGL/GLX/WGL Specifications
|
||||
|
||||
None.
|
||||
|
||||
GLX Protocol
|
||||
|
||||
None. The logging operation is carried out client-side, by exporting
|
||||
entry points to the wrapper functions that execute the logging operation.
|
||||
|
||||
Errors
|
||||
|
||||
INVALID_OPERATION is generated if any trace command except TraceCommentMESA
|
||||
is called between Begin and End.
|
||||
|
||||
New State
|
||||
|
||||
The current trace name and current command class mask are stored
|
||||
per-context.
|
||||
|
||||
New Implementation Dependent State
|
||||
|
||||
None.
|
||||
|
||||
Revision History
|
||||
|
||||
* Revision 0.1 - Initial draft from template (bk000415)
|
||||
* Revision 0.2 - Draft (bk000906)
|
||||
* Revision 0.3 - Draft (bk000913)
|
||||
* Revision 0.4 - Reworked text, fixed typos (bp000914)
|
||||
* Revision 0.5 - Assigned final GLenum values (bp001103)
|
||||
* Revision 0.6 - TRACE_ERRORS_BIT_MESA (bk000916)
|
||||
* Revision 0.7 - Added MESA postfix (bk010126)
|
||||
|
||||
@@ -16,11 +16,11 @@ Status
|
||||
|
||||
Version
|
||||
|
||||
$Id: MESA_window_pos.spec,v 1.1 1999/07/20 00:30:41 brianp Exp $
|
||||
$Id: MESA_window_pos.spec,v 1.3 2000/04/04 23:29:32 brianp Exp $
|
||||
|
||||
Number
|
||||
|
||||
XXX non assigned
|
||||
197
|
||||
|
||||
Dependencies
|
||||
|
||||
@@ -33,7 +33,7 @@ Overview
|
||||
coordinate with the RasterPos command, the modelview matrix, projection
|
||||
matrix and viewport must be set very carefully. Furthermore, if the
|
||||
desired window coordinate is outside of the window's bounds one must
|
||||
rely a subtle side-effect of the Bitmap command in order to circumvent
|
||||
rely on a subtle side-effect of the Bitmap command in order to circumvent
|
||||
frustum clipping.
|
||||
|
||||
This extension provides a set of functions to directly set the
|
||||
@@ -51,6 +51,26 @@ New Procedures and Functions
|
||||
void WindowPos2fMESA(float x, float y)
|
||||
void WindowPos2iMESA(int x, int y)
|
||||
void WindowPos2sMESA(short x, short y)
|
||||
void WindowPos2ivMESA(const int *p)
|
||||
void WindowPos2svMESA(const short *p)
|
||||
void WindowPos2fvMESA(const float *p)
|
||||
void WindowPos2dvMESA(const double *p)
|
||||
void WindowPos3iMESA(int x, int y, int z)
|
||||
void WindowPos3sMESA(short x, short y, short z)
|
||||
void WindowPos3fMESA(float x, float y, float z)
|
||||
void WindowPos3dMESA(double x, double y, double z)
|
||||
void WindowPos3ivMESA(const int *p)
|
||||
void WindowPos3svMESA(const short *p)
|
||||
void WindowPos3fvMESA(const float *p)
|
||||
void WindowPos3dvMESA(const double *p)
|
||||
void WindowPos4iMESA(int x, int y, int z, int w)
|
||||
void WindowPos4sMESA(short x, short y, short z, short w)
|
||||
void WindowPos4fMESA(float x, float y, float z, float w)
|
||||
void WindowPos4dMESA(double x, double y, double z, double )
|
||||
void WindowPos4ivMESA(const int *p)
|
||||
void WindowPos4svMESA(const short *p)
|
||||
void WindowPos4fvMESA(const float *p)
|
||||
void WindowPos4dvMESA(const double *p)
|
||||
|
||||
New Tokens
|
||||
|
||||
@@ -64,7 +84,7 @@ Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation)
|
||||
WindowPosMESA commands:
|
||||
|
||||
void WindowPos{234}{sidf}MESA( T coords );
|
||||
void Window Pos{234}{sidf}vMESA( T coords );
|
||||
void WindowPos{234}{sidf}vMESA( T coords );
|
||||
|
||||
WindosPos4MESA takes four values indicating x, y, z, and w.
|
||||
WindowPos3MESA (or WindowPos2MESA) is analaguos, but sets only
|
||||
@@ -78,14 +98,6 @@ Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation)
|
||||
color, color index and texture coordinate update the current raster
|
||||
position's associated data.
|
||||
|
||||
The current raster distance ??? XXX ???
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Additions to the AGL/GLX/WGL Specifications
|
||||
|
||||
None
|
||||
@@ -100,7 +112,6 @@ Errors
|
||||
INVALID_OPERATION is generated if WindowPosMESA is called betweeen
|
||||
Begin and End.
|
||||
|
||||
|
||||
New State
|
||||
|
||||
None.
|
||||
@@ -112,3 +123,5 @@ New Implementation Dependent State
|
||||
Revision History
|
||||
|
||||
* Revision 1.0 - Initial specification
|
||||
* Revision 1.1 - Minor clean-up (7 Jan 2000, Brian Paul)
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
|
||||
3Dfx Glide device driver for Mesa 3.1
|
||||
3Dfx Glide device driver for Mesa 3.3
|
||||
(see below for FAQ)
|
||||
|
||||
|
||||
This software is distributed under the terms of the GNU Library
|
||||
General Public License, see the LICENSE file for details.
|
||||
Warning: this document is rather out of date, but most of the information
|
||||
should still apply.
|
||||
|
||||
|
||||
|
||||
@@ -189,9 +189,9 @@ Doing more with Mesa & Linux Glide:
|
||||
quality. However you can use any visual depth supported by X.
|
||||
|
||||
2. Set the following environment variables:
|
||||
export MESA_GLX_FX="window" // to enable window rendering
|
||||
export SST_VGA_PASS=1 // to stop video signal switching
|
||||
export SST_NOSHUTDOWN=1 // to stop video signal switching
|
||||
export MESA_GLX_FX="window" # to enable window rendering
|
||||
export SST_VGA_PASS=1 # to stop video signal switching
|
||||
export SST_NOSHUTDOWN=1 # to stop video signal switching
|
||||
OR
|
||||
setenv MESA_GLX_FX window
|
||||
setenv SST_VGA_PASS 1
|
||||
@@ -209,6 +209,9 @@ Doing more with Mesa & Linux Glide:
|
||||
visual depth doesn't match the Voodoo framebufffer bit per pixel, it
|
||||
is required also a pixel format translation).
|
||||
|
||||
NOTE: the in-window rendering feature only works with double-buffering.
|
||||
|
||||
|
||||
On the fly switching between in window rendering and full screen rendering
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
@@ -327,6 +330,11 @@ The Mesa/Voodoo Environment Variables:
|
||||
export MESA_FX_INFO=1
|
||||
you will get some useful statistic.
|
||||
|
||||
- If you define the env. var. MESA_FX_NO_SIGNALS:
|
||||
export MESA_FX_NO_SIGNALS=1
|
||||
Mesa/FX will not install atexit() or signal() handlers.
|
||||
|
||||
|
||||
|
||||
Know BUGS and Problems:
|
||||
-----------------------
|
||||
@@ -541,9 +549,7 @@ No because the Linux Glide doesn't (yet) support the Voodoo Rush.
|
||||
a binary copy of the Mesa in order to make the software
|
||||
working out of the box ?
|
||||
|
||||
Yes, you have simply to include some informations about authors
|
||||
and where the library sources are available (check the LICENSE
|
||||
file for more informations about the GNU GPL).
|
||||
Yes.
|
||||
|
||||
|
||||
11. Which is the best make target for compiling the Mesa for
|
||||
|
||||
@@ -28,7 +28,7 @@ working. No optimizations have been made at this time.
|
||||
|
||||
Compiling
|
||||
|
||||
Simply cd to the Mesa-3.x directory and type "make beos-r4".
|
||||
In the Mesa-3.x directory type "make -f Makefile.X11 beos-r4".
|
||||
When it finishes the libMesaGL.so and libMesaGLU.so libraries for
|
||||
BeOS will be in the Mesa-3.x/lib/ directory.
|
||||
|
||||
@@ -99,4 +99,4 @@ of February, 1999.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: README.BEOS,v 1.5 1999/03/03 02:34:04 brianp Exp $
|
||||
$Id: README.BEOS,v 1.6 1999/11/27 01:40:40 brianp Exp $
|
||||
|
||||
@@ -1,120 +1,50 @@
|
||||
August 30, 1998 -- Paul Garceau (pgarceau@teleport.com)
|
||||
August 30, 1998 -- Paul Garceau
|
||||
Updated January 13, 2000 -- Paul Garceau (pgarceau@teleport.com)
|
||||
|
||||
DISCLAIMER: I make this extension to the Mesa 3-D Graphics Library as a service
|
||||
DISCLAIMER: I make this port of the Mesa 3-D Graphics Library as a service
|
||||
to the general public. I can, in no way support or make any guarantee that the
|
||||
EGCS-Mingw32 build or any Gnu-Win32 build will work for your system. The
|
||||
associated packages and batch files I have included as part of the EGCS-Mingw32
|
||||
extension are provided "As-is" with out any guarantee of support or functionality
|
||||
from the author of this EGCS-Mingw32 native windows port of the Mesa 3-D Graphics
|
||||
Library.
|
||||
build will work for your system.
|
||||
|
||||
The associated packages and batch files I have included as part of the GCC-2.95.2/Mingw32 extension are provided "As-is" with out any guarantee of support or functionality from this author.
|
||||
|
||||
Feel free to modify or change things as you see fit, just remember that
|
||||
I can't support any modifications you might want to make to the files which I
|
||||
have included OR the lgpl protected Mesa 3-D Graphics Library.
|
||||
|
||||
I recommend using GCC-2.95.2/Mingw32 which is available at Mumit Khans' ftp site:
|
||||
|
||||
EGCS-Mingw32 Beta 3.08 Archive Manifest:
|
||||
mingw32.bat
|
||||
src/makefile.nt4
|
||||
src/wmesa.c
|
||||
src-glu/makefile.nt4
|
||||
(ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/)
|
||||
|
||||
###############
|
||||
This build has been tested under WinNT4/SP6. Win9x and WinNT5 remain untested by me. I have not tested any of the demos included with Mesa3d.
|
||||
|
||||
Greetings,
|
||||
I recommend using the GCC-2.95.2/Mingw32.
|
||||
|
||||
In order to build the Mingw32 set of Mesa 3-D Graphics Library for Beta3.08
|
||||
it will be necessary for you to use the Dos or Command Prompt that is available
|
||||
on most of the i86 based MS Windows machines. Also, I believe that this build
|
||||
will run on Win95, Win98, WinNT4 and WinNT5.
|
||||
|
||||
I haven't tested Win95/98 or WinNT5. This build was generated under
|
||||
WinNT4 with SP3 installed.
|
||||
|
||||
This has not been tested under any systems outside of
|
||||
a WinNT4 Workstation with EGCS-Mingw32 toolchain, v.1.0.2 installed.
|
||||
|
||||
EGCS-Mingw32 uses a variation of gcc to handle its build. The Mesa 3-D
|
||||
Graphics Library build that I have generated is based, in small part, on the
|
||||
Cygwin32 build and associated makefiles that Stephane Rehel (rehel@worldnet.fr)
|
||||
defined back in 1997. The EGCS-Mingw32 toolchain is capable of generating
|
||||
native windows code and, as of the date of this readme, can be obtained from:
|
||||
|
||||
http://www.xraylith.wisc.edu/~khan/software/gnu-win32/egcs-mingw32-102.html
|
||||
ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/gcc-2.95.2
|
||||
|
||||
Much thanks to the combined efforts of Mumit Khan, Jan-Jaap Vanderhagen
|
||||
and Colin Peters for making it possible for the EGCS-Mingw32 toolchain to exist.
|
||||
and Colin Peters for making it possible for the Mingw32 toolchain to exist. Also, thanks go out to Stephane Rehel for the work that was completed on the Cygwin build.
|
||||
|
||||
Installing EGCS-Mingw32 Build Revisions:
|
||||
Installing GCC-2.95.2/Mingw32 Build:
|
||||
|
||||
To install the makefile and source revisions incorporated with this build
|
||||
of the Mesa 3-D Graphics Library, you'll have to use a version of winzip. I am
|
||||
in the process of finding a suitable Win32 compatible tar executable so that if
|
||||
you don't have winzip, you can still decompress the files into their respective
|
||||
folders/directories.
|
||||
a) Open the file archive (either tar.gz or .zip extensions)
|
||||
|
||||
a) Move the mingw32.zip file to the top level of the hard drive on your
|
||||
system.
|
||||
b) Decide the directory you want to move the archived files to.
|
||||
|
||||
b) Copy all of the Beta 3.08 src/windows files to the src/ directory.
|
||||
d) Extract the files from the archive.
|
||||
|
||||
e) Edit the mingw32.bat file to accomodate your choice of directory structure.
|
||||
|
||||
b) Open the Winzip file
|
||||
|
||||
c) Verify that the files will be properly extracted.
|
||||
|
||||
d) Extract the files with the Winzip "Overwrite" and "Use Folder Names"
|
||||
options enabled.
|
||||
|
||||
The zip file directory structure extraction defaults to the top level of
|
||||
the hard drive where the mingw32.zip file exists unless otherwise instructed by
|
||||
you.
|
||||
|
||||
The version of wmesa.c included with the mingw32 archive needs to replace
|
||||
the current version of the Beta 3.08 wmesa.c file in order for the egcs-mingw32
|
||||
build to work. This is because the original Win32 stuff assumes that the glut
|
||||
utilities are to be installed. The Glut utilities are not part of the
|
||||
egcs-mingw32 build for Beta 3.08.
|
||||
|
||||
|
||||
Build Considerations:
|
||||
|
||||
In order to get the build to work, I needed to create a special makefile
|
||||
for each library which the Mesa 3-D Graphics Library requires since there is no
|
||||
comparable make-config/config on a native windows platform.
|
||||
|
||||
Since I was only creating a few of the possible libraries for
|
||||
Mesa (gl, glu), I only created the new make files in their respective libraries
|
||||
src, src-glu). For libMesaaux.a. you will find a makefile for it in the
|
||||
src-aux directory. libMesatk.a and libglut.a were not ported.
|
||||
|
||||
The build itself is a .bat based build and uses Gnu Make,Version 3.76.1 to
|
||||
process the makefiles noted above. The build must be run from the directory
|
||||
where the mingw32.bat file is. You can get the binary version of Make 3.76.1
|
||||
from Jan-Jaap van der Heijden's site in Germany:
|
||||
|
||||
http://agnes.dida.physik.uni-essen.de/~janjaap/mingw32/download.html
|
||||
|
||||
It was necessary to modify some source code, specifically the source code
|
||||
in the src-glu directory. I needed to modify nurbs.c, quadric.c and tess.c in
|
||||
order to get them to work using the EGCS-Mingw32 toolchain.
|
||||
|
||||
The original EGCS-Mingw32 Toolchain, is available from:
|
||||
|
||||
http://www.xraylith.wisc.edu/~khan/software/gnu-win32/egcs-mingw32-102.html
|
||||
%mesaroot%: This is your root directory (Mesa-3.3)
|
||||
%mesasrc%: This is the Mesa-3.3 src directory (Mesa-3.3\src)
|
||||
%mesalib%: This is where the build will put libGL.a and libGLU.a
|
||||
|
||||
Running the Build:
|
||||
|
||||
Ok, now that we've got the basics out of the way, follows is all you need
|
||||
to do in order to build the EGCS-Mingw32 version of libMesaGL.a and libMesaGLU.a:
|
||||
|
||||
Open your Command Prompt/Dos prompt.
|
||||
Go to your Mesa-3.0 beta 'root' directory.
|
||||
This is the same directory that the Mesa mingw32.zip file was
|
||||
originally stored in if you've installed the Mesa-3.0 beta 3-D
|
||||
Graphics Library source as outlined in the "readme" file included
|
||||
with the Mesa-3.0 beta distribution.
|
||||
Open your Command Prompt or MS-DOS prompt.
|
||||
Go to your Mesa-3.3 'root' directory
|
||||
At the command line type: mingw32
|
||||
mingw32 is the .bat file that actually does the build.
|
||||
|
||||
That's all there is to it.
|
||||
|
||||
Enjoy!
|
||||
|
||||
|
||||
@@ -1,45 +1,33 @@
|
||||
|
||||
NOTE: this information is obsolete for Mesa 3.1. Due to the big
|
||||
changes in the Mesa code, the threads support is out of date.
|
||||
Someone will have to review/update it.
|
||||
|
||||
|
||||
Mesa Threads README
|
||||
-------------------
|
||||
|
||||
Mesa 2.6 is the starting point for an effort to make Mesa
|
||||
safe in multithreaded applications. The files src/mthreads.c and
|
||||
src/mthreads.h provide a platform independent threads API which Mesa
|
||||
uses internally to provide thread-safe operation. At present the mthreads
|
||||
code supports three thread APIS:
|
||||
Thread safety was introduced in Mesa 2.6 by John Stone and
|
||||
Christoph Poliwoda.
|
||||
|
||||
It was redesigned in Mesa 3.3 so that thread safety is
|
||||
supported by default (on systems which support threads,
|
||||
that is). There is no measurable penalty on single
|
||||
threaded applications.
|
||||
|
||||
NOTE that the only _driver_ which is thread safe at this time
|
||||
is the OS/Mesa driver!
|
||||
|
||||
|
||||
At present the mthreads code supports three thread APIS:
|
||||
1) POSIX threads (aka pthreads).
|
||||
2) Solaris / Unix International threads.
|
||||
3) Win32 threads (Win 95/NT).
|
||||
|
||||
Here's the current list of targets which enable multithreaded handling
|
||||
in Mesa:
|
||||
Support for other thread libraries can be added src/glthread.[ch]
|
||||
|
||||
linux-386-pthread for Linux w/ Intel assembly and linuxthreads
|
||||
sunos5-thread for Suns with SunOS 5.x, using Solaris threads
|
||||
sunos5-pthread for Suns with SunOS 5.[56] using POSIX threads
|
||||
sunos5-gcc-thread for Suns with SunOS 5.x and GCC, using Solaris threads
|
||||
sunos5-gcc-pthread for Suns with SunOS 5.[56] and GCC, using POSIX threads
|
||||
|
||||
In order to use Mesa with a multithreaded application, Mesa must be compiled
|
||||
using one of the thread-enabled configurations. In cases where a platform
|
||||
supports multiple APIs which are acceptable to Mesa, Mesa must be built
|
||||
with the same threads API as the application in order for things to work
|
||||
properly. For example, Solaris >= 2.5 support both POSIX threads and
|
||||
Sun's own threads API. In order to guarantee proper operation, it is
|
||||
In order to guarantee proper operation, it is
|
||||
necessary for both Mesa and application code to use the same threads API.
|
||||
So, if your application uses Sun's thread API, then you should build Mesa
|
||||
using one of the targets for Sun threads.
|
||||
|
||||
Since this effort is still very much a work in progress, not all
|
||||
aspects of Mesa are thread safe. As of this release (Mesa 2.6) only the
|
||||
osmesa drivers have been made MT-safe. As work continues, other drivers
|
||||
such as the X11 drivers will also incorporate MT-safe features.
|
||||
|
||||
The mtdemos directory contains some example programs which use
|
||||
multiple threads to render to osmesa rendering context(s).
|
||||
|
||||
@@ -50,17 +38,15 @@ only one that really supports multiprocessor machines (AFAIK). See
|
||||
http://pauillac.inria.fr/~xleroy/linuxthreads/README for further
|
||||
information about the usage of linuxthreads.
|
||||
|
||||
If you are interested in helping develop MT-safe Mesa, please send email
|
||||
to j.stone@acm.org and poliwoda@volumegraphics.com who are the two most
|
||||
directly involved in this effort currently. Similarly, if you have problems
|
||||
using the MT-safe builds of Mesa, please send us comments/bugs etc.
|
||||
If you are interested in helping with thread safety work in Mesa
|
||||
join the Mesa developers mailing list and post your proposal.
|
||||
|
||||
Future versions of Mesa will include more extensive documentation related
|
||||
to multithreading. This is the first release of our work, so please bear
|
||||
with us.
|
||||
|
||||
Regards,
|
||||
John Stone -- j.stone@acm.org johns@cs.umr.edu
|
||||
Christoph Poliwoda -- poliwoda@volumegraphics.com
|
||||
|
||||
|
||||
Version info:
|
||||
Mesa 2.6 - initial thread support.
|
||||
Mesa 3.3 - thread support mostly rewritten (Brian Paul)
|
||||
|
||||
@@ -1,623 +1,88 @@
|
||||
|
||||
Mesa/Readme.win32
|
||||
|
||||
Last Updated: Sunday, September 19th, 1999 - tjump@tertius.com
|
||||
|
||||
*** What's New
|
||||
|
||||
- Updated for Mesa 3.1beta3/CVS. Debug and Release command-line builds of
|
||||
Mesa, fxMesa, GLU, GLUT and all sample programs DLL-based. Manual
|
||||
executions tests with minimum requisite results (aka: things looked like
|
||||
I expected them to).
|
||||
|
||||
What did you expect, complete regression testing maybe?
|
||||
|
||||
- NASM build support. Any file in the project coded as a .S file will
|
||||
automatically be recognized and built as a NASM-source assember file.
|
||||
|
||||
To enable building using NASM, set the environment variable NASM to
|
||||
indicate that command to execute to run nasm on a file. If NASM is in
|
||||
your command search path then all this needs be set to is 'nasmw' -
|
||||
otherwise you will need to include the complete drive and directory path.
|
||||
|
||||
NASM may be retrieved here: http://www.web-sites.co.uk/nasm/
|
||||
|
||||
- DevStudio projects suspended for compatability reasons: projects modified
|
||||
by DevStudio 6 are not compatible with DevStudio 5.
|
||||
|
||||
These will slowly be rebuilt and put into CVS as I can.
|
||||
|
||||
- Build environment change: The Glide SDK is no longer assumed to be in
|
||||
the global INCLUDE/LIB environment vars, it is required that you set the
|
||||
value 'GLIDE2X' as either an environment variable pointing to your Glide
|
||||
SDK install directory or that you configure that as a build option to
|
||||
nmake.exe when building fxmesagl32. Examples:
|
||||
|
||||
nmake /f nmake.mak GLIDE2X=g:\sdk\glide2x fxmesagl32
|
||||
|
||||
<or>
|
||||
|
||||
nmake /f nmake.mak GLIDE2X=g:\sdk\glide2x allfx
|
||||
|
||||
<or>
|
||||
|
||||
nmake /f nmake.mak GLIDE2X=g:\sdk\glide2x progs.3dfx.demos
|
||||
|
||||
The DevStudio workspace files for 3Dfx OpenGL require the definition of
|
||||
GLIDE2SDK as an environment variable pointing to where your copy of the
|
||||
Glide SDK has been installed. Adding this to your AUTOEXEC.BAT would do
|
||||
so (change the directories to match):
|
||||
|
||||
SET GLIDE2SDK=G:\SDK\GLIDE2X
|
||||
|
||||
*** Legalese
|
||||
|
||||
These build files are provided as-is and are submitted to be included with
|
||||
the "Mesa 3-D Graphics Library" package as (currently) maintained by Brian
|
||||
Paul. These project build files are free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU Library General Public License
|
||||
as published by the Free Software Foundation; either version 2 of the
|
||||
License, or (at your option) any later version.
|
||||
|
||||
These project files are distributed in the hope that they will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library
|
||||
General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public License
|
||||
along with this library; if not, write to the Free Software Foundation,
|
||||
Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
|
||||
*** Maintenance Responsiblity and Technical Support
|
||||
|
||||
While these files are now part of the Mesa core distribution please do NOT
|
||||
contact Mr. Paul for help with them if you encounter problems as he can't
|
||||
help you (currently). I will, however, attempt my straightforward best in
|
||||
assisting anyone with using these files on their system. I can NOT
|
||||
guarantee instant responses owing to other responsiblities, but I do try
|
||||
dang hard to answer any mail w/in 24 hours. I may be contacted at the
|
||||
above email address for the forseeable future.
|
||||
|
||||
-Ted
|
||||
mailto://tjump@tertius.com
|
||||
http://www.tertius.com/tjump
|
||||
|
||||
*** General Information
|
||||
|
||||
These build files facilitate convenient building of many variants of Mesa,
|
||||
both as static link libraries (including mesaglu) and as dynamic link
|
||||
libraries that in some cases may be used as "drop-in" replacements for
|
||||
OpenGL32.DLL on both Windows95 and Windows NT.
|
||||
|
||||
The construction of the Win32 command-line build files and projects has
|
||||
been something of a pet project of mine, and is based upon my own
|
||||
"standard" Win32 build environment as supplied by the "nmake.mif" file.
|
||||
They have been tested under Windows95 OSR2, Windows NT 4.0SP3, and Windows
|
||||
NT 5.0 beta 1. The libraries that they generated have been tested (via the
|
||||
demo programs) in a *limited* fashion on the above three systems, including
|
||||
the 3Dfx versions.
|
||||
|
||||
The reason I went with command-line build environment instead of the more
|
||||
convenient IDE-based project files is for two reasons: 1. These appear to
|
||||
have some amount of portability between versions (the nmake syntax hasn't
|
||||
changed much since Microsoft C 7.0) while the IDE project files seem to
|
||||
change drastically each version. and 2. These are readable with any ascii
|
||||
editor and such are better self-documentation of the file relationships for
|
||||
more people such that it will facilitate supporting other Win32 compilers.
|
||||
|
||||
While these files only deal with building for x86 targeted code it *should*
|
||||
be possible to add the necessary logic to them to build for the other MSVC
|
||||
supported CPU targets, I simply have no hardware to test them on nor the
|
||||
alternative compilers to build with.
|
||||
|
||||
*** Prerequisites for use
|
||||
|
||||
1. You must have a 32-bit Microsoft compiler installed. I have tested
|
||||
this with Visual C 5.0 (SP3) and Visual C 4.2, but with minor
|
||||
(possibly no) modification to the nmake.mak and nmake.mif files this
|
||||
sequence should work on Visual C 2.0 also. The workspace files
|
||||
(mesalib.dsw and mesademos-*.dsw) and their included project files
|
||||
(*.dsp) are specific to the DevStudio IDE - I have made no attempt at
|
||||
building a VC4 IDE project set as I do not use that any more. Note
|
||||
that the VC workspace files NO LONGER use NORE are dependant upon the
|
||||
nmake.mak and nmake.mif files for construction of definition (*.DEF)
|
||||
and resource (*.RC) files.
|
||||
|
||||
*** Visual C 4.x Users Warning ****
|
||||
|
||||
Note that early editions of VC4 do NOT have header files current enough
|
||||
for use building this code base. If you are using VC4 you will either need
|
||||
to get an update to version 4.2 *or* you may download the Platform SDK
|
||||
directly from Microsoft's web site (www.microsoft.com) and update your
|
||||
build environment that way.
|
||||
|
||||
*** Visual C 4.x Users Warning ****
|
||||
|
||||
2. You must have the PATH, INCLUDE, and LIB environment variables set
|
||||
properly. With VC5 you can easily get this by executing the VCVARS32.BAT
|
||||
file that was created for you upon installation. It is found in the
|
||||
DevStudio\VC\BIN directory, wherever you installed DevStudio. VC4 provides
|
||||
a similar batch file in it's BIN directory also.
|
||||
|
||||
3. (optional) If you're going to build for 3Dfx/Voodoo you will need to
|
||||
have previously installed the Glide SDK version 2.3 or later, if I
|
||||
recall. This may be retrieved from www.3dfx.com for no money and some
|
||||
download time. ;-) These build files assume that you have the Glide SDK
|
||||
added to the respective environment variables (LIB and INCLUDE).
|
||||
|
||||
4. (optional) If you're going to build for S3/Virge you will need the S3
|
||||
Developers Toolkit which may be downloaded from www.s3.com for the price of
|
||||
registering on-line and some time. NOTE: I can build the s3mesa.dll file to
|
||||
completion, however the compilation of s3mesa.c currently generates a large
|
||||
amount of compiler warnings and between that and the fact that I can not at
|
||||
all test it I can make no claims to it's ability to execute. Again, like
|
||||
the 3Dfx version before this, these build files assume you have the S3Dtk H
|
||||
and LIB files in the path of their respective environment variables.
|
||||
Note 2: As of Mesa3.0beta6 I have build files, both command-line and IDE,
|
||||
which should be able to build the s3mesa code base if it weren't for updates
|
||||
being required in the S3 DD code support (Mesa-3.0/src/s3 directory).
|
||||
|
||||
I advise putting any include and lib files for secondary toolkits (Glide,
|
||||
S3Tk, whatever) in their respective environment variables *before* the
|
||||
Microsoft-assigned default values.
|
||||
|
||||
*** FAQ: Frequenty Asked Questions and Other Important Information ***
|
||||
|
||||
- When running the 3Dfx demos under Windows NT, they crash on exit, what's
|
||||
up?
|
||||
|
||||
This is apparently a problem in Glide itself. The workaround is to go to
|
||||
your C:\WINNT\SYSTEM32 directory and rename the file FXOEM2X.DLL to
|
||||
FXOEM2X.DL_ to prevent Glide from loading and initializing it upon
|
||||
startup. This is known to be an issue with cards that do not have "TV
|
||||
out" and is known to cause crashes on Diamond Monster II 8M and 3Dfx
|
||||
Reference boards, all using 3Dfx Reference Drivers version 2.53. Other
|
||||
hardware/driver combinations will also likely exhibit this behavior.
|
||||
|
||||
- I'm having a problem building Mesa for static library linking.
|
||||
|
||||
This was caused by some incomplete testing on my part, and a fix is now
|
||||
available in the form of an add-on to the base Mesa 3.0 release. The
|
||||
file to get is:
|
||||
|
||||
via FTP download from: iris.ssec.wisc.edu
|
||||
you want to go here: /pub/Mesa/patches_to_3.0/
|
||||
you want to get file: Mesa-3.0-w32-static-fixes.tar.gz
|
||||
|
||||
This required a minor addition to INCLUDE/GL for a clean solution, the
|
||||
file "include/gl/mesa_wgl.h" is automatically included by
|
||||
"include/gl/gl.h" when a Win32 non-DLL build is in progress to provide
|
||||
prototypes for the various wgl functions.
|
||||
|
||||
The only remaining hitch in this setup is that the 3Dfx build is not yet
|
||||
running as a static build, because of problems with conflicts in
|
||||
existance of the various GDI functions like ChoosePixelFormat,
|
||||
etc. *sigh*
|
||||
|
||||
Anyway, the "allstatic" target now works as expected and builds all
|
||||
book/sample/demos programs to boot. ;^)
|
||||
|
||||
- How do I get fxMesa to render in a window on the desktop instead of only
|
||||
full-screen?
|
||||
|
||||
Use the Microsoft Windows fxMesa-in-a-window hack!
|
||||
|
||||
Seriously, if you want fxMesaGL to render using the 3Dfx Voodoo1 or
|
||||
Voodoo2 hardware into a window on the desktop then all you need to do is
|
||||
set the MESA_WGL_FX environment variable to anything other than
|
||||
"fullscreen" and it will render into a window. If you wish to go
|
||||
fullscreen then you only need to NOT have the environment variable, or
|
||||
have it set to "fullscreen". You may also switch at runtime between
|
||||
fullscreen-mode and windowed by pressing ALT-ENTER on the keyboard
|
||||
(unless the application using Mesa does something with those keystrokes,
|
||||
of course).
|
||||
|
||||
As of 8/13/98 this should be running a LOT better for more people as a
|
||||
low-compatability item was cleaned up which prevented it from working on
|
||||
many (most?) display drivers under Windows 9x.
|
||||
|
||||
- I have my 3Dfx card hooked to it's own monitor and I want the output to
|
||||
stay on even if I switch to another program, is this possible?
|
||||
|
||||
If the Glide environment variable SST_DUALHEAD is set to '1' then fxMesa
|
||||
will never disable the Voodoo output on a Voodoo1 or Voodoo2 display
|
||||
regardless of whether the fxMesa application is "current" or not. This
|
||||
works regardless of whether it's rendering using the window hack
|
||||
mentioned above or not.
|
||||
|
||||
- I want to run the Mesa demos on my Intel740 card using it's own OpenGL
|
||||
acceleration, how do I do this?
|
||||
|
||||
Build GLUT standalone for use with system OpenGL and GLU drivers!
|
||||
|
||||
The Command-line project supports building all test/demo programs against
|
||||
these drivers also! This allows you full use of GLUT on Windows using
|
||||
hardware accelerated OpenGL. Wheee! This includes the "3dfx/demos"
|
||||
directory of which only two programs will not run on "standard"
|
||||
opengl. Note that there are a few of the sample programs which will NOT
|
||||
work without Mesa as they directly call into Mesa instead of using the
|
||||
extension mechanism.
|
||||
|
||||
*** Included programs that exhibit unfortunate or bad behavior
|
||||
|
||||
- demos/bounce - doesn't run on high-colors screens? It's requesting an
|
||||
INDEX display from GLUT and that fails on my true-color desktop. Changing
|
||||
this to _RGB let's the program work, but it doesn't display
|
||||
properly. This is probably just an idiosyncracy of my machine though, as
|
||||
if I test the program using GLUT for System OpenGL on my Intel740 OpenGL
|
||||
accelerated machine it's just hunky-dory.
|
||||
|
||||
- demos/glutfx - runs, but crashes on exit (but not on my Intel740 machine)
|
||||
|
||||
- demos/texobj - runs, but crashes on exit if ESC is pressed. Exits cleanly
|
||||
if the Close box on the window frame is pressed with the mouse. Go figure.
|
||||
|
||||
- book/aaindex - doesn't run, can't get pixel format, because it wants an
|
||||
INDEX display maybe (but is okay on my Intel740 machine)?
|
||||
|
||||
- most of the book/* demos don't respond to ESC being pressed.
|
||||
|
||||
- 3dfx/demos/* - all demos run, however they all crash on exit. I've traced
|
||||
this so far as to determine the call it's happening with. The crash comes
|
||||
from within Glide during the processing of the grGlideShutdown() call, as
|
||||
in invalid memory reference exception. I'm wondering if this is because
|
||||
of some state or processing not being completed before the call. Dunno,
|
||||
but putting grSstIdle() in just before grGlideShutdown() does NOT fix the
|
||||
problem.
|
||||
|
||||
- 3dfx/demos/tunnel2 - does not run on my system even with SLI mode
|
||||
disabled. Hmmmm, maybe I need to disconnect my Voodoo2 cards?
|
||||
|
||||
*** Important Notes and Changing Default values
|
||||
|
||||
- The optimizer settings have been manually reworked in both command line
|
||||
and DevStudio IDE files to hopefully prevent possible irrational code on
|
||||
the part of the code generator. Formerly, it was configured for "/Ox",
|
||||
now it is configured for safer handling at a slight potential performance
|
||||
cost. This may not be required for Visual Studio 6 but I can't test that
|
||||
(yet).
|
||||
|
||||
- These files build with the code targeted for Pentium processors and
|
||||
8-byte structure padding.
|
||||
|
||||
- The IDE-built programs seem to be "happier" in that the command line
|
||||
build of the 3Dfx demo "fire" will grenade on exit (?). Otherwise pretty
|
||||
much everything may be built with either interface.
|
||||
|
||||
- The currently configured Mesa version is 3.1, and MesaDemos version is
|
||||
the same. To change this permanently you will need to edit NMAKE.MAK and
|
||||
change the lines that look like this (they start o/a line 116):
|
||||
|
||||
# Currently, Mesa is at rev 3.1 ...
|
||||
#
|
||||
!IF "$(MESAVER)" == ""
|
||||
MESAVER=3.1
|
||||
!ENDIF
|
||||
|
||||
# used in building all of the resource files for the Mesa DLLs
|
||||
#
|
||||
!IF "$(MESAFILEVER)" == ""
|
||||
MESAFILEVER=3,1,0,0
|
||||
!ENDIF
|
||||
|
||||
- Currently the build files are configured to be used from a Win32
|
||||
directory that is included inside the main Mesa-3.1 heirarchy.
|
||||
|
||||
- The build files are smart enough to find the files for the core lib, glu,
|
||||
glut, and the various demo programs if they are unpacked in the current
|
||||
Mesa-3.1 heirarchy, like this:
|
||||
|
||||
\Mesa-3.1
|
||||
\Mesa-3.1\src
|
||||
\Mesa-3.1\src-glu
|
||||
\Mesa-3.1\src-glut
|
||||
\Mesa-3.1\Win32
|
||||
\Mesa-3.1\samples
|
||||
\Mesa-3.1\demos
|
||||
\Mesa-3.1\book
|
||||
\Mesa-3.1\3Dfx\demos
|
||||
|
||||
... should work. This arose because my initial build tests for the
|
||||
demo files were done before MesaDemos 2.6 had been released.
|
||||
|
||||
- With the exception of the static link libraries generated by this file
|
||||
set (mesagl.lib, mesaglu.lib, mesaglut.lib) all DLLs and executables are
|
||||
built against the "Multithreaded DLL" runtime - this means that they
|
||||
require MSVCRT.DLL or MSVCRTD.DLL in the path to execute.
|
||||
|
||||
** CHANGED 8/11/98 ***
|
||||
|
||||
Note also that the demos are all built aginst the "OpenGL32, GLU32, and
|
||||
GLUT32" and as such they are fairly agnostic wrt: building against Mesa
|
||||
for CPU-rendering, Mesa-for-3Dfx, Mesa-for-S3, or System OpenGL.
|
||||
|
||||
If you want to build them for use on your system and your display card
|
||||
provides full OpenGL acceleration (Permedia, Intel740, Intergraph,
|
||||
whatever) then you only need to build GLUT prior to building any of the
|
||||
demo programs. For convenience, the GLUT project is included in each of
|
||||
the demo projects Workspace files for the DevStudio IDE builds BUT it is
|
||||
not automatically built - you still need to build it first manually.
|
||||
|
||||
Note that if you have GLUT already installed on your system (gl/glut.h in
|
||||
yoru INCLUDE path, glut32.lib/glut32d.lib in your LIB path, and the DLL
|
||||
in your PATH) then you do NOT need to build GLUT prior to the test
|
||||
programs.
|
||||
|
||||
- The 3Dfx build of Mesa has primarily been tested with Quake 2 and it runs
|
||||
(mostly) fine on my PC (take that for what you want it)...
|
||||
|
||||
** CHANGED 8/11/98 ***
|
||||
|
||||
There is still something going on that causes Glide to crash on shutdown,
|
||||
when I run fxMesa under Windows NT, however it does not appear to occur
|
||||
under Windows 9x on either Voodoo1 or Voodoo2 cards. *sigh*
|
||||
|
||||
- I can not test the S3 build as I have no machines available with Virge
|
||||
based display cards.
|
||||
|
||||
- The multithreaded test code is *not* built as it requires pthreads and I
|
||||
have as of yet spent not time trying to get that running. The latest word
|
||||
that I saw WRT threading support on win32 was that they are intending to
|
||||
support it natively within Win32 - so I'm waiting it out until they get
|
||||
it done.
|
||||
|
||||
- Similarly, the 'xdemos' are not currently built because I haven't gotten
|
||||
around to building the client libs for native win32 and getting it all
|
||||
setup for use.
|
||||
|
||||
*** Output Files
|
||||
|
||||
All final output files (DLL/LIB) are placed in the Mesa-3.1/lib directory,
|
||||
with the exception of the fxMesaGL32 build which is placed in
|
||||
Mesa-3./lib/FX and the executable images which are placed in their source
|
||||
directories.
|
||||
|
||||
To be able to execute the various test programs, you will need to copy the
|
||||
requisite DLL files into the same directory as the EXE files. Note that
|
||||
most of the 3Dfx/demos/* programs WILL run with the non-FX build of Mesa -
|
||||
just very slowly. The two programs which are hard-linked with the FX build
|
||||
and will not run without it are "glbpaltx" which uses "gl3DfxSetPaletteEXT"
|
||||
directly instead of via the extensions mechanism and "tunnel2" which uses
|
||||
"fxMesaSelectCurrentBoard" API for selecting between multiple 3Dfx cards
|
||||
installed in one system. Likewise, "paltex" directly uses the
|
||||
"glColorTableEXT" extension and thus may not run on anything except
|
||||
Mesa. If these applications used the proper extension mechanism they could
|
||||
then be used on more than "just" fxMesa to good effect (for example, the
|
||||
rest of the "3Dfx/demos" run just peachy on the Intel740 card in my test
|
||||
machine) under WinNT.
|
||||
|
||||
Because I'm anal about my computer and it's organization, and I like to
|
||||
prevent collision between builds, each of the subprojects has their own
|
||||
intermediate file directory inside .\win32\release (for example, when
|
||||
building mesagl.lib all of it's intermediate files will be found in
|
||||
.\win32\release\lib.mesagl). This makes it very easy to cleanup as you
|
||||
only need to remove .\win32\release.
|
||||
|
||||
*** Okay, Enough, how do I build with this stuff already Ted!
|
||||
|
||||
Okay, no major calamity here. The basic way to use the project file is to
|
||||
call it via NMAKE from the command line. The format is:
|
||||
|
||||
nmake[.exe] /f nmake.mak [options] [target]
|
||||
|
||||
The most likely [options] values you will use may be any combination of the
|
||||
following:
|
||||
|
||||
DEBUG=1 or DEBUG=0
|
||||
USE_CRTDLL=1 or USE_CRTDLL=0
|
||||
|
||||
Note that all three of these options are OFF by default.
|
||||
|
||||
The [target] includes but is not limited to the following (for full details
|
||||
please peruse the NMAKE.MAK and NMAKE.MIF files - but be warned that
|
||||
NMAKE.MIF is rather large and sometimes hard to follow):
|
||||
|
||||
--- convenience targets ---
|
||||
|
||||
all - builds everything
|
||||
libfiles - builds all linking library files
|
||||
progs - builds all executable images
|
||||
|
||||
--- library files, static and dynamic ---
|
||||
|
||||
mesagl - static lib build of Mesa core.
|
||||
mesaglu - static lib build of MesaGLU core.
|
||||
mesaglut - static lib build of Mesa GLUT core.
|
||||
|
||||
mesagl32 - dynamic lib build of Mesa core.
|
||||
|
||||
mesaglu32 - dynamic lib build of GLU core, generates
|
||||
GLU32.DLL and/or GLU32d.DLL.
|
||||
|
||||
mesaglut32 - dynamic lib build of GLUT core, generates
|
||||
GLUT32.DLL and/or GLUT32d.dll.
|
||||
|
||||
--- hardware accelerated mesa builds ---
|
||||
|
||||
fxmesagl32 - builds Mesa for use on top of the 3Dfx
|
||||
Glide runtime libs
|
||||
|
||||
s3mesagl32 - builds mesa for use on top of the S3
|
||||
'S3Tk' runtime libs.
|
||||
|
||||
--- executable images ---
|
||||
|
||||
progs.book - builds all programs in \book directory
|
||||
progs.demos - builds all programs in \demos directory
|
||||
progs.samples - builds all programs in \samples directory
|
||||
|
||||
These targets generate all of the programs in their respective
|
||||
directories and link the executables against OpenGL32.DLL,
|
||||
GLU32.DLL, and GLUT32.DLL (or their debug equivalents).
|
||||
|
||||
progs.3dfx.demos - builds all programs in \3dfx\demos directory
|
||||
|
||||
This target generates the 3Dfx/Demo executables, linking them
|
||||
against GLUT32.DLL, GLU32.DLL, OPENGL32.DLL and are thus NOT
|
||||
hard-bound to using Mesa per-se as you can simply NOT build the
|
||||
Mesa core and GLU libraries.
|
||||
|
||||
--- Microsoft/SGI OpenGL-based GLUT and Demo program builds ----
|
||||
|
||||
*** IMPORTANT SAFETY TIP: If you're going to build these variants of
|
||||
GLUT then DO NOT build any other target libraries in this package
|
||||
first, OR from the command line run the "nmake /f nmake.mak clean"
|
||||
command first! This is because generation of the GLUT for SGI
|
||||
OpenGL target libraries conflicts in naming with the static build
|
||||
libraries of Mesa and it's supporting GLUT build.
|
||||
|
||||
Currently, you may build GLUT as either GLUT32.DLL or GLUT.DLL for
|
||||
use running against either Microsoft or SGI OpenGL for Window,
|
||||
respectively. This allows for the general use of GLUT 3.7 on Windows
|
||||
systems with fully compliant OpenGL.
|
||||
|
||||
You can build the GLUT DLL files either with the command line by
|
||||
issuing either of these commands:
|
||||
|
||||
nmake /f nmake.mak glut.sysgl
|
||||
|
||||
<or>
|
||||
|
||||
nmake /f nmake.mak glut.sgigl
|
||||
|
||||
OR by using the DevStudio MesaLib Worksapce build the GLUT_SGIGL or
|
||||
GLUT_SYSGL projects within the DevStudio IDE.
|
||||
|
||||
Unfortunately, the only way to build the test programs against this
|
||||
build of GLUT is via the command line, and I will NOT be making
|
||||
duplicate demo program projects for the IDE as it's just not worth it,
|
||||
sorry.
|
||||
|
||||
To build the test programs against either MS or SGI OpenGL, you do so
|
||||
via either of these two commands:
|
||||
|
||||
nmake /f nmake.mak progs.sysgl
|
||||
|
||||
<or>
|
||||
|
||||
nmake /f nmake.mak progs.sgigl
|
||||
|
||||
To use the GLUT-for-system-OpenGL in your own programs, you need to do
|
||||
three things by way of preparation, after building GLUT of course:
|
||||
|
||||
1. Copy include\gl\glut.h to somewhere in your %INCLUDE% path, one
|
||||
likely candidate location would be in your
|
||||
"DevStudio\VC\INCLUDE\GL" directory.
|
||||
|
||||
2. Copy the linking libraries to somewhere in your %LIB% path, one
|
||||
likely candidate location would be in your "DevStudio\VC\LIB"
|
||||
directory. The linking libraries you need to copy are as
|
||||
follows:
|
||||
|
||||
.\Release\GLUT32.LIB
|
||||
.\Release\GLUT.LIB
|
||||
.\Debug\GLUT32.LIB
|
||||
.\Debug\GLUT.LIB
|
||||
|
||||
3. Copy the runtime libraries to somewhere in your %PATH%, one
|
||||
likely candidate location would be in WINDOWS\SYSTEM. the files
|
||||
that you should copy are as follows:
|
||||
|
||||
.\Release\GLUT32.DLL
|
||||
.\Release\GLUT32.PDB
|
||||
.\Release\GLUT.DLL
|
||||
.\Release\GLUT.PDB
|
||||
.\Debug\GLUT32d.DLL
|
||||
.\Debug\GLUT32d.PDB
|
||||
.\Debug\GLUTd.DLL
|
||||
.\Debug\GLUTd.PDB
|
||||
|
||||
Some examples are in order ...
|
||||
|
||||
... build all dynamic-link libs using MSVCRT.DLL for C runtime:
|
||||
|
||||
nmake /f nmake.mak USE_CRTDLL=1 alldynamic
|
||||
|
||||
... To build all library variants and all test and demonstration
|
||||
programs with the default settings you do this:
|
||||
|
||||
nmake /f nmake.mak all
|
||||
|
||||
... to build all static link libs and nothing else you do this:
|
||||
|
||||
nmake /f nmake.mak allstatic
|
||||
|
||||
... to build all non-accelerated dynamic link libs you do this:
|
||||
|
||||
nmake /f nmake.mak alldynamic
|
||||
|
||||
... to build all 3Dfx targeted dynamic link libs you do this:
|
||||
|
||||
nmake /f nmake.mak allaccel
|
||||
|
||||
... to build all S3 Virge targetd dynamic link libs you do this:
|
||||
|
||||
nmake /f nmake.mak alls3
|
||||
|
||||
... to build all libraries, static and dynamic, in all versions
|
||||
you do this:
|
||||
|
||||
nmake /f nmake.mak libfiles
|
||||
|
||||
... to subsequently build all demo and test programs you do this:
|
||||
|
||||
nmake /f nmake.mak progs
|
||||
|
||||
... to cleanup all intermediate files you do this:
|
||||
|
||||
nmake /f clean
|
||||
|
||||
You get the picture. (I hope) ;^) You may also specify specify
|
||||
single targets in a convenient fashion. The rule is simple, any of the
|
||||
above named lib files, static or dynamic, may be built by providing it's
|
||||
name on the command line as the target. Examples:
|
||||
|
||||
... to build only Mesa as OpenGL32.DLL ...
|
||||
|
||||
nmake /f nmake.mak opengl32
|
||||
|
||||
... to build only Mesa on top of the 3Dfx Glide API ...
|
||||
|
||||
nmake /f nmake.mak fxMesaGL32
|
||||
<or>
|
||||
nmake /f nmake.mak fxMesaGL
|
||||
|
||||
... to build only Mesa on top of the S3 Toolkit ...
|
||||
|
||||
nmake /f nmake.mak s3MesaGL32
|
||||
<or>
|
||||
nmake /f nmake.mak s3mesaGL
|
||||
|
||||
*** Revision history for ./win32 project files
|
||||
|
||||
1/18/98 - initial cut submitted and included with core mesa
|
||||
2/5/98 - fixed internal dependency within nmake.mif upon there being
|
||||
a $(DEVDIR) variable to make some temporary batch files
|
||||
dependant upon (thanks to Keven T. McDonnell for finding
|
||||
that there was this particular bug). I also updated the
|
||||
build files for 2.6beta6.
|
||||
2/8/98 - added DevStudio workspace and project files for all lib
|
||||
files and some test programs. Updated readme.win32.
|
||||
6/25/98 - initial revision for Mesa 3.0, does not include IDE files,
|
||||
not everything is running. *sigh*
|
||||
7/20/98 - Mesa 3.0beta6 rev of all build files, all libs built and
|
||||
minimally tested, all demo programs built and minimally
|
||||
tested to within limits of my PC. ;^) Eveything looks
|
||||
MUCH better now ...
|
||||
7/30/98 - Minor updates/edits based upon feedback from
|
||||
Eero Pajarre <epajarre@koti.tpo.fi>. These updates include a fix
|
||||
to the Mesa-on-3Dfx build such that Quake-II now runs almost
|
||||
properly on my system. It runs, just *very* slowly and with *no*
|
||||
textures. Hmmm. Doesn't make any difference whether Quake is set
|
||||
to use 8-bit textures or not.
|
||||
8/13/98 - Lots of build cleanups, minor bug fixes in fxwgl.c, and
|
||||
compatability fix in fxapi.c for in-window rendering using 3Dfx
|
||||
hardware.
|
||||
8/26/98 - Final revisions for Mesa 3 release checked
|
||||
9/22/98 - Fixed static builds for all but fxMesaGL32 and s3MesaGL32 targets
|
||||
9/29/98 - Reorganized FAQ information and added Added faq entry about Glide
|
||||
bug under NT (crash on exit) and a workaround.
|
||||
11/21/98 - Updated files for Mesa 3.1 beta 1
|
||||
Updated fxMesa window-hack code
|
||||
Updated fxMesa resolution support to handle 1600x1200 & 1280x1024
|
||||
7/9/99 - Rev'd for Mesa 3.1 beta 2
|
||||
File: docs/README.WIN32
|
||||
|
||||
Last updated: Nov 29, 2001 - Karl Schultz - kschultz@users.sourceforge.net
|
||||
|
||||
Quick Start
|
||||
|
||||
If you have Microsoft Visual C++ 6.0 installed, simply go to the top directory
|
||||
of the Mesa distribution and type 'nmake -f Makefile.win NODEBUG=1' for
|
||||
an optimized build.
|
||||
|
||||
Details and Notes
|
||||
|
||||
- Building Mesa as noted above should visit and build the following:
|
||||
src MesaGL.dll, MesaGL.lib, osmesa.dll, osmesa.lib
|
||||
si-glu MesaGLU.dll, MesaGLU.lib
|
||||
src-glut glut32.dll, glut32.lib
|
||||
demos a handful of demo executables.
|
||||
|
||||
- After building, you can copy the above DLL files to a place in your PATH
|
||||
or to the demos directory if you just want to give the demos a try.
|
||||
The DLL and LIB files are copied to the ./lib directory. The makefile
|
||||
creates this directory if it does not already exist.
|
||||
|
||||
- The make targets 'clean' and 'clobber' will remove objects and libraries.
|
||||
But the files in ./lib are never cleaned.
|
||||
|
||||
- The make target 'install' will take its best shot at copying DLL files,
|
||||
LIB files, and headers to the right places. I strongly suggest that
|
||||
you examine the makefiles to make sure that 'install' doesn't do anything
|
||||
that you can't live with.
|
||||
|
||||
- The makefiles are designed to work with Microsoft's NMAKE, and do,
|
||||
unfortunately, have some Microsoft-specific things in them. If you
|
||||
would like to use gcc or some other build tools like the Cygnus tools,
|
||||
then you will have to hack the makefiles to make them work with your
|
||||
tools. I'm sorry about this; I wasn't motivated to make this any
|
||||
different, but if you end up modifying the makefiles for your tools,
|
||||
you can send me the changes and I can apply the changes to the
|
||||
source tree.
|
||||
|
||||
- There are no Microsoft Visual Studio project files. However, these
|
||||
should be very easy to create. One can use the compiler and linker
|
||||
options found in the makefiles to make quick progress in creating
|
||||
projects.
|
||||
|
||||
- The DLL files are built so that the external entry points use the
|
||||
stdcall calling convention.
|
||||
|
||||
- Static LIB files are not built. The LIB files that are built with
|
||||
the current makefiles are the linker import files associated with
|
||||
the DLL files. If static LIB's are desired, it should not be too
|
||||
difficult to modify the makefiles to generate them.
|
||||
|
||||
- The si-glu sources are used to build the GLU libs. This was done
|
||||
mainly to get the better tessellator code.
|
||||
|
||||
- The osmesa driver builds and should work on Windows as well as
|
||||
any other platform.
|
||||
|
||||
- The Windows driver (in src/Windows) builds and runs at least at
|
||||
a minimal level. I modified this driver to work with the new
|
||||
Mesa 4.0 code and driver architecture, but I did not do a great
|
||||
deal of optimization and testing. There are many opportunities
|
||||
for optimization, many of which can be done by coding more specific
|
||||
paths for the rasterizers. See src/osmesa/osmesa.c for some good
|
||||
examples.
|
||||
|
||||
- There is DirectDraw support in the Windows driver, updated by
|
||||
Daniel Slater. You'll need to uncomment the #define DDRAW line
|
||||
in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries
|
||||
in src/Makefile.win. On some systems, you will acheive significantly
|
||||
higher framerates with DirectDraw.
|
||||
|
||||
- Some of the more specialized code like FX drivers, stereo, and
|
||||
parallel support isn't compiled or tested. I left much of this
|
||||
code alone, but it may need some work to get it 'turned on' again.
|
||||
|
||||
- No assembly code is compiled or assembled. Again, this may need
|
||||
some work to turn it back on or use it again.
|
||||
|
||||
If you have a Windows-related build problem or question, it is
|
||||
probably better to direct it to me (kschultz@users.sourceforge.net),
|
||||
rather than directly to the other Mesa developers. I will help you
|
||||
as much as I can. I also monitor the Mesa mailing lists and will
|
||||
answer questions in this area there as well.
|
||||
|
||||
|
||||
Karl Schultz
|
||||
|
||||
146
docs/README.WINDML
Normal file
146
docs/README.WINDML
Normal file
@@ -0,0 +1,146 @@
|
||||
|
||||
WindML Driver for Mesa 4.0
|
||||
|
||||
|
||||
Requirements
|
||||
------------
|
||||
|
||||
Tornado 2 + WindML, Cumulative Patchs are recommended.
|
||||
|
||||
I suppose you have a valid WindML installation. Double buffer hardware
|
||||
gives better performance than double buffer software so if you can
|
||||
compile your WindML driver with this option, just do it. I/O
|
||||
redirection is adviced in target server.
|
||||
|
||||
|
||||
Tested on
|
||||
---------
|
||||
|
||||
During the development, my main target was a CoolMonster:
|
||||
- Video card: CT69000
|
||||
- CPU: PENTIUM 266MHz
|
||||
|
||||
and my host a Windows NT + Tornado 2.
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
|
||||
1. Mesa sources must be in root directory (C:\)
|
||||
|
||||
2. Add the following line to your torVars.bat:
|
||||
set MESA_BASE=C:\Mesa
|
||||
|
||||
OR copy the new torVars.bat in your bin path:
|
||||
c:/Mesa/src/ugl/tornado/torVars.sample ->
|
||||
/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)
|
||||
|
||||
3. In a command prompt:
|
||||
$ torVars
|
||||
$ cd c:\Mesa
|
||||
$ make -f Makefile.ugl CPU=PENTIUM
|
||||
|
||||
Take a long while...
|
||||
|
||||
5. Include all the files from ugldemos folder to build some downloadable
|
||||
application modules
|
||||
|
||||
4. Download UGL/Mesa object files on target
|
||||
|
||||
For example via the WindShell:
|
||||
ld < c:\Tornado\target\lib\objMesaGL.o
|
||||
ld < c:\Tornado\target\lib\objMesaUGL.o
|
||||
ld < c:\Tornado\target\lib\objMesaGLU.o
|
||||
ld < c:\Tornado\target\lib\objGLUTshapes.o
|
||||
ld < c:\Tornado\target\lib\objMesaOS.o
|
||||
|
||||
You can put the previous lines in a file and use:
|
||||
< filename
|
||||
|
||||
6. Download the application modules.
|
||||
|
||||
7. In WindShell, run:
|
||||
-> uglalldemos
|
||||
|
||||
During the show some messages will appear, it provides some useful
|
||||
information on key management.
|
||||
|
||||
|
||||
Coding
|
||||
------
|
||||
|
||||
Sample Usage:
|
||||
|
||||
In addition to the usual ugl calls to initialize UGL, (may be find an
|
||||
input driver), you must do the following to use the UGL/Mesa interface:
|
||||
|
||||
1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
|
||||
given the display format.
|
||||
|
||||
2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
|
||||
UGL/Mesa Context and to make the context the current one.
|
||||
|
||||
3. Make gl* calls to render your graphics.
|
||||
|
||||
4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.
|
||||
|
||||
5. Before the UGL is destroyed, call MesaDestroyContext().
|
||||
|
||||
6. Before exiting, call if required uglEventQDestroy and then
|
||||
uglDeinitialize();
|
||||
|
||||
Limitations
|
||||
-----------
|
||||
|
||||
I found the following limitations in my driver :
|
||||
- Color Indexed management is only in 8 bits
|
||||
- It's possible to mix UGL/OpenGL application with a software
|
||||
double buffer
|
||||
|
||||
Modifications
|
||||
------------
|
||||
|
||||
New files in Mesa:
|
||||
- Makefile.ugl
|
||||
- rules.windmlmesa
|
||||
- docs/README.UGL
|
||||
- include/GL/uglmesa.h
|
||||
- si-glu/Makefile.ugl
|
||||
- src/Makefile.ugl
|
||||
- src/ugl/torGLUTShapesInit.c
|
||||
- src/ugl/torMesaUGLInit.c
|
||||
- src/ugl/ugl_api.c
|
||||
- src/ugl/ugl_dd.c
|
||||
- src/ugl/ugl_glutshapes.c
|
||||
- src/ugl/ugl_line.c
|
||||
- src/ugl/ugl_span.c
|
||||
- src/ugl/ugl_tri.c
|
||||
- src/ugl/uglmesaP.h
|
||||
- ugldemos/*
|
||||
|
||||
Modified files in Tornado 2.0:
|
||||
- c:\Tornado\host\x86-win32\bin\torVars.bat
|
||||
rem Command line build environments
|
||||
set WIND_HOST_TYPE=x86-win32
|
||||
set WIND_BASE=C:\Tornado
|
||||
set MESA_BASE=C:\Mesa
|
||||
set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
|
||||
- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
|
||||
- c:\Tornado\target\h\GL\*
|
||||
|
||||
Todo
|
||||
----
|
||||
- GCC 2.96, ASM compilation
|
||||
|
||||
Thanks to:
|
||||
----------
|
||||
|
||||
Precision Insight team for their great job around Mesa, XFree, and DRI.
|
||||
Wind River Systems to take me as an intern.
|
||||
|
||||
|
||||
Stephane Raimbault
|
||||
<stephane.raimbault@windriver.com>
|
||||
<stephane.raimbault@deesse.univ-lemans.fr>
|
||||
|
||||
July 24, 2001
|
||||
@@ -1,33 +1,54 @@
|
||||
|
||||
Mesa 3.0 Unix/X11 Information
|
||||
Mesa 4.0.1 Unix/X11 Information
|
||||
|
||||
|
||||
|
||||
Installation
|
||||
============
|
||||
|
||||
To compile the library, first type 'make' alone to see the list of system
|
||||
configurations currently supported. If you see your configuration on the
|
||||
list, type 'make <config>'. Most popular Unix/X workstations are currently
|
||||
supported.
|
||||
There are two ways to compile Mesa on Unix/X11 systems:
|
||||
|
||||
1. The old way:
|
||||
First type 'make' alone to see the list of system
|
||||
configurations currently supported. If you see your configuration on the
|
||||
list, type 'make <config>'. Most popular Unix/X workstations are currently
|
||||
supported.
|
||||
|
||||
If your system configuration is not listed by 'make', you'll have to modify
|
||||
the top-level Makefile and Make-config files. There are instructions in
|
||||
each file.
|
||||
|
||||
|
||||
2. The new way:
|
||||
Type './configure' and then 'make'. This uses GNU autoconfig.
|
||||
See docs/INSTALL for more details.
|
||||
|
||||
|
||||
The top-level makefile will execute the makefiles in a number of sub-
|
||||
directories. When finished, the Mesa libraries will be in the Mesa-2.6/lib/
|
||||
directories. When finished, the Mesa libraries will be in the Mesa-4.0.1/lib/
|
||||
directory. A few GLUT demos in the demos/ directory should be ready to run.
|
||||
|
||||
If you also downloaded and unpacked the demos there should be executables
|
||||
in the "xdemos/", "samples/", and "book/" directories for you to try out.
|
||||
If you only want to compile the contents of one subdirectory you can 'cd'
|
||||
to that directory and type 'make <config>' there.
|
||||
|
||||
If your system configuration is not listed by 'make', you'll have to modify
|
||||
the top-level Makefile and Make-config files. There are instructions in
|
||||
each file.
|
||||
|
||||
If you have compilation problems you should try to fix them and return the
|
||||
patches to the author.
|
||||
|
||||
|
||||
Notes on assembly language optimizations:
|
||||
|
||||
When using the old-style Makefiles, you can specify a configuration
|
||||
that uses X86 assembly language optimizations (linux-3dnow for example).
|
||||
|
||||
The detection of MMX, 3DNow!, PIII/SSE, etc capability is done at
|
||||
runtime. That means you can compile Mesa for 3DNow! optimizations
|
||||
even if you don't have an AMD CPU.
|
||||
|
||||
However, your Linux binutils and assembler must understand the
|
||||
special instructions in order to compile them. If you have
|
||||
compilation problems, try upgrading your binutils.
|
||||
|
||||
|
||||
Header and library files:
|
||||
After you've compiled Mesa and tried the demos I recommend the following
|
||||
procedure for "installing" Mesa.
|
||||
@@ -120,7 +141,7 @@ Xt/Motif Widgets:
|
||||
|
||||
Togl:
|
||||
Togl is an OpenGL/Mesa widget for Tcl/Tk.
|
||||
See http://www.ssec.wisc.edu/~brianp/Togl.html for more information.
|
||||
See http://togl.sourceforge.net for more information.
|
||||
|
||||
|
||||
|
||||
@@ -239,6 +260,7 @@ Extensions:
|
||||
The following OpenGL GLX extensions are currently implemented:
|
||||
|
||||
GLX_EXT_visual_info - GLX visual and transparent pixel extension
|
||||
GLX_EXT_visual_rating - GLX visual caveats
|
||||
|
||||
For detailed information about the extensions see www.opengl.org
|
||||
|
||||
@@ -301,4 +323,4 @@ Summary of X-related environment variables:
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: README.X11,v 3.3 1999/09/15 16:39:01 brianp Exp $
|
||||
$Id: README.X11,v 3.8.2.1 2001/11/23 20:47:25 brianp Exp $
|
||||
|
||||
146
docs/RELNOTES-3.1
Normal file
146
docs/RELNOTES-3.1
Normal file
@@ -0,0 +1,146 @@
|
||||
|
||||
Mesa 3.1 release notes
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
New copyright
|
||||
-------------
|
||||
|
||||
Mesa 3.1 will be distributed under an XFree86-style copyright instead
|
||||
of the GNU LGPL.
|
||||
|
||||
|
||||
New directories
|
||||
---------------
|
||||
|
||||
All documentation files are now in the docs/ directory.
|
||||
All shell scripts are now in the bin/ directory.
|
||||
|
||||
|
||||
New library names
|
||||
-----------------
|
||||
|
||||
Formerly, the main Mesa library was named libMesaGL.so (or libMesaGL.a)
|
||||
and the GLU library was named libMesaGLU.so (or libMesaGLU.a).
|
||||
|
||||
Now, the main library is named libGL.so (or libGL.a) and the GLU library
|
||||
is named libGLU.so (or libGLU.a).
|
||||
|
||||
The change allows Mesa to be more easily substituted for OpenGL.
|
||||
Specifically, the linker/loader on some Unix-like systems won't
|
||||
allow libMesaGL.so to be used instead of libGL.so if the application
|
||||
was linked with the former.
|
||||
|
||||
Warning: if you have another OpenGL implementation installed on your
|
||||
system (i.e. you have another OpenGL libGL.so) you'll have to be
|
||||
carefull about which library (OpenGL or Mesa) you link against. Be
|
||||
aware of -L linker flags and the value of the LD_LIBRARY_PATH environment
|
||||
variable.
|
||||
|
||||
|
||||
New library versioning
|
||||
----------------------
|
||||
|
||||
Previously, the Mesa GL library was named libMesaGL.so.3.0
|
||||
To better support Linux/OpenGL standards, the Mesa GL library is now
|
||||
named libGL.so.1.2.030100 This indicates version 1.2 of the OpenGL spec
|
||||
and Mesa implementation 3.1.0
|
||||
|
||||
In the long term this will allow better interoperability with other
|
||||
OpenGL implementations, especially on Linux. In the short term,
|
||||
OpenGL apps may have to be relinked to use the new library naming.
|
||||
|
||||
|
||||
|
||||
New makefiles
|
||||
-------------
|
||||
|
||||
The old Makefiles found in the various directories have been renamed
|
||||
to Makefile.X11 in order to prevent filename collisions with autoconfig-
|
||||
generated Makefiles.
|
||||
|
||||
The top-level Makefile simply includes Makefile.X11
|
||||
If your top-level Makefile get's overwritten/destroyed you can restore
|
||||
it by copying Makefile.X11 to Makefile
|
||||
|
||||
|
||||
New extensions
|
||||
--------------
|
||||
|
||||
GL_EXT_stencil_wrap
|
||||
Implements two new stencil operations: GL_INCR_WRAP_EXT and
|
||||
GL_DECR_WRAP_EXT which allow stencil increment and decrement
|
||||
without clamping.
|
||||
|
||||
GL_INGR_blend_func_separate
|
||||
Allows specification of blend factors for RGB and Alpha independently.
|
||||
(INGR = Intergraph)
|
||||
|
||||
GL_ARB_multitexture
|
||||
Multiple simultaneous textures. (ARB = Architecture Review Board)
|
||||
|
||||
GL_NV_texgen_reflection
|
||||
nVidia texgen extension for better reflection mapping.
|
||||
|
||||
GL_PGI_misc_hints
|
||||
Assorted transformation hints.
|
||||
|
||||
GL_EXT_compiled_vertex_array
|
||||
Compiled vertex arrays.
|
||||
|
||||
GL_EXT_clip_volume_hint
|
||||
Allows one to disable clip volume (frustum) testing.
|
||||
|
||||
|
||||
|
||||
Extensions removed
|
||||
------------------
|
||||
|
||||
GL_EXT_multitexture - obsolete in favor of GL_ARB_multitexture
|
||||
|
||||
|
||||
|
||||
Config file
|
||||
-----------
|
||||
|
||||
By default, /etc/mesa.conf will be read when Mesa starts. This
|
||||
file controls default hints, enable/disable of extensions, and
|
||||
more. See the CONFIG file for documentation.
|
||||
|
||||
|
||||
|
||||
Optimizations
|
||||
-------------
|
||||
|
||||
Keith Whitwell has contributed significant optimizations to Mesa's
|
||||
vertex transformation code. Basically, the whole transformation
|
||||
stage of Mesa has been rewritten.
|
||||
|
||||
It's impossible to give a speedup factor. You'll just have to
|
||||
try your app and see how it performs.
|
||||
|
||||
|
||||
|
||||
Device Driver changes
|
||||
---------------------
|
||||
|
||||
A bunch of new device driver functions have been added. See src/dd.h
|
||||
Keith Harrison contributed many of them. I've been planning on adding
|
||||
a bunch of functions like these to make writing hardware drivers easier.
|
||||
More such function will probably be added in the near future.
|
||||
|
||||
|
||||
|
||||
Miscellaneous
|
||||
-------------
|
||||
|
||||
util/glstate.c has some handy functions for debugging. Basically, it
|
||||
offers a simple function for printing GL state variables. It's not
|
||||
finished yet. There's a LOT more GLenum records to be added (see the
|
||||
code). Anyone want to help?
|
||||
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.1,v 1.2 2000/04/07 17:08:06 brianp Exp $
|
||||
12
docs/RELNOTES-3.2
Normal file
12
docs/RELNOTES-3.2
Normal file
@@ -0,0 +1,12 @@
|
||||
|
||||
Mesa 3.2 release notes
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
Mesa 3.2 is a stabilization of the Mesa 3.1 release. No new features
|
||||
have been added. For a list of bug fixes please read the VERSIONS file.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.2,v 1.2 2000/04/07 17:08:06 brianp Exp $
|
||||
32
docs/RELNOTES-3.2.1
Normal file
32
docs/RELNOTES-3.2.1
Normal file
@@ -0,0 +1,32 @@
|
||||
|
||||
Mesa 3.2.1 release notes
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
The Mesa 3.2.1 release mainly just fixes bugs since the 3.2 release.
|
||||
See the VERSIONS file for the exact list.
|
||||
|
||||
|
||||
|
||||
GLU Polygon Tessellator
|
||||
-----------------------
|
||||
|
||||
The GLU tessellator has been reverted back to the version included
|
||||
with Mesa 3.0 since it's more stable. The Mesa 3.1/3.2 tessellator
|
||||
implemented the GLU 1.3 specification but suffered from a number of
|
||||
bugs.
|
||||
|
||||
Mesa implements GLU 1.1.
|
||||
|
||||
Ideally, people should use the GLU 1.3 library included in SGI's
|
||||
OpenGL Sample Implementation (SI) available from
|
||||
http://oss.sgi.com/projects/ogl-sample/
|
||||
People are working to make easy-to-install Linux RPMs of the
|
||||
GLU library.
|
||||
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.2.1,v 1.2 2000/07/21 16:32:33 brianp Exp $
|
||||
271
docs/RELNOTES-3.3
Normal file
271
docs/RELNOTES-3.3
Normal file
@@ -0,0 +1,271 @@
|
||||
|
||||
Mesa 3.3 release notes
|
||||
|
||||
July 21, 2000
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.2.1) designate stable releases.
|
||||
|
||||
Mesa 3.3 has a undergone many internal changes since version 3.2
|
||||
and features a lot of new extensions. 3.3 is expected to be pretty
|
||||
stable, but perhaps not as stable as 3.2 which has been used by
|
||||
thousands of users over the past months.
|
||||
|
||||
Everyone is encouraged to try Mesa 3.3. Bugs should be reported to
|
||||
the Mesa bug database on www.sourceforge.net.
|
||||
|
||||
|
||||
|
||||
Header file / GLenum changes
|
||||
----------------------------
|
||||
|
||||
The gl.h and glu.h headers now use #defines to define all GL_* tokens
|
||||
instead of C-language enums. This change improves Mesa/OpenGL
|
||||
interoperability.
|
||||
|
||||
|
||||
|
||||
New API dispatch code
|
||||
---------------------
|
||||
|
||||
The core Mesa gl* functions are now implemented with a new dispatch
|
||||
(jump table) which will allow simultaneous direct/indirect rendering.
|
||||
|
||||
The code is found in the glapi*.[ch] files.
|
||||
|
||||
Of interest: the actual "glFooBar" functions are generated with
|
||||
templatized code defined in glapitemp.h and included by glapi.c
|
||||
The glapitemp.h template should be reusable for all sorts of OpenGL
|
||||
projects.
|
||||
|
||||
The new dispatch code has also optimized with x86 assembly code.
|
||||
This optimization eliminates copying the function arguments during
|
||||
dispatch.
|
||||
|
||||
|
||||
|
||||
New thread support
|
||||
------------------
|
||||
|
||||
Thread support in Mesa has been rewritten. The glthread.[ch] files
|
||||
replace mthreads.[ch]. Thread safety is always enabled (on platforms
|
||||
which support threads, that is). There is virtually no performance
|
||||
penalty for typical single-thread applications. See the glapi.c
|
||||
file for details.
|
||||
|
||||
The Xlib driver (XMesa) is now thread-safe as well. Be sure to
|
||||
call XInitThreads() in your app first. See the xdemos/glthreads.c
|
||||
demo for an example.
|
||||
|
||||
|
||||
|
||||
Make configuration changes
|
||||
--------------------------
|
||||
|
||||
If you use the old-style (non GNU automake) method to build Mesa note
|
||||
that several of the configuration names have changed:
|
||||
|
||||
Old name New name
|
||||
------------- ----------------
|
||||
linux-elf linux
|
||||
linux linux-static
|
||||
linux-386-elf linux-386
|
||||
linux-386 linux-386-static
|
||||
etc.
|
||||
|
||||
|
||||
|
||||
New extensions
|
||||
--------------
|
||||
|
||||
GL_ARB_transpose_matrix
|
||||
Adds glLoadTransposeMatrixARB() and glMultTransposeMatrixARB()
|
||||
functions.
|
||||
|
||||
GL_ARB_texture_cube_map
|
||||
For cube-based reflection mapping.
|
||||
|
||||
GL_EXT_texture_add_env
|
||||
Adds GL_ADD texture environment mode.
|
||||
See http://www.berkelium.com/OpenGL/EXT/texture_env_add.txt
|
||||
|
||||
GL_EXT_texture_lod_bias
|
||||
Allows mipmapped texture blurring and sharpening.
|
||||
|
||||
GLX_EXT_visual_rating extension
|
||||
This extension has no effect in stand-alone Mesa (used for DRI).
|
||||
|
||||
GL_HP_occlusion_test
|
||||
Used for bounding box occlusion testing (see demos/occlude.c).
|
||||
|
||||
GL_SGIX_pixel_texture / GL_SGIS_pixel_texture
|
||||
Lets glDraw/CopyPixels draw a texture coordinate image.
|
||||
|
||||
GL_SGI_color_matrix
|
||||
Adds a color matrix and another set of scale and bias parameters
|
||||
to the glDraw/CopyPixels paths.
|
||||
|
||||
GL_SGI_color_table
|
||||
Adds additional color tables to the glDraw/Read/CopyPixels paths.
|
||||
|
||||
GL_EXT_histogram
|
||||
Compute histograms for glDraw/Read/CopyPixels.
|
||||
|
||||
GL_EXT_blend_func_separate
|
||||
This is the same as GL_INGR_blend_func_separate.
|
||||
|
||||
GL_ARB_texture_cube_mapping
|
||||
6-face cube mapping, nicer than sphere mapping
|
||||
|
||||
GL_EXT_texture_env_combine
|
||||
For advanced texture environment effects.
|
||||
|
||||
|
||||
Documentation for all these functions can be found at
|
||||
http://oss.sgi.com/projects/ogl-sample/registry/
|
||||
|
||||
|
||||
|
||||
GLX_SGI_make_current_read functionality
|
||||
---------------------------------------
|
||||
|
||||
The functionality of this extension is needed for GLX 1.3 (and required
|
||||
for the Linux/OpenGL standards base).
|
||||
|
||||
Implementing this function required a **DEVICE DRIVER CHANGE**.
|
||||
The old SetBuffer() function has been replaced by SetReadBuffer() and
|
||||
SetDrawBuffer(). All device drivers will have to be updated because
|
||||
of this change.
|
||||
|
||||
The new function, glXMakeContextCurrent(), in GLX 1.3 now works in Mesa.
|
||||
The xdemos/wincopy.c program demonstrates it.
|
||||
|
||||
|
||||
|
||||
Image-related code changes
|
||||
--------------------------
|
||||
|
||||
The imaging path code used by glDrawPixels, glTexImage[123]D,
|
||||
glTexSubImage[123], etc has been rewritten. It's now faster,
|
||||
uses less memory and has several bug fixes. This work was
|
||||
actually started in Mesa 3.1 with the glTexImage paths but has now
|
||||
been carried over to glDrawPixels as well.
|
||||
|
||||
|
||||
|
||||
Device driver interface changes
|
||||
-------------------------------
|
||||
|
||||
Added new functions for hardware stencil buffer support:
|
||||
WriteStencilSpan
|
||||
ReadStencilSpan
|
||||
WriteStencilPixels
|
||||
ReadStencilPixels
|
||||
|
||||
|
||||
Removed old depth buffer functions:
|
||||
AllocDepthBuffer
|
||||
DepthTestSpan
|
||||
DepthTestPixels
|
||||
ReadDepthSpanFloat
|
||||
ReadDepthSpanInt
|
||||
|
||||
|
||||
Added new depth buffer functions:
|
||||
WriteDepthSpan
|
||||
ReadDepthSpan
|
||||
WriteDepthPixels
|
||||
ReadDepthPixels
|
||||
|
||||
These functions always read/write 32-bit GLuints. This will allow
|
||||
drivers to have anywhere from 0 to 32-bit Z buffers without
|
||||
recompiling for 16 vs 32 bits as was previously needed.
|
||||
|
||||
|
||||
New texture image functions
|
||||
The entire interface for texture image specification has been updated.
|
||||
With the new functions, it's optional for Mesa to keep an internal copy
|
||||
of all textures. Texture download should be a lot faster when the extra
|
||||
copy isn't made.
|
||||
|
||||
Misc changes
|
||||
TexEnv now takes a target argument
|
||||
Removed UseGlobalTexturePalette (use Enable function instead)
|
||||
|
||||
|
||||
Also added
|
||||
ReadPixels
|
||||
CopyPixels
|
||||
|
||||
|
||||
The SetBufffer function has been replaced by SetDrawBuffer and
|
||||
SetReadBuffer functions. This lets core Mesa independently
|
||||
specify which buffer is to be used for reading and which for
|
||||
drawing.
|
||||
|
||||
The Clear function's mask parameter has changed. Instead of
|
||||
mask being the flags specified by the user to glClear, the
|
||||
mask is now a bitmask of the DD_*_BIT flags in dd.h. Now
|
||||
multiple color buffers can be specified for clearing (ala
|
||||
glDrawBuffers). The driver's Clear function must also
|
||||
check the glColorMask glIndexMask, and glStencilMask settings
|
||||
and do the right thing. See the X/Mesa, OS/Mesa, or FX/Mesa
|
||||
drivers for examples.
|
||||
|
||||
|
||||
The depth buffer changes shouldn't be hard to make for existing
|
||||
drivers. In fact, it should simply the code. Be careful with
|
||||
the depthBits value passed to gl_create_context(). 1 is a bad
|
||||
value! It should normally be 0, 16, 24, or 32.
|
||||
|
||||
|
||||
gl_create_framebuffer() takes new arguments which explicitly tell
|
||||
core Mesa which ancillary buffers (depth, stencil, accum, alpha)
|
||||
should be implemented in software. Mesa hardware drivers should
|
||||
carefully set these flags depending on which buffers are in the
|
||||
graphics card.
|
||||
|
||||
|
||||
|
||||
Internal constants
|
||||
------------------
|
||||
|
||||
Point and line size range and granularity limits are now stored
|
||||
in the gl_constants struct, which is the Const member of GLcontext.
|
||||
The limits are initialized from values in config.h but may be
|
||||
overridden by device drivers to reflect the limits of that driver's
|
||||
hardware.
|
||||
|
||||
Also added constants for NumAuxBuffers and SubPixelBits.
|
||||
|
||||
|
||||
|
||||
OpenGL Conformance
|
||||
------------------
|
||||
|
||||
Mesa now passes all the OpenGL 1.1 conformance tests, except for
|
||||
antialiased lines. AA lines fail on some, but not all, the tests.
|
||||
In order to fix the remaining failures, a new AA line algorithm will
|
||||
be needed (which computes coverage values for end-point fragments).
|
||||
This will be done for Mesa 3.5/3.6.
|
||||
|
||||
|
||||
|
||||
OpenGL 1.2 GL_ARB_imaging subset
|
||||
--------------------------------
|
||||
|
||||
Mesa 3.3 implements all the features of GL_ARB_imaging except for
|
||||
image convolution. This will (hopefully) be done for Mesa 3.5/3.6.
|
||||
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.3,v 1.8 2000/07/21 16:26:41 brianp Exp $
|
||||
22
docs/RELNOTES-3.4.1
Normal file
22
docs/RELNOTES-3.4.1
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
Mesa 3.4.1 release notes
|
||||
|
||||
February 9, 2001
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa 3.4.1 is a maintenance release that simply fixes bugs found since
|
||||
the Mesa 3.4 release. For details, see the VERSIONS file.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.4.1,v 1.2 2001/05/23 14:45:01 brianp Exp $
|
||||
22
docs/RELNOTES-3.4.2
Normal file
22
docs/RELNOTES-3.4.2
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
Mesa 3.4.2 release notes
|
||||
|
||||
May 17, 2001
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa 3.4.2 is a maintenance release that simply fixes bugs found since
|
||||
the Mesa 3.4.1 release. For details, see the VERSIONS file.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.4.2,v 1.2 2001/05/23 14:45:01 brianp Exp $
|
||||
228
docs/RELNOTES-3.5
Normal file
228
docs/RELNOTES-3.5
Normal file
@@ -0,0 +1,228 @@
|
||||
|
||||
Mesa 3.5 release notes
|
||||
|
||||
June 21, 2001
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.5) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
The biggest change in Mesa 3.5 is a complete overhaul of the source
|
||||
code in order to make it more modular. This was driven by the DRI
|
||||
hardware drivers. It simplifies the DRI drivers and opens the door
|
||||
to hardware transform/clip/lighting (TCL). Keith Whitwell can take
|
||||
the credit for that.
|
||||
|
||||
|
||||
|
||||
Driver Support
|
||||
--------------
|
||||
|
||||
The device driver interface in Mesa 3.5 has changed a lot since Mesa 3.4
|
||||
Not all of the older Mesa drivers have been updated. Here's the status:
|
||||
|
||||
Driver Status
|
||||
---------------------- -----------
|
||||
XMesa (Xlib) updated
|
||||
OSMesa (off-screen) updated
|
||||
FX (3dfx Voodoo1/2) updated
|
||||
SVGA updated
|
||||
GGI not updated
|
||||
Windows/Win32 not updated
|
||||
DOS/DJGPP not updated
|
||||
BeOS not updated
|
||||
Allegro not updated
|
||||
D3D not updated
|
||||
DOS not updated
|
||||
|
||||
We're looking for volunteers to update the remaining drivers. Please
|
||||
post to the Mesa3d-dev mailing list if you can help.
|
||||
|
||||
|
||||
|
||||
GLU 1.3
|
||||
-------
|
||||
|
||||
Mesa 3.5 includes the SGI Sample Implementation (SI) GLU library.
|
||||
This version of GLU supports the GLU 1.3 specification. The old
|
||||
Mesa GLU library implemented the 1.1 specification. The SI GLU
|
||||
library should work much better.
|
||||
|
||||
You'll need a C++ compiler to compile the SI GLU library. This may
|
||||
be a problem on some systems.
|
||||
|
||||
|
||||
|
||||
New Extensions
|
||||
--------------
|
||||
|
||||
GL_EXT_convolution
|
||||
Adds image convolution to glRead/Copy/DrawPixels/TexImage.
|
||||
|
||||
GL_ARB_imaging
|
||||
This is the optional imaging subset of OpenGL 1.2.
|
||||
It's the GL_EXT_convolution, GL_HP_convolution_border_modes,
|
||||
GL_EXT_histogram, GL_EXT_color_table, GL_EXT_color_subtable
|
||||
GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract
|
||||
and GL_SGI_color_matrix extensions all rolled together.
|
||||
This is supported in all software renderers but not in all
|
||||
hardware drivers (3dfx for example).
|
||||
|
||||
GL_ARB_texture_compression
|
||||
This is supported in Mesa but only used by the 3dfx DRI drivers
|
||||
for Voodoo4 and later.
|
||||
|
||||
GL_ARB_texture_env_add
|
||||
This is identical to GL_EXT_texture_env_add.
|
||||
|
||||
GL_NV_blend_square
|
||||
Adds extra blend source and dest factors which allow squaring
|
||||
of color values.
|
||||
|
||||
GL_EXT_fog_coord
|
||||
Allows specification of a per-vertex fog coordinate instead of
|
||||
having fog always computed from the eye distance.
|
||||
|
||||
GL_EXT_secondary_color
|
||||
Allows specifying the secondary (specular) color for each vertex
|
||||
instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
|
||||
mode.
|
||||
|
||||
GL_ARB_texture_env_combine
|
||||
Basically the same as GL_EXT_texture_env_combine
|
||||
|
||||
GL_ARB_texture_env_add extension
|
||||
Texture addition mode.
|
||||
|
||||
GL_ARB_texture_env_dot3 extension
|
||||
Dot product texture environment.
|
||||
|
||||
GL_ARB_texture_border_clamp
|
||||
Adds GL_CLAMP_TO_BORDER_ARB texture wrap mode
|
||||
|
||||
GL_SGIX_depth_texture, GL_SGIX_shadow and GL_SGIX_shadow_ambient
|
||||
Implements a shadow casting algorithm based on depth map textures
|
||||
|
||||
GL_SGIS_generate_mipmap
|
||||
Automatically generate lower mipmap images whenever the base mipmap
|
||||
image is changed with glTexImage, glCopyTexImage, etc.
|
||||
|
||||
|
||||
|
||||
libOSMesa.so
|
||||
------------
|
||||
|
||||
libOSMesa.so is a new library which contains the OSMesa interface for
|
||||
off-screen rendering. Apps which need the OSMesa interface should link
|
||||
with both -lOSMesa and -lGL. This change was made so that stand-alone
|
||||
Mesa works the same way as XFree86/DRI's libGL.
|
||||
|
||||
|
||||
|
||||
Device Driver Changes / Core Mesa Changes
|
||||
-----------------------------------------
|
||||
|
||||
The ctx->Driver.LogicOp() function has been removed. It used to
|
||||
be called during state update in order to determine if the driver
|
||||
could do glLogicOp() operations, and if not, set the SWLogicOpEnabled
|
||||
flag. Drivers should instead examine the LogicOp state themselves
|
||||
and choose specialized point, line, and triangle functions appropriately,
|
||||
or fall back to software rendering. The Xlib driver was the only driver
|
||||
to use this function. And since the Xlib driver no longer draws
|
||||
points, lines or triangles using Xlib, the LogicOp function isn't needed.
|
||||
|
||||
The ctx->Driver.Dither() function has been removed. Drivers should
|
||||
detect dither enable/disable via ctx->Driver.Enable() instead.
|
||||
|
||||
The ctx->Driver.IndexMask() and ctx->Driver.ColorMask() functions
|
||||
are now just called from glIndexMask and glColorMask like the other
|
||||
GL state-changing functions. They are no longer called from inside
|
||||
gl_update_state(). Also, they now return void. The change was made
|
||||
mostly for sake of uniformity.
|
||||
|
||||
The NEW_DRVSTATE[0123] flags have been removed. They weren't being used
|
||||
and are obsolete w.r.t. the way state updates are done in DRI drivers.
|
||||
|
||||
|
||||
Removed obsolete gl_create_visual() and gl_destroy_visual().
|
||||
|
||||
Renamed functions (new namespace):
|
||||
|
||||
old new
|
||||
gl_create_framebuffer _mesa_create_framebuffer
|
||||
gl_destroy_framebuffer _mesa_destroy_framebuffer
|
||||
gl_create_context _mesa_create_context
|
||||
gl_destroy_context _mesa_destroy_context
|
||||
gl_context_initialize _mesa_context_initialize
|
||||
gl_copy_context _mesa_copy_context
|
||||
gl_make_current _mesa_make_current
|
||||
gl_make_current2 _mesa_make_current2
|
||||
gl_get_current_context _mesa_get_current_context
|
||||
gl_flush_vb _mesa_flush_vb
|
||||
gl_warning _mesa_warning
|
||||
gl_compile_error _mesa_compile_error
|
||||
|
||||
|
||||
All the drivers have been updated, but not all of them have been
|
||||
tested since I can't test some platforms (DOS, Windows, Allegro, etc).
|
||||
|
||||
|
||||
X/Mesa Driver
|
||||
-------------
|
||||
|
||||
The source files for the X/Mesa driver in src/X have been renamed.
|
||||
The xmesa[1234].c files are gone. The new files are xm_api.c,
|
||||
xm_dd.c, xm_line.c, xm_span.c and xm_tri.c.
|
||||
|
||||
|
||||
|
||||
Multitexture
|
||||
------------
|
||||
|
||||
Eight texture units are now supported by default.
|
||||
|
||||
|
||||
|
||||
OpenGL SI related changes
|
||||
-------------------------
|
||||
|
||||
In an effort to make Mesa's internal interfaces more like the OpenGL
|
||||
SI interfaces, a number of changes have been made:
|
||||
|
||||
1. Importing the SI's glcore.h file which defines a number of
|
||||
interface structures like __GLimports and __GLexports.
|
||||
|
||||
2. Renamed "struct gl_context" to "struct __GLcontextRec".
|
||||
|
||||
3. Added __glCoreCreateContext() and __glCoreNopDispatch() functions.
|
||||
|
||||
4. The GLcontext member Visual is no longer a pointer.
|
||||
|
||||
5. New file: imports.c to setup default import functions for Mesa.
|
||||
|
||||
|
||||
|
||||
|
||||
16-bit color channels
|
||||
---------------------
|
||||
|
||||
There's experimental support for 16-bit color channels (64-bit pixels)
|
||||
in Mesa 3.5. Only the OSMesa interface can be used for 16-bit rendering.
|
||||
Type "make linux-osmesa16" in the top-level directory to build the
|
||||
special libOSMesa16.so library.
|
||||
|
||||
This hasn't been tested very thoroughly yet so please file bug reports
|
||||
if you have trouble.
|
||||
|
||||
In the future I hope to implement support for 32-bit, floating point
|
||||
color channels.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.5,v 1.14 2001/06/20 19:02:48 brianp Exp $
|
||||
163
docs/RELNOTES-4.0
Normal file
163
docs/RELNOTES-4.0
Normal file
@@ -0,0 +1,163 @@
|
||||
|
||||
Mesa 4.0 release notes
|
||||
|
||||
October 18, 2001
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa version 4.0 signifies two things:
|
||||
|
||||
1. A stabilization of the 3.5 development release
|
||||
2. Implementation of the OpenGL 1.3 specification
|
||||
|
||||
|
||||
Note that the Mesa major version number is incremented with the OpenGL
|
||||
minor version number:
|
||||
|
||||
Mesa 1.x == OpenGL 1.0
|
||||
Mesa 2.x == OpenGL 1.1
|
||||
Mesa 3.x == OpenGL 1.2
|
||||
Mesa 4.x == OpenGL 1.3
|
||||
|
||||
|
||||
|
||||
New Features
|
||||
------------
|
||||
|
||||
Mesa 3.5 already had all the new features of OpenGL 1.3, implemented as
|
||||
extensions. These extensions were simply promoted to standard features:
|
||||
|
||||
GL_ARB_multisample
|
||||
GL_ARB_multitexture
|
||||
GL_ARB_texture_border_clamp
|
||||
GL_ARB_texture_compression
|
||||
GL_ARB_texture_cube_map
|
||||
GL_ARB_texture_env_add
|
||||
GL_ARB_texture_env_combine
|
||||
GL_ARB_texture_env_dot3
|
||||
GL_ARB_transpose_matrix
|
||||
|
||||
In Mesa 4.0 the functions defined by these extensions are now available
|
||||
without the "ARB" suffix. For example, glLoadTransposeMatrixf() is now
|
||||
a standard API function. The new functions in OpenGL 1.3 and Mesa 4.0 are:
|
||||
|
||||
glActiveTexture
|
||||
glClientActiveTexture
|
||||
glCompressedTexImage1D
|
||||
glCompressedTexImage2D
|
||||
glCompressedTexImage3D
|
||||
glCompressedTexSubImage1D
|
||||
glCompressedTexSubImage2D
|
||||
glCompressedTexSubImage3D
|
||||
glGetCompressedTexImage
|
||||
glLoadTransposeMatrixd
|
||||
glLoadTransposeMatrixf
|
||||
glMultiTexCoord1d
|
||||
glMultiTexCoord1dv
|
||||
glMultiTexCoord1f
|
||||
glMultiTexCoord1fv
|
||||
glMultiTexCoord1i
|
||||
glMultiTexCoord1iv
|
||||
glMultiTexCoord1s
|
||||
glMultiTexCoord1sv
|
||||
glMultiTexCoord2d
|
||||
glMultiTexCoord2dv
|
||||
glMultiTexCoord2f
|
||||
glMultiTexCoord2fv
|
||||
glMultiTexCoord2i
|
||||
glMultiTexCoord2iv
|
||||
glMultiTexCoord2s
|
||||
glMultiTexCoord2sv
|
||||
glMultiTexCoord3d
|
||||
glMultiTexCoord3dv
|
||||
glMultiTexCoord3f
|
||||
glMultiTexCoord3fv
|
||||
glMultiTexCoord3i
|
||||
glMultiTexCoord3iv
|
||||
glMultiTexCoord3s
|
||||
glMultiTexCoord3sv
|
||||
glMultiTexCoord4d
|
||||
glMultiTexCoord4dv
|
||||
glMultiTexCoord4f
|
||||
glMultiTexCoord4fv
|
||||
glMultiTexCoord4i
|
||||
glMultiTexCoord4iv
|
||||
glMultiTexCoord4s
|
||||
glMultiTexCoord4sv
|
||||
glMultTransposeMatrixd
|
||||
glMultTransposeMatrixf
|
||||
glSampleCoverage
|
||||
glSamplePass
|
||||
|
||||
|
||||
GLX 1.4 is the companion to OpenGL 1.3. The only new features in GLX 1.4
|
||||
are support for multisampling and the GLX_ARB_get_proc_address extension.
|
||||
glXGetProcAddress() is the only new function in GLX 1.4.
|
||||
|
||||
|
||||
|
||||
Multisample and Texture Compression
|
||||
-----------------------------------
|
||||
|
||||
The OpenGL 1.3 specification allows the multisample and texture compression
|
||||
features to essentially be no-ops. For example, if you query for multisample
|
||||
support you'll find none, but the API functions work.
|
||||
|
||||
Similarly, texture compression is not implemented by any of the software
|
||||
drivers but you can specify a generic compressed texture format (like
|
||||
GL_COMPRESSED_RGBA) to glTexImage2D and it'll be accepted.
|
||||
|
||||
|
||||
|
||||
Device Drivers
|
||||
--------------
|
||||
|
||||
Mesa advertises itself as either OpenGL 1.2 or OpenGL 1.3 depending on the
|
||||
device driver. If the driver enables all the ARB extensions which are part
|
||||
of OpenGL 1.3 then glGetString(GL_VERSION) will return "1.3". Otherwise,
|
||||
it'll return "1.2".
|
||||
|
||||
A number of Mesa's software drivers haven't been actively maintained for
|
||||
some time. We rely on volunteers to maintain many of the drivers.
|
||||
Here's the current status of all included drivers:
|
||||
|
||||
|
||||
Driver Status
|
||||
---------------------- ---------------------
|
||||
XMesa (Xlib) implements OpenGL 1.3
|
||||
OSMesa (off-screen) implements OpenGL 1.3
|
||||
FX (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.3
|
||||
GGI needs updating
|
||||
DOS/DJGPP needs updating
|
||||
BeOS needs updating
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
DOS needs updating
|
||||
|
||||
Special thanks go to Karl Schultz for updating the Windows driver.
|
||||
|
||||
The XFree86/DRI drivers have not yet been updated to use Mesa 4.0 as of
|
||||
September 2001, but that should happen eventually.
|
||||
|
||||
|
||||
|
||||
Other Changes
|
||||
-------------
|
||||
|
||||
See the VERSIONS file for more details about bug fixes, etc. in Mesa 4.0.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-4.0,v 3.2 2001/10/17 14:59:21 brianp Exp $
|
||||
22
docs/RELNOTES-4.0.1
Normal file
22
docs/RELNOTES-4.0.1
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
Mesa 4.0.1 release notes
|
||||
|
||||
December 17, 2001
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa 4.0.1 only contains bug fixes since version 4.0.
|
||||
|
||||
See the docs/VERSIONS file for the list of bug fixes.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-4.0.1,v 1.1.2.2 2001/12/17 19:43:38 brianp Exp $
|
||||
28
docs/RELNOTES-4.1
Normal file
28
docs/RELNOTES-4.1
Normal file
@@ -0,0 +1,28 @@
|
||||
|
||||
Mesa 4.1 release notes
|
||||
|
||||
<month>, <day>, <year>
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 4.1) designate new developmental releases.
|
||||
Even numbered versions (such as 4.0) designate stable releases.
|
||||
|
||||
|
||||
New Features in Mesa 4.1
|
||||
------------------------
|
||||
|
||||
<to be determined>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-4.1,v 1.1 2001/10/22 22:57:23 brianp Exp $
|
||||
267
docs/VERSIONS
267
docs/VERSIONS
@@ -1,4 +1,4 @@
|
||||
$Id: VERSIONS,v 1.13 1999/09/19 20:09:00 tanner Exp $
|
||||
$Id: VERSIONS,v 1.73.2.14 2001/12/15 00:50:55 brianp Exp $
|
||||
|
||||
|
||||
Mesa Version History
|
||||
@@ -659,3 +659,268 @@ Mesa Version History
|
||||
- New library numbering: libGL.so.1.2.310
|
||||
- New subdirectories: docs/ and bin/
|
||||
- New Makefile-system (autoconf,automake,libtool)
|
||||
|
||||
|
||||
3.1 final December 14, 1999
|
||||
New:
|
||||
- added demos/gloss.c
|
||||
- added xdemos/glxdpyinfo.c
|
||||
- added GLX_ARB_get_proc_address extension
|
||||
- rewritten glTexImage code paths (faster, less memory, bug fixes)
|
||||
Bug Fixes:
|
||||
- several vertex array bug fixes
|
||||
- overlapping glCopyPixels with pixel zooming now works
|
||||
- glXUseXFont() bitmaps were vertically shifted by one pixel
|
||||
- glCopyPixels with pixel zooming now works
|
||||
|
||||
|
||||
3.2 final April 24, 2000
|
||||
Bug fixes:
|
||||
- fixed memcpy bugs in span.c
|
||||
- fixed missing glEnd problem in demos/tessdemo.c
|
||||
- fixed bug when clearing 24bpp Ximages
|
||||
- fixed clipping problem found in Unreal Tournament
|
||||
- fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
|
||||
- fixed Loki's 3dfx RGB vs BGR bug
|
||||
- fixed Loki's 3dfx smooth/flat shading bug in SoF
|
||||
Changes:
|
||||
- updated docs/README file
|
||||
- use bcopy() optimizations on FreeBSD
|
||||
- re-enabled the optimized persp_textured_triangle() function
|
||||
|
||||
|
||||
3.2.1 July 19, 2000
|
||||
Bug fixes:
|
||||
- gluBuild2DMipmaps() didn't accept GL_BGRA
|
||||
- Fixed compile/makefile problems on IRIX
|
||||
- fixed segfault in 3dfx driver when using GL selection/feedback
|
||||
- no longer cull very, very tiny triangles
|
||||
- blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
|
||||
- fixed Motif detection code in widgets-mesa/configure.in
|
||||
- glColorMaterial and glMaterial updates to emissive and ambient
|
||||
didn't always work right
|
||||
- Specular highlights weren't always in the right place
|
||||
- clipped GL_LINE mode polygons had interior lines appear
|
||||
- blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
|
||||
- GL_NICEST fog didn't always work with flat shading
|
||||
- glRect commands in display lists were sometimes miscolored
|
||||
- Line Z offset didn't always work
|
||||
- fixed texgen normal vector problem (gloss's teapot)
|
||||
- numerous GL conformance bugs fixed
|
||||
Changes:
|
||||
- glColorMask(false, false, false, false) handled better/faster
|
||||
- reverted to old GLU polygon tessellator, GLU 1.1
|
||||
- updated Win32 build files
|
||||
|
||||
|
||||
3.3 July 21, 2000
|
||||
New:
|
||||
- antialiased triangles now implemented
|
||||
- GL_EXT_texture_env_add texture mode extension
|
||||
- GLX 1.3 API
|
||||
- support for separate draw/read buffers (ie GL_SGI_make_current_read)
|
||||
- thread-safe API dispath
|
||||
- improved glxinfo program
|
||||
- demos/texdown program to measure texture download performance
|
||||
- glext.h header file
|
||||
- demos/geartrain program
|
||||
- GL_EXT_texture_lod_bias extension
|
||||
- demos/lodbias program
|
||||
- further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
|
||||
- GLX_EXT_visual_rating extension (a no-op, however)
|
||||
- GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
|
||||
- demos/occlude program
|
||||
- GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
|
||||
- demos/pixeltex program
|
||||
- GL_SGI_color_matrix extension
|
||||
- GL_SGI_color_table extension
|
||||
- GL_EXT_histogram extension
|
||||
- GL_ARB_texture_cube_map extension
|
||||
- added xdemos/glxheads and xdemos/manywin
|
||||
- demos/texenv.c demo
|
||||
- GL_EXT_texture_env_combine extension (by Holger Waechtler)
|
||||
- Xlib driver is now thread-safe (see xdemos/glthreads)
|
||||
Bug Fixes:
|
||||
- various GL conformance failures fixed since 3.2.1
|
||||
Changes:
|
||||
- gl.h now uses #defines instead of C enums for all tokens
|
||||
- glu.h now uses #defines instead of C enums for all tokens
|
||||
- moved programs from 3Dfx/demos/ into demos/ directory
|
||||
|
||||
|
||||
3.4 November 3, 2000
|
||||
New:
|
||||
- optimized glDrawPixels for glPixelZoom(1,-1)
|
||||
Bug Fixes:
|
||||
- widgets-mesa/src/*.c files were missing from 3.3 distro
|
||||
- include/GL/mesa_wgl.h file was missing from 3.3 distro
|
||||
- fixed some Win32 compile problems
|
||||
- texture object priorities weren't getting initialized to 1.0
|
||||
- glAreTexturesResident return value was wrong when using hardware
|
||||
- glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
|
||||
- glReadPixels with GLushort packed types was broken
|
||||
- fixed a few bugs in the GL_EXT_texture_env_combine texture code
|
||||
- glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
|
||||
- fixed some typos/bugs in the VB code
|
||||
- glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
|
||||
- optimized glDrawPixels paths weren't being used
|
||||
- per-fragment fog calculation didn't work without a Z buffer
|
||||
- improved blending accuracy, fixes Glean blendFunc test failures
|
||||
- glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
|
||||
- glXGetProcAddressARB() didn't always return the right address
|
||||
- gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
|
||||
- texture matrix changes weren't always detected (GLUT projtex demo)
|
||||
- fixed random color problem in vertex fog code
|
||||
- fixed Glide-related bug that let Quake get a 24-bit Z buffer
|
||||
Changes:
|
||||
- finished internal support for compressed textures for DRI
|
||||
|
||||
|
||||
3.4.1 February 14, 2001
|
||||
New:
|
||||
- fixed some Linux build problems
|
||||
- fixed some Windows build problems
|
||||
- GL_EXT_texture_env_dot3 extension (Gareth Hughes)
|
||||
Bug fixes:
|
||||
- added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
|
||||
- various state-update code changes needed for DRI bugs
|
||||
- disabled pixel transfer ops in glColorTable commands, not needed
|
||||
- fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
|
||||
- updated sources and fixed compile problems in widgets-mesa/
|
||||
- GLX_PBUFFER enum value was wrong in glx.h
|
||||
- fixed a glColorMaterial lighting bug
|
||||
- fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
|
||||
- glXCopySubBufferMESA() Y position was off by one
|
||||
- Error checking of glTexSubImage3D() was broken (bug 128775)
|
||||
- glPopAttrib() didn't restore all derived Mesa state correctly
|
||||
- Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
|
||||
conformance problems at 16bpp.
|
||||
- clearing depth buffer with scissoring was broken, would segfault
|
||||
- OSMesaGetDepthBuffer() returned bad bytesPerValue value
|
||||
- fixed a line clipping bug (reported by Craig McDaniel)
|
||||
- fixed RGB color over/underflow bug for very tiny triangles
|
||||
Known problems:
|
||||
- NURBS or evaluator surfaces inside display lists don't always work
|
||||
|
||||
|
||||
3.4.2 May 17, 2001
|
||||
Bug fixes:
|
||||
- deleting the currently bound texture could cause bad problems
|
||||
- using fog could result in random vertex alpha values
|
||||
- AA triangle rendering could touch pixels outside right window bound
|
||||
- fixed byteswapping problem in clear_32bit_ximage() function
|
||||
- fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
|
||||
- fixed memory leak in glXUseXFont()
|
||||
- fragment sampling in AA triangle function was off by 1/2 pixel
|
||||
- Windows: reading pixels from framebuffer didn't always work
|
||||
- glConvolutionFilter2D could segfault or cause FP exception
|
||||
- fixed segfaults in FX and X drivers when using tex unit 1 but not 0
|
||||
- GL_NAND logicop didn't work right in RGBA mode
|
||||
- fixed a memory corruption bug in vertex buffer reset code
|
||||
- clearing the softwara alpha buffer with scissoring was broken
|
||||
- fixed a few color index mode fog bugs
|
||||
- fixed some bad assertions in color index mode
|
||||
- fixed FX line 'stipple' bug #420091
|
||||
- fixed stencil buffer clear width/height typo
|
||||
- fixed GL error glitches in gl[Client]ActiveTextureARB()
|
||||
- fixed Windows compilation problem in texutil.c
|
||||
- fixed 1/8-pixel AA triangle sampling error
|
||||
Changes:
|
||||
- optimized writing mono-colored pixel spans to X pixmaps
|
||||
- increased max viewport size to 2048 x 2048
|
||||
|
||||
|
||||
3.5 June 21, 2001
|
||||
New:
|
||||
- internals of Mesa divided into modular pieces (Keith Whitwell)
|
||||
- 100% OpenGL 1.2 conformance (passes all conformance tests)
|
||||
- new AA line algorithm
|
||||
- GL_EXT_convolution extension
|
||||
- GL_ARB_imaging subset
|
||||
- OSMesaCreateContextExt() function
|
||||
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
|
||||
- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
|
||||
- GL_EXT_fog_coord extension (Keith Whitwell)
|
||||
- GL_EXT_secondary_color extension (Keith Whitwell)
|
||||
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
|
||||
- GL_SGIX_depth_texture extension
|
||||
- GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
|
||||
- demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
|
||||
- GL_ARB_texture_env_combine extension
|
||||
- GL_ARB_texture_env_dot3 extension
|
||||
- GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
|
||||
- OSMesaCreateContextExt() function
|
||||
- libOSMesa.so library, contains the OSMesa driver interface
|
||||
- GL/glxext.h header file for GLX extensions
|
||||
- somewhat faster software texturing, fogging, depth testing
|
||||
- all color-index conformance tests now pass (only 8bpp tested)
|
||||
- SPARC assembly language TCL optimizations (David Miller)
|
||||
- GL_SGIS_generate_mipmap extension
|
||||
Bug Fixes:
|
||||
- fbiRev and tmuRev were unitialized when using Glide3
|
||||
- fixed a few color index mode conformance failures; all pass now
|
||||
- now appling antialiasing coverage to alpha after texturing
|
||||
- colors weren't getting clamped to [0,1] before color table lookup
|
||||
- fixed RISC alignment errors caused by COPY_4UBV macro
|
||||
- drawing wide, flat-shaded lines could cause a segfault
|
||||
- vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
|
||||
Changes:
|
||||
- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
|
||||
- new libOSMesa.so library, contains the OSMesa driver interface
|
||||
|
||||
|
||||
4.0 October 22, 2001
|
||||
New:
|
||||
- Mesa 4.0 implements the OpenGL 1.3 specification
|
||||
- GL_IBM_rasterpos_clip extension
|
||||
- GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
|
||||
- GL_ARB_texture_mirrored_repeat extension
|
||||
- WindML UGL driver (Stephane Raimbault)
|
||||
- added OSMESA_MAX_WIDTH/HEIGHT queries
|
||||
- attempted compiliation fixes for Solaris 5, 7 and 8
|
||||
- updated glext.h and glxext.h files
|
||||
- updated Windows driver (Karl Schultz)
|
||||
Bug fixes:
|
||||
- added some missing GLX 1.3 tokens to include/GL/glx.h
|
||||
- GL_COLOR_MATRIX changes weren't recognized by teximage functions
|
||||
- glCopyPixels with scale and bias was broken
|
||||
- glRasterPos with lighting could segfault
|
||||
- glDeleteTextures could leave a dangling pointer
|
||||
- Proxy textures for cube maps didn't work
|
||||
- fixed a number of 16-bit color channel bugs
|
||||
- fixed a few minor memory leaks
|
||||
- GLX context sharing was broken in 3.5
|
||||
- fixed state-update bugs in glPopClientAttrib()
|
||||
- fixed glDrawRangeElements() bug
|
||||
- fixed a glPush/PopAttrib() bug related to texture binding
|
||||
- flat-shaded, textured lines were broken
|
||||
- fixed a dangling pointer problem in the XMesa code (Chris Burghart)
|
||||
- lighting didn't always produce the correct alpha value
|
||||
- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
|
||||
|
||||
4.0.1 December 17, 2001
|
||||
New:
|
||||
- better sub-pixel sample positions for AA triangles (Ray Tice)
|
||||
- slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
|
||||
Bug fixes:
|
||||
- added missing break statements in glGet*() for multisample cases
|
||||
- fixed uninitialized hash table mutex bug (display lists / texobjs)
|
||||
- fixed bad teximage error check conditional (bug 476846)
|
||||
- fixed demos readtex.c compilation problem on Windows (Karl Schultz)
|
||||
- added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
|
||||
- silence some compiler warnings (gcc 2.96)
|
||||
- enable the #define GL_VERSION_1_3 in GL/gl.h
|
||||
- added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
|
||||
- fixed glu.h typedef problem found with MSDev 6.0
|
||||
- build libGL.so with -Bsymbolic (fixes bug found with Chromium)
|
||||
- added missing 'const' to glXGetContextIDEXT() in glxext.h
|
||||
- fixed a few glXGetProcAddress() errors (texture compression, etc)
|
||||
- fixed start index bug in compiled vertex arrays (Keith)
|
||||
- fixed compilation problems in src/SPARC/glapi_sparc.S
|
||||
- fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
|
||||
- use glXGetProcAddressARB in GLUT to avoid extension linking problems
|
||||
- provoking vertex of flat-shaded, color-index triangles was wrong
|
||||
- fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
|
||||
- glTexParameter didn't flush the vertex buffer (Ray Tice)
|
||||
- feedback attributes for glDraw/CopyPixels and glBitmap were wrong
|
||||
- fixed bug in normal length caching (ParaView lighting bug)
|
||||
|
||||
@@ -2,33 +2,42 @@
|
||||
|
||||
GLincludedir = $(includedir)/GL
|
||||
|
||||
if HAVE_FX
|
||||
INC_FX = fxmesa.h
|
||||
INC_GGI = ggimesa.h
|
||||
INC_OSMESA = osmesa.h
|
||||
INC_SVGA = svgamesa.h
|
||||
INC_X11 = glx.h glxext.h glx_mangle.h xmesa.h xmesa_x.h xmesa_xf86.h
|
||||
INC_GLUT = glut.h glutf90.h
|
||||
|
||||
if HAVE_FX
|
||||
sel_inc_fx = $(INC_FX)
|
||||
endif
|
||||
|
||||
if HAVE_GGI
|
||||
INC_GGI = ggimesa.h
|
||||
sel_inc_ggi = $(INC_GGI)
|
||||
endif
|
||||
|
||||
if HAVE_OSMESA
|
||||
INC_OSMESA = osmesa.h
|
||||
sel_inc_osmesa = $(INC_OSMESA)
|
||||
endif
|
||||
|
||||
if HAVE_SVGA
|
||||
INC_SVGA = svgamesa.h
|
||||
sel_inc_svga = $(INC_SVGA)
|
||||
endif
|
||||
|
||||
if HAVE_X11
|
||||
INC_X11 = glx.h glx_mangle.h xmesa.h xmesa_x.h xmesa_xf86.h
|
||||
sel_inc_x11 = $(INC_X11)
|
||||
endif
|
||||
|
||||
if NEED_GLUT
|
||||
INC_GLUT = glut.h
|
||||
sel_inc_glut = $(INC_GLUT)
|
||||
endif
|
||||
|
||||
EXTRA_DIST = fxmesa.h ggimesa.h osmesa.h svgamesa.h \
|
||||
glx.h glx_mangle.h xmesa.h xmesa_x.h xmesa_xf86.h
|
||||
|
||||
GLinclude_HEADERS = gl.h gl_mangle.h glu.h glu_mangle.h \
|
||||
EXTRA_HEADERS = amesa.h dosmesa.h foomesa.h glut_h.dja mesa_wgl.h mglmesa.h \
|
||||
vms_x_fix.h wmesa.h \
|
||||
$(INC_FX) $(INC_GGI) $(INC_OSMESA) $(INC_SVGA) $(INC_X11) $(INC_GLUT)
|
||||
|
||||
GLinclude_HEADERS = gl.h glext.h gl_mangle.h glu.h glu_mangle.h \
|
||||
$(sel_inc_fx) $(sel_inc_ggi) $(sel_inc_osmesa) $(sel_inc_svga) \
|
||||
$(sel_inc_x11) $(sel_inc_glut)
|
||||
include $(top_srcdir)/common_rules.make
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/* $Id: amesa.h,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
|
||||
/* $Id: amesa.h,v 1.2 2000/02/09 19:03:28 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.1
|
||||
* Version: 3.3
|
||||
*
|
||||
* Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -25,25 +25,17 @@
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* $Log: amesa.h,v $
|
||||
* Revision 1.1 1999/08/19 00:55:40 jtg
|
||||
* Initial revision
|
||||
*
|
||||
* Revision 1.1 1999/03/16 01:24:13 brianp
|
||||
* initial check-in
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
/* Allegro (DJGPP) driver by Bernhard Tschirren (bernie-t@geocities.com) */
|
||||
|
||||
|
||||
|
||||
#ifndef AMESA_H
|
||||
#define AMESA_H
|
||||
|
||||
|
||||
#define AMESA_MAJOR_VERSION 3
|
||||
#define AMESA_MINOR_VERSION 3
|
||||
|
||||
|
||||
typedef struct amesa_visual *AMesaVisual;
|
||||
typedef struct amesa_buffer *AMesaBuffer;
|
||||
typedef struct amesa_context *AMesaContext;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/* $Id: fxmesa.h,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
|
||||
/* $Id: fxmesa.h,v 1.4 2001/09/23 16:06:13 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.1
|
||||
* Copyright (C) 1995-1999 Brian Paul
|
||||
* Version: 4.0
|
||||
* Copyright (C) 1995-2001 Brian Paul
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
@@ -21,23 +21,6 @@
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* $Log: fxmesa.h,v $
|
||||
* Revision 1.1 1999/08/19 00:55:40 jtg
|
||||
* Initial revision
|
||||
*
|
||||
* Revision 3.2 1999/01/03 02:46:31 brianp
|
||||
* now using GLAPI and GLAPIENTRY keywords (Ted Jump)
|
||||
*
|
||||
* Revision 3.1 1998/04/01 03:00:28 brianp
|
||||
* updated for v0.24 of 3Dfx/Glide driver
|
||||
*
|
||||
* Revision 3.0 1998/02/20 05:04:45 brianp
|
||||
* initial rev
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* FXMesa - 3Dfx Glide driver for Mesa. Contributed by David Bucciarelli
|
||||
*
|
||||
@@ -57,7 +40,7 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#define FXMESA_MAJOR_VERSION 3
|
||||
#define FXMESA_MAJOR_VERSION 4
|
||||
#define FXMESA_MINOR_VERSION 0
|
||||
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/* $Id: ggimesa.h,v 1.2 1999/08/23 22:34:08 jtaylor Exp $ */
|
||||
/* $Id: ggimesa.h,v 1.3 2000/02/09 19:03:28 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.1
|
||||
* Copyright (C) 1995-1998 Brian Paul
|
||||
* Version: 3.3
|
||||
* Copyright (C) 1995-2000 Brian Paul
|
||||
* Copyright (C) 1998 Uwe Maurer
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
@@ -22,23 +22,14 @@
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* $Log: ggimesa.h,v $
|
||||
* Revision 1.2 1999/08/23 22:34:08 jtaylor
|
||||
* Misc small cleanups
|
||||
*
|
||||
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
|
||||
* Imported sources
|
||||
*
|
||||
* Revision 1.2 1998/09/29 01:46:40 brianp
|
||||
* applied Emmanuel Marty's patches for latest GGI
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef GGIMESA_H
|
||||
#define GGIMESA_H
|
||||
|
||||
|
||||
#define GGIMESA_MAJOR_VERSION 3
|
||||
#define GGIMESA_MINOR_VERSION 3
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
1724
include/GL/gl.h
1724
include/GL/gl.h
File diff suppressed because it is too large
Load Diff
@@ -1,10 +1,10 @@
|
||||
/* $Id: gl_mangle.h,v 1.3 1999/11/04 00:43:09 miklos Exp $ */
|
||||
/* $Id: gl_mangle.h,v 1.7.2.2 2001/12/13 19:07:28 kschultz Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.1
|
||||
* Version: 4.0.1
|
||||
*
|
||||
* Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -396,6 +396,8 @@
|
||||
#define glTexSubImage3DEXT mglTexSubImage3DEXT
|
||||
#define glCopyTexSubImage3DEXT mglCopyTexSubImage3DEXT
|
||||
#define glColorTable mglColorTable
|
||||
#define glColorTableParameteriv mglColorTableParameteriv
|
||||
#define glColorTableParameterfv mglColorTableParameterfv
|
||||
#define glColorSubTable mglColorSubTable
|
||||
#define glGetColorTable mglGetColorTable
|
||||
#define glGetColorTableParameteriv mglGetColorTableParameteriv
|
||||
@@ -533,5 +535,211 @@
|
||||
#define glCopyColorTable mglCopyColorTable
|
||||
#define glLockArraysEXT mglLockArraysEXT
|
||||
#define glUnlockArraysEXT mglUnlockArraysEXT
|
||||
#define glGetFinalCombinerInputParameterivNV mglGetFinalCombinerInputParameterivNV
|
||||
#define glGetFinalCombinerInputParameterfvNV mglGetFinalCombinerInputParameterfvNV
|
||||
#define glGetCombinerOutputParameterivNV mglGetCombinerOutputParameterivNV
|
||||
#define glGetCombinerOutputParameterfvNV mglGetCombinerOutputParameterfvNV
|
||||
#define glGetCombinerInputParameterivNV mglGetCombinerInputParameterivNV
|
||||
#define glGetCombinerInputParameterfvNV mglGetCombinerInputParameterfvNV
|
||||
#define glFinalCombinerInputNV mglFinalCombinerInputNV
|
||||
#define glCombinerOutputNV mglCombinerOutputNV
|
||||
#define glCombinerInputNV mglCombinerInputNV
|
||||
#define glCombinerParameteriNV mglCombinerParameteriNV
|
||||
#define glCombinerParameterivNV mglCombinerParameterivNV
|
||||
#define glCombinerParameterfNV mglCombinerParameterfNV
|
||||
#define glCombinerParameterfvNV mglCombinerParameterfvNV
|
||||
#define glVertexArrayRangeNV mglVertexArrayRangeNV
|
||||
#define glFlushVertexArrayRangeNV mglFlushVertexArrayRangeNV
|
||||
#define glVertexWeightPointerEXT mglVertexWeightPointerEXT
|
||||
#define glVertexWeightfvEXT mglVertexWeightfvEXT
|
||||
#define glVertexWeightfEXT mglVertexWeightfEXT
|
||||
#define glBlendFuncSeparateEXT mglBlendFuncSeparateEXT
|
||||
#define glFogCoordPointerEXT mglFogCoordPointerEXT
|
||||
#define glFogCoorddEXT mglFogCoorddEXT
|
||||
#define glFogCoordfvEXT mglFogCoordfvEXT
|
||||
#define glFogCoorddvEXT mglFogCoorddvEXT
|
||||
#define glFogCoordfEXT mglFogCoordfEXT
|
||||
#define glLightEnviSGIX mglLightEnviSGIX
|
||||
#define glGetFragmentMaterialivSGIX mglGetFragmentMaterialivSGIX
|
||||
#define glGetFragmentMaterialfvSGIX mglGetFragmentMaterialfvSGIX
|
||||
#define glGetFragmentLightivSGIX mglGetFragmentLightivSGIX
|
||||
#define glGetFragmentLightfvSGIX mglGetFragmentLightfvSGIX
|
||||
#define glFragmentMaterialivSGIX mglFragmentMaterialivSGIX
|
||||
#define glFragmentMaterialiSGIX mglFragmentMaterialiSGIX
|
||||
#define glFragmentMaterialfvSGIX mglFragmentMaterialfvSGIX
|
||||
#define glFragmentMaterialfSGIX mglFragmentMaterialfSGIX
|
||||
#define glFragmentLightModelivSGIX mglFragmentLightModelivSGIX
|
||||
#define glFragmentLightModeliSGIX mglFragmentLightModeliSGIX
|
||||
#define glFragmentLightModelfvSGIX mglFragmentLightModelfvSGIX
|
||||
#define glFragmentLightModelfSGIX mglFragmentLightModelfSGIX
|
||||
#define glFragmentLightivSGIX mglFragmentLightivSGIX
|
||||
#define glFragmentLightiSGIX mglFragmentLightiSGIX
|
||||
#define glFragmentLightfvSGIX mglFragmentLightfvSGIX
|
||||
#define glFragmentLightfSGIX mglFragmentLightfSGIX
|
||||
#define glFragmentColorMaterialSGIX mglFragmentColorMaterialSGIX
|
||||
#define glCullParameterdvEXT mglCullParameterdvEXT
|
||||
#define glCullParameterfvEXT mglCullParameterfvEXT
|
||||
#define glIndexFuncEXT mglIndexFuncEXT
|
||||
#define glIndexMaterialEXT mglIndexMaterialEXT
|
||||
#define glListParameterivSGIX mglListParameterivSGIX
|
||||
#define glListParameteriSGIX mglListParameteriSGIX
|
||||
#define glListParameterfvSGIX mglListParameterfvSGIX
|
||||
#define glListParameterfSGIX mglListParameterfSGIX
|
||||
#define glGetListParameterivSGIX mglGetListParameterivSGIX
|
||||
#define glGetListParameterfvSGIX mglGetListParameterfvSGIX
|
||||
#define glHintPGI mglHintPGI
|
||||
#define glCopyColorSubTableEXT mglCopyColorSubTableEXT
|
||||
#define glFlushRasterSGIX mglFlushRasterSGIX
|
||||
#define glReferencePlaneSGIX mglReferencePlaneSGIX
|
||||
#define glTagSampleBufferSGIX mglTagSampleBufferSGIX
|
||||
#define glFrameZoomSGIX mglFrameZoomSGIX
|
||||
#define glGetInstrumentsSGIX mglGetInstrumentsSGIX
|
||||
#define glPollInstrumentsSGIX mglPollInstrumentsSGIX
|
||||
#define glReadInstrumentsSGIX mglReadInstrumentsSGIX
|
||||
#define glStopInstrumentsSGIX mglStopInstrumentsSGIX
|
||||
#define glStartInstrumentsSGIX mglStartInstrumentsSGIX
|
||||
#define glInstrumentsBufferSGIX mglInstrumentsBufferSGIX
|
||||
#define glPointParameterfvSGIS mglPointParameterfvSGIS
|
||||
#define glPointParameterfSGIS mglPointParameterfSGIS
|
||||
#define glSpriteParameterivSGIX mglSpriteParameterivSGIX
|
||||
#define glSpriteParameteriSGIX mglSpriteParameteriSGIX
|
||||
#define glSpriteParameterfvSGIX mglSpriteParameterfvSGIX
|
||||
#define glSpriteParameterfSGIX mglSpriteParameterfSGIX
|
||||
#define glSamplePatternSGIS mglSamplePatternSGIS
|
||||
#define glSampleMaskSGIS mglSampleMaskSGIS
|
||||
#define glSharpenTexFuncSGIS mglSharpenTexFuncSGIS
|
||||
#define glGetSharpenTexFuncSGIS mglGetSharpenTexFuncSGIS
|
||||
#define glGetDetailTexFuncSGIS mglGetDetailTexFuncSGIS
|
||||
#define glDetailTexFuncSGIS mglDetailTexFuncSGIS
|
||||
#define glTexSubImage4DSGIS mglTexSubImage4DSGIS
|
||||
#define glTexImage4DSGIS mglTexImage4DSGIS
|
||||
#define glGetPixelTexGenParameterivSGIS mglGetPixelTexGenParameterivSGIS
|
||||
#define glGetPixelTexGenParameterfvSGIS mglGetPixelTexGenParameterfvSGIS
|
||||
#define glPixelTexGenParameteriSGIS mglPixelTexGenParameteriSGIS
|
||||
#define glPixelTexGenParameterfSGIS mglPixelTexGenParameterfSGIS
|
||||
#define glPixelTexGenParameterivSGIS mglPixelTexGenParameterivSGIS
|
||||
#define glPixelTexGenParameterfvSGIS mglPixelTexGenParameterfvSGIS
|
||||
#define glPixelTexGenSGIX mglPixelTexGenSGIX
|
||||
#define glGetColorTableParameterivSGI mglGetColorTableParameterivSGI
|
||||
#define glGetColorTableParameterfvSGI mglGetColorTableParameterfvSGI
|
||||
#define glGetColorTableSGI mglGetColorTableSGI
|
||||
#define glCopyColorTableSGI mglCopyColorTableSGI
|
||||
#define glColorTableParameterivSGI mglColorTableParameterivSGI
|
||||
#define glColorTableParameterfvSGI mglColorTableParameterfvSGI
|
||||
#define glColorTableSGI mglColorTableSGI
|
||||
#define glSeparableFilter2DEXT mglSeparableFilter2DEXT
|
||||
#define glGetSeparableFilterEXT mglGetSeparableFilterEXT
|
||||
#define glGetConvolutionParameterfvEXT mglGetConvolutionParameterfvEXT
|
||||
#define glGetConvolutionParameterivEXT mglGetConvolutionParameterivEXT
|
||||
#define glGetConvolutionFilterEXT mglGetConvolutionFilterEXT
|
||||
#define glCopyConvolutionFilter2DEXT mglCopyConvolutionFilter2DEXT
|
||||
#define glCopyConvolutionFilter1DEXT mglCopyConvolutionFilter1DEXT
|
||||
#define glConvolutionParameterivEXT mglConvolutionParameterivEXT
|
||||
#define glConvolutionParameteriEXT mglConvolutionParameteriEXT
|
||||
#define glConvolutionParameterfvEXT mglConvolutionParameterfvEXT
|
||||
#define glConvolutionParameterfEXT mglConvolutionParameterfEXT
|
||||
#define glConvolutionFilter2DEXT mglConvolutionFilter2DEXT
|
||||
#define glConvolutionFilter1DEXT mglConvolutionFilter1DEXT
|
||||
#define glResetMinmaxEXT mglResetMinmaxEXT
|
||||
#define glResetHistogramEXT mglResetHistogramEXT
|
||||
#define glMinmaxEXT mglMinmaxEXT
|
||||
#define glHistogramEXT mglHistogramEXT
|
||||
#define glGetMinmaxParameterivEXT mglGetMinmaxParameterivEXT
|
||||
#define glGetMinmaxParameterfvEXT mglGetMinmaxParameterfvEXT
|
||||
#define glGetMinmaxEXT mglGetMinmaxEXT
|
||||
#define glGetHistogramParameterivEXT mglGetHistogramParameterivEXT
|
||||
#define glGetHistogramParameterfvEXT mglGetHistogramParameterfvEXT
|
||||
#define glGetHistogramEXT mglGetHistogramEXT
|
||||
#define glCopyTexSubImage2DEXT mglCopyTexSubImage2DEXT
|
||||
#define glCopyTexSubImage1DEXT mglCopyTexSubImage1DEXT
|
||||
#define glCopyTexImage2DEXT mglCopyTexImage2DEXT
|
||||
#define glCopyTexImage1DEXT mglCopyTexImage1DEXT
|
||||
#define glTexSubImage2DEXT mglTexSubImage2DEXT
|
||||
#define glTexSubImage1DEXT mglTexSubImage1DEXT
|
||||
#define glSampleCoverageARB mglSampleCoverageARB
|
||||
#define glSamplePassARB mglSamplePassARB
|
||||
#define glMultTransposeMatrixfARB mglMultTransposeMatrixfARB
|
||||
#define glMultTransposeMatrixdARB mglMultTransposeMatrixdARB
|
||||
#define glLoadTransposeMatrixfARB mglLoadTransposeMatrixfARB
|
||||
#define glLoadTransposeMatrixdARB mglLoadTransposeMatrixdARB
|
||||
#define glSecondaryColor3fEXT mglSecondaryColor3fEXT
|
||||
#define glSecondaryColor3ubEXT mglSecondaryColor3ubEXT
|
||||
#define glSecondaryColor3uivEXT mglSecondaryColor3uivEXT
|
||||
#define glSecondaryColor3ubvEXT mglSecondaryColor3ubvEXT
|
||||
#define glSecondaryColor3svEXT mglSecondaryColor3svEXT
|
||||
#define glSecondaryColor3ivEXT mglSecondaryColor3ivEXT
|
||||
#define glSecondaryColor3fvEXT mglSecondaryColor3fvEXT
|
||||
#define glSecondaryColor3dvEXT mglSecondaryColor3dvEXT
|
||||
#define glSecondaryColor3bvEXT mglSecondaryColor3bvEXT
|
||||
#define glSecondaryColor3usvEXT mglSecondaryColor3usvEXT
|
||||
#define glSecondaryColorPointerEXT mglSecondaryColorPointerEXT
|
||||
#define glSecondaryColor3iEXT mglSecondaryColor3iEXT
|
||||
#define glSecondaryColor3dEXT mglSecondaryColor3dEXT
|
||||
#define glSecondaryColor3bEXT mglSecondaryColor3bEXT
|
||||
#define glSecondaryColor3uiEXT mglSecondaryColor3uiEXT
|
||||
#define glSecondaryColor3usEXT mglSecondaryColor3usEXT
|
||||
#define glSecondaryColor3sEXT mglSecondaryColor3sEXT
|
||||
|
||||
/* 1.3 */
|
||||
#define glActiveTexture mglActiveTexture
|
||||
#define glClientActiveTexture mglClientActiveTexture
|
||||
#define glSampleCoverage mglSampleCoverage
|
||||
#define glSamplePass mglSamplePass
|
||||
#define glMultTransposeMatrixf mglMultTransposeMatrixf
|
||||
#define glMultTransposeMatrixd mglMultTransposeMatrixd
|
||||
#define glLoadTransposeMatrixf mglLoadTransposeMatrixf
|
||||
#define glLoadTransposeMatrixd mglLoadTransposeMatrixd
|
||||
#define glGetCompressedTexImage mglGetCompressedTexImage
|
||||
#define glGetCompressedTexImageARB mglGetCompressedTexImageARB
|
||||
#define glCompressedTexSubImage3D mglCompressedTexSubImage3D
|
||||
#define glCompressedTexSubImage2D mglCompressedTexSubImage2D
|
||||
#define glCompressedTexSubImage1D mglCompressedTexSubImage1D
|
||||
#define glCompressedTexImage3D mglCompressedTexImage3D
|
||||
#define glCompressedTexImage2D mglCompressedTexImage2D
|
||||
#define glCompressedTexImage1D mglCompressedTexImage1D
|
||||
#define glCompressedTexSubImage3DARB mglCompressedTexSubImage3DARB
|
||||
#define glCompressedTexSubImage2DARB mglCompressedTexSubImage2DARB
|
||||
#define glCompressedTexSubImage1DARB mglCompressedTexSubImage1DARB
|
||||
#define glCompressedTexImage3DARB mglCompressedTexImage3DARB
|
||||
#define glCompressedTexImage2DARB mglCompressedTexImage2DARB
|
||||
#define glCompressedTexImage1DARB mglCompressedTexImage1DARB
|
||||
#define glMultiTexCoord1d mglMultiTexCoord1d
|
||||
#define glMultiTexCoord1dv mglMultiTexCoord1dv
|
||||
#define glMultiTexCoord1f mglMultiTexCoord1f
|
||||
#define glMultiTexCoord1fv mglMultiTexCoord1fv
|
||||
#define glMultiTexCoord1i mglMultiTexCoord1i
|
||||
#define glMultiTexCoord1iv mglMultiTexCoord1iv
|
||||
#define glMultiTexCoord1s mglMultiTexCoord1s
|
||||
#define glMultiTexCoord1sv mglMultiTexCoord1sv
|
||||
#define glMultiTexCoord2d mglMultiTexCoord2d
|
||||
#define glMultiTexCoord2dv mglMultiTexCoord2dv
|
||||
#define glMultiTexCoord2f mglMultiTexCoord2f
|
||||
#define glMultiTexCoord2fv mglMultiTexCoord2fv
|
||||
#define glMultiTexCoord2i mglMultiTexCoord2i
|
||||
#define glMultiTexCoord2iv mglMultiTexCoord2iv
|
||||
#define glMultiTexCoord2s mglMultiTexCoord2s
|
||||
#define glMultiTexCoord2sv mglMultiTexCoord2sv
|
||||
#define glMultiTexCoord3d mglMultiTexCoord3d
|
||||
#define glMultiTexCoord3dv mglMultiTexCoord3dv
|
||||
#define glMultiTexCoord3f mglMultiTexCoord3f
|
||||
#define glMultiTexCoord3fv mglMultiTexCoord3fv
|
||||
#define glMultiTexCoord3i mglMultiTexCoord3i
|
||||
#define glMultiTexCoord3iv mglMultiTexCoord3iv
|
||||
#define glMultiTexCoord3s mglMultiTexCoord3s
|
||||
#define glMultiTexCoord3sv mglMultiTexCoord3sv
|
||||
#define glMultiTexCoord4d mglMultiTexCoord4d
|
||||
#define glMultiTexCoord4dv mglMultiTexCoord4dv
|
||||
#define glMultiTexCoord4f mglMultiTexCoord4f
|
||||
#define glMultiTexCoord4fv mglMultiTexCoord4fv
|
||||
#define glMultiTexCoord4i mglMultiTexCoord4i
|
||||
#define glMultiTexCoord4iv mglMultiTexCoord4iv
|
||||
#define glMultiTexCoord4s mglMultiTexCoord4s
|
||||
#define glMultiTexCoord4sv mglMultiTexCoord4sv
|
||||
|
||||
|
||||
/* Internal symbols which may collide with other OpenGL implementations. */
|
||||
#define __glCoreCreateContext __mglCoreCreateContext
|
||||
#define __glCoreNopDispatch __mglCoreNopDispatch
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
4402
include/GL/glext.h
Normal file
4402
include/GL/glext.h
Normal file
File diff suppressed because it is too large
Load Diff
769
include/GL/glu.h
769
include/GL/glu.h
@@ -1,486 +1,327 @@
|
||||
/* $Id: glu.h,v 1.16 1999/11/11 03:21:43 kendallb Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.3
|
||||
*
|
||||
* Copyright (C) 1995-1999 Brian Paul
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the Free
|
||||
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef GLU_H
|
||||
#define GLU_H
|
||||
** License Applicability. Except to the extent portions of this file are
|
||||
** made subject to an alternative license as permitted in the SGI Free
|
||||
** Software License B, Version 1.1 (the "License"), the contents of this
|
||||
** file are subject only to the provisions of the License. You may not use
|
||||
** this file except in compliance with the License. You may obtain a copy
|
||||
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
|
||||
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
|
||||
**
|
||||
** http://oss.sgi.com/projects/FreeB
|
||||
**
|
||||
** Note that, as provided in the License, the Software is distributed on an
|
||||
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
|
||||
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
|
||||
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
|
||||
**
|
||||
** Original Code. The Original Code is: OpenGL Sample Implementation,
|
||||
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
|
||||
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
|
||||
** Copyright in any portions created by third parties is as indicated
|
||||
** elsewhere herein. All Rights Reserved.
|
||||
**
|
||||
** Additional Notice Provisions: This software was created using the
|
||||
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
|
||||
** not been independently verified as being compliant with the OpenGL(R)
|
||||
** version 1.2.1 Specification.
|
||||
*/
|
||||
|
||||
#ifndef __glu_h__
|
||||
#define __glu_h__
|
||||
|
||||
#if defined(USE_MGL_NAMESPACE)
|
||||
#include "glu_mangle.h"
|
||||
#endif
|
||||
|
||||
#include <GL/gl.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*************************************************************/
|
||||
|
||||
#include "GL/gl.h"
|
||||
/* Extensions */
|
||||
#define GLU_EXT_object_space_tess 1
|
||||
#define GLU_EXT_nurbs_tessellator 1
|
||||
|
||||
/* to facilitate clean DLL building ... */
|
||||
#if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN32__))
|
||||
# if defined(_MSC_VER) && defined(BUILD_GLU32) /* tag specify we're building mesa as a DLL */
|
||||
# define GLUAPI __declspec(dllexport)
|
||||
# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
|
||||
# define GLUAPI __declspec(dllimport)
|
||||
# else /* for use with static link lib build of Win32 edition only */
|
||||
# define GLUAPI extern
|
||||
# endif /* _STATIC_MESA support */
|
||||
/* Boolean */
|
||||
#define GLU_FALSE 0
|
||||
#define GLU_TRUE 1
|
||||
|
||||
/* Version */
|
||||
#define GLU_VERSION_1_1 1
|
||||
#define GLU_VERSION_1_2 1
|
||||
#define GLU_VERSION_1_3 1
|
||||
|
||||
/* StringName */
|
||||
#define GLU_VERSION 100800
|
||||
#define GLU_EXTENSIONS 100801
|
||||
|
||||
/* ErrorCode */
|
||||
#define GLU_INVALID_ENUM 100900
|
||||
#define GLU_INVALID_VALUE 100901
|
||||
#define GLU_OUT_OF_MEMORY 100902
|
||||
#define GLU_INVALID_OPERATION 100904
|
||||
|
||||
/* NurbsDisplay */
|
||||
/* GLU_FILL */
|
||||
#define GLU_OUTLINE_POLYGON 100240
|
||||
#define GLU_OUTLINE_PATCH 100241
|
||||
|
||||
/* NurbsCallback */
|
||||
#define GLU_NURBS_ERROR 100103
|
||||
#define GLU_ERROR 100103
|
||||
#define GLU_NURBS_BEGIN 100164
|
||||
#define GLU_NURBS_BEGIN_EXT 100164
|
||||
#define GLU_NURBS_VERTEX 100165
|
||||
#define GLU_NURBS_VERTEX_EXT 100165
|
||||
#define GLU_NURBS_NORMAL 100166
|
||||
#define GLU_NURBS_NORMAL_EXT 100166
|
||||
#define GLU_NURBS_COLOR 100167
|
||||
#define GLU_NURBS_COLOR_EXT 100167
|
||||
#define GLU_NURBS_TEXTURE_COORD 100168
|
||||
#define GLU_NURBS_TEX_COORD_EXT 100168
|
||||
#define GLU_NURBS_END 100169
|
||||
#define GLU_NURBS_END_EXT 100169
|
||||
#define GLU_NURBS_BEGIN_DATA 100170
|
||||
#define GLU_NURBS_BEGIN_DATA_EXT 100170
|
||||
#define GLU_NURBS_VERTEX_DATA 100171
|
||||
#define GLU_NURBS_VERTEX_DATA_EXT 100171
|
||||
#define GLU_NURBS_NORMAL_DATA 100172
|
||||
#define GLU_NURBS_NORMAL_DATA_EXT 100172
|
||||
#define GLU_NURBS_COLOR_DATA 100173
|
||||
#define GLU_NURBS_COLOR_DATA_EXT 100173
|
||||
#define GLU_NURBS_TEXTURE_COORD_DATA 100174
|
||||
#define GLU_NURBS_TEX_COORD_DATA_EXT 100174
|
||||
#define GLU_NURBS_END_DATA 100175
|
||||
#define GLU_NURBS_END_DATA_EXT 100175
|
||||
|
||||
/* NurbsError */
|
||||
#define GLU_NURBS_ERROR1 100251
|
||||
#define GLU_NURBS_ERROR2 100252
|
||||
#define GLU_NURBS_ERROR3 100253
|
||||
#define GLU_NURBS_ERROR4 100254
|
||||
#define GLU_NURBS_ERROR5 100255
|
||||
#define GLU_NURBS_ERROR6 100256
|
||||
#define GLU_NURBS_ERROR7 100257
|
||||
#define GLU_NURBS_ERROR8 100258
|
||||
#define GLU_NURBS_ERROR9 100259
|
||||
#define GLU_NURBS_ERROR10 100260
|
||||
#define GLU_NURBS_ERROR11 100261
|
||||
#define GLU_NURBS_ERROR12 100262
|
||||
#define GLU_NURBS_ERROR13 100263
|
||||
#define GLU_NURBS_ERROR14 100264
|
||||
#define GLU_NURBS_ERROR15 100265
|
||||
#define GLU_NURBS_ERROR16 100266
|
||||
#define GLU_NURBS_ERROR17 100267
|
||||
#define GLU_NURBS_ERROR18 100268
|
||||
#define GLU_NURBS_ERROR19 100269
|
||||
#define GLU_NURBS_ERROR20 100270
|
||||
#define GLU_NURBS_ERROR21 100271
|
||||
#define GLU_NURBS_ERROR22 100272
|
||||
#define GLU_NURBS_ERROR23 100273
|
||||
#define GLU_NURBS_ERROR24 100274
|
||||
#define GLU_NURBS_ERROR25 100275
|
||||
#define GLU_NURBS_ERROR26 100276
|
||||
#define GLU_NURBS_ERROR27 100277
|
||||
#define GLU_NURBS_ERROR28 100278
|
||||
#define GLU_NURBS_ERROR29 100279
|
||||
#define GLU_NURBS_ERROR30 100280
|
||||
#define GLU_NURBS_ERROR31 100281
|
||||
#define GLU_NURBS_ERROR32 100282
|
||||
#define GLU_NURBS_ERROR33 100283
|
||||
#define GLU_NURBS_ERROR34 100284
|
||||
#define GLU_NURBS_ERROR35 100285
|
||||
#define GLU_NURBS_ERROR36 100286
|
||||
#define GLU_NURBS_ERROR37 100287
|
||||
|
||||
/* NurbsProperty */
|
||||
#define GLU_AUTO_LOAD_MATRIX 100200
|
||||
#define GLU_CULLING 100201
|
||||
#define GLU_SAMPLING_TOLERANCE 100203
|
||||
#define GLU_DISPLAY_MODE 100204
|
||||
#define GLU_PARAMETRIC_TOLERANCE 100202
|
||||
#define GLU_SAMPLING_METHOD 100205
|
||||
#define GLU_U_STEP 100206
|
||||
#define GLU_V_STEP 100207
|
||||
#define GLU_NURBS_MODE 100160
|
||||
#define GLU_NURBS_MODE_EXT 100160
|
||||
#define GLU_NURBS_TESSELLATOR 100161
|
||||
#define GLU_NURBS_TESSELLATOR_EXT 100161
|
||||
#define GLU_NURBS_RENDERER 100162
|
||||
#define GLU_NURBS_RENDERER_EXT 100162
|
||||
|
||||
/* NurbsSampling */
|
||||
#define GLU_OBJECT_PARAMETRIC_ERROR 100208
|
||||
#define GLU_OBJECT_PARAMETRIC_ERROR_EXT 100208
|
||||
#define GLU_OBJECT_PATH_LENGTH 100209
|
||||
#define GLU_OBJECT_PATH_LENGTH_EXT 100209
|
||||
#define GLU_PATH_LENGTH 100215
|
||||
#define GLU_PARAMETRIC_ERROR 100216
|
||||
#define GLU_DOMAIN_DISTANCE 100217
|
||||
|
||||
/* NurbsTrim */
|
||||
#define GLU_MAP1_TRIM_2 100210
|
||||
#define GLU_MAP1_TRIM_3 100211
|
||||
|
||||
/* QuadricDrawStyle */
|
||||
#define GLU_POINT 100010
|
||||
#define GLU_LINE 100011
|
||||
#define GLU_FILL 100012
|
||||
#define GLU_SILHOUETTE 100013
|
||||
|
||||
/* QuadricCallback */
|
||||
/* GLU_ERROR */
|
||||
|
||||
/* QuadricNormal */
|
||||
#define GLU_SMOOTH 100000
|
||||
#define GLU_FLAT 100001
|
||||
#define GLU_NONE 100002
|
||||
|
||||
/* QuadricOrientation */
|
||||
#define GLU_OUTSIDE 100020
|
||||
#define GLU_INSIDE 100021
|
||||
|
||||
/* TessCallback */
|
||||
#define GLU_TESS_BEGIN 100100
|
||||
#define GLU_BEGIN 100100
|
||||
#define GLU_TESS_VERTEX 100101
|
||||
#define GLU_VERTEX 100101
|
||||
#define GLU_TESS_END 100102
|
||||
#define GLU_END 100102
|
||||
#define GLU_TESS_ERROR 100103
|
||||
#define GLU_TESS_EDGE_FLAG 100104
|
||||
#define GLU_EDGE_FLAG 100104
|
||||
#define GLU_TESS_COMBINE 100105
|
||||
#define GLU_TESS_BEGIN_DATA 100106
|
||||
#define GLU_TESS_VERTEX_DATA 100107
|
||||
#define GLU_TESS_END_DATA 100108
|
||||
#define GLU_TESS_ERROR_DATA 100109
|
||||
#define GLU_TESS_EDGE_FLAG_DATA 100110
|
||||
#define GLU_TESS_COMBINE_DATA 100111
|
||||
|
||||
/* TessContour */
|
||||
#define GLU_CW 100120
|
||||
#define GLU_CCW 100121
|
||||
#define GLU_INTERIOR 100122
|
||||
#define GLU_EXTERIOR 100123
|
||||
#define GLU_UNKNOWN 100124
|
||||
|
||||
/* TessProperty */
|
||||
#define GLU_TESS_WINDING_RULE 100140
|
||||
#define GLU_TESS_BOUNDARY_ONLY 100141
|
||||
#define GLU_TESS_TOLERANCE 100142
|
||||
|
||||
/* TessError */
|
||||
#define GLU_TESS_ERROR1 100151
|
||||
#define GLU_TESS_ERROR2 100152
|
||||
#define GLU_TESS_ERROR3 100153
|
||||
#define GLU_TESS_ERROR4 100154
|
||||
#define GLU_TESS_ERROR5 100155
|
||||
#define GLU_TESS_ERROR6 100156
|
||||
#define GLU_TESS_ERROR7 100157
|
||||
#define GLU_TESS_ERROR8 100158
|
||||
#define GLU_TESS_MISSING_BEGIN_POLYGON 100151
|
||||
#define GLU_TESS_MISSING_BEGIN_CONTOUR 100152
|
||||
#define GLU_TESS_MISSING_END_POLYGON 100153
|
||||
#define GLU_TESS_MISSING_END_CONTOUR 100154
|
||||
#define GLU_TESS_COORD_TOO_LARGE 100155
|
||||
#define GLU_TESS_NEED_COMBINE_CALLBACK 100156
|
||||
|
||||
/* TessWinding */
|
||||
#define GLU_TESS_WINDING_ODD 100130
|
||||
#define GLU_TESS_WINDING_NONZERO 100131
|
||||
#define GLU_TESS_WINDING_POSITIVE 100132
|
||||
#define GLU_TESS_WINDING_NEGATIVE 100133
|
||||
#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
|
||||
|
||||
/*************************************************************/
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
class GLUnurbs;
|
||||
class GLUquadric;
|
||||
class GLUtesselator;
|
||||
#else
|
||||
# define GLUAPI extern
|
||||
#endif /* WIN32 / CYGWIN32 bracket */
|
||||
|
||||
#ifdef macintosh
|
||||
#pragma enumsalwaysint on
|
||||
#if PRAGMA_IMPORT_SUPPORTED
|
||||
#pragma import on
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef GLUAPI
|
||||
#define GLUAPI
|
||||
#endif
|
||||
|
||||
#ifndef GLAPIENTRY
|
||||
#define GLAPIENTRY
|
||||
#endif
|
||||
|
||||
#ifndef GLCALLBACK
|
||||
#define GLCALLBACK
|
||||
#endif
|
||||
|
||||
|
||||
#define GLU_VERSION_1_1 1
|
||||
#define GLU_VERSION_1_2 1
|
||||
|
||||
|
||||
#define GLU_TRUE 1
|
||||
#define GLU_FALSE 0
|
||||
|
||||
|
||||
/* Normal vectors */
|
||||
#define GLU_SMOOTH 100000
|
||||
#define GLU_FLAT 100001
|
||||
#define GLU_NONE 100002
|
||||
|
||||
/* Quadric draw styles */
|
||||
#define GLU_POINT 100010
|
||||
#define GLU_LINE 100011
|
||||
#define GLU_FILL 100012
|
||||
#define GLU_SILHOUETTE 100013
|
||||
|
||||
/* Quadric orientation */
|
||||
#define GLU_OUTSIDE 100020
|
||||
#define GLU_INSIDE 100021
|
||||
|
||||
/* Tessellator */
|
||||
#define GLU_TESS_BEGIN 100100
|
||||
#define GLU_TESS_VERTEX 100101
|
||||
#define GLU_TESS_END 100102
|
||||
#define GLU_TESS_ERROR 100103
|
||||
#define GLU_TESS_EDGE_FLAG 100104
|
||||
#define GLU_TESS_COMBINE 100105
|
||||
|
||||
#define GLU_TESS_BEGIN_DATA 100106
|
||||
#define GLU_TESS_VERTEX_DATA 100107
|
||||
#define GLU_TESS_END_DATA 100108
|
||||
#define GLU_TESS_ERROR_DATA 100109
|
||||
#define GLU_TESS_EDGE_FLAG_DATA 100110
|
||||
#define GLU_TESS_COMBINE_DATA 100111
|
||||
|
||||
/* Winding rules */
|
||||
#define GLU_TESS_WINDING_ODD 100130
|
||||
#define GLU_TESS_WINDING_NONZERO 100131
|
||||
#define GLU_TESS_WINDING_POSITIVE 100132
|
||||
#define GLU_TESS_WINDING_NEGATIVE 100133
|
||||
#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
|
||||
|
||||
/* Tessellation properties */
|
||||
#define GLU_TESS_WINDING_RULE 100140
|
||||
#define GLU_TESS_BOUNDARY_ONLY 100141
|
||||
#define GLU_TESS_TOLERANCE 100142
|
||||
|
||||
/* Tessellation errors */
|
||||
#define GLU_TESS_ERROR1 100151 /* Missing gluBeginPolygon */
|
||||
#define GLU_TESS_ERROR2 100152 /* Missing gluBeginContour */
|
||||
#define GLU_TESS_ERROR3 100153 /* Missing gluEndPolygon */
|
||||
#define GLU_TESS_ERROR4 100154 /* Missing gluEndContour */
|
||||
#define GLU_TESS_ERROR5 100155 /* */
|
||||
#define GLU_TESS_ERROR6 100156 /* */
|
||||
#define GLU_TESS_ERROR7 100157 /* */
|
||||
#define GLU_TESS_ERROR8 100158 /* */
|
||||
|
||||
/* NURBS */
|
||||
#define GLU_AUTO_LOAD_MATRIX 100200
|
||||
#define GLU_CULLING 100201
|
||||
#define GLU_PARAMETRIC_TOLERANCE 100202
|
||||
#define GLU_SAMPLING_TOLERANCE 100203
|
||||
#define GLU_DISPLAY_MODE 100204
|
||||
#define GLU_SAMPLING_METHOD 100205
|
||||
#define GLU_U_STEP 100206
|
||||
#define GLU_V_STEP 100207
|
||||
|
||||
#define GLU_PATH_LENGTH 100215
|
||||
#define GLU_PARAMETRIC_ERROR 100216
|
||||
#define GLU_DOMAIN_DISTANCE 100217
|
||||
|
||||
#define GLU_MAP1_TRIM_2 100210
|
||||
#define GLU_MAP1_TRIM_3 100211
|
||||
|
||||
#define GLU_OUTLINE_POLYGON 100240
|
||||
#define GLU_OUTLINE_PATCH 100241
|
||||
|
||||
#define GLU_NURBS_ERROR1 100251 /* spline order un-supported */
|
||||
#define GLU_NURBS_ERROR2 100252 /* too few knots */
|
||||
#define GLU_NURBS_ERROR3 100253 /* valid knot range is empty */
|
||||
#define GLU_NURBS_ERROR4 100254 /* decreasing knot sequence */
|
||||
#define GLU_NURBS_ERROR5 100255 /* knot multiplicity > spline order */
|
||||
#define GLU_NURBS_ERROR6 100256 /* endcurve() must follow bgncurve() */
|
||||
#define GLU_NURBS_ERROR7 100257 /* bgncurve() must precede endcurve() */
|
||||
#define GLU_NURBS_ERROR8 100258 /* ctrlarray or knot vector is NULL */
|
||||
#define GLU_NURBS_ERROR9 100259 /* can't draw pwlcurves */
|
||||
#define GLU_NURBS_ERROR10 100260 /* missing gluNurbsCurve() */
|
||||
#define GLU_NURBS_ERROR11 100261 /* missing gluNurbsSurface() */
|
||||
#define GLU_NURBS_ERROR12 100262 /* endtrim() must precede endsurface() */
|
||||
#define GLU_NURBS_ERROR13 100263 /* bgnsurface() must precede endsurface() */
|
||||
#define GLU_NURBS_ERROR14 100264 /* curve of improper type passed as trim curve */
|
||||
#define GLU_NURBS_ERROR15 100265 /* bgnsurface() must precede bgntrim() */
|
||||
#define GLU_NURBS_ERROR16 100266 /* endtrim() must follow bgntrim() */
|
||||
#define GLU_NURBS_ERROR17 100267 /* bgntrim() must precede endtrim()*/
|
||||
#define GLU_NURBS_ERROR18 100268 /* invalid or missing trim curve*/
|
||||
#define GLU_NURBS_ERROR19 100269 /* bgntrim() must precede pwlcurve() */
|
||||
#define GLU_NURBS_ERROR20 100270 /* pwlcurve referenced twice*/
|
||||
#define GLU_NURBS_ERROR21 100271 /* pwlcurve and nurbscurve mixed */
|
||||
#define GLU_NURBS_ERROR22 100272 /* improper usage of trim data type */
|
||||
#define GLU_NURBS_ERROR23 100273 /* nurbscurve referenced twice */
|
||||
#define GLU_NURBS_ERROR24 100274 /* nurbscurve and pwlcurve mixed */
|
||||
#define GLU_NURBS_ERROR25 100275 /* nurbssurface referenced twice */
|
||||
#define GLU_NURBS_ERROR26 100276 /* invalid property */
|
||||
#define GLU_NURBS_ERROR27 100277 /* endsurface() must follow bgnsurface() */
|
||||
#define GLU_NURBS_ERROR28 100278 /* intersecting or misoriented trim curves */
|
||||
#define GLU_NURBS_ERROR29 100279 /* intersecting trim curves */
|
||||
#define GLU_NURBS_ERROR30 100280 /* UNUSED */
|
||||
#define GLU_NURBS_ERROR31 100281 /* unconnected trim curves */
|
||||
#define GLU_NURBS_ERROR32 100282 /* unknown knot error */
|
||||
#define GLU_NURBS_ERROR33 100283 /* negative vertex count encountered */
|
||||
#define GLU_NURBS_ERROR34 100284 /* negative byte-stride */
|
||||
#define GLU_NURBS_ERROR35 100285 /* unknown type descriptor */
|
||||
#define GLU_NURBS_ERROR36 100286 /* null control point reference */
|
||||
#define GLU_NURBS_ERROR37 100287 /* duplicate point on pwlcurve */
|
||||
|
||||
/* Errors */
|
||||
#define GLU_INVALID_ENUM 100900
|
||||
#define GLU_INVALID_VALUE 100901
|
||||
#define GLU_OUT_OF_MEMORY 100902
|
||||
#define GLU_INCOMPATIBLE_GL_VERSION 100903
|
||||
|
||||
/* New in GLU 1.1 */
|
||||
#define GLU_VERSION 100800
|
||||
#define GLU_EXTENSIONS 100801
|
||||
|
||||
/*** GLU 1.0 tessellation - obsolete! ***/
|
||||
|
||||
/* Contour types */
|
||||
#define GLU_CW 100120
|
||||
#define GLU_CCW 100121
|
||||
#define GLU_INTERIOR 100122
|
||||
#define GLU_EXTERIOR 100123
|
||||
#define GLU_UNKNOWN 100124
|
||||
|
||||
/* Tessellator */
|
||||
#define GLU_BEGIN GLU_TESS_BEGIN
|
||||
#define GLU_VERTEX GLU_TESS_VERTEX
|
||||
#define GLU_END GLU_TESS_END
|
||||
#define GLU_ERROR GLU_TESS_ERROR
|
||||
#define GLU_EDGE_FLAG GLU_TESS_EDGE_FLAG
|
||||
|
||||
|
||||
/*
|
||||
* These are the GLU 1.1 typedefs. GLU 1.3 has different ones!
|
||||
*/
|
||||
#if defined(__BEOS__)
|
||||
/* The BeOS does something funky and makes these typedefs in one
|
||||
* of its system headers.
|
||||
*/
|
||||
#else
|
||||
typedef struct GLUquadric GLUquadricObj;
|
||||
typedef struct GLUnurbs GLUnurbsObj;
|
||||
|
||||
/* FIXME: We need to implement the other 1.3 typedefs - GH */
|
||||
typedef struct GLUtesselator GLUtesselator;
|
||||
typedef GLUtesselator GLUtriangulatorObj;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#if defined(__BEOS__) || defined(__QUICKDRAW__)
|
||||
#pragma export on
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
* Miscellaneous functions
|
||||
*
|
||||
*/
|
||||
|
||||
GLUAPI void GLAPIENTRY gluLookAt( GLdouble eyex, GLdouble eyey, GLdouble eyez,
|
||||
GLdouble centerx, GLdouble centery,
|
||||
GLdouble centerz,
|
||||
GLdouble upx, GLdouble upy, GLdouble upz );
|
||||
|
||||
|
||||
GLUAPI void GLAPIENTRY gluOrtho2D( GLdouble left, GLdouble right,
|
||||
GLdouble bottom, GLdouble top );
|
||||
|
||||
|
||||
GLUAPI void GLAPIENTRY gluPerspective( GLdouble fovy, GLdouble aspect,
|
||||
GLdouble zNear, GLdouble zFar );
|
||||
|
||||
|
||||
GLUAPI void GLAPIENTRY gluPickMatrix( GLdouble x, GLdouble y,
|
||||
GLdouble width, GLdouble height,
|
||||
const GLint viewport[4] );
|
||||
|
||||
GLUAPI GLint GLAPIENTRY gluProject( GLdouble objx, GLdouble objy, GLdouble objz,
|
||||
const GLdouble modelMatrix[16],
|
||||
const GLdouble projMatrix[16],
|
||||
const GLint viewport[4],
|
||||
GLdouble *winx, GLdouble *winy,
|
||||
GLdouble *winz );
|
||||
|
||||
GLUAPI GLint GLAPIENTRY gluUnProject( GLdouble winx, GLdouble winy,
|
||||
GLdouble winz,
|
||||
const GLdouble modelMatrix[16],
|
||||
const GLdouble projMatrix[16],
|
||||
const GLint viewport[4],
|
||||
GLdouble *objx, GLdouble *objy,
|
||||
GLdouble *objz );
|
||||
|
||||
GLUAPI const GLubyte* GLAPIENTRY gluErrorString( GLenum errorCode );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
* Mipmapping and image scaling
|
||||
*
|
||||
*/
|
||||
|
||||
GLUAPI GLint GLAPIENTRY gluScaleImage( GLenum format,
|
||||
GLint widthin, GLint heightin,
|
||||
GLenum typein, const void *datain,
|
||||
GLint widthout, GLint heightout,
|
||||
GLenum typeout, void *dataout );
|
||||
|
||||
GLUAPI GLint GLAPIENTRY gluBuild1DMipmaps( GLenum target, GLint components,
|
||||
GLint width, GLenum format,
|
||||
GLenum type, const void *data );
|
||||
|
||||
GLUAPI GLint GLAPIENTRY gluBuild2DMipmaps( GLenum target, GLint components,
|
||||
GLint width, GLint height,
|
||||
GLenum format,
|
||||
GLenum type, const void *data );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
* Quadrics
|
||||
*
|
||||
*/
|
||||
|
||||
GLUAPI GLUquadricObj* GLAPIENTRY gluNewQuadric( void );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluDeleteQuadric( GLUquadricObj *state );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluQuadricDrawStyle( GLUquadricObj *quadObject,
|
||||
GLenum drawStyle );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluQuadricOrientation( GLUquadricObj *quadObject,
|
||||
GLenum orientation );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluQuadricNormals( GLUquadricObj *quadObject,
|
||||
GLenum normals );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluQuadricTexture( GLUquadricObj *quadObject,
|
||||
GLboolean textureCoords );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluQuadricCallback( GLUquadricObj *qobj,
|
||||
GLenum which,
|
||||
void (GLCALLBACK *fn)() );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluCylinder( GLUquadricObj *qobj,
|
||||
GLdouble baseRadius,
|
||||
GLdouble topRadius,
|
||||
GLdouble height,
|
||||
GLint slices, GLint stacks );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluSphere( GLUquadricObj *qobj,
|
||||
GLdouble radius, GLint slices,
|
||||
GLint stacks );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluDisk( GLUquadricObj *qobj,
|
||||
GLdouble innerRadius, GLdouble outerRadius,
|
||||
GLint slices, GLint loops );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluPartialDisk( GLUquadricObj *qobj, GLdouble innerRadius,
|
||||
GLdouble outerRadius, GLint slices,
|
||||
GLint loops, GLdouble startAngle,
|
||||
GLdouble sweepAngle );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
* Nurbs
|
||||
*
|
||||
*/
|
||||
|
||||
GLUAPI GLUnurbsObj* GLAPIENTRY gluNewNurbsRenderer( void );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluDeleteNurbsRenderer( GLUnurbsObj *nobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluLoadSamplingMatrices( GLUnurbsObj *nobj,
|
||||
const GLfloat modelMatrix[16],
|
||||
const GLfloat projMatrix[16],
|
||||
const GLint viewport[4] );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluNurbsProperty( GLUnurbsObj *nobj, GLenum property,
|
||||
GLfloat value );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluGetNurbsProperty( GLUnurbsObj *nobj, GLenum property,
|
||||
GLfloat *value );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluBeginCurve( GLUnurbsObj *nobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluEndCurve( GLUnurbsObj * nobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluNurbsCurve( GLUnurbsObj *nobj, GLint nknots,
|
||||
GLfloat *knot, GLint stride,
|
||||
GLfloat *ctlarray, GLint order,
|
||||
GLenum type );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluBeginSurface( GLUnurbsObj *nobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluEndSurface( GLUnurbsObj * nobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluNurbsSurface( GLUnurbsObj *nobj,
|
||||
GLint sknot_count, GLfloat *sknot,
|
||||
GLint tknot_count, GLfloat *tknot,
|
||||
GLint s_stride, GLint t_stride,
|
||||
GLfloat *ctlarray,
|
||||
GLint sorder, GLint torder,
|
||||
GLenum type );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluBeginTrim( GLUnurbsObj *nobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluEndTrim( GLUnurbsObj *nobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluPwlCurve( GLUnurbsObj *nobj, GLint count,
|
||||
GLfloat *array, GLint stride,
|
||||
GLenum type );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluNurbsCallback( GLUnurbsObj *nobj, GLenum which,
|
||||
void (GLCALLBACK *fn)() );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
* Polygon tessellation
|
||||
*
|
||||
*/
|
||||
|
||||
GLUAPI GLUtesselator* GLAPIENTRY gluNewTess( void );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluDeleteTess( GLUtesselator *tobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessBeginPolygon( GLUtesselator *tobj,
|
||||
void *polygon_data );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessBeginContour( GLUtesselator *tobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessVertex( GLUtesselator *tobj, GLdouble coords[3],
|
||||
void *vertex_data );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessEndContour( GLUtesselator *tobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessEndPolygon( GLUtesselator *tobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessProperty( GLUtesselator *tobj, GLenum which,
|
||||
GLdouble value );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessNormal( GLUtesselator *tobj, GLdouble x,
|
||||
GLdouble y, GLdouble z );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessCallback( GLUtesselator *tobj, GLenum which,
|
||||
void (GLCALLBACK *fn)() );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluGetTessProperty( GLUtesselator *tobj, GLenum which,
|
||||
GLdouble *value );
|
||||
|
||||
/*
|
||||
*
|
||||
* Obsolete 1.0 tessellation functions
|
||||
*
|
||||
*/
|
||||
|
||||
GLUAPI void GLAPIENTRY gluBeginPolygon( GLUtesselator *tobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluNextContour( GLUtesselator *tobj, GLenum type );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluEndPolygon( GLUtesselator *tobj );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
* New functions in GLU 1.1
|
||||
*
|
||||
*/
|
||||
|
||||
GLUAPI const GLubyte* GLAPIENTRY gluGetString( GLenum name );
|
||||
|
||||
|
||||
|
||||
#if defined(__BEOS__) || defined(__QUICKDRAW__)
|
||||
#pragma export off
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef macintosh
|
||||
#pragma enumsalwaysint reset
|
||||
#if PRAGMA_IMPORT_SUPPORTED
|
||||
#pragma import off
|
||||
#endif
|
||||
typedef struct GLUnurbs GLUnurbs;
|
||||
typedef struct GLUquadric GLUquadric;
|
||||
typedef struct GLUtesselator GLUtesselator;
|
||||
#endif
|
||||
|
||||
typedef GLUnurbs GLUnurbsObj;
|
||||
typedef GLUquadric GLUquadricObj;
|
||||
typedef GLUtesselator GLUtesselatorObj;
|
||||
typedef GLUtesselator GLUtriangulatorObj;
|
||||
|
||||
#define GLU_TESS_MAX_COORD 1.0e150
|
||||
|
||||
/* Internal convenience typedefs */
|
||||
typedef void (GLAPIENTRY *_GLUfuncptr)();
|
||||
|
||||
GLAPI void GLAPIENTRY gluBeginCurve (GLUnurbs* nurb);
|
||||
GLAPI void GLAPIENTRY gluBeginPolygon (GLUtesselator* tess);
|
||||
GLAPI void GLAPIENTRY gluBeginSurface (GLUnurbs* nurb);
|
||||
GLAPI void GLAPIENTRY gluBeginTrim (GLUnurbs* nurb);
|
||||
GLAPI GLint GLAPIENTRY gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
|
||||
GLAPI GLint GLAPIENTRY gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);
|
||||
GLAPI GLint GLAPIENTRY gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
|
||||
GLAPI GLint GLAPIENTRY gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
|
||||
GLAPI GLint GLAPIENTRY gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
|
||||
GLAPI GLint GLAPIENTRY gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
|
||||
GLAPI GLboolean GLAPIENTRY gluCheckExtension (const GLubyte *extName, const GLubyte *extString);
|
||||
GLAPI void GLAPIENTRY gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks);
|
||||
GLAPI void GLAPIENTRY gluDeleteNurbsRenderer (GLUnurbs* nurb);
|
||||
GLAPI void GLAPIENTRY gluDeleteQuadric (GLUquadric* quad);
|
||||
GLAPI void GLAPIENTRY gluDeleteTess (GLUtesselator* tess);
|
||||
GLAPI void GLAPIENTRY gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops);
|
||||
GLAPI void GLAPIENTRY gluEndCurve (GLUnurbs* nurb);
|
||||
GLAPI void GLAPIENTRY gluEndPolygon (GLUtesselator* tess);
|
||||
GLAPI void GLAPIENTRY gluEndSurface (GLUnurbs* nurb);
|
||||
GLAPI void GLAPIENTRY gluEndTrim (GLUnurbs* nurb);
|
||||
GLAPI const GLubyte * GLAPIENTRY gluErrorString (GLenum error);
|
||||
GLAPI void GLAPIENTRY gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data);
|
||||
GLAPI const GLubyte * GLAPIENTRY gluGetString (GLenum name);
|
||||
GLAPI void GLAPIENTRY gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data);
|
||||
GLAPI void GLAPIENTRY gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view);
|
||||
GLAPI void GLAPIENTRY gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ);
|
||||
GLAPI GLUnurbs* GLAPIENTRY gluNewNurbsRenderer (void);
|
||||
GLAPI GLUquadric* GLAPIENTRY gluNewQuadric (void);
|
||||
GLAPI GLUtesselator* GLAPIENTRY gluNewTess (void);
|
||||
GLAPI void GLAPIENTRY gluNextContour (GLUtesselator* tess, GLenum type);
|
||||
GLAPI void GLAPIENTRY gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc);
|
||||
GLAPI void GLAPIENTRY gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData);
|
||||
GLAPI void GLAPIENTRY gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData);
|
||||
GLAPI void GLAPIENTRY gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type);
|
||||
GLAPI void GLAPIENTRY gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value);
|
||||
GLAPI void GLAPIENTRY gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type);
|
||||
GLAPI void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top);
|
||||
GLAPI void GLAPIENTRY gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep);
|
||||
GLAPI void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
|
||||
GLAPI void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport);
|
||||
GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
|
||||
GLAPI void GLAPIENTRY gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type);
|
||||
GLAPI void GLAPIENTRY gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc);
|
||||
GLAPI void GLAPIENTRY gluQuadricDrawStyle (GLUquadric* quad, GLenum draw);
|
||||
GLAPI void GLAPIENTRY gluQuadricNormals (GLUquadric* quad, GLenum normal);
|
||||
GLAPI void GLAPIENTRY gluQuadricOrientation (GLUquadric* quad, GLenum orientation);
|
||||
GLAPI void GLAPIENTRY gluQuadricTexture (GLUquadric* quad, GLboolean texture);
|
||||
GLAPI GLint GLAPIENTRY gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut);
|
||||
GLAPI void GLAPIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks);
|
||||
GLAPI void GLAPIENTRY gluTessBeginContour (GLUtesselator* tess);
|
||||
GLAPI void GLAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data);
|
||||
GLAPI void GLAPIENTRY gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc);
|
||||
GLAPI void GLAPIENTRY gluTessEndContour (GLUtesselator* tess);
|
||||
GLAPI void GLAPIENTRY gluTessEndPolygon (GLUtesselator* tess);
|
||||
GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
|
||||
GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data);
|
||||
GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data);
|
||||
GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
|
||||
GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
#endif /* __glu_h__ */
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: glu_mangle.h,v 1.2 1999/09/10 02:08:19 gareth Exp $ */
|
||||
/* $Id: glu_mangle.h,v 1.3 2001/09/20 22:18:47 kschultz Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
@@ -23,6 +23,9 @@
|
||||
|
||||
/*
|
||||
* $Log: glu_mangle.h,v $
|
||||
* Revision 1.3 2001/09/20 22:18:47 kschultz
|
||||
* add mangling for new entry points
|
||||
*
|
||||
* Revision 1.2 1999/09/10 02:08:19 gareth
|
||||
* Added GLU 1.3 tessellation (except winding rule code).
|
||||
*
|
||||
@@ -92,5 +95,11 @@
|
||||
#define gluNextContour mgluNextContour
|
||||
#define gluEndPolygon mgluEndPolygon
|
||||
#define gluGetString mgluGetString
|
||||
#define gluBuild1DMipmapLevels mgluBuild1DMipmapLevels
|
||||
#define gluBuild2DMipmapLevels mgluBuild2DMipmapLevels
|
||||
#define gluBuild3DMipmapLevels mgluBuild3DMipmapLevels
|
||||
#define gluBuild3DMipmaps mgluBuild3DMipmaps
|
||||
#define gluCheckExtension mgluCheckExtension
|
||||
#define gluUnProject4 mgluUnProject4
|
||||
|
||||
#endif
|
||||
|
||||
@@ -108,7 +108,7 @@ extern _CRTIMP void __cdecl exit(int);
|
||||
and redifinition of Windows system defs, also removes requirement of
|
||||
pretty much any standard windows header from this file */
|
||||
|
||||
#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
|
||||
#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__CYGWIN32__)
|
||||
# define GLUTAPIENTRY __stdcall
|
||||
#else
|
||||
# define GLUTAPIENTRY
|
||||
@@ -152,7 +152,7 @@ typedef unsigned long COLORREF;
|
||||
# define wglUseFontOutlines wglUseFontOutlinesA
|
||||
# endif /* !UNICODE */
|
||||
typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
|
||||
typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT
|
||||
typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
|
||||
# pragma warning( push )
|
||||
# pragma warning( disable : 4273 ) /* 'function' : inconsistent DLL linkage. dllexport assumed. */
|
||||
# define WGLAPI __declspec(dllimport)
|
||||
@@ -183,7 +183,7 @@ WGLAPI int GLAPIENTRY wglUseFontOutlinesA(HDC, unsigned long, unsigned long, u
|
||||
WGLAPI int GLAPIENTRY wglUseFontOutlinesW(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
|
||||
WGLAPI int GLAPIENTRY SwapBuffers(HDC);
|
||||
WGLAPI int GLAPIENTRY ChoosePixelFormat(HDC,const PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY DescribePixelFormat(HDC,int,unsigned long,LPPIXELFORMATDESCRIPTOR);
|
||||
WGLAPI int GLAPIENTRY DescribePixelFormat(HDC,int,unsigned int,LPPIXELFORMATDESCRIPTOR);
|
||||
WGLAPI int GLAPIENTRY GetPixelFormat(HDC);
|
||||
WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *);
|
||||
# undef WGLAPI
|
||||
@@ -199,7 +199,7 @@ WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *);
|
||||
# define GLUTCALLBACK
|
||||
# define GLUTAPI extern
|
||||
/* Prototype exit for the non-Win32 case (see above). */
|
||||
extern void exit(int);
|
||||
/*extern void exit(int); this screws up gcc -ansi -pedantic! */
|
||||
#endif
|
||||
|
||||
|
||||
@@ -739,7 +739,6 @@ GLUTAPI int GLUTAPIENTRY glutGameModeGet(GLenum mode);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
|
||||
/* Copyright (c) Mark J. Kilgard & Willam F. Mitchell, 1998. */
|
||||
|
||||
/* This program is freely distributable without licensing fees
|
||||
and is provided without guarantee or warrantee expressed or
|
||||
/* This program is freely distributable without licensing fees
|
||||
and is provided without guarantee or warrantee expressed or
|
||||
implied. This program is -not- in the public domain. */
|
||||
|
||||
/* This header provides the binding interface for William Mitchell's
|
||||
@@ -75,7 +75,7 @@ typedef void (GLUTCALLBACK *GLUTmenuStatusFCB) (int *, int *, int *);
|
||||
typedef void (GLUTCALLBACK *GLUTidleFCB) (void);
|
||||
|
||||
/* Functions that set and return Fortran callback functions. */
|
||||
extern void* GLUTAPIENTRY __glutGetFCB(int which);
|
||||
extern void GLUTAPIENTRY __glutSetFCB(int which, void *func);
|
||||
GLUTAPI void* APIENTRY __glutGetFCB(int which);
|
||||
GLUTAPI void APIENTRY __glutSetFCB(int which, void *func);
|
||||
|
||||
#endif /* __glutf90_h__ */
|
||||
|
||||
353
include/GL/glx.h
353
include/GL/glx.h
@@ -1,10 +1,10 @@
|
||||
/* $Id: glx.h,v 1.6 1999/11/11 01:27:17 brianp Exp $ */
|
||||
/* $Id: glx.h,v 1.33.2.1 2001/12/14 03:20:57 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.3
|
||||
* Version: 4.0
|
||||
*
|
||||
* Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -25,21 +25,30 @@
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef GLX_H
|
||||
#define GLX_H
|
||||
|
||||
|
||||
#ifdef __VMS
|
||||
#include <GL/vms_x_fix.h>
|
||||
# ifdef __cplusplus
|
||||
/* VMS Xlib.h gives problems with C++.
|
||||
* this avoids a bunch of trivial warnings */
|
||||
#pragma message disable nosimpint
|
||||
#endif
|
||||
#endif
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
#include "GL/gl.h"
|
||||
#ifdef MESA
|
||||
#include "GL/xmesa.h"
|
||||
#ifdef __VMS
|
||||
# ifdef __cplusplus
|
||||
#pragma message enable nosimpint
|
||||
#endif
|
||||
#endif
|
||||
#include <GL/gl.h>
|
||||
|
||||
|
||||
#if defined(USE_MGL_NAMESPACE)
|
||||
#include "glx_mangle.h"
|
||||
#include <GL/glx_mangle.h>
|
||||
#endif
|
||||
|
||||
|
||||
@@ -49,6 +58,9 @@ extern "C" {
|
||||
|
||||
|
||||
#define GLX_VERSION_1_1 1
|
||||
#define GLX_VERSION_1_2 1
|
||||
#define GLX_VERSION_1_3 1
|
||||
#define GLX_VERSION_1_4 1
|
||||
|
||||
#define GLX_EXTENSION_NAME "GLX"
|
||||
|
||||
@@ -76,17 +88,6 @@ extern "C" {
|
||||
#define GLX_ACCUM_ALPHA_SIZE 17
|
||||
|
||||
|
||||
/* GLX_EXT_visual_info extension */
|
||||
#define GLX_X_VISUAL_TYPE_EXT 0x22
|
||||
#define GLX_TRANSPARENT_TYPE_EXT 0x23
|
||||
#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
|
||||
#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
|
||||
#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
|
||||
#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
|
||||
#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Error codes returned by glXGetConfig:
|
||||
*/
|
||||
@@ -108,42 +109,83 @@ extern "C" {
|
||||
|
||||
|
||||
/*
|
||||
* GLX_visual_info extension
|
||||
* GLX 1.3 and later:
|
||||
*/
|
||||
#define GLX_TRUE_COLOR_EXT 0x8002
|
||||
#define GLX_DIRECT_COLOR_EXT 0x8003
|
||||
#define GLX_PSEUDO_COLOR_EXT 0x8004
|
||||
#define GLX_STATIC_COLOR_EXT 0x8005
|
||||
#define GLX_GRAY_SCALE_EXT 0x8006
|
||||
#define GLX_STATIC_GRAY_EXT 0x8007
|
||||
#define GLX_NONE_EXT 0x8000
|
||||
#define GLX_TRANSPARENT_RGB_EXT 0x8008
|
||||
#define GLX_TRANSPARENT_INDEX_EXT 0x8009
|
||||
#define GLX_CONFIG_CAVEAT 0x20
|
||||
#define GLX_DONT_CARE 0xFFFFFFFF
|
||||
#define GLX_SLOW_CONFIG 0x8001
|
||||
#define GLX_NON_CONFORMANT_CONFIG 0x800D
|
||||
#define GLX_X_VISUAL_TYPE 0x22
|
||||
#define GLX_TRANSPARENT_TYPE 0x23
|
||||
#define GLX_TRANSPARENT_INDEX_VALUE 0x24
|
||||
#define GLX_TRANSPARENT_RED_VALUE 0x25
|
||||
#define GLX_TRANSPARENT_GREEN_VALUE 0x26
|
||||
#define GLX_TRANSPARENT_BLUE_VALUE 0x27
|
||||
#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
|
||||
#define GLX_MAX_PBUFFER_WIDTH 0x8016
|
||||
#define GLX_MAX_PBUFFER_HEIGHT 0x8017
|
||||
#define GLX_MAX_PBUFFER_PIXELS 0x8018
|
||||
#define GLX_PRESERVED_CONTENTS 0x801B
|
||||
#define GLX_LARGEST_PBUFFER 0x801C
|
||||
#define GLX_WIDTH 0x801D
|
||||
#define GLX_HEIGHT 0x801E
|
||||
#define GLX_EVENT_MASK 0x801F
|
||||
#define GLX_DRAWABLE_TYPE 0x8010
|
||||
#define GLX_FBCONFIG_ID 0x8013
|
||||
#define GLX_VISUAL_ID 0x800B
|
||||
#define GLX_WINDOW_BIT 0x00000001
|
||||
#define GLX_PIXMAP_BIT 0x00000002
|
||||
#define GLX_PBUFFER_BIT 0x00000004
|
||||
#define GLX_AUX_BUFFERS_BIT 0x00000010
|
||||
#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
|
||||
#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
|
||||
#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
|
||||
#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
|
||||
#define GLX_DEPTH_BUFFER_BIT 0x00000020
|
||||
#define GLX_STENCIL_BUFFER_BIT 0x00000040
|
||||
#define GLX_ACCUM_BUFFER_BIT 0x00000080
|
||||
#define GLX_DRAWABLE_TYPE 0x8010
|
||||
#define GLX_RENDER_TYPE 0x8011
|
||||
#define GLX_X_RENDERABLE 0x8012
|
||||
#define GLX_NONE 0x8000
|
||||
#define GLX_TRUE_COLOR 0x8002
|
||||
#define GLX_DIRECT_COLOR 0x8003
|
||||
#define GLX_PSEUDO_COLOR 0x8004
|
||||
#define GLX_STATIC_COLOR 0x8005
|
||||
#define GLX_GRAY_SCALE 0x8006
|
||||
#define GLX_STATIC_GRAY 0x8007
|
||||
#define GLX_TRANSPARENT_INDEX 0x8009
|
||||
#define GLX_RGBA_TYPE 0x8014
|
||||
#define GLX_COLOR_INDEX_TYPE 0x8015
|
||||
#define GLX_COLOR_INDEX_BIT 0x00000002
|
||||
#define GLX_RGBA_BIT 0x00000001
|
||||
#define GLX_SCREEN 0x800C
|
||||
#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
|
||||
#define GLX_DAMAGED 0x8020
|
||||
#define GLX_SAVED 0x8021
|
||||
#define GLX_WINDOW 0x8022
|
||||
#define GLX_PBUFFER 0x8023
|
||||
#define GLX_PBUFFER_HEIGHT 0x8040
|
||||
#define GLX_PBUFFER_WIDTH 0x8041
|
||||
|
||||
|
||||
/*
|
||||
* Compile-time extension tests
|
||||
* GLX 1.4 and later:
|
||||
*/
|
||||
#define GLX_EXT_visual_info 1
|
||||
#define GLX_EXT_get_proc_address 1
|
||||
#define GLX_MESA_pixmap_colormap 1
|
||||
#define GLX_MESA_release_buffers 1
|
||||
#define GLX_MESA_copy_sub_buffer 1
|
||||
#define GLX_MESA_set_3dfx_mode 1
|
||||
#define GLX_SGI_video_sync 1
|
||||
#define GLX_SAMPLE_BUFFERS 0x186a0 /*100000*/
|
||||
#define GLX_SAMPLES 0x186a1 /*100001*/
|
||||
|
||||
|
||||
|
||||
#ifdef MESA
|
||||
typedef XMesaContext GLXContext;
|
||||
typedef Pixmap GLXPixmap;
|
||||
typedef Drawable GLXDrawable;
|
||||
#else
|
||||
typedef void * GLXContext;
|
||||
typedef XID GLXPixmap;
|
||||
typedef XID GLXDrawable;
|
||||
#endif
|
||||
typedef struct __GLXcontextRec *GLXContext;
|
||||
typedef XID GLXPixmap;
|
||||
typedef XID GLXDrawable;
|
||||
/* GLX 1.3 and later */
|
||||
typedef struct __GLXFBConfigRec *GLXFBConfig;
|
||||
typedef XID GLXFBConfigID;
|
||||
typedef XID GLXContextID;
|
||||
typedef XID GLXWindow;
|
||||
typedef XID GLXPbuffer;
|
||||
|
||||
|
||||
|
||||
@@ -159,7 +201,7 @@ extern Bool glXMakeCurrent( Display *dpy, GLXDrawable drawable,
|
||||
GLXContext ctx);
|
||||
|
||||
extern void glXCopyContext( Display *dpy, GLXContext src, GLXContext dst,
|
||||
GLuint mask );
|
||||
unsigned long mask );
|
||||
|
||||
extern void glXSwapBuffers( Display *dpy, GLXDrawable drawable );
|
||||
|
||||
@@ -197,29 +239,218 @@ extern const char *glXQueryServerString( Display *dpy, int screen, int name );
|
||||
extern const char *glXGetClientString( Display *dpy, int name );
|
||||
|
||||
|
||||
|
||||
/* GLX_MESA_pixmap_colormap */
|
||||
extern GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
|
||||
Pixmap pixmap, Colormap cmap );
|
||||
/* GLX 1.2 and later */
|
||||
extern Display *glXGetCurrentDisplay( void );
|
||||
|
||||
|
||||
/* GLX_MESA_release_buffers */
|
||||
extern Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
|
||||
/* GLX 1.3 and later */
|
||||
extern GLXFBConfig *glXChooseFBConfig( Display *dpy, int screen,
|
||||
const int *attribList, int *nitems );
|
||||
|
||||
extern int glXGetFBConfigAttrib( Display *dpy, GLXFBConfig config,
|
||||
int attribute, int *value );
|
||||
|
||||
extern GLXFBConfig *glXGetFBConfigs( Display *dpy, int screen,
|
||||
int *nelements );
|
||||
|
||||
extern XVisualInfo *glXGetVisualFromFBConfig( Display *dpy,
|
||||
GLXFBConfig config );
|
||||
|
||||
extern GLXWindow glXCreateWindow( Display *dpy, GLXFBConfig config,
|
||||
Window win, const int *attribList );
|
||||
|
||||
extern void glXDestroyWindow( Display *dpy, GLXWindow window );
|
||||
|
||||
extern GLXPixmap glXCreatePixmap( Display *dpy, GLXFBConfig config,
|
||||
Pixmap pixmap, const int *attribList );
|
||||
|
||||
extern void glXDestroyPixmap( Display *dpy, GLXPixmap pixmap );
|
||||
|
||||
extern GLXPbuffer glXCreatePbuffer( Display *dpy, GLXFBConfig config,
|
||||
const int *attribList );
|
||||
|
||||
extern void glXDestroyPbuffer( Display *dpy, GLXPbuffer pbuf );
|
||||
|
||||
extern void glXQueryDrawable( Display *dpy, GLXDrawable draw, int attribute,
|
||||
unsigned int *value );
|
||||
|
||||
extern GLXContext glXCreateNewContext( Display *dpy, GLXFBConfig config,
|
||||
int renderType, GLXContext shareList,
|
||||
Bool direct );
|
||||
|
||||
extern Bool glXMakeContextCurrent( Display *dpy, GLXDrawable draw,
|
||||
GLXDrawable read, GLXContext ctx );
|
||||
|
||||
extern GLXDrawable glXGetCurrentReadDrawable( void );
|
||||
|
||||
extern int glXQueryContext( Display *dpy, GLXContext ctx, int attribute,
|
||||
int *value );
|
||||
|
||||
extern void glXSelectEvent( Display *dpy, GLXDrawable drawable,
|
||||
unsigned long mask );
|
||||
|
||||
extern void glXGetSelectedEvent( Display *dpy, GLXDrawable drawable,
|
||||
unsigned long *mask );
|
||||
|
||||
|
||||
/* GLX_MESA_copy_sub_buffer */
|
||||
/* GLX 1.4 and later */
|
||||
extern void (*glXGetProcAddress(const GLubyte *procname))();
|
||||
|
||||
|
||||
|
||||
#ifndef GLX_GLXEXT_LEGACY
|
||||
|
||||
#include <GL/glxext.h>
|
||||
|
||||
#else
|
||||
|
||||
|
||||
/*
|
||||
* 28. GLX_EXT_visual_info extension
|
||||
*/
|
||||
#ifndef GLX_EXT_visual_info
|
||||
#define GLX_EXT_visual_info 1
|
||||
|
||||
#define GLX_X_VISUAL_TYPE_EXT 0x22
|
||||
#define GLX_TRANSPARENT_TYPE_EXT 0x23
|
||||
#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
|
||||
#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
|
||||
#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
|
||||
#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
|
||||
#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
|
||||
#define GLX_TRUE_COLOR_EXT 0x8002
|
||||
#define GLX_DIRECT_COLOR_EXT 0x8003
|
||||
#define GLX_PSEUDO_COLOR_EXT 0x8004
|
||||
#define GLX_STATIC_COLOR_EXT 0x8005
|
||||
#define GLX_GRAY_SCALE_EXT 0x8006
|
||||
#define GLX_STATIC_GRAY_EXT 0x8007
|
||||
#define GLX_NONE_EXT 0x8000
|
||||
#define GLX_TRANSPARENT_RGB_EXT 0x8008
|
||||
#define GLX_TRANSPARENT_INDEX_EXT 0x8009
|
||||
|
||||
#endif /* 28. GLX_EXT_visual_info extension */
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* 41. GLX_SGI_video_sync
|
||||
*/
|
||||
#ifndef GLX_SGI_video_sync
|
||||
#define GLX_SGI_video_sync 1
|
||||
|
||||
extern int glXGetVideoSyncSGI(unsigned int *count);
|
||||
extern int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count);
|
||||
|
||||
#endif /* GLX_SGI_video_sync */
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* 42. GLX_EXT_visual_rating
|
||||
*/
|
||||
#ifndef GLX_EXT_visual_rating
|
||||
#define GLX_EXT_visual_rating 1
|
||||
|
||||
#define GLX_VISUAL_CAVEAT_EXT 0x20
|
||||
/*#define GLX_NONE_EXT 0x8000*/
|
||||
#define GLX_SLOW_VISUAL_EXT 0x8001
|
||||
#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
|
||||
|
||||
#endif /* GLX_EXT_visual_rating */
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* 47. GLX_EXT_import_context
|
||||
*/
|
||||
#ifndef GLX_EXT_import_context
|
||||
#define GLX_EXT_import_context 1
|
||||
|
||||
#define GLX_SHARE_CONTEXT_EXT 0x800A
|
||||
#define GLX_VISUAL_ID_EXT 0x800B
|
||||
#define GLX_SCREEN_EXT 0x800C
|
||||
|
||||
extern void glXFreeContextEXT(Display *dpy, GLXContext context);
|
||||
|
||||
extern GLXContextID glXGetContextIDEXT(const GLXContext context);
|
||||
|
||||
extern Display *glXGetCurrentDisplayEXT(void);
|
||||
|
||||
extern GLXContext glXImportContextEXT(Display *dpy, GLXContextID contextID);
|
||||
|
||||
extern int glXQueryContextInfoEXT(Display *dpy, GLXContext context,
|
||||
int attribute,int *value);
|
||||
|
||||
#endif /* GLX_EXT_import_context */
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* 215. GLX_MESA_copy_sub_buffer
|
||||
*/
|
||||
#ifndef GLX_MESA_copy_sub_buffer
|
||||
#define GLX_MESA_copy_sub_buffer 1
|
||||
|
||||
extern void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
|
||||
int x, int y, int width, int height );
|
||||
|
||||
|
||||
/* GLX_MESA_set_3dfx_mode */
|
||||
extern GLboolean glXSet3DfxModeMESA( GLint mode );
|
||||
#endif
|
||||
|
||||
|
||||
/* GLX_SGI_video_sync */
|
||||
extern int glXGetVideoSyncSGI(unsigned int *count);
|
||||
extern int glXWaitVideoSyncSGI(int divisor, int remainder,
|
||||
unsigned int *count);
|
||||
|
||||
/*
|
||||
* 216. GLX_MESA_pixmap_colormap
|
||||
*/
|
||||
#ifndef GLX_MESA_pixmap_colormap
|
||||
#define GLX_MESA_pixmap_colormap 1
|
||||
|
||||
extern GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
|
||||
Pixmap pixmap, Colormap cmap );
|
||||
|
||||
#endif /* GLX_MESA_pixmap_colormap */
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* 217. GLX_MESA_release_buffers
|
||||
*/
|
||||
#ifndef GLX_MESA_release_buffers
|
||||
#define GLX_MESA_release_buffers 1
|
||||
|
||||
extern Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
|
||||
|
||||
#endif /* GLX_MESA_release_buffers */
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* 218. GLX_MESA_set_3dfx_mode
|
||||
*/
|
||||
#ifndef GLX_MESA_set_3dfx_mode
|
||||
#define GLX_MESA_set_3dfx_mode 1
|
||||
|
||||
#define GLX_3DFX_WINDOW_MODE_MESA 0x1
|
||||
#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
|
||||
|
||||
extern Bool glXSet3DfxModeMESA( int mode );
|
||||
|
||||
#endif /* GLX_MESA_set_3dfx_mode */
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* ARB 2. GLX_ARB_get_proc_address
|
||||
*/
|
||||
#ifndef GLX_ARB_get_proc_address
|
||||
#define GLX_ARB_get_proc_address 1
|
||||
|
||||
extern void (*glXGetProcAddressARB(const GLubyte *procName))();
|
||||
|
||||
#endif /* GLX_ARB_get_proc_address */
|
||||
|
||||
|
||||
|
||||
#endif /* GLX_GLXEXT_LEGACY */
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/* $Id: glx_mangle.h,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
|
||||
/* $Id: glx_mangle.h,v 1.1.1.1.8.1 2001/11/09 22:00:26 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.0
|
||||
* Version: 4.1
|
||||
* Copyright (C) 1995-1998 Brian Paul
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
@@ -21,25 +21,6 @@
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* $Log: glx_mangle.h,v $
|
||||
* Revision 1.1 1999/08/19 00:55:40 jtg
|
||||
* Initial revision
|
||||
*
|
||||
* Revision 3.3 1999/06/21 22:01:00 brianp
|
||||
* added #ifndef GLX_MANGLE_H stuff, video sync extension functions
|
||||
*
|
||||
* Revision 3.2 1998/03/26 02:44:53 brianp
|
||||
* removed ^M characters
|
||||
*
|
||||
* Revision 3.1 1998/03/17 02:41:19 brianp
|
||||
* updated by Randy Frank
|
||||
*
|
||||
* Revision 3.0 1998/02/20 05:04:45 brianp
|
||||
* initial rev
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GLX_MANGLE_H
|
||||
#define GLX_MANGLE_H
|
||||
|
||||
@@ -69,4 +50,8 @@
|
||||
#define glXGetVideoSyncSGI mglXGetVideoSyncSGI
|
||||
#define glXWaitVideoSyncSGI mglXWaitVideoSyncSGI
|
||||
|
||||
/* GLX 1.4 */
|
||||
#define glXGetProcAddress mglXGetProcAddress
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
570
include/GL/glxext.h
Normal file
570
include/GL/glxext.h
Normal file
@@ -0,0 +1,570 @@
|
||||
#ifndef __glxext_h_
|
||||
#define __glxext_h_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
** License Applicability. Except to the extent portions of this file are
|
||||
** made subject to an alternative license as permitted in the SGI Free
|
||||
** Software License B, Version 1.1 (the "License"), the contents of this
|
||||
** file are subject only to the provisions of the License. You may not use
|
||||
** this file except in compliance with the License. You may obtain a copy
|
||||
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
|
||||
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
|
||||
**
|
||||
** http://oss.sgi.com/projects/FreeB
|
||||
**
|
||||
** Note that, as provided in the License, the Software is distributed on an
|
||||
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
|
||||
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
|
||||
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
|
||||
**
|
||||
** Original Code. The Original Code is: OpenGL Sample Implementation,
|
||||
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
|
||||
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
|
||||
** Copyright in any portions created by third parties is as indicated
|
||||
** elsewhere herein. All Rights Reserved.
|
||||
**
|
||||
** Additional Notice Provisions: This software was created using the
|
||||
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
|
||||
** not been independently verified as being compliant with the OpenGL(R)
|
||||
** version 1.2.1 Specification.
|
||||
*/
|
||||
|
||||
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
|
||||
/*************************************************************/
|
||||
|
||||
/* Header file version number, required by OpenGL ABI for Linux */
|
||||
/* glxext.h last updated 2001/09/26 */
|
||||
#define GLX_GLXEXT_VERSION 3
|
||||
|
||||
#ifndef GLX_VERSION_1_3
|
||||
#define GLX_WINDOW_BIT 0x00000001
|
||||
#define GLX_PIXMAP_BIT 0x00000002
|
||||
#define GLX_PBUFFER_BIT 0x00000004
|
||||
#define GLX_RGBA_BIT 0x00000001
|
||||
#define GLX_COLOR_INDEX_BIT 0x00000002
|
||||
#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
|
||||
#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
|
||||
#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
|
||||
#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
|
||||
#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
|
||||
#define GLX_AUX_BUFFERS_BIT 0x00000010
|
||||
#define GLX_DEPTH_BUFFER_BIT 0x00000020
|
||||
#define GLX_STENCIL_BUFFER_BIT 0x00000040
|
||||
#define GLX_ACCUM_BUFFER_BIT 0x00000080
|
||||
#define GLX_CONFIG_CAVEAT 0x20
|
||||
#define GLX_X_VISUAL_TYPE 0x22
|
||||
#define GLX_TRANSPARENT_TYPE 0x23
|
||||
#define GLX_TRANSPARENT_INDEX_VALUE 0x24
|
||||
#define GLX_TRANSPARENT_RED_VALUE 0x25
|
||||
#define GLX_TRANSPARENT_GREEN_VALUE 0x26
|
||||
#define GLX_TRANSPARENT_BLUE_VALUE 0x27
|
||||
#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
|
||||
#define GLX_DONT_CARE 0xFFFFFFFF
|
||||
#define GLX_NONE 0x8000
|
||||
#define GLX_SLOW_CONFIG 0x8001
|
||||
#define GLX_TRUE_COLOR 0x8002
|
||||
#define GLX_DIRECT_COLOR 0x8003
|
||||
#define GLX_PSEUDO_COLOR 0x8004
|
||||
#define GLX_STATIC_COLOR 0x8005
|
||||
#define GLX_GRAY_SCALE 0x8006
|
||||
#define GLX_STATIC_GRAY 0x8007
|
||||
#define GLX_TRANSPARENT_RGB 0x8008
|
||||
#define GLX_TRANSPARENT_INDEX 0x8009
|
||||
#define GLX_VISUAL_ID 0x800B
|
||||
#define GLX_SCREEN 0x800C
|
||||
#define GLX_NON_CONFORMANT_CONFIG 0x800D
|
||||
#define GLX_DRAWABLE_TYPE 0x8010
|
||||
#define GLX_RENDER_TYPE 0x8011
|
||||
#define GLX_X_RENDERABLE 0x8012
|
||||
#define GLX_FBCONFIG_ID 0x8013
|
||||
#define GLX_RGBA_TYPE 0x8014
|
||||
#define GLX_COLOR_INDEX_TYPE 0x8015
|
||||
#define GLX_MAX_PBUFFER_WIDTH 0x8016
|
||||
#define GLX_MAX_PBUFFER_HEIGHT 0x8017
|
||||
#define GLX_MAX_PBUFFER_PIXELS 0x8018
|
||||
#define GLX_PRESERVED_CONTENTS 0x801B
|
||||
#define GLX_LARGEST_PBUFFER 0x801C
|
||||
#define GLX_WIDTH 0x801D
|
||||
#define GLX_HEIGHT 0x801E
|
||||
#define GLX_EVENT_MASK 0x801F
|
||||
#define GLX_DAMAGED 0x8020
|
||||
#define GLX_SAVED 0x8021
|
||||
#define GLX_WINDOW 0x8022
|
||||
#define GLX_PBUFFER 0x8023
|
||||
#define GLX_PBUFFER_HEIGHT 0x8040
|
||||
#define GLX_PBUFFER_WIDTH 0x8041
|
||||
#endif
|
||||
|
||||
#ifndef GLX_VERSION_1_4
|
||||
#define GLX_SAMPLE_BUFFERS 100000
|
||||
#define GLX_SAMPLES 100001
|
||||
#endif
|
||||
|
||||
#ifndef GLX_ARB_multisample
|
||||
#define GLX_SAMPLE_BUFFERS_ARB 100000
|
||||
#define GLX_SAMPLES_ARB 100001
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIS_multisample
|
||||
#define GLX_SAMPLE_BUFFERS_SGIS 100000
|
||||
#define GLX_SAMPLES_SGIS 100001
|
||||
#endif
|
||||
|
||||
#ifndef GLX_EXT_visual_info
|
||||
#define GLX_X_VISUAL_TYPE_EXT 0x22
|
||||
#define GLX_TRANSPARENT_TYPE_EXT 0x23
|
||||
#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
|
||||
#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
|
||||
#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
|
||||
#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
|
||||
#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
|
||||
#define GLX_NONE_EXT 0x8000
|
||||
#define GLX_TRUE_COLOR_EXT 0x8002
|
||||
#define GLX_DIRECT_COLOR_EXT 0x8003
|
||||
#define GLX_PSEUDO_COLOR_EXT 0x8004
|
||||
#define GLX_STATIC_COLOR_EXT 0x8005
|
||||
#define GLX_GRAY_SCALE_EXT 0x8006
|
||||
#define GLX_STATIC_GRAY_EXT 0x8007
|
||||
#define GLX_TRANSPARENT_RGB_EXT 0x8008
|
||||
#define GLX_TRANSPARENT_INDEX_EXT 0x8009
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGI_swap_control
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGI_video_sync
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGI_make_current_read
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_video_source
|
||||
#endif
|
||||
|
||||
#ifndef GLX_EXT_visual_rating
|
||||
#define GLX_VISUAL_CAVEAT_EXT 0x20
|
||||
#define GLX_SLOW_VISUAL_EXT 0x8001
|
||||
#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
|
||||
/* reuse GLX_NONE_EXT */
|
||||
#endif
|
||||
|
||||
#ifndef GLX_EXT_import_context
|
||||
#define GLX_SHARE_CONTEXT_EXT 0x800A
|
||||
#define GLX_VISUAL_ID_EXT 0x800B
|
||||
#define GLX_SCREEN_EXT 0x800C
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_fbconfig
|
||||
#define GLX_WINDOW_BIT_SGIX 0x00000001
|
||||
#define GLX_PIXMAP_BIT_SGIX 0x00000002
|
||||
#define GLX_RGBA_BIT_SGIX 0x00000001
|
||||
#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
|
||||
#define GLX_DRAWABLE_TYPE_SGIX 0x8010
|
||||
#define GLX_RENDER_TYPE_SGIX 0x8011
|
||||
#define GLX_X_RENDERABLE_SGIX 0x8012
|
||||
#define GLX_FBCONFIG_ID_SGIX 0x8013
|
||||
#define GLX_RGBA_TYPE_SGIX 0x8014
|
||||
#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
|
||||
/* reuse GLX_SCREEN_EXT */
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_pbuffer
|
||||
#define GLX_PBUFFER_BIT_SGIX 0x00000004
|
||||
#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
|
||||
#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
|
||||
#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
|
||||
#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
|
||||
#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
|
||||
#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
|
||||
#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
|
||||
#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
|
||||
#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
|
||||
#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
|
||||
#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
|
||||
#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
|
||||
#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
|
||||
#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
|
||||
#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
|
||||
#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
|
||||
#define GLX_LARGEST_PBUFFER_SGIX 0x801C
|
||||
#define GLX_WIDTH_SGIX 0x801D
|
||||
#define GLX_HEIGHT_SGIX 0x801E
|
||||
#define GLX_EVENT_MASK_SGIX 0x801F
|
||||
#define GLX_DAMAGED_SGIX 0x8020
|
||||
#define GLX_SAVED_SGIX 0x8021
|
||||
#define GLX_WINDOW_SGIX 0x8022
|
||||
#define GLX_PBUFFER_SGIX 0x8023
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGI_cushion
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_video_resize
|
||||
#define GLX_SYNC_FRAME_SGIX 0x00000000
|
||||
#define GLX_SYNC_SWAP_SGIX 0x00000001
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_dmbuffer
|
||||
#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_swap_group
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_swap_barrier
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIS_blended_overlay
|
||||
#define GLX_BLENDED_RGBA_SGIS 0x8025
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIS_shared_multisample
|
||||
#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
|
||||
#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SUN_get_transparent_index
|
||||
#endif
|
||||
|
||||
#ifndef GLX_3DFX_multisample
|
||||
#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
|
||||
#define GLX_SAMPLES_3DFX 0x8051
|
||||
#endif
|
||||
|
||||
#ifndef GLX_MESA_copy_sub_buffer
|
||||
#endif
|
||||
|
||||
#ifndef GLX_MESA_pixmap_colormap
|
||||
#endif
|
||||
|
||||
#ifndef GLX_MESA_release_buffers
|
||||
#endif
|
||||
|
||||
#ifndef GLX_MESA_set_3dfx_mode
|
||||
#define GLX_3DFX_WINDOW_MODE_MESA 0x1
|
||||
#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_visual_select_group
|
||||
#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
|
||||
#endif
|
||||
|
||||
#ifndef GLX_OML_swap_method
|
||||
#define GLX_SWAP_METHOD_OML 0x8060
|
||||
#define GLX_SWAP_EXCHANGE_OML 0x8061
|
||||
#define GLX_SWAP_COPY_OML 0x8062
|
||||
#define GLX_SWAP_UNDEFINED_OML 0x8063
|
||||
#endif
|
||||
|
||||
#ifndef GLX_OML_sync_control
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************/
|
||||
|
||||
#ifndef GLX_ARB_get_proc_address
|
||||
/* XXX Added void parameter to silence many, many warnings (BrianP) */
|
||||
typedef void (*__GLXextFuncPtr)(void);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_video_source
|
||||
typedef XID GLXVideoSourceSGIX;
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_fbconfig
|
||||
typedef XID GLXFBConfigIDSGIX;
|
||||
typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_pbuffer
|
||||
typedef XID GLXPbufferSGIX;
|
||||
typedef struct {
|
||||
int type;
|
||||
unsigned long serial; /* # of last request processed by server */
|
||||
Bool send_event; /* true if this came for SendEvent request */
|
||||
Display *display; /* display the event was read from */
|
||||
GLXDrawable drawable; /* i.d. of Drawable */
|
||||
int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */
|
||||
int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */
|
||||
unsigned int mask; /* mask indicating which buffers are affected*/
|
||||
int x, y;
|
||||
int width, height;
|
||||
int count; /* if nonzero, at least this many more */
|
||||
} GLXBufferClobberEventSGIX;
|
||||
#endif
|
||||
|
||||
#ifndef GLX_VERSION_1_3
|
||||
#define GLX_VERSION_1_3 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern GLXFBConfig * glXGetFBConfigs (Display *, int, int *);
|
||||
extern GLXFBConfig * glXChooseFBConfig (Display *, int, const int *, int *);
|
||||
extern int glXGetFBConfigAttrib (Display *, GLXFBConfig, int, int *);
|
||||
extern XVisualInfo * glXGetVisualFromFBConfig (Display *, GLXFBConfig);
|
||||
extern GLXWindow glXCreateWindow (Display *, GLXFBConfig, Window, const int *);
|
||||
extern void glXDestroyWindow (Display *, GLXWindow);
|
||||
extern GLXPixmap glXCreatePixmap (Display *, GLXFBConfig, Pixmap, const int *);
|
||||
extern void glXDestroyPixmap (Display *, GLXPixmap);
|
||||
extern GLXPbuffer glXCreatePbuffer (Display *, GLXFBConfig, const int *);
|
||||
extern void glXDestroyPbuffer (Display *, GLXPbuffer);
|
||||
extern void glXQueryDrawable (Display *, GLXDrawable, int, unsigned int *);
|
||||
extern GLXContext glXCreateNewContext (Display *, GLXFBConfig, int, GLXContext, Bool);
|
||||
extern Bool glXMakeContextCurrent (Display *, GLXDrawable, GLXDrawable, GLXContext);
|
||||
extern GLXDrawable glXGetCurrentReadDrawable (void);
|
||||
extern Display * glXGetCurrentDisplay (void);
|
||||
extern int glXQueryContext (Display *, GLXContext, int, int *);
|
||||
extern void glXSelectEvent (Display *, GLXDrawable, unsigned long);
|
||||
extern void glXGetSelectedEvent (Display *, GLXDrawable, unsigned long *);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef GLXFBConfig * ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
|
||||
typedef GLXFBConfig * ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
|
||||
typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
|
||||
typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
|
||||
typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
|
||||
typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
|
||||
typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
|
||||
typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
|
||||
typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
|
||||
typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
|
||||
typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
|
||||
typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
|
||||
typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
|
||||
typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
|
||||
typedef Display * ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
|
||||
typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
|
||||
typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
|
||||
typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_ARB_get_proc_address
|
||||
#define GLX_ARB_get_proc_address 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIS_multisample
|
||||
#define GLX_SGIS_multisample 1
|
||||
#endif
|
||||
|
||||
#ifndef GLX_EXT_visual_info
|
||||
#define GLX_EXT_visual_info 1
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGI_swap_control
|
||||
#define GLX_SGI_swap_control 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern int glXSwapIntervalSGI (int);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGI_video_sync
|
||||
#define GLX_SGI_video_sync 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern int glXGetVideoSyncSGI (unsigned int *);
|
||||
extern int glXWaitVideoSyncSGI (int, int, unsigned int *);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count);
|
||||
typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGI_make_current_read
|
||||
#define GLX_SGI_make_current_read 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern Bool glXMakeCurrentReadSGI (Display *, GLXDrawable, GLXDrawable, GLXContext);
|
||||
extern GLXDrawable glXGetCurrentReadDrawableSGI (void);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
|
||||
typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
|
||||
#endif
|
||||
|
||||
#ifdef _VL_H
|
||||
#ifndef GLX_SGIX_video_source
|
||||
#define GLX_SGIX_video_source 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *, int, VLServer, VLPath, int, VLNode);
|
||||
extern void glXDestroyGLXVideoSourceSGIX (Display *, GLXVideoSourceSGIX);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef GLXVideoSourceSGIX ( * PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);
|
||||
typedef void ( * PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource);
|
||||
#endif
|
||||
|
||||
#endif /* _VL_H */
|
||||
#ifndef GLX_EXT_visual_rating
|
||||
#define GLX_EXT_visual_rating 1
|
||||
#endif
|
||||
|
||||
#ifndef GLX_EXT_import_context
|
||||
#define GLX_EXT_import_context 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern Display * glXGetCurrentDisplayEXT (void);
|
||||
extern int glXQueryContextInfoEXT (Display *, GLXContext, int, int *);
|
||||
extern GLXContextID glXGetContextIDEXT (const GLXContext);
|
||||
extern GLXContext glXImportContextEXT (Display *, GLXContextID);
|
||||
extern void glXFreeContextEXT (Display *, GLXContext);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef Display * ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void);
|
||||
typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value);
|
||||
typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (GLXContext context);
|
||||
typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID);
|
||||
typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_fbconfig
|
||||
#define GLX_SGIX_fbconfig 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern int glXGetFBConfigAttribSGIX (Display *, GLXFBConfigSGIX, int, int *);
|
||||
extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *, int, int *, int *);
|
||||
extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *, GLXFBConfigSGIX, Pixmap);
|
||||
extern GLXContext glXCreateContextWithConfigSGIX (Display *, GLXFBConfigSGIX, int, GLXContext, Bool);
|
||||
extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *, GLXFBConfigSGIX);
|
||||
extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *, XVisualInfo *);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);
|
||||
typedef GLXFBConfigSGIX * ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements);
|
||||
typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);
|
||||
typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
|
||||
typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config);
|
||||
typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_pbuffer
|
||||
#define GLX_SGIX_pbuffer 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *);
|
||||
extern void glXDestroyGLXPbufferSGIX (Display *, GLXPbufferSGIX);
|
||||
extern int glXQueryGLXPbufferSGIX (Display *, GLXPbufferSGIX, int, unsigned int *);
|
||||
extern void glXSelectEventSGIX (Display *, GLXDrawable, unsigned long);
|
||||
extern void glXGetSelectedEventSGIX (Display *, GLXDrawable, unsigned long *);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);
|
||||
typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf);
|
||||
typedef int ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);
|
||||
typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask);
|
||||
typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGI_cushion
|
||||
#define GLX_SGI_cushion 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern void glXCushionSGI (Display *, Window, float);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef void ( * PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_video_resize
|
||||
#define GLX_SGIX_video_resize 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern int glXBindChannelToWindowSGIX (Display *, int, int, Window);
|
||||
extern int glXChannelRectSGIX (Display *, int, int, int, int, int, int);
|
||||
extern int glXQueryChannelRectSGIX (Display *, int, int, int *, int *, int *, int *);
|
||||
extern int glXQueryChannelDeltasSGIX (Display *, int, int, int *, int *, int *, int *);
|
||||
extern int glXChannelRectSyncSGIX (Display *, int, int, GLenum);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window);
|
||||
typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h);
|
||||
typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
|
||||
typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h);
|
||||
typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype);
|
||||
#endif
|
||||
|
||||
#ifdef _DM_BUFFER_H_
|
||||
#ifndef GLX_SGIX_dmbuffer
|
||||
#define GLX_SGIX_dmbuffer 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern Bool glXAssociateDMPbufferSGIX (Display *, GLXPbufferSGIX, DMparams *, DMbuffer);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef Bool ( * PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);
|
||||
#endif
|
||||
|
||||
#endif /* _DM_BUFFER_H_ */
|
||||
#ifndef GLX_SGIX_swap_group
|
||||
#define GLX_SGIX_swap_group 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern void glXJoinSwapGroupSGIX (Display *, GLXDrawable, GLXDrawable);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_swap_barrier
|
||||
#define GLX_SGIX_swap_barrier 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern void glXBindSwapBarrierSGIX (Display *, GLXDrawable, int);
|
||||
extern Bool glXQueryMaxSwapBarriersSGIX (Display *, int, int *);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
|
||||
typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SUN_get_transparent_index
|
||||
#define GLX_SUN_get_transparent_index 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern Status glXGetTransparentIndexSUN (Display *, Window, Window, long *);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_MESA_copy_sub_buffer
|
||||
#define GLX_MESA_copy_sub_buffer 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern void glXCopySubBufferMESA (Display *, GLXDrawable, int, int, int, int);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_MESA_pixmap_colormap
|
||||
#define GLX_MESA_pixmap_colormap 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern GLXPixmap glXCreateGLXPixmapMESA (Display *, XVisualInfo *, Pixmap, Colormap);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_MESA_release_buffers
|
||||
#define GLX_MESA_release_buffers 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern Bool glXReleaseBuffersMESA (Display *, GLXDrawable);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_MESA_set_3dfx_mode
|
||||
#define GLX_MESA_set_3dfx_mode 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern Bool glXSet3DfxModeMESA (int);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef Bool ( * PFNGLXSET3DFXMODEMESAPROC) (int mode);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_visual_select_group
|
||||
#define GLX_SGIX_visual_select_group 1
|
||||
#endif
|
||||
|
||||
#ifndef GLX_GLX_OML_swap_method
|
||||
#define GLX_GLX_OML_swap_method 1
|
||||
#endif
|
||||
|
||||
#ifndef GLX_GLX_OML_sync_control
|
||||
#define GLX_GLX_OML_sync_control 1
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
424
include/GL/internal/glcore-new.h
Normal file
424
include/GL/internal/glcore-new.h
Normal file
@@ -0,0 +1,424 @@
|
||||
#ifndef __gl_core_h_
|
||||
#define __gl_core_h_
|
||||
|
||||
/*
|
||||
** License Applicability. Except to the extent portions of this file are
|
||||
** made subject to an alternative license as permitted in the SGI Free
|
||||
** Software License B, Version 1.1 (the "License"), the contents of this
|
||||
** file are subject only to the provisions of the License. You may not use
|
||||
** this file except in compliance with the License. You may obtain a copy
|
||||
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
|
||||
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
|
||||
**
|
||||
** http://oss.sgi.com/projects/FreeB
|
||||
**
|
||||
** Note that, as provided in the License, the Software is distributed on an
|
||||
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
|
||||
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
|
||||
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
|
||||
**
|
||||
** Original Code. The Original Code is: OpenGL Sample Implementation,
|
||||
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
|
||||
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
|
||||
** Copyright in any portions created by third parties is as indicated
|
||||
** elsewhere herein. All Rights Reserved.
|
||||
**
|
||||
** Additional Notice Provisions: The application programming interfaces
|
||||
** established by SGI in conjunction with the Original Code are The
|
||||
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
|
||||
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
|
||||
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
|
||||
** Window System(R) (Version 1.3), released October 19, 1998. This software
|
||||
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
|
||||
** published by SGI, but has not been independently verified as being
|
||||
** compliant with the OpenGL(R) version 1.2.1 Specification.
|
||||
**
|
||||
** $Date: 2001/01/08 03:56:53 $ $Revision: 1.1 $
|
||||
** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/include/GL/internal/Attic/glcore-new.h,v 1.1 2001/01/08 03:56:53 keithw Exp $
|
||||
*/
|
||||
|
||||
#ifdef XFree86LOADER
|
||||
#include "xf86_ansic.h"
|
||||
#else
|
||||
#include <sys/types.h>
|
||||
#endif
|
||||
|
||||
typedef struct __GLcontextRec __GLcontext;
|
||||
typedef struct __GLinterfaceRec __GLinterface;
|
||||
|
||||
/*
|
||||
** This file defines the interface between the GL core and the surrounding
|
||||
** "operating system" that supports it (currently the GLX or WGL extensions).
|
||||
**
|
||||
** Members (data and function pointers) are documented as imported or
|
||||
** exported according to how they are used by the core rendering functions.
|
||||
** Imported members are initialized by the "operating system" and used by
|
||||
** the core functions. Exported members are initialized by the core functions
|
||||
** and used by the "operating system".
|
||||
*/
|
||||
|
||||
/*
|
||||
** Mode and limit information for a context. This information is
|
||||
** kept around in the context so that values can be used during
|
||||
** command execution, and for returning information about the
|
||||
** context to the application.
|
||||
*/
|
||||
typedef struct __GLcontextModesRec {
|
||||
GLboolean rgbMode;
|
||||
GLboolean colorIndexMode;
|
||||
GLboolean doubleBufferMode;
|
||||
GLboolean stereoMode;
|
||||
|
||||
GLboolean haveAccumBuffer;
|
||||
GLboolean haveDepthBuffer;
|
||||
GLboolean haveStencilBuffer;
|
||||
|
||||
GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
|
||||
GLuint redMask, greenMask, blueMask, alphaMask;
|
||||
GLint rgbBits; /* total bits for rgb */
|
||||
GLint indexBits; /* total bits for colorindex */
|
||||
|
||||
GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
|
||||
GLint depthBits;
|
||||
GLint stencilBits;
|
||||
|
||||
GLint numAuxBuffers;
|
||||
|
||||
GLint level;
|
||||
|
||||
GLint pixmapMode;
|
||||
} __GLcontextModes;
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/*
|
||||
** Structure used for allocating and freeing drawable private memory.
|
||||
** (like software buffers, for example).
|
||||
**
|
||||
** The memory allocation routines are provided by the surrounding
|
||||
** "operating system" code, and they are to be used for allocating
|
||||
** software buffers and things which are associated with the drawable,
|
||||
** and used by any context which draws to that drawable. There are
|
||||
** separate memory allocation functions for drawables and contexts
|
||||
** since drawables and contexts can be created and destroyed independently
|
||||
** of one another, and the "operating system" may want to use separate
|
||||
** allocation arenas for each.
|
||||
**
|
||||
** The freePrivate function is filled in by the core routines when they
|
||||
** allocates software buffers, and stick them in "private". The freePrivate
|
||||
** function will destroy anything allocated to this drawable (to be called
|
||||
** when the drawable is destroyed).
|
||||
*/
|
||||
typedef struct __GLdrawableRegionRec __GLdrawableRegion;
|
||||
typedef struct __GLdrawableBufferRec __GLdrawableBuffer;
|
||||
typedef struct __GLdrawablePrivateRec __GLdrawablePrivate;
|
||||
|
||||
typedef struct __GLregionRectRec {
|
||||
/* lower left (inside the rectangle) */
|
||||
GLint x0, y0;
|
||||
/* upper right (outside the rectangle) */
|
||||
GLint x1, y1;
|
||||
} __GLregionRect;
|
||||
|
||||
struct __GLdrawableRegionRec {
|
||||
GLint numRects;
|
||||
__GLregionRect *rects;
|
||||
__GLregionRect boundingRect;
|
||||
};
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/* masks for the buffers */
|
||||
#define __GL_FRONT_BUFFER_MASK 0x00000001
|
||||
#define __GL_FRONT_LEFT_BUFFER_MASK 0x00000001
|
||||
#define __GL_FRONT_RIGHT_BUFFER_MASK 0x00000002
|
||||
#define __GL_BACK_BUFFER_MASK 0x00000004
|
||||
#define __GL_BACK_LEFT_BUFFER_MASK 0x00000004
|
||||
#define __GL_BACK_RIGHT_BUFFER_MASK 0x00000008
|
||||
#define __GL_ACCUM_BUFFER_MASK 0x00000010
|
||||
#define __GL_DEPTH_BUFFER_MASK 0x00000020
|
||||
#define __GL_STENCIL_BUFFER_MASK 0x00000040
|
||||
#define __GL_AUX_BUFFER_MASK(i) (0x0000080 << (i))
|
||||
|
||||
#define __GL_ALL_BUFFER_MASK 0xffffffff
|
||||
|
||||
/* what Resize routines return if resize resorted to fallback case */
|
||||
#define __GL_BUFFER_FALLBACK 0x10
|
||||
|
||||
typedef void (*__GLbufFallbackInitFn)(__GLdrawableBuffer *buf,
|
||||
__GLdrawablePrivate *glPriv, GLint bits);
|
||||
typedef void (*__GLbufMainInitFn)(__GLdrawableBuffer *buf,
|
||||
__GLdrawablePrivate *glPriv, GLint bits,
|
||||
__GLbufFallbackInitFn back);
|
||||
|
||||
/*
|
||||
** A drawable buffer
|
||||
**
|
||||
** This data structure describes the context side of a drawable.
|
||||
**
|
||||
** According to the spec there could be multiple contexts bound to the same
|
||||
** drawable at the same time (from different threads). In order to avoid
|
||||
** multiple-access conflicts, locks are used to serialize access. When a
|
||||
** thread needs to access (read or write) a member of the drawable, it takes
|
||||
** a lock first. Some of the entries in the drawable are treated "mostly
|
||||
** constant", so we take the freedom of allowing access to them without
|
||||
** taking a lock (for optimization reasons).
|
||||
**
|
||||
** For more details regarding locking, see buffers.h in the GL core
|
||||
*/
|
||||
struct __GLdrawableBufferRec {
|
||||
/*
|
||||
** Buffer dimensions
|
||||
*/
|
||||
GLint width, height, depth;
|
||||
|
||||
/*
|
||||
** Framebuffer base address
|
||||
*/
|
||||
void *base;
|
||||
|
||||
/*
|
||||
** Framebuffer size (in bytes)
|
||||
*/
|
||||
GLuint size;
|
||||
|
||||
/*
|
||||
** Size (in bytes) of each element in the framebuffer
|
||||
*/
|
||||
GLuint elementSize;
|
||||
GLuint elementSizeLog2;
|
||||
|
||||
/*
|
||||
** Element skip from one scanline to the next.
|
||||
** If the buffer is part of another buffer (for example, fullscreen
|
||||
** front buffer), outerWidth is the width of that buffer.
|
||||
*/
|
||||
GLint outerWidth;
|
||||
|
||||
/*
|
||||
** outerWidth * elementSize
|
||||
*/
|
||||
GLint byteWidth;
|
||||
|
||||
/*
|
||||
** Allocation/deallocation is done based on this handle. A handle
|
||||
** is conceptually different from the framebuffer 'base'.
|
||||
*/
|
||||
void *handle;
|
||||
|
||||
/* imported */
|
||||
GLboolean (*resize)(__GLdrawableBuffer *buf,
|
||||
GLint x, GLint y, GLuint width, GLuint height,
|
||||
__GLdrawablePrivate *glPriv, GLuint bufferMask);
|
||||
void (*lock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
|
||||
void (*unlock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
|
||||
void (*fill)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv,
|
||||
GLuint val, GLint x, GLint y, GLint w, GLint h);
|
||||
void (*free)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
|
||||
|
||||
/* exported */
|
||||
void (*freePrivate)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
|
||||
#ifdef __cplusplus
|
||||
void *privatePtr;
|
||||
#else
|
||||
void *private;
|
||||
#endif
|
||||
|
||||
/* private */
|
||||
void *other; /* implementation private data */
|
||||
__GLbufMainInitFn mainInit;
|
||||
__GLbufFallbackInitFn fallbackInit;
|
||||
};
|
||||
|
||||
/*
|
||||
** The context side of the drawable private
|
||||
*/
|
||||
struct __GLdrawablePrivateRec {
|
||||
/*
|
||||
** Drawable Modes
|
||||
*/
|
||||
__GLcontextModes *modes;
|
||||
|
||||
/*
|
||||
** Drawable size
|
||||
*/
|
||||
GLuint width, height;
|
||||
|
||||
/*
|
||||
** Origin in screen coordinates of the drawable
|
||||
*/
|
||||
GLint xOrigin, yOrigin;
|
||||
#ifdef __GL_ALIGNED_BUFFERS
|
||||
/*
|
||||
** Drawable offset from screen origin
|
||||
*/
|
||||
GLint xOffset, yOffset;
|
||||
|
||||
/*
|
||||
** Alignment restriction
|
||||
*/
|
||||
GLint xAlignment, yAlignment;
|
||||
#endif
|
||||
/*
|
||||
** Should we invert the y axis?
|
||||
*/
|
||||
GLint yInverted;
|
||||
|
||||
/*
|
||||
** Mask specifying which buffers are renderable by the hw
|
||||
*/
|
||||
GLuint accelBufferMask;
|
||||
|
||||
/*
|
||||
** the buffers themselves
|
||||
*/
|
||||
__GLdrawableBuffer frontBuffer;
|
||||
__GLdrawableBuffer backBuffer;
|
||||
__GLdrawableBuffer accumBuffer;
|
||||
__GLdrawableBuffer depthBuffer;
|
||||
__GLdrawableBuffer stencilBuffer;
|
||||
#if __GL_NUMBER_OF_AUX_BUFFERS > 0
|
||||
__GLdrawableBuffer *auxBuffer;
|
||||
#endif
|
||||
|
||||
__GLdrawableRegion ownershipRegion;
|
||||
|
||||
/*
|
||||
** Lock for the drawable private structure
|
||||
*/
|
||||
void *lock;
|
||||
#ifdef DEBUG
|
||||
/* lock debugging info */
|
||||
int lockRefCount;
|
||||
int lockLine[10];
|
||||
char *lockFile[10];
|
||||
#endif
|
||||
|
||||
/* imported */
|
||||
void *(*malloc)(size_t size);
|
||||
void *(*calloc)(size_t numElem, size_t elemSize);
|
||||
void *(*realloc)(void *oldAddr, size_t newSize);
|
||||
void (*free)(void *addr);
|
||||
|
||||
GLboolean (*addSwapRect)(__GLdrawablePrivate *glPriv,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void (*setClipRect)(__GLdrawablePrivate *glPriv,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void (*updateClipRegion)(__GLdrawablePrivate *glPriv);
|
||||
GLboolean (*resize)(__GLdrawablePrivate *glPriv);
|
||||
void (*getDrawableSize)(__GLdrawablePrivate *glPriv,
|
||||
GLint *x, GLint *y, GLuint *width, GLuint *height);
|
||||
|
||||
void (*lockDP)(__GLdrawablePrivate *glPriv, __GLcontext *gc);
|
||||
void (*unlockDP)(__GLdrawablePrivate *glPriv);
|
||||
|
||||
/* exported */
|
||||
void *wsPriv; /* pointer to the window system DrawablePrivate */
|
||||
#ifdef __cplusplus
|
||||
void *privatePtr;
|
||||
#else
|
||||
void *private;
|
||||
#endif
|
||||
void (*freePrivate)(__GLdrawablePrivate *);
|
||||
|
||||
/* client data */
|
||||
void *other;
|
||||
};
|
||||
|
||||
/*
|
||||
** Macros to lock/unlock the drawable private
|
||||
*/
|
||||
#if defined(DEBUG)
|
||||
#define __GL_LOCK_DP(glPriv,gc) \
|
||||
(*(glPriv)->lockDP)(glPriv,gc); \
|
||||
(glPriv)->lockLine[(glPriv)->lockRefCount] = __LINE__; \
|
||||
(glPriv)->lockFile[(glPriv)->lockRefCount] = __FILE__; \
|
||||
(glPriv)->lockRefCount++
|
||||
#define __GL_UNLOCK_DP(glPriv) \
|
||||
(glPriv)->lockRefCount--; \
|
||||
(glPriv)->lockLine[(glPriv)->lockRefCount] = 0; \
|
||||
(glPriv)->lockFile[(glPriv)->lockRefCount] = NULL; \
|
||||
(*(glPriv)->unlockDP)(glPriv)
|
||||
#else /* DEBUG */
|
||||
#define __GL_LOCK_DP(glPriv,gc) (*(glPriv)->lockDP)(glPriv,gc)
|
||||
#define __GL_UNLOCK_DP(glPriv) (*(glPriv)->unlockDP)(glPriv)
|
||||
#endif /* DEBUG */
|
||||
|
||||
|
||||
/*
|
||||
** Procedures which are imported by the GL from the surrounding
|
||||
** "operating system". Math functions are not considered part of the
|
||||
** "operating system".
|
||||
*/
|
||||
typedef struct __GLimportsRec {
|
||||
/* Memory management */
|
||||
void * (*malloc)(__GLcontext *gc, size_t size);
|
||||
void *(*calloc)(__GLcontext *gc, size_t numElem, size_t elemSize);
|
||||
void *(*realloc)(__GLcontext *gc, void *oldAddr, size_t newSize);
|
||||
void (*free)(__GLcontext *gc, void *addr);
|
||||
|
||||
/* Error handling */
|
||||
void (*warning)(__GLcontext *gc, char *fmt);
|
||||
void (*fatal)(__GLcontext *gc, char *fmt);
|
||||
|
||||
/* other system calls */
|
||||
char *(CAPI *getenv)(__GLcontext *gc, const char *var);
|
||||
int (CAPI *atoi)(__GLcontext *gc, const char *str);
|
||||
int (CAPI *sprintf)(__GLcontext *gc, char *str, const char *fmt, ...);
|
||||
void *(CAPI *fopen)(__GLcontext *gc, const char *path, const char *mode);
|
||||
int (CAPI *fclose)(__GLcontext *gc, void *stream);
|
||||
int (CAPI *fprintf)(__GLcontext *gc, void *stream, const char *fmt, ...);
|
||||
|
||||
/* Drawing surface management */
|
||||
__GLdrawablePrivate *(*getDrawablePrivate)(__GLcontext *gc);
|
||||
|
||||
/* Pointer to the window system context */
|
||||
void *wscx;
|
||||
|
||||
/* Operating system dependent data goes here */
|
||||
void *other;
|
||||
} __GLimports;
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/*
|
||||
** Procedures which are exported by the GL to the surrounding "operating
|
||||
** system" so that it can manage multiple GL context's.
|
||||
*/
|
||||
typedef struct __GLexportsRec {
|
||||
/* Context management (return GL_FALSE on failure) */
|
||||
GLboolean (*destroyContext)(__GLcontext *gc);
|
||||
GLboolean (*loseCurrent)(__GLcontext *gc);
|
||||
GLboolean (*makeCurrent)(__GLcontext *gc);
|
||||
GLboolean (*shareContext)(__GLcontext *gc, __GLcontext *gcShare);
|
||||
GLboolean (*copyContext)(__GLcontext *dst, const __GLcontext *src, GLuint mask);
|
||||
GLboolean (*forceCurrent)(__GLcontext *gc);
|
||||
|
||||
/* Drawing surface notification callbacks */
|
||||
GLboolean (*notifyResize)(__GLcontext *gc);
|
||||
void (*notifyDestroy)(__GLcontext *gc);
|
||||
void (*notifySwapBuffers)(__GLcontext *gc);
|
||||
|
||||
/* Dispatch table override control for external agents like libGLS */
|
||||
struct __GLdispatchStateRec* (*dispatchExec)(__GLcontext *gc);
|
||||
void (*beginDispatchOverride)(__GLcontext *gc);
|
||||
void (*endDispatchOverride)(__GLcontext *gc);
|
||||
} __GLexports;
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/*
|
||||
** This must be the first member of a __GLcontext structure. This is the
|
||||
** only part of a context that is exposed to the outside world; everything
|
||||
** else is opaque.
|
||||
*/
|
||||
struct __GLinterfaceRec {
|
||||
__GLimports imports;
|
||||
__GLexports exports;
|
||||
};
|
||||
|
||||
extern __GLcontext *__glCoreCreateContext(__GLimports *, __GLcontextModes *);
|
||||
extern void __glCoreNopDispatch(void);
|
||||
|
||||
#endif /* __gl_core_h_ */
|
||||
424
include/GL/internal/glcore.h
Normal file
424
include/GL/internal/glcore.h
Normal file
@@ -0,0 +1,424 @@
|
||||
/* $XFree86: xc/lib/GL/include/GL/internal/glcore.h,v 1.7 2001/03/25 05:32:00 tsi Exp $ */
|
||||
#ifndef __gl_core_h_
|
||||
#define __gl_core_h_
|
||||
|
||||
/*
|
||||
** License Applicability. Except to the extent portions of this file are
|
||||
** made subject to an alternative license as permitted in the SGI Free
|
||||
** Software License B, Version 1.1 (the "License"), the contents of this
|
||||
** file are subject only to the provisions of the License. You may not use
|
||||
** this file except in compliance with the License. You may obtain a copy
|
||||
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
|
||||
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
|
||||
**
|
||||
** http://oss.sgi.com/projects/FreeB
|
||||
**
|
||||
** Note that, as provided in the License, the Software is distributed on an
|
||||
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
|
||||
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
|
||||
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
|
||||
**
|
||||
** Original Code. The Original Code is: OpenGL Sample Implementation,
|
||||
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
|
||||
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
|
||||
** Copyright in any portions created by third parties is as indicated
|
||||
** elsewhere herein. All Rights Reserved.
|
||||
**
|
||||
** Additional Notice Provisions: The application programming interfaces
|
||||
** established by SGI in conjunction with the Original Code are The
|
||||
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
|
||||
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
|
||||
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
|
||||
** Window System(R) (Version 1.3), released October 19, 1998. This software
|
||||
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
|
||||
** published by SGI, but has not been independently verified as being
|
||||
** compliant with the OpenGL(R) version 1.2.1 Specification.
|
||||
**
|
||||
*/
|
||||
|
||||
#ifndef XFree86LOADER
|
||||
#include <sys/types.h>
|
||||
#endif
|
||||
|
||||
#define GL_CORE_SGI 1
|
||||
#define GL_CORE_MESA 2
|
||||
|
||||
typedef struct __GLcontextRec __GLcontext;
|
||||
typedef struct __GLinterfaceRec __GLinterface;
|
||||
|
||||
/*
|
||||
** This file defines the interface between the GL core and the surrounding
|
||||
** "operating system" that supports it (currently the GLX or WGL extensions).
|
||||
**
|
||||
** Members (data and function pointers) are documented as imported or
|
||||
** exported according to how they are used by the core rendering functions.
|
||||
** Imported members are initialized by the "operating system" and used by
|
||||
** the core functions. Exported members are initialized by the core functions
|
||||
** and used by the "operating system".
|
||||
*/
|
||||
|
||||
/*
|
||||
** Mode and limit information for a context. This information is
|
||||
** kept around in the context so that values can be used during
|
||||
** command execution, and for returning information about the
|
||||
** context to the application.
|
||||
*/
|
||||
typedef struct __GLcontextModesRec {
|
||||
GLboolean rgbMode;
|
||||
GLboolean colorIndexMode;
|
||||
GLboolean doubleBufferMode;
|
||||
GLboolean stereoMode;
|
||||
|
||||
GLboolean haveAccumBuffer;
|
||||
GLboolean haveDepthBuffer;
|
||||
GLboolean haveStencilBuffer;
|
||||
|
||||
GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
|
||||
GLuint redMask, greenMask, blueMask, alphaMask;
|
||||
GLint rgbBits; /* total bits for rgb */
|
||||
GLint indexBits; /* total bits for colorindex */
|
||||
|
||||
GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
|
||||
GLint depthBits;
|
||||
GLint stencilBits;
|
||||
|
||||
GLint numAuxBuffers;
|
||||
|
||||
GLint level;
|
||||
|
||||
GLint pixmapMode;
|
||||
} __GLcontextModes;
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/*
|
||||
** Structure used for allocating and freeing drawable private memory.
|
||||
** (like software buffers, for example).
|
||||
**
|
||||
** The memory allocation routines are provided by the surrounding
|
||||
** "operating system" code, and they are to be used for allocating
|
||||
** software buffers and things which are associated with the drawable,
|
||||
** and used by any context which draws to that drawable. There are
|
||||
** separate memory allocation functions for drawables and contexts
|
||||
** since drawables and contexts can be created and destroyed independently
|
||||
** of one another, and the "operating system" may want to use separate
|
||||
** allocation arenas for each.
|
||||
**
|
||||
** The freePrivate function is filled in by the core routines when they
|
||||
** allocates software buffers, and stick them in "private". The freePrivate
|
||||
** function will destroy anything allocated to this drawable (to be called
|
||||
** when the drawable is destroyed).
|
||||
*/
|
||||
typedef struct __GLdrawableRegionRec __GLdrawableRegion;
|
||||
typedef struct __GLdrawableBufferRec __GLdrawableBuffer;
|
||||
typedef struct __GLdrawablePrivateRec __GLdrawablePrivate;
|
||||
|
||||
typedef struct __GLregionRectRec {
|
||||
/* lower left (inside the rectangle) */
|
||||
GLint x0, y0;
|
||||
/* upper right (outside the rectangle) */
|
||||
GLint x1, y1;
|
||||
} __GLregionRect;
|
||||
|
||||
struct __GLdrawableRegionRec {
|
||||
GLint numRects;
|
||||
__GLregionRect *rects;
|
||||
__GLregionRect boundingRect;
|
||||
};
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/* masks for the buffers */
|
||||
#define __GL_FRONT_BUFFER_MASK 0x00000001
|
||||
#define __GL_FRONT_LEFT_BUFFER_MASK 0x00000001
|
||||
#define __GL_FRONT_RIGHT_BUFFER_MASK 0x00000002
|
||||
#define __GL_BACK_BUFFER_MASK 0x00000004
|
||||
#define __GL_BACK_LEFT_BUFFER_MASK 0x00000004
|
||||
#define __GL_BACK_RIGHT_BUFFER_MASK 0x00000008
|
||||
#define __GL_ACCUM_BUFFER_MASK 0x00000010
|
||||
#define __GL_DEPTH_BUFFER_MASK 0x00000020
|
||||
#define __GL_STENCIL_BUFFER_MASK 0x00000040
|
||||
#define __GL_AUX_BUFFER_MASK(i) (0x0000080 << (i))
|
||||
|
||||
#define __GL_ALL_BUFFER_MASK 0xffffffff
|
||||
|
||||
/* what Resize routines return if resize resorted to fallback case */
|
||||
#define __GL_BUFFER_FALLBACK 0x10
|
||||
|
||||
typedef void (*__GLbufFallbackInitFn)(__GLdrawableBuffer *buf,
|
||||
__GLdrawablePrivate *glPriv, GLint bits);
|
||||
typedef void (*__GLbufMainInitFn)(__GLdrawableBuffer *buf,
|
||||
__GLdrawablePrivate *glPriv, GLint bits,
|
||||
__GLbufFallbackInitFn back);
|
||||
|
||||
/*
|
||||
** A drawable buffer
|
||||
**
|
||||
** This data structure describes the context side of a drawable.
|
||||
**
|
||||
** According to the spec there could be multiple contexts bound to the same
|
||||
** drawable at the same time (from different threads). In order to avoid
|
||||
** multiple-access conflicts, locks are used to serialize access. When a
|
||||
** thread needs to access (read or write) a member of the drawable, it takes
|
||||
** a lock first. Some of the entries in the drawable are treated "mostly
|
||||
** constant", so we take the freedom of allowing access to them without
|
||||
** taking a lock (for optimization reasons).
|
||||
**
|
||||
** For more details regarding locking, see buffers.h in the GL core
|
||||
*/
|
||||
struct __GLdrawableBufferRec {
|
||||
/*
|
||||
** Buffer dimensions
|
||||
*/
|
||||
GLint width, height, depth;
|
||||
|
||||
/*
|
||||
** Framebuffer base address
|
||||
*/
|
||||
void *base;
|
||||
|
||||
/*
|
||||
** Framebuffer size (in bytes)
|
||||
*/
|
||||
GLuint size;
|
||||
|
||||
/*
|
||||
** Size (in bytes) of each element in the framebuffer
|
||||
*/
|
||||
GLuint elementSize;
|
||||
GLuint elementSizeLog2;
|
||||
|
||||
/*
|
||||
** Element skip from one scanline to the next.
|
||||
** If the buffer is part of another buffer (for example, fullscreen
|
||||
** front buffer), outerWidth is the width of that buffer.
|
||||
*/
|
||||
GLint outerWidth;
|
||||
|
||||
/*
|
||||
** outerWidth * elementSize
|
||||
*/
|
||||
GLint byteWidth;
|
||||
|
||||
/*
|
||||
** Allocation/deallocation is done based on this handle. A handle
|
||||
** is conceptually different from the framebuffer 'base'.
|
||||
*/
|
||||
void *handle;
|
||||
|
||||
/* imported */
|
||||
GLboolean (*resize)(__GLdrawableBuffer *buf,
|
||||
GLint x, GLint y, GLuint width, GLuint height,
|
||||
__GLdrawablePrivate *glPriv, GLuint bufferMask);
|
||||
void (*lock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
|
||||
void (*unlock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
|
||||
void (*fill)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv,
|
||||
GLuint val, GLint x, GLint y, GLint w, GLint h);
|
||||
void (*free)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
|
||||
|
||||
/* exported */
|
||||
void (*freePrivate)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
|
||||
#ifdef __cplusplus
|
||||
void *privatePtr;
|
||||
#else
|
||||
void *private;
|
||||
#endif
|
||||
|
||||
/* private */
|
||||
void *other; /* implementation private data */
|
||||
__GLbufMainInitFn mainInit;
|
||||
__GLbufFallbackInitFn fallbackInit;
|
||||
};
|
||||
|
||||
/*
|
||||
** The context side of the drawable private
|
||||
*/
|
||||
struct __GLdrawablePrivateRec {
|
||||
/*
|
||||
** Drawable Modes
|
||||
*/
|
||||
__GLcontextModes *modes;
|
||||
|
||||
/*
|
||||
** Drawable size
|
||||
*/
|
||||
GLuint width, height;
|
||||
|
||||
/*
|
||||
** Origin in screen coordinates of the drawable
|
||||
*/
|
||||
GLint xOrigin, yOrigin;
|
||||
#ifdef __GL_ALIGNED_BUFFERS
|
||||
/*
|
||||
** Drawable offset from screen origin
|
||||
*/
|
||||
GLint xOffset, yOffset;
|
||||
|
||||
/*
|
||||
** Alignment restriction
|
||||
*/
|
||||
GLint xAlignment, yAlignment;
|
||||
#endif
|
||||
/*
|
||||
** Should we invert the y axis?
|
||||
*/
|
||||
GLint yInverted;
|
||||
|
||||
/*
|
||||
** Mask specifying which buffers are renderable by the hw
|
||||
*/
|
||||
GLuint accelBufferMask;
|
||||
|
||||
/*
|
||||
** the buffers themselves
|
||||
*/
|
||||
__GLdrawableBuffer frontBuffer;
|
||||
__GLdrawableBuffer backBuffer;
|
||||
__GLdrawableBuffer accumBuffer;
|
||||
__GLdrawableBuffer depthBuffer;
|
||||
__GLdrawableBuffer stencilBuffer;
|
||||
#if defined(__GL_NUMBER_OF_AUX_BUFFERS) && (__GL_NUMBER_OF_AUX_BUFFERS > 0)
|
||||
__GLdrawableBuffer *auxBuffer;
|
||||
#endif
|
||||
|
||||
__GLdrawableRegion ownershipRegion;
|
||||
|
||||
/*
|
||||
** Lock for the drawable private structure
|
||||
*/
|
||||
void *lock;
|
||||
#ifdef DEBUG
|
||||
/* lock debugging info */
|
||||
int lockRefCount;
|
||||
int lockLine[10];
|
||||
char *lockFile[10];
|
||||
#endif
|
||||
|
||||
/* imported */
|
||||
void *(*malloc)(size_t size);
|
||||
void *(*calloc)(size_t numElem, size_t elemSize);
|
||||
void *(*realloc)(void *oldAddr, size_t newSize);
|
||||
void (*free)(void *addr);
|
||||
|
||||
GLboolean (*addSwapRect)(__GLdrawablePrivate *glPriv,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void (*setClipRect)(__GLdrawablePrivate *glPriv,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void (*updateClipRegion)(__GLdrawablePrivate *glPriv);
|
||||
GLboolean (*resize)(__GLdrawablePrivate *glPriv);
|
||||
void (*getDrawableSize)(__GLdrawablePrivate *glPriv,
|
||||
GLint *x, GLint *y, GLuint *width, GLuint *height);
|
||||
|
||||
void (*lockDP)(__GLdrawablePrivate *glPriv, __GLcontext *gc);
|
||||
void (*unlockDP)(__GLdrawablePrivate *glPriv);
|
||||
|
||||
/* exported */
|
||||
void *wsPriv; /* pointer to the window system DrawablePrivate */
|
||||
#ifdef __cplusplus
|
||||
void *privatePtr;
|
||||
#else
|
||||
void *private;
|
||||
#endif
|
||||
void (*freePrivate)(__GLdrawablePrivate *);
|
||||
|
||||
/* client data */
|
||||
void *other;
|
||||
};
|
||||
|
||||
/*
|
||||
** Macros to lock/unlock the drawable private
|
||||
*/
|
||||
#if defined(DEBUG)
|
||||
#define __GL_LOCK_DP(glPriv,gc) \
|
||||
(*(glPriv)->lockDP)(glPriv,gc); \
|
||||
(glPriv)->lockLine[(glPriv)->lockRefCount] = __LINE__; \
|
||||
(glPriv)->lockFile[(glPriv)->lockRefCount] = __FILE__; \
|
||||
(glPriv)->lockRefCount++
|
||||
#define __GL_UNLOCK_DP(glPriv) \
|
||||
(glPriv)->lockRefCount--; \
|
||||
(glPriv)->lockLine[(glPriv)->lockRefCount] = 0; \
|
||||
(glPriv)->lockFile[(glPriv)->lockRefCount] = NULL; \
|
||||
(*(glPriv)->unlockDP)(glPriv)
|
||||
#else /* DEBUG */
|
||||
#define __GL_LOCK_DP(glPriv,gc) (*(glPriv)->lockDP)(glPriv,gc)
|
||||
#define __GL_UNLOCK_DP(glPriv) (*(glPriv)->unlockDP)(glPriv)
|
||||
#endif /* DEBUG */
|
||||
|
||||
|
||||
/*
|
||||
** Procedures which are imported by the GL from the surrounding
|
||||
** "operating system". Math functions are not considered part of the
|
||||
** "operating system".
|
||||
*/
|
||||
typedef struct __GLimportsRec {
|
||||
/* Memory management */
|
||||
void * (*malloc)(__GLcontext *gc, size_t size);
|
||||
void *(*calloc)(__GLcontext *gc, size_t numElem, size_t elemSize);
|
||||
void *(*realloc)(__GLcontext *gc, void *oldAddr, size_t newSize);
|
||||
void (*free)(__GLcontext *gc, void *addr);
|
||||
|
||||
/* Error handling */
|
||||
void (*warning)(__GLcontext *gc, char *fmt);
|
||||
void (*fatal)(__GLcontext *gc, char *fmt);
|
||||
|
||||
/* other system calls */
|
||||
char *(CAPI *getenv)(__GLcontext *gc, const char *var);
|
||||
int (CAPI *atoi)(__GLcontext *gc, const char *str);
|
||||
int (CAPI *sprintf)(__GLcontext *gc, char *str, const char *fmt, ...);
|
||||
void *(CAPI *fopen)(__GLcontext *gc, const char *path, const char *mode);
|
||||
int (CAPI *fclose)(__GLcontext *gc, void *stream);
|
||||
int (CAPI *fprintf)(__GLcontext *gc, void *stream, const char *fmt, ...);
|
||||
|
||||
/* Drawing surface management */
|
||||
__GLdrawablePrivate *(*getDrawablePrivate)(__GLcontext *gc);
|
||||
|
||||
/* Pointer to the window system context */
|
||||
void *wscx;
|
||||
|
||||
/* Operating system dependent data goes here */
|
||||
void *other;
|
||||
} __GLimports;
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/*
|
||||
** Procedures which are exported by the GL to the surrounding "operating
|
||||
** system" so that it can manage multiple GL context's.
|
||||
*/
|
||||
typedef struct __GLexportsRec {
|
||||
/* Context management (return GL_FALSE on failure) */
|
||||
GLboolean (*destroyContext)(__GLcontext *gc);
|
||||
GLboolean (*loseCurrent)(__GLcontext *gc);
|
||||
GLboolean (*makeCurrent)(__GLcontext *gc);
|
||||
GLboolean (*shareContext)(__GLcontext *gc, __GLcontext *gcShare);
|
||||
GLboolean (*copyContext)(__GLcontext *dst, const __GLcontext *src, GLuint mask);
|
||||
GLboolean (*forceCurrent)(__GLcontext *gc);
|
||||
|
||||
/* Drawing surface notification callbacks */
|
||||
GLboolean (*notifyResize)(__GLcontext *gc);
|
||||
void (*notifyDestroy)(__GLcontext *gc);
|
||||
void (*notifySwapBuffers)(__GLcontext *gc);
|
||||
|
||||
/* Dispatch table override control for external agents like libGLS */
|
||||
struct __GLdispatchStateRec* (*dispatchExec)(__GLcontext *gc);
|
||||
void (*beginDispatchOverride)(__GLcontext *gc);
|
||||
void (*endDispatchOverride)(__GLcontext *gc);
|
||||
} __GLexports;
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/*
|
||||
** This must be the first member of a __GLcontext structure. This is the
|
||||
** only part of a context that is exposed to the outside world; everything
|
||||
** else is opaque.
|
||||
*/
|
||||
struct __GLinterfaceRec {
|
||||
__GLimports imports;
|
||||
__GLexports exports;
|
||||
};
|
||||
|
||||
extern __GLcontext *__glCoreCreateContext(__GLimports *, __GLcontextModes *);
|
||||
extern void __glCoreNopDispatch(void);
|
||||
|
||||
#endif /* __gl_core_h_ */
|
||||
@@ -1,46 +1,125 @@
|
||||
/* prototypes for the Mesa WGL functions */
|
||||
/* relocated here so that I could make GLUT get them properly */
|
||||
|
||||
#ifndef GL_H
|
||||
# include <gl/gl.h>
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning( push )
|
||||
# pragma warning( disable : 4273 ) /* 'function' : inconsistent DLL linkage. dllexport assumed. */
|
||||
#endif
|
||||
|
||||
WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglMakeCurrent(HDC,HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglSetPixelFormat(HDC, int, const PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY wglSwapBuffers(HDC hdc);
|
||||
WGLAPI HDC GLAPIENTRY wglGetCurrentDC(void);
|
||||
WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC);
|
||||
WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC,int);
|
||||
WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(void);
|
||||
WGLAPI PROC GLAPIENTRY wglGetProcAddress(const char*);
|
||||
WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC, const PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY wglCopyContext(HGLRC, HGLRC, unsigned int);
|
||||
WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglDescribeLayerPlane(HDC, int, int, unsigned int,LPLAYERPLANEDESCRIPTOR);
|
||||
WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC,int, unsigned int, LPPIXELFORMATDESCRIPTOR);
|
||||
WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC, int, int, int,COLORREF *);
|
||||
WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc);
|
||||
WGLAPI int GLAPIENTRY wglMakeCurrent(HDC, HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglRealizeLayerPalette(HDC, int, int);
|
||||
WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC, int, int, int,const COLORREF *);
|
||||
WGLAPI int GLAPIENTRY wglShareLists(HGLRC, HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglSwapLayerBuffers(HDC, unsigned int);
|
||||
WGLAPI int GLAPIENTRY wglUseFontBitmapsA(HDC, unsigned long, unsigned long, unsigned long);
|
||||
WGLAPI int GLAPIENTRY wglUseFontBitmapsW(HDC, unsigned long, unsigned long, unsigned long);
|
||||
WGLAPI int GLAPIENTRY wglUseFontOutlinesA(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
|
||||
WGLAPI int GLAPIENTRY wglUseFontOutlinesW(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
|
||||
WGLAPI int GLAPIENTRY SwapBuffers(HDC);
|
||||
WGLAPI int GLAPIENTRY ChoosePixelFormat(HDC,const PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY DescribePixelFormat(HDC,int,unsigned int,PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY GetPixelFormat(HDC);
|
||||
WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *);
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning( pop )
|
||||
#endif
|
||||
/* $Id: mesa_wgl.h,v 1.6 2001/05/07 13:58:00 gareth Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.1
|
||||
*
|
||||
* Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
/* prototypes for the Mesa WGL functions */
|
||||
/* relocated here so that I could make GLUT get them properly */
|
||||
|
||||
#define _mesa_wgl_h_
|
||||
|
||||
#ifndef _mesa_wgl_h_
|
||||
#define _mesa_wgl_h_
|
||||
|
||||
|
||||
#include <gl/gl.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN32__))
|
||||
# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
|
||||
# define GLAPI __declspec(dllexport)
|
||||
# define WGLAPI __declspec(dllexport)
|
||||
# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
|
||||
# define GLAPI __declspec(dllimport)
|
||||
# define WGLAPI __declspec(dllimport)
|
||||
# else /* for use with static link lib build of Win32 edition only */
|
||||
# define GLAPI extern
|
||||
# define WGLAPI __declspec(dllimport)
|
||||
# endif /* _STATIC_MESA support */
|
||||
# define GLAPIENTRY __stdcall
|
||||
#else
|
||||
/* non-Windows compilation */
|
||||
# define GLAPI extern
|
||||
# define GLAPIENTRY
|
||||
#endif /* WIN32 / CYGWIN32 bracket */
|
||||
|
||||
|
||||
#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP)
|
||||
#ifndef _GNU_H_WINDOWS32_FUNCTIONS
|
||||
# ifdef UNICODE
|
||||
# define wglUseFontBitmaps wglUseFontBitmapsW
|
||||
# define wglUseFontOutlines wglUseFontOutlinesW
|
||||
# else
|
||||
# define wglUseFontBitmaps wglUseFontBitmapsA
|
||||
# define wglUseFontOutlines wglUseFontOutlinesA
|
||||
# endif /* !UNICODE */
|
||||
#endif /* _GNU_H_WINDOWS32_FUNCTIONS */
|
||||
typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
|
||||
typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
|
||||
typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning( disable : 4615 ) /* pragma warning : unknown user warning type*/
|
||||
# pragma warning( push )
|
||||
# pragma warning( disable : 4273 ) /* 'function' : inconsistent DLL linkage. dllexport assumed. */
|
||||
#endif
|
||||
|
||||
WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglMakeCurrent(HDC,HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglSetPixelFormat(HDC, int, const PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY wglSwapBuffers(HDC hdc);
|
||||
WGLAPI HDC GLAPIENTRY wglGetCurrentDC(void);
|
||||
WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC);
|
||||
WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC,int);
|
||||
WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(void);
|
||||
WGLAPI PROC GLAPIENTRY wglGetProcAddress(const char*);
|
||||
WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC, const PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY wglCopyContext(HGLRC, HGLRC, unsigned int);
|
||||
WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglDescribeLayerPlane(HDC, int, int, unsigned int,LPLAYERPLANEDESCRIPTOR);
|
||||
WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC,int, unsigned int, LPPIXELFORMATDESCRIPTOR);
|
||||
WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC, int, int, int,COLORREF *);
|
||||
WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc);
|
||||
WGLAPI int GLAPIENTRY wglMakeCurrent(HDC, HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglRealizeLayerPalette(HDC, int, int);
|
||||
WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC, int, int, int,const COLORREF *);
|
||||
WGLAPI int GLAPIENTRY wglShareLists(HGLRC, HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglSwapLayerBuffers(HDC, unsigned int);
|
||||
WGLAPI int GLAPIENTRY wglUseFontBitmapsA(HDC, unsigned long, unsigned long, unsigned long);
|
||||
WGLAPI int GLAPIENTRY wglUseFontBitmapsW(HDC, unsigned long, unsigned long, unsigned long);
|
||||
WGLAPI int GLAPIENTRY wglUseFontOutlinesA(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
|
||||
WGLAPI int GLAPIENTRY wglUseFontOutlinesW(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
|
||||
WGLAPI int GLAPIENTRY SwapBuffers(HDC);
|
||||
WGLAPI int GLAPIENTRY ChoosePixelFormat(HDC,const PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY DescribePixelFormat(HDC,int,unsigned int,LPPIXELFORMATDESCRIPTOR);
|
||||
WGLAPI int GLAPIENTRY GetPixelFormat(HDC);
|
||||
WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *);
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning( pop )
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* _mesa_wgl_h_ */
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/* $Id: osmesa.h,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
|
||||
/* $Id: osmesa.h,v 1.9 2001/09/23 16:06:13 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.1
|
||||
* Version: 4.0
|
||||
*
|
||||
* Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -25,26 +25,6 @@
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* $Log: osmesa.h,v $
|
||||
* Revision 1.1 1999/08/19 00:55:40 jtg
|
||||
* Initial revision
|
||||
*
|
||||
* Revision 1.4 1999/02/14 03:39:09 brianp
|
||||
* new copyright
|
||||
*
|
||||
* Revision 1.3 1999/01/03 02:52:30 brianp
|
||||
* now using GLAPI and GLAPIENTRY keywords (Ted Jump)
|
||||
*
|
||||
* Revision 1.2 1998/07/26 01:33:51 brianp
|
||||
* added WINGDIAPI and APIENTRY keywords per Ted Jump
|
||||
*
|
||||
* Revision 1.1 1998/02/13 03:17:50 brianp
|
||||
* Initial revision
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* Mesa Off-Screen rendering interface.
|
||||
*
|
||||
@@ -70,23 +50,21 @@
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef OSMESA_H
|
||||
#define OSMESA_H
|
||||
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#include "GL/gl.h"
|
||||
#include <GL/gl.h>
|
||||
|
||||
|
||||
|
||||
#define OSMESA_MAJOR_VERSION 3
|
||||
#define OSMESA_MAJOR_VERSION 4
|
||||
#define OSMESA_MINOR_VERSION 0
|
||||
#define OSMESA_PATCH_VERSION 0
|
||||
|
||||
|
||||
|
||||
@@ -100,6 +78,7 @@ extern "C" {
|
||||
#define OSMESA_ARGB 0x2
|
||||
#define OSMESA_RGB GL_RGB
|
||||
#define OSMESA_BGR 0x4
|
||||
#define OSMESA_RGB_565 0x5
|
||||
|
||||
|
||||
/*
|
||||
@@ -117,7 +96,8 @@ extern "C" {
|
||||
#define OSMESA_HEIGHT 0x21
|
||||
#define OSMESA_FORMAT 0x22
|
||||
#define OSMESA_TYPE 0x23
|
||||
|
||||
#define OSMESA_MAX_WIDTH 0x24 /* new in 4.0 */
|
||||
#define OSMESA_MAX_HEIGHT 0x25 /* new in 4.0 */
|
||||
|
||||
|
||||
typedef struct osmesa_context *OSMesaContext;
|
||||
@@ -138,18 +118,31 @@ typedef struct osmesa_context *OSMesaContext;
|
||||
* display lists. NULL indicates no sharing.
|
||||
* Return: an OSMesaContext or 0 if error
|
||||
*/
|
||||
GLAPI OSMesaContext GLAPIENTRY OSMesaCreateContext( GLenum format,
|
||||
OSMesaContext sharelist );
|
||||
GLAPI OSMesaContext GLAPIENTRY
|
||||
OSMesaCreateContext( GLenum format, OSMesaContext sharelist );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Create an Off-Screen Mesa rendering context and specify desired
|
||||
* size of depth buffer, stencil buffer and accumulation buffer.
|
||||
* If you specify zero for depthBits, stencilBits, accumBits you
|
||||
* can save some memory.
|
||||
*
|
||||
* New in Mesa 3.5
|
||||
*/
|
||||
GLAPI OSMesaContext GLAPIENTRY
|
||||
OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
|
||||
GLint accumBits, OSMesaContext sharelist);
|
||||
|
||||
|
||||
/*
|
||||
* Destroy an Off-Screen Mesa rendering context.
|
||||
*
|
||||
* Input: ctx - the context to destroy
|
||||
*/
|
||||
GLAPI void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx );
|
||||
GLAPI void GLAPIENTRY
|
||||
OSMesaDestroyContext( OSMesaContext ctx );
|
||||
|
||||
|
||||
|
||||
@@ -180,9 +173,9 @@ GLAPI void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx );
|
||||
* invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
|
||||
* width>internal limit or height>internal limit.
|
||||
*/
|
||||
GLAPI GLboolean GLAPIENTRY OSMesaMakeCurrent( OSMesaContext ctx,
|
||||
void *buffer, GLenum type,
|
||||
GLsizei width, GLsizei height );
|
||||
GLAPI GLboolean GLAPIENTRY
|
||||
OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
|
||||
GLsizei width, GLsizei height );
|
||||
|
||||
|
||||
|
||||
@@ -190,7 +183,8 @@ GLAPI GLboolean GLAPIENTRY OSMesaMakeCurrent( OSMesaContext ctx,
|
||||
/*
|
||||
* Return the current Off-Screen Mesa rendering context handle.
|
||||
*/
|
||||
GLAPI OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void );
|
||||
GLAPI OSMesaContext GLAPIENTRY
|
||||
OSMesaGetCurrentContext( void );
|
||||
|
||||
|
||||
|
||||
@@ -207,12 +201,13 @@ GLAPI OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void );
|
||||
*
|
||||
* New in version 2.0.
|
||||
*/
|
||||
GLAPI void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value );
|
||||
GLAPI void GLAPIENTRY
|
||||
OSMesaPixelStore( GLint pname, GLint value );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Return context info. This is like glGetIntegerv.
|
||||
* Return an integer value like glGetIntegerv.
|
||||
* Input: pname -
|
||||
* OSMESA_WIDTH return current image width
|
||||
* OSMESA_HEIGHT return current image height
|
||||
@@ -222,7 +217,8 @@ GLAPI void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value );
|
||||
* OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction
|
||||
* value - pointer to integer in which to return result.
|
||||
*/
|
||||
GLAPI void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value );
|
||||
GLAPI void GLAPIENTRY
|
||||
OSMesaGetIntegerv( GLint pname, GLint *value );
|
||||
|
||||
|
||||
|
||||
@@ -236,12 +232,27 @@ GLAPI void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value );
|
||||
*
|
||||
* New in Mesa 2.4.
|
||||
*/
|
||||
GLAPI GLboolean GLAPIENTRY OSMesaGetDepthBuffer( OSMesaContext c,
|
||||
GLint *width, GLint *height,
|
||||
GLint *bytesPerValue, void **buffer );
|
||||
GLAPI GLboolean GLAPIENTRY
|
||||
OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
|
||||
GLint *bytesPerValue, void **buffer );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Return the color buffer associated with an OSMesa context.
|
||||
* Input: c - the OSMesa context
|
||||
* Output: width, height - size of buffer in pixels
|
||||
* format - buffer format (OSMESA_FORMAT)
|
||||
* buffer - pointer to depth buffer values
|
||||
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
|
||||
*
|
||||
* New in Mesa 3.3.
|
||||
*/
|
||||
GLAPI GLboolean GLAPIENTRY
|
||||
OSMesaGetColorBuffer( OSMesaContext c, GLint *width, GLint *height,
|
||||
GLint *format, void **buffer );
|
||||
|
||||
|
||||
|
||||
#if defined(__BEOS__) || defined(__QUICKDRAW__)
|
||||
#pragma export off
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/* $Id: svgamesa.h,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
|
||||
/* $Id: svgamesa.h,v 1.6 2001/09/23 16:06:13 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.0
|
||||
* Copyright (C) 1995-1998 Brian Paul
|
||||
* Version: 4.0
|
||||
* Copyright (C) 1995-2001 Brian Paul
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
@@ -21,18 +21,6 @@
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* $Log: svgamesa.h,v $
|
||||
* Revision 1.1 1999/08/19 00:55:40 jtg
|
||||
* Initial revision
|
||||
*
|
||||
* Revision 3.0 1998/02/20 05:07:24 brianp
|
||||
* initial rev
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* SVGA/Mesa interface for Linux.
|
||||
*/
|
||||
@@ -64,7 +52,7 @@
|
||||
#define SVGAMESA_H
|
||||
|
||||
|
||||
#define SVGAMESA_MAJOR_VERSION 3
|
||||
#define SVGAMESA_MAJOR_VERSION 4
|
||||
#define SVGAMESA_MINOR_VERSION 0
|
||||
|
||||
|
||||
@@ -87,16 +75,21 @@ typedef struct svgamesa_context *SVGAMesaContext;
|
||||
/*
|
||||
* doubleBuffer flag new in version 2.4
|
||||
*/
|
||||
extern int SVGAMesaInit( int GraphMode );
|
||||
|
||||
extern int SVGAMesaClose( void );
|
||||
|
||||
extern SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer );
|
||||
|
||||
extern void SVGAMesaDestroyContext( SVGAMesaContext ctx );
|
||||
|
||||
extern void SVGAMesaMakeCurrent( SVGAMesaContext ctx );
|
||||
|
||||
extern SVGAMesaContext SVGAMesaGetCurrentContext( void );
|
||||
|
||||
extern void SVGAMesaSwapBuffers( void );
|
||||
|
||||
extern void SVGAMesaSetCI(int ndx, GLubyte red, GLubyte green, GLubyte blue);
|
||||
|
||||
extern SVGAMesaContext SVGAMesaGetCurrentContext( void );
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
45
include/GL/uglglutshapes.h
Normal file
45
include/GL/uglglutshapes.h
Normal file
@@ -0,0 +1,45 @@
|
||||
/* uglglutshapes.h - Public header GLUT Shapes */
|
||||
|
||||
/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1998. */
|
||||
|
||||
/* This program is freely distributable without licensing fees and is
|
||||
provided without guarantee or warrantee expressed or implied. This
|
||||
program is -not- in the public domain. */
|
||||
|
||||
#ifndef GLUTSHAPES_H
|
||||
#define GLUTSHAPES_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <GL/gl.h>
|
||||
|
||||
void glutWireSphere (GLdouble radius, GLint slices, GLint stacks);
|
||||
void glutSolidSphere (GLdouble radius, GLint slices, GLint stacks);
|
||||
void glutWireCone (GLdouble base, GLdouble height,
|
||||
GLint slices, GLint stacks);
|
||||
void glutSolidCone (GLdouble base, GLdouble height,
|
||||
GLint slices, GLint stacks);
|
||||
void glutWireCube (GLdouble size);
|
||||
void glutSolidCube (GLdouble size);
|
||||
void glutWireTorus (GLdouble innerRadius, GLdouble outerRadius,
|
||||
GLint sides, GLint rings);
|
||||
void glutSolidTorus (GLdouble innerRadius, GLdouble outerRadius,
|
||||
GLint sides, GLint rings);
|
||||
void glutWireDodecahedron (void);
|
||||
void glutSolidDodecahedron (void);
|
||||
void glutWireOctahedron (void);
|
||||
void glutSolidOctahedron (void);
|
||||
void glutWireTetrahedron (void);
|
||||
void glutSolidTetrahedron (void);
|
||||
void glutWireIcosahedron (void);
|
||||
void glutSolidIcosahedron (void);
|
||||
void glutWireTeapot (GLdouble size);
|
||||
void glutSolidTeapot (GLdouble size);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
155
include/GL/uglmesa.h
Normal file
155
include/GL/uglmesa.h
Normal file
@@ -0,0 +1,155 @@
|
||||
/* uglmesa.h - Public header UGL/Mesa */
|
||||
|
||||
/* Copyright (C) 2001 by Wind River Systems, Inc */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 4.0
|
||||
*
|
||||
* The MIT License
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Author:
|
||||
* Stephane Raimbault <stephane.raimbault@windriver.com>
|
||||
*/
|
||||
|
||||
#ifndef UGLMESA_H
|
||||
#define UGLMESA_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define UGL_MESA_MAJOR_VERSION 4
|
||||
#define UGL_MESA_MINOR_VERSION 0
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <ugl/ugl.h>
|
||||
|
||||
/*
|
||||
* Values for display mode of uglMesaCreateContext ()
|
||||
*/
|
||||
|
||||
/*
|
||||
* With these mask values, it's possible to test double buffer mode
|
||||
* with UGL_MESA_DOUBLE mask
|
||||
*
|
||||
* SINGLE 0000 0001
|
||||
* DOUBLE 0000 0110
|
||||
* - SOFT 0000 0010
|
||||
* - HARD 0000 0100
|
||||
* WINDML 0001 0000
|
||||
*
|
||||
*
|
||||
*/
|
||||
#define UGL_MESA_SINGLE 0x01
|
||||
#define UGL_MESA_DOUBLE 0x06
|
||||
#define UGL_MESA_DOUBLE_SOFTWARE 0x02
|
||||
#define UGL_MESA_DOUBLE_HARDWARE 0x04
|
||||
|
||||
#define UGL_MESA_WINDML_EXCLUSIVE 0x10
|
||||
|
||||
#define UGL_MESA_FULLSCREEN_WIDTH 0x0
|
||||
#define UGL_MESA_FULLSCREEN_HEIGHT 0x0
|
||||
|
||||
/*
|
||||
* uglMesaPixelStore() parameters:
|
||||
*/
|
||||
|
||||
#define UGL_MESA_ROW_LENGTH 0x20
|
||||
#define UGL_MESA_Y_UP 0x21
|
||||
|
||||
/*
|
||||
* Accepted by uglMesaGetIntegerv:
|
||||
*/
|
||||
|
||||
#define UGL_MESA_LEFT_X 0x01
|
||||
#define UGL_MESA_TOP_Y 0x02
|
||||
#define UGL_MESA_WIDTH 0x03
|
||||
#define UGL_MESA_HEIGHT 0x04
|
||||
#define UGL_MESA_DISPLAY_WIDTH 0x05
|
||||
#define UGL_MESA_DISPLAY_HEIGHT 0x06
|
||||
#define UGL_MESA_COLOR_FORMAT 0x07
|
||||
#define UGL_MESA_COLOR_MODEL 0x08
|
||||
#define UGL_MESA_PIXEL_FORMAT 0x09
|
||||
#define UGL_MESA_TYPE 0x0A
|
||||
#define UGL_MESA_RGB 0x0B
|
||||
#define UGL_MESA_COLOR_INDEXED 0x0C
|
||||
#define UGL_MESA_SINGLE_BUFFER 0x0D
|
||||
#define UGL_MESA_DOUBLE_BUFFER 0x0E
|
||||
#define UGL_MESA_DOUBLE_BUFFER_SOFTWARE 0x0F
|
||||
#define UGL_MESA_DOUBLE_BUFFER_HARDWARE 0x10
|
||||
|
||||
/*
|
||||
* typedefs
|
||||
*/
|
||||
|
||||
typedef struct uglMesaContext * UGL_MESA_CONTEXT;
|
||||
|
||||
UGL_MESA_CONTEXT uglMesaCreateNewContext (GLenum mode,
|
||||
UGL_MESA_CONTEXT share_list);
|
||||
|
||||
UGL_MESA_CONTEXT uglMesaCreateNewContextExt (GLenum mode,
|
||||
GLint depth_bits,
|
||||
GLint stencil_bits,
|
||||
GLint accum_red_bits,
|
||||
GLint accum_green_bits,
|
||||
GLint accum_blue_bits,
|
||||
GLint accum_alpha_bits,
|
||||
UGL_MESA_CONTEXT share_list);
|
||||
|
||||
GLboolean uglMesaMakeCurrentContext (UGL_MESA_CONTEXT umc,
|
||||
GLsizei left, GLsizei top,
|
||||
GLsizei width, GLsizei height);
|
||||
|
||||
GLboolean uglMesaMoveWindow (GLsizei dx, GLsizei dy);
|
||||
|
||||
GLboolean uglMesaMoveToWindow (GLsizei left, GLsizei top);
|
||||
|
||||
GLboolean uglMesaResizeWindow (GLsizei dw, GLsizei dh);
|
||||
|
||||
GLboolean uglMesaResizeToWindow (GLsizei width, GLsizei height);
|
||||
|
||||
void uglMesaDestroyContext (void);
|
||||
|
||||
UGL_MESA_CONTEXT uglMesaGetCurrentContext (void);
|
||||
|
||||
void uglMesaSwapBuffers (void);
|
||||
|
||||
void uglMesaPixelStore (GLint pname, GLint value);
|
||||
|
||||
void uglMesaGetIntegerv (GLint pname, GLint *value);
|
||||
|
||||
GLboolean uglMesaGetDepthBuffer (GLint *width, GLint *height,
|
||||
GLint *bytesPerValue, void **buffer);
|
||||
|
||||
GLboolean uglMesaGetColorBuffer (GLint *width, GLint *height,
|
||||
GLint *format, void **buffer);
|
||||
|
||||
GLboolean uglMesaSetColor (GLubyte index, GLfloat red,
|
||||
GLfloat green, GLfloat blue);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
880
include/GL/vms_x_fix.h
Normal file
880
include/GL/vms_x_fix.h
Normal file
@@ -0,0 +1,880 @@
|
||||
/***************************************************************************
|
||||
* *
|
||||
* Repair definitions of Xlib when compileing with /name=(as_is) on VMS *
|
||||
* *
|
||||
* Author : Jouk Jansen (joukj@hrem.stm.tudelft.nl) *
|
||||
* *
|
||||
* Last revision : 22 August 2000 *
|
||||
* *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef VMS_X_FIX
|
||||
#define VMS_X_FIX
|
||||
|
||||
#define _XRegisterFilterByType _XREGISTERFILTERBYTYPE
|
||||
#define XAllocClassHint XALLOCCLASSHINT
|
||||
#define XAllocColor XALLOCCOLOR
|
||||
#define XAllocColorCells XALLOCCOLORCELLS
|
||||
#define XAllocSizeHints XALLOCSIZEHINTS
|
||||
#define XAllocWMHints XALLOCWMHINTS
|
||||
#define XAutoRepeatOff XAUTOREPEATOFF
|
||||
#define XAutoRepeatOn XAUTOREPEATON
|
||||
#define XBaseFontNameListOfFontSet XBASEFONTNAMELISTOFFONTSET
|
||||
#define XBell XBELL
|
||||
#define XBitmapPad XBITMAPPAD
|
||||
#define XChangeActivePointerGrab XCHANGEACTIVEPOINTERGRAB
|
||||
#define XChangeGC XCHANGEGC
|
||||
#define XChangeProperty XCHANGEPROPERTY
|
||||
#define XChangeWindowAttributes XCHANGEWINDOWATTRIBUTES
|
||||
#define XCheckIfEvent XCHECKIFEVENT
|
||||
#define XCheckMaskEvent XCHECKMASKEVENT
|
||||
#define XCheckTypedWindowEvent XCHECKTYPEDWINDOWEVENT
|
||||
#define XCheckWindowEvent XCHECKWINDOWEVENT
|
||||
#define XClearArea XCLEARAREA
|
||||
#define XClearWindow XCLEARWINDOW
|
||||
#define XClipBox XCLIPBOX
|
||||
#define XCloseDisplay XCLOSEDISPLAY
|
||||
#define XCloseIM XCLOSEIM
|
||||
#define XConfigureWindow XCONFIGUREWINDOW
|
||||
#define XConvertSelection XCONVERTSELECTION
|
||||
#define XCopyArea XCOPYAREA
|
||||
#define XCopyGC XCOPYGC
|
||||
#define XCopyPlane XCOPYPLANE
|
||||
#define XCreateBitmapFromData XCREATEBITMAPFROMDATA
|
||||
#define XCreateColormap XCREATECOLORMAP
|
||||
#define XCreateFontCursor XCREATEFONTCURSOR
|
||||
#define XCreateFontSet XCREATEFONTSET
|
||||
#define XCreateGC XCREATEGC
|
||||
#define XCreateIC XCREATEIC
|
||||
#define XCreateImage XCREATEIMAGE
|
||||
#define XCreatePixmap XCREATEPIXMAP
|
||||
#define XCreatePixmapCursor XCREATEPIXMAPCURSOR
|
||||
#define XCreatePixmapFromBitmapData XCREATEPIXMAPFROMBITMAPDATA
|
||||
#define XCreateRegion XCREATEREGION
|
||||
#define XCreateSimpleWindow XCREATESIMPLEWINDOW
|
||||
#define XCreateWindow XCREATEWINDOW
|
||||
#define XDefaultScreenOfDisplay XDEFAULTSCREENOFDISPLAY
|
||||
#define XDefineCursor XDEFINECURSOR
|
||||
#define XDeleteProperty XDELETEPROPERTY
|
||||
#define XDestroyIC XDESTROYIC
|
||||
#define XDestroyRegion XDESTROYREGION
|
||||
#define XDestroyWindow XDESTROYWINDOW
|
||||
#define XDisplayName XDISPLAYNAME
|
||||
#define XDisplayOfScreen XDISPLAYOFSCREEN
|
||||
#define XDrawArc XDRAWARC
|
||||
#define XDrawImageString XDRAWIMAGESTRING
|
||||
#define XDrawImageString16 XDRAWIMAGESTRING16
|
||||
#define XDrawLine XDRAWLINE
|
||||
#define XDrawLines XDRAWLINES
|
||||
#define XDrawPoint XDRAWPOINT
|
||||
#define XDrawPoints XDRAWPOINTS
|
||||
#define XDrawRectangle XDRAWRECTANGLE
|
||||
#define XDrawSegments XDRAWSEGMENTS
|
||||
#define XDrawString XDRAWSTRING
|
||||
#define XDrawString16 XDRAWSTRING16
|
||||
#define XEmptyRegion XEMPTYREGION
|
||||
#define XEqualRegion XEQUALREGION
|
||||
#define XEventsQueued XEVENTSQUEUED
|
||||
#define XExtentsOfFontSet XEXTENTSOFFONTSET
|
||||
#define XFillArc XFILLARC
|
||||
#define XFillPolygon XFILLPOLYGON
|
||||
#define XFillRectangle XFILLRECTANGLE
|
||||
#define XFillRectangles XFILLRECTANGLES
|
||||
#define XFilterEvent XFILTEREVENT
|
||||
#define XFlush XFLUSH
|
||||
#define XFontsOfFontSet XFONTSOFFONTSET
|
||||
#define XFree XFREE
|
||||
#define XFreeColormap XFREECOLORMAP
|
||||
#define XFreeColors XFREECOLORS
|
||||
#define XFreeCursor XFREECURSOR
|
||||
#define XFreeFont XFREEFONT
|
||||
#define XFreeFontInfo XFREEFONTINFO
|
||||
#define XFreeFontNames XFREEFONTNAMES
|
||||
#define XFreeFontSet XFREEFONTSET
|
||||
#define XFreeGC XFREEGC
|
||||
#define XFreeModifiermap XFREEMODIFIERMAP
|
||||
#define XFreePixmap XFREEPIXMAP
|
||||
#define XFreeStringList XFREESTRINGLIST
|
||||
#define XGetAtomName XGETATOMNAME
|
||||
#define XGetDefault XGETDEFAULT
|
||||
#define XGetErrorDatabaseText XGETERRORDATABASETEXT
|
||||
#define XGetErrorText XGETERRORTEXT
|
||||
#define XGetFontProperty XGETFONTPROPERTY
|
||||
#define XGetGCValues XGETGCVALUES
|
||||
#define XGetGeometry XGETGEOMETRY
|
||||
#define XGetICValues XGETICVALUES
|
||||
#define XGetIMValues XGETIMVALUES
|
||||
#define XGetImage XGETIMAGE
|
||||
#define XGetKeyboardControl XGETKEYBOARDCONTROL
|
||||
#define XGetModifierMapping XGETMODIFIERMAPPING
|
||||
#define XGetMotionEvents XGETMOTIONEVENTS
|
||||
#define XGetNormalHints XGETNORMALHINTS
|
||||
#define XGetSelectionOwner XGETSELECTIONOWNER
|
||||
#define XGetSubImage XGETSUBIMAGE
|
||||
#define XGetVisualInfo XGETVISUALINFO
|
||||
#define XGetWMColormapWindows XGETWMCOLORMAPWINDOWS
|
||||
#define XGetWMHints XGETWMHINTS
|
||||
#define XGetWMName XGETWMNAME
|
||||
#define XGetWMNormalHints XGETWMNORMALHINTS
|
||||
#define XGetWindowAttributes XGETWINDOWATTRIBUTES
|
||||
#define XGetWindowProperty XGETWINDOWPROPERTY
|
||||
#define XGrabKeyboard XGRABKEYBOARD
|
||||
#define XGrabPointer XGRABPOINTER
|
||||
#define XGrabServer XGRABSERVER
|
||||
#define XHeightOfScreen XHEIGHTOFSCREEN
|
||||
#define XIfEvent XIFEVENT
|
||||
#define XInternAtom XINTERNATOM
|
||||
#define XIntersectRegion XINTERSECTREGION
|
||||
#define XKeycodeToKeysym XKEYCODETOKEYSYM
|
||||
#define XKeysymToKeycode XKEYSYMTOKEYCODE
|
||||
#define XKeysymToString XKEYSYMTOSTRING
|
||||
#define XListFonts XLISTFONTS
|
||||
#define XListFontsWithInfo XLISTFONTSWITHINFO
|
||||
#define XListPixmapFormats XLISTPIXMAPFORMATS
|
||||
#define XListProperties XLISTPROPERTIES
|
||||
#define XLoadQueryFont XLOADQUERYFONT
|
||||
#define XLookupString XLOOKUPSTRING
|
||||
#define XLowerWindow XLOWERWINDOW
|
||||
#define XMapRaised XMAPRAISED
|
||||
#define XMapWindow XMAPWINDOW
|
||||
#define XMatchVisualInfo XMATCHVISUALINFO
|
||||
#define XMoveResizeWindow XMOVERESIZEWINDOW
|
||||
#define XMoveWindow XMOVEWINDOW
|
||||
#define XNextEvent XNEXTEVENT
|
||||
#define XOffsetRegion XOFFSETREGION
|
||||
#define XOpenDisplay XOPENDISPLAY
|
||||
#define XOpenIM XOPENIM
|
||||
#define XParseColor XPARSECOLOR
|
||||
#define XParseGeometry XPARSEGEOMETRY
|
||||
#define XPeekEvent XPEEKEVENT
|
||||
#define XPending XPENDING
|
||||
#define XPointInRegion XPOINTINREGION
|
||||
#define XPolygonRegion XPOLYGONREGION
|
||||
#define XPutBackEvent XPUTBACKEVENT
|
||||
#define XPutImage XPUTIMAGE
|
||||
#define XQueryColor XQUERYCOLOR
|
||||
#define XQueryColors XQUERYCOLORS
|
||||
#define XQueryExtension XQUERYEXTENSION
|
||||
#define XQueryPointer XQUERYPOINTER
|
||||
#define XQueryTree XQUERYTREE
|
||||
#define XRaiseWindow XRAISEWINDOW
|
||||
#define XReconfigureWMWindow XRECONFIGUREWMWINDOW
|
||||
#define XRectInRegion XRECTINREGION
|
||||
#define XRefreshKeyboardMapping XREFRESHKEYBOARDMAPPING
|
||||
#define XReparentWindow XREPARENTWINDOW
|
||||
#define XResizeWindow XRESIZEWINDOW
|
||||
#define XRestackWindows XRESTACKWINDOWS
|
||||
#define XRootWindowOfScreen XROOTWINDOWOFSCREEN
|
||||
#define XScreenNumberOfScreen XSCREENNUMBEROFSCREEN
|
||||
#define XSelectAsyncEvent XSELECTASYNCEVENT
|
||||
#define XSelectAsyncInput XSELECTASYNCINPUT
|
||||
#define XSelectInput XSELECTINPUT
|
||||
#define XSendEvent XSENDEVENT
|
||||
#define XServerVendor XSERVERVENDOR
|
||||
#define XSetBackground XSETBACKGROUND
|
||||
#define XSetClassHint XSETCLASSHINT
|
||||
#define XSetClipMask XSETCLIPMASK
|
||||
#define XSetClipOrigin XSETCLIPORIGIN
|
||||
#define XSetClipRectangles XSETCLIPRECTANGLES
|
||||
#define XSetCloseDownMode XSETCLOSEDOWNMODE
|
||||
#define XSetCommand XSETCOMMAND
|
||||
#define XSetDashes XSETDASHES
|
||||
#define XSetErrorHandler XSETERRORHANDLER
|
||||
#define XSetFillStyle XSETFILLSTYLE
|
||||
#define XSetFont XSETFONT
|
||||
#define XSetForeground XSETFOREGROUND
|
||||
#define XSetFunction XSETFUNCTION
|
||||
#define XSetGraphicsExposures XSETGRAPHICSEXPOSURES
|
||||
#define XSetICFocus XSETICFOCUS
|
||||
#define XSetICValues XSETICVALUES
|
||||
#define XSetIOErrorHandler XSETIOERRORHANDLER
|
||||
#define XSetInputFocus XSETINPUTFOCUS
|
||||
#define XSetLineAttributes XSETLINEATTRIBUTES
|
||||
#define XSetLocaleModifiers XSETLOCALEMODIFIERS
|
||||
#define XSetNormalHints XSETNORMALHINTS
|
||||
#define XSetRegion XSETREGION
|
||||
#define XSetSelectionOwner XSETSELECTIONOWNER
|
||||
#define XSetStipple XSETSTIPPLE
|
||||
#define XSetSubwindowMode XSETSUBWINDOWMODE
|
||||
#define XSetTSOrigin XSETTSORIGIN
|
||||
#define XSetTile XSETTILE
|
||||
#define XSetTransientForHint XSETTRANSIENTFORHINT
|
||||
#define XSetWMColormapWindows XSETWMCOLORMAPWINDOWS
|
||||
#define XSetWMHints XSETWMHINTS
|
||||
#define XSetWMIconName XSETWMICONNAME
|
||||
#define XSetWMName XSETWMNAME
|
||||
#define XSetWMNormalHints XSETWMNORMALHINTS
|
||||
#define XSetWMProperties XSETWMPROPERTIES
|
||||
#define XSetWMProtocols XSETWMPROTOCOLS
|
||||
#define XSetWindowBackground XSETWINDOWBACKGROUND
|
||||
#define XSetWindowBackgroundPixmap XSETWINDOWBACKGROUNDPIXMAP
|
||||
#define XSetWindowColormap XSETWINDOWCOLORMAP
|
||||
#define XShapeCombineMask XSHAPECOMBINEMASK
|
||||
#define XShapeCombineRectangles XSHAPECOMBINERECTANGLES
|
||||
#define XShapeGetRectangles XSHAPEGETRECTANGLES
|
||||
#define XShrinkRegion XSHRINKREGION
|
||||
#define XStoreColor XSTORECOLOR
|
||||
#define XStoreColors XSTORECOLORS
|
||||
#define XStoreName XSTORENAME
|
||||
#define XStringToKeysym XSTRINGTOKEYSYM
|
||||
#define XSubtractRegion XSUBTRACTREGION
|
||||
#define XSupportsLocale XSUPPORTSLOCALE
|
||||
#define XSync XSYNC
|
||||
#define XSynchronize XSYNCHRONIZE
|
||||
#define XTextExtents XTEXTEXTENTS
|
||||
#define XTextExtents16 XTEXTEXTENTS16
|
||||
#define XTextWidth XTEXTWIDTH
|
||||
#define XTextWidth16 XTEXTWIDTH16
|
||||
#define XTranslateCoordinates XTRANSLATECOORDINATES
|
||||
#define XUndefineCursor XUNDEFINECURSOR
|
||||
#define XUngrabKeyboard XUNGRABKEYBOARD
|
||||
#define XUngrabPointer XUNGRABPOINTER
|
||||
#define XUngrabServer XUNGRABSERVER
|
||||
#define XUnionRectWithRegion XUNIONRECTWITHREGION
|
||||
#define XUnionRegion XUNIONREGION
|
||||
#define XUnmapWindow XUNMAPWINDOW
|
||||
#define _XUnregisterFilter _XUNREGISTERFILTER
|
||||
#define XUnsetICFocus XUNSETICFOCUS
|
||||
#define XVaCreateNestedList XVACREATENESTEDLIST
|
||||
#define XVisualIDFromVisual XVISUALIDFROMVISUAL
|
||||
#define XWidthOfScreen XWIDTHOFSCREEN
|
||||
#define XWindowEvent XWINDOWEVENT
|
||||
#define XWithdrawWindow XWITHDRAWWINDOW
|
||||
#define XXorRegion XXORREGION
|
||||
#define XmAddProtocolCallback XMADDPROTOCOLCALLBACK
|
||||
#define XmAddProtocols XMADDPROTOCOLS
|
||||
#define XmChangeColor XMCHANGECOLOR
|
||||
#define XmClipboardCopy XMCLIPBOARDCOPY
|
||||
#define XmClipboardEndCopy XMCLIPBOARDENDCOPY
|
||||
#define XmClipboardInquireLength XMCLIPBOARDINQUIRELENGTH
|
||||
#define XmClipboardLock XMCLIPBOARDLOCK
|
||||
#define XmClipboardRetrieve XMCLIPBOARDRETRIEVE
|
||||
#define XmClipboardStartCopy XMCLIPBOARDSTARTCOPY
|
||||
#define XmClipboardUnlock XMCLIPBOARDUNLOCK
|
||||
#define XmCreateArrowButton XMCREATEARROWBUTTON
|
||||
#define XmCreateArrowButtonGadget XMCREATEARROWBUTTONGADGET
|
||||
#define XmCreateCascadeButton XMCREATECASCADEBUTTON
|
||||
#define XmCreateDialogShell XMCREATEDIALOGSHELL
|
||||
#define XmCreateDragIcon XMCREATEDRAGICON
|
||||
#define XmCreateDrawingArea XMCREATEDRAWINGAREA
|
||||
#define XmCreateDrawnButton XMCREATEDRAWNBUTTON
|
||||
#define XmCreateFileSelectionBox XMCREATEFILESELECTIONBOX
|
||||
#define XmCreateFileSelectionDialog XMCREATEFILESELECTIONDIALOG
|
||||
#define XmCreateForm XMCREATEFORM
|
||||
#define XmCreateFormDialog XMCREATEFORMDIALOG
|
||||
#define XmCreateFrame XMCREATEFRAME
|
||||
#define XmCreateInformationDialog XMCREATEINFORMATIONDIALOG
|
||||
#define XmCreateLabelGadget XMCREATELABELGADGET
|
||||
#define XmCreateMainWindow XMCREATEMAINWINDOW
|
||||
#define XmCreateMenuBar XMCREATEMENUBAR
|
||||
#define XmCreateMessageBox XMCREATEMESSAGEBOX
|
||||
#define XmCreateMessageDialog XMCREATEMESSAGEDIALOG
|
||||
#define XmCreateOptionMenu XMCREATEOPTIONMENU
|
||||
#define XmCreatePanedWindow XMCREATEPANEDWINDOW
|
||||
#define XmCreatePopupMenu XMCREATEPOPUPMENU
|
||||
#define XmCreatePromptDialog XMCREATEPROMPTDIALOG
|
||||
#define XmCreatePulldownMenu XMCREATEPULLDOWNMENU
|
||||
#define XmCreatePushButton XMCREATEPUSHBUTTON
|
||||
#define XmCreatePushButtonGadget XMCREATEPUSHBUTTONGADGET
|
||||
#define XmCreateQuestionDialog XMCREATEQUESTIONDIALOG
|
||||
#define XmCreateRadioBox XMCREATERADIOBOX
|
||||
#define XmCreateRowColumn XMCREATEROWCOLUMN
|
||||
#define XmCreateScale XMCREATESCALE
|
||||
#define XmCreateScrollBar XMCREATESCROLLBAR
|
||||
#define XmCreateScrolledList XMCREATESCROLLEDLIST
|
||||
#define XmCreateScrolledText XMCREATESCROLLEDTEXT
|
||||
#define XmCreateScrolledWindow XMCREATESCROLLEDWINDOW
|
||||
#define XmCreateSelectionDialog XMCREATESELECTIONDIALOG
|
||||
#define XmCreateSeparator XMCREATESEPARATOR
|
||||
#define XmCreateSeparatorGadget XMCREATESEPARATORGADGET
|
||||
#define XmCreateTemplateDialog XMCREATETEMPLATEDIALOG
|
||||
#define XmCreateText XMCREATETEXT
|
||||
#define XmCreateTextField XMCREATETEXTFIELD
|
||||
#define XmCreateToggleButton XMCREATETOGGLEBUTTON
|
||||
#define XmCreateToggleButtonGadget XMCREATETOGGLEBUTTONGADGET
|
||||
#define XmDragStart XMDRAGSTART
|
||||
#define XmDropSiteRegister XMDROPSITEREGISTER
|
||||
#define XmDropSiteUnregister XMDROPSITEUNREGISTER
|
||||
#define XmDropSiteUpdate XMDROPSITEUPDATE
|
||||
#define XmDropTransferStart XMDROPTRANSFERSTART
|
||||
#define XmFileSelectionBoxGetChild XMFILESELECTIONBOXGETCHILD
|
||||
#define XmFileSelectionDoSearch XMFILESELECTIONDOSEARCH
|
||||
#define XmFontListAppendEntry XMFONTLISTAPPENDENTRY
|
||||
#define XmFontListCopy XMFONTLISTCOPY
|
||||
#define XmFontListCreate XMFONTLISTCREATE
|
||||
#define XmFontListEntryCreate XMFONTLISTENTRYCREATE
|
||||
#define XmFontListEntryFree XMFONTLISTENTRYFREE
|
||||
#define XmFontListEntryGetFont XMFONTLISTENTRYGETFONT
|
||||
#define XmFontListEntryGetTag XMFONTLISTENTRYGETTAG
|
||||
#define XmFontListEntryLoad XMFONTLISTENTRYLOAD
|
||||
#define XmFontListFree XMFONTLISTFREE
|
||||
#define XmFontListFreeFontContext XMFONTLISTFREEFONTCONTEXT
|
||||
#define XmFontListGetNextFont XMFONTLISTGETNEXTFONT
|
||||
#define XmFontListInitFontContext XMFONTLISTINITFONTCONTEXT
|
||||
#define XmFontListNextEntry XMFONTLISTNEXTENTRY
|
||||
#define XmGetColors XMGETCOLORS
|
||||
#define XmGetFocusWidget XMGETFOCUSWIDGET
|
||||
#define XmGetMenuCursor XMGETMENUCURSOR
|
||||
#define XmGetPixmapByDepth XMGETPIXMAPBYDEPTH
|
||||
#define XmGetTearOffControl XMGETTEAROFFCONTROL
|
||||
#define XmGetXmDisplay XMGETXMDISPLAY
|
||||
#define XmImMbLookupString XMIMMBLOOKUPSTRING
|
||||
#define XmImRegister XMIMREGISTER
|
||||
#define XmImSetFocusValues XMIMSETFOCUSVALUES
|
||||
#define XmImSetValues XMIMSETVALUES
|
||||
#define XmImUnregister XMIMUNREGISTER
|
||||
#define XmImUnsetFocus XMIMUNSETFOCUS
|
||||
#define XmInternAtom XMINTERNATOM
|
||||
#define XmIsMotifWMRunning XMISMOTIFWMRUNNING
|
||||
#define XmListAddItem XMLISTADDITEM
|
||||
#define XmListAddItemUnselected XMLISTADDITEMUNSELECTED
|
||||
#define XmListAddItemsUnselected XMLISTADDITEMSUNSELECTED
|
||||
#define XmListDeleteAllItems XMLISTDELETEALLITEMS
|
||||
#define XmListDeleteItemsPos XMLISTDELETEITEMSPOS
|
||||
#define XmListDeletePos XMLISTDELETEPOS
|
||||
#define XmListDeselectAllItems XMLISTDESELECTALLITEMS
|
||||
#define XmListDeselectPos XMLISTDESELECTPOS
|
||||
#define XmListGetKbdItemPos XMLISTGETKBDITEMPOS
|
||||
#define XmListGetMatchPos XMLISTGETMATCHPOS
|
||||
#define XmListGetSelectedPos XMLISTGETSELECTEDPOS
|
||||
#define XmListPosSelected XMLISTPOSSELECTED
|
||||
#define XmListSelectItem XMLISTSELECTITEM
|
||||
#define XmListSelectPos XMLISTSELECTPOS
|
||||
#define XmListSetBottomPos XMLISTSETBOTTOMPOS
|
||||
#define XmListSetItem XMLISTSETITEM
|
||||
#define XmListSetKbdItemPos XMLISTSETKBDITEMPOS
|
||||
#define XmListSetPos XMLISTSETPOS
|
||||
#define XmMainWindowSetAreas XMMAINWINDOWSETAREAS
|
||||
#define XmMenuPosition XMMENUPOSITION
|
||||
#define XmMessageBoxGetChild XMMESSAGEBOXGETCHILD
|
||||
#define XmOptionButtonGadget XMOPTIONBUTTONGADGET
|
||||
#define XmOptionLabelGadget XMOPTIONLABELGADGET
|
||||
#define XmProcessTraversal XMPROCESSTRAVERSAL
|
||||
#define XmQmotif XMQMOTIF
|
||||
#define XmRemoveProtocolCallback XMREMOVEPROTOCOLCALLBACK
|
||||
#define XmRepTypeGetId XMREPTYPEGETID
|
||||
#define XmRepTypeGetRecord XMREPTYPEGETRECORD
|
||||
#define XmRepTypeRegister XMREPTYPEREGISTER
|
||||
#define XmRepTypeValidValue XMREPTYPEVALIDVALUE
|
||||
#define XmScrollBarSetValues XMSCROLLBARSETVALUES
|
||||
#define XmScrolledWindowSetAreas XMSCROLLEDWINDOWSETAREAS
|
||||
#define XmSelectionBoxGetChild XMSELECTIONBOXGETCHILD
|
||||
#define XmStringByteCompare XMSTRINGBYTECOMPARE
|
||||
#define XmStringCompare XMSTRINGCOMPARE
|
||||
#define XmStringConcat XMSTRINGCONCAT
|
||||
#define XmStringCopy XMSTRINGCOPY
|
||||
#define XmStringCreate XMSTRINGCREATE
|
||||
#define XmStringCreateLocalized XMSTRINGCREATELOCALIZED
|
||||
#define XmStringCreateLtoR XMSTRINGCREATELTOR
|
||||
#define XmStringCreateSimple XMSTRINGCREATESIMPLE
|
||||
#define XmStringDraw XMSTRINGDRAW
|
||||
#define XmStringDrawUnderline XMSTRINGDRAWUNDERLINE
|
||||
#define XmStringExtent XMSTRINGEXTENT
|
||||
#define XmStringFree XMSTRINGFREE
|
||||
#define XmStringFreeContext XMSTRINGFREECONTEXT
|
||||
#define XmStringGetLtoR XMSTRINGGETLTOR
|
||||
#define XmStringGetNextComponent XMSTRINGGETNEXTCOMPONENT
|
||||
#define XmStringGetNextSegment XMSTRINGGETNEXTSEGMENT
|
||||
#define XmStringInitContext XMSTRINGINITCONTEXT
|
||||
#define XmStringLength XMSTRINGLENGTH
|
||||
#define XmStringLtoRCreate XMSTRINGLTORCREATE
|
||||
#define XmStringNConcat XMSTRINGNCONCAT
|
||||
#define XmStringSegmentCreate XMSTRINGSEGMENTCREATE
|
||||
#define XmStringWidth XMSTRINGWIDTH
|
||||
#define XmTextClearSelection XMTEXTCLEARSELECTION
|
||||
#define XmTextFieldGetEditable XMTEXTFIELDGETEDITABLE
|
||||
#define XmTextFieldGetInsertionPosition XMTEXTFIELDGETINSERTIONPOSITION
|
||||
#define XmTextFieldGetLastPosition XMTEXTFIELDGETLASTPOSITION
|
||||
#define XmTextFieldGetSelection XMTEXTFIELDGETSELECTION
|
||||
#define XmTextFieldGetString XMTEXTFIELDGETSTRING
|
||||
#define XmTextFieldInsert XMTEXTFIELDINSERT
|
||||
#define XmTextFieldRemove XMTEXTFIELDREMOVE
|
||||
#define XmTextFieldSetSelection XMTEXTFIELDSETSELECTION
|
||||
#define XmTextFieldSetString XMTEXTFIELDSETSTRING
|
||||
#define XmTextGetCursorPosition XMTEXTGETCURSORPOSITION
|
||||
#define XmTextGetInsertionPosition XMTEXTGETINSERTIONPOSITION
|
||||
#define XmTextGetLastPosition XMTEXTGETLASTPOSITION
|
||||
#define XmTextGetMaxLength XMTEXTGETMAXLENGTH
|
||||
#define XmTextGetSelection XMTEXTGETSELECTION
|
||||
#define XmTextGetSelectionPosition XMTEXTGETSELECTIONPOSITION
|
||||
#define XmTextGetString XMTEXTGETSTRING
|
||||
#define XmTextInsert XMTEXTINSERT
|
||||
#define XmTextRemove XMTEXTREMOVE
|
||||
#define XmTextReplace XMTEXTREPLACE
|
||||
#define XmTextSetCursorPosition XMTEXTSETCURSORPOSITION
|
||||
#define XmTextSetHighlight XMTEXTSETHIGHLIGHT
|
||||
#define XmTextSetInsertionPosition XMTEXTSETINSERTIONPOSITION
|
||||
#define XmTextSetSelection XMTEXTSETSELECTION
|
||||
#define XmTextSetString XMTEXTSETSTRING
|
||||
#define XmToggleButtonGadgetGetState XMTOGGLEBUTTONGADGETGETSTATE
|
||||
#define XmToggleButtonGadgetSetState XMTOGGLEBUTTONGADGETSETSTATE
|
||||
#define XmToggleButtonGetState XMTOGGLEBUTTONGETSTATE
|
||||
#define XmToggleButtonSetState XMTOGGLEBUTTONSETSTATE
|
||||
#define XmUpdateDisplay XMUPDATEDISPLAY
|
||||
#define XmVaCreateSimpleRadioBox XMVACREATESIMPLERADIOBOX
|
||||
#define XmbDrawString XMBDRAWSTRING
|
||||
#define XmbLookupString XMBLOOKUPSTRING
|
||||
#define XmbResetIC XMBRESETIC
|
||||
#define XmbSetWMProperties XMBSETWMPROPERTIES
|
||||
#define XmbTextEscapement XMBTEXTESCAPEMENT
|
||||
#define XmbTextExtents XMBTEXTEXTENTS
|
||||
#define XmbTextListToTextProperty XMBTEXTLISTTOTEXTPROPERTY
|
||||
#define XmbTextPropertyToTextList XMBTEXTPROPERTYTOTEXTLIST
|
||||
#define XmuClientWindow XMUCLIENTWINDOW
|
||||
#define XmuPrintDefaultErrorMessage XMUPRINTDEFAULTERRORMESSAGE
|
||||
#define XrmGetDatabase XRMGETDATABASE
|
||||
#define XrmGetResource XRMGETRESOURCE
|
||||
#define XrmPutStringResource XRMPUTSTRINGRESOURCE
|
||||
#define XrmQuarkToString XRMQUARKTOSTRING
|
||||
#define XrmStringToQuark XRMSTRINGTOQUARK
|
||||
#define XtAddCallback XTADDCALLBACK
|
||||
#define XtAddCallbacks XTADDCALLBACKS
|
||||
#define XtAddEventHandler XTADDEVENTHANDLER
|
||||
#define XtAddGrab XTADDGRAB
|
||||
#define XtAllocateGC XTALLOCATEGC
|
||||
#define XtAppAddActions XTAPPADDACTIONS
|
||||
#define XtAppAddInput XTAPPADDINPUT
|
||||
#define XtAppAddTimeOut XTAPPADDTIMEOUT
|
||||
#define XtAppCreateShell XTAPPCREATESHELL
|
||||
#define XtAppInitialize XTAPPINITIALIZE
|
||||
#define XtAppNextEvent XTAPPNEXTEVENT
|
||||
#define XtAppPeekEvent XTAPPPEEKEVENT
|
||||
#define XtAppPending XTAPPPENDING
|
||||
#define XtAppProcessEvent XTAPPPROCESSEVENT
|
||||
#define XtAppSetErrorHandler XTAPPSETERRORHANDLER
|
||||
#define XtAppSetFallbackResources XTAPPSETFALLBACKRESOURCES
|
||||
#define XtAppSetWarningHandler XTAPPSETWARNINGHANDLER
|
||||
#define XtAppSetWarningMsgHandler XTAPPSETWARNINGMSGHANDLER
|
||||
#define XtAppWarning XTAPPWARNING
|
||||
#define XtCallActionProc XTCALLACTIONPROC
|
||||
#define XtCallCallbackList XTCALLCALLBACKLIST
|
||||
#define XtCallCallbacks XTCALLCALLBACKS
|
||||
#define XtConfigureWidget XTCONFIGUREWIDGET
|
||||
#define XtConvertAndStore XTCONVERTANDSTORE
|
||||
#define XtCreateApplicationContext XTCREATEAPPLICATIONCONTEXT
|
||||
#define XtCreateManagedWidget XTCREATEMANAGEDWIDGET
|
||||
#define XtCreatePopupShell XTCREATEPOPUPSHELL
|
||||
#define XtCreateWidget XTCREATEWIDGET
|
||||
#define XtDatabase XTDATABASE
|
||||
#define XtDestroyWidget XTDESTROYWIDGET
|
||||
#define XtDisownSelection XTDISOWNSELECTION
|
||||
#define XtDispatchEvent XTDISPATCHEVENT
|
||||
#define XtDisplayOfObject XTDISPLAYOFOBJECT
|
||||
#define XtDisplayStringConvWarning XTDISPLAYSTRINGCONVWARNING
|
||||
#define XtDisplayToApplicationContext XTDISPLAYTOAPPLICATIONCONTEXT
|
||||
#define XtAppAddWorkProc XTAPPADDWORKPROC
|
||||
#define XtRemoveWorkProc XTREMOVEWORKPROC
|
||||
#define XtFree XTFREE
|
||||
#define XtGetActionKeysym XTGETACTIONKEYSYM
|
||||
#define XtGetActionList XTGETACTIONLIST
|
||||
#define XtGetApplicationNameAndClass XTGETAPPLICATIONNAMEANDCLASS
|
||||
#define XtGetApplicationResources XTGETAPPLICATIONRESOURCES
|
||||
#define XtGetGC XTGETGC
|
||||
#define XtGetMultiClickTime XTGETMULTICLICKTIME
|
||||
#define XtGetSelectionValue XTGETSELECTIONVALUE
|
||||
#define XtGetSelectionValues XTGETSELECTIONVALUES
|
||||
#define XtGetSubresources XTGETSUBRESOURCES
|
||||
#define XtGetValues XTGETVALUES
|
||||
#define XtGrabKeyboard XTGRABKEYBOARD
|
||||
#define XtGrabPointer XTGRABPOINTER
|
||||
#define XtHasCallbacks XTHASCALLBACKS
|
||||
#define XtInitializeWidgetClass XTINITIALIZEWIDGETCLASS
|
||||
#define XtInsertEventHandler XTINSERTEVENTHANDLER
|
||||
#define XtIsManaged XTISMANAGED
|
||||
#define XtIsObject XTISOBJECT
|
||||
#define XtIsSensitive XTISSENSITIVE
|
||||
#define XtIsSubclass XTISSUBCLASS
|
||||
#define XtLastTimestampProcessed XTLASTTIMESTAMPPROCESSED
|
||||
#define XtMakeGeometryRequest XTMAKEGEOMETRYREQUEST
|
||||
#define XtMakeResizeRequest XTMAKERESIZEREQUEST
|
||||
#define XtMalloc XTMALLOC
|
||||
#define XtManageChild XTMANAGECHILD
|
||||
#define XtManageChildren XTMANAGECHILDREN
|
||||
#define XtMergeArgLists XTMERGEARGLISTS
|
||||
#define XtMoveWidget XTMOVEWIDGET
|
||||
#define XtName XTNAME
|
||||
#define XtNameToWidget XTNAMETOWIDGET
|
||||
#define XtOpenDisplay XTOPENDISPLAY
|
||||
#define XtOverrideTranslations XTOVERRIDETRANSLATIONS
|
||||
#define XtOwnSelection XTOWNSELECTION
|
||||
#define XtParseTranslationTable XTPARSETRANSLATIONTABLE
|
||||
#define XtPopdown XTPOPDOWN
|
||||
#define XtPopup XTPOPUP
|
||||
#define XtQueryGeometry XTQUERYGEOMETRY
|
||||
#define XtRealizeWidget XTREALIZEWIDGET
|
||||
#define XtRealloc XTREALLOC
|
||||
#define XtReleaseGC XTRELEASEGC
|
||||
#define XtRemoveAllCallbacks XTREMOVEALLCALLBACKS
|
||||
#define XtRemoveCallback XTREMOVECALLBACK
|
||||
#define XtRemoveEventHandler XTREMOVEEVENTHANDLER
|
||||
#define XtRemoveGrab XTREMOVEGRAB
|
||||
#define XtRemoveInput XTREMOVEINPUT
|
||||
#define XtRemoveTimeOut XTREMOVETIMEOUT
|
||||
#define XtResizeWidget XTRESIZEWIDGET
|
||||
#define XtResolvePathname XTRESOLVEPATHNAME
|
||||
#define XtSetKeyboardFocus XTSETKEYBOARDFOCUS
|
||||
#define XtSetMappedWhenManaged XTSETMAPPEDWHENMANAGED
|
||||
#define XtSetSensitive XTSETSENSITIVE
|
||||
#define XtSetTypeConverter XTSETTYPECONVERTER
|
||||
#define XtSetValues XTSETVALUES
|
||||
#define XtShellStrings XTSHELLSTRINGS
|
||||
#define XtStrings XTSTRINGS
|
||||
#define XtToolkitInitialize XTTOOLKITINITIALIZE
|
||||
#define XtTranslateCoords XTTRANSLATECOORDS
|
||||
#define XtTranslateKeycode XTTRANSLATEKEYCODE
|
||||
#define XtUngrabKeyboard XTUNGRABKEYBOARD
|
||||
#define XtUngrabPointer XTUNGRABPOINTER
|
||||
#define XtUnmanageChild XTUNMANAGECHILD
|
||||
#define XtUnmanageChildren XTUNMANAGECHILDREN
|
||||
#define XtUnrealizeWidget XTUNREALIZEWIDGET
|
||||
#define XtVaCreateManagedWidget XTVACREATEMANAGEDWIDGET
|
||||
#define XtVaCreateWidget XTVACREATEWIDGET
|
||||
#define XtVaGetValues XTVAGETVALUES
|
||||
#define XtVaSetValues XTVASETVALUES
|
||||
#define XtWarning XTWARNING
|
||||
#define XtWidgetToApplicationContext XTWIDGETTOAPPLICATIONCONTEXT
|
||||
#define XtWindowOfObject XTWINDOWOFOBJECT
|
||||
#define XtWindowToWidget XTWINDOWTOWIDGET
|
||||
#define XwcDrawString XWCDRAWSTRING
|
||||
#define XwcFreeStringList XWCFREESTRINGLIST
|
||||
#define XwcTextEscapement XWCTEXTESCAPEMENT
|
||||
#define XwcTextExtents XWCTEXTEXTENTS
|
||||
#define XwcTextListToTextProperty XWCTEXTLISTTOTEXTPROPERTY
|
||||
#define XwcTextPropertyToTextList XWCTEXTPROPERTYTOTEXTLIST
|
||||
#define _XmBottomShadowColorDefault _XMBOTTOMSHADOWCOLORDEFAULT
|
||||
#define _XmClearBorder _XMCLEARBORDER
|
||||
#define _XmConfigureObject _XMCONFIGUREOBJECT
|
||||
#define _XmDestroyParentCallback _XMDESTROYPARENTCALLBACK
|
||||
#define _XmDrawArrow _XMDRAWARROW
|
||||
#define _XmDrawShadows _XMDRAWSHADOWS
|
||||
#define _XmFontListGetDefaultFont _XMFONTLISTGETDEFAULTFONT
|
||||
#define _XmFromHorizontalPixels _XMFROMHORIZONTALPIXELS
|
||||
#define _XmFromVerticalPixels _XMFROMVERTICALPIXELS
|
||||
#define _XmGetClassExtensionPtr _XMGETCLASSEXTENSIONPTR
|
||||
#define _XmGetDefaultFontList _XMGETDEFAULTFONTLIST
|
||||
#define _XmGetTextualDragIcon _XMGETTEXTUALDRAGICON
|
||||
#define _XmGetWidgetExtData _XMGETWIDGETEXTDATA
|
||||
#define _XmGrabKeyboard _XMGRABKEYBOARD
|
||||
#define _XmGrabPointer _XMGRABPOINTER
|
||||
#define _XmInheritClass _XMINHERITCLASS
|
||||
#define _XmInputInGadget _XMINPUTINGADGET
|
||||
#define _XmMakeGeometryRequest _XMMAKEGEOMETRYREQUEST
|
||||
#define _XmMenuPopDown _XMMENUPOPDOWN
|
||||
#define _XmMoveObject _XMMOVEOBJECT
|
||||
#define _XmNavigChangeManaged _XMNAVIGCHANGEMANAGED
|
||||
#define _XmOSBuildFileList _XMOSBUILDFILELIST
|
||||
#define _XmOSFileCompare _XMOSFILECOMPARE
|
||||
#define _XmOSFindPatternPart _XMOSFINDPATTERNPART
|
||||
#define _XmOSQualifyFileSpec _XMOSQUALIFYFILESPEC
|
||||
#define _XmPostPopupMenu _XMPOSTPOPUPMENU
|
||||
#define _XmPrimitiveEnter _XMPRIMITIVEENTER
|
||||
#define _XmPrimitiveLeave _XMPRIMITIVELEAVE
|
||||
#define _XmRedisplayGadgets _XMREDISPLAYGADGETS
|
||||
#define _XmShellIsExclusive _XMSHELLISEXCLUSIVE
|
||||
#define _XmStringDraw _XMSTRINGDRAW
|
||||
#define _XmStringGetTextConcat _XMSTRINGGETTEXTCONCAT
|
||||
#define _XmStrings _XMSTRINGS
|
||||
#define _XmToHorizontalPixels _XMTOHORIZONTALPIXELS
|
||||
#define _XmToVerticalPixels _XMTOVERTICALPIXELS
|
||||
#define _XmTopShadowColorDefault _XMTOPSHADOWCOLORDEFAULT
|
||||
#define _Xm_fastPtr _XM_FASTPTR
|
||||
#define _XtCheckSubclassFlag _XTCHECKSUBCLASSFLAG
|
||||
#define _XtInherit _XTINHERIT
|
||||
#define _XtInheritTranslations _XTINHERITTRANSLATIONS
|
||||
#define applicationShellWidgetClass APPLICATIONSHELLWIDGETCLASS
|
||||
#define compositeWidgetClass COMPOSITEWIDGETCLASS
|
||||
#define overrideShellWidgetClass OVERRIDESHELLWIDGETCLASS
|
||||
#define shellWidgetClass SHELLWIDGETCLASS
|
||||
#define topLevelShellClassRec TOPLEVELSHELLCLASSREC
|
||||
#define topLevelShellWidgetClass TOPLEVELSHELLWIDGETCLASS
|
||||
#define transientShellWidgetClass TRANSIENTSHELLWIDGETCLASS
|
||||
#define vendorShellClassRec VENDORSHELLCLASSREC
|
||||
#define vendorShellWidgetClass VENDORSHELLWIDGETCLASS
|
||||
#define wmShellWidgetClass WMSHELLWIDGETCLASS
|
||||
#define xmArrowButtonWidgetClass XMARROWBUTTONWIDGETCLASS
|
||||
#define xmCascadeButtonClassRec XMCASCADEBUTTONCLASSREC
|
||||
#define xmCascadeButtonGadgetClass XMCASCADEBUTTONGADGETCLASS
|
||||
#define xmCascadeButtonWidgetClass XMCASCADEBUTTONWIDGETCLASS
|
||||
#define xmDialogShellWidgetClass XMDIALOGSHELLWIDGETCLASS
|
||||
#define xmDrawingAreaWidgetClass XMDRAWINGAREAWIDGETCLASS
|
||||
#define xmDrawnButtonWidgetClass XMDRAWNBUTTONWIDGETCLASS
|
||||
#define xmFileSelectionBoxWidgetClass XMFILESELECTIONBOXWIDGETCLASS
|
||||
#define xmFormWidgetClass XMFORMWIDGETCLASS
|
||||
#define xmFrameWidgetClass XMFRAMEWIDGETCLASS
|
||||
#define xmGadgetClass XMGADGETCLASS
|
||||
#define xmLabelGadgetClass XMLABELGADGETCLASS
|
||||
#define xmLabelWidgetClass XMLABELWIDGETCLASS
|
||||
#define xmListWidgetClass XMLISTWIDGETCLASS
|
||||
#define xmMainWindowWidgetClass XMMAINWINDOWWIDGETCLASS
|
||||
#define xmManagerClassRec XMMANAGERCLASSREC
|
||||
#define xmManagerWidgetClass XMMANAGERWIDGETCLASS
|
||||
#define xmMenuShellWidgetClass XMMENUSHELLWIDGETCLASS
|
||||
#define xmMessageBoxWidgetClass XMMESSAGEBOXWIDGETCLASS
|
||||
#define xmPrimitiveClassRec XMPRIMITIVECLASSREC
|
||||
#define xmPrimitiveWidgetClass XMPRIMITIVEWIDGETCLASS
|
||||
#define xmPushButtonClassRec XMPUSHBUTTONCLASSREC
|
||||
#define xmPushButtonGadgetClass XMPUSHBUTTONGADGETCLASS
|
||||
#define xmPushButtonWidgetClass XMPUSHBUTTONWIDGETCLASS
|
||||
#define xmRowColumnWidgetClass XMROWCOLUMNWIDGETCLASS
|
||||
#define xmSashWidgetClass XMSASHWIDGETCLASS
|
||||
#define xmScrollBarWidgetClass XMSCROLLBARWIDGETCLASS
|
||||
#define xmScrolledWindowClassRec XMSCROLLEDWINDOWCLASSREC
|
||||
#define xmScrolledWindowWidgetClass XMSCROLLEDWINDOWWIDGETCLASS
|
||||
#define xmSeparatorGadgetClass XMSEPARATORGADGETCLASS
|
||||
#define xmSeparatorWidgetClass XMSEPARATORWIDGETCLASS
|
||||
#define xmTextFieldWidgetClass XMTEXTFIELDWIDGETCLASS
|
||||
#define xmTextWidgetClass XMTEXTWIDGETCLASS
|
||||
#define xmToggleButtonGadgetClass XMTOGGLEBUTTONGADGETCLASS
|
||||
#define xmToggleButtonWidgetClass XMTOGGLEBUTTONWIDGETCLASS
|
||||
#define XtRegisterDrawable _XTREGISTERWINDOW
|
||||
#define XtUnregisterDrawable _XTUNREGISTERWINDOW
|
||||
#define XQueryFont XQUERYFONT
|
||||
#define XSetPlaneMask XSETPLANEMASK
|
||||
#define XChangeKeyboardControl XCHANGEKEYBOARDCONTROL
|
||||
#define XDestroySubwindows XDESTROYSUBWINDOWS
|
||||
#define XFreeDeviceList XFREEDEVICELIST
|
||||
#define XFreeDeviceState XFREEDEVICESTATE
|
||||
#define XGetExtensionVersion XGETEXTENSIONVERSION
|
||||
#define XGetRGBColormaps XGETRGBCOLORMAPS
|
||||
#define XIconifyWindow XICONIFYWINDOW
|
||||
#define XInstallColormap XINSTALLCOLORMAP
|
||||
#define XListInputDevices XLISTINPUTDEVICES
|
||||
#define XLookupKeysym XLOOKUPKEYSYM
|
||||
#define XOpenDevice XOPENDEVICE
|
||||
#define XQueryDeviceState XQUERYDEVICESTATE
|
||||
#define XSelectExtensionEvent XSELECTEXTENSIONEVENT
|
||||
#define XWarpPointer XWARPPOINTER
|
||||
#define XmuLookupStandardColormap XMULOOKUPSTANDARDCOLORMAP
|
||||
#define XAllocNamedColor XALLOCNAMEDCOLOR
|
||||
#define XBlackPixelOfScreen XBLACKPIXELOFSCREEN
|
||||
#define XDefaultColormap XDEFAULTCOLORMAP
|
||||
#define XDefaultColormapOfScreen XDEFAULTCOLORMAPOFSCREEN
|
||||
#define XDefaultDepth XDEFAULTDEPTH
|
||||
#define XDefaultScreen XDEFAULTSCREEN
|
||||
#define XDefaultVisual XDEFAULTVISUAL
|
||||
#define XSetIconName XSETICONNAME
|
||||
#define XtInitialize XTINITIALIZE
|
||||
#define XtMainLoop XTMAINLOOP
|
||||
#define DtSaverGetWindows DTSAVERGETWINDOWS
|
||||
#define XAddHosts XADDHOSTS
|
||||
#define XDisableAccessControl XDISABLEACCESSCONTROL
|
||||
#define XEnableAccessControl XENABLEACCESSCONTROL
|
||||
#define XFillArcs XFILLARCS
|
||||
#define XForceScreenSaver XFORCESCREENSAVER
|
||||
#define XGetScreenSaver XGETSCREENSAVER
|
||||
#define XListHosts XLISTHOSTS
|
||||
#define XReadBitmapFile XREADBITMAPFILE
|
||||
#define XRemoveHosts XREMOVEHOSTS
|
||||
#define XResetScreenSaver XRESETSCREENSAVER
|
||||
#define XResourceManagerString XRESOURCEMANAGERSTRING
|
||||
#define XSetScreenSaver XSETSCREENSAVER
|
||||
#define XStringListToTextProperty XSTRINGLISTTOTEXTPROPERTY
|
||||
#define XrmDestroyDatabase XRMDESTROYDATABASE
|
||||
#define XrmGetFileDatabase XRMGETFILEDATABASE
|
||||
#define XrmGetStringDatabase XRMGETSTRINGDATABASE
|
||||
#define XrmInitialize XRMINITIALIZE
|
||||
#define XrmMergeDatabases XRMMERGEDATABASES
|
||||
#define XrmParseCommand XRMPARSECOMMAND
|
||||
#define XrmPutLineResource XRMPUTLINERESOURCE
|
||||
#define XrmQPutStringResource XRMQPUTSTRINGRESOURCE
|
||||
#define XrmStringToBindingQuarkList XRMSTRINGTOBINDINGQUARKLIST
|
||||
#define XrmStringToQuark XRMSTRINGTOQUARK
|
||||
#define XmCreateLabel XMCREATELABEL
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
extern void XtFree(char*);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#define pthread_attr_create PTHREAD_ATTR_CREATE
|
||||
#define pthread_attr_delete PTHREAD_ATTR_DELETE
|
||||
#define pthread_attr_destroy PTHREAD_ATTR_DESTROY
|
||||
#define pthread_attr_getdetach_np PTHREAD_ATTR_GETDETACH_NP
|
||||
#define pthread_attr_getguardsize_np PTHREAD_ATTR_GETGUARDSIZE_NP
|
||||
#define pthread_attr_getinheritsched PTHREAD_ATTR_GETINHERITSCHED
|
||||
#define pthread_attr_getprio PTHREAD_ATTR_GETPRIO
|
||||
#define pthread_attr_getsched PTHREAD_ATTR_GETSCHED
|
||||
#define pthread_attr_getschedparam PTHREAD_ATTR_GETSCHEDPARAM
|
||||
#define pthread_attr_getstacksize PTHREAD_ATTR_GETSTACKSIZE
|
||||
#define pthread_attr_init PTHREAD_ATTR_INIT
|
||||
#define pthread_attr_setdetach_np PTHREAD_ATTR_SETDETACH_NP
|
||||
#define pthread_attr_setdetachstate PTHREAD_ATTR_SETDETACHSTATE
|
||||
#define pthread_attr_setguardsize_np PTHREAD_ATTR_SETGUARDSIZE_NP
|
||||
#define pthread_attr_setinheritsched PTHREAD_ATTR_SETINHERITSCHED
|
||||
#define pthread_attr_setprio PTHREAD_ATTR_SETPRIO
|
||||
#define pthread_attr_setsched PTHREAD_ATTR_SETSCHED
|
||||
#define pthread_attr_setschedparam PTHREAD_ATTR_SETSCHEDPARAM
|
||||
#define pthread_attr_setschedpolicy PTHREAD_ATTR_SETSCHEDPOLICY
|
||||
#define pthread_attr_setstacksize PTHREAD_ATTR_SETSTACKSIZE
|
||||
#define pthread_cancel PTHREAD_CANCEL
|
||||
#define pthread_cancel_e PTHREAD_CANCEL_E
|
||||
#define pthread_cond_broadcast PTHREAD_COND_BROADCAST
|
||||
#define pthread_cond_destroy PTHREAD_COND_DESTROY
|
||||
#define pthread_cond_init PTHREAD_COND_INIT
|
||||
#define pthread_cond_sig_preempt_int_np PTHREAD_COND_SIG_PREEMPT_INT_NP
|
||||
#define pthread_cond_signal PTHREAD_COND_SIGNAL
|
||||
#define pthread_cond_signal_int_np PTHREAD_COND_SIGNAL_INT_NP
|
||||
#define pthread_cond_timedwait PTHREAD_COND_TIMEDWAIT
|
||||
#define pthread_cond_wait PTHREAD_COND_WAIT
|
||||
#define pthread_condattr_create PTHREAD_CONDATTR_CREATE
|
||||
#define pthread_condattr_delete PTHREAD_CONDATTR_DELETE
|
||||
#define pthread_condattr_init PTHREAD_CONDATTR_INIT
|
||||
#define pthread_create PTHREAD_CREATE
|
||||
#define pthread_delay_np PTHREAD_DELAY_NP
|
||||
#define pthread_detach PTHREAD_DETACH
|
||||
#define pthread_equal PTHREAD_EQUAL
|
||||
#define pthread_exc_fetch_fp_np PTHREAD_EXC_FETCH_FP_NP
|
||||
#define pthread_exc_handler_np PTHREAD_EXC_HANDLER_NP
|
||||
#define pthread_exc_pop_ctx_np PTHREAD_EXC_POP_CTX_NP
|
||||
#define pthread_exc_push_ctx_np PTHREAD_EXC_PUSH_CTX_NP
|
||||
#define pthread_exc_savecontext_np PTHREAD_EXC_SAVECONTEXT_NP
|
||||
#define pthread_exit PTHREAD_EXIT
|
||||
#define pthread_get_expiration_np PTHREAD_GET_EXPIRATION_NP
|
||||
#define pthread_getprio PTHREAD_GETPRIO
|
||||
#define pthread_getschedparam PTHREAD_GETSCHEDPARAM
|
||||
#define pthread_getscheduler PTHREAD_GETSCHEDULER
|
||||
#define pthread_getspecific PTHREAD_GETSPECIFIC
|
||||
#define pthread_getunique_np PTHREAD_GETUNIQUE_NP
|
||||
#define pthread_join PTHREAD_JOIN
|
||||
#define pthread_join32 PTHREAD_JOIN32
|
||||
#define pthread_keycreate PTHREAD_KEYCREATE
|
||||
#define pthread_key_create PTHREAD_KEY_CREATE
|
||||
#define pthread_kill PTHREAD_KILL
|
||||
#define pthread_lock_global_np PTHREAD_LOCK_GLOBAL_NP
|
||||
#define pthread_mutex_destroy PTHREAD_MUTEX_DESTROY
|
||||
#define pthread_mutex_init PTHREAD_MUTEX_INIT
|
||||
#define pthread_mutex_lock PTHREAD_MUTEX_LOCK
|
||||
#define pthread_mutex_trylock PTHREAD_MUTEX_TRYLOCK
|
||||
#define pthread_mutex_unlock PTHREAD_MUTEX_UNLOCK
|
||||
#define pthread_mutexattr_create PTHREAD_MUTEXATTR_CREATE
|
||||
#define pthread_mutexattr_delete PTHREAD_MUTEXATTR_DELETE
|
||||
#define pthread_mutexattr_destroy PTHREAD_MUTEXATTR_DESTROY
|
||||
#define pthread_mutexattr_getkind_np PTHREAD_MUTEXATTR_GETKIND_NP
|
||||
#define pthread_mutexattr_init PTHREAD_MUTEXATTR_INIT
|
||||
#define pthread_mutexattr_setkind_np PTHREAD_MUTEXATTR_SETKIND_NP
|
||||
#define pthread_mutexattr_settype_np PTHREAD_MUTEXATTR_SETTYPE_NP
|
||||
#define pthread_once PTHREAD_ONCE
|
||||
#define pthread_resume_np PTHREAD_RESUME_NP
|
||||
#define pthread_self PTHREAD_SELF
|
||||
#define pthread_setasynccancel PTHREAD_SETASYNCCANCEL
|
||||
#define pthread_setcancel PTHREAD_SETCANCEL
|
||||
#define pthread_setcancelstate PTHREAD_SETCANCELSTATE
|
||||
#define pthread_setprio PTHREAD_SETPRIO
|
||||
#define pthread_setschedparam PTHREAD_SETSCHEDPARAM
|
||||
#define pthread_setscheduler PTHREAD_SETSCHEDULER
|
||||
#define pthread_setspecific PTHREAD_SETSPECIFIC
|
||||
#define pthread_suspend_np PTHREAD_SUSPEND_NP
|
||||
#define pthread_testcancel PTHREAD_TESTCANCEL
|
||||
#define pthread_unlock_global_np PTHREAD_UNLOCK_GLOBAL_NP
|
||||
#define pthread_yield PTHREAD_YIELD
|
||||
#define pthread_yield_np PTHREAD_YIELD_NP
|
||||
#define XDefaultRootWindow XDEFAULTROOTWINDOW
|
||||
#define XDisplayCells XDISPLAYCELLS
|
||||
#define XMaxRequestSize XMAXREQUESTSIZE
|
||||
#define XScreenOfDisplay XSCREENOFDISPLAY
|
||||
#define XSetFillRule XSETFILLRULE
|
||||
#define XmActivateProtocol XMACTIVATEPROTOCOL
|
||||
#define XmCreateBulletinBoardDialog XMCREATEBULLETINBOARDDIALOG
|
||||
#define XmCreateErrorDialog XMCREATEERRORDIALOG
|
||||
#define XmCreateWarningDialog XMCREATEWARNINGDIALOG
|
||||
#define XmCvtCTToXmString XMCVTCTTOXMSTRING
|
||||
#define XmDestroyPixmap XMDESTROYPIXMAP
|
||||
#define XmGetPixmap XMGETPIXMAP
|
||||
#define XmInstallImage XMINSTALLIMAGE
|
||||
#define XmListAddItems XMLISTADDITEMS
|
||||
#define XmListDeleteItem XMLISTDELETEITEM
|
||||
#define XmListItemExists XMLISTITEMEXISTS
|
||||
#define XmListItemPos XMLISTITEMPOS
|
||||
#define XmListReplaceItems XMLISTREPLACEITEMS
|
||||
#define XmListReplaceItemsPos XMLISTREPLACEITEMSPOS
|
||||
#define XmRemoveProtocols XMREMOVEPROTOCOLS
|
||||
#define XmRemoveTabGroup XMREMOVETABGROUP
|
||||
#define XmSetColorCalculation XMSETCOLORCALCULATION
|
||||
#define XmTextCopy XMTEXTCOPY
|
||||
#define XmTextCut XMTEXTCUT
|
||||
#define XmTextFieldClearSelection XMTEXTFIELDCLEARSELECTION
|
||||
#define XmTextFieldCopy XMTEXTFIELDCOPY
|
||||
#define XmTextFieldCut XMTEXTFIELDCUT
|
||||
#define XmTextFieldGetMaxLength XMTEXTFIELDGETMAXLENGTH
|
||||
#define XmTextFieldGetSelectionPosition XMTEXTFIELDGETSELECTIONPOSITION
|
||||
#define XmTextFieldPaste XMTEXTFIELDPASTE
|
||||
#define XmTextFieldReplace XMTEXTFIELDREPLACE
|
||||
#define XmTextFieldSetAddMode XMTEXTFIELDSETADDMODE
|
||||
#define XmTextFieldSetHighlight XMTEXTFIELDSETHIGHLIGHT
|
||||
#define XmTextFieldSetInsertionPosition XMTEXTFIELDSETINSERTIONPOSITION
|
||||
#define XmTextFieldSetMaxLength XMTEXTFIELDSETMAXLENGTH
|
||||
#define XmTextFieldShowPosition XMTEXTFIELDSHOWPOSITION
|
||||
#define XmTextGetEditable XMTEXTGETEDITABLE
|
||||
#define XmTextPaste XMTEXTPASTE
|
||||
#define XmTextPosToXY XMTEXTPOSTOXY
|
||||
#define XmTextSetEditable XMTEXTSETEDITABLE
|
||||
#define XmTextShowPosition XMTEXTSHOWPOSITION
|
||||
#define XmUninstallImage XMUNINSTALLIMAGE
|
||||
#define XmuCvtStringToBitmap XMUCVTSTRINGTOBITMAP
|
||||
#define XrmPutFileDatabase XRMPUTFILEDATABASE
|
||||
#define XtAddConverter XTADDCONVERTER
|
||||
#define XtError XTERROR
|
||||
#define XtVaCreatePopupShell XTVACREATEPOPUPSHELL
|
||||
#define pthread_attr_getschedpolicy PTHREAD_ATTR_GETSCHEDPOLICY
|
||||
#define pthread_key_delete PTHREAD_KEY_DELETE
|
||||
#define xmBulletinBoardWidgetClass XMBULLETINBOARDWIDGETCLASS
|
||||
#define xmScaleWidgetClass XMSCALEWIDGETCLASS
|
||||
#define XtDisplay XTDISPLAY
|
||||
#define XtScreen XTSCREEN
|
||||
#define XAllocIconSize XALLOCICONSIZE
|
||||
#define XAllocStandardColormap XALLOCSTANDARDCOLORMAP
|
||||
#define XAllowEvents XALLOWEVENTS
|
||||
#define XBlackPixel XBLACKPIXEL
|
||||
#define XCopyColormapAndFree XCOPYCOLORMAPANDFREE
|
||||
#define XDefaultGC XDEFAULTGC
|
||||
#define XDisplayHeight XDISPLAYHEIGHT
|
||||
#define XDisplayWidth XDISPLAYWIDTH
|
||||
#define XGetCommand XGETCOMMAND
|
||||
#define XGetIconSizes XGETICONSIZES
|
||||
#define XKillClient XKILLCLIENT
|
||||
#define XListInstalledColormaps XLISTINSTALLEDCOLORMAPS
|
||||
#define XRootWindow XROOTWINDOW
|
||||
#define XWMGeometry XWMGEOMETRY
|
||||
#define XWhitePixel XWHITEPIXEL
|
||||
#define XrmCombineDatabase XRMCOMBINEDATABASE
|
||||
#define XrmCombineFileDatabase XRMCOMBINEFILEDATABASE
|
||||
#define XSetStandardProperties XSETSTANDARDPROPERTIES
|
||||
#define XSetState XSETSTATE
|
||||
#define XDrawRectangles XDRAWRECTANGLES
|
||||
#define XGrabButton XGRABBUTTON
|
||||
#define XLookupColor XLOOKUPCOLOR
|
||||
#define XMapSubwindows XMAPSUBWINDOWS
|
||||
#define XRecolorCursor XRECOLORCURSOR
|
||||
#define XStoreBytes XSTOREBYTES
|
||||
#define XUngrabButton XUNGRABBUTTON
|
||||
#define XUninstallColormap XUNINSTALLCOLORMAP
|
||||
#define lib$wait LIB$WAIT
|
||||
#define lib$find_file LIB$FIND_FILE
|
||||
#define lib$find_file_end LIB$FIND_FILE_END
|
||||
#define lib$set_symbol LIB$SET_SYMBOL
|
||||
#define lib$sfree1_dd LIB$SFREE1_DD
|
||||
#define lib$spawn LIB$SPAWN
|
||||
#define sys$assign SYS$ASSIGN
|
||||
#define sys$crembx SYS$CREMBX
|
||||
#define sys$dassgn SYS$DASSGN
|
||||
#define sys$dclexh SYS$DCLEXH
|
||||
#define sys$getdviw SYS$GETDVIW
|
||||
#define sys$getsyiw SYS$GETSYIW
|
||||
#define sys$qio SYS$QIO
|
||||
#define sys$qiow SYS$QIOW
|
||||
#define sys$setef SYS$SETEF
|
||||
#define sys$synch SYS$SYNCH
|
||||
#define XDrawText XDRAWTEXT
|
||||
#define XtCloseDisplay XTCLOSEDISPLAY
|
||||
#define XtDestroyApplicationContext XTDESTROYAPPLICATIONCONTEXT
|
||||
#define lib$ediv LIB$EDIV
|
||||
#define lib$subx LIB$SUBX
|
||||
#define sys$bintim SYS$BINTIM
|
||||
#define sys$gettim SYS$GETTIM
|
||||
#define XFetchName XFETCHNAME
|
||||
#define XPeekIfEvent XPEEKIFEVENT
|
||||
#define XQueryKeymap XQUERYKEYMAP
|
||||
#endif
|
||||
@@ -1,10 +1,10 @@
|
||||
/* $Id: xmesa.h,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
|
||||
/* $Id: xmesa.h,v 1.12 2001/09/23 16:06:13 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.1
|
||||
* Version: 4.0
|
||||
*
|
||||
* Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -25,23 +25,6 @@
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* $Log: xmesa.h,v $
|
||||
* Revision 1.1 1999/08/19 00:55:40 jtg
|
||||
* Initial revision
|
||||
*
|
||||
* Revision 1.3 1999/02/24 22:43:27 jens
|
||||
* Name changes to get XMesa to compile standalone inside XFree86
|
||||
*
|
||||
* Revision 1.2 1999/02/14 03:39:09 brianp
|
||||
* new copyright
|
||||
*
|
||||
* Revision 1.1 1998/02/13 03:17:32 brianp
|
||||
* Initial revision
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* Mesa/X11 interface. This header file serves as the documentation for
|
||||
* the Mesa/X11 interface functions.
|
||||
@@ -75,7 +58,6 @@ and create a window, you must do the following to use the X/Mesa interface:
|
||||
|
||||
8. Before exiting, call XMesaDestroyVisual and XMesaDestroyContext.
|
||||
|
||||
See the demos/xdemo.c and xmesa1.c files for examples.
|
||||
*/
|
||||
|
||||
|
||||
@@ -84,12 +66,14 @@ See the demos/xdemo.c and xmesa1.c files for examples.
|
||||
#ifndef XMESA_H
|
||||
#define XMESA_H
|
||||
|
||||
#ifdef __VMS
|
||||
#include <GL/vms_x_fix.h>
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef XFree86Server
|
||||
#include "xmesa_xf86.h"
|
||||
#else
|
||||
@@ -105,7 +89,7 @@ extern struct Library *XLibBase;
|
||||
#endif
|
||||
|
||||
|
||||
#define XMESA_MAJOR_VERSION 3
|
||||
#define XMESA_MAJOR_VERSION 4
|
||||
#define XMESA_MINOR_VERSION 0
|
||||
|
||||
|
||||
@@ -133,7 +117,6 @@ typedef struct xmesa_buffer *XMesaBuffer;
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Create a new X/Mesa visual.
|
||||
* Input: display - X11 display
|
||||
@@ -144,24 +127,35 @@ typedef struct xmesa_buffer *XMesaBuffer;
|
||||
* db_flag - GL_TRUE = double-buffered,
|
||||
* GL_FALSE = single buffered
|
||||
* stereo_flag - stereo visual?
|
||||
* depth_size - requested bits/depth values, or zero
|
||||
* stencil_size - requested bits/stencil values, or zero
|
||||
* accum_size - requested bits/component values, or zero
|
||||
* ximage_flag - GL_TRUE = use an XImage for back buffer,
|
||||
* GL_FALSE = use an off-screen pixmap for back buffer
|
||||
* depth_size - requested bits/depth values, or zero
|
||||
* stencil_size - requested bits/stencil values, or zero
|
||||
* accum_red_size - requested bits/red accum values, or zero
|
||||
* accum_green_size - requested bits/green accum values, or zero
|
||||
* accum_blue_size - requested bits/blue accum values, or zero
|
||||
* accum_alpha_size - requested bits/alpha accum values, or zero
|
||||
* num_samples - number of samples/pixel if multisampling, or zero
|
||||
* level - visual level, usually 0
|
||||
* visualCaveat - ala the GLX extension, usually GLX_NONE_EXT
|
||||
* Return; a new XMesaVisual or 0 if error.
|
||||
*/
|
||||
extern XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
|
||||
XMesaVisualInfo visinfo,
|
||||
GLboolean rgb_flag,
|
||||
GLboolean alpha_flag,
|
||||
GLboolean db_flag,
|
||||
GLboolean stereo_flag,
|
||||
GLboolean ximage_flag,
|
||||
GLint depth_size,
|
||||
GLint stencil_size,
|
||||
GLint accum_size,
|
||||
GLint level );
|
||||
XMesaVisualInfo visinfo,
|
||||
GLboolean rgb_flag,
|
||||
GLboolean alpha_flag,
|
||||
GLboolean db_flag,
|
||||
GLboolean stereo_flag,
|
||||
GLboolean ximage_flag,
|
||||
GLint depth_size,
|
||||
GLint stencil_size,
|
||||
GLint accum_red_size,
|
||||
GLint accum_green_size,
|
||||
GLint accum_blue_size,
|
||||
GLint accum_alpha_size,
|
||||
GLint num_samples,
|
||||
GLint level,
|
||||
GLint visualCaveat );
|
||||
|
||||
/*
|
||||
* Destroy an XMesaVisual, but not the associated XVisualInfo.
|
||||
@@ -191,8 +185,7 @@ extern void XMesaDestroyContext( XMesaContext c );
|
||||
/*
|
||||
* Create an XMesaBuffer from an X window.
|
||||
*/
|
||||
extern XMesaBuffer XMesaCreateWindowBuffer( XMesaVisual v,
|
||||
XMesaWindow w );
|
||||
extern XMesaBuffer XMesaCreateWindowBuffer( XMesaVisual v, XMesaWindow w );
|
||||
|
||||
|
||||
/*
|
||||
@@ -226,6 +219,22 @@ extern GLboolean XMesaMakeCurrent( XMesaContext c,
|
||||
XMesaBuffer b );
|
||||
|
||||
|
||||
/*
|
||||
* Bind two buffers (read and draw) to a context and make the
|
||||
* context the current one.
|
||||
* New in Mesa 3.3
|
||||
*/
|
||||
extern GLboolean XMesaMakeCurrent2( XMesaContext c,
|
||||
XMesaBuffer drawBuffer,
|
||||
XMesaBuffer readBuffer );
|
||||
|
||||
|
||||
/*
|
||||
* Unbind the current context from its buffer.
|
||||
*/
|
||||
extern GLboolean XMesaUnbindContext( XMesaContext c );
|
||||
|
||||
|
||||
/*
|
||||
* Return a handle to the current context.
|
||||
*/
|
||||
@@ -233,11 +242,18 @@ extern XMesaContext XMesaGetCurrentContext( void );
|
||||
|
||||
|
||||
/*
|
||||
* Return handle to the current buffer.
|
||||
* Return handle to the current (draw) buffer.
|
||||
*/
|
||||
extern XMesaBuffer XMesaGetCurrentBuffer( void );
|
||||
|
||||
|
||||
/*
|
||||
* Return handle to the current read buffer.
|
||||
* New in Mesa 3.3
|
||||
*/
|
||||
extern XMesaBuffer XMesaGetCurrentReadBuffer( void );
|
||||
|
||||
|
||||
/*
|
||||
* Swap the front and back buffers for the given buffer. No action is
|
||||
* taken if the buffer is not double buffered.
|
||||
|
||||
@@ -30,7 +30,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
* Authors:
|
||||
* Kevin E. Martin <kevin@precisioninsight.com>
|
||||
*
|
||||
* $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/include/GL/xmesa_x.h,v 1.1 1999/08/19 00:55:40 jtg Exp $
|
||||
* $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/include/GL/xmesa_x.h,v 1.2 2000/02/25 20:31:11 brianp Exp $
|
||||
*/
|
||||
|
||||
#ifndef _XMESA_X_H_
|
||||
@@ -78,7 +78,6 @@ typedef XColor XMesaColor;
|
||||
#define GET_REDMASK(__v) __v->visinfo->red_mask
|
||||
#define GET_GREENMASK(__v) __v->visinfo->green_mask
|
||||
#define GET_BLUEMASK(__v) __v->visinfo->blue_mask
|
||||
#define GET_BITS_PER_PIXEL(__v) bits_per_pixel(__v->display, __v->visinfo)
|
||||
#if defined(__cplusplus) || defined(c_plusplus)
|
||||
#define GET_VISUAL_CLASS(__v) __v->visinfo->c_class
|
||||
#else
|
||||
|
||||
@@ -30,7 +30,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
* Authors:
|
||||
* Kevin E. Martin <kevin@precisioninsight.com>
|
||||
*
|
||||
* $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/include/GL/xmesa_xf86.h,v 1.1 1999/08/19 00:55:40 jtg Exp $
|
||||
* $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/include/GL/xmesa_xf86.h,v 1.5 2000/04/05 22:09:10 brianp Exp $
|
||||
*/
|
||||
|
||||
#ifndef _XMESA_XF86_H_
|
||||
@@ -52,29 +52,29 @@ typedef DDXPointRec XMesaPoint;
|
||||
typedef xColorItem XMesaColor;
|
||||
|
||||
#define XMesaSetGeneric(__d,__gc,__val,__mask) \
|
||||
{ \
|
||||
do { \
|
||||
CARD32 __v[1]; \
|
||||
(void) __d; \
|
||||
__v[0] = __val; \
|
||||
dixChangeGC(NullClient, __gc, __mask, __v, NULL); \
|
||||
}
|
||||
} while (0)
|
||||
|
||||
#define XMesaSetGenericPtr(__d,__gc,__pval,__mask) \
|
||||
{ \
|
||||
do { \
|
||||
ChangeGCVal __v[1]; \
|
||||
(void) __d; \
|
||||
__v[0].ptr = __pval; \
|
||||
dixChangeGC(NullClient, __gc, __mask, NULL, __v); \
|
||||
}
|
||||
} while (0)
|
||||
|
||||
#define XMesaSetDashes(__d,__gc,__do,__dl,__n) \
|
||||
{ \
|
||||
do { \
|
||||
(void) __d; \
|
||||
SetDashes(__gc, __do, __n, (unsigned char *)__dl); \
|
||||
}
|
||||
} while (0)
|
||||
|
||||
#define XMesaSetLineAttributes(__d,__gc,__lw,__ls,__cs,__js) \
|
||||
{ \
|
||||
do { \
|
||||
CARD32 __v[4]; \
|
||||
(void) __d; \
|
||||
__v[0] = __lw; \
|
||||
@@ -84,7 +84,7 @@ typedef xColorItem XMesaColor;
|
||||
dixChangeGC(NullClient, __gc, \
|
||||
GCLineWidth|GCLineStyle|GCCapStyle|GCJoinStyle, \
|
||||
__v, NULL); \
|
||||
}
|
||||
} while (0)
|
||||
|
||||
#define XMesaSetForeground(d,gc,v) XMesaSetGeneric(d,gc,v,GCForeground)
|
||||
#define XMesaSetBackground(d,gc,v) XMesaSetGeneric(d,gc,v,GCBackground)
|
||||
@@ -96,24 +96,24 @@ typedef xColorItem XMesaColor;
|
||||
#define XMesaSetStipple(d,gc,v) XMesaSetGenericPtr(d,gc,v,GCStipple)
|
||||
|
||||
#define XMesaDrawPoint(__d,__b,__gc,__x,__y) \
|
||||
{ \
|
||||
do { \
|
||||
XMesaPoint __p[1]; \
|
||||
(void) __d; \
|
||||
__p[0].x = __x; \
|
||||
__p[0].y = __y; \
|
||||
ValidateGC(__b, __gc); \
|
||||
(*gc->ops->PolyPoint)(__b, __gc, CoordModeOrigin, 1, __p); \
|
||||
}
|
||||
} while (0)
|
||||
|
||||
#define XMesaDrawPoints(__d,__b,__gc,__p,__n,__m) \
|
||||
{ \
|
||||
do { \
|
||||
(void) __d; \
|
||||
ValidateGC(__b, __gc); \
|
||||
(*gc->ops->PolyPoint)(__b, __gc, __m, __n, __p); \
|
||||
}
|
||||
} while (0)
|
||||
|
||||
#define XMesaDrawLine(__d,__b,__gc,__x0,__y0,__x1,__y1) \
|
||||
{ \
|
||||
do { \
|
||||
XMesaPoint __p[2]; \
|
||||
(void) __d; \
|
||||
ValidateGC(__b, __gc); \
|
||||
@@ -122,22 +122,22 @@ typedef xColorItem XMesaColor;
|
||||
__p[1].x = __x1; \
|
||||
__p[1].y = __y1; \
|
||||
(*__gc->ops->Polylines)(__b, __gc, CoordModeOrigin, 2, __p); \
|
||||
}
|
||||
} while (0)
|
||||
|
||||
#define XMesaFillRectangle(__d,__b,__gc,__x,__y,__w,__h) \
|
||||
{ \
|
||||
do { \
|
||||
xRectangle __r[1]; \
|
||||
(void) __d; \
|
||||
ValidateGC(__b, __gc); \
|
||||
ValidateGC((DrawablePtr)__b, __gc); \
|
||||
__r[0].x = __x; \
|
||||
__r[0].y = __y; \
|
||||
__r[0].width = __w; \
|
||||
__r[0].height = __h; \
|
||||
(*__gc->ops->PolyFillRect)(__b, __gc, 1, __r); \
|
||||
}
|
||||
(*__gc->ops->PolyFillRect)((DrawablePtr)__b, __gc, 1, __r); \
|
||||
} while (0)
|
||||
|
||||
#define XMesaPutImage(__d,__b,__gc,__i,__sx,__sy,__x,__y,__w,__h) \
|
||||
{ \
|
||||
do { \
|
||||
/* Assumes: Images are always in ZPixmap format */ \
|
||||
(void) __d; \
|
||||
if (__sx || __sy) /* The non-trivial case */ \
|
||||
@@ -146,22 +146,22 @@ typedef xColorItem XMesaColor;
|
||||
(*__gc->ops->PutImage)(__b, __gc, ((XMesaDrawable)(__b))->depth, \
|
||||
__x, __y, __w, __h, 0, ZPixmap, \
|
||||
((XMesaImage *)(__i))->data); \
|
||||
}
|
||||
} while (0)
|
||||
|
||||
#define XMesaCopyArea(__d,__sb,__db,__gc,__sx,__sy,__w,__h,__x,__y) \
|
||||
{ \
|
||||
do { \
|
||||
(void) __d; \
|
||||
ValidateGC(__db, __gc); \
|
||||
(*__gc->ops->CopyArea)((DrawablePtr)__sb, __db, __gc, \
|
||||
__sx, __sy, __w, __h, __x, __y); \
|
||||
}
|
||||
} while (0)
|
||||
|
||||
#define XMesaFillPolygon(__d,__b,__gc,__p,__n,__s,__m) \
|
||||
{ \
|
||||
do { \
|
||||
(void) __d; \
|
||||
ValidateGC(__b, __gc); \
|
||||
(*__gc->ops->FillPolygon)(__b, __gc, __s, __m, __n, __p); \
|
||||
}
|
||||
} while (0)
|
||||
|
||||
/* CreatePixmap returns a PixmapPtr; so, it cannot be inside braces */
|
||||
#define XMesaCreatePixmap(__d,__b,__w,__h,__depth) \
|
||||
@@ -170,16 +170,15 @@ typedef xColorItem XMesaColor;
|
||||
(*__d->DestroyPixmap)(__b)
|
||||
|
||||
#define XMesaFreeGC(__d,__gc) \
|
||||
{ \
|
||||
do { \
|
||||
(void) __d; \
|
||||
FreeScratchGC(__gc); \
|
||||
}
|
||||
} while (0)
|
||||
|
||||
#define GET_COLORMAP_SIZE(__v) __v->visinfo->ColormapEntries
|
||||
#define GET_REDMASK(__v) __v->visinfo->redMask
|
||||
#define GET_GREENMASK(__v) __v->visinfo->greenMask
|
||||
#define GET_BLUEMASK(__v) __v->visinfo->blueMask
|
||||
#define GET_BITS_PER_PIXEL(__v) __v->visinfo->bitsPerRGBValue
|
||||
#define GET_VISUAL_CLASS(__v) __v->visinfo->class
|
||||
#define GET_VISUAL_DEPTH(__v) __v->visinfo->nplanes
|
||||
#define GET_BLACK_PIXEL(__v) __v->display->blackPixel
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
# $Id: Makefile.BeOS-R4,v 1.3 1999/10/22 20:36:38 brianp Exp $
|
||||
# $Id: Makefile.BeOS-R4,v 1.14 2001/02/20 17:04:52 brianp Exp $
|
||||
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 3.1
|
||||
# Copyright (C) 1995-1999 Brian Paul
|
||||
# Version: 3.5
|
||||
# Copyright (C) 1995-2001 Brian Paul
|
||||
|
||||
|
||||
# Makefile for GLUT-based demo programs for BeOS R4
|
||||
@@ -17,9 +17,46 @@ GL_LIBS = -L$(LIBDIR) -L/boot/home/config/lib -Xlinker -rpath $(LIBDIR) -lbe -lg
|
||||
|
||||
LIB_DEP = $(LIBDIR)/$(GL_LIB) $(LIBDIR)/$(GLU_LIB) $(LIBDIR)/$(GLUT_LIB)
|
||||
|
||||
PROGS = bounce clearspd drawpix gamma gears glinfo gloss isosurf \
|
||||
morph3d multiarb osdemo paltex pointblast reflect \
|
||||
renormal spectex stex3d texcyl texobj trispd winpos
|
||||
PROGS = bounce \
|
||||
clearspd \
|
||||
cubemap \
|
||||
drawpix \
|
||||
fire \
|
||||
gamma \
|
||||
gears \
|
||||
geartrain \
|
||||
glinfo \
|
||||
gloss \
|
||||
gltestperf \
|
||||
glutfx \
|
||||
isosurf \
|
||||
ipers \
|
||||
lodbias \
|
||||
morph3d \
|
||||
multiarb \
|
||||
occlude \
|
||||
osdemo \
|
||||
paltex \
|
||||
pixeltex \
|
||||
pointblast \
|
||||
ray \
|
||||
readpix \
|
||||
reflect \
|
||||
renormal \
|
||||
shadowtex \
|
||||
spectex \
|
||||
stex3d \
|
||||
teapot \
|
||||
terrain \
|
||||
tessdemo \
|
||||
texcyl \
|
||||
texdown \
|
||||
texenv \
|
||||
texobj \
|
||||
trispd \
|
||||
tunnel \
|
||||
tunnel2 \
|
||||
winpos
|
||||
|
||||
|
||||
##### RULES #####
|
||||
@@ -28,7 +65,7 @@ PROGS = bounce clearspd drawpix gamma gears glinfo gloss isosurf \
|
||||
.SUFFIXES: .c
|
||||
|
||||
.c: $(LIB_DEP)
|
||||
$(CC) -I$(INCDIR) $(CFLAGS) $< $(GL_LIBS) -o $@
|
||||
$(CC) -I$(INCDIR) -I../util $(CFLAGS) $< $(GL_LIBS) -o $@
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
# $Id: Makefile.X11,v 1.3 1999/10/27 10:09:53 brianp Exp $
|
||||
# $Id: Makefile.X11,v 1.20 2001/08/21 05:42:11 gareth Exp $
|
||||
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 3.1
|
||||
# Copyright (C) 1995-1998 Brian Paul
|
||||
|
||||
# Version: 3.5
|
||||
# Copyright (C) 1995-2001 Brian Paul
|
||||
|
||||
# Makefile for GLUT-based demo programs for Unix/X11
|
||||
|
||||
@@ -13,13 +12,52 @@
|
||||
INCDIR = ../include
|
||||
LIBDIR = ../lib
|
||||
|
||||
GL_LIBS = -L$(LIBDIR) -lglut -lGLU -lGL $(XLIBS)
|
||||
GL_LIBS = -L$(LIBDIR) -lglut -lGLU -lGL $(APP_LIB_DEPS)
|
||||
|
||||
OSMESA_LIBS = -L$(LIBDIR) -lglut -lOSMesa -lGLU -lGL $(APP_LIB_DEPS)
|
||||
|
||||
LIB_DEP = $(LIBDIR)/$(GL_LIB) $(LIBDIR)/$(GLU_LIB) $(LIBDIR)/$(GLUT_LIB)
|
||||
|
||||
PROGS = bounce clearspd drawpix gamma gears glinfo gloss glutfx isosurf \
|
||||
morph3d multiarb osdemo paltex pointblast reflect \
|
||||
renormal spectex stex3d tessdemo texcyl texobj trispd winpos \
|
||||
PROGS = bounce \
|
||||
clearspd \
|
||||
cubemap \
|
||||
drawpix \
|
||||
fire \
|
||||
gamma \
|
||||
gears \
|
||||
geartrain \
|
||||
glinfo \
|
||||
gloss \
|
||||
gltestperf \
|
||||
glutfx \
|
||||
isosurf \
|
||||
ipers \
|
||||
lodbias \
|
||||
morph3d \
|
||||
multiarb \
|
||||
occlude \
|
||||
osdemo \
|
||||
paltex \
|
||||
pixeltex \
|
||||
pointblast \
|
||||
ray \
|
||||
readpix \
|
||||
reflect \
|
||||
renormal \
|
||||
shadowtex \
|
||||
spectex \
|
||||
stex3d \
|
||||
teapot \
|
||||
terrain \
|
||||
tessdemo \
|
||||
texcyl \
|
||||
texdown \
|
||||
texenv \
|
||||
texobj \
|
||||
trispd \
|
||||
tunnel \
|
||||
tunnel2 \
|
||||
winpos
|
||||
|
||||
|
||||
##### RULES #####
|
||||
@@ -27,9 +65,14 @@ PROGS = bounce clearspd drawpix gamma gears glinfo gloss glutfx isosurf \
|
||||
.SUFFIXES:
|
||||
.SUFFIXES: .c
|
||||
|
||||
.c: $(LIB_DEP)
|
||||
$(CC) -I$(INCDIR) $(CFLAGS) $< $(GL_LIBS) -o $@
|
||||
|
||||
# make executable from .c file:
|
||||
.c: $(LIB_DEP)
|
||||
$(CC) -I$(INCDIR) -I../util $(CFLAGS) $< $(GL_LIBS) -o $@
|
||||
|
||||
# special case: need the -lOSMesa library:
|
||||
osdemo: osdemo.c
|
||||
$(CC) -I$(INCDIR) $(CFLAGS) osdemo.c $(OSMESA_LIBS) -o $@
|
||||
|
||||
|
||||
##### TARGETS #####
|
||||
@@ -43,8 +86,17 @@ clean:
|
||||
realclean:
|
||||
-rm $(PROGS)
|
||||
-rm *.o *~
|
||||
-rm readtex.[ch]
|
||||
|
||||
targets: readtex.c readtex.h $(PROGS)
|
||||
|
||||
|
||||
readtex.c:
|
||||
cp ../util/readtex.c .
|
||||
|
||||
readtex.h:
|
||||
cp ../util/readtex.c .
|
||||
|
||||
targets: $(PROGS)
|
||||
|
||||
# execute all programs
|
||||
exec: $(PROGS)
|
||||
@@ -57,4 +109,3 @@ exec: $(PROGS)
|
||||
|
||||
|
||||
include ../Make-config
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
# $Id: Makefile.cygnus,v 1.2 1999/10/22 20:37:23 brianp Exp $
|
||||
# $Id: Makefile.cygnus,v 1.12 2000/12/24 22:53:54 pesco Exp $
|
||||
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 3.1
|
||||
# Copyright (C) 1995-1999 Brian Paul
|
||||
# Version: 3.3
|
||||
# Copyright (C) 1995-2000 Brian Paul
|
||||
|
||||
|
||||
# Makefile for demo programs for cygnus
|
||||
@@ -19,9 +19,45 @@ GL_LIBS = -L$(LIBDIR) -lglut -lMesaGLU -lMesaGL -lm $(WLIBS)
|
||||
|
||||
LIB_DEP = $(LIBDIR)/$(GL_LIB) $(LIBDIR)/$(GLU_LIB) $(LIBDIR)/$(GLUT_LIB)
|
||||
|
||||
PROGS = clearspd drawpix gamma gears glinfo glutfx gloss isosurf \
|
||||
morph3d multiext osdemo paltex pointblast reflect \
|
||||
renormal spectex stex3d tessdemo texcyl texobj trispd winpos
|
||||
PROGS = bounce \
|
||||
clearspd \
|
||||
cubemap \
|
||||
drawpix \
|
||||
fire \
|
||||
gamma \
|
||||
gears \
|
||||
geartrain \
|
||||
glinfo \
|
||||
gloss \
|
||||
gltestperf \
|
||||
glutfx \
|
||||
isosurf \
|
||||
ipers \
|
||||
lodbias \
|
||||
morph3d \
|
||||
multiarb \
|
||||
occlude \
|
||||
osdemo \
|
||||
paltex \
|
||||
pixeltex \
|
||||
pointblast \
|
||||
ray \
|
||||
readpix \
|
||||
reflect \
|
||||
renormal \
|
||||
spectex \
|
||||
stex3d \
|
||||
teapot \
|
||||
terrain \
|
||||
tessdemo \
|
||||
texcyl \
|
||||
texdown \
|
||||
texenv \
|
||||
texobj \
|
||||
trispd \
|
||||
tunnel \
|
||||
tunnel2 \
|
||||
winpos
|
||||
|
||||
|
||||
##### RULES #####
|
||||
@@ -30,7 +66,7 @@ PROGS = clearspd drawpix gamma gears glinfo glutfx gloss isosurf \
|
||||
.SUFFIXES: .c
|
||||
|
||||
.c: $(LIB_DEP)
|
||||
$(CC) -I$(INCDIR) $(CFLAGS) $< $(GL_LIBS) -o $@
|
||||
$(CC) -I$(INCDIR) -I../util $(CFLAGS) $< $(GL_LIBS) -o $@
|
||||
|
||||
|
||||
##### TARGETS #####
|
||||
|
||||
98
progs/demos/Makefile.win
Normal file
98
progs/demos/Makefile.win
Normal file
@@ -0,0 +1,98 @@
|
||||
# $Id: Makefile.win,v 1.5.2.1 2001/10/26 21:03:15 kschultz Exp $
|
||||
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 3.5
|
||||
# Copyright (C) 1995-2001 Brian Paul
|
||||
|
||||
# Makefile for GLUT-based demo programs for Windows
|
||||
|
||||
!include <win32.mak>
|
||||
|
||||
##### MACROS #####
|
||||
|
||||
TOP = ..
|
||||
INCDIR = ..\include
|
||||
LIBDIR = ..\lib
|
||||
|
||||
PROGS = anisotropic \
|
||||
bounce \
|
||||
clearspd \
|
||||
cubemap \
|
||||
drawpix \
|
||||
fire \
|
||||
gamma \
|
||||
gears \
|
||||
geartrain \
|
||||
glinfo \
|
||||
gloss \
|
||||
gltestperf \
|
||||
glutfx \
|
||||
isosurf \
|
||||
ipers \
|
||||
lodbias \
|
||||
morph3d \
|
||||
multiarb \
|
||||
occlude \
|
||||
osdemo \
|
||||
paltex \
|
||||
pixeltex \
|
||||
pointblast \
|
||||
ray \
|
||||
readpix \
|
||||
reflect \
|
||||
renormal \
|
||||
shadowtex \
|
||||
spectex \
|
||||
stex3d \
|
||||
teapot \
|
||||
terrain \
|
||||
tessdemo \
|
||||
texcyl \
|
||||
texdown \
|
||||
texenv \
|
||||
texobj \
|
||||
trispd \
|
||||
tunnel \
|
||||
tunnel2 \
|
||||
winpos
|
||||
|
||||
SRCS = \
|
||||
bounce.c \
|
||||
clearspd.c \
|
||||
cubemap.c \
|
||||
drawpix.c \
|
||||
fire.c \
|
||||
gamma.c \
|
||||
gears.c \
|
||||
geartrain.c \
|
||||
glinfo.c \
|
||||
gloss.c \
|
||||
isosurf.c \
|
||||
morph3d.c \
|
||||
teapot.c
|
||||
|
||||
OSMESASRCS = osdemo.c
|
||||
|
||||
!include "../mesawin32.mak"
|
||||
|
||||
##### TARGETS #####
|
||||
|
||||
clean::
|
||||
|
||||
clobber::
|
||||
@del readtex.c readtex.h
|
||||
|
||||
$(EXES) : $*.obj readtex.c readtex.h
|
||||
@echo $@
|
||||
$(link) -out:$@ $* /LIBPATH:$(LIBDIR) $(LIBS)
|
||||
|
||||
$(OSMESAEXES) : $*.obj
|
||||
@echo $@
|
||||
$(link) $(lcommon) -out:$@ $* /LIBPATH:$(LIBDIR) $(LIBS) $(EXTRALIBS)
|
||||
|
||||
readtex.c:
|
||||
-copy ..\util\readtex.c .
|
||||
|
||||
readtex.h:
|
||||
-copy ..\util\readtex.h .
|
||||
|
||||
230
progs/demos/README
Normal file
230
progs/demos/README
Normal file
@@ -0,0 +1,230 @@
|
||||
INTRODUCTION
|
||||
------------
|
||||
|
||||
This directory is usually included in the Mesa demos distribution or
|
||||
in the GLUT distribution.
|
||||
|
||||
I have written the demos included in this directory mainly for showing
|
||||
the capabilities of the Mesa library when using the Voodoo driver.
|
||||
However all the demos are written using the GLUT and OpenGL so they
|
||||
work with any GLUT/OpenGL platform (tested: Linux+Mesa+Voodoo driver,
|
||||
Linux+Mesa+X11 driver, Win95+Mesa+Voodoo driver and SGI Onyx IR thanks
|
||||
to Mark Kilgard).
|
||||
|
||||
All the demos make an heavy use of texture mapping, blending, etc. so
|
||||
you _need_ some kind of hardware support for the OpenGL otherwise they
|
||||
will run at ~1fps. You need also a OpenGL 1.1 compliant library.
|
||||
|
||||
You can find some screenshot of these demos at
|
||||
http://www-hmw.caribel.pisa.it/fxmesa/fxdemos.hmtl
|
||||
|
||||
Write me if you find some bug in the demos.
|
||||
|
||||
David Bucciarelli (tech.hmw@plus.it)
|
||||
|
||||
Humanware s.r.l.
|
||||
Via XXIV Maggio 62
|
||||
Pisa, Italy
|
||||
Tel./Fax +39-50-554108
|
||||
email: info.hmw@plus.it
|
||||
www: www-hmw.caribel.pisa.it
|
||||
|
||||
|
||||
A BRIEF DESCRIPTION OF THE DEMOS
|
||||
--------------------------------
|
||||
|
||||
|
||||
IPERS
|
||||
-----
|
||||
|
||||
Sources: ipers.c image.c
|
||||
|
||||
A nice spinning fractal object.
|
||||
|
||||
|
||||
RAY
|
||||
---
|
||||
|
||||
Sources: ray.c
|
||||
|
||||
I'm using ray tracing to dynamically generate texture maps with
|
||||
specular, diffuse, shadows, and mirror colors. Each frame the texture
|
||||
maps of the plane and of the sphere are partially updated. With this
|
||||
technique you can obtain true mirrors, shadows, specular highlights,
|
||||
bump mapping, etc. in realtime. This demo is really CPU intensive
|
||||
(~25fps on a PentiumII@300MHz with a Pure3D). Support on-the-fly
|
||||
switching between fullscreen and in-window rendering under Linux/Mesa
|
||||
(start your X server in 16 bpp mode and press the spacebar).
|
||||
|
||||
|
||||
TUNNEL
|
||||
------
|
||||
|
||||
Sources: tunnel.c image.c sources.c
|
||||
Data: bw.rgb tile.rgb
|
||||
|
||||
The model was designed and prelighted with Alias|Wavefront
|
||||
PowerAnimator V8. Triangle strips were built with a tool written by me
|
||||
and then statically included in the sources. This demo doesn't
|
||||
require the ZBuffer and use antialiased polygons. Support on-the-fly
|
||||
switching between fullscreen and in-window rendering under Linux/Mesa
|
||||
(start your X server in 16 bpp mode and press the spacebar).
|
||||
|
||||
|
||||
TUNNEL2
|
||||
------
|
||||
|
||||
Sources: tunnel2.c image.c sources.c
|
||||
Data: bw.rgb tile.rgb
|
||||
|
||||
The some tunnel demo but with two output channels. A nice
|
||||
example of the Mesa/Voodoo support for multiple boards in
|
||||
the some PC.
|
||||
|
||||
|
||||
TEAPOT
|
||||
------
|
||||
|
||||
Sources: teapot.c image.c dteapot.c shadow.c
|
||||
Data: bw.rgb tile.rgb
|
||||
|
||||
The shadow is drawn projecting the teapot geometry over the plane. All
|
||||
other light effects are drawn using the standard OpenGL capabilities.
|
||||
Support on-the-fly switching between fullscreen and in-window
|
||||
rendering under Linux/Mesa (start your X server in 16 bpp mode and
|
||||
press the spacebar).
|
||||
|
||||
|
||||
FIRE
|
||||
----
|
||||
|
||||
Sources: fire.c image.c
|
||||
Data: s128.rgb tree2.rgb
|
||||
|
||||
The demo use a small particle system to draw some nice visual effect.
|
||||
You can interactively change many parameters of the particle system
|
||||
and you can choose the number of particles at the startup ('fire
|
||||
4000'). This demo should be called fountain. Support on-the-fly
|
||||
switching between fullscreen and in-window rendering under Linux/Mesa
|
||||
(start your X server in 16 bpp mode and press the spacebar).
|
||||
|
||||
|
||||
TERRAIN
|
||||
-------
|
||||
|
||||
Sources: mesaland.c
|
||||
|
||||
This demo is base on another demo written by Mikael SkiZoWalker. I
|
||||
have added the capabilities to freely fly around, view culling and
|
||||
some nice color. Support on-the-fly switching between fullscreen and
|
||||
in-window rendering under Linux/Mesa (start your X server in 16 bpp
|
||||
mode and press the spacebar).
|
||||
|
||||
|
||||
GLTEST
|
||||
------
|
||||
|
||||
Sources: gltest.c
|
||||
|
||||
This is a simple benchmark suite that I'm using in the development of
|
||||
the Mesa/Voodoo driver. Type 'gltest >my.res' and you will get some
|
||||
data about the performances of your OpenGL. Follow the results with my
|
||||
PC (Linux+Mesa-2.6+PentiumII@300MHz+Pure3D):
|
||||
|
||||
Simple Points
|
||||
587900.080674 Pnts/sec
|
||||
|
||||
Smooth Lines
|
||||
SIZE=480 => 39007.426183 Lins/sec
|
||||
SIZE=250 => 74575.016485 Lins/sec
|
||||
SIZE=100 => 179734.882409 Lins/sec
|
||||
SIZE=050 => 183987.795297 Lins/sec
|
||||
SIZE=025 => 183820.086309 Lins/sec
|
||||
|
||||
|
||||
ZSmooth Triangles
|
||||
SIZE=480 => 784.954997 Tris/sec
|
||||
SIZE=250 => 2862.325889 Tris/sec
|
||||
SIZE=100 => 17779.492938 Tris/sec
|
||||
SIZE=050 => 159339.829844 Tris/sec
|
||||
SIZE=025 => 428602.984008 Tris/sec
|
||||
|
||||
|
||||
ZSmooth Tex Blend Triangles
|
||||
SIZE=480 => 784.473931 Tris/sec
|
||||
SIZE=250 => 2853.781513 Tris/sec
|
||||
SIZE=100 => 17598.252146 Tris/sec
|
||||
SIZE=050 => 152632.578337 Tris/sec
|
||||
SIZE=025 => 377584.760048 Tris/sec
|
||||
|
||||
|
||||
ZSmooth Tex Blend TMesh Triangles
|
||||
SIZE=400 => 563.900695 Tris/sec, MPixel Fill/sec: 45.112056
|
||||
SIZE=250 => 1449.777225 Tris/sec, MPixel Fill/sec: 45.305538
|
||||
SIZE=100 => 8702.869121 Tris/sec, MPixel Fill/sec: 43.514346
|
||||
SIZE=050 => 31896.867466 Tris/sec, MPixel Fill/sec: 39.871084
|
||||
SIZE=025 => 114037.262894 Tris/sec, MPixel Fill/sec: 35.636645
|
||||
SIZE=010 => 220494.235839 Tris/sec, MPixel Fill/sec: 11.024712
|
||||
SIZE=005 => 225615.506651 Tris/sec, MPixel Fill/sec: 2.820194
|
||||
SIZE=002 => 225607.681439 Tris/sec, MPixel Fill/sec: 0.451215
|
||||
|
||||
|
||||
Color/Depth Buffer Clears
|
||||
295.042474 Clrs/sec, MPixel Fill/sec: 90.553256
|
||||
|
||||
|
||||
Follow the results with my
|
||||
PC (Linux+Mesa-3.0beta5+PentiumII@300MHz+Voodoo2):
|
||||
|
||||
|
||||
Simple Points
|
||||
1620113.525130 Pnts/sec
|
||||
|
||||
Smooth Lines
|
||||
SIZE=480 => 73841.166065 Lins/sec
|
||||
SIZE=250 => 140794.035316 Lins/sec
|
||||
SIZE=100 => 344185.242157 Lins/sec
|
||||
SIZE=050 => 420399.008289 Lins/sec
|
||||
SIZE=025 => 420261.389773 Lins/sec
|
||||
|
||||
|
||||
ZSmooth Triangles
|
||||
SIZE=480 => 1434.668506 Tris/sec
|
||||
SIZE=250 => 5228.449614 Tris/sec
|
||||
SIZE=100 => 46603.815842 Tris/sec
|
||||
SIZE=050 => 325757.045961 Tris/sec
|
||||
SIZE=025 => 589022.403336 Tris/sec
|
||||
|
||||
|
||||
ZSmooth Tex Blend Triangles
|
||||
SIZE=480 => 1414.900041 Tris/sec
|
||||
SIZE=250 => 5006.055235 Tris/sec
|
||||
SIZE=100 => 43602.252031 Tris/sec
|
||||
SIZE=050 => 303497.092692 Tris/sec
|
||||
SIZE=025 => 517087.428669 Tris/sec
|
||||
|
||||
|
||||
ZSmooth Tex Blend TMesh Triangles
|
||||
SIZE=400 => 1023.273112 Tris/sec, MPixel Fill/sec: 81.861849
|
||||
SIZE=250 => 2595.692121 Tris/sec, MPixel Fill/sec: 81.115379
|
||||
SIZE=100 => 15788.198912 Tris/sec, MPixel Fill/sec: 78.940995
|
||||
SIZE=050 => 58784.121300 Tris/sec, MPixel Fill/sec: 73.480152
|
||||
SIZE=025 => 244233.873481 Tris/sec, MPixel Fill/sec: 76.323085
|
||||
SIZE=010 => 474995.004191 Tris/sec, MPixel Fill/sec: 23.749750
|
||||
SIZE=005 => 475124.354163 Tris/sec, MPixel Fill/sec: 5.939054
|
||||
SIZE=002 => 474959.089503 Tris/sec, MPixel Fill/sec: 0.949918
|
||||
|
||||
|
||||
Color/Depth Buffer Clears
|
||||
478.654830 Clrs/sec, MPixel Fill/sec: 146.906826
|
||||
|
||||
|
||||
PALTEX and GLBPALTX
|
||||
-------------------
|
||||
|
||||
Sources: paltex.c and glbpaltx.c
|
||||
|
||||
The PALTEX example was written by Brian Paul and it shows the
|
||||
capabilities of the GL_EXT_paletted_texture extension. I have written
|
||||
the other example in order to show the capabilities of the
|
||||
gl3DfxSetPaletteEXT() (it used only by GLQuake and Quake2).
|
||||
@@ -1,33 +1,13 @@
|
||||
/* $Id: bounce.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
|
||||
/* $Id: bounce.c,v 1.3 2000/08/16 20:36:34 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Bouncing ball demo. Color index mode only!
|
||||
* Bouncing ball demo.
|
||||
*
|
||||
* This program is in the public domain
|
||||
*
|
||||
* Brian Paul
|
||||
*/
|
||||
|
||||
/* Conversion to GLUT by Mark J. Kilgard */
|
||||
|
||||
/*
|
||||
* $Log: bounce.c,v $
|
||||
* Revision 1.1 1999/08/19 00:55:40 jtg
|
||||
* Initial revision
|
||||
*
|
||||
* Revision 3.3 1999/03/18 08:16:14 joukj
|
||||
*
|
||||
* cmpstr needs string.h to included to avoid warnings
|
||||
*
|
||||
* Revision 3.2 1998/11/28 01:13:02 brianp
|
||||
* now sets an initial window position and size
|
||||
*
|
||||
* Revision 3.1 1998/11/28 01:06:57 brianp
|
||||
* now works in RGB mode by default
|
||||
*
|
||||
* Revision 3.0 1998/02/14 18:42:29 brianp
|
||||
* initial rev
|
||||
*
|
||||
* Conversion to GLUT by Mark J. Kilgard
|
||||
*/
|
||||
|
||||
|
||||
@@ -81,9 +61,9 @@ make_ball(void)
|
||||
glColor3f(1, 1, 1);
|
||||
}
|
||||
|
||||
x = COS(b) * COS(a);
|
||||
y = SIN(b) * COS(a);
|
||||
z = SIN(a);
|
||||
x = radius * COS(b) * COS(a);
|
||||
y = radius * SIN(b) * COS(a);
|
||||
z = radius * SIN(a);
|
||||
glVertex3f(x, y, z);
|
||||
|
||||
x = radius * COS(b) * COS(a + da);
|
||||
@@ -195,7 +175,7 @@ idle(void)
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void
|
||||
static void
|
||||
visible(int vis)
|
||||
{
|
||||
if (vis == GLUT_VISIBLE)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: clearspd.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
|
||||
/* $Id: clearspd.c,v 1.3 2000/12/07 21:50:39 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Simple GLUT program to measure glClear() and glutSwapBuffers() speed.
|
||||
@@ -7,8 +7,14 @@
|
||||
|
||||
/*
|
||||
* $Log: clearspd.c,v $
|
||||
* Revision 1.1 1999/08/19 00:55:40 jtg
|
||||
* Initial revision
|
||||
* Revision 1.3 2000/12/07 21:50:39 brianp
|
||||
* call glFinish() before getting t1 time
|
||||
*
|
||||
* Revision 1.2 2000/04/10 16:25:15 brianp
|
||||
* fixed visual selection and reporting results
|
||||
*
|
||||
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
|
||||
* Imported sources
|
||||
*
|
||||
* Revision 3.3 1999/03/28 18:18:33 brianp
|
||||
* minor clean-up
|
||||
@@ -68,6 +74,7 @@ static void Display( void )
|
||||
glClear( BufferMask );
|
||||
glutSwapBuffers();
|
||||
}
|
||||
glFinish();
|
||||
t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
|
||||
}
|
||||
else {
|
||||
@@ -75,6 +82,7 @@ static void Display( void )
|
||||
for (i=0;i<Loops;i++) {
|
||||
glClear( BufferMask );
|
||||
}
|
||||
glFinish();
|
||||
t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
|
||||
glutSwapBuffers();
|
||||
}
|
||||
@@ -88,12 +96,12 @@ static void Display( void )
|
||||
clearRate = Loops / (t1-t0);
|
||||
pixelRate = clearRate * Width * Height;
|
||||
if (SwapFlag) {
|
||||
printf("Rate: %d clears+swaps in %gs = %g clears+swaps/s %d pixels/s\n",
|
||||
Loops, t1-t0, clearRate, (int)pixelRate );
|
||||
printf("Rate: %d clears+swaps in %gs = %g clears+swaps/s %g pixels/s\n",
|
||||
Loops, t1-t0, clearRate, pixelRate );
|
||||
}
|
||||
else {
|
||||
printf("Rate: %d clears in %gs = %g clears/s %d pixels/s\n",
|
||||
Loops, t1-t0, clearRate, (int)pixelRate);
|
||||
printf("Rate: %d clears in %gs = %g clears/s %g pixels/s\n",
|
||||
Loops, t1-t0, clearRate, pixelRate);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -194,6 +202,8 @@ static void Help( const char *program )
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
GLint mode;
|
||||
|
||||
printf("For options: %s -help\n", argv[0]);
|
||||
|
||||
Init( argc, argv );
|
||||
@@ -202,7 +212,15 @@ int main( int argc, char *argv[] )
|
||||
glutInitWindowSize( (int) Width, (int) Height );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
|
||||
glutInitDisplayMode( ColorMode | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL | GLUT_ACCUM );
|
||||
mode = ColorMode | GLUT_DOUBLE;
|
||||
if (BufferMask & GL_STENCIL_BUFFER_BIT)
|
||||
mode |= GLUT_STENCIL;
|
||||
if (BufferMask & GL_ACCUM_BUFFER_BIT)
|
||||
mode |= GLUT_ACCUM;
|
||||
if (BufferMask & GL_DEPTH_BUFFER_BIT)
|
||||
mode |= GLUT_DEPTH;
|
||||
|
||||
glutInitDisplayMode(mode);
|
||||
|
||||
glutCreateWindow( argv[0] );
|
||||
|
||||
|
||||
250
progs/demos/cubemap.c
Normal file
250
progs/demos/cubemap.c
Normal file
@@ -0,0 +1,250 @@
|
||||
/* $Id: cubemap.c,v 1.3 2000/06/27 17:04:43 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* GL_ARB_texture_cube_map demo
|
||||
*
|
||||
* Brian Paul
|
||||
* May 2000
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2000 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* This is a pretty minimalistic demo for now. Eventually, use some
|
||||
* interesting cube map textures and 3D objects.
|
||||
* For now, we use 6 checkerboard "walls" and a sphere (good for
|
||||
* verification purposes).
|
||||
*/
|
||||
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "GL/glut.h"
|
||||
|
||||
static GLfloat Xrot = 0, Yrot = 0;
|
||||
|
||||
|
||||
static void draw( void )
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glRotatef(Xrot, 1, 0, 0);
|
||||
glRotatef(Yrot, 0, 1, 0);
|
||||
glutSolidSphere(2.0, 20, 20);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void idle(void)
|
||||
{
|
||||
Yrot += 5.0;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void set_mode(GLuint mode)
|
||||
{
|
||||
if (mode == 0) {
|
||||
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
|
||||
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
|
||||
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
|
||||
printf("GL_REFLECTION_MAP_ARB mode\n");
|
||||
}
|
||||
else if (mode == 1) {
|
||||
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
|
||||
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
|
||||
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
|
||||
printf("GL_NORMAL_MAP_ARB mode\n");
|
||||
}
|
||||
glEnable(GL_TEXTURE_GEN_S);
|
||||
glEnable(GL_TEXTURE_GEN_T);
|
||||
glEnable(GL_TEXTURE_GEN_R);
|
||||
}
|
||||
|
||||
|
||||
static void key(unsigned char k, int x, int y)
|
||||
{
|
||||
static GLboolean anim = GL_TRUE;
|
||||
static GLuint mode = 0;
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (k) {
|
||||
case ' ':
|
||||
anim = !anim;
|
||||
if (anim)
|
||||
glutIdleFunc(idle);
|
||||
else
|
||||
glutIdleFunc(NULL);
|
||||
break;
|
||||
case 'm':
|
||||
mode = !mode;
|
||||
set_mode(mode);
|
||||
break;
|
||||
case 27:
|
||||
exit(0);
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void specialkey(int key, int x, int y)
|
||||
{
|
||||
GLfloat step = 10;
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case GLUT_KEY_UP:
|
||||
Xrot -= step;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
Xrot += step;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
Yrot -= step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
Yrot += step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
/* new window size or exposure */
|
||||
static void reshape(int width, int height)
|
||||
{
|
||||
glViewport(0, 0, (GLint)width, (GLint)height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -8.0 );
|
||||
}
|
||||
|
||||
|
||||
static void init( void )
|
||||
{
|
||||
#define CUBE_TEX_SIZE 64
|
||||
GLubyte image[CUBE_TEX_SIZE][CUBE_TEX_SIZE][3];
|
||||
static const GLubyte colors[6][3] = {
|
||||
{ 255, 0, 0 },
|
||||
{ 0, 255, 255 },
|
||||
{ 0, 255, 0 },
|
||||
{ 255, 0, 255 },
|
||||
{ 0, 0, 255 },
|
||||
{ 255, 255, 0 }
|
||||
};
|
||||
static const GLenum targets[6] = {
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
|
||||
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
|
||||
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
|
||||
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
|
||||
};
|
||||
|
||||
GLint i, j, f;
|
||||
|
||||
/* check for extension */
|
||||
{
|
||||
char *exten = (char *) glGetString(GL_EXTENSIONS);
|
||||
if (!strstr(exten, "GL_ARB_texture_cube_map")) {
|
||||
printf("Sorry, this demo requires GL_ARB_texture_cube_map\n");
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
/* make colored checkerboard cube faces */
|
||||
for (f = 0; f < 6; f++) {
|
||||
for (i = 0; i < CUBE_TEX_SIZE; i++) {
|
||||
for (j = 0; j < CUBE_TEX_SIZE; j++) {
|
||||
if ((i/4 + j/4) & 1) {
|
||||
image[i][j][0] = colors[f][0];
|
||||
image[i][j][1] = colors[f][1];
|
||||
image[i][j][2] = colors[f][2];
|
||||
}
|
||||
else {
|
||||
image[i][j][0] = 255;
|
||||
image[i][j][1] = 255;
|
||||
image[i][j][2] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glTexImage2D(targets[f], 0, GL_RGB, CUBE_TEX_SIZE, CUBE_TEX_SIZE, 0,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, image);
|
||||
}
|
||||
|
||||
#if 1
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
#else
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
#endif
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glEnable(GL_TEXTURE_CUBE_MAP_ARB);
|
||||
|
||||
glClearColor(.3, .3, .3, 0);
|
||||
glColor3f( 1.0, 1.0, 1.0 );
|
||||
|
||||
set_mode(0);
|
||||
}
|
||||
|
||||
|
||||
static void usage(void)
|
||||
{
|
||||
printf("keys:\n");
|
||||
printf(" SPACE - toggle animation\n");
|
||||
printf(" CURSOR KEYS - rotation\n");
|
||||
printf(" m - toggle texgen reflection mode\n");
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(300, 300);
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
|
||||
glutCreateWindow("Texture Cube Maping");
|
||||
init();
|
||||
glutReshapeFunc( reshape );
|
||||
glutKeyboardFunc( key );
|
||||
glutSpecialFunc( specialkey );
|
||||
glutIdleFunc( idle );
|
||||
glutDisplayFunc( draw );
|
||||
usage();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
@@ -9,8 +9,8 @@
|
||||
|
||||
##### MACROS #####
|
||||
|
||||
INCDIR = [-.include]
|
||||
CFLAGS = /include=$(INCDIR)/prefix=all
|
||||
INCDIR = ([-.include],[-.util])
|
||||
CFLAGS = /include=$(INCDIR)/prefix=all/name=(as_is,short)
|
||||
|
||||
.ifdef SHARE
|
||||
GL_LIBS = $(XLIBS)
|
||||
@@ -28,7 +28,7 @@ PROGS = bounce.exe;,clearspd.exe;,drawpix.exe;,gamma.exe;,gears.exe;,\
|
||||
|
||||
##### RULES #####
|
||||
.obj.exe :
|
||||
link $(MMS$TARGET_NAME),$(GL_LIBS)
|
||||
cxxlink $(MMS$TARGET_NAME),$(GL_LIBS)
|
||||
|
||||
##### TARGETS #####
|
||||
default :
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: drawpix.c,v 1.3 1999/10/28 18:23:29 brianp Exp $ */
|
||||
/* $Id: drawpix.c,v 1.5 2000/12/24 22:53:54 pesco Exp $ */
|
||||
|
||||
/*
|
||||
* glDrawPixels demo/test/benchmark
|
||||
@@ -8,6 +8,35 @@
|
||||
|
||||
/*
|
||||
* $Log: drawpix.c,v $
|
||||
* Revision 1.5 2000/12/24 22:53:54 pesco
|
||||
* * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
|
||||
* * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
|
||||
* Essentially the same.
|
||||
* Program files updated to include "readtex.c", not "../util/readtex.c".
|
||||
* * demos/reflect.c: Likewise for "showbuffer.c".
|
||||
*
|
||||
*
|
||||
* * Makefile.am (EXTRA_DIST): Added top-level regular files.
|
||||
*
|
||||
* * include/GL/Makefile.am (INC_X11): Added glxext.h.
|
||||
*
|
||||
*
|
||||
* * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
|
||||
* Mesa GGI headers in dist even if HAVE_GGI is not given.
|
||||
*
|
||||
* * configure.in: Look for GLUT and demo source dirs in $srcdir.
|
||||
*
|
||||
* * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
|
||||
* More source list updates in various Makefile.am's.
|
||||
*
|
||||
* * Makefile.am (dist-hook): Remove CVS directory from distribution.
|
||||
* (DIST_SUBDIRS): List all possible subdirs here.
|
||||
* (SUBDIRS): Only list subdirs selected for build again.
|
||||
* The above two applied to all subdir Makefile.am's also.
|
||||
*
|
||||
* Revision 1.4 2000/09/08 21:45:21 brianp
|
||||
* added dither key option
|
||||
*
|
||||
* Revision 1.3 1999/10/28 18:23:29 brianp
|
||||
* minor changes to Usage() function
|
||||
*
|
||||
@@ -37,7 +66,7 @@
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
#include "../util/readtex.c" /* a hack, I know */
|
||||
#include "readtex.c"
|
||||
|
||||
#define IMAGE_FILE "../images/girl.rgb"
|
||||
|
||||
@@ -51,7 +80,7 @@ static int DrawWidth, DrawHeight;
|
||||
static int Scissor = 0;
|
||||
static float Xzoom, Yzoom;
|
||||
static GLboolean DrawFront = GL_FALSE;
|
||||
|
||||
static GLboolean Dither = GL_TRUE;
|
||||
|
||||
|
||||
static void Reset( void )
|
||||
@@ -154,6 +183,13 @@ static void Key( unsigned char key, int x, int y )
|
||||
case ' ':
|
||||
Reset();
|
||||
break;
|
||||
case 'd':
|
||||
Dither = !Dither;
|
||||
if (Dither)
|
||||
glEnable(GL_DITHER);
|
||||
else
|
||||
glDisable(GL_DITHER);
|
||||
break;
|
||||
case 'w':
|
||||
if (DrawWidth > 0)
|
||||
DrawWidth--;
|
||||
@@ -318,7 +354,7 @@ int main( int argc, char *argv[] )
|
||||
if (ciMode)
|
||||
glutInitDisplayMode( GLUT_INDEX | GLUT_DOUBLE );
|
||||
else
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE);
|
||||
|
||||
glutCreateWindow(argv[0]);
|
||||
|
||||
|
||||
770
progs/demos/fire.c
Normal file
770
progs/demos/fire.c
Normal file
@@ -0,0 +1,770 @@
|
||||
/*
|
||||
* This program is under the GNU GPL.
|
||||
* Use at your own risk.
|
||||
*
|
||||
* written by David Bucciarelli (tech.hmw@plus.it)
|
||||
* Humanware s.r.l.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
|
||||
#ifdef WIN32
|
||||
#include <windows.h>
|
||||
#include <mmsystem.h>
|
||||
#endif
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include "readtex.c"
|
||||
|
||||
#ifdef XMESA
|
||||
#include "GL/xmesa.h"
|
||||
static int fullscreen = 1;
|
||||
#endif
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.1415926535
|
||||
#endif
|
||||
|
||||
#define vinit(a,i,j,k) {\
|
||||
(a)[0]=i;\
|
||||
(a)[1]=j;\
|
||||
(a)[2]=k;\
|
||||
}
|
||||
|
||||
#define vinit4(a,i,j,k,w) {\
|
||||
(a)[0]=i;\
|
||||
(a)[1]=j;\
|
||||
(a)[2]=k;\
|
||||
(a)[3]=w;\
|
||||
}
|
||||
|
||||
|
||||
#define vadds(a,dt,b) {\
|
||||
(a)[0]+=(dt)*(b)[0];\
|
||||
(a)[1]+=(dt)*(b)[1];\
|
||||
(a)[2]+=(dt)*(b)[2];\
|
||||
}
|
||||
|
||||
#define vequ(a,b) {\
|
||||
(a)[0]=(b)[0];\
|
||||
(a)[1]=(b)[1];\
|
||||
(a)[2]=(b)[2];\
|
||||
}
|
||||
|
||||
#define vinter(a,dt,b,c) {\
|
||||
(a)[0]=(dt)*(b)[0]+(1.0-dt)*(c)[0];\
|
||||
(a)[1]=(dt)*(b)[1]+(1.0-dt)*(c)[1];\
|
||||
(a)[2]=(dt)*(b)[2]+(1.0-dt)*(c)[2];\
|
||||
}
|
||||
|
||||
#define clamp(a) ((a) < 0.0 ? 0.0 : ((a) < 1.0 ? (a) : 1.0))
|
||||
|
||||
#define vclamp(v) {\
|
||||
(v)[0]=clamp((v)[0]);\
|
||||
(v)[1]=clamp((v)[1]);\
|
||||
(v)[2]=clamp((v)[2]);\
|
||||
}
|
||||
|
||||
static int WIDTH = 640;
|
||||
static int HEIGHT = 480;
|
||||
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
static GLint NiceFog = 1;
|
||||
|
||||
#define DIMP 20.0
|
||||
#define DIMTP 16.0
|
||||
|
||||
#define RIDCOL 0.4
|
||||
|
||||
#define NUMTREE 50
|
||||
#define TREEINR 2.5
|
||||
#define TREEOUTR 8.0
|
||||
|
||||
#define AGRAV -9.8
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int age;
|
||||
float p[3][3];
|
||||
float v[3];
|
||||
float c[3][4];
|
||||
}
|
||||
part;
|
||||
|
||||
static float treepos[NUMTREE][3];
|
||||
|
||||
static float black[3] = { 0.0, 0.0, 0.0 };
|
||||
static float blu[3] = { 0.0, 0.2, 1.0 };
|
||||
static float blu2[3] = { 0.0, 1.0, 1.0 };
|
||||
|
||||
static float fogcolor[4] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
|
||||
static float q[4][3] = {
|
||||
{-DIMP, 0.0, -DIMP},
|
||||
{DIMP, 0.0, -DIMP},
|
||||
{DIMP, 0.0, DIMP},
|
||||
{-DIMP, 0.0, DIMP}
|
||||
};
|
||||
|
||||
static float qt[4][2] = {
|
||||
{-DIMTP, -DIMTP},
|
||||
{DIMTP, -DIMTP},
|
||||
{DIMTP, DIMTP},
|
||||
{-DIMTP, DIMTP}
|
||||
};
|
||||
|
||||
static int win = 0;
|
||||
|
||||
static int np;
|
||||
static float eject_r, dt, maxage, eject_vy, eject_vl;
|
||||
static short shadows;
|
||||
static float ridtri;
|
||||
static int fog = 1;
|
||||
static int help = 1;
|
||||
static int joyavailable = 0;
|
||||
static int joyactive = 0;
|
||||
|
||||
static part *p;
|
||||
|
||||
static GLuint groundid;
|
||||
static GLuint treeid;
|
||||
|
||||
static float obs[3] = { 2.0, 1.0, 0.0 };
|
||||
static float dir[3];
|
||||
static float v = 0.0;
|
||||
static float alpha = -90.0;
|
||||
static float beta = 90.0;
|
||||
|
||||
static float
|
||||
vrnd(void)
|
||||
{
|
||||
return (((float) rand()) / RAND_MAX);
|
||||
}
|
||||
|
||||
static void
|
||||
setnewpart(part * p)
|
||||
{
|
||||
float a, v[3], *c;
|
||||
|
||||
p->age = 0;
|
||||
|
||||
a = vrnd() * 3.14159265359 * 2.0;
|
||||
|
||||
vinit(v, sin(a) * eject_r * vrnd(), 0.15, cos(a) * eject_r * vrnd());
|
||||
vinit(p->p[0], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
|
||||
v[2] + vrnd() * ridtri);
|
||||
vinit(p->p[1], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
|
||||
v[2] + vrnd() * ridtri);
|
||||
vinit(p->p[2], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
|
||||
v[2] + vrnd() * ridtri);
|
||||
|
||||
vinit(p->v, v[0] * eject_vl / (eject_r / 2),
|
||||
vrnd() * eject_vy + eject_vy / 2, v[2] * eject_vl / (eject_r / 2));
|
||||
|
||||
c = blu;
|
||||
|
||||
vinit4(p->c[0], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
|
||||
c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
|
||||
c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
|
||||
vinit4(p->c[1], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
|
||||
c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
|
||||
c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
|
||||
vinit4(p->c[2], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
|
||||
c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
|
||||
c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
|
||||
}
|
||||
|
||||
static void
|
||||
setpart(part * p)
|
||||
{
|
||||
float fact;
|
||||
|
||||
if (p->p[0][1] < 0.1) {
|
||||
setnewpart(p);
|
||||
return;
|
||||
}
|
||||
|
||||
p->v[1] += AGRAV * dt;
|
||||
|
||||
vadds(p->p[0], dt, p->v);
|
||||
vadds(p->p[1], dt, p->v);
|
||||
vadds(p->p[2], dt, p->v);
|
||||
|
||||
p->age++;
|
||||
|
||||
if ((p->age) > maxage) {
|
||||
vequ(p->c[0], blu2);
|
||||
vequ(p->c[1], blu2);
|
||||
vequ(p->c[2], blu2);
|
||||
}
|
||||
else {
|
||||
fact = 1.0 / maxage;
|
||||
vadds(p->c[0], fact, blu2);
|
||||
vclamp(p->c[0]);
|
||||
p->c[0][3] = fact * (maxage - p->age);
|
||||
|
||||
vadds(p->c[1], fact, blu2);
|
||||
vclamp(p->c[1]);
|
||||
p->c[1][3] = fact * (maxage - p->age);
|
||||
|
||||
vadds(p->c[2], fact, blu2);
|
||||
vclamp(p->c[2]);
|
||||
p->c[2][3] = fact * (maxage - p->age);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
drawtree(float x, float y, float z)
|
||||
{
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0, 0.0);
|
||||
glVertex3f(x - 1.5, y + 0.0, z);
|
||||
|
||||
glTexCoord2f(1.0, 0.0);
|
||||
glVertex3f(x + 1.5, y + 0.0, z);
|
||||
|
||||
glTexCoord2f(1.0, 1.0);
|
||||
glVertex3f(x + 1.5, y + 3.0, z);
|
||||
|
||||
glTexCoord2f(0.0, 1.0);
|
||||
glVertex3f(x - 1.5, y + 3.0, z);
|
||||
|
||||
|
||||
glTexCoord2f(0.0, 0.0);
|
||||
glVertex3f(x, y + 0.0, z - 1.5);
|
||||
|
||||
glTexCoord2f(1.0, 0.0);
|
||||
glVertex3f(x, y + 0.0, z + 1.5);
|
||||
|
||||
glTexCoord2f(1.0, 1.0);
|
||||
glVertex3f(x, y + 3.0, z + 1.5);
|
||||
|
||||
glTexCoord2f(0.0, 1.0);
|
||||
glVertex3f(x, y + 3.0, z - 1.5);
|
||||
|
||||
glEnd();
|
||||
|
||||
}
|
||||
|
||||
static void
|
||||
calcposobs(void)
|
||||
{
|
||||
dir[0] = sin(alpha * M_PI / 180.0);
|
||||
dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
|
||||
dir[1] = cos(beta * M_PI / 180.0);
|
||||
|
||||
if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
|
||||
dir[0] = 0;
|
||||
if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
|
||||
dir[1] = 0;
|
||||
if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
|
||||
dir[2] = 0;
|
||||
|
||||
obs[0] += v * dir[0];
|
||||
obs[1] += v * dir[1];
|
||||
obs[2] += v * dir[2];
|
||||
}
|
||||
|
||||
static void
|
||||
printstring(void *font, char *string)
|
||||
{
|
||||
int len, i;
|
||||
|
||||
len = (int) strlen(string);
|
||||
for (i = 0; i < len; i++)
|
||||
glutBitmapCharacter(font, string[i]);
|
||||
}
|
||||
|
||||
static void
|
||||
reshape(int width, int height)
|
||||
{
|
||||
WIDTH = width;
|
||||
HEIGHT = height;
|
||||
glViewport(0, 0, (GLint) width, (GLint) height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(70.0, width / (float) height, 0.1, 30.0);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
static void
|
||||
printhelp(void)
|
||||
{
|
||||
glColor4f(0.0, 0.0, 0.0, 0.5);
|
||||
glRecti(40, 40, 600, 440);
|
||||
|
||||
glColor3f(1.0, 0.0, 0.0);
|
||||
glRasterPos2i(300, 420);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
|
||||
|
||||
glRasterPos2i(60, 390);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Togle Help");
|
||||
|
||||
glRasterPos2i(60, 360);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Increase particle size");
|
||||
glRasterPos2i(60, 330);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "T - Decrease particle size");
|
||||
|
||||
glRasterPos2i(60, 300);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "r - Increase emission radius");
|
||||
glRasterPos2i(60, 270);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "R - Decrease emission radius");
|
||||
|
||||
glRasterPos2i(60, 240);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Togle Fog");
|
||||
glRasterPos2i(60, 210);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "s - Togle shadows");
|
||||
glRasterPos2i(60, 180);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
|
||||
glRasterPos2i(60, 150);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
|
||||
glRasterPos2i(60, 120);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
|
||||
|
||||
glRasterPos2i(60, 90);
|
||||
if (joyavailable)
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
|
||||
"j - Togle jostick control (Joystick control available)");
|
||||
else
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
|
||||
"(No Joystick control available)");
|
||||
}
|
||||
|
||||
static void
|
||||
dojoy(void)
|
||||
{
|
||||
#ifdef WIN32
|
||||
static UINT max[2] = { 0, 0 };
|
||||
static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
|
||||
MMRESULT res;
|
||||
JOYINFO joy;
|
||||
|
||||
res = joyGetPos(JOYSTICKID1, &joy);
|
||||
|
||||
if (res == JOYERR_NOERROR) {
|
||||
joyavailable = 1;
|
||||
|
||||
if (max[0] < joy.wXpos)
|
||||
max[0] = joy.wXpos;
|
||||
if (min[0] > joy.wXpos)
|
||||
min[0] = joy.wXpos;
|
||||
center[0] = (max[0] + min[0]) / 2;
|
||||
|
||||
if (max[1] < joy.wYpos)
|
||||
max[1] = joy.wYpos;
|
||||
if (min[1] > joy.wYpos)
|
||||
min[1] = joy.wYpos;
|
||||
center[1] = (max[1] + min[1]) / 2;
|
||||
|
||||
if (joyactive) {
|
||||
if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
|
||||
alpha +=
|
||||
2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
|
||||
if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
|
||||
beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
|
||||
|
||||
if (joy.wButtons & JOY_BUTTON1)
|
||||
v += 0.01;
|
||||
if (joy.wButtons & JOY_BUTTON2)
|
||||
v -= 0.01;
|
||||
}
|
||||
}
|
||||
else
|
||||
joyavailable = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
drawfire(void)
|
||||
{
|
||||
static char frbuf[80] = "";
|
||||
int j;
|
||||
|
||||
dojoy();
|
||||
|
||||
if (NiceFog)
|
||||
glHint(GL_FOG_HINT, GL_NICEST);
|
||||
else
|
||||
glHint(GL_FOG_HINT, GL_DONT_CARE);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
if (fog)
|
||||
glEnable(GL_FOG);
|
||||
else
|
||||
glDisable(GL_FOG);
|
||||
|
||||
glDepthMask(GL_TRUE);
|
||||
glClearColor(1.0, 1.0, 1.0, 1.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
calcposobs();
|
||||
gluLookAt(obs[0], obs[1], obs[2],
|
||||
obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
|
||||
0.0, 1.0, 0.0);
|
||||
|
||||
glColor4f(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, groundid);
|
||||
#if 1
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2fv(qt[0]);
|
||||
glVertex3fv(q[0]);
|
||||
glTexCoord2fv(qt[1]);
|
||||
glVertex3fv(q[1]);
|
||||
glTexCoord2fv(qt[2]);
|
||||
glVertex3fv(q[2]);
|
||||
glTexCoord2fv(qt[3]);
|
||||
glVertex3fv(q[3]);
|
||||
glEnd();
|
||||
#else
|
||||
/* Subdivide the ground into a bunch of quads. This improves fog
|
||||
* if GL_FOG_HINT != GL_NICEST
|
||||
*/
|
||||
{
|
||||
float x, y;
|
||||
float dx = 1.0, dy = 1.0;
|
||||
glBegin(GL_QUADS);
|
||||
for (y = -DIMP; y < DIMP; y += 1.0) {
|
||||
for (x = -DIMP; x < DIMP; x += 1.0) {
|
||||
glTexCoord2f(0, 0); glVertex3f(x, 0, y);
|
||||
glTexCoord2f(1, 0); glVertex3f(x+dx, 0, y);
|
||||
glTexCoord2f(1, 1); glVertex3f(x+dx, 0, y+dy);
|
||||
glTexCoord2f(0, 1); glVertex3f(x, 0, y+dy);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glAlphaFunc(GL_GEQUAL, 0.9);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, treeid);
|
||||
for (j = 0; j < NUMTREE; j++)
|
||||
drawtree(treepos[j][0], treepos[j][1], treepos[j][2]);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDepthMask(GL_FALSE);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
|
||||
if (shadows) {
|
||||
glBegin(GL_TRIANGLES);
|
||||
for (j = 0; j < np; j++) {
|
||||
glColor4f(black[0], black[1], black[2], p[j].c[0][3]);
|
||||
glVertex3f(p[j].p[0][0], 0.1, p[j].p[0][2]);
|
||||
|
||||
glColor4f(black[0], black[1], black[2], p[j].c[1][3]);
|
||||
glVertex3f(p[j].p[1][0], 0.1, p[j].p[1][2]);
|
||||
|
||||
glColor4f(black[0], black[1], black[2], p[j].c[2][3]);
|
||||
glVertex3f(p[j].p[2][0], 0.1, p[j].p[2][2]);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
for (j = 0; j < np; j++) {
|
||||
glColor4fv(p[j].c[0]);
|
||||
glVertex3fv(p[j].p[0]);
|
||||
|
||||
glColor4fv(p[j].c[1]);
|
||||
glVertex3fv(p[j].p[1]);
|
||||
|
||||
glColor4fv(p[j].c[2]);
|
||||
glVertex3fv(p[j].p[2]);
|
||||
|
||||
setpart(&p[j]);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_FOG);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glColor3f(1.0, 0.0, 0.0);
|
||||
glRasterPos2i(10, 10);
|
||||
printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
|
||||
glRasterPos2i(370, 470);
|
||||
printstring(GLUT_BITMAP_HELVETICA_10,
|
||||
"Fire V1.5 Written by David Bucciarelli (tech.hmw@plus.it)");
|
||||
|
||||
if (help)
|
||||
printhelp();
|
||||
|
||||
reshape(WIDTH, HEIGHT);
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
Frames++;
|
||||
{
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
if (t - T0 >= 2000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
sprintf(frbuf, "Frame rate: %f", fps);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
idle(void)
|
||||
{
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
special(int key, int x, int y)
|
||||
{
|
||||
switch (key) {
|
||||
case GLUT_KEY_LEFT:
|
||||
alpha += 2.0;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
alpha -= 2.0;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
beta -= 2.0;
|
||||
break;
|
||||
case GLUT_KEY_UP:
|
||||
beta += 2.0;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
static void
|
||||
key(unsigned char key, int x, int y)
|
||||
{
|
||||
switch (key) {
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
|
||||
case 'a':
|
||||
v += 0.01;
|
||||
break;
|
||||
case 'z':
|
||||
v -= 0.01;
|
||||
break;
|
||||
|
||||
case 'j':
|
||||
joyactive = (!joyactive);
|
||||
break;
|
||||
case 'h':
|
||||
help = (!help);
|
||||
break;
|
||||
case 'f':
|
||||
fog = (!fog);
|
||||
break;
|
||||
case 's':
|
||||
shadows = !shadows;
|
||||
break;
|
||||
case 'R':
|
||||
eject_r -= 0.03;
|
||||
break;
|
||||
case 'r':
|
||||
eject_r += 0.03;
|
||||
break;
|
||||
case 't':
|
||||
ridtri += 0.005;
|
||||
break;
|
||||
case 'T':
|
||||
ridtri -= 0.005;
|
||||
break;
|
||||
#ifdef XMESA
|
||||
case ' ':
|
||||
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
|
||||
fullscreen = (!fullscreen);
|
||||
break;
|
||||
#endif
|
||||
case 'n':
|
||||
NiceFog = !NiceFog;
|
||||
printf("NiceFog %d\n", NiceFog);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
static void
|
||||
inittextures(void)
|
||||
{
|
||||
GLenum gluerr;
|
||||
GLubyte tex[128][128][4];
|
||||
|
||||
glGenTextures(1, &groundid);
|
||||
glBindTexture(GL_TEXTURE_2D, groundid);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
||||
if (!LoadRGBMipmaps("../images/s128.rgb", GL_RGB)) {
|
||||
fprintf(stderr, "Error reading a texture.\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
||||
|
||||
glGenTextures(1, &treeid);
|
||||
glBindTexture(GL_TEXTURE_2D, treeid);
|
||||
|
||||
if (1)
|
||||
{
|
||||
int w, h;
|
||||
GLenum format;
|
||||
int x, y;
|
||||
GLubyte *image = LoadRGBImage("../images/tree3.rgb", &w, &h, &format);
|
||||
|
||||
if (!image) {
|
||||
fprintf(stderr, "Error reading a texture.\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
for (y = 0; y < 128; y++)
|
||||
for (x = 0; x < 128; x++) {
|
||||
tex[x][y][0] = image[(y + x * 128) * 3];
|
||||
tex[x][y][1] = image[(y + x * 128) * 3 + 1];
|
||||
tex[x][y][2] = image[(y + x * 128) * 3 + 2];
|
||||
if ((tex[x][y][0] == tex[x][y][1]) &&
|
||||
(tex[x][y][1] == tex[x][y][2]) && (tex[x][y][2] == 255))
|
||||
tex[x][y][3] = 0;
|
||||
else
|
||||
tex[x][y][3] = 255;
|
||||
}
|
||||
|
||||
if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 4, 128, 128, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, (GLvoid *) (tex)))) {
|
||||
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
|
||||
exit(-1);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!LoadRGBMipmaps("../images/tree2.rgba", GL_RGBA)) {
|
||||
fprintf(stderr, "Error reading a texture.\n");
|
||||
exit(-1);
|
||||
}
|
||||
}
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
}
|
||||
|
||||
static void
|
||||
inittree(void)
|
||||
{
|
||||
int i;
|
||||
float dist;
|
||||
|
||||
for (i = 0; i < NUMTREE; i++)
|
||||
do {
|
||||
treepos[i][0] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
|
||||
treepos[i][1] = 0.0;
|
||||
treepos[i][2] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
|
||||
dist =
|
||||
sqrt(treepos[i][0] * treepos[i][0] +
|
||||
treepos[i][2] * treepos[i][2]);
|
||||
} while ((dist < TREEINR) || (dist > TREEOUTR));
|
||||
}
|
||||
|
||||
int
|
||||
main(int ac, char **av)
|
||||
{
|
||||
int i;
|
||||
|
||||
fprintf(stderr,
|
||||
"Fire V1.5\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
|
||||
|
||||
/* Default settings */
|
||||
|
||||
np = 800;
|
||||
eject_r = 0.1;
|
||||
dt = 0.015;
|
||||
eject_vy = 4;
|
||||
eject_vl = 1;
|
||||
shadows = 1;
|
||||
ridtri = 0.1;
|
||||
|
||||
maxage = 1.0 / dt;
|
||||
|
||||
if (ac == 2)
|
||||
np = atoi(av[1]);
|
||||
|
||||
if (ac == 4) {
|
||||
WIDTH = atoi(av[2]);
|
||||
HEIGHT = atoi(av[3]);
|
||||
}
|
||||
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(WIDTH, HEIGHT);
|
||||
glutInit(&ac, av);
|
||||
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
|
||||
|
||||
if (!(win = glutCreateWindow("Fire"))) {
|
||||
fprintf(stderr, "Error opening a window.\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
reshape(WIDTH, HEIGHT);
|
||||
|
||||
inittextures();
|
||||
|
||||
glShadeModel(GL_FLAT);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glEnable(GL_FOG);
|
||||
glFogi(GL_FOG_MODE, GL_EXP);
|
||||
glFogfv(GL_FOG_COLOR, fogcolor);
|
||||
glFogf(GL_FOG_DENSITY, 0.1);
|
||||
|
||||
p = malloc(sizeof(part) * np);
|
||||
|
||||
for (i = 0; i < np; i++)
|
||||
setnewpart(&p[i]);
|
||||
|
||||
inittree();
|
||||
|
||||
glutKeyboardFunc(key);
|
||||
glutSpecialFunc(special);
|
||||
glutDisplayFunc(drawfire);
|
||||
glutIdleFunc(idle);
|
||||
glutReshapeFunc(reshape);
|
||||
glutMainLoop();
|
||||
|
||||
return (0);
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
/* $Id: gamma.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
|
||||
/* $Id: gamma.c,v 1.2 2000/03/18 01:13:29 brianp Exp $ */
|
||||
|
||||
/* Draw test patterns to help determine correct gamma value for a display.
|
||||
When the intensities of the inner squares nearly match the intensities
|
||||
@@ -25,8 +25,11 @@
|
||||
|
||||
/*
|
||||
* $Log: gamma.c,v $
|
||||
* Revision 1.1 1999/08/19 00:55:40 jtg
|
||||
* Initial revision
|
||||
* Revision 1.2 2000/03/18 01:13:29 brianp
|
||||
* colors were computed incorrectly (Hans Nelles)
|
||||
*
|
||||
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
|
||||
* Imported sources
|
||||
*
|
||||
* Revision 3.1 1999/06/19 01:35:38 brianp
|
||||
* merged in Kai Schuetz's RGB changes
|
||||
@@ -130,8 +133,9 @@ gamma_ramp(GLfloat yoffs, GLfloat r, GLfloat g, GLfloat b)
|
||||
|
||||
for(d = 1; d < 4; d++) { /* increasing density from 25% to 75% */
|
||||
GLfloat xcoord = (-1.0 + d*0.4);
|
||||
GLfloat t = d * 0.25;
|
||||
|
||||
glColor3f(r*d / 5.0, g*d / 5.0, b*d / 5.0); /* draw outer rect */
|
||||
glColor3f(r*t, g*t, b*t); /* draw outer rect */
|
||||
glRectf(xcoord, yoffs, xcoord+0.4, yoffs + 0.5);
|
||||
|
||||
glColor3f(0.0, 0.0, 0.0); /* "clear" inner rect */
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
/* $Id: gears.c,v 1.2 1999/10/21 16:39:06 brianp Exp $ */
|
||||
/* $Id: gears.c,v 1.6 2000/04/06 02:22:59 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* 3-D gear wheels. This program is in the public domain.
|
||||
*
|
||||
* Command line options:
|
||||
* -info print GL implementation information
|
||||
* -exit automatically exit after 30 seconds
|
||||
*
|
||||
*
|
||||
* Brian Paul
|
||||
@@ -12,24 +13,6 @@
|
||||
|
||||
/* Conversion to GLUT by Mark J. Kilgard */
|
||||
|
||||
/*
|
||||
* $Log: gears.c,v $
|
||||
* Revision 1.2 1999/10/21 16:39:06 brianp
|
||||
* added -info command line option
|
||||
*
|
||||
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
|
||||
* Imported sources
|
||||
*
|
||||
* Revision 3.2 1999/06/03 17:07:36 brianp
|
||||
* an extra quad was being drawn in front and back faces
|
||||
*
|
||||
* Revision 3.1 1998/11/03 02:49:10 brianp
|
||||
* added fps output
|
||||
*
|
||||
* Revision 3.0 1998/02/14 18:42:29 brianp
|
||||
* initial rev
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include <math.h>
|
||||
@@ -44,7 +27,7 @@
|
||||
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
|
||||
static GLint autoexit = 0;
|
||||
|
||||
/**
|
||||
|
||||
@@ -187,41 +170,44 @@ draw(void)
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(view_rotx, 1.0, 0.0, 0.0);
|
||||
glRotatef(view_roty, 0.0, 1.0, 0.0);
|
||||
glRotatef(view_rotz, 0.0, 0.0, 1.0);
|
||||
glRotatef(view_rotx, 1.0, 0.0, 0.0);
|
||||
glRotatef(view_roty, 0.0, 1.0, 0.0);
|
||||
glRotatef(view_rotz, 0.0, 0.0, 1.0);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(-3.0, -2.0, 0.0);
|
||||
glRotatef(angle, 0.0, 0.0, 1.0);
|
||||
glCallList(gear1);
|
||||
glPopMatrix();
|
||||
glPushMatrix();
|
||||
glTranslatef(-3.0, -2.0, 0.0);
|
||||
glRotatef(angle, 0.0, 0.0, 1.0);
|
||||
glCallList(gear1);
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(3.1, -2.0, 0.0);
|
||||
glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
|
||||
glCallList(gear2);
|
||||
glPopMatrix();
|
||||
glPushMatrix();
|
||||
glTranslatef(3.1, -2.0, 0.0);
|
||||
glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
|
||||
glCallList(gear2);
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(-3.1, 4.2, 0.0);
|
||||
glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
|
||||
glCallList(gear3);
|
||||
glPopMatrix();
|
||||
glPushMatrix();
|
||||
glTranslatef(-3.1, 4.2, 0.0);
|
||||
glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
|
||||
glCallList(gear3);
|
||||
glPopMatrix();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
Frames++;
|
||||
|
||||
{
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
if (t - T0 >= 5000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
|
||||
printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
if ((t >= 999.0 * autoexit) && (autoexit))
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -297,14 +283,11 @@ reshape(int width, int height)
|
||||
static void
|
||||
init(int argc, char *argv[])
|
||||
{
|
||||
static GLfloat pos[4] =
|
||||
{5.0, 5.0, 10.0, 0.0};
|
||||
static GLfloat red[4] =
|
||||
{0.8, 0.1, 0.0, 1.0};
|
||||
static GLfloat green[4] =
|
||||
{0.0, 0.8, 0.2, 1.0};
|
||||
static GLfloat blue[4] =
|
||||
{0.2, 0.2, 1.0, 1.0};
|
||||
static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
|
||||
static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
|
||||
static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
|
||||
static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
|
||||
GLint i;
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, pos);
|
||||
glEnable(GL_CULL_FACE);
|
||||
@@ -333,15 +316,21 @@ init(int argc, char *argv[])
|
||||
|
||||
glEnable(GL_NORMALIZE);
|
||||
|
||||
if (argc > 1 && strcmp(argv[1], "-info")==0) {
|
||||
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
||||
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
|
||||
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
|
||||
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
|
||||
for ( i=1; i<argc; i++ ) {
|
||||
if (strcmp(argv[i], "-info")==0) {
|
||||
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
||||
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
|
||||
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
|
||||
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
|
||||
}
|
||||
else if ( strcmp(argv[i], "-exit")==0) {
|
||||
autoexit = 30;
|
||||
printf("Auto Exit after %i seconds.\n", autoexit );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
static void
|
||||
visible(int vis)
|
||||
{
|
||||
if (vis == GLUT_VISIBLE)
|
||||
|
||||
1070
progs/demos/geartrain.c
Normal file
1070
progs/demos/geartrain.c
Normal file
File diff suppressed because it is too large
Load Diff
119
progs/demos/geartrain.dat
Normal file
119
progs/demos/geartrain.dat
Normal file
@@ -0,0 +1,119 @@
|
||||
BACKGROUND = 0.000 0.500 0.700
|
||||
|
||||
ANAME = AXLE1
|
||||
ARADIUS = 1.000
|
||||
AAXIS = 2
|
||||
APOSITION = -7.000 0.000 0.000
|
||||
ACOLOR = 0.800 0.500 0.200
|
||||
ALENGTH = 6.000
|
||||
AMOTORED = 1
|
||||
AANGULARVELOCITY = 2.000
|
||||
ADIRECTION = 1
|
||||
|
||||
ANAME = AXLE2
|
||||
ARADIUS = 1.000
|
||||
AAXIS = 2
|
||||
APOSITION = -3.000 0.000 0.000
|
||||
ACOLOR = 0.800 0.500 0.200
|
||||
ALENGTH = 12.000
|
||||
AMOTORED = 0
|
||||
|
||||
ANAME = AXLE3
|
||||
ARADIUS = 1.000
|
||||
AAXIS = 2
|
||||
APOSITION = 1.000 0.000 0.000
|
||||
ACOLOR = 0.800 0.500 0.200
|
||||
ALENGTH = 6.000
|
||||
AMOTORED = 0
|
||||
|
||||
ANAME = AXLE4
|
||||
ARADIUS = 1.000
|
||||
AAXIS = 2
|
||||
APOSITION = 8.000 0.000 0.000
|
||||
ACOLOR = 0.800 0.500 0.200
|
||||
ALENGTH = 18.000
|
||||
AMOTORED = 0
|
||||
|
||||
ANAME = AXLE5
|
||||
ARADIUS = 1.000
|
||||
AAXIS = 1
|
||||
APOSITION = 8.000 -8.200 -7.400
|
||||
ACOLOR = 0.800 0.500 0.200
|
||||
ALENGTH = 12.000
|
||||
AMOTORED = 0
|
||||
|
||||
GNAME = GEAR1
|
||||
GTYPE = NORMAL
|
||||
GRADIUS = 2.200
|
||||
GWIDTH = 3.000
|
||||
GTEETH = 40
|
||||
GTOOTHDEPTH = 0.500
|
||||
GCOLOR = 0.500 0.500 0.500
|
||||
GAXLE = AXLE1
|
||||
GPOSITION = 0.000
|
||||
|
||||
GNAME = GEAR2
|
||||
GTYPE = NORMAL
|
||||
GRADIUS = 2.200
|
||||
GWIDTH = 3.000
|
||||
GTEETH = 30
|
||||
GTOOTHDEPTH = 0.500
|
||||
GCOLOR = 0.500 0.500 0.500
|
||||
GAXLE = AXLE2
|
||||
GPOSITION = 0.000
|
||||
|
||||
GNAME = GEAR3
|
||||
GTYPE = NORMAL
|
||||
GRADIUS = 2.200
|
||||
GWIDTH = 3.000
|
||||
GTEETH = 20
|
||||
GTOOTHDEPTH = 0.500
|
||||
GCOLOR = 0.500 0.500 0.500
|
||||
GAXLE = AXLE3
|
||||
GPOSITION = 0.000
|
||||
|
||||
GNAME = GEAR4
|
||||
GTYPE = NORMAL
|
||||
GRADIUS = 1.700
|
||||
GWIDTH = 1.000
|
||||
GTEETH = 20
|
||||
GTOOTHDEPTH = 0.500
|
||||
GCOLOR = 0.500 0.500 0.500
|
||||
GAXLE = AXLE2
|
||||
GPOSITION = 5.000
|
||||
|
||||
GNAME = GEAR5
|
||||
GTYPE = NORMAL
|
||||
GRADIUS = 3.000
|
||||
GWIDTH = 1.000
|
||||
GTEETH = 20
|
||||
GTOOTHDEPTH = 0.500
|
||||
GCOLOR = 0.500 0.500 0.500
|
||||
GAXLE = AXLE4
|
||||
GPOSITION = 5.000
|
||||
|
||||
GNAME = GEAR6
|
||||
GTYPE = BEVEL
|
||||
GFACE = 0
|
||||
GRADIUS = 4.000
|
||||
GWIDTH = 1.000
|
||||
GTEETH = 20
|
||||
GTOOTHDEPTH = 1.700
|
||||
GCOLOR = 0.500 0.500 0.500
|
||||
GAXLE = AXLE4
|
||||
GPOSITION = -4.000
|
||||
|
||||
GNAME = GEAR7
|
||||
GTYPE = BEVEL
|
||||
GFACE = 0
|
||||
GRADIUS = 4.000
|
||||
GWIDTH = 1.000
|
||||
GTEETH = 20
|
||||
GTOOTHDEPTH = 1.700
|
||||
GCOLOR = 0.500 0.500 0.500
|
||||
GAXLE = AXLE5
|
||||
GPOSITION = 5.000
|
||||
|
||||
BELTNAME = BELT1
|
||||
GEAR1NAME = GEAR5
|
||||
GEAR2NAME = GEAR4
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: gloss.c,v 1.3 1999/10/26 17:08:31 brianp Exp $ */
|
||||
/* $Id: gloss.c,v 1.6 2000/12/24 22:53:54 pesco Exp $ */
|
||||
|
||||
/*
|
||||
* Specular reflection demo. The specular highlight is modulated by
|
||||
@@ -24,7 +24,7 @@
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
#include "../util/readtex.c" /* I know, this is a hack. */
|
||||
#include "readtex.c" /* I know, this is a hack. */
|
||||
|
||||
#define SPECULAR_TEXTURE_FILE "../images/reflect.rgb"
|
||||
#define BASE_TEXTURE_FILE "../images/tile.rgb"
|
||||
@@ -46,7 +46,7 @@ static GLfloat DXrot = 1.0, DYrot = 2.5;
|
||||
static GLfloat Black[4] = { 0, 0, 0, 0 };
|
||||
static GLfloat White[4] = { 1, 1, 1, 1 };
|
||||
static GLfloat Diffuse[4] = { .3, .3, 1.0, 1.0 }; /* blue */
|
||||
static GLfloat Shininess = 15;
|
||||
static GLfloat Shininess = 6;
|
||||
|
||||
static GLuint BaseTexture, SpecularTexture;
|
||||
static GLboolean DoSpecTexture = GL_TRUE;
|
||||
@@ -245,7 +245,7 @@ static void Init( int argc, char *argv[] )
|
||||
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glScalef(8.0, 4.0, 2.0);
|
||||
/*glScalef(8.0, 4.0, 2.0);*/
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
/* cylinder */
|
||||
@@ -322,8 +322,14 @@ static void Init( int argc, char *argv[] )
|
||||
glBindTexture(GL_TEXTURE_2D, SpecularTexture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
#if 1
|
||||
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||||
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||||
#else
|
||||
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
|
||||
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
|
||||
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
|
||||
#endif
|
||||
if (!LoadRGBMipmaps(SPECULAR_TEXTURE_FILE, GL_RGB)) {
|
||||
printf("Error: couldn't load texture image file %s\n", SPECULAR_TEXTURE_FILE);
|
||||
exit(1);
|
||||
|
||||
580
progs/demos/gltestperf.c
Normal file
580
progs/demos/gltestperf.c
Normal file
@@ -0,0 +1,580 @@
|
||||
/*
|
||||
* This program is under the GNU GPL.
|
||||
* Use at your own risk.
|
||||
*
|
||||
* written by David Bucciarelli (tech.hmw@plus.it)
|
||||
* Humanware s.r.l.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char *name;
|
||||
char *unit;
|
||||
void (*init) (void);
|
||||
int (*run) (int, int);
|
||||
int type;
|
||||
int numsize;
|
||||
int size[10];
|
||||
}
|
||||
benchmark;
|
||||
|
||||
static int frontbuffer = 1;
|
||||
|
||||
/***************************************************************************/
|
||||
|
||||
static void
|
||||
init_test01(void)
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glShadeModel(GL_FLAT);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
glClearColor(0.0, 0.1, 1.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glColor3f(1.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
static int
|
||||
test01(int size, int num)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
glBegin(GL_POINTS);
|
||||
for (y = 0; y < num; y++)
|
||||
for (x = 0; x < 480; x++)
|
||||
glVertex2i(x, x);
|
||||
glEnd();
|
||||
|
||||
return 480 * num;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
||||
static void
|
||||
init_test02(void)
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
glClearColor(0.0, 0.1, 1.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
static int
|
||||
test02(int size, int num)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
glBegin(GL_LINES);
|
||||
for (y = 0; y < num; y++)
|
||||
for (x = 0; x < size; x++) {
|
||||
glColor3f(0.0, 1.0, y / (float) num);
|
||||
glVertex2i(0, size - 1);
|
||||
glColor3f(1.0, 0.0, x / (float) size);
|
||||
glVertex2i(x, x);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
return num * size;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
||||
static void
|
||||
init_test03(void)
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(-0.5, 639.5, -0.5, 479.5, 1.0, -1000.0 * 480.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glClearColor(0.0, 0.1, 1.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
static int
|
||||
test03(int size, int num)
|
||||
{
|
||||
int x, y, z;
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
for (y = 0; y < num; y++)
|
||||
for (x = 0; x < size; x += 5) {
|
||||
z = num * size - (y * size + x);
|
||||
glColor3f(0.0, 1.0, 0.0);
|
||||
glVertex3i(0, x, z);
|
||||
|
||||
glColor3f(1.0, 0.0, x / (float) size);
|
||||
glVertex3i(size - 1 - x, 0, z);
|
||||
|
||||
glColor3f(1.0, x / (float) size, 0.0);
|
||||
glVertex3i(x, size - 1 - x, z);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
return size * num / 5;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
||||
static void
|
||||
init_test04(void)
|
||||
{
|
||||
int x, y;
|
||||
GLubyte tex[128 * 128 * 3];
|
||||
GLenum gluerr;
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(-0.5, 639.5, -0.5, 479.5, 1.0, -1000.0 * 480.0);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
for (y = 0; y < 128; y++)
|
||||
for (x = 0; x < 128; x++) {
|
||||
tex[(x + y * 128) * 3 + 0] = ((x % (128 / 4)) < (128 / 8)) ? 255 : 0;
|
||||
tex[(x + y * 128) * 3 + 1] = ((y % (128 / 4)) < (128 / 8)) ? 255 : 0;
|
||||
tex[(x + y * 128) * 3 + 2] = x;
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB,
|
||||
GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) {
|
||||
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR_MIPMAP_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glClearColor(0.0, 0.1, 1.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
static int
|
||||
test04(int size, int num)
|
||||
{
|
||||
int x, y, z;
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
for (y = 0; y < num; y++)
|
||||
for (x = 0; x < size; x += 5) {
|
||||
z = num * size - (y * size + x);
|
||||
glTexCoord2f(1.0, 1.0);
|
||||
glColor3f(1.0, 0.0, 0.0);
|
||||
glVertex3i(0, x, z);
|
||||
|
||||
glTexCoord2f(0.0, 1.0);
|
||||
glColor3f(0.0, 1.0, 0.0);
|
||||
glVertex3i(size - 1 - x, 0, z);
|
||||
|
||||
glTexCoord2f(1.0, 0.0);
|
||||
glColor3f(0.0, 0.0, 1.0);
|
||||
glVertex3i(x, size - 1 - x, z);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
return num * size / 5;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
||||
static void
|
||||
init_test05(void)
|
||||
{
|
||||
int x, y;
|
||||
GLubyte tex[128 * 128 * 3];
|
||||
GLenum gluerr;
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
for (y = 0; y < 128; y++)
|
||||
for (x = 0; x < 128; x++) {
|
||||
tex[(x + y * 128) * 3 + 0] = ((x % (128 / 4)) < (128 / 8)) ? 255 : 0;
|
||||
tex[(x + y * 128) * 3 + 1] = ((y % (128 / 4)) < (128 / 8)) ? 255 : 0;
|
||||
tex[(x + y * 128) * 3 + 2] = x;
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB,
|
||||
GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) {
|
||||
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR_MIPMAP_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glDepthFunc(GL_ALWAYS);
|
||||
|
||||
glClearColor(0.0, 0.1, 1.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
static int
|
||||
test05(int size, int num)
|
||||
{
|
||||
int y;
|
||||
float v0[3], v1[3], v2[3], v3[3];
|
||||
float cv0[3], cv1[3], cv2[3], cv3[3];
|
||||
float tv0[3], tv1[3], tv2[3], tv3[3];
|
||||
|
||||
v0[0] = 320 - size / 2;
|
||||
v0[1] = 240 - size / 2;
|
||||
v0[2] = 0.0;
|
||||
v1[0] = 320 + size / 2;
|
||||
v1[1] = 240 - size / 2;
|
||||
v1[2] = 0.0;
|
||||
v2[0] = 320 - size / 2;
|
||||
v2[1] = 240 + size / 2;
|
||||
v2[2] = 0.0;
|
||||
v3[0] = 320 + size / 2;
|
||||
v3[1] = 240 + size / 2;
|
||||
v3[2] = 0.0;
|
||||
cv0[0] = 1.0;
|
||||
cv0[1] = 0.0;
|
||||
cv0[2] = 0.0;
|
||||
cv1[0] = 1.0;
|
||||
cv1[1] = 1.0;
|
||||
cv1[2] = 0.0;
|
||||
cv2[0] = 1.0;
|
||||
cv2[1] = 0.0;
|
||||
cv2[2] = 1.0;
|
||||
cv3[0] = 1.0;
|
||||
cv3[1] = 1.0;
|
||||
cv3[2] = 1.0;
|
||||
tv0[0] = 0.0;
|
||||
tv0[1] = 0.0;
|
||||
tv0[2] = 0.0;
|
||||
tv1[0] = 1.0;
|
||||
tv1[1] = 0.0;
|
||||
tv1[2] = 0.0;
|
||||
tv2[0] = 0.0;
|
||||
tv2[1] = 1.0;
|
||||
tv2[2] = 0.0;
|
||||
tv3[0] = 1.0;
|
||||
tv3[1] = 1.0;
|
||||
tv3[2] = 0.0;
|
||||
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
for (y = 0; y < num; y++) {
|
||||
glColor3fv(cv0);
|
||||
glTexCoord2fv(tv0);
|
||||
glVertex3fv(v0);
|
||||
|
||||
glColor3fv(cv1);
|
||||
glTexCoord2fv(tv1);
|
||||
glVertex3fv(v1);
|
||||
|
||||
glColor3fv(cv2);
|
||||
glTexCoord2fv(tv2);
|
||||
glVertex3fv(v2);
|
||||
|
||||
glColor3fv(cv3);
|
||||
glTexCoord2fv(tv3);
|
||||
glVertex3fv(v3);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
return 4 * num - 2;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
||||
static void
|
||||
init_test06(void)
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glClearColor(0.0, 0.1, 1.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
static int
|
||||
test06(int size, int num)
|
||||
{
|
||||
int y;
|
||||
|
||||
for (y = 0; y < num; y++) {
|
||||
glClearColor(y / (float) num, 0.1, 1.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
return num;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
||||
#define BMARKS_TIME 5.0
|
||||
|
||||
#define NUM_BMARKS 6
|
||||
|
||||
/* 554 ~= sqrt(640*480) */
|
||||
|
||||
static benchmark bmarks[NUM_BMARKS] = {
|
||||
{"Simple Points", "Pnts", init_test01, test01, 0, 0,
|
||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
|
||||
{"Smooth Lines", "Lins", init_test02, test02, 1, 5,
|
||||
{480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
|
||||
{"ZSmooth Triangles", "Tris", init_test03, test03, 1, 5,
|
||||
{480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
|
||||
{"ZSmooth Tex Blend Triangles", "Tris", init_test04, test04, 1, 5,
|
||||
{480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
|
||||
{"ZSmooth Tex Blend TMesh Triangles", "Tris", init_test05, test05, 2, 8,
|
||||
{400, 250, 100, 50, 25, 10, 5, 2, 0, 0}},
|
||||
{"Color/Depth Buffer Clears", "Clrs", init_test06, test06, 3, 0,
|
||||
{554, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
|
||||
};
|
||||
|
||||
/***************************************************************************/
|
||||
|
||||
static void
|
||||
dotest0param(benchmark * bmark)
|
||||
{
|
||||
float stime, etime, dtime, tottime, maxtime, mintime;
|
||||
int num, numelem, calibnum, j;
|
||||
|
||||
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
||||
bmark->init();
|
||||
|
||||
stime = glutGet(GLUT_ELAPSED_TIME);
|
||||
|
||||
dtime = 0.0;
|
||||
calibnum = 0;
|
||||
while (dtime < 2.0) {
|
||||
bmark->run(0, 1);
|
||||
glFinish();
|
||||
etime = glutGet(GLUT_ELAPSED_TIME);
|
||||
dtime = (etime - stime) / 1000.0;
|
||||
calibnum++;
|
||||
}
|
||||
glPopAttrib();
|
||||
|
||||
fprintf(stderr, "Elapsed time for the calibration test (%d): %f\n",
|
||||
calibnum, dtime);
|
||||
|
||||
num = (int) ((BMARKS_TIME / dtime) * calibnum);
|
||||
|
||||
if (num < 1)
|
||||
num = 1;
|
||||
|
||||
fprintf(stderr, "Selected number of benchmark iterations: %d\n", num);
|
||||
|
||||
mintime = HUGE_VAL;
|
||||
maxtime = -HUGE_VAL;
|
||||
|
||||
for (tottime = 0.0, j = 0; j < 5; j++) {
|
||||
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
||||
bmark->init();
|
||||
|
||||
stime = glutGet(GLUT_ELAPSED_TIME);
|
||||
numelem = bmark->run(0, num);
|
||||
glFinish();
|
||||
etime = glutGet(GLUT_ELAPSED_TIME);
|
||||
|
||||
glPopAttrib();
|
||||
|
||||
dtime = (etime - stime) / 1000.0;
|
||||
tottime += dtime;
|
||||
|
||||
fprintf(stderr, "Elapsed time for run %d: %f\n", j, dtime);
|
||||
|
||||
if (dtime < mintime)
|
||||
mintime = dtime;
|
||||
if (dtime > maxtime)
|
||||
maxtime = dtime;
|
||||
}
|
||||
|
||||
tottime -= mintime + maxtime;
|
||||
|
||||
fprintf(stdout, "%s\n%f %s/sec", bmark->name, numelem / (tottime / 3.0),
|
||||
bmark->unit);
|
||||
|
||||
if (bmark->type == 3)
|
||||
fprintf(stdout, ", MPixel Fill/sec: %f\n\n",
|
||||
(numelem * bmark->size[0] * (float) bmark->size[0]) /
|
||||
(1000000.0 * tottime / 3.0));
|
||||
else
|
||||
fprintf(stdout, "\n\n");
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
||||
static void
|
||||
dotest1param(benchmark * bmark)
|
||||
{
|
||||
float stime, etime, dtime, tottime, maxtime, mintime;
|
||||
int num, numelem, calibnum, j, k;
|
||||
|
||||
fprintf(stdout, "%s\n", bmark->name);
|
||||
|
||||
for (j = 0; j < bmark->numsize; j++) {
|
||||
fprintf(stderr, "Current size: %d\n", bmark->size[j]);
|
||||
|
||||
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
||||
bmark->init();
|
||||
|
||||
stime = glutGet(GLUT_ELAPSED_TIME);
|
||||
|
||||
dtime = 0.0;
|
||||
calibnum = 0;
|
||||
while (dtime < 2.0) {
|
||||
bmark->run(bmark->size[j], 1);
|
||||
glFinish();
|
||||
etime = glutGet(GLUT_ELAPSED_TIME);
|
||||
dtime = (etime - stime) / 1000.0;
|
||||
calibnum++;
|
||||
}
|
||||
glPopAttrib();
|
||||
|
||||
fprintf(stderr, "Elapsed time for the calibration test (%d): %f\n",
|
||||
calibnum, dtime);
|
||||
|
||||
num = (int) ((BMARKS_TIME / dtime) * calibnum);
|
||||
|
||||
if (num < 1)
|
||||
num = 1;
|
||||
|
||||
fprintf(stderr, "Selected number of benchmark iterations: %d\n", num);
|
||||
|
||||
mintime = HUGE_VAL;
|
||||
maxtime = -HUGE_VAL;
|
||||
|
||||
for (numelem = 1, tottime = 0.0, k = 0; k < 5; k++) {
|
||||
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
||||
bmark->init();
|
||||
|
||||
stime = glutGet(GLUT_ELAPSED_TIME);
|
||||
numelem = bmark->run(bmark->size[j], num);
|
||||
glFinish();
|
||||
etime = glutGet(GLUT_ELAPSED_TIME);
|
||||
|
||||
glPopAttrib();
|
||||
|
||||
dtime = (etime - stime) / 1000.0;
|
||||
tottime += dtime;
|
||||
|
||||
fprintf(stderr, "Elapsed time for run %d: %f\n", k, dtime);
|
||||
|
||||
if (dtime < mintime)
|
||||
mintime = dtime;
|
||||
if (dtime > maxtime)
|
||||
maxtime = dtime;
|
||||
}
|
||||
|
||||
tottime -= mintime + maxtime;
|
||||
|
||||
fprintf(stdout, "SIZE=%03d => %f %s/sec", bmark->size[j],
|
||||
numelem / (tottime / 3.0), bmark->unit);
|
||||
if (bmark->type == 2)
|
||||
fprintf(stdout, ", MPixel Fill/sec: %f\n",
|
||||
(numelem * bmark->size[j] * bmark->size[j] / 2) /
|
||||
(1000000.0 * tottime / 3.0));
|
||||
else
|
||||
fprintf(stdout, "\n");
|
||||
}
|
||||
|
||||
fprintf(stdout, "\n\n");
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
||||
static void
|
||||
display(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (frontbuffer)
|
||||
glDrawBuffer(GL_FRONT);
|
||||
else
|
||||
glDrawBuffer(GL_BACK);
|
||||
|
||||
for (i = 0; i < NUM_BMARKS; i++) {
|
||||
fprintf(stderr, "Benchmark: %d\n", i);
|
||||
|
||||
switch (bmarks[i].type) {
|
||||
case 0:
|
||||
case 3:
|
||||
dotest0param(&bmarks[i]);
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
dotest1param(&bmarks[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
exit(0);
|
||||
}
|
||||
|
||||
int
|
||||
main(int ac, char **av)
|
||||
{
|
||||
fprintf(stderr, "GLTest v1.0\nWritten by David Bucciarelli\n");
|
||||
|
||||
if (ac == 2)
|
||||
frontbuffer = 0;
|
||||
|
||||
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(640, 480);
|
||||
glutCreateWindow("OpenGL/Mesa Performances");
|
||||
glutDisplayFunc(display);
|
||||
glutMainLoop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: glutfx.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
|
||||
/* $Id: glutfx.c,v 1.2 2000/06/27 17:04:43 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Example of how one might use GLUT with the 3Dfx driver in full-screen mode.
|
||||
@@ -16,8 +16,11 @@
|
||||
|
||||
/*
|
||||
* $Log: glutfx.c,v $
|
||||
* Revision 1.1 1999/08/19 00:55:40 jtg
|
||||
* Initial revision
|
||||
* Revision 1.2 2000/06/27 17:04:43 brianp
|
||||
* fixed compiler warnings
|
||||
*
|
||||
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
|
||||
* Imported sources
|
||||
*
|
||||
* Revision 3.2 1999/03/28 18:18:33 brianp
|
||||
* minor clean-up
|
||||
@@ -164,7 +167,6 @@ int main( int argc, char *argv[] )
|
||||
printf("NOTE: if you've got 3Dfx VooDoo hardware you must run this");
|
||||
printf(" program as root.\n\n");
|
||||
printf("Move the mouse. Press ESC to exit.\n\n");
|
||||
sleep(2);
|
||||
#endif
|
||||
|
||||
/* Tell Mesa GLX to use 3Dfx driver in fullscreen mode. */
|
||||
|
||||
706
progs/demos/ipers.c
Normal file
706
progs/demos/ipers.c
Normal file
@@ -0,0 +1,706 @@
|
||||
/*
|
||||
* This program is under the GNU GPL.
|
||||
* Use at your own risk.
|
||||
*
|
||||
* written by David Bucciarelli (tech.hmw@plus.it)
|
||||
* Humanware s.r.l.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
|
||||
#ifdef WIN32
|
||||
#include <windows.h>
|
||||
#include <mmsystem.h>
|
||||
#endif
|
||||
|
||||
#include <GL/glut.h>
|
||||
|
||||
#include "readtex.c"
|
||||
|
||||
#ifdef XMESA
|
||||
#include "GL/xmesa.h"
|
||||
static int fullscreen = 1;
|
||||
#endif
|
||||
|
||||
static int WIDTH = 640;
|
||||
static int HEIGHT = 480;
|
||||
|
||||
static GLint T0;
|
||||
static GLint Frames;
|
||||
|
||||
#define MAX_LOD 9
|
||||
|
||||
#define TEX_SKY_WIDTH 256
|
||||
#define TEX_SKY_HEIGHT TEX_SKY_WIDTH
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.1415926535
|
||||
#endif
|
||||
|
||||
#define FROM_NONE 0
|
||||
#define FROM_DOWN 1
|
||||
#define FROM_UP 2
|
||||
#define FROM_LEFT 3
|
||||
#define FROM_RIGHT 4
|
||||
#define FROM_FRONT 5
|
||||
#define FROM_BACK 6
|
||||
|
||||
static int win = 0;
|
||||
|
||||
static float obs[3] = { 3.8, 0.0, 0.0 };
|
||||
static float dir[3];
|
||||
static float v = 0.0;
|
||||
static float alpha = -90.0;
|
||||
static float beta = 90.0;
|
||||
|
||||
static int fog = 1;
|
||||
static int bfcull = 1;
|
||||
static int usetex = 1;
|
||||
static int help = 1;
|
||||
static int poutline = 0;
|
||||
static int normext = 1;
|
||||
static int joyavailable = 0;
|
||||
static int joyactive = 0;
|
||||
static int LODbias = 3;
|
||||
static int maxdepth = MAX_LOD;
|
||||
|
||||
static unsigned int totpoly = 0;
|
||||
|
||||
static GLuint t1id, t2id;
|
||||
static GLuint skydlist, LODdlist[MAX_LOD], LODnumpoly[MAX_LOD];
|
||||
|
||||
static void
|
||||
initlight(void)
|
||||
{
|
||||
GLfloat lspec[4] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
static GLfloat lightpos[4] = { 30, 15.0, 30.0, 1.0 };
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
|
||||
glLightfv(GL_LIGHT0, GL_SPECULAR, lspec);
|
||||
|
||||
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lspec);
|
||||
}
|
||||
|
||||
static void
|
||||
initdlists(void)
|
||||
{
|
||||
static int slicetable[MAX_LOD][2] = {
|
||||
{21, 10},
|
||||
{18, 9},
|
||||
{15, 8},
|
||||
{12, 7},
|
||||
{9, 6},
|
||||
{7, 5},
|
||||
{5, 4},
|
||||
{4, 3},
|
||||
{3, 2}
|
||||
};
|
||||
GLUquadricObj *obj;
|
||||
int i, xslices, yslices;
|
||||
|
||||
obj = gluNewQuadric();
|
||||
|
||||
skydlist = glGenLists(1);
|
||||
glNewList(skydlist, GL_COMPILE);
|
||||
glBindTexture(GL_TEXTURE_2D, t2id);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
|
||||
gluQuadricDrawStyle(obj, GLU_FILL);
|
||||
gluQuadricNormals(obj, GLU_NONE);
|
||||
gluQuadricTexture(obj, GL_TRUE);
|
||||
gluQuadricOrientation(obj, GLU_INSIDE);
|
||||
gluSphere(obj, 40.0f, 18, 9);
|
||||
|
||||
glEndList();
|
||||
|
||||
for (i = 0; i < MAX_LOD; i++) {
|
||||
LODdlist[i] = glGenLists(1);
|
||||
glNewList(LODdlist[i], GL_COMPILE);
|
||||
|
||||
gluQuadricDrawStyle(obj, GLU_FILL);
|
||||
gluQuadricNormals(obj, GLU_SMOOTH);
|
||||
gluQuadricTexture(obj, GL_TRUE);
|
||||
gluQuadricOrientation(obj, GLU_OUTSIDE);
|
||||
xslices = slicetable[i][0];
|
||||
yslices = slicetable[i][1];
|
||||
gluSphere(obj, 1.0f, xslices, yslices);
|
||||
LODnumpoly[i] = xslices * (yslices - 2) + 2 * (xslices - 1);
|
||||
|
||||
glEndList();
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
inittextures(void)
|
||||
{
|
||||
GLubyte tsky[TEX_SKY_HEIGHT][TEX_SKY_WIDTH][3];
|
||||
GLuint x, y;
|
||||
GLfloat fact;
|
||||
GLenum gluerr;
|
||||
|
||||
/* Brick */
|
||||
|
||||
glGenTextures(1, &t1id);
|
||||
glBindTexture(GL_TEXTURE_2D, t1id);
|
||||
|
||||
if (!LoadRGBMipmaps("../images/bw.rgb", 3)) {
|
||||
fprintf(stderr, "Error reading a texture.\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
/* Sky */
|
||||
|
||||
glGenTextures(1, &t2id);
|
||||
glBindTexture(GL_TEXTURE_2D, t2id);
|
||||
|
||||
for (y = 0; y < TEX_SKY_HEIGHT; y++)
|
||||
for (x = 0; x < TEX_SKY_WIDTH; x++)
|
||||
if (y < TEX_SKY_HEIGHT / 2) {
|
||||
fact = y / (GLfloat) (TEX_SKY_HEIGHT / 2);
|
||||
tsky[y][x][0] =
|
||||
(GLubyte) (255.0f * (0.1f * fact + 0.3f * (1.0f - fact)));
|
||||
tsky[y][x][1] =
|
||||
(GLubyte) (255.0f * (0.2f * fact + 1.0f * (1.0f - fact)));
|
||||
tsky[y][x][2] = 255;
|
||||
}
|
||||
else {
|
||||
tsky[y][x][0] = tsky[TEX_SKY_HEIGHT - y - 1][x][0];
|
||||
tsky[y][x][1] = tsky[TEX_SKY_HEIGHT - y - 1][x][1];
|
||||
tsky[y][x][2] = 255;
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
if (
|
||||
(gluerr =
|
||||
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TEX_SKY_WIDTH, TEX_SKY_HEIGHT,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) (tsky)))) {
|
||||
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
|
||||
static void
|
||||
calcposobs(void)
|
||||
{
|
||||
dir[0] = sin(alpha * M_PI / 180.0);
|
||||
dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
|
||||
dir[2] = cos(beta * M_PI / 180.0);
|
||||
|
||||
if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
|
||||
dir[0] = 0;
|
||||
if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
|
||||
dir[1] = 0;
|
||||
if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
|
||||
dir[2] = 0;
|
||||
|
||||
obs[0] += v * dir[0];
|
||||
obs[1] += v * dir[1];
|
||||
obs[2] += v * dir[2];
|
||||
}
|
||||
|
||||
static void
|
||||
special(int k, int x, int y)
|
||||
{
|
||||
switch (k) {
|
||||
case GLUT_KEY_LEFT:
|
||||
alpha -= 2.0;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
alpha += 2.0;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
beta -= 2.0;
|
||||
break;
|
||||
case GLUT_KEY_UP:
|
||||
beta += 2.0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
key(unsigned char k, int x, int y)
|
||||
{
|
||||
switch (k) {
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
|
||||
case 'a':
|
||||
v += 0.01;
|
||||
break;
|
||||
case 'z':
|
||||
v -= 0.01;
|
||||
break;
|
||||
|
||||
#ifdef XMESA
|
||||
case ' ':
|
||||
fullscreen = (!fullscreen);
|
||||
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
|
||||
break;
|
||||
#endif
|
||||
|
||||
case '+':
|
||||
LODbias--;
|
||||
break;
|
||||
case '-':
|
||||
LODbias++;
|
||||
break;
|
||||
case 'j':
|
||||
joyactive = (!joyactive);
|
||||
break;
|
||||
case 'h':
|
||||
help = (!help);
|
||||
break;
|
||||
case 'f':
|
||||
fog = (!fog);
|
||||
break;
|
||||
case 't':
|
||||
usetex = (!usetex);
|
||||
break;
|
||||
case 'n':
|
||||
normext = (!normext);
|
||||
break;
|
||||
case 'b':
|
||||
if (bfcull) {
|
||||
glDisable(GL_CULL_FACE);
|
||||
bfcull = 0;
|
||||
}
|
||||
else {
|
||||
glEnable(GL_CULL_FACE);
|
||||
bfcull = 1;
|
||||
}
|
||||
break;
|
||||
case 'p':
|
||||
if (poutline) {
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
poutline = 0;
|
||||
usetex = 1;
|
||||
}
|
||||
else {
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
poutline = 1;
|
||||
usetex = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
reshape(int w, int h)
|
||||
{
|
||||
WIDTH = w;
|
||||
HEIGHT = h;
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(90.0, w / (float) h, 0.8, 100.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glViewport(0, 0, w, h);
|
||||
}
|
||||
|
||||
static void
|
||||
printstring(void *font, char *string)
|
||||
{
|
||||
int len, i;
|
||||
|
||||
len = (int) strlen(string);
|
||||
for (i = 0; i < len; i++)
|
||||
glutBitmapCharacter(font, string[i]);
|
||||
}
|
||||
|
||||
static void
|
||||
printhelp(void)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glColor4f(0.5, 0.5, 0.5, 0.5);
|
||||
glRecti(40, 40, 600, 440);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
glColor3f(1.0, 0.0, 0.0);
|
||||
glRasterPos2i(300, 420);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
|
||||
|
||||
glRasterPos2i(60, 390);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
|
||||
glRasterPos2i(60, 360);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
|
||||
glRasterPos2i(60, 330);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
|
||||
glRasterPos2i(60, 300);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
|
||||
glRasterPos2i(60, 270);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
|
||||
glRasterPos2i(60, 240);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
|
||||
glRasterPos2i(60, 210);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
|
||||
glRasterPos2i(60, 180);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Toggle Wire frame");
|
||||
glRasterPos2i(60, 150);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
|
||||
"b - Toggle GL_EXT_rescale_normal extension");
|
||||
glRasterPos2i(60, 120);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
|
||||
"+/- - Increase/decrease the Object maximum LOD");
|
||||
|
||||
glRasterPos2i(60, 90);
|
||||
if (joyavailable)
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
|
||||
"j - Toggle jostick control (Joystick control available)");
|
||||
else
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
|
||||
"(No Joystick control available)");
|
||||
}
|
||||
|
||||
static void
|
||||
dojoy(void)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
static UINT max[2] = { 0, 0 };
|
||||
static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
|
||||
MMRESULT res;
|
||||
JOYINFO joy;
|
||||
|
||||
res = joyGetPos(JOYSTICKID1, &joy);
|
||||
|
||||
if (res == JOYERR_NOERROR) {
|
||||
joyavailable = 1;
|
||||
|
||||
if (max[0] < joy.wXpos)
|
||||
max[0] = joy.wXpos;
|
||||
if (min[0] > joy.wXpos)
|
||||
min[0] = joy.wXpos;
|
||||
center[0] = (max[0] + min[0]) / 2;
|
||||
|
||||
if (max[1] < joy.wYpos)
|
||||
max[1] = joy.wYpos;
|
||||
if (min[1] > joy.wYpos)
|
||||
min[1] = joy.wYpos;
|
||||
center[1] = (max[1] + min[1]) / 2;
|
||||
|
||||
if (joyactive) {
|
||||
if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
|
||||
alpha -=
|
||||
2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
|
||||
if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
|
||||
beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
|
||||
|
||||
if (joy.wButtons & JOY_BUTTON1)
|
||||
v += 0.01;
|
||||
if (joy.wButtons & JOY_BUTTON2)
|
||||
v -= 0.01;
|
||||
}
|
||||
}
|
||||
else
|
||||
joyavailable = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
drawipers(int depth, int from)
|
||||
{
|
||||
int lod;
|
||||
|
||||
if (depth == maxdepth)
|
||||
return;
|
||||
|
||||
lod = depth + LODbias;
|
||||
if (lod < 0)
|
||||
lod = 0;
|
||||
if (lod >= MAX_LOD)
|
||||
return;
|
||||
|
||||
switch (from) {
|
||||
case FROM_NONE:
|
||||
glCallList(LODdlist[lod]);
|
||||
|
||||
depth++;
|
||||
drawipers(depth, FROM_DOWN);
|
||||
drawipers(depth, FROM_UP);
|
||||
drawipers(depth, FROM_FRONT);
|
||||
drawipers(depth, FROM_BACK);
|
||||
drawipers(depth, FROM_LEFT);
|
||||
drawipers(depth, FROM_RIGHT);
|
||||
break;
|
||||
case FROM_FRONT:
|
||||
glPushMatrix();
|
||||
glTranslatef(0.0f, -1.5f, 0.0f);
|
||||
glScalef(0.5f, 0.5f, 0.5f);
|
||||
|
||||
glCallList(LODdlist[lod]);
|
||||
|
||||
depth++;
|
||||
drawipers(depth, FROM_DOWN);
|
||||
drawipers(depth, FROM_UP);
|
||||
drawipers(depth, FROM_FRONT);
|
||||
drawipers(depth, FROM_LEFT);
|
||||
drawipers(depth, FROM_RIGHT);
|
||||
glPopMatrix();
|
||||
break;
|
||||
case FROM_BACK:
|
||||
glPushMatrix();
|
||||
glTranslatef(0.0f, 1.5f, 0.0f);
|
||||
glScalef(0.5f, 0.5f, 0.5f);
|
||||
|
||||
glCallList(LODdlist[lod]);
|
||||
|
||||
depth++;
|
||||
drawipers(depth, FROM_DOWN);
|
||||
drawipers(depth, FROM_UP);
|
||||
drawipers(depth, FROM_BACK);
|
||||
drawipers(depth, FROM_LEFT);
|
||||
drawipers(depth, FROM_RIGHT);
|
||||
glPopMatrix();
|
||||
break;
|
||||
case FROM_LEFT:
|
||||
glPushMatrix();
|
||||
glTranslatef(-1.5f, 0.0f, 0.0f);
|
||||
glScalef(0.5f, 0.5f, 0.5f);
|
||||
|
||||
glCallList(LODdlist[lod]);
|
||||
|
||||
depth++;
|
||||
drawipers(depth, FROM_DOWN);
|
||||
drawipers(depth, FROM_UP);
|
||||
drawipers(depth, FROM_FRONT);
|
||||
drawipers(depth, FROM_BACK);
|
||||
drawipers(depth, FROM_LEFT);
|
||||
glPopMatrix();
|
||||
break;
|
||||
case FROM_RIGHT:
|
||||
glPushMatrix();
|
||||
glTranslatef(1.5f, 0.0f, 0.0f);
|
||||
glScalef(0.5f, 0.5f, 0.5f);
|
||||
|
||||
glCallList(LODdlist[lod]);
|
||||
|
||||
depth++;
|
||||
drawipers(depth, FROM_DOWN);
|
||||
drawipers(depth, FROM_UP);
|
||||
drawipers(depth, FROM_FRONT);
|
||||
drawipers(depth, FROM_BACK);
|
||||
drawipers(depth, FROM_RIGHT);
|
||||
glPopMatrix();
|
||||
break;
|
||||
case FROM_DOWN:
|
||||
glPushMatrix();
|
||||
glTranslatef(0.0f, 0.0f, 1.5f);
|
||||
glScalef(0.5f, 0.5f, 0.5f);
|
||||
|
||||
glCallList(LODdlist[lod]);
|
||||
|
||||
depth++;
|
||||
drawipers(depth, FROM_DOWN);
|
||||
drawipers(depth, FROM_FRONT);
|
||||
drawipers(depth, FROM_BACK);
|
||||
drawipers(depth, FROM_LEFT);
|
||||
drawipers(depth, FROM_RIGHT);
|
||||
glPopMatrix();
|
||||
break;
|
||||
case FROM_UP:
|
||||
glPushMatrix();
|
||||
glTranslatef(0.0f, 0.0f, -1.5f);
|
||||
glScalef(0.5f, 0.5f, 0.5f);
|
||||
|
||||
glCallList(LODdlist[lod]);
|
||||
|
||||
depth++;
|
||||
drawipers(depth, FROM_UP);
|
||||
drawipers(depth, FROM_FRONT);
|
||||
drawipers(depth, FROM_BACK);
|
||||
drawipers(depth, FROM_LEFT);
|
||||
drawipers(depth, FROM_RIGHT);
|
||||
glPopMatrix();
|
||||
break;
|
||||
}
|
||||
|
||||
totpoly += LODnumpoly[lod];
|
||||
}
|
||||
|
||||
static void
|
||||
draw(void)
|
||||
{
|
||||
static char frbuf[80] = "";
|
||||
static GLfloat alpha = 0.0f;
|
||||
static GLfloat beta = 0.0f;
|
||||
static float fr = 0.0;
|
||||
|
||||
dojoy();
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
if (usetex)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
else
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
if (fog)
|
||||
glEnable(GL_FOG);
|
||||
else
|
||||
glDisable(GL_FOG);
|
||||
|
||||
glPushMatrix();
|
||||
calcposobs();
|
||||
gluLookAt(obs[0], obs[1], obs[2],
|
||||
obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
|
||||
0.0, 0.0, 1.0);
|
||||
|
||||
/* Scene */
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glBindTexture(GL_TEXTURE_2D, t1id);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_LIGHTING);
|
||||
|
||||
if (normext)
|
||||
glEnable(GL_RESCALE_NORMAL_EXT);
|
||||
else
|
||||
glEnable(GL_NORMALIZE);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(alpha, 0.0f, 0.0f, 1.0f);
|
||||
glRotatef(beta, 1.0f, 0.0f, 0.0f);
|
||||
totpoly = 0;
|
||||
drawipers(0, FROM_NONE);
|
||||
glPopMatrix();
|
||||
|
||||
alpha += 0.5f;
|
||||
beta += 0.3f;
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_LIGHT0);
|
||||
glShadeModel(GL_FLAT);
|
||||
|
||||
if (normext)
|
||||
glDisable(GL_RESCALE_NORMAL_EXT);
|
||||
else
|
||||
glDisable(GL_NORMALIZE);
|
||||
|
||||
glCallList(skydlist);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
/* Help Screen */
|
||||
|
||||
sprintf(frbuf,
|
||||
"Frame rate: %0.2f LOD: %d Tot. poly.: %d Poly/sec: %.1f",
|
||||
fr, LODbias, totpoly, totpoly * fr);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_FOG);
|
||||
glShadeModel(GL_FLAT);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glColor3f(1.0, 0.0, 0.0);
|
||||
glRasterPos2i(10, 10);
|
||||
printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
|
||||
glRasterPos2i(350, 470);
|
||||
printstring(GLUT_BITMAP_HELVETICA_10,
|
||||
"IperS V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");
|
||||
|
||||
if (help)
|
||||
printhelp();
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
Frames++;
|
||||
{
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
if (t - T0 >= 2000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
fr = Frames / seconds;
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
main(int ac, char **av)
|
||||
{
|
||||
float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };
|
||||
|
||||
fprintf(stderr,
|
||||
"IperS V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
|
||||
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(WIDTH, HEIGHT);
|
||||
glutInit(&ac, av);
|
||||
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
|
||||
|
||||
if (!(win = glutCreateWindow("IperS"))) {
|
||||
fprintf(stderr, "Error, couldn't open window\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
reshape(WIDTH, HEIGHT);
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glEnable(GL_FOG);
|
||||
glFogi(GL_FOG_MODE, GL_EXP2);
|
||||
glFogfv(GL_FOG_COLOR, fogcolor);
|
||||
|
||||
glFogf(GL_FOG_DENSITY, 0.006);
|
||||
|
||||
glHint(GL_FOG_HINT, GL_NICEST);
|
||||
|
||||
inittextures();
|
||||
initdlists();
|
||||
initlight();
|
||||
|
||||
glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
calcposobs();
|
||||
|
||||
glutReshapeFunc(reshape);
|
||||
glutDisplayFunc(draw);
|
||||
glutKeyboardFunc(key);
|
||||
glutSpecialFunc(special);
|
||||
glutIdleFunc(draw);
|
||||
|
||||
glutMainLoop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
236
progs/demos/lodbias.c
Normal file
236
progs/demos/lodbias.c
Normal file
@@ -0,0 +1,236 @@
|
||||
/*
|
||||
* GL_EXT_texture_lod_bias demo
|
||||
*
|
||||
* Thanks to Michael Vance for implementing this extension in Mesa.
|
||||
*
|
||||
* Brian Paul
|
||||
* 20 March 2000
|
||||
*
|
||||
* Copyright (C) 2000 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
#include <GL/glext.h>
|
||||
|
||||
#include "readtex.c" /* I know, this is a hack. */
|
||||
|
||||
#define TEXTURE_FILE "../images/girl.rgb"
|
||||
|
||||
static GLfloat Xrot = 0, Yrot = -30, Zrot = 0;
|
||||
static GLboolean Anim = GL_TRUE;
|
||||
static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */
|
||||
static GLint BiasMin = -400, BiasMax = 400;
|
||||
|
||||
|
||||
|
||||
static void
|
||||
PrintString(const char *s)
|
||||
{
|
||||
while (*s) {
|
||||
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
|
||||
s++;
|
||||
}
|
||||
}
|
||||
|
||||
static void Idle( void )
|
||||
{
|
||||
static int lastTime = 0;
|
||||
int time = glutGet(GLUT_ELAPSED_TIME);
|
||||
int step;
|
||||
|
||||
if (lastTime == 0)
|
||||
lastTime = time;
|
||||
else if (time - lastTime < 10)
|
||||
return;
|
||||
|
||||
step = (time - lastTime) / 10 * BiasStepSign;
|
||||
lastTime = time;
|
||||
|
||||
Bias += step;
|
||||
if (Bias < BiasMin) {
|
||||
Bias = BiasMin;
|
||||
BiasStepSign = +1;
|
||||
}
|
||||
else if (Bias > BiasMax) {
|
||||
Bias = BiasMax;
|
||||
BiasStepSign = -1;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
char str[100];
|
||||
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glOrtho(-1, 1, -1, 1, -1, 1);
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glColor3f(1,1,1);
|
||||
glRasterPos3f(-0.9, -0.9, 0.0);
|
||||
sprintf(str, "Texture LOD Bias = %4.1f", Bias * 0.01);
|
||||
PrintString(str);
|
||||
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -8.0 );
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(Xrot, 1, 0, 0);
|
||||
glRotatef(Yrot, 0, 1, 0);
|
||||
glRotatef(Zrot, 0, 0, 1);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.01 * Bias);
|
||||
|
||||
glBegin(GL_POLYGON);
|
||||
glTexCoord2f(0, 0); glVertex2f(-1, -1);
|
||||
glTexCoord2f(2, 0); glVertex2f( 1, -1);
|
||||
glTexCoord2f(2, 2); glVertex2f( 1, 1);
|
||||
glTexCoord2f(0, 2); glVertex2f(-1, 1);
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
{
|
||||
glViewport( 0, 0, width, height );
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
const GLfloat step = 3.0;
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 'a':
|
||||
Anim = !Anim;
|
||||
if (Anim)
|
||||
glutIdleFunc(Idle);
|
||||
else
|
||||
glutIdleFunc(NULL);
|
||||
break;
|
||||
case 'z':
|
||||
Zrot -= step;
|
||||
break;
|
||||
case 'Z':
|
||||
Zrot += step;
|
||||
break;
|
||||
case 'b':
|
||||
Bias -= 10;
|
||||
break;
|
||||
case 'B':
|
||||
Bias += 10;
|
||||
break;
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void SpecialKey( int key, int x, int y )
|
||||
{
|
||||
const GLfloat step = 3.0;
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case GLUT_KEY_UP:
|
||||
Xrot -= step;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
Xrot += step;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
Yrot -= step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
Yrot += step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Init( void )
|
||||
{
|
||||
const char *exten = (const char *) glGetString(GL_EXTENSIONS);
|
||||
GLfloat maxBias;
|
||||
|
||||
if (!strstr(exten, "GL_EXT_texture_lod_bias")) {
|
||||
printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
|
||||
printf("Error: could not load texture image %s\n", TEXTURE_FILE);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
/* mipmapping required for this extension */
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
|
||||
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias);
|
||||
printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias);
|
||||
BiasMin = -100 * maxBias;
|
||||
BiasMax = 100 * maxBias;
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( 350, 350 );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
|
||||
glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutSpecialFunc( SpecialKey );
|
||||
glutDisplayFunc( Display );
|
||||
if (Anim)
|
||||
glutIdleFunc(Idle);
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
@@ -1,7 +1,13 @@
|
||||
/* $Id: morph3d.c,v 1.2 1999/09/17 12:27:01 brianp Exp $ */
|
||||
/* $Id: morph3d.c,v 1.4 2000/06/27 17:04:43 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* $Log: morph3d.c,v $
|
||||
* Revision 1.4 2000/06/27 17:04:43 brianp
|
||||
* fixed compiler warnings
|
||||
*
|
||||
* Revision 1.3 1999/12/15 13:00:45 brianp
|
||||
* moved #define to column 0
|
||||
*
|
||||
* Revision 1.2 1999/09/17 12:27:01 brianp
|
||||
* silenced some warnings
|
||||
*
|
||||
@@ -498,7 +504,7 @@ static void draw_dodeca( void )
|
||||
{
|
||||
GLuint list;
|
||||
|
||||
#define TAU ((SQRT5+1)/2)
|
||||
#define TAU ((SQRT5+1)/2)
|
||||
|
||||
list = glGenLists( 1 );
|
||||
glNewList( list, GL_COMPILE );
|
||||
@@ -827,7 +833,7 @@ static void pinit(void)
|
||||
|
||||
}
|
||||
|
||||
void INIT(void)
|
||||
static void INIT(void)
|
||||
{
|
||||
printf("Morph 3D - Shows morphing platonic polyhedra\n");
|
||||
printf("Author: Marcelo Fernandes Vianna (vianna@cat.cbpf.br)\n\n");
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: multiarb.c,v 1.3 1999/10/21 16:40:32 brianp Exp $ */
|
||||
/* $Id: multiarb.c,v 1.10 2001/06/20 19:12:30 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* GL_ARB_multitexture demo
|
||||
@@ -12,6 +12,50 @@
|
||||
|
||||
/*
|
||||
* $Log: multiarb.c,v $
|
||||
* Revision 1.10 2001/06/20 19:12:30 brianp
|
||||
* also print GL_MAX_TEXTURE_SIZE
|
||||
*
|
||||
* Revision 1.9 2001/06/13 14:33:16 brianp
|
||||
* moved glTexEnvi calls to better logical locations
|
||||
*
|
||||
* Revision 1.8 2000/12/24 22:53:54 pesco
|
||||
* * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
|
||||
* * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
|
||||
* Essentially the same.
|
||||
* Program files updated to include "readtex.c", not "../util/readtex.c".
|
||||
* * demos/reflect.c: Likewise for "showbuffer.c".
|
||||
*
|
||||
*
|
||||
* * Makefile.am (EXTRA_DIST): Added top-level regular files.
|
||||
*
|
||||
* * include/GL/Makefile.am (INC_X11): Added glxext.h.
|
||||
*
|
||||
*
|
||||
* * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
|
||||
* Mesa GGI headers in dist even if HAVE_GGI is not given.
|
||||
*
|
||||
* * configure.in: Look for GLUT and demo source dirs in $srcdir.
|
||||
*
|
||||
* * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
|
||||
* More source list updates in various Makefile.am's.
|
||||
*
|
||||
* * Makefile.am (dist-hook): Remove CVS directory from distribution.
|
||||
* (DIST_SUBDIRS): List all possible subdirs here.
|
||||
* (SUBDIRS): Only list subdirs selected for build again.
|
||||
* The above two applied to all subdir Makefile.am's also.
|
||||
*
|
||||
* Revision 1.7 2000/11/01 16:02:01 brianp
|
||||
* print number of texture units
|
||||
*
|
||||
* Revision 1.6 2000/05/23 23:21:00 brianp
|
||||
* set default window pos
|
||||
*
|
||||
* Revision 1.5 2000/02/02 17:31:45 brianp
|
||||
* changed > to >=
|
||||
*
|
||||
* Revision 1.4 2000/02/02 01:07:21 brianp
|
||||
* limit Drift to [0, 1]
|
||||
*
|
||||
* Revision 1.3 1999/10/21 16:40:32 brianp
|
||||
* added -info command line option
|
||||
*
|
||||
@@ -39,7 +83,7 @@
|
||||
#include <string.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
#include "../util/readtex.c" /* I know, this is a hack. */
|
||||
#include "readtex.c" /* I know, this is a hack. */
|
||||
|
||||
#define TEXTURE_1_FILE "../images/girl.rgb"
|
||||
#define TEXTURE_2_FILE "../images/reflect.rgb"
|
||||
@@ -61,6 +105,8 @@ static void Idle( void )
|
||||
{
|
||||
if (Animate) {
|
||||
Drift += 0.05;
|
||||
if (Drift >= 1.0)
|
||||
Drift = 0.0;
|
||||
|
||||
#ifdef GL_ARB_multitexture
|
||||
glActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
@@ -235,6 +281,7 @@ static void SpecialKey( int key, int x, int y )
|
||||
static void Init( int argc, char *argv[] )
|
||||
{
|
||||
GLuint texObj[2];
|
||||
GLint units, size;
|
||||
|
||||
const char *exten = (const char *) glGetString(GL_EXTENSIONS);
|
||||
if (!strstr(exten, "GL_ARB_multitexture")) {
|
||||
@@ -242,6 +289,14 @@ static void Init( int argc, char *argv[] )
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &units);
|
||||
printf("%d texture units supported\n", units);
|
||||
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
|
||||
printf("%d x %d max texture size\n", size, size);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
/* allocate two texture objects */
|
||||
glGenTextures(2, texObj);
|
||||
|
||||
@@ -255,11 +310,6 @@ static void Init( int argc, char *argv[] )
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
#endif
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
|
||||
printf("Error: couldn't load texture image\n");
|
||||
exit(1);
|
||||
@@ -276,9 +326,6 @@ static void Init( int argc, char *argv[] )
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
#endif
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
|
||||
if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
|
||||
printf("Error: couldn't load texture image\n");
|
||||
exit(1);
|
||||
@@ -289,8 +336,10 @@ static void Init( int argc, char *argv[] )
|
||||
#ifdef GL_ARB_multitexture
|
||||
glActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
glBindTexture(GL_TEXTURE_2D, texObj[0]);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glActiveTextureARB(GL_TEXTURE1_ARB);
|
||||
glBindTexture(GL_TEXTURE_2D, texObj[1]);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
#endif
|
||||
|
||||
glShadeModel(GL_FLAT);
|
||||
@@ -311,6 +360,7 @@ int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowSize( 300, 300 );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
|
||||
glutCreateWindow(argv[0] );
|
||||
|
||||
|
||||
226
progs/demos/occlude.c
Normal file
226
progs/demos/occlude.c
Normal file
@@ -0,0 +1,226 @@
|
||||
/*
|
||||
* GL_HP_occlustion_test demo
|
||||
*
|
||||
* Brian Paul
|
||||
* 31 March 2000
|
||||
*
|
||||
* Copyright (C) 2000 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
#include <GL/glext.h>
|
||||
|
||||
|
||||
static GLfloat Xpos = 0;
|
||||
|
||||
|
||||
static void
|
||||
PrintString(const char *s)
|
||||
{
|
||||
while (*s) {
|
||||
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
|
||||
s++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void Idle(void)
|
||||
{
|
||||
static int lastTime = 0;
|
||||
static int sign = +1;
|
||||
int time = glutGet(GLUT_ELAPSED_TIME);
|
||||
float step;
|
||||
|
||||
if (lastTime == 0)
|
||||
lastTime = time;
|
||||
else if (time - lastTime < 20) /* 50Hz update */
|
||||
return;
|
||||
|
||||
step = (time - lastTime) / 1000.0 * sign;
|
||||
lastTime = time;
|
||||
|
||||
Xpos += step;
|
||||
|
||||
if (Xpos > 2.5) {
|
||||
Xpos = 2.5;
|
||||
sign = -1;
|
||||
}
|
||||
else if (Xpos < -2.5) {
|
||||
Xpos = -2.5;
|
||||
sign = +1;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
GLboolean result;
|
||||
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -15.0 );
|
||||
|
||||
/* draw the occluding polygons */
|
||||
glColor3f(0, 0.6, 0.8);
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(-1.6, -1.5);
|
||||
glVertex2f(-0.4, -1.5);
|
||||
glVertex2f(-0.4, 1.5);
|
||||
glVertex2f(-1.6, 1.5);
|
||||
|
||||
glVertex2f( 0.4, -1.5);
|
||||
glVertex2f( 1.6, -1.5);
|
||||
glVertex2f( 1.6, 1.5);
|
||||
glVertex2f( 0.4, 1.5);
|
||||
glEnd();
|
||||
|
||||
/* draw the test polygon with occlusion testing */
|
||||
glPushMatrix();
|
||||
glTranslatef(Xpos, 0, -0.5);
|
||||
glScalef(0.3, 0.3, 1.0);
|
||||
glRotatef(-90.0 * Xpos, 0, 0, 1);
|
||||
|
||||
glEnable(GL_OCCLUSION_TEST_HP); /* NOTE: enabling the occlusion test */
|
||||
/* doesn't clear the result flag! */
|
||||
glColorMask(0, 0, 0, 0);
|
||||
glDepthMask(GL_FALSE);
|
||||
/* this call clear's the result flag. Not really needed for this demo. */
|
||||
glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP, &result);
|
||||
|
||||
glBegin(GL_POLYGON);
|
||||
glVertex3f(-1, -1, 0);
|
||||
glVertex3f( 1, -1, 0);
|
||||
glVertex3f( 1, 1, 0);
|
||||
glVertex3f(-1, 1, 0);
|
||||
glEnd();
|
||||
|
||||
glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP, &result);
|
||||
/* turn off occlusion testing */
|
||||
glDisable(GL_OCCLUSION_TEST_HP);
|
||||
glColorMask(1, 1, 1, 1);
|
||||
glDepthMask(GL_TRUE);
|
||||
|
||||
/* draw the green rect, so we can see what's going on */
|
||||
glColor3f(0.8, 0.5, 0);
|
||||
glBegin(GL_POLYGON);
|
||||
glVertex3f(-1, -1, 0);
|
||||
glVertex3f( 1, -1, 0);
|
||||
glVertex3f( 1, 1, 0);
|
||||
glVertex3f(-1, 1, 0);
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
|
||||
/* Print result message */
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
|
||||
glColor3f(1, 1, 1);
|
||||
glRasterPos3f(-0.25, -0.7, 0);
|
||||
|
||||
if (result)
|
||||
PrintString(" Visible");
|
||||
else
|
||||
PrintString("Fully Occluded");
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
{
|
||||
glViewport( 0, 0, width, height );
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void SpecialKey( int key, int x, int y )
|
||||
{
|
||||
const GLfloat step = 0.1;
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case GLUT_KEY_LEFT:
|
||||
Xpos -= step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
Xpos += step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Init( void )
|
||||
{
|
||||
const char *ext = (const char *) glGetString(GL_EXTENSIONS);
|
||||
if (!strstr(ext, "GL_HP_occlusion_test")) {
|
||||
printf("Sorry, this demo requires the GL_HP_occlusion_test extension\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( 400, 400 );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
|
||||
glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutSpecialFunc( SpecialKey );
|
||||
glutIdleFunc( Idle );
|
||||
glutDisplayFunc( Display );
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: osdemo.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
|
||||
/* $Id: osdemo.c,v 1.7 2001/09/24 15:29:27 kschultz Exp $ */
|
||||
|
||||
/*
|
||||
* Demo of off-screen Mesa rendering
|
||||
@@ -17,24 +17,14 @@
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* $Log: osdemo.c,v $
|
||||
* Revision 1.1 1999/08/19 00:55:40 jtg
|
||||
* Initial revision
|
||||
*
|
||||
* Revision 3.0 1998/02/14 18:42:29 brianp
|
||||
* initial rev
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "GL/osmesa.h"
|
||||
#include "GL/glut.h"
|
||||
|
||||
|
||||
#define SAVE_TARGA
|
||||
|
||||
|
||||
#define WIDTH 400
|
||||
#define HEIGHT 400
|
||||
@@ -85,76 +75,201 @@ static void render_image( void )
|
||||
glutSolidCone(1.0, 2.0, 16, 1);
|
||||
glPopMatrix();
|
||||
|
||||
#ifdef GL_HP_occlusion_test
|
||||
{
|
||||
GLboolean bRet;
|
||||
glDepthMask(GL_FALSE);
|
||||
glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
|
||||
glEnable(GL_OCCLUSION_TEST_HP);
|
||||
glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(0.75, 0.0, -1.0);
|
||||
glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat );
|
||||
glutSolidSphere(1.0, 20, 20);
|
||||
glPopMatrix();
|
||||
|
||||
glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet);
|
||||
printf("Occlusion test 1 (result should be 1): %d\n",bRet);
|
||||
|
||||
glDepthMask(GL_TRUE);
|
||||
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
|
||||
glDisable(GL_OCCLUSION_TEST_HP);
|
||||
}
|
||||
#endif
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(0.75, 0.0, -1.0);
|
||||
glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat );
|
||||
glutSolidSphere(1.0, 20, 20);
|
||||
glPopMatrix();
|
||||
|
||||
#ifdef GL_HP_occlusion_test
|
||||
{
|
||||
GLboolean bRet;
|
||||
|
||||
glDepthMask(GL_FALSE);
|
||||
glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
|
||||
glEnable(GL_OCCLUSION_TEST_HP);
|
||||
glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet);
|
||||
|
||||
/* draw a sphere inside the previous sphere */
|
||||
glPushMatrix();
|
||||
glTranslatef(0.75, 0.0, -1.0);
|
||||
glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat );
|
||||
glutSolidSphere(0.5, 20, 20);
|
||||
glPopMatrix();
|
||||
|
||||
glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet);
|
||||
printf("Occlusion test 2 (result should be 0): %d\n",bRet);
|
||||
|
||||
glDepthMask(GL_TRUE);
|
||||
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
|
||||
glDisable(GL_OCCLUSION_TEST_HP);
|
||||
}
|
||||
#endif
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
static void
|
||||
write_targa(const char *filename, const GLubyte *buffer, int width, int height)
|
||||
{
|
||||
OSMesaContext ctx;
|
||||
void *buffer;
|
||||
FILE *f = fopen( filename, "w" );
|
||||
if (f) {
|
||||
int i, x, y;
|
||||
const GLubyte *ptr = buffer;
|
||||
printf ("osdemo, writing tga file \n");
|
||||
fputc (0x00, f); /* ID Length, 0 => No ID */
|
||||
fputc (0x00, f); /* Color Map Type, 0 => No color map included */
|
||||
fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */
|
||||
fputc (0x00, f); /* Next five bytes are about the color map entries */
|
||||
fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */
|
||||
fputc (0x00, f);
|
||||
fputc (0x00, f);
|
||||
fputc (0x00, f);
|
||||
fputc (0x00, f); /* X-origin of Image */
|
||||
fputc (0x00, f);
|
||||
fputc (0x00, f); /* Y-origin of Image */
|
||||
fputc (0x00, f);
|
||||
fputc (WIDTH & 0xff, f); /* Image Width */
|
||||
fputc ((WIDTH>>8) & 0xff, f);
|
||||
fputc (HEIGHT & 0xff, f); /* Image Height */
|
||||
fputc ((HEIGHT>>8) & 0xff, f);
|
||||
fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */
|
||||
fputc (0x20, f); /* Image Descriptor */
|
||||
fclose(f);
|
||||
f = fopen( filename, "ab" ); /* reopen in binary append mode */
|
||||
for (y=height-1; y>=0; y--) {
|
||||
for (x=0; x<width; x++) {
|
||||
i = (y*width + x) * 4;
|
||||
fputc(ptr[i+2], f); /* write blue */
|
||||
fputc(ptr[i+1], f); /* write green */
|
||||
fputc(ptr[i], f); /* write red */
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Create an RGBA-mode context */
|
||||
ctx = OSMesaCreateContext( GL_RGBA, NULL );
|
||||
|
||||
/* Allocate the image buffer */
|
||||
buffer = malloc( WIDTH * HEIGHT * 4 );
|
||||
|
||||
/* Bind the buffer to the context and make it current */
|
||||
OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, WIDTH, HEIGHT );
|
||||
|
||||
render_image();
|
||||
|
||||
if (argc>1) {
|
||||
/* write PPM file */
|
||||
FILE *f = fopen( argv[1], "w" );
|
||||
if (f) {
|
||||
int i, x, y;
|
||||
GLubyte *ptr = (GLubyte *) buffer;
|
||||
#define BINARY 0
|
||||
#if BINARY
|
||||
static void
|
||||
write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
|
||||
{
|
||||
const int binary = 0;
|
||||
FILE *f = fopen( filename, "w" );
|
||||
if (f) {
|
||||
int i, x, y;
|
||||
const GLubyte *ptr = buffer;
|
||||
if (binary) {
|
||||
fprintf(f,"P6\n");
|
||||
fprintf(f,"# ppm-file created by %s\n", argv[0]);
|
||||
fprintf(f,"%i %i\n", WIDTH,HEIGHT);
|
||||
fprintf(f,"# ppm-file created by osdemo.c\n");
|
||||
fprintf(f,"%i %i\n", width,height);
|
||||
fprintf(f,"255\n");
|
||||
fclose(f);
|
||||
f = fopen( argv[1], "ab" ); /* reopen in binary append mode */
|
||||
for (y=HEIGHT-1; y>=0; y--) {
|
||||
for (x=0; x<WIDTH; x++) {
|
||||
i = (y*WIDTH + x) * 4;
|
||||
f = fopen( filename, "ab" ); /* reopen in binary append mode */
|
||||
for (y=height-1; y>=0; y--) {
|
||||
for (x=0; x<width; x++) {
|
||||
i = (y*width + x) * 4;
|
||||
fputc(ptr[i], f); /* write red */
|
||||
fputc(ptr[i+1], f); /* write green */
|
||||
fputc(ptr[i+2], f); /* write blue */
|
||||
}
|
||||
}
|
||||
#else /*ASCII*/
|
||||
}
|
||||
else {
|
||||
/*ASCII*/
|
||||
int counter = 0;
|
||||
fprintf(f,"P3\n");
|
||||
fprintf(f,"# ascii ppm file created by %s\n", argv[0]);
|
||||
fprintf(f,"%i %i\n", WIDTH, HEIGHT);
|
||||
fprintf(f,"# ascii ppm file created by osdemo.c\n");
|
||||
fprintf(f,"%i %i\n", width, height);
|
||||
fprintf(f,"255\n");
|
||||
for (y=HEIGHT-1; y>=0; y--) {
|
||||
for (x=0; x<WIDTH; x++) {
|
||||
i = (y*WIDTH + x) * 4;
|
||||
for (y=height-1; y>=0; y--) {
|
||||
for (x=0; x<width; x++) {
|
||||
i = (y*width + x) * 4;
|
||||
fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]);
|
||||
counter++;
|
||||
if (counter % 5 == 0)
|
||||
fprintf(f, "\n");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
fclose(f);
|
||||
}
|
||||
fclose(f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
void *buffer;
|
||||
|
||||
/* Create an RGBA-mode context */
|
||||
#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
|
||||
/* specify Z, stencil, accum sizes */
|
||||
OSMesaContext ctx = OSMesaCreateContextExt( OSMESA_RGBA, 16, 0, 0, NULL );
|
||||
#else
|
||||
OSMesaContext ctx = OSMesaCreateContext( OSMESA_RGBA, NULL );
|
||||
#endif
|
||||
if (!ctx) {
|
||||
printf("OSMesaCreateContext failed!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Allocate the image buffer */
|
||||
buffer = malloc( WIDTH * HEIGHT * 4 * sizeof(GLubyte) );
|
||||
if (!buffer) {
|
||||
printf("Alloc image buffer failed!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Bind the buffer to the context and make it current */
|
||||
if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, WIDTH, HEIGHT )) {
|
||||
printf("OSMesaMakeCurrent failed!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
int z, s, a;
|
||||
glGetIntegerv(GL_DEPTH_BITS, &z);
|
||||
glGetIntegerv(GL_STENCIL_BITS, &s);
|
||||
glGetIntegerv(GL_ACCUM_RED_BITS, &a);
|
||||
printf("%d %d %d\n", z, s, a);
|
||||
}
|
||||
|
||||
render_image();
|
||||
|
||||
if (argc>1) {
|
||||
#ifdef SAVE_TARGA
|
||||
write_targa(argv[1], buffer, WIDTH, HEIGHT);
|
||||
#else
|
||||
write_ppm(argv[1], buffer, WIDTH, HEIGHT);
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
printf("Specify a filename if you want to make a ppm file\n");
|
||||
printf("Specify a filename if you want to make an image file\n");
|
||||
}
|
||||
|
||||
printf("all done\n");
|
||||
|
||||
@@ -1,50 +1,45 @@
|
||||
/* $Id: paltex.c,v 1.2 1999/11/02 15:09:04 brianp Exp $ */
|
||||
/* $Id: paltex.c,v 1.6 2000/10/05 07:17:43 joukj Exp $ */
|
||||
|
||||
/*
|
||||
* Paletted texture demo. Written by Brian Paul.
|
||||
* This program is in the public domain.
|
||||
*/
|
||||
|
||||
/*
|
||||
* $Log: paltex.c,v $
|
||||
* Revision 1.2 1999/11/02 15:09:04 brianp
|
||||
* new texture image, cleaned-up code
|
||||
*
|
||||
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
|
||||
* Imported sources
|
||||
*
|
||||
* Revision 3.1 1999/03/28 18:20:49 brianp
|
||||
* minor clean-up
|
||||
*
|
||||
* Revision 3.0 1998/02/14 18:42:29 brianp
|
||||
* initial rev
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
#define GL_GLEXT_LEGACY
|
||||
#include <GL/glut.h>
|
||||
|
||||
|
||||
static float Rot = 0.0;
|
||||
static GLboolean Anim = 1;
|
||||
|
||||
|
||||
static void Idle( void )
|
||||
{
|
||||
Rot += 5.0;
|
||||
float t = glutGet(GLUT_ELAPSED_TIME) * 0.001; /* in seconds */
|
||||
Rot = t * 360 / 4; /* 1 rotation per 4 seconds */
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
/* draw background gradient */
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glBegin(GL_POLYGON);
|
||||
glColor3f(1.0, 0.0, 0.2); glVertex2f(-1.5, -1.0);
|
||||
glColor3f(1.0, 0.0, 0.2); glVertex2f( 1.5, -1.0);
|
||||
glColor3f(0.0, 0.0, 1.0); glVertex2f( 1.5, 1.0);
|
||||
glColor3f(0.0, 0.0, 1.0); glVertex2f(-1.5, 1.0);
|
||||
glEnd();
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(Rot, 0, 0, 1);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBegin(GL_POLYGON);
|
||||
glTexCoord2f(0, 1); glVertex2f(-1, -0.5);
|
||||
glTexCoord2f(1, 1); glVertex2f( 1, -0.5);
|
||||
@@ -63,10 +58,9 @@ static void Reshape( int width, int height )
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
|
||||
glOrtho( -1.5, 1.5, -1.0, 1.0, -1.0, 1.0 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -7.0 );
|
||||
}
|
||||
|
||||
|
||||
@@ -78,6 +72,16 @@ static void Key( unsigned char key, int x, int y )
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
case 's':
|
||||
Rot += 0.5;
|
||||
break;
|
||||
case ' ':
|
||||
Anim = !Anim;
|
||||
if (Anim)
|
||||
glutIdleFunc( Idle );
|
||||
else
|
||||
glutIdleFunc( NULL );
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
@@ -98,7 +102,6 @@ static void Init( void )
|
||||
" "
|
||||
};
|
||||
GLubyte table[256][4];
|
||||
int i;
|
||||
|
||||
if (!glutExtensionSupported("GL_EXT_paletted_texture")) {
|
||||
printf("Sorry, GL_EXT_paletted_texture not supported\n");
|
||||
@@ -106,26 +109,27 @@ static void Init( void )
|
||||
}
|
||||
|
||||
/* load the color table for each texel-index */
|
||||
table[' '][0] = 50;
|
||||
table[' '][1] = 50;
|
||||
table[' '][2] = 50;
|
||||
table[' '][3] = 50;
|
||||
memset(table, 0, 256*4);
|
||||
table[' '][0] = 255;
|
||||
table[' '][1] = 255;
|
||||
table[' '][2] = 255;
|
||||
table[' '][3] = 64;
|
||||
table['M'][0] = 255;
|
||||
table['M'][1] = 0;
|
||||
table['M'][2] = 0;
|
||||
table['M'][3] = 0;
|
||||
table['M'][3] = 255;
|
||||
table['E'][0] = 0;
|
||||
table['E'][1] = 255;
|
||||
table['E'][2] = 0;
|
||||
table['E'][3] = 0;
|
||||
table['S'][0] = 40;
|
||||
table['S'][1] = 40;
|
||||
table['E'][3] = 255;
|
||||
table['S'][0] = 0;
|
||||
table['S'][1] = 0;
|
||||
table['S'][2] = 255;
|
||||
table['S'][3] = 0;
|
||||
table['S'][3] = 255;
|
||||
table['A'][0] = 255;
|
||||
table['A'][1] = 255;
|
||||
table['A'][2] = 0;
|
||||
table['A'][3] = 0;
|
||||
table['A'][3] = 255;
|
||||
|
||||
#ifdef GL_EXT_paletted_texture
|
||||
|
||||
@@ -161,6 +165,81 @@ static void Init( void )
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
#undef HEIGHT
|
||||
#undef WIDTH
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Color ramp test
|
||||
*/
|
||||
static void Init2( void )
|
||||
{
|
||||
#define HEIGHT 32
|
||||
#define WIDTH 256
|
||||
static char texture[HEIGHT][WIDTH];
|
||||
GLubyte table[256][4];
|
||||
int i, j;
|
||||
|
||||
if (!glutExtensionSupported("GL_EXT_paletted_texture")) {
|
||||
printf("Sorry, GL_EXT_paletted_texture not supported\n");
|
||||
exit(0);
|
||||
}
|
||||
|
||||
for (j = 0; j < HEIGHT; j++) {
|
||||
for (i = 0; i < WIDTH; i++) {
|
||||
texture[j][i] = i;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < 255; i++) {
|
||||
table[i][0] = i;
|
||||
table[i][1] = 0;
|
||||
table[i][2] = 0;
|
||||
table[i][3] = 255;
|
||||
}
|
||||
|
||||
#ifdef GL_EXT_paletted_texture
|
||||
|
||||
#if defined(GL_EXT_shared_texture_palette) && defined(USE_SHARED_PALETTE)
|
||||
printf("Using shared palette\n");
|
||||
glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, /* target */
|
||||
GL_RGBA, /* internal format */
|
||||
256, /* table size */
|
||||
GL_RGBA, /* table format */
|
||||
GL_UNSIGNED_BYTE, /* table type */
|
||||
table); /* the color table */
|
||||
glEnable(GL_SHARED_TEXTURE_PALETTE_EXT);
|
||||
#else
|
||||
glColorTableEXT(GL_TEXTURE_2D, /* target */
|
||||
GL_RGBA, /* internal format */
|
||||
256, /* table size */
|
||||
GL_RGBA, /* table format */
|
||||
GL_UNSIGNED_BYTE, /* table type */
|
||||
table); /* the color table */
|
||||
#endif
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, /* target */
|
||||
0, /* level */
|
||||
GL_COLOR_INDEX8_EXT, /* internal format */
|
||||
WIDTH, HEIGHT, /* width, height */
|
||||
0, /* border */
|
||||
GL_COLOR_INDEX, /* texture format */
|
||||
GL_UNSIGNED_BYTE, /* texture type */
|
||||
texture); /* teh texture */
|
||||
#endif
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
|
||||
@@ -168,7 +247,7 @@ int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( 400, 400 );
|
||||
glutInitWindowSize( 400, 300 );
|
||||
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
|
||||
|
||||
@@ -179,7 +258,8 @@ int main( int argc, char *argv[] )
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutDisplayFunc( Display );
|
||||
glutIdleFunc( Idle );
|
||||
if (Anim)
|
||||
glutIdleFunc( Idle );
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
|
||||
219
progs/demos/particles.cxx
Normal file
219
progs/demos/particles.cxx
Normal file
@@ -0,0 +1,219 @@
|
||||
/*
|
||||
* This program is under the GNU GPL.
|
||||
* Use at your own risk.
|
||||
*
|
||||
* written by David Bucciarelli (humanware@plus.it)
|
||||
* Humanware s.r.l.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "particles.h"
|
||||
|
||||
#define vinit(a,i,j,k) {\
|
||||
(a)[0]=i;\
|
||||
(a)[1]=j;\
|
||||
(a)[2]=k;\
|
||||
}
|
||||
|
||||
#define vadds(a,dt,b) {\
|
||||
(a)[0]+=(dt)*(b)[0];\
|
||||
(a)[1]+=(dt)*(b)[1];\
|
||||
(a)[2]+=(dt)*(b)[2];\
|
||||
}
|
||||
|
||||
#define vequ(a,b) {\
|
||||
(a)[0]=(b)[0];\
|
||||
(a)[1]=(b)[1];\
|
||||
(a)[2]=(b)[2];\
|
||||
}
|
||||
|
||||
#define vinter(a,dt,b,c) {\
|
||||
(a)[0]=(dt)*(b)[0]+(1.0-dt)*(c)[0];\
|
||||
(a)[1]=(dt)*(b)[1]+(1.0-dt)*(c)[1];\
|
||||
(a)[2]=(dt)*(b)[2]+(1.0-dt)*(c)[2];\
|
||||
}
|
||||
|
||||
#define clamp(a) ((a) < 0.0 ? 0.0 : ((a) < 1.0 ? (a) : 1.0))
|
||||
|
||||
#define vclamp(v) {\
|
||||
(v)[0]=clamp((v)[0]);\
|
||||
(v)[1]=clamp((v)[1]);\
|
||||
(v)[2]=clamp((v)[2]);\
|
||||
}
|
||||
|
||||
|
||||
float rainParticle::min[3];
|
||||
float rainParticle::max[3];
|
||||
float rainParticle::partLength=0.2f;
|
||||
|
||||
|
||||
static float vrnd(void)
|
||||
{
|
||||
return(((float)rand())/RAND_MAX);
|
||||
}
|
||||
|
||||
|
||||
particle::particle()
|
||||
{
|
||||
age=0.0f;
|
||||
|
||||
vinit(acc,0.0f,0.0f,0.0f);
|
||||
vinit(vel,0.0f,0.0f,0.0f);
|
||||
vinit(pos,0.0f,0.0f,0.0f);
|
||||
}
|
||||
|
||||
void particle::elapsedTime(float dt)
|
||||
{
|
||||
age+=dt;
|
||||
|
||||
vadds(vel,dt,acc);
|
||||
|
||||
vadds(pos,dt,vel);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////
|
||||
// Particle System
|
||||
/////////////////////////////////////////
|
||||
|
||||
particleSystem::particleSystem()
|
||||
{
|
||||
t=0.0f;
|
||||
|
||||
part=NULL;
|
||||
|
||||
particleNum=0;
|
||||
}
|
||||
|
||||
particleSystem::~particleSystem()
|
||||
{
|
||||
if(part)
|
||||
free(part);
|
||||
}
|
||||
|
||||
void particleSystem::addParticle(particle *p)
|
||||
{
|
||||
if(!part) {
|
||||
part=(particle **)calloc(1,sizeof(particle *));
|
||||
part[0]=p;
|
||||
particleNum=1;
|
||||
} else {
|
||||
particleNum++;
|
||||
part=(particle **)realloc(part,sizeof(particle *)*particleNum);
|
||||
part[particleNum-1]=p;
|
||||
}
|
||||
}
|
||||
|
||||
void particleSystem::reset(void)
|
||||
{
|
||||
if(part)
|
||||
free(part);
|
||||
|
||||
t=0.0f;
|
||||
|
||||
part=NULL;
|
||||
|
||||
particleNum=0;
|
||||
}
|
||||
|
||||
void particleSystem::draw(void)
|
||||
{
|
||||
if(!part)
|
||||
return;
|
||||
|
||||
part[0]->beginDraw();
|
||||
for(unsigned int i=0;i<particleNum;i++)
|
||||
part[i]->draw();
|
||||
part[0]->endDraw();
|
||||
}
|
||||
|
||||
void particleSystem::addTime(float dt)
|
||||
{
|
||||
if(!part)
|
||||
return;
|
||||
|
||||
for(unsigned int i=0;i<particleNum;i++) {
|
||||
part[i]->elapsedTime(dt);
|
||||
part[i]->checkAge();
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////
|
||||
// Rain
|
||||
/////////////////////////////////////////
|
||||
|
||||
void rainParticle::init(void)
|
||||
{
|
||||
age=0.0f;
|
||||
|
||||
acc[0]=0.0f;
|
||||
acc[1]=-0.98f;
|
||||
acc[2]=0.0f;
|
||||
|
||||
vel[0]=0.0f;
|
||||
vel[1]=0.0f;
|
||||
vel[2]=0.0f;
|
||||
|
||||
oldpos[0]=pos[0]=min[0]+(max[0]-min[0])*vrnd();
|
||||
oldpos[1]=pos[1]=max[1]+0.2f*max[1]*vrnd();
|
||||
oldpos[2]=pos[2]=min[2]+(max[2]-min[2])*vrnd();
|
||||
|
||||
vadds(oldpos,-partLength,vel);
|
||||
}
|
||||
|
||||
rainParticle::rainParticle()
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
void rainParticle::setRainingArea(float minx, float miny, float minz,
|
||||
float maxx, float maxy, float maxz)
|
||||
{
|
||||
vinit(min,minx,miny,minz);
|
||||
vinit(max,maxx,maxy,maxz);
|
||||
}
|
||||
|
||||
void rainParticle::setLength(float l)
|
||||
{
|
||||
partLength=l;
|
||||
}
|
||||
|
||||
void rainParticle::draw(void)
|
||||
{
|
||||
glColor4f(0.7f,0.95f,1.0f,0.0f);
|
||||
glVertex3fv(oldpos);
|
||||
|
||||
glColor4f(0.3f,0.7f,1.0f,1.0f);
|
||||
glVertex3fv(pos);
|
||||
}
|
||||
|
||||
void rainParticle::checkAge(void)
|
||||
{
|
||||
if(pos[1]<min[1])
|
||||
init();
|
||||
}
|
||||
|
||||
void rainParticle::elapsedTime(float dt)
|
||||
{
|
||||
particle::elapsedTime(dt);
|
||||
|
||||
if(pos[0]<min[0])
|
||||
pos[0]=max[0]-(min[0]-pos[0]);
|
||||
if(pos[2]<min[2])
|
||||
pos[2]=max[2]-(min[2]-pos[2]);
|
||||
|
||||
if(pos[0]>max[0])
|
||||
pos[0]=min[0]+(pos[0]-max[0]);
|
||||
if(pos[2]>max[2])
|
||||
pos[2]=min[2]+(pos[2]-max[2]);
|
||||
|
||||
vequ(oldpos,pos);
|
||||
vadds(oldpos,-partLength,vel);
|
||||
}
|
||||
|
||||
void rainParticle::randomHeight(void)
|
||||
{
|
||||
pos[1]=(max[1]-min[1])*vrnd()+min[1];
|
||||
|
||||
oldpos[1]=pos[1]-partLength*vel[1];
|
||||
}
|
||||
81
progs/demos/particles.h
Normal file
81
progs/demos/particles.h
Normal file
@@ -0,0 +1,81 @@
|
||||
/*
|
||||
* This program is under the GNU GPL.
|
||||
* Use at your own risk.
|
||||
*
|
||||
* written by David Bucciarelli (humanware@plus.it)
|
||||
* Humanware s.r.l.
|
||||
*/
|
||||
|
||||
#ifndef PARTICLES_H
|
||||
#define PARTICLES_H
|
||||
|
||||
#include <GL/gl.h>
|
||||
|
||||
class particle {
|
||||
protected:
|
||||
float age; // in seconds
|
||||
float acc[3];
|
||||
float vel[3];
|
||||
float pos[3];
|
||||
|
||||
public:
|
||||
particle();
|
||||
virtual ~particle() {};
|
||||
|
||||
virtual void beginDraw(void) {};
|
||||
virtual void draw(void)=0;
|
||||
virtual void endDraw(void) {};
|
||||
|
||||
virtual void elapsedTime(float);
|
||||
virtual void checkAge(void) {};
|
||||
};
|
||||
|
||||
class particleSystem {
|
||||
protected:
|
||||
particle **part;
|
||||
|
||||
float t;
|
||||
|
||||
unsigned long particleNum;
|
||||
public:
|
||||
particleSystem();
|
||||
~particleSystem();
|
||||
|
||||
void addParticle(particle *);
|
||||
|
||||
void reset(void);
|
||||
|
||||
void draw(void);
|
||||
|
||||
void addTime(float);
|
||||
};
|
||||
|
||||
class rainParticle : public particle {
|
||||
protected:
|
||||
static float min[3];
|
||||
static float max[3];
|
||||
static float partLength;
|
||||
|
||||
float oldpos[3];
|
||||
|
||||
void init(void);
|
||||
public:
|
||||
rainParticle();
|
||||
|
||||
static void setRainingArea(float, float, float,
|
||||
float, float, float);
|
||||
static void setLength(float);
|
||||
static float getLength(void) { return partLength; };
|
||||
|
||||
void beginDraw(void) { glBegin(GL_LINES); };
|
||||
void draw(void);
|
||||
void endDraw(void) { glEnd(); };
|
||||
|
||||
void elapsedTime(float);
|
||||
|
||||
void checkAge(void);
|
||||
|
||||
void randomHeight(void);
|
||||
};
|
||||
|
||||
#endif
|
||||
210
progs/demos/pixeltex.c
Normal file
210
progs/demos/pixeltex.c
Normal file
@@ -0,0 +1,210 @@
|
||||
/*
|
||||
* GL_SGIS_pixel_texture demo
|
||||
*
|
||||
* Brian Paul
|
||||
* 6 Apr 2000
|
||||
*
|
||||
* Copyright (C) 2000 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* How this works:
|
||||
* 1. We load the image into a 2D texture.
|
||||
* 2. We generate a sequence of RGB images in which the R component
|
||||
* is really the S texture coordinate and the G component is really
|
||||
* the T texture coordinate.
|
||||
* By warping the mapping from R to S and G to T we can get non-linear
|
||||
* distortions.
|
||||
* 3. Draw the warped image (a 2-D warping function) with pixel texgen
|
||||
* enabled.
|
||||
* 4. Loop over the warped images to animate.
|
||||
*
|
||||
* The pixel texgen extension can also be used to do color-space
|
||||
* conversions. For example, we could convert YCR to RGB with a
|
||||
* 3D texture map which takes YCR as the S,T,R texture coordinate and
|
||||
* returns RGB texel values.
|
||||
*
|
||||
* You can use this extension in (at least) two ways:
|
||||
* 1. glDrawPixels w/ color space conversion/warping
|
||||
* 2. glDrawPixels to spatially warp another image in texture memory
|
||||
*
|
||||
* We're basically using glDrawPixels to draw a texture coordinate image.
|
||||
*/
|
||||
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <GL/glut.h>
|
||||
#include <GL/glext.h>
|
||||
#include "readtex.c" /* I know, this is a hack. */
|
||||
|
||||
#define TEXTURE_FILE "../images/girl.rgb"
|
||||
|
||||
static int ImgWidth = 300, ImgHeight = 300;
|
||||
#define FRAMES 20
|
||||
static GLubyte *ImgData[FRAMES];
|
||||
static GLint Frame = 0;
|
||||
|
||||
static GLboolean TextureFlag = GL_TRUE;
|
||||
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
|
||||
if (TextureFlag) {
|
||||
glEnable(GL_PIXEL_TEXTURE_SGIS);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
else {
|
||||
glDisable(GL_PIXEL_TEXTURE_SGIS);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
glColor3f(1, 1, 1);
|
||||
glRasterPos2f(10, 10);
|
||||
glDrawPixels(ImgWidth, ImgHeight, GL_RGB, GL_UNSIGNED_BYTE, ImgData[Frame]);
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
{
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glOrtho(0, width, 0, height, -1, 1);
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case ' ':
|
||||
TextureFlag = !TextureFlag;
|
||||
break;
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Idle(void)
|
||||
{
|
||||
Frame++;
|
||||
if (Frame >= FRAMES)
|
||||
Frame = 0;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static GLubyte warp(GLfloat s, int frame)
|
||||
{
|
||||
static const GLfloat pi = 3.14159265;
|
||||
static int halfFrame = FRAMES / 2;
|
||||
GLfloat y, weight, v;
|
||||
if (frame >= halfFrame)
|
||||
frame = halfFrame - (frame - halfFrame);
|
||||
y = sin(s * pi);
|
||||
weight = (float) frame / (FRAMES-1);
|
||||
v = y * (0.8 * weight + 0.2);
|
||||
return (GLint) (v * 255.0F);
|
||||
}
|
||||
|
||||
|
||||
static void InitImage(void)
|
||||
{
|
||||
int i, j, frame;
|
||||
for (frame = 0; frame < FRAMES; frame++) {
|
||||
ImgData[frame] = (GLubyte *) malloc(ImgWidth * ImgHeight * 3);
|
||||
for (i = 0; i < ImgHeight; i++) {
|
||||
for (j = 0; j < ImgWidth; j++) {
|
||||
GLubyte *pixel = ImgData[frame] + (i * ImgWidth + j) * 3;
|
||||
pixel[0] = warp((float) j / (ImgWidth - 0), frame);
|
||||
pixel[1] = warp((float) i / (ImgHeight - 0), frame);
|
||||
pixel[2] = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void Init( int argc, char *argv[] )
|
||||
{
|
||||
const char *exten = (const char *) glGetString(GL_EXTENSIONS);
|
||||
if (!strstr(exten, "GL_SGIS_pixel_texture")) {
|
||||
printf("Sorry, GL_SGIS_pixel_texture not supported by this renderer.\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
/* linear filtering looks nicer, but it's slower, since it's in software */
|
||||
#if 1
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
#else
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
#endif
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
|
||||
printf("Error: couldn't load texture image\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glClearColor(0.3, 0.3, 0.4, 1.0);
|
||||
|
||||
InitImage();
|
||||
|
||||
printf("Hit SPACE to toggle pixel texgen\n");
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowSize( 330, 330 );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
|
||||
glutCreateWindow(argv[0] );
|
||||
|
||||
Init( argc, argv );
|
||||
|
||||
glutKeyboardFunc( Key );
|
||||
glutReshapeFunc( Reshape );
|
||||
glutDisplayFunc( Display );
|
||||
glutIdleFunc( Idle );
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
@@ -13,8 +13,11 @@
|
||||
|
||||
/*
|
||||
* $Log: pointblast.c,v $
|
||||
* Revision 1.1 1999/08/19 00:55:40 jtg
|
||||
* Initial revision
|
||||
* Revision 1.2 2000/06/27 17:04:43 brianp
|
||||
* fixed compiler warnings
|
||||
*
|
||||
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
|
||||
* Imported sources
|
||||
*
|
||||
* Revision 3.3 1998/07/26 01:24:27 brianp
|
||||
* removed include of gl.h
|
||||
@@ -35,6 +38,7 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h> /* for cos(), sin(), and sqrt() */
|
||||
#define GL_GLEXT_LEGACY
|
||||
#include <GL/glut.h>
|
||||
|
||||
/* Some <math.h> files do not define M_PI... */
|
||||
@@ -100,7 +104,7 @@ static float float_rand(void) { return rand() / (float) RAND_MAX; }
|
||||
/* Modeling units of ground extent in each X and Z direction. */
|
||||
#define EDGE 12
|
||||
|
||||
void
|
||||
static void
|
||||
makePointList(void)
|
||||
{
|
||||
float angle, velocity, direction;
|
||||
@@ -124,7 +128,7 @@ makePointList(void)
|
||||
theTime = 0.0;
|
||||
}
|
||||
|
||||
void
|
||||
static void
|
||||
updatePointList(void)
|
||||
{
|
||||
float distance;
|
||||
@@ -167,7 +171,7 @@ updatePointList(void)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
static void
|
||||
idle(void)
|
||||
{
|
||||
updatePointList();
|
||||
@@ -178,7 +182,7 @@ idle(void)
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void
|
||||
static void
|
||||
visible(int vis)
|
||||
{
|
||||
if (vis == GLUT_VISIBLE) {
|
||||
@@ -190,7 +194,7 @@ visible(int vis)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
static void
|
||||
recalcModelView(void)
|
||||
{
|
||||
glPopMatrix();
|
||||
@@ -199,7 +203,7 @@ recalcModelView(void)
|
||||
newModel = 0;
|
||||
}
|
||||
|
||||
void
|
||||
static void
|
||||
redraw(void)
|
||||
{
|
||||
int i;
|
||||
@@ -247,7 +251,7 @@ redraw(void)
|
||||
}
|
||||
|
||||
/* ARGSUSED2 */
|
||||
void
|
||||
static void
|
||||
mouse(int button, int state, int x, int y)
|
||||
{
|
||||
/* Scene can be spun around Y axis using left
|
||||
@@ -262,7 +266,7 @@ mouse(int button, int state, int x, int y)
|
||||
}
|
||||
|
||||
/* ARGSUSED1 */
|
||||
void
|
||||
static void
|
||||
mouseMotion(int x, int y)
|
||||
{
|
||||
if (moving) {
|
||||
@@ -273,7 +277,7 @@ mouseMotion(int x, int y)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
static void
|
||||
menu(int option)
|
||||
{
|
||||
switch (option) {
|
||||
@@ -347,7 +351,7 @@ menu(int option)
|
||||
}
|
||||
|
||||
/* ARGSUSED1 */
|
||||
void
|
||||
static void
|
||||
key(unsigned char c, int x, int y)
|
||||
{
|
||||
switch (c) {
|
||||
|
||||
388
progs/demos/rain.cxx
Normal file
388
progs/demos/rain.cxx
Normal file
@@ -0,0 +1,388 @@
|
||||
/*
|
||||
* This program is under the GNU GPL.
|
||||
* Use at your own risk.
|
||||
*
|
||||
* written by David Bucciarelli (humanware@plus.it)
|
||||
* Humanware s.r.l.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
#include "particles.h"
|
||||
extern "C" {
|
||||
#include "image.h"
|
||||
}
|
||||
|
||||
#ifdef WIN32
|
||||
#include <windows.h>
|
||||
#include <mmsystem.h>
|
||||
#endif
|
||||
|
||||
#ifdef XMESA
|
||||
#include "GL/xmesa.h"
|
||||
static int fullscreen=1;
|
||||
#endif
|
||||
|
||||
static int WIDTH=640;
|
||||
static int HEIGHT=480;
|
||||
static int NUMPART=7500;
|
||||
|
||||
#define FRAME 50
|
||||
|
||||
static float fogcolor[4]={1.0,1.0,1.0,1.0};
|
||||
|
||||
#define DIMP 40.0
|
||||
#define DIMTP 32.0
|
||||
|
||||
static float q[4][3]={
|
||||
{-DIMP,0.0,-DIMP},
|
||||
{DIMP,0.0,-DIMP},
|
||||
{DIMP,0.0,DIMP},
|
||||
{-DIMP,0.0,DIMP}
|
||||
};
|
||||
|
||||
static float qt[4][2]={
|
||||
{-DIMTP,-DIMTP},
|
||||
{DIMTP,-DIMTP},
|
||||
{DIMTP,DIMTP},
|
||||
{-DIMTP,DIMTP}
|
||||
};
|
||||
|
||||
static int win=0;
|
||||
|
||||
static int fog=1;
|
||||
static int help=1;
|
||||
|
||||
static GLuint groundid;
|
||||
|
||||
static float obs[3]={2.0,1.0,0.0};
|
||||
static float dir[3];
|
||||
static float v=0.0;
|
||||
static float alpha=-90.0;
|
||||
static float beta=90.0;
|
||||
|
||||
static particleSystem *ps;
|
||||
|
||||
static float gettime()
|
||||
{
|
||||
static clock_t told=0;
|
||||
clock_t tnew,ris;
|
||||
|
||||
tnew=clock();
|
||||
|
||||
ris=tnew-told;
|
||||
|
||||
told=tnew;
|
||||
|
||||
return(ris/(float)CLOCKS_PER_SEC);
|
||||
}
|
||||
|
||||
static float gettimerain()
|
||||
{
|
||||
static clock_t told=0;
|
||||
clock_t tnew,ris;
|
||||
|
||||
tnew=clock();
|
||||
|
||||
ris=tnew-told;
|
||||
|
||||
told=tnew;
|
||||
|
||||
return(ris/(float)CLOCKS_PER_SEC);
|
||||
}
|
||||
|
||||
static void calcposobs(void)
|
||||
{
|
||||
dir[0]=sin(alpha*M_PI/180.0);
|
||||
dir[2]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
|
||||
dir[1]=cos(beta*M_PI/180.0);
|
||||
|
||||
obs[0]+=v*dir[0];
|
||||
obs[1]+=v*dir[1];
|
||||
obs[2]+=v*dir[2];
|
||||
|
||||
rainParticle::setRainingArea(obs[0]-7.0f,-0.2f,obs[2]-7.0f,obs[0]+7.0f,8.0f,obs[2]+7.0f);
|
||||
}
|
||||
|
||||
static void printstring(void *font, char *string)
|
||||
{
|
||||
int len,i;
|
||||
|
||||
len=(int)strlen(string);
|
||||
for(i=0;i<len;i++)
|
||||
glutBitmapCharacter(font,string[i]);
|
||||
}
|
||||
|
||||
static void reshape(int width, int height)
|
||||
{
|
||||
WIDTH=width;
|
||||
HEIGHT=height;
|
||||
glViewport(0,0,(GLint)width,(GLint)height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(70.0,width/(float)height,0.1,30.0);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
static void printhelp(void)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glColor4f(0.0,0.0,0.0,0.5);
|
||||
glRecti(40,40,600,440);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
glColor3f(1.0,0.0,0.0);
|
||||
glRasterPos2i(300,420);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
|
||||
|
||||
glRasterPos2i(60,390);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Togle Help");
|
||||
|
||||
glRasterPos2i(60,360);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Togle Fog");
|
||||
glRasterPos2i(60,330);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
|
||||
glRasterPos2i(60,300);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
|
||||
glRasterPos2i(60,270);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
|
||||
glRasterPos2i(60,240);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"l - Increase rain length");
|
||||
glRasterPos2i(60,210);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"k - Increase rain length");
|
||||
}
|
||||
|
||||
static void drawrain(void)
|
||||
{
|
||||
static int count=0;
|
||||
static char frbuf[80];
|
||||
float fr;
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
if(fog)
|
||||
glEnable(GL_FOG);
|
||||
else
|
||||
glDisable(GL_FOG);
|
||||
|
||||
glDepthMask(GL_TRUE);
|
||||
glClearColor(1.0,1.0,1.0,1.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
calcposobs();
|
||||
gluLookAt(obs[0],obs[1],obs[2],
|
||||
obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
|
||||
0.0,1.0,0.0);
|
||||
|
||||
glColor4f(1.0,1.0,1.0,1.0);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D,groundid);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2fv(qt[0]);
|
||||
glVertex3fv(q[0]);
|
||||
glTexCoord2fv(qt[1]);
|
||||
glVertex3fv(q[1]);
|
||||
glTexCoord2fv(qt[2]);
|
||||
glVertex3fv(q[2]);
|
||||
glTexCoord2fv(qt[3]);
|
||||
glVertex3fv(q[3]);
|
||||
glEnd();
|
||||
|
||||
// Particle System
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
ps->draw();
|
||||
ps->addTime(gettimerain());
|
||||
|
||||
glShadeModel(GL_FLAT);
|
||||
|
||||
|
||||
if((count % FRAME)==0) {
|
||||
fr=gettime();
|
||||
sprintf(frbuf,"Frame rate: %f",FRAME/fr);
|
||||
}
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_FOG);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glColor3f(1.0,0.0,0.0);
|
||||
glRasterPos2i(10,10);
|
||||
printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
|
||||
glRasterPos2i(350,470);
|
||||
printstring(GLUT_BITMAP_HELVETICA_10,"Rain V1.0 Written by David Bucciarelli (humanware@plus.it)");
|
||||
|
||||
if(help)
|
||||
printhelp();
|
||||
|
||||
reshape(WIDTH,HEIGHT);
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
count++;
|
||||
}
|
||||
|
||||
|
||||
static void special(int key, int x, int y)
|
||||
{
|
||||
switch (key) {
|
||||
case GLUT_KEY_LEFT:
|
||||
alpha+=2.0;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
alpha-=2.0;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
beta-=2.0;
|
||||
break;
|
||||
case GLUT_KEY_UP:
|
||||
beta+=2.0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void key(unsigned char key, int x, int y)
|
||||
{
|
||||
switch (key) {
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
|
||||
case 'a':
|
||||
v+=0.01;
|
||||
break;
|
||||
case 'z':
|
||||
v-=0.01;
|
||||
break;
|
||||
|
||||
case 'l':
|
||||
rainParticle::setLength(rainParticle::getLength()+0.025f);
|
||||
break;
|
||||
case 'k':
|
||||
rainParticle::setLength(rainParticle::getLength()-0.025f);
|
||||
break;
|
||||
|
||||
case 'h':
|
||||
help=(!help);
|
||||
break;
|
||||
case 'f':
|
||||
fog=(!fog);
|
||||
break;
|
||||
#ifdef XMESA
|
||||
case ' ':
|
||||
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
|
||||
fullscreen=(!fullscreen);
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static void inittextures(void)
|
||||
{
|
||||
IMAGE *img;
|
||||
GLenum gluerr;
|
||||
|
||||
glGenTextures(1,&groundid);
|
||||
glBindTexture(GL_TEXTURE_2D,groundid);
|
||||
|
||||
if(!(img=ImageLoad("s128.rgb"))) {
|
||||
fprintf(stderr,"Error reading a texture.\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT,4);
|
||||
if((gluerr=(GLenum)gluBuild2DMipmaps(GL_TEXTURE_2D, 3, img->sizeX, img->sizeY, GL_RGB,
|
||||
GL_UNSIGNED_BYTE, (GLvoid *)(img->data)))) {
|
||||
fprintf(stderr,"GLULib%s\n",gluErrorString(gluerr));
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
||||
|
||||
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL);
|
||||
}
|
||||
|
||||
static void initparticle(void)
|
||||
{
|
||||
ps=new particleSystem;
|
||||
|
||||
rainParticle::setRainingArea(-7.0f,-0.2f,-7.0f,7.0f,8.0f,7.0f);
|
||||
|
||||
for(int i=0;i<NUMPART;i++) {
|
||||
rainParticle *p=new rainParticle;
|
||||
p->randomHeight();
|
||||
|
||||
ps->addParticle((particle *)p);
|
||||
}
|
||||
}
|
||||
|
||||
int main(int ac,char **av)
|
||||
{
|
||||
fprintf(stderr,"Rain V1.0\nWritten by David Bucciarelli (humanware@plus.it)\n");
|
||||
|
||||
/* Default settings */
|
||||
|
||||
WIDTH=640;
|
||||
HEIGHT=480;
|
||||
|
||||
glutInitWindowPosition(0,0);
|
||||
glutInitWindowSize(WIDTH,HEIGHT);
|
||||
glutInit(&ac,av);
|
||||
|
||||
glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
|
||||
|
||||
if(!(win=glutCreateWindow("Rain"))) {
|
||||
fprintf(stderr,"Error opening a window.\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
reshape(WIDTH,HEIGHT);
|
||||
|
||||
inittextures();
|
||||
|
||||
glShadeModel(GL_FLAT);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glEnable(GL_FOG);
|
||||
glFogi(GL_FOG_MODE,GL_EXP);
|
||||
glFogfv(GL_FOG_COLOR,fogcolor);
|
||||
glFogf(GL_FOG_DENSITY,0.1);
|
||||
#ifdef FX
|
||||
glHint(GL_FOG_HINT,GL_NICEST);
|
||||
#endif
|
||||
|
||||
initparticle();
|
||||
|
||||
glutKeyboardFunc(key);
|
||||
glutSpecialFunc(special);
|
||||
glutDisplayFunc(drawrain);
|
||||
glutIdleFunc(drawrain);
|
||||
glutReshapeFunc(reshape);
|
||||
glutMainLoop();
|
||||
|
||||
return(0);
|
||||
}
|
||||
901
progs/demos/ray.c
Normal file
901
progs/demos/ray.c
Normal file
@@ -0,0 +1,901 @@
|
||||
/*
|
||||
* This program is under the GNU GPL.
|
||||
* Use at your own risk.
|
||||
*
|
||||
* written by David Bucciarelli (tech.hmw@plus.it)
|
||||
* Humanware s.r.l.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#ifdef WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <GL/glut.h>
|
||||
|
||||
#ifdef XMESA
|
||||
#include "GL/xmesa.h"
|
||||
static int fullscreen = 1;
|
||||
#endif
|
||||
|
||||
static int WIDTH = 640;
|
||||
static int HEIGHT = 480;
|
||||
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
|
||||
#define BASESIZE 7.5f
|
||||
#define SPHERE_RADIUS 0.75f
|
||||
|
||||
#define TEX_CHECK_WIDTH 256
|
||||
#define TEX_CHECK_HEIGHT 256
|
||||
#define TEX_CHECK_SLOT_SIZE (TEX_CHECK_HEIGHT/16)
|
||||
#define TEX_CHECK_NUMSLOT (TEX_CHECK_HEIGHT/TEX_CHECK_SLOT_SIZE)
|
||||
|
||||
#define TEX_REFLECT_WIDTH 256
|
||||
#define TEX_REFLECT_HEIGHT 256
|
||||
#define TEX_REFLECT_SLOT_SIZE (TEX_REFLECT_HEIGHT/16)
|
||||
#define TEX_REFLECT_NUMSLOT (TEX_REFLECT_HEIGHT/TEX_REFLECT_SLOT_SIZE)
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.1415926535
|
||||
#endif
|
||||
|
||||
#define EPSILON 0.0001
|
||||
|
||||
#define clamp255(a) ( (a)<(0.0f) ? (0.0f) : ((a)>(255.0f) ? (255.0f) : (a)) )
|
||||
|
||||
#define fabs(x) ((x)<0.0f?-(x):(x))
|
||||
|
||||
#define vequ(a,b) { (a)[0]=(b)[0]; (a)[1]=(b)[1]; (a)[2]=(b)[2]; }
|
||||
#define vsub(a,b,c) { (a)[0]=(b)[0]-(c)[0]; (a)[1]=(b)[1]-(c)[1]; (a)[2]=(b)[2]-(c)[2]; }
|
||||
#define dprod(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
|
||||
#define vnormalize(a,b) { \
|
||||
register float m_norm; \
|
||||
m_norm=sqrt((double)dprod((a),(a))); \
|
||||
(a)[0] /=m_norm; \
|
||||
(a)[1] /=m_norm; \
|
||||
(a)[2] /=m_norm; }
|
||||
|
||||
static GLubyte checkmap[TEX_CHECK_HEIGHT][TEX_CHECK_WIDTH][3];
|
||||
static GLuint checkid;
|
||||
static int checkmap_currentslot = 0;
|
||||
|
||||
static GLubyte reflectmap[TEX_REFLECT_HEIGHT][TEX_REFLECT_WIDTH][3];
|
||||
static GLuint reflectid;
|
||||
static int reflectmap_currentslot = 0;
|
||||
|
||||
static GLuint lightdlist;
|
||||
static GLuint objdlist;
|
||||
|
||||
static float lightpos[3] = { 2.1, 2.1, 2.8 };
|
||||
static float objpos[3] = { 0.0, 0.0, 1.0 };
|
||||
|
||||
static float sphere_pos[TEX_CHECK_HEIGHT][TEX_REFLECT_WIDTH][3];
|
||||
|
||||
static int win = 0;
|
||||
|
||||
static float fogcolor[4] = { 0.05, 0.05, 0.05, 1.0 };
|
||||
|
||||
static float obs[3] = { 7.0, 0.0, 2.0 };
|
||||
static float dir[3];
|
||||
static float v = 0.0;
|
||||
static float alpha = -90.0;
|
||||
static float beta = 90.0;
|
||||
|
||||
static int fog = 1;
|
||||
static int bfcull = 1;
|
||||
static int poutline = 0;
|
||||
static int help = 1;
|
||||
static int showcheckmap = 1;
|
||||
static int showreflectmap = 1;
|
||||
static int joyavailable = 0;
|
||||
static int joyactive = 0;
|
||||
|
||||
static void
|
||||
calcposobs(void)
|
||||
{
|
||||
dir[0] = sin(alpha * M_PI / 180.0);
|
||||
dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
|
||||
dir[2] = cos(beta * M_PI / 180.0);
|
||||
|
||||
if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
|
||||
dir[0] = 0;
|
||||
if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
|
||||
dir[1] = 0;
|
||||
if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
|
||||
dir[2] = 0;
|
||||
|
||||
obs[0] += v * dir[0];
|
||||
obs[1] += v * dir[1];
|
||||
obs[2] += v * dir[2];
|
||||
}
|
||||
|
||||
static void
|
||||
special(int k, int x, int y)
|
||||
{
|
||||
switch (k) {
|
||||
case GLUT_KEY_LEFT:
|
||||
alpha -= 2.0;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
alpha += 2.0;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
beta -= 2.0;
|
||||
break;
|
||||
case GLUT_KEY_UP:
|
||||
beta += 2.0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
key(unsigned char k, int x, int y)
|
||||
{
|
||||
switch (k) {
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
|
||||
case 's':
|
||||
lightpos[1] -= 0.1;
|
||||
break;
|
||||
case 'd':
|
||||
lightpos[1] += 0.1;
|
||||
break;
|
||||
case 'e':
|
||||
lightpos[0] -= 0.1;
|
||||
break;
|
||||
case 'x':
|
||||
lightpos[0] += 0.1;
|
||||
break;
|
||||
case 'w':
|
||||
lightpos[2] -= 0.1;
|
||||
break;
|
||||
case 'r':
|
||||
lightpos[2] += 0.1;
|
||||
break;
|
||||
|
||||
case 'j':
|
||||
objpos[1] -= 0.1;
|
||||
break;
|
||||
case 'k':
|
||||
objpos[1] += 0.1;
|
||||
break;
|
||||
case 'i':
|
||||
objpos[0] -= 0.1;
|
||||
break;
|
||||
case 'm':
|
||||
objpos[0] += 0.1;
|
||||
break;
|
||||
case 'u':
|
||||
objpos[2] -= 0.1;
|
||||
break;
|
||||
case 'o':
|
||||
objpos[2] += 0.1;
|
||||
break;
|
||||
|
||||
case 'a':
|
||||
v += 0.005;
|
||||
break;
|
||||
case 'z':
|
||||
v -= 0.005;
|
||||
break;
|
||||
|
||||
case 'g':
|
||||
joyactive = (!joyactive);
|
||||
break;
|
||||
case 'h':
|
||||
help = (!help);
|
||||
break;
|
||||
case 'f':
|
||||
fog = (!fog);
|
||||
break;
|
||||
|
||||
case '1':
|
||||
showcheckmap = (!showcheckmap);
|
||||
break;
|
||||
case '2':
|
||||
showreflectmap = (!showreflectmap);
|
||||
break;
|
||||
|
||||
case 'b':
|
||||
if (bfcull) {
|
||||
glDisable(GL_CULL_FACE);
|
||||
bfcull = 0;
|
||||
}
|
||||
else {
|
||||
glEnable(GL_CULL_FACE);
|
||||
bfcull = 1;
|
||||
}
|
||||
break;
|
||||
case 'p':
|
||||
if (poutline) {
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
poutline = 0;
|
||||
}
|
||||
else {
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
poutline = 1;
|
||||
}
|
||||
break;
|
||||
#ifdef XMESA
|
||||
case ' ':
|
||||
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
|
||||
fullscreen = (!fullscreen);
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
reshape(int w, int h)
|
||||
{
|
||||
WIDTH = w;
|
||||
HEIGHT = h;
|
||||
glViewport(0, 0, w, h);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45.0, w / (float) h, 0.8, 40.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
static void
|
||||
printstring(void *font, char *string)
|
||||
{
|
||||
int len, i;
|
||||
|
||||
len = (int) strlen(string);
|
||||
for (i = 0; i < len; i++)
|
||||
glutBitmapCharacter(font, string[i]);
|
||||
}
|
||||
|
||||
static void
|
||||
printhelp(void)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glColor4f(0.5, 0.5, 0.5, 0.5);
|
||||
glRecti(40, 40, 600, 440);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
glColor3f(0.0, 0.0, 1.0);
|
||||
glRasterPos2i(300, 420);
|
||||
printstring(GLUT_BITMAP_HELVETICA_18, "Help");
|
||||
|
||||
glRasterPos2i(60, 390);
|
||||
printstring(GLUT_BITMAP_HELVETICA_12, "h - Togle Help");
|
||||
glRasterPos2i(60, 370);
|
||||
printstring(GLUT_BITMAP_HELVETICA_12, "f - Togle Fog");
|
||||
glRasterPos2i(60, 350);
|
||||
printstring(GLUT_BITMAP_HELVETICA_12, "b - Togle Back face culling");
|
||||
glRasterPos2i(60, 330);
|
||||
printstring(GLUT_BITMAP_HELVETICA_12, "p - Togle Wire frame");
|
||||
glRasterPos2i(60, 310);
|
||||
printstring(GLUT_BITMAP_HELVETICA_12, "Arrow Keys - Rotate");
|
||||
glRasterPos2i(60, 290);
|
||||
printstring(GLUT_BITMAP_HELVETICA_12, "a - Increase velocity");
|
||||
glRasterPos2i(60, 270);
|
||||
printstring(GLUT_BITMAP_HELVETICA_12, "z - Decrease velocity");
|
||||
|
||||
glRasterPos2i(60, 250);
|
||||
if (joyavailable)
|
||||
printstring(GLUT_BITMAP_HELVETICA_12,
|
||||
"j - Togle jostick control (Joystick control available)");
|
||||
else
|
||||
printstring(GLUT_BITMAP_HELVETICA_12,
|
||||
"(No Joystick control available)");
|
||||
|
||||
glRasterPos2i(60, 230);
|
||||
printstring(GLUT_BITMAP_HELVETICA_12,
|
||||
"To move the light source: s - left, d - right, e - far, x - near, w - down r - up");
|
||||
glRasterPos2i(60, 210);
|
||||
printstring(GLUT_BITMAP_HELVETICA_12,
|
||||
"To move the mirror sphere: j - left, k - right, i - far, m - near, u - down o - up");
|
||||
|
||||
glRasterPos2i(60, 190);
|
||||
printstring(GLUT_BITMAP_HELVETICA_12,
|
||||
"1 - Togle the plane texture map window");
|
||||
|
||||
glRasterPos2i(60, 170);
|
||||
printstring(GLUT_BITMAP_HELVETICA_12,
|
||||
"2 - Togle the sphere texture map window");
|
||||
}
|
||||
|
||||
static GLboolean
|
||||
seelight(float p[3], float dir[3])
|
||||
{
|
||||
float c[3], b, a, d, t, dist[3];
|
||||
|
||||
vsub(c, p, objpos);
|
||||
b = -dprod(c, dir);
|
||||
a = dprod(c, c) - SPHERE_RADIUS * SPHERE_RADIUS;
|
||||
|
||||
if ((d = b * b - a) < 0.0 || (b < 0.0 && a > 0.0))
|
||||
return GL_FALSE;
|
||||
|
||||
d = sqrt(d);
|
||||
|
||||
t = b - d;
|
||||
|
||||
if (t < EPSILON) {
|
||||
t = b + d;
|
||||
if (t < EPSILON)
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
vsub(dist, lightpos, p);
|
||||
if (dprod(dist, dist) < t * t)
|
||||
return GL_FALSE;
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
static int
|
||||
colorcheckmap(float ppos[3], float c[3])
|
||||
{
|
||||
static float norm[3] = { 0.0f, 0.0f, 1.0f };
|
||||
float ldir[3], vdir[3], h[3], dfact, kfact, r, g, b;
|
||||
int x, y;
|
||||
|
||||
x = (int) ((ppos[0] + BASESIZE / 2) * (10.0f / BASESIZE));
|
||||
if ((x < 0) || (x > 10))
|
||||
return GL_FALSE;
|
||||
|
||||
y = (int) ((ppos[1] + BASESIZE / 2) * (10.0f / BASESIZE));
|
||||
if ((y < 0) || (y > 10))
|
||||
return GL_FALSE;
|
||||
|
||||
r = 255.0f;
|
||||
if (y & 1) {
|
||||
if (x & 1)
|
||||
g = 255.0f;
|
||||
else
|
||||
g = 0.0f;
|
||||
}
|
||||
else {
|
||||
if (x & 1)
|
||||
g = 0.0f;
|
||||
else
|
||||
g = 255.0f;
|
||||
}
|
||||
b = 0.0f;
|
||||
|
||||
vsub(ldir, lightpos, ppos);
|
||||
vnormalize(ldir, ldir);
|
||||
|
||||
if (seelight(ppos, ldir)) {
|
||||
c[0] = r * 0.05f;
|
||||
c[1] = g * 0.05f;
|
||||
c[2] = b * 0.05f;
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
dfact = dprod(ldir, norm);
|
||||
if (dfact < 0.0f)
|
||||
dfact = 0.0f;
|
||||
|
||||
vsub(vdir, obs, ppos);
|
||||
vnormalize(vdir, vdir);
|
||||
h[0] = 0.5f * (vdir[0] + ldir[0]);
|
||||
h[1] = 0.5f * (vdir[1] + ldir[1]);
|
||||
h[2] = 0.5f * (vdir[2] + ldir[2]);
|
||||
kfact = dprod(h, norm);
|
||||
kfact = pow(kfact, 6.0) * 7.0 * 255.0;
|
||||
|
||||
r = r * dfact + kfact;
|
||||
g = g * dfact + kfact;
|
||||
b = b * dfact + kfact;
|
||||
|
||||
c[0] = clamp255(r);
|
||||
c[1] = clamp255(g);
|
||||
c[2] = clamp255(b);
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
updatecheckmap(int slot)
|
||||
{
|
||||
float c[3], ppos[3];
|
||||
int x, y;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, checkid);
|
||||
|
||||
ppos[2] = 0.0f;
|
||||
for (y = slot * TEX_CHECK_SLOT_SIZE; y < (slot + 1) * TEX_CHECK_SLOT_SIZE;
|
||||
y++) {
|
||||
ppos[1] = (y / (float) TEX_CHECK_HEIGHT) * BASESIZE - BASESIZE / 2;
|
||||
|
||||
for (x = 0; x < TEX_CHECK_WIDTH; x++) {
|
||||
ppos[0] = (x / (float) TEX_CHECK_WIDTH) * BASESIZE - BASESIZE / 2;
|
||||
|
||||
colorcheckmap(ppos, c);
|
||||
checkmap[y][x][0] = (GLubyte) c[0];
|
||||
checkmap[y][x][1] = (GLubyte) c[1];
|
||||
checkmap[y][x][2] = (GLubyte) c[2];
|
||||
}
|
||||
}
|
||||
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, slot * TEX_CHECK_SLOT_SIZE,
|
||||
TEX_CHECK_WIDTH, TEX_CHECK_SLOT_SIZE, GL_RGB,
|
||||
GL_UNSIGNED_BYTE,
|
||||
&checkmap[slot * TEX_CHECK_SLOT_SIZE][0][0]);
|
||||
|
||||
}
|
||||
|
||||
static void
|
||||
updatereflectmap(int slot)
|
||||
{
|
||||
float rf, r, g, b, t, dfact, kfact, rdir[3];
|
||||
float rcol[3], ppos[3], norm[3], ldir[3], h[3], vdir[3], planepos[3];
|
||||
int x, y;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, reflectid);
|
||||
|
||||
for (y = slot * TEX_REFLECT_SLOT_SIZE;
|
||||
y < (slot + 1) * TEX_REFLECT_SLOT_SIZE; y++)
|
||||
for (x = 0; x < TEX_REFLECT_WIDTH; x++) {
|
||||
ppos[0] = sphere_pos[y][x][0] + objpos[0];
|
||||
ppos[1] = sphere_pos[y][x][1] + objpos[1];
|
||||
ppos[2] = sphere_pos[y][x][2] + objpos[2];
|
||||
|
||||
vsub(norm, ppos, objpos);
|
||||
vnormalize(norm, norm);
|
||||
|
||||
vsub(ldir, lightpos, ppos);
|
||||
vnormalize(ldir, ldir);
|
||||
vsub(vdir, obs, ppos);
|
||||
vnormalize(vdir, vdir);
|
||||
|
||||
rf = 2.0f * dprod(norm, vdir);
|
||||
if (rf > EPSILON) {
|
||||
rdir[0] = rf * norm[0] - vdir[0];
|
||||
rdir[1] = rf * norm[1] - vdir[1];
|
||||
rdir[2] = rf * norm[2] - vdir[2];
|
||||
|
||||
t = -objpos[2] / rdir[2];
|
||||
|
||||
if (t > EPSILON) {
|
||||
planepos[0] = objpos[0] + t * rdir[0];
|
||||
planepos[1] = objpos[1] + t * rdir[1];
|
||||
planepos[2] = 0.0f;
|
||||
|
||||
if (!colorcheckmap(planepos, rcol))
|
||||
rcol[0] = rcol[1] = rcol[2] = 0.0f;
|
||||
}
|
||||
else
|
||||
rcol[0] = rcol[1] = rcol[2] = 0.0f;
|
||||
}
|
||||
else
|
||||
rcol[0] = rcol[1] = rcol[2] = 0.0f;
|
||||
|
||||
dfact = 0.1f * dprod(ldir, norm);
|
||||
|
||||
if (dfact < 0.0f) {
|
||||
dfact = 0.0f;
|
||||
kfact = 0.0f;
|
||||
}
|
||||
else {
|
||||
h[0] = 0.5f * (vdir[0] + ldir[0]);
|
||||
h[1] = 0.5f * (vdir[1] + ldir[1]);
|
||||
h[2] = 0.5f * (vdir[2] + ldir[2]);
|
||||
kfact = dprod(h, norm);
|
||||
kfact = pow(kfact, 4.0);
|
||||
if (kfact < 1.0e-10)
|
||||
kfact = 0.0;
|
||||
}
|
||||
|
||||
r = dfact + kfact;
|
||||
g = dfact + kfact;
|
||||
b = dfact + kfact;
|
||||
|
||||
r *= 255.0f;
|
||||
g *= 255.0f;
|
||||
b *= 255.0f;
|
||||
|
||||
r += rcol[0];
|
||||
g += rcol[1];
|
||||
b += rcol[2];
|
||||
|
||||
r = clamp255(r);
|
||||
g = clamp255(g);
|
||||
b = clamp255(b);
|
||||
|
||||
reflectmap[y][x][0] = (GLubyte) r;
|
||||
reflectmap[y][x][1] = (GLubyte) g;
|
||||
reflectmap[y][x][2] = (GLubyte) b;
|
||||
}
|
||||
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, slot * TEX_REFLECT_SLOT_SIZE,
|
||||
TEX_REFLECT_WIDTH, TEX_REFLECT_SLOT_SIZE, GL_RGB,
|
||||
GL_UNSIGNED_BYTE,
|
||||
&reflectmap[slot * TEX_REFLECT_SLOT_SIZE][0][0]);
|
||||
}
|
||||
|
||||
static void
|
||||
drawbase(void)
|
||||
{
|
||||
glColor3f(0.0, 0.0, 0.0);
|
||||
glBindTexture(GL_TEXTURE_2D, checkid);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex3f(-BASESIZE / 2.0f, -BASESIZE / 2.0f, 0.0f);
|
||||
|
||||
glTexCoord2f(1.0f, 0.0f);
|
||||
glVertex3f(BASESIZE / 2.0f, -BASESIZE / 2.0f, 0.0f);
|
||||
|
||||
glTexCoord2f(1.0f, 1.0f);
|
||||
glVertex3f(BASESIZE / 2.0f, BASESIZE / 2.0f, 0.0f);
|
||||
|
||||
glTexCoord2f(0.0f, 1.0f);
|
||||
glVertex3f(-BASESIZE / 2.0f, BASESIZE / 2.0f, 0.0f);
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
static void
|
||||
drawobj(void)
|
||||
{
|
||||
glColor3f(0.0, 0.0, 0.0);
|
||||
glBindTexture(GL_TEXTURE_2D, reflectid);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(objpos[0], objpos[1], objpos[2]);
|
||||
glCallList(objdlist);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
static void
|
||||
dojoy(void)
|
||||
{
|
||||
#ifdef WIN32
|
||||
static UINT max[2] = { 0, 0 };
|
||||
static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
|
||||
MMRESULT res;
|
||||
JOYINFO joy;
|
||||
|
||||
res = joyGetPos(JOYSTICKID1, &joy);
|
||||
|
||||
if (res == JOYERR_NOERROR) {
|
||||
joyavailable = 1;
|
||||
|
||||
if (max[0] < joy.wXpos)
|
||||
max[0] = joy.wXpos;
|
||||
if (min[0] > joy.wXpos)
|
||||
min[0] = joy.wXpos;
|
||||
center[0] = (max[0] + min[0]) / 2;
|
||||
|
||||
if (max[1] < joy.wYpos)
|
||||
max[1] = joy.wYpos;
|
||||
if (min[1] > joy.wYpos)
|
||||
min[1] = joy.wYpos;
|
||||
center[1] = (max[1] + min[1]) / 2;
|
||||
|
||||
if (joyactive) {
|
||||
if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
|
||||
alpha -=
|
||||
2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
|
||||
if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
|
||||
beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
|
||||
|
||||
if (joy.wButtons & JOY_BUTTON1)
|
||||
v += 0.005;
|
||||
if (joy.wButtons & JOY_BUTTON2)
|
||||
v -= 0.005;
|
||||
}
|
||||
}
|
||||
else
|
||||
joyavailable = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
updatemaps(void)
|
||||
{
|
||||
updatecheckmap(checkmap_currentslot);
|
||||
checkmap_currentslot = (checkmap_currentslot + 1) % TEX_CHECK_NUMSLOT;
|
||||
|
||||
updatereflectmap(reflectmap_currentslot);
|
||||
reflectmap_currentslot =
|
||||
(reflectmap_currentslot + 1) % TEX_REFLECT_NUMSLOT;
|
||||
}
|
||||
|
||||
static void
|
||||
draw(void)
|
||||
{
|
||||
static char frbuf[80] = "";
|
||||
|
||||
dojoy();
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
if (fog)
|
||||
glEnable(GL_FOG);
|
||||
else
|
||||
glDisable(GL_FOG);
|
||||
|
||||
glPushMatrix();
|
||||
calcposobs();
|
||||
|
||||
gluLookAt(obs[0], obs[1], obs[2],
|
||||
obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
|
||||
0.0, 0.0, 1.0);
|
||||
|
||||
drawbase();
|
||||
drawobj();
|
||||
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(lightpos[0], lightpos[1], lightpos[2]);
|
||||
glCallList(lightdlist);
|
||||
glPopMatrix();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_FOG);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glColor3f(0.0f, 0.3f, 1.0f);
|
||||
|
||||
if (showcheckmap) {
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, checkid);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(1.0f, 0.0f);
|
||||
glVertex2i(10, 30);
|
||||
glTexCoord2f(1.0f, 1.0f);
|
||||
glVertex2i(10 + 90, 30);
|
||||
glTexCoord2f(0.0f, 1.0f);
|
||||
glVertex2i(10 + 90, 30 + 90);
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex2i(10, 30 + 90);
|
||||
glEnd();
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2i(10, 30);
|
||||
glVertex2i(10 + 90, 30);
|
||||
glVertex2i(10 + 90, 30 + 90);
|
||||
glVertex2i(10, 30 + 90);
|
||||
glEnd();
|
||||
glRasterPos2i(105, 65);
|
||||
printstring(GLUT_BITMAP_HELVETICA_18, "Plane Texture Map");
|
||||
}
|
||||
|
||||
if (showreflectmap) {
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, reflectid);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(1.0f, 0.0f);
|
||||
glVertex2i(540, 30);
|
||||
glTexCoord2f(1.0f, 1.0f);
|
||||
glVertex2i(540 + 90, 30);
|
||||
glTexCoord2f(0.0f, 1.0f);
|
||||
glVertex2i(540 + 90, 30 + 90);
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex2i(540, 30 + 90);
|
||||
glEnd();
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2i(540, 30);
|
||||
glVertex2i(540 + 90, 30);
|
||||
glVertex2i(540 + 90, 30 + 90);
|
||||
glVertex2i(540, 30 + 90);
|
||||
glEnd();
|
||||
glRasterPos2i(360, 65);
|
||||
printstring(GLUT_BITMAP_HELVETICA_18, "Sphere Texture Map");
|
||||
}
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glRasterPos2i(10, 10);
|
||||
printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
|
||||
glRasterPos2i(360, 470);
|
||||
printstring(GLUT_BITMAP_HELVETICA_10,
|
||||
"Ray V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");
|
||||
|
||||
if (help)
|
||||
printhelp();
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
updatemaps();
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
Frames++;
|
||||
{
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
if (t - T0 >= 2000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
sprintf(frbuf, "Frame rate: %f", fps);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
inittextures(void)
|
||||
{
|
||||
int y;
|
||||
|
||||
glGenTextures(1, &checkid);
|
||||
glBindTexture(GL_TEXTURE_2D, checkid);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, 3, TEX_CHECK_WIDTH, TEX_CHECK_HEIGHT,
|
||||
0, GL_RGB, GL_UNSIGNED_BYTE, checkmap);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
for (y = 0; y < TEX_CHECK_NUMSLOT; y++)
|
||||
updatecheckmap(y);
|
||||
|
||||
|
||||
|
||||
glGenTextures(1, &reflectid);
|
||||
glBindTexture(GL_TEXTURE_2D, reflectid);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, 3, TEX_REFLECT_WIDTH, TEX_REFLECT_HEIGHT,
|
||||
0, GL_RGB, GL_UNSIGNED_BYTE, reflectmap);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
for (y = 0; y < TEX_REFLECT_NUMSLOT; y++)
|
||||
updatereflectmap(y);
|
||||
|
||||
|
||||
}
|
||||
|
||||
static void
|
||||
initspherepos(void)
|
||||
{
|
||||
float alpha, beta, sa, ca, sb, cb;
|
||||
int x, y;
|
||||
|
||||
for (y = 0; y < TEX_REFLECT_HEIGHT; y++) {
|
||||
beta = M_PI - y * (M_PI / TEX_REFLECT_HEIGHT);
|
||||
|
||||
for (x = 0; x < TEX_REFLECT_WIDTH; x++) {
|
||||
alpha = -x * (2.0f * M_PI / TEX_REFLECT_WIDTH);
|
||||
|
||||
sa = sin(alpha);
|
||||
ca = cos(alpha);
|
||||
|
||||
sb = sin(beta);
|
||||
cb = cos(beta);
|
||||
|
||||
sphere_pos[y][x][0] = SPHERE_RADIUS * sa * sb;
|
||||
sphere_pos[y][x][1] = SPHERE_RADIUS * ca * sb;
|
||||
sphere_pos[y][x][2] = SPHERE_RADIUS * cb;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
initdlists(void)
|
||||
{
|
||||
GLUquadricObj *obj;
|
||||
|
||||
obj = gluNewQuadric();
|
||||
|
||||
lightdlist = glGenLists(1);
|
||||
glNewList(lightdlist, GL_COMPILE);
|
||||
gluQuadricDrawStyle(obj, GLU_FILL);
|
||||
gluQuadricNormals(obj, GLU_NONE);
|
||||
gluQuadricTexture(obj, GL_TRUE);
|
||||
gluSphere(obj, 0.25f, 6, 6);
|
||||
glEndList();
|
||||
|
||||
objdlist = glGenLists(1);
|
||||
glNewList(objdlist, GL_COMPILE);
|
||||
gluQuadricDrawStyle(obj, GLU_FILL);
|
||||
gluQuadricNormals(obj, GLU_NONE);
|
||||
gluQuadricTexture(obj, GL_TRUE);
|
||||
gluSphere(obj, SPHERE_RADIUS, 16, 16);
|
||||
glEndList();
|
||||
}
|
||||
|
||||
int
|
||||
main(int ac, char **av)
|
||||
{
|
||||
fprintf(stderr,
|
||||
"Ray V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
|
||||
|
||||
/*
|
||||
if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) {
|
||||
fprintf(stderr,"Error setting the process class.\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) {
|
||||
fprintf(stderr,"Error setting the process priority.\n");
|
||||
return 0;
|
||||
}
|
||||
*/
|
||||
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(WIDTH, HEIGHT);
|
||||
glutInit(&ac, av);
|
||||
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
|
||||
|
||||
if (!(win = glutCreateWindow("Ray"))) {
|
||||
fprintf(stderr, "Error, couldn't open window\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
reshape(WIDTH, HEIGHT);
|
||||
|
||||
glShadeModel(GL_FLAT);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glEnable(GL_FOG);
|
||||
glFogi(GL_FOG_MODE, GL_EXP2);
|
||||
glFogfv(GL_FOG_COLOR, fogcolor);
|
||||
|
||||
glFogf(GL_FOG_DENSITY, 0.01);
|
||||
#ifdef FX
|
||||
glHint(GL_FOG_HINT, GL_NICEST);
|
||||
#endif
|
||||
|
||||
calcposobs();
|
||||
|
||||
initspherepos();
|
||||
|
||||
inittextures();
|
||||
initdlists();
|
||||
|
||||
glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
|
||||
|
||||
glutReshapeFunc(reshape);
|
||||
glutDisplayFunc(draw);
|
||||
glutKeyboardFunc(key);
|
||||
glutSpecialFunc(special);
|
||||
glutIdleFunc(draw);
|
||||
|
||||
glutMainLoop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
288
progs/demos/readpix.c
Normal file
288
progs/demos/readpix.c
Normal file
@@ -0,0 +1,288 @@
|
||||
/* $Id: readpix.c,v 1.4 2000/10/16 21:24:39 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* glReadPixels and glCopyPixels test
|
||||
*
|
||||
* Brian Paul March 1, 2000 This file is in the public domain.
|
||||
*/
|
||||
|
||||
/*
|
||||
* $Log: readpix.c,v $
|
||||
* Revision 1.4 2000/10/16 21:24:39 brianp
|
||||
* use gray background, memset TempImage to white to help with debugging
|
||||
*
|
||||
* Revision 1.3 2000/03/31 01:01:31 brianp
|
||||
* tweaks to allow different read formats/types
|
||||
*
|
||||
* Revision 1.2 2000/03/23 19:47:25 brianp
|
||||
* added benchmarking
|
||||
*
|
||||
* Revision 1.1 2000/03/01 16:23:14 brianp
|
||||
* test glDraw/Read/CopyPixels()
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
#include "../util/readtex.c" /* a hack, I know */
|
||||
|
||||
#define IMAGE_FILE "../images/girl.rgb"
|
||||
|
||||
static int ImgWidth, ImgHeight;
|
||||
static GLenum ImgFormat;
|
||||
static GLubyte *Image = NULL;
|
||||
|
||||
static int APosX, APosY; /* simple drawpixels */
|
||||
static int BPosX, BPosY; /* read/draw pixels */
|
||||
static int CPosX, CPosY; /* copypixels */
|
||||
|
||||
static GLboolean DrawFront = GL_FALSE;
|
||||
static GLboolean ScaleAndBias = GL_FALSE;
|
||||
static GLboolean Benchmark = GL_FALSE;
|
||||
static GLubyte *TempImage = NULL;
|
||||
|
||||
#if 0
|
||||
#define ReadFormat ImgFormat
|
||||
#define ReadType GL_UNSIGNED_BYTE
|
||||
#endif
|
||||
#if 1
|
||||
static GLenum ReadFormat = GL_RGBA;
|
||||
static GLenum ReadType = GL_UNSIGNED_BYTE;
|
||||
#endif
|
||||
#if 0
|
||||
static GLenum ReadFormat = GL_RGB;
|
||||
static GLenum ReadType = GL_UNSIGNED_SHORT_5_6_5;
|
||||
#endif
|
||||
#if 0
|
||||
static GLenum ReadFormat = GL_RGBA;
|
||||
static GLenum ReadType = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
||||
#endif
|
||||
#if 0
|
||||
static GLenum ReadFormat = GL_BGRA;
|
||||
static GLenum ReadType = GL_UNSIGNED_SHORT_5_5_5_1;
|
||||
#endif
|
||||
#if 0
|
||||
static GLenum ReadFormat = GL_BGRA;
|
||||
static GLenum ReadType = GL_UNSIGNED_SHORT_4_4_4_4_REV;
|
||||
#endif
|
||||
|
||||
|
||||
static void
|
||||
Reset( void )
|
||||
{
|
||||
APosX = 5; APosY = 20;
|
||||
BPosX = APosX + ImgWidth + 5; BPosY = 20;
|
||||
CPosX = BPosX + ImgWidth + 5; CPosY = 20;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
PrintString(const char *s)
|
||||
{
|
||||
while (*s) {
|
||||
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
|
||||
s++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
SetupPixelTransfer(GLboolean invert)
|
||||
{
|
||||
if (invert) {
|
||||
glPixelTransferf(GL_RED_SCALE, -1.0);
|
||||
glPixelTransferf(GL_RED_BIAS, 1.0);
|
||||
glPixelTransferf(GL_GREEN_SCALE, -1.0);
|
||||
glPixelTransferf(GL_GREEN_BIAS, 1.0);
|
||||
glPixelTransferf(GL_BLUE_SCALE, -1.0);
|
||||
glPixelTransferf(GL_BLUE_BIAS, 1.0);
|
||||
}
|
||||
else {
|
||||
glPixelTransferf(GL_RED_SCALE, 1.0);
|
||||
glPixelTransferf(GL_RED_BIAS, 0.0);
|
||||
glPixelTransferf(GL_GREEN_SCALE, 1.0);
|
||||
glPixelTransferf(GL_GREEN_BIAS, 0.0);
|
||||
glPixelTransferf(GL_BLUE_SCALE, 1.0);
|
||||
glPixelTransferf(GL_BLUE_BIAS, 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Display( void )
|
||||
{
|
||||
glClearColor(.3, .3, .3, 1);
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
|
||||
glRasterPos2i(5, ImgHeight+25);
|
||||
PrintString("f = toggle front/back s = toggle scale/bias b = benchmark");
|
||||
|
||||
/* draw original image */
|
||||
glRasterPos2i(APosX, 5);
|
||||
PrintString("Original");
|
||||
glRasterPos2i(APosX, APosY);
|
||||
glEnable(GL_DITHER);
|
||||
SetupPixelTransfer(GL_FALSE);
|
||||
glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
|
||||
|
||||
/* do readpixels, drawpixels */
|
||||
glRasterPos2i(BPosX, 5);
|
||||
PrintString("Read/DrawPixels");
|
||||
SetupPixelTransfer(ScaleAndBias);
|
||||
if (Benchmark) {
|
||||
GLint reads = 0;
|
||||
GLint endTime;
|
||||
GLint startTime = glutGet(GLUT_ELAPSED_TIME);
|
||||
GLdouble seconds, pixelsPerSecond;
|
||||
printf("Benchmarking...\n");
|
||||
do {
|
||||
glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
|
||||
ReadFormat, ReadType, TempImage);
|
||||
reads++;
|
||||
endTime = glutGet(GLUT_ELAPSED_TIME);
|
||||
} while (endTime - startTime < 4000); /* 4 seconds */
|
||||
seconds = (double) (endTime - startTime) / 1000.0;
|
||||
pixelsPerSecond = reads * ImgWidth * ImgHeight / seconds;
|
||||
printf("Result: %d reads in %f seconds = %f pixels/sec\n",
|
||||
reads, seconds, pixelsPerSecond);
|
||||
Benchmark = GL_FALSE;
|
||||
}
|
||||
else {
|
||||
/* clear the temporary image to white (helpful for debugging */
|
||||
memset(TempImage, 255, ImgWidth * ImgHeight * 4);
|
||||
glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
|
||||
ReadFormat, ReadType, TempImage);
|
||||
}
|
||||
glRasterPos2i(BPosX, BPosY);
|
||||
glDisable(GL_DITHER);
|
||||
SetupPixelTransfer(GL_FALSE);
|
||||
glDrawPixels(ImgWidth, ImgHeight, ReadFormat, ReadType, TempImage);
|
||||
|
||||
/* do copypixels */
|
||||
glRasterPos2i(CPosX, 5);
|
||||
PrintString("CopyPixels");
|
||||
glRasterPos2i(CPosX, CPosY);
|
||||
glDisable(GL_DITHER);
|
||||
SetupPixelTransfer(ScaleAndBias);
|
||||
glCopyPixels(APosX, APosY, ImgWidth, ImgHeight, GL_COLOR);
|
||||
|
||||
if (!DrawFront)
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Reshape( int width, int height )
|
||||
{
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glOrtho( 0.0, width, 0.0, height, -1.0, 1.0 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Key( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 'b':
|
||||
Benchmark = GL_TRUE;
|
||||
break;
|
||||
case 's':
|
||||
ScaleAndBias = !ScaleAndBias;
|
||||
break;
|
||||
case 'f':
|
||||
DrawFront = !DrawFront;
|
||||
if (DrawFront) {
|
||||
glDrawBuffer(GL_FRONT);
|
||||
glReadBuffer(GL_FRONT);
|
||||
}
|
||||
else {
|
||||
glDrawBuffer(GL_BACK);
|
||||
glReadBuffer(GL_BACK);
|
||||
}
|
||||
printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK");
|
||||
break;
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Init( GLboolean ciMode )
|
||||
{
|
||||
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
|
||||
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
||||
|
||||
Image = LoadRGBImage( IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat );
|
||||
if (!Image) {
|
||||
printf("Couldn't read %s\n", IMAGE_FILE);
|
||||
exit(0);
|
||||
}
|
||||
|
||||
if (ciMode) {
|
||||
/* Convert RGB image to grayscale */
|
||||
GLubyte *indexImage = malloc( ImgWidth * ImgHeight );
|
||||
GLint i;
|
||||
for (i=0; i<ImgWidth*ImgHeight; i++) {
|
||||
int gray = Image[i*3] + Image[i*3+1] + Image[i*3+2];
|
||||
indexImage[i] = gray / 3;
|
||||
}
|
||||
free(Image);
|
||||
Image = indexImage;
|
||||
ImgFormat = GL_COLOR_INDEX;
|
||||
|
||||
for (i=0;i<255;i++) {
|
||||
float g = i / 255.0;
|
||||
glutSetColor(i, g, g, g);
|
||||
}
|
||||
}
|
||||
|
||||
printf("Loaded %d by %d image\n", ImgWidth, ImgHeight );
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, ImgWidth);
|
||||
|
||||
Reset();
|
||||
|
||||
TempImage = (GLubyte *) malloc(ImgWidth * ImgHeight * 4 * sizeof(GLubyte));
|
||||
assert(TempImage);
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main( int argc, char *argv[] )
|
||||
{
|
||||
GLboolean ciMode = GL_FALSE;
|
||||
if (argc > 1 && strcmp(argv[1], "-ci")==0) {
|
||||
ciMode = GL_TRUE;
|
||||
}
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( 750, 250 );
|
||||
if (ciMode)
|
||||
glutInitDisplayMode( GLUT_INDEX | GLUT_DOUBLE );
|
||||
else
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
|
||||
glutCreateWindow(argv[0]);
|
||||
Init(ciMode);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutDisplayFunc( Display );
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: reflect.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
|
||||
/* $Id: reflect.c,v 1.7 2001/04/25 15:51:32 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Demo of a reflective, texture-mapped surface with OpenGL.
|
||||
@@ -20,70 +20,44 @@
|
||||
*/
|
||||
|
||||
/*
|
||||
* Dirk Reiners (reiners@igd.fhg.de) made some modifications to this code.
|
||||
*
|
||||
* August 1996 - A few optimizations by Brian
|
||||
* Authors:
|
||||
* Brian Paul
|
||||
* Dirk Reiners (reiners@igd.fhg.de) made some modifications to this code.
|
||||
* Mark Kilgard (April 1997)
|
||||
* Brian Paul (April 2000 - added keyboard d/s options)
|
||||
*/
|
||||
|
||||
/*
|
||||
* April, 1997 - Added Mark Kilgard's changes.
|
||||
*/
|
||||
|
||||
/*
|
||||
* $Log: reflect.c,v $
|
||||
* Revision 1.1 1999/08/19 00:55:40 jtg
|
||||
* Initial revision
|
||||
*
|
||||
* Revision 3.4 1999/03/28 18:22:05 brianp
|
||||
* minor clean-up
|
||||
*
|
||||
* Revision 3.3 1998/11/22 02:54:29 brianp
|
||||
* only draw one stack for gluCylinders
|
||||
*
|
||||
* Revision 3.2 1998/11/19 02:53:48 brianp
|
||||
* changed texture image and background color
|
||||
*
|
||||
* Revision 3.1 1998/11/05 04:34:04 brianp
|
||||
* moved image files to ../images/ directory
|
||||
*
|
||||
* Revision 3.0 1998/02/14 18:42:29 brianp
|
||||
* initial rev
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#define USE_ZBUFFER
|
||||
|
||||
|
||||
/* OK, without hardware support this is overkill. */
|
||||
#define USE_TEXTURE
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "GL/glut.h"
|
||||
|
||||
#include "../util/readtex.c" /* a hack, I know */
|
||||
#include "../util/showbuffer.c"
|
||||
#include "../util/readtex.c"
|
||||
|
||||
|
||||
#define DEG2RAD (3.14159/180.0)
|
||||
|
||||
|
||||
#define TABLE_TEXTURE "../images/tile.rgb"
|
||||
|
||||
static int ImgWidth, ImgHeight;
|
||||
static GLint ImgWidth, ImgHeight;
|
||||
static GLenum ImgFormat;
|
||||
static GLubyte *Image = NULL;
|
||||
|
||||
#define MAX_OBJECTS 2
|
||||
|
||||
static GLint table_list;
|
||||
static GLint objects_list[MAX_OBJECTS];
|
||||
|
||||
|
||||
static GLfloat xrot, yrot;
|
||||
static GLfloat spin;
|
||||
|
||||
static GLint Width = 400, Height = 300;
|
||||
static GLenum ShowBuffer = GL_NONE;
|
||||
static GLboolean Anim = GL_TRUE;
|
||||
|
||||
/* performance info */
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
|
||||
|
||||
static void make_table( void )
|
||||
@@ -146,16 +120,11 @@ static void make_objects( void )
|
||||
}
|
||||
|
||||
|
||||
static GLfloat light_pos[] = { 0.0, 20.0, 0.0, 1.0 };
|
||||
|
||||
static void init( void )
|
||||
{
|
||||
make_table();
|
||||
make_objects();
|
||||
|
||||
/* Setup texture */
|
||||
#ifdef USE_TEXTURE
|
||||
|
||||
Image = LoadRGBImage( TABLE_TEXTURE, &ImgWidth, &ImgHeight, &ImgFormat );
|
||||
if (!Image) {
|
||||
printf("Couldn't read %s\n", TABLE_TEXTURE);
|
||||
@@ -169,23 +138,17 @@ static void init( void )
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
||||
#endif
|
||||
|
||||
|
||||
xrot = 30.0;
|
||||
yrot = 50.0;
|
||||
spin = 0.0;
|
||||
|
||||
#ifndef USE_ZBUFFER
|
||||
glEnable( GL_CULL_FACE );
|
||||
#endif
|
||||
|
||||
glShadeModel( GL_FLAT );
|
||||
|
||||
glEnable( GL_LIGHT0 );
|
||||
glEnable( GL_LIGHTING );
|
||||
|
||||
glClearColor( 0.5, 0.5, 0.9, 1.0 );
|
||||
glClearColor( 0.5, 0.5, 0.9, 0.0 );
|
||||
|
||||
glEnable( GL_NORMALIZE );
|
||||
}
|
||||
@@ -194,12 +157,14 @@ static void init( void )
|
||||
|
||||
static void reshape(int w, int h)
|
||||
{
|
||||
GLfloat aspect = (float) w / (float) h;
|
||||
|
||||
GLfloat yAspect = 2.5;
|
||||
GLfloat xAspect = yAspect * (float) w / (float) h;
|
||||
Width = w;
|
||||
Height = h;
|
||||
glViewport(0, 0, w, h);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum( -aspect, aspect, -1.0, 1.0, 4.0, 300.0 );
|
||||
glFrustum( -xAspect, xAspect, -yAspect, yAspect, 10.0, 30.0 );
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
}
|
||||
@@ -212,8 +177,7 @@ static void draw_objects( GLfloat eyex, GLfloat eyey, GLfloat eyez )
|
||||
(void) eyey;
|
||||
(void) eyez;
|
||||
#ifndef USE_ZBUFFER
|
||||
if (eyex<0.5)
|
||||
{
|
||||
if (eyex<0.5) {
|
||||
#endif
|
||||
glPushMatrix();
|
||||
glTranslatef( 1.0, 1.5, 0.0 );
|
||||
@@ -230,9 +194,8 @@ static void draw_objects( GLfloat eyex, GLfloat eyey, GLfloat eyez )
|
||||
glCallList( objects_list[1] );
|
||||
glPopMatrix();
|
||||
#ifndef USE_ZBUFFER
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
else {
|
||||
glPushMatrix();
|
||||
glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*spin) ), 0.0 );
|
||||
glRotatef( 0.5*spin, 0.0, 0.5, 1.0 );
|
||||
@@ -247,7 +210,7 @@ static void draw_objects( GLfloat eyex, GLfloat eyey, GLfloat eyez )
|
||||
glRotatef( 0.5*spin, 0.0, 0.5, 1.0 );
|
||||
glCallList( objects_list[0] );
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -262,6 +225,7 @@ static void draw_table( void )
|
||||
|
||||
static void draw_scene( void )
|
||||
{
|
||||
static GLfloat light_pos[] = { 0.0, 20.0, 0.0, 1.0 };
|
||||
GLfloat dist = 20.0;
|
||||
GLfloat eyex, eyey, eyez;
|
||||
|
||||
@@ -279,20 +243,15 @@ static void draw_scene( void )
|
||||
glLightfv( GL_LIGHT0, GL_POSITION, light_pos );
|
||||
|
||||
/* draw table into stencil planes */
|
||||
glEnable( GL_STENCIL_TEST );
|
||||
#ifdef USE_ZBUFFER
|
||||
glDisable( GL_DEPTH_TEST );
|
||||
#endif
|
||||
glEnable( GL_STENCIL_TEST );
|
||||
glStencilFunc( GL_ALWAYS, 1, 0xffffffff );
|
||||
glStencilOp( GL_REPLACE, GL_REPLACE, GL_REPLACE );
|
||||
glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE );
|
||||
draw_table();
|
||||
glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
|
||||
|
||||
#ifdef USE_ZBUFFER
|
||||
glEnable( GL_DEPTH_TEST );
|
||||
#endif
|
||||
|
||||
|
||||
/* render view from below (reflected viewport) */
|
||||
/* only draw where stencil==1 */
|
||||
@@ -318,9 +277,7 @@ static void draw_scene( void )
|
||||
glEnable( GL_BLEND );
|
||||
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
||||
|
||||
#ifdef USE_TEXTURE
|
||||
glEnable( GL_TEXTURE_2D );
|
||||
#endif
|
||||
draw_table();
|
||||
glDisable( GL_TEXTURE_2D );
|
||||
glDisable( GL_BLEND );
|
||||
@@ -334,43 +291,67 @@ static void draw_scene( void )
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
if (ShowBuffer == GL_DEPTH) {
|
||||
ShowDepthBuffer(Width, Height, 1.0, 0.0);
|
||||
}
|
||||
else if (ShowBuffer == GL_STENCIL) {
|
||||
ShowStencilBuffer(Width, Height, 255.0, 0.0);
|
||||
}
|
||||
else if (ShowBuffer == GL_ALPHA) {
|
||||
ShowAlphaBuffer(Width, Height);
|
||||
}
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
{
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
Frames++;
|
||||
if (t - T0 >= 5000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
void draw_scene(void)
|
||||
static void idle( void )
|
||||
{
|
||||
GLfloat dist = 20.0;
|
||||
GLfloat eyex, eyey, eyez;
|
||||
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
|
||||
eyex = dist * cos(yrot*DEG2RAD) * cos(xrot*DEG2RAD);
|
||||
eyez = dist * sin(yrot*DEG2RAD) * cos(xrot*DEG2RAD);
|
||||
eyey = dist * sin(xrot*DEG2RAD);
|
||||
|
||||
/* view from top */
|
||||
glPushMatrix();
|
||||
gluLookAt( eyex, eyey, eyez, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 );
|
||||
|
||||
draw_table();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
spin += 2.0;
|
||||
yrot += 3.0;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
if (key==27)
|
||||
if (key == 'd') {
|
||||
ShowBuffer = GL_DEPTH;
|
||||
}
|
||||
else if (key == 's') {
|
||||
ShowBuffer = GL_STENCIL;
|
||||
}
|
||||
else if (key == 'a') {
|
||||
ShowBuffer = GL_ALPHA;
|
||||
}
|
||||
else if (key == ' ') {
|
||||
Anim = !Anim;
|
||||
if (Anim)
|
||||
glutIdleFunc(idle);
|
||||
else
|
||||
glutIdleFunc(NULL);
|
||||
}
|
||||
else if (key==27) {
|
||||
exit(0);
|
||||
}
|
||||
else {
|
||||
ShowBuffer = GL_NONE;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
@@ -381,15 +362,13 @@ static void SpecialKey( int key, int x, int y )
|
||||
switch (key) {
|
||||
case GLUT_KEY_UP:
|
||||
xrot += 3.0;
|
||||
#ifndef USE_ZBUFFER
|
||||
if ( xrot > 180 ) xrot = 180;
|
||||
#endif
|
||||
if ( xrot > 85 )
|
||||
xrot = 85;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
xrot -= 3.0;
|
||||
#ifndef USE_ZBUFFER
|
||||
if ( xrot < 0 ) xrot = 0;
|
||||
#endif
|
||||
if ( xrot < 5 )
|
||||
xrot = 5;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
yrot += 3.0;
|
||||
@@ -402,34 +381,19 @@ static void SpecialKey( int key, int x, int y )
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void idle( void )
|
||||
{
|
||||
spin += 2.0;
|
||||
yrot += 3.0;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB
|
||||
#ifdef USE_ZBUFFER
|
||||
| GLUT_DEPTH
|
||||
#endif
|
||||
| GLUT_STENCIL);
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL);
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize(400, 300 );
|
||||
glutInitWindowSize( Width, Height );
|
||||
glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc(reshape);
|
||||
glutDisplayFunc(draw_scene);
|
||||
glutKeyboardFunc(Key);
|
||||
glutSpecialFunc(SpecialKey);
|
||||
glutIdleFunc(idle);
|
||||
|
||||
init();
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
528
progs/demos/shadowtex.c
Normal file
528
progs/demos/shadowtex.c
Normal file
@@ -0,0 +1,528 @@
|
||||
/* $Id: shadowtex.c,v 1.4 2001/02/28 18:41:50 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Shadow demo using the GL_SGIX_depth_texture, GL_SGIX_shadow and
|
||||
* GL_SGIX_shadow_ambient extensions.
|
||||
*
|
||||
* Brian Paul
|
||||
* 19 Feb 2001
|
||||
*
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
#include "../util/showbuffer.c"
|
||||
|
||||
|
||||
#define DEG_TO_RAD (3.14159 / 180.0)
|
||||
|
||||
static GLint WindowWidth = 450, WindowHeight = 300;
|
||||
static GLfloat Xrot = 15, Yrot = 0, Zrot = 0;
|
||||
|
||||
static GLfloat Red[4] = {1, 0, 0, 1};
|
||||
static GLfloat Green[4] = {0, 1, 0, 1};
|
||||
static GLfloat Blue[4] = {0, 0, 1, 1};
|
||||
static GLfloat Yellow[4] = {1, 1, 0, 1};
|
||||
|
||||
static GLfloat LightDist = 10;
|
||||
static GLfloat LightLatitude = 45.0;
|
||||
static GLfloat LightLongitude = 45.0;
|
||||
static GLfloat LightPos[4];
|
||||
static GLfloat SpotDir[3];
|
||||
static GLfloat SpotAngle = 40.0 * DEG_TO_RAD;
|
||||
static GLfloat ShadowNear = 4.0, ShadowFar = 24.0;
|
||||
static GLint ShadowTexWidth = 256, ShadowTexHeight = 256;
|
||||
|
||||
static GLboolean LinearFilter = GL_FALSE;
|
||||
|
||||
static GLfloat Bias = -0.06;
|
||||
|
||||
static GLboolean Anim = GL_TRUE;
|
||||
|
||||
static GLuint DisplayMode;
|
||||
#define SHOW_NORMAL 0
|
||||
#define SHOW_DEPTH_IMAGE 1
|
||||
#define SHOW_DEPTH_MAPPING 2
|
||||
#define SHOW_DISTANCE 3
|
||||
|
||||
|
||||
|
||||
static void
|
||||
DrawScene(void)
|
||||
{
|
||||
GLfloat k = 6;
|
||||
/* sphere */
|
||||
glPushMatrix();
|
||||
glTranslatef(1.6, 2.2, 2.7);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Green);
|
||||
glColor4fv(Green);
|
||||
glutSolidSphere(1.5, 15, 15);
|
||||
glPopMatrix();
|
||||
/* dodecahedron */
|
||||
glPushMatrix();
|
||||
glTranslatef(-2.0, 1.2, 2.1);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Red);
|
||||
glColor4fv(Red);
|
||||
glutSolidDodecahedron();
|
||||
glPopMatrix();
|
||||
/* icosahedron */
|
||||
glPushMatrix();
|
||||
glTranslatef(-0.6, 1.3, -0.5);
|
||||
glScalef(1.5, 1.5, 1.5);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Yellow);
|
||||
glColor4fv(Red);
|
||||
glutSolidIcosahedron();
|
||||
glPopMatrix();
|
||||
/* a plane */
|
||||
glPushMatrix();
|
||||
glTranslatef(0, -1.1, 0);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Blue);
|
||||
glColor4fv(Blue);
|
||||
glNormal3f(0, 1, 0);
|
||||
glBegin(GL_POLYGON);
|
||||
glVertex3f(-k, 0, -k);
|
||||
glVertex3f( k, 0, -k);
|
||||
glVertex3f( k, 0, k);
|
||||
glVertex3f(-k, 0, k);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Load the GL_TEXTURE matrix with the projection from the light
|
||||
* source's point of view.
|
||||
*/
|
||||
static void
|
||||
MakeShadowMatrix(const GLfloat lightPos[4], const GLfloat spotDir[3],
|
||||
GLfloat spotAngle, GLfloat shadowNear, GLfloat shadowFar)
|
||||
{
|
||||
GLfloat d;
|
||||
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0.5, 0.5, 0.5 + Bias);
|
||||
glScalef(0.5, 0.5, 0.5);
|
||||
d = shadowNear * tan(spotAngle);
|
||||
glFrustum(-d, d, -d, d, shadowNear, shadowFar);
|
||||
gluLookAt(lightPos[0], lightPos[1], lightPos[2],
|
||||
lightPos[0] + spotDir[0],
|
||||
lightPos[1] + spotDir[1],
|
||||
lightPos[2] + spotDir[2],
|
||||
0, 1, 0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
EnableIdentityTexgen(void)
|
||||
{
|
||||
/* texgen so that texcoord = vertex coord */
|
||||
static GLfloat sPlane[4] = { 1, 0, 0, 0 };
|
||||
static GLfloat tPlane[4] = { 0, 1, 0, 0 };
|
||||
static GLfloat rPlane[4] = { 0, 0, 1, 0 };
|
||||
static GLfloat qPlane[4] = { 0, 0, 0, 1 };
|
||||
|
||||
glTexGenfv(GL_S, GL_EYE_PLANE, sPlane);
|
||||
glTexGenfv(GL_T, GL_EYE_PLANE, tPlane);
|
||||
glTexGenfv(GL_R, GL_EYE_PLANE, rPlane);
|
||||
glTexGenfv(GL_Q, GL_EYE_PLANE, qPlane);
|
||||
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
||||
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
||||
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
||||
glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
||||
|
||||
glEnable(GL_TEXTURE_GEN_S);
|
||||
glEnable(GL_TEXTURE_GEN_T);
|
||||
glEnable(GL_TEXTURE_GEN_R);
|
||||
glEnable(GL_TEXTURE_GEN_Q);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Setup 1-D texgen so that the distance from the light source, between
|
||||
* the near and far planes maps to s=0 and s=1. When we draw the scene,
|
||||
* the grayness will indicate the fragment's distance from the light
|
||||
* source.
|
||||
*/
|
||||
static void
|
||||
EnableDistanceTexgen(const GLfloat lightPos[4], const GLfloat lightDir[3],
|
||||
GLfloat lightNear, GLfloat lightFar)
|
||||
{
|
||||
GLfloat m, d;
|
||||
GLfloat sPlane[4];
|
||||
GLfloat nearPoint[3];
|
||||
|
||||
m = sqrt(lightDir[0] * lightDir[0] +
|
||||
lightDir[1] * lightDir[1] +
|
||||
lightDir[2] * lightDir[2]);
|
||||
|
||||
d = lightFar - lightNear;
|
||||
|
||||
/* nearPoint = point on light direction vector which intersects the
|
||||
* near plane of the light frustum.
|
||||
*/
|
||||
nearPoint[0] = LightPos[0] + lightDir[0] / m * lightNear;
|
||||
nearPoint[1] = LightPos[1] + lightDir[1] / m * lightNear;
|
||||
nearPoint[2] = LightPos[2] + lightDir[2] / m * lightNear;
|
||||
|
||||
sPlane[0] = lightDir[0] / d / m;
|
||||
sPlane[1] = lightDir[1] / d / m;
|
||||
sPlane[2] = lightDir[2] / d / m;
|
||||
sPlane[3] = -(sPlane[0] * nearPoint[0]
|
||||
+ sPlane[1] * nearPoint[1]
|
||||
+ sPlane[2] * nearPoint[2]);
|
||||
|
||||
glTexGenfv(GL_S, GL_EYE_PLANE, sPlane);
|
||||
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
||||
glEnable(GL_TEXTURE_GEN_S);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
DisableTexgen(void)
|
||||
{
|
||||
glDisable(GL_TEXTURE_GEN_S);
|
||||
glDisable(GL_TEXTURE_GEN_T);
|
||||
glDisable(GL_TEXTURE_GEN_R);
|
||||
glDisable(GL_TEXTURE_GEN_Q);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
ComputeLightPos(GLfloat dist, GLfloat latitude, GLfloat longitude,
|
||||
GLfloat pos[4], GLfloat dir[3])
|
||||
{
|
||||
|
||||
pos[0] = dist * sin(longitude * DEG_TO_RAD);
|
||||
pos[1] = dist * sin(latitude * DEG_TO_RAD);
|
||||
pos[2] = dist * cos(latitude * DEG_TO_RAD) * cos(longitude * DEG_TO_RAD);
|
||||
pos[3] = 1;
|
||||
dir[0] = -pos[0];
|
||||
dir[1] = -pos[1];
|
||||
dir[2] = -pos[2];
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Display(void)
|
||||
{
|
||||
GLfloat ar = (GLfloat) WindowWidth / (GLfloat) WindowHeight;
|
||||
GLfloat d;
|
||||
|
||||
ComputeLightPos(LightDist, LightLatitude, LightLongitude,
|
||||
LightPos, SpotDir);
|
||||
/*
|
||||
* Step 1: render scene from point of view of the light source
|
||||
*/
|
||||
/* compute frustum to enclose spot light cone */
|
||||
d = ShadowNear * tan(SpotAngle);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-d, d, -d, d, ShadowNear, ShadowFar);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(LightPos[0], LightPos[1], LightPos[2], /* from */
|
||||
0, 0, 0, /* target */
|
||||
0, 1, 0); /* up */
|
||||
|
||||
glViewport(0, 0, ShadowTexWidth, ShadowTexHeight);
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
DrawScene();
|
||||
|
||||
/*
|
||||
* Step 2: copy depth buffer into texture map
|
||||
*/
|
||||
if (DisplayMode == SHOW_DEPTH_MAPPING) {
|
||||
/* load depth image as gray-scale luminance texture */
|
||||
GLfloat *depth = malloc(ShadowTexWidth * ShadowTexHeight
|
||||
* sizeof(GLfloat));
|
||||
if (depth) {
|
||||
glReadPixels(0, 0, ShadowTexWidth, ShadowTexHeight,
|
||||
GL_DEPTH_COMPONENT, GL_FLOAT, depth);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
|
||||
ShadowTexWidth, ShadowTexHeight, 0,
|
||||
GL_LUMINANCE, GL_FLOAT, depth);
|
||||
free(depth);
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* The normal shadow case */
|
||||
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT,
|
||||
0, 0, ShadowTexWidth, ShadowTexHeight, 0);
|
||||
}
|
||||
|
||||
/*
|
||||
* Step 3: render scene from point of view of the camera
|
||||
*/
|
||||
glViewport(0, 0, WindowWidth, WindowHeight);
|
||||
if (DisplayMode == SHOW_DEPTH_IMAGE) {
|
||||
ShowDepthBuffer(WindowWidth, WindowHeight, 0, 1);
|
||||
}
|
||||
else {
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-ar, ar, -1.0, 1.0, 4.0, 50.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0.0, 0.0, -22.0);
|
||||
glRotatef(Xrot, 1, 0, 0);
|
||||
glRotatef(Yrot, 0, 1, 0);
|
||||
glRotatef(Zrot, 0, 0, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
|
||||
if (LinearFilter) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
else {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
if (DisplayMode == SHOW_DEPTH_MAPPING) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_SGIX, GL_FALSE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
|
||||
EnableIdentityTexgen();
|
||||
}
|
||||
else if (DisplayMode == SHOW_DISTANCE) {
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
EnableDistanceTexgen(LightPos, SpotDir, ShadowNear+Bias, ShadowFar);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glEnable(GL_TEXTURE_1D);
|
||||
}
|
||||
else {
|
||||
assert(DisplayMode == SHOW_NORMAL);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_SGIX, GL_TRUE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
|
||||
EnableIdentityTexgen();
|
||||
}
|
||||
DrawScene();
|
||||
DisableTexgen();
|
||||
glDisable(GL_TEXTURE_1D);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Reshape(int width, int height)
|
||||
{
|
||||
WindowWidth = width;
|
||||
WindowHeight = height;
|
||||
if (width >= 512 && height >= 512) {
|
||||
ShadowTexWidth = ShadowTexHeight = 512;
|
||||
}
|
||||
else if (width >= 256 && height >= 256) {
|
||||
ShadowTexWidth = ShadowTexHeight = 256;
|
||||
}
|
||||
else {
|
||||
ShadowTexWidth = ShadowTexHeight = 128;
|
||||
}
|
||||
printf("Using %d x %d depth texture\n", ShadowTexWidth, ShadowTexHeight);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Idle(void)
|
||||
{
|
||||
Yrot += 5.0;
|
||||
/*LightLongitude -= 5.0;*/
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Key(unsigned char key, int x, int y)
|
||||
{
|
||||
const GLfloat step = 3.0;
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 'a':
|
||||
Anim = !Anim;
|
||||
if (Anim)
|
||||
glutIdleFunc(Idle);
|
||||
else
|
||||
glutIdleFunc(NULL);
|
||||
break;
|
||||
case 'b':
|
||||
Bias -= 0.01;
|
||||
printf("Bias %g\n", Bias);
|
||||
break;
|
||||
case 'B':
|
||||
Bias += 0.01;
|
||||
printf("Bias %g\n", Bias);
|
||||
break;
|
||||
case 'd':
|
||||
DisplayMode = SHOW_DISTANCE;
|
||||
break;
|
||||
case 'f':
|
||||
LinearFilter = !LinearFilter;
|
||||
printf("%s filtering\n", LinearFilter ? "Bilinear" : "Nearest");
|
||||
break;
|
||||
case 'i':
|
||||
DisplayMode = SHOW_DEPTH_IMAGE;
|
||||
break;
|
||||
case 'm':
|
||||
DisplayMode = SHOW_DEPTH_MAPPING;
|
||||
break;
|
||||
case 'n':
|
||||
case ' ':
|
||||
DisplayMode = SHOW_NORMAL;
|
||||
break;
|
||||
case 'z':
|
||||
Zrot -= step;
|
||||
break;
|
||||
case 'Z':
|
||||
Zrot += step;
|
||||
break;
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
SpecialKey(int key, int x, int y)
|
||||
{
|
||||
const GLfloat step = 3.0;
|
||||
const int mod = glutGetModifiers();
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case GLUT_KEY_UP:
|
||||
if (mod)
|
||||
LightLatitude += step;
|
||||
else
|
||||
Xrot += step;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
if (mod)
|
||||
LightLatitude -= step;
|
||||
else
|
||||
Xrot -= step;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
if (mod)
|
||||
LightLongitude += step;
|
||||
else
|
||||
Yrot += step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
if (mod)
|
||||
LightLongitude -= step;
|
||||
else
|
||||
Yrot -= step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Init(void)
|
||||
{
|
||||
if (!glutExtensionSupported("GL_SGIX_depth_texture") ||
|
||||
!glutExtensionSupported("GL_SGIX_shadow")) {
|
||||
printf("Sorry, this demo requires the GL_SGIX_depth_texture and GL_SGIX_shadow extensions\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
#ifdef GL_SGIX_shadow
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_OPERATOR_SGIX,
|
||||
GL_TEXTURE_LEQUAL_R_SGIX);
|
||||
#endif
|
||||
#ifdef GL_SGIX_shadow_ambient
|
||||
if (glutExtensionSupported("GL_SGIX_shadow_ambient"))
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_SHADOW_AMBIENT_SGIX, 0.3);
|
||||
#endif
|
||||
|
||||
/* setup 1-D grayscale texture image for SHOW_DISTANCE mode */
|
||||
{
|
||||
GLuint i;
|
||||
GLubyte image[256];
|
||||
for (i = 0; i < 256; i++)
|
||||
image[i] = i;
|
||||
glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE,
|
||||
256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, image);
|
||||
}
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
PrintHelp(void)
|
||||
{
|
||||
printf("Keys:\n");
|
||||
printf(" a = toggle animation\n");
|
||||
printf(" i = show depth texture image\n");
|
||||
printf(" m = show depth texture mapping\n");
|
||||
printf(" d = show fragment distance from light source\n");
|
||||
printf(" n = show normal, shadowed image\n");
|
||||
printf(" f = toggle nearest/bilinear texture filtering\n");
|
||||
printf(" b/B = decrease/increase shadow map Z bias\n");
|
||||
printf(" cursor keys = rotate scene\n");
|
||||
printf(" <shift> + cursor keys = rotate light source\n");
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(WindowWidth, WindowHeight);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(Key);
|
||||
glutSpecialFunc(SpecialKey);
|
||||
glutDisplayFunc(Display);
|
||||
if (Anim)
|
||||
glutIdleFunc(Idle);
|
||||
Init();
|
||||
PrintHelp();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: stex3d.c,v 1.2 1999/09/17 12:27:01 brianp Exp $ */
|
||||
/* $Id: stex3d.c,v 1.5 2000/06/27 17:04:43 brianp Exp $ */
|
||||
|
||||
/*-----------------------------
|
||||
* stex3d.c GL example of the mesa 3d-texture extention to simulate procedural
|
||||
@@ -17,6 +17,15 @@
|
||||
|
||||
/*
|
||||
* $Log: stex3d.c,v $
|
||||
* Revision 1.5 2000/06/27 17:04:43 brianp
|
||||
* fixed compiler warnings
|
||||
*
|
||||
* Revision 1.4 2000/03/22 19:48:57 brianp
|
||||
* converted from GL_EXT_texture3D to GL 1.2
|
||||
*
|
||||
* Revision 1.3 1999/12/16 08:54:22 brianp
|
||||
* added a cast to malloc call
|
||||
*
|
||||
* Revision 1.2 1999/09/17 12:27:01 brianp
|
||||
* silenced some warnings
|
||||
*
|
||||
@@ -53,7 +62,6 @@ void init(void),
|
||||
initNoise(void);
|
||||
float turbulence(float point[3], float lofreq, float hifreq);
|
||||
|
||||
int isExtSupported(char *ext);
|
||||
void KeyHandler( unsigned char key, int x, int y );
|
||||
GLenum parseCmdLine(int argc, char **argv);
|
||||
float noise3(float vec[3]);
|
||||
@@ -121,17 +129,20 @@ void init()
|
||||
/* start the noise function variables */
|
||||
initNoise();
|
||||
|
||||
/* see if the texture 3d extention is supported */
|
||||
if (!isExtSupported("GL_EXT_texture3D")) {
|
||||
printf("Sorry this GL implementation (%s) does not support 3d texture extentions\n",
|
||||
(char *)(glGetString(GL_RENDERER)));
|
||||
/* tkQuit();*/
|
||||
/* see if we have OpenGL 1.2 or later, for 3D texturing */
|
||||
{
|
||||
const char *version = (const char *) glGetString(GL_VERSION);
|
||||
if (strncmp(version, "1.0", 3) == 0 ||
|
||||
strncmp(version, "1.1", 3) == 0) {
|
||||
printf("Sorry, OpenGL 1.2 or later is required\n");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
/* if texture is supported then generate the texture */
|
||||
create3Dtexture();
|
||||
|
||||
glEnable(GL_TEXTURE_3D_EXT);
|
||||
glEnable(GL_TEXTURE_3D);
|
||||
/*
|
||||
glBlendFunc(GL_SRC_COLOR, GL_SRC_ALPHA);
|
||||
glEnable(GL_BLEND);
|
||||
@@ -230,7 +241,7 @@ void create3Dtexture()
|
||||
int tmp;
|
||||
|
||||
printf("creating 3d textures...\n");
|
||||
voxels = (unsigned char *) malloc((4*tex_width*tex_height*tex_depth));
|
||||
voxels = (unsigned char *) malloc((size_t)(4*tex_width*tex_height*tex_depth));
|
||||
vp=voxels;
|
||||
for (i=0;i<tex_width;i++){
|
||||
vec[0]=i;
|
||||
@@ -249,39 +260,20 @@ void create3Dtexture()
|
||||
|
||||
printf("setting up 3d texture...\n");
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_3D_EXT, GL_TEXTURE_WRAP_R_EXT, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
||||
|
||||
glTexImage3DEXT(GL_TEXTURE_3D_EXT, 0, GL_RGBA,
|
||||
tex_width, tex_height, tex_depth,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, voxels);
|
||||
glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA,
|
||||
tex_width, tex_height, tex_depth,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, voxels);
|
||||
|
||||
printf("finished setting up 3d texture image...\n");
|
||||
}
|
||||
|
||||
int isExtSupported(char *ext)
|
||||
{
|
||||
/* routine to find whether a specified OpenGL extension is supported */
|
||||
|
||||
char *c;
|
||||
int len;
|
||||
char *allext = (char *)(glGetString(GL_EXTENSIONS));
|
||||
|
||||
len = strlen(ext);
|
||||
if (len <= 0) return 0;
|
||||
|
||||
c = allext;
|
||||
while (c) {
|
||||
if (!strncmp(c,ext,len)) return 1;
|
||||
c = strchr(c+1,'G');
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void printHelp()
|
||||
{
|
||||
printf("\nUsage: stex3d <cmd line options>\n");
|
||||
@@ -396,7 +388,7 @@ void resize(int w, int h)
|
||||
glTranslatef(0,0,-5);
|
||||
}
|
||||
|
||||
void cleanEverything(void)
|
||||
static void cleanEverything(void)
|
||||
{
|
||||
/* free(voxels); */
|
||||
}
|
||||
@@ -432,10 +424,10 @@ void KeyHandler( unsigned char key, int x, int y )
|
||||
angz-=10;
|
||||
break;
|
||||
case 't':
|
||||
glEnable(GL_TEXTURE_3D_EXT);
|
||||
glEnable(GL_TEXTURE_3D);
|
||||
break;
|
||||
case 'T':
|
||||
glDisable(GL_TEXTURE_3D_EXT);
|
||||
glDisable(GL_TEXTURE_3D);
|
||||
break;
|
||||
case 's':
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
674
progs/demos/teapot.c
Normal file
674
progs/demos/teapot.c
Normal file
@@ -0,0 +1,674 @@
|
||||
/*
|
||||
* This program is under the GNU GPL.
|
||||
* Use at your own risk.
|
||||
*
|
||||
* written by David Bucciarelli (tech.hmw@plus.it)
|
||||
* Humanware s.r.l.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
|
||||
#ifdef WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include "readtex.c"
|
||||
|
||||
#ifdef XMESA
|
||||
#include "GL/xmesa.h"
|
||||
static int fullscreen=1;
|
||||
#endif
|
||||
|
||||
static int WIDTH=640;
|
||||
static int HEIGHT=480;
|
||||
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
|
||||
#define BASESIZE 10.0
|
||||
|
||||
#define BASERES 12
|
||||
#define TEAPOTRES 3
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.1415926535
|
||||
#endif
|
||||
|
||||
extern void shadowmatrix(GLfloat [4][4], GLfloat [4], GLfloat [4]);
|
||||
extern void findplane(GLfloat [4], GLfloat [3], GLfloat [3], GLfloat [3]);
|
||||
|
||||
|
||||
static int win=0;
|
||||
|
||||
static float obs[3]={5.0,0.0,1.0};
|
||||
static float dir[3];
|
||||
static float v=0.0;
|
||||
static float alpha=-90.0;
|
||||
static float beta=90.0;
|
||||
|
||||
static GLfloat baseshadow[4][4];
|
||||
static GLfloat lightpos[4]={2.3,0.0,3.0,1.0};
|
||||
static GLfloat lightdir[3]={-2.3,0.0,-3.0};
|
||||
static GLfloat lightalpha=0.0;
|
||||
|
||||
static int fog=1;
|
||||
static int bfcull=1;
|
||||
static int usetex=1;
|
||||
static int help=1;
|
||||
static int joyavailable=0;
|
||||
static int joyactive=0;
|
||||
|
||||
static GLuint t1id,t2id;
|
||||
static GLuint teapotdlist,basedlist,lightdlist;
|
||||
|
||||
|
||||
|
||||
/******************** begin shadow code ********************/
|
||||
|
||||
/* Taken from the projshadow.c - by Tom McReynolds, SGI */
|
||||
|
||||
/* Modified by David Bucciarelli */
|
||||
|
||||
enum {
|
||||
X, Y, Z, W
|
||||
};
|
||||
enum {
|
||||
A, B, C, D
|
||||
};
|
||||
|
||||
/* create a matrix that will project the desired shadow */
|
||||
void
|
||||
shadowmatrix(GLfloat shadowMat[4][4],
|
||||
GLfloat groundplane[4],
|
||||
GLfloat lightpos[4])
|
||||
{
|
||||
GLfloat dot;
|
||||
|
||||
/* find dot product between light position vector and ground plane normal */
|
||||
dot = groundplane[X] * lightpos[X] +
|
||||
groundplane[Y] * lightpos[Y] +
|
||||
groundplane[Z] * lightpos[Z] +
|
||||
groundplane[W] * lightpos[W];
|
||||
|
||||
shadowMat[0][0] = dot - lightpos[X] * groundplane[X];
|
||||
shadowMat[1][0] = 0.f - lightpos[X] * groundplane[Y];
|
||||
shadowMat[2][0] = 0.f - lightpos[X] * groundplane[Z];
|
||||
shadowMat[3][0] = 0.f - lightpos[X] * groundplane[W];
|
||||
|
||||
shadowMat[X][1] = 0.f - lightpos[Y] * groundplane[X];
|
||||
shadowMat[1][1] = dot - lightpos[Y] * groundplane[Y];
|
||||
shadowMat[2][1] = 0.f - lightpos[Y] * groundplane[Z];
|
||||
shadowMat[3][1] = 0.f - lightpos[Y] * groundplane[W];
|
||||
|
||||
shadowMat[X][2] = 0.f - lightpos[Z] * groundplane[X];
|
||||
shadowMat[1][2] = 0.f - lightpos[Z] * groundplane[Y];
|
||||
shadowMat[2][2] = dot - lightpos[Z] * groundplane[Z];
|
||||
shadowMat[3][2] = 0.f - lightpos[Z] * groundplane[W];
|
||||
|
||||
shadowMat[X][3] = 0.f - lightpos[W] * groundplane[X];
|
||||
shadowMat[1][3] = 0.f - lightpos[W] * groundplane[Y];
|
||||
shadowMat[2][3] = 0.f - lightpos[W] * groundplane[Z];
|
||||
shadowMat[3][3] = dot - lightpos[W] * groundplane[W];
|
||||
|
||||
}
|
||||
|
||||
/* find the plane equation given 3 points */
|
||||
void
|
||||
findplane(GLfloat plane[4],
|
||||
GLfloat v0[3], GLfloat v1[3], GLfloat v2[3])
|
||||
{
|
||||
GLfloat vec0[3], vec1[3];
|
||||
|
||||
/* need 2 vectors to find cross product */
|
||||
vec0[X] = v1[X] - v0[X];
|
||||
vec0[Y] = v1[Y] - v0[Y];
|
||||
vec0[Z] = v1[Z] - v0[Z];
|
||||
|
||||
vec1[X] = v2[X] - v0[X];
|
||||
vec1[Y] = v2[Y] - v0[Y];
|
||||
vec1[Z] = v2[Z] - v0[Z];
|
||||
|
||||
/* find cross product to get A, B, and C of plane equation */
|
||||
plane[A] = vec0[Y] * vec1[Z] - vec0[Z] * vec1[Y];
|
||||
plane[B] = -(vec0[X] * vec1[Z] - vec0[Z] * vec1[X]);
|
||||
plane[C] = vec0[X] * vec1[Y] - vec0[Y] * vec1[X];
|
||||
|
||||
plane[D] = -(plane[A] * v0[X] + plane[B] * v0[Y] + plane[C] * v0[Z]);
|
||||
}
|
||||
|
||||
/******************** end shadow code ********************/
|
||||
|
||||
|
||||
static void calcposobs(void)
|
||||
{
|
||||
dir[0]=sin(alpha*M_PI/180.0);
|
||||
dir[1]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
|
||||
dir[2]=cos(beta*M_PI/180.0);
|
||||
|
||||
obs[0]+=v*dir[0];
|
||||
obs[1]+=v*dir[1];
|
||||
obs[2]+=v*dir[2];
|
||||
}
|
||||
|
||||
static void special(int k, int x, int y)
|
||||
{
|
||||
switch(k) {
|
||||
case GLUT_KEY_LEFT:
|
||||
alpha-=2.0;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
alpha+=2.0;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
beta-=2.0;
|
||||
break;
|
||||
case GLUT_KEY_UP:
|
||||
beta+=2.0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void key(unsigned char k, int x, int y)
|
||||
{
|
||||
switch(k) {
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
|
||||
case 'a':
|
||||
v+=0.005;
|
||||
break;
|
||||
case 'z':
|
||||
v-=0.005;
|
||||
break;
|
||||
|
||||
case 'j':
|
||||
joyactive=(!joyactive);
|
||||
break;
|
||||
case 'h':
|
||||
help=(!help);
|
||||
break;
|
||||
case 'f':
|
||||
fog=(!fog);
|
||||
break;
|
||||
case 't':
|
||||
usetex=(!usetex);
|
||||
break;
|
||||
case 'b':
|
||||
if(bfcull) {
|
||||
glDisable(GL_CULL_FACE);
|
||||
bfcull=0;
|
||||
} else {
|
||||
glEnable(GL_CULL_FACE);
|
||||
bfcull=1;
|
||||
}
|
||||
break;
|
||||
#ifdef XMESA
|
||||
case ' ':
|
||||
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
|
||||
fullscreen=(!fullscreen);
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static void reshape(int w, int h)
|
||||
{
|
||||
WIDTH=w;
|
||||
HEIGHT=h;
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45.0,w/(float)h,0.2,40.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glViewport(0,0,w,h);
|
||||
}
|
||||
|
||||
static void printstring(void *font, char *string)
|
||||
{
|
||||
int len,i;
|
||||
|
||||
len=(int)strlen(string);
|
||||
for(i=0;i<len;i++)
|
||||
glutBitmapCharacter(font,string[i]);
|
||||
}
|
||||
|
||||
static void printhelp(void)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glColor4f(0.5,0.5,0.5,0.5);
|
||||
glRecti(40,40,600,440);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
glColor3f(1.0,0.0,0.0);
|
||||
glRasterPos2i(300,420);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
|
||||
|
||||
glRasterPos2i(60,390);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Togle Help");
|
||||
glRasterPos2i(60,360);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"t - Togle Textures");
|
||||
glRasterPos2i(60,330);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Togle Fog");
|
||||
glRasterPos2i(60,300);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"b - Togle Back face culling");
|
||||
glRasterPos2i(60,270);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
|
||||
glRasterPos2i(60,240);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
|
||||
glRasterPos2i(60,210);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
|
||||
|
||||
glRasterPos2i(60,180);
|
||||
if(joyavailable)
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"j - Togle jostick control (Joystick control available)");
|
||||
else
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,"(No Joystick control available)");
|
||||
}
|
||||
|
||||
static void drawbase(void)
|
||||
{
|
||||
static const GLfloat amb[4] = { 1, .5, 0.2, 1 };
|
||||
static const GLfloat diff[4] = { 1, .4, 0.2, 1 };
|
||||
int i,j;
|
||||
float x,y,dx,dy;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D,t1id);
|
||||
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
|
||||
dx=BASESIZE/BASERES;
|
||||
dy=-BASESIZE/BASERES;
|
||||
for(y=BASESIZE/2.0,j=0;j<BASERES;y+=dy,j++) {
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
glColor3f(1.0,1.0,1.0);
|
||||
glNormal3f(0.0,0.0,1.0);
|
||||
for(x=-BASESIZE/2.0,i=0;i<BASERES;x+=dx,i++) {
|
||||
glTexCoord2f(x,y);
|
||||
glVertex3f(x,y,0.0);
|
||||
|
||||
glTexCoord2f(x,y+dy);
|
||||
glVertex3f(x,y+dy,0.0);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
static void drawteapot(void)
|
||||
{
|
||||
static const GLfloat amb[4] = { 0.2, 0.2, 0.2, 1 };
|
||||
static const GLfloat diff[4] = { 0.8, 0.3, 0.5, 1 };
|
||||
static float xrot=0.0;
|
||||
static float zrot=0.0;
|
||||
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(lightalpha,0.0,0.0,1.0);
|
||||
glMultMatrixf((GLfloat *)baseshadow);
|
||||
glRotatef(-lightalpha,0.0,0.0,1.0);
|
||||
|
||||
glTranslatef(0.0,0.0,1.0);
|
||||
glRotatef(xrot,1.0,0.0,0.0);
|
||||
glRotatef(zrot,0.0,0.0,1.0);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
glColor3f(0.0,0.0,0.0);
|
||||
glCallList(teapotdlist);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_LIGHTING);
|
||||
if(usetex)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(0.0,0.0,1.0);
|
||||
glRotatef(xrot,1.0,0.0,0.0);
|
||||
glRotatef(zrot,0.0,0.0,1.0);
|
||||
|
||||
glCallList(teapotdlist);
|
||||
glPopMatrix();
|
||||
|
||||
xrot+=2.0;
|
||||
zrot+=1.0;
|
||||
}
|
||||
|
||||
static void drawlight1(void)
|
||||
{
|
||||
glPushMatrix();
|
||||
glRotatef(lightalpha,0.0,0.0,1.0);
|
||||
glLightfv(GL_LIGHT0,GL_POSITION,lightpos);
|
||||
glLightfv(GL_LIGHT0,GL_SPOT_DIRECTION,lightdir);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
static void drawlight2(void)
|
||||
{
|
||||
glPushMatrix();
|
||||
glRotatef(lightalpha,0.0,0.0,1.0);
|
||||
glTranslatef(lightpos[0],lightpos[1],lightpos[2]);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glCallList(lightdlist);
|
||||
if(usetex)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
lightalpha+=1.0;
|
||||
}
|
||||
|
||||
static void dojoy(void)
|
||||
{
|
||||
#ifdef WIN32
|
||||
static UINT max[2]={0,0};
|
||||
static UINT min[2]={0xffffffff,0xffffffff},center[2];
|
||||
MMRESULT res;
|
||||
JOYINFO joy;
|
||||
|
||||
res=joyGetPos(JOYSTICKID1,&joy);
|
||||
|
||||
if(res==JOYERR_NOERROR) {
|
||||
joyavailable=1;
|
||||
|
||||
if(max[0]<joy.wXpos)
|
||||
max[0]=joy.wXpos;
|
||||
if(min[0]>joy.wXpos)
|
||||
min[0]=joy.wXpos;
|
||||
center[0]=(max[0]+min[0])/2;
|
||||
|
||||
if(max[1]<joy.wYpos)
|
||||
max[1]=joy.wYpos;
|
||||
if(min[1]>joy.wYpos)
|
||||
min[1]=joy.wYpos;
|
||||
center[1]=(max[1]+min[1])/2;
|
||||
|
||||
if(joyactive) {
|
||||
if(fabs(center[0]-(float)joy.wXpos)>0.1*(max[0]-min[0]))
|
||||
alpha-=2.5*(center[0]-(float)joy.wXpos)/(max[0]-min[0]);
|
||||
if(fabs(center[1]-(float)joy.wYpos)>0.1*(max[1]-min[1]))
|
||||
beta+=2.5*(center[1]-(float)joy.wYpos)/(max[1]-min[1]);
|
||||
|
||||
if(joy.wButtons & JOY_BUTTON1)
|
||||
v+=0.005;
|
||||
if(joy.wButtons & JOY_BUTTON2)
|
||||
v-=0.005;
|
||||
}
|
||||
} else
|
||||
joyavailable=0;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void draw(void)
|
||||
{
|
||||
static char frbuf[80] = "";
|
||||
|
||||
dojoy();
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
if(usetex)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
else
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
if(fog)
|
||||
glEnable(GL_FOG);
|
||||
else
|
||||
glDisable(GL_FOG);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
glPushMatrix();
|
||||
calcposobs();
|
||||
|
||||
gluLookAt(obs[0],obs[1],obs[2],
|
||||
obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
|
||||
0.0,0.0,1.0);
|
||||
|
||||
drawlight1();
|
||||
glCallList(basedlist);
|
||||
drawteapot();
|
||||
drawlight2();
|
||||
glPopMatrix();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_FOG);
|
||||
glShadeModel(GL_FLAT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glColor3f(1.0,0.0,0.0);
|
||||
glRasterPos2i(10,10);
|
||||
printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
|
||||
glRasterPos2i(350,470);
|
||||
printstring(GLUT_BITMAP_HELVETICA_10,"Teapot V1.2 Written by David Bucciarelli (tech.hmw@plus.it)");
|
||||
|
||||
if(help)
|
||||
printhelp();
|
||||
|
||||
reshape(WIDTH,HEIGHT);
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
Frames++;
|
||||
|
||||
{
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
if (t - T0 >= 2000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
sprintf(frbuf, "Frame rate: %f", fps);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void inittextures(void)
|
||||
{
|
||||
glGenTextures(1,&t1id);
|
||||
glBindTexture(GL_TEXTURE_2D,t1id);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT,4);
|
||||
if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
|
||||
fprintf(stderr,"Error reading a texture.\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
||||
|
||||
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
|
||||
|
||||
glGenTextures(1,&t2id);
|
||||
glBindTexture(GL_TEXTURE_2D,t2id);
|
||||
|
||||
glPixelTransferf(GL_RED_SCALE, 0.75);
|
||||
glPixelTransferf(GL_RED_BIAS, 0.25);
|
||||
glPixelTransferf(GL_GREEN_SCALE, 0.75);
|
||||
glPixelTransferf(GL_GREEN_BIAS, 0.25);
|
||||
glPixelTransferf(GL_BLUE_SCALE, 0.75);
|
||||
glPixelTransferf(GL_BLUE_BIAS, 0.25);
|
||||
|
||||
if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
|
||||
fprintf(stderr,"Error reading a texture.\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
glPixelTransferf(GL_RED_SCALE, 1.0);
|
||||
glPixelTransferf(GL_RED_BIAS, 0.0);
|
||||
glPixelTransferf(GL_GREEN_SCALE, 1.0);
|
||||
glPixelTransferf(GL_GREEN_BIAS, 0.0);
|
||||
glPixelTransferf(GL_BLUE_SCALE, 1.0);
|
||||
glPixelTransferf(GL_BLUE_BIAS, 0.0);
|
||||
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
||||
|
||||
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
|
||||
}
|
||||
|
||||
static void initlight(void)
|
||||
{
|
||||
float matamb[4] ={0.5, 0.5, 0.5, 1.0};
|
||||
float matdiff[4]={0.9, 0.2, 0.2, 1.0};
|
||||
float matspec[4]={1.0,1.0,1.0,1.0};
|
||||
|
||||
float lamb[4] ={1.5, 1.5, 1.5, 1.0};
|
||||
float ldiff[4]={1.0, 1.0, 1.0, 1.0};
|
||||
float lspec[4]={1.0, 1.0, 1.0, 1.0};
|
||||
|
||||
glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,70.0);
|
||||
glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,20.0);
|
||||
glLightfv(GL_LIGHT0,GL_AMBIENT,lamb);
|
||||
glLightfv(GL_LIGHT0,GL_DIFFUSE,ldiff);
|
||||
glLightfv(GL_LIGHT0,GL_SPECULAR,lspec);
|
||||
|
||||
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 15.0);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matdiff);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matspec);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matamb);
|
||||
|
||||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lamb);
|
||||
glEnable(GL_LIGHT0);
|
||||
}
|
||||
|
||||
static void initdlists(void)
|
||||
{
|
||||
GLUquadricObj *lcone,*lbase;
|
||||
GLfloat plane[4];
|
||||
GLfloat v0[3]={0.0,0.0,0.0};
|
||||
GLfloat v1[3]={1.0,0.0,0.0};
|
||||
GLfloat v2[3]={0.0,1.0,0.0};
|
||||
|
||||
findplane(plane,v0,v1,v2);
|
||||
shadowmatrix(baseshadow,plane,lightpos);
|
||||
|
||||
teapotdlist=glGenLists(1);
|
||||
glNewList(teapotdlist,GL_COMPILE);
|
||||
glRotatef(90.0,1.0,0.0,0.0);
|
||||
glCullFace(GL_FRONT);
|
||||
glBindTexture(GL_TEXTURE_2D,t2id);
|
||||
glutSolidTeapot(0.75);
|
||||
glCullFace(GL_BACK);
|
||||
glEndList();
|
||||
|
||||
basedlist=glGenLists(1);
|
||||
glNewList(basedlist,GL_COMPILE);
|
||||
drawbase();
|
||||
glEndList();
|
||||
|
||||
lightdlist=glGenLists(1);
|
||||
glNewList(lightdlist,GL_COMPILE);
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
lcone=gluNewQuadric();
|
||||
lbase=gluNewQuadric();
|
||||
glRotatef(45.0,0.0,1.0,0.0);
|
||||
|
||||
glColor3f(1.0,1.0,1.0);
|
||||
glCullFace(GL_FRONT);
|
||||
gluDisk(lbase,0.0,0.2,12.0,1.0);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
glColor3f(0.5,0.0,0.0);
|
||||
gluCylinder(lcone,0.2,0.0,0.5,12,1);
|
||||
|
||||
gluDeleteQuadric(lcone);
|
||||
gluDeleteQuadric(lbase);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEndList();
|
||||
}
|
||||
|
||||
int main(int ac, char **av)
|
||||
{
|
||||
float fogcolor[4]={0.025,0.025,0.025,1.0};
|
||||
|
||||
fprintf(stderr,"Teapot V1.2\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
|
||||
|
||||
/*
|
||||
if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) {
|
||||
fprintf(stderr,"Error setting the process class.\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) {
|
||||
fprintf(stderr,"Error setting the process priority.\n");
|
||||
return 0;
|
||||
}
|
||||
*/
|
||||
|
||||
glutInitWindowPosition(0,0);
|
||||
glutInitWindowSize(WIDTH,HEIGHT);
|
||||
glutInit(&ac,av);
|
||||
|
||||
glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
|
||||
|
||||
if(!(win=glutCreateWindow("Teapot"))) {
|
||||
fprintf(stderr,"Error, couldn't open window\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
reshape(WIDTH,HEIGHT);
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glEnable(GL_FOG);
|
||||
glFogi(GL_FOG_MODE,GL_EXP2);
|
||||
glFogfv(GL_FOG_COLOR,fogcolor);
|
||||
|
||||
glFogf(GL_FOG_DENSITY,0.04);
|
||||
glHint(GL_FOG_HINT,GL_NICEST);
|
||||
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
calcposobs();
|
||||
|
||||
inittextures();
|
||||
initlight();
|
||||
|
||||
initdlists();
|
||||
|
||||
glClearColor(fogcolor[0],fogcolor[1],fogcolor[2],fogcolor[3]);
|
||||
|
||||
glutReshapeFunc(reshape);
|
||||
glutDisplayFunc(draw);
|
||||
glutKeyboardFunc(key);
|
||||
glutSpecialFunc(special);
|
||||
glutIdleFunc(draw);
|
||||
|
||||
glutMainLoop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
649
progs/demos/terrain.c
Normal file
649
progs/demos/terrain.c
Normal file
@@ -0,0 +1,649 @@
|
||||
/*
|
||||
* This program is under the GNU GPL.
|
||||
* Use at your own risk.
|
||||
*
|
||||
* written by David Bucciarelli (tech.hmw@plus.it)
|
||||
* Humanware s.r.l.
|
||||
*
|
||||
* based on a Mikael SkiZoWalker's (MoDEL) / France (Skizo@Hol.Fr) demo
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
|
||||
#ifdef WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <GL/glut.h>
|
||||
|
||||
#ifdef XMESA
|
||||
#include "GL/xmesa.h"
|
||||
static int fullscreen = 1;
|
||||
#endif
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.14159265
|
||||
#endif
|
||||
|
||||
#define heightMnt 450
|
||||
#define lenghtXmnt 62
|
||||
#define lenghtYmnt 62
|
||||
|
||||
#define stepXmnt 96.0
|
||||
#define stepYmnt 96.0
|
||||
|
||||
#define WIDTH 640
|
||||
#define HEIGHT 480
|
||||
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
|
||||
#define TSCALE 4
|
||||
|
||||
#define FOV 85
|
||||
|
||||
static GLfloat terrain[256 * 256];
|
||||
static GLfloat terraincolor[256 * 256][3];
|
||||
|
||||
static int win = 0;
|
||||
|
||||
static int fog = 1;
|
||||
static int bfcull = 1;
|
||||
static int usetex = 1;
|
||||
static int poutline = 0;
|
||||
static int help = 1;
|
||||
static int joyavailable = 0;
|
||||
static int joyactive = 0;
|
||||
static float ModZMnt;
|
||||
static long GlobalMnt = 0;
|
||||
|
||||
static int scrwidth = WIDTH;
|
||||
static int scrheight = HEIGHT;
|
||||
|
||||
#define OBSSTARTX 992.0
|
||||
#define OBSSTARTY 103.0
|
||||
|
||||
static float obs[3] = { OBSSTARTX, heightMnt * 1.3, OBSSTARTY };
|
||||
static float dir[3], v1[2], v2[2];
|
||||
static float v = 15.0;
|
||||
static float alpha = 75.0;
|
||||
static float beta = 90.0;
|
||||
|
||||
static void
|
||||
calcposobs(void)
|
||||
{
|
||||
float alpha1, alpha2;
|
||||
|
||||
dir[0] = sin(alpha * M_PI / 180.0);
|
||||
dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
|
||||
dir[1] = cos(beta * M_PI / 180.0);
|
||||
|
||||
if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
|
||||
dir[0] = 0;
|
||||
if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
|
||||
dir[1] = 0;
|
||||
if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
|
||||
dir[2] = 0;
|
||||
|
||||
alpha1 = alpha + FOV / 2.0;
|
||||
v1[0] = sin(alpha1 * M_PI / 180.0);
|
||||
v1[1] = cos(alpha1 * M_PI / 180.0);
|
||||
|
||||
alpha2 = alpha - FOV / 2.0;
|
||||
v2[0] = sin(alpha2 * M_PI / 180.0);
|
||||
v2[1] = cos(alpha2 * M_PI / 180.0);
|
||||
|
||||
obs[0] += v * dir[0];
|
||||
obs[1] += v * dir[1];
|
||||
obs[2] += v * dir[2];
|
||||
|
||||
if (obs[1] < 0.0)
|
||||
obs[1] = 0.0;
|
||||
}
|
||||
|
||||
static void
|
||||
reshape(int width, int height)
|
||||
{
|
||||
scrwidth = width;
|
||||
scrheight = height;
|
||||
glViewport(0, 0, (GLint) width, (GLint) height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(50.0, ((GLfloat) width / (GLfloat) height),
|
||||
lenghtXmnt * stepYmnt * 0.01, lenghtXmnt * stepYmnt * 0.7);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
static int
|
||||
clipstrip(float y, float *start, float *end)
|
||||
{
|
||||
float x1, x2, t1, t2, tmp;
|
||||
|
||||
if (v1[1] == 0.0) {
|
||||
t1 = 0.0;
|
||||
x1 = -HUGE_VAL;
|
||||
}
|
||||
else {
|
||||
t1 = y / v1[1];
|
||||
x1 = t1 * v1[0];
|
||||
}
|
||||
|
||||
if (v2[1] == 0.0) {
|
||||
t2 = 0.0;
|
||||
x2 = HUGE_VAL;
|
||||
}
|
||||
else {
|
||||
t2 = y / v2[1];
|
||||
x2 = t2 * v2[0];
|
||||
}
|
||||
|
||||
if (((x1 < -(lenghtXmnt * stepXmnt) / 2) && (t2 <= 0.0)) ||
|
||||
((t1 <= 0.0) && (x2 > (lenghtXmnt * stepXmnt) / 2)) ||
|
||||
((t1 < 0.0) && (t2 < 0.0)))
|
||||
return 0;
|
||||
|
||||
if ((t1 == 0.0) && (t2 == 0.0)) {
|
||||
if ((v1[0] < 0.0) && (v1[1] > 0.0) && (v2[0] < 0.0) && (v2[1] < 0.0)) {
|
||||
*start = -(lenghtXmnt * stepXmnt) / 2;
|
||||
*end = stepXmnt;
|
||||
return 1;
|
||||
}
|
||||
else {
|
||||
if ((v1[0] > 0.0) && (v1[1] < 0.0) && (v2[0] > 0.0) && (v2[1] > 0.0)) {
|
||||
*start = -stepXmnt;
|
||||
*end = (lenghtXmnt * stepXmnt) / 2;
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (t2 < 0.0) {
|
||||
if (x1 < 0.0)
|
||||
x2 = -(lenghtXmnt * stepXmnt) / 2;
|
||||
else
|
||||
x2 = (lenghtXmnt * stepXmnt) / 2;
|
||||
}
|
||||
|
||||
if (t1 < 0.0) {
|
||||
if (x2 < 0.0)
|
||||
x1 = -(lenghtXmnt * stepXmnt) / 2;
|
||||
else
|
||||
x1 = (lenghtXmnt * stepXmnt) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
if (x1 > x2) {
|
||||
tmp = x1;
|
||||
x1 = x2;
|
||||
x2 = tmp;
|
||||
}
|
||||
|
||||
x1 -= stepXmnt;
|
||||
if (x1 < -(lenghtXmnt * stepXmnt) / 2)
|
||||
x1 = -(lenghtXmnt * stepXmnt) / 2;
|
||||
|
||||
x2 += stepXmnt;
|
||||
if (x2 > (lenghtXmnt * stepXmnt) / 2)
|
||||
x2 = (lenghtXmnt * stepXmnt) / 2;
|
||||
|
||||
*start = ((int) (x1 / stepXmnt)) * stepXmnt;
|
||||
*end = ((int) (x2 / stepXmnt)) * stepXmnt;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void
|
||||
printstring(void *font, char *string)
|
||||
{
|
||||
int len, i;
|
||||
|
||||
len = (int) strlen(string);
|
||||
for (i = 0; i < len; i++)
|
||||
glutBitmapCharacter(font, string[i]);
|
||||
}
|
||||
|
||||
static void
|
||||
printhelp(void)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glColor4f(0.0, 0.0, 0.0, 0.5);
|
||||
glRecti(40, 40, 600, 440);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
glColor3f(1.0, 0.0, 0.0);
|
||||
glRasterPos2i(300, 420);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
|
||||
|
||||
glRasterPos2i(60, 390);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Togle Help");
|
||||
glRasterPos2i(60, 360);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Togle Textures");
|
||||
glRasterPos2i(60, 330);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Togle Fog");
|
||||
glRasterPos2i(60, 300);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Wire frame");
|
||||
glRasterPos2i(60, 270);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Togle Back face culling");
|
||||
glRasterPos2i(60, 240);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
|
||||
glRasterPos2i(60, 210);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
|
||||
glRasterPos2i(60, 180);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
|
||||
|
||||
glRasterPos2i(60, 150);
|
||||
if (joyavailable)
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
|
||||
"j - Togle jostick control (Joystick control available)");
|
||||
else
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
|
||||
"(No Joystick control available)");
|
||||
}
|
||||
|
||||
static void
|
||||
drawterrain(void)
|
||||
{
|
||||
int h, i, idx, ox, oy;
|
||||
float j, k, start, end;
|
||||
|
||||
ox = (int) (obs[0] / stepXmnt);
|
||||
oy = (int) (obs[2] / stepYmnt);
|
||||
GlobalMnt = ((ox * TSCALE) & 255) + ((oy * TSCALE) & 255) * 256;
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef((float) ox * stepXmnt, 0, (float) oy * stepYmnt);
|
||||
|
||||
for (h = 0, k = -(lenghtYmnt * stepYmnt) / 2; h < lenghtYmnt;
|
||||
k += stepYmnt, h++) {
|
||||
if (!clipstrip(k, &start, &end))
|
||||
continue;
|
||||
|
||||
glBegin(GL_TRIANGLE_STRIP); /* I hope that the optimizer will be able to improve this code */
|
||||
for (i = (int) (lenghtXmnt / 2 + start / stepXmnt), j = start; j <= end;
|
||||
j += stepXmnt, i++) {
|
||||
idx = (i * TSCALE + h * 256 * TSCALE + GlobalMnt) & 65535;
|
||||
glColor3fv(terraincolor[idx]);
|
||||
glTexCoord2f((ox + i) / 8.0, (oy + h) / 8.0);
|
||||
glVertex3f(j, terrain[idx], k);
|
||||
|
||||
idx =
|
||||
(i * TSCALE + h * 256 * TSCALE + 256 * TSCALE +
|
||||
GlobalMnt) & 65535;
|
||||
glColor3fv(terraincolor[idx]);
|
||||
glTexCoord2f((ox + i) / 8.0, (oy + h + 1) / 8.0);
|
||||
glVertex3f(j, terrain[idx], k + stepYmnt);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glEnable(GL_BLEND);
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(0.1, 0.7, 1.0, 0.4);
|
||||
glVertex3f(-(lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
|
||||
-(lenghtYmnt * stepYmnt) / 2.0);
|
||||
glVertex3f(-(lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
|
||||
(lenghtYmnt * stepYmnt) / 2.0);
|
||||
glVertex3f((lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
|
||||
(lenghtYmnt * stepYmnt) / 2.0);
|
||||
glVertex3f((lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
|
||||
-(lenghtYmnt * stepYmnt) / 2.0);
|
||||
glEnd();
|
||||
glDisable(GL_BLEND);
|
||||
if (bfcull)
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
}
|
||||
|
||||
static void
|
||||
dojoy(void)
|
||||
{
|
||||
#ifdef WIN32
|
||||
static UINT max[2] = { 0, 0 };
|
||||
static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
|
||||
MMRESULT res;
|
||||
JOYINFO joy;
|
||||
|
||||
res = joyGetPos(JOYSTICKID1, &joy);
|
||||
|
||||
if (res == JOYERR_NOERROR) {
|
||||
joyavailable = 1;
|
||||
|
||||
if (max[0] < joy.wXpos)
|
||||
max[0] = joy.wXpos;
|
||||
if (min[0] > joy.wXpos)
|
||||
min[0] = joy.wXpos;
|
||||
center[0] = (max[0] + min[0]) / 2;
|
||||
|
||||
if (max[1] < joy.wYpos)
|
||||
max[1] = joy.wYpos;
|
||||
if (min[1] > joy.wYpos)
|
||||
min[1] = joy.wYpos;
|
||||
center[1] = (max[1] + min[1]) / 2;
|
||||
|
||||
if (joyactive) {
|
||||
if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
|
||||
alpha +=
|
||||
2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
|
||||
if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
|
||||
beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
|
||||
|
||||
if (joy.wButtons & JOY_BUTTON1)
|
||||
v += 0.5;
|
||||
if (joy.wButtons & JOY_BUTTON2)
|
||||
v -= 0.5;
|
||||
}
|
||||
}
|
||||
else
|
||||
joyavailable = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
drawscene(void)
|
||||
{
|
||||
static char frbuf[80] = "";
|
||||
|
||||
dojoy();
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
if (usetex)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
else
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
if (fog)
|
||||
glEnable(GL_FOG);
|
||||
else
|
||||
glDisable(GL_FOG);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
calcposobs();
|
||||
gluLookAt(obs[0], obs[1], obs[2],
|
||||
obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
|
||||
0.0, 1.0, 0.0);
|
||||
|
||||
drawterrain();
|
||||
glPopMatrix();
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_FOG);
|
||||
glShadeModel(GL_FLAT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glColor3f(1.0, 0.0, 0.0);
|
||||
glRasterPos2i(10, 10);
|
||||
printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
|
||||
glRasterPos2i(350, 470);
|
||||
printstring(GLUT_BITMAP_HELVETICA_10,
|
||||
"Terrain V1.2 Written by David Bucciarelli (tech.hmw@plus.it)");
|
||||
glRasterPos2i(434, 457);
|
||||
printstring(GLUT_BITMAP_HELVETICA_10,
|
||||
"Based on a Mickael's demo (Skizo@Hol.Fr)");
|
||||
|
||||
if (help)
|
||||
printhelp();
|
||||
|
||||
reshape(scrwidth, scrheight);
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
Frames++;
|
||||
{
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
if (t - T0 >= 2000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
sprintf(frbuf, "Frame rate: %f", fps);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
key(unsigned char k, int x, int y)
|
||||
{
|
||||
switch (k) {
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
case 'a':
|
||||
v += 0.5;
|
||||
break;
|
||||
case 'z':
|
||||
v -= 0.5;
|
||||
break;
|
||||
case 'p':
|
||||
if (poutline) {
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
poutline = 0;
|
||||
}
|
||||
else {
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
poutline = 1;
|
||||
}
|
||||
break;
|
||||
case 'j':
|
||||
joyactive = (!joyactive);
|
||||
break;
|
||||
case 'h':
|
||||
help = (!help);
|
||||
break;
|
||||
case 'f':
|
||||
fog = (!fog);
|
||||
break;
|
||||
case 't':
|
||||
usetex = (!usetex);
|
||||
break;
|
||||
case 'b':
|
||||
if (bfcull) {
|
||||
glDisable(GL_CULL_FACE);
|
||||
bfcull = 0;
|
||||
}
|
||||
else {
|
||||
glEnable(GL_CULL_FACE);
|
||||
bfcull = 1;
|
||||
}
|
||||
break;
|
||||
#ifdef XMESA
|
||||
case ' ':
|
||||
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
|
||||
fullscreen = (!fullscreen);
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
special(int k, int x, int y)
|
||||
{
|
||||
switch (k) {
|
||||
case GLUT_KEY_LEFT:
|
||||
alpha += 2.0;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
alpha -= 2.0;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
beta -= 2.0;
|
||||
break;
|
||||
case GLUT_KEY_UP:
|
||||
beta += 2.0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
calccolor(GLfloat height, GLfloat c[3])
|
||||
{
|
||||
GLfloat color[4][3] = {
|
||||
{1.0, 1.0, 1.0},
|
||||
{0.0, 0.8, 0.0},
|
||||
{1.0, 1.0, 0.3},
|
||||
{0.0, 0.0, 0.8}
|
||||
};
|
||||
GLfloat fact;
|
||||
|
||||
height = height * (1.0 / 255.0);
|
||||
|
||||
if (height >= 0.9) {
|
||||
c[0] = color[0][0];
|
||||
c[1] = color[0][1];
|
||||
c[2] = color[0][2];
|
||||
return;
|
||||
}
|
||||
|
||||
if ((height < 0.9) && (height >= 0.7)) {
|
||||
fact = (height - 0.7) * 5.0;
|
||||
c[0] = fact * color[0][0] + (1.0 - fact) * color[1][0];
|
||||
c[1] = fact * color[0][1] + (1.0 - fact) * color[1][1];
|
||||
c[2] = fact * color[0][2] + (1.0 - fact) * color[1][2];
|
||||
return;
|
||||
}
|
||||
|
||||
if ((height < 0.7) && (height >= 0.6)) {
|
||||
fact = (height - 0.6) * 10.0;
|
||||
c[0] = fact * color[1][0] + (1.0 - fact) * color[2][0];
|
||||
c[1] = fact * color[1][1] + (1.0 - fact) * color[2][1];
|
||||
c[2] = fact * color[1][2] + (1.0 - fact) * color[2][2];
|
||||
return;
|
||||
}
|
||||
|
||||
if ((height < 0.6) && (height >= 0.5)) {
|
||||
fact = (height - 0.5) * 10.0;
|
||||
c[0] = fact * color[2][0] + (1.0 - fact) * color[3][0];
|
||||
c[1] = fact * color[2][1] + (1.0 - fact) * color[3][1];
|
||||
c[2] = fact * color[2][2] + (1.0 - fact) * color[3][2];
|
||||
return;
|
||||
}
|
||||
|
||||
c[0] = color[3][0];
|
||||
c[1] = color[3][1];
|
||||
c[2] = color[3][2];
|
||||
}
|
||||
|
||||
static void
|
||||
loadpic(void)
|
||||
{
|
||||
GLubyte bufferter[256 * 256], terrainpic[256 * 256];
|
||||
FILE *FilePic;
|
||||
int i, tmp;
|
||||
GLenum gluerr;
|
||||
|
||||
if ((FilePic = fopen("terrain.dat", "r")) == NULL) {
|
||||
fprintf(stderr, "Error loading terrain.dat\n");
|
||||
exit(-1);
|
||||
}
|
||||
fread(bufferter, 256 * 256, 1, FilePic);
|
||||
fclose(FilePic);
|
||||
|
||||
for (i = 0; i < (256 * 256); i++) {
|
||||
terrain[i] = (bufferter[i] * (heightMnt / 255.0f));
|
||||
calccolor((GLfloat) bufferter[i], terraincolor[i]);
|
||||
tmp = (((int) bufferter[i]) + 96);
|
||||
terrainpic[i] = (tmp > 255) ? 255 : tmp;
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 1, 256, 256, GL_LUMINANCE,
|
||||
GL_UNSIGNED_BYTE,
|
||||
(GLvoid *) (&terrainpic[0])))) {
|
||||
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
static void
|
||||
init(void)
|
||||
{
|
||||
float fogcolor[4] = { 0.6, 0.7, 0.7, 1.0 };
|
||||
|
||||
glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
|
||||
glClearDepth(1.0);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glEnable(GL_FOG);
|
||||
glFogi(GL_FOG_MODE, GL_EXP2);
|
||||
glFogfv(GL_FOG_COLOR, fogcolor);
|
||||
glFogf(GL_FOG_DENSITY, 0.0007);
|
||||
#ifdef FX
|
||||
glHint(GL_FOG_HINT, GL_NICEST);
|
||||
#endif
|
||||
|
||||
reshape(scrwidth, scrheight);
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int ac, char **av)
|
||||
{
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(WIDTH, HEIGHT);
|
||||
glutInit(&ac, av);
|
||||
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
|
||||
|
||||
if (!(win = glutCreateWindow("Terrain"))) {
|
||||
fprintf(stderr, "Error, couldn't open window\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
ModZMnt = 0.0f;
|
||||
loadpic();
|
||||
|
||||
init();
|
||||
|
||||
#ifndef FX
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
usetex = 0;
|
||||
#endif
|
||||
|
||||
glutReshapeFunc(reshape);
|
||||
glutDisplayFunc(drawscene);
|
||||
glutKeyboardFunc(key);
|
||||
glutSpecialFunc(special);
|
||||
glutIdleFunc(drawscene);
|
||||
|
||||
glutMainLoop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
1
progs/demos/terrain.dat
Normal file
1
progs/demos/terrain.dat
Normal file
File diff suppressed because one or more lines are too long
@@ -1,51 +1,10 @@
|
||||
/* $Id: tessdemo.c,v 1.3 1999/11/04 04:00:42 gareth Exp $ */
|
||||
/* $Id: tessdemo.c,v 1.11 2001/03/21 02:47:32 gareth Exp $ */
|
||||
|
||||
/*
|
||||
* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
|
||||
* This demo isn't built by the Makefile because it needs GLUT. After you've
|
||||
* installed GLUT you can try this demo.
|
||||
* Here's the command for IRIX, for example:
|
||||
cc -g -ansi -prototypes -fullwarn -float -I../include -DSHM tess_demo.c -L../lib -lglut -lMesaGLU -lMesaGL -lm -lX11 -lXext -lXmu -lfpe -lXext -o tess_demo
|
||||
* Updated for GLU 1.3 tessellation by Gareth Hughes <gareth@valinux.com>
|
||||
*/
|
||||
|
||||
/*
|
||||
* Updated for GLU 1.3 tessellation by Gareth Hughes <garethh@bell-labs.com>
|
||||
*/
|
||||
|
||||
/*
|
||||
* $Log: tessdemo.c,v $
|
||||
* Revision 1.3 1999/11/04 04:00:42 gareth
|
||||
* Updated demo for new GLU 1.3 tessellation. Added optimized rendering
|
||||
* by saving the output of the tessellation into display lists.
|
||||
*
|
||||
* Revision 1.2 1999/09/19 20:09:00 tanner
|
||||
*
|
||||
* lots of autoconf updates
|
||||
*
|
||||
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
|
||||
* Imported sources
|
||||
*
|
||||
* Revision 3.5 1999/03/28 18:24:37 brianp
|
||||
* minor clean-up
|
||||
*
|
||||
* Revision 3.4 1999/02/14 03:37:07 brianp
|
||||
* fixed callback problem
|
||||
*
|
||||
* Revision 3.3 1998/07/26 01:25:26 brianp
|
||||
* removed include of gl.h and glu.h
|
||||
*
|
||||
* Revision 3.2 1998/06/29 02:37:30 brianp
|
||||
* minor changes for Windows (Ted Jump)
|
||||
*
|
||||
* Revision 3.1 1998/06/09 01:53:49 brianp
|
||||
* main() should return an int
|
||||
*
|
||||
* Revision 3.0 1998/02/14 18:42:29 brianp
|
||||
* initial rev
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
@@ -63,6 +22,8 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef GLU_VERSION_1_2
|
||||
|
||||
typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
|
||||
typedef enum{ DEFINE, TESSELATED } mode_type;
|
||||
|
||||
@@ -77,22 +38,20 @@ static GLuint list_start;
|
||||
|
||||
static GLfloat edge_color[3];
|
||||
|
||||
static struct
|
||||
{
|
||||
GLint p[MAX_POINTS][2];
|
||||
static struct {
|
||||
GLfloat p[MAX_POINTS][2];
|
||||
GLuint point_cnt;
|
||||
} contours[MAX_CONTOURS];
|
||||
|
||||
static struct
|
||||
{
|
||||
static struct {
|
||||
GLsizei no;
|
||||
GLint p[3][2];
|
||||
GLfloat p[3][2];
|
||||
GLclampf color[3][3];
|
||||
} triangles[MAX_TRIANGLES];
|
||||
|
||||
|
||||
|
||||
void GLCALLBACK my_error( GLenum err )
|
||||
static void GLCALLBACK error_callback( GLenum err )
|
||||
{
|
||||
int len, i;
|
||||
char const *str;
|
||||
@@ -108,31 +67,28 @@ void GLCALLBACK my_error( GLenum err )
|
||||
}
|
||||
}
|
||||
|
||||
void GLCALLBACK begin_callback( GLenum mode )
|
||||
static void GLCALLBACK begin_callback( GLenum mode )
|
||||
{
|
||||
/* Allow multiple triangles to be output inside the begin/end pair. */
|
||||
triangle_cnt = 0;
|
||||
triangles[triangle_cnt].no = 0;
|
||||
}
|
||||
|
||||
void GLCALLBACK edge_callback( GLenum flag )
|
||||
static void GLCALLBACK edge_callback( GLenum flag )
|
||||
{
|
||||
/* Persist the edge flag across triangles. */
|
||||
if ( flag == GL_TRUE )
|
||||
{
|
||||
if ( flag == GL_TRUE ) {
|
||||
edge_color[0] = 1.0;
|
||||
edge_color[1] = 1.0;
|
||||
edge_color[2] = 0.5;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
edge_color[0] = 1.0;
|
||||
edge_color[1] = 0.0;
|
||||
edge_color[2] = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
void GLCALLBACK end_callback()
|
||||
static void GLCALLBACK end_callback()
|
||||
{
|
||||
GLint i;
|
||||
|
||||
@@ -140,39 +96,38 @@ void GLCALLBACK end_callback()
|
||||
|
||||
/* Output the three edges of each triangle as lines colored
|
||||
according to their edge flag. */
|
||||
for ( i = 0 ; i < triangle_cnt ; i++ )
|
||||
{
|
||||
for ( i = 0 ; i < triangle_cnt ; i++ ) {
|
||||
glColor3f( triangles[i].color[0][0],
|
||||
triangles[i].color[0][1],
|
||||
triangles[i].color[0][2] );
|
||||
|
||||
glVertex2i( triangles[i].p[0][0], triangles[i].p[0][1] );
|
||||
glVertex2i( triangles[i].p[1][0], triangles[i].p[1][1] );
|
||||
glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
|
||||
glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
|
||||
|
||||
glColor3f( triangles[i].color[1][0],
|
||||
triangles[i].color[1][1],
|
||||
triangles[i].color[1][2] );
|
||||
|
||||
glVertex2i( triangles[i].p[1][0], triangles[i].p[1][1] );
|
||||
glVertex2i( triangles[i].p[2][0], triangles[i].p[2][1] );
|
||||
glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
|
||||
glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
|
||||
|
||||
glColor3f( triangles[i].color[2][0],
|
||||
triangles[i].color[2][1],
|
||||
triangles[i].color[2][2] );
|
||||
|
||||
glVertex2i( triangles[i].p[2][0], triangles[i].p[2][1] );
|
||||
glVertex2i( triangles[i].p[0][0], triangles[i].p[0][1] );
|
||||
glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
|
||||
glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
|
||||
}
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void GLCALLBACK vertex_callback( void *data )
|
||||
static void GLCALLBACK vertex_callback( void *data )
|
||||
{
|
||||
GLsizei no;
|
||||
GLint *p;
|
||||
GLfloat *p;
|
||||
|
||||
p = (GLint *) data;
|
||||
p = (GLfloat *) data;
|
||||
no = triangles[triangle_cnt].no;
|
||||
|
||||
triangles[triangle_cnt].p[no][0] = p[0];
|
||||
@@ -183,20 +138,34 @@ void GLCALLBACK vertex_callback( void *data )
|
||||
triangles[triangle_cnt].color[no][2] = edge_color[2];
|
||||
|
||||
/* After every three vertices, initialize the next triangle. */
|
||||
if ( ++(triangles[triangle_cnt].no) == 3 )
|
||||
{
|
||||
if ( ++(triangles[triangle_cnt].no) == 3 ) {
|
||||
triangle_cnt++;
|
||||
triangles[triangle_cnt].no = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void set_screen_wh( GLsizei w, GLsizei h )
|
||||
static void GLCALLBACK combine_callback( GLdouble coords[3],
|
||||
GLdouble *vertex_data[4],
|
||||
GLfloat weight[4], void **data )
|
||||
{
|
||||
GLfloat *vertex;
|
||||
|
||||
vertex = (GLfloat *) malloc( 2 * sizeof(GLfloat) );
|
||||
|
||||
vertex[0] = (GLfloat) coords[0];
|
||||
vertex[1] = (GLfloat) coords[1];
|
||||
|
||||
*data = vertex;
|
||||
}
|
||||
|
||||
|
||||
static void set_screen_wh( GLsizei w, GLsizei h )
|
||||
{
|
||||
width = w;
|
||||
height = h;
|
||||
}
|
||||
|
||||
void tesse( void )
|
||||
static void tesse( void )
|
||||
{
|
||||
GLUtesselator *tobj;
|
||||
GLdouble data[3];
|
||||
@@ -206,23 +175,22 @@ void tesse( void )
|
||||
|
||||
tobj = gluNewTess();
|
||||
|
||||
if ( tobj != NULL )
|
||||
{
|
||||
gluTessCallback( tobj, GLU_BEGIN, glBegin );
|
||||
gluTessCallback( tobj, GLU_VERTEX, glVertex2iv );
|
||||
gluTessCallback( tobj, GLU_END, glEnd );
|
||||
gluTessCallback( tobj, GLU_ERROR, my_error );
|
||||
if ( tobj != NULL ) {
|
||||
gluTessNormal( tobj, 0.0, 0.0, 1.0 );
|
||||
gluTessCallback( tobj, GLU_TESS_BEGIN, glBegin );
|
||||
gluTessCallback( tobj, GLU_TESS_VERTEX, glVertex2fv );
|
||||
gluTessCallback( tobj, GLU_TESS_END, glEnd );
|
||||
gluTessCallback( tobj, GLU_TESS_ERROR, error_callback );
|
||||
gluTessCallback( tobj, GLU_TESS_COMBINE, combine_callback );
|
||||
|
||||
glNewList( list_start, GL_COMPILE );
|
||||
gluBeginPolygon( tobj );
|
||||
|
||||
for ( j = 0 ; j <= contour_cnt ; j++ )
|
||||
{
|
||||
for ( j = 0 ; j <= contour_cnt ; j++ ) {
|
||||
point_cnt = contours[j].point_cnt;
|
||||
gluNextContour( tobj, GLU_UNKNOWN );
|
||||
|
||||
for ( i = 0 ; i < point_cnt ; i++ )
|
||||
{
|
||||
for ( i = 0 ; i < point_cnt ; i++ ) {
|
||||
data[0] = (GLdouble)( contours[j].p[i][0] );
|
||||
data[1] = (GLdouble)( contours[j].p[i][1] );
|
||||
data[2] = 0.0;
|
||||
@@ -233,21 +201,19 @@ void tesse( void )
|
||||
gluEndPolygon( tobj );
|
||||
glEndList();
|
||||
|
||||
gluTessCallback( tobj, GLU_BEGIN, begin_callback );
|
||||
gluTessCallback( tobj, GLU_VERTEX, vertex_callback );
|
||||
gluTessCallback( tobj, GLU_END, end_callback );
|
||||
gluTessCallback( tobj, GLU_EDGE_FLAG, edge_callback );
|
||||
gluTessCallback( tobj, GLU_TESS_BEGIN, begin_callback );
|
||||
gluTessCallback( tobj, GLU_TESS_VERTEX, vertex_callback );
|
||||
gluTessCallback( tobj, GLU_TESS_END, end_callback );
|
||||
gluTessCallback( tobj, GLU_TESS_EDGE_FLAG, edge_callback );
|
||||
|
||||
glNewList( list_start + 1, GL_COMPILE );
|
||||
gluBeginPolygon( tobj );
|
||||
|
||||
for ( j = 0 ; j <= contour_cnt ; j++ )
|
||||
{
|
||||
for ( j = 0 ; j <= contour_cnt ; j++ ) {
|
||||
point_cnt = contours[j].point_cnt;
|
||||
gluNextContour( tobj, GLU_UNKNOWN );
|
||||
|
||||
for ( i = 0 ; i < point_cnt ; i++ )
|
||||
{
|
||||
for ( i = 0 ; i < point_cnt ; i++ ) {
|
||||
data[0] = (GLdouble)( contours[j].p[i][0] );
|
||||
data[1] = (GLdouble)( contours[j].p[i][1] );
|
||||
data[2] = 0.0;
|
||||
@@ -265,9 +231,9 @@ void tesse( void )
|
||||
}
|
||||
}
|
||||
|
||||
void left_down( int x1, int y1 )
|
||||
static void left_down( int x1, int y1 )
|
||||
{
|
||||
GLint P[2];
|
||||
GLfloat P[2];
|
||||
GLuint point_cnt;
|
||||
|
||||
/* translate GLUT into GL coordinates */
|
||||
@@ -282,15 +248,12 @@ void left_down( int x1, int y1 )
|
||||
|
||||
glBegin( GL_LINES );
|
||||
|
||||
if ( point_cnt )
|
||||
{
|
||||
glVertex2iv( contours[contour_cnt].p[point_cnt-1] );
|
||||
glVertex2iv( P );
|
||||
}
|
||||
else
|
||||
{
|
||||
glVertex2iv( P );
|
||||
glVertex2iv( P );
|
||||
if ( point_cnt ) {
|
||||
glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
|
||||
glVertex2fv( P );
|
||||
} else {
|
||||
glVertex2fv( P );
|
||||
glVertex2fv( P );
|
||||
}
|
||||
|
||||
glEnd();
|
||||
@@ -299,7 +262,7 @@ void left_down( int x1, int y1 )
|
||||
contours[contour_cnt].point_cnt++;
|
||||
}
|
||||
|
||||
void middle_down( int x1, int y1 )
|
||||
static void middle_down( int x1, int y1 )
|
||||
{
|
||||
GLuint point_cnt;
|
||||
(void) x1;
|
||||
@@ -307,12 +270,11 @@ void middle_down( int x1, int y1 )
|
||||
|
||||
point_cnt = contours[contour_cnt].point_cnt;
|
||||
|
||||
if ( point_cnt > 2 )
|
||||
{
|
||||
if ( point_cnt > 2 ) {
|
||||
glBegin( GL_LINES );
|
||||
|
||||
glVertex2iv( contours[contour_cnt].p[0] );
|
||||
glVertex2iv( contours[contour_cnt].p[point_cnt-1] );
|
||||
glVertex2fv( contours[contour_cnt].p[0] );
|
||||
glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
|
||||
|
||||
contours[contour_cnt].p[point_cnt][0] = -1;
|
||||
|
||||
@@ -324,13 +286,12 @@ void middle_down( int x1, int y1 )
|
||||
}
|
||||
}
|
||||
|
||||
void mouse_clicked( int button, int state, int x, int y )
|
||||
static void mouse_clicked( int button, int state, int x, int y )
|
||||
{
|
||||
x -= x%10;
|
||||
y -= y%10;
|
||||
|
||||
switch ( button )
|
||||
{
|
||||
switch ( button ) {
|
||||
case GLUT_LEFT_BUTTON:
|
||||
if ( state == GLUT_DOWN ) {
|
||||
left_down( x, y );
|
||||
@@ -344,25 +305,22 @@ void mouse_clicked( int button, int state, int x, int y )
|
||||
}
|
||||
}
|
||||
|
||||
void display( void )
|
||||
static void display( void )
|
||||
{
|
||||
GLuint i,j;
|
||||
GLuint point_cnt;
|
||||
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
|
||||
switch ( mode )
|
||||
{
|
||||
switch ( mode ) {
|
||||
case DEFINE:
|
||||
/* draw grid */
|
||||
glColor3f( 0.6, 0.5, 0.5 );
|
||||
|
||||
glBegin( GL_LINES );
|
||||
|
||||
for ( i = 0 ; i < width ; i += 10 )
|
||||
{
|
||||
for ( j = 0 ; j < height ; j += 10 )
|
||||
{
|
||||
for ( i = 0 ; i < width ; i += 10 ) {
|
||||
for ( j = 0 ; j < height ; j += 10 ) {
|
||||
glVertex2i( 0, j );
|
||||
glVertex2i( width, j );
|
||||
glVertex2i( i, height );
|
||||
@@ -370,37 +328,35 @@ void display( void )
|
||||
}
|
||||
}
|
||||
|
||||
glEnd();
|
||||
|
||||
glColor3f( 1.0, 1.0, 0.0 );
|
||||
|
||||
for ( i = 0 ; i <= contour_cnt ; i++ )
|
||||
{
|
||||
for ( i = 0 ; i <= contour_cnt ; i++ ) {
|
||||
point_cnt = contours[i].point_cnt;
|
||||
|
||||
glBegin( GL_LINES );
|
||||
|
||||
switch ( point_cnt )
|
||||
{
|
||||
switch ( point_cnt ) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
glVertex2iv( contours[i].p[0] );
|
||||
glVertex2iv( contours[i].p[0] );
|
||||
glVertex2fv( contours[i].p[0] );
|
||||
glVertex2fv( contours[i].p[0] );
|
||||
break;
|
||||
case 2:
|
||||
glVertex2iv( contours[i].p[0] );
|
||||
glVertex2iv( contours[i].p[1] );
|
||||
glVertex2fv( contours[i].p[0] );
|
||||
glVertex2fv( contours[i].p[1] );
|
||||
break;
|
||||
default:
|
||||
--point_cnt;
|
||||
for ( j = 0 ; j < point_cnt ; j++ )
|
||||
{
|
||||
glVertex2iv( contours[i].p[j] );
|
||||
glVertex2iv( contours[i].p[j+1] );
|
||||
for ( j = 0 ; j < point_cnt ; j++ ) {
|
||||
glVertex2fv( contours[i].p[j] );
|
||||
glVertex2fv( contours[i].p[j+1] );
|
||||
}
|
||||
if ( contours[i].p[j+1][0] == -1 )
|
||||
{
|
||||
glVertex2iv( contours[i].p[0] );
|
||||
glVertex2iv( contours[i].p[j] );
|
||||
if ( contours[i].p[j+1][0] == -1 ) {
|
||||
glVertex2fv( contours[i].p[0] );
|
||||
glVertex2fv( contours[i].p[j] );
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -427,7 +383,7 @@ void display( void )
|
||||
glColor3f( 1.0, 1.0, 0.0 );
|
||||
}
|
||||
|
||||
void clear( void )
|
||||
static void clear( void )
|
||||
{
|
||||
contour_cnt = 0;
|
||||
contours[0].point_cnt = 0;
|
||||
@@ -441,15 +397,14 @@ void clear( void )
|
||||
list_start = 0;
|
||||
}
|
||||
|
||||
void quit( void )
|
||||
static void quit( void )
|
||||
{
|
||||
exit( 0 );
|
||||
}
|
||||
|
||||
void menu_selected( int entry )
|
||||
static void menu_selected( int entry )
|
||||
{
|
||||
switch ( entry )
|
||||
{
|
||||
switch ( entry ) {
|
||||
case CLEAR:
|
||||
clear();
|
||||
break;
|
||||
@@ -464,13 +419,12 @@ void menu_selected( int entry )
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void key_pressed( unsigned char key, int x, int y )
|
||||
static void key_pressed( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch ( key )
|
||||
{
|
||||
switch ( key ) {
|
||||
case 'c':
|
||||
case 'C':
|
||||
clear();
|
||||
@@ -479,6 +433,7 @@ void key_pressed( unsigned char key, int x, int y )
|
||||
case 'T':
|
||||
tesse();
|
||||
break;
|
||||
case 27:
|
||||
case 'q':
|
||||
case 'Q':
|
||||
quit();
|
||||
@@ -488,7 +443,7 @@ void key_pressed( unsigned char key, int x, int y )
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void myinit( void )
|
||||
static void myinit( void )
|
||||
{
|
||||
/* clear background to gray */
|
||||
glClearColor( 0.4, 0.4, 0.4, 0.0 );
|
||||
@@ -524,6 +479,8 @@ static void reshape( GLsizei w, GLsizei h )
|
||||
set_screen_wh( w, h );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
static void usage( void )
|
||||
{
|
||||
@@ -533,26 +490,32 @@ static void usage( void )
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Main Loop
|
||||
* Open window with initial window size, title bar,
|
||||
* RGBA display mode, and handle input events.
|
||||
*/
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
usage();
|
||||
const char *version = (const char *) gluGetString( GLU_VERSION );
|
||||
printf( "GLU version string: %s\n", version );
|
||||
if ( strstr( version, "1.0" ) || strstr( version, "1.1" ) ) {
|
||||
fprintf( stderr, "Sorry, this demo reqiures GLU 1.2 or later.\n" );
|
||||
exit( 1 );
|
||||
}
|
||||
|
||||
glutInit( &argc, argv );
|
||||
glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB );
|
||||
glutInitWindowSize( 400, 400 );
|
||||
glutCreateWindow( argv[0] );
|
||||
usage();
|
||||
|
||||
myinit();
|
||||
glutInit( &argc, argv );
|
||||
glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB );
|
||||
glutInitWindowSize( 400, 400 );
|
||||
glutCreateWindow( argv[0] );
|
||||
|
||||
glutDisplayFunc( display );
|
||||
glutReshapeFunc( reshape );
|
||||
/* GH: Bit of a hack...
|
||||
*/
|
||||
#ifdef GLU_VERSION_1_2
|
||||
myinit();
|
||||
|
||||
glutMainLoop();
|
||||
glutDisplayFunc( display );
|
||||
glutReshapeFunc( reshape );
|
||||
|
||||
return 0;
|
||||
glutMainLoop();
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: texcyl.c,v 1.2 1999/10/21 16:39:06 brianp Exp $ */
|
||||
/* $Id: texcyl.c,v 1.5 2001/03/27 17:35:26 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Textured cylinder demo: lighting, texturing, reflection mapping.
|
||||
@@ -12,6 +12,38 @@
|
||||
|
||||
/*
|
||||
* $Log: texcyl.c,v $
|
||||
* Revision 1.5 2001/03/27 17:35:26 brianp
|
||||
* set initial window pos
|
||||
*
|
||||
* Revision 1.4 2000/12/24 22:53:54 pesco
|
||||
* * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
|
||||
* * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
|
||||
* Essentially the same.
|
||||
* Program files updated to include "readtex.c", not "../util/readtex.c".
|
||||
* * demos/reflect.c: Likewise for "showbuffer.c".
|
||||
*
|
||||
*
|
||||
* * Makefile.am (EXTRA_DIST): Added top-level regular files.
|
||||
*
|
||||
* * include/GL/Makefile.am (INC_X11): Added glxext.h.
|
||||
*
|
||||
*
|
||||
* * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
|
||||
* Mesa GGI headers in dist even if HAVE_GGI is not given.
|
||||
*
|
||||
* * configure.in: Look for GLUT and demo source dirs in $srcdir.
|
||||
*
|
||||
* * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
|
||||
* More source list updates in various Makefile.am's.
|
||||
*
|
||||
* * Makefile.am (dist-hook): Remove CVS directory from distribution.
|
||||
* (DIST_SUBDIRS): List all possible subdirs here.
|
||||
* (SUBDIRS): Only list subdirs selected for build again.
|
||||
* The above two applied to all subdir Makefile.am's also.
|
||||
*
|
||||
* Revision 1.3 2000/09/29 23:09:39 brianp
|
||||
* added fps output
|
||||
*
|
||||
* Revision 1.2 1999/10/21 16:39:06 brianp
|
||||
* added -info command line option
|
||||
*
|
||||
@@ -38,7 +70,7 @@
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
#include "../util/readtex.c" /* I know, this is a hack. */
|
||||
#include "readtex.c" /* I know, this is a hack. */
|
||||
|
||||
#define TEXTURE_FILE "../images/reflect.rgb"
|
||||
|
||||
@@ -56,6 +88,10 @@ static GLboolean Animate = GL_TRUE;
|
||||
static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
|
||||
static GLfloat DXrot = 1.0, DYrot = 2.5;
|
||||
|
||||
/* performance info */
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
|
||||
|
||||
static void Idle( void )
|
||||
{
|
||||
@@ -81,6 +117,18 @@ static void Display( void )
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
if (Animate) {
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
Frames++;
|
||||
if (t - T0 >= 5000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -248,6 +296,7 @@ int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowSize( 400, 400 );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
|
||||
|
||||
|
||||
387
progs/demos/texdown.c
Normal file
387
progs/demos/texdown.c
Normal file
@@ -0,0 +1,387 @@
|
||||
/* $Id: texdown.c,v 1.4 2001/02/07 03:04:58 gareth Exp $ */
|
||||
|
||||
/*
|
||||
* Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* texdown
|
||||
*
|
||||
* Measure texture download speed.
|
||||
* Use keyboard to change texture size, format, datatype, scale/bias,
|
||||
* subimageload, etc.
|
||||
*
|
||||
* Brian Paul 28 January 2000
|
||||
*/
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
|
||||
static GLsizei MaxSize = 1024;
|
||||
static GLsizei TexWidth = 256, TexHeight = 256, TexBorder = 0;
|
||||
static GLboolean ScaleAndBias = GL_FALSE;
|
||||
static GLboolean SubImage = GL_FALSE;
|
||||
static GLdouble DownloadRate = 0.0; /* texels/sec */
|
||||
|
||||
static GLuint Mode = 0;
|
||||
|
||||
|
||||
#define NUM_FORMATS 4
|
||||
struct FormatRec {
|
||||
GLenum Format;
|
||||
GLenum Type;
|
||||
GLenum IntFormat;
|
||||
GLint TexelSize;
|
||||
};
|
||||
|
||||
|
||||
static const struct FormatRec FormatTable[NUM_FORMATS] = {
|
||||
/* Format Type IntFormat TexelSize */
|
||||
{ GL_RGB, GL_UNSIGNED_BYTE, GL_RGB, 3 },
|
||||
{ GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA, 4 },
|
||||
{ GL_RGBA, GL_UNSIGNED_BYTE, GL_RGB, 4 },
|
||||
{ GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB, 2 },
|
||||
};
|
||||
static GLint Format;
|
||||
|
||||
|
||||
static int
|
||||
BytesPerTexel(GLint format)
|
||||
{
|
||||
return FormatTable[format].TexelSize;
|
||||
}
|
||||
|
||||
|
||||
static const char *
|
||||
FormatStr(GLenum format)
|
||||
{
|
||||
switch (format) {
|
||||
case GL_RGB:
|
||||
return "GL_RGB";
|
||||
case GL_RGBA:
|
||||
return "GL_RGBA";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static const char *
|
||||
TypeStr(GLenum type)
|
||||
{
|
||||
switch (type) {
|
||||
case GL_UNSIGNED_BYTE:
|
||||
return "GL_UNSIGNED_BYTE";
|
||||
case GL_UNSIGNED_SHORT:
|
||||
return "GL_UNSIGNED_SHORT";
|
||||
case GL_UNSIGNED_SHORT_5_6_5:
|
||||
return "GL_UNSIGNED_SHORT_5_6_5";
|
||||
case GL_UNSIGNED_SHORT_5_6_5_REV:
|
||||
return "GL_UNSIGNED_SHORT_5_6_5_REV";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
MeasureDownloadRate(void)
|
||||
{
|
||||
const int w = TexWidth + 2 * TexBorder;
|
||||
const int h = TexHeight + 2 * TexBorder;
|
||||
const int bytes = w * h * BytesPerTexel(Format);
|
||||
GLubyte *texImage, *getImage;
|
||||
GLdouble t0, t1, time;
|
||||
int count;
|
||||
int i;
|
||||
|
||||
texImage = (GLubyte *) malloc(bytes);
|
||||
getImage = (GLubyte *) malloc(bytes);
|
||||
if (!texImage || !getImage) {
|
||||
DownloadRate = 0.0;
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < bytes; i++) {
|
||||
texImage[i] = i & 0xff;
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
|
||||
if (ScaleAndBias) {
|
||||
glPixelTransferf(GL_RED_SCALE, 0.5);
|
||||
glPixelTransferf(GL_GREEN_SCALE, 0.5);
|
||||
glPixelTransferf(GL_BLUE_SCALE, 0.5);
|
||||
glPixelTransferf(GL_RED_BIAS, 0.5);
|
||||
glPixelTransferf(GL_GREEN_BIAS, 0.5);
|
||||
glPixelTransferf(GL_BLUE_BIAS, 0.5);
|
||||
}
|
||||
else {
|
||||
glPixelTransferf(GL_RED_SCALE, 1.0);
|
||||
glPixelTransferf(GL_GREEN_SCALE, 1.0);
|
||||
glPixelTransferf(GL_BLUE_SCALE, 1.0);
|
||||
glPixelTransferf(GL_RED_BIAS, 0.0);
|
||||
glPixelTransferf(GL_GREEN_BIAS, 0.0);
|
||||
glPixelTransferf(GL_BLUE_BIAS, 0.0);
|
||||
}
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
count = 0;
|
||||
t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
|
||||
do {
|
||||
if (SubImage && count > 0) {
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, -TexBorder, -TexBorder, w, h,
|
||||
FormatTable[Format].Format,
|
||||
FormatTable[Format].Type, texImage);
|
||||
}
|
||||
else {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,
|
||||
FormatTable[Format].IntFormat, w, h, TexBorder,
|
||||
FormatTable[Format].Format,
|
||||
FormatTable[Format].Type, texImage);
|
||||
}
|
||||
|
||||
/* draw a tiny polygon to force texture into texram */
|
||||
glBegin(GL_TRIANGLES);
|
||||
glTexCoord2f(0, 0); glVertex2f(1, 1);
|
||||
glTexCoord2f(1, 0); glVertex2f(3, 1);
|
||||
glTexCoord2f(0.5, 1); glVertex2f(2, 3);
|
||||
glEnd();
|
||||
|
||||
t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
|
||||
time = t1 - t0;
|
||||
count++;
|
||||
} while (time < 3.0);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
printf("w*h=%d count=%d time=%f\n", w*h, count, time);
|
||||
DownloadRate = w * h * count / time;
|
||||
|
||||
#if 0
|
||||
if (!ScaleAndBias) {
|
||||
/* verify texture readback */
|
||||
glGetTexImage(GL_TEXTURE_2D, 0,
|
||||
FormatTable[Format].Format,
|
||||
FormatTable[Format].Type, getImage);
|
||||
for (i = 0; i < w * h; i++) {
|
||||
if (texImage[i] != getImage[i]) {
|
||||
printf("[%d] %d != %d\n", i, texImage[i], getImage[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
free(texImage);
|
||||
free(getImage);
|
||||
|
||||
{
|
||||
GLint err = glGetError();
|
||||
if (err)
|
||||
printf("GL error %d\n", err);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
PrintString(const char *s)
|
||||
{
|
||||
while (*s) {
|
||||
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
|
||||
s++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Display(void)
|
||||
{
|
||||
const int w = TexWidth + 2 * TexBorder;
|
||||
const int h = TexHeight + 2 * TexBorder;
|
||||
char s[1000];
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glRasterPos2i(10, 80);
|
||||
sprintf(s, "Texture size[cursor]: %d x %d Border[b]: %d", w, h, TexBorder);
|
||||
PrintString(s);
|
||||
|
||||
glRasterPos2i(10, 65);
|
||||
sprintf(s, "Format[f]: %s Type: %s IntFormat: %s",
|
||||
FormatStr(FormatTable[Format].Format),
|
||||
TypeStr( FormatTable[Format].Type),
|
||||
FormatStr(FormatTable[Format].IntFormat));
|
||||
PrintString(s);
|
||||
|
||||
glRasterPos2i(10, 50);
|
||||
sprintf(s, "Pixel Scale&Bias[p]: %s TexSubImage[s]: %s",
|
||||
ScaleAndBias ? "Yes" : "No",
|
||||
SubImage ? "Yes" : "No");
|
||||
PrintString(s);
|
||||
|
||||
if (Mode == 0) {
|
||||
glRasterPos2i(200, 10);
|
||||
sprintf(s, "...Measuring...");
|
||||
PrintString(s);
|
||||
glutSwapBuffers();
|
||||
glutPostRedisplay();
|
||||
Mode++;
|
||||
}
|
||||
else if (Mode == 1) {
|
||||
MeasureDownloadRate();
|
||||
glutPostRedisplay();
|
||||
Mode++;
|
||||
}
|
||||
else {
|
||||
/* show results */
|
||||
glRasterPos2i(10, 10);
|
||||
sprintf(s, "Download rate: %g Mtexels/second %g MB/second",
|
||||
DownloadRate / 1000000.0,
|
||||
DownloadRate * BytesPerTexel(Format) / 1000000.0);
|
||||
PrintString(s);
|
||||
{
|
||||
GLint r, g, b, a, l, i;
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i);
|
||||
sprintf(s, "TexelBits: R=%d G=%d B=%d A=%d L=%d I=%d", r, g, b, a, l, i);
|
||||
glRasterPos2i(10, 25);
|
||||
PrintString(s);
|
||||
}
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Reshape(int width, int height)
|
||||
{
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glOrtho(0, width, 0, height, -1, 1);
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void
|
||||
Key(unsigned char key, int x, int y)
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case ' ':
|
||||
Mode = 0;
|
||||
break;
|
||||
case 'b':
|
||||
/* toggle border */
|
||||
TexBorder = 1 - TexBorder;
|
||||
Mode = 0;
|
||||
break;
|
||||
case 'f':
|
||||
/* change format */
|
||||
Format = (Format + 1) % NUM_FORMATS;
|
||||
Mode = 0;
|
||||
break;
|
||||
case 'p':
|
||||
/* toggle border */
|
||||
ScaleAndBias = !ScaleAndBias;
|
||||
Mode = 0;
|
||||
break;
|
||||
case 's':
|
||||
SubImage = !SubImage;
|
||||
Mode = 0;
|
||||
break;
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
SpecialKey(int key, int x, int y)
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case GLUT_KEY_UP:
|
||||
if (TexHeight < MaxSize)
|
||||
TexHeight *= 2;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
if (TexHeight > 1)
|
||||
TexHeight /= 2;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
if (TexWidth > 1)
|
||||
TexWidth /= 2;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
if (TexWidth < MaxSize)
|
||||
TexWidth *= 2;
|
||||
break;
|
||||
}
|
||||
Mode = 0;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Init(void)
|
||||
{
|
||||
printf("GL_VENDOR = %s\n", (const char *) glGetString(GL_VENDOR));
|
||||
printf("GL_VERSION = %s\n", (const char *) glGetString(GL_VERSION));
|
||||
printf("GL_RENDERER = %s\n", (const char *) glGetString(GL_RENDERER));
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( 600, 100 );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
|
||||
glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutSpecialFunc( SpecialKey );
|
||||
glutDisplayFunc( Display );
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
815
progs/demos/texenv.c
Normal file
815
progs/demos/texenv.c
Normal file
@@ -0,0 +1,815 @@
|
||||
|
||||
/* Copyright (c) Mark J. Kilgard, 1994. */
|
||||
|
||||
/**
|
||||
* (c) Copyright 1993, Silicon Graphics, Inc.
|
||||
* ALL RIGHTS RESERVED
|
||||
* Permission to use, copy, modify, and distribute this software for
|
||||
* any purpose and without fee is hereby granted, provided that the above
|
||||
* copyright notice appear in all copies and that both the copyright notice
|
||||
* and this permission notice appear in supporting documentation, and that
|
||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
||||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
||||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||||
*
|
||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Demonstrates texture environment modes and internal image formats.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Hacked on, updated by Gareth Hughes <gareth@valinux.com>
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
#undef max
|
||||
#undef min
|
||||
#define max( a, b ) ((a) >= (b) ? (a) : (b))
|
||||
#define min( a, b ) ((a) <= (b) ? (a) : (b))
|
||||
|
||||
GLfloat lightCheck[4] = { 0.7, 0.7, 0.7, 1.0 };
|
||||
GLfloat darkCheck[4] = { 0.3, 0.3, 0.3, 1.0 };
|
||||
|
||||
GLfloat labelColor0[4] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
GLfloat labelColor1[4] = { 1.0, 1.0, 0.4, 1.0 };
|
||||
GLfloat *labelInfoColor = labelColor0;
|
||||
GLfloat labelLevelColor0[4] = { 0.8, 0.8, 0.1, 1.0 };
|
||||
GLfloat labelLevelColor1[4] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
|
||||
GLboolean doubleBuffered = GL_TRUE;
|
||||
GLboolean drawBackground = GL_FALSE;
|
||||
GLboolean drawBlended = GL_TRUE;
|
||||
GLboolean drawSmooth = GL_FALSE;
|
||||
GLboolean drawTextured = GL_TRUE;
|
||||
GLboolean displayLevelInfo = GL_FALSE;
|
||||
|
||||
int textureWidth = 64;
|
||||
int textureHeight = 64;
|
||||
|
||||
int winWidth = 580, winHeight = 720;
|
||||
|
||||
struct formatInfo {
|
||||
GLenum baseFormat;
|
||||
GLenum internalFormat;
|
||||
char *name;
|
||||
};
|
||||
|
||||
#define NUM_LUMINANCE_FORMATS (sizeof(luminanceFormats) / sizeof(luminanceFormats[0]))
|
||||
struct formatInfo luminanceFormats[] =
|
||||
{
|
||||
{ GL_LUMINANCE, GL_LUMINANCE, "LUMINANCE" },
|
||||
{ GL_LUMINANCE, GL_LUMINANCE4, "LUMINANCE4" },
|
||||
{ GL_LUMINANCE, GL_LUMINANCE8, "LUMINANCE8" },
|
||||
{ GL_LUMINANCE, GL_LUMINANCE12, "LUMINANCE12" },
|
||||
{ GL_LUMINANCE, GL_LUMINANCE16, "LUMINANCE16" },
|
||||
};
|
||||
|
||||
#define NUM_ALPHA_FORMATS (sizeof(alphaFormats) / sizeof(alphaFormats[0]))
|
||||
struct formatInfo alphaFormats[] =
|
||||
{
|
||||
{ GL_ALPHA, GL_ALPHA, "ALPHA" },
|
||||
{ GL_ALPHA, GL_ALPHA4, "ALPHA4" },
|
||||
{ GL_ALPHA, GL_ALPHA8, "ALPHA8" },
|
||||
{ GL_ALPHA, GL_ALPHA12, "ALPHA12" },
|
||||
{ GL_ALPHA, GL_ALPHA16, "ALPHA16" },
|
||||
};
|
||||
|
||||
#define NUM_INTENSITY_FORMATS (sizeof(intensityFormats) / sizeof(intensityFormats[0]))
|
||||
struct formatInfo intensityFormats[] =
|
||||
{
|
||||
{ GL_INTENSITY, GL_INTENSITY, "INTENSITY" },
|
||||
{ GL_INTENSITY, GL_INTENSITY4, "INTENSITY4" },
|
||||
{ GL_INTENSITY, GL_INTENSITY8, "INTENSITY8" },
|
||||
{ GL_INTENSITY, GL_INTENSITY12, "INTENSITY12" },
|
||||
{ GL_INTENSITY, GL_INTENSITY16, "INTENSITY16" },
|
||||
};
|
||||
|
||||
#define NUM_LUMINANCE_ALPHA_FORMATS (sizeof(luminanceAlphaFormats) / sizeof(luminanceAlphaFormats[0]))
|
||||
struct formatInfo luminanceAlphaFormats[] =
|
||||
{
|
||||
{ GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, "LUMINANCE_ALPHA" },
|
||||
{ GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, "LUMINANCE4_ALPHA4" },
|
||||
{ GL_LUMINANCE_ALPHA, GL_LUMINANCE6_ALPHA2, "LUMINANCE6_ALPHA2" },
|
||||
{ GL_LUMINANCE_ALPHA, GL_LUMINANCE8_ALPHA8, "LUMINANCE8_ALPHA8" },
|
||||
{ GL_LUMINANCE_ALPHA, GL_LUMINANCE12_ALPHA4, "LUMINANCE12_ALPHA4" },
|
||||
{ GL_LUMINANCE_ALPHA, GL_LUMINANCE12_ALPHA12, "LUMINANCE12_ALPHA12" },
|
||||
{ GL_LUMINANCE_ALPHA, GL_LUMINANCE16_ALPHA16, "LUMINANCE16_ALPHA16" },
|
||||
};
|
||||
|
||||
#define NUM_RGB_FORMATS (sizeof(rgbFormats) / sizeof(rgbFormats[0]))
|
||||
struct formatInfo rgbFormats[] =
|
||||
{
|
||||
{ GL_RGB, GL_RGB, "RGB" },
|
||||
{ GL_RGB, GL_R3_G3_B2, "R3_G3_B2" },
|
||||
{ GL_RGB, GL_RGB4, "RGB4" },
|
||||
{ GL_RGB, GL_RGB5, "RGB5" },
|
||||
{ GL_RGB, GL_RGB8, "RGB8" },
|
||||
{ GL_RGB, GL_RGB10, "RGB10" },
|
||||
{ GL_RGB, GL_RGB12, "RGB12" },
|
||||
{ GL_RGB, GL_RGB16, "RGB16" },
|
||||
};
|
||||
|
||||
#define NUM_RGBA_FORMATS (sizeof(rgbaFormats) / sizeof(rgbaFormats[0]))
|
||||
struct formatInfo rgbaFormats[] =
|
||||
{
|
||||
{ GL_RGBA, GL_RGBA, "RGBA" },
|
||||
{ GL_RGBA, GL_RGBA2, "RGBA2" },
|
||||
{ GL_RGBA, GL_RGBA4, "RGBA4" },
|
||||
{ GL_RGBA, GL_RGB5_A1, "RGB5_A1" },
|
||||
{ GL_RGBA, GL_RGBA8, "RGBA8" },
|
||||
{ GL_RGBA, GL_RGB10_A2, "RGB10_A2" },
|
||||
{ GL_RGBA, GL_RGBA12, "RGBA12" },
|
||||
{ GL_RGBA, GL_RGBA16, "RGBA16" },
|
||||
};
|
||||
|
||||
struct baseFormatInfo {
|
||||
struct formatInfo *format;
|
||||
int current, number;
|
||||
};
|
||||
|
||||
#define NUM_BASE_FORMATS (sizeof(baseFormats) / sizeof(baseFormats[0]))
|
||||
int baseFormat;
|
||||
struct baseFormatInfo baseFormats[] =
|
||||
{
|
||||
{ luminanceFormats, 0, NUM_LUMINANCE_FORMATS },
|
||||
{ alphaFormats, 0, NUM_ALPHA_FORMATS },
|
||||
{ intensityFormats, 0, NUM_INTENSITY_FORMATS },
|
||||
{ luminanceAlphaFormats, 0, NUM_LUMINANCE_ALPHA_FORMATS },
|
||||
{ rgbFormats, 0, NUM_RGB_FORMATS },
|
||||
{ rgbaFormats, 0, NUM_RGBA_FORMATS },
|
||||
};
|
||||
|
||||
#define NUM_ENV_COLORS (sizeof(envColors) / sizeof(envColors[0]))
|
||||
int envColor;
|
||||
GLfloat envColors[][4] =
|
||||
{
|
||||
{ 0.0, 0.0, 0.0, 1.0 },
|
||||
{ 1.0, 0.0, 0.0, 1.0 },
|
||||
{ 0.0, 1.0, 0.0, 1.0 },
|
||||
{ 0.0, 0.0, 1.0, 1.0 },
|
||||
{ 1.0, 1.0, 1.0, 1.0 },
|
||||
};
|
||||
|
||||
struct envModeInfo {
|
||||
GLenum mode;
|
||||
char *name;
|
||||
};
|
||||
|
||||
/* allow for run-time check for GL_EXT_texture_env_add */
|
||||
int NUM_ENV_MODES = 5;
|
||||
struct envModeInfo envModes[] =
|
||||
{
|
||||
{ GL_REPLACE, "REPLACE" },
|
||||
{ GL_MODULATE, "MODULATE" },
|
||||
{ GL_BLEND, "BLEND" },
|
||||
{ GL_DECAL, "DECAL" },
|
||||
#if GL_EXT_texture_env_add
|
||||
{ GL_ADD, "ADD" },
|
||||
#endif
|
||||
};
|
||||
|
||||
static void checkErrors( void )
|
||||
{
|
||||
GLenum error;
|
||||
|
||||
return;
|
||||
|
||||
while ( (error = glGetError()) != GL_NO_ERROR ) {
|
||||
fprintf( stderr, "Error: %s\n", (char *) gluErrorString( error ) );
|
||||
}
|
||||
}
|
||||
|
||||
static void drawString( const char *string, GLfloat x, GLfloat y,
|
||||
const GLfloat color[4] )
|
||||
{
|
||||
glColor4fv( color );
|
||||
glRasterPos2f( x, y );
|
||||
|
||||
while ( *string ) {
|
||||
glutBitmapCharacter( GLUT_BITMAP_TIMES_ROMAN_10, *string );
|
||||
string++;
|
||||
}
|
||||
}
|
||||
|
||||
static void drawStringOutline( const char *string, GLfloat x, GLfloat y,
|
||||
const GLfloat color[4],
|
||||
const GLfloat outline[4] )
|
||||
{
|
||||
drawString( string, x - 1, y, outline );
|
||||
drawString( string, x + 1, y, outline );
|
||||
drawString( string, x, y - 1, outline );
|
||||
drawString( string, x, y + 1, outline );
|
||||
drawString( string, x, y, color );
|
||||
}
|
||||
|
||||
static void begin2D( int width, int height )
|
||||
{
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glOrtho( 0, width, 0, height, -1, 1 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
static void end2D( void )
|
||||
{
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glPopMatrix();
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
static void initialize( void )
|
||||
{
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
|
||||
glOrtho( -1.5, 1.5, -1.5, 1.5, -1.5, 1.5 );
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glShadeModel( GL_FLAT );
|
||||
}
|
||||
|
||||
/* ARGSUSED1 */
|
||||
static void keyboard( unsigned char c, int x, int y )
|
||||
{
|
||||
switch ( c ) {
|
||||
case 'c':
|
||||
envColor = ++envColor % (int) NUM_ENV_COLORS;
|
||||
break;
|
||||
case 'g':
|
||||
drawBackground = !drawBackground;
|
||||
break;
|
||||
case 'b':
|
||||
drawBlended = !drawBlended;
|
||||
break;
|
||||
case 's':
|
||||
drawSmooth = !drawSmooth;
|
||||
break;
|
||||
case 't':
|
||||
drawTextured = !drawTextured;
|
||||
break;
|
||||
case 'i':
|
||||
displayLevelInfo = !displayLevelInfo;
|
||||
break;
|
||||
case 27: /* Escape key should force exit. */
|
||||
exit(0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
/* ARGSUSED1 */
|
||||
static void special( int key, int x, int y )
|
||||
{
|
||||
switch ( key ) {
|
||||
case GLUT_KEY_DOWN:
|
||||
if ( ++baseFormat > NUM_BASE_FORMATS - 1 ) {
|
||||
baseFormat = 0;
|
||||
}
|
||||
break;
|
||||
case GLUT_KEY_UP:
|
||||
if ( --baseFormat < 0 ) {
|
||||
baseFormat = NUM_BASE_FORMATS - 1;
|
||||
}
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
--baseFormats[baseFormat].current;
|
||||
if ( baseFormats[baseFormat].current < 0 ) {
|
||||
baseFormats[baseFormat].current = baseFormats[baseFormat].number - 1;
|
||||
}
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
++baseFormats[baseFormat].current;
|
||||
if ( baseFormats[baseFormat].current > baseFormats[baseFormat].number - 1 ) {
|
||||
baseFormats[baseFormat].current = 0;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
static void
|
||||
reshape( int w, int h )
|
||||
{
|
||||
winWidth = w;
|
||||
winHeight = h;
|
||||
/* No need to call glViewPort here since "draw" calls it! */
|
||||
}
|
||||
|
||||
static void loadTexture( int width, int height,
|
||||
const struct formatInfo *format )
|
||||
{
|
||||
int luminanceSize = 0;
|
||||
int alphaSize = 0;
|
||||
int rgbSize = 0;
|
||||
GLenum textureFormat;
|
||||
GLubyte *texImage, *p;
|
||||
int elementsPerGroup, elementSize, groupSize, rowSize;
|
||||
int i, j;
|
||||
|
||||
switch ( format->baseFormat ) {
|
||||
case GL_LUMINANCE:
|
||||
luminanceSize = 1;
|
||||
textureFormat = GL_LUMINANCE;
|
||||
break;
|
||||
case GL_INTENSITY:
|
||||
luminanceSize = 1;
|
||||
textureFormat = GL_INTENSITY;
|
||||
break;
|
||||
case GL_ALPHA:
|
||||
alphaSize = 1;
|
||||
textureFormat = GL_ALPHA;
|
||||
break;
|
||||
case GL_LUMINANCE_ALPHA:
|
||||
luminanceSize = 1;
|
||||
alphaSize = 1;
|
||||
textureFormat = GL_LUMINANCE_ALPHA;
|
||||
break;
|
||||
case GL_RGB:
|
||||
rgbSize = 3;
|
||||
textureFormat = GL_RGB;
|
||||
break;
|
||||
case GL_RGBA:
|
||||
rgbSize = 3;
|
||||
alphaSize = 1;
|
||||
textureFormat = GL_RGBA;
|
||||
break;
|
||||
default:
|
||||
fprintf(stderr, "bad internal format info\n");
|
||||
return;
|
||||
}
|
||||
|
||||
elementsPerGroup = luminanceSize + alphaSize + rgbSize;
|
||||
elementSize = sizeof(GLubyte);
|
||||
groupSize = elementsPerGroup * elementSize;
|
||||
rowSize = width * groupSize;
|
||||
|
||||
if ( (texImage = (GLubyte *) malloc( height * rowSize ) ) == NULL ) {
|
||||
fprintf( stderr, "texture malloc failed\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
for ( i = 0 ; i < height ; i++ )
|
||||
{
|
||||
p = texImage + i * rowSize;
|
||||
|
||||
for ( j = 0 ; j < width ; j++ )
|
||||
{
|
||||
if ( luminanceSize > 0 )
|
||||
{
|
||||
/**
|
||||
** +-----+-----+
|
||||
** | | |
|
||||
** | W | LG |
|
||||
** | | |
|
||||
** +-----+-----+
|
||||
** | | |
|
||||
** | DG | B |
|
||||
** | | |
|
||||
** +-----+-----+
|
||||
**/
|
||||
if ( i > height / 2 ) {
|
||||
if ( j < width / 2 ) {
|
||||
p[0] = 0xff;
|
||||
} else {
|
||||
p[0] = 0xaa;
|
||||
}
|
||||
} else {
|
||||
if ( j < width / 2 ) {
|
||||
p[0] = 0x55;
|
||||
} else {
|
||||
p[0] = 0x00;
|
||||
}
|
||||
}
|
||||
p += elementSize;
|
||||
}
|
||||
|
||||
if ( rgbSize > 0 )
|
||||
{
|
||||
/**
|
||||
** +-----+-----+
|
||||
** | | |
|
||||
** | R | G |
|
||||
** | | |
|
||||
** +-----+-----+
|
||||
** | | |
|
||||
** | Y | B |
|
||||
** | | |
|
||||
** +-----+-----+
|
||||
**/
|
||||
if ( i > height / 2 ) {
|
||||
if ( j < width / 2 ) {
|
||||
p[0] = 0xff;
|
||||
p[1] = 0x00;
|
||||
p[2] = 0x00;
|
||||
} else {
|
||||
p[0] = 0x00;
|
||||
p[1] = 0xff;
|
||||
p[2] = 0x00;
|
||||
}
|
||||
} else {
|
||||
if ( j < width / 2 ) {
|
||||
p[0] = 0xff;
|
||||
p[1] = 0xff;
|
||||
p[2] = 0x00;
|
||||
} else {
|
||||
p[0] = 0x00;
|
||||
p[1] = 0x00;
|
||||
p[2] = 0xff;
|
||||
}
|
||||
}
|
||||
p += 3 * elementSize;
|
||||
}
|
||||
|
||||
if ( alphaSize > 0 )
|
||||
{
|
||||
/**
|
||||
** +-----------+
|
||||
** | W |
|
||||
** | +-----+ |
|
||||
** | | | |
|
||||
** | | B | |
|
||||
** | | | |
|
||||
** | +-----+ |
|
||||
** | |
|
||||
** +-----------+
|
||||
**/
|
||||
int i2 = i - height / 2;
|
||||
int j2 = j - width / 2;
|
||||
int h8 = height / 8;
|
||||
int w8 = width / 8;
|
||||
if ( -h8 <= i2 && i2 <= h8 && -w8 <= j2 && j2 <= w8 ) {
|
||||
p[0] = 0x00;
|
||||
} else if ( -2 * h8 <= i2 && i2 <= 2 * h8 && -2 * w8 <= j2 && j2 <= 2 * w8 ) {
|
||||
p[0] = 0x55;
|
||||
} else if ( -3 * h8 <= i2 && i2 <= 3 * h8 && -3 * w8 <= j2 && j2 <= 3 * w8 ) {
|
||||
p[0] = 0xaa;
|
||||
} else {
|
||||
p[0] = 0xff;
|
||||
}
|
||||
p += elementSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glTexImage2D( GL_TEXTURE_2D, 0,
|
||||
format->internalFormat, width, height, 0,
|
||||
textureFormat, GL_UNSIGNED_BYTE, texImage );
|
||||
|
||||
free( texImage );
|
||||
}
|
||||
|
||||
static void drawCheck( int w, int h, const GLfloat lightCheck[4],
|
||||
const GLfloat darkCheck[4] )
|
||||
{
|
||||
float dw = 2.0 / w;
|
||||
float dh = 2.0 / h;
|
||||
int i, j;
|
||||
|
||||
for ( i = 0 ; i < w ; i++ ) {
|
||||
GLfloat x0 = -1.0 + i * dw;
|
||||
GLfloat x1 = x0 + dw;
|
||||
|
||||
glBegin( GL_QUAD_STRIP );
|
||||
|
||||
for ( j = 0 ; j <= h ; j++ ) {
|
||||
GLfloat y = -1.0 + j * dh;
|
||||
|
||||
if ( (i ^ j) & 1 ) {
|
||||
glColor4fv( lightCheck );
|
||||
} else {
|
||||
glColor4fv( darkCheck );
|
||||
}
|
||||
|
||||
glVertex2f( x0, y );
|
||||
glVertex2f( x1, y );
|
||||
}
|
||||
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
static const char *lookupFormat( GLint format )
|
||||
{
|
||||
switch ( format ) {
|
||||
case GL_RGBA:
|
||||
return "GL_RGBA";
|
||||
case GL_RGB:
|
||||
return "GL_RGB";
|
||||
case GL_ALPHA:
|
||||
return "GL_ALPHA";
|
||||
case GL_LUMINANCE:
|
||||
return "GL_LUMINANCE";
|
||||
case GL_LUMINANCE_ALPHA:
|
||||
return "GL_LUMINANCE_ALPHA";
|
||||
case GL_INTENSITY:
|
||||
return "GL_INTENSITY";
|
||||
case GL_COLOR_INDEX:
|
||||
return "GL_COLOR_INDEX";
|
||||
case GL_BGRA:
|
||||
return "GL_BGRA";
|
||||
case GL_BGR:
|
||||
return "GL_BGR";
|
||||
default:
|
||||
return "unknown format";
|
||||
}
|
||||
}
|
||||
|
||||
static void drawSample( int x, int y, int w, int h,
|
||||
const struct formatInfo *format,
|
||||
const struct envModeInfo *envMode )
|
||||
{
|
||||
glViewport( x, y, w, h );
|
||||
glScissor( x, y, w, h );
|
||||
|
||||
glClearColor( 0.1, 0.1, 0.1, 1.0 );
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
|
||||
begin2D( w, h );
|
||||
drawString( format->name, 10, h - 15, labelInfoColor );
|
||||
drawString( envMode->name, 10, 5, labelInfoColor );
|
||||
end2D();
|
||||
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, envMode->mode );
|
||||
glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColors[envColor] );
|
||||
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
||||
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
|
||||
|
||||
loadTexture( textureWidth, textureHeight, format );
|
||||
|
||||
if ( drawBackground ) {
|
||||
drawCheck( 15, 15, lightCheck, darkCheck );
|
||||
}
|
||||
if ( drawBlended ) {
|
||||
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
||||
glEnable( GL_BLEND );
|
||||
}
|
||||
if ( drawSmooth ) {
|
||||
glShadeModel( GL_SMOOTH );
|
||||
}
|
||||
else {
|
||||
glShadeModel( GL_FLAT );
|
||||
glColor4f(1, 1, 1, 1);
|
||||
}
|
||||
if ( drawTextured ) {
|
||||
glEnable( GL_TEXTURE_2D );
|
||||
}
|
||||
|
||||
/*
|
||||
* if (drawSmooth) then draw quad which goes from purple at the
|
||||
* bottom (100% alpha) to green at the top (50% alpha).
|
||||
*/
|
||||
glBegin( GL_QUADS );
|
||||
if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 );
|
||||
glTexCoord2f( 0.0, 0.0 );
|
||||
glVertex2f( -0.8, -0.8 );
|
||||
|
||||
if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 );
|
||||
glTexCoord2f( 1.0, 0.0 );
|
||||
glVertex2f( 0.8, -0.8 );
|
||||
|
||||
if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 0.5 );
|
||||
glTexCoord2f( 1.0, 1.0 );
|
||||
glVertex2f( 0.8, 0.8 );
|
||||
|
||||
if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 0.5 );
|
||||
glTexCoord2f( 0.0, 1.0 );
|
||||
glVertex2f( -0.8, 0.8 );
|
||||
glEnd();
|
||||
|
||||
glDisable( GL_BLEND );
|
||||
glShadeModel( GL_FLAT );
|
||||
glDisable( GL_TEXTURE_2D );
|
||||
|
||||
if ( envMode->mode == GL_DECAL &&
|
||||
(format->baseFormat == GL_ALPHA ||
|
||||
format->baseFormat == GL_LUMINANCE ||
|
||||
format->baseFormat == GL_LUMINANCE_ALPHA ||
|
||||
format->baseFormat == GL_INTENSITY)) {
|
||||
/* undefined format/mode combination */
|
||||
begin2D( w, h );
|
||||
drawStringOutline( "UNDEFINED MODE", 15, h / 2,
|
||||
labelLevelColor0, labelLevelColor1 );
|
||||
end2D();
|
||||
}
|
||||
else if ( displayLevelInfo ) {
|
||||
GLint width, height, border, format;
|
||||
GLint redSize, greenSize, blueSize, alphaSize;
|
||||
GLint luminanceSize, intensitySize;
|
||||
char buf[255];
|
||||
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_BORDER, &border );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &redSize );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &greenSize );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &blueSize );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &alphaSize );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &luminanceSize );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &intensitySize );
|
||||
|
||||
begin2D( w, h );
|
||||
sprintf( buf, "dimensions: %d x %d", width, height );
|
||||
drawStringOutline( buf, 15, h / 2 + 20, labelLevelColor0, labelLevelColor1 );
|
||||
|
||||
sprintf( buf, "border: %d", border );
|
||||
drawStringOutline( buf, 15, h / 2 + 10, labelLevelColor0, labelLevelColor1 );
|
||||
|
||||
sprintf( buf, "internal format:" );
|
||||
drawStringOutline( buf, 15, h / 2, labelLevelColor0, labelLevelColor1 );
|
||||
|
||||
sprintf( buf, " %s", lookupFormat( format ) );
|
||||
drawStringOutline( buf, 15, h / 2 - 10, labelLevelColor0, labelLevelColor1 );
|
||||
|
||||
sprintf( buf, "sizes:" );
|
||||
drawStringOutline( buf, 15, h / 2 - 20, labelLevelColor0, labelLevelColor1 );
|
||||
|
||||
sprintf( buf, " %d / %d / %d / %d / %d / %d",
|
||||
redSize, greenSize, blueSize, alphaSize,
|
||||
luminanceSize, intensitySize );
|
||||
drawStringOutline( buf, 15, h / 2 - 30, labelLevelColor0, labelLevelColor1 );
|
||||
|
||||
end2D();
|
||||
}
|
||||
}
|
||||
|
||||
static void display( void )
|
||||
{
|
||||
int numX = NUM_ENV_MODES, numY = NUM_BASE_FORMATS;
|
||||
float xBase = (float) winWidth * 0.01;
|
||||
float xOffset = (winWidth - xBase) / numX;
|
||||
float xSize = max( xOffset - xBase, 1 );
|
||||
float yBase = (float) winHeight * 0.01;
|
||||
float yOffset = (winHeight - yBase) / numY;
|
||||
float ySize = max( yOffset - yBase, 1 );
|
||||
float x, y;
|
||||
int i, j;
|
||||
|
||||
glViewport( 0, 0, winWidth, winHeight );
|
||||
glDisable( GL_SCISSOR_TEST );
|
||||
glClearColor( 0.0, 0.0, 0.0, 0.0 );
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
glEnable( GL_SCISSOR_TEST );
|
||||
|
||||
x = xBase;
|
||||
y = (winHeight - 1) - yOffset;
|
||||
|
||||
for ( i = 0 ; i < NUM_BASE_FORMATS ; i++ )
|
||||
{
|
||||
struct formatInfo *format;
|
||||
|
||||
if ( i == baseFormat ) {
|
||||
labelInfoColor = labelColor1;
|
||||
} else {
|
||||
labelInfoColor = labelColor0;
|
||||
}
|
||||
|
||||
format = &baseFormats[i].format[baseFormats[i].current];
|
||||
|
||||
for ( j = 0 ; j < NUM_ENV_MODES ; j++ ) {
|
||||
struct envModeInfo *envMode;
|
||||
|
||||
envMode = &envModes[j];
|
||||
drawSample( x, y, xSize, ySize, format, envMode );
|
||||
x += xOffset;
|
||||
}
|
||||
|
||||
x = xBase;
|
||||
y -= yOffset;
|
||||
}
|
||||
|
||||
if ( doubleBuffered ) {
|
||||
glutSwapBuffers();
|
||||
} else {
|
||||
glFlush();
|
||||
}
|
||||
|
||||
checkErrors();
|
||||
}
|
||||
|
||||
static void usage( char *name )
|
||||
{
|
||||
fprintf( stderr, "usage: %s [ options ]\n", name );
|
||||
fprintf( stderr, "\n" );
|
||||
fprintf( stderr, "options:\n" );
|
||||
fprintf( stderr, " -sb single buffered\n" );
|
||||
fprintf( stderr, " -db double buffered\n" );
|
||||
fprintf( stderr, " -info print OpenGL driver info\n" );
|
||||
}
|
||||
|
||||
static void instructions( void )
|
||||
{
|
||||
fprintf( stderr, "texenv - texture environment and internal format test\n" );
|
||||
fprintf( stderr, "\n" );
|
||||
fprintf( stderr, " [c] - cycle through background colors\n" );
|
||||
fprintf( stderr, " [g] - toggle background\n" );
|
||||
fprintf( stderr, " [b] - toggle blend\n" );
|
||||
fprintf( stderr, " [s] - toggle smooth shading\n" );
|
||||
fprintf( stderr, " [t] - toggle texturing\n" );
|
||||
fprintf( stderr, " [i] - toggle information display\n" );
|
||||
fprintf( stderr, " up/down - select row\n" );
|
||||
fprintf( stderr, " left/right - change row's internal format\n" );
|
||||
}
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
GLboolean info = GL_FALSE;
|
||||
int i;
|
||||
|
||||
glutInit( &argc, argv );
|
||||
|
||||
for ( i = 1 ; i < argc ; i++ ) {
|
||||
if ( !strcmp( "-sb", argv[i] ) ) {
|
||||
doubleBuffered = GL_FALSE;
|
||||
} else if ( !strcmp( "-db", argv[i] ) ) {
|
||||
doubleBuffered = GL_TRUE;
|
||||
} else if ( !strcmp( "-info", argv[i] ) ) {
|
||||
info = GL_TRUE;
|
||||
} else {
|
||||
usage( argv[0] );
|
||||
exit( 1 );
|
||||
}
|
||||
}
|
||||
|
||||
if ( doubleBuffered ) {
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
|
||||
} else {
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
|
||||
}
|
||||
|
||||
glutInitWindowSize( winWidth, winHeight );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutCreateWindow( "Texture Environment Test" );
|
||||
|
||||
initialize();
|
||||
instructions();
|
||||
|
||||
if ( info ) {
|
||||
printf( "\n" );
|
||||
printf( "GL_RENDERER = %s\n", (char *) glGetString( GL_RENDERER ) );
|
||||
printf( "GL_VERSION = %s\n", (char *) glGetString( GL_VERSION ) );
|
||||
printf( "GL_VENDOR = %s\n", (char *) glGetString( GL_VENDOR ) ) ;
|
||||
printf( "GL_EXTENSIONS = %s\n", (char *) glGetString( GL_EXTENSIONS ) );
|
||||
}
|
||||
|
||||
#if GL_EXT_texture_env_add
|
||||
if ( !glutExtensionSupported( "GL_EXT_texture_env_add" ) ) {
|
||||
fprintf( stderr, "missing extension: GL_EXT_texture_env_add\n" );
|
||||
NUM_ENV_MODES--;
|
||||
}
|
||||
#endif
|
||||
|
||||
glutDisplayFunc( display );
|
||||
glutReshapeFunc( reshape );
|
||||
glutKeyboardFunc( keyboard );
|
||||
glutSpecialFunc( special );
|
||||
glutMainLoop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: texobj.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
|
||||
/* $Id: texobj.c,v 1.5 2000/07/19 23:57:24 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Example of using the 1.1 texture object functions.
|
||||
@@ -7,21 +7,6 @@
|
||||
* Brian Paul June 1996 This file is in the public domain.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* $Log: texobj.c,v $
|
||||
* Revision 1.1 1999/08/19 00:55:40 jtg
|
||||
* Initial revision
|
||||
*
|
||||
* Revision 3.1 1999/03/28 18:24:37 brianp
|
||||
* minor clean-up
|
||||
*
|
||||
* Revision 3.0 1998/02/14 18:42:29 brianp
|
||||
* initial rev
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
@@ -31,10 +16,10 @@ static GLuint Window = 0;
|
||||
|
||||
static GLuint TexObj[2];
|
||||
static GLfloat Angle = 0.0f;
|
||||
static GLboolean HaveTexObj = GL_FALSE;
|
||||
static GLboolean UseObj = GL_FALSE;
|
||||
|
||||
|
||||
#if defined(GL_VERSION_1_1)
|
||||
#if defined(GL_VERSION_1_1) || defined(GL_VERSION_1_2)
|
||||
# define TEXTURE_OBJECT 1
|
||||
#elif defined(GL_EXT_texture_object)
|
||||
# define TEXTURE_OBJECT 1
|
||||
@@ -58,7 +43,7 @@ static void draw( void )
|
||||
glPushMatrix();
|
||||
glTranslatef( -1.0, 0.0, 0.0 );
|
||||
glRotatef( Angle, 0.0, 0.0, 1.0 );
|
||||
if (HaveTexObj) {
|
||||
if (UseObj) {
|
||||
#ifdef TEXTURE_OBJECT
|
||||
glBindTexture( GL_TEXTURE_2D, TexObj[0] );
|
||||
#endif
|
||||
@@ -78,13 +63,13 @@ static void draw( void )
|
||||
glPushMatrix();
|
||||
glTranslatef( 1.0, 0.0, 0.0 );
|
||||
glRotatef( Angle-90.0, 0.0, 1.0, 0.0 );
|
||||
if (HaveTexObj) {
|
||||
if (UseObj) {
|
||||
#ifdef TEXTURE_OBJECT
|
||||
glBindTexture( GL_TEXTURE_2D, TexObj[1] );
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
glCallList( TexObj[0] );
|
||||
glCallList( TexObj[1] );
|
||||
}
|
||||
glBegin( GL_POLYGON );
|
||||
glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
|
||||
@@ -174,7 +159,7 @@ static void init( void )
|
||||
|
||||
|
||||
/* generate texture object IDs */
|
||||
if (HaveTexObj) {
|
||||
if (UseObj) {
|
||||
#ifdef TEXTURE_OBJECT
|
||||
glGenTextures( 2, TexObj );
|
||||
#endif
|
||||
@@ -185,7 +170,7 @@ static void init( void )
|
||||
}
|
||||
|
||||
/* setup first texture object */
|
||||
if (HaveTexObj) {
|
||||
if (UseObj) {
|
||||
#ifdef TEXTURE_OBJECT
|
||||
glBindTexture( GL_TEXTURE_2D, TexObj[0] );
|
||||
#endif
|
||||
@@ -212,13 +197,13 @@ static void init( void )
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
|
||||
if (!HaveTexObj) {
|
||||
if (!UseObj) {
|
||||
glEndList();
|
||||
}
|
||||
/* end of texture object */
|
||||
|
||||
/* setup second texture object */
|
||||
if (HaveTexObj) {
|
||||
if (UseObj) {
|
||||
#ifdef TEXTURE_OBJECT
|
||||
glBindTexture( GL_TEXTURE_2D, TexObj[1] );
|
||||
#endif
|
||||
@@ -244,7 +229,7 @@ static void init( void )
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
|
||||
if (!HaveTexObj) {
|
||||
if (!UseObj) {
|
||||
glEndList();
|
||||
}
|
||||
/* end texture object */
|
||||
@@ -255,6 +240,7 @@ static void init( void )
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(300, 300);
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
|
||||
@@ -272,8 +258,9 @@ int main( int argc, char *argv[] )
|
||||
char *exten = (char *) glGetString( GL_EXTENSIONS );
|
||||
char *version = (char *) glGetString( GL_VERSION );
|
||||
if ( strstr( exten, "GL_EXT_texture_object" )
|
||||
|| strncmp( version, "1.1", 3 )==0 ) {
|
||||
HaveTexObj = GL_TRUE;
|
||||
|| strncmp( version, "1.1", 3 )==0
|
||||
|| strncmp( version, "1.2", 3 )==0 ) {
|
||||
UseObj = GL_TRUE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: trispd.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
|
||||
/* $Id: trispd.c,v 1.2 2000/10/26 15:26:14 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Simple GLUT program to measure triangle strip rendering speed.
|
||||
@@ -7,8 +7,11 @@
|
||||
|
||||
/*
|
||||
* $Log: trispd.c,v $
|
||||
* Revision 1.1 1999/08/19 00:55:40 jtg
|
||||
* Initial revision
|
||||
* Revision 1.2 2000/10/26 15:26:14 brianp
|
||||
* added a glFinish() call
|
||||
*
|
||||
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
|
||||
* Imported sources
|
||||
*
|
||||
* Revision 3.4 1999/03/28 18:24:37 brianp
|
||||
* minor clean-up
|
||||
@@ -107,6 +110,7 @@ static void Display( void )
|
||||
}
|
||||
}
|
||||
}
|
||||
glFinish();
|
||||
t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
|
||||
|
||||
if (t1-t0 < MinPeriod) {
|
||||
|
||||
528
progs/demos/tunnel.c
Normal file
528
progs/demos/tunnel.c
Normal file
@@ -0,0 +1,528 @@
|
||||
/*
|
||||
* This program is under the GNU GPL.
|
||||
* Use at your own risk.
|
||||
*
|
||||
* written by David Bucciarelli (tech.hmw@plus.it)
|
||||
* Humanware s.r.l.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
|
||||
#ifdef WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include "readtex.c"
|
||||
#include "tunneldat.h"
|
||||
|
||||
#ifdef XMESA
|
||||
#include "GL/xmesa.h"
|
||||
static int fullscreen = 1;
|
||||
#endif
|
||||
|
||||
static int WIDTH = 640;
|
||||
static int HEIGHT = 480;
|
||||
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
static GLint NiceFog = 1;
|
||||
|
||||
#define NUMBLOC 5
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.1415926535
|
||||
#endif
|
||||
|
||||
/*
|
||||
extern int striplength_skin_13[];
|
||||
extern float stripdata_skin_13[];
|
||||
|
||||
extern int striplength_skin_12[];
|
||||
extern float stripdata_skin_12[];
|
||||
|
||||
extern int striplength_skin_11[];
|
||||
extern float stripdata_skin_11[];
|
||||
|
||||
extern int striplength_skin_9[];
|
||||
extern float stripdata_skin_9[];
|
||||
*/
|
||||
|
||||
static int win = 0;
|
||||
|
||||
static float obs[3] = { 1000.0, 0.0, 2.0 };
|
||||
static float dir[3];
|
||||
static float v = 0.5;
|
||||
static float alpha = 90.0;
|
||||
static float beta = 90.0;
|
||||
|
||||
static int fog = 1;
|
||||
static int bfcull = 1;
|
||||
static int usetex = 1;
|
||||
static int cstrip = 0;
|
||||
static int help = 1;
|
||||
static int joyavailable = 0;
|
||||
static int joyactive = 0;
|
||||
|
||||
static GLuint t1id, t2id;
|
||||
|
||||
static void
|
||||
inittextures(void)
|
||||
{
|
||||
glGenTextures(1, &t1id);
|
||||
glBindTexture(GL_TEXTURE_2D, t1id);
|
||||
|
||||
if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
|
||||
fprintf(stderr, "Error reading a texture.\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glGenTextures(1, &t2id);
|
||||
glBindTexture(GL_TEXTURE_2D, t2id);
|
||||
|
||||
if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
|
||||
fprintf(stderr, "Error reading a texture.\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
}
|
||||
|
||||
static void
|
||||
drawobjs(const int *l, const float *f)
|
||||
{
|
||||
int mend, j;
|
||||
|
||||
if (cstrip) {
|
||||
float r = 0.33, g = 0.33, b = 0.33;
|
||||
|
||||
for (; (*l) != 0;) {
|
||||
mend = *l++;
|
||||
|
||||
r += 0.33;
|
||||
if (r > 1.0) {
|
||||
r = 0.33;
|
||||
g += 0.33;
|
||||
if (g > 1.0) {
|
||||
g = 0.33;
|
||||
b += 0.33;
|
||||
if (b > 1.0)
|
||||
b = 0.33;
|
||||
}
|
||||
}
|
||||
|
||||
glColor3f(r, g, b);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
for (j = 0; j < mend; j++) {
|
||||
f += 4;
|
||||
glTexCoord2fv(f);
|
||||
f += 2;
|
||||
glVertex3fv(f);
|
||||
f += 3;
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
else
|
||||
for (; (*l) != 0;) {
|
||||
mend = *l++;
|
||||
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
for (j = 0; j < mend; j++) {
|
||||
glColor4fv(f);
|
||||
f += 4;
|
||||
glTexCoord2fv(f);
|
||||
f += 2;
|
||||
glVertex3fv(f);
|
||||
f += 3;
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
calcposobs(void)
|
||||
{
|
||||
dir[0] = sin(alpha * M_PI / 180.0);
|
||||
dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
|
||||
dir[2] = cos(beta * M_PI / 180.0);
|
||||
|
||||
if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
|
||||
dir[0] = 0;
|
||||
if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
|
||||
dir[1] = 0;
|
||||
if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
|
||||
dir[2] = 0;
|
||||
|
||||
obs[0] += v * dir[0];
|
||||
obs[1] += v * dir[1];
|
||||
obs[2] += v * dir[2];
|
||||
}
|
||||
|
||||
static void
|
||||
special(int k, int x, int y)
|
||||
{
|
||||
switch (k) {
|
||||
case GLUT_KEY_LEFT:
|
||||
alpha -= 2.0;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
alpha += 2.0;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
beta -= 2.0;
|
||||
break;
|
||||
case GLUT_KEY_UP:
|
||||
beta += 2.0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
key(unsigned char k, int x, int y)
|
||||
{
|
||||
switch (k) {
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
|
||||
case 'a':
|
||||
v += 0.01;
|
||||
break;
|
||||
case 'z':
|
||||
v -= 0.01;
|
||||
break;
|
||||
|
||||
#ifdef XMESA
|
||||
case ' ':
|
||||
fullscreen = (!fullscreen);
|
||||
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
|
||||
break;
|
||||
#endif
|
||||
case 'j':
|
||||
joyactive = (!joyactive);
|
||||
break;
|
||||
case 'h':
|
||||
help = (!help);
|
||||
break;
|
||||
case 'f':
|
||||
fog = (!fog);
|
||||
break;
|
||||
case 't':
|
||||
usetex = (!usetex);
|
||||
break;
|
||||
case 'b':
|
||||
if (bfcull) {
|
||||
glDisable(GL_CULL_FACE);
|
||||
bfcull = 0;
|
||||
}
|
||||
else {
|
||||
glEnable(GL_CULL_FACE);
|
||||
bfcull = 1;
|
||||
}
|
||||
break;
|
||||
case 'm':
|
||||
cstrip = (!cstrip);
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
fprintf(stderr, "Deleting textures...\n");
|
||||
glDeleteTextures(1, &t1id);
|
||||
glDeleteTextures(1, &t2id);
|
||||
fprintf(stderr, "Loading textures...\n");
|
||||
inittextures();
|
||||
fprintf(stderr, "Done.\n");
|
||||
break;
|
||||
case 'n':
|
||||
NiceFog = !NiceFog;
|
||||
printf("NiceFog %d\n", NiceFog);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
static void
|
||||
reshape(int w, int h)
|
||||
{
|
||||
WIDTH = w;
|
||||
HEIGHT = h;
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(80.0, w / (float) h, 1.0, 50.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glViewport(0, 0, w, h);
|
||||
}
|
||||
|
||||
static void
|
||||
printstring(void *font, char *string)
|
||||
{
|
||||
int len, i;
|
||||
|
||||
len = (int) strlen(string);
|
||||
for (i = 0; i < len; i++)
|
||||
glutBitmapCharacter(font, string[i]);
|
||||
}
|
||||
|
||||
static void
|
||||
printhelp(void)
|
||||
{
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glColor4f(0.0, 0.0, 0.0, 0.5);
|
||||
glRecti(40, 40, 600, 440);
|
||||
|
||||
glColor3f(1.0, 0.0, 0.0);
|
||||
glRasterPos2i(300, 420);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
|
||||
|
||||
glRasterPos2i(60, 390);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Togle Help");
|
||||
glRasterPos2i(60, 360);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Togle Textures");
|
||||
glRasterPos2i(60, 330);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Togle Fog");
|
||||
glRasterPos2i(60, 300);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "m - Togle strips");
|
||||
glRasterPos2i(60, 270);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Togle Back face culling");
|
||||
glRasterPos2i(60, 240);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
|
||||
glRasterPos2i(60, 210);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
|
||||
glRasterPos2i(60, 180);
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
|
||||
|
||||
glRasterPos2i(60, 150);
|
||||
if (joyavailable)
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
|
||||
"j - Togle jostick control (Joystick control available)");
|
||||
else
|
||||
printstring(GLUT_BITMAP_TIMES_ROMAN_24,
|
||||
"(No Joystick control available)");
|
||||
}
|
||||
|
||||
static void
|
||||
dojoy(void)
|
||||
{
|
||||
#ifdef WIN32
|
||||
static UINT max[2] = { 0, 0 };
|
||||
static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
|
||||
MMRESULT res;
|
||||
JOYINFO joy;
|
||||
|
||||
res = joyGetPos(JOYSTICKID1, &joy);
|
||||
|
||||
if (res == JOYERR_NOERROR) {
|
||||
joyavailable = 1;
|
||||
|
||||
if (max[0] < joy.wXpos)
|
||||
max[0] = joy.wXpos;
|
||||
if (min[0] > joy.wXpos)
|
||||
min[0] = joy.wXpos;
|
||||
center[0] = (max[0] + min[0]) / 2;
|
||||
|
||||
if (max[1] < joy.wYpos)
|
||||
max[1] = joy.wYpos;
|
||||
if (min[1] > joy.wYpos)
|
||||
min[1] = joy.wYpos;
|
||||
center[1] = (max[1] + min[1]) / 2;
|
||||
|
||||
if (joyactive) {
|
||||
if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
|
||||
alpha -=
|
||||
2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
|
||||
if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
|
||||
beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
|
||||
|
||||
if (joy.wButtons & JOY_BUTTON1)
|
||||
v += 0.01;
|
||||
if (joy.wButtons & JOY_BUTTON2)
|
||||
v -= 0.01;
|
||||
}
|
||||
}
|
||||
else
|
||||
joyavailable = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
draw(void)
|
||||
{
|
||||
static char frbuf[80] = "";
|
||||
int i;
|
||||
float base, offset;
|
||||
|
||||
if (NiceFog)
|
||||
glHint(GL_FOG_HINT, GL_NICEST);
|
||||
else
|
||||
glHint(GL_FOG_HINT, GL_DONT_CARE);
|
||||
|
||||
dojoy();
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
if (usetex)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
else
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
if (fog)
|
||||
glEnable(GL_FOG);
|
||||
else
|
||||
glDisable(GL_FOG);
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
glPushMatrix();
|
||||
calcposobs();
|
||||
gluLookAt(obs[0], obs[1], obs[2],
|
||||
obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
|
||||
0.0, 0.0, 1.0);
|
||||
|
||||
if (dir[0] > 0) {
|
||||
offset = 8.0;
|
||||
base = obs[0] - fmod(obs[0], 8.0);
|
||||
}
|
||||
else {
|
||||
offset = -8.0;
|
||||
base = obs[0] + (8.0 - fmod(obs[0], 8.0));
|
||||
}
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(base - offset / 2.0, 0.0, 0.0);
|
||||
for (i = 0; i < NUMBLOC; i++) {
|
||||
glTranslatef(offset, 0.0, 0.0);
|
||||
glBindTexture(GL_TEXTURE_2D, t1id);
|
||||
drawobjs(striplength_skin_11, stripdata_skin_11);
|
||||
glBindTexture(GL_TEXTURE_2D, t2id);
|
||||
drawobjs(striplength_skin_12, stripdata_skin_12);
|
||||
drawobjs(striplength_skin_9, stripdata_skin_9);
|
||||
drawobjs(striplength_skin_13, stripdata_skin_13);
|
||||
}
|
||||
glPopMatrix();
|
||||
glPopMatrix();
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_FOG);
|
||||
glShadeModel(GL_FLAT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glColor3f(1.0, 0.0, 0.0);
|
||||
glRasterPos2i(10, 10);
|
||||
printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
|
||||
glRasterPos2i(350, 470);
|
||||
printstring(GLUT_BITMAP_HELVETICA_10,
|
||||
"Tunnel V1.5 Written by David Bucciarelli (tech.hmw@plus.it)");
|
||||
|
||||
if (help)
|
||||
printhelp();
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
Frames++;
|
||||
{
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
if (t - T0 >= 2000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
sprintf(frbuf, "Frame rate: %f", fps);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
idle(void)
|
||||
{
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
|
||||
int
|
||||
main(int ac, char **av)
|
||||
{
|
||||
float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };
|
||||
|
||||
fprintf(stderr,
|
||||
"Tunnel V1.5\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
|
||||
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(WIDTH, HEIGHT);
|
||||
glutInit(&ac, av);
|
||||
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
|
||||
|
||||
if (!(win = glutCreateWindow("Tunnel"))) {
|
||||
fprintf(stderr, "Error, couldn't open window\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(80.0, WIDTH / (float) HEIGHT, 1.0, 50.0);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glEnable(GL_FOG);
|
||||
glFogi(GL_FOG_MODE, GL_EXP2);
|
||||
glFogfv(GL_FOG_COLOR, fogcolor);
|
||||
|
||||
glFogf(GL_FOG_DENSITY, 0.06);
|
||||
glHint(GL_FOG_HINT, GL_NICEST);
|
||||
|
||||
inittextures();
|
||||
|
||||
glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
calcposobs();
|
||||
|
||||
glutReshapeFunc(reshape);
|
||||
glutDisplayFunc(draw);
|
||||
glutKeyboardFunc(key);
|
||||
glutSpecialFunc(special);
|
||||
glutIdleFunc(idle);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
/*glBlendFunc(GL_SRC_ALPHA_SATURATE,GL_ONE); */
|
||||
/*glEnable(GL_POLYGON_SMOOTH); */
|
||||
|
||||
glutMainLoop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user