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1160 Commits
mesa_3_4_2
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mesa_4_0_1
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1357249aa9 |
538
Make-config
538
Make-config
File diff suppressed because it is too large
Load Diff
558
Makefile.X11
558
Makefile.X11
@@ -1,20 +1,20 @@
|
||||
# $Id: Makefile.X11,v 1.32.2.8 2001/05/16 20:37:47 brianp Exp $
|
||||
# $Id: Makefile.X11,v 1.56.2.3 2001/12/14 17:11:46 kschultz Exp $
|
||||
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 3.4.2
|
||||
#
|
||||
# Version: 4.0
|
||||
#
|
||||
# Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
#
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a
|
||||
# copy of this software and associated documentation files (the "Software"),
|
||||
# to deal in the Software without restriction, including without limitation
|
||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
# and/or sell copies of the Software, and to permit persons to whom the
|
||||
# Software is furnished to do so, subject to the following conditions:
|
||||
#
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included
|
||||
# in all copies or substantial portions of the Software.
|
||||
#
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
@@ -42,6 +42,7 @@ default:
|
||||
@echo " make bsdos4 for BSD/OS 4.x, dynamic libraries"
|
||||
@echo " make cygnus for Win95/NT using Cygnus-Win32"
|
||||
@echo " make cygnus-linux for Win95/NT using Cygnus-Win32 under Linux"
|
||||
@echo " make darwin for Darwin - Mac OS X"
|
||||
@echo " make dgux for Data General"
|
||||
@echo " make freebsd for FreeBSD systems with GCC"
|
||||
@echo " make freebsd-386 for FreeBSD systems with GCC, w/ Intel assembly"
|
||||
@@ -68,6 +69,7 @@ default:
|
||||
|
||||
@echo " make linux for Linux systems, make shared .so libs"
|
||||
@echo " make linux-static for Linux systems, make static .a libs"
|
||||
@echo " make linux-trace for Linux systems, with API trace extension"
|
||||
@echo " make linux-x86 for Linux on Intel, make shared .so libs"
|
||||
@echo " make linux-x86-static for Linux on Intel, make static .a libs"
|
||||
@echo " make linux-ggi for Linux systems with libggi"
|
||||
@@ -75,7 +77,6 @@ default:
|
||||
@echo " make linux-glide for Linux w/ 3Dfx Glide driver"
|
||||
@echo " make linux-386-glide for Linux w/ 3Dfx Glide driver, Intel assembly"
|
||||
@echo " make linux-386-opt-glide for Linux with 3Dfx Voodoo1 for GLQuake"
|
||||
@echo " make linux-386-opt-V2-glide for Linux with 3Dfx Voodoo2 for GLQuake"
|
||||
@echo " make linux-x86-glide for Linux w/ all x86 asm for Glide"
|
||||
@echo " make linux-alpha for Linux on Alpha systems"
|
||||
@echo " make linux-alpha-static for Linux on Alpha systems, static libs"
|
||||
@@ -84,6 +85,8 @@ default:
|
||||
@echo " make linux-sparc for Linux on Sparc systems"
|
||||
@echo " make linux-sparc5-elf for Sparc5 systems, make ELF shared libs"
|
||||
@echo " make linux-sparc-ultra for UltraSparc systems, make ELF shared libs"
|
||||
@echo " make linux-osmesa16 for 16-bit/channel OSMesa"
|
||||
@echo " make linux-osmesa32 for 32-bit/channel OSMesa"
|
||||
@echo " make lynxos for LynxOS systems with GCC"
|
||||
@echo " make macintosh for Macintosh"
|
||||
@echo " make machten-2.2 for Macs w/ MachTen 2.2 (68k w/ FPU)"
|
||||
@@ -132,14 +135,17 @@ default:
|
||||
|
||||
|
||||
|
||||
aix aix-sl amix bsdos bsdos4 dgux freebsd freebsd-386 gcc \
|
||||
# XXX we may have to split up this group of targets into those that
|
||||
# have a C++ compiler and those that don't for the SI-GLU library.
|
||||
|
||||
aix aix-sl amix bsdos bsdos4 darwin dgux freebsd freebsd-386 gcc \
|
||||
hpux9 hpux9-sl hpux9-gcc hpux9-gcc-sl \
|
||||
hpux10 hpux10-sl hpux10-gcc hpux10-gcc-sl \
|
||||
irix4 irix5 irix5-gcc irix5-dso irix6-o32 irix6-o32-dso \
|
||||
linux linux-static linux-debug linux-static-debug linux-prof \
|
||||
irix4 irix5 irix5-gcc irix5-dso \
|
||||
linux linux-static linux-debug linux-x11-debug linux-static-debug linux-prof \
|
||||
linux-x86 linux-x86-static linux-x86-debug \
|
||||
linux-glide linux-386-glide linux-386-opt-glide \
|
||||
linux-386-opt-V2-glide linux-x86-glide linux-glide-debug linux-glide-prof \
|
||||
linux-x86-glide linux-glide-debug linux-glide-prof \
|
||||
linux-alpha-static linux-alpha \
|
||||
linux-ppc-static linux-ppc \
|
||||
linux-sparc \
|
||||
@@ -154,11 +160,11 @@ sunos5-thread sunos5-pthread sunos5-gcc-thread sunos5-gcc-pthread \
|
||||
sunos5-x11r6-gcc-sl ultrix-gcc unicos unixware uwin vistra:
|
||||
-mkdir lib
|
||||
if [ -d src ] ; then touch src/depend ; fi
|
||||
if [ -d src-glu ] ; then touch src-glu/depend ; fi
|
||||
if [ -d si-glu ] ; then touch si-glu/depend ; fi
|
||||
if [ -d src-glut ] ; then touch src-glut/depend ; fi
|
||||
if [ -d widgets-sgi ] ; then touch widgets-sgi/depend ; fi
|
||||
if [ -d src ] ; then cd src ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src-glu ] ; then cd src-glu ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d si-glu ] ; then cd si-glu ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src-glut ] ; then cd src-glut ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d demos ] ; then cd demos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d xdemos ] ; then cd xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
@@ -166,12 +172,11 @@ sunos5-x11r6-gcc-sl ultrix-gcc unicos unixware uwin vistra:
|
||||
if [ -d book ] ; then cd book ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d widgets-sgi ] ; then cd widgets-sgi; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
|
||||
irix6-n32 irix6-n32-dso irix6-gcc-n32-sl irix-debug:
|
||||
irix6-o32 irix6-o32-dso irix6-n32 irix6-n32-dso irix6-gcc-n32-sl irix-debug:
|
||||
-mkdir lib32
|
||||
if [ -d src ] ; then touch src/depend ; fi
|
||||
if [ -d src-glu ] ; then touch src-glu/depend ; fi
|
||||
if [ -d src-glut ] ; then touch src-glut/depend ; fi
|
||||
if [ -d src-glut ] ; then touch src-glut/depend ; fi
|
||||
if [ -d widgets-sgi ] ; then touch widgets-sgi/depend ; fi
|
||||
if [ -d src ] ; then cd src ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src-glu ] ; then cd src-glu ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
@@ -260,14 +265,14 @@ os2-x11:
|
||||
linux-ggi linux-386-ggi:
|
||||
-mkdir lib
|
||||
touch src/depend
|
||||
touch src-glu/depend
|
||||
touch si-glu/depend
|
||||
if [ -d src-glut ] ; then touch src-glut/depend ; fi
|
||||
if [ -d widgets-sgi ] ; then touch widgets-sgi/depend ; fi
|
||||
if [ -d ggi ] ; then touch ggi/depend ; fi
|
||||
if [ -d src ] ; then cd src ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/GGI/default ] ; then cd src/GGI/default ; $(MAKE) ; fi
|
||||
if [ -d src/GGI/display ] ; then cd src/GGI/display ; $(MAKE) ; fi
|
||||
if [ -d src-glut ] ; then cd src-glu ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d si-glu ] ; then cd si-glu ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
# if [ -d src-glut ] ; then cd src-glut ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d ggi ] ; then cd ggi ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d ggi ] ; then cd ggi/demos; $(MAKE) ; fi
|
||||
@@ -290,6 +295,11 @@ linux-ggi-install linux-386-ggi-install:
|
||||
# echo ".include $(DESTDIR)/etc/ggi/ggimesa.conf" >> $(DESTDIR)/etc/ggi/libggi.conf ; \
|
||||
# fi
|
||||
|
||||
linux-osmesa16 linux-osmesa32:
|
||||
-mkdir lib
|
||||
if [ -d src ] ; then touch src/depend ; fi
|
||||
if [ -d src ] ; then cd src ; $(MAKE) -f Makefile.OSMesa16 $@ ; fi
|
||||
|
||||
# Remove .o files, emacs backup files, etc.
|
||||
clean:
|
||||
-rm -f ggi/*~ *.o
|
||||
@@ -299,6 +309,7 @@ clean:
|
||||
-rm -f include/GL/*~
|
||||
-rm -f src/*.o src/*~ src/*.a src/*/*.o src/*/*~
|
||||
-rm -f src-glu/*.o src-glu/*~ src-glu/*.a
|
||||
-rm -f si-glu/*/*.o si-glu/*/*/*.o
|
||||
-rm -f src-glut/*.o
|
||||
-rm -f demos/*.o
|
||||
-rm -f book/*.o book/*~
|
||||
@@ -310,237 +321,296 @@ clean:
|
||||
|
||||
# Remove everything that can be remade
|
||||
realclean: clean
|
||||
-rm -f lib/*
|
||||
-rm -fr lib lib32 lib64
|
||||
cd demos && $(MAKE) -f Makefile.X11 realclean || true
|
||||
cd xdemos && $(MAKE) -f Makefile.X11 realclean || true
|
||||
cd book && $(MAKE) -f Makefile.X11 realclean || true
|
||||
cd samples && $(MAKE) -f Makefile.X11 realclean || true
|
||||
cd ggi/demos && $(MAKE) -f Makefile.X11 realclean || true
|
||||
cd src/GGI/default && $(MAKE) -f Makefile.X11 realclean || true
|
||||
|
||||
|
||||
|
||||
DIRECTORY = Mesa-3.4.2
|
||||
LIB_NAME = MesaLib-3.4.2
|
||||
DEMO_NAME = MesaDemos-3.4.2
|
||||
GLU_NAME = MesaGLU-3.4.2
|
||||
DIRECTORY = Mesa-4.0
|
||||
LIB_NAME = MesaLib-4.0
|
||||
DEMO_NAME = MesaDemos-4.0
|
||||
GLU_NAME = MesaGLU-4.0
|
||||
GLUT_NAME = GLUT-3.7
|
||||
|
||||
|
||||
LIB_FILES = \
|
||||
$(DIRECTORY)/Makefile* \
|
||||
$(DIRECTORY)/Make-config \
|
||||
$(DIRECTORY)/acconfig.h \
|
||||
$(DIRECTORY)/acinclude.m4 \
|
||||
$(DIRECTORY)/aclocal.m4 \
|
||||
$(DIRECTORY)/conf.h.in \
|
||||
$(DIRECTORY)/config.guess \
|
||||
$(DIRECTORY)/config.sub \
|
||||
$(DIRECTORY)/configure \
|
||||
$(DIRECTORY)/configure.in \
|
||||
$(DIRECTORY)/install-sh \
|
||||
$(DIRECTORY)/ltconfig \
|
||||
$(DIRECTORY)/ltmain.sh \
|
||||
$(DIRECTORY)/missing \
|
||||
$(DIRECTORY)/mkinstalldirs \
|
||||
$(DIRECTORY)/stamp-h.in \
|
||||
$(DIRECTORY)/docs/CONFIG \
|
||||
$(DIRECTORY)/docs/CONFORM \
|
||||
$(DIRECTORY)/docs/COPYING \
|
||||
$(DIRECTORY)/docs/COPYRIGHT \
|
||||
$(DIRECTORY)/docs/DEVINFO \
|
||||
$(DIRECTORY)/docs/IAFA-PACKAGE \
|
||||
$(DIRECTORY)/docs/INSTALL \
|
||||
$(DIRECTORY)/docs/INSTALL.GNU \
|
||||
$(DIRECTORY)/docs/README \
|
||||
$(DIRECTORY)/docs/README.* \
|
||||
$(DIRECTORY)/docs/RELNOTES* \
|
||||
$(DIRECTORY)/docs/VERSIONS \
|
||||
$(DIRECTORY)/docs/*.spec \
|
||||
$(DIRECTORY)/bin/README \
|
||||
$(DIRECTORY)/bin/mklib* \
|
||||
$(DIRECTORY)/*.BAT \
|
||||
$(DIRECTORY)/*.bat \
|
||||
$(DIRECTORY)/descrip.mms \
|
||||
$(DIRECTORY)/mms-config \
|
||||
$(DIRECTORY)/xlib.opt \
|
||||
$(DIRECTORY)/STARTUP.MK \
|
||||
$(DIRECTORY)/mesawin32.mak \
|
||||
$(DIRECTORY)/Names.win \
|
||||
$(DIRECTORY)/win32-openstep.sh \
|
||||
$(DIRECTORY)/common.dja \
|
||||
$(DIRECTORY)/include/GL/Makefile.in \
|
||||
$(DIRECTORY)/include/GL/Makefile.am \
|
||||
$(DIRECTORY)/include/GL/dosmesa.h \
|
||||
$(DIRECTORY)/include/GL/amesa.h \
|
||||
$(DIRECTORY)/include/GL/fxmesa.h \
|
||||
$(DIRECTORY)/include/GL/ggimesa.h \
|
||||
$(DIRECTORY)/include/GL/gl.h \
|
||||
$(DIRECTORY)/include/GL/glext.h \
|
||||
$(DIRECTORY)/include/GL/gl_mangle.h \
|
||||
$(DIRECTORY)/include/GL/glu.h \
|
||||
$(DIRECTORY)/include/GL/glu_mangle.h \
|
||||
$(DIRECTORY)/include/GL/glx.h \
|
||||
$(DIRECTORY)/include/GL/glx_mangle.h \
|
||||
$(DIRECTORY)/include/GL/mesa_wgl.h \
|
||||
$(DIRECTORY)/include/GL/mglmesa.h \
|
||||
$(DIRECTORY)/include/GL/osmesa.h \
|
||||
$(DIRECTORY)/include/GL/svgamesa.h \
|
||||
$(DIRECTORY)/include/GL/wmesa.h \
|
||||
$(DIRECTORY)/include/GL/xmesa.h \
|
||||
$(DIRECTORY)/include/GL/xmesa_x.h \
|
||||
$(DIRECTORY)/include/GL/xmesa_xf86.h \
|
||||
$(DIRECTORY)/include/GLView.h \
|
||||
$(DIRECTORY)/include/Makefile.in \
|
||||
$(DIRECTORY)/include/Makefile.am \
|
||||
$(DIRECTORY)/src/Makefile* \
|
||||
$(DIRECTORY)/src/descrip.mms \
|
||||
$(DIRECTORY)/src/mms_depend \
|
||||
$(DIRECTORY)/src/mesa.conf \
|
||||
$(DIRECTORY)/src/*.def \
|
||||
$(DIRECTORY)/src/depend \
|
||||
$(DIRECTORY)/src/*.[chS] \
|
||||
$(DIRECTORY)/src/Allegro/*.[ch] \
|
||||
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||||
$(DIRECTORY)/src/D3D/*.h \
|
||||
$(DIRECTORY)/src/D3D/*.H \
|
||||
$(DIRECTORY)/src/D3D/*.c \
|
||||
$(DIRECTORY)/src/D3D/*.C \
|
||||
$(DIRECTORY)/src/D3D/MAKEFILE \
|
||||
$(DIRECTORY)/src/D3D/*bat \
|
||||
$(DIRECTORY)/src/D3D/*DEF \
|
||||
$(DIRECTORY)/src/DOS/DEPEND.DOS \
|
||||
$(DIRECTORY)/src/DOS/*.c \
|
||||
$(DIRECTORY)/src/S3/*.[ch] \
|
||||
$(DIRECTORY)/src/S3/*.def \
|
||||
$(DIRECTORY)/src/S3/*.mak \
|
||||
$(DIRECTORY)/src/S3/*.rc \
|
||||
$(DIRECTORY)/macos/README \
|
||||
$(DIRECTORY)/macos/gli_api/*.h \
|
||||
$(DIRECTORY)/macos/cglpane/CGLPane.* \
|
||||
$(DIRECTORY)/macos/include-mac/*.h \
|
||||
$(DIRECTORY)/macos/libraries/*.stub \
|
||||
$(DIRECTORY)/macos/libraries/*Stub \
|
||||
$(DIRECTORY)/macos/projects/*.mcp \
|
||||
$(DIRECTORY)/macos/projects/*.exp \
|
||||
$(DIRECTORY)/macos/projects/*.h \
|
||||
$(DIRECTORY)/macos/resources/*.c \
|
||||
$(DIRECTORY)/macos/resources/*.r \
|
||||
$(DIRECTORY)/macos/resources/*.rsrc \
|
||||
$(DIRECTORY)/macos/src-agl/*.exp \
|
||||
$(DIRECTORY)/macos/src-agl/*.[ch] \
|
||||
$(DIRECTORY)/macos/src-gli/*.[ch] \
|
||||
$(DIRECTORY)/OpenStep
|
||||
|
||||
|
||||
|
||||
DEMO_FILES = \
|
||||
$(DIRECTORY)/include/GL/glut.h \
|
||||
$(DIRECTORY)/include/GL/glutf90.h \
|
||||
$(DIRECTORY)/include/GL/glut_h.dja \
|
||||
$(DIRECTORY)/src-glut/Makefile* \
|
||||
$(DIRECTORY)/src-glut/depend \
|
||||
$(DIRECTORY)/src-glut/*def \
|
||||
$(DIRECTORY)/src-glut/descrip.mms \
|
||||
$(DIRECTORY)/src-glut/mms_depend \
|
||||
$(DIRECTORY)/src-glut/*.[ch] \
|
||||
$(DIRECTORY)/src-glut.dja/* \
|
||||
$(DIRECTORY)/src-glut.beos/Makefile \
|
||||
$(DIRECTORY)/src-glut.beos/*.cpp \
|
||||
$(DIRECTORY)/src-glut.beos/*.h \
|
||||
$(DIRECTORY)/images/* \
|
||||
$(DIRECTORY)/demos/Makefile* \
|
||||
$(DIRECTORY)/demos/descrip.mms \
|
||||
@@ -558,8 +628,37 @@ DEMO_FILES = \
|
||||
$(DIRECTORY)/samples/README \
|
||||
$(DIRECTORY)/samples/*.c \
|
||||
$(DIRECTORY)/mtdemos \
|
||||
$(DIRECTORY)/windmldemos/Makefile.ugl \
|
||||
$(DIRECTORY)/windmldemos/*.c \
|
||||
$(DIRECTORY)/windmldemos/*.bmp \
|
||||
$(DIRECTORY)/ggi
|
||||
|
||||
OBSOLETE_DEMO_FILES = \
|
||||
$(DIRECTORY)/include/GL/glut_h.dja \
|
||||
$(DIRECTORY)/src-glut.dja/* \
|
||||
$(DIRECTORY)/src-glut.beos/Makefile \
|
||||
$(DIRECTORY)/src-glut.beos/*.cpp \
|
||||
$(DIRECTORY)/src-glut.beos/*.h \
|
||||
|
||||
|
||||
SI_GLU_FILES = \
|
||||
$(DIRECTORY)/Makefile* \
|
||||
$(DIRECTORY)/Make-config \
|
||||
$(DIRECTORY)/bin/mklib* \
|
||||
$(DIRECTORY)/include/GL/glu.h \
|
||||
$(DIRECTORY)/si-glu/Makefile.X11 \
|
||||
$(DIRECTORY)/si-glu/include/gluos.h \
|
||||
$(DIRECTORY)/si-glu/libnurbs/interface/*.h \
|
||||
$(DIRECTORY)/si-glu/libnurbs/interface/*.cc \
|
||||
$(DIRECTORY)/si-glu/libnurbs/internals/*.h \
|
||||
$(DIRECTORY)/si-glu/libnurbs/internals/*.cc \
|
||||
$(DIRECTORY)/si-glu/libnurbs/nurbstess/*.h \
|
||||
$(DIRECTORY)/si-glu/libnurbs/nurbstess/*.cc \
|
||||
$(DIRECTORY)/si-glu/libtess/README \
|
||||
$(DIRECTORY)/si-glu/libtess/alg-outline \
|
||||
$(DIRECTORY)/si-glu/libtess/*.[ch] \
|
||||
$(DIRECTORY)/si-glu/libutil/*.[ch]
|
||||
|
||||
GLU_FILES = \
|
||||
$(DIRECTORY)/Makefile* \
|
||||
$(DIRECTORY)/Make-config \
|
||||
@@ -588,13 +687,16 @@ GLUT_FILES = \
|
||||
$(DIRECTORY)/include/GL/glu_mangle.h \
|
||||
$(DIRECTORY)/include/GL/glut.h \
|
||||
$(DIRECTORY)/include/GL/glutf90.h \
|
||||
$(DIRECTORY)/include/GL/glut_h.dja \
|
||||
$(DIRECTORY)/src-glut/Makefile* \
|
||||
$(DIRECTORY)/src-glut/depend \
|
||||
$(DIRECTORY)/src-glut/*def \
|
||||
$(DIRECTORY)/src-glut/descrip.mms \
|
||||
$(DIRECTORY)/src-glut/mms_depend \
|
||||
$(DIRECTORY)/src-glut/*.[ch] \
|
||||
$(DIRECTORY)/src-glut/*.[ch]
|
||||
|
||||
|
||||
OBSOLETE_GLUT_FILES = \
|
||||
$(DIRECTORY)/include/GL/glut_h.dja \
|
||||
$(DIRECTORY)/src-glut.dja/* \
|
||||
$(DIRECTORY)/src-glut.beos/Makefile \
|
||||
$(DIRECTORY)/src-glut.beos/*.cpp \
|
||||
|
||||
233
docs/MESA_packed_depth_stencil.spec
Normal file
233
docs/MESA_packed_depth_stencil.spec
Normal file
@@ -0,0 +1,233 @@
|
||||
XXX - Not complete yet!!!
|
||||
|
||||
Name
|
||||
|
||||
MESA_packed_depth_stencil
|
||||
|
||||
Name Strings
|
||||
|
||||
GL_MESA_packed_depth_stencil
|
||||
|
||||
Contact
|
||||
|
||||
Keith Whitwell, VA Linux Systems Inc. (keithw 'at' valinux.com)
|
||||
Brian Paul, VA Linux Systems Inc. (brianp 'at' valinux.com)
|
||||
|
||||
Status
|
||||
|
||||
Not yet shipping.
|
||||
|
||||
Version
|
||||
|
||||
$Id: MESA_packed_depth_stencil.spec,v 1.1 2000/11/03 14:58:45 brianp Exp $
|
||||
|
||||
Number
|
||||
|
||||
???
|
||||
|
||||
Dependencies
|
||||
|
||||
EXT_abgr affects the definition of this extension
|
||||
SGIS_texture4D affects the definition of this extension
|
||||
EXT_cmyka affects the definition of this extension
|
||||
ARB_packed_pixels affects the definition of this extension
|
||||
|
||||
Overview
|
||||
|
||||
Provides a mechanism for DrawPixels and ReadPixels to efficiently
|
||||
transfer depth and stencil image data. Specifically, we defined new
|
||||
packed pixel formats and types which pack both stencil and depth
|
||||
into one value.
|
||||
|
||||
Issues:
|
||||
|
||||
1. Is this the right way to distinguish between 24/8 and 8/24
|
||||
pixel formats? Should we instead provide both:
|
||||
|
||||
GL_DEPTH_STENCIL_MESA
|
||||
GL_STENCIL_DEPTH_MESA
|
||||
|
||||
And perhaps just use GL_UNSIGNED_INT, GL_UNSIGNED_SHORT ?
|
||||
|
||||
2. If not, is it correct to use _REV to indicate that stencil
|
||||
preceeds depth in the 1_15 and 8_24 formats?
|
||||
|
||||
3. Do we really want the GL_UNSIGNED_SHORT formats?
|
||||
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
None.
|
||||
|
||||
New Tokens
|
||||
|
||||
Accepted by the <format> parameter of ReadPixels and DrawPixels:
|
||||
|
||||
GL_DEPTH_STENCIL_MESA 0x8750
|
||||
|
||||
Accepted by the <type> parameter of ReadPixels and DrawPixels:
|
||||
|
||||
GL_UNSIGNED_INT_24_8_MESA 0x8751
|
||||
GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
|
||||
GL_UNSIGNED_SHORT_15_1_MESA 0x8753
|
||||
GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
|
||||
|
||||
Additions to Chapter 2 of the 1.1 Specification (OpenGL Operation)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 3 of the 1.1 Specification (Rasterization)
|
||||
|
||||
One entry is added to table 3.5 (DrawPixels and ReadPixels formats).
|
||||
The new table is:
|
||||
|
||||
Target
|
||||
Format Name Buffer Element Meaning and Order
|
||||
----------- ------ -------------------------
|
||||
COLOR_INDEX Color Color index
|
||||
STENCIL_INDEX Stencil Stencil index
|
||||
DEPTH_COMPONENT Depth Depth component
|
||||
RED Color R component
|
||||
GREEN Color G component
|
||||
BLUE Color B component
|
||||
ALPHA Color A component
|
||||
RGB Color R, G, B components
|
||||
RGBA Color R, G, B, A components
|
||||
BGRA Color B, G, R, A components
|
||||
ABGR_EXT Color A, B, G, R components
|
||||
CMYK_EXT Color Cyan, Magenta, Yellow, Black components
|
||||
CMYKA_EXT Color Cyan, Magenta, Yellow, Black, A components
|
||||
LUMINANCE Color Luminance component
|
||||
LUMINANCE_ALPHA Color Luminance, A components
|
||||
DEPTH_STENCIL Depth, Depth component, stencil index.
|
||||
Stencil
|
||||
|
||||
Table 3.5: DrawPixels and ReadPixels formats. The third column
|
||||
gives a description of and the number and order of elements in a
|
||||
group.
|
||||
|
||||
Add to the description of packed pixel formats:
|
||||
|
||||
<type> Parameter Data of Matching
|
||||
Token Name Type Elements Pixel Formats
|
||||
---------------- ---- -------- -------------
|
||||
|
||||
UNSIGNED_BYTE_3_3_2 ubyte 3 RGB
|
||||
UNSIGNED_BYTE_2_3_3_REV ubyte 3 RGB
|
||||
UNSIGNED_SHORT_5_6_5 ushort 3 RGB
|
||||
UNSIGNED_SHORT_5_6_5_REV ushort 3 RGB
|
||||
UNSIGNED_SHORT_4_4_4_4 ushort 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
|
||||
UNSIGNED_SHORT_4_4_4_4_REV ushort 4 RGBA,BGRA
|
||||
UNSIGNED_SHORT_5_5_5_1 ushort 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
|
||||
UNSIGNED_SHORT_1_5_5_5_REV ushort 4 RGBA,BGRA
|
||||
UNSIGNED_INT_8_8_8_8 uint 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
|
||||
UNSIGNED_INT_8_8_8_8_REV uint 4 RGBA,BGRA
|
||||
UNSIGNED_INT_10_10_10_2 uint 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
|
||||
UNSIGNED_INT_2_10_10_10_REV uint 4 RGBA,BGRA
|
||||
UNSIGNED_SHORT_15_1_MESA ushort 2 DEPTH_STENCIL_MESA
|
||||
UNSIGNED_SHORT_1_15_REV_MESA ushort 2 DEPTH_STENCIL_MESA
|
||||
UNSIGNED_SHORT_24_8_MESA ushort 2 DEPTH_STENCIL_MESA
|
||||
UNSIGNED_SHORT_8_24_REV_MESA ushort 2 DEPTH_STENCIL_MESA
|
||||
|
||||
UNSIGNED_INT_8_24:
|
||||
|
||||
31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
||||
+-----------------------+-----------------------------------------------------------------------+
|
||||
| | |
|
||||
+-----------------------+-----------------------------------------------------------------------+
|
||||
|
||||
first second
|
||||
element element
|
||||
|
||||
|
||||
UNSIGNED_INT_24_8:
|
||||
|
||||
31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
||||
+----------------------------------------------------------------------+------------------------+
|
||||
| | |
|
||||
+----------------------------------------------------------------------+------------------------+
|
||||
|
||||
first second
|
||||
element element
|
||||
|
||||
UNSIGNED_SHORT_15_1:
|
||||
|
||||
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
||||
+-----------------------------------------------------------+---+
|
||||
| | |
|
||||
+-----------------------------------------------------------+---+
|
||||
|
||||
first second
|
||||
element element
|
||||
|
||||
|
||||
UNSIGNED_SHORT_1_15_REV:
|
||||
|
||||
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
||||
+---+-----------------------------------------------------------+
|
||||
| | |
|
||||
+---+-----------------------------------------------------------+
|
||||
|
||||
second first
|
||||
element element
|
||||
|
||||
The assignment of elements to fields in the packed pixel is as
|
||||
described in the table below:
|
||||
|
||||
First Second Third Fourth
|
||||
Format Element Element Element Element
|
||||
------ ------- ------- ------- -------
|
||||
RGB red green blue
|
||||
RGBA red green blue alpha
|
||||
BGRA blue green red alpha
|
||||
ABGR_EXT alpha blue green red
|
||||
CMYK_EXT cyan magenta yellow black
|
||||
DEPTH_STENCIL_MESA depth stencil
|
||||
|
||||
Additions to Chapter 4 of the 1.1 Specification (Per-Fragment Operations
|
||||
and the Frame Buffer)
|
||||
|
||||
The new format is added to the discussion of Obtaining Pixels from the
|
||||
Framebuffer. It should read " If the <format> is one of RED, GREEN,
|
||||
BLUE, ALPHA, RGB, RGBA, ABGR_EXT, LUMINANCE, or LUMINANCE_ALPHA, and
|
||||
the GL is in color index mode, then the color index is obtained."
|
||||
|
||||
The new format is added to the discussion of Index Lookup. It should
|
||||
read "If <format> is one of RED, GREEN, BLUE, ALPHA, RGB, RGBA,
|
||||
ABGR_EXT, LUMINANCE, or LUMINANCE_ALPHA, then the index is used to
|
||||
reference 4 tables of color components: PIXEL_MAP_I_TO_R,
|
||||
PIXEL_MAP_I_TO_G, PIXEL_MAP_I_TO_B, and PIXEL_MAP_I_TO_A."
|
||||
|
||||
|
||||
Additions to Chapter 5 of the 1.1 Specification (Special Functions)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 6 of the 1.1 Specification (State and State Requests)
|
||||
|
||||
None
|
||||
|
||||
Additions to the GLX Specification
|
||||
|
||||
None
|
||||
|
||||
GLX Protocol
|
||||
|
||||
TBD
|
||||
|
||||
Errors
|
||||
|
||||
None
|
||||
|
||||
New State
|
||||
|
||||
None
|
||||
|
||||
Revision History
|
||||
|
||||
Version 1.0 - 23 Sep 2000
|
||||
Keith's original version.
|
||||
|
||||
Version 1.1 - 3 Nov 2000
|
||||
Brian's edits, assigned values to new enums.
|
||||
|
||||
193
docs/MESA_sprite_point.spec
Normal file
193
docs/MESA_sprite_point.spec
Normal file
@@ -0,0 +1,193 @@
|
||||
XXX - Not complete yet!!!
|
||||
|
||||
Name
|
||||
|
||||
MESA_sprite_point
|
||||
|
||||
Name Strings
|
||||
|
||||
GL_MESA_sprite_point
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul, VA Linux Systems Inc. (brianp 'at' valinux.com)
|
||||
|
||||
Status
|
||||
|
||||
Not yet shipping.
|
||||
|
||||
Version
|
||||
|
||||
$Id: MESA_sprite_point.spec,v 1.1 2000/12/08 00:21:02 brianp Exp $
|
||||
|
||||
Number
|
||||
|
||||
???
|
||||
|
||||
Dependencies
|
||||
|
||||
GL_EXT_point_parameters effects the definition of this extension
|
||||
GL_ARB_multitexture effects the definition of this extension
|
||||
|
||||
Overview
|
||||
|
||||
This extension modifies the way in which points are rendered,
|
||||
specifically when they're textured. When SPRITE_POINT_MESA is enabled
|
||||
a point is rendered as if it were a quadrilateral with unique texture
|
||||
coordinates at each vertex. This extension effectively turns points
|
||||
into sprites which may be rendered more easily and quickly than using
|
||||
conventional textured quadrilaterals.
|
||||
|
||||
When using point size > 1 or attenuated points this extension is an
|
||||
effective way to render many small sprite images for particle systems
|
||||
or other effects.
|
||||
|
||||
Issues:
|
||||
|
||||
1. How are the texture coordinates computed?
|
||||
|
||||
The lower-left corner has texture coordinate (0,0,r,q).
|
||||
The lower-right, (1,0,r,q). The upper-right, (1,1,r,q).
|
||||
The upper-left, (0,1,r,q).
|
||||
|
||||
2. What about texgen and texture matrices?
|
||||
|
||||
Texgen and the texture matrix have no effect on the point's s and t
|
||||
texture coordinates. The r and q coordinates may have been computed
|
||||
by texgen or the texture matrix. Note that with a 3D texture and/or
|
||||
texgen that the r coordinate could be used to select a slice in the
|
||||
3D texture.
|
||||
|
||||
3. What about point smoothing?
|
||||
|
||||
When point smoothing is enabled, a triangle fan could be rendered
|
||||
to approximate a circular point. This could be problematic to
|
||||
define and implement so POINT_SMOOTH is ignored when drawing sprite
|
||||
points.
|
||||
|
||||
Smoothed points can be approximated by using an appropriate texture
|
||||
images, alpha testing and blending.
|
||||
|
||||
POLYGON_SMOOTH does effect the rendering of the quadrilateral, however.
|
||||
|
||||
4. What about sprite rotation?
|
||||
|
||||
There is none. Sprite points are always rendered as window-aligned
|
||||
squares. One could define rotated texture images if desired. A 3D
|
||||
texture and appropriate texture r coordinates could be used to
|
||||
effectively specify image rotation per point.
|
||||
|
||||
5. What about POLYGON_MODE?
|
||||
|
||||
POLYGON_MODE does not effect the rasterization of the quadrilateral.
|
||||
|
||||
6. What about POLYGON_CULL?
|
||||
|
||||
TBD. Polygon culling is normally specified and implemented in the
|
||||
transformation stage of OpenGL. However, some rasterization hardware
|
||||
implements it later during triangle setup.
|
||||
|
||||
Polygon culling wouldn't be useful for sprite points since the
|
||||
quadrilaterals are always defined in counter-clockwise order in
|
||||
window space. For that reason, polygon culling should probably be
|
||||
ignored.
|
||||
|
||||
7. Should sprite points be alpha-attenuated if their size is below the
|
||||
point parameter's threshold size?
|
||||
|
||||
8. Should there be an advertisized maximum sprite point size?
|
||||
|
||||
No. Since we're rendering the point as a quadrilateral there's no
|
||||
need to limit the size.
|
||||
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
None.
|
||||
|
||||
New Tokens
|
||||
|
||||
Accepted by the <pname> parameter of Enable, Disable, IsEnabled,
|
||||
GetIntegerv, GetBooleanv, GetFloatv and GetDoublev:
|
||||
|
||||
SPRITE_POINT_MESA 0x????
|
||||
MAX_SPRITE_POINT_SIZE_MESA 0x???? (need this?)
|
||||
|
||||
Additions to Chapter 2 of the 1.1 Specification (OpenGL Operation)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 3 of the 1.1 Specification (Rasterization)
|
||||
|
||||
Section ???.
|
||||
|
||||
When SPRITE_POINT_MESA is enabled points are rasterized as screen-
|
||||
aligned quadrilaterals. If the four vertices of the quadrilateral
|
||||
are labeled A, B, C, and D, starting at the lower-left corner and moving
|
||||
counter-clockwise around the quadrilateral, then the vertex and
|
||||
texture coordinates are computed as follows:
|
||||
|
||||
vertex window coordinate texture coordinate
|
||||
A (x-r, y-r, z, w) (0, 0, r, q)
|
||||
B (x+r, y-r, z, w) (1, 0, r, q)
|
||||
C (x+r, y+r, z, w) (1, 1, r, q)
|
||||
D (x-r, y+r, z, w) (0, 1, r, q)
|
||||
|
||||
where x, y, z, w are the point's window coordinates, r and q are the
|
||||
point's 3rd and 4th texture coordinates and r is half the point's
|
||||
size. The other vertex attributes (such as the color and fog coordinate)
|
||||
are simply duplicated from the original point vertex.
|
||||
|
||||
Point size may either be specified with PointSize or computed
|
||||
according to the EXT_point_parameters extension.
|
||||
|
||||
The new texture coordinates are not effected by texgen or the texture
|
||||
matrix. Note, however, that the texture r and q coordinates are passed
|
||||
unchanged and may have been computed with texgen and/or the texture
|
||||
matrix.
|
||||
|
||||
If multiple texture units are present the same texture coordinate is
|
||||
used for all texture units.
|
||||
|
||||
The point is then rendered as if it were a quadrilateral using the
|
||||
normal point sampling rules. POLYGON_MODE does not effect the
|
||||
rasterization of the quadrilateral but POLYGON_SMOOTH does.
|
||||
|
||||
POINT_SMOOTH has no effect when SPRITE_POINT_MESA is enabled.
|
||||
|
||||
Additions to Chapter 4 of the 1.1 Specification (Per-Fragment Operations
|
||||
and the Frame Buffer)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 5 of the 1.1 Specification (Special Functions)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 6 of the 1.1 Specification (State and State Requests)
|
||||
|
||||
None
|
||||
|
||||
Additions to the GLX Specification
|
||||
|
||||
None
|
||||
|
||||
GLX Protocol
|
||||
|
||||
TBD
|
||||
|
||||
Errors
|
||||
|
||||
None
|
||||
|
||||
New State
|
||||
|
||||
Add boolean variable SPRITE_POINT_MESA to the point attribute group.
|
||||
|
||||
Revision History
|
||||
|
||||
Version 1.0 - 4 Dec 2000
|
||||
Original draft.
|
||||
|
||||
|
||||
|
||||
360
docs/MESA_trace.spec
Normal file
360
docs/MESA_trace.spec
Normal file
@@ -0,0 +1,360 @@
|
||||
Name
|
||||
|
||||
MESA_trace
|
||||
|
||||
Name Strings
|
||||
|
||||
GL_MESA_TRACE
|
||||
|
||||
Contact
|
||||
|
||||
Bernd Kreimeier, Loki Entertainment, bk 'at' lokigames.com
|
||||
Brian Paul, VA Linux Systems, Inc., brianp 'at' valinux.com
|
||||
|
||||
Status
|
||||
|
||||
XXX - Not complete yet!!!
|
||||
|
||||
Version
|
||||
|
||||
$Id: MESA_trace.spec,v 1.2 2001/01/29 16:10:18 brianp Exp $
|
||||
|
||||
Number
|
||||
|
||||
none yet
|
||||
|
||||
Dependencies
|
||||
|
||||
OpenGL 1.2 is required.
|
||||
The extension is written against the OpenGL 1.2 Specification
|
||||
|
||||
Overview
|
||||
|
||||
Provides the application with means to enable and disable logging
|
||||
of GL calls including parameters as readable text. The verbosity
|
||||
of the generated log can be controlled. The resulting logs are
|
||||
valid (but possibly incomplete) C code and can be compiled and
|
||||
linked for standalone test programs. The set of calls and the
|
||||
amount of static data that is logged can be controlled at runtime.
|
||||
The application can add comments and enable or disable tracing of GL
|
||||
operations at any time. The data flow from the application to GL
|
||||
and back is unaffected except for timing.
|
||||
|
||||
Application-side implementation of these features raises namespace
|
||||
and linkage issues. In the driver dispatch table a simple
|
||||
"chain of responsibility" pattern (aka "composable piepline")
|
||||
can be added.
|
||||
|
||||
IP Status
|
||||
|
||||
The extension spec is in the public domain. The current implementation
|
||||
in Mesa is covered by Mesa's XFree86-style copyright by the authors above.
|
||||
This extension is partially inspired by the Quake2 QGL wrapper.
|
||||
|
||||
Issues
|
||||
|
||||
|
||||
(1) Is this Extension obsolete because it can
|
||||
be implemented as a wrapper DLL?
|
||||
|
||||
RESOLVED: No. While certain operating systems (Win32) provide linkers
|
||||
that facilitate this kind of solution, other operating systems
|
||||
(Linux) do not support hierarchical linking, so a wrapper solution
|
||||
would result in symbol collisions.
|
||||
Further, IHV's might have builtin support for tracing GL execution
|
||||
that enjoys privileged access, or that they do not wish to separate
|
||||
the tracing code from their driver code base.
|
||||
|
||||
(2) Should the Trace API explicitely support the notion of "frames?
|
||||
This would require hooking into glXSwapBuffers calls as well.
|
||||
|
||||
RESOLVED: No. The application can use NewTraceMESA/EndTraceMESA
|
||||
and TraceComment along with external parsing tools to split the
|
||||
trace into frames, in whatever way considered adequate.
|
||||
|
||||
(2a) Should GLX calls be traced?
|
||||
|
||||
PBuffers and other render-to-texture solutions demonstrate that
|
||||
context level commands beyond SwapBuffers might have to be
|
||||
traced. The GL DLL exports the entry points, so this would not
|
||||
be out of the question.
|
||||
|
||||
(3) Should the specification mandate the actual output format?
|
||||
|
||||
RESOLVED: No. It is sufficient to guarantee that all data and commands
|
||||
will be traced as requested by Enable/DisableTraceMESA, in the order
|
||||
encountered. Whether the resulting trace is available as a readable
|
||||
text file, binary metafile, compilable source code, much less which
|
||||
indentation and formatting has been used, is up to the implementation.
|
||||
For the same reason this specification does not enforce or prohibit
|
||||
additional information added to the trace (statistics, profiling/timing,
|
||||
warnings on possible error conditions).
|
||||
|
||||
(4) Should the comment strings associated with names and pointer (ranges)
|
||||
be considered persistent state?
|
||||
|
||||
RESOLVED: No. The implementation is not forced to use this information
|
||||
on subsequent occurences of name/pointer, and is free to consider it
|
||||
transient state.
|
||||
|
||||
(5) Should comment commands be prohibited between Begin/End?
|
||||
|
||||
RESOLVED: Yes, with the exception of TraceCommentMESA. TraceCommentMESA
|
||||
is transient, the other commands might cause storage of persistent
|
||||
data in the context. There is no need to have the ability mark names
|
||||
or pointers between Begin and End.
|
||||
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
void NewTraceMESA( bitfield mask, const ubyte * traceName )
|
||||
|
||||
void EndTraceMESA( void )
|
||||
|
||||
void EnableTraceMESA( bitfield mask )
|
||||
|
||||
void DisableTraceMESA( bitfield mask )
|
||||
|
||||
void TraceAssertAttribMESA( bitfield attribMask )
|
||||
|
||||
void TraceCommentMESA( const ubyte* comment )
|
||||
|
||||
void TraceTextureMESA( uint name, const ubyte* comment )
|
||||
|
||||
void TraceListMESA( uint name, const ubyte* comment )
|
||||
|
||||
void TracePointerMESA( void* pointer, const ubyte* comment )
|
||||
|
||||
void TracePointerRangeMESA( const void* first,
|
||||
const void* last,
|
||||
const ubyte* comment )
|
||||
|
||||
New Tokens
|
||||
|
||||
Accepted by the <mask> parameter of EnableTrace and DisableTrace:
|
||||
|
||||
TRACE_ALL_BITS_MESA 0xFFFF
|
||||
TRACE_OPERATIONS_BIT_MESA 0x0001
|
||||
TRACE_PRIMITIVES_BIT_MESA 0x0002
|
||||
TRACE_ARRAYS_BIT_MESA 0x0004
|
||||
TRACE_TEXTURES_BIT_MESA 0x0008
|
||||
TRACE_PIXELS_BIT_MESA 0x0010
|
||||
TRACE_ERRORS_BIT_MESA 0x0020
|
||||
|
||||
Accepted by the <pname> parameter of GetIntegerv, GetBooleanv,
|
||||
GetFloatv, and GetDoublev:
|
||||
|
||||
TRACE_MASK_MESA 0x8755
|
||||
|
||||
Accepted by the <pname> parameter to GetString:
|
||||
|
||||
TRACE_NAME_MESA 0x8756
|
||||
|
||||
|
||||
Additions to Chapter 2 of the OpenGL 1.2.1 Specification (OpenGL Operation)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 3 of the OpenGL 1.2.1 Specification (OpenGL Operation)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 4 of the OpenGL 1.2.1 Specification (OpenGL Operation)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 5 of the OpenGL 1.2.1 Specification (Special Functions)
|
||||
|
||||
Add a new section:
|
||||
|
||||
5.7 Tracing
|
||||
|
||||
The tracing facility is used to record the execution of a GL program
|
||||
to a human-readable log. The log appears as a sequence of GL commands
|
||||
using C syntax. The primary intention of tracing is to aid in program
|
||||
debugging.
|
||||
|
||||
A trace is started with the command
|
||||
|
||||
void NewTraceMESA( bitfield mask, const GLubyte * traceName )
|
||||
|
||||
<mask> may be any value accepted by PushAttrib and specifies a set of
|
||||
attribute groups. The state values included in those attribute groups
|
||||
is written to the trace as a sequence of GL commands.
|
||||
|
||||
<traceName> specifies a name or label for the trace. It is expected
|
||||
that <traceName> will be interpreted as a filename in most implementations.
|
||||
|
||||
A trace is ended by calling the command
|
||||
|
||||
void EndTraceMESA( void )
|
||||
|
||||
It is illegal to call NewTraceMESA or EndTraceMESA between Begin and End.
|
||||
|
||||
The commands
|
||||
|
||||
void EnableTraceMESA( bitfield mask )
|
||||
void DisableTraceMESA( bitfield mask )
|
||||
|
||||
enable or disable tracing of different classes of GL commands.
|
||||
<mask> may be the union of any of TRACE_OPERATIONS_BIT_MESA,
|
||||
TRACE_PRIMITIVES_BIT_MESA, TRACE_ARRAYS_BIT_MESA, TRACE_TEXTURES_BIT_MESA,
|
||||
and TRACE_PIXELS_BIT_MESA. The special token TRACE_ALL_BITS_MESA
|
||||
indicates all classes of commands are to be logged.
|
||||
|
||||
TRACE_OPERATIONS_BIT_MESA controls logging of all commands outside of
|
||||
Begin/End, including Begin/End.
|
||||
|
||||
TRACE_PRIMITIVES_BIT_MESA controls logging of all commands inside of
|
||||
Begin/End, including Begin/End.
|
||||
|
||||
TRACE_ARRAYS_BIT_MESA controls logging of VertexPointer, NormalPointer,
|
||||
ColorPointer, IndexPointer, TexCoordPointer and EdgeFlagPointer commands.
|
||||
|
||||
TRACE_TEXTURES_BIT_MESA controls logging of texture data dereferenced by
|
||||
TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and
|
||||
TexSubImage3D commands.
|
||||
|
||||
TRACE_PIXELS_BIT_MESA controls logging of image data dereferenced by
|
||||
Bitmap and DrawPixels commands.
|
||||
|
||||
TRACE_ERRORS_BIT_MESA controls logging of all errors. If this bit is
|
||||
set, GetError will be executed whereever applicable, and the result will
|
||||
be added to the trace as a comment. The error returns are cached and
|
||||
returned to the application on its GetError calls. If the user does not
|
||||
wish the additional GetError calls to be performed, this bit should not
|
||||
be set.
|
||||
|
||||
The command
|
||||
|
||||
void TraceCommentMESA( const ubyte* comment )
|
||||
|
||||
immediately adds the <comment> string to the trace output, surrounded
|
||||
by C-style comment delimiters.
|
||||
|
||||
The commands
|
||||
|
||||
void TraceTextureMESA( uint name, const ubyte* comment )
|
||||
void TraceListMESA( uint name, const ubyte* comment )
|
||||
|
||||
associates <comment> with the texture object or display list specified
|
||||
by <name>. Logged commands which reference the named texture object or
|
||||
display list will be annotated with <comment>. If IsTexture(name) or
|
||||
IsList(name) fail (respectively) the command is quietly ignored.
|
||||
|
||||
The commands
|
||||
|
||||
void TracePointerMESA( void* pointer, const ubyte* comment )
|
||||
|
||||
void TracePointerRangeMESA( const void* first,
|
||||
const void* last,
|
||||
const ubyte* comment )
|
||||
|
||||
associate <comment> with the address specified by <pointer> or with
|
||||
a range of addresses specified by <first> through <last>.
|
||||
Any logged commands which reference <pointer> or an address between
|
||||
<first> and <last> will be annotated with <comment>.
|
||||
|
||||
The command
|
||||
|
||||
void TraceAssertAttribMESA( bitfield attribMask )
|
||||
|
||||
will add GL state queries and assertion statements to the log to
|
||||
confirm that the current state at the time TraceAssertAttrib is
|
||||
executed matches the current state when the trace log is executed
|
||||
in the future.
|
||||
|
||||
<attribMask> is any value accepted by PushAttrib and specifies
|
||||
the groups of state variables which are to be asserted.
|
||||
|
||||
The commands NewTraceMESA, EndTraceMESA, EnableTraceMESA, DisableTraceMESA,
|
||||
TraceAssertAttribMESA, TraceCommentMESA, TraceTextureMESA, TraceListMESA,
|
||||
TracePointerMESA and TracePointerRangeMESA are not compiled into display lists.
|
||||
|
||||
|
||||
Examples:
|
||||
|
||||
The command NewTraceMESA(DEPTH_BUFFER_BIT, "log") will query the state
|
||||
variables DEPTH_TEST, DEPTH_FUNC, DEPTH_WRITEMASK, and DEPTH_CLEAR_VALUE
|
||||
to get the values <test>, <func>, <mask>, and <clear> respectively.
|
||||
Statements equivalent to the following will then be logged:
|
||||
|
||||
glEnable(GL_DEPTH_TEST); (if <test> is true)
|
||||
glDisable(GL_DEPTH_TEST); (if <test> is false)
|
||||
glDepthFunc(<func>);
|
||||
glDepthMask(<mask>);
|
||||
glClearDepth(<clear>);
|
||||
|
||||
|
||||
The command TraceAssertAttribMESA(DEPTH_BUFFER_BIT) will query the state
|
||||
variables DEPTH_TEST, DEPTH_FUNC, DEPTH_WRITEMASK, and DEPTH_CLEAR_VALUE
|
||||
to get the values <test>, <func>, <mask>, and <clear> respectively.
|
||||
The resulting trace might then look will like this:
|
||||
|
||||
{
|
||||
GLboolean b;
|
||||
GLint i;
|
||||
GLfloat f;
|
||||
b = glIsEnabled(GL_DEPTH_TEST);
|
||||
assert(b == <test>);
|
||||
glGetIntegerv(GL_DEPTH_FUNC, &i);
|
||||
assert(i == <func>);
|
||||
glGetIntegerv(GL_DEPTH_MASK, &i);
|
||||
assert(i == <mask>);
|
||||
glGetFloatv(GL_DEPTH_CLEAR_VALUE, &f);
|
||||
assert(f == <clear>);
|
||||
}
|
||||
|
||||
|
||||
Additions to Chapter 6 of the OpenGL 1.2.1 Specification
|
||||
(State and State Requests)
|
||||
|
||||
Querying TRACE_MASK_MESA with GetIntegerv, GetFloatv, GetBooleanv or
|
||||
GetDoublev returns the current command class trace mask.
|
||||
|
||||
Querying TRACE_NAME_MESA with GetString returns the current trace name.
|
||||
|
||||
|
||||
Additions to Appendix A of the OpenGL 1.2.1 Specification (Invariance)
|
||||
|
||||
The MESA_trace extension can be used in a way that does not affect data
|
||||
flow from application to OpenGL, as well as data flow from OpenGL to
|
||||
application, except for timing, possible print I/O. TRACE_ERRORS_BIT_MESA
|
||||
will add additional GetError queries. Setting a trace mask with NewTraceMESA
|
||||
as well as use of TraceAssertAttribMESA might cause additional state queries.
|
||||
With the possible exception of performance, OpenGL rendering should not be
|
||||
affected at all by a properly chosen logging operation.
|
||||
|
||||
Additions to the AGL/GLX/WGL Specifications
|
||||
|
||||
None.
|
||||
|
||||
GLX Protocol
|
||||
|
||||
None. The logging operation is carried out client-side, by exporting
|
||||
entry points to the wrapper functions that execute the logging operation.
|
||||
|
||||
Errors
|
||||
|
||||
INVALID_OPERATION is generated if any trace command except TraceCommentMESA
|
||||
is called between Begin and End.
|
||||
|
||||
New State
|
||||
|
||||
The current trace name and current command class mask are stored
|
||||
per-context.
|
||||
|
||||
New Implementation Dependent State
|
||||
|
||||
None.
|
||||
|
||||
Revision History
|
||||
|
||||
* Revision 0.1 - Initial draft from template (bk000415)
|
||||
* Revision 0.2 - Draft (bk000906)
|
||||
* Revision 0.3 - Draft (bk000913)
|
||||
* Revision 0.4 - Reworked text, fixed typos (bp000914)
|
||||
* Revision 0.5 - Assigned final GLenum values (bp001103)
|
||||
* Revision 0.6 - TRACE_ERRORS_BIT_MESA (bk000916)
|
||||
* Revision 0.7 - Added MESA postfix (bk010126)
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
|
||||
3Dfx Glide device driver for Mesa 3.4.2
|
||||
3Dfx Glide device driver for Mesa 3.3
|
||||
(see below for FAQ)
|
||||
|
||||
|
||||
NOTE: This information is probably somewhat out of date. A rewrite is
|
||||
overdue.
|
||||
Warning: this document is rather out of date, but most of the information
|
||||
should still apply.
|
||||
|
||||
|
||||
|
||||
What do you need ?
|
||||
@@ -16,7 +17,7 @@ What do you need ?
|
||||
under Linux (more information in the "Useful Glide Environment
|
||||
Variables");
|
||||
|
||||
- Mesa 3.4.2;
|
||||
- Mesa 3.1;
|
||||
|
||||
- The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
|
||||
The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
|
||||
@@ -26,6 +27,8 @@ What do you need ?
|
||||
- A compiler supported by the Glide library (Micro$oft VC++ (tested),
|
||||
Watcom (tested), GCC for Linux (tested), etc.);
|
||||
|
||||
- A lot of patience, this is an alpha release.
|
||||
|
||||
- It's nice to have two monitors - one for your normal graphics
|
||||
card and one for your 3Dfx card. If something goes wrong with
|
||||
an application using the 3Dfx hardware you can still see your
|
||||
@@ -78,28 +81,31 @@ Linux:
|
||||
If your Glide libraries and headers are in a different directory
|
||||
you'll have to modify the Mesa-config and mklib.glide files.
|
||||
|
||||
- Unpack the MesaLib-3.4.2.tar.gz and MesaDemos-3.4.2.tar.gz archives;
|
||||
- Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives;
|
||||
|
||||
- If you're going to use a newer Mesa/Glide driver than v0.27 then
|
||||
unpack the new driver archive over the Mesa directory.
|
||||
|
||||
- In the Mesa-3.4.2 directory type "make linux-glide"
|
||||
- In the Mesa-3.1 directory type "make linux-glide"
|
||||
|
||||
- Compilation _should_ finish without errors;
|
||||
|
||||
- Set your LD_LIBRARY_PATH environment variable so that the
|
||||
libglide2x.so and Mesa library files can be found. For example:
|
||||
setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.4.2/lib"
|
||||
setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib"
|
||||
|
||||
- You'll have to run Glide-based programs as root or set the suid
|
||||
bit on executables;
|
||||
|
||||
- Try a demo:
|
||||
cd demos
|
||||
cd gdemos
|
||||
su
|
||||
setenv MESA_GLX_FX f
|
||||
./gears (hit ESC to exit)
|
||||
|
||||
- You can find the demos especially designed for the Voodoo driver in
|
||||
in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile
|
||||
everything).
|
||||
|
||||
MacOS:
|
||||
------
|
||||
@@ -115,10 +121,13 @@ MS Windows:
|
||||
|
||||
- You must have the vcvars32.bat script in your PATH;
|
||||
|
||||
- Go to the directory Mesa-3.4.2 and run the mesafx.bat;
|
||||
- Go to the directory Mesa-3.1 and run the mesafx.bat;
|
||||
|
||||
- The script will compile everything (Mesa-3.4.2/lib/OpenGL32.{lib,dll},
|
||||
Mesa-3.4.2/lib/GLU32.{lib,dll}, Mesa-3.4.2/lib/GLUT32.{lib,dll};
|
||||
- The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll},
|
||||
Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and
|
||||
Voodoo demos);
|
||||
|
||||
- At the end, you will be in the Mesa-3.1/3Dfx/demos directory;
|
||||
|
||||
- Try some demo (fire.exe, teapot.exe, etc.) in order to check if
|
||||
everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between
|
||||
@@ -130,6 +139,10 @@ MS Windows:
|
||||
- I think that you can easy change the Makefile.fx files in order
|
||||
to work with other kind of compilers;
|
||||
|
||||
- To discover how open the 3Dfx screen, read the sources under
|
||||
the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or
|
||||
the Diego Picciani's wgl emulator.
|
||||
|
||||
NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the
|
||||
SP3, you could have some problem (you can disable optimization in order
|
||||
solve these kind of problems).
|
||||
@@ -227,7 +240,7 @@ Doing more with Mesa & Linux Glide:
|
||||
#endif
|
||||
...
|
||||
|
||||
See the demos/tunnel.c program
|
||||
See the 3Dfx/demos/tunnel.c program
|
||||
for an example. You have to set the -DXMESA flag in the Makefile's COPTS
|
||||
to enable it.
|
||||
|
||||
@@ -386,7 +399,7 @@ Hints and Special Features:
|
||||
- The Voodoo driver support multiple Voodoo Graphics boards in the
|
||||
some PC. Using this feature, you can write applications that use
|
||||
multiple monitors, videoprojectors or HMDs for the output. See
|
||||
Mesa-3.4.2/demos/tunnel2.c for an example of how setup one
|
||||
Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one
|
||||
context for each board.
|
||||
|
||||
- The v0.19 introduces a new powerful texture memory manager: the
|
||||
@@ -404,8 +417,13 @@ Hints and Special Features:
|
||||
- The Voodoo driver supports the GL_EXT_paletted_texture. it works
|
||||
only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
|
||||
is ignored because this is a limitation of the the current Glide
|
||||
version and of the Voodoo hardware. See Mesa-3.4.2/demos/paltex.c
|
||||
for a demo of this extension.
|
||||
version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
|
||||
a demo of this extension.
|
||||
|
||||
- The Voodoo driver directly supports 3Dfx Global Palette extension.
|
||||
It was written for GLQuake and I think that it isn't a good idea
|
||||
to use this extension for any other purpose (it is a trick). See
|
||||
Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension.
|
||||
|
||||
- The Voodoo driver chooses the screen resolution according to the
|
||||
requested window size. If you open a 640x480 window, you will get
|
||||
@@ -476,12 +494,12 @@ version of GLQuake with works with the Mesa/3Dfx/Glide combo.
|
||||
Here's what you need to run GLQuake on Linux:
|
||||
PC with 100MHz Pentium or better
|
||||
a 3Dfx-based card
|
||||
Mesa 3.4.2 libraries: libGL.so libGLU.so
|
||||
Mesa 3.1 libraries: libMesaGL.so libMesaGLU.so
|
||||
Glide 2.4 libraries: libglide2x.so libtexus.so
|
||||
GLQuake for Linux.
|
||||
|
||||
Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
|
||||
you have only to copy the Mesa-3.4.2/lib/OpenGL32.dll in the GLQuake directory
|
||||
you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory
|
||||
in order to test 'MesaQuake'.
|
||||
|
||||
|
||||
|
||||
@@ -1,623 +1,88 @@
|
||||
|
||||
Mesa/Readme.win32
|
||||
|
||||
Last Updated: Sunday, September 19th, 1999 - tjump@tertius.com
|
||||
|
||||
*** What's New
|
||||
|
||||
- Updated for Mesa 3.1beta3/CVS. Debug and Release command-line builds of
|
||||
Mesa, fxMesa, GLU, GLUT and all sample programs DLL-based. Manual
|
||||
executions tests with minimum requisite results (aka: things looked like
|
||||
I expected them to).
|
||||
|
||||
What did you expect, complete regression testing maybe?
|
||||
|
||||
- NASM build support. Any file in the project coded as a .S file will
|
||||
automatically be recognized and built as a NASM-source assember file.
|
||||
|
||||
To enable building using NASM, set the environment variable NASM to
|
||||
indicate that command to execute to run nasm on a file. If NASM is in
|
||||
your command search path then all this needs be set to is 'nasmw' -
|
||||
otherwise you will need to include the complete drive and directory path.
|
||||
|
||||
NASM may be retrieved here: http://www.web-sites.co.uk/nasm/
|
||||
|
||||
- DevStudio projects suspended for compatability reasons: projects modified
|
||||
by DevStudio 6 are not compatible with DevStudio 5.
|
||||
|
||||
These will slowly be rebuilt and put into CVS as I can.
|
||||
|
||||
- Build environment change: The Glide SDK is no longer assumed to be in
|
||||
the global INCLUDE/LIB environment vars, it is required that you set the
|
||||
value 'GLIDE2X' as either an environment variable pointing to your Glide
|
||||
SDK install directory or that you configure that as a build option to
|
||||
nmake.exe when building fxmesagl32. Examples:
|
||||
|
||||
nmake /f nmake.mak GLIDE2X=g:\sdk\glide2x fxmesagl32
|
||||
|
||||
<or>
|
||||
|
||||
nmake /f nmake.mak GLIDE2X=g:\sdk\glide2x allfx
|
||||
|
||||
<or>
|
||||
|
||||
nmake /f nmake.mak GLIDE2X=g:\sdk\glide2x progs.3dfx.demos
|
||||
|
||||
The DevStudio workspace files for 3Dfx OpenGL require the definition of
|
||||
GLIDE2SDK as an environment variable pointing to where your copy of the
|
||||
Glide SDK has been installed. Adding this to your AUTOEXEC.BAT would do
|
||||
so (change the directories to match):
|
||||
|
||||
SET GLIDE2SDK=G:\SDK\GLIDE2X
|
||||
|
||||
*** Legalese
|
||||
|
||||
These build files are provided as-is and are submitted to be included with
|
||||
the "Mesa 3-D Graphics Library" package as (currently) maintained by Brian
|
||||
Paul. These project build files are free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU Library General Public License
|
||||
as published by the Free Software Foundation; either version 2 of the
|
||||
License, or (at your option) any later version.
|
||||
|
||||
These project files are distributed in the hope that they will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library
|
||||
General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public License
|
||||
along with this library; if not, write to the Free Software Foundation,
|
||||
Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
|
||||
*** Maintenance Responsiblity and Technical Support
|
||||
|
||||
While these files are now part of the Mesa core distribution please do NOT
|
||||
contact Mr. Paul for help with them if you encounter problems as he can't
|
||||
help you (currently). I will, however, attempt my straightforward best in
|
||||
assisting anyone with using these files on their system. I can NOT
|
||||
guarantee instant responses owing to other responsiblities, but I do try
|
||||
dang hard to answer any mail w/in 24 hours. I may be contacted at the
|
||||
above email address for the forseeable future.
|
||||
|
||||
-Ted
|
||||
mailto://tjump@tertius.com
|
||||
http://www.tertius.com/tjump
|
||||
|
||||
*** General Information
|
||||
|
||||
These build files facilitate convenient building of many variants of Mesa,
|
||||
both as static link libraries (including mesaglu) and as dynamic link
|
||||
libraries that in some cases may be used as "drop-in" replacements for
|
||||
OpenGL32.DLL on both Windows95 and Windows NT.
|
||||
|
||||
The construction of the Win32 command-line build files and projects has
|
||||
been something of a pet project of mine, and is based upon my own
|
||||
"standard" Win32 build environment as supplied by the "nmake.mif" file.
|
||||
They have been tested under Windows95 OSR2, Windows NT 4.0SP3, and Windows
|
||||
NT 5.0 beta 1. The libraries that they generated have been tested (via the
|
||||
demo programs) in a *limited* fashion on the above three systems, including
|
||||
the 3Dfx versions.
|
||||
|
||||
The reason I went with command-line build environment instead of the more
|
||||
convenient IDE-based project files is for two reasons: 1. These appear to
|
||||
have some amount of portability between versions (the nmake syntax hasn't
|
||||
changed much since Microsoft C 7.0) while the IDE project files seem to
|
||||
change drastically each version. and 2. These are readable with any ascii
|
||||
editor and such are better self-documentation of the file relationships for
|
||||
more people such that it will facilitate supporting other Win32 compilers.
|
||||
|
||||
While these files only deal with building for x86 targeted code it *should*
|
||||
be possible to add the necessary logic to them to build for the other MSVC
|
||||
supported CPU targets, I simply have no hardware to test them on nor the
|
||||
alternative compilers to build with.
|
||||
|
||||
*** Prerequisites for use
|
||||
|
||||
1. You must have a 32-bit Microsoft compiler installed. I have tested
|
||||
this with Visual C 5.0 (SP3) and Visual C 4.2, but with minor
|
||||
(possibly no) modification to the nmake.mak and nmake.mif files this
|
||||
sequence should work on Visual C 2.0 also. The workspace files
|
||||
(mesalib.dsw and mesademos-*.dsw) and their included project files
|
||||
(*.dsp) are specific to the DevStudio IDE - I have made no attempt at
|
||||
building a VC4 IDE project set as I do not use that any more. Note
|
||||
that the VC workspace files NO LONGER use NORE are dependant upon the
|
||||
nmake.mak and nmake.mif files for construction of definition (*.DEF)
|
||||
and resource (*.RC) files.
|
||||
|
||||
*** Visual C 4.x Users Warning ****
|
||||
|
||||
Note that early editions of VC4 do NOT have header files current enough
|
||||
for use building this code base. If you are using VC4 you will either need
|
||||
to get an update to version 4.2 *or* you may download the Platform SDK
|
||||
directly from Microsoft's web site (www.microsoft.com) and update your
|
||||
build environment that way.
|
||||
|
||||
*** Visual C 4.x Users Warning ****
|
||||
|
||||
2. You must have the PATH, INCLUDE, and LIB environment variables set
|
||||
properly. With VC5 you can easily get this by executing the VCVARS32.BAT
|
||||
file that was created for you upon installation. It is found in the
|
||||
DevStudio\VC\BIN directory, wherever you installed DevStudio. VC4 provides
|
||||
a similar batch file in it's BIN directory also.
|
||||
|
||||
3. (optional) If you're going to build for 3Dfx/Voodoo you will need to
|
||||
have previously installed the Glide SDK version 2.3 or later, if I
|
||||
recall. This may be retrieved from www.3dfx.com for no money and some
|
||||
download time. ;-) These build files assume that you have the Glide SDK
|
||||
added to the respective environment variables (LIB and INCLUDE).
|
||||
|
||||
4. (optional) If you're going to build for S3/Virge you will need the S3
|
||||
Developers Toolkit which may be downloaded from www.s3.com for the price of
|
||||
registering on-line and some time. NOTE: I can build the s3mesa.dll file to
|
||||
completion, however the compilation of s3mesa.c currently generates a large
|
||||
amount of compiler warnings and between that and the fact that I can not at
|
||||
all test it I can make no claims to it's ability to execute. Again, like
|
||||
the 3Dfx version before this, these build files assume you have the S3Dtk H
|
||||
and LIB files in the path of their respective environment variables.
|
||||
Note 2: As of Mesa3.0beta6 I have build files, both command-line and IDE,
|
||||
which should be able to build the s3mesa code base if it weren't for updates
|
||||
being required in the S3 DD code support (Mesa-3.0/src/s3 directory).
|
||||
|
||||
I advise putting any include and lib files for secondary toolkits (Glide,
|
||||
S3Tk, whatever) in their respective environment variables *before* the
|
||||
Microsoft-assigned default values.
|
||||
|
||||
*** FAQ: Frequenty Asked Questions and Other Important Information ***
|
||||
|
||||
- When running the 3Dfx demos under Windows NT, they crash on exit, what's
|
||||
up?
|
||||
|
||||
This is apparently a problem in Glide itself. The workaround is to go to
|
||||
your C:\WINNT\SYSTEM32 directory and rename the file FXOEM2X.DLL to
|
||||
FXOEM2X.DL_ to prevent Glide from loading and initializing it upon
|
||||
startup. This is known to be an issue with cards that do not have "TV
|
||||
out" and is known to cause crashes on Diamond Monster II 8M and 3Dfx
|
||||
Reference boards, all using 3Dfx Reference Drivers version 2.53. Other
|
||||
hardware/driver combinations will also likely exhibit this behavior.
|
||||
|
||||
- I'm having a problem building Mesa for static library linking.
|
||||
|
||||
This was caused by some incomplete testing on my part, and a fix is now
|
||||
available in the form of an add-on to the base Mesa 3.0 release. The
|
||||
file to get is:
|
||||
|
||||
via FTP download from: iris.ssec.wisc.edu
|
||||
you want to go here: /pub/Mesa/patches_to_3.0/
|
||||
you want to get file: Mesa-3.0-w32-static-fixes.tar.gz
|
||||
|
||||
This required a minor addition to INCLUDE/GL for a clean solution, the
|
||||
file "include/gl/mesa_wgl.h" is automatically included by
|
||||
"include/gl/gl.h" when a Win32 non-DLL build is in progress to provide
|
||||
prototypes for the various wgl functions.
|
||||
|
||||
The only remaining hitch in this setup is that the 3Dfx build is not yet
|
||||
running as a static build, because of problems with conflicts in
|
||||
existance of the various GDI functions like ChoosePixelFormat,
|
||||
etc. *sigh*
|
||||
|
||||
Anyway, the "allstatic" target now works as expected and builds all
|
||||
book/sample/demos programs to boot. ;^)
|
||||
|
||||
- How do I get fxMesa to render in a window on the desktop instead of only
|
||||
full-screen?
|
||||
|
||||
Use the Microsoft Windows fxMesa-in-a-window hack!
|
||||
|
||||
Seriously, if you want fxMesaGL to render using the 3Dfx Voodoo1 or
|
||||
Voodoo2 hardware into a window on the desktop then all you need to do is
|
||||
set the MESA_WGL_FX environment variable to anything other than
|
||||
"fullscreen" and it will render into a window. If you wish to go
|
||||
fullscreen then you only need to NOT have the environment variable, or
|
||||
have it set to "fullscreen". You may also switch at runtime between
|
||||
fullscreen-mode and windowed by pressing ALT-ENTER on the keyboard
|
||||
(unless the application using Mesa does something with those keystrokes,
|
||||
of course).
|
||||
|
||||
As of 8/13/98 this should be running a LOT better for more people as a
|
||||
low-compatability item was cleaned up which prevented it from working on
|
||||
many (most?) display drivers under Windows 9x.
|
||||
|
||||
- I have my 3Dfx card hooked to it's own monitor and I want the output to
|
||||
stay on even if I switch to another program, is this possible?
|
||||
|
||||
If the Glide environment variable SST_DUALHEAD is set to '1' then fxMesa
|
||||
will never disable the Voodoo output on a Voodoo1 or Voodoo2 display
|
||||
regardless of whether the fxMesa application is "current" or not. This
|
||||
works regardless of whether it's rendering using the window hack
|
||||
mentioned above or not.
|
||||
|
||||
- I want to run the Mesa demos on my Intel740 card using it's own OpenGL
|
||||
acceleration, how do I do this?
|
||||
|
||||
Build GLUT standalone for use with system OpenGL and GLU drivers!
|
||||
|
||||
The Command-line project supports building all test/demo programs against
|
||||
these drivers also! This allows you full use of GLUT on Windows using
|
||||
hardware accelerated OpenGL. Wheee! This includes the "3dfx/demos"
|
||||
directory of which only two programs will not run on "standard"
|
||||
opengl. Note that there are a few of the sample programs which will NOT
|
||||
work without Mesa as they directly call into Mesa instead of using the
|
||||
extension mechanism.
|
||||
|
||||
*** Included programs that exhibit unfortunate or bad behavior
|
||||
|
||||
- demos/bounce - doesn't run on high-colors screens? It's requesting an
|
||||
INDEX display from GLUT and that fails on my true-color desktop. Changing
|
||||
this to _RGB let's the program work, but it doesn't display
|
||||
properly. This is probably just an idiosyncracy of my machine though, as
|
||||
if I test the program using GLUT for System OpenGL on my Intel740 OpenGL
|
||||
accelerated machine it's just hunky-dory.
|
||||
|
||||
- demos/glutfx - runs, but crashes on exit (but not on my Intel740 machine)
|
||||
|
||||
- demos/texobj - runs, but crashes on exit if ESC is pressed. Exits cleanly
|
||||
if the Close box on the window frame is pressed with the mouse. Go figure.
|
||||
|
||||
- book/aaindex - doesn't run, can't get pixel format, because it wants an
|
||||
INDEX display maybe (but is okay on my Intel740 machine)?
|
||||
|
||||
- most of the book/* demos don't respond to ESC being pressed.
|
||||
|
||||
- 3dfx/demos/* - all demos run, however they all crash on exit. I've traced
|
||||
this so far as to determine the call it's happening with. The crash comes
|
||||
from within Glide during the processing of the grGlideShutdown() call, as
|
||||
in invalid memory reference exception. I'm wondering if this is because
|
||||
of some state or processing not being completed before the call. Dunno,
|
||||
but putting grSstIdle() in just before grGlideShutdown() does NOT fix the
|
||||
problem.
|
||||
|
||||
- 3dfx/demos/tunnel2 - does not run on my system even with SLI mode
|
||||
disabled. Hmmmm, maybe I need to disconnect my Voodoo2 cards?
|
||||
|
||||
*** Important Notes and Changing Default values
|
||||
|
||||
- The optimizer settings have been manually reworked in both command line
|
||||
and DevStudio IDE files to hopefully prevent possible irrational code on
|
||||
the part of the code generator. Formerly, it was configured for "/Ox",
|
||||
now it is configured for safer handling at a slight potential performance
|
||||
cost. This may not be required for Visual Studio 6 but I can't test that
|
||||
(yet).
|
||||
|
||||
- These files build with the code targeted for Pentium processors and
|
||||
8-byte structure padding.
|
||||
|
||||
- The IDE-built programs seem to be "happier" in that the command line
|
||||
build of the 3Dfx demo "fire" will grenade on exit (?). Otherwise pretty
|
||||
much everything may be built with either interface.
|
||||
|
||||
- The currently configured Mesa version is 3.1, and MesaDemos version is
|
||||
the same. To change this permanently you will need to edit NMAKE.MAK and
|
||||
change the lines that look like this (they start o/a line 116):
|
||||
|
||||
# Currently, Mesa is at rev 3.1 ...
|
||||
#
|
||||
!IF "$(MESAVER)" == ""
|
||||
MESAVER=3.1
|
||||
!ENDIF
|
||||
|
||||
# used in building all of the resource files for the Mesa DLLs
|
||||
#
|
||||
!IF "$(MESAFILEVER)" == ""
|
||||
MESAFILEVER=3,1,0,0
|
||||
!ENDIF
|
||||
|
||||
- Currently the build files are configured to be used from a Win32
|
||||
directory that is included inside the main Mesa-3.1 heirarchy.
|
||||
|
||||
- The build files are smart enough to find the files for the core lib, glu,
|
||||
glut, and the various demo programs if they are unpacked in the current
|
||||
Mesa-3.1 heirarchy, like this:
|
||||
|
||||
\Mesa-3.1
|
||||
\Mesa-3.1\src
|
||||
\Mesa-3.1\src-glu
|
||||
\Mesa-3.1\src-glut
|
||||
\Mesa-3.1\Win32
|
||||
\Mesa-3.1\samples
|
||||
\Mesa-3.1\demos
|
||||
\Mesa-3.1\book
|
||||
\Mesa-3.1\3Dfx\demos
|
||||
|
||||
... should work. This arose because my initial build tests for the
|
||||
demo files were done before MesaDemos 2.6 had been released.
|
||||
|
||||
- With the exception of the static link libraries generated by this file
|
||||
set (mesagl.lib, mesaglu.lib, mesaglut.lib) all DLLs and executables are
|
||||
built against the "Multithreaded DLL" runtime - this means that they
|
||||
require MSVCRT.DLL or MSVCRTD.DLL in the path to execute.
|
||||
|
||||
** CHANGED 8/11/98 ***
|
||||
|
||||
Note also that the demos are all built aginst the "OpenGL32, GLU32, and
|
||||
GLUT32" and as such they are fairly agnostic wrt: building against Mesa
|
||||
for CPU-rendering, Mesa-for-3Dfx, Mesa-for-S3, or System OpenGL.
|
||||
|
||||
If you want to build them for use on your system and your display card
|
||||
provides full OpenGL acceleration (Permedia, Intel740, Intergraph,
|
||||
whatever) then you only need to build GLUT prior to building any of the
|
||||
demo programs. For convenience, the GLUT project is included in each of
|
||||
the demo projects Workspace files for the DevStudio IDE builds BUT it is
|
||||
not automatically built - you still need to build it first manually.
|
||||
|
||||
Note that if you have GLUT already installed on your system (gl/glut.h in
|
||||
yoru INCLUDE path, glut32.lib/glut32d.lib in your LIB path, and the DLL
|
||||
in your PATH) then you do NOT need to build GLUT prior to the test
|
||||
programs.
|
||||
|
||||
- The 3Dfx build of Mesa has primarily been tested with Quake 2 and it runs
|
||||
(mostly) fine on my PC (take that for what you want it)...
|
||||
|
||||
** CHANGED 8/11/98 ***
|
||||
|
||||
There is still something going on that causes Glide to crash on shutdown,
|
||||
when I run fxMesa under Windows NT, however it does not appear to occur
|
||||
under Windows 9x on either Voodoo1 or Voodoo2 cards. *sigh*
|
||||
|
||||
- I can not test the S3 build as I have no machines available with Virge
|
||||
based display cards.
|
||||
|
||||
- The multithreaded test code is *not* built as it requires pthreads and I
|
||||
have as of yet spent not time trying to get that running. The latest word
|
||||
that I saw WRT threading support on win32 was that they are intending to
|
||||
support it natively within Win32 - so I'm waiting it out until they get
|
||||
it done.
|
||||
|
||||
- Similarly, the 'xdemos' are not currently built because I haven't gotten
|
||||
around to building the client libs for native win32 and getting it all
|
||||
setup for use.
|
||||
|
||||
*** Output Files
|
||||
|
||||
All final output files (DLL/LIB) are placed in the Mesa-3.1/lib directory,
|
||||
with the exception of the fxMesaGL32 build which is placed in
|
||||
Mesa-3./lib/FX and the executable images which are placed in their source
|
||||
directories.
|
||||
|
||||
To be able to execute the various test programs, you will need to copy the
|
||||
requisite DLL files into the same directory as the EXE files. Note that
|
||||
most of the 3Dfx/demos/* programs WILL run with the non-FX build of Mesa -
|
||||
just very slowly. The two programs which are hard-linked with the FX build
|
||||
and will not run without it are "glbpaltx" which uses "gl3DfxSetPaletteEXT"
|
||||
directly instead of via the extensions mechanism and "tunnel2" which uses
|
||||
"fxMesaSelectCurrentBoard" API for selecting between multiple 3Dfx cards
|
||||
installed in one system. Likewise, "paltex" directly uses the
|
||||
"glColorTableEXT" extension and thus may not run on anything except
|
||||
Mesa. If these applications used the proper extension mechanism they could
|
||||
then be used on more than "just" fxMesa to good effect (for example, the
|
||||
rest of the "3Dfx/demos" run just peachy on the Intel740 card in my test
|
||||
machine) under WinNT.
|
||||
|
||||
Because I'm anal about my computer and it's organization, and I like to
|
||||
prevent collision between builds, each of the subprojects has their own
|
||||
intermediate file directory inside .\win32\release (for example, when
|
||||
building mesagl.lib all of it's intermediate files will be found in
|
||||
.\win32\release\lib.mesagl). This makes it very easy to cleanup as you
|
||||
only need to remove .\win32\release.
|
||||
|
||||
*** Okay, Enough, how do I build with this stuff already Ted!
|
||||
|
||||
Okay, no major calamity here. The basic way to use the project file is to
|
||||
call it via NMAKE from the command line. The format is:
|
||||
|
||||
nmake[.exe] /f nmake.mak [options] [target]
|
||||
|
||||
The most likely [options] values you will use may be any combination of the
|
||||
following:
|
||||
|
||||
DEBUG=1 or DEBUG=0
|
||||
USE_CRTDLL=1 or USE_CRTDLL=0
|
||||
|
||||
Note that all three of these options are OFF by default.
|
||||
|
||||
The [target] includes but is not limited to the following (for full details
|
||||
please peruse the NMAKE.MAK and NMAKE.MIF files - but be warned that
|
||||
NMAKE.MIF is rather large and sometimes hard to follow):
|
||||
|
||||
--- convenience targets ---
|
||||
|
||||
all - builds everything
|
||||
libfiles - builds all linking library files
|
||||
progs - builds all executable images
|
||||
|
||||
--- library files, static and dynamic ---
|
||||
|
||||
mesagl - static lib build of Mesa core.
|
||||
mesaglu - static lib build of MesaGLU core.
|
||||
mesaglut - static lib build of Mesa GLUT core.
|
||||
|
||||
mesagl32 - dynamic lib build of Mesa core.
|
||||
|
||||
mesaglu32 - dynamic lib build of GLU core, generates
|
||||
GLU32.DLL and/or GLU32d.DLL.
|
||||
|
||||
mesaglut32 - dynamic lib build of GLUT core, generates
|
||||
GLUT32.DLL and/or GLUT32d.dll.
|
||||
|
||||
--- hardware accelerated mesa builds ---
|
||||
|
||||
fxmesagl32 - builds Mesa for use on top of the 3Dfx
|
||||
Glide runtime libs
|
||||
|
||||
s3mesagl32 - builds mesa for use on top of the S3
|
||||
'S3Tk' runtime libs.
|
||||
|
||||
--- executable images ---
|
||||
|
||||
progs.book - builds all programs in \book directory
|
||||
progs.demos - builds all programs in \demos directory
|
||||
progs.samples - builds all programs in \samples directory
|
||||
|
||||
These targets generate all of the programs in their respective
|
||||
directories and link the executables against OpenGL32.DLL,
|
||||
GLU32.DLL, and GLUT32.DLL (or their debug equivalents).
|
||||
|
||||
progs.3dfx.demos - builds all programs in \3dfx\demos directory
|
||||
|
||||
This target generates the 3Dfx/Demo executables, linking them
|
||||
against GLUT32.DLL, GLU32.DLL, OPENGL32.DLL and are thus NOT
|
||||
hard-bound to using Mesa per-se as you can simply NOT build the
|
||||
Mesa core and GLU libraries.
|
||||
|
||||
--- Microsoft/SGI OpenGL-based GLUT and Demo program builds ----
|
||||
|
||||
*** IMPORTANT SAFETY TIP: If you're going to build these variants of
|
||||
GLUT then DO NOT build any other target libraries in this package
|
||||
first, OR from the command line run the "nmake /f nmake.mak clean"
|
||||
command first! This is because generation of the GLUT for SGI
|
||||
OpenGL target libraries conflicts in naming with the static build
|
||||
libraries of Mesa and it's supporting GLUT build.
|
||||
|
||||
Currently, you may build GLUT as either GLUT32.DLL or GLUT.DLL for
|
||||
use running against either Microsoft or SGI OpenGL for Window,
|
||||
respectively. This allows for the general use of GLUT 3.7 on Windows
|
||||
systems with fully compliant OpenGL.
|
||||
|
||||
You can build the GLUT DLL files either with the command line by
|
||||
issuing either of these commands:
|
||||
|
||||
nmake /f nmake.mak glut.sysgl
|
||||
|
||||
<or>
|
||||
|
||||
nmake /f nmake.mak glut.sgigl
|
||||
|
||||
OR by using the DevStudio MesaLib Worksapce build the GLUT_SGIGL or
|
||||
GLUT_SYSGL projects within the DevStudio IDE.
|
||||
|
||||
Unfortunately, the only way to build the test programs against this
|
||||
build of GLUT is via the command line, and I will NOT be making
|
||||
duplicate demo program projects for the IDE as it's just not worth it,
|
||||
sorry.
|
||||
|
||||
To build the test programs against either MS or SGI OpenGL, you do so
|
||||
via either of these two commands:
|
||||
|
||||
nmake /f nmake.mak progs.sysgl
|
||||
|
||||
<or>
|
||||
|
||||
nmake /f nmake.mak progs.sgigl
|
||||
|
||||
To use the GLUT-for-system-OpenGL in your own programs, you need to do
|
||||
three things by way of preparation, after building GLUT of course:
|
||||
|
||||
1. Copy include\gl\glut.h to somewhere in your %INCLUDE% path, one
|
||||
likely candidate location would be in your
|
||||
"DevStudio\VC\INCLUDE\GL" directory.
|
||||
|
||||
2. Copy the linking libraries to somewhere in your %LIB% path, one
|
||||
likely candidate location would be in your "DevStudio\VC\LIB"
|
||||
directory. The linking libraries you need to copy are as
|
||||
follows:
|
||||
|
||||
.\Release\GLUT32.LIB
|
||||
.\Release\GLUT.LIB
|
||||
.\Debug\GLUT32.LIB
|
||||
.\Debug\GLUT.LIB
|
||||
|
||||
3. Copy the runtime libraries to somewhere in your %PATH%, one
|
||||
likely candidate location would be in WINDOWS\SYSTEM. the files
|
||||
that you should copy are as follows:
|
||||
|
||||
.\Release\GLUT32.DLL
|
||||
.\Release\GLUT32.PDB
|
||||
.\Release\GLUT.DLL
|
||||
.\Release\GLUT.PDB
|
||||
.\Debug\GLUT32d.DLL
|
||||
.\Debug\GLUT32d.PDB
|
||||
.\Debug\GLUTd.DLL
|
||||
.\Debug\GLUTd.PDB
|
||||
|
||||
Some examples are in order ...
|
||||
|
||||
... build all dynamic-link libs using MSVCRT.DLL for C runtime:
|
||||
|
||||
nmake /f nmake.mak USE_CRTDLL=1 alldynamic
|
||||
|
||||
... To build all library variants and all test and demonstration
|
||||
programs with the default settings you do this:
|
||||
|
||||
nmake /f nmake.mak all
|
||||
|
||||
... to build all static link libs and nothing else you do this:
|
||||
|
||||
nmake /f nmake.mak allstatic
|
||||
|
||||
... to build all non-accelerated dynamic link libs you do this:
|
||||
|
||||
nmake /f nmake.mak alldynamic
|
||||
|
||||
... to build all 3Dfx targeted dynamic link libs you do this:
|
||||
|
||||
nmake /f nmake.mak allaccel
|
||||
|
||||
... to build all S3 Virge targetd dynamic link libs you do this:
|
||||
|
||||
nmake /f nmake.mak alls3
|
||||
|
||||
... to build all libraries, static and dynamic, in all versions
|
||||
you do this:
|
||||
|
||||
nmake /f nmake.mak libfiles
|
||||
|
||||
... to subsequently build all demo and test programs you do this:
|
||||
|
||||
nmake /f nmake.mak progs
|
||||
|
||||
... to cleanup all intermediate files you do this:
|
||||
|
||||
nmake /f clean
|
||||
|
||||
You get the picture. (I hope) ;^) You may also specify specify
|
||||
single targets in a convenient fashion. The rule is simple, any of the
|
||||
above named lib files, static or dynamic, may be built by providing it's
|
||||
name on the command line as the target. Examples:
|
||||
|
||||
... to build only Mesa as OpenGL32.DLL ...
|
||||
|
||||
nmake /f nmake.mak opengl32
|
||||
|
||||
... to build only Mesa on top of the 3Dfx Glide API ...
|
||||
|
||||
nmake /f nmake.mak fxMesaGL32
|
||||
<or>
|
||||
nmake /f nmake.mak fxMesaGL
|
||||
|
||||
... to build only Mesa on top of the S3 Toolkit ...
|
||||
|
||||
nmake /f nmake.mak s3MesaGL32
|
||||
<or>
|
||||
nmake /f nmake.mak s3mesaGL
|
||||
|
||||
*** Revision history for ./win32 project files
|
||||
|
||||
1/18/98 - initial cut submitted and included with core mesa
|
||||
2/5/98 - fixed internal dependency within nmake.mif upon there being
|
||||
a $(DEVDIR) variable to make some temporary batch files
|
||||
dependant upon (thanks to Keven T. McDonnell for finding
|
||||
that there was this particular bug). I also updated the
|
||||
build files for 2.6beta6.
|
||||
2/8/98 - added DevStudio workspace and project files for all lib
|
||||
files and some test programs. Updated readme.win32.
|
||||
6/25/98 - initial revision for Mesa 3.0, does not include IDE files,
|
||||
not everything is running. *sigh*
|
||||
7/20/98 - Mesa 3.0beta6 rev of all build files, all libs built and
|
||||
minimally tested, all demo programs built and minimally
|
||||
tested to within limits of my PC. ;^) Eveything looks
|
||||
MUCH better now ...
|
||||
7/30/98 - Minor updates/edits based upon feedback from
|
||||
Eero Pajarre <epajarre@koti.tpo.fi>. These updates include a fix
|
||||
to the Mesa-on-3Dfx build such that Quake-II now runs almost
|
||||
properly on my system. It runs, just *very* slowly and with *no*
|
||||
textures. Hmmm. Doesn't make any difference whether Quake is set
|
||||
to use 8-bit textures or not.
|
||||
8/13/98 - Lots of build cleanups, minor bug fixes in fxwgl.c, and
|
||||
compatability fix in fxapi.c for in-window rendering using 3Dfx
|
||||
hardware.
|
||||
8/26/98 - Final revisions for Mesa 3 release checked
|
||||
9/22/98 - Fixed static builds for all but fxMesaGL32 and s3MesaGL32 targets
|
||||
9/29/98 - Reorganized FAQ information and added Added faq entry about Glide
|
||||
bug under NT (crash on exit) and a workaround.
|
||||
11/21/98 - Updated files for Mesa 3.1 beta 1
|
||||
Updated fxMesa window-hack code
|
||||
Updated fxMesa resolution support to handle 1600x1200 & 1280x1024
|
||||
7/9/99 - Rev'd for Mesa 3.1 beta 2
|
||||
File: docs/README.WIN32
|
||||
|
||||
Last updated: Nov 29, 2001 - Karl Schultz - kschultz@users.sourceforge.net
|
||||
|
||||
Quick Start
|
||||
|
||||
If you have Microsoft Visual C++ 6.0 installed, simply go to the top directory
|
||||
of the Mesa distribution and type 'nmake -f Makefile.win NODEBUG=1' for
|
||||
an optimized build.
|
||||
|
||||
Details and Notes
|
||||
|
||||
- Building Mesa as noted above should visit and build the following:
|
||||
src MesaGL.dll, MesaGL.lib, osmesa.dll, osmesa.lib
|
||||
si-glu MesaGLU.dll, MesaGLU.lib
|
||||
src-glut glut32.dll, glut32.lib
|
||||
demos a handful of demo executables.
|
||||
|
||||
- After building, you can copy the above DLL files to a place in your PATH
|
||||
or to the demos directory if you just want to give the demos a try.
|
||||
The DLL and LIB files are copied to the ./lib directory. The makefile
|
||||
creates this directory if it does not already exist.
|
||||
|
||||
- The make targets 'clean' and 'clobber' will remove objects and libraries.
|
||||
But the files in ./lib are never cleaned.
|
||||
|
||||
- The make target 'install' will take its best shot at copying DLL files,
|
||||
LIB files, and headers to the right places. I strongly suggest that
|
||||
you examine the makefiles to make sure that 'install' doesn't do anything
|
||||
that you can't live with.
|
||||
|
||||
- The makefiles are designed to work with Microsoft's NMAKE, and do,
|
||||
unfortunately, have some Microsoft-specific things in them. If you
|
||||
would like to use gcc or some other build tools like the Cygnus tools,
|
||||
then you will have to hack the makefiles to make them work with your
|
||||
tools. I'm sorry about this; I wasn't motivated to make this any
|
||||
different, but if you end up modifying the makefiles for your tools,
|
||||
you can send me the changes and I can apply the changes to the
|
||||
source tree.
|
||||
|
||||
- There are no Microsoft Visual Studio project files. However, these
|
||||
should be very easy to create. One can use the compiler and linker
|
||||
options found in the makefiles to make quick progress in creating
|
||||
projects.
|
||||
|
||||
- The DLL files are built so that the external entry points use the
|
||||
stdcall calling convention.
|
||||
|
||||
- Static LIB files are not built. The LIB files that are built with
|
||||
the current makefiles are the linker import files associated with
|
||||
the DLL files. If static LIB's are desired, it should not be too
|
||||
difficult to modify the makefiles to generate them.
|
||||
|
||||
- The si-glu sources are used to build the GLU libs. This was done
|
||||
mainly to get the better tessellator code.
|
||||
|
||||
- The osmesa driver builds and should work on Windows as well as
|
||||
any other platform.
|
||||
|
||||
- The Windows driver (in src/Windows) builds and runs at least at
|
||||
a minimal level. I modified this driver to work with the new
|
||||
Mesa 4.0 code and driver architecture, but I did not do a great
|
||||
deal of optimization and testing. There are many opportunities
|
||||
for optimization, many of which can be done by coding more specific
|
||||
paths for the rasterizers. See src/osmesa/osmesa.c for some good
|
||||
examples.
|
||||
|
||||
- There is DirectDraw support in the Windows driver, updated by
|
||||
Daniel Slater. You'll need to uncomment the #define DDRAW line
|
||||
in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries
|
||||
in src/Makefile.win. On some systems, you will acheive significantly
|
||||
higher framerates with DirectDraw.
|
||||
|
||||
- Some of the more specialized code like FX drivers, stereo, and
|
||||
parallel support isn't compiled or tested. I left much of this
|
||||
code alone, but it may need some work to get it 'turned on' again.
|
||||
|
||||
- No assembly code is compiled or assembled. Again, this may need
|
||||
some work to turn it back on or use it again.
|
||||
|
||||
If you have a Windows-related build problem or question, it is
|
||||
probably better to direct it to me (kschultz@users.sourceforge.net),
|
||||
rather than directly to the other Mesa developers. I will help you
|
||||
as much as I can. I also monitor the Mesa mailing lists and will
|
||||
answer questions in this area there as well.
|
||||
|
||||
|
||||
Karl Schultz
|
||||
|
||||
146
docs/README.WINDML
Normal file
146
docs/README.WINDML
Normal file
@@ -0,0 +1,146 @@
|
||||
|
||||
WindML Driver for Mesa 4.0
|
||||
|
||||
|
||||
Requirements
|
||||
------------
|
||||
|
||||
Tornado 2 + WindML, Cumulative Patchs are recommended.
|
||||
|
||||
I suppose you have a valid WindML installation. Double buffer hardware
|
||||
gives better performance than double buffer software so if you can
|
||||
compile your WindML driver with this option, just do it. I/O
|
||||
redirection is adviced in target server.
|
||||
|
||||
|
||||
Tested on
|
||||
---------
|
||||
|
||||
During the development, my main target was a CoolMonster:
|
||||
- Video card: CT69000
|
||||
- CPU: PENTIUM 266MHz
|
||||
|
||||
and my host a Windows NT + Tornado 2.
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
|
||||
1. Mesa sources must be in root directory (C:\)
|
||||
|
||||
2. Add the following line to your torVars.bat:
|
||||
set MESA_BASE=C:\Mesa
|
||||
|
||||
OR copy the new torVars.bat in your bin path:
|
||||
c:/Mesa/src/ugl/tornado/torVars.sample ->
|
||||
/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)
|
||||
|
||||
3. In a command prompt:
|
||||
$ torVars
|
||||
$ cd c:\Mesa
|
||||
$ make -f Makefile.ugl CPU=PENTIUM
|
||||
|
||||
Take a long while...
|
||||
|
||||
5. Include all the files from ugldemos folder to build some downloadable
|
||||
application modules
|
||||
|
||||
4. Download UGL/Mesa object files on target
|
||||
|
||||
For example via the WindShell:
|
||||
ld < c:\Tornado\target\lib\objMesaGL.o
|
||||
ld < c:\Tornado\target\lib\objMesaUGL.o
|
||||
ld < c:\Tornado\target\lib\objMesaGLU.o
|
||||
ld < c:\Tornado\target\lib\objGLUTshapes.o
|
||||
ld < c:\Tornado\target\lib\objMesaOS.o
|
||||
|
||||
You can put the previous lines in a file and use:
|
||||
< filename
|
||||
|
||||
6. Download the application modules.
|
||||
|
||||
7. In WindShell, run:
|
||||
-> uglalldemos
|
||||
|
||||
During the show some messages will appear, it provides some useful
|
||||
information on key management.
|
||||
|
||||
|
||||
Coding
|
||||
------
|
||||
|
||||
Sample Usage:
|
||||
|
||||
In addition to the usual ugl calls to initialize UGL, (may be find an
|
||||
input driver), you must do the following to use the UGL/Mesa interface:
|
||||
|
||||
1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
|
||||
given the display format.
|
||||
|
||||
2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
|
||||
UGL/Mesa Context and to make the context the current one.
|
||||
|
||||
3. Make gl* calls to render your graphics.
|
||||
|
||||
4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.
|
||||
|
||||
5. Before the UGL is destroyed, call MesaDestroyContext().
|
||||
|
||||
6. Before exiting, call if required uglEventQDestroy and then
|
||||
uglDeinitialize();
|
||||
|
||||
Limitations
|
||||
-----------
|
||||
|
||||
I found the following limitations in my driver :
|
||||
- Color Indexed management is only in 8 bits
|
||||
- It's possible to mix UGL/OpenGL application with a software
|
||||
double buffer
|
||||
|
||||
Modifications
|
||||
------------
|
||||
|
||||
New files in Mesa:
|
||||
- Makefile.ugl
|
||||
- rules.windmlmesa
|
||||
- docs/README.UGL
|
||||
- include/GL/uglmesa.h
|
||||
- si-glu/Makefile.ugl
|
||||
- src/Makefile.ugl
|
||||
- src/ugl/torGLUTShapesInit.c
|
||||
- src/ugl/torMesaUGLInit.c
|
||||
- src/ugl/ugl_api.c
|
||||
- src/ugl/ugl_dd.c
|
||||
- src/ugl/ugl_glutshapes.c
|
||||
- src/ugl/ugl_line.c
|
||||
- src/ugl/ugl_span.c
|
||||
- src/ugl/ugl_tri.c
|
||||
- src/ugl/uglmesaP.h
|
||||
- ugldemos/*
|
||||
|
||||
Modified files in Tornado 2.0:
|
||||
- c:\Tornado\host\x86-win32\bin\torVars.bat
|
||||
rem Command line build environments
|
||||
set WIND_HOST_TYPE=x86-win32
|
||||
set WIND_BASE=C:\Tornado
|
||||
set MESA_BASE=C:\Mesa
|
||||
set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
|
||||
- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
|
||||
- c:\Tornado\target\h\GL\*
|
||||
|
||||
Todo
|
||||
----
|
||||
- GCC 2.96, ASM compilation
|
||||
|
||||
Thanks to:
|
||||
----------
|
||||
|
||||
Precision Insight team for their great job around Mesa, XFree, and DRI.
|
||||
Wind River Systems to take me as an intern.
|
||||
|
||||
|
||||
Stephane Raimbault
|
||||
<stephane.raimbault@windriver.com>
|
||||
<stephane.raimbault@deesse.univ-lemans.fr>
|
||||
|
||||
July 24, 2001
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
Mesa 3.4.2 Unix/X11 Information
|
||||
Mesa 4.0.1 Unix/X11 Information
|
||||
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ There are two ways to compile Mesa on Unix/X11 systems:
|
||||
|
||||
|
||||
The top-level makefile will execute the makefiles in a number of sub-
|
||||
directories. When finished, the Mesa libraries will be in the Mesa-3.3/lib/
|
||||
directories. When finished, the Mesa libraries will be in the Mesa-4.0.1/lib/
|
||||
directory. A few GLUT demos in the demos/ directory should be ready to run.
|
||||
|
||||
If you also downloaded and unpacked the demos there should be executables
|
||||
@@ -323,4 +323,4 @@ Summary of X-related environment variables:
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: README.X11,v 3.5.4.3 2001/05/14 19:11:32 brianp Exp $
|
||||
$Id: README.X11,v 3.8.2.1 2001/11/23 20:47:25 brianp Exp $
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
|
||||
Mesa 3.4 release notes
|
||||
|
||||
November 3, 2000
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa 3.4 simply fixes bugs found in the Mesa 3.3 release. For details,
|
||||
see the VERSIONS file.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.4,v 1.1.2.2 2000/11/02 18:05:34 brianp Exp $
|
||||
@@ -19,4 +19,4 @@ the Mesa 3.4 release. For details, see the VERSIONS file.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.4.1,v 1.1.2.2 2001/02/07 22:54:04 brianp Exp $
|
||||
$Id: RELNOTES-3.4.1,v 1.2 2001/05/23 14:45:01 brianp Exp $
|
||||
|
||||
@@ -19,4 +19,4 @@ the Mesa 3.4.1 release. For details, see the VERSIONS file.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.4.2,v 1.1.2.2 2001/05/16 22:29:07 brianp Exp $
|
||||
$Id: RELNOTES-3.4.2,v 1.2 2001/05/23 14:45:01 brianp Exp $
|
||||
|
||||
228
docs/RELNOTES-3.5
Normal file
228
docs/RELNOTES-3.5
Normal file
@@ -0,0 +1,228 @@
|
||||
|
||||
Mesa 3.5 release notes
|
||||
|
||||
June 21, 2001
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.5) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
The biggest change in Mesa 3.5 is a complete overhaul of the source
|
||||
code in order to make it more modular. This was driven by the DRI
|
||||
hardware drivers. It simplifies the DRI drivers and opens the door
|
||||
to hardware transform/clip/lighting (TCL). Keith Whitwell can take
|
||||
the credit for that.
|
||||
|
||||
|
||||
|
||||
Driver Support
|
||||
--------------
|
||||
|
||||
The device driver interface in Mesa 3.5 has changed a lot since Mesa 3.4
|
||||
Not all of the older Mesa drivers have been updated. Here's the status:
|
||||
|
||||
Driver Status
|
||||
---------------------- -----------
|
||||
XMesa (Xlib) updated
|
||||
OSMesa (off-screen) updated
|
||||
FX (3dfx Voodoo1/2) updated
|
||||
SVGA updated
|
||||
GGI not updated
|
||||
Windows/Win32 not updated
|
||||
DOS/DJGPP not updated
|
||||
BeOS not updated
|
||||
Allegro not updated
|
||||
D3D not updated
|
||||
DOS not updated
|
||||
|
||||
We're looking for volunteers to update the remaining drivers. Please
|
||||
post to the Mesa3d-dev mailing list if you can help.
|
||||
|
||||
|
||||
|
||||
GLU 1.3
|
||||
-------
|
||||
|
||||
Mesa 3.5 includes the SGI Sample Implementation (SI) GLU library.
|
||||
This version of GLU supports the GLU 1.3 specification. The old
|
||||
Mesa GLU library implemented the 1.1 specification. The SI GLU
|
||||
library should work much better.
|
||||
|
||||
You'll need a C++ compiler to compile the SI GLU library. This may
|
||||
be a problem on some systems.
|
||||
|
||||
|
||||
|
||||
New Extensions
|
||||
--------------
|
||||
|
||||
GL_EXT_convolution
|
||||
Adds image convolution to glRead/Copy/DrawPixels/TexImage.
|
||||
|
||||
GL_ARB_imaging
|
||||
This is the optional imaging subset of OpenGL 1.2.
|
||||
It's the GL_EXT_convolution, GL_HP_convolution_border_modes,
|
||||
GL_EXT_histogram, GL_EXT_color_table, GL_EXT_color_subtable
|
||||
GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract
|
||||
and GL_SGI_color_matrix extensions all rolled together.
|
||||
This is supported in all software renderers but not in all
|
||||
hardware drivers (3dfx for example).
|
||||
|
||||
GL_ARB_texture_compression
|
||||
This is supported in Mesa but only used by the 3dfx DRI drivers
|
||||
for Voodoo4 and later.
|
||||
|
||||
GL_ARB_texture_env_add
|
||||
This is identical to GL_EXT_texture_env_add.
|
||||
|
||||
GL_NV_blend_square
|
||||
Adds extra blend source and dest factors which allow squaring
|
||||
of color values.
|
||||
|
||||
GL_EXT_fog_coord
|
||||
Allows specification of a per-vertex fog coordinate instead of
|
||||
having fog always computed from the eye distance.
|
||||
|
||||
GL_EXT_secondary_color
|
||||
Allows specifying the secondary (specular) color for each vertex
|
||||
instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
|
||||
mode.
|
||||
|
||||
GL_ARB_texture_env_combine
|
||||
Basically the same as GL_EXT_texture_env_combine
|
||||
|
||||
GL_ARB_texture_env_add extension
|
||||
Texture addition mode.
|
||||
|
||||
GL_ARB_texture_env_dot3 extension
|
||||
Dot product texture environment.
|
||||
|
||||
GL_ARB_texture_border_clamp
|
||||
Adds GL_CLAMP_TO_BORDER_ARB texture wrap mode
|
||||
|
||||
GL_SGIX_depth_texture, GL_SGIX_shadow and GL_SGIX_shadow_ambient
|
||||
Implements a shadow casting algorithm based on depth map textures
|
||||
|
||||
GL_SGIS_generate_mipmap
|
||||
Automatically generate lower mipmap images whenever the base mipmap
|
||||
image is changed with glTexImage, glCopyTexImage, etc.
|
||||
|
||||
|
||||
|
||||
libOSMesa.so
|
||||
------------
|
||||
|
||||
libOSMesa.so is a new library which contains the OSMesa interface for
|
||||
off-screen rendering. Apps which need the OSMesa interface should link
|
||||
with both -lOSMesa and -lGL. This change was made so that stand-alone
|
||||
Mesa works the same way as XFree86/DRI's libGL.
|
||||
|
||||
|
||||
|
||||
Device Driver Changes / Core Mesa Changes
|
||||
-----------------------------------------
|
||||
|
||||
The ctx->Driver.LogicOp() function has been removed. It used to
|
||||
be called during state update in order to determine if the driver
|
||||
could do glLogicOp() operations, and if not, set the SWLogicOpEnabled
|
||||
flag. Drivers should instead examine the LogicOp state themselves
|
||||
and choose specialized point, line, and triangle functions appropriately,
|
||||
or fall back to software rendering. The Xlib driver was the only driver
|
||||
to use this function. And since the Xlib driver no longer draws
|
||||
points, lines or triangles using Xlib, the LogicOp function isn't needed.
|
||||
|
||||
The ctx->Driver.Dither() function has been removed. Drivers should
|
||||
detect dither enable/disable via ctx->Driver.Enable() instead.
|
||||
|
||||
The ctx->Driver.IndexMask() and ctx->Driver.ColorMask() functions
|
||||
are now just called from glIndexMask and glColorMask like the other
|
||||
GL state-changing functions. They are no longer called from inside
|
||||
gl_update_state(). Also, they now return void. The change was made
|
||||
mostly for sake of uniformity.
|
||||
|
||||
The NEW_DRVSTATE[0123] flags have been removed. They weren't being used
|
||||
and are obsolete w.r.t. the way state updates are done in DRI drivers.
|
||||
|
||||
|
||||
Removed obsolete gl_create_visual() and gl_destroy_visual().
|
||||
|
||||
Renamed functions (new namespace):
|
||||
|
||||
old new
|
||||
gl_create_framebuffer _mesa_create_framebuffer
|
||||
gl_destroy_framebuffer _mesa_destroy_framebuffer
|
||||
gl_create_context _mesa_create_context
|
||||
gl_destroy_context _mesa_destroy_context
|
||||
gl_context_initialize _mesa_context_initialize
|
||||
gl_copy_context _mesa_copy_context
|
||||
gl_make_current _mesa_make_current
|
||||
gl_make_current2 _mesa_make_current2
|
||||
gl_get_current_context _mesa_get_current_context
|
||||
gl_flush_vb _mesa_flush_vb
|
||||
gl_warning _mesa_warning
|
||||
gl_compile_error _mesa_compile_error
|
||||
|
||||
|
||||
All the drivers have been updated, but not all of them have been
|
||||
tested since I can't test some platforms (DOS, Windows, Allegro, etc).
|
||||
|
||||
|
||||
X/Mesa Driver
|
||||
-------------
|
||||
|
||||
The source files for the X/Mesa driver in src/X have been renamed.
|
||||
The xmesa[1234].c files are gone. The new files are xm_api.c,
|
||||
xm_dd.c, xm_line.c, xm_span.c and xm_tri.c.
|
||||
|
||||
|
||||
|
||||
Multitexture
|
||||
------------
|
||||
|
||||
Eight texture units are now supported by default.
|
||||
|
||||
|
||||
|
||||
OpenGL SI related changes
|
||||
-------------------------
|
||||
|
||||
In an effort to make Mesa's internal interfaces more like the OpenGL
|
||||
SI interfaces, a number of changes have been made:
|
||||
|
||||
1. Importing the SI's glcore.h file which defines a number of
|
||||
interface structures like __GLimports and __GLexports.
|
||||
|
||||
2. Renamed "struct gl_context" to "struct __GLcontextRec".
|
||||
|
||||
3. Added __glCoreCreateContext() and __glCoreNopDispatch() functions.
|
||||
|
||||
4. The GLcontext member Visual is no longer a pointer.
|
||||
|
||||
5. New file: imports.c to setup default import functions for Mesa.
|
||||
|
||||
|
||||
|
||||
|
||||
16-bit color channels
|
||||
---------------------
|
||||
|
||||
There's experimental support for 16-bit color channels (64-bit pixels)
|
||||
in Mesa 3.5. Only the OSMesa interface can be used for 16-bit rendering.
|
||||
Type "make linux-osmesa16" in the top-level directory to build the
|
||||
special libOSMesa16.so library.
|
||||
|
||||
This hasn't been tested very thoroughly yet so please file bug reports
|
||||
if you have trouble.
|
||||
|
||||
In the future I hope to implement support for 32-bit, floating point
|
||||
color channels.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.5,v 1.14 2001/06/20 19:02:48 brianp Exp $
|
||||
163
docs/RELNOTES-4.0
Normal file
163
docs/RELNOTES-4.0
Normal file
@@ -0,0 +1,163 @@
|
||||
|
||||
Mesa 4.0 release notes
|
||||
|
||||
October 18, 2001
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa version 4.0 signifies two things:
|
||||
|
||||
1. A stabilization of the 3.5 development release
|
||||
2. Implementation of the OpenGL 1.3 specification
|
||||
|
||||
|
||||
Note that the Mesa major version number is incremented with the OpenGL
|
||||
minor version number:
|
||||
|
||||
Mesa 1.x == OpenGL 1.0
|
||||
Mesa 2.x == OpenGL 1.1
|
||||
Mesa 3.x == OpenGL 1.2
|
||||
Mesa 4.x == OpenGL 1.3
|
||||
|
||||
|
||||
|
||||
New Features
|
||||
------------
|
||||
|
||||
Mesa 3.5 already had all the new features of OpenGL 1.3, implemented as
|
||||
extensions. These extensions were simply promoted to standard features:
|
||||
|
||||
GL_ARB_multisample
|
||||
GL_ARB_multitexture
|
||||
GL_ARB_texture_border_clamp
|
||||
GL_ARB_texture_compression
|
||||
GL_ARB_texture_cube_map
|
||||
GL_ARB_texture_env_add
|
||||
GL_ARB_texture_env_combine
|
||||
GL_ARB_texture_env_dot3
|
||||
GL_ARB_transpose_matrix
|
||||
|
||||
In Mesa 4.0 the functions defined by these extensions are now available
|
||||
without the "ARB" suffix. For example, glLoadTransposeMatrixf() is now
|
||||
a standard API function. The new functions in OpenGL 1.3 and Mesa 4.0 are:
|
||||
|
||||
glActiveTexture
|
||||
glClientActiveTexture
|
||||
glCompressedTexImage1D
|
||||
glCompressedTexImage2D
|
||||
glCompressedTexImage3D
|
||||
glCompressedTexSubImage1D
|
||||
glCompressedTexSubImage2D
|
||||
glCompressedTexSubImage3D
|
||||
glGetCompressedTexImage
|
||||
glLoadTransposeMatrixd
|
||||
glLoadTransposeMatrixf
|
||||
glMultiTexCoord1d
|
||||
glMultiTexCoord1dv
|
||||
glMultiTexCoord1f
|
||||
glMultiTexCoord1fv
|
||||
glMultiTexCoord1i
|
||||
glMultiTexCoord1iv
|
||||
glMultiTexCoord1s
|
||||
glMultiTexCoord1sv
|
||||
glMultiTexCoord2d
|
||||
glMultiTexCoord2dv
|
||||
glMultiTexCoord2f
|
||||
glMultiTexCoord2fv
|
||||
glMultiTexCoord2i
|
||||
glMultiTexCoord2iv
|
||||
glMultiTexCoord2s
|
||||
glMultiTexCoord2sv
|
||||
glMultiTexCoord3d
|
||||
glMultiTexCoord3dv
|
||||
glMultiTexCoord3f
|
||||
glMultiTexCoord3fv
|
||||
glMultiTexCoord3i
|
||||
glMultiTexCoord3iv
|
||||
glMultiTexCoord3s
|
||||
glMultiTexCoord3sv
|
||||
glMultiTexCoord4d
|
||||
glMultiTexCoord4dv
|
||||
glMultiTexCoord4f
|
||||
glMultiTexCoord4fv
|
||||
glMultiTexCoord4i
|
||||
glMultiTexCoord4iv
|
||||
glMultiTexCoord4s
|
||||
glMultiTexCoord4sv
|
||||
glMultTransposeMatrixd
|
||||
glMultTransposeMatrixf
|
||||
glSampleCoverage
|
||||
glSamplePass
|
||||
|
||||
|
||||
GLX 1.4 is the companion to OpenGL 1.3. The only new features in GLX 1.4
|
||||
are support for multisampling and the GLX_ARB_get_proc_address extension.
|
||||
glXGetProcAddress() is the only new function in GLX 1.4.
|
||||
|
||||
|
||||
|
||||
Multisample and Texture Compression
|
||||
-----------------------------------
|
||||
|
||||
The OpenGL 1.3 specification allows the multisample and texture compression
|
||||
features to essentially be no-ops. For example, if you query for multisample
|
||||
support you'll find none, but the API functions work.
|
||||
|
||||
Similarly, texture compression is not implemented by any of the software
|
||||
drivers but you can specify a generic compressed texture format (like
|
||||
GL_COMPRESSED_RGBA) to glTexImage2D and it'll be accepted.
|
||||
|
||||
|
||||
|
||||
Device Drivers
|
||||
--------------
|
||||
|
||||
Mesa advertises itself as either OpenGL 1.2 or OpenGL 1.3 depending on the
|
||||
device driver. If the driver enables all the ARB extensions which are part
|
||||
of OpenGL 1.3 then glGetString(GL_VERSION) will return "1.3". Otherwise,
|
||||
it'll return "1.2".
|
||||
|
||||
A number of Mesa's software drivers haven't been actively maintained for
|
||||
some time. We rely on volunteers to maintain many of the drivers.
|
||||
Here's the current status of all included drivers:
|
||||
|
||||
|
||||
Driver Status
|
||||
---------------------- ---------------------
|
||||
XMesa (Xlib) implements OpenGL 1.3
|
||||
OSMesa (off-screen) implements OpenGL 1.3
|
||||
FX (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.3
|
||||
GGI needs updating
|
||||
DOS/DJGPP needs updating
|
||||
BeOS needs updating
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
DOS needs updating
|
||||
|
||||
Special thanks go to Karl Schultz for updating the Windows driver.
|
||||
|
||||
The XFree86/DRI drivers have not yet been updated to use Mesa 4.0 as of
|
||||
September 2001, but that should happen eventually.
|
||||
|
||||
|
||||
|
||||
Other Changes
|
||||
-------------
|
||||
|
||||
See the VERSIONS file for more details about bug fixes, etc. in Mesa 4.0.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-4.0,v 3.2 2001/10/17 14:59:21 brianp Exp $
|
||||
22
docs/RELNOTES-4.0.1
Normal file
22
docs/RELNOTES-4.0.1
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
Mesa 4.0.1 release notes
|
||||
|
||||
December 17, 2001
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa 4.0.1 only contains bug fixes since version 4.0.
|
||||
|
||||
See the docs/VERSIONS file for the list of bug fixes.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-4.0.1,v 1.1.2.2 2001/12/17 19:43:38 brianp Exp $
|
||||
28
docs/RELNOTES-4.1
Normal file
28
docs/RELNOTES-4.1
Normal file
@@ -0,0 +1,28 @@
|
||||
|
||||
Mesa 4.1 release notes
|
||||
|
||||
<month>, <day>, <year>
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 4.1) designate new developmental releases.
|
||||
Even numbered versions (such as 4.0) designate stable releases.
|
||||
|
||||
|
||||
New Features in Mesa 4.1
|
||||
------------------------
|
||||
|
||||
<to be determined>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-4.1,v 1.1 2001/10/22 22:57:23 brianp Exp $
|
||||
103
docs/VERSIONS
103
docs/VERSIONS
@@ -1,4 +1,4 @@
|
||||
$Id: VERSIONS,v 1.38.2.46 2001/05/17 19:31:55 brianp Exp $
|
||||
$Id: VERSIONS,v 1.73.2.14 2001/12/15 00:50:55 brianp Exp $
|
||||
|
||||
|
||||
Mesa Version History
|
||||
@@ -802,6 +802,7 @@ Mesa Version History
|
||||
Known problems:
|
||||
- NURBS or evaluator surfaces inside display lists don't always work
|
||||
|
||||
|
||||
3.4.2 May 17, 2001
|
||||
Bug fixes:
|
||||
- deleting the currently bound texture could cause bad problems
|
||||
@@ -820,6 +821,106 @@ Mesa Version History
|
||||
- fixed a few color index mode fog bugs
|
||||
- fixed some bad assertions in color index mode
|
||||
- fixed FX line 'stipple' bug #420091
|
||||
- fixed stencil buffer clear width/height typo
|
||||
- fixed GL error glitches in gl[Client]ActiveTextureARB()
|
||||
- fixed Windows compilation problem in texutil.c
|
||||
- fixed 1/8-pixel AA triangle sampling error
|
||||
Changes:
|
||||
- optimized writing mono-colored pixel spans to X pixmaps
|
||||
- increased max viewport size to 2048 x 2048
|
||||
|
||||
|
||||
3.5 June 21, 2001
|
||||
New:
|
||||
- internals of Mesa divided into modular pieces (Keith Whitwell)
|
||||
- 100% OpenGL 1.2 conformance (passes all conformance tests)
|
||||
- new AA line algorithm
|
||||
- GL_EXT_convolution extension
|
||||
- GL_ARB_imaging subset
|
||||
- OSMesaCreateContextExt() function
|
||||
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
|
||||
- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
|
||||
- GL_EXT_fog_coord extension (Keith Whitwell)
|
||||
- GL_EXT_secondary_color extension (Keith Whitwell)
|
||||
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
|
||||
- GL_SGIX_depth_texture extension
|
||||
- GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
|
||||
- demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
|
||||
- GL_ARB_texture_env_combine extension
|
||||
- GL_ARB_texture_env_dot3 extension
|
||||
- GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
|
||||
- OSMesaCreateContextExt() function
|
||||
- libOSMesa.so library, contains the OSMesa driver interface
|
||||
- GL/glxext.h header file for GLX extensions
|
||||
- somewhat faster software texturing, fogging, depth testing
|
||||
- all color-index conformance tests now pass (only 8bpp tested)
|
||||
- SPARC assembly language TCL optimizations (David Miller)
|
||||
- GL_SGIS_generate_mipmap extension
|
||||
Bug Fixes:
|
||||
- fbiRev and tmuRev were unitialized when using Glide3
|
||||
- fixed a few color index mode conformance failures; all pass now
|
||||
- now appling antialiasing coverage to alpha after texturing
|
||||
- colors weren't getting clamped to [0,1] before color table lookup
|
||||
- fixed RISC alignment errors caused by COPY_4UBV macro
|
||||
- drawing wide, flat-shaded lines could cause a segfault
|
||||
- vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
|
||||
Changes:
|
||||
- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
|
||||
- new libOSMesa.so library, contains the OSMesa driver interface
|
||||
|
||||
|
||||
4.0 October 22, 2001
|
||||
New:
|
||||
- Mesa 4.0 implements the OpenGL 1.3 specification
|
||||
- GL_IBM_rasterpos_clip extension
|
||||
- GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
|
||||
- GL_ARB_texture_mirrored_repeat extension
|
||||
- WindML UGL driver (Stephane Raimbault)
|
||||
- added OSMESA_MAX_WIDTH/HEIGHT queries
|
||||
- attempted compiliation fixes for Solaris 5, 7 and 8
|
||||
- updated glext.h and glxext.h files
|
||||
- updated Windows driver (Karl Schultz)
|
||||
Bug fixes:
|
||||
- added some missing GLX 1.3 tokens to include/GL/glx.h
|
||||
- GL_COLOR_MATRIX changes weren't recognized by teximage functions
|
||||
- glCopyPixels with scale and bias was broken
|
||||
- glRasterPos with lighting could segfault
|
||||
- glDeleteTextures could leave a dangling pointer
|
||||
- Proxy textures for cube maps didn't work
|
||||
- fixed a number of 16-bit color channel bugs
|
||||
- fixed a few minor memory leaks
|
||||
- GLX context sharing was broken in 3.5
|
||||
- fixed state-update bugs in glPopClientAttrib()
|
||||
- fixed glDrawRangeElements() bug
|
||||
- fixed a glPush/PopAttrib() bug related to texture binding
|
||||
- flat-shaded, textured lines were broken
|
||||
- fixed a dangling pointer problem in the XMesa code (Chris Burghart)
|
||||
- lighting didn't always produce the correct alpha value
|
||||
- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
|
||||
|
||||
4.0.1 December 17, 2001
|
||||
New:
|
||||
- better sub-pixel sample positions for AA triangles (Ray Tice)
|
||||
- slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
|
||||
Bug fixes:
|
||||
- added missing break statements in glGet*() for multisample cases
|
||||
- fixed uninitialized hash table mutex bug (display lists / texobjs)
|
||||
- fixed bad teximage error check conditional (bug 476846)
|
||||
- fixed demos readtex.c compilation problem on Windows (Karl Schultz)
|
||||
- added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
|
||||
- silence some compiler warnings (gcc 2.96)
|
||||
- enable the #define GL_VERSION_1_3 in GL/gl.h
|
||||
- added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
|
||||
- fixed glu.h typedef problem found with MSDev 6.0
|
||||
- build libGL.so with -Bsymbolic (fixes bug found with Chromium)
|
||||
- added missing 'const' to glXGetContextIDEXT() in glxext.h
|
||||
- fixed a few glXGetProcAddress() errors (texture compression, etc)
|
||||
- fixed start index bug in compiled vertex arrays (Keith)
|
||||
- fixed compilation problems in src/SPARC/glapi_sparc.S
|
||||
- fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
|
||||
- use glXGetProcAddressARB in GLUT to avoid extension linking problems
|
||||
- provoking vertex of flat-shaded, color-index triangles was wrong
|
||||
- fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
|
||||
- glTexParameter didn't flush the vertex buffer (Ray Tice)
|
||||
- feedback attributes for glDraw/CopyPixels and glBitmap were wrong
|
||||
- fixed bug in normal length caching (ParaView lighting bug)
|
||||
|
||||
@@ -2,33 +2,42 @@
|
||||
|
||||
GLincludedir = $(includedir)/GL
|
||||
|
||||
if HAVE_FX
|
||||
INC_FX = fxmesa.h
|
||||
INC_GGI = ggimesa.h
|
||||
INC_OSMESA = osmesa.h
|
||||
INC_SVGA = svgamesa.h
|
||||
INC_X11 = glx.h glxext.h glx_mangle.h xmesa.h xmesa_x.h xmesa_xf86.h
|
||||
INC_GLUT = glut.h glutf90.h
|
||||
|
||||
if HAVE_FX
|
||||
sel_inc_fx = $(INC_FX)
|
||||
endif
|
||||
|
||||
if HAVE_GGI
|
||||
INC_GGI = ggimesa.h
|
||||
sel_inc_ggi = $(INC_GGI)
|
||||
endif
|
||||
|
||||
if HAVE_OSMESA
|
||||
INC_OSMESA = osmesa.h
|
||||
sel_inc_osmesa = $(INC_OSMESA)
|
||||
endif
|
||||
|
||||
if HAVE_SVGA
|
||||
INC_SVGA = svgamesa.h
|
||||
sel_inc_svga = $(INC_SVGA)
|
||||
endif
|
||||
|
||||
if HAVE_X11
|
||||
INC_X11 = glx.h glx_mangle.h xmesa.h xmesa_x.h xmesa_xf86.h
|
||||
sel_inc_x11 = $(INC_X11)
|
||||
endif
|
||||
|
||||
if NEED_GLUT
|
||||
INC_GLUT = glut.h
|
||||
sel_inc_glut = $(INC_GLUT)
|
||||
endif
|
||||
|
||||
EXTRA_DIST = fxmesa.h ggimesa.h osmesa.h svgamesa.h \
|
||||
glx.h glx_mangle.h xmesa.h xmesa_x.h xmesa_xf86.h
|
||||
|
||||
GLinclude_HEADERS = gl.h glext.h gl_mangle.h glu.h glu_mangle.h \
|
||||
EXTRA_HEADERS = amesa.h dosmesa.h foomesa.h glut_h.dja mesa_wgl.h mglmesa.h \
|
||||
vms_x_fix.h wmesa.h \
|
||||
$(INC_FX) $(INC_GGI) $(INC_OSMESA) $(INC_SVGA) $(INC_X11) $(INC_GLUT)
|
||||
|
||||
GLinclude_HEADERS = gl.h glext.h gl_mangle.h glu.h glu_mangle.h \
|
||||
$(sel_inc_fx) $(sel_inc_ggi) $(sel_inc_osmesa) $(sel_inc_svga) \
|
||||
$(sel_inc_x11) $(sel_inc_glut)
|
||||
include $(top_srcdir)/common_rules.make
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/* $Id: fxmesa.h,v 1.2 1999/11/24 18:44:53 brianp Exp $ */
|
||||
/* $Id: fxmesa.h,v 1.4 2001/09/23 16:06:13 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.3
|
||||
* Copyright (C) 1995-1999 Brian Paul
|
||||
* Version: 4.0
|
||||
* Copyright (C) 1995-2001 Brian Paul
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
@@ -40,8 +40,8 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#define FXMESA_MAJOR_VERSION 3
|
||||
#define FXMESA_MINOR_VERSION 3
|
||||
#define FXMESA_MAJOR_VERSION 4
|
||||
#define FXMESA_MINOR_VERSION 0
|
||||
|
||||
|
||||
/*
|
||||
|
||||
412
include/GL/gl.h
412
include/GL/gl.h
@@ -1,10 +1,10 @@
|
||||
/* $Id: gl.h,v 1.44.4.3 2001/03/21 15:59:49 brianp Exp $ */
|
||||
/* $Id: gl.h,v 1.59.2.1 2001/11/09 21:54:05 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.4
|
||||
* Version: 4.0
|
||||
*
|
||||
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -84,7 +84,8 @@ extern "C" {
|
||||
|
||||
#define GL_VERSION_1_1 1
|
||||
#define GL_VERSION_1_2 1
|
||||
|
||||
#define GL_VERSION_1_3 1
|
||||
#define GL_ARB_imaging 1
|
||||
|
||||
|
||||
/*
|
||||
@@ -325,12 +326,12 @@ typedef double GLclampd; /* double precision float in [0,1] */
|
||||
#define GL_ONE 0x1
|
||||
#define GL_SRC_COLOR 0x0300
|
||||
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
||||
#define GL_DST_COLOR 0x0306
|
||||
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||
#define GL_SRC_ALPHA 0x0302
|
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_DST_ALPHA 0x0304
|
||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||||
#define GL_DST_COLOR 0x0306
|
||||
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||||
#define GL_CONSTANT_COLOR 0x8001
|
||||
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
||||
@@ -637,7 +638,46 @@ typedef double GLclampd; /* double precision float in [0,1] */
|
||||
#define GL_TEXTURE_GEN_R 0x0C62
|
||||
#define GL_TEXTURE_GEN_Q 0x0C63
|
||||
|
||||
/* GL 1.1 texturing */
|
||||
/* Utility */
|
||||
#define GL_VENDOR 0x1F00
|
||||
#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
|
||||
/* Errors */
|
||||
#define GL_NO_ERROR 0x0
|
||||
#define GL_INVALID_VALUE 0x0501
|
||||
#define GL_INVALID_ENUM 0x0500
|
||||
#define GL_INVALID_OPERATION 0x0502
|
||||
#define GL_STACK_OVERFLOW 0x0503
|
||||
#define GL_STACK_UNDERFLOW 0x0504
|
||||
#define GL_OUT_OF_MEMORY 0x0505
|
||||
|
||||
/* glPush/PopAttrib bits */
|
||||
#define GL_CURRENT_BIT 0x00000001
|
||||
#define GL_POINT_BIT 0x00000002
|
||||
#define GL_LINE_BIT 0x00000004
|
||||
#define GL_POLYGON_BIT 0x00000008
|
||||
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
||||
#define GL_PIXEL_MODE_BIT 0x00000020
|
||||
#define GL_LIGHTING_BIT 0x00000040
|
||||
#define GL_FOG_BIT 0x00000080
|
||||
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||
#define GL_ACCUM_BUFFER_BIT 0x00000200
|
||||
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||
#define GL_VIEWPORT_BIT 0x00000800
|
||||
#define GL_TRANSFORM_BIT 0x00001000
|
||||
#define GL_ENABLE_BIT 0x00002000
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
#define GL_HINT_BIT 0x00008000
|
||||
#define GL_EVAL_BIT 0x00010000
|
||||
#define GL_LIST_BIT 0x00020000
|
||||
#define GL_TEXTURE_BIT 0x00040000
|
||||
#define GL_SCISSOR_BIT 0x00080000
|
||||
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
|
||||
|
||||
|
||||
/* OpenGL 1.1 */
|
||||
#define GL_PROXY_TEXTURE_1D 0x8063
|
||||
#define GL_PROXY_TEXTURE_2D 0x8064
|
||||
#define GL_TEXTURE_PRIORITY 0x8066
|
||||
@@ -645,20 +685,6 @@ typedef double GLclampd; /* double precision float in [0,1] */
|
||||
#define GL_TEXTURE_BINDING_1D 0x8068
|
||||
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
||||
|
||||
/* GL 1.2 texturing */
|
||||
#define GL_PACK_SKIP_IMAGES 0x806B
|
||||
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
||||
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
||||
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
||||
#define GL_TEXTURE_3D 0x806F
|
||||
#define GL_PROXY_TEXTURE_3D 0x8070
|
||||
#define GL_TEXTURE_DEPTH 0x8071
|
||||
#define GL_TEXTURE_WRAP_R 0x8072
|
||||
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
||||
#define GL_TEXTURE_BINDING_3D 0x806A
|
||||
|
||||
/* Internal texture formats (GL 1.1) */
|
||||
#define GL_ALPHA4 0x803B
|
||||
#define GL_ALPHA8 0x803C
|
||||
#define GL_ALPHA12 0x803D
|
||||
@@ -692,21 +718,10 @@ typedef double GLclampd; /* double precision float in [0,1] */
|
||||
#define GL_RGB10_A2 0x8059
|
||||
#define GL_RGBA12 0x805A
|
||||
#define GL_RGBA16 0x805B
|
||||
|
||||
/* Utility */
|
||||
#define GL_VENDOR 0x1F00
|
||||
#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
|
||||
/* Errors */
|
||||
#define GL_NO_ERROR 0x0
|
||||
#define GL_INVALID_VALUE 0x0501
|
||||
#define GL_INVALID_ENUM 0x0500
|
||||
#define GL_INVALID_OPERATION 0x0502
|
||||
#define GL_STACK_OVERFLOW 0x0503
|
||||
#define GL_STACK_UNDERFLOW 0x0504
|
||||
#define GL_OUT_OF_MEMORY 0x0505
|
||||
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
||||
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
||||
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
|
||||
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
|
||||
|
||||
|
||||
/* OpenGL 1.2 */
|
||||
@@ -741,11 +756,20 @@ typedef double GLclampd; /* double precision float in [0,1] */
|
||||
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
||||
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
||||
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||||
|
||||
#define GL_PACK_SKIP_IMAGES 0x806B
|
||||
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
||||
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
||||
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
||||
#define GL_TEXTURE_3D 0x806F
|
||||
#define GL_PROXY_TEXTURE_3D 0x8070
|
||||
#define GL_TEXTURE_DEPTH 0x8071
|
||||
#define GL_TEXTURE_WRAP_R 0x8072
|
||||
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
||||
#define GL_TEXTURE_BINDING_3D 0x806A
|
||||
|
||||
|
||||
/*
|
||||
* OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA)
|
||||
* OpenGL 1.2 imaging subset
|
||||
*/
|
||||
/* GL_EXT_color_table */
|
||||
#define GL_COLOR_TABLE 0x80D0
|
||||
@@ -822,38 +846,114 @@ typedef double GLclampd; /* double precision float in [0,1] */
|
||||
#define GL_FUNC_ADD 0x8006
|
||||
#define GL_FUNC_SUBTRACT 0x800A
|
||||
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
||||
#define GL_BLEND_COLOR 0x8005
|
||||
|
||||
|
||||
/* glPush/PopAttrib bits */
|
||||
#define GL_CURRENT_BIT 0x00000001
|
||||
#define GL_POINT_BIT 0x00000002
|
||||
#define GL_LINE_BIT 0x00000004
|
||||
#define GL_POLYGON_BIT 0x00000008
|
||||
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
||||
#define GL_PIXEL_MODE_BIT 0x00000020
|
||||
#define GL_LIGHTING_BIT 0x00000040
|
||||
#define GL_FOG_BIT 0x00000080
|
||||
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||
#define GL_ACCUM_BUFFER_BIT 0x00000200
|
||||
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||
#define GL_VIEWPORT_BIT 0x00000800
|
||||
#define GL_TRANSFORM_BIT 0x00001000
|
||||
#define GL_ENABLE_BIT 0x00002000
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
#define GL_HINT_BIT 0x00008000
|
||||
#define GL_EVAL_BIT 0x00010000
|
||||
#define GL_LIST_BIT 0x00020000
|
||||
#define GL_TEXTURE_BIT 0x00040000
|
||||
#define GL_SCISSOR_BIT 0x00080000
|
||||
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
|
||||
|
||||
|
||||
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
||||
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
||||
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
|
||||
#define GL_BLEND_COLOR 0x8005
|
||||
|
||||
|
||||
/* OpenGL 1.3 */
|
||||
/* multitexture */
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_TEXTURE1 0x84C1
|
||||
#define GL_TEXTURE2 0x84C2
|
||||
#define GL_TEXTURE3 0x84C3
|
||||
#define GL_TEXTURE4 0x84C4
|
||||
#define GL_TEXTURE5 0x84C5
|
||||
#define GL_TEXTURE6 0x84C6
|
||||
#define GL_TEXTURE7 0x84C7
|
||||
#define GL_TEXTURE8 0x84C8
|
||||
#define GL_TEXTURE9 0x84C9
|
||||
#define GL_TEXTURE10 0x84CA
|
||||
#define GL_TEXTURE11 0x84CB
|
||||
#define GL_TEXTURE12 0x84CC
|
||||
#define GL_TEXTURE13 0x84CD
|
||||
#define GL_TEXTURE14 0x84CE
|
||||
#define GL_TEXTURE15 0x84CF
|
||||
#define GL_TEXTURE16 0x84D0
|
||||
#define GL_TEXTURE17 0x84D1
|
||||
#define GL_TEXTURE18 0x84D2
|
||||
#define GL_TEXTURE19 0x84D3
|
||||
#define GL_TEXTURE20 0x84D4
|
||||
#define GL_TEXTURE21 0x84D5
|
||||
#define GL_TEXTURE22 0x84D6
|
||||
#define GL_TEXTURE23 0x84D7
|
||||
#define GL_TEXTURE24 0x84D8
|
||||
#define GL_TEXTURE25 0x84D9
|
||||
#define GL_TEXTURE26 0x84DA
|
||||
#define GL_TEXTURE27 0x84DB
|
||||
#define GL_TEXTURE28 0x84DC
|
||||
#define GL_TEXTURE29 0x84DD
|
||||
#define GL_TEXTURE30 0x84DE
|
||||
#define GL_TEXTURE31 0x84DF
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
||||
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
||||
/* texture_cube_map */
|
||||
#define GL_NORMAL_MAP 0x8511
|
||||
#define GL_REFLECTION_MAP 0x8512
|
||||
#define GL_TEXTURE_CUBE_MAP 0x8513
|
||||
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
||||
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
||||
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
||||
/* texture_compression */
|
||||
#define GL_COMPRESSED_ALPHA 0x84E9
|
||||
#define GL_COMPRESSED_LUMINANCE 0x84EA
|
||||
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
||||
#define GL_COMPRESSED_INTENSITY 0x84EC
|
||||
#define GL_COMPRESSED_RGB 0x84ED
|
||||
#define GL_COMPRESSED_RGBA 0x84EE
|
||||
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
||||
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
||||
#define GL_TEXTURE_COMPRESSED 0x86A1
|
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||||
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
||||
/* multisample */
|
||||
#define GL_MULTISAMPLE 0x809D
|
||||
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
||||
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
||||
#define GL_SAMPLE_COVERAGE 0x80A0
|
||||
#define GL_SAMPLE_BUFFERS 0x80A8
|
||||
#define GL_SAMPLES 0x80A9
|
||||
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
||||
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
||||
#define GL_MULTISAMPLE_BIT 0x20000000
|
||||
/* transpose_matrix */
|
||||
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
||||
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
||||
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
||||
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
||||
/* texture_env_combine */
|
||||
#define GL_COMBINE 0x8570
|
||||
#define GL_COMBINE_RGB 0x8571
|
||||
#define GL_COMBINE_ALPHA 0x8572
|
||||
#define GL_SOURCE0_RGB 0x8580
|
||||
#define GL_SOURCE1_RGB 0x8581
|
||||
#define GL_SOURCE2_RGB 0x8582
|
||||
#define GL_SOURCE0_ALPHA 0x8588
|
||||
#define GL_SOURCE1_ALPHA 0x8589
|
||||
#define GL_SOURCE2_ALPHA 0x858A
|
||||
#define GL_OPERAND0_RGB 0x8590
|
||||
#define GL_OPERAND1_RGB 0x8591
|
||||
#define GL_OPERAND2_RGB 0x8592
|
||||
#define GL_OPERAND0_ALPHA 0x8598
|
||||
#define GL_OPERAND1_ALPHA 0x8599
|
||||
#define GL_OPERAND2_ALPHA 0x859A
|
||||
#define GL_RGB_SCALE 0x8573
|
||||
#define GL_ADD_SIGNED 0x8574
|
||||
#define GL_INTERPOLATE 0x8575
|
||||
#define GL_SUBTRACT 0x84E7
|
||||
#define GL_CONSTANT 0x8576
|
||||
#define GL_PRIMARY_COLOR 0x8577
|
||||
#define GL_PREVIOUS 0x8578
|
||||
/* texture_env_dot3 */
|
||||
#define GL_DOT3_RGB 0x86AE
|
||||
#define GL_DOT3_RGBA 0x86AF
|
||||
/* texture_border_clamp */
|
||||
#define GL_CLAMP_TO_BORDER 0x812D
|
||||
|
||||
|
||||
|
||||
@@ -868,17 +968,13 @@ typedef double GLclampd; /* double precision float in [0,1] */
|
||||
|
||||
GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
|
||||
|
||||
GLAPI void GLAPIENTRY glClearColor( GLclampf red,
|
||||
GLclampf green,
|
||||
GLclampf blue,
|
||||
GLclampf alpha );
|
||||
GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
|
||||
|
||||
GLAPI void GLAPIENTRY glClear( GLbitfield mask );
|
||||
|
||||
GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
|
||||
|
||||
GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green,
|
||||
GLboolean blue, GLboolean alpha );
|
||||
GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
|
||||
|
||||
GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
|
||||
|
||||
@@ -908,8 +1004,7 @@ GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
|
||||
|
||||
GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
|
||||
|
||||
GLAPI void GLAPIENTRY glScissor( GLint x, GLint y,
|
||||
GLsizei width, GLsizei height);
|
||||
GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
||||
GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
|
||||
|
||||
@@ -981,8 +1076,7 @@ GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
|
||||
* Accumulation Buffer
|
||||
*/
|
||||
|
||||
GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green,
|
||||
GLfloat blue, GLfloat alpha );
|
||||
GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
|
||||
|
||||
GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
|
||||
|
||||
@@ -1270,7 +1364,7 @@ GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
|
||||
|
||||
GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
|
||||
|
||||
GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, void **params );
|
||||
GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
|
||||
|
||||
GLAPI void GLAPIENTRY glArrayElement( GLint i );
|
||||
|
||||
@@ -1591,7 +1685,7 @@ GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
|
||||
GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
|
||||
|
||||
GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
|
||||
GLint internalFormat,
|
||||
GLenum internalFormat,
|
||||
GLsizei width, GLsizei height,
|
||||
GLsizei depth, GLint border,
|
||||
GLenum format, GLenum type,
|
||||
@@ -1723,6 +1817,104 @@ GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
|
||||
|
||||
|
||||
|
||||
/* 1.3 functions */
|
||||
|
||||
GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
|
||||
|
||||
GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
|
||||
|
||||
GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
|
||||
|
||||
GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
|
||||
|
||||
GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
|
||||
|
||||
GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
|
||||
|
||||
GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
|
||||
|
||||
GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
|
||||
|
||||
GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
|
||||
|
||||
|
||||
GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
|
||||
|
||||
GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
|
||||
|
||||
GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
|
||||
|
||||
GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
|
||||
|
||||
GLAPI void GLAPIENTRY glSamplePass( GLenum pass );
|
||||
|
||||
|
||||
/*
|
||||
* GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
|
||||
*/
|
||||
@@ -1971,7 +2163,7 @@ GLAPI void GLAPIENTRY glTexCoordPointerEXT( GLint size, GLenum type, GLsizei str
|
||||
|
||||
GLAPI void GLAPIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, const GLboolean *ptr );
|
||||
|
||||
GLAPI void GLAPIENTRY glGetPointervEXT( GLenum pname, void **params );
|
||||
GLAPI void GLAPIENTRY glGetPointervEXT( GLenum pname, GLvoid **params );
|
||||
|
||||
GLAPI void GLAPIENTRY glArrayElementEXT( GLint i );
|
||||
|
||||
@@ -2249,6 +2441,64 @@ GLAPI void GLAPIENTRY glResizeBuffersMESA( void );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* ???. GL_MESA_trace
|
||||
* XXX this should go into glext.h at some point
|
||||
*/
|
||||
#ifndef GL_MESA_trace
|
||||
#define GL_MESA_trace 1
|
||||
|
||||
#define GL_TRACE_ALL_BITS_MESA 0xFFFF
|
||||
#define GL_TRACE_OPERATIONS_BIT_MESA 0x0001
|
||||
#define GL_TRACE_PRIMITIVES_BIT_MESA 0x0002
|
||||
#define GL_TRACE_ARRAYS_BIT_MESA 0x0004
|
||||
#define GL_TRACE_TEXTURES_BIT_MESA 0x0008
|
||||
#define GL_TRACE_PIXELS_BIT_MESA 0x0010
|
||||
#define GL_TRACE_ERRORS_BIT_MESA 0x0020
|
||||
#define GL_TRACE_MASK_MESA 0x8755
|
||||
#define GL_TRACE_NAME_MESA 0x8756
|
||||
|
||||
GLAPI void GLAPIENTRY glEnableTraceMESA( GLbitfield mask );
|
||||
GLAPI void GLAPIENTRY glDisableTraceMESA( GLbitfield mask );
|
||||
GLAPI void GLAPIENTRY glNewTraceMESA( GLbitfield mask, const GLubyte * traceName );
|
||||
GLAPI void GLAPIENTRY glEndTraceMESA( void );
|
||||
GLAPI void GLAPIENTRY glTraceAssertAttribMESA( GLbitfield attribMask );
|
||||
GLAPI void GLAPIENTRY glTraceCommentMESA( const GLubyte * comment );
|
||||
GLAPI void GLAPIENTRY glTraceTextureMESA( GLuint name, const GLubyte* comment );
|
||||
GLAPI void GLAPIENTRY glTraceListMESA( GLuint name, const GLubyte* comment );
|
||||
GLAPI void GLAPIENTRY glTracePointerMESA( GLvoid* pointer, const GLubyte* comment );
|
||||
GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid* last, const GLubyte* comment );
|
||||
|
||||
#endif /* GL_MESA_trace */
|
||||
|
||||
|
||||
/*
|
||||
* ???. GL_MESA_packed_depth_stencil
|
||||
* XXX this will be in glext.h someday
|
||||
*/
|
||||
#ifndef GL_MESA_packed_depth_stencil
|
||||
#define GL_MESA_packed_depth_stencil 1
|
||||
|
||||
#define GL_DEPTH_STENCIL_MESA 0x8750
|
||||
#define GL_UNSIGNED_INT_24_8_MESA 0x8751
|
||||
#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
|
||||
#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
|
||||
#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
|
||||
|
||||
#endif /* GL_MESA_packed_depth_stencil */
|
||||
|
||||
|
||||
/*
|
||||
* ??. GL_MESA_sprite_point
|
||||
*/
|
||||
#ifndef GL_MESA_sprite_point
|
||||
#define GL_MESA_sprite_point 1
|
||||
|
||||
#define GL_SPRITE_POINT_MESA 0x8757 /* XXX not finalized! */
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/**********************************************************************
|
||||
* Begin system-specific stuff
|
||||
*/
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/* $Id: gl_mangle.h,v 1.4.4.1 2001/02/19 18:29:20 brianp Exp $ */
|
||||
/* $Id: gl_mangle.h,v 1.7.2.2 2001/12/13 19:07:28 kschultz Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.4.x
|
||||
* Version: 4.0.1
|
||||
*
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
*
|
||||
@@ -557,6 +557,7 @@
|
||||
#define glFogCoordPointerEXT mglFogCoordPointerEXT
|
||||
#define glFogCoorddEXT mglFogCoorddEXT
|
||||
#define glFogCoordfvEXT mglFogCoordfvEXT
|
||||
#define glFogCoorddvEXT mglFogCoorddvEXT
|
||||
#define glFogCoordfEXT mglFogCoordfEXT
|
||||
#define glLightEnviSGIX mglLightEnviSGIX
|
||||
#define glGetFragmentMaterialivSGIX mglGetFragmentMaterialivSGIX
|
||||
@@ -616,6 +617,9 @@
|
||||
#define glGetPixelTexGenParameterfvSGIS mglGetPixelTexGenParameterfvSGIS
|
||||
#define glPixelTexGenParameteriSGIS mglPixelTexGenParameteriSGIS
|
||||
#define glPixelTexGenParameterfSGIS mglPixelTexGenParameterfSGIS
|
||||
#define glPixelTexGenParameterivSGIS mglPixelTexGenParameterivSGIS
|
||||
#define glPixelTexGenParameterfvSGIS mglPixelTexGenParameterfvSGIS
|
||||
#define glPixelTexGenSGIX mglPixelTexGenSGIX
|
||||
#define glGetColorTableParameterivSGI mglGetColorTableParameterivSGI
|
||||
#define glGetColorTableParameterfvSGI mglGetColorTableParameterfvSGI
|
||||
#define glGetColorTableSGI mglGetColorTableSGI
|
||||
@@ -658,5 +662,84 @@
|
||||
#define glMultTransposeMatrixdARB mglMultTransposeMatrixdARB
|
||||
#define glLoadTransposeMatrixfARB mglLoadTransposeMatrixfARB
|
||||
#define glLoadTransposeMatrixdARB mglLoadTransposeMatrixdARB
|
||||
#define glSecondaryColor3fEXT mglSecondaryColor3fEXT
|
||||
#define glSecondaryColor3ubEXT mglSecondaryColor3ubEXT
|
||||
#define glSecondaryColor3uivEXT mglSecondaryColor3uivEXT
|
||||
#define glSecondaryColor3ubvEXT mglSecondaryColor3ubvEXT
|
||||
#define glSecondaryColor3svEXT mglSecondaryColor3svEXT
|
||||
#define glSecondaryColor3ivEXT mglSecondaryColor3ivEXT
|
||||
#define glSecondaryColor3fvEXT mglSecondaryColor3fvEXT
|
||||
#define glSecondaryColor3dvEXT mglSecondaryColor3dvEXT
|
||||
#define glSecondaryColor3bvEXT mglSecondaryColor3bvEXT
|
||||
#define glSecondaryColor3usvEXT mglSecondaryColor3usvEXT
|
||||
#define glSecondaryColorPointerEXT mglSecondaryColorPointerEXT
|
||||
#define glSecondaryColor3iEXT mglSecondaryColor3iEXT
|
||||
#define glSecondaryColor3dEXT mglSecondaryColor3dEXT
|
||||
#define glSecondaryColor3bEXT mglSecondaryColor3bEXT
|
||||
#define glSecondaryColor3uiEXT mglSecondaryColor3uiEXT
|
||||
#define glSecondaryColor3usEXT mglSecondaryColor3usEXT
|
||||
#define glSecondaryColor3sEXT mglSecondaryColor3sEXT
|
||||
|
||||
/* 1.3 */
|
||||
#define glActiveTexture mglActiveTexture
|
||||
#define glClientActiveTexture mglClientActiveTexture
|
||||
#define glSampleCoverage mglSampleCoverage
|
||||
#define glSamplePass mglSamplePass
|
||||
#define glMultTransposeMatrixf mglMultTransposeMatrixf
|
||||
#define glMultTransposeMatrixd mglMultTransposeMatrixd
|
||||
#define glLoadTransposeMatrixf mglLoadTransposeMatrixf
|
||||
#define glLoadTransposeMatrixd mglLoadTransposeMatrixd
|
||||
#define glGetCompressedTexImage mglGetCompressedTexImage
|
||||
#define glGetCompressedTexImageARB mglGetCompressedTexImageARB
|
||||
#define glCompressedTexSubImage3D mglCompressedTexSubImage3D
|
||||
#define glCompressedTexSubImage2D mglCompressedTexSubImage2D
|
||||
#define glCompressedTexSubImage1D mglCompressedTexSubImage1D
|
||||
#define glCompressedTexImage3D mglCompressedTexImage3D
|
||||
#define glCompressedTexImage2D mglCompressedTexImage2D
|
||||
#define glCompressedTexImage1D mglCompressedTexImage1D
|
||||
#define glCompressedTexSubImage3DARB mglCompressedTexSubImage3DARB
|
||||
#define glCompressedTexSubImage2DARB mglCompressedTexSubImage2DARB
|
||||
#define glCompressedTexSubImage1DARB mglCompressedTexSubImage1DARB
|
||||
#define glCompressedTexImage3DARB mglCompressedTexImage3DARB
|
||||
#define glCompressedTexImage2DARB mglCompressedTexImage2DARB
|
||||
#define glCompressedTexImage1DARB mglCompressedTexImage1DARB
|
||||
#define glMultiTexCoord1d mglMultiTexCoord1d
|
||||
#define glMultiTexCoord1dv mglMultiTexCoord1dv
|
||||
#define glMultiTexCoord1f mglMultiTexCoord1f
|
||||
#define glMultiTexCoord1fv mglMultiTexCoord1fv
|
||||
#define glMultiTexCoord1i mglMultiTexCoord1i
|
||||
#define glMultiTexCoord1iv mglMultiTexCoord1iv
|
||||
#define glMultiTexCoord1s mglMultiTexCoord1s
|
||||
#define glMultiTexCoord1sv mglMultiTexCoord1sv
|
||||
#define glMultiTexCoord2d mglMultiTexCoord2d
|
||||
#define glMultiTexCoord2dv mglMultiTexCoord2dv
|
||||
#define glMultiTexCoord2f mglMultiTexCoord2f
|
||||
#define glMultiTexCoord2fv mglMultiTexCoord2fv
|
||||
#define glMultiTexCoord2i mglMultiTexCoord2i
|
||||
#define glMultiTexCoord2iv mglMultiTexCoord2iv
|
||||
#define glMultiTexCoord2s mglMultiTexCoord2s
|
||||
#define glMultiTexCoord2sv mglMultiTexCoord2sv
|
||||
#define glMultiTexCoord3d mglMultiTexCoord3d
|
||||
#define glMultiTexCoord3dv mglMultiTexCoord3dv
|
||||
#define glMultiTexCoord3f mglMultiTexCoord3f
|
||||
#define glMultiTexCoord3fv mglMultiTexCoord3fv
|
||||
#define glMultiTexCoord3i mglMultiTexCoord3i
|
||||
#define glMultiTexCoord3iv mglMultiTexCoord3iv
|
||||
#define glMultiTexCoord3s mglMultiTexCoord3s
|
||||
#define glMultiTexCoord3sv mglMultiTexCoord3sv
|
||||
#define glMultiTexCoord4d mglMultiTexCoord4d
|
||||
#define glMultiTexCoord4dv mglMultiTexCoord4dv
|
||||
#define glMultiTexCoord4f mglMultiTexCoord4f
|
||||
#define glMultiTexCoord4fv mglMultiTexCoord4fv
|
||||
#define glMultiTexCoord4i mglMultiTexCoord4i
|
||||
#define glMultiTexCoord4iv mglMultiTexCoord4iv
|
||||
#define glMultiTexCoord4s mglMultiTexCoord4s
|
||||
#define glMultiTexCoord4sv mglMultiTexCoord4sv
|
||||
|
||||
|
||||
/* Internal symbols which may collide with other OpenGL implementations. */
|
||||
#define __glCoreCreateContext __mglCoreCreateContext
|
||||
#define __glCoreNopDispatch __mglCoreNopDispatch
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
2290
include/GL/glext.h
2290
include/GL/glext.h
File diff suppressed because it is too large
Load Diff
815
include/GL/glu.h
815
include/GL/glu.h
@@ -1,534 +1,327 @@
|
||||
/* $Id: glu.h,v 1.22.4.1 2000/10/26 15:32:46 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.3
|
||||
* Copyright (C) 1995-2000 Brian Paul
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the Free
|
||||
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef GLU_H
|
||||
#define GLU_H
|
||||
** License Applicability. Except to the extent portions of this file are
|
||||
** made subject to an alternative license as permitted in the SGI Free
|
||||
** Software License B, Version 1.1 (the "License"), the contents of this
|
||||
** file are subject only to the provisions of the License. You may not use
|
||||
** this file except in compliance with the License. You may obtain a copy
|
||||
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
|
||||
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
|
||||
**
|
||||
** http://oss.sgi.com/projects/FreeB
|
||||
**
|
||||
** Note that, as provided in the License, the Software is distributed on an
|
||||
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
|
||||
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
|
||||
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
|
||||
**
|
||||
** Original Code. The Original Code is: OpenGL Sample Implementation,
|
||||
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
|
||||
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
|
||||
** Copyright in any portions created by third parties is as indicated
|
||||
** elsewhere herein. All Rights Reserved.
|
||||
**
|
||||
** Additional Notice Provisions: This software was created using the
|
||||
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
|
||||
** not been independently verified as being compliant with the OpenGL(R)
|
||||
** version 1.2.1 Specification.
|
||||
*/
|
||||
|
||||
#ifndef __glu_h__
|
||||
#define __glu_h__
|
||||
|
||||
#if defined(USE_MGL_NAMESPACE)
|
||||
#include "glu_mangle.h"
|
||||
#endif
|
||||
|
||||
#include <GL/gl.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*************************************************************/
|
||||
|
||||
#include <GL/gl.h>
|
||||
/* Extensions */
|
||||
#define GLU_EXT_object_space_tess 1
|
||||
#define GLU_EXT_nurbs_tessellator 1
|
||||
|
||||
/* Boolean */
|
||||
#define GLU_FALSE 0
|
||||
#define GLU_TRUE 1
|
||||
|
||||
/* Version */
|
||||
#define GLU_VERSION_1_1 1
|
||||
#define GLU_VERSION_1_2 1
|
||||
#define GLU_VERSION_1_3 1
|
||||
|
||||
/* StringName */
|
||||
#define GLU_VERSION 100800
|
||||
#define GLU_EXTENSIONS 100801
|
||||
|
||||
/* ErrorCode */
|
||||
#define GLU_INVALID_ENUM 100900
|
||||
#define GLU_INVALID_VALUE 100901
|
||||
#define GLU_OUT_OF_MEMORY 100902
|
||||
#define GLU_INVALID_OPERATION 100904
|
||||
|
||||
/* NurbsDisplay */
|
||||
/* GLU_FILL */
|
||||
#define GLU_OUTLINE_POLYGON 100240
|
||||
#define GLU_OUTLINE_PATCH 100241
|
||||
|
||||
/* NurbsCallback */
|
||||
#define GLU_NURBS_ERROR 100103
|
||||
#define GLU_ERROR 100103
|
||||
#define GLU_NURBS_BEGIN 100164
|
||||
#define GLU_NURBS_BEGIN_EXT 100164
|
||||
#define GLU_NURBS_VERTEX 100165
|
||||
#define GLU_NURBS_VERTEX_EXT 100165
|
||||
#define GLU_NURBS_NORMAL 100166
|
||||
#define GLU_NURBS_NORMAL_EXT 100166
|
||||
#define GLU_NURBS_COLOR 100167
|
||||
#define GLU_NURBS_COLOR_EXT 100167
|
||||
#define GLU_NURBS_TEXTURE_COORD 100168
|
||||
#define GLU_NURBS_TEX_COORD_EXT 100168
|
||||
#define GLU_NURBS_END 100169
|
||||
#define GLU_NURBS_END_EXT 100169
|
||||
#define GLU_NURBS_BEGIN_DATA 100170
|
||||
#define GLU_NURBS_BEGIN_DATA_EXT 100170
|
||||
#define GLU_NURBS_VERTEX_DATA 100171
|
||||
#define GLU_NURBS_VERTEX_DATA_EXT 100171
|
||||
#define GLU_NURBS_NORMAL_DATA 100172
|
||||
#define GLU_NURBS_NORMAL_DATA_EXT 100172
|
||||
#define GLU_NURBS_COLOR_DATA 100173
|
||||
#define GLU_NURBS_COLOR_DATA_EXT 100173
|
||||
#define GLU_NURBS_TEXTURE_COORD_DATA 100174
|
||||
#define GLU_NURBS_TEX_COORD_DATA_EXT 100174
|
||||
#define GLU_NURBS_END_DATA 100175
|
||||
#define GLU_NURBS_END_DATA_EXT 100175
|
||||
|
||||
/* NurbsError */
|
||||
#define GLU_NURBS_ERROR1 100251
|
||||
#define GLU_NURBS_ERROR2 100252
|
||||
#define GLU_NURBS_ERROR3 100253
|
||||
#define GLU_NURBS_ERROR4 100254
|
||||
#define GLU_NURBS_ERROR5 100255
|
||||
#define GLU_NURBS_ERROR6 100256
|
||||
#define GLU_NURBS_ERROR7 100257
|
||||
#define GLU_NURBS_ERROR8 100258
|
||||
#define GLU_NURBS_ERROR9 100259
|
||||
#define GLU_NURBS_ERROR10 100260
|
||||
#define GLU_NURBS_ERROR11 100261
|
||||
#define GLU_NURBS_ERROR12 100262
|
||||
#define GLU_NURBS_ERROR13 100263
|
||||
#define GLU_NURBS_ERROR14 100264
|
||||
#define GLU_NURBS_ERROR15 100265
|
||||
#define GLU_NURBS_ERROR16 100266
|
||||
#define GLU_NURBS_ERROR17 100267
|
||||
#define GLU_NURBS_ERROR18 100268
|
||||
#define GLU_NURBS_ERROR19 100269
|
||||
#define GLU_NURBS_ERROR20 100270
|
||||
#define GLU_NURBS_ERROR21 100271
|
||||
#define GLU_NURBS_ERROR22 100272
|
||||
#define GLU_NURBS_ERROR23 100273
|
||||
#define GLU_NURBS_ERROR24 100274
|
||||
#define GLU_NURBS_ERROR25 100275
|
||||
#define GLU_NURBS_ERROR26 100276
|
||||
#define GLU_NURBS_ERROR27 100277
|
||||
#define GLU_NURBS_ERROR28 100278
|
||||
#define GLU_NURBS_ERROR29 100279
|
||||
#define GLU_NURBS_ERROR30 100280
|
||||
#define GLU_NURBS_ERROR31 100281
|
||||
#define GLU_NURBS_ERROR32 100282
|
||||
#define GLU_NURBS_ERROR33 100283
|
||||
#define GLU_NURBS_ERROR34 100284
|
||||
#define GLU_NURBS_ERROR35 100285
|
||||
#define GLU_NURBS_ERROR36 100286
|
||||
#define GLU_NURBS_ERROR37 100287
|
||||
|
||||
/* NurbsProperty */
|
||||
#define GLU_AUTO_LOAD_MATRIX 100200
|
||||
#define GLU_CULLING 100201
|
||||
#define GLU_SAMPLING_TOLERANCE 100203
|
||||
#define GLU_DISPLAY_MODE 100204
|
||||
#define GLU_PARAMETRIC_TOLERANCE 100202
|
||||
#define GLU_SAMPLING_METHOD 100205
|
||||
#define GLU_U_STEP 100206
|
||||
#define GLU_V_STEP 100207
|
||||
#define GLU_NURBS_MODE 100160
|
||||
#define GLU_NURBS_MODE_EXT 100160
|
||||
#define GLU_NURBS_TESSELLATOR 100161
|
||||
#define GLU_NURBS_TESSELLATOR_EXT 100161
|
||||
#define GLU_NURBS_RENDERER 100162
|
||||
#define GLU_NURBS_RENDERER_EXT 100162
|
||||
|
||||
/* NurbsSampling */
|
||||
#define GLU_OBJECT_PARAMETRIC_ERROR 100208
|
||||
#define GLU_OBJECT_PARAMETRIC_ERROR_EXT 100208
|
||||
#define GLU_OBJECT_PATH_LENGTH 100209
|
||||
#define GLU_OBJECT_PATH_LENGTH_EXT 100209
|
||||
#define GLU_PATH_LENGTH 100215
|
||||
#define GLU_PARAMETRIC_ERROR 100216
|
||||
#define GLU_DOMAIN_DISTANCE 100217
|
||||
|
||||
/* NurbsTrim */
|
||||
#define GLU_MAP1_TRIM_2 100210
|
||||
#define GLU_MAP1_TRIM_3 100211
|
||||
|
||||
/* QuadricDrawStyle */
|
||||
#define GLU_POINT 100010
|
||||
#define GLU_LINE 100011
|
||||
#define GLU_FILL 100012
|
||||
#define GLU_SILHOUETTE 100013
|
||||
|
||||
/* QuadricCallback */
|
||||
/* GLU_ERROR */
|
||||
|
||||
/* QuadricNormal */
|
||||
#define GLU_SMOOTH 100000
|
||||
#define GLU_FLAT 100001
|
||||
#define GLU_NONE 100002
|
||||
|
||||
/* QuadricOrientation */
|
||||
#define GLU_OUTSIDE 100020
|
||||
#define GLU_INSIDE 100021
|
||||
|
||||
/* TessCallback */
|
||||
#define GLU_TESS_BEGIN 100100
|
||||
#define GLU_BEGIN 100100
|
||||
#define GLU_TESS_VERTEX 100101
|
||||
#define GLU_VERTEX 100101
|
||||
#define GLU_TESS_END 100102
|
||||
#define GLU_END 100102
|
||||
#define GLU_TESS_ERROR 100103
|
||||
#define GLU_TESS_EDGE_FLAG 100104
|
||||
#define GLU_EDGE_FLAG 100104
|
||||
#define GLU_TESS_COMBINE 100105
|
||||
#define GLU_TESS_BEGIN_DATA 100106
|
||||
#define GLU_TESS_VERTEX_DATA 100107
|
||||
#define GLU_TESS_END_DATA 100108
|
||||
#define GLU_TESS_ERROR_DATA 100109
|
||||
#define GLU_TESS_EDGE_FLAG_DATA 100110
|
||||
#define GLU_TESS_COMBINE_DATA 100111
|
||||
|
||||
/* TessContour */
|
||||
#define GLU_CW 100120
|
||||
#define GLU_CCW 100121
|
||||
#define GLU_INTERIOR 100122
|
||||
#define GLU_EXTERIOR 100123
|
||||
#define GLU_UNKNOWN 100124
|
||||
|
||||
/* TessProperty */
|
||||
#define GLU_TESS_WINDING_RULE 100140
|
||||
#define GLU_TESS_BOUNDARY_ONLY 100141
|
||||
#define GLU_TESS_TOLERANCE 100142
|
||||
|
||||
/* TessError */
|
||||
#define GLU_TESS_ERROR1 100151
|
||||
#define GLU_TESS_ERROR2 100152
|
||||
#define GLU_TESS_ERROR3 100153
|
||||
#define GLU_TESS_ERROR4 100154
|
||||
#define GLU_TESS_ERROR5 100155
|
||||
#define GLU_TESS_ERROR6 100156
|
||||
#define GLU_TESS_ERROR7 100157
|
||||
#define GLU_TESS_ERROR8 100158
|
||||
#define GLU_TESS_MISSING_BEGIN_POLYGON 100151
|
||||
#define GLU_TESS_MISSING_BEGIN_CONTOUR 100152
|
||||
#define GLU_TESS_MISSING_END_POLYGON 100153
|
||||
#define GLU_TESS_MISSING_END_CONTOUR 100154
|
||||
#define GLU_TESS_COORD_TOO_LARGE 100155
|
||||
#define GLU_TESS_NEED_COMBINE_CALLBACK 100156
|
||||
|
||||
/* TessWinding */
|
||||
#define GLU_TESS_WINDING_ODD 100130
|
||||
#define GLU_TESS_WINDING_NONZERO 100131
|
||||
#define GLU_TESS_WINDING_POSITIVE 100132
|
||||
#define GLU_TESS_WINDING_NEGATIVE 100133
|
||||
#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
|
||||
|
||||
/*************************************************************/
|
||||
|
||||
|
||||
/* to facilitate clean DLL building ... */
|
||||
#if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN__))
|
||||
# if defined(_MSC_VER) && defined(BUILD_GLU32) /* tag specify we're building mesa as a DLL */
|
||||
# define GLUAPI __declspec(dllexport)
|
||||
# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
|
||||
# define GLUAPI __declspec(dllimport)
|
||||
# else /* for use with static link lib build of Win32 edition only */
|
||||
# define GLUAPI extern
|
||||
# endif /* _STATIC_MESA support */
|
||||
# define GLCALLBACK __stdcall
|
||||
# define GLCALLBACKP __stdcall *
|
||||
#ifdef __cplusplus
|
||||
class GLUnurbs;
|
||||
class GLUquadric;
|
||||
class GLUtesselator;
|
||||
#else
|
||||
# define GLUAPI extern
|
||||
# define GLCALLBACK
|
||||
# define GLCALLBACKP *
|
||||
#endif /* WIN32 / CYGWIN bracket */
|
||||
|
||||
/* compatability guard so we don't need to change client code */
|
||||
#if defined(_WIN32) && !defined(_WINDEF_) && !defined(_GNU_H_WINDOWS32_BASE) && !defined(OPENSTEP)
|
||||
# define CALLBACK GLCALLBACK
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef macintosh
|
||||
#pragma enumsalwaysint on
|
||||
#if PRAGMA_IMPORT_SUPPORTED
|
||||
#pragma import on
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef GLUAPI
|
||||
#define GLUAPI
|
||||
#endif
|
||||
|
||||
#ifndef GLAPIENTRY
|
||||
#define GLAPIENTRY
|
||||
#endif
|
||||
|
||||
#ifndef GLCALLBACK
|
||||
#define GLCALLBACK
|
||||
#endif
|
||||
|
||||
|
||||
#define GLU_VERSION_1_1 1
|
||||
|
||||
|
||||
|
||||
#define GLU_TRUE 1
|
||||
#define GLU_FALSE 0
|
||||
|
||||
|
||||
/* Normal vectors */
|
||||
#define GLU_SMOOTH 100000
|
||||
#define GLU_FLAT 100001
|
||||
#define GLU_NONE 100002
|
||||
|
||||
/* Quadric draw styles */
|
||||
#define GLU_POINT 100010
|
||||
#define GLU_LINE 100011
|
||||
#define GLU_FILL 100012
|
||||
#define GLU_SILHOUETTE 100013
|
||||
|
||||
/* Quadric orientation */
|
||||
#define GLU_OUTSIDE 100020
|
||||
#define GLU_INSIDE 100021
|
||||
|
||||
/* Tessellator */
|
||||
#define GLU_TESS_BEGIN 100100
|
||||
#define GLU_TESS_VERTEX 100101
|
||||
#define GLU_TESS_END 100102
|
||||
#define GLU_TESS_ERROR 100103
|
||||
#define GLU_TESS_EDGE_FLAG 100104
|
||||
#define GLU_TESS_COMBINE 100105
|
||||
|
||||
#define GLU_TESS_BEGIN_DATA 100106
|
||||
#define GLU_TESS_VERTEX_DATA 100107
|
||||
#define GLU_TESS_END_DATA 100108
|
||||
#define GLU_TESS_ERROR_DATA 100109
|
||||
#define GLU_TESS_EDGE_FLAG_DATA 100110
|
||||
#define GLU_TESS_COMBINE_DATA 100111
|
||||
|
||||
/* Winding rules */
|
||||
#define GLU_TESS_WINDING_ODD 100130
|
||||
#define GLU_TESS_WINDING_NONZERO 100131
|
||||
#define GLU_TESS_WINDING_POSITIVE 100132
|
||||
#define GLU_TESS_WINDING_NEGATIVE 100133
|
||||
#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
|
||||
|
||||
/* Tessellation properties */
|
||||
#define GLU_TESS_WINDING_RULE 100140
|
||||
#define GLU_TESS_BOUNDARY_ONLY 100141
|
||||
#define GLU_TESS_TOLERANCE 100142
|
||||
|
||||
/* Tessellation errors */
|
||||
#define GLU_TESS_ERROR1 100151 /* Missing gluBeginPolygon */
|
||||
#define GLU_TESS_ERROR2 100152 /* Missing gluBeginContour */
|
||||
#define GLU_TESS_ERROR3 100153 /* Missing gluEndPolygon */
|
||||
#define GLU_TESS_ERROR4 100154 /* Missing gluEndContour */
|
||||
#define GLU_TESS_ERROR5 100155 /* */
|
||||
#define GLU_TESS_ERROR6 100156 /* */
|
||||
#define GLU_TESS_ERROR7 100157 /* */
|
||||
#define GLU_TESS_ERROR8 100158 /* */
|
||||
|
||||
/* NURBS */
|
||||
#define GLU_AUTO_LOAD_MATRIX 100200
|
||||
#define GLU_CULLING 100201
|
||||
#define GLU_PARAMETRIC_TOLERANCE 100202
|
||||
#define GLU_SAMPLING_TOLERANCE 100203
|
||||
#define GLU_DISPLAY_MODE 100204
|
||||
#define GLU_SAMPLING_METHOD 100205
|
||||
#define GLU_U_STEP 100206
|
||||
#define GLU_V_STEP 100207
|
||||
|
||||
#define GLU_PATH_LENGTH 100215
|
||||
#define GLU_PARAMETRIC_ERROR 100216
|
||||
#define GLU_DOMAIN_DISTANCE 100217
|
||||
|
||||
#define GLU_MAP1_TRIM_2 100210
|
||||
#define GLU_MAP1_TRIM_3 100211
|
||||
|
||||
#define GLU_OUTLINE_POLYGON 100240
|
||||
#define GLU_OUTLINE_PATCH 100241
|
||||
|
||||
#define GLU_NURBS_ERROR1 100251 /* spline order un-supported */
|
||||
#define GLU_NURBS_ERROR2 100252 /* too few knots */
|
||||
#define GLU_NURBS_ERROR3 100253 /* valid knot range is empty */
|
||||
#define GLU_NURBS_ERROR4 100254 /* decreasing knot sequence */
|
||||
#define GLU_NURBS_ERROR5 100255 /* knot multiplicity > spline order */
|
||||
#define GLU_NURBS_ERROR6 100256 /* endcurve() must follow bgncurve() */
|
||||
#define GLU_NURBS_ERROR7 100257 /* bgncurve() must precede endcurve() */
|
||||
#define GLU_NURBS_ERROR8 100258 /* ctrlarray or knot vector is NULL */
|
||||
#define GLU_NURBS_ERROR9 100259 /* can't draw pwlcurves */
|
||||
#define GLU_NURBS_ERROR10 100260 /* missing gluNurbsCurve() */
|
||||
#define GLU_NURBS_ERROR11 100261 /* missing gluNurbsSurface() */
|
||||
#define GLU_NURBS_ERROR12 100262 /* endtrim() must precede endsurface() */
|
||||
#define GLU_NURBS_ERROR13 100263 /* bgnsurface() must precede endsurface() */
|
||||
#define GLU_NURBS_ERROR14 100264 /* curve of improper type passed as trim curve */
|
||||
#define GLU_NURBS_ERROR15 100265 /* bgnsurface() must precede bgntrim() */
|
||||
#define GLU_NURBS_ERROR16 100266 /* endtrim() must follow bgntrim() */
|
||||
#define GLU_NURBS_ERROR17 100267 /* bgntrim() must precede endtrim()*/
|
||||
#define GLU_NURBS_ERROR18 100268 /* invalid or missing trim curve*/
|
||||
#define GLU_NURBS_ERROR19 100269 /* bgntrim() must precede pwlcurve() */
|
||||
#define GLU_NURBS_ERROR20 100270 /* pwlcurve referenced twice*/
|
||||
#define GLU_NURBS_ERROR21 100271 /* pwlcurve and nurbscurve mixed */
|
||||
#define GLU_NURBS_ERROR22 100272 /* improper usage of trim data type */
|
||||
#define GLU_NURBS_ERROR23 100273 /* nurbscurve referenced twice */
|
||||
#define GLU_NURBS_ERROR24 100274 /* nurbscurve and pwlcurve mixed */
|
||||
#define GLU_NURBS_ERROR25 100275 /* nurbssurface referenced twice */
|
||||
#define GLU_NURBS_ERROR26 100276 /* invalid property */
|
||||
#define GLU_NURBS_ERROR27 100277 /* endsurface() must follow bgnsurface() */
|
||||
#define GLU_NURBS_ERROR28 100278 /* intersecting or misoriented trim curves */
|
||||
#define GLU_NURBS_ERROR29 100279 /* intersecting trim curves */
|
||||
#define GLU_NURBS_ERROR30 100280 /* UNUSED */
|
||||
#define GLU_NURBS_ERROR31 100281 /* unconnected trim curves */
|
||||
#define GLU_NURBS_ERROR32 100282 /* unknown knot error */
|
||||
#define GLU_NURBS_ERROR33 100283 /* negative vertex count encountered */
|
||||
#define GLU_NURBS_ERROR34 100284 /* negative byte-stride */
|
||||
#define GLU_NURBS_ERROR35 100285 /* unknown type descriptor */
|
||||
#define GLU_NURBS_ERROR36 100286 /* null control point reference */
|
||||
#define GLU_NURBS_ERROR37 100287 /* duplicate point on pwlcurve */
|
||||
|
||||
/* GLU 1.3 and later */
|
||||
#define GLU_NURBS_MODE 100160
|
||||
|
||||
|
||||
/* Errors */
|
||||
#define GLU_INVALID_ENUM 100900
|
||||
#define GLU_INVALID_VALUE 100901
|
||||
#define GLU_OUT_OF_MEMORY 100902
|
||||
#define GLU_INCOMPATIBLE_GL_VERSION 100903
|
||||
|
||||
/* GLU 1.1 and later */
|
||||
#define GLU_VERSION 100800
|
||||
#define GLU_EXTENSIONS 100801
|
||||
|
||||
|
||||
/*** GLU 1.0 tessellation ***/
|
||||
|
||||
/* Contour types */
|
||||
#define GLU_CW 100120
|
||||
#define GLU_CCW 100121
|
||||
#define GLU_INTERIOR 100122
|
||||
#define GLU_EXTERIOR 100123
|
||||
#define GLU_UNKNOWN 100124
|
||||
|
||||
/* Tessellator */
|
||||
#define GLU_BEGIN GLU_TESS_BEGIN
|
||||
#define GLU_VERTEX GLU_TESS_VERTEX
|
||||
#define GLU_END GLU_TESS_END
|
||||
#define GLU_ERROR GLU_TESS_ERROR
|
||||
#define GLU_EDGE_FLAG GLU_TESS_EDGE_FLAG
|
||||
|
||||
|
||||
|
||||
#if defined(__BEOS__)
|
||||
/* The BeOS does something funky and makes these typedefs in one
|
||||
* of its system headers.
|
||||
*/
|
||||
#else
|
||||
|
||||
#if defined GLU_VERSION_1_2
|
||||
typedef struct GLUquadric GLUquadricObj;
|
||||
typedef struct GLUnurbs GLUnurbsObj;
|
||||
/* FIXME: We need to implement the other 1.3 typedefs - GH */
|
||||
typedef struct GLUtesselator GLUtesselator;
|
||||
typedef GLUtesselator GLUtriangulatorObj;
|
||||
#else
|
||||
/* GLU 1.1 and older */
|
||||
typedef struct GLUquadric GLUquadricObj;
|
||||
typedef struct GLUtriangulatorObj GLUtriangulatorObj;
|
||||
typedef struct GLUnurbs GLUnurbsObj;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#if defined(__BEOS__) || defined(__QUICKDRAW__)
|
||||
#pragma export on
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
* Miscellaneous functions
|
||||
*
|
||||
*/
|
||||
|
||||
GLUAPI void GLAPIENTRY gluLookAt( GLdouble eyex, GLdouble eyey, GLdouble eyez,
|
||||
GLdouble centerx, GLdouble centery,
|
||||
GLdouble centerz,
|
||||
GLdouble upx, GLdouble upy, GLdouble upz );
|
||||
|
||||
|
||||
GLUAPI void GLAPIENTRY gluOrtho2D( GLdouble left, GLdouble right,
|
||||
GLdouble bottom, GLdouble top );
|
||||
|
||||
|
||||
GLUAPI void GLAPIENTRY gluPerspective( GLdouble fovy, GLdouble aspect,
|
||||
GLdouble zNear, GLdouble zFar );
|
||||
|
||||
|
||||
GLUAPI void GLAPIENTRY gluPickMatrix( GLdouble x, GLdouble y,
|
||||
GLdouble width, GLdouble height,
|
||||
const GLint viewport[4] );
|
||||
|
||||
GLUAPI GLint GLAPIENTRY gluProject( GLdouble objx, GLdouble objy, GLdouble objz,
|
||||
const GLdouble modelMatrix[16],
|
||||
const GLdouble projMatrix[16],
|
||||
const GLint viewport[4],
|
||||
GLdouble *winx, GLdouble *winy,
|
||||
GLdouble *winz );
|
||||
|
||||
GLUAPI GLint GLAPIENTRY gluUnProject( GLdouble winx, GLdouble winy,
|
||||
GLdouble winz,
|
||||
const GLdouble modelMatrix[16],
|
||||
const GLdouble projMatrix[16],
|
||||
const GLint viewport[4],
|
||||
GLdouble *objx, GLdouble *objy,
|
||||
GLdouble *objz );
|
||||
|
||||
GLUAPI const GLubyte* GLAPIENTRY gluErrorString( GLenum errorCode );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
* Mipmapping and image scaling
|
||||
*
|
||||
*/
|
||||
|
||||
GLUAPI GLint GLAPIENTRY gluScaleImage( GLenum format,
|
||||
GLsizei widthin, GLsizei heightin,
|
||||
GLenum typein, const void *datain,
|
||||
GLsizei widthout, GLsizei heightout,
|
||||
GLenum typeout, void *dataout );
|
||||
|
||||
GLUAPI GLint GLAPIENTRY gluBuild1DMipmaps( GLenum target, GLint components,
|
||||
GLsizei width, GLenum format,
|
||||
GLenum type, const void *data );
|
||||
|
||||
GLUAPI GLint GLAPIENTRY gluBuild2DMipmaps( GLenum target, GLint components,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format,
|
||||
GLenum type, const void *data );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
* Quadrics
|
||||
*
|
||||
*/
|
||||
|
||||
GLUAPI GLUquadricObj* GLAPIENTRY gluNewQuadric( void );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluDeleteQuadric( GLUquadricObj *state );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluQuadricDrawStyle( GLUquadricObj *quadObject,
|
||||
GLenum drawStyle );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluQuadricOrientation( GLUquadricObj *quadObject,
|
||||
GLenum orientation );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluQuadricNormals( GLUquadricObj *quadObject,
|
||||
GLenum normals );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluQuadricTexture( GLUquadricObj *quadObject,
|
||||
GLboolean textureCoords );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluQuadricCallback( GLUquadricObj *qobj,
|
||||
GLenum which,
|
||||
void (GLCALLBACK *fn)() );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluCylinder( GLUquadricObj *qobj,
|
||||
GLdouble baseRadius,
|
||||
GLdouble topRadius,
|
||||
GLdouble height,
|
||||
GLint slices, GLint stacks );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluSphere( GLUquadricObj *qobj,
|
||||
GLdouble radius,
|
||||
GLint slices, GLint stacks );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluDisk( GLUquadricObj *qobj,
|
||||
GLdouble innerRadius, GLdouble outerRadius,
|
||||
GLint slices, GLint loops );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluPartialDisk( GLUquadricObj *qobj,
|
||||
GLdouble innerRadius,
|
||||
GLdouble outerRadius, GLint slices,
|
||||
GLint loops, GLdouble startAngle,
|
||||
GLdouble sweepAngle );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
* Nurbs
|
||||
*
|
||||
*/
|
||||
|
||||
GLUAPI GLUnurbsObj* GLAPIENTRY gluNewNurbsRenderer( void );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluDeleteNurbsRenderer( GLUnurbsObj *nobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluLoadSamplingMatrices( GLUnurbsObj *nobj,
|
||||
const GLfloat modelMatrix[16],
|
||||
const GLfloat projMatrix[16],
|
||||
const GLint viewport[4] );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluNurbsProperty( GLUnurbsObj *nobj, GLenum property,
|
||||
GLfloat value );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluGetNurbsProperty( GLUnurbsObj *nobj, GLenum property,
|
||||
GLfloat *value );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluBeginCurve( GLUnurbsObj *nobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluEndCurve( GLUnurbsObj * nobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluNurbsCurve( GLUnurbsObj *nobj, GLint nknots,
|
||||
GLfloat *knot, GLint stride,
|
||||
GLfloat *ctlarray, GLint order,
|
||||
GLenum type );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluBeginSurface( GLUnurbsObj *nobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluEndSurface( GLUnurbsObj * nobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluNurbsSurface( GLUnurbsObj *nobj,
|
||||
GLint sknot_count, GLfloat *sknot,
|
||||
GLint tknot_count, GLfloat *tknot,
|
||||
GLint s_stride, GLint t_stride,
|
||||
GLfloat *ctlarray,
|
||||
GLint sorder, GLint torder,
|
||||
GLenum type );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluBeginTrim( GLUnurbsObj *nobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluEndTrim( GLUnurbsObj *nobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluPwlCurve( GLUnurbsObj *nobj, GLint count,
|
||||
GLfloat *array,
|
||||
GLint stride, GLenum type );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluNurbsCallback( GLUnurbsObj *nobj, GLenum which,
|
||||
void (GLCALLBACK *fn)() );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
* Polygon tessellation
|
||||
*
|
||||
*/
|
||||
|
||||
#ifdef GLU_VERSION_1_2
|
||||
|
||||
GLUAPI GLUtesselator* GLAPIENTRY gluNewTess( void );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluDeleteTess( GLUtesselator *tobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessBeginPolygon( GLUtesselator *tobj,
|
||||
void *polygon_data );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessBeginContour( GLUtesselator *tobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessVertex( GLUtesselator *tobj, GLdouble coords[3],
|
||||
void *vertex_data );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessEndContour( GLUtesselator *tobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessEndPolygon( GLUtesselator *tobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessProperty( GLUtesselator *tobj, GLenum which,
|
||||
GLdouble value );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessNormal( GLUtesselator *tobj, GLdouble x,
|
||||
GLdouble y, GLdouble z );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessCallback( GLUtesselator *tobj, GLenum which,
|
||||
void (GLCALLBACK *fn)() );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluGetTessProperty( GLUtesselator *tobj, GLenum which,
|
||||
GLdouble *value );
|
||||
|
||||
#else
|
||||
|
||||
GLUAPI GLUtriangulatorObj* GLAPIENTRY gluNewTess( void );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessCallback( GLUtriangulatorObj *tobj, GLenum which,
|
||||
void (GLCALLBACK *fn)() );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluDeleteTess( GLUtriangulatorObj *tobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluBeginPolygon( GLUtriangulatorObj *tobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluEndPolygon( GLUtriangulatorObj *tobj );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluNextContour( GLUtriangulatorObj *tobj, GLenum type );
|
||||
|
||||
GLUAPI void GLAPIENTRY gluTessVertex( GLUtriangulatorObj *tobj, GLdouble v[3],
|
||||
void *data );
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
* New functions in GLU 1.1
|
||||
*
|
||||
*/
|
||||
|
||||
GLUAPI const GLubyte* GLAPIENTRY gluGetString( GLenum name );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
* GLU 1.3 functions
|
||||
*
|
||||
*/
|
||||
|
||||
#ifdef GLU_VERSION_1_3
|
||||
|
||||
GLUAPI GLboolean GLAPIENTRY
|
||||
gluCheckExtension( const char *extName, const GLubyte *extString );
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#if defined(__BEOS__) || defined(__QUICKDRAW__)
|
||||
#pragma export off
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef macintosh
|
||||
#pragma enumsalwaysint reset
|
||||
#if PRAGMA_IMPORT_SUPPORTED
|
||||
#pragma import off
|
||||
#endif
|
||||
typedef struct GLUnurbs GLUnurbs;
|
||||
typedef struct GLUquadric GLUquadric;
|
||||
typedef struct GLUtesselator GLUtesselator;
|
||||
#endif
|
||||
|
||||
typedef GLUnurbs GLUnurbsObj;
|
||||
typedef GLUquadric GLUquadricObj;
|
||||
typedef GLUtesselator GLUtesselatorObj;
|
||||
typedef GLUtesselator GLUtriangulatorObj;
|
||||
|
||||
#define GLU_TESS_MAX_COORD 1.0e150
|
||||
|
||||
/* Internal convenience typedefs */
|
||||
typedef void (GLAPIENTRY *_GLUfuncptr)();
|
||||
|
||||
GLAPI void GLAPIENTRY gluBeginCurve (GLUnurbs* nurb);
|
||||
GLAPI void GLAPIENTRY gluBeginPolygon (GLUtesselator* tess);
|
||||
GLAPI void GLAPIENTRY gluBeginSurface (GLUnurbs* nurb);
|
||||
GLAPI void GLAPIENTRY gluBeginTrim (GLUnurbs* nurb);
|
||||
GLAPI GLint GLAPIENTRY gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
|
||||
GLAPI GLint GLAPIENTRY gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);
|
||||
GLAPI GLint GLAPIENTRY gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
|
||||
GLAPI GLint GLAPIENTRY gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
|
||||
GLAPI GLint GLAPIENTRY gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
|
||||
GLAPI GLint GLAPIENTRY gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
|
||||
GLAPI GLboolean GLAPIENTRY gluCheckExtension (const GLubyte *extName, const GLubyte *extString);
|
||||
GLAPI void GLAPIENTRY gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks);
|
||||
GLAPI void GLAPIENTRY gluDeleteNurbsRenderer (GLUnurbs* nurb);
|
||||
GLAPI void GLAPIENTRY gluDeleteQuadric (GLUquadric* quad);
|
||||
GLAPI void GLAPIENTRY gluDeleteTess (GLUtesselator* tess);
|
||||
GLAPI void GLAPIENTRY gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops);
|
||||
GLAPI void GLAPIENTRY gluEndCurve (GLUnurbs* nurb);
|
||||
GLAPI void GLAPIENTRY gluEndPolygon (GLUtesselator* tess);
|
||||
GLAPI void GLAPIENTRY gluEndSurface (GLUnurbs* nurb);
|
||||
GLAPI void GLAPIENTRY gluEndTrim (GLUnurbs* nurb);
|
||||
GLAPI const GLubyte * GLAPIENTRY gluErrorString (GLenum error);
|
||||
GLAPI void GLAPIENTRY gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data);
|
||||
GLAPI const GLubyte * GLAPIENTRY gluGetString (GLenum name);
|
||||
GLAPI void GLAPIENTRY gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data);
|
||||
GLAPI void GLAPIENTRY gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view);
|
||||
GLAPI void GLAPIENTRY gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ);
|
||||
GLAPI GLUnurbs* GLAPIENTRY gluNewNurbsRenderer (void);
|
||||
GLAPI GLUquadric* GLAPIENTRY gluNewQuadric (void);
|
||||
GLAPI GLUtesselator* GLAPIENTRY gluNewTess (void);
|
||||
GLAPI void GLAPIENTRY gluNextContour (GLUtesselator* tess, GLenum type);
|
||||
GLAPI void GLAPIENTRY gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc);
|
||||
GLAPI void GLAPIENTRY gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData);
|
||||
GLAPI void GLAPIENTRY gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData);
|
||||
GLAPI void GLAPIENTRY gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type);
|
||||
GLAPI void GLAPIENTRY gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value);
|
||||
GLAPI void GLAPIENTRY gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type);
|
||||
GLAPI void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top);
|
||||
GLAPI void GLAPIENTRY gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep);
|
||||
GLAPI void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
|
||||
GLAPI void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport);
|
||||
GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
|
||||
GLAPI void GLAPIENTRY gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type);
|
||||
GLAPI void GLAPIENTRY gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc);
|
||||
GLAPI void GLAPIENTRY gluQuadricDrawStyle (GLUquadric* quad, GLenum draw);
|
||||
GLAPI void GLAPIENTRY gluQuadricNormals (GLUquadric* quad, GLenum normal);
|
||||
GLAPI void GLAPIENTRY gluQuadricOrientation (GLUquadric* quad, GLenum orientation);
|
||||
GLAPI void GLAPIENTRY gluQuadricTexture (GLUquadric* quad, GLboolean texture);
|
||||
GLAPI GLint GLAPIENTRY gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut);
|
||||
GLAPI void GLAPIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks);
|
||||
GLAPI void GLAPIENTRY gluTessBeginContour (GLUtesselator* tess);
|
||||
GLAPI void GLAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data);
|
||||
GLAPI void GLAPIENTRY gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc);
|
||||
GLAPI void GLAPIENTRY gluTessEndContour (GLUtesselator* tess);
|
||||
GLAPI void GLAPIENTRY gluTessEndPolygon (GLUtesselator* tess);
|
||||
GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
|
||||
GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data);
|
||||
GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data);
|
||||
GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
|
||||
GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
#endif /* __glu_h__ */
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: glu_mangle.h,v 1.2 1999/09/10 02:08:19 gareth Exp $ */
|
||||
/* $Id: glu_mangle.h,v 1.3 2001/09/20 22:18:47 kschultz Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
@@ -23,6 +23,9 @@
|
||||
|
||||
/*
|
||||
* $Log: glu_mangle.h,v $
|
||||
* Revision 1.3 2001/09/20 22:18:47 kschultz
|
||||
* add mangling for new entry points
|
||||
*
|
||||
* Revision 1.2 1999/09/10 02:08:19 gareth
|
||||
* Added GLU 1.3 tessellation (except winding rule code).
|
||||
*
|
||||
@@ -92,5 +95,11 @@
|
||||
#define gluNextContour mgluNextContour
|
||||
#define gluEndPolygon mgluEndPolygon
|
||||
#define gluGetString mgluGetString
|
||||
#define gluBuild1DMipmapLevels mgluBuild1DMipmapLevels
|
||||
#define gluBuild2DMipmapLevels mgluBuild2DMipmapLevels
|
||||
#define gluBuild3DMipmapLevels mgluBuild3DMipmapLevels
|
||||
#define gluBuild3DMipmaps mgluBuild3DMipmaps
|
||||
#define gluCheckExtension mgluCheckExtension
|
||||
#define gluUnProject4 mgluUnProject4
|
||||
|
||||
#endif
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
|
||||
/* Copyright (c) Mark J. Kilgard & Willam F. Mitchell, 1998. */
|
||||
|
||||
/* This program is freely distributable without licensing fees
|
||||
and is provided without guarantee or warrantee expressed or
|
||||
/* This program is freely distributable without licensing fees
|
||||
and is provided without guarantee or warrantee expressed or
|
||||
implied. This program is -not- in the public domain. */
|
||||
|
||||
/* This header provides the binding interface for William Mitchell's
|
||||
@@ -75,7 +75,7 @@ typedef void (GLUTCALLBACK *GLUTmenuStatusFCB) (int *, int *, int *);
|
||||
typedef void (GLUTCALLBACK *GLUTidleFCB) (void);
|
||||
|
||||
/* Functions that set and return Fortran callback functions. */
|
||||
extern void* GLUTAPIENTRY __glutGetFCB(int which);
|
||||
extern void GLUTAPIENTRY __glutSetFCB(int which, void *func);
|
||||
GLUTAPI void* APIENTRY __glutGetFCB(int which);
|
||||
GLUTAPI void APIENTRY __glutSetFCB(int which, void *func);
|
||||
|
||||
#endif /* __glutf90_h__ */
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/* $Id: glx.h,v 1.22.4.1 2000/11/25 18:52:02 brianp Exp $ */
|
||||
/* $Id: glx.h,v 1.33.2.1 2001/12/14 03:20:57 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.4
|
||||
* Version: 4.0
|
||||
*
|
||||
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -30,6 +30,7 @@
|
||||
|
||||
|
||||
#ifdef __VMS
|
||||
#include <GL/vms_x_fix.h>
|
||||
# ifdef __cplusplus
|
||||
/* VMS Xlib.h gives problems with C++.
|
||||
* this avoids a bunch of trivial warnings */
|
||||
@@ -43,11 +44,11 @@
|
||||
#pragma message enable nosimpint
|
||||
#endif
|
||||
#endif
|
||||
#include "GL/gl.h"
|
||||
#include <GL/gl.h>
|
||||
|
||||
|
||||
#if defined(USE_MGL_NAMESPACE)
|
||||
#include "glx_mangle.h"
|
||||
#include <GL/glx_mangle.h>
|
||||
#endif
|
||||
|
||||
|
||||
@@ -59,6 +60,7 @@ extern "C" {
|
||||
#define GLX_VERSION_1_1 1
|
||||
#define GLX_VERSION_1_2 1
|
||||
#define GLX_VERSION_1_3 1
|
||||
#define GLX_VERSION_1_4 1
|
||||
|
||||
#define GLX_EXTENSION_NAME "GLX"
|
||||
|
||||
@@ -124,7 +126,10 @@ extern "C" {
|
||||
#define GLX_MAX_PBUFFER_HEIGHT 0x8017
|
||||
#define GLX_MAX_PBUFFER_PIXELS 0x8018
|
||||
#define GLX_PRESERVED_CONTENTS 0x801B
|
||||
#define GLX_LARGEST_BUFFER 0x801C
|
||||
#define GLX_LARGEST_PBUFFER 0x801C
|
||||
#define GLX_WIDTH 0x801D
|
||||
#define GLX_HEIGHT 0x801E
|
||||
#define GLX_EVENT_MASK 0x801F
|
||||
#define GLX_DRAWABLE_TYPE 0x8010
|
||||
#define GLX_FBCONFIG_ID 0x8013
|
||||
#define GLX_VISUAL_ID 0x800B
|
||||
@@ -136,7 +141,6 @@ extern "C" {
|
||||
#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
|
||||
#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
|
||||
#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
|
||||
#define GLX_AUX_BUFFERS_BIT 0x00000010
|
||||
#define GLX_DEPTH_BUFFER_BIT 0x00000020
|
||||
#define GLX_STENCIL_BUFFER_BIT 0x00000040
|
||||
#define GLX_ACCUM_BUFFER_BIT 0x00000080
|
||||
@@ -151,22 +155,33 @@ extern "C" {
|
||||
#define GLX_GRAY_SCALE 0x8006
|
||||
#define GLX_STATIC_GRAY 0x8007
|
||||
#define GLX_TRANSPARENT_INDEX 0x8009
|
||||
#define GLX_RGBA_TYPE 0x8014
|
||||
#define GLX_COLOR_INDEX_TYPE 0x8015
|
||||
#define GLX_COLOR_INDEX_BIT 0x00000002
|
||||
#define GLX_RGBA_BIT 0x00000001
|
||||
#define GLX_SCREEN 0x800C
|
||||
#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
|
||||
#define GLX_DAMAGED 0x8020
|
||||
#define GLX_SAVED 0x8021
|
||||
#define GLX_WINDOW 0x8022
|
||||
#define GLX_PBUFFER 0x8023
|
||||
#define GLX_PBUFFER_HEIGHT 0x8040
|
||||
#define GLX_PBUFFER_WIDTH 0x8041
|
||||
|
||||
|
||||
/*
|
||||
* GLX 1.4 and later:
|
||||
*/
|
||||
#define GLX_SAMPLE_BUFFERS 0x186a0 /*100000*/
|
||||
#define GLX_SAMPLES 0x186a1 /*100001*/
|
||||
|
||||
|
||||
|
||||
typedef void * GLXContext;
|
||||
typedef struct __GLXcontextRec *GLXContext;
|
||||
typedef XID GLXPixmap;
|
||||
typedef XID GLXDrawable;
|
||||
/* GLX 1.3 and later */
|
||||
typedef void * GLXFBConfig;
|
||||
typedef struct __GLXFBConfigRec *GLXFBConfig;
|
||||
typedef XID GLXFBConfigID;
|
||||
typedef XID GLXContextID;
|
||||
typedef XID GLXWindow;
|
||||
@@ -278,12 +293,16 @@ extern void glXGetSelectedEvent( Display *dpy, GLXDrawable drawable,
|
||||
unsigned long *mask );
|
||||
|
||||
|
||||
/* GLX 1.4 and later */
|
||||
extern void (*glXGetProcAddress(const GLubyte *procname))();
|
||||
|
||||
/*#ifndef GLX_GLXEXT_LEGACY*/
|
||||
|
||||
/*#include <GL/glxext.h>*/
|
||||
|
||||
/*#else*/
|
||||
#ifndef GLX_GLXEXT_LEGACY
|
||||
|
||||
#include <GL/glxext.h>
|
||||
|
||||
#else
|
||||
|
||||
|
||||
/*
|
||||
@@ -413,7 +432,7 @@ extern Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
|
||||
#define GLX_3DFX_WINDOW_MODE_MESA 0x1
|
||||
#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
|
||||
|
||||
extern GLboolean glXSet3DfxModeMESA( GLint mode );
|
||||
extern Bool glXSet3DfxModeMESA( int mode );
|
||||
|
||||
#endif /* GLX_MESA_set_3dfx_mode */
|
||||
|
||||
@@ -431,7 +450,7 @@ extern void (*glXGetProcAddressARB(const GLubyte *procName))();
|
||||
|
||||
|
||||
|
||||
/*#endif*/ /* GLX_GLXEXT_LEGACY */
|
||||
#endif /* GLX_GLXEXT_LEGACY */
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/* $Id: glx_mangle.h,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
|
||||
/* $Id: glx_mangle.h,v 1.1.1.1.8.1 2001/11/09 22:00:26 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.0
|
||||
* Version: 4.1
|
||||
* Copyright (C) 1995-1998 Brian Paul
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
@@ -21,25 +21,6 @@
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* $Log: glx_mangle.h,v $
|
||||
* Revision 1.1 1999/08/19 00:55:40 jtg
|
||||
* Initial revision
|
||||
*
|
||||
* Revision 3.3 1999/06/21 22:01:00 brianp
|
||||
* added #ifndef GLX_MANGLE_H stuff, video sync extension functions
|
||||
*
|
||||
* Revision 3.2 1998/03/26 02:44:53 brianp
|
||||
* removed ^M characters
|
||||
*
|
||||
* Revision 3.1 1998/03/17 02:41:19 brianp
|
||||
* updated by Randy Frank
|
||||
*
|
||||
* Revision 3.0 1998/02/20 05:04:45 brianp
|
||||
* initial rev
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GLX_MANGLE_H
|
||||
#define GLX_MANGLE_H
|
||||
|
||||
@@ -69,4 +50,8 @@
|
||||
#define glXGetVideoSyncSGI mglXGetVideoSyncSGI
|
||||
#define glXWaitVideoSyncSGI mglXWaitVideoSyncSGI
|
||||
|
||||
/* GLX 1.4 */
|
||||
#define glXGetProcAddress mglXGetProcAddress
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
570
include/GL/glxext.h
Normal file
570
include/GL/glxext.h
Normal file
@@ -0,0 +1,570 @@
|
||||
#ifndef __glxext_h_
|
||||
#define __glxext_h_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
** License Applicability. Except to the extent portions of this file are
|
||||
** made subject to an alternative license as permitted in the SGI Free
|
||||
** Software License B, Version 1.1 (the "License"), the contents of this
|
||||
** file are subject only to the provisions of the License. You may not use
|
||||
** this file except in compliance with the License. You may obtain a copy
|
||||
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
|
||||
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
|
||||
**
|
||||
** http://oss.sgi.com/projects/FreeB
|
||||
**
|
||||
** Note that, as provided in the License, the Software is distributed on an
|
||||
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
|
||||
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
|
||||
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
|
||||
**
|
||||
** Original Code. The Original Code is: OpenGL Sample Implementation,
|
||||
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
|
||||
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
|
||||
** Copyright in any portions created by third parties is as indicated
|
||||
** elsewhere herein. All Rights Reserved.
|
||||
**
|
||||
** Additional Notice Provisions: This software was created using the
|
||||
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
|
||||
** not been independently verified as being compliant with the OpenGL(R)
|
||||
** version 1.2.1 Specification.
|
||||
*/
|
||||
|
||||
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
|
||||
/*************************************************************/
|
||||
|
||||
/* Header file version number, required by OpenGL ABI for Linux */
|
||||
/* glxext.h last updated 2001/09/26 */
|
||||
#define GLX_GLXEXT_VERSION 3
|
||||
|
||||
#ifndef GLX_VERSION_1_3
|
||||
#define GLX_WINDOW_BIT 0x00000001
|
||||
#define GLX_PIXMAP_BIT 0x00000002
|
||||
#define GLX_PBUFFER_BIT 0x00000004
|
||||
#define GLX_RGBA_BIT 0x00000001
|
||||
#define GLX_COLOR_INDEX_BIT 0x00000002
|
||||
#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
|
||||
#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
|
||||
#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
|
||||
#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
|
||||
#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
|
||||
#define GLX_AUX_BUFFERS_BIT 0x00000010
|
||||
#define GLX_DEPTH_BUFFER_BIT 0x00000020
|
||||
#define GLX_STENCIL_BUFFER_BIT 0x00000040
|
||||
#define GLX_ACCUM_BUFFER_BIT 0x00000080
|
||||
#define GLX_CONFIG_CAVEAT 0x20
|
||||
#define GLX_X_VISUAL_TYPE 0x22
|
||||
#define GLX_TRANSPARENT_TYPE 0x23
|
||||
#define GLX_TRANSPARENT_INDEX_VALUE 0x24
|
||||
#define GLX_TRANSPARENT_RED_VALUE 0x25
|
||||
#define GLX_TRANSPARENT_GREEN_VALUE 0x26
|
||||
#define GLX_TRANSPARENT_BLUE_VALUE 0x27
|
||||
#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
|
||||
#define GLX_DONT_CARE 0xFFFFFFFF
|
||||
#define GLX_NONE 0x8000
|
||||
#define GLX_SLOW_CONFIG 0x8001
|
||||
#define GLX_TRUE_COLOR 0x8002
|
||||
#define GLX_DIRECT_COLOR 0x8003
|
||||
#define GLX_PSEUDO_COLOR 0x8004
|
||||
#define GLX_STATIC_COLOR 0x8005
|
||||
#define GLX_GRAY_SCALE 0x8006
|
||||
#define GLX_STATIC_GRAY 0x8007
|
||||
#define GLX_TRANSPARENT_RGB 0x8008
|
||||
#define GLX_TRANSPARENT_INDEX 0x8009
|
||||
#define GLX_VISUAL_ID 0x800B
|
||||
#define GLX_SCREEN 0x800C
|
||||
#define GLX_NON_CONFORMANT_CONFIG 0x800D
|
||||
#define GLX_DRAWABLE_TYPE 0x8010
|
||||
#define GLX_RENDER_TYPE 0x8011
|
||||
#define GLX_X_RENDERABLE 0x8012
|
||||
#define GLX_FBCONFIG_ID 0x8013
|
||||
#define GLX_RGBA_TYPE 0x8014
|
||||
#define GLX_COLOR_INDEX_TYPE 0x8015
|
||||
#define GLX_MAX_PBUFFER_WIDTH 0x8016
|
||||
#define GLX_MAX_PBUFFER_HEIGHT 0x8017
|
||||
#define GLX_MAX_PBUFFER_PIXELS 0x8018
|
||||
#define GLX_PRESERVED_CONTENTS 0x801B
|
||||
#define GLX_LARGEST_PBUFFER 0x801C
|
||||
#define GLX_WIDTH 0x801D
|
||||
#define GLX_HEIGHT 0x801E
|
||||
#define GLX_EVENT_MASK 0x801F
|
||||
#define GLX_DAMAGED 0x8020
|
||||
#define GLX_SAVED 0x8021
|
||||
#define GLX_WINDOW 0x8022
|
||||
#define GLX_PBUFFER 0x8023
|
||||
#define GLX_PBUFFER_HEIGHT 0x8040
|
||||
#define GLX_PBUFFER_WIDTH 0x8041
|
||||
#endif
|
||||
|
||||
#ifndef GLX_VERSION_1_4
|
||||
#define GLX_SAMPLE_BUFFERS 100000
|
||||
#define GLX_SAMPLES 100001
|
||||
#endif
|
||||
|
||||
#ifndef GLX_ARB_multisample
|
||||
#define GLX_SAMPLE_BUFFERS_ARB 100000
|
||||
#define GLX_SAMPLES_ARB 100001
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIS_multisample
|
||||
#define GLX_SAMPLE_BUFFERS_SGIS 100000
|
||||
#define GLX_SAMPLES_SGIS 100001
|
||||
#endif
|
||||
|
||||
#ifndef GLX_EXT_visual_info
|
||||
#define GLX_X_VISUAL_TYPE_EXT 0x22
|
||||
#define GLX_TRANSPARENT_TYPE_EXT 0x23
|
||||
#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
|
||||
#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
|
||||
#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
|
||||
#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
|
||||
#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
|
||||
#define GLX_NONE_EXT 0x8000
|
||||
#define GLX_TRUE_COLOR_EXT 0x8002
|
||||
#define GLX_DIRECT_COLOR_EXT 0x8003
|
||||
#define GLX_PSEUDO_COLOR_EXT 0x8004
|
||||
#define GLX_STATIC_COLOR_EXT 0x8005
|
||||
#define GLX_GRAY_SCALE_EXT 0x8006
|
||||
#define GLX_STATIC_GRAY_EXT 0x8007
|
||||
#define GLX_TRANSPARENT_RGB_EXT 0x8008
|
||||
#define GLX_TRANSPARENT_INDEX_EXT 0x8009
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGI_swap_control
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGI_video_sync
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGI_make_current_read
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_video_source
|
||||
#endif
|
||||
|
||||
#ifndef GLX_EXT_visual_rating
|
||||
#define GLX_VISUAL_CAVEAT_EXT 0x20
|
||||
#define GLX_SLOW_VISUAL_EXT 0x8001
|
||||
#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
|
||||
/* reuse GLX_NONE_EXT */
|
||||
#endif
|
||||
|
||||
#ifndef GLX_EXT_import_context
|
||||
#define GLX_SHARE_CONTEXT_EXT 0x800A
|
||||
#define GLX_VISUAL_ID_EXT 0x800B
|
||||
#define GLX_SCREEN_EXT 0x800C
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_fbconfig
|
||||
#define GLX_WINDOW_BIT_SGIX 0x00000001
|
||||
#define GLX_PIXMAP_BIT_SGIX 0x00000002
|
||||
#define GLX_RGBA_BIT_SGIX 0x00000001
|
||||
#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
|
||||
#define GLX_DRAWABLE_TYPE_SGIX 0x8010
|
||||
#define GLX_RENDER_TYPE_SGIX 0x8011
|
||||
#define GLX_X_RENDERABLE_SGIX 0x8012
|
||||
#define GLX_FBCONFIG_ID_SGIX 0x8013
|
||||
#define GLX_RGBA_TYPE_SGIX 0x8014
|
||||
#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
|
||||
/* reuse GLX_SCREEN_EXT */
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_pbuffer
|
||||
#define GLX_PBUFFER_BIT_SGIX 0x00000004
|
||||
#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
|
||||
#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
|
||||
#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
|
||||
#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
|
||||
#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
|
||||
#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
|
||||
#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
|
||||
#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
|
||||
#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
|
||||
#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
|
||||
#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
|
||||
#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
|
||||
#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
|
||||
#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
|
||||
#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
|
||||
#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
|
||||
#define GLX_LARGEST_PBUFFER_SGIX 0x801C
|
||||
#define GLX_WIDTH_SGIX 0x801D
|
||||
#define GLX_HEIGHT_SGIX 0x801E
|
||||
#define GLX_EVENT_MASK_SGIX 0x801F
|
||||
#define GLX_DAMAGED_SGIX 0x8020
|
||||
#define GLX_SAVED_SGIX 0x8021
|
||||
#define GLX_WINDOW_SGIX 0x8022
|
||||
#define GLX_PBUFFER_SGIX 0x8023
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGI_cushion
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_video_resize
|
||||
#define GLX_SYNC_FRAME_SGIX 0x00000000
|
||||
#define GLX_SYNC_SWAP_SGIX 0x00000001
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_dmbuffer
|
||||
#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_swap_group
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_swap_barrier
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIS_blended_overlay
|
||||
#define GLX_BLENDED_RGBA_SGIS 0x8025
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIS_shared_multisample
|
||||
#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
|
||||
#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SUN_get_transparent_index
|
||||
#endif
|
||||
|
||||
#ifndef GLX_3DFX_multisample
|
||||
#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
|
||||
#define GLX_SAMPLES_3DFX 0x8051
|
||||
#endif
|
||||
|
||||
#ifndef GLX_MESA_copy_sub_buffer
|
||||
#endif
|
||||
|
||||
#ifndef GLX_MESA_pixmap_colormap
|
||||
#endif
|
||||
|
||||
#ifndef GLX_MESA_release_buffers
|
||||
#endif
|
||||
|
||||
#ifndef GLX_MESA_set_3dfx_mode
|
||||
#define GLX_3DFX_WINDOW_MODE_MESA 0x1
|
||||
#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_visual_select_group
|
||||
#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
|
||||
#endif
|
||||
|
||||
#ifndef GLX_OML_swap_method
|
||||
#define GLX_SWAP_METHOD_OML 0x8060
|
||||
#define GLX_SWAP_EXCHANGE_OML 0x8061
|
||||
#define GLX_SWAP_COPY_OML 0x8062
|
||||
#define GLX_SWAP_UNDEFINED_OML 0x8063
|
||||
#endif
|
||||
|
||||
#ifndef GLX_OML_sync_control
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************/
|
||||
|
||||
#ifndef GLX_ARB_get_proc_address
|
||||
/* XXX Added void parameter to silence many, many warnings (BrianP) */
|
||||
typedef void (*__GLXextFuncPtr)(void);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_video_source
|
||||
typedef XID GLXVideoSourceSGIX;
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_fbconfig
|
||||
typedef XID GLXFBConfigIDSGIX;
|
||||
typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_pbuffer
|
||||
typedef XID GLXPbufferSGIX;
|
||||
typedef struct {
|
||||
int type;
|
||||
unsigned long serial; /* # of last request processed by server */
|
||||
Bool send_event; /* true if this came for SendEvent request */
|
||||
Display *display; /* display the event was read from */
|
||||
GLXDrawable drawable; /* i.d. of Drawable */
|
||||
int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */
|
||||
int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */
|
||||
unsigned int mask; /* mask indicating which buffers are affected*/
|
||||
int x, y;
|
||||
int width, height;
|
||||
int count; /* if nonzero, at least this many more */
|
||||
} GLXBufferClobberEventSGIX;
|
||||
#endif
|
||||
|
||||
#ifndef GLX_VERSION_1_3
|
||||
#define GLX_VERSION_1_3 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern GLXFBConfig * glXGetFBConfigs (Display *, int, int *);
|
||||
extern GLXFBConfig * glXChooseFBConfig (Display *, int, const int *, int *);
|
||||
extern int glXGetFBConfigAttrib (Display *, GLXFBConfig, int, int *);
|
||||
extern XVisualInfo * glXGetVisualFromFBConfig (Display *, GLXFBConfig);
|
||||
extern GLXWindow glXCreateWindow (Display *, GLXFBConfig, Window, const int *);
|
||||
extern void glXDestroyWindow (Display *, GLXWindow);
|
||||
extern GLXPixmap glXCreatePixmap (Display *, GLXFBConfig, Pixmap, const int *);
|
||||
extern void glXDestroyPixmap (Display *, GLXPixmap);
|
||||
extern GLXPbuffer glXCreatePbuffer (Display *, GLXFBConfig, const int *);
|
||||
extern void glXDestroyPbuffer (Display *, GLXPbuffer);
|
||||
extern void glXQueryDrawable (Display *, GLXDrawable, int, unsigned int *);
|
||||
extern GLXContext glXCreateNewContext (Display *, GLXFBConfig, int, GLXContext, Bool);
|
||||
extern Bool glXMakeContextCurrent (Display *, GLXDrawable, GLXDrawable, GLXContext);
|
||||
extern GLXDrawable glXGetCurrentReadDrawable (void);
|
||||
extern Display * glXGetCurrentDisplay (void);
|
||||
extern int glXQueryContext (Display *, GLXContext, int, int *);
|
||||
extern void glXSelectEvent (Display *, GLXDrawable, unsigned long);
|
||||
extern void glXGetSelectedEvent (Display *, GLXDrawable, unsigned long *);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef GLXFBConfig * ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
|
||||
typedef GLXFBConfig * ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
|
||||
typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
|
||||
typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
|
||||
typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
|
||||
typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
|
||||
typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
|
||||
typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
|
||||
typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
|
||||
typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
|
||||
typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
|
||||
typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
|
||||
typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
|
||||
typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
|
||||
typedef Display * ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
|
||||
typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
|
||||
typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
|
||||
typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_ARB_get_proc_address
|
||||
#define GLX_ARB_get_proc_address 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIS_multisample
|
||||
#define GLX_SGIS_multisample 1
|
||||
#endif
|
||||
|
||||
#ifndef GLX_EXT_visual_info
|
||||
#define GLX_EXT_visual_info 1
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGI_swap_control
|
||||
#define GLX_SGI_swap_control 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern int glXSwapIntervalSGI (int);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGI_video_sync
|
||||
#define GLX_SGI_video_sync 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern int glXGetVideoSyncSGI (unsigned int *);
|
||||
extern int glXWaitVideoSyncSGI (int, int, unsigned int *);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count);
|
||||
typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGI_make_current_read
|
||||
#define GLX_SGI_make_current_read 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern Bool glXMakeCurrentReadSGI (Display *, GLXDrawable, GLXDrawable, GLXContext);
|
||||
extern GLXDrawable glXGetCurrentReadDrawableSGI (void);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
|
||||
typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
|
||||
#endif
|
||||
|
||||
#ifdef _VL_H
|
||||
#ifndef GLX_SGIX_video_source
|
||||
#define GLX_SGIX_video_source 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *, int, VLServer, VLPath, int, VLNode);
|
||||
extern void glXDestroyGLXVideoSourceSGIX (Display *, GLXVideoSourceSGIX);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef GLXVideoSourceSGIX ( * PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);
|
||||
typedef void ( * PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource);
|
||||
#endif
|
||||
|
||||
#endif /* _VL_H */
|
||||
#ifndef GLX_EXT_visual_rating
|
||||
#define GLX_EXT_visual_rating 1
|
||||
#endif
|
||||
|
||||
#ifndef GLX_EXT_import_context
|
||||
#define GLX_EXT_import_context 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern Display * glXGetCurrentDisplayEXT (void);
|
||||
extern int glXQueryContextInfoEXT (Display *, GLXContext, int, int *);
|
||||
extern GLXContextID glXGetContextIDEXT (const GLXContext);
|
||||
extern GLXContext glXImportContextEXT (Display *, GLXContextID);
|
||||
extern void glXFreeContextEXT (Display *, GLXContext);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef Display * ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void);
|
||||
typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value);
|
||||
typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (GLXContext context);
|
||||
typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID);
|
||||
typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_fbconfig
|
||||
#define GLX_SGIX_fbconfig 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern int glXGetFBConfigAttribSGIX (Display *, GLXFBConfigSGIX, int, int *);
|
||||
extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *, int, int *, int *);
|
||||
extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *, GLXFBConfigSGIX, Pixmap);
|
||||
extern GLXContext glXCreateContextWithConfigSGIX (Display *, GLXFBConfigSGIX, int, GLXContext, Bool);
|
||||
extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *, GLXFBConfigSGIX);
|
||||
extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *, XVisualInfo *);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);
|
||||
typedef GLXFBConfigSGIX * ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements);
|
||||
typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);
|
||||
typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
|
||||
typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config);
|
||||
typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_pbuffer
|
||||
#define GLX_SGIX_pbuffer 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *);
|
||||
extern void glXDestroyGLXPbufferSGIX (Display *, GLXPbufferSGIX);
|
||||
extern int glXQueryGLXPbufferSGIX (Display *, GLXPbufferSGIX, int, unsigned int *);
|
||||
extern void glXSelectEventSGIX (Display *, GLXDrawable, unsigned long);
|
||||
extern void glXGetSelectedEventSGIX (Display *, GLXDrawable, unsigned long *);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);
|
||||
typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf);
|
||||
typedef int ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);
|
||||
typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask);
|
||||
typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGI_cushion
|
||||
#define GLX_SGI_cushion 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern void glXCushionSGI (Display *, Window, float);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef void ( * PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_video_resize
|
||||
#define GLX_SGIX_video_resize 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern int glXBindChannelToWindowSGIX (Display *, int, int, Window);
|
||||
extern int glXChannelRectSGIX (Display *, int, int, int, int, int, int);
|
||||
extern int glXQueryChannelRectSGIX (Display *, int, int, int *, int *, int *, int *);
|
||||
extern int glXQueryChannelDeltasSGIX (Display *, int, int, int *, int *, int *, int *);
|
||||
extern int glXChannelRectSyncSGIX (Display *, int, int, GLenum);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window);
|
||||
typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h);
|
||||
typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
|
||||
typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h);
|
||||
typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype);
|
||||
#endif
|
||||
|
||||
#ifdef _DM_BUFFER_H_
|
||||
#ifndef GLX_SGIX_dmbuffer
|
||||
#define GLX_SGIX_dmbuffer 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern Bool glXAssociateDMPbufferSGIX (Display *, GLXPbufferSGIX, DMparams *, DMbuffer);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef Bool ( * PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);
|
||||
#endif
|
||||
|
||||
#endif /* _DM_BUFFER_H_ */
|
||||
#ifndef GLX_SGIX_swap_group
|
||||
#define GLX_SGIX_swap_group 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern void glXJoinSwapGroupSGIX (Display *, GLXDrawable, GLXDrawable);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_swap_barrier
|
||||
#define GLX_SGIX_swap_barrier 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern void glXBindSwapBarrierSGIX (Display *, GLXDrawable, int);
|
||||
extern Bool glXQueryMaxSwapBarriersSGIX (Display *, int, int *);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
|
||||
typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SUN_get_transparent_index
|
||||
#define GLX_SUN_get_transparent_index 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern Status glXGetTransparentIndexSUN (Display *, Window, Window, long *);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_MESA_copy_sub_buffer
|
||||
#define GLX_MESA_copy_sub_buffer 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern void glXCopySubBufferMESA (Display *, GLXDrawable, int, int, int, int);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_MESA_pixmap_colormap
|
||||
#define GLX_MESA_pixmap_colormap 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern GLXPixmap glXCreateGLXPixmapMESA (Display *, XVisualInfo *, Pixmap, Colormap);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_MESA_release_buffers
|
||||
#define GLX_MESA_release_buffers 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern Bool glXReleaseBuffersMESA (Display *, GLXDrawable);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_MESA_set_3dfx_mode
|
||||
#define GLX_MESA_set_3dfx_mode 1
|
||||
#ifdef GLX_GLXEXT_PROTOTYPES
|
||||
extern Bool glXSet3DfxModeMESA (int);
|
||||
#endif /* GLX_GLXEXT_PROTOTYPES */
|
||||
typedef Bool ( * PFNGLXSET3DFXMODEMESAPROC) (int mode);
|
||||
#endif
|
||||
|
||||
#ifndef GLX_SGIX_visual_select_group
|
||||
#define GLX_SGIX_visual_select_group 1
|
||||
#endif
|
||||
|
||||
#ifndef GLX_GLX_OML_swap_method
|
||||
#define GLX_GLX_OML_swap_method 1
|
||||
#endif
|
||||
|
||||
#ifndef GLX_GLX_OML_sync_control
|
||||
#define GLX_GLX_OML_sync_control 1
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
424
include/GL/internal/glcore-new.h
Normal file
424
include/GL/internal/glcore-new.h
Normal file
@@ -0,0 +1,424 @@
|
||||
#ifndef __gl_core_h_
|
||||
#define __gl_core_h_
|
||||
|
||||
/*
|
||||
** License Applicability. Except to the extent portions of this file are
|
||||
** made subject to an alternative license as permitted in the SGI Free
|
||||
** Software License B, Version 1.1 (the "License"), the contents of this
|
||||
** file are subject only to the provisions of the License. You may not use
|
||||
** this file except in compliance with the License. You may obtain a copy
|
||||
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
|
||||
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
|
||||
**
|
||||
** http://oss.sgi.com/projects/FreeB
|
||||
**
|
||||
** Note that, as provided in the License, the Software is distributed on an
|
||||
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
|
||||
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
|
||||
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
|
||||
**
|
||||
** Original Code. The Original Code is: OpenGL Sample Implementation,
|
||||
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
|
||||
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
|
||||
** Copyright in any portions created by third parties is as indicated
|
||||
** elsewhere herein. All Rights Reserved.
|
||||
**
|
||||
** Additional Notice Provisions: The application programming interfaces
|
||||
** established by SGI in conjunction with the Original Code are The
|
||||
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
|
||||
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
|
||||
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
|
||||
** Window System(R) (Version 1.3), released October 19, 1998. This software
|
||||
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
|
||||
** published by SGI, but has not been independently verified as being
|
||||
** compliant with the OpenGL(R) version 1.2.1 Specification.
|
||||
**
|
||||
** $Date: 2001/01/08 03:56:53 $ $Revision: 1.1 $
|
||||
** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/include/GL/internal/Attic/glcore-new.h,v 1.1 2001/01/08 03:56:53 keithw Exp $
|
||||
*/
|
||||
|
||||
#ifdef XFree86LOADER
|
||||
#include "xf86_ansic.h"
|
||||
#else
|
||||
#include <sys/types.h>
|
||||
#endif
|
||||
|
||||
typedef struct __GLcontextRec __GLcontext;
|
||||
typedef struct __GLinterfaceRec __GLinterface;
|
||||
|
||||
/*
|
||||
** This file defines the interface between the GL core and the surrounding
|
||||
** "operating system" that supports it (currently the GLX or WGL extensions).
|
||||
**
|
||||
** Members (data and function pointers) are documented as imported or
|
||||
** exported according to how they are used by the core rendering functions.
|
||||
** Imported members are initialized by the "operating system" and used by
|
||||
** the core functions. Exported members are initialized by the core functions
|
||||
** and used by the "operating system".
|
||||
*/
|
||||
|
||||
/*
|
||||
** Mode and limit information for a context. This information is
|
||||
** kept around in the context so that values can be used during
|
||||
** command execution, and for returning information about the
|
||||
** context to the application.
|
||||
*/
|
||||
typedef struct __GLcontextModesRec {
|
||||
GLboolean rgbMode;
|
||||
GLboolean colorIndexMode;
|
||||
GLboolean doubleBufferMode;
|
||||
GLboolean stereoMode;
|
||||
|
||||
GLboolean haveAccumBuffer;
|
||||
GLboolean haveDepthBuffer;
|
||||
GLboolean haveStencilBuffer;
|
||||
|
||||
GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
|
||||
GLuint redMask, greenMask, blueMask, alphaMask;
|
||||
GLint rgbBits; /* total bits for rgb */
|
||||
GLint indexBits; /* total bits for colorindex */
|
||||
|
||||
GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
|
||||
GLint depthBits;
|
||||
GLint stencilBits;
|
||||
|
||||
GLint numAuxBuffers;
|
||||
|
||||
GLint level;
|
||||
|
||||
GLint pixmapMode;
|
||||
} __GLcontextModes;
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/*
|
||||
** Structure used for allocating and freeing drawable private memory.
|
||||
** (like software buffers, for example).
|
||||
**
|
||||
** The memory allocation routines are provided by the surrounding
|
||||
** "operating system" code, and they are to be used for allocating
|
||||
** software buffers and things which are associated with the drawable,
|
||||
** and used by any context which draws to that drawable. There are
|
||||
** separate memory allocation functions for drawables and contexts
|
||||
** since drawables and contexts can be created and destroyed independently
|
||||
** of one another, and the "operating system" may want to use separate
|
||||
** allocation arenas for each.
|
||||
**
|
||||
** The freePrivate function is filled in by the core routines when they
|
||||
** allocates software buffers, and stick them in "private". The freePrivate
|
||||
** function will destroy anything allocated to this drawable (to be called
|
||||
** when the drawable is destroyed).
|
||||
*/
|
||||
typedef struct __GLdrawableRegionRec __GLdrawableRegion;
|
||||
typedef struct __GLdrawableBufferRec __GLdrawableBuffer;
|
||||
typedef struct __GLdrawablePrivateRec __GLdrawablePrivate;
|
||||
|
||||
typedef struct __GLregionRectRec {
|
||||
/* lower left (inside the rectangle) */
|
||||
GLint x0, y0;
|
||||
/* upper right (outside the rectangle) */
|
||||
GLint x1, y1;
|
||||
} __GLregionRect;
|
||||
|
||||
struct __GLdrawableRegionRec {
|
||||
GLint numRects;
|
||||
__GLregionRect *rects;
|
||||
__GLregionRect boundingRect;
|
||||
};
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/* masks for the buffers */
|
||||
#define __GL_FRONT_BUFFER_MASK 0x00000001
|
||||
#define __GL_FRONT_LEFT_BUFFER_MASK 0x00000001
|
||||
#define __GL_FRONT_RIGHT_BUFFER_MASK 0x00000002
|
||||
#define __GL_BACK_BUFFER_MASK 0x00000004
|
||||
#define __GL_BACK_LEFT_BUFFER_MASK 0x00000004
|
||||
#define __GL_BACK_RIGHT_BUFFER_MASK 0x00000008
|
||||
#define __GL_ACCUM_BUFFER_MASK 0x00000010
|
||||
#define __GL_DEPTH_BUFFER_MASK 0x00000020
|
||||
#define __GL_STENCIL_BUFFER_MASK 0x00000040
|
||||
#define __GL_AUX_BUFFER_MASK(i) (0x0000080 << (i))
|
||||
|
||||
#define __GL_ALL_BUFFER_MASK 0xffffffff
|
||||
|
||||
/* what Resize routines return if resize resorted to fallback case */
|
||||
#define __GL_BUFFER_FALLBACK 0x10
|
||||
|
||||
typedef void (*__GLbufFallbackInitFn)(__GLdrawableBuffer *buf,
|
||||
__GLdrawablePrivate *glPriv, GLint bits);
|
||||
typedef void (*__GLbufMainInitFn)(__GLdrawableBuffer *buf,
|
||||
__GLdrawablePrivate *glPriv, GLint bits,
|
||||
__GLbufFallbackInitFn back);
|
||||
|
||||
/*
|
||||
** A drawable buffer
|
||||
**
|
||||
** This data structure describes the context side of a drawable.
|
||||
**
|
||||
** According to the spec there could be multiple contexts bound to the same
|
||||
** drawable at the same time (from different threads). In order to avoid
|
||||
** multiple-access conflicts, locks are used to serialize access. When a
|
||||
** thread needs to access (read or write) a member of the drawable, it takes
|
||||
** a lock first. Some of the entries in the drawable are treated "mostly
|
||||
** constant", so we take the freedom of allowing access to them without
|
||||
** taking a lock (for optimization reasons).
|
||||
**
|
||||
** For more details regarding locking, see buffers.h in the GL core
|
||||
*/
|
||||
struct __GLdrawableBufferRec {
|
||||
/*
|
||||
** Buffer dimensions
|
||||
*/
|
||||
GLint width, height, depth;
|
||||
|
||||
/*
|
||||
** Framebuffer base address
|
||||
*/
|
||||
void *base;
|
||||
|
||||
/*
|
||||
** Framebuffer size (in bytes)
|
||||
*/
|
||||
GLuint size;
|
||||
|
||||
/*
|
||||
** Size (in bytes) of each element in the framebuffer
|
||||
*/
|
||||
GLuint elementSize;
|
||||
GLuint elementSizeLog2;
|
||||
|
||||
/*
|
||||
** Element skip from one scanline to the next.
|
||||
** If the buffer is part of another buffer (for example, fullscreen
|
||||
** front buffer), outerWidth is the width of that buffer.
|
||||
*/
|
||||
GLint outerWidth;
|
||||
|
||||
/*
|
||||
** outerWidth * elementSize
|
||||
*/
|
||||
GLint byteWidth;
|
||||
|
||||
/*
|
||||
** Allocation/deallocation is done based on this handle. A handle
|
||||
** is conceptually different from the framebuffer 'base'.
|
||||
*/
|
||||
void *handle;
|
||||
|
||||
/* imported */
|
||||
GLboolean (*resize)(__GLdrawableBuffer *buf,
|
||||
GLint x, GLint y, GLuint width, GLuint height,
|
||||
__GLdrawablePrivate *glPriv, GLuint bufferMask);
|
||||
void (*lock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
|
||||
void (*unlock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
|
||||
void (*fill)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv,
|
||||
GLuint val, GLint x, GLint y, GLint w, GLint h);
|
||||
void (*free)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
|
||||
|
||||
/* exported */
|
||||
void (*freePrivate)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
|
||||
#ifdef __cplusplus
|
||||
void *privatePtr;
|
||||
#else
|
||||
void *private;
|
||||
#endif
|
||||
|
||||
/* private */
|
||||
void *other; /* implementation private data */
|
||||
__GLbufMainInitFn mainInit;
|
||||
__GLbufFallbackInitFn fallbackInit;
|
||||
};
|
||||
|
||||
/*
|
||||
** The context side of the drawable private
|
||||
*/
|
||||
struct __GLdrawablePrivateRec {
|
||||
/*
|
||||
** Drawable Modes
|
||||
*/
|
||||
__GLcontextModes *modes;
|
||||
|
||||
/*
|
||||
** Drawable size
|
||||
*/
|
||||
GLuint width, height;
|
||||
|
||||
/*
|
||||
** Origin in screen coordinates of the drawable
|
||||
*/
|
||||
GLint xOrigin, yOrigin;
|
||||
#ifdef __GL_ALIGNED_BUFFERS
|
||||
/*
|
||||
** Drawable offset from screen origin
|
||||
*/
|
||||
GLint xOffset, yOffset;
|
||||
|
||||
/*
|
||||
** Alignment restriction
|
||||
*/
|
||||
GLint xAlignment, yAlignment;
|
||||
#endif
|
||||
/*
|
||||
** Should we invert the y axis?
|
||||
*/
|
||||
GLint yInverted;
|
||||
|
||||
/*
|
||||
** Mask specifying which buffers are renderable by the hw
|
||||
*/
|
||||
GLuint accelBufferMask;
|
||||
|
||||
/*
|
||||
** the buffers themselves
|
||||
*/
|
||||
__GLdrawableBuffer frontBuffer;
|
||||
__GLdrawableBuffer backBuffer;
|
||||
__GLdrawableBuffer accumBuffer;
|
||||
__GLdrawableBuffer depthBuffer;
|
||||
__GLdrawableBuffer stencilBuffer;
|
||||
#if __GL_NUMBER_OF_AUX_BUFFERS > 0
|
||||
__GLdrawableBuffer *auxBuffer;
|
||||
#endif
|
||||
|
||||
__GLdrawableRegion ownershipRegion;
|
||||
|
||||
/*
|
||||
** Lock for the drawable private structure
|
||||
*/
|
||||
void *lock;
|
||||
#ifdef DEBUG
|
||||
/* lock debugging info */
|
||||
int lockRefCount;
|
||||
int lockLine[10];
|
||||
char *lockFile[10];
|
||||
#endif
|
||||
|
||||
/* imported */
|
||||
void *(*malloc)(size_t size);
|
||||
void *(*calloc)(size_t numElem, size_t elemSize);
|
||||
void *(*realloc)(void *oldAddr, size_t newSize);
|
||||
void (*free)(void *addr);
|
||||
|
||||
GLboolean (*addSwapRect)(__GLdrawablePrivate *glPriv,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void (*setClipRect)(__GLdrawablePrivate *glPriv,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void (*updateClipRegion)(__GLdrawablePrivate *glPriv);
|
||||
GLboolean (*resize)(__GLdrawablePrivate *glPriv);
|
||||
void (*getDrawableSize)(__GLdrawablePrivate *glPriv,
|
||||
GLint *x, GLint *y, GLuint *width, GLuint *height);
|
||||
|
||||
void (*lockDP)(__GLdrawablePrivate *glPriv, __GLcontext *gc);
|
||||
void (*unlockDP)(__GLdrawablePrivate *glPriv);
|
||||
|
||||
/* exported */
|
||||
void *wsPriv; /* pointer to the window system DrawablePrivate */
|
||||
#ifdef __cplusplus
|
||||
void *privatePtr;
|
||||
#else
|
||||
void *private;
|
||||
#endif
|
||||
void (*freePrivate)(__GLdrawablePrivate *);
|
||||
|
||||
/* client data */
|
||||
void *other;
|
||||
};
|
||||
|
||||
/*
|
||||
** Macros to lock/unlock the drawable private
|
||||
*/
|
||||
#if defined(DEBUG)
|
||||
#define __GL_LOCK_DP(glPriv,gc) \
|
||||
(*(glPriv)->lockDP)(glPriv,gc); \
|
||||
(glPriv)->lockLine[(glPriv)->lockRefCount] = __LINE__; \
|
||||
(glPriv)->lockFile[(glPriv)->lockRefCount] = __FILE__; \
|
||||
(glPriv)->lockRefCount++
|
||||
#define __GL_UNLOCK_DP(glPriv) \
|
||||
(glPriv)->lockRefCount--; \
|
||||
(glPriv)->lockLine[(glPriv)->lockRefCount] = 0; \
|
||||
(glPriv)->lockFile[(glPriv)->lockRefCount] = NULL; \
|
||||
(*(glPriv)->unlockDP)(glPriv)
|
||||
#else /* DEBUG */
|
||||
#define __GL_LOCK_DP(glPriv,gc) (*(glPriv)->lockDP)(glPriv,gc)
|
||||
#define __GL_UNLOCK_DP(glPriv) (*(glPriv)->unlockDP)(glPriv)
|
||||
#endif /* DEBUG */
|
||||
|
||||
|
||||
/*
|
||||
** Procedures which are imported by the GL from the surrounding
|
||||
** "operating system". Math functions are not considered part of the
|
||||
** "operating system".
|
||||
*/
|
||||
typedef struct __GLimportsRec {
|
||||
/* Memory management */
|
||||
void * (*malloc)(__GLcontext *gc, size_t size);
|
||||
void *(*calloc)(__GLcontext *gc, size_t numElem, size_t elemSize);
|
||||
void *(*realloc)(__GLcontext *gc, void *oldAddr, size_t newSize);
|
||||
void (*free)(__GLcontext *gc, void *addr);
|
||||
|
||||
/* Error handling */
|
||||
void (*warning)(__GLcontext *gc, char *fmt);
|
||||
void (*fatal)(__GLcontext *gc, char *fmt);
|
||||
|
||||
/* other system calls */
|
||||
char *(CAPI *getenv)(__GLcontext *gc, const char *var);
|
||||
int (CAPI *atoi)(__GLcontext *gc, const char *str);
|
||||
int (CAPI *sprintf)(__GLcontext *gc, char *str, const char *fmt, ...);
|
||||
void *(CAPI *fopen)(__GLcontext *gc, const char *path, const char *mode);
|
||||
int (CAPI *fclose)(__GLcontext *gc, void *stream);
|
||||
int (CAPI *fprintf)(__GLcontext *gc, void *stream, const char *fmt, ...);
|
||||
|
||||
/* Drawing surface management */
|
||||
__GLdrawablePrivate *(*getDrawablePrivate)(__GLcontext *gc);
|
||||
|
||||
/* Pointer to the window system context */
|
||||
void *wscx;
|
||||
|
||||
/* Operating system dependent data goes here */
|
||||
void *other;
|
||||
} __GLimports;
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/*
|
||||
** Procedures which are exported by the GL to the surrounding "operating
|
||||
** system" so that it can manage multiple GL context's.
|
||||
*/
|
||||
typedef struct __GLexportsRec {
|
||||
/* Context management (return GL_FALSE on failure) */
|
||||
GLboolean (*destroyContext)(__GLcontext *gc);
|
||||
GLboolean (*loseCurrent)(__GLcontext *gc);
|
||||
GLboolean (*makeCurrent)(__GLcontext *gc);
|
||||
GLboolean (*shareContext)(__GLcontext *gc, __GLcontext *gcShare);
|
||||
GLboolean (*copyContext)(__GLcontext *dst, const __GLcontext *src, GLuint mask);
|
||||
GLboolean (*forceCurrent)(__GLcontext *gc);
|
||||
|
||||
/* Drawing surface notification callbacks */
|
||||
GLboolean (*notifyResize)(__GLcontext *gc);
|
||||
void (*notifyDestroy)(__GLcontext *gc);
|
||||
void (*notifySwapBuffers)(__GLcontext *gc);
|
||||
|
||||
/* Dispatch table override control for external agents like libGLS */
|
||||
struct __GLdispatchStateRec* (*dispatchExec)(__GLcontext *gc);
|
||||
void (*beginDispatchOverride)(__GLcontext *gc);
|
||||
void (*endDispatchOverride)(__GLcontext *gc);
|
||||
} __GLexports;
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/*
|
||||
** This must be the first member of a __GLcontext structure. This is the
|
||||
** only part of a context that is exposed to the outside world; everything
|
||||
** else is opaque.
|
||||
*/
|
||||
struct __GLinterfaceRec {
|
||||
__GLimports imports;
|
||||
__GLexports exports;
|
||||
};
|
||||
|
||||
extern __GLcontext *__glCoreCreateContext(__GLimports *, __GLcontextModes *);
|
||||
extern void __glCoreNopDispatch(void);
|
||||
|
||||
#endif /* __gl_core_h_ */
|
||||
424
include/GL/internal/glcore.h
Normal file
424
include/GL/internal/glcore.h
Normal file
@@ -0,0 +1,424 @@
|
||||
/* $XFree86: xc/lib/GL/include/GL/internal/glcore.h,v 1.7 2001/03/25 05:32:00 tsi Exp $ */
|
||||
#ifndef __gl_core_h_
|
||||
#define __gl_core_h_
|
||||
|
||||
/*
|
||||
** License Applicability. Except to the extent portions of this file are
|
||||
** made subject to an alternative license as permitted in the SGI Free
|
||||
** Software License B, Version 1.1 (the "License"), the contents of this
|
||||
** file are subject only to the provisions of the License. You may not use
|
||||
** this file except in compliance with the License. You may obtain a copy
|
||||
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
|
||||
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
|
||||
**
|
||||
** http://oss.sgi.com/projects/FreeB
|
||||
**
|
||||
** Note that, as provided in the License, the Software is distributed on an
|
||||
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
|
||||
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
|
||||
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
|
||||
**
|
||||
** Original Code. The Original Code is: OpenGL Sample Implementation,
|
||||
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
|
||||
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
|
||||
** Copyright in any portions created by third parties is as indicated
|
||||
** elsewhere herein. All Rights Reserved.
|
||||
**
|
||||
** Additional Notice Provisions: The application programming interfaces
|
||||
** established by SGI in conjunction with the Original Code are The
|
||||
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
|
||||
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
|
||||
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
|
||||
** Window System(R) (Version 1.3), released October 19, 1998. This software
|
||||
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
|
||||
** published by SGI, but has not been independently verified as being
|
||||
** compliant with the OpenGL(R) version 1.2.1 Specification.
|
||||
**
|
||||
*/
|
||||
|
||||
#ifndef XFree86LOADER
|
||||
#include <sys/types.h>
|
||||
#endif
|
||||
|
||||
#define GL_CORE_SGI 1
|
||||
#define GL_CORE_MESA 2
|
||||
|
||||
typedef struct __GLcontextRec __GLcontext;
|
||||
typedef struct __GLinterfaceRec __GLinterface;
|
||||
|
||||
/*
|
||||
** This file defines the interface between the GL core and the surrounding
|
||||
** "operating system" that supports it (currently the GLX or WGL extensions).
|
||||
**
|
||||
** Members (data and function pointers) are documented as imported or
|
||||
** exported according to how they are used by the core rendering functions.
|
||||
** Imported members are initialized by the "operating system" and used by
|
||||
** the core functions. Exported members are initialized by the core functions
|
||||
** and used by the "operating system".
|
||||
*/
|
||||
|
||||
/*
|
||||
** Mode and limit information for a context. This information is
|
||||
** kept around in the context so that values can be used during
|
||||
** command execution, and for returning information about the
|
||||
** context to the application.
|
||||
*/
|
||||
typedef struct __GLcontextModesRec {
|
||||
GLboolean rgbMode;
|
||||
GLboolean colorIndexMode;
|
||||
GLboolean doubleBufferMode;
|
||||
GLboolean stereoMode;
|
||||
|
||||
GLboolean haveAccumBuffer;
|
||||
GLboolean haveDepthBuffer;
|
||||
GLboolean haveStencilBuffer;
|
||||
|
||||
GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
|
||||
GLuint redMask, greenMask, blueMask, alphaMask;
|
||||
GLint rgbBits; /* total bits for rgb */
|
||||
GLint indexBits; /* total bits for colorindex */
|
||||
|
||||
GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
|
||||
GLint depthBits;
|
||||
GLint stencilBits;
|
||||
|
||||
GLint numAuxBuffers;
|
||||
|
||||
GLint level;
|
||||
|
||||
GLint pixmapMode;
|
||||
} __GLcontextModes;
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/*
|
||||
** Structure used for allocating and freeing drawable private memory.
|
||||
** (like software buffers, for example).
|
||||
**
|
||||
** The memory allocation routines are provided by the surrounding
|
||||
** "operating system" code, and they are to be used for allocating
|
||||
** software buffers and things which are associated with the drawable,
|
||||
** and used by any context which draws to that drawable. There are
|
||||
** separate memory allocation functions for drawables and contexts
|
||||
** since drawables and contexts can be created and destroyed independently
|
||||
** of one another, and the "operating system" may want to use separate
|
||||
** allocation arenas for each.
|
||||
**
|
||||
** The freePrivate function is filled in by the core routines when they
|
||||
** allocates software buffers, and stick them in "private". The freePrivate
|
||||
** function will destroy anything allocated to this drawable (to be called
|
||||
** when the drawable is destroyed).
|
||||
*/
|
||||
typedef struct __GLdrawableRegionRec __GLdrawableRegion;
|
||||
typedef struct __GLdrawableBufferRec __GLdrawableBuffer;
|
||||
typedef struct __GLdrawablePrivateRec __GLdrawablePrivate;
|
||||
|
||||
typedef struct __GLregionRectRec {
|
||||
/* lower left (inside the rectangle) */
|
||||
GLint x0, y0;
|
||||
/* upper right (outside the rectangle) */
|
||||
GLint x1, y1;
|
||||
} __GLregionRect;
|
||||
|
||||
struct __GLdrawableRegionRec {
|
||||
GLint numRects;
|
||||
__GLregionRect *rects;
|
||||
__GLregionRect boundingRect;
|
||||
};
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/* masks for the buffers */
|
||||
#define __GL_FRONT_BUFFER_MASK 0x00000001
|
||||
#define __GL_FRONT_LEFT_BUFFER_MASK 0x00000001
|
||||
#define __GL_FRONT_RIGHT_BUFFER_MASK 0x00000002
|
||||
#define __GL_BACK_BUFFER_MASK 0x00000004
|
||||
#define __GL_BACK_LEFT_BUFFER_MASK 0x00000004
|
||||
#define __GL_BACK_RIGHT_BUFFER_MASK 0x00000008
|
||||
#define __GL_ACCUM_BUFFER_MASK 0x00000010
|
||||
#define __GL_DEPTH_BUFFER_MASK 0x00000020
|
||||
#define __GL_STENCIL_BUFFER_MASK 0x00000040
|
||||
#define __GL_AUX_BUFFER_MASK(i) (0x0000080 << (i))
|
||||
|
||||
#define __GL_ALL_BUFFER_MASK 0xffffffff
|
||||
|
||||
/* what Resize routines return if resize resorted to fallback case */
|
||||
#define __GL_BUFFER_FALLBACK 0x10
|
||||
|
||||
typedef void (*__GLbufFallbackInitFn)(__GLdrawableBuffer *buf,
|
||||
__GLdrawablePrivate *glPriv, GLint bits);
|
||||
typedef void (*__GLbufMainInitFn)(__GLdrawableBuffer *buf,
|
||||
__GLdrawablePrivate *glPriv, GLint bits,
|
||||
__GLbufFallbackInitFn back);
|
||||
|
||||
/*
|
||||
** A drawable buffer
|
||||
**
|
||||
** This data structure describes the context side of a drawable.
|
||||
**
|
||||
** According to the spec there could be multiple contexts bound to the same
|
||||
** drawable at the same time (from different threads). In order to avoid
|
||||
** multiple-access conflicts, locks are used to serialize access. When a
|
||||
** thread needs to access (read or write) a member of the drawable, it takes
|
||||
** a lock first. Some of the entries in the drawable are treated "mostly
|
||||
** constant", so we take the freedom of allowing access to them without
|
||||
** taking a lock (for optimization reasons).
|
||||
**
|
||||
** For more details regarding locking, see buffers.h in the GL core
|
||||
*/
|
||||
struct __GLdrawableBufferRec {
|
||||
/*
|
||||
** Buffer dimensions
|
||||
*/
|
||||
GLint width, height, depth;
|
||||
|
||||
/*
|
||||
** Framebuffer base address
|
||||
*/
|
||||
void *base;
|
||||
|
||||
/*
|
||||
** Framebuffer size (in bytes)
|
||||
*/
|
||||
GLuint size;
|
||||
|
||||
/*
|
||||
** Size (in bytes) of each element in the framebuffer
|
||||
*/
|
||||
GLuint elementSize;
|
||||
GLuint elementSizeLog2;
|
||||
|
||||
/*
|
||||
** Element skip from one scanline to the next.
|
||||
** If the buffer is part of another buffer (for example, fullscreen
|
||||
** front buffer), outerWidth is the width of that buffer.
|
||||
*/
|
||||
GLint outerWidth;
|
||||
|
||||
/*
|
||||
** outerWidth * elementSize
|
||||
*/
|
||||
GLint byteWidth;
|
||||
|
||||
/*
|
||||
** Allocation/deallocation is done based on this handle. A handle
|
||||
** is conceptually different from the framebuffer 'base'.
|
||||
*/
|
||||
void *handle;
|
||||
|
||||
/* imported */
|
||||
GLboolean (*resize)(__GLdrawableBuffer *buf,
|
||||
GLint x, GLint y, GLuint width, GLuint height,
|
||||
__GLdrawablePrivate *glPriv, GLuint bufferMask);
|
||||
void (*lock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
|
||||
void (*unlock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
|
||||
void (*fill)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv,
|
||||
GLuint val, GLint x, GLint y, GLint w, GLint h);
|
||||
void (*free)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
|
||||
|
||||
/* exported */
|
||||
void (*freePrivate)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
|
||||
#ifdef __cplusplus
|
||||
void *privatePtr;
|
||||
#else
|
||||
void *private;
|
||||
#endif
|
||||
|
||||
/* private */
|
||||
void *other; /* implementation private data */
|
||||
__GLbufMainInitFn mainInit;
|
||||
__GLbufFallbackInitFn fallbackInit;
|
||||
};
|
||||
|
||||
/*
|
||||
** The context side of the drawable private
|
||||
*/
|
||||
struct __GLdrawablePrivateRec {
|
||||
/*
|
||||
** Drawable Modes
|
||||
*/
|
||||
__GLcontextModes *modes;
|
||||
|
||||
/*
|
||||
** Drawable size
|
||||
*/
|
||||
GLuint width, height;
|
||||
|
||||
/*
|
||||
** Origin in screen coordinates of the drawable
|
||||
*/
|
||||
GLint xOrigin, yOrigin;
|
||||
#ifdef __GL_ALIGNED_BUFFERS
|
||||
/*
|
||||
** Drawable offset from screen origin
|
||||
*/
|
||||
GLint xOffset, yOffset;
|
||||
|
||||
/*
|
||||
** Alignment restriction
|
||||
*/
|
||||
GLint xAlignment, yAlignment;
|
||||
#endif
|
||||
/*
|
||||
** Should we invert the y axis?
|
||||
*/
|
||||
GLint yInverted;
|
||||
|
||||
/*
|
||||
** Mask specifying which buffers are renderable by the hw
|
||||
*/
|
||||
GLuint accelBufferMask;
|
||||
|
||||
/*
|
||||
** the buffers themselves
|
||||
*/
|
||||
__GLdrawableBuffer frontBuffer;
|
||||
__GLdrawableBuffer backBuffer;
|
||||
__GLdrawableBuffer accumBuffer;
|
||||
__GLdrawableBuffer depthBuffer;
|
||||
__GLdrawableBuffer stencilBuffer;
|
||||
#if defined(__GL_NUMBER_OF_AUX_BUFFERS) && (__GL_NUMBER_OF_AUX_BUFFERS > 0)
|
||||
__GLdrawableBuffer *auxBuffer;
|
||||
#endif
|
||||
|
||||
__GLdrawableRegion ownershipRegion;
|
||||
|
||||
/*
|
||||
** Lock for the drawable private structure
|
||||
*/
|
||||
void *lock;
|
||||
#ifdef DEBUG
|
||||
/* lock debugging info */
|
||||
int lockRefCount;
|
||||
int lockLine[10];
|
||||
char *lockFile[10];
|
||||
#endif
|
||||
|
||||
/* imported */
|
||||
void *(*malloc)(size_t size);
|
||||
void *(*calloc)(size_t numElem, size_t elemSize);
|
||||
void *(*realloc)(void *oldAddr, size_t newSize);
|
||||
void (*free)(void *addr);
|
||||
|
||||
GLboolean (*addSwapRect)(__GLdrawablePrivate *glPriv,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void (*setClipRect)(__GLdrawablePrivate *glPriv,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void (*updateClipRegion)(__GLdrawablePrivate *glPriv);
|
||||
GLboolean (*resize)(__GLdrawablePrivate *glPriv);
|
||||
void (*getDrawableSize)(__GLdrawablePrivate *glPriv,
|
||||
GLint *x, GLint *y, GLuint *width, GLuint *height);
|
||||
|
||||
void (*lockDP)(__GLdrawablePrivate *glPriv, __GLcontext *gc);
|
||||
void (*unlockDP)(__GLdrawablePrivate *glPriv);
|
||||
|
||||
/* exported */
|
||||
void *wsPriv; /* pointer to the window system DrawablePrivate */
|
||||
#ifdef __cplusplus
|
||||
void *privatePtr;
|
||||
#else
|
||||
void *private;
|
||||
#endif
|
||||
void (*freePrivate)(__GLdrawablePrivate *);
|
||||
|
||||
/* client data */
|
||||
void *other;
|
||||
};
|
||||
|
||||
/*
|
||||
** Macros to lock/unlock the drawable private
|
||||
*/
|
||||
#if defined(DEBUG)
|
||||
#define __GL_LOCK_DP(glPriv,gc) \
|
||||
(*(glPriv)->lockDP)(glPriv,gc); \
|
||||
(glPriv)->lockLine[(glPriv)->lockRefCount] = __LINE__; \
|
||||
(glPriv)->lockFile[(glPriv)->lockRefCount] = __FILE__; \
|
||||
(glPriv)->lockRefCount++
|
||||
#define __GL_UNLOCK_DP(glPriv) \
|
||||
(glPriv)->lockRefCount--; \
|
||||
(glPriv)->lockLine[(glPriv)->lockRefCount] = 0; \
|
||||
(glPriv)->lockFile[(glPriv)->lockRefCount] = NULL; \
|
||||
(*(glPriv)->unlockDP)(glPriv)
|
||||
#else /* DEBUG */
|
||||
#define __GL_LOCK_DP(glPriv,gc) (*(glPriv)->lockDP)(glPriv,gc)
|
||||
#define __GL_UNLOCK_DP(glPriv) (*(glPriv)->unlockDP)(glPriv)
|
||||
#endif /* DEBUG */
|
||||
|
||||
|
||||
/*
|
||||
** Procedures which are imported by the GL from the surrounding
|
||||
** "operating system". Math functions are not considered part of the
|
||||
** "operating system".
|
||||
*/
|
||||
typedef struct __GLimportsRec {
|
||||
/* Memory management */
|
||||
void * (*malloc)(__GLcontext *gc, size_t size);
|
||||
void *(*calloc)(__GLcontext *gc, size_t numElem, size_t elemSize);
|
||||
void *(*realloc)(__GLcontext *gc, void *oldAddr, size_t newSize);
|
||||
void (*free)(__GLcontext *gc, void *addr);
|
||||
|
||||
/* Error handling */
|
||||
void (*warning)(__GLcontext *gc, char *fmt);
|
||||
void (*fatal)(__GLcontext *gc, char *fmt);
|
||||
|
||||
/* other system calls */
|
||||
char *(CAPI *getenv)(__GLcontext *gc, const char *var);
|
||||
int (CAPI *atoi)(__GLcontext *gc, const char *str);
|
||||
int (CAPI *sprintf)(__GLcontext *gc, char *str, const char *fmt, ...);
|
||||
void *(CAPI *fopen)(__GLcontext *gc, const char *path, const char *mode);
|
||||
int (CAPI *fclose)(__GLcontext *gc, void *stream);
|
||||
int (CAPI *fprintf)(__GLcontext *gc, void *stream, const char *fmt, ...);
|
||||
|
||||
/* Drawing surface management */
|
||||
__GLdrawablePrivate *(*getDrawablePrivate)(__GLcontext *gc);
|
||||
|
||||
/* Pointer to the window system context */
|
||||
void *wscx;
|
||||
|
||||
/* Operating system dependent data goes here */
|
||||
void *other;
|
||||
} __GLimports;
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/*
|
||||
** Procedures which are exported by the GL to the surrounding "operating
|
||||
** system" so that it can manage multiple GL context's.
|
||||
*/
|
||||
typedef struct __GLexportsRec {
|
||||
/* Context management (return GL_FALSE on failure) */
|
||||
GLboolean (*destroyContext)(__GLcontext *gc);
|
||||
GLboolean (*loseCurrent)(__GLcontext *gc);
|
||||
GLboolean (*makeCurrent)(__GLcontext *gc);
|
||||
GLboolean (*shareContext)(__GLcontext *gc, __GLcontext *gcShare);
|
||||
GLboolean (*copyContext)(__GLcontext *dst, const __GLcontext *src, GLuint mask);
|
||||
GLboolean (*forceCurrent)(__GLcontext *gc);
|
||||
|
||||
/* Drawing surface notification callbacks */
|
||||
GLboolean (*notifyResize)(__GLcontext *gc);
|
||||
void (*notifyDestroy)(__GLcontext *gc);
|
||||
void (*notifySwapBuffers)(__GLcontext *gc);
|
||||
|
||||
/* Dispatch table override control for external agents like libGLS */
|
||||
struct __GLdispatchStateRec* (*dispatchExec)(__GLcontext *gc);
|
||||
void (*beginDispatchOverride)(__GLcontext *gc);
|
||||
void (*endDispatchOverride)(__GLcontext *gc);
|
||||
} __GLexports;
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/*
|
||||
** This must be the first member of a __GLcontext structure. This is the
|
||||
** only part of a context that is exposed to the outside world; everything
|
||||
** else is opaque.
|
||||
*/
|
||||
struct __GLinterfaceRec {
|
||||
__GLimports imports;
|
||||
__GLexports exports;
|
||||
};
|
||||
|
||||
extern __GLcontext *__glCoreCreateContext(__GLimports *, __GLcontextModes *);
|
||||
extern void __glCoreNopDispatch(void);
|
||||
|
||||
#endif /* __gl_core_h_ */
|
||||
@@ -1,124 +1,125 @@
|
||||
/* $Id: mesa_wgl.h,v 1.5.4.1 2000/11/20 17:31:51 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.1
|
||||
*
|
||||
* Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
/* prototypes for the Mesa WGL functions */
|
||||
/* relocated here so that I could make GLUT get them properly */
|
||||
|
||||
#ifndef _mesa_wgl_h_
|
||||
#define _mesa_wgl_h_
|
||||
|
||||
|
||||
#include <windows.h>
|
||||
#include <gl/gl.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN32__))
|
||||
# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
|
||||
# define GLAPI __declspec(dllexport)
|
||||
# define WGLAPI __declspec(dllexport)
|
||||
# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
|
||||
# define GLAPI __declspec(dllimport)
|
||||
# define WGLAPI __declspec(dllimport)
|
||||
# else /* for use with static link lib build of Win32 edition only */
|
||||
# define GLAPI extern
|
||||
# define WGLAPI __declspec(dllimport)
|
||||
# endif /* _STATIC_MESA support */
|
||||
# define GLAPIENTRY __stdcall
|
||||
#else
|
||||
/* non-Windows compilation */
|
||||
# define GLAPI extern
|
||||
# define GLAPIENTRY
|
||||
#endif /* WIN32 / CYGWIN32 bracket */
|
||||
|
||||
|
||||
#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP)
|
||||
#ifndef _GNU_H_WINDOWS32_FUNCTIONS
|
||||
# ifdef UNICODE
|
||||
# define wglUseFontBitmaps wglUseFontBitmapsW
|
||||
# define wglUseFontOutlines wglUseFontOutlinesW
|
||||
# else
|
||||
# define wglUseFontBitmaps wglUseFontBitmapsA
|
||||
# define wglUseFontOutlines wglUseFontOutlinesA
|
||||
# endif /* !UNICODE */
|
||||
#endif /* _GNU_H_WINDOWS32_FUNCTIONS */
|
||||
typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
|
||||
typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
|
||||
typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning( disable : 4615 ) /* pragma warning : unknown user warning type*/
|
||||
# pragma warning( push )
|
||||
# pragma warning( disable : 4273 ) /* 'function' : inconsistent DLL linkage. dllexport assumed. */
|
||||
#endif
|
||||
|
||||
WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglMakeCurrent(HDC,HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglSetPixelFormat(HDC, int, const PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY wglSwapBuffers(HDC hdc);
|
||||
WGLAPI HDC GLAPIENTRY wglGetCurrentDC(void);
|
||||
WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC);
|
||||
WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC,int);
|
||||
WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(void);
|
||||
WGLAPI PROC GLAPIENTRY wglGetProcAddress(const char*);
|
||||
WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC, const PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY wglCopyContext(HGLRC, HGLRC, unsigned int);
|
||||
WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglDescribeLayerPlane(HDC, int, int, unsigned int,LPLAYERPLANEDESCRIPTOR);
|
||||
WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC,int, unsigned int, LPPIXELFORMATDESCRIPTOR);
|
||||
WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC, int, int, int,COLORREF *);
|
||||
WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc);
|
||||
WGLAPI int GLAPIENTRY wglMakeCurrent(HDC, HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglRealizeLayerPalette(HDC, int, int);
|
||||
WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC, int, int, int,const COLORREF *);
|
||||
WGLAPI int GLAPIENTRY wglShareLists(HGLRC, HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglSwapLayerBuffers(HDC, unsigned int);
|
||||
WGLAPI int GLAPIENTRY wglUseFontBitmapsA(HDC, unsigned long, unsigned long, unsigned long);
|
||||
WGLAPI int GLAPIENTRY wglUseFontBitmapsW(HDC, unsigned long, unsigned long, unsigned long);
|
||||
WGLAPI int GLAPIENTRY wglUseFontOutlinesA(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
|
||||
WGLAPI int GLAPIENTRY wglUseFontOutlinesW(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
|
||||
WGLAPI int GLAPIENTRY SwapBuffers(HDC);
|
||||
WGLAPI int GLAPIENTRY ChoosePixelFormat(HDC,const PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY DescribePixelFormat(HDC,int,unsigned int,LPPIXELFORMATDESCRIPTOR);
|
||||
WGLAPI int GLAPIENTRY GetPixelFormat(HDC);
|
||||
WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *);
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning( pop )
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* _mesa_wgl_h_ */
|
||||
/* $Id: mesa_wgl.h,v 1.6 2001/05/07 13:58:00 gareth Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.1
|
||||
*
|
||||
* Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
/* prototypes for the Mesa WGL functions */
|
||||
/* relocated here so that I could make GLUT get them properly */
|
||||
|
||||
#define _mesa_wgl_h_
|
||||
|
||||
#ifndef _mesa_wgl_h_
|
||||
#define _mesa_wgl_h_
|
||||
|
||||
|
||||
#include <gl/gl.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN32__))
|
||||
# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
|
||||
# define GLAPI __declspec(dllexport)
|
||||
# define WGLAPI __declspec(dllexport)
|
||||
# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
|
||||
# define GLAPI __declspec(dllimport)
|
||||
# define WGLAPI __declspec(dllimport)
|
||||
# else /* for use with static link lib build of Win32 edition only */
|
||||
# define GLAPI extern
|
||||
# define WGLAPI __declspec(dllimport)
|
||||
# endif /* _STATIC_MESA support */
|
||||
# define GLAPIENTRY __stdcall
|
||||
#else
|
||||
/* non-Windows compilation */
|
||||
# define GLAPI extern
|
||||
# define GLAPIENTRY
|
||||
#endif /* WIN32 / CYGWIN32 bracket */
|
||||
|
||||
|
||||
#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP)
|
||||
#ifndef _GNU_H_WINDOWS32_FUNCTIONS
|
||||
# ifdef UNICODE
|
||||
# define wglUseFontBitmaps wglUseFontBitmapsW
|
||||
# define wglUseFontOutlines wglUseFontOutlinesW
|
||||
# else
|
||||
# define wglUseFontBitmaps wglUseFontBitmapsA
|
||||
# define wglUseFontOutlines wglUseFontOutlinesA
|
||||
# endif /* !UNICODE */
|
||||
#endif /* _GNU_H_WINDOWS32_FUNCTIONS */
|
||||
typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
|
||||
typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
|
||||
typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning( disable : 4615 ) /* pragma warning : unknown user warning type*/
|
||||
# pragma warning( push )
|
||||
# pragma warning( disable : 4273 ) /* 'function' : inconsistent DLL linkage. dllexport assumed. */
|
||||
#endif
|
||||
|
||||
WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglMakeCurrent(HDC,HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglSetPixelFormat(HDC, int, const PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY wglSwapBuffers(HDC hdc);
|
||||
WGLAPI HDC GLAPIENTRY wglGetCurrentDC(void);
|
||||
WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC);
|
||||
WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC,int);
|
||||
WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(void);
|
||||
WGLAPI PROC GLAPIENTRY wglGetProcAddress(const char*);
|
||||
WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC, const PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY wglCopyContext(HGLRC, HGLRC, unsigned int);
|
||||
WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglDescribeLayerPlane(HDC, int, int, unsigned int,LPLAYERPLANEDESCRIPTOR);
|
||||
WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC,int, unsigned int, LPPIXELFORMATDESCRIPTOR);
|
||||
WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC, int, int, int,COLORREF *);
|
||||
WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc);
|
||||
WGLAPI int GLAPIENTRY wglMakeCurrent(HDC, HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglRealizeLayerPalette(HDC, int, int);
|
||||
WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC, int, int, int,const COLORREF *);
|
||||
WGLAPI int GLAPIENTRY wglShareLists(HGLRC, HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglSwapLayerBuffers(HDC, unsigned int);
|
||||
WGLAPI int GLAPIENTRY wglUseFontBitmapsA(HDC, unsigned long, unsigned long, unsigned long);
|
||||
WGLAPI int GLAPIENTRY wglUseFontBitmapsW(HDC, unsigned long, unsigned long, unsigned long);
|
||||
WGLAPI int GLAPIENTRY wglUseFontOutlinesA(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
|
||||
WGLAPI int GLAPIENTRY wglUseFontOutlinesW(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
|
||||
WGLAPI int GLAPIENTRY SwapBuffers(HDC);
|
||||
WGLAPI int GLAPIENTRY ChoosePixelFormat(HDC,const PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY DescribePixelFormat(HDC,int,unsigned int,LPPIXELFORMATDESCRIPTOR);
|
||||
WGLAPI int GLAPIENTRY GetPixelFormat(HDC);
|
||||
WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *);
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning( pop )
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* _mesa_wgl_h_ */
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/* $Id: osmesa.h,v 1.5 2000/03/28 16:59:39 rjfrank Exp $ */
|
||||
/* $Id: osmesa.h,v 1.9 2001/09/23 16:06:13 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.3
|
||||
* Version: 4.0
|
||||
*
|
||||
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -59,11 +59,12 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#include "GL/gl.h"
|
||||
#include <GL/gl.h>
|
||||
|
||||
|
||||
#define OSMESA_MAJOR_VERSION 3
|
||||
#define OSMESA_MINOR_VERSION 3
|
||||
#define OSMESA_MAJOR_VERSION 4
|
||||
#define OSMESA_MINOR_VERSION 0
|
||||
#define OSMESA_PATCH_VERSION 0
|
||||
|
||||
|
||||
|
||||
@@ -77,6 +78,7 @@ extern "C" {
|
||||
#define OSMESA_ARGB 0x2
|
||||
#define OSMESA_RGB GL_RGB
|
||||
#define OSMESA_BGR 0x4
|
||||
#define OSMESA_RGB_565 0x5
|
||||
|
||||
|
||||
/*
|
||||
@@ -94,6 +96,8 @@ extern "C" {
|
||||
#define OSMESA_HEIGHT 0x21
|
||||
#define OSMESA_FORMAT 0x22
|
||||
#define OSMESA_TYPE 0x23
|
||||
#define OSMESA_MAX_WIDTH 0x24 /* new in 4.0 */
|
||||
#define OSMESA_MAX_HEIGHT 0x25 /* new in 4.0 */
|
||||
|
||||
|
||||
typedef struct osmesa_context *OSMesaContext;
|
||||
@@ -114,18 +118,31 @@ typedef struct osmesa_context *OSMesaContext;
|
||||
* display lists. NULL indicates no sharing.
|
||||
* Return: an OSMesaContext or 0 if error
|
||||
*/
|
||||
GLAPI OSMesaContext GLAPIENTRY OSMesaCreateContext( GLenum format,
|
||||
OSMesaContext sharelist );
|
||||
GLAPI OSMesaContext GLAPIENTRY
|
||||
OSMesaCreateContext( GLenum format, OSMesaContext sharelist );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Create an Off-Screen Mesa rendering context and specify desired
|
||||
* size of depth buffer, stencil buffer and accumulation buffer.
|
||||
* If you specify zero for depthBits, stencilBits, accumBits you
|
||||
* can save some memory.
|
||||
*
|
||||
* New in Mesa 3.5
|
||||
*/
|
||||
GLAPI OSMesaContext GLAPIENTRY
|
||||
OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
|
||||
GLint accumBits, OSMesaContext sharelist);
|
||||
|
||||
|
||||
/*
|
||||
* Destroy an Off-Screen Mesa rendering context.
|
||||
*
|
||||
* Input: ctx - the context to destroy
|
||||
*/
|
||||
GLAPI void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx );
|
||||
GLAPI void GLAPIENTRY
|
||||
OSMesaDestroyContext( OSMesaContext ctx );
|
||||
|
||||
|
||||
|
||||
@@ -156,9 +173,9 @@ GLAPI void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx );
|
||||
* invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
|
||||
* width>internal limit or height>internal limit.
|
||||
*/
|
||||
GLAPI GLboolean GLAPIENTRY OSMesaMakeCurrent( OSMesaContext ctx,
|
||||
void *buffer, GLenum type,
|
||||
GLsizei width, GLsizei height );
|
||||
GLAPI GLboolean GLAPIENTRY
|
||||
OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
|
||||
GLsizei width, GLsizei height );
|
||||
|
||||
|
||||
|
||||
@@ -166,7 +183,8 @@ GLAPI GLboolean GLAPIENTRY OSMesaMakeCurrent( OSMesaContext ctx,
|
||||
/*
|
||||
* Return the current Off-Screen Mesa rendering context handle.
|
||||
*/
|
||||
GLAPI OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void );
|
||||
GLAPI OSMesaContext GLAPIENTRY
|
||||
OSMesaGetCurrentContext( void );
|
||||
|
||||
|
||||
|
||||
@@ -183,7 +201,8 @@ GLAPI OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void );
|
||||
*
|
||||
* New in version 2.0.
|
||||
*/
|
||||
GLAPI void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value );
|
||||
GLAPI void GLAPIENTRY
|
||||
OSMesaPixelStore( GLint pname, GLint value );
|
||||
|
||||
|
||||
|
||||
@@ -198,7 +217,8 @@ GLAPI void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value );
|
||||
* OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction
|
||||
* value - pointer to integer in which to return result.
|
||||
*/
|
||||
GLAPI void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value );
|
||||
GLAPI void GLAPIENTRY
|
||||
OSMesaGetIntegerv( GLint pname, GLint *value );
|
||||
|
||||
|
||||
|
||||
@@ -212,10 +232,10 @@ GLAPI void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value );
|
||||
*
|
||||
* New in Mesa 2.4.
|
||||
*/
|
||||
GLAPI GLboolean GLAPIENTRY OSMesaGetDepthBuffer( OSMesaContext c,
|
||||
GLint *width, GLint *height,
|
||||
GLint *bytesPerValue,
|
||||
void **buffer );
|
||||
GLAPI GLboolean GLAPIENTRY
|
||||
OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
|
||||
GLint *bytesPerValue, void **buffer );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
@@ -228,10 +248,10 @@ GLAPI GLboolean GLAPIENTRY OSMesaGetDepthBuffer( OSMesaContext c,
|
||||
*
|
||||
* New in Mesa 3.3.
|
||||
*/
|
||||
GLAPI GLboolean GLAPIENTRY OSMesaGetColorBuffer( OSMesaContext c,
|
||||
GLint *width, GLint *height,
|
||||
GLint *format,
|
||||
void **buffer );
|
||||
GLAPI GLboolean GLAPIENTRY
|
||||
OSMesaGetColorBuffer( OSMesaContext c, GLint *width, GLint *height,
|
||||
GLint *format, void **buffer );
|
||||
|
||||
|
||||
|
||||
#if defined(__BEOS__) || defined(__QUICKDRAW__)
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/* $Id: svgamesa.h,v 1.4 2000/02/09 19:03:28 brianp Exp $ */
|
||||
/* $Id: svgamesa.h,v 1.6 2001/09/23 16:06:13 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.3
|
||||
* Copyright (C) 1995-2000 Brian Paul
|
||||
* Version: 4.0
|
||||
* Copyright (C) 1995-2001 Brian Paul
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
@@ -52,8 +52,8 @@
|
||||
#define SVGAMESA_H
|
||||
|
||||
|
||||
#define SVGAMESA_MAJOR_VERSION 3
|
||||
#define SVGAMESA_MINOR_VERSION 3
|
||||
#define SVGAMESA_MAJOR_VERSION 4
|
||||
#define SVGAMESA_MINOR_VERSION 0
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
45
include/GL/uglglutshapes.h
Normal file
45
include/GL/uglglutshapes.h
Normal file
@@ -0,0 +1,45 @@
|
||||
/* uglglutshapes.h - Public header GLUT Shapes */
|
||||
|
||||
/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1998. */
|
||||
|
||||
/* This program is freely distributable without licensing fees and is
|
||||
provided without guarantee or warrantee expressed or implied. This
|
||||
program is -not- in the public domain. */
|
||||
|
||||
#ifndef GLUTSHAPES_H
|
||||
#define GLUTSHAPES_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <GL/gl.h>
|
||||
|
||||
void glutWireSphere (GLdouble radius, GLint slices, GLint stacks);
|
||||
void glutSolidSphere (GLdouble radius, GLint slices, GLint stacks);
|
||||
void glutWireCone (GLdouble base, GLdouble height,
|
||||
GLint slices, GLint stacks);
|
||||
void glutSolidCone (GLdouble base, GLdouble height,
|
||||
GLint slices, GLint stacks);
|
||||
void glutWireCube (GLdouble size);
|
||||
void glutSolidCube (GLdouble size);
|
||||
void glutWireTorus (GLdouble innerRadius, GLdouble outerRadius,
|
||||
GLint sides, GLint rings);
|
||||
void glutSolidTorus (GLdouble innerRadius, GLdouble outerRadius,
|
||||
GLint sides, GLint rings);
|
||||
void glutWireDodecahedron (void);
|
||||
void glutSolidDodecahedron (void);
|
||||
void glutWireOctahedron (void);
|
||||
void glutSolidOctahedron (void);
|
||||
void glutWireTetrahedron (void);
|
||||
void glutSolidTetrahedron (void);
|
||||
void glutWireIcosahedron (void);
|
||||
void glutSolidIcosahedron (void);
|
||||
void glutWireTeapot (GLdouble size);
|
||||
void glutSolidTeapot (GLdouble size);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
155
include/GL/uglmesa.h
Normal file
155
include/GL/uglmesa.h
Normal file
@@ -0,0 +1,155 @@
|
||||
/* uglmesa.h - Public header UGL/Mesa */
|
||||
|
||||
/* Copyright (C) 2001 by Wind River Systems, Inc */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 4.0
|
||||
*
|
||||
* The MIT License
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Author:
|
||||
* Stephane Raimbault <stephane.raimbault@windriver.com>
|
||||
*/
|
||||
|
||||
#ifndef UGLMESA_H
|
||||
#define UGLMESA_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define UGL_MESA_MAJOR_VERSION 4
|
||||
#define UGL_MESA_MINOR_VERSION 0
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <ugl/ugl.h>
|
||||
|
||||
/*
|
||||
* Values for display mode of uglMesaCreateContext ()
|
||||
*/
|
||||
|
||||
/*
|
||||
* With these mask values, it's possible to test double buffer mode
|
||||
* with UGL_MESA_DOUBLE mask
|
||||
*
|
||||
* SINGLE 0000 0001
|
||||
* DOUBLE 0000 0110
|
||||
* - SOFT 0000 0010
|
||||
* - HARD 0000 0100
|
||||
* WINDML 0001 0000
|
||||
*
|
||||
*
|
||||
*/
|
||||
#define UGL_MESA_SINGLE 0x01
|
||||
#define UGL_MESA_DOUBLE 0x06
|
||||
#define UGL_MESA_DOUBLE_SOFTWARE 0x02
|
||||
#define UGL_MESA_DOUBLE_HARDWARE 0x04
|
||||
|
||||
#define UGL_MESA_WINDML_EXCLUSIVE 0x10
|
||||
|
||||
#define UGL_MESA_FULLSCREEN_WIDTH 0x0
|
||||
#define UGL_MESA_FULLSCREEN_HEIGHT 0x0
|
||||
|
||||
/*
|
||||
* uglMesaPixelStore() parameters:
|
||||
*/
|
||||
|
||||
#define UGL_MESA_ROW_LENGTH 0x20
|
||||
#define UGL_MESA_Y_UP 0x21
|
||||
|
||||
/*
|
||||
* Accepted by uglMesaGetIntegerv:
|
||||
*/
|
||||
|
||||
#define UGL_MESA_LEFT_X 0x01
|
||||
#define UGL_MESA_TOP_Y 0x02
|
||||
#define UGL_MESA_WIDTH 0x03
|
||||
#define UGL_MESA_HEIGHT 0x04
|
||||
#define UGL_MESA_DISPLAY_WIDTH 0x05
|
||||
#define UGL_MESA_DISPLAY_HEIGHT 0x06
|
||||
#define UGL_MESA_COLOR_FORMAT 0x07
|
||||
#define UGL_MESA_COLOR_MODEL 0x08
|
||||
#define UGL_MESA_PIXEL_FORMAT 0x09
|
||||
#define UGL_MESA_TYPE 0x0A
|
||||
#define UGL_MESA_RGB 0x0B
|
||||
#define UGL_MESA_COLOR_INDEXED 0x0C
|
||||
#define UGL_MESA_SINGLE_BUFFER 0x0D
|
||||
#define UGL_MESA_DOUBLE_BUFFER 0x0E
|
||||
#define UGL_MESA_DOUBLE_BUFFER_SOFTWARE 0x0F
|
||||
#define UGL_MESA_DOUBLE_BUFFER_HARDWARE 0x10
|
||||
|
||||
/*
|
||||
* typedefs
|
||||
*/
|
||||
|
||||
typedef struct uglMesaContext * UGL_MESA_CONTEXT;
|
||||
|
||||
UGL_MESA_CONTEXT uglMesaCreateNewContext (GLenum mode,
|
||||
UGL_MESA_CONTEXT share_list);
|
||||
|
||||
UGL_MESA_CONTEXT uglMesaCreateNewContextExt (GLenum mode,
|
||||
GLint depth_bits,
|
||||
GLint stencil_bits,
|
||||
GLint accum_red_bits,
|
||||
GLint accum_green_bits,
|
||||
GLint accum_blue_bits,
|
||||
GLint accum_alpha_bits,
|
||||
UGL_MESA_CONTEXT share_list);
|
||||
|
||||
GLboolean uglMesaMakeCurrentContext (UGL_MESA_CONTEXT umc,
|
||||
GLsizei left, GLsizei top,
|
||||
GLsizei width, GLsizei height);
|
||||
|
||||
GLboolean uglMesaMoveWindow (GLsizei dx, GLsizei dy);
|
||||
|
||||
GLboolean uglMesaMoveToWindow (GLsizei left, GLsizei top);
|
||||
|
||||
GLboolean uglMesaResizeWindow (GLsizei dw, GLsizei dh);
|
||||
|
||||
GLboolean uglMesaResizeToWindow (GLsizei width, GLsizei height);
|
||||
|
||||
void uglMesaDestroyContext (void);
|
||||
|
||||
UGL_MESA_CONTEXT uglMesaGetCurrentContext (void);
|
||||
|
||||
void uglMesaSwapBuffers (void);
|
||||
|
||||
void uglMesaPixelStore (GLint pname, GLint value);
|
||||
|
||||
void uglMesaGetIntegerv (GLint pname, GLint *value);
|
||||
|
||||
GLboolean uglMesaGetDepthBuffer (GLint *width, GLint *height,
|
||||
GLint *bytesPerValue, void **buffer);
|
||||
|
||||
GLboolean uglMesaGetColorBuffer (GLint *width, GLint *height,
|
||||
GLint *format, void **buffer);
|
||||
|
||||
GLboolean uglMesaSetColor (GLubyte index, GLfloat red,
|
||||
GLfloat green, GLfloat blue);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
@@ -1,10 +1,10 @@
|
||||
/* $Id: xmesa.h,v 1.8.4.1 2000/11/02 18:08:28 brianp Exp $ */
|
||||
/* $Id: xmesa.h,v 1.12 2001/09/23 16:06:13 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.3
|
||||
* Version: 4.0
|
||||
*
|
||||
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -58,7 +58,6 @@ and create a window, you must do the following to use the X/Mesa interface:
|
||||
|
||||
8. Before exiting, call XMesaDestroyVisual and XMesaDestroyContext.
|
||||
|
||||
See the demos/xdemo.c and xmesa1.c files for examples.
|
||||
*/
|
||||
|
||||
|
||||
@@ -67,12 +66,14 @@ See the demos/xdemo.c and xmesa1.c files for examples.
|
||||
#ifndef XMESA_H
|
||||
#define XMESA_H
|
||||
|
||||
#ifdef __VMS
|
||||
#include <GL/vms_x_fix.h>
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef XFree86Server
|
||||
#include "xmesa_xf86.h"
|
||||
#else
|
||||
@@ -88,8 +89,8 @@ extern struct Library *XLibBase;
|
||||
#endif
|
||||
|
||||
|
||||
#define XMESA_MAJOR_VERSION 3
|
||||
#define XMESA_MINOR_VERSION 4
|
||||
#define XMESA_MAJOR_VERSION 4
|
||||
#define XMESA_MINOR_VERSION 0
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
# $Id: Makefile.BeOS-R4,v 1.12 2000/06/27 16:54:18 brianp Exp $
|
||||
# $Id: Makefile.BeOS-R4,v 1.14 2001/02/20 17:04:52 brianp Exp $
|
||||
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 3.3
|
||||
# Copyright (C) 1995-2000 Brian Paul
|
||||
# Version: 3.5
|
||||
# Copyright (C) 1995-2001 Brian Paul
|
||||
|
||||
|
||||
# Makefile for GLUT-based demo programs for BeOS R4
|
||||
@@ -43,6 +43,7 @@ PROGS = bounce \
|
||||
readpix \
|
||||
reflect \
|
||||
renormal \
|
||||
shadowtex \
|
||||
spectex \
|
||||
stex3d \
|
||||
teapot \
|
||||
@@ -64,7 +65,7 @@ PROGS = bounce \
|
||||
.SUFFIXES: .c
|
||||
|
||||
.c: $(LIB_DEP)
|
||||
$(CC) -I$(INCDIR) $(CFLAGS) $< $(GL_LIBS) -o $@
|
||||
$(CC) -I$(INCDIR) -I../util $(CFLAGS) $< $(GL_LIBS) -o $@
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
# $Id: Makefile.X11,v 1.14 2000/06/27 16:54:18 brianp Exp $
|
||||
# $Id: Makefile.X11,v 1.20 2001/08/21 05:42:11 gareth Exp $
|
||||
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 3.3
|
||||
# Copyright (C) 1995-2000 Brian Paul
|
||||
# Version: 3.5
|
||||
# Copyright (C) 1995-2001 Brian Paul
|
||||
|
||||
# Makefile for GLUT-based demo programs for Unix/X11
|
||||
|
||||
@@ -14,6 +14,8 @@ LIBDIR = ../lib
|
||||
|
||||
GL_LIBS = -L$(LIBDIR) -lglut -lGLU -lGL $(APP_LIB_DEPS)
|
||||
|
||||
OSMESA_LIBS = -L$(LIBDIR) -lglut -lOSMesa -lGLU -lGL $(APP_LIB_DEPS)
|
||||
|
||||
LIB_DEP = $(LIBDIR)/$(GL_LIB) $(LIBDIR)/$(GLU_LIB) $(LIBDIR)/$(GLUT_LIB)
|
||||
|
||||
PROGS = bounce \
|
||||
@@ -42,6 +44,7 @@ PROGS = bounce \
|
||||
readpix \
|
||||
reflect \
|
||||
renormal \
|
||||
shadowtex \
|
||||
spectex \
|
||||
stex3d \
|
||||
teapot \
|
||||
@@ -62,9 +65,14 @@ PROGS = bounce \
|
||||
.SUFFIXES:
|
||||
.SUFFIXES: .c
|
||||
|
||||
.c: $(LIB_DEP)
|
||||
$(CC) -I$(INCDIR) $(CFLAGS) $< $(GL_LIBS) -o $@
|
||||
|
||||
# make executable from .c file:
|
||||
.c: $(LIB_DEP)
|
||||
$(CC) -I$(INCDIR) -I../util $(CFLAGS) $< $(GL_LIBS) -o $@
|
||||
|
||||
# special case: need the -lOSMesa library:
|
||||
osdemo: osdemo.c
|
||||
$(CC) -I$(INCDIR) $(CFLAGS) osdemo.c $(OSMESA_LIBS) -o $@
|
||||
|
||||
|
||||
##### TARGETS #####
|
||||
@@ -78,8 +86,17 @@ clean:
|
||||
realclean:
|
||||
-rm $(PROGS)
|
||||
-rm *.o *~
|
||||
-rm readtex.[ch]
|
||||
|
||||
targets: readtex.c readtex.h $(PROGS)
|
||||
|
||||
|
||||
readtex.c:
|
||||
cp ../util/readtex.c .
|
||||
|
||||
readtex.h:
|
||||
cp ../util/readtex.c .
|
||||
|
||||
targets: $(PROGS)
|
||||
|
||||
# execute all programs
|
||||
exec: $(PROGS)
|
||||
@@ -92,4 +109,3 @@ exec: $(PROGS)
|
||||
|
||||
|
||||
include ../Make-config
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# $Id: Makefile.cygnus,v 1.11 2000/06/27 16:54:18 brianp Exp $
|
||||
# $Id: Makefile.cygnus,v 1.12 2000/12/24 22:53:54 pesco Exp $
|
||||
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 3.3
|
||||
@@ -66,7 +66,7 @@ PROGS = bounce \
|
||||
.SUFFIXES: .c
|
||||
|
||||
.c: $(LIB_DEP)
|
||||
$(CC) -I$(INCDIR) $(CFLAGS) $< $(GL_LIBS) -o $@
|
||||
$(CC) -I$(INCDIR) -I../util $(CFLAGS) $< $(GL_LIBS) -o $@
|
||||
|
||||
|
||||
##### TARGETS #####
|
||||
|
||||
98
progs/demos/Makefile.win
Normal file
98
progs/demos/Makefile.win
Normal file
@@ -0,0 +1,98 @@
|
||||
# $Id: Makefile.win,v 1.5.2.1 2001/10/26 21:03:15 kschultz Exp $
|
||||
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 3.5
|
||||
# Copyright (C) 1995-2001 Brian Paul
|
||||
|
||||
# Makefile for GLUT-based demo programs for Windows
|
||||
|
||||
!include <win32.mak>
|
||||
|
||||
##### MACROS #####
|
||||
|
||||
TOP = ..
|
||||
INCDIR = ..\include
|
||||
LIBDIR = ..\lib
|
||||
|
||||
PROGS = anisotropic \
|
||||
bounce \
|
||||
clearspd \
|
||||
cubemap \
|
||||
drawpix \
|
||||
fire \
|
||||
gamma \
|
||||
gears \
|
||||
geartrain \
|
||||
glinfo \
|
||||
gloss \
|
||||
gltestperf \
|
||||
glutfx \
|
||||
isosurf \
|
||||
ipers \
|
||||
lodbias \
|
||||
morph3d \
|
||||
multiarb \
|
||||
occlude \
|
||||
osdemo \
|
||||
paltex \
|
||||
pixeltex \
|
||||
pointblast \
|
||||
ray \
|
||||
readpix \
|
||||
reflect \
|
||||
renormal \
|
||||
shadowtex \
|
||||
spectex \
|
||||
stex3d \
|
||||
teapot \
|
||||
terrain \
|
||||
tessdemo \
|
||||
texcyl \
|
||||
texdown \
|
||||
texenv \
|
||||
texobj \
|
||||
trispd \
|
||||
tunnel \
|
||||
tunnel2 \
|
||||
winpos
|
||||
|
||||
SRCS = \
|
||||
bounce.c \
|
||||
clearspd.c \
|
||||
cubemap.c \
|
||||
drawpix.c \
|
||||
fire.c \
|
||||
gamma.c \
|
||||
gears.c \
|
||||
geartrain.c \
|
||||
glinfo.c \
|
||||
gloss.c \
|
||||
isosurf.c \
|
||||
morph3d.c \
|
||||
teapot.c
|
||||
|
||||
OSMESASRCS = osdemo.c
|
||||
|
||||
!include "../mesawin32.mak"
|
||||
|
||||
##### TARGETS #####
|
||||
|
||||
clean::
|
||||
|
||||
clobber::
|
||||
@del readtex.c readtex.h
|
||||
|
||||
$(EXES) : $*.obj readtex.c readtex.h
|
||||
@echo $@
|
||||
$(link) -out:$@ $* /LIBPATH:$(LIBDIR) $(LIBS)
|
||||
|
||||
$(OSMESAEXES) : $*.obj
|
||||
@echo $@
|
||||
$(link) $(lcommon) -out:$@ $* /LIBPATH:$(LIBDIR) $(LIBS) $(EXTRALIBS)
|
||||
|
||||
readtex.c:
|
||||
-copy ..\util\readtex.c .
|
||||
|
||||
readtex.h:
|
||||
-copy ..\util\readtex.h .
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: bounce.c,v 1.2.4.1 2000/08/16 20:36:32 brianp Exp $ */
|
||||
/* $Id: bounce.c,v 1.3 2000/08/16 20:36:34 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Bouncing ball demo.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: clearspd.c,v 1.2 2000/04/10 16:25:15 brianp Exp $ */
|
||||
/* $Id: clearspd.c,v 1.3 2000/12/07 21:50:39 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Simple GLUT program to measure glClear() and glutSwapBuffers() speed.
|
||||
@@ -7,6 +7,9 @@
|
||||
|
||||
/*
|
||||
* $Log: clearspd.c,v $
|
||||
* Revision 1.3 2000/12/07 21:50:39 brianp
|
||||
* call glFinish() before getting t1 time
|
||||
*
|
||||
* Revision 1.2 2000/04/10 16:25:15 brianp
|
||||
* fixed visual selection and reporting results
|
||||
*
|
||||
@@ -71,14 +74,15 @@ static void Display( void )
|
||||
glClear( BufferMask );
|
||||
glutSwapBuffers();
|
||||
}
|
||||
glFinish();
|
||||
t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
|
||||
}
|
||||
else {
|
||||
t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
|
||||
for (i=0;i<Loops;i++) {
|
||||
glClear( BufferMask );
|
||||
glFlush();
|
||||
}
|
||||
glFinish();
|
||||
t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# Makefile for core library for VMS
|
||||
# Makefile for GLUT-based demo programs for VMS
|
||||
# contributed by Jouk Jansen joukj@crys.chem.uva.nl
|
||||
# Last revision : 3 May 1999
|
||||
|
||||
|
||||
.first
|
||||
define gl [-.include.gl]
|
||||
@@ -9,172 +9,55 @@
|
||||
|
||||
##### MACROS #####
|
||||
|
||||
VPATH = RCS
|
||||
INCDIR = ([-.include],[-.util])
|
||||
CFLAGS = /include=$(INCDIR)/prefix=all/name=(as_is,short)
|
||||
|
||||
INCDIR = [-.include]
|
||||
LIBDIR = [-.lib]
|
||||
CFLAGS = /include=($(INCDIR),[])/define=(FBIND=1)/name=(as_is,short)
|
||||
.ifdef SHARE
|
||||
GL_LIBS = $(XLIBS)
|
||||
.else
|
||||
GL_LIBS = [-.lib]libGLUT/l,libMesaGLU/l,libMesaGL/l,$(XLIBS)
|
||||
.endif
|
||||
|
||||
CORE_SOURCES = aatriangle.c accum.c alpha.c alphabuf.c attrib.c \
|
||||
bitmap.c blend.c buffers.c clip.c colortab.c context.c copypix.c depth.c \
|
||||
dispatch.c \
|
||||
dlist.c drawpix.c enable.c eval.c feedback.c fog.c \
|
||||
get.c hash.c hint.c image.c imaging.c light.c lines.c logic.c masking.c matrix.c \
|
||||
mem.c glapi.c glapinoop.c \
|
||||
mmath.c pb.c pixel.c points.c polygon.c \
|
||||
quads.c rastpos.c readpix.c rect.c scissor.c shade.c span.c \
|
||||
stencil.c teximage.c texobj.c texstate.c texture.c translate.c triangle.c \
|
||||
varray.c winpos.c vb.c vbcull.c vbfill.c vbrender.c vbxform.c xform.c \
|
||||
zoom.c bbox.c cva.c vector.c vbindirect.c config.c enums.c extensions.c \
|
||||
pipeline.c stages.c state.c vertices.c [.x86]x86.c
|
||||
LIB_DEP = [-.lib]$(GL_LIB) [-.lib]$(GLU_LIB) [-.lib]$(GLUT_LIB)
|
||||
|
||||
DRIVER_SOURCES = [.x]glxapi.c [.x]fakeglx.c [.x]xfonts.c \
|
||||
[.x]xmesa1.c [.x]xmesa2.c [.x]xmesa3.c [.x]xmesa4.c \
|
||||
[.osmesa]osmesa.c \
|
||||
[.svga]svgamesa.c \
|
||||
[.fx]fxapi.c [.fx]fxdd.c [.fx]fxddtex.c [.fx]fxvsetup.c [.fx]fxsetup.c \
|
||||
[.fx]fxtrifuncs.c [.fx]fxclip.c [.fx]fxfastpath.c [.fx]fxpipeline.c\
|
||||
[.fx]fxrender.c [.fx]fxtexman.c [.fx]fxddspan.c [.fx]fxcva.c [.fx]fxsanity.c\
|
||||
[.fx]fxglidew.c
|
||||
PROGS = bounce.exe;,clearspd.exe;,drawpix.exe;,gamma.exe;,gears.exe;,\
|
||||
glinfo.exe;,glutfx.exe;,isosurf.exe;,morph3d.exe;,osdemo.exe;,\
|
||||
paltex.exe;,pointblast.exe;,reflect.exe;,spectex.exe;,stex3d.exe;,\
|
||||
tessdemo.exe;,texcyl.exe;,texobj.exe;,trispd.exe;,winpos.exe;
|
||||
|
||||
ASM_SOURCES =
|
||||
|
||||
OBJECTS =aatriangle.obj,\
|
||||
accum.obj,alpha.obj,alphabuf.obj,attrib.obj,\
|
||||
bitmap.obj,blend.obj,buffers.obj,clip.obj,colortab.obj,context.obj,copypix.obj,depth.obj,\
|
||||
dlist.obj,drawpix.obj,enable.obj,eval.obj,feedback.obj,fog.obj
|
||||
|
||||
|
||||
OBJECTS3=get.obj,hash.obj,hint.obj,image.obj,light.obj,lines.obj,logic.obj,masking.obj,\
|
||||
matrix.obj,glapi.obj,glapinoop.obj,dispatch.obj,imaging.obj,mem.obj,\
|
||||
mmath.obj,pb.obj,pixel.obj,points.obj
|
||||
|
||||
OBJECTS7=polygon.obj,\
|
||||
quads.obj,rastpos.obj,readpix.obj,rect.obj,scissor.obj,shade.obj,span.obj,\
|
||||
pixeltex.obj
|
||||
|
||||
OBJECTS4=stencil.obj,teximage.obj,texobj.obj,texstate.obj,texture.obj,translate.obj,\
|
||||
triangle.obj,varray.obj,winpos.obj,vb.obj,vbcull.obj,vbfill.obj,vbrender.obj
|
||||
|
||||
OBJECTS6=vbxform.obj,xform.obj,zoom.obj,bbox.obj,cva.obj,vector.obj,vbindirect.obj,\
|
||||
config.obj,enums.obj,extensions.obj,pipeline.obj,stages.obj,state.obj,\
|
||||
vertices.obj,[.x86]x86.obj
|
||||
|
||||
OBJECTS2=[.x]glxapi.obj,[.x]fakeglx.obj,[.x]xfonts.obj,\
|
||||
[.x]xmesa1.obj,[.x]xmesa2.obj,[.x]xmesa3.obj,[.x]xmesa4.obj,\
|
||||
[.osmesa]osmesa.obj,\
|
||||
[.svga]svgamesa.obj
|
||||
|
||||
OBJECTS5=[.fx]fxapi.obj,[.fx]fxdd.obj,[.fx]fxddtex.obj,[.fx]fxvsetup.obj,\
|
||||
[.fx]fxsetup.obj,[.fx]fxclip.obj,[.fx]fxfastpath.obj,[.fx]fxpipeline.obj
|
||||
|
||||
OBJECTS8=[.fx]fxtrifuncs.obj,[.fx]fxsanity.obj,[.fx]fxglidew.obj,\
|
||||
[.fx]fxrender.obj,[.fx]fxtexman.obj,[.fx]fxddspan.obj,[.fx]fxcva.obj
|
||||
|
||||
##### RULES #####
|
||||
|
||||
VERSION=Mesa V3.1
|
||||
.obj.exe :
|
||||
cxxlink $(MMS$TARGET_NAME),$(GL_LIBS)
|
||||
|
||||
##### TARGETS #####
|
||||
# Make the library
|
||||
$(LIBDIR)$(GL_LIB) : $(OBJECTS),$(OBJECTS2) $(OBJECTS3) $(OBJECTS4)\
|
||||
$(OBJECTS5) $(OBJECTS8) $(OBJECTS7) $(OBJECTS6)
|
||||
.ifdef SHARE
|
||||
@ WRITE_ SYS$OUTPUT " generating mesagl1.opt"
|
||||
@ OPEN_/WRITE FILE mesagl1.opt
|
||||
@ WRITE_ FILE "!"
|
||||
@ WRITE_ FILE "! mesagl1.opt generated by DESCRIP.$(MMS_EXT)"
|
||||
@ WRITE_ FILE "!"
|
||||
@ WRITE_ FILE "IDENTIFICATION=""$(VERSION)"""
|
||||
@ WRITE_ FILE "GSMATCH=LEQUAL,3,1
|
||||
@ WRITE_ FILE "$(OBJECTS)"
|
||||
@ WRITE_ FILE "$(OBJECTS3)"
|
||||
@ WRITE_ FILE "$(OBJECTS4)"
|
||||
@ WRITE_ FILE "$(OBJECTS7)"
|
||||
@ WRITE_ FILE "$(OBJECTS6)"
|
||||
@ WRITE_ FILE "$(OBJECTS2)"
|
||||
@ WRITE_ FILE "$(OBJECTS5)"
|
||||
@ WRITE_ FILE "$(OBJECTS8)"
|
||||
@ WRITE_ FILE "SYS$SHARE:DECW$XEXTLIBSHR/SHARE"
|
||||
@ WRITE_ FILE "SYS$SHARE:DECW$XLIBSHR/SHARE"
|
||||
@ CLOSE_ FILE
|
||||
@ WRITE_ SYS$OUTPUT " generating mesagl.map ..."
|
||||
@ LINK_/NODEB/NOSHARE/NOEXE/MAP=mesagl.map/FULL mesagl1.opt/OPT
|
||||
@ WRITE_ SYS$OUTPUT " analyzing mesagl.map ..."
|
||||
@ @[-.vms]ANALYZE_MAP.COM mesagl.map mesagl.opt
|
||||
@ WRITE_ SYS$OUTPUT " linking $(GL_LIB) ..."
|
||||
@ LINK_/NODEB/SHARE=$(GL_LIB)/MAP=mesagl.map/FULL mesagl1.opt/opt,mesagl.opt/opt
|
||||
.else
|
||||
@ $(MAKELIB) $(GL_LIB) $(OBJECTS)
|
||||
@ library $(GL_LIB) $(OBJECTS2)
|
||||
@ library $(GL_LIB) $(OBJECTS3)
|
||||
@ library $(GL_LIB) $(OBJECTS4)
|
||||
@ library $(GL_LIB) $(OBJECTS5)
|
||||
@ library $(GL_LIB) $(OBJECTS8)
|
||||
@ library $(GL_LIB) $(OBJECTS7)
|
||||
@ library $(GL_LIB) $(OBJECTS6)
|
||||
.endif
|
||||
@ rename $(GL_LIB)* $(LIBDIR)
|
||||
default :
|
||||
$(MMS)$(MMSQUALIFIERS) $(PROGS)
|
||||
|
||||
clean :
|
||||
purge
|
||||
delete *.obj;*
|
||||
|
||||
aatriangle.obj : aatriangle.c
|
||||
realclean :
|
||||
delete $(PROGS)
|
||||
delete *.obj;*
|
||||
|
||||
triangle.obj : triangle.c
|
||||
|
||||
pixeltex.obj : pixeltex.c
|
||||
|
||||
[.x86]x86.obj : [.x86]x86.c
|
||||
$(CC) $(CFLAGS) /obj=[.x86]x86.obj [.x86]x86.c
|
||||
[.x]glxapi.obj : [.x]glxapi.c
|
||||
$(CC) $(CFLAGS) /obj=[.x]glxapi.obj [.x]glxapi.c
|
||||
[.x]fakeglx.obj : [.x]fakeglx.c
|
||||
$(CC) $(CFLAGS) /obj=[.x]fakeglx.obj [.x]fakeglx.c
|
||||
[.x]xfonts.obj : [.x]xfonts.c
|
||||
$(CC) $(CFLAGS) /obj=[.x]xfonts.obj [.x]xfonts.c
|
||||
[.x]xmesa1.obj : [.x]xmesa1.c
|
||||
$(CC) $(CFLAGS) /obj=[.x]xmesa1.obj [.x]xmesa1.c
|
||||
[.x]xmesa2.obj : [.x]xmesa2.c
|
||||
$(CC) $(CFLAGS) /obj=[.x]xmesa2.obj [.x]xmesa2.c
|
||||
[.x]xmesa3.obj : [.x]xmesa3.c
|
||||
$(CC) $(CFLAGS) /obj=[.x]xmesa3.obj [.x]xmesa3.c
|
||||
[.x]xmesa4.obj : [.x]xmesa4.c
|
||||
$(CC) $(CFLAGS) /obj=[.x]xmesa4.obj [.x]xmesa4.c
|
||||
[.osmesa]osmesa.obj : [.osmesa]osmesa.c
|
||||
$(CC) $(CFLAGS) /obj=[.osmesa]osmesa.obj [.osmesa]osmesa.c
|
||||
[.svga]svgamesa.obj : [.svga]svgamesa.c
|
||||
$(CC) $(CFLAGS) /obj=[.svga]svgamesa.obj [.svga]svgamesa.c
|
||||
[.fx]fxapi.obj : [.fx]fxapi.c
|
||||
$(CC) $(CFLAGS) /obj=[.fx]fxapi.obj [.fx]fxapi.c
|
||||
[.fx]fxclip.obj : [.fx]fxclip.c
|
||||
$(CC) $(CFLAGS) /obj=[.fx]fxclip.obj [.fx]fxclip.c
|
||||
[.fx]fxcva.obj : [.fx]fxcva.c
|
||||
$(CC) $(CFLAGS) /obj=[.fx]fxcva.obj [.fx]fxcva.c
|
||||
[.fx]fxdd.obj : [.fx]fxdd.c
|
||||
$(CC) $(CFLAGS) /obj=[.fx]fxdd.obj [.fx]fxdd.c
|
||||
[.fx]fxddtex.obj : [.fx]fxddtex.c
|
||||
$(CC) $(CFLAGS) /obj=[.fx]fxddtex.obj [.fx]fxddtex.c
|
||||
[.fx]fxfastpath.obj : [.fx]fxfastpath.c
|
||||
$(CC) $(CFLAGS) /obj=[.fx]fxfastpath.obj [.fx]fxfastpath.c
|
||||
[.fx]fxpipeline.obj : [.fx]fxpipeline.c
|
||||
$(CC) $(CFLAGS) /obj=[.fx]fxpipeline.obj [.fx]fxpipeline.c
|
||||
[.fx]fxsanity.obj : [.fx]fxsanity.c
|
||||
$(CC) $(CFLAGS) /obj=[.fx]fxsanity.obj [.fx]fxsanity.c
|
||||
[.fx]fxvsetup.obj : [.fx]fxvsetup.c
|
||||
$(CC) $(CFLAGS) /obj=[.fx]fxvsetup.obj [.fx]fxvsetup.c
|
||||
[.fx]fxsetup.obj : [.fx]fxsetup.c
|
||||
$(CC) $(CFLAGS) /obj=[.fx]fxsetup.obj [.fx]fxsetup.c
|
||||
[.fx]fxtrifuncs.obj : [.fx]fxtrifuncs.c
|
||||
$(CC) $(CFLAGS) /obj=[.fx]fxtrifuncs.obj [.fx]fxtrifuncs.c
|
||||
[.fx]fxrender.obj : [.fx]fxrender.c
|
||||
$(CC) $(CFLAGS) /obj=[.fx]fxrender.obj [.fx]fxrender.c
|
||||
[.fx]fxtexman.obj : [.fx]fxtexman.c
|
||||
$(CC) $(CFLAGS) /obj=[.fx]fxtexman.obj [.fx]fxtexman.c
|
||||
[.fx]fxddspan.obj : [.fx]fxddspan.c
|
||||
$(CC) $(CFLAGS) /obj=[.fx]fxddspan.obj [.fx]fxddspan.c
|
||||
[.fx]fxglidew.obj : [.fx]fxglidew.c
|
||||
$(CC) $(CFLAGS) /obj=[.fx]fxglidew.obj [.fx]fxglidew.c
|
||||
|
||||
.include mms_depend.
|
||||
bounce.exe; : bounce.obj $(LIB_DEP)
|
||||
clearspd.exe; : clearspd.obj $(LIB_DEP)
|
||||
drawpix.exe; : drawpix.obj $(LIB_DEP)
|
||||
gamma.exe; : gamma.obj $(LIB_DEP)
|
||||
gears.exe; : gears.obj $(LIB_DEP)
|
||||
glinfo.exe; : glinfo.obj $(LIB_DEP)
|
||||
glutfx.exe; : glutfx.obj $(LIB_DEP)
|
||||
isosurf.exe; : isosurf.obj $(LIB_DEP)
|
||||
morph3d.exe; : morph3d.obj $(LIB_DEP)
|
||||
osdemo.exe; : osdemo.obj $(LIB_DEP)
|
||||
paltex.exe; : paltex.obj $(LIB_DEP)
|
||||
pointblast.exe; : pointblast.obj $(LIB_DEP)
|
||||
reflect.exe; : reflect.obj $(LIB_DEP)
|
||||
spectex.exe; : spectex.obj $(LIB_DEP)
|
||||
stex3d.exe; : stex3d.obj $(LIB_DEP)
|
||||
tessdemo.exe; : tessdemo.obj $(LIB_DEP)
|
||||
texcyl.exe; : texcyl.obj $(LIB_DEP)
|
||||
texobj.exe; : texobj.obj $(LIB_DEP)
|
||||
trispd.exe; : trispd.obj $(LIB_DEP)
|
||||
winpos.exe; : winpos.obj $(LIB_DEP)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: drawpix.c,v 1.3 1999/10/28 18:23:29 brianp Exp $ */
|
||||
/* $Id: drawpix.c,v 1.5 2000/12/24 22:53:54 pesco Exp $ */
|
||||
|
||||
/*
|
||||
* glDrawPixels demo/test/benchmark
|
||||
@@ -8,6 +8,35 @@
|
||||
|
||||
/*
|
||||
* $Log: drawpix.c,v $
|
||||
* Revision 1.5 2000/12/24 22:53:54 pesco
|
||||
* * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
|
||||
* * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
|
||||
* Essentially the same.
|
||||
* Program files updated to include "readtex.c", not "../util/readtex.c".
|
||||
* * demos/reflect.c: Likewise for "showbuffer.c".
|
||||
*
|
||||
*
|
||||
* * Makefile.am (EXTRA_DIST): Added top-level regular files.
|
||||
*
|
||||
* * include/GL/Makefile.am (INC_X11): Added glxext.h.
|
||||
*
|
||||
*
|
||||
* * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
|
||||
* Mesa GGI headers in dist even if HAVE_GGI is not given.
|
||||
*
|
||||
* * configure.in: Look for GLUT and demo source dirs in $srcdir.
|
||||
*
|
||||
* * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
|
||||
* More source list updates in various Makefile.am's.
|
||||
*
|
||||
* * Makefile.am (dist-hook): Remove CVS directory from distribution.
|
||||
* (DIST_SUBDIRS): List all possible subdirs here.
|
||||
* (SUBDIRS): Only list subdirs selected for build again.
|
||||
* The above two applied to all subdir Makefile.am's also.
|
||||
*
|
||||
* Revision 1.4 2000/09/08 21:45:21 brianp
|
||||
* added dither key option
|
||||
*
|
||||
* Revision 1.3 1999/10/28 18:23:29 brianp
|
||||
* minor changes to Usage() function
|
||||
*
|
||||
@@ -37,7 +66,7 @@
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
#include "../util/readtex.c" /* a hack, I know */
|
||||
#include "readtex.c"
|
||||
|
||||
#define IMAGE_FILE "../images/girl.rgb"
|
||||
|
||||
@@ -51,7 +80,7 @@ static int DrawWidth, DrawHeight;
|
||||
static int Scissor = 0;
|
||||
static float Xzoom, Yzoom;
|
||||
static GLboolean DrawFront = GL_FALSE;
|
||||
|
||||
static GLboolean Dither = GL_TRUE;
|
||||
|
||||
|
||||
static void Reset( void )
|
||||
@@ -154,6 +183,13 @@ static void Key( unsigned char key, int x, int y )
|
||||
case ' ':
|
||||
Reset();
|
||||
break;
|
||||
case 'd':
|
||||
Dither = !Dither;
|
||||
if (Dither)
|
||||
glEnable(GL_DITHER);
|
||||
else
|
||||
glDisable(GL_DITHER);
|
||||
break;
|
||||
case 'w':
|
||||
if (DrawWidth > 0)
|
||||
DrawWidth--;
|
||||
@@ -318,7 +354,7 @@ int main( int argc, char *argv[] )
|
||||
if (ciMode)
|
||||
glutInitDisplayMode( GLUT_INDEX | GLUT_DOUBLE );
|
||||
else
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE);
|
||||
|
||||
glutCreateWindow(argv[0]);
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
#endif
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include "../util/readtex.c"
|
||||
#include "readtex.c"
|
||||
|
||||
#ifdef XMESA
|
||||
#include "GL/xmesa.h"
|
||||
@@ -71,7 +71,10 @@ static int fullscreen = 1;
|
||||
static int WIDTH = 640;
|
||||
static int HEIGHT = 480;
|
||||
|
||||
#define FRAME 50
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
static GLint NiceFog = 1;
|
||||
|
||||
#define DIMP 20.0
|
||||
#define DIMTP 16.0
|
||||
|
||||
@@ -136,21 +139,6 @@ static float v = 0.0;
|
||||
static float alpha = -90.0;
|
||||
static float beta = 90.0;
|
||||
|
||||
static float
|
||||
gettime(void)
|
||||
{
|
||||
static clock_t told = 0;
|
||||
clock_t tnew, ris;
|
||||
|
||||
tnew = clock();
|
||||
|
||||
ris = tnew - told;
|
||||
|
||||
told = tnew;
|
||||
|
||||
return (ris / (float) CLOCKS_PER_SEC);
|
||||
}
|
||||
|
||||
static float
|
||||
vrnd(void)
|
||||
{
|
||||
@@ -269,6 +257,13 @@ calcposobs(void)
|
||||
dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
|
||||
dir[1] = cos(beta * M_PI / 180.0);
|
||||
|
||||
if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
|
||||
dir[0] = 0;
|
||||
if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
|
||||
dir[1] = 0;
|
||||
if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
|
||||
dir[2] = 0;
|
||||
|
||||
obs[0] += v * dir[0];
|
||||
obs[1] += v * dir[1];
|
||||
obs[2] += v * dir[2];
|
||||
@@ -387,13 +382,16 @@ dojoy(void)
|
||||
static void
|
||||
drawfire(void)
|
||||
{
|
||||
static int count = 0;
|
||||
static char frbuf[80];
|
||||
static char frbuf[80] = "";
|
||||
int j;
|
||||
float fr;
|
||||
|
||||
dojoy();
|
||||
|
||||
if (NiceFog)
|
||||
glHint(GL_FOG_HINT, GL_NICEST);
|
||||
else
|
||||
glHint(GL_FOG_HINT, GL_DONT_CARE);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
if (fog)
|
||||
@@ -416,6 +414,7 @@ drawfire(void)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, groundid);
|
||||
#if 1
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2fv(qt[0]);
|
||||
glVertex3fv(q[0]);
|
||||
@@ -426,6 +425,26 @@ drawfire(void)
|
||||
glTexCoord2fv(qt[3]);
|
||||
glVertex3fv(q[3]);
|
||||
glEnd();
|
||||
#else
|
||||
/* Subdivide the ground into a bunch of quads. This improves fog
|
||||
* if GL_FOG_HINT != GL_NICEST
|
||||
*/
|
||||
{
|
||||
float x, y;
|
||||
float dx = 1.0, dy = 1.0;
|
||||
glBegin(GL_QUADS);
|
||||
for (y = -DIMP; y < DIMP; y += 1.0) {
|
||||
for (x = -DIMP; x < DIMP; x += 1.0) {
|
||||
glTexCoord2f(0, 0); glVertex3f(x, 0, y);
|
||||
glTexCoord2f(1, 0); glVertex3f(x+dx, 0, y);
|
||||
glTexCoord2f(1, 1); glVertex3f(x+dx, 0, y+dy);
|
||||
glTexCoord2f(0, 1); glVertex3f(x, 0, y+dy);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glAlphaFunc(GL_GEQUAL, 0.9);
|
||||
@@ -468,11 +487,6 @@ drawfire(void)
|
||||
}
|
||||
glEnd();
|
||||
|
||||
if ((count % FRAME) == 0) {
|
||||
fr = gettime();
|
||||
sprintf(frbuf, "Frame rate: %f", FRAME / fr);
|
||||
}
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
@@ -499,7 +513,24 @@ drawfire(void)
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
count++;
|
||||
Frames++;
|
||||
{
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
if (t - T0 >= 2000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
sprintf(frbuf, "Frame rate: %f", fps);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
idle(void)
|
||||
{
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
@@ -520,6 +551,7 @@ special(int key, int x, int y)
|
||||
beta += 2.0;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -567,7 +599,12 @@ key(unsigned char key, int x, int y)
|
||||
fullscreen = (!fullscreen);
|
||||
break;
|
||||
#endif
|
||||
case 'n':
|
||||
NiceFog = !NiceFog;
|
||||
printf("NiceFog %d\n", NiceFog);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -671,8 +708,6 @@ main(int ac, char **av)
|
||||
|
||||
/* Default settings */
|
||||
|
||||
WIDTH = 640;
|
||||
HEIGHT = 480;
|
||||
np = 800;
|
||||
eject_r = 0.1;
|
||||
dt = 0.015;
|
||||
@@ -716,9 +751,6 @@ main(int ac, char **av)
|
||||
glFogi(GL_FOG_MODE, GL_EXP);
|
||||
glFogfv(GL_FOG_COLOR, fogcolor);
|
||||
glFogf(GL_FOG_DENSITY, 0.1);
|
||||
#ifdef FX
|
||||
glHint(GL_FOG_HINT, GL_NICEST);
|
||||
#endif
|
||||
|
||||
p = malloc(sizeof(part) * np);
|
||||
|
||||
@@ -730,7 +762,7 @@ main(int ac, char **av)
|
||||
glutKeyboardFunc(key);
|
||||
glutSpecialFunc(special);
|
||||
glutDisplayFunc(drawfire);
|
||||
glutIdleFunc(drawfire);
|
||||
glutIdleFunc(idle);
|
||||
glutReshapeFunc(reshape);
|
||||
glutMainLoop();
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: geartrain.c,v 1.6 2000/04/06 02:22:59 brianp Exp $ */
|
||||
/* $Id: geartrain.c,v 1.8 2001/10/04 19:14:26 kschultz Exp $ */
|
||||
|
||||
/*
|
||||
* GearTrain Simulator * Version: 1.00
|
||||
@@ -32,7 +32,9 @@
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#ifndef min
|
||||
#define min(x, y) ( x < y ? x : y )
|
||||
#endif
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.14159265
|
||||
@@ -42,7 +44,7 @@ typedef GLfloat TDA[4];
|
||||
TDA background;
|
||||
|
||||
|
||||
struct AXLE
|
||||
struct AXLE
|
||||
{
|
||||
char name[20];
|
||||
GLint id;
|
||||
@@ -57,7 +59,7 @@ struct AXLE
|
||||
};
|
||||
|
||||
|
||||
struct GEAR
|
||||
struct GEAR
|
||||
{
|
||||
char name[20];
|
||||
char type[7];
|
||||
@@ -79,7 +81,7 @@ struct GEAR
|
||||
};
|
||||
|
||||
|
||||
struct BELT
|
||||
struct BELT
|
||||
{
|
||||
char name[20];
|
||||
GLint id;
|
||||
@@ -99,18 +101,23 @@ int number_of_belts;
|
||||
|
||||
char Buf1[256], Buf2[256], Buf3[256], Buf4[256], Buf5[256];
|
||||
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
|
||||
static void
|
||||
strset (char buf[], char ch)
|
||||
|
||||
#ifndef _WIN32
|
||||
static void
|
||||
strset (char buf[], char ch)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < strlen (buf); i++)
|
||||
buf[i] = ch;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
static void
|
||||
Clear_Buffers ()
|
||||
static void
|
||||
Clear_Buffers ()
|
||||
{
|
||||
strset (Buf1, 0);
|
||||
strset (Buf2, 0);
|
||||
@@ -120,8 +127,8 @@ Clear_Buffers ()
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
LoadTriplet (TDA A)
|
||||
static void
|
||||
LoadTriplet (TDA A)
|
||||
{
|
||||
Clear_Buffers ();
|
||||
fscanf (mainfile, "%s %s %s %s", Buf1, Buf2, Buf3, Buf4);
|
||||
@@ -131,8 +138,8 @@ LoadTriplet (TDA A)
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
LoadReal (float *a)
|
||||
static void
|
||||
LoadReal (float *a)
|
||||
{
|
||||
Clear_Buffers ();
|
||||
fscanf (mainfile, "%s %s", Buf1, Buf2);
|
||||
@@ -140,8 +147,8 @@ LoadReal (float *a)
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
LoadInteger (int *a)
|
||||
static void
|
||||
LoadInteger (int *a)
|
||||
{
|
||||
Clear_Buffers ();
|
||||
fscanf (mainfile, "%s %s", Buf1, Buf2);
|
||||
@@ -149,8 +156,8 @@ LoadInteger (int *a)
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
LoadText (char *a)
|
||||
static void
|
||||
LoadText (char *a)
|
||||
{
|
||||
Clear_Buffers ();
|
||||
fscanf (mainfile, "%s %s", Buf1, Buf2);
|
||||
@@ -158,11 +165,11 @@ LoadText (char *a)
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
getdata (char filename[])
|
||||
static void
|
||||
getdata (char filename[])
|
||||
{
|
||||
int gear_count = 0, axle_count = 0, belt_count = 0, i;
|
||||
|
||||
|
||||
mainfile = fopen (filename, "r");
|
||||
if (!mainfile) {
|
||||
printf("Error: couldn't open %s\n", filename);
|
||||
@@ -181,92 +188,92 @@ getdata (char filename[])
|
||||
|
||||
if (!(strcmp (Buf1, "BACKGROUND")))
|
||||
LoadTriplet (background);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "ANAME")))
|
||||
{
|
||||
LoadText (a[axle_count].name);
|
||||
axle_count++;
|
||||
}
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "ARADIUS")))
|
||||
LoadReal (&a[axle_count - 1].radius);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "AAXIS")))
|
||||
LoadInteger (&a[axle_count - 1].axis);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "ACOLOR")))
|
||||
LoadTriplet (a[axle_count - 1].color);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "APOSITION")))
|
||||
LoadTriplet (a[axle_count - 1].position);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "ALENGTH")))
|
||||
LoadReal (&a[axle_count - 1].length);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "AMOTORED")))
|
||||
LoadInteger (&a[axle_count - 1].motored);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "AANGULARVELOCITY")))
|
||||
LoadReal (&a[axle_count - 1].angular_velocity);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "ADIRECTION")))
|
||||
LoadInteger (&a[axle_count - 1].direction);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "GNAME")))
|
||||
{
|
||||
LoadText (g[gear_count].name);
|
||||
gear_count++;
|
||||
}
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "GTYPE")))
|
||||
LoadText (g[gear_count - 1].type);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "GFACE")))
|
||||
LoadInteger (&g[gear_count - 1].face);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "GRADIUS")))
|
||||
LoadReal (&g[gear_count - 1].radius);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "GWIDTH")))
|
||||
LoadReal (&g[gear_count - 1].width);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "GTEETH")))
|
||||
LoadInteger (&g[gear_count - 1].teeth);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "GTOOTHDEPTH")))
|
||||
LoadReal (&g[gear_count - 1].tooth_depth);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "GCOLOR")))
|
||||
LoadTriplet (g[gear_count - 1].color);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "GAXLE")))
|
||||
LoadText (g[gear_count - 1].axle_name);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "GPOSITION")))
|
||||
LoadInteger (&g[gear_count - 1].relative_position);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "BELTNAME")))
|
||||
{
|
||||
LoadText (b[belt_count].name);
|
||||
belt_count++;
|
||||
}
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "GEAR1NAME")))
|
||||
LoadText (b[belt_count - 1].gear1_name);
|
||||
|
||||
|
||||
if (!(strcmp (Buf1, "GEAR2NAME")))
|
||||
LoadText (b[belt_count - 1].gear2_name);
|
||||
}
|
||||
|
||||
|
||||
while (Buf1[0] != 0);
|
||||
|
||||
|
||||
for (i = 0; i < number_of_gears; i++)
|
||||
{
|
||||
g[i].axis = -1;
|
||||
g[i].direction = 0;
|
||||
g[i].angular_velocity = 0.0;
|
||||
}
|
||||
|
||||
|
||||
number_of_gears = gear_count;
|
||||
number_of_axles = axle_count;
|
||||
number_of_belts = belt_count;
|
||||
@@ -274,12 +281,12 @@ getdata (char filename[])
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
axle (GLint j, GLfloat radius, GLfloat length)
|
||||
static void
|
||||
axle (GLint j, GLfloat radius, GLfloat length)
|
||||
{
|
||||
GLfloat angle, rad, incr = 10.0 * M_PI / 180.0;
|
||||
|
||||
/* draw main cylinder */
|
||||
|
||||
/* draw main cylinder */
|
||||
glBegin (GL_QUADS);
|
||||
for (angle = 0.0; angle < 360.0; angle += 5.0)
|
||||
{
|
||||
@@ -291,8 +298,8 @@ axle (GLint j, GLfloat radius, GLfloat length)
|
||||
glVertex3f (radius * cos (rad + incr), radius * sin (rad + incr), length / 2);
|
||||
}
|
||||
glEnd ();
|
||||
|
||||
/* draw front face */
|
||||
|
||||
/* draw front face */
|
||||
glNormal3f (0.0, 0.0, 1.0);
|
||||
glBegin (GL_TRIANGLES);
|
||||
for (angle = 0.0; angle < 360.0; angle += 5.0)
|
||||
@@ -304,8 +311,8 @@ axle (GLint j, GLfloat radius, GLfloat length)
|
||||
glVertex3f (0.0, 0.0, length / 2);
|
||||
}
|
||||
glEnd ();
|
||||
|
||||
/* draw back face */
|
||||
|
||||
/* draw back face */
|
||||
glNormal3f (0.0, 0.0, -1.0);
|
||||
glBegin (GL_TRIANGLES);
|
||||
for (angle = 0.0; angle <= 360.0; angle += 5.0)
|
||||
@@ -321,9 +328,9 @@ axle (GLint j, GLfloat radius, GLfloat length)
|
||||
|
||||
|
||||
|
||||
static void
|
||||
gear (GLint j, char type[], GLfloat radius, GLfloat width,
|
||||
GLint teeth, GLfloat tooth_depth)
|
||||
static void
|
||||
gear (GLint j, char type[], GLfloat radius, GLfloat width,
|
||||
GLint teeth, GLfloat tooth_depth)
|
||||
{
|
||||
GLint i;
|
||||
GLfloat r1, r2;
|
||||
@@ -333,7 +340,7 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width,
|
||||
|
||||
r1 = radius - tooth_depth;
|
||||
r2 = radius;
|
||||
|
||||
|
||||
da = 2.0 * M_PI / teeth / 4.0;
|
||||
if (!g[j].face)
|
||||
{
|
||||
@@ -346,7 +353,7 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width,
|
||||
n = 1.0;
|
||||
}
|
||||
|
||||
/* draw front face */
|
||||
/* draw front face */
|
||||
if (!(strcmp (type, "NORMAL")))
|
||||
{
|
||||
glNormal3f (0.0, 0.0, 1.0 * n);
|
||||
@@ -375,8 +382,8 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width,
|
||||
}
|
||||
glEnd ();
|
||||
}
|
||||
|
||||
/* draw front sides of teeth */
|
||||
|
||||
/* draw front sides of teeth */
|
||||
if (!(strcmp (type, "NORMAL")))
|
||||
{
|
||||
glNormal3f (0.0, 0.0, 1.0 * n);
|
||||
@@ -392,10 +399,10 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width,
|
||||
}
|
||||
glEnd ();
|
||||
}
|
||||
|
||||
|
||||
glNormal3f (0.0, 0.0, -1.0 * n);
|
||||
|
||||
/* draw back face */
|
||||
|
||||
/* draw back face */
|
||||
glBegin (GL_QUAD_STRIP);
|
||||
for (i = 0; i <= teeth; i++)
|
||||
{
|
||||
@@ -406,8 +413,8 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width,
|
||||
glVertex3f (0.0, 0.0, -width * fraction);
|
||||
}
|
||||
glEnd ();
|
||||
|
||||
/* draw back sides of teeth */
|
||||
|
||||
/* draw back sides of teeth */
|
||||
glNormal3f (0.0, 0.0, -1.0 * n);
|
||||
glBegin (GL_QUADS);
|
||||
da = 2.0 * M_PI / teeth / 4.0;
|
||||
@@ -420,16 +427,16 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width,
|
||||
glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction);
|
||||
}
|
||||
glEnd ();
|
||||
|
||||
|
||||
/* draw outward faces of teeth */
|
||||
|
||||
|
||||
/* draw outward faces of teeth */
|
||||
if (!(strcmp (type, "NORMAL")))
|
||||
{
|
||||
glBegin (GL_QUAD_STRIP);
|
||||
for (i = 0; i < teeth; i++)
|
||||
{
|
||||
angle = i * 2.0 * M_PI / teeth;
|
||||
|
||||
|
||||
glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction);
|
||||
glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction);
|
||||
u = r2 * cos (angle + da) - r1 * cos (angle);
|
||||
@@ -478,27 +485,27 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width,
|
||||
glNormal3f (cos (angle), sin (angle), n);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
glVertex3f (r1 * cos (0), r1 * sin (0), width * fraction);
|
||||
glVertex3f (r1 * cos (0), r1 * sin (0), -width * fraction);
|
||||
glEnd ();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
belt (struct GEAR g1, struct GEAR g2)
|
||||
static void
|
||||
belt (struct GEAR g1, struct GEAR g2)
|
||||
{
|
||||
GLfloat D, alpha, phi, angle, incr, width;
|
||||
GLint indexes[3] =
|
||||
{
|
||||
0, 0, 0
|
||||
};
|
||||
|
||||
|
||||
GLfloat col[3] =
|
||||
{
|
||||
0.0, 0.0, 0.0
|
||||
};
|
||||
|
||||
|
||||
width = min (g1.width, g2.width);
|
||||
D = sqrt (pow (g1.position[0] - g2.position[0], 2) + pow (g1.position[1] - g2.position[1], 2) + pow (g1.position[2] - g2.position[2], 2));
|
||||
alpha = acos ((g2.position[0] - g1.position[0]) / D);
|
||||
@@ -545,11 +552,11 @@ belt (struct GEAR g1, struct GEAR g2)
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
axle_find (char axle_name[])
|
||||
static int
|
||||
axle_find (char axle_name[])
|
||||
{
|
||||
int i;
|
||||
|
||||
|
||||
for (i = 0; i < number_of_axles; i++)
|
||||
{
|
||||
if (!(strcmp (axle_name, a[i].name)))
|
||||
@@ -559,11 +566,11 @@ axle_find (char axle_name[])
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
gear_find (char gear_name[])
|
||||
static int
|
||||
gear_find (char gear_name[])
|
||||
{
|
||||
int i;
|
||||
|
||||
|
||||
for (i = 0; i < number_of_gears; i++)
|
||||
{
|
||||
if (!(strcmp (gear_name, g[i].name)))
|
||||
@@ -573,13 +580,13 @@ gear_find (char gear_name[])
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
process ()
|
||||
static void
|
||||
process ()
|
||||
{
|
||||
GLfloat x, y, z, D, dist;
|
||||
GLint axle_index, i, j, g1, g2, k;
|
||||
char error[80];
|
||||
|
||||
|
||||
for (i = 0; i < number_of_gears; i++)
|
||||
{
|
||||
x = 0.0;
|
||||
@@ -599,12 +606,12 @@ process ()
|
||||
y = 1.0;
|
||||
else
|
||||
z = 1.0;
|
||||
|
||||
|
||||
g[i].position[0] = a[axle_index].position[0] + x * g[i].relative_position;
|
||||
g[i].position[1] = a[axle_index].position[1] + y * g[i].relative_position;
|
||||
g[i].position[2] = a[axle_index].position[2] + z * g[i].relative_position;
|
||||
}
|
||||
|
||||
|
||||
for (k = 0; k < number_of_axles; k++)
|
||||
{
|
||||
for (i = 0; i < number_of_gears - 1; i++)
|
||||
@@ -617,11 +624,11 @@ process ()
|
||||
if (D < 1.1 * (g[i].radius - g[i].tooth_depth + g[j].radius - g[j].tooth_depth))
|
||||
{
|
||||
printf (error, "Gear %s and %s are too close to each other.", g[i].name, g[j].name);
|
||||
|
||||
|
||||
/*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
|
||||
exit (1);
|
||||
}
|
||||
|
||||
|
||||
if (g[i].axis == 0)
|
||||
{
|
||||
dist = g[i].position[0] - g[j].position[0];
|
||||
@@ -632,9 +639,9 @@ process ()
|
||||
}
|
||||
else
|
||||
dist = g[i].position[2] - g[j].position[2];
|
||||
|
||||
|
||||
dist = fabs (dist);
|
||||
|
||||
|
||||
if (dist < (g[i].width / 2 + g[j].width / 2))
|
||||
{
|
||||
if ((g[i].motored) && (!(g[j].motored)) && (D < 0.95 * (g[i].radius + g[j].radius)))
|
||||
@@ -646,13 +653,13 @@ process ()
|
||||
/*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
|
||||
exit (1);
|
||||
}
|
||||
|
||||
|
||||
g[j].motored = (a[axle_index].motored = 1);
|
||||
g[j].direction = (a[axle_index].direction = -g[i].direction);
|
||||
a[axle_index].angular_velocity = g[i].angular_velocity * g[i].teeth / g[j].teeth;
|
||||
g[j].angular_velocity = (a[axle_index].angular_velocity *= g[i].radius / g[j].radius);
|
||||
}
|
||||
|
||||
|
||||
if ((!(g[i].motored)) && (g[j].motored) && (D < 0.95 * (g[i].radius + g[j].radius)))
|
||||
{
|
||||
axle_index = axle_find (g[i].axle_name);
|
||||
@@ -662,16 +669,16 @@ process ()
|
||||
/*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
|
||||
exit (1);
|
||||
}
|
||||
|
||||
|
||||
g[i].motored = (a[axle_index].motored = 1);
|
||||
g[i].direction = (a[axle_index].direction = -g[j].direction);
|
||||
a[axle_index].angular_velocity = g[j].angular_velocity * g[j].teeth / g[i].teeth;
|
||||
g[i].angular_velocity = (a[axle_index].angular_velocity *= g[j].radius / g[i].radius);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!(strcmp (g[i].type, g[j].type)) && (!(strcmp (g[i].type, "BEVEL"))) && ((strcmp (g[i].axle_name, g[j].axle_name) != 0)) && (g[i].axis != g[j].axis))
|
||||
{
|
||||
D = sqrt (pow (g[i].position[0] - g[j].position[0], 2) + pow (g[i].position[1] - g[j].position[1], 2) + pow (g[i].position[2] - g[j].position[2], 2));
|
||||
@@ -689,8 +696,8 @@ process ()
|
||||
a[axle_index].angular_velocity = g[i].angular_velocity * g[i].teeth / g[j].teeth;
|
||||
g[j].angular_velocity = (a[axle_index].angular_velocity *= g[i].radius / g[j].radius);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if ((!(g[i].motored)) && (g[j].motored) && (D < 0.95 * sqrt (g[i].radius * g[i].radius + g[j].radius * g[j].radius)))
|
||||
{
|
||||
axle_index = axle_find (g[i].axle_name);
|
||||
@@ -708,7 +715,7 @@ process ()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (i = 0; i < number_of_gears; i++)
|
||||
{
|
||||
axle_index = axle_find (g[i].axle_name);
|
||||
@@ -719,7 +726,7 @@ process ()
|
||||
g[i].angular_velocity = a[axle_index].angular_velocity;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (i = 0; i < number_of_belts; i++)
|
||||
{
|
||||
g1 = gear_find (b[i].gear1_name);
|
||||
@@ -731,7 +738,7 @@ process ()
|
||||
/*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
|
||||
exit (1);
|
||||
}
|
||||
|
||||
|
||||
if ((g[g1].axis == g[g2].axis) && (!strcmp (g[g1].type, g[g2].type)) && (!strcmp (g[g1].type, "NORMAL")))
|
||||
{
|
||||
/*
|
||||
@@ -742,7 +749,7 @@ process ()
|
||||
MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);
|
||||
exit(1);
|
||||
}
|
||||
*/
|
||||
*/
|
||||
if (g[g1].axis == 0)
|
||||
{
|
||||
dist = g[g1].position[0] - g[g2].position[0];
|
||||
@@ -753,16 +760,16 @@ process ()
|
||||
}
|
||||
else
|
||||
dist = g[g1].position[2] - g[g2].position[2];
|
||||
|
||||
|
||||
dist = fabs (dist);
|
||||
|
||||
|
||||
if (dist > (g[g1].width / 2 + g[g2].width / 2))
|
||||
{
|
||||
printf (error, "Belt %s invalid.", b[i].name);
|
||||
/*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
|
||||
exit (1);
|
||||
}
|
||||
|
||||
|
||||
if (dist < (g[g1].width / 2 + g[g2].width / 2))
|
||||
{
|
||||
if (D < g[g1].radius + g[g2].radius)
|
||||
@@ -771,7 +778,7 @@ process ()
|
||||
/*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
|
||||
exit (1);
|
||||
}
|
||||
|
||||
|
||||
if ((g[g1].motored) && (!(g[g2].motored)))
|
||||
{
|
||||
axle_index = axle_find (g[g2].axle_name);
|
||||
@@ -779,7 +786,7 @@ process ()
|
||||
g[g2].direction = (a[axle_index].direction = g[g1].direction);
|
||||
g[g2].angular_velocity = (a[axle_index].angular_velocity = g[g1].angular_velocity * g[g1].radius / g[g2].radius);
|
||||
}
|
||||
|
||||
|
||||
if ((!(g[g1].motored)) && (g[g2].motored))
|
||||
{
|
||||
axle_index = axle_find (g[g1].axle_name);
|
||||
@@ -790,7 +797,7 @@ process ()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (i = 0; i < number_of_gears; i++)
|
||||
{
|
||||
axle_index = axle_find (g[i].axle_name);
|
||||
@@ -809,20 +816,20 @@ process ()
|
||||
GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 10.0;
|
||||
|
||||
|
||||
static void
|
||||
draw (void)
|
||||
static void
|
||||
draw (void)
|
||||
{
|
||||
int i;
|
||||
GLfloat x, y, z;
|
||||
int index;
|
||||
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
|
||||
glPushMatrix ();
|
||||
glRotatef (view_rotx, 1.0, 0.0, 0.0);
|
||||
glRotatef (view_roty, 0.0, 1.0, 0.0);
|
||||
glRotatef (view_rotz, 0.0, 0.0, 1.0);
|
||||
|
||||
|
||||
for (i = 0; i < number_of_gears; i++)
|
||||
{
|
||||
x = 0.0;
|
||||
@@ -837,15 +844,15 @@ draw (void)
|
||||
x = 1.0;
|
||||
else
|
||||
z = 1.0;
|
||||
|
||||
|
||||
if (z != 1.0)
|
||||
glRotatef (90.0, x, y, z);
|
||||
|
||||
|
||||
glRotatef (g[i].direction * g[i].angle, 0.0, 0.0, 1.0);
|
||||
glCallList (g[i].id);
|
||||
glPopMatrix ();
|
||||
}
|
||||
|
||||
|
||||
for (i = 0; i < number_of_axles; i++)
|
||||
{
|
||||
x = 0.0;
|
||||
@@ -862,11 +869,11 @@ draw (void)
|
||||
|
||||
if (z != 1.0)
|
||||
glRotatef (90.0, x, y, z);
|
||||
|
||||
|
||||
glCallList (a[i].id);
|
||||
glPopMatrix ();
|
||||
}
|
||||
|
||||
|
||||
for (i = 0; i < number_of_belts; i++)
|
||||
{
|
||||
x = 0.0;
|
||||
@@ -881,23 +888,35 @@ draw (void)
|
||||
x = 1.0;
|
||||
else
|
||||
z = 1.0;
|
||||
|
||||
|
||||
if (z != 1.0)
|
||||
glRotatef (90.0, x, y, z);
|
||||
|
||||
|
||||
glCallList (b[i].id);
|
||||
glPopMatrix ();
|
||||
}
|
||||
|
||||
|
||||
glPopMatrix ();
|
||||
glutSwapBuffers ();
|
||||
|
||||
{
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
Frames++;
|
||||
if (t - T0 >= 5000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static void
|
||||
idle (void)
|
||||
static void
|
||||
idle (void)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < number_of_gears; i++)
|
||||
@@ -908,9 +927,9 @@ idle (void)
|
||||
|
||||
|
||||
|
||||
/* change view angle, exit upon ESC */
|
||||
static void
|
||||
key (unsigned char k, int x, int y)
|
||||
/* change view angle, exit upon ESC */
|
||||
static void
|
||||
key (unsigned char k, int x, int y)
|
||||
{
|
||||
switch (k)
|
||||
{
|
||||
@@ -940,9 +959,9 @@ key (unsigned char k, int x, int y)
|
||||
|
||||
|
||||
|
||||
/* new window size or exposure */
|
||||
static void
|
||||
reshape (int width, int height)
|
||||
/* new window size or exposure */
|
||||
static void
|
||||
reshape (int width, int height)
|
||||
{
|
||||
glViewport (0, 0, (GLint) width, (GLint) height);
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
@@ -957,7 +976,7 @@ reshape (int width, int height)
|
||||
GLfloat h = (GLfloat) height / (GLfloat) width;
|
||||
glFrustum (-1.0, 1.0, -h, h, 5.0, 60.0);
|
||||
}
|
||||
|
||||
|
||||
glMatrixMode (GL_MODELVIEW);
|
||||
glLoadIdentity ();
|
||||
glTranslatef (0.0, 0.0, -40.0);
|
||||
@@ -966,8 +985,8 @@ reshape (int width, int height)
|
||||
|
||||
|
||||
|
||||
static void
|
||||
init (void)
|
||||
static void
|
||||
init (void)
|
||||
{
|
||||
GLfloat matShine = 20.00F;
|
||||
GLfloat light0Pos[4] =
|
||||
@@ -975,19 +994,19 @@ init (void)
|
||||
0.70F, 0.70F, 1.25F, 0.50F
|
||||
};
|
||||
int i;
|
||||
|
||||
|
||||
glClearColor (background[0], background[1], background[2], 1.0F);
|
||||
glClearIndex ((GLfloat) 0.0);
|
||||
|
||||
|
||||
glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, matShine);
|
||||
glLightfv (GL_LIGHT0, GL_POSITION, light0Pos);
|
||||
glEnable (GL_LIGHT0);
|
||||
|
||||
|
||||
glEnable (GL_LIGHTING);
|
||||
glEnable (GL_DEPTH_TEST);
|
||||
for (i = 0; i < number_of_gears; i++)
|
||||
g[i].angle = 0.0;
|
||||
|
||||
|
||||
for (i = 0; i < number_of_gears; i++)
|
||||
{
|
||||
g[i].id = glGenLists (1);
|
||||
@@ -997,7 +1016,7 @@ init (void)
|
||||
gear (i, g[i].type, g[i].radius, g[i].width, g[i].teeth, g[i].tooth_depth);
|
||||
glEndList ();
|
||||
}
|
||||
|
||||
|
||||
for (i = 0; i < number_of_axles; i++)
|
||||
{
|
||||
a[i].id = glGenLists (1);
|
||||
@@ -1007,7 +1026,7 @@ init (void)
|
||||
axle (i, a[i].radius, a[i].length);
|
||||
glEndList ();
|
||||
}
|
||||
|
||||
|
||||
for (i = 0; i < number_of_belts; i++)
|
||||
{
|
||||
b[i].id = glGenLists (1);
|
||||
@@ -1015,14 +1034,14 @@ init (void)
|
||||
belt (g[gear_find (b[i].gear1_name)], g[gear_find (b[i].gear2_name)]);
|
||||
glEndList ();
|
||||
}
|
||||
|
||||
|
||||
glEnable (GL_COLOR_MATERIAL);
|
||||
}
|
||||
|
||||
|
||||
|
||||
int
|
||||
main (int argc, char *argv[])
|
||||
int
|
||||
main (int argc, char *argv[])
|
||||
{
|
||||
char *file;
|
||||
|
||||
@@ -1034,14 +1053,14 @@ main (int argc, char *argv[])
|
||||
glutInitWindowPosition (0, 0);
|
||||
glutInitWindowSize(640,480);
|
||||
glutInitDisplayMode (GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
|
||||
|
||||
|
||||
if (glutCreateWindow ("Gear Train Simulation") == GL_FALSE)
|
||||
exit (1);
|
||||
|
||||
getdata (file);
|
||||
process ();
|
||||
init ();
|
||||
|
||||
|
||||
glutDisplayFunc (draw);
|
||||
glutReshapeFunc (reshape);
|
||||
glutKeyboardFunc (key);
|
||||
@@ -1049,4 +1068,3 @@ main (int argc, char *argv[])
|
||||
glutMainLoop ();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: gloss.c,v 1.4.4.1 2000/08/29 21:17:25 brianp Exp $ */
|
||||
/* $Id: gloss.c,v 1.6 2000/12/24 22:53:54 pesco Exp $ */
|
||||
|
||||
/*
|
||||
* Specular reflection demo. The specular highlight is modulated by
|
||||
@@ -24,7 +24,7 @@
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
#include "../util/readtex.c" /* I know, this is a hack. */
|
||||
#include "readtex.c" /* I know, this is a hack. */
|
||||
|
||||
#define SPECULAR_TEXTURE_FILE "../images/reflect.rgb"
|
||||
#define BASE_TEXTURE_FILE "../images/tile.rgb"
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
#include <GL/glut.h>
|
||||
|
||||
#include "../util/readtex.c"
|
||||
#include "readtex.c"
|
||||
|
||||
#ifdef XMESA
|
||||
#include "GL/xmesa.h"
|
||||
@@ -28,6 +28,9 @@ static int fullscreen = 1;
|
||||
static int WIDTH = 640;
|
||||
static int HEIGHT = 480;
|
||||
|
||||
static GLint T0;
|
||||
static GLint Frames;
|
||||
|
||||
#define MAX_LOD 9
|
||||
|
||||
#define TEX_SKY_WIDTH 256
|
||||
@@ -195,21 +198,6 @@ inittextures(void)
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
|
||||
static float
|
||||
gettime(void)
|
||||
{
|
||||
static clock_t told = 0;
|
||||
clock_t tnew, ris;
|
||||
|
||||
tnew = clock();
|
||||
|
||||
ris = tnew - told;
|
||||
|
||||
told = tnew;
|
||||
|
||||
return (ris / (float) CLOCKS_PER_SEC);
|
||||
}
|
||||
|
||||
static void
|
||||
calcposobs(void)
|
||||
{
|
||||
@@ -217,6 +205,13 @@ calcposobs(void)
|
||||
dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
|
||||
dir[2] = cos(beta * M_PI / 180.0);
|
||||
|
||||
if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
|
||||
dir[0] = 0;
|
||||
if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
|
||||
dir[1] = 0;
|
||||
if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
|
||||
dir[2] = 0;
|
||||
|
||||
obs[0] += v * dir[0];
|
||||
obs[1] += v * dir[1];
|
||||
obs[2] += v * dir[2];
|
||||
@@ -544,11 +539,10 @@ drawipers(int depth, int from)
|
||||
static void
|
||||
draw(void)
|
||||
{
|
||||
static int count = 0;
|
||||
static char frbuf[80];
|
||||
static char frbuf[80] = "";
|
||||
static GLfloat alpha = 0.0f;
|
||||
static GLfloat beta = 0.0f;
|
||||
float fr;
|
||||
static float fr = 0.0;
|
||||
|
||||
dojoy();
|
||||
|
||||
@@ -610,10 +604,9 @@ draw(void)
|
||||
|
||||
/* Help Screen */
|
||||
|
||||
fr = gettime();
|
||||
sprintf(frbuf,
|
||||
"Frame rate: %0.2f LOD: %d Tot. poly.: %d Poly/sec: %.1f",
|
||||
1.0 / fr, LODbias, totpoly, totpoly / fr);
|
||||
fr, LODbias, totpoly, totpoly * fr);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_FOG);
|
||||
@@ -644,7 +637,16 @@ draw(void)
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
count++;
|
||||
Frames++;
|
||||
{
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
if (t - T0 >= 2000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
fr = Frames / seconds;
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/* $Id: isosurf.c,v 1.6 2000/06/27 17:04:43 brianp Exp $ */
|
||||
/* $Id: isosurf.c,v 1.13 2001/10/04 19:14:26 kschultz Exp $ */
|
||||
|
||||
/*
|
||||
* Display an isosurface of 3-D wind speed volume.
|
||||
* Display an isosurface of 3-D wind speed volume.
|
||||
*
|
||||
* Command line options:
|
||||
* -info print GL implementation information
|
||||
@@ -30,69 +30,74 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#define GL_GLEXT_LEGACY
|
||||
#include "GL/glut.h"
|
||||
|
||||
#include "../util/readtex.c" /* I know, this is a hack. KW: me too. */
|
||||
#include "readtex.c" /* I know, this is a hack. KW: me too. */
|
||||
#define TEXTURE_FILE "../images/reflect.rgb"
|
||||
|
||||
#define LIT 0x1
|
||||
#define UNLIT 0x2
|
||||
#define TEXTURE 0x4
|
||||
#define NO_TEXTURE 0x8
|
||||
#define REFLECT 0x10
|
||||
#define NO_REFLECT 0x20
|
||||
#define POINT_FILTER 0x40
|
||||
#define LINEAR_FILTER 0x80
|
||||
#define GLVERTEX 0x100
|
||||
#define DRAW_ARRAYS 0x200 /* or draw_elts, if compiled */
|
||||
#define ARRAY_ELT 0x400
|
||||
#define COMPILED 0x800
|
||||
#define IMMEDIATE 0x1000
|
||||
#define SHADE_SMOOTH 0x2000
|
||||
#define SHADE_FLAT 0x4000
|
||||
#define TRIANGLES 0x8000
|
||||
#define STRIPS 0x10000
|
||||
#define USER_CLIP 0x20000
|
||||
#define NO_USER_CLIP 0x40000
|
||||
#define MATERIALS 0x80000
|
||||
#define NO_MATERIALS 0x100000
|
||||
#define FOG 0x200000
|
||||
#define NO_FOG 0x400000
|
||||
#define QUIT 0x800000
|
||||
#define DISPLAYLIST 0x1000000
|
||||
#define GLINFO 0x2000000
|
||||
#define STIPPLE 0x4000000
|
||||
#define NO_STIPPLE 0x8000000
|
||||
#define LIT 0x1
|
||||
#define UNLIT 0x2
|
||||
#define REFLECT 0x10
|
||||
#define POINT_FILTER 0x40
|
||||
#define LINEAR_FILTER 0x80
|
||||
#define GLVERTEX 0x100
|
||||
#define DRAW_ELTS 0x4
|
||||
#define DRAW_ARRAYS 0x200
|
||||
#define ARRAY_ELT 0x400
|
||||
#define LOCKED 0x800
|
||||
#define UNLOCKED 0x8
|
||||
#define IMMEDIATE 0x1000
|
||||
#define DISPLAYLIST 0x2000000
|
||||
#define SHADE_SMOOTH 0x2000
|
||||
#define SHADE_FLAT 0x4000
|
||||
#define TRIANGLES 0x8000
|
||||
#define STRIPS 0x10000
|
||||
#define POINTS 0x20000
|
||||
#define USER_CLIP 0x40000
|
||||
#define NO_USER_CLIP 0x80000
|
||||
#define MATERIALS 0x100000
|
||||
#define NO_MATERIALS 0x200000
|
||||
#define FOG 0x400000
|
||||
#define NO_FOG 0x800000
|
||||
#define QUIT 0x1000000
|
||||
#define GLINFO 0x4000000
|
||||
#define STIPPLE 0x8000000
|
||||
#define NO_STIPPLE 0x20
|
||||
|
||||
#define LIGHT_MASK (LIT|UNLIT)
|
||||
#define TEXTURE_MASK (TEXTURE|NO_TEXTURE)
|
||||
#define REFLECT_MASK (REFLECT|NO_REFLECT)
|
||||
#define FILTER_MASK (POINT_FILTER|LINEAR_FILTER)
|
||||
#define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|ARRAY_ELT)
|
||||
#define COMPILED_MASK (COMPILED|IMMEDIATE|DISPLAYLIST)
|
||||
#define MATERIAL_MASK (MATERIALS|NO_MATERIALS)
|
||||
#define PRIMITIVE_MASK (TRIANGLES|STRIPS)
|
||||
#define CLIP_MASK (USER_CLIP|NO_USER_CLIP)
|
||||
#define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT)
|
||||
#define FOG_MASK (FOG|NO_FOG)
|
||||
#define STIPPLE_MASK (STIPPLE|NO_STIPPLE)
|
||||
#define LIGHT_MASK (LIT|UNLIT|REFLECT)
|
||||
#define FILTER_MASK (POINT_FILTER|LINEAR_FILTER)
|
||||
#define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT)
|
||||
#define DLIST_MASK (IMMEDIATE|DISPLAYLIST)
|
||||
#define LOCK_MASK (LOCKED|UNLOCKED)
|
||||
#define MATERIAL_MASK (MATERIALS|NO_MATERIALS)
|
||||
#define PRIMITIVE_MASK (TRIANGLES|STRIPS|POINTS)
|
||||
#define CLIP_MASK (USER_CLIP|NO_USER_CLIP)
|
||||
#define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT)
|
||||
#define FOG_MASK (FOG|NO_FOG)
|
||||
#define STIPPLE_MASK (STIPPLE|NO_STIPPLE)
|
||||
|
||||
#define MAXVERTS 10000
|
||||
static GLuint maxverts = MAXVERTS;
|
||||
static float data[MAXVERTS][6];
|
||||
static float compressed_data[MAXVERTS][6];
|
||||
static float expanded_data[MAXVERTS*3][6];
|
||||
static GLuint indices[MAXVERTS];
|
||||
static GLuint tri_indices[MAXVERTS*3];
|
||||
static GLuint strip_indices[MAXVERTS];
|
||||
static GLfloat col[100][4];
|
||||
static GLint numverts, num_tri_verts, numuniq;
|
||||
|
||||
static GLfloat xrot;
|
||||
static GLfloat yrot;
|
||||
static GLfloat dist = -6;
|
||||
static GLfloat dist;
|
||||
static GLint state, allowed = ~0;
|
||||
static GLboolean doubleBuffer = GL_TRUE;
|
||||
static GLdouble plane[4] = {1.0, 0.0, -1.0, 0.0};
|
||||
static GLuint surf1;
|
||||
static GLdouble plane[4];
|
||||
static GLuint surf1, dlist_state;
|
||||
|
||||
static GLboolean PrintInfo = GL_FALSE;
|
||||
|
||||
@@ -110,9 +115,6 @@ static GLubyte halftone[] = {
|
||||
0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
|
||||
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55};
|
||||
|
||||
/* forward decl */
|
||||
int BuildList( int mode );
|
||||
|
||||
|
||||
static void read_surface( char *filename )
|
||||
{
|
||||
@@ -125,7 +127,7 @@ static void read_surface( char *filename )
|
||||
}
|
||||
|
||||
numverts = 0;
|
||||
while (!feof(f) && numverts<MAXVERTS) {
|
||||
while (!feof(f) && numverts<maxverts) {
|
||||
fscanf( f, "%f %f %f %f %f %f",
|
||||
&data[numverts][0], &data[numverts][1], &data[numverts][2],
|
||||
&data[numverts][3], &data[numverts][4], &data[numverts][5] );
|
||||
@@ -139,6 +141,31 @@ static void read_surface( char *filename )
|
||||
|
||||
|
||||
|
||||
static void print_flags( const char *msg, GLuint flags )
|
||||
{
|
||||
fprintf(stderr,
|
||||
"%s (0x%x): %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
|
||||
msg, flags,
|
||||
(flags & GLVERTEX) ? "glVertex, " : "",
|
||||
(flags & DRAW_ARRAYS) ? "glDrawArrays, " : "",
|
||||
(flags & DRAW_ELTS) ? "glDrawElements, " : "",
|
||||
(flags & ARRAY_ELT) ? "glArrayElement, " : "",
|
||||
(flags & LOCKED) ? "locked arrays, " : "",
|
||||
(flags & TRIANGLES) ? "GL_TRIANGLES, " : "",
|
||||
(flags & STRIPS) ? "GL_TRIANGLE_STRIP, " : "",
|
||||
(flags & POINTS) ? "GL_POINTS, " : "",
|
||||
(flags & DISPLAYLIST) ? "as a displaylist, " : "",
|
||||
(flags & LIT) ? "lit, " : "",
|
||||
(flags & UNLIT) ? "unlit, " : "",
|
||||
(flags & REFLECT) ? "reflect, " : "",
|
||||
(flags & SHADE_FLAT) ? "flat-shaded, " : "",
|
||||
(flags & USER_CLIP) ? "user_clip, " : "",
|
||||
(flags & MATERIALS) ? "materials, " : "",
|
||||
(flags & FOG) ? "fog, " : "",
|
||||
(flags & STIPPLE) ? "stipple, " : "");
|
||||
}
|
||||
|
||||
|
||||
|
||||
struct data_idx {
|
||||
float *data;
|
||||
@@ -180,7 +207,7 @@ int (*(compare[7]))( const void *a, const void *b ) =
|
||||
|
||||
#define VEC_ELT(f, s, i) (float *)(((char *)f) + s * i)
|
||||
|
||||
static int sort_axis( int axis,
|
||||
static int sort_axis( int axis,
|
||||
int vec_size,
|
||||
int vec_stride,
|
||||
struct data_idx *indices,
|
||||
@@ -192,27 +219,27 @@ static int sort_axis( int axis,
|
||||
{
|
||||
int i;
|
||||
|
||||
if (finish-start > 2)
|
||||
if (finish-start > 2)
|
||||
{
|
||||
qsort( indices+start, finish-start, sizeof(*indices), compare[axis] );
|
||||
}
|
||||
else if (indices[start].data[axis] > indices[start+1].data[axis])
|
||||
}
|
||||
else if (indices[start].data[axis] > indices[start+1].data[axis])
|
||||
{
|
||||
struct data_idx tmp = indices[start];
|
||||
indices[start] = indices[start+1];
|
||||
indices[start+1] = tmp;
|
||||
}
|
||||
|
||||
|
||||
if (axis == vec_size-1) {
|
||||
for (i = start ; i < finish ; ) {
|
||||
float max = indices[i].data[axis] + fudge;
|
||||
float *dest = VEC_ELT(out, vec_stride, uniq);
|
||||
int j;
|
||||
|
||||
|
||||
for (j = 0 ; j < vec_size ; j++)
|
||||
dest[j] = indices[i].data[j];
|
||||
|
||||
for ( ; i < finish && max >= indices[i].data[axis]; i++)
|
||||
for ( ; i < finish && max >= indices[i].data[axis]; i++)
|
||||
indices[i].uniq_idx = uniq;
|
||||
|
||||
uniq++;
|
||||
@@ -227,7 +254,7 @@ static int sort_axis( int axis,
|
||||
int k;
|
||||
|
||||
indices[i].uniq_idx = uniq;
|
||||
|
||||
|
||||
for (k = 0 ; k < vec_size ; k++)
|
||||
dest[k] = indices[i].data[k];
|
||||
|
||||
@@ -244,7 +271,7 @@ static int sort_axis( int axis,
|
||||
}
|
||||
|
||||
|
||||
static void extract_indices1( const struct data_idx *in, unsigned int *out,
|
||||
static void extract_indices1( const struct data_idx *in, unsigned int *out,
|
||||
int n )
|
||||
{
|
||||
int i;
|
||||
@@ -266,13 +293,13 @@ static void compactify_arrays(void)
|
||||
ind[i].data = data[i];
|
||||
}
|
||||
|
||||
numuniq = sort_axis(0,
|
||||
sizeof(compressed_data[0])/sizeof(float),
|
||||
numuniq = sort_axis(0,
|
||||
sizeof(compressed_data[0])/sizeof(float),
|
||||
sizeof(compressed_data[0]),
|
||||
ind,
|
||||
0,
|
||||
numverts,
|
||||
(float *)compressed_data,
|
||||
ind,
|
||||
0,
|
||||
numverts,
|
||||
(float *)compressed_data,
|
||||
0,
|
||||
1e-6);
|
||||
|
||||
@@ -282,6 +309,20 @@ static void compactify_arrays(void)
|
||||
free( ind );
|
||||
}
|
||||
|
||||
static void expand_arrays(void)
|
||||
{
|
||||
int i;
|
||||
int parity = 0;
|
||||
for (i = 2 ; i < numverts ; i++, parity ^= 1) {
|
||||
int v0 = i-2+parity;
|
||||
int v1 = i-1-parity;
|
||||
int v2 = i;
|
||||
memcpy( expanded_data[(i-2)*3+0], data[v0], sizeof(data[0]) );
|
||||
memcpy( expanded_data[(i-2)*3+1], data[v1], sizeof(data[0]) );
|
||||
memcpy( expanded_data[(i-2)*3+2], data[v2], sizeof(data[0]) );
|
||||
}
|
||||
}
|
||||
|
||||
static float myrand( float max )
|
||||
{
|
||||
return max*rand()/(RAND_MAX+1.0);
|
||||
@@ -297,7 +338,7 @@ static void make_tri_indices( void )
|
||||
for (j=2;j<numverts;j++,parity^=1) {
|
||||
if (parity) {
|
||||
*v++ = indices[j-1];
|
||||
*v++ = indices[j-2];
|
||||
*v++ = indices[j-2];
|
||||
*v++ = indices[j];
|
||||
} else {
|
||||
*v++ = indices[j-2];
|
||||
@@ -305,7 +346,7 @@ static void make_tri_indices( void )
|
||||
*v++ = indices[j];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
num_tri_verts = v - tri_indices;
|
||||
printf("num_tri_verts: %d\n", num_tri_verts);
|
||||
|
||||
@@ -315,6 +356,9 @@ static void make_tri_indices( void )
|
||||
col[j][1] = myrand(1);
|
||||
col[j][0] = myrand(1);
|
||||
}
|
||||
|
||||
for (i = 0; i < numverts ; i++)
|
||||
strip_indices[i] = i;
|
||||
}
|
||||
|
||||
#define MIN(x,y) (x < y) ? x : y
|
||||
@@ -322,24 +366,33 @@ static void make_tri_indices( void )
|
||||
static void draw_surface( int with_state )
|
||||
{
|
||||
GLuint i, j;
|
||||
|
||||
if (with_state & DISPLAYLIST) {
|
||||
if ((with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|MATERIAL_MASK)) !=
|
||||
dlist_state) {
|
||||
/*
|
||||
*/
|
||||
fprintf(stderr, "rebuilding displaylist\n");
|
||||
|
||||
switch (with_state & (COMPILED_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
|
||||
if (dlist_state)
|
||||
glDeleteLists( surf1, 1 );
|
||||
|
||||
dlist_state = with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|
|
||||
MATERIAL_MASK);
|
||||
surf1 = glGenLists(1);
|
||||
glNewList(surf1, GL_COMPILE);
|
||||
draw_surface( dlist_state );
|
||||
glEndList();
|
||||
}
|
||||
|
||||
glCallList( surf1 );
|
||||
return;
|
||||
}
|
||||
|
||||
switch (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
|
||||
#ifdef GL_EXT_vertex_array
|
||||
|
||||
case (COMPILED|DRAW_ARRAYS|STRIPS):
|
||||
glDrawElements( GL_TRIANGLE_STRIP, numverts, GL_UNSIGNED_INT, indices );
|
||||
break;
|
||||
|
||||
|
||||
case (COMPILED|ARRAY_ELT|STRIPS):
|
||||
glBegin( GL_TRIANGLE_STRIP );
|
||||
for (i = 0 ; i < numverts ; i++)
|
||||
glArrayElement( indices[i] );
|
||||
glEnd();
|
||||
break;
|
||||
|
||||
case (COMPILED|DRAW_ARRAYS|TRIANGLES):
|
||||
case (IMMEDIATE|DRAW_ARRAYS|TRIANGLES):
|
||||
case (DRAW_ELTS|TRIANGLES):
|
||||
if (with_state & MATERIALS) {
|
||||
for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
|
||||
GLuint nr = MIN(num_tri_verts-i, 600);
|
||||
@@ -348,29 +401,16 @@ static void draw_surface( int with_state )
|
||||
glDrawElements( GL_TRIANGLES, nr, GL_UNSIGNED_INT, tri_indices+i );
|
||||
}
|
||||
} else {
|
||||
glDrawElements( GL_TRIANGLES, num_tri_verts, GL_UNSIGNED_INT,
|
||||
glDrawElements( GL_TRIANGLES, num_tri_verts, GL_UNSIGNED_INT,
|
||||
tri_indices );
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
/* Uses the original arrays (including duplicate elements):
|
||||
*/
|
||||
case (IMMEDIATE|DRAW_ARRAYS|STRIPS):
|
||||
glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
|
||||
case (DRAW_ARRAYS|TRIANGLES):
|
||||
glDrawArraysEXT( GL_TRIANGLES, 0, (numverts-2)*3 );
|
||||
break;
|
||||
|
||||
/* Uses the original arrays (including duplicate elements):
|
||||
*/
|
||||
case (IMMEDIATE|ARRAY_ELT|STRIPS):
|
||||
glBegin( GL_TRIANGLE_STRIP );
|
||||
for (i = 0 ; i < numverts ; i++)
|
||||
glArrayElement( i );
|
||||
glEnd();
|
||||
break;
|
||||
|
||||
case (IMMEDIATE|ARRAY_ELT|TRIANGLES):
|
||||
case (COMPILED|ARRAY_ELT|TRIANGLES):
|
||||
case (ARRAY_ELT|TRIANGLES):
|
||||
if (with_state & MATERIALS) {
|
||||
for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
|
||||
GLuint nr = MIN(num_tri_verts-i, 600);
|
||||
@@ -386,12 +426,51 @@ static void draw_surface( int with_state )
|
||||
glBegin( GL_TRIANGLES );
|
||||
for (i = 0 ; i < num_tri_verts ; i++)
|
||||
glArrayElement( tri_indices[i] );
|
||||
|
||||
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case (IMMEDIATE|GLVERTEX|TRIANGLES):
|
||||
|
||||
/* Uses the original arrays (including duplicate elements):
|
||||
*/
|
||||
case (DRAW_ARRAYS|STRIPS):
|
||||
glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
|
||||
break;
|
||||
case (DRAW_ELTS|STRIPS):
|
||||
glDrawElements( GL_TRIANGLE_STRIP, numverts,
|
||||
GL_UNSIGNED_INT, strip_indices );
|
||||
break;
|
||||
|
||||
/* Uses the original arrays (including duplicate elements):
|
||||
*/
|
||||
case (ARRAY_ELT|STRIPS):
|
||||
glBegin( GL_TRIANGLE_STRIP );
|
||||
for (i = 0 ; i < numverts ; i++)
|
||||
glArrayElement( i );
|
||||
glEnd();
|
||||
break;
|
||||
|
||||
case (DRAW_ARRAYS|POINTS):
|
||||
glDrawArraysEXT( GL_POINTS, 0, numuniq );
|
||||
break;
|
||||
case (DRAW_ELTS|POINTS):
|
||||
/* can use numuniq with strip_indices as strip_indices[i] == i.
|
||||
*/
|
||||
glDrawElements( GL_POINTS, numuniq,
|
||||
GL_UNSIGNED_INT, strip_indices );
|
||||
break;
|
||||
case (ARRAY_ELT|POINTS):
|
||||
/* just emit each unique element once:
|
||||
*/
|
||||
glBegin( GL_POINTS );
|
||||
for (i = 0 ; i < numuniq ; i++)
|
||||
glArrayElement( i );
|
||||
glEnd();
|
||||
break;
|
||||
#endif
|
||||
|
||||
case (GLVERTEX|TRIANGLES):
|
||||
if (with_state & MATERIALS) {
|
||||
for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
|
||||
GLuint nr = MIN(num_tri_verts-i, 600);
|
||||
@@ -412,27 +491,35 @@ static void draw_surface( int with_state )
|
||||
glVertex3fv( &compressed_data[tri_indices[i]][0] );
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case (DISPLAYLIST|GLVERTEX|STRIPS):
|
||||
if (!surf1)
|
||||
surf1 = BuildList( GL_COMPILE_AND_EXECUTE );
|
||||
else
|
||||
glCallList(surf1);
|
||||
break;
|
||||
|
||||
#endif
|
||||
|
||||
/* Uses the original arrays (including duplicate elements):
|
||||
case (GLVERTEX|POINTS):
|
||||
/* Renders all points, but not in strip order... Shouldn't be a
|
||||
* problem, but people may be confused as to why points are so
|
||||
* much faster in this demo... And why cva doesn't help them...
|
||||
*/
|
||||
default:
|
||||
glBegin( GL_POINTS );
|
||||
for ( i = 0 ; i < numuniq ; i++ ) {
|
||||
glNormal3fv( &compressed_data[i][3] );
|
||||
glVertex3fv( &compressed_data[i][0] );
|
||||
}
|
||||
glEnd();
|
||||
break;
|
||||
|
||||
case (GLVERTEX|STRIPS):
|
||||
glBegin( GL_TRIANGLE_STRIP );
|
||||
for (i=0;i<numverts;i++) {
|
||||
glNormal3fv( &data[i][3] );
|
||||
glVertex3fv( &data[i][0] );
|
||||
}
|
||||
glEnd();
|
||||
break;
|
||||
|
||||
default:
|
||||
fprintf(stderr, "unimplemented mode %x...\n",
|
||||
(with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -443,17 +530,9 @@ static void Display(void)
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
draw_surface( state );
|
||||
glFlush();
|
||||
if (doubleBuffer) glutSwapBuffers();
|
||||
if (doubleBuffer) glutSwapBuffers();
|
||||
}
|
||||
|
||||
int BuildList( int mode )
|
||||
{
|
||||
int rv = glGenLists(1);
|
||||
glNewList(rv, mode );
|
||||
draw_surface( IMMEDIATE|GLVERTEX|STRIPS );
|
||||
glEndList();
|
||||
return rv;
|
||||
}
|
||||
|
||||
/* KW: only do this when necessary, so CVA can re-use results.
|
||||
*/
|
||||
@@ -515,12 +594,12 @@ static void InitMaterials(void)
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, position0);
|
||||
glEnable(GL_LIGHT0);
|
||||
|
||||
|
||||
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
|
||||
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
|
||||
glLightfv(GL_LIGHT1, GL_POSITION, position1);
|
||||
glEnable(GL_LIGHT1);
|
||||
|
||||
|
||||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
|
||||
glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
|
||||
|
||||
@@ -534,8 +613,7 @@ static void InitMaterials(void)
|
||||
|
||||
|
||||
#define UPDATE(o,n,mask) (o&=~mask, o|=n&mask)
|
||||
#define CHANGED(o,n,mask) ((n&mask) && \
|
||||
(n&mask) != (o&mask) ? UPDATE(o,n,mask) : 0)
|
||||
#define CHANGED(o,n,mask) ((n&mask) && (n&mask) != (o&mask) )
|
||||
|
||||
static void ModeMenu(int m)
|
||||
{
|
||||
@@ -543,7 +621,7 @@ static void ModeMenu(int m)
|
||||
|
||||
if (!m) return;
|
||||
|
||||
if (m==QUIT)
|
||||
if (m==QUIT)
|
||||
exit(0);
|
||||
|
||||
if (m==GLINFO) {
|
||||
@@ -554,6 +632,7 @@ static void ModeMenu(int m)
|
||||
}
|
||||
|
||||
if (CHANGED(state, m, FILTER_MASK)) {
|
||||
UPDATE(state, m, FILTER_MASK);
|
||||
if (m & LINEAR_FILTER) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
@@ -564,13 +643,29 @@ static void ModeMenu(int m)
|
||||
}
|
||||
|
||||
if (CHANGED(state, m, LIGHT_MASK)) {
|
||||
if (m & LIT)
|
||||
UPDATE(state, m, LIGHT_MASK);
|
||||
if (m & LIT) {
|
||||
glEnable(GL_LIGHTING);
|
||||
else
|
||||
glDisable(GL_TEXTURE_GEN_S);
|
||||
glDisable(GL_TEXTURE_GEN_T);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
else if (m & UNLIT) {
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_TEXTURE_GEN_S);
|
||||
glDisable(GL_TEXTURE_GEN_T);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
else if (m & REFLECT) {
|
||||
glDisable(GL_LIGHTING);
|
||||
glEnable(GL_TEXTURE_GEN_S);
|
||||
glEnable(GL_TEXTURE_GEN_T);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
|
||||
if (CHANGED(state, m, SHADE_MASK)) {
|
||||
UPDATE(state, m, SHADE_MASK);
|
||||
if (m & SHADE_SMOOTH)
|
||||
glShadeModel(GL_SMOOTH);
|
||||
else
|
||||
@@ -578,24 +673,8 @@ static void ModeMenu(int m)
|
||||
}
|
||||
|
||||
|
||||
if (CHANGED(state, m, TEXTURE_MASK)) {
|
||||
if (m & TEXTURE)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
else
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
if (CHANGED(state, m, REFLECT_MASK)) {
|
||||
if (m & REFLECT) {
|
||||
glEnable(GL_TEXTURE_GEN_S);
|
||||
glEnable(GL_TEXTURE_GEN_T);
|
||||
} else {
|
||||
glDisable(GL_TEXTURE_GEN_S);
|
||||
glDisable(GL_TEXTURE_GEN_T);
|
||||
}
|
||||
}
|
||||
|
||||
if (CHANGED(state, m, CLIP_MASK)) {
|
||||
UPDATE(state, m, CLIP_MASK);
|
||||
if (m & USER_CLIP) {
|
||||
glEnable(GL_CLIP_PLANE0);
|
||||
} else {
|
||||
@@ -604,66 +683,121 @@ static void ModeMenu(int m)
|
||||
}
|
||||
|
||||
if (CHANGED(state, m, FOG_MASK)) {
|
||||
if (m & FOG)
|
||||
UPDATE(state, m, FOG_MASK);
|
||||
if (m & FOG)
|
||||
{
|
||||
glEnable(GL_FOG);
|
||||
printf("FOG enable\n");
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_FOG);
|
||||
printf("FOG disable\n");
|
||||
}
|
||||
}
|
||||
|
||||
if (CHANGED(state, m, STIPPLE_MASK)) {
|
||||
if (m & STIPPLE)
|
||||
UPDATE(state, m, STIPPLE_MASK);
|
||||
if (m & STIPPLE)
|
||||
{
|
||||
glEnable(GL_POLYGON_STIPPLE);
|
||||
printf("STIPPLE enable\n");
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_POLYGON_STIPPLE);
|
||||
printf("STIPPLE disable\n");
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef GL_EXT_vertex_array
|
||||
if (CHANGED(state, m, (COMPILED_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)))
|
||||
if (CHANGED(state, m, (LOCK_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)))
|
||||
{
|
||||
if ((m & (COMPILED_MASK|PRIMITIVE_MASK)) == (IMMEDIATE|STRIPS))
|
||||
if (m & (PRIMITIVE_MASK)) {
|
||||
UPDATE(state, m, (PRIMITIVE_MASK));
|
||||
}
|
||||
|
||||
if (m & (RENDER_STYLE_MASK)) {
|
||||
UPDATE(state, m, (RENDER_STYLE_MASK));
|
||||
}
|
||||
|
||||
if (m & LOCK_MASK) {
|
||||
UPDATE(state, m, (LOCK_MASK));
|
||||
}
|
||||
|
||||
|
||||
print_flags("primitive", state & PRIMITIVE_MASK);
|
||||
print_flags("render style", state & RENDER_STYLE_MASK);
|
||||
|
||||
if ((state & PRIMITIVE_MASK) != STRIPS &&
|
||||
((state & RENDER_STYLE_MASK) == DRAW_ELTS ||
|
||||
(state & RENDER_STYLE_MASK) == ARRAY_ELT ||
|
||||
(state & PRIMITIVE_MASK) == POINTS))
|
||||
{
|
||||
fprintf(stderr, "enabling small arrays\n");
|
||||
/* Rendering any primitive with draw-element/array-element
|
||||
* --> Can't do strips here as ordering has been lost in
|
||||
* compaction process...
|
||||
*/
|
||||
glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq,
|
||||
compressed_data );
|
||||
glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq,
|
||||
&compressed_data[0][3]);
|
||||
#ifdef GL_EXT_compiled_vertex_array
|
||||
if (allowed & LOCKED) {
|
||||
if (state & LOCKED) {
|
||||
glLockArraysEXT( 0, numuniq );
|
||||
} else {
|
||||
glUnlockArraysEXT();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else if ((state & PRIMITIVE_MASK) == TRIANGLES &&
|
||||
(state & RENDER_STYLE_MASK) == DRAW_ARRAYS) {
|
||||
fprintf(stderr, "enabling big arrays\n");
|
||||
/* Only get here for TRIANGLES and drawarrays
|
||||
*/
|
||||
glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
|
||||
expanded_data );
|
||||
glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
|
||||
&expanded_data[0][3]);
|
||||
|
||||
#ifdef GL_EXT_compiled_vertex_array
|
||||
if (allowed & LOCKED) {
|
||||
if (state & LOCKED) {
|
||||
glLockArraysEXT( 0, (numverts-2)*3 );
|
||||
} else {
|
||||
glUnlockArraysEXT();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
fprintf(stderr, "enabling normal arrays\n");
|
||||
glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data );
|
||||
glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]);
|
||||
}
|
||||
else
|
||||
{
|
||||
glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq,
|
||||
compressed_data );
|
||||
glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq,
|
||||
&compressed_data[0][3]);
|
||||
}
|
||||
#ifdef GL_EXT_compiled_vertex_array
|
||||
if (allowed & COMPILED) {
|
||||
if (m & COMPILED) {
|
||||
glLockArraysEXT( 0, numuniq );
|
||||
} else {
|
||||
glUnlockArraysEXT();
|
||||
if (allowed & LOCKED) {
|
||||
if (state & LOCKED) {
|
||||
glLockArraysEXT( 0, numverts );
|
||||
} else {
|
||||
glUnlockArraysEXT();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
if (m & (RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
|
||||
UPDATE(state, m, (RENDER_STYLE_MASK|PRIMITIVE_MASK));
|
||||
|
||||
if (m & DLIST_MASK) {
|
||||
UPDATE(state, m, DLIST_MASK);
|
||||
}
|
||||
|
||||
|
||||
if (m & MATERIAL_MASK) {
|
||||
UPDATE(state, m, MATERIAL_MASK);
|
||||
}
|
||||
|
||||
print_flags("new flags", state);
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
@@ -673,20 +807,28 @@ static void Init(int argc, char *argv[])
|
||||
{
|
||||
GLfloat fogColor[4] = {0.5,1.0,0.5,1.0};
|
||||
|
||||
xrot = 0;
|
||||
yrot = 0;
|
||||
dist = -6;
|
||||
plane[0] = 1.0;
|
||||
plane[1] = 0.0;
|
||||
plane[2] = -1.0;
|
||||
plane[3] = 0.0;
|
||||
|
||||
glClearColor(0.0, 0.0, 1.0, 0.0);
|
||||
glEnable( GL_DEPTH_TEST );
|
||||
glEnable( GL_VERTEX_ARRAY_EXT );
|
||||
glEnable( GL_NORMAL_ARRAY_EXT );
|
||||
|
||||
InitMaterials();
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glClipPlane(GL_CLIP_PLANE0, plane);
|
||||
glClipPlane(GL_CLIP_PLANE0, plane);
|
||||
|
||||
InitMaterials();
|
||||
|
||||
set_matrix();
|
||||
|
||||
@@ -696,10 +838,6 @@ static void Init(int argc, char *argv[])
|
||||
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||||
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
|
||||
|
||||
if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
|
||||
printf("Error: couldn't load texture image\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
/* Green fog is easy to see */
|
||||
glFogi(GL_FOG_MODE,GL_EXP2);
|
||||
@@ -707,22 +845,31 @@ static void Init(int argc, char *argv[])
|
||||
glFogf(GL_FOG_DENSITY,0.15);
|
||||
glHint(GL_FOG_HINT,GL_DONT_CARE);
|
||||
|
||||
{
|
||||
static int firsttime = 1;
|
||||
if (firsttime) {
|
||||
firsttime = 0;
|
||||
compactify_arrays();
|
||||
expand_arrays();
|
||||
make_tri_indices();
|
||||
|
||||
compactify_arrays();
|
||||
make_tri_indices();
|
||||
|
||||
surf1 = BuildList( GL_COMPILE );
|
||||
if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
|
||||
printf("Error: couldn't load texture image\n");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ModeMenu(SHADE_SMOOTH|
|
||||
LIT|
|
||||
NO_TEXTURE|
|
||||
NO_REFLECT|
|
||||
POINT_FILTER|
|
||||
IMMEDIATE|
|
||||
NO_USER_CLIP|
|
||||
NO_MATERIALS|
|
||||
NO_FOG|
|
||||
NO_STIPPLE|
|
||||
IMMEDIATE|
|
||||
STRIPS|
|
||||
UNLOCKED|
|
||||
GLVERTEX);
|
||||
|
||||
if (PrintInfo) {
|
||||
@@ -759,7 +906,7 @@ static void Key( unsigned char key, int x, int y )
|
||||
ModeMenu((state ^ STIPPLE_MASK) & STIPPLE_MASK);
|
||||
break;
|
||||
case 'l':
|
||||
ModeMenu((state ^ LIGHT_MASK) & LIGHT_MASK);
|
||||
ModeMenu((state ^ LIGHT_MASK) & (LIT|UNLIT));
|
||||
break;
|
||||
case 'm':
|
||||
ModeMenu((state ^ MATERIAL_MASK) & MATERIAL_MASK);
|
||||
@@ -768,11 +915,10 @@ static void Key( unsigned char key, int x, int y )
|
||||
ModeMenu((state ^ CLIP_MASK) & CLIP_MASK);
|
||||
break;
|
||||
case 'v':
|
||||
if (allowed&COMPILED)
|
||||
ModeMenu(COMPILED|DRAW_ARRAYS|TRIANGLES);
|
||||
ModeMenu((LOCKED|IMMEDIATE|DRAW_ELTS|TRIANGLES) & allowed);
|
||||
break;
|
||||
case 'V':
|
||||
ModeMenu(IMMEDIATE|GLVERTEX|STRIPS);
|
||||
ModeMenu(UNLOCKED|IMMEDIATE|GLVERTEX|STRIPS);
|
||||
break;
|
||||
case 'b':
|
||||
Benchmark(5.0, 0);
|
||||
@@ -808,7 +954,9 @@ static void Key( unsigned char key, int x, int y )
|
||||
set_matrix();
|
||||
glutPostRedisplay();
|
||||
break;
|
||||
|
||||
case ' ':
|
||||
Init(0,0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -854,6 +1002,15 @@ static GLint Args(int argc, char **argv)
|
||||
else if (strcmp(argv[i], "-info") == 0) {
|
||||
PrintInfo = GL_TRUE;
|
||||
}
|
||||
else if (strcmp(argv[i], "-10") == 0) {
|
||||
maxverts = 10;
|
||||
}
|
||||
else if (strcmp(argv[i], "-100") == 0) {
|
||||
maxverts = 100;
|
||||
}
|
||||
else if (strcmp(argv[i], "-1000") == 0) {
|
||||
maxverts = 1000;
|
||||
}
|
||||
else {
|
||||
printf("%s (Bad option).\n", argv[i]);
|
||||
return QUIT;
|
||||
@@ -877,7 +1034,7 @@ int main(int argc, char **argv)
|
||||
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(400, 400);
|
||||
|
||||
|
||||
type = GLUT_DEPTH;
|
||||
type |= GLUT_RGB;
|
||||
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
|
||||
@@ -890,70 +1047,59 @@ int main(int argc, char **argv)
|
||||
/* Make sure server supports the vertex array extension */
|
||||
extensions = (char *) glGetString( GL_EXTENSIONS );
|
||||
|
||||
if (!strstr( extensions, "GL_EXT_vertex_array" ))
|
||||
if (!strstr( extensions, "GL_EXT_vertex_array" ))
|
||||
{
|
||||
printf("Vertex arrays not supported by this renderer\n");
|
||||
allowed &= ~(COMPILED|DRAW_ARRAYS|ARRAY_ELT);
|
||||
allowed &= ~(LOCKED|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT);
|
||||
}
|
||||
else if (!strstr( extensions, "GL_EXT_compiled_vertex_array" ))
|
||||
else if (!strstr( extensions, "GL_EXT_compiled_vertex_array" ))
|
||||
{
|
||||
printf("Compiled vertex arrays not supported by this renderer\n");
|
||||
allowed &= ~COMPILED;
|
||||
allowed &= ~LOCKED;
|
||||
}
|
||||
|
||||
Init(argc, argv);
|
||||
ModeMenu(arg_mode);
|
||||
|
||||
|
||||
glutCreateMenu(ModeMenu);
|
||||
glutAddMenuEntry("GL info", GLINFO);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("Lit", LIT|NO_TEXTURE|NO_REFLECT);
|
||||
glutAddMenuEntry("Unlit", UNLIT|NO_TEXTURE|NO_REFLECT);
|
||||
/* glutAddMenuEntry("Textured", TEXTURE); */
|
||||
glutAddMenuEntry("Reflect", TEXTURE|REFLECT);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("GL info", GLINFO);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("Lit", LIT);
|
||||
glutAddMenuEntry("Unlit", UNLIT);
|
||||
glutAddMenuEntry("Reflect", REFLECT);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("Smooth", SHADE_SMOOTH);
|
||||
glutAddMenuEntry("Flat", SHADE_FLAT);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("Fog", FOG);
|
||||
glutAddMenuEntry("No Fog", NO_FOG);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("Stipple", STIPPLE);
|
||||
glutAddMenuEntry("No Stipple", NO_STIPPLE);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("Point Filtered", POINT_FILTER);
|
||||
glutAddMenuEntry("Linear Filtered", LINEAR_FILTER);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("glVertex (STRIPS)", IMMEDIATE|GLVERTEX|STRIPS);
|
||||
glutAddMenuEntry("glVertex (TRIANGLES)", IMMEDIATE|GLVERTEX|TRIANGLES);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("glVertex display list (STRIPS)",
|
||||
DISPLAYLIST|GLVERTEX|STRIPS);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("GL_TRIANGLES", TRIANGLES);
|
||||
glutAddMenuEntry("GL_TRIANGLE_STRIPS", STRIPS);
|
||||
glutAddMenuEntry("GL_POINTS", POINTS);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("Displaylist", DISPLAYLIST);
|
||||
glutAddMenuEntry("Immediate", IMMEDIATE);
|
||||
glutAddMenuEntry("", 0);
|
||||
if (allowed & LOCKED) {
|
||||
glutAddMenuEntry("Locked Arrays (CVA)", LOCKED);
|
||||
glutAddMenuEntry("Unlocked Arrays", UNLOCKED);
|
||||
glutAddMenuEntry("", 0);
|
||||
}
|
||||
glutAddMenuEntry("glVertex", GLVERTEX);
|
||||
if (allowed & DRAW_ARRAYS) {
|
||||
glutAddMenuEntry("DrawArrays (STRIPS)",
|
||||
IMMEDIATE|DRAW_ARRAYS|STRIPS);
|
||||
glutAddMenuEntry("ArrayElement (STRIPS)",
|
||||
IMMEDIATE|ARRAY_ELT|STRIPS);
|
||||
glutAddMenuEntry("DrawElements (TRIANGLES)",
|
||||
IMMEDIATE|DRAW_ARRAYS|TRIANGLES);
|
||||
glutAddMenuEntry("ArrayElement (TRIANGLES)",
|
||||
IMMEDIATE|ARRAY_ELT|TRIANGLES);
|
||||
glutAddMenuEntry("", 0);
|
||||
|
||||
glutAddMenuEntry("glDrawElements", DRAW_ELTS);
|
||||
glutAddMenuEntry("glDrawArrays", DRAW_ARRAYS);
|
||||
glutAddMenuEntry("glArrayElement", ARRAY_ELT);
|
||||
}
|
||||
if (allowed & COMPILED) {
|
||||
glutAddMenuEntry("Compiled DrawElements (TRIANGLES)",
|
||||
COMPILED|DRAW_ARRAYS|TRIANGLES);
|
||||
glutAddMenuEntry("Compiled DrawElements (STRIPS)",
|
||||
COMPILED|DRAW_ARRAYS|STRIPS);
|
||||
glutAddMenuEntry("Compiled ArrayElement (TRIANGLES)",
|
||||
COMPILED|ARRAY_ELT|TRIANGLES);
|
||||
glutAddMenuEntry("Compiled ArrayElement (STRIPS)",
|
||||
COMPILED|ARRAY_ELT|STRIPS);
|
||||
glutAddMenuEntry("", 0);
|
||||
}
|
||||
glutAddMenuEntry("Quit", QUIT);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("Quit", QUIT);
|
||||
glutAttachMenu(GLUT_RIGHT_BUTTON);
|
||||
|
||||
glutReshapeFunc(Reshape);
|
||||
|
||||
@@ -33,14 +33,14 @@
|
||||
#include <GL/glut.h>
|
||||
#include <GL/glext.h>
|
||||
|
||||
#include "../util/readtex.c" /* I know, this is a hack. */
|
||||
#include "readtex.c" /* I know, this is a hack. */
|
||||
|
||||
#define TEXTURE_FILE "../images/girl.rgb"
|
||||
|
||||
static GLfloat Xrot = 0, Yrot = -30, Zrot = 0;
|
||||
static GLboolean Anim = GL_TRUE;
|
||||
static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */
|
||||
static GLint BiasMin = -200, BiasMax = 500;
|
||||
static GLint BiasMin = -400, BiasMax = 400;
|
||||
|
||||
|
||||
|
||||
@@ -192,6 +192,8 @@ static void SpecialKey( int key, int x, int y )
|
||||
static void Init( void )
|
||||
{
|
||||
const char *exten = (const char *) glGetString(GL_EXTENSIONS);
|
||||
GLfloat maxBias;
|
||||
|
||||
if (!strstr(exten, "GL_EXT_texture_lod_bias")) {
|
||||
printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n");
|
||||
exit(1);
|
||||
@@ -207,6 +209,11 @@ static void Init( void )
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
|
||||
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias);
|
||||
printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias);
|
||||
BiasMin = -100 * maxBias;
|
||||
BiasMax = 100 * maxBias;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: multiarb.c,v 1.6 2000/05/23 23:21:00 brianp Exp $ */
|
||||
/* $Id: multiarb.c,v 1.10 2001/06/20 19:12:30 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* GL_ARB_multitexture demo
|
||||
@@ -12,6 +12,41 @@
|
||||
|
||||
/*
|
||||
* $Log: multiarb.c,v $
|
||||
* Revision 1.10 2001/06/20 19:12:30 brianp
|
||||
* also print GL_MAX_TEXTURE_SIZE
|
||||
*
|
||||
* Revision 1.9 2001/06/13 14:33:16 brianp
|
||||
* moved glTexEnvi calls to better logical locations
|
||||
*
|
||||
* Revision 1.8 2000/12/24 22:53:54 pesco
|
||||
* * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
|
||||
* * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
|
||||
* Essentially the same.
|
||||
* Program files updated to include "readtex.c", not "../util/readtex.c".
|
||||
* * demos/reflect.c: Likewise for "showbuffer.c".
|
||||
*
|
||||
*
|
||||
* * Makefile.am (EXTRA_DIST): Added top-level regular files.
|
||||
*
|
||||
* * include/GL/Makefile.am (INC_X11): Added glxext.h.
|
||||
*
|
||||
*
|
||||
* * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
|
||||
* Mesa GGI headers in dist even if HAVE_GGI is not given.
|
||||
*
|
||||
* * configure.in: Look for GLUT and demo source dirs in $srcdir.
|
||||
*
|
||||
* * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
|
||||
* More source list updates in various Makefile.am's.
|
||||
*
|
||||
* * Makefile.am (dist-hook): Remove CVS directory from distribution.
|
||||
* (DIST_SUBDIRS): List all possible subdirs here.
|
||||
* (SUBDIRS): Only list subdirs selected for build again.
|
||||
* The above two applied to all subdir Makefile.am's also.
|
||||
*
|
||||
* Revision 1.7 2000/11/01 16:02:01 brianp
|
||||
* print number of texture units
|
||||
*
|
||||
* Revision 1.6 2000/05/23 23:21:00 brianp
|
||||
* set default window pos
|
||||
*
|
||||
@@ -48,7 +83,7 @@
|
||||
#include <string.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
#include "../util/readtex.c" /* I know, this is a hack. */
|
||||
#include "readtex.c" /* I know, this is a hack. */
|
||||
|
||||
#define TEXTURE_1_FILE "../images/girl.rgb"
|
||||
#define TEXTURE_2_FILE "../images/reflect.rgb"
|
||||
@@ -246,6 +281,7 @@ static void SpecialKey( int key, int x, int y )
|
||||
static void Init( int argc, char *argv[] )
|
||||
{
|
||||
GLuint texObj[2];
|
||||
GLint units, size;
|
||||
|
||||
const char *exten = (const char *) glGetString(GL_EXTENSIONS);
|
||||
if (!strstr(exten, "GL_ARB_multitexture")) {
|
||||
@@ -253,6 +289,14 @@ static void Init( int argc, char *argv[] )
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &units);
|
||||
printf("%d texture units supported\n", units);
|
||||
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
|
||||
printf("%d x %d max texture size\n", size, size);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
/* allocate two texture objects */
|
||||
glGenTextures(2, texObj);
|
||||
|
||||
@@ -266,11 +310,6 @@ static void Init( int argc, char *argv[] )
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
#endif
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
|
||||
printf("Error: couldn't load texture image\n");
|
||||
exit(1);
|
||||
@@ -287,9 +326,6 @@ static void Init( int argc, char *argv[] )
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
#endif
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
|
||||
if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
|
||||
printf("Error: couldn't load texture image\n");
|
||||
exit(1);
|
||||
@@ -300,8 +336,10 @@ static void Init( int argc, char *argv[] )
|
||||
#ifdef GL_ARB_multitexture
|
||||
glActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
glBindTexture(GL_TEXTURE_2D, texObj[0]);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glActiveTextureARB(GL_TEXTURE1_ARB);
|
||||
glBindTexture(GL_TEXTURE_2D, texObj[1]);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
#endif
|
||||
|
||||
glShadeModel(GL_FLAT);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: osdemo.c,v 1.4 2000/03/28 16:59:39 rjfrank Exp $ */
|
||||
/* $Id: osdemo.c,v 1.7 2001/09/24 15:29:27 kschultz Exp $ */
|
||||
|
||||
/*
|
||||
* Demo of off-screen Mesa rendering
|
||||
@@ -223,14 +223,41 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
void *buffer;
|
||||
|
||||
/* Create an RGBA-mode context */
|
||||
OSMesaContext ctx = OSMesaCreateContext( GL_RGBA, NULL );
|
||||
#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
|
||||
/* specify Z, stencil, accum sizes */
|
||||
OSMesaContext ctx = OSMesaCreateContextExt( OSMESA_RGBA, 16, 0, 0, NULL );
|
||||
#else
|
||||
OSMesaContext ctx = OSMesaCreateContext( OSMESA_RGBA, NULL );
|
||||
#endif
|
||||
if (!ctx) {
|
||||
printf("OSMesaCreateContext failed!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Allocate the image buffer */
|
||||
void *buffer = malloc( WIDTH * HEIGHT * 4 );
|
||||
buffer = malloc( WIDTH * HEIGHT * 4 * sizeof(GLubyte) );
|
||||
if (!buffer) {
|
||||
printf("Alloc image buffer failed!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Bind the buffer to the context and make it current */
|
||||
OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, WIDTH, HEIGHT );
|
||||
if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, WIDTH, HEIGHT )) {
|
||||
printf("OSMesaMakeCurrent failed!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
int z, s, a;
|
||||
glGetIntegerv(GL_DEPTH_BITS, &z);
|
||||
glGetIntegerv(GL_STENCIL_BITS, &s);
|
||||
glGetIntegerv(GL_ACCUM_RED_BITS, &a);
|
||||
printf("%d %d %d\n", z, s, a);
|
||||
}
|
||||
|
||||
render_image();
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: paltex.c,v 1.4 2000/06/27 17:12:10 brianp Exp $ */
|
||||
/* $Id: paltex.c,v 1.6 2000/10/05 07:17:43 joukj Exp $ */
|
||||
|
||||
/*
|
||||
* Paletted texture demo. Written by Brian Paul.
|
||||
@@ -8,27 +8,38 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
#define GL_GLEXT_LEGACY
|
||||
#include <GL/glut.h>
|
||||
|
||||
|
||||
static float Rot = 0.0;
|
||||
static GLboolean Anim = 1;
|
||||
|
||||
|
||||
static void Idle( void )
|
||||
{
|
||||
Rot += 5.0;
|
||||
float t = glutGet(GLUT_ELAPSED_TIME) * 0.001; /* in seconds */
|
||||
Rot = t * 360 / 4; /* 1 rotation per 4 seconds */
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
/* draw background gradient */
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glBegin(GL_POLYGON);
|
||||
glColor3f(1.0, 0.0, 0.2); glVertex2f(-1.5, -1.0);
|
||||
glColor3f(1.0, 0.0, 0.2); glVertex2f( 1.5, -1.0);
|
||||
glColor3f(0.0, 0.0, 1.0); glVertex2f( 1.5, 1.0);
|
||||
glColor3f(0.0, 0.0, 1.0); glVertex2f(-1.5, 1.0);
|
||||
glEnd();
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(Rot, 0, 0, 1);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBegin(GL_POLYGON);
|
||||
glTexCoord2f(0, 1); glVertex2f(-1, -0.5);
|
||||
glTexCoord2f(1, 1); glVertex2f( 1, -0.5);
|
||||
@@ -47,10 +58,9 @@ static void Reshape( int width, int height )
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
|
||||
glOrtho( -1.5, 1.5, -1.0, 1.0, -1.0, 1.0 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -7.0 );
|
||||
}
|
||||
|
||||
|
||||
@@ -62,6 +72,16 @@ static void Key( unsigned char key, int x, int y )
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
case 's':
|
||||
Rot += 0.5;
|
||||
break;
|
||||
case ' ':
|
||||
Anim = !Anim;
|
||||
if (Anim)
|
||||
glutIdleFunc( Idle );
|
||||
else
|
||||
glutIdleFunc( NULL );
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
@@ -89,26 +109,27 @@ static void Init( void )
|
||||
}
|
||||
|
||||
/* load the color table for each texel-index */
|
||||
table[' '][0] = 50;
|
||||
table[' '][1] = 50;
|
||||
table[' '][2] = 50;
|
||||
table[' '][3] = 50;
|
||||
memset(table, 0, 256*4);
|
||||
table[' '][0] = 255;
|
||||
table[' '][1] = 255;
|
||||
table[' '][2] = 255;
|
||||
table[' '][3] = 64;
|
||||
table['M'][0] = 255;
|
||||
table['M'][1] = 0;
|
||||
table['M'][2] = 0;
|
||||
table['M'][3] = 0;
|
||||
table['M'][3] = 255;
|
||||
table['E'][0] = 0;
|
||||
table['E'][1] = 255;
|
||||
table['E'][2] = 0;
|
||||
table['E'][3] = 0;
|
||||
table['S'][0] = 40;
|
||||
table['S'][1] = 40;
|
||||
table['E'][3] = 255;
|
||||
table['S'][0] = 0;
|
||||
table['S'][1] = 0;
|
||||
table['S'][2] = 255;
|
||||
table['S'][3] = 0;
|
||||
table['S'][3] = 255;
|
||||
table['A'][0] = 255;
|
||||
table['A'][1] = 255;
|
||||
table['A'][2] = 0;
|
||||
table['A'][3] = 0;
|
||||
table['A'][3] = 255;
|
||||
|
||||
#ifdef GL_EXT_paletted_texture
|
||||
|
||||
@@ -144,6 +165,81 @@ static void Init( void )
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
#undef HEIGHT
|
||||
#undef WIDTH
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Color ramp test
|
||||
*/
|
||||
static void Init2( void )
|
||||
{
|
||||
#define HEIGHT 32
|
||||
#define WIDTH 256
|
||||
static char texture[HEIGHT][WIDTH];
|
||||
GLubyte table[256][4];
|
||||
int i, j;
|
||||
|
||||
if (!glutExtensionSupported("GL_EXT_paletted_texture")) {
|
||||
printf("Sorry, GL_EXT_paletted_texture not supported\n");
|
||||
exit(0);
|
||||
}
|
||||
|
||||
for (j = 0; j < HEIGHT; j++) {
|
||||
for (i = 0; i < WIDTH; i++) {
|
||||
texture[j][i] = i;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < 255; i++) {
|
||||
table[i][0] = i;
|
||||
table[i][1] = 0;
|
||||
table[i][2] = 0;
|
||||
table[i][3] = 255;
|
||||
}
|
||||
|
||||
#ifdef GL_EXT_paletted_texture
|
||||
|
||||
#if defined(GL_EXT_shared_texture_palette) && defined(USE_SHARED_PALETTE)
|
||||
printf("Using shared palette\n");
|
||||
glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, /* target */
|
||||
GL_RGBA, /* internal format */
|
||||
256, /* table size */
|
||||
GL_RGBA, /* table format */
|
||||
GL_UNSIGNED_BYTE, /* table type */
|
||||
table); /* the color table */
|
||||
glEnable(GL_SHARED_TEXTURE_PALETTE_EXT);
|
||||
#else
|
||||
glColorTableEXT(GL_TEXTURE_2D, /* target */
|
||||
GL_RGBA, /* internal format */
|
||||
256, /* table size */
|
||||
GL_RGBA, /* table format */
|
||||
GL_UNSIGNED_BYTE, /* table type */
|
||||
table); /* the color table */
|
||||
#endif
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, /* target */
|
||||
0, /* level */
|
||||
GL_COLOR_INDEX8_EXT, /* internal format */
|
||||
WIDTH, HEIGHT, /* width, height */
|
||||
0, /* border */
|
||||
GL_COLOR_INDEX, /* texture format */
|
||||
GL_UNSIGNED_BYTE, /* texture type */
|
||||
texture); /* teh texture */
|
||||
#endif
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
|
||||
@@ -151,7 +247,7 @@ int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( 400, 400 );
|
||||
glutInitWindowSize( 400, 300 );
|
||||
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
|
||||
|
||||
@@ -162,7 +258,8 @@ int main( int argc, char *argv[] )
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutDisplayFunc( Display );
|
||||
glutIdleFunc( Idle );
|
||||
if (Anim)
|
||||
glutIdleFunc( Idle );
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
#include <string.h>
|
||||
#include <GL/glut.h>
|
||||
#include <GL/glext.h>
|
||||
#include "../util/readtex.c" /* I know, this is a hack. */
|
||||
#include "readtex.c" /* I know, this is a hack. */
|
||||
|
||||
#define TEXTURE_FILE "../images/girl.rgb"
|
||||
|
||||
@@ -127,12 +127,12 @@ static void Idle(void)
|
||||
|
||||
static GLubyte warp(GLfloat s, int frame)
|
||||
{
|
||||
static const GLfloat PI = 3.14159265;
|
||||
static const GLfloat pi = 3.14159265;
|
||||
static int halfFrame = FRAMES / 2;
|
||||
GLfloat y, weight, v;
|
||||
if (frame >= halfFrame)
|
||||
frame = halfFrame - (frame - halfFrame);
|
||||
y = sin(s * PI);
|
||||
y = sin(s * pi);
|
||||
weight = (float) frame / (FRAMES-1);
|
||||
v = y * (0.8 * weight + 0.2);
|
||||
return (GLint) (v * 255.0F);
|
||||
|
||||
@@ -24,7 +24,8 @@ static int fullscreen = 1;
|
||||
static int WIDTH = 640;
|
||||
static int HEIGHT = 480;
|
||||
|
||||
#define FRAME 50
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
|
||||
#define BASESIZE 7.5f
|
||||
#define SPHERE_RADIUS 0.75f
|
||||
@@ -94,21 +95,6 @@ static int showreflectmap = 1;
|
||||
static int joyavailable = 0;
|
||||
static int joyactive = 0;
|
||||
|
||||
static float
|
||||
gettime(void)
|
||||
{
|
||||
static float told = 0.0f;
|
||||
float tnew, ris;
|
||||
|
||||
tnew = glutGet(GLUT_ELAPSED_TIME);
|
||||
|
||||
ris = tnew - told;
|
||||
|
||||
told = tnew;
|
||||
|
||||
return ris / 1000.0;
|
||||
}
|
||||
|
||||
static void
|
||||
calcposobs(void)
|
||||
{
|
||||
@@ -116,6 +102,13 @@ calcposobs(void)
|
||||
dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
|
||||
dir[2] = cos(beta * M_PI / 180.0);
|
||||
|
||||
if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
|
||||
dir[0] = 0;
|
||||
if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
|
||||
dir[1] = 0;
|
||||
if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
|
||||
dir[2] = 0;
|
||||
|
||||
obs[0] += v * dir[0];
|
||||
obs[1] += v * dir[1];
|
||||
obs[2] += v * dir[2];
|
||||
@@ -393,8 +386,7 @@ colorcheckmap(float ppos[3], float c[3])
|
||||
h[1] = 0.5f * (vdir[1] + ldir[1]);
|
||||
h[2] = 0.5f * (vdir[2] + ldir[2]);
|
||||
kfact = dprod(h, norm);
|
||||
kfact =
|
||||
kfact * kfact * kfact * kfact * kfact * kfact * kfact * 7.0f * 255.0f;
|
||||
kfact = pow(kfact, 6.0) * 7.0 * 255.0;
|
||||
|
||||
r = r * dfact + kfact;
|
||||
g = g * dfact + kfact;
|
||||
@@ -494,12 +486,10 @@ updatereflectmap(int slot)
|
||||
h[1] = 0.5f * (vdir[1] + ldir[1]);
|
||||
h[2] = 0.5f * (vdir[2] + ldir[2]);
|
||||
kfact = dprod(h, norm);
|
||||
kfact *= kfact;
|
||||
kfact *= kfact;
|
||||
kfact *= kfact;
|
||||
kfact *= kfact;
|
||||
kfact *= 10.0f;
|
||||
}
|
||||
kfact = pow(kfact, 4.0);
|
||||
if (kfact < 1.0e-10)
|
||||
kfact = 0.0;
|
||||
}
|
||||
|
||||
r = dfact + kfact;
|
||||
g = dfact + kfact;
|
||||
@@ -622,9 +612,7 @@ updatemaps(void)
|
||||
static void
|
||||
draw(void)
|
||||
{
|
||||
static int count = 0;
|
||||
static char frbuf[80];
|
||||
float fr;
|
||||
static char frbuf[80] = "";
|
||||
|
||||
dojoy();
|
||||
|
||||
@@ -657,11 +645,6 @@ draw(void)
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
if ((count % FRAME) == 0) {
|
||||
fr = gettime();
|
||||
sprintf(frbuf, "Frame rate: %f", FRAME / fr);
|
||||
}
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_FOG);
|
||||
|
||||
@@ -746,7 +729,17 @@ draw(void)
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
count++;
|
||||
Frames++;
|
||||
{
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
if (t - T0 >= 2000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
sprintf(frbuf, "Frame rate: %f", fps);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: readpix.c,v 1.3 2000/03/31 01:01:31 brianp Exp $ */
|
||||
/* $Id: readpix.c,v 1.4 2000/10/16 21:24:39 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* glReadPixels and glCopyPixels test
|
||||
@@ -8,6 +8,9 @@
|
||||
|
||||
/*
|
||||
* $Log: readpix.c,v $
|
||||
* Revision 1.4 2000/10/16 21:24:39 brianp
|
||||
* use gray background, memset TempImage to white to help with debugging
|
||||
*
|
||||
* Revision 1.3 2000/03/31 01:01:31 brianp
|
||||
* tweaks to allow different read formats/types
|
||||
*
|
||||
@@ -43,11 +46,11 @@ static GLboolean ScaleAndBias = GL_FALSE;
|
||||
static GLboolean Benchmark = GL_FALSE;
|
||||
static GLubyte *TempImage = NULL;
|
||||
|
||||
#if 1
|
||||
#if 0
|
||||
#define ReadFormat ImgFormat
|
||||
#define ReadType GL_UNSIGNED_BYTE
|
||||
#endif
|
||||
#if 0
|
||||
#if 1
|
||||
static GLenum ReadFormat = GL_RGBA;
|
||||
static GLenum ReadType = GL_UNSIGNED_BYTE;
|
||||
#endif
|
||||
@@ -55,6 +58,18 @@ static GLenum ReadType = GL_UNSIGNED_BYTE;
|
||||
static GLenum ReadFormat = GL_RGB;
|
||||
static GLenum ReadType = GL_UNSIGNED_SHORT_5_6_5;
|
||||
#endif
|
||||
#if 0
|
||||
static GLenum ReadFormat = GL_RGBA;
|
||||
static GLenum ReadType = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
||||
#endif
|
||||
#if 0
|
||||
static GLenum ReadFormat = GL_BGRA;
|
||||
static GLenum ReadType = GL_UNSIGNED_SHORT_5_5_5_1;
|
||||
#endif
|
||||
#if 0
|
||||
static GLenum ReadFormat = GL_BGRA;
|
||||
static GLenum ReadType = GL_UNSIGNED_SHORT_4_4_4_4_REV;
|
||||
#endif
|
||||
|
||||
|
||||
static void
|
||||
@@ -101,6 +116,7 @@ SetupPixelTransfer(GLboolean invert)
|
||||
static void
|
||||
Display( void )
|
||||
{
|
||||
glClearColor(.3, .3, .3, 1);
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
|
||||
glRasterPos2i(5, ImgHeight+25);
|
||||
@@ -137,6 +153,8 @@ Display( void )
|
||||
Benchmark = GL_FALSE;
|
||||
}
|
||||
else {
|
||||
/* clear the temporary image to white (helpful for debugging */
|
||||
memset(TempImage, 255, ImgWidth * ImgHeight * 4);
|
||||
glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
|
||||
ReadFormat, ReadType, TempImage);
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: reflect.c,v 1.3 2000/06/15 14:25:48 brianp Exp $ */
|
||||
/* $Id: reflect.c,v 1.7 2001/04/25 15:51:32 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Demo of a reflective, texture-mapped surface with OpenGL.
|
||||
@@ -53,7 +53,11 @@ static GLfloat spin;
|
||||
|
||||
static GLint Width = 400, Height = 300;
|
||||
static GLenum ShowBuffer = GL_NONE;
|
||||
static GLboolean Anim = GL_TRUE;
|
||||
|
||||
/* performance info */
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
|
||||
|
||||
static void make_table( void )
|
||||
@@ -144,7 +148,7 @@ static void init( void )
|
||||
glEnable( GL_LIGHT0 );
|
||||
glEnable( GL_LIGHTING );
|
||||
|
||||
glClearColor( 0.5, 0.5, 0.9, 1.0 );
|
||||
glClearColor( 0.5, 0.5, 0.9, 0.0 );
|
||||
|
||||
glEnable( GL_NORMALIZE );
|
||||
}
|
||||
@@ -293,8 +297,31 @@ static void draw_scene( void )
|
||||
else if (ShowBuffer == GL_STENCIL) {
|
||||
ShowStencilBuffer(Width, Height, 255.0, 0.0);
|
||||
}
|
||||
else if (ShowBuffer == GL_ALPHA) {
|
||||
ShowAlphaBuffer(Width, Height);
|
||||
}
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
{
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
Frames++;
|
||||
if (t - T0 >= 5000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void idle( void )
|
||||
{
|
||||
spin += 2.0;
|
||||
yrot += 3.0;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
@@ -308,6 +335,16 @@ static void Key( unsigned char key, int x, int y )
|
||||
else if (key == 's') {
|
||||
ShowBuffer = GL_STENCIL;
|
||||
}
|
||||
else if (key == 'a') {
|
||||
ShowBuffer = GL_ALPHA;
|
||||
}
|
||||
else if (key == ' ') {
|
||||
Anim = !Anim;
|
||||
if (Anim)
|
||||
glutIdleFunc(idle);
|
||||
else
|
||||
glutIdleFunc(NULL);
|
||||
}
|
||||
else if (key==27) {
|
||||
exit(0);
|
||||
}
|
||||
@@ -344,16 +381,6 @@ static void SpecialKey( int key, int x, int y )
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void idle( void )
|
||||
{
|
||||
spin += 2.0;
|
||||
yrot += 3.0;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
|
||||
@@ -1,119 +0,0 @@
|
||||
/**
|
||||
(c) Copyright 1993, Silicon Graphics, Inc.
|
||||
|
||||
ALL RIGHTS RESERVED
|
||||
|
||||
Permission to use, copy, modify, and distribute this software
|
||||
for any purpose and without fee is hereby granted, provided
|
||||
that the above copyright notice appear in all copies and that
|
||||
both the copyright notice and this permission notice appear in
|
||||
supporting documentation, and that the name of Silicon
|
||||
Graphics, Inc. not be used in advertising or publicity
|
||||
pertaining to distribution of the software without specific,
|
||||
written prior permission.
|
||||
|
||||
THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
|
||||
"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
|
||||
OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
|
||||
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
|
||||
EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
|
||||
ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
|
||||
CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
|
||||
INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
|
||||
SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
|
||||
NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
|
||||
OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
|
||||
PERFORMANCE OF THIS SOFTWARE.
|
||||
|
||||
US Government Users Restricted Rights
|
||||
|
||||
Use, duplication, or disclosure by the Government is subject to
|
||||
restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
(c)(1)(ii) of the Rights in Technical Data and Computer
|
||||
Software clause at DFARS 252.227-7013 and/or in similar or
|
||||
successor clauses in the FAR or the DOD or NASA FAR
|
||||
Supplement. Unpublished-- rights reserved under the copyright
|
||||
laws of the United States. Contractor/manufacturer is Silicon
|
||||
Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
|
||||
94039-7311.
|
||||
|
||||
OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
|
||||
/* Taken from the projshadow.c - by Tom McReynolds, SGI */
|
||||
|
||||
/* Modified by David Bucciarelli */
|
||||
|
||||
/* Rendering shadows using projective shadows. */
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include "shadow.h"
|
||||
|
||||
|
||||
enum {
|
||||
X, Y, Z, W
|
||||
};
|
||||
enum {
|
||||
A, B, C, D
|
||||
};
|
||||
|
||||
/* create a matrix that will project the desired shadow */
|
||||
void
|
||||
shadowmatrix(GLfloat shadowMat[4][4],
|
||||
GLfloat groundplane[4],
|
||||
GLfloat lightpos[4])
|
||||
{
|
||||
GLfloat dot;
|
||||
|
||||
/* find dot product between light position vector and ground plane normal */
|
||||
dot = groundplane[X] * lightpos[X] +
|
||||
groundplane[Y] * lightpos[Y] +
|
||||
groundplane[Z] * lightpos[Z] +
|
||||
groundplane[W] * lightpos[W];
|
||||
|
||||
shadowMat[0][0] = dot - lightpos[X] * groundplane[X];
|
||||
shadowMat[1][0] = 0.f - lightpos[X] * groundplane[Y];
|
||||
shadowMat[2][0] = 0.f - lightpos[X] * groundplane[Z];
|
||||
shadowMat[3][0] = 0.f - lightpos[X] * groundplane[W];
|
||||
|
||||
shadowMat[X][1] = 0.f - lightpos[Y] * groundplane[X];
|
||||
shadowMat[1][1] = dot - lightpos[Y] * groundplane[Y];
|
||||
shadowMat[2][1] = 0.f - lightpos[Y] * groundplane[Z];
|
||||
shadowMat[3][1] = 0.f - lightpos[Y] * groundplane[W];
|
||||
|
||||
shadowMat[X][2] = 0.f - lightpos[Z] * groundplane[X];
|
||||
shadowMat[1][2] = 0.f - lightpos[Z] * groundplane[Y];
|
||||
shadowMat[2][2] = dot - lightpos[Z] * groundplane[Z];
|
||||
shadowMat[3][2] = 0.f - lightpos[Z] * groundplane[W];
|
||||
|
||||
shadowMat[X][3] = 0.f - lightpos[W] * groundplane[X];
|
||||
shadowMat[1][3] = 0.f - lightpos[W] * groundplane[Y];
|
||||
shadowMat[2][3] = 0.f - lightpos[W] * groundplane[Z];
|
||||
shadowMat[3][3] = dot - lightpos[W] * groundplane[W];
|
||||
|
||||
}
|
||||
|
||||
/* find the plane equation given 3 points */
|
||||
void
|
||||
findplane(GLfloat plane[4],
|
||||
GLfloat v0[3], GLfloat v1[3], GLfloat v2[3])
|
||||
{
|
||||
GLfloat vec0[3], vec1[3];
|
||||
|
||||
/* need 2 vectors to find cross product */
|
||||
vec0[X] = v1[X] - v0[X];
|
||||
vec0[Y] = v1[Y] - v0[Y];
|
||||
vec0[Z] = v1[Z] - v0[Z];
|
||||
|
||||
vec1[X] = v2[X] - v0[X];
|
||||
vec1[Y] = v2[Y] - v0[Y];
|
||||
vec1[Z] = v2[Z] - v0[Z];
|
||||
|
||||
/* find cross product to get A, B, and C of plane equation */
|
||||
plane[A] = vec0[Y] * vec1[Z] - vec0[Z] * vec1[Y];
|
||||
plane[B] = -(vec0[X] * vec1[Z] - vec0[Z] * vec1[X]);
|
||||
plane[C] = vec0[X] * vec1[Y] - vec0[Y] * vec1[X];
|
||||
|
||||
plane[D] = -(plane[A] * v0[X] + plane[B] * v0[Y] + plane[C] * v0[Z]);
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
#ifndef SHADOW_H
|
||||
#define SHADOW_H
|
||||
|
||||
|
||||
extern void
|
||||
shadowmatrix(GLfloat shadowMat[4][4],
|
||||
GLfloat groundplane[4],
|
||||
GLfloat lightpos[4]);
|
||||
|
||||
|
||||
extern void
|
||||
findplane(GLfloat plane[4],
|
||||
GLfloat v0[3], GLfloat v1[3], GLfloat v2[3]);
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
528
progs/demos/shadowtex.c
Normal file
528
progs/demos/shadowtex.c
Normal file
@@ -0,0 +1,528 @@
|
||||
/* $Id: shadowtex.c,v 1.4 2001/02/28 18:41:50 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Shadow demo using the GL_SGIX_depth_texture, GL_SGIX_shadow and
|
||||
* GL_SGIX_shadow_ambient extensions.
|
||||
*
|
||||
* Brian Paul
|
||||
* 19 Feb 2001
|
||||
*
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
#include "../util/showbuffer.c"
|
||||
|
||||
|
||||
#define DEG_TO_RAD (3.14159 / 180.0)
|
||||
|
||||
static GLint WindowWidth = 450, WindowHeight = 300;
|
||||
static GLfloat Xrot = 15, Yrot = 0, Zrot = 0;
|
||||
|
||||
static GLfloat Red[4] = {1, 0, 0, 1};
|
||||
static GLfloat Green[4] = {0, 1, 0, 1};
|
||||
static GLfloat Blue[4] = {0, 0, 1, 1};
|
||||
static GLfloat Yellow[4] = {1, 1, 0, 1};
|
||||
|
||||
static GLfloat LightDist = 10;
|
||||
static GLfloat LightLatitude = 45.0;
|
||||
static GLfloat LightLongitude = 45.0;
|
||||
static GLfloat LightPos[4];
|
||||
static GLfloat SpotDir[3];
|
||||
static GLfloat SpotAngle = 40.0 * DEG_TO_RAD;
|
||||
static GLfloat ShadowNear = 4.0, ShadowFar = 24.0;
|
||||
static GLint ShadowTexWidth = 256, ShadowTexHeight = 256;
|
||||
|
||||
static GLboolean LinearFilter = GL_FALSE;
|
||||
|
||||
static GLfloat Bias = -0.06;
|
||||
|
||||
static GLboolean Anim = GL_TRUE;
|
||||
|
||||
static GLuint DisplayMode;
|
||||
#define SHOW_NORMAL 0
|
||||
#define SHOW_DEPTH_IMAGE 1
|
||||
#define SHOW_DEPTH_MAPPING 2
|
||||
#define SHOW_DISTANCE 3
|
||||
|
||||
|
||||
|
||||
static void
|
||||
DrawScene(void)
|
||||
{
|
||||
GLfloat k = 6;
|
||||
/* sphere */
|
||||
glPushMatrix();
|
||||
glTranslatef(1.6, 2.2, 2.7);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Green);
|
||||
glColor4fv(Green);
|
||||
glutSolidSphere(1.5, 15, 15);
|
||||
glPopMatrix();
|
||||
/* dodecahedron */
|
||||
glPushMatrix();
|
||||
glTranslatef(-2.0, 1.2, 2.1);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Red);
|
||||
glColor4fv(Red);
|
||||
glutSolidDodecahedron();
|
||||
glPopMatrix();
|
||||
/* icosahedron */
|
||||
glPushMatrix();
|
||||
glTranslatef(-0.6, 1.3, -0.5);
|
||||
glScalef(1.5, 1.5, 1.5);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Yellow);
|
||||
glColor4fv(Red);
|
||||
glutSolidIcosahedron();
|
||||
glPopMatrix();
|
||||
/* a plane */
|
||||
glPushMatrix();
|
||||
glTranslatef(0, -1.1, 0);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Blue);
|
||||
glColor4fv(Blue);
|
||||
glNormal3f(0, 1, 0);
|
||||
glBegin(GL_POLYGON);
|
||||
glVertex3f(-k, 0, -k);
|
||||
glVertex3f( k, 0, -k);
|
||||
glVertex3f( k, 0, k);
|
||||
glVertex3f(-k, 0, k);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Load the GL_TEXTURE matrix with the projection from the light
|
||||
* source's point of view.
|
||||
*/
|
||||
static void
|
||||
MakeShadowMatrix(const GLfloat lightPos[4], const GLfloat spotDir[3],
|
||||
GLfloat spotAngle, GLfloat shadowNear, GLfloat shadowFar)
|
||||
{
|
||||
GLfloat d;
|
||||
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0.5, 0.5, 0.5 + Bias);
|
||||
glScalef(0.5, 0.5, 0.5);
|
||||
d = shadowNear * tan(spotAngle);
|
||||
glFrustum(-d, d, -d, d, shadowNear, shadowFar);
|
||||
gluLookAt(lightPos[0], lightPos[1], lightPos[2],
|
||||
lightPos[0] + spotDir[0],
|
||||
lightPos[1] + spotDir[1],
|
||||
lightPos[2] + spotDir[2],
|
||||
0, 1, 0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
EnableIdentityTexgen(void)
|
||||
{
|
||||
/* texgen so that texcoord = vertex coord */
|
||||
static GLfloat sPlane[4] = { 1, 0, 0, 0 };
|
||||
static GLfloat tPlane[4] = { 0, 1, 0, 0 };
|
||||
static GLfloat rPlane[4] = { 0, 0, 1, 0 };
|
||||
static GLfloat qPlane[4] = { 0, 0, 0, 1 };
|
||||
|
||||
glTexGenfv(GL_S, GL_EYE_PLANE, sPlane);
|
||||
glTexGenfv(GL_T, GL_EYE_PLANE, tPlane);
|
||||
glTexGenfv(GL_R, GL_EYE_PLANE, rPlane);
|
||||
glTexGenfv(GL_Q, GL_EYE_PLANE, qPlane);
|
||||
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
||||
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
||||
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
||||
glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
||||
|
||||
glEnable(GL_TEXTURE_GEN_S);
|
||||
glEnable(GL_TEXTURE_GEN_T);
|
||||
glEnable(GL_TEXTURE_GEN_R);
|
||||
glEnable(GL_TEXTURE_GEN_Q);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Setup 1-D texgen so that the distance from the light source, between
|
||||
* the near and far planes maps to s=0 and s=1. When we draw the scene,
|
||||
* the grayness will indicate the fragment's distance from the light
|
||||
* source.
|
||||
*/
|
||||
static void
|
||||
EnableDistanceTexgen(const GLfloat lightPos[4], const GLfloat lightDir[3],
|
||||
GLfloat lightNear, GLfloat lightFar)
|
||||
{
|
||||
GLfloat m, d;
|
||||
GLfloat sPlane[4];
|
||||
GLfloat nearPoint[3];
|
||||
|
||||
m = sqrt(lightDir[0] * lightDir[0] +
|
||||
lightDir[1] * lightDir[1] +
|
||||
lightDir[2] * lightDir[2]);
|
||||
|
||||
d = lightFar - lightNear;
|
||||
|
||||
/* nearPoint = point on light direction vector which intersects the
|
||||
* near plane of the light frustum.
|
||||
*/
|
||||
nearPoint[0] = LightPos[0] + lightDir[0] / m * lightNear;
|
||||
nearPoint[1] = LightPos[1] + lightDir[1] / m * lightNear;
|
||||
nearPoint[2] = LightPos[2] + lightDir[2] / m * lightNear;
|
||||
|
||||
sPlane[0] = lightDir[0] / d / m;
|
||||
sPlane[1] = lightDir[1] / d / m;
|
||||
sPlane[2] = lightDir[2] / d / m;
|
||||
sPlane[3] = -(sPlane[0] * nearPoint[0]
|
||||
+ sPlane[1] * nearPoint[1]
|
||||
+ sPlane[2] * nearPoint[2]);
|
||||
|
||||
glTexGenfv(GL_S, GL_EYE_PLANE, sPlane);
|
||||
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
||||
glEnable(GL_TEXTURE_GEN_S);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
DisableTexgen(void)
|
||||
{
|
||||
glDisable(GL_TEXTURE_GEN_S);
|
||||
glDisable(GL_TEXTURE_GEN_T);
|
||||
glDisable(GL_TEXTURE_GEN_R);
|
||||
glDisable(GL_TEXTURE_GEN_Q);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
ComputeLightPos(GLfloat dist, GLfloat latitude, GLfloat longitude,
|
||||
GLfloat pos[4], GLfloat dir[3])
|
||||
{
|
||||
|
||||
pos[0] = dist * sin(longitude * DEG_TO_RAD);
|
||||
pos[1] = dist * sin(latitude * DEG_TO_RAD);
|
||||
pos[2] = dist * cos(latitude * DEG_TO_RAD) * cos(longitude * DEG_TO_RAD);
|
||||
pos[3] = 1;
|
||||
dir[0] = -pos[0];
|
||||
dir[1] = -pos[1];
|
||||
dir[2] = -pos[2];
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Display(void)
|
||||
{
|
||||
GLfloat ar = (GLfloat) WindowWidth / (GLfloat) WindowHeight;
|
||||
GLfloat d;
|
||||
|
||||
ComputeLightPos(LightDist, LightLatitude, LightLongitude,
|
||||
LightPos, SpotDir);
|
||||
/*
|
||||
* Step 1: render scene from point of view of the light source
|
||||
*/
|
||||
/* compute frustum to enclose spot light cone */
|
||||
d = ShadowNear * tan(SpotAngle);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-d, d, -d, d, ShadowNear, ShadowFar);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(LightPos[0], LightPos[1], LightPos[2], /* from */
|
||||
0, 0, 0, /* target */
|
||||
0, 1, 0); /* up */
|
||||
|
||||
glViewport(0, 0, ShadowTexWidth, ShadowTexHeight);
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
DrawScene();
|
||||
|
||||
/*
|
||||
* Step 2: copy depth buffer into texture map
|
||||
*/
|
||||
if (DisplayMode == SHOW_DEPTH_MAPPING) {
|
||||
/* load depth image as gray-scale luminance texture */
|
||||
GLfloat *depth = malloc(ShadowTexWidth * ShadowTexHeight
|
||||
* sizeof(GLfloat));
|
||||
if (depth) {
|
||||
glReadPixels(0, 0, ShadowTexWidth, ShadowTexHeight,
|
||||
GL_DEPTH_COMPONENT, GL_FLOAT, depth);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
|
||||
ShadowTexWidth, ShadowTexHeight, 0,
|
||||
GL_LUMINANCE, GL_FLOAT, depth);
|
||||
free(depth);
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* The normal shadow case */
|
||||
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT,
|
||||
0, 0, ShadowTexWidth, ShadowTexHeight, 0);
|
||||
}
|
||||
|
||||
/*
|
||||
* Step 3: render scene from point of view of the camera
|
||||
*/
|
||||
glViewport(0, 0, WindowWidth, WindowHeight);
|
||||
if (DisplayMode == SHOW_DEPTH_IMAGE) {
|
||||
ShowDepthBuffer(WindowWidth, WindowHeight, 0, 1);
|
||||
}
|
||||
else {
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-ar, ar, -1.0, 1.0, 4.0, 50.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0.0, 0.0, -22.0);
|
||||
glRotatef(Xrot, 1, 0, 0);
|
||||
glRotatef(Yrot, 0, 1, 0);
|
||||
glRotatef(Zrot, 0, 0, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
|
||||
if (LinearFilter) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
else {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
if (DisplayMode == SHOW_DEPTH_MAPPING) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_SGIX, GL_FALSE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
|
||||
EnableIdentityTexgen();
|
||||
}
|
||||
else if (DisplayMode == SHOW_DISTANCE) {
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
EnableDistanceTexgen(LightPos, SpotDir, ShadowNear+Bias, ShadowFar);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glEnable(GL_TEXTURE_1D);
|
||||
}
|
||||
else {
|
||||
assert(DisplayMode == SHOW_NORMAL);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_SGIX, GL_TRUE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
|
||||
EnableIdentityTexgen();
|
||||
}
|
||||
DrawScene();
|
||||
DisableTexgen();
|
||||
glDisable(GL_TEXTURE_1D);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Reshape(int width, int height)
|
||||
{
|
||||
WindowWidth = width;
|
||||
WindowHeight = height;
|
||||
if (width >= 512 && height >= 512) {
|
||||
ShadowTexWidth = ShadowTexHeight = 512;
|
||||
}
|
||||
else if (width >= 256 && height >= 256) {
|
||||
ShadowTexWidth = ShadowTexHeight = 256;
|
||||
}
|
||||
else {
|
||||
ShadowTexWidth = ShadowTexHeight = 128;
|
||||
}
|
||||
printf("Using %d x %d depth texture\n", ShadowTexWidth, ShadowTexHeight);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Idle(void)
|
||||
{
|
||||
Yrot += 5.0;
|
||||
/*LightLongitude -= 5.0;*/
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Key(unsigned char key, int x, int y)
|
||||
{
|
||||
const GLfloat step = 3.0;
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 'a':
|
||||
Anim = !Anim;
|
||||
if (Anim)
|
||||
glutIdleFunc(Idle);
|
||||
else
|
||||
glutIdleFunc(NULL);
|
||||
break;
|
||||
case 'b':
|
||||
Bias -= 0.01;
|
||||
printf("Bias %g\n", Bias);
|
||||
break;
|
||||
case 'B':
|
||||
Bias += 0.01;
|
||||
printf("Bias %g\n", Bias);
|
||||
break;
|
||||
case 'd':
|
||||
DisplayMode = SHOW_DISTANCE;
|
||||
break;
|
||||
case 'f':
|
||||
LinearFilter = !LinearFilter;
|
||||
printf("%s filtering\n", LinearFilter ? "Bilinear" : "Nearest");
|
||||
break;
|
||||
case 'i':
|
||||
DisplayMode = SHOW_DEPTH_IMAGE;
|
||||
break;
|
||||
case 'm':
|
||||
DisplayMode = SHOW_DEPTH_MAPPING;
|
||||
break;
|
||||
case 'n':
|
||||
case ' ':
|
||||
DisplayMode = SHOW_NORMAL;
|
||||
break;
|
||||
case 'z':
|
||||
Zrot -= step;
|
||||
break;
|
||||
case 'Z':
|
||||
Zrot += step;
|
||||
break;
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
SpecialKey(int key, int x, int y)
|
||||
{
|
||||
const GLfloat step = 3.0;
|
||||
const int mod = glutGetModifiers();
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case GLUT_KEY_UP:
|
||||
if (mod)
|
||||
LightLatitude += step;
|
||||
else
|
||||
Xrot += step;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
if (mod)
|
||||
LightLatitude -= step;
|
||||
else
|
||||
Xrot -= step;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
if (mod)
|
||||
LightLongitude += step;
|
||||
else
|
||||
Yrot += step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
if (mod)
|
||||
LightLongitude -= step;
|
||||
else
|
||||
Yrot -= step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Init(void)
|
||||
{
|
||||
if (!glutExtensionSupported("GL_SGIX_depth_texture") ||
|
||||
!glutExtensionSupported("GL_SGIX_shadow")) {
|
||||
printf("Sorry, this demo requires the GL_SGIX_depth_texture and GL_SGIX_shadow extensions\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
#ifdef GL_SGIX_shadow
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_OPERATOR_SGIX,
|
||||
GL_TEXTURE_LEQUAL_R_SGIX);
|
||||
#endif
|
||||
#ifdef GL_SGIX_shadow_ambient
|
||||
if (glutExtensionSupported("GL_SGIX_shadow_ambient"))
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_SHADOW_AMBIENT_SGIX, 0.3);
|
||||
#endif
|
||||
|
||||
/* setup 1-D grayscale texture image for SHOW_DISTANCE mode */
|
||||
{
|
||||
GLuint i;
|
||||
GLubyte image[256];
|
||||
for (i = 0; i < 256; i++)
|
||||
image[i] = i;
|
||||
glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE,
|
||||
256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, image);
|
||||
}
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
PrintHelp(void)
|
||||
{
|
||||
printf("Keys:\n");
|
||||
printf(" a = toggle animation\n");
|
||||
printf(" i = show depth texture image\n");
|
||||
printf(" m = show depth texture mapping\n");
|
||||
printf(" d = show fragment distance from light source\n");
|
||||
printf(" n = show normal, shadowed image\n");
|
||||
printf(" f = toggle nearest/bilinear texture filtering\n");
|
||||
printf(" b/B = decrease/increase shadow map Z bias\n");
|
||||
printf(" cursor keys = rotate scene\n");
|
||||
printf(" <shift> + cursor keys = rotate light source\n");
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(WindowWidth, WindowHeight);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(Key);
|
||||
glutSpecialFunc(SpecialKey);
|
||||
glutDisplayFunc(Display);
|
||||
if (Anim)
|
||||
glutIdleFunc(Idle);
|
||||
Init();
|
||||
PrintHelp();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
@@ -16,8 +16,7 @@
|
||||
#endif
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include "../util/readtex.c"
|
||||
#include "shadow.c"
|
||||
#include "readtex.c"
|
||||
|
||||
#ifdef XMESA
|
||||
#include "GL/xmesa.h"
|
||||
@@ -27,7 +26,8 @@ static int fullscreen=1;
|
||||
static int WIDTH=640;
|
||||
static int HEIGHT=480;
|
||||
|
||||
#define FRAME 50
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
|
||||
#define BASESIZE 10.0
|
||||
|
||||
@@ -65,20 +65,84 @@ static int joyactive=0;
|
||||
static GLuint t1id,t2id;
|
||||
static GLuint teapotdlist,basedlist,lightdlist;
|
||||
|
||||
static float gettime(void)
|
||||
|
||||
|
||||
/******************** begin shadow code ********************/
|
||||
|
||||
/* Taken from the projshadow.c - by Tom McReynolds, SGI */
|
||||
|
||||
/* Modified by David Bucciarelli */
|
||||
|
||||
enum {
|
||||
X, Y, Z, W
|
||||
};
|
||||
enum {
|
||||
A, B, C, D
|
||||
};
|
||||
|
||||
/* create a matrix that will project the desired shadow */
|
||||
void
|
||||
shadowmatrix(GLfloat shadowMat[4][4],
|
||||
GLfloat groundplane[4],
|
||||
GLfloat lightpos[4])
|
||||
{
|
||||
static clock_t told=0;
|
||||
clock_t tnew,ris;
|
||||
GLfloat dot;
|
||||
|
||||
tnew=clock();
|
||||
/* find dot product between light position vector and ground plane normal */
|
||||
dot = groundplane[X] * lightpos[X] +
|
||||
groundplane[Y] * lightpos[Y] +
|
||||
groundplane[Z] * lightpos[Z] +
|
||||
groundplane[W] * lightpos[W];
|
||||
|
||||
ris=tnew-told;
|
||||
shadowMat[0][0] = dot - lightpos[X] * groundplane[X];
|
||||
shadowMat[1][0] = 0.f - lightpos[X] * groundplane[Y];
|
||||
shadowMat[2][0] = 0.f - lightpos[X] * groundplane[Z];
|
||||
shadowMat[3][0] = 0.f - lightpos[X] * groundplane[W];
|
||||
|
||||
told=tnew;
|
||||
shadowMat[X][1] = 0.f - lightpos[Y] * groundplane[X];
|
||||
shadowMat[1][1] = dot - lightpos[Y] * groundplane[Y];
|
||||
shadowMat[2][1] = 0.f - lightpos[Y] * groundplane[Z];
|
||||
shadowMat[3][1] = 0.f - lightpos[Y] * groundplane[W];
|
||||
|
||||
shadowMat[X][2] = 0.f - lightpos[Z] * groundplane[X];
|
||||
shadowMat[1][2] = 0.f - lightpos[Z] * groundplane[Y];
|
||||
shadowMat[2][2] = dot - lightpos[Z] * groundplane[Z];
|
||||
shadowMat[3][2] = 0.f - lightpos[Z] * groundplane[W];
|
||||
|
||||
shadowMat[X][3] = 0.f - lightpos[W] * groundplane[X];
|
||||
shadowMat[1][3] = 0.f - lightpos[W] * groundplane[Y];
|
||||
shadowMat[2][3] = 0.f - lightpos[W] * groundplane[Z];
|
||||
shadowMat[3][3] = dot - lightpos[W] * groundplane[W];
|
||||
|
||||
return(ris/(float)CLOCKS_PER_SEC);
|
||||
}
|
||||
|
||||
/* find the plane equation given 3 points */
|
||||
void
|
||||
findplane(GLfloat plane[4],
|
||||
GLfloat v0[3], GLfloat v1[3], GLfloat v2[3])
|
||||
{
|
||||
GLfloat vec0[3], vec1[3];
|
||||
|
||||
/* need 2 vectors to find cross product */
|
||||
vec0[X] = v1[X] - v0[X];
|
||||
vec0[Y] = v1[Y] - v0[Y];
|
||||
vec0[Z] = v1[Z] - v0[Z];
|
||||
|
||||
vec1[X] = v2[X] - v0[X];
|
||||
vec1[Y] = v2[Y] - v0[Y];
|
||||
vec1[Z] = v2[Z] - v0[Z];
|
||||
|
||||
/* find cross product to get A, B, and C of plane equation */
|
||||
plane[A] = vec0[Y] * vec1[Z] - vec0[Z] * vec1[Y];
|
||||
plane[B] = -(vec0[X] * vec1[Z] - vec0[Z] * vec1[X]);
|
||||
plane[C] = vec0[X] * vec1[Y] - vec0[Y] * vec1[X];
|
||||
|
||||
plane[D] = -(plane[A] * v0[X] + plane[B] * v0[Y] + plane[C] * v0[Z]);
|
||||
}
|
||||
|
||||
/******************** end shadow code ********************/
|
||||
|
||||
|
||||
static void calcposobs(void)
|
||||
{
|
||||
dir[0]=sin(alpha*M_PI/180.0);
|
||||
@@ -208,11 +272,15 @@ static void printhelp(void)
|
||||
|
||||
static void drawbase(void)
|
||||
{
|
||||
static const GLfloat amb[4] = { 1, .5, 0.2, 1 };
|
||||
static const GLfloat diff[4] = { 1, .4, 0.2, 1 };
|
||||
int i,j;
|
||||
float x,y,dx,dy;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D,t1id);
|
||||
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
|
||||
dx=BASESIZE/BASERES;
|
||||
dy=-BASESIZE/BASERES;
|
||||
for(y=BASESIZE/2.0,j=0;j<BASERES;y+=dy,j++) {
|
||||
@@ -232,9 +300,14 @@ static void drawbase(void)
|
||||
|
||||
static void drawteapot(void)
|
||||
{
|
||||
static const GLfloat amb[4] = { 0.2, 0.2, 0.2, 1 };
|
||||
static const GLfloat diff[4] = { 0.8, 0.3, 0.5, 1 };
|
||||
static float xrot=0.0;
|
||||
static float zrot=0.0;
|
||||
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(lightalpha,0.0,0.0,1.0);
|
||||
glMultMatrixf((GLfloat *)baseshadow);
|
||||
@@ -339,9 +412,7 @@ static void dojoy(void)
|
||||
|
||||
static void draw(void)
|
||||
{
|
||||
static int count=0;
|
||||
static char frbuf[80];
|
||||
float fr;
|
||||
static char frbuf[80] = "";
|
||||
|
||||
dojoy();
|
||||
|
||||
@@ -375,11 +446,6 @@ static void draw(void)
|
||||
drawlight2();
|
||||
glPopMatrix();
|
||||
|
||||
if((count % FRAME)==0) {
|
||||
fr=gettime();
|
||||
sprintf(frbuf,"Frame rate: %f",FRAME/fr);
|
||||
}
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
@@ -405,7 +471,18 @@ static void draw(void)
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
count++;
|
||||
Frames++;
|
||||
|
||||
{
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
if (t - T0 >= 2000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
sprintf(frbuf, "Frame rate: %f", fps);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void inittextures(void)
|
||||
@@ -430,11 +507,26 @@ static void inittextures(void)
|
||||
glGenTextures(1,&t2id);
|
||||
glBindTexture(GL_TEXTURE_2D,t2id);
|
||||
|
||||
glPixelTransferf(GL_RED_SCALE, 0.75);
|
||||
glPixelTransferf(GL_RED_BIAS, 0.25);
|
||||
glPixelTransferf(GL_GREEN_SCALE, 0.75);
|
||||
glPixelTransferf(GL_GREEN_BIAS, 0.25);
|
||||
glPixelTransferf(GL_BLUE_SCALE, 0.75);
|
||||
glPixelTransferf(GL_BLUE_BIAS, 0.25);
|
||||
|
||||
if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
|
||||
fprintf(stderr,"Error reading a texture.\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
glPixelTransferf(GL_RED_SCALE, 1.0);
|
||||
glPixelTransferf(GL_RED_BIAS, 0.0);
|
||||
glPixelTransferf(GL_GREEN_SCALE, 1.0);
|
||||
glPixelTransferf(GL_GREEN_BIAS, 0.0);
|
||||
glPixelTransferf(GL_BLUE_SCALE, 1.0);
|
||||
glPixelTransferf(GL_BLUE_BIAS, 0.0);
|
||||
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
|
||||
|
||||
@@ -446,17 +538,26 @@ static void inittextures(void)
|
||||
|
||||
static void initlight(void)
|
||||
{
|
||||
float lamb[4]={0.2,0.2,0.2,1.0};
|
||||
float lspec[4]={1.0,1.0,1.0,1.0};
|
||||
float matamb[4] ={0.5, 0.5, 0.5, 1.0};
|
||||
float matdiff[4]={0.9, 0.2, 0.2, 1.0};
|
||||
float matspec[4]={1.0,1.0,1.0,1.0};
|
||||
|
||||
float lamb[4] ={1.5, 1.5, 1.5, 1.0};
|
||||
float ldiff[4]={1.0, 1.0, 1.0, 1.0};
|
||||
float lspec[4]={1.0, 1.0, 1.0, 1.0};
|
||||
|
||||
glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,70.0);
|
||||
glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,20.0);
|
||||
glLightfv(GL_LIGHT0,GL_AMBIENT,lamb);
|
||||
glLightfv(GL_LIGHT0,GL_DIFFUSE,ldiff);
|
||||
glLightfv(GL_LIGHT0,GL_SPECULAR,lspec);
|
||||
|
||||
glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,20.0);
|
||||
glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,lspec);
|
||||
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 15.0);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matdiff);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matspec);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matamb);
|
||||
|
||||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lamb);
|
||||
glEnable(GL_LIGHT0);
|
||||
}
|
||||
|
||||
|
||||
@@ -38,9 +38,10 @@ static int fullscreen = 1;
|
||||
#define WIDTH 640
|
||||
#define HEIGHT 480
|
||||
|
||||
#define TSCALE 4
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
|
||||
#define FRAME 50
|
||||
#define TSCALE 4
|
||||
|
||||
#define FOV 85
|
||||
|
||||
@@ -71,21 +72,6 @@ static float v = 15.0;
|
||||
static float alpha = 75.0;
|
||||
static float beta = 90.0;
|
||||
|
||||
static float
|
||||
gettime(void)
|
||||
{
|
||||
static clock_t told = 0;
|
||||
clock_t tnew, ris;
|
||||
|
||||
tnew = clock();
|
||||
|
||||
ris = tnew - told;
|
||||
|
||||
told = tnew;
|
||||
|
||||
return (ris / (float) CLOCKS_PER_SEC);
|
||||
}
|
||||
|
||||
static void
|
||||
calcposobs(void)
|
||||
{
|
||||
@@ -95,6 +81,13 @@ calcposobs(void)
|
||||
dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
|
||||
dir[1] = cos(beta * M_PI / 180.0);
|
||||
|
||||
if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
|
||||
dir[0] = 0;
|
||||
if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
|
||||
dir[1] = 0;
|
||||
if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
|
||||
dir[2] = 0;
|
||||
|
||||
alpha1 = alpha + FOV / 2.0;
|
||||
v1[0] = sin(alpha1 * M_PI / 180.0);
|
||||
v1[1] = cos(alpha1 * M_PI / 180.0);
|
||||
@@ -360,9 +353,7 @@ dojoy(void)
|
||||
static void
|
||||
drawscene(void)
|
||||
{
|
||||
static int count = 0;
|
||||
static char frbuf[80];
|
||||
float fr;
|
||||
static char frbuf[80] = "";
|
||||
|
||||
dojoy();
|
||||
|
||||
@@ -391,11 +382,6 @@ drawscene(void)
|
||||
drawterrain();
|
||||
glPopMatrix();
|
||||
|
||||
if ((count % FRAME) == 0) {
|
||||
fr = gettime();
|
||||
sprintf(frbuf, "Frame rate: %.3f", FRAME / fr);
|
||||
}
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_FOG);
|
||||
@@ -424,7 +410,17 @@ drawscene(void)
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
count++;
|
||||
Frames++;
|
||||
{
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
if (t - T0 >= 2000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
sprintf(frbuf, "Frame rate: %f", fps);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -558,7 +554,7 @@ loadpic(void)
|
||||
GLenum gluerr;
|
||||
|
||||
if ((FilePic = fopen("terrain.dat", "r")) == NULL) {
|
||||
fprintf(stderr, "Error loading Mnt.bin\n");
|
||||
fprintf(stderr, "Error loading terrain.dat\n");
|
||||
exit(-1);
|
||||
}
|
||||
fread(bufferter, 256 * 256, 1, FilePic);
|
||||
|
||||
1
progs/demos/terrain.dat
Normal file
1
progs/demos/terrain.dat
Normal file
File diff suppressed because one or more lines are too long
@@ -1,331 +1,410 @@
|
||||
/* $Id: tessdemo.c,v 1.8 2000/07/11 14:11:58 brianp Exp $ */
|
||||
/* $Id: tessdemo.c,v 1.11 2001/03/21 02:47:32 gareth Exp $ */
|
||||
|
||||
/*
|
||||
* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
|
||||
* Updated for GLU 1.3 tessellation by Gareth Hughes <gareth@valinux.com>
|
||||
*/
|
||||
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#define MAX_POINTS 200
|
||||
#define MAX_CONTOURS 50
|
||||
#define MAX_POINTS 256
|
||||
#define MAX_CONTOURS 32
|
||||
#define MAX_TRIANGLES 256
|
||||
|
||||
static int menu;
|
||||
typedef enum
|
||||
{ QUIT, TESSELATE, CLEAR }
|
||||
menu_entries;
|
||||
#ifndef GLCALLBACK
|
||||
#ifdef CALLBACK
|
||||
#define GLCALLBACK CALLBACK
|
||||
#else
|
||||
#define GLCALLBACK
|
||||
#endif
|
||||
#endif
|
||||
|
||||
typedef enum
|
||||
{ DEFINE, TESSELATED }
|
||||
mode_type;
|
||||
#ifdef GLU_VERSION_1_2
|
||||
|
||||
struct
|
||||
typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
|
||||
typedef enum{ DEFINE, TESSELATED } mode_type;
|
||||
|
||||
static GLsizei width, height;
|
||||
static GLuint contour_cnt;
|
||||
static GLuint triangle_cnt;
|
||||
|
||||
static mode_type mode;
|
||||
static int menu;
|
||||
|
||||
static GLuint list_start;
|
||||
|
||||
static GLfloat edge_color[3];
|
||||
|
||||
static struct {
|
||||
GLfloat p[MAX_POINTS][2];
|
||||
GLuint point_cnt;
|
||||
} contours[MAX_CONTOURS];
|
||||
|
||||
static struct {
|
||||
GLsizei no;
|
||||
GLfloat p[3][2];
|
||||
GLclampf color[3][3];
|
||||
} triangles[MAX_TRIANGLES];
|
||||
|
||||
|
||||
|
||||
static void GLCALLBACK error_callback( GLenum err )
|
||||
{
|
||||
GLint p[MAX_POINTS][2];
|
||||
GLuint point_cnt;
|
||||
}
|
||||
contours[MAX_CONTOURS];
|
||||
int len, i;
|
||||
char const *str;
|
||||
|
||||
static GLuint contour_cnt;
|
||||
static GLsizei width, height;
|
||||
static mode_type mode;
|
||||
glColor3f( 0.9, 0.9, 0.9 );
|
||||
glRasterPos2i( 5, 5 );
|
||||
|
||||
struct
|
||||
{
|
||||
GLsizei no;
|
||||
GLfloat color[3];
|
||||
GLint p[3][2];
|
||||
GLclampf p_color[3][3];
|
||||
}
|
||||
triangle;
|
||||
str = (const char *) gluErrorString( err );
|
||||
len = strlen( str );
|
||||
|
||||
|
||||
static void GLCALLBACK
|
||||
my_error(GLenum err)
|
||||
{
|
||||
int len, i;
|
||||
char const *str;
|
||||
|
||||
glColor3f(0.9, 0.9, 0.9);
|
||||
glRasterPos2i(5, 5);
|
||||
str = (const char *) gluErrorString(err);
|
||||
len = strlen(str);
|
||||
for (i = 0; i < len; i++)
|
||||
glutBitmapCharacter(GLUT_BITMAP_9_BY_15, str[i]);
|
||||
}
|
||||
|
||||
|
||||
static void GLCALLBACK
|
||||
begin_callback(GLenum mode)
|
||||
{
|
||||
triangle.no = 0;
|
||||
}
|
||||
|
||||
|
||||
static void GLCALLBACK
|
||||
edge_callback(GLenum flag)
|
||||
{
|
||||
if (flag == GL_TRUE) {
|
||||
triangle.color[0] = 1.0;
|
||||
triangle.color[1] = 1.0;
|
||||
triangle.color[2] = 0.5;
|
||||
}
|
||||
else {
|
||||
triangle.color[0] = 1.0;
|
||||
triangle.color[1] = 0.0;
|
||||
triangle.color[2] = 0.0;
|
||||
for ( i = 0 ; i < len ; i++ ) {
|
||||
glutBitmapCharacter( GLUT_BITMAP_9_BY_15, str[i] );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void GLCALLBACK
|
||||
end_callback()
|
||||
static void GLCALLBACK begin_callback( GLenum mode )
|
||||
{
|
||||
glBegin(GL_LINES);
|
||||
glColor3f(triangle.p_color[0][0], triangle.p_color[0][1],
|
||||
triangle.p_color[0][2]);
|
||||
glVertex2i(triangle.p[0][0], triangle.p[0][1]);
|
||||
glVertex2i(triangle.p[1][0], triangle.p[1][1]);
|
||||
glColor3f(triangle.p_color[1][0], triangle.p_color[1][1],
|
||||
triangle.p_color[1][2]);
|
||||
glVertex2i(triangle.p[1][0], triangle.p[1][1]);
|
||||
glVertex2i(triangle.p[2][0], triangle.p[2][1]);
|
||||
glColor3f(triangle.p_color[2][0], triangle.p_color[2][1],
|
||||
triangle.p_color[2][2]);
|
||||
glVertex2i(triangle.p[2][0], triangle.p[2][1]);
|
||||
glVertex2i(triangle.p[0][0], triangle.p[0][1]);
|
||||
/* Allow multiple triangles to be output inside the begin/end pair. */
|
||||
triangle_cnt = 0;
|
||||
triangles[triangle_cnt].no = 0;
|
||||
}
|
||||
|
||||
static void GLCALLBACK edge_callback( GLenum flag )
|
||||
{
|
||||
/* Persist the edge flag across triangles. */
|
||||
if ( flag == GL_TRUE ) {
|
||||
edge_color[0] = 1.0;
|
||||
edge_color[1] = 1.0;
|
||||
edge_color[2] = 0.5;
|
||||
} else {
|
||||
edge_color[0] = 1.0;
|
||||
edge_color[1] = 0.0;
|
||||
edge_color[2] = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
static void GLCALLBACK end_callback()
|
||||
{
|
||||
GLint i;
|
||||
|
||||
glBegin( GL_LINES );
|
||||
|
||||
/* Output the three edges of each triangle as lines colored
|
||||
according to their edge flag. */
|
||||
for ( i = 0 ; i < triangle_cnt ; i++ ) {
|
||||
glColor3f( triangles[i].color[0][0],
|
||||
triangles[i].color[0][1],
|
||||
triangles[i].color[0][2] );
|
||||
|
||||
glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
|
||||
glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
|
||||
|
||||
glColor3f( triangles[i].color[1][0],
|
||||
triangles[i].color[1][1],
|
||||
triangles[i].color[1][2] );
|
||||
|
||||
glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
|
||||
glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
|
||||
|
||||
glColor3f( triangles[i].color[2][0],
|
||||
triangles[i].color[2][1],
|
||||
triangles[i].color[2][2] );
|
||||
|
||||
glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
|
||||
glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
|
||||
}
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
|
||||
static void GLCALLBACK
|
||||
vertex_callback(void *data)
|
||||
static void GLCALLBACK vertex_callback( void *data )
|
||||
{
|
||||
GLsizei no;
|
||||
GLint *p;
|
||||
GLsizei no;
|
||||
GLfloat *p;
|
||||
|
||||
p = (GLint *) data;
|
||||
no = triangle.no;
|
||||
triangle.p[no][0] = p[0];
|
||||
triangle.p[no][1] = p[1];
|
||||
triangle.p_color[no][0] = triangle.color[0];
|
||||
triangle.p_color[no][1] = triangle.color[1];
|
||||
triangle.p_color[no][2] = triangle.color[2];
|
||||
++(triangle.no);
|
||||
p = (GLfloat *) data;
|
||||
no = triangles[triangle_cnt].no;
|
||||
|
||||
triangles[triangle_cnt].p[no][0] = p[0];
|
||||
triangles[triangle_cnt].p[no][1] = p[1];
|
||||
|
||||
triangles[triangle_cnt].color[no][0] = edge_color[0];
|
||||
triangles[triangle_cnt].color[no][1] = edge_color[1];
|
||||
triangles[triangle_cnt].color[no][2] = edge_color[2];
|
||||
|
||||
/* After every three vertices, initialize the next triangle. */
|
||||
if ( ++(triangles[triangle_cnt].no) == 3 ) {
|
||||
triangle_cnt++;
|
||||
triangles[triangle_cnt].no = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void GLCALLBACK combine_callback( GLdouble coords[3],
|
||||
GLdouble *vertex_data[4],
|
||||
GLfloat weight[4], void **data )
|
||||
{
|
||||
GLfloat *vertex;
|
||||
|
||||
vertex = (GLfloat *) malloc( 2 * sizeof(GLfloat) );
|
||||
|
||||
vertex[0] = (GLfloat) coords[0];
|
||||
vertex[1] = (GLfloat) coords[1];
|
||||
|
||||
*data = vertex;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
set_screen_wh(GLsizei w, GLsizei h)
|
||||
static void set_screen_wh( GLsizei w, GLsizei h )
|
||||
{
|
||||
width = w;
|
||||
height = h;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
tesse(void)
|
||||
static void tesse( void )
|
||||
{
|
||||
GLUtriangulatorObj *tobj;
|
||||
GLdouble data[3];
|
||||
GLuint i, j, point_cnt;
|
||||
GLUtesselator *tobj;
|
||||
GLdouble data[3];
|
||||
GLuint i, j, point_cnt;
|
||||
|
||||
list_start = glGenLists( 2 );
|
||||
|
||||
tobj = gluNewTess();
|
||||
if (tobj != NULL) {
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glColor3f(0.7, 0.7, 0.0);
|
||||
gluTessCallback(tobj, GLU_BEGIN, glBegin);
|
||||
gluTessCallback(tobj, GLU_END, glEnd);
|
||||
gluTessCallback(tobj, GLU_ERROR, my_error);
|
||||
gluTessCallback(tobj, GLU_VERTEX, glVertex2iv);
|
||||
gluBeginPolygon(tobj);
|
||||
for (j = 0; j <= contour_cnt; j++) {
|
||||
|
||||
if ( tobj != NULL ) {
|
||||
gluTessNormal( tobj, 0.0, 0.0, 1.0 );
|
||||
gluTessCallback( tobj, GLU_TESS_BEGIN, glBegin );
|
||||
gluTessCallback( tobj, GLU_TESS_VERTEX, glVertex2fv );
|
||||
gluTessCallback( tobj, GLU_TESS_END, glEnd );
|
||||
gluTessCallback( tobj, GLU_TESS_ERROR, error_callback );
|
||||
gluTessCallback( tobj, GLU_TESS_COMBINE, combine_callback );
|
||||
|
||||
glNewList( list_start, GL_COMPILE );
|
||||
gluBeginPolygon( tobj );
|
||||
|
||||
for ( j = 0 ; j <= contour_cnt ; j++ ) {
|
||||
point_cnt = contours[j].point_cnt;
|
||||
gluNextContour(tobj, GLU_UNKNOWN);
|
||||
for (i = 0; i < point_cnt; i++) {
|
||||
data[0] = (GLdouble) (contours[j].p[i][0]);
|
||||
data[1] = (GLdouble) (contours[j].p[i][1]);
|
||||
gluNextContour( tobj, GLU_UNKNOWN );
|
||||
|
||||
for ( i = 0 ; i < point_cnt ; i++ ) {
|
||||
data[0] = (GLdouble)( contours[j].p[i][0] );
|
||||
data[1] = (GLdouble)( contours[j].p[i][1] );
|
||||
data[2] = 0.0;
|
||||
gluTessVertex(tobj, data, contours[j].p[i]);
|
||||
gluTessVertex( tobj, data, contours[j].p[i] );
|
||||
}
|
||||
}
|
||||
gluEndPolygon(tobj);
|
||||
glLineWidth(2.0);
|
||||
gluTessCallback(tobj, GLU_BEGIN, begin_callback);
|
||||
gluTessCallback(tobj, GLU_END, end_callback);
|
||||
gluTessCallback(tobj, GLU_VERTEX, vertex_callback);
|
||||
gluTessCallback(tobj, GLU_EDGE_FLAG, edge_callback);
|
||||
gluBeginPolygon(tobj);
|
||||
for (j = 0; j <= contour_cnt; j++) {
|
||||
|
||||
gluEndPolygon( tobj );
|
||||
glEndList();
|
||||
|
||||
gluTessCallback( tobj, GLU_TESS_BEGIN, begin_callback );
|
||||
gluTessCallback( tobj, GLU_TESS_VERTEX, vertex_callback );
|
||||
gluTessCallback( tobj, GLU_TESS_END, end_callback );
|
||||
gluTessCallback( tobj, GLU_TESS_EDGE_FLAG, edge_callback );
|
||||
|
||||
glNewList( list_start + 1, GL_COMPILE );
|
||||
gluBeginPolygon( tobj );
|
||||
|
||||
for ( j = 0 ; j <= contour_cnt ; j++ ) {
|
||||
point_cnt = contours[j].point_cnt;
|
||||
gluNextContour(tobj, GLU_UNKNOWN);
|
||||
for (i = 0; i < point_cnt; i++) {
|
||||
data[0] = (GLdouble) (contours[j].p[i][0]);
|
||||
data[1] = (GLdouble) (contours[j].p[i][1]);
|
||||
gluNextContour( tobj, GLU_UNKNOWN );
|
||||
|
||||
for ( i = 0 ; i < point_cnt ; i++ ) {
|
||||
data[0] = (GLdouble)( contours[j].p[i][0] );
|
||||
data[1] = (GLdouble)( contours[j].p[i][1] );
|
||||
data[2] = 0.0;
|
||||
gluTessVertex(tobj, data, contours[j].p[i]);
|
||||
gluTessVertex( tobj, data, contours[j].p[i] );
|
||||
}
|
||||
}
|
||||
gluEndPolygon(tobj);
|
||||
gluDeleteTess(tobj);
|
||||
glutMouseFunc(NULL);
|
||||
glColor3f(1.0, 1.0, 0.0);
|
||||
glLineWidth(1.0);
|
||||
|
||||
gluEndPolygon( tobj );
|
||||
glEndList();
|
||||
|
||||
gluDeleteTess( tobj );
|
||||
|
||||
glutMouseFunc( NULL );
|
||||
mode = TESSELATED;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
left_down(int x1, int y1)
|
||||
static void left_down( int x1, int y1 )
|
||||
{
|
||||
GLint P[2];
|
||||
GLuint point_cnt;
|
||||
GLfloat P[2];
|
||||
GLuint point_cnt;
|
||||
|
||||
/* translate GLUT into GL coordinates */
|
||||
|
||||
P[0] = x1;
|
||||
P[1] = height - y1;
|
||||
|
||||
point_cnt = contours[contour_cnt].point_cnt;
|
||||
|
||||
contours[contour_cnt].p[point_cnt][0] = P[0];
|
||||
contours[contour_cnt].p[point_cnt][1] = P[1];
|
||||
glBegin(GL_LINES);
|
||||
if (point_cnt) {
|
||||
glVertex2iv(contours[contour_cnt].p[point_cnt - 1]);
|
||||
glVertex2iv(P);
|
||||
}
|
||||
else {
|
||||
glVertex2iv(P);
|
||||
glVertex2iv(P);
|
||||
|
||||
glBegin( GL_LINES );
|
||||
|
||||
if ( point_cnt ) {
|
||||
glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
|
||||
glVertex2fv( P );
|
||||
} else {
|
||||
glVertex2fv( P );
|
||||
glVertex2fv( P );
|
||||
}
|
||||
|
||||
glEnd();
|
||||
glFinish();
|
||||
++(contours[contour_cnt].point_cnt);
|
||||
|
||||
contours[contour_cnt].point_cnt++;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
middle_down(int x1, int y1)
|
||||
static void middle_down( int x1, int y1 )
|
||||
{
|
||||
GLuint point_cnt;
|
||||
GLuint point_cnt;
|
||||
(void) x1;
|
||||
(void) y1;
|
||||
|
||||
point_cnt = contours[contour_cnt].point_cnt;
|
||||
if (point_cnt > 2) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2iv(contours[contour_cnt].p[0]);
|
||||
glVertex2iv(contours[contour_cnt].p[point_cnt - 1]);
|
||||
|
||||
if ( point_cnt > 2 ) {
|
||||
glBegin( GL_LINES );
|
||||
|
||||
glVertex2fv( contours[contour_cnt].p[0] );
|
||||
glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
|
||||
|
||||
contours[contour_cnt].p[point_cnt][0] = -1;
|
||||
|
||||
glEnd();
|
||||
glFinish();
|
||||
|
||||
contour_cnt++;
|
||||
contours[contour_cnt].point_cnt = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
mouse_clicked(int button, int state, int x, int y)
|
||||
static void mouse_clicked( int button, int state, int x, int y )
|
||||
{
|
||||
x -= x % 10;
|
||||
y -= y % 10;
|
||||
switch (button) {
|
||||
x -= x%10;
|
||||
y -= y%10;
|
||||
|
||||
switch ( button ) {
|
||||
case GLUT_LEFT_BUTTON:
|
||||
if (state == GLUT_DOWN)
|
||||
left_down(x, y);
|
||||
if ( state == GLUT_DOWN ) {
|
||||
left_down( x, y );
|
||||
}
|
||||
break;
|
||||
case GLUT_MIDDLE_BUTTON:
|
||||
if (state == GLUT_DOWN)
|
||||
middle_down(x, y);
|
||||
if ( state == GLUT_DOWN ) {
|
||||
middle_down( x, y );
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
display(void)
|
||||
static void display( void )
|
||||
{
|
||||
GLuint i, j;
|
||||
GLuint i,j;
|
||||
GLuint point_cnt;
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
switch (mode) {
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
|
||||
switch ( mode ) {
|
||||
case DEFINE:
|
||||
/* draw grid */
|
||||
glColor3f(0.6, 0.5, 0.5);
|
||||
glBegin(GL_LINES);
|
||||
for (i = 0; i < width; i += 10)
|
||||
for (j = 0; j < height; j += 10) {
|
||||
glVertex2i(0, j);
|
||||
glVertex2i(width, j);
|
||||
glVertex2i(i, height);
|
||||
glVertex2i(i, 0);
|
||||
glColor3f( 0.6, 0.5, 0.5 );
|
||||
|
||||
glBegin( GL_LINES );
|
||||
|
||||
for ( i = 0 ; i < width ; i += 10 ) {
|
||||
for ( j = 0 ; j < height ; j += 10 ) {
|
||||
glVertex2i( 0, j );
|
||||
glVertex2i( width, j );
|
||||
glVertex2i( i, height );
|
||||
glVertex2i( i, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
glEnd();
|
||||
glColor3f(1.0, 1.0, 0.0);
|
||||
for (i = 0; i <= contour_cnt; i++) {
|
||||
|
||||
glColor3f( 1.0, 1.0, 0.0 );
|
||||
|
||||
for ( i = 0 ; i <= contour_cnt ; i++ ) {
|
||||
point_cnt = contours[i].point_cnt;
|
||||
glBegin(GL_LINES);
|
||||
switch (point_cnt) {
|
||||
|
||||
glBegin( GL_LINES );
|
||||
|
||||
switch ( point_cnt ) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
glVertex2iv(contours[i].p[0]);
|
||||
glVertex2iv(contours[i].p[0]);
|
||||
glVertex2fv( contours[i].p[0] );
|
||||
glVertex2fv( contours[i].p[0] );
|
||||
break;
|
||||
case 2:
|
||||
glVertex2iv(contours[i].p[0]);
|
||||
glVertex2iv(contours[i].p[1]);
|
||||
glVertex2fv( contours[i].p[0] );
|
||||
glVertex2fv( contours[i].p[1] );
|
||||
break;
|
||||
default:
|
||||
--point_cnt;
|
||||
for (j = 0; j < point_cnt; j++) {
|
||||
glVertex2iv(contours[i].p[j]);
|
||||
glVertex2iv(contours[i].p[j + 1]);
|
||||
for ( j = 0 ; j < point_cnt ; j++ ) {
|
||||
glVertex2fv( contours[i].p[j] );
|
||||
glVertex2fv( contours[i].p[j+1] );
|
||||
}
|
||||
if (contours[i].p[j + 1][0] == -1) {
|
||||
glVertex2iv(contours[i].p[0]);
|
||||
glVertex2iv(contours[i].p[j]);
|
||||
if ( contours[i].p[j+1][0] == -1 ) {
|
||||
glVertex2fv( contours[i].p[0] );
|
||||
glVertex2fv( contours[i].p[j] );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glFinish();
|
||||
break;
|
||||
|
||||
case TESSELATED:
|
||||
/* draw lines */
|
||||
tesse();
|
||||
/* draw triangles */
|
||||
glColor3f( 0.7, 0.7, 0.0 );
|
||||
glCallList( list_start );
|
||||
|
||||
glLineWidth( 2.0 );
|
||||
glCallList( list_start + 1 );
|
||||
glLineWidth( 1.0 );
|
||||
|
||||
glFlush();
|
||||
break;
|
||||
}
|
||||
|
||||
glColor3f(1.0, 1.0, 0.0);
|
||||
glColor3f( 1.0, 1.0, 0.0 );
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
clear(void)
|
||||
static void clear( void )
|
||||
{
|
||||
contour_cnt = 0;
|
||||
contours[0].point_cnt = 0;
|
||||
glutMouseFunc(mouse_clicked);
|
||||
triangle_cnt = 0;
|
||||
|
||||
glutMouseFunc( mouse_clicked );
|
||||
|
||||
mode = DEFINE;
|
||||
display();
|
||||
|
||||
glDeleteLists( list_start, 2 );
|
||||
list_start = 0;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
quit(void)
|
||||
static void quit( void )
|
||||
{
|
||||
exit(0);
|
||||
exit( 0 );
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
menu_selected(int entry)
|
||||
static void menu_selected( int entry )
|
||||
{
|
||||
switch (entry) {
|
||||
switch ( entry ) {
|
||||
case CLEAR:
|
||||
clear();
|
||||
break;
|
||||
@@ -336,87 +415,107 @@ menu_selected(int entry)
|
||||
quit();
|
||||
break;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
key_pressed(unsigned char key, int x, int y)
|
||||
static void key_pressed( unsigned char key, int x, int y )
|
||||
{
|
||||
switch (key) {
|
||||
case 't':
|
||||
case 'T':
|
||||
tesse();
|
||||
glFinish();
|
||||
break;
|
||||
case 'q':
|
||||
case 'Q':
|
||||
quit();
|
||||
break;
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch ( key ) {
|
||||
case 'c':
|
||||
case 'C':
|
||||
clear();
|
||||
break;
|
||||
case 't':
|
||||
case 'T':
|
||||
tesse();
|
||||
break;
|
||||
case 27:
|
||||
case 'q':
|
||||
case 'Q':
|
||||
quit();
|
||||
break;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
myinit(void)
|
||||
static void myinit( void )
|
||||
{
|
||||
/* clear background to gray */
|
||||
glClearColor(0.4, 0.4, 0.4, 0.0);
|
||||
glShadeModel(GL_FLAT);
|
||||
/* clear background to gray */
|
||||
glClearColor( 0.4, 0.4, 0.4, 0.0 );
|
||||
glShadeModel( GL_FLAT );
|
||||
glPolygonMode( GL_FRONT, GL_FILL );
|
||||
|
||||
menu = glutCreateMenu( menu_selected );
|
||||
|
||||
glutAddMenuEntry( "clear", CLEAR );
|
||||
glutAddMenuEntry( "tesselate", TESSELATE );
|
||||
glutAddMenuEntry( "quit", QUIT );
|
||||
|
||||
glutAttachMenu( GLUT_RIGHT_BUTTON );
|
||||
|
||||
glutMouseFunc( mouse_clicked );
|
||||
glutKeyboardFunc( key_pressed );
|
||||
|
||||
menu = glutCreateMenu(menu_selected);
|
||||
glutAddMenuEntry("clear", CLEAR);
|
||||
glutAddMenuEntry("tesselate", TESSELATE);
|
||||
glutAddMenuEntry("quit", QUIT);
|
||||
glutAttachMenu(GLUT_RIGHT_BUTTON);
|
||||
glutMouseFunc(mouse_clicked);
|
||||
glutKeyboardFunc(key_pressed);
|
||||
contour_cnt = 0;
|
||||
glPolygonMode(GL_FRONT, GL_FILL);
|
||||
mode = DEFINE;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
reshape(GLsizei w, GLsizei h)
|
||||
static void reshape( GLsizei w, GLsizei h )
|
||||
{
|
||||
glViewport(0, 0, w, h);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glViewport( 0, 0, w, h );
|
||||
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0, (GLdouble) w, 0.0, (GLdouble) h, -1.0, 1.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glOrtho( 0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0 );
|
||||
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
set_screen_wh(w, h);
|
||||
|
||||
set_screen_wh( w, h );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
static void usage( void )
|
||||
{
|
||||
printf( "Use left mouse button to place vertices.\n" );
|
||||
printf( "Press middle mouse button when done.\n" );
|
||||
printf( "Select tesselate from the pop-up menu.\n" );
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
usage(void)
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
printf("Use left mouse button to place vertices.\n");
|
||||
printf("Press middle mouse button when done.\n");
|
||||
printf("Select tesselate from the pop-up menu.\n");
|
||||
}
|
||||
const char *version = (const char *) gluGetString( GLU_VERSION );
|
||||
printf( "GLU version string: %s\n", version );
|
||||
if ( strstr( version, "1.0" ) || strstr( version, "1.1" ) ) {
|
||||
fprintf( stderr, "Sorry, this demo reqiures GLU 1.2 or later.\n" );
|
||||
exit( 1 );
|
||||
}
|
||||
|
||||
|
||||
/* Main Loop
|
||||
* Open window with initial window size, title bar,
|
||||
* RGBA display mode, and handle input events.
|
||||
*/
|
||||
int
|
||||
main(int argc, char **argv)
|
||||
{
|
||||
usage();
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
|
||||
glutInitWindowSize(400, 400);
|
||||
glutCreateWindow(argv[0]);
|
||||
|
||||
glutInit( &argc, argv );
|
||||
glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB );
|
||||
glutInitWindowSize( 400, 400 );
|
||||
glutCreateWindow( argv[0] );
|
||||
|
||||
/* GH: Bit of a hack...
|
||||
*/
|
||||
#ifdef GLU_VERSION_1_2
|
||||
myinit();
|
||||
glutDisplayFunc(display);
|
||||
glutReshapeFunc(reshape);
|
||||
|
||||
glutDisplayFunc( display );
|
||||
glutReshapeFunc( reshape );
|
||||
|
||||
glutMainLoop();
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: texcyl.c,v 1.2 1999/10/21 16:39:06 brianp Exp $ */
|
||||
/* $Id: texcyl.c,v 1.5 2001/03/27 17:35:26 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Textured cylinder demo: lighting, texturing, reflection mapping.
|
||||
@@ -12,6 +12,38 @@
|
||||
|
||||
/*
|
||||
* $Log: texcyl.c,v $
|
||||
* Revision 1.5 2001/03/27 17:35:26 brianp
|
||||
* set initial window pos
|
||||
*
|
||||
* Revision 1.4 2000/12/24 22:53:54 pesco
|
||||
* * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
|
||||
* * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
|
||||
* Essentially the same.
|
||||
* Program files updated to include "readtex.c", not "../util/readtex.c".
|
||||
* * demos/reflect.c: Likewise for "showbuffer.c".
|
||||
*
|
||||
*
|
||||
* * Makefile.am (EXTRA_DIST): Added top-level regular files.
|
||||
*
|
||||
* * include/GL/Makefile.am (INC_X11): Added glxext.h.
|
||||
*
|
||||
*
|
||||
* * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
|
||||
* Mesa GGI headers in dist even if HAVE_GGI is not given.
|
||||
*
|
||||
* * configure.in: Look for GLUT and demo source dirs in $srcdir.
|
||||
*
|
||||
* * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
|
||||
* More source list updates in various Makefile.am's.
|
||||
*
|
||||
* * Makefile.am (dist-hook): Remove CVS directory from distribution.
|
||||
* (DIST_SUBDIRS): List all possible subdirs here.
|
||||
* (SUBDIRS): Only list subdirs selected for build again.
|
||||
* The above two applied to all subdir Makefile.am's also.
|
||||
*
|
||||
* Revision 1.3 2000/09/29 23:09:39 brianp
|
||||
* added fps output
|
||||
*
|
||||
* Revision 1.2 1999/10/21 16:39:06 brianp
|
||||
* added -info command line option
|
||||
*
|
||||
@@ -38,7 +70,7 @@
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
#include "../util/readtex.c" /* I know, this is a hack. */
|
||||
#include "readtex.c" /* I know, this is a hack. */
|
||||
|
||||
#define TEXTURE_FILE "../images/reflect.rgb"
|
||||
|
||||
@@ -56,6 +88,10 @@ static GLboolean Animate = GL_TRUE;
|
||||
static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
|
||||
static GLfloat DXrot = 1.0, DYrot = 2.5;
|
||||
|
||||
/* performance info */
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
|
||||
|
||||
static void Idle( void )
|
||||
{
|
||||
@@ -81,6 +117,18 @@ static void Display( void )
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
if (Animate) {
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
Frames++;
|
||||
if (t - T0 >= 5000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -248,6 +296,7 @@ int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowSize( 400, 400 );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
|
||||
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
/* $Id: texdown.c,v 1.3 2000/03/29 18:02:52 brianp Exp $ */
|
||||
/* $Id: texdown.c,v 1.4 2001/02/07 03:04:58 gareth Exp $ */
|
||||
|
||||
/*
|
||||
* Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
*
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
@@ -148,6 +148,10 @@ MeasureDownloadRate(void)
|
||||
glPixelTransferf(GL_BLUE_BIAS, 0.0);
|
||||
}
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
count = 0;
|
||||
t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
|
||||
do {
|
||||
@@ -163,24 +167,20 @@ MeasureDownloadRate(void)
|
||||
FormatTable[Format].Type, texImage);
|
||||
}
|
||||
|
||||
if (count == 0) {
|
||||
/* draw a tiny polygon to force texture into texram */
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBegin(GL_TRIANGLES);
|
||||
glTexCoord2f(0, 0); glVertex2f(1, 1);
|
||||
glTexCoord2f(1, 0); glVertex2f(3, 1);
|
||||
glTexCoord2f(0.5, 1); glVertex2f(2, 3);
|
||||
glEnd();
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
/* draw a tiny polygon to force texture into texram */
|
||||
glBegin(GL_TRIANGLES);
|
||||
glTexCoord2f(0, 0); glVertex2f(1, 1);
|
||||
glTexCoord2f(1, 0); glVertex2f(3, 1);
|
||||
glTexCoord2f(0.5, 1); glVertex2f(2, 3);
|
||||
glEnd();
|
||||
|
||||
t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
|
||||
time = t1 - t0;
|
||||
count++;
|
||||
} while (time < 3.0);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
printf("w*h=%d count=%d time=%f\n", w*h, count, time);
|
||||
DownloadRate = w * h * count / time;
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@ GLfloat *labelInfoColor = labelColor0;
|
||||
GLfloat labelLevelColor0[4] = { 0.8, 0.8, 0.1, 1.0 };
|
||||
GLfloat labelLevelColor1[4] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
|
||||
GLboolean doubleBuffered = GL_FALSE;
|
||||
GLboolean doubleBuffered = GL_TRUE;
|
||||
GLboolean drawBackground = GL_FALSE;
|
||||
GLboolean drawBlended = GL_TRUE;
|
||||
GLboolean drawSmooth = GL_FALSE;
|
||||
@@ -141,7 +141,7 @@ struct formatInfo rgbFormats[] =
|
||||
#define NUM_RGBA_FORMATS (sizeof(rgbaFormats) / sizeof(rgbaFormats[0]))
|
||||
struct formatInfo rgbaFormats[] =
|
||||
{
|
||||
{ GL_RGBA, 4, "RGBA" },
|
||||
{ GL_RGBA, GL_RGBA, "RGBA" },
|
||||
{ GL_RGBA, GL_RGBA2, "RGBA2" },
|
||||
{ GL_RGBA, GL_RGBA4, "RGBA4" },
|
||||
{ GL_RGBA, GL_RGB5_A1, "RGB5_A1" },
|
||||
@@ -208,7 +208,8 @@ static void checkErrors( void )
|
||||
}
|
||||
}
|
||||
|
||||
static void drawString( char *string, GLfloat x, GLfloat y, GLfloat color[4] )
|
||||
static void drawString( const char *string, GLfloat x, GLfloat y,
|
||||
const GLfloat color[4] )
|
||||
{
|
||||
glColor4fv( color );
|
||||
glRasterPos2f( x, y );
|
||||
@@ -219,8 +220,9 @@ static void drawString( char *string, GLfloat x, GLfloat y, GLfloat color[4] )
|
||||
}
|
||||
}
|
||||
|
||||
static void drawStringOutline( char *string, GLfloat x, GLfloat y,
|
||||
GLfloat color[4], GLfloat outline[4] )
|
||||
static void drawStringOutline( const char *string, GLfloat x, GLfloat y,
|
||||
const GLfloat color[4],
|
||||
const GLfloat outline[4] )
|
||||
{
|
||||
drawString( string, x - 1, y, outline );
|
||||
drawString( string, x + 1, y, outline );
|
||||
@@ -335,7 +337,8 @@ reshape( int w, int h )
|
||||
/* No need to call glViewPort here since "draw" calls it! */
|
||||
}
|
||||
|
||||
static void loadTexture( int width, int height, struct formatInfo *format )
|
||||
static void loadTexture( int width, int height,
|
||||
const struct formatInfo *format )
|
||||
{
|
||||
int luminanceSize = 0;
|
||||
int alphaSize = 0;
|
||||
@@ -497,7 +500,8 @@ static void loadTexture( int width, int height, struct formatInfo *format )
|
||||
free( texImage );
|
||||
}
|
||||
|
||||
static void drawCheck( int w, int h, GLfloat lightCheck[4], GLfloat darkCheck[4] )
|
||||
static void drawCheck( int w, int h, const GLfloat lightCheck[4],
|
||||
const GLfloat darkCheck[4] )
|
||||
{
|
||||
float dw = 2.0 / w;
|
||||
float dh = 2.0 / h;
|
||||
@@ -526,8 +530,35 @@ static void drawCheck( int w, int h, GLfloat lightCheck[4], GLfloat darkCheck[4]
|
||||
}
|
||||
}
|
||||
|
||||
static const char *lookupFormat( GLint format )
|
||||
{
|
||||
switch ( format ) {
|
||||
case GL_RGBA:
|
||||
return "GL_RGBA";
|
||||
case GL_RGB:
|
||||
return "GL_RGB";
|
||||
case GL_ALPHA:
|
||||
return "GL_ALPHA";
|
||||
case GL_LUMINANCE:
|
||||
return "GL_LUMINANCE";
|
||||
case GL_LUMINANCE_ALPHA:
|
||||
return "GL_LUMINANCE_ALPHA";
|
||||
case GL_INTENSITY:
|
||||
return "GL_INTENSITY";
|
||||
case GL_COLOR_INDEX:
|
||||
return "GL_COLOR_INDEX";
|
||||
case GL_BGRA:
|
||||
return "GL_BGRA";
|
||||
case GL_BGR:
|
||||
return "GL_BGR";
|
||||
default:
|
||||
return "unknown format";
|
||||
}
|
||||
}
|
||||
|
||||
static void drawSample( int x, int y, int w, int h,
|
||||
struct formatInfo *format, struct envModeInfo *envMode )
|
||||
const struct formatInfo *format,
|
||||
const struct envModeInfo *envMode )
|
||||
{
|
||||
glViewport( x, y, w, h );
|
||||
glScissor( x, y, w, h );
|
||||
@@ -543,8 +574,8 @@ static void drawSample( int x, int y, int w, int h,
|
||||
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, envMode->mode );
|
||||
glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColors[envColor] );
|
||||
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
||||
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
|
||||
@@ -569,6 +600,10 @@ static void drawSample( int x, int y, int w, int h,
|
||||
glEnable( GL_TEXTURE_2D );
|
||||
}
|
||||
|
||||
/*
|
||||
* if (drawSmooth) then draw quad which goes from purple at the
|
||||
* bottom (100% alpha) to green at the top (50% alpha).
|
||||
*/
|
||||
glBegin( GL_QUADS );
|
||||
if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 );
|
||||
glTexCoord2f( 0.0, 0.0 );
|
||||
@@ -578,11 +613,11 @@ static void drawSample( int x, int y, int w, int h,
|
||||
glTexCoord2f( 1.0, 0.0 );
|
||||
glVertex2f( 0.8, -0.8 );
|
||||
|
||||
if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 1.0 );
|
||||
if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 0.5 );
|
||||
glTexCoord2f( 1.0, 1.0 );
|
||||
glVertex2f( 0.8, 0.8 );
|
||||
|
||||
if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 1.0 );
|
||||
if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 0.5 );
|
||||
glTexCoord2f( 0.0, 1.0 );
|
||||
glVertex2f( -0.8, 0.8 );
|
||||
glEnd();
|
||||
@@ -603,7 +638,7 @@ static void drawSample( int x, int y, int w, int h,
|
||||
end2D();
|
||||
}
|
||||
else if ( displayLevelInfo ) {
|
||||
GLint width, height, border, components;
|
||||
GLint width, height, border, format;
|
||||
GLint redSize, greenSize, blueSize, alphaSize;
|
||||
GLint luminanceSize, intensitySize;
|
||||
char buf[255];
|
||||
@@ -611,7 +646,7 @@ static void drawSample( int x, int y, int w, int h,
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_BORDER, &border );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &components );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &redSize );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &greenSize );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &blueSize );
|
||||
@@ -626,16 +661,19 @@ static void drawSample( int x, int y, int w, int h,
|
||||
sprintf( buf, "border: %d", border );
|
||||
drawStringOutline( buf, 15, h / 2 + 10, labelLevelColor0, labelLevelColor1 );
|
||||
|
||||
sprintf( buf, "components: 0x%04X", components );
|
||||
sprintf( buf, "internal format:" );
|
||||
drawStringOutline( buf, 15, h / 2, labelLevelColor0, labelLevelColor1 );
|
||||
|
||||
sprintf( buf, "sizes:" );
|
||||
sprintf( buf, " %s", lookupFormat( format ) );
|
||||
drawStringOutline( buf, 15, h / 2 - 10, labelLevelColor0, labelLevelColor1 );
|
||||
|
||||
sprintf( buf, "sizes:" );
|
||||
drawStringOutline( buf, 15, h / 2 - 20, labelLevelColor0, labelLevelColor1 );
|
||||
|
||||
sprintf( buf, " %d / %d / %d / %d / %d / %d",
|
||||
redSize, greenSize, blueSize, alphaSize,
|
||||
luminanceSize, intensitySize );
|
||||
drawStringOutline( buf, 15, h / 2 - 20, labelLevelColor0, labelLevelColor1 );
|
||||
drawStringOutline( buf, 15, h / 2 - 30, labelLevelColor0, labelLevelColor1 );
|
||||
|
||||
end2D();
|
||||
}
|
||||
@@ -715,6 +753,8 @@ static void instructions( void )
|
||||
fprintf( stderr, " [s] - toggle smooth shading\n" );
|
||||
fprintf( stderr, " [t] - toggle texturing\n" );
|
||||
fprintf( stderr, " [i] - toggle information display\n" );
|
||||
fprintf( stderr, " up/down - select row\n" );
|
||||
fprintf( stderr, " left/right - change row's internal format\n" );
|
||||
}
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
@@ -744,6 +784,7 @@ int main( int argc, char *argv[] )
|
||||
}
|
||||
|
||||
glutInitWindowSize( winWidth, winHeight );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutCreateWindow( "Texture Environment Test" );
|
||||
|
||||
initialize();
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: trispd.c,v 1.1.1.1.6.1 2000/10/26 15:26:27 brianp Exp $ */
|
||||
/* $Id: trispd.c,v 1.2 2000/10/26 15:26:14 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Simple GLUT program to measure triangle strip rendering speed.
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
/*
|
||||
* $Log: trispd.c,v $
|
||||
* Revision 1.1.1.1.6.1 2000/10/26 15:26:27 brianp
|
||||
* Revision 1.2 2000/10/26 15:26:14 brianp
|
||||
* added a glFinish() call
|
||||
*
|
||||
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
|
||||
|
||||
@@ -16,8 +16,8 @@
|
||||
#endif
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include "../util/readtex.c"
|
||||
#include "tunneldat.c"
|
||||
#include "readtex.c"
|
||||
#include "tunneldat.h"
|
||||
|
||||
#ifdef XMESA
|
||||
#include "GL/xmesa.h"
|
||||
@@ -29,6 +29,7 @@ static int HEIGHT = 480;
|
||||
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
static GLint NiceFog = 1;
|
||||
|
||||
#define NUMBLOC 5
|
||||
|
||||
@@ -36,6 +37,7 @@ static GLint Frames = 0;
|
||||
#define M_PI 3.1415926535
|
||||
#endif
|
||||
|
||||
/*
|
||||
extern int striplength_skin_13[];
|
||||
extern float stripdata_skin_13[];
|
||||
|
||||
@@ -47,7 +49,7 @@ extern float stripdata_skin_11[];
|
||||
|
||||
extern int striplength_skin_9[];
|
||||
extern float stripdata_skin_9[];
|
||||
|
||||
*/
|
||||
|
||||
static int win = 0;
|
||||
|
||||
@@ -104,7 +106,7 @@ inittextures(void)
|
||||
}
|
||||
|
||||
static void
|
||||
drawobjs(int *l, float *f)
|
||||
drawobjs(const int *l, const float *f)
|
||||
{
|
||||
int mend, j;
|
||||
|
||||
@@ -162,6 +164,13 @@ calcposobs(void)
|
||||
dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
|
||||
dir[2] = cos(beta * M_PI / 180.0);
|
||||
|
||||
if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
|
||||
dir[0] = 0;
|
||||
if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
|
||||
dir[1] = 0;
|
||||
if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
|
||||
dir[2] = 0;
|
||||
|
||||
obs[0] += v * dir[0];
|
||||
obs[1] += v * dir[1];
|
||||
obs[2] += v * dir[2];
|
||||
@@ -241,6 +250,10 @@ key(unsigned char k, int x, int y)
|
||||
inittextures();
|
||||
fprintf(stderr, "Done.\n");
|
||||
break;
|
||||
case 'n':
|
||||
NiceFog = !NiceFog;
|
||||
printf("NiceFog %d\n", NiceFog);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
@@ -356,6 +369,11 @@ draw(void)
|
||||
int i;
|
||||
float base, offset;
|
||||
|
||||
if (NiceFog)
|
||||
glHint(GL_FOG_HINT, GL_NICEST);
|
||||
else
|
||||
glHint(GL_FOG_HINT, GL_DONT_CARE);
|
||||
|
||||
dojoy();
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
@@ -19,8 +19,8 @@
|
||||
#endif
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include "../util/readtex.c"
|
||||
#include "tunneldat.c"
|
||||
#include "readtex.c"
|
||||
#include "tunneldat.h"
|
||||
|
||||
#ifdef FX
|
||||
#endif
|
||||
@@ -40,7 +40,8 @@ static int HEIGHTC0 = 480;
|
||||
static int WIDTHC1 = 640;
|
||||
static int HEIGHTC1 = 480;
|
||||
|
||||
#define FRAME 50
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
|
||||
#define NUMBLOC 5
|
||||
|
||||
@@ -48,19 +49,6 @@ static int HEIGHTC1 = 480;
|
||||
#define M_PI 3.1415926535
|
||||
#endif
|
||||
|
||||
extern int striplength_skin_13[];
|
||||
extern float stripdata_skin_13[];
|
||||
|
||||
extern int striplength_skin_12[];
|
||||
extern float stripdata_skin_12[];
|
||||
|
||||
extern int striplength_skin_11[];
|
||||
extern float stripdata_skin_11[];
|
||||
|
||||
extern int striplength_skin_9[];
|
||||
extern float stripdata_skin_9[];
|
||||
|
||||
|
||||
static float obs[3] = { 1000.0, 0.0, 2.0 };
|
||||
static float dir[3];
|
||||
static float v = 0.5;
|
||||
@@ -116,7 +104,7 @@ inittextures(void)
|
||||
}
|
||||
|
||||
static void
|
||||
drawobjs(int *l, float *f)
|
||||
drawobjs(const int *l, const float *f)
|
||||
{
|
||||
int mend, j;
|
||||
|
||||
@@ -167,21 +155,6 @@ drawobjs(int *l, float *f)
|
||||
}
|
||||
}
|
||||
|
||||
static float
|
||||
gettime(void)
|
||||
{
|
||||
static clock_t told = 0;
|
||||
clock_t tnew, ris;
|
||||
|
||||
tnew = clock();
|
||||
|
||||
ris = tnew - told;
|
||||
|
||||
told = tnew;
|
||||
|
||||
return (ris / (float) CLOCKS_PER_SEC);
|
||||
}
|
||||
|
||||
static void
|
||||
calcposobs(void)
|
||||
{
|
||||
@@ -189,6 +162,13 @@ calcposobs(void)
|
||||
dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
|
||||
dir[2] = cos(beta * M_PI / 180.0);
|
||||
|
||||
if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
|
||||
dir[0] = 0;
|
||||
if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
|
||||
dir[1] = 0;
|
||||
if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
|
||||
dir[2] = 0;
|
||||
|
||||
obs[0] += v * dir[0];
|
||||
obs[1] += v * dir[1];
|
||||
obs[2] += v * dir[2];
|
||||
@@ -409,10 +389,9 @@ dojoy(void)
|
||||
static void
|
||||
draw(void)
|
||||
{
|
||||
static int count = 0;
|
||||
static char frbuf[80];
|
||||
static char frbuf[80] = "";
|
||||
int i;
|
||||
float fr, base, offset;
|
||||
float base, offset;
|
||||
|
||||
dojoy();
|
||||
|
||||
@@ -461,11 +440,6 @@ draw(void)
|
||||
glPopMatrix();
|
||||
glPopMatrix();
|
||||
|
||||
if ((count % FRAME) == 0) {
|
||||
fr = gettime();
|
||||
sprintf(frbuf, "Frame rate: %f", FRAME / fr);
|
||||
}
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_FOG);
|
||||
glShadeModel(GL_FLAT);
|
||||
@@ -492,7 +466,17 @@ draw(void)
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
count++;
|
||||
Frames++;
|
||||
{
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
if (t - T0 >= 2000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
sprintf(frbuf, "Frame rate: %f", fps);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -557,14 +541,12 @@ main(int ac, char **av)
|
||||
{
|
||||
fprintf(stderr,
|
||||
"Tunnel2 V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
|
||||
fprintf(stderr,
|
||||
"You need TWO Voodoo Graphics boards in order to run this demo !\n");
|
||||
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(WIDTHC0, HEIGHTC0);
|
||||
glutInit(&ac, av);
|
||||
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
|
||||
|
||||
#ifdef FX
|
||||
if (!fxMesaSelectCurrentBoard(0)) {
|
||||
|
||||
@@ -1,83 +0,0 @@
|
||||
/* Object: skin_13 */
|
||||
|
||||
#if defined(_MSC_VER) && defined(_WIN32)
|
||||
#pragma warning( disable : 4305 ) /* 'initializing' : truncation from 'const double' to 'float' */
|
||||
#endif
|
||||
|
||||
int striplength_skin_13[]={
|
||||
10,7,3,5,5,4,4,4,4,5,3,4,5,4,4,4,4,4,4,6,
|
||||
6,3,6,3,3,3,3,0};
|
||||
|
||||
float stripdata_skin_13[]={
|
||||
0.415686,0.415686,0.415686,1.000000,0.000000,1.500000,2.000000,4.000000,0.000000,0.341176,0.341176,0.341176,1.000000,-0.500000,1.500000,4.000000,4.000000,0.000000,0.545098,0.545098,0.545098,1.000000,0.000000,1.000000,2.000000,4.000000,2.000000,0.435294,0.435294,0.435294,1.000000,-0.500000,1.000000,4.000000,4.000000,2.000000,0.517647,0.517647,0.517647,1.000000,0.000000,0.500000,2.000000,4.000000,4.000000,0.450980,0.450980,0.450980,1.000000,-0.500000,0.500000,4.000000,4.000000,4.000000,0.427451,0.427451,0.427451,1.000000,0.000000,0.000000,2.000000,4.000000,6.000000,0.388235,0.388235,0.388235,1.000000,-0.500000,0.000000,4.000000,4.000000,6.000000,0.356863,0.356863,0.356863,1.000000,0.000000,-0.500000,2.000000,4.000000,8.000000,0.333333,0.333333,0.333333,1.000000,-0.500000,-0.500000,4.000000,4.000000,8.000000,
|
||||
0.435294,0.435294,0.435294,1.000000,1.500000,1.000000,-4.000000,4.000000,2.000000,0.415686,0.415686,0.415686,1.000000,1.000000,1.500000,-2.000000,4.000000,0.000000,0.545098,0.545098,0.545098,1.000000,1.000000,1.000000,-2.000000,4.000000,2.000000,0.450980,0.450980,0.450980,1.000000,0.500000,1.500000,0.000000,4.000000,0.000000,0.600000,0.600000,0.600000,1.000000,0.500000,1.000000,0.000000,4.000000,2.000000,0.415686,0.415686,0.415686,1.000000,0.000000,1.500000,2.000000,4.000000,0.000000,0.545098,0.545098,0.545098,1.000000,0.000000,1.000000,2.000000,4.000000,2.000000,
|
||||
0.435294,0.435294,0.435294,1.000000,1.500000,1.000000,-4.000000,4.000000,2.000000,0.341176,0.341176,0.341176,1.000000,1.500000,1.500000,-4.000000,4.000000,0.000000,0.415686,0.415686,0.415686,1.000000,1.000000,1.500000,-2.000000,4.000000,0.000000,
|
||||
0.356863,0.356863,0.356863,1.000000,0.000000,-0.500000,2.000000,4.000000,8.000000,0.364706,0.364706,0.364706,1.000000,0.500000,-0.500000,0.000000,4.000000,8.000000,0.427451,0.427451,0.427451,1.000000,0.000000,0.000000,2.000000,4.000000,6.000000,0.415686,0.415686,0.415686,1.000000,0.395020,-0.133318,0.420032,4.000000,6.533272,0.423529,0.423529,0.423529,1.000000,0.388550,-0.103582,0.445932,4.000000,6.414327,
|
||||
0.423529,0.423529,0.423529,1.000000,0.388550,-0.103582,0.445932,4.000000,6.414327,0.427451,0.427451,0.427451,1.000000,0.383423,-0.069344,0.466541,4.000000,6.277375,0.427451,0.427451,0.427451,1.000000,0.000000,0.000000,2.000000,4.000000,6.000000,0.435294,0.435294,0.435294,1.000000,0.380371,-0.034595,0.478689,4.000000,6.138380,0.439216,0.439216,0.439216,1.000000,0.379272,0.000000,0.482673,4.000000,6.000000,
|
||||
0.407843,0.407843,0.407843,1.000000,0.414673,-0.191394,0.341301,4.000000,6.765576,0.411765,0.411765,0.411765,1.000000,0.403687,-0.162957,0.385368,4.000000,6.651829,0.364706,0.364706,0.364706,1.000000,0.500000,-0.500000,0.000000,4.000000,8.000000,0.415686,0.415686,0.415686,1.000000,0.395020,-0.133318,0.420032,4.000000,6.533272,
|
||||
0.400000,0.400000,0.400000,1.000000,0.438232,-0.232438,0.247284,4.000000,6.929754,0.403922,0.403922,0.403922,1.000000,0.425171,-0.212276,0.299425,4.000000,6.849104,0.364706,0.364706,0.364706,1.000000,0.500000,-0.500000,0.000000,4.000000,8.000000,0.407843,0.407843,0.407843,1.000000,0.414673,-0.191394,0.341301,4.000000,6.765576,
|
||||
0.396078,0.396078,0.396078,1.000000,0.467285,-0.260554,0.130636,4.000000,7.042214,0.400000,0.400000,0.400000,1.000000,0.453857,-0.250068,0.184711,4.000000,7.000273,0.364706,0.364706,0.364706,1.000000,0.500000,-0.500000,0.000000,4.000000,8.000000,0.400000,0.400000,0.400000,1.000000,0.438232,-0.232438,0.247284,4.000000,6.929754,
|
||||
0.396078,0.396078,0.396078,1.000000,0.500000,-0.270672,0.000000,4.000000,7.082688,0.396078,0.396078,0.396078,1.000000,0.482788,-0.267902,0.068730,4.000000,7.071609,0.364706,0.364706,0.364706,1.000000,0.500000,-0.500000,0.000000,4.000000,8.000000,0.396078,0.396078,0.396078,1.000000,0.467285,-0.260554,0.130636,4.000000,7.042214,
|
||||
0.439216,0.439216,0.439216,1.000000,0.379272,0.000000,0.482673,4.000000,6.000000,0.474510,0.474510,0.474510,1.000000,0.379272,0.180448,0.482673,4.000000,5.278208,0.517647,0.517647,0.517647,1.000000,0.000000,0.500000,2.000000,4.000000,4.000000,0.513726,0.513726,0.513726,1.000000,0.379272,0.360896,0.482673,4.000000,4.556417,0.545098,0.545098,0.545098,1.000000,0.379272,0.500000,0.482673,4.000000,4.000000,
|
||||
0.545098,0.545098,0.545098,1.000000,0.379272,0.500000,0.482673,4.000000,4.000000,0.545098,0.545098,0.545098,1.000000,0.000000,1.000000,2.000000,4.000000,2.000000,0.517647,0.517647,0.517647,1.000000,0.000000,0.500000,2.000000,4.000000,4.000000,
|
||||
0.600000,0.600000,0.600000,1.000000,0.500000,1.000000,0.000000,4.000000,2.000000,0.545098,0.545098,0.545098,1.000000,0.000000,1.000000,2.000000,4.000000,2.000000,0.552941,0.552941,0.552941,1.000000,0.379272,0.541344,0.482673,4.000000,3.834625,0.545098,0.545098,0.545098,1.000000,0.379272,0.500000,0.482673,4.000000,4.000000,
|
||||
0.552941,0.552941,0.552941,1.000000,0.379272,0.541344,0.482673,4.000000,3.834625,0.556863,0.556863,0.556863,1.000000,0.459717,0.541344,0.160891,4.000000,3.834625,0.600000,0.600000,0.600000,1.000000,0.500000,1.000000,0.000000,4.000000,2.000000,0.556863,0.556863,0.556863,1.000000,0.500000,0.541344,0.000000,4.000000,3.834625,0.556863,0.556863,0.556863,1.000000,0.540283,0.541344,-0.160891,4.000000,3.834625,
|
||||
0.396078,0.396078,0.396078,1.000000,0.517212,-0.267902,-0.068730,4.000000,7.071609,0.396078,0.396078,0.396078,1.000000,0.500000,-0.270672,0.000000,4.000000,7.082688,0.356863,0.356863,0.356863,1.000000,1.000000,-0.500000,-2.000000,4.000000,8.000000,0.364706,0.364706,0.364706,1.000000,0.500000,-0.500000,0.000000,4.000000,8.000000,
|
||||
0.400000,0.400000,0.400000,1.000000,0.546143,-0.250068,-0.184711,4.000000,7.000273,0.396078,0.396078,0.396078,1.000000,0.532715,-0.260554,-0.130636,4.000000,7.042214,0.356863,0.356863,0.356863,1.000000,1.000000,-0.500000,-2.000000,4.000000,8.000000,0.396078,0.396078,0.396078,1.000000,0.517212,-0.267902,-0.068730,4.000000,7.071609,
|
||||
0.403922,0.403922,0.403922,1.000000,0.574829,-0.212276,-0.299425,4.000000,6.849104,0.400000,0.400000,0.400000,1.000000,0.561768,-0.232438,-0.247284,4.000000,6.929754,0.356863,0.356863,0.356863,1.000000,1.000000,-0.500000,-2.000000,4.000000,8.000000,0.400000,0.400000,0.400000,1.000000,0.546143,-0.250068,-0.184711,4.000000,7.000273,
|
||||
0.411765,0.411765,0.411765,1.000000,0.596313,-0.162957,-0.385368,4.000000,6.651829,0.407843,0.407843,0.407843,1.000000,0.585327,-0.191394,-0.341301,4.000000,6.765576,0.356863,0.356863,0.356863,1.000000,1.000000,-0.500000,-2.000000,4.000000,8.000000,0.403922,0.403922,0.403922,1.000000,0.574829,-0.212276,-0.299425,4.000000,6.849104,
|
||||
0.423529,0.423529,0.423529,1.000000,0.611450,-0.103582,-0.445931,4.000000,6.414327,0.415686,0.415686,0.415686,1.000000,0.604980,-0.133318,-0.420033,4.000000,6.533272,0.356863,0.356863,0.356863,1.000000,1.000000,-0.500000,-2.000000,4.000000,8.000000,0.411765,0.411765,0.411765,1.000000,0.596313,-0.162957,-0.385368,4.000000,6.651829,
|
||||
0.435294,0.435294,0.435294,1.000000,0.619629,-0.034595,-0.478689,4.000000,6.138380,0.427451,0.427451,0.427451,1.000000,0.616577,-0.069344,-0.466541,4.000000,6.277375,0.356863,0.356863,0.356863,1.000000,1.000000,-0.500000,-2.000000,4.000000,8.000000,0.423529,0.423529,0.423529,1.000000,0.611450,-0.103582,-0.445931,4.000000,6.414327,
|
||||
0.513726,0.513726,0.513726,1.000000,0.620728,0.360896,-0.482673,4.000000,4.556417,0.474510,0.474510,0.474510,1.000000,0.620728,0.180448,-0.482673,4.000000,5.278208,0.427451,0.427451,0.427451,1.000000,1.000000,0.000000,-2.000000,4.000000,6.000000,0.439216,0.439216,0.439216,1.000000,0.620728,0.000000,-0.482673,4.000000,6.000000,0.356863,0.356863,0.356863,1.000000,1.000000,-0.500000,-2.000000,4.000000,8.000000,0.435294,0.435294,0.435294,1.000000,0.619629,-0.034595,-0.478689,4.000000,6.138380,
|
||||
0.333333,0.333333,0.333333,1.000000,1.500000,-0.500000,-4.000000,4.000000,8.000000,0.388235,0.388235,0.388235,1.000000,1.500000,0.000000,-4.000000,4.000000,6.000000,0.427451,0.427451,0.427451,1.000000,1.000000,0.000000,-2.000000,4.000000,6.000000,0.517647,0.517647,0.517647,1.000000,1.000000,0.500000,-2.000000,4.000000,4.000000,0.513726,0.513726,0.513726,1.000000,0.620728,0.360896,-0.482673,4.000000,4.556417,0.545098,0.545098,0.545098,1.000000,0.620728,0.500000,-0.482673,4.000000,4.000000,
|
||||
0.333333,0.333333,0.333333,1.000000,1.500000,-0.500000,-4.000000,4.000000,8.000000,0.427451,0.427451,0.427451,1.000000,1.000000,0.000000,-2.000000,4.000000,6.000000,0.356863,0.356863,0.356863,1.000000,1.000000,-0.500000,-2.000000,4.000000,8.000000,
|
||||
0.556863,0.556863,0.556863,1.000000,0.540283,0.541344,-0.160891,4.000000,3.834625,0.552941,0.552941,0.552941,1.000000,0.620728,0.541344,-0.482673,4.000000,3.834625,0.545098,0.545098,0.545098,1.000000,1.000000,1.000000,-2.000000,4.000000,2.000000,0.517647,0.517647,0.517647,1.000000,1.000000,0.500000,-2.000000,4.000000,4.000000,0.450980,0.450980,0.450980,1.000000,1.500000,0.500000,-4.000000,4.000000,4.000000,0.388235,0.388235,0.388235,1.000000,1.500000,0.000000,-4.000000,4.000000,6.000000,
|
||||
0.517647,0.517647,0.517647,1.000000,1.000000,0.500000,-2.000000,4.000000,4.000000,0.552941,0.552941,0.552941,1.000000,0.620728,0.541344,-0.482673,4.000000,3.834625,0.545098,0.545098,0.545098,1.000000,0.620728,0.500000,-0.482673,4.000000,4.000000,
|
||||
0.450980,0.450980,0.450980,1.000000,1.500000,0.500000,-4.000000,4.000000,4.000000,0.435294,0.435294,0.435294,1.000000,1.500000,1.000000,-4.000000,4.000000,2.000000,0.545098,0.545098,0.545098,1.000000,1.000000,1.000000,-2.000000,4.000000,2.000000,
|
||||
0.439216,0.439216,0.439216,1.000000,0.379272,0.000000,0.482673,4.000000,6.000000,0.517647,0.517647,0.517647,1.000000,0.000000,0.500000,2.000000,4.000000,4.000000,0.427451,0.427451,0.427451,1.000000,0.000000,0.000000,2.000000,4.000000,6.000000,
|
||||
0.556863,0.556863,0.556863,1.000000,0.540283,0.541344,-0.160891,4.000000,3.834625,0.545098,0.545098,0.545098,1.000000,1.000000,1.000000,-2.000000,4.000000,2.000000,0.600000,0.600000,0.600000,1.000000,0.500000,1.000000,0.000000,4.000000,2.000000
|
||||
|
||||
};
|
||||
|
||||
|
||||
/* Object: skin_12 */
|
||||
|
||||
int striplength_skin_12[]={
|
||||
12,12,12,12,12,0};
|
||||
|
||||
float stripdata_skin_12[]={
|
||||
0.498039,0.498039,0.498039,1.000000,-0.099976,1.500000,-2.400000,-4.000000,-0.000002,0.337255,0.337255,0.337255,1.000000,-0.500000,1.500000,-4.000000,-4.000000,-0.000002,0.568627,0.568627,0.568627,1.000000,-0.099976,1.100000,-2.400000,-4.000000,1.599999,0.341176,0.341176,0.341176,1.000000,-0.500000,1.100000,-4.000000,-4.000000,1.599999,0.498039,0.498039,0.498039,1.000000,-0.099976,0.700000,-2.400000,-4.000000,3.200000,0.325490,0.325490,0.325490,1.000000,-0.500000,0.700000,-4.000000,-4.000000,3.199999,0.352941,0.352941,0.352941,1.000000,-0.099976,0.300000,-2.400000,-4.000000,4.800000,0.282353,0.282353,0.282353,1.000000,-0.500000,0.300000,-4.000000,-4.000000,4.800000,0.282353,0.282353,0.282353,1.000000,-0.099976,-0.100000,-2.400000,-4.000000,6.400001,0.254902,0.254902,0.254902,1.000000,-0.500000,-0.100000,-4.000000,-4.000000,6.400000,0.239216,0.239216,0.239216,1.000000,-0.099976,-0.500000,-2.400000,-4.000000,8.000000,0.227451,0.227451,0.227451,1.000000,-0.500000,-0.500000,-4.000000,-4.000000,8.000000,
|
||||
0.239216,0.239216,0.239216,1.000000,1.099976,-0.500000,2.400001,-4.000000,8.000000,0.227451,0.227451,0.227451,1.000000,1.500000,-0.500000,4.000002,-4.000000,8.000000,0.282353,0.282353,0.282353,1.000000,1.099976,-0.100000,2.400001,-4.000000,6.400001,0.254902,0.254902,0.254902,1.000000,1.500000,-0.100000,4.000002,-4.000000,6.400001,0.352941,0.352941,0.352941,1.000000,1.099976,0.300000,2.400002,-4.000000,4.800001,0.282353,0.282353,0.282353,1.000000,1.500000,0.300000,4.000002,-4.000000,4.800001,0.498039,0.498039,0.498039,1.000000,1.099976,0.700000,2.400002,-4.000000,3.200000,0.321569,0.321569,0.321569,1.000000,1.500000,0.700000,4.000003,-4.000000,3.200000,0.568627,0.568627,0.568627,1.000000,1.099976,1.100000,2.400002,-4.000000,1.599999,0.341176,0.341176,0.341176,1.000000,1.500000,1.100000,4.000003,-4.000000,1.599999,0.494118,0.494118,0.494118,1.000000,1.099976,1.500000,2.400003,-4.000000,-0.000002,0.337255,0.337255,0.337255,1.000000,1.500000,1.500000,4.000004,-4.000000,-0.000002,
|
||||
0.639216,0.639216,0.639216,1.000000,0.300049,1.500000,-0.799999,-4.000000,-0.000002,0.498039,0.498039,0.498039,1.000000,-0.099976,1.500000,-2.400000,-4.000000,-0.000002,0.858824,0.858824,0.858824,1.000000,0.300049,1.100000,-0.799999,-4.000000,1.599999,0.568627,0.568627,0.568627,1.000000,-0.099976,1.100000,-2.400000,-4.000000,1.599999,0.686275,0.686275,0.686275,1.000000,0.300049,0.700000,-0.799999,-4.000000,3.200000,0.498039,0.498039,0.498039,1.000000,-0.099976,0.700000,-2.400000,-4.000000,3.200000,0.419608,0.419608,0.419608,1.000000,0.300049,0.300000,-0.800000,-4.000000,4.800000,0.352941,0.352941,0.352941,1.000000,-0.099976,0.300000,-2.400000,-4.000000,4.800000,0.298039,0.298039,0.298039,1.000000,0.300049,-0.100000,-0.800000,-4.000000,6.400001,0.282353,0.282353,0.282353,1.000000,-0.099976,-0.100000,-2.400000,-4.000000,6.400001,0.247059,0.247059,0.247059,1.000000,0.300049,-0.500000,-0.800000,-4.000000,8.000000,0.239216,0.239216,0.239216,1.000000,-0.099976,-0.500000,-2.400000,-4.000000,8.000000,
|
||||
0.639216,0.639216,0.639216,1.000000,0.699951,1.500000,0.800002,-4.000000,-0.000002,0.639216,0.639216,0.639216,1.000000,0.300049,1.500000,-0.799999,-4.000000,-0.000002,0.858824,0.858824,0.858824,1.000000,0.699951,1.100000,0.800001,-4.000000,1.599999,0.858824,0.858824,0.858824,1.000000,0.300049,1.100000,-0.799999,-4.000000,1.599999,0.686275,0.686275,0.686275,1.000000,0.699951,0.700000,0.800001,-4.000000,3.200000,0.686275,0.686275,0.686275,1.000000,0.300049,0.700000,-0.799999,-4.000000,3.200000,0.419608,0.419608,0.419608,1.000000,0.699951,0.300000,0.800001,-4.000000,4.800001,0.419608,0.419608,0.419608,1.000000,0.300049,0.300000,-0.800000,-4.000000,4.800000,0.298039,0.298039,0.298039,1.000000,0.699951,-0.100000,0.800001,-4.000000,6.400001,0.298039,0.298039,0.298039,1.000000,0.300049,-0.100000,-0.800000,-4.000000,6.400001,0.247059,0.247059,0.247059,1.000000,0.699951,-0.500000,0.800000,-4.000000,8.000000,0.247059,0.247059,0.247059,1.000000,0.300049,-0.500000,-0.800000,-4.000000,8.000000,
|
||||
0.494118,0.494118,0.494118,1.000000,1.099976,1.500000,2.400003,-4.000000,-0.000002,0.639216,0.639216,0.639216,1.000000,0.699951,1.500000,0.800002,-4.000000,-0.000002,0.568627,0.568627,0.568627,1.000000,1.099976,1.100000,2.400002,-4.000000,1.599999,0.858824,0.858824,0.858824,1.000000,0.699951,1.100000,0.800001,-4.000000,1.599999,0.498039,0.498039,0.498039,1.000000,1.099976,0.700000,2.400002,-4.000000,3.200000,0.686275,0.686275,0.686275,1.000000,0.699951,0.700000,0.800001,-4.000000,3.200000,0.352941,0.352941,0.352941,1.000000,1.099976,0.300000,2.400002,-4.000000,4.800001,0.419608,0.419608,0.419608,1.000000,0.699951,0.300000,0.800001,-4.000000,4.800001,0.282353,0.282353,0.282353,1.000000,1.099976,-0.100000,2.400001,-4.000000,6.400001,0.298039,0.298039,0.298039,1.000000,0.699951,-0.100000,0.800001,-4.000000,6.400001,0.239216,0.239216,0.239216,1.000000,1.099976,-0.500000,2.400001,-4.000000,8.000000,0.247059,0.247059,0.247059,1.000000,0.699951,-0.500000,0.800000,-4.000000,8.000000
|
||||
|
||||
};
|
||||
|
||||
|
||||
/* Object: skin_11 */
|
||||
|
||||
int striplength_skin_11[]={
|
||||
12,12,12,12,12,0};
|
||||
|
||||
float stripdata_skin_11[]={
|
||||
0.145098,0.145098,0.145098,1.000000,-0.099976,1.500000,-2.400000,4.000002,0.000000,0.141176,0.141176,0.141176,1.000000,-0.500000,1.500000,-4.000000,4.000002,0.000000,0.176471,0.176471,0.176471,1.000000,-0.099976,1.100000,-2.400000,2.400001,0.000000,0.145098,0.145098,0.145098,1.000000,-0.500000,1.100000,-4.000000,2.400001,0.000000,0.341176,0.341176,0.341176,1.000000,-0.099976,0.700000,-2.400000,0.800000,0.000000,0.188235,0.188235,0.188235,1.000000,-0.500000,0.700000,-4.000000,0.800000,0.000000,0.450980,0.450980,0.450980,1.000000,-0.099976,0.300000,-2.400000,-0.800000,0.000000,0.247059,0.247059,0.247059,1.000000,-0.500000,0.300000,-4.000000,-0.800000,0.000000,0.439216,0.439216,0.439216,1.000000,-0.099976,-0.100000,-2.400000,-2.400000,0.000000,0.270588,0.270588,0.270588,1.000000,-0.500000,-0.100000,-4.000000,-2.400000,0.000000,0.364706,0.364706,0.364706,1.000000,-0.099976,-0.500000,-2.400000,-4.000000,0.000000,0.258824,0.258824,0.258824,1.000000,-0.500000,-0.500000,-4.000000,-4.000000,0.000000,
|
||||
0.364706,0.364706,0.364706,1.000000,1.099976,-0.500000,2.400001,-4.000000,0.000000,0.258824,0.258824,0.258824,1.000000,1.500000,-0.500000,4.000002,-4.000000,0.000000,0.439216,0.439216,0.439216,1.000000,1.099976,-0.100000,2.400001,-2.400001,0.000000,0.270588,0.270588,0.270588,1.000000,1.500000,-0.100000,4.000002,-2.400001,0.000000,0.454902,0.454902,0.454902,1.000000,1.099976,0.300000,2.400002,-0.800000,0.000000,0.247059,0.247059,0.247059,1.000000,1.500000,0.300000,4.000002,-0.800000,0.000000,0.341176,0.341176,0.341176,1.000000,1.099976,0.700000,2.400002,0.800000,0.000000,0.184314,0.184314,0.184314,1.000000,1.500000,0.700000,4.000003,0.800000,0.000000,0.176471,0.176471,0.176471,1.000000,1.099976,1.100000,2.400002,2.400001,0.000000,0.145098,0.145098,0.145098,1.000000,1.500000,1.100000,4.000003,2.400001,0.000000,0.145098,0.145098,0.145098,1.000000,1.099976,1.500000,2.400003,4.000003,0.000000,0.141176,0.141176,0.141176,1.000000,1.500000,1.500000,4.000004,4.000002,0.000000,
|
||||
0.145098,0.145098,0.145098,1.000000,0.300049,1.500000,-0.799999,4.000002,0.000000,0.145098,0.145098,0.145098,1.000000,-0.099976,1.500000,-2.400000,4.000002,0.000000,0.262745,0.262745,0.262745,1.000000,0.300049,1.100000,-0.799999,2.400001,0.000000,0.176471,0.176471,0.176471,1.000000,-0.099976,1.100000,-2.400000,2.400001,0.000000,0.580392,0.580392,0.580392,1.000000,0.300049,0.700000,-0.799999,0.800000,0.000000,0.341176,0.341176,0.341176,1.000000,-0.099976,0.700000,-2.400000,0.800000,0.000000,0.709804,0.709804,0.709804,1.000000,0.300049,0.300000,-0.800000,-0.800000,0.000000,0.450980,0.450980,0.450980,1.000000,-0.099976,0.300000,-2.400000,-0.800000,0.000000,0.627451,0.627451,0.627451,1.000000,0.300049,-0.100000,-0.800000,-2.400001,0.000000,0.439216,0.439216,0.439216,1.000000,-0.099976,-0.100000,-2.400000,-2.400000,0.000000,0.458824,0.458824,0.458824,1.000000,0.300049,-0.500000,-0.800000,-4.000000,0.000000,0.364706,0.364706,0.364706,1.000000,-0.099976,-0.500000,-2.400000,-4.000000,0.000000,
|
||||
0.145098,0.145098,0.145098,1.000000,0.699951,1.500000,0.800002,4.000002,0.000000,0.145098,0.145098,0.145098,1.000000,0.300049,1.500000,-0.799999,4.000002,0.000000,0.262745,0.262745,0.262745,1.000000,0.699951,1.100000,0.800001,2.400001,0.000000,0.262745,0.262745,0.262745,1.000000,0.300049,1.100000,-0.799999,2.400001,0.000000,0.580392,0.580392,0.580392,1.000000,0.699951,0.700000,0.800001,0.800000,0.000000,0.580392,0.580392,0.580392,1.000000,0.300049,0.700000,-0.799999,0.800000,0.000000,0.713726,0.713726,0.713726,1.000000,0.699951,0.300000,0.800001,-0.800000,0.000000,0.709804,0.709804,0.709804,1.000000,0.300049,0.300000,-0.800000,-0.800000,0.000000,0.631373,0.631373,0.631373,1.000000,0.699951,-0.100000,0.800001,-2.400001,0.000000,0.627451,0.627451,0.627451,1.000000,0.300049,-0.100000,-0.800000,-2.400001,0.000000,0.458824,0.458824,0.458824,1.000000,0.699951,-0.500000,0.800000,-4.000000,0.000000,0.458824,0.458824,0.458824,1.000000,0.300049,-0.500000,-0.800000,-4.000000,0.000000,
|
||||
0.145098,0.145098,0.145098,1.000000,1.099976,1.500000,2.400003,4.000003,0.000000,0.145098,0.145098,0.145098,1.000000,0.699951,1.500000,0.800002,4.000002,0.000000,0.176471,0.176471,0.176471,1.000000,1.099976,1.100000,2.400002,2.400001,0.000000,0.262745,0.262745,0.262745,1.000000,0.699951,1.100000,0.800001,2.400001,0.000000,0.341176,0.341176,0.341176,1.000000,1.099976,0.700000,2.400002,0.800000,0.000000,0.580392,0.580392,0.580392,1.000000,0.699951,0.700000,0.800001,0.800000,0.000000,0.454902,0.454902,0.454902,1.000000,1.099976,0.300000,2.400002,-0.800000,0.000000,0.713726,0.713726,0.713726,1.000000,0.699951,0.300000,0.800001,-0.800000,0.000000,0.439216,0.439216,0.439216,1.000000,1.099976,-0.100000,2.400001,-2.400001,0.000000,0.631373,0.631373,0.631373,1.000000,0.699951,-0.100000,0.800001,-2.400001,0.000000,0.364706,0.364706,0.364706,1.000000,1.099976,-0.500000,2.400001,-4.000000,0.000000,0.458824,0.458824,0.458824,1.000000,0.699951,-0.500000,0.800000,-4.000000,0.000000
|
||||
|
||||
};
|
||||
|
||||
|
||||
/* Object: skin_9 */
|
||||
|
||||
int striplength_skin_9[]={
|
||||
18,0};
|
||||
|
||||
float stripdata_skin_9[]={
|
||||
0.384314,0.384314,0.384314,1.000000,-0.500000,1.500000,-4.000000,4.000000,8.000000,0.384314,0.384314,0.384314,1.000000,1.500000,1.500000,4.000000,4.000000,8.000000,0.376471,0.376471,0.376471,1.000000,-0.500000,1.250000,-4.000000,3.695518,9.530733,0.403922,0.403922,0.403922,1.000000,1.500000,1.250000,4.000000,3.695518,9.530733,0.415686,0.415686,0.415686,1.000000,-0.500000,1.000000,-4.000000,2.828427,10.828427,0.431373,0.431373,0.431373,1.000000,1.500000,1.000000,4.000000,2.828427,10.828427,0.435294,0.435294,0.435294,1.000000,-0.500000,0.750000,-4.000000,1.530734,11.695518,0.443137,0.443137,0.443137,1.000000,1.500000,0.750000,4.000000,1.530734,11.695518,0.439216,0.439216,0.439216,1.000000,-0.500000,0.500000,-4.000000,0.000000,12.000000,0.435294,0.435294,0.435294,1.000000,1.500000,0.500000,4.000000,0.000000,12.000000,0.427451,0.427451,0.427451,1.000000,-0.500000,0.250000,-4.000000,-1.530734,11.695518,0.411765,0.411765,0.411765,1.000000,1.500000,0.250000,4.000000,-1.530734,11.695518,0.396078,0.396078,0.396078,1.000000,-0.500000,0.000000,-4.000000,-2.828427,10.828427,0.368627,0.368627,0.368627,1.000000,1.500000,0.000000,4.000000,-2.828427,10.828427,0.341176,0.341176,0.341176,1.000000,-0.500000,-0.250000,-4.000000,-3.695518,9.530733,0.301961,0.301961,0.301961,1.000000,1.500000,-0.250000,4.000000,-3.695518,9.530733,0.294118,0.294118,0.294118,1.000000,-0.500000,-0.500000,-4.000000,-4.000000,8.000000,0.294118,0.294118,0.294118,1.000000,1.500000,-0.500000,4.000000,-4.000000,8.000000
|
||||
|
||||
};
|
||||
|
||||
|
||||
395
progs/demos/tunneldat.h
Normal file
395
progs/demos/tunneldat.h
Normal file
@@ -0,0 +1,395 @@
|
||||
/* Object: skin_13 */
|
||||
|
||||
#if defined(_MSC_VER) && defined(_WIN32)
|
||||
#pragma warning( disable : 4305 ) /* 'initializing' : truncation from 'const double' to 'float' */
|
||||
#endif
|
||||
|
||||
static const int striplength_skin_13[] = {
|
||||
10, 7, 3, 5, 5, 4, 4, 4, 4, 5, 3, 4, 5, 4, 4, 4, 4, 4, 4, 6,
|
||||
6, 3, 6, 3, 3, 3, 3, 0
|
||||
};
|
||||
|
||||
static const float stripdata_skin_13[] = {
|
||||
0.415686, 0.415686, 0.415686, 1.000000, 0.000000, 1.500000, 2.000000,
|
||||
4.000000, 0.000000, 0.341176, 0.341176, 0.341176, 1.000000, -0.500000,
|
||||
1.500000, 4.000000, 4.000000, 0.000000, 0.545098, 0.545098, 0.545098,
|
||||
1.000000, 0.000000, 1.000000, 2.000000, 4.000000, 2.000000, 0.435294,
|
||||
0.435294, 0.435294, 1.000000, -0.500000, 1.000000, 4.000000, 4.000000,
|
||||
2.000000, 0.517647, 0.517647, 0.517647, 1.000000, 0.000000, 0.500000,
|
||||
2.000000, 4.000000, 4.000000, 0.450980, 0.450980, 0.450980, 1.000000,
|
||||
-0.500000, 0.500000, 4.000000, 4.000000, 4.000000, 0.427451, 0.427451,
|
||||
0.427451, 1.000000, 0.000000, 0.000000, 2.000000, 4.000000, 6.000000,
|
||||
0.388235, 0.388235, 0.388235, 1.000000, -0.500000, 0.000000, 4.000000,
|
||||
4.000000, 6.000000, 0.356863, 0.356863, 0.356863, 1.000000, 0.000000,
|
||||
-0.500000, 2.000000, 4.000000, 8.000000, 0.333333, 0.333333, 0.333333,
|
||||
1.000000, -0.500000, -0.500000, 4.000000, 4.000000, 8.000000,
|
||||
0.435294, 0.435294, 0.435294, 1.000000, 1.500000, 1.000000, -4.000000,
|
||||
4.000000, 2.000000, 0.415686, 0.415686, 0.415686, 1.000000, 1.000000,
|
||||
1.500000, -2.000000, 4.000000, 0.000000, 0.545098, 0.545098, 0.545098,
|
||||
1.000000, 1.000000, 1.000000, -2.000000, 4.000000, 2.000000, 0.450980,
|
||||
0.450980, 0.450980, 1.000000, 0.500000, 1.500000, 0.000000, 4.000000,
|
||||
0.000000, 0.600000, 0.600000, 0.600000, 1.000000, 0.500000, 1.000000,
|
||||
0.000000, 4.000000, 2.000000, 0.415686, 0.415686, 0.415686, 1.000000,
|
||||
0.000000, 1.500000, 2.000000, 4.000000, 0.000000, 0.545098, 0.545098,
|
||||
0.545098, 1.000000, 0.000000, 1.000000, 2.000000, 4.000000, 2.000000,
|
||||
0.435294, 0.435294, 0.435294, 1.000000, 1.500000, 1.000000, -4.000000,
|
||||
4.000000, 2.000000, 0.341176, 0.341176, 0.341176, 1.000000, 1.500000,
|
||||
1.500000, -4.000000, 4.000000, 0.000000, 0.415686, 0.415686, 0.415686,
|
||||
1.000000, 1.000000, 1.500000, -2.000000, 4.000000, 0.000000,
|
||||
0.356863, 0.356863, 0.356863, 1.000000, 0.000000, -0.500000, 2.000000,
|
||||
4.000000, 8.000000, 0.364706, 0.364706, 0.364706, 1.000000, 0.500000,
|
||||
-0.500000, 0.000000, 4.000000, 8.000000, 0.427451, 0.427451, 0.427451,
|
||||
1.000000, 0.000000, 0.000000, 2.000000, 4.000000, 6.000000, 0.415686,
|
||||
0.415686, 0.415686, 1.000000, 0.395020, -0.133318, 0.420032, 4.000000,
|
||||
6.533272, 0.423529, 0.423529, 0.423529, 1.000000, 0.388550, -0.103582,
|
||||
0.445932, 4.000000, 6.414327,
|
||||
0.423529, 0.423529, 0.423529, 1.000000, 0.388550, -0.103582, 0.445932,
|
||||
4.000000, 6.414327, 0.427451, 0.427451, 0.427451, 1.000000, 0.383423,
|
||||
-0.069344, 0.466541, 4.000000, 6.277375, 0.427451, 0.427451, 0.427451,
|
||||
1.000000, 0.000000, 0.000000, 2.000000, 4.000000, 6.000000, 0.435294,
|
||||
0.435294, 0.435294, 1.000000, 0.380371, -0.034595, 0.478689, 4.000000,
|
||||
6.138380, 0.439216, 0.439216, 0.439216, 1.000000, 0.379272, 0.000000,
|
||||
0.482673, 4.000000, 6.000000,
|
||||
0.407843, 0.407843, 0.407843, 1.000000, 0.414673, -0.191394, 0.341301,
|
||||
4.000000, 6.765576, 0.411765, 0.411765, 0.411765, 1.000000, 0.403687,
|
||||
-0.162957, 0.385368, 4.000000, 6.651829, 0.364706, 0.364706, 0.364706,
|
||||
1.000000, 0.500000, -0.500000, 0.000000, 4.000000, 8.000000, 0.415686,
|
||||
0.415686, 0.415686, 1.000000, 0.395020, -0.133318, 0.420032, 4.000000,
|
||||
6.533272,
|
||||
0.400000, 0.400000, 0.400000, 1.000000, 0.438232, -0.232438, 0.247284,
|
||||
4.000000, 6.929754, 0.403922, 0.403922, 0.403922, 1.000000, 0.425171,
|
||||
-0.212276, 0.299425, 4.000000, 6.849104, 0.364706, 0.364706, 0.364706,
|
||||
1.000000, 0.500000, -0.500000, 0.000000, 4.000000, 8.000000, 0.407843,
|
||||
0.407843, 0.407843, 1.000000, 0.414673, -0.191394, 0.341301, 4.000000,
|
||||
6.765576,
|
||||
0.396078, 0.396078, 0.396078, 1.000000, 0.467285, -0.260554, 0.130636,
|
||||
4.000000, 7.042214, 0.400000, 0.400000, 0.400000, 1.000000, 0.453857,
|
||||
-0.250068, 0.184711, 4.000000, 7.000273, 0.364706, 0.364706, 0.364706,
|
||||
1.000000, 0.500000, -0.500000, 0.000000, 4.000000, 8.000000, 0.400000,
|
||||
0.400000, 0.400000, 1.000000, 0.438232, -0.232438, 0.247284, 4.000000,
|
||||
6.929754,
|
||||
0.396078, 0.396078, 0.396078, 1.000000, 0.500000, -0.270672, 0.000000,
|
||||
4.000000, 7.082688, 0.396078, 0.396078, 0.396078, 1.000000, 0.482788,
|
||||
-0.267902, 0.068730, 4.000000, 7.071609, 0.364706, 0.364706, 0.364706,
|
||||
1.000000, 0.500000, -0.500000, 0.000000, 4.000000, 8.000000, 0.396078,
|
||||
0.396078, 0.396078, 1.000000, 0.467285, -0.260554, 0.130636, 4.000000,
|
||||
7.042214,
|
||||
0.439216, 0.439216, 0.439216, 1.000000, 0.379272, 0.000000, 0.482673,
|
||||
4.000000, 6.000000, 0.474510, 0.474510, 0.474510, 1.000000, 0.379272,
|
||||
0.180448, 0.482673, 4.000000, 5.278208, 0.517647, 0.517647, 0.517647,
|
||||
1.000000, 0.000000, 0.500000, 2.000000, 4.000000, 4.000000, 0.513726,
|
||||
0.513726, 0.513726, 1.000000, 0.379272, 0.360896, 0.482673, 4.000000,
|
||||
4.556417, 0.545098, 0.545098, 0.545098, 1.000000, 0.379272, 0.500000,
|
||||
0.482673, 4.000000, 4.000000,
|
||||
0.545098, 0.545098, 0.545098, 1.000000, 0.379272, 0.500000, 0.482673,
|
||||
4.000000, 4.000000, 0.545098, 0.545098, 0.545098, 1.000000, 0.000000,
|
||||
1.000000, 2.000000, 4.000000, 2.000000, 0.517647, 0.517647, 0.517647,
|
||||
1.000000, 0.000000, 0.500000, 2.000000, 4.000000, 4.000000,
|
||||
0.600000, 0.600000, 0.600000, 1.000000, 0.500000, 1.000000, 0.000000,
|
||||
4.000000, 2.000000, 0.545098, 0.545098, 0.545098, 1.000000, 0.000000,
|
||||
1.000000, 2.000000, 4.000000, 2.000000, 0.552941, 0.552941, 0.552941,
|
||||
1.000000, 0.379272, 0.541344, 0.482673, 4.000000, 3.834625, 0.545098,
|
||||
0.545098, 0.545098, 1.000000, 0.379272, 0.500000, 0.482673, 4.000000,
|
||||
4.000000,
|
||||
0.552941, 0.552941, 0.552941, 1.000000, 0.379272, 0.541344, 0.482673,
|
||||
4.000000, 3.834625, 0.556863, 0.556863, 0.556863, 1.000000, 0.459717,
|
||||
0.541344, 0.160891, 4.000000, 3.834625, 0.600000, 0.600000, 0.600000,
|
||||
1.000000, 0.500000, 1.000000, 0.000000, 4.000000, 2.000000, 0.556863,
|
||||
0.556863, 0.556863, 1.000000, 0.500000, 0.541344, 0.000000, 4.000000,
|
||||
3.834625, 0.556863, 0.556863, 0.556863, 1.000000, 0.540283, 0.541344,
|
||||
-0.160891, 4.000000, 3.834625,
|
||||
0.396078, 0.396078, 0.396078, 1.000000, 0.517212, -0.267902, -0.068730,
|
||||
4.000000, 7.071609, 0.396078, 0.396078, 0.396078, 1.000000, 0.500000,
|
||||
-0.270672, 0.000000, 4.000000, 7.082688, 0.356863, 0.356863, 0.356863,
|
||||
1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000, 0.364706,
|
||||
0.364706, 0.364706, 1.000000, 0.500000, -0.500000, 0.000000, 4.000000,
|
||||
8.000000,
|
||||
0.400000, 0.400000, 0.400000, 1.000000, 0.546143, -0.250068, -0.184711,
|
||||
4.000000, 7.000273, 0.396078, 0.396078, 0.396078, 1.000000, 0.532715,
|
||||
-0.260554, -0.130636, 4.000000, 7.042214, 0.356863, 0.356863, 0.356863,
|
||||
1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000, 0.396078,
|
||||
0.396078, 0.396078, 1.000000, 0.517212, -0.267902, -0.068730, 4.000000,
|
||||
7.071609,
|
||||
0.403922, 0.403922, 0.403922, 1.000000, 0.574829, -0.212276, -0.299425,
|
||||
4.000000, 6.849104, 0.400000, 0.400000, 0.400000, 1.000000, 0.561768,
|
||||
-0.232438, -0.247284, 4.000000, 6.929754, 0.356863, 0.356863, 0.356863,
|
||||
1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000, 0.400000,
|
||||
0.400000, 0.400000, 1.000000, 0.546143, -0.250068, -0.184711, 4.000000,
|
||||
7.000273,
|
||||
0.411765, 0.411765, 0.411765, 1.000000, 0.596313, -0.162957, -0.385368,
|
||||
4.000000, 6.651829, 0.407843, 0.407843, 0.407843, 1.000000, 0.585327,
|
||||
-0.191394, -0.341301, 4.000000, 6.765576, 0.356863, 0.356863, 0.356863,
|
||||
1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000, 0.403922,
|
||||
0.403922, 0.403922, 1.000000, 0.574829, -0.212276, -0.299425, 4.000000,
|
||||
6.849104,
|
||||
0.423529, 0.423529, 0.423529, 1.000000, 0.611450, -0.103582, -0.445931,
|
||||
4.000000, 6.414327, 0.415686, 0.415686, 0.415686, 1.000000, 0.604980,
|
||||
-0.133318, -0.420033, 4.000000, 6.533272, 0.356863, 0.356863, 0.356863,
|
||||
1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000, 0.411765,
|
||||
0.411765, 0.411765, 1.000000, 0.596313, -0.162957, -0.385368, 4.000000,
|
||||
6.651829,
|
||||
0.435294, 0.435294, 0.435294, 1.000000, 0.619629, -0.034595, -0.478689,
|
||||
4.000000, 6.138380, 0.427451, 0.427451, 0.427451, 1.000000, 0.616577,
|
||||
-0.069344, -0.466541, 4.000000, 6.277375, 0.356863, 0.356863, 0.356863,
|
||||
1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000, 0.423529,
|
||||
0.423529, 0.423529, 1.000000, 0.611450, -0.103582, -0.445931, 4.000000,
|
||||
6.414327,
|
||||
0.513726, 0.513726, 0.513726, 1.000000, 0.620728, 0.360896, -0.482673,
|
||||
4.000000, 4.556417, 0.474510, 0.474510, 0.474510, 1.000000, 0.620728,
|
||||
0.180448, -0.482673, 4.000000, 5.278208, 0.427451, 0.427451, 0.427451,
|
||||
1.000000, 1.000000, 0.000000, -2.000000, 4.000000, 6.000000, 0.439216,
|
||||
0.439216, 0.439216, 1.000000, 0.620728, 0.000000, -0.482673, 4.000000,
|
||||
6.000000, 0.356863, 0.356863, 0.356863, 1.000000, 1.000000, -0.500000,
|
||||
-2.000000, 4.000000, 8.000000, 0.435294, 0.435294, 0.435294, 1.000000,
|
||||
0.619629, -0.034595, -0.478689, 4.000000, 6.138380,
|
||||
0.333333, 0.333333, 0.333333, 1.000000, 1.500000, -0.500000, -4.000000,
|
||||
4.000000, 8.000000, 0.388235, 0.388235, 0.388235, 1.000000, 1.500000,
|
||||
0.000000, -4.000000, 4.000000, 6.000000, 0.427451, 0.427451, 0.427451,
|
||||
1.000000, 1.000000, 0.000000, -2.000000, 4.000000, 6.000000, 0.517647,
|
||||
0.517647, 0.517647, 1.000000, 1.000000, 0.500000, -2.000000, 4.000000,
|
||||
4.000000, 0.513726, 0.513726, 0.513726, 1.000000, 0.620728, 0.360896,
|
||||
-0.482673, 4.000000, 4.556417, 0.545098, 0.545098, 0.545098, 1.000000,
|
||||
0.620728, 0.500000, -0.482673, 4.000000, 4.000000,
|
||||
0.333333, 0.333333, 0.333333, 1.000000, 1.500000, -0.500000, -4.000000,
|
||||
4.000000, 8.000000, 0.427451, 0.427451, 0.427451, 1.000000, 1.000000,
|
||||
0.000000, -2.000000, 4.000000, 6.000000, 0.356863, 0.356863, 0.356863,
|
||||
1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000,
|
||||
0.556863, 0.556863, 0.556863, 1.000000, 0.540283, 0.541344, -0.160891,
|
||||
4.000000, 3.834625, 0.552941, 0.552941, 0.552941, 1.000000, 0.620728,
|
||||
0.541344, -0.482673, 4.000000, 3.834625, 0.545098, 0.545098, 0.545098,
|
||||
1.000000, 1.000000, 1.000000, -2.000000, 4.000000, 2.000000, 0.517647,
|
||||
0.517647, 0.517647, 1.000000, 1.000000, 0.500000, -2.000000, 4.000000,
|
||||
4.000000, 0.450980, 0.450980, 0.450980, 1.000000, 1.500000, 0.500000,
|
||||
-4.000000, 4.000000, 4.000000, 0.388235, 0.388235, 0.388235, 1.000000,
|
||||
1.500000, 0.000000, -4.000000, 4.000000, 6.000000,
|
||||
0.517647, 0.517647, 0.517647, 1.000000, 1.000000, 0.500000, -2.000000,
|
||||
4.000000, 4.000000, 0.552941, 0.552941, 0.552941, 1.000000, 0.620728,
|
||||
0.541344, -0.482673, 4.000000, 3.834625, 0.545098, 0.545098, 0.545098,
|
||||
1.000000, 0.620728, 0.500000, -0.482673, 4.000000, 4.000000,
|
||||
0.450980, 0.450980, 0.450980, 1.000000, 1.500000, 0.500000, -4.000000,
|
||||
4.000000, 4.000000, 0.435294, 0.435294, 0.435294, 1.000000, 1.500000,
|
||||
1.000000, -4.000000, 4.000000, 2.000000, 0.545098, 0.545098, 0.545098,
|
||||
1.000000, 1.000000, 1.000000, -2.000000, 4.000000, 2.000000,
|
||||
0.439216, 0.439216, 0.439216, 1.000000, 0.379272, 0.000000, 0.482673,
|
||||
4.000000, 6.000000, 0.517647, 0.517647, 0.517647, 1.000000, 0.000000,
|
||||
0.500000, 2.000000, 4.000000, 4.000000, 0.427451, 0.427451, 0.427451,
|
||||
1.000000, 0.000000, 0.000000, 2.000000, 4.000000, 6.000000,
|
||||
0.556863, 0.556863, 0.556863, 1.000000, 0.540283, 0.541344, -0.160891,
|
||||
4.000000, 3.834625, 0.545098, 0.545098, 0.545098, 1.000000, 1.000000,
|
||||
1.000000, -2.000000, 4.000000, 2.000000, 0.600000, 0.600000, 0.600000,
|
||||
1.000000, 0.500000, 1.000000, 0.000000, 4.000000, 2.000000
|
||||
};
|
||||
|
||||
|
||||
/* Object: skin_12 */
|
||||
|
||||
static const int striplength_skin_12[] = {
|
||||
12, 12, 12, 12, 12, 0
|
||||
};
|
||||
|
||||
static const float stripdata_skin_12[] = {
|
||||
0.498039, 0.498039, 0.498039, 1.000000, -0.099976, 1.500000, -2.400000,
|
||||
-4.000000, -0.000002, 0.337255, 0.337255, 0.337255, 1.000000, -0.500000,
|
||||
1.500000, -4.000000, -4.000000, -0.000002, 0.568627, 0.568627, 0.568627,
|
||||
1.000000, -0.099976, 1.100000, -2.400000, -4.000000, 1.599999, 0.341176,
|
||||
0.341176, 0.341176, 1.000000, -0.500000, 1.100000, -4.000000, -4.000000,
|
||||
1.599999, 0.498039, 0.498039, 0.498039, 1.000000, -0.099976, 0.700000,
|
||||
-2.400000, -4.000000, 3.200000, 0.325490, 0.325490, 0.325490, 1.000000,
|
||||
-0.500000, 0.700000, -4.000000, -4.000000, 3.199999, 0.352941, 0.352941,
|
||||
0.352941, 1.000000, -0.099976, 0.300000, -2.400000, -4.000000, 4.800000,
|
||||
0.282353, 0.282353, 0.282353, 1.000000, -0.500000, 0.300000, -4.000000,
|
||||
-4.000000, 4.800000, 0.282353, 0.282353, 0.282353, 1.000000, -0.099976,
|
||||
-0.100000, -2.400000, -4.000000, 6.400001, 0.254902, 0.254902, 0.254902,
|
||||
1.000000, -0.500000, -0.100000, -4.000000, -4.000000, 6.400000,
|
||||
0.239216, 0.239216, 0.239216, 1.000000, -0.099976, -0.500000, -2.400000,
|
||||
-4.000000, 8.000000, 0.227451, 0.227451, 0.227451, 1.000000, -0.500000,
|
||||
-0.500000, -4.000000, -4.000000, 8.000000,
|
||||
0.239216, 0.239216, 0.239216, 1.000000, 1.099976, -0.500000, 2.400001,
|
||||
-4.000000, 8.000000, 0.227451, 0.227451, 0.227451, 1.000000, 1.500000,
|
||||
-0.500000, 4.000002, -4.000000, 8.000000, 0.282353, 0.282353, 0.282353,
|
||||
1.000000, 1.099976, -0.100000, 2.400001, -4.000000, 6.400001, 0.254902,
|
||||
0.254902, 0.254902, 1.000000, 1.500000, -0.100000, 4.000002, -4.000000,
|
||||
6.400001, 0.352941, 0.352941, 0.352941, 1.000000, 1.099976, 0.300000,
|
||||
2.400002, -4.000000, 4.800001, 0.282353, 0.282353, 0.282353, 1.000000,
|
||||
1.500000, 0.300000, 4.000002, -4.000000, 4.800001, 0.498039, 0.498039,
|
||||
0.498039, 1.000000, 1.099976, 0.700000, 2.400002, -4.000000, 3.200000,
|
||||
0.321569, 0.321569, 0.321569, 1.000000, 1.500000, 0.700000, 4.000003,
|
||||
-4.000000, 3.200000, 0.568627, 0.568627, 0.568627, 1.000000, 1.099976,
|
||||
1.100000, 2.400002, -4.000000, 1.599999, 0.341176, 0.341176, 0.341176,
|
||||
1.000000, 1.500000, 1.100000, 4.000003, -4.000000, 1.599999, 0.494118,
|
||||
0.494118, 0.494118, 1.000000, 1.099976, 1.500000, 2.400003, -4.000000,
|
||||
-0.000002, 0.337255, 0.337255, 0.337255, 1.000000, 1.500000, 1.500000,
|
||||
4.000004, -4.000000, -0.000002,
|
||||
0.639216, 0.639216, 0.639216, 1.000000, 0.300049, 1.500000, -0.799999,
|
||||
-4.000000, -0.000002, 0.498039, 0.498039, 0.498039, 1.000000, -0.099976,
|
||||
1.500000, -2.400000, -4.000000, -0.000002, 0.858824, 0.858824, 0.858824,
|
||||
1.000000, 0.300049, 1.100000, -0.799999, -4.000000, 1.599999, 0.568627,
|
||||
0.568627, 0.568627, 1.000000, -0.099976, 1.100000, -2.400000, -4.000000,
|
||||
1.599999, 0.686275, 0.686275, 0.686275, 1.000000, 0.300049, 0.700000,
|
||||
-0.799999, -4.000000, 3.200000, 0.498039, 0.498039, 0.498039, 1.000000,
|
||||
-0.099976, 0.700000, -2.400000, -4.000000, 3.200000, 0.419608, 0.419608,
|
||||
0.419608, 1.000000, 0.300049, 0.300000, -0.800000, -4.000000, 4.800000,
|
||||
0.352941, 0.352941, 0.352941, 1.000000, -0.099976, 0.300000, -2.400000,
|
||||
-4.000000, 4.800000, 0.298039, 0.298039, 0.298039, 1.000000, 0.300049,
|
||||
-0.100000, -0.800000, -4.000000, 6.400001, 0.282353, 0.282353, 0.282353,
|
||||
1.000000, -0.099976, -0.100000, -2.400000, -4.000000, 6.400001,
|
||||
0.247059, 0.247059, 0.247059, 1.000000, 0.300049, -0.500000, -0.800000,
|
||||
-4.000000, 8.000000, 0.239216, 0.239216, 0.239216, 1.000000, -0.099976,
|
||||
-0.500000, -2.400000, -4.000000, 8.000000,
|
||||
0.639216, 0.639216, 0.639216, 1.000000, 0.699951, 1.500000, 0.800002,
|
||||
-4.000000, -0.000002, 0.639216, 0.639216, 0.639216, 1.000000, 0.300049,
|
||||
1.500000, -0.799999, -4.000000, -0.000002, 0.858824, 0.858824, 0.858824,
|
||||
1.000000, 0.699951, 1.100000, 0.800001, -4.000000, 1.599999, 0.858824,
|
||||
0.858824, 0.858824, 1.000000, 0.300049, 1.100000, -0.799999, -4.000000,
|
||||
1.599999, 0.686275, 0.686275, 0.686275, 1.000000, 0.699951, 0.700000,
|
||||
0.800001, -4.000000, 3.200000, 0.686275, 0.686275, 0.686275, 1.000000,
|
||||
0.300049, 0.700000, -0.799999, -4.000000, 3.200000, 0.419608, 0.419608,
|
||||
0.419608, 1.000000, 0.699951, 0.300000, 0.800001, -4.000000, 4.800001,
|
||||
0.419608, 0.419608, 0.419608, 1.000000, 0.300049, 0.300000, -0.800000,
|
||||
-4.000000, 4.800000, 0.298039, 0.298039, 0.298039, 1.000000, 0.699951,
|
||||
-0.100000, 0.800001, -4.000000, 6.400001, 0.298039, 0.298039, 0.298039,
|
||||
1.000000, 0.300049, -0.100000, -0.800000, -4.000000, 6.400001, 0.247059,
|
||||
0.247059, 0.247059, 1.000000, 0.699951, -0.500000, 0.800000, -4.000000,
|
||||
8.000000, 0.247059, 0.247059, 0.247059, 1.000000, 0.300049, -0.500000,
|
||||
-0.800000, -4.000000, 8.000000,
|
||||
0.494118, 0.494118, 0.494118, 1.000000, 1.099976, 1.500000, 2.400003,
|
||||
-4.000000, -0.000002, 0.639216, 0.639216, 0.639216, 1.000000, 0.699951,
|
||||
1.500000, 0.800002, -4.000000, -0.000002, 0.568627, 0.568627, 0.568627,
|
||||
1.000000, 1.099976, 1.100000, 2.400002, -4.000000, 1.599999, 0.858824,
|
||||
0.858824, 0.858824, 1.000000, 0.699951, 1.100000, 0.800001, -4.000000,
|
||||
1.599999, 0.498039, 0.498039, 0.498039, 1.000000, 1.099976, 0.700000,
|
||||
2.400002, -4.000000, 3.200000, 0.686275, 0.686275, 0.686275, 1.000000,
|
||||
0.699951, 0.700000, 0.800001, -4.000000, 3.200000, 0.352941, 0.352941,
|
||||
0.352941, 1.000000, 1.099976, 0.300000, 2.400002, -4.000000, 4.800001,
|
||||
0.419608, 0.419608, 0.419608, 1.000000, 0.699951, 0.300000, 0.800001,
|
||||
-4.000000, 4.800001, 0.282353, 0.282353, 0.282353, 1.000000, 1.099976,
|
||||
-0.100000, 2.400001, -4.000000, 6.400001, 0.298039, 0.298039, 0.298039,
|
||||
1.000000, 0.699951, -0.100000, 0.800001, -4.000000, 6.400001, 0.239216,
|
||||
0.239216, 0.239216, 1.000000, 1.099976, -0.500000, 2.400001, -4.000000,
|
||||
8.000000, 0.247059, 0.247059, 0.247059, 1.000000, 0.699951, -0.500000,
|
||||
0.800000, -4.000000, 8.000000
|
||||
};
|
||||
|
||||
|
||||
/* Object: skin_11 */
|
||||
|
||||
static const int striplength_skin_11[] = {
|
||||
12, 12, 12, 12, 12, 0
|
||||
};
|
||||
|
||||
static const float stripdata_skin_11[] = {
|
||||
0.145098, 0.145098, 0.145098, 1.000000, -0.099976, 1.500000, -2.400000,
|
||||
4.000002, 0.000000, 0.141176, 0.141176, 0.141176, 1.000000, -0.500000,
|
||||
1.500000, -4.000000, 4.000002, 0.000000, 0.176471, 0.176471, 0.176471,
|
||||
1.000000, -0.099976, 1.100000, -2.400000, 2.400001, 0.000000, 0.145098,
|
||||
0.145098, 0.145098, 1.000000, -0.500000, 1.100000, -4.000000, 2.400001,
|
||||
0.000000, 0.341176, 0.341176, 0.341176, 1.000000, -0.099976, 0.700000,
|
||||
-2.400000, 0.800000, 0.000000, 0.188235, 0.188235, 0.188235, 1.000000,
|
||||
-0.500000, 0.700000, -4.000000, 0.800000, 0.000000, 0.450980, 0.450980,
|
||||
0.450980, 1.000000, -0.099976, 0.300000, -2.400000, -0.800000, 0.000000,
|
||||
0.247059, 0.247059, 0.247059, 1.000000, -0.500000, 0.300000, -4.000000,
|
||||
-0.800000, 0.000000, 0.439216, 0.439216, 0.439216, 1.000000, -0.099976,
|
||||
-0.100000, -2.400000, -2.400000, 0.000000, 0.270588, 0.270588, 0.270588,
|
||||
1.000000, -0.500000, -0.100000, -4.000000, -2.400000, 0.000000,
|
||||
0.364706, 0.364706, 0.364706, 1.000000, -0.099976, -0.500000, -2.400000,
|
||||
-4.000000, 0.000000, 0.258824, 0.258824, 0.258824, 1.000000, -0.500000,
|
||||
-0.500000, -4.000000, -4.000000, 0.000000,
|
||||
0.364706, 0.364706, 0.364706, 1.000000, 1.099976, -0.500000, 2.400001,
|
||||
-4.000000, 0.000000, 0.258824, 0.258824, 0.258824, 1.000000, 1.500000,
|
||||
-0.500000, 4.000002, -4.000000, 0.000000, 0.439216, 0.439216, 0.439216,
|
||||
1.000000, 1.099976, -0.100000, 2.400001, -2.400001, 0.000000, 0.270588,
|
||||
0.270588, 0.270588, 1.000000, 1.500000, -0.100000, 4.000002, -2.400001,
|
||||
0.000000, 0.454902, 0.454902, 0.454902, 1.000000, 1.099976, 0.300000,
|
||||
2.400002, -0.800000, 0.000000, 0.247059, 0.247059, 0.247059, 1.000000,
|
||||
1.500000, 0.300000, 4.000002, -0.800000, 0.000000, 0.341176, 0.341176,
|
||||
0.341176, 1.000000, 1.099976, 0.700000, 2.400002, 0.800000, 0.000000,
|
||||
0.184314, 0.184314, 0.184314, 1.000000, 1.500000, 0.700000, 4.000003,
|
||||
0.800000, 0.000000, 0.176471, 0.176471, 0.176471, 1.000000, 1.099976,
|
||||
1.100000, 2.400002, 2.400001, 0.000000, 0.145098, 0.145098, 0.145098,
|
||||
1.000000, 1.500000, 1.100000, 4.000003, 2.400001, 0.000000, 0.145098,
|
||||
0.145098, 0.145098, 1.000000, 1.099976, 1.500000, 2.400003, 4.000003,
|
||||
0.000000, 0.141176, 0.141176, 0.141176, 1.000000, 1.500000, 1.500000,
|
||||
4.000004, 4.000002, 0.000000,
|
||||
0.145098, 0.145098, 0.145098, 1.000000, 0.300049, 1.500000, -0.799999,
|
||||
4.000002, 0.000000, 0.145098, 0.145098, 0.145098, 1.000000, -0.099976,
|
||||
1.500000, -2.400000, 4.000002, 0.000000, 0.262745, 0.262745, 0.262745,
|
||||
1.000000, 0.300049, 1.100000, -0.799999, 2.400001, 0.000000, 0.176471,
|
||||
0.176471, 0.176471, 1.000000, -0.099976, 1.100000, -2.400000, 2.400001,
|
||||
0.000000, 0.580392, 0.580392, 0.580392, 1.000000, 0.300049, 0.700000,
|
||||
-0.799999, 0.800000, 0.000000, 0.341176, 0.341176, 0.341176, 1.000000,
|
||||
-0.099976, 0.700000, -2.400000, 0.800000, 0.000000, 0.709804, 0.709804,
|
||||
0.709804, 1.000000, 0.300049, 0.300000, -0.800000, -0.800000, 0.000000,
|
||||
0.450980, 0.450980, 0.450980, 1.000000, -0.099976, 0.300000, -2.400000,
|
||||
-0.800000, 0.000000, 0.627451, 0.627451, 0.627451, 1.000000, 0.300049,
|
||||
-0.100000, -0.800000, -2.400001, 0.000000, 0.439216, 0.439216, 0.439216,
|
||||
1.000000, -0.099976, -0.100000, -2.400000, -2.400000, 0.000000,
|
||||
0.458824, 0.458824, 0.458824, 1.000000, 0.300049, -0.500000, -0.800000,
|
||||
-4.000000, 0.000000, 0.364706, 0.364706, 0.364706, 1.000000, -0.099976,
|
||||
-0.500000, -2.400000, -4.000000, 0.000000,
|
||||
0.145098, 0.145098, 0.145098, 1.000000, 0.699951, 1.500000, 0.800002,
|
||||
4.000002, 0.000000, 0.145098, 0.145098, 0.145098, 1.000000, 0.300049,
|
||||
1.500000, -0.799999, 4.000002, 0.000000, 0.262745, 0.262745, 0.262745,
|
||||
1.000000, 0.699951, 1.100000, 0.800001, 2.400001, 0.000000, 0.262745,
|
||||
0.262745, 0.262745, 1.000000, 0.300049, 1.100000, -0.799999, 2.400001,
|
||||
0.000000, 0.580392, 0.580392, 0.580392, 1.000000, 0.699951, 0.700000,
|
||||
0.800001, 0.800000, 0.000000, 0.580392, 0.580392, 0.580392, 1.000000,
|
||||
0.300049, 0.700000, -0.799999, 0.800000, 0.000000, 0.713726, 0.713726,
|
||||
0.713726, 1.000000, 0.699951, 0.300000, 0.800001, -0.800000, 0.000000,
|
||||
0.709804, 0.709804, 0.709804, 1.000000, 0.300049, 0.300000, -0.800000,
|
||||
-0.800000, 0.000000, 0.631373, 0.631373, 0.631373, 1.000000, 0.699951,
|
||||
-0.100000, 0.800001, -2.400001, 0.000000, 0.627451, 0.627451, 0.627451,
|
||||
1.000000, 0.300049, -0.100000, -0.800000, -2.400001, 0.000000, 0.458824,
|
||||
0.458824, 0.458824, 1.000000, 0.699951, -0.500000, 0.800000, -4.000000,
|
||||
0.000000, 0.458824, 0.458824, 0.458824, 1.000000, 0.300049, -0.500000,
|
||||
-0.800000, -4.000000, 0.000000,
|
||||
0.145098, 0.145098, 0.145098, 1.000000, 1.099976, 1.500000, 2.400003,
|
||||
4.000003, 0.000000, 0.145098, 0.145098, 0.145098, 1.000000, 0.699951,
|
||||
1.500000, 0.800002, 4.000002, 0.000000, 0.176471, 0.176471, 0.176471,
|
||||
1.000000, 1.099976, 1.100000, 2.400002, 2.400001, 0.000000, 0.262745,
|
||||
0.262745, 0.262745, 1.000000, 0.699951, 1.100000, 0.800001, 2.400001,
|
||||
0.000000, 0.341176, 0.341176, 0.341176, 1.000000, 1.099976, 0.700000,
|
||||
2.400002, 0.800000, 0.000000, 0.580392, 0.580392, 0.580392, 1.000000,
|
||||
0.699951, 0.700000, 0.800001, 0.800000, 0.000000, 0.454902, 0.454902,
|
||||
0.454902, 1.000000, 1.099976, 0.300000, 2.400002, -0.800000, 0.000000,
|
||||
0.713726, 0.713726, 0.713726, 1.000000, 0.699951, 0.300000, 0.800001,
|
||||
-0.800000, 0.000000, 0.439216, 0.439216, 0.439216, 1.000000, 1.099976,
|
||||
-0.100000, 2.400001, -2.400001, 0.000000, 0.631373, 0.631373, 0.631373,
|
||||
1.000000, 0.699951, -0.100000, 0.800001, -2.400001, 0.000000, 0.364706,
|
||||
0.364706, 0.364706, 1.000000, 1.099976, -0.500000, 2.400001, -4.000000,
|
||||
0.000000, 0.458824, 0.458824, 0.458824, 1.000000, 0.699951, -0.500000,
|
||||
0.800000, -4.000000, 0.000000
|
||||
};
|
||||
|
||||
|
||||
/* Object: skin_9 */
|
||||
|
||||
static const int striplength_skin_9[] = {
|
||||
18, 0
|
||||
};
|
||||
|
||||
static const float stripdata_skin_9[] = {
|
||||
0.384314, 0.384314, 0.384314, 1.000000, -0.500000, 1.500000, -4.000000,
|
||||
4.000000, 8.000000, 0.384314, 0.384314, 0.384314, 1.000000, 1.500000,
|
||||
1.500000, 4.000000, 4.000000, 8.000000, 0.376471, 0.376471, 0.376471,
|
||||
1.000000, -0.500000, 1.250000, -4.000000, 3.695518, 9.530733, 0.403922,
|
||||
0.403922, 0.403922, 1.000000, 1.500000, 1.250000, 4.000000, 3.695518,
|
||||
9.530733, 0.415686, 0.415686, 0.415686, 1.000000, -0.500000, 1.000000,
|
||||
-4.000000, 2.828427, 10.828427, 0.431373, 0.431373, 0.431373, 1.000000,
|
||||
1.500000, 1.000000, 4.000000, 2.828427, 10.828427, 0.435294, 0.435294,
|
||||
0.435294, 1.000000, -0.500000, 0.750000, -4.000000, 1.530734, 11.695518,
|
||||
0.443137, 0.443137, 0.443137, 1.000000, 1.500000, 0.750000, 4.000000,
|
||||
1.530734, 11.695518, 0.439216, 0.439216, 0.439216, 1.000000, -0.500000,
|
||||
0.500000, -4.000000, 0.000000, 12.000000, 0.435294, 0.435294, 0.435294,
|
||||
1.000000, 1.500000, 0.500000, 4.000000, 0.000000, 12.000000, 0.427451,
|
||||
0.427451, 0.427451, 1.000000, -0.500000, 0.250000, -4.000000, -1.530734,
|
||||
11.695518, 0.411765, 0.411765, 0.411765, 1.000000, 1.500000, 0.250000,
|
||||
4.000000, -1.530734, 11.695518, 0.396078, 0.396078, 0.396078, 1.000000,
|
||||
-0.500000, 0.000000, -4.000000, -2.828427, 10.828427, 0.368627,
|
||||
0.368627, 0.368627, 1.000000, 1.500000, 0.000000, 4.000000, -2.828427,
|
||||
10.828427, 0.341176, 0.341176, 0.341176, 1.000000, -0.500000, -0.250000,
|
||||
-4.000000, -3.695518, 9.530733, 0.301961, 0.301961, 0.301961, 1.000000,
|
||||
1.500000, -0.250000, 4.000000, -3.695518, 9.530733, 0.294118, 0.294118,
|
||||
0.294118, 1.000000, -0.500000, -0.500000, -4.000000, -4.000000,
|
||||
8.000000, 0.294118, 0.294118, 0.294118, 1.000000, 1.500000, -0.500000,
|
||||
4.000000, -4.000000, 8.000000
|
||||
};
|
||||
@@ -1,4 +1,4 @@
|
||||
/* $Id: winpos.c,v 1.2 2000/06/27 17:04:43 brianp Exp $ */
|
||||
/* $Id: winpos.c,v 1.3 2000/12/24 22:53:54 pesco Exp $ */
|
||||
|
||||
/*
|
||||
* Example of how to use the GL_MESA_window_pos extension.
|
||||
@@ -8,6 +8,32 @@
|
||||
|
||||
/*
|
||||
* $Log: winpos.c,v $
|
||||
* Revision 1.3 2000/12/24 22:53:54 pesco
|
||||
* * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
|
||||
* * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
|
||||
* Essentially the same.
|
||||
* Program files updated to include "readtex.c", not "../util/readtex.c".
|
||||
* * demos/reflect.c: Likewise for "showbuffer.c".
|
||||
*
|
||||
*
|
||||
* * Makefile.am (EXTRA_DIST): Added top-level regular files.
|
||||
*
|
||||
* * include/GL/Makefile.am (INC_X11): Added glxext.h.
|
||||
*
|
||||
*
|
||||
* * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
|
||||
* Mesa GGI headers in dist even if HAVE_GGI is not given.
|
||||
*
|
||||
* * configure.in: Look for GLUT and demo source dirs in $srcdir.
|
||||
*
|
||||
* * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
|
||||
* More source list updates in various Makefile.am's.
|
||||
*
|
||||
* * Makefile.am (dist-hook): Remove CVS directory from distribution.
|
||||
* (DIST_SUBDIRS): List all possible subdirs here.
|
||||
* (SUBDIRS): Only list subdirs selected for build again.
|
||||
* The above two applied to all subdir Makefile.am's also.
|
||||
*
|
||||
* Revision 1.2 2000/06/27 17:04:43 brianp
|
||||
* fixed compiler warnings
|
||||
*
|
||||
@@ -36,7 +62,7 @@
|
||||
#define GL_GLEXT_LEGACY
|
||||
#include "GL/glut.h"
|
||||
|
||||
#include "../util/readtex.c" /* a hack, I know */
|
||||
#include "readtex.c" /* a hack, I know */
|
||||
|
||||
#define IMAGE_FILE "../images/girl.rgb"
|
||||
|
||||
|
||||
BIN
progs/images/wrs_logo.rgb
Normal file
BIN
progs/images/wrs_logo.rgb
Normal file
Binary file not shown.
@@ -43,6 +43,21 @@
|
||||
* of the scene. Within this mask, a different model
|
||||
* (a sphere) is drawn in a different color.
|
||||
*/
|
||||
|
||||
/*
|
||||
* !!! NOTE !!!
|
||||
*
|
||||
* This demo is poorly written. The stencil buffer should be
|
||||
* redrawn in display(), not in the myReshape() function.
|
||||
* The reason is if the window gets "damaged" then the stencil buffer
|
||||
* contents will be in an undefined state (myReshape is not called when
|
||||
* a window is damaged and needs to be redrawn). If the stencil buffer
|
||||
* contents are undefined, the results of display() are unpredictable.
|
||||
*
|
||||
* -Brian
|
||||
*/
|
||||
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
@@ -90,6 +105,8 @@ void display(void)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
|
||||
|
||||
/* draw blue sphere where the stencil is 1 */
|
||||
glStencilFunc (GL_EQUAL, 0x1, 0x1);
|
||||
glCallList (BLUEMAT);
|
||||
@@ -97,7 +114,6 @@ void display(void)
|
||||
|
||||
/* draw the tori where the stencil is not 1 */
|
||||
glStencilFunc (GL_NOTEQUAL, 0x1, 0x1);
|
||||
glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
|
||||
glPushMatrix();
|
||||
glRotatef (45.0, 0.0, 0.0, 1.0);
|
||||
glRotatef (45.0, 0.0, 1.0, 0.0);
|
||||
@@ -110,6 +126,7 @@ void display(void)
|
||||
glPopMatrix();
|
||||
|
||||
glFlush();
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
/* Whenever the window is reshaped, redefine the
|
||||
@@ -164,7 +181,7 @@ key(unsigned char k, int x, int y)
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL);
|
||||
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL);
|
||||
glutInitWindowSize (400, 400);
|
||||
glutCreateWindow (argv[0]);
|
||||
myinit ();
|
||||
|
||||
@@ -29,28 +29,18 @@
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <GL/glut.h>
|
||||
#include "../util/readtex.c"
|
||||
|
||||
|
||||
#define FALSE 0
|
||||
#define TRUE 1
|
||||
#ifndef PI
|
||||
#define PI 3.14159265358979323846
|
||||
#endif
|
||||
|
||||
|
||||
#include "loadppm.c"
|
||||
|
||||
int rgb; /* unused */
|
||||
|
||||
#include "tkmap.c"
|
||||
|
||||
GLenum doubleBuffer;
|
||||
int W = 400, H = 400;
|
||||
|
||||
char *imageFileName = 0;
|
||||
PPMImage *image;
|
||||
|
||||
int numComponents;
|
||||
char *imageFileName = "../images/reflect.rgb";
|
||||
|
||||
float *minFilter, *magFilter, *sWrapMode, *tWrapMode;
|
||||
float decal[] = {GL_DECAL};
|
||||
@@ -66,18 +56,13 @@ float linear_mipmap_linear[] = {GL_LINEAR_MIPMAP_LINEAR};
|
||||
GLint sphereMap[] = {GL_SPHERE_MAP};
|
||||
|
||||
float xRotation = 0.0, yRotation = 0.0;
|
||||
float zTranslate = -4.0;
|
||||
GLenum autoRotate = TRUE;
|
||||
GLenum deepestColor = COLOR_GREEN;
|
||||
GLenum isLit = TRUE;
|
||||
GLenum isFogged = FALSE;
|
||||
float zTranslate = -3.0;
|
||||
GLenum autoRotate = GL_TRUE;
|
||||
GLboolean isLit = GL_TRUE;
|
||||
GLboolean isFogged = GL_FALSE;
|
||||
GLboolean doTexture = GL_TRUE;
|
||||
float *textureEnvironment = modulate;
|
||||
|
||||
struct MipMap {
|
||||
int width, height;
|
||||
unsigned char *data;
|
||||
};
|
||||
|
||||
int cube, cage, cylinder, torus, genericObject;
|
||||
|
||||
float c[6][4][4][3] = {
|
||||
@@ -661,18 +646,6 @@ void BuildLists(void)
|
||||
genericObject = torus;
|
||||
}
|
||||
|
||||
void SetDeepestColor(void)
|
||||
{
|
||||
GLint redBits, greenBits, blueBits;
|
||||
|
||||
glGetIntegerv(GL_RED_BITS, &redBits);
|
||||
glGetIntegerv(GL_GREEN_BITS, &greenBits);
|
||||
glGetIntegerv(GL_BLUE_BITS, &blueBits);
|
||||
|
||||
deepestColor = (redBits >= greenBits) ? COLOR_RED : COLOR_GREEN;
|
||||
deepestColor = (deepestColor >= blueBits) ? deepestColor : COLOR_BLUE;
|
||||
}
|
||||
|
||||
void SetDefaultSettings(void)
|
||||
{
|
||||
|
||||
@@ -681,7 +654,7 @@ void SetDefaultSettings(void)
|
||||
sWrapMode = repeat;
|
||||
tWrapMode = repeat;
|
||||
textureEnvironment = modulate;
|
||||
autoRotate = TRUE;
|
||||
autoRotate = GL_TRUE;
|
||||
}
|
||||
|
||||
unsigned char *AlphaPadImage(int bufSize, unsigned char *inData, int alpha)
|
||||
@@ -707,46 +680,46 @@ unsigned char *AlphaPadImage(int bufSize, unsigned char *inData, int alpha)
|
||||
void Init(void)
|
||||
{
|
||||
float ambient[] = {0.0, 0.0, 0.0, 1.0};
|
||||
float diffuse[] = {0.0, 1.0, 0.0, 1.0};
|
||||
float diffuse[] = {1.0, 1.0, 1.0, 1.0};
|
||||
float specular[] = {1.0, 1.0, 1.0, 1.0};
|
||||
float position[] = {2.0, 2.0, 0.0, 1.0};
|
||||
float position[] = {0.0, 0.0, 4.0, 0.0};
|
||||
float fog_color[] = {0.0, 0.0, 0.0, 1.0};
|
||||
float mat_ambient[] = {0.0, 0.0, 0.0, 1.0};
|
||||
float mat_shininess[] = {90.0};
|
||||
float mat_specular[] = {1.0, 1.0, 1.0, 1.0};
|
||||
float mat_diffuse[] = {1.0, 1.0, 1.0, 1.0};
|
||||
float lmodel_ambient[] = {0.0, 0.0, 0.0, 1.0};
|
||||
float mat_diffuse[] = {0.8, 0.8, 0.8, 1.0};
|
||||
float lmodel_ambient[] = {0.2, 0.2, 0.2, 1.0};
|
||||
float lmodel_twoside[] = {GL_TRUE};
|
||||
int w, h;
|
||||
GLenum format;
|
||||
GLubyte *image;
|
||||
|
||||
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
||||
|
||||
SetDeepestColor();
|
||||
SetDefaultSettings();
|
||||
|
||||
if (numComponents == 4) {
|
||||
image = LoadPPM(imageFileName);
|
||||
image->data = AlphaPadImage(image->sizeX*image->sizeY,
|
||||
image->data, 128);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
gluBuild2DMipmaps(GL_TEXTURE_2D, numComponents,
|
||||
image->sizeX, image->sizeY,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, image->data);
|
||||
} else {
|
||||
image = LoadPPM(imageFileName);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
gluBuild2DMipmaps(GL_TEXTURE_2D, numComponents,
|
||||
image->sizeX, image->sizeY,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, image->data);
|
||||
image = LoadRGBImage(imageFileName, &w, &h, &format);
|
||||
if (!image) {
|
||||
printf("Error: couldn't load %s\n", imageFileName);
|
||||
exit(1);
|
||||
}
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
gluBuild2DMipmaps(GL_TEXTURE_2D, format, w, h,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, image);
|
||||
|
||||
free(image);
|
||||
|
||||
glFogf(GL_FOG_DENSITY, 0.125);
|
||||
glFogi(GL_FOG_MODE, GL_LINEAR);
|
||||
glFogf(GL_FOG_START, 4.0);
|
||||
glFogf(GL_FOG_END, 9.0);
|
||||
glFogf(GL_FOG_END, 8.5);
|
||||
glFogfv(GL_FOG_COLOR, fog_color);
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
|
||||
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, position);
|
||||
glEnable(GL_LIGHT0);
|
||||
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
|
||||
@@ -757,18 +730,14 @@ void Init(void)
|
||||
glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
glViewport(0, 0, W, H);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glFrontFace(GL_CW);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glTexGeniv(GL_S, GL_TEXTURE_GEN_MODE, sphereMap);
|
||||
glTexGeniv(GL_T, GL_TEXTURE_GEN_MODE, sphereMap);
|
||||
glEnable(GL_TEXTURE_GEN_S);
|
||||
@@ -786,15 +755,18 @@ void Init(void)
|
||||
|
||||
void ReInit(void)
|
||||
{
|
||||
|
||||
if (genericObject == torus) {
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
} else {
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
}
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
#if 0
|
||||
if (isFogged) {
|
||||
textureEnvironment = modulate;
|
||||
}
|
||||
#endif
|
||||
|
||||
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
|
||||
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
|
||||
@@ -803,59 +775,54 @@ void ReInit(void)
|
||||
|
||||
void Draw(void)
|
||||
{
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-0.2, 0.2, -0.2, 0.2, 0.15, 9.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
if (isFogged) {
|
||||
|
||||
/* draw cage */
|
||||
if (isFogged)
|
||||
glEnable(GL_FOG);
|
||||
glColor3fv(RGBMap[deepestColor]);
|
||||
} else {
|
||||
glColor3fv(RGBMap[COLOR_WHITE]);
|
||||
}
|
||||
else
|
||||
glDisable(GL_FOG);
|
||||
glColor3f(1, 1, 1);
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_LIGHT0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glCallList(cage);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(0.0, 0.0, zTranslate);
|
||||
glRotatef(xRotation, 1, 0, 0);
|
||||
glRotatef(yRotation, 0, 1, 0);
|
||||
|
||||
if (isLit == TRUE) {
|
||||
/* draw object */
|
||||
if (isLit)
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
}
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
if (isFogged) {
|
||||
glDisable(GL_FOG);
|
||||
}
|
||||
glPolygonMode(GL_FRONT, GL_FILL);
|
||||
glColor3fv(RGBMap[deepestColor]);
|
||||
glCallList(genericObject);
|
||||
else
|
||||
glColor3f(1.0, 0.5, 0.2);
|
||||
if (doTexture)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(0.0, 0.0, zTranslate);
|
||||
glRotatef(xRotation, 1, 0, 0);
|
||||
glRotatef(yRotation, 0, 1, 0);
|
||||
glCallList(genericObject);
|
||||
glPopMatrix();
|
||||
glFlush();
|
||||
|
||||
if (autoRotate) {
|
||||
xRotation += .75;
|
||||
yRotation += .375;
|
||||
}
|
||||
glFlush();
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
void Reshape(int width, int height)
|
||||
{
|
||||
|
||||
W = width;
|
||||
H = height;
|
||||
ReInit();
|
||||
glViewport( 0, 0, width, height ); /*new*/
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-0.2, 0.2, -0.2, 0.2, 0.15, 9.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
void Idle(void)
|
||||
{
|
||||
xRotation += .75;
|
||||
yRotation += .375;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void Key2(int key, int x, int y)
|
||||
@@ -864,27 +831,28 @@ void Key2(int key, int x, int y)
|
||||
switch (key) {
|
||||
case GLUT_KEY_LEFT:
|
||||
yRotation -= 0.5;
|
||||
autoRotate = FALSE;
|
||||
autoRotate = GL_FALSE;
|
||||
ReInit();
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
yRotation += 0.5;
|
||||
autoRotate = FALSE;
|
||||
autoRotate = GL_FALSE;
|
||||
ReInit();
|
||||
break;
|
||||
case GLUT_KEY_UP:
|
||||
xRotation -= 0.5;
|
||||
autoRotate = FALSE;
|
||||
autoRotate = GL_FALSE;
|
||||
ReInit();
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
xRotation += 0.5;
|
||||
autoRotate = FALSE;
|
||||
autoRotate = GL_FALSE;
|
||||
ReInit();
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void Key(unsigned char key, int x, int y)
|
||||
@@ -892,15 +860,28 @@ void Key(unsigned char key, int x, int y)
|
||||
|
||||
switch (key) {
|
||||
case 27:
|
||||
free(image->data);
|
||||
/* free(image->data);*/
|
||||
exit(1);
|
||||
|
||||
case 'a':
|
||||
autoRotate = !autoRotate;
|
||||
if (autoRotate)
|
||||
glutIdleFunc(Idle);
|
||||
else
|
||||
glutIdleFunc(NULL);
|
||||
|
||||
ReInit();
|
||||
break;
|
||||
case 'c':
|
||||
genericObject = (genericObject == cube) ? cylinder : cube;
|
||||
case 'o':
|
||||
if (genericObject == cube) {
|
||||
genericObject = cylinder;
|
||||
}
|
||||
else if (genericObject == cylinder) {
|
||||
genericObject = torus;
|
||||
}
|
||||
else {
|
||||
genericObject = cube;
|
||||
}
|
||||
ReInit();
|
||||
break;
|
||||
case 'd':
|
||||
@@ -920,7 +901,7 @@ void Key(unsigned char key, int x, int y)
|
||||
ReInit();
|
||||
break;
|
||||
case 't':
|
||||
genericObject = torus;
|
||||
doTexture = !doTexture;
|
||||
ReInit();
|
||||
break;
|
||||
case '0':
|
||||
@@ -958,6 +939,7 @@ void Key(unsigned char key, int x, int y)
|
||||
default:
|
||||
return;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
GLenum Args(int argc, char **argv)
|
||||
@@ -965,7 +947,6 @@ GLenum Args(int argc, char **argv)
|
||||
GLint i;
|
||||
|
||||
doubleBuffer = GL_TRUE;
|
||||
numComponents = 4;
|
||||
|
||||
for (i = 1; i < argc; i++) {
|
||||
if (strcmp(argv[i], "-sb") == 0) {
|
||||
@@ -979,10 +960,6 @@ GLenum Args(int argc, char **argv)
|
||||
} else {
|
||||
imageFileName = argv[++i];
|
||||
}
|
||||
} else if (strcmp(argv[i], "-4") == 0) {
|
||||
numComponents = 4;
|
||||
} else if (strcmp(argv[i], "-3") == 0) {
|
||||
numComponents = 3;
|
||||
} else {
|
||||
printf("%s (Bad option).\n", argv[i]);
|
||||
return GL_FALSE;
|
||||
@@ -991,11 +968,6 @@ GLenum Args(int argc, char **argv)
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
void GLUTCALLBACK glut_post_redisplay_p(void)
|
||||
{
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
GLenum type;
|
||||
@@ -1027,7 +999,7 @@ int main(int argc, char **argv)
|
||||
glutKeyboardFunc(Key);
|
||||
glutSpecialFunc(Key2);
|
||||
glutDisplayFunc(Draw);
|
||||
glutIdleFunc(glut_post_redisplay_p);
|
||||
glutIdleFunc(Idle);
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
|
||||
@@ -129,6 +129,9 @@ void MoveStars(void)
|
||||
if (stars[n].rotation > MAXANGLES) {
|
||||
stars[n].rotation = 0.0;
|
||||
}
|
||||
else if (stars[n].rotation < 0.0) {
|
||||
stars[n].rotation += 360.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
38
progs/tests/Makefile
Normal file
38
progs/tests/Makefile
Normal file
@@ -0,0 +1,38 @@
|
||||
|
||||
# Simple makefile for compiling test programs on Linux
|
||||
# These programs aren't intended to be included with the normal
|
||||
# distro as they're not too interesting but good for testing during
|
||||
# development.
|
||||
|
||||
|
||||
CC = gcc
|
||||
CFLAGS = -g -I../include
|
||||
LIBS = -L../lib -lglut -lGLU -lGL -L/usr/X11R6/lib -lX11 -lXext -lm
|
||||
|
||||
PROGS = cva \
|
||||
dinoshade \
|
||||
fogcoord \
|
||||
manytex \
|
||||
multipal \
|
||||
projtex \
|
||||
seccolor \
|
||||
sharedtex \
|
||||
texline
|
||||
|
||||
|
||||
##### RULES #####
|
||||
|
||||
.SUFFIXES:
|
||||
.SUFFIXES: .c
|
||||
|
||||
.c:
|
||||
$(CC) $(CFLAGS) $< $(LIBS) -o $@
|
||||
|
||||
|
||||
##### TARGETS #####
|
||||
|
||||
default: $(PROGS)
|
||||
|
||||
clean:
|
||||
rm -f $(PROGS)
|
||||
rm -f *.o
|
||||
154
progs/tests/cva.c
Normal file
154
progs/tests/cva.c
Normal file
@@ -0,0 +1,154 @@
|
||||
/* $Id: cva.c,v 1.3 2000/11/30 03:06:56 gareth Exp $ */
|
||||
|
||||
/*
|
||||
* Trivial CVA test, good for testing driver fastpaths (especially
|
||||
* indexed vertex buffers if they are supported).
|
||||
*
|
||||
* Gareth Hughes
|
||||
* November 2000
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#define GL_GLEXT_LEGACY
|
||||
#include <GL/glut.h>
|
||||
|
||||
|
||||
GLfloat verts[][4] = {
|
||||
{ -0.5, -0.5, -2.0, 0.0 },
|
||||
{ 0.5, -0.5, -2.0, 0.0 },
|
||||
{ -0.5, 0.5, -2.0, 0.0 },
|
||||
{ 0.5, 0.5, -2.0, 0.0 },
|
||||
};
|
||||
|
||||
GLubyte color[][4] = {
|
||||
{ 0xff, 0x00, 0x00, 0x00 },
|
||||
{ 0x00, 0xff, 0x00, 0x00 },
|
||||
{ 0x00, 0x00, 0xff, 0x00 },
|
||||
{ 0xff, 0xff, 0xff, 0x00 },
|
||||
};
|
||||
|
||||
GLuint indices[] = { 0, 1, 2, 3 };
|
||||
|
||||
GLboolean compiled = GL_TRUE;
|
||||
GLboolean doubleBuffer = GL_TRUE;
|
||||
|
||||
|
||||
void init( void )
|
||||
{
|
||||
glClearColor( 0.0, 0.0, 0.0, 0.0 );
|
||||
glShadeModel( GL_SMOOTH );
|
||||
|
||||
glFrontFace( GL_CCW );
|
||||
glCullFace( GL_BACK );
|
||||
glEnable( GL_CULL_FACE );
|
||||
|
||||
glEnable( GL_DEPTH_TEST );
|
||||
|
||||
glEnableClientState( GL_VERTEX_ARRAY );
|
||||
glEnableClientState( GL_COLOR_ARRAY );
|
||||
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glFrustum( -1.0, 1.0, -1.0, 1.0, 2.0, 10.0 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
|
||||
glVertexPointer( 3, GL_FLOAT, sizeof(verts[0]), verts );
|
||||
glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color );
|
||||
|
||||
#ifdef GL_EXT_compiled_vertex_array
|
||||
if ( compiled ) {
|
||||
glLockArraysEXT( 0, 4 );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void display( void )
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices );
|
||||
|
||||
glFlush();
|
||||
if ( doubleBuffer ) {
|
||||
glutSwapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
void keyboard( unsigned char key, int x, int y )
|
||||
{
|
||||
switch ( key ) {
|
||||
case 27:
|
||||
exit( 0 );
|
||||
break;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
GLboolean args( int argc, char **argv )
|
||||
{
|
||||
GLint i;
|
||||
|
||||
doubleBuffer = GL_TRUE;
|
||||
|
||||
for ( i = 1 ; i < argc ; i++ ) {
|
||||
if ( strcmp( argv[i], "-sb" ) == 0 ) {
|
||||
doubleBuffer = GL_FALSE;
|
||||
} else if ( strcmp( argv[i], "-db" ) == 0 ) {
|
||||
doubleBuffer = GL_TRUE;
|
||||
} else {
|
||||
fprintf( stderr, "%s (Bad option).\n", argv[i] );
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
GLenum type;
|
||||
char *string;
|
||||
|
||||
glutInit( &argc, argv );
|
||||
|
||||
if ( args( argc, argv ) == GL_FALSE ) {
|
||||
exit( 1 );
|
||||
}
|
||||
|
||||
type = GLUT_RGB | GLUT_DEPTH;
|
||||
type |= ( doubleBuffer ) ? GLUT_DOUBLE : GLUT_SINGLE;
|
||||
|
||||
glutInitDisplayMode( type );
|
||||
glutInitWindowSize( 250, 250 );
|
||||
glutInitWindowPosition( 100, 100 );
|
||||
glutCreateWindow( "CVA Test" );
|
||||
|
||||
/* Make sure the server supports GL 1.2 vertex arrays.
|
||||
*/
|
||||
string = (char *) glGetString( GL_VERSION );
|
||||
|
||||
if ( !strstr( string, "1.2" ) ) {
|
||||
fprintf( stderr, "This program requires OpenGL 1.2 vertex arrays.\n" );
|
||||
exit( -1 );
|
||||
}
|
||||
|
||||
/* See if the server supports compiled vertex arrays.
|
||||
*/
|
||||
string = (char *) glGetString( GL_EXTENSIONS );
|
||||
|
||||
if ( !strstr( string, "GL_EXT_compiled_vertex_array" ) ) {
|
||||
fprintf( stderr, "Compiled vertex arrays not supported by this renderer.\n" );
|
||||
compiled = GL_FALSE;
|
||||
}
|
||||
|
||||
init();
|
||||
|
||||
glutDisplayFunc( display );
|
||||
glutKeyboardFunc( keyboard );
|
||||
glutMainLoop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
891
progs/tests/dinoshade.c
Normal file
891
progs/tests/dinoshade.c
Normal file
@@ -0,0 +1,891 @@
|
||||
|
||||
/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
|
||||
|
||||
/* This program is freely distributable without licensing fees
|
||||
and is provided without guarantee or warrantee expressed or
|
||||
implied. This program is -not- in the public domain. */
|
||||
|
||||
/* Example for PC game developers to show how to *combine* texturing,
|
||||
reflections, and projected shadows all in real-time with OpenGL.
|
||||
Robust reflections use stenciling. Robust projected shadows
|
||||
use both stenciling and polygon offset. PC game programmers
|
||||
should realize that neither stenciling nor polygon offset are
|
||||
supported by Direct3D, so these real-time rendering algorithms
|
||||
are only really viable with OpenGL.
|
||||
|
||||
The program has modes for disabling the stenciling and polygon
|
||||
offset uses. It is worth running this example with these features
|
||||
toggled off so you can see the sort of artifacts that result.
|
||||
|
||||
Notice that the floor texturing, reflections, and shadowing
|
||||
all co-exist properly. */
|
||||
|
||||
/* When you run this program: Left mouse button controls the
|
||||
view. Middle mouse button controls light position (left &
|
||||
right rotates light around dino; up & down moves light
|
||||
position up and down). Right mouse button pops up menu. */
|
||||
|
||||
/* Check out the comments in the "redraw" routine to see how the
|
||||
reflection blending and surface stenciling is done. You can
|
||||
also see in "redraw" how the projected shadows are rendered,
|
||||
including the use of stenciling and polygon offset. */
|
||||
|
||||
/* This program is derived from glutdino.c */
|
||||
|
||||
/* Compile: cc -o dinoshade dinoshade.c -lglut -lGLU -lGL -lXmu -lXext -lX11 -lm */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h> /* for cos(), sin(), and sqrt() */
|
||||
#include <GL/glut.h> /* OpenGL Utility Toolkit header */
|
||||
|
||||
/* Some <math.h> files do not define M_PI... */
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.14159265358979323846
|
||||
#endif
|
||||
|
||||
/* Variable controlling various rendering modes. */
|
||||
static int stencilReflection = 1, stencilShadow = 1, offsetShadow = 1;
|
||||
static int renderShadow = 1, renderDinosaur = 1, renderReflection = 1;
|
||||
static int linearFiltering = 0, useMipmaps = 0, useTexture = 1;
|
||||
static int reportSpeed = 0;
|
||||
static int animation = 1;
|
||||
static GLboolean lightSwitch = GL_TRUE;
|
||||
static int directionalLight = 1;
|
||||
static int forceExtension = 0;
|
||||
|
||||
/* Time varying or user-controled variables. */
|
||||
static float jump = 0.0;
|
||||
static float lightAngle = 0.0, lightHeight = 20;
|
||||
GLfloat angle = -150; /* in degrees */
|
||||
GLfloat angle2 = 30; /* in degrees */
|
||||
|
||||
int moving, startx, starty;
|
||||
int lightMoving = 0, lightStartX, lightStartY;
|
||||
|
||||
enum {
|
||||
MISSING, EXTENSION, ONE_DOT_ONE
|
||||
};
|
||||
int polygonOffsetVersion;
|
||||
|
||||
static GLdouble bodyWidth = 3.0;
|
||||
/* *INDENT-OFF* */
|
||||
static GLfloat body[][2] = { {0, 3}, {1, 1}, {5, 1}, {8, 4}, {10, 4}, {11, 5},
|
||||
{11, 11.5}, {13, 12}, {13, 13}, {10, 13.5}, {13, 14}, {13, 15}, {11, 16},
|
||||
{8, 16}, {7, 15}, {7, 13}, {8, 12}, {7, 11}, {6, 6}, {4, 3}, {3, 2},
|
||||
{1, 2} };
|
||||
static GLfloat arm[][2] = { {8, 10}, {9, 9}, {10, 9}, {13, 8}, {14, 9}, {16, 9},
|
||||
{15, 9.5}, {16, 10}, {15, 10}, {15.5, 11}, {14.5, 10}, {14, 11}, {14, 10},
|
||||
{13, 9}, {11, 11}, {9, 11} };
|
||||
static GLfloat leg[][2] = { {8, 6}, {8, 4}, {9, 3}, {9, 2}, {8, 1}, {8, 0.5}, {9, 0},
|
||||
{12, 0}, {10, 1}, {10, 2}, {12, 4}, {11, 6}, {10, 7}, {9, 7} };
|
||||
static GLfloat eye[][2] = { {8.75, 15}, {9, 14.7}, {9.6, 14.7}, {10.1, 15},
|
||||
{9.6, 15.25}, {9, 15.25} };
|
||||
static GLfloat lightPosition[4];
|
||||
static GLfloat lightColor[] = {0.8, 1.0, 0.8, 1.0}; /* green-tinted */
|
||||
static GLfloat skinColor[] = {0.1, 1.0, 0.1, 1.0}, eyeColor[] = {1.0, 0.2, 0.2, 1.0};
|
||||
/* *INDENT-ON* */
|
||||
|
||||
/* Nice floor texture tiling pattern. */
|
||||
static char *circles[] = {
|
||||
"....xxxx........",
|
||||
"..xxxxxxxx......",
|
||||
".xxxxxxxxxx.....",
|
||||
".xxx....xxx.....",
|
||||
"xxx......xxx....",
|
||||
"xxx......xxx....",
|
||||
"xxx......xxx....",
|
||||
"xxx......xxx....",
|
||||
".xxx....xxx.....",
|
||||
".xxxxxxxxxx.....",
|
||||
"..xxxxxxxx......",
|
||||
"....xxxx........",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
};
|
||||
|
||||
static void
|
||||
makeFloorTexture(void)
|
||||
{
|
||||
GLubyte floorTexture[16][16][3];
|
||||
GLubyte *loc;
|
||||
int s, t;
|
||||
|
||||
/* Setup RGB image for the texture. */
|
||||
loc = (GLubyte*) floorTexture;
|
||||
for (t = 0; t < 16; t++) {
|
||||
for (s = 0; s < 16; s++) {
|
||||
if (circles[t][s] == 'x') {
|
||||
/* Nice green. */
|
||||
loc[0] = 0x1f;
|
||||
loc[1] = 0x8f;
|
||||
loc[2] = 0x1f;
|
||||
} else {
|
||||
/* Light gray. */
|
||||
loc[0] = 0xaa;
|
||||
loc[1] = 0xaa;
|
||||
loc[2] = 0xaa;
|
||||
}
|
||||
loc += 3;
|
||||
}
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
if (useMipmaps) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR_MIPMAP_LINEAR);
|
||||
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 16, 16,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, floorTexture);
|
||||
} else {
|
||||
if (linearFiltering) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
} else {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, 3, 16, 16, 0,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, floorTexture);
|
||||
}
|
||||
}
|
||||
|
||||
enum {
|
||||
X, Y, Z, W
|
||||
};
|
||||
enum {
|
||||
A, B, C, D
|
||||
};
|
||||
|
||||
/* Create a matrix that will project the desired shadow. */
|
||||
void
|
||||
shadowMatrix(GLfloat shadowMat[4][4],
|
||||
GLfloat groundplane[4],
|
||||
GLfloat lightpos[4])
|
||||
{
|
||||
GLfloat dot;
|
||||
|
||||
/* Find dot product between light position vector and ground plane normal. */
|
||||
dot = groundplane[X] * lightpos[X] +
|
||||
groundplane[Y] * lightpos[Y] +
|
||||
groundplane[Z] * lightpos[Z] +
|
||||
groundplane[W] * lightpos[W];
|
||||
|
||||
shadowMat[0][0] = dot - lightpos[X] * groundplane[X];
|
||||
shadowMat[1][0] = 0.f - lightpos[X] * groundplane[Y];
|
||||
shadowMat[2][0] = 0.f - lightpos[X] * groundplane[Z];
|
||||
shadowMat[3][0] = 0.f - lightpos[X] * groundplane[W];
|
||||
|
||||
shadowMat[X][1] = 0.f - lightpos[Y] * groundplane[X];
|
||||
shadowMat[1][1] = dot - lightpos[Y] * groundplane[Y];
|
||||
shadowMat[2][1] = 0.f - lightpos[Y] * groundplane[Z];
|
||||
shadowMat[3][1] = 0.f - lightpos[Y] * groundplane[W];
|
||||
|
||||
shadowMat[X][2] = 0.f - lightpos[Z] * groundplane[X];
|
||||
shadowMat[1][2] = 0.f - lightpos[Z] * groundplane[Y];
|
||||
shadowMat[2][2] = dot - lightpos[Z] * groundplane[Z];
|
||||
shadowMat[3][2] = 0.f - lightpos[Z] * groundplane[W];
|
||||
|
||||
shadowMat[X][3] = 0.f - lightpos[W] * groundplane[X];
|
||||
shadowMat[1][3] = 0.f - lightpos[W] * groundplane[Y];
|
||||
shadowMat[2][3] = 0.f - lightpos[W] * groundplane[Z];
|
||||
shadowMat[3][3] = dot - lightpos[W] * groundplane[W];
|
||||
|
||||
}
|
||||
|
||||
/* Find the plane equation given 3 points. */
|
||||
void
|
||||
findPlane(GLfloat plane[4],
|
||||
GLfloat v0[3], GLfloat v1[3], GLfloat v2[3])
|
||||
{
|
||||
GLfloat vec0[3], vec1[3];
|
||||
|
||||
/* Need 2 vectors to find cross product. */
|
||||
vec0[X] = v1[X] - v0[X];
|
||||
vec0[Y] = v1[Y] - v0[Y];
|
||||
vec0[Z] = v1[Z] - v0[Z];
|
||||
|
||||
vec1[X] = v2[X] - v0[X];
|
||||
vec1[Y] = v2[Y] - v0[Y];
|
||||
vec1[Z] = v2[Z] - v0[Z];
|
||||
|
||||
/* find cross product to get A, B, and C of plane equation */
|
||||
plane[A] = vec0[Y] * vec1[Z] - vec0[Z] * vec1[Y];
|
||||
plane[B] = -(vec0[X] * vec1[Z] - vec0[Z] * vec1[X]);
|
||||
plane[C] = vec0[X] * vec1[Y] - vec0[Y] * vec1[X];
|
||||
|
||||
plane[D] = -(plane[A] * v0[X] + plane[B] * v0[Y] + plane[C] * v0[Z]);
|
||||
}
|
||||
|
||||
void
|
||||
extrudeSolidFromPolygon(GLfloat data[][2], unsigned int dataSize,
|
||||
GLdouble thickness, GLuint side, GLuint edge, GLuint whole)
|
||||
{
|
||||
static GLUtriangulatorObj *tobj = NULL;
|
||||
GLdouble vertex[3], dx, dy, len;
|
||||
int i;
|
||||
int count = (int) (dataSize / (2 * sizeof(GLfloat)));
|
||||
|
||||
if (tobj == NULL) {
|
||||
tobj = gluNewTess(); /* create and initialize a GLU
|
||||
polygon tesselation object */
|
||||
gluTessCallback(tobj, GLU_BEGIN, glBegin);
|
||||
gluTessCallback(tobj, GLU_VERTEX, glVertex2fv); /* semi-tricky */
|
||||
gluTessCallback(tobj, GLU_END, glEnd);
|
||||
}
|
||||
glNewList(side, GL_COMPILE);
|
||||
glShadeModel(GL_SMOOTH); /* smooth minimizes seeing
|
||||
tessellation */
|
||||
gluBeginPolygon(tobj);
|
||||
for (i = 0; i < count; i++) {
|
||||
vertex[0] = data[i][0];
|
||||
vertex[1] = data[i][1];
|
||||
vertex[2] = 0;
|
||||
gluTessVertex(tobj, vertex, data[i]);
|
||||
}
|
||||
gluEndPolygon(tobj);
|
||||
glEndList();
|
||||
glNewList(edge, GL_COMPILE);
|
||||
glShadeModel(GL_FLAT); /* flat shade keeps angular hands
|
||||
from being "smoothed" */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (i = 0; i <= count; i++) {
|
||||
/* mod function handles closing the edge */
|
||||
glVertex3f(data[i % count][0], data[i % count][1], 0.0);
|
||||
glVertex3f(data[i % count][0], data[i % count][1], thickness);
|
||||
/* Calculate a unit normal by dividing by Euclidean
|
||||
distance. We * could be lazy and use
|
||||
glEnable(GL_NORMALIZE) so we could pass in * arbitrary
|
||||
normals for a very slight performance hit. */
|
||||
dx = data[(i + 1) % count][1] - data[i % count][1];
|
||||
dy = data[i % count][0] - data[(i + 1) % count][0];
|
||||
len = sqrt(dx * dx + dy * dy);
|
||||
glNormal3f(dx / len, dy / len, 0.0);
|
||||
}
|
||||
glEnd();
|
||||
glEndList();
|
||||
glNewList(whole, GL_COMPILE);
|
||||
glFrontFace(GL_CW);
|
||||
glCallList(edge);
|
||||
glNormal3f(0.0, 0.0, -1.0); /* constant normal for side */
|
||||
glCallList(side);
|
||||
glPushMatrix();
|
||||
glTranslatef(0.0, 0.0, thickness);
|
||||
glFrontFace(GL_CCW);
|
||||
glNormal3f(0.0, 0.0, 1.0); /* opposite normal for other side */
|
||||
glCallList(side);
|
||||
glPopMatrix();
|
||||
glEndList();
|
||||
}
|
||||
|
||||
/* Enumerants for refering to display lists. */
|
||||
typedef enum {
|
||||
RESERVED, BODY_SIDE, BODY_EDGE, BODY_WHOLE, ARM_SIDE, ARM_EDGE, ARM_WHOLE,
|
||||
LEG_SIDE, LEG_EDGE, LEG_WHOLE, EYE_SIDE, EYE_EDGE, EYE_WHOLE
|
||||
} displayLists;
|
||||
|
||||
static void
|
||||
makeDinosaur(void)
|
||||
{
|
||||
extrudeSolidFromPolygon(body, sizeof(body), bodyWidth,
|
||||
BODY_SIDE, BODY_EDGE, BODY_WHOLE);
|
||||
extrudeSolidFromPolygon(arm, sizeof(arm), bodyWidth / 4,
|
||||
ARM_SIDE, ARM_EDGE, ARM_WHOLE);
|
||||
extrudeSolidFromPolygon(leg, sizeof(leg), bodyWidth / 2,
|
||||
LEG_SIDE, LEG_EDGE, LEG_WHOLE);
|
||||
extrudeSolidFromPolygon(eye, sizeof(eye), bodyWidth + 0.2,
|
||||
EYE_SIDE, EYE_EDGE, EYE_WHOLE);
|
||||
}
|
||||
|
||||
static void
|
||||
drawDinosaur(void)
|
||||
|
||||
{
|
||||
glPushMatrix();
|
||||
/* Translate the dinosaur to be at (0,8,0). */
|
||||
glTranslatef(-8, 0, -bodyWidth / 2);
|
||||
glTranslatef(0.0, jump, 0.0);
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, skinColor);
|
||||
glCallList(BODY_WHOLE);
|
||||
glTranslatef(0.0, 0.0, bodyWidth);
|
||||
glCallList(ARM_WHOLE);
|
||||
glCallList(LEG_WHOLE);
|
||||
glTranslatef(0.0, 0.0, -bodyWidth - bodyWidth / 4);
|
||||
glCallList(ARM_WHOLE);
|
||||
glTranslatef(0.0, 0.0, -bodyWidth / 4);
|
||||
glCallList(LEG_WHOLE);
|
||||
glTranslatef(0.0, 0.0, bodyWidth / 2 - 0.1);
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, eyeColor);
|
||||
glCallList(EYE_WHOLE);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
static GLfloat floorVertices[4][3] = {
|
||||
{ -20.0, 0.0, 20.0 },
|
||||
{ 20.0, 0.0, 20.0 },
|
||||
{ 20.0, 0.0, -20.0 },
|
||||
{ -20.0, 0.0, -20.0 },
|
||||
};
|
||||
|
||||
/* Draw a floor (possibly textured). */
|
||||
static void
|
||||
drawFloor(void)
|
||||
{
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
if (useTexture) {
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0, 0.0);
|
||||
glVertex3fv(floorVertices[0]);
|
||||
glTexCoord2f(0.0, 16.0);
|
||||
glVertex3fv(floorVertices[1]);
|
||||
glTexCoord2f(16.0, 16.0);
|
||||
glVertex3fv(floorVertices[2]);
|
||||
glTexCoord2f(16.0, 0.0);
|
||||
glVertex3fv(floorVertices[3]);
|
||||
glEnd();
|
||||
|
||||
if (useTexture) {
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
static GLfloat floorPlane[4];
|
||||
static GLfloat floorShadow[4][4];
|
||||
|
||||
static void
|
||||
redraw(void)
|
||||
{
|
||||
int start, end;
|
||||
|
||||
if (reportSpeed) {
|
||||
start = glutGet(GLUT_ELAPSED_TIME);
|
||||
}
|
||||
|
||||
/* Clear; default stencil clears to zero. */
|
||||
if ((stencilReflection && renderReflection) || (stencilShadow && renderShadow)) {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
} else {
|
||||
/* Avoid clearing stencil when not using it. */
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
/* Reposition the light source. */
|
||||
lightPosition[0] = 12*cos(lightAngle);
|
||||
lightPosition[1] = lightHeight;
|
||||
lightPosition[2] = 12*sin(lightAngle);
|
||||
if (directionalLight) {
|
||||
lightPosition[3] = 0.0;
|
||||
} else {
|
||||
lightPosition[3] = 1.0;
|
||||
}
|
||||
|
||||
shadowMatrix(floorShadow, floorPlane, lightPosition);
|
||||
|
||||
glPushMatrix();
|
||||
/* Perform scene rotations based on user mouse input. */
|
||||
glRotatef(angle2, 1.0, 0.0, 0.0);
|
||||
glRotatef(angle, 0.0, 1.0, 0.0);
|
||||
|
||||
/* Tell GL new light source position. */
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
|
||||
|
||||
if (renderReflection) {
|
||||
if (stencilReflection) {
|
||||
/* We can eliminate the visual "artifact" of seeing the "flipped"
|
||||
dinosaur underneath the floor by using stencil. The idea is
|
||||
draw the floor without color or depth update but so that
|
||||
a stencil value of one is where the floor will be. Later when
|
||||
rendering the dinosaur reflection, we will only update pixels
|
||||
with a stencil value of 1 to make sure the reflection only
|
||||
lives on the floor, not below the floor. */
|
||||
|
||||
/* Don't update color or depth. */
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
||||
|
||||
/* Draw 1 into the stencil buffer. */
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
|
||||
glStencilFunc(GL_ALWAYS, 1, 0xffffffff);
|
||||
|
||||
/* Now render floor; floor pixels just get their stencil set to 1. */
|
||||
drawFloor();
|
||||
|
||||
/* Re-enable update of color and depth. */
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
/* Now, only render where stencil is set to 1. */
|
||||
glStencilFunc(GL_EQUAL, 1, 0xffffffff); /* draw if ==1 */
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
||||
}
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
/* The critical reflection step: Reflect dinosaur through the floor
|
||||
(the Y=0 plane) to make a relection. */
|
||||
glScalef(1.0, -1.0, 1.0);
|
||||
|
||||
/* Reflect the light position. */
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
|
||||
|
||||
/* To avoid our normals getting reversed and hence botched lighting
|
||||
on the reflection, turn on normalize. */
|
||||
glEnable(GL_NORMALIZE);
|
||||
glCullFace(GL_FRONT);
|
||||
|
||||
/* Draw the reflected dinosaur. */
|
||||
drawDinosaur();
|
||||
|
||||
/* Disable noramlize again and re-enable back face culling. */
|
||||
glDisable(GL_NORMALIZE);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
/* Switch back to the unreflected light position. */
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
|
||||
|
||||
if (stencilReflection) {
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
}
|
||||
}
|
||||
|
||||
/* Back face culling will get used to only draw either the top or the
|
||||
bottom floor. This let's us get a floor with two distinct
|
||||
appearances. The top floor surface is reflective and kind of red.
|
||||
The bottom floor surface is not reflective and blue. */
|
||||
|
||||
/* Draw "bottom" of floor in blue. */
|
||||
glFrontFace(GL_CW); /* Switch face orientation. */
|
||||
glColor4f(0.1, 0.1, 0.7, 1.0);
|
||||
drawFloor();
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
if (renderShadow) {
|
||||
if (stencilShadow) {
|
||||
/* Draw the floor with stencil value 3. This helps us only
|
||||
draw the shadow once per floor pixel (and only on the
|
||||
floor pixels). */
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glStencilFunc(GL_ALWAYS, 3, 0xffffffff);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
}
|
||||
}
|
||||
|
||||
/* Draw "top" of floor. Use blending to blend in reflection. */
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glColor4f(0.7, 0.0, 0.0, 0.3);
|
||||
glColor4f(1.0, 1.0, 1.0, 0.3);
|
||||
drawFloor();
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
if (renderDinosaur) {
|
||||
/* Draw "actual" dinosaur, not its reflection. */
|
||||
drawDinosaur();
|
||||
}
|
||||
|
||||
if (renderShadow) {
|
||||
|
||||
/* Render the projected shadow. */
|
||||
|
||||
if (stencilShadow) {
|
||||
|
||||
/* Now, only render where stencil is set above 2 (ie, 3 where
|
||||
the top floor is). Update stencil with 2 where the shadow
|
||||
gets drawn so we don't redraw (and accidently reblend) the
|
||||
shadow). */
|
||||
glStencilFunc(GL_LESS, 2, 0xffffffff); /* draw if ==1 */
|
||||
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
|
||||
}
|
||||
|
||||
/* To eliminate depth buffer artifacts, we use polygon offset
|
||||
to raise the depth of the projected shadow slightly so
|
||||
that it does not depth buffer alias with the floor. */
|
||||
if (offsetShadow) {
|
||||
switch (polygonOffsetVersion) {
|
||||
case EXTENSION:
|
||||
#ifdef GL_EXT_polygon_offset
|
||||
glEnable(GL_POLYGON_OFFSET_EXT);
|
||||
break;
|
||||
#endif
|
||||
#ifdef GL_VERSION_1_1
|
||||
case ONE_DOT_ONE:
|
||||
glEnable(GL_POLYGON_OFFSET_FILL);
|
||||
break;
|
||||
#endif
|
||||
case MISSING:
|
||||
/* Oh well. */
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Render 50% black shadow color on top of whatever the
|
||||
floor appareance is. */
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable(GL_LIGHTING); /* Force the 50% black. */
|
||||
glColor4f(0.0, 0.0, 0.0, 0.5);
|
||||
|
||||
glPushMatrix();
|
||||
/* Project the shadow. */
|
||||
glMultMatrixf((GLfloat *) floorShadow);
|
||||
drawDinosaur();
|
||||
glPopMatrix();
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_LIGHTING);
|
||||
|
||||
if (offsetShadow) {
|
||||
switch (polygonOffsetVersion) {
|
||||
#ifdef GL_EXT_polygon_offset
|
||||
case EXTENSION:
|
||||
glDisable(GL_POLYGON_OFFSET_EXT);
|
||||
break;
|
||||
#endif
|
||||
#ifdef GL_VERSION_1_1
|
||||
case ONE_DOT_ONE:
|
||||
glDisable(GL_POLYGON_OFFSET_FILL);
|
||||
break;
|
||||
#endif
|
||||
case MISSING:
|
||||
/* Oh well. */
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (stencilShadow) {
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
}
|
||||
}
|
||||
|
||||
glPushMatrix();
|
||||
glDisable(GL_LIGHTING);
|
||||
glColor3f(1.0, 1.0, 0.0);
|
||||
if (directionalLight) {
|
||||
/* Draw an arrowhead. */
|
||||
glDisable(GL_CULL_FACE);
|
||||
glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);
|
||||
glRotatef(lightAngle * -180.0 / M_PI, 0, 1, 0);
|
||||
glRotatef(atan(lightHeight/12) * 180.0 / M_PI, 0, 0, 1);
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
glVertex3f(0, 0, 0);
|
||||
glVertex3f(2, 1, 1);
|
||||
glVertex3f(2, -1, 1);
|
||||
glVertex3f(2, -1, -1);
|
||||
glVertex3f(2, 1, -1);
|
||||
glVertex3f(2, 1, 1);
|
||||
glEnd();
|
||||
/* Draw a white line from light direction. */
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(0, 0, 0);
|
||||
glVertex3f(5, 0, 0);
|
||||
glEnd();
|
||||
glEnable(GL_CULL_FACE);
|
||||
} else {
|
||||
/* Draw a yellow ball at the light source. */
|
||||
glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);
|
||||
glutSolidSphere(1.0, 5, 5);
|
||||
}
|
||||
glEnable(GL_LIGHTING);
|
||||
glPopMatrix();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
if (reportSpeed) {
|
||||
glFinish();
|
||||
end = glutGet(GLUT_ELAPSED_TIME);
|
||||
printf("Speed %.3g frames/sec (%d ms)\n", 1000.0/(end-start), end-start);
|
||||
}
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
/* ARGSUSED2 */
|
||||
static void
|
||||
mouse(int button, int state, int x, int y)
|
||||
{
|
||||
if (button == GLUT_LEFT_BUTTON) {
|
||||
if (state == GLUT_DOWN) {
|
||||
moving = 1;
|
||||
startx = x;
|
||||
starty = y;
|
||||
}
|
||||
if (state == GLUT_UP) {
|
||||
moving = 0;
|
||||
}
|
||||
}
|
||||
if (button == GLUT_MIDDLE_BUTTON) {
|
||||
if (state == GLUT_DOWN) {
|
||||
lightMoving = 1;
|
||||
lightStartX = x;
|
||||
lightStartY = y;
|
||||
}
|
||||
if (state == GLUT_UP) {
|
||||
lightMoving = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ARGSUSED1 */
|
||||
static void
|
||||
motion(int x, int y)
|
||||
{
|
||||
if (moving) {
|
||||
angle = angle + (x - startx);
|
||||
angle2 = angle2 + (y - starty);
|
||||
startx = x;
|
||||
starty = y;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
if (lightMoving) {
|
||||
lightAngle += (x - lightStartX)/40.0;
|
||||
lightHeight += (lightStartY - y)/20.0;
|
||||
lightStartX = x;
|
||||
lightStartY = y;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
}
|
||||
|
||||
/* Advance time varying state when idle callback registered. */
|
||||
static void
|
||||
idle(void)
|
||||
{
|
||||
static float time = 0.0;
|
||||
|
||||
time = glutGet(GLUT_ELAPSED_TIME) / 500.0;
|
||||
|
||||
jump = 4.0 * fabs(sin(time)*0.5);
|
||||
if (!lightMoving) {
|
||||
lightAngle += 0.03;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
enum {
|
||||
M_NONE, M_MOTION, M_LIGHT, M_TEXTURE, M_SHADOWS, M_REFLECTION, M_DINOSAUR,
|
||||
M_STENCIL_REFLECTION, M_STENCIL_SHADOW, M_OFFSET_SHADOW,
|
||||
M_POSITIONAL, M_DIRECTIONAL, M_PERFORMANCE
|
||||
};
|
||||
|
||||
static void
|
||||
controlLights(int value)
|
||||
{
|
||||
switch (value) {
|
||||
case M_NONE:
|
||||
return;
|
||||
case M_MOTION:
|
||||
animation = 1 - animation;
|
||||
if (animation) {
|
||||
glutIdleFunc(idle);
|
||||
} else {
|
||||
glutIdleFunc(NULL);
|
||||
}
|
||||
break;
|
||||
case M_LIGHT:
|
||||
lightSwitch = !lightSwitch;
|
||||
if (lightSwitch) {
|
||||
glEnable(GL_LIGHT0);
|
||||
} else {
|
||||
glDisable(GL_LIGHT0);
|
||||
}
|
||||
break;
|
||||
case M_TEXTURE:
|
||||
useTexture = !useTexture;
|
||||
break;
|
||||
case M_SHADOWS:
|
||||
renderShadow = 1 - renderShadow;
|
||||
break;
|
||||
case M_REFLECTION:
|
||||
renderReflection = 1 - renderReflection;
|
||||
break;
|
||||
case M_DINOSAUR:
|
||||
renderDinosaur = 1 - renderDinosaur;
|
||||
break;
|
||||
case M_STENCIL_REFLECTION:
|
||||
stencilReflection = 1 - stencilReflection;
|
||||
break;
|
||||
case M_STENCIL_SHADOW:
|
||||
stencilShadow = 1 - stencilShadow;
|
||||
break;
|
||||
case M_OFFSET_SHADOW:
|
||||
offsetShadow = 1 - offsetShadow;
|
||||
break;
|
||||
case M_POSITIONAL:
|
||||
directionalLight = 0;
|
||||
break;
|
||||
case M_DIRECTIONAL:
|
||||
directionalLight = 1;
|
||||
break;
|
||||
case M_PERFORMANCE:
|
||||
reportSpeed = 1 - reportSpeed;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
/* When not visible, stop animating. Restart when visible again. */
|
||||
static void
|
||||
visible(int vis)
|
||||
{
|
||||
if (vis == GLUT_VISIBLE) {
|
||||
if (animation)
|
||||
glutIdleFunc(idle);
|
||||
} else {
|
||||
if (!animation)
|
||||
glutIdleFunc(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
/* Press any key to redraw; good when motion stopped and
|
||||
performance reporting on. */
|
||||
/* ARGSUSED */
|
||||
static void
|
||||
key(unsigned char c, int x, int y)
|
||||
{
|
||||
if (c == 27) {
|
||||
exit(0); /* IRIS GLism, Escape quits. */
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
/* Press any key to redraw; good when motion stopped and
|
||||
performance reporting on. */
|
||||
/* ARGSUSED */
|
||||
static void
|
||||
special(int k, int x, int y)
|
||||
{
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
static int
|
||||
supportsOneDotOne(void)
|
||||
{
|
||||
const char *version;
|
||||
int major, minor;
|
||||
|
||||
version = (char *) glGetString(GL_VERSION);
|
||||
if (sscanf(version, "%d.%d", &major, &minor) == 2)
|
||||
return major >= 1 && minor >= 1;
|
||||
return 0; /* OpenGL version string malformed! */
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char **argv)
|
||||
{
|
||||
int i;
|
||||
|
||||
glutInit(&argc, argv);
|
||||
|
||||
for (i=1; i<argc; i++) {
|
||||
if (!strcmp("-linear", argv[i])) {
|
||||
linearFiltering = 1;
|
||||
} else if (!strcmp("-mipmap", argv[i])) {
|
||||
useMipmaps = 1;
|
||||
} else if (!strcmp("-ext", argv[i])) {
|
||||
forceExtension = 1;
|
||||
}
|
||||
}
|
||||
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
|
||||
|
||||
#if 0
|
||||
/* In GLUT 4.0, you'll be able to do this an be sure to
|
||||
get 2 bits of stencil if the machine has it for you. */
|
||||
glutInitDisplayString("samples stencil>=2 rgb double depth");
|
||||
#endif
|
||||
|
||||
glutCreateWindow("Shadowy Leapin' Lizards");
|
||||
|
||||
if (glutGet(GLUT_WINDOW_STENCIL_SIZE) <= 1) {
|
||||
printf("dinoshade: Sorry, I need at least 2 bits of stencil.\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
/* Register GLUT callbacks. */
|
||||
glutDisplayFunc(redraw);
|
||||
glutMouseFunc(mouse);
|
||||
glutMotionFunc(motion);
|
||||
glutVisibilityFunc(visible);
|
||||
glutKeyboardFunc(key);
|
||||
glutSpecialFunc(special);
|
||||
|
||||
glutCreateMenu(controlLights);
|
||||
|
||||
glutAddMenuEntry("Toggle motion", M_MOTION);
|
||||
glutAddMenuEntry("-----------------------", M_NONE);
|
||||
glutAddMenuEntry("Toggle light", M_LIGHT);
|
||||
glutAddMenuEntry("Toggle texture", M_TEXTURE);
|
||||
glutAddMenuEntry("Toggle shadows", M_SHADOWS);
|
||||
glutAddMenuEntry("Toggle reflection", M_REFLECTION);
|
||||
glutAddMenuEntry("Toggle dinosaur", M_DINOSAUR);
|
||||
glutAddMenuEntry("-----------------------", M_NONE);
|
||||
glutAddMenuEntry("Toggle reflection stenciling", M_STENCIL_REFLECTION);
|
||||
glutAddMenuEntry("Toggle shadow stenciling", M_STENCIL_SHADOW);
|
||||
glutAddMenuEntry("Toggle shadow offset", M_OFFSET_SHADOW);
|
||||
glutAddMenuEntry("----------------------", M_NONE);
|
||||
glutAddMenuEntry("Positional light", M_POSITIONAL);
|
||||
glutAddMenuEntry("Directional light", M_DIRECTIONAL);
|
||||
glutAddMenuEntry("-----------------------", M_NONE);
|
||||
glutAddMenuEntry("Toggle performance", M_PERFORMANCE);
|
||||
glutAttachMenu(GLUT_RIGHT_BUTTON);
|
||||
makeDinosaur();
|
||||
|
||||
#ifdef GL_VERSION_1_1
|
||||
if (supportsOneDotOne() && !forceExtension) {
|
||||
polygonOffsetVersion = ONE_DOT_ONE;
|
||||
glPolygonOffset(-2.0, -9.0);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
#ifdef GL_EXT_polygon_offset
|
||||
/* check for the polygon offset extension */
|
||||
if (glutExtensionSupported("GL_EXT_polygon_offset")) {
|
||||
polygonOffsetVersion = EXTENSION;
|
||||
glPolygonOffsetEXT(-2.0, -0.002);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
polygonOffsetVersion = MISSING;
|
||||
printf("\ndinoshine: Missing polygon offset.\n");
|
||||
printf(" Expect shadow depth aliasing artifacts.\n\n");
|
||||
}
|
||||
}
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glLineWidth(3.0);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
gluPerspective( /* field of view in degree */ 40.0,
|
||||
/* aspect ratio */ 1.0,
|
||||
/* Z near */ 20.0, /* Z far */ 100.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
gluLookAt(0.0, 8.0, 60.0, /* eye is at (0,8,60) */
|
||||
0.0, 8.0, 0.0, /* center is at (0,8,0) */
|
||||
0.0, 1.0, 0.); /* up is in postivie Y direction */
|
||||
|
||||
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);
|
||||
glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1);
|
||||
glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_LIGHTING);
|
||||
|
||||
makeFloorTexture();
|
||||
|
||||
/* Setup floor plane for projected shadow calculations. */
|
||||
findPlane(floorPlane, floorVertices[1], floorVertices[2], floorVertices[3]);
|
||||
|
||||
glutMainLoop();
|
||||
return 0; /* ANSI C requires main to return int. */
|
||||
}
|
||||
99
progs/tests/fogcoord.c
Normal file
99
progs/tests/fogcoord.c
Normal file
@@ -0,0 +1,99 @@
|
||||
/*
|
||||
* Exercise GL_EXT_fog_coord
|
||||
*/
|
||||
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
static int Width = 600;
|
||||
static int Height = 200;
|
||||
static GLfloat Near = 5.0, Far = 25.0;
|
||||
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
GLfloat t;
|
||||
|
||||
glClearColor(0.2, 0.2, 0.8, 0);
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
for (t = 0.0; t <= 1.0; t += 0.25) {
|
||||
GLfloat f = -(Near + t * (Far - Near));
|
||||
glFogCoordfEXT(f);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(t * 10.0 - 5.0, 0, 0);
|
||||
glBegin(GL_POLYGON);
|
||||
glVertex2f(-1, -1);
|
||||
glVertex2f( 1, -1);
|
||||
glVertex2f( 1, 1);
|
||||
glVertex2f(-1, 1);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
}
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
{
|
||||
GLfloat ar = (float) width / (float) height;
|
||||
Width = width;
|
||||
Height = height;
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -15.0 );
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Init( void )
|
||||
{
|
||||
/* setup lighting, etc */
|
||||
if (!glutExtensionSupported("GL_EXT_fog_coord")) {
|
||||
printf("Sorry, this program requires GL_EXT_fog_coord\n");
|
||||
exit(1);
|
||||
}
|
||||
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
|
||||
glFogi(GL_FOG_MODE, GL_LINEAR);
|
||||
glFogf(GL_FOG_START, Near);
|
||||
glFogf(GL_FOG_END, Far);
|
||||
glEnable(GL_FOG);
|
||||
printf("Squares should be colored from white -> gray -> black.\n");
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( Width, Height );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
|
||||
glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutDisplayFunc( Display );
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
381
progs/tests/manytex.c
Normal file
381
progs/tests/manytex.c
Normal file
@@ -0,0 +1,381 @@
|
||||
/* $Id: manytex.c,v 1.3 2000/11/09 16:53:26 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* test handling of many texture maps
|
||||
* Also tests texture priority and residency.
|
||||
*
|
||||
* Brian Paul
|
||||
* August 2, 2000
|
||||
*/
|
||||
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
|
||||
static GLint NumTextures = 20;
|
||||
static GLuint *TextureID = NULL;
|
||||
static GLint *TextureWidth = NULL, *TextureHeight = NULL;
|
||||
static GLboolean *TextureResidency = NULL;
|
||||
static GLint TexWidth = 128, TexHeight = 128;
|
||||
static GLfloat Zrot = 0;
|
||||
static GLboolean Anim = GL_TRUE;
|
||||
static GLint WinWidth = 500, WinHeight = 400;
|
||||
static GLboolean MipMap = GL_FALSE;
|
||||
static GLboolean LinearFilter = GL_FALSE;
|
||||
static GLboolean RandomSize = GL_FALSE;
|
||||
static GLint Rows, Columns;
|
||||
static GLuint LowPriorityCount = 0;
|
||||
|
||||
|
||||
static void Idle( void )
|
||||
{
|
||||
Zrot += 1.0;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
GLfloat spacing = WinWidth / Columns;
|
||||
GLfloat size = spacing * 0.4;
|
||||
GLint i;
|
||||
|
||||
/* test residency */
|
||||
if (0)
|
||||
{
|
||||
GLboolean b;
|
||||
GLint i, resident;
|
||||
b = glAreTexturesResident(NumTextures, TextureID, TextureResidency);
|
||||
if (b) {
|
||||
printf("all resident\n");
|
||||
}
|
||||
else {
|
||||
resident = 0;
|
||||
for (i = 0; i < NumTextures; i++) {
|
||||
if (TextureResidency[i]) {
|
||||
resident++;
|
||||
}
|
||||
}
|
||||
printf("%d of %d texture resident\n", resident, NumTextures);
|
||||
}
|
||||
}
|
||||
|
||||
/* render the textured quads */
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
for (i = 0; i < NumTextures; i++) {
|
||||
GLint row = i / Columns;
|
||||
GLint col = i % Columns;
|
||||
GLfloat x = col * spacing + spacing * 0.5;
|
||||
GLfloat y = row * spacing + spacing * 0.5;
|
||||
|
||||
GLfloat maxDim = (TextureWidth[i] > TextureHeight[i])
|
||||
? TextureWidth[i] : TextureHeight[i];
|
||||
GLfloat w = TextureWidth[i] / maxDim;
|
||||
GLfloat h = TextureHeight[i] / maxDim;
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(x, y, 0.0);
|
||||
glRotatef(Zrot, 0, 0, 1);
|
||||
glScalef(size, size, 1);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, TextureID[i]);
|
||||
glBegin(GL_POLYGON);
|
||||
#if 0
|
||||
glTexCoord2f(0, 0); glVertex2f(-1, -1);
|
||||
glTexCoord2f(1, 0); glVertex2f( 1, -1);
|
||||
glTexCoord2f(1, 1); glVertex2f( 1, 1);
|
||||
glTexCoord2f(0, 1); glVertex2f(-1, 1);
|
||||
#else
|
||||
glTexCoord2f(0, 0); glVertex2f(-w, -h);
|
||||
glTexCoord2f(1, 0); glVertex2f( w, -h);
|
||||
glTexCoord2f(1, 1); glVertex2f( w, h);
|
||||
glTexCoord2f(0, 1); glVertex2f(-w, h);
|
||||
#endif
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
{
|
||||
WinWidth = width;
|
||||
WinHeight = height;
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glOrtho(0, width, 0, height, -1, 1);
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Return a random int in [min, max].
|
||||
*/
|
||||
static int RandomInt(int min, int max)
|
||||
{
|
||||
int i = rand();
|
||||
int j = i % (max - min + 1);
|
||||
return min + j;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void Init( void )
|
||||
{
|
||||
GLint i;
|
||||
|
||||
if (RandomSize) {
|
||||
printf("Creating %d %s random-size textures, ", NumTextures,
|
||||
MipMap ? "Mipmapped" : "non-Mipmapped");
|
||||
}
|
||||
else {
|
||||
printf("Creating %d %s %d x %d textures, ", NumTextures,
|
||||
MipMap ? "Mipmapped" : "non-Mipmapped",
|
||||
TexWidth, TexHeight);
|
||||
}
|
||||
|
||||
if (LinearFilter) {
|
||||
printf("bilinear filtering\n");
|
||||
}
|
||||
else {
|
||||
printf("nearest filtering\n");
|
||||
}
|
||||
|
||||
|
||||
/* compute number of rows and columns of rects */
|
||||
{
|
||||
GLfloat area = (GLfloat) (WinWidth * WinHeight) / (GLfloat) NumTextures;
|
||||
GLfloat edgeLen = sqrt(area);
|
||||
|
||||
Columns = WinWidth / edgeLen;
|
||||
Rows = (NumTextures + Columns - 1) / Columns;
|
||||
printf("Rows: %d Cols: %d\n", Rows, Columns);
|
||||
}
|
||||
|
||||
|
||||
if (!TextureID) {
|
||||
TextureID = (GLuint *) malloc(sizeof(GLuint) * NumTextures);
|
||||
assert(TextureID);
|
||||
glGenTextures(NumTextures, TextureID);
|
||||
}
|
||||
|
||||
if (!TextureResidency) {
|
||||
TextureResidency = (GLboolean *) malloc(sizeof(GLboolean) * NumTextures);
|
||||
assert(TextureResidency);
|
||||
}
|
||||
|
||||
if (!TextureWidth) {
|
||||
TextureWidth = (GLint *) malloc(sizeof(GLint) * NumTextures);
|
||||
assert(TextureWidth);
|
||||
}
|
||||
if (!TextureHeight) {
|
||||
TextureHeight = (GLint *) malloc(sizeof(GLint) * NumTextures);
|
||||
assert(TextureHeight);
|
||||
}
|
||||
|
||||
for (i = 0; i < NumTextures; i++) {
|
||||
GLubyte color[4];
|
||||
GLubyte *texImage;
|
||||
GLint j, row, col;
|
||||
|
||||
row = i / Columns;
|
||||
col = i % Columns;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, TextureID[i]);
|
||||
|
||||
if (i < LowPriorityCount)
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 0.5F);
|
||||
|
||||
if (RandomSize) {
|
||||
#if 0
|
||||
int k = (glutGet(GLUT_ELAPSED_TIME) % 7) + 2;
|
||||
TexWidth = 1 << k;
|
||||
TexHeight = 1 << k;
|
||||
#else
|
||||
TexWidth = 1 << RandomInt(2, 7);
|
||||
TexHeight = 1 << RandomInt(2, 7);
|
||||
printf("Random size of %3d: %d x %d\n", i, TexWidth, TexHeight);
|
||||
#endif
|
||||
}
|
||||
|
||||
TextureWidth[i] = TexWidth;
|
||||
TextureHeight[i] = TexHeight;
|
||||
|
||||
texImage = (GLubyte*) malloc(4 * TexWidth * TexHeight * sizeof(GLubyte));
|
||||
assert(texImage);
|
||||
|
||||
/* determine texture color */
|
||||
color[0] = (GLint) (255.0 * ((float) col / (Columns - 1)));
|
||||
color[1] = 127;
|
||||
color[2] = (GLint) (255.0 * ((float) row / (Rows - 1)));
|
||||
color[3] = 255;
|
||||
|
||||
/* fill in solid-colored teximage */
|
||||
for (j = 0; j < TexWidth * TexHeight; j++) {
|
||||
texImage[j*4+0] = color[0];
|
||||
texImage[j*4+1] = color[1];
|
||||
texImage[j*4+2] = color[2];
|
||||
texImage[j*4+3] = color[3];
|
||||
}
|
||||
|
||||
if (MipMap) {
|
||||
GLint level = 0;
|
||||
GLint w = TexWidth, h = TexHeight;
|
||||
while (1) {
|
||||
glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, texImage);
|
||||
if (w == 1 && h == 1)
|
||||
break;
|
||||
if (w > 1)
|
||||
w /= 2;
|
||||
if (h > 1)
|
||||
h /= 2;
|
||||
level++;
|
||||
/*printf("%d: %d x %d\n", level, w, h);*/
|
||||
}
|
||||
if (LinearFilter) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
else {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
GL_NEAREST_MIPMAP_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* Set corners to white */
|
||||
int k = 0;
|
||||
texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
|
||||
k = (TexWidth - 1) * 4;
|
||||
texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
|
||||
k = (TexWidth * TexHeight - TexWidth) * 4;
|
||||
texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
|
||||
k = (TexWidth * TexHeight - 1) * 4;
|
||||
texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, texImage);
|
||||
if (LinearFilter) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
else {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
}
|
||||
|
||||
free(texImage);
|
||||
}
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
const GLfloat step = 3.0;
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 'a':
|
||||
Anim = !Anim;
|
||||
if (Anim)
|
||||
glutIdleFunc(Idle);
|
||||
else
|
||||
glutIdleFunc(NULL);
|
||||
break;
|
||||
case 's':
|
||||
Idle();
|
||||
break;
|
||||
case 'z':
|
||||
Zrot -= step;
|
||||
break;
|
||||
case 'Z':
|
||||
Zrot += step;
|
||||
break;
|
||||
case ' ':
|
||||
Init();
|
||||
break;
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
GLint i;
|
||||
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( WinWidth, WinHeight );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
|
||||
glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutDisplayFunc( Display );
|
||||
if (Anim)
|
||||
glutIdleFunc(Idle);
|
||||
|
||||
for (i = 1; i < argc; i++) {
|
||||
if (strcmp(argv[i], "-n") == 0) {
|
||||
NumTextures = atoi(argv[i+1]);
|
||||
if (NumTextures <= 0) {
|
||||
printf("Error, bad number of textures\n");
|
||||
return 1;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
else if (strcmp(argv[i], "-mipmap") == 0) {
|
||||
MipMap = GL_TRUE;
|
||||
}
|
||||
else if (strcmp(argv[i], "-linear") == 0) {
|
||||
LinearFilter = GL_TRUE;
|
||||
}
|
||||
else if (strcmp(argv[i], "-size") == 0) {
|
||||
TexWidth = atoi(argv[i+1]);
|
||||
TexHeight = atoi(argv[i+2]);
|
||||
assert(TexWidth >= 1);
|
||||
assert(TexHeight >= 1);
|
||||
i += 2;
|
||||
}
|
||||
else if (strcmp(argv[i], "-randomsize") == 0) {
|
||||
RandomSize = GL_TRUE;
|
||||
}
|
||||
else if (strcmp(argv[i], "-lowpri") == 0) {
|
||||
LowPriorityCount = atoi(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
else {
|
||||
printf("Usage:\n");
|
||||
printf(" manytex [options]\n");
|
||||
printf("Options:\n");
|
||||
printf(" -n <number of texture objects>\n");
|
||||
printf(" -size <width> <height> - specify texture size\n");
|
||||
printf(" -randomsize - use random size textures\n");
|
||||
printf(" -mipmap - generate mipmaps\n");
|
||||
printf(" -linear - use linear filtering instead of nearest\n");
|
||||
printf(" -lowpri <n> - Set lower priority on <n> textures\n");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
Init();
|
||||
|
||||
glutMainLoop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
408
progs/tests/multipal.c
Normal file
408
progs/tests/multipal.c
Normal file
@@ -0,0 +1,408 @@
|
||||
/* $Id: multipal.c,v 1.1 2000/11/18 17:12:33 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* GL_ARB_multitexture demo
|
||||
*
|
||||
* Command line options:
|
||||
* -info print GL implementation information
|
||||
*
|
||||
*
|
||||
* Brian Paul November 1998 This program is in the public domain.
|
||||
*/
|
||||
|
||||
/*
|
||||
* $Log: multipal.c,v $
|
||||
* Revision 1.1 2000/11/18 17:12:33 brianp
|
||||
* test texture palettes with multitexture
|
||||
*
|
||||
* Revision 1.7 2000/11/01 16:02:01 brianp
|
||||
* print number of texture units
|
||||
*
|
||||
* Revision 1.6 2000/05/23 23:21:00 brianp
|
||||
* set default window pos
|
||||
*
|
||||
* Revision 1.5 2000/02/02 17:31:45 brianp
|
||||
* changed > to >=
|
||||
*
|
||||
* Revision 1.4 2000/02/02 01:07:21 brianp
|
||||
* limit Drift to [0, 1]
|
||||
*
|
||||
* Revision 1.3 1999/10/21 16:40:32 brianp
|
||||
* added -info command line option
|
||||
*
|
||||
* Revision 1.2 1999/10/13 12:02:13 brianp
|
||||
* use texture objects now
|
||||
*
|
||||
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
|
||||
* Imported sources
|
||||
*
|
||||
* Revision 1.3 1999/03/28 18:20:49 brianp
|
||||
* minor clean-up
|
||||
*
|
||||
* Revision 1.2 1998/11/05 04:34:04 brianp
|
||||
* moved image files to ../images/ directory
|
||||
*
|
||||
* Revision 1.1 1998/11/03 01:36:33 brianp
|
||||
* Initial revision
|
||||
*
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
#include "../util/readtex.c" /* I know, this is a hack. */
|
||||
|
||||
#define TEXTURE_1_FILE "../images/tile.rgb"
|
||||
#define TEXTURE_2_FILE "../images/reflect.rgb"
|
||||
|
||||
#define TEX0 1
|
||||
#define TEX1 2
|
||||
#define TEXBOTH 3
|
||||
#define ANIMATE 10
|
||||
#define QUIT 100
|
||||
|
||||
static GLboolean Animate = GL_TRUE;
|
||||
|
||||
static GLfloat Drift = 0.0;
|
||||
static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0;
|
||||
|
||||
|
||||
|
||||
static void Idle( void )
|
||||
{
|
||||
if (Animate) {
|
||||
Drift += 0.05;
|
||||
if (Drift >= 1.0)
|
||||
Drift = 0.0;
|
||||
|
||||
#ifdef GL_ARB_multitexture
|
||||
glActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
#endif
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glTranslatef(Drift, 0.0, 0.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
#ifdef GL_ARB_multitexture
|
||||
glActiveTextureARB(GL_TEXTURE1_ARB);
|
||||
#endif
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0.0, Drift, 0.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void DrawObject(void)
|
||||
{
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
#ifdef GL_ARB_multitexture
|
||||
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0);
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0);
|
||||
glVertex2f(-1.0, -1.0);
|
||||
|
||||
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0);
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0);
|
||||
glVertex2f(1.0, -1.0);
|
||||
|
||||
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0);
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0);
|
||||
glVertex2f(1.0, 1.0);
|
||||
|
||||
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0);
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0);
|
||||
glVertex2f(-1.0, 1.0);
|
||||
#else
|
||||
glTexCoord2f(0.0, 0.0);
|
||||
glVertex2f(-1.0, -1.0);
|
||||
|
||||
glTexCoord2f(1.0, 0.0);
|
||||
glVertex2f(1.0, -1.0);
|
||||
|
||||
glTexCoord2f(1.0, 1.0);
|
||||
glVertex2f(1.0, 1.0);
|
||||
|
||||
glTexCoord2f(0.0, 1.0);
|
||||
glVertex2f(-1.0, 1.0);
|
||||
#endif
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(Xrot, 1.0, 0.0, 0.0);
|
||||
glRotatef(Yrot, 0.0, 1.0, 0.0);
|
||||
glRotatef(Zrot, 0.0, 0.0, 1.0);
|
||||
glScalef(5.0, 5.0, 5.0);
|
||||
DrawObject();
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
{
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
|
||||
/*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -70.0 );
|
||||
}
|
||||
|
||||
|
||||
static void ModeMenu(int entry)
|
||||
{
|
||||
GLboolean enable0 = GL_FALSE, enable1 = GL_FALSE;
|
||||
if (entry==TEX0) {
|
||||
enable0 = GL_TRUE;
|
||||
}
|
||||
else if (entry==TEX1) {
|
||||
enable1 = GL_TRUE;
|
||||
}
|
||||
else if (entry==TEXBOTH) {
|
||||
enable0 = GL_TRUE;
|
||||
enable1 = GL_TRUE;
|
||||
}
|
||||
else if (entry==ANIMATE) {
|
||||
Animate = !Animate;
|
||||
}
|
||||
else if (entry==QUIT) {
|
||||
exit(0);
|
||||
}
|
||||
|
||||
if (entry != ANIMATE) {
|
||||
#ifdef GL_ARB_multitexture
|
||||
glActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
#endif
|
||||
if (enable0) {
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
else
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
#ifdef GL_ARB_multitexture
|
||||
glActiveTextureARB(GL_TEXTURE1_ARB);
|
||||
#endif
|
||||
if (enable1) {
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
else
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void SpecialKey( int key, int x, int y )
|
||||
{
|
||||
float step = 3.0;
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch (key) {
|
||||
case GLUT_KEY_UP:
|
||||
Xrot += step;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
Xrot -= step;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
Yrot += step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
Yrot -= step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void load_tex(const char *fname, int channel)
|
||||
{
|
||||
GLubyte *image;
|
||||
GLenum format, type;
|
||||
GLint w, h;
|
||||
GLubyte *grayImage;
|
||||
int i;
|
||||
GLubyte table[256][4];
|
||||
|
||||
image = LoadRGBImage(fname, &w, &h, &format);
|
||||
if (!image)
|
||||
exit(1);
|
||||
|
||||
printf("%s %d x %d\n", fname, w, h);
|
||||
grayImage = malloc(w * h * 1);
|
||||
assert(grayImage);
|
||||
for (i = 0; i < w * h; i++) {
|
||||
int g = (image[i*3+0] + image[i*3+1] + image[i*3+2]) / 3;
|
||||
assert(g < 256);
|
||||
grayImage[i] = g;
|
||||
}
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX, w, h, 0, GL_COLOR_INDEX,
|
||||
GL_UNSIGNED_BYTE, grayImage);
|
||||
|
||||
for (i = 0; i < 256; i++) {
|
||||
table[i][0] = channel ? i : 0;
|
||||
table[i][1] = i;
|
||||
table[i][2] = channel ? 0 : i;
|
||||
table[i][3] = 255;
|
||||
}
|
||||
|
||||
glColorTableEXT(GL_TEXTURE_2D, /* target */
|
||||
GL_RGBA, /* internal format */
|
||||
256, /* table size */
|
||||
GL_RGBA, /* table format */
|
||||
GL_UNSIGNED_BYTE, /* table type */
|
||||
table); /* the color table */
|
||||
|
||||
free(grayImage);
|
||||
free(image);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void Init( int argc, char *argv[] )
|
||||
{
|
||||
GLuint texObj[2];
|
||||
GLint units;
|
||||
|
||||
const char *exten = (const char *) glGetString(GL_EXTENSIONS);
|
||||
if (!strstr(exten, "GL_ARB_multitexture")) {
|
||||
printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &units);
|
||||
printf("%d texture units supported\n", units);
|
||||
|
||||
/* allocate two texture objects */
|
||||
glGenTextures(2, texObj);
|
||||
|
||||
/* setup texture obj 0 */
|
||||
glBindTexture(GL_TEXTURE_2D, texObj[0]);
|
||||
#ifdef LINEAR_FILTER
|
||||
/* linear filtering looks much nicer but is much slower for Mesa */
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
foo
|
||||
#else
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
#endif
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
load_tex(TEXTURE_1_FILE, 0);
|
||||
#if 0
|
||||
if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
|
||||
printf("Error: couldn't load texture image\n");
|
||||
exit(1);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* setup texture obj 1 */
|
||||
glBindTexture(GL_TEXTURE_2D, texObj[1]);
|
||||
#ifdef LINEAR_FILTER
|
||||
/* linear filtering looks much nicer but is much slower for Mesa */
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
foo
|
||||
#else
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
#endif
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
|
||||
load_tex(TEXTURE_2_FILE, 1);
|
||||
#if 0
|
||||
if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
|
||||
printf("Error: couldn't load texture image\n");
|
||||
exit(1);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* now bind the texture objects to the respective texture units */
|
||||
#ifdef GL_ARB_multitexture
|
||||
glActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
glBindTexture(GL_TEXTURE_2D, texObj[0]);
|
||||
glActiveTextureARB(GL_TEXTURE1_ARB);
|
||||
glBindTexture(GL_TEXTURE_2D, texObj[1]);
|
||||
#endif
|
||||
|
||||
glShadeModel(GL_FLAT);
|
||||
glClearColor(0.3, 0.3, 0.4, 1.0);
|
||||
|
||||
ModeMenu(TEXBOTH);
|
||||
|
||||
if (argc > 1 && strcmp(argv[1], "-info")==0) {
|
||||
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
||||
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
|
||||
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
|
||||
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowSize( 300, 300 );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
|
||||
glutCreateWindow(argv[0] );
|
||||
|
||||
Init( argc, argv );
|
||||
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutSpecialFunc( SpecialKey );
|
||||
glutDisplayFunc( Display );
|
||||
glutIdleFunc( Idle );
|
||||
|
||||
glutCreateMenu(ModeMenu);
|
||||
glutAddMenuEntry("Texture 0", TEX0);
|
||||
glutAddMenuEntry("Texture 1", TEX1);
|
||||
glutAddMenuEntry("Multi-texture", TEXBOTH);
|
||||
glutAddMenuEntry("Toggle Animation", ANIMATE);
|
||||
glutAddMenuEntry("Quit", QUIT);
|
||||
glutAttachMenu(GLUT_RIGHT_BUTTON);
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
169
progs/tests/multiwindow.c
Normal file
169
progs/tests/multiwindow.c
Normal file
@@ -0,0 +1,169 @@
|
||||
/* $Id: multiwindow.c,v 1.1 2001/08/21 14:25:31 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* A skeleton/template GLUT program
|
||||
*
|
||||
* Written by Brian Paul and in the public domain.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* $Log: multiwindow.c,v $
|
||||
* Revision 1.1 2001/08/21 14:25:31 brianp
|
||||
* simple multi-window GLUT test prog
|
||||
*
|
||||
* Revision 1.1.1.1 1999/08/19 00:55:42 jtg
|
||||
* Imported sources
|
||||
*
|
||||
* Revision 1.2 1998/11/07 14:20:14 brianp
|
||||
* added simple rotation, animation of cube
|
||||
*
|
||||
* Revision 1.1 1998/11/07 14:14:37 brianp
|
||||
* Initial revision
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
|
||||
static GLint Window[2];
|
||||
|
||||
static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
|
||||
static GLboolean Anim = GL_TRUE;
|
||||
|
||||
|
||||
static void Idle( void )
|
||||
{
|
||||
Xrot += 3.0;
|
||||
Yrot += 4.0;
|
||||
Zrot += 2.0;
|
||||
|
||||
glutSetWindow(Window[0]);
|
||||
glutPostRedisplay();
|
||||
glutSetWindow(Window[1]);
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Display0( void )
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(Xrot, 1, 0, 0);
|
||||
glRotatef(Yrot, 0, 1, 0);
|
||||
glRotatef(Zrot, 0, 0, 1);
|
||||
|
||||
glColor3f(0, 1, 0);
|
||||
glutSolidCube(2.0);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void Display1( void )
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(Xrot, 1, 0, 0);
|
||||
glRotatef(Yrot, 0, 1, 0);
|
||||
glRotatef(Zrot, 0, 0, 1);
|
||||
|
||||
glShadeModel(GL_FLAT);
|
||||
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glColor3f(1, 0, 0);
|
||||
glVertex2f(-1, -1);
|
||||
glVertex2f( 1, -1);
|
||||
glColor3f(1, 0, 0);
|
||||
glVertex2f( -1, 1);
|
||||
glColor3f(0, 0, 1);
|
||||
glVertex2f( 1, 1);
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
{
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -15.0 );
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
const GLfloat step = 3.0;
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 'a':
|
||||
Anim = !Anim;
|
||||
if (Anim)
|
||||
glutIdleFunc(Idle);
|
||||
else
|
||||
glutIdleFunc(NULL);
|
||||
break;
|
||||
case 'z':
|
||||
Zrot -= step;
|
||||
break;
|
||||
case 'Z':
|
||||
Zrot += step;
|
||||
break;
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( 400, 400 );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
|
||||
Window[0] = glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutDisplayFunc( Display0 );
|
||||
glutIdleFunc(Idle);
|
||||
printf("GL_RENDERER[0] = %s\n", (char *) glGetString(GL_RENDERER));
|
||||
|
||||
glutInitWindowPosition( 500, 0 );
|
||||
glutInitWindowSize( 400, 400 );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
|
||||
Window[1] = glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutDisplayFunc( Display1 );
|
||||
glutIdleFunc(Idle);
|
||||
printf("GL_RENDERER[1] = %s\n", (char *) glGetString(GL_RENDERER));
|
||||
|
||||
glutMainLoop();
|
||||
|
||||
return 0;
|
||||
}
|
||||
291
progs/tests/osdemo16.c
Normal file
291
progs/tests/osdemo16.c
Normal file
@@ -0,0 +1,291 @@
|
||||
/* $Id: osdemo16.c,v 1.1 2001/03/08 15:24:18 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Demo of off-screen Mesa rendering
|
||||
*
|
||||
* See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions.
|
||||
*
|
||||
* If you want to render BIG images you'll probably have to increase
|
||||
* MAX_WIDTH and MAX_HEIGHT in src/config.h.
|
||||
*
|
||||
* This program is in the public domain.
|
||||
*
|
||||
* Brian Paul
|
||||
*
|
||||
* PPM output provided by Joerg Schmalzl.
|
||||
* ASCII PPM output added by Brian Paul.
|
||||
*/
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "GL/osmesa.h"
|
||||
#include "GL/glut.h"
|
||||
|
||||
|
||||
#define SAVE_TARGA
|
||||
|
||||
|
||||
#define WIDTH 400
|
||||
#define HEIGHT 400
|
||||
|
||||
|
||||
|
||||
static void render_image( void )
|
||||
{
|
||||
GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
|
||||
GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 };
|
||||
GLfloat green_mat[] = { 0.2, 1.0, 0.2, 0.5 };
|
||||
GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 };
|
||||
GLfloat white_mat[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
GLfloat purple_mat[] = { 1.0, 0.2, 1.0, 1.0 };
|
||||
GLUquadricObj *qobj = gluNewQuadric();
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(20.0, 1.0, 0.0, 0.0);
|
||||
|
||||
#if 0
|
||||
glPushMatrix();
|
||||
glTranslatef(-0.75, 0.5, 0.0);
|
||||
glRotatef(90.0, 1.0, 0.0, 0.0);
|
||||
glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat );
|
||||
glutSolidTorus(0.275, 0.85, 20, 20);
|
||||
glPopMatrix();
|
||||
#endif
|
||||
|
||||
/* red square */
|
||||
glPushMatrix();
|
||||
glTranslatef(0.0, -0.5, 0.0);
|
||||
glRotatef(90, 1, 0.5, 0);
|
||||
glScalef(3, 3, 3);
|
||||
glDisable(GL_LIGHTING);
|
||||
glColor4f(1, 0, 0, 0.5);
|
||||
glBegin(GL_POLYGON);
|
||||
glVertex2f(-1, -1);
|
||||
glVertex2f( 1, -1);
|
||||
glVertex2f( 1, 1);
|
||||
glVertex2f(-1, 1);
|
||||
glEnd();
|
||||
glEnable(GL_LIGHTING);
|
||||
glPopMatrix();
|
||||
|
||||
#if 0
|
||||
/* green square */
|
||||
glPushMatrix();
|
||||
glTranslatef(0.0, 0.5, 0.1);
|
||||
glDisable(GL_LIGHTING);
|
||||
glColor3f(0, 1, 0);
|
||||
glBegin(GL_POLYGON);
|
||||
glVertex2f(-1, -1);
|
||||
glVertex2f( 1, -1);
|
||||
glVertex2f( 1, 1);
|
||||
glVertex2f(-1, 1);
|
||||
glEnd();
|
||||
glEnable(GL_LIGHTING);
|
||||
glPopMatrix();
|
||||
|
||||
/* blue square */
|
||||
glPushMatrix();
|
||||
glTranslatef(0.75, 0.5, 0.3);
|
||||
glDisable(GL_LIGHTING);
|
||||
glColor3f(0, 0, 0.5);
|
||||
glBegin(GL_POLYGON);
|
||||
glVertex2f(-1, -1);
|
||||
glVertex2f( 1, -1);
|
||||
glVertex2f( 1, 1);
|
||||
glVertex2f(-1, 1);
|
||||
glEnd();
|
||||
glEnable(GL_LIGHTING);
|
||||
glPopMatrix();
|
||||
#endif
|
||||
glPushMatrix();
|
||||
glTranslatef(-0.75, -0.5, 0.0);
|
||||
glRotatef(270.0, 1.0, 0.0, 0.0);
|
||||
glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat );
|
||||
glColor4f(0,1,0,0.5);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
gluCylinder(qobj, 1.0, 0.0, 2.0, 16, 1);
|
||||
glDisable(GL_BLEND);
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(0.75, 1.0, 1.0);
|
||||
glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat );
|
||||
gluSphere(qobj, 1.0, 20, 20);
|
||||
glPopMatrix();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
gluDeleteQuadric(qobj);
|
||||
|
||||
{
|
||||
GLint r, g, b, a;
|
||||
glGetIntegerv(GL_RED_BITS, &r);
|
||||
glGetIntegerv(GL_GREEN_BITS, &g);
|
||||
glGetIntegerv(GL_BLUE_BITS, &b);
|
||||
glGetIntegerv(GL_ALPHA_BITS, &a);
|
||||
printf("channel sizes: %d %d %d %d\n", r, g, b, a);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void
|
||||
write_targa(const char *filename, const GLushort *buffer, int width, int height)
|
||||
{
|
||||
FILE *f = fopen( filename, "w" );
|
||||
if (f) {
|
||||
int i, x, y;
|
||||
const GLushort *ptr = buffer;
|
||||
printf ("osdemo, writing tga file \n");
|
||||
fputc (0x00, f); /* ID Length, 0 => No ID */
|
||||
fputc (0x00, f); /* Color Map Type, 0 => No color map included */
|
||||
fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */
|
||||
fputc (0x00, f); /* Next five bytes are about the color map entries */
|
||||
fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */
|
||||
fputc (0x00, f);
|
||||
fputc (0x00, f);
|
||||
fputc (0x00, f);
|
||||
fputc (0x00, f); /* X-origin of Image */
|
||||
fputc (0x00, f);
|
||||
fputc (0x00, f); /* Y-origin of Image */
|
||||
fputc (0x00, f);
|
||||
fputc (WIDTH & 0xff, f); /* Image Width */
|
||||
fputc ((WIDTH>>8) & 0xff, f);
|
||||
fputc (HEIGHT & 0xff, f); /* Image Height */
|
||||
fputc ((HEIGHT>>8) & 0xff, f);
|
||||
fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */
|
||||
fputc (0x20, f); /* Image Descriptor */
|
||||
fclose(f);
|
||||
f = fopen( filename, "ab" ); /* reopen in binary append mode */
|
||||
for (y=height-1; y>=0; y--) {
|
||||
for (x=0; x<width; x++) {
|
||||
i = (y*width + x) * 4;
|
||||
fputc(ptr[i+2] >> 8, f); /* write blue */
|
||||
fputc(ptr[i+1] >> 8, f); /* write green */
|
||||
fputc(ptr[i] >> 8, f); /* write red */
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
|
||||
{
|
||||
const int binary = 0;
|
||||
FILE *f = fopen( filename, "w" );
|
||||
if (f) {
|
||||
int i, x, y;
|
||||
const GLubyte *ptr = buffer;
|
||||
if (binary) {
|
||||
fprintf(f,"P6\n");
|
||||
fprintf(f,"# ppm-file created by osdemo.c\n");
|
||||
fprintf(f,"%i %i\n", width,height);
|
||||
fprintf(f,"255\n");
|
||||
fclose(f);
|
||||
f = fopen( filename, "ab" ); /* reopen in binary append mode */
|
||||
for (y=height-1; y>=0; y--) {
|
||||
for (x=0; x<width; x++) {
|
||||
i = (y*width + x) * 4;
|
||||
fputc(ptr[i], f); /* write red */
|
||||
fputc(ptr[i+1], f); /* write green */
|
||||
fputc(ptr[i+2], f); /* write blue */
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
/*ASCII*/
|
||||
int counter = 0;
|
||||
fprintf(f,"P3\n");
|
||||
fprintf(f,"# ascii ppm file created by osdemo.c\n");
|
||||
fprintf(f,"%i %i\n", width, height);
|
||||
fprintf(f,"255\n");
|
||||
for (y=height-1; y>=0; y--) {
|
||||
for (x=0; x<width; x++) {
|
||||
i = (y*width + x) * 4;
|
||||
fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]);
|
||||
counter++;
|
||||
if (counter % 5 == 0)
|
||||
fprintf(f, "\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
fclose(f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
void *buffer;
|
||||
|
||||
/* Create an RGBA-mode context */
|
||||
#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
|
||||
/* specify Z, stencil, accum sizes */
|
||||
OSMesaContext ctx = OSMesaCreateContextExt( GL_RGBA, 16, 0, 0, NULL );
|
||||
#else
|
||||
OSMesaContext ctx = OSMesaCreateContext( GL_RGBA, NULL );
|
||||
#endif
|
||||
if (!ctx) {
|
||||
printf("OSMesaCreateContext failed!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Allocate the image buffer */
|
||||
buffer = malloc( WIDTH * HEIGHT * 4 * sizeof(GLushort));
|
||||
if (!buffer) {
|
||||
printf("Alloc image buffer failed!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Bind the buffer to the context and make it current */
|
||||
if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_SHORT, WIDTH, HEIGHT )) {
|
||||
printf("OSMesaMakeCurrent failed!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
render_image();
|
||||
|
||||
if (argc>1) {
|
||||
#ifdef SAVE_TARGA
|
||||
write_targa(argv[1], buffer, WIDTH, HEIGHT);
|
||||
#else
|
||||
write_ppm(argv[1], buffer, WIDTH, HEIGHT);
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
printf("Specify a filename if you want to make an image file\n");
|
||||
}
|
||||
|
||||
printf("all done\n");
|
||||
|
||||
/* free the image buffer */
|
||||
free( buffer );
|
||||
|
||||
/* destroy the context */
|
||||
OSMesaDestroyContext( ctx );
|
||||
|
||||
return 0;
|
||||
}
|
||||
1028
progs/tests/projtex.c
Normal file
1028
progs/tests/projtex.c
Normal file
File diff suppressed because it is too large
Load Diff
145
progs/tests/seccolor.c
Normal file
145
progs/tests/seccolor.c
Normal file
@@ -0,0 +1,145 @@
|
||||
/*
|
||||
* Exercise GL_EXT_secondary_color
|
||||
*/
|
||||
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
static int Width = 600;
|
||||
static int Height = 200;
|
||||
static GLfloat Near = 5.0, Far = 25.0;
|
||||
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
GLfloat t;
|
||||
|
||||
glClearColor(0.2, 0.2, 0.8, 0);
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
|
||||
for (t = 0.0; t <= 1.0; t += 0.25) {
|
||||
GLfloat x = t * 10.0 - 5.0;
|
||||
GLfloat g = t;
|
||||
|
||||
/* top row: untextured */
|
||||
glColor3f(1, 0, 0);
|
||||
glPushMatrix();
|
||||
glTranslatef(x, 1.2, 0);
|
||||
#if defined(GL_EXT_secondary_color)
|
||||
glSecondaryColor3fEXT(0, g, 0);
|
||||
#endif
|
||||
glBegin(GL_POLYGON);
|
||||
glVertex2f(-1, -1);
|
||||
glVertex2f( 1, -1);
|
||||
glVertex2f( 1, 1);
|
||||
glVertex2f(-1, 1);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
|
||||
/* bottom row: textured */
|
||||
glColor3f(1, 1, 1);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glPushMatrix();
|
||||
glTranslatef(x, -1.2, 0);
|
||||
#if defined(GL_EXT_secondary_color)
|
||||
glSecondaryColor3fEXT(0, g, 0);
|
||||
#endif
|
||||
glBegin(GL_POLYGON);
|
||||
glTexCoord2f(0, 0); glVertex2f(-1, -1);
|
||||
glTexCoord2f(1, 0); glVertex2f( 1, -1);
|
||||
glTexCoord2f(1, 1); glVertex2f( 1, 1);
|
||||
glTexCoord2f(0, 1); glVertex2f(-1, 1);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
{
|
||||
GLfloat ar = (float) width / (float) height;
|
||||
Width = width;
|
||||
Height = height;
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -15.0 );
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Init( void )
|
||||
{
|
||||
GLubyte image[4*4][3];
|
||||
GLint i;
|
||||
if (!glutExtensionSupported("GL_EXT_secondary_color")) {
|
||||
printf("Sorry, this program requires GL_EXT_secondary_color\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
/* setup red texture with one back texel */
|
||||
for (i = 0; i < 4*4; i++) {
|
||||
if (i == 0) {
|
||||
image[i][0] = 0;
|
||||
image[i][1] = 0;
|
||||
image[i][2] = 0;
|
||||
}
|
||||
else {
|
||||
image[i][0] = 255;
|
||||
image[i][1] = 0;
|
||||
image[i][2] = 0;
|
||||
}
|
||||
}
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, image);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
|
||||
#if defined(GL_EXT_secondary_color)
|
||||
glEnable(GL_COLOR_SUM_EXT);
|
||||
#endif
|
||||
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
|
||||
|
||||
printf("Squares should be colored from red -> orange -> yellow.\n");
|
||||
printf("Top row is untextured.\n");
|
||||
printf("Bottom row is textured (red texture with one black texel).\n");
|
||||
printf("Rows should be identical, except for lower-left texel.\n");
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( Width, Height );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
|
||||
glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutDisplayFunc( Display );
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
437
progs/tests/sharedtex.c
Normal file
437
progs/tests/sharedtex.c
Normal file
@@ -0,0 +1,437 @@
|
||||
/* $Id: sharedtex.c,v 1.1 2000/09/01 21:01:18 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Test sharing of display lists and texture objects between GLX contests.
|
||||
* Brian Paul
|
||||
* Summer 2000
|
||||
*
|
||||
*
|
||||
* Copyright (C) 2000 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glx.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h>
|
||||
|
||||
|
||||
struct window {
|
||||
char DisplayName[1000];
|
||||
Display *Dpy;
|
||||
Window Win;
|
||||
GLXContext Context;
|
||||
float Angle;
|
||||
int Id;
|
||||
};
|
||||
|
||||
|
||||
#define MAX_WINDOWS 20
|
||||
static struct window Windows[MAX_WINDOWS];
|
||||
static int NumWindows = 0;
|
||||
|
||||
|
||||
static GLuint Textures[3];
|
||||
static GLuint CubeList;
|
||||
|
||||
|
||||
|
||||
static void
|
||||
Error(const char *display, const char *msg)
|
||||
{
|
||||
fprintf(stderr, "Error on display %s - %s\n", display, msg);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
||||
static struct window *
|
||||
AddWindow(const char *displayName, int xpos, int ypos,
|
||||
const struct window *shareWindow)
|
||||
{
|
||||
Display *dpy;
|
||||
Window win;
|
||||
GLXContext ctx;
|
||||
int attrib[] = { GLX_RGBA,
|
||||
GLX_RED_SIZE, 1,
|
||||
GLX_GREEN_SIZE, 1,
|
||||
GLX_BLUE_SIZE, 1,
|
||||
GLX_DOUBLEBUFFER,
|
||||
GLX_DEPTH_SIZE, 1,
|
||||
None };
|
||||
int scrnum;
|
||||
XSetWindowAttributes attr;
|
||||
unsigned long mask;
|
||||
Window root;
|
||||
XVisualInfo *visinfo;
|
||||
int width = 300, height = 300;
|
||||
|
||||
if (NumWindows >= MAX_WINDOWS)
|
||||
return NULL;
|
||||
|
||||
dpy = XOpenDisplay(displayName);
|
||||
if (!dpy) {
|
||||
Error(displayName, "Unable to open display");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
scrnum = DefaultScreen(dpy);
|
||||
root = RootWindow(dpy, scrnum);
|
||||
|
||||
visinfo = glXChooseVisual(dpy, scrnum, attrib);
|
||||
if (!visinfo) {
|
||||
Error(displayName, "Unable to find RGB, double-buffered visual");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* window attributes */
|
||||
attr.background_pixel = 0;
|
||||
attr.border_pixel = 0;
|
||||
attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
|
||||
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
|
||||
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
|
||||
|
||||
win = XCreateWindow(dpy, root, xpos, ypos, width, height,
|
||||
0, visinfo->depth, InputOutput,
|
||||
visinfo->visual, mask, &attr);
|
||||
if (!win) {
|
||||
Error(displayName, "Couldn't create window");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
{
|
||||
XSizeHints sizehints;
|
||||
sizehints.x = xpos;
|
||||
sizehints.y = ypos;
|
||||
sizehints.width = width;
|
||||
sizehints.height = height;
|
||||
sizehints.flags = USSize | USPosition;
|
||||
XSetNormalHints(dpy, win, &sizehints);
|
||||
XSetStandardProperties(dpy, win, displayName, displayName,
|
||||
None, (char **)NULL, 0, &sizehints);
|
||||
}
|
||||
|
||||
|
||||
ctx = glXCreateContext(dpy, visinfo,
|
||||
shareWindow ? shareWindow->Context : NULL,
|
||||
True);
|
||||
if (!ctx) {
|
||||
Error(displayName, "Couldn't create GLX context");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
XMapWindow(dpy, win);
|
||||
|
||||
if (!glXMakeCurrent(dpy, win, ctx)) {
|
||||
Error(displayName, "glXMakeCurrent failed");
|
||||
printf("glXMakeCurrent failed in Redraw()\n");
|
||||
return;
|
||||
}
|
||||
|
||||
/* save the info for this window */
|
||||
{
|
||||
static int id = 0;
|
||||
struct window *h = &Windows[NumWindows];
|
||||
strcpy(h->DisplayName, displayName);
|
||||
h->Dpy = dpy;
|
||||
h->Win = win;
|
||||
h->Context = ctx;
|
||||
h->Angle = 0.0;
|
||||
h->Id = id++;
|
||||
NumWindows++;
|
||||
return &Windows[NumWindows-1];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
InitGLstuff(struct window *h)
|
||||
{
|
||||
if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
|
||||
Error(h->DisplayName, "glXMakeCurrent failed in InitGLstuff");
|
||||
return;
|
||||
}
|
||||
|
||||
glGenTextures(3, Textures);
|
||||
|
||||
/* setup first texture object */
|
||||
{
|
||||
GLubyte image[16][16][4];
|
||||
GLint i, j;
|
||||
glBindTexture(GL_TEXTURE_2D, Textures[0]);
|
||||
|
||||
/* red/white checkerboard */
|
||||
for (i = 0; i < 16; i++) {
|
||||
for (j = 0; j < 16; j++) {
|
||||
if ((i ^ j) & 1) {
|
||||
image[i][j][0] = 255;
|
||||
image[i][j][1] = 255;
|
||||
image[i][j][2] = 255;
|
||||
image[i][j][3] = 255;
|
||||
}
|
||||
else {
|
||||
image[i][j][0] = 255;
|
||||
image[i][j][1] = 0;
|
||||
image[i][j][2] = 0;
|
||||
image[i][j][3] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, image);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
|
||||
/* setup second texture object */
|
||||
{
|
||||
GLubyte image[8][8][3];
|
||||
GLint i, j;
|
||||
glBindTexture(GL_TEXTURE_2D, Textures[1]);
|
||||
|
||||
/* green/yellow checkerboard */
|
||||
for (i = 0; i < 8; i++) {
|
||||
for (j = 0; j < 8; j++) {
|
||||
if ((i ^ j) & 1) {
|
||||
image[i][j][0] = 0;
|
||||
image[i][j][1] = 255;
|
||||
image[i][j][2] = 0;
|
||||
}
|
||||
else {
|
||||
image[i][j][0] = 255;
|
||||
image[i][j][1] = 255;
|
||||
image[i][j][2] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB,
|
||||
GL_UNSIGNED_BYTE, image);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
|
||||
/* setup second texture object */
|
||||
{
|
||||
GLubyte image[4][4][3];
|
||||
GLint i, j;
|
||||
glBindTexture(GL_TEXTURE_2D, Textures[2]);
|
||||
|
||||
/* blue/gray checkerboard */
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (j = 0; j < 4; j++) {
|
||||
if ((i ^ j) & 1) {
|
||||
image[i][j][0] = 0;
|
||||
image[i][j][1] = 0;
|
||||
image[i][j][2] = 255;
|
||||
}
|
||||
else {
|
||||
image[i][j][0] = 200;
|
||||
image[i][j][1] = 200;
|
||||
image[i][j][2] = 200;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB,
|
||||
GL_UNSIGNED_BYTE, image);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
|
||||
/* Now make the cube object display list */
|
||||
CubeList = glGenLists(1);
|
||||
glNewList(CubeList, GL_COMPILE);
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, Textures[0]);
|
||||
glBegin(GL_POLYGON);
|
||||
glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
|
||||
glTexCoord2f(1, 0); glVertex3f(-1, 1, -1);
|
||||
glTexCoord2f(1, 1); glVertex3f(-1, 1, 1);
|
||||
glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
|
||||
glEnd();
|
||||
glBegin(GL_POLYGON);
|
||||
glTexCoord2f(0, 0); glVertex3f(1, -1, -1);
|
||||
glTexCoord2f(1, 0); glVertex3f(1, 1, -1);
|
||||
glTexCoord2f(1, 1); glVertex3f(1, 1, 1);
|
||||
glTexCoord2f(0, 1); glVertex3f(1, -1, 1);
|
||||
glEnd();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, Textures[1]);
|
||||
glBegin(GL_POLYGON);
|
||||
glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
|
||||
glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
|
||||
glTexCoord2f(1, 1); glVertex3f( 1, -1, 1);
|
||||
glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
|
||||
glEnd();
|
||||
glBegin(GL_POLYGON);
|
||||
glTexCoord2f(0, 0); glVertex3f(-1, 1, -1);
|
||||
glTexCoord2f(1, 0); glVertex3f( 1, 1, -1);
|
||||
glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
|
||||
glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
|
||||
glEnd();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, Textures[2]);
|
||||
glBegin(GL_POLYGON);
|
||||
glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
|
||||
glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
|
||||
glTexCoord2f(1, 1); glVertex3f( 1, 1, -1);
|
||||
glTexCoord2f(0, 1); glVertex3f(-1, 1, -1);
|
||||
glEnd();
|
||||
glBegin(GL_POLYGON);
|
||||
glTexCoord2f(0, 0); glVertex3f(-1, -1, 1);
|
||||
glTexCoord2f(1, 0); glVertex3f( 1, -1, 1);
|
||||
glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
|
||||
glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
|
||||
glEnd();
|
||||
}
|
||||
glEndList();
|
||||
|
||||
printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
|
||||
printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
|
||||
printf("GL_VENDOR: %s\n", (char *) glGetString(GL_VENDOR));
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void
|
||||
Redraw(struct window *h)
|
||||
{
|
||||
if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
|
||||
Error(h->DisplayName, "glXMakeCurrent failed");
|
||||
printf("glXMakeCurrent failed in Redraw()\n");
|
||||
return;
|
||||
}
|
||||
|
||||
h->Angle += 1.0;
|
||||
|
||||
glShadeModel(GL_FLAT);
|
||||
glClearColor(0.25, 0.25, 0.25, 1.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
glColor3f(1, 1, 1);
|
||||
|
||||
glPushMatrix();
|
||||
if (h->Id == 0)
|
||||
glRotatef(h->Angle, 0, 1, -1);
|
||||
else if (h->Id == 1)
|
||||
glRotatef(-(h->Angle), 0, 1, -1);
|
||||
else if (h->Id == 2)
|
||||
glRotatef(h->Angle, 0, 1, 1);
|
||||
else if (h->Id == 3)
|
||||
glRotatef(-(h->Angle), 0, 1, 1);
|
||||
glCallList(CubeList);
|
||||
glPopMatrix();
|
||||
|
||||
glXSwapBuffers(h->Dpy, h->Win);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void
|
||||
Resize(const struct window *h, unsigned int width, unsigned int height)
|
||||
{
|
||||
if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) {
|
||||
Error(h->DisplayName, "glXMakeCurrent failed in Resize()");
|
||||
return;
|
||||
}
|
||||
glViewport(0, 0, width, height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-1, 1, -1, 1, 2, 10);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0, 0, -3.5);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void
|
||||
EventLoop(void)
|
||||
{
|
||||
while (1) {
|
||||
int i;
|
||||
for (i = 0; i < NumWindows; i++) {
|
||||
struct window *h = &Windows[i];
|
||||
while (XPending(h->Dpy) > 0) {
|
||||
XEvent event;
|
||||
XNextEvent(h->Dpy, &event);
|
||||
if (event.xany.window == h->Win) {
|
||||
switch (event.type) {
|
||||
case Expose:
|
||||
Redraw(h);
|
||||
break;
|
||||
case ConfigureNotify:
|
||||
Resize(h, event.xconfigure.width, event.xconfigure.height);
|
||||
break;
|
||||
case KeyPress:
|
||||
return;
|
||||
default:
|
||||
/*no-op*/ ;
|
||||
}
|
||||
}
|
||||
else {
|
||||
printf("window mismatch\n");
|
||||
}
|
||||
}
|
||||
Redraw(h);
|
||||
}
|
||||
usleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void
|
||||
PrintInfo(const struct window *h)
|
||||
{
|
||||
printf("Name: %s\n", h->DisplayName);
|
||||
printf(" Display: 0x%x\n", h->Dpy);
|
||||
printf(" Window: 0x%x\n", h->Win);
|
||||
printf(" Context: 0x%x\n", h->Context);
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
struct window *h0, *h1, *h2, *h3;
|
||||
|
||||
/* four windows and contexts sharing display lists and texture objects */
|
||||
h0 = AddWindow(":0", 10, 10, NULL);
|
||||
h1 = AddWindow(":0", 330, 10, h0);
|
||||
h2 = AddWindow(":0", 10, 350, h0);
|
||||
h3 = AddWindow(":0", 330, 350, h0);
|
||||
|
||||
InitGLstuff(h0);
|
||||
|
||||
EventLoop();
|
||||
return 0;
|
||||
}
|
||||
251
progs/tests/texline.c
Normal file
251
progs/tests/texline.c
Normal file
@@ -0,0 +1,251 @@
|
||||
/* $Id: texline.c,v 1.3 2001/05/21 17:45:25 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Test textured lines.
|
||||
*
|
||||
* Brian Paul
|
||||
* September 2000
|
||||
*/
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
#include "../util/readtex.c" /* I know, this is a hack. */
|
||||
|
||||
#define TEXTURE_FILE "../images/girl.rgb"
|
||||
|
||||
static GLboolean Antialias = GL_FALSE;
|
||||
static GLboolean Animate = GL_FALSE;
|
||||
static GLboolean Texture = GL_TRUE;
|
||||
static GLfloat LineWidth = 1.0;
|
||||
static GLboolean Multitex = GL_FALSE;
|
||||
|
||||
static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
|
||||
static GLfloat DYrot = 1.0;
|
||||
static GLboolean Points = GL_FALSE;
|
||||
|
||||
|
||||
static void Idle( void )
|
||||
{
|
||||
if (Animate) {
|
||||
Zrot += DYrot;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
GLfloat x, y, s, t;
|
||||
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(Xrot, 1.0, 0.0, 0.0);
|
||||
glRotatef(Yrot, 0.0, 1.0, 0.0);
|
||||
glRotatef(Zrot, 0.0, 0.0, 1.0);
|
||||
|
||||
if (Texture)
|
||||
glColor3f(1, 1, 1);
|
||||
|
||||
if (Points) {
|
||||
glBegin(GL_POINTS);
|
||||
for (t = 0.0; t <= 1.0; t += 0.025) {
|
||||
for (s = 0.0; s <= 1.0; s += 0.025) {
|
||||
x = s * 2.0 - 1.0;
|
||||
y = t * 2.0 - 1.0;
|
||||
if (!Texture)
|
||||
glColor3f(1, 0, 1);
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t, s);
|
||||
glTexCoord2f(s, t);
|
||||
glVertex2f(x, y);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
else {
|
||||
glBegin(GL_LINES);
|
||||
for (t = 0.0; t <= 1.0; t += 0.025) {
|
||||
x = t * 2.0 - 1.0;
|
||||
if (!Texture)
|
||||
glColor3f(1, 0, 1);
|
||||
glTexCoord2f(t, 0.0);
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, t);
|
||||
glVertex2f(x, -1.0);
|
||||
if (!Texture)
|
||||
glColor3f(0, 1, 0);
|
||||
glTexCoord2f(t, 1.0);
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, t);
|
||||
glVertex2f(x, 1.0);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
{
|
||||
GLfloat ar = (float) width / height;
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glFrustum( -ar, ar, -1.0, 1.0, 10.0, 100.0 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -12.0 );
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 'a':
|
||||
Antialias = !Antialias;
|
||||
if (Antialias) {
|
||||
glEnable(GL_LINE_SMOOTH);
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
else {
|
||||
glDisable(GL_LINE_SMOOTH);
|
||||
glDisable(GL_POINT_SMOOTH);
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
break;
|
||||
case 't':
|
||||
Texture = !Texture;
|
||||
if (Texture)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
else
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
break;
|
||||
case 'w':
|
||||
LineWidth -= 0.25;
|
||||
if (LineWidth < 0.25)
|
||||
LineWidth = 0.25;
|
||||
glLineWidth(LineWidth);
|
||||
glPointSize(LineWidth);
|
||||
break;
|
||||
case 'W':
|
||||
LineWidth += 0.25;
|
||||
if (LineWidth > 8.0)
|
||||
LineWidth = 8.0;
|
||||
glLineWidth(LineWidth);
|
||||
glPointSize(LineWidth);
|
||||
break;
|
||||
case 'm':
|
||||
Multitex = !Multitex;
|
||||
if (Multitex) {
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
else {
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
break;
|
||||
case 'p':
|
||||
Points = !Points;
|
||||
break;
|
||||
case ' ':
|
||||
Animate = !Animate;
|
||||
if (Animate)
|
||||
glutIdleFunc(Idle);
|
||||
else
|
||||
glutIdleFunc(NULL);
|
||||
break;
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
printf("LineWidth, PointSize = %f\n", LineWidth);
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void SpecialKey( int key, int x, int y )
|
||||
{
|
||||
float step = 3.0;
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch (key) {
|
||||
case GLUT_KEY_UP:
|
||||
Xrot += step;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
Xrot -= step;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
Yrot += step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
Yrot -= step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Init( int argc, char *argv[] )
|
||||
{
|
||||
GLuint u;
|
||||
for (u = 0; u < 2; u++) {
|
||||
glActiveTextureARB(GL_TEXTURE0_ARB + u);
|
||||
glBindTexture(GL_TEXTURE_2D, 10+u);
|
||||
if (u == 0 || Multitex)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
if (u == 0)
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
else
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
|
||||
printf("Error: couldn't load texture image\n");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
if (argc > 1 && strcmp(argv[1], "-info")==0) {
|
||||
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
||||
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
|
||||
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
|
||||
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowSize( 400, 300 );
|
||||
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
|
||||
|
||||
glutCreateWindow(argv[0] );
|
||||
|
||||
Init(argc, argv);
|
||||
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutSpecialFunc( SpecialKey );
|
||||
glutDisplayFunc( Display );
|
||||
if (Animate)
|
||||
glutIdleFunc( Idle );
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
235
progs/tests/texwrap.c
Normal file
235
progs/tests/texwrap.c
Normal file
@@ -0,0 +1,235 @@
|
||||
/* $Id: texwrap.c,v 1.2 2001/04/12 20:50:26 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Test texture wrap modes.
|
||||
* Press 'b' to toggle texture image borders. You should see the same
|
||||
* rendering whether or not you're using borders.
|
||||
*
|
||||
* Brian Paul March 2001
|
||||
*/
|
||||
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
|
||||
#ifndef GL_CLAMP_TO_BORDER_ARB
|
||||
#define GL_CLAMP_TO_BORDER_ARB 0x812D
|
||||
#endif
|
||||
|
||||
|
||||
#define BORDER_TEXTURE 1
|
||||
#define NO_BORDER_TEXTURE 2
|
||||
|
||||
#define SIZE 8
|
||||
static GLubyte BorderImage[SIZE+2][SIZE+2][4];
|
||||
static GLubyte NoBorderImage[SIZE][SIZE][4];
|
||||
static GLuint Border = 1;
|
||||
|
||||
|
||||
static void
|
||||
PrintString(const char *s)
|
||||
{
|
||||
while (*s) {
|
||||
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
|
||||
s++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void Display( void )
|
||||
{
|
||||
static const GLenum modes[] = {
|
||||
GL_REPEAT,
|
||||
GL_CLAMP,
|
||||
GL_CLAMP_TO_EDGE,
|
||||
GL_CLAMP_TO_BORDER_ARB
|
||||
};
|
||||
static const char *names[] = {
|
||||
"GL_REPEAT",
|
||||
"GL_CLAMP",
|
||||
"GL_CLAMP_TO_EDGE",
|
||||
"GL_CLAMP_TO_BORDER_ARB"
|
||||
};
|
||||
|
||||
GLint i, j;
|
||||
GLint numModes;
|
||||
|
||||
numModes = glutExtensionSupported("GL_ARB_texture_border_clamp") ? 4 : 3;
|
||||
|
||||
glClearColor(0.5, 0.5, 0.5, 1.0);
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
|
||||
#if 0
|
||||
/* draw texture as image */
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glWindowPos2iMESA(1, 1);
|
||||
glDrawPixels(6, 6, GL_RGBA, GL_UNSIGNED_BYTE, (void *) TexImage);
|
||||
#endif
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, Border ? BORDER_TEXTURE : NO_BORDER_TEXTURE);
|
||||
|
||||
/* loop over min/mag filters */
|
||||
for (i = 0; i < 2; i++) {
|
||||
if (i) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
else {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
|
||||
/* loop over border modes */
|
||||
for (j = 0; j < numModes; j++) {
|
||||
const GLfloat x0 = 0, y0 = 0, x1 = 140, y1 = 140;
|
||||
const GLfloat b = 0.2;
|
||||
const GLfloat s0 = -b, t0 = -b, s1 = 1.0+b, t1 = 1.0+b;
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, modes[j]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, modes[j]);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(j * 150 + 10, i * 150 + 25, 0);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glColor3f(1, 1, 1);
|
||||
glBegin(GL_POLYGON);
|
||||
glTexCoord2f(s0, t0); glVertex2f(x0, y0);
|
||||
glTexCoord2f(s1, t0); glVertex2f(x1, y0);
|
||||
glTexCoord2f(s1, t1); glVertex2f(x1, y1);
|
||||
glTexCoord2f(s0, t1); glVertex2f(x0, y1);
|
||||
glEnd();
|
||||
|
||||
/* draw red outline showing bounds of texture at s=0,1 and t=0,1 */
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glColor3f(1, 0, 0);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex2f(x0 + b * (x1-x0) / (s1-s0), y0 + b * (y1-y0) / (t1-t0));
|
||||
glVertex2f(x1 - b * (x1-x0) / (s1-s0), y0 + b * (y1-y0) / (t1-t0));
|
||||
glVertex2f(x1 - b * (x1-x0) / (s1-s0), y1 - b * (y1-y0) / (t1-t0));
|
||||
glVertex2f(x0 + b * (x1-x0) / (s1-s0), y1 - b * (y1-y0) / (t1-t0));
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glColor3f(1, 1, 1);
|
||||
for (i = 0; i < numModes; i++) {
|
||||
glWindowPos2iMESA( i * 150 + 10, 5);
|
||||
PrintString(names[i]);
|
||||
}
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
{
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glOrtho(0, width, 0, height, -1, 1);
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 'b':
|
||||
Border = !Border;
|
||||
printf("Texture Border Size = %d\n", Border);
|
||||
break;
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void Init( void )
|
||||
{
|
||||
static const GLubyte border[4] = { 0, 255, 0, 255 };
|
||||
static const GLfloat borderf[4] = { 0, 1.0, 0, 1.0 };
|
||||
GLint i, j;
|
||||
|
||||
for (i = 0; i < SIZE+2; i++) {
|
||||
for (j = 0; j < SIZE+2; j++) {
|
||||
if (i == 0 || j == 0 || i == SIZE+1 || j == SIZE+1) {
|
||||
/* border color */
|
||||
BorderImage[i][j][0] = border[0];
|
||||
BorderImage[i][j][1] = border[1];
|
||||
BorderImage[i][j][2] = border[2];
|
||||
BorderImage[i][j][3] = border[3];
|
||||
}
|
||||
else if ((i + j) & 1) {
|
||||
/* white */
|
||||
BorderImage[i][j][0] = 255;
|
||||
BorderImage[i][j][1] = 255;
|
||||
BorderImage[i][j][2] = 255;
|
||||
BorderImage[i][j][3] = 255;
|
||||
}
|
||||
else {
|
||||
/* black */
|
||||
BorderImage[i][j][0] = 0;
|
||||
BorderImage[i][j][1] = 0;
|
||||
BorderImage[i][j][2] = 0;
|
||||
BorderImage[i][j][3] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, BORDER_TEXTURE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE+2, SIZE+2, 1,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, (void *) BorderImage);
|
||||
|
||||
|
||||
for (i = 0; i < SIZE; i++) {
|
||||
for (j = 0; j < SIZE; j++) {
|
||||
if ((i + j) & 1) {
|
||||
/* white */
|
||||
NoBorderImage[i][j][0] = 255;
|
||||
NoBorderImage[i][j][1] = 255;
|
||||
NoBorderImage[i][j][2] = 255;
|
||||
NoBorderImage[i][j][3] = 255;
|
||||
}
|
||||
else {
|
||||
/* black */
|
||||
NoBorderImage[i][j][0] = 0;
|
||||
NoBorderImage[i][j][1] = 0;
|
||||
NoBorderImage[i][j][2] = 0;
|
||||
NoBorderImage[i][j][3] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, NO_BORDER_TEXTURE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE, SIZE, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, (void *) NoBorderImage);
|
||||
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderf);
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( 650, 340 );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
|
||||
glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutDisplayFunc( Display );
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
68
progs/windml/Makefile.ugl
Normal file
68
progs/windml/Makefile.ugl
Normal file
@@ -0,0 +1,68 @@
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 3.5
|
||||
#
|
||||
# Copyright (C) 2001 Wind River Systems, Inc
|
||||
|
||||
# The MIT License
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a
|
||||
# copy of this software and associated documentation files (the "Software"),
|
||||
# to deal in the Software without restriction, including without limitation
|
||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
# and/or sell copies of the Software, and to permit persons to whom the
|
||||
# Software is furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included
|
||||
# in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
# DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# Makefile for UGL/Mesa demos
|
||||
|
||||
DEMO_SOURCES = readtex.c uglaccum.c uglalldemos.c uglbounce.c uglcube.c \
|
||||
ugldrawpix.c uglflip.c uglgears.c uglicotorus.c uglline.c uglolympic.c \
|
||||
uglpoint.c uglstencil.c uglteapot.c ugltexcube.c ugltexcyl.c
|
||||
#win2d3d/winRoot.c win2d3d/winBall.c win2d3d/winPuzzle.c win2d3d/winHello.c \
|
||||
#win2d3d/winImage.c win2d3d/winGears.c
|
||||
|
||||
DEMO_OBJECTS = $(DEMO_SOURCES:.c=.o)
|
||||
|
||||
SOURCES = $(DEMO_SOURCES)
|
||||
|
||||
include ../rules.windml
|
||||
|
||||
##### TARGETS #####
|
||||
|
||||
all: depend.$(CPU)$(TOOL) $(DEMO_OBJECTS)
|
||||
|
||||
depend.$(CPU)$(TOOL):
|
||||
ifeq ($(WIND_HOST_TYPE),x86-win32)
|
||||
@ $(RM) $@
|
||||
@ $(ECHO) Creating depend.$(CPU)$(TOOL)
|
||||
ifneq ($(SOURCES),)
|
||||
@ for %f in ($(SOURCES)) do \
|
||||
$(CC) -MM $(CFLAGS) %f >>$@
|
||||
endif
|
||||
else
|
||||
Makefile
|
||||
@ $(RM) $@
|
||||
@ $(ECHO) "Creating depend.$(CPU)$(TOOL)"
|
||||
ifneq ($(SOURCES),)
|
||||
@ for FILE in $(filter-out $(NODEPENDOBJS), $(SOURCES)); \
|
||||
do \
|
||||
$(CC) -MM $(CFLAGS) $$FILE \
|
||||
| $(TCL) $(BIN_DIR)/depend.tcl $(TGT_DIR) >>$@; \
|
||||
done
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY = clean
|
||||
|
||||
clean:
|
||||
$(RM) $(DEMO_OBJECTS)
|
||||
$(RM) depend.$(CPU)$(TOOL)
|
||||
365
progs/windml/readtex.c
Normal file
365
progs/windml/readtex.c
Normal file
@@ -0,0 +1,365 @@
|
||||
/* readtex.c */
|
||||
|
||||
/*
|
||||
* Read an SGI .rgb image file and generate a mipmap texture set.
|
||||
* Much of this code was borrowed from SGI's tk OpenGL toolkit.
|
||||
*/
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "../util/readtex.h"
|
||||
|
||||
|
||||
#ifndef SEEK_SET
|
||||
# define SEEK_SET 0
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
** RGB Image Structure
|
||||
*/
|
||||
|
||||
typedef struct _TK_RGBImageRec {
|
||||
GLint sizeX, sizeY;
|
||||
GLint components;
|
||||
unsigned char *data;
|
||||
} TK_RGBImageRec;
|
||||
|
||||
|
||||
|
||||
/******************************************************************************/
|
||||
|
||||
typedef struct _rawImageRec {
|
||||
unsigned short imagic;
|
||||
unsigned short type;
|
||||
unsigned short dim;
|
||||
unsigned short sizeX, sizeY, sizeZ;
|
||||
unsigned long min, max;
|
||||
unsigned long wasteBytes;
|
||||
char name[80];
|
||||
unsigned long colorMap;
|
||||
FILE *file;
|
||||
unsigned char *tmp, *tmpR, *tmpG, *tmpB, *tmpA;
|
||||
unsigned long rleEnd;
|
||||
GLuint *rowStart;
|
||||
GLint *rowSize;
|
||||
} rawImageRec;
|
||||
|
||||
/******************************************************************************/
|
||||
|
||||
static void ConvertShort(unsigned short *array, long length)
|
||||
{
|
||||
unsigned long b1, b2;
|
||||
unsigned char *ptr;
|
||||
|
||||
ptr = (unsigned char *)array;
|
||||
while (length--) {
|
||||
b1 = *ptr++;
|
||||
b2 = *ptr++;
|
||||
*array++ = (unsigned short) ((b1 << 8) | (b2));
|
||||
}
|
||||
}
|
||||
|
||||
static void ConvertLong(GLuint *array, long length)
|
||||
{
|
||||
unsigned long b1, b2, b3, b4;
|
||||
unsigned char *ptr;
|
||||
|
||||
ptr = (unsigned char *)array;
|
||||
while (length--) {
|
||||
b1 = *ptr++;
|
||||
b2 = *ptr++;
|
||||
b3 = *ptr++;
|
||||
b4 = *ptr++;
|
||||
*array++ = (b1 << 24) | (b2 << 16) | (b3 << 8) | (b4);
|
||||
}
|
||||
}
|
||||
|
||||
static rawImageRec *RawImageOpen(const char *fileName)
|
||||
{
|
||||
union {
|
||||
int testWord;
|
||||
char testByte[4];
|
||||
} endianTest;
|
||||
rawImageRec *raw;
|
||||
GLenum swapFlag;
|
||||
int x;
|
||||
|
||||
endianTest.testWord = 1;
|
||||
if (endianTest.testByte[0] == 1) {
|
||||
swapFlag = GL_TRUE;
|
||||
} else {
|
||||
swapFlag = GL_FALSE;
|
||||
}
|
||||
|
||||
raw = (rawImageRec *)malloc(sizeof(rawImageRec));
|
||||
if (raw == NULL) {
|
||||
fprintf(stderr, "Out of memory!\n");
|
||||
return NULL;
|
||||
}
|
||||
if ((raw->file = fopen(fileName, "rb")) == NULL) {
|
||||
perror(fileName);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
fread(raw, 1, 12, raw->file);
|
||||
|
||||
if (swapFlag) {
|
||||
ConvertShort(&raw->imagic, 6);
|
||||
}
|
||||
|
||||
raw->tmp = (unsigned char *)malloc(raw->sizeX*256);
|
||||
raw->tmpR = (unsigned char *)malloc(raw->sizeX*256);
|
||||
raw->tmpG = (unsigned char *)malloc(raw->sizeX*256);
|
||||
raw->tmpB = (unsigned char *)malloc(raw->sizeX*256);
|
||||
if (raw->sizeZ==4) {
|
||||
raw->tmpA = (unsigned char *)malloc(raw->sizeX*256);
|
||||
}
|
||||
if (raw->tmp == NULL || raw->tmpR == NULL || raw->tmpG == NULL ||
|
||||
raw->tmpB == NULL) {
|
||||
fprintf(stderr, "Out of memory!\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if ((raw->type & 0xFF00) == 0x0100) {
|
||||
x = raw->sizeY * raw->sizeZ * sizeof(GLuint);
|
||||
raw->rowStart = (GLuint *)malloc(x);
|
||||
raw->rowSize = (GLint *)malloc(x);
|
||||
if (raw->rowStart == NULL || raw->rowSize == NULL) {
|
||||
fprintf(stderr, "Out of memory!\n");
|
||||
return NULL;
|
||||
}
|
||||
raw->rleEnd = 512 + (2 * x);
|
||||
fseek(raw->file, 512, SEEK_SET);
|
||||
fread(raw->rowStart, 1, x, raw->file);
|
||||
fread(raw->rowSize, 1, x, raw->file);
|
||||
if (swapFlag) {
|
||||
ConvertLong(raw->rowStart, (long) (x/sizeof(GLuint)));
|
||||
ConvertLong((GLuint *)raw->rowSize, (long) (x/sizeof(GLint)));
|
||||
}
|
||||
}
|
||||
return raw;
|
||||
}
|
||||
|
||||
static void RawImageClose(rawImageRec *raw)
|
||||
{
|
||||
|
||||
fclose(raw->file);
|
||||
free(raw->tmp);
|
||||
free(raw->tmpR);
|
||||
free(raw->tmpG);
|
||||
free(raw->tmpB);
|
||||
if (raw->sizeZ>3) {
|
||||
free(raw->tmpA);
|
||||
}
|
||||
free(raw);
|
||||
}
|
||||
|
||||
static void RawImageGetRow(rawImageRec *raw, unsigned char *buf, int y, int z)
|
||||
{
|
||||
unsigned char *iPtr, *oPtr, pixel;
|
||||
int count, done = 0;
|
||||
|
||||
if ((raw->type & 0xFF00) == 0x0100) {
|
||||
fseek(raw->file, (long) raw->rowStart[y+z*raw->sizeY], SEEK_SET);
|
||||
fread(raw->tmp, 1, (unsigned int)raw->rowSize[y+z*raw->sizeY],
|
||||
raw->file);
|
||||
|
||||
iPtr = raw->tmp;
|
||||
oPtr = buf;
|
||||
while (!done) {
|
||||
pixel = *iPtr++;
|
||||
count = (int)(pixel & 0x7F);
|
||||
if (!count) {
|
||||
done = 1;
|
||||
return;
|
||||
}
|
||||
if (pixel & 0x80) {
|
||||
while (count--) {
|
||||
*oPtr++ = *iPtr++;
|
||||
}
|
||||
} else {
|
||||
pixel = *iPtr++;
|
||||
while (count--) {
|
||||
*oPtr++ = pixel;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
fseek(raw->file, 512+(y*raw->sizeX)+(z*raw->sizeX*raw->sizeY),
|
||||
SEEK_SET);
|
||||
fread(buf, 1, raw->sizeX, raw->file);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void RawImageGetData(rawImageRec *raw, TK_RGBImageRec *final)
|
||||
{
|
||||
unsigned char *ptr;
|
||||
int i, j;
|
||||
|
||||
final->data = (unsigned char *)malloc((raw->sizeX+1)*(raw->sizeY+1)*4);
|
||||
if (final->data == NULL) {
|
||||
fprintf(stderr, "Out of memory!\n");
|
||||
}
|
||||
|
||||
ptr = final->data;
|
||||
for (i = 0; i < (int)(raw->sizeY); i++) {
|
||||
RawImageGetRow(raw, raw->tmpR, i, 0);
|
||||
RawImageGetRow(raw, raw->tmpG, i, 1);
|
||||
RawImageGetRow(raw, raw->tmpB, i, 2);
|
||||
if (raw->sizeZ>3) {
|
||||
RawImageGetRow(raw, raw->tmpA, i, 3);
|
||||
}
|
||||
for (j = 0; j < (int)(raw->sizeX); j++) {
|
||||
*ptr++ = *(raw->tmpR + j);
|
||||
*ptr++ = *(raw->tmpG + j);
|
||||
*ptr++ = *(raw->tmpB + j);
|
||||
if (raw->sizeZ>3) {
|
||||
*ptr++ = *(raw->tmpA + j);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static TK_RGBImageRec *tkRGBImageLoad(const char *fileName)
|
||||
{
|
||||
rawImageRec *raw;
|
||||
TK_RGBImageRec *final;
|
||||
|
||||
raw = RawImageOpen(fileName);
|
||||
if (!raw) {
|
||||
fprintf(stderr, "File not found\n");
|
||||
return NULL;
|
||||
}
|
||||
final = (TK_RGBImageRec *)malloc(sizeof(TK_RGBImageRec));
|
||||
if (final == NULL) {
|
||||
fprintf(stderr, "Out of memory!\n");
|
||||
return NULL;
|
||||
}
|
||||
final->sizeX = raw->sizeX;
|
||||
final->sizeY = raw->sizeY;
|
||||
final->components = raw->sizeZ;
|
||||
RawImageGetData(raw, final);
|
||||
RawImageClose(raw);
|
||||
return final;
|
||||
}
|
||||
|
||||
|
||||
static void FreeImage( TK_RGBImageRec *image )
|
||||
{
|
||||
free(image->data);
|
||||
free(image);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Load an SGI .rgb file and generate a set of 2-D mipmaps from it.
|
||||
* Input: imageFile - name of .rgb to read
|
||||
* intFormat - internal texture format to use, or number of components
|
||||
* Return: GL_TRUE if success, GL_FALSE if error.
|
||||
*/
|
||||
GLboolean LoadRGBMipmaps( const char *imageFile, GLint intFormat )
|
||||
{
|
||||
GLint w, h;
|
||||
return LoadRGBMipmaps2( imageFile, GL_TEXTURE_2D, intFormat, &w, &h );
|
||||
}
|
||||
|
||||
|
||||
|
||||
GLboolean LoadRGBMipmaps2( const char *imageFile, GLenum target,
|
||||
GLint intFormat, GLint *width, GLint *height )
|
||||
{
|
||||
GLint error;
|
||||
GLenum format;
|
||||
TK_RGBImageRec *image;
|
||||
|
||||
image = tkRGBImageLoad( imageFile );
|
||||
if (!image) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (image->components==3) {
|
||||
format = GL_RGB;
|
||||
}
|
||||
else if (image->components==4) {
|
||||
format = GL_RGBA;
|
||||
}
|
||||
else {
|
||||
/* not implemented */
|
||||
fprintf(stderr,
|
||||
"Error in LoadRGBMipmaps %d-component images not implemented\n",
|
||||
image->components );
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
error = gluBuild2DMipmaps( target,
|
||||
intFormat,
|
||||
image->sizeX, image->sizeY,
|
||||
format,
|
||||
GL_UNSIGNED_BYTE,
|
||||
image->data );
|
||||
|
||||
*width = image->sizeX;
|
||||
*height = image->sizeY;
|
||||
|
||||
FreeImage(image);
|
||||
|
||||
return error ? GL_FALSE : GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Load an SGI .rgb file and return a pointer to the image data.
|
||||
* Input: imageFile - name of .rgb to read
|
||||
* Output: width - width of image
|
||||
* height - height of image
|
||||
* format - format of image (GL_RGB or GL_RGBA)
|
||||
* Return: pointer to image data or NULL if error
|
||||
*/
|
||||
GLubyte *LoadRGBImage( const char *imageFile, GLint *width, GLint *height,
|
||||
GLenum *format )
|
||||
{
|
||||
TK_RGBImageRec *image;
|
||||
GLint bytes;
|
||||
GLubyte *buffer;
|
||||
|
||||
image = tkRGBImageLoad( imageFile );
|
||||
if (!image) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (image->components==3) {
|
||||
*format = GL_RGB;
|
||||
}
|
||||
else if (image->components==4) {
|
||||
*format = GL_RGBA;
|
||||
}
|
||||
else {
|
||||
/* not implemented */
|
||||
fprintf(stderr,
|
||||
"Error in LoadRGBImage %d-component images not implemented\n",
|
||||
image->components );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
*width = image->sizeX;
|
||||
*height = image->sizeY;
|
||||
|
||||
bytes = image->sizeX * image->sizeY * image->components;
|
||||
buffer = (GLubyte *) malloc(bytes);
|
||||
if (!buffer)
|
||||
return NULL;
|
||||
|
||||
memcpy( (void *) buffer, (void *) image->data, bytes );
|
||||
|
||||
FreeImage(image);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
250
progs/windml/uglaccum.c
Normal file
250
progs/windml/uglaccum.c
Normal file
@@ -0,0 +1,250 @@
|
||||
|
||||
/* Copyright (c) Mark J. Kilgard, 1994. */
|
||||
|
||||
/*
|
||||
* (c) Copyright 1993, Silicon Graphics, Inc.
|
||||
* ALL RIGHTS RESERVED
|
||||
* Permission to use, copy, modify, and distribute this software for
|
||||
* any purpose and without fee is hereby granted, provided that the above
|
||||
* copyright notice appear in all copies and that both the copyright notice
|
||||
* and this permission notice appear in supporting documentation, and that
|
||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
||||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
||||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||||
*
|
||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
|
||||
/* Original name: accanti.c
|
||||
*
|
||||
* Conversion to UGL/Mesa by Stephane Raimbault
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <ugl/ugl.h>
|
||||
#include <ugl/uglevent.h>
|
||||
#include <ugl/uglinput.h>
|
||||
|
||||
#include <GL/uglmesa.h>
|
||||
#include <GL/uglglutshapes.h>
|
||||
|
||||
#include "../book/jitter.h"
|
||||
|
||||
UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
|
||||
UGL_LOCAL UGL_EVENT_Q_ID qId;
|
||||
UGL_LOCAL UGL_MESA_CONTEXT umc;
|
||||
|
||||
/* Initialize lighting and other values.
|
||||
*/
|
||||
UGL_LOCAL void initGL(GLsizei w, GLsizei h)
|
||||
{
|
||||
GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 };
|
||||
GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
|
||||
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
|
||||
glMaterialf(GL_FRONT, GL_SHININESS, 50.0);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
|
||||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glDepthFunc(GL_LESS);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glShadeModel (GL_FLAT);
|
||||
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
glClearAccum(0.0, 0.0, 0.0, 0.0);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
if (w <= h)
|
||||
glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0);
|
||||
else
|
||||
glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
UGL_LOCAL void displayObjects(void)
|
||||
{
|
||||
GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
|
||||
GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
|
||||
GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 };
|
||||
GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 };
|
||||
|
||||
glPushMatrix ();
|
||||
glRotatef (30.0, 1.0, 0.0, 0.0);
|
||||
|
||||
glPushMatrix ();
|
||||
glTranslatef (-0.80, 0.35, 0.0);
|
||||
glRotatef (100.0, 1.0, 0.0, 0.0);
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse);
|
||||
glutSolidTorus (0.275, 0.85, 16, 16);
|
||||
glPopMatrix ();
|
||||
|
||||
glPushMatrix ();
|
||||
glTranslatef (-0.75, -0.50, 0.0);
|
||||
glRotatef (45.0, 0.0, 0.0, 1.0);
|
||||
glRotatef (45.0, 1.0, 0.0, 0.0);
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse);
|
||||
glutSolidCube (1.5);
|
||||
glPopMatrix ();
|
||||
|
||||
glPushMatrix ();
|
||||
glTranslatef (0.75, 0.60, 0.0);
|
||||
glRotatef (30.0, 1.0, 0.0, 0.0);
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse);
|
||||
glutSolidSphere (1.0, 16, 16);
|
||||
glPopMatrix ();
|
||||
|
||||
glPushMatrix ();
|
||||
glTranslatef (0.70, -0.90, 0.25);
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse);
|
||||
glutSolidOctahedron ();
|
||||
glPopMatrix ();
|
||||
|
||||
glPopMatrix ();
|
||||
}
|
||||
|
||||
#define ACSIZE 8
|
||||
|
||||
UGL_LOCAL void drawGL(void)
|
||||
{
|
||||
GLint viewport[4];
|
||||
int jitter;
|
||||
|
||||
glGetIntegerv (GL_VIEWPORT, viewport);
|
||||
|
||||
glClear(GL_ACCUM_BUFFER_BIT);
|
||||
for (jitter = 0; jitter < ACSIZE; jitter++)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glPushMatrix ();
|
||||
/* Note that 4.5 is the distance in world space between
|
||||
* left and right and bottom and top.
|
||||
* This formula converts fractional pixel movement to
|
||||
* world coordinates.
|
||||
*/
|
||||
glTranslatef (j8[jitter].x*4.5/viewport[2],
|
||||
j8[jitter].y*4.5/viewport[3], 0.0);
|
||||
displayObjects ();
|
||||
glPopMatrix ();
|
||||
glAccum(GL_ACCUM, 1.0/ACSIZE);
|
||||
}
|
||||
glAccum (GL_RETURN, 1.0);
|
||||
glFlush();
|
||||
|
||||
uglMesaSwapBuffers();
|
||||
}
|
||||
|
||||
UGL_LOCAL int getEvent(void)
|
||||
{
|
||||
UGL_EVENT event;
|
||||
UGL_STATUS status;
|
||||
int retVal = 0;
|
||||
|
||||
status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
|
||||
|
||||
while (status != UGL_STATUS_Q_EMPTY)
|
||||
{
|
||||
UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
|
||||
|
||||
if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
|
||||
retVal = 1;
|
||||
|
||||
status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
|
||||
}
|
||||
|
||||
return(retVal);
|
||||
}
|
||||
|
||||
void windMLAccum (UGL_BOOL windMLMode);
|
||||
|
||||
void uglaccum (void)
|
||||
{
|
||||
taskSpawn("tAccum", 210, VX_FP_TASK, 100000,
|
||||
(FUNCPTR)windMLAccum,UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLAccum (UGL_BOOL windMLMode)
|
||||
{
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
GLsizei width, height;
|
||||
|
||||
uglInitialize();
|
||||
|
||||
uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
|
||||
|
||||
uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
|
||||
|
||||
qId = uglEventQCreate (eventServiceId, 100);
|
||||
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContextExt(UGL_MESA_DOUBLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE,
|
||||
16,
|
||||
0,
|
||||
8,8,8,0,
|
||||
NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContextExt(UGL_MESA_DOUBLE,
|
||||
16,
|
||||
0,
|
||||
8,8,8,0,
|
||||
NULL);
|
||||
|
||||
if (umc == NULL)
|
||||
{
|
||||
uglDeinitialize();
|
||||
return;
|
||||
}
|
||||
|
||||
/* Fullscreen */
|
||||
|
||||
uglMesaMakeCurrentContext(umc, 0, 0,
|
||||
UGL_MESA_FULLSCREEN_WIDTH,
|
||||
UGL_MESA_FULLSCREEN_HEIGHT);
|
||||
|
||||
uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
|
||||
uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
|
||||
|
||||
initGL(width, height);
|
||||
|
||||
drawGL();
|
||||
|
||||
while (!getEvent());
|
||||
|
||||
uglEventQDestroy (eventServiceId, qId);
|
||||
|
||||
uglMesaDestroyContext();
|
||||
uglDeinitialize();
|
||||
|
||||
return;
|
||||
}
|
||||
198
progs/windml/uglalldemos.c
Normal file
198
progs/windml/uglalldemos.c
Normal file
@@ -0,0 +1,198 @@
|
||||
|
||||
/* uglalldemos.c - WindML/Mesa example program */
|
||||
|
||||
/* Copyright (C) 2001 by Wind River Systems, Inc */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.5
|
||||
*
|
||||
* The MIT License
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/*
|
||||
modification history
|
||||
--------------------
|
||||
02a,29aug01,sra WindML mode added
|
||||
01a,17jul01,sra written
|
||||
*/
|
||||
|
||||
/*
|
||||
DESCRIPTION
|
||||
Show all the UGL/Mesa demos
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <vxWorks.h>
|
||||
#include <taskLib.h>
|
||||
#include <ugl/ugl.h>
|
||||
#include <ugl/uglinput.h>
|
||||
#include <ugl/uglevent.h>
|
||||
#include <ugl/uglfont.h>
|
||||
|
||||
#define BLACK 0
|
||||
#define RED 1
|
||||
|
||||
struct _colorStruct
|
||||
{
|
||||
UGL_RGB rgbColor;
|
||||
UGL_COLOR uglColor;
|
||||
}
|
||||
colorTable[] =
|
||||
{
|
||||
{ UGL_MAKE_RGB(0, 0, 0), 0},
|
||||
{ UGL_MAKE_RGB(255, 0, 0), 0},
|
||||
};
|
||||
|
||||
void windMLPoint (UGL_BOOL windMLMode);
|
||||
void windMLLine (UGL_BOOL windMLMode);
|
||||
void windMLFlip (UGL_BOOL windMLMode);
|
||||
void windMLCube (UGL_BOOL windMLMode);
|
||||
void windMLBounce (UGL_BOOL windMLMode);
|
||||
void windMLGears (UGL_BOOL windMLMode);
|
||||
void windMLIcoTorus (UGL_BOOL windMLMode);
|
||||
void windMLOlympic (UGL_BOOL windMLMode);
|
||||
void windMLTexCube (UGL_BOOL windMLMode);
|
||||
void windMLTexCyl (UGL_BOOL windMLMode);
|
||||
void windMLTeapot (UGL_BOOL windMLMode);
|
||||
void windMLStencil (UGL_BOOL windMLMode);
|
||||
void windMLDrawPix (UGL_BOOL windMLMode);
|
||||
void windMLAccum (UGL_BOOL windMLMode);
|
||||
void windMLAllDemos (void);
|
||||
|
||||
void uglalldemos (void)
|
||||
{
|
||||
taskSpawn("tAllDemos", 210, VX_FP_TASK, 200000,
|
||||
(FUNCPTR)windMLAllDemos, 0,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLAllDemos(void)
|
||||
{
|
||||
UGL_BOOL windMLFlag = UGL_FALSE;
|
||||
UGL_FB_INFO fbInfo;
|
||||
UGL_EVENT event;
|
||||
UGL_EVENT_SERVICE_ID eventServiceId;
|
||||
UGL_EVENT_Q_ID qId;
|
||||
UGL_INPUT_EVENT * pInputEvent;
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
UGL_DEVICE_ID devId;
|
||||
UGL_GC_ID gc;
|
||||
UGL_FONT_ID fontId;
|
||||
UGL_FONT_DEF fontDef;
|
||||
UGL_FONT_DRIVER_ID fontDrvId;
|
||||
UGL_ORD textOrigin = UGL_FONT_TEXT_UPPER_LEFT;
|
||||
int displayHeight, displayWidth;
|
||||
int textWidth, textHeight;
|
||||
static UGL_CHAR * message =
|
||||
"Do you want to use WindML exclusively ? (y/n) ";
|
||||
|
||||
uglInitialize();
|
||||
|
||||
uglDriverFind (UGL_DISPLAY_TYPE, 0, (UGL_UINT32 *)&devId);
|
||||
uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
|
||||
uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
|
||||
qId = uglEventQCreate (eventServiceId, 100);
|
||||
|
||||
gc = uglGcCreate(devId);
|
||||
|
||||
uglDriverFind (UGL_FONT_ENGINE_TYPE, 0, (UGL_UINT32 *)&fontDrvId);
|
||||
uglFontDriverInfo(fontDrvId, UGL_FONT_TEXT_ORIGIN, &textOrigin);
|
||||
|
||||
uglFontFindString(fontDrvId, "familyName=Helvetica; pixelSize = 18",
|
||||
&fontDef);
|
||||
|
||||
if ((fontId = uglFontCreate(fontDrvId, &fontDef)) == UGL_NULL)
|
||||
{
|
||||
printf("Font not found. Exiting.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
uglInfo(devId, UGL_FB_INFO_REQ, &fbInfo);
|
||||
displayWidth = fbInfo.width;
|
||||
displayHeight = fbInfo.height;
|
||||
|
||||
uglColorAlloc (devId, &colorTable[BLACK].rgbColor, UGL_NULL,
|
||||
&colorTable[BLACK].uglColor, 1);
|
||||
uglColorAlloc(devId, &colorTable[RED].rgbColor, UGL_NULL,
|
||||
&colorTable[RED].uglColor, 1);
|
||||
|
||||
uglBackgroundColorSet(gc, colorTable[BLACK].uglColor);
|
||||
uglForegroundColorSet(gc, colorTable[RED].uglColor);
|
||||
uglFontSet(gc, fontId);
|
||||
uglTextSizeGet(fontId, &textWidth, &textHeight, -1, message);
|
||||
uglTextDraw(gc, (displayWidth - textWidth) / 2,
|
||||
(displayHeight - textHeight) / 2 - textHeight, -1, message);
|
||||
/* flushQ();
|
||||
*/
|
||||
if (uglEventGet (qId, &event, sizeof (event), UGL_WAIT_FOREVER)
|
||||
!= UGL_STATUS_Q_EMPTY)
|
||||
{
|
||||
pInputEvent = (UGL_INPUT_EVENT *)&event;
|
||||
|
||||
if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
|
||||
pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
|
||||
{
|
||||
switch(pInputEvent->type.keyboard.key)
|
||||
{
|
||||
case 'Y':
|
||||
case 'y':
|
||||
windMLFlag = UGL_TRUE;
|
||||
break;
|
||||
default:
|
||||
windMLFlag = UGL_FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uglFontDestroy (fontId);
|
||||
uglGcDestroy (gc);
|
||||
uglEventQDestroy (eventServiceId, qId);
|
||||
uglDeinitialize();
|
||||
|
||||
windMLPoint(windMLFlag);
|
||||
|
||||
windMLLine(windMLFlag);
|
||||
|
||||
windMLFlip(windMLFlag);
|
||||
|
||||
windMLCube(windMLFlag);
|
||||
|
||||
windMLBounce(windMLFlag);
|
||||
|
||||
windMLGears(windMLFlag);
|
||||
|
||||
windMLIcoTorus(windMLFlag);
|
||||
|
||||
windMLOlympic(windMLFlag);
|
||||
|
||||
windMLTexCube(windMLFlag);
|
||||
|
||||
windMLTexCyl(windMLFlag);
|
||||
|
||||
windMLTeapot(windMLFlag);
|
||||
|
||||
windMLStencil(windMLFlag);
|
||||
|
||||
windMLDrawPix(windMLFlag);
|
||||
|
||||
windMLAccum(windMLFlag);
|
||||
|
||||
return;
|
||||
}
|
||||
272
progs/windml/uglbounce.c
Normal file
272
progs/windml/uglbounce.c
Normal file
@@ -0,0 +1,272 @@
|
||||
/*
|
||||
* Bouncing ball demo.
|
||||
*
|
||||
* This program is in the public domain
|
||||
*
|
||||
* Brian Paul
|
||||
*
|
||||
* Conversion to GLUT by Mark J. Kilgard
|
||||
*
|
||||
* Conversion to UGL/Mesa by Stephane Raimbault
|
||||
*/
|
||||
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <ugl/ugl.h>
|
||||
#include <ugl/uglevent.h>
|
||||
#include <ugl/uglinput.h>
|
||||
|
||||
#include <GL/uglmesa.h>
|
||||
|
||||
#define COS(X) cos( (X) * 3.14159/180.0 )
|
||||
#define SIN(X) sin( (X) * 3.14159/180.0 )
|
||||
|
||||
#define RED 1
|
||||
#define WHITE 2
|
||||
#define CYAN 3
|
||||
|
||||
UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
|
||||
UGL_LOCAL UGL_EVENT_Q_ID qId;
|
||||
UGL_LOCAL UGL_MESA_CONTEXT umc;
|
||||
|
||||
UGL_LOCAL GLuint Ball;
|
||||
UGL_LOCAL GLfloat Zrot, Zstep;
|
||||
UGL_LOCAL GLfloat Xpos, Ypos;
|
||||
UGL_LOCAL GLfloat Xvel, Yvel;
|
||||
UGL_LOCAL GLfloat Xmin, Xmax;
|
||||
UGL_LOCAL GLfloat Ymin;
|
||||
/* UGL_LOCAL GLfloat Ymax = 4.0; */
|
||||
UGL_LOCAL GLfloat G;
|
||||
|
||||
UGL_LOCAL GLuint make_ball(void)
|
||||
{
|
||||
GLuint list;
|
||||
GLfloat a, b;
|
||||
GLfloat da = 18.0, db = 18.0;
|
||||
GLfloat radius = 1.0;
|
||||
GLuint color;
|
||||
GLfloat x, y, z;
|
||||
|
||||
list = glGenLists(1);
|
||||
|
||||
glNewList(list, GL_COMPILE);
|
||||
|
||||
color = 0;
|
||||
for (a = -90.0; a + da <= 90.0; a += da)
|
||||
{
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (b = 0.0; b <= 360.0; b += db)
|
||||
{
|
||||
if (color)
|
||||
{
|
||||
glIndexi(RED);
|
||||
glColor3f(1, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
glIndexi(WHITE);
|
||||
glColor3f(1, 1, 1);
|
||||
}
|
||||
|
||||
x = radius * COS(b) * COS(a);
|
||||
y = radius * SIN(b) * COS(a);
|
||||
z = radius * SIN(a);
|
||||
glVertex3f(x, y, z);
|
||||
|
||||
x = radius * COS(b) * COS(a + da);
|
||||
y = radius * SIN(b) * COS(a + da);
|
||||
z = radius * SIN(a + da);
|
||||
glVertex3f(x, y, z);
|
||||
|
||||
color = 1 - color;
|
||||
}
|
||||
glEnd();
|
||||
|
||||
}
|
||||
|
||||
glEndList();
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
UGL_LOCAL void initGL(GLsizei width, GLsizei height)
|
||||
{
|
||||
float aspect = (float) width / (float) height;
|
||||
glViewport(0, 0, (GLint) width, (GLint) height);
|
||||
|
||||
uglMesaSetColor(RED, 1.0, 0.0, 0.0);
|
||||
uglMesaSetColor(WHITE, 1.0, 1.0, 1.0);
|
||||
uglMesaSetColor(CYAN, 0.0, 1.0, 1.0);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(-6.0 * aspect, 6.0 * aspect, -6.0, 6.0, -6.0, 6.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
}
|
||||
|
||||
UGL_LOCAL void drawGL(void)
|
||||
{
|
||||
GLint i;
|
||||
static float vel0 = -100.0;
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glIndexi(CYAN);
|
||||
glColor3f(0, 1, 1);
|
||||
glBegin(GL_LINES);
|
||||
for (i = -5; i <= 5; i++)
|
||||
{
|
||||
glVertex2i(i, -5);
|
||||
glVertex2i(i, 5);
|
||||
}
|
||||
for (i = -5; i <= 5; i++)
|
||||
{
|
||||
glVertex2i(-5, i);
|
||||
glVertex2i(5, i);
|
||||
}
|
||||
for (i = -5; i <= 5; i++)
|
||||
{
|
||||
glVertex2i(i, -5);
|
||||
glVertex2f(i * 1.15, -5.9);
|
||||
}
|
||||
glVertex2f(-5.3, -5.35);
|
||||
glVertex2f(5.3, -5.35);
|
||||
glVertex2f(-5.75, -5.9);
|
||||
glVertex2f(5.75, -5.9);
|
||||
glEnd();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(Xpos, Ypos, 0.0);
|
||||
glScalef(2.0, 2.0, 2.0);
|
||||
glRotatef(8.0, 0.0, 0.0, 1.0);
|
||||
glRotatef(90.0, 1.0, 0.0, 0.0);
|
||||
glRotatef(Zrot, 0.0, 0.0, 1.0);
|
||||
|
||||
glCallList(Ball);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glFlush();
|
||||
|
||||
uglMesaSwapBuffers();
|
||||
|
||||
Zrot += Zstep;
|
||||
|
||||
Xpos += Xvel;
|
||||
if (Xpos >= Xmax)
|
||||
{
|
||||
Xpos = Xmax;
|
||||
Xvel = -Xvel;
|
||||
Zstep = -Zstep;
|
||||
}
|
||||
if (Xpos <= Xmin)
|
||||
{
|
||||
Xpos = Xmin;
|
||||
Xvel = -Xvel;
|
||||
Zstep = -Zstep;
|
||||
}
|
||||
Ypos += Yvel;
|
||||
Yvel += G;
|
||||
if (Ypos < Ymin)
|
||||
{
|
||||
Ypos = Ymin;
|
||||
if (vel0 == -100.0)
|
||||
vel0 = fabs(Yvel);
|
||||
Yvel = vel0;
|
||||
}
|
||||
}
|
||||
|
||||
UGL_LOCAL int getEvent(void)
|
||||
{
|
||||
UGL_EVENT event;
|
||||
UGL_STATUS status;
|
||||
int retVal = 0;
|
||||
|
||||
status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
|
||||
|
||||
while (status != UGL_STATUS_Q_EMPTY)
|
||||
{
|
||||
UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
|
||||
|
||||
if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
|
||||
retVal = 1;
|
||||
|
||||
status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
|
||||
}
|
||||
|
||||
return(retVal);
|
||||
}
|
||||
|
||||
void windMLBounce (UGL_BOOL windMLMode);
|
||||
|
||||
void uglbounce (void)
|
||||
{
|
||||
taskSpawn("tBounce", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLBounce,
|
||||
UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLBounce(UGL_BOOL windMLMode)
|
||||
{
|
||||
GLsizei width, height;
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
|
||||
Zrot = 0.0;
|
||||
Zstep = 6.0;
|
||||
Xpos = 0.0;
|
||||
Ypos = 1.0;
|
||||
Xvel = 0.2;
|
||||
Yvel = 0.0;
|
||||
Xmin = -4.0;
|
||||
Xmax = 4.0;
|
||||
Ymin = -3.8;
|
||||
G = -0.1;
|
||||
|
||||
uglInitialize();
|
||||
|
||||
uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
|
||||
|
||||
uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
|
||||
|
||||
qId = uglEventQCreate (eventServiceId, 100);
|
||||
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
if (umc == NULL)
|
||||
{
|
||||
uglDeinitialize();
|
||||
return;
|
||||
}
|
||||
|
||||
/* Fullscreen */
|
||||
|
||||
uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
|
||||
UGL_MESA_FULLSCREEN_HEIGHT);
|
||||
|
||||
Ball = make_ball();
|
||||
glCullFace(GL_BACK);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glDisable(GL_DITHER);
|
||||
glShadeModel(GL_FLAT);
|
||||
|
||||
uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
|
||||
uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
|
||||
|
||||
initGL(width, height);
|
||||
|
||||
while(!getEvent())
|
||||
drawGL();
|
||||
|
||||
uglEventQDestroy (eventServiceId, qId);
|
||||
|
||||
uglMesaDestroyContext();
|
||||
uglDeinitialize ();
|
||||
|
||||
return;
|
||||
}
|
||||
257
progs/windml/uglcube.c
Normal file
257
progs/windml/uglcube.c
Normal file
@@ -0,0 +1,257 @@
|
||||
/* uglcube.c - WindML/Mesa example program */
|
||||
|
||||
/* Copyright (C) 2001 by Wind River Systems, Inc */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.5
|
||||
*
|
||||
* The MIT License
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/*
|
||||
DESCRIPTION
|
||||
Draw a smooth cube.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <ugl/uglevent.h>
|
||||
#include <ugl/uglinput.h>
|
||||
|
||||
#include <GL/uglmesa.h>
|
||||
#include <GL/glu.h>
|
||||
|
||||
UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
|
||||
UGL_LOCAL UGL_EVENT_Q_ID qId;
|
||||
UGL_LOCAL UGL_MESA_CONTEXT umc;
|
||||
UGL_LOCAL GLfloat rotx;
|
||||
UGL_LOCAL GLfloat roty;
|
||||
UGL_LOCAL GLuint theCube;
|
||||
|
||||
UGL_LOCAL void cube()
|
||||
{
|
||||
|
||||
/* Front */
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(0.0f, 0.0f, 1.0f);
|
||||
glVertex3f(-1.0f, 1.0f, 1.0f);
|
||||
glColor3f(0.0f, 1.0f, 0.0f);
|
||||
glVertex3f(1.0f, 1.0f, 1.0f);
|
||||
glColor3f(1.0f, 0.0f, 0.0f);
|
||||
glVertex3f(1.0f, -1.0f, 1.0f);
|
||||
glColor3f(1.0f, 1.0f, 0.0f);
|
||||
glVertex3f(-1.0f, -1.0f, 1.0f);
|
||||
glEnd();
|
||||
|
||||
|
||||
/* Back */
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(0.0f, 0.0f, 1.0f);
|
||||
glVertex3f(-1.0f, 1.0f, -1.0f);
|
||||
glColor3f(0.0f, 1.0f, 0.0f);
|
||||
glVertex3f(1.0f, 1.0f, -1.0f);
|
||||
glColor3f(1.0f, 0.0f, 0.0f);
|
||||
glVertex3f(1.0f, -1.0f, -1.0f);
|
||||
glColor3f(1.0f, 1.0f, 0.0f);
|
||||
glVertex3f(-1.0f, -1.0f, -1.0f);
|
||||
glEnd();
|
||||
|
||||
|
||||
/* Right */
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(0.0f, 1.0f, 0.0f);
|
||||
glVertex3f(1.0f, 1.0f, 1.0f);
|
||||
glColor3f(0.0f, 1.0f, 0.0f);
|
||||
glVertex3f(1.0f, 1.0f, -1.0f);
|
||||
glColor3f(1.0f, 0.0f, 0.0f);
|
||||
glVertex3f(1.0f, -1.0f, -1.0f);
|
||||
glColor3f(1.0f, 0.0f, 0.0f);
|
||||
glVertex3f(1.0f, -1.0f, 1.0f);
|
||||
glEnd();
|
||||
|
||||
/* Left */
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(0.0f, 0.0f, 1.0f);
|
||||
glVertex3f(-1.0f, 1.0f, 1.0f);
|
||||
glColor3f(0.0f, 0.0f, 1.0f);
|
||||
glVertex3f(-1.0f, 1.0f, -1.0f);
|
||||
glColor3f(1.0f, 1.0f, 0.0f);
|
||||
glVertex3f(-1.0f, -1.0f, -1.0f);
|
||||
glColor3f(1.0f, 1.0f, 0.0f);
|
||||
glVertex3f(-1.0f, -1.0f, 1.0f);
|
||||
glEnd();
|
||||
|
||||
/* Top */
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(0.0f, 0.0f, 1.0f);
|
||||
glVertex3f(-1.0f, 1.0f, -1.0f);
|
||||
glColor3f(0.0f, 1.0f, 0.0f);
|
||||
glVertex3f(1.0f, 1.0f, -1.0f);
|
||||
glColor3f(0.0f, 1.0f, 0.0f);
|
||||
glVertex3f(1.0f, 1.0f, 1.0f);
|
||||
glColor3f(0.0f, 0.0f, 1.0f);
|
||||
glVertex3f(-1.0f, 1.0f, 1.0f);
|
||||
glEnd();
|
||||
|
||||
|
||||
/* Bottom */
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(1.0f, 1.0f, 0.0f);
|
||||
glVertex3f(-1.0f, -1.0f, -1.0f);
|
||||
glColor3f(1.0f, 0.0f, 0.0f);
|
||||
glVertex3f(1.0f, -1.0f, -1.0f);
|
||||
glColor3f(1.0f, 0.0f, 0.0f);
|
||||
glVertex3f(1.0f, -1.0f, 1.0f);
|
||||
glColor3f(1.0f, 1.0f, 0.0f);
|
||||
glVertex3f(-1.0f, -1.0f, 1.0f);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
UGL_LOCAL void initGL
|
||||
(
|
||||
int Width,
|
||||
int Height
|
||||
)
|
||||
{
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glDepthFunc(GL_LESS);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
theCube = glGenLists(1);
|
||||
glNewList(theCube, GL_COMPILE);
|
||||
cube();
|
||||
glEndList();
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45.0f, (GLfloat) Width / (GLfloat) Height, 0.1f, 100.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0.0f, 0.0f, -6.0f);
|
||||
}
|
||||
|
||||
|
||||
/* The main drawing function. */
|
||||
|
||||
UGL_LOCAL void drawGL()
|
||||
{
|
||||
|
||||
/* Clear The Screen And The Depth Buffer */
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
/* Rotate the cube */
|
||||
|
||||
glRotatef(rotx, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(roty, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
glCallList(theCube);
|
||||
|
||||
glFlush();
|
||||
|
||||
uglMesaSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
/* The function called whenever a key is pressed. */
|
||||
|
||||
UGL_LOCAL int getEvent(void)
|
||||
{
|
||||
UGL_EVENT event;
|
||||
UGL_STATUS status;
|
||||
int retVal = 0;
|
||||
|
||||
status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
|
||||
|
||||
while (status != UGL_STATUS_Q_EMPTY)
|
||||
{
|
||||
UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
|
||||
|
||||
if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
|
||||
retVal = 1;
|
||||
|
||||
status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
|
||||
}
|
||||
|
||||
return(retVal);
|
||||
}
|
||||
|
||||
void windMLCube (UGL_BOOL windMLMode);
|
||||
|
||||
void uglcube (void)
|
||||
{
|
||||
taskSpawn("tCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLCube,
|
||||
UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLCube (UGL_BOOL windMLMode)
|
||||
{
|
||||
GLsizei width, height;
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
|
||||
rotx = 2.5f;
|
||||
roty = 1.0f;
|
||||
|
||||
uglInitialize();
|
||||
|
||||
uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
|
||||
|
||||
if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
|
||||
(UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
|
||||
{
|
||||
qId = uglEventQCreate (eventServiceId, 100);
|
||||
}
|
||||
else
|
||||
{
|
||||
eventServiceId = UGL_NULL;
|
||||
}
|
||||
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
/* Fullscreen */
|
||||
|
||||
uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
|
||||
UGL_MESA_FULLSCREEN_HEIGHT);
|
||||
|
||||
uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
|
||||
uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
|
||||
|
||||
/* Initialize our window. */
|
||||
|
||||
initGL(width, height);
|
||||
|
||||
while (!getEvent())
|
||||
drawGL();
|
||||
|
||||
if (eventServiceId != UGL_NULL)
|
||||
uglEventQDestroy (eventServiceId, qId);
|
||||
|
||||
uglMesaDestroyContext();
|
||||
uglDeinitialize();
|
||||
|
||||
return;
|
||||
}
|
||||
438
progs/windml/ugldrawpix.c
Normal file
438
progs/windml/ugldrawpix.c
Normal file
@@ -0,0 +1,438 @@
|
||||
/*
|
||||
* glDrawPixels demo/test/benchmark
|
||||
*
|
||||
* Brian Paul September 25, 1997 This file is in the public domain.
|
||||
*
|
||||
* Conversion to UGL/Mesa by Stephane Raimbault july, 2001
|
||||
*/
|
||||
|
||||
/*
|
||||
* $Log: ugldrawpix.c,v $
|
||||
* Revision 1.2 2001/09/10 19:21:13 brianp
|
||||
* WindML updates (Stephane Raimbault)
|
||||
*
|
||||
* Revision 1.1 2001/08/20 16:07:11 brianp
|
||||
* WindML driver (Stephane Raimbault)
|
||||
*
|
||||
* Revision 1.5 2000/12/24 22:53:54 pesco
|
||||
* * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
|
||||
* * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
|
||||
* Essentially the same.
|
||||
* Program files updated to include "readtex.c", not "../util/readtex.c".
|
||||
* * demos/reflect.c: Likewise for "showbuffer.c".
|
||||
*
|
||||
*
|
||||
* * Makefile.am (EXTRA_DIST): Added top-level regular files.
|
||||
*
|
||||
* * include/GL/Makefile.am (INC_X11): Added glxext.h.
|
||||
*
|
||||
*
|
||||
* * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
|
||||
* Mesa GGI headers in dist even if HAVE_GGI is not given.
|
||||
*
|
||||
* * configure.in: Look for GLUT and demo source dirs in $srcdir.
|
||||
*
|
||||
* * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
|
||||
* More source list updates in various Makefile.am's.
|
||||
*
|
||||
* * Makefile.am (dist-hook): Remove CVS directory from distribution.
|
||||
* (DIST_SUBDIRS): List all possible subdirs here.
|
||||
* (SUBDIRS): Only list subdirs selected for build again.
|
||||
* The above two applied to all subdir Makefile.am's also.
|
||||
*
|
||||
* Revision 1.4 2000/09/08 21:45:21 brianp
|
||||
* added dither key option
|
||||
*
|
||||
* Revision 1.3 1999/10/28 18:23:29 brianp
|
||||
* minor changes to Usage() function
|
||||
*
|
||||
* Revision 1.2 1999/10/21 22:13:58 brianp
|
||||
* added f key to toggle front/back drawing
|
||||
*
|
||||
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
|
||||
* Imported sources
|
||||
*
|
||||
* Revision 3.3 1999/03/28 18:18:33 brianp
|
||||
* minor clean-up
|
||||
*
|
||||
* Revision 3.2 1998/11/05 04:34:04 brianp
|
||||
* moved image files to ../images/ directory
|
||||
*
|
||||
* Revision 3.1 1998/02/22 16:43:17 brianp
|
||||
* added a few casts to silence compiler warnings
|
||||
*
|
||||
* Revision 3.0 1998/02/14 18:42:29 brianp
|
||||
* initial rev
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <tickLib.h>
|
||||
|
||||
#include <ugl/ugl.h>
|
||||
#include <ugl/uglucode.h>
|
||||
#include <ugl/uglevent.h>
|
||||
#include <ugl/uglinput.h>
|
||||
|
||||
#include <GL/uglmesa.h>
|
||||
#include <GL/glu.h>
|
||||
|
||||
#include "../util/readtex.h"
|
||||
|
||||
#define IMAGE_FILE "Mesa/images/wrs_logo.rgb"
|
||||
|
||||
UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
|
||||
UGL_LOCAL UGL_EVENT_Q_ID qId;
|
||||
UGL_LOCAL volatile UGL_BOOL stopWex;
|
||||
UGL_LOCAL UGL_MESA_CONTEXT umc;
|
||||
|
||||
UGL_LOCAL int ImgWidth, ImgHeight;
|
||||
UGL_LOCAL GLenum ImgFormat;
|
||||
UGL_LOCAL GLubyte *Image;
|
||||
|
||||
UGL_LOCAL int Xpos, Ypos;
|
||||
UGL_LOCAL int SkipPixels, SkipRows;
|
||||
UGL_LOCAL int DrawWidth, DrawHeight;
|
||||
UGL_LOCAL float Xzoom, Yzoom;
|
||||
UGL_LOCAL GLboolean Scissor;
|
||||
UGL_LOCAL GLboolean DrawFront;
|
||||
UGL_LOCAL GLboolean Dither;
|
||||
|
||||
UGL_LOCAL void cleanUp (void);
|
||||
|
||||
UGL_LOCAL void reset(void)
|
||||
{
|
||||
Xpos = Ypos = 20;
|
||||
DrawWidth = ImgWidth;
|
||||
DrawHeight = ImgHeight;
|
||||
SkipPixels = SkipRows = 0;
|
||||
Scissor = GL_FALSE;
|
||||
Xzoom = Yzoom = 1.0;
|
||||
}
|
||||
|
||||
UGL_LOCAL void initGL(GLboolean ciMode, GLsizei width, GLsizei height)
|
||||
{
|
||||
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
|
||||
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
||||
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
|
||||
|
||||
Image = LoadRGBImage(IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat);
|
||||
if (!Image)
|
||||
{
|
||||
printf("Couldn't read %s\n", IMAGE_FILE);
|
||||
cleanUp();
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glScissor(width/4, height/4, width/2, height/2);
|
||||
|
||||
if (ciMode)
|
||||
{
|
||||
/* Convert RGB image to grayscale */
|
||||
GLubyte *indexImage = malloc( ImgWidth * ImgHeight );
|
||||
GLint i;
|
||||
for (i=0; i<ImgWidth*ImgHeight; i++)
|
||||
{
|
||||
int gray = Image[i*3] + Image[i*3+1] + Image[i*3+2];
|
||||
indexImage[i] = gray / 3;
|
||||
}
|
||||
free(Image);
|
||||
Image = indexImage;
|
||||
ImgFormat = GL_COLOR_INDEX;
|
||||
|
||||
for (i=0;i<255;i++)
|
||||
{
|
||||
float g = i / 255.0;
|
||||
uglMesaSetColor(i, g, g, g);
|
||||
}
|
||||
}
|
||||
|
||||
printf("Loaded %d by %d image\n", ImgWidth, ImgHeight );
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
|
||||
|
||||
reset();
|
||||
|
||||
glViewport( 0, 0, width, height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glOrtho( 0.0, width, 0.0, height, -1.0, 1.0 );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
UGL_LOCAL void drawGL(void)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
/* This allows negative raster positions: */
|
||||
glRasterPos2i(0, 0);
|
||||
glBitmap(0, 0, 0, 0, Xpos, Ypos, NULL);
|
||||
|
||||
glPixelStorei(GL_UNPACK_SKIP_PIXELS, SkipPixels);
|
||||
glPixelStorei(GL_UNPACK_SKIP_ROWS, SkipRows);
|
||||
|
||||
glPixelZoom( Xzoom, Yzoom );
|
||||
|
||||
if (Scissor)
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
glDrawPixels(DrawWidth, DrawHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
|
||||
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
|
||||
uglMesaSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
UGL_LOCAL void benchmark( void )
|
||||
{
|
||||
int startTick, endTick, ticksBySec;
|
||||
int draws;
|
||||
double seconds, pixelsPerSecond;
|
||||
|
||||
printf("Benchmarking (4 sec)...\n");
|
||||
|
||||
/* GL set-up */
|
||||
glPixelStorei(GL_UNPACK_SKIP_PIXELS, SkipPixels);
|
||||
glPixelStorei(GL_UNPACK_SKIP_ROWS, SkipRows);
|
||||
glPixelZoom( Xzoom, Yzoom );
|
||||
if (Scissor)
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
if (DrawFront)
|
||||
glDrawBuffer(GL_FRONT);
|
||||
else
|
||||
glDrawBuffer(GL_BACK);
|
||||
|
||||
/* Run timing test */
|
||||
draws = 0;
|
||||
|
||||
ticksBySec = sysClkRateGet ();
|
||||
startTick = tickGet();
|
||||
|
||||
do {
|
||||
glDrawPixels(DrawWidth, DrawHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
|
||||
draws++;
|
||||
endTick = tickGet ();
|
||||
} while ((endTick - startTick)/ticksBySec < 4); /* 4 seconds */
|
||||
|
||||
/* GL clean-up */
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
|
||||
/* Results */
|
||||
seconds = (endTick - startTick)/ticksBySec;
|
||||
pixelsPerSecond = draws * DrawWidth * DrawHeight / seconds;
|
||||
printf("Result: %d draws in %f seconds = %f pixels/sec\n",
|
||||
draws, seconds, pixelsPerSecond);
|
||||
}
|
||||
|
||||
UGL_LOCAL void echoUse(void)
|
||||
{
|
||||
printf("Keys:\n");
|
||||
printf(" SPACE Reset Parameters\n");
|
||||
printf(" Up/Down Move image up/down\n");
|
||||
printf(" Left/Right Move image left/right\n");
|
||||
printf(" x Decrease X-axis PixelZoom\n");
|
||||
printf(" X Increase X-axis PixelZoom\n");
|
||||
printf(" y Decrease Y-axis PixelZoom\n");
|
||||
printf(" Y Increase Y-axis PixelZoom\n");
|
||||
printf(" w Decrease glDrawPixels width*\n");
|
||||
printf(" W Increase glDrawPixels width*\n");
|
||||
printf(" h Decrease glDrawPixels height*\n");
|
||||
printf(" H Increase glDrawPixels height*\n");
|
||||
printf(" p Decrease GL_UNPACK_SKIP_PIXELS*\n");
|
||||
printf(" P Increase GL_UNPACK_SKIP_PIXELS*\n");
|
||||
printf(" r Decrease GL_UNPACK_SKIP_ROWS*\n");
|
||||
printf(" R Increase GL_UNPACK_SKIP_ROWS*\n");
|
||||
printf(" s Toggle GL_SCISSOR_TEST\n");
|
||||
printf(" f Toggle front/back buffer drawing\n");
|
||||
printf(" d Toggle dithering\n");
|
||||
printf(" b Benchmark test\n");
|
||||
printf(" ESC Exit\n");
|
||||
printf("* Warning: no limits are imposed on these parameters so it's\n");
|
||||
printf(" possible to cause a segfault if you go too far.\n");
|
||||
}
|
||||
|
||||
|
||||
UGL_LOCAL void readKey(UGL_WCHAR key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case UGL_UNI_SPACE:
|
||||
reset();
|
||||
break;
|
||||
case 'd':
|
||||
Dither = !Dither;
|
||||
if (Dither)
|
||||
glEnable(GL_DITHER);
|
||||
else
|
||||
glDisable(GL_DITHER);
|
||||
break;
|
||||
case 'w':
|
||||
if (DrawWidth > 0)
|
||||
DrawWidth--;
|
||||
break;
|
||||
case 'W':
|
||||
DrawWidth++;
|
||||
break;
|
||||
case 'h':
|
||||
if (DrawHeight > 0)
|
||||
DrawHeight--;
|
||||
break;
|
||||
case 'H':
|
||||
DrawHeight++;
|
||||
break;
|
||||
case 'p':
|
||||
if (SkipPixels > 0)
|
||||
SkipPixels--;
|
||||
break;
|
||||
case 'P':
|
||||
SkipPixels++;
|
||||
break;
|
||||
case 'r':
|
||||
if (SkipRows > 0)
|
||||
SkipRows--;
|
||||
break;
|
||||
case 'R':
|
||||
SkipRows++;
|
||||
break;
|
||||
case 's':
|
||||
Scissor = !Scissor;
|
||||
break;
|
||||
case 'x':
|
||||
Xzoom -= 0.1;
|
||||
break;
|
||||
case 'X':
|
||||
Xzoom += 0.1;
|
||||
break;
|
||||
case 'y':
|
||||
Yzoom -= 0.1;
|
||||
break;
|
||||
case 'Y':
|
||||
Yzoom += 0.1;
|
||||
break;
|
||||
case 'b':
|
||||
benchmark();
|
||||
break;
|
||||
case 'f':
|
||||
DrawFront = !DrawFront;
|
||||
if (DrawFront)
|
||||
glDrawBuffer(GL_FRONT);
|
||||
else
|
||||
glDrawBuffer(GL_BACK);
|
||||
printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK");
|
||||
break;
|
||||
case UGL_UNI_UP_ARROW:
|
||||
Ypos += 1;
|
||||
break;
|
||||
case UGL_UNI_DOWN_ARROW:
|
||||
Ypos -= 1;
|
||||
break;
|
||||
case UGL_UNI_LEFT_ARROW:
|
||||
Xpos -= 1;
|
||||
break;
|
||||
case UGL_UNI_RIGHT_ARROW:
|
||||
Xpos += 1;
|
||||
break;
|
||||
case UGL_UNI_ESCAPE:
|
||||
stopWex = UGL_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UGL_LOCAL void loopEvent(void)
|
||||
{
|
||||
UGL_EVENT event;
|
||||
UGL_INPUT_EVENT * pInputEvent;
|
||||
|
||||
UGL_FOREVER
|
||||
{
|
||||
if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
|
||||
!= UGL_STATUS_Q_EMPTY)
|
||||
{
|
||||
pInputEvent = (UGL_INPUT_EVENT *)&event;
|
||||
|
||||
if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
|
||||
pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
|
||||
readKey(pInputEvent->type.keyboard.key);
|
||||
}
|
||||
|
||||
drawGL();
|
||||
if (stopWex)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UGL_LOCAL void cleanUp (void)
|
||||
{
|
||||
uglEventQDestroy (eventServiceId, qId);
|
||||
|
||||
uglMesaDestroyContext();
|
||||
uglDeinitialize ();
|
||||
}
|
||||
|
||||
void windMLDrawPix (UGL_BOOL windMLMode);
|
||||
|
||||
void ugldrawpix (void)
|
||||
{
|
||||
taskSpawn ("tDrawPix", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLDrawPix,
|
||||
UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLDrawPix (UGL_BOOL windMLMode)
|
||||
{
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
GLuint ciMode;
|
||||
GLsizei width, height;
|
||||
|
||||
Image = NULL;
|
||||
Scissor = GL_FALSE;
|
||||
DrawFront = GL_FALSE;
|
||||
Dither = GL_TRUE;
|
||||
|
||||
uglInitialize ();
|
||||
|
||||
uglDriverFind (UGL_KEYBOARD_TYPE, 0,
|
||||
(UGL_UINT32 *)&keyboardDevId);
|
||||
|
||||
uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
|
||||
|
||||
qId = uglEventQCreate (eventServiceId, 100);
|
||||
|
||||
/* Double buffering */
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
if (umc == NULL)
|
||||
{
|
||||
uglDeinitialize ();
|
||||
return;
|
||||
}
|
||||
|
||||
uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
|
||||
UGL_MESA_FULLSCREEN_HEIGHT);
|
||||
|
||||
uglMesaGetIntegerv(UGL_MESA_COLOR_INDEXED, &ciMode);
|
||||
uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
|
||||
uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
|
||||
|
||||
initGL(ciMode, width, height);
|
||||
|
||||
echoUse();
|
||||
|
||||
stopWex = UGL_FALSE;
|
||||
loopEvent();
|
||||
|
||||
cleanUp();
|
||||
free(Image);
|
||||
|
||||
return;
|
||||
}
|
||||
224
progs/windml/uglflip.c
Normal file
224
progs/windml/uglflip.c
Normal file
@@ -0,0 +1,224 @@
|
||||
|
||||
/* uglflip.c - WindML/Mesa example program */
|
||||
|
||||
/* Copyright (C) 2001 by Wind River Systems, Inc */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.5
|
||||
*
|
||||
* The MIT License
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Authors:
|
||||
* Stephane Raimbault <stephane.raimbault@windriver.com>
|
||||
*/
|
||||
|
||||
/*
|
||||
DESCRIPTION
|
||||
Draw a triangle and flip the screen
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <ugl/ugl.h>
|
||||
#include <ugl/uglucode.h>
|
||||
#include <ugl/uglevent.h>
|
||||
#include <ugl/uglinput.h>
|
||||
|
||||
#include <GL/uglmesa.h>
|
||||
#include <GL/glu.h>
|
||||
|
||||
#define BLACK (0)
|
||||
#define RED (1)
|
||||
#define GREEN (2)
|
||||
#define BLUE (3)
|
||||
#define CI_OFFSET 4
|
||||
|
||||
UGL_LOCAL GLuint rgb;
|
||||
UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
|
||||
UGL_LOCAL UGL_EVENT_Q_ID qId;
|
||||
UGL_LOCAL volatile UGL_BOOL stopWex;
|
||||
|
||||
UGL_LOCAL UGL_MESA_CONTEXT umc;
|
||||
|
||||
UGL_LOCAL void initGL (void)
|
||||
{
|
||||
uglMesaSetColor(BLACK, 0.0, 0.0, 0.0);
|
||||
uglMesaSetColor(RED, 1.0, 0.3, 0.3);
|
||||
uglMesaSetColor(GREEN, 0.3, 1.0, 0.3);
|
||||
uglMesaSetColor(BLUE, 0.3, 0.3, 1.0);
|
||||
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
glClearIndex(BLACK);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
UGL_LOCAL void drawGL (void)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
(rgb) ? glColor3f(1.0, 0.3, 0.3) : glIndexi(RED);
|
||||
glVertex2f(0.75, -0.50);
|
||||
(rgb) ? glColor3f(0.3, 1.0, 0.3) : glIndexi(GREEN);
|
||||
glVertex2f(0.0, 0.75);
|
||||
(rgb) ? glColor3f(0.3, 0.3, 1.0) : glIndexi(BLUE);
|
||||
glVertex2f(-0.75, -0.50);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_LINES);
|
||||
(rgb) ? glColor3f(1.0, 0.3, 0.3) : glIndexi(RED);
|
||||
glVertex2f(-1.0, 1.0);
|
||||
(rgb) ? glColor3f(0.3, 0.3, 1.0) : glIndexi(BLUE);
|
||||
glVertex2f(1.0, -1.0);
|
||||
glEnd();
|
||||
|
||||
glFlush();
|
||||
|
||||
uglMesaSwapBuffers();
|
||||
}
|
||||
|
||||
UGL_LOCAL void echoUse(void)
|
||||
{
|
||||
printf("tFlip keys:\n");
|
||||
printf(" d Toggle dithering\n");
|
||||
printf(" up Reduce the window\n");
|
||||
printf(" down Enlarge the window\n");
|
||||
printf(" page up Y==0 is the bottom line and increases upward\n");
|
||||
printf(" page down Y==0 is the bottom line and increases downward\n");
|
||||
printf(" ESC Exit\n");
|
||||
}
|
||||
|
||||
UGL_LOCAL void readKey (UGL_WCHAR key)
|
||||
{
|
||||
|
||||
switch(key)
|
||||
{
|
||||
case UGL_UNI_UP_ARROW:
|
||||
uglMesaResizeWindow(8, 8);
|
||||
break;
|
||||
case UGL_UNI_DOWN_ARROW:
|
||||
glDrawBuffer(GL_FRONT_LEFT);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glDrawBuffer(GL_BACK_LEFT);
|
||||
uglMesaResizeWindow(-8, -8);
|
||||
break;
|
||||
case UGL_UNI_PAGE_UP:
|
||||
uglMesaPixelStore(UGL_MESA_Y_UP, GL_TRUE);
|
||||
break;
|
||||
case UGL_UNI_PAGE_DOWN:
|
||||
uglMesaPixelStore(UGL_MESA_Y_UP, GL_FALSE);
|
||||
break;
|
||||
case UGL_UNI_ESCAPE:
|
||||
stopWex = UGL_TRUE;
|
||||
break;
|
||||
case 'd':
|
||||
if (glIsEnabled(GL_DITHER))
|
||||
glDisable(GL_DITHER);
|
||||
else
|
||||
glEnable(GL_DITHER);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UGL_LOCAL void loopEvent(void)
|
||||
{
|
||||
UGL_EVENT event;
|
||||
UGL_INPUT_EVENT * pInputEvent;
|
||||
|
||||
drawGL();
|
||||
|
||||
UGL_FOREVER
|
||||
{
|
||||
if (uglEventGet (qId, &event, sizeof (event), UGL_WAIT_FOREVER)
|
||||
!= UGL_STATUS_Q_EMPTY)
|
||||
{
|
||||
pInputEvent = (UGL_INPUT_EVENT *)&event;
|
||||
|
||||
if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
|
||||
pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
|
||||
{
|
||||
readKey(pInputEvent->type.keyboard.key);
|
||||
drawGL();
|
||||
}
|
||||
}
|
||||
|
||||
if (stopWex)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void windMLFlip (UGL_BOOL windMLMode);
|
||||
|
||||
void uglflip (void)
|
||||
{
|
||||
taskSpawn ("tFlip", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLFlip,
|
||||
UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLFlip (UGL_BOOL windMLMode)
|
||||
{
|
||||
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
|
||||
uglInitialize();
|
||||
|
||||
uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
|
||||
|
||||
uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
|
||||
|
||||
qId = uglEventQCreate (eventServiceId, 100);
|
||||
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_SINGLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE_SOFTWARE, NULL);
|
||||
|
||||
if (umc == NULL)
|
||||
{
|
||||
uglDeinitialize();
|
||||
return;
|
||||
}
|
||||
|
||||
uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
|
||||
UGL_MESA_FULLSCREEN_HEIGHT);
|
||||
|
||||
uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
|
||||
|
||||
initGL();
|
||||
|
||||
echoUse();
|
||||
stopWex = UGL_FALSE;
|
||||
loopEvent();
|
||||
|
||||
uglEventQDestroy (eventServiceId, qId);
|
||||
|
||||
uglMesaDestroyContext();
|
||||
uglDeinitialize();
|
||||
|
||||
return;
|
||||
}
|
||||
428
progs/windml/uglgears.c
Normal file
428
progs/windml/uglgears.c
Normal file
@@ -0,0 +1,428 @@
|
||||
|
||||
/* uglgears.c - WindML/Mesa example program */
|
||||
|
||||
/*
|
||||
* 3-D gear wheels. This program is in the public domain.
|
||||
*
|
||||
* Brian Paul
|
||||
*
|
||||
* Conversion to GLUT by Mark J. Kilgard
|
||||
* Conversion to UGL/Mesa from GLUT by Stephane Raimbault
|
||||
*/
|
||||
|
||||
/*
|
||||
DESCRIPTION
|
||||
Spinning gears demo
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
#include <tickLib.h>
|
||||
|
||||
#include <ugl/ugl.h>
|
||||
#include <ugl/uglucode.h>
|
||||
#include <ugl/uglevent.h>
|
||||
#include <ugl/uglinput.h>
|
||||
#include <GL/uglmesa.h>
|
||||
#include <GL/glu.h>
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.14159265358979323846
|
||||
#endif
|
||||
|
||||
#define COUNT_FRAMES
|
||||
|
||||
UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
|
||||
UGL_LOCAL UGL_EVENT_Q_ID qId;
|
||||
UGL_LOCAL volatile UGL_BOOL stopWex;
|
||||
UGL_LOCAL UGL_MESA_CONTEXT umc;
|
||||
|
||||
UGL_LOCAL GLfloat view_rotx, view_roty, view_rotz;
|
||||
UGL_LOCAL GLint gear1, gear2, gear3;
|
||||
UGL_LOCAL GLfloat angle;
|
||||
|
||||
UGL_LOCAL GLuint limit;
|
||||
UGL_LOCAL GLuint count;
|
||||
UGL_LOCAL GLuint tickStart, tickStop, tickBySec;
|
||||
|
||||
|
||||
/*
|
||||
* Draw a gear wheel. You'll probably want to call this function when
|
||||
* building a display list since we do a lot of trig here.
|
||||
*
|
||||
* Input: inner_radius - radius of hole at center
|
||||
* outer_radius - radius at center of teeth
|
||||
* width - width of gear
|
||||
* teeth - number of teeth
|
||||
* tooth_depth - depth of tooth
|
||||
*/
|
||||
|
||||
UGL_LOCAL void gear
|
||||
(
|
||||
GLfloat inner_radius,
|
||||
GLfloat outer_radius,
|
||||
GLfloat width,
|
||||
GLint teeth,
|
||||
GLfloat tooth_depth
|
||||
)
|
||||
{
|
||||
GLint i;
|
||||
GLfloat r0, r1, r2;
|
||||
GLfloat angle, da;
|
||||
GLfloat u, v, len;
|
||||
|
||||
r0 = inner_radius;
|
||||
r1 = outer_radius - tooth_depth/2.0;
|
||||
r2 = outer_radius + tooth_depth/2.0;
|
||||
|
||||
da = 2.0*M_PI / teeth / 4.0;
|
||||
|
||||
glShadeModel (GL_FLAT);
|
||||
|
||||
glNormal3f (0.0, 0.0, 1.0);
|
||||
|
||||
/* draw front face */
|
||||
glBegin (GL_QUAD_STRIP);
|
||||
for (i=0;i<=teeth;i++)
|
||||
{
|
||||
angle = i * 2.0*M_PI / teeth;
|
||||
glVertex3f (r0*cos (angle), r0*sin (angle), width*0.5);
|
||||
glVertex3f (r1*cos (angle), r1*sin (angle), width*0.5);
|
||||
glVertex3f (r0*cos (angle), r0*sin (angle), width*0.5);
|
||||
glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), width*0.5);
|
||||
}
|
||||
glEnd ();
|
||||
|
||||
/* draw front sides of teeth */
|
||||
glBegin (GL_QUADS);
|
||||
da = 2.0*M_PI / teeth / 4.0;
|
||||
for (i=0; i<teeth; i++)
|
||||
{
|
||||
angle = i * 2.0*M_PI / teeth;
|
||||
|
||||
glVertex3f (r1*cos (angle), r1*sin (angle), width*0.5);
|
||||
glVertex3f (r2*cos (angle+da), r2*sin (angle+da), width*0.5);
|
||||
glVertex3f (r2*cos (angle+2*da), r2*sin (angle+2*da), width*0.5);
|
||||
glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), width*0.5);
|
||||
}
|
||||
glEnd ();
|
||||
|
||||
|
||||
glNormal3f (0.0, 0.0, -1.0);
|
||||
|
||||
/* draw back face */
|
||||
glBegin (GL_QUAD_STRIP);
|
||||
for (i=0; i<=teeth ;i++)
|
||||
{
|
||||
angle = i * 2.0*M_PI / teeth;
|
||||
glVertex3f (r1*cos (angle), r1*sin (angle), -width*0.5);
|
||||
glVertex3f (r0*cos (angle), r0*sin (angle), -width*0.5);
|
||||
glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), -width*0.5);
|
||||
glVertex3f (r0*cos (angle), r0*sin (angle), -width*0.5);
|
||||
}
|
||||
glEnd ();
|
||||
|
||||
/* draw back sides of teeth */
|
||||
glBegin (GL_QUADS);
|
||||
da = 2.0*M_PI / teeth / 4.0;
|
||||
for (i=0;i<teeth;i++)
|
||||
{
|
||||
angle = i * 2.0*M_PI / teeth;
|
||||
|
||||
glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), -width*0.5);
|
||||
glVertex3f (r2*cos (angle+2*da), r2*sin (angle+2*da), -width*0.5);
|
||||
glVertex3f (r2*cos (angle+da), r2*sin (angle+da), -width*0.5);
|
||||
glVertex3f (r1*cos (angle), r1*sin (angle), -width*0.5);
|
||||
}
|
||||
glEnd ();
|
||||
|
||||
|
||||
/* draw outward faces of teeth */
|
||||
glBegin (GL_QUAD_STRIP);
|
||||
for (i=0;i<teeth;i++)
|
||||
{
|
||||
angle = i * 2.0*M_PI / teeth;
|
||||
|
||||
glVertex3f (r1*cos (angle), r1*sin (angle), width*0.5);
|
||||
glVertex3f (r1*cos (angle), r1*sin (angle), -width*0.5);
|
||||
u = r2*cos (angle+da) - r1*cos (angle);
|
||||
v = r2*sin (angle+da) - r1*sin (angle);
|
||||
len = sqrt (u*u + v*v);
|
||||
u /= len;
|
||||
v /= len;
|
||||
glNormal3f (v, -u, 0.0);
|
||||
glVertex3f (r2*cos (angle+da), r2*sin (angle+da), width*0.5);
|
||||
glVertex3f (r2*cos (angle+da), r2*sin (angle+da), -width*0.5);
|
||||
glNormal3f (cos (angle), sin (angle), 0.0);
|
||||
glVertex3f (r2*cos (angle+2*da), r2*sin (angle+2*da), width*0.5);
|
||||
glVertex3f (r2*cos (angle+2*da), r2*sin (angle+2*da), -width*0.5);
|
||||
u = r1*cos (angle+3*da) - r2*cos (angle+2*da);
|
||||
v = r1*sin (angle+3*da) - r2*sin (angle+2*da);
|
||||
glNormal3f (v, -u, 0.0);
|
||||
glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), width*0.5);
|
||||
glVertex3f (r1*cos (angle+3*da), r1*sin (angle+3*da), -width*0.5);
|
||||
glNormal3f (cos (angle), sin (angle), 0.0);
|
||||
}
|
||||
|
||||
glVertex3f (r1*cos (0), r1*sin (0), width*0.5);
|
||||
glVertex3f (r1*cos (0), r1*sin (0), -width*0.5);
|
||||
|
||||
glEnd ();
|
||||
|
||||
glShadeModel (GL_SMOOTH);
|
||||
|
||||
/* draw inside radius cylinder */
|
||||
glBegin (GL_QUAD_STRIP);
|
||||
for (i=0;i<=teeth;i++)
|
||||
{
|
||||
angle = i * 2.0*M_PI / teeth;
|
||||
glNormal3f (-cos (angle), -sin (angle), 0.0);
|
||||
glVertex3f (r0*cos (angle), r0*sin (angle), -width*0.5);
|
||||
glVertex3f (r0*cos (angle), r0*sin (angle), width*0.5);
|
||||
}
|
||||
glEnd ();
|
||||
|
||||
}
|
||||
|
||||
UGL_LOCAL void drawGL (void)
|
||||
{
|
||||
#ifdef COUNT_FRAMES
|
||||
int time;
|
||||
#endif
|
||||
|
||||
angle += 2.0;
|
||||
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix ();
|
||||
glRotatef (view_rotx, 1.0, 0.0, 0.0);
|
||||
glRotatef (view_roty, 0.0, 1.0, 0.0);
|
||||
glRotatef (view_rotz, 0.0, 0.0, 1.0);
|
||||
|
||||
glPushMatrix ();
|
||||
glTranslatef (-3.0, -2.0, 0.0);
|
||||
glRotatef (angle, 0.0, 0.0, 1.0);
|
||||
glCallList (gear1);
|
||||
glPopMatrix ();
|
||||
|
||||
glPushMatrix ();
|
||||
glTranslatef (3.1, -2.0, 0.0);
|
||||
glRotatef (-2.0*angle-9.0, 0.0, 0.0, 1.0);
|
||||
glCallList (gear2);
|
||||
glPopMatrix ();
|
||||
|
||||
glPushMatrix ();
|
||||
glTranslatef (-3.1, 4.2, 0.0);
|
||||
glRotatef (-2.0*angle-25.0, 0.0, 0.0, 1.0);
|
||||
glCallList (gear3);
|
||||
glPopMatrix ();
|
||||
|
||||
glPopMatrix ();
|
||||
|
||||
glFlush();
|
||||
|
||||
uglMesaSwapBuffers ();
|
||||
|
||||
#ifdef COUNT_FRAMES
|
||||
if (count > limit)
|
||||
{
|
||||
tickStop = tickGet ();
|
||||
time = (tickStop-tickStart)/tickBySec;
|
||||
printf (" %i fps\n", count/time);
|
||||
tickStart = tickStop;
|
||||
count = 0;
|
||||
}
|
||||
else
|
||||
count++;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
UGL_LOCAL void initGL (GLsizei width, GLsizei height)
|
||||
{
|
||||
UGL_LOCAL GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0 };
|
||||
UGL_LOCAL GLfloat red[4] = {0.8, 0.1, 0.0, 1.0 };
|
||||
UGL_LOCAL GLfloat green[4] = {0.0, 0.8, 0.2, 1.0 };
|
||||
UGL_LOCAL GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0 };
|
||||
|
||||
glLightfv (GL_LIGHT0, GL_POSITION, pos);
|
||||
glEnable (GL_CULL_FACE);
|
||||
glEnable (GL_LIGHTING);
|
||||
glEnable (GL_LIGHT0);
|
||||
glEnable (GL_DEPTH_TEST);
|
||||
|
||||
/* make the gears */
|
||||
gear1 = glGenLists (1);
|
||||
glNewList (gear1, GL_COMPILE);
|
||||
glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
|
||||
gear (1.0, 4.0, 1.0, 20, 0.7);
|
||||
glEndList ();
|
||||
|
||||
gear2 = glGenLists (1);
|
||||
glNewList (gear2, GL_COMPILE);
|
||||
glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
|
||||
gear (0.5, 2.0, 2.0, 10, 0.7);
|
||||
glEndList ();
|
||||
|
||||
gear3 = glGenLists (1);
|
||||
glNewList (gear3, GL_COMPILE);
|
||||
glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
|
||||
gear (1.3, 2.0, 0.5, 10, 0.7);
|
||||
glEndList ();
|
||||
|
||||
glEnable (GL_NORMALIZE);
|
||||
|
||||
glViewport (0, 0, width, height);
|
||||
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
if (width>height)
|
||||
{
|
||||
GLfloat w = (GLfloat) width / (GLfloat) height;
|
||||
glFrustum (-w, w, -1.0, 1.0, 5.0, 60.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
GLfloat h = (GLfloat) height / (GLfloat) width;
|
||||
glFrustum (-1.0, 1.0, -h, h, 5.0, 60.0);
|
||||
}
|
||||
|
||||
glMatrixMode (GL_MODELVIEW);
|
||||
glLoadIdentity ();
|
||||
glTranslatef (0.0, 0.0, -40.0);
|
||||
|
||||
#ifdef COUNT_FRAMES
|
||||
tickStart = tickGet ();
|
||||
tickBySec = sysClkRateGet ();
|
||||
#endif
|
||||
}
|
||||
|
||||
UGL_LOCAL void echoUse(void)
|
||||
{
|
||||
printf("tGears keys:\n");
|
||||
printf(" z Counter clockwise rotation (z-axis)\n");
|
||||
printf(" Z Clockwise rotation (z-axis)\n");
|
||||
printf(" Up Counter clockwise rotation (x-axis)\n");
|
||||
printf(" Down Clockwise rotation (x-axis)\n");
|
||||
printf(" Left Counter clockwise rotation (y-axis)\n");
|
||||
printf(" Right Clockwise rotation (y-axis)\n");
|
||||
printf(" ESC Exit\n");
|
||||
}
|
||||
|
||||
|
||||
UGL_LOCAL void readKey (UGL_WCHAR key)
|
||||
{
|
||||
|
||||
switch(key)
|
||||
{
|
||||
case 'z':
|
||||
view_rotz += 5.0;
|
||||
break;
|
||||
case 'Z':
|
||||
view_rotz -= 5.0;
|
||||
break;
|
||||
case UGL_UNI_UP_ARROW:
|
||||
view_rotx += 5.0;
|
||||
break;
|
||||
case UGL_UNI_DOWN_ARROW:
|
||||
view_rotx -= 5.0;
|
||||
break;
|
||||
case UGL_UNI_LEFT_ARROW:
|
||||
view_roty += 5.0;
|
||||
break;
|
||||
case UGL_UNI_RIGHT_ARROW:
|
||||
view_roty -= 5.0;
|
||||
break;
|
||||
case UGL_UNI_ESCAPE:
|
||||
stopWex = UGL_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UGL_LOCAL void loopEvent(void)
|
||||
{
|
||||
UGL_EVENT event;
|
||||
UGL_INPUT_EVENT * pInputEvent;
|
||||
|
||||
UGL_FOREVER
|
||||
{
|
||||
if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
|
||||
!= UGL_STATUS_Q_EMPTY)
|
||||
{
|
||||
pInputEvent = (UGL_INPUT_EVENT *)&event;
|
||||
|
||||
if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
|
||||
pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
|
||||
readKey(pInputEvent->type.keyboard.key);
|
||||
}
|
||||
|
||||
drawGL();
|
||||
if (stopWex)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void windMLGears (UGL_BOOL windMLMode);
|
||||
|
||||
void uglgears (void)
|
||||
{
|
||||
taskSpawn ("tGears", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLGears,
|
||||
UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLGears (UGL_BOOL windMLMode)
|
||||
{
|
||||
GLsizei width, height;
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
|
||||
view_rotx=20.0;
|
||||
view_roty=30.0;
|
||||
view_rotz=0.0;
|
||||
angle = 0.0;
|
||||
limit = 100;
|
||||
count = 1;
|
||||
|
||||
uglInitialize ();
|
||||
|
||||
uglDriverFind (UGL_KEYBOARD_TYPE, 0,
|
||||
(UGL_UINT32 *)&keyboardDevId);
|
||||
|
||||
uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
|
||||
|
||||
qId = uglEventQCreate (eventServiceId, 100);
|
||||
|
||||
/* Double buffering */
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
if (umc == NULL)
|
||||
{
|
||||
uglDeinitialize ();
|
||||
return;
|
||||
}
|
||||
|
||||
/* Fullscreen */
|
||||
|
||||
uglMesaMakeCurrentContext (umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
|
||||
UGL_MESA_FULLSCREEN_HEIGHT);
|
||||
|
||||
uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
|
||||
uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
|
||||
|
||||
initGL (width, height);
|
||||
|
||||
echoUse();
|
||||
|
||||
stopWex = UGL_FALSE;
|
||||
loopEvent();
|
||||
|
||||
uglEventQDestroy (eventServiceId, qId);
|
||||
|
||||
uglMesaDestroyContext();
|
||||
uglDeinitialize ();
|
||||
|
||||
return;
|
||||
}
|
||||
315
progs/windml/uglicotorus.c
Normal file
315
progs/windml/uglicotorus.c
Normal file
@@ -0,0 +1,315 @@
|
||||
/* uglicotorus.c - WindML/Mesa example program */
|
||||
|
||||
/* Copyright (C) 2001 by Wind River Systems, Inc */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.5
|
||||
*
|
||||
* The MIT License
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/*
|
||||
modification history
|
||||
--------------------
|
||||
01a,jun01,sra
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <ugl/uglevent.h>
|
||||
#include <ugl/uglinput.h>
|
||||
#include <ugl/uglucode.h>
|
||||
|
||||
#include <GL/uglmesa.h>
|
||||
#include <GL/glu.h>
|
||||
|
||||
/* Need GLUT_SHAPES */
|
||||
|
||||
#include <GL/uglglutshapes.h>
|
||||
|
||||
UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
|
||||
UGL_LOCAL UGL_EVENT_Q_ID qId;
|
||||
UGL_LOCAL UGL_MESA_CONTEXT umc;
|
||||
UGL_LOCAL volatile UGL_BOOL stopWex;
|
||||
|
||||
UGL_LOCAL GLfloat angle;
|
||||
UGL_LOCAL GLboolean chaos_on;
|
||||
UGL_LOCAL GLboolean color_on;
|
||||
|
||||
UGL_LOCAL GLuint theIco, theTorus, theSphere, theCube;
|
||||
|
||||
UGL_LOCAL void initGL
|
||||
(
|
||||
int w,
|
||||
int h
|
||||
)
|
||||
{
|
||||
glViewport(0,0,(GLsizei)w,(GLsizei)h);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(60.0,(GLfloat)w/(GLfloat)h,1.0,60.0);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(0.0,0.0,25.0,0.0,0.0,0.0,0.0,1.0,0.0);
|
||||
|
||||
glClearColor(0.0,0.0,0.0,0.0);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
|
||||
theIco = glGenLists(1);
|
||||
glNewList(theIco, GL_COMPILE);
|
||||
glutSolidIcosahedron();
|
||||
glEndList();
|
||||
|
||||
theTorus = glGenLists(1);
|
||||
glNewList(theTorus, GL_COMPILE);
|
||||
glutSolidTorus(0.2,1.0,10,10);
|
||||
glEndList();
|
||||
|
||||
theSphere = glGenLists(1);
|
||||
glNewList(theSphere, GL_COMPILE);
|
||||
glutSolidSphere(2.5,20,20);
|
||||
glEndList();
|
||||
|
||||
theCube = glGenLists(1);
|
||||
glNewList(theCube, GL_COMPILE);
|
||||
glutSolidCube(4.0);
|
||||
glEndList();
|
||||
|
||||
}
|
||||
|
||||
UGL_LOCAL void createIcoToruses
|
||||
(
|
||||
int i
|
||||
)
|
||||
{
|
||||
glPushMatrix();
|
||||
glRotatef(angle,1.0,1.0,1.0);
|
||||
glCallList(theIco);
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 9 :
|
||||
glColor3f(1.0,0.0,0.0);
|
||||
break;
|
||||
case 0 :
|
||||
glColor3f(1.0,0.1,0.7);
|
||||
break;
|
||||
case 1 :
|
||||
glColor3f(1.0,0.0,1.0);
|
||||
break;
|
||||
case 2 :
|
||||
glColor3f(0.0,0.0,1.0);
|
||||
break;
|
||||
case 3 :
|
||||
glColor3f(0.0,0.5,1.0);
|
||||
break;
|
||||
case 4 :
|
||||
glColor3f(0.0,1.0,0.7);
|
||||
break;
|
||||
case 5 :
|
||||
glColor3f(0.0,1.0,0.0);
|
||||
break;
|
||||
case 6 :
|
||||
glColor3f(0.5,1.0,0.0);
|
||||
break;
|
||||
case 7 :
|
||||
glColor3f(1.0,1.0,0.0);
|
||||
break;
|
||||
case 8 :
|
||||
glColor3f(1.0,0.5,0.0);
|
||||
break;
|
||||
}
|
||||
|
||||
glRotatef(angle,1.0,1.0,1.0);
|
||||
glCallList(theTorus);
|
||||
glRotatef(-2*angle,1.0,1.0,1.0);
|
||||
glCallList(theTorus);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
UGL_LOCAL void drawGL (void)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (color_on)
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
else
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
if (chaos_on)
|
||||
glRotatef(angle,1.0,1.0,1.0);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(angle,1.0,1.0,1.0);
|
||||
glColor3f(1.0,0.5,0.0);
|
||||
glCallList(theSphere);
|
||||
glColor3f(1.0,0.0,0.0);
|
||||
glCallList(theCube);
|
||||
glPopMatrix();
|
||||
|
||||
glRotatef(-angle,0.0,0.0,1.0);
|
||||
glPushMatrix();
|
||||
/* draw ten icosahedrons */
|
||||
for (i = 0; i < 10; i++)
|
||||
{
|
||||
glPushMatrix();
|
||||
glRotatef(36*i,0.0,0.0,1.0);
|
||||
glTranslatef(10.0,0.0,0.0);
|
||||
glRotatef(2*angle,0.0,1.0,0.0);
|
||||
glTranslatef(0.0,0.0,2.0);
|
||||
|
||||
createIcoToruses(i);
|
||||
glPopMatrix();
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
uglMesaSwapBuffers();
|
||||
|
||||
angle += 1.0;
|
||||
|
||||
}
|
||||
|
||||
UGL_LOCAL void echoUse(void)
|
||||
{
|
||||
printf("tIcoTorus keys:\n");
|
||||
printf(" c Toggle color buffer clear\n");
|
||||
printf(" SPACE Toggle chaos mode\n");
|
||||
printf(" ESC Exit\n");
|
||||
}
|
||||
|
||||
UGL_LOCAL void readKey (UGL_WCHAR key)
|
||||
{
|
||||
|
||||
switch(key)
|
||||
{
|
||||
case 'c':
|
||||
color_on = !color_on;
|
||||
break;
|
||||
case UGL_UNI_SPACE:
|
||||
chaos_on = !chaos_on;
|
||||
break;
|
||||
case UGL_UNI_ESCAPE:
|
||||
stopWex = UGL_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UGL_LOCAL void loopEvent(void)
|
||||
{
|
||||
UGL_EVENT event;
|
||||
UGL_INPUT_EVENT * pInputEvent;
|
||||
|
||||
UGL_FOREVER
|
||||
{
|
||||
if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
|
||||
!= UGL_STATUS_Q_EMPTY)
|
||||
{
|
||||
pInputEvent = (UGL_INPUT_EVENT *)&event;
|
||||
|
||||
if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
|
||||
pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
|
||||
readKey(pInputEvent->type.keyboard.key);
|
||||
}
|
||||
|
||||
drawGL();
|
||||
if (stopWex)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void windMLIcoTorus (UGL_BOOL windMLMode);
|
||||
|
||||
void uglicotorus (void)
|
||||
{
|
||||
taskSpawn ("tIcoTorus", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLIcoTorus,
|
||||
UGL_FALSE,1,2,3,4,5,6,7,8,9);
|
||||
}
|
||||
|
||||
void windMLIcoTorus (UGL_BOOL windMLMode)
|
||||
{
|
||||
GLsizei width, height;
|
||||
UGL_INPUT_DEVICE_ID keyboardDevId;
|
||||
|
||||
angle = 0.0;
|
||||
chaos_on = GL_TRUE;
|
||||
color_on = GL_TRUE;
|
||||
|
||||
uglInitialize ();
|
||||
|
||||
uglDriverFind (UGL_KEYBOARD_TYPE, 0,
|
||||
(UGL_UINT32 *)&keyboardDevId);
|
||||
|
||||
if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
|
||||
(UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
|
||||
{
|
||||
qId = uglEventQCreate (eventServiceId, 100);
|
||||
}
|
||||
else
|
||||
{
|
||||
eventServiceId = UGL_NULL;
|
||||
}
|
||||
|
||||
/* Double buffering */
|
||||
if (windMLMode)
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
|
||||
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
|
||||
else
|
||||
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
|
||||
|
||||
if (umc == NULL)
|
||||
{
|
||||
uglDeinitialize ();
|
||||
return;
|
||||
}
|
||||
|
||||
uglMesaMakeCurrentContext (umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
|
||||
UGL_MESA_FULLSCREEN_HEIGHT);
|
||||
|
||||
uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
|
||||
uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
|
||||
|
||||
initGL (width, height);
|
||||
|
||||
echoUse();
|
||||
|
||||
stopWex = UGL_FALSE;
|
||||
loopEvent();
|
||||
|
||||
if (eventServiceId != UGL_NULL)
|
||||
uglEventQDestroy (eventServiceId, qId);
|
||||
|
||||
uglMesaDestroyContext ();
|
||||
uglDeinitialize ();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user