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1400 Commits
mesa_4_0_4
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vtx-0-2-21
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|
a4b42200e9 |
1290
Make-config
1290
Make-config
File diff suppressed because it is too large
Load Diff
108
Makefile.DJ
Normal file
108
Makefile.DJ
Normal file
@@ -0,0 +1,108 @@
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 4.0
|
||||
#
|
||||
# Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a
|
||||
# copy of this software and associated documentation files (the "Software"),
|
||||
# to deal in the Software without restriction, including without limitation
|
||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
# and/or sell copies of the Software, and to permit persons to whom the
|
||||
# Software is furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included
|
||||
# in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# DOS/DJGPP makefile v1.4 for Mesa
|
||||
#
|
||||
# Copyright (C) 2002 - Borca Daniel
|
||||
# Email : dborca@users.sourceforge.net
|
||||
# Web : http://www.geocities.com/dborca
|
||||
|
||||
|
||||
#
|
||||
# Available options:
|
||||
#
|
||||
# Environment variables:
|
||||
# CPU optimize for the given processor.
|
||||
# default = pentium
|
||||
# GLU=[mesa|sgi] specify GLU directory; can be `sgi' (requires GNU/C++)
|
||||
# or `mesa'.
|
||||
# default = mesa
|
||||
# GLIDE path to Glide3 SDK; used with FX.
|
||||
# default = $(TOP)/glide3
|
||||
# FX=1 build for 3dfx Glide3. Note that this disables
|
||||
# compilation of most DMesa code and requires fxMesa.
|
||||
# As a consequence, you'll need the DJGPP Glide3
|
||||
# library to build any application.
|
||||
# default = no
|
||||
# MATROX=1 build for Matrox Millennium I (MGA2064W) cards.
|
||||
# This is experimental and not intensively tested.
|
||||
# default = no
|
||||
# HAVE_X86=1 optimize for i386.
|
||||
# default = no
|
||||
# HAVE_MMX=1 allow MMX specializations, provided your assembler
|
||||
# supports MMX instruction set. However, the true CPU
|
||||
# capabilities are checked at run-time to avoid crashes.
|
||||
# default = no
|
||||
# HAVE_SSE=1 (see HAVE_MMX)
|
||||
# default = no
|
||||
# HAVE_3DNOW=1 (see HAVE_MMX)
|
||||
# default = no
|
||||
#
|
||||
# Targets:
|
||||
# all: build everything
|
||||
# libgl: build GL
|
||||
# libglu: build GLU
|
||||
# libglut: build GLUT
|
||||
# clean: remove object files
|
||||
# realclean: remove all generated files
|
||||
#
|
||||
|
||||
|
||||
|
||||
.PHONY : all libgl libglu libglut clean realclean
|
||||
|
||||
CPU ?= pentium
|
||||
|
||||
GLU ?= mesa
|
||||
|
||||
CFLAGS = -Wall -W -pedantic
|
||||
CFLAGS += -O2 -ffast-math -mcpu=$(CPU)
|
||||
|
||||
export CFLAGS
|
||||
|
||||
ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
|
||||
UNLINK = del $(subst /,\,$(1))
|
||||
else
|
||||
UNLINK = $(RM) $(1)
|
||||
endif
|
||||
|
||||
all: libgl libglu libglut
|
||||
|
||||
libgl: lib
|
||||
$(MAKE) -f Makefile.DJ -C src/mesa
|
||||
libglu: lib
|
||||
$(MAKE) -f Makefile.DJ -C src/glu/$(GLU)
|
||||
libglut: lib
|
||||
$(MAKE) -f Makefile.DJ -C src/glut/dos
|
||||
|
||||
lib:
|
||||
mkdir lib
|
||||
|
||||
clean:
|
||||
$(MAKE) -f Makefile.DJ clean -C src/mesa
|
||||
$(MAKE) -f Makefile.DJ clean -C src/glu/mesa
|
||||
$(MAKE) -f Makefile.DJ clean -C src/glu/sgi
|
||||
$(MAKE) -f Makefile.DJ clean -C src/glut/dos
|
||||
|
||||
realclean: clean
|
||||
-$(call UNLINK,lib/*.a)
|
||||
-$(call UNLINK,lib/*.dxe)
|
955
Makefile.X11
955
Makefile.X11
File diff suppressed because it is too large
Load Diff
91
Makefile.mgw
Normal file
91
Makefile.mgw
Normal file
@@ -0,0 +1,91 @@
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 4.0
|
||||
#
|
||||
# Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a
|
||||
# copy of this software and associated documentation files (the "Software"),
|
||||
# to deal in the Software without restriction, including without limitation
|
||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
# and/or sell copies of the Software, and to permit persons to whom the
|
||||
# Software is furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included
|
||||
# in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# MinGW makefile v1.0 for Mesa
|
||||
#
|
||||
# Copyright (C) 2002 - Borca Daniel
|
||||
# Email : dborca@users.sourceforge.net
|
||||
# Web : http://www.geocities.com/dborca
|
||||
|
||||
|
||||
#
|
||||
# Available options:
|
||||
#
|
||||
# Environment variables:
|
||||
# CPU optimize for the given processor.
|
||||
# default = pentium
|
||||
# GLIDE path to Glide3 SDK; used with FX.
|
||||
# default = $(TOP)/glide3
|
||||
# FX=1 build for 3dfx Glide3. Note that this disables
|
||||
# compilation of most WMesa code and requires fxMesa.
|
||||
# As a consequence, you'll need the Win32 Glide3
|
||||
# library to build any application.
|
||||
# default = no
|
||||
# HAVE_X86=1 optimize for i386.
|
||||
# default = no
|
||||
# HAVE_MMX=1 allow MMX specializations, provided your assembler
|
||||
# supports MMX instruction set. However, the true CPU
|
||||
# capabilities are checked at run-time to avoid crashes.
|
||||
# default = no
|
||||
# HAVE_SSE=1 (see HAVE_MMX)
|
||||
# default = no
|
||||
# HAVE_3DNOW=1 (see HAVE_MMX)
|
||||
# default = no
|
||||
#
|
||||
# Targets:
|
||||
# all: build everything
|
||||
# libgl: build GL
|
||||
# clean: remove object files
|
||||
# realclean: remove all generated files
|
||||
#
|
||||
|
||||
|
||||
|
||||
.PHONY : all libgl clean realclean
|
||||
|
||||
CPU ?= pentium
|
||||
|
||||
CFLAGS = -Wall -W -pedantic
|
||||
CFLAGS += -O2 -ffast-math -mcpu=$(CPU)
|
||||
|
||||
export CFLAGS
|
||||
|
||||
ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
|
||||
UNLINK = del $(subst /,\,$(1))
|
||||
else
|
||||
UNLINK = $(RM) $(1)
|
||||
endif
|
||||
|
||||
all: libgl
|
||||
|
||||
libgl: lib
|
||||
$(MAKE) -f Makefile.mgw -C src/mesa
|
||||
|
||||
lib:
|
||||
mkdir lib
|
||||
|
||||
clean:
|
||||
$(MAKE) -f Makefile.mgw clean -C src/mesa
|
||||
|
||||
realclean: clean
|
||||
-$(call UNLINK,lib/*.a)
|
||||
-$(call UNLINK,lib/*.dll)
|
179
Mesa.dsw
Normal file
179
Mesa.dsw
Normal file
@@ -0,0 +1,179 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "array_cache"=".\SRC\MESA\array_cache\array_cache.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "gdi"=".\src\mesa\drivers\windows\gdi\gdi.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name array_cache
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name main
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name math
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name swrast_setup
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name swrast
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name tnl
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name glapi
|
||||
End Project Dependency
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "glapi"=".\SRC\MESA\glapi\glapi.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "glu"=".\src\glu\sgi\glu.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name gdi
|
||||
End Project Dependency
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "glut"=".\src\glut\glx\glut.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name glu
|
||||
End Project Dependency
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "main"=".\SRC\MESA\main\main.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "math"=".\SRC\MESA\math\math.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "osmesa"=".\SRC\MESA\DRIVERS\osmesa\osmesa.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name gdi
|
||||
End Project Dependency
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "swrast"=".\SRC\MESA\swrast\swrast.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "swrast_setup"=".\SRC\MESA\swrast_setup\swrast_setup.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "tnl"=".\SRC\MESA\tnl\tnl.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
331
bin/mklib
Executable file
331
bin/mklib
Executable file
@@ -0,0 +1,331 @@
|
||||
#!/bin/sh
|
||||
|
||||
# Make a shared library.
|
||||
# Basically do a switch/case depending on the OS and make a shared
|
||||
# lib conforming to that OS.
|
||||
|
||||
|
||||
# Usage:
|
||||
# mklib [options] objects ...
|
||||
# Options:
|
||||
# -o LIBRARY specifies the name of resulting library ("GL" for example)
|
||||
# -major N specifies major version number (default is 1)
|
||||
# -minor N specifies minor version number (default is 0)
|
||||
# -patch N specifies patch version number (default is 0)
|
||||
# -lLIBRARY specifies a dependency on LIBRARY
|
||||
# -LDIR search in DIR for library dependencies
|
||||
# -cplusplus link with C++ runtime
|
||||
# -static make a static library (default is dynamic/shared)
|
||||
# -install DIR move resulting library files to DIR
|
||||
# -arch ARCH override using `uname` to determine architecture
|
||||
# -archopt OPT specify an extra achitecture-specific option OPT
|
||||
#
|
||||
# The library name should just be "GL" or "GLU", etc. The 'lib' prefix
|
||||
# will be added here if needed, as well as the ".so" or ".a" suffix, etc.
|
||||
#
|
||||
# objects should be: foo.o bar.o etc.o
|
||||
#
|
||||
# Environment variables recognized:
|
||||
# CC C compiler command
|
||||
# CXX C++ compiler command
|
||||
#
|
||||
|
||||
|
||||
#
|
||||
# Option defaults
|
||||
#
|
||||
LIBNAME=""
|
||||
MAJOR=1
|
||||
MINOR=0
|
||||
PATCH=0
|
||||
DEPS=""
|
||||
CPLUSPLUS=0
|
||||
STATIC=0
|
||||
INSTALLDIR="."
|
||||
ARCH="auto"
|
||||
ARCHOPT=""
|
||||
|
||||
|
||||
#
|
||||
# Parse arguments
|
||||
#
|
||||
while true
|
||||
do
|
||||
case $1 in
|
||||
'-o') shift 1; LIBNAME=$1;;
|
||||
'-major') shift 1; MAJOR=$1;;
|
||||
'-minor') shift 1; MINOR=$1;;
|
||||
'-patch') shift 1; PATCH=$1;;
|
||||
-l*) DEPS="$DEPS $1";;
|
||||
-L*) DEPS="$DEPS $1";;
|
||||
'-cplusplus') CPLUSPLUS=1;;
|
||||
'-static') STATIC=1;;
|
||||
'-install') shift 1; INSTALLDIR=$1;;
|
||||
'-arch') shift 1; ARCH=$1;;
|
||||
'-archopt') shift 1; ARCHOPT=$1;;
|
||||
-*) echo "mklib: Unknown option: " $1 ; exit 1;;
|
||||
*) break
|
||||
esac
|
||||
shift 1
|
||||
done
|
||||
OBJECTS=$@
|
||||
|
||||
if [ ${ARCH} = "auto" ] ; then
|
||||
ARCH=`uname`
|
||||
fi
|
||||
|
||||
|
||||
#
|
||||
# Error checking
|
||||
#
|
||||
if [ "x${LIBNAME}" = "x" ] ; then
|
||||
echo "mklib: Error: no library name specified"
|
||||
exit 1
|
||||
fi
|
||||
if [ "x${OBJECTS}" = "x" ] ; then
|
||||
echo "mklib: Error: no object files specified"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
|
||||
#
|
||||
# Debugging info
|
||||
#
|
||||
if [ ] ; then
|
||||
echo "-----------------"
|
||||
echo ARCH is $ARCH
|
||||
echo LIBNAME is $LIBNAME
|
||||
echo MAJOR is $MAJOR
|
||||
echo MINOR is $MINOR
|
||||
echo PATCH is $PATCH
|
||||
echo DEPS are $DEPS
|
||||
echo "-----------------"
|
||||
fi
|
||||
|
||||
|
||||
#
|
||||
# OK, make the library now
|
||||
#
|
||||
case $ARCH in
|
||||
|
||||
'Linux')
|
||||
LIBNAME="lib${LIBNAME}" # prefix with "lib"
|
||||
OPTS="-Xlinker -Bsymbolic -shared -Wl,-soname,${LIBNAME}.so.${MAJOR}"
|
||||
VERSION="${MAJOR}.${MINOR}.${PATCH}"
|
||||
|
||||
echo "mklib: Making Linux shared library: " ${LIBNAME}.so.${VERSION}
|
||||
|
||||
if [ $CPLUSPLUS = 1 ] ; then
|
||||
LINK="g++"
|
||||
else
|
||||
LINK="gcc"
|
||||
fi
|
||||
|
||||
# rm any old libs
|
||||
rm -f ${LIBNAME}.so.${VERSION}
|
||||
rm -f ${LIBNAME}.so.${MAJOR}
|
||||
rm -f ${LIBNAME}.so
|
||||
|
||||
# make lib
|
||||
${LINK} ${OPTS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS}
|
||||
# make usual symlinks
|
||||
ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR}
|
||||
ln -s ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so
|
||||
# finish up
|
||||
FINAL_LIBS="${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so"
|
||||
;;
|
||||
|
||||
'SunOS')
|
||||
LIBNAME="lib${LIBNAME}.so"
|
||||
echo "mklib: Making SunOS shared library: " ${LIBNAME}
|
||||
OPTS="-G"
|
||||
if [ $CPLUSPLUS = 1 ] ; then
|
||||
# link for C++
|
||||
if [ "x${CXX}" = "xg++" ] ; then
|
||||
LINK="g++"
|
||||
elif [ "x${CXX}" = "xCC" ] ; then
|
||||
LINK="CC"
|
||||
elif [ `which c++` ] ; then
|
||||
LINK="c++"
|
||||
elif [ `type g++` ] ; then
|
||||
LINK="g++"
|
||||
else
|
||||
echo "mklib: warning: can't find C++ comiler, trying CC."
|
||||
LINK="CC"
|
||||
fi
|
||||
elif [ "x${CC}" = "xgcc" ] ; then
|
||||
# use gcc for linking
|
||||
LINK="gcc"
|
||||
else
|
||||
# use native Sun linker
|
||||
LINK="ld"
|
||||
fi
|
||||
echo "mklib: linker is " ${LINK}
|
||||
rm -f ${LIBNAME}
|
||||
${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
;;
|
||||
|
||||
'FreeBSD')
|
||||
SHLIB="lib${LIBNAME}.so.${MAJOR}.${MINOR}"
|
||||
STLIB="lib${LIBNAME}.a"
|
||||
echo "mklib: Making FreeBSD shared library: " ${SHLIB}
|
||||
rm -f ${SHLIB} ${STLIB}
|
||||
ar cq ${STLIB} ${OBJECTS}
|
||||
ranlib ${STLIB}
|
||||
ld -Bshareable -o ${SHLIB} ${OBJECTS}
|
||||
# XXX make lib${LIBNAME}.so.${MAJOR} symlink?
|
||||
FINAL_LIBS="${SHLIB} ${STLIB}"
|
||||
;;
|
||||
|
||||
'OpenBSD')
|
||||
LIBNAME="lib${LIBNAME}"
|
||||
VERSION="${MAJOR}.${MINOR}"
|
||||
echo "Building OpenBSD PIC library: " ${LIBNAME}
|
||||
rm -f ${LIBNAME}_pic.a ${LIBNAME}.so.${VERSION}
|
||||
ar cq ${LIBNAME}_pic.a ${OBJECTS}
|
||||
ranlib ${LIBNAME}_pic.a
|
||||
ld -x -Bshareable -Bforcearchive -o ${LIBNAME}.so.${VERSION} ${LIBNAME}_pic.a
|
||||
ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so
|
||||
FINAL_LIBS="${LIBNAME}_pic.a ${LIBNAME}.so.${VERSION} ${LIBNAME}.so"
|
||||
;;
|
||||
|
||||
'NetBSD')
|
||||
LIBNAME="lib${LIBNAME}"
|
||||
echo "mklib: Making NetBSD PIC shared library: " ${LIBNAME}
|
||||
VERSION="${MAJOR}.${MINOR}"
|
||||
rm -f ${LIBNAME}_pic.a ${LIBNAME}.so.${VERSION}
|
||||
ar cq ${LIBNAME}_pic.a ${OBJECTS}
|
||||
ranlib ${LIBNAME}_pic.a
|
||||
ld -x -Bshareable -Bforcearchive -o ${LIBNAME}.so.${VERSION} ${LIBNAME}_pic.a
|
||||
FINAL_LIBS="${LIBNAME}_pic.a ${LIBNAME}.so.${VERSION}"
|
||||
;;
|
||||
|
||||
'IRIX')
|
||||
LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
|
||||
if [ $ARCHOPTS = "64" ] ; then
|
||||
# 64-bit ABI
|
||||
OPTS="-64 -shared -all"
|
||||
echo "mklib: Making IRIX 64-bit shared library: " ${LIBNAME}
|
||||
elif [ $ARCHOPTS = "o32" ] ; then
|
||||
# old 32-bit ABI
|
||||
OPTS="-32 -shared -all"
|
||||
echo "mklib: Making IRIX o32-bit shared library: " ${LIBNAME}
|
||||
else
|
||||
# new 32-bit ABI
|
||||
OPTS="-n32 -shared -all"
|
||||
echo "mklib: Making IRIX n32-bit shared library: " ${LIBNAME}
|
||||
fi
|
||||
ld ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
FINAL_LIBS="${LIBNAME}"
|
||||
;;
|
||||
|
||||
'IRIX64')
|
||||
LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
|
||||
echo "mklib: Making IRIX64 library: " ${LIBNAME}
|
||||
# 64-bit ABI
|
||||
OPTS="-64 -shared -all"
|
||||
ld ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
FINAL_LIBS="${LIBNAME}"
|
||||
;;
|
||||
|
||||
'linux-cygwin')
|
||||
LIBNAME="lib${LIBNAME}.a"
|
||||
echo "mklib: Making linux-cygwin library: " ${LIBNAME}
|
||||
gnuwin32ar ruv ${LIBNAME} ${OBJECTS}
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
;;
|
||||
|
||||
'HPUX')
|
||||
RUNLIB="lib${LIBNAME}.${MAJOR}"
|
||||
DEVLIB="lib${LIBNAME}.sl"
|
||||
echo "mklib: Making HPUX library: " ${RUNLIB} ${DEVLIB}
|
||||
ld -b -o ${RUNLIB} +b ${RUNLIB} ${OBJECTS} ${DEPS}
|
||||
ln -s ${RUNLIB} ${DEVLIB}
|
||||
FINAL_LIBS="{RUNLIB} ${DEVLIB}"
|
||||
;;
|
||||
|
||||
'OpenSTEP')
|
||||
LIBNAME="lib${LIBNAME}.a"
|
||||
echo "mklib: Making OpenSTEP static library: " ${LIBNAME}
|
||||
libtool -static -o ${LIBNAME} - ${OBJECTS}
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
;;
|
||||
|
||||
'OSF1')
|
||||
VERSION="${MAJOR}.${MINOR}"
|
||||
LIBNAME="lib${LIBNAME}.so"
|
||||
ARNAME="lib${LIBNAME}.a"
|
||||
echo "mklib: Making OSF/1 library: " ${LIBNAME}
|
||||
rm -f ${LIBNAME}.${VERSION}
|
||||
ld -o ${LIBNAME}.${VERSION} -shared -no_archive -set_version ${VERSION} -soname ${LIBNAME}.${VERSION} -expect_unresolved \* -all ${OBJECTS} ${DEPS}
|
||||
ln -sf ${LIBNAME}.${VERSION} ${LIBNAME}
|
||||
|
||||
# also make static lib
|
||||
rm -f ${ARNAME}
|
||||
ar clqz ${ARNAME} ${OBJECTS}
|
||||
FINAL_LIBS="${ARNAME} ${LIBNAME} ${LIBNAME}.${VERSION}"
|
||||
;;
|
||||
|
||||
'Darwin')
|
||||
VERSION="${MAJOR}.${MINOR}.${TINY}"
|
||||
LIBNAME="lib${LIBNAME}.dylib"
|
||||
ARNAME="lib${LIBNAME}.dylib.a"
|
||||
echo "mklib: Making Darwin libraries: " ${LIBNAME} ${ARNAME}
|
||||
FLAGS="-dynamiclib -multiply_defined suppress"
|
||||
cc ${FLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
# also make regular .a files,
|
||||
# provided by Danek Duvall (duvall@dhduvall.student.princeton.edu)
|
||||
ar ruv ${ARNAME} ${OBJECTS}
|
||||
ranlib ${ARNAME}
|
||||
FINAL_LIBS="${ARNAME} ${LIBNAME}"
|
||||
;;
|
||||
|
||||
'LynxOS')
|
||||
LIBNAME="lib${LIBNAME}.a"
|
||||
echo "mklib: Making LynxOS library: " ${LIBNAME}
|
||||
ar ru ${LIBNAME} ${OBJECTS}
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
;;
|
||||
|
||||
'BeOS')
|
||||
LIBNAME="lib${LIBNAME}.so"
|
||||
echo "mklib: Making BeOS shared library: " ${LIBNAME}
|
||||
gcc -nostart -Xlinker -soname=${LIBNAME} -L/Be/develop/lib/x86 ${OBJECTS} -lbe -o ${LIBNAME}
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
;;
|
||||
|
||||
'QNX')
|
||||
LIBNAME="lib${LIBNAME}.a"
|
||||
echo "mklib: Making QNX library: " ${LIBNAME}
|
||||
wlib ${LIBNAME} ${OBJECTS}
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
;;
|
||||
|
||||
'example')
|
||||
# If you're adding support for a new architecture, you can
|
||||
# start with this:
|
||||
LIBNAME="lib${LIBNAME}.so" # prefix with "lib"
|
||||
echo "mklib: Making library for example arch: " ${LIBNAME}
|
||||
ld -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
FINAL_LIBS="${LIBNAME}"
|
||||
;;
|
||||
|
||||
*)
|
||||
echo "mklib: WARNING: making library for unknown platform!"
|
||||
echo "mklib: WARNING: this may not work!"
|
||||
echo "mklib: WARNING: please update the bin/mklib script!"
|
||||
# XXX this is a total hack for Mesa - remove someday
|
||||
# fall-back to an old mklib.* script
|
||||
${MAKELIB} "lib${LIBNAME}.a" ${MAJOR} ${MINOR} ${PATCH} ${OBJECTS}
|
||||
;;
|
||||
esac
|
||||
|
||||
|
||||
#
|
||||
# Put library files into installation directory if specified.
|
||||
#
|
||||
if [ ${INSTALLDIR} != "." ] ; then
|
||||
echo "mklib: Installing" ${FINAL_LIBS} "in" ${INSTALLDIR}
|
||||
mv ${FINAL_LIBS} ${INSTALLDIR}/
|
||||
fi
|
@@ -1,52 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# Make a Solaris shared library
|
||||
# contributed by Arno Hahma (arno@nitro.pp.utu.fi)
|
||||
|
||||
#--identification------------------------------------------------------
|
||||
|
||||
# $Id: mklib.solaris,v 1.2 1999/09/15 15:10:20 brianp Exp $
|
||||
|
||||
# $Log: mklib.solaris,v $
|
||||
# Revision 1.2 1999/09/15 15:10:20 brianp
|
||||
# added third, tiny version number to arguments
|
||||
#
|
||||
# Revision 1.1 1999/08/19 13:53:06 brianp
|
||||
# initial check-in (post-crash)
|
||||
#
|
||||
|
||||
|
||||
#--common--------------------------------------------------------------
|
||||
|
||||
LIBRARY=$1
|
||||
shift 1
|
||||
|
||||
MAJOR=$1
|
||||
shift 1
|
||||
|
||||
MINOR=$1
|
||||
shift 1
|
||||
|
||||
TINY=$1
|
||||
shift 1
|
||||
|
||||
OBJECTS=$*
|
||||
|
||||
#--platform-------------------------------------------------------------
|
||||
|
||||
set -x
|
||||
|
||||
LIBRARY=`basename $LIBRARY .a`
|
||||
|
||||
VERSION=$MAJOR.$MINOR
|
||||
|
||||
echo "Building shared object $LIBRARY.so.$VERSION and the archive library $LIBRARY.a"
|
||||
rm -f ${LIBRARY}.a ${LIBRARY}.so.${VERSION}
|
||||
ar ruv ${LIBRARY}.a ${OBJECTS}
|
||||
|
||||
ld -G -o ${LIBRARY}.so.${VERSION} ${OBJECTS}
|
||||
|
||||
cp ${LIBRARY}.a ${LIBRARY}.so.${VERSION} ../lib
|
||||
cd ../lib
|
||||
ln -s ${LIBRARY}.so.${VERSION} ${LIBRARY}.so
|
||||
|
21
descrip.mms
Normal file
21
descrip.mms
Normal file
@@ -0,0 +1,21 @@
|
||||
# Makefile for Mesa for VMS
|
||||
# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
|
||||
|
||||
macro :
|
||||
@ macro=""
|
||||
.ifdef NOSHARE
|
||||
.else
|
||||
@ if f$getsyi("HW_MODEL") .ge. 1024 then macro= "/MACRO=(SHARE=1)"
|
||||
.endif
|
||||
$(MMS)$(MMSQUALIFIERS)'macro' all
|
||||
|
||||
all :
|
||||
if f$search("lib.dir") .eqs. "" then create/directory [.lib]
|
||||
set default [.src]
|
||||
$(MMS)$(MMSQUALIFIERS)
|
||||
set default [-.progs.demos]
|
||||
$(MMS)$(MMSQUALIFIERS)
|
||||
set default [-.xdemos]
|
||||
$(MMS)$(MMSQUALIFIERS)
|
||||
set default [-.tests]
|
||||
$(MMS)$(MMSQUALIFIERS)
|
94
docs/MESA_agp_offset.spec
Normal file
94
docs/MESA_agp_offset.spec
Normal file
@@ -0,0 +1,94 @@
|
||||
Name
|
||||
|
||||
MESA_agp_offset
|
||||
|
||||
Name Strings
|
||||
|
||||
GLX_MESA_agp_offset
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul, Tungsten Graphics, Inc. (brian 'at' tungstengraphics.com)
|
||||
Keith Whitwell, Tungsten Graphics, Inc. (keith 'at' tungstengraphics.com)
|
||||
|
||||
Status
|
||||
|
||||
Shipping (Mesa 4.0.4 and later. Only implemented in particular
|
||||
XFree86/DRI drivers.)
|
||||
|
||||
Version
|
||||
|
||||
1.0
|
||||
|
||||
Number
|
||||
|
||||
TBD
|
||||
|
||||
Dependencies
|
||||
|
||||
OpenGL 1.0 or later is required
|
||||
GLX_NV_vertex_array_range is required.
|
||||
This extensions is written against the OpenGL 1.4 Specification.
|
||||
|
||||
Overview
|
||||
|
||||
This extensions provides a way to convert pointers in an AGP memory
|
||||
region into byte offsets into the AGP aperture.
|
||||
Note, this extension depends on GLX_NV_vertex_array_range, for which
|
||||
no real specification exists. See GL_NV_vertex_array_range for more
|
||||
information.
|
||||
|
||||
IP Status
|
||||
|
||||
None
|
||||
|
||||
Issues
|
||||
|
||||
None
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
GLuint glXGetAGPOffsetMESA( const GLvoid *pointer )
|
||||
|
||||
New Tokens
|
||||
|
||||
None
|
||||
|
||||
Additions to the OpenGL 1.4 Specification
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 3 the GLX 1.4 Specification (Functions and Errors)
|
||||
|
||||
Add a new section, 3.6 as follows:
|
||||
|
||||
3.6 AGP Memory Access
|
||||
|
||||
On "PC" computers, AGP memory can be allocated with glXAllocateMemoryNV
|
||||
and freed with glXFreeMemoryNV. Sometimes it's useful to know where a
|
||||
block of AGP memory is located with respect to the start of the AGP
|
||||
aperature. The function
|
||||
|
||||
GLuint glXGetAGPOffsetMESA( const GLvoid *pointer )
|
||||
|
||||
Returns the offset of the given memory block from the start of AGP
|
||||
memory in basic machine units (i.e. bytes). If pointer is invalid
|
||||
the value ~0 will be returned.
|
||||
|
||||
GLX Protocol
|
||||
|
||||
None. This is a client side-only extension.
|
||||
|
||||
Errors
|
||||
|
||||
glXGetAGPOffsetMESA will return ~0 if the pointer does not point to
|
||||
an AGP memory region.
|
||||
|
||||
New State
|
||||
|
||||
None
|
||||
|
||||
Revision History
|
||||
|
||||
20 September 2002 - Initial draft
|
||||
2 October 2002 - finished GLX chapter 3 additions
|
138
docs/MESA_pack_invert.spec
Normal file
138
docs/MESA_pack_invert.spec
Normal file
@@ -0,0 +1,138 @@
|
||||
Name
|
||||
|
||||
MESA_pack_invert
|
||||
|
||||
Name Strings
|
||||
|
||||
GL_MESA_pack_invert
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul, Tungsten Graphics, Inc. (brian 'at' tungstengraphics.com)
|
||||
Keith Whitwell, Tungsten Graphics, Inc. (keith 'at' tungstengraphics.com)
|
||||
|
||||
Status
|
||||
|
||||
Shipping (Mesa 4.0.4 and later)
|
||||
|
||||
Version
|
||||
|
||||
1.0
|
||||
|
||||
Number
|
||||
|
||||
TBD
|
||||
|
||||
Dependencies
|
||||
|
||||
OpenGL 1.0 or later is required
|
||||
This extensions is written against the OpenGL 1.4 Specification.
|
||||
|
||||
Overview
|
||||
|
||||
This extension adds a new pixel storage parameter to indicate that
|
||||
images are to be packed in top-to-bottom order instead of OpenGL's
|
||||
conventional bottom-to-top order. Only pixel packing can be
|
||||
inverted (i.e. for glReadPixels, glGetTexImage, glGetConvolutionFilter,
|
||||
etc).
|
||||
|
||||
Almost all known image file formats store images in top-to-bottom
|
||||
order. As it is, OpenGL reads images from the frame buffer in
|
||||
bottom-to-top order. Thus, images usually have to be inverted before
|
||||
writing them to a file with image I/O libraries. This extension
|
||||
allows images to be read such that inverting isn't needed.
|
||||
|
||||
IP Status
|
||||
|
||||
None
|
||||
|
||||
Issues
|
||||
|
||||
1. Should we also defined UNPACK_INVERT_MESA for glDrawPixels, etc?
|
||||
|
||||
Resolved: No, we're only concerned with pixel packing. There are other
|
||||
solutions for inverting images when using glDrawPixels (negative Y pixel
|
||||
zoom) or glTexImage (invert the vertex T coordinates). It would be easy
|
||||
enough to define a complementary extension for pixel packing in the
|
||||
future if needed.
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
None
|
||||
|
||||
New Tokens
|
||||
|
||||
Accepted by the <pname> parameter of PixelStorei and PixelStoref
|
||||
and the <pname> parameter of GetIntegerv, GetFloatv, GetDoublev
|
||||
and GetBooleanv:
|
||||
|
||||
PACK_INVERT_MESA 0x8758
|
||||
|
||||
Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment
|
||||
Operations and the Frame Buffer)
|
||||
|
||||
Add the following entry to table 4.4 (PixelStore parameters) on page 182:
|
||||
|
||||
Parameter Name Type Initial Value Valid Range
|
||||
---------------------------------------------------------
|
||||
PACK_INVERT_MESA boolean FALSE TRUE/FALSE
|
||||
|
||||
In the section labeled "Placement in Client Memory" on page 184
|
||||
insert the following text into the paragraph before the sentence
|
||||
that starts with "If the format is RED, GREEN, BLUE...":
|
||||
|
||||
"The parameter PACK_INVERT_MESA controls whether the image is packed
|
||||
in bottom-to-top order (the default) or top-to-bottom order. Equation
|
||||
3.8 is modified as follows:
|
||||
|
||||
... the first element of the Nth row is indicated by
|
||||
|
||||
p + Nk, if PACK_INVERT_MESA is false
|
||||
p + k * (H - 1) - Nk, if PACK_INVERT_MESA is true, where H is the
|
||||
image height
|
||||
"
|
||||
|
||||
Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 6 of the OpenGL 1.4 Specification (State and
|
||||
State Requests)
|
||||
|
||||
None
|
||||
|
||||
Additions to Appendix A of the OpenGL 1.4 Specification (Invariance)
|
||||
|
||||
None
|
||||
|
||||
Additions to the AGL/GLX/WGL Specifications
|
||||
|
||||
None
|
||||
|
||||
GLX Protocol
|
||||
|
||||
None
|
||||
|
||||
Errors
|
||||
|
||||
None
|
||||
|
||||
New State
|
||||
|
||||
Add the following entry to table 6.20 (Pixels) on page 235:
|
||||
|
||||
Get Value Type Get Cmd Initial Value Description Sec Attribute
|
||||
--------------------------------------------------------------------------------------------------
|
||||
PACK_INVERT_MESA boolean GetBoolean FALSE Value of PACK_INVERT_MESA 4.3.2 pixel-store
|
||||
|
||||
Revision History
|
||||
|
||||
21 September 2002 - Initial draft
|
@@ -1,5 +1,3 @@
|
||||
XXX - Not complete yet!!!
|
||||
|
||||
Name
|
||||
|
||||
MESA_packed_depth_stencil
|
||||
@@ -15,11 +13,11 @@ Contact
|
||||
|
||||
Status
|
||||
|
||||
Not yet shipping.
|
||||
Obsolete.
|
||||
|
||||
Version
|
||||
|
||||
$Id: MESA_packed_depth_stencil.spec,v 1.1 2000/11/03 14:58:45 brianp Exp $
|
||||
$Id: MESA_packed_depth_stencil.spec,v 1.2 2003/09/19 14:58:21 brianp Exp $
|
||||
|
||||
Number
|
||||
|
||||
|
357
docs/MESA_program_debug.spec
Normal file
357
docs/MESA_program_debug.spec
Normal file
@@ -0,0 +1,357 @@
|
||||
Name
|
||||
|
||||
MESA_program_debug
|
||||
|
||||
Name Strings
|
||||
|
||||
GL_MESA_program_debug
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul (brian @ tungstengraphics.com)
|
||||
|
||||
Status
|
||||
|
||||
XXX - Not complete yet!!!
|
||||
|
||||
Version
|
||||
|
||||
Last Modified Date: July 20, 2003
|
||||
Author Revision: 1.0
|
||||
$Date: 2003/09/23 14:46:11 $ $Revision: 1.3 $
|
||||
|
||||
Number
|
||||
|
||||
TBD
|
||||
|
||||
Dependencies
|
||||
|
||||
OpenGL 1.4 is required
|
||||
The extension is written against the OpenGL 1.4 specification.
|
||||
ARB_vertex_program or ARB_fragment_program or NV_vertex_program
|
||||
or NV_fragment_program is required.
|
||||
|
||||
Overview
|
||||
|
||||
The extension provides facilities for implementing debuggers for
|
||||
vertex and fragment programs.
|
||||
|
||||
The concept is that vertex and fragment program debuggers will be
|
||||
implemented outside of the GL as a utility package. This extension
|
||||
only provides the minimal hooks required to implement a debugger.
|
||||
|
||||
There are facilities to do the following:
|
||||
1. Have the GL call a user-specified function prior to executing
|
||||
each vertex or fragment instruction.
|
||||
2. Query the current program string's execution position.
|
||||
3. Query the current values of intermediate program values.
|
||||
|
||||
The main feature is the ProgramCallbackMESA function. It allows the
|
||||
user to register a callback function with the GL. The callback will
|
||||
be called prior to executing each vertex or fragment program instruction.
|
||||
|
||||
From within the callback, the user may issue Get* commands to
|
||||
query current GL state. The GetProgramRegisterfvMESA function allows
|
||||
current program values to be queried (such as temporaries, input
|
||||
attributes, and result registers).
|
||||
|
||||
There are flags for enabling/disabling the program callbacks.
|
||||
|
||||
The current execution position (as an offset from the start of the
|
||||
program string) can be queried with
|
||||
GetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos) or
|
||||
GetIntegerv(GL_VERTEX_PROGRAM_POSITION_MESA, &pos).
|
||||
|
||||
|
||||
IP Status
|
||||
|
||||
None
|
||||
|
||||
Issues
|
||||
|
||||
1. Is this the right model for a debugger?
|
||||
|
||||
It seems prudent to minimize the scope of this extension and leave
|
||||
it up to the developer (or developer community) to write debuggers
|
||||
that layer on top of this extension.
|
||||
|
||||
If the debugger were fully implemented within the GL it's not
|
||||
clear how terminal and GUI-based interfaces would work, for
|
||||
example.
|
||||
|
||||
2. There aren't any other extensions that register callbacks with
|
||||
the GL. Isn't there another solution?
|
||||
|
||||
If we want to be able to single-step through vertex/fragment
|
||||
programs I don't see another way to do it.
|
||||
|
||||
3. How do we prevent the user from doing something crazy in the
|
||||
callback function, like trying to call glBegin (leading to
|
||||
recursion)?
|
||||
|
||||
The rule is that the callback function can only issue glGet*()
|
||||
functions and no other GL commands. It could be difficult to
|
||||
enforce this, however. Therefore, calling any non-get GL
|
||||
command from within the callback will result in undefined
|
||||
results.
|
||||
|
||||
4. Is this extension amenable to hardware implementation?
|
||||
|
||||
Hopefully, but if not, the GL implementation will have to fall
|
||||
back to a software path when debugging. This may be acceptable
|
||||
for debugging.
|
||||
|
||||
5. What's the <data> parameter to ProgramCallbackMESA for?
|
||||
|
||||
It's a common programming practice to associate a user-supplied
|
||||
value with callback functions.
|
||||
|
||||
6. Debuggers often allow one to modify intermediate program values,
|
||||
then continue. Does this extension support that?
|
||||
|
||||
No.
|
||||
|
||||
|
||||
New Procedures and Functions (and datatypes)
|
||||
|
||||
typedef void (*programcallbackMESA)(enum target, void *data)
|
||||
|
||||
void ProgramCallbackMESA(enum target, programcallbackMESA callback,
|
||||
void *data)
|
||||
|
||||
void GetProgramRegisterfvMESA(enum target, sizei len,
|
||||
const ubyte *registerName, float *v)
|
||||
|
||||
New Tokens
|
||||
|
||||
Accepted by the <cap> parameter of Enable, Disable, IsEnabled,
|
||||
GetBooleanv, GetDoublev, GetFloatv and GetIntegerv:
|
||||
|
||||
FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
|
||||
VERTEX_PROGRAM_CALLBACK_MESA 0x8bb4
|
||||
|
||||
Accepted by the <pname> parameter GetBooleanv, GetDoublev,
|
||||
GetFloatv and GetIntegerv:
|
||||
|
||||
FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
|
||||
VERTEX_PROGRAM_POSITION_MESA 0x8bb4
|
||||
|
||||
Accepted by the <pname> parameter of GetPointerv:
|
||||
|
||||
FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
|
||||
FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
|
||||
VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
|
||||
VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
|
||||
|
||||
Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment
|
||||
Operations and the Frame Buffer)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)
|
||||
|
||||
In section 5.4 "Display Lists", page 202, add the following command
|
||||
to the list of those that are not compiled into display lists:
|
||||
|
||||
ProgramCallbackMESA.
|
||||
|
||||
|
||||
Add a new section 5.7 "Callback Functions"
|
||||
|
||||
The function
|
||||
|
||||
void ProgramCallbackMESA(enum target, programcallbackMESA callback,
|
||||
void *data)
|
||||
|
||||
registers a user-defined callback function with the GL. <target>
|
||||
may be FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB. The enabled
|
||||
callback functions registered with these targets will be called
|
||||
prior to executing each instruction in the current fragment or
|
||||
vertex program, respectively. The callbacks are enabled and
|
||||
disabled by calling Enable or Disable with <cap>
|
||||
FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB.
|
||||
|
||||
The callback function's signature must match the typedef
|
||||
|
||||
typedef void (*programcallbackMESA)(enum target, void *data)
|
||||
|
||||
When the callback function is called, <target> will either be
|
||||
FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB to indicate which
|
||||
program is currently executing and <data> will be the value
|
||||
specified when ProgramCallbackMESA was called.
|
||||
|
||||
From within the callback function, only the following GL commands
|
||||
may be called:
|
||||
|
||||
GetBooleanv
|
||||
GetDoublev
|
||||
GetFloatv
|
||||
GetIntegerv
|
||||
GetProgramLocalParameter
|
||||
GetProgramEnvParameter
|
||||
GetProgramRegisterfvMESA
|
||||
GetProgramivARB
|
||||
GetProgramStringARB
|
||||
GetError
|
||||
|
||||
Calling any other command from within the callback results in
|
||||
undefined behaviour.
|
||||
|
||||
|
||||
Additions to Chapter 6 of the OpenGL 1.4 Specification (State and
|
||||
State Requests)
|
||||
|
||||
Add a new section 6.1.3 "Program Value Queries":
|
||||
|
||||
The command
|
||||
|
||||
void GetProgramRegisterfvMESA(enum target, sizei len,
|
||||
const ubyte *registerName,
|
||||
float *v)
|
||||
|
||||
Is used to query the value of program variables and registers
|
||||
during program execution. GetProgramRegisterfvMESA may only be
|
||||
called from within a callback function registered with
|
||||
ProgramCallbackMESA.
|
||||
|
||||
<registerName> and <len> specify the name a variable, input
|
||||
attribute, temporary, or result register in the program string.
|
||||
The current value of the named variable is returned as four
|
||||
values in <v>. If <name> doesn't exist in the program string,
|
||||
the error INVALID_OPERATION is generated.
|
||||
|
||||
Additions to Appendix A of the OpenGL 1.4 Specification (Invariance)
|
||||
|
||||
None.
|
||||
|
||||
Additions to the AGL/GLX/WGL Specifications
|
||||
|
||||
None.
|
||||
|
||||
GLX Protocol
|
||||
|
||||
XXX TBD
|
||||
|
||||
Dependencies on NV_vertex_program and NV_fragment_program
|
||||
|
||||
If NV_vertex_program and/or NV_fragment_program are supported,
|
||||
vertex and/or fragment programs defined by those extensions may
|
||||
be debugged as well. Register queries will use the syntax used
|
||||
by those extensions (i.e. "v[X]" to query vertex attributes,
|
||||
"o[X]" for vertex outputs, etc.)
|
||||
|
||||
Errors
|
||||
|
||||
INVALID_OPERATION is generated if ProgramCallbackMESA is called
|
||||
between Begin and End.
|
||||
|
||||
INVALID_ENUM is generated by ProgramCallbackMESA if <target> is not
|
||||
a supported vertex or fragment program type.
|
||||
|
||||
Note: INVALID_OPERAION IS NOT generated by GetProgramRegisterfvMESA,
|
||||
GetBooleanv, GetDoublev, GetFloatv, or GetIntegerv if called between
|
||||
Begin and End when a vertex or fragment program is currently executing.
|
||||
|
||||
INVALID_ENUM is generated by ProgramCallbackMESA,
|
||||
GetProgramRegisterfvMESA if <target> is not a program target supported
|
||||
by ARB_vertex_program, ARB_fragment_program (or NV_vertex_program or
|
||||
NV_fragment_program).
|
||||
|
||||
INVALID_VALUE is generated by GetProgramRegisterfvMESA if <registerName>
|
||||
does not name a known program register or variable.
|
||||
|
||||
INVALID_OPERATION is generated by GetProgramRegisterfvMESA when a
|
||||
register query is attempted for a program target that's not currently
|
||||
being executed.
|
||||
|
||||
|
||||
New State
|
||||
|
||||
XXX finish
|
||||
|
||||
(table 6.N, p. ###)
|
||||
Initial
|
||||
Get Value Type Get Command Value Description Sec. Attribute
|
||||
--------- ---- ----------- ----- ----------- ---- ---------
|
||||
FRAGMENT_PROGRAM_CALLBACK_MESA B IsEnabled FALSE XXX XXX enable
|
||||
VERTEX_PROGRAM_CALLBACK_MESA B IsEnabled FALSE XXX XXX enable
|
||||
FRAGMENT_PROGRAM_POSITION_MESA Z+ GetIntegerv -1 XXX XXX -
|
||||
VERTEX_PROGRAM_POSITION_MESA Z+ GetIntegerv -1 XXX XXX -
|
||||
FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA P GetPointerv NULL XXX XXX -
|
||||
VERTEX_PROGRAM_CALLBACK_FUNC_MESA P GetPointerv NULL XXX XXX -
|
||||
FRAGMENT_PROGRAM_CALLBACK_DATA_MESA P GetPointerv NULL XXX XXX -
|
||||
VERTEX_PROGRAM_CALLBACK_DATA_MESA P GetPointerv NULL XXX XXX -
|
||||
|
||||
XXX more?
|
||||
|
||||
New Implementation Dependent State
|
||||
|
||||
None.
|
||||
|
||||
Revision History
|
||||
|
||||
8 July 2003
|
||||
Initial draft. (Brian Paul)
|
||||
11 July 2003
|
||||
Second draft. (Brian Paul)
|
||||
20 July 2003
|
||||
Third draft. Lots of fundamental changes. (Brian Paul)
|
||||
23 July 2003
|
||||
Added chapter 5 and 6 spec language. (Brian Paul)
|
||||
|
||||
Example Usage
|
||||
|
||||
The following is a very simple example of how this extension may
|
||||
be used to print the values of R0, R1, R2 and R3 while executing
|
||||
vertex programs.
|
||||
|
||||
|
||||
/* This is called by the GL when the vertex program is executing.
|
||||
* We can only make glGet* calls from within this function!
|
||||
*/
|
||||
void DebugCallback(GLenum target, GLvoid *data)
|
||||
{
|
||||
GLint pos;
|
||||
GLuint i;
|
||||
|
||||
/* Get PC and current instruction string */
|
||||
glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_ARB, &pos);
|
||||
|
||||
printf("Current position: %d\n", pos);
|
||||
|
||||
printf("Current temporary registers:\n");
|
||||
for (i = 0; i < 4; i++) {
|
||||
GLfloat v[4];
|
||||
char s[10];
|
||||
sprintf(s, "R%d", i);
|
||||
glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_ARB, strlen(s), s, v);
|
||||
printf("R%d = %g, %g, %g, %g\n", i, v[0], v[1], v[2], v[3]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* elsewhere...
|
||||
*/
|
||||
|
||||
/* Register our debugger callback function */
|
||||
glProgramCallbackMESA(GL_VERTEX_PROGRAM_ARB, DebugCallback, NULL);
|
||||
glEnable(GL_VERTEX_PROGRAM_CALLBACK_MESA);
|
||||
|
||||
/* define/bind a vertex program */
|
||||
|
||||
glEnable(GL_VERTEX_PROGRAM);
|
||||
|
||||
/* render something */
|
||||
glBegin(GL_POINTS);
|
||||
glVertex2f(0, 0);
|
||||
glEnd();
|
||||
|
@@ -1,5 +1,3 @@
|
||||
XXX - Not complete yet!!!
|
||||
|
||||
Name
|
||||
|
||||
MESA_sprite_point
|
||||
@@ -14,11 +12,11 @@ Contact
|
||||
|
||||
Status
|
||||
|
||||
Not yet shipping.
|
||||
Obsolete - see GL_ARB_point_sprite.
|
||||
|
||||
Version
|
||||
|
||||
$Id: MESA_sprite_point.spec,v 1.1 2000/12/08 00:21:02 brianp Exp $
|
||||
$Id: MESA_sprite_point.spec,v 1.2 2003/09/19 14:58:21 brianp Exp $
|
||||
|
||||
Number
|
||||
|
||||
|
132
docs/MESA_swap_control.spec
Normal file
132
docs/MESA_swap_control.spec
Normal file
@@ -0,0 +1,132 @@
|
||||
Name
|
||||
|
||||
MESA_swap_control
|
||||
|
||||
Name Strings
|
||||
|
||||
GLX_MESA_swap_control
|
||||
|
||||
Contact
|
||||
|
||||
Ian Romanick, IBM, idr at us.ibm.com
|
||||
|
||||
Status
|
||||
|
||||
Deployed in DRI drivers post-XFree86 4.3.
|
||||
|
||||
Version
|
||||
|
||||
Date: 5/1/2003 Revision: 1.1
|
||||
|
||||
Number
|
||||
|
||||
???
|
||||
|
||||
Dependencies
|
||||
|
||||
None
|
||||
|
||||
Based on GLX_SGI_swap_control version 1.9 and WGL_EXT_swap_control
|
||||
version 1.5.
|
||||
|
||||
Overview
|
||||
|
||||
This extension allows an application to specify a minimum periodicity
|
||||
of color buffer swaps, measured in video frame periods.
|
||||
|
||||
Issues
|
||||
|
||||
* Should implementations that export GLX_MESA_swap_control also export
|
||||
GL_EXT_swap_control for compatibility with WGL_EXT_swap_control?
|
||||
|
||||
UNRESOLVED.
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
int glXSwapIntervalMESA(int interval)
|
||||
int glXGetSwapIntervalMESA(void)
|
||||
|
||||
New Tokens
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 2 of the 1.4 GL Specification (OpenGL Operation)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 3 of the 1.4 GL Specification (Rasterization)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 4 of the 1.4 GL Specification (Per-Fragment Operations
|
||||
and the Framebuffer)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 5 of the 1.4 GL Specification (Special Functions)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 6 of the 1.4 GL Specification (State and State Requests)
|
||||
|
||||
None
|
||||
|
||||
Additions to the GLX 1.3 Specification
|
||||
|
||||
[Add the following to Section 3.3.10 of the GLX Specification (Double
|
||||
Buffering)]
|
||||
|
||||
glXSwapIntervalMESA specifies the minimum number of video frame periods
|
||||
per buffer swap. (e.g. a value of two means that the color buffers
|
||||
will be swapped at most every other video frame.) A return value
|
||||
of zero indicates success; otherwise an error occurred. The interval
|
||||
takes effect when glXSwapBuffers is first called subsequent to the
|
||||
glXSwapIntervalMESA call.
|
||||
|
||||
A video frame period is the time required by the monitor to display a
|
||||
full frame of video data. In the case of an interlaced monitor,
|
||||
this is typically the time required to display both the even and odd
|
||||
fields of a frame of video data.
|
||||
|
||||
If <interval> is set to a value of 0, buffer swaps are not synchron-
|
||||
ized to a video frame. The <interval> value is silently clamped to
|
||||
the maximum implementation-dependent value supported before being
|
||||
stored.
|
||||
|
||||
The swap interval is not part of the render context state. It cannot
|
||||
be pushed or popped. The current swap interval for the window
|
||||
associated with the current context can be obtained by calling
|
||||
glXGetSwapIntervalMESA. The default swap interval is 0.
|
||||
|
||||
On XFree86, setting the environment variable LIBGL_THROTTLE_REFRESH sets
|
||||
the swap interval to 1.
|
||||
|
||||
Errors
|
||||
|
||||
glXSwapIntervalMESA returns GLX_BAD_VALUE if parameter <interval> is
|
||||
less than zero.
|
||||
|
||||
glXSwapIntervalMESA returns GLX_BAD_CONTEXT if there is no current
|
||||
GLXContext.
|
||||
|
||||
GLX Protocol
|
||||
|
||||
None. This extension only extends to direct rendering contexts.
|
||||
|
||||
New State
|
||||
|
||||
Get Value Get Command Type Initial Value
|
||||
--------- ----------- ---- -------------
|
||||
[swap interval] GetSwapInterval Z+ 0
|
||||
|
||||
New Implementation Dependent State
|
||||
|
||||
None
|
||||
|
||||
|
||||
Revision History
|
||||
|
||||
1.1, 5/1/03 Added the issues section and contact information.
|
||||
Changed the default swap interval to 0.
|
||||
1.0, 3/17/03 Initial version based on GLX_SGI_swap_control and
|
||||
WGL_EXT_swap_control.
|
201
docs/MESA_swap_frame_usage.spec
Normal file
201
docs/MESA_swap_frame_usage.spec
Normal file
@@ -0,0 +1,201 @@
|
||||
Name
|
||||
|
||||
MESA_swap_frame_usage
|
||||
|
||||
Name Strings
|
||||
|
||||
GLX_MESA_swap_frame_usage
|
||||
|
||||
Contact
|
||||
|
||||
Ian Romanick, IBM, idr at us.ibm.com
|
||||
|
||||
Status
|
||||
|
||||
Deployed in DRI drivers post-XFree86 4.3.
|
||||
|
||||
Version
|
||||
|
||||
Date: 5/1/2003 Revision: 1.1
|
||||
|
||||
Number
|
||||
|
||||
???
|
||||
|
||||
Dependencies
|
||||
|
||||
GLX_SGI_swap_control affects the definition of this extension.
|
||||
GLX_MESA_swap_control affects the definition of this extension.
|
||||
GLX_OML_sync_control affects the definition of this extension.
|
||||
|
||||
Based on WGL_I3D_swap_frame_usage version 1.3.
|
||||
|
||||
Overview
|
||||
|
||||
This extension allows an application to deterine what portion of the
|
||||
swap period has elapsed since the last swap operation completed. The
|
||||
"usage" value is a floating point value on the range [0,max] which is
|
||||
calculated as follows:
|
||||
|
||||
td
|
||||
percent = ----
|
||||
tf
|
||||
|
||||
where td is the time measured from the last completed buffer swap (or
|
||||
call to enable the statistic) to when the next buffer swap completes, tf
|
||||
is the entire time for a frame which may be multiple screen refreshes
|
||||
depending on the swap interval as set by the GLX_SGI_swap_control or
|
||||
GLX_OML_sync_control extensions.
|
||||
|
||||
The value, percent, indicates the amount of time spent between the
|
||||
completion of the two swaps. If the value is in the range [0,1], the
|
||||
buffer swap occurred within the time period required to maintain a
|
||||
constant frame rate. If the value is in the range (1,max], a constant
|
||||
frame rate was not achieved. The value indicates the number of frames
|
||||
required to draw.
|
||||
|
||||
This definition of "percent" differs slightly from
|
||||
WGL_I3D_swap_frame_usage. In WGL_I3D_swap_frame_usage, the measurement
|
||||
is taken from the completion of one swap to the issuance of the next.
|
||||
This representation may not be as useful as measuring between
|
||||
completions, as a significant amount of time may pass between the
|
||||
issuance of a swap and the swap actually occuring.
|
||||
|
||||
There is also a mechanism to determine whether a frame swap was
|
||||
missed.
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
int glXGetFrameUsageMESA(Display *dpy,
|
||||
GLXDrawable drawable,
|
||||
float *usage)
|
||||
|
||||
int glXBeginFrameTrackingMESA(Display *dpy,
|
||||
GLXDrawable drawable)
|
||||
|
||||
int glXEndFrameTrackingMESA(Display *dpy,
|
||||
GLXDrawable drawable)
|
||||
|
||||
int glXQueryFrameTrackingMESA(Display *dpy,
|
||||
GLXDrawable drawable,
|
||||
int64_t *swapCount,
|
||||
int64_t *missedFrames,
|
||||
float *lastMissedUsage)
|
||||
|
||||
New Tokens
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 2 of the 1.4 GL Specification (OpenGL Operation)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 3 of the 1.4 GL Specification (Rasterization)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 4 of the 1.4 GL Specification (Per-Fragment Operations
|
||||
and the Framebuffer)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 5 of the 1.4 GL Specification (Special Functions)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 6 of the 1.4 GL Specification (State and State Requests)
|
||||
|
||||
None
|
||||
|
||||
Additions to the GLX 1.3 Specification
|
||||
|
||||
The frame usage is measured as the percentage of the swap period elapsed
|
||||
between two buffer-swap operations being commited. In unextened GLX the
|
||||
swap period is the vertical refresh time. If SGI_swap_control or
|
||||
MESA_swap_control are supported, the swap period is the vertical refresh
|
||||
time multiplied by the swap interval (or one if the swap interval is set
|
||||
to zero).
|
||||
|
||||
If OML_sync_control is supported, the swap period is the vertical
|
||||
refresh time multiplied by the divisor parameter to
|
||||
glXSwapBuffersMscOML. The frame usage in this case is less than 1.0 if
|
||||
the swap is commited before target_msc, and is greater than or equal to
|
||||
1.0 otherwise. The actual usage value is based on the divisor and is
|
||||
never less than 0.0.
|
||||
|
||||
int glXBeginFrameTrackingMESA(Display *dpy,
|
||||
GLXDrawable drawable,
|
||||
float *usage)
|
||||
|
||||
glXGetFrameUsageMESA returns a floating-point value in <usage>
|
||||
that represents the current swap usage, as defined above.
|
||||
|
||||
Missed frame swaps can be tracked by calling the following function:
|
||||
|
||||
int glXBeginFrameTrackingMESA(Display *dpy,
|
||||
GLXDrawable drawable)
|
||||
|
||||
glXBeginFrameTrackingMESA resets a "missed frame" count and
|
||||
synchronizes with the next frame vertical sync before it returns.
|
||||
If a swap is missed based in the rate control specified by the
|
||||
<interval> set by glXSwapIntervalSGI or the default swap of once
|
||||
per frame, the missed frame count is incremented.
|
||||
|
||||
The current missed frame count and total number of swaps since
|
||||
the last call to glXBeginFrameTrackingMESA can be obtained by
|
||||
callling the following function:
|
||||
|
||||
int glXQueryFrameTrackingMESA(Display *dpy,
|
||||
GLXDrawable drawable,
|
||||
int64_t *swapCount,
|
||||
int64_t *missedFrames,
|
||||
float *lastMissedUsage)
|
||||
|
||||
The location pointed to by <swapCount> will be updated with the
|
||||
number of swaps that have been commited. This value may not match the
|
||||
number of swaps that have been requested since swaps may be
|
||||
queued by the implementation. This function can be called at any
|
||||
time and does not synchronize to vertical blank.
|
||||
|
||||
The location pointed to by <missedFrames> will contain the number
|
||||
swaps that missed the specified frame. The frame usage for the
|
||||
last missed frame is returned in the location pointed to by
|
||||
<lastMissedUsage>.
|
||||
|
||||
Frame tracking is disabled by calling the function
|
||||
|
||||
int glXEndFrameTrackingMESA(Display *dpy,
|
||||
GLXDrawable drawable)
|
||||
|
||||
This function will not return until all swaps have occurred. The
|
||||
application can call glXQueryFrameTrackingMESA for a final swap and
|
||||
missed frame count.
|
||||
|
||||
If these functions are succesful, zero is returned. If the context
|
||||
associated with dpy and drawable is not a direct context,
|
||||
GLX_BAD_CONTEXT is returned.
|
||||
|
||||
Errors
|
||||
|
||||
If the function succeeds, zero is returned. If the function
|
||||
fails, one of the following error codes is returned:
|
||||
|
||||
GLX_BAD_CONTEXT The current rendering context is not a direct
|
||||
context.
|
||||
|
||||
GLX Protocol
|
||||
|
||||
None. This extension only extends to direct rendering contexts.
|
||||
|
||||
New State
|
||||
|
||||
None
|
||||
|
||||
New Implementation Dependent State
|
||||
|
||||
None
|
||||
|
||||
Revision History
|
||||
|
||||
1.1, 5/1/03 Added contact information.
|
||||
1.0, 3/17/03 Initial version based on WGL_I3D_swap_frame_usage.
|
@@ -13,11 +13,11 @@ Contact
|
||||
|
||||
Status
|
||||
|
||||
XXX - Not complete yet!!!
|
||||
Obsolete.
|
||||
|
||||
Version
|
||||
|
||||
$Id: MESA_trace.spec,v 1.2 2001/01/29 16:10:18 brianp Exp $
|
||||
$Id: MESA_trace.spec,v 1.3 2003/09/19 14:58:21 brianp Exp $
|
||||
|
||||
Number
|
||||
|
||||
|
203
docs/MESA_ycbcr_texture.spec
Normal file
203
docs/MESA_ycbcr_texture.spec
Normal file
@@ -0,0 +1,203 @@
|
||||
Name
|
||||
|
||||
MESA_ycbcr_texture
|
||||
|
||||
Name Strings
|
||||
|
||||
GL_MESA_ycbcr_texture
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul, Tungsten Graphics, Inc. (brian 'at' tungstengraphics.com)
|
||||
Keith Whitwell, Tungsten Graphics, Inc. (keith 'at' tungstengraphics.com)
|
||||
|
||||
Status
|
||||
|
||||
Shipping (Mesa 4.0.4 and later)
|
||||
|
||||
Version
|
||||
|
||||
1.0
|
||||
|
||||
Number
|
||||
|
||||
TBD
|
||||
|
||||
Dependencies
|
||||
|
||||
OpenGL 1.0 or later is required
|
||||
This extensions is written against the OpenGL 1.4 Specification.
|
||||
NV_texture_rectangle effects the definition of this extension.
|
||||
|
||||
Overview
|
||||
|
||||
This extension supports texture images stored in the YCbCr format.
|
||||
There is no support for converting YCbCr images to RGB or vice versa
|
||||
during pixel transfer. The texture's YCbCr colors are converted to
|
||||
RGB during texture sampling, after-which, all the usual per-fragment
|
||||
operations take place. Only 2D texture images are supported (not
|
||||
glDrawPixels, glReadPixels, etc).
|
||||
|
||||
A YCbCr pixel (texel) is a 16-bit unsigned short with two components.
|
||||
The first component is luminance (Y). For pixels in even-numbered
|
||||
image columns, the second component is Cb. For pixels in odd-numbered
|
||||
image columns, the second component is Cr. If one were to convert the
|
||||
data to RGB one would need to examine two pixels from columns N and N+1
|
||||
(where N is even) to deduce the RGB color.
|
||||
|
||||
IP Status
|
||||
|
||||
None
|
||||
|
||||
Issues
|
||||
|
||||
None
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
None
|
||||
|
||||
New Tokens
|
||||
|
||||
Accepted by the <internalFormat> and <format> parameters of
|
||||
TexImage2D and TexSubImage2D:
|
||||
|
||||
YCBCR_MESA 0x8757
|
||||
|
||||
Accepted by the <type> parameter of TexImage2D and TexSubImage2D:
|
||||
|
||||
UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */
|
||||
UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */
|
||||
|
||||
Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
|
||||
|
||||
In section 3.6.4, Rasterization of Pixel Rectangles, on page 102,
|
||||
add the following to Table 3.8 (Packed pixel formats):
|
||||
|
||||
type Parameter GL Data Number of Matching
|
||||
Token Name Type Components Pixel Formats
|
||||
-------------- ------- ---------- -------------
|
||||
UNSIGNED_SHORT_8_8_MESA ushort 3 YCBCR_422_MESA
|
||||
UNSIGNED_SHORT_8_8_REV_MESA ushort 3 YCBCR_422_MESA
|
||||
|
||||
|
||||
In section 3.6.4, Rasterization of Pixel Rectangles, on page 102,
|
||||
add the following to Table 3.10 (UNSIGNED_SHORT formats):
|
||||
|
||||
UNSIGNED_SHORT_8_8_MESA:
|
||||
|
||||
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
||||
+-------------------------------+-------------------------------+
|
||||
| 1st | 2nd |
|
||||
+-------------------------------+-------------------------------+
|
||||
|
||||
UNSIGNED_SHORT_8_8_REV_MESA:
|
||||
|
||||
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
||||
+-------------------------------+-------------------------------+
|
||||
| 2nd | 1st |
|
||||
+-------------------------------+-------------------------------+
|
||||
|
||||
|
||||
In section 3.6.4, Rasterization of Pixel Rectangles, on page 102,
|
||||
add the following to Table 3.12 (Packed pixel fiedl assignments):
|
||||
|
||||
First Second Third Fourth
|
||||
Format Element Element Element Element
|
||||
------ ------- ------- ------- -------
|
||||
YCBCR_422_MESA luminance chroma
|
||||
|
||||
|
||||
In section 3.8.1, Texture Image Specification, on page 125, add
|
||||
another item to the list of TexImage2D and TexImage3D equivalence
|
||||
exceptions:
|
||||
|
||||
* The value of internalformat and format may be YCBCR_MESA to
|
||||
indicate that the image data is in YCbCr format. type must
|
||||
be either UNSIGNED_SHORT_8_8_MESA or UNSIGNED_SHORT_8_8_REV_MESA
|
||||
as seen in tables 3.8 and 3.10. Table 3.12 describes the mapping
|
||||
between Y and Cb/Cr to the components.
|
||||
If NV_texture_rectangle is supported target may also be
|
||||
TEXTURE_RECTANGLE_NV or PROXY_TEXTURE_RECTANGLE_NV.
|
||||
All pixel transfer operations are bypassed. The texture is stored as
|
||||
YCbCr, not RGB. Queries of the texture's red, green and blue component
|
||||
sizes will return zero. The YCbCr colors are converted to RGB during
|
||||
texture sampling using an implementation dependent conversion.
|
||||
|
||||
|
||||
In section 3.8.1, Texture Image Specification, on page 126, add
|
||||
another item to the list of TexImage1D and TexImage2D equivalence
|
||||
exceptions:
|
||||
|
||||
* The value of internalformat and format can not be YCBCR_MESA.
|
||||
|
||||
|
||||
In section 3.8.2, Alternate Texture Image Specification Commands, on
|
||||
page 129, insert this paragraph after the first full paragraph on the
|
||||
page:
|
||||
|
||||
"If the internal storage format of the image being updated by
|
||||
TexSubImage2D is YCBCR_MESA then format must be YCBCR_MESA.
|
||||
The error INVALID_OPERATION will be generated otherwise."
|
||||
|
||||
|
||||
Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment
|
||||
Operations and the Frame Buffer)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 6 of the OpenGL 1.4 Specification (State and
|
||||
State Requests)
|
||||
|
||||
None
|
||||
|
||||
Additions to Appendix A of the OpenGL 1.4 Specification (Invariance)
|
||||
|
||||
None
|
||||
|
||||
Additions to the AGL/GLX/WGL Specifications
|
||||
|
||||
None
|
||||
|
||||
GLX Protocol
|
||||
|
||||
None
|
||||
|
||||
Errors
|
||||
|
||||
INVALID_ENUM is generated by TexImage2D if <internalFormat> is
|
||||
MESA_YCBCR but <format> is not MESA_YCBCR.
|
||||
|
||||
INVALID_ENUM is generated by TexImage2D if <format> is MESA_YCBCR but
|
||||
<internalFormat> is not MESA_YCBCR.
|
||||
|
||||
INVALID_VALUE is generated by TexImage2D if <format> is MESA_YCBCR and
|
||||
<internalFormat> is MESA_YCBCR and <border> is not zero.
|
||||
|
||||
INVALID_OPERATION is generated by TexSubImage2D if the internal image
|
||||
format is YCBCR_MESA and <format> is not YCBCR_MESA.
|
||||
|
||||
INVALID_OPERATION is generated by CopyTexSubImage2D if the internal
|
||||
image is YCBCR_MESA.
|
||||
|
||||
New State
|
||||
|
||||
Edit table 6.16 on page 231: change the type of TEXTURE_INTERNAL_FORMAT
|
||||
from n x Z42 to n x Z43 to indicate that internal format may also be
|
||||
YCBCR_MESA.
|
||||
|
||||
Revision History
|
||||
|
||||
20 September 2002 - Initial draft
|
||||
29 April 2003 - minor updates
|
||||
3 September 2003 - further clarify when YCbCr->RGB conversion takes place
|
||||
19 September 2003 - a few more updates prior to submitting to extension
|
||||
registry.
|
547
docs/MiniGLX.html
Normal file
547
docs/MiniGLX.html
Normal file
@@ -0,0 +1,547 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
|
||||
<html>
|
||||
<head>
|
||||
<title>Mini GLX Specification</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>
|
||||
<center>Mini GLX Specification</center>
|
||||
</h1>
|
||||
<h2>
|
||||
<center>Tungsten Graphics, Inc.<br>
|
||||
<br>
|
||||
January 20, 2003<br>
|
||||
<br>
|
||||
</center>
|
||||
</h2>
|
||||
<p> Copyright © 2002-2003 by Tungsten Graphics, Inc., Cedar Park,
|
||||
Texas. All Rights Reserved. <br>
|
||||
<br>
|
||||
Permission is granted to make and distribute verbatim copies of this
|
||||
document provided the copyright notice and this permission notice are
|
||||
preserved on all copies.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h1>1. Introduction</h1>
|
||||
<p>The Mini GLX interface facilitates OpenGL rendering on embedded
|
||||
devices. The interface is a subset of the GLX interface, plus a minimal
|
||||
set of Xlib-like functions.</p>
|
||||
<p>Programs written to the Mini GLX specification should run unchanged
|
||||
on systems with the X Window System and the GLX extension. The intention
|
||||
is to allow flexibility for prototyping and testing.</p>
|
||||
<p>This document serves as both the reference guide and programming
|
||||
guide for Mini GLX.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h1>2. Mini GLX Concepts</h1>
|
||||
<p>The OpenGL specification does not describe how OpenGL rendering
|
||||
contexts and drawing surfaces (i.e. the frame buffer) are created and
|
||||
managed. Rather, this is handled by an OpenGL window system interface,
|
||||
such as Mini GLX.</p>
|
||||
<p>There are three main datatypes or resources managed by Mini GLX. The
|
||||
resources and their corresponding GLX or Xlib data types are:</p>
|
||||
<table cellspacing="10" align="center">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><u>Resource</u></td>
|
||||
<td><u>Data type</u></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>pixel formats</td>
|
||||
<td>X Visual and XVisualInfo</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>drawing surfaces</td>
|
||||
<td>X Window or GLXDrawable</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>rendering contexts</td>
|
||||
<td>GLXContext</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>Pixel formats or X Visuals describe the per-pixel attributes of the
|
||||
frame buffer. For example, bits per color component, Z buffer size,
|
||||
stencil size, TrueColor vs PseudoColor, etc.</p>
|
||||
<p>Drawing surfaces or X Windows typically describe a spatial
|
||||
allocation of the frame buffer (i.e. the position and size of a
|
||||
rectangular region of pixels). Since MiniGLX doesn't really support a
|
||||
window system, the window is effectively the entire frame buffer.</p>
|
||||
<p>A rendering context represents the current OpenGL state such as
|
||||
current drawing color, line width, blending mode, texture parameters,
|
||||
etc. Several rendering contexts can be created but only one can be in
|
||||
use at any given time.</p>
|
||||
<p>The Mini GLX interface provides all the functions needed for
|
||||
choosing pixel formats, create drawing surfaces, creating rendering
|
||||
contexts and binding rendering contexts to drawing surfaces.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h1>3. Using Mini GLX</h1>
|
||||
<p>To use the Mini GLX interface in your application, include the
|
||||
GL/miniglx.h header file at compile time:</p>
|
||||
<blockquote><code> #include <GL/miniglx.h><br>
|
||||
</code></blockquote>
|
||||
<code></code>Applications should link with libGL.so (i.e. <code>gcc
|
||||
myprogram.o -lGL -o myprogram</code>). libGL.so implements the
|
||||
MiniGLX API functions and, in turn, loads a hardware-specific device
|
||||
driver (such as <code>radeon_dri.so</code>) at runtime. The
|
||||
environment variable <code>LIBGL_DRIVERS_PATH</code> should name the
|
||||
directory where these modules are located.<br>
|
||||
<br>
|
||||
Prior to running a MiniGXL application, the following kernel modules
|
||||
must be installed:<br>
|
||||
<br>
|
||||
<div style="margin-left: 40px;"> agpgart.o<br>
|
||||
radeonfb.o (assuming Radeon hardware)<br>
|
||||
radeon.o (assuming Radeon hardware)<br>
|
||||
</div>
|
||||
<code></code> <br>
|
||||
Finally, MiniGLX reads a configuration file (by default,<code>
|
||||
/etc/miniglx.conf</code>) to determine basic configuration information.
|
||||
The configuration file may also be located in the directory
|
||||
specified by the <code>MINIGLX_CONF</code> environment variable).<br>
|
||||
<br>
|
||||
The remainder of this section describes the MiniGLX API functions.<br>
|
||||
<br>
|
||||
<h2>3.1 Initialization</h2>
|
||||
<p>The XOpenDisplay function is used to initialize the graphics system:</p>
|
||||
<blockquote>
|
||||
<pre>Display *XOpenDisplay(const char *displayname)<br></pre>
|
||||
</blockquote>
|
||||
<p>The <code>displayName</code> parameter is currently ignored in Mini
|
||||
GLX. It is recommended that <code>NULL</code> be passed as the<code>displayName</code>
|
||||
parameter.</p>
|
||||
<p>If XOpenDisplay is able to initialize the graphics system a pointer
|
||||
to a Display will be returned. Otherwise, NULL will be returned.</p>
|
||||
<h2>3.2 Choosing a Visual</h2>
|
||||
<p>A visual (i.e. pixel format) must be chosen before a drawing surface
|
||||
or rendering context can be created. This is done with the
|
||||
glXChooseVisual function:</p>
|
||||
<blockquote>
|
||||
<pre>XVisualInfo *glXChooseVisual(Display *dpy, int screen, const int *attribList)<br></pre>
|
||||
</blockquote>
|
||||
<p><code>dpy</code> is a pointer to the display returned by
|
||||
XOpenDisplay. </p>
|
||||
<p><code>screen</code> is currently ignored by Mini GLX and should be
|
||||
zero. </p>
|
||||
<p><code>attribList</code> is a list of GLX attributes which describe
|
||||
the desired pixel format. It is terminated by the token <code>None</code>.
|
||||
The attributes are as follows:</p>
|
||||
<blockquote>
|
||||
<dl>
|
||||
<dt><code>GLX_USE_GL</code></dt>
|
||||
<dd>This attribute should always be present in order to maintain
|
||||
compatibility with GLX.</dd>
|
||||
<dt><code>GLX_RGBA</code></dt>
|
||||
<dd>If present, only RGBA pixel formats will be considered.
|
||||
Otherwise, only color index formats are considered.</dd>
|
||||
<dt><code>GLX_DOUBLEBUFFER</code></dt>
|
||||
<dd>if present, only double-buffered pixel formats will be chosen.</dd>
|
||||
<dt><code>GLX_RED_SIZE n</code></dt>
|
||||
<dd>Must be followed by a non-negative integer indicating the
|
||||
minimum number of bits per red pixel component that is acceptable.</dd>
|
||||
<dt><code>GLX_GREEN_SIZE n</code></dt>
|
||||
<dd>Must be followed by a non-negative integer indicating the
|
||||
minimum number of bits per green pixel component that is acceptable.</dd>
|
||||
<dt><code>GLX_BLUE_SIZE n</code></dt>
|
||||
<dd>Must be followed by a non-negative integer indicating the
|
||||
minimum number of bits per blue pixel component that is acceptable.</dd>
|
||||
<dt><code>GLX_ALPHA_SIZE n</code></dt>
|
||||
<dd>Must be followed by a non-negative integer indicating the
|
||||
minimum number of bits per alpha pixel component that is acceptable.</dd>
|
||||
<dt><code>GLX_STENCIL_SIZE n</code></dt>
|
||||
<dd>Must be followed by a non-negative integer indicating the
|
||||
minimum number of bits per stencil value that is acceptable.</dd>
|
||||
<dt><code>None</code></dt>
|
||||
<dd>This token is used to terminate the attribute list.</dd>
|
||||
</dl>
|
||||
</blockquote>
|
||||
<p>glXChooseVisual will return a pointer to an XVisualInfo object which
|
||||
most closely matches the requirements of the attribute list. If there
|
||||
is no visual which matches the request, NULL will be returned.</p>
|
||||
<p>Note that visuals with accumulation buffers and depth buffers are
|
||||
not available.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h2>3.3 Creating a Drawing Surface</h2>
|
||||
<p>Drawing surfaces are created as X windows. For Mini GLX,
|
||||
windows are <i>full-screen</i>; they cover the entire frame buffer.
|
||||
Also, Mini GLX imposes a limit of one window. A second window
|
||||
cannot be created until the first one is destroyed.</p>
|
||||
<h3>3.3.1 Window Creation</h3>
|
||||
<p>The XCreateWindow function is used to create a drawing surface:</p>
|
||||
<blockquote>
|
||||
<pre>Window XCreateWindow( Display *display,<br> Window parent,<br> int x, int y,<br> unsigned int width, unsigned int height,<br> unsigned int borderWidth,<br> int depth,<br> unsigned int class,<br> Visual *visual,<br> unsigned long valuemask,<br> XSetWindowAttributes *attributes )<br></pre>
|
||||
</blockquote>
|
||||
<p>The parameters are as follows:</p>
|
||||
<blockquote>
|
||||
<dl>
|
||||
<dt><code>display</code></dt>
|
||||
<dd>A Display pointer, as returned by XOpenDisplay.</dd>
|
||||
<dt><code>parent</code></dt>
|
||||
<dd>The parent window for the new window. For Mini GLX, this
|
||||
should be<code>RootWindow(dpy, 0)</code>.</dd>
|
||||
<dt><code>x, y</code></dt>
|
||||
<dd>The position of the window. For Mini GLX, both values should
|
||||
be zero.</dd>
|
||||
<dt><code>width, height</code></dt>
|
||||
<dd>The size of the window. For Mini GLX, this specifies the
|
||||
desired screen size such as 1024, 768 or 1280, 1024.</dd>
|
||||
<dt><code>borderWidth</code></dt>
|
||||
<dd>This parameter should be zero.</dd>
|
||||
<dt><code>depth</code></dt>
|
||||
<dd>The pixel depth for the window. For Mini GLX this should be
|
||||
the depth found in the XVisualInfo object returned by <code>glxChooseVisual</code>.</dd>
|
||||
<dt><code>class</code></dt>
|
||||
<dd>The window class. For Mini GLX this value should be <code>InputOutput</code>.</dd>
|
||||
<dt><code>visual</code></dt>
|
||||
<dd>This parameter should be the <code>visual</code> field of the <code>XVisualInfo</code>
|
||||
object returned by <code>glxChooseVisual</code>.</dd>
|
||||
<dt><code>valuemask</code></dt>
|
||||
<dd>This parameter indicates which fields of the <code>XSetWindowAttributes</code>
|
||||
are to be used. For Mini GLX this is typically the bitmask<code>CWBackPixel
|
||||
| CWBorderPixel | CWColormap</code>.</dd>
|
||||
<dt><code>attributes</code></dt>
|
||||
<dd>Initial window attributes. Of the fields in the <code>XSetWindowAttributes</code>
|
||||
structure, the<code>background_pixel</code>, <code>border_pixel</code>
|
||||
and <code>colormap</code> fields should be set. See the discussion
|
||||
below regarding colormaps.</dd>
|
||||
</dl>
|
||||
</blockquote>
|
||||
<p><code>XCreateWindow</code> will return a window handle if it succeeds
|
||||
or zero if it fails.</p>
|
||||
<h3>3.3.2 Window Mapping</h3>
|
||||
<p>To display the window the XMapWindow function must be called:</p>
|
||||
<blockquote>
|
||||
<pre>void XMapWindow(Display *dpy, Window w)</pre>
|
||||
</blockquote>
|
||||
<p>This function does nothing in Mini GLX but is required for Xlib/GLX
|
||||
compatibility</p>
|
||||
<h3>3.3.3 Colormaps<br>
|
||||
</h3>
|
||||
<p>Xlib requires specification of a colormap when creating a window.
|
||||
For purposes of interoperability, Mini GLX requires this as well,
|
||||
though the colormap is not actually used. The XCreateColormap
|
||||
function is used to create a colormap:</p>
|
||||
<blockquote><code>Colormap XCreateColormap(Display *dpy, Window window,
|
||||
Visual *visual, int alloc)</code><br>
|
||||
<code></code></blockquote>
|
||||
<p>The parameters are as follows:<br>
|
||||
</p>
|
||||
<blockquote>
|
||||
<dl>
|
||||
<dt><code>dpy</code></dt>
|
||||
<dd>The display handle as returned by XOpenDisplay.</dd>
|
||||
<dt><code>window</code></dt>
|
||||
<dd> This parameter is ignored by Mini GLX but should be the value
|
||||
returned by the <code>RootWindow(dpy, 0)</code> macro.<br>
|
||||
</dd>
|
||||
<dt><code>visual</code></dt>
|
||||
<dd>This parameter is ignored by Mini GLX but should be the visual
|
||||
field of the XVisualInfo object returned by glXChooseVisual. </dd>
|
||||
<dt><code>alloc</code></dt>
|
||||
<dd>This parameter is ignored by Mini GLX but should be set to <code>AllocNone</code>.</dd>
|
||||
</dl>
|
||||
</blockquote>
|
||||
<br>
|
||||
<h2>3.4 Creating a Rendering Context</h2>
|
||||
<p>An OpenGL rendering context is created with the <code>glXCreateContext</code>
|
||||
function:</p>
|
||||
<blockquote>
|
||||
<pre>GLXContext glXCreateContext(Display *dpy, XVisualInfo *visInfo, GLXContext shareList, Bool direct)<br></pre>
|
||||
</blockquote>
|
||||
<p>The parameters are as follows:</p>
|
||||
<blockquote>
|
||||
<dl>
|
||||
<dt><code>dpy</code></dt>
|
||||
<dd>The display handle as returned by XOpenDisplay.</dd>
|
||||
<dt><code>visInfo</code></dt>
|
||||
<dd>The visual as returned by glXChooseVisual.</dd>
|
||||
<dt><code>shareList</code></dt>
|
||||
<dd>If non-zero, texture objects and display lists are shared with
|
||||
the named rendering context. If zero, texture objects and display lists
|
||||
will (initially) be private to this context. They may be shared when a
|
||||
subsequent context is created.</dd>
|
||||
<dt><code>direct</code></dt>
|
||||
<dd>Specifies whether direct or indirect rendering is desired. For
|
||||
Mini GLX this value is ignored but it should be set to <code>True</code>.</dd>
|
||||
</dl>
|
||||
</blockquote>
|
||||
<p><code>glXCreateContext</code> will return a GLXContext handle if it
|
||||
succeeds or zero if it fails due to invalid parameter or insufficient
|
||||
resources.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h2>3.5 Binding a Rendering Context</h2>
|
||||
<p>The final step before beginning OpenGL rendering is to bind (i.e.
|
||||
activate) a rendering context and drawing surface with the
|
||||
glXMakeCurrent function:</p>
|
||||
<blockquote>
|
||||
<pre>Bool glXMakeCurrent(Display *dpy, GLXDrawable drawable, GLXContext ctx)<br></pre>
|
||||
</blockquote>
|
||||
<p>The parameters are as follows:</p>
|
||||
<blockquote>
|
||||
<dl>
|
||||
<dt><code>dpy</code></dt>
|
||||
<dd>The display handle, as returned by XOpenDisplay.</dd>
|
||||
<dt><code>drawable</code></dt>
|
||||
<dd>The window or drawable to bind to the rendering context. This
|
||||
should be the value returned by XCreateWindow.</dd>
|
||||
<dt><code>ctx</code></dt>
|
||||
<dd>The rendering context to bind, as returned by glXCreateContext.</dd>
|
||||
</dl>
|
||||
</blockquote>
|
||||
<p>If glXMakeCurrent succeeds True is returned. Otherwise False is
|
||||
returned to indicate an invalid display, window or context parameter.</p>
|
||||
<p>After the rendering context has been bound to the drawing surface
|
||||
OpenGL rendering can begin.</p>
|
||||
<p>The current rendering context may be unbound by calling
|
||||
glXMakeCurrent with the window and context parameters set to zero.</p>
|
||||
<p>An application may create any number of rendering contexts and bind
|
||||
them as needed. Note that binding a rendering context is generally not a
|
||||
light-weight operation. Most simple OpenGL applications create
|
||||
only one rendering context.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h2>3.6 Color Buffer Swapping</h2>
|
||||
<p>A double buffered window has two color buffers: a front buffer and a
|
||||
back buffer. Normally, rendering is directed to the back buffer while
|
||||
the front buffer is displayed. When rendering of a frame is finished
|
||||
the front and back buffers are swapped to provide the illusion of
|
||||
instanteous screen updates.</p>
|
||||
<p>The color buffers for a particular window (i.e. drawable) may be
|
||||
swapped with the glXSwapBuffers command:</p>
|
||||
<blockquote>
|
||||
<pre>void glXSwapBuffers(Display *dpy, GLXDrawable drawable)<br></pre>
|
||||
</blockquote>
|
||||
Any pending rendering commands will be completed before the buffer swap
|
||||
takes place.<br>
|
||||
<br>
|
||||
Calling glXSwapBuffers on a window which is single-buffered has no
|
||||
effect.<br>
|
||||
<br>
|
||||
<h2>3.7 Releasing Resources</h2>
|
||||
<h3>3.7.1 Releasing Rendering Contexts</h3>
|
||||
<p>A rendering context may be destroyed by calling glXDestroyContext:</p>
|
||||
<blockquote>
|
||||
<pre>void glXDestroyContext(Display *dpy, GLXContext ctx)<br></pre>
|
||||
</blockquote>
|
||||
<h3>3.7.2 Releasing Windows</h3>
|
||||
<p>A window may be destroyed by calling XDestroyWindow:</p>
|
||||
<blockquote>
|
||||
<pre>void XDestroyWindow(Display *dpy, Window window)<br></pre>
|
||||
</blockquote>
|
||||
<h3>3.7.3 Releasing Visuals</h3>
|
||||
<p>An XVisualInfo object may be freed by calling XFree:</p>
|
||||
<blockquote>
|
||||
<pre>void XFree(void *data)<br></pre>
|
||||
</blockquote>
|
||||
<h3>3.7.4 Releasing Colormaps</h3>
|
||||
<p>A colormap may be freed by calling XFreeColormap:</p>
|
||||
<blockquote>
|
||||
<pre>void XFreeColormap(Display *dpy, Colormap colormap)<br></pre>
|
||||
</blockquote>
|
||||
<h3>3.7.4 Releasing Display Resources</h3>
|
||||
<p>When the application is about to exit, the resources associated with
|
||||
the graphics system can be released by calling XCloseDisplay:</p>
|
||||
<blockquote>
|
||||
<pre>void XCloseDisplay(Display *dpy)<br></pre>
|
||||
</blockquote>
|
||||
<p>The display handle becomes invalid at this point.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h2>3.8 Query Functions</h2>
|
||||
<h3>3.8.1 Querying Available Visuals</h3>
|
||||
A list of all available visuals can be obtained with the XGetVisualInfo
|
||||
function:<br>
|
||||
<br>
|
||||
<div style="margin-left: 40px;"><code>XVisualInfo
|
||||
*XGetVisualInfo(Display *dpy, long vinfo_mask, XVisualInfo
|
||||
*vinfo_template, int *nitems_return)<br>
|
||||
</code></div>
|
||||
<br>
|
||||
The parameters are as follows:<br>
|
||||
<blockquote>
|
||||
<dl>
|
||||
<dt><code>dpy</code></dt>
|
||||
<dd>The display handle, as returned by XOpenDisplay.</dd>
|
||||
<dt><code>vinfo_mask</code></dt>
|
||||
<dd>A bitmask indicating which fields of the vinfo_template are to
|
||||
be matched. The value must be VisualScreenMask.</dd>
|
||||
<dt><code>vinfo_template</code></dt>
|
||||
<dd>A template whose fields indicate which visual attributes must
|
||||
be matched by the results. The screen field of this structure must
|
||||
be zero.</dd>
|
||||
<dt><code>nitems_return</code></dt>
|
||||
<dd>Returns the number of visuals returned. </dd>
|
||||
</dl>
|
||||
</blockquote>
|
||||
The return value is the address of an array of all available visuals.<br>
|
||||
<br>
|
||||
An example of using XGetVisualInfo to get all available visuals follows:<br>
|
||||
<br>
|
||||
<div style="margin-left: 40px;"><code>XVisualInfo visTemplate, *results;</code><br>
|
||||
<code>int numVisuals;</code><br>
|
||||
<code>Display *dpy = XOpenDisplay(NULL);</code><br>
|
||||
<code>visTemplate.screen = 0;</code><br>
|
||||
<code>results = XGetVisualInfo(dpy, VisualScreenMask, &visTemplate,
|
||||
&numVisuals);</code><br>
|
||||
<code></code></div>
|
||||
<br>
|
||||
<h3>3.8.2 Querying Visual Attributes</h3>
|
||||
<p>The GLX attributes of an X visual may be queried with the
|
||||
glXGetConfig function:</p>
|
||||
<blockquote>
|
||||
<pre>int glXGetConfig(Display *dpy, XVisualInfo *vis, int attribute, int *value)<br></pre>
|
||||
</blockquote>
|
||||
<p>The parameters are as follows:</p>
|
||||
<blockquote>
|
||||
<dl>
|
||||
<dt><code>dpy</code></dt>
|
||||
<dd>The display handle, as returned by XOpenDisplay.</dd>
|
||||
<dt><code>vis</code></dt>
|
||||
<dd>The visual, as returned by glXChooseVisual.</dd>
|
||||
<dt><code>attribute</code></dt>
|
||||
<dd>The attribute to query. The attributes are listed below.</dd>
|
||||
<dt><code>value</code></dt>
|
||||
<dd>Pointer to an integer in which the result of the query will be
|
||||
stored. </dd>
|
||||
</dl>
|
||||
</blockquote>
|
||||
<p>The return value will be zero if no error occurs.<code>
|
||||
GLX_INVALID_ATTRIBUTE</code> will be returned if the attribute
|
||||
parameter is invalid.<code> GLX_BAD_VISUAL</code> will be returned
|
||||
if the XVisualInfo parameter is invalid.</p>
|
||||
<p>The following attributes may be queried:</p>
|
||||
<blockquote>
|
||||
<dl>
|
||||
<dt><code>GLX_USE_GL</code></dt>
|
||||
<dd>The result will be <code>True</code> or <code>False</code> to
|
||||
indicate if OpenGL rendering is supported with the visual. Mini GLX
|
||||
always return <code>True</code>.</dd>
|
||||
<dt><code>GLX_RGBA</code></dt>
|
||||
<dd>The result will be <code>True</code> for RGBA visuals or <code>False</code>
|
||||
for color index visuals.</dd>
|
||||
<dt><code>GLX_DOUBLEBUFFER</code></dt>
|
||||
<dd>The result will be <code>True</code> if the visual has two
|
||||
color buffers or <code>False</code> if the visual has one color buffer.</dd>
|
||||
<dt><code>GLX_RED_SIZE</code></dt>
|
||||
<dd>The result will be the number of red bits per pixel.</dd>
|
||||
<dt><code>GLX_GREEN_SIZE</code></dt>
|
||||
<dd>The result will be the number of green bits per pixel.</dd>
|
||||
<dt><code>GLX_BLUE_SIZE</code></dt>
|
||||
<dd>The result will be the number of blue bits per pixel.</dd>
|
||||
<dt><code>GLX_ALPHA_SIZE</code></dt>
|
||||
<dd>The result will be the number of alpha bits per pixel.</dd>
|
||||
<dt><code>GLX_DEPTH_SIZE</code></dt>
|
||||
<dd>The result will be the number of bits per Z value.</dd>
|
||||
<dt><code>GLX_STENCIL_SIZE</code></dt>
|
||||
<dd>The result will be the number of bits per stencil value.<br>
|
||||
<br>
|
||||
</dd>
|
||||
</dl>
|
||||
</blockquote>
|
||||
<h3>3.8.3 Querying the Current Rendering Context</h3>
|
||||
<p>The current rendering context can be queried with
|
||||
glXGetCurrentContext: </p>
|
||||
<blockquote>
|
||||
<pre>GLXContext glXGetCurrentContext(void)<br></pre>
|
||||
</blockquote>
|
||||
<p>Zero will be returned if no context is currently bound.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h3>3.8.4 Querying the Current Drawable</h3>
|
||||
<p>The current drawable (i.e. window or drawing surface) can be queried
|
||||
with glXGetCurrentDrawable:</p>
|
||||
<blockquote>
|
||||
<pre>GLXDrawable glXGetCurrentDrawable(void)<br></pre>
|
||||
</blockquote>
|
||||
<p>Zero will be returned if no drawable is currently bound.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h3>3.8.5 Function Address Queries</h3>
|
||||
<p>The glXGetProcAddress function will return the address of any
|
||||
available OpenGL or Mini GLX function:</p>
|
||||
<blockquote>
|
||||
<pre>void *glXGetProcAddress(const GLubyte *procName)<br></pre>
|
||||
</blockquote>
|
||||
<p>If <code>procName</code> is a valid function name, a pointer to that
|
||||
function will be returned. Otherwise, NULL will be returned.</p>
|
||||
<p>The purpose of glXGetProcAddress is to facilitate using future
|
||||
extensions to OpenGL or Mini GLX. If a future version of the library
|
||||
adds new extension functions they'll be accessible via
|
||||
glXGetProcAddress. The alternative is to hard-code calls to the new
|
||||
functions in the application but doing so will prevent linking the
|
||||
application with older versions of the library.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h2>3.9 Versioning</h2>
|
||||
The Mini GLX version can be queried at run time with glXQueryVersion:
|
||||
<blockquote>
|
||||
<pre>Bool glXQueryVersion(Display *dpy, int *major, int *minor)<br></pre>
|
||||
</blockquote>
|
||||
<p><code>major</code> will be set to the major version number and<code>minor</code>
|
||||
will be set to the minor version number.<code>True</code> will be
|
||||
returned if the function succeeds. <code>False</code> will be returned
|
||||
if the function fails due to invalid parameters. The <code>dpy</code>
|
||||
argument is currently ignored, but should be the value returned by
|
||||
XOpenDisplay.</p>
|
||||
<p>At compile time, the Mini GLX interface version can be tested with
|
||||
the MINI_GLX_VERSION_1_<i>x</i> preprocessor tokens. For example, if
|
||||
version 1.0 of Mini GLX is supported, then<code> MINI_GLX_VERSION_1_0</code>
|
||||
will be defined. If version 1.1 of Mini GLX is supported, then<code>
|
||||
MINI_GLX_VERSION_1_1</code> will be defined.</p>
|
||||
<p>At the time of writing the current Mini GLX version is 1.0.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h1>4.0 Interoperability with GLX and Xlib</h1>
|
||||
While Mini GLX strives to be compatible with GLX and Xlib there are
|
||||
some unavoidable differences which must be taken into consideration.<br>
|
||||
<h2>4.1 Public vs Private Structures</h2>
|
||||
The structure of many X data types is public. For example, the <code>Display</code>
|
||||
data type is defined as a structure in /usr/include/X11/Xlib.h and
|
||||
programmers may access any fields of that structure at will. Mini
|
||||
GLX also defines a Display data type but its fields are hidden and not
|
||||
visiblein <code>miniglx.h</code>. Duplicating the Xlib
|
||||
declaration for the <code>Display</code> data type in minigl.h would
|
||||
require defining a large number of other superfluous Xlib datatypes.<br>
|
||||
<br>
|
||||
Mini GLX users are discouraged from directly accessing the fields of
|
||||
Xlib data types to maximize portability - though this is unavoidable to
|
||||
some extent. For example, the <code>XVisualInfo</code> and <code>XSetWindowAtttributes</code>
|
||||
data types must be completely public.
|
||||
<h2>4.2 Macros</h2>
|
||||
In some cases, Xlib defines macros which are meant to be used instead
|
||||
of direct structure accesses. For example, the <code>RootWindow(dpy,
|
||||
screen)</code> macro returns the root window for a given screen on a
|
||||
given display. Unfortunately, macros do nothing to aid in ABI
|
||||
compatibility since they are resolved at compile time instead of at
|
||||
link/run time.<br>
|
||||
<br>
|
||||
Mini GLX also defines a <code>RootWindow</code> macro since it's
|
||||
essential for creating windows. But the implementation of this
|
||||
macro by Xlib and Mini GLX is completely different.<br>
|
||||
<h2>4.3 Summary</h2>
|
||||
Because Xlib and Mini GLX define data types and macros differently,
|
||||
Mini GLX applications must be recompiled when retargeting Mini GLX or
|
||||
native Xlib/GLX. That is, applications can't simply be re-linked
|
||||
because of ABI incompatibilities.<br>
|
||||
<br>
|
||||
Nevertheless, the fact that Mini GLX programs can be recompiled for
|
||||
Xlib and GLX increases portability and flexibility for testing and
|
||||
prototyping.<br>
|
||||
<br>
|
||||
<h1>5.0 Example Program</h1>
|
||||
<p>This section shows an example program which uses the Mini GLX
|
||||
interface. The program simply draws several frames of a rotating square.<br>
|
||||
</p>
|
||||
<p>The program may be compiled for use with Xlib/GLX or Mini GLX by
|
||||
setting the <code>USE_MINIGLX</code> token to 0 or 1, respectively.
|
||||
Note that the only difference is the header files which are
|
||||
included.<br>
|
||||
</p>
|
||||
<p> </p>
|
||||
<pre><code><br></code>#define USE_MINIGLX 1 /* 1 = use Mini GLX, 0 = use Xlib/GLX */<br><br>#include <stdio.h><br>#include <stdlib.h><br>#include <GL/gl.h><br><br>#if USE_MINIGLX<br>#include <GL/miniglx.h><br>#else<br>#include <GL/glx.h><br>#include <X11/Xlib.h><br>#endif<br><br><code>/*<br> * Create a simple double-buffered RGBA window.<br> */<br>static Window<br>MakeWindow(Display * dpy, unsigned int width, unsigned int height)<br>{<br> int visAttributes[] = {<br> GLX_RGBA,<br> GLX_RED_SIZE, 1,<br> GLX_GREEN_SIZE, 1,<br> GLX_BLUE_SIZE, 1,<br> GLX_DOUBLEBUFFER,<br> None<br> };<br> XSetWindowAttributes attr;<br> unsigned long attrMask;<br> Window root;<br> Window win;<br> GLXContext ctx;<br> XVisualInfo *visinfo;<br><br> root = RootWindow(dpy, 0);<br><br> /* Choose GLX visual / pixel format */<br> visinfo = glXChooseVisual(dpy, 0, visAttributes);<br> if (!visinfo) {<br> printf("Error: couldn't get an RGB, Double-buffered visual\n");<br> exit(1);<br> }<br><br> /* Create the window */<br> attr.background_pixel = 0;<br> attr.border_pixel = 0;<br> attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);<br> attrMask = CWBackPixel | CWBorderPixel | CWColormap;<br> win = XCreateWindow(dpy, root, 0, 0, width, height,<br> 0, visinfo->depth, InputOutput,<br> visinfo->visual, attrMask, &attr);<br> if (!win) {<br> printf("Error: XCreateWindow failed\n");<br> exit(1);<br> }<br><br> /* Display the window */<br> XMapWindow(dpy, win);<br><br> /* Create GLX rendering context */<br> ctx = glXCreateContext(dpy, visinfo, NULL, True);<br> if (!ctx) {<br> printf("Error: glXCreateContext failed\n");<br> exit(1);<br> }<br><br> /* Bind the rendering context and window */<br> glXMakeCurrent(dpy, win, ctx);<br><br> return win;<br>}<br><br><br>/*<br> * Draw a few frames of a rotating square.<br> */<br>static void<br>DrawFrames(Display * dpy, Window win)<br>{<br> int angle;<br> glShadeModel(GL_FLAT);<br> glClearColor(0.5, 0.5, 0.5, 1.0);<br> for (angle = 0; angle < 360; angle += 10) {<br> glClear(GL_COLOR_BUFFER_BIT);<br> glColor3f(1.0, 1.0, 0.0);<br> glPushMatrix();<br> glRotatef(angle, 0, 0, 1);<br> glRectf(-0.8, -0.8, 0.8, 0.8);<br> glPopMatrix();<br> glXSwapBuffers(dpy, win);<br> }<br>}<br><br><br>int<br>main(int argc, char *argv[])<br>{<br> Display *dpy;<br> Window win;<br><br> dpy = XOpenDisplay(NULL);<br> if (!dpy) {<br> printf("Error: XOpenDisplay failed\n");<br> return 1;<br> }<br><br> win = MakeWindow(dpy, 300, 300);<br><br> DrawFrames(dpy, win);<br><br> return 0;<br>}<br></code></pre>
|
||||
<br>
|
||||
</body>
|
||||
</html>
|
@@ -1,10 +1,25 @@
|
||||
|
||||
3Dfx Glide device driver for Mesa 3.3
|
||||
(see below for FAQ)
|
||||
3Dfx Glide device driver
|
||||
|
||||
|
||||
Warning: this document is rather out of date, but most of the information
|
||||
should still apply.
|
||||
|
||||
Info for Mesa 4.1
|
||||
-----------------
|
||||
|
||||
The 3dfx Glide driver in Mesa is disabled by default. Not too many people
|
||||
use this driver anymore and at some point down the road it will be dropped.
|
||||
|
||||
To use/enable the Glide driver either do this:
|
||||
|
||||
'./configure --with-glide=DIR' Where DIR is the location of Glide, like
|
||||
/usr/ or /usr/local
|
||||
|
||||
OR
|
||||
|
||||
'make linux-x86-glide' If using the old-style Makefile system.
|
||||
|
||||
The rest of this file hasn't changed since Mesa 3.3. Some of it's out of
|
||||
date, but some is still valid.
|
||||
|
||||
|
||||
|
||||
@@ -17,8 +32,6 @@ What do you need ?
|
||||
under Linux (more information in the "Useful Glide Environment
|
||||
Variables");
|
||||
|
||||
- Mesa 3.1;
|
||||
|
||||
- The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
|
||||
The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
|
||||
compatible with the Glide 2.x so it doesn't work with the current
|
||||
@@ -27,8 +40,6 @@ What do you need ?
|
||||
- A compiler supported by the Glide library (Micro$oft VC++ (tested),
|
||||
Watcom (tested), GCC for Linux (tested), etc.);
|
||||
|
||||
- A lot of patience, this is an alpha release.
|
||||
|
||||
- It's nice to have two monitors - one for your normal graphics
|
||||
card and one for your 3Dfx card. If something goes wrong with
|
||||
an application using the 3Dfx hardware you can still see your
|
||||
|
@@ -3,61 +3,71 @@
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
* Introduction
|
||||
|
||||
Mesa 3.1 features a new driver for the BeOS. The new driver implements
|
||||
Mesa 4.1 features a driver for the BeOS. The driver implements
|
||||
a clone of the BGLView class. This class, derived from BView, allows
|
||||
OpenGL rendering into a BeOS window.
|
||||
The 4.1 BeOS driver is an update of Brian Paul's BeOS driver released in Mesa 3.1.
|
||||
|
||||
Any application which uses the BGLView should be able to use Mesa
|
||||
instead of Be's OpenGL without changing any code.
|
||||
|
||||
Since Be's OpenGL implementation (as of R4) is basically just the
|
||||
Since Be's OpenGL implementation (as of R5) is basically just the
|
||||
SGI sample implementation, it's pretty slow. You'll see that Mesa
|
||||
is considerably faster.
|
||||
|
||||
|
||||
|
||||
Source Code
|
||||
* Source Code
|
||||
|
||||
The source code for the driver is in Mesa-3.1/src/BeOS/GLView.cpp
|
||||
The source code for the driver is in Mesa-4.1/src/BeOS/ directory.
|
||||
It's not 100% finished at this time but many GLUT-based demos are
|
||||
working. No optimizations have been made at this time.
|
||||
|
||||
|
||||
|
||||
Compiling
|
||||
* Compiling
|
||||
|
||||
In the Mesa-3.x directory type "make -f Makefile.X11 beos-r4".
|
||||
When it finishes the libMesaGL.so and libMesaGLU.so libraries for
|
||||
BeOS will be in the Mesa-3.x/lib/ directory.
|
||||
Requirements:
|
||||
- gcc version 2.95.3 for BeOS
|
||||
You can find it here: http://www.bebits.com/app/2157
|
||||
|
||||
Move to the Mesa-4.x src sub-directory and then type "make -f Makefile.BeOS-R5".
|
||||
When it finishes the Mesa based libGL.so library for
|
||||
BeOS will be in the Mesa-4.x/src/obj.{x86|ppc}/ directory.
|
||||
|
||||
To install it as Be's default libGL.so replacement, put it in your
|
||||
/boot/home/config/lib/ directory. All your GL/GLUTapps will use
|
||||
the Mesa based then.
|
||||
|
||||
By default, it build a non-debug version library.
|
||||
The x86 (MMX, SSE and 3DNOW) optimizations are also supported for x86 target.
|
||||
Sorry, Mesa don't have ppc (Altivec) optimizations yet.
|
||||
|
||||
|
||||
* Example Programs
|
||||
|
||||
Example Programs
|
||||
|
||||
Look in the Mesa-3.x/BeOS/ directory for one or two BGLView demo
|
||||
Look in the Mesa-4.x/BeOS/ directory for one or two BGLView demo
|
||||
programs. They should have been compiled along with the Mesa
|
||||
library.
|
||||
|
||||
|
||||
* GLUT
|
||||
|
||||
GLUT
|
||||
|
||||
A version of GLUT 2.5 for BeOS can be found in src-glut.beos/.
|
||||
A beta version of GLUT 3.7 port for BeOS can be found at
|
||||
http://anobject.com/jehamby/Code/Glut-3.7-x86.zip.
|
||||
|
||||
There's is a 2.5 version in src-glut.beos/, too.
|
||||
The original distribution can be obtained from
|
||||
http://home.beoscentral.com/jehamby/Glut-3.5-x86.zip
|
||||
|
||||
This is a special version of GLUT adapted for the BeOS. I don't
|
||||
They are special version of GLUT adapted for the BeOS. I don't
|
||||
believe Mark Kilgard's normal GLUT distribution includes BeOS
|
||||
support.
|
||||
|
||||
It seems that you have to recompile GLUT with libMesaGL.so instead
|
||||
of libGL.so in order for everything to work. I'm not sure why.
|
||||
|
||||
|
||||
|
||||
Special Features
|
||||
* Special Features
|
||||
|
||||
Mesa's implementation of the BGLView class has an extra member
|
||||
function: CopySubBufferMESA(). It basically works like SwapBuffers()
|
||||
@@ -69,7 +79,9 @@ cause a fatal error when running with Be's OpenGL.
|
||||
|
||||
|
||||
|
||||
Work Left To Do
|
||||
* Work Left To Do
|
||||
|
||||
BDirectWindow single buffering support is not implemented yet.
|
||||
|
||||
Color index mode is not implemented yet.
|
||||
|
||||
@@ -80,7 +92,7 @@ rendering. This should also be implemented for Mesa.
|
||||
|
||||
|
||||
|
||||
Old BeOS Driver
|
||||
* Old BeOS Driver
|
||||
|
||||
Mesa 2.6 had an earlier BeOS driver. It was based on Mesa's Off-screen
|
||||
rendering interface, not BGLView. If you're interested in the older
|
||||
@@ -88,7 +100,7 @@ driver you should get Mesa 2.6.
|
||||
|
||||
|
||||
|
||||
BeOS and Glide
|
||||
* BeOS and Glide
|
||||
|
||||
Mesa 3.0 supported the 3Dfx/Glide library on Beos. Download Mesa 3.0
|
||||
if interested. Ideally, the 3Dfx/Glide support should be updated to
|
||||
@@ -99,4 +111,4 @@ of February, 1999.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: README.BEOS,v 1.6 1999/11/27 01:40:40 brianp Exp $
|
||||
$Id: README.BEOS,v 1.7 2002/09/19 16:19:44 brianp Exp $
|
||||
|
226
docs/README.DJ
Normal file
226
docs/README.DJ
Normal file
@@ -0,0 +1,226 @@
|
||||
Mesa 5.1 DOS/DJGPP Port v1.4
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
|
||||
Description:
|
||||
~~~~~~~~~~~~
|
||||
|
||||
Well, guess what... this is the DOS port of Mesa 5.1, for DJGPP fans... Whoa!
|
||||
The driver has its origins in ddsample.c, written by Brian Paul and found by me
|
||||
in Mesa 3.4.2.
|
||||
|
||||
|
||||
|
||||
Legal:
|
||||
~~~~~~
|
||||
|
||||
Mesa copyright applies, provided this package is used within Mesa. For anything
|
||||
else, see GPL.
|
||||
|
||||
|
||||
|
||||
Installation:
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
Unzip and type:
|
||||
|
||||
make -f Makefile.DJ [OPTIONS...]
|
||||
|
||||
Available options:
|
||||
|
||||
Environment variables:
|
||||
CPU optimize for the given processor.
|
||||
default = pentium
|
||||
GLU=[mesa|sgi] specify GLU directory; can be `sgi' (requires GNU/C++)
|
||||
or `mesa'.
|
||||
default = mesa
|
||||
GLIDE path to Glide3 SDK; used with FX.
|
||||
default = $(TOP)/glide3
|
||||
FX=1 build for 3dfx Glide3. Note that this disables
|
||||
compilation of most DMesa code and requires fxMesa.
|
||||
As a consequence, you'll need the DJGPP Glide3
|
||||
library to build any application.
|
||||
default = no
|
||||
MATROX=1 build for Matrox Millennium I (MGA2064W) cards.
|
||||
This is experimental and not intensively tested.
|
||||
default = no
|
||||
HAVE_X86=1 optimize for i386.
|
||||
default = no
|
||||
HAVE_MMX=1 allow MMX specializations, provided your assembler
|
||||
supports MMX instruction set. However, the true CPU
|
||||
capabilities are checked at run-time to avoid lockups.
|
||||
default = no
|
||||
HAVE_SSE=1 (see HAVE_MMX)
|
||||
default = no
|
||||
HAVE_3DNOW=1 (see HAVE_MMX)
|
||||
default = no
|
||||
|
||||
Targets:
|
||||
all: build everything
|
||||
libgl: build GL
|
||||
libglu: build GLU
|
||||
libglut: build GLUT
|
||||
clean: remove object files
|
||||
realclean: remove all generated files
|
||||
|
||||
|
||||
|
||||
Tested on:
|
||||
CPU: AMD Athlon XP 1800+
|
||||
Mainboard: EP-8KTA3 w/ 128 MB SDRAM
|
||||
Video card: Voodoo5 5500 AGP w/ 64 MB SDRAM
|
||||
DJGPP: djdev 2.04 + gcc v3.2.2 + make v3.80
|
||||
OS: DOS and Win98SE
|
||||
|
||||
|
||||
|
||||
FAQ:
|
||||
~~~~
|
||||
|
||||
1. Compilation
|
||||
|
||||
Q) `make' barfs and exits because it cannot find some stupid file.
|
||||
A) You need LFN support.
|
||||
A) When compiling for Glide (FX=1), pay attention to Glide path.
|
||||
|
||||
Q) Libraries built OK, but linker complains about `vsnprintf' every time I
|
||||
compile some demo.
|
||||
A) Upgrade to DJGPP 2.04.
|
||||
A) Add `vsnprintf.c' to the CORE_SOURCES in `src/Makefile.DJ' (untested!).
|
||||
A) Patch `src/mesa/main/imports.c' with the following line:
|
||||
#define vsnprintf(buf, max, fmt, arg) vsprintf(buf, fmt, arg)
|
||||
This hack should be safe in 90% of the cases, but if anything goes wrong,
|
||||
don't come back to me crying.
|
||||
|
||||
Q) `make' complains about DXE3 or something, yet it builds the libraries.
|
||||
A) DXE3 refers to the DJGPP dynamic modules. You'll need either the latest
|
||||
DJGPP distro, or download the separate package from my web page. Read the
|
||||
DXE3 documentation on how to use them.
|
||||
A) When compiling for Glide (FX=1), make sure `glide3x.dxe' can be found in
|
||||
LD_LIBRARY_PATH (or top `lib' directory).
|
||||
|
||||
2. Using Mesa for DJGPP
|
||||
|
||||
Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
|
||||
A) Is that a question? If you have a 3dfx Voodoo Banshee or higher card,
|
||||
you're lucky (check http://sourceforge.net/projects/glide for the DJGPP
|
||||
port). If you have a Matrox Millennium I card, you just MIGHT be lucky...
|
||||
If you haven't, sorry; everything is done in software. Suggestions?
|
||||
|
||||
Q) I tried to set refresh rate w/ DMesa, but without success.
|
||||
A) Refresh rate control works only for VESA 3.0. If you were compiling for
|
||||
Glide, see Glide info. If not, sorry!
|
||||
|
||||
Q) I made a simple application and it does nothing. It exits right away. Not
|
||||
even a blank screen.
|
||||
A) The pure software drivers (VESA/VGA) support only double-buffered modes.
|
||||
A) Another weird "feature" is that buffer width must be multiple of 8 (I'm a
|
||||
lazy programmer and I found that the easiest way to keep buffer handling
|
||||
at peak performance ;-).
|
||||
|
||||
Q) The GLUT is incomplete.
|
||||
A) See below.
|
||||
|
||||
|
||||
|
||||
libGLUT (the toolkit):
|
||||
~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Well, this "skeletal" GLUT implementation was taken from AllegGL project and
|
||||
heavily changed. Thanks should go to Bernhard Tschirren, Mark Kilgard, Brian
|
||||
Paul and probably others (or probably not ;-). GLUT functionality will be
|
||||
extended only on an "as needed" basis.
|
||||
|
||||
GLUT talks to hardware via PC_HW package which was put together from various
|
||||
pieces I wrote long time ago. It consists from the keyboard, mouse and timer
|
||||
drivers.
|
||||
|
||||
My keyboard driver used only scancodes; as GLUT requires ASCII values for keys,
|
||||
I borrowed the translation tables (and maybe more) from Allegro -- many thanks
|
||||
to Shawn Hargreaves et co. Ctrl-Alt-Del (plus Ctrl-Alt-End, for Windows users)
|
||||
will shut down the GLUT engine unconditionally: it will raise SIGINT, which in
|
||||
turn will (hopefully) call the destructors, thus cleaning up your/my mess ;-)
|
||||
NB: since the DJGPP guys ensured signal handlers won't go beyond program's
|
||||
space (and since dynamic modules shall) the SIGINT can't be hooked (well, it
|
||||
can, but it is useless), therefore you must live with the 'Exiting due to
|
||||
signal SIGINT' message...
|
||||
|
||||
The mouse driver is far from complete (lack of drawing, etc), but is enough to
|
||||
make almost all the demos work. Supports the CuteMouse WheelAPI.
|
||||
|
||||
The timer is pretty versatile for it supports multiple timers with different
|
||||
frequencies. While not being the most accurate timer in the known universe, I
|
||||
think it's OK. Take this example: you have timer A with a very high rate, and
|
||||
then you have timer B with very low rate compared to A; now, A ticks OK, but
|
||||
timer B will probably loose precision!
|
||||
|
||||
As an addition, stdout and stderr are redirected and dumped upon exit. This
|
||||
means that `printf' can be safely called during graphics. A bit of a hack, I
|
||||
know, because all messages come in bulk, but I think it's better than nothing.
|
||||
"Borrowed" from LIBRHUTI (Robert Hoehne).
|
||||
|
||||
Window creating defaults: (0, 0, 300, 300), 16bpp. However, the video mode is
|
||||
chosen in such a way that first window will fit. If you need high resolution
|
||||
with small windows, set initial position far to the right (or way down); then
|
||||
you can move them back to any position right before the main loop.
|
||||
|
||||
The following environment variables can customize GLUT behaviour:
|
||||
GLUT_FPS - print frames/second statistics to stderr
|
||||
DMESA_GLUT_REFRESH - set vertical screen refresh rate (VESA3)
|
||||
DMESA_GLUT_BPP - set default bits per pixel (VGA needs 8)
|
||||
DMESA_GLUT_ALPHA - set default alpha bits (8)
|
||||
DMESA_GLUT_DEPTH - set default depth bits (16)
|
||||
DMESA_GLUT_STENCIL - set default stencil bits (8)
|
||||
DMESA_GLUT_ACCUM - set default accum bits (16)
|
||||
|
||||
|
||||
|
||||
History:
|
||||
~~~~~~~~
|
||||
|
||||
v1.0 (mar-2002)
|
||||
initial release
|
||||
|
||||
v1.1 (sep-2002)
|
||||
+ added 3dfx Glide3 support
|
||||
+ added refresh rate control
|
||||
+ added fonts in GLUT
|
||||
* lots of minor changes
|
||||
|
||||
v1.2 (nov-2002)
|
||||
* synced w/ Mesa-4.1
|
||||
- removed dmesadxe.h
|
||||
|
||||
v1.3 (mar-2003)
|
||||
+ enabled OpenGL 1.4 support
|
||||
+ added MMX clear/blit routines
|
||||
+ enabled SGI's GLU compilation
|
||||
+ added samples makefile
|
||||
+ added new GLUT functions
|
||||
+ added color-index modes
|
||||
+ added Matrox Millennium MGA2064W driver
|
||||
+ added 8bit FakeColor (thanks to Neil Funk)
|
||||
+ added VGA support (to keep Ben Decker happy)
|
||||
! fixed some compilation errors (reported by Chan Kar Heng)
|
||||
* optimized driver for faster callback access... yeah, right :)
|
||||
* overhauled virtual buffer and internal video drivers
|
||||
* better fxMesa integration
|
||||
* revamped GLUT
|
||||
* switched to DXE3
|
||||
|
||||
v1.4 (oct-2003)
|
||||
+ enabled GLUT fonts with DXE
|
||||
+ truly added multi-window support in GLUT (for Adrian Woodward)
|
||||
* accomodated makefiles with the new sourcetree
|
||||
* fixed some ALPHA issues
|
||||
x hacked and slashed the 3dfx driver (w/ help from Hiroshi Morii)
|
||||
|
||||
|
||||
|
||||
Contact:
|
||||
~~~~~~~~
|
||||
|
||||
Name: Borca Daniel
|
||||
E-mail: dborca@users.sourceforge.net
|
||||
WWW: http://www.geocities.com/dborca/
|
@@ -1,61 +1,55 @@
|
||||
File: docs/README.WIN32
|
||||
|
||||
Last updated: Oct 15, 2001 - Karl Schultz - kschultz@users.sourceforge.net
|
||||
Last updated: Sep 18, 2003 - Karl Schultz - kschultz@users.sourceforge.net
|
||||
|
||||
Quick Start
|
||||
|
||||
If you have Microsoft Visual C++ 6.0 installed, simply go to the top directory
|
||||
of the Mesa distribution and type 'nmake -f Makefile.win NODEBUG=1' for
|
||||
an optimized build.
|
||||
Unzip both ZIP files (MesaLib and MesaDemos) into the same directory.
|
||||
The libs and demos build separately, so if you do not care about the
|
||||
demos, you do not have to unzip that zip file. But if you do, it does
|
||||
need to be unzipped into the same directory as the lib zip file because
|
||||
the demos depend on the libs.
|
||||
|
||||
The build system has been changed to use Microsoft Visual Studio project
|
||||
workspaces and projects. Makefiles are no longer shipped or supported, but
|
||||
can be generated from the projects using Visual Studio.
|
||||
|
||||
Details and Notes
|
||||
|
||||
- Building Mesa as noted above should visit and build the following:
|
||||
src MesaGL.dll, MesaGL.lib, osmesa.dll, osmesa.lib
|
||||
si-glu MesaGLU.dll, MesaGLU.lib
|
||||
src-glut glut32.dll, glut32.lib
|
||||
demos a handful of demo executables.
|
||||
- To build the Mesa libraries, open the Mesa.dsw workspace file
|
||||
in the top directory. You can build each project one-by-one,
|
||||
or build the glut project to build everything except osmesa,
|
||||
which needs to be built separately. The build process will
|
||||
create a lib directory in the top directory and will put the
|
||||
following files there:
|
||||
OPENGL32.LIB, GLU32.LIB, GLUT32.LIB, OSMESA32.LIB
|
||||
OPENGL32.DLL, GLU32.DLL, GLUT32.DLL, OSMESA32.DLL
|
||||
|
||||
- After building, you can copy the above DLL files to a place in your PATH
|
||||
or to the demos directory if you just want to give the demos a try.
|
||||
The DLL and LIB files are copied to the ./lib directory. The makefile
|
||||
creates this directory if it does not already exist.
|
||||
such as $SystemRoot/SYSTEM32. If you don't like putting things in a
|
||||
system directory, place them in the same directory as the executable(s).
|
||||
Be careful about accidentially overwriting files of the same name in
|
||||
the SYSTEM32 directory.
|
||||
|
||||
- The make targets 'clean' and 'clobber' will remove objects and libraries.
|
||||
But the files in ./lib are never cleaned.
|
||||
- Build the demos by opening the appropriate *.dsw file in the
|
||||
progs directory tree. For example, to build the demos, use
|
||||
progs/demos/Windows/demos.dsw. The Windows directory contains
|
||||
the workspace and all the projects for each demo program. Each
|
||||
project places the executable in the same directory as its source
|
||||
code, which is required for some demos.
|
||||
|
||||
- The make target 'install' will take its best shot at copying DLL files,
|
||||
LIB files, and headers to the right places. I strongly suggest that
|
||||
you examine the makefiles to make sure that 'install' doesn't do anything
|
||||
that you can't live with.
|
||||
|
||||
- The makefiles are designed to work with Microsoft's NMAKE, and do,
|
||||
unfortunately, have some Microsoft-specific things in them. If you
|
||||
would like to use gcc or some other build tools like the Cygnus tools,
|
||||
then you will have to hack the makefiles to make them work with your
|
||||
tools. I'm sorry about this; I wasn't motivated to make this any
|
||||
different, but if you end up modifying the makefiles for your tools,
|
||||
you can send me the changes and I can apply the changes to the
|
||||
source tree.
|
||||
|
||||
- There are no Microsoft Visual Studio project files. However, these
|
||||
should be very easy to create. One can use the compiler and linker
|
||||
options found in the makefiles to make quick progress in creating
|
||||
projects.
|
||||
- The demo projects also copy the Mesa library DLL files from the lib
|
||||
directory into the same directory as the demo executables, so that
|
||||
the demos use the Mesa libs you just built.
|
||||
|
||||
- The DLL files are built so that the external entry points use the
|
||||
stdcall calling convention.
|
||||
|
||||
- Static LIB files are not built. The LIB files that are built with
|
||||
the current makefiles are the linker import files associated with
|
||||
the DLL files. If static LIB's are desired, it should not be too
|
||||
difficult to modify the makefiles to generate them.
|
||||
are the linker import files associated with the DLL files.
|
||||
|
||||
- The si-glu sources are used to build the GLU libs. This was done
|
||||
mainly to get the better tessellator code. However the C++ NURBS
|
||||
code is not built. If you need NURBS, consider modifying the
|
||||
makefiles to build the C++ code or try to build the older GLU
|
||||
code in src-glu.
|
||||
mainly to get the better tessellator code.
|
||||
|
||||
- The osmesa driver builds and should work on Windows as well as
|
||||
any other platform.
|
||||
@@ -68,11 +62,11 @@ Details and Notes
|
||||
paths for the rasterizers. See src/osmesa/osmesa.c for some good
|
||||
examples.
|
||||
|
||||
- There is DirectDraw support in the Windows driver, but I do not
|
||||
know if it compiles or works. If you have an application that
|
||||
does not draw much in a frame, but needs a higher framerate, then
|
||||
it may pay to turn on the DirectDraw code, since DD often performs
|
||||
the off-screen to on-screen blit faster than GDI.
|
||||
- There is DirectDraw support in the Windows driver, updated by
|
||||
Daniel Slater. You'll need to uncomment the #define DDRAW line
|
||||
in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries.
|
||||
On some systems, you will acheive significantly higher framerates
|
||||
with DirectDraw.
|
||||
|
||||
- Some of the more specialized code like FX drivers, stereo, and
|
||||
parallel support isn't compiled or tested. I left much of this
|
||||
|
@@ -1,5 +1,5 @@
|
||||
|
||||
Mesa 4.0 Unix/X11 Information
|
||||
Mesa Unix/X11 Information
|
||||
|
||||
|
||||
|
||||
@@ -18,21 +18,15 @@ There are two ways to compile Mesa on Unix/X11 systems:
|
||||
the top-level Makefile and Make-config files. There are instructions in
|
||||
each file.
|
||||
|
||||
When finished, the Mesa libraries will be in the Mesa-x.y/lib/ directory.
|
||||
|
||||
|
||||
2. The new way:
|
||||
Type './configure' and then 'make'. This uses GNU autoconfig.
|
||||
Run 'make check' to build the demos.
|
||||
See docs/INSTALL for more details.
|
||||
|
||||
|
||||
The top-level makefile will execute the makefiles in a number of sub-
|
||||
directories. When finished, the Mesa libraries will be in the Mesa-4.0/lib/
|
||||
directory. A few GLUT demos in the demos/ directory should be ready to run.
|
||||
|
||||
If you also downloaded and unpacked the demos there should be executables
|
||||
in the "xdemos/", "samples/", and "book/" directories for you to try out.
|
||||
|
||||
If you have compilation problems you should try to fix them and return the
|
||||
patches to the author.
|
||||
When finished, the Mesa libraries will be in the Mesa-x.y/src/.libs/,
|
||||
Mesa-x.y/si-glu/.libs, etc directories.
|
||||
|
||||
|
||||
Notes on assembly language optimizations:
|
||||
@@ -256,15 +250,9 @@ HPCR glClear(GL_COLOR_BUFFER_BIT) dithering
|
||||
to HP systems with the HPCR (Color Recovery) system.
|
||||
|
||||
|
||||
Extensions:
|
||||
The following OpenGL GLX extensions are currently implemented:
|
||||
|
||||
GLX_EXT_visual_info - GLX visual and transparent pixel extension
|
||||
GLX_EXT_visual_rating - GLX visual caveats
|
||||
|
||||
For detailed information about the extensions see www.opengl.org
|
||||
|
||||
There are four Mesa-specific GL/GLX extensions at this time.
|
||||
Extensions
|
||||
==========
|
||||
There are three Mesa-specific GLX extensions at this time.
|
||||
|
||||
GLX_MESA_pixmap_colormap
|
||||
|
||||
@@ -323,4 +311,4 @@ Summary of X-related environment variables:
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: README.X11,v 3.8 2001/09/23 16:10:02 brianp Exp $
|
||||
$Id: README.X11,v 3.10 2003/03/08 17:38:57 brianp Exp $
|
||||
|
22
docs/RELNOTES-3.4
Normal file
22
docs/RELNOTES-3.4
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
Mesa 3.4 release notes
|
||||
|
||||
November 3, 2000
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa 3.4 simply fixes bugs found in the Mesa 3.3 release. For details,
|
||||
see the VERSIONS file.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.4,v 1.2 2002/03/23 02:37:17 brianp Exp $
|
22
docs/RELNOTES-4.0.1
Normal file
22
docs/RELNOTES-4.0.1
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
Mesa 4.0.1 release notes
|
||||
|
||||
December 17, 2001
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa 4.0.1 only contains bug fixes since version 4.0.
|
||||
|
||||
See the docs/VERSIONS file for the list of bug fixes.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-4.0.1,v 1.2 2001/12/18 14:08:23 brianp Exp $
|
50
docs/RELNOTES-4.0.2
Normal file
50
docs/RELNOTES-4.0.2
Normal file
@@ -0,0 +1,50 @@
|
||||
|
||||
Mesa 4.0.2 release notes
|
||||
|
||||
March 25, 2002
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa 4.0.2 only contains bug fixes and a new DOS driver since version 4.0.1.
|
||||
|
||||
See the docs/VERSIONS file for the list of bug fixes.
|
||||
|
||||
|
||||
Device Drivers
|
||||
--------------
|
||||
|
||||
Mesa advertises itself as either OpenGL 1.2 or OpenGL 1.3 depending on the
|
||||
device driver. If the driver enables all the ARB extensions which are part
|
||||
of OpenGL 1.3 then glGetString(GL_VERSION) will return "1.3". Otherwise,
|
||||
it'll return "1.2".
|
||||
|
||||
A number of Mesa's software drivers haven't been actively maintained for
|
||||
some time. We rely on volunteers to maintain many of the drivers.
|
||||
Here's the current status of all included drivers:
|
||||
|
||||
Driver Status
|
||||
---------------------- ---------------------
|
||||
XMesa (Xlib) implements OpenGL 1.3
|
||||
OSMesa (off-screen) implements OpenGL 1.3
|
||||
FX (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.3
|
||||
DOS/DJGPP implements OpenGL 1.3 (new in Mesa 4.0.2)
|
||||
GGI needs updating
|
||||
BeOS needs updating
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-4.0.2,v 1.2 2002/03/23 02:38:39 brianp Exp $
|
52
docs/RELNOTES-4.0.3
Normal file
52
docs/RELNOTES-4.0.3
Normal file
@@ -0,0 +1,52 @@
|
||||
|
||||
Mesa 4.0.3 release notes
|
||||
|
||||
June 25, 2002
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa 4.0.3 basically just contains bug fixes version 4.0.2.
|
||||
|
||||
See the docs/VERSIONS file for the list of bug fixes.
|
||||
|
||||
The GGI driver has been updated, thanks to Filip Spacek.
|
||||
|
||||
|
||||
Device Drivers
|
||||
--------------
|
||||
|
||||
Mesa advertises itself as either OpenGL 1.2 or OpenGL 1.3 depending on the
|
||||
device driver. If the driver enables all the ARB extensions which are part
|
||||
of OpenGL 1.3 then glGetString(GL_VERSION) will return "1.3". Otherwise,
|
||||
it'll return "1.2".
|
||||
|
||||
A number of Mesa's software drivers haven't been actively maintained for
|
||||
some time. We rely on volunteers to maintain many of the drivers.
|
||||
Here's the current status of all included drivers:
|
||||
|
||||
Driver Status
|
||||
---------------------- ---------------------
|
||||
XMesa (Xlib) implements OpenGL 1.3
|
||||
OSMesa (off-screen) implements OpenGL 1.3
|
||||
FX (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.3
|
||||
DOS/DJGPP implements OpenGL 1.3 (new in Mesa 4.0.2)
|
||||
GGI implements OpenGL 1.3
|
||||
BeOS needs updating
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-4.0.3,v 1.2 2002/06/26 02:36:34 brianp Exp $
|
@@ -1,9 +1,9 @@
|
||||
|
||||
Mesa 4.1 release notes
|
||||
|
||||
<month>, <day>, <year>
|
||||
October 29, 2002
|
||||
|
||||
PLEASE READ!!!!
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
@@ -11,18 +11,298 @@ Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 4.1) designate new developmental releases.
|
||||
Even numbered versions (such as 4.0) designate stable releases.
|
||||
Odd numbered versions (such as 4.1) designate new developmental releases.
|
||||
|
||||
|
||||
New Features in Mesa 4.1
|
||||
------------------------
|
||||
|
||||
<to be determined>
|
||||
New extensions. Docs at http://oss.sgi.com/projects/ogl-sample/registry/
|
||||
|
||||
GL_NV_vertex_program
|
||||
|
||||
NVIDIA's vertex programming extension
|
||||
|
||||
GL_NV_vertex_program1_1
|
||||
|
||||
A few features built on top of GL_NV_vertex_program
|
||||
|
||||
GL_ARB_window_pos
|
||||
|
||||
This is the ARB-approved version of GL_MESA_window_pos
|
||||
|
||||
GL_ARB_depth_texture
|
||||
|
||||
This is the ARB-approved version of GL_SGIX_depth_texture.
|
||||
It allows depth (Z buffer) data to be stored in textures.
|
||||
This is used by GL_ARB_shadow
|
||||
|
||||
GL_ARB_shadow
|
||||
|
||||
Shadow mapping with depth textures.
|
||||
This is the ARB-approved version of GL_SGIX_shadow.
|
||||
|
||||
GL_ARB_shadow_ambient
|
||||
|
||||
Allows one to specify the luminance of shadowed pixels.
|
||||
This is the ARB-approved version of GL_SGIX_shadow_ambient.
|
||||
|
||||
GL_EXT_shadow_funcs
|
||||
|
||||
Extends the set of GL_ARB_shadow texture comparision functions to
|
||||
include all eight of standard OpenGL dept-test functions.
|
||||
|
||||
GL_ARB_point_parameters
|
||||
|
||||
This is basically the same as GL_EXT_point_parameters.
|
||||
|
||||
GL_ARB_texture_env_crossbar
|
||||
|
||||
Allows any texture combine stage to reference any texture source unit.
|
||||
|
||||
GL_NV_point_sprite
|
||||
|
||||
For rendering points as textured quads. Useful for particle effects.
|
||||
|
||||
GL_NV_texture_rectangle (new in 4.0.4 actually)
|
||||
|
||||
Allows one to use textures with sizes that are not powers of two.
|
||||
Note that mipmapping and several texture wrap modes are not allowed.
|
||||
|
||||
GL_EXT_multi_draw_arrays
|
||||
|
||||
Allows arrays of vertex arrays to be rendered with one call.
|
||||
|
||||
GL_EXT_stencil_two_side
|
||||
|
||||
Separate stencil modes for front and back-facing polygons.
|
||||
|
||||
GLX_SGIX_fbconfig & GLX_SGIX_pbuffer
|
||||
|
||||
Off-screen rendering support.
|
||||
|
||||
GL_ATI_texture_mirror_once
|
||||
|
||||
Adds two new texture wrap modes: GL_MIRROR_CLAMP_ATI and
|
||||
GL_MIRROR_CLAMP_TO_EDGE_ATI.
|
||||
|
||||
|
||||
|
||||
Device Driver Status
|
||||
--------------------
|
||||
|
||||
A number of Mesa's software drivers haven't been actively maintained for
|
||||
some time. We rely on volunteers to maintain many of these drivers.
|
||||
Here's the current status of all included drivers:
|
||||
|
||||
|
||||
Driver Status
|
||||
---------------------- ---------------------
|
||||
XMesa (Xlib) implements OpenGL 1.3
|
||||
OSMesa (off-screen) implements OpenGL 1.3
|
||||
FX (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.3
|
||||
DOS/DJGPP implements OpenGL 1.3
|
||||
GGI implements OpenGL 1.3
|
||||
BeOS needs updating (underway)
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
DOS needs updating
|
||||
|
||||
|
||||
|
||||
New features in GLUT
|
||||
--------------------
|
||||
|
||||
1. Frames per second printing
|
||||
|
||||
GLUT now looks for an environment variable called "GLUT_FPS". If it's
|
||||
set, GLUT will print out a frames/second statistic to stderr when
|
||||
glutSwapBuffers() is called. By default, frames/second is computed
|
||||
and displayed once every 5 seconds. You can specify a different
|
||||
interval (in milliseconds) when you set the env var. For example
|
||||
'export GLUT_FPS=1000' or 'setenv GLUT_FPS 1000' will set the interval
|
||||
to one second.
|
||||
|
||||
NOTE: the demo or application must call the glutInit() function for
|
||||
this to work. Otherwise, the env var will be ignored.
|
||||
|
||||
Finally, this feature may not be reliable in multi-window programs.
|
||||
|
||||
|
||||
2. glutGetProcAddress() function
|
||||
|
||||
The new function:
|
||||
|
||||
void *glutGetProcAddress(const char *procName)
|
||||
|
||||
is a wrapper for glXGetProcAddressARB() and wglGetProcAddress(). It
|
||||
lets you dynamically get the address of an OpenGL function at runtime.
|
||||
The GLUT_API_VERSION has been bumped to 5, but I haven't bumped the
|
||||
GLUT version number from 3.7 since that's probably Mark Kilgard's role.
|
||||
|
||||
This function should probably also be able to return the address of
|
||||
GLUT functions themselves, but it doesn't do that yet.
|
||||
|
||||
|
||||
|
||||
XXX Things To Do Yet XXXX
|
||||
-------------------------
|
||||
|
||||
isosurf with vertex program exhibits some missing triangles (probably
|
||||
when recycling the vertex buffer for long prims).
|
||||
|
||||
|
||||
|
||||
Porting Info
|
||||
------------
|
||||
|
||||
If you're porting a DRI or other driver from Mesa 4.0.x to Mesa 4.1 here
|
||||
are some things to change:
|
||||
|
||||
1. ctx->Texture._ReallyEnabled is obsolete.
|
||||
|
||||
Since there are now 5 texture targets (1D, 2D, 3D, cube and rect) that
|
||||
left room for only 6 units (6*5 < 32) in this field.
|
||||
This field is being replaced by ctx->Texture._EnabledUnits which has one
|
||||
bit per texture unit. If the bit k of _EnabledUnits is set, that means
|
||||
ctx->Texture.Unit[k]._ReallyEnabled is non-zero. You'll have to look at
|
||||
ctx->Texture.Unit[k]._ReallyEnabled to learn if the 1D, 2D, 3D, cube or
|
||||
rect texture is enabled for unit k.
|
||||
|
||||
This also means that the constants TEXTURE1_*, TEXTURE2_*, etc are
|
||||
obsolete.
|
||||
|
||||
The tokens TEXTURE0_* have been replaced as well (since there's no
|
||||
significance to the "0" part:
|
||||
|
||||
old token new token
|
||||
TEXTURE0_1D TEXTURE_1D_BIT
|
||||
TEXTURE0_2D TEXTURE_2D_BIT
|
||||
TEXTURE0_3D TEXTURE_3D_BIT
|
||||
TEXTURE0_CUBE TEXTURE_CUBE_BIT
|
||||
<none> TEXTURE_RECT_BIT
|
||||
|
||||
These tokens are only used for the ctx->Texture.Unit[i].Enabled and
|
||||
ctx->Texture.Unit[i]._ReallyEnabled fields. Exactly 0 or 1 bits will
|
||||
be set in _ReallyEnabled at any time!
|
||||
|
||||
Q: "What's the purpose of Unit[i].Enabled vs Unit[i]._ReallyEnabled?"
|
||||
A: The user can enable GL_TEXTURE_1D, GL_TEXTURE_2D, etc for any
|
||||
texure unit all at once (an unusual thing to do).
|
||||
OpenGL defines priorities that basically say GL_TEXTURE_2D has
|
||||
higher priority than GL_TEXTURE_1D, etc. Also, just because a
|
||||
texture target is enabled by the user doesn't mean we'll actually
|
||||
use that texture! If a texture object is incomplete (missing mip-
|
||||
map levels, etc) it's as if texturing is disabled for that target.
|
||||
The _ReallyEnabled field will have a bit set ONLY if the texture
|
||||
target is enabled and complete. This spares the driver writer from
|
||||
examining a _lot_ of GL state to determine which texture target is
|
||||
to be used.
|
||||
|
||||
|
||||
2. Tnl tokens changes
|
||||
|
||||
During the implementation of GL_NV_vertex_program some of the vertex
|
||||
buffer code was changed. Specifically, the VERT_* bits defined in
|
||||
tnl/t_context.h have been renamed to better match the conventions of
|
||||
GL_NV_vertex_program. The old names are still present but obsolete.
|
||||
Drivers should use the newer names.
|
||||
|
||||
For example: VERT_RGBA is now VERT_BIT_COLOR0 and
|
||||
VERT_SPEC_RGB is now VERT_BIT_COLOR1.
|
||||
|
||||
|
||||
|
||||
3. Read/Draw Buffer changes
|
||||
|
||||
The business of setting the current read/draw buffers in Mesa 4.0.x
|
||||
was complicated. It's much simpler now in Mesa 4.1.
|
||||
|
||||
Here are the changes:
|
||||
|
||||
- Renamed ctx->Color.DrawDestMask to ctx->Color._DrawDestMask
|
||||
- Removed ctx->Color.DriverDrawBuffer
|
||||
- Removed ctx->Pixel.DriverReadBuffer
|
||||
- Removed ctx->Color.MultiDrawBuffer
|
||||
- Removed ctx->Driver.SetDrawBuffer()
|
||||
- Removed swrast->Driver.SetReadBuffer().
|
||||
- Added ctx->Color._DrawDestMask - a bitmask of FRONT/BACK_LEFT/RIGHT_BIT
|
||||
values to indicate the current draw buffers.
|
||||
- Added ctx->Pixel._ReadSrcMask to indicate the source for pixel reading.
|
||||
The value is _one_ of the FRONT/BACK_LEFT/RIGHT_BIT values.
|
||||
- Added ctx->Driver.DrawBuffer() and ctx->Driver.ReadBuffer().
|
||||
These functions exactly correspond to glDrawBuffer and glReadBuffer calls.
|
||||
Many drivers will set ctx->Driver.DrawBuffer = _swrast_DrawBuffer and
|
||||
leave ctx->Draw.ReadBuffer NULL.
|
||||
DRI drivers should implement their own function for ctx->Driver.DrawBuffer
|
||||
and use it to set the current hardware drawing buffer. You'll probably
|
||||
also want to check for GL_FRONT_AND_BACK mode and fall back to software.
|
||||
Call _swrast_DrawBuffer() too, to update the swrast state.
|
||||
- Added swrast->Driver.SetBuffer().
|
||||
This function should be implemented by all device drivers that use swrast.
|
||||
Mesa will call it to specify the buffer to use for span reading AND
|
||||
writing and point/line/triangle rendering.
|
||||
There should be no confusion between current read or draw buffer anymore.
|
||||
- Added swrast->CurrentBuffer to indicate which color buffer to read/draw.
|
||||
Will be FRONT_LEFT_BIT, BACK_LEFT_BIT, FRONT_RIGHT_BIT or BACK_RIGHT_BIT.
|
||||
This value is usually passed to swrast->Driver.SetBuffer().
|
||||
|
||||
|
||||
4. _mesa_create_context() changes. This function now takes a pointer to
|
||||
a __GLimports object. The __GLimports structure contains function
|
||||
pointers to system functions like fprintf(), malloc(), etc.
|
||||
The _mesa_init_default_imports() function can be used to initialize
|
||||
a __GLimports object. Most device drivers (like the DRI drivers)
|
||||
should use this.
|
||||
|
||||
|
||||
5. In tnl's struct vertex_buffer, the field "ProjectedClipCoords"
|
||||
has been replaced by "NdcPtr" to better match the OpenGL spec's
|
||||
terminology.
|
||||
|
||||
|
||||
6. Since GL_EXT_stencil_two_side has been implemented, many of the
|
||||
ctx->Stencil fields are now 2-element arrays. For example,
|
||||
"GLenum Ref" is now "GLenum Ref[2]" The [0] elements are the front-face
|
||||
values and the [1] elements are the back-face values.
|
||||
ctx->Stencil.ActiveFace is 0 or 1 to indicate the current face for
|
||||
the glStencilOp/Func/Mask() functions.
|
||||
ctx->Stencil.TestTwoSide controls whether or not 1 or 2-sided stenciling
|
||||
is enabled.
|
||||
|
||||
|
||||
7. Removed ctx->Polygon._OffsetAny. Removed ctx->Polygon.OffsetMRD.
|
||||
|
||||
|
||||
8. GLfloat / GLchan changes:
|
||||
|
||||
- Changed ctx->Driver.ClearColor() to take GLfloat[4] instead of GLchan[4].
|
||||
ctx->Color.ClearColor is now GLfloat[4] too.
|
||||
- Changed ctx->Driver.AlphaRef() to take GLfloat instead of GLchan.
|
||||
- ctx->Color.AlphaRef is now GLfloat.
|
||||
- texObj->BorderColor is now GLfloat[4]. texObj->_BorderChan is GLchan[4].
|
||||
|
||||
This is part of an effort to remove all GLchan types from core Mesa so
|
||||
that someday we can support 8, 16 and 32-bit color channels dynamically
|
||||
at runtime, instead of at compile-time.
|
||||
|
||||
|
||||
9. GLboolean ctx->Tranform.ClipEnabled[MAX_CLIP_PLANES] has been replaced
|
||||
by GLuint ctx->Transform.ClipPlanesEnabled. The later is a bitfield.
|
||||
|
||||
|
||||
10. There's a new matrix_stack type in mtypes.h used for the Modelview,
|
||||
Projection, Color and Texcoord matrix stacks.
|
||||
|
||||
|
||||
11. The ctx->Current.* fields have changed a lot. Now, there's a
|
||||
ctx->Current.Attrib[] array for all vertex attributes which matches
|
||||
the NV vertex program conventions.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-4.1,v 1.1 2001/10/22 22:57:23 brianp Exp $
|
||||
$Id: RELNOTES-4.1,v 1.22 2002/10/29 15:06:37 brianp Exp $
|
||||
|
85
docs/RELNOTES-5.0
Normal file
85
docs/RELNOTES-5.0
Normal file
@@ -0,0 +1,85 @@
|
||||
|
||||
Mesa 5.0 release notes
|
||||
|
||||
November 13, 2002
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Even-numbered versions (such as 5.0) designate stable releases.
|
||||
Odd-numbered versions (such as 4.1) designate new developmental releases.
|
||||
|
||||
Mesa 5.0 is basically just a stabilization of Mesa 4.1. To see a list of
|
||||
bug fixes, etc. see the VERSIONS file.
|
||||
|
||||
|
||||
|
||||
New Features in Mesa 5.0
|
||||
------------------------
|
||||
|
||||
Mesa 5.0 supports OpenGL 1.4. Note Mesa's versioning convention:
|
||||
|
||||
OpenGL Version Mesa Version
|
||||
------------------------------
|
||||
1.0 1.x
|
||||
1.1 2.x
|
||||
1.2 3.x
|
||||
1.3 4.x
|
||||
1.4 5.x
|
||||
|
||||
OpenGL 1.4 (and Mesa 5.0) incorporates the following OpenGL extensions as
|
||||
standard features:
|
||||
|
||||
GL_ARB_depth_texture
|
||||
GL_ARB_shadow
|
||||
GL_ARB_texture_env_crossbar
|
||||
GL_ARB_texture_mirror_repeat
|
||||
GL_ARB_window_pos
|
||||
GL_EXT_blend_color
|
||||
GL_EXT_blend_func_separate
|
||||
GL_EXT_blend_logic_op
|
||||
GL_EXT_blend_minmax
|
||||
GL_EXT_blend_subtract
|
||||
GL_EXT_fog_coord
|
||||
GL_EXT_multi_draw_arrays
|
||||
GL_EXT_point_parameters
|
||||
GL_EXT_secondary_color
|
||||
GL_EXT_stencil_wrap
|
||||
GL_SGIS_generate_mipmap
|
||||
|
||||
|
||||
|
||||
Device Driver Status
|
||||
--------------------
|
||||
|
||||
A number of Mesa's software drivers haven't been actively maintained for
|
||||
some time. We rely on volunteers to maintain many of these drivers.
|
||||
Here's the current status of all included drivers:
|
||||
|
||||
|
||||
Driver Status
|
||||
---------------------- ---------------------
|
||||
XMesa (Xlib) implements OpenGL 1.4
|
||||
OSMesa (off-screen) implements OpenGL 1.4
|
||||
FX (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.4
|
||||
DOS/DJGPP implements OpenGL 1.3
|
||||
GGI implements OpenGL 1.3
|
||||
DOS implements OpenGL 1.4
|
||||
BeOS needs updating (underway)
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
|
||||
Note: supporting OpenGL 1.4 (vs. 1.3 or 1.2) usually only requires that the
|
||||
driver call the _mesa_enable_1_4_extensions() function.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-5.0,v 3.2 2002/11/13 15:33:51 brianp Exp $
|
46
docs/RELNOTES-5.0.1
Normal file
46
docs/RELNOTES-5.0.1
Normal file
@@ -0,0 +1,46 @@
|
||||
|
||||
Mesa 5.0.1 release notes
|
||||
|
||||
March 30, 2003
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Even-numbered versions (such as 5.0.x) designate stable releases.
|
||||
Odd-numbered versions (such as 4.1.x) designate new developmental releases.
|
||||
|
||||
Mesa 5.0.1 just fixes bugs found since the 5.0 release. See the VERSIONS
|
||||
file for details.
|
||||
|
||||
|
||||
Device Driver Status
|
||||
--------------------
|
||||
|
||||
A number of Mesa's software drivers haven't been actively maintained for
|
||||
some time. We rely on volunteers to maintain many of these drivers.
|
||||
Here's the current status of all included drivers:
|
||||
|
||||
|
||||
Driver Status
|
||||
---------------------- ---------------------
|
||||
XMesa (Xlib) implements OpenGL 1.4
|
||||
OSMesa (off-screen) implements OpenGL 1.4
|
||||
FX (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.4
|
||||
DJGPP implements OpenGL 1.4
|
||||
GGI implements OpenGL 1.3
|
||||
BeOS implements OpenGL 1.4
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
|
||||
Note: supporting OpenGL 1.4 (vs. 1.3 or 1.2) usually only requires that the
|
||||
driver call the _mesa_enable_1_4_extensions() function.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-5.0.1,v 3.1 2003/03/30 16:17:54 brianp Exp $
|
46
docs/RELNOTES-5.0.2
Normal file
46
docs/RELNOTES-5.0.2
Normal file
@@ -0,0 +1,46 @@
|
||||
|
||||
Mesa 5.0.2 release notes
|
||||
|
||||
September 5, 2003
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Even-numbered versions (such as 5.0.x) designate stable releases.
|
||||
Odd-numbered versions (such as 4.1.x) designate new developmental releases.
|
||||
|
||||
Mesa 5.0.2 just fixes bugs found since the 5.0.1 release. See the VERSIONS
|
||||
file for details.
|
||||
|
||||
|
||||
Device Driver Status
|
||||
--------------------
|
||||
|
||||
A number of Mesa's software drivers haven't been actively maintained for
|
||||
some time. We rely on volunteers to maintain many of these drivers.
|
||||
Here's the current status of all included drivers:
|
||||
|
||||
|
||||
Driver Status
|
||||
---------------------- ---------------------
|
||||
XMesa (Xlib) implements OpenGL 1.4
|
||||
OSMesa (off-screen) implements OpenGL 1.4
|
||||
FX (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.4
|
||||
DJGPP implements OpenGL 1.4
|
||||
GGI implements OpenGL 1.3
|
||||
BeOS implements OpenGL 1.4
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
|
||||
Note: supporting OpenGL 1.4 (vs. 1.3 or 1.2) usually only requires that the
|
||||
driver call the _mesa_enable_1_4_extensions() function.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-5.0.2,v 1.1 2003/09/04 23:10:38 brianp Exp $
|
228
docs/RELNOTES-5.1
Normal file
228
docs/RELNOTES-5.1
Normal file
@@ -0,0 +1,228 @@
|
||||
|
||||
Mesa 5.1 release notes
|
||||
|
||||
Month day, 2003
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Even-numbered versions (such as 5.0) designate stable releases.
|
||||
Odd-numbered versions (such as 5.1) designate new developmental releases.
|
||||
|
||||
|
||||
Bug fixes
|
||||
---------
|
||||
See the VERSIONS file for a list of bugs fixed in this release.
|
||||
|
||||
|
||||
|
||||
New Features in Mesa 5.1
|
||||
------------------------
|
||||
|
||||
GL_ATI_texture_env_combine3 extension
|
||||
This adds a few new texture combine modes.
|
||||
Contributed by Ian Romanick.
|
||||
|
||||
GL_SGI_texture_color_table
|
||||
Adds a color table lookup to the RGBA texture path. There's a separate
|
||||
color table for each texture unit.
|
||||
Contributed by Eric Plante.
|
||||
|
||||
GL_NV_fragment_program
|
||||
NVIDIA's fragment-level programming feature.
|
||||
Possible lurking bugs:
|
||||
- the DDX and DDY commands aren't fully tested
|
||||
- there may be bugs in the parser
|
||||
- the TEX and TXP instructions both do perspective correction
|
||||
- the pack/unpack instructions may not be correct
|
||||
|
||||
GL_EXT_depth_bounds_test
|
||||
This extension adds a scissor-like test for the Z axis. It's used to
|
||||
optimize stencil-volume shadow algorithms.
|
||||
|
||||
GL_NV_light_max_exponent
|
||||
Lifts the 128 limit for max light exponent.
|
||||
|
||||
GL_EXT_texture_rectangle
|
||||
Identical to GL_NV_texture_rectangle
|
||||
|
||||
GL_ARB_occlusion_query
|
||||
Useful for visibility-based culling.
|
||||
|
||||
GL_ARB_texture_non_power_of_two
|
||||
Removes the restriction that texture dimensions must be powers of two.
|
||||
|
||||
GL_ARB_vertex_buffer_object
|
||||
Allows server-side vertex arrays, optimized host/card data transfers, etc.
|
||||
|
||||
GL_ARB_point_sprite
|
||||
ARB-approved version of GL_NV_point_sprite. Basically allows textures
|
||||
to be applied to points.
|
||||
|
||||
GL_IBM_multimode_draw_arrays
|
||||
Allows multiple vertex arrays to be drawn with one call, including arrays
|
||||
of different types of primitives.
|
||||
|
||||
GL_SUN_multi_draw_arrays
|
||||
An alias for GL_EXT_multi_draw_arrays, standard in OpenGL 1.4.
|
||||
|
||||
|
||||
With the addition of GL_ARB_occlusion_query, GL_ARB_vertex_buffer_object,
|
||||
GL_ARB_texture_non_power_of_two and GL_EXT_shadow_funcs, Mesa 5.1 supports
|
||||
all the new features of OpenGL 1.5. Mesa 6.0 (the next stable release)
|
||||
will advertise GL_VERSION = "1.5".
|
||||
|
||||
|
||||
|
||||
Vertex/Fragment program debugger
|
||||
--------------------------------
|
||||
|
||||
GL_MESA_program_debug is an experimental extension to support
|
||||
interactive debugging of vertex and fragment programs. See the
|
||||
docs/MESA_program_debug.spec file for details.
|
||||
|
||||
The bulk of the vertex/fragment program debugger is implemented
|
||||
outside of Mesa. The GL_MESA_program_debug extension just has minimal
|
||||
hooks for stopping running programs and inspecting programs.
|
||||
|
||||
The progs/tests/debugger.c (only in CVS) program is an example of how
|
||||
the extension can be used. Presently, the debugger code and demo code
|
||||
is in the same file. Eventually the debugger code should be moved
|
||||
into a reusable module.
|
||||
|
||||
As it is now, the demo lets you set breakpoings in vertex/fragment
|
||||
programs, single step, and print intermediate register values. It's
|
||||
basically just a proof of concept.
|
||||
|
||||
|
||||
|
||||
Directory tree reorganization
|
||||
-----------------------------
|
||||
|
||||
The directory structure for Mesa has been overhauled to improve its layout.
|
||||
All source code for Mesa, GLU, GLUT, etc is now under the src/ directory
|
||||
in appropriate subdirectories.
|
||||
|
||||
The Mesa source code and drivers has been reorganized under src/mesa/.
|
||||
|
||||
All demonstration programs and tests are now in subdirectories under progs/.
|
||||
|
||||
|
||||
|
||||
Build System Changes
|
||||
--------------------
|
||||
|
||||
The GNU automake/autoconf support has been removed. As it was, it seldom
|
||||
worked on anything but Linux. The Mesa developers aren't big fans of
|
||||
automake/autoconf/libtool and didn't have the time to maintain it.
|
||||
If someone wants to contribute new automake/autoconf support (and is
|
||||
willing to maintain it), it may be re-incorporated into Mesa, subject
|
||||
to some requirements.
|
||||
|
||||
The "old style" makefile system has been updated:
|
||||
1. Make-config has been trimmed down to fewer, modern configurations.
|
||||
2. Most of the bin/mklib.* scripts have been rolled into a new "mklib"
|
||||
script that works on all sorts of systems. There are probably some
|
||||
bugs in it, but it's been tested on Linux, SunOS 5.8 and IRIX 6.5.
|
||||
Improvements/contributes are greatly appreciated.
|
||||
3. The Makefile.X11 files have been cleaned up in various ways
|
||||
|
||||
|
||||
|
||||
Source File Changes
|
||||
-------------------
|
||||
|
||||
The mmath.[ch] files are obsolete. Their contents have been moved
|
||||
into the imports.[ch] and macros.[ch] files.
|
||||
|
||||
The files related to vertex and fragment programming have changed.
|
||||
Old files:
|
||||
vpexec.[ch]
|
||||
vpparse.[ch]
|
||||
vpstate.[ch]
|
||||
New files:
|
||||
program.[ch] - generic ARB/NV program code
|
||||
arbprogram.[ch] - ARB program API functions
|
||||
nvprogram.[ch] - NV program API functions
|
||||
nvvertprog.h - NV vertex program definitions
|
||||
nvfragprog.h - NV fragment program definitions
|
||||
nvvertparse.[ch] - NV vertex program parser
|
||||
nvfragparse.[ch] - NV fragment program parser
|
||||
nvvertexec.[ch] - NV vertex program execution
|
||||
swrast/s_nvfragprog.[ch] - NV fragment program execution
|
||||
|
||||
Removed files:
|
||||
swrast/s_histogram.[ch] - moved into src/histogram.c
|
||||
|
||||
Other New files:
|
||||
bufferobj.[ch] - GL_ARB_vertex_buffer_object functions
|
||||
version.h - defines the Mesa version info
|
||||
|
||||
|
||||
Other Changes
|
||||
-------------
|
||||
|
||||
The ctx->Driver.CreateTexture function has been removed - it wasn't used.
|
||||
|
||||
New device driver hook functions:
|
||||
NewTextureObject - used to allocate struct gl_texture_objects
|
||||
NewTextureImage - used to allocate struct gl_texture_images
|
||||
|
||||
New ctx->Texture._EnabledCoordUnits field:
|
||||
With the addition of GL_NV_fragment_program we may need to interpolate
|
||||
various sets of texture coordinates even when the corresponding texture
|
||||
unit is not enabled. That is, glEnable(GL_TEXTURE_xD) may never get
|
||||
called but we still may have to interpolate texture coordinates across
|
||||
triangles so that the fragment program will get them.
|
||||
This new field indicates which sets of texture coordinates are needed.
|
||||
If a bit is set in the ctx->Texture._EnabledUnits bitmask is set, the
|
||||
same bit MUST be set in ctx->Texture._EnabledCoordUnits.
|
||||
|
||||
The ctx->_TriangleCaps field is deprecated.
|
||||
Instead of testing the DD_* bits in _TriangleCaps, you should instead
|
||||
directly test the relevant state variables, or use one of the helper
|
||||
functions like NEED_SECONDARY_COLOR() at the bottom of context.h
|
||||
While testing _TriangleCaps bits was fast, it was kludgey, and setting
|
||||
the bits in the first place could be error prone.
|
||||
|
||||
|
||||
|
||||
To Do
|
||||
-----
|
||||
Add screen-awareness to fakeglx.c
|
||||
|
||||
|
||||
|
||||
|
||||
Device Driver Status
|
||||
--------------------
|
||||
|
||||
A number of Mesa's software drivers haven't been actively maintained for
|
||||
some time. We rely on volunteers to maintain many of these drivers.
|
||||
Here's the current status of all included drivers:
|
||||
|
||||
|
||||
Driver Status
|
||||
---------------------- ---------------------
|
||||
XMesa (Xlib) implements OpenGL 1.4
|
||||
OSMesa (off-screen) implements OpenGL 1.4
|
||||
FX (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.4
|
||||
DJGPP implements OpenGL 1.4
|
||||
GGI implements OpenGL 1.3
|
||||
BeOS implements OpenGL 1.4
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
|
||||
Note: supporting OpenGL 1.4 (vs. 1.3 or 1.2) usually only requires that the
|
||||
driver call the _mesa_enable_1_4_extensions() function.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
277
docs/VERSIONS
277
docs/VERSIONS
@@ -1,4 +1,3 @@
|
||||
$Id: VERSIONS,v 1.74 2001/10/22 22:45:18 brianp Exp $
|
||||
|
||||
|
||||
Mesa Version History
|
||||
@@ -899,8 +898,278 @@ Mesa Version History
|
||||
- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
|
||||
|
||||
|
||||
4.1 Month, ??, 2002
|
||||
4.0.1 December 17, 2001
|
||||
New:
|
||||
-
|
||||
- better sub-pixel sample positions for AA triangles (Ray Tice)
|
||||
- slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
|
||||
Bug fixes:
|
||||
-
|
||||
- added missing break statements in glGet*() for multisample cases
|
||||
- fixed uninitialized hash table mutex bug (display lists / texobjs)
|
||||
- fixed bad teximage error check conditional (bug 476846)
|
||||
- fixed demos readtex.c compilation problem on Windows (Karl Schultz)
|
||||
- added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
|
||||
- silence some compiler warnings (gcc 2.96)
|
||||
- enable the #define GL_VERSION_1_3 in GL/gl.h
|
||||
- added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
|
||||
- fixed glu.h typedef problem found with MSDev 6.0
|
||||
- build libGL.so with -Bsymbolic (fixes bug found with Chromium)
|
||||
- added missing 'const' to glXGetContextIDEXT() in glxext.h
|
||||
- fixed a few glXGetProcAddress() errors (texture compression, etc)
|
||||
- fixed start index bug in compiled vertex arrays (Keith)
|
||||
- fixed compilation problems in src/SPARC/glapi_sparc.S
|
||||
- fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
|
||||
- use glXGetProcAddressARB in GLUT to avoid extension linking problems
|
||||
- provoking vertex of flat-shaded, color-index triangles was wrong
|
||||
- fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
|
||||
- glTexParameter didn't flush the vertex buffer (Ray Tice)
|
||||
- feedback attributes for glDraw/CopyPixels and glBitmap were wrong
|
||||
- fixed bug in normal length caching (ParaView lighting bug)
|
||||
- fixed separate_specular color bug found in Chimera (18 Dec 2001)
|
||||
|
||||
|
||||
4.0.2 April 2, 2002
|
||||
New:
|
||||
- New DOS (DJGPP) driver written by Daniel Borca
|
||||
- New driver interface functions for TCL drivers (such as Radeon DRI)
|
||||
- GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
|
||||
if using deep color channels
|
||||
- latest GL/glext.h and GL/glxext.h headers from SGI
|
||||
Bug fixes:
|
||||
- GL_BLEND with non-black texture env color wasn't always correct
|
||||
- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
|
||||
- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
|
||||
- glReadPixels was sometimes mistakenly clipped by the scissor box
|
||||
- glDraw/ReadPixels didn't catch all the errors that they should have
|
||||
- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
|
||||
- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
|
||||
- Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
|
||||
- glColorMask as sometimes effecting glXSwapBuffers()
|
||||
- fixed a potential bug in XMesaGarbageCollect()
|
||||
- N threads rendering into one window didn't work reliably
|
||||
- glCopyPixels didn't work for deep color channels
|
||||
- improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
|
||||
- glPopAttrib() didn't correctly restore user clip planes
|
||||
- user clip planes failed for some perspective projections (Chromium)
|
||||
Known bugs:
|
||||
- mipmap LOD computation
|
||||
|
||||
|
||||
4.0.3 June 25, 2002
|
||||
New:
|
||||
- updated GL/glext.h file (version 15)
|
||||
- corrected MMX blend code (Jose Fonseca)
|
||||
- support for software-based alpha planes in Windows driver
|
||||
- updated GGI driver (Filip Spacek)
|
||||
Bug fixes:
|
||||
- glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
|
||||
- OSMesaMakeCurrent() didn't recognize buffer size changes
|
||||
- assorted conformance fixes for 16-bit/channel rendering
|
||||
- texcombine alpha subtraction mode was broken
|
||||
- fixed lighting bug with non-uniform scaling and display lists
|
||||
- fixed bug when deleting shared display lists
|
||||
- disabled SPARC cliptest assembly code (Mesa bug 544665)
|
||||
- fixed a couple Solaris compilation/link problems
|
||||
- blending clipped glDrawPixels didn't always work
|
||||
- glGetTexImage() didn't accept packed pixel types
|
||||
- glPixelMapu[is]v() could explode given too large of pixelmap
|
||||
- glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
|
||||
- glXCopyContext() could lead to segfaults
|
||||
- glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
|
||||
Changes:
|
||||
- lots of C++ (g++) code clean-ups
|
||||
- lots of T&L updates for the Radeon DRI driver
|
||||
Known bugs:
|
||||
- mipmap LOD computation (fixed for Mesa 4.1)
|
||||
|
||||
|
||||
4.0.4 October 3, 2002
|
||||
New:
|
||||
- GL_NV_texture_rectangle extension
|
||||
- updated glext.h header (version 17)
|
||||
- updated DOS driver (Daniel Borca)
|
||||
- updated BeOS R5 driver (Philippe Houdoin)
|
||||
- added GL_IBM_texture_mirror_repeat
|
||||
- glxinfo now takes -l option to print interesting OpenGL limits info
|
||||
- GL_MESA_ycbcr_texture extension
|
||||
- GL_APPLE_client_storage extension (for some DRI drivers only)
|
||||
- GL_MESA_pack_invert extension
|
||||
Bug fixes:
|
||||
- fixed GL_LINEAR fog bug by adding clamping
|
||||
- fixed FP exceptions found using Alpha CPU
|
||||
- 3dfx MESA_GLX_FX=window (render to window) didn't work
|
||||
- fixed memory leak in wglCreateContest (Karl Schultz)
|
||||
- define GLAPIENTRY and GLAPI if undefined in glu.h
|
||||
- wglGetProcAddress didn't handle all API functions
|
||||
- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
|
||||
- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
|
||||
- error checking in compressed tex image functions had some glitches
|
||||
- fixed AIX compile problem in src/config.c
|
||||
- glGetTexImage was using pixel unpacking instead of packing params
|
||||
- auto-mipmap generation for cube maps was incorrect
|
||||
Changes:
|
||||
- max texture units reduced to six to accomodate texture rectangles
|
||||
- removed unfinished GL_MESA_sprite_point extension code
|
||||
|
||||
|
||||
4.1 October 29, 2002
|
||||
New:
|
||||
- GL_NV_vertex_program extension
|
||||
- GL_NV_vertex_program1_1 extension
|
||||
- GL_ARB_window_pos extension
|
||||
- GL_ARB_depth_texture extension
|
||||
- GL_ARB_shadow extension
|
||||
- GL_ARB_shadow_ambient extension
|
||||
- GL_EXT_shadow_funcs extension
|
||||
- GL_ARB_point_parameters extension
|
||||
- GL_ARB_texture_env_crossbar
|
||||
- GL_NV_point_sprite extension
|
||||
- GL_NV_texture_rectangle extension
|
||||
- GL_EXT_multi_draw_arrays extension
|
||||
- GL_EXT_stencil_two_side extension
|
||||
- GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
|
||||
- GL_ATI_texture_mirror_once extension (Ian Romanick)
|
||||
- massive overhaul/simplification of software rasterizer module,
|
||||
many contributions from Klaus Niederkrueger
|
||||
- faster software texturing in some cases (i.e. trilinear filtering)
|
||||
- new OSMesaGetProcAddress() function
|
||||
- more blend modes implemented with MMX code (Jose Fonseca)
|
||||
- added glutGetProcAddress() to GLUT
|
||||
- added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
|
||||
- pbinfo and pbdemo PBuffer programs
|
||||
- glxinfo -v prints transprent pixel info (Gerd Sussner)
|
||||
Bug fixes:
|
||||
- better mipmap LOD computation (prevents excessive blurriness)
|
||||
- OSMesaMakeCurrent() didn't recognize buffer size changes
|
||||
- assorted conformance fixes for 16-bit/channel rendering
|
||||
- texcombine alpha subtraction mode was broken
|
||||
- fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
|
||||
- clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
|
||||
- fixed divide by zero error in NURBS tessellator (Jon Perry)
|
||||
- fixed GL_LINEAR fog bug by adding clamping
|
||||
- fixed FP exceptions found using Alpha CPU
|
||||
- 3dfx/glide driver render-to-window feature was broken
|
||||
- added missing GLX_TRANSPARENT_RGB token to glx.h
|
||||
- fixed error checking related to paletted textures
|
||||
- fixed reference count error in glDeleteTextures (Randy Fayan)
|
||||
Changes:
|
||||
- New spec file and Python code to generate some GL dispatch files
|
||||
- Glide driver defaults to "no" with autoconf/automake
|
||||
- updated demos/stex3d with new options
|
||||
|
||||
|
||||
5.0 November 13, 2002
|
||||
New:
|
||||
- OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
|
||||
- removed some overlooked debugging code
|
||||
- glxinfo updated to support GLX_ARB_multisample
|
||||
- GLUT now support GLX_ARB_multisample
|
||||
- updated DOS driver (Daniel Borca)
|
||||
Bug fixes:
|
||||
- GL_POINT and GL_LINE-mode polygons didn't obey cull state
|
||||
- fixed potential bug in _mesa_align_malloc/calloc()
|
||||
- fixed missing triangle bug when running vertex programs
|
||||
- fixed a few HPUX compilation problems
|
||||
- FX (Glide) driver didn't compile
|
||||
- setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
|
||||
- a few EXT functions, like glGenTexturesEXT, were no-ops
|
||||
- a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
|
||||
glMultiDrawArrays and glMultiDrawElements were missing
|
||||
- glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
|
||||
- Pentium 4 Mobile was mistakenly identified as having 3DNow!
|
||||
- fixed one-bit error in point/line fragment Z calculation
|
||||
- fixed potential segfault in fakeglx code
|
||||
- fixed color overflow problem in DOT3 texture env mode
|
||||
|
||||
|
||||
5.0.1 March 30, 2003
|
||||
New:
|
||||
- DOS driver updates from Daniel Borca
|
||||
- updated GL/gl_mangle.h file (Bill Hoffman)
|
||||
Bug fixes:
|
||||
- auto mipmap generation for cube maps was broken (bug 641363)
|
||||
- writing/clearing software alpha channels was unreliable
|
||||
- minor compilation fixes for OS/2 (Evgeny Kotsuba)
|
||||
- fixed some bad assertions found with shadowtex demo
|
||||
- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
|
||||
- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
|
||||
- fixed potential segfault in texture object validation (bug 659012)
|
||||
- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
|
||||
- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
|
||||
- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
|
||||
- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
|
||||
- fixed compilation problem on Solaris7/x86 (bug 536406)
|
||||
- fixed prefetch bug in 3DNow! code (Felix Kuhling)
|
||||
- fixed NeXT build problem (FABSF macro)
|
||||
- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
|
||||
- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
|
||||
- AA line and triangle Z values are now rounded, not truncated
|
||||
- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
|
||||
- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
|
||||
- fixed a minor GL_COLOR_MATERIAL bug
|
||||
- NV vertex program EXP instruction was broken
|
||||
- glColorMask misbehaved with X window / pixmap rendering
|
||||
- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
|
||||
- attempt to fix GGI compilation problem when MesaDemos not present
|
||||
- NV vertex program ARL-relative fetches didn't work
|
||||
Changes:
|
||||
- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
|
||||
- updated winpos and pointblast demos to use ARB extensions
|
||||
- disable SPARC normal transformation code (bug 673938)
|
||||
- GLU fixes for OS/2 (Evgeny Kotsuba)
|
||||
|
||||
|
||||
5.0.2 September 5, 2003
|
||||
Bug fixes:
|
||||
- fixed texgen problem causing texcoord's Q to be zero (stex3d)
|
||||
- default GL_TEXTURE_COMPARE_MODE_ARB was wrong
|
||||
- GL_CURRENT_MATRIX_NV query was wrong
|
||||
- GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
|
||||
- GL_LIST_MODE query wasn't correct
|
||||
- GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
|
||||
- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
|
||||
- blended, wide lines didn't always work correctly (bug 711595)
|
||||
- glVertexAttrib4svNV w component was always 1
|
||||
- fixed bug in GL_IBM_rasterpos_clip (missing return)
|
||||
- GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
|
||||
- a few Solaris compilation fixes
|
||||
- fixed glClear() problem for DRI drivers (non-existant stencil, etc)
|
||||
- fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
|
||||
- fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
|
||||
- glFog() didn't clamp fog colors
|
||||
- fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
|
||||
gl[Get]TexParameteri[v] functions
|
||||
- fixed invalid memory references in glTexGen functions (bug 781602)
|
||||
- integer-valued color arrays weren't handled correctly
|
||||
- glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
|
||||
- GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
|
||||
Changes:
|
||||
- build GLUT with -fexceptions so C++ apps propogate exceptions
|
||||
|
||||
|
||||
5.1 Month day, 2003 (NOT RELEASED YET)
|
||||
New:
|
||||
- reorganized directory tree
|
||||
- GL_ATI_texture_env_combine3 extension (Ian Romanick)
|
||||
- GL_SGI_texture_color_table extension (Eric Plante)
|
||||
- GL_NV_fragment_program extension
|
||||
- GL_NV_light_max_exponent extension
|
||||
- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
|
||||
- GL_ARB_occlusion_query extension
|
||||
- GL_ARB_point_sprite extension
|
||||
- GL_ARB_texture_non_power_of_two extension
|
||||
- GL_IBM_multimode_draw_arrays extension
|
||||
- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
|
||||
- GL_ARB_vertex_buffer_object extension
|
||||
- new X86 feature detection code (Petr Sebor)
|
||||
- less memory used for display lists and vertex buffers
|
||||
- demo of per-pixel lighting with a fragment program (demos/fplight.c)
|
||||
- new version (18) of glext.h header
|
||||
Bug fixes:
|
||||
- really enable OpenGL 1.4 features in DOS driver.
|
||||
- fixed issues in glDrawPixels and glCopyPixels for very wide images
|
||||
- glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
|
||||
Changes:
|
||||
- dropped API trace feature (src/Trace/)
|
||||
- documentation overhaul. merged with website content. more html.
|
||||
- glxgears.c demo updated to use GLX swap rate extensions
|
||||
- glTexImage1/2/3D now allows width/height/depth = 0
|
||||
|
15
docs/banner.html
Normal file
15
docs/banner.html
Normal file
@@ -0,0 +1,15 @@
|
||||
<HTML>
|
||||
|
||||
<title>Banner</title>
|
||||
|
||||
|
||||
<body text="#ffffff" bgcolor="#aa4444">
|
||||
|
||||
<center>
|
||||
<p>
|
||||
<font size="5">The Mesa 3D Graphics Library</font>
|
||||
</p>
|
||||
</center>
|
||||
|
||||
</body>
|
||||
</html>
|
35
docs/bugs.html
Normal file
35
docs/bugs.html
Normal file
@@ -0,0 +1,35 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Mesa Bug Reporting</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Bug Database</H1>
|
||||
|
||||
<p>
|
||||
Bug reports can be filed in the <a
|
||||
href="http://sourceforge.net/bugs/?group_id=3" target="_parent">Bug
|
||||
Database</a> on sourceforge.net. Please follow these guidelines:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Make sure you're using the most recent version of Mesa
|
||||
<li>Make sure your bug isn't already reported
|
||||
<li>Include as much information as possible in the report
|
||||
<li>Provide a simple GLUT-based test program if possible
|
||||
<li>Check back for follow-ups to the report
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Bug reports will automatically be forwarded to the Mesa developer's list.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The easier a bug is to reproduce, the sooner it will be fixed.
|
||||
Please do everything you can to facilitate quickly fixing bugs.
|
||||
If your bug report is vague or your test program doesn't compile
|
||||
easily, the problem may not be fixed very quickly.
|
||||
</p>
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
693
docs/conform.html
Normal file
693
docs/conform.html
Normal file
@@ -0,0 +1,693 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Conformance</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Conformance</H1>
|
||||
|
||||
<p>
|
||||
The SGI OpenGL conformance tests verify correct operation of OpenGL
|
||||
implementations. I, Brian Paul, have been given a copy of the tests
|
||||
for testing Mesa. The tests are not publically available.
|
||||
</p>
|
||||
<p>
|
||||
This file has the latest results of testing Mesa with the OpenGL 1.2
|
||||
conformance tests. Testing with the preliminary OpenGL 1.3 tests has
|
||||
also been done. Mesa passes all the 1.3 tests.
|
||||
</p>
|
||||
<p>
|
||||
The tests were run using the software X11 device driver on 24-bpp
|
||||
and 16-bpp displays.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 4.0 and later pass all conformance tests at all path levels.
|
||||
Note that this says nothing about the conformance of hardware drivers
|
||||
based upon Mesa.
|
||||
</p>
|
||||
|
||||
|
||||
<pre>
|
||||
|
||||
COVERAGE TESTS
|
||||
--------------
|
||||
|
||||
Test that all API functions accept the legal parameters and reject
|
||||
illegal parameters. The result of each test is either pass or fail.
|
||||
|
||||
% covgl
|
||||
OpenGL Coverage Test.
|
||||
Version 1.2
|
||||
|
||||
covgl passed.
|
||||
|
||||
covgl passed at 1.1 level.
|
||||
|
||||
covgl passed at 1.2 level.
|
||||
|
||||
covgl passed for ARB_multitexture.
|
||||
|
||||
|
||||
% covglu
|
||||
OpenGL GLU Coverage Test.
|
||||
Version 1.3
|
||||
|
||||
covglu passed.
|
||||
|
||||
covglu passed at 1.1 level.
|
||||
|
||||
|
||||
% covglx
|
||||
OpenGL X Coverage Test.
|
||||
Version 1.1.1
|
||||
|
||||
covglx passed.
|
||||
|
||||
|
||||
% primtest -v
|
||||
Open GL Primitives Test.
|
||||
Version 1.2
|
||||
|
||||
[lots of output deleted]
|
||||
|
||||
292159 Combinations.
|
||||
primtest passed.
|
||||
|
||||
|
||||
|
||||
|
||||
GL CONFORMANCE TEST
|
||||
===================
|
||||
|
||||
Render test images, read them back, then test for expected results.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
% conform -v 2
|
||||
|
||||
OpenGL Conformance Test
|
||||
Version 1.2
|
||||
|
||||
Setup Report.
|
||||
Verbose level = 2.
|
||||
Random number seed = 1.
|
||||
Path inactive.
|
||||
|
||||
Visual Report.
|
||||
Display ID = 35. Indirect Rendering.
|
||||
Double Buffered.
|
||||
RGBA (5, 6, 5, 0).
|
||||
Stencil (8).
|
||||
Depth (16).
|
||||
Accumulation (16, 16, 16, 16).
|
||||
|
||||
Epsilon Report.
|
||||
zero error epsilon = 0.000122.
|
||||
RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
|
||||
Depth buffer error epsilon = 0.000137.
|
||||
Stencil plane error epsilon = 0.00404.
|
||||
Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
|
||||
|
||||
Default State test passed.
|
||||
Must Pass test passed.
|
||||
Divide By Zero test passed.
|
||||
Viewport Clamp test passed.
|
||||
Matrix Stack test passed.
|
||||
Matrix Stack Mixing test passed.
|
||||
Vertex Order test passed.
|
||||
Transformations test passed.
|
||||
Transformation Normal test passed.
|
||||
Viewport Transformation test passed.
|
||||
Buffer Clear test passed.
|
||||
Buffer Corners test passed.
|
||||
Buffer Color test passed.
|
||||
Color Ramp test passed.
|
||||
Mask test passed.
|
||||
Buffer Invariance test passed.
|
||||
Accumulation Buffer test passed.
|
||||
Select test passed.
|
||||
Feedback test passed.
|
||||
Scissor test passed.
|
||||
Alpha Plane Function test passed.
|
||||
Stencil Plane Clear test passed.
|
||||
Stencil Plane Corners test passed.
|
||||
Stencil Plane Operation test passed.
|
||||
Stencil Plane Function test passed.
|
||||
Depth Buffer Clear test passed.
|
||||
Depth Buffer Function test passed.
|
||||
Blend test passed.
|
||||
Dither test passed.
|
||||
LogicOp Function test does not exist for an RGB visual.
|
||||
DrawPixels test passed.
|
||||
CopyPixels test passed.
|
||||
Bitmap Rasterization test passed.
|
||||
Point Rasterization test passed.
|
||||
Anti-aliased Point test passed.
|
||||
Line Rasterization test passed.
|
||||
Line Stipple test passed.
|
||||
Anti-aliased Line test passed.
|
||||
Horizontal and Vertical Line test passed.
|
||||
Triangle Rasterization test passed.
|
||||
Triangle Tile test passed.
|
||||
Triangle Stipple test passed.
|
||||
Anti-aliased Triangles test passed.
|
||||
Quad Rasterization test passed.
|
||||
Polygon Face test passed.
|
||||
Polygon Cull test passed.
|
||||
Polygon Stipple test passed.
|
||||
Polygon Edge test passed.
|
||||
Ambient Material test passed.
|
||||
Ambient Scene test passed.
|
||||
Attenuation Position test passed.
|
||||
Diffuse Light test passed.
|
||||
Diffuse Material test passed.
|
||||
Diffuse Material Normal test passed.
|
||||
Diffuse Material Positioning test passed.
|
||||
Emissive Material test passed.
|
||||
Specular Exponent test passed.
|
||||
Specular Exponent Normal test passed.
|
||||
Specular Local Eye Half Angle test passed.
|
||||
Specular Light test passed.
|
||||
Specular Material test passed.
|
||||
Specular Normal test passed.
|
||||
Spot Positioning test passed.
|
||||
Spot Exponent and Positioning test passed.
|
||||
Spot Exponent and Direction test passed.
|
||||
Fog Exponential test passed.
|
||||
Fog Linear test passed.
|
||||
Texture Decal test passed.
|
||||
Texture Border test passed.
|
||||
Mipmaps Selection test passed.
|
||||
Mipmaps Interpolation test passed.
|
||||
Display Lists test passed.
|
||||
Evaluator test passed.
|
||||
Evaluator Color test passed.
|
||||
Texture Edge Clamp test passed.
|
||||
Packed Pixels test passed.
|
||||
Texture LOD test passed.
|
||||
Rescale Normal test passed.
|
||||
Color Table test passed.
|
||||
Convolution test passed.
|
||||
Convolution Border test passed.
|
||||
Histogram test passed.
|
||||
MinMax test passed.
|
||||
MultiTexture test passed.
|
||||
|
||||
Conform passed.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
% conform -v 2 -p 1
|
||||
|
||||
OpenGL Conformance Test
|
||||
Version 1.2
|
||||
|
||||
Setup Report.
|
||||
Verbose level = 2.
|
||||
Random number seed = 1.
|
||||
Path level = 1.
|
||||
|
||||
Visual Report.
|
||||
Display ID = 35. Indirect Rendering.
|
||||
Double Buffered.
|
||||
RGBA (5, 6, 5, 0).
|
||||
Stencil (8).
|
||||
Depth (16).
|
||||
Accumulation (16, 16, 16, 16).
|
||||
|
||||
Epsilon Report.
|
||||
zero error epsilon = 0.000122.
|
||||
RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
|
||||
Depth buffer error epsilon = 0.000137.
|
||||
Stencil plane error epsilon = 0.00404.
|
||||
Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
|
||||
|
||||
Default State test passed.
|
||||
Must Pass test passed.
|
||||
Divide By Zero test passed.
|
||||
Viewport Clamp test passed.
|
||||
Matrix Stack test passed.
|
||||
Matrix Stack Mixing test passed.
|
||||
Vertex Order test passed.
|
||||
Transformations test passed.
|
||||
Transformation Normal test passed.
|
||||
Viewport Transformation test passed.
|
||||
Buffer Clear test passed.
|
||||
Buffer Corners test passed.
|
||||
Buffer Color test passed.
|
||||
Color Ramp test passed.
|
||||
Mask test passed.
|
||||
Buffer Invariance test passed.
|
||||
Accumulation Buffer test passed.
|
||||
Select test passed.
|
||||
Feedback test passed.
|
||||
Scissor test passed.
|
||||
Alpha Plane Function test passed.
|
||||
Stencil Plane Clear test passed.
|
||||
Stencil Plane Corners test passed.
|
||||
Stencil Plane Operation test passed.
|
||||
Stencil Plane Function test passed.
|
||||
Depth Buffer Clear test passed.
|
||||
Depth Buffer Function test passed.
|
||||
Blend test passed.
|
||||
Dither test passed.
|
||||
LogicOp Function test does not exist for an RGB visual.
|
||||
DrawPixels test passed.
|
||||
CopyPixels test passed.
|
||||
Bitmap Rasterization test passed.
|
||||
Point Rasterization test passed.
|
||||
Anti-aliased Point test passed.
|
||||
Line Rasterization test passed.
|
||||
Line Stipple test passed.
|
||||
Anti-aliased Line test passed.
|
||||
Horizontal and Vertical Line test passed.
|
||||
Triangle Rasterization test passed.
|
||||
Triangle Tile test passed.
|
||||
Triangle Stipple test passed.
|
||||
Anti-aliased Triangles test passed.
|
||||
Quad Rasterization test passed.
|
||||
Polygon Face test passed.
|
||||
Polygon Cull test passed.
|
||||
Polygon Stipple test passed.
|
||||
Polygon Edge test passed.
|
||||
Ambient Material test passed.
|
||||
Ambient Scene test passed.
|
||||
Attenuation Position test passed.
|
||||
Diffuse Light test passed.
|
||||
Diffuse Material test passed.
|
||||
Diffuse Material Normal test passed.
|
||||
Diffuse Material Positioning test passed.
|
||||
Emissive Material test passed.
|
||||
Specular Exponent test passed.
|
||||
Specular Exponent Normal test passed.
|
||||
Specular Local Eye Half Angle test passed.
|
||||
Specular Light test passed.
|
||||
Specular Material test passed.
|
||||
Specular Normal test passed.
|
||||
Spot Positioning test passed.
|
||||
Spot Exponent and Positioning test passed.
|
||||
Spot Exponent and Direction test passed.
|
||||
Fog Exponential test passed.
|
||||
Fog Linear test passed.
|
||||
Texture Decal test passed.
|
||||
Texture Border test passed.
|
||||
Mipmaps Selection test passed.
|
||||
Mipmaps Interpolation test passed.
|
||||
Display Lists test passed.
|
||||
Evaluator test passed.
|
||||
Evaluator Color test passed.
|
||||
Texture Edge Clamp test passed.
|
||||
Packed Pixels test passed.
|
||||
Texture LOD test passed.
|
||||
Rescale Normal test passed.
|
||||
Color Table test passed.
|
||||
Convolution test passed.
|
||||
Convolution Border test passed.
|
||||
Histogram test passed.
|
||||
MinMax test passed.
|
||||
MultiTexture test passed.
|
||||
|
||||
Conform passed.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
% conform -v 2 -p 2
|
||||
|
||||
OpenGL Conformance Test
|
||||
Version 1.2
|
||||
|
||||
Setup Report.
|
||||
Verbose level = 2.
|
||||
Random number seed = 1.
|
||||
Path level = 2.
|
||||
|
||||
Visual Report.
|
||||
Display ID = 35. Indirect Rendering.
|
||||
Double Buffered.
|
||||
RGBA (5, 6, 5, 0).
|
||||
Stencil (8).
|
||||
Depth (16).
|
||||
Accumulation (16, 16, 16, 16).
|
||||
|
||||
Epsilon Report.
|
||||
zero error epsilon = 0.000122.
|
||||
RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
|
||||
Depth buffer error epsilon = 0.000137.
|
||||
Stencil plane error epsilon = 0.00404.
|
||||
Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
|
||||
|
||||
Default State test passed.
|
||||
Must Pass test passed.
|
||||
Divide By Zero test passed.
|
||||
Viewport Clamp test passed.
|
||||
Matrix Stack test passed.
|
||||
Matrix Stack Mixing test passed.
|
||||
Vertex Order test passed.
|
||||
Transformations test passed.
|
||||
Transformation Normal test passed.
|
||||
Viewport Transformation test passed.
|
||||
Buffer Clear test passed.
|
||||
Buffer Corners test passed.
|
||||
Buffer Color test passed.
|
||||
Color Ramp test passed.
|
||||
Mask test passed.
|
||||
Buffer Invariance test passed.
|
||||
Accumulation Buffer test passed.
|
||||
Select test passed.
|
||||
Feedback test passed.
|
||||
Scissor test passed.
|
||||
Alpha Plane Function test passed.
|
||||
Stencil Plane Clear test passed.
|
||||
Stencil Plane Corners test passed.
|
||||
Stencil Plane Operation test passed.
|
||||
Stencil Plane Function test passed.
|
||||
Depth Buffer Clear test passed.
|
||||
Depth Buffer Function test passed.
|
||||
Blend test passed.
|
||||
Dither test passed.
|
||||
LogicOp Function test does not exist for an RGB visual.
|
||||
DrawPixels test passed.
|
||||
CopyPixels test passed.
|
||||
Bitmap Rasterization test passed.
|
||||
Point Rasterization test passed.
|
||||
Anti-aliased Point test passed.
|
||||
Line Rasterization test passed.
|
||||
Line Stipple test passed.
|
||||
Anti-aliased Line test passed.
|
||||
Horizontal and Vertical Line test passed.
|
||||
Triangle Rasterization test passed.
|
||||
Triangle Tile test passed.
|
||||
Triangle Stipple test passed.
|
||||
Anti-aliased Triangles test passed.
|
||||
Quad Rasterization test passed.
|
||||
Polygon Face test passed.
|
||||
Polygon Cull test passed.
|
||||
Polygon Stipple test passed.
|
||||
Polygon Edge test passed.
|
||||
Ambient Material test passed.
|
||||
Ambient Scene test passed.
|
||||
Attenuation Position test passed.
|
||||
Diffuse Light test passed.
|
||||
Diffuse Material test passed.
|
||||
Diffuse Material Normal test passed.
|
||||
Diffuse Material Positioning test passed.
|
||||
Emissive Material test passed.
|
||||
Specular Exponent test passed.
|
||||
Specular Exponent Normal test passed.
|
||||
Specular Local Eye Half Angle test passed.
|
||||
Specular Light test passed.
|
||||
Specular Material test passed.
|
||||
Specular Normal test passed.
|
||||
Spot Positioning test passed.
|
||||
Spot Exponent and Positioning test passed.
|
||||
Spot Exponent and Direction test passed.
|
||||
Fog Exponential test passed.
|
||||
Fog Linear test passed.
|
||||
Texture Decal test passed.
|
||||
Texture Border test passed.
|
||||
Mipmaps Selection test passed.
|
||||
Mipmaps Interpolation test passed.
|
||||
Display Lists test passed.
|
||||
Evaluator test passed.
|
||||
Evaluator Color test passed.
|
||||
Texture Edge Clamp test passed.
|
||||
Packed Pixels test passed.
|
||||
Texture LOD test passed.
|
||||
Rescale Normal test passed.
|
||||
Color Table test passed.
|
||||
Convolution test passed.
|
||||
Convolution Border test passed.
|
||||
Histogram test passed.
|
||||
MinMax test passed.
|
||||
MultiTexture test passed.
|
||||
|
||||
Conform passed.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
% conform -v 2 -p 3
|
||||
|
||||
OpenGL Conformance Test
|
||||
Version 1.2
|
||||
|
||||
Setup Report.
|
||||
Verbose level = 2.
|
||||
Random number seed = 1.
|
||||
Path level = 3.
|
||||
|
||||
Visual Report.
|
||||
Display ID = 35. Indirect Rendering.
|
||||
Double Buffered.
|
||||
RGBA (5, 6, 5, 0).
|
||||
Stencil (8).
|
||||
Depth (16).
|
||||
Accumulation (16, 16, 16, 16).
|
||||
|
||||
Epsilon Report.
|
||||
zero error epsilon = 0.000122.
|
||||
RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
|
||||
Depth buffer error epsilon = 0.000137.
|
||||
Stencil plane error epsilon = 0.00404.
|
||||
Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
|
||||
|
||||
Default State test passed.
|
||||
Must Pass test passed.
|
||||
Divide By Zero test passed.
|
||||
Viewport Clamp test passed.
|
||||
Matrix Stack test passed.
|
||||
Matrix Stack Mixing test passed.
|
||||
Vertex Order test passed.
|
||||
Transformations test passed.
|
||||
Transformation Normal test passed.
|
||||
Viewport Transformation test passed.
|
||||
Buffer Clear test passed.
|
||||
Buffer Corners test passed.
|
||||
Buffer Color test passed.
|
||||
Color Ramp test passed.
|
||||
Mask test passed.
|
||||
Buffer Invariance test passed.
|
||||
Accumulation Buffer test passed.
|
||||
Select test passed.
|
||||
Feedback test passed.
|
||||
Scissor test passed.
|
||||
Alpha Plane Function test passed.
|
||||
Stencil Plane Clear test passed.
|
||||
Stencil Plane Corners test passed.
|
||||
Stencil Plane Operation test passed.
|
||||
Stencil Plane Function test passed.
|
||||
Depth Buffer Clear test passed.
|
||||
Depth Buffer Function test passed.
|
||||
Blend test passed.
|
||||
Dither test passed.
|
||||
LogicOp Function test does not exist for an RGB visual.
|
||||
DrawPixels test passed.
|
||||
CopyPixels test passed.
|
||||
Bitmap Rasterization test passed.
|
||||
Point Rasterization test passed.
|
||||
Anti-aliased Point test passed.
|
||||
Line Rasterization test passed.
|
||||
Line Stipple test passed.
|
||||
Anti-aliased Line test passed.
|
||||
Horizontal and Vertical Line test passed.
|
||||
Triangle Rasterization test passed.
|
||||
Triangle Tile test passed.
|
||||
Triangle Stipple test passed.
|
||||
Anti-aliased Triangles test passed.
|
||||
Quad Rasterization test passed.
|
||||
Polygon Face test passed.
|
||||
Polygon Cull test passed.
|
||||
Polygon Stipple test passed.
|
||||
Polygon Edge test passed.
|
||||
Ambient Material test passed.
|
||||
Ambient Scene test passed.
|
||||
Attenuation Position test passed.
|
||||
Diffuse Light test passed.
|
||||
Diffuse Material test passed.
|
||||
Diffuse Material Normal test passed.
|
||||
Diffuse Material Positioning test passed.
|
||||
Emissive Material test passed.
|
||||
Specular Exponent test passed.
|
||||
Specular Exponent Normal test passed.
|
||||
Specular Local Eye Half Angle test passed.
|
||||
Specular Light test passed.
|
||||
Specular Material test passed.
|
||||
Specular Normal test passed.
|
||||
Spot Positioning test passed.
|
||||
Spot Exponent and Positioning test passed.
|
||||
Spot Exponent and Direction test passed.
|
||||
Fog Exponential test passed.
|
||||
Fog Linear test passed.
|
||||
Texture Decal test passed.
|
||||
Texture Border test passed.
|
||||
Mipmaps Selection test passed.
|
||||
Mipmaps Interpolation test passed.
|
||||
Display Lists test passed.
|
||||
Evaluator test passed.
|
||||
Evaluator Color test passed.
|
||||
Texture Edge Clamp test passed.
|
||||
Packed Pixels test passed.
|
||||
Texture LOD test passed.
|
||||
Rescale Normal test passed.
|
||||
Color Table test passed.
|
||||
Convolution test passed.
|
||||
Convolution Border test passed.
|
||||
Histogram test passed.
|
||||
MinMax test passed.
|
||||
MultiTexture test passed.
|
||||
|
||||
Conform passed.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
% conform -v 2 -p 4
|
||||
|
||||
OpenGL Conformance Test
|
||||
Version 1.2
|
||||
|
||||
Setup Report.
|
||||
Verbose level = 2.
|
||||
Random number seed = 1.
|
||||
Path level = 4.
|
||||
|
||||
Visual Report.
|
||||
Display ID = 35. Indirect Rendering.
|
||||
Double Buffered.
|
||||
RGBA (5, 6, 5, 0).
|
||||
Stencil (8).
|
||||
Depth (16).
|
||||
Accumulation (16, 16, 16, 16).
|
||||
|
||||
Epsilon Report.
|
||||
zero error epsilon = 0.000122.
|
||||
RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
|
||||
Depth buffer error epsilon = 0.000137.
|
||||
Stencil plane error epsilon = 0.00404.
|
||||
Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
|
||||
|
||||
Default State test passed.
|
||||
Must Pass test passed.
|
||||
Divide By Zero test passed.
|
||||
Viewport Clamp test passed.
|
||||
Matrix Stack test passed.
|
||||
Matrix Stack Mixing test passed.
|
||||
Vertex Order test passed.
|
||||
Transformations test passed.
|
||||
Transformation Normal test passed.
|
||||
Viewport Transformation test passed.
|
||||
Buffer Clear test passed.
|
||||
Buffer Corners test passed.
|
||||
Buffer Color test passed.
|
||||
Color Ramp test passed.
|
||||
Mask test passed.
|
||||
Buffer Invariance test passed.
|
||||
Accumulation Buffer test passed.
|
||||
Select test passed.
|
||||
Feedback test passed.
|
||||
Scissor test passed.
|
||||
Alpha Plane Function test passed.
|
||||
Stencil Plane Clear test passed.
|
||||
Stencil Plane Corners test passed.
|
||||
Stencil Plane Operation test passed.
|
||||
Stencil Plane Function test passed.
|
||||
Depth Buffer Clear test passed.
|
||||
Depth Buffer Function test passed.
|
||||
Blend test passed.
|
||||
Dither test passed.
|
||||
LogicOp Function test does not exist for an RGB visual.
|
||||
DrawPixels test passed.
|
||||
CopyPixels test passed.
|
||||
Bitmap Rasterization test passed.
|
||||
Point Rasterization test passed.
|
||||
Anti-aliased Point test passed.
|
||||
Line Rasterization test passed.
|
||||
Line Stipple test passed.
|
||||
Anti-aliased Line test passed.
|
||||
Horizontal and Vertical Line test passed.
|
||||
Triangle Rasterization test passed.
|
||||
Triangle Tile test passed.
|
||||
Triangle Stipple test passed.
|
||||
Anti-aliased Triangles test passed.
|
||||
Quad Rasterization test passed.
|
||||
Polygon Face test passed.
|
||||
Polygon Cull test passed.
|
||||
Polygon Stipple test passed.
|
||||
Polygon Edge test passed.
|
||||
Ambient Material test passed.
|
||||
Ambient Scene test passed.
|
||||
Attenuation Position test passed.
|
||||
Diffuse Light test passed.
|
||||
Diffuse Material test passed.
|
||||
Diffuse Material Normal test passed.
|
||||
Diffuse Material Positioning test passed.
|
||||
Emissive Material test passed.
|
||||
Specular Exponent test passed.
|
||||
Specular Exponent Normal test passed.
|
||||
Specular Local Eye Half Angle test passed.
|
||||
Specular Light test passed.
|
||||
Specular Material test passed.
|
||||
Specular Normal test passed.
|
||||
Spot Positioning test passed.
|
||||
Spot Exponent and Positioning test passed.
|
||||
Spot Exponent and Direction test passed.
|
||||
Fog Exponential test passed.
|
||||
Fog Linear test passed.
|
||||
Texture Decal test passed.
|
||||
Texture Border test passed.
|
||||
Mipmaps Selection test passed.
|
||||
Mipmaps Interpolation test passed.
|
||||
Display Lists test passed.
|
||||
Evaluator test passed.
|
||||
Evaluator Color test passed.
|
||||
Texture Edge Clamp test passed.
|
||||
Packed Pixels test passed.
|
||||
Texture LOD test passed.
|
||||
Rescale Normal test passed.
|
||||
Color Table test passed.
|
||||
Convolution test passed.
|
||||
Convolution Border test passed.
|
||||
Histogram test passed.
|
||||
MinMax test passed.
|
||||
MultiTexture test passed.
|
||||
|
||||
Conform passed.
|
||||
|
||||
|
||||
|
||||
GLX CONFORMANCE TEST
|
||||
====================
|
||||
|
||||
% conformx -v 2
|
||||
|
||||
OpenGL X Conformance Test
|
||||
Version 1.1.1
|
||||
|
||||
Setup Report.
|
||||
Verbose level = 2.
|
||||
Random number seed = 1.
|
||||
Path inactive.
|
||||
|
||||
Visual Report.
|
||||
Display ID = 34. Direct Rendering.
|
||||
Double Buffered.
|
||||
RGBA (8, 8, 8, 0).
|
||||
Stencil (8).
|
||||
Depth (16).
|
||||
Accumulation (16, 16, 16, 16).
|
||||
|
||||
Epsilon Report.
|
||||
zero error epsilon = 0.000122.
|
||||
RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122.
|
||||
Depth buffer error epsilon = 0.000137.
|
||||
Stencil plane error epsilon = 0.00404.
|
||||
Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
|
||||
|
||||
Default State test passed.
|
||||
glReadPixels() test passed.
|
||||
Font test passed.
|
||||
|
||||
Conformx passed.
|
||||
|
||||
|
||||
</pre>
|
||||
|
||||
NOTE: conformx passes for all machine path levels (-p option).
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
78
docs/contents.html
Normal file
78
docs/contents.html
Normal file
@@ -0,0 +1,78 @@
|
||||
<html>
|
||||
|
||||
<title>Contents</title>
|
||||
|
||||
<body text="#ffffff" bgcolor="#119955" link="#ffffff" vlink="#dddddd" alink="#ffffff">
|
||||
|
||||
<b>Documentation</b>
|
||||
<ul>
|
||||
<li><a href="intro.html" target="MainFrame">Introduction</a>
|
||||
<li><a href="news.html" target="MainFrame">News</a>
|
||||
<li><a href="systems.html" target="MainFrame">Platforms and Drivers</a>
|
||||
<li><a href="license.html" target="MainFrame">License & Copyright</a>
|
||||
<li><a href="faq.html" target="MainFrame">FAQ</a>
|
||||
<li><a href="VERSIONS" target="MainFrame">Version History</a>
|
||||
<li><a href="relnotes.html" target="MainFrame">Release Notes</a>
|
||||
<li><a href="thanks.html" target="MainFrame">Acknowledgements</a>
|
||||
<li><a href="conform.html" target="MainFrame">Conformance Testing</a>
|
||||
<li>more docs below...
|
||||
</ul>
|
||||
|
||||
<b>Download / Install</b>
|
||||
<ul>
|
||||
<li><a href="http://www.sourceforge.net/projects/mesa3d" target="_parent">Stable Release (5.0.2)</a>
|
||||
<li><a href="download.html" target="MainFrame">Downloading/Unpacking</a>
|
||||
<li><a href="install.html" target="MainFrame">Compilation/Installation</a>
|
||||
<li><a href="glu.html" target="MainFrame">SGI's GLU</a>
|
||||
</ul>
|
||||
|
||||
<b>Resources</b>
|
||||
<ul>
|
||||
<li><a href="lists.html" target="MainFrame">Mailing Lists</a>
|
||||
<li><a href="bugs.html" target="MainFrame">Bug Database</a>
|
||||
<li><a href="webmaster.html" target="MainFrame">Webmaster</a>
|
||||
</ul>
|
||||
|
||||
<b>User Topics</b>
|
||||
<ul>
|
||||
<LI><A HREF="envvars.html" target="MainFrame">Environment Variables</A>
|
||||
<LI><A HREF="osmesa.html" target="MainFrame">Off-Screen Rendering</A>
|
||||
<LI><A HREF="pbuffers.html" target="MainFrame">Pbuffer Rendering</A>
|
||||
<LI><A HREF="debugging.html" target="MainFrame">Debugging Tips</A>
|
||||
<LI><A HREF="perf.html" target="MainFrame">Performance Tips</A>
|
||||
<LI><A HREF="extensions.html" target="MainFrame">Mesa Extensions</A>
|
||||
<LI><A HREF="mangling.html" target="MainFrame">Function Name Mangling</A>
|
||||
</ul>
|
||||
|
||||
<b>Developer Topics</b>
|
||||
<ul>
|
||||
<li><a href="http://sourceforge.net/projects/mesa3d" target="_parent">SourceForge homepage</a>
|
||||
<li><a href="cvs_branches.html" target="MainFrame">CVS Branch Info</a>
|
||||
<li><a href="cvs_anonymous.html" target="MainFrame">Anonymous CVS Access</a>
|
||||
<li><a href="utilities.html" target="MainFrame">Utilities</a>
|
||||
<li><a href="helpwanted.html" target="MainFrame">Help Wanted</a>
|
||||
<li><a href="devinfo.html" target="MainFrame">Development Notes</a>
|
||||
<li><a href="sourcedocs.html" target="MainFrame">Source Documentation</a>
|
||||
<li><a href="subset.html" target="MainFrame">Subset Information</a>
|
||||
<li><a href="fbdev-dri.html" target="MainFrame">fbdev/DRI Environment</a>
|
||||
<LI><A HREF="custom.html" target="MainFrame">Custom Development</A>
|
||||
</ul>
|
||||
|
||||
<b>Links</b>
|
||||
<ul>
|
||||
<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
|
||||
<li><a href="http://dri.sourceforge.net" target="_parent">DRI website</a>
|
||||
<li><a href="games.html" target="MainFrame">Games and Entertainment</a>
|
||||
<li><a href="libraries.html" target="MainFrame">Libraries and Toolkits</a>
|
||||
<li><a href="modelers.html" target="MainFrame">Modeling and Rendering</a>
|
||||
<li><a href="science.html" target="MainFrame">Science and Technical</a>
|
||||
<li><a href="utility.html" target="MainFrame">Utilities</a>
|
||||
<li><a href="demos.html" target="MainFrame">Demos / other</a>
|
||||
</ul>
|
||||
|
||||
<A HREF="http://sourceforge.net"
|
||||
target="_parent"><IMG SRC="http://sourceforge.net/sflogo.php?group_id=3&type=1"
|
||||
WIDTH="88" HEIGHT="31" ALIGN="BOTTOM" ALT="Sourceforge.net" BORDER="0"></A>
|
||||
|
||||
</body>
|
||||
</html>
|
25
docs/custom.html
Normal file
25
docs/custom.html
Normal file
@@ -0,0 +1,25 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Custom Development</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Custom Development</H1>
|
||||
|
||||
<p>
|
||||
Mesa is primarily developed and maintained on a volunteer basis.
|
||||
Some Mesa development work has been done in conjuction with contracted
|
||||
projects, such as the XFree86/DRI drivers.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
<pre>[Begin shameless plug]</pre>
|
||||
If you have a need for specific or custom Mesa development work,
|
||||
<a href="http://www.tungstengraphics.com/" target="_parent">
|
||||
Tungsten Graphics, Inc.</a> may be able to help you.
|
||||
<pre>[End shameless plug]</pre>
|
||||
</p>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
37
docs/cvs_anonymous.html
Normal file
37
docs/cvs_anonymous.html
Normal file
@@ -0,0 +1,37 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Anonymous CVS</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Anonymous CVS</H1>
|
||||
|
||||
<p>
|
||||
Anonymous, public, read-only access to the code in CVS is
|
||||
available. Here are the basic instructions for Unix systems:
|
||||
</p>
|
||||
|
||||
<ol>
|
||||
<li>Install CVS client software on your computer. Version 1.9.28 is known to work.
|
||||
</li><li>Login as an anonymous user: <code>cvs -d:pserver:anonymous@cvs.mesa3d.sourceforge.net:/cvsroot/mesa3d
|
||||
login</code>
|
||||
</li><li>Just hit return at the <code>CVS password:</code> prompt.
|
||||
</li><li>Then checkout mesa: <code>cvs -z3 -d:pserver:anonymous@cvs.mesa3d.sourceforge.net:/cvsroot/mesa3d
|
||||
co Mesa</code>
|
||||
</li></ol>
|
||||
|
||||
<p>To update your Mesa CVS source to the latest CVS source:
|
||||
|
||||
</p><ol>
|
||||
<li><code>cd Mesa</code>
|
||||
</li><li><code>cvs -z3 -d:pserver:anonymous@cvs.mesa3d.sourceforge.net:/cvsroot/mesa3d
|
||||
update</code>
|
||||
</li></ol>
|
||||
|
||||
<p>You can browse the Mesa source code in CVS
|
||||
<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/mesa3d/">here.
|
||||
</a>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
59
docs/cvs_branches.html
Normal file
59
docs/cvs_branches.html
Normal file
@@ -0,0 +1,59 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>CVS Branches</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>CVS Branch Information</H1>
|
||||
|
||||
<p>
|
||||
The Mesa3d sources are split up into two branches. A branch that is to
|
||||
remain as stable as possible, and an unstable branch where development
|
||||
work for new versions will be done. The current stable branch is
|
||||
tagged <code>mesa_3_4_branch</code> while the unstable branch is just
|
||||
the default. The goal is to adopt and even/odd stable/unstable
|
||||
versioning scheme similar to the Linux kernel. Hence releases of Mesa
|
||||
3.2.X should be more stable than Mesa 3.3.X.<p></p> <p>All versions of
|
||||
Mesa after 3.0 will also be tagged with a branch id. Mesa 3.1 has the
|
||||
tag <code>mesa_3_1</code>, Mesa 3.2 will be <code>mesa_3_2</code>,
|
||||
Mesa 3.3 <code>mesa_3_3</code>, etc..</p>
|
||||
|
||||
<p>
|
||||
To checkout a specific branch of mesa just pass <code>-r</code> and
|
||||
the branch tag after your cvs command. For example <code>cvs checkout
|
||||
-r mesa_3_4_branch Mesa</code> will checkout the 3.4 branch and
|
||||
<code>cvs update -r mesa_3_4_branch</code> will convert your current
|
||||
branch to the 3.4 dev branch.
|
||||
Consult <a href="http://www.durak.org/cvswebsites/doc/cvs_5.php3#SEC54"
|
||||
target="_parent">http://www.durak.org/cvswebsites/doc/cvs_5.php3#SEC54</a>
|
||||
for more on branching in cvs.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To see a list of all the CVS branchs run <code>cvs log README</code> (or any
|
||||
other file) and look for the section labeled <code>symbolic names</code>.
|
||||
You'll see something like this:
|
||||
</p>
|
||||
|
||||
<pre> symbolic names:
|
||||
mesa_4_0: 1.3
|
||||
mesa_4_0_branch: 1.3.0.6
|
||||
mesa_3_5: 1.3
|
||||
mesa_3_4_2: 1.3
|
||||
mesa_3_4_1: 1.3
|
||||
mesa_3_4: 1.3
|
||||
mesa_3_4_branch: 1.3.0.4
|
||||
mesa_3_3: 1.3
|
||||
mesa_3_2_1: 1.1.1.1
|
||||
mesa_3_3_texture_env_combine2: 1.3.0.2
|
||||
mesa_3_2: 1.1.1.1
|
||||
mesa_3_2_beta_1: 1.1.1.1
|
||||
mesa_3_1: 1.1.1.1
|
||||
mesa_3_2_dev: 1.1.1.1.0.2
|
||||
mesa_3_1_beta_3: 1.1.1.1
|
||||
start: 1.1.1.1
|
||||
mesa: 1.1.1
|
||||
</pre>
|
||||
|
||||
</body>
|
||||
</html>
|
36
docs/debugging.html
Normal file
36
docs/debugging.html
Normal file
@@ -0,0 +1,36 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Debugging Tips</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Debugging Tips</H1>
|
||||
|
||||
<p>
|
||||
Normally Mesa (and OpenGL) records but does not notify the user of
|
||||
errors. It is up to the application to call
|
||||
<code>glGetError</code> to check for errors. Mesa supports an
|
||||
environment variable, MESA_DEBUG, to help with debugging. If
|
||||
MESA_DEBUG is defined, a message will be printed to stdout whenever
|
||||
an error occurs.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
More extensive error checking is done when Mesa is compiled with the
|
||||
DEBUG symbol defined. You'll have to edit the Make-config file and
|
||||
add -DDEBUG to the CFLAGS line for your system configuration. You may
|
||||
also want to replace any optimization flags with the -g flag so you can
|
||||
use your debugger. After you've edited Make-config type 'make clean'
|
||||
before recompiling.
|
||||
</p>
|
||||
<p>
|
||||
In your debugger you can set a breakpoint in _mesa_error() to trap Mesa
|
||||
errors.
|
||||
</p>
|
||||
<p>
|
||||
There is a display list printing/debugging facility. See the end of
|
||||
src/dlist.c for details.
|
||||
</p>
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
16
docs/demos.html
Normal file
16
docs/demos.html
Normal file
@@ -0,0 +1,16 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Demos</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Demos</H1>
|
||||
|
||||
|
||||
<ul>
|
||||
<li><a href="http://www.geocities.com/shobhand/homepage.html">Shobhan Dutta's Geartrain and Walkthrough Demos</a>
|
||||
</li></ul>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
230
docs/devinfo.html
Normal file
230
docs/devinfo.html
Normal file
@@ -0,0 +1,230 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Development Notes</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Development Notes</H1>
|
||||
|
||||
|
||||
<H2>Adding Extentions</H2>
|
||||
|
||||
<p>
|
||||
To add a new GL extension to Mesa you have to do the following.
|
||||
<pre>
|
||||
If glext.h doesn't define the extension, edit include/GL/gl.h and add:
|
||||
- new enum tokens
|
||||
- new API function entry points
|
||||
- #define GL_EXT_the_extension_name 1
|
||||
|
||||
If adding a new API function (call it glNewFunctionEXT):
|
||||
- insert glNewFunctionEXT()into src/apiext.h
|
||||
- edit src/types.h and add NewFunction to the gl_api_table struct
|
||||
- implement gl_NewFunction() in the appropriate src file
|
||||
- hook gl_NewFunction() into pointers.c
|
||||
- add display list support in dlist.c for save_NewFunction()
|
||||
- add glNewFunctionEXT to gl_GetProcAddress() in extensions.c or
|
||||
in the device driver's GetProcAddress() function if appropriate
|
||||
</pre>
|
||||
<p>
|
||||
If adding new GL state be sure to update get.c and enable.c
|
||||
</p>
|
||||
<p>
|
||||
In general, look for an extension similar to the new one that's already
|
||||
implemented in Mesa and follow it by example.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<H2>Coding Style</H2>
|
||||
|
||||
<p>
|
||||
Mesa's code style has changed over the years. Here's the latest.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Comment your code! It's extremely important that open-source code be
|
||||
well documented. Also, strive to write clean, easily understandable code.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
3-space indentation
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If you use tabs, set them to 8 columns
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Brace example:
|
||||
</p>
|
||||
<pre>
|
||||
if (condition) {
|
||||
foo;
|
||||
}
|
||||
else {
|
||||
bar;
|
||||
}
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Here's the GNU indent command which will best approximate my preferred style:
|
||||
</p>
|
||||
<pre>
|
||||
indent -br -i3 -npcs infile.c -o outfile.c
|
||||
</pre>
|
||||
|
||||
|
||||
<p>
|
||||
Local variable name example: localVarName (no underscores)
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Constants and macros are ALL_UPPERCASE, with _ between words
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Global vars not allowed.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Function name examples:
|
||||
</p>
|
||||
<pre>
|
||||
glFooBar() - a public GL entry point (in dispatch.c)
|
||||
_mesa_FooBar() - the internal immediate mode function
|
||||
save_FooBar() - retained mode (display list) function in dlist.c
|
||||
foo_bar() - a static (private) function
|
||||
_mesa_foo_bar() - an internal non-static Mesa function
|
||||
</pre>
|
||||
|
||||
|
||||
<H2>Writing a Device Driver</H2>
|
||||
|
||||
<p>
|
||||
XXX to do
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<H2>Making a New Mesa Release</H2>
|
||||
|
||||
<p>
|
||||
These are the instructions for making a new Mesa release.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Prerequisites (later versions may work):
|
||||
</p>
|
||||
<ul>
|
||||
<li> autoconf 2.50
|
||||
<li> automake 1.4-p2
|
||||
<li> libtool 1.4
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Be sure to do a "cvs update -d ." in the Mesa directory to
|
||||
get all the latest files.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Update the version definitions in src/version.h
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Create/edit the docs/RELNOTES-X.Y file to document what's new in the release.
|
||||
Edit the docs/VERSIONS file too.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Edit Make-config and change the MESA_MAJOR and/or MESA_MINOR versions.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Edit the GNU configure stuff to change versions numbers as needed:
|
||||
Update the version string (second argument) in the line
|
||||
"AM_INIT_AUTOMAKE(Mesa, 3.3)" in the configure.in file.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Remove the leading `dnl' from the line "dnl AM_MAINTAINER_MODE".
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Verify the version numbers near the top of configure.in
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Run "fixam -f" to disable automatic dependency tracking.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Run the bootstrap script to generate the configure script.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Edit Makefile.X11 and verify DIRECTORY is set correctly. The Mesa
|
||||
sources must be in that directory (or there must be a symbolic link).
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Edit Makefile.X11 and verify that LIB_NAME and DEMO_NAME are correct.
|
||||
If it's a beta release, be sure the bump up the beta release number.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
cp Makefile.X11 to Makefile so that the old-style Mesa makefiles
|
||||
still work. ./configure will overwrite it if that's what the user runs.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Make a symbolic link from $(DIRECTORY) to Mesa. For example,
|
||||
ln -s Mesa Mesa-3.3 This is needed in order to make a correct
|
||||
tar file in the next step.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Make the distribution files. From inside the Mesa directory:
|
||||
<pre>
|
||||
make -f Makefile.X11 lib_tar
|
||||
make -f Makefile.X11 demo_tar
|
||||
make -f Makefile.X11 lib_zip
|
||||
make -f Makefile.X11 demo_zip
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Copy the distribution files to a temporary directory, unpack them,
|
||||
compile everything, and run some demos to be sure everything works.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Upload the *.tar.gz and *.zip files to ftp.mesa3d.org
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Update the web site.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Make an announcement on the mailing lists:
|
||||
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>,
|
||||
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
|
||||
and
|
||||
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
|
||||
</p>
|
||||
|
||||
|
||||
<H2>Autoconf info</H2>
|
||||
|
||||
<p>
|
||||
In order to run the bootstrap script you'll need:
|
||||
<p>
|
||||
<pre>
|
||||
autoconf 2.50
|
||||
automake 1.4-p5
|
||||
libtool 1.4
|
||||
</pre>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
104
docs/download.html
Normal file
104
docs/download.html
Normal file
@@ -0,0 +1,104 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Getting Mesa</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Downloading / Unpacking</H1>
|
||||
|
||||
<p>
|
||||
Mesa can be downloaded from the
|
||||
<a href="http://www.sourceforge.net/projects/mesa3d" target="_parent">
|
||||
SourceForge download area</A>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Since version 2.3, Mesa is distributed in two pieces: main library code
|
||||
and demos. If you're upgrading from a previous version of Mesa or you're not
|
||||
interested in the demos you can just download the core Mesa archive file.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Mesa is available in at least three archive formats:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
1. GNU zip/tar
|
||||
|
||||
Download MesaLib-X.Y.tar.gz and optionally MesaDemos-X.Y.tar.gz
|
||||
Unpack with:
|
||||
gzcat MesaLib-X.Y.tar.gz | tar xf -
|
||||
gzcat MesaDemos-X.Y.tar.gz | tar xf -
|
||||
or
|
||||
gunzip MesaLib-X.Y.tar.gz ; tar xf MesaLib-X.Y.tar
|
||||
gunzip MesaDemos-X.Y.tar.gz ; tar xf MesaLib-X.Y.tar
|
||||
or
|
||||
tar zxf MesaLib-X.Y.tar.gz
|
||||
tar zxf MesaDemos-X.Y.tar.gz
|
||||
|
||||
If you don't have gzcat try zcat instead.
|
||||
|
||||
2. Unix compressed/tar
|
||||
|
||||
Download MesaLib-X.Y.tar.Z and optionally MesaDemos-X.Y.tar.Z
|
||||
Unpack with:
|
||||
zcat MesaLib-X.Y.tar.Z | tar xf -
|
||||
zcat MesaDemos-X.Y.tar.Z | tar xf -
|
||||
|
||||
3. ZIP format
|
||||
|
||||
Download MesaLib-X.Y.zip and optionally MesaDemos-X.Y.zip
|
||||
Unpack with:
|
||||
unzip MesaLib-X.Y.zip
|
||||
unzip MesaDemos-X.Y.zip
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
After unpacking you'll have these directories (and more):
|
||||
</p>
|
||||
<pre>
|
||||
Makefile.X11 - top-level Makefile for X11-based systems
|
||||
Make-config - system configurations used by the Makefile.X11
|
||||
include/ - GL header (include) files
|
||||
bin/ - shell scripts for making shared libraries, etc
|
||||
lib/ - final client libraries, created during compilation
|
||||
docs/ - documentation
|
||||
src/ - source code for libraries
|
||||
src/mesa - sources for the main Mesa library and device drivers
|
||||
src/glu - libGLU source code
|
||||
src/glw - Xt/Motif/OpenGL widget code
|
||||
|
||||
|
||||
and if you downloaded and unpacked the MesaDemos.X.Y archive:
|
||||
|
||||
src/glut - GLUT source code
|
||||
progs/ - OpenGL programs
|
||||
progs/demos - original Mesa demos
|
||||
progs/xdemos - GLX OpenGL/Mesa demos
|
||||
progs/redbook - examples from the OpenGL Programming Guide
|
||||
progs/samples - examples from SGI
|
||||
progs/images/ - image files
|
||||
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Proceed to <a href="install.html">compilation and installation
|
||||
instructions</a>.
|
||||
</p>
|
||||
|
||||
<H1>GLUT</H1>
|
||||
|
||||
<p>
|
||||
Mesa 2.5 and later includes Mark Kilgard's GLUT library (GL Utility Toolkit).
|
||||
GLUT is built automatically on systems which support it.
|
||||
</p>
|
||||
<p>
|
||||
The GLUT tests, demos, examples, etc are not included, just the main library.
|
||||
To obtain the latest complete release of GLUT please visit the
|
||||
<a href="http://www.opengl.org/developers/documentation/glut/index.html"
|
||||
target ="_parent">GLUT homepage</a>
|
||||
</p>
|
||||
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
42
docs/enums.txt
Normal file
42
docs/enums.txt
Normal file
@@ -0,0 +1,42 @@
|
||||
|
||||
Blocks allocated to Mesa:
|
||||
0x8750-0x875F
|
||||
0x8BB0-0x8BBF
|
||||
|
||||
|
||||
GL_MESA_packed_depth_stencil
|
||||
GL_DEPTH_STENCIL_MESA 0x8750
|
||||
GL_UNSIGNED_INT_24_8_MESA 0x8751
|
||||
GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
|
||||
GL_UNSIGNED_SHORT_15_1_MESA 0x8753
|
||||
GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
|
||||
|
||||
GL_MESA_trace.spec:
|
||||
GL_TRACE_ALL_BITS_MESA 0xFFFF
|
||||
GL_TRACE_OPERATIONS_BIT_MESA 0x0001
|
||||
GL_TRACE_PRIMITIVES_BIT_MESA 0x0002
|
||||
GL_TRACE_ARRAYS_BIT_MESA 0x0004
|
||||
GL_TRACE_TEXTURES_BIT_MESA 0x0008
|
||||
GL_TRACE_PIXELS_BIT_MESA 0x0010
|
||||
GL_TRACE_ERRORS_BIT_MESA 0x0020
|
||||
GL_TRACE_MASK_MESA 0x8755
|
||||
GL_TRACE_NAME_MESA 0x8756
|
||||
|
||||
MESA_ycbcr_texture.spec:
|
||||
GL_YCBCR_MESA 0x8757
|
||||
GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */
|
||||
GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */
|
||||
|
||||
GL_MESA_pack_invert.spec
|
||||
GL_PACK_INVERT_MESA 0x8758
|
||||
|
||||
GL_MESA_program_debug.spec:
|
||||
GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x????
|
||||
GL_VERTEX_PROGRAM_CALLBACK_MESA 0x????
|
||||
GL_FRAGMENT_PROGRAM_POSITION_MESA 0x????
|
||||
GL_VERTEX_PROGRAM_POSITION_MESA 0x????
|
||||
GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x????
|
||||
GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x????
|
||||
GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x????
|
||||
GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x????
|
||||
|
25
docs/envvars.html
Normal file
25
docs/envvars.html
Normal file
@@ -0,0 +1,25 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Environment Variables</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Environment Variables</H1>
|
||||
|
||||
<p>
|
||||
Mesa supports the following environment variables:
|
||||
</p>
|
||||
<ul>
|
||||
<li>MESA_DEBUG - if defined, error messages are printed to stderr
|
||||
<li>MESA_NO_DITHER - disable dithering, overriding glEnable(GL_DITHER)
|
||||
<li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
|
||||
<li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
|
||||
<li>MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
|
||||
<li>MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
|
||||
<li>MESA_GAMMA - gamma correction coefficients (X only)
|
||||
<li>MESA_XSYNC - enable synchronous X behavior (for X debugging only)
|
||||
</ul>
|
||||
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
32
docs/extensions.html
Normal file
32
docs/extensions.html
Normal file
@@ -0,0 +1,32 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Mesa Extensions</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Mesa Extensions</H1>
|
||||
|
||||
<p>
|
||||
A number of extensions have been developed especially for Mesa.
|
||||
The specifications follow.
|
||||
</p>
|
||||
|
||||
|
||||
<UL>
|
||||
<LI><A HREF="MESA_agp_offset.spec">MESA_agp_offset.spec</A>
|
||||
<LI><A HREF="MESA_copy_sub_buffer.spec">MESA_copy_sub_buffer.spec</A>
|
||||
<LI><A HREF="MESA_packed_depth_stencil.spec">MESA_packed_depth_stencil.spec</A>
|
||||
<LI><A HREF="MESA_pack_invert.spec">MESA_pack_invert.spec</A>
|
||||
<LI><A HREF="MESA_pixmap_colormap.spec">MESA_pixmap_colormap.spec</A>
|
||||
<LI><A HREF="MESA_release_buffers.spec">MESA_release_buffers.spec</A>
|
||||
<LI><A HREF="MESA_resize_buffers.spec">MESA_resize_buffers.spec</A>
|
||||
<LI><A HREF="MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</A>
|
||||
<LI><A HREF="MESA_sprite_point.spec">MESA_sprite_point.spec</A> (obsolete)
|
||||
<LI><A HREF="MESA_trace.spec">MESA_trace.spec</A> (obsolete)
|
||||
<LI><A HREF="MESA_window_pos.spec">MESA_window_pos.spec</A>
|
||||
<LI><A HREF="MESA_ycbcr_texture.spec">MESA_ycbcr_texture.spec</A>
|
||||
</UL>
|
||||
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
343
docs/faq.html
Normal file
343
docs/faq.html
Normal file
@@ -0,0 +1,343 @@
|
||||
<html>
|
||||
|
||||
<head><title>Mesa FAQ</title></head>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
|
||||
<center>
|
||||
<h1>Mesa Frequently Asked Questions</h1>
|
||||
Last updated: 6 August 2003
|
||||
</center>
|
||||
|
||||
<br>
|
||||
<br>
|
||||
<h2>Index</h2>
|
||||
<a href="#part1">1. High-level Questions and Answers</a>
|
||||
<br>
|
||||
<a href="#part2">2. Compilation and Installation Problems</a>
|
||||
<br>
|
||||
<a href="#part3">3. Runtime / Rendering Problems</a>
|
||||
<br>
|
||||
<a href="#part4">4. Developer Questions</a>
|
||||
<br>
|
||||
<br>
|
||||
<br>
|
||||
|
||||
|
||||
|
||||
<a name="part1">
|
||||
</a><h1><a name="part1">1. High-level Questions and Answers</a></h1>
|
||||
|
||||
<h2><a name="part1">1.1 What is Mesa?</a></h2>
|
||||
<p>
|
||||
<a name="part1">Mesa is an open-source implementation of the OpenGL specification.
|
||||
OpenGL is a programming library for writing interactive 3D applications.
|
||||
See the </a><a href="http://www.opengl.org/">OpenGL website</a> for more
|
||||
information.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 5.x supports the OpenGL 1.4 specification.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>1.2 Does Mesa support/use graphics hardware?</h2>
|
||||
<p>
|
||||
Yes. Specifically, Mesa serves as the OpenGL core for the open-source
|
||||
XFree86/DRI OpenGL drivers. See the <a href="http://dri.sf.net/">DRI
|
||||
website</a> for more information.
|
||||
</p>
|
||||
<p>
|
||||
There have been other hardware drivers for Mesa over the years (such as
|
||||
the 3Dfx Glide/Voodoo driver, an old S3 driver, etc) but the DRI drivers
|
||||
are the modern ones.
|
||||
</p>
|
||||
|
||||
<h2>1.3 What purpose does Mesa (software-based rendering) serve today?</h2>
|
||||
<p>
|
||||
Hardware-accelerated OpenGL implementations are available for most popular
|
||||
operating systems today.
|
||||
Still, Mesa serves at least these purposes:
|
||||
</p>
|
||||
<ul>
|
||||
<li>Mesa is used as the core of the open-source XFree86/DRI hardware drivers.
|
||||
</li>
|
||||
<li>Mesa is quite portable and allows OpenGL to be used on systems
|
||||
that have no other OpenGL solution.
|
||||
</li>
|
||||
<li>Software rendering with Mesa serves as a reference for validating the
|
||||
hardware drivers.
|
||||
</li>
|
||||
<li>A software implementation of OpenGL is useful for experimentation,
|
||||
such as testing new rendering techniques.
|
||||
</li>
|
||||
<li>Mesa can render images with deep color channels: 16-bit integer
|
||||
and 32-bit floating point color channels are supported.
|
||||
This capability is only now appearing in hardware.
|
||||
</li>
|
||||
<li>Mesa's internal limits (max lights, clip planes, texture size, etc) can be
|
||||
changed for special needs (hardware limits are hard to overcome).
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h2>1.4 How do I upgrade my DRI installation to use a new Mesa release?</h2>
|
||||
<p>
|
||||
You don't! A copy of the Mesa source code lives inside the XFree86/DRI source
|
||||
tree and gets compiled into the individual DRI driver modules.
|
||||
If you try to install Mesa over an XFree86/DRI installation, you'll lose
|
||||
hardware rendering (because stand-alone Mesa's libGL.so is different than
|
||||
the XFree86 libGL.so).
|
||||
</p>
|
||||
<p>
|
||||
The DRI developers will incorporate the latest release of Mesa into the
|
||||
DRI drivers when the time is right.
|
||||
</p>
|
||||
<p>
|
||||
To upgrade, either look for a new release of <a href="http://www.xfree86.org"
|
||||
target="_parent">XFree86</a> or visit the
|
||||
<a href="http://dri.sf.net" target="_parent">DRI website</a> to see
|
||||
if there's newer drivers.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>1.5 Are there other open-source implementations of OpenGL?</h2>
|
||||
<p>
|
||||
Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html">
|
||||
OpenGL Sample Implemenation (SI)</a> is available.
|
||||
The SI was written during the time that OpenGL was originally designed.
|
||||
Unfortunately, development of the SI has stagnated.
|
||||
Mesa is much more up to date with modern features and extensions.
|
||||
</p>
|
||||
<p>
|
||||
<a href="http://www.dsbox.com/minigl.html">miniGL</a> is a subset of OpenGL
|
||||
for PalmOS devices.
|
||||
|
||||
<a href="http://fabrice.bellard.free.fr/TinyGL/">TinyGL</a> is another
|
||||
subset of OpenGL.
|
||||
</p>
|
||||
<p>
|
||||
There may be others but Mesa is the most popular and feature-complete.
|
||||
</p>
|
||||
|
||||
<br>
|
||||
<br>
|
||||
|
||||
|
||||
<a name="part2">
|
||||
</a><h1><a name="part2">2. Compilation and Installation Problems</a></h1>
|
||||
|
||||
|
||||
<h2><a name="part2">2.1 What's the easiest way to install Mesa?</a></h2>
|
||||
<p>
|
||||
<a name="part2">If you're using a Linux-based system, your distro CD most likely already
|
||||
has Mesa packages (like RPM or DEB) which you can easily install.
|
||||
</a></p>
|
||||
|
||||
|
||||
<h2><a name="part2">2.2 Running <code>configure; make</code> Doesn't Work</a></h2>
|
||||
<p>
|
||||
<a name="part2">Unfortunately, the GNU autoconf/automake/libtool system doesn't seem to work
|
||||
too well on non GNU/Linux systems, even after installing gmake, gcc, etc.
|
||||
For that reason, Mesa's <b>old-style</b> makefile system is still included.
|
||||
The old-style system uses good old traditional Makefiles. Try the following:
|
||||
</a></p><pre><a name="part2"> cd Mesa-x.y.z
|
||||
cp Makefile.X11 Makefile
|
||||
make
|
||||
</a></pre>
|
||||
<a name="part2">You'll see a list of system configurations from which to choose.
|
||||
For example:
|
||||
</a><pre><a name="part2"> make linux-x86
|
||||
</a></pre>
|
||||
<p>
|
||||
<a name="part2">If you're experienced with GNU autoconf/automake/libtool and think you can help
|
||||
with maintence, contact the Mesa developers.
|
||||
FYI, the Mesa developers generally don't use the autoconf/automake system.
|
||||
We're especially annoyed with the fact that a +5000-line script (libtool)
|
||||
is needed to make shared libraries (ugh).
|
||||
</a></p>
|
||||
|
||||
<h2><a name="part2">2.3 Mesa still doesn't compile</a></h2>
|
||||
<p>
|
||||
<a name="part2">If the old-style Makefile system doesn't work either, make sure you have
|
||||
the most recent version of Mesa.
|
||||
Otherwise, file a bug report or post to the Mesa3d-users mailing list.
|
||||
Give as much info as possible when describing your problem.
|
||||
</a></p>
|
||||
|
||||
|
||||
<h2><a name="part2">2.4 I get undefined symbols such as bgnpolygon, v3f, etc...</a></h2>
|
||||
<p>
|
||||
<a name="part2">You're application is written in IRIS GL, not OpenGL.
|
||||
IRIS GL was the predecessor to OpenGL and is a different thing (almost)
|
||||
entirely.
|
||||
Mesa's not the solution.
|
||||
</a></p>
|
||||
|
||||
|
||||
<h2><a name="part2">2.5 Where is the GLUT library?</a></h2>
|
||||
<p>
|
||||
<a name="part2">GLUT (OpenGL Utility Toolkit) is in the separate MesaDemos-x.y.z.tar.gz file.
|
||||
If you don't already have GLUT installed, you should grab the MesaDemos
|
||||
package and unpack it before compiling Mesa.
|
||||
</a></p>
|
||||
|
||||
|
||||
|
||||
<h2><a name="part2">2.6 What's the proper place for the libraries and headers?</a></h2>
|
||||
<p>
|
||||
<a name="part2">On Linux-based systems you'll want to follow the
|
||||
</a><a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html">Linux ABI</a>
|
||||
standard.
|
||||
Basically you'll want the following:
|
||||
</p>
|
||||
<ul>
|
||||
<li>/usr/include/GL/gl.h - the main OpenGL header
|
||||
</li><li>/usr/include/GL/glu.h - the OpenGL GLU (utility) header
|
||||
</li><li>/usr/include/GL/glx.h - the OpenGL GLX header
|
||||
</li><li>/usr/include/GL/glext.h - the OpenGL extensions header
|
||||
</li><li>/usr/include/GL/glxext.h - the OpenGL GLX extensions header
|
||||
</li><li>/usr/include/GL/osmesa.h - the Mesa off-screen rendering header
|
||||
</li><li>/usr/lib/libGL.so - a symlink to libGL.so.1
|
||||
</li><li>/usr/lib/libGL.so.1 - a symlink to libGL.so.1.xyz
|
||||
</li><li>/usr/lib/libGL.so.xyz - the actual OpenGL/Mesa library. xyz denotes the
|
||||
Mesa version number.
|
||||
</li><li>/usr/lib/libGLU.so - a symlink to libGLU.so.1
|
||||
</li><li>/usr/lib/libGLU.so.1 - a symlink to libGLU.so.1.3.xyz
|
||||
</li><li>/usr/lib/libGLU.so.xyz - the OpenGL Utility library. xyz denotes the Mesa
|
||||
version number.
|
||||
</li></ul>
|
||||
<p>
|
||||
After installing XFree86 and the DRI drivers, some of these files
|
||||
may be symlinks into the /usr/X11R6/ tree.
|
||||
</p>
|
||||
<p>
|
||||
The old-style Makefile system doesn't install the Mesa libraries; it's
|
||||
up to you to copy them (and the headers) to the right place.
|
||||
</p>
|
||||
<p>
|
||||
The GLUT header and library should go in the same directories.
|
||||
</p>
|
||||
<br>
|
||||
<br>
|
||||
|
||||
|
||||
<a name="part3">
|
||||
</a><h1><a name="part3">3. Runtime / Rendering Problems</a></h1>
|
||||
|
||||
<h2><a name="part3">3.1 Rendering is slow / why isn't my graphics hardware being used?</a></h2>
|
||||
<p>
|
||||
<a name="part3">Stand-alone Mesa (downloaded as MesaLib-x.y.z.tar.gz) doesn't have any
|
||||
support for hardware acceleration (with the exception of the 3DFX Voodoo
|
||||
driver).
|
||||
</a></p>
|
||||
<p>
|
||||
<a name="part3">What you really want is a DRI or NVIDIA (or another vendor's OpenGL) driver
|
||||
for your particular hardware.
|
||||
</a></p>
|
||||
<p>
|
||||
<a name="part3">You can run the <code>glxinfo</code> program to learn about your OpenGL
|
||||
library.
|
||||
Look for the GL_VENDOR and GL_RENDERER values.
|
||||
That will identify who's OpenGL library you're using and what sort of
|
||||
hardware it has detected.
|
||||
</a></p>
|
||||
<p>
|
||||
<a name="part3">If your DRI-based driver isn't working, go to the
|
||||
</a><a href="http://dri.sf.net/">DRI website</a> for trouble-shooting information.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>3.2 I'm seeing errors in depth (Z) buffering. Why?</h2>
|
||||
<p>
|
||||
Make sure the ratio of the far to near clipping planes isn't too great.
|
||||
Look
|
||||
<a href="http://www.sgi.com/software/opengl/advanced97/notes/node18.html">
|
||||
here</a> for details.
|
||||
</p>
|
||||
<p>
|
||||
Mesa uses a 16-bit depth buffer by default which is smaller and faster
|
||||
to clear than a 32-bit buffer but not as accurate.
|
||||
If you need a deeper you can modify the parameters to
|
||||
<code> glXChooseVisual</code> in your code.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>3.3 Why Isn't depth buffering working at all?</h2>
|
||||
<p>
|
||||
Be sure you're requesting a depth buffered-visual. If you set the MESA_DEBUG
|
||||
environment variable it will warn you about trying to enable depth testing
|
||||
when you don't have a depth buffer.
|
||||
</p>
|
||||
<p>Specifically, make sure <code>glutInitDisplayMode</code> is being called
|
||||
with <code>GLUT_DEPTH</code> or <code>glXChooseVisual</code> is being
|
||||
called with a non-zero value for GLX_DEPTH_SIZE.
|
||||
</p>
|
||||
<p>This discussion applies to stencil buffers, accumulation buffers and
|
||||
alpha channels too.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>3.4 Why does glGetString() always return NULL?</h2>
|
||||
<p>
|
||||
Be sure you have an active/current OpenGL rendering context before
|
||||
calling glGetString.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>3.5 GL_POINTS and GL_LINES don't touch the right pixels</h2>
|
||||
<p>
|
||||
If you're trying to draw a filled region by using GL_POINTS or GL_LINES
|
||||
and seeing holes or gaps it's because of a float-to-int rounding problem.
|
||||
But this is not a bug.
|
||||
See Appendix H of the OpenGL Programming Guide - "OpenGL Correctness Tips".
|
||||
Basically, applying a translation of (0.375, 0.375, 0.0) to your coordinates
|
||||
will fix the problem.
|
||||
</p>
|
||||
|
||||
<br>
|
||||
<br>
|
||||
|
||||
|
||||
<a name="part4">
|
||||
</a><h1><a name="part4">4. Developer Questions</a></h1>
|
||||
|
||||
<h2><a name="part4">4.1 How can I contribute?</a></h2>
|
||||
<p>
|
||||
<a name="part4">First, join the Mesa3d-dev mailing list. That's where Mesa development
|
||||
is discussed.
|
||||
</a></p>
|
||||
<p>
|
||||
<a name="part4">The </a><a href="http://www.opengl.org/developers/documentation/specs.html">
|
||||
OpenGL Specification</a> is the bible for OpenGL implemention work.
|
||||
You should read it.
|
||||
</p>
|
||||
<p>Most of the Mesa development work involves implementing new OpenGL
|
||||
extensions, writing hardware drivers (for the DRI), and code optimization.
|
||||
</p>
|
||||
|
||||
<h2>4.2 How do I write a new device driver?</h2>
|
||||
<p>
|
||||
Unfortunately, writing a device driver isn't easy.
|
||||
It requires detailed understanding of OpenGL, the Mesa code, and your
|
||||
target hardware/operating system.
|
||||
3D graphics are not simple.
|
||||
</p>
|
||||
<p>
|
||||
The best way to get started is to use an existing driver as your starting
|
||||
point.
|
||||
For a software driver, the X11 and OSMesa drivers are good examples.
|
||||
For a hardware driver, the Radeon and R200 DRI drivers are good examples.
|
||||
</p>
|
||||
<p>The DRI website has more information about writing hardware drivers.
|
||||
The process isn't well document because the Mesa driver interface changes
|
||||
over time, and we seldome have spare time for writing documentation.
|
||||
That being said, many people have managed to figure out the process.
|
||||
</p>
|
||||
<p>
|
||||
Joining the appropriate mailing lists and asking questions (and searching
|
||||
the archives) is a good way to get information.
|
||||
</p>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
223
docs/fbdev-dri.html
Normal file
223
docs/fbdev-dri.html
Normal file
@@ -0,0 +1,223 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Mesa fbdev/DRI Environment</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<center><H1>Mesa fbdev/DRI Drivers</H1></center>
|
||||
|
||||
|
||||
<H1>1. Introduction</H1>
|
||||
|
||||
<p>
|
||||
The fbdev/DRI sub-project within Mesa brings hardware accelerated OpenGL
|
||||
rendering to the Linux fbdev environment.
|
||||
The X Window System / XFree86 is not needed.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Basically, the <a href="http://dri.sf.net/">DRI</a> drivers for hardware
|
||||
accelerated OpenGL for XFree86 have been ported to fbdev so that X is
|
||||
not needed.
|
||||
This means fbdev/DRI works in full-screen mode only.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
DRI driver writers may find this simplified environment easier to work in,
|
||||
compared to the full XFree86/DRI environment.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Much of the work for this project has been done by Jon Smirl and
|
||||
Keith Whitwell.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To use fbdev/DRI, you'll need a Linux 2.4 or 2.6 kernel.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The fbdev/DRI Mesa code is in the Mesa CVS trunk (to be released as Mesa
|
||||
5.1 in the future).
|
||||
</p>
|
||||
|
||||
|
||||
<h1>2. Compilation</h1>
|
||||
|
||||
<p>
|
||||
Assuming you're starting with a fresh Mesa CVS checkout, do the following:
|
||||
</p>
|
||||
<pre>
|
||||
cd Mesa-newtree
|
||||
cp Makefile.X11 Makefile # or use a symlink
|
||||
make linux-solo
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
When this is finished, check the <code>Mesa-newtree/lib</code> directory
|
||||
to verify that the following files were made:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li><code>libGL.so.1.2</code> - the client-side OpenGL library
|
||||
(and a few symlinks to it).
|
||||
<li><code>libGLU.so.1.1</code> - the GLU library (and a few symlinks to it).
|
||||
<li><code>libglut.so.3.7</code> - the GLUT library (and a few symlinks to it).
|
||||
<li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards.
|
||||
<li><code>r128_dri.so</code> - DRI driver for ATI Rage 128 cards.
|
||||
<li><code>r200_dri.so</code> - DRI driver for ATI R200 Radeon cards.
|
||||
<li><code>radeon_dri.so</code> - DRI driver for original ATI Radeon cards.
|
||||
<li><code>fb_dri.so</code> - software-only fbdev driver.
|
||||
<li><code>miniglx.conf</code> - configuration file for the MiniGLX interface
|
||||
</ul>
|
||||
|
||||
|
||||
<h1>3. Using fbdev/DRI</h1>
|
||||
|
||||
<p>
|
||||
If XFree86 is currently running, exit/stop the X server so you're
|
||||
working from the console.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>3.1 Kernel Modules</h2>
|
||||
|
||||
<p>
|
||||
You'll need to load kernel modules specific to your graphics hardware.
|
||||
The following kernel modules should be included with your kernel.
|
||||
</p>
|
||||
|
||||
|
||||
<p>
|
||||
If you have ATI Radeon/R200 hardware, run as root:
|
||||
</p>
|
||||
<pre>
|
||||
modprobe agpgart # the AGP GART module
|
||||
modprobe radeonfb # the Radeon fbdev driver
|
||||
modprobe radeon # the Radeon DRI kernel module
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
If you have ATI Rage 128 hardware, run as root:
|
||||
</p>
|
||||
<pre>
|
||||
modprobe agpgart # the AGP GART module
|
||||
modprobe aty128fb # the Rage 128 fbdev driver
|
||||
modprobe r128 # the Rage 128 DRI kernel module
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
If you have Matrox G200/G400 hardware, run as root:
|
||||
</p>
|
||||
<pre>
|
||||
modprobe agpgart # the AGP GART module
|
||||
modprobe mgafb # the Matrox fbdev driver
|
||||
modprobe mga # the Matrox DRI kernel module
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Then run <code>lsmod</code> to be sure the modules are loaded.
|
||||
For a Radeon card, you should see something like this:
|
||||
</p>
|
||||
<pre>
|
||||
Module Size Used by Not tainted
|
||||
radeon 110308 0 (unused)
|
||||
radeonfb 21900 0 (unused)
|
||||
agpgart 43072 1
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>3.2 Configuration File</h2>
|
||||
|
||||
<p>
|
||||
The <code>Mesa-newtree/lib/miniglx.conf</code> file should be installed
|
||||
in <code>/etc/</code>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Edit <code>/etc/miniglx.conf</code> to be sure it's set up correctly
|
||||
for your hardware.
|
||||
Comments in the file explain the options.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>3.3 Running fbdev/DRI Programs</h2>
|
||||
|
||||
<p>
|
||||
Make sure your LD_LIBRARY_PATH environment variable is set to the
|
||||
<code>Mesa-newtree/lib/</code> directory.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Change to the <code>Mesa-newtree/progs/miniglx/</code> directory and
|
||||
start the sample_server program in the background:
|
||||
</p>
|
||||
<pre>
|
||||
./sample_server &
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Then try running the <code>miniglxtest</code> program:
|
||||
</p>
|
||||
<pre>
|
||||
./miniglxtest
|
||||
</pre>
|
||||
<p>
|
||||
You should see a rotating quadrilateral which changes color as it rotates.
|
||||
It will exit automatically after a bit.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If you run other tests in the miniglx/ directory, you may want to run
|
||||
them from a remote shell so that you can stop them with ctrl-C.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<h1>4.0 Troubleshooting</h1>
|
||||
|
||||
<p>
|
||||
If you try to run miniglxtest and get the following:
|
||||
</p>
|
||||
<pre>
|
||||
[miniglx] failed to probe chipset
|
||||
connect: Connection refused
|
||||
server connection lost
|
||||
</pre>
|
||||
<p>
|
||||
It means that the sample_server process is not running.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<h1>5.0 Programming Information</h1>
|
||||
|
||||
<p>
|
||||
The full OpenGL API is available with fbdev/DRI.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
OpenGL/Mesa is interfaced to fbdev via the <a href="MiniGLX.html">MiniGLX</a>
|
||||
interface.
|
||||
MiniGLX is a subset of Xlib and GLX API functions which provides just
|
||||
enough functionality to setup OpenGL rendering and respond to simple
|
||||
input events.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Since MiniGLX is a subset of the usual Xlib and GLX APIs, programs written
|
||||
to the MiniGLX API can also be run on full Xlib/GLX implementations.
|
||||
This allows some degree of flexibility for software development and testing.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
However, the MiniGLX API is not binary-compatible with full Xlib/GLX.
|
||||
Some of the structures are different and some macros/functions work
|
||||
differently.
|
||||
See the <code>GL/miniglx.h</code> header file for details.
|
||||
</p>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
62
docs/games.html
Normal file
62
docs/games.html
Normal file
@@ -0,0 +1,62 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Games</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Games</H1>
|
||||
|
||||
|
||||
<ul>
|
||||
<li><a href="http://www.psc.edu/%7Esmp/a3d/">Asteroids3D</a> - 3D asteroids game
|
||||
</li><li><a href="http://evlweb.eecs.uic.edu/aej/AndyBattalion.html" target="_parent">Battalion</a>
|
||||
- battle game
|
||||
</li><li><a href="http://bzflag.sourceforge.net/" target="_parent">BZFLAG</a> - 3-D tank
|
||||
battle game
|
||||
</li><li><a href="http://www.speakeasy.org/%7Emorse/copter-commander">Copter Commander</a> - 2d multiplayer side scroller
|
||||
</li><li><a href="http://www.crystalspace.org/" target="_parent">CrystalSpace</a> - Free
|
||||
3d game engine
|
||||
</li><li><a href="http://www.afn.org/%7Ecthugha/" target="_parent">Cthugha</a> - music-sync'ed
|
||||
graphical effects
|
||||
</li><li><a href="http://www.sics.se/dive/" target="_parent">DIVE</a> - Distributed Interactive
|
||||
Virtual Environment
|
||||
</li><li><a href="http://www.newdoom.com/doomlegacy/" target="_parent">Doom Legacy</a>
|
||||
- an OpenGL port of id software's popular game, Doom
|
||||
</li><li><a href="http://www.asimov.de/intern_dropit.html" target="_parent">DropIt</a> - 3-D tetris game
|
||||
</li><li><a href="http://www.flightgear.org/" target="_parent">Flight Gear</a> - Flight
|
||||
simulator
|
||||
</li><li><a href="http://freetrek.linuxgames.com/" target="_parent">Free Trek</a> - Star
|
||||
Trek battle simulator
|
||||
</li><li><a href="http://mesa3d.sourceforge.net/notfound.html">Gepetto</a> - Dance Choreography
|
||||
</li><li><a href="http://glchess.sourceforge.net/" target="_parent">GLChess</a> - chess game
|
||||
</li><li><a href="http://heretic.linuxgames.com/" target="_parent">GLHeretic</a> - Heretic
|
||||
for Linux
|
||||
</li><li><a href="http://glider3d.free.fr/" target="_parent">Glider3D</a> - flight simulator
|
||||
</li><li><a href="http://www.gltron.org/" target="_parent">glTron</a> - Tron lightcycles
|
||||
game
|
||||
</li><li><a href="http://gracer.sourceforge.net/" target="_parent">GRacer</a> - 3D Motor
|
||||
Sports Simulator
|
||||
</li><li><a href="http://jongl.home.pages.de/" target="_parent">JONGL</a> - Juggling simulator
|
||||
</li><li><a href="http://samba.anu.edu.au/KnightCap/" target="_parent">KnightCap</a> -
|
||||
chess game
|
||||
</li><li><a href="http://www.hackcraft.de/games/linwarrior_3d/">LinWarrior 3D</a> - A Battle Mech Simulator
|
||||
</li><li><a href="http://www.nada.kth.se/%7Ef96-lfo/lunar/" target="_parent">Lunar Lander
|
||||
2000</a> - 3D version of the classis lunar lander game
|
||||
</li><li><a href="http://www.majik3d.org/" target="_parent">Majik 3D</a> - an online role-playing
|
||||
world
|
||||
</li><li><a href="http://www.pobox.com/%7Eshankel/opentrek.html" target="_parent">OpenTrek</a>
|
||||
- Super Star Trek
|
||||
</li><li><a href="http://www.idsoftware.com/" target="_parent">Quake(2,3)</a> - the popular
|
||||
games from id software
|
||||
</li><li><a href="http://torcs.free.fr/indexm.html" target="_parent">TORCS</a> - car racing
|
||||
simulator
|
||||
</li><li><a href="http://www.woodsoup.org/projs/tux_aqfh" target="_parent">TUX-AQFH</a>
|
||||
- Tux the Penguin - a Quest for Herring
|
||||
</li><li><a href="http://mordred.8m.com/voidrunner/" target="_parent">Void Runner</a>
|
||||
- freeware arcade style game
|
||||
</li><li><a href="http://xracer.annexia.org/" target="_parent">XRacer</a> - Free spaceship
|
||||
racing game, similar to Wipeout
|
||||
</li></ul>
|
||||
|
||||
|
||||
</body></html>
|
43
docs/glu.html
Normal file
43
docs/glu.html
Normal file
@@ -0,0 +1,43 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>SGI GLU</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>SGI SI GLU</H1>
|
||||
|
||||
(Silicon Graphics, Inc. Sample Implementation of the OpenGL Utility library)
|
||||
|
||||
<p>
|
||||
SGI open-sourced their OpenGL Sample Implementation (SI) in January, 2000.
|
||||
This includes the GLU library.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The SI GLU library implements GLU version 1.3 whereas the original
|
||||
Mesa GLU library only implemented version 1.2.
|
||||
We recommend using the SI GLU library instead of Mesa's GLU library
|
||||
since it's more up-to-date, complete and reliable.
|
||||
We're no longer developing the original Mesa GLU library.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The new SI GLU library code is included in the Mesa package.
|
||||
You don't have to download it separately.
|
||||
</p>
|
||||
|
||||
|
||||
<p>
|
||||
<b>Olivier Michel</b> has made Linux RPMs of GLU for i386 and PowerPC.
|
||||
You can download them from the
|
||||
<a href="http://www.sourceforge.net/project/showfiles.php?group_id=3"
|
||||
target="_parent">download area</a> under <b>Miscellaneous</b>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Visit the <a href="http://oss.sgi.com/projects/ogl-sample/" target="_parent">
|
||||
OpenGL Sample Implementation home page</a> for more information about the SI.
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
62
docs/helpwanted.html
Normal file
62
docs/helpwanted.html
Normal file
@@ -0,0 +1,62 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Help Wanted</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Help Wanted</H1>
|
||||
|
||||
<p>
|
||||
We can always use more help with the Mesa project. Here are some
|
||||
specific areas. If you think you can help out, post to the mesa3d-dev
|
||||
mailing list.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Windows 98/NT build/driver maintenance and testing (Karl Schultz has been
|
||||
doing a great job of this lately)
|
||||
<li>DOS/DJGPP build/driver maintenance and testing
|
||||
<li>GGI driver/build maintenance and testing
|
||||
<li>GNU autoconfig/libtool maintenance (esp. on non-Linux systems)
|
||||
<li>x86, SSE, 3DNow! and SPARC assembly language programming
|
||||
<li>Implement WGL font functions in the WGL interface code
|
||||
<li>Implement off-screen bitmap rendering support in the WGL interface code
|
||||
<li>Help with writing/testing the new NV_fragment_program extension code
|
||||
<li>Implement the ARB_vertex/fragment extensions
|
||||
<li>Download/compile/test Mesa and report any bugs found
|
||||
</ul>
|
||||
|
||||
|
||||
<p>
|
||||
If you want to help with Mesa, first join the Mesa developer's
|
||||
mailing list. Then post a message explaining what you might like
|
||||
to help with. The Mesa web page has a list of a few work items
|
||||
which you may consider.
|
||||
</p>
|
||||
|
||||
</p>
|
||||
Anyone is welcome to contribute code to the Mesa project, provided you
|
||||
agree to the copyright terms of the relevant code. See the COPYRIGHT
|
||||
file.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Unfortunately, all the easy work in Mesa was done years ago. Nowadays, the
|
||||
work is rather complicated and not suited to beginners.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If you're contribution code to the Mesa library itself:
|
||||
<p>
|
||||
<ol>
|
||||
<li>Try to write clean code (uniform indentation, comments, meaningful
|
||||
identifiers, etc). It must be readable and maintainable!
|
||||
|
||||
<li>Test your code. On several occations I've incorporated code from
|
||||
users which later turned out to have bugs. Now, I'm pretty hesitant
|
||||
to use code which doesn't look good.
|
||||
</ol>
|
||||
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
23
docs/index.html
Normal file
23
docs/index.html
Normal file
@@ -0,0 +1,23 @@
|
||||
<html>
|
||||
|
||||
<title>Mesa Home Page</title></head>
|
||||
|
||||
|
||||
<frameset rows="50,100% " border="1" framespacing="1" frameborder="yes">
|
||||
<frame src="banner.html" name="BannerFrame" scrolling="no" marginwidth="1" marginheight="1" resize="">
|
||||
<frameset cols="28%,72% " border="1" framespacing="1" frameborder="yes">
|
||||
<frame src="contents.html" name="ContentsFrame" marginwidth="2" marginheight="1" resize="">
|
||||
<frame src="news.html" name="MainFrame" marginwidth="3" marginheight="1" resize="">
|
||||
</frameset>
|
||||
</frameset>
|
||||
|
||||
<noframes>
|
||||
|
||||
<BODY>
|
||||
|
||||
<P>
|
||||
|
||||
</body>
|
||||
|
||||
</noframes>
|
||||
</html>
|
255
docs/install.html
Normal file
255
docs/install.html
Normal file
@@ -0,0 +1,255 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Compilation and Installation</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
|
||||
<H1>Compilation and Installation</H1>
|
||||
|
||||
<ol>
|
||||
<li><a href="#unix-x11">Unix / X11</a>
|
||||
<li><a href="#windows">Windows</a>
|
||||
<li><a href="#vms">VMS</a>
|
||||
<li><a href="#other">Other</a>
|
||||
</ol>
|
||||
|
||||
|
||||
|
||||
<a name="unix-x11">
|
||||
<H2>1. Unix/X11 Compilation and Installation</H1>
|
||||
|
||||
<p>
|
||||
Mesa uses a rather conventional Makefile system.
|
||||
A GNU autoconf/automake system used to be included, but was discarded
|
||||
in Mesa 5.1 because:
|
||||
</p>
|
||||
<ul>
|
||||
<li>It seldom worked on IRIX, Solaris, AIX, etc.
|
||||
<li>It was very compilicated
|
||||
<li>Nobody maintained it
|
||||
<li>libtool was just too weird
|
||||
</ul>
|
||||
<p>
|
||||
If someone strongly feels that Mesa should have a autoconf/automake
|
||||
system and wants to contribute one and maintain it, we'll consider
|
||||
adding it again.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>1.1 Compilation</h3>
|
||||
|
||||
<p>
|
||||
If you've obtained Mesa through CVS, do this to first:
|
||||
</p>
|
||||
<pre>
|
||||
cd Mesa-newtree
|
||||
cp Makefile.X11 Makefile
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Now, just type <b>make</b>.
|
||||
You'll see a list of supported system configurations.
|
||||
Choose one from the list (such as linux-x86), and type:
|
||||
</p>
|
||||
<pre>
|
||||
make linux-x86
|
||||
</pre>
|
||||
<p>
|
||||
That's it.
|
||||
</p>
|
||||
|
||||
<h3>1.2 The libraries</h3>
|
||||
|
||||
<p>
|
||||
When compilation has finished, look in the top-level <b>lib/</b> directory.
|
||||
You'll see a set of library files similar to this:
|
||||
</p>
|
||||
<pre>
|
||||
lrwxrwxrwx 1 brian users 10 Sep 4 17:55 libGL.so -> libGL.so.1*
|
||||
lrwxrwxrwx 1 brian users 19 Sep 4 17:55 libGL.so.1 -> libGL.so.1.4.050100*
|
||||
-rwxr-xr-x 1 brian users 13940317 Sep 4 17:55 libGL.so.1.4.050100*
|
||||
lrwxrwxrwx 1 brian users 11 Sep 4 17:54 libGLU.so -> libGLU.so.1*
|
||||
lrwxrwxrwx 1 brian users 20 Sep 4 17:54 libGLU.so.1 -> libGLU.so.1.3.050100*
|
||||
-rwxr-xr-x 1 brian users 324746 Sep 3 13:54 libGLU.so.1.1*
|
||||
-rwxr-xr-x 1 brian users 2830539 Sep 4 17:54 libGLU.so.1.3.050100*
|
||||
lrwxrwxrwx 1 brian users 12 Sep 4 17:53 libglut.so -> libglut.so.3*
|
||||
lrwxrwxrwx 1 brian users 16 Sep 4 17:53 libglut.so.3 -> libglut.so.3.7.1*
|
||||
-rwxr-xr-x 1 brian users 2426683 Sep 4 17:53 libglut.so.3.7.1*
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
<b>libGL</b> is the main OpenGL library (i.e. Mesa).
|
||||
<br>
|
||||
<b>libGLU</b> is the OpenGL Utility library.
|
||||
<br>
|
||||
<b>libglut</b> is the GLUT library.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>1.3 Running the demos</h3>
|
||||
|
||||
<p>
|
||||
If you downloaded/unpacked the MesaDemos-x.y.z.tar.gz archive or
|
||||
obtained Mesa from CVS, the <b>progs/</b> directory will contain a
|
||||
bunch of demonstration programs.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Before running a demo, you may have to set an environment variable
|
||||
(such as <b>LD_LIBRARY_PATH</b> on Linux) to indicate where the
|
||||
libraries are located. For example:
|
||||
<p>
|
||||
<blockquote>
|
||||
<b>cd</b> into the Mesa <b>lib/</b> directory.
|
||||
<br>
|
||||
<b>setenv LD_LIBRARY_PATH ${cwd}</b> (if using csh or tcsh shell)
|
||||
<br>
|
||||
or,
|
||||
<br>
|
||||
<b>export LD_LIBRARY_PATH=${PWD}</b> (if using bash or sh shell)
|
||||
</blockquote>
|
||||
|
||||
<p>
|
||||
Next, change to the Mesa/demos/ directory:
|
||||
</p>
|
||||
<blockquote>
|
||||
<b>cd ../progs/demos</b>
|
||||
</blockquote>
|
||||
|
||||
<p>
|
||||
Run a demo such as gears:
|
||||
</p>
|
||||
<blockquote>
|
||||
<b>./gears</b>
|
||||
</blockquote>
|
||||
|
||||
<p>
|
||||
If this doesn't work, try the <b>Mesa/progs/xdemos/glxinfo</b> program
|
||||
and see that it prints the expected Mesa version number.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If you're using Linux or a similar OS, verify that the demo program is
|
||||
being linked with the proper library files:
|
||||
</p>
|
||||
<blockquote>
|
||||
<b>ldd gears</b>
|
||||
</blockquote>
|
||||
|
||||
<p>
|
||||
You should see something like this:
|
||||
</p>
|
||||
<pre>
|
||||
libglut.so.3 => /home/brian/Mesa/lib/libglut.so.3 (0x40013000)
|
||||
libGLU.so.1 => /home/brian/Mesa/lib/libGLU.so.1 (0x40051000)
|
||||
libGL.so.1 => /home/brian/Mesa/lib/libGL.so.1 (0x400e0000)
|
||||
libc.so.6 => /lib/i686/libc.so.6 (0x42000000)
|
||||
libm.so.6 => /lib/i686/libm.so.6 (0x403da000)
|
||||
libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x403fc000)
|
||||
libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x404da000)
|
||||
libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x404f1000)
|
||||
libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x40543000)
|
||||
libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x4054b000)
|
||||
libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x405fd000)
|
||||
libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40605000)
|
||||
libpthread.so.0 => /lib/i686/libpthread.so.0 (0x40613000)
|
||||
/lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)
|
||||
libdl.so.2 => /lib/libdl.so.2 (0x40644000)
|
||||
libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x40647000)
|
||||
libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40650000)
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Retrace your steps if this doesn't look right.
|
||||
</p>
|
||||
|
||||
|
||||
<H3>1.4 Installing the header and library files</H3>
|
||||
|
||||
<p>
|
||||
The standard location for the OpenGL header files on Unix-type systems is
|
||||
in <code>/usr/include/GL/</code>.
|
||||
The standard location for the libraries is <code>/usr/lib/</code>.
|
||||
For more information see, the
|
||||
<a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent">
|
||||
Linux/OpenGL ABI specification</a>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If you'd like Mesa to co-exist with another implementation of OpenGL that's
|
||||
already installed, you'll have to choose different directories, like
|
||||
<code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To install the Mesa headers, do this:
|
||||
<blockquote>
|
||||
<b>cp -r include/GL /usr/include</b>
|
||||
</blockquote>
|
||||
|
||||
<p>
|
||||
To install the Mesa libraries, do this:
|
||||
</p>
|
||||
<blockquote>
|
||||
<b>cp -pd lib/* /usr/lib</b>
|
||||
<br>
|
||||
(The -pd options preserve symbolic links)
|
||||
</blockquote>
|
||||
|
||||
<p>
|
||||
If you install the libraries in a non-standard location you can use
|
||||
LD_LIBRARY_PATH (on Linux) to switch between the Mesa libs and another
|
||||
vendor libs whenever you want.
|
||||
This is a handy way to compare multiple OpenGL implementations.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<a name="windows">
|
||||
<H2>2. Windows Compilation and Installation</H1>
|
||||
|
||||
<p>
|
||||
Please see the <a href="README.WIN32">README.WIN32</a> file.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<a name="vms">
|
||||
<H2>3. VMS Compilation and Installation</H1>
|
||||
|
||||
<p>
|
||||
Please see the <a href="README.VMS">README.VMS</a> file.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<a name="other">
|
||||
<H2>4. Other systems</H1>
|
||||
|
||||
<p>
|
||||
Documentation for other environments (some may be very out of date):
|
||||
</p>
|
||||
|
||||
<UL>
|
||||
<LI><A HREF="README.GGI">README.GGI</A> - GGI
|
||||
<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
|
||||
<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
|
||||
<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
|
||||
<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
|
||||
<LI><A HREF="README.DJ">README.DJ</A> - DJGPP
|
||||
<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
|
||||
<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
|
||||
<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
|
||||
<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
|
||||
<LI><A HREF="README.OS2">README.OS2</A> - OS/2
|
||||
<LI><A HREF="README.WINDML">README.WINDML</A> - WindML
|
||||
</UL>
|
||||
|
||||
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
256
docs/intro.html
Normal file
256
docs/intro.html
Normal file
@@ -0,0 +1,256 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Mesa Introduction</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff">
|
||||
|
||||
<H1>Introduction</H1>
|
||||
|
||||
<p>
|
||||
Mesa is a 3-D graphics library with an API which is very similar to
|
||||
that of <a href="http://www.opengl.org/" target="_parent">OpenGL</a>.*
|
||||
To the extent that Mesa utilizes the OpenGL command syntax or state
|
||||
machine, it is being used with authorization from <a
|
||||
href="http://www.sgi.com/" target="_parent">Silicon Graphics,
|
||||
Inc.</a>(SGI). However, the author does not possess an OpenGL license
|
||||
from SGI, and makes no claim that Mesa is in any way a compatible
|
||||
replacement for OpenGL or associated with SGI. Those who want a
|
||||
licensed implementation of OpenGL should contact a licensed
|
||||
vendor.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Please do not refer to the library as <em>MesaGL</em> (for legal
|
||||
reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
|
||||
library</em>. <br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
* OpenGL is a trademark of <a href="http://www.sgi.com/"
|
||||
target="_parent">Silicon Graphics Incorporated</a>.
|
||||
</p>
|
||||
|
||||
|
||||
<H1>Project History</H1>
|
||||
|
||||
<p>
|
||||
The Mesa project was founded by me, Brian Paul. Here's a short history
|
||||
of the project.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
August, 1993: I begin working on Mesa in my spare time. The project
|
||||
has no name at that point. I was simply interested in writing a simple
|
||||
3D graphics library that used the then-new OpenGL API. I was partially
|
||||
inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
|
||||
I had been programming with IRIS GL since 1991.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
November 1994: I contact SGI to ask permission to distribute my OpenGL-like
|
||||
graphics library on the internet. SGI was generally receptive to the
|
||||
idea and after negotiations with SGI's legal department, I get permission
|
||||
to release it.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
February 1995: Mesa 1.0 is released on the internet. I expected that
|
||||
a few people would be interested in it, but not thousands.
|
||||
I was soon receiving patches, new features and thank-you notes on a
|
||||
daily basis. That encouraged me to continue working on Mesa. The
|
||||
name Mesa just popped into my head one day. SGI had asked me not to use
|
||||
the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
|
||||
want to make up a new acronym. Later, I heard of the Mesa programming
|
||||
language and the Mesa spreadsheet for NeXTStep.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
In the early days, OpenGL wasn't available on too many systems.
|
||||
It even took a while for SGI to support it across their product line.
|
||||
Mesa filled a big hole during that time.
|
||||
For a lot of people, Mesa was their first introduction to OpenGL.
|
||||
I think SGI recognized that Mesa actually helped to promote
|
||||
the OpenGL API, so they didn't feel threatened by the project.
|
||||
</p>
|
||||
|
||||
|
||||
<p>
|
||||
1995-1996: I continue working on Mesa both during my spare time and during
|
||||
my work hours at the Space Science and Engineering Center at the University
|
||||
of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
|
||||
Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
|
||||
</p><p>
|
||||
October 1996: Mesa 2.0 is released. It implementes the OpenGL 1.1 specification.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics
|
||||
card via the Glide library. It's the first really popular hardware OpenGL
|
||||
implementation for Linux.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
September 1998: Mesa 3.0 is released. It's the first publicly-available
|
||||
implementation of the OpenGL 1.2 API.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
March 1999: I attend my first OpenGL ARB meeting. I contribute to the
|
||||
development of several official OpenGL extensions over the years.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
September 1999: I'm hired by Precision Insight, Inc. Mesa is a key
|
||||
component of 3D hardware acceleration in the new DRI project for XFree86.
|
||||
Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
October 2001: Mesa 4.0 is released.
|
||||
It implements the OpenGL 1.3 specification.
|
||||
</p>
|
||||
|
||||
|
||||
<p>
|
||||
November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent">
|
||||
Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and
|
||||
Frank LaMonica.
|
||||
I continue to develop Mesa as part of my resposibilities with Tungsten
|
||||
Graphics and as a spare-time project.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
November 2002: Mesa 5.0 is released.
|
||||
It implements the OpenGL 1.4 specification.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Ongoing: Mesa is used as the core of many hardware OpenGL drivers for XFree86
|
||||
within the
|
||||
<A href="http://dri.sourceforge.net/" target="_parent">DRI project</A>.
|
||||
I continue to enhance Mesa with new extensions and features.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<H1>Major Versions</H1>
|
||||
|
||||
<p>
|
||||
This is a summary of the major versions of Mesa. Note that Mesa's major
|
||||
version number tracks OpenGL's minor version number.
|
||||
</p>
|
||||
|
||||
|
||||
<H2>Version 5.x features</H2>
|
||||
<p>
|
||||
Version 5.x of Mesa implements the OpenGL 1.4 API with the following
|
||||
extensions incorporated as standard features:
|
||||
</p>
|
||||
<ul>
|
||||
<li>GL_ARB_depth_texture
|
||||
<li>GL_ARB_shadow
|
||||
<li>GL_ARB_texture_env_crossbar
|
||||
<li>GL_ARB_texture_mirror_repeat
|
||||
<li>GL_ARB_window_pos
|
||||
<li>GL_EXT_blend_color
|
||||
<li>GL_EXT_blend_func_separate
|
||||
<li>GL_EXT_blend_logic_op
|
||||
<li>GL_EXT_blend_minmax
|
||||
<li>GL_EXT_blend_subtract
|
||||
<li>GL_EXT_fog_coord
|
||||
<li>GL_EXT_multi_draw_arrays
|
||||
<li>GL_EXT_point_parameters
|
||||
<li>GL_EXT_secondary_color
|
||||
<li>GL_EXT_stencil_wrap
|
||||
<li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
|
||||
<li>GL_SGIS_generate_mipmap
|
||||
</ul>
|
||||
|
||||
|
||||
<H2>Version 4.x features</H2>
|
||||
|
||||
<p>
|
||||
Version 4.x of Mesa implements the OpenGL 1.3 API with the following
|
||||
extensions incorporated as standard features:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>GL_ARB_multisample
|
||||
<li>GL_ARB_multitexture
|
||||
<li>GL_ARB_texture_border_clamp
|
||||
<li>GL_ARB_texture_compression
|
||||
<li>GL_ARB_texture_cube_map
|
||||
<li>GL_ARB_texture_env_add
|
||||
<li>GL_ARB_texture_env_combine
|
||||
<li>GL_ARB_texture_env_dot3
|
||||
<li>GL_ARB_transpose_matrix
|
||||
</ul>
|
||||
|
||||
<H2>Version 3.x features</H2>
|
||||
|
||||
<p>
|
||||
Version 3.x of Mesa implements the OpenGL 1.2 API with the following
|
||||
features:
|
||||
</p>
|
||||
<ul>
|
||||
<li>BGR, BGRA and packed pixel formats
|
||||
<li>New texture border clamp mode
|
||||
<li>glDrawRangeElements()
|
||||
<li>standard 3-D texturing
|
||||
<li>advanced MIPMAP control
|
||||
<li>separate specular color interpolation
|
||||
</ul>
|
||||
|
||||
|
||||
<H2>Version 2.x features</H2>
|
||||
<p>
|
||||
Version 2.x of Mesa implements the OpenGL 1.1 API with the following
|
||||
features.
|
||||
</p>
|
||||
<ul>
|
||||
<li>Texture mapping:
|
||||
<ul>
|
||||
<li>glAreTexturesResident
|
||||
<li>glBindTexture
|
||||
<li>glCopyTexImage1D
|
||||
<li>glCopyTexImage2D
|
||||
<li>glCopyTexSubImage1D
|
||||
<li>glCopyTexSubImage2D
|
||||
<li>glDeleteTextures
|
||||
<li>glGenTextures
|
||||
<li>glIsTexture
|
||||
<li>glPrioritizeTextures
|
||||
<li>glTexSubImage1D
|
||||
<li>glTexSubImage2D
|
||||
</ul>
|
||||
<li>Vertex Arrays:
|
||||
<ul>
|
||||
<li>glArrayElement
|
||||
<li>glColorPointer
|
||||
<li>glDrawElements
|
||||
<li>glEdgeFlagPointer
|
||||
<li>glIndexPointer
|
||||
<li>glInterleavedArrays
|
||||
<li>glNormalPointer
|
||||
<li>glTexCoordPointer
|
||||
<li>glVertexPointer
|
||||
</ul>
|
||||
<li>Client state management:
|
||||
<ul>
|
||||
<li>glDisableClientState
|
||||
<li>glEnableClientState
|
||||
<li>glPopClientAttrib
|
||||
<li>glPushClientAttrib
|
||||
</ul>
|
||||
<li>Misc:
|
||||
<ul>
|
||||
<li>glGetPointer
|
||||
<li>glIndexub
|
||||
<li>glIndexubv
|
||||
<li>glPolygonOffset
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
55
docs/libraries.html
Normal file
55
docs/libraries.html
Normal file
@@ -0,0 +1,55 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Libraries and Toolkits</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Libraries and Toolkits</H1>
|
||||
|
||||
<ul>
|
||||
<li><a href="http://mrpowers.com/Apprentice/">Apprentice</a> - free OpenInventor work-alike
|
||||
<li><a href="http://www.coin3d.org/coin.html" target="_parent">Coin</a> - OSS Open Inventor clone
|
||||
<li><a href="http://www.softintegration.com/products/toolkit/opengl/" target="_parent">Ch</a> - OpenGL bindings for the Ch C/C++ interpreter
|
||||
<li><a href="http://www.cfdrc.com/FOX/fox.html" target="_parent">FOX</a> - GUI Library
|
||||
<li><a href="http://www.jausoft.com/gl4java.html" target="_parent">GL4Java</a> - a Java wrapper for OpenGL
|
||||
<li><a href="http://www.student.oulu.fi/%7Ejlof/gtkglarea/" target="_parent">GtkGLArea</a> - OpenGL Gtk widget
|
||||
<li><a href="http://www.ece.ucdavis.edu/%7Ekenelson/gtk-glarea/" target="_parent">GtkGLArea--</a> - OpenGL Gtk-- widget for C++
|
||||
<li><a href="http://gtkpas.sourceforge.net/" target="_parent">GTKpas</a> - OpenGL Gtk widget for <a href="http://www.freepascal.org/" target="_parent">FreePascal</a>
|
||||
<li><a href="http://freeglut.sourceforge.net/" target="_parent">FreeGLUT</a> - a GLUT work-alike
|
||||
<li><a href="http://math.nist.gov/f90gl" target="_parent">Fortran77/90 bindings for OpenGL and Mesa</a> - by William Mitchell
|
||||
<li><a href="http://glow.sourceforge.net/" target="_parent">GLOW</a> - a GUI toolkit for GLUT and OpenGL
|
||||
<li><a href="http://www.nigels.com/glt/">Glt</a> - an OpenGL C++ toolkit
|
||||
<li><a href="http://www.opengl.org/developers/documentation/glut/" target="_parent">GLUT (GL Utility Toolkit)</a> - by Mark Kilgard
|
||||
<li><a href="http://atrey.karlin.mff.cuni.cz/%7E0rfelyus/guileGL/" target="_parent">GuileGL</a> - OpenGL and GtkGLArea language bindings for Guile
|
||||
<li><a href="http://www.rsinc.com/" target="_parent">IDL</a> - Interactive Data Language
|
||||
<li><a href="http://www.newplanetsoftware.com/jx/" target="_parent">JX</a> - C++ application framework and GUI library
|
||||
<li><a href="http://www.vrs3d.org/" target="_parent">MAM/VRS</a> - object-oriented toolkit for 3D graphics
|
||||
<li><a href="http://www.jwdt.com/%7Epaysan/bigforth.html" target="_parent">MINOS</a> - GUI library
|
||||
<li><a href="http://sourceforge.net/project/?group_id=2795" target="_parent">OglCLib</a> - C++ wrapper for OpenGL
|
||||
<li><a href="http://oss.sgi.com/projects/inventor" target="_parent"> Open Inventor</a> - the Open Inventor toolkit from SGI
|
||||
<li><a href="http://www.tgs.com/" target="_parent">Open Inventor</a> - the Open Inventor toolkit from Template Graphics Software, Inc.
|
||||
<li><a href="http://openrm.sourceforge.net/" target="_parent">OpenRM</a>
|
||||
- Open Source, multithreaded, parallel scene graph API
|
||||
<li><a href="http://www.opensg.org/OpenSGPLUS/index.EN.html" target="_parent">
|
||||
Open SG PLUS</a> - a scene-graph library
|
||||
<li><a href="http://www.openscenegraph.org/" target="_parent">Open Scene Graph
|
||||
</a> - a scene-graph library
|
||||
<li><a href="http://www.openvrml.org/" target="_parent">OpenVRML</a>
|
||||
- a VRML parsing/display library with "lookat" - an example VRML browser
|
||||
<li><a href="http://www.woodsoup.org/projs/plib" target="_parent">PLIB</a> - A collection of portable games libraries, including an OpenGL GUI and a simple Scene Graph API
|
||||
<li><a href="ftp://ftp.troll.no/contest/Pryan-1.2.tar.gz" target="_parent">Pryan</a> - an OpenInventor-like toolkit
|
||||
<li><a href="http://starship.python.net:9673/crew/da/Code/PyOpenGL" target="_parent">PyOpenGL</a> - OpenGL interface for Python
|
||||
<li><a href="http://www.quesa.org/" target="_parent">Quesa</a> - QuickDraw3D-compatible library based on OpenGL, Mesa or Direct3D
|
||||
<li><a href="http://www.mesa3d.org/brianp/repgl.txt" target="_parent">repGL</a> - IRIS GL emulated with OpenGL
|
||||
<li><a href="http://www.scitechsoft.com/dp_mgl.html" target="_parent">SciTech MGL</a> - A multiplatform (Windows, Linux, OS/2, DOS, QNX, SMX, RT-Target & more) graphics library
|
||||
<li><a href="http://sgl.sourceforge.net/" target="_parent">SGL</a> - a 3D Scene Graph Library
|
||||
<li><a href="http://www.lal.in2p3.fr/SI/SoFree/" target="_parent">SoFree</a> - a free implementation of Open Inventor
|
||||
<li><a href="http://togl.sourceforge.net/" target="_parent">Togl</a> - Tcl/Tk widget for OpenGL
|
||||
<li><a href="http://mesa3d.sourceforge.net/notfound.html">VLE</a> - Virtual Reality Toolkit
|
||||
<li><a href="http://www.int.com/" target="_parent">View3D Widget</a> - 3-D GUI widget
|
||||
<li><a href="http://www.kitware.com/vtk.html" target="_parent">VTK</a> - Visualization Toolkit
|
||||
<li><a href="http://home.earthlink.net/%7Erzeh/YAJOGLB/doc/YAJOGLB.html" target="_parent">YAJOGL</a> - Yet Another Java GL Binding.
|
||||
</ul>
|
||||
|
||||
|
||||
</body></html>
|
115
docs/license.html
Normal file
115
docs/license.html
Normal file
@@ -0,0 +1,115 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>License / Cppyright Information</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>License / Copyright Information</H1>
|
||||
|
||||
<p>
|
||||
The Mesa distribution consists of several components. Different copyrights
|
||||
and licenses apply to different components. For example, GLUT is copyrighted
|
||||
by Mark Kilgard, some demo programs are copyrighted by SGI, some of the Mesa
|
||||
device drivers are copyrighted by their authors. See below for a list of
|
||||
Mesa's components and the copyright/license for each.
|
||||
</p>
|
||||
<p>
|
||||
The core Mesa library is licensed according to the terms of the XFree86
|
||||
copyright (an MIT-style license). This allows integration with the
|
||||
XFree86/DRI project. Unless otherwise stated, the Mesa source code and
|
||||
documentation is licensed as follows:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
</pre>
|
||||
|
||||
|
||||
<H1>Attention, Contributors</H1>
|
||||
|
||||
<p>
|
||||
When contributing to the Mesa project you must agree to relinquish your
|
||||
work to the holder of the copyright for the particular component you're
|
||||
contributing to. That is, you can't put your own copyright on the code,
|
||||
unless it's a modular piece that can be omitted from Mesa (like a new
|
||||
device driver). If for example, you contribute a bug fix to Mesa's
|
||||
texture mapping code, your code will become a part of the body of work
|
||||
which is copyrighted by Brian Paul and licensed by the above terms.
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
Mesa Component Licenses:
|
||||
|
||||
Component Files Primary Author License
|
||||
----------------------------------------------------------------------------
|
||||
core Mesa code src/*.[ch] Brian Paul Mesa
|
||||
include/GL/gl.h
|
||||
|
||||
GLX driver src/X/* Brian Paul Mesa
|
||||
include/GL/glx.h
|
||||
include/GL/xmesa.h
|
||||
|
||||
OS/Mesa driver src/OSmesa/* Brian Paul Mesa
|
||||
include/GL/osmesa.h
|
||||
|
||||
3Dfx driver src/FX/* David Bucciarelli Mesa
|
||||
include/GL/fxmesa.h
|
||||
|
||||
BeOS R4 driver src/BeOS/* Brian Paul Mesa
|
||||
|
||||
MGL driver src/MGL/* SciTech, Inc SciTech copyright
|
||||
include/GL/mglmesa.h
|
||||
|
||||
Windows driver src/Windows/* Li Wei copyright by Li Wei
|
||||
include/GL/wmesa.h
|
||||
|
||||
SVGA driver src/SVGA/* Brian Paul GNU-LGPL
|
||||
include/GL/svgamesa.h
|
||||
|
||||
DOS driver src/DOS/* Charlie Wallace GNU-LGPL
|
||||
include/GL/dosmesa.h
|
||||
|
||||
GGI driver src/GGI/* Uwe Maurer GNU-LGPL
|
||||
include/GL/ggimesa.h
|
||||
|
||||
S3 driver src/S3/* S3, Inc. S3 copyright
|
||||
|
||||
GLUT src-glut/* Mark Kilgard Mark's copyright
|
||||
include/GL/*glut*.h
|
||||
|
||||
GLU library src-glu/* Brian Paul GNU-LGPL
|
||||
|
||||
SI GLU library si-glu/* SGI SGI Free B
|
||||
include/GL/glu.h
|
||||
|
||||
Ext registry include/GL/glext.h SGI SGI Free B
|
||||
include/GL/glxext.h
|
||||
|
||||
demo programs demos/* various see source files
|
||||
|
||||
X demos xdemos/* Brian Paul see source files
|
||||
|
||||
SGI demos samples/* SGI SGI copyright
|
||||
|
||||
RedBook demos book/* SGI SGI copyright
|
||||
</pre>
|
||||
|
||||
</body>
|
||||
</html>
|
51
docs/lists.html
Normal file
51
docs/lists.html
Normal file
@@ -0,0 +1,51 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Mesa Mailing Lists</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Mailing Lists</H1>
|
||||
|
||||
|
||||
<p>There are four Mesa mailing lists:</p>
|
||||
<ul>
|
||||
<li><b>mesa3d-users</b> - intended for users of the Mesa library.
|
||||
Newbie questions are appropriate, but please try reading the Mesa documentation first.
|
||||
</li><li><b>mesa3d-dev</b> - intended for developers of the Mesa library.
|
||||
This is not for beginners.
|
||||
</li><li><b>mesa3d-cvs</b> - CVS check-in messages are sent to this list.
|
||||
This is useful for tracking ongoing development changes.
|
||||
</li><li><b>mesa3d-announce</b> - announcements of new Mesa versions are sent to this list.
|
||||
</li></ul>
|
||||
|
||||
<p>
|
||||
To subscribe or unsubscribe, go to the
|
||||
<a href="http://www.sourceforge.net/mail/?group_id=3" target="_parent">
|
||||
SourceForge lists page.</a>
|
||||
</p>
|
||||
|
||||
<p>The mailing lists are managed by SourceForge. If you're having trouble
|
||||
with the mailing lists please contact the SourceForge administrators for help.</p>
|
||||
|
||||
<p>Archives of the old Mesa mailing list which was hosted by unicamp.br
|
||||
are available <a href="http://groups.yahoo.com/group/mesa/messages/">here</a>.</p>
|
||||
|
||||
<p>
|
||||
Here are some other OpenGL-related forums you might find useful:
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Usenet newsgroups:
|
||||
<ul>
|
||||
<li>comp.graphics.algorithms
|
||||
<li>comp.graphics.api.opengl
|
||||
<li>comp.os.linux.x
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
<a href="http://www.opengl.org/">OpenGL discussion forums</A> at www.opengl.org
|
||||
</p>
|
||||
|
||||
</HTML>
|
||||
</BODY>
|
26
docs/mangling.html
Normal file
26
docs/mangling.html
Normal file
@@ -0,0 +1,26 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Function Name Mangling</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Function Name Mangling</H1>
|
||||
|
||||
<p>
|
||||
If you want to use Mesa and native OpenGL in the same application at
|
||||
the same time you may find it useful to compile Mesa with
|
||||
<i>name mangling</i>.
|
||||
This results in all the Mesa functions being prefixed with
|
||||
<b>mgl</b> instead of <b>gl</b>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To do this, recompile Mesa with the compiler flag -DUSE_MGL_NAMESPACE.
|
||||
Add the flag to the other compiler flags in Make-config (if using the
|
||||
old-style build system) or in src/Makefile if using GNU autoconf/
|
||||
automake to build Mesa.
|
||||
</p>
|
||||
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
70
docs/modelers.html
Normal file
70
docs/modelers.html
Normal file
@@ -0,0 +1,70 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Modelers, Renderers and Viewers</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Modelers, Renderers and Viewers</H1>
|
||||
|
||||
<ul>
|
||||
<li><a href="http://www.ac3d.org/" target="_parent">AC3D</a> - 3-D modeler
|
||||
</li><li><a href="http://mesa3d.sourceforge.net/notfound.html">ARCAD</a> - CAD program
|
||||
</li><li><a href="http://www.mediascape.com/" target="_parent">Artstream</a> - provides
|
||||
functionality like Corel Draw and Illustrator
|
||||
</li><li><a href="http://www.blender.nl/" target="_parent">Blender</a> - 3-D animation
|
||||
software
|
||||
</li><li><a href="http://www.bmrt.org/" target="_parent">BMRT</a> - Blue Moon Rendering
|
||||
Tools
|
||||
</li><li><a href="http://www.arq.net/%7Ekasten/demtools/" target="_parent">Demtools</a>
|
||||
- Map viewer
|
||||
</li><li><a href="http://www.holometric.de/dimension/" target="_parent">DIMENSION</a>
|
||||
- freeform surface reconstruction
|
||||
</li><li><a href="http://www.vectaport.com/vhclmaps/demviewer.html" target="_parent">demviewer</a>
|
||||
- interactive terrain viewer
|
||||
</li><li><a href="http://www.crc.ca/FreeWRL" target="_parent">FreeWRL</a> - VRML browser
|
||||
</li><li><a href="http://www.geomview.org/" target="_parent">Geomview</a> - 3-D geometry
|
||||
exploration
|
||||
</li><li><a href="http://innovation3d.sourceforge.net/" target="_parent">Innovation3D</a>
|
||||
- 3D modeling program
|
||||
</li><li><a href="http://mesa3d.sourceforge.net/notfound.html" target="_parent">KWRL</a> - VRML browser
|
||||
</li><li><a href="http://www.vermontel.com/%7Ecmorley/vrml.html" target="_parent">LibVRML97/Lookat</a>
|
||||
- VRML viewer
|
||||
</li><li><a href="http://aig.cs.man.ac.uk/systems/Maverik/" target="_parent">Maverik</a>
|
||||
- VR graphics and interaction system
|
||||
</li><li><a href="http://www.swissquake.ch/chumb.alum-soft" target="_parent">MD2 Viewer</a>
|
||||
- View .MD2 files
|
||||
</li><li><a href="http://www.megacads.dlr.de/" target="_parent">MegaCads</a>
|
||||
- Multiblock-Elliptic-Grid-Generation-And-CAD-System
|
||||
</li><li><a href="http://www.swissquake.ch/chumbalum-soft/" target="_parent">MilkShape
|
||||
3D</a> - 3D modeler/animator
|
||||
</li><li><a href="http://mindseye.sourceforge.net/" target="_parent">Mindseye</a> - Rendering/Modeling
|
||||
Package
|
||||
</li><li><a href="http://mesa3d.sourceforge.net/notfound.html">Moonlight Atelier</a> - modeling and rendering package
|
||||
</li><li><a href="http://www.bittco.com/" target="_parent">NetReality</a> - Virtual Reality
|
||||
web organizer
|
||||
</li><li><a href="http://www.sim.no/reducer.html" target="_parent">Rational Reducer</a>
|
||||
- polygon reduction tool
|
||||
</li><li><a href="http://www.cs.kuleuven.ac.be/cwis/research/graphics/RENDERPARK/" target="_parent">RenderPark</a>
|
||||
- photorealistic rendering
|
||||
</li><li><a href="http://www.hardgeus.com/revolution" target="_parent">Revolution 3D Engine</a>
|
||||
- .3ds rendering engine
|
||||
</li><li><a href="http://www.dgp.toronto.edu/%7Emjmcguff/eversion/" target="_parent">sphereEversion</a>
|
||||
- inside-out sphere visualization
|
||||
</li><li><a href="http://www.cs.kuleuven.ac.be/cwis/research/graphics/3DOM/" target="_parent">3Dom</a>
|
||||
- 3-D modeler
|
||||
</li><li><a href="http://mesa3d.sourceforge.net/notfound.html">3D Studio file viewer</a> - by David Farrell
|
||||
</li><li><a href="http://www.microform.se/" target="_parent">VARKON</a> - product engineering,
|
||||
design, modeling
|
||||
</li><li><a href="http://www.sim.no/vrmlview.html" target="_parent">VRMLview</a> - VRML
|
||||
model viewer
|
||||
</li><li><a href="http://www.iicm.edu/vrwave/" target="_parent">VRWave</a> - a VRML 2.0
|
||||
browser
|
||||
</li><li><a href="http://mesa3d.sourceforge.net/notfound.html">VRweb</a> - VRML browser
|
||||
</li><li><a href="http://www.csv.ica.uni-stuttgart.de/vrml/dune/" target="_parent">white_dune</a>
|
||||
- graphical VRML97 Editor and animation tool
|
||||
</li><li><a href="http://www.wings3d.org/" target="_parent">Wings 3D</a> - static 3D modeller
|
||||
with VRML export. Uses SDL library.
|
||||
</li></ul>
|
||||
|
||||
|
||||
</body></html>
|
678
docs/news.html
Normal file
678
docs/news.html
Normal file
@@ -0,0 +1,678 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Mesa News</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff">
|
||||
|
||||
<H1>News</H1>
|
||||
|
||||
|
||||
<h2>September 5, 2003</h2>
|
||||
|
||||
<p>
|
||||
Mesa 5.0.2 has been released. This is a stable, bug-fix release.
|
||||
</p>
|
||||
<pre>
|
||||
Bug fixes:
|
||||
- fixed texgen problem causing texcoord's Q to be zero (stex3d)
|
||||
- default GL_TEXTURE_COMPARE_MODE_ARB was wrong
|
||||
- GL_CURRENT_MATRIX_NV query was wrong
|
||||
- GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
|
||||
- GL_LIST_MODE query wasn't correct
|
||||
- GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
|
||||
- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
|
||||
- blended, wide lines didn't always work correctly (bug 711595)
|
||||
- glVertexAttrib4svNV w component was always 1
|
||||
- fixed bug in GL_IBM_rasterpos_clip (missing return)
|
||||
- GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
|
||||
- a few Solaris compilation fixes
|
||||
- fixed glClear() problem for DRI drivers (non-existant stencil, etc)
|
||||
- fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
|
||||
- fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
|
||||
- glFog() didn't clamp fog colors
|
||||
- fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
|
||||
gl[Get]TexParameteri[v] functions
|
||||
- fixed invalid memory references in glTexGen functions (bug 781602)
|
||||
- integer-valued color arrays weren't handled correctly
|
||||
- glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
|
||||
- GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
|
||||
Changes:
|
||||
- build GLUT with -fexceptions so C++ apps propogate exceptions
|
||||
</pre>
|
||||
<p>
|
||||
MD5 checksums follow:
|
||||
</p>
|
||||
<pre>
|
||||
2deb4176e7a06a0477ae31cadd55444b MesaLib-5.0.2.tar.gz
|
||||
dc147598ebdff4312260a7f79b3c5c9c MesaLib-5.0.2.tar.bz2
|
||||
1eb0fa7079131efef574e3bda328b8c8 MesaLib-5.0.2.zip
|
||||
e0dc86e9417620e794968641403604d4 MesaDemos-5.0.2.tar.gz
|
||||
a71afaeddd0b567423f88085576850d3 MesaDemos-5.0.2.tar.bz2
|
||||
32fbf1925cf45f548468ddda96087828 MesaDemos-5.0.2.zip
|
||||
</pre>
|
||||
|
||||
|
||||
|
||||
|
||||
<h2>June 2003</h2>
|
||||
|
||||
<p>
|
||||
Mesa's directory tree has been overhauled.
|
||||
Things are better organized now with some thought toward future needs.
|
||||
</p>
|
||||
<p>
|
||||
In CVS, the latest Mesa 5.1 development code is now rooted under the
|
||||
<b>Mesa-newtree/</b> directory. The old top-level <b>Mesa/</b> directory
|
||||
holds the Mesa 5.0.x code which will be abandoned at some point.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<h2>March 30, 2003</h2>
|
||||
|
||||
<p>
|
||||
Mesa 5.0.1 has been released. This is a stable, bug-fix release.
|
||||
</p>
|
||||
<pre>
|
||||
New:
|
||||
- DOS driver updates from Daniel Borca
|
||||
- updated GL/gl_mangle.h file (Bill Hoffman)
|
||||
Bug fixes:
|
||||
- auto mipmap generation for cube maps was broken (bug 641363)
|
||||
- writing/clearing software alpha channels was unreliable
|
||||
- minor compilation fixes for OS/2 (Evgeny Kotsuba)
|
||||
- fixed some bad assertions found with shadowtex demo
|
||||
- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
|
||||
- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
|
||||
- fixed potential segfault in texture object validation (bug 659012)
|
||||
- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
|
||||
- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
|
||||
- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
|
||||
- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
|
||||
- fixed compilation problem on Solaris7/x86 (bug 536406)
|
||||
- fixed prefetch bug in 3DNow! code (Felix Kuhling)
|
||||
- fixed NeXT build problem (FABSF macro)
|
||||
- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
|
||||
- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
|
||||
- AA line and triangle Z values are now rounded, not truncated
|
||||
- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
|
||||
- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
|
||||
- fixed a minor GL_COLOR_MATERIAL bug
|
||||
- NV vertex program EXP instruction was broken
|
||||
- glColorMask misbehaved with X window / pixmap rendering
|
||||
- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
|
||||
- attempt to fix GGI compilation problem when MesaDemos not present
|
||||
- NV vertex program ARL-relative fetches didn't work
|
||||
Changes:
|
||||
- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
|
||||
- updated winpos and pointblast demos to use ARB extensions
|
||||
- disable SPARC normal transformation code (bug 673938)
|
||||
- GLU fixes for OS/2 (Evgeny Kotsuba)
|
||||
</pre>
|
||||
<p>
|
||||
MD5 checksums follow:
|
||||
</p>
|
||||
<pre>
|
||||
b80f8b5d53a3e9f19b9fde5af0c542f0 MesaLib-5.0.1.tar.gz
|
||||
513b4bbd7d38951f05027179063d876b MesaLib-5.0.1.tar.bz2
|
||||
eebd395678f4520d33b267e5d5c22651 MesaLib-5.0.1.zip
|
||||
49d7feaec6dc1d2091d7c3cc72a9b320 MesaDemos-5.0.1.tar.gz
|
||||
37190374a98c3c892f0698be9ca3acf0 MesaDemos-5.0.1.tar.bz2
|
||||
becd8bf17f5791361b4a54ba2a78e5c9 MesaDemos-5.0.1.zip
|
||||
</pre>
|
||||
|
||||
|
||||
|
||||
<h2>March 7, 2003</h2>
|
||||
<p>
|
||||
Website and documentation overhaul.
|
||||
</p>
|
||||
<p>
|
||||
The website content and Mesa documentation (from the doc/ directory) have
|
||||
been merged together.
|
||||
All the documentation files have been entered into the CVS repository.
|
||||
Many of the old plain-text files have been converted to html and modernized.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>November 13, 2002</h2>
|
||||
<p>Mesa 5.0 has been released. This is a stable release which
|
||||
implements the OpenGL 1.4 specification.
|
||||
</p><pre>New:
|
||||
- OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
|
||||
- removed some overlooked debugging code
|
||||
- glxinfo updated to support GLX_ARB_multisample
|
||||
- GLUT now support GLX_ARB_multisample
|
||||
- updated DOS driver (Daniel Borca)
|
||||
Bug fixes:
|
||||
- GL_POINT and GL_LINE-mode polygons didn't obey cull state
|
||||
- fixed potential bug in _mesa_align_malloc/calloc()
|
||||
- fixed missing triangle bug when running vertex programs
|
||||
- fixed a few HPUX compilation problems
|
||||
- FX (Glide) driver didn't compile
|
||||
- setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
|
||||
- a few EXT functions, like glGenTexturesEXT, were no-ops
|
||||
- a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
|
||||
glMultiDrawArrays and glMultiDrawElements were missing
|
||||
- glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
|
||||
- Pentium 4 Mobile was mistakenly identified as having 3DNow!
|
||||
- fixed one-bit error in point/line fragment Z calculation
|
||||
- fixed potential segfault in fakeglx code
|
||||
- fixed color overflow problem in DOT3 texture env mode
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>October 29, 2002</h2>
|
||||
<p>Mesa 4.1 has been released. This is a new development release.
|
||||
For a stable release, get 4.0.4.
|
||||
</p><pre>New:
|
||||
- GL_NV_vertex_program extension
|
||||
- GL_NV_vertex_program1_1 extension
|
||||
- GL_ARB_window_pos extension
|
||||
- GL_ARB_depth_texture extension
|
||||
- GL_ARB_shadow extension
|
||||
- GL_ARB_shadow_ambient extension
|
||||
- GL_EXT_shadow_funcs extension
|
||||
- GL_ARB_point_parameters extension
|
||||
- GL_ARB_texture_env_crossbar
|
||||
- GL_NV_point_sprite extension
|
||||
- GL_NV_texture_rectangle extension
|
||||
- GL_EXT_multi_draw_arrays extension
|
||||
- GL_EXT_stencil_two_side extension
|
||||
- GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
|
||||
- GL_ATI_texture_mirror_once extension (Ian Romanick)
|
||||
- massive overhaul/simplification of software rasterizer module,
|
||||
many contributions from Klaus Niederkrueger
|
||||
- faster software texturing in some cases (i.e. trilinear filtering)
|
||||
- new OSMesaGetProcAddress() function
|
||||
- more blend modes implemented with MMX code (Jose Fonseca)
|
||||
- added glutGetProcAddress() to GLUT
|
||||
- added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
|
||||
- pbinfo and pbdemo PBuffer programs
|
||||
- glxinfo -v prints transprent pixel info (Gerd Sussner)
|
||||
Bug fixes:
|
||||
- better mipmap LOD computation (prevents excessive blurriness)
|
||||
- OSMesaMakeCurrent() didn't recognize buffer size changes
|
||||
- assorted conformance fixes for 16-bit/channel rendering
|
||||
- texcombine alpha subtraction mode was broken
|
||||
- fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
|
||||
- clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
|
||||
- fixed divide by zero error in NURBS tessellator (Jon Perry)
|
||||
- fixed GL_LINEAR fog bug by adding clamping
|
||||
- fixed FP exceptions found using Alpha CPU
|
||||
- 3dfx/glide driver render-to-window feature was broken
|
||||
- added missing GLX_TRANSPARENT_RGB token to glx.h
|
||||
- fixed error checking related to paletted textures
|
||||
- fixed reference count error in glDeleteTextures (Randy Fayan)
|
||||
Changes:
|
||||
- New spec file and Python code to generate some GL dispatch files
|
||||
- Glide driver defaults to "no" with autoconf/automake
|
||||
- floating point color channels now clamped to [0,inf)
|
||||
- updated demos/stex3d with new options
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>October 4, 2002</h2>
|
||||
<p>
|
||||
The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
|
||||
</p>
|
||||
|
||||
<h2>October 3, 2002</h2>
|
||||
<p>Mesa 4.0.4 has been released. This is a stable bug-fix release.
|
||||
</p><pre> New:
|
||||
- GL_NV_texture_rectangle extension
|
||||
- updated glext.h header (version 17)
|
||||
- updated DOS driver (Daniel Borca)
|
||||
- updated BeOS R5 driver (Philippe Houdoin)
|
||||
- added GL_IBM_texture_mirror_repeat
|
||||
- glxinfo now takes -l option to print interesting OpenGL limits info
|
||||
- GL_MESA_ycbcr_texture extension
|
||||
- GL_APPLE_client_storage extension (for some DRI drivers only)
|
||||
- GL_MESA_pack_invert extension
|
||||
Bug fixes:
|
||||
- fixed GL_LINEAR fog bug by adding clamping
|
||||
- fixed FP exceptions found using Alpha CPU
|
||||
- 3dfx MESA_GLX_FX=window (render to window) didn't work
|
||||
- fixed memory leak in wglCreateContest (Karl Schultz)
|
||||
- define GLAPIENTRY and GLAPI if undefined in glu.h
|
||||
- wglGetProcAddress didn't handle all API functions
|
||||
- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
|
||||
- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
|
||||
- error checking in compressed tex image functions had some glitches
|
||||
- fixed AIX compile problem in src/config.c
|
||||
- glGetTexImage was using pixel unpacking instead of packing params
|
||||
- auto-mipmap generation for cube maps was incorrect
|
||||
Changes:
|
||||
- max texture units reduced to six to accomodate texture rectangles
|
||||
- removed unfinished GL_MESA_sprite_point extension code
|
||||
</pre>
|
||||
|
||||
<h2>June 25, 2002</h2>
|
||||
<p>Mesa 4.0.3 has been released. This is a stable bug-fix release.
|
||||
</p><pre> New:
|
||||
- updated GL/glext.h file (version 15)
|
||||
- corrected MMX blend code (Jose Fonseca)
|
||||
- support for software-based alpha planes in Windows driver
|
||||
- updated GGI driver (Filip Spacek)
|
||||
Bug fixes:
|
||||
- glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
|
||||
- OSMesaMakeCurrent() didn't recognize buffer size changes
|
||||
- assorted conformance fixes for 16-bit/channel rendering
|
||||
- texcombine alpha subtraction mode was broken
|
||||
- fixed lighting bug with non-uniform scaling and display lists
|
||||
- fixed bug when deleting shared display lists
|
||||
- disabled SPARC cliptest assembly code (Mesa bug 544665)
|
||||
- fixed a couple Solaris compilation/link problems
|
||||
- blending clipped glDrawPixels didn't always work
|
||||
- glGetTexImage() didn't accept packed pixel types
|
||||
- glPixelMapu[is]v() could explode given too large of pixelmap
|
||||
- glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
|
||||
- glXCopyContext() could lead to segfaults
|
||||
- glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
|
||||
Changes:
|
||||
- lots of C++ (g++) code clean-ups
|
||||
- lots of T&L updates for the Radeon DRI driver
|
||||
Known bugs:
|
||||
- mipmap LOD computation (fixed for Mesa 4.1)
|
||||
</pre>
|
||||
|
||||
<h2>April 2, 2002</h2>
|
||||
<p>Mesa 4.0.2 has been released. This is a stable bug-fix release.
|
||||
</p><pre> New:
|
||||
- New DOS (DJGPP) driver written by Daniel Borca
|
||||
- New driver interface functions for TCL drivers (such as Radeon DRI)
|
||||
- GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
|
||||
if using deep color channels
|
||||
- latest GL/glext.h and GL/glxext.h headers from SGI
|
||||
Bug fixes:
|
||||
- GL_BLEND with non-black texture env color wasn't always correct
|
||||
- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
|
||||
- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
|
||||
- glReadPixels was sometimes mistakenly clipped by the scissor box
|
||||
- glDraw/ReadPixels didn't catch all the errors that they should have
|
||||
- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
|
||||
- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
|
||||
- Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
|
||||
- glColorMask as sometimes effecting glXSwapBuffers()
|
||||
- fixed a potential bug in XMesaGarbageCollect()
|
||||
- N threads rendering into one window didn't work reliably
|
||||
- glCopyPixels didn't work for deep color channels
|
||||
- improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
|
||||
- glPopAttrib() didn't correctly restore user clip planes
|
||||
- user clip planes failed for some perspective projections (Chromium)
|
||||
</pre>
|
||||
|
||||
<h2>December 17, 2001</h2>
|
||||
<p>Mesa 4.0.1 has been released. This is a stable bug-fix release.
|
||||
</p><pre> New:
|
||||
- better sub-pixel sample positions for AA triangles (Ray Tice)
|
||||
- slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
|
||||
Bug fixes:
|
||||
- added missing break statements in glGet*() for multisample cases
|
||||
- fixed uninitialized hash table mutex bug (display lists / texobjs)
|
||||
- fixed bad teximage error check conditional (bug 476846)
|
||||
- fixed demos readtex.c compilation problem on Windows (Karl Schultz)
|
||||
- added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
|
||||
- silence some compiler warnings (gcc 2.96)
|
||||
- enable the #define GL_VERSION_1_3 in GL/gl.h
|
||||
- added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
|
||||
- fixed glu.h typedef problem found with MSDev 6.0
|
||||
- build libGL.so with -Bsymbolic (fixes bug found with Chromium)
|
||||
- added missing 'const' to glXGetContextIDEXT() in glxext.h
|
||||
- fixed a few glXGetProcAddress() errors (texture compression, etc)
|
||||
- fixed start index bug in compiled vertex arrays (Keith)
|
||||
- fixed compilation problems in src/SPARC/glapi_sparc.S
|
||||
- fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
|
||||
- use glXGetProcAddressARB in GLUT to avoid extension linking problems
|
||||
- provoking vertex of flat-shaded, color-index triangles was wrong
|
||||
- fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
|
||||
- glTexParameter didn't flush the vertex buffer (Ray Tice)
|
||||
- feedback attributes for glDraw/CopyPixels and glBitmap were wrong
|
||||
- fixed bug in normal length caching (ParaView lighting bug)
|
||||
</pre>
|
||||
|
||||
<h2>October 22, 2001</h2>
|
||||
<p>Mesa 4.0 has been released. This is a stable release.
|
||||
</p><pre> New:
|
||||
- Mesa 4.0 implements the OpenGL 1.3 specification
|
||||
- GL_IBM_rasterpos_clip extension
|
||||
- GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
|
||||
- GL_ARB_texture_mirrored_repeat extension
|
||||
- WindML UGL driver (Stephane Raimbault)
|
||||
- added OSMESA_MAX_WIDTH/HEIGHT queries
|
||||
- attempted compiliation fixes for Solaris 5, 7 and 8
|
||||
- updated glext.h and glxext.h files
|
||||
- updated Windows driver (Karl Schultz)
|
||||
Bug fixes:
|
||||
- added some missing GLX 1.3 tokens to include/GL/glx.h
|
||||
- GL_COLOR_MATRIX changes weren't recognized by teximage functions
|
||||
- glCopyPixels with scale and bias was broken
|
||||
- glRasterPos with lighting could segfault
|
||||
- glDeleteTextures could leave a dangling pointer
|
||||
- Proxy textures for cube maps didn't work
|
||||
- fixed a number of 16-bit color channel bugs
|
||||
- fixed a few minor memory leaks
|
||||
- GLX context sharing was broken in 3.5
|
||||
- fixed state-update bugs in glPopClientAttrib()
|
||||
- fixed glDrawRangeElements() bug
|
||||
- fixed a glPush/PopAttrib() bug related to texture binding
|
||||
- flat-shaded, textured lines were broken
|
||||
- fixed a dangling pointer problem in the XMesa code (Chris Burghart)
|
||||
- lighting didn't always produce the correct alpha value
|
||||
- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>June 21, 2001</h2>
|
||||
<p>Mesa 3.5 has been released. This is a new development release.
|
||||
</p><pre> New:
|
||||
- internals of Mesa divided into modular pieces (Keith Whitwell)
|
||||
- 100% OpenGL 1.2 conformance (passes all conformance tests)
|
||||
- new AA line algorithm
|
||||
- GL_EXT_convolution extension
|
||||
- GL_ARB_imaging subset
|
||||
- OSMesaCreateContextExt() function
|
||||
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
|
||||
- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
|
||||
- GL_EXT_fog_coord extension (Keith Whitwell)
|
||||
- GL_EXT_secondary_color extension (Keith Whitwell)
|
||||
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
|
||||
- GL_SGIX_depth_texture extension
|
||||
- GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
|
||||
- demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
|
||||
- GL_ARB_texture_env_combine extension
|
||||
- GL_ARB_texture_env_dot3 extension
|
||||
- GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
|
||||
- OSMesaCreateContextExt() function
|
||||
- libOSMesa.so library, contains the OSMesa driver interface
|
||||
- GL/glxext.h header file for GLX extensions
|
||||
- somewhat faster software texturing, fogging, depth testing
|
||||
- all color-index conformance tests now pass (only 8bpp tested)
|
||||
- SPARC assembly language TCL optimizations (David Miller)
|
||||
- GL_SGIS_generate_mipmap extension
|
||||
Bug Fixes:
|
||||
- fbiRev and tmuRev were unitialized when using Glide3
|
||||
- fixed a few color index mode conformance failures; all pass now
|
||||
- now appling antialiasing coverage to alpha after texturing
|
||||
- colors weren't getting clamped to [0,1] before color table lookup
|
||||
- fixed RISC alignment errors caused by COPY_4UBV macro
|
||||
- drawing wide, flat-shaded lines could cause a segfault
|
||||
- vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
|
||||
Changes:
|
||||
- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
|
||||
- new libOSMesa.so library, contains the OSMesa driver interface
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>May 17, 2001</h2>
|
||||
<p>Mesa 3.4.2 has been released. This is basically just a bug-fix release.
|
||||
Here's what's new:</p>
|
||||
<pre> Bug fixes:
|
||||
- deleting the currently bound texture could cause bad problems
|
||||
- using fog could result in random vertex alpha values
|
||||
- AA triangle rendering could touch pixels outside right window bound
|
||||
- fixed byteswapping problem in clear_32bit_ximage() function
|
||||
- fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
|
||||
- fixed memory leak in glXUseXFont()
|
||||
- fragment sampling in AA triangle function was off by 1/2 pixel
|
||||
- Windows: reading pixels from framebuffer didn't always work
|
||||
- glConvolutionFilter2D could segfault or cause FP exception
|
||||
- fixed segfaults in FX and X drivers when using tex unit 1 but not 0
|
||||
- GL_NAND logicop didn't work right in RGBA mode
|
||||
- fixed a memory corruption bug in vertex buffer reset code
|
||||
- clearing the softwara alpha buffer with scissoring was broken
|
||||
- fixed a few color index mode fog bugs
|
||||
- fixed some bad assertions in color index mode
|
||||
- fixed FX line 'stipple' bug #420091
|
||||
Changes:
|
||||
- optimized writing mono-colored pixel spans to X pixmaps
|
||||
- increased max viewport size to 2048 x 2048
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>April 29, 2001</h2>
|
||||
<p>New Mesa website</p>
|
||||
<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
|
||||
|
||||
|
||||
<h2>February 14, 2001</h2>
|
||||
<p>Mesa 3.4.1 has been released. Here's what's new:</p>
|
||||
<pre> New:
|
||||
- fixed some Linux build problems
|
||||
- fixed some Windows build problems
|
||||
- GL_EXT_texture_env_dot3 extension (Gareth Hughes)
|
||||
Bug fixes:
|
||||
- added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
|
||||
- various state-update code changes needed for DRI bugs
|
||||
- disabled pixel transfer ops in glColorTable commands, not needed
|
||||
- fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
|
||||
- updated sources and fixed compile problems in widgets-mesa/
|
||||
- GLX_PBUFFER enum value was wrong in glx.h
|
||||
- fixed a glColorMaterial lighting bug
|
||||
- fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
|
||||
- glXCopySubBufferMESA() Y position was off by one
|
||||
- Error checking of glTexSubImage3D() was broken (bug 128775)
|
||||
- glPopAttrib() didn't restore all derived Mesa state correctly
|
||||
- Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
|
||||
conformance problems at 16bpp.
|
||||
- clearing depth buffer with scissoring was broken, would segfault
|
||||
- OSMesaGetDepthBuffer() returned bad bytesPerValue value
|
||||
- fixed a line clipping bug (reported by Craig McDaniel)
|
||||
- fixed RGB color over/underflow bug for very tiny triangles
|
||||
Known problems:
|
||||
- NURBS or evaluator surfaces inside display lists don't always work
|
||||
</pre>
|
||||
<p>
|
||||
</p><h2>November 3, 2000</h2>
|
||||
<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
|
||||
<pre> New:
|
||||
- optimized glDrawPixels for glPixelZoom(1,-1)
|
||||
Bug Fixes:
|
||||
- widgets-mesa/src/*.c files were missing from 3.3 distro
|
||||
- include/GL/mesa_wgl.h file was missing from 3.3 distro
|
||||
- fixed some Win32 compile problems
|
||||
- texture object priorities weren't getting initialized to 1.0
|
||||
- glAreTexturesResident return value was wrong when using hardware
|
||||
- glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
|
||||
- glReadPixels with GLushort packed types was broken
|
||||
- fixed a few bugs in the GL_EXT_texture_env_combine texture code
|
||||
- glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
|
||||
- fixed some typos/bugs in the VB code
|
||||
- glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
|
||||
- optimized glDrawPixels paths weren't being used
|
||||
- per-fragment fog calculation didn't work without a Z buffer
|
||||
- improved blending accuracy, fixes Glean blendFunc test failures
|
||||
- glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
|
||||
- glXGetProcAddressARB() didn't always return the right address
|
||||
- gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
|
||||
- texture matrix changes weren't always detected (GLUT projtex demo)
|
||||
- fixed random color problem in vertex fog code
|
||||
- fixed Glide-related bug that let Quake get a 24-bit Z buffer
|
||||
Changes:
|
||||
- finished internal support for compressed textures for DRI
|
||||
</pre>
|
||||
<p>
|
||||
</p><h2>April 24, 2000</h2>
|
||||
<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
|
||||
<pre> Bug fixes:
|
||||
- fixed memcpy bugs in span.c
|
||||
- fixed missing glEnd problem in demos/tessdemo.c
|
||||
- fixed bug when clearing 24bpp Ximages
|
||||
- fixed clipping problem found in Unreal Tournament
|
||||
- fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
|
||||
- fixed Loki's 3dfx RGB vs BGR bug
|
||||
- fixed Loki's 3dfx smooth/flat shading bug in SoF
|
||||
Changes:
|
||||
- updated docs/README file
|
||||
- use bcopy() optimizations on FreeBSD
|
||||
- re-enabled the optimized persp_textured_triangle() function
|
||||
</pre>
|
||||
<p>
|
||||
</p><h2>March 23, 2000</h2>
|
||||
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
|
||||
<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
|
||||
just bug fixes.</p>
|
||||
<p>Here's what's changed:
|
||||
|
||||
</p><ul>
|
||||
Bug fixes:
|
||||
<ul>
|
||||
- mixed drawing of lines and bitmaps sometimes had wrong colors<br>
|
||||
- added missing glHintPGI() function<br>
|
||||
- fixed a polygon culling bug<br>
|
||||
- fixed bugs in gluPartialDisk()<br>
|
||||
- Z values in selection mode were wrong<br>
|
||||
- added missing tokens:
|
||||
<ul>
|
||||
GL_SMOOTH_POINT_SIZE_RANGE<br>
|
||||
GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
|
||||
GL_SMOOTH_LINE_WIDTH_RANGE<br>
|
||||
GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
|
||||
GL_ALIASED_POINT_SIZE_RANGE<br>
|
||||
GL_ALIASED_LINE_WIDTH_RANGE
|
||||
</ul>
|
||||
- fixed glCopyPixels when copying from back to front buffer<br>
|
||||
- GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
|
||||
- glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
|
||||
- glDeleteTextures() didn't decrement reference count correctly<br>
|
||||
- GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
|
||||
- Actual depth of transformation matrix stacks was off by one<br>
|
||||
- 24bpp visuals didn't address pixels correctly<br>
|
||||
- mipmap level of detail (lambda) calculation simplified, more accurate<br>
|
||||
- 101691 - Polygon clipping and GL_LINE<br>
|
||||
- 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
|
||||
- 101808 - Non-glVertexArrays tristrip bug<br>
|
||||
- 101971 - find_last_3f on Dec OSF (worked around)<br>
|
||||
- 102369 - segv on dec osf (possibly a duplicate of the above)<br>
|
||||
- 102893 - orientations of modelview cause segfault
|
||||
</ul>
|
||||
New:
|
||||
<ul>
|
||||
- updated SVGA Linux driver<br>
|
||||
- added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
|
||||
- build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
|
||||
- changed -O2 to -O3 for a number of gcc configs
|
||||
</ul>
|
||||
Changes:
|
||||
<ul>
|
||||
- glXCopyContext's mask parameter is now unsigned long, per GLX spec
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
<p>Please report any problems with this release ASAP. Bugs should be filed on the
|
||||
Mesa3D website at sourceforge.<br>
|
||||
After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
|
||||
<p>-- Brian</p>
|
||||
<p>
|
||||
</p><h2>December 17, 1999</h2>
|
||||
<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
|
||||
can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
|
||||
<p>
|
||||
</p><h2>December 14, 1999</h2>
|
||||
<p>Mesa 3.1 is released!</p>
|
||||
<p>
|
||||
</p><h2>September 21, 1999</h2>
|
||||
<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
|
||||
and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
|
||||
that seem to be... yes, I've just received confirmation from the beta center, they
|
||||
are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
|
||||
Keith Whitwell for preparing these for us during Brian's absence.</p>
|
||||
<p>
|
||||
</p><h2>August 30, 1999</h2>
|
||||
<p>I'm pleased to announce that I've accepted a position with Precision Insight,
|
||||
Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
|
||||
<p>I've been working on Mesa in my spare time for over five years. With Precision
|
||||
Insight I now have the opportunity to devote my full attention to advancing Mesa
|
||||
and OpenGL on Linux.</p>
|
||||
<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
|
||||
my work will continue to be open sourced and available to any other programmers who
|
||||
may want to contribute to it, or use it for other projects or platforms</p>
|
||||
<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
|
||||
<p>
|
||||
</p><h2>August 23, 1999</h2>
|
||||
<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
|
||||
Note that this is a new archive, so you will need to re-checkout the archive. That
|
||||
means don't <i>cvs update</i> from a previous download.</p>
|
||||
<p>
|
||||
</p><h2>August 17, 1999</h2>
|
||||
<p>A report from the SIGGRAPH '99 Linux/OpenGL
|
||||
BOF meeting is now available.</p>
|
||||
<p>-Brian</p>
|
||||
<p>
|
||||
</p><h2>August 14, 1999</h2>
|
||||
<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
|
||||
systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
|
||||
patient.</p>
|
||||
<p>-Brian</p>
|
||||
<p>
|
||||
</p><h2>June 7, 1999</h2>
|
||||
<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
|
||||
<p>
|
||||
</p><h2>June 2, 1999</h2>
|
||||
<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
|
||||
xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
|
||||
based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
|
||||
<p>
|
||||
</p><h2>May 24, 1999</h2>
|
||||
<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
|
||||
If you are into the quake scene, you may want to try this out, as it contains some
|
||||
optimizations specifically in the Q3A rendering path.
|
||||
<p>
|
||||
</p><h2>May 13, 1999</h2>
|
||||
<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
|
||||
has posted their lowlevel design documents at http://www.precisioninsight.com.</p>
|
||||
<p>
|
||||
</p><h2>May 13, 1999</h2>
|
||||
<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
|
||||
US$10,000 to the Mesa project to support its continuing development.
|
||||
Mesa is a free implementation of the OpenGL 3D graphics library and id's
|
||||
newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
|
||||
|
||||
The donation will go to Keith Whitwell, who has been optimizing Mesa to
|
||||
improve performance on 3d hardware. Thanks to Keith's work, many
|
||||
applications using Mesa 3.1 will see a dramatic performance increase
|
||||
over Mesa 3.0. The donation will allow Keith to continue working on
|
||||
Mesa full time for some time to come.
|
||||
|
||||
For more information about Mesa see www.mesa3d.org. For more
|
||||
information about id Software, Inc. see www.idsoftware.com.
|
||||
|
||||
--------------------------------
|
||||
|
||||
This donation from John/id is very generous. Keith and I are very
|
||||
grateful.
|
||||
|
||||
</pre>
|
||||
<p>
|
||||
</p><h2>May 1, 1999</h2>
|
||||
<p>John Carmack made an interesting .plan update yesterday:
|
||||
|
||||
</p><ul>
|
||||
<i>"I put together a document on optimizing OpenGL drivers for Q3 that
|
||||
should be helpful to the various Linux 3D teams. <br>
|
||||
</i>http://www.quake3arena.com/news/glopt.html</i>"
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
</p><h2>April 7, 1999</h2>
|
||||
<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
|
||||
<p>
|
||||
</p><h2>March 18, 1999</h2>
|
||||
<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
|
||||
For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
|
||||
<p>
|
||||
</p><h2>February 16, 1999</h2>
|
||||
<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
|
||||
source code</a>.</p>
|
||||
<p>
|
||||
</p><h2>January 22, 1999</h2>
|
||||
<p>www.mesa3d.org established</p>
|
||||
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
<hr>
|
||||
$Id: news.html,v 3.7 2003/09/05 13:39:39 brianp Exp $
|
||||
</body>
|
||||
</html>
|
78
docs/osmesa.html
Normal file
78
docs/osmesa.html
Normal file
@@ -0,0 +1,78 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Off-screen Rendering</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Off-screen Rendering</H1>
|
||||
|
||||
|
||||
<p>
|
||||
Mesa 1.2.4 introduced off-screen rendering, a facility for generating
|
||||
3-D imagery without having to open a window on your display. Mesa's
|
||||
simple off-screen rendering interface is completely operating system
|
||||
and window system independent so programs which use off-screen
|
||||
rendering should be very portable. This feature effectively
|
||||
enables you to use Mesa as an off-line, batch-oriented renderer.
|
||||
</p>
|
||||
<p>
|
||||
The "OSMesa" API provides 3 functions for making off-screen
|
||||
renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and
|
||||
OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for
|
||||
more information. See the demos/osdemo.c file for an example program.
|
||||
There is no facility for writing images to files. That's up to you.
|
||||
</p>
|
||||
<p>
|
||||
If you want to generate large images (larger than 1280x1024) you'll
|
||||
have to edit the src/config.h file to change MAX_WIDTH and MAX_HEIGHT
|
||||
then recompile Mesa. Image size should only be limited by available
|
||||
memory.
|
||||
</p>
|
||||
|
||||
|
||||
<H2>Deep color channels</H2>
|
||||
|
||||
<p>
|
||||
For some applications 8-bit color channels don't have sufficient
|
||||
accuracy (film and IBR, for example). If you're in this situation
|
||||
you'll be happy to know that Mesa supports 16-bit and 32-bit color
|
||||
channels through the OSMesa interface. When using 16-bit channels,
|
||||
channels are GLushorts and RGBA pixels occupy 8 bytes. When using 32-bit
|
||||
channels, channels are GLfloats and RGBA pixels occupy 16 bytes.
|
||||
</p>
|
||||
<p>
|
||||
To build Mesa/OSMesa with 16-bit color channels:
|
||||
<pre>
|
||||
cd Mesa-5.x/src
|
||||
make -f Makefile.X11 clean
|
||||
make -f Makefile.OSMesa16 linux-osmesa16
|
||||
</pre>
|
||||
|
||||
For 32-bit channels:
|
||||
<pre>
|
||||
cd Mesa-5.x/src
|
||||
make -f Makefile.X11 clean
|
||||
make -f Makefile.OSMesa16 linux-osmesa32
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
You'll wind up with a library named libOSMesa16.so or libOSMesa32.so.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If you're not using Linux, you can easily edit Make-config and add
|
||||
an appropriate configuration.
|
||||
</p>
|
||||
<p>
|
||||
The Mesa/tests/osdemo16.c file (available via CVS) demonstrates how
|
||||
to use this feature.
|
||||
</p>
|
||||
<p>
|
||||
BE WARNED: 16 and 32-bit channel support has not been exhaustively
|
||||
tested and there may be some bugs. However, a number of people have
|
||||
been using this feature successfully so it can't be too broken.
|
||||
</p>
|
||||
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
51
docs/pbuffers.html
Normal file
51
docs/pbuffers.html
Normal file
@@ -0,0 +1,51 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>PBuffer Rendering</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>PBuffer Rendering</H1>
|
||||
|
||||
<p>
|
||||
Basically, FBconfigs and PBuffers allow you to do off-screen rendering
|
||||
with OpenGL. The OSMesa interface does basically the same thing, but
|
||||
fbconfigs and pbuffers are supported by more vendors.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
PBuffers are getting more use nowadays, though they've actually been
|
||||
around for a long time on IRIX systems and other workstations.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The
|
||||
<a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/fbconfig.txt"
|
||||
target="_parent">GL_SGIX_fbconfig</a>
|
||||
and
|
||||
<a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/pbuffer.txt"
|
||||
target="_parent">
|
||||
GL_SGIX_pbuffer</a> extensions describe the functionality.
|
||||
More recently, these extensions have been promoted to ARB extensions (on
|
||||
Windows at least).
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The Mesa/progs/xdemos/ directory has some useful code for working
|
||||
with pbuffers:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li><b>pbinfo.c</b> - like glxinfo, it prints a list of available
|
||||
fbconfigs and whether each supports pbuffers.
|
||||
<li><b>pbutil.c</b> - a few utility functions for dealing with
|
||||
fbconfigs and pbuffers.
|
||||
<li><b>pbdemo.c</b> - a demonstration of off-screen rendering with pbuffers.
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Mesa 4.1 and later support GL_SGIX_fbconfig and GL_SGIX_pbuffer (software
|
||||
rendering only).
|
||||
</p>
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
66
docs/perf.html
Normal file
66
docs/perf.html
Normal file
@@ -0,0 +1,66 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Performance Tips</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Performance Tips</H1>
|
||||
|
||||
<p>
|
||||
Performance tips for software rendering:
|
||||
</P>
|
||||
<ol>
|
||||
|
||||
<li> Turn off smooth shading when you don't need it (glShadeModel)
|
||||
<li> Turn off depth buffering when you don't need it.
|
||||
<li> Turn off dithering when not needed.
|
||||
<li> Use double buffering as it's often faster than single buffering
|
||||
<li> Compile in the X Shared Memory extension option if it's supported
|
||||
on your system by adding -DSHM to CFLAGS and -lXext to XLIBS for
|
||||
your system in the Make-config file.
|
||||
<li> Recompile Mesa with more optimization if possible.
|
||||
<li> Try to maximize the amount of drawing done between glBegin/glEnd pairs.
|
||||
<li> Use the MESA_BACK_BUFFER variable to find best performance in double
|
||||
buffered mode. (X users only)
|
||||
<li> Optimized polygon rasterizers are employed when:
|
||||
rendering into back buffer which is an XImage
|
||||
RGB mode, not grayscale, not monochrome
|
||||
depth buffering is GL_LESS, or disabled
|
||||
flat or smooth shading
|
||||
dithered or non-dithered
|
||||
no other rasterization operations enabled (blending, stencil, etc)
|
||||
<li> Optimized line drawing is employed when:
|
||||
rendering into back buffer which is an XImage
|
||||
RGB mode, not grayscale, not monochrome
|
||||
depth buffering is GL_LESS or disabled
|
||||
flat shading
|
||||
dithered or non-dithered
|
||||
no other rasterization operations enabled (blending, stencil, etc)
|
||||
<li> Textured polygons are fastest when:
|
||||
using a 3-component (RGB), 2-D texture
|
||||
minification and magnification filters are GL_NEAREST
|
||||
texture coordinate wrap modes for S and T are GL_REPEAT
|
||||
GL_DECAL environment mode
|
||||
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST )
|
||||
depth buffering is GL_LESS or disabled
|
||||
<li> Lighting is fastest when:
|
||||
Two-sided lighting is disabled
|
||||
GL_LIGHT_MODEL_LOCAL_VIEWER is false
|
||||
GL_COLOR_MATERIAL is disabled
|
||||
No spot lights are used (all GL_SPOT_CUTOFFs are 180.0)
|
||||
No local lights are used (all position W's are 0.0)
|
||||
All material and light coefficients are >= zero
|
||||
<li> XFree86 users: if you want to use 24-bit color try starting your
|
||||
X server in 32-bit per pixel mode for better performance. That is,
|
||||
start your X server with
|
||||
startx -- -bpp 32
|
||||
instead of
|
||||
startx -- -bpp 24
|
||||
<li> Try disabling dithering with the MESA_NO_DITHER environment variable.
|
||||
If this env var is defined Mesa will disable dithering and the
|
||||
command glEnable(GL_DITHER) will be ignored.
|
||||
</ol>
|
||||
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
34
docs/relnotes.html
Normal file
34
docs/relnotes.html
Normal file
@@ -0,0 +1,34 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Mesa Release Notes</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Release Notes</H1>
|
||||
|
||||
<p>
|
||||
The release notes summarize what's new or changed in each Mesa release.
|
||||
</p>
|
||||
|
||||
<UL>
|
||||
<LI><A HREF="RELNOTES-5.0.2">RELNOTES-5.0.2</A>
|
||||
<LI><A HREF="RELNOTES-5.0.1">RELNOTES-5.0.1</A>
|
||||
<LI><A HREF="RELNOTES-5.0">RELNOTES-5.0</A>
|
||||
<LI><A HREF="RELNOTES-4.1">RELNOTES-4.1</A>
|
||||
<LI><A HREF="RELNOTES-4.0.3">RELNOTES-4.0.3</A>
|
||||
<LI><A HREF="RELNOTES-4.0.2">RELNOTES-4.0.2</A>
|
||||
<LI><A HREF="RELNOTES-4.0.1">RELNOTES-4.0.1</A>
|
||||
<LI><A HREF="RELNOTES-4.0">RELNOTES-4.0</A>
|
||||
<LI><A HREF="RELNOTES-3.5">RELNOTES-3.5</A>
|
||||
<LI><A HREF="RELNOTES-3.4.2">RELNOTES-3.4.2</A>
|
||||
<LI><A HREF="RELNOTES-3.4.1">RELNOTES-3.4.1</A>
|
||||
<LI><A HREF="RELNOTES-3.4">RELNOTES-3.4</A>
|
||||
<LI><A HREF="RELNOTES-3.3">RELNOTES-3.3</A>
|
||||
<LI><A HREF="RELNOTES-3.2.1">RELNOTES-3.2.1</A>
|
||||
<LI><A HREF="RELNOTES-3.2">RELNOTES-3.2</A>
|
||||
<LI><A HREF="RELNOTES-3.1">RELNOTES-3.1</A>
|
||||
</UL>
|
||||
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
64
docs/science.html
Normal file
64
docs/science.html
Normal file
@@ -0,0 +1,64 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Science and Technical</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Science and Technical</H1>
|
||||
|
||||
<ul>
|
||||
<li><a href="http://www.softintegration.com/products/toolkit/opengl/" target="_parent">Ch</a> - OpenGL bindings for the Ch C/C++ interpreter
|
||||
</li><li><a href="http://mesa3d.sourceforge.net/notfound.html">CLEO3D</a> - event displayer for the CLEOIII detector
|
||||
</li><li><a href="http://www.bioz.unibas.ch/%7Exray/dino/" target="_parent">DINO</a> - Visualizing
|
||||
Structural Biology
|
||||
</li><li><a href="http://www-xdiv.lanl.gov/XCM/gmv/GMVHome.html" target="_parent">General
|
||||
Mesh Viewer (GMV)</a> - scientific vis.
|
||||
</li><li><a href="http://gid.cimne.upc.es/" target="_parent">GiD</a> - finite element
|
||||
analysis
|
||||
</li><li><a href="http://sig.co.za/download.htm" target="_parent">glpoisson</a> - A finite
|
||||
element analysis program that simulates wave in an arbitrary region.
|
||||
</li><li><a href="http://glwaves.sourceforge.net/" target="_parent">GLWaves</a> -
|
||||
Electromagnetic wave visualization
|
||||
</li><li><a href="http://www.geuz.org/gmsh/" target="_parent">Gmsh</a> -
|
||||
finite element mesh generator / viewer
|
||||
</li><li><a href="http://laaksonen.csc.fi/gopenmol/gopenmol.htmls" target="_parent">gOpenMol</a>
|
||||
- computational chemistry
|
||||
</li><li><a href="http://www.mgix.com/gps3d/" target="_parent">GPS 3D</a> - GPS-based map visualization
|
||||
</li><li><a href="http://hirame.hiram.edu/%7Eworleyam/" target="_parent">Hitchhiker</a>
|
||||
- virtual solar system
|
||||
</li><li><a href="http://www-xdiv.lanl.gov/XCM/Hydra/" target="_parent">Hydra</a> - physics
|
||||
and engineering pkg
|
||||
</li><li><a href="http://fox.mit.edu/skunk/soft/lightspeed/" target="_parent">Light Speed</a>
|
||||
- a real-time, interactive relativistic simulator
|
||||
</li><li><a href="http://linkwinds.jpl.nasa.gov/" target="_parent">LinkWinds</a> - scientific
|
||||
vis
|
||||
</li><li><a href="http://mesa3d.sourceforge.net/notfound.html" target="_parent">MathGL3d</a> - Mathematica viewer
|
||||
</li><li><a href="http://www.mathworks.com/products/matlab" target="_parent">Mathworks</a>
|
||||
- mathematics and visualization
|
||||
</li><li><a href="http://www-rocq.inria.fr/gamma/medit/medit.html" target="_parent">Medit</a> - 3D surface mesh viewer
|
||||
</li><li><a href="http://www.mol.biol.ethz.ch/wuthrich/software/molmol/" target="_parent">MOLMOL</a>
|
||||
- molecular modeling and analysis
|
||||
</li><li><a href="http://www.avatar.se/molscript/" target="_parent">Molscript</a> - molecular
|
||||
modeling
|
||||
</li><li><a href="http://www.opendx.org/" target="_parent">OpenDX</a> - Data visualization
|
||||
system
|
||||
</li><li><a href="http://mesa3d.sourceforge.net/notfound.html">PHLEX</a> - Finite element vis
|
||||
</li><li><a href="http://root.cern.ch/" target="_parent">ROOT</a> - Object Oriented Data
|
||||
Analysis Framework
|
||||
</li><li><a href="http://www.slffea.com/" target="_parent">SLFFEA</a> - GNU finite element
|
||||
package
|
||||
</li><li><a href="http://quorum.tamu.edu/jon/spock" target="_parent">Spock</a> - molecular
|
||||
modeling
|
||||
</li><li><a href="http://www1.las.es/%7Eamil/ssystem" target="_parent">Ssystem</a> - solar
|
||||
system simulation
|
||||
</li><li><a href="http://mesa3d.sourceforge.net/notfound.html">SPARROW</a> - robot simulation
|
||||
</li><li><a href="http://www.ssec.wisc.edu/%7Ebillh/vis5d.html" target="_parent">Vis5D</a>
|
||||
- atmospheric visualization
|
||||
</li><li><a href="http://www.ks.uiuc.edu/Research/vmd/" target="_parent">VMD</a> - molecular
|
||||
modeling
|
||||
</li><li><a href="http://www.cyberbotics.com/" target="_parent">Webots</a> - 3-D mobile
|
||||
robot simulator
|
||||
</li></ul>
|
||||
|
||||
|
||||
</body></html>
|
24
docs/sourcedocs.html
Normal file
24
docs/sourcedocs.html
Normal file
@@ -0,0 +1,24 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Source Code Documentation</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Source Code Documentation</H1>
|
||||
|
||||
<p>
|
||||
<A HREF="http://www.doxygen.org" target="_parent">Doxygen</A>
|
||||
is used to automatically
|
||||
produce cross-referenced documentation from the Mesa sources.
|
||||
This is not included in the normal Mesa distribution.
|
||||
Download Mesa from CVS if interested.
|
||||
</P>
|
||||
|
||||
<P>
|
||||
If you're reading this page from your local copy of Mesa, and have
|
||||
run the doxygen scripts, you can read the documentation
|
||||
<A HREF="../doxy/core/index.html">here</A>
|
||||
</P>
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
3579
docs/subset-A.html
Normal file
3579
docs/subset-A.html
Normal file
File diff suppressed because it is too large
Load Diff
31
docs/subset.html
Normal file
31
docs/subset.html
Normal file
@@ -0,0 +1,31 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Mesa Subset</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Mesa Subset</H1>
|
||||
|
||||
<p>
|
||||
In 2002/2003 Tungsten Graphics was contracted to develop a subset Mesa/Radeon
|
||||
driver for an embedded environment. The result is a reduced-size DRI driver
|
||||
for the ATI R200 chip, for use with Linux fbdev rather than XFree86.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The specification for this subset can be found
|
||||
<a href="subset-A.html">here</a>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The <a href="MiniGLX.html">MiniGLX specification</a> describes the
|
||||
interface between fbdev and Mesa.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
More info to come...
|
||||
</p>
|
||||
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
109
docs/systems.html
Normal file
109
docs/systems.html
Normal file
@@ -0,0 +1,109 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Supported Systems and Drivers</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Supported Systems and Drivers</H1>
|
||||
|
||||
<p>
|
||||
Mesa was originally designed for Unix/X11 systems and is still best
|
||||
supported on those systems. All you need is an ANSI C compiler and the
|
||||
X development environment to use Mesa.
|
||||
</p>
|
||||
|
||||
<p>Others have contributed drivers
|
||||
for the Amiga, Apple Macintosh, BeOS, NeXT, OS/2, MS-DOS, VMS, Windows
|
||||
9x/NT, and Direct3D.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The following files describe the details for various platforms.
|
||||
Be warned, some of these files (and drivers) may be very out of date.
|
||||
</p>
|
||||
|
||||
<UL>
|
||||
<LI><A HREF="README.X11">README.X11</A> - X Window System / Unix / Linux
|
||||
<LI><A HREF="README.WIN32">README.WIN32</A> - Microsoft Windows
|
||||
<LI><A HREF="README.VMS">README.VMS</A> - DEC VMS
|
||||
<LI><A HREF="README.GGI">README.GGI</A> - GGI
|
||||
<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
|
||||
<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
|
||||
<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
|
||||
<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
|
||||
<LI><A HREF="README.DJ">README.DJ</A> - DJGPP
|
||||
<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
|
||||
<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
|
||||
<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
|
||||
<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
|
||||
<LI><A HREF="README.OS2">README.OS2</A> - OS/2
|
||||
<LI><A HREF="README.WINDML">README.WINDML</A> - WindML
|
||||
</UL>
|
||||
|
||||
|
||||
<p>
|
||||
The standard Mesa distribution only supports software-based rendering, with
|
||||
the exception of the 3Dfx Glide driver.
|
||||
Information about other hardware support follows.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>DRI-based hardware support for 3dfx, Intel, Matrox, ATI with XFree86
|
||||
<blockquote>
|
||||
<p>The <a href="http://dri.sourceforge.net/" target="_parent">DRI architecture</a>,
|
||||
originally developed by Precision Insight, Inc. uses Mesa and
|
||||
provides hardware acceleration for a number of popular chipsets.<br>
|
||||
<br>
|
||||
The DRI is part of XFree86 4.0 and later.
|
||||
<br><br>
|
||||
If you download and install XFree86 4.x you do not need to
|
||||
install Mesa separately. All the important parts of Mesa
|
||||
will be installed with the rest of XFree86.
|
||||
</blockquote>
|
||||
|
||||
|
||||
<li>3dfx Voodoo1, Voodoo2, Voodoo Rush, Voodoo Banshee, Voodoo3
|
||||
<blockquote>
|
||||
<p>All cards based on these chipsets should work with Linux and
|
||||
Windows 95 via 3dfx's Glide library.
|
||||
The Mesa/Glide driver is included with the Mesa distribution.
|
||||
You'll need to install the Glide header files and runtime library.
|
||||
</p>
|
||||
<p>
|
||||
David Bucciarelli wrote the original 3dfx driver for Mesa.<br>
|
||||
Daryll Strauss ported Glide to Linux.
|
||||
</p>
|
||||
</blockquote>
|
||||
|
||||
|
||||
<li>Matrox G200/G400, nVidia RIVA, ATI Rage Pro, Intel i810 on Linux
|
||||
<blockquote>
|
||||
<p>The <a href="http://utah-glx.sourceforge.net/" target="_parent">
|
||||
Utah GLX project</a>
|
||||
(no longer active) developed drivers for these chipsets and others.
|
||||
</blockquote>
|
||||
|
||||
<li>Amiga Warp3D
|
||||
<blockquote>
|
||||
<p>Amiga systems can support 3D hardware with the Warp3D API.
|
||||
See <a href="http://www.haage-partner.com/3dworld" target="_parent">here</a>.
|
||||
</blockquote>
|
||||
|
||||
<li>Also see
|
||||
<blockquote>
|
||||
<p><a href="http://www.linux3d.org/" target="_parent">www.linux3d.org</a> for
|
||||
other 3D hardware info for Linux.
|
||||
</blockquote>
|
||||
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
<b><em>Note:</em></b>
|
||||
If you have NVIDIA hardware in your computer,
|
||||
you should download and install NVIDIA's OpenGL library. You may
|
||||
however, want to download Mesa in order to use its GLU and GLUT
|
||||
libraries, or assorted demo programs.</p>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
124
docs/thanks.html
Normal file
124
docs/thanks.html
Normal file
@@ -0,0 +1,124 @@
|
||||
<HTML>
|
||||
|
||||
<HEAD>
|
||||
<TITLE>Acknowledgements</TITLE>
|
||||
</HEAD>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Acknowledgments</H1>
|
||||
|
||||
|
||||
The following individuals and groups are to be acknowledged for their
|
||||
contributions to Mesa over the years.
|
||||
|
||||
|
||||
<ul>
|
||||
<li>Early Mesa development was done while Brian was part of the
|
||||
<A HREF="http://www.ssec.wisc.edu/~billh/vis.html"
|
||||
target="_parent">SSEC Visualization Project</A> at the University of
|
||||
Wisconsin. He'd like to thank Bill Hibbard for letting him work on
|
||||
Mesa as part of that project.
|
||||
<br>
|
||||
<br>
|
||||
<li>John Carmack of id Software, Inc. funded Keith Whitwell in 1999 in
|
||||
order to optimize Mesa's vertex transformation module. This is a very
|
||||
substantial piece of work.
|
||||
<br>
|
||||
<br>
|
||||
<li>Precision Insight, Inc., VA Linux Systems, Inc., and most recently,
|
||||
Tungsten Graphics, Inc. have supported the ongoing development of Mesa.
|
||||
<br>
|
||||
<br>
|
||||
<li>The <A HREF="http://sourceforge.net/projects/mesa3d"
|
||||
target="_parent">Mesa</A>
|
||||
project is hosted by<A HREF="http://sourceforge.net"
|
||||
target="_parent"><IMG SRC="http://sourceforge.net/sflogo.php?group_id=3&type=1"
|
||||
WIDTH="88" HEIGHT="31" ALIGN="BOTTOM" ALT="Sourceforge.net" BORDER="0"></A>
|
||||
<br>
|
||||
<br>
|
||||
|
||||
<li><a href="http://www.altsoftware.com/"
|
||||
target="_parent">alt.software</a> contributed the Direct3D driver.
|
||||
|
||||
<li><b>Bernd Barsuhn</b> wrote the evaluator code for (splines,
|
||||
patches) in Mesa.
|
||||
|
||||
<li><b>Bernhard Tschirren</b> wrote the Allegro DJGPP driver.
|
||||
|
||||
<li><b>Bogdan Sikorski</b> wrote the GLU NURBS and polygon tessellator
|
||||
in Mesa.
|
||||
|
||||
<li><b>Charlie Wallace</b> wrote the MS-DOS driver.
|
||||
|
||||
<li><b>CJ Beyer</b> was the www.mesa3d.org webmaster.
|
||||
|
||||
<li><b>Darren Abbott</b> provided the OS/2 driver.
|
||||
|
||||
<li><b>David Bucciarelli</b> wrote and maintained the 3Dfx Glide
|
||||
driver. Thousands of Linux/Quake players thank David!
|
||||
|
||||
<li><b>Gareth Hughes</b> wrote new GLU 1.2 Polygon Tessellation code
|
||||
(now superceded by SGI SI GLU).
|
||||
|
||||
<li><b>Holger Waechtler</b> contributed AMD 3DNow! assembly code which
|
||||
accelerates vertex transformation in Mesa 3.1. Holger also implemented
|
||||
the GL_EXT_texture_env_combine extension.
|
||||
|
||||
<li><b>Jeroen van der Zijp</b> and <b>Thorsten Ohl</b> contributed the
|
||||
Xt/Motif widget code.
|
||||
|
||||
<li><b>John Stone</b> provided the multi-threading support in Mesa 3.0.
|
||||
|
||||
<li><b>John Watson</b> assisted with web page design.
|
||||
|
||||
<li><b>Josh Vanderhoof</b> contributed Intel x86 assembly code which
|
||||
accelerates vertex transformation in Mesa 3.x.
|
||||
|
||||
<li><b>Jouk Jansen</b> contributed and continues to maintain the VMS
|
||||
support.
|
||||
|
||||
<li><b>Karl Schultz</b> has been maintaining the Windows driver.
|
||||
|
||||
<li><b>Keith Whitwell</b> has made extension contributions to Mesa
|
||||
since 1999.
|
||||
|
||||
<li><b>Kendall Bennett</b> wrote the SciTech MGL driver.
|
||||
|
||||
<li><b>Klaus Niederkrueger</b> contributed many improvements to Mesa's
|
||||
software rasterizer.
|
||||
|
||||
<li><b>Mark Kilgard</b> contributed antialiased line improvements and
|
||||
several extensions.
|
||||
|
||||
<li><b>Michael Pichler</b> contributed <em>many</em> bug fixes
|
||||
|
||||
<li><b>Miklos Fazekas</b> wrote and maintains the Macintosh driver.
|
||||
|
||||
<li><b>Pascal Thibaudeau</b> wrote the NeXT driver.
|
||||
|
||||
<li><b>Pedro Vazquez</b> setup and maintains the Mesa Mailing list.
|
||||
|
||||
<li><b>Randy Frank</b> contributed <em>many</em> bug fixes.
|
||||
|
||||
<li><b>Stefan Zivkovic</b> wrote the Amiga driver.
|
||||
|
||||
<li><b>Stephane Rehel</b> provided the Cygnus Win32 support
|
||||
|
||||
<li><b>Ted Jump</b> maintained the
|
||||
makefiles and project files for Windows 95/98/NT compilation for some time.
|
||||
|
||||
<li><b>Uwe Maurer</b> wrote the LibGGI driver for Mesa-3.0.
|
||||
|
||||
<li><b>Victor Ng-Thow-Hing</b> wrote the Amiwin driver for the Amiga.
|
||||
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Apologies to anyone who's been omitted.
|
||||
Please send corrections and additions to Brian.
|
||||
</p>
|
||||
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
24
docs/utilities.html
Normal file
24
docs/utilities.html
Normal file
@@ -0,0 +1,24 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Development Utilities</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Development Utilities</H1>
|
||||
|
||||
<ul>
|
||||
|
||||
<li>The Mesa distribution includes several utility routines in the
|
||||
progs/util/ directory
|
||||
|
||||
<li>Allen Akin's <a href="http://glean.sourceforge.net/"
|
||||
target="_parent">glean</a> is a framework for OpenGL testing.
|
||||
|
||||
<li><a href="http://developer.kde.org/~sewardj/"
|
||||
target="_parent">Valgrind</a> is a very useful tool for tracking down
|
||||
memory-related problems in your code.
|
||||
|
||||
</ul>
|
||||
|
||||
</body>
|
||||
</html>
|
42
docs/utility.html
Normal file
42
docs/utility.html
Normal file
@@ -0,0 +1,42 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Utilities</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Utilities</H1>
|
||||
|
||||
<ul>
|
||||
<li><a href="http://fox.mit.edu/skunk/soft/fsv/"
|
||||
target="_parent">fvs</a> - 3D file system visualizer
|
||||
|
||||
<li><a href="http://www.dgp.utoronto.ca/%7Emac/projects/glbiff.html"
|
||||
target="_parent">glbiff</a> - GL version of xbiff
|
||||
|
||||
<li><a href="http://glload.netpedia.net/" target="_parent">glload</a>
|
||||
- CPU load meter
|
||||
|
||||
<li><a href="http://www.scitechsoft.com/gldirect.html"
|
||||
target="_parent">SciTech GLDirect</a> - Driver to run OpenGL
|
||||
apps using Direct3D under Windows
|
||||
|
||||
<li><a href="http://threedsia.sourceforge.net/"
|
||||
target="_parent">3Dsia</a> - 3D user interface
|
||||
|
||||
<li><a href="http://mesa3d.sourceforge.net/notfound.html">VRML Site
|
||||
Map</a> - 3D GUI
|
||||
|
||||
<li><a href="http://www.vros.com/" target="_parent">VR/OS</a> - VR
|
||||
user interface
|
||||
|
||||
<li><a href="http://wauug.erols.com/%7Ebagleyd/"
|
||||
target="_parent">xlockmore</a> - an X screen saver
|
||||
|
||||
<li><a href="http://www.jwz.org/xscreensaver"
|
||||
target="_parent">xscreensaver</a> - X screen saver
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
22
docs/webmaster.html
Normal file
22
docs/webmaster.html
Normal file
@@ -0,0 +1,22 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Mesa Introduction</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff">
|
||||
|
||||
<H1>Webmaster</font></H1>
|
||||
|
||||
<p>
|
||||
If you have problems, edits or additions for this website send them
|
||||
to Brian
|
||||
(<em>b</em><em>r</em><em>i</em><em>a</em><em>n</em><em>_</em><em>e</em><em>_</em><em>p</em><em>a</em><em>u</em><em>l</em><em>@</em><em>y</em><em>a</em><em>h</em><em>o</em><em>o</em><em>.</em><em>c</em><em>o</em><em>m</em>)</a>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Mark Manning made the frame-based layout for the website.
|
||||
Brian's modified it a lot since then.
|
||||
</p>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
15
doxygen/.cvsignore
Normal file
15
doxygen/.cvsignore
Normal file
@@ -0,0 +1,15 @@
|
||||
*.tag
|
||||
agpgart
|
||||
array_cache
|
||||
core
|
||||
core_subset
|
||||
math
|
||||
math_subset
|
||||
miniglx
|
||||
radeon_subset
|
||||
radeondrm
|
||||
radeonfb
|
||||
swrast
|
||||
swrast_setup
|
||||
tnl
|
||||
tnl_dd
|
30
doxygen/Makefile
Normal file
30
doxygen/Makefile
Normal file
@@ -0,0 +1,30 @@
|
||||
default: full
|
||||
|
||||
all: full subset
|
||||
|
||||
%.tag: %.doxy
|
||||
doxygen $<
|
||||
|
||||
FULL = \
|
||||
core.doxy \
|
||||
math.doxy \
|
||||
array_cache.doxy \
|
||||
swrast.doxy \
|
||||
swrast_setup.doxy \
|
||||
tnl.doxy \
|
||||
tnl_dd.doxy
|
||||
|
||||
full: $(FULL:.doxy=.tag)
|
||||
$(foreach FILE,$(FULL),doxygen $(FILE);)
|
||||
|
||||
SUBSET = \
|
||||
core.doxy \
|
||||
math.doxy \
|
||||
miniglx.doxy
|
||||
|
||||
subset: $(SUBSET:.doxy=.tag)
|
||||
$(foreach FILE,$(SUBSET),doxygen $(FILE);)
|
||||
|
||||
clean:
|
||||
rm -rf $(FULL:.doxy=) $(SUBSET:.doxy=)
|
||||
rm -rf *.tag
|
10
doxygen/README
Normal file
10
doxygen/README
Normal file
@@ -0,0 +1,10 @@
|
||||
|
||||
This directory is for doxygen (a source code documentation system).
|
||||
|
||||
See http://www.doxygen.org/ for more info.
|
||||
|
||||
Either run 'make' (Unix) or 'doxy.bat' (Windows) to run doxygen
|
||||
and generate souce code documentation.
|
||||
|
||||
Then, load either doxy/core/index.html or doxy/core_subset/index.html into
|
||||
your web browser.
|
49
doxygen/array_cache.doxy
Normal file
49
doxygen/array_cache.doxy
Normal file
@@ -0,0 +1,49 @@
|
||||
# Doxyfile 0.1
|
||||
|
||||
@INCLUDE = common.doxy
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# General configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
PROJECT_NAME = "Mesa array_cache"
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ../src/mesa/array_cache/
|
||||
FILE_PATTERNS = *.c \
|
||||
*.h
|
||||
RECURSIVE = NO
|
||||
EXCLUDE =
|
||||
EXCLUDE_PATTERNS =
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS =
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
IMAGE_PATH =
|
||||
INPUT_FILTER =
|
||||
FILTER_SOURCE_FILES = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the HTML output
|
||||
#---------------------------------------------------------------------------
|
||||
HTML_OUTPUT = array_cache
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
ENABLE_PREPROCESSING = YES
|
||||
MACRO_EXPANSION = NO
|
||||
EXPAND_ONLY_PREDEF = NO
|
||||
SEARCH_INCLUDES = YES
|
||||
INCLUDE_PATH =
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED =
|
||||
EXPAND_AS_DEFINED =
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = core.tag=../core \
|
||||
tnl.tag=../tnl \
|
||||
swrast_setup.tag=../swrast_setup \
|
||||
swrast.tag=../swrast \
|
||||
math.tag=../math \
|
||||
tnl_dd.tag=../tnl_dd
|
||||
GENERATE_TAGFILE = array_cache.tag
|
1101
doxygen/common.doxy
Normal file
1101
doxygen/common.doxy
Normal file
File diff suppressed because it is too large
Load Diff
48
doxygen/core.doxy
Normal file
48
doxygen/core.doxy
Normal file
@@ -0,0 +1,48 @@
|
||||
# Doxyfile 0.1
|
||||
|
||||
@INCLUDE = common.doxy
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# General configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
PROJECT_NAME = "Mesa Core"
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ../src/mesa/main/
|
||||
FILE_PATTERNS = *.c *.h
|
||||
RECURSIVE = NO
|
||||
EXCLUDE = ../src/glapitemp.h ../src/glapioffsets.h
|
||||
EXCLUDE_PATTERNS = subset_*
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS =
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
IMAGE_PATH =
|
||||
INPUT_FILTER =
|
||||
FILTER_SOURCE_FILES = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the HTML output
|
||||
#---------------------------------------------------------------------------
|
||||
HTML_OUTPUT = core
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
ENABLE_PREPROCESSING = YES
|
||||
MACRO_EXPANSION = YES
|
||||
EXPAND_ONLY_PREDEF = YES
|
||||
SEARCH_INCLUDES = YES
|
||||
INCLUDE_PATH = ../include/
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED = _HAVE_FULL_GL=1
|
||||
EXPAND_AS_DEFINED = _glthread_DECLARE_STATIC_MUTEX
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = tnl_dd.tag=../tnl_dd \
|
||||
array_cache.tag=../array_cache \
|
||||
math.tag=../math \
|
||||
swrast.tag=../swrast \
|
||||
swrast_setup.tag=../swrast_setup \
|
||||
tnl.tag=../tnl
|
||||
GENERATE_TAGFILE = core.tag
|
226
doxygen/core_subset.doxy
Normal file
226
doxygen/core_subset.doxy
Normal file
@@ -0,0 +1,226 @@
|
||||
# Doxyfile 0.1
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# General configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
PROJECT_NAME = "Mesa Core"
|
||||
PROJECT_NUMBER =
|
||||
OUTPUT_DIRECTORY =
|
||||
OUTPUT_LANGUAGE = English
|
||||
EXTRACT_ALL = NO
|
||||
EXTRACT_PRIVATE = NO
|
||||
EXTRACT_STATIC = YES
|
||||
EXTRACT_LOCAL_CLASSES = YES
|
||||
HIDE_UNDOC_MEMBERS = NO
|
||||
HIDE_UNDOC_CLASSES = NO
|
||||
BRIEF_MEMBER_DESC = YES
|
||||
REPEAT_BRIEF = YES
|
||||
ALWAYS_DETAILED_SEC = NO
|
||||
INLINE_INHERITED_MEMB = NO
|
||||
FULL_PATH_NAMES = NO
|
||||
STRIP_FROM_PATH =
|
||||
INTERNAL_DOCS = YES
|
||||
STRIP_CODE_COMMENTS = YES
|
||||
CASE_SENSE_NAMES = YES
|
||||
SHORT_NAMES = NO
|
||||
HIDE_SCOPE_NAMES = NO
|
||||
VERBATIM_HEADERS = YES
|
||||
SHOW_INCLUDE_FILES = YES
|
||||
JAVADOC_AUTOBRIEF = NO
|
||||
INHERIT_DOCS = YES
|
||||
INLINE_INFO = YES
|
||||
SORT_MEMBER_DOCS = NO
|
||||
DISTRIBUTE_GROUP_DOC = NO
|
||||
TAB_SIZE = 8
|
||||
GENERATE_TODOLIST = YES
|
||||
GENERATE_TESTLIST = YES
|
||||
GENERATE_BUGLIST = YES
|
||||
ALIASES =
|
||||
ENABLED_SECTIONS = subset
|
||||
MAX_INITIALIZER_LINES = 30
|
||||
OPTIMIZE_OUTPUT_FOR_C = NO
|
||||
SHOW_USED_FILES = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to warning and progress messages
|
||||
#---------------------------------------------------------------------------
|
||||
QUIET = YES
|
||||
WARNINGS = YES
|
||||
WARN_IF_UNDOCUMENTED = NO
|
||||
WARN_FORMAT =
|
||||
WARN_LOGFILE =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ../src/mesa/main/
|
||||
FILE_PATTERNS = \
|
||||
accum.h \
|
||||
attrib.h \
|
||||
blend.[ch] \
|
||||
buffers.[ch] \
|
||||
dd.h \
|
||||
debug.h \
|
||||
depth.h \
|
||||
dlist.h \
|
||||
context.[ch] \
|
||||
config.h \
|
||||
colormac.h \
|
||||
colortab.h \
|
||||
enable.h \
|
||||
enums.h \
|
||||
eval.h \
|
||||
extensions.h \
|
||||
feedback.[ch] \
|
||||
fog.h \
|
||||
get.h \
|
||||
glheader.h \
|
||||
glthread.h \
|
||||
hash.[ch] \
|
||||
hint.h \
|
||||
histogram.h \
|
||||
image.[ch] \
|
||||
imports.[ch] \
|
||||
lines.[ch] \
|
||||
light.h \
|
||||
matrix.[ch] \
|
||||
macros.h \
|
||||
mmath.h \
|
||||
mtypes.h \
|
||||
pixel.h \
|
||||
points.[ch] \
|
||||
polygon.[ch] \
|
||||
rastpos.[ch] \
|
||||
simple_list.h \
|
||||
state.[ch] \
|
||||
stencil.[ch] \
|
||||
subset_*.c \
|
||||
texformat.h \
|
||||
teximage.h \
|
||||
texstate.h \
|
||||
texstore.h \
|
||||
texobj.[ch] \
|
||||
texutil_tmp.h \
|
||||
varray.h
|
||||
RECURSIVE = NO
|
||||
EXCLUDE =
|
||||
EXCLUDE_PATTERNS =
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS =
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
IMAGE_PATH =
|
||||
INPUT_FILTER =
|
||||
FILTER_SOURCE_FILES = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to source browsing
|
||||
#---------------------------------------------------------------------------
|
||||
SOURCE_BROWSER = YES
|
||||
INLINE_SOURCES = NO
|
||||
REFERENCED_BY_RELATION = YES
|
||||
REFERENCES_RELATION = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the alphabetical class index
|
||||
#---------------------------------------------------------------------------
|
||||
ALPHABETICAL_INDEX = NO
|
||||
COLS_IN_ALPHA_INDEX = 5
|
||||
IGNORE_PREFIX =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the HTML output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_HTML = YES
|
||||
HTML_OUTPUT = core_subset
|
||||
HTML_HEADER = header_subset.html
|
||||
HTML_FOOTER =
|
||||
HTML_STYLESHEET =
|
||||
HTML_ALIGN_MEMBERS = YES
|
||||
GENERATE_HTMLHELP = NO
|
||||
GENERATE_CHI = NO
|
||||
BINARY_TOC = NO
|
||||
TOC_EXPAND = NO
|
||||
DISABLE_INDEX = NO
|
||||
ENUM_VALUES_PER_LINE = 4
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LATEX_OUTPUT =
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COMPACT_LATEX = NO
|
||||
PAPER_TYPE = a4wide
|
||||
EXTRA_PACKAGES =
|
||||
LATEX_HEADER =
|
||||
PDF_HYPERLINKS = NO
|
||||
USE_PDFLATEX = NO
|
||||
LATEX_BATCHMODE = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the RTF output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_RTF = NO
|
||||
RTF_OUTPUT =
|
||||
COMPACT_RTF = NO
|
||||
RTF_HYPERLINKS = NO
|
||||
RTF_STYLESHEET_FILE =
|
||||
RTF_EXTENSIONS_FILE =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the man page output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_MAN = NO
|
||||
MAN_OUTPUT =
|
||||
MAN_EXTENSION =
|
||||
MAN_LINKS = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the XML output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_XML = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options for the AutoGen Definitions output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_AUTOGEN_DEF = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
ENABLE_PREPROCESSING = YES
|
||||
MACRO_EXPANSION = NO
|
||||
EXPAND_ONLY_PREDEF = NO
|
||||
SEARCH_INCLUDES = YES
|
||||
INCLUDE_PATH = ../include/
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED =
|
||||
EXPAND_AS_DEFINED =
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = \
|
||||
math_subset.tag=../math_subset \
|
||||
miniglx.tag=../miniglx
|
||||
GENERATE_TAGFILE = core_subset.tag
|
||||
ALLEXTERNALS = NO
|
||||
PERL_PATH =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the dot tool
|
||||
#---------------------------------------------------------------------------
|
||||
CLASS_DIAGRAMS = NO
|
||||
HAVE_DOT = NO
|
||||
CLASS_GRAPH = YES
|
||||
COLLABORATION_GRAPH = YES
|
||||
TEMPLATE_RELATIONS = YES
|
||||
HIDE_UNDOC_RELATIONS = YES
|
||||
INCLUDE_GRAPH = YES
|
||||
INCLUDED_BY_GRAPH = YES
|
||||
GRAPHICAL_HIERARCHY = YES
|
||||
DOT_PATH =
|
||||
DOTFILE_DIRS =
|
||||
MAX_DOT_GRAPH_WIDTH = 1024
|
||||
MAX_DOT_GRAPH_HEIGHT = 1024
|
||||
GENERATE_LEGEND = YES
|
||||
DOT_CLEANUP = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to the search engine
|
||||
#---------------------------------------------------------------------------
|
||||
SEARCHENGINE = NO
|
||||
CGI_NAME =
|
||||
CGI_URL =
|
||||
DOC_URL =
|
||||
DOC_ABSPATH =
|
||||
BIN_ABSPATH =
|
||||
EXT_DOC_PATHS =
|
14
doxygen/doxy.bat
Normal file
14
doxygen/doxy.bat
Normal file
@@ -0,0 +1,14 @@
|
||||
doxygen tnl_dd.doxy
|
||||
doxygen array_cache.doxy
|
||||
doxygen math.doxy
|
||||
doxygen swrast.doxy
|
||||
doxygen swrast_setup.doxy
|
||||
doxygen tnl.doxy
|
||||
doxygen core.doxy
|
||||
echo Building again, to resolve tags
|
||||
doxygen tnl_dd.doxy
|
||||
doxygen array_cache.doxy
|
||||
doxygen math.doxy
|
||||
doxygen swrast.doxy
|
||||
doxygen swrast_setup.doxy
|
||||
doxygen tnl.doxy
|
12
doxygen/header.html
Normal file
12
doxygen/header.html
Normal file
@@ -0,0 +1,12 @@
|
||||
<html><head><title>Mesa Source Code Documentation</title>
|
||||
<link href="doxygen.css" rel="stylesheet" type="text/css">
|
||||
</head>
|
||||
<body><center>
|
||||
<a href="../core/index.html">core</a>
|
||||
<a href="../array_cache/index.html">array_cache</a>
|
||||
<a href="../math/index.html">math</a>
|
||||
<a href="../swrast/index.html">swrast</a>
|
||||
<a href="../swrast_setup/index.html">swrast_setup</a>
|
||||
<a href="../tnl/index.html">tnl</a>
|
||||
<a href="../tnl_dd/index.html">tnl_dd</a>
|
||||
</center>
|
9
doxygen/header_subset.html
Normal file
9
doxygen/header_subset.html
Normal file
@@ -0,0 +1,9 @@
|
||||
<html><head><title>Mesa Source Code Documentation</title>
|
||||
<link href="doxygen.css" rel="stylesheet" type="text/css">
|
||||
</head>
|
||||
<body><center>
|
||||
<a href="../core_subset/index.html">Mesa Core</a>
|
||||
<a href="../math_subset/index.html">math</a>
|
||||
<a href="../miniglx/index.html">MiniGLX</a>
|
||||
<a href="../radeon_subset/index.html">radeon_subset</a>
|
||||
</center>
|
49
doxygen/math.doxy
Normal file
49
doxygen/math.doxy
Normal file
@@ -0,0 +1,49 @@
|
||||
# Doxyfile 0.1
|
||||
|
||||
@INCLUDE = common.doxy
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# General configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
PROJECT_NAME = "Mesa math module"
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ../src/mesa/math/
|
||||
FILE_PATTERNS = *.c \
|
||||
*.h
|
||||
RECURSIVE = NO
|
||||
EXCLUDE =
|
||||
EXCLUDE_PATTERNS =
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS =
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
IMAGE_PATH =
|
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|
||||
FILTER_SOURCE_FILES = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the HTML output
|
||||
#---------------------------------------------------------------------------
|
||||
HTML_OUTPUT = math
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
ENABLE_PREPROCESSING = YES
|
||||
MACRO_EXPANSION = NO
|
||||
EXPAND_ONLY_PREDEF = NO
|
||||
SEARCH_INCLUDES = YES
|
||||
INCLUDE_PATH =
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED =
|
||||
EXPAND_AS_DEFINED =
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = tnl_dd.tag=../tnl_dd \
|
||||
core.tag=../core \
|
||||
swrast.tag=../swrast \
|
||||
swrast_setup.tag=../swrast_setup \
|
||||
tnl.tag=../tnl \
|
||||
array_cache.tag=../array_cache
|
||||
GENERATE_TAGFILE = math.tag
|
177
doxygen/math_subset.doxy
Normal file
177
doxygen/math_subset.doxy
Normal file
@@ -0,0 +1,177 @@
|
||||
# Doxyfile 0.1
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# General configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
PROJECT_NAME = "Mesa math module"
|
||||
PROJECT_NUMBER =
|
||||
OUTPUT_DIRECTORY = .
|
||||
OUTPUT_LANGUAGE = English
|
||||
EXTRACT_ALL = NO
|
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|
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EXTRACT_STATIC = YES
|
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EXTRACT_LOCAL_CLASSES = YES
|
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HIDE_UNDOC_MEMBERS = NO
|
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HIDE_UNDOC_CLASSES = NO
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BRIEF_MEMBER_DESC = YES
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REPEAT_BRIEF = YES
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STRIP_CODE_COMMENTS = YES
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CASE_SENSE_NAMES = YES
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SHORT_NAMES = NO
|
||||
HIDE_SCOPE_NAMES = NO
|
||||
VERBATIM_HEADERS = YES
|
||||
SHOW_INCLUDE_FILES = YES
|
||||
JAVADOC_AUTOBRIEF = NO
|
||||
INHERIT_DOCS = YES
|
||||
INLINE_INFO = YES
|
||||
SORT_MEMBER_DOCS = NO
|
||||
DISTRIBUTE_GROUP_DOC = NO
|
||||
TAB_SIZE = 8
|
||||
GENERATE_TODOLIST = YES
|
||||
GENERATE_TESTLIST = YES
|
||||
GENERATE_BUGLIST = YES
|
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ALIASES =
|
||||
ENABLED_SECTIONS =
|
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MAX_INITIALIZER_LINES = 30
|
||||
OPTIMIZE_OUTPUT_FOR_C = YES
|
||||
SHOW_USED_FILES = YES
|
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#---------------------------------------------------------------------------
|
||||
# configuration options related to warning and progress messages
|
||||
#---------------------------------------------------------------------------
|
||||
QUIET = YES
|
||||
WARNINGS = YES
|
||||
WARN_IF_UNDOCUMENTED = NO
|
||||
WARN_FORMAT =
|
||||
WARN_LOGFILE =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ../src/mesa/math/
|
||||
FILE_PATTERNS = m_matrix.[ch]
|
||||
RECURSIVE = NO
|
||||
EXCLUDE =
|
||||
EXCLUDE_PATTERNS =
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS =
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
IMAGE_PATH =
|
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INPUT_FILTER =
|
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FILTER_SOURCE_FILES = NO
|
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#---------------------------------------------------------------------------
|
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# configuration options related to source browsing
|
||||
#---------------------------------------------------------------------------
|
||||
SOURCE_BROWSER = NO
|
||||
INLINE_SOURCES = NO
|
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REFERENCED_BY_RELATION = YES
|
||||
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|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the alphabetical class index
|
||||
#---------------------------------------------------------------------------
|
||||
ALPHABETICAL_INDEX = NO
|
||||
COLS_IN_ALPHA_INDEX = 5
|
||||
IGNORE_PREFIX =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the HTML output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_HTML = YES
|
||||
HTML_OUTPUT = math_subset
|
||||
HTML_HEADER = header_subset.html
|
||||
HTML_FOOTER =
|
||||
HTML_STYLESHEET =
|
||||
HTML_ALIGN_MEMBERS = YES
|
||||
GENERATE_HTMLHELP = NO
|
||||
GENERATE_CHI = NO
|
||||
BINARY_TOC = NO
|
||||
TOC_EXPAND = NO
|
||||
DISABLE_INDEX = NO
|
||||
ENUM_VALUES_PER_LINE = 4
|
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GENERATE_TREEVIEW = NO
|
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TREEVIEW_WIDTH = 250
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# configuration options related to the LaTeX output
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#---------------------------------------------------------------------------
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GENERATE_LATEX = NO
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LATEX_OUTPUT =
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PDF_HYPERLINKS = NO
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USE_PDFLATEX = NO
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LATEX_BATCHMODE = NO
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# configuration options related to the RTF output
|
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#---------------------------------------------------------------------------
|
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GENERATE_RTF = NO
|
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RTF_OUTPUT =
|
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COMPACT_RTF = NO
|
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RTF_HYPERLINKS = NO
|
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RTF_STYLESHEET_FILE =
|
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RTF_EXTENSIONS_FILE =
|
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#---------------------------------------------------------------------------
|
||||
# configuration options related to the man page output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_MAN = NO
|
||||
MAN_OUTPUT =
|
||||
MAN_EXTENSION =
|
||||
MAN_LINKS = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the XML output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_XML = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options for the AutoGen Definitions output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_AUTOGEN_DEF = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
ENABLE_PREPROCESSING = YES
|
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MACRO_EXPANSION = NO
|
||||
EXPAND_ONLY_PREDEF = NO
|
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SEARCH_INCLUDES = YES
|
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INCLUDE_PATH =
|
||||
INCLUDE_FILE_PATTERNS =
|
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PREDEFINED =
|
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EXPAND_AS_DEFINED =
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SKIP_FUNCTION_MACROS = YES
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# Configuration::addtions related to external references
|
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TAGFILES = core_subset.tag=../core_subset
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GENERATE_TAGFILE = math_subset.tag
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ALLEXTERNALS = NO
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PERL_PATH =
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#---------------------------------------------------------------------------
|
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# Configuration options related to the dot tool
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#---------------------------------------------------------------------------
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CLASS_DIAGRAMS = YES
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HAVE_DOT = NO
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CLASS_GRAPH = YES
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COLLABORATION_GRAPH = YES
|
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TEMPLATE_RELATIONS = YES
|
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HIDE_UNDOC_RELATIONS = YES
|
||||
INCLUDE_GRAPH = YES
|
||||
INCLUDED_BY_GRAPH = YES
|
||||
GRAPHICAL_HIERARCHY = YES
|
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DOT_PATH =
|
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DOTFILE_DIRS =
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MAX_DOT_GRAPH_WIDTH = 1024
|
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MAX_DOT_GRAPH_HEIGHT = 1024
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GENERATE_LEGEND = YES
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DOT_CLEANUP = YES
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#---------------------------------------------------------------------------
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# Configuration::addtions related to the search engine
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#---------------------------------------------------------------------------
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SEARCHENGINE = NO
|
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CGI_NAME =
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CGI_URL =
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DOC_URL =
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DOC_ABSPATH =
|
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BIN_ABSPATH =
|
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EXT_DOC_PATHS =
|
179
doxygen/miniglx.doxy
Normal file
179
doxygen/miniglx.doxy
Normal file
@@ -0,0 +1,179 @@
|
||||
# Doxyfile 0.1
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# General configuration options
|
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#---------------------------------------------------------------------------
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PROJECT_NAME = "MiniGLX"
|
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PROJECT_NUMBER =
|
||||
OUTPUT_DIRECTORY =
|
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OUTPUT_LANGUAGE = English
|
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|
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|
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|
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EXTRACT_LOCAL_CLASSES = YES
|
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HIDE_UNDOC_MEMBERS = NO
|
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HIDE_UNDOC_CLASSES = NO
|
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BRIEF_MEMBER_DESC = YES
|
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|
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ALWAYS_DETAILED_SEC = NO
|
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INLINE_INHERITED_MEMB = NO
|
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|
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STRIP_FROM_PATH =
|
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|
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CASE_SENSE_NAMES = YES
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SHORT_NAMES = NO
|
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HIDE_SCOPE_NAMES = NO
|
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VERBATIM_HEADERS = NO
|
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SHOW_INCLUDE_FILES = NO
|
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JAVADOC_AUTOBRIEF = NO
|
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INHERIT_DOCS = YES
|
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INLINE_INFO = YES
|
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|
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DISTRIBUTE_GROUP_DOC = NO
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|
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|
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|
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|
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|
||||
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|
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|
||||
#---------------------------------------------------------------------------
|
||||
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|
||||
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|
||||
WARN_IF_UNDOCUMENTED = NO
|
||||
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|
||||
WARN_LOGFILE =
|
||||
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|
||||
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|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ../src/glx/mini/ ../include/GL/miniglx.h
|
||||
FILE_PATTERNS = *.h *.c
|
||||
RECURSIVE = NO
|
||||
EXCLUDE = ../src/glx/mini/glapi.c
|
||||
EXCLUDE_PATTERNS =
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS =
|
||||
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|
||||
IMAGE_PATH =
|
||||
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|
||||
FILTER_SOURCE_FILES = NO
|
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#---------------------------------------------------------------------------
|
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# configuration options related to source browsing
|
||||
#---------------------------------------------------------------------------
|
||||
SOURCE_BROWSER = NO
|
||||
INLINE_SOURCES = NO
|
||||
REFERENCED_BY_RELATION = YES
|
||||
REFERENCES_RELATION = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the alphabetical class index
|
||||
#---------------------------------------------------------------------------
|
||||
ALPHABETICAL_INDEX = NO
|
||||
COLS_IN_ALPHA_INDEX = 5
|
||||
IGNORE_PREFIX =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the HTML output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_HTML = YES
|
||||
HTML_OUTPUT = miniglx
|
||||
HTML_HEADER = header_subset.html
|
||||
HTML_FOOTER =
|
||||
HTML_STYLESHEET =
|
||||
HTML_ALIGN_MEMBERS = YES
|
||||
GENERATE_HTMLHELP = NO
|
||||
GENERATE_CHI = NO
|
||||
BINARY_TOC = NO
|
||||
TOC_EXPAND = NO
|
||||
DISABLE_INDEX = NO
|
||||
ENUM_VALUES_PER_LINE = 4
|
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GENERATE_TREEVIEW = NO
|
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TREEVIEW_WIDTH = 250
|
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#---------------------------------------------------------------------------
|
||||
# configuration options related to the LaTeX output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_LATEX = NO
|
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LATEX_OUTPUT =
|
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|
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PAPER_TYPE = a4wide
|
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EXTRA_PACKAGES =
|
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LATEX_HEADER =
|
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PDF_HYPERLINKS = NO
|
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USE_PDFLATEX = NO
|
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LATEX_BATCHMODE = NO
|
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#---------------------------------------------------------------------------
|
||||
# configuration options related to the RTF output
|
||||
#---------------------------------------------------------------------------
|
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GENERATE_RTF = NO
|
||||
RTF_OUTPUT =
|
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|
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RTF_HYPERLINKS = NO
|
||||
RTF_STYLESHEET_FILE =
|
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RTF_EXTENSIONS_FILE =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the man page output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_MAN = NO
|
||||
MAN_OUTPUT =
|
||||
MAN_EXTENSION =
|
||||
MAN_LINKS = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the XML output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_XML = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options for the AutoGen Definitions output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_AUTOGEN_DEF = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
ENABLE_PREPROCESSING = YES
|
||||
MACRO_EXPANSION = NO
|
||||
EXPAND_ONLY_PREDEF = NO
|
||||
SEARCH_INCLUDES = YES
|
||||
INCLUDE_PATH = ../include/
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED =
|
||||
EXPAND_AS_DEFINED =
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = \
|
||||
core_subset.tag=../core_subset \
|
||||
math_subset.tag=../math_subset
|
||||
GENERATE_TAGFILE = miniglx.tag
|
||||
ALLEXTERNALS = NO
|
||||
PERL_PATH =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the dot tool
|
||||
#---------------------------------------------------------------------------
|
||||
CLASS_DIAGRAMS = NO
|
||||
HAVE_DOT = NO
|
||||
CLASS_GRAPH = YES
|
||||
COLLABORATION_GRAPH = YES
|
||||
TEMPLATE_RELATIONS = YES
|
||||
HIDE_UNDOC_RELATIONS = YES
|
||||
INCLUDE_GRAPH = YES
|
||||
INCLUDED_BY_GRAPH = YES
|
||||
GRAPHICAL_HIERARCHY = YES
|
||||
DOT_PATH =
|
||||
DOTFILE_DIRS =
|
||||
MAX_DOT_GRAPH_WIDTH = 1024
|
||||
MAX_DOT_GRAPH_HEIGHT = 1024
|
||||
GENERATE_LEGEND = YES
|
||||
DOT_CLEANUP = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to the search engine
|
||||
#---------------------------------------------------------------------------
|
||||
SEARCHENGINE = NO
|
||||
CGI_NAME =
|
||||
CGI_URL =
|
||||
DOC_URL =
|
||||
DOC_ABSPATH =
|
||||
BIN_ABSPATH =
|
||||
EXT_DOC_PATHS =
|
203
doxygen/radeon_subset.doxy
Normal file
203
doxygen/radeon_subset.doxy
Normal file
@@ -0,0 +1,203 @@
|
||||
# Doxyfile 0.1
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# General configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
PROJECT_NAME = "Radeon Subset Driver"
|
||||
PROJECT_NUMBER =
|
||||
OUTPUT_DIRECTORY =
|
||||
OUTPUT_LANGUAGE = English
|
||||
EXTRACT_ALL = NO
|
||||
EXTRACT_PRIVATE = NO
|
||||
EXTRACT_STATIC = YES
|
||||
EXTRACT_LOCAL_CLASSES = YES
|
||||
HIDE_UNDOC_MEMBERS = NO
|
||||
HIDE_UNDOC_CLASSES = NO
|
||||
BRIEF_MEMBER_DESC = YES
|
||||
REPEAT_BRIEF = YES
|
||||
ALWAYS_DETAILED_SEC = NO
|
||||
INLINE_INHERITED_MEMB = NO
|
||||
FULL_PATH_NAMES = NO
|
||||
STRIP_FROM_PATH =
|
||||
INTERNAL_DOCS = YES
|
||||
STRIP_CODE_COMMENTS = YES
|
||||
CASE_SENSE_NAMES = YES
|
||||
SHORT_NAMES = NO
|
||||
HIDE_SCOPE_NAMES = NO
|
||||
VERBATIM_HEADERS = NO
|
||||
SHOW_INCLUDE_FILES = NO
|
||||
JAVADOC_AUTOBRIEF = NO
|
||||
INHERIT_DOCS = YES
|
||||
INLINE_INFO = YES
|
||||
SORT_MEMBER_DOCS = NO
|
||||
DISTRIBUTE_GROUP_DOC = NO
|
||||
TAB_SIZE = 8
|
||||
GENERATE_TODOLIST = YES
|
||||
GENERATE_TESTLIST = YES
|
||||
GENERATE_BUGLIST = YES
|
||||
ALIASES =
|
||||
ENABLED_SECTIONS =
|
||||
MAX_INITIALIZER_LINES = 30
|
||||
OPTIMIZE_OUTPUT_FOR_C = NO
|
||||
SHOW_USED_FILES = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to warning and progress messages
|
||||
#---------------------------------------------------------------------------
|
||||
QUIET = YES
|
||||
WARNINGS = YES
|
||||
WARN_IF_UNDOCUMENTED = NO
|
||||
WARN_FORMAT =
|
||||
WARN_LOGFILE =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = \
|
||||
../src/mesa/drivers/dri/common/mm.c \
|
||||
../src/mesa/drivers/dri/common/mm.h \
|
||||
../src/mesa/drivers/dri/radeon/radeon_context.c \
|
||||
../src/mesa/drivers/dri/radeon/radeon_context.h \
|
||||
../src/mesa/drivers/dri/radeon/radeon_ioctl.c \
|
||||
../src/mesa/drivers/dri/radeon/radeon_ioctl.h \
|
||||
../src/mesa/drivers/dri/radeon/radeon_lock.c \
|
||||
../src/mesa/drivers/dri/radeon/radeon_lock.h \
|
||||
../src/mesa/drivers/dri/radeon/radeon_screen.c \
|
||||
../src/mesa/drivers/dri/radeon/radeon_screen.h \
|
||||
../src/mesa/drivers/dri/radeon/radeon_state.c \
|
||||
../src/mesa/drivers/dri/radeon/radeon_state.h \
|
||||
../src/mesa/drivers/dri/radeon/radeon_state_init.c \
|
||||
../src/mesa/drivers/dri/radeon/radeon_subset.h \
|
||||
../src/mesa/drivers/dri/radeon/radeon_subset_bitmap.c \
|
||||
../src/mesa/drivers/dri/radeon/radeon_subset_readpix.c \
|
||||
../src/mesa/drivers/dri/radeon/radeon_subset_select.c \
|
||||
../src/mesa/drivers/dri/radeon/radeon_subset_tex.c \
|
||||
../src/mesa/drivers/dri/radeon/radeon_subset_vtx.c \
|
||||
../src/mesa/drivers/dri/radeon/radeon_tcl.h \
|
||||
../src/mesa/drivers/dri/radeon/radeon_tex.h \
|
||||
../src/mesa/drivers/dri/radeon/radeon_vtxfmt.h \
|
||||
../src/mesa/drivers/dri/radeon/server
|
||||
FILE_PATTERNS = *.h *.c
|
||||
RECURSIVE = NO
|
||||
EXCLUDE =
|
||||
EXCLUDE_PATTERNS =
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS =
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
IMAGE_PATH =
|
||||
INPUT_FILTER =
|
||||
FILTER_SOURCE_FILES = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to source browsing
|
||||
#---------------------------------------------------------------------------
|
||||
SOURCE_BROWSER = NO
|
||||
INLINE_SOURCES = NO
|
||||
REFERENCED_BY_RELATION = YES
|
||||
REFERENCES_RELATION = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the alphabetical class index
|
||||
#---------------------------------------------------------------------------
|
||||
ALPHABETICAL_INDEX = NO
|
||||
COLS_IN_ALPHA_INDEX = 5
|
||||
IGNORE_PREFIX =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the HTML output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_HTML = YES
|
||||
HTML_OUTPUT = radeon_subset
|
||||
HTML_HEADER = header_subset.html
|
||||
HTML_FOOTER =
|
||||
HTML_STYLESHEET =
|
||||
HTML_ALIGN_MEMBERS = YES
|
||||
GENERATE_HTMLHELP = NO
|
||||
GENERATE_CHI = NO
|
||||
BINARY_TOC = NO
|
||||
TOC_EXPAND = NO
|
||||
DISABLE_INDEX = NO
|
||||
ENUM_VALUES_PER_LINE = 4
|
||||
GENERATE_TREEVIEW = NO
|
||||
TREEVIEW_WIDTH = 250
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the LaTeX output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_LATEX = NO
|
||||
LATEX_OUTPUT =
|
||||
COMPACT_LATEX = NO
|
||||
PAPER_TYPE = a4wide
|
||||
EXTRA_PACKAGES =
|
||||
LATEX_HEADER =
|
||||
PDF_HYPERLINKS = NO
|
||||
USE_PDFLATEX = NO
|
||||
LATEX_BATCHMODE = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the RTF output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_RTF = NO
|
||||
RTF_OUTPUT =
|
||||
COMPACT_RTF = NO
|
||||
RTF_HYPERLINKS = NO
|
||||
RTF_STYLESHEET_FILE =
|
||||
RTF_EXTENSIONS_FILE =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the man page output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_MAN = NO
|
||||
MAN_OUTPUT =
|
||||
MAN_EXTENSION =
|
||||
MAN_LINKS = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the XML output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_XML = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options for the AutoGen Definitions output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_AUTOGEN_DEF = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
ENABLE_PREPROCESSING = YES
|
||||
MACRO_EXPANSION = NO
|
||||
EXPAND_ONLY_PREDEF = NO
|
||||
SEARCH_INCLUDES = YES
|
||||
INCLUDE_PATH = ../include/
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED =
|
||||
EXPAND_AS_DEFINED =
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = \
|
||||
core_subset.tag=../core_subset \
|
||||
math_subset.tag=../math_subset \
|
||||
miniglx.tag=../miniglx
|
||||
GENERATE_TAGFILE = radeon_subset.tag
|
||||
ALLEXTERNALS = NO
|
||||
PERL_PATH =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the dot tool
|
||||
#---------------------------------------------------------------------------
|
||||
CLASS_DIAGRAMS = NO
|
||||
HAVE_DOT = NO
|
||||
CLASS_GRAPH = YES
|
||||
COLLABORATION_GRAPH = YES
|
||||
TEMPLATE_RELATIONS = YES
|
||||
HIDE_UNDOC_RELATIONS = YES
|
||||
INCLUDE_GRAPH = YES
|
||||
INCLUDED_BY_GRAPH = YES
|
||||
GRAPHICAL_HIERARCHY = YES
|
||||
DOT_PATH =
|
||||
DOTFILE_DIRS =
|
||||
MAX_DOT_GRAPH_WIDTH = 1024
|
||||
MAX_DOT_GRAPH_HEIGHT = 1024
|
||||
GENERATE_LEGEND = YES
|
||||
DOT_CLEANUP = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to the search engine
|
||||
#---------------------------------------------------------------------------
|
||||
SEARCHENGINE = NO
|
||||
CGI_NAME =
|
||||
CGI_URL =
|
||||
DOC_URL =
|
||||
DOC_ABSPATH =
|
||||
BIN_ABSPATH =
|
||||
EXT_DOC_PATHS =
|
48
doxygen/swrast.doxy
Normal file
48
doxygen/swrast.doxy
Normal file
@@ -0,0 +1,48 @@
|
||||
# Doxyfile 0.1
|
||||
|
||||
@INCLUDE = common.doxy
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# General configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
PROJECT_NAME = "Mesa Software Rasterization (swrast)"
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ../src/mesa/swrast/
|
||||
FILE_PATTERNS = *.c *.h
|
||||
RECURSIVE = NO
|
||||
EXCLUDE =
|
||||
EXCLUDE_PATTERNS =
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS =
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
IMAGE_PATH =
|
||||
INPUT_FILTER =
|
||||
FILTER_SOURCE_FILES = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the HTML output
|
||||
#---------------------------------------------------------------------------
|
||||
HTML_OUTPUT = swrast
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
ENABLE_PREPROCESSING = YES
|
||||
MACRO_EXPANSION = NO
|
||||
EXPAND_ONLY_PREDEF = NO
|
||||
SEARCH_INCLUDES = YES
|
||||
INCLUDE_PATH = ../include/
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED =
|
||||
EXPAND_AS_DEFINED =
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = core.tag=../core \
|
||||
math.tag=../math \
|
||||
tnl_dd.tag=../tnl_dd \
|
||||
swrast_setup.tag=../swrast_setup \
|
||||
tnl.tag=../tnl \
|
||||
array_cache.tag=array_cache
|
||||
GENERATE_TAGFILE = swrast.tag
|
49
doxygen/swrast_setup.doxy
Normal file
49
doxygen/swrast_setup.doxy
Normal file
@@ -0,0 +1,49 @@
|
||||
# Doxyfile 0.1
|
||||
|
||||
@INCLUDE = common.doxy
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# General configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
PROJECT_NAME = "Mesa swrast_setup"
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ../src/mesa/swrast_setup/
|
||||
FILE_PATTERNS = *.c \
|
||||
*.h
|
||||
RECURSIVE = NO
|
||||
EXCLUDE =
|
||||
EXCLUDE_PATTERNS =
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS =
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
IMAGE_PATH =
|
||||
INPUT_FILTER =
|
||||
FILTER_SOURCE_FILES = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the HTML output
|
||||
#---------------------------------------------------------------------------
|
||||
HTML_OUTPUT = swrast_setup
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
ENABLE_PREPROCESSING = YES
|
||||
MACRO_EXPANSION = NO
|
||||
EXPAND_ONLY_PREDEF = NO
|
||||
SEARCH_INCLUDES = YES
|
||||
INCLUDE_PATH =
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED =
|
||||
EXPAND_AS_DEFINED =
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = tnl_dd.tag=../tnl_dd \
|
||||
core.tag=../core \
|
||||
math.tag=../math \
|
||||
swrast.tag=../swrast \
|
||||
tnl.tag=../tnl \
|
||||
array_cache.tag=../array_cache
|
||||
GENERATE_TAGFILE = swrast_setup.tag
|
49
doxygen/tnl.doxy
Normal file
49
doxygen/tnl.doxy
Normal file
@@ -0,0 +1,49 @@
|
||||
# Doxyfile 0.1
|
||||
|
||||
@INCLUDE = common.doxy
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# General configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
PROJECT_NAME = "Mesa Transform and Lighting (tnl)"
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ../src/mesa/tnl/
|
||||
FILE_PATTERNS = *.c \
|
||||
*.h
|
||||
RECURSIVE = NO
|
||||
EXCLUDE =
|
||||
EXCLUDE_PATTERNS =
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS =
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
IMAGE_PATH =
|
||||
INPUT_FILTER =
|
||||
FILTER_SOURCE_FILES = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the HTML output
|
||||
#---------------------------------------------------------------------------
|
||||
HTML_OUTPUT = tnl
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
ENABLE_PREPROCESSING = YES
|
||||
MACRO_EXPANSION = NO
|
||||
EXPAND_ONLY_PREDEF = NO
|
||||
SEARCH_INCLUDES = YES
|
||||
INCLUDE_PATH =
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED =
|
||||
EXPAND_AS_DEFINED =
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = tnl_dd.tag=../tnl \
|
||||
core.tag=../core \
|
||||
math.tag=../math \
|
||||
swrast.tag=../swrast \
|
||||
swrast_setup.tag=swrast_setup \
|
||||
array_cache.tag=array_cache
|
||||
GENERATE_TAGFILE = tnl.tag
|
48
doxygen/tnl_dd.doxy
Normal file
48
doxygen/tnl_dd.doxy
Normal file
@@ -0,0 +1,48 @@
|
||||
# Doxyfile 0.1
|
||||
|
||||
@INCLUDE = common.doxy
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# General configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
PROJECT_NAME = "Mesa tnl_dd"
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ../src/mesa/tnl_dd/
|
||||
FILE_PATTERNS = *.c *.h
|
||||
RECURSIVE = YES
|
||||
EXCLUDE =
|
||||
EXCLUDE_PATTERNS =
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS =
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
IMAGE_PATH =
|
||||
INPUT_FILTER =
|
||||
FILTER_SOURCE_FILES = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the HTML output
|
||||
#---------------------------------------------------------------------------
|
||||
HTML_OUTPUT = tnl_dd
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
ENABLE_PREPROCESSING = YES
|
||||
MACRO_EXPANSION = NO
|
||||
EXPAND_ONLY_PREDEF = NO
|
||||
SEARCH_INCLUDES = YES
|
||||
INCLUDE_PATH =
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED =
|
||||
EXPAND_AS_DEFINED =
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = core.tag=../core \
|
||||
math.tag=../math \
|
||||
swrast.tag=../swrast \
|
||||
swrast_setup.tag=../swrast_setup \
|
||||
tnl.tag=../tnl \
|
||||
array_cache.tag=array_cache
|
||||
GENERATE_TAGFILE = tnl_dd.tag
|
@@ -1,5 +1,3 @@
|
||||
/* $Id: amesa.h,v 1.2 2000/02/09 19:03:28 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.3
|
||||
|
147
include/GL/dmesa.h
Normal file
147
include/GL/dmesa.h
Normal file
@@ -0,0 +1,147 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 5.0
|
||||
*
|
||||
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/*
|
||||
* DOS/DJGPP device driver v1.4 for Mesa
|
||||
*
|
||||
* Copyright (C) 2002 - Borca Daniel
|
||||
* Email : dborca@users.sourceforge.net
|
||||
* Web : http://www.geocities.com/dborca
|
||||
*/
|
||||
|
||||
|
||||
#ifndef DMESA_H_included
|
||||
#define DMESA_H_included
|
||||
|
||||
#define DMESA_MAJOR_VERSION 5
|
||||
#define DMESA_MINOR_VERSION 0
|
||||
|
||||
/* Sample Usage:
|
||||
*
|
||||
* 1. Call DMesaCreateVisual() to initialize graphics.
|
||||
* 2. Call DMesaCreateContext() to create a DMesa rendering context.
|
||||
* 3. Call DMesaCreateBuffer() to define the window.
|
||||
* 4. Call DMesaMakeCurrent() to bind the DMesaBuffer to a DMesaContext.
|
||||
* 5. Make gl* calls to render your graphics.
|
||||
* 6. Use DMesaSwapBuffers() when double buffering to swap front/back buffers.
|
||||
* 7. Before exiting, destroy DMesaBuffer, DMesaContext and DMesaVisual.
|
||||
*/
|
||||
|
||||
typedef struct dmesa_context *DMesaContext;
|
||||
typedef struct dmesa_visual *DMesaVisual;
|
||||
typedef struct dmesa_buffer *DMesaBuffer;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Create a new Visual and set graphics mode.
|
||||
*/
|
||||
DMesaVisual DMesaCreateVisual (GLint width, /* X res */
|
||||
GLint height, /* Y res */
|
||||
GLint colDepth, /* BPP */
|
||||
GLint refresh, /* refresh rate: 0=default */
|
||||
GLboolean dbFlag, /* double-buffered */
|
||||
GLboolean rgbFlag, /* RGB mode */
|
||||
GLint alphaSize, /* requested bits/alpha */
|
||||
GLint depthSize, /* requested bits/depth */
|
||||
GLint stencilSize, /* requested bits/stencil */
|
||||
GLint accumSize); /* requested bits/accum */
|
||||
|
||||
/*
|
||||
* Destroy Visual and restore screen.
|
||||
*/
|
||||
void DMesaDestroyVisual (DMesaVisual v);
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Create a new Context for rendering.
|
||||
*/
|
||||
DMesaContext DMesaCreateContext (DMesaVisual visual, DMesaContext share);
|
||||
|
||||
/*
|
||||
* Destroy Context.
|
||||
*/
|
||||
void DMesaDestroyContext (DMesaContext c);
|
||||
|
||||
/*
|
||||
* Return a handle to the current context.
|
||||
*/
|
||||
void *DMesaGetCurrentContext (void);
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Create a new Buffer (window).
|
||||
*/
|
||||
DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
|
||||
GLint xpos, GLint ypos,
|
||||
GLint width, GLint height);
|
||||
|
||||
/*
|
||||
* Destroy Buffer.
|
||||
*/
|
||||
void DMesaDestroyBuffer (DMesaBuffer b);
|
||||
|
||||
/*
|
||||
* Swap the front and back buffers for the given Buffer.
|
||||
* No action is taken if the buffer is not double buffered.
|
||||
*/
|
||||
void DMesaSwapBuffers (DMesaBuffer b);
|
||||
|
||||
/*
|
||||
* Bind Buffer to Context and make the Context the current one.
|
||||
*/
|
||||
GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b);
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Move/Resize current Buffer.
|
||||
*/
|
||||
GLboolean DMesaMoveBuffer (GLint xpos, GLint ypos);
|
||||
GLboolean DMesaResizeBuffer (GLint width, GLint height);
|
||||
|
||||
/*
|
||||
* Set palette index, using normalized values.
|
||||
*/
|
||||
void DMesaSetCI (int ndx, GLfloat red, GLfloat green, GLfloat blue);
|
||||
|
||||
/*
|
||||
* DMesa state retrieval.
|
||||
*/
|
||||
#define DMESA_GET_SCREEN_SIZE 0x0100
|
||||
#define DMESA_GET_DRIVER_CAPS 0x0200
|
||||
|
||||
#define DMESA_DRIVER_SWDB_BIT 0x1 /* software double-buffered */
|
||||
#define DMESA_DRIVER_LLWO_BIT 0x2 /* lower-left window origin */
|
||||
int DMesaGetIntegerv (GLenum pname, GLint *params);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
@@ -1,5 +1,3 @@
|
||||
/* $Id: foomesa.h,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.0
|
||||
@@ -21,17 +19,6 @@
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* $Log: foomesa.h,v $
|
||||
* Revision 1.1 1999/08/19 00:55:40 jtg
|
||||
* Initial revision
|
||||
*
|
||||
* Revision 1.1 1998/06/02 01:34:18 brianp
|
||||
* Initial revision
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* Example Foo/Mesa interface. See src/ddsample.c for more info.
|
||||
*/
|
||||
|
@@ -1,5 +1,3 @@
|
||||
/* $Id: fxmesa.h,v 1.4 2001/09/23 16:06:13 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 4.0
|
||||
@@ -40,7 +38,7 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#define FXMESA_MAJOR_VERSION 4
|
||||
#define FXMESA_MAJOR_VERSION 5
|
||||
#define FXMESA_MINOR_VERSION 0
|
||||
|
||||
|
||||
@@ -53,6 +51,8 @@ extern "C" {
|
||||
#define FXMESA_DEPTH_SIZE 12 /* followed by an integer */
|
||||
#define FXMESA_STENCIL_SIZE 13 /* followed by an integer */
|
||||
#define FXMESA_ACCUM_SIZE 14 /* followed by an integer */
|
||||
#define FXMESA_COLORDEPTH 20 /* followed by an integer */
|
||||
#define FXMESA_SHARE_CONTEXT 990099 /* keep in sync with xmesa1.c! */
|
||||
|
||||
|
||||
|
||||
@@ -77,7 +77,7 @@ GLAPI GLboolean GLAPIENTRY fxMesaSelectCurrentBoard(int n);
|
||||
|
||||
GLAPI void GLAPIENTRY fxMesaMakeCurrent(fxMesaContext ctx);
|
||||
|
||||
GLAPI fxMesaContext GLAPIENTRY fxMesaGetCurrentContext(void);
|
||||
GLAPI void * GLAPIENTRY fxMesaGetCurrentContext(void);
|
||||
|
||||
GLAPI void GLAPIENTRY fxMesaSwapBuffers(void);
|
||||
|
||||
@@ -85,10 +85,12 @@ GLAPI void GLAPIENTRY fxMesaSetNearFar(GLfloat nearVal, GLfloat farVal);
|
||||
|
||||
GLAPI void GLAPIENTRY fxMesaUpdateScreenSize(fxMesaContext ctx);
|
||||
|
||||
GLAPI int GLAPIENTRY fxQueryHardware(void);
|
||||
GLAPI GLboolean GLAPIENTRY fxQueryHardware(void);
|
||||
|
||||
GLAPI void GLAPIENTRY fxCloseHardware(void);
|
||||
|
||||
GLAPI void GLAPIENTRY fxGetScreenGeometry (GLint *w, GLint *h);
|
||||
|
||||
|
||||
#if defined (__BEOS__)
|
||||
#pragma export off
|
||||
|
@@ -1,10 +1,9 @@
|
||||
/* $Id: ggimesa.h,v 1.3 2000/02/09 19:03:28 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 3.3
|
||||
* Mesa 3-D graphics library GGI bindings (GGIGL [giggle])
|
||||
* Version: 4.0
|
||||
* Copyright (C) 1995-2000 Brian Paul
|
||||
* Copyright (C) 1998 Uwe Maurer
|
||||
* Copyrigth (C) 2001 Filip Spacek
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
@@ -25,34 +24,59 @@
|
||||
#ifndef GGIMESA_H
|
||||
#define GGIMESA_H
|
||||
|
||||
|
||||
#define GGIMESA_MAJOR_VERSION 3
|
||||
#define GGIMESA_MINOR_VERSION 3
|
||||
|
||||
#define GGIMESA_MAJOR_VERSION 4
|
||||
#define GGIMESA_MINOR_VERSION 0
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "GL/gl.h"
|
||||
|
||||
|
||||
typedef struct ggi_mesa_context *GGIMesaContext;
|
||||
|
||||
#include <ggi/ggi.h>
|
||||
#include "GL/gl.h"
|
||||
|
||||
typedef struct ggi_mesa_context *ggi_mesa_context_t;
|
||||
|
||||
extern GGIMesaContext GGIMesaCreateContext(void);
|
||||
/*
|
||||
* Initialize Mesa GGI extension
|
||||
*/
|
||||
int ggiMesaInit(void);
|
||||
/*
|
||||
* Clean up Mesa GGI exension
|
||||
*/
|
||||
int ggiMesaExit(void);
|
||||
|
||||
extern void GGIMesaDestroyContext(GGIMesaContext ctx);
|
||||
/*
|
||||
* Attach Mesa GGI extension to the visual 'vis'
|
||||
*/
|
||||
int ggiMesaAttach(ggi_visual_t vis);
|
||||
/*
|
||||
* Detach Mesa GGI extension from the visual 'vis'
|
||||
*/
|
||||
int ggiMesaDetach(ggi_visual_t vis);
|
||||
|
||||
extern void GGIMesaMakeCurrent(GGIMesaContext ctx);
|
||||
int ggiMesaExtendVisual(ggi_visual_t vis, GLboolean alpha_flag,
|
||||
GLboolean stereo_flag, GLint depth_size,
|
||||
GLint stencil_size, GLint accum_red_size,
|
||||
GLint accum_green_size, GLint accum_blue_size,
|
||||
GLint accum_alpha_size, GLint num_samples);
|
||||
|
||||
extern GGIMesaContext GGIMesaGetCurrentContext(void);
|
||||
/*
|
||||
* Create a new context capable of displaying on the visual vis.
|
||||
*/
|
||||
ggi_mesa_context_t ggiMesaCreateContext(ggi_visual_t vis);
|
||||
/*
|
||||
* Destroy the context 'ctx'
|
||||
*/
|
||||
void ggiMesaDestroyContext(ggi_mesa_context_t ctx);
|
||||
|
||||
extern void GGIMesaSwapBuffers(void);
|
||||
/*
|
||||
* Make context 'ctx' the current context and bind it to visual 'vis'.
|
||||
* Note that the context must have been created with respect to that visual.
|
||||
*/
|
||||
void ggiMesaMakeCurrent(ggi_mesa_context_t ctx, ggi_visual_t vis);
|
||||
|
||||
void ggiMesaSwapBuffers(void);
|
||||
|
||||
extern int GGIMesaSetVisual(GGIMesaContext ctx, ggi_visual_t vis,
|
||||
GLboolean rgb_flag, GLboolean db_flag);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
1236
include/GL/gl.h
1236
include/GL/gl.h
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
2899
include/GL/glext.h
2899
include/GL/glext.h
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user