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199 Commits

Author SHA1 Message Date
Brian Paul
217ff8f196 fixed bug 420091 2001-05-17 19:31:55 +00:00
Brian Paul
06e6793b60 minor updates 2001-05-16 22:29:07 +00:00
Brian Paul
e01975967a updated version to 3.4.2 2001-05-16 20:37:47 +00:00
Brian Paul
82313b4df0 added CI fog and assertion fixes 2001-05-15 20:56:47 +00:00
Brian Paul
1e3b2d9b7e added MESA_GLX_FORCE_CI env var from Mesa 3.5 2001-05-15 20:22:19 +00:00
Brian Paul
b96b92f7ec removed bogus assertion 2001-05-15 20:17:20 +00:00
Brian Paul
8184f76f02 fixed bad color index assertion in clear_color_buffer() 2001-05-15 20:13:22 +00:00
Brian Paul
1edc9d7248 add GL_TEXTURE_CUBE_MAP_ARB in _mesa_select_tex_object() 2001-05-15 20:12:15 +00:00
Brian Paul
c80ee2065a added note about new viewport size limits 2001-05-15 15:28:04 +00:00
Brian Paul
e8bf438419 set MAX_HEIGHT to 2048 2001-05-14 19:17:07 +00:00
Brian Paul
f4f8dc57b6 Bumped versions numbers in preparation for 3.4.2 release. 2001-05-14 19:11:32 +00:00
Brian Paul
446b09ef66 updated teximage/texformat code (not tested yet) 2001-05-14 17:55:08 +00:00
Brian Paul
9edd7c1538 pass bytes/texel to _mesa_rescale_teximage2d() 2001-05-14 17:54:25 +00:00
Brian Paul
e1b0819815 added alpha buffer scissor clear bug fix 2001-05-11 19:01:47 +00:00
Brian Paul
72af1b921e added VB memory corruption bug fix 2001-05-11 15:45:46 +00:00
Brian Paul
f68bfe0b5c added GL_NAND item 2001-05-10 16:54:51 +00:00
Brian Paul
b585fdcefc added write_span_mono_pixmap() optimization 2001-05-10 14:23:01 +00:00
Brian Paul
f752017f5b added latest bug fixes 2001-05-10 14:12:14 +00:00
Brian Paul
3fef3e49bc added FX driver multitex bug fix 2001-05-10 12:58:41 +00:00
Brian Paul
259de69210 fixed bad texture border test (sometimes caused a segfault) 2001-05-10 12:56:55 +00:00
Brian Paul
3063e1da09 fixed font/bitmap x-offset bug (Frank Warmerdam) 2001-05-09 20:44:52 +00:00
Brian Paul
62abec65c9 fixed Y flip problem in read_rgba_pixels() (Frank Warmerdam) 2001-05-09 20:42:45 +00:00
Brian Paul
bb4f463d1c added AA triangle bug fix 2001-05-07 16:07:38 +00:00
Brian Paul
0f6e64513b texture component size queries weren't always correct (port fix from 3.5) 2001-05-04 17:26:08 +00:00
Brian Paul
32fda642b2 whitespace changes from David 2001-05-02 21:44:27 +00:00
Brian Paul
72d4c40401 minor changes from XFree86 2001-05-01 22:00:47 +00:00
Brian Paul
032908842a added glXUseXFont() mem leak item 2001-04-26 19:30:39 +00:00
Brian Paul
89e8b95d8b fixed mem leak in XFreeFontInfo() call 2001-04-26 19:28:29 +00:00
Brian Paul
736400f6b9 flush pipeline in WMesaSwapBuffers (Frank Warmerdam) 2001-04-26 19:13:56 +00:00
Brian Paul
9a7cc899e1 fixed typo in GL_ARB_transpose_matrix 2001-04-24 21:52:50 +00:00
Brian Paul
9d2eba0c20 GL_INTENSITY case was incorrect in extract_float_rgba() 2001-04-04 23:23:19 +00:00
Brian Paul
c32ad4d4be Updated bug report info in _mesa_problem() 2001-04-04 13:40:40 +00:00
Brian Paul
deb0a3d786 include fxdrv.h before other headers (Ivan Kalvatchev) 2001-04-03 16:32:10 +00:00
Brian Paul
45902de9c6 added wglUseFontBitmapsA() bug fix 2001-04-03 16:26:52 +00:00
Brian Paul
b11ce6f485 fixed wglUseFontBitmapsA() bugs (Frank Warmerdam) 2001-04-03 16:24:50 +00:00
Brian Paul
df89122630 added byteswap bug fix 2001-04-03 16:21:18 +00:00
Brian Paul
e4410ab230 added AA triangle bug fix 2001-03-28 21:38:36 +00:00
Brian Paul
ab0bfd3f84 removed obsolete references to asm_types.h 2001-03-23 17:08:08 +00:00
Brian Paul
ccab03eaaa document some post-3.4.1 bug fixes 2001-03-23 16:28:39 +00:00
Brian Paul
0e60b90ed5 signal NEW_TEXTURING in glDeleteTextures() if deleting a currently bound texture 2001-03-23 02:00:33 +00:00
Brian Paul
a387769bb9 sync'd with the latest changes in XFree86 (cygwin stuff) 2001-03-21 15:59:49 +00:00
Brian Paul
bd61d1b46d fix for gl_ztrick bug (Ove Kaaven) 2001-03-19 22:45:31 +00:00
Gareth Hughes
7c06923b95 Fix VB flushing in *TexSubImage* (from DRI CVS). 2001-03-06 05:30:30 +00:00
Gareth Hughes
ce26824c68 Merge in texture utility, format work from DRI CVS. 2001-03-02 16:40:47 +00:00
Brian Paul
026c1b2e9c another fix in _mesa_stencil_and_ztest_pixels() for hardware fallbacks 2001-02-23 23:13:58 +00:00
Brian Paul
da2cccaba2 fixed bug in _mesa_stencil_and_ztest_pixels() found w/ DRI mga driver 2001-02-23 20:08:09 +00:00
Brian Paul
7987dbf70d added a bunch of extensions (Ray Tice) 2001-02-19 18:29:20 +00:00
Brian Paul
e430f93ea0 fixed a typo 2001-02-14 15:25:06 +00:00
Brian Paul
bb70b0eaf8 fixed a typo 2001-02-14 15:24:34 +00:00
Brian Paul
b0f1460f13 added latest 3.4.1 bug fixes 2001-02-14 00:08:23 +00:00
Brian Paul
08a9355932 better error messages 2001-02-12 17:21:24 +00:00
Brian Paul
e9bd590781 minor changes from XFree86 (dawes) 2001-02-09 23:20:27 +00:00
Brian Paul
456480981a fixed line clipping bug; change DIFFERENT_SIGNS macro ala Mesa 3.5 2001-02-09 16:46:56 +00:00
Jouk Jansen
a241b22aaa Modified Files:
Tag: mesa_3_4_branch
 	Mesa/demos/descrip.mms Mesa/src/descrip.mms
 	Mesa/src/X/glxheader.h Mesa/src/X/xfonts.c Mesa/src/X/xfonts.h
 	Mesa/src-glu/descrip.mms Mesa/src-glut/descrip.mms
 	Mesa/vms/analyze_map.com Mesa/vms/xlib_share.opt
 Added Files:
  Tag: mesa_3_4_branch
 	Mesa/include/GL/vms_x_fix.h

 backported from version 3.5 some VMS compile issues
----------------------------------------------------------------------
2001-02-09 08:25:10 +00:00
Brian Paul
e32b1543e8 fixed bytesPerValue bug in OSMesaGetDepthBuffer() 2001-02-08 23:51:27 +00:00
Brian Paul
5a7d5d0808 fixed bugs in _mesa_clear_depth_buffer(), bug #131366 2001-02-08 15:54:33 +00:00
Brian Paul
e3aef4ed72 bumped version to 3.4.1 2001-02-07 23:49:26 +00:00
Brian Paul
47759b1d82 updates for 3.4.1 2001-02-07 22:54:04 +00:00
Gareth Hughes
0c769dba55 Upgrade to (patched) version 7 of glext.h 2001-01-30 15:01:09 +00:00
Brian Paul
9a1ca37e5b GL_SHADE_MODEL wasn't popped correctly 2001-01-29 22:15:36 +00:00
Brian Paul
0eedea5083 updated info re conformance testing at 16bpp 2001-01-25 17:35:05 +00:00
Brian Paul
c3ccae5f49 improved glReadPixels accuracy for 16bpp color buffers - fixes lots of conformance bugs 2001-01-25 17:34:21 +00:00
Brian Paul
18074cf055 bumped version numbers and dates 2001-01-24 04:53:26 +00:00
Brian Paul
1929fbde14 3.4.1 release notes 2001-01-24 04:50:00 +00:00
Brian Paul
7a47ecdf23 bumped version number to 3.4.1 2001-01-24 04:49:27 +00:00
Brian Paul
0f7e5e8a47 added two bug fixes 2001-01-23 23:34:15 +00:00
Brian Paul
44779d21a3 glPopAttrib() wasn't updating all derived state 2001-01-23 23:33:52 +00:00
Brian Paul
ae5cc3e94c fixed glTexSubImage error check bug #128775 2001-01-23 23:32:44 +00:00
Brian Paul
b15870fe69 moved GL_EXT_texture_env_dot3 item 2001-01-08 15:57:07 +00:00
Gareth Hughes
5c08f57d87 Implementation of GL_EXT_texture_env_dot3. 2001-01-06 22:43:00 +00:00
Brian Paul
d6540dbaf2 add texobj BaseLevel to P. Back-ported from Mesa 3.5 2000-12-14 23:10:39 +00:00
Brian Paul
9e33f91f4b silence compiler warnings (XFree86 sync) 2000-12-13 00:57:24 +00:00
Brian Paul
aa2bbcbcd3 minor tweaks for XFree86/DRI 2000-12-13 00:54:57 +00:00
Brian Paul
ea083a8b59 added GL_RESCALE_NORMAL cases 2000-12-09 19:55:58 +00:00
Brian Paul
3b20dc1dd7 fixed bug involving LastEnvMode and GL_COMBINE_EXT (tdfx and texcombine) 2000-12-09 19:21:01 +00:00
Brian Paul
5b3b871d79 added glXCopySubBufferMESA() buf fix 2000-12-08 17:36:27 +00:00
Gareth Hughes
6b593c0b7a Allow operating system SSE support test to be overridden with an
environment variable.
2000-12-07 02:36:07 +00:00
Gareth Hughes
7535dc796a Change signal handling to require _POSIX_SOURCE to be defined. 2000-12-06 11:46:43 +00:00
Gareth Hughes
8a341f4d38 More correct test for the availability of SSE on a Pentium III
processor, or any that specifies XMM in the CPUID features.  We perform
the equivalent of testing CR4.OSFXSR to verify the operating system
supports the extended FPU save and restore required for SSE.  We also
perform the equivalent of testing CR4.OSXMMEXCPT to verify the operating
system supports unmasked SIMD FPU exceptions.

All changes to the signal handlers and SIMD FPU control word are
restored after the testing is complete.

Tested on the following kernels:
  - 2.2.14-5.0 kernel from RedHat 6.2 that includes their SSE patch
  - 2.4.0-test11 kernel configured for PPro/PII processor (no SSE)
  - 2.4.0-test11 kernel configured for PIII processor (with SSE)
2000-12-06 11:14:58 +00:00
Gareth Hughes
8ea17294b8 Infrastructure for asm optimized lighting functions. Actual
implementations will follow.
2000-11-30 02:44:20 +00:00
Brian Paul
757e7feb81 added stencil span args bug fix 2000-11-28 21:34:41 +00:00
Brian Paul
76ef5a3993 fixed parameter mis-ordering bug in Driver.StencilSpan calls 2000-11-28 21:30:44 +00:00
Brian Paul
bae4b31566 prototype code for vertex array sets/objects (grep for VAO) 2000-11-26 21:10:26 +00:00
Brian Paul
e23ea371e6 added changes so far for a possible 3.4.1 release 2000-11-26 20:27:14 +00:00
Brian Paul
77743a4e08 fixed GLX_PBUFFER value 2000-11-25 18:52:02 +00:00
Brian Paul
7510d9a56e minor updates for widgets-mesa/ 2000-11-23 16:36:23 +00:00
Brian Paul
75b470c146 added some RENDER_START/RENDER_FINISH macros, finished GetConvolutionFilter() 2000-11-21 23:00:22 +00:00
Brian Paul
142d00e32f don't apply transfer ops when upacking pixel spans 2000-11-21 17:50:23 +00:00
Brian Paul
50cccb667e added RENDER_START and RENDER_FINISH macros to read_color_image() 2000-11-20 21:20:02 +00:00
Brian Paul
202ddf7a54 minor fixes for Windows compilation (Joshua Napoli) 2000-11-20 17:31:51 +00:00
Brian Paul
3efc845d1b yet another tweak to ctx->NewState |= NEW_TEXTURING in _mesa_BindTexture() 2000-11-17 02:42:32 +00:00
Brian Paul
dc203452eb minor optimization in _mesa_convert_texsubimage() for 8-bit texels when replacing entire teximage 2000-11-17 02:42:01 +00:00
Jon Taylor
f195052952 Misc GGIMesa build fixes 2000-11-15 10:27:44 +00:00
Brian Paul
adde46e8ee replaced Texture.Enabled with Texture.ReallyEnabled 2000-11-11 20:24:11 +00:00
Brian Paul
d9ec7b48d9 init WrapR to GL_REPEAT mode 2000-11-11 20:23:23 +00:00
Brian Paul
6fa6c586db patched to silence compiler warnings (Martin Lindhe) 2000-11-10 17:17:19 +00:00
Brian Paul
ce764717bc GL_BGR case was misplaced in _mesa_is_legal_format_and_type() (Jeff Hartmann) 2000-11-09 23:24:25 +00:00
Brian Paul
c6d4a00ca9 fixed bug in _mesa_convert_texsubimage when format == MESA_FF_R8_G8_B8 2000-11-09 22:31:28 +00:00
Brian Paul
4cdc441b9a fixed a typo 2000-11-08 16:42:48 +00:00
Brian Paul
17a68017c0 Adjust Driver.PointsFunc()'s last parameter by +1 for consistancy (AlanH).
Adjust calling parameters and rendering for-loops accordingly.
2000-11-08 16:41:17 +00:00
Brian Paul
6e9605a00d minor changes for BeOS/g++ compiling 2000-11-05 21:24:00 +00:00
Brian Paul
e5c8261f76 added Glide/Quake bug fix item 2000-11-03 02:39:00 +00:00
Brian Paul
57db1be417 fixed glXChooseVisual to return NULL if using Glide and user requests too deep of visual parameters 2000-11-03 02:35:54 +00:00
Brian Paul
ebeb5da82c fixed Glide link problem 2000-11-03 01:58:06 +00:00
Brian Paul
bd1b6ef5af added some missing backslashes 2000-11-03 01:35:30 +00:00
Brian Paul
672da3532f bumped version numbers to 3.4 2000-11-02 18:05:34 +00:00
Brian Paul
554cd6ba8c bumped version to 3.4 2000-11-02 17:59:43 +00:00
Brian Paul
585b358204 added vertex fog bug fix 2000-11-01 20:58:35 +00:00
Brian Paul
1a87813f14 added GLUT projtex demo bug fix 2000-10-31 20:01:16 +00:00
Brian Paul
fab2936ea2 sync with DRI texgen and texture matrix bug fixes 2000-10-31 19:57:39 +00:00
Gareth Hughes
510d86231d Change animated apps to double-buffered visuals by default. 2000-10-27 02:53:29 +00:00
Brian Paul
183e09ee42 added gluBuild[12]DMipmaps GL_BGR fix 2000-10-26 21:57:29 +00:00
Brian Paul
feb83f991e added GL_BGR case to bytes_per_pixel() 2000-10-26 21:48:37 +00:00
Brian Paul
5c4f8bdfc7 removed X86/*.m4 files from tar archive 2000-10-26 19:35:53 +00:00
Brian Paul
16deaa9c49 fixed value for GLU_NURBS_MODE 2000-10-26 15:32:46 +00:00
Brian Paul
12dbb90d4a added a glFinish() call 2000-10-26 15:26:27 +00:00
Brian Paul
0bf5284850 added incomplete() debug function/macro 2000-10-24 02:52:36 +00:00
Brian Paul
e3650179c6 signal NEW_TEXTURING if there's a Driver.BindTexture() function 2000-10-24 01:14:16 +00:00
Brian Paul
c089afb55b sync with Mesa 3.5 2000-10-23 20:07:57 +00:00
Brian Paul
bfaab253d1 fixed 386/x86 mismatches, reordered a few configs 2000-10-23 19:38:26 +00:00
Gareth Hughes
4c782b7470 Major audit of all Mesa's x86 assembly code. This round is basically
general cleanups - more to come.

Added P6 architecture timing to debug_xform routines.  Still need to add
test_all_vertex_functions test for the v16 asm.  Dynamic reconfiguration
of counter overhead for more accurate benchmarking.
2000-10-22 23:10:48 +00:00
Brian Paul
fceecc5bc1 fixed a texture enable bug 2000-10-21 01:22:13 +00:00
Brian Paul
cb5d29cd17 use 1.1 glPolygonOffset instead of glPolygonOffsetEXT 2000-10-20 17:27:16 +00:00
Gareth Hughes
807544498a - General cleanups, fix version numbers.
- Fix INV_MATRIX in katmai_norm_raw.S
- Change MOVUPS to MOVAPS where appropriate
2000-10-20 04:29:15 +00:00
Brian Paul
17f2610d03 Added glXGetProcAddressARB() bug fix 2000-10-19 20:17:13 +00:00
Brian Paul
00935d9eab Rewrote get_static_proc_address(). It made mistakes in some situations 2000-10-19 20:14:57 +00:00
Brian Paul
c8c04359dd added glPixelStore bug fix 2000-10-19 20:10:49 +00:00
Brian Paul
534bc2e2a9 glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly 2000-10-19 20:09:29 +00:00
Brian Paul
82960fbf69 call Driver.SetReadBuffer() in clear_color_buffers() to fix colormasked clear bug 2000-10-19 18:14:58 +00:00
Brian Paul
b0c8df81ab added blend accuracy item 2000-10-19 18:10:13 +00:00
Brian Paul
ceab228540 improved blending accuracy to fix Glean test failures 2000-10-19 18:09:01 +00:00
Brian Paul
03614d2f33 sync with DRI tdfx3 branch 2000-10-17 00:24:11 +00:00
Brian Paul
e17c1d2202 added _mesa_get_teximages_from_driver() 2000-10-16 23:37:16 +00:00
Brian Paul
e27b783426 added per-fragment bug fix 2000-10-09 22:47:55 +00:00
Brian Paul
18ef8e7c98 if depthBits == 0, set DepthMask = 2^16 to fix per-fragment fog problems 2000-10-09 22:44:01 +00:00
Brian Paul
b34a9dab57 update TriangleCaps in GL_POINT/POLYGON_SMOOTH cases 2000-10-05 23:10:35 +00:00
Brian Paul
7a13c83663 better handling of GLX_DEPTH_SIZE in glXChooseVisual() 2000-10-05 17:38:03 +00:00
Brian Paul
d4e84664a5 added glDrawPixels fast-path item 2000-10-05 17:01:23 +00:00
Brian Paul
29f19424ab fixed fast-path for GL_COLOR_INDEX, GL_UNSIGNED_BYTE drawpixels 2000-10-05 16:47:23 +00:00
Brian Paul
813e8585a6 added glDrawPixels GL_COLOR_INDEX bug item 2000-10-05 16:24:18 +00:00
Brian Paul
88337d5109 drawing color-index image to RGB window was broken 2000-10-05 16:23:18 +00:00
Brian Paul
77a5bab1a3 added glPush/PopAttrib(GL_ENABLE_BIT) item 2000-09-28 22:45:55 +00:00
Brian Paul
de63653835 removed ctx->Texture.Enabled, use ctx->Texture.ReallyEnabled instead 2000-09-28 22:39:41 +00:00
Brian Paul
2f095b9b09 new params for SpecificCompressedTexFormat() (Bill White) 2000-09-28 18:25:00 +00:00
Brian Paul
94b61f99c4 added texture env combine bugfix item 2000-09-25 16:05:53 +00:00
Gareth Hughes
44b450728d Added SSE streaming store instructions, external symbol directives. 2000-09-18 22:48:44 +00:00
Gareth Hughes
bc2b379ad0 Added SSE prefetching instructions. General cleanups. 2000-09-18 16:56:30 +00:00
Gareth Hughes
f35a545d4f General cleanups. Disable gl_katmai_project_vertices and
gl_katmai_project_clipped_vertices for now as they are broken.
2000-09-17 21:23:11 +00:00
Brian Paul
0248965561 use cpml.h on Alpha (AlanH) 2000-09-15 15:42:51 +00:00
Brian Paul
29fb6b3525 replaced GL_RGBA with GL_BGRA for GL_UNSIGNED_SHORT_1_5_5_5_REV datatype 2000-09-13 22:06:36 +00:00
Brian Paul
93bff74a02 added glReadPixels bug fix 2000-09-12 21:11:25 +00:00
Brian Paul
211c30cbc9 packing of GLushort packed types was broken 2000-09-12 21:10:36 +00:00
Brian Paul
1ef3d8407b added format/type error check to draw_rgba_pixels() 2000-09-12 21:09:48 +00:00
Brian Paul
b64ede6f45 init mutex 2000-09-12 21:08:11 +00:00
Brian Paul
a11f829108 Win32 updates (Chris Morley) 2000-09-12 15:46:39 +00:00
Brian Paul
5715ee5d5d Win32 update (Chris Morley) 2000-09-12 15:41:13 +00:00
Brian Paul
08056a38ee added device driver function for texture proxy testing 2000-09-07 15:30:48 +00:00
Brian Paul
2591e8f1db added compressed texture item 2000-09-06 17:48:31 +00:00
Brian Paul
b92036499d bumped version number to 3.4 2000-09-06 17:47:47 +00:00
Brian Paul
60a0b0d7c6 silence compiler warning (zoomY0) 2000-09-06 17:47:26 +00:00
Brian Paul
c68f4fb958 test for __bsdi__ for XFree86 2000-09-06 17:34:29 +00:00
Brian Paul
b9a3c2b3ce replaced ## with CONCAT macro 2000-09-06 17:33:32 +00:00
Brian Paul
2cddd4cd79 use clear_proxy_teximage() instead of MEMSET() 2000-09-05 22:09:03 +00:00
Brian Paul
052512e2ec added more resolutions (Andy Sloane) 2000-08-31 22:09:20 +00:00
Brian Paul
dc1e96acdc removed bogus gl_problem() call 2000-08-30 18:23:51 +00:00
Brian Paul
0eb94349b6 removed some debugging code 2000-08-29 23:10:23 +00:00
Brian Paul
846101fe60 finished compressed texture support (Bill White) 2000-08-29 22:58:57 +00:00
Brian Paul
9af68b1222 added MESA_FF_R8_G8_B8 (alpha filled to 0xff) format 2000-08-29 22:58:33 +00:00
Brian Paul
5c4431cc0a changed default Shininess to 6 2000-08-29 21:17:25 +00:00
Brian Paul
308b5f2e0d added glDrawPixels optimization item 2000-08-29 21:16:50 +00:00
Brian Paul
013a664712 don't free ctx inside _mesa_initialize_context() if error, caller does that. 2000-08-29 19:01:18 +00:00
Brian Paul
52eee51001 changed quad vertex colors to be tessellation invariant 2000-08-21 21:10:35 +00:00
Brian Paul
5d62414004 print UNDEFINED MODE over samples that are undefined in the GL spec 2000-08-21 20:06:44 +00:00
Brian Paul
5917ec0983 optimized glDrawPixels for glPixelZoom(1,-1) (Andrew Gee) 2000-08-16 20:51:23 +00:00
Brian Paul
06e32f455f added missing radius multiplication factor to sphere code 2000-08-16 20:36:32 +00:00
Brian Paul
0ead11e448 fixed typo which disabled simple_DrawPixels 2000-08-16 17:32:13 +00:00
Brian Paul
3edbaf7de6 fixed some warnings (Alan H.) 2000-08-16 17:25:40 +00:00
Brian Paul
e6d349d8e4 added glXUseXFont bug fix 2000-08-13 03:59:04 +00:00
Brian Paul
c25a8f9317 removed all dependencies on XMesa 2000-08-13 03:54:04 +00:00
Brian Paul
9f5ddba23f fixed segfault problem when using MESA_GLX_FX 2000-08-13 03:42:38 +00:00
Brian Paul
f5de04549e fixed depth mask bug in fxddClear(DD_DEPTH_BIT) 2000-08-09 17:56:34 +00:00
Brian Paul
fb027ada34 changed version to 3.4 2000-08-08 16:19:32 +00:00
Brian Paul
e990e8c166 bumped MESA_MINOR to 4 2000-08-08 16:16:04 +00:00
Brian Paul
394ecbde83 added GetInteger/Float/Double/Boolean/Pointer device driver functions 2000-08-08 16:02:09 +00:00
Brian Paul
7ea41a18a5 added NULL parameter checking to API functions 2000-08-03 13:59:28 +00:00
Brian Paul
262112dafa added some bug fix items 2000-08-02 20:33:21 +00:00
Brian Paul
e0fd3762ce updates from mesa3d@billbaxter.com 2000-08-02 20:28:19 +00:00
Brian Paul
1274afbe0b fixed return val bug in glAreTexturesResident() 2000-08-02 20:16:06 +00:00
Brian Paul
5f9760b572 added include/GL/mesa_wgl.h to tar file list 2000-08-02 20:14:25 +00:00
Brian Paul
107c1a4d40 updated by Alessandro Pisani 2000-08-02 20:07:16 +00:00
Brian Paul
809c5a7fc7 removed GLU 1.2 symbols 2000-08-02 14:08:35 +00:00
Brian Paul
aaab86427a define GL_GLEXT_PROTOTYPES before including mesa_wgl.h 2000-08-02 00:42:52 +00:00
Brian Paul
5e2c92b8b6 initialize texture priorities to 1.0, clean-up of _mesa_PrioritizeTextures() 2000-08-02 00:38:23 +00:00
Brian Paul
84e8b8ea5a glGetTexParameter(GL_TEXTURE_RESIDENT) didn't query device driver 2000-08-01 17:33:51 +00:00
Brian Paul
051690168a test against an epsilon magnitude in gl_rotation_matrix() 2000-07-31 15:31:17 +00:00
Brian Paul
652f3b41c1 install glext.h too 2000-07-31 15:26:48 +00:00
Brian Paul
c5e6547a95 3.4 release notes 2000-07-31 13:50:02 +00:00
Brian Paul
bc8257a729 updated Phil's email address 2000-07-31 13:47:21 +00:00
Brian Paul
b353233325 added missing widgets-mesa src files to tar list, updated version numbers 2000-07-31 13:46:27 +00:00
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@@ -1,20 +1,20 @@
# $Id: Makefile.X11,v 1.69 2002/11/13 15:33:51 brianp Exp $
# $Id: Makefile.X11,v 1.32.2.8 2001/05/16 20:37:47 brianp Exp $
# Mesa 3-D graphics library
# Version: 5.0
#
# Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
#
# Version: 3.4.2
#
# Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -42,7 +42,6 @@ default:
@echo " make bsdos4 for BSD/OS 4.x, dynamic libraries"
@echo " make cygnus for Win95/NT using Cygnus-Win32"
@echo " make cygnus-linux for Win95/NT using Cygnus-Win32 under Linux"
@echo " make darwin for Darwin - Mac OS X"
@echo " make dgux for Data General"
@echo " make freebsd for FreeBSD systems with GCC"
@echo " make freebsd-386 for FreeBSD systems with GCC, w/ Intel assembly"
@@ -51,8 +50,8 @@ default:
@echo " make hpux9-sl for HP systems with HPUX 9.x, make shared libs"
@echo " make hpux9-gcc for HP systems with HPUX 9.x using GCC"
@echo " make hpux9-gcc-sl for HP systems with HPUX 9.x, GCC, make shared libs"
@echo " make hpux10 for HP systems with HPUX 10.x and 11.x"
@echo " make hpux10-sl for HP systems with HPUX 10.x and 11.x, shared libs"
@echo " make hpux10 for HP systems with HPUX 10.x"
@echo " make hpux10-sl for HP systems with HPUX 10.x, shared libs"
@echo " make hpux10-gcc for HP systems with HPUX 10.x w/ GCC"
@echo " make hpux10-gcc-sl for HP systems with HPUX 10.x w/ GCC, shared libs"
@echo " make irix4 for SGI systems with IRIX 4.x"
@@ -69,7 +68,6 @@ default:
@echo " make linux for Linux systems, make shared .so libs"
@echo " make linux-static for Linux systems, make static .a libs"
@echo " make linux-trace for Linux systems, with API trace extension"
@echo " make linux-x86 for Linux on Intel, make shared .so libs"
@echo " make linux-x86-static for Linux on Intel, make static .a libs"
@echo " make linux-ggi for Linux systems with libggi"
@@ -77,6 +75,7 @@ default:
@echo " make linux-glide for Linux w/ 3Dfx Glide driver"
@echo " make linux-386-glide for Linux w/ 3Dfx Glide driver, Intel assembly"
@echo " make linux-386-opt-glide for Linux with 3Dfx Voodoo1 for GLQuake"
@echo " make linux-386-opt-V2-glide for Linux with 3Dfx Voodoo2 for GLQuake"
@echo " make linux-x86-glide for Linux w/ all x86 asm for Glide"
@echo " make linux-alpha for Linux on Alpha systems"
@echo " make linux-alpha-static for Linux on Alpha systems, static libs"
@@ -85,9 +84,6 @@ default:
@echo " make linux-sparc for Linux on Sparc systems"
@echo " make linux-sparc5-elf for Sparc5 systems, make ELF shared libs"
@echo " make linux-sparc-ultra for UltraSparc systems, make ELF shared libs"
@echo " make linux-osmesa16 for 16-bit/channel OSMesa"
@echo " make linux-osmesa32 for 32-bit/channel OSMesa"
@echo " make linux-icc for Linux with the Intel C/C++ compiler"
@echo " make lynxos for LynxOS systems with GCC"
@echo " make macintosh for Macintosh"
@echo " make machten-2.2 for Macs w/ MachTen 2.2 (68k w/ FPU)"
@@ -136,17 +132,14 @@ default:
# XXX we may have to split up this group of targets into those that
# have a C++ compiler and those that don't for the SI-GLU library.
aix aix-sl amix bsdos bsdos4 darwin dgux freebsd freebsd-386 gcc \
aix aix-sl amix bsdos bsdos4 dgux freebsd freebsd-386 gcc \
hpux9 hpux9-sl hpux9-gcc hpux9-gcc-sl \
hpux10 hpux10-sl hpux10-gcc hpux10-gcc-sl \
irix4 irix5 irix5-gcc irix5-dso \
irix4 irix5 irix5-gcc irix5-dso irix6-o32 irix6-o32-dso \
linux linux-static linux-debug linux-static-debug linux-prof \
linux-x86 linux-icc linux-x86-static linux-x86-debug \
linux-x86 linux-x86-static linux-x86-debug \
linux-glide linux-386-glide linux-386-opt-glide \
linux-x86-glide linux-glide-debug linux-glide-prof \
linux-386-opt-V2-glide linux-x86-glide linux-glide-debug linux-glide-prof \
linux-alpha-static linux-alpha \
linux-ppc-static linux-ppc \
linux-sparc \
@@ -161,11 +154,11 @@ sunos5-thread sunos5-pthread sunos5-gcc-thread sunos5-gcc-pthread \
sunos5-x11r6-gcc-sl ultrix-gcc unicos unixware uwin vistra:
-mkdir lib
if [ -d src ] ; then touch src/depend ; fi
if [ -d si-glu ] ; then touch si-glu/depend ; fi
if [ -d src-glu ] ; then touch src-glu/depend ; fi
if [ -d src-glut ] ; then touch src-glut/depend ; fi
if [ -d widgets-sgi ] ; then touch widgets-sgi/depend ; fi
if [ -d src ] ; then cd src ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d si-glu ] ; then cd si-glu ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d src-glu ] ; then cd src-glu ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d src-glut ] ; then cd src-glut ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d demos ] ; then cd demos ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d xdemos ] ; then cd xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
@@ -173,11 +166,12 @@ sunos5-x11r6-gcc-sl ultrix-gcc unicos unixware uwin vistra:
if [ -d book ] ; then cd book ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d widgets-sgi ] ; then cd widgets-sgi; $(MAKE) -f Makefile.X11 $@ ; fi
irix6-o32 irix6-o32-dso irix6-n32 irix6-n32-dso irix6-gcc-n32-sl irix-debug:
irix6-n32 irix6-n32-dso irix6-gcc-n32-sl irix-debug:
-mkdir lib32
if [ -d src ] ; then touch src/depend ; fi
if [ -d src-glu ] ; then touch src-glu/depend ; fi
if [ -d src-glut ] ; then touch src-glut/depend ; fi
if [ -d src-glut ] ; then touch src-glut/depend ; fi
if [ -d widgets-sgi ] ; then touch widgets-sgi/depend ; fi
if [ -d src ] ; then cd src ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d src-glu ] ; then cd src-glu ; $(MAKE) -f Makefile.X11 $@ ; fi
@@ -266,14 +260,14 @@ os2-x11:
linux-ggi linux-386-ggi:
-mkdir lib
touch src/depend
touch si-glu/depend
touch src-glu/depend
if [ -d src-glut ] ; then touch src-glut/depend ; fi
if [ -d widgets-sgi ] ; then touch widgets-sgi/depend ; fi
if [ -d ggi ] ; then touch ggi/depend ; fi
if [ -d src ] ; then cd src ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d src/GGI/default ] ; then cd src/GGI/default ; $(MAKE) ; fi
if [ -d src/GGI/display ] ; then cd src/GGI/display ; $(MAKE) ; fi
if [ -d si-glu ] ; then cd si-glu ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d src-glut ] ; then cd src-glu ; $(MAKE) -f Makefile.X11 $@ ; fi
# if [ -d src-glut ] ; then cd src-glut ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d ggi ] ; then cd ggi ; $(MAKE) -f Makefile.X11 $@ ; fi
if [ -d ggi ] ; then cd ggi/demos; $(MAKE) ; fi
@@ -296,12 +290,6 @@ linux-ggi-install linux-386-ggi-install:
# echo ".include $(DESTDIR)/etc/ggi/ggimesa.conf" >> $(DESTDIR)/etc/ggi/libggi.conf ; \
# fi
linux-osmesa16 linux-osmesa32:
-mkdir lib
if [ -d src ] ; then touch src/depend ; fi
if [ -d src ] ; then cd src ; $(MAKE) -f Makefile.OSMesa16 $@ ; fi
# Remove .o files, emacs backup files, etc.
clean:
-rm -f ggi/*~ *.o
@@ -311,7 +299,6 @@ clean:
-rm -f include/GL/*~
-rm -f src/*.o src/*~ src/*.a src/*/*.o src/*/*~
-rm -f src-glu/*.o src-glu/*~ src-glu/*.a
-rm -f si-glu/*/*.o si-glu/*/*/*.o
-rm -f src-glut/*.o
-rm -f demos/*.o
-rm -f book/*.o book/*~
@@ -323,296 +310,237 @@ clean:
# Remove everything that can be remade
realclean: clean
-rm -fr lib lib32 lib64
-rm -f lib/*
cd demos && $(MAKE) -f Makefile.X11 realclean || true
cd xdemos && $(MAKE) -f Makefile.X11 realclean || true
cd book && $(MAKE) -f Makefile.X11 realclean || true
cd samples && $(MAKE) -f Makefile.X11 realclean || true
cd ggi/demos && $(MAKE) -f Makefile.X11 realclean || true
cd src/GGI/default && $(MAKE) -f Makefile.X11 realclean || true
DIRECTORY = Mesa-5.0
LIB_NAME = MesaLib-5.0
DEMO_NAME = MesaDemos-5.0
GLU_NAME = MesaGLU-5.0
DIRECTORY = Mesa-3.4.2
LIB_NAME = MesaLib-3.4.2
DEMO_NAME = MesaDemos-3.4.2
GLU_NAME = MesaGLU-3.4.2
GLUT_NAME = GLUT-3.7
LIB_FILES = \
$(DIRECTORY)/Makefile* \
$(DIRECTORY)/Make-config \
$(DIRECTORY)/acconfig.h \
$(DIRECTORY)/acinclude.m4 \
$(DIRECTORY)/aclocal.m4 \
$(DIRECTORY)/common_rules.make \
$(DIRECTORY)/conf.h.in \
$(DIRECTORY)/config.guess \
$(DIRECTORY)/config.sub \
$(DIRECTORY)/configure \
$(DIRECTORY)/configure.in \
$(DIRECTORY)/install-sh \
$(DIRECTORY)/ltmain.sh \
$(DIRECTORY)/missing \
$(DIRECTORY)/mkinstalldirs \
$(DIRECTORY)/stamp-h.in \
$(DIRECTORY)/docs/CONFORM \
$(DIRECTORY)/docs/COPYING \
$(DIRECTORY)/docs/COPYRIGHT \
$(DIRECTORY)/docs/DEVINFO \
$(DIRECTORY)/docs/INSTALL \
$(DIRECTORY)/docs/INSTALL.GNU \
$(DIRECTORY)/docs/README \
$(DIRECTORY)/docs/README.* \
$(DIRECTORY)/docs/RELNOTES* \
$(DIRECTORY)/docs/VERSIONS \
$(DIRECTORY)/docs/*.spec \
$(DIRECTORY)/bin/README \
$(DIRECTORY)/bin/mklib* \
$(DIRECTORY)/descrip.mms \
$(DIRECTORY)/mms-config \
$(DIRECTORY)/m4/*.m4 \
$(DIRECTORY)/xlib.opt \
$(DIRECTORY)/mesawin32.mak \
$(DIRECTORY)/include/GL/internal/glcore.h \
$(DIRECTORY)/include/GL/Makefile.in \
$(DIRECTORY)/include/GL/Makefile.am \
$(DIRECTORY)/include/GL/dmesa.h \
$(DIRECTORY)/include/GL/amesa.h \
$(DIRECTORY)/include/GL/fxmesa.h \
$(DIRECTORY)/include/GL/ggimesa.h \
$(DIRECTORY)/include/GL/gl.h \
$(DIRECTORY)/include/GL/glext.h \
$(DIRECTORY)/include/GL/gl_mangle.h \
$(DIRECTORY)/include/GL/glu.h \
$(DIRECTORY)/include/GL/glu_mangle.h \
$(DIRECTORY)/include/GL/glx.h \
$(DIRECTORY)/include/GL/glxext.h \
$(DIRECTORY)/include/GL/glx_mangle.h \
$(DIRECTORY)/include/GL/mesa_wgl.h \
$(DIRECTORY)/include/GL/mglmesa.h \
$(DIRECTORY)/include/GL/osmesa.h \
$(DIRECTORY)/include/GL/svgamesa.h \
$(DIRECTORY)/include/GL/ugl*.h \
$(DIRECTORY)/include/GL/vms_x_fix.h \
$(DIRECTORY)/include/GL/wmesa.h \
$(DIRECTORY)/include/GL/xmesa.h \
$(DIRECTORY)/include/GL/xmesa_x.h \
$(DIRECTORY)/include/GL/xmesa_xf86.h \
$(DIRECTORY)/include/GLView.h \
$(DIRECTORY)/include/Makefile.in \
$(DIRECTORY)/include/Makefile.am \
$(DIRECTORY)/src/Makefile* \
$(DIRECTORY)/src/libGL_la_SOURCES \
$(DIRECTORY)/src/descrip.mms \
$(DIRECTORY)/src/mesa.conf \
$(DIRECTORY)/src/*.def \
$(DIRECTORY)/src/depend \
$(DIRECTORY)/src/*.[chS] \
$(DIRECTORY)/src/array_cache/*.[ch] \
$(DIRECTORY)/src/array_cache/Makefile* \
$(DIRECTORY)/src/array_cache/libMesaAC_la_SOURCES \
$(DIRECTORY)/src/math/*.[ch] \
$(DIRECTORY)/src/math/Makefile* \
$(DIRECTORY)/src/swrast/*.[ch] \
$(DIRECTORY)/src/swrast/Makefile* \
$(DIRECTORY)/src/swrast/libMesaSwrast_la_SOURCES \
$(DIRECTORY)/src/swrast_setup/*.[ch] \
$(DIRECTORY)/src/swrast_setup/Makefile* \
$(DIRECTORY)/src/tnl/*.[ch] \
$(DIRECTORY)/src/tnl/Makefile* \
$(DIRECTORY)/src/tnl/libMesaTnl_la_SOURCES \
$(DIRECTORY)/src/tnl_dd/*.[ch] \
$(DIRECTORY)/src/tnl_dd/imm/*.[ch] \
$(DIRECTORY)/src/tnl_dd/imm/NOTES.imm \
$(DIRECTORY)/src/windml/*.[ch] \
$(DIRECTORY)/src/windml/tornado/*.c \
$(DIRECTORY)/src/windml/tornado/*.cdf \
$(DIRECTORY)/src/windml/man3/*.3 \
$(DIRECTORY)/src/windml/man3/*.html \
$(DIRECTORY)/src/DOS/*.[chS] \
$(DIRECTORY)/src/DOS/vesa/*.[ch] \
$(DIRECTORY)/src/BeOS/*.cpp \
$(DIRECTORY)/src/FX/Makefile.am \
$(DIRECTORY)/src/FX/Makefile.in \
$(DIRECTORY)/src/FX/libMesaFX_la_SOURCES \
$(DIRECTORY)/src/FX/*.[ch] \
$(DIRECTORY)/src/FX/*.def \
$(DIRECTORY)/src/FX/X86/Makefile.am \
$(DIRECTORY)/src/FX/X86/Makefile.in \
$(DIRECTORY)/src/FX/X86/*.[Shc] \
$(DIRECTORY)/src/GGI/Makefile.am \
$(DIRECTORY)/src/GGI/Makefile.in \
$(DIRECTORY)/src/GGI/*.[ch] \
$(DIRECTORY)/src/GGI/ggimesa.conf.in \
$(DIRECTORY)/src/GGI/default/*.c \
$(DIRECTORY)/src/GGI/default/Makefile.am \
$(DIRECTORY)/src/GGI/default/Makefile.in \
$(DIRECTORY)/src/GGI/default/genkgi.conf.in \
$(DIRECTORY)/src/GGI/display/*.c \
$(DIRECTORY)/src/GGI/display/Makefile.am \
$(DIRECTORY)/src/GGI/display/Makefile.in \
$(DIRECTORY)/src/GGI/display/fbdev.conf.in \
$(DIRECTORY)/src/GGI/include/Makefile.am \
$(DIRECTORY)/src/GGI/include/Makefile.in \
$(DIRECTORY)/src/GGI/include/ggi/Makefile.am \
$(DIRECTORY)/src/GGI/include/ggi/Makefile.in \
$(DIRECTORY)/src/GGI/include/ggi/mesa/Makefile.am \
$(DIRECTORY)/src/GGI/include/ggi/mesa/Makefile.in \
$(DIRECTORY)/src/GGI/include/ggi/mesa/*.h \
$(DIRECTORY)/src/KNOWN_BUGS \
$(DIRECTORY)/src/OSmesa/Makefile.am \
$(DIRECTORY)/src/OSmesa/Makefile.in \
$(DIRECTORY)/src/OSmesa/Makefile.win \
$(DIRECTORY)/src/OSmesa/osmesa.def \
$(DIRECTORY)/src/OSmesa/*.[ch] \
$(DIRECTORY)/src/SPARC/*.[chS] \
$(DIRECTORY)/src/SPARC/Makefile.am \
$(DIRECTORY)/src/SPARC/Makefile.in \
$(DIRECTORY)/src/SVGA/Makefile.am \
$(DIRECTORY)/src/SVGA/Makefile.in \
$(DIRECTORY)/src/SVGA/*.[ch] \
$(DIRECTORY)/src/Trace/*.[ch] \
$(DIRECTORY)/src/Trace/Makefile.am \
$(DIRECTORY)/src/Trace/Makefile.in \
$(DIRECTORY)/src/Windows/*.[ch] \
$(DIRECTORY)/src/Windows/*.def \
$(DIRECTORY)/src/X/Makefile.am \
$(DIRECTORY)/src/X/Makefile.in \
$(DIRECTORY)/src/X/*.[ch] \
$(DIRECTORY)/src/X86/*.[ch] \
$(DIRECTORY)/src/X86/Makefile.am \
$(DIRECTORY)/src/X86/Makefile.in \
$(DIRECTORY)/src/X86/*.S \
$(DIRECTORY)/si-glu/Makefile.am \
$(DIRECTORY)/si-glu/Makefile.in \
$(DIRECTORY)/si-glu/Makefile.X11 \
$(DIRECTORY)/si-glu/Makefile.win \
$(DIRECTORY)/si-glu/glu.def \
$(DIRECTORY)/si-glu/dummy.cc \
$(DIRECTORY)/si-glu/descrip.mms \
$(DIRECTORY)/si-glu/mesaglu.opt \
$(DIRECTORY)/si-glu/include/gluos.h \
$(DIRECTORY)/si-glu/include/Makefile.am \
$(DIRECTORY)/si-glu/include/Makefile.in \
$(DIRECTORY)/si-glu/libnurbs/Makefile.am \
$(DIRECTORY)/si-glu/libnurbs/Makefile.in \
$(DIRECTORY)/si-glu/libnurbs/interface/*.h \
$(DIRECTORY)/si-glu/libnurbs/interface/*.cc \
$(DIRECTORY)/si-glu/libnurbs/interface/libNIFac_la_SOURCES \
$(DIRECTORY)/si-glu/libnurbs/interface/Makefile.am \
$(DIRECTORY)/si-glu/libnurbs/interface/Makefile.in \
$(DIRECTORY)/si-glu/libnurbs/internals/*.h \
$(DIRECTORY)/si-glu/libnurbs/internals/*.cc \
$(DIRECTORY)/si-glu/libnurbs/internals/libNInt_la_SOURCES \
$(DIRECTORY)/si-glu/libnurbs/internals/Makefile.am \
$(DIRECTORY)/si-glu/libnurbs/internals/Makefile.in \
$(DIRECTORY)/si-glu/libnurbs/nurbtess/*.h \
$(DIRECTORY)/si-glu/libnurbs/nurbtess/*.cc \
$(DIRECTORY)/si-glu/libnurbs/nurbtess/libNTess_la_SOURCES \
$(DIRECTORY)/si-glu/libnurbs/nurbtess/Makefile.am \
$(DIRECTORY)/si-glu/libnurbs/nurbtess/Makefile.in \
$(DIRECTORY)/si-glu/libtess/README \
$(DIRECTORY)/si-glu/libtess/alg-outline \
$(DIRECTORY)/si-glu/libtess/*.[ch] \
$(DIRECTORY)/si-glu/libtess/libtess_la_SOURCES \
$(DIRECTORY)/si-glu/libtess/Makefile.am \
$(DIRECTORY)/si-glu/libtess/Makefile.in \
$(DIRECTORY)/si-glu/libutil/*.[ch] \
$(DIRECTORY)/si-glu/libutil/libutil_la_SOURCES \
$(DIRECTORY)/si-glu/libutil/Makefile.am \
$(DIRECTORY)/si-glu/libutil/Makefile.in \
$(DIRECTORY)/src-glu/README[12] \
$(DIRECTORY)/src-glu/Makefile* \
$(DIRECTORY)/src-glu/descrip.mms \
$(DIRECTORY)/src-glu/mms_depend \
$(DIRECTORY)/src-glu/*.def \
$(DIRECTORY)/src-glu/depend \
$(DIRECTORY)/src-glu/*.[ch] \
$(DIRECTORY)/widgets-mesa/ChangeLog \
$(DIRECTORY)/widgets-mesa/INSTALL \
$(DIRECTORY)/widgets-mesa/Makefile.in \
$(DIRECTORY)/widgets-mesa/README \
$(DIRECTORY)/widgets-mesa/TODO \
$(DIRECTORY)/widgets-mesa/configure \
$(DIRECTORY)/widgets-mesa/configure.in \
$(DIRECTORY)/widgets-mesa/demos/ChangeLog \
$(DIRECTORY)/widgets-mesa/demos/Cube \
$(DIRECTORY)/widgets-mesa/demos/Ed \
$(DIRECTORY)/widgets-mesa/demos/Makefile.in \
$(DIRECTORY)/widgets-mesa/demos/Mcube \
$(DIRECTORY)/widgets-mesa/demos/Tea \
$(DIRECTORY)/widgets-mesa/demos/*.[ch] \
$(DIRECTORY)/widgets-mesa/demos/events \
$(DIRECTORY)/widgets-mesa/include/GL/ChangeLog \
$(DIRECTORY)/widgets-mesa/include/GL/*.h \
$(DIRECTORY)/widgets-mesa/include/GL/Makefile.in \
$(DIRECTORY)/widgets-mesa/man/ChangeLog \
$(DIRECTORY)/widgets-mesa/man/GL* \
$(DIRECTORY)/widgets-mesa/man/Makefile.in \
$(DIRECTORY)/widgets-mesa/man/Mesa* \
$(DIRECTORY)/widgets-mesa/src/ChangeLog \
$(DIRECTORY)/widgets-mesa/src/*.c \
$(DIRECTORY)/widgets-mesa/src/Makefile.in \
$(DIRECTORY)/widgets-sgi/*.[ch] \
$(DIRECTORY)/widgets-sgi/Makefile* \
$(DIRECTORY)/widgets-sgi/README \
$(DIRECTORY)/util/README \
$(DIRECTORY)/util/Makefile.am \
$(DIRECTORY)/util/Makefile.in \
$(DIRECTORY)/util/*.[ch] \
$(DIRECTORY)/util/sampleMakefile \
$(DIRECTORY)/vms/analyze_map.com \
$(DIRECTORY)/vms/xlib.opt \
$(DIRECTORY)/vms/xlib_share.opt \
$(DIRECTORY)/BeOS/Makefile \
$(DIRECTORY)/BeOS/*.cpp
OBSOLETE_LIB_FILES = \
$(DIRECTORY)/src/Allegro/*.[ch] \
$(DIRECTORY)/src/D3D/*.cpp \
$(DIRECTORY)/src/D3D/*.CPP \
$(DIRECTORY)/src/D3D/*.h \
$(DIRECTORY)/src/D3D/*.H \
$(DIRECTORY)/src/D3D/*.c \
$(DIRECTORY)/src/D3D/*.C \
$(DIRECTORY)/src/D3D/MAKEFILE \
$(DIRECTORY)/src/D3D/*bat \
$(DIRECTORY)/src/D3D/*DEF \
$(DIRECTORY)/src/DOS/DEPEND.DOS \
$(DIRECTORY)/src/S3/*.[ch] \
$(DIRECTORY)/src/S3/*.def \
$(DIRECTORY)/src/S3/*.mak \
$(DIRECTORY)/src/S3/*.rc \
$(DIRECTORY)/macos/README \
$(DIRECTORY)/macos/gli_api/*.h \
$(DIRECTORY)/macos/cglpane/CGLPane.* \
$(DIRECTORY)/macos/include-mac/*.h \
$(DIRECTORY)/macos/libraries/*.stub \
$(DIRECTORY)/macos/libraries/*Stub \
$(DIRECTORY)/macos/projects/*.mcp \
$(DIRECTORY)/macos/projects/*.exp \
$(DIRECTORY)/macos/projects/*.h \
$(DIRECTORY)/macos/resources/*.c \
$(DIRECTORY)/macos/resources/*.r \
$(DIRECTORY)/macos/resources/*.rsrc \
$(DIRECTORY)/macos/src-agl/*.exp \
$(DIRECTORY)/macos/src-agl/*.[ch] \
$(DIRECTORY)/macos/src-gli/*.[ch] \
$(DIRECTORY)/Makefile* \
$(DIRECTORY)/Make-config \
$(DIRECTORY)/acconfig.h \
$(DIRECTORY)/acinclude.m4 \
$(DIRECTORY)/aclocal.m4 \
$(DIRECTORY)/conf.h.in \
$(DIRECTORY)/config.guess \
$(DIRECTORY)/config.sub \
$(DIRECTORY)/configure \
$(DIRECTORY)/configure.in \
$(DIRECTORY)/install-sh \
$(DIRECTORY)/ltconfig \
$(DIRECTORY)/ltmain.sh \
$(DIRECTORY)/missing \
$(DIRECTORY)/mkinstalldirs \
$(DIRECTORY)/stamp-h.in \
$(DIRECTORY)/docs/CONFIG \
$(DIRECTORY)/docs/CONFORM \
$(DIRECTORY)/docs/COPYING \
$(DIRECTORY)/docs/COPYRIGHT \
$(DIRECTORY)/docs/DEVINFO \
$(DIRECTORY)/docs/IAFA-PACKAGE \
$(DIRECTORY)/docs/INSTALL \
$(DIRECTORY)/docs/INSTALL.GNU \
$(DIRECTORY)/docs/README \
$(DIRECTORY)/docs/README.* \
$(DIRECTORY)/docs/RELNOTES* \
$(DIRECTORY)/docs/VERSIONS \
$(DIRECTORY)/docs/*.spec \
$(DIRECTORY)/bin/README \
$(DIRECTORY)/bin/mklib* \
$(DIRECTORY)/*.BAT \
$(DIRECTORY)/*.bat \
$(DIRECTORY)/descrip.mms \
$(DIRECTORY)/mms-config \
$(DIRECTORY)/xlib.opt \
$(DIRECTORY)/STARTUP.MK \
$(DIRECTORY)/mesawin32.mak \
$(DIRECTORY)/Names.win \
$(DIRECTORY)/win32-openstep.sh \
$(DIRECTORY)/common.dja \
$(DIRECTORY)/include/GL/Makefile.in \
$(DIRECTORY)/include/GL/Makefile.am \
$(DIRECTORY)/include/GL/dosmesa.h \
$(DIRECTORY)/include/GL/amesa.h \
$(DIRECTORY)/include/GL/fxmesa.h \
$(DIRECTORY)/include/GL/ggimesa.h \
$(DIRECTORY)/include/GL/gl.h \
$(DIRECTORY)/include/GL/glext.h \
$(DIRECTORY)/include/GL/gl_mangle.h \
$(DIRECTORY)/include/GL/glu.h \
$(DIRECTORY)/include/GL/glu_mangle.h \
$(DIRECTORY)/include/GL/glx.h \
$(DIRECTORY)/include/GL/glx_mangle.h \
$(DIRECTORY)/include/GL/mesa_wgl.h \
$(DIRECTORY)/include/GL/mglmesa.h \
$(DIRECTORY)/include/GL/osmesa.h \
$(DIRECTORY)/include/GL/svgamesa.h \
$(DIRECTORY)/include/GL/wmesa.h \
$(DIRECTORY)/include/GL/xmesa.h \
$(DIRECTORY)/include/GL/xmesa_x.h \
$(DIRECTORY)/include/GL/xmesa_xf86.h \
$(DIRECTORY)/include/GLView.h \
$(DIRECTORY)/include/Makefile.in \
$(DIRECTORY)/include/Makefile.am \
$(DIRECTORY)/src/Makefile* \
$(DIRECTORY)/src/descrip.mms \
$(DIRECTORY)/src/mms_depend \
$(DIRECTORY)/src/mesa.conf \
$(DIRECTORY)/src/*.def \
$(DIRECTORY)/src/depend \
$(DIRECTORY)/src/*.[chS] \
$(DIRECTORY)/src/Allegro/*.[ch] \
$(DIRECTORY)/src/BeOS/*.cpp \
$(DIRECTORY)/src/D3D/*.cpp \
$(DIRECTORY)/src/D3D/*.CPP \
$(DIRECTORY)/src/D3D/*.h \
$(DIRECTORY)/src/D3D/*.H \
$(DIRECTORY)/src/D3D/*.c \
$(DIRECTORY)/src/D3D/*.C \
$(DIRECTORY)/src/D3D/MAKEFILE \
$(DIRECTORY)/src/D3D/*bat \
$(DIRECTORY)/src/D3D/*DEF \
$(DIRECTORY)/src/DOS/DEPEND.DOS \
$(DIRECTORY)/src/DOS/*.c \
$(DIRECTORY)/src/FX/Makefile.am \
$(DIRECTORY)/src/FX/Makefile.in \
$(DIRECTORY)/src/FX/*.[ch] \
$(DIRECTORY)/src/FX/*.def \
$(DIRECTORY)/src/FX/X86/Makefile.am \
$(DIRECTORY)/src/FX/X86/Makefile.in \
$(DIRECTORY)/src/FX/X86/*.[Shc] \
$(DIRECTORY)/src/GGI/Makefile.am \
$(DIRECTORY)/src/GGI/Makefile.in \
$(DIRECTORY)/src/GGI/*.[ch] \
$(DIRECTORY)/src/GGI/ggimesa.conf.in \
$(DIRECTORY)/src/GGI/default/*.c \
$(DIRECTORY)/src/GGI/default/Makefile.am \
$(DIRECTORY)/src/GGI/default/Makefile.in \
$(DIRECTORY)/src/GGI/default/genkgi.conf.in \
$(DIRECTORY)/src/GGI/display/*.c \
$(DIRECTORY)/src/GGI/display/Makefile.am \
$(DIRECTORY)/src/GGI/display/Makefile.in \
$(DIRECTORY)/src/GGI/display/fbdev.conf.in \
$(DIRECTORY)/src/GGI/include/Makefile.am \
$(DIRECTORY)/src/GGI/include/Makefile.in \
$(DIRECTORY)/src/GGI/include/ggi/Makefile.am \
$(DIRECTORY)/src/GGI/include/ggi/Makefile.in \
$(DIRECTORY)/src/GGI/include/ggi/mesa/Makefile.am \
$(DIRECTORY)/src/GGI/include/ggi/mesa/Makefile.in \
$(DIRECTORY)/src/GGI/include/ggi/mesa/*.h \
$(DIRECTORY)/src/KNOWN_BUGS \
$(DIRECTORY)/src/OSmesa/Makefile.am \
$(DIRECTORY)/src/OSmesa/Makefile.in \
$(DIRECTORY)/src/OSmesa/*.[ch] \
$(DIRECTORY)/src/S3/*.[ch] \
$(DIRECTORY)/src/S3/*.def \
$(DIRECTORY)/src/S3/*.mak \
$(DIRECTORY)/src/S3/*.rc \
$(DIRECTORY)/src/SVGA/Makefile.am \
$(DIRECTORY)/src/SVGA/Makefile.in \
$(DIRECTORY)/src/SVGA/*.[ch] \
$(DIRECTORY)/src/Windows/*.[ch] \
$(DIRECTORY)/src/Windows/*.def \
$(DIRECTORY)/src/X/Makefile.am \
$(DIRECTORY)/src/X/Makefile.in \
$(DIRECTORY)/src/X/*.[ch] \
$(DIRECTORY)/src/X86/*.[ch] \
$(DIRECTORY)/src/X86/Makefile.am \
$(DIRECTORY)/src/X86/Makefile.in \
$(DIRECTORY)/src/X86/*.S \
$(DIRECTORY)/src-glu/README[12] \
$(DIRECTORY)/src-glu/Makefile* \
$(DIRECTORY)/src-glu/descrip.mms \
$(DIRECTORY)/src-glu/mms_depend \
$(DIRECTORY)/src-glu/*.def \
$(DIRECTORY)/src-glu/depend \
$(DIRECTORY)/src-glu/*.[ch] \
$(DIRECTORY)/widgets-mesa/ChangeLog \
$(DIRECTORY)/widgets-mesa/INSTALL \
$(DIRECTORY)/widgets-mesa/Makefile.in \
$(DIRECTORY)/widgets-mesa/README \
$(DIRECTORY)/widgets-mesa/TODO \
$(DIRECTORY)/widgets-mesa/configure \
$(DIRECTORY)/widgets-mesa/configure.in \
$(DIRECTORY)/widgets-mesa/demos/ChangeLog \
$(DIRECTORY)/widgets-mesa/demos/Cube \
$(DIRECTORY)/widgets-mesa/demos/Ed \
$(DIRECTORY)/widgets-mesa/demos/Makefile.in \
$(DIRECTORY)/widgets-mesa/demos/Mcube \
$(DIRECTORY)/widgets-mesa/demos/Tea \
$(DIRECTORY)/widgets-mesa/demos/*.[ch] \
$(DIRECTORY)/widgets-mesa/demos/events \
$(DIRECTORY)/widgets-mesa/include/GL/ChangeLog \
$(DIRECTORY)/widgets-mesa/include/GL/*.h \
$(DIRECTORY)/widgets-mesa/include/GL/Makefile.in \
$(DIRECTORY)/widgets-mesa/man/ChangeLog \
$(DIRECTORY)/widgets-mesa/man/GL* \
$(DIRECTORY)/widgets-mesa/man/Makefile.in \
$(DIRECTORY)/widgets-mesa/man/Mesa* \
$(DIRECTORY)/widgets-mesa/src/ChangeLog \
$(DIRECTORY)/widgets-mesa/src/*.c \
$(DIRECTORY)/widgets-mesa/src/Makefile.in \
$(DIRECTORY)/widgets-sgi/*.[ch] \
$(DIRECTORY)/widgets-sgi/Makefile* \
$(DIRECTORY)/widgets-sgi/README \
$(DIRECTORY)/util/README \
$(DIRECTORY)/util/Makefile.am \
$(DIRECTORY)/util/Makefile.in \
$(DIRECTORY)/util/*.[ch] \
$(DIRECTORY)/util/sampleMakefile \
$(DIRECTORY)/vms/analyze_map.com \
$(DIRECTORY)/vms/xlib.opt \
$(DIRECTORY)/vms/xlib_share.opt \
$(DIRECTORY)/BeOS/Makefile \
$(DIRECTORY)/BeOS/*.cpp \
$(DIRECTORY)/WIN32/NMAKE.MAK \
$(DIRECTORY)/WIN32/NMAKE.MIF \
$(DIRECTORY)/WIN32/RES/*rc \
$(DIRECTORY)/WIN32/RES/*def \
$(DIRECTORY)/WIN32/RULES/lib.* \
$(DIRECTORY)/WIN32/RULES/progs.* \
$(DIRECTORY)/macos/README \
$(DIRECTORY)/macos/gli_api/*.h \
$(DIRECTORY)/macos/cglpane/CGLPane.* \
$(DIRECTORY)/macos/include-mac/*.h \
$(DIRECTORY)/macos/libraries/*.stub \
$(DIRECTORY)/macos/libraries/*Stub \
$(DIRECTORY)/macos/projects/*.mcp \
$(DIRECTORY)/macos/projects/*.exp \
$(DIRECTORY)/macos/projects/*.h \
$(DIRECTORY)/macos/resources/*.c \
$(DIRECTORY)/macos/resources/*.r \
$(DIRECTORY)/macos/resources/*.rsrc \
$(DIRECTORY)/macos/src-agl/*.exp \
$(DIRECTORY)/macos/src-agl/*.[ch] \
$(DIRECTORY)/macos/src-gli/*.[ch] \
$(DIRECTORY)/OpenStep
DEMO_FILES = \
$(DIRECTORY)/include/GL/glut.h \
$(DIRECTORY)/include/GL/glutf90.h \
$(DIRECTORY)/include/GL/glut_h.dja \
$(DIRECTORY)/src-glut/Makefile* \
$(DIRECTORY)/src-glut/depend \
$(DIRECTORY)/src-glut/*def \
$(DIRECTORY)/src-glut/descrip.mms \
$(DIRECTORY)/src-glut/mms_depend \
$(DIRECTORY)/src-glut/*.[ch] \
$(DIRECTORY)/src-glut.dos/*.[ch] \
$(DIRECTORY)/src-glut.dos/Makefile.DJ \
$(DIRECTORY)/src-glut.dos/PC_HW/*.[chS] \
$(DIRECTORY)/src-glut.dja/* \
$(DIRECTORY)/src-glut.beos/Makefile \
$(DIRECTORY)/src-glut.beos/*.cpp \
$(DIRECTORY)/src-glut.beos/*.h \
$(DIRECTORY)/images/* \
$(DIRECTORY)/demos/Makefile* \
$(DIRECTORY)/demos/descrip.mms \
@@ -622,7 +550,7 @@ DEMO_FILES = \
$(DIRECTORY)/demos/README \
$(DIRECTORY)/xdemos/Makefile* \
$(DIRECTORY)/xdemos/descrip.mms \
$(DIRECTORY)/xdemos/*.[chf] \
$(DIRECTORY)/xdemos/*.[cf] \
$(DIRECTORY)/book/Makefile* \
$(DIRECTORY)/book/README \
$(DIRECTORY)/book/*.[ch] \
@@ -630,37 +558,8 @@ DEMO_FILES = \
$(DIRECTORY)/samples/README \
$(DIRECTORY)/samples/*.c \
$(DIRECTORY)/mtdemos \
$(DIRECTORY)/windmldemos/Makefile.ugl \
$(DIRECTORY)/windmldemos/*.c \
$(DIRECTORY)/windmldemos/*.bmp \
$(DIRECTORY)/ggi
OBSOLETE_DEMO_FILES = \
$(DIRECTORY)/include/GL/glut_h.dja \
$(DIRECTORY)/src-glut.dja/* \
$(DIRECTORY)/src-glut.beos/Makefile \
$(DIRECTORY)/src-glut.beos/*.cpp \
$(DIRECTORY)/src-glut.beos/*.h \
SI_GLU_FILES = \
$(DIRECTORY)/Makefile* \
$(DIRECTORY)/Make-config \
$(DIRECTORY)/bin/mklib* \
$(DIRECTORY)/include/GL/glu.h \
$(DIRECTORY)/si-glu/Makefile.X11 \
$(DIRECTORY)/si-glu/include/gluos.h \
$(DIRECTORY)/si-glu/libnurbs/interface/*.h \
$(DIRECTORY)/si-glu/libnurbs/interface/*.cc \
$(DIRECTORY)/si-glu/libnurbs/internals/*.h \
$(DIRECTORY)/si-glu/libnurbs/internals/*.cc \
$(DIRECTORY)/si-glu/libnurbs/nurbstess/*.h \
$(DIRECTORY)/si-glu/libnurbs/nurbstess/*.cc \
$(DIRECTORY)/si-glu/libtess/README \
$(DIRECTORY)/si-glu/libtess/alg-outline \
$(DIRECTORY)/si-glu/libtess/*.[ch] \
$(DIRECTORY)/si-glu/libutil/*.[ch]
GLU_FILES = \
$(DIRECTORY)/Makefile* \
$(DIRECTORY)/Make-config \
@@ -689,16 +588,13 @@ GLUT_FILES = \
$(DIRECTORY)/include/GL/glu_mangle.h \
$(DIRECTORY)/include/GL/glut.h \
$(DIRECTORY)/include/GL/glutf90.h \
$(DIRECTORY)/include/GL/glut_h.dja \
$(DIRECTORY)/src-glut/Makefile* \
$(DIRECTORY)/src-glut/depend \
$(DIRECTORY)/src-glut/*def \
$(DIRECTORY)/src-glut/descrip.mms \
$(DIRECTORY)/src-glut/mms_depend \
$(DIRECTORY)/src-glut/*.[ch]
OBSOLETE_GLUT_FILES = \
$(DIRECTORY)/include/GL/glut_h.dja \
$(DIRECTORY)/src-glut/*.[ch] \
$(DIRECTORY)/src-glut.dja/* \
$(DIRECTORY)/src-glut.beos/Makefile \
$(DIRECTORY)/src-glut.beos/*.cpp \

View File

@@ -1,94 +0,0 @@
Name
MESA_agp_offset
Name Strings
GLX_MESA_agp_offset
Contact
Brian Paul, Tungsten Graphics, Inc. (brian 'at' tungstengraphics.com)
Keith Whitwell, Tungsten Graphics, Inc. (keith 'at' tungstengraphics.com)
Status
Shipping (Mesa 4.0.4 and later. Only implemented in particular
XFree86/DRI drivers.)
Version
1.0
Number
TBD
Dependencies
OpenGL 1.0 or later is required
GLX_NV_vertex_array_range is required.
This extensions is written against the OpenGL 1.4 Specification.
Overview
This extensions provides a way to convert pointers in an AGP memory
region into byte offsets into the AGP aperture.
Note, this extension depends on GLX_NV_vertex_array_range, for which
no real specification exists. See GL_NV_vertex_array_range for more
information.
IP Status
None
Issues
None
New Procedures and Functions
GLuint glXGetAGPOffsetMESA( const GLvoid *pointer )
New Tokens
None
Additions to the OpenGL 1.4 Specification
None
Additions to Chapter 3 the GLX 1.4 Specification (Functions and Errors)
Add a new section, 3.6 as follows:
3.6 AGP Memory Access
On "PC" computers, AGP memory can be allocated with glXAllocateMemoryNV
and freed with glXFreeMemoryNV. Sometimes it's useful to know where a
block of AGP memory is located with respect to the start of the AGP
aperature. The function
GLuint glXGetAGPOffsetMESA( const GLvoid *pointer )
Returns the offset of the given memory block from the start of AGP
memory in basic machine units (i.e. bytes). If pointer is invalid
the value ~0 will be returned.
GLX Protocol
None. This is a client side-only extension.
Errors
glXGetAGPOffsetMESA will return ~0 if the pointer does not point to
an AGP memory region.
New State
None
Revision History
20 September 2002 - Initial draft
2 October 2002 - finished GLX chapter 3 additions

View File

@@ -1,138 +0,0 @@
Name
MESA_pack_invert
Name Strings
GL_MESA_pack_invert
Contact
Brian Paul, Tungsten Graphics, Inc. (brian 'at' tungstengraphics.com)
Keith Whitwell, Tungsten Graphics, Inc. (keith 'at' tungstengraphics.com)
Status
Shipping (Mesa 4.0.4 and later)
Version
1.0
Number
TBD
Dependencies
OpenGL 1.0 or later is required
This extensions is written against the OpenGL 1.4 Specification.
Overview
This extension adds a new pixel storage parameter to indicate that
images are to be packed in top-to-bottom order instead of OpenGL's
conventional bottom-to-top order. Only pixel packing can be
inverted (i.e. for glReadPixels, glGetTexImage, glGetConvolutionFilter,
etc).
Almost all known image file formats store images in top-to-bottom
order. As it is, OpenGL reads images from the frame buffer in
bottom-to-top order. Thus, images usually have to be inverted before
writing them to a file with image I/O libraries. This extension
allows images to be read such that inverting isn't needed.
IP Status
None
Issues
1. Should we also defined UNPACK_INVERT_MESA for glDrawPixels, etc?
Resolved: No, we're only concerned with pixel packing. There are other
solutions for inverting images when using glDrawPixels (negative Y pixel
zoom) or glTexImage (invert the vertex T coordinates). It would be easy
enough to define a complementary extension for pixel packing in the
future if needed.
New Procedures and Functions
None
New Tokens
Accepted by the <pname> parameter of PixelStorei and PixelStoref
and the <pname> parameter of GetIntegerv, GetFloatv, GetDoublev
and GetBooleanv:
PACK_INVERT_MESA 0x8758
Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)
None
Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
None
Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment
Operations and the Frame Buffer)
Add the following entry to table 4.4 (PixelStore parameters) on page 182:
Parameter Name Type Initial Value Valid Range
---------------------------------------------------------
PACK_INVERT_MESA boolean FALSE TRUE/FALSE
In the section labeled "Placement in Client Memory" on page 184
insert the following text into the paragraph before the sentence
that starts with "If the format is RED, GREEN, BLUE...":
"The parameter PACK_INVERT_MESA controls whether the image is packed
in bottom-to-top order (the default) or top-to-bottom order. Equation
3.8 is modified as follows:
... the first element of the Nth row is indicated by
p + Nk, if PACK_INVERT_MESA is false
p + k * (H - 1) - Nk, if PACK_INVERT_MESA is true, where H is the
image height
"
Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)
None
Additions to Chapter 6 of the OpenGL 1.4 Specification (State and
State Requests)
None
Additions to Appendix A of the OpenGL 1.4 Specification (Invariance)
None
Additions to the AGL/GLX/WGL Specifications
None
GLX Protocol
None
Errors
None
New State
Add the following entry to table 6.20 (Pixels) on page 235:
Get Value Type Get Cmd Initial Value Description Sec Attribute
--------------------------------------------------------------------------------------------------
PACK_INVERT_MESA boolean GetBoolean FALSE Value of PACK_INVERT_MESA 4.3.2 pixel-store
Revision History
21 September 2002 - Initial draft

View File

@@ -1,233 +0,0 @@
XXX - Not complete yet!!!
Name
MESA_packed_depth_stencil
Name Strings
GL_MESA_packed_depth_stencil
Contact
Keith Whitwell, VA Linux Systems Inc. (keithw 'at' valinux.com)
Brian Paul, VA Linux Systems Inc. (brianp 'at' valinux.com)
Status
Not yet shipping.
Version
$Id: MESA_packed_depth_stencil.spec,v 1.1 2000/11/03 14:58:45 brianp Exp $
Number
???
Dependencies
EXT_abgr affects the definition of this extension
SGIS_texture4D affects the definition of this extension
EXT_cmyka affects the definition of this extension
ARB_packed_pixels affects the definition of this extension
Overview
Provides a mechanism for DrawPixels and ReadPixels to efficiently
transfer depth and stencil image data. Specifically, we defined new
packed pixel formats and types which pack both stencil and depth
into one value.
Issues:
1. Is this the right way to distinguish between 24/8 and 8/24
pixel formats? Should we instead provide both:
GL_DEPTH_STENCIL_MESA
GL_STENCIL_DEPTH_MESA
And perhaps just use GL_UNSIGNED_INT, GL_UNSIGNED_SHORT ?
2. If not, is it correct to use _REV to indicate that stencil
preceeds depth in the 1_15 and 8_24 formats?
3. Do we really want the GL_UNSIGNED_SHORT formats?
New Procedures and Functions
None.
New Tokens
Accepted by the <format> parameter of ReadPixels and DrawPixels:
GL_DEPTH_STENCIL_MESA 0x8750
Accepted by the <type> parameter of ReadPixels and DrawPixels:
GL_UNSIGNED_INT_24_8_MESA 0x8751
GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
GL_UNSIGNED_SHORT_15_1_MESA 0x8753
GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
Additions to Chapter 2 of the 1.1 Specification (OpenGL Operation)
None
Additions to Chapter 3 of the 1.1 Specification (Rasterization)
One entry is added to table 3.5 (DrawPixels and ReadPixels formats).
The new table is:
Target
Format Name Buffer Element Meaning and Order
----------- ------ -------------------------
COLOR_INDEX Color Color index
STENCIL_INDEX Stencil Stencil index
DEPTH_COMPONENT Depth Depth component
RED Color R component
GREEN Color G component
BLUE Color B component
ALPHA Color A component
RGB Color R, G, B components
RGBA Color R, G, B, A components
BGRA Color B, G, R, A components
ABGR_EXT Color A, B, G, R components
CMYK_EXT Color Cyan, Magenta, Yellow, Black components
CMYKA_EXT Color Cyan, Magenta, Yellow, Black, A components
LUMINANCE Color Luminance component
LUMINANCE_ALPHA Color Luminance, A components
DEPTH_STENCIL Depth, Depth component, stencil index.
Stencil
Table 3.5: DrawPixels and ReadPixels formats. The third column
gives a description of and the number and order of elements in a
group.
Add to the description of packed pixel formats:
<type> Parameter Data of Matching
Token Name Type Elements Pixel Formats
---------------- ---- -------- -------------
UNSIGNED_BYTE_3_3_2 ubyte 3 RGB
UNSIGNED_BYTE_2_3_3_REV ubyte 3 RGB
UNSIGNED_SHORT_5_6_5 ushort 3 RGB
UNSIGNED_SHORT_5_6_5_REV ushort 3 RGB
UNSIGNED_SHORT_4_4_4_4 ushort 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
UNSIGNED_SHORT_4_4_4_4_REV ushort 4 RGBA,BGRA
UNSIGNED_SHORT_5_5_5_1 ushort 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
UNSIGNED_SHORT_1_5_5_5_REV ushort 4 RGBA,BGRA
UNSIGNED_INT_8_8_8_8 uint 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
UNSIGNED_INT_8_8_8_8_REV uint 4 RGBA,BGRA
UNSIGNED_INT_10_10_10_2 uint 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
UNSIGNED_INT_2_10_10_10_REV uint 4 RGBA,BGRA
UNSIGNED_SHORT_15_1_MESA ushort 2 DEPTH_STENCIL_MESA
UNSIGNED_SHORT_1_15_REV_MESA ushort 2 DEPTH_STENCIL_MESA
UNSIGNED_SHORT_24_8_MESA ushort 2 DEPTH_STENCIL_MESA
UNSIGNED_SHORT_8_24_REV_MESA ushort 2 DEPTH_STENCIL_MESA
UNSIGNED_INT_8_24:
31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
+-----------------------+-----------------------------------------------------------------------+
| | |
+-----------------------+-----------------------------------------------------------------------+
first second
element element
UNSIGNED_INT_24_8:
31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
+----------------------------------------------------------------------+------------------------+
| | |
+----------------------------------------------------------------------+------------------------+
first second
element element
UNSIGNED_SHORT_15_1:
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
+-----------------------------------------------------------+---+
| | |
+-----------------------------------------------------------+---+
first second
element element
UNSIGNED_SHORT_1_15_REV:
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
+---+-----------------------------------------------------------+
| | |
+---+-----------------------------------------------------------+
second first
element element
The assignment of elements to fields in the packed pixel is as
described in the table below:
First Second Third Fourth
Format Element Element Element Element
------ ------- ------- ------- -------
RGB red green blue
RGBA red green blue alpha
BGRA blue green red alpha
ABGR_EXT alpha blue green red
CMYK_EXT cyan magenta yellow black
DEPTH_STENCIL_MESA depth stencil
Additions to Chapter 4 of the 1.1 Specification (Per-Fragment Operations
and the Frame Buffer)
The new format is added to the discussion of Obtaining Pixels from the
Framebuffer. It should read " If the <format> is one of RED, GREEN,
BLUE, ALPHA, RGB, RGBA, ABGR_EXT, LUMINANCE, or LUMINANCE_ALPHA, and
the GL is in color index mode, then the color index is obtained."
The new format is added to the discussion of Index Lookup. It should
read "If <format> is one of RED, GREEN, BLUE, ALPHA, RGB, RGBA,
ABGR_EXT, LUMINANCE, or LUMINANCE_ALPHA, then the index is used to
reference 4 tables of color components: PIXEL_MAP_I_TO_R,
PIXEL_MAP_I_TO_G, PIXEL_MAP_I_TO_B, and PIXEL_MAP_I_TO_A."
Additions to Chapter 5 of the 1.1 Specification (Special Functions)
None
Additions to Chapter 6 of the 1.1 Specification (State and State Requests)
None
Additions to the GLX Specification
None
GLX Protocol
TBD
Errors
None
New State
None
Revision History
Version 1.0 - 23 Sep 2000
Keith's original version.
Version 1.1 - 3 Nov 2000
Brian's edits, assigned values to new enums.

View File

@@ -1,193 +0,0 @@
XXX - Not complete yet!!!
Name
MESA_sprite_point
Name Strings
GL_MESA_sprite_point
Contact
Brian Paul, VA Linux Systems Inc. (brianp 'at' valinux.com)
Status
Not yet shipping.
Version
$Id: MESA_sprite_point.spec,v 1.1 2000/12/08 00:21:02 brianp Exp $
Number
???
Dependencies
GL_EXT_point_parameters effects the definition of this extension
GL_ARB_multitexture effects the definition of this extension
Overview
This extension modifies the way in which points are rendered,
specifically when they're textured. When SPRITE_POINT_MESA is enabled
a point is rendered as if it were a quadrilateral with unique texture
coordinates at each vertex. This extension effectively turns points
into sprites which may be rendered more easily and quickly than using
conventional textured quadrilaterals.
When using point size > 1 or attenuated points this extension is an
effective way to render many small sprite images for particle systems
or other effects.
Issues:
1. How are the texture coordinates computed?
The lower-left corner has texture coordinate (0,0,r,q).
The lower-right, (1,0,r,q). The upper-right, (1,1,r,q).
The upper-left, (0,1,r,q).
2. What about texgen and texture matrices?
Texgen and the texture matrix have no effect on the point's s and t
texture coordinates. The r and q coordinates may have been computed
by texgen or the texture matrix. Note that with a 3D texture and/or
texgen that the r coordinate could be used to select a slice in the
3D texture.
3. What about point smoothing?
When point smoothing is enabled, a triangle fan could be rendered
to approximate a circular point. This could be problematic to
define and implement so POINT_SMOOTH is ignored when drawing sprite
points.
Smoothed points can be approximated by using an appropriate texture
images, alpha testing and blending.
POLYGON_SMOOTH does effect the rendering of the quadrilateral, however.
4. What about sprite rotation?
There is none. Sprite points are always rendered as window-aligned
squares. One could define rotated texture images if desired. A 3D
texture and appropriate texture r coordinates could be used to
effectively specify image rotation per point.
5. What about POLYGON_MODE?
POLYGON_MODE does not effect the rasterization of the quadrilateral.
6. What about POLYGON_CULL?
TBD. Polygon culling is normally specified and implemented in the
transformation stage of OpenGL. However, some rasterization hardware
implements it later during triangle setup.
Polygon culling wouldn't be useful for sprite points since the
quadrilaterals are always defined in counter-clockwise order in
window space. For that reason, polygon culling should probably be
ignored.
7. Should sprite points be alpha-attenuated if their size is below the
point parameter's threshold size?
8. Should there be an advertisized maximum sprite point size?
No. Since we're rendering the point as a quadrilateral there's no
need to limit the size.
New Procedures and Functions
None.
New Tokens
Accepted by the <pname> parameter of Enable, Disable, IsEnabled,
GetIntegerv, GetBooleanv, GetFloatv and GetDoublev:
SPRITE_POINT_MESA 0x????
MAX_SPRITE_POINT_SIZE_MESA 0x???? (need this?)
Additions to Chapter 2 of the 1.1 Specification (OpenGL Operation)
None
Additions to Chapter 3 of the 1.1 Specification (Rasterization)
Section ???.
When SPRITE_POINT_MESA is enabled points are rasterized as screen-
aligned quadrilaterals. If the four vertices of the quadrilateral
are labeled A, B, C, and D, starting at the lower-left corner and moving
counter-clockwise around the quadrilateral, then the vertex and
texture coordinates are computed as follows:
vertex window coordinate texture coordinate
A (x-r, y-r, z, w) (0, 0, r, q)
B (x+r, y-r, z, w) (1, 0, r, q)
C (x+r, y+r, z, w) (1, 1, r, q)
D (x-r, y+r, z, w) (0, 1, r, q)
where x, y, z, w are the point's window coordinates, r and q are the
point's 3rd and 4th texture coordinates and r is half the point's
size. The other vertex attributes (such as the color and fog coordinate)
are simply duplicated from the original point vertex.
Point size may either be specified with PointSize or computed
according to the EXT_point_parameters extension.
The new texture coordinates are not effected by texgen or the texture
matrix. Note, however, that the texture r and q coordinates are passed
unchanged and may have been computed with texgen and/or the texture
matrix.
If multiple texture units are present the same texture coordinate is
used for all texture units.
The point is then rendered as if it were a quadrilateral using the
normal point sampling rules. POLYGON_MODE does not effect the
rasterization of the quadrilateral but POLYGON_SMOOTH does.
POINT_SMOOTH has no effect when SPRITE_POINT_MESA is enabled.
Additions to Chapter 4 of the 1.1 Specification (Per-Fragment Operations
and the Frame Buffer)
None.
Additions to Chapter 5 of the 1.1 Specification (Special Functions)
None
Additions to Chapter 6 of the 1.1 Specification (State and State Requests)
None
Additions to the GLX Specification
None
GLX Protocol
TBD
Errors
None
New State
Add boolean variable SPRITE_POINT_MESA to the point attribute group.
Revision History
Version 1.0 - 4 Dec 2000
Original draft.

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@@ -1,360 +0,0 @@
Name
MESA_trace
Name Strings
GL_MESA_TRACE
Contact
Bernd Kreimeier, Loki Entertainment, bk 'at' lokigames.com
Brian Paul, VA Linux Systems, Inc., brianp 'at' valinux.com
Status
XXX - Not complete yet!!!
Version
$Id: MESA_trace.spec,v 1.2 2001/01/29 16:10:18 brianp Exp $
Number
none yet
Dependencies
OpenGL 1.2 is required.
The extension is written against the OpenGL 1.2 Specification
Overview
Provides the application with means to enable and disable logging
of GL calls including parameters as readable text. The verbosity
of the generated log can be controlled. The resulting logs are
valid (but possibly incomplete) C code and can be compiled and
linked for standalone test programs. The set of calls and the
amount of static data that is logged can be controlled at runtime.
The application can add comments and enable or disable tracing of GL
operations at any time. The data flow from the application to GL
and back is unaffected except for timing.
Application-side implementation of these features raises namespace
and linkage issues. In the driver dispatch table a simple
"chain of responsibility" pattern (aka "composable piepline")
can be added.
IP Status
The extension spec is in the public domain. The current implementation
in Mesa is covered by Mesa's XFree86-style copyright by the authors above.
This extension is partially inspired by the Quake2 QGL wrapper.
Issues
(1) Is this Extension obsolete because it can
be implemented as a wrapper DLL?
RESOLVED: No. While certain operating systems (Win32) provide linkers
that facilitate this kind of solution, other operating systems
(Linux) do not support hierarchical linking, so a wrapper solution
would result in symbol collisions.
Further, IHV's might have builtin support for tracing GL execution
that enjoys privileged access, or that they do not wish to separate
the tracing code from their driver code base.
(2) Should the Trace API explicitely support the notion of "frames?
This would require hooking into glXSwapBuffers calls as well.
RESOLVED: No. The application can use NewTraceMESA/EndTraceMESA
and TraceComment along with external parsing tools to split the
trace into frames, in whatever way considered adequate.
(2a) Should GLX calls be traced?
PBuffers and other render-to-texture solutions demonstrate that
context level commands beyond SwapBuffers might have to be
traced. The GL DLL exports the entry points, so this would not
be out of the question.
(3) Should the specification mandate the actual output format?
RESOLVED: No. It is sufficient to guarantee that all data and commands
will be traced as requested by Enable/DisableTraceMESA, in the order
encountered. Whether the resulting trace is available as a readable
text file, binary metafile, compilable source code, much less which
indentation and formatting has been used, is up to the implementation.
For the same reason this specification does not enforce or prohibit
additional information added to the trace (statistics, profiling/timing,
warnings on possible error conditions).
(4) Should the comment strings associated with names and pointer (ranges)
be considered persistent state?
RESOLVED: No. The implementation is not forced to use this information
on subsequent occurences of name/pointer, and is free to consider it
transient state.
(5) Should comment commands be prohibited between Begin/End?
RESOLVED: Yes, with the exception of TraceCommentMESA. TraceCommentMESA
is transient, the other commands might cause storage of persistent
data in the context. There is no need to have the ability mark names
or pointers between Begin and End.
New Procedures and Functions
void NewTraceMESA( bitfield mask, const ubyte * traceName )
void EndTraceMESA( void )
void EnableTraceMESA( bitfield mask )
void DisableTraceMESA( bitfield mask )
void TraceAssertAttribMESA( bitfield attribMask )
void TraceCommentMESA( const ubyte* comment )
void TraceTextureMESA( uint name, const ubyte* comment )
void TraceListMESA( uint name, const ubyte* comment )
void TracePointerMESA( void* pointer, const ubyte* comment )
void TracePointerRangeMESA( const void* first,
const void* last,
const ubyte* comment )
New Tokens
Accepted by the <mask> parameter of EnableTrace and DisableTrace:
TRACE_ALL_BITS_MESA 0xFFFF
TRACE_OPERATIONS_BIT_MESA 0x0001
TRACE_PRIMITIVES_BIT_MESA 0x0002
TRACE_ARRAYS_BIT_MESA 0x0004
TRACE_TEXTURES_BIT_MESA 0x0008
TRACE_PIXELS_BIT_MESA 0x0010
TRACE_ERRORS_BIT_MESA 0x0020
Accepted by the <pname> parameter of GetIntegerv, GetBooleanv,
GetFloatv, and GetDoublev:
TRACE_MASK_MESA 0x8755
Accepted by the <pname> parameter to GetString:
TRACE_NAME_MESA 0x8756
Additions to Chapter 2 of the OpenGL 1.2.1 Specification (OpenGL Operation)
None.
Additions to Chapter 3 of the OpenGL 1.2.1 Specification (OpenGL Operation)
None.
Additions to Chapter 4 of the OpenGL 1.2.1 Specification (OpenGL Operation)
None.
Additions to Chapter 5 of the OpenGL 1.2.1 Specification (Special Functions)
Add a new section:
5.7 Tracing
The tracing facility is used to record the execution of a GL program
to a human-readable log. The log appears as a sequence of GL commands
using C syntax. The primary intention of tracing is to aid in program
debugging.
A trace is started with the command
void NewTraceMESA( bitfield mask, const GLubyte * traceName )
<mask> may be any value accepted by PushAttrib and specifies a set of
attribute groups. The state values included in those attribute groups
is written to the trace as a sequence of GL commands.
<traceName> specifies a name or label for the trace. It is expected
that <traceName> will be interpreted as a filename in most implementations.
A trace is ended by calling the command
void EndTraceMESA( void )
It is illegal to call NewTraceMESA or EndTraceMESA between Begin and End.
The commands
void EnableTraceMESA( bitfield mask )
void DisableTraceMESA( bitfield mask )
enable or disable tracing of different classes of GL commands.
<mask> may be the union of any of TRACE_OPERATIONS_BIT_MESA,
TRACE_PRIMITIVES_BIT_MESA, TRACE_ARRAYS_BIT_MESA, TRACE_TEXTURES_BIT_MESA,
and TRACE_PIXELS_BIT_MESA. The special token TRACE_ALL_BITS_MESA
indicates all classes of commands are to be logged.
TRACE_OPERATIONS_BIT_MESA controls logging of all commands outside of
Begin/End, including Begin/End.
TRACE_PRIMITIVES_BIT_MESA controls logging of all commands inside of
Begin/End, including Begin/End.
TRACE_ARRAYS_BIT_MESA controls logging of VertexPointer, NormalPointer,
ColorPointer, IndexPointer, TexCoordPointer and EdgeFlagPointer commands.
TRACE_TEXTURES_BIT_MESA controls logging of texture data dereferenced by
TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and
TexSubImage3D commands.
TRACE_PIXELS_BIT_MESA controls logging of image data dereferenced by
Bitmap and DrawPixels commands.
TRACE_ERRORS_BIT_MESA controls logging of all errors. If this bit is
set, GetError will be executed whereever applicable, and the result will
be added to the trace as a comment. The error returns are cached and
returned to the application on its GetError calls. If the user does not
wish the additional GetError calls to be performed, this bit should not
be set.
The command
void TraceCommentMESA( const ubyte* comment )
immediately adds the <comment> string to the trace output, surrounded
by C-style comment delimiters.
The commands
void TraceTextureMESA( uint name, const ubyte* comment )
void TraceListMESA( uint name, const ubyte* comment )
associates <comment> with the texture object or display list specified
by <name>. Logged commands which reference the named texture object or
display list will be annotated with <comment>. If IsTexture(name) or
IsList(name) fail (respectively) the command is quietly ignored.
The commands
void TracePointerMESA( void* pointer, const ubyte* comment )
void TracePointerRangeMESA( const void* first,
const void* last,
const ubyte* comment )
associate <comment> with the address specified by <pointer> or with
a range of addresses specified by <first> through <last>.
Any logged commands which reference <pointer> or an address between
<first> and <last> will be annotated with <comment>.
The command
void TraceAssertAttribMESA( bitfield attribMask )
will add GL state queries and assertion statements to the log to
confirm that the current state at the time TraceAssertAttrib is
executed matches the current state when the trace log is executed
in the future.
<attribMask> is any value accepted by PushAttrib and specifies
the groups of state variables which are to be asserted.
The commands NewTraceMESA, EndTraceMESA, EnableTraceMESA, DisableTraceMESA,
TraceAssertAttribMESA, TraceCommentMESA, TraceTextureMESA, TraceListMESA,
TracePointerMESA and TracePointerRangeMESA are not compiled into display lists.
Examples:
The command NewTraceMESA(DEPTH_BUFFER_BIT, "log") will query the state
variables DEPTH_TEST, DEPTH_FUNC, DEPTH_WRITEMASK, and DEPTH_CLEAR_VALUE
to get the values <test>, <func>, <mask>, and <clear> respectively.
Statements equivalent to the following will then be logged:
glEnable(GL_DEPTH_TEST); (if <test> is true)
glDisable(GL_DEPTH_TEST); (if <test> is false)
glDepthFunc(<func>);
glDepthMask(<mask>);
glClearDepth(<clear>);
The command TraceAssertAttribMESA(DEPTH_BUFFER_BIT) will query the state
variables DEPTH_TEST, DEPTH_FUNC, DEPTH_WRITEMASK, and DEPTH_CLEAR_VALUE
to get the values <test>, <func>, <mask>, and <clear> respectively.
The resulting trace might then look will like this:
{
GLboolean b;
GLint i;
GLfloat f;
b = glIsEnabled(GL_DEPTH_TEST);
assert(b == <test>);
glGetIntegerv(GL_DEPTH_FUNC, &i);
assert(i == <func>);
glGetIntegerv(GL_DEPTH_MASK, &i);
assert(i == <mask>);
glGetFloatv(GL_DEPTH_CLEAR_VALUE, &f);
assert(f == <clear>);
}
Additions to Chapter 6 of the OpenGL 1.2.1 Specification
(State and State Requests)
Querying TRACE_MASK_MESA with GetIntegerv, GetFloatv, GetBooleanv or
GetDoublev returns the current command class trace mask.
Querying TRACE_NAME_MESA with GetString returns the current trace name.
Additions to Appendix A of the OpenGL 1.2.1 Specification (Invariance)
The MESA_trace extension can be used in a way that does not affect data
flow from application to OpenGL, as well as data flow from OpenGL to
application, except for timing, possible print I/O. TRACE_ERRORS_BIT_MESA
will add additional GetError queries. Setting a trace mask with NewTraceMESA
as well as use of TraceAssertAttribMESA might cause additional state queries.
With the possible exception of performance, OpenGL rendering should not be
affected at all by a properly chosen logging operation.
Additions to the AGL/GLX/WGL Specifications
None.
GLX Protocol
None. The logging operation is carried out client-side, by exporting
entry points to the wrapper functions that execute the logging operation.
Errors
INVALID_OPERATION is generated if any trace command except TraceCommentMESA
is called between Begin and End.
New State
The current trace name and current command class mask are stored
per-context.
New Implementation Dependent State
None.
Revision History
* Revision 0.1 - Initial draft from template (bk000415)
* Revision 0.2 - Draft (bk000906)
* Revision 0.3 - Draft (bk000913)
* Revision 0.4 - Reworked text, fixed typos (bp000914)
* Revision 0.5 - Assigned final GLenum values (bp001103)
* Revision 0.6 - TRACE_ERRORS_BIT_MESA (bk000916)
* Revision 0.7 - Added MESA postfix (bk010126)

View File

@@ -1,197 +0,0 @@
Name
MESA_ycbcr_texture
Name Strings
GL_MESA_ycbcr_texture
Contact
Brian Paul, Tungsten Graphics, Inc. (brian 'at' tungstengraphics.com)
Keith Whitwell, Tungsten Graphics, Inc. (keith 'at' tungstengraphics.com)
Status
Shipping (Mesa 4.0.4 and later)
Version
1.0
Number
TBD
Dependencies
OpenGL 1.0 or later is required
This extensions is written against the OpenGL 1.4 Specification.
NV_texture_rectangle effects the definition of this extension.
Overview
This extension supports texture images in the YCbCr format. There is
no support for converting YCbCr images to RGB or vice versa. The
intention is for YCbCr image data to be directly sent to the renderer
without any pixel transfer operations. Only 2D texture images are
supported (not glDrawPixels, glReadPixels, etc).
A YCbCr pixel (texel) is a 16-bit unsigned short with two components.
The first component is luminance (Y). For pixels in even-numbered
image columns, the second component is Cb. For pixels in odd-numbered
image columns, the second component is Cr. If one were to convert the
data to RGB one would need to examine two pixels from columns N and N+1
(where N is even) to deduce the RGB color.
IP Status
None
Issues
None
New Procedures and Functions
None
New Tokens
Accepted by the <internalFormat> and <format> parameters of
TexImage2D and TexSubImage2D:
GL_YCBCR_MESA 0x8757
Accepted by the <type> parameter of TexImage2D and TexSubImage2D:
GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */
GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */
Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)
None
Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
In section 3.6.4, Rasterization of Pixel Rectangles, on page 102,
add the following to Table 3.8 (Packed pixel formats):
type Parameter GL Data Number of Matching
Token Name Type Components Pixel Formats
-------------- ------- ---------- -------------
UNSIGNED_SHORT_8_8_MESA ushort 3 YCBCR_422_MESA
UNSIGNED_SHORT_8_8_REV_MESA ushort 3 YCBCR_422_MESA
In section 3.6.4, Rasterization of Pixel Rectangles, on page 102,
add the following to Table 3.10 (UNSIGNED_SHORT formats):
UNSIGNED_SHORT_8_8_MESA:
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
+-------------------------------+-------------------------------+
| 1st | 2nd |
+-------------------------------+-------------------------------+
UNSIGNED_SHORT_8_8_REV_MESA:
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
+-------------------------------+-------------------------------+
| 2nd | 1st |
+-------------------------------+-------------------------------+
In section 3.6.4, Rasterization of Pixel Rectangles, on page 102,
add the following to Table 3.12 (Packed pixel fiedl assignments):
First Second Third Fourth
Format Element Element Element Element
------ ------- ------- ------- -------
YCBCR_422_MESA luminance chroma
In section 3.8.1, Texture Image Specification, on page 125, add
another item to the list of TexImage2D and TexImage3D equivalence
exceptions:
* The value of internalformat and format may be YCBCR_MESA to
indicate that the image data is in YCbCr format. type must
be either UNSIGNED_SHORT_8_8_MESA or UNSIGNED_SHORT_8_8_REV_MESA
as seen in tables 3.8 and 3.10. Table 3.12 describes the mapping
between Y and Cb/Cr to the components.
If NV_texture_rectangle is supported target may also be
TEXTURE_RECTANGLE_NV or PROXY_TEXTURE_RECTANGLE_NV.
All pixel transfer operations are bypassed. The texture is stored as
YCbCr, not RGB. Queries of the texture's red, green and blue component
sizes will return zero.
In section 3.8.1, Texture Image Specification, on page 126, add
another item to the list of TexImage1D and TexImage2D equivalence
exceptions:
* The value of internalformat and format can not be YCBCR_MESA.
In section 3.8.2, Alternate Texture Image Specification Commands, on
page 129, insert this paragraph after the first full paragraph on the
page:
"If the internal storage format of the image being updated by
TexSubImage2D is YCBCR_MESA then format must be YCBCR_MESA.
The error INVALID_OPERATION will be generated otherwise."
Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment
Operations and the Frame Buffer)
None
Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)
None
Additions to Chapter 6 of the OpenGL 1.4 Specification (State and
State Requests)
None
Additions to Appendix A of the OpenGL 1.4 Specification (Invariance)
None
Additions to the AGL/GLX/WGL Specifications
None
GLX Protocol
None
Errors
INVALID_ENUM is generated by TexImage2D if <internalFormat> is
MESA_YCBCR but <format> is not MESA_YCBCR.
INVALID_ENUM is generated by TexImage2D if <format> is MESA_YCBCR but
<internalFormat> is not MESA_YCBCR.
INVALID_VALUE is generated by TexImage2D if <format> is MESA_YCBCR and
<internalFormat> is MESA_YCBCR and <border> is not zero.
INVALID_OPERATION is generated by TexSubImage2D if the internal image
format is YCBCR_MESA and format is not YCBCR_MESA.
INVALID_OPERATION is generated by CopyTexSubImage2D if the internal
image is YCBCR_MESA.
New State
Edit table 6.16 on page 231: change the type of TEXTURE_INTERNAL_FORMAT
from n x Z42 to n x Z43 to indicate that internal format may also be
YCBCR_MESA.
Revision History
20 September 2002 - Initial draft

View File

@@ -1,26 +1,10 @@
3Dfx Glide device driver
3Dfx Glide device driver for Mesa 3.4.2
(see below for FAQ)
Info for Mesa 4.1
-----------------
The 3dfx Glide driver in Mesa is disabled by default. Not too many people
use this driver anymore and at some point down the road it will be dropped.
To use/enable the Glide driver either do this:
'./configure --with-glide=DIR' Where DIR is the location of Glide, like
/usr/ or /usr/local
OR
'make linux-x86-glide' If using the old-style Makefile system.
The rest of this file hasn't changed since Mesa 3.3. Some of it's out of
date, but some is still valid.
NOTE: This information is probably somewhat out of date. A rewrite is
overdue.
What do you need ?
@@ -32,6 +16,8 @@ What do you need ?
under Linux (more information in the "Useful Glide Environment
Variables");
- Mesa 3.4.2;
- The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
compatible with the Glide 2.x so it doesn't work with the current
@@ -92,31 +78,28 @@ Linux:
If your Glide libraries and headers are in a different directory
you'll have to modify the Mesa-config and mklib.glide files.
- Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives;
- Unpack the MesaLib-3.4.2.tar.gz and MesaDemos-3.4.2.tar.gz archives;
- If you're going to use a newer Mesa/Glide driver than v0.27 then
unpack the new driver archive over the Mesa directory.
- In the Mesa-3.1 directory type "make linux-glide"
- In the Mesa-3.4.2 directory type "make linux-glide"
- Compilation _should_ finish without errors;
- Set your LD_LIBRARY_PATH environment variable so that the
libglide2x.so and Mesa library files can be found. For example:
setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib"
setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.4.2/lib"
- You'll have to run Glide-based programs as root or set the suid
bit on executables;
- Try a demo:
cd gdemos
cd demos
su
setenv MESA_GLX_FX f
./gears (hit ESC to exit)
- You can find the demos especially designed for the Voodoo driver in
in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile
everything).
MacOS:
------
@@ -132,13 +115,10 @@ MS Windows:
- You must have the vcvars32.bat script in your PATH;
- Go to the directory Mesa-3.1 and run the mesafx.bat;
- Go to the directory Mesa-3.4.2 and run the mesafx.bat;
- The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll},
Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and
Voodoo demos);
- At the end, you will be in the Mesa-3.1/3Dfx/demos directory;
- The script will compile everything (Mesa-3.4.2/lib/OpenGL32.{lib,dll},
Mesa-3.4.2/lib/GLU32.{lib,dll}, Mesa-3.4.2/lib/GLUT32.{lib,dll};
- Try some demo (fire.exe, teapot.exe, etc.) in order to check if
everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between
@@ -150,10 +130,6 @@ MS Windows:
- I think that you can easy change the Makefile.fx files in order
to work with other kind of compilers;
- To discover how open the 3Dfx screen, read the sources under
the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or
the Diego Picciani's wgl emulator.
NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the
SP3, you could have some problem (you can disable optimization in order
solve these kind of problems).
@@ -251,7 +227,7 @@ Doing more with Mesa & Linux Glide:
#endif
...
See the 3Dfx/demos/tunnel.c program
See the demos/tunnel.c program
for an example. You have to set the -DXMESA flag in the Makefile's COPTS
to enable it.
@@ -410,7 +386,7 @@ Hints and Special Features:
- The Voodoo driver support multiple Voodoo Graphics boards in the
some PC. Using this feature, you can write applications that use
multiple monitors, videoprojectors or HMDs for the output. See
Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one
Mesa-3.4.2/demos/tunnel2.c for an example of how setup one
context for each board.
- The v0.19 introduces a new powerful texture memory manager: the
@@ -428,13 +404,8 @@ Hints and Special Features:
- The Voodoo driver supports the GL_EXT_paletted_texture. it works
only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
is ignored because this is a limitation of the the current Glide
version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
a demo of this extension.
- The Voodoo driver directly supports 3Dfx Global Palette extension.
It was written for GLQuake and I think that it isn't a good idea
to use this extension for any other purpose (it is a trick). See
Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension.
version and of the Voodoo hardware. See Mesa-3.4.2/demos/paltex.c
for a demo of this extension.
- The Voodoo driver chooses the screen resolution according to the
requested window size. If you open a 640x480 window, you will get
@@ -505,12 +476,12 @@ version of GLQuake with works with the Mesa/3Dfx/Glide combo.
Here's what you need to run GLQuake on Linux:
PC with 100MHz Pentium or better
a 3Dfx-based card
Mesa 3.1 libraries: libMesaGL.so libMesaGLU.so
Mesa 3.4.2 libraries: libGL.so libGLU.so
Glide 2.4 libraries: libglide2x.so libtexus.so
GLQuake for Linux.
Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory
you have only to copy the Mesa-3.4.2/lib/OpenGL32.dll in the GLQuake directory
in order to test 'MesaQuake'.

View File

@@ -3,71 +3,61 @@
* Introduction
Introduction
Mesa 4.1 features a driver for the BeOS. The driver implements
Mesa 3.1 features a new driver for the BeOS. The new driver implements
a clone of the BGLView class. This class, derived from BView, allows
OpenGL rendering into a BeOS window.
The 4.1 BeOS driver is an update of Brian Paul's BeOS driver released in Mesa 3.1.
Any application which uses the BGLView should be able to use Mesa
instead of Be's OpenGL without changing any code.
Since Be's OpenGL implementation (as of R5) is basically just the
Since Be's OpenGL implementation (as of R4) is basically just the
SGI sample implementation, it's pretty slow. You'll see that Mesa
is considerably faster.
* Source Code
Source Code
The source code for the driver is in Mesa-4.1/src/BeOS/ directory.
The source code for the driver is in Mesa-3.1/src/BeOS/GLView.cpp
It's not 100% finished at this time but many GLUT-based demos are
working. No optimizations have been made at this time.
* Compiling
Compiling
Requirements:
- gcc version 2.95.3 for BeOS
You can find it here: http://www.bebits.com/app/2157
Move to the Mesa-4.x src sub-directory and then type "make -f Makefile.BeOS-R5".
When it finishes the Mesa based libGL.so library for
BeOS will be in the Mesa-4.x/src/obj.{x86|ppc}/ directory.
To install it as Be's default libGL.so replacement, put it in your
/boot/home/config/lib/ directory. All your GL/GLUTapps will use
the Mesa based then.
By default, it build a non-debug version library.
The x86 (MMX, SSE and 3DNOW) optimizations are also supported for x86 target.
Sorry, Mesa don't have ppc (Altivec) optimizations yet.
In the Mesa-3.x directory type "make -f Makefile.X11 beos-r4".
When it finishes the libMesaGL.so and libMesaGLU.so libraries for
BeOS will be in the Mesa-3.x/lib/ directory.
* Example Programs
Look in the Mesa-4.x/BeOS/ directory for one or two BGLView demo
Example Programs
Look in the Mesa-3.x/BeOS/ directory for one or two BGLView demo
programs. They should have been compiled along with the Mesa
library.
* GLUT
A beta version of GLUT 3.7 port for BeOS can be found at
http://anobject.com/jehamby/Code/Glut-3.7-x86.zip.
There's is a 2.5 version in src-glut.beos/, too.
GLUT
A version of GLUT 2.5 for BeOS can be found in src-glut.beos/.
The original distribution can be obtained from
http://home.beoscentral.com/jehamby/Glut-3.5-x86.zip
They are special version of GLUT adapted for the BeOS. I don't
This is a special version of GLUT adapted for the BeOS. I don't
believe Mark Kilgard's normal GLUT distribution includes BeOS
support.
It seems that you have to recompile GLUT with libMesaGL.so instead
of libGL.so in order for everything to work. I'm not sure why.
* Special Features
Special Features
Mesa's implementation of the BGLView class has an extra member
function: CopySubBufferMESA(). It basically works like SwapBuffers()
@@ -79,9 +69,7 @@ cause a fatal error when running with Be's OpenGL.
* Work Left To Do
BDirectWindow single buffering support is not implemented yet.
Work Left To Do
Color index mode is not implemented yet.
@@ -92,7 +80,7 @@ rendering. This should also be implemented for Mesa.
* Old BeOS Driver
Old BeOS Driver
Mesa 2.6 had an earlier BeOS driver. It was based on Mesa's Off-screen
rendering interface, not BGLView. If you're interested in the older
@@ -100,7 +88,7 @@ driver you should get Mesa 2.6.
* BeOS and Glide
BeOS and Glide
Mesa 3.0 supported the 3Dfx/Glide library on Beos. Download Mesa 3.0
if interested. Ideally, the 3Dfx/Glide support should be updated to
@@ -111,4 +99,4 @@ of February, 1999.
----------------------------------------------------------------------
$Id: README.BEOS,v 1.7 2002/09/19 16:19:44 brianp Exp $
$Id: README.BEOS,v 1.6 1999/11/27 01:40:40 brianp Exp $

View File

@@ -1,209 +0,0 @@
Mesa 4.1 DOS/DJGPP Port v1.2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Description:
~~~~~~~~~~~~
Well, guess what... this is the DOS port of Mesa 4.1, for DJGPP fans... Whoa!
The driver has its origins in ddsample.c, written by Brian Paul and found by me
in Mesa 3.4.2.
Legal:
~~~~~~
Mesa copyright applies, provided this package is used within Mesa. For anything
else, see GPL.
Installation:
~~~~~~~~~~~~~
Unzip and type:
make -f Makefile.DJ [OPTIONS...]
Available options:
Environment variables:
CPU optimize for the given processor.
default = k6
BIG_OPT=1 crazy optimizations; not very useful, though...
default = no
GLIDE absolute path to Glide library; used with FX.
default = $(TOP)/include/glide3
FX=1 build for 3dfx Glide3; use it if you have the Glide
SDK (designed for your platform), and, of course, a
3dfx card... Note that this disables compilation of
actual DMesa code, as Glide does all the stuff!
default = no
HAVE_X86=1 optimize for i386.
default = no
HAVE_MMX=1 MMX instructions; use only if you assembler/compiler
supports MMX instruction set; backwards compatibility
with older processors is still preserved.
default = no
HAVE_SSE=1 (see HAVE_MMX)
default = no
HAVE_3DNOW=1 (see HAVE_MMX)
default = no
Targets:
all: build everything
libgl: build GL
libglu: build GLU
libglut: build GLUT
clean: remove object files
realclean: remove all generated files
Tested on:
CPU: K6-2 (CXT) @500(412.5) MHz
Mainboard: ViA Apollo VP2/97 w/ 128 MB SDRAM
Video card: PowerColor Evil King3 (Voodoo3 3000) w/ 16384 kB SDRAM
DJGPP: djdev 2.04 + gcc v3.2 + make v3.79.1
FAQ:
~~~~
1. Compilation
Q) I tried to run `make' and it exits because `gcc' complains it cannot find
some stupid file.
A) You need LFN support.
A) When compiling for Glide (FX=1), pay attention to Glide path.
2. Dynamic modules
Q) What are you mumbling about dynamic modules?
A) You must have the DXE2 package (available on SimTel.Net, courtesy of
Andrew Zabolotny) installed in order to build the dynamic modules.
Q) I have DXE2, but I couldn't build the `dxe2gen.exe'.
Q) I built `dxe2gen.exe', but it doesn't do the job right.
A) There is a patched version on my web page.
Q) DXE2 modules give me headaches...
A) The DXE2 modules are not compulsory. The static libraries are still built
and you can use them in the old-fashioned, classic way... and learn to
live with your ~2MB executable size. For example:
gcc -o OUT.exe IN.c -lglut -lglu -lgl
Q) Okay, DXE2 modules are built. How can I use them?
A) Build your export object file; then link it with your application.
For example:
dxe2res -o dmesadxe.c gl.dxe glu.dxe glut.dxe
gcc -o dmesadxe.o dmesadxe.c
gcc -o OUT.exe dmesadxe.o IN.c -liglut -liglu -ligl -ldl
Q) What is that `dxe2res.exe' thing?
A) That is an utility that generates the export file for a given set of
modules. If you can't find it in the DXE2 package, you must be looking at
the wrong archive :)
3. Using Mesa for DJGPP
Q) Does this build work in Win9x?
A) Yes.
Q) Does it work under NT (W2k, XP) core?
A) Uh... probably not!
Q) I made a simple application and it does nothing. It exits right away. Not
even a blank screen.
A) The current version supports only RGB[A] modes, for it made no sense to
me to endorse color-index (aka palette) modes.
A) Single-buffered is not allowed at all. Until I can find a way to use
*REAL* hardware acceleration, it won't get implemented.
A) Another weird "feature" is that buffer width must be multiple of 4 (I'm a
lazy programmer and I found that the easiest way to keep buffer handling
at peak performance ;-).
Q) My demo doesn't display text. I know I used the glut font routines!
A) Then you probably use GLUT as a DXE. Well, there is no direct access to
variables due to the way DXE works. Read the documentation. The author of
GLUT took this into account for _WIN32 DLL's only; I don't want to modify
his headers. The only workaround is to link GLUT the old way :-(
Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much
better...
A) Is that a question? If you have a Voodoo3/Banshee card, you're lucky. The
Glide port is on my web page. If you haven't, sorry; everything is done
in software. Suggestions?
Q) I have a super/mega/ultra monitor and all you can do is 60Hz? My eyes are
leaking from the orbits...
A) If you were compiling for Glide, see Glide info. If not, be aware that
refresh rate control works only for VESA 3.0. The environment variable
DMESA_REFRESH sets the default screen refresh. For example:
set DMESA_REFRESH=75
libGLUT (the toolkit):
~~~~~~~~~~~~~~~~~~~~~~
Well, this "skeletal" GLUT implementation is not mine. Thanks should go to
Bernhard Tschirren, Mark Kilgard, Brian Paul and probably others (or probably
not ;-). I only changed it to be self-standing (Allegro-free). The keyboard,
mouse and timer drivers were inspired from an old project of mine (D3Xl) and
fixed with many Allegro "infusions"; I deeply thank to Shawn Hargreaves et co.
My keyboard driver used only scancodes, but since GLUT requires ASCII values
for keys, I borrowed the translation tables (and maybe more) from Allegro.
Ctrl-Alt-Del (plus Ctrl-Alt-End, for Windows users) will shut down the GLUT
engine unconditionally: it will raise SIGINT, which in turn will call the
destructors (let's hope), thus cleaning up your/my mess ;-) NB: since the
DJGPP guys ensured signal handlers won't go beyond program's space (and since
dynamic modules shall) the SIGINT can't be hooked (well, it can, but it is
useless), therefore you must live with the 'Exiting due to signal SIGINT'
message...
The mouse driver is far from complete (lack of positioning, drawing, etc),
but is enough to make almost all the demos work.
The timer is pretty versatile for it supports multiple timers with different
frequencies. It may not be the most accurate timer in the known universe, but
I think it's OK. Take this example: you have timer A with a very high rate,
and then you have timer B with very low rate compared to A; now, A ticks OK,
but timer B will probably loose precision!
As an addition, stdout and stderr are redirected and dumped upon exit. This
means that printf can be safely called during graphics, but all messages come
in bulk! A bit of a hack, I know, but I think it's better than to miss them
at all. "Borrowed" from RHIDE (Robert Hoehne) or SETEDIT (Salvador Eduardo
Tropea)... I'm not sure.
Window creating defaults: 640x480x16 at (0,0), 8-bit stencil, 16-bit accum.
However, the video mode is chosen in such a way that first window will fit.
History:
~~~~~~~~
v1.0 mar-2002 initial release
v1.1 sep-2002 + added 3dfx Glide3 support
+ added refresh rate control
+ added fonts in glut
* lots of minor changes
v1.2 nov-2002 * synced w/ Mesa-4.1
- removed dmesadxe.h
Contact:
~~~~~~~~
Name: Borca Daniel
E-mail: dborca@yahoo.com
WWW: http://www.geocities.com/dborca/

View File

@@ -1,98 +1,623 @@
File: docs/README.WIN32
Last updated: Nov 08, 2002 - Karl Schultz - kschultz@users.sourceforge.net
Quick Start
Unzip both ZIP files (MesaLib and MesaDemos) into the same directory.
This is important because the current makefiles in MesaLib assume that
the directories in MesaDemos are present.
If you have Microsoft Visual C++ 6.0 installed, simply go to the top directory
of the Mesa distribution and type 'nmake -f Makefile.win NODEBUG=1' for
an optimized build. Note that you may have to run ...VC98/BIN/VCVARS32.BAT
to set up the appropriate compiler environment variables.
Details and Notes
- Building Mesa as noted above should visit and build the following:
src MesaGL.dll, MesaGL.lib, osmesa.dll, osmesa.lib
si-glu MesaGLU.dll, MesaGLU.lib
src-glut glut32.dll, glut32.lib
demos a handful of demo executables.
book more examples
samples more examples
- After building, you can copy the above DLL files to a place in your PATH
such as $SystemRoot/SYSTEM32. If you don't like putting things in a
system directory, place them in the same directory as the executable(s).
For example, you can copy the DLL files to the demos directory if you
just want to run the demos. The build process places the DLL and LIB files
in the ./lib directory. The makefile creates this directory if it does
not already exist.
- The make targets 'clean' and 'clobber' will remove objects and libraries.
But the files in ./lib are never cleaned.
- The make target 'install' will take its best shot at copying DLL files,
LIB files, and headers to the right places. I strongly suggest that
you examine the makefiles to make sure that 'install' doesn't do anything
that you can't live with.
- The makefiles are designed to work with Microsoft's NMAKE, and do,
unfortunately, have some Microsoft-specific things in them. If you
would like to use gcc or some other build tools like the Cygnus tools,
then you will have to hack the makefiles to make them work with your
tools. I'm sorry about this; I wasn't motivated to make this any
different, but if you end up modifying the makefiles for your tools,
you can send me the changes and I can apply the changes to the
source tree.
- There are no Microsoft Visual Studio project files. However, these
should be very easy to create. One can use the compiler and linker
options found in the makefiles to make quick progress in creating
projects.
- The DLL files are built so that the external entry points use the
stdcall calling convention.
- Static LIB files are not built. The LIB files that are built with
the current makefiles are the linker import files associated with
the DLL files. If static LIB's are desired, it should not be too
difficult to modify the makefiles to generate them.
- The si-glu sources are used to build the GLU libs. This was done
mainly to get the better tessellator code.
- The osmesa driver builds and should work on Windows as well as
any other platform.
- The Windows driver (in src/Windows) builds and runs at least at
a minimal level. I modified this driver to work with the new
Mesa 4.0 code and driver architecture, but I did not do a great
deal of optimization and testing. There are many opportunities
for optimization, many of which can be done by coding more specific
paths for the rasterizers. See src/osmesa/osmesa.c for some good
examples.
- There is DirectDraw support in the Windows driver, updated by
Daniel Slater. You'll need to uncomment the #define DDRAW line
in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries
in src/Makefile.win. On some systems, you will acheive significantly
higher framerates with DirectDraw.
- Some of the more specialized code like FX drivers, stereo, and
parallel support isn't compiled or tested. I left much of this
code alone, but it may need some work to get it 'turned on' again.
- No assembly code is compiled or assembled. Again, this may need
some work to turn it back on or use it again.
If you have a Windows-related build problem or question, it is
probably better to direct it to me (kschultz@users.sourceforge.net),
rather than directly to the other Mesa developers. I will help you
as much as I can. I also monitor the Mesa mailing lists and will
answer questions in this area there as well.
Karl Schultz
Mesa/Readme.win32
Last Updated: Sunday, September 19th, 1999 - tjump@tertius.com
*** What's New
- Updated for Mesa 3.1beta3/CVS. Debug and Release command-line builds of
Mesa, fxMesa, GLU, GLUT and all sample programs DLL-based. Manual
executions tests with minimum requisite results (aka: things looked like
I expected them to).
What did you expect, complete regression testing maybe?
- NASM build support. Any file in the project coded as a .S file will
automatically be recognized and built as a NASM-source assember file.
To enable building using NASM, set the environment variable NASM to
indicate that command to execute to run nasm on a file. If NASM is in
your command search path then all this needs be set to is 'nasmw' -
otherwise you will need to include the complete drive and directory path.
NASM may be retrieved here: http://www.web-sites.co.uk/nasm/
- DevStudio projects suspended for compatability reasons: projects modified
by DevStudio 6 are not compatible with DevStudio 5.
These will slowly be rebuilt and put into CVS as I can.
- Build environment change: The Glide SDK is no longer assumed to be in
the global INCLUDE/LIB environment vars, it is required that you set the
value 'GLIDE2X' as either an environment variable pointing to your Glide
SDK install directory or that you configure that as a build option to
nmake.exe when building fxmesagl32. Examples:
nmake /f nmake.mak GLIDE2X=g:\sdk\glide2x fxmesagl32
<or>
nmake /f nmake.mak GLIDE2X=g:\sdk\glide2x allfx
<or>
nmake /f nmake.mak GLIDE2X=g:\sdk\glide2x progs.3dfx.demos
The DevStudio workspace files for 3Dfx OpenGL require the definition of
GLIDE2SDK as an environment variable pointing to where your copy of the
Glide SDK has been installed. Adding this to your AUTOEXEC.BAT would do
so (change the directories to match):
SET GLIDE2SDK=G:\SDK\GLIDE2X
*** Legalese
These build files are provided as-is and are submitted to be included with
the "Mesa 3-D Graphics Library" package as (currently) maintained by Brian
Paul. These project build files are free software; you can redistribute it
and/or modify it under the terms of the GNU Library General Public License
as published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
These project files are distributed in the hope that they will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library
General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; if not, write to the Free Software Foundation,
Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*** Maintenance Responsiblity and Technical Support
While these files are now part of the Mesa core distribution please do NOT
contact Mr. Paul for help with them if you encounter problems as he can't
help you (currently). I will, however, attempt my straightforward best in
assisting anyone with using these files on their system. I can NOT
guarantee instant responses owing to other responsiblities, but I do try
dang hard to answer any mail w/in 24 hours. I may be contacted at the
above email address for the forseeable future.
-Ted
mailto://tjump@tertius.com
http://www.tertius.com/tjump
*** General Information
These build files facilitate convenient building of many variants of Mesa,
both as static link libraries (including mesaglu) and as dynamic link
libraries that in some cases may be used as "drop-in" replacements for
OpenGL32.DLL on both Windows95 and Windows NT.
The construction of the Win32 command-line build files and projects has
been something of a pet project of mine, and is based upon my own
"standard" Win32 build environment as supplied by the "nmake.mif" file.
They have been tested under Windows95 OSR2, Windows NT 4.0SP3, and Windows
NT 5.0 beta 1. The libraries that they generated have been tested (via the
demo programs) in a *limited* fashion on the above three systems, including
the 3Dfx versions.
The reason I went with command-line build environment instead of the more
convenient IDE-based project files is for two reasons: 1. These appear to
have some amount of portability between versions (the nmake syntax hasn't
changed much since Microsoft C 7.0) while the IDE project files seem to
change drastically each version. and 2. These are readable with any ascii
editor and such are better self-documentation of the file relationships for
more people such that it will facilitate supporting other Win32 compilers.
While these files only deal with building for x86 targeted code it *should*
be possible to add the necessary logic to them to build for the other MSVC
supported CPU targets, I simply have no hardware to test them on nor the
alternative compilers to build with.
*** Prerequisites for use
1. You must have a 32-bit Microsoft compiler installed. I have tested
this with Visual C 5.0 (SP3) and Visual C 4.2, but with minor
(possibly no) modification to the nmake.mak and nmake.mif files this
sequence should work on Visual C 2.0 also. The workspace files
(mesalib.dsw and mesademos-*.dsw) and their included project files
(*.dsp) are specific to the DevStudio IDE - I have made no attempt at
building a VC4 IDE project set as I do not use that any more. Note
that the VC workspace files NO LONGER use NORE are dependant upon the
nmake.mak and nmake.mif files for construction of definition (*.DEF)
and resource (*.RC) files.
*** Visual C 4.x Users Warning ****
Note that early editions of VC4 do NOT have header files current enough
for use building this code base. If you are using VC4 you will either need
to get an update to version 4.2 *or* you may download the Platform SDK
directly from Microsoft's web site (www.microsoft.com) and update your
build environment that way.
*** Visual C 4.x Users Warning ****
2. You must have the PATH, INCLUDE, and LIB environment variables set
properly. With VC5 you can easily get this by executing the VCVARS32.BAT
file that was created for you upon installation. It is found in the
DevStudio\VC\BIN directory, wherever you installed DevStudio. VC4 provides
a similar batch file in it's BIN directory also.
3. (optional) If you're going to build for 3Dfx/Voodoo you will need to
have previously installed the Glide SDK version 2.3 or later, if I
recall. This may be retrieved from www.3dfx.com for no money and some
download time. ;-) These build files assume that you have the Glide SDK
added to the respective environment variables (LIB and INCLUDE).
4. (optional) If you're going to build for S3/Virge you will need the S3
Developers Toolkit which may be downloaded from www.s3.com for the price of
registering on-line and some time. NOTE: I can build the s3mesa.dll file to
completion, however the compilation of s3mesa.c currently generates a large
amount of compiler warnings and between that and the fact that I can not at
all test it I can make no claims to it's ability to execute. Again, like
the 3Dfx version before this, these build files assume you have the S3Dtk H
and LIB files in the path of their respective environment variables.
Note 2: As of Mesa3.0beta6 I have build files, both command-line and IDE,
which should be able to build the s3mesa code base if it weren't for updates
being required in the S3 DD code support (Mesa-3.0/src/s3 directory).
I advise putting any include and lib files for secondary toolkits (Glide,
S3Tk, whatever) in their respective environment variables *before* the
Microsoft-assigned default values.
*** FAQ: Frequenty Asked Questions and Other Important Information ***
- When running the 3Dfx demos under Windows NT, they crash on exit, what's
up?
This is apparently a problem in Glide itself. The workaround is to go to
your C:\WINNT\SYSTEM32 directory and rename the file FXOEM2X.DLL to
FXOEM2X.DL_ to prevent Glide from loading and initializing it upon
startup. This is known to be an issue with cards that do not have "TV
out" and is known to cause crashes on Diamond Monster II 8M and 3Dfx
Reference boards, all using 3Dfx Reference Drivers version 2.53. Other
hardware/driver combinations will also likely exhibit this behavior.
- I'm having a problem building Mesa for static library linking.
This was caused by some incomplete testing on my part, and a fix is now
available in the form of an add-on to the base Mesa 3.0 release. The
file to get is:
via FTP download from: iris.ssec.wisc.edu
you want to go here: /pub/Mesa/patches_to_3.0/
you want to get file: Mesa-3.0-w32-static-fixes.tar.gz
This required a minor addition to INCLUDE/GL for a clean solution, the
file "include/gl/mesa_wgl.h" is automatically included by
"include/gl/gl.h" when a Win32 non-DLL build is in progress to provide
prototypes for the various wgl functions.
The only remaining hitch in this setup is that the 3Dfx build is not yet
running as a static build, because of problems with conflicts in
existance of the various GDI functions like ChoosePixelFormat,
etc. *sigh*
Anyway, the "allstatic" target now works as expected and builds all
book/sample/demos programs to boot. ;^)
- How do I get fxMesa to render in a window on the desktop instead of only
full-screen?
Use the Microsoft Windows fxMesa-in-a-window hack!
Seriously, if you want fxMesaGL to render using the 3Dfx Voodoo1 or
Voodoo2 hardware into a window on the desktop then all you need to do is
set the MESA_WGL_FX environment variable to anything other than
"fullscreen" and it will render into a window. If you wish to go
fullscreen then you only need to NOT have the environment variable, or
have it set to "fullscreen". You may also switch at runtime between
fullscreen-mode and windowed by pressing ALT-ENTER on the keyboard
(unless the application using Mesa does something with those keystrokes,
of course).
As of 8/13/98 this should be running a LOT better for more people as a
low-compatability item was cleaned up which prevented it from working on
many (most?) display drivers under Windows 9x.
- I have my 3Dfx card hooked to it's own monitor and I want the output to
stay on even if I switch to another program, is this possible?
If the Glide environment variable SST_DUALHEAD is set to '1' then fxMesa
will never disable the Voodoo output on a Voodoo1 or Voodoo2 display
regardless of whether the fxMesa application is "current" or not. This
works regardless of whether it's rendering using the window hack
mentioned above or not.
- I want to run the Mesa demos on my Intel740 card using it's own OpenGL
acceleration, how do I do this?
Build GLUT standalone for use with system OpenGL and GLU drivers!
The Command-line project supports building all test/demo programs against
these drivers also! This allows you full use of GLUT on Windows using
hardware accelerated OpenGL. Wheee! This includes the "3dfx/demos"
directory of which only two programs will not run on "standard"
opengl. Note that there are a few of the sample programs which will NOT
work without Mesa as they directly call into Mesa instead of using the
extension mechanism.
*** Included programs that exhibit unfortunate or bad behavior
- demos/bounce - doesn't run on high-colors screens? It's requesting an
INDEX display from GLUT and that fails on my true-color desktop. Changing
this to _RGB let's the program work, but it doesn't display
properly. This is probably just an idiosyncracy of my machine though, as
if I test the program using GLUT for System OpenGL on my Intel740 OpenGL
accelerated machine it's just hunky-dory.
- demos/glutfx - runs, but crashes on exit (but not on my Intel740 machine)
- demos/texobj - runs, but crashes on exit if ESC is pressed. Exits cleanly
if the Close box on the window frame is pressed with the mouse. Go figure.
- book/aaindex - doesn't run, can't get pixel format, because it wants an
INDEX display maybe (but is okay on my Intel740 machine)?
- most of the book/* demos don't respond to ESC being pressed.
- 3dfx/demos/* - all demos run, however they all crash on exit. I've traced
this so far as to determine the call it's happening with. The crash comes
from within Glide during the processing of the grGlideShutdown() call, as
in invalid memory reference exception. I'm wondering if this is because
of some state or processing not being completed before the call. Dunno,
but putting grSstIdle() in just before grGlideShutdown() does NOT fix the
problem.
- 3dfx/demos/tunnel2 - does not run on my system even with SLI mode
disabled. Hmmmm, maybe I need to disconnect my Voodoo2 cards?
*** Important Notes and Changing Default values
- The optimizer settings have been manually reworked in both command line
and DevStudio IDE files to hopefully prevent possible irrational code on
the part of the code generator. Formerly, it was configured for "/Ox",
now it is configured for safer handling at a slight potential performance
cost. This may not be required for Visual Studio 6 but I can't test that
(yet).
- These files build with the code targeted for Pentium processors and
8-byte structure padding.
- The IDE-built programs seem to be "happier" in that the command line
build of the 3Dfx demo "fire" will grenade on exit (?). Otherwise pretty
much everything may be built with either interface.
- The currently configured Mesa version is 3.1, and MesaDemos version is
the same. To change this permanently you will need to edit NMAKE.MAK and
change the lines that look like this (they start o/a line 116):
# Currently, Mesa is at rev 3.1 ...
#
!IF "$(MESAVER)" == ""
MESAVER=3.1
!ENDIF
# used in building all of the resource files for the Mesa DLLs
#
!IF "$(MESAFILEVER)" == ""
MESAFILEVER=3,1,0,0
!ENDIF
- Currently the build files are configured to be used from a Win32
directory that is included inside the main Mesa-3.1 heirarchy.
- The build files are smart enough to find the files for the core lib, glu,
glut, and the various demo programs if they are unpacked in the current
Mesa-3.1 heirarchy, like this:
\Mesa-3.1
\Mesa-3.1\src
\Mesa-3.1\src-glu
\Mesa-3.1\src-glut
\Mesa-3.1\Win32
\Mesa-3.1\samples
\Mesa-3.1\demos
\Mesa-3.1\book
\Mesa-3.1\3Dfx\demos
... should work. This arose because my initial build tests for the
demo files were done before MesaDemos 2.6 had been released.
- With the exception of the static link libraries generated by this file
set (mesagl.lib, mesaglu.lib, mesaglut.lib) all DLLs and executables are
built against the "Multithreaded DLL" runtime - this means that they
require MSVCRT.DLL or MSVCRTD.DLL in the path to execute.
** CHANGED 8/11/98 ***
Note also that the demos are all built aginst the "OpenGL32, GLU32, and
GLUT32" and as such they are fairly agnostic wrt: building against Mesa
for CPU-rendering, Mesa-for-3Dfx, Mesa-for-S3, or System OpenGL.
If you want to build them for use on your system and your display card
provides full OpenGL acceleration (Permedia, Intel740, Intergraph,
whatever) then you only need to build GLUT prior to building any of the
demo programs. For convenience, the GLUT project is included in each of
the demo projects Workspace files for the DevStudio IDE builds BUT it is
not automatically built - you still need to build it first manually.
Note that if you have GLUT already installed on your system (gl/glut.h in
yoru INCLUDE path, glut32.lib/glut32d.lib in your LIB path, and the DLL
in your PATH) then you do NOT need to build GLUT prior to the test
programs.
- The 3Dfx build of Mesa has primarily been tested with Quake 2 and it runs
(mostly) fine on my PC (take that for what you want it)...
** CHANGED 8/11/98 ***
There is still something going on that causes Glide to crash on shutdown,
when I run fxMesa under Windows NT, however it does not appear to occur
under Windows 9x on either Voodoo1 or Voodoo2 cards. *sigh*
- I can not test the S3 build as I have no machines available with Virge
based display cards.
- The multithreaded test code is *not* built as it requires pthreads and I
have as of yet spent not time trying to get that running. The latest word
that I saw WRT threading support on win32 was that they are intending to
support it natively within Win32 - so I'm waiting it out until they get
it done.
- Similarly, the 'xdemos' are not currently built because I haven't gotten
around to building the client libs for native win32 and getting it all
setup for use.
*** Output Files
All final output files (DLL/LIB) are placed in the Mesa-3.1/lib directory,
with the exception of the fxMesaGL32 build which is placed in
Mesa-3./lib/FX and the executable images which are placed in their source
directories.
To be able to execute the various test programs, you will need to copy the
requisite DLL files into the same directory as the EXE files. Note that
most of the 3Dfx/demos/* programs WILL run with the non-FX build of Mesa -
just very slowly. The two programs which are hard-linked with the FX build
and will not run without it are "glbpaltx" which uses "gl3DfxSetPaletteEXT"
directly instead of via the extensions mechanism and "tunnel2" which uses
"fxMesaSelectCurrentBoard" API for selecting between multiple 3Dfx cards
installed in one system. Likewise, "paltex" directly uses the
"glColorTableEXT" extension and thus may not run on anything except
Mesa. If these applications used the proper extension mechanism they could
then be used on more than "just" fxMesa to good effect (for example, the
rest of the "3Dfx/demos" run just peachy on the Intel740 card in my test
machine) under WinNT.
Because I'm anal about my computer and it's organization, and I like to
prevent collision between builds, each of the subprojects has their own
intermediate file directory inside .\win32\release (for example, when
building mesagl.lib all of it's intermediate files will be found in
.\win32\release\lib.mesagl). This makes it very easy to cleanup as you
only need to remove .\win32\release.
*** Okay, Enough, how do I build with this stuff already Ted!
Okay, no major calamity here. The basic way to use the project file is to
call it via NMAKE from the command line. The format is:
nmake[.exe] /f nmake.mak [options] [target]
The most likely [options] values you will use may be any combination of the
following:
DEBUG=1 or DEBUG=0
USE_CRTDLL=1 or USE_CRTDLL=0
Note that all three of these options are OFF by default.
The [target] includes but is not limited to the following (for full details
please peruse the NMAKE.MAK and NMAKE.MIF files - but be warned that
NMAKE.MIF is rather large and sometimes hard to follow):
--- convenience targets ---
all - builds everything
libfiles - builds all linking library files
progs - builds all executable images
--- library files, static and dynamic ---
mesagl - static lib build of Mesa core.
mesaglu - static lib build of MesaGLU core.
mesaglut - static lib build of Mesa GLUT core.
mesagl32 - dynamic lib build of Mesa core.
mesaglu32 - dynamic lib build of GLU core, generates
GLU32.DLL and/or GLU32d.DLL.
mesaglut32 - dynamic lib build of GLUT core, generates
GLUT32.DLL and/or GLUT32d.dll.
--- hardware accelerated mesa builds ---
fxmesagl32 - builds Mesa for use on top of the 3Dfx
Glide runtime libs
s3mesagl32 - builds mesa for use on top of the S3
'S3Tk' runtime libs.
--- executable images ---
progs.book - builds all programs in \book directory
progs.demos - builds all programs in \demos directory
progs.samples - builds all programs in \samples directory
These targets generate all of the programs in their respective
directories and link the executables against OpenGL32.DLL,
GLU32.DLL, and GLUT32.DLL (or their debug equivalents).
progs.3dfx.demos - builds all programs in \3dfx\demos directory
This target generates the 3Dfx/Demo executables, linking them
against GLUT32.DLL, GLU32.DLL, OPENGL32.DLL and are thus NOT
hard-bound to using Mesa per-se as you can simply NOT build the
Mesa core and GLU libraries.
--- Microsoft/SGI OpenGL-based GLUT and Demo program builds ----
*** IMPORTANT SAFETY TIP: If you're going to build these variants of
GLUT then DO NOT build any other target libraries in this package
first, OR from the command line run the "nmake /f nmake.mak clean"
command first! This is because generation of the GLUT for SGI
OpenGL target libraries conflicts in naming with the static build
libraries of Mesa and it's supporting GLUT build.
Currently, you may build GLUT as either GLUT32.DLL or GLUT.DLL for
use running against either Microsoft or SGI OpenGL for Window,
respectively. This allows for the general use of GLUT 3.7 on Windows
systems with fully compliant OpenGL.
You can build the GLUT DLL files either with the command line by
issuing either of these commands:
nmake /f nmake.mak glut.sysgl
<or>
nmake /f nmake.mak glut.sgigl
OR by using the DevStudio MesaLib Worksapce build the GLUT_SGIGL or
GLUT_SYSGL projects within the DevStudio IDE.
Unfortunately, the only way to build the test programs against this
build of GLUT is via the command line, and I will NOT be making
duplicate demo program projects for the IDE as it's just not worth it,
sorry.
To build the test programs against either MS or SGI OpenGL, you do so
via either of these two commands:
nmake /f nmake.mak progs.sysgl
<or>
nmake /f nmake.mak progs.sgigl
To use the GLUT-for-system-OpenGL in your own programs, you need to do
three things by way of preparation, after building GLUT of course:
1. Copy include\gl\glut.h to somewhere in your %INCLUDE% path, one
likely candidate location would be in your
"DevStudio\VC\INCLUDE\GL" directory.
2. Copy the linking libraries to somewhere in your %LIB% path, one
likely candidate location would be in your "DevStudio\VC\LIB"
directory. The linking libraries you need to copy are as
follows:
.\Release\GLUT32.LIB
.\Release\GLUT.LIB
.\Debug\GLUT32.LIB
.\Debug\GLUT.LIB
3. Copy the runtime libraries to somewhere in your %PATH%, one
likely candidate location would be in WINDOWS\SYSTEM. the files
that you should copy are as follows:
.\Release\GLUT32.DLL
.\Release\GLUT32.PDB
.\Release\GLUT.DLL
.\Release\GLUT.PDB
.\Debug\GLUT32d.DLL
.\Debug\GLUT32d.PDB
.\Debug\GLUTd.DLL
.\Debug\GLUTd.PDB
Some examples are in order ...
... build all dynamic-link libs using MSVCRT.DLL for C runtime:
nmake /f nmake.mak USE_CRTDLL=1 alldynamic
... To build all library variants and all test and demonstration
programs with the default settings you do this:
nmake /f nmake.mak all
... to build all static link libs and nothing else you do this:
nmake /f nmake.mak allstatic
... to build all non-accelerated dynamic link libs you do this:
nmake /f nmake.mak alldynamic
... to build all 3Dfx targeted dynamic link libs you do this:
nmake /f nmake.mak allaccel
... to build all S3 Virge targetd dynamic link libs you do this:
nmake /f nmake.mak alls3
... to build all libraries, static and dynamic, in all versions
you do this:
nmake /f nmake.mak libfiles
... to subsequently build all demo and test programs you do this:
nmake /f nmake.mak progs
... to cleanup all intermediate files you do this:
nmake /f clean
You get the picture. (I hope) ;^) You may also specify specify
single targets in a convenient fashion. The rule is simple, any of the
above named lib files, static or dynamic, may be built by providing it's
name on the command line as the target. Examples:
... to build only Mesa as OpenGL32.DLL ...
nmake /f nmake.mak opengl32
... to build only Mesa on top of the 3Dfx Glide API ...
nmake /f nmake.mak fxMesaGL32
<or>
nmake /f nmake.mak fxMesaGL
... to build only Mesa on top of the S3 Toolkit ...
nmake /f nmake.mak s3MesaGL32
<or>
nmake /f nmake.mak s3mesaGL
*** Revision history for ./win32 project files
1/18/98 - initial cut submitted and included with core mesa
2/5/98 - fixed internal dependency within nmake.mif upon there being
a $(DEVDIR) variable to make some temporary batch files
dependant upon (thanks to Keven T. McDonnell for finding
that there was this particular bug). I also updated the
build files for 2.6beta6.
2/8/98 - added DevStudio workspace and project files for all lib
files and some test programs. Updated readme.win32.
6/25/98 - initial revision for Mesa 3.0, does not include IDE files,
not everything is running. *sigh*
7/20/98 - Mesa 3.0beta6 rev of all build files, all libs built and
minimally tested, all demo programs built and minimally
tested to within limits of my PC. ;^) Eveything looks
MUCH better now ...
7/30/98 - Minor updates/edits based upon feedback from
Eero Pajarre <epajarre@koti.tpo.fi>. These updates include a fix
to the Mesa-on-3Dfx build such that Quake-II now runs almost
properly on my system. It runs, just *very* slowly and with *no*
textures. Hmmm. Doesn't make any difference whether Quake is set
to use 8-bit textures or not.
8/13/98 - Lots of build cleanups, minor bug fixes in fxwgl.c, and
compatability fix in fxapi.c for in-window rendering using 3Dfx
hardware.
8/26/98 - Final revisions for Mesa 3 release checked
9/22/98 - Fixed static builds for all but fxMesaGL32 and s3MesaGL32 targets
9/29/98 - Reorganized FAQ information and added Added faq entry about Glide
bug under NT (crash on exit) and a workaround.
11/21/98 - Updated files for Mesa 3.1 beta 1
Updated fxMesa window-hack code
Updated fxMesa resolution support to handle 1600x1200 & 1280x1024
7/9/99 - Rev'd for Mesa 3.1 beta 2

View File

@@ -1,146 +0,0 @@
WindML Driver for Mesa 4.0
Requirements
------------
Tornado 2 + WindML, Cumulative Patchs are recommended.
I suppose you have a valid WindML installation. Double buffer hardware
gives better performance than double buffer software so if you can
compile your WindML driver with this option, just do it. I/O
redirection is adviced in target server.
Tested on
---------
During the development, my main target was a CoolMonster:
- Video card: CT69000
- CPU: PENTIUM 266MHz
and my host a Windows NT + Tornado 2.
Installation
------------
1. Mesa sources must be in root directory (C:\)
2. Add the following line to your torVars.bat:
set MESA_BASE=C:\Mesa
OR copy the new torVars.bat in your bin path:
c:/Mesa/src/ugl/tornado/torVars.sample ->
/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)
3. In a command prompt:
$ torVars
$ cd c:\Mesa
$ make -f Makefile.ugl CPU=PENTIUM
Take a long while...
5. Include all the files from ugldemos folder to build some downloadable
application modules
4. Download UGL/Mesa object files on target
For example via the WindShell:
ld < c:\Tornado\target\lib\objMesaGL.o
ld < c:\Tornado\target\lib\objMesaUGL.o
ld < c:\Tornado\target\lib\objMesaGLU.o
ld < c:\Tornado\target\lib\objGLUTshapes.o
ld < c:\Tornado\target\lib\objMesaOS.o
You can put the previous lines in a file and use:
< filename
6. Download the application modules.
7. In WindShell, run:
-> uglalldemos
During the show some messages will appear, it provides some useful
information on key management.
Coding
------
Sample Usage:
In addition to the usual ugl calls to initialize UGL, (may be find an
input driver), you must do the following to use the UGL/Mesa interface:
1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
given the display format.
2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
UGL/Mesa Context and to make the context the current one.
3. Make gl* calls to render your graphics.
4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.
5. Before the UGL is destroyed, call MesaDestroyContext().
6. Before exiting, call if required uglEventQDestroy and then
uglDeinitialize();
Limitations
-----------
I found the following limitations in my driver :
- Color Indexed management is only in 8 bits
- It's possible to mix UGL/OpenGL application with a software
double buffer
Modifications
------------
New files in Mesa:
- Makefile.ugl
- rules.windmlmesa
- docs/README.UGL
- include/GL/uglmesa.h
- si-glu/Makefile.ugl
- src/Makefile.ugl
- src/ugl/torGLUTShapesInit.c
- src/ugl/torMesaUGLInit.c
- src/ugl/ugl_api.c
- src/ugl/ugl_dd.c
- src/ugl/ugl_glutshapes.c
- src/ugl/ugl_line.c
- src/ugl/ugl_span.c
- src/ugl/ugl_tri.c
- src/ugl/uglmesaP.h
- ugldemos/*
Modified files in Tornado 2.0:
- c:\Tornado\host\x86-win32\bin\torVars.bat
rem Command line build environments
set WIND_HOST_TYPE=x86-win32
set WIND_BASE=C:\Tornado
set MESA_BASE=C:\Mesa
set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
- c:\Tornado\target\h\GL\*
Todo
----
- GCC 2.96, ASM compilation
Thanks to:
----------
Precision Insight team for their great job around Mesa, XFree, and DRI.
Wind River Systems to take me as an intern.
Stephane Raimbault
<stephane.raimbault@windriver.com>
<stephane.raimbault@deesse.univ-lemans.fr>
July 24, 2001

View File

@@ -1,5 +1,5 @@
Mesa Unix/X11 Information
Mesa 3.4.2 Unix/X11 Information
@@ -18,15 +18,21 @@ There are two ways to compile Mesa on Unix/X11 systems:
the top-level Makefile and Make-config files. There are instructions in
each file.
When finished, the Mesa libraries will be in the Mesa-x.y/lib/ directory.
2. The new way:
Type './configure' and then 'make'. This uses GNU autoconfig.
Run 'make check' to build the demos.
See docs/INSTALL for more details.
When finished, the Mesa libraries will be in the Mesa-x.y/src/.libs/,
Mesa-x.y/si-glu/.libs, etc directories.
The top-level makefile will execute the makefiles in a number of sub-
directories. When finished, the Mesa libraries will be in the Mesa-3.3/lib/
directory. A few GLUT demos in the demos/ directory should be ready to run.
If you also downloaded and unpacked the demos there should be executables
in the "xdemos/", "samples/", and "book/" directories for you to try out.
If you have compilation problems you should try to fix them and return the
patches to the author.
Notes on assembly language optimizations:
@@ -317,4 +323,4 @@ Summary of X-related environment variables:
----------------------------------------------------------------------
$Id: README.X11,v 3.9 2002/10/29 23:42:48 brianp Exp $
$Id: README.X11,v 3.5.4.3 2001/05/14 19:11:32 brianp Exp $

View File

@@ -19,4 +19,4 @@ see the VERSIONS file.
----------------------------------------------------------------------
$Id: RELNOTES-3.4,v 1.2 2002/03/23 02:37:17 brianp Exp $
$Id: RELNOTES-3.4,v 1.1.2.2 2000/11/02 18:05:34 brianp Exp $

View File

@@ -19,4 +19,4 @@ the Mesa 3.4 release. For details, see the VERSIONS file.
----------------------------------------------------------------------
$Id: RELNOTES-3.4.1,v 1.2 2001/05/23 14:45:01 brianp Exp $
$Id: RELNOTES-3.4.1,v 1.1.2.2 2001/02/07 22:54:04 brianp Exp $

View File

@@ -19,4 +19,4 @@ the Mesa 3.4.1 release. For details, see the VERSIONS file.
----------------------------------------------------------------------
$Id: RELNOTES-3.4.2,v 1.2 2001/05/23 14:45:01 brianp Exp $
$Id: RELNOTES-3.4.2,v 1.1.2.2 2001/05/16 22:29:07 brianp Exp $

View File

@@ -1,228 +0,0 @@
Mesa 3.5 release notes
June 21, 2001
PLEASE READ!!!!
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Odd numbered versions (such as 3.5) designate new developmental releases.
Even numbered versions (such as 3.4) designate stable releases.
The biggest change in Mesa 3.5 is a complete overhaul of the source
code in order to make it more modular. This was driven by the DRI
hardware drivers. It simplifies the DRI drivers and opens the door
to hardware transform/clip/lighting (TCL). Keith Whitwell can take
the credit for that.
Driver Support
--------------
The device driver interface in Mesa 3.5 has changed a lot since Mesa 3.4
Not all of the older Mesa drivers have been updated. Here's the status:
Driver Status
---------------------- -----------
XMesa (Xlib) updated
OSMesa (off-screen) updated
FX (3dfx Voodoo1/2) updated
SVGA updated
GGI not updated
Windows/Win32 not updated
DOS/DJGPP not updated
BeOS not updated
Allegro not updated
D3D not updated
DOS not updated
We're looking for volunteers to update the remaining drivers. Please
post to the Mesa3d-dev mailing list if you can help.
GLU 1.3
-------
Mesa 3.5 includes the SGI Sample Implementation (SI) GLU library.
This version of GLU supports the GLU 1.3 specification. The old
Mesa GLU library implemented the 1.1 specification. The SI GLU
library should work much better.
You'll need a C++ compiler to compile the SI GLU library. This may
be a problem on some systems.
New Extensions
--------------
GL_EXT_convolution
Adds image convolution to glRead/Copy/DrawPixels/TexImage.
GL_ARB_imaging
This is the optional imaging subset of OpenGL 1.2.
It's the GL_EXT_convolution, GL_HP_convolution_border_modes,
GL_EXT_histogram, GL_EXT_color_table, GL_EXT_color_subtable
GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract
and GL_SGI_color_matrix extensions all rolled together.
This is supported in all software renderers but not in all
hardware drivers (3dfx for example).
GL_ARB_texture_compression
This is supported in Mesa but only used by the 3dfx DRI drivers
for Voodoo4 and later.
GL_ARB_texture_env_add
This is identical to GL_EXT_texture_env_add.
GL_NV_blend_square
Adds extra blend source and dest factors which allow squaring
of color values.
GL_EXT_fog_coord
Allows specification of a per-vertex fog coordinate instead of
having fog always computed from the eye distance.
GL_EXT_secondary_color
Allows specifying the secondary (specular) color for each vertex
instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
mode.
GL_ARB_texture_env_combine
Basically the same as GL_EXT_texture_env_combine
GL_ARB_texture_env_add extension
Texture addition mode.
GL_ARB_texture_env_dot3 extension
Dot product texture environment.
GL_ARB_texture_border_clamp
Adds GL_CLAMP_TO_BORDER_ARB texture wrap mode
GL_SGIX_depth_texture, GL_SGIX_shadow and GL_SGIX_shadow_ambient
Implements a shadow casting algorithm based on depth map textures
GL_SGIS_generate_mipmap
Automatically generate lower mipmap images whenever the base mipmap
image is changed with glTexImage, glCopyTexImage, etc.
libOSMesa.so
------------
libOSMesa.so is a new library which contains the OSMesa interface for
off-screen rendering. Apps which need the OSMesa interface should link
with both -lOSMesa and -lGL. This change was made so that stand-alone
Mesa works the same way as XFree86/DRI's libGL.
Device Driver Changes / Core Mesa Changes
-----------------------------------------
The ctx->Driver.LogicOp() function has been removed. It used to
be called during state update in order to determine if the driver
could do glLogicOp() operations, and if not, set the SWLogicOpEnabled
flag. Drivers should instead examine the LogicOp state themselves
and choose specialized point, line, and triangle functions appropriately,
or fall back to software rendering. The Xlib driver was the only driver
to use this function. And since the Xlib driver no longer draws
points, lines or triangles using Xlib, the LogicOp function isn't needed.
The ctx->Driver.Dither() function has been removed. Drivers should
detect dither enable/disable via ctx->Driver.Enable() instead.
The ctx->Driver.IndexMask() and ctx->Driver.ColorMask() functions
are now just called from glIndexMask and glColorMask like the other
GL state-changing functions. They are no longer called from inside
gl_update_state(). Also, they now return void. The change was made
mostly for sake of uniformity.
The NEW_DRVSTATE[0123] flags have been removed. They weren't being used
and are obsolete w.r.t. the way state updates are done in DRI drivers.
Removed obsolete gl_create_visual() and gl_destroy_visual().
Renamed functions (new namespace):
old new
gl_create_framebuffer _mesa_create_framebuffer
gl_destroy_framebuffer _mesa_destroy_framebuffer
gl_create_context _mesa_create_context
gl_destroy_context _mesa_destroy_context
gl_context_initialize _mesa_context_initialize
gl_copy_context _mesa_copy_context
gl_make_current _mesa_make_current
gl_make_current2 _mesa_make_current2
gl_get_current_context _mesa_get_current_context
gl_flush_vb _mesa_flush_vb
gl_warning _mesa_warning
gl_compile_error _mesa_compile_error
All the drivers have been updated, but not all of them have been
tested since I can't test some platforms (DOS, Windows, Allegro, etc).
X/Mesa Driver
-------------
The source files for the X/Mesa driver in src/X have been renamed.
The xmesa[1234].c files are gone. The new files are xm_api.c,
xm_dd.c, xm_line.c, xm_span.c and xm_tri.c.
Multitexture
------------
Eight texture units are now supported by default.
OpenGL SI related changes
-------------------------
In an effort to make Mesa's internal interfaces more like the OpenGL
SI interfaces, a number of changes have been made:
1. Importing the SI's glcore.h file which defines a number of
interface structures like __GLimports and __GLexports.
2. Renamed "struct gl_context" to "struct __GLcontextRec".
3. Added __glCoreCreateContext() and __glCoreNopDispatch() functions.
4. The GLcontext member Visual is no longer a pointer.
5. New file: imports.c to setup default import functions for Mesa.
16-bit color channels
---------------------
There's experimental support for 16-bit color channels (64-bit pixels)
in Mesa 3.5. Only the OSMesa interface can be used for 16-bit rendering.
Type "make linux-osmesa16" in the top-level directory to build the
special libOSMesa16.so library.
This hasn't been tested very thoroughly yet so please file bug reports
if you have trouble.
In the future I hope to implement support for 32-bit, floating point
color channels.
----------------------------------------------------------------------
$Id: RELNOTES-3.5,v 1.14 2001/06/20 19:02:48 brianp Exp $

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@@ -1,163 +0,0 @@
Mesa 4.0 release notes
October 18, 2001
PLEASE READ!!!!
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Odd numbered versions (such as 3.3) designate new developmental releases.
Even numbered versions (such as 3.4) designate stable releases.
Mesa version 4.0 signifies two things:
1. A stabilization of the 3.5 development release
2. Implementation of the OpenGL 1.3 specification
Note that the Mesa major version number is incremented with the OpenGL
minor version number:
Mesa 1.x == OpenGL 1.0
Mesa 2.x == OpenGL 1.1
Mesa 3.x == OpenGL 1.2
Mesa 4.x == OpenGL 1.3
New Features
------------
Mesa 3.5 already had all the new features of OpenGL 1.3, implemented as
extensions. These extensions were simply promoted to standard features:
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
In Mesa 4.0 the functions defined by these extensions are now available
without the "ARB" suffix. For example, glLoadTransposeMatrixf() is now
a standard API function. The new functions in OpenGL 1.3 and Mesa 4.0 are:
glActiveTexture
glClientActiveTexture
glCompressedTexImage1D
glCompressedTexImage2D
glCompressedTexImage3D
glCompressedTexSubImage1D
glCompressedTexSubImage2D
glCompressedTexSubImage3D
glGetCompressedTexImage
glLoadTransposeMatrixd
glLoadTransposeMatrixf
glMultiTexCoord1d
glMultiTexCoord1dv
glMultiTexCoord1f
glMultiTexCoord1fv
glMultiTexCoord1i
glMultiTexCoord1iv
glMultiTexCoord1s
glMultiTexCoord1sv
glMultiTexCoord2d
glMultiTexCoord2dv
glMultiTexCoord2f
glMultiTexCoord2fv
glMultiTexCoord2i
glMultiTexCoord2iv
glMultiTexCoord2s
glMultiTexCoord2sv
glMultiTexCoord3d
glMultiTexCoord3dv
glMultiTexCoord3f
glMultiTexCoord3fv
glMultiTexCoord3i
glMultiTexCoord3iv
glMultiTexCoord3s
glMultiTexCoord3sv
glMultiTexCoord4d
glMultiTexCoord4dv
glMultiTexCoord4f
glMultiTexCoord4fv
glMultiTexCoord4i
glMultiTexCoord4iv
glMultiTexCoord4s
glMultiTexCoord4sv
glMultTransposeMatrixd
glMultTransposeMatrixf
glSampleCoverage
glSamplePass
GLX 1.4 is the companion to OpenGL 1.3. The only new features in GLX 1.4
are support for multisampling and the GLX_ARB_get_proc_address extension.
glXGetProcAddress() is the only new function in GLX 1.4.
Multisample and Texture Compression
-----------------------------------
The OpenGL 1.3 specification allows the multisample and texture compression
features to essentially be no-ops. For example, if you query for multisample
support you'll find none, but the API functions work.
Similarly, texture compression is not implemented by any of the software
drivers but you can specify a generic compressed texture format (like
GL_COMPRESSED_RGBA) to glTexImage2D and it'll be accepted.
Device Drivers
--------------
Mesa advertises itself as either OpenGL 1.2 or OpenGL 1.3 depending on the
device driver. If the driver enables all the ARB extensions which are part
of OpenGL 1.3 then glGetString(GL_VERSION) will return "1.3". Otherwise,
it'll return "1.2".
A number of Mesa's software drivers haven't been actively maintained for
some time. We rely on volunteers to maintain many of the drivers.
Here's the current status of all included drivers:
Driver Status
---------------------- ---------------------
XMesa (Xlib) implements OpenGL 1.3
OSMesa (off-screen) implements OpenGL 1.3
FX (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.3
GGI needs updating
DOS/DJGPP needs updating
BeOS needs updating
Allegro needs updating
D3D needs updating
DOS needs updating
Special thanks go to Karl Schultz for updating the Windows driver.
The XFree86/DRI drivers have not yet been updated to use Mesa 4.0 as of
September 2001, but that should happen eventually.
Other Changes
-------------
See the VERSIONS file for more details about bug fixes, etc. in Mesa 4.0.
----------------------------------------------------------------------
$Id: RELNOTES-4.0,v 3.2 2001/10/17 14:59:21 brianp Exp $

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Mesa 4.0.1 release notes
December 17, 2001
PLEASE READ!!!!
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Odd numbered versions (such as 3.3) designate new developmental releases.
Even numbered versions (such as 3.4) designate stable releases.
Mesa 4.0.1 only contains bug fixes since version 4.0.
See the docs/VERSIONS file for the list of bug fixes.
----------------------------------------------------------------------
$Id: RELNOTES-4.0.1,v 1.2 2001/12/18 14:08:23 brianp Exp $

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Mesa 4.0.2 release notes
March 25, 2002
PLEASE READ!!!!
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Odd numbered versions (such as 3.3) designate new developmental releases.
Even numbered versions (such as 3.4) designate stable releases.
Mesa 4.0.2 only contains bug fixes and a new DOS driver since version 4.0.1.
See the docs/VERSIONS file for the list of bug fixes.
Device Drivers
--------------
Mesa advertises itself as either OpenGL 1.2 or OpenGL 1.3 depending on the
device driver. If the driver enables all the ARB extensions which are part
of OpenGL 1.3 then glGetString(GL_VERSION) will return "1.3". Otherwise,
it'll return "1.2".
A number of Mesa's software drivers haven't been actively maintained for
some time. We rely on volunteers to maintain many of the drivers.
Here's the current status of all included drivers:
Driver Status
---------------------- ---------------------
XMesa (Xlib) implements OpenGL 1.3
OSMesa (off-screen) implements OpenGL 1.3
FX (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.3
DOS/DJGPP implements OpenGL 1.3 (new in Mesa 4.0.2)
GGI needs updating
BeOS needs updating
Allegro needs updating
D3D needs updating
----------------------------------------------------------------------
$Id: RELNOTES-4.0.2,v 1.2 2002/03/23 02:38:39 brianp Exp $

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@@ -1,52 +0,0 @@
Mesa 4.0.3 release notes
June 25, 2002
PLEASE READ!!!!
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Odd numbered versions (such as 3.3) designate new developmental releases.
Even numbered versions (such as 3.4) designate stable releases.
Mesa 4.0.3 basically just contains bug fixes version 4.0.2.
See the docs/VERSIONS file for the list of bug fixes.
The GGI driver has been updated, thanks to Filip Spacek.
Device Drivers
--------------
Mesa advertises itself as either OpenGL 1.2 or OpenGL 1.3 depending on the
device driver. If the driver enables all the ARB extensions which are part
of OpenGL 1.3 then glGetString(GL_VERSION) will return "1.3". Otherwise,
it'll return "1.2".
A number of Mesa's software drivers haven't been actively maintained for
some time. We rely on volunteers to maintain many of the drivers.
Here's the current status of all included drivers:
Driver Status
---------------------- ---------------------
XMesa (Xlib) implements OpenGL 1.3
OSMesa (off-screen) implements OpenGL 1.3
FX (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.3
DOS/DJGPP implements OpenGL 1.3 (new in Mesa 4.0.2)
GGI implements OpenGL 1.3
BeOS needs updating
Allegro needs updating
D3D needs updating
----------------------------------------------------------------------
$Id: RELNOTES-4.0.3,v 1.2 2002/06/26 02:36:34 brianp Exp $

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@@ -1,308 +0,0 @@
Mesa 4.1 release notes
October 29, 2002
PLEASE READ!!!!
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Even numbered versions (such as 4.0) designate stable releases.
Odd numbered versions (such as 4.1) designate new developmental releases.
New Features in Mesa 4.1
------------------------
New extensions. Docs at http://oss.sgi.com/projects/ogl-sample/registry/
GL_NV_vertex_program
NVIDIA's vertex programming extension
GL_NV_vertex_program1_1
A few features built on top of GL_NV_vertex_program
GL_ARB_window_pos
This is the ARB-approved version of GL_MESA_window_pos
GL_ARB_depth_texture
This is the ARB-approved version of GL_SGIX_depth_texture.
It allows depth (Z buffer) data to be stored in textures.
This is used by GL_ARB_shadow
GL_ARB_shadow
Shadow mapping with depth textures.
This is the ARB-approved version of GL_SGIX_shadow.
GL_ARB_shadow_ambient
Allows one to specify the luminance of shadowed pixels.
This is the ARB-approved version of GL_SGIX_shadow_ambient.
GL_EXT_shadow_funcs
Extends the set of GL_ARB_shadow texture comparision functions to
include all eight of standard OpenGL dept-test functions.
GL_ARB_point_parameters
This is basically the same as GL_EXT_point_parameters.
GL_ARB_texture_env_crossbar
Allows any texture combine stage to reference any texture source unit.
GL_NV_point_sprite
For rendering points as textured quads. Useful for particle effects.
GL_NV_texture_rectangle (new in 4.0.4 actually)
Allows one to use textures with sizes that are not powers of two.
Note that mipmapping and several texture wrap modes are not allowed.
GL_EXT_multi_draw_arrays
Allows arrays of vertex arrays to be rendered with one call.
GL_EXT_stencil_two_side
Separate stencil modes for front and back-facing polygons.
GLX_SGIX_fbconfig & GLX_SGIX_pbuffer
Off-screen rendering support.
GL_ATI_texture_mirror_once
Adds two new texture wrap modes: GL_MIRROR_CLAMP_ATI and
GL_MIRROR_CLAMP_TO_EDGE_ATI.
Device Driver Status
--------------------
A number of Mesa's software drivers haven't been actively maintained for
some time. We rely on volunteers to maintain many of these drivers.
Here's the current status of all included drivers:
Driver Status
---------------------- ---------------------
XMesa (Xlib) implements OpenGL 1.3
OSMesa (off-screen) implements OpenGL 1.3
FX (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.3
DOS/DJGPP implements OpenGL 1.3
GGI implements OpenGL 1.3
BeOS needs updating (underway)
Allegro needs updating
D3D needs updating
DOS needs updating
New features in GLUT
--------------------
1. Frames per second printing
GLUT now looks for an environment variable called "GLUT_FPS". If it's
set, GLUT will print out a frames/second statistic to stderr when
glutSwapBuffers() is called. By default, frames/second is computed
and displayed once every 5 seconds. You can specify a different
interval (in milliseconds) when you set the env var. For example
'export GLUT_FPS=1000' or 'setenv GLUT_FPS 1000' will set the interval
to one second.
NOTE: the demo or application must call the glutInit() function for
this to work. Otherwise, the env var will be ignored.
Finally, this feature may not be reliable in multi-window programs.
2. glutGetProcAddress() function
The new function:
void *glutGetProcAddress(const char *procName)
is a wrapper for glXGetProcAddressARB() and wglGetProcAddress(). It
lets you dynamically get the address of an OpenGL function at runtime.
The GLUT_API_VERSION has been bumped to 5, but I haven't bumped the
GLUT version number from 3.7 since that's probably Mark Kilgard's role.
This function should probably also be able to return the address of
GLUT functions themselves, but it doesn't do that yet.
XXX Things To Do Yet XXXX
-------------------------
isosurf with vertex program exhibits some missing triangles (probably
when recycling the vertex buffer for long prims).
Porting Info
------------
If you're porting a DRI or other driver from Mesa 4.0.x to Mesa 4.1 here
are some things to change:
1. ctx->Texture._ReallyEnabled is obsolete.
Since there are now 5 texture targets (1D, 2D, 3D, cube and rect) that
left room for only 6 units (6*5 < 32) in this field.
This field is being replaced by ctx->Texture._EnabledUnits which has one
bit per texture unit. If the bit k of _EnabledUnits is set, that means
ctx->Texture.Unit[k]._ReallyEnabled is non-zero. You'll have to look at
ctx->Texture.Unit[k]._ReallyEnabled to learn if the 1D, 2D, 3D, cube or
rect texture is enabled for unit k.
This also means that the constants TEXTURE1_*, TEXTURE2_*, etc are
obsolete.
The tokens TEXTURE0_* have been replaced as well (since there's no
significance to the "0" part:
old token new token
TEXTURE0_1D TEXTURE_1D_BIT
TEXTURE0_2D TEXTURE_2D_BIT
TEXTURE0_3D TEXTURE_3D_BIT
TEXTURE0_CUBE TEXTURE_CUBE_BIT
<none> TEXTURE_RECT_BIT
These tokens are only used for the ctx->Texture.Unit[i].Enabled and
ctx->Texture.Unit[i]._ReallyEnabled fields. Exactly 0 or 1 bits will
be set in _ReallyEnabled at any time!
Q: "What's the purpose of Unit[i].Enabled vs Unit[i]._ReallyEnabled?"
A: The user can enable GL_TEXTURE_1D, GL_TEXTURE_2D, etc for any
texure unit all at once (an unusual thing to do).
OpenGL defines priorities that basically say GL_TEXTURE_2D has
higher priority than GL_TEXTURE_1D, etc. Also, just because a
texture target is enabled by the user doesn't mean we'll actually
use that texture! If a texture object is incomplete (missing mip-
map levels, etc) it's as if texturing is disabled for that target.
The _ReallyEnabled field will have a bit set ONLY if the texture
target is enabled and complete. This spares the driver writer from
examining a _lot_ of GL state to determine which texture target is
to be used.
2. Tnl tokens changes
During the implementation of GL_NV_vertex_program some of the vertex
buffer code was changed. Specifically, the VERT_* bits defined in
tnl/t_context.h have been renamed to better match the conventions of
GL_NV_vertex_program. The old names are still present but obsolete.
Drivers should use the newer names.
For example: VERT_RGBA is now VERT_BIT_COLOR0 and
VERT_SPEC_RGB is now VERT_BIT_COLOR1.
3. Read/Draw Buffer changes
The business of setting the current read/draw buffers in Mesa 4.0.x
was complicated. It's much simpler now in Mesa 4.1.
Here are the changes:
- Renamed ctx->Color.DrawDestMask to ctx->Color._DrawDestMask
- Removed ctx->Color.DriverDrawBuffer
- Removed ctx->Pixel.DriverReadBuffer
- Removed ctx->Color.MultiDrawBuffer
- Removed ctx->Driver.SetDrawBuffer()
- Removed swrast->Driver.SetReadBuffer().
- Added ctx->Color._DrawDestMask - a bitmask of FRONT/BACK_LEFT/RIGHT_BIT
values to indicate the current draw buffers.
- Added ctx->Pixel._ReadSrcMask to indicate the source for pixel reading.
The value is _one_ of the FRONT/BACK_LEFT/RIGHT_BIT values.
- Added ctx->Driver.DrawBuffer() and ctx->Driver.ReadBuffer().
These functions exactly correspond to glDrawBuffer and glReadBuffer calls.
Many drivers will set ctx->Driver.DrawBuffer = _swrast_DrawBuffer and
leave ctx->Draw.ReadBuffer NULL.
DRI drivers should implement their own function for ctx->Driver.DrawBuffer
and use it to set the current hardware drawing buffer. You'll probably
also want to check for GL_FRONT_AND_BACK mode and fall back to software.
Call _swrast_DrawBuffer() too, to update the swrast state.
- Added swrast->Driver.SetBuffer().
This function should be implemented by all device drivers that use swrast.
Mesa will call it to specify the buffer to use for span reading AND
writing and point/line/triangle rendering.
There should be no confusion between current read or draw buffer anymore.
- Added swrast->CurrentBuffer to indicate which color buffer to read/draw.
Will be FRONT_LEFT_BIT, BACK_LEFT_BIT, FRONT_RIGHT_BIT or BACK_RIGHT_BIT.
This value is usually passed to swrast->Driver.SetBuffer().
4. _mesa_create_context() changes. This function now takes a pointer to
a __GLimports object. The __GLimports structure contains function
pointers to system functions like fprintf(), malloc(), etc.
The _mesa_init_default_imports() function can be used to initialize
a __GLimports object. Most device drivers (like the DRI drivers)
should use this.
5. In tnl's struct vertex_buffer, the field "ProjectedClipCoords"
has been replaced by "NdcPtr" to better match the OpenGL spec's
terminology.
6. Since GL_EXT_stencil_two_side has been implemented, many of the
ctx->Stencil fields are now 2-element arrays. For example,
"GLenum Ref" is now "GLenum Ref[2]" The [0] elements are the front-face
values and the [1] elements are the back-face values.
ctx->Stencil.ActiveFace is 0 or 1 to indicate the current face for
the glStencilOp/Func/Mask() functions.
ctx->Stencil.TestTwoSide controls whether or not 1 or 2-sided stenciling
is enabled.
7. Removed ctx->Polygon._OffsetAny. Removed ctx->Polygon.OffsetMRD.
8. GLfloat / GLchan changes:
- Changed ctx->Driver.ClearColor() to take GLfloat[4] instead of GLchan[4].
ctx->Color.ClearColor is now GLfloat[4] too.
- Changed ctx->Driver.AlphaRef() to take GLfloat instead of GLchan.
- ctx->Color.AlphaRef is now GLfloat.
- texObj->BorderColor is now GLfloat[4]. texObj->_BorderChan is GLchan[4].
This is part of an effort to remove all GLchan types from core Mesa so
that someday we can support 8, 16 and 32-bit color channels dynamically
at runtime, instead of at compile-time.
9. GLboolean ctx->Tranform.ClipEnabled[MAX_CLIP_PLANES] has been replaced
by GLuint ctx->Transform.ClipPlanesEnabled. The later is a bitfield.
10. There's a new matrix_stack type in mtypes.h used for the Modelview,
Projection, Color and Texcoord matrix stacks.
11. The ctx->Current.* fields have changed a lot. Now, there's a
ctx->Current.Attrib[] array for all vertex attributes which matches
the NV vertex program conventions.
----------------------------------------------------------------------
$Id: RELNOTES-4.1,v 1.22 2002/10/29 15:06:37 brianp Exp $

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Mesa 5.0 release notes
November 13, 2002
PLEASE READ!!!!
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Even-numbered versions (such as 5.0) designate stable releases.
Odd-numbered versions (such as 4.1) designate new developmental releases.
Mesa 5.0 is basically just a stabilization of Mesa 4.1. To see a list of
bug fixes, etc. see the VERSIONS file.
New Features in Mesa 5.0
------------------------
Mesa 5.0 supports OpenGL 1.4. Note Mesa's versioning convention:
OpenGL Version Mesa Version
------------------------------
1.0 1.x
1.1 2.x
1.2 3.x
1.3 4.x
1.4 5.x
OpenGL 1.4 (and Mesa 5.0) incorporates the following OpenGL extensions as
standard features:
GL_ARB_depth_texture
GL_ARB_shadow
GL_ARB_texture_env_crossbar
GL_ARB_texture_mirror_repeat
GL_ARB_window_pos
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_point_parameters
GL_EXT_secondary_color
GL_EXT_stencil_wrap
GL_SGIS_generate_mipmap
Device Driver Status
--------------------
A number of Mesa's software drivers haven't been actively maintained for
some time. We rely on volunteers to maintain many of these drivers.
Here's the current status of all included drivers:
Driver Status
---------------------- ---------------------
XMesa (Xlib) implements OpenGL 1.4
OSMesa (off-screen) implements OpenGL 1.4
FX (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.4
DOS/DJGPP implements OpenGL 1.3
GGI implements OpenGL 1.3
DOS implements OpenGL 1.4
BeOS needs updating (underway)
Allegro needs updating
D3D needs updating
Note: supporting OpenGL 1.4 (vs. 1.3 or 1.2) usually only requires that the
driver call the _mesa_enable_1_4_extensions() function.
----------------------------------------------------------------------
$Id: RELNOTES-5.0,v 3.2 2002/11/13 15:33:51 brianp Exp $

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@@ -1,4 +1,4 @@
$Id: VERSIONS,v 1.118 2002/11/13 15:33:50 brianp Exp $
$Id: VERSIONS,v 1.38.2.46 2001/05/17 19:31:55 brianp Exp $
Mesa Version History
@@ -802,7 +802,6 @@ Mesa Version History
Known problems:
- NURBS or evaluator surfaces inside display lists don't always work
3.4.2 May 17, 2001
Bug fixes:
- deleting the currently bound texture could cause bad problems
@@ -821,262 +820,6 @@ Mesa Version History
- fixed a few color index mode fog bugs
- fixed some bad assertions in color index mode
- fixed FX line 'stipple' bug #420091
- fixed stencil buffer clear width/height typo
- fixed GL error glitches in gl[Client]ActiveTextureARB()
- fixed Windows compilation problem in texutil.c
- fixed 1/8-pixel AA triangle sampling error
Changes:
- optimized writing mono-colored pixel spans to X pixmaps
- increased max viewport size to 2048 x 2048
3.5 June 21, 2001
New:
- internals of Mesa divided into modular pieces (Keith Whitwell)
- 100% OpenGL 1.2 conformance (passes all conformance tests)
- new AA line algorithm
- GL_EXT_convolution extension
- GL_ARB_imaging subset
- OSMesaCreateContextExt() function
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
- GL_EXT_fog_coord extension (Keith Whitwell)
- GL_EXT_secondary_color extension (Keith Whitwell)
- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- GL_SGIX_depth_texture extension
- GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
- demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
- GL_ARB_texture_env_combine extension
- GL_ARB_texture_env_dot3 extension
- GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
- OSMesaCreateContextExt() function
- libOSMesa.so library, contains the OSMesa driver interface
- GL/glxext.h header file for GLX extensions
- somewhat faster software texturing, fogging, depth testing
- all color-index conformance tests now pass (only 8bpp tested)
- SPARC assembly language TCL optimizations (David Miller)
- GL_SGIS_generate_mipmap extension
Bug Fixes:
- fbiRev and tmuRev were unitialized when using Glide3
- fixed a few color index mode conformance failures; all pass now
- now appling antialiasing coverage to alpha after texturing
- colors weren't getting clamped to [0,1] before color table lookup
- fixed RISC alignment errors caused by COPY_4UBV macro
- drawing wide, flat-shaded lines could cause a segfault
- vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
Changes:
- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
- new libOSMesa.so library, contains the OSMesa driver interface
4.0 October 22, 2001
New:
- Mesa 4.0 implements the OpenGL 1.3 specification
- GL_IBM_rasterpos_clip extension
- GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
- GL_ARB_texture_mirrored_repeat extension
- WindML UGL driver (Stephane Raimbault)
- added OSMESA_MAX_WIDTH/HEIGHT queries
- attempted compiliation fixes for Solaris 5, 7 and 8
- updated glext.h and glxext.h files
- updated Windows driver (Karl Schultz)
Bug fixes:
- added some missing GLX 1.3 tokens to include/GL/glx.h
- GL_COLOR_MATRIX changes weren't recognized by teximage functions
- glCopyPixels with scale and bias was broken
- glRasterPos with lighting could segfault
- glDeleteTextures could leave a dangling pointer
- Proxy textures for cube maps didn't work
- fixed a number of 16-bit color channel bugs
- fixed a few minor memory leaks
- GLX context sharing was broken in 3.5
- fixed state-update bugs in glPopClientAttrib()
- fixed glDrawRangeElements() bug
- fixed a glPush/PopAttrib() bug related to texture binding
- flat-shaded, textured lines were broken
- fixed a dangling pointer problem in the XMesa code (Chris Burghart)
- lighting didn't always produce the correct alpha value
- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
4.0.1 December 17, 2001
New:
- better sub-pixel sample positions for AA triangles (Ray Tice)
- slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
Bug fixes:
- added missing break statements in glGet*() for multisample cases
- fixed uninitialized hash table mutex bug (display lists / texobjs)
- fixed bad teximage error check conditional (bug 476846)
- fixed demos readtex.c compilation problem on Windows (Karl Schultz)
- added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
- silence some compiler warnings (gcc 2.96)
- enable the #define GL_VERSION_1_3 in GL/gl.h
- added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
- fixed glu.h typedef problem found with MSDev 6.0
- build libGL.so with -Bsymbolic (fixes bug found with Chromium)
- added missing 'const' to glXGetContextIDEXT() in glxext.h
- fixed a few glXGetProcAddress() errors (texture compression, etc)
- fixed start index bug in compiled vertex arrays (Keith)
- fixed compilation problems in src/SPARC/glapi_sparc.S
- fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
- use glXGetProcAddressARB in GLUT to avoid extension linking problems
- provoking vertex of flat-shaded, color-index triangles was wrong
- fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
- glTexParameter didn't flush the vertex buffer (Ray Tice)
- feedback attributes for glDraw/CopyPixels and glBitmap were wrong
- fixed bug in normal length caching (ParaView lighting bug)
- fixed separate_specular color bug found in Chimera (18 Dec 2001)
4.0.2 April 2, 2002
New:
- New DOS (DJGPP) driver written by Daniel Borca
- New driver interface functions for TCL drivers (such as Radeon DRI)
- GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
if using deep color channels
- latest GL/glext.h and GL/glxext.h headers from SGI
Bug fixes:
- GL_BLEND with non-black texture env color wasn't always correct
- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
- glReadPixels was sometimes mistakenly clipped by the scissor box
- glDraw/ReadPixels didn't catch all the errors that they should have
- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
- Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
- glColorMask as sometimes effecting glXSwapBuffers()
- fixed a potential bug in XMesaGarbageCollect()
- N threads rendering into one window didn't work reliably
- glCopyPixels didn't work for deep color channels
- improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
- glPopAttrib() didn't correctly restore user clip planes
- user clip planes failed for some perspective projections (Chromium)
Known bugs:
- mipmap LOD computation
4.0.3 June 25, 2002
New:
- updated GL/glext.h file (version 15)
- corrected MMX blend code (Jose Fonseca)
- support for software-based alpha planes in Windows driver
- updated GGI driver (Filip Spacek)
Bug fixes:
- glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
- OSMesaMakeCurrent() didn't recognize buffer size changes
- assorted conformance fixes for 16-bit/channel rendering
- texcombine alpha subtraction mode was broken
- fixed lighting bug with non-uniform scaling and display lists
- fixed bug when deleting shared display lists
- disabled SPARC cliptest assembly code (Mesa bug 544665)
- fixed a couple Solaris compilation/link problems
- blending clipped glDrawPixels didn't always work
- glGetTexImage() didn't accept packed pixel types
- glPixelMapu[is]v() could explode given too large of pixelmap
- glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
- glXCopyContext() could lead to segfaults
- glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
Changes:
- lots of C++ (g++) code clean-ups
- lots of T&L updates for the Radeon DRI driver
Known bugs:
- mipmap LOD computation (fixed for Mesa 4.1)
4.0.4 October 3, 2002
New:
- GL_NV_texture_rectangle extension
- updated glext.h header (version 17)
- updated DOS driver (Daniel Borca)
- updated BeOS R5 driver (Philippe Houdoin)
- added GL_IBM_texture_mirror_repeat
- glxinfo now takes -l option to print interesting OpenGL limits info
- GL_MESA_ycbcr_texture extension
- GL_APPLE_client_storage extension (for some DRI drivers only)
- GL_MESA_pack_invert extension
Bug fixes:
- fixed GL_LINEAR fog bug by adding clamping
- fixed FP exceptions found using Alpha CPU
- 3dfx MESA_GLX_FX=window (render to window) didn't work
- fixed memory leak in wglCreateContest (Karl Schultz)
- define GLAPIENTRY and GLAPI if undefined in glu.h
- wglGetProcAddress didn't handle all API functions
- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
- error checking in compressed tex image functions had some glitches
- fixed AIX compile problem in src/config.c
- glGetTexImage was using pixel unpacking instead of packing params
- auto-mipmap generation for cube maps was incorrect
Changes:
- max texture units reduced to six to accomodate texture rectangles
- removed unfinished GL_MESA_sprite_point extension code
4.1 October 29, 2002
New:
- GL_NV_vertex_program extension
- GL_NV_vertex_program1_1 extension
- GL_ARB_window_pos extension
- GL_ARB_depth_texture extension
- GL_ARB_shadow extension
- GL_ARB_shadow_ambient extension
- GL_EXT_shadow_funcs extension
- GL_ARB_point_parameters extension
- GL_ARB_texture_env_crossbar
- GL_NV_point_sprite extension
- GL_NV_texture_rectangle extension
- GL_EXT_multi_draw_arrays extension
- GL_EXT_stencil_two_side extension
- GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
- GL_ATI_texture_mirror_once extension (Ian Romanick)
- massive overhaul/simplification of software rasterizer module,
many contributions from Klaus Niederkrueger
- faster software texturing in some cases (i.e. trilinear filtering)
- new OSMesaGetProcAddress() function
- more blend modes implemented with MMX code (Jose Fonseca)
- added glutGetProcAddress() to GLUT
- added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
- pbinfo and pbdemo PBuffer programs
- glxinfo -v prints transprent pixel info (Gerd Sussner)
Bug fixes:
- better mipmap LOD computation (prevents excessive blurriness)
- OSMesaMakeCurrent() didn't recognize buffer size changes
- assorted conformance fixes for 16-bit/channel rendering
- texcombine alpha subtraction mode was broken
- fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
- clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
- fixed divide by zero error in NURBS tessellator (Jon Perry)
- fixed GL_LINEAR fog bug by adding clamping
- fixed FP exceptions found using Alpha CPU
- 3dfx/glide driver render-to-window feature was broken
- added missing GLX_TRANSPARENT_RGB token to glx.h
- fixed error checking related to paletted textures
- fixed reference count error in glDeleteTextures (Randy Fayan)
Changes:
- New spec file and Python code to generate some GL dispatch files
- Glide driver defaults to "no" with autoconf/automake
- updated demos/stex3d with new options
5.0 November 13, 2002
New:
- OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
- removed some overlooked debugging code
- glxinfo updated to support GLX_ARB_multisample
- GLUT now support GLX_ARB_multisample
- updated DOS driver (Daniel Borca)
Bug fixes:
- GL_POINT and GL_LINE-mode polygons didn't obey cull state
- fixed potential bug in _mesa_align_malloc/calloc()
- fixed missing triangle bug when running vertex programs
- fixed a few HPUX compilation problems
- FX (Glide) driver didn't compile
- setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
- a few EXT functions, like glGenTexturesEXT, were no-ops
- a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
glMultiDrawArrays and glMultiDrawElements were missing
- glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
- Pentium 4 Mobile was mistakenly identified as having 3DNow!
- fixed one-bit error in point/line fragment Z calculation
- fixed potential segfault in fakeglx code
- fixed color overflow problem in DOT3 texture env mode

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@@ -1,90 +0,0 @@
<HTML>
<HEAD>
<TITLE>Index to Mesa Documentation</TITLE>
</HEAD>
<BODY>
<H1>Main Documentation</H1>
<UL>
<LI><A HREF="README">README</A> - general, top-level documentation
<LI><A HREF="INSTALL">INSTALL</A> - compilation/installation instructions
<LI><A HREF="VERSIONS">VERSIONS</A> - version history / change log
<LI><A HREF="COPYRIGHT">COPYRIGHT</A> - copyright and license information
<LI><A HREF="COPYING">COPYING</A> - some parts of Mesa are GPL'd
<LI><A HREF="CONFORM">CONFORM</A>
- results of running the OpenGL conformance tests
<LI><A HREF="DEVINFO">DEVINFO</A> - information for Mesa developers
<LI><A HREF="http://www.mesa3d.org/">www.mesa3d.org</A> - Mesa website
</UL>
<H1>Platform and Driver Information</H1>
<P>
Be warned, some of these files may be very out of date.
</P>
<UL>
<LI><A HREF="README.X11">README.X11</A> - X Window System / Unix / Linux
<LI><A HREF="README.WIN32">README.WIN32</A> - Microsoft Windows
<LI><A HREF="README.VMS">README.VMS</A> - DEC VMS
<LI><A HREF="README.GGI">README.GGI</A> - GGI
<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
<LI><A HREF="README.DJ">README.DJ</A> - DJGPP
<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
<LI><A HREF="README.OS2">README.OS2</A> - OS/2
<LI><A HREF="README.WINDML">README.WINDML</A> - WindML
</UL>
<H1>Release Notes</H1>
<UL>
<LI><A HREF="RELNOTES-5.0">RELNOTES-5.0</A>
<LI><A HREF="RELNOTES-4.1">RELNOTES-4.1</A>
<LI><A HREF="RELNOTES-4.0.3">RELNOTES-4.0.3</A>
<LI><A HREF="RELNOTES-4.0.2">RELNOTES-4.0.2</A>
<LI><A HREF="RELNOTES-4.0.1">RELNOTES-4.0.1</A>
<LI><A HREF="RELNOTES-4.0">RELNOTES-4.0</A>
<LI><A HREF="RELNOTES-3.5">RELNOTES-3.5</A>
<LI><A HREF="RELNOTES-3.4.2">RELNOTES-3.4.2</A>
<LI><A HREF="RELNOTES-3.4.1">RELNOTES-3.4.1</A>
<LI><A HREF="RELNOTES-3.4">RELNOTES-3.4</A>
<LI><A HREF="RELNOTES-3.3">RELNOTES-3.3</A>
<LI><A HREF="RELNOTES-3.2.1">RELNOTES-3.2.1</A>
<LI><A HREF="RELNOTES-3.2">RELNOTES-3.2</A>
<LI><A HREF="RELNOTES-3.1">RELNOTES-3.1</A>
</UL>
<H1>Mesa Extension Specifications</H1>
<UL>
<LI><A HREF="MESA_agp_offset.spec">MESA_agp_offset.spec</A>
<LI><A HREF="MESA_copy_sub_buffer.spec">MESA_copy_sub_buffer.spec</A>
<LI><A HREF="MESA_packed_depth_stencil.spec">MESA_packed_depth_stencil.spec</A>
<LI><A HREF="MESA_pack_invert.spec">MESA_pack_invert.spec</A>
<LI><A HREF="MESA_pixmap_colormap.spec">MESA_pixmap_colormap.spec</A>
<LI><A HREF="MESA_release_buffers.spec">MESA_release_buffers.spec</A>
<LI><A HREF="MESA_resize_buffers.spec">MESA_resize_buffers.spec</A>
<LI><A HREF="MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</A>
<LI><A HREF="MESA_sprite_point.spec">MESA_sprite_point.spec</A> (obsolete)
<LI><A HREF="MESA_trace.spec">MESA_trace.spec</A> (obsolete)
<LI><A HREF="MESA_window_pos.spec">MESA_window_pos.spec</A>
<LI><A HREF="MESA_ycbcr_texture.spec">MESA_ycbcr_texture.spec</A>
</UL>
<H1>Source Code Documentation</H1>
<P>
<A HREF="http://www.doxygen.org">Doxygen</A> is used to automatically
produce cross-referenced documentation from the Mesa sources.
This is not included in the normal Mesa distribution.
Download Mesa from CVS if interested.
</P>
<P>
<A HREF="../doxy/core/index.html">Source documentation</A>
</P>
</BODY>
</HTML>

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@@ -1,9 +0,0 @@
This directory is for doxygen (a source code documentation system).
See http://www.doxygen.org/ for more info.
Either run 'make' (Unix) or 'doxy.bat' (Windows) to run doxygen
and generate souce code documentation.
Then, load doxy/core.index.html into your web browser.

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@@ -1,183 +0,0 @@
# Doxyfile 0.1
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PROJECT_NUMBER = 4.1
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FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
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#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/array_cache/
FILE_PATTERNS = *.c \
*.h
RECURSIVE = NO
EXCLUDE =
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
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IMAGE_PATH =
INPUT_FILTER =
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#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = YES
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = array_cache
HTML_HEADER = header.html
HTML_FOOTER =
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#---------------------------------------------------------------------------
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COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
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#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = core.tag=../core \
tnl.tag=../tnl \
swrast_setup.tag=../swrast_setup \
swrast.tag=../swrast \
math.tag=../math \
tnl_dd.tag=../tnl_dd
GENERATE_TAGFILE = array_cache.tag
ALLEXTERNALS = NO
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
GENERATE_LEGEND = YES
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#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
CGI_NAME =
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@@ -1,183 +0,0 @@
# Doxyfile 0.1
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Mesa Core"
PROJECT_NUMBER = 4.1
OUTPUT_DIRECTORY =
OUTPUT_LANGUAGE = English
EXTRACT_ALL = YES
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = NO
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
INTERNAL_DOCS = NO
STRIP_CODE_COMMENTS = YES
CASE_SENSE_NAMES = YES
SHORT_NAMES = NO
HIDE_SCOPE_NAMES = NO
VERBATIM_HEADERS = YES
SHOW_INCLUDE_FILES = YES
JAVADOC_AUTOBRIEF = NO
INHERIT_DOCS = YES
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#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
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QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/
FILE_PATTERNS = *.h *.c
RECURSIVE = NO
EXCLUDE = ../src/glapitemp.h ../src/glapioffsets.h
EXCLUDE_PATTERNS =
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IMAGE_PATH =
INPUT_FILTER =
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#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = YES
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX = _
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = core
HTML_HEADER = header.html
HTML_FOOTER =
HTML_STYLESHEET =
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GENERATE_HTMLHELP = NO
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#---------------------------------------------------------------------------
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EXTRA_PACKAGES =
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USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
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RTF_OUTPUT =
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
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#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH = ../include/
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = tnl_dd.tag=../tnl_dd \
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@@ -1,14 +0,0 @@
doxygen tnl_dd.doxy
doxygen array_cache.doxy
doxygen math.doxy
doxygen swrast.doxy
doxygen swrast_setup.doxy
doxygen tnl.doxy
doxygen core.doxy
echo Building again, to resolve tags
doxygen tnl_dd.doxy
doxygen array_cache.doxy
doxygen math.doxy
doxygen swrast.doxy
doxygen swrast_setup.doxy
doxygen tnl.doxy

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@@ -1,12 +0,0 @@
<html><head><title>Mesa API docs</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head>
<body><center>
<a href="../array_cache/index.html">array_cache</a>&nbsp;
<a href="../core/index.html">core</a>&nbsp;
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<a href="../swrast_setup/index.html">swrast_setup</a>&nbsp;
<a href="../tnl/index.html">tnl</a>&nbsp;
<a href="../tnl_dd/index.html">tnl_dd</a>&nbsp;
</center>

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@@ -1,21 +0,0 @@
default:
doxygen tnl_dd.doxy
doxygen array_cache.doxy
doxygen math.doxy
doxygen swrast.doxy
doxygen swrast_setup.doxy
doxygen tnl.doxy
doxygen core.doxy
echo "Building again, to resolve tags"
doxygen tnl_dd.doxy
doxygen array_cache.doxy
doxygen math.doxy
doxygen swrast.doxy
doxygen swrast_setup.doxy
doxygen tnl.doxy
clean:
rm -rf array_cache core math swrast swrast_setup tnl_dd tnl
rm -rf *.tag

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@@ -1,183 +0,0 @@
# Doxyfile 0.1
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
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INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = tnl_dd.tag=../tnl_dd \
core.tag=../core \
swrast.tag=../swrast \
swrast_setup.tag=../swrast_setup \
tnl.tag=../tnl \
array_cache.tag=../array_cache
GENERATE_TAGFILE = math.tag
ALLEXTERNALS = NO
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
CGI_NAME =
CGI_URL =
DOC_URL =
DOC_ABSPATH =
BIN_ABSPATH =
EXT_DOC_PATHS =

View File

@@ -1,183 +0,0 @@
# Doxyfile 0.1
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Mesa swrast"
PROJECT_NUMBER = 4.1
OUTPUT_DIRECTORY =
OUTPUT_LANGUAGE = English
EXTRACT_ALL = NO
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = NO
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
INTERNAL_DOCS = NO
STRIP_CODE_COMMENTS = YES
CASE_SENSE_NAMES = YES
SHORT_NAMES = NO
HIDE_SCOPE_NAMES = NO
VERBATIM_HEADERS = YES
SHOW_INCLUDE_FILES = YES
JAVADOC_AUTOBRIEF = NO
INHERIT_DOCS = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = NO
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 8
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
ALIASES =
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
OPTIMIZE_OUTPUT_FOR_C = NO
SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/swrast/
FILE_PATTERNS = *.c \
*.h
RECURSIVE = NO
EXCLUDE =
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = YES
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = swrast
HTML_HEADER = header.html
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT =
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT =
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = core.tag=../core \
math.tag=../math \
tnl_dd.tag=../tnl_dd \
swrast_setup.tag=../swrast_setup \
tnl.tag=../tnl \
array_cache.tag=array_cache
GENERATE_TAGFILE = swrast.tag
ALLEXTERNALS = NO
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
CGI_NAME =
CGI_URL =
DOC_URL =
DOC_ABSPATH =
BIN_ABSPATH =
EXT_DOC_PATHS =

View File

@@ -1,183 +0,0 @@
# Doxyfile 0.1
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Mesa swrast_setup"
PROJECT_NUMBER = 4.1
OUTPUT_DIRECTORY =
OUTPUT_LANGUAGE = English
EXTRACT_ALL = YES
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = NO
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
INTERNAL_DOCS = NO
STRIP_CODE_COMMENTS = YES
CASE_SENSE_NAMES = YES
SHORT_NAMES = NO
HIDE_SCOPE_NAMES = NO
VERBATIM_HEADERS = YES
SHOW_INCLUDE_FILES = YES
JAVADOC_AUTOBRIEF = NO
INHERIT_DOCS = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = NO
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 8
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
ALIASES =
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
OPTIMIZE_OUTPUT_FOR_C = YES
SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/swrast_setup/
FILE_PATTERNS = *.c \
*.h
RECURSIVE = NO
EXCLUDE =
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = YES
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = swrast_setup
HTML_HEADER = header.html
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT =
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT =
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = tnl_dd.tag=../tnl_dd \
core.tag=../core \
math.tag=../math \
swrast.tag=../swrast \
tnl.tag=../tnl \
array_cache.tag=../array_cache
GENERATE_TAGFILE = swrast_setup.tag
ALLEXTERNALS = YES
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
CGI_NAME =
CGI_URL =
DOC_URL =
DOC_ABSPATH =
BIN_ABSPATH =
EXT_DOC_PATHS =

View File

@@ -1,183 +0,0 @@
# Doxyfile 0.1
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Mesa tnl"
PROJECT_NUMBER = 4.1
OUTPUT_DIRECTORY =
OUTPUT_LANGUAGE = English
EXTRACT_ALL = YES
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = NO
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
INTERNAL_DOCS = NO
STRIP_CODE_COMMENTS = YES
CASE_SENSE_NAMES = YES
SHORT_NAMES = NO
HIDE_SCOPE_NAMES = NO
VERBATIM_HEADERS = YES
SHOW_INCLUDE_FILES = YES
JAVADOC_AUTOBRIEF = NO
INHERIT_DOCS = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = NO
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 8
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
ALIASES =
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
OPTIMIZE_OUTPUT_FOR_C = YES
SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/tnl/
FILE_PATTERNS = *.c \
*.h
RECURSIVE = NO
EXCLUDE =
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = YES
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = tnl
HTML_HEADER = header.html
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT =
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT =
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = tnl_dd.tag=../tnl \
core.tag=../core \
math.tag=../math \
swrast.tag=../swrast \
swrast_setup.tag=swrast_setup \
array_cache.tag=array_cache
GENERATE_TAGFILE = tnl.tag
ALLEXTERNALS = YES
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
CGI_NAME =
CGI_URL =
DOC_URL =
DOC_ABSPATH =
BIN_ABSPATH =
EXT_DOC_PATHS =

View File

@@ -1,182 +0,0 @@
# Doxyfile 0.1
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Mesa tnl_dd"
PROJECT_NUMBER = 4.1
OUTPUT_DIRECTORY =
OUTPUT_LANGUAGE = English
EXTRACT_ALL = YES
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = NO
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
INTERNAL_DOCS = NO
STRIP_CODE_COMMENTS = YES
CASE_SENSE_NAMES = YES
SHORT_NAMES = NO
HIDE_SCOPE_NAMES = NO
VERBATIM_HEADERS = YES
SHOW_INCLUDE_FILES = YES
JAVADOC_AUTOBRIEF = NO
INHERIT_DOCS = YES
INLINE_INFO = NO
SORT_MEMBER_DOCS = NO
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 8
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
ALIASES =
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
OPTIMIZE_OUTPUT_FOR_C = YES
SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/tnl_dd/
FILE_PATTERNS = *.h
RECURSIVE = YES
EXCLUDE =
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = YES
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = tnl_dd
HTML_HEADER = header.html
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT =
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT =
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = core.tag=../core \
math.tag=../math \
swrast.tag=../swrast \
swrast_setup.tag=../swrast_setup \
tnl.tag=../tnl \
array_cache.tag=array_cache
GENERATE_TAGFILE = tnl_dd.tag
ALLEXTERNALS = NO
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
CGI_NAME =
CGI_URL =
DOC_URL =
DOC_ABSPATH =
BIN_ABSPATH =
EXT_DOC_PATHS =

View File

@@ -2,42 +2,33 @@
GLincludedir = $(includedir)/GL
INC_FX = fxmesa.h
INC_GGI = ggimesa.h
INC_OSMESA = osmesa.h
INC_SVGA = svgamesa.h
INC_X11 = glx.h glxext.h glx_mangle.h xmesa.h xmesa_x.h xmesa_xf86.h
INC_GLUT = glut.h glutf90.h
if HAVE_FX
sel_inc_fx = $(INC_FX)
INC_FX = fxmesa.h
endif
if HAVE_GGI
sel_inc_ggi = $(INC_GGI)
INC_GGI = ggimesa.h
endif
if HAVE_OSMESA
sel_inc_osmesa = $(INC_OSMESA)
INC_OSMESA = osmesa.h
endif
if HAVE_SVGA
sel_inc_svga = $(INC_SVGA)
INC_SVGA = svgamesa.h
endif
if HAVE_X11
sel_inc_x11 = $(INC_X11)
INC_X11 = glx.h glx_mangle.h xmesa.h xmesa_x.h xmesa_xf86.h
endif
if NEED_GLUT
sel_inc_glut = $(INC_GLUT)
INC_GLUT = glut.h
endif
EXTRA_HEADERS = amesa.h dosmesa.h foomesa.h glut_h.dja mesa_wgl.h mglmesa.h \
vms_x_fix.h wmesa.h \
$(INC_FX) $(INC_GGI) $(INC_OSMESA) $(INC_SVGA) $(INC_X11) $(INC_GLUT)
EXTRA_DIST = fxmesa.h ggimesa.h osmesa.h svgamesa.h \
glx.h glx_mangle.h xmesa.h xmesa_x.h xmesa_xf86.h
GLinclude_HEADERS = gl.h glext.h gl_mangle.h glu.h glu_mangle.h \
$(sel_inc_fx) $(sel_inc_ggi) $(sel_inc_osmesa) $(sel_inc_svga) \
$(sel_inc_x11) $(sel_inc_glut)
include $(top_srcdir)/common_rules.make
$(INC_FX) $(INC_GGI) $(INC_OSMESA) $(INC_SVGA) $(INC_X11) $(INC_GLUT)

View File

@@ -1,79 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 5.0
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* DOS/DJGPP device driver v1.2 for Mesa 4.1
*
* Copyright (C) 2002 - Borca Daniel
* Email : dborca@yahoo.com
* Web : http://www.geocities.com/dborca
*/
#ifndef DMESA_H_included
#define DMESA_H_included
#define DMESA_MAJOR_VERSION 5
#define DMESA_MINOR_VERSION 0
typedef struct dmesa_context *DMesaContext;
typedef struct dmesa_visual *DMesaVisual;
typedef struct dmesa_buffer *DMesaBuffer;
#ifdef __cplusplus
extern "C" {
#endif
DMesaVisual DMesaCreateVisual (GLint width, GLint height,
GLint colDepth,
GLboolean dbFlag,
GLint depthSize,
GLint stencilSize,
GLint accumSize);
void DMesaDestroyVisual (DMesaVisual v);
DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
GLint xpos, GLint ypos,
GLint width, GLint height);
void DMesaDestroyBuffer (DMesaBuffer b);
DMesaContext DMesaCreateContext (DMesaVisual visual, DMesaContext share);
void DMesaDestroyContext (DMesaContext c);
GLboolean DMesaViewport (DMesaBuffer b,
GLint xpos, GLint ypos,
GLint width, GLint height);
GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b);
void DMesaSwapBuffers (DMesaBuffer b);
#ifdef __cplusplus
}
#endif
#endif

View File

@@ -1,9 +1,9 @@
/* $Id: fxmesa.h,v 1.4 2001/09/23 16:06:13 brianp Exp $ */
/* $Id: fxmesa.h,v 1.2 1999/11/24 18:44:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.0
* Copyright (C) 1995-2001 Brian Paul
* Version: 3.3
* Copyright (C) 1995-1999 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
@@ -40,8 +40,8 @@ extern "C" {
#endif
#define FXMESA_MAJOR_VERSION 4
#define FXMESA_MINOR_VERSION 0
#define FXMESA_MAJOR_VERSION 3
#define FXMESA_MINOR_VERSION 3
/*

View File

@@ -1,11 +1,10 @@
/* $Id: ggimesa.h,v 1.4 2002/06/10 15:16:44 brianp Exp $ */
/* $Id: ggimesa.h,v 1.3 2000/02/09 19:03:28 brianp Exp $ */
/*
* Mesa 3-D graphics library GGI bindings (GGIGL [giggle])
* Version: 4.0
* Mesa 3-D graphics library
* Version: 3.3
* Copyright (C) 1995-2000 Brian Paul
* Copyright (C) 1998 Uwe Maurer
* Copyrigth (C) 2001 Filip Spacek
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
@@ -26,59 +25,34 @@
#ifndef GGIMESA_H
#define GGIMESA_H
#define GGIMESA_MAJOR_VERSION 4
#define GGIMESA_MINOR_VERSION 0
#define GGIMESA_MAJOR_VERSION 3
#define GGIMESA_MINOR_VERSION 3
#ifdef __cplusplus
extern "C" {
#endif
#include <ggi/ggi.h>
#include "GL/gl.h"
typedef struct ggi_mesa_context *ggi_mesa_context_t;
/*
* Initialize Mesa GGI extension
*/
int ggiMesaInit(void);
/*
* Clean up Mesa GGI exension
*/
int ggiMesaExit(void);
/*
* Attach Mesa GGI extension to the visual 'vis'
*/
int ggiMesaAttach(ggi_visual_t vis);
/*
* Detach Mesa GGI extension from the visual 'vis'
*/
int ggiMesaDetach(ggi_visual_t vis);
typedef struct ggi_mesa_context *GGIMesaContext;
int ggiMesaExtendVisual(ggi_visual_t vis, GLboolean alpha_flag,
GLboolean stereo_flag, GLint depth_size,
GLint stencil_size, GLint accum_red_size,
GLint accum_green_size, GLint accum_blue_size,
GLint accum_alpha_size, GLint num_samples);
#include <ggi/ggi.h>
/*
* Create a new context capable of displaying on the visual vis.
*/
ggi_mesa_context_t ggiMesaCreateContext(ggi_visual_t vis);
/*
* Destroy the context 'ctx'
*/
void ggiMesaDestroyContext(ggi_mesa_context_t ctx);
extern GGIMesaContext GGIMesaCreateContext(void);
/*
* Make context 'ctx' the current context and bind it to visual 'vis'.
* Note that the context must have been created with respect to that visual.
*/
void ggiMesaMakeCurrent(ggi_mesa_context_t ctx, ggi_visual_t vis);
extern void GGIMesaDestroyContext(GGIMesaContext ctx);
void ggiMesaSwapBuffers(void);
extern void GGIMesaMakeCurrent(GGIMesaContext ctx);
extern GGIMesaContext GGIMesaGetCurrentContext(void);
extern void GGIMesaSwapBuffers(void);
extern int GGIMesaSetVisual(GGIMesaContext ctx, ggi_visual_t vis,
GLboolean rgb_flag, GLboolean db_flag);
#ifdef __cplusplus
}

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File diff suppressed because it is too large Load Diff

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@@ -1,335 +1,534 @@
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: This software was created using the
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
** not been independently verified as being compliant with the OpenGL(R)
** version 1.2.1 Specification.
*/
/* $Id: glu.h,v 1.22.4.1 2000/10/26 15:32:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
* Copyright (C) 1995-2000 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef GLU_H
#define GLU_H
#ifndef __glu_h__
#define __glu_h__
#if defined(USE_MGL_NAMESPACE)
#include "glu_mangle.h"
#endif
#include <GL/gl.h>
#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif
#ifndef GLAPI
#define GLAPI
#endif
#ifdef __cplusplus
extern "C" {
#endif
/*************************************************************/
/* Extensions */
#define GLU_EXT_object_space_tess 1
#define GLU_EXT_nurbs_tessellator 1
/* Boolean */
#define GLU_FALSE 0
#define GLU_TRUE 1
/* Version */
#define GLU_VERSION_1_1 1
#define GLU_VERSION_1_2 1
#define GLU_VERSION_1_3 1
/* StringName */
#define GLU_VERSION 100800
#define GLU_EXTENSIONS 100801
/* ErrorCode */
#define GLU_INVALID_ENUM 100900
#define GLU_INVALID_VALUE 100901
#define GLU_OUT_OF_MEMORY 100902
#define GLU_INVALID_OPERATION 100904
/* NurbsDisplay */
/* GLU_FILL */
#define GLU_OUTLINE_POLYGON 100240
#define GLU_OUTLINE_PATCH 100241
/* NurbsCallback */
#define GLU_NURBS_ERROR 100103
#define GLU_ERROR 100103
#define GLU_NURBS_BEGIN 100164
#define GLU_NURBS_BEGIN_EXT 100164
#define GLU_NURBS_VERTEX 100165
#define GLU_NURBS_VERTEX_EXT 100165
#define GLU_NURBS_NORMAL 100166
#define GLU_NURBS_NORMAL_EXT 100166
#define GLU_NURBS_COLOR 100167
#define GLU_NURBS_COLOR_EXT 100167
#define GLU_NURBS_TEXTURE_COORD 100168
#define GLU_NURBS_TEX_COORD_EXT 100168
#define GLU_NURBS_END 100169
#define GLU_NURBS_END_EXT 100169
#define GLU_NURBS_BEGIN_DATA 100170
#define GLU_NURBS_BEGIN_DATA_EXT 100170
#define GLU_NURBS_VERTEX_DATA 100171
#define GLU_NURBS_VERTEX_DATA_EXT 100171
#define GLU_NURBS_NORMAL_DATA 100172
#define GLU_NURBS_NORMAL_DATA_EXT 100172
#define GLU_NURBS_COLOR_DATA 100173
#define GLU_NURBS_COLOR_DATA_EXT 100173
#define GLU_NURBS_TEXTURE_COORD_DATA 100174
#define GLU_NURBS_TEX_COORD_DATA_EXT 100174
#define GLU_NURBS_END_DATA 100175
#define GLU_NURBS_END_DATA_EXT 100175
/* NurbsError */
#define GLU_NURBS_ERROR1 100251
#define GLU_NURBS_ERROR2 100252
#define GLU_NURBS_ERROR3 100253
#define GLU_NURBS_ERROR4 100254
#define GLU_NURBS_ERROR5 100255
#define GLU_NURBS_ERROR6 100256
#define GLU_NURBS_ERROR7 100257
#define GLU_NURBS_ERROR8 100258
#define GLU_NURBS_ERROR9 100259
#define GLU_NURBS_ERROR10 100260
#define GLU_NURBS_ERROR11 100261
#define GLU_NURBS_ERROR12 100262
#define GLU_NURBS_ERROR13 100263
#define GLU_NURBS_ERROR14 100264
#define GLU_NURBS_ERROR15 100265
#define GLU_NURBS_ERROR16 100266
#define GLU_NURBS_ERROR17 100267
#define GLU_NURBS_ERROR18 100268
#define GLU_NURBS_ERROR19 100269
#define GLU_NURBS_ERROR20 100270
#define GLU_NURBS_ERROR21 100271
#define GLU_NURBS_ERROR22 100272
#define GLU_NURBS_ERROR23 100273
#define GLU_NURBS_ERROR24 100274
#define GLU_NURBS_ERROR25 100275
#define GLU_NURBS_ERROR26 100276
#define GLU_NURBS_ERROR27 100277
#define GLU_NURBS_ERROR28 100278
#define GLU_NURBS_ERROR29 100279
#define GLU_NURBS_ERROR30 100280
#define GLU_NURBS_ERROR31 100281
#define GLU_NURBS_ERROR32 100282
#define GLU_NURBS_ERROR33 100283
#define GLU_NURBS_ERROR34 100284
#define GLU_NURBS_ERROR35 100285
#define GLU_NURBS_ERROR36 100286
#define GLU_NURBS_ERROR37 100287
/* NurbsProperty */
#define GLU_AUTO_LOAD_MATRIX 100200
#define GLU_CULLING 100201
#define GLU_SAMPLING_TOLERANCE 100203
#define GLU_DISPLAY_MODE 100204
#define GLU_PARAMETRIC_TOLERANCE 100202
#define GLU_SAMPLING_METHOD 100205
#define GLU_U_STEP 100206
#define GLU_V_STEP 100207
#define GLU_NURBS_MODE 100160
#define GLU_NURBS_MODE_EXT 100160
#define GLU_NURBS_TESSELLATOR 100161
#define GLU_NURBS_TESSELLATOR_EXT 100161
#define GLU_NURBS_RENDERER 100162
#define GLU_NURBS_RENDERER_EXT 100162
/* NurbsSampling */
#define GLU_OBJECT_PARAMETRIC_ERROR 100208
#define GLU_OBJECT_PARAMETRIC_ERROR_EXT 100208
#define GLU_OBJECT_PATH_LENGTH 100209
#define GLU_OBJECT_PATH_LENGTH_EXT 100209
#define GLU_PATH_LENGTH 100215
#define GLU_PARAMETRIC_ERROR 100216
#define GLU_DOMAIN_DISTANCE 100217
/* NurbsTrim */
#define GLU_MAP1_TRIM_2 100210
#define GLU_MAP1_TRIM_3 100211
/* QuadricDrawStyle */
#define GLU_POINT 100010
#define GLU_LINE 100011
#define GLU_FILL 100012
#define GLU_SILHOUETTE 100013
/* QuadricCallback */
/* GLU_ERROR */
/* QuadricNormal */
#define GLU_SMOOTH 100000
#define GLU_FLAT 100001
#define GLU_NONE 100002
/* QuadricOrientation */
#define GLU_OUTSIDE 100020
#define GLU_INSIDE 100021
/* TessCallback */
#define GLU_TESS_BEGIN 100100
#define GLU_BEGIN 100100
#define GLU_TESS_VERTEX 100101
#define GLU_VERTEX 100101
#define GLU_TESS_END 100102
#define GLU_END 100102
#define GLU_TESS_ERROR 100103
#define GLU_TESS_EDGE_FLAG 100104
#define GLU_EDGE_FLAG 100104
#define GLU_TESS_COMBINE 100105
#define GLU_TESS_BEGIN_DATA 100106
#define GLU_TESS_VERTEX_DATA 100107
#define GLU_TESS_END_DATA 100108
#define GLU_TESS_ERROR_DATA 100109
#define GLU_TESS_EDGE_FLAG_DATA 100110
#define GLU_TESS_COMBINE_DATA 100111
/* TessContour */
#define GLU_CW 100120
#define GLU_CCW 100121
#define GLU_INTERIOR 100122
#define GLU_EXTERIOR 100123
#define GLU_UNKNOWN 100124
/* TessProperty */
#define GLU_TESS_WINDING_RULE 100140
#define GLU_TESS_BOUNDARY_ONLY 100141
#define GLU_TESS_TOLERANCE 100142
/* TessError */
#define GLU_TESS_ERROR1 100151
#define GLU_TESS_ERROR2 100152
#define GLU_TESS_ERROR3 100153
#define GLU_TESS_ERROR4 100154
#define GLU_TESS_ERROR5 100155
#define GLU_TESS_ERROR6 100156
#define GLU_TESS_ERROR7 100157
#define GLU_TESS_ERROR8 100158
#define GLU_TESS_MISSING_BEGIN_POLYGON 100151
#define GLU_TESS_MISSING_BEGIN_CONTOUR 100152
#define GLU_TESS_MISSING_END_POLYGON 100153
#define GLU_TESS_MISSING_END_CONTOUR 100154
#define GLU_TESS_COORD_TOO_LARGE 100155
#define GLU_TESS_NEED_COMBINE_CALLBACK 100156
/* TessWinding */
#define GLU_TESS_WINDING_ODD 100130
#define GLU_TESS_WINDING_NONZERO 100131
#define GLU_TESS_WINDING_POSITIVE 100132
#define GLU_TESS_WINDING_NEGATIVE 100133
#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
/*************************************************************/
#include <GL/gl.h>
#ifdef __cplusplus
class GLUnurbs;
class GLUquadric;
class GLUtesselator;
/* to facilitate clean DLL building ... */
#if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN__))
# if defined(_MSC_VER) && defined(BUILD_GLU32) /* tag specify we're building mesa as a DLL */
# define GLUAPI __declspec(dllexport)
# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
# define GLUAPI __declspec(dllimport)
# else /* for use with static link lib build of Win32 edition only */
# define GLUAPI extern
# endif /* _STATIC_MESA support */
# define GLCALLBACK __stdcall
# define GLCALLBACKP __stdcall *
#else
typedef struct GLUnurbs GLUnurbs;
typedef struct GLUquadric GLUquadric;
typedef struct GLUtesselator GLUtesselator;
# define GLUAPI extern
# define GLCALLBACK
# define GLCALLBACKP *
#endif /* WIN32 / CYGWIN bracket */
/* compatability guard so we don't need to change client code */
#if defined(_WIN32) && !defined(_WINDEF_) && !defined(_GNU_H_WINDOWS32_BASE) && !defined(OPENSTEP)
# define CALLBACK GLCALLBACK
#endif
typedef GLUnurbs GLUnurbsObj;
typedef GLUquadric GLUquadricObj;
typedef GLUtesselator GLUtesselatorObj;
typedef GLUtesselator GLUtriangulatorObj;
#define GLU_TESS_MAX_COORD 1.0e150
#ifdef macintosh
#pragma enumsalwaysint on
#if PRAGMA_IMPORT_SUPPORTED
#pragma import on
#endif
#endif
/* Internal convenience typedefs */
typedef void (GLAPIENTRY *_GLUfuncptr)();
#ifndef GLUAPI
#define GLUAPI
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif
#ifndef GLCALLBACK
#define GLCALLBACK
#endif
#define GLU_VERSION_1_1 1
#define GLU_TRUE 1
#define GLU_FALSE 0
/* Normal vectors */
#define GLU_SMOOTH 100000
#define GLU_FLAT 100001
#define GLU_NONE 100002
/* Quadric draw styles */
#define GLU_POINT 100010
#define GLU_LINE 100011
#define GLU_FILL 100012
#define GLU_SILHOUETTE 100013
/* Quadric orientation */
#define GLU_OUTSIDE 100020
#define GLU_INSIDE 100021
/* Tessellator */
#define GLU_TESS_BEGIN 100100
#define GLU_TESS_VERTEX 100101
#define GLU_TESS_END 100102
#define GLU_TESS_ERROR 100103
#define GLU_TESS_EDGE_FLAG 100104
#define GLU_TESS_COMBINE 100105
#define GLU_TESS_BEGIN_DATA 100106
#define GLU_TESS_VERTEX_DATA 100107
#define GLU_TESS_END_DATA 100108
#define GLU_TESS_ERROR_DATA 100109
#define GLU_TESS_EDGE_FLAG_DATA 100110
#define GLU_TESS_COMBINE_DATA 100111
/* Winding rules */
#define GLU_TESS_WINDING_ODD 100130
#define GLU_TESS_WINDING_NONZERO 100131
#define GLU_TESS_WINDING_POSITIVE 100132
#define GLU_TESS_WINDING_NEGATIVE 100133
#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
/* Tessellation properties */
#define GLU_TESS_WINDING_RULE 100140
#define GLU_TESS_BOUNDARY_ONLY 100141
#define GLU_TESS_TOLERANCE 100142
/* Tessellation errors */
#define GLU_TESS_ERROR1 100151 /* Missing gluBeginPolygon */
#define GLU_TESS_ERROR2 100152 /* Missing gluBeginContour */
#define GLU_TESS_ERROR3 100153 /* Missing gluEndPolygon */
#define GLU_TESS_ERROR4 100154 /* Missing gluEndContour */
#define GLU_TESS_ERROR5 100155 /* */
#define GLU_TESS_ERROR6 100156 /* */
#define GLU_TESS_ERROR7 100157 /* */
#define GLU_TESS_ERROR8 100158 /* */
/* NURBS */
#define GLU_AUTO_LOAD_MATRIX 100200
#define GLU_CULLING 100201
#define GLU_PARAMETRIC_TOLERANCE 100202
#define GLU_SAMPLING_TOLERANCE 100203
#define GLU_DISPLAY_MODE 100204
#define GLU_SAMPLING_METHOD 100205
#define GLU_U_STEP 100206
#define GLU_V_STEP 100207
#define GLU_PATH_LENGTH 100215
#define GLU_PARAMETRIC_ERROR 100216
#define GLU_DOMAIN_DISTANCE 100217
#define GLU_MAP1_TRIM_2 100210
#define GLU_MAP1_TRIM_3 100211
#define GLU_OUTLINE_POLYGON 100240
#define GLU_OUTLINE_PATCH 100241
#define GLU_NURBS_ERROR1 100251 /* spline order un-supported */
#define GLU_NURBS_ERROR2 100252 /* too few knots */
#define GLU_NURBS_ERROR3 100253 /* valid knot range is empty */
#define GLU_NURBS_ERROR4 100254 /* decreasing knot sequence */
#define GLU_NURBS_ERROR5 100255 /* knot multiplicity > spline order */
#define GLU_NURBS_ERROR6 100256 /* endcurve() must follow bgncurve() */
#define GLU_NURBS_ERROR7 100257 /* bgncurve() must precede endcurve() */
#define GLU_NURBS_ERROR8 100258 /* ctrlarray or knot vector is NULL */
#define GLU_NURBS_ERROR9 100259 /* can't draw pwlcurves */
#define GLU_NURBS_ERROR10 100260 /* missing gluNurbsCurve() */
#define GLU_NURBS_ERROR11 100261 /* missing gluNurbsSurface() */
#define GLU_NURBS_ERROR12 100262 /* endtrim() must precede endsurface() */
#define GLU_NURBS_ERROR13 100263 /* bgnsurface() must precede endsurface() */
#define GLU_NURBS_ERROR14 100264 /* curve of improper type passed as trim curve */
#define GLU_NURBS_ERROR15 100265 /* bgnsurface() must precede bgntrim() */
#define GLU_NURBS_ERROR16 100266 /* endtrim() must follow bgntrim() */
#define GLU_NURBS_ERROR17 100267 /* bgntrim() must precede endtrim()*/
#define GLU_NURBS_ERROR18 100268 /* invalid or missing trim curve*/
#define GLU_NURBS_ERROR19 100269 /* bgntrim() must precede pwlcurve() */
#define GLU_NURBS_ERROR20 100270 /* pwlcurve referenced twice*/
#define GLU_NURBS_ERROR21 100271 /* pwlcurve and nurbscurve mixed */
#define GLU_NURBS_ERROR22 100272 /* improper usage of trim data type */
#define GLU_NURBS_ERROR23 100273 /* nurbscurve referenced twice */
#define GLU_NURBS_ERROR24 100274 /* nurbscurve and pwlcurve mixed */
#define GLU_NURBS_ERROR25 100275 /* nurbssurface referenced twice */
#define GLU_NURBS_ERROR26 100276 /* invalid property */
#define GLU_NURBS_ERROR27 100277 /* endsurface() must follow bgnsurface() */
#define GLU_NURBS_ERROR28 100278 /* intersecting or misoriented trim curves */
#define GLU_NURBS_ERROR29 100279 /* intersecting trim curves */
#define GLU_NURBS_ERROR30 100280 /* UNUSED */
#define GLU_NURBS_ERROR31 100281 /* unconnected trim curves */
#define GLU_NURBS_ERROR32 100282 /* unknown knot error */
#define GLU_NURBS_ERROR33 100283 /* negative vertex count encountered */
#define GLU_NURBS_ERROR34 100284 /* negative byte-stride */
#define GLU_NURBS_ERROR35 100285 /* unknown type descriptor */
#define GLU_NURBS_ERROR36 100286 /* null control point reference */
#define GLU_NURBS_ERROR37 100287 /* duplicate point on pwlcurve */
/* GLU 1.3 and later */
#define GLU_NURBS_MODE 100160
/* Errors */
#define GLU_INVALID_ENUM 100900
#define GLU_INVALID_VALUE 100901
#define GLU_OUT_OF_MEMORY 100902
#define GLU_INCOMPATIBLE_GL_VERSION 100903
/* GLU 1.1 and later */
#define GLU_VERSION 100800
#define GLU_EXTENSIONS 100801
/*** GLU 1.0 tessellation ***/
/* Contour types */
#define GLU_CW 100120
#define GLU_CCW 100121
#define GLU_INTERIOR 100122
#define GLU_EXTERIOR 100123
#define GLU_UNKNOWN 100124
/* Tessellator */
#define GLU_BEGIN GLU_TESS_BEGIN
#define GLU_VERTEX GLU_TESS_VERTEX
#define GLU_END GLU_TESS_END
#define GLU_ERROR GLU_TESS_ERROR
#define GLU_EDGE_FLAG GLU_TESS_EDGE_FLAG
#if defined(__BEOS__)
/* The BeOS does something funky and makes these typedefs in one
* of its system headers.
*/
#else
#if defined GLU_VERSION_1_2
typedef struct GLUquadric GLUquadricObj;
typedef struct GLUnurbs GLUnurbsObj;
/* FIXME: We need to implement the other 1.3 typedefs - GH */
typedef struct GLUtesselator GLUtesselator;
typedef GLUtesselator GLUtriangulatorObj;
#else
/* GLU 1.1 and older */
typedef struct GLUquadric GLUquadricObj;
typedef struct GLUtriangulatorObj GLUtriangulatorObj;
typedef struct GLUnurbs GLUnurbsObj;
#endif
#endif
#if defined(__BEOS__) || defined(__QUICKDRAW__)
#pragma export on
#endif
/*
*
* Miscellaneous functions
*
*/
GLUAPI void GLAPIENTRY gluLookAt( GLdouble eyex, GLdouble eyey, GLdouble eyez,
GLdouble centerx, GLdouble centery,
GLdouble centerz,
GLdouble upx, GLdouble upy, GLdouble upz );
GLUAPI void GLAPIENTRY gluOrtho2D( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top );
GLUAPI void GLAPIENTRY gluPerspective( GLdouble fovy, GLdouble aspect,
GLdouble zNear, GLdouble zFar );
GLUAPI void GLAPIENTRY gluPickMatrix( GLdouble x, GLdouble y,
GLdouble width, GLdouble height,
const GLint viewport[4] );
GLUAPI GLint GLAPIENTRY gluProject( GLdouble objx, GLdouble objy, GLdouble objz,
const GLdouble modelMatrix[16],
const GLdouble projMatrix[16],
const GLint viewport[4],
GLdouble *winx, GLdouble *winy,
GLdouble *winz );
GLUAPI GLint GLAPIENTRY gluUnProject( GLdouble winx, GLdouble winy,
GLdouble winz,
const GLdouble modelMatrix[16],
const GLdouble projMatrix[16],
const GLint viewport[4],
GLdouble *objx, GLdouble *objy,
GLdouble *objz );
GLUAPI const GLubyte* GLAPIENTRY gluErrorString( GLenum errorCode );
/*
*
* Mipmapping and image scaling
*
*/
GLUAPI GLint GLAPIENTRY gluScaleImage( GLenum format,
GLsizei widthin, GLsizei heightin,
GLenum typein, const void *datain,
GLsizei widthout, GLsizei heightout,
GLenum typeout, void *dataout );
GLUAPI GLint GLAPIENTRY gluBuild1DMipmaps( GLenum target, GLint components,
GLsizei width, GLenum format,
GLenum type, const void *data );
GLUAPI GLint GLAPIENTRY gluBuild2DMipmaps( GLenum target, GLint components,
GLsizei width, GLsizei height,
GLenum format,
GLenum type, const void *data );
/*
*
* Quadrics
*
*/
GLUAPI GLUquadricObj* GLAPIENTRY gluNewQuadric( void );
GLUAPI void GLAPIENTRY gluDeleteQuadric( GLUquadricObj *state );
GLUAPI void GLAPIENTRY gluQuadricDrawStyle( GLUquadricObj *quadObject,
GLenum drawStyle );
GLUAPI void GLAPIENTRY gluQuadricOrientation( GLUquadricObj *quadObject,
GLenum orientation );
GLUAPI void GLAPIENTRY gluQuadricNormals( GLUquadricObj *quadObject,
GLenum normals );
GLUAPI void GLAPIENTRY gluQuadricTexture( GLUquadricObj *quadObject,
GLboolean textureCoords );
GLUAPI void GLAPIENTRY gluQuadricCallback( GLUquadricObj *qobj,
GLenum which,
void (GLCALLBACK *fn)() );
GLUAPI void GLAPIENTRY gluCylinder( GLUquadricObj *qobj,
GLdouble baseRadius,
GLdouble topRadius,
GLdouble height,
GLint slices, GLint stacks );
GLUAPI void GLAPIENTRY gluSphere( GLUquadricObj *qobj,
GLdouble radius,
GLint slices, GLint stacks );
GLUAPI void GLAPIENTRY gluDisk( GLUquadricObj *qobj,
GLdouble innerRadius, GLdouble outerRadius,
GLint slices, GLint loops );
GLUAPI void GLAPIENTRY gluPartialDisk( GLUquadricObj *qobj,
GLdouble innerRadius,
GLdouble outerRadius, GLint slices,
GLint loops, GLdouble startAngle,
GLdouble sweepAngle );
/*
*
* Nurbs
*
*/
GLUAPI GLUnurbsObj* GLAPIENTRY gluNewNurbsRenderer( void );
GLUAPI void GLAPIENTRY gluDeleteNurbsRenderer( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluLoadSamplingMatrices( GLUnurbsObj *nobj,
const GLfloat modelMatrix[16],
const GLfloat projMatrix[16],
const GLint viewport[4] );
GLUAPI void GLAPIENTRY gluNurbsProperty( GLUnurbsObj *nobj, GLenum property,
GLfloat value );
GLUAPI void GLAPIENTRY gluGetNurbsProperty( GLUnurbsObj *nobj, GLenum property,
GLfloat *value );
GLUAPI void GLAPIENTRY gluBeginCurve( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluEndCurve( GLUnurbsObj * nobj );
GLUAPI void GLAPIENTRY gluNurbsCurve( GLUnurbsObj *nobj, GLint nknots,
GLfloat *knot, GLint stride,
GLfloat *ctlarray, GLint order,
GLenum type );
GLUAPI void GLAPIENTRY gluBeginSurface( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluEndSurface( GLUnurbsObj * nobj );
GLUAPI void GLAPIENTRY gluNurbsSurface( GLUnurbsObj *nobj,
GLint sknot_count, GLfloat *sknot,
GLint tknot_count, GLfloat *tknot,
GLint s_stride, GLint t_stride,
GLfloat *ctlarray,
GLint sorder, GLint torder,
GLenum type );
GLUAPI void GLAPIENTRY gluBeginTrim( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluEndTrim( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluPwlCurve( GLUnurbsObj *nobj, GLint count,
GLfloat *array,
GLint stride, GLenum type );
GLUAPI void GLAPIENTRY gluNurbsCallback( GLUnurbsObj *nobj, GLenum which,
void (GLCALLBACK *fn)() );
/*
*
* Polygon tessellation
*
*/
#ifdef GLU_VERSION_1_2
GLUAPI GLUtesselator* GLAPIENTRY gluNewTess( void );
GLUAPI void GLAPIENTRY gluDeleteTess( GLUtesselator *tobj );
GLUAPI void GLAPIENTRY gluTessBeginPolygon( GLUtesselator *tobj,
void *polygon_data );
GLUAPI void GLAPIENTRY gluTessBeginContour( GLUtesselator *tobj );
GLUAPI void GLAPIENTRY gluTessVertex( GLUtesselator *tobj, GLdouble coords[3],
void *vertex_data );
GLUAPI void GLAPIENTRY gluTessEndContour( GLUtesselator *tobj );
GLUAPI void GLAPIENTRY gluTessEndPolygon( GLUtesselator *tobj );
GLUAPI void GLAPIENTRY gluTessProperty( GLUtesselator *tobj, GLenum which,
GLdouble value );
GLUAPI void GLAPIENTRY gluTessNormal( GLUtesselator *tobj, GLdouble x,
GLdouble y, GLdouble z );
GLUAPI void GLAPIENTRY gluTessCallback( GLUtesselator *tobj, GLenum which,
void (GLCALLBACK *fn)() );
GLUAPI void GLAPIENTRY gluGetTessProperty( GLUtesselator *tobj, GLenum which,
GLdouble *value );
#else
GLUAPI GLUtriangulatorObj* GLAPIENTRY gluNewTess( void );
GLUAPI void GLAPIENTRY gluTessCallback( GLUtriangulatorObj *tobj, GLenum which,
void (GLCALLBACK *fn)() );
GLUAPI void GLAPIENTRY gluDeleteTess( GLUtriangulatorObj *tobj );
GLUAPI void GLAPIENTRY gluBeginPolygon( GLUtriangulatorObj *tobj );
GLUAPI void GLAPIENTRY gluEndPolygon( GLUtriangulatorObj *tobj );
GLUAPI void GLAPIENTRY gluNextContour( GLUtriangulatorObj *tobj, GLenum type );
GLUAPI void GLAPIENTRY gluTessVertex( GLUtriangulatorObj *tobj, GLdouble v[3],
void *data );
#endif
/*
*
* New functions in GLU 1.1
*
*/
GLUAPI const GLubyte* GLAPIENTRY gluGetString( GLenum name );
/*
*
* GLU 1.3 functions
*
*/
#ifdef GLU_VERSION_1_3
GLUAPI GLboolean GLAPIENTRY
gluCheckExtension( const char *extName, const GLubyte *extString );
#endif
#if defined(__BEOS__) || defined(__QUICKDRAW__)
#pragma export off
#endif
#ifdef macintosh
#pragma enumsalwaysint reset
#if PRAGMA_IMPORT_SUPPORTED
#pragma import off
#endif
#endif
GLAPI void GLAPIENTRY gluBeginCurve (GLUnurbs* nurb);
GLAPI void GLAPIENTRY gluBeginPolygon (GLUtesselator* tess);
GLAPI void GLAPIENTRY gluBeginSurface (GLUnurbs* nurb);
GLAPI void GLAPIENTRY gluBeginTrim (GLUnurbs* nurb);
GLAPI GLint GLAPIENTRY gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
GLAPI GLint GLAPIENTRY gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);
GLAPI GLint GLAPIENTRY gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
GLAPI GLint GLAPIENTRY gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
GLAPI GLint GLAPIENTRY gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
GLAPI GLint GLAPIENTRY gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
GLAPI GLboolean GLAPIENTRY gluCheckExtension (const GLubyte *extName, const GLubyte *extString);
GLAPI void GLAPIENTRY gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks);
GLAPI void GLAPIENTRY gluDeleteNurbsRenderer (GLUnurbs* nurb);
GLAPI void GLAPIENTRY gluDeleteQuadric (GLUquadric* quad);
GLAPI void GLAPIENTRY gluDeleteTess (GLUtesselator* tess);
GLAPI void GLAPIENTRY gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops);
GLAPI void GLAPIENTRY gluEndCurve (GLUnurbs* nurb);
GLAPI void GLAPIENTRY gluEndPolygon (GLUtesselator* tess);
GLAPI void GLAPIENTRY gluEndSurface (GLUnurbs* nurb);
GLAPI void GLAPIENTRY gluEndTrim (GLUnurbs* nurb);
GLAPI const GLubyte * GLAPIENTRY gluErrorString (GLenum error);
GLAPI void GLAPIENTRY gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data);
GLAPI const GLubyte * GLAPIENTRY gluGetString (GLenum name);
GLAPI void GLAPIENTRY gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data);
GLAPI void GLAPIENTRY gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view);
GLAPI void GLAPIENTRY gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ);
GLAPI GLUnurbs* GLAPIENTRY gluNewNurbsRenderer (void);
GLAPI GLUquadric* GLAPIENTRY gluNewQuadric (void);
GLAPI GLUtesselator* GLAPIENTRY gluNewTess (void);
GLAPI void GLAPIENTRY gluNextContour (GLUtesselator* tess, GLenum type);
GLAPI void GLAPIENTRY gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc);
GLAPI void GLAPIENTRY gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData);
GLAPI void GLAPIENTRY gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData);
GLAPI void GLAPIENTRY gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type);
GLAPI void GLAPIENTRY gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value);
GLAPI void GLAPIENTRY gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type);
GLAPI void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top);
GLAPI void GLAPIENTRY gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep);
GLAPI void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
GLAPI void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport);
GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
GLAPI void GLAPIENTRY gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type);
GLAPI void GLAPIENTRY gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc);
GLAPI void GLAPIENTRY gluQuadricDrawStyle (GLUquadric* quad, GLenum draw);
GLAPI void GLAPIENTRY gluQuadricNormals (GLUquadric* quad, GLenum normal);
GLAPI void GLAPIENTRY gluQuadricOrientation (GLUquadric* quad, GLenum orientation);
GLAPI void GLAPIENTRY gluQuadricTexture (GLUquadric* quad, GLboolean texture);
GLAPI GLint GLAPIENTRY gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut);
GLAPI void GLAPIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks);
GLAPI void GLAPIENTRY gluTessBeginContour (GLUtesselator* tess);
GLAPI void GLAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data);
GLAPI void GLAPIENTRY gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc);
GLAPI void GLAPIENTRY gluTessEndContour (GLUtesselator* tess);
GLAPI void GLAPIENTRY gluTessEndPolygon (GLUtesselator* tess);
GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data);
GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data);
GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW);
#ifdef __cplusplus
}
#endif
#endif /* __glu_h__ */
#endif

View File

@@ -1,4 +1,4 @@
/* $Id: glu_mangle.h,v 1.3 2001/09/20 22:18:47 kschultz Exp $ */
/* $Id: glu_mangle.h,v 1.2 1999/09/10 02:08:19 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -23,9 +23,6 @@
/*
* $Log: glu_mangle.h,v $
* Revision 1.3 2001/09/20 22:18:47 kschultz
* add mangling for new entry points
*
* Revision 1.2 1999/09/10 02:08:19 gareth
* Added GLU 1.3 tessellation (except winding rule code).
*
@@ -95,11 +92,5 @@
#define gluNextContour mgluNextContour
#define gluEndPolygon mgluEndPolygon
#define gluGetString mgluGetString
#define gluBuild1DMipmapLevels mgluBuild1DMipmapLevels
#define gluBuild2DMipmapLevels mgluBuild2DMipmapLevels
#define gluBuild3DMipmapLevels mgluBuild3DMipmapLevels
#define gluBuild3DMipmaps mgluBuild3DMipmaps
#define gluCheckExtension mgluCheckExtension
#define gluUnProject4 mgluUnProject4
#endif

View File

@@ -223,11 +223,9 @@ WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *);
video resize subAPI, glutPostWindowRedisplay, glutKeyboardUpFunc,
glutSpecialUpFunc, glutIgnoreKeyRepeat, glutSetKeyRepeat,
glutJoystickFunc, glutForceJoystickFunc (NOT FINALIZED!).
GLUT_API_VERSION=5 glutGetProcAddress (added by BrianP)
**/
#ifndef GLUT_API_VERSION /* allow this to be overriden */
#define GLUT_API_VERSION 5
#define GLUT_API_VERSION 3
#endif
/**
@@ -663,9 +661,6 @@ GLUTAPI int GLUTAPIENTRY glutExtensionSupported(const char *name);
GLUTAPI int GLUTAPIENTRY glutGetModifiers(void);
GLUTAPI int GLUTAPIENTRY glutLayerGet(GLenum type);
#endif
#if (GLUT_API_VERSION >= 5)
GLUTAPI void * GLUTAPIENTRY glutGetProcAddress(const char *procName);
#endif
/* GLUT font sub-API */
GLUTAPI void GLUTAPIENTRY glutBitmapCharacter(void *font, int character);

View File

@@ -3,8 +3,8 @@
/* Copyright (c) Mark J. Kilgard & Willam F. Mitchell, 1998. */
/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
/* This header provides the binding interface for William Mitchell's
@@ -75,7 +75,7 @@ typedef void (GLUTCALLBACK *GLUTmenuStatusFCB) (int *, int *, int *);
typedef void (GLUTCALLBACK *GLUTidleFCB) (void);
/* Functions that set and return Fortran callback functions. */
GLUTAPI void* APIENTRY __glutGetFCB(int which);
GLUTAPI void APIENTRY __glutSetFCB(int which, void *func);
extern void* GLUTAPIENTRY __glutGetFCB(int which);
extern void GLUTAPIENTRY __glutSetFCB(int which, void *func);
#endif /* __glutf90_h__ */

View File

@@ -1,10 +1,10 @@
/* $Id: glx.h,v 1.38 2002/10/14 13:52:27 brianp Exp $ */
/* $Id: glx.h,v 1.22.4.1 2000/11/25 18:52:02 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
* Version: 3.4
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -30,7 +30,6 @@
#ifdef __VMS
#include <GL/vms_x_fix.h>
# ifdef __cplusplus
/* VMS Xlib.h gives problems with C++.
* this avoids a bunch of trivial warnings */
@@ -44,11 +43,11 @@
#pragma message enable nosimpint
#endif
#endif
#include <GL/gl.h>
#include "GL/gl.h"
#if defined(USE_MGL_NAMESPACE)
#include <GL/glx_mangle.h>
#include "glx_mangle.h"
#endif
@@ -60,7 +59,6 @@ extern "C" {
#define GLX_VERSION_1_1 1
#define GLX_VERSION_1_2 1
#define GLX_VERSION_1_3 1
#define GLX_VERSION_1_4 1
#define GLX_EXTENSION_NAME "GLX"
@@ -126,10 +124,7 @@ extern "C" {
#define GLX_MAX_PBUFFER_HEIGHT 0x8017
#define GLX_MAX_PBUFFER_PIXELS 0x8018
#define GLX_PRESERVED_CONTENTS 0x801B
#define GLX_LARGEST_PBUFFER 0x801C
#define GLX_WIDTH 0x801D
#define GLX_HEIGHT 0x801E
#define GLX_EVENT_MASK 0x801F
#define GLX_LARGEST_BUFFER 0x801C
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_FBCONFIG_ID 0x8013
#define GLX_VISUAL_ID 0x800B
@@ -141,6 +136,7 @@ extern "C" {
#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
#define GLX_AUX_BUFFERS_BIT 0x00000010
#define GLX_DEPTH_BUFFER_BIT 0x00000020
#define GLX_STENCIL_BUFFER_BIT 0x00000040
#define GLX_ACCUM_BUFFER_BIT 0x00000080
@@ -154,35 +150,23 @@ extern "C" {
#define GLX_STATIC_COLOR 0x8005
#define GLX_GRAY_SCALE 0x8006
#define GLX_STATIC_GRAY 0x8007
#define GLX_TRANSPARENT_RGB 0x8008
#define GLX_TRANSPARENT_INDEX 0x8009
#define GLX_RGBA_TYPE 0x8014
#define GLX_COLOR_INDEX_TYPE 0x8015
#define GLX_COLOR_INDEX_BIT 0x00000002
#define GLX_RGBA_BIT 0x00000001
#define GLX_SCREEN 0x800C
#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
#define GLX_DAMAGED 0x8020
#define GLX_SAVED 0x8021
#define GLX_WINDOW 0x8022
#define GLX_PBUFFER 0x8023
#define GLX_PBUFFER_HEIGHT 0x8040
#define GLX_PBUFFER_WIDTH 0x8041
/*
* GLX 1.4 and later:
*/
#define GLX_SAMPLE_BUFFERS 0x186a0 /*100000*/
#define GLX_SAMPLES 0x186a1 /*100001*/
typedef struct __GLXcontextRec *GLXContext;
typedef void * GLXContext;
typedef XID GLXPixmap;
typedef XID GLXDrawable;
/* GLX 1.3 and later */
typedef struct __GLXFBConfigRec *GLXFBConfig;
typedef void * GLXFBConfig;
typedef XID GLXFBConfigID;
typedef XID GLXContextID;
typedef XID GLXWindow;
@@ -294,15 +278,12 @@ extern void glXGetSelectedEvent( Display *dpy, GLXDrawable drawable,
unsigned long *mask );
/* GLX 1.4 and later */
extern void (*glXGetProcAddress(const GLubyte *procname))();
/*#ifndef GLX_GLXEXT_LEGACY*/
#ifndef GLX_GLXEXT_LEGACY
/*#include <GL/glxext.h>*/
#include <GL/glxext.h>
#else
/*#else*/
/*
@@ -432,7 +413,7 @@ extern Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
#define GLX_3DFX_WINDOW_MODE_MESA 0x1
#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
extern Bool glXSet3DfxModeMESA( int mode );
extern GLboolean glXSet3DfxModeMESA( GLint mode );
#endif /* GLX_MESA_set_3dfx_mode */
@@ -450,39 +431,7 @@ extern void (*glXGetProcAddressARB(const GLubyte *procName))();
#endif /* GLX_GLXEXT_LEGACY */
/**
** The following aren't in glxext.h yet.
**/
/*
* ???. GLX_NV_vertex_array_range
*/
#ifndef GLX_NV_vertex_array_range
#define GLX_NV_vertex_array_range
extern void *glXAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
extern void glXFreeMemoryNV(GLvoid *pointer);
typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
typedef void ( * PFNGLXFREEMEMORYNVPROC) (GLvoid *pointer);
#endif /* GLX_NV_vertex_array_range */
/*
* ???. GLX_MESA_agp_offset
*/
#ifndef GLX_MESA_agp_offset
#define GLX_MESA_agp_offset 1
extern GLuint glXGetAGPOffsetMESA(const GLvoid *pointer);
typedef GLuint (* PFNGLXGETAGPOFFSETMESAPROC) (const GLvoid *pointer);
#endif /* GLX_MESA_agp_offset */
/*#endif*/ /* GLX_GLXEXT_LEGACY */

View File

@@ -1,8 +1,8 @@
/* $Id: glx_mangle.h,v 1.2 2001/11/09 22:01:02 brianp Exp $ */
/* $Id: glx_mangle.h,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
* Version: 3.0
* Copyright (C) 1995-1998 Brian Paul
*
* This library is free software; you can redistribute it and/or
@@ -21,6 +21,25 @@
*/
/*
* $Log: glx_mangle.h,v $
* Revision 1.1 1999/08/19 00:55:40 jtg
* Initial revision
*
* Revision 3.3 1999/06/21 22:01:00 brianp
* added #ifndef GLX_MANGLE_H stuff, video sync extension functions
*
* Revision 3.2 1998/03/26 02:44:53 brianp
* removed ^M characters
*
* Revision 3.1 1998/03/17 02:41:19 brianp
* updated by Randy Frank
*
* Revision 3.0 1998/02/20 05:04:45 brianp
* initial rev
*
*/
#ifndef GLX_MANGLE_H
#define GLX_MANGLE_H
@@ -50,8 +69,4 @@
#define glXGetVideoSyncSGI mglXGetVideoSyncSGI
#define glXWaitVideoSyncSGI mglXWaitVideoSyncSGI
/* GLX 1.4 */
#define glXGetProcAddress mglXGetProcAddress
#endif

View File

@@ -1,607 +0,0 @@
#ifndef __glxext_h_
#define __glxext_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: This software was created using the
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
** not been independently verified as being compliant with the OpenGL(R)
** version 1.2.1 Specification.
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef GLAPI
#define GLAPI extern
#endif
/*************************************************************/
/* Header file version number, required by OpenGL ABI for Linux */
/* glxext.h last updated 2002/03/22 */
/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
#define GLX_GLXEXT_VERSION 5
#ifndef GLX_VERSION_1_3
#define GLX_WINDOW_BIT 0x00000001
#define GLX_PIXMAP_BIT 0x00000002
#define GLX_PBUFFER_BIT 0x00000004
#define GLX_RGBA_BIT 0x00000001
#define GLX_COLOR_INDEX_BIT 0x00000002
#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
#define GLX_AUX_BUFFERS_BIT 0x00000010
#define GLX_DEPTH_BUFFER_BIT 0x00000020
#define GLX_STENCIL_BUFFER_BIT 0x00000040
#define GLX_ACCUM_BUFFER_BIT 0x00000080
#define GLX_CONFIG_CAVEAT 0x20
#define GLX_X_VISUAL_TYPE 0x22
#define GLX_TRANSPARENT_TYPE 0x23
#define GLX_TRANSPARENT_INDEX_VALUE 0x24
#define GLX_TRANSPARENT_RED_VALUE 0x25
#define GLX_TRANSPARENT_GREEN_VALUE 0x26
#define GLX_TRANSPARENT_BLUE_VALUE 0x27
#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
#define GLX_DONT_CARE 0xFFFFFFFF
#define GLX_NONE 0x8000
#define GLX_SLOW_CONFIG 0x8001
#define GLX_TRUE_COLOR 0x8002
#define GLX_DIRECT_COLOR 0x8003
#define GLX_PSEUDO_COLOR 0x8004
#define GLX_STATIC_COLOR 0x8005
#define GLX_GRAY_SCALE 0x8006
#define GLX_STATIC_GRAY 0x8007
#define GLX_TRANSPARENT_RGB 0x8008
#define GLX_TRANSPARENT_INDEX 0x8009
#define GLX_VISUAL_ID 0x800B
#define GLX_SCREEN 0x800C
#define GLX_NON_CONFORMANT_CONFIG 0x800D
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_RENDER_TYPE 0x8011
#define GLX_X_RENDERABLE 0x8012
#define GLX_FBCONFIG_ID 0x8013
#define GLX_RGBA_TYPE 0x8014
#define GLX_COLOR_INDEX_TYPE 0x8015
#define GLX_MAX_PBUFFER_WIDTH 0x8016
#define GLX_MAX_PBUFFER_HEIGHT 0x8017
#define GLX_MAX_PBUFFER_PIXELS 0x8018
#define GLX_PRESERVED_CONTENTS 0x801B
#define GLX_LARGEST_PBUFFER 0x801C
#define GLX_WIDTH 0x801D
#define GLX_HEIGHT 0x801E
#define GLX_EVENT_MASK 0x801F
#define GLX_DAMAGED 0x8020
#define GLX_SAVED 0x8021
#define GLX_WINDOW 0x8022
#define GLX_PBUFFER 0x8023
#define GLX_PBUFFER_HEIGHT 0x8040
#define GLX_PBUFFER_WIDTH 0x8041
#endif
#ifndef GLX_VERSION_1_4
#define GLX_SAMPLE_BUFFERS 100000
#define GLX_SAMPLES 100001
#endif
#ifndef GLX_ARB_get_proc_address
#endif
#ifndef GLX_ARB_multisample
#define GLX_SAMPLE_BUFFERS_ARB 100000
#define GLX_SAMPLES_ARB 100001
#endif
#ifndef GLX_SGIS_multisample
#define GLX_SAMPLE_BUFFERS_SGIS 100000
#define GLX_SAMPLES_SGIS 100001
#endif
#ifndef GLX_EXT_visual_info
#define GLX_X_VISUAL_TYPE_EXT 0x22
#define GLX_TRANSPARENT_TYPE_EXT 0x23
#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
#define GLX_NONE_EXT 0x8000
#define GLX_TRUE_COLOR_EXT 0x8002
#define GLX_DIRECT_COLOR_EXT 0x8003
#define GLX_PSEUDO_COLOR_EXT 0x8004
#define GLX_STATIC_COLOR_EXT 0x8005
#define GLX_GRAY_SCALE_EXT 0x8006
#define GLX_STATIC_GRAY_EXT 0x8007
#define GLX_TRANSPARENT_RGB_EXT 0x8008
#define GLX_TRANSPARENT_INDEX_EXT 0x8009
#endif
#ifndef GLX_SGI_swap_control
#endif
#ifndef GLX_SGI_video_sync
#endif
#ifndef GLX_SGI_make_current_read
#endif
#ifndef GLX_SGIX_video_source
#endif
#ifndef GLX_EXT_visual_rating
#define GLX_VISUAL_CAVEAT_EXT 0x20
#define GLX_SLOW_VISUAL_EXT 0x8001
#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
/* reuse GLX_NONE_EXT */
#endif
#ifndef GLX_EXT_import_context
#define GLX_SHARE_CONTEXT_EXT 0x800A
#define GLX_VISUAL_ID_EXT 0x800B
#define GLX_SCREEN_EXT 0x800C
#endif
#ifndef GLX_SGIX_fbconfig
#define GLX_WINDOW_BIT_SGIX 0x00000001
#define GLX_PIXMAP_BIT_SGIX 0x00000002
#define GLX_RGBA_BIT_SGIX 0x00000001
#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
#define GLX_DRAWABLE_TYPE_SGIX 0x8010
#define GLX_RENDER_TYPE_SGIX 0x8011
#define GLX_X_RENDERABLE_SGIX 0x8012
#define GLX_FBCONFIG_ID_SGIX 0x8013
#define GLX_RGBA_TYPE_SGIX 0x8014
#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
/* reuse GLX_SCREEN_EXT */
#endif
#ifndef GLX_SGIX_pbuffer
#define GLX_PBUFFER_BIT_SGIX 0x00000004
#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
#define GLX_LARGEST_PBUFFER_SGIX 0x801C
#define GLX_WIDTH_SGIX 0x801D
#define GLX_HEIGHT_SGIX 0x801E
#define GLX_EVENT_MASK_SGIX 0x801F
#define GLX_DAMAGED_SGIX 0x8020
#define GLX_SAVED_SGIX 0x8021
#define GLX_WINDOW_SGIX 0x8022
#define GLX_PBUFFER_SGIX 0x8023
#endif
#ifndef GLX_SGI_cushion
#endif
#ifndef GLX_SGIX_video_resize
#define GLX_SYNC_FRAME_SGIX 0x00000000
#define GLX_SYNC_SWAP_SGIX 0x00000001
#endif
#ifndef GLX_SGIX_dmbuffer
#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024
#endif
#ifndef GLX_SGIX_swap_group
#endif
#ifndef GLX_SGIX_swap_barrier
#endif
#ifndef GLX_SGIS_blended_overlay
#define GLX_BLENDED_RGBA_SGIS 0x8025
#endif
#ifndef GLX_SGIS_shared_multisample
#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
#endif
#ifndef GLX_SUN_get_transparent_index
#endif
#ifndef GLX_3DFX_multisample
#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
#define GLX_SAMPLES_3DFX 0x8051
#endif
#ifndef GLX_MESA_copy_sub_buffer
#endif
#ifndef GLX_MESA_pixmap_colormap
#endif
#ifndef GLX_MESA_release_buffers
#endif
#ifndef GLX_MESA_set_3dfx_mode
#define GLX_3DFX_WINDOW_MODE_MESA 0x1
#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
#endif
#ifndef GLX_SGIX_visual_select_group
#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
#endif
#ifndef GLX_OML_swap_method
#define GLX_SWAP_METHOD_OML 0x8060
#define GLX_SWAP_EXCHANGE_OML 0x8061
#define GLX_SWAP_COPY_OML 0x8062
#define GLX_SWAP_UNDEFINED_OML 0x8063
#endif
#ifndef GLX_OML_sync_control
#endif
/*************************************************************/
#ifndef GLX_ARB_get_proc_address
typedef void (*__GLXextFuncPtr)(void);
#endif
#ifndef GLX_SGIX_video_source
typedef XID GLXVideoSourceSGIX;
#endif
#ifndef GLX_SGIX_fbconfig
typedef XID GLXFBConfigIDSGIX;
typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
#endif
#ifndef GLX_SGIX_pbuffer
typedef XID GLXPbufferSGIX;
typedef struct {
int type;
unsigned long serial; /* # of last request processed by server */
Bool send_event; /* true if this came for SendEvent request */
Display *display; /* display the event was read from */
GLXDrawable drawable; /* i.d. of Drawable */
int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */
int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */
unsigned int mask; /* mask indicating which buffers are affected*/
int x, y;
int width, height;
int count; /* if nonzero, at least this many more */
} GLXBufferClobberEventSGIX;
#endif
#ifndef GLX_VERSION_1_3
#define GLX_VERSION_1_3 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern GLXFBConfig * glXGetFBConfigs (Display *, int, int *);
extern GLXFBConfig * glXChooseFBConfig (Display *, int, const int *, int *);
extern int glXGetFBConfigAttrib (Display *, GLXFBConfig, int, int *);
extern XVisualInfo * glXGetVisualFromFBConfig (Display *, GLXFBConfig);
extern GLXWindow glXCreateWindow (Display *, GLXFBConfig, Window, const int *);
extern void glXDestroyWindow (Display *, GLXWindow);
extern GLXPixmap glXCreatePixmap (Display *, GLXFBConfig, Pixmap, const int *);
extern void glXDestroyPixmap (Display *, GLXPixmap);
extern GLXPbuffer glXCreatePbuffer (Display *, GLXFBConfig, const int *);
extern void glXDestroyPbuffer (Display *, GLXPbuffer);
extern void glXQueryDrawable (Display *, GLXDrawable, int, unsigned int *);
extern GLXContext glXCreateNewContext (Display *, GLXFBConfig, int, GLXContext, Bool);
extern Bool glXMakeContextCurrent (Display *, GLXDrawable, GLXDrawable, GLXContext);
extern GLXDrawable glXGetCurrentReadDrawable (void);
extern Display * glXGetCurrentDisplay (void);
extern int glXQueryContext (Display *, GLXContext, int, int *);
extern void glXSelectEvent (Display *, GLXDrawable, unsigned long);
extern void glXGetSelectedEvent (Display *, GLXDrawable, unsigned long *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef GLXFBConfig * ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
typedef GLXFBConfig * ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
typedef Display * ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
#endif
#ifndef GLX_VERSION_1_4
#define GLX_VERSION_1_4 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern __GLXextFuncPtr glXGetProcAddress (const GLubyte *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName);
#endif
#ifndef GLX_ARB_get_proc_address
#define GLX_ARB_get_proc_address 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName);
#endif
#ifndef GLX_ARB_multisample
#define GLX_ARB_multisample 1
#endif
#ifndef GLX_SGIS_multisample
#define GLX_SGIS_multisample 1
#endif
#ifndef GLX_EXT_visual_info
#define GLX_EXT_visual_info 1
#endif
#ifndef GLX_SGI_swap_control
#define GLX_SGI_swap_control 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern int glXSwapIntervalSGI (int);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
#endif
#ifndef GLX_SGI_video_sync
#define GLX_SGI_video_sync 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern int glXGetVideoSyncSGI (unsigned int *);
extern int glXWaitVideoSyncSGI (int, int, unsigned int *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count);
typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count);
#endif
#ifndef GLX_SGI_make_current_read
#define GLX_SGI_make_current_read 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Bool glXMakeCurrentReadSGI (Display *, GLXDrawable, GLXDrawable, GLXContext);
extern GLXDrawable glXGetCurrentReadDrawableSGI (void);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
#endif
#ifdef _VL_H
#ifndef GLX_SGIX_video_source
#define GLX_SGIX_video_source 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *, int, VLServer, VLPath, int, VLNode);
extern void glXDestroyGLXVideoSourceSGIX (Display *, GLXVideoSourceSGIX);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef GLXVideoSourceSGIX ( * PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);
typedef void ( * PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource);
#endif
#endif /* _VL_H */
#ifndef GLX_EXT_visual_rating
#define GLX_EXT_visual_rating 1
#endif
#ifndef GLX_EXT_import_context
#define GLX_EXT_import_context 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Display * glXGetCurrentDisplayEXT (void);
extern int glXQueryContextInfoEXT (Display *, GLXContext, int, int *);
extern GLXContextID glXGetContextIDEXT (const GLXContext);
extern GLXContext glXImportContextEXT (Display *, GLXContextID);
extern void glXFreeContextEXT (Display *, GLXContext);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Display * ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void);
typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value);
typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID);
typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context);
#endif
#ifndef GLX_SGIX_fbconfig
#define GLX_SGIX_fbconfig 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern int glXGetFBConfigAttribSGIX (Display *, GLXFBConfigSGIX, int, int *);
extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *, int, int *, int *);
extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *, GLXFBConfigSGIX, Pixmap);
extern GLXContext glXCreateContextWithConfigSGIX (Display *, GLXFBConfigSGIX, int, GLXContext, Bool);
extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *, GLXFBConfigSGIX);
extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *, XVisualInfo *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);
typedef GLXFBConfigSGIX * ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements);
typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);
typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config);
typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis);
#endif
#ifndef GLX_SGIX_pbuffer
#define GLX_SGIX_pbuffer 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *);
extern void glXDestroyGLXPbufferSGIX (Display *, GLXPbufferSGIX);
extern int glXQueryGLXPbufferSGIX (Display *, GLXPbufferSGIX, int, unsigned int *);
extern void glXSelectEventSGIX (Display *, GLXDrawable, unsigned long);
extern void glXGetSelectedEventSGIX (Display *, GLXDrawable, unsigned long *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);
typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf);
typedef int ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);
typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask);
typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask);
#endif
#ifndef GLX_SGI_cushion
#define GLX_SGI_cushion 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern void glXCushionSGI (Display *, Window, float);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef void ( * PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion);
#endif
#ifndef GLX_SGIX_video_resize
#define GLX_SGIX_video_resize 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern int glXBindChannelToWindowSGIX (Display *, int, int, Window);
extern int glXChannelRectSGIX (Display *, int, int, int, int, int, int);
extern int glXQueryChannelRectSGIX (Display *, int, int, int *, int *, int *, int *);
extern int glXQueryChannelDeltasSGIX (Display *, int, int, int *, int *, int *, int *);
extern int glXChannelRectSyncSGIX (Display *, int, int, GLenum);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window);
typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h);
typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h);
typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype);
#endif
#ifdef _DM_BUFFER_H_
#ifndef GLX_SGIX_dmbuffer
#define GLX_SGIX_dmbuffer 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Bool glXAssociateDMPbufferSGIX (Display *, GLXPbufferSGIX, DMparams *, DMbuffer);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Bool ( * PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);
#endif
#endif /* _DM_BUFFER_H_ */
#ifndef GLX_SGIX_swap_group
#define GLX_SGIX_swap_group 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern void glXJoinSwapGroupSGIX (Display *, GLXDrawable, GLXDrawable);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
#endif
#ifndef GLX_SGIX_swap_barrier
#define GLX_SGIX_swap_barrier 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern void glXBindSwapBarrierSGIX (Display *, GLXDrawable, int);
extern Bool glXQueryMaxSwapBarriersSGIX (Display *, int, int *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
#endif
#ifndef GLX_SUN_get_transparent_index
#define GLX_SUN_get_transparent_index 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Status glXGetTransparentIndexSUN (Display *, Window, Window, long *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex);
#endif
#ifndef GLX_MESA_copy_sub_buffer
#define GLX_MESA_copy_sub_buffer 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern void glXCopySubBufferMESA (Display *, GLXDrawable, int, int, int, int);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
#endif
#ifndef GLX_MESA_pixmap_colormap
#define GLX_MESA_pixmap_colormap 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern GLXPixmap glXCreateGLXPixmapMESA (Display *, XVisualInfo *, Pixmap, Colormap);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
#endif
#ifndef GLX_MESA_release_buffers
#define GLX_MESA_release_buffers 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Bool glXReleaseBuffersMESA (Display *, GLXDrawable);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable);
#endif
#ifndef GLX_MESA_set_3dfx_mode
#define GLX_MESA_set_3dfx_mode 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Bool glXSet3DfxModeMESA (int);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Bool ( * PFNGLXSET3DFXMODEMESAPROC) (int mode);
#endif
#ifndef GLX_SGIX_visual_select_group
#define GLX_SGIX_visual_select_group 1
#endif
#ifndef GLX_OML_swap_method
#define GLX_OML_swap_method 1
#endif
#if defined(__STDC_VERSION__)
#if __STDC_VERSION__ >= 199901L
/* Include ISO C99 integer types for OML_sync_control; need a better test */
#include <inttypes.h>
#ifndef GLX_OML_sync_control
#define GLX_OML_sync_control 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Bool glXGetSyncValuesOML (Display *, GLXDrawable, int64_t *, int64_t *, int64_t *);
extern Bool glXGetMscRateOML (Display *, GLXDrawable, int32_t *, int32_t *);
extern int64_t glXSwapBuffersMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t);
extern Bool glXWaitForMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t, int64_t *, int64_t *, int64_t *);
extern Bool glXWaitForSbcOML (Display *, GLXDrawable, int64_t, int64_t *, int64_t *, int64_t *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);
typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);
typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);
typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);
#endif
#endif /* C99 version test */
#endif /* STDC test */
#ifdef __cplusplus
}
#endif
#endif

View File

@@ -1,424 +0,0 @@
#ifndef __gl_core_h_
#define __gl_core_h_
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
** $Date: 2001/01/08 03:56:53 $ $Revision: 1.1 $
** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/include/GL/internal/Attic/glcore-new.h,v 1.1 2001/01/08 03:56:53 keithw Exp $
*/
#ifdef XFree86LOADER
#include "xf86_ansic.h"
#else
#include <sys/types.h>
#endif
typedef struct __GLcontextRec __GLcontext;
typedef struct __GLinterfaceRec __GLinterface;
/*
** This file defines the interface between the GL core and the surrounding
** "operating system" that supports it (currently the GLX or WGL extensions).
**
** Members (data and function pointers) are documented as imported or
** exported according to how they are used by the core rendering functions.
** Imported members are initialized by the "operating system" and used by
** the core functions. Exported members are initialized by the core functions
** and used by the "operating system".
*/
/*
** Mode and limit information for a context. This information is
** kept around in the context so that values can be used during
** command execution, and for returning information about the
** context to the application.
*/
typedef struct __GLcontextModesRec {
GLboolean rgbMode;
GLboolean colorIndexMode;
GLboolean doubleBufferMode;
GLboolean stereoMode;
GLboolean haveAccumBuffer;
GLboolean haveDepthBuffer;
GLboolean haveStencilBuffer;
GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
GLuint redMask, greenMask, blueMask, alphaMask;
GLint rgbBits; /* total bits for rgb */
GLint indexBits; /* total bits for colorindex */
GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
GLint depthBits;
GLint stencilBits;
GLint numAuxBuffers;
GLint level;
GLint pixmapMode;
} __GLcontextModes;
/************************************************************************/
/*
** Structure used for allocating and freeing drawable private memory.
** (like software buffers, for example).
**
** The memory allocation routines are provided by the surrounding
** "operating system" code, and they are to be used for allocating
** software buffers and things which are associated with the drawable,
** and used by any context which draws to that drawable. There are
** separate memory allocation functions for drawables and contexts
** since drawables and contexts can be created and destroyed independently
** of one another, and the "operating system" may want to use separate
** allocation arenas for each.
**
** The freePrivate function is filled in by the core routines when they
** allocates software buffers, and stick them in "private". The freePrivate
** function will destroy anything allocated to this drawable (to be called
** when the drawable is destroyed).
*/
typedef struct __GLdrawableRegionRec __GLdrawableRegion;
typedef struct __GLdrawableBufferRec __GLdrawableBuffer;
typedef struct __GLdrawablePrivateRec __GLdrawablePrivate;
typedef struct __GLregionRectRec {
/* lower left (inside the rectangle) */
GLint x0, y0;
/* upper right (outside the rectangle) */
GLint x1, y1;
} __GLregionRect;
struct __GLdrawableRegionRec {
GLint numRects;
__GLregionRect *rects;
__GLregionRect boundingRect;
};
/************************************************************************/
/* masks for the buffers */
#define __GL_FRONT_BUFFER_MASK 0x00000001
#define __GL_FRONT_LEFT_BUFFER_MASK 0x00000001
#define __GL_FRONT_RIGHT_BUFFER_MASK 0x00000002
#define __GL_BACK_BUFFER_MASK 0x00000004
#define __GL_BACK_LEFT_BUFFER_MASK 0x00000004
#define __GL_BACK_RIGHT_BUFFER_MASK 0x00000008
#define __GL_ACCUM_BUFFER_MASK 0x00000010
#define __GL_DEPTH_BUFFER_MASK 0x00000020
#define __GL_STENCIL_BUFFER_MASK 0x00000040
#define __GL_AUX_BUFFER_MASK(i) (0x0000080 << (i))
#define __GL_ALL_BUFFER_MASK 0xffffffff
/* what Resize routines return if resize resorted to fallback case */
#define __GL_BUFFER_FALLBACK 0x10
typedef void (*__GLbufFallbackInitFn)(__GLdrawableBuffer *buf,
__GLdrawablePrivate *glPriv, GLint bits);
typedef void (*__GLbufMainInitFn)(__GLdrawableBuffer *buf,
__GLdrawablePrivate *glPriv, GLint bits,
__GLbufFallbackInitFn back);
/*
** A drawable buffer
**
** This data structure describes the context side of a drawable.
**
** According to the spec there could be multiple contexts bound to the same
** drawable at the same time (from different threads). In order to avoid
** multiple-access conflicts, locks are used to serialize access. When a
** thread needs to access (read or write) a member of the drawable, it takes
** a lock first. Some of the entries in the drawable are treated "mostly
** constant", so we take the freedom of allowing access to them without
** taking a lock (for optimization reasons).
**
** For more details regarding locking, see buffers.h in the GL core
*/
struct __GLdrawableBufferRec {
/*
** Buffer dimensions
*/
GLint width, height, depth;
/*
** Framebuffer base address
*/
void *base;
/*
** Framebuffer size (in bytes)
*/
GLuint size;
/*
** Size (in bytes) of each element in the framebuffer
*/
GLuint elementSize;
GLuint elementSizeLog2;
/*
** Element skip from one scanline to the next.
** If the buffer is part of another buffer (for example, fullscreen
** front buffer), outerWidth is the width of that buffer.
*/
GLint outerWidth;
/*
** outerWidth * elementSize
*/
GLint byteWidth;
/*
** Allocation/deallocation is done based on this handle. A handle
** is conceptually different from the framebuffer 'base'.
*/
void *handle;
/* imported */
GLboolean (*resize)(__GLdrawableBuffer *buf,
GLint x, GLint y, GLuint width, GLuint height,
__GLdrawablePrivate *glPriv, GLuint bufferMask);
void (*lock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
void (*unlock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
void (*fill)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv,
GLuint val, GLint x, GLint y, GLint w, GLint h);
void (*free)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
/* exported */
void (*freePrivate)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
#ifdef __cplusplus
void *privatePtr;
#else
void *private;
#endif
/* private */
void *other; /* implementation private data */
__GLbufMainInitFn mainInit;
__GLbufFallbackInitFn fallbackInit;
};
/*
** The context side of the drawable private
*/
struct __GLdrawablePrivateRec {
/*
** Drawable Modes
*/
__GLcontextModes *modes;
/*
** Drawable size
*/
GLuint width, height;
/*
** Origin in screen coordinates of the drawable
*/
GLint xOrigin, yOrigin;
#ifdef __GL_ALIGNED_BUFFERS
/*
** Drawable offset from screen origin
*/
GLint xOffset, yOffset;
/*
** Alignment restriction
*/
GLint xAlignment, yAlignment;
#endif
/*
** Should we invert the y axis?
*/
GLint yInverted;
/*
** Mask specifying which buffers are renderable by the hw
*/
GLuint accelBufferMask;
/*
** the buffers themselves
*/
__GLdrawableBuffer frontBuffer;
__GLdrawableBuffer backBuffer;
__GLdrawableBuffer accumBuffer;
__GLdrawableBuffer depthBuffer;
__GLdrawableBuffer stencilBuffer;
#if __GL_NUMBER_OF_AUX_BUFFERS > 0
__GLdrawableBuffer *auxBuffer;
#endif
__GLdrawableRegion ownershipRegion;
/*
** Lock for the drawable private structure
*/
void *lock;
#ifdef DEBUG
/* lock debugging info */
int lockRefCount;
int lockLine[10];
char *lockFile[10];
#endif
/* imported */
void *(*malloc)(size_t size);
void *(*calloc)(size_t numElem, size_t elemSize);
void *(*realloc)(void *oldAddr, size_t newSize);
void (*free)(void *addr);
GLboolean (*addSwapRect)(__GLdrawablePrivate *glPriv,
GLint x, GLint y, GLsizei width, GLsizei height);
void (*setClipRect)(__GLdrawablePrivate *glPriv,
GLint x, GLint y, GLsizei width, GLsizei height);
void (*updateClipRegion)(__GLdrawablePrivate *glPriv);
GLboolean (*resize)(__GLdrawablePrivate *glPriv);
void (*getDrawableSize)(__GLdrawablePrivate *glPriv,
GLint *x, GLint *y, GLuint *width, GLuint *height);
void (*lockDP)(__GLdrawablePrivate *glPriv, __GLcontext *gc);
void (*unlockDP)(__GLdrawablePrivate *glPriv);
/* exported */
void *wsPriv; /* pointer to the window system DrawablePrivate */
#ifdef __cplusplus
void *privatePtr;
#else
void *private;
#endif
void (*freePrivate)(__GLdrawablePrivate *);
/* client data */
void *other;
};
/*
** Macros to lock/unlock the drawable private
*/
#if defined(DEBUG)
#define __GL_LOCK_DP(glPriv,gc) \
(*(glPriv)->lockDP)(glPriv,gc); \
(glPriv)->lockLine[(glPriv)->lockRefCount] = __LINE__; \
(glPriv)->lockFile[(glPriv)->lockRefCount] = __FILE__; \
(glPriv)->lockRefCount++
#define __GL_UNLOCK_DP(glPriv) \
(glPriv)->lockRefCount--; \
(glPriv)->lockLine[(glPriv)->lockRefCount] = 0; \
(glPriv)->lockFile[(glPriv)->lockRefCount] = NULL; \
(*(glPriv)->unlockDP)(glPriv)
#else /* DEBUG */
#define __GL_LOCK_DP(glPriv,gc) (*(glPriv)->lockDP)(glPriv,gc)
#define __GL_UNLOCK_DP(glPriv) (*(glPriv)->unlockDP)(glPriv)
#endif /* DEBUG */
/*
** Procedures which are imported by the GL from the surrounding
** "operating system". Math functions are not considered part of the
** "operating system".
*/
typedef struct __GLimportsRec {
/* Memory management */
void * (*malloc)(__GLcontext *gc, size_t size);
void *(*calloc)(__GLcontext *gc, size_t numElem, size_t elemSize);
void *(*realloc)(__GLcontext *gc, void *oldAddr, size_t newSize);
void (*free)(__GLcontext *gc, void *addr);
/* Error handling */
void (*warning)(__GLcontext *gc, char *fmt);
void (*fatal)(__GLcontext *gc, char *fmt);
/* other system calls */
char *(CAPI *getenv)(__GLcontext *gc, const char *var);
int (CAPI *atoi)(__GLcontext *gc, const char *str);
int (CAPI *sprintf)(__GLcontext *gc, char *str, const char *fmt, ...);
void *(CAPI *fopen)(__GLcontext *gc, const char *path, const char *mode);
int (CAPI *fclose)(__GLcontext *gc, void *stream);
int (CAPI *fprintf)(__GLcontext *gc, void *stream, const char *fmt, ...);
/* Drawing surface management */
__GLdrawablePrivate *(*getDrawablePrivate)(__GLcontext *gc);
/* Pointer to the window system context */
void *wscx;
/* Operating system dependent data goes here */
void *other;
} __GLimports;
/************************************************************************/
/*
** Procedures which are exported by the GL to the surrounding "operating
** system" so that it can manage multiple GL context's.
*/
typedef struct __GLexportsRec {
/* Context management (return GL_FALSE on failure) */
GLboolean (*destroyContext)(__GLcontext *gc);
GLboolean (*loseCurrent)(__GLcontext *gc);
GLboolean (*makeCurrent)(__GLcontext *gc);
GLboolean (*shareContext)(__GLcontext *gc, __GLcontext *gcShare);
GLboolean (*copyContext)(__GLcontext *dst, const __GLcontext *src, GLuint mask);
GLboolean (*forceCurrent)(__GLcontext *gc);
/* Drawing surface notification callbacks */
GLboolean (*notifyResize)(__GLcontext *gc);
void (*notifyDestroy)(__GLcontext *gc);
void (*notifySwapBuffers)(__GLcontext *gc);
/* Dispatch table override control for external agents like libGLS */
struct __GLdispatchStateRec* (*dispatchExec)(__GLcontext *gc);
void (*beginDispatchOverride)(__GLcontext *gc);
void (*endDispatchOverride)(__GLcontext *gc);
} __GLexports;
/************************************************************************/
/*
** This must be the first member of a __GLcontext structure. This is the
** only part of a context that is exposed to the outside world; everything
** else is opaque.
*/
struct __GLinterfaceRec {
__GLimports imports;
__GLexports exports;
};
extern __GLcontext *__glCoreCreateContext(__GLimports *, __GLcontextModes *);
extern void __glCoreNopDispatch(void);
#endif /* __gl_core_h_ */

View File

@@ -1,431 +0,0 @@
/* $XFree86: xc/lib/GL/include/GL/internal/glcore.h,v 1.7 2001/03/25 05:32:00 tsi Exp $ */
#ifndef __gl_core_h_
#define __gl_core_h_
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
#ifndef XFree86LOADER
#include <sys/types.h>
#endif
#define GL_CORE_SGI 1
#define GL_CORE_MESA 2
typedef struct __GLcontextRec __GLcontext;
typedef struct __GLinterfaceRec __GLinterface;
/*
** This file defines the interface between the GL core and the surrounding
** "operating system" that supports it (currently the GLX or WGL extensions).
**
** Members (data and function pointers) are documented as imported or
** exported according to how they are used by the core rendering functions.
** Imported members are initialized by the "operating system" and used by
** the core functions. Exported members are initialized by the core functions
** and used by the "operating system".
*/
/*
** Mode and limit information for a context. This information is
** kept around in the context so that values can be used during
** command execution, and for returning information about the
** context to the application.
*/
typedef struct __GLcontextModesRec {
GLboolean rgbMode;
GLboolean colorIndexMode;
GLboolean doubleBufferMode;
GLboolean stereoMode;
GLboolean haveAccumBuffer;
GLboolean haveDepthBuffer;
GLboolean haveStencilBuffer;
GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
GLuint redMask, greenMask, blueMask, alphaMask;
GLint rgbBits; /* total bits for rgb */
GLint indexBits; /* total bits for colorindex */
GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
GLint depthBits;
GLint stencilBits;
GLint numAuxBuffers;
GLint level;
GLint pixmapMode;
} __GLcontextModes;
/************************************************************************/
/*
** Structure used for allocating and freeing drawable private memory.
** (like software buffers, for example).
**
** The memory allocation routines are provided by the surrounding
** "operating system" code, and they are to be used for allocating
** software buffers and things which are associated with the drawable,
** and used by any context which draws to that drawable. There are
** separate memory allocation functions for drawables and contexts
** since drawables and contexts can be created and destroyed independently
** of one another, and the "operating system" may want to use separate
** allocation arenas for each.
**
** The freePrivate function is filled in by the core routines when they
** allocates software buffers, and stick them in "private". The freePrivate
** function will destroy anything allocated to this drawable (to be called
** when the drawable is destroyed).
*/
typedef struct __GLdrawableRegionRec __GLdrawableRegion;
typedef struct __GLdrawableBufferRec __GLdrawableBuffer;
typedef struct __GLdrawablePrivateRec __GLdrawablePrivate;
typedef struct __GLregionRectRec {
/* lower left (inside the rectangle) */
GLint x0, y0;
/* upper right (outside the rectangle) */
GLint x1, y1;
} __GLregionRect;
struct __GLdrawableRegionRec {
GLint numRects;
__GLregionRect *rects;
__GLregionRect boundingRect;
};
/************************************************************************/
/* masks for the buffers */
#define __GL_FRONT_BUFFER_MASK 0x00000001
#define __GL_FRONT_LEFT_BUFFER_MASK 0x00000001
#define __GL_FRONT_RIGHT_BUFFER_MASK 0x00000002
#define __GL_BACK_BUFFER_MASK 0x00000004
#define __GL_BACK_LEFT_BUFFER_MASK 0x00000004
#define __GL_BACK_RIGHT_BUFFER_MASK 0x00000008
#define __GL_ACCUM_BUFFER_MASK 0x00000010
#define __GL_DEPTH_BUFFER_MASK 0x00000020
#define __GL_STENCIL_BUFFER_MASK 0x00000040
#define __GL_AUX_BUFFER_MASK(i) (0x0000080 << (i))
#define __GL_ALL_BUFFER_MASK 0xffffffff
/* what Resize routines return if resize resorted to fallback case */
#define __GL_BUFFER_FALLBACK 0x10
typedef void (*__GLbufFallbackInitFn)(__GLdrawableBuffer *buf,
__GLdrawablePrivate *glPriv, GLint bits);
typedef void (*__GLbufMainInitFn)(__GLdrawableBuffer *buf,
__GLdrawablePrivate *glPriv, GLint bits,
__GLbufFallbackInitFn back);
/*
** A drawable buffer
**
** This data structure describes the context side of a drawable.
**
** According to the spec there could be multiple contexts bound to the same
** drawable at the same time (from different threads). In order to avoid
** multiple-access conflicts, locks are used to serialize access. When a
** thread needs to access (read or write) a member of the drawable, it takes
** a lock first. Some of the entries in the drawable are treated "mostly
** constant", so we take the freedom of allowing access to them without
** taking a lock (for optimization reasons).
**
** For more details regarding locking, see buffers.h in the GL core
*/
struct __GLdrawableBufferRec {
/*
** Buffer dimensions
*/
GLint width, height, depth;
/*
** Framebuffer base address
*/
void *base;
/*
** Framebuffer size (in bytes)
*/
GLuint size;
/*
** Size (in bytes) of each element in the framebuffer
*/
GLuint elementSize;
GLuint elementSizeLog2;
/*
** Element skip from one scanline to the next.
** If the buffer is part of another buffer (for example, fullscreen
** front buffer), outerWidth is the width of that buffer.
*/
GLint outerWidth;
/*
** outerWidth * elementSize
*/
GLint byteWidth;
/*
** Allocation/deallocation is done based on this handle. A handle
** is conceptually different from the framebuffer 'base'.
*/
void *handle;
/* imported */
GLboolean (*resize)(__GLdrawableBuffer *buf,
GLint x, GLint y, GLuint width, GLuint height,
__GLdrawablePrivate *glPriv, GLuint bufferMask);
void (*lock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
void (*unlock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
void (*fill)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv,
GLuint val, GLint x, GLint y, GLint w, GLint h);
void (*free)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
/* exported */
void (*freePrivate)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
#ifdef __cplusplus
void *privatePtr;
#else
void *private;
#endif
/* private */
void *other; /* implementation private data */
__GLbufMainInitFn mainInit;
__GLbufFallbackInitFn fallbackInit;
};
/*
** The context side of the drawable private
*/
struct __GLdrawablePrivateRec {
/*
** Drawable Modes
*/
__GLcontextModes *modes;
/*
** Drawable size
*/
GLuint width, height;
/*
** Origin in screen coordinates of the drawable
*/
GLint xOrigin, yOrigin;
#ifdef __GL_ALIGNED_BUFFERS
/*
** Drawable offset from screen origin
*/
GLint xOffset, yOffset;
/*
** Alignment restriction
*/
GLint xAlignment, yAlignment;
#endif
/*
** Should we invert the y axis?
*/
GLint yInverted;
/*
** Mask specifying which buffers are renderable by the hw
*/
GLuint accelBufferMask;
/*
** the buffers themselves
*/
__GLdrawableBuffer frontBuffer;
__GLdrawableBuffer backBuffer;
__GLdrawableBuffer accumBuffer;
__GLdrawableBuffer depthBuffer;
__GLdrawableBuffer stencilBuffer;
#if defined(__GL_NUMBER_OF_AUX_BUFFERS) && (__GL_NUMBER_OF_AUX_BUFFERS > 0)
__GLdrawableBuffer *auxBuffer;
#endif
__GLdrawableRegion ownershipRegion;
/*
** Lock for the drawable private structure
*/
void *lock;
#ifdef DEBUG
/* lock debugging info */
int lockRefCount;
int lockLine[10];
char *lockFile[10];
#endif
/* imported */
void *(*malloc)(size_t size);
void *(*calloc)(size_t numElem, size_t elemSize);
void *(*realloc)(void *oldAddr, size_t newSize);
void (*free)(void *addr);
GLboolean (*addSwapRect)(__GLdrawablePrivate *glPriv,
GLint x, GLint y, GLsizei width, GLsizei height);
void (*setClipRect)(__GLdrawablePrivate *glPriv,
GLint x, GLint y, GLsizei width, GLsizei height);
void (*updateClipRegion)(__GLdrawablePrivate *glPriv);
GLboolean (*resize)(__GLdrawablePrivate *glPriv);
void (*getDrawableSize)(__GLdrawablePrivate *glPriv,
GLint *x, GLint *y, GLuint *width, GLuint *height);
void (*lockDP)(__GLdrawablePrivate *glPriv, __GLcontext *gc);
void (*unlockDP)(__GLdrawablePrivate *glPriv);
/* exported */
#if 0 /* disable, just like in __GLimportsRec */
void *wsPriv; /* pointer to the window system DrawablePrivate */
#endif
#ifdef __cplusplus
void *privatePtr;
#else
void *private;
#endif
void (*freePrivate)(__GLdrawablePrivate *);
/* client data */
void *other;
};
/*
** Macros to lock/unlock the drawable private
*/
#if defined(DEBUG)
#define __GL_LOCK_DP(glPriv,gc) \
(*(glPriv)->lockDP)(glPriv,gc); \
(glPriv)->lockLine[(glPriv)->lockRefCount] = __LINE__; \
(glPriv)->lockFile[(glPriv)->lockRefCount] = __FILE__; \
(glPriv)->lockRefCount++
#define __GL_UNLOCK_DP(glPriv) \
(glPriv)->lockRefCount--; \
(glPriv)->lockLine[(glPriv)->lockRefCount] = 0; \
(glPriv)->lockFile[(glPriv)->lockRefCount] = NULL; \
(*(glPriv)->unlockDP)(glPriv)
#else /* DEBUG */
#define __GL_LOCK_DP(glPriv,gc) (*(glPriv)->lockDP)(glPriv,gc)
#define __GL_UNLOCK_DP(glPriv) (*(glPriv)->unlockDP)(glPriv)
#endif /* DEBUG */
/*
** Procedures which are imported by the GL from the surrounding
** "operating system". Math functions are not considered part of the
** "operating system".
*/
typedef struct __GLimportsRec {
/* Memory management */
void * (*malloc)(__GLcontext *gc, size_t size);
void *(*calloc)(__GLcontext *gc, size_t numElem, size_t elemSize);
void *(*realloc)(__GLcontext *gc, void *oldAddr, size_t newSize);
void (*free)(__GLcontext *gc, void *addr);
/* Error handling */
void (*warning)(__GLcontext *gc, char *fmt);
void (*fatal)(__GLcontext *gc, char *fmt);
/* other system calls */
char *(CAPI *getenv)(__GLcontext *gc, const char *var);
int (CAPI *atoi)(__GLcontext *gc, const char *str);
int (CAPI *sprintf)(__GLcontext *gc, char *str, const char *fmt, ...);
void *(CAPI *fopen)(__GLcontext *gc, const char *path, const char *mode);
int (CAPI *fclose)(__GLcontext *gc, void *stream);
int (CAPI *fprintf)(__GLcontext *gc, void *stream, const char *fmt, ...);
/* Drawing surface management */
__GLdrawablePrivate *(*getDrawablePrivate)(__GLcontext *gc);
#if 0
/* At some point, this field got removed from the XFree86 glcore.h file.
* we're removing it here to prevent interop problems. (Brian)
*/
/* Pointer to the window system context */
void *wscx;
#endif
/* Operating system dependent data goes here */
void *other;
} __GLimports;
/************************************************************************/
/*
** Procedures which are exported by the GL to the surrounding "operating
** system" so that it can manage multiple GL context's.
*/
typedef struct __GLexportsRec {
/* Context management (return GL_FALSE on failure) */
GLboolean (*destroyContext)(__GLcontext *gc);
GLboolean (*loseCurrent)(__GLcontext *gc);
GLboolean (*makeCurrent)(__GLcontext *gc);
GLboolean (*shareContext)(__GLcontext *gc, __GLcontext *gcShare);
GLboolean (*copyContext)(__GLcontext *dst, const __GLcontext *src, GLuint mask);
GLboolean (*forceCurrent)(__GLcontext *gc);
/* Drawing surface notification callbacks */
GLboolean (*notifyResize)(__GLcontext *gc);
void (*notifyDestroy)(__GLcontext *gc);
void (*notifySwapBuffers)(__GLcontext *gc);
/* Dispatch table override control for external agents like libGLS */
struct __GLdispatchStateRec* (*dispatchExec)(__GLcontext *gc);
void (*beginDispatchOverride)(__GLcontext *gc);
void (*endDispatchOverride)(__GLcontext *gc);
} __GLexports;
/************************************************************************/
/*
** This must be the first member of a __GLcontext structure. This is the
** only part of a context that is exposed to the outside world; everything
** else is opaque.
*/
struct __GLinterfaceRec {
__GLimports imports;
__GLexports exports;
};
extern __GLcontext *__glCoreCreateContext(__GLimports *, __GLcontextModes *);
extern void __glCoreNopDispatch(void);
#endif /* __gl_core_h_ */

View File

@@ -1,125 +1,124 @@
/* $Id: mesa_wgl.h,v 1.6 2001/05/07 13:58:00 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* prototypes for the Mesa WGL functions */
/* relocated here so that I could make GLUT get them properly */
#define _mesa_wgl_h_
#ifndef _mesa_wgl_h_
#define _mesa_wgl_h_
#include <gl/gl.h>
#ifdef __cplusplus
extern "C" {
#endif
#if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN32__))
# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
# define GLAPI __declspec(dllexport)
# define WGLAPI __declspec(dllexport)
# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
# define GLAPI __declspec(dllimport)
# define WGLAPI __declspec(dllimport)
# else /* for use with static link lib build of Win32 edition only */
# define GLAPI extern
# define WGLAPI __declspec(dllimport)
# endif /* _STATIC_MESA support */
# define GLAPIENTRY __stdcall
#else
/* non-Windows compilation */
# define GLAPI extern
# define GLAPIENTRY
#endif /* WIN32 / CYGWIN32 bracket */
#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP)
#ifndef _GNU_H_WINDOWS32_FUNCTIONS
# ifdef UNICODE
# define wglUseFontBitmaps wglUseFontBitmapsW
# define wglUseFontOutlines wglUseFontOutlinesW
# else
# define wglUseFontBitmaps wglUseFontBitmapsA
# define wglUseFontOutlines wglUseFontOutlinesA
# endif /* !UNICODE */
#endif /* _GNU_H_WINDOWS32_FUNCTIONS */
typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
#endif
#ifdef _MSC_VER
# pragma warning( disable : 4615 ) /* pragma warning : unknown user warning type*/
# pragma warning( push )
# pragma warning( disable : 4273 ) /* 'function' : inconsistent DLL linkage. dllexport assumed. */
#endif
WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
WGLAPI int GLAPIENTRY wglMakeCurrent(HDC,HGLRC);
WGLAPI int GLAPIENTRY wglSetPixelFormat(HDC, int, const PIXELFORMATDESCRIPTOR *);
WGLAPI int GLAPIENTRY wglSwapBuffers(HDC hdc);
WGLAPI HDC GLAPIENTRY wglGetCurrentDC(void);
WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC);
WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC,int);
WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(void);
WGLAPI PROC GLAPIENTRY wglGetProcAddress(const char*);
WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC, const PIXELFORMATDESCRIPTOR *);
WGLAPI int GLAPIENTRY wglCopyContext(HGLRC, HGLRC, unsigned int);
WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
WGLAPI int GLAPIENTRY wglDescribeLayerPlane(HDC, int, int, unsigned int,LPLAYERPLANEDESCRIPTOR);
WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC,int, unsigned int, LPPIXELFORMATDESCRIPTOR);
WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC, int, int, int,COLORREF *);
WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc);
WGLAPI int GLAPIENTRY wglMakeCurrent(HDC, HGLRC);
WGLAPI int GLAPIENTRY wglRealizeLayerPalette(HDC, int, int);
WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC, int, int, int,const COLORREF *);
WGLAPI int GLAPIENTRY wglShareLists(HGLRC, HGLRC);
WGLAPI int GLAPIENTRY wglSwapLayerBuffers(HDC, unsigned int);
WGLAPI int GLAPIENTRY wglUseFontBitmapsA(HDC, unsigned long, unsigned long, unsigned long);
WGLAPI int GLAPIENTRY wglUseFontBitmapsW(HDC, unsigned long, unsigned long, unsigned long);
WGLAPI int GLAPIENTRY wglUseFontOutlinesA(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
WGLAPI int GLAPIENTRY wglUseFontOutlinesW(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
WGLAPI int GLAPIENTRY SwapBuffers(HDC);
WGLAPI int GLAPIENTRY ChoosePixelFormat(HDC,const PIXELFORMATDESCRIPTOR *);
WGLAPI int GLAPIENTRY DescribePixelFormat(HDC,int,unsigned int,LPPIXELFORMATDESCRIPTOR);
WGLAPI int GLAPIENTRY GetPixelFormat(HDC);
WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *);
#ifdef _MSC_VER
# pragma warning( pop )
#endif
#ifdef __cplusplus
}
#endif
#endif /* _mesa_wgl_h_ */
/* $Id: mesa_wgl.h,v 1.5.4.1 2000/11/20 17:31:51 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* prototypes for the Mesa WGL functions */
/* relocated here so that I could make GLUT get them properly */
#ifndef _mesa_wgl_h_
#define _mesa_wgl_h_
#include <windows.h>
#include <gl/gl.h>
#ifdef __cplusplus
extern "C" {
#endif
#if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN32__))
# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
# define GLAPI __declspec(dllexport)
# define WGLAPI __declspec(dllexport)
# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
# define GLAPI __declspec(dllimport)
# define WGLAPI __declspec(dllimport)
# else /* for use with static link lib build of Win32 edition only */
# define GLAPI extern
# define WGLAPI __declspec(dllimport)
# endif /* _STATIC_MESA support */
# define GLAPIENTRY __stdcall
#else
/* non-Windows compilation */
# define GLAPI extern
# define GLAPIENTRY
#endif /* WIN32 / CYGWIN32 bracket */
#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP)
#ifndef _GNU_H_WINDOWS32_FUNCTIONS
# ifdef UNICODE
# define wglUseFontBitmaps wglUseFontBitmapsW
# define wglUseFontOutlines wglUseFontOutlinesW
# else
# define wglUseFontBitmaps wglUseFontBitmapsA
# define wglUseFontOutlines wglUseFontOutlinesA
# endif /* !UNICODE */
#endif /* _GNU_H_WINDOWS32_FUNCTIONS */
typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
#endif
#ifdef _MSC_VER
# pragma warning( disable : 4615 ) /* pragma warning : unknown user warning type*/
# pragma warning( push )
# pragma warning( disable : 4273 ) /* 'function' : inconsistent DLL linkage. dllexport assumed. */
#endif
WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
WGLAPI int GLAPIENTRY wglMakeCurrent(HDC,HGLRC);
WGLAPI int GLAPIENTRY wglSetPixelFormat(HDC, int, const PIXELFORMATDESCRIPTOR *);
WGLAPI int GLAPIENTRY wglSwapBuffers(HDC hdc);
WGLAPI HDC GLAPIENTRY wglGetCurrentDC(void);
WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC);
WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC,int);
WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(void);
WGLAPI PROC GLAPIENTRY wglGetProcAddress(const char*);
WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC, const PIXELFORMATDESCRIPTOR *);
WGLAPI int GLAPIENTRY wglCopyContext(HGLRC, HGLRC, unsigned int);
WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
WGLAPI int GLAPIENTRY wglDescribeLayerPlane(HDC, int, int, unsigned int,LPLAYERPLANEDESCRIPTOR);
WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC,int, unsigned int, LPPIXELFORMATDESCRIPTOR);
WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC, int, int, int,COLORREF *);
WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc);
WGLAPI int GLAPIENTRY wglMakeCurrent(HDC, HGLRC);
WGLAPI int GLAPIENTRY wglRealizeLayerPalette(HDC, int, int);
WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC, int, int, int,const COLORREF *);
WGLAPI int GLAPIENTRY wglShareLists(HGLRC, HGLRC);
WGLAPI int GLAPIENTRY wglSwapLayerBuffers(HDC, unsigned int);
WGLAPI int GLAPIENTRY wglUseFontBitmapsA(HDC, unsigned long, unsigned long, unsigned long);
WGLAPI int GLAPIENTRY wglUseFontBitmapsW(HDC, unsigned long, unsigned long, unsigned long);
WGLAPI int GLAPIENTRY wglUseFontOutlinesA(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
WGLAPI int GLAPIENTRY wglUseFontOutlinesW(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
WGLAPI int GLAPIENTRY SwapBuffers(HDC);
WGLAPI int GLAPIENTRY ChoosePixelFormat(HDC,const PIXELFORMATDESCRIPTOR *);
WGLAPI int GLAPIENTRY DescribePixelFormat(HDC,int,unsigned int,LPPIXELFORMATDESCRIPTOR);
WGLAPI int GLAPIENTRY GetPixelFormat(HDC);
WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *);
#ifdef _MSC_VER
# pragma warning( pop )
#endif
#ifdef __cplusplus
}
#endif
#endif /* _mesa_wgl_h_ */

View File

@@ -1,10 +1,10 @@
/* $Id: osmesa.h,v 1.10 2002/04/04 16:58:04 brianp Exp $ */
/* $Id: osmesa.h,v 1.5 2000/03/28 16:59:39 rjfrank Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
* Version: 3.3
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -59,12 +59,11 @@ extern "C" {
#endif
#include <GL/gl.h>
#include "GL/gl.h"
#define OSMESA_MAJOR_VERSION 4
#define OSMESA_MINOR_VERSION 1
#define OSMESA_PATCH_VERSION 0
#define OSMESA_MAJOR_VERSION 3
#define OSMESA_MINOR_VERSION 3
@@ -78,7 +77,6 @@ extern "C" {
#define OSMESA_ARGB 0x2
#define OSMESA_RGB GL_RGB
#define OSMESA_BGR 0x4
#define OSMESA_RGB_565 0x5
/*
@@ -96,8 +94,6 @@ extern "C" {
#define OSMESA_HEIGHT 0x21
#define OSMESA_FORMAT 0x22
#define OSMESA_TYPE 0x23
#define OSMESA_MAX_WIDTH 0x24 /* new in 4.0 */
#define OSMESA_MAX_HEIGHT 0x25 /* new in 4.0 */
typedef struct osmesa_context *OSMesaContext;
@@ -118,31 +114,18 @@ typedef struct osmesa_context *OSMesaContext;
* display lists. NULL indicates no sharing.
* Return: an OSMesaContext or 0 if error
*/
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContext( GLenum format, OSMesaContext sharelist );
GLAPI OSMesaContext GLAPIENTRY OSMesaCreateContext( GLenum format,
OSMesaContext sharelist );
/*
* Create an Off-Screen Mesa rendering context and specify desired
* size of depth buffer, stencil buffer and accumulation buffer.
* If you specify zero for depthBits, stencilBits, accumBits you
* can save some memory.
*
* New in Mesa 3.5
*/
GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
GLint accumBits, OSMesaContext sharelist);
/*
* Destroy an Off-Screen Mesa rendering context.
*
* Input: ctx - the context to destroy
*/
GLAPI void GLAPIENTRY
OSMesaDestroyContext( OSMesaContext ctx );
GLAPI void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx );
@@ -173,9 +156,9 @@ OSMesaDestroyContext( OSMesaContext ctx );
* invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
* width>internal limit or height>internal limit.
*/
GLAPI GLboolean GLAPIENTRY
OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
GLsizei width, GLsizei height );
GLAPI GLboolean GLAPIENTRY OSMesaMakeCurrent( OSMesaContext ctx,
void *buffer, GLenum type,
GLsizei width, GLsizei height );
@@ -183,8 +166,7 @@ OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
/*
* Return the current Off-Screen Mesa rendering context handle.
*/
GLAPI OSMesaContext GLAPIENTRY
OSMesaGetCurrentContext( void );
GLAPI OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void );
@@ -201,8 +183,7 @@ OSMesaGetCurrentContext( void );
*
* New in version 2.0.
*/
GLAPI void GLAPIENTRY
OSMesaPixelStore( GLint pname, GLint value );
GLAPI void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value );
@@ -217,8 +198,7 @@ OSMesaPixelStore( GLint pname, GLint value );
* OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction
* value - pointer to integer in which to return result.
*/
GLAPI void GLAPIENTRY
OSMesaGetIntegerv( GLint pname, GLint *value );
GLAPI void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value );
@@ -232,10 +212,10 @@ OSMesaGetIntegerv( GLint pname, GLint *value );
*
* New in Mesa 2.4.
*/
GLAPI GLboolean GLAPIENTRY
OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
GLint *bytesPerValue, void **buffer );
GLAPI GLboolean GLAPIENTRY OSMesaGetDepthBuffer( OSMesaContext c,
GLint *width, GLint *height,
GLint *bytesPerValue,
void **buffer );
/*
@@ -248,19 +228,10 @@ OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
*
* New in Mesa 3.3.
*/
GLAPI GLboolean GLAPIENTRY
OSMesaGetColorBuffer( OSMesaContext c, GLint *width, GLint *height,
GLint *format, void **buffer );
/*
* Return pointer to the named function.
*
* New in Mesa 4.1
*/
GLAPI void * GLAPIENTRY
OSMesaGetProcAddress( const char *funcName );
GLAPI GLboolean GLAPIENTRY OSMesaGetColorBuffer( OSMesaContext c,
GLint *width, GLint *height,
GLint *format,
void **buffer );
#if defined(__BEOS__) || defined(__QUICKDRAW__)

View File

@@ -1,9 +1,9 @@
/* $Id: svgamesa.h,v 1.6 2001/09/23 16:06:13 brianp Exp $ */
/* $Id: svgamesa.h,v 1.4 2000/02/09 19:03:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.0
* Copyright (C) 1995-2001 Brian Paul
* Version: 3.3
* Copyright (C) 1995-2000 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
@@ -52,8 +52,8 @@
#define SVGAMESA_H
#define SVGAMESA_MAJOR_VERSION 4
#define SVGAMESA_MINOR_VERSION 0
#define SVGAMESA_MAJOR_VERSION 3
#define SVGAMESA_MINOR_VERSION 3
#ifdef __cplusplus

View File

@@ -1,45 +0,0 @@
/* uglglutshapes.h - Public header GLUT Shapes */
/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1998. */
/* This program is freely distributable without licensing fees and is
provided without guarantee or warrantee expressed or implied. This
program is -not- in the public domain. */
#ifndef GLUTSHAPES_H
#define GLUTSHAPES_H
#ifdef __cplusplus
extern "C" {
#endif
#include <GL/gl.h>
void glutWireSphere (GLdouble radius, GLint slices, GLint stacks);
void glutSolidSphere (GLdouble radius, GLint slices, GLint stacks);
void glutWireCone (GLdouble base, GLdouble height,
GLint slices, GLint stacks);
void glutSolidCone (GLdouble base, GLdouble height,
GLint slices, GLint stacks);
void glutWireCube (GLdouble size);
void glutSolidCube (GLdouble size);
void glutWireTorus (GLdouble innerRadius, GLdouble outerRadius,
GLint sides, GLint rings);
void glutSolidTorus (GLdouble innerRadius, GLdouble outerRadius,
GLint sides, GLint rings);
void glutWireDodecahedron (void);
void glutSolidDodecahedron (void);
void glutWireOctahedron (void);
void glutSolidOctahedron (void);
void glutWireTetrahedron (void);
void glutSolidTetrahedron (void);
void glutWireIcosahedron (void);
void glutSolidIcosahedron (void);
void glutWireTeapot (GLdouble size);
void glutSolidTeapot (GLdouble size);
#ifdef __cplusplus
}
#endif
#endif

View File

@@ -1,155 +0,0 @@
/* uglmesa.h - Public header UGL/Mesa */
/* Copyright (C) 2001 by Wind River Systems, Inc */
/*
* Mesa 3-D graphics library
* Version: 4.0
*
* The MIT License
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/*
* Author:
* Stephane Raimbault <stephane.raimbault@windriver.com>
*/
#ifndef UGLMESA_H
#define UGLMESA_H
#ifdef __cplusplus
extern "C" {
#endif
#define UGL_MESA_MAJOR_VERSION 4
#define UGL_MESA_MINOR_VERSION 0
#include <GL/gl.h>
#include <ugl/ugl.h>
/*
* Values for display mode of uglMesaCreateContext ()
*/
/*
* With these mask values, it's possible to test double buffer mode
* with UGL_MESA_DOUBLE mask
*
* SINGLE 0000 0001
* DOUBLE 0000 0110
* - SOFT 0000 0010
* - HARD 0000 0100
* WINDML 0001 0000
*
*
*/
#define UGL_MESA_SINGLE 0x01
#define UGL_MESA_DOUBLE 0x06
#define UGL_MESA_DOUBLE_SOFTWARE 0x02
#define UGL_MESA_DOUBLE_HARDWARE 0x04
#define UGL_MESA_WINDML_EXCLUSIVE 0x10
#define UGL_MESA_FULLSCREEN_WIDTH 0x0
#define UGL_MESA_FULLSCREEN_HEIGHT 0x0
/*
* uglMesaPixelStore() parameters:
*/
#define UGL_MESA_ROW_LENGTH 0x20
#define UGL_MESA_Y_UP 0x21
/*
* Accepted by uglMesaGetIntegerv:
*/
#define UGL_MESA_LEFT_X 0x01
#define UGL_MESA_TOP_Y 0x02
#define UGL_MESA_WIDTH 0x03
#define UGL_MESA_HEIGHT 0x04
#define UGL_MESA_DISPLAY_WIDTH 0x05
#define UGL_MESA_DISPLAY_HEIGHT 0x06
#define UGL_MESA_COLOR_FORMAT 0x07
#define UGL_MESA_COLOR_MODEL 0x08
#define UGL_MESA_PIXEL_FORMAT 0x09
#define UGL_MESA_TYPE 0x0A
#define UGL_MESA_RGB 0x0B
#define UGL_MESA_COLOR_INDEXED 0x0C
#define UGL_MESA_SINGLE_BUFFER 0x0D
#define UGL_MESA_DOUBLE_BUFFER 0x0E
#define UGL_MESA_DOUBLE_BUFFER_SOFTWARE 0x0F
#define UGL_MESA_DOUBLE_BUFFER_HARDWARE 0x10
/*
* typedefs
*/
typedef struct uglMesaContext * UGL_MESA_CONTEXT;
UGL_MESA_CONTEXT uglMesaCreateNewContext (GLenum mode,
UGL_MESA_CONTEXT share_list);
UGL_MESA_CONTEXT uglMesaCreateNewContextExt (GLenum mode,
GLint depth_bits,
GLint stencil_bits,
GLint accum_red_bits,
GLint accum_green_bits,
GLint accum_blue_bits,
GLint accum_alpha_bits,
UGL_MESA_CONTEXT share_list);
GLboolean uglMesaMakeCurrentContext (UGL_MESA_CONTEXT umc,
GLsizei left, GLsizei top,
GLsizei width, GLsizei height);
GLboolean uglMesaMoveWindow (GLsizei dx, GLsizei dy);
GLboolean uglMesaMoveToWindow (GLsizei left, GLsizei top);
GLboolean uglMesaResizeWindow (GLsizei dw, GLsizei dh);
GLboolean uglMesaResizeToWindow (GLsizei width, GLsizei height);
void uglMesaDestroyContext (void);
UGL_MESA_CONTEXT uglMesaGetCurrentContext (void);
void uglMesaSwapBuffers (void);
void uglMesaPixelStore (GLint pname, GLint value);
void uglMesaGetIntegerv (GLint pname, GLint *value);
GLboolean uglMesaGetDepthBuffer (GLint *width, GLint *height,
GLint *bytesPerValue, void **buffer);
GLboolean uglMesaGetColorBuffer (GLint *width, GLint *height,
GLint *format, void **buffer);
GLboolean uglMesaSetColor (GLubyte index, GLfloat red,
GLfloat green, GLfloat blue);
#ifdef __cplusplus
}
#endif
#endif

View File

@@ -1,4 +1,4 @@
/* $Id: wmesa.h,v 1.2 2002/04/23 18:23:32 kschultz Exp $ */
/* $Id: wmesa.h,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
/*
* Mesa 3-D graphics library
@@ -24,17 +24,8 @@
/*
* $Log: wmesa.h,v $
* Revision 1.2 2002/04/23 18:23:32 kschultz
* Fix up alpha buffer handling for Windows.
* - add two new Pixel Format Descriptors that do not have alpha bits to
* mirror the two that do.
* - add logic to wglChoosePixelFormat to match PFD's with respect to alpha.
* - Create/clear software alpha buffer as required.
* Now a wgl or GLUT program can control the creation of a software alpha
* buffer via the PFD or GLUT parms, respectively.
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
* Revision 1.1 1999/08/19 00:55:40 jtg
* Initial revision
*
* Revision 3.2 1999/01/03 02:54:45 brianp
* updated per Ted Jump
@@ -110,17 +101,13 @@ typedef struct wmesa_context *WMesaContext;
* GL_FALSE = color index mode
* db_flag - GL_TRUE = double-buffered,
* GL_FALSE = single buffered
* alpha_flag - GL_TRUE = create software alpha buffer,
* GL_FALSE = no software alpha buffer
*
* Note: Indexed mode requires double buffering under Windows.
*
* Return: a WMesa_context or NULL if error.
*/
extern WMesaContext WMesaCreateContext(HWND hWnd,HPALETTE* pPal,
GLboolean rgb_flag,
GLboolean db_flag,
GLboolean alpha_flag);
GLboolean rgb_flag,GLboolean db_flag);
/*

View File

@@ -1,10 +1,10 @@
/* $Id: xmesa.h,v 1.14 2002/10/05 03:03:37 brianp Exp $ */
/* $Id: xmesa.h,v 1.8.4.1 2000/11/02 18:08:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
* Version: 3.3
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -58,6 +58,7 @@ and create a window, you must do the following to use the X/Mesa interface:
8. Before exiting, call XMesaDestroyVisual and XMesaDestroyContext.
See the demos/xdemo.c and xmesa1.c files for examples.
*/
@@ -66,14 +67,12 @@ and create a window, you must do the following to use the X/Mesa interface:
#ifndef XMESA_H
#define XMESA_H
#ifdef __VMS
#include <GL/vms_x_fix.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
#ifdef XFree86Server
#include "xmesa_xf86.h"
#else
@@ -89,8 +88,8 @@ extern struct Library *XLibBase;
#endif
#define XMESA_MAJOR_VERSION 4
#define XMESA_MINOR_VERSION 1
#define XMESA_MAJOR_VERSION 3
#define XMESA_MINOR_VERSION 4
@@ -365,25 +364,6 @@ extern GLboolean XMesaSetFXmode( GLint mode );
/*
* Reallocate the back/depth/stencil/accum/etc/ buffers associated with
* buffer <b> if its size has changed.
*
* New in Mesa 4.0.2
*/
extern void XMesaResizeBuffers( XMesaBuffer b );
/*
* Create a pbuffer.
* New in Mesa 4.1
*/
extern XMesaBuffer XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
unsigned int width, unsigned int height);
#ifdef __cplusplus
}
#endif

View File

@@ -32,7 +32,7 @@ class SampleGLWindow : public BWindow
{
public:
SampleGLWindow(BRect frame, uint32 type);
virtual bool QuitRequested() { be_app->PostMessage(B_QUIT_REQUESTED); return true; }
virtual bool QuitRequested() { return true; }
private:
SampleGLView *theView;
@@ -135,7 +135,7 @@ void SampleGLView::gInit(void)
use_stipple_mode = GL_FALSE;
use_smooth_mode = GL_TRUE;
linesize = 2;
pointsize = 6;
pointsize = 4;
}
@@ -147,46 +147,35 @@ void SampleGLView::gDraw(void)
glClear(GL_COLOR_BUFFER_BIT);
glLineWidth(linesize);
/*
if (use_stipple_mode) {
glEnable(GL_LINE_STIPPLE);
} else {
glDisable(GL_LINE_STIPPLE);
}
*/
glDisable(GL_POINT_SMOOTH);
if (use_smooth_mode) {
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
} else {
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
glPushMatrix();
glPointSize(pointsize); // Set size for point
for (i = 0; i < 360; i += 5) {
glRotatef(5.0, 0,0,1); // Rotate right 5 degrees
if (use_smooth_mode) {
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
} else {
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
glColor3f(1.0, 1.0, 0.0); // Set color for line
glBegin(GL_LINE_STRIP); // And create the line
glVertex3fv(pntA);
glVertex3fv(pntB);
glVertex3fv(pntA);
glVertex3fv(pntB);
glEnd();
glDisable(GL_POINT_SMOOTH);
glDisable(GL_BLEND);
glPointSize(pointsize); // Set size for point
glColor3f(0.0, 1.0, 0.0); // Set color for point
glBegin(GL_POINTS);
glVertex3fv(pntA); // Draw point at one end
glVertex3fv(pntB); // Draw point at other end
glVertex3fv(pntA); // Draw point at one end
glVertex3fv(pntB); // Draw point at other end
glEnd();
}

View File

@@ -1,8 +1,8 @@
# $Id: Makefile.BeOS-R4,v 1.14 2001/02/20 17:04:52 brianp Exp $
# $Id: Makefile.BeOS-R4,v 1.12 2000/06/27 16:54:18 brianp Exp $
# Mesa 3-D graphics library
# Version: 3.5
# Copyright (C) 1995-2001 Brian Paul
# Version: 3.3
# Copyright (C) 1995-2000 Brian Paul
# Makefile for GLUT-based demo programs for BeOS R4
@@ -43,7 +43,6 @@ PROGS = bounce \
readpix \
reflect \
renormal \
shadowtex \
spectex \
stex3d \
teapot \
@@ -65,7 +64,7 @@ PROGS = bounce \
.SUFFIXES: .c
.c: $(LIB_DEP)
$(CC) -I$(INCDIR) -I../util $(CFLAGS) $< $(GL_LIBS) -o $@
$(CC) -I$(INCDIR) $(CFLAGS) $< $(GL_LIBS) -o $@

View File

@@ -1,8 +1,8 @@
# $Id: Makefile.X11,v 1.20 2001/08/21 05:42:11 gareth Exp $
# $Id: Makefile.X11,v 1.14 2000/06/27 16:54:18 brianp Exp $
# Mesa 3-D graphics library
# Version: 3.5
# Copyright (C) 1995-2001 Brian Paul
# Version: 3.3
# Copyright (C) 1995-2000 Brian Paul
# Makefile for GLUT-based demo programs for Unix/X11
@@ -14,8 +14,6 @@ LIBDIR = ../lib
GL_LIBS = -L$(LIBDIR) -lglut -lGLU -lGL $(APP_LIB_DEPS)
OSMESA_LIBS = -L$(LIBDIR) -lglut -lOSMesa -lGLU -lGL $(APP_LIB_DEPS)
LIB_DEP = $(LIBDIR)/$(GL_LIB) $(LIBDIR)/$(GLU_LIB) $(LIBDIR)/$(GLUT_LIB)
PROGS = bounce \
@@ -44,7 +42,6 @@ PROGS = bounce \
readpix \
reflect \
renormal \
shadowtex \
spectex \
stex3d \
teapot \
@@ -65,14 +62,9 @@ PROGS = bounce \
.SUFFIXES:
.SUFFIXES: .c
# make executable from .c file:
.c: $(LIB_DEP)
$(CC) -I$(INCDIR) -I../util $(CFLAGS) $< $(GL_LIBS) -o $@
$(CC) -I$(INCDIR) $(CFLAGS) $< $(GL_LIBS) -o $@
# special case: need the -lOSMesa library:
osdemo: osdemo.c
$(CC) -I$(INCDIR) $(CFLAGS) osdemo.c $(OSMESA_LIBS) -o $@
##### TARGETS #####
@@ -86,17 +78,8 @@ clean:
realclean:
-rm $(PROGS)
-rm *.o *~
-rm readtex.[ch]
targets: readtex.c readtex.h $(PROGS)
readtex.c:
cp ../util/readtex.c .
readtex.h:
cp ../util/readtex.c .
targets: $(PROGS)
# execute all programs
exec: $(PROGS)
@@ -109,3 +92,4 @@ exec: $(PROGS)
include ../Make-config

View File

@@ -1,4 +1,4 @@
# $Id: Makefile.cygnus,v 1.12 2000/12/24 22:53:54 pesco Exp $
# $Id: Makefile.cygnus,v 1.11 2000/06/27 16:54:18 brianp Exp $
# Mesa 3-D graphics library
# Version: 3.3
@@ -66,7 +66,7 @@ PROGS = bounce \
.SUFFIXES: .c
.c: $(LIB_DEP)
$(CC) -I$(INCDIR) -I../util $(CFLAGS) $< $(GL_LIBS) -o $@
$(CC) -I$(INCDIR) $(CFLAGS) $< $(GL_LIBS) -o $@
##### TARGETS #####

View File

@@ -1,130 +0,0 @@
# $Id: Makefile.win,v 1.7 2002/01/16 00:48:43 kschultz Exp $
# Mesa 3-D graphics library
# Version: 3.5
# Copyright (C) 1995-2001 Brian Paul
# Makefile for GLUT-based demo programs for Windows
!include <win32.mak>
##### MACROS #####
TOP = ..
INCDIR = ..\include
LIBDIR = ..\lib
PROGS = anisotropic \
bounce \
clearspd \
cubemap \
drawpix \
fire \
gamma \
gears \
geartrain \
glinfo \
gloss \
gltestperf \
glutfx \
isosurf \
ipers \
lodbias \
morph3d \
multiarb \
occlude \
osdemo \
paltex \
pixeltex \
pointblast \
ray \
readpix \
reflect \
renormal \
shadowtex \
spectex \
stex3d \
teapot \
terrain \
tessdemo \
texcyl \
texdown \
texenv \
texobj \
trispd \
tunnel \
tunnel2 \
winpos
SRCS = \
bounce.c \
clearspd.c \
cubemap.c \
drawpix.c \
fire.c \
gamma.c \
gears.c \
geartrain.c \
glinfo.c \
gloss.c \
gltestperf.c \
glutfx.c \
isosurf.c \
lodbias.c \
morph3d.c \
multiarb.c \
occlude.c \
paltex.c \
pixeltex.c \
pointblast.c \
ray.c \
readpix.c \
reflect.c \
renormal.c \
shadowtex.c \
spectex.c \
stex3d.c \
teapot.c \
terrain.c \
tessdemo.c \
texcyl.c \
texdown.c \
texenv.c \
texobj.c \
trispd.c \
tunnel.c \
tunnel2.c \
winpos.c
CXXSRCS = \
rain.cxx
OSMESASRCS = osdemo.c
IPERSSRCS = ipers.c
IPERSEXES = $(IPERSSRCS:.c=.exe)
!include "../mesawin32.mak"
##### TARGETS #####
clean::
clobber::
@del readtex.c readtex.h
$(EXES) : $*.obj readtex.c readtex.h
@echo $@
$(link) -out:$@ $* /LIBPATH:$(LIBDIR) $(LIBS)
$(OSMESAEXES) : $*.obj
@echo $@
$(link) $(lcommon) -out:$@ $* /LIBPATH:$(LIBDIR) $(LIBS) $(EXTRALIBS)
$(IPERSEXES) : $*.obj
@echo $@
$(link) -out:$@ $* /LIBPATH:$(LIBDIR) $(LIBS) winmm.lib
readtex.c:
-copy ..\util\readtex.c .
readtex.h:
-copy ..\util\readtex.h .

View File

@@ -1,4 +1,4 @@
/* $Id: bounce.c,v 1.3 2000/08/16 20:36:34 brianp Exp $ */
/* $Id: bounce.c,v 1.2.4.1 2000/08/16 20:36:32 brianp Exp $ */
/*
* Bouncing ball demo.

View File

@@ -1,10 +1,33 @@
/* $Id: clearspd.c,v 1.5 2002/10/31 12:38:32 keithw Exp $ */
/* $Id: clearspd.c,v 1.2 2000/04/10 16:25:15 brianp Exp $ */
/*
* Simple GLUT program to measure glClear() and glutSwapBuffers() speed.
* Brian Paul February 15, 1997 This file in public domain.
*/
/*
* $Log: clearspd.c,v $
* Revision 1.2 2000/04/10 16:25:15 brianp
* fixed visual selection and reporting results
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.3 1999/03/28 18:18:33 brianp
* minor clean-up
*
* Revision 3.2 1999/03/18 08:16:34 joukj
*
* cmpstr needs string.h to included to avoid warnings
*
* Revision 3.1 1998/06/29 02:38:30 brianp
* removed unneeded includes
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <stdlib.h>
@@ -48,25 +71,18 @@ static void Display( void )
glClear( BufferMask );
glutSwapBuffers();
}
glFinish();
t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
}
else {
t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
for (i=0;i<Loops;i++) {
glClear( BufferMask );
glFlush();
}
glFinish();
t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
glutSwapBuffers();
}
/* NOTE: If clearspd doesn't map it's window immediately on
* starting, swaps will be istantaneous, so this will send Loops
* towards infinity. When a window is finally mapped, it may be
* minutes before the first call to glutSwapBuffers, making it look
* like there's a driver bug.
*/
if (t1-t0 < MinPeriod) {
/* Next time do more clears to get longer elapsed time */
Loops *= 2;

View File

@@ -1,4 +1,4 @@
/* $Id: cubemap.c,v 1.4 2002/10/25 17:20:26 brianp Exp $ */
/* $Id: cubemap.c,v 1.3 2000/06/27 17:04:43 brianp Exp $ */
/*
* GL_ARB_texture_cube_map demo
@@ -36,100 +36,25 @@
*/
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "GL/glut.h"
#include "../util/readtex.c" /* a hack */
static GLfloat Xrot = 0, Yrot = 0;
static GLfloat EyeDist = 10;
static void draw_skybox( void )
{
const GLfloat eps1 = 0.99;
const GLfloat br = 20.0; /* box radius */
glBegin(GL_QUADS);
/* +X side */
glTexCoord3f(1.0, -eps1, -eps1); glVertex3f(br, -br, -br);
glTexCoord3f(1.0, -eps1, eps1); glVertex3f(br, -br, br);
glTexCoord3f(1.0, eps1, eps1); glVertex3f(br, br, br);
glTexCoord3f(1.0, eps1, -eps1); glVertex3f(br, br, -br);
/* -X side */
glTexCoord3f(-1.0, eps1, -eps1); glVertex3f(-br, br, -br);
glTexCoord3f(-1.0, eps1, eps1); glVertex3f(-br, br, br);
glTexCoord3f(-1.0, -eps1, eps1); glVertex3f(-br, -br, br);
glTexCoord3f(-1.0, -eps1, -eps1); glVertex3f(-br, -br, -br);
/* +Y side */
glTexCoord3f(-eps1, 1.0, -eps1); glVertex3f(-br, br, -br);
glTexCoord3f(-eps1, 1.0, eps1); glVertex3f(-br, br, br);
glTexCoord3f( eps1, 1.0, eps1); glVertex3f( br, br, br);
glTexCoord3f( eps1, 1.0, -eps1); glVertex3f( br, br, -br);
/* -Y side */
glTexCoord3f(-eps1, -1.0, -eps1); glVertex3f(-br, -br, -br);
glTexCoord3f(-eps1, -1.0, eps1); glVertex3f(-br, -br, br);
glTexCoord3f( eps1, -1.0, eps1); glVertex3f( br, -br, br);
glTexCoord3f( eps1, -1.0, -eps1); glVertex3f( br, -br, -br);
/* +Z side */
glTexCoord3f( eps1, -eps1, 1.0); glVertex3f( br, -br, br);
glTexCoord3f(-eps1, -eps1, 1.0); glVertex3f(-br, -br, br);
glTexCoord3f(-eps1, eps1, 1.0); glVertex3f(-br, br, br);
glTexCoord3f( eps1, eps1, 1.0); glVertex3f( br, br, br);
/* -Z side */
glTexCoord3f( eps1, eps1, -1.0); glVertex3f( br, br, -br);
glTexCoord3f(-eps1, eps1, -1.0); glVertex3f(-br, br, -br);
glTexCoord3f(-eps1, -eps1, -1.0); glVertex3f(-br, -br, -br);
glTexCoord3f( eps1, -eps1, -1.0); glVertex3f( br, -br, -br);
glEnd();
}
static void draw( void )
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix(); /*MODELVIEW*/
glTranslatef( 0.0, 0.0, -EyeDist );
/* skybox */
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glRotatef(Xrot, 1, 0, 0);
glRotatef(Yrot, 0, 1, 0);
draw_skybox();
glPopMatrix();
/* sphere */
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glRotatef(-Yrot, 0, 1, 0);
glRotatef(-Xrot, 1, 0, 0);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glEnable(GL_TEXTURE_GEN_R);
glutSolidSphere(2.0, 20, 20);
glLoadIdentity(); /* texture */
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glRotatef(Xrot, 1, 0, 0);
glRotatef(Yrot, 0, 1, 0);
glutSolidSphere(2.0, 20, 20);
glMatrixMode(GL_MODELVIEW);
glutSwapBuffers();
}
@@ -137,8 +62,7 @@ static void draw( void )
static void idle(void)
{
GLfloat t = 0.05 * glutGet(GLUT_ELAPSED_TIME);
Yrot = t;
Yrot += 5.0;
glutPostRedisplay();
}
@@ -157,6 +81,9 @@ static void set_mode(GLuint mode)
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
printf("GL_NORMAL_MAP_ARB mode\n");
}
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glEnable(GL_TEXTURE_GEN_R);
}
@@ -178,16 +105,6 @@ static void key(unsigned char k, int x, int y)
mode = !mode;
set_mode(mode);
break;
case 'z':
EyeDist -= 0.5;
if (EyeDist < 6.0)
EyeDist = 6.0;
break;
case 'Z':
EyeDist += 0.5;
if (EyeDist > 90.0)
EyeDist = 90;
break;
case 27:
exit(0);
}
@@ -197,15 +114,15 @@ static void key(unsigned char k, int x, int y)
static void specialkey(int key, int x, int y)
{
GLfloat step = 5;
GLfloat step = 10;
(void) x;
(void) y;
switch (key) {
case GLUT_KEY_UP:
Xrot += step;
Xrot -= step;
break;
case GLUT_KEY_DOWN:
Xrot -= step;
Xrot += step;
break;
case GLUT_KEY_LEFT:
Yrot -= step;
@@ -221,17 +138,17 @@ static void specialkey(int key, int x, int y)
/* new window size or exposure */
static void reshape(int width, int height)
{
GLfloat ar = (float) width / (float) height;
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum( -2.0*ar, 2.0*ar, -2.0, 2.0, 4.0, 100.0 );
glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef( 0.0, 0.0, -8.0 );
}
static void init_checkers( void )
static void init( void )
{
#define CUBE_TEX_SIZE 64
GLubyte image[CUBE_TEX_SIZE][CUBE_TEX_SIZE][3];
@@ -254,6 +171,16 @@ static void init_checkers( void )
GLint i, j, f;
/* check for extension */
{
char *exten = (char *) glGetString(GL_EXTENSIONS);
if (!strstr(exten, "GL_ARB_texture_cube_map")) {
printf("Sorry, this demo requires GL_ARB_texture_cube_map\n");
exit(0);
}
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
/* make colored checkerboard cube faces */
@@ -276,102 +203,18 @@ static void init_checkers( void )
glTexImage2D(targets[f], 0, GL_RGB, CUBE_TEX_SIZE, CUBE_TEX_SIZE, 0,
GL_RGB, GL_UNSIGNED_BYTE, image);
}
}
static void load(GLenum target, const char *filename,
GLboolean flipTB, GLboolean flipLR)
{
GLint w, h;
GLenum format;
GLubyte *img = LoadRGBImage( filename, &w, &h, &format );
if (!img) {
printf("Error: couldn't load texture image %s\n", filename);
exit(1);
}
assert(format == GL_RGB);
/* <sigh> the way the texture cube mapping works, we have to flip
* images to make things look right.
*/
if (flipTB) {
const int stride = 3 * w;
GLubyte temp[3*1024];
int i;
for (i = 0; i < h / 2; i++) {
memcpy(temp, img + i * stride, stride);
memcpy(img + i * stride, img + (h - i - 1) * stride, stride);
memcpy(img + (h - i - 1) * stride, temp, stride);
}
}
if (flipLR) {
const int stride = 3 * w;
GLubyte temp[3];
GLubyte *row;
int i, j;
for (i = 0; i < h; i++) {
row = img + i * stride;
for (j = 0; j < w / 2; j++) {
int k = w - j - 1;
temp[0] = row[j*3+0];
temp[1] = row[j*3+1];
temp[2] = row[j*3+2];
row[j*3+0] = row[k*3+0];
row[j*3+1] = row[k*3+1];
row[j*3+2] = row[k*3+2];
row[k*3+0] = temp[0];
row[k*3+1] = temp[1];
row[k*3+2] = temp[2];
}
}
}
gluBuild2DMipmaps(target, GL_RGB, w, h, format, GL_UNSIGNED_BYTE, img);
free(img);
}
static void load_envmaps(void)
{
load(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE);
load(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, "left.rgb", GL_TRUE, GL_FALSE);
load(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE);
load(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, "bottom.rgb", GL_FALSE, GL_TRUE);
load(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, "front.rgb", GL_TRUE, GL_FALSE);
load(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, "back.rgb", GL_TRUE, GL_FALSE);
}
static void init( GLboolean useImageFiles )
{
GLenum filter;
/* check for extension */
{
char *exten = (char *) glGetString(GL_EXTENSIONS);
if (!strstr(exten, "GL_ARB_texture_cube_map")) {
printf("Sorry, this demo requires GL_ARB_texture_cube_map\n");
exit(0);
}
}
printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
if (useImageFiles) {
load_envmaps();
filter = GL_LINEAR;
}
else {
init_checkers();
filter = GL_NEAREST;
}
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, filter);
#if 1
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#else
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#endif
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glEnable(GL_TEXTURE_CUBE_MAP_ARB);
glEnable(GL_DEPTH_TEST);
glClearColor(.3, .3, .3, 0);
glColor3f( 1.0, 1.0, 1.0 );
@@ -386,21 +229,16 @@ static void usage(void)
printf(" SPACE - toggle animation\n");
printf(" CURSOR KEYS - rotation\n");
printf(" m - toggle texgen reflection mode\n");
printf(" z/Z - change viewing distance\n");
}
int main( int argc, char *argv[] )
{
glutInitWindowPosition(0, 0);
glutInitWindowSize(600, 500);
glutInitWindowSize(300, 300);
glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
glutCreateWindow("Texture Cube Maping");
if (argc > 1 && strcmp(argv[1] , "-i") == 0)
init( 1 );
else
init( 0 );
init();
glutReshapeFunc( reshape );
glutKeyboardFunc( key );
glutSpecialFunc( specialkey );

View File

@@ -1,6 +1,6 @@
# Makefile for GLUT-based demo programs for VMS
# Makefile for core library for VMS
# contributed by Jouk Jansen joukj@crys.chem.uva.nl
# Last revision : 3 May 1999
.first
define gl [-.include.gl]
@@ -9,55 +9,172 @@
##### MACROS #####
INCDIR = ([-.include],[-.util])
CFLAGS = /include=$(INCDIR)/prefix=all/name=(as_is,short)
VPATH = RCS
.ifdef SHARE
GL_LIBS = $(XLIBS)
.else
GL_LIBS = [-.lib]libGLUT/l,libMesaGLU/l,libMesaGL/l,$(XLIBS)
.endif
INCDIR = [-.include]
LIBDIR = [-.lib]
CFLAGS = /include=($(INCDIR),[])/define=(FBIND=1)/name=(as_is,short)
LIB_DEP = [-.lib]$(GL_LIB) [-.lib]$(GLU_LIB) [-.lib]$(GLUT_LIB)
CORE_SOURCES = aatriangle.c accum.c alpha.c alphabuf.c attrib.c \
bitmap.c blend.c buffers.c clip.c colortab.c context.c copypix.c depth.c \
dispatch.c \
dlist.c drawpix.c enable.c eval.c feedback.c fog.c \
get.c hash.c hint.c image.c imaging.c light.c lines.c logic.c masking.c matrix.c \
mem.c glapi.c glapinoop.c \
mmath.c pb.c pixel.c points.c polygon.c \
quads.c rastpos.c readpix.c rect.c scissor.c shade.c span.c \
stencil.c teximage.c texobj.c texstate.c texture.c translate.c triangle.c \
varray.c winpos.c vb.c vbcull.c vbfill.c vbrender.c vbxform.c xform.c \
zoom.c bbox.c cva.c vector.c vbindirect.c config.c enums.c extensions.c \
pipeline.c stages.c state.c vertices.c [.x86]x86.c
PROGS = bounce.exe;,clearspd.exe;,drawpix.exe;,gamma.exe;,gears.exe;,\
glinfo.exe;,glutfx.exe;,isosurf.exe;,morph3d.exe;,osdemo.exe;,\
paltex.exe;,pointblast.exe;,reflect.exe;,spectex.exe;,stex3d.exe;,\
tessdemo.exe;,texcyl.exe;,texobj.exe;,trispd.exe;,winpos.exe;
DRIVER_SOURCES = [.x]glxapi.c [.x]fakeglx.c [.x]xfonts.c \
[.x]xmesa1.c [.x]xmesa2.c [.x]xmesa3.c [.x]xmesa4.c \
[.osmesa]osmesa.c \
[.svga]svgamesa.c \
[.fx]fxapi.c [.fx]fxdd.c [.fx]fxddtex.c [.fx]fxvsetup.c [.fx]fxsetup.c \
[.fx]fxtrifuncs.c [.fx]fxclip.c [.fx]fxfastpath.c [.fx]fxpipeline.c\
[.fx]fxrender.c [.fx]fxtexman.c [.fx]fxddspan.c [.fx]fxcva.c [.fx]fxsanity.c\
[.fx]fxglidew.c
ASM_SOURCES =
OBJECTS =aatriangle.obj,\
accum.obj,alpha.obj,alphabuf.obj,attrib.obj,\
bitmap.obj,blend.obj,buffers.obj,clip.obj,colortab.obj,context.obj,copypix.obj,depth.obj,\
dlist.obj,drawpix.obj,enable.obj,eval.obj,feedback.obj,fog.obj
OBJECTS3=get.obj,hash.obj,hint.obj,image.obj,light.obj,lines.obj,logic.obj,masking.obj,\
matrix.obj,glapi.obj,glapinoop.obj,dispatch.obj,imaging.obj,mem.obj,\
mmath.obj,pb.obj,pixel.obj,points.obj
OBJECTS7=polygon.obj,\
quads.obj,rastpos.obj,readpix.obj,rect.obj,scissor.obj,shade.obj,span.obj,\
pixeltex.obj
OBJECTS4=stencil.obj,teximage.obj,texobj.obj,texstate.obj,texture.obj,translate.obj,\
triangle.obj,varray.obj,winpos.obj,vb.obj,vbcull.obj,vbfill.obj,vbrender.obj
OBJECTS6=vbxform.obj,xform.obj,zoom.obj,bbox.obj,cva.obj,vector.obj,vbindirect.obj,\
config.obj,enums.obj,extensions.obj,pipeline.obj,stages.obj,state.obj,\
vertices.obj,[.x86]x86.obj
OBJECTS2=[.x]glxapi.obj,[.x]fakeglx.obj,[.x]xfonts.obj,\
[.x]xmesa1.obj,[.x]xmesa2.obj,[.x]xmesa3.obj,[.x]xmesa4.obj,\
[.osmesa]osmesa.obj,\
[.svga]svgamesa.obj
OBJECTS5=[.fx]fxapi.obj,[.fx]fxdd.obj,[.fx]fxddtex.obj,[.fx]fxvsetup.obj,\
[.fx]fxsetup.obj,[.fx]fxclip.obj,[.fx]fxfastpath.obj,[.fx]fxpipeline.obj
OBJECTS8=[.fx]fxtrifuncs.obj,[.fx]fxsanity.obj,[.fx]fxglidew.obj,\
[.fx]fxrender.obj,[.fx]fxtexman.obj,[.fx]fxddspan.obj,[.fx]fxcva.obj
##### RULES #####
.obj.exe :
cxxlink $(MMS$TARGET_NAME),$(GL_LIBS)
VERSION=Mesa V3.1
##### TARGETS #####
default :
$(MMS)$(MMSQUALIFIERS) $(PROGS)
# Make the library
$(LIBDIR)$(GL_LIB) : $(OBJECTS),$(OBJECTS2) $(OBJECTS3) $(OBJECTS4)\
$(OBJECTS5) $(OBJECTS8) $(OBJECTS7) $(OBJECTS6)
.ifdef SHARE
@ WRITE_ SYS$OUTPUT " generating mesagl1.opt"
@ OPEN_/WRITE FILE mesagl1.opt
@ WRITE_ FILE "!"
@ WRITE_ FILE "! mesagl1.opt generated by DESCRIP.$(MMS_EXT)"
@ WRITE_ FILE "!"
@ WRITE_ FILE "IDENTIFICATION=""$(VERSION)"""
@ WRITE_ FILE "GSMATCH=LEQUAL,3,1
@ WRITE_ FILE "$(OBJECTS)"
@ WRITE_ FILE "$(OBJECTS3)"
@ WRITE_ FILE "$(OBJECTS4)"
@ WRITE_ FILE "$(OBJECTS7)"
@ WRITE_ FILE "$(OBJECTS6)"
@ WRITE_ FILE "$(OBJECTS2)"
@ WRITE_ FILE "$(OBJECTS5)"
@ WRITE_ FILE "$(OBJECTS8)"
@ WRITE_ FILE "SYS$SHARE:DECW$XEXTLIBSHR/SHARE"
@ WRITE_ FILE "SYS$SHARE:DECW$XLIBSHR/SHARE"
@ CLOSE_ FILE
@ WRITE_ SYS$OUTPUT " generating mesagl.map ..."
@ LINK_/NODEB/NOSHARE/NOEXE/MAP=mesagl.map/FULL mesagl1.opt/OPT
@ WRITE_ SYS$OUTPUT " analyzing mesagl.map ..."
@ @[-.vms]ANALYZE_MAP.COM mesagl.map mesagl.opt
@ WRITE_ SYS$OUTPUT " linking $(GL_LIB) ..."
@ LINK_/NODEB/SHARE=$(GL_LIB)/MAP=mesagl.map/FULL mesagl1.opt/opt,mesagl.opt/opt
.else
@ $(MAKELIB) $(GL_LIB) $(OBJECTS)
@ library $(GL_LIB) $(OBJECTS2)
@ library $(GL_LIB) $(OBJECTS3)
@ library $(GL_LIB) $(OBJECTS4)
@ library $(GL_LIB) $(OBJECTS5)
@ library $(GL_LIB) $(OBJECTS8)
@ library $(GL_LIB) $(OBJECTS7)
@ library $(GL_LIB) $(OBJECTS6)
.endif
@ rename $(GL_LIB)* $(LIBDIR)
clean :
purge
delete *.obj;*
realclean :
delete $(PROGS)
delete *.obj;*
aatriangle.obj : aatriangle.c
bounce.exe; : bounce.obj $(LIB_DEP)
clearspd.exe; : clearspd.obj $(LIB_DEP)
drawpix.exe; : drawpix.obj $(LIB_DEP)
gamma.exe; : gamma.obj $(LIB_DEP)
gears.exe; : gears.obj $(LIB_DEP)
glinfo.exe; : glinfo.obj $(LIB_DEP)
glutfx.exe; : glutfx.obj $(LIB_DEP)
isosurf.exe; : isosurf.obj $(LIB_DEP)
morph3d.exe; : morph3d.obj $(LIB_DEP)
osdemo.exe; : osdemo.obj $(LIB_DEP)
paltex.exe; : paltex.obj $(LIB_DEP)
pointblast.exe; : pointblast.obj $(LIB_DEP)
reflect.exe; : reflect.obj $(LIB_DEP)
spectex.exe; : spectex.obj $(LIB_DEP)
stex3d.exe; : stex3d.obj $(LIB_DEP)
tessdemo.exe; : tessdemo.obj $(LIB_DEP)
texcyl.exe; : texcyl.obj $(LIB_DEP)
texobj.exe; : texobj.obj $(LIB_DEP)
trispd.exe; : trispd.obj $(LIB_DEP)
winpos.exe; : winpos.obj $(LIB_DEP)
triangle.obj : triangle.c
pixeltex.obj : pixeltex.c
[.x86]x86.obj : [.x86]x86.c
$(CC) $(CFLAGS) /obj=[.x86]x86.obj [.x86]x86.c
[.x]glxapi.obj : [.x]glxapi.c
$(CC) $(CFLAGS) /obj=[.x]glxapi.obj [.x]glxapi.c
[.x]fakeglx.obj : [.x]fakeglx.c
$(CC) $(CFLAGS) /obj=[.x]fakeglx.obj [.x]fakeglx.c
[.x]xfonts.obj : [.x]xfonts.c
$(CC) $(CFLAGS) /obj=[.x]xfonts.obj [.x]xfonts.c
[.x]xmesa1.obj : [.x]xmesa1.c
$(CC) $(CFLAGS) /obj=[.x]xmesa1.obj [.x]xmesa1.c
[.x]xmesa2.obj : [.x]xmesa2.c
$(CC) $(CFLAGS) /obj=[.x]xmesa2.obj [.x]xmesa2.c
[.x]xmesa3.obj : [.x]xmesa3.c
$(CC) $(CFLAGS) /obj=[.x]xmesa3.obj [.x]xmesa3.c
[.x]xmesa4.obj : [.x]xmesa4.c
$(CC) $(CFLAGS) /obj=[.x]xmesa4.obj [.x]xmesa4.c
[.osmesa]osmesa.obj : [.osmesa]osmesa.c
$(CC) $(CFLAGS) /obj=[.osmesa]osmesa.obj [.osmesa]osmesa.c
[.svga]svgamesa.obj : [.svga]svgamesa.c
$(CC) $(CFLAGS) /obj=[.svga]svgamesa.obj [.svga]svgamesa.c
[.fx]fxapi.obj : [.fx]fxapi.c
$(CC) $(CFLAGS) /obj=[.fx]fxapi.obj [.fx]fxapi.c
[.fx]fxclip.obj : [.fx]fxclip.c
$(CC) $(CFLAGS) /obj=[.fx]fxclip.obj [.fx]fxclip.c
[.fx]fxcva.obj : [.fx]fxcva.c
$(CC) $(CFLAGS) /obj=[.fx]fxcva.obj [.fx]fxcva.c
[.fx]fxdd.obj : [.fx]fxdd.c
$(CC) $(CFLAGS) /obj=[.fx]fxdd.obj [.fx]fxdd.c
[.fx]fxddtex.obj : [.fx]fxddtex.c
$(CC) $(CFLAGS) /obj=[.fx]fxddtex.obj [.fx]fxddtex.c
[.fx]fxfastpath.obj : [.fx]fxfastpath.c
$(CC) $(CFLAGS) /obj=[.fx]fxfastpath.obj [.fx]fxfastpath.c
[.fx]fxpipeline.obj : [.fx]fxpipeline.c
$(CC) $(CFLAGS) /obj=[.fx]fxpipeline.obj [.fx]fxpipeline.c
[.fx]fxsanity.obj : [.fx]fxsanity.c
$(CC) $(CFLAGS) /obj=[.fx]fxsanity.obj [.fx]fxsanity.c
[.fx]fxvsetup.obj : [.fx]fxvsetup.c
$(CC) $(CFLAGS) /obj=[.fx]fxvsetup.obj [.fx]fxvsetup.c
[.fx]fxsetup.obj : [.fx]fxsetup.c
$(CC) $(CFLAGS) /obj=[.fx]fxsetup.obj [.fx]fxsetup.c
[.fx]fxtrifuncs.obj : [.fx]fxtrifuncs.c
$(CC) $(CFLAGS) /obj=[.fx]fxtrifuncs.obj [.fx]fxtrifuncs.c
[.fx]fxrender.obj : [.fx]fxrender.c
$(CC) $(CFLAGS) /obj=[.fx]fxrender.obj [.fx]fxrender.c
[.fx]fxtexman.obj : [.fx]fxtexman.c
$(CC) $(CFLAGS) /obj=[.fx]fxtexman.obj [.fx]fxtexman.c
[.fx]fxddspan.obj : [.fx]fxddspan.c
$(CC) $(CFLAGS) /obj=[.fx]fxddspan.obj [.fx]fxddspan.c
[.fx]fxglidew.obj : [.fx]fxglidew.c
$(CC) $(CFLAGS) /obj=[.fx]fxglidew.obj [.fx]fxglidew.c
.include mms_depend.

View File

@@ -1,4 +1,4 @@
/* $Id: drawpix.c,v 1.8 2002/07/12 15:54:02 brianp Exp $ */
/* $Id: drawpix.c,v 1.3 1999/10/28 18:23:29 brianp Exp $ */
/*
* glDrawPixels demo/test/benchmark
@@ -6,12 +6,38 @@
* Brian Paul September 25, 1997 This file is in the public domain.
*/
/*
* $Log: drawpix.c,v $
* Revision 1.3 1999/10/28 18:23:29 brianp
* minor changes to Usage() function
*
* Revision 1.2 1999/10/21 22:13:58 brianp
* added f key to toggle front/back drawing
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.3 1999/03/28 18:18:33 brianp
* minor clean-up
*
* Revision 3.2 1998/11/05 04:34:04 brianp
* moved image files to ../images/ directory
*
* Revision 3.1 1998/02/22 16:43:17 brianp
* added a few casts to silence compiler warnings
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
#include "readtex.c"
#include "../util/readtex.c" /* a hack, I know */
#define IMAGE_FILE "../images/girl.rgb"
@@ -23,11 +49,9 @@ static int Xpos, Ypos;
static int SkipPixels, SkipRows;
static int DrawWidth, DrawHeight;
static int Scissor = 0;
static int Fog = 0;
static GLfloat Zpos = -1.0;
static float Xzoom, Yzoom;
static GLboolean DrawFront = GL_FALSE;
static GLboolean Dither = GL_TRUE;
static void Reset( void )
@@ -37,8 +61,6 @@ static void Reset( void )
DrawHeight = ImgHeight;
SkipPixels = SkipRows = 0;
Scissor = 0;
Fog = 0;
Zpos = -1.0;
Xzoom = Yzoom = 1.0;
}
@@ -51,7 +73,7 @@ static void Display( void )
glRasterPos2i(Xpos, Ypos);
#else
/* This allows negative raster positions: */
glRasterPos3f(0, 0, Zpos);
glRasterPos2i(0, 0);
glBitmap(0, 0, 0, 0, Xpos, Ypos, NULL);
#endif
@@ -63,13 +85,9 @@ static void Display( void )
if (Scissor)
glEnable(GL_SCISSOR_TEST);
if (Fog)
glEnable(GL_FOG);
glDrawPixels(DrawWidth, DrawHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_FOG);
if (!DrawFront)
glutSwapBuffers();
@@ -89,8 +107,6 @@ static void Benchmark( void )
glPixelZoom( Xzoom, Yzoom );
if (Scissor)
glEnable(GL_SCISSOR_TEST);
if (Fog)
glEnable(GL_FOG);
if (DrawFront)
glDrawBuffer(GL_FRONT);
@@ -108,7 +124,6 @@ static void Benchmark( void )
/* GL clean-up */
glDisable(GL_SCISSOR_TEST);
glDisable(GL_FOG);
/* Results */
seconds = (double) (endTime - startTime) / 1000.0;
@@ -123,7 +138,7 @@ static void Reshape( int width, int height )
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( 0.0, width, 0.0, height, 0.0, 2.0 );
glOrtho( 0.0, width, 0.0, height, -1.0, 1.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
@@ -139,13 +154,6 @@ static void Key( unsigned char key, int x, int y )
case ' ':
Reset();
break;
case 'd':
Dither = !Dither;
if (Dither)
glEnable(GL_DITHER);
else
glDisable(GL_DITHER);
break;
case 'w':
if (DrawWidth > 0)
DrawWidth--;
@@ -189,21 +197,9 @@ static void Key( unsigned char key, int x, int y )
case 'Y':
Yzoom += 0.1;
break;
case 'z':
Zpos -= 0.1;
printf("RasterPos Z = %g\n", Zpos);
break;
case 'Z':
Zpos += 0.1;
printf("RasterPos Z = %g\n", Zpos);
break;
case 'b':
Benchmark();
break;
case 'F':
Fog = !Fog;
printf("Fog %d\n", Fog);
break;
case 'f':
DrawFront = !DrawFront;
if (DrawFront)
@@ -244,8 +240,6 @@ static void SpecialKey( int key, int x, int y )
static void Init( GLboolean ciMode )
{
static const GLfloat fogColor[4] = {0, 1, 0, 0};
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
@@ -257,7 +251,7 @@ static void Init( GLboolean ciMode )
if (ciMode) {
/* Convert RGB image to grayscale */
GLubyte *indexImage = (GLubyte *) malloc( ImgWidth * ImgHeight );
GLubyte *indexImage = malloc( ImgWidth * ImgHeight );
GLint i;
for (i=0; i<ImgWidth*ImgHeight; i++) {
int gray = Image[i*3] + Image[i*3+1] + Image[i*3+2];
@@ -278,11 +272,6 @@ static void Init( GLboolean ciMode )
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogf(GL_FOG_START, 0);
glFogf(GL_FOG_END, 2);
glFogfv(GL_FOG_COLOR, fogColor);
Reset();
}
@@ -306,10 +295,6 @@ static void Usage(void)
printf(" r Decrease GL_UNPACK_SKIP_ROWS*\n");
printf(" R Increase GL_UNPACK_SKIP_ROWS*\n");
printf(" s Toggle GL_SCISSOR_TEST\n");
printf(" F Toggle GL_FOG\n");
printf(" z Decrease RasterPos Z\n");
printf(" Z Increase RasterPos Z\n");
printf(" f Toggle front/back buffer drawing\n");
printf(" b Benchmark test\n");
printf(" ESC Exit\n");
@@ -333,7 +318,7 @@ int main( int argc, char *argv[] )
if (ciMode)
glutInitDisplayMode( GLUT_INDEX | GLUT_DOUBLE );
else
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE);
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow(argv[0]);

View File

@@ -17,7 +17,7 @@
#endif
#include <GL/glut.h>
#include "readtex.c"
#include "../util/readtex.c"
#ifdef XMESA
#include "GL/xmesa.h"
@@ -71,10 +71,7 @@ static int fullscreen = 1;
static int WIDTH = 640;
static int HEIGHT = 480;
static GLint T0 = 0;
static GLint Frames = 0;
static GLint NiceFog = 1;
#define FRAME 50
#define DIMP 20.0
#define DIMTP 16.0
@@ -139,6 +136,21 @@ static float v = 0.0;
static float alpha = -90.0;
static float beta = 90.0;
static float
gettime(void)
{
static clock_t told = 0;
clock_t tnew, ris;
tnew = clock();
ris = tnew - told;
told = tnew;
return (ris / (float) CLOCKS_PER_SEC);
}
static float
vrnd(void)
{
@@ -257,13 +269,6 @@ calcposobs(void)
dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
dir[1] = cos(beta * M_PI / 180.0);
if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
dir[0] = 0;
if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
dir[1] = 0;
if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
dir[2] = 0;
obs[0] += v * dir[0];
obs[1] += v * dir[1];
obs[2] += v * dir[2];
@@ -382,16 +387,13 @@ dojoy(void)
static void
drawfire(void)
{
static char frbuf[80] = "";
static int count = 0;
static char frbuf[80];
int j;
float fr;
dojoy();
if (NiceFog)
glHint(GL_FOG_HINT, GL_NICEST);
else
glHint(GL_FOG_HINT, GL_DONT_CARE);
glEnable(GL_DEPTH_TEST);
if (fog)
@@ -414,7 +416,6 @@ drawfire(void)
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, groundid);
#if 1
glBegin(GL_QUADS);
glTexCoord2fv(qt[0]);
glVertex3fv(q[0]);
@@ -425,26 +426,6 @@ drawfire(void)
glTexCoord2fv(qt[3]);
glVertex3fv(q[3]);
glEnd();
#else
/* Subdivide the ground into a bunch of quads. This improves fog
* if GL_FOG_HINT != GL_NICEST
*/
{
float x, y;
float dx = 1.0, dy = 1.0;
glBegin(GL_QUADS);
for (y = -DIMP; y < DIMP; y += 1.0) {
for (x = -DIMP; x < DIMP; x += 1.0) {
glTexCoord2f(0, 0); glVertex3f(x, 0, y);
glTexCoord2f(1, 0); glVertex3f(x+dx, 0, y);
glTexCoord2f(1, 1); glVertex3f(x+dx, 0, y+dy);
glTexCoord2f(0, 1); glVertex3f(x, 0, y+dy);
}
}
glEnd();
}
#endif
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GEQUAL, 0.9);
@@ -487,6 +468,11 @@ drawfire(void)
}
glEnd();
if ((count % FRAME) == 0) {
fr = gettime();
sprintf(frbuf, "Frame rate: %f", FRAME / fr);
}
glDisable(GL_TEXTURE_2D);
glDisable(GL_ALPHA_TEST);
glDisable(GL_DEPTH_TEST);
@@ -513,24 +499,7 @@ drawfire(void)
glutSwapBuffers();
Frames++;
{
GLint t = glutGet(GLUT_ELAPSED_TIME);
if (t - T0 >= 2000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
sprintf(frbuf, "Frame rate: %f", fps);
T0 = t;
Frames = 0;
}
}
}
static void
idle(void)
{
glutPostRedisplay();
count++;
}
@@ -551,7 +520,6 @@ special(int key, int x, int y)
beta += 2.0;
break;
}
glutPostRedisplay();
}
static void
@@ -599,12 +567,7 @@ key(unsigned char key, int x, int y)
fullscreen = (!fullscreen);
break;
#endif
case 'n':
NiceFog = !NiceFog;
printf("NiceFog %d\n", NiceFog);
break;
}
glutPostRedisplay();
}
static void
@@ -660,7 +623,7 @@ inittextures(void)
if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 4, 128, 128, GL_RGBA,
GL_UNSIGNED_BYTE, (GLvoid *) (tex)))) {
fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
exit(-1);
}
}
@@ -708,6 +671,8 @@ main(int ac, char **av)
/* Default settings */
WIDTH = 640;
HEIGHT = 480;
np = 800;
eject_r = 0.1;
dt = 0.015;
@@ -751,8 +716,11 @@ main(int ac, char **av)
glFogi(GL_FOG_MODE, GL_EXP);
glFogfv(GL_FOG_COLOR, fogcolor);
glFogf(GL_FOG_DENSITY, 0.1);
#ifdef FX
glHint(GL_FOG_HINT, GL_NICEST);
#endif
p = (part *) malloc(sizeof(part) * np);
p = malloc(sizeof(part) * np);
for (i = 0; i < np; i++)
setnewpart(&p[i]);
@@ -762,7 +730,7 @@ main(int ac, char **av)
glutKeyboardFunc(key);
glutSpecialFunc(special);
glutDisplayFunc(drawfire);
glutIdleFunc(idle);
glutIdleFunc(drawfire);
glutReshapeFunc(reshape);
glutMainLoop();

View File

@@ -1,4 +1,5 @@
/* $Id: gamma.c,v 1.3 2002/04/22 16:03:37 brianp Exp $ */
/* $Id: gamma.c,v 1.2 2000/03/18 01:13:29 brianp Exp $ */
/* Draw test patterns to help determine correct gamma value for a display.
When the intensities of the inner squares nearly match the intensities
@@ -22,6 +23,22 @@
/* Conversion to GLUT by Mark J. Kilgard */
/*
* $Log: gamma.c,v $
* Revision 1.2 2000/03/18 01:13:29 brianp
* colors were computed incorrectly (Hans Nelles)
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.1 1999/06/19 01:35:38 brianp
* merged in Kai Schuetz's RGB changes
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <string.h>

View File

@@ -1,4 +1,4 @@
/* $Id: geartrain.c,v 1.8 2001/10/04 19:14:26 kschultz Exp $ */
/* $Id: geartrain.c,v 1.6 2000/04/06 02:22:59 brianp Exp $ */
/*
* GearTrain Simulator * Version: 1.00
@@ -32,9 +32,7 @@
#include <string.h>
#include <stdio.h>
#ifndef min
#define min(x, y) ( x < y ? x : y )
#endif
#ifndef M_PI
#define M_PI 3.14159265
@@ -44,7 +42,7 @@ typedef GLfloat TDA[4];
TDA background;
struct AXLE
struct AXLE
{
char name[20];
GLint id;
@@ -59,7 +57,7 @@ struct AXLE
};
struct GEAR
struct GEAR
{
char name[20];
char type[7];
@@ -81,7 +79,7 @@ struct GEAR
};
struct BELT
struct BELT
{
char name[20];
GLint id;
@@ -101,23 +99,18 @@ int number_of_belts;
char Buf1[256], Buf2[256], Buf3[256], Buf4[256], Buf5[256];
static GLint T0 = 0;
static GLint Frames = 0;
#ifndef _WIN32
static void
strset (char buf[], char ch)
static void
strset (char buf[], char ch)
{
int i;
for (i = 0; i < strlen (buf); i++)
buf[i] = ch;
}
#endif
static void
Clear_Buffers ()
static void
Clear_Buffers ()
{
strset (Buf1, 0);
strset (Buf2, 0);
@@ -127,8 +120,8 @@ Clear_Buffers ()
}
static void
LoadTriplet (TDA A)
static void
LoadTriplet (TDA A)
{
Clear_Buffers ();
fscanf (mainfile, "%s %s %s %s", Buf1, Buf2, Buf3, Buf4);
@@ -138,8 +131,8 @@ LoadTriplet (TDA A)
}
static void
LoadReal (float *a)
static void
LoadReal (float *a)
{
Clear_Buffers ();
fscanf (mainfile, "%s %s", Buf1, Buf2);
@@ -147,8 +140,8 @@ LoadReal (float *a)
}
static void
LoadInteger (int *a)
static void
LoadInteger (int *a)
{
Clear_Buffers ();
fscanf (mainfile, "%s %s", Buf1, Buf2);
@@ -156,8 +149,8 @@ LoadInteger (int *a)
}
static void
LoadText (char *a)
static void
LoadText (char *a)
{
Clear_Buffers ();
fscanf (mainfile, "%s %s", Buf1, Buf2);
@@ -165,11 +158,11 @@ LoadText (char *a)
}
static void
getdata (char filename[])
static void
getdata (char filename[])
{
int gear_count = 0, axle_count = 0, belt_count = 0, i;
mainfile = fopen (filename, "r");
if (!mainfile) {
printf("Error: couldn't open %s\n", filename);
@@ -188,92 +181,92 @@ getdata (char filename[])
if (!(strcmp (Buf1, "BACKGROUND")))
LoadTriplet (background);
if (!(strcmp (Buf1, "ANAME")))
{
LoadText (a[axle_count].name);
axle_count++;
}
if (!(strcmp (Buf1, "ARADIUS")))
LoadReal (&a[axle_count - 1].radius);
if (!(strcmp (Buf1, "AAXIS")))
LoadInteger (&a[axle_count - 1].axis);
if (!(strcmp (Buf1, "ACOLOR")))
LoadTriplet (a[axle_count - 1].color);
if (!(strcmp (Buf1, "APOSITION")))
LoadTriplet (a[axle_count - 1].position);
if (!(strcmp (Buf1, "ALENGTH")))
LoadReal (&a[axle_count - 1].length);
if (!(strcmp (Buf1, "AMOTORED")))
LoadInteger (&a[axle_count - 1].motored);
if (!(strcmp (Buf1, "AANGULARVELOCITY")))
LoadReal (&a[axle_count - 1].angular_velocity);
if (!(strcmp (Buf1, "ADIRECTION")))
LoadInteger (&a[axle_count - 1].direction);
if (!(strcmp (Buf1, "GNAME")))
{
LoadText (g[gear_count].name);
gear_count++;
}
if (!(strcmp (Buf1, "GTYPE")))
LoadText (g[gear_count - 1].type);
if (!(strcmp (Buf1, "GFACE")))
LoadInteger (&g[gear_count - 1].face);
if (!(strcmp (Buf1, "GRADIUS")))
LoadReal (&g[gear_count - 1].radius);
if (!(strcmp (Buf1, "GWIDTH")))
LoadReal (&g[gear_count - 1].width);
if (!(strcmp (Buf1, "GTEETH")))
LoadInteger (&g[gear_count - 1].teeth);
if (!(strcmp (Buf1, "GTOOTHDEPTH")))
LoadReal (&g[gear_count - 1].tooth_depth);
if (!(strcmp (Buf1, "GCOLOR")))
LoadTriplet (g[gear_count - 1].color);
if (!(strcmp (Buf1, "GAXLE")))
LoadText (g[gear_count - 1].axle_name);
if (!(strcmp (Buf1, "GPOSITION")))
LoadInteger (&g[gear_count - 1].relative_position);
if (!(strcmp (Buf1, "BELTNAME")))
{
LoadText (b[belt_count].name);
belt_count++;
}
if (!(strcmp (Buf1, "GEAR1NAME")))
LoadText (b[belt_count - 1].gear1_name);
if (!(strcmp (Buf1, "GEAR2NAME")))
LoadText (b[belt_count - 1].gear2_name);
}
while (Buf1[0] != 0);
for (i = 0; i < number_of_gears; i++)
{
g[i].axis = -1;
g[i].direction = 0;
g[i].angular_velocity = 0.0;
}
number_of_gears = gear_count;
number_of_axles = axle_count;
number_of_belts = belt_count;
@@ -281,12 +274,12 @@ getdata (char filename[])
}
static void
axle (GLint j, GLfloat radius, GLfloat length)
static void
axle (GLint j, GLfloat radius, GLfloat length)
{
GLfloat angle, rad, incr = 10.0 * M_PI / 180.0;
/* draw main cylinder */
/* draw main cylinder */
glBegin (GL_QUADS);
for (angle = 0.0; angle < 360.0; angle += 5.0)
{
@@ -298,8 +291,8 @@ axle (GLint j, GLfloat radius, GLfloat length)
glVertex3f (radius * cos (rad + incr), radius * sin (rad + incr), length / 2);
}
glEnd ();
/* draw front face */
/* draw front face */
glNormal3f (0.0, 0.0, 1.0);
glBegin (GL_TRIANGLES);
for (angle = 0.0; angle < 360.0; angle += 5.0)
@@ -311,8 +304,8 @@ axle (GLint j, GLfloat radius, GLfloat length)
glVertex3f (0.0, 0.0, length / 2);
}
glEnd ();
/* draw back face */
/* draw back face */
glNormal3f (0.0, 0.0, -1.0);
glBegin (GL_TRIANGLES);
for (angle = 0.0; angle <= 360.0; angle += 5.0)
@@ -328,9 +321,9 @@ axle (GLint j, GLfloat radius, GLfloat length)
static void
gear (GLint j, char type[], GLfloat radius, GLfloat width,
GLint teeth, GLfloat tooth_depth)
static void
gear (GLint j, char type[], GLfloat radius, GLfloat width,
GLint teeth, GLfloat tooth_depth)
{
GLint i;
GLfloat r1, r2;
@@ -340,7 +333,7 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width,
r1 = radius - tooth_depth;
r2 = radius;
da = 2.0 * M_PI / teeth / 4.0;
if (!g[j].face)
{
@@ -353,7 +346,7 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width,
n = 1.0;
}
/* draw front face */
/* draw front face */
if (!(strcmp (type, "NORMAL")))
{
glNormal3f (0.0, 0.0, 1.0 * n);
@@ -382,8 +375,8 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width,
}
glEnd ();
}
/* draw front sides of teeth */
/* draw front sides of teeth */
if (!(strcmp (type, "NORMAL")))
{
glNormal3f (0.0, 0.0, 1.0 * n);
@@ -399,10 +392,10 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width,
}
glEnd ();
}
glNormal3f (0.0, 0.0, -1.0 * n);
/* draw back face */
/* draw back face */
glBegin (GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++)
{
@@ -413,8 +406,8 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width,
glVertex3f (0.0, 0.0, -width * fraction);
}
glEnd ();
/* draw back sides of teeth */
/* draw back sides of teeth */
glNormal3f (0.0, 0.0, -1.0 * n);
glBegin (GL_QUADS);
da = 2.0 * M_PI / teeth / 4.0;
@@ -427,16 +420,16 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width,
glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction);
}
glEnd ();
/* draw outward faces of teeth */
/* draw outward faces of teeth */
if (!(strcmp (type, "NORMAL")))
{
glBegin (GL_QUAD_STRIP);
for (i = 0; i < teeth; i++)
{
angle = i * 2.0 * M_PI / teeth;
glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction);
glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction);
u = r2 * cos (angle + da) - r1 * cos (angle);
@@ -485,27 +478,27 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width,
glNormal3f (cos (angle), sin (angle), n);
}
}
glVertex3f (r1 * cos (0), r1 * sin (0), width * fraction);
glVertex3f (r1 * cos (0), r1 * sin (0), -width * fraction);
glEnd ();
}
static void
belt (struct GEAR g1, struct GEAR g2)
static void
belt (struct GEAR g1, struct GEAR g2)
{
GLfloat D, alpha, phi, angle, incr, width;
GLint indexes[3] =
{
0, 0, 0
};
GLfloat col[3] =
{
0.0, 0.0, 0.0
};
width = min (g1.width, g2.width);
D = sqrt (pow (g1.position[0] - g2.position[0], 2) + pow (g1.position[1] - g2.position[1], 2) + pow (g1.position[2] - g2.position[2], 2));
alpha = acos ((g2.position[0] - g1.position[0]) / D);
@@ -552,11 +545,11 @@ belt (struct GEAR g1, struct GEAR g2)
}
static int
axle_find (char axle_name[])
static int
axle_find (char axle_name[])
{
int i;
for (i = 0; i < number_of_axles; i++)
{
if (!(strcmp (axle_name, a[i].name)))
@@ -566,11 +559,11 @@ axle_find (char axle_name[])
}
static int
gear_find (char gear_name[])
static int
gear_find (char gear_name[])
{
int i;
for (i = 0; i < number_of_gears; i++)
{
if (!(strcmp (gear_name, g[i].name)))
@@ -580,13 +573,13 @@ gear_find (char gear_name[])
}
static void
process ()
static void
process ()
{
GLfloat x, y, z, D, dist;
GLint axle_index, i, j, g1, g2, k;
char error[80];
for (i = 0; i < number_of_gears; i++)
{
x = 0.0;
@@ -606,12 +599,12 @@ process ()
y = 1.0;
else
z = 1.0;
g[i].position[0] = a[axle_index].position[0] + x * g[i].relative_position;
g[i].position[1] = a[axle_index].position[1] + y * g[i].relative_position;
g[i].position[2] = a[axle_index].position[2] + z * g[i].relative_position;
}
for (k = 0; k < number_of_axles; k++)
{
for (i = 0; i < number_of_gears - 1; i++)
@@ -624,11 +617,11 @@ process ()
if (D < 1.1 * (g[i].radius - g[i].tooth_depth + g[j].radius - g[j].tooth_depth))
{
printf (error, "Gear %s and %s are too close to each other.", g[i].name, g[j].name);
/*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
exit (1);
}
if (g[i].axis == 0)
{
dist = g[i].position[0] - g[j].position[0];
@@ -639,9 +632,9 @@ process ()
}
else
dist = g[i].position[2] - g[j].position[2];
dist = fabs (dist);
if (dist < (g[i].width / 2 + g[j].width / 2))
{
if ((g[i].motored) && (!(g[j].motored)) && (D < 0.95 * (g[i].radius + g[j].radius)))
@@ -653,13 +646,13 @@ process ()
/*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
exit (1);
}
g[j].motored = (a[axle_index].motored = 1);
g[j].direction = (a[axle_index].direction = -g[i].direction);
a[axle_index].angular_velocity = g[i].angular_velocity * g[i].teeth / g[j].teeth;
g[j].angular_velocity = (a[axle_index].angular_velocity *= g[i].radius / g[j].radius);
}
if ((!(g[i].motored)) && (g[j].motored) && (D < 0.95 * (g[i].radius + g[j].radius)))
{
axle_index = axle_find (g[i].axle_name);
@@ -669,16 +662,16 @@ process ()
/*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
exit (1);
}
g[i].motored = (a[axle_index].motored = 1);
g[i].direction = (a[axle_index].direction = -g[j].direction);
a[axle_index].angular_velocity = g[j].angular_velocity * g[j].teeth / g[i].teeth;
g[i].angular_velocity = (a[axle_index].angular_velocity *= g[j].radius / g[i].radius);
}
}
}
if (!(strcmp (g[i].type, g[j].type)) && (!(strcmp (g[i].type, "BEVEL"))) && ((strcmp (g[i].axle_name, g[j].axle_name) != 0)) && (g[i].axis != g[j].axis))
{
D = sqrt (pow (g[i].position[0] - g[j].position[0], 2) + pow (g[i].position[1] - g[j].position[1], 2) + pow (g[i].position[2] - g[j].position[2], 2));
@@ -696,8 +689,8 @@ process ()
a[axle_index].angular_velocity = g[i].angular_velocity * g[i].teeth / g[j].teeth;
g[j].angular_velocity = (a[axle_index].angular_velocity *= g[i].radius / g[j].radius);
}
if ((!(g[i].motored)) && (g[j].motored) && (D < 0.95 * sqrt (g[i].radius * g[i].radius + g[j].radius * g[j].radius)))
{
axle_index = axle_find (g[i].axle_name);
@@ -715,7 +708,7 @@ process ()
}
}
}
for (i = 0; i < number_of_gears; i++)
{
axle_index = axle_find (g[i].axle_name);
@@ -726,7 +719,7 @@ process ()
g[i].angular_velocity = a[axle_index].angular_velocity;
}
}
for (i = 0; i < number_of_belts; i++)
{
g1 = gear_find (b[i].gear1_name);
@@ -738,7 +731,7 @@ process ()
/*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
exit (1);
}
if ((g[g1].axis == g[g2].axis) && (!strcmp (g[g1].type, g[g2].type)) && (!strcmp (g[g1].type, "NORMAL")))
{
/*
@@ -749,7 +742,7 @@ process ()
MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);
exit(1);
}
*/
*/
if (g[g1].axis == 0)
{
dist = g[g1].position[0] - g[g2].position[0];
@@ -760,16 +753,16 @@ process ()
}
else
dist = g[g1].position[2] - g[g2].position[2];
dist = fabs (dist);
if (dist > (g[g1].width / 2 + g[g2].width / 2))
{
printf (error, "Belt %s invalid.", b[i].name);
/*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
exit (1);
}
if (dist < (g[g1].width / 2 + g[g2].width / 2))
{
if (D < g[g1].radius + g[g2].radius)
@@ -778,7 +771,7 @@ process ()
/*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
exit (1);
}
if ((g[g1].motored) && (!(g[g2].motored)))
{
axle_index = axle_find (g[g2].axle_name);
@@ -786,7 +779,7 @@ process ()
g[g2].direction = (a[axle_index].direction = g[g1].direction);
g[g2].angular_velocity = (a[axle_index].angular_velocity = g[g1].angular_velocity * g[g1].radius / g[g2].radius);
}
if ((!(g[g1].motored)) && (g[g2].motored))
{
axle_index = axle_find (g[g1].axle_name);
@@ -797,7 +790,7 @@ process ()
}
}
}
for (i = 0; i < number_of_gears; i++)
{
axle_index = axle_find (g[i].axle_name);
@@ -816,20 +809,20 @@ process ()
GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 10.0;
static void
draw (void)
static void
draw (void)
{
int i;
GLfloat x, y, z;
int index;
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix ();
glRotatef (view_rotx, 1.0, 0.0, 0.0);
glRotatef (view_roty, 0.0, 1.0, 0.0);
glRotatef (view_rotz, 0.0, 0.0, 1.0);
for (i = 0; i < number_of_gears; i++)
{
x = 0.0;
@@ -844,15 +837,15 @@ draw (void)
x = 1.0;
else
z = 1.0;
if (z != 1.0)
glRotatef (90.0, x, y, z);
glRotatef (g[i].direction * g[i].angle, 0.0, 0.0, 1.0);
glCallList (g[i].id);
glPopMatrix ();
}
for (i = 0; i < number_of_axles; i++)
{
x = 0.0;
@@ -869,11 +862,11 @@ draw (void)
if (z != 1.0)
glRotatef (90.0, x, y, z);
glCallList (a[i].id);
glPopMatrix ();
}
for (i = 0; i < number_of_belts; i++)
{
x = 0.0;
@@ -888,35 +881,23 @@ draw (void)
x = 1.0;
else
z = 1.0;
if (z != 1.0)
glRotatef (90.0, x, y, z);
glCallList (b[i].id);
glPopMatrix ();
}
glPopMatrix ();
glutSwapBuffers ();
{
GLint t = glutGet(GLUT_ELAPSED_TIME);
Frames++;
if (t - T0 >= 5000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
T0 = t;
Frames = 0;
}
}
}
static void
idle (void)
static void
idle (void)
{
int i;
for (i = 0; i < number_of_gears; i++)
@@ -927,9 +908,9 @@ idle (void)
/* change view angle, exit upon ESC */
static void
key (unsigned char k, int x, int y)
/* change view angle, exit upon ESC */
static void
key (unsigned char k, int x, int y)
{
switch (k)
{
@@ -959,9 +940,9 @@ key (unsigned char k, int x, int y)
/* new window size or exposure */
static void
reshape (int width, int height)
/* new window size or exposure */
static void
reshape (int width, int height)
{
glViewport (0, 0, (GLint) width, (GLint) height);
glMatrixMode (GL_PROJECTION);
@@ -976,7 +957,7 @@ reshape (int width, int height)
GLfloat h = (GLfloat) height / (GLfloat) width;
glFrustum (-1.0, 1.0, -h, h, 5.0, 60.0);
}
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glTranslatef (0.0, 0.0, -40.0);
@@ -985,8 +966,8 @@ reshape (int width, int height)
static void
init (void)
static void
init (void)
{
GLfloat matShine = 20.00F;
GLfloat light0Pos[4] =
@@ -994,19 +975,19 @@ init (void)
0.70F, 0.70F, 1.25F, 0.50F
};
int i;
glClearColor (background[0], background[1], background[2], 1.0F);
glClearIndex ((GLfloat) 0.0);
glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, matShine);
glLightfv (GL_LIGHT0, GL_POSITION, light0Pos);
glEnable (GL_LIGHT0);
glEnable (GL_LIGHTING);
glEnable (GL_DEPTH_TEST);
for (i = 0; i < number_of_gears; i++)
g[i].angle = 0.0;
for (i = 0; i < number_of_gears; i++)
{
g[i].id = glGenLists (1);
@@ -1016,7 +997,7 @@ init (void)
gear (i, g[i].type, g[i].radius, g[i].width, g[i].teeth, g[i].tooth_depth);
glEndList ();
}
for (i = 0; i < number_of_axles; i++)
{
a[i].id = glGenLists (1);
@@ -1026,7 +1007,7 @@ init (void)
axle (i, a[i].radius, a[i].length);
glEndList ();
}
for (i = 0; i < number_of_belts; i++)
{
b[i].id = glGenLists (1);
@@ -1034,14 +1015,14 @@ init (void)
belt (g[gear_find (b[i].gear1_name)], g[gear_find (b[i].gear2_name)]);
glEndList ();
}
glEnable (GL_COLOR_MATERIAL);
}
int
main (int argc, char *argv[])
int
main (int argc, char *argv[])
{
char *file;
@@ -1053,14 +1034,14 @@ main (int argc, char *argv[])
glutInitWindowPosition (0, 0);
glutInitWindowSize(640,480);
glutInitDisplayMode (GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
if (glutCreateWindow ("Gear Train Simulation") == GL_FALSE)
exit (1);
getdata (file);
process ();
init ();
glutDisplayFunc (draw);
glutReshapeFunc (reshape);
glutKeyboardFunc (key);
@@ -1068,3 +1049,4 @@ main (int argc, char *argv[])
glutMainLoop ();
return 0;
}

View File

@@ -1,4 +1,4 @@
/* $Id: glinfo.c,v 1.2 2002/04/22 16:03:37 brianp Exp $ */
/* $Id: glinfo.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
/*
* Print GL, GLU and GLUT version and extension info
@@ -8,6 +8,23 @@
*/
/*
* $Log: glinfo.c,v $
* Revision 1.1 1999/08/19 00:55:40 jtg
* Initial revision
*
* Revision 3.2 1999/02/02 04:45:49 brianp
* include stdio.h before glut.h
*
* Revision 3.1 1998/02/22 16:42:54 brianp
* added casts to prevent compiler warnings
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <GL/glut.h>

View File

@@ -1,4 +1,4 @@
/* $Id: gloss.c,v 1.6 2000/12/24 22:53:54 pesco Exp $ */
/* $Id: gloss.c,v 1.4.4.1 2000/08/29 21:17:25 brianp Exp $ */
/*
* Specular reflection demo. The specular highlight is modulated by
@@ -24,7 +24,7 @@
#include <math.h>
#include <GL/glut.h>
#include "readtex.c" /* I know, this is a hack. */
#include "../util/readtex.c" /* I know, this is a hack. */
#define SPECULAR_TEXTURE_FILE "../images/reflect.rgb"
#define BASE_TEXTURE_FILE "../images/tile.rgb"

View File

@@ -1,4 +1,4 @@
/* $Id: glutfx.c,v 1.3 2002/04/22 16:03:37 brianp Exp $ */
/* $Id: glutfx.c,v 1.2 2000/06/27 17:04:43 brianp Exp $ */
/*
* Example of how one might use GLUT with the 3Dfx driver in full-screen mode.
@@ -14,6 +14,25 @@
* Brian Paul This file is in the public domain.
*/
/*
* $Log: glutfx.c,v $
* Revision 1.2 2000/06/27 17:04:43 brianp
* fixed compiler warnings
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.2 1999/03/28 18:18:33 brianp
* minor clean-up
*
* Revision 3.1 1998/06/29 02:37:30 brianp
* minor changes for Windows (Ted Jump)
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <stdlib.h>

View File

@@ -11,14 +11,14 @@
#include <math.h>
#include <time.h>
#if defined (WIN32)|| defined(_WIN32)
#ifdef WIN32
#include <windows.h>
#include <mmsystem.h>
#endif
#include <GL/glut.h>
#include "readtex.c"
#include "../util/readtex.c"
#ifdef XMESA
#include "GL/xmesa.h"
@@ -28,9 +28,6 @@ static int fullscreen = 1;
static int WIDTH = 640;
static int HEIGHT = 480;
static GLint T0;
static GLint Frames;
#define MAX_LOD 9
#define TEX_SKY_WIDTH 256
@@ -186,7 +183,7 @@ inittextures(void)
(gluerr =
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TEX_SKY_WIDTH, TEX_SKY_HEIGHT,
GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) (tsky)))) {
fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
exit(-1);
}
@@ -198,6 +195,21 @@ inittextures(void)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
static float
gettime(void)
{
static clock_t told = 0;
clock_t tnew, ris;
tnew = clock();
ris = tnew - told;
told = tnew;
return (ris / (float) CLOCKS_PER_SEC);
}
static void
calcposobs(void)
{
@@ -205,13 +217,6 @@ calcposobs(void)
dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
dir[2] = cos(beta * M_PI / 180.0);
if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
dir[0] = 0;
if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
dir[1] = 0;
if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
dir[2] = 0;
obs[0] += v * dir[0];
obs[1] += v * dir[1];
obs[2] += v * dir[2];
@@ -539,10 +544,11 @@ drawipers(int depth, int from)
static void
draw(void)
{
static char frbuf[80] = "";
static int count = 0;
static char frbuf[80];
static GLfloat alpha = 0.0f;
static GLfloat beta = 0.0f;
static float fr = 0.0;
float fr;
dojoy();
@@ -604,9 +610,10 @@ draw(void)
/* Help Screen */
fr = gettime();
sprintf(frbuf,
"Frame rate: %0.2f LOD: %d Tot. poly.: %d Poly/sec: %.1f",
fr, LODbias, totpoly, totpoly * fr);
1.0 / fr, LODbias, totpoly, totpoly / fr);
glDisable(GL_TEXTURE_2D);
glDisable(GL_FOG);
@@ -637,16 +644,7 @@ draw(void)
glutSwapBuffers();
Frames++;
{
GLint t = glutGet(GLUT_ELAPSED_TIME);
if (t - T0 >= 2000) {
GLfloat seconds = (t - T0) / 1000.0;
fr = Frames / seconds;
T0 = t;
Frames = 0;
}
}
count++;
}
int

File diff suppressed because it is too large Load Diff

View File

@@ -33,14 +33,14 @@
#include <GL/glut.h>
#include <GL/glext.h>
#include "readtex.c" /* I know, this is a hack. */
#include "../util/readtex.c" /* I know, this is a hack. */
#define TEXTURE_FILE "../images/girl.rgb"
static GLfloat Xrot = 0, Yrot = -30, Zrot = 0;
static GLboolean Anim = GL_TRUE;
static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */
static GLint BiasMin = -400, BiasMax = 400;
static GLint BiasMin = -200, BiasMax = 500;
@@ -192,8 +192,6 @@ static void SpecialKey( int key, int x, int y )
static void Init( void )
{
const char *exten = (const char *) glGetString(GL_EXTENSIONS);
GLfloat maxBias;
if (!strstr(exten, "GL_EXT_texture_lod_bias")) {
printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n");
exit(1);
@@ -209,11 +207,6 @@ static void Init( void )
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias);
printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias);
BiasMin = -100 * maxBias;
BiasMax = 100 * maxBias;
}

View File

@@ -1,4 +1,4 @@
/* $Id: multiarb.c,v 1.11 2002/02/13 02:23:33 brianp Exp $ */
/* $Id: multiarb.c,v 1.6 2000/05/23 23:21:00 brianp Exp $ */
/*
* GL_ARB_multitexture demo
@@ -8,7 +8,37 @@
*
*
* Brian Paul November 1998 This program is in the public domain.
* Modified on 12 Feb 2002 for > 2 texture units.
*/
/*
* $Log: multiarb.c,v $
* Revision 1.6 2000/05/23 23:21:00 brianp
* set default window pos
*
* Revision 1.5 2000/02/02 17:31:45 brianp
* changed > to >=
*
* Revision 1.4 2000/02/02 01:07:21 brianp
* limit Drift to [0, 1]
*
* Revision 1.3 1999/10/21 16:40:32 brianp
* added -info command line option
*
* Revision 1.2 1999/10/13 12:02:13 brianp
* use texture objects now
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 1.3 1999/03/28 18:20:49 brianp
* minor clean-up
*
* Revision 1.2 1998/11/05 04:34:04 brianp
* moved image files to ../images/ directory
*
* Revision 1.1 1998/11/03 01:36:33 brianp
* Initial revision
*
*/
@@ -18,19 +48,18 @@
#include <string.h>
#include <GL/glut.h>
#include "readtex.c" /* I know, this is a hack. */
#include "../util/readtex.c" /* I know, this is a hack. */
#define TEXTURE_1_FILE "../images/girl.rgb"
#define TEXTURE_2_FILE "../images/reflect.rgb"
#define TEX0 1
#define TEX7 8
#define TEX1 2
#define TEXBOTH 3
#define ANIMATE 10
#define QUIT 100
static GLboolean Animate = GL_TRUE;
static GLint NumUnits = 1;
static GLboolean TexEnabled[8];
static GLfloat Drift = 0.0;
static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0;
@@ -40,30 +69,24 @@ static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0;
static void Idle( void )
{
if (Animate) {
GLint i;
Drift += 0.05;
if (Drift >= 1.0)
Drift = 0.0;
for (i = 0; i < NumUnits; i++) {
glActiveTextureARB(GL_TEXTURE0_ARB + i);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
if (i == 0) {
glTranslatef(Drift, 0.0, 0.0);
glScalef(2, 2, 2);
}
else if (i == 1) {
glTranslatef(0.0, Drift, 0.0);
}
else {
glTranslatef(0.5, 0.5, 0.0);
glRotatef(180.0 * Drift, 0, 0, 1);
glScalef(1.0/i, 1.0/i, 1.0/i);
glTranslatef(-0.5, -0.5, 0.0);
}
}
#ifdef GL_ARB_multitexture
glActiveTextureARB(GL_TEXTURE0_ARB);
#endif
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glTranslatef(Drift, 0.0, 0.0);
glMatrixMode(GL_MODELVIEW);
#ifdef GL_ARB_multitexture
glActiveTextureARB(GL_TEXTURE1_ARB);
#endif
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glTranslatef(0.0, Drift, 0.0);
glMatrixMode(GL_MODELVIEW);
glutPostRedisplay();
@@ -73,30 +96,37 @@ static void Idle( void )
static void DrawObject(void)
{
GLint i;
if (!TexEnabled[0] && !TexEnabled[1])
glColor3f(0.1, 0.1, 0.1); /* add onto this */
else
glColor3f(1, 1, 1); /* modulate this */
glBegin(GL_QUADS);
for (i = 0; i < NumUnits; i++)
glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, 0.0, 0.0);
#ifdef GL_ARB_multitexture
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0);
glVertex2f(-1.0, -1.0);
for (i = 0; i < NumUnits; i++)
glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, 1.0, 0.0);
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0);
glVertex2f(1.0, -1.0);
for (i = 0; i < NumUnits; i++)
glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, 1.0, 1.0);
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0);
glVertex2f(1.0, 1.0);
for (i = 0; i < NumUnits; i++)
glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, 0.0, 1.0);
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0);
glVertex2f(-1.0, 1.0);
#else
glTexCoord2f(0.0, 0.0);
glVertex2f(-1.0, -1.0);
glTexCoord2f(1.0, 0.0);
glVertex2f(1.0, -1.0);
glTexCoord2f(1.0, 1.0);
glVertex2f(1.0, 1.0);
glTexCoord2f(0.0, 1.0);
glVertex2f(-1.0, 1.0);
#endif
glEnd();
}
@@ -134,19 +164,16 @@ static void Reshape( int width, int height )
static void ModeMenu(int entry)
{
if (entry >= TEX0 && entry <= TEX7) {
/* toggle */
GLint i = entry - TEX0;
TexEnabled[i] = !TexEnabled[i];
glActiveTextureARB(GL_TEXTURE0_ARB + i);
if (TexEnabled[i])
glEnable(GL_TEXTURE_2D);
else
glDisable(GL_TEXTURE_2D);
printf("Enabled: ");
for (i = 0; i < NumUnits; i++)
printf("%d ", (int) TexEnabled[i]);
printf("\n");
GLboolean enable0 = GL_FALSE, enable1 = GL_FALSE;
if (entry==TEX0) {
enable0 = GL_TRUE;
}
else if (entry==TEX1) {
enable1 = GL_TRUE;
}
else if (entry==TEXBOTH) {
enable0 = GL_TRUE;
enable1 = GL_TRUE;
}
else if (entry==ANIMATE) {
Animate = !Animate;
@@ -155,6 +182,26 @@ static void ModeMenu(int entry)
exit(0);
}
if (entry != ANIMATE) {
#ifdef GL_ARB_multitexture
glActiveTextureARB(GL_TEXTURE0_ARB);
#endif
if (enable0) {
glEnable(GL_TEXTURE_2D);
}
else
glDisable(GL_TEXTURE_2D);
#ifdef GL_ARB_multitexture
glActiveTextureARB(GL_TEXTURE1_ARB);
#endif
if (enable1) {
glEnable(GL_TEXTURE_2D);
}
else
glDisable(GL_TEXTURE_2D);
}
glutPostRedisplay();
}
@@ -198,8 +245,7 @@ static void SpecialKey( int key, int x, int y )
static void Init( int argc, char *argv[] )
{
GLuint texObj[8];
GLint size, i;
GLuint texObj[2];
const char *exten = (const char *) glGetString(GL_EXTENSIONS);
if (!strstr(exten, "GL_ARB_multitexture")) {
@@ -207,82 +253,62 @@ static void Init( int argc, char *argv[] )
exit(1);
}
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &NumUnits);
printf("%d texture units supported\n", NumUnits);
if (NumUnits > 8)
NumUnits = 8;
/* allocate two texture objects */
glGenTextures(2, texObj);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
printf("%d x %d max texture size\n", size, size);
/* setup texture obj 0 */
glBindTexture(GL_TEXTURE_2D, texObj[0]);
#ifdef LINEAR_FILTER
/* linear filtering looks much nicer but is much slower for Mesa */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#else
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#endif
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
for (i = 0; i < NumUnits; i++) {
if (i < 2)
TexEnabled[i] = GL_TRUE;
else
TexEnabled[i] = GL_FALSE;
if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
}
/* allocate two texture objects */
glGenTextures(NumUnits, texObj);
/* setup the texture objects */
for (i = 0; i < NumUnits; i++) {
/* setup texture obj 1 */
glBindTexture(GL_TEXTURE_2D, texObj[1]);
#ifdef LINEAR_FILTER
/* linear filtering looks much nicer but is much slower for Mesa */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#else
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#endif
glActiveTextureARB(GL_TEXTURE0_ARB + i);
glBindTexture(GL_TEXTURE_2D, texObj[i]);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if (i == 0) {
if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
}
}
else if (i == 1) {
if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
}
}
else {
/* checker */
GLubyte image[8][8][3];
GLint i, j;
for (i = 0; i < 8; i++) {
for (j = 0; j < 8; j++) {
if ((i + j) & 1) {
image[i][j][0] = 50;
image[i][j][1] = 50;
image[i][j][2] = 50;
}
else {
image[i][j][0] = 25;
image[i][j][1] = 25;
image[i][j][2] = 25;
}
}
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0,
GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) image);
}
/* Bind texObj[i] to ith texture unit */
if (i < 2)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
else
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
if (TexEnabled[i])
glEnable(GL_TEXTURE_2D);
if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
}
/* now bind the texture objects to the respective texture units */
#ifdef GL_ARB_multitexture
glActiveTextureARB(GL_TEXTURE0_ARB);
glBindTexture(GL_TEXTURE_2D, texObj[0]);
glActiveTextureARB(GL_TEXTURE1_ARB);
glBindTexture(GL_TEXTURE_2D, texObj[1]);
#endif
glShadeModel(GL_FLAT);
glClearColor(0.3, 0.3, 0.4, 1.0);
ModeMenu(TEXBOTH);
if (argc > 1 && strcmp(argv[1], "-info")==0) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
@@ -294,8 +320,6 @@ static void Init( int argc, char *argv[] )
int main( int argc, char *argv[] )
{
GLint i;
glutInit( &argc, argv );
glutInitWindowSize( 300, 300 );
glutInitWindowPosition( 0, 0 );
@@ -311,12 +335,9 @@ int main( int argc, char *argv[] )
glutIdleFunc( Idle );
glutCreateMenu(ModeMenu);
for (i = 0; i < NumUnits; i++) {
char s[100];
sprintf(s, "Toggle Texture %d", i);
glutAddMenuEntry(s, TEX0 + i);
}
glutAddMenuEntry("Texture 0", TEX0);
glutAddMenuEntry("Texture 1", TEX1);
glutAddMenuEntry("Multi-texture", TEXBOTH);
glutAddMenuEntry("Toggle Animation", ANIMATE);
glutAddMenuEntry("Quit", QUIT);
glutAttachMenu(GLUT_RIGHT_BUTTON);

View File

@@ -1,4 +1,4 @@
/* $Id: osdemo.c,v 1.9 2002/07/12 15:54:19 brianp Exp $ */
/* $Id: osdemo.c,v 1.4 2000/03/28 16:59:39 rjfrank Exp $ */
/*
* Demo of off-screen Mesa rendering
@@ -14,17 +14,11 @@
*
* PPM output provided by Joerg Schmalzl.
* ASCII PPM output added by Brian Paul.
*
* Usage: osdemo [-perf] [filename]
*
* -perf: Redraws the image 1000 times, displaying the FPS every 5 secs.
* filename: file to store the TGA or PPM output
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "GL/osmesa.h"
#include "GL/glut.h"
@@ -35,9 +29,7 @@
#define WIDTH 400
#define HEIGHT 400
static GLint T0 = 0;
static GLint Frames = 0;
static int perf = 0;
static void render_image( void )
{
@@ -84,7 +76,7 @@ static void render_image( void )
glPopMatrix();
#ifdef GL_HP_occlusion_test
if (perf == 0) {
{
GLboolean bRet;
glDepthMask(GL_FALSE);
glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
@@ -113,7 +105,7 @@ static void render_image( void )
glPopMatrix();
#ifdef GL_HP_occlusion_test
if (perf == 0){
{
GLboolean bRet;
glDepthMask(GL_FALSE);
@@ -138,22 +130,9 @@ static void render_image( void )
#endif
glPopMatrix();
Frames++;
if (perf) {
GLint t = glutGet(GLUT_ELAPSED_TIME);
if (t - T0 >= 5000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
T0 = t;
Frames = 0;
}
}
}
#ifdef SAVE_TARGA
static void
write_targa(const char *filename, const GLubyte *buffer, int width, int height)
@@ -194,7 +173,6 @@ write_targa(const char *filename, const GLubyte *buffer, int width, int height)
}
}
#else
static void
write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
@@ -241,65 +219,26 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
}
}
#endif
int main( int argc, char *argv[] )
{
void *buffer;
int i;
char *filename = NULL;
/* Create an RGBA-mode context */
#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
/* specify Z, stencil, accum sizes */
OSMesaContext ctx = OSMesaCreateContextExt( OSMESA_RGBA, 16, 0, 0, NULL );
#else
OSMesaContext ctx = OSMesaCreateContext( OSMESA_RGBA, NULL );
#endif
if (!ctx) {
printf("OSMesaCreateContext failed!\n");
return 0;
}
for ( i=1; i<argc; i++ ) {
if (argv[i][0] != '-') filename = argv[i];
if (strcmp(argv[i], "-perf")==0) perf = 1;
}
OSMesaContext ctx = OSMesaCreateContext( GL_RGBA, NULL );
/* Allocate the image buffer */
buffer = malloc( WIDTH * HEIGHT * 4 * sizeof(GLubyte) );
if (!buffer) {
printf("Alloc image buffer failed!\n");
return 0;
}
void *buffer = malloc( WIDTH * HEIGHT * 4 );
/* Bind the buffer to the context and make it current */
if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, WIDTH, HEIGHT )) {
printf("OSMesaMakeCurrent failed!\n");
return 0;
}
{
int z, s, a;
glGetIntegerv(GL_DEPTH_BITS, &z);
glGetIntegerv(GL_STENCIL_BITS, &s);
glGetIntegerv(GL_ACCUM_RED_BITS, &a);
printf("Depth=%d Stencil=%d Accum=%d\n", z, s, a);
}
OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, WIDTH, HEIGHT );
render_image();
if (perf)
for(i=0; i< 1000; i++)
render_image();
if (filename != NULL) {
if (argc>1) {
#ifdef SAVE_TARGA
write_targa(filename, buffer, WIDTH, HEIGHT);
write_targa(argv[1], buffer, WIDTH, HEIGHT);
#else
write_ppm(filename, buffer, WIDTH, HEIGHT);
write_ppm(argv[1], buffer, WIDTH, HEIGHT);
#endif
}
else {

View File

@@ -1,4 +1,4 @@
/* $Id: paltex.c,v 1.9 2002/07/22 13:45:31 brianp Exp $ */
/* $Id: paltex.c,v 1.4 2000/06/27 17:12:10 brianp Exp $ */
/*
* Paletted texture demo. Written by Brian Paul.
@@ -8,41 +8,27 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#ifdef _WIN32
#include <windows.h>
#endif
#define GL_GLEXT_LEGACY
#include <GL/glut.h>
static float Rot = 0.0;
static GLboolean Anim = 1;
static void Idle( void )
{
float t = glutGet(GLUT_ELAPSED_TIME) * 0.001; /* in seconds */
Rot = t * 360 / 4; /* 1 rotation per 4 seconds */
Rot += 5.0;
glutPostRedisplay();
}
static void Display( void )
{
/* draw background gradient */
glDisable(GL_TEXTURE_2D);
glBegin(GL_POLYGON);
glColor3f(1.0, 0.0, 0.2); glVertex2f(-1.5, -1.0);
glColor3f(1.0, 0.0, 0.2); glVertex2f( 1.5, -1.0);
glColor3f(0.0, 0.0, 1.0); glVertex2f( 1.5, 1.0);
glColor3f(0.0, 0.0, 1.0); glVertex2f(-1.5, 1.0);
glEnd();
glClear( GL_COLOR_BUFFER_BIT );
glPushMatrix();
glRotatef(Rot, 0, 0, 1);
glEnable(GL_TEXTURE_2D);
glBegin(GL_POLYGON);
glTexCoord2f(0, 1); glVertex2f(-1, -0.5);
glTexCoord2f(1, 1); glVertex2f( 1, -0.5);
@@ -61,9 +47,10 @@ static void Reshape( int width, int height )
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( -1.5, 1.5, -1.0, 1.0, -1.0, 1.0 );
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, -7.0 );
}
@@ -75,16 +62,6 @@ static void Key( unsigned char key, int x, int y )
case 27:
exit(0);
break;
case 's':
Rot += 0.5;
break;
case ' ':
Anim = !Anim;
if (Anim)
glutIdleFunc( Idle );
else
glutIdleFunc( NULL );
break;
}
glutPostRedisplay();
}
@@ -94,16 +71,15 @@ static void Init( void )
{
#define HEIGHT 8
#define WIDTH 32
/* 257 = HEIGHT * WIDTH + 1 (for trailing '\0') */
static char texture[257] = {"\
\
MMM EEEE SSS AAA \
M M M E S S A A \
M M M EEEE SS A A \
M M M E SS AAAAA \
M M E S S A A \
M M EEEE SSS A A \
"
static char texture[HEIGHT][WIDTH] = {
" ",
" MMM EEEE SSS AAA ",
" M M M E S S A A ",
" M M M EEEE SS A A ",
" M M M E SS AAAAA ",
" M M E S S A A ",
" M M EEEE SSS A A ",
" "
};
GLubyte table[256][4];
@@ -113,99 +89,26 @@ static void Init( void )
}
/* load the color table for each texel-index */
memset(table, 0, 256*4);
table[' '][0] = 255;
table[' '][1] = 255;
table[' '][2] = 255;
table[' '][3] = 64;
table[' '][0] = 50;
table[' '][1] = 50;
table[' '][2] = 50;
table[' '][3] = 50;
table['M'][0] = 255;
table['M'][1] = 0;
table['M'][2] = 0;
table['M'][3] = 255;
table['M'][3] = 0;
table['E'][0] = 0;
table['E'][1] = 255;
table['E'][2] = 0;
table['E'][3] = 255;
table['S'][0] = 0;
table['S'][1] = 0;
table['E'][3] = 0;
table['S'][0] = 40;
table['S'][1] = 40;
table['S'][2] = 255;
table['S'][3] = 255;
table['S'][3] = 0;
table['A'][0] = 255;
table['A'][1] = 255;
table['A'][2] = 0;
table['A'][3] = 255;
#ifdef GL_EXT_paletted_texture
#if defined(GL_EXT_shared_texture_palette) && defined(USE_SHARED_PALETTE)
printf("Using shared palette\n");
glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, /* target */
GL_RGBA, /* internal format */
256, /* table size */
GL_RGBA, /* table format */
GL_UNSIGNED_BYTE, /* table type */
table); /* the color table */
glEnable(GL_SHARED_TEXTURE_PALETTE_EXT);
#else
glColorTableEXT(GL_TEXTURE_2D, /* target */
GL_RGBA, /* internal format */
256, /* table size */
GL_RGBA, /* table format */
GL_UNSIGNED_BYTE, /* table type */
table); /* the color table */
#endif
glTexImage2D(GL_TEXTURE_2D, /* target */
0, /* level */
GL_COLOR_INDEX8_EXT, /* internal format */
WIDTH, HEIGHT, /* width, height */
0, /* border */
GL_COLOR_INDEX, /* texture format */
GL_UNSIGNED_BYTE, /* texture type */
texture); /* the texture */
#endif
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
#undef HEIGHT
#undef WIDTH
}
/*
* Color ramp test
*/
static void Init2( void )
{
#define HEIGHT 32
#define WIDTH 256
static char texture[HEIGHT][WIDTH];
GLubyte table[256][4];
int i, j;
if (!glutExtensionSupported("GL_EXT_paletted_texture")) {
printf("Sorry, GL_EXT_paletted_texture not supported\n");
exit(0);
}
for (j = 0; j < HEIGHT; j++) {
for (i = 0; i < WIDTH; i++) {
texture[j][i] = i;
}
}
for (i = 0; i < 255; i++) {
table[i][0] = i;
table[i][1] = 0;
table[i][2] = 0;
table[i][3] = 255;
}
table['A'][3] = 0;
#ifdef GL_EXT_paletted_texture
@@ -241,9 +144,6 @@ static void Init2( void )
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
@@ -251,7 +151,7 @@ int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 400, 300 );
glutInitWindowSize( 400, 400 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
@@ -262,8 +162,7 @@ int main( int argc, char *argv[] )
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
if (Anim)
glutIdleFunc( Idle );
glutIdleFunc( Idle );
glutMainLoop();
return 0;

View File

@@ -56,7 +56,7 @@
#include <string.h>
#include <GL/glut.h>
#include <GL/glext.h>
#include "readtex.c" /* I know, this is a hack. */
#include "../util/readtex.c" /* I know, this is a hack. */
#define TEXTURE_FILE "../images/girl.rgb"
@@ -127,12 +127,12 @@ static void Idle(void)
static GLubyte warp(GLfloat s, int frame)
{
static const GLfloat pi = 3.14159265;
static const GLfloat PI = 3.14159265;
static int halfFrame = FRAMES / 2;
GLfloat y, weight, v;
if (frame >= halfFrame)
frame = halfFrame - (frame - halfFrame);
y = sin(s * pi);
y = sin(s * PI);
weight = (float) frame / (FRAMES-1);
v = y * (0.8 * weight + 0.2);
return (GLint) (v * 255.0F);

View File

@@ -11,13 +11,33 @@
is present , the particle size is attenuated based on eye distance. */
/*
* $Log: pointblast.c,v $
* Revision 1.2 2000/06/27 17:04:43 brianp
* fixed compiler warnings
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.3 1998/07/26 01:24:27 brianp
* removed include of gl.h
*
* Revision 3.2 1998/02/14 18:51:46 brianp
* fixed a small compiler warning
*
* Revision 3.1 1998/02/14 18:45:25 brianp
* optimized to use flat shading, don't blend ground polygon
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h> /* for cos(), sin(), and sqrt() */
#ifdef _WIN32
#include <windows.h>
#endif
#define GL_GLEXT_LEGACY
#include <GL/glut.h>

View File

@@ -11,20 +11,15 @@
#include <math.h>
#include <time.h>
#include <GL/glut.h>
#ifndef M_PI
#define M_PI 3.14159265
#endif
#include "particles.h"
extern "C" {
#include "readtex.h"
#include "image.h"
}
#ifdef _WIN32
#ifdef WIN32
#include <windows.h>
#include <mmsystem.h>
#include "particles.cxx"
#include "readtex.c"
#endif
#ifdef XMESA
@@ -302,21 +297,20 @@ static void key(unsigned char key, int x, int y)
static void inittextures(void)
{
GLubyte *img;
GLint width,height;
GLenum format;
IMAGE *img;
GLenum gluerr;
glGenTextures(1,&groundid);
glBindTexture(GL_TEXTURE_2D,groundid);
if(!(img=LoadRGBImage("../images/s128.rgb",&width,&height,&format))){
fprintf(stderr,"Error reading a texture.\n");
exit(-1);
if(!(img=ImageLoad("s128.rgb"))) {
fprintf(stderr,"Error reading a texture.\n");
exit(-1);
}
glPixelStorei(GL_UNPACK_ALIGNMENT,4);
if((gluerr=(GLenum)gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height,GL_RGB,
GL_UNSIGNED_BYTE, (GLvoid *)(img)))) {
if((gluerr=(GLenum)gluBuild2DMipmaps(GL_TEXTURE_2D, 3, img->sizeX, img->sizeY, GL_RGB,
GL_UNSIGNED_BYTE, (GLvoid *)(img->data)))) {
fprintf(stderr,"GLULib%s\n",gluErrorString(gluerr));
exit(-1);
}

View File

@@ -8,7 +8,6 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#ifdef WIN32
@@ -25,8 +24,7 @@ static int fullscreen = 1;
static int WIDTH = 640;
static int HEIGHT = 480;
static GLint T0 = 0;
static GLint Frames = 0;
#define FRAME 50
#define BASESIZE 7.5f
#define SPHERE_RADIUS 0.75f
@@ -96,6 +94,21 @@ static int showreflectmap = 1;
static int joyavailable = 0;
static int joyactive = 0;
static float
gettime(void)
{
static float told = 0.0f;
float tnew, ris;
tnew = glutGet(GLUT_ELAPSED_TIME);
ris = tnew - told;
told = tnew;
return ris / 1000.0;
}
static void
calcposobs(void)
{
@@ -103,13 +116,6 @@ calcposobs(void)
dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
dir[2] = cos(beta * M_PI / 180.0);
if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
dir[0] = 0;
if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
dir[1] = 0;
if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
dir[2] = 0;
obs[0] += v * dir[0];
obs[1] += v * dir[1];
obs[2] += v * dir[2];
@@ -387,7 +393,8 @@ colorcheckmap(float ppos[3], float c[3])
h[1] = 0.5f * (vdir[1] + ldir[1]);
h[2] = 0.5f * (vdir[2] + ldir[2]);
kfact = dprod(h, norm);
kfact = pow(kfact, 6.0) * 7.0 * 255.0;
kfact =
kfact * kfact * kfact * kfact * kfact * kfact * kfact * 7.0f * 255.0f;
r = r * dfact + kfact;
g = g * dfact + kfact;
@@ -487,10 +494,12 @@ updatereflectmap(int slot)
h[1] = 0.5f * (vdir[1] + ldir[1]);
h[2] = 0.5f * (vdir[2] + ldir[2]);
kfact = dprod(h, norm);
kfact = pow(kfact, 4.0);
if (kfact < 1.0e-10)
kfact = 0.0;
}
kfact *= kfact;
kfact *= kfact;
kfact *= kfact;
kfact *= kfact;
kfact *= 10.0f;
}
r = dfact + kfact;
g = dfact + kfact;
@@ -613,7 +622,9 @@ updatemaps(void)
static void
draw(void)
{
static char frbuf[80] = "";
static int count = 0;
static char frbuf[80];
float fr;
dojoy();
@@ -646,6 +657,11 @@ draw(void)
glPopMatrix();
if ((count % FRAME) == 0) {
fr = gettime();
sprintf(frbuf, "Frame rate: %f", FRAME / fr);
}
glDisable(GL_DEPTH_TEST);
glDisable(GL_FOG);
@@ -730,17 +746,7 @@ draw(void)
glutSwapBuffers();
Frames++;
{
GLint t = glutGet(GLUT_ELAPSED_TIME);
if (t - T0 >= 2000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
sprintf(frbuf, "Frame rate: %f", fps);
T0 = t;
Frames = 0;
}
}
count++;
}
static void

View File

@@ -1,4 +1,4 @@
/* $Id: readpix.c,v 1.8 2002/07/12 15:54:02 brianp Exp $ */
/* $Id: readpix.c,v 1.3 2000/03/31 01:01:31 brianp Exp $ */
/*
* glReadPixels and glCopyPixels test
@@ -6,6 +6,20 @@
* Brian Paul March 1, 2000 This file is in the public domain.
*/
/*
* $Log: readpix.c,v $
* Revision 1.3 2000/03/31 01:01:31 brianp
* tweaks to allow different read formats/types
*
* Revision 1.2 2000/03/23 19:47:25 brianp
* added benchmarking
*
* Revision 1.1 2000/03/01 16:23:14 brianp
* test glDraw/Read/CopyPixels()
*
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
@@ -29,11 +43,11 @@ static GLboolean ScaleAndBias = GL_FALSE;
static GLboolean Benchmark = GL_FALSE;
static GLubyte *TempImage = NULL;
#if 0
#if 1
#define ReadFormat ImgFormat
#define ReadType GL_UNSIGNED_BYTE
#endif
#if 1
#if 0
static GLenum ReadFormat = GL_RGBA;
static GLenum ReadType = GL_UNSIGNED_BYTE;
#endif
@@ -41,18 +55,6 @@ static GLenum ReadType = GL_UNSIGNED_BYTE;
static GLenum ReadFormat = GL_RGB;
static GLenum ReadType = GL_UNSIGNED_SHORT_5_6_5;
#endif
#if 0
static GLenum ReadFormat = GL_RGBA;
static GLenum ReadType = GL_UNSIGNED_SHORT_1_5_5_5_REV;
#endif
#if 0
static GLenum ReadFormat = GL_BGRA;
static GLenum ReadType = GL_UNSIGNED_SHORT_5_5_5_1;
#endif
#if 0
static GLenum ReadFormat = GL_BGRA;
static GLenum ReadType = GL_UNSIGNED_SHORT_4_4_4_4_REV;
#endif
static void
@@ -99,7 +101,6 @@ SetupPixelTransfer(GLboolean invert)
static void
Display( void )
{
glClearColor(.3, .3, .3, 1);
glClear( GL_COLOR_BUFFER_BIT );
glRasterPos2i(5, ImgHeight+25);
@@ -136,8 +137,6 @@ Display( void )
Benchmark = GL_FALSE;
}
else {
/* clear the temporary image to white (helpful for debugging */
memset(TempImage, 255, ImgWidth * ImgHeight * 4);
glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
ReadFormat, ReadType, TempImage);
}
@@ -156,8 +155,6 @@ Display( void )
if (!DrawFront)
glutSwapBuffers();
else
glFinish();
}
@@ -219,7 +216,7 @@ Init( GLboolean ciMode )
if (ciMode) {
/* Convert RGB image to grayscale */
GLubyte *indexImage = (GLubyte *) malloc( ImgWidth * ImgHeight );
GLubyte *indexImage = malloc( ImgWidth * ImgHeight );
GLint i;
for (i=0; i<ImgWidth*ImgHeight; i++) {
int gray = Image[i*3] + Image[i*3+1] + Image[i*3+2];

View File

@@ -1,4 +1,4 @@
/* $Id: reflect.c,v 1.7 2001/04/25 15:51:32 brianp Exp $ */
/* $Id: reflect.c,v 1.3 2000/06/15 14:25:48 brianp Exp $ */
/*
* Demo of a reflective, texture-mapped surface with OpenGL.
@@ -53,11 +53,7 @@ static GLfloat spin;
static GLint Width = 400, Height = 300;
static GLenum ShowBuffer = GL_NONE;
static GLboolean Anim = GL_TRUE;
/* performance info */
static GLint T0 = 0;
static GLint Frames = 0;
static void make_table( void )
@@ -148,7 +144,7 @@ static void init( void )
glEnable( GL_LIGHT0 );
glEnable( GL_LIGHTING );
glClearColor( 0.5, 0.5, 0.9, 0.0 );
glClearColor( 0.5, 0.5, 0.9, 1.0 );
glEnable( GL_NORMALIZE );
}
@@ -297,31 +293,8 @@ static void draw_scene( void )
else if (ShowBuffer == GL_STENCIL) {
ShowStencilBuffer(Width, Height, 255.0, 0.0);
}
else if (ShowBuffer == GL_ALPHA) {
ShowAlphaBuffer(Width, Height);
}
glutSwapBuffers();
{
GLint t = glutGet(GLUT_ELAPSED_TIME);
Frames++;
if (t - T0 >= 5000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
T0 = t;
Frames = 0;
}
}
}
static void idle( void )
{
spin += 2.0;
yrot += 3.0;
glutPostRedisplay();
}
@@ -335,16 +308,6 @@ static void Key( unsigned char key, int x, int y )
else if (key == 's') {
ShowBuffer = GL_STENCIL;
}
else if (key == 'a') {
ShowBuffer = GL_ALPHA;
}
else if (key == ' ') {
Anim = !Anim;
if (Anim)
glutIdleFunc(idle);
else
glutIdleFunc(NULL);
}
else if (key==27) {
exit(0);
}
@@ -381,6 +344,16 @@ static void SpecialKey( int key, int x, int y )
}
static void idle( void )
{
spin += 2.0;
yrot += 3.0;
glutPostRedisplay();
}
int main( int argc, char *argv[] )
{
glutInit(&argc, argv);

119
progs/demos/shadow.c Normal file
View File

@@ -0,0 +1,119 @@
/**
(c) Copyright 1993, Silicon Graphics, Inc.
ALL RIGHTS RESERVED
Permission to use, copy, modify, and distribute this software
for any purpose and without fee is hereby granted, provided
that the above copyright notice appear in all copies and that
both the copyright notice and this permission notice appear in
supporting documentation, and that the name of Silicon
Graphics, Inc. not be used in advertising or publicity
pertaining to distribution of the software without specific,
written prior permission.
THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
PERFORMANCE OF THIS SOFTWARE.
US Government Users Restricted Rights
Use, duplication, or disclosure by the Government is subject to
restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
(c)(1)(ii) of the Rights in Technical Data and Computer
Software clause at DFARS 252.227-7013 and/or in similar or
successor clauses in the FAR or the DOD or NASA FAR
Supplement. Unpublished-- rights reserved under the copyright
laws of the United States. Contractor/manufacturer is Silicon
Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
94039-7311.
OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
/* Taken from the projshadow.c - by Tom McReynolds, SGI */
/* Modified by David Bucciarelli */
/* Rendering shadows using projective shadows. */
#include <GL/glut.h>
#include "shadow.h"
enum {
X, Y, Z, W
};
enum {
A, B, C, D
};
/* create a matrix that will project the desired shadow */
void
shadowmatrix(GLfloat shadowMat[4][4],
GLfloat groundplane[4],
GLfloat lightpos[4])
{
GLfloat dot;
/* find dot product between light position vector and ground plane normal */
dot = groundplane[X] * lightpos[X] +
groundplane[Y] * lightpos[Y] +
groundplane[Z] * lightpos[Z] +
groundplane[W] * lightpos[W];
shadowMat[0][0] = dot - lightpos[X] * groundplane[X];
shadowMat[1][0] = 0.f - lightpos[X] * groundplane[Y];
shadowMat[2][0] = 0.f - lightpos[X] * groundplane[Z];
shadowMat[3][0] = 0.f - lightpos[X] * groundplane[W];
shadowMat[X][1] = 0.f - lightpos[Y] * groundplane[X];
shadowMat[1][1] = dot - lightpos[Y] * groundplane[Y];
shadowMat[2][1] = 0.f - lightpos[Y] * groundplane[Z];
shadowMat[3][1] = 0.f - lightpos[Y] * groundplane[W];
shadowMat[X][2] = 0.f - lightpos[Z] * groundplane[X];
shadowMat[1][2] = 0.f - lightpos[Z] * groundplane[Y];
shadowMat[2][2] = dot - lightpos[Z] * groundplane[Z];
shadowMat[3][2] = 0.f - lightpos[Z] * groundplane[W];
shadowMat[X][3] = 0.f - lightpos[W] * groundplane[X];
shadowMat[1][3] = 0.f - lightpos[W] * groundplane[Y];
shadowMat[2][3] = 0.f - lightpos[W] * groundplane[Z];
shadowMat[3][3] = dot - lightpos[W] * groundplane[W];
}
/* find the plane equation given 3 points */
void
findplane(GLfloat plane[4],
GLfloat v0[3], GLfloat v1[3], GLfloat v2[3])
{
GLfloat vec0[3], vec1[3];
/* need 2 vectors to find cross product */
vec0[X] = v1[X] - v0[X];
vec0[Y] = v1[Y] - v0[Y];
vec0[Z] = v1[Z] - v0[Z];
vec1[X] = v2[X] - v0[X];
vec1[Y] = v2[Y] - v0[Y];
vec1[Z] = v2[Z] - v0[Z];
/* find cross product to get A, B, and C of plane equation */
plane[A] = vec0[Y] * vec1[Z] - vec0[Z] * vec1[Y];
plane[B] = -(vec0[X] * vec1[Z] - vec0[Z] * vec1[X]);
plane[C] = vec0[X] * vec1[Y] - vec0[Y] * vec1[X];
plane[D] = -(plane[A] * v0[X] + plane[B] * v0[Y] + plane[C] * v0[Z]);
}

18
progs/demos/shadow.h Normal file
View File

@@ -0,0 +1,18 @@
#ifndef SHADOW_H
#define SHADOW_H
extern void
shadowmatrix(GLfloat shadowMat[4][4],
GLfloat groundplane[4],
GLfloat lightpos[4]);
extern void
findplane(GLfloat plane[4],
GLfloat v0[3], GLfloat v1[3], GLfloat v2[3]);
#endif

View File

@@ -1,596 +0,0 @@
/* $Id: shadowtex.c,v 1.7 2002/07/12 15:54:02 brianp Exp $ */
/*
* Shadow demo using the GL_ARB_depth_texture, GL_ARB_shadow and
* GL_ARB_shadow_ambient extensions (or the old SGIX extensions).
*
* Brian Paul
* 19 Feb 2001
*
* Added GL_EXT_shadow_funcs support on 23 March 2002
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
#include "../util/showbuffer.c"
#if 0 /* change to 1 if you want to use the old SGIX extensions */
#undef GL_ARB_depth_texture
#undef GL_ARB_shadow
#undef GL_ARB_shadow_ambient
#endif
#define DEG_TO_RAD (3.14159 / 180.0)
static GLint WindowWidth = 450, WindowHeight = 300;
static GLfloat Xrot = 15, Yrot = 0, Zrot = 0;
static GLfloat Red[4] = {1, 0, 0, 1};
static GLfloat Green[4] = {0, 1, 0, 1};
static GLfloat Blue[4] = {0, 0, 1, 1};
static GLfloat Yellow[4] = {1, 1, 0, 1};
static GLfloat LightDist = 10;
static GLfloat LightLatitude = 45.0;
static GLfloat LightLongitude = 45.0;
static GLfloat LightPos[4];
static GLfloat SpotDir[3];
static GLfloat SpotAngle = 40.0 * DEG_TO_RAD;
static GLfloat ShadowNear = 4.0, ShadowFar = 24.0;
static GLint ShadowTexWidth = 256, ShadowTexHeight = 256;
static GLboolean LinearFilter = GL_FALSE;
static GLfloat Bias = -0.06;
static GLboolean Anim = GL_TRUE;
static GLboolean HaveEXTshadowFuncs = GL_FALSE;
static GLint Operator = 0;
static const GLenum OperatorFunc[8] = {
GL_LEQUAL, GL_LESS, GL_GEQUAL, GL_GREATER,
GL_EQUAL, GL_NOTEQUAL, GL_ALWAYS, GL_NEVER };
static const char *OperatorName[8] = {
"GL_LEQUAL", "GL_LESS", "GL_GEQUAL", "GL_GREATER",
"GL_EQUAL", "GL_NOTEQUAL", "GL_ALWAYS", "GL_NEVER" };
static GLuint DisplayMode;
#define SHOW_NORMAL 0
#define SHOW_DEPTH_IMAGE 1
#define SHOW_DEPTH_MAPPING 2
#define SHOW_DISTANCE 3
static void
DrawScene(void)
{
GLfloat k = 6;
/* sphere */
glPushMatrix();
glTranslatef(1.6, 2.2, 2.7);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Green);
glColor4fv(Green);
glutSolidSphere(1.5, 15, 15);
glPopMatrix();
/* dodecahedron */
glPushMatrix();
glTranslatef(-2.0, 1.2, 2.1);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Red);
glColor4fv(Red);
glutSolidDodecahedron();
glPopMatrix();
/* icosahedron */
glPushMatrix();
glTranslatef(-0.6, 1.3, -0.5);
glScalef(1.5, 1.5, 1.5);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Yellow);
glColor4fv(Red);
glutSolidIcosahedron();
glPopMatrix();
/* a plane */
glPushMatrix();
glTranslatef(0, -1.1, 0);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Blue);
glColor4fv(Blue);
glNormal3f(0, 1, 0);
glBegin(GL_POLYGON);
glVertex3f(-k, 0, -k);
glVertex3f( k, 0, -k);
glVertex3f( k, 0, k);
glVertex3f(-k, 0, k);
glEnd();
glPopMatrix();
}
/*
* Load the GL_TEXTURE matrix with the projection from the light
* source's point of view.
*/
static void
MakeShadowMatrix(const GLfloat lightPos[4], const GLfloat spotDir[3],
GLfloat spotAngle, GLfloat shadowNear, GLfloat shadowFar)
{
GLfloat d;
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glTranslatef(0.5, 0.5, 0.5 + Bias);
glScalef(0.5, 0.5, 0.5);
d = shadowNear * tan(spotAngle);
glFrustum(-d, d, -d, d, shadowNear, shadowFar);
gluLookAt(lightPos[0], lightPos[1], lightPos[2],
lightPos[0] + spotDir[0],
lightPos[1] + spotDir[1],
lightPos[2] + spotDir[2],
0, 1, 0);
glMatrixMode(GL_MODELVIEW);
}
static void
EnableIdentityTexgen(void)
{
/* texgen so that texcoord = vertex coord */
static GLfloat sPlane[4] = { 1, 0, 0, 0 };
static GLfloat tPlane[4] = { 0, 1, 0, 0 };
static GLfloat rPlane[4] = { 0, 0, 1, 0 };
static GLfloat qPlane[4] = { 0, 0, 0, 1 };
glTexGenfv(GL_S, GL_EYE_PLANE, sPlane);
glTexGenfv(GL_T, GL_EYE_PLANE, tPlane);
glTexGenfv(GL_R, GL_EYE_PLANE, rPlane);
glTexGenfv(GL_Q, GL_EYE_PLANE, qPlane);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glEnable(GL_TEXTURE_GEN_R);
glEnable(GL_TEXTURE_GEN_Q);
}
/*
* Setup 1-D texgen so that the distance from the light source, between
* the near and far planes maps to s=0 and s=1. When we draw the scene,
* the grayness will indicate the fragment's distance from the light
* source.
*/
static void
EnableDistanceTexgen(const GLfloat lightPos[4], const GLfloat lightDir[3],
GLfloat lightNear, GLfloat lightFar)
{
GLfloat m, d;
GLfloat sPlane[4];
GLfloat nearPoint[3];
m = sqrt(lightDir[0] * lightDir[0] +
lightDir[1] * lightDir[1] +
lightDir[2] * lightDir[2]);
d = lightFar - lightNear;
/* nearPoint = point on light direction vector which intersects the
* near plane of the light frustum.
*/
nearPoint[0] = LightPos[0] + lightDir[0] / m * lightNear;
nearPoint[1] = LightPos[1] + lightDir[1] / m * lightNear;
nearPoint[2] = LightPos[2] + lightDir[2] / m * lightNear;
sPlane[0] = lightDir[0] / d / m;
sPlane[1] = lightDir[1] / d / m;
sPlane[2] = lightDir[2] / d / m;
sPlane[3] = -(sPlane[0] * nearPoint[0]
+ sPlane[1] * nearPoint[1]
+ sPlane[2] * nearPoint[2]);
glTexGenfv(GL_S, GL_EYE_PLANE, sPlane);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
glEnable(GL_TEXTURE_GEN_S);
}
static void
DisableTexgen(void)
{
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
glDisable(GL_TEXTURE_GEN_Q);
}
static void
ComputeLightPos(GLfloat dist, GLfloat latitude, GLfloat longitude,
GLfloat pos[4], GLfloat dir[3])
{
pos[0] = dist * sin(longitude * DEG_TO_RAD);
pos[1] = dist * sin(latitude * DEG_TO_RAD);
pos[2] = dist * cos(latitude * DEG_TO_RAD) * cos(longitude * DEG_TO_RAD);
pos[3] = 1;
dir[0] = -pos[0];
dir[1] = -pos[1];
dir[2] = -pos[2];
}
static void
Display(void)
{
GLfloat ar = (GLfloat) WindowWidth / (GLfloat) WindowHeight;
GLfloat d;
GLenum error;
ComputeLightPos(LightDist, LightLatitude, LightLongitude,
LightPos, SpotDir);
/*
* Step 1: render scene from point of view of the light source
*/
/* compute frustum to enclose spot light cone */
d = ShadowNear * tan(SpotAngle);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-d, d, -d, d, ShadowNear, ShadowFar);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(LightPos[0], LightPos[1], LightPos[2], /* from */
0, 0, 0, /* target */
0, 1, 0); /* up */
glViewport(0, 0, ShadowTexWidth, ShadowTexHeight);
glClear(GL_DEPTH_BUFFER_BIT);
DrawScene();
/*
* Step 2: copy depth buffer into texture map
*/
if (DisplayMode == SHOW_DEPTH_MAPPING) {
/* load depth image as gray-scale luminance texture */
GLfloat *depth = (GLfloat *) malloc(ShadowTexWidth * ShadowTexHeight
* sizeof(GLfloat));
if (depth) {
glReadPixels(0, 0, ShadowTexWidth, ShadowTexHeight,
GL_DEPTH_COMPONENT, GL_FLOAT, depth);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
ShadowTexWidth, ShadowTexHeight, 0,
GL_LUMINANCE, GL_FLOAT, depth);
free(depth);
}
}
else {
/* The normal shadow case */
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT,
0, 0, ShadowTexWidth, ShadowTexHeight, 0);
}
/*
* Step 3: render scene from point of view of the camera
*/
glViewport(0, 0, WindowWidth, WindowHeight);
if (DisplayMode == SHOW_DEPTH_IMAGE) {
ShowDepthBuffer(WindowWidth, WindowHeight, 0, 1);
}
else {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-ar, ar, -1.0, 1.0, 4.0, 50.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -22.0);
glRotatef(Xrot, 1, 0, 0);
glRotatef(Yrot, 0, 1, 0);
glRotatef(Zrot, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
if (LinearFilter) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
if (DisplayMode == SHOW_DEPTH_MAPPING) {
#if defined(GL_ARB_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
#elif defined(GL_SGIX_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_SGIX, GL_FALSE);
#endif
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
EnableIdentityTexgen();
}
else if (DisplayMode == SHOW_DISTANCE) {
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
EnableDistanceTexgen(LightPos, SpotDir, ShadowNear+Bias, ShadowFar);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_1D);
}
else {
assert(DisplayMode == SHOW_NORMAL);
#if defined(GL_ARB_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB,
GL_COMPARE_R_TO_TEXTURE_ARB);
#elif defined(GL_SGIX_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_SGIX, GL_TRUE);
#endif
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_TEXTURE_2D);
MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
EnableIdentityTexgen();
}
DrawScene();
DisableTexgen();
glDisable(GL_TEXTURE_1D);
glDisable(GL_TEXTURE_2D);
}
glutSwapBuffers();
error = glGetError();
if (error) {
printf("GL Error: %s\n", gluErrorString(error));
}
}
static void
Reshape(int width, int height)
{
WindowWidth = width;
WindowHeight = height;
if (width >= 512 && height >= 512) {
ShadowTexWidth = ShadowTexHeight = 512;
}
else if (width >= 256 && height >= 256) {
ShadowTexWidth = ShadowTexHeight = 256;
}
else {
ShadowTexWidth = ShadowTexHeight = 128;
}
printf("Using %d x %d depth texture\n", ShadowTexWidth, ShadowTexHeight);
}
static void
Idle(void)
{
Yrot += 5.0;
/*LightLongitude -= 5.0;*/
glutPostRedisplay();
}
static void
Key(unsigned char key, int x, int y)
{
const GLfloat step = 3.0;
(void) x;
(void) y;
switch (key) {
case 'a':
Anim = !Anim;
if (Anim)
glutIdleFunc(Idle);
else
glutIdleFunc(NULL);
break;
case 'b':
Bias -= 0.01;
printf("Bias %g\n", Bias);
break;
case 'B':
Bias += 0.01;
printf("Bias %g\n", Bias);
break;
case 'd':
DisplayMode = SHOW_DISTANCE;
break;
case 'f':
LinearFilter = !LinearFilter;
printf("%s filtering\n", LinearFilter ? "Bilinear" : "Nearest");
break;
case 'i':
DisplayMode = SHOW_DEPTH_IMAGE;
break;
case 'm':
DisplayMode = SHOW_DEPTH_MAPPING;
break;
case 'n':
case ' ':
DisplayMode = SHOW_NORMAL;
break;
case 'o':
if (HaveEXTshadowFuncs) {
Operator++;
if (Operator >= 8)
Operator = 0;
printf("Operator: %s\n", OperatorName[Operator]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB,
OperatorFunc[Operator]);
}
break;
case 'z':
Zrot -= step;
break;
case 'Z':
Zrot += step;
break;
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void
SpecialKey(int key, int x, int y)
{
const GLfloat step = 3.0;
const int mod = glutGetModifiers();
(void) x;
(void) y;
switch (key) {
case GLUT_KEY_UP:
if (mod)
LightLatitude += step;
else
Xrot += step;
break;
case GLUT_KEY_DOWN:
if (mod)
LightLatitude -= step;
else
Xrot -= step;
break;
case GLUT_KEY_LEFT:
if (mod)
LightLongitude += step;
else
Yrot += step;
break;
case GLUT_KEY_RIGHT:
if (mod)
LightLongitude -= step;
else
Yrot -= step;
break;
}
glutPostRedisplay();
}
static void
Init(void)
{
#if defined(GL_ARB_depth_texture) && defined(GL_ARB_shadow)
if (!glutExtensionSupported("GL_ARB_depth_texture") ||
!glutExtensionSupported("GL_ARB_shadow")) {
printf("Sorry, this demo requires the GL_ARB_depth_texture and GL_ARB_shadow extensions\n");
exit(1);
}
printf("Using GL_ARB_depth_texture and GL_ARB_shadow\n");
#elif defined(GL_SGIX_depth_texture) && defined(GL_SGIX_shadow)
if (!glutExtensionSupported("GL_SGIX_depth_texture") ||
!glutExtensionSupported("GL_SGIX_shadow")) {
printf("Sorry, this demo requires the GL_SGIX_depth_texture and GL_SGIX_shadow extensions\n");
exit(1);
}
printf("Using GL_SGIX_depth_texture and GL_SGIX_shadow\n");
#endif
HaveEXTshadowFuncs = glutExtensionSupported("GL_EXT_shadow_funcs");
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
#if defined(GL_ARB_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB,
GL_COMPARE_R_TO_TEXTURE_ARB);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
#elif defined(GL_SGIX_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_OPERATOR_SGIX,
GL_TEXTURE_LEQUAL_R_SGIX);
#endif
#if defined(GL_ARB_shadow_ambient)
if (glutExtensionSupported("GL_ARB_shadow_ambient")) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, 0.3);
printf("and GL_ARB_shadow_ambient\n");
}
#elif defined(GL_SGIX_shadow_ambient)
if (glutExtensionSupported("GL_SGIX_shadow_ambient")) {
glTexParameterf(GL_TEXTURE_2D, GL_SHADOW_AMBIENT_SGIX, 0.3);
printf("and GL_SGIX_shadow_ambient\n");
}
#endif
/* setup 1-D grayscale texture image for SHOW_DISTANCE mode */
{
GLuint i;
GLubyte image[256];
for (i = 0; i < 256; i++)
image[i] = i;
glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE,
256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, image);
}
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
}
static void
PrintHelp(void)
{
printf("Keys:\n");
printf(" a = toggle animation\n");
printf(" i = show depth texture image\n");
printf(" m = show depth texture mapping\n");
printf(" d = show fragment distance from light source\n");
printf(" n = show normal, shadowed image\n");
printf(" f = toggle nearest/bilinear texture filtering\n");
printf(" b/B = decrease/increase shadow map Z bias\n");
printf(" cursor keys = rotate scene\n");
printf(" <shift> + cursor keys = rotate light source\n");
if (HaveEXTshadowFuncs)
printf(" o = cycle through comparison modes\n");
}
int
main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition(0, 0);
glutInitWindowSize(WindowWidth, WindowHeight);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow(argv[0]);
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutSpecialFunc(SpecialKey);
glutDisplayFunc(Display);
if (Anim)
glutIdleFunc(Idle);
Init();
PrintHelp();
glutMainLoop();
return 0;
}

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@@ -1,4 +1,4 @@
/* $Id: spectex.c,v 1.2 2002/04/22 16:03:37 brianp Exp $ */
/* $Id: spectex.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
/*
* GLUT demonstration of texturing with specular highlights.
@@ -17,6 +17,24 @@
* Brian Paul February 1997
*/
/*
* $Log: spectex.c,v $
* Revision 1.1 1999/08/19 00:55:40 jtg
* Initial revision
*
* Revision 3.2 1999/03/28 18:22:05 brianp
* minor clean-up
*
* Revision 3.1 1998/02/14 18:47:48 brianp
* added OpenGL 1.2 separate specular interpolation support
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>

File diff suppressed because it is too large Load Diff

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@@ -16,7 +16,8 @@
#endif
#include <GL/glut.h>
#include "readtex.c"
#include "../util/readtex.c"
#include "shadow.c"
#ifdef XMESA
#include "GL/xmesa.h"
@@ -26,8 +27,7 @@ static int fullscreen=1;
static int WIDTH=640;
static int HEIGHT=480;
static GLint T0 = 0;
static GLint Frames = 0;
#define FRAME 50
#define BASESIZE 10.0
@@ -65,84 +65,20 @@ static int joyactive=0;
static GLuint t1id,t2id;
static GLuint teapotdlist,basedlist,lightdlist;
/******************** begin shadow code ********************/
/* Taken from the projshadow.c - by Tom McReynolds, SGI */
/* Modified by David Bucciarelli */
enum {
X, Y, Z, W
};
enum {
A, B, C, D
};
/* create a matrix that will project the desired shadow */
void
shadowmatrix(GLfloat shadowMat[4][4],
GLfloat groundplane[4],
GLfloat lightpos[4])
static float gettime(void)
{
GLfloat dot;
static clock_t told=0;
clock_t tnew,ris;
/* find dot product between light position vector and ground plane normal */
dot = groundplane[X] * lightpos[X] +
groundplane[Y] * lightpos[Y] +
groundplane[Z] * lightpos[Z] +
groundplane[W] * lightpos[W];
tnew=clock();
shadowMat[0][0] = dot - lightpos[X] * groundplane[X];
shadowMat[1][0] = 0.f - lightpos[X] * groundplane[Y];
shadowMat[2][0] = 0.f - lightpos[X] * groundplane[Z];
shadowMat[3][0] = 0.f - lightpos[X] * groundplane[W];
ris=tnew-told;
shadowMat[X][1] = 0.f - lightpos[Y] * groundplane[X];
shadowMat[1][1] = dot - lightpos[Y] * groundplane[Y];
shadowMat[2][1] = 0.f - lightpos[Y] * groundplane[Z];
shadowMat[3][1] = 0.f - lightpos[Y] * groundplane[W];
shadowMat[X][2] = 0.f - lightpos[Z] * groundplane[X];
shadowMat[1][2] = 0.f - lightpos[Z] * groundplane[Y];
shadowMat[2][2] = dot - lightpos[Z] * groundplane[Z];
shadowMat[3][2] = 0.f - lightpos[Z] * groundplane[W];
shadowMat[X][3] = 0.f - lightpos[W] * groundplane[X];
shadowMat[1][3] = 0.f - lightpos[W] * groundplane[Y];
shadowMat[2][3] = 0.f - lightpos[W] * groundplane[Z];
shadowMat[3][3] = dot - lightpos[W] * groundplane[W];
told=tnew;
return(ris/(float)CLOCKS_PER_SEC);
}
/* find the plane equation given 3 points */
void
findplane(GLfloat plane[4],
GLfloat v0[3], GLfloat v1[3], GLfloat v2[3])
{
GLfloat vec0[3], vec1[3];
/* need 2 vectors to find cross product */
vec0[X] = v1[X] - v0[X];
vec0[Y] = v1[Y] - v0[Y];
vec0[Z] = v1[Z] - v0[Z];
vec1[X] = v2[X] - v0[X];
vec1[Y] = v2[Y] - v0[Y];
vec1[Z] = v2[Z] - v0[Z];
/* find cross product to get A, B, and C of plane equation */
plane[A] = vec0[Y] * vec1[Z] - vec0[Z] * vec1[Y];
plane[B] = -(vec0[X] * vec1[Z] - vec0[Z] * vec1[X]);
plane[C] = vec0[X] * vec1[Y] - vec0[Y] * vec1[X];
plane[D] = -(plane[A] * v0[X] + plane[B] * v0[Y] + plane[C] * v0[Z]);
}
/******************** end shadow code ********************/
static void calcposobs(void)
{
dir[0]=sin(alpha*M_PI/180.0);
@@ -272,15 +208,11 @@ static void printhelp(void)
static void drawbase(void)
{
static const GLfloat amb[4] = { 1, .5, 0.2, 1 };
static const GLfloat diff[4] = { 1, .4, 0.2, 1 };
int i,j;
float x,y,dx,dy;
glBindTexture(GL_TEXTURE_2D,t1id);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
dx=BASESIZE/BASERES;
dy=-BASESIZE/BASERES;
for(y=BASESIZE/2.0,j=0;j<BASERES;y+=dy,j++) {
@@ -300,14 +232,9 @@ static void drawbase(void)
static void drawteapot(void)
{
static const GLfloat amb[4] = { 0.2, 0.2, 0.2, 1 };
static const GLfloat diff[4] = { 0.8, 0.3, 0.5, 1 };
static float xrot=0.0;
static float zrot=0.0;
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
glPushMatrix();
glRotatef(lightalpha,0.0,0.0,1.0);
glMultMatrixf((GLfloat *)baseshadow);
@@ -412,7 +339,9 @@ static void dojoy(void)
static void draw(void)
{
static char frbuf[80] = "";
static int count=0;
static char frbuf[80];
float fr;
dojoy();
@@ -446,6 +375,11 @@ static void draw(void)
drawlight2();
glPopMatrix();
if((count % FRAME)==0) {
fr=gettime();
sprintf(frbuf,"Frame rate: %f",FRAME/fr);
}
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
@@ -471,18 +405,7 @@ static void draw(void)
glutSwapBuffers();
Frames++;
{
GLint t = glutGet(GLUT_ELAPSED_TIME);
if (t - T0 >= 2000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
sprintf(frbuf, "Frame rate: %f", fps);
T0 = t;
Frames = 0;
}
}
count++;
}
static void inittextures(void)
@@ -507,26 +430,11 @@ static void inittextures(void)
glGenTextures(1,&t2id);
glBindTexture(GL_TEXTURE_2D,t2id);
glPixelTransferf(GL_RED_SCALE, 0.75);
glPixelTransferf(GL_RED_BIAS, 0.25);
glPixelTransferf(GL_GREEN_SCALE, 0.75);
glPixelTransferf(GL_GREEN_BIAS, 0.25);
glPixelTransferf(GL_BLUE_SCALE, 0.75);
glPixelTransferf(GL_BLUE_BIAS, 0.25);
if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
fprintf(stderr,"Error reading a texture.\n");
exit(-1);
}
glPixelTransferf(GL_RED_SCALE, 1.0);
glPixelTransferf(GL_RED_BIAS, 0.0);
glPixelTransferf(GL_GREEN_SCALE, 1.0);
glPixelTransferf(GL_GREEN_BIAS, 0.0);
glPixelTransferf(GL_BLUE_SCALE, 1.0);
glPixelTransferf(GL_BLUE_BIAS, 0.0);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
@@ -538,26 +446,17 @@ static void inittextures(void)
static void initlight(void)
{
float matamb[4] ={0.5, 0.5, 0.5, 1.0};
float matdiff[4]={0.9, 0.2, 0.2, 1.0};
float matspec[4]={1.0,1.0,1.0,1.0};
float lamb[4] ={1.5, 1.5, 1.5, 1.0};
float ldiff[4]={1.0, 1.0, 1.0, 1.0};
float lspec[4]={1.0, 1.0, 1.0, 1.0};
float lamb[4]={0.2,0.2,0.2,1.0};
float lspec[4]={1.0,1.0,1.0,1.0};
glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,70.0);
glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,20.0);
glLightfv(GL_LIGHT0,GL_AMBIENT,lamb);
glLightfv(GL_LIGHT0,GL_DIFFUSE,ldiff);
glLightfv(GL_LIGHT0,GL_SPECULAR,lspec);
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 15.0);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matdiff);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matspec);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matamb);
glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,20.0);
glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,lspec);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lamb);
glEnable(GL_LIGHT0);
}

View File

@@ -11,7 +11,6 @@
#include <stdio.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#ifdef WIN32
@@ -39,11 +38,10 @@ static int fullscreen = 1;
#define WIDTH 640
#define HEIGHT 480
static GLint T0 = 0;
static GLint Frames = 0;
#define TSCALE 4
#define FRAME 50
#define FOV 85
static GLfloat terrain[256 * 256];
@@ -73,6 +71,21 @@ static float v = 15.0;
static float alpha = 75.0;
static float beta = 90.0;
static float
gettime(void)
{
static clock_t told = 0;
clock_t tnew, ris;
tnew = clock();
ris = tnew - told;
told = tnew;
return (ris / (float) CLOCKS_PER_SEC);
}
static void
calcposobs(void)
{
@@ -82,13 +95,6 @@ calcposobs(void)
dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
dir[1] = cos(beta * M_PI / 180.0);
if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
dir[0] = 0;
if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
dir[1] = 0;
if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
dir[2] = 0;
alpha1 = alpha + FOV / 2.0;
v1[0] = sin(alpha1 * M_PI / 180.0);
v1[1] = cos(alpha1 * M_PI / 180.0);
@@ -354,7 +360,9 @@ dojoy(void)
static void
drawscene(void)
{
static char frbuf[80] = "";
static int count = 0;
static char frbuf[80];
float fr;
dojoy();
@@ -383,6 +391,11 @@ drawscene(void)
drawterrain();
glPopMatrix();
if ((count % FRAME) == 0) {
fr = gettime();
sprintf(frbuf, "Frame rate: %.3f", FRAME / fr);
}
glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glDisable(GL_FOG);
@@ -411,17 +424,7 @@ drawscene(void)
glutSwapBuffers();
Frames++;
{
GLint t = glutGet(GLUT_ELAPSED_TIME);
if (t - T0 >= 2000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
sprintf(frbuf, "Frame rate: %f", fps);
T0 = t;
Frames = 0;
}
}
count++;
}
static void
@@ -555,7 +558,7 @@ loadpic(void)
GLenum gluerr;
if ((FilePic = fopen("terrain.dat", "r")) == NULL) {
fprintf(stderr, "Error loading terrain.dat\n");
fprintf(stderr, "Error loading Mnt.bin\n");
exit(-1);
}
fread(bufferter, 256 * 256, 1, FilePic);
@@ -572,7 +575,7 @@ loadpic(void)
if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 1, 256, 256, GL_LUMINANCE,
GL_UNSIGNED_BYTE,
(GLvoid *) (&terrainpic[0])))) {
fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
exit(-1);
}

File diff suppressed because one or more lines are too long

View File

@@ -1,413 +1,331 @@
/* $Id: tessdemo.c,v 1.13 2002/10/18 17:47:36 kschultz Exp $ */
/* $Id: tessdemo.c,v 1.8 2000/07/11 14:11:58 brianp Exp $ */
/*
* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
* Updated for GLU 1.3 tessellation by Gareth Hughes <gareth@valinux.com>
*/
#include <GL/glut.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define MAX_POINTS 256
#define MAX_CONTOURS 32
#define MAX_TRIANGLES 256
#define MAX_POINTS 200
#define MAX_CONTOURS 50
#ifndef GLCALLBACK
#ifdef CALLBACK
#define GLCALLBACK CALLBACK
#else
#define GLCALLBACK
#endif
#endif
static int menu;
typedef enum
{ QUIT, TESSELATE, CLEAR }
menu_entries;
#ifdef GLU_VERSION_1_2
typedef enum
{ DEFINE, TESSELATED }
mode_type;
typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
typedef enum{ DEFINE, TESSELATED } mode_type;
static GLsizei width, height;
static GLuint contour_cnt;
static GLuint triangle_cnt;
static mode_type mode;
static int menu;
static GLuint list_start;
static GLfloat edge_color[3];
static struct {
GLfloat p[MAX_POINTS][2];
GLuint point_cnt;
} contours[MAX_CONTOURS];
static struct {
GLsizei no;
GLfloat p[3][2];
GLclampf color[3][3];
} triangles[MAX_TRIANGLES];
static void GLCALLBACK error_callback( GLenum err )
struct
{
int len, i;
char const *str;
GLint p[MAX_POINTS][2];
GLuint point_cnt;
}
contours[MAX_CONTOURS];
glColor3f( 0.9, 0.9, 0.9 );
glRasterPos2i( 5, 5 );
static GLuint contour_cnt;
static GLsizei width, height;
static mode_type mode;
str = (const char *) gluErrorString( err );
len = strlen( str );
struct
{
GLsizei no;
GLfloat color[3];
GLint p[3][2];
GLclampf p_color[3][3];
}
triangle;
for ( i = 0 ; i < len ; i++ ) {
glutBitmapCharacter( GLUT_BITMAP_9_BY_15, str[i] );
static void GLCALLBACK
my_error(GLenum err)
{
int len, i;
char const *str;
glColor3f(0.9, 0.9, 0.9);
glRasterPos2i(5, 5);
str = (const char *) gluErrorString(err);
len = strlen(str);
for (i = 0; i < len; i++)
glutBitmapCharacter(GLUT_BITMAP_9_BY_15, str[i]);
}
static void GLCALLBACK
begin_callback(GLenum mode)
{
triangle.no = 0;
}
static void GLCALLBACK
edge_callback(GLenum flag)
{
if (flag == GL_TRUE) {
triangle.color[0] = 1.0;
triangle.color[1] = 1.0;
triangle.color[2] = 0.5;
}
else {
triangle.color[0] = 1.0;
triangle.color[1] = 0.0;
triangle.color[2] = 0.0;
}
}
static void GLCALLBACK begin_callback( GLenum mode )
static void GLCALLBACK
end_callback()
{
/* Allow multiple triangles to be output inside the begin/end pair. */
triangle_cnt = 0;
triangles[triangle_cnt].no = 0;
}
static void GLCALLBACK edge_callback( GLenum flag )
{
/* Persist the edge flag across triangles. */
if ( flag == GL_TRUE ) {
edge_color[0] = 1.0;
edge_color[1] = 1.0;
edge_color[2] = 0.5;
} else {
edge_color[0] = 1.0;
edge_color[1] = 0.0;
edge_color[2] = 0.0;
}
}
static void GLCALLBACK end_callback()
{
GLuint i;
glBegin( GL_LINES );
/* Output the three edges of each triangle as lines colored
according to their edge flag. */
for ( i = 0 ; i < triangle_cnt ; i++ ) {
glColor3f( triangles[i].color[0][0],
triangles[i].color[0][1],
triangles[i].color[0][2] );
glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
glColor3f( triangles[i].color[1][0],
triangles[i].color[1][1],
triangles[i].color[1][2] );
glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
glColor3f( triangles[i].color[2][0],
triangles[i].color[2][1],
triangles[i].color[2][2] );
glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
}
glBegin(GL_LINES);
glColor3f(triangle.p_color[0][0], triangle.p_color[0][1],
triangle.p_color[0][2]);
glVertex2i(triangle.p[0][0], triangle.p[0][1]);
glVertex2i(triangle.p[1][0], triangle.p[1][1]);
glColor3f(triangle.p_color[1][0], triangle.p_color[1][1],
triangle.p_color[1][2]);
glVertex2i(triangle.p[1][0], triangle.p[1][1]);
glVertex2i(triangle.p[2][0], triangle.p[2][1]);
glColor3f(triangle.p_color[2][0], triangle.p_color[2][1],
triangle.p_color[2][2]);
glVertex2i(triangle.p[2][0], triangle.p[2][1]);
glVertex2i(triangle.p[0][0], triangle.p[0][1]);
glEnd();
}
static void GLCALLBACK vertex_callback( void *data )
static void GLCALLBACK
vertex_callback(void *data)
{
GLsizei no;
GLfloat *p;
GLsizei no;
GLint *p;
p = (GLfloat *) data;
no = triangles[triangle_cnt].no;
triangles[triangle_cnt].p[no][0] = p[0];
triangles[triangle_cnt].p[no][1] = p[1];
triangles[triangle_cnt].color[no][0] = edge_color[0];
triangles[triangle_cnt].color[no][1] = edge_color[1];
triangles[triangle_cnt].color[no][2] = edge_color[2];
/* After every three vertices, initialize the next triangle. */
if ( ++(triangles[triangle_cnt].no) == 3 ) {
triangle_cnt++;
triangles[triangle_cnt].no = 0;
}
}
static void GLCALLBACK combine_callback( GLdouble coords[3],
GLdouble *vertex_data[4],
GLfloat weight[4], void **data )
{
GLfloat *vertex;
vertex = (GLfloat *) malloc( 2 * sizeof(GLfloat) );
vertex[0] = (GLfloat) coords[0];
vertex[1] = (GLfloat) coords[1];
*data = vertex;
p = (GLint *) data;
no = triangle.no;
triangle.p[no][0] = p[0];
triangle.p[no][1] = p[1];
triangle.p_color[no][0] = triangle.color[0];
triangle.p_color[no][1] = triangle.color[1];
triangle.p_color[no][2] = triangle.color[2];
++(triangle.no);
}
static void set_screen_wh( GLsizei w, GLsizei h )
static void
set_screen_wh(GLsizei w, GLsizei h)
{
width = w;
height = h;
}
typedef void (GLAPIENTRY *callback_t)();
static void tesse( void )
static void
tesse(void)
{
GLUtesselator *tobj;
GLdouble data[3];
GLuint i, j, point_cnt;
list_start = glGenLists( 2 );
GLUtriangulatorObj *tobj;
GLdouble data[3];
GLuint i, j, point_cnt;
tobj = gluNewTess();
if ( tobj != NULL ) {
gluTessNormal( tobj, 0.0, 0.0, 1.0 );
gluTessCallback( tobj, GLU_TESS_BEGIN, (callback_t) glBegin );
gluTessCallback( tobj, GLU_TESS_VERTEX, (callback_t) glVertex2fv );
gluTessCallback( tobj, GLU_TESS_END, (callback_t) glEnd );
gluTessCallback( tobj, GLU_TESS_ERROR, (callback_t) error_callback );
gluTessCallback( tobj, GLU_TESS_COMBINE, (callback_t) combine_callback );
glNewList( list_start, GL_COMPILE );
gluBeginPolygon( tobj );
for ( j = 0 ; j <= contour_cnt ; j++ ) {
if (tobj != NULL) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.7, 0.7, 0.0);
gluTessCallback(tobj, GLU_BEGIN, glBegin);
gluTessCallback(tobj, GLU_END, glEnd);
gluTessCallback(tobj, GLU_ERROR, my_error);
gluTessCallback(tobj, GLU_VERTEX, glVertex2iv);
gluBeginPolygon(tobj);
for (j = 0; j <= contour_cnt; j++) {
point_cnt = contours[j].point_cnt;
gluNextContour( tobj, GLU_UNKNOWN );
for ( i = 0 ; i < point_cnt ; i++ ) {
data[0] = (GLdouble)( contours[j].p[i][0] );
data[1] = (GLdouble)( contours[j].p[i][1] );
gluNextContour(tobj, GLU_UNKNOWN);
for (i = 0; i < point_cnt; i++) {
data[0] = (GLdouble) (contours[j].p[i][0]);
data[1] = (GLdouble) (contours[j].p[i][1]);
data[2] = 0.0;
gluTessVertex( tobj, data, contours[j].p[i] );
gluTessVertex(tobj, data, contours[j].p[i]);
}
}
gluEndPolygon( tobj );
glEndList();
gluTessCallback( tobj, GLU_TESS_BEGIN, (callback_t) begin_callback );
gluTessCallback( tobj, GLU_TESS_VERTEX, (callback_t) vertex_callback );
gluTessCallback( tobj, GLU_TESS_END, (callback_t) end_callback );
gluTessCallback( tobj, GLU_TESS_EDGE_FLAG, (callback_t) edge_callback );
glNewList( list_start + 1, GL_COMPILE );
gluBeginPolygon( tobj );
for ( j = 0 ; j <= contour_cnt ; j++ ) {
gluEndPolygon(tobj);
glLineWidth(2.0);
gluTessCallback(tobj, GLU_BEGIN, begin_callback);
gluTessCallback(tobj, GLU_END, end_callback);
gluTessCallback(tobj, GLU_VERTEX, vertex_callback);
gluTessCallback(tobj, GLU_EDGE_FLAG, edge_callback);
gluBeginPolygon(tobj);
for (j = 0; j <= contour_cnt; j++) {
point_cnt = contours[j].point_cnt;
gluNextContour( tobj, GLU_UNKNOWN );
for ( i = 0 ; i < point_cnt ; i++ ) {
data[0] = (GLdouble)( contours[j].p[i][0] );
data[1] = (GLdouble)( contours[j].p[i][1] );
gluNextContour(tobj, GLU_UNKNOWN);
for (i = 0; i < point_cnt; i++) {
data[0] = (GLdouble) (contours[j].p[i][0]);
data[1] = (GLdouble) (contours[j].p[i][1]);
data[2] = 0.0;
gluTessVertex( tobj, data, contours[j].p[i] );
gluTessVertex(tobj, data, contours[j].p[i]);
}
}
gluEndPolygon( tobj );
glEndList();
gluDeleteTess( tobj );
glutMouseFunc( NULL );
gluEndPolygon(tobj);
gluDeleteTess(tobj);
glutMouseFunc(NULL);
glColor3f(1.0, 1.0, 0.0);
glLineWidth(1.0);
mode = TESSELATED;
}
}
static void left_down( int x1, int y1 )
static void
left_down(int x1, int y1)
{
GLfloat P[2];
GLuint point_cnt;
GLint P[2];
GLuint point_cnt;
/* translate GLUT into GL coordinates */
P[0] = x1;
P[1] = height - y1;
point_cnt = contours[contour_cnt].point_cnt;
contours[contour_cnt].p[point_cnt][0] = P[0];
contours[contour_cnt].p[point_cnt][1] = P[1];
glBegin( GL_LINES );
if ( point_cnt ) {
glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
glVertex2fv( P );
} else {
glVertex2fv( P );
glVertex2fv( P );
glBegin(GL_LINES);
if (point_cnt) {
glVertex2iv(contours[contour_cnt].p[point_cnt - 1]);
glVertex2iv(P);
}
else {
glVertex2iv(P);
glVertex2iv(P);
}
glEnd();
glFinish();
contours[contour_cnt].point_cnt++;
++(contours[contour_cnt].point_cnt);
}
static void middle_down( int x1, int y1 )
static void
middle_down(int x1, int y1)
{
GLuint point_cnt;
(void) x1;
(void) y1;
GLuint point_cnt;
point_cnt = contours[contour_cnt].point_cnt;
if ( point_cnt > 2 ) {
glBegin( GL_LINES );
glVertex2fv( contours[contour_cnt].p[0] );
glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
if (point_cnt > 2) {
glBegin(GL_LINES);
glVertex2iv(contours[contour_cnt].p[0]);
glVertex2iv(contours[contour_cnt].p[point_cnt - 1]);
contours[contour_cnt].p[point_cnt][0] = -1;
glEnd();
glFinish();
contour_cnt++;
contours[contour_cnt].point_cnt = 0;
}
}
static void mouse_clicked( int button, int state, int x, int y )
{
x -= x%10;
y -= y%10;
switch ( button ) {
static void
mouse_clicked(int button, int state, int x, int y)
{
x -= x % 10;
y -= y % 10;
switch (button) {
case GLUT_LEFT_BUTTON:
if ( state == GLUT_DOWN ) {
left_down( x, y );
}
if (state == GLUT_DOWN)
left_down(x, y);
break;
case GLUT_MIDDLE_BUTTON:
if ( state == GLUT_DOWN ) {
middle_down( x, y );
}
if (state == GLUT_DOWN)
middle_down(x, y);
break;
}
}
static void display( void )
static void
display(void)
{
GLuint i,j;
GLsizei ii, jj;
GLuint i, j;
GLuint point_cnt;
glClear( GL_COLOR_BUFFER_BIT );
switch ( mode ) {
glClear(GL_COLOR_BUFFER_BIT);
switch (mode) {
case DEFINE:
/* draw grid */
glColor3f( 0.6, 0.5, 0.5 );
glBegin( GL_LINES );
for ( ii = 0 ; ii < width ; ii += 10 ) {
for ( jj = 0 ; jj < height ; jj += 10 ) {
glVertex2i( 0, jj );
glVertex2i( width, jj );
glVertex2i( ii, height );
glVertex2i( ii, 0 );
glColor3f(0.6, 0.5, 0.5);
glBegin(GL_LINES);
for (i = 0; i < width; i += 10)
for (j = 0; j < height; j += 10) {
glVertex2i(0, j);
glVertex2i(width, j);
glVertex2i(i, height);
glVertex2i(i, 0);
}
}
glEnd();
glColor3f( 1.0, 1.0, 0.0 );
for ( i = 0 ; i <= contour_cnt ; i++ ) {
glColor3f(1.0, 1.0, 0.0);
for (i = 0; i <= contour_cnt; i++) {
point_cnt = contours[i].point_cnt;
glBegin( GL_LINES );
switch ( point_cnt ) {
glBegin(GL_LINES);
switch (point_cnt) {
case 0:
break;
case 1:
glVertex2fv( contours[i].p[0] );
glVertex2fv( contours[i].p[0] );
glVertex2iv(contours[i].p[0]);
glVertex2iv(contours[i].p[0]);
break;
case 2:
glVertex2fv( contours[i].p[0] );
glVertex2fv( contours[i].p[1] );
glVertex2iv(contours[i].p[0]);
glVertex2iv(contours[i].p[1]);
break;
default:
--point_cnt;
for ( j = 0 ; j < point_cnt ; j++ ) {
glVertex2fv( contours[i].p[j] );
glVertex2fv( contours[i].p[j+1] );
for (j = 0; j < point_cnt; j++) {
glVertex2iv(contours[i].p[j]);
glVertex2iv(contours[i].p[j + 1]);
}
if ( contours[i].p[j+1][0] == -1 ) {
glVertex2fv( contours[i].p[0] );
glVertex2fv( contours[i].p[j] );
if (contours[i].p[j + 1][0] == -1) {
glVertex2iv(contours[i].p[0]);
glVertex2iv(contours[i].p[j]);
}
break;
}
glEnd();
}
glFinish();
break;
case TESSELATED:
/* draw triangles */
glColor3f( 0.7, 0.7, 0.0 );
glCallList( list_start );
glLineWidth( 2.0 );
glCallList( list_start + 1 );
glLineWidth( 1.0 );
glFlush();
/* draw lines */
tesse();
break;
}
glColor3f( 1.0, 1.0, 0.0 );
glColor3f(1.0, 1.0, 0.0);
}
static void clear( void )
static void
clear(void)
{
contour_cnt = 0;
contours[0].point_cnt = 0;
triangle_cnt = 0;
glutMouseFunc( mouse_clicked );
glutMouseFunc(mouse_clicked);
mode = DEFINE;
glDeleteLists( list_start, 2 );
list_start = 0;
display();
}
static void quit( void )
static void
quit(void)
{
exit( 0 );
exit(0);
}
static void menu_selected( int entry )
static void
menu_selected(int entry)
{
switch ( entry ) {
switch (entry) {
case CLEAR:
clear();
break;
@@ -418,107 +336,87 @@ static void menu_selected( int entry )
quit();
break;
}
glutPostRedisplay();
}
static void key_pressed( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch ( key ) {
case 'c':
case 'C':
clear();
break;
static void
key_pressed(unsigned char key, int x, int y)
{
switch (key) {
case 't':
case 'T':
tesse();
glFinish();
break;
case 27:
case 'q':
case 'Q':
quit();
break;
case 'c':
case 'C':
clear();
break;
}
glutPostRedisplay();
}
static void myinit( void )
static void
myinit(void)
{
/* clear background to gray */
glClearColor( 0.4, 0.4, 0.4, 0.0 );
glShadeModel( GL_FLAT );
glPolygonMode( GL_FRONT, GL_FILL );
menu = glutCreateMenu( menu_selected );
glutAddMenuEntry( "clear", CLEAR );
glutAddMenuEntry( "tesselate", TESSELATE );
glutAddMenuEntry( "quit", QUIT );
glutAttachMenu( GLUT_RIGHT_BUTTON );
glutMouseFunc( mouse_clicked );
glutKeyboardFunc( key_pressed );
/* clear background to gray */
glClearColor(0.4, 0.4, 0.4, 0.0);
glShadeModel(GL_FLAT);
menu = glutCreateMenu(menu_selected);
glutAddMenuEntry("clear", CLEAR);
glutAddMenuEntry("tesselate", TESSELATE);
glutAddMenuEntry("quit", QUIT);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutMouseFunc(mouse_clicked);
glutKeyboardFunc(key_pressed);
contour_cnt = 0;
glPolygonMode(GL_FRONT, GL_FILL);
mode = DEFINE;
}
static void reshape( GLsizei w, GLsizei h )
static void
reshape(GLsizei w, GLsizei h)
{
glViewport( 0, 0, w, h );
glMatrixMode( GL_PROJECTION );
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho( 0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0 );
glMatrixMode( GL_MODELVIEW );
glOrtho(0.0, (GLdouble) w, 0.0, (GLdouble) h, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
set_screen_wh( w, h );
}
#endif
static void usage( void )
{
printf( "Use left mouse button to place vertices.\n" );
printf( "Press middle mouse button when done.\n" );
printf( "Select tesselate from the pop-up menu.\n" );
set_screen_wh(w, h);
}
int main( int argc, char **argv )
static void
usage(void)
{
const char *version = (const char *) gluGetString( GLU_VERSION );
printf( "GLU version string: %s\n", version );
if ( strstr( version, "1.0" ) || strstr( version, "1.1" ) ) {
fprintf( stderr, "Sorry, this demo reqiures GLU 1.2 or later.\n" );
exit( 1 );
}
printf("Use left mouse button to place vertices.\n");
printf("Press middle mouse button when done.\n");
printf("Select tesselate from the pop-up menu.\n");
}
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int
main(int argc, char **argv)
{
usage();
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB );
glutInitWindowSize( 400, 400 );
glutCreateWindow( argv[0] );
/* GH: Bit of a hack...
*/
#ifdef GLU_VERSION_1_2
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 400);
glutCreateWindow(argv[0]);
myinit();
glutDisplayFunc( display );
glutReshapeFunc( reshape );
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
#endif
return 0;
}

View File

@@ -1,4 +1,4 @@
/* $Id: texcyl.c,v 1.6 2002/04/22 16:03:37 brianp Exp $ */
/* $Id: texcyl.c,v 1.2 1999/10/21 16:39:06 brianp Exp $ */
/*
* Textured cylinder demo: lighting, texturing, reflection mapping.
@@ -10,12 +10,35 @@
* Brian Paul May 1997 This program is in the public domain.
*/
/*
* $Log: texcyl.c,v $
* Revision 1.2 1999/10/21 16:39:06 brianp
* added -info command line option
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.3 1999/03/28 18:24:37 brianp
* minor clean-up
*
* Revision 3.2 1998/11/05 04:34:04 brianp
* moved image files to ../images/ directory
*
* Revision 3.1 1998/06/23 03:16:51 brianp
* added Point/Linear sampling menu items
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
#include "readtex.c" /* I know, this is a hack. */
#include "../util/readtex.c" /* I know, this is a hack. */
#define TEXTURE_FILE "../images/reflect.rgb"
@@ -33,10 +56,6 @@ static GLboolean Animate = GL_TRUE;
static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
static GLfloat DXrot = 1.0, DYrot = 2.5;
/* performance info */
static GLint T0 = 0;
static GLint Frames = 0;
static void Idle( void )
{
@@ -62,18 +81,6 @@ static void Display( void )
glPopMatrix();
glutSwapBuffers();
if (Animate) {
GLint t = glutGet(GLUT_ELAPSED_TIME);
Frames++;
if (t - T0 >= 5000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
T0 = t;
Frames = 0;
}
}
}
@@ -241,7 +248,6 @@ int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowSize( 400, 400 );
glutInitWindowPosition( 0, 0 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );

View File

@@ -1,18 +1,18 @@
/* $Id: texdown.c,v 1.4 2001/02/07 03:04:58 gareth Exp $ */
/* $Id: texdown.c,v 1.3 2000/03/29 18:02:52 brianp Exp $ */
/*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -148,10 +148,6 @@ MeasureDownloadRate(void)
glPixelTransferf(GL_BLUE_BIAS, 0.0);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glEnable(GL_TEXTURE_2D);
count = 0;
t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
do {
@@ -167,20 +163,24 @@ MeasureDownloadRate(void)
FormatTable[Format].Type, texImage);
}
/* draw a tiny polygon to force texture into texram */
glBegin(GL_TRIANGLES);
glTexCoord2f(0, 0); glVertex2f(1, 1);
glTexCoord2f(1, 0); glVertex2f(3, 1);
glTexCoord2f(0.5, 1); glVertex2f(2, 3);
glEnd();
if (count == 0) {
/* draw a tiny polygon to force texture into texram */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glEnable(GL_TEXTURE_2D);
glBegin(GL_TRIANGLES);
glTexCoord2f(0, 0); glVertex2f(1, 1);
glTexCoord2f(1, 0); glVertex2f(3, 1);
glTexCoord2f(0.5, 1); glVertex2f(2, 3);
glEnd();
glDisable(GL_TEXTURE_2D);
}
t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
time = t1 - t0;
count++;
} while (time < 3.0);
glDisable(GL_TEXTURE_2D);
printf("w*h=%d count=%d time=%f\n", w*h, count, time);
DownloadRate = w * h * count / time;

View File

@@ -65,7 +65,7 @@ GLfloat *labelInfoColor = labelColor0;
GLfloat labelLevelColor0[4] = { 0.8, 0.8, 0.1, 1.0 };
GLfloat labelLevelColor1[4] = { 0.0, 0.0, 0.0, 1.0 };
GLboolean doubleBuffered = GL_TRUE;
GLboolean doubleBuffered = GL_FALSE;
GLboolean drawBackground = GL_FALSE;
GLboolean drawBlended = GL_TRUE;
GLboolean drawSmooth = GL_FALSE;
@@ -141,7 +141,7 @@ struct formatInfo rgbFormats[] =
#define NUM_RGBA_FORMATS (sizeof(rgbaFormats) / sizeof(rgbaFormats[0]))
struct formatInfo rgbaFormats[] =
{
{ GL_RGBA, GL_RGBA, "RGBA" },
{ GL_RGBA, 4, "RGBA" },
{ GL_RGBA, GL_RGBA2, "RGBA2" },
{ GL_RGBA, GL_RGBA4, "RGBA4" },
{ GL_RGBA, GL_RGB5_A1, "RGB5_A1" },
@@ -208,8 +208,7 @@ static void checkErrors( void )
}
}
static void drawString( const char *string, GLfloat x, GLfloat y,
const GLfloat color[4] )
static void drawString( char *string, GLfloat x, GLfloat y, GLfloat color[4] )
{
glColor4fv( color );
glRasterPos2f( x, y );
@@ -220,9 +219,8 @@ static void drawString( const char *string, GLfloat x, GLfloat y,
}
}
static void drawStringOutline( const char *string, GLfloat x, GLfloat y,
const GLfloat color[4],
const GLfloat outline[4] )
static void drawStringOutline( char *string, GLfloat x, GLfloat y,
GLfloat color[4], GLfloat outline[4] )
{
drawString( string, x - 1, y, outline );
drawString( string, x + 1, y, outline );
@@ -337,8 +335,7 @@ reshape( int w, int h )
/* No need to call glViewPort here since "draw" calls it! */
}
static void loadTexture( int width, int height,
const struct formatInfo *format )
static void loadTexture( int width, int height, struct formatInfo *format )
{
int luminanceSize = 0;
int alphaSize = 0;
@@ -500,8 +497,7 @@ static void loadTexture( int width, int height,
free( texImage );
}
static void drawCheck( int w, int h, const GLfloat lightCheck[4],
const GLfloat darkCheck[4] )
static void drawCheck( int w, int h, GLfloat lightCheck[4], GLfloat darkCheck[4] )
{
float dw = 2.0 / w;
float dh = 2.0 / h;
@@ -530,35 +526,8 @@ static void drawCheck( int w, int h, const GLfloat lightCheck[4],
}
}
static const char *lookupFormat( GLint format )
{
switch ( format ) {
case GL_RGBA:
return "GL_RGBA";
case GL_RGB:
return "GL_RGB";
case GL_ALPHA:
return "GL_ALPHA";
case GL_LUMINANCE:
return "GL_LUMINANCE";
case GL_LUMINANCE_ALPHA:
return "GL_LUMINANCE_ALPHA";
case GL_INTENSITY:
return "GL_INTENSITY";
case GL_COLOR_INDEX:
return "GL_COLOR_INDEX";
case GL_BGRA:
return "GL_BGRA";
case GL_BGR:
return "GL_BGR";
default:
return "unknown format";
}
}
static void drawSample( int x, int y, int w, int h,
const struct formatInfo *format,
const struct envModeInfo *envMode )
struct formatInfo *format, struct envModeInfo *envMode )
{
glViewport( x, y, w, h );
glScissor( x, y, w, h );
@@ -574,8 +543,8 @@ static void drawSample( int x, int y, int w, int h,
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, envMode->mode );
glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColors[envColor] );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
@@ -600,10 +569,6 @@ static void drawSample( int x, int y, int w, int h,
glEnable( GL_TEXTURE_2D );
}
/*
* if (drawSmooth) then draw quad which goes from purple at the
* bottom (100% alpha) to green at the top (50% alpha).
*/
glBegin( GL_QUADS );
if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 );
glTexCoord2f( 0.0, 0.0 );
@@ -613,11 +578,11 @@ static void drawSample( int x, int y, int w, int h,
glTexCoord2f( 1.0, 0.0 );
glVertex2f( 0.8, -0.8 );
if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 0.5 );
if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 1.0 );
glTexCoord2f( 1.0, 1.0 );
glVertex2f( 0.8, 0.8 );
if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 0.5 );
if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 1.0 );
glTexCoord2f( 0.0, 1.0 );
glVertex2f( -0.8, 0.8 );
glEnd();
@@ -638,7 +603,7 @@ static void drawSample( int x, int y, int w, int h,
end2D();
}
else if ( displayLevelInfo ) {
GLint width, height, border, format;
GLint width, height, border, components;
GLint redSize, greenSize, blueSize, alphaSize;
GLint luminanceSize, intensitySize;
char buf[255];
@@ -646,7 +611,7 @@ static void drawSample( int x, int y, int w, int h,
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width );
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height );
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_BORDER, &border );
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format );
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &components );
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &redSize );
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &greenSize );
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &blueSize );
@@ -661,19 +626,16 @@ static void drawSample( int x, int y, int w, int h,
sprintf( buf, "border: %d", border );
drawStringOutline( buf, 15, h / 2 + 10, labelLevelColor0, labelLevelColor1 );
sprintf( buf, "internal format:" );
sprintf( buf, "components: 0x%04X", components );
drawStringOutline( buf, 15, h / 2, labelLevelColor0, labelLevelColor1 );
sprintf( buf, " %s", lookupFormat( format ) );
drawStringOutline( buf, 15, h / 2 - 10, labelLevelColor0, labelLevelColor1 );
sprintf( buf, "sizes:" );
drawStringOutline( buf, 15, h / 2 - 20, labelLevelColor0, labelLevelColor1 );
drawStringOutline( buf, 15, h / 2 - 10, labelLevelColor0, labelLevelColor1 );
sprintf( buf, " %d / %d / %d / %d / %d / %d",
redSize, greenSize, blueSize, alphaSize,
luminanceSize, intensitySize );
drawStringOutline( buf, 15, h / 2 - 30, labelLevelColor0, labelLevelColor1 );
drawStringOutline( buf, 15, h / 2 - 20, labelLevelColor0, labelLevelColor1 );
end2D();
}
@@ -753,8 +715,6 @@ static void instructions( void )
fprintf( stderr, " [s] - toggle smooth shading\n" );
fprintf( stderr, " [t] - toggle texturing\n" );
fprintf( stderr, " [i] - toggle information display\n" );
fprintf( stderr, " up/down - select row\n" );
fprintf( stderr, " left/right - change row's internal format\n" );
}
int main( int argc, char *argv[] )
@@ -784,7 +744,6 @@ int main( int argc, char *argv[] )
}
glutInitWindowSize( winWidth, winHeight );
glutInitWindowPosition( 0, 0 );
glutCreateWindow( "Texture Environment Test" );
initialize();

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