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13 Commits

Author SHA1 Message Date
Brian Paul
20d34b50b5 mesa: bump version to 7.4 rc2 2009-03-25 21:06:41 -06:00
Alan Coopersmith
9cff0acb36 define __builtin_expect for non-gcc compilers in two more glx files
Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
2009-03-25 16:26:03 -07:00
Alan Coopersmith
791b59493f mklib improvements for Solaris
Move flags for linking standard C/C++ libraries from configure.ac to mklib
Use -norunpath flag when linking with Sun C++ compiler
Convert mklib -exports list into a linker mapfile
Set FINAL_LIBS correctly when -noprefix is used

Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
2009-03-25 16:26:02 -07:00
Michel Dänzer
7dff7029fa Revert "dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers."
This scheme breaks when the display connection doesn't receive ConfigureNotify
events. This caused reporoducible problems (cropped / misplaced output) when
starting a 3D application in a guest operating system in VMware Workstation.

This reverts commit dd1c68f151.

Conflicts:

	src/glx/x11/dri2_glx.c
(cherry picked from commit 11da7e02aa)
2009-03-25 15:55:20 +01:00
Brian Paul
f8fd9bc46b docs: update glext.h to version 48 2009-03-25 08:35:15 -06:00
Brian Paul
53f0e141c0 gl: update include/GL/glext.h to version 48 2009-03-25 08:35:02 -06:00
Brian Paul
14a794300e demos: add LDFLAGS for corender target, bug 20844
(cherry picked from commit c4c4358e08)
2009-03-24 16:09:23 -06:00
Eric Anholt
912ec292c1 i965: Fix occlusion query when no other WM state updates occur.
Turns out that XXX comment was important.  We weren't flagging the WM to
re-update with the statistics enable, so we got zeroes out of our query.

Bug #20740, fixes piglit occlusion_query test.

Signed-off-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit c0d6e07909)
2009-03-23 12:49:31 -07:00
Tom Fogal
e814b5ae2f mesa: fix _glxapi_get_proc_address() for mangled names
(cherry picked from commit 7399d56ec6)
2009-03-23 12:49:13 -07:00
Brian Paul
0fea05915a glapi: update find_entry() for mangled names
(cherry picked from commit 4447fddc82)
2009-03-23 12:49:05 -07:00
Brian Paul
dfa44f0ff9 mesa: regenerated gl_mange.h file
(cherry picked from commit fe0ccf323d)
2009-03-23 12:48:56 -07:00
Brian Paul
f850ff2bcc mesa: remove unused 'out' label 2009-03-23 08:27:00 -06:00
Brian Paul
66f972ab55 Add Solaris to OS'es using PROT_EXEC mmap() to get executable heap space
Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>

(cherry picked from master, commit a06dd4de87)
2009-03-23 08:18:48 -06:00
17 changed files with 416 additions and 95 deletions

View File

@@ -174,7 +174,7 @@ ultrix-gcc:
# Rules for making release tarballs
VERSION=7.4-rc1
VERSION=7.4-rc2
DIRECTORY = Mesa-$(VERSION)
LIB_NAME = MesaLib-$(VERSION)
DEMO_NAME = MesaDemos-$(VERSION)

View File

@@ -394,6 +394,30 @@ case $ARCH in
fi
fi
# If using Sun C++ compiler, need to tell it not to add runpaths
# that are specific to the build machine
if [ ${LINK} = "CC" ] ; then
OPTS="${OPTS} -norunpath"
fi
# Solaris linker requires explicitly listing the Standard C & C++
# libraries in the link path when building shared objects
if [ ${LINK} = "CC" ] ; then
DEPS="${DEPS} -lCrun"
fi
DEPS="${DEPS} -lc"
if [ $EXPORTS ] ; then
# Make the 'mapfile.scope' linker mapfile
echo "{" > mapfile.scope
echo "global:" >> mapfile.scope
sed 's/$/;/' ${EXPORTS} >> mapfile.scope
echo "local:" >> mapfile.scope
echo " *;" >> mapfile.scope
echo "};" >> mapfile.scope
OPTS="${OPTS} -Wl,-Mmapfile.scope"
fi
# Check if objects are SPARC v9
# file says: ELF 64-bit MSB relocatable SPARCV9 Version 1
set ${OBJECTS}
@@ -406,17 +430,19 @@ case $ARCH in
if [ "${ALTOPTS}" ] ; then
OPTS=${ALTOPTS}
fi
# for debug:
#echo "mklib: linker is" ${LINK} ${OPTS}
if [ $NOPREFIX = 1 ] ; then
rm -f ${LIBNAME}
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
FINAL_LIBS="${LIBNAME}"
else
rm -f ${LIBNAME}.${MAJOR} ${LIBNAME}
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME}.${MAJOR} -h ${LIBNAME}.${MAJOR} ${OBJECTS} ${DEPS}
ln -s ${LIBNAME}.${MAJOR} ${LIBNAME}
FINAL_LIBS="${LIBNAME}.${MAJOR} ${LIBNAME}"
fi
FINAL_LIBS="${LIBNAME}.${MAJOR} ${LIBNAME}"
fi
;;

View File

@@ -346,17 +346,6 @@ if test "x$enable_selinux" = "xyes"; then
DEFINES="$DEFINES -DMESA_SELINUX"
fi
dnl OS-specific libraries
OS_LIBS=""
case "$host_os" in
solaris*)
OS_LIBS="-lc"
if test "x$GXX" != xyes; then
OS_CPLUSPLUS_LIBS="-lCrun $OS_LIBS"
fi
;;
esac
dnl
dnl Driver configuration. Options are xlib, dri and osmesa right now.
dnl More later: directfb, fbdev, ...
@@ -518,8 +507,8 @@ xlib)
GL_PC_LIB_PRIV="$GL_LIB_DEPS"
GL_PC_CFLAGS="$X11_INCLUDES"
fi
GL_LIB_DEPS="$GL_LIB_DEPS $SELINUX_LIBS -lm -lpthread $OS_LIBS"
GL_PC_LIB_PRIV="$GL_PC_LIB_PRIV $SELINUX_LIBS -lm -lpthread $OS_LIBS"
GL_LIB_DEPS="$GL_LIB_DEPS $SELINUX_LIBS -lm -lpthread"
GL_PC_LIB_PRIV="$GL_PC_LIB_PRIV $SELINUX_LIBS -lm -lpthread"
# if static, move the external libraries to the programs
# and empty the libraries for libGL
@@ -569,12 +558,12 @@ dri)
fi
# need DRM libs, -lpthread, etc.
GL_LIB_DEPS="$GL_LIB_DEPS $LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS $OS_LIBS"
GL_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS $OS_LIBS"
GL_LIB_DEPS="$GL_LIB_DEPS $LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS"
GL_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS"
;;
osmesa)
# No libGL for osmesa
GL_LIB_DEPS="$OS_LIBS"
GL_LIB_DEPS=""
;;
esac
AC_SUBST([GL_LIB_DEPS])
@@ -817,9 +806,9 @@ osmesa)
;;
esac
if test "$enable_static" = no; then
OSMESA_LIB_DEPS="$OSMESA_LIB_DEPS $OS_LIBS"
OSMESA_LIB_DEPS="$OSMESA_LIB_DEPS"
fi
OSMESA_PC_LIB_PRIV="$OSMESA_PC_LIB_PRIV $OS_LIBS"
OSMESA_PC_LIB_PRIV="$OSMESA_PC_LIB_PRIV"
AC_SUBST([OSMESA_LIB_DEPS])
AC_SUBST([OSMESA_MESA_DEPS])
AC_SUBST([OSMESA_PC_REQ])
@@ -932,10 +921,10 @@ if test "x$enable_glw" = xyes; then
fi
# If static, empty GLW_LIB_DEPS and add libs for programs to link
GLW_PC_LIB_PRIV="$GLW_PC_LIB_PRIV $OS_LIBS"
GLW_PC_LIB_PRIV="$GLW_PC_LIB_PRIV"
if test "$enable_static" = no; then
GLW_MESA_DEPS='-l$(GL_LIB)'
GLW_LIB_DEPS="$GLW_LIB_DEPS $OS_LIBS"
GLW_LIB_DEPS="$GLW_LIB_DEPS"
else
APP_LIB_DEPS="$APP_LIB_DEPS $GLW_LIB_DEPS"
GLW_LIB_DEPS=""
@@ -991,8 +980,8 @@ if test "x$enable_glut" = xyes; then
GLUT_PC_LIB_PRIV="$GLUT_LIB_DEPS"
GLUT_PC_CFLAGS="$X11_INCLUDES"
fi
GLUT_LIB_DEPS="$GLUT_LIB_DEPS -lm $OS_LIBS"
GLUT_PC_LIB_PRIV="$GLUT_PC_LIB_PRIV -lm $OS_LIBS"
GLUT_LIB_DEPS="$GLUT_LIB_DEPS -lm"
GLUT_PC_LIB_PRIV="$GLUT_PC_LIB_PRIV -lm"
# If glut is available, we can build most programs
if test "$with_demos" = yes; then

View File

@@ -52,7 +52,7 @@ tbd
<h2>Changes</h2>
<ul>
<li>Updated GL/glxext.h to version 46
<li>Updated GL/glxext.h to version 48
</ul>

View File

@@ -48,34 +48,49 @@
#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
#define glAttachObjectARB MANGLE(AttachObjectARB)
#define glAttachShader MANGLE(AttachShader)
#define glBeginConditionalRender MANGLE(BeginConditionalRender)
#define glBeginConditionalRenderNV MANGLE(BeginConditionalRenderNV)
#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
#define glBegin MANGLE(Begin)
#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
#define glBeginQueryARB MANGLE(BeginQueryARB)
#define glBeginQuery MANGLE(BeginQuery)
#define glBeginTransformFeedbackEXT MANGLE(BeginTransformFeedbackEXT)
#define glBeginTransformFeedback MANGLE(BeginTransformFeedback)
#define glBeginTransformFeedbackNV MANGLE(BeginTransformFeedbackNV)
#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
#define glBindAttribLocationARB MANGLE(BindAttribLocationARB)
#define glBindAttribLocation MANGLE(BindAttribLocation)
#define glBindBufferARB MANGLE(BindBufferARB)
#define glBindBufferBaseEXT MANGLE(BindBufferBaseEXT)
#define glBindBufferBase MANGLE(BindBufferBase)
#define glBindBufferBaseNV MANGLE(BindBufferBaseNV)
#define glBindBuffer MANGLE(BindBuffer)
#define glBindBufferOffsetEXT MANGLE(BindBufferOffsetEXT)
#define glBindBufferOffsetNV MANGLE(BindBufferOffsetNV)
#define glBindBufferRangeEXT MANGLE(BindBufferRangeEXT)
#define glBindBufferRange MANGLE(BindBufferRange)
#define glBindBufferRangeNV MANGLE(BindBufferRangeNV)
#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT)
#define glBindFragDataLocation MANGLE(BindFragDataLocation)
#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
#define glBindFramebuffer MANGLE(BindFramebuffer)
#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
#define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT)
#define glBindParameterEXT MANGLE(BindParameterEXT)
#define glBindProgramARB MANGLE(BindProgramARB)
#define glBindProgramNV MANGLE(BindProgramNV)
#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
#define glBindRenderbuffer MANGLE(BindRenderbuffer)
#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
#define glBindTextureEXT MANGLE(BindTextureEXT)
#define glBindTexture MANGLE(BindTexture)
#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
#define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV)
#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
#define glBindVertexArray MANGLE(BindVertexArray)
#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
#define glBinormal3bEXT MANGLE(Binormal3bEXT)
#define glBinormal3bvEXT MANGLE(Binormal3bvEXT)
@@ -101,6 +116,7 @@
#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
#define glBlitFramebuffer MANGLE(BlitFramebuffer)
#define glBufferDataARB MANGLE(BufferDataARB)
#define glBufferData MANGLE(BufferData)
#define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE)
@@ -109,8 +125,15 @@
#define glCallList MANGLE(CallList)
#define glCallLists MANGLE(CallLists)
#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT)
#define glCheckFramebufferStatus MANGLE(CheckFramebufferStatus)
#define glCheckNamedFramebufferStatusEXT MANGLE(CheckNamedFramebufferStatusEXT)
#define glClampColorARB MANGLE(ClampColorARB)
#define glClampColor MANGLE(ClampColor)
#define glClearAccum MANGLE(ClearAccum)
#define glClearBufferfi MANGLE(ClearBufferfi)
#define glClearBufferfv MANGLE(ClearBufferfv)
#define glClearBufferiv MANGLE(ClearBufferiv)
#define glClearBufferuiv MANGLE(ClearBufferuiv)
#define glClearColorIiEXT MANGLE(ClearColorIiEXT)
#define glClearColorIuiEXT MANGLE(ClearColorIuiEXT)
#define glClearColor MANGLE(ClearColor)
@@ -123,6 +146,7 @@
#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
#define glClientActiveTexture MANGLE(ClientActiveTexture)
#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
#define glClientAttribDefaultEXT MANGLE(ClientAttribDefaultEXT)
#define glClipPlane MANGLE(ClipPlane)
#define glColor3b MANGLE(Color3b)
#define glColor3bv MANGLE(Color3bv)
@@ -171,6 +195,7 @@
#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI)
#define glColorMaski MANGLE(ColorMaski)
#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT)
#define glColorMask MANGLE(ColorMask)
#define glColorMaterial MANGLE(ColorMaterial)
@@ -196,6 +221,12 @@
#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
#define glCompileShaderARB MANGLE(CompileShaderARB)
#define glCompileShader MANGLE(CompileShader)
#define glCompressedMultiTexImage1DEXT MANGLE(CompressedMultiTexImage1DEXT)
#define glCompressedMultiTexImage2DEXT MANGLE(CompressedMultiTexImage2DEXT)
#define glCompressedMultiTexImage3DEXT MANGLE(CompressedMultiTexImage3DEXT)
#define glCompressedMultiTexSubImage1DEXT MANGLE(CompressedMultiTexSubImage1DEXT)
#define glCompressedMultiTexSubImage2DEXT MANGLE(CompressedMultiTexSubImage2DEXT)
#define glCompressedMultiTexSubImage3DEXT MANGLE(CompressedMultiTexSubImage3DEXT)
#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB)
#define glCompressedTexImage1D MANGLE(CompressedTexImage1D)
#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB)
@@ -208,6 +239,12 @@
#define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D)
#define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB)
#define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D)
#define glCompressedTextureImage1DEXT MANGLE(CompressedTextureImage1DEXT)
#define glCompressedTextureImage2DEXT MANGLE(CompressedTextureImage2DEXT)
#define glCompressedTextureImage3DEXT MANGLE(CompressedTextureImage3DEXT)
#define glCompressedTextureSubImage1DEXT MANGLE(CompressedTextureSubImage1DEXT)
#define glCompressedTextureSubImage2DEXT MANGLE(CompressedTextureSubImage2DEXT)
#define glCompressedTextureSubImage3DEXT MANGLE(CompressedTextureSubImage3DEXT)
#define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT)
#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D)
#define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT)
@@ -228,6 +265,11 @@
#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
#define glCopyMultiTexImage1DEXT MANGLE(CopyMultiTexImage1DEXT)
#define glCopyMultiTexImage2DEXT MANGLE(CopyMultiTexImage2DEXT)
#define glCopyMultiTexSubImage1DEXT MANGLE(CopyMultiTexSubImage1DEXT)
#define glCopyMultiTexSubImage2DEXT MANGLE(CopyMultiTexSubImage2DEXT)
#define glCopyMultiTexSubImage3DEXT MANGLE(CopyMultiTexSubImage3DEXT)
#define glCopyPixels MANGLE(CopyPixels)
#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT)
#define glCopyTexImage1D MANGLE(CopyTexImage1D)
@@ -239,6 +281,11 @@
#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D)
#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT)
#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D)
#define glCopyTextureImage1DEXT MANGLE(CopyTextureImage1DEXT)
#define glCopyTextureImage2DEXT MANGLE(CopyTextureImage2DEXT)
#define glCopyTextureSubImage1DEXT MANGLE(CopyTextureSubImage1DEXT)
#define glCopyTextureSubImage2DEXT MANGLE(CopyTextureSubImage2DEXT)
#define glCopyTextureSubImage3DEXT MANGLE(CopyTextureSubImage3DEXT)
#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA)
#define glCreateProgram MANGLE(CreateProgram)
#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
@@ -258,6 +305,7 @@
#define glDeleteFencesNV MANGLE(DeleteFencesNV)
#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
#define glDeleteFramebuffers MANGLE(DeleteFramebuffers)
#define glDeleteLists MANGLE(DeleteLists)
#define glDeleteObjectARB MANGLE(DeleteObjectARB)
#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
@@ -267,10 +315,13 @@
#define glDeleteQueriesARB MANGLE(DeleteQueriesARB)
#define glDeleteQueries MANGLE(DeleteQueries)
#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
#define glDeleteRenderbuffers MANGLE(DeleteRenderbuffers)
#define glDeleteShader MANGLE(DeleteShader)
#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
#define glDeleteTextures MANGLE(DeleteTextures)
#define glDeleteTransformFeedbacksNV MANGLE(DeleteTransformFeedbacksNV)
#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
#define glDeleteVertexArrays MANGLE(DeleteVertexArrays)
#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT)
#define glDepthBoundsdNV MANGLE(DepthBoundsdNV)
#define glDepthBoundsEXT MANGLE(DepthBoundsEXT)
@@ -281,13 +332,16 @@
#define glDetachObjectARB MANGLE(DetachObjectARB)
#define glDetachShader MANGLE(DetachShader)
#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
#define glDisableClientStateIndexedEXT MANGLE(DisableClientStateIndexedEXT)
#define glDisableClientState MANGLE(DisableClientState)
#define glDisablei MANGLE(Disablei)
#define glDisableIndexedEXT MANGLE(DisableIndexedEXT)
#define glDisable MANGLE(Disable)
#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
#define glDrawArraysEXT MANGLE(DrawArraysEXT)
#define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB)
#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT)
#define glDrawArrays MANGLE(DrawArrays)
#define glDrawBuffer MANGLE(DrawBuffer)
@@ -296,6 +350,7 @@
#define glDrawBuffers MANGLE(DrawBuffers)
#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
#define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB)
#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT)
#define glDrawElements MANGLE(DrawElements)
#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN)
@@ -304,6 +359,7 @@
#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI)
#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
#define glDrawRangeElements MANGLE(DrawRangeElements)
#define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV)
#define glEdgeFlag MANGLE(EdgeFlag)
#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
@@ -311,18 +367,24 @@
#define glEdgeFlagv MANGLE(EdgeFlagv)
#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
#define glElementPointerATI MANGLE(ElementPointerATI)
#define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT)
#define glEnableClientState MANGLE(EnableClientState)
#define glEnablei MANGLE(Enablei)
#define glEnableIndexedEXT MANGLE(EnableIndexedEXT)
#define glEnable MANGLE(Enable)
#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray)
#define glEndConditionalRender MANGLE(EndConditionalRender)
#define glEndConditionalRenderNV MANGLE(EndConditionalRenderNV)
#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
#define glEndList MANGLE(EndList)
#define glEnd MANGLE(End)
#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
#define glEndQueryARB MANGLE(EndQueryARB)
#define glEndQuery MANGLE(EndQuery)
#define glEndTransformFeedbackEXT MANGLE(EndTransformFeedbackEXT)
#define glEndTransformFeedback MANGLE(EndTransformFeedback)
#define glEndTransformFeedbackNV MANGLE(EndTransformFeedbackNV)
#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
#define glEvalCoord1d MANGLE(EvalCoord1d)
@@ -350,6 +412,7 @@
#define glFinishTextureSUNX MANGLE(FinishTextureSUNX)
#define glFlush MANGLE(Flush)
#define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE)
#define glFlushMappedBufferRange MANGLE(FlushMappedBufferRange)
#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
@@ -385,13 +448,25 @@
#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX)
#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
#define glFramebufferDrawBufferEXT MANGLE(FramebufferDrawBufferEXT)
#define glFramebufferDrawBuffersEXT MANGLE(FramebufferDrawBuffersEXT)
#define glFramebufferReadBufferEXT MANGLE(FramebufferReadBufferEXT)
#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
#define glFramebufferRenderbuffer MANGLE(FramebufferRenderbuffer)
#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT)
#define glFramebufferTexture1D MANGLE(FramebufferTexture1D)
#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT)
#define glFramebufferTexture2D MANGLE(FramebufferTexture2D)
#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT)
#define glFramebufferTexture3D MANGLE(FramebufferTexture3D)
#define glFramebufferTextureARB MANGLE(FramebufferTextureARB)
#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT)
#define glFramebufferTextureFaceARB MANGLE(FramebufferTextureFaceARB)
#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT)
#define glFramebufferTextureLayerARB MANGLE(FramebufferTextureLayerARB)
#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT)
#define glFramebufferTextureLayer MANGLE(FramebufferTextureLayer)
#define glFrameTerminatorGREMEDY MANGLE(FrameTerminatorGREMEDY)
#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
#define glFrontFace MANGLE(FrontFace)
@@ -400,10 +475,14 @@
#define glGenBuffersARB MANGLE(GenBuffersARB)
#define glGenBuffers MANGLE(GenBuffers)
#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT)
#define glGenerateMipmap MANGLE(GenerateMipmap)
#define glGenerateMultiTexMipmapEXT MANGLE(GenerateMultiTexMipmapEXT)
#define glGenerateTextureMipmapEXT MANGLE(GenerateTextureMipmapEXT)
#define glGenFencesAPPLE MANGLE(GenFencesAPPLE)
#define glGenFencesNV MANGLE(GenFencesNV)
#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT)
#define glGenFramebuffers MANGLE(GenFramebuffers)
#define glGenLists MANGLE(GenLists)
#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
#define glGenProgramsARB MANGLE(GenProgramsARB)
@@ -411,10 +490,13 @@
#define glGenQueriesARB MANGLE(GenQueriesARB)
#define glGenQueries MANGLE(GenQueries)
#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
#define glGenRenderbuffers MANGLE(GenRenderbuffers)
#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
#define glGenTexturesEXT MANGLE(GenTexturesEXT)
#define glGenTextures MANGLE(GenTextures)
#define glGenTransformFeedbacksNV MANGLE(GenTransformFeedbacksNV)
#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
#define glGenVertexArrays MANGLE(GenVertexArrays)
#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
#define glGetActiveAttrib MANGLE(GetActiveAttrib)
@@ -428,6 +510,7 @@
#define glGetAttribLocationARB MANGLE(GetAttribLocationARB)
#define glGetAttribLocation MANGLE(GetAttribLocation)
#define glGetBooleanIndexedvEXT MANGLE(GetBooleanIndexedvEXT)
#define glGetBooleani_v MANGLE(GetBooleani_v)
#define glGetBooleanv MANGLE(GetBooleanv)
#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB)
#define glGetBufferParameteriv MANGLE(GetBufferParameteriv)
@@ -450,8 +533,10 @@
#define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV)
#define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV)
#define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV)
#define glGetCompressedMultiTexImageEXT MANGLE(GetCompressedMultiTexImageEXT)
#define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB)
#define glGetCompressedTexImage MANGLE(GetCompressedTexImage)
#define glGetCompressedTextureImageEXT MANGLE(GetCompressedTextureImageEXT)
#define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT)
#define glGetConvolutionFilter MANGLE(GetConvolutionFilter)
#define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT)
@@ -461,19 +546,24 @@
#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA)
#define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
#define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT)
#define glGetDoublev MANGLE(GetDoublev)
#define glGetError MANGLE(GetError)
#define glGetFenceivNV MANGLE(GetFenceivNV)
#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
#define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT)
#define glGetFloatv MANGLE(GetFloatv)
#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT)
#define glGetFragDataLocation MANGLE(GetFragDataLocation)
#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
#define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv)
#define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT)
#define glGetHandleARB MANGLE(GetHandleARB)
#define glGetHistogramEXT MANGLE(GetHistogramEXT)
#define glGetHistogram MANGLE(GetHistogram)
@@ -486,6 +576,7 @@
#define glGetInfoLogARB MANGLE(GetInfoLogARB)
#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX)
#define glGetIntegerIndexedvEXT MANGLE(GetIntegerIndexedvEXT)
#define glGetIntegeri_v MANGLE(GetIntegeri_v)
#define glGetIntegerv MANGLE(GetIntegerv)
#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
@@ -513,6 +604,30 @@
#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv)
#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT)
#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv)
#define glGetMultisamplefvNV MANGLE(GetMultisamplefvNV)
#define glGetMultiTexEnvfvEXT MANGLE(GetMultiTexEnvfvEXT)
#define glGetMultiTexEnvivEXT MANGLE(GetMultiTexEnvivEXT)
#define glGetMultiTexGendvEXT MANGLE(GetMultiTexGendvEXT)
#define glGetMultiTexGenfvEXT MANGLE(GetMultiTexGenfvEXT)
#define glGetMultiTexGenivEXT MANGLE(GetMultiTexGenivEXT)
#define glGetMultiTexImageEXT MANGLE(GetMultiTexImageEXT)
#define glGetMultiTexLevelParameterfvEXT MANGLE(GetMultiTexLevelParameterfvEXT)
#define glGetMultiTexLevelParameterivEXT MANGLE(GetMultiTexLevelParameterivEXT)
#define glGetMultiTexParameterfvEXT MANGLE(GetMultiTexParameterfvEXT)
#define glGetMultiTexParameterIivEXT MANGLE(GetMultiTexParameterIivEXT)
#define glGetMultiTexParameterIuivEXT MANGLE(GetMultiTexParameterIuivEXT)
#define glGetMultiTexParameterivEXT MANGLE(GetMultiTexParameterivEXT)
#define glGetNamedBufferParameterivEXT MANGLE(GetNamedBufferParameterivEXT)
#define glGetNamedBufferPointervEXT MANGLE(GetNamedBufferPointervEXT)
#define glGetNamedBufferSubDataEXT MANGLE(GetNamedBufferSubDataEXT)
#define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT)
#define glGetNamedProgramivEXT MANGLE(GetNamedProgramivEXT)
#define glGetNamedProgramLocalParameterdvEXT MANGLE(GetNamedProgramLocalParameterdvEXT)
#define glGetNamedProgramLocalParameterfvEXT MANGLE(GetNamedProgramLocalParameterfvEXT)
#define glGetNamedProgramLocalParameterIivEXT MANGLE(GetNamedProgramLocalParameterIivEXT)
#define glGetNamedProgramLocalParameterIuivEXT MANGLE(GetNamedProgramLocalParameterIuivEXT)
#define glGetNamedProgramStringEXT MANGLE(GetNamedProgramStringEXT)
#define glGetNamedRenderbufferParameterivEXT MANGLE(GetNamedRenderbufferParameterivEXT)
#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
@@ -524,6 +639,7 @@
#define glGetPixelMapusv MANGLE(GetPixelMapusv)
#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS)
#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS)
#define glGetPointerIndexedvEXT MANGLE(GetPointerIndexedvEXT)
#define glGetPointervEXT MANGLE(GetPointervEXT)
#define glGetPointerv MANGLE(GetPointerv)
#define glGetPolygonStipple MANGLE(GetPolygonStipple)
@@ -555,6 +671,7 @@
#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
#define glGetRenderbufferParameteriv MANGLE(GetRenderbufferParameteriv)
#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
#define glGetSeparableFilter MANGLE(GetSeparableFilter)
#define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
@@ -562,6 +679,7 @@
#define glGetShaderSourceARB MANGLE(GetShaderSourceARB)
#define glGetShaderSource MANGLE(GetShaderSource)
#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
#define glGetStringi MANGLE(GetStringi)
#define glGetString MANGLE(GetString)
#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
@@ -576,9 +694,20 @@
#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
#define glGetTexParameterfv MANGLE(GetTexParameterfv)
#define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT)
#define glGetTexParameterIiv MANGLE(GetTexParameterIiv)
#define glGetTexParameterIuivEXT MANGLE(GetTexParameterIuivEXT)
#define glGetTexParameterIuiv MANGLE(GetTexParameterIuiv)
#define glGetTexParameteriv MANGLE(GetTexParameteriv)
#define glGetTextureImageEXT MANGLE(GetTextureImageEXT)
#define glGetTextureLevelParameterfvEXT MANGLE(GetTextureLevelParameterfvEXT)
#define glGetTextureLevelParameterivEXT MANGLE(GetTextureLevelParameterivEXT)
#define glGetTextureParameterfvEXT MANGLE(GetTextureParameterfvEXT)
#define glGetTextureParameterIivEXT MANGLE(GetTextureParameterIivEXT)
#define glGetTextureParameterIuivEXT MANGLE(GetTextureParameterIuivEXT)
#define glGetTextureParameterivEXT MANGLE(GetTextureParameterivEXT)
#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
#define glGetTransformFeedbackVaryingEXT MANGLE(GetTransformFeedbackVaryingEXT)
#define glGetTransformFeedbackVarying MANGLE(GetTransformFeedbackVarying)
#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV)
#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT)
#define glGetUniformfvARB MANGLE(GetUniformfvARB)
@@ -589,6 +718,7 @@
#define glGetUniformLocation MANGLE(GetUniformLocation)
#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT)
#define glGetUniformuivEXT MANGLE(GetUniformuivEXT)
#define glGetUniformuiv MANGLE(GetUniformuiv)
#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI)
#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI)
#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT)
@@ -605,7 +735,9 @@
#define glGetVertexAttribfv MANGLE(GetVertexAttribfv)
#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV)
#define glGetVertexAttribIivEXT MANGLE(GetVertexAttribIivEXT)
#define glGetVertexAttribIiv MANGLE(GetVertexAttribIiv)
#define glGetVertexAttribIuivEXT MANGLE(GetVertexAttribIuivEXT)
#define glGetVertexAttribIuiv MANGLE(GetVertexAttribIuiv)
#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB)
#define glGetVertexAttribiv MANGLE(GetVertexAttribiv)
#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
@@ -652,11 +784,13 @@
#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
#define glIsBufferARB MANGLE(IsBufferARB)
#define glIsBuffer MANGLE(IsBuffer)
#define glIsEnabledi MANGLE(IsEnabledi)
#define glIsEnabledIndexedEXT MANGLE(IsEnabledIndexedEXT)
#define glIsEnabled MANGLE(IsEnabled)
#define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
#define glIsFenceNV MANGLE(IsFenceNV)
#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
#define glIsFramebuffer MANGLE(IsFramebuffer)
#define glIsList MANGLE(IsList)
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
@@ -666,11 +800,14 @@
#define glIsQueryARB MANGLE(IsQueryARB)
#define glIsQuery MANGLE(IsQuery)
#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
#define glIsRenderbuffer MANGLE(IsRenderbuffer)
#define glIsShader MANGLE(IsShader)
#define glIsTextureEXT MANGLE(IsTextureEXT)
#define glIsTexture MANGLE(IsTexture)
#define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV)
#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
#define glIsVertexArray MANGLE(IsVertexArray)
#define glLightEnviSGIX MANGLE(LightEnviSGIX)
#define glLightf MANGLE(Lightf)
#define glLightfv MANGLE(Lightfv)
@@ -707,11 +844,13 @@
#define glMap2f MANGLE(Map2f)
#define glMapBufferARB MANGLE(MapBufferARB)
#define glMapBuffer MANGLE(MapBuffer)
#define glMapBufferRange MANGLE(MapBufferRange)
#define glMapControlPointsNV MANGLE(MapControlPointsNV)
#define glMapGrid1d MANGLE(MapGrid1d)
#define glMapGrid1f MANGLE(MapGrid1f)
#define glMapGrid2d MANGLE(MapGrid2d)
#define glMapGrid2f MANGLE(MapGrid2f)
#define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT)
#define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
#define glMapParameterfvNV MANGLE(MapParameterfvNV)
#define glMapParameterivNV MANGLE(MapParameterivNV)
@@ -719,11 +858,30 @@
#define glMaterialfv MANGLE(Materialfv)
#define glMateriali MANGLE(Materiali)
#define glMaterialiv MANGLE(Materialiv)
#define glMatrixFrustumEXT MANGLE(MatrixFrustumEXT)
#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB)
#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB)
#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB)
#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB)
#define glMatrixLoaddEXT MANGLE(MatrixLoaddEXT)
#define glMatrixLoadfEXT MANGLE(MatrixLoadfEXT)
#define glMatrixLoadIdentityEXT MANGLE(MatrixLoadIdentityEXT)
#define glMatrixLoadTransposedEXT MANGLE(MatrixLoadTransposedEXT)
#define glMatrixLoadTransposefEXT MANGLE(MatrixLoadTransposefEXT)
#define glMatrixMode MANGLE(MatrixMode)
#define glMatrixMultdEXT MANGLE(MatrixMultdEXT)
#define glMatrixMultfEXT MANGLE(MatrixMultfEXT)
#define glMatrixMultTransposedEXT MANGLE(MatrixMultTransposedEXT)
#define glMatrixMultTransposefEXT MANGLE(MatrixMultTransposefEXT)
#define glMatrixOrthoEXT MANGLE(MatrixOrthoEXT)
#define glMatrixPopEXT MANGLE(MatrixPopEXT)
#define glMatrixPushEXT MANGLE(MatrixPushEXT)
#define glMatrixRotatedEXT MANGLE(MatrixRotatedEXT)
#define glMatrixRotatefEXT MANGLE(MatrixRotatefEXT)
#define glMatrixScaledEXT MANGLE(MatrixScaledEXT)
#define glMatrixScalefEXT MANGLE(MatrixScalefEXT)
#define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT)
#define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT)
#define glMinmaxEXT MANGLE(MinmaxEXT)
#define glMinmax MANGLE(Minmax)
#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
@@ -734,6 +892,7 @@
#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
#define glMultiTexBufferEXT MANGLE(MultiTexBufferEXT)
#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
#define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB)
@@ -806,12 +965,60 @@
#define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
#define glMultiTexCoordPointerEXT MANGLE(MultiTexCoordPointerEXT)
#define glMultiTexEnvfEXT MANGLE(MultiTexEnvfEXT)
#define glMultiTexEnvfvEXT MANGLE(MultiTexEnvfvEXT)
#define glMultiTexEnviEXT MANGLE(MultiTexEnviEXT)
#define glMultiTexEnvivEXT MANGLE(MultiTexEnvivEXT)
#define glMultiTexGendEXT MANGLE(MultiTexGendEXT)
#define glMultiTexGendvEXT MANGLE(MultiTexGendvEXT)
#define glMultiTexGenfEXT MANGLE(MultiTexGenfEXT)
#define glMultiTexGenfvEXT MANGLE(MultiTexGenfvEXT)
#define glMultiTexGeniEXT MANGLE(MultiTexGeniEXT)
#define glMultiTexGenivEXT MANGLE(MultiTexGenivEXT)
#define glMultiTexImage1DEXT MANGLE(MultiTexImage1DEXT)
#define glMultiTexImage2DEXT MANGLE(MultiTexImage2DEXT)
#define glMultiTexImage3DEXT MANGLE(MultiTexImage3DEXT)
#define glMultiTexParameterfEXT MANGLE(MultiTexParameterfEXT)
#define glMultiTexParameterfvEXT MANGLE(MultiTexParameterfvEXT)
#define glMultiTexParameteriEXT MANGLE(MultiTexParameteriEXT)
#define glMultiTexParameterIivEXT MANGLE(MultiTexParameterIivEXT)
#define glMultiTexParameterIuivEXT MANGLE(MultiTexParameterIuivEXT)
#define glMultiTexParameterivEXT MANGLE(MultiTexParameterivEXT)
#define glMultiTexRenderbufferEXT MANGLE(MultiTexRenderbufferEXT)
#define glMultiTexSubImage1DEXT MANGLE(MultiTexSubImage1DEXT)
#define glMultiTexSubImage2DEXT MANGLE(MultiTexSubImage2DEXT)
#define glMultiTexSubImage3DEXT MANGLE(MultiTexSubImage3DEXT)
#define glMultMatrixd MANGLE(MultMatrixd)
#define glMultMatrixf MANGLE(MultMatrixf)
#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd)
#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
#define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT)
#define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT)
#define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT)
#define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT)
#define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT)
#define glNamedFramebufferTexture3DEXT MANGLE(NamedFramebufferTexture3DEXT)
#define glNamedFramebufferTextureEXT MANGLE(NamedFramebufferTextureEXT)
#define glNamedFramebufferTextureFaceEXT MANGLE(NamedFramebufferTextureFaceEXT)
#define glNamedFramebufferTextureLayerEXT MANGLE(NamedFramebufferTextureLayerEXT)
#define glNamedProgramLocalParameter4dEXT MANGLE(NamedProgramLocalParameter4dEXT)
#define glNamedProgramLocalParameter4dvEXT MANGLE(NamedProgramLocalParameter4dvEXT)
#define glNamedProgramLocalParameter4fEXT MANGLE(NamedProgramLocalParameter4fEXT)
#define glNamedProgramLocalParameter4fvEXT MANGLE(NamedProgramLocalParameter4fvEXT)
#define glNamedProgramLocalParameterI4iEXT MANGLE(NamedProgramLocalParameterI4iEXT)
#define glNamedProgramLocalParameterI4ivEXT MANGLE(NamedProgramLocalParameterI4ivEXT)
#define glNamedProgramLocalParameterI4uiEXT MANGLE(NamedProgramLocalParameterI4uiEXT)
#define glNamedProgramLocalParameterI4uivEXT MANGLE(NamedProgramLocalParameterI4uivEXT)
#define glNamedProgramLocalParameters4fvEXT MANGLE(NamedProgramLocalParameters4fvEXT)
#define glNamedProgramLocalParametersI4ivEXT MANGLE(NamedProgramLocalParametersI4ivEXT)
#define glNamedProgramLocalParametersI4uivEXT MANGLE(NamedProgramLocalParametersI4uivEXT)
#define glNamedProgramStringEXT MANGLE(NamedProgramStringEXT)
#define glNamedRenderbufferStorageEXT MANGLE(NamedRenderbufferStorageEXT)
#define glNamedRenderbufferStorageMultisampleCoverageEXT MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT)
#define glNamedRenderbufferStorageMultisampleEXT MANGLE(NamedRenderbufferStorageMultisampleEXT)
#define glNewList MANGLE(NewList)
#define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
#define glNormal3b MANGLE(Normal3b)
@@ -845,6 +1052,7 @@
#define glOrtho MANGLE(Ortho)
#define glPassTexCoordATI MANGLE(PassTexCoordATI)
#define glPassThrough MANGLE(PassThrough)
#define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV)
#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
#define glPixelMapfv MANGLE(PixelMapfv)
#define glPixelMapuiv MANGLE(PixelMapuiv)
@@ -926,12 +1134,47 @@
#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV)
#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV)
#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV)
#define glProgramParameteriARB MANGLE(ProgramParameteriARB)
#define glProgramParameteriEXT MANGLE(ProgramParameteriEXT)
#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
#define glProgramStringARB MANGLE(ProgramStringARB)
#define glProgramUniform1fEXT MANGLE(ProgramUniform1fEXT)
#define glProgramUniform1fvEXT MANGLE(ProgramUniform1fvEXT)
#define glProgramUniform1iEXT MANGLE(ProgramUniform1iEXT)
#define glProgramUniform1ivEXT MANGLE(ProgramUniform1ivEXT)
#define glProgramUniform1uiEXT MANGLE(ProgramUniform1uiEXT)
#define glProgramUniform1uivEXT MANGLE(ProgramUniform1uivEXT)
#define glProgramUniform2fEXT MANGLE(ProgramUniform2fEXT)
#define glProgramUniform2fvEXT MANGLE(ProgramUniform2fvEXT)
#define glProgramUniform2iEXT MANGLE(ProgramUniform2iEXT)
#define glProgramUniform2ivEXT MANGLE(ProgramUniform2ivEXT)
#define glProgramUniform2uiEXT MANGLE(ProgramUniform2uiEXT)
#define glProgramUniform2uivEXT MANGLE(ProgramUniform2uivEXT)
#define glProgramUniform3fEXT MANGLE(ProgramUniform3fEXT)
#define glProgramUniform3fvEXT MANGLE(ProgramUniform3fvEXT)
#define glProgramUniform3iEXT MANGLE(ProgramUniform3iEXT)
#define glProgramUniform3ivEXT MANGLE(ProgramUniform3ivEXT)
#define glProgramUniform3uiEXT MANGLE(ProgramUniform3uiEXT)
#define glProgramUniform3uivEXT MANGLE(ProgramUniform3uivEXT)
#define glProgramUniform4fEXT MANGLE(ProgramUniform4fEXT)
#define glProgramUniform4fvEXT MANGLE(ProgramUniform4fvEXT)
#define glProgramUniform4iEXT MANGLE(ProgramUniform4iEXT)
#define glProgramUniform4ivEXT MANGLE(ProgramUniform4ivEXT)
#define glProgramUniform4uiEXT MANGLE(ProgramUniform4uiEXT)
#define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT)
#define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT)
#define glProgramUniformMatrix2x3fvEXT MANGLE(ProgramUniformMatrix2x3fvEXT)
#define glProgramUniformMatrix2x4fvEXT MANGLE(ProgramUniformMatrix2x4fvEXT)
#define glProgramUniformMatrix3fvEXT MANGLE(ProgramUniformMatrix3fvEXT)
#define glProgramUniformMatrix3x2fvEXT MANGLE(ProgramUniformMatrix3x2fvEXT)
#define glProgramUniformMatrix3x4fvEXT MANGLE(ProgramUniformMatrix3x4fvEXT)
#define glProgramUniformMatrix4fvEXT MANGLE(ProgramUniformMatrix4fvEXT)
#define glProgramUniformMatrix4x2fvEXT MANGLE(ProgramUniformMatrix4x2fvEXT)
#define glProgramUniformMatrix4x3fvEXT MANGLE(ProgramUniformMatrix4x3fvEXT)
#define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV)
#define glPushAttrib MANGLE(PushAttrib)
#define glPushClientAttribDefaultEXT MANGLE(PushClientAttribDefaultEXT)
#define glPushClientAttrib MANGLE(PushClientAttrib)
#define glPushMatrix MANGLE(PushMatrix)
#define glPushName MANGLE(PushName)
@@ -972,8 +1215,10 @@
#define glRectsv MANGLE(Rectsv)
#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
#define glRenderbufferStorage MANGLE(RenderbufferStorage)
#define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV)
#define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT)
#define glRenderbufferStorageMultisample MANGLE(RenderbufferStorageMultisample)
#define glRenderMode MANGLE(RenderMode)
#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN)
@@ -1004,12 +1249,14 @@
#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
#define glResetMinmax MANGLE(ResetMinmax)
#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
#define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV)
#define glRotated MANGLE(Rotated)
#define glRotatef MANGLE(Rotatef)
#define glSampleCoverageARB MANGLE(SampleCoverageARB)
#define glSampleCoverage MANGLE(SampleCoverage)
#define glSampleMapATI MANGLE(SampleMapATI)
#define glSampleMaskEXT MANGLE(SampleMaskEXT)
#define glSampleMaskIndexedNV MANGLE(SampleMaskIndexedNV)
#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
#define glSamplePatternEXT MANGLE(SamplePatternEXT)
#define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
@@ -1101,6 +1348,7 @@
#define glTestFenceAPPLE MANGLE(TestFenceAPPLE)
#define glTestFenceNV MANGLE(TestFenceNV)
#define glTestObjectAPPLE MANGLE(TestObjectAPPLE)
#define glTexBufferARB MANGLE(TexBufferARB)
#define glTexBufferEXT MANGLE(TexBufferEXT)
#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
@@ -1181,9 +1429,12 @@
#define glTexParameterf MANGLE(TexParameterf)
#define glTexParameterfv MANGLE(TexParameterfv)
#define glTexParameterIivEXT MANGLE(TexParameterIivEXT)
#define glTexParameterIiv MANGLE(TexParameterIiv)
#define glTexParameteri MANGLE(TexParameteri)
#define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT)
#define glTexParameterIuiv MANGLE(TexParameterIuiv)
#define glTexParameteriv MANGLE(TexParameteriv)
#define glTexRenderbufferNV MANGLE(TexRenderbufferNV)
#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
#define glTexSubImage1D MANGLE(TexSubImage1D)
#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
@@ -1191,12 +1442,28 @@
#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT)
#define glTexSubImage3D MANGLE(TexSubImage3D)
#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
#define glTextureBufferEXT MANGLE(TextureBufferEXT)
#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
#define glTextureImage1DEXT MANGLE(TextureImage1DEXT)
#define glTextureImage2DEXT MANGLE(TextureImage2DEXT)
#define glTextureImage3DEXT MANGLE(TextureImage3DEXT)
#define glTextureLightEXT MANGLE(TextureLightEXT)
#define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
#define glTextureNormalEXT MANGLE(TextureNormalEXT)
#define glTextureParameterfEXT MANGLE(TextureParameterfEXT)
#define glTextureParameterfvEXT MANGLE(TextureParameterfvEXT)
#define glTextureParameteriEXT MANGLE(TextureParameteriEXT)
#define glTextureParameterIivEXT MANGLE(TextureParameterIivEXT)
#define glTextureParameterIuivEXT MANGLE(TextureParameterIuivEXT)
#define glTextureParameterivEXT MANGLE(TextureParameterivEXT)
#define glTextureRenderbufferEXT MANGLE(TextureRenderbufferEXT)
#define glTextureSubImage1DEXT MANGLE(TextureSubImage1DEXT)
#define glTextureSubImage2DEXT MANGLE(TextureSubImage2DEXT)
#define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT)
#define glTrackMatrixNV MANGLE(TrackMatrixNV)
#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV)
#define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT)
#define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings)
#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV)
#define glTranslated MANGLE(Translated)
#define glTranslatef MANGLE(Translatef)
@@ -1209,7 +1476,9 @@
#define glUniform1ivARB MANGLE(Uniform1ivARB)
#define glUniform1iv MANGLE(Uniform1iv)
#define glUniform1uiEXT MANGLE(Uniform1uiEXT)
#define glUniform1ui MANGLE(Uniform1ui)
#define glUniform1uivEXT MANGLE(Uniform1uivEXT)
#define glUniform1uiv MANGLE(Uniform1uiv)
#define glUniform2fARB MANGLE(Uniform2fARB)
#define glUniform2f MANGLE(Uniform2f)
#define glUniform2fvARB MANGLE(Uniform2fvARB)
@@ -1219,7 +1488,9 @@
#define glUniform2ivARB MANGLE(Uniform2ivARB)
#define glUniform2iv MANGLE(Uniform2iv)
#define glUniform2uiEXT MANGLE(Uniform2uiEXT)
#define glUniform2ui MANGLE(Uniform2ui)
#define glUniform2uivEXT MANGLE(Uniform2uivEXT)
#define glUniform2uiv MANGLE(Uniform2uiv)
#define glUniform3fARB MANGLE(Uniform3fARB)
#define glUniform3f MANGLE(Uniform3f)
#define glUniform3fvARB MANGLE(Uniform3fvARB)
@@ -1229,7 +1500,9 @@
#define glUniform3ivARB MANGLE(Uniform3ivARB)
#define glUniform3iv MANGLE(Uniform3iv)
#define glUniform3uiEXT MANGLE(Uniform3uiEXT)
#define glUniform3ui MANGLE(Uniform3ui)
#define glUniform3uivEXT MANGLE(Uniform3uivEXT)
#define glUniform3uiv MANGLE(Uniform3uiv)
#define glUniform4fARB MANGLE(Uniform4fARB)
#define glUniform4f MANGLE(Uniform4f)
#define glUniform4fvARB MANGLE(Uniform4fvARB)
@@ -1239,7 +1512,9 @@
#define glUniform4ivARB MANGLE(Uniform4ivARB)
#define glUniform4iv MANGLE(Uniform4iv)
#define glUniform4uiEXT MANGLE(Uniform4uiEXT)
#define glUniform4ui MANGLE(Uniform4ui)
#define glUniform4uivEXT MANGLE(Uniform4uivEXT)
#define glUniform4uiv MANGLE(Uniform4uiv)
#define glUniformBufferEXT MANGLE(UniformBufferEXT)
#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
@@ -1256,6 +1531,7 @@
#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
#define glUnmapBufferARB MANGLE(UnmapBufferARB)
#define glUnmapBuffer MANGLE(UnmapBuffer)
#define glUnmapNamedBufferEXT MANGLE(UnmapNamedBufferEXT)
#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
#define glUseProgram MANGLE(UseProgram)
@@ -1412,27 +1688,49 @@
#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
#define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
#define glVertexAttribDivisor MANGLE(VertexAttribDivisor)
#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT)
#define glVertexAttribI1i MANGLE(VertexAttribI1i)
#define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT)
#define glVertexAttribI1iv MANGLE(VertexAttribI1iv)
#define glVertexAttribI1uiEXT MANGLE(VertexAttribI1uiEXT)
#define glVertexAttribI1ui MANGLE(VertexAttribI1ui)
#define glVertexAttribI1uivEXT MANGLE(VertexAttribI1uivEXT)
#define glVertexAttribI1uiv MANGLE(VertexAttribI1uiv)
#define glVertexAttribI2iEXT MANGLE(VertexAttribI2iEXT)
#define glVertexAttribI2i MANGLE(VertexAttribI2i)
#define glVertexAttribI2ivEXT MANGLE(VertexAttribI2ivEXT)
#define glVertexAttribI2iv MANGLE(VertexAttribI2iv)
#define glVertexAttribI2uiEXT MANGLE(VertexAttribI2uiEXT)
#define glVertexAttribI2ui MANGLE(VertexAttribI2ui)
#define glVertexAttribI2uivEXT MANGLE(VertexAttribI2uivEXT)
#define glVertexAttribI2uiv MANGLE(VertexAttribI2uiv)
#define glVertexAttribI3iEXT MANGLE(VertexAttribI3iEXT)
#define glVertexAttribI3i MANGLE(VertexAttribI3i)
#define glVertexAttribI3ivEXT MANGLE(VertexAttribI3ivEXT)
#define glVertexAttribI3iv MANGLE(VertexAttribI3iv)
#define glVertexAttribI3uiEXT MANGLE(VertexAttribI3uiEXT)
#define glVertexAttribI3ui MANGLE(VertexAttribI3ui)
#define glVertexAttribI3uivEXT MANGLE(VertexAttribI3uivEXT)
#define glVertexAttribI3uiv MANGLE(VertexAttribI3uiv)
#define glVertexAttribI4bvEXT MANGLE(VertexAttribI4bvEXT)
#define glVertexAttribI4bv MANGLE(VertexAttribI4bv)
#define glVertexAttribI4iEXT MANGLE(VertexAttribI4iEXT)
#define glVertexAttribI4i MANGLE(VertexAttribI4i)
#define glVertexAttribI4ivEXT MANGLE(VertexAttribI4ivEXT)
#define glVertexAttribI4iv MANGLE(VertexAttribI4iv)
#define glVertexAttribI4svEXT MANGLE(VertexAttribI4svEXT)
#define glVertexAttribI4sv MANGLE(VertexAttribI4sv)
#define glVertexAttribI4ubvEXT MANGLE(VertexAttribI4ubvEXT)
#define glVertexAttribI4ubv MANGLE(VertexAttribI4ubv)
#define glVertexAttribI4uiEXT MANGLE(VertexAttribI4uiEXT)
#define glVertexAttribI4ui MANGLE(VertexAttribI4ui)
#define glVertexAttribI4uivEXT MANGLE(VertexAttribI4uivEXT)
#define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv)
#define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT)
#define glVertexAttribI4usv MANGLE(VertexAttribI4usv)
#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT)
#define glVertexAttribIPointer MANGLE(VertexAttribIPointer)
#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
#define glVertexAttribPointer MANGLE(VertexAttribPointer)
#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)

View File

@@ -46,9 +46,9 @@ extern "C" {
/*************************************************************/
/* Header file version number, required by OpenGL ABI for Linux */
/* glext.h last updated 2009/03/04 */
/* glext.h last updated 2009/03/19 */
/* Current version at http://www.opengl.org/registry/ */
#define GL_GLEXT_VERSION 46
#define GL_GLEXT_VERSION 48
#ifndef GL_VERSION_1_2
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
@@ -3878,6 +3878,26 @@ extern "C" {
#define GL_PERFMON_RESULT_AMD 0x8BC6
#endif
#ifndef GL_AMD_texture_texture4
#endif
#ifndef GL_AMD_vertex_shader_tesselator
#define GL_SAMPLER_BUFFER_AMD 0x9001
#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
#define GL_TESSELLATION_MODE_AMD 0x9004
#define GL_TESSELLATION_FACTOR_AMD 0x9005
#define GL_DISCRETE_AMD 0x9006
#define GL_CONTINUOUS_AMD 0x9007
#endif
#ifndef GL_EXT_provoking_vertex
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
#define GL_PROVOKING_VERTEX_EXT 0x8E4F
#endif
/*************************************************************/
@@ -4503,8 +4523,8 @@ GLAPI void APIENTRY glBeginTransformFeedback (GLenum);
GLAPI void APIENTRY glEndTransformFeedback (void);
GLAPI void APIENTRY glBindBufferRange (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
GLAPI void APIENTRY glBindBufferBase (GLenum, GLuint, GLuint);
GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint, GLsizei, const GLint *, GLenum);
GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint, GLuint, GLint *);
GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint, GLsizei, const GLchar* *, GLenum);
GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
GLAPI void APIENTRY glClampColor (GLenum, GLenum);
GLAPI void APIENTRY glBeginConditionalRender (GLuint, GLenum);
GLAPI void APIENTRY glEndConditionalRender (void);
@@ -4562,8 +4582,8 @@ typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLint *location);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
@@ -8053,16 +8073,16 @@ GLAPI void APIENTRY glEndTransformFeedbackEXT (void);
GLAPI void APIENTRY glBindBufferRangeEXT (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum, GLuint, GLuint, GLintptr);
GLAPI void APIENTRY glBindBufferBaseEXT (GLenum, GLuint, GLuint);
GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint, GLsizei, const GLint *, GLenum);
GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint, GLuint, GLint *);
GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint, GLsizei, const GLchar* *, GLenum);
GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLint *location);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
#endif
#ifndef GL_EXT_direct_state_access
@@ -8515,6 +8535,28 @@ typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
#endif
#ifndef GL_AMD_texture_texture4
#define GL_AMD_texture_texture4 1
#endif
#ifndef GL_AMD_vertex_shader_tesselator
#define GL_AMD_vertex_shader_tesselator 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTessellationFactorAMD (GLfloat);
GLAPI void APIENTRY glTessellationModeAMD (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
#endif
#ifndef GL_EXT_provoking_vertex
#define GL_EXT_provoking_vertex 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProvokingVertexEXT (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
#endif
#ifdef __cplusplus
}

View File

@@ -98,7 +98,7 @@ xrotfontdemo.o: xrotfontdemo.c xuserotfont.h
$(CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) xrotfontdemo.c
corender: corender.o ipc.o
$(CC) $(CFLAGS) corender.o ipc.o $(LIBS) -o $@
$(CC) $(CFLAGS) $(LDFLAGS) corender.o ipc.o $(LIBS) -o $@
corender.o: corender.c ipc.h
$(CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) corender.c

View File

@@ -60,9 +60,6 @@ struct __GLXDRIdisplayPrivateRec {
int driMajor;
int driMinor;
int driPatch;
unsigned long configureSeqno;
Bool (*oldConfigProc)(Display *, XEvent *, xEvent *);
};
struct __GLXDRIcontextPrivateRec {
@@ -76,7 +73,6 @@ struct __GLXDRIdrawablePrivateRec {
__DRIbuffer buffers[5];
int bufferCount;
int width, height;
unsigned long configureSeqno;
int have_back;
int have_front;
int have_fake_front;
@@ -174,7 +170,6 @@ static __GLXDRIdrawable *dri2CreateDrawable(__GLXscreenConfigs *psc,
pdraw->base.drawable = drawable;
pdraw->base.psc = psc;
pdraw->bufferCount = 0;
pdraw->configureSeqno = ~0;
DRI2CreateDrawable(psc->dpy, xDrawable);
@@ -277,30 +272,9 @@ dri2GetBuffers(__DRIdrawable *driDrawable,
int *out_count, void *loaderPrivate)
{
__GLXDRIdrawablePrivate *pdraw = loaderPrivate;
__GLXdisplayPrivate *dpyPriv = __glXInitialize(pdraw->base.psc->dpy);
__GLXDRIdisplayPrivate *pdp = (__GLXDRIdisplayPrivate *)dpyPriv->dri2Display;
DRI2Buffer *buffers;
int i;
/**
* Check if a ConfigureNotify has come in since we last asked for the
* buffers associated with this drawable. If not, we can assume that they're
* the same set at glViewport time, and save a synchronous round-trip to the
* X Server.
*/
if (pdraw->configureSeqno == pdp->configureSeqno &&
count == pdraw->bufferCount) {
for (i = 0; i < count; i++) {
if (pdraw->buffers[i].attachment != attachments[i])
break;
}
if (i == count) {
*out_count = pdraw->bufferCount;
return pdraw->buffers;
}
}
pdraw->configureSeqno = pdp->configureSeqno;
buffers = DRI2GetBuffers(pdraw->base.psc->dpy, pdraw->base.xDrawable,
width, height, attachments, count, out_count);
if (buffers == NULL)
@@ -446,28 +420,6 @@ static void dri2DestroyDisplay(__GLXDRIdisplay *dpy)
Xfree(dpy);
}
/**
* Makes a note on receiving ConfigureNotify that we need to re-check the
* DRI2 buffers, as window sizes may have resulted in reallocation.
*/
static Bool dri2ConfigureNotifyProc(Display *dpy, XEvent *re, xEvent *event)
{
__GLXdisplayPrivate *dpyPriv = __glXInitialize(dpy);
__GLXDRIdisplayPrivate *pdp;
Bool ret;
/* We should always be able to find our pdp, as it only gets torn down
* when the Display is torn down.
*/
pdp = (__GLXDRIdisplayPrivate *)dpyPriv->dri2Display;
ret = pdp->oldConfigProc(dpy, re, event);
pdp->configureSeqno = re->xconfigure.serial;
return ret;
}
/*
* Allocate, initialize and return a __DRIdisplayPrivate object.
* This is called from __glXInitialize() when we are given a new
@@ -490,11 +442,7 @@ _X_HIDDEN __GLXDRIdisplay *dri2CreateDisplay(Display *dpy)
return NULL;
}
pdp->oldConfigProc = XESetWireToEvent(dpy, ConfigureNotify,
dri2ConfigureNotifyProc);
pdp->driPatch = 0;
pdp->configureSeqno = 0;
pdp->base.destroyDisplay = dri2DestroyDisplay;
pdp->base.createScreen = dri2CreateScreen;

View File

@@ -604,7 +604,6 @@ extern void __glXSendLargeCommand(__GLXcontext *, const GLvoid *, GLint,
const GLvoid *, GLint);
/* Initialize the GLX extension for dpy */
extern __GLXdisplayPrivate * __glXGetPrivateFromDisplay(Display *dpy);
extern __GLXdisplayPrivate *__glXInitialize(Display*);
/************************************************************************/

View File

@@ -30,6 +30,10 @@
#include "indirect_vertex_array.h"
#include <GL/glxproto.h>
#if !defined __GNUC__ || __GNUC__ < 3
# define __builtin_expect(x, y) x
#endif
static void
do_vertex_attrib_enable(GLuint index, GLboolean val)
{

View File

@@ -31,6 +31,10 @@
#include "glxclient.h"
#include "indirect.h"
#if !defined __GNUC__ || __GNUC__ < 3
# define __builtin_expect(x, y) x
#endif
/**
* Send glPixelStore command to the server
*

View File

@@ -109,7 +109,7 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
key->uses_kill = fp->UsesKill || ctx->Color.AlphaEnabled;
key->is_glsl = brw_wm_is_glsl(fp);
/* XXX: This needs a flag to indicate when it changes. */
/* _NEW_DEPTH */
key->stats_wm = intel->stats_wm;
/* _NEW_LINE */
@@ -278,7 +278,8 @@ const struct brw_tracked_state brw_wm_unit = {
.mesa = (_NEW_POLYGON |
_NEW_POLYGONSTIPPLE |
_NEW_LINE |
_NEW_COLOR),
_NEW_COLOR |
_NEW_DEPTH),
.brw = (BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_CURBE_OFFSETS |

View File

@@ -1374,7 +1374,12 @@ _glxapi_get_proc_address(const char *funcName)
{
GLuint i;
for (i = 0; GLX_functions[i].Name; i++) {
#ifdef MANGLE
/* skip the "m" prefix on the name */
if (strcmp(GLX_functions[i].Name, funcName+1) == 0)
#else
if (strcmp(GLX_functions[i].Name, funcName) == 0)
#endif
return GLX_functions[i].Address;
}
return NULL;

View File

@@ -87,7 +87,13 @@ find_entry( const char * n )
GLuint i;
for (i = 0; static_functions[i].Name_offset >= 0; i++) {
const char *testName = gl_string_table + static_functions[i].Name_offset;
if (strcmp(testName, n) == 0) {
#ifdef MANGLE
/* skip the "m" prefix on the name */
if (strcmp(testName, n + 1) == 0)
#else
if (strcmp(testName, n) == 0)
#endif
{
return &static_functions[i];
}
}

View File

@@ -36,7 +36,7 @@
#if defined(__linux__) || defined(__OpenBSD__) || defined(_NetBSD__)
#if defined(__linux__) || defined(__OpenBSD__) || defined(_NetBSD__) || defined(__sun)
/*
* Allocate a large block of memory which can hold code then dole it out

View File

@@ -558,7 +558,6 @@ _mesa_update_state_locked( GLcontext *ctx )
* Set ctx->NewState to zero to avoid recursion if
* Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
*/
out:
new_state = ctx->NewState | new_prog_state;
ctx->NewState = 0;
ctx->Driver.UpdateState(ctx, new_state);

View File

@@ -31,7 +31,7 @@
#define MESA_MAJOR 7
#define MESA_MINOR 4
#define MESA_PATCH 0
#define MESA_VERSION_STRING "7.4-rc1"
#define MESA_VERSION_STRING "7.4-rc2"
/* To make version comparison easy */
#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))