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190 Commits

Author SHA1 Message Date
Ian Romanick
75ad099d3c mesa: set version string to 7.6.1 2009-12-21 18:25:30 -08:00
Vinson Lee
982acbddab progs/perf: Fix MSVC build.
(cherry picked from commit cbf46ed670)
2009-12-21 18:10:44 -08:00
José Fonseca
09415ca234 mesa: Fix missing finite symbol error on Windows.
Caused by some weird logic regarding the __WIN32__ define which made
the finite definition dependent on the header include order.
(cherry picked from commit 622bdecabd)
2009-12-21 17:56:25 -08:00
Michal Krol
de7021b71c mesa: Include <unistd.h> only when one is available.
(cherry picked from commit 970823978c)
2009-12-21 17:55:13 -08:00
Vinson Lee
2b7b2b90e3 scons: Define _USE_MATH_DEFINES on MSVC. 2009-12-21 17:25:03 -08:00
Fabio Pedretti
e46ad402f1 configure.ac: fix for libdrm_radeon API changes. 2009-12-22 10:44:28 +10:00
Dave Airlie
9373287a1b radeon/r600: use new libdrm_radeon api 2009-12-22 10:23:41 +10:00
Dave Airlie
9d2910ee0f radeon: drop assert accessing cref which is meant to be hidden 2009-12-22 10:23:41 +10:00
Dave Airlie
43d8727301 radeon: drop unused members of radeon_state. 2009-12-22 10:23:40 +10:00
Dave Airlie
1703628011 r600: move structs for legacy cmdbuf into cmdbuf C file.
these really shouldn't be exposed here
2009-12-22 09:58:33 +10:00
Vinson Lee
07b54fe35b progs/redbook: Silence compiler warnings. 2009-12-21 15:20:01 -08:00
Dave Airlie
753f0a1dea r600: fix glFrontFace(GL_CW)
fd.o bug #25290

Suggested fix from Rafael Monica
2009-12-21 10:40:19 -05:00
Younes Manton
ace937f165 st/mesa: Check for single level mipmap trees.
The assert in util_gen_mipmap() caught it, although
it does the right thing anyway.
2009-12-21 00:59:06 -05:00
Jeremy Huddleston
b96a5df514 darwin: mklib: Use lipo rather than file to figure out architectures of object files
(cherry picked from commit ad7f9d71e2)
2009-12-20 21:36:41 -08:00
Jeremy Huddleston
f926eff263 darwin: Cleanup CPPFLAGS a bit
(cherry picked from commit 4a1e103858)
2009-12-20 21:36:39 -08:00
Vinson Lee
0dd9513874 progs/tests: Silence compiler warnings. 2009-12-20 01:01:00 -08:00
Vinson Lee
d87d71036c progs/trivial: Use C-style comments. 2009-12-19 00:28:01 -08:00
Vinson Lee
3340fd65fb progs/xdemos: Use C-style comment. 2009-12-19 00:00:56 -08:00
Vinson Lee
695adf41e2 progs/demos: Silence compiler warning in morph3d.c. 2009-12-18 23:46:14 -08:00
Vinson Lee
121ff55d81 progs/glsl: Use C-style comments. 2009-12-18 23:38:15 -08:00
Vinson Lee
41377942d3 progs/demos: Use C-style comment. 2009-12-18 23:34:28 -08:00
Brian Paul
0478b745fe glsl: clear out shader code before compiling
When we start compiling a shader, first free the existing gl_program.
This (mostly) fixes the piglit glsl-reload-source test.
Without this change, we were actually appending the new GPU code
onto the previous program.
2009-12-18 11:57:17 -07:00
Alex Deucher
20ee275974 r600: Invert front face winding when rendering to FBO
fixes fdo bug 25679

Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2009-12-16 16:18:22 -05:00
Ian Romanick
aeea8a07b8 mesa: set version string to 7.6.1-rc4 2009-12-16 10:13:41 -08:00
Brian Paul
8a09e6e2ad mesa: add missing semicolon
See bug 25663.
2009-12-16 10:39:26 -07:00
Brian Paul
35ff190a9c docs: document 7.6.1 BlueGene fixes 2009-12-16 08:17:43 -07:00
Brian Paul
138d639ec9 mesa: test for __blrts for CPU_TO_LE32()
See bug 25663.
2009-12-16 08:04:25 -07:00
Brian Paul
a43fc39585 mesa: no dlopen on BlueGene
See bug 25663.
2009-12-16 08:02:56 -07:00
Brian Paul
6f202b53b0 mesa: remove //-style comments 2009-12-16 07:58:54 -07:00
Brian Paul
ddfc2e7439 st/mesa: remove //-style comments 2009-12-16 07:58:54 -07:00
Vinson Lee
dc0a1ebc73 unichrome: Silence compiler warnings. 2009-12-15 17:39:30 -08:00
Vinson Lee
a60457b03b sis: Silence compiler warnings. 2009-12-15 17:06:01 -08:00
Vinson Lee
7e3825abdb savage: Silence compiler warnings. 2009-12-15 16:32:51 -08:00
Vinson Lee
ca02109e91 r128: Silence uninitialized variable warnings in r128_tris.c. 2009-12-15 13:12:12 -08:00
Vinson Lee
7430c3ac35 dri: Initialize variable in driBindContext. 2009-12-15 13:04:25 -08:00
Ian Romanick
f23d01e726 intel: Fallback to software if drawable size is > MaxRenderbufferSize
This prevents the mystery blank window if, for example, glxgears is
resized larger than 2048 wide on 915.  Since the Intel drivers in Mesa
7.6 lack GTT mapped fallbacks, the performance is a slideshow at
best.  On Mesa 7.7 and later the performance is much better.
2009-12-15 12:37:09 -08:00
Vinson Lee
987e9188d2 x86: ifdef out unused function cptr. 2009-12-15 12:32:48 -08:00
Matthew Bell
22d2547ad1 mesa: Add missing $(DESTDIR) support to src/gallium/winsys/xlib/Makefile 2009-12-14 21:58:19 -07:00
Vinson Lee
0a8d508854 progs/trivial: Silence compiler warnings. 2009-12-14 18:11:57 -08:00
Vinson Lee
6e5fe39f50 mga: Silence uninitialized variable warnings. 2009-12-14 17:30:15 -08:00
Vinson Lee
b18fa9f448 mach64: Silence uninitialized variable warnings. 2009-12-14 17:20:34 -08:00
Vinson Lee
6c9870b54c i810: Silence uninitialized variable warnings in i180tris.c 2009-12-13 00:14:31 -08:00
Vinson Lee
555dc25c4c swrast: Silence uninitialized variable warnings in s_triangle.c 2009-12-12 23:47:32 -08:00
Vinson Lee
aa44efb045 st/mesa: Silence uninitialized variables warnings in st_draw.c. 2009-12-12 22:17:16 -08:00
Vinson Lee
0aef54ba62 swrast: Silence uninitialized variable warnings in ss_tritmp.h. 2009-12-12 22:00:19 -08:00
Vinson Lee
89d85e8170 glut: Prevent potential double free in menuVisualSetup. 2009-12-12 21:46:13 -08:00
Vinson Lee
20590b9733 t_dd_dmatmp.h: Silence unused value warning in render_poly_elts. 2009-12-12 20:20:02 -08:00
Vinson Lee
cd1a09e3bb glsl: Initialize member label of struct slang_operation to NULL. 2009-12-12 18:42:18 -08:00
Vinson Lee
f8d4ac56f7 softpipe: Initialize source in blend_quad. 2009-12-12 18:34:15 -08:00
Vinson Lee
7ea452dd35 t_dd_dmatmp2.h: Silence unused value warnings. 2009-12-12 16:56:07 -08:00
Vinson Lee
75e8dbb235 i915g: Silence unused value warning in intel_drm_get_device_id. 2009-12-12 16:24:25 -08:00
Vinson Lee
9dc018618d t_dd_dmatmp.h: Silence unused value warnings in render_line_loop_elts. 2009-12-12 16:18:08 -08:00
Vinson Lee
af4e4a73f7 t_dd_dmatmp.h: Silence unused value warning in render_tri_fan_elts. 2009-12-12 16:02:09 -08:00
Vinson Lee
588e9f69c4 progs/trivial: Silence compiler warnings in tri-blend-min.c. 2009-12-12 15:47:17 -08:00
Vinson Lee
de9132f274 t_dd_dmatmp.h: Silence unused value warning in render_poly_verts. 2009-12-12 15:27:30 -08:00
Vinson Lee
1e444c9960 swrast: Initialize tex_coords in handle_sample_op. 2009-12-12 15:08:01 -08:00
Vinson Lee
c1d361bd0b t_dd_dmatmp.h: Silence unused value warning in render_quads_verts. 2009-12-12 14:41:35 -08:00
Vinson Lee
786899f153 progs/trivial: Silence compiler warnings in tri-blend-max.c 2009-12-12 14:20:17 -08:00
Vinson Lee
7d529736b9 t_dd_dmatmp.h: Silence unused value warning in render_tri_fan_verts. 2009-12-12 13:39:39 -08:00
Vinson Lee
c2cee7741e t_dd_dmatmp.h: Silence unused value warning in render_line_loop_verts. 2009-12-12 12:52:02 -08:00
Vinson Lee
15c6558a2e progs/xdemos: Silence compiler warnings in glxinfo.c. 2009-12-12 02:06:51 -08:00
Vinson Lee
d5be33477e progs/tests: Silence compiler warnings in vpeval.c. 2009-12-12 01:34:33 -08:00
Vinson Lee
44d6ab6de5 progs/tests: Silence compiler warnings in cva.c. 2009-12-12 01:11:56 -08:00
Vinson Lee
9e2eee4ab2 progs/redbook: Silence compiler warnings in aaindex.c. 2009-12-12 01:02:16 -08:00
Vinson Lee
81dcf8bdf2 t_dd_dmatmp.h: Silence unused value warning in render_line_loop_verts. 2009-12-12 00:33:42 -08:00
Brian Paul
7d41b4248b docs: updated 7.6.1 relnotes with GLSL fixes 2009-12-11 09:41:34 -07:00
Brian Paul
d8f8eca9ef mesa: remove unnecessary loop in _mesa_remove_output_reads() 2009-12-11 09:40:33 -07:00
Brian Paul
5076a4f53a mesa: check dst reg in _mesa_find_free_register()
If a register was only being used as a destination (as will happen when
generated condition-codes) we missed its use.  So we'd errantly return
a register index that was really in-use, not free.

Fixes bug 25579.
2009-12-11 09:16:27 -07:00
Aurelien Jarno
f7f1211b9b sparc: additional preprocessor test for SPARC 64-bit 2009-12-11 08:46:54 -07:00
Vinson Lee
94fba49be9 mesa: Initialize variable in MatchInstruction. 2009-12-10 18:51:51 -08:00
Vinson Lee
e31df54754 mesa: Assign _mesa_lookup_parameter_index return value to GLint. 2009-12-10 18:32:33 -08:00
Vinson Lee
cb1dcb55f9 i915: Add missing break statement in i915_debug_packet. 2009-12-10 18:21:59 -08:00
Vinson Lee
d38ffed523 glsl: Increase size of array in_slang_lookup_constant from 4 to 16.
For some cases, _mesa_GetIntegerv reads up to params[15].
2009-12-10 17:52:31 -08:00
Vinson Lee
1cf60c9810 progs/samples: Byte swap individual members of struct _rawImageRec. 2009-12-10 15:41:13 -08:00
Vinson Lee
bc0509bba8 progs/util: Byte swap individual members of struct _rawImageRec. 2009-12-10 13:24:15 -08:00
Vinson Lee
51f52edaf1 glsl: Fix array out-of-bounds access by _slang_lookup_constant. 2009-12-10 12:37:10 -08:00
Vinson Lee
dcb4a37fc8 mesa: Fix array out-of-bounds access by _mesa_TexParameteriv. 2009-12-10 12:11:09 -08:00
Vinson Lee
b827578805 mesa: Fix array out-of-bounds access by _mesa_TexGend.
_mesa_TexGend calls _mesa_TexGenfv, which uses the params argument
as an array.
2009-12-09 17:59:23 -08:00
Vinson Lee
444d1f3910 mesa: Fix array out-of-bounds access by _mesa_Lighti.
_mesa_Lighti calls _mesa_Lightiv, which uses the params argument
as an array.
2009-12-09 17:34:50 -08:00
Vinson Lee
34528a34c4 mesa: Fix array out-of-bounds access by _mesa_Lightf. 2009-12-09 17:11:30 -08:00
Vinson Lee
348883076b mesa: Fix array out-of-bounds access by _mesa_PointParameteri.
_mesa_PointParameteri calls _mesa_PointParameterfv, which uses the
params argument as an array.
2009-12-09 13:15:05 -08:00
Vinson Lee
6f2d51b81f mesa: Fix array out-of-bounds access by _mesa_PointParameterf.
_mesa_PointParameterf calls _mesa_PointParameterfv, which uses the
params argument as an array.
2009-12-09 13:00:22 -08:00
Vinson Lee
637970aefd mesa: Fix array out-of-bounds access by _mesa_LightModelf.
_mesa_LightModelf calls _mesa_LightModelfv, which uses the
params argument as an array.
2009-12-09 12:43:28 -08:00
Vinson Lee
a082d965de glsl: Remove unused member x from struct slang_operation. 2009-12-09 11:26:24 -08:00
Brian Paul
3de8fff45d mesa: fix baseLevel >= MAX_TEXTURE_LEVELS test
This fixes invalid array indexing when baseLevel == MAX_TEXTURE_LEVELS.
See bug 25528.
2009-12-09 08:30:05 -07:00
Andre Maasikas
33a120e476 r600: fix state size prediction after dc0777d3 2009-12-09 10:51:52 +02:00
Vinson Lee
af16c822a5 mesa: Fix array out-of-bounds access by _mesa_LightModeli.
_mesa_LightModeli calls _mesa_LightModeliv, which uses the
params argument as an array.
2009-12-08 18:26:05 -08:00
Vinson Lee
d33bf38d63 mesa: Fix array out-of-bounds access by _mesa_Fogf.
_mesa_Fogf calls _mesa_Fogfv, which uses the params argument
as an array.
2009-12-08 17:51:07 -08:00
Vinson Lee
3f7c2ac279 mesa: Fix array out-of-bounds access by _mesa_TexParameteri.
_mesa_TexParameteri calls set_tex_parameteri, which uses the
params argument as an array.
2009-12-08 17:25:05 -08:00
Vinson Lee
7f146b3824 mesa: Fix array out-of-bounds access by _mesa_Fogi.
_mesa_Fogi calls _mesa_Fogfv, which uses the params argument
as an array.
2009-12-08 16:08:41 -08:00
Vinson Lee
a1d46fbea0 mesa: Fix array out-of-bounds access by _mesa_TexParameteri.
_mesa_TexParameteri calls set_tex_parameterf, which uses the
params argument as an array.
2009-12-08 15:42:13 -08:00
Vinson Lee
d88f3b9468 mesa: Fix array out-of-bounds access by _mesa_TexParameterfv.
_mesa_TexParameterfv calls set_tex_parameteri, which uses the
params argument as an array.
2009-12-08 14:33:33 -08:00
Brian Paul
54b0ed8360 vbo: fix array index out of bounds error, and fix evaluator priorities
Fixes bug 25525.
Plus, the GL_NV_vertex_program evaluators alias and override the
convential evaluator maps, so set their state after the conventional
maps.
2009-12-08 15:03:22 -07:00
Vinson Lee
1de1deffce i915g: Fix memory leak when pci id is unknown. 2009-12-08 00:43:38 -08:00
Vinson Lee
7e93e06781 i915g: Add missing break statement in i915_debug_packet. 2009-12-08 00:37:35 -08:00
Vinson Lee
7f8e22aa29 rbug: Initialize variable in rbug_get_message.
Silences uninitialized variable warning.
2009-12-08 00:28:50 -08:00
Andre Maasikas
369669ff9a r600: add support for TXB instruction
makes testing other things easier - does not hang the card
TODO: enable TEX dependency tracking in vertex programs
2009-12-08 10:02:23 +02:00
Andre Maasikas
dc0777d3e3 r600: reorder state for render_target and blend
First time around render targets are not enabled yet (done in
r700SendRenderTargetState) so blend state is not emitted for any targets.
Affects first glClear in some mesa tests.
As a quick fix reorder state emit so that target is set first
2009-12-08 09:41:10 +02:00
Vinson Lee
add6dfbba6 llvmpipe: Initialize variables in emit_instruction. 2009-12-07 19:04:07 -08:00
Vinson Lee
3e8b2fda21 progs/test: Initialize variable in prog_parameter.
Silences uninitialized variable compiler warning.
2009-12-07 18:40:37 -08:00
Ian Romanick
9dbd47fc6b mesa: set version string to 7.6.1-rc3 2009-12-07 16:59:59 -08:00
Vinson Lee
7d84169865 progs/demos: Fix memory leak in projtex.c. 2009-12-07 12:31:08 -08:00
Vinson Lee
7005f7cd1a st/egl: Fix memory leak in egl_tracker.c.
(cherry picked from commit 052b127842)
2009-12-06 01:15:24 -08:00
Vinson Lee
c994f08eb1 dri: Fix potential null pointer dereference in driBindContext.
(cherry picked from commit 919898e92f)
2009-12-06 01:01:55 -08:00
Vinson Lee
f622b649fb dri: Fix potential null pointer deference in dri_put_drawable.
(cherry picked from commit 364070b1f2)
2009-12-06 01:00:20 -08:00
Vinson Lee
76b3523d75 glx: Prevent potential null pointer deference in driCreateContext.
(cherry picked from commit 4b0b250aae)
2009-12-06 00:56:20 -08:00
Vinson Lee
978b80c8e3 progs/tests: Add tests to Makefile.
(cherry picked from commit 76d2ec3a0a)
2009-12-05 21:20:54 -08:00
Vinson Lee
3cd745515e draw: Initialize variable in draw_pt.c.
(cherry picked from commit ea98e9820d)
2009-12-05 15:11:41 -08:00
Vinson Lee
b2953ee1a6 mesa: Fix array out-of-bounds access by _mesa_TexGenf.
_mesa_TexGenf calls _mesa_TexGenfv, which uses the params argument
as an array.
(cherry picked from commit ca5a7aadb4)
2009-12-05 13:00:35 -08:00
Vinson Lee
d74cd04e61 mesa: Fix array out-of-bounds access by _mesa_TexGeni.
_mesa_TexGeni calls _mesa_TexGeniv, which uses the params argument
as an array.
(cherry picked from commit d55fb7c835)
2009-12-05 12:59:34 -08:00
Vinson Lee
ca8a2150c7 mesa: Fix array out-of-bounds access by _mesa_TexParameterf.
_mesa_TexParameterf calls set_tex_parameterf, which uses the params
argument as an array.
(cherry picked from commit 270d36da14)
2009-12-05 12:50:56 -08:00
Vinson Lee
4071d065c2 mesa: Fix array out-of-bounds access by _mesa_TexParameterf.
_mesa_TexParameterf calls set_tex_parameteri, which uses the params
argument as an array.
(cherry picked from commit a201dfb6bf)
2009-12-05 12:47:40 -08:00
Vinson Lee
1446f30875 progs/samples: Fix memory leak if malloc fails in rgbtoppm.c. 2009-12-05 01:43:29 -08:00
Vinson Lee
412aeeed1c progs/samples: Fix memory leak if fopen fails in rgbtoppm.c. 2009-12-05 01:38:14 -08:00
Vinson Lee
6212c8103a progs/samples: Add rgbtoppm to Makefile. 2009-12-05 01:28:47 -08:00
Vinson Lee
2cd2341ce8 progs/tests: Removed unused variable from texdown.c. 2009-12-05 01:23:05 -08:00
Vinson Lee
d642edd2d1 progs/vpglsl: Assign glGetUniformLocationARB return value to GLint.
The return type of glGetUniformLocationARB is GLint, not GLuint.
2009-12-05 01:11:26 -08:00
Vinson Lee
8d2f3434c5 progs/fp: Redraw upon keypress. 2009-12-04 23:31:39 -08:00
Vinson Lee
fe8e18bcd4 mesa: Fix array out-of-bounds access in _mesa_TexEnvf.
_mesa_TexEnvf calls _mesa_TexEnvfv, which uses the param argument
as an array.
(cherry picked from commit a11d60d14c)
2009-12-04 17:48:30 -08:00
Vinson Lee
4fb5ae7233 progs/util: Fix memory leak if fread returns 0 in CompileShaderFile.
(cherry picked from commit 11905da883)
2009-12-04 17:35:00 -08:00
Vinson Lee
5683d7d43f progs/util: Fix memory leak if fail to load/compile shader
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit c475079ef2)
2009-12-04 17:32:48 -08:00
Vinson Lee
e5bc2a19bd progs/fp: Add tri-inv.c to Makefile. 2009-12-04 17:29:53 -08:00
Coleman Kane
225bc70b77 r300g: use $(MAKE) variable
Fixes bug 24501
2009-12-04 08:45:04 -07:00
Brian Paul
ca7cd3ade0 progs/xdemos: fix some visual/fbconfig logic in glxinfo.c
The fbAttribSingle/Double arrays had wrong GLX_DOUBLEBUFFER values.
We only need to use the glXChooseFBConfig() code when glXChooseVisual()
fails (but I don't know when that would happen).
Other recent commits errantly removed some code in this area too.
2009-12-04 08:09:57 -07:00
Brian Paul
fb83fa26c4 docs: a few more fixes for 7.6.1 2009-12-04 08:09:07 -07:00
Alex Deucher
8d8fd9776e radeon: fix polygon stipple
fixes fdo bug 25354

Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2009-12-04 09:52:37 -05:00
Vinson Lee
c74afe0c46 glu/sgi: Fix memory leak in gluBuild2DMipmapLevelsCore.
(cherry picked from commit 808f037660)
2009-12-04 00:14:31 -08:00
Vinson Lee
8df551c46b glu/sgi: Fix memory leak in gluBuild1DMipmapLevelsCore.
(cherry picked from commit 94bcb9f1a4)
2009-12-04 00:14:05 -08:00
Vinson Lee
ea487c6d0b glu/sgi: Fix memory leak in gluBuild2DMipmapLevelsCore.
(cherry picked from commit 0d89f3dc7f)
2009-12-04 00:13:25 -08:00
Vinson Lee
7b5eba453e glu/sgi: Fix memory leak in gluBuild3DMipmapLevelsCore.
(cherry picked from commit f895abbd97)
2009-12-04 00:12:49 -08:00
Vinson Lee
7ed749c062 glu/sgi: Fix memory leak in gluBuild3DMipmapLevelsCore.
(cherry picked from commit 326b66d724)
2009-12-04 00:11:58 -08:00
Vinson Lee
80a3944a4d glu/sgi: Fix memory leak in bitmapBuild2DMipmaps.
(cherry picked from commit 5b925b7daa)
2009-12-04 00:11:02 -08:00
Vinson Lee
6c1fc2b2a5 glu/sgi: Fix memory leak in gluScaleImage3D.
(cherry picked from commit b611f639b4)
2009-12-04 00:10:22 -08:00
Vinson Lee
fe38c16021 glu/sgi: Fix memory leak in gluScaleImage.
(cherry picked from commit a9c540f5de)
2009-12-04 00:09:22 -08:00
Vinson Lee
d23bb22f62 glu: Fix memory leak in __gl_meshMakeEdge.
(cherry picked from commit d3b4c99c70)
2009-12-04 00:07:51 -08:00
Vinson Lee
12a440abfb progs/xdemos: Silence unused value warnings in sharedtex_mt.c.
(cherry picked from commit 8556fad751)
2009-12-04 00:04:38 -08:00
Vinson Lee
4bf96ebdae progs/xdemos: Fix memory leak in pbdemo.c.
(cherry picked from commit e0857962b9)
2009-12-04 00:03:14 -08:00
Vinson Lee
ba3fedf246 progs/xdemos: Add missing break statement in offset.c.
(cherry picked from commit 4ab8dbe593)
2009-12-04 00:01:20 -08:00
Vinson Lee
8350648401 progs/xdemos: Remove duplicate code in glxinfo.c.
(cherry picked from commit a4720a1a32)
2009-12-03 23:59:47 -08:00
Vinson Lee
7324c22024 progs/xdemos: Fix memory leak in glxinfo.c.
(cherry picked from commit f080567f4c)
2009-12-03 23:59:11 -08:00
Vinson Lee
68d206fafa progs/xdemos: Add assert in corender.c.
(cherry picked from commit 66a4ec14c3)
2009-12-03 23:22:47 -08:00
Vinson Lee
69ed1147a8 progs/vp: Fix memory leak in vp-tris.c.
(cherry picked from commit 760cf71572)
2009-12-03 23:20:18 -08:00
Vinson Lee
efb582fde7 progs/tests: Fix memory leak in texdown.c if malloc fails.
(cherry picked from commit e3cfd78969)
2009-12-03 23:17:26 -08:00
Vinson Lee
b210739aad progs/redbook: Fix memory leak in quadric.c.
(cherry picked from commit 47b5f584a6)
2009-12-03 23:12:59 -08:00
Vinson Lee
b1a87a3e0b progs/glsl: Fix memory leak in deriv.c.
(cherry picked from commit 0e783c7d03)
2009-12-03 22:54:35 -08:00
Vinson Lee
25fd168f03 progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.
tangentAtrrib is assigned the result of glGetAttribLocation.
The assertion 'assert(tangentAtrrib >= 0)' would be a no-op if
tangentAttrib is a GLuint.
(cherry picked from commit b8dcb79c53)
2009-12-03 22:51:43 -08:00
Vinson Lee
b803abbaad progs/demos: Fix memory leak in ray.c.
(cherry picked from commit 6b480dc21d)
2009-12-03 22:49:18 -08:00
Vinson Lee
5820dae4ec progs/demos: Fix memory leak in projtex.c.
(cherry picked from commit ee555e3d69)
2009-12-03 22:44:55 -08:00
Vinson Lee
fc5f07de1a progs/demos: Fix memory leak in ipers.c.
(cherry picked from commit a1afe303de)
2009-12-03 22:38:44 -08:00
Vinson Lee
d245a951f3 progs/demos: Fix memory leak in fslight.c.
(cherry picked from commit aef3218f0b)
2009-12-03 22:36:37 -08:00
Vinson Lee
905e12f3cc gallium/util: Initialize variables in u_pack_color.h.
(cherry picked from commit 36e2074b63)
2009-12-03 17:55:59 -08:00
Vinson Lee
56de7e222e progs/trivial: Redraw upon keypress.
(cherry picked from commit 9553a42f63)
2009-12-03 17:27:24 -08:00
Vinson Lee
34a0b22a74 progs/trivial: Redraw upon keypress.
(cherry picked from commit 3790c6a13b)
2009-12-03 17:25:00 -08:00
Vinson Lee
9e29242331 progs/glsl: Redraw upon keypress.
(cherry picked from commit 881f55236a)
2009-12-03 17:17:24 -08:00
Vinson Lee
a0ac8fc7d8 progs/util: Exit RawImageGetData early if malloc fails.
Prevents a null pointer deference later on.
(cherry picked from commit e26135a744)
2009-12-03 17:14:08 -08:00
Vinson Lee
0a6acecb35 progs/util: Fix memory leak if malloc fails in RawImageOpen.
(cherry picked from commit d36cb2396c)
2009-12-03 17:08:48 -08:00
Vinson Lee
305d4f147e progs/util: Fix memory leak if fopen fails in RawImageOpen.
(cherry picked from commit d9508e8df9)
2009-12-03 17:03:26 -08:00
Vinson Lee
772e004781 progs/util: Fix memory leak if malloc fails in tkRGBImageLoad.
(cherry picked from commit 786d539511)
2009-12-03 16:57:17 -08:00
Vinson Lee
f1172c4030 progs/util: Fix memory leak if LoadRGBImage fails.
(cherry picked from commit 041cd0e110)
2009-12-03 16:24:03 -08:00
Vinson Lee
84de1672d3 progs/util: Fix memory if LoadRGBMipmaps2 fails.
(cherry picked from commit 28b8e4bcd7)
2009-12-03 16:15:22 -08:00
Vinson Lee
4ca8e1680e progs/util: Fix memory leak if LoadYUVImage fails.
(cherry picked from commit 0e790ac353)
2009-12-03 16:03:22 -08:00
Vinson Lee
d6a993135f progs/fp: Redraw upon keypress.
(cherry picked from commit cde6643724)
2009-12-03 15:59:56 -08:00
Vinson Lee
005242f166 prog/tests: Fix MSVC build.
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 9c3197ef0a)
2009-12-03 15:53:13 -08:00
Vinson Lee
d3208678c2 progs/tests: fix MSVC build.
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit a8ed066858)
2009-12-03 15:50:36 -08:00
Vinson Lee
97cbf4943a progs/tests: Fix MSVC build.
(cherry picked from commit 50e113e375)
2009-12-03 15:45:18 -08:00
Vinson Lee
a99bf51bc8 progs/tests: Fix MSVC build.
(cherry picked from commit 952bf63e2c)
2009-12-03 15:35:10 -08:00
José Fonseca
28474e1225 progs/tests: Use rand() instead of random().
Forgot these on previous commit.
(cherry picked from commit 166957abeb)
2009-12-03 15:34:38 -08:00
José Fonseca
bb6e3af939 progs/tests: Use rand() instead of random().
More portable. Same implementation on Linux.
(cherry picked from commit 699260b195)
2009-12-03 15:32:45 -08:00
Vinson Lee
a38776419b progs/tests: Fix MSVC build.
(cherry picked from commit f7455ad7af)
2009-12-03 15:29:01 -08:00
Vinson Lee
791b754687 prog/tests: Fix MSVC build.
(cherry picked from commit 60b6c74583)
2009-12-03 15:24:43 -08:00
Vinson Lee
89e747920f prog/tests: Fix MSVC build.
(cherry picked from commit 96fd13c1a0)
2009-12-03 15:15:12 -08:00
Vinson Lee
5a25adb646 progs/tests: fix MSVC build.
(cherry picked from commit 9c778a90ea)
2009-12-03 15:11:25 -08:00
Vinson Lee
3910e88ebf prog/tests: Fix MSVC build.
(cherry picked from commit ea862ec8ff)
2009-12-03 15:05:44 -08:00
Alex Deucher
2b5618fc5b r200: fix polygon stipple
fixes fdo bug 25354

Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2009-12-03 11:20:40 -05:00
Vinson Lee
c3b7f93e02 scons: Add Mac OS to target platform list.
(cherry picked from commit 2c307c7750)
2009-12-02 20:33:32 -08:00
Vinson Lee
235c0c8134 progs/vpglsl: Fix psiz-mul.glsl compilation error on Mac OS.
(cherry picked from commit b98db7bf69)
2009-12-02 20:28:54 -08:00
Vinson Lee
0a107d36c2 progs/glsl: Fix trirast GLSL compilation errors on Mac OS.
(cherry picked from commit 4b3ec2acf2)
2009-12-02 20:20:12 -08:00
Vinson Lee
b094683e7c progs/glsl: Fix noise GLSL compilation error on Mac OS.
(cherry picked from commit 0d31990b47)
2009-12-02 20:16:51 -08:00
Vinson Lee
592c8522a2 demos/glsl: Add missing break statement to noise test.
(cherry picked from commit 7dfea5c072)
2009-12-02 20:16:41 -08:00
Vinson Lee
8f4d3613da progs/glsl: Fix multinoise GLSL compilation errors on Mac OS.
(cherry picked from commit d4dc2e30da)
2009-12-02 20:06:20 -08:00
Vinson Lee
9ed77d12b1 progs/glsl: Add missing break statement in multinoise.c.
(cherry picked from commit 43080e40aa)
2009-12-02 20:06:11 -08:00
Vinson Lee
832593772d progs/glsl: Fix mandelbrot GLSL compilation error on Mac OS.
(cherry picked from commit 04442841fb)
2009-12-02 19:55:48 -08:00
Vinson Lee
2a5cd95e24 progs/glsl: Include local headers before installed headers during compilation.
Fixes compilation errors on platforms with insufficient older installed
GL headers.
(cherry picked from commit d17af7d1e1)
2009-12-02 19:39:25 -08:00
Brian Paul
ccea09cd3a progs/glsl: minor Makefile clean-ups
(cherry picked from commit 4df2f7af5e)
2009-12-02 19:39:11 -08:00
Vinson Lee
67a0628ab2 progs: Ignore Mac OS dSYM directories.
(cherry picked from commit a420056750)
2009-12-02 15:22:34 -08:00
Brian Paul
908a3e56cc cell: added tex_usage param to xm_surface_buffer_create() 2009-12-02 09:31:26 -07:00
Brian Paul
ba97b98842 progs/demos: remove unused glFogCoordPointer_ext var 2009-12-01 12:23:07 -07:00
Tom Fogal
b9f4a0bd2b Simplify hackery added to fix AIX build.
Borrow an idiom from the GNU build system which can handle `for'
loops over empty lists.
2009-12-01 10:27:27 -08:00
Ian Romanick
d8da270a2b intel: Remove GL_NV_point_sprite from extension list
i830 does not (and cannot!) support the any of the non-default
GL_POINT_SPRITE_R_MODE_NV settings.  i915 and i965 could, but
currently do not.  In both cases it would require mucking about with
the fragment shader.
2009-12-01 10:25:44 -08:00
Ian Romanick
910aaed4da mesa: set version string to 7.6.1-rc2 2009-11-30 17:55:21 -08:00
364 changed files with 1660 additions and 1347 deletions

View File

@@ -724,22 +724,10 @@ case $ARCH in
# examine first object to determine ABI
set ${OBJECTS}
ABI_PPC=`file $1 | grep ' ppc'`
ABI_I386=`file $1 | grep ' i386'`
ABI_PPC64=`file $1 | grep ' ppc64'`
ABI_X86_64=`file $1 | grep ' x86_64'`
if [ "${ABI_PPC}" ] ; then
OPTS="${OPTS} -arch ppc"
fi
if [ "${ABI_I386}" ] ; then
OPTS="${OPTS} -arch i386"
fi
if [ "${ABI_PPC64}" ] ; then
OPTS="${OPTS} -arch ppc64"
fi
if [ "${ABI_X86_64}" ] ; then
OPTS="${OPTS} -arch x86_64"
fi
ABIS=`lipo -info $1 | sed s/.*://`
for ABI in $ABIS; do
OPTS="${OPTS} -arch ${ABI}"
done
if [ "${ALTOPTS}" ] ; then
OPTS=${ALTOPTS}

View File

@@ -59,7 +59,7 @@ def AddOptions(opts):
opts.Add(EnumOption('machine', 'use machine-specific assembly code', default_machine,
allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
opts.Add(EnumOption('platform', 'target platform', default_platform,
allowed_values=('linux', 'cell', 'windows', 'winddk', 'wince')))
allowed_values=('linux', 'cell', 'windows', 'winddk', 'wince', 'darwin')))
opts.Add(EnumOption('toolchain', 'compiler toolchain', 'default',
allowed_values=('default', 'crossmingw', 'winsdk', 'winddk')))
opts.Add(BoolOption('llvm', 'use LLVM', 'no'))

View File

@@ -12,10 +12,10 @@ X11_DIR = $(INSTALL_DIR)
CC = gcc
CXX = g++
PIC_FLAGS = -fPIC
DEFINES = -D_DARWIN_C_SOURCE -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L \
-D_BSD_SOURCE -D_SVID_SOURCE -D_GNU_SOURCE -DPTHREADS \
DEFINES = -D_DARWIN_C_SOURCE -DPTHREADS -D_GNU_SOURCE \
-DGLX_ALIAS_UNSUPPORTED -DGLX_INDIRECT_RENDERING
# -D_GNU_SOURCE - for src/mesa/main ...
# -DGLX_DIRECT_RENDERING - pulls in libdrm stuff in glx/x11
# -DGLX_USE_APPLEGL - supposed to be used with GLX_DIRECT_RENDERING to use AGL rather than DRM, but doesn't compile
# -DIN_DRI_DRIVER

View File

@@ -19,6 +19,7 @@ AC_CANONICAL_HOST
dnl Versions for external dependencies
LIBDRM_REQUIRED=2.4.3
LIBDRM_RADEON_REQUIRED=2.4.17
DRI2PROTO_REQUIRED=1.99.3
dnl Check for progs
@@ -577,7 +578,7 @@ dri)
GL_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED dri2proto >= $DRI2PROTO_REQUIRED"
DRI_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED"
PKG_CHECK_MODULES([LIBDRM_RADEON], [libdrm_radeon], HAVE_LIBDRM_RADEON=yes, HAVE_LIBDRM_RADEON=no)
PKG_CHECK_MODULES([LIBDRM_RADEON], [libdrm_radeon libdrm >= $LIBDRM_RADEON_REQUIRED], HAVE_LIBDRM_RADEON=yes, HAVE_LIBDRM_RADEON=no)
if test "$HAVE_LIBDRM_RADEON" = yes; then
RADEON_CFLAGS="-DHAVE_LIBDRM_RADEON=1 $LIBDRM_RADEON_CFLAGS"

View File

@@ -56,6 +56,10 @@ tbd
<li>Fixed clipping / provoking vertex bugs in i965 driver.
<li>Assorted build fixes for AIX.
<li>Endianness fixes for the DRI swrast driver (bug 22767).</li>
<li>Point sprite fixes for i915/945 driver.
<li>Fixed assorted memory leaks (usually on error paths)
<li>Fixed some GLSL compiler bugs (ex: 25579)
<li>Assorted build fixes for BlueGene
</ul>
<h2>Changes</h2>

1
progs/.gitignore vendored Normal file
View File

@@ -0,0 +1 @@
*.dSYM

View File

@@ -4,7 +4,7 @@ TOP = ..
include $(TOP)/configs/current
SUBDIRS = "$(strip "$(PROGRAM_DIRS)")"
SUBDIRS = $(PROGRAM_DIRS)
default: message subdirs
@@ -15,22 +15,18 @@ message:
subdirs:
@if test -n "$(SUBDIRS)" ; then \
for dir in $(SUBDIRS) ; do \
if [ -d $$dir ] ; then \
(cd $$dir && $(MAKE)) || exit 1 ; \
fi \
done \
fi
@list='$(SUBDIRS)'; for dir in $$list ; do \
if [ -d $$dir ] ; then \
(cd $$dir && $(MAKE)) || exit 1 ; \
fi \
done
# Dummy install target
install:
clean:
-@if test -n "$(SUBDIRS)" ; then \
for dir in $(SUBDIRS) tests ; do \
if [ -d $$dir ] ; then \
(cd $$dir && $(MAKE) clean) ; \
fi \
done \
fi
@list='$(SUBDIRS)'; for dir in $$list tests ; do \
if [ -d $$dir ] ; then \
(cd $$dir && $(MAKE) clean) ; \
fi \
done

View File

@@ -15,8 +15,6 @@
#define DEPTH 5.0f
static PFNGLFOGCOORDPOINTEREXTPROC glFogCoordPointer_ext;
static GLfloat camz;
static GLint fogMode;

View File

@@ -353,6 +353,7 @@ MakeSphere(void)
glNewList(SphereList, GL_COMPILE);
gluSphere(obj, 2.0f, 10, 5);
glEndList();
gluDeleteQuadric(obj);
}
static void

View File

@@ -133,6 +133,8 @@ initdlists(void)
glEndList();
}
gluDeleteQuadric(obj);
}
static void

View File

@@ -887,5 +887,5 @@ int main(int argc, char **argv)
glutIdleFunc( idle_ );
glutDisplayFunc( draw );
glutMainLoop();
return 0;
}

View File

@@ -245,6 +245,10 @@ loadImageTextures(void)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor);
free(texData3);
free(texData4);
free(image);
}
}

View File

@@ -834,6 +834,8 @@ initdlists(void)
gluQuadricTexture(obj, GL_TRUE);
gluSphere(obj, SPHERE_RADIUS, 16, 16);
glEndList();
gluDeleteQuadric(obj);
}
int

View File

@@ -57,7 +57,7 @@ Idle(void)
{
Xrot = glutGet(GLUT_ELAPSED_TIME) * 0.02;
Yrot = glutGet(GLUT_ELAPSED_TIME) * 0.04;
//Zrot += 2.0;
/* Zrot += 2.0; */
glutPostRedisplay();
}

View File

@@ -17,6 +17,7 @@ SOURCES = \
tri-depth2.c \
tri-depthwrite.c \
tri-depthwrite2.c \
tri-inv.c \
tri-param.c \
fp-tri.c

View File

@@ -197,7 +197,7 @@ static void Key(unsigned char key, int x, int y)
case 27:
exit(1);
default:
return;
break;
}
glutPostRedisplay();

View File

@@ -55,7 +55,7 @@ static void Key(unsigned char key, int x, int y)
case 27:
exit(1);
default:
return;
break;
}
glutPostRedisplay();

View File

@@ -57,7 +57,7 @@ static void Key(unsigned char key, int x, int y)
case 27:
exit(1);
default:
return;
break;
}
glutPostRedisplay();

View File

@@ -59,7 +59,7 @@ static void Key(unsigned char key, int x, int y)
case 27:
exit(1);
default:
return;
break;
}
glutPostRedisplay();

View File

@@ -55,7 +55,7 @@ static void Key(unsigned char key, int x, int y)
case 27:
exit(1);
default:
return;
break;
}
glutPostRedisplay();

View File

@@ -55,7 +55,7 @@ static void Key(unsigned char key, int x, int y)
case 27:
exit(1);
default:
return;
break;
}
glutPostRedisplay();

View File

@@ -56,7 +56,7 @@ static void Key(unsigned char key, int x, int y)
case 27:
exit(1);
default:
return;
break;
}
glutPostRedisplay();

View File

@@ -54,7 +54,7 @@ static void Key(unsigned char key, int x, int y)
case 27:
exit(1);
default:
return;
break;
}
glutPostRedisplay();

View File

@@ -76,7 +76,7 @@ static void Key(unsigned char key, int x, int y)
case 27:
exit(1);
default:
return;
break;
}
glutPostRedisplay();

View File

@@ -31,7 +31,7 @@ void main()
float iter;
// for (iter = 0.0; iter < MaxIterations && r2 < 4.0; ++iter)
for (iter = 0.0; iter < 12 && r2 < 4.0; ++iter)
for (iter = 0.0; iter < 12.0 && r2 < 4.0; ++iter)
{
float tempreal = real;

View File

@@ -10,16 +10,15 @@ LIB_DEP = \
$(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) \
$(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
INCLUDE_DIRS = -I$(TOP)/progs/util
LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) \
-l$(GL_LIB) $(APP_LIB_DEPS)
# using : to avoid APP_CC pointing to CC loop
CC:=$(APP_CC)
CFLAGS += -I$(INCDIR)
LDLIBS=$(LIBS)
CC := $(APP_CC)
CFLAGS := -I$(INCDIR) $(CFLAGS)
LDLIBS = $(LIBS)
DEMO_SOURCES = \
PROG_SOURCES = \
array.c \
bitmap.c \
brick.c \
@@ -59,8 +58,8 @@ UTIL_SOURCES = \
readtex.c
UTIL_OBJS = $(UTIL_SOURCES:.c=.o)
PROG_OBJS = $(DEMO_SOURCES:.c=.o)
PROGS = $(DEMO_SOURCES:%.c=%)
PROG_OBJS = $(PROG_SOURCES:.c=.o)
PROGS = $(PROG_SOURCES:%.c=%)
##### TARGETS #####

View File

@@ -36,7 +36,7 @@ static GLint win = 0;
static GLfloat xRot = 20.0f, yRot = 0.0f, zRot = 0.0f;
static GLuint tangentAttrib;
static GLint tangentAttrib;
static GLboolean Anim = GL_FALSE;

View File

@@ -369,7 +369,7 @@ static void keyPress(unsigned char key, int x, int y)
case 27:
exit(0);
default:
return;
break;
}
glutPostRedisplay();
}

View File

@@ -140,6 +140,7 @@ MakeSphere(void)
glNewList(SphereList, GL_COMPILE);
gluSphere(obj, 2.0f, 30, 15);
glEndList();
gluDeleteQuadric(obj);
}

View File

@@ -22,22 +22,22 @@ static const char *FragShaderText[ 4 ] = {
"void main()\n"
"{\n"
" gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].w ) * 0.5 + 0.5;\n"
" gl_FragColor.a = 1;\n"
" gl_FragColor.a = 1.0;\n"
"}\n",
"void main()\n"
"{\n"
" gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xw ) * 0.5 + 0.5;\n"
" gl_FragColor.a = 1;\n"
" gl_FragColor.a = 1.0;\n"
"}\n",
"void main()\n"
"{\n"
" gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyw ) * 0.5 + 0.5;\n"
" gl_FragColor.a = 1;\n"
" gl_FragColor.a = 1.0;\n"
"}\n",
"void main()\n"
"{\n"
" gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyzw ) * 0.5 + 0.5;\n"
" gl_FragColor.a = 1;\n"
" gl_FragColor.a = 1.0;\n"
"}\n"
};
@@ -125,6 +125,7 @@ Key(unsigned char key, int x, int y)
case 'a':
Anim = !Anim;
glutIdleFunc(Anim ? Idle : NULL);
break;
case 's':
Slice -= step;
break;
@@ -193,7 +194,7 @@ LoadAndCompileShader(GLuint shader, const char *text)
GLchar log[1000];
GLsizei len;
glGetShaderInfoLog(shader, 1000, &len, log);
fprintf(stderr, "noise: problem compiling shader: %s\n", log);
fprintf(stderr, "multinoise: problem compiling shader: %s\n", log);
exit(1);
}
else {

View File

@@ -28,7 +28,7 @@ static const char *FragShaderText =
" vec4 p;\n"
" p.xy = gl_TexCoord[0].xy;\n"
" p.z = Slice;\n"
" p.w = 0;\n"
" p.w = 0.0;\n"
" vec4 n = noise4(p * scale);\n"
" gl_FragColor = n * Scale + Bias;\n"
"}\n";
@@ -119,6 +119,7 @@ Key(unsigned char key, int x, int y)
case 'a':
Anim = !Anim;
glutIdleFunc(Anim ? Idle : NULL);
break;
case 's':
Slice -= step;
break;

View File

@@ -627,7 +627,7 @@ Init(void)
NumAttribs = GetAttribs(Program, Attribs);
PrintAttribs(Attribs);
//assert(glGetError() == 0);
/* assert(glGetError() == 0); */
glClearColor(0.4f, 0.4f, 0.8f, 0.0f);

View File

@@ -310,8 +310,8 @@ MakeMipmap(void)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4);
////glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 5);
/* glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4); */
/* glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 5); */
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
#undef SZ

View File

@@ -179,9 +179,9 @@ Init(void)
"\n"
"void main() {\n"
" vec2 p = gl_FragCoord.xy; \n"
" if (crs(v1 - v0, p - v0) >= 0 && \n"
" crs(v2 - v1, p - v1) >= 0 && \n"
" crs(v0 - v2, p - v2) >= 0) \n"
" if (crs(v1 - v0, p - v0) >= 0.0 && \n"
" crs(v2 - v1, p - v1) >= 0.0 && \n"
" crs(v0 - v2, p - v2) >= 0.0) \n"
" gl_FragColor = vec4(1.0); \n"
" else \n"
" gl_FragColor = vec4(0.5); \n"

View File

@@ -56,7 +56,7 @@ static float rotAngle = 0.;
* at RAMP1START, and a blue color ramp starting
* at RAMP2START. The ramps must be a multiple of 16.
*/
void init(void)
static void init(void)
{
int i;
@@ -76,7 +76,7 @@ void init(void)
/* Draw 2 diagonal lines to form an X
*/
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
@@ -101,7 +101,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -117,7 +117,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'r':

View File

@@ -59,7 +59,7 @@ static void init(void)
#define NFACE 6
#define NVERT 8
void drawCube(GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1,
static void drawCube(GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1,
GLdouble z0, GLdouble z1)
{
static GLfloat v[8][3];
@@ -101,7 +101,7 @@ void drawCube(GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1,
/* Note: polygons must be drawn from front to back
* for proper blending.
*/
void display(void)
static void display(void)
{
if (polySmooth) {
glClear (GL_COLOR_BUFFER_BIT);
@@ -126,7 +126,7 @@ void display(void)
glFlush ();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -137,7 +137,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 't':

View File

@@ -51,7 +51,7 @@ static float rotAngle = 0.;
* blending, hint, and line width. Print out implementation
* specific info on line width granularity and width.
*/
void init(void)
static void init(void)
{
GLfloat values[2];
glGetFloatv (GL_LINE_WIDTH_GRANULARITY, values);
@@ -72,7 +72,7 @@ void init(void)
/* Draw 2 diagonal lines to form an X
*/
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
@@ -97,7 +97,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
@@ -113,7 +113,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'r':

View File

@@ -45,7 +45,7 @@
/* Initialize lighting and other values.
*/
void myinit(void)
static void myinit(void)
{
GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -68,7 +68,7 @@ void myinit(void)
glClearAccum(0.0, 0.0, 0.0, 0.0);
}
void displayObjects(void)
static void displayObjects(void)
{
GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
@@ -111,7 +111,7 @@ void displayObjects(void)
#define ACSIZE 8
void display(void)
static void display(void)
{
GLint viewport[4];
int jitter;
@@ -137,7 +137,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -62,7 +62,7 @@
* probably want to insure that your ModelView matrix has been
* initialized to identity before calling accFrustum().
*/
void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
static void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
GLdouble top, GLdouble nnear, GLdouble ffar, GLdouble pixdx,
GLdouble pixdy, GLdouble eyedx, GLdouble eyedy, GLdouble focus)
{
@@ -99,7 +99,7 @@ void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
*
* Note that accPerspective() calls accFrustum().
*/
void accPerspective(GLdouble fovy, GLdouble aspect,
static void accPerspective(GLdouble fovy, GLdouble aspect,
GLdouble nnear, GLdouble ffar, GLdouble pixdx, GLdouble pixdy,
GLdouble eyedx, GLdouble eyedy, GLdouble focus)
{
@@ -119,7 +119,7 @@ void accPerspective(GLdouble fovy, GLdouble aspect,
/* Initialize lighting and other values.
*/
void init(void)
static void init(void)
{
GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -141,7 +141,7 @@ void init(void)
glClearAccum(0.0, 0.0, 0.0, 0.0);
}
void displayObjects(void)
static void displayObjects(void)
{
GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
@@ -185,7 +185,7 @@ void displayObjects(void)
#define ACSIZE 8
void display(void)
static void display(void)
{
GLint viewport[4];
int jitter;
@@ -205,13 +205,13 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -80,7 +80,7 @@ static void drawRightTriangle(void)
glEnd();
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
@@ -96,7 +96,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -108,7 +108,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 't':

View File

@@ -80,7 +80,7 @@ static void init(void)
glEndList();
}
void display(void)
static void display(void)
{
GLfloat mat_solid[] = { 0.75, 0.75, 0.0, 1.0 };
GLfloat mat_zero[] = { 0.0, 0.0, 0.0, 1.0 };
@@ -113,7 +113,7 @@ void display(void)
glutSwapBuffers();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLint) w, (GLint) h);
glMatrixMode(GL_PROJECTION);
@@ -128,7 +128,7 @@ void reshape(int w, int h)
glLoadIdentity();
}
void animate(void)
static void animate(void)
{
static double t0 = -1.;
if (solidZ <= MINZ || transparentZ >= MAXZ)
@@ -150,7 +150,7 @@ void animate(void)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'a':

View File

@@ -49,7 +49,7 @@
* blending, hint, and line width. Print out implementation
* specific info on line width granularity and width.
*/
void myinit(void)
static void myinit(void)
{
GLfloat values[2];
glGetFloatv (GL_LINE_WIDTH_GRANULARITY, values);
@@ -73,7 +73,7 @@ void myinit(void)
/* display() draws an icosahedron with a large alpha value, 1.0.
*/
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor4f (1.0, 1.0, 1.0, 1.0);
@@ -81,7 +81,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -45,7 +45,7 @@ GLfloat ctrlpoints[4][3] = {
{ -4.0, -4.0, 0.0}, { -2.0, 4.0, 0.0},
{2.0, -4.0, 0.0}, {4.0, 4.0, 0.0}};
void init(void)
static void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
@@ -53,7 +53,7 @@ void init(void)
glEnable(GL_MAP1_VERTEX_3);
}
void display(void)
static void display(void)
{
int i;
@@ -73,7 +73,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -89,7 +89,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -68,7 +68,7 @@ GLfloat ctrlpoints[4][4][3] =
{1.5, 1.5, -1.0}}
};
void
static void
initlights(void)
{
GLfloat ambient[] =
@@ -93,7 +93,7 @@ initlights(void)
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
}
void
static void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -104,7 +104,7 @@ display(void)
glFlush();
}
void
static void
myinit(void)
{
glClearColor(0.0, 0.0, 0.0, 1.0);
@@ -118,7 +118,7 @@ myinit(void)
initlights(); /* for lighted version only */
}
void
static void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);

View File

@@ -50,7 +50,7 @@
#define checkImageHeight 64
GLubyte checkImage[checkImageWidth][checkImageHeight][3];
void makeCheckImage(void)
static void makeCheckImage(void)
{
int i, j, c;
@@ -64,7 +64,7 @@ void makeCheckImage(void)
}
}
void myinit(void)
static void myinit(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
@@ -84,7 +84,7 @@ void myinit(void)
glShadeModel(GL_FLAT);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_QUADS);
@@ -101,7 +101,7 @@ void display(void)
glutSwapBuffers();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -42,13 +42,13 @@
#include <GL/glut.h>
#include <stdlib.h>
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void display(void)
static void display(void)
{
GLdouble eqn[4] = {0.0, 1.0, 0.0, 0.0};
GLdouble eqn2[4] = {1.0, 0.0, 0.0, 0.0};
@@ -73,7 +73,7 @@ void display(void)
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -83,7 +83,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -49,7 +49,7 @@ GLfloat diffuseMaterial[4] = { 0.5, 0.5, 0.5, 1.0 };
/* Initialize material property, light source, lighting model,
* and depth buffer.
*/
void init(void)
static void init(void)
{
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
@@ -68,14 +68,14 @@ void init(void)
glEnable(GL_COLOR_MATERIAL);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(1.0, 20, 16);
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -91,7 +91,7 @@ void reshape (int w, int h)
}
/* ARGSUSED2 */
void mouse(int button, int state, int x, int y)
static void mouse(int button, int state, int x, int y)
{
switch (button) {
case GLUT_LEFT_BUTTON:
@@ -127,7 +127,7 @@ void mouse(int button, int state, int x, int y)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -44,13 +44,13 @@
#include <GL/glut.h>
#include <stdlib.h>
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void display(void)
static void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
@@ -62,7 +62,7 @@ void display(void)
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -72,7 +72,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -48,7 +48,7 @@
/* Initialize linear fog for depth cueing.
*/
void myinit(void)
static void myinit(void)
{
GLfloat fogColor[4] = {0.0, 0.0, 0.0, 1.0};
@@ -67,7 +67,7 @@ void myinit(void)
/* display() draws an icosahedron.
*/
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
@@ -75,7 +75,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -68,7 +68,7 @@
* probably want to insure that your ModelView matrix has been
* initialized to identity before calling accFrustum().
*/
void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
static void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
GLdouble top, GLdouble nnear, GLdouble ffar, GLdouble pixdx,
GLdouble pixdy, GLdouble eyedx, GLdouble eyedy, GLdouble focus)
{
@@ -105,7 +105,7 @@ void accFrustum(GLdouble left, GLdouble right, GLdouble bottom,
*
* Note that accPerspective() calls accFrustum().
*/
void accPerspective(GLdouble fovy, GLdouble aspect,
static void accPerspective(GLdouble fovy, GLdouble aspect,
GLdouble nnear, GLdouble ffar, GLdouble pixdx, GLdouble pixdy,
GLdouble eyedx, GLdouble eyedy, GLdouble focus)
{
@@ -123,7 +123,7 @@ void accPerspective(GLdouble fovy, GLdouble aspect,
pixdx, pixdy, eyedx, eyedy, focus);
}
void myinit(void)
static void myinit(void)
{
GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -155,7 +155,7 @@ void myinit(void)
glClearAccum(0.0, 0.0, 0.0, 0.0);
}
void renderTeapot (GLfloat x, GLfloat y, GLfloat z,
static void renderTeapot (GLfloat x, GLfloat y, GLfloat z,
GLfloat ambr, GLfloat ambg, GLfloat ambb,
GLfloat difr, GLfloat difg, GLfloat difb,
GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine)
@@ -182,7 +182,7 @@ void renderTeapot (GLfloat x, GLfloat y, GLfloat z,
* magnitude of the accPerspective() jitter; in this example, 0.33.
* In this example, the teapots are drawn 8 times. See jitter.h
*/
void display(void)
static void display(void)
{
int jitter;
GLint viewport[4];
@@ -214,7 +214,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
}

View File

@@ -47,7 +47,7 @@
static GLfloat spin = 0.0;
static GLdouble t0 = 0.;
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
@@ -59,12 +59,12 @@ void display(void)
glutSwapBuffers();
}
GLdouble gettime(void)
static GLdouble gettime(void)
{
return (GLdouble)(glutGet(GLUT_ELAPSED_TIME)) / 1000.;
}
void spinDisplay(void)
static void spinDisplay(void)
{
GLdouble t, dt;
t = gettime();
@@ -76,13 +76,13 @@ void spinDisplay(void)
glutPostRedisplay();
}
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -93,7 +93,7 @@ void reshape(int w, int h)
}
/* ARGSUSED2 */
void mouse(int button, int state, int x, int y)
static void mouse(int button, int state, int x, int y)
{
switch (button) {
case GLUT_LEFT_BUTTON:

View File

@@ -48,13 +48,13 @@ GLubyte rasters[24] = {
0xff, 0x00, 0xff, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
0xff, 0xc0, 0xff, 0xc0};
void init(void)
static void init(void)
{
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glClearColor (0.0, 0.0, 0.0, 0.0);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
@@ -65,7 +65,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -75,7 +75,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -48,7 +48,7 @@
/* Initialize lighting.
*/
void init(void)
static void init(void)
{
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
@@ -58,7 +58,7 @@ void init(void)
* be clipped. If in feedback mode, a passthrough token
* is issued between the each primitive.
*/
void drawGeometry (GLenum mode)
static void drawGeometry (GLenum mode)
{
glBegin (GL_LINE_STRIP);
glNormal3f (0.0, 0.0, 1.0);
@@ -80,8 +80,8 @@ void drawGeometry (GLenum mode)
}
/* Write contents of one vertex to stdout. */
void print3DcolorVertex (GLint size, GLint *count,
GLfloat *buffer)
static void print3DcolorVertex (GLint size, GLint *count,
GLfloat *buffer)
{
int i;
@@ -94,7 +94,7 @@ void print3DcolorVertex (GLint size, GLint *count,
}
/* Write contents of entire buffer. (Parse tokens!) */
void printBuffer(GLint size, GLfloat *buffer)
static void printBuffer(GLint size, GLfloat *buffer)
{
GLint count;
GLfloat token;
@@ -124,7 +124,7 @@ void printBuffer(GLint size, GLfloat *buffer)
}
}
void display(void)
static void display(void)
{
GLfloat feedBuffer[1024];
GLint size;
@@ -148,7 +148,7 @@ void display(void)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -52,7 +52,7 @@
GLint fogMode;
void
static void
selectFog(int mode)
{
switch(mode) {
@@ -73,7 +73,7 @@ selectFog(int mode)
/* Initialize z-buffer, projection matrix, light source,
* and lighting model. Do not specify a material property here.
*/
void
static void
myinit(void)
{
GLfloat position[] =
@@ -106,7 +106,7 @@ myinit(void)
}
}
void
static void
renderRedTeapot(GLfloat x, GLfloat y, GLfloat z)
{
float mat[4];
@@ -133,7 +133,7 @@ renderRedTeapot(GLfloat x, GLfloat y, GLfloat z)
/* display() draws 5 teapots at different z positions.
*/
void
static void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -145,7 +145,7 @@ display(void)
glFlush();
}
void
static void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);

View File

@@ -53,7 +53,7 @@
#define NUM_COLORS 32
#define RAMPSTART 16
void
static void
myinit(void)
{
int i;
@@ -77,7 +77,7 @@ myinit(void)
/* display() renders 3 cones at different z positions.
*/
void
static void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -104,7 +104,7 @@ display(void)
glFlush();
}
void
static void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);

View File

@@ -80,7 +80,7 @@ GLubyte letters[][13] = {
GLuint fontOffset;
void makeRasterFont(void)
static void makeRasterFont(void)
{
GLuint i, j;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@@ -96,13 +96,13 @@ void makeRasterFont(void)
glEndList();
}
void init(void)
static void init(void)
{
glShadeModel (GL_FLAT);
makeRasterFont();
}
void printString(char *s)
static void printString(char *s)
{
glPushAttrib (GL_LIST_BIT);
glListBase(fontOffset);
@@ -115,7 +115,7 @@ void printString(char *s)
* to call makeRasterFont() before you start making
* calls to printString().
*/
void display(void)
static void display(void)
{
GLfloat white[3] = { 1.0, 1.0, 1.0 };
@@ -129,7 +129,7 @@ void display(void)
glFlush ();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -139,7 +139,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -42,7 +42,7 @@
#include <stdlib.h>
#include <GL/glut.h>
void display(void)
static void display(void)
{
/* clear all pixels */
glClear (GL_COLOR_BUFFER_BIT);
@@ -64,7 +64,7 @@ void display(void)
glFlush ();
}
void init (void)
static void init (void)
{
/* select clearing color */
glClearColor (0.0, 0.0, 0.0, 0.0);

View File

@@ -58,7 +58,7 @@ GLubyte checkImage[checkImageHeight][checkImageWidth][3];
static GLdouble zoomFactor = 1.0;
static GLint height;
void makeCheckImage(void)
static void makeCheckImage(void)
{
int i, j, c;
@@ -72,7 +72,7 @@ void makeCheckImage(void)
}
}
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
@@ -80,7 +80,7 @@ void init(void)
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glRasterPos2i(0, 0);
@@ -89,7 +89,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
height = (GLint) h;
@@ -100,7 +100,7 @@ void reshape(int w, int h)
glLoadIdentity();
}
void motion(int x, int y)
static void motion(int x, int y)
{
static GLint screeny;
@@ -113,7 +113,7 @@ void motion(int x, int y)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'r':

View File

@@ -47,7 +47,7 @@
/* Initialize material property, light source, lighting model,
* and depth buffer.
*/
void init(void)
static void init(void)
{
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_shininess[] = { 50.0 };
@@ -65,14 +65,14 @@ void init(void)
glEnable(GL_DEPTH_TEST);
}
void display(void)
static void display(void)
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere (1.0, 20, 16);
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -88,7 +88,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -46,13 +46,13 @@
#define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES); \
glVertex2f ((x1),(y1)); glVertex2f ((x2),(y2)); glEnd();
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void display(void)
static void display(void)
{
int i;
@@ -104,7 +104,7 @@ void display(void)
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -113,7 +113,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -69,7 +69,7 @@ static void drawLine (void)
glEnd ();
}
void display(void)
static void display(void)
{
GLuint i;
@@ -82,7 +82,7 @@ void display(void)
glFlush ();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
@@ -97,7 +97,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -49,7 +49,7 @@
/* Initialize z-buffer, projection matrix, light source,
* and lighting model. Do not specify a material property here.
*/
void myinit(void)
static void myinit(void)
{
GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -87,7 +87,7 @@ void myinit(void)
* glTranslatef() is used to move spheres to their appropriate locations.
*/
void display(void)
static void display(void)
{
GLfloat no_mat[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat mat_ambient[] = { 0.7, 0.7, 0.7, 1.0 };
@@ -260,7 +260,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -54,7 +54,7 @@ GLubyte mipmapImage4[4][4][3];
GLubyte mipmapImage2[2][2][3];
GLubyte mipmapImage1[1][1][3];
void makeImages(void)
static void makeImages(void)
{
int i, j;
@@ -98,7 +98,7 @@ void makeImages(void)
mipmapImage1[0][0][2] = 255;
}
void myinit(void)
static void myinit(void)
{
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
@@ -128,7 +128,7 @@ void myinit(void)
glEnable(GL_TEXTURE_2D);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_QUADS);
@@ -140,7 +140,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -42,13 +42,13 @@
#include <GL/glut.h>
#include <stdlib.h>
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void draw_triangle(void)
static void draw_triangle(void)
{
glBegin (GL_LINE_LOOP);
glVertex2f(0.0, 25.0);
@@ -57,7 +57,7 @@ void draw_triangle(void)
glEnd();
}
void display(void)
static void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
@@ -86,7 +86,7 @@ void display(void)
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -101,7 +101,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -58,7 +58,7 @@ static int spin = 0;
/* Initialize material property, light source, lighting model,
* and depth buffer.
*/
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_SMOOTH);
@@ -72,7 +72,7 @@ void init(void)
* light at a new position in world coordinates. The cube
* represents the position of the light.
*/
void display(void)
static void display(void)
{
GLfloat position[] = { 0.0, 0.0, 1.5, 1.0 };
@@ -96,7 +96,7 @@ void display(void)
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -107,7 +107,7 @@ void reshape (int w, int h)
}
/* ARGSUSED2 */
void mouse(int button, int state, int x, int y)
static void mouse(int button, int state, int x, int y)
{
switch (button) {
case GLUT_LEFT_BUTTON:
@@ -122,7 +122,7 @@ void mouse(int button, int state, int x, int y)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -89,7 +89,7 @@ GLUnurbsObj *theNurb;
/* Initialize material property, light source, lighting model,
* and depth buffer.
*/
void myinit(void)
static void myinit(void)
{
GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_diffuse[] = { 1.0, 0.2, 1.0, 1.0 };
@@ -122,7 +122,7 @@ void myinit(void)
gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -147,7 +147,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -51,7 +51,7 @@
#include <stdio.h>
#include <GL/glut.h>
void
static void
myinit(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
@@ -65,7 +65,7 @@ myinit(void)
* each rectangle is given the same name. Note that
* each rectangle is drawn with a different z value.
*/
void
static void
drawRects(GLenum mode)
{
if (mode == GL_SELECT)
@@ -100,7 +100,7 @@ drawRects(GLenum mode)
/* processHits() prints out the contents of the
* selection array.
*/
void
static void
processHits(GLint hits, GLuint buffer[])
{
GLint i;
@@ -131,7 +131,7 @@ processHits(GLint hits, GLuint buffer[])
*/
#define BUFSIZE 512
void
static void
pickRects(int button, int state, int x, int y)
{
GLuint selectBuf[BUFSIZE];
@@ -164,7 +164,7 @@ pickRects(int button, int state, int x, int y)
processHits(hits, selectBuf);
}
void
static void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -172,7 +172,7 @@ display(void)
glutSwapBuffers();
}
void
static void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);

View File

@@ -49,7 +49,7 @@
int board[3][3]; /* amount of color for each square */
/* Clear color value for every square on the board */
void init(void)
static void init(void)
{
int i, j;
for (i = 0; i < 3; i++)
@@ -64,7 +64,7 @@ void init(void)
* square is determined by its position on the grid, and
* the value in the board[][] array.
*/
void drawSquares(GLenum mode)
static void drawSquares(GLenum mode)
{
GLuint i, j;
for (i = 0; i < 3; i++) {
@@ -85,7 +85,7 @@ void drawSquares(GLenum mode)
/* processHits prints out the contents of the
* selection array.
*/
void processHits (GLint hits, GLuint buffer[])
static void processHits (GLint hits, GLuint buffer[])
{
GLint i;
GLuint j, ii = 0, jj = 0, names, *ptr;
@@ -117,7 +117,7 @@ void processHits (GLint hits, GLuint buffer[])
*/
#define BUFSIZE 512
void pickSquares(int button, int state, int x, int y)
static void pickSquares(int button, int state, int x, int y)
{
GLuint selectBuf[BUFSIZE];
GLint hits;
@@ -152,14 +152,14 @@ void pickSquares(int button, int state, int x, int y)
glutPostRedisplay();
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
drawSquares (GL_RENDER);
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
@@ -170,7 +170,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -47,7 +47,7 @@
/* Initialize material property, light source, and lighting model.
*/
void myinit(void)
static void myinit(void)
{
GLfloat mat_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
/* mat_specular and mat_shininess are NOT default values */
@@ -75,7 +75,7 @@ void myinit(void)
glEnable(GL_DEPTH_TEST);
}
void drawPlane(void)
static void drawPlane(void)
{
glBegin (GL_QUADS);
glNormal3f (0.0, 0.0, 1.0);
@@ -104,7 +104,7 @@ void drawPlane(void)
glEnd();
}
void display (void)
static void display (void)
{
GLfloat infinite_light[] = { 1.0, 1.0, 1.0, 0.0 };
GLfloat local_light[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -125,7 +125,7 @@ void display (void)
glFlush ();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport (0, 0, w, h);
glMatrixMode (GL_PROJECTION);

View File

@@ -47,13 +47,13 @@
static int year = 0, day = 0;
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void display(void)
static void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
@@ -68,7 +68,7 @@ void display(void)
glutSwapBuffers();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -80,7 +80,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard (unsigned char key, int x, int y)
static void keyboard (unsigned char key, int x, int y)
{
switch (key) {
case 'd':

View File

@@ -60,7 +60,7 @@ GLboolean doubleBuffer;
/* display() draws two spheres, one with a gray, diffuse material,
* the other sphere with a magenta material with a specular highlight.
*/
void display (void)
static void display (void)
{
GLfloat gray[] = { 0.8, 0.8, 0.8, 1.0 };
GLfloat black[] = { 0.0, 0.0, 0.0, 1.0 };
@@ -108,7 +108,7 @@ void display (void)
* create display list with sphere
* initialize lighting and depth buffer
*/
void gfxinit (void)
static void gfxinit (void)
{
GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -134,7 +134,7 @@ void gfxinit (void)
}
/* call when window is resized */
void reshape(int width, int height)
static void reshape(int width, int height)
{
glViewport (0, 0, width, height);
glMatrixMode (GL_PROJECTION);
@@ -176,7 +176,7 @@ static void Benchmark( float xdiff, float ydiff )
/* call when mouse button is pressed */
/* ARGSUSED2 */
void mouse(int button, int state, int x, int y) {
static void mouse(int button, int state, int x, int y) {
switch (button) {
case GLUT_LEFT_BUTTON:
switch (state) {
@@ -213,7 +213,7 @@ void mouse(int button, int state, int x, int y) {
}
/* ARGSUSED1 */
void keyboard (unsigned char key, int x, int y)
static void keyboard (unsigned char key, int x, int y)
{
switch (key) {
case 't':
@@ -268,20 +268,7 @@ void keyboard (unsigned char key, int x, int y)
fflush(stdout);
}
static void
key(unsigned char k, int x, int y)
{
switch (k) {
case 27: /* Escape */
exit(0);
break;
default:
return;
}
glutPostRedisplay();
}
GLenum Args(int argc, char **argv)
static GLenum Args(int argc, char **argv)
{
GLint i;

View File

@@ -44,7 +44,7 @@
#include <stdlib.h>
#include <GL/glut.h>
void display(void)
static void display(void)
{
GLubyte fly[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x80, 0x01, 0xC0, 0x06, 0xC0, 0x03, 0x60, 0x04, 0x60, 0x06, 0x20,
@@ -89,7 +89,7 @@ void display(void)
glFlush ();
}
void myinit (void)
static void myinit (void)
{
/* clear background to black */
glClearColor (0.0, 0.0, 0.0, 0.0);

View File

@@ -54,7 +54,7 @@
GLuint startList;
void CALLBACK errorCallback(GLenum errorCode)
static void CALLBACK errorCallback(GLenum errorCode)
{
const GLubyte *estring;
@@ -63,7 +63,7 @@ void CALLBACK errorCallback(GLenum errorCode)
exit(0);
}
void init(void)
static void init(void)
{
GLUquadricObj *qobj;
GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
@@ -116,9 +116,11 @@ void init(void)
glNewList(startList+3, GL_COMPILE);
gluPartialDisk(qobj, 0.0, 1.0, 20, 4, 0.0, 225.0);
glEndList();
gluDeleteQuadric(qobj);
}
void display(void)
static void display(void)
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
@@ -148,7 +150,7 @@ void display(void)
glFlush();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -164,7 +166,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -47,13 +47,13 @@
static int shoulder = 0, elbow = 0;
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void display(void)
static void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix();
@@ -77,7 +77,7 @@ void display(void)
glutSwapBuffers();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -89,7 +89,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard (unsigned char key, int x, int y)
static void keyboard (unsigned char key, int x, int y)
{
switch (key) {
case 's':

View File

@@ -49,7 +49,7 @@
/* Initialize material property and light source.
*/
void myinit(void)
static void myinit(void)
{
GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat light_diffuse[] = { 1.0, 0.0, 1.0, 1.0 };
@@ -68,7 +68,7 @@ void myinit(void)
glEnable(GL_DEPTH_TEST);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix ();
@@ -95,7 +95,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -48,7 +48,7 @@
/* Initialize material property and light source.
*/
void myinit (void)
static void myinit (void)
{
GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -67,7 +67,7 @@ void myinit (void)
glEnable(GL_DEPTH_TEST);
}
void display (void)
static void display (void)
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -95,7 +95,7 @@ void display (void)
glFlush ();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport (0, 0, w, h);
glMatrixMode (GL_PROJECTION);

View File

@@ -47,7 +47,7 @@
/* Initialize light source and lighting.
*/
void myinit(void)
static void myinit(void)
{
GLfloat light_ambient[] = { 0.0, 0.0, 1.0, 1.0 };
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -66,7 +66,7 @@ void myinit(void)
glEnable(GL_DEPTH_TEST);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -94,7 +94,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -46,7 +46,7 @@
/* Initialize light source and shading model (GL_FLAT).
*/
void myinit(void)
static void myinit(void)
{
GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -66,7 +66,7 @@ void myinit(void)
glShadeModel (GL_FLAT);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -94,7 +94,7 @@ void display(void)
glFlush();
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -57,7 +57,7 @@
/* draw a triangle with vertices at (x1, y1), (x2, y2)
* and (x3, y3) at z units away from the origin.
*/
void drawTriangle (GLfloat x1, GLfloat y1, GLfloat x2,
static void drawTriangle (GLfloat x1, GLfloat y1, GLfloat x2,
GLfloat y2, GLfloat x3, GLfloat y3, GLfloat z)
{
glBegin (GL_TRIANGLES);
@@ -68,8 +68,8 @@ void drawTriangle (GLfloat x1, GLfloat y1, GLfloat x2,
}
/* draw a rectangular box with these outer x, y, and z values */
void drawViewVolume (GLfloat x1, GLfloat x2, GLfloat y1,
GLfloat y2, GLfloat z1, GLfloat z2)
static void drawViewVolume (GLfloat x1, GLfloat x2, GLfloat y1,
GLfloat y2, GLfloat z1, GLfloat z2)
{
glColor3f (1.0, 1.0, 1.0);
glBegin (GL_LINE_LOOP);
@@ -101,7 +101,7 @@ void drawViewVolume (GLfloat x1, GLfloat x2, GLfloat y1,
/* drawScene draws 4 triangles and a wire frame
* which represents the viewing volume.
*/
void drawScene (void)
static void drawScene (void)
{
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
@@ -122,7 +122,7 @@ void drawScene (void)
/* processHits prints out the contents of the selection array
*/
void processHits (GLint hits, GLuint buffer[])
static void processHits (GLint hits, GLuint buffer[])
{
GLint i;
GLuint j, names, *ptr;
@@ -150,7 +150,7 @@ void processHits (GLint hits, GLuint buffer[])
*/
#define BUFSIZE 512
void selectObjects(void)
static void selectObjects(void)
{
GLuint selectBuf[BUFSIZE];
GLint hits;
@@ -181,13 +181,13 @@ void selectObjects(void)
processHits (hits, selectBuf);
}
void init (void)
static void init (void)
{
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_FLAT);
}
void display(void)
static void display(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -197,7 +197,7 @@ void display(void)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -43,13 +43,13 @@
#include <GL/glut.h>
#include <stdlib.h>
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_SMOOTH);
}
void triangle(void)
static void triangle(void)
{
glBegin (GL_TRIANGLES);
glColor3f (1.0, 0.0, 0.0);
@@ -61,14 +61,14 @@ void triangle(void)
glEnd();
}
void display(void)
static void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
triangle ();
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -81,7 +81,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -64,7 +64,7 @@
#define YELLOWMAT 1
#define BLUEMAT 2
void myinit (void)
static void myinit (void)
{
GLfloat yellow_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
GLfloat yellow_specular[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -101,7 +101,7 @@ void myinit (void)
/* Draw a sphere in a diamond-shaped section in the
* middle of a window with 2 tori.
*/
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -132,7 +132,7 @@ void display(void)
/* Whenever the window is reshaped, redefine the
* coordinate system and redraw the stencil area.
*/
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);

View File

@@ -87,7 +87,7 @@ CP Sdata[] = {
/* drawLetter() interprets the instructions from the array
* for that letter and renders the letter with line segments.
*/
void drawLetter(CP *l)
static void drawLetter(CP *l)
{
glBegin(GL_LINE_STRIP);
for (;;) {
@@ -111,7 +111,7 @@ void drawLetter(CP *l)
}
/* Create a display list for each of 6 characters */
void myinit (void)
static void myinit (void)
{
GLuint base;
@@ -130,13 +130,13 @@ void myinit (void)
char *test1 = "A SPARE SERAPE APPEARS AS";
char *test2 = "APES PREPARE RARE PEPPERS";
void printStrokedString(char *s)
static void printStrokedString(char *s)
{
GLsizei len = (GLsizei) strlen(s);
glCallLists(len, GL_BYTE, (GLbyte *)s);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);

View File

@@ -53,7 +53,7 @@ GLUnurbsObj *theNurb;
* Initializes the control points of the surface to a small hill.
* The control points range from -3 to +3 in x, y, and z
*/
void init_surface(void)
static void init_surface(void)
{
int u, v;
for (u = 0; u < 4; u++) {
@@ -71,7 +71,7 @@ void init_surface(void)
/* Initialize material property and depth buffer.
*/
void myinit(void)
static void myinit(void)
{
GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -100,7 +100,7 @@ void myinit(void)
glTranslatef (0.0, 0.0, -5.0);
}
void display(void)
static void display(void)
{
GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
int i, j;
@@ -140,7 +140,7 @@ void display(void)
glutSwapBuffers();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
@@ -150,7 +150,7 @@ void reshape(int w, int h)
glMatrixMode(GL_MODELVIEW);
}
void
static void
menu(int value)
{
switch (value) {
@@ -171,7 +171,7 @@ menu(int value)
int down = 0, lastx;
/* ARGSUSED1 */
void
static void
motion(int x, int y)
{
if (down) {
@@ -182,7 +182,7 @@ motion(int x, int y)
}
/* ARGSUSED3 */
void
static void
mouse(int button, int state, int x, int y)
{
if (button == GLUT_LEFT_BUTTON) {

View File

@@ -47,7 +47,7 @@
/* Initialize light source and lighting model.
*/
void
static void
myinit(void)
{
GLfloat light_ambient[] =
@@ -78,7 +78,7 @@ myinit(void)
glEnable(GL_DEPTH_TEST);
}
void
static void
display(void)
{
GLfloat low_ambient[] =
@@ -114,7 +114,7 @@ display(void)
glFlush();
}
void
static void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);

View File

@@ -49,7 +49,7 @@
* Initialize depth buffer, projection matrix, light source, and lighting
* model. Do not specify a material property here.
*/
void
static void
myinit(void)
{
GLfloat ambient[] =
@@ -83,7 +83,7 @@ myinit(void)
* Move object into position. Use 3rd through 12th parameters to specify the
* material property. Draw a teapot.
*/
void
static void
renderTeapot(GLfloat x, GLfloat y,
GLfloat ambr, GLfloat ambg, GLfloat ambb,
GLfloat difr, GLfloat difg, GLfloat difb,
@@ -117,7 +117,7 @@ renderTeapot(GLfloat x, GLfloat y,
* 3rd column: black, cyan, green, red, white, yellow plastic
* 4th column: black, cyan, green, red, white, yellow rubber
*/
void
static void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -173,7 +173,7 @@ display(void)
glFlush();
}
void
static void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);

View File

@@ -61,7 +61,7 @@
GLuint startList;
void display (void) {
static void display (void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
glCallList(startList);
@@ -69,12 +69,12 @@ void display (void) {
glFlush();
}
void CALLBACK beginCallback(GLenum which)
static void CALLBACK beginCallback(GLenum which)
{
glBegin(which);
}
void CALLBACK errorCallback(GLenum errorCode)
static void CALLBACK errorCallback(GLenum errorCode)
{
const GLubyte *estring;
@@ -83,12 +83,12 @@ void CALLBACK errorCallback(GLenum errorCode)
exit(0);
}
void CALLBACK endCallback(void)
static void CALLBACK endCallback(void)
{
glEnd();
}
void CALLBACK vertexCallback(GLvoid *vertex)
static void CALLBACK vertexCallback(GLvoid *vertex)
{
const GLdouble *pointer;
@@ -102,7 +102,7 @@ void CALLBACK vertexCallback(GLvoid *vertex)
* but weight[4] may be used to average color, normal, or texture
* coordinate data. In this program, color is weighted.
*/
void CALLBACK combineCallback(GLdouble coords[3],
static void CALLBACK combineCallback(GLdouble coords[3],
GLdouble *vertex_data[4],
GLfloat weight[4], GLdouble **dataOut )
{
@@ -122,7 +122,7 @@ void CALLBACK combineCallback(GLdouble coords[3],
*dataOut = vertex;
}
void init (void)
static void init (void)
{
GLUtesselator *tobj;
GLdouble rect[4][3] = {{50.0, 50.0, 0.0},
@@ -199,7 +199,7 @@ void init (void)
gluDeleteTess(tobj);
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -208,7 +208,7 @@ void reshape (int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -61,7 +61,7 @@ GLuint list;
/* Make four display lists,
* each with a different tessellated object.
*/
void makeNewLists (void) {
static void makeNewLists (void) {
int i;
static GLdouble rects[12][3] =
{{ 50.0, 50.0, 0.0}, {300.0, 50.0, 0.0},
@@ -153,7 +153,7 @@ void makeNewLists (void) {
glEndList();
}
void display (void) {
static void display (void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
glPushMatrix();
@@ -168,12 +168,12 @@ void display (void) {
glFlush();
}
void CALLBACK beginCallback(GLenum which)
static void CALLBACK beginCallback(GLenum which)
{
glBegin(which);
}
void CALLBACK errorCallback(GLenum errorCode)
static void CALLBACK errorCallback(GLenum errorCode)
{
const GLubyte *estring;
@@ -182,7 +182,7 @@ void CALLBACK errorCallback(GLenum errorCode)
exit(0);
}
void CALLBACK endCallback(void)
static void CALLBACK endCallback(void)
{
glEnd();
}
@@ -193,7 +193,7 @@ void CALLBACK endCallback(void)
* coordinate data.
*/
/* ARGSUSED */
void CALLBACK combineCallback(GLdouble coords[3], GLdouble *data[4],
static void CALLBACK combineCallback(GLdouble coords[3], GLdouble *data[4],
GLfloat weight[4], GLdouble **dataOut )
{
GLdouble *vertex;
@@ -205,7 +205,7 @@ void CALLBACK combineCallback(GLdouble coords[3], GLdouble *data[4],
*dataOut = vertex;
}
void init(void)
static void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
@@ -226,7 +226,7 @@ void init(void)
makeNewLists();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -240,7 +240,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'w':

View File

@@ -52,7 +52,7 @@ static GLubyte otherImage[checkImageHeight][checkImageWidth][4];
static GLuint texName[2];
void makeCheckImages(void)
static void makeCheckImages(void)
{
int i, j, c;
@@ -72,7 +72,7 @@ void makeCheckImages(void)
}
}
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
@@ -105,7 +105,7 @@ void init(void)
glEnable(GL_TEXTURE_2D);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, texName[0]);
@@ -125,7 +125,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -137,7 +137,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -60,7 +60,7 @@ GLubyte stripeImage[4*stripeImageWidth];
static GLuint texName;
#endif
void makeStripeImage(void)
static void makeStripeImage(void)
{
int j;
@@ -79,7 +79,7 @@ static GLfloat *currentCoeff;
static GLenum currentPlane;
static GLint currentGenMode;
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
@@ -122,7 +122,7 @@ void init(void)
glMaterialf (GL_FRONT, GL_SHININESS, 64.0);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -136,7 +136,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -152,7 +152,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard (unsigned char key, int x, int y)
static void keyboard (unsigned char key, int x, int y)
{
switch (key) {
case 'e':

View File

@@ -53,7 +53,7 @@
#define GL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_COMPONENTS
#endif
void init(void)
static void init(void)
{
GLint proxyComponents;
@@ -84,12 +84,12 @@ void init(void)
putchar('\n');
}
void display(void)
static void display(void)
{
exit(0);
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);

View File

@@ -58,7 +58,7 @@ static GLubyte subImage[subImageHeight][subImageWidth][4];
static GLuint texName;
void makeCheckImages(void)
static void makeCheckImages(void)
{
int i, j, c;
@@ -82,7 +82,7 @@ void makeCheckImages(void)
}
}
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
@@ -102,7 +102,7 @@ void init(void)
0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage);
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
@@ -123,7 +123,7 @@ void display(void)
glDisable(GL_TEXTURE_2D);
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -135,7 +135,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard (unsigned char key, int x, int y)
static void keyboard (unsigned char key, int x, int y)
{
switch (key) {
case 's':

View File

@@ -60,7 +60,7 @@ GLfloat ctrlpoints[4][4][3] = {
GLfloat texpts[2][2][2] = {{{0.0, 0.0}, {0.0, 1.0}},
{{1.0, 0.0}, {1.0, 1.0}}};
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
@@ -72,7 +72,7 @@ void display(void)
#define imageHeight 64
GLubyte image[3*imageWidth*imageHeight];
void makeImage(void)
static void makeImage(void)
{
int i, j;
float ti, tj;
@@ -89,7 +89,7 @@ void makeImage(void)
}
}
void myinit(void)
static void myinit(void)
{
glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4,
0, 1, 12, 4, &ctrlpoints[0][0][0]);
@@ -112,7 +112,7 @@ void myinit(void)
glShadeModel (GL_FLAT);
}
void myReshape(int w, int h)
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);

View File

@@ -89,7 +89,7 @@ static void init(void)
}
/* Clear window and draw torus */
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
@@ -98,7 +98,7 @@ void display(void)
}
/* Handle window resize */
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -112,7 +112,7 @@ void reshape(int w, int h)
/* Rotate about x-axis when "x" typed; rotate about y-axis
when "y" typed; "i" returns torus to original view */
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'x':

View File

@@ -59,7 +59,7 @@ GLUnurbsObj *theNurb;
* Initializes the control points of the surface to a small hill.
* The control points range from -3 to +3 in x, y, and z
*/
void init_surface(void)
static void init_surface(void)
{
int u, v;
for (u = 0; u < 4; u++) {
@@ -75,7 +75,7 @@ void init_surface(void)
}
}
void nurbsError(GLenum errorCode)
static void nurbsError(GLenum errorCode)
{
const GLubyte *estring;
@@ -86,7 +86,7 @@ void nurbsError(GLenum errorCode)
/* Initialize material property and depth buffer.
*/
void init(void)
static void init(void)
{
GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
@@ -112,7 +112,7 @@ void init(void)
(GLvoid (CALLBACK*) ()) nurbsError);
}
void display(void)
static void display(void)
{
GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
GLfloat edgePt[5][2] = /* counter clockwise */
@@ -147,7 +147,7 @@ void display(void)
glFlush();
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -160,7 +160,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -45,14 +45,14 @@
#include <stdlib.h>
#include <stdio.h>
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
/* Change these values for a different transformation */
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -62,7 +62,7 @@ void reshape(int w, int h)
glLoadIdentity();
}
void mouse(int button, int state, int x, int y)
static void mouse(int button, int state, int x, int y)
{
GLint viewport[4];
GLdouble mvmatrix[16], projmatrix[16];
@@ -98,7 +98,7 @@ void mouse(int button, int state, int x, int y)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -54,7 +54,7 @@
int setupMethod = POINTER;
int derefMethod = DRAWARRAY;
void setupPointers(void)
static void setupPointers(void)
{
static GLint vertices[] = {25, 25,
100, 325,
@@ -76,7 +76,7 @@ void setupPointers(void)
glColorPointer (3, GL_FLOAT, 0, colors);
}
void setupInterleave(void)
static void setupInterleave(void)
{
static GLfloat intertwined[] =
{1.0, 0.2, 1.0, 100.0, 100.0, 0.0,
@@ -89,14 +89,14 @@ void setupInterleave(void)
glInterleavedArrays (GL_C3F_V3F, 0, intertwined);
}
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_SMOOTH);
setupPointers ();
}
void display(void)
static void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
@@ -117,7 +117,7 @@ void display(void)
glFlush ();
}
void reshape (int w, int h)
static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
@@ -126,7 +126,7 @@ void reshape (int w, int h)
}
/* ARGSUSED2 */
void mouse (int button, int state, int x, int y)
static void mouse (int button, int state, int x, int y)
{
switch (button) {
case GLUT_LEFT_BUTTON:
@@ -160,7 +160,7 @@ void mouse (int button, int state, int x, int y)
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:

View File

@@ -59,7 +59,7 @@ static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
static GLuint texName;
#endif
void makeCheckImage(void)
static void makeCheckImage(void)
{
int i, j, c;
@@ -74,7 +74,7 @@ void makeCheckImage(void)
}
}
void init(void)
static void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
@@ -101,7 +101,7 @@ void init(void)
#endif
}
void display(void)
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
@@ -125,7 +125,7 @@ void display(void)
glDisable(GL_TEXTURE_2D);
}
void reshape(int w, int h)
static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
@@ -137,7 +137,7 @@ void reshape(int w, int h)
}
/* ARGSUSED1 */
void keyboard (unsigned char key, int x, int y)
static void keyboard (unsigned char key, int x, int y)
{
switch (key) {
case 's':

View File

@@ -10,7 +10,7 @@ LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) $(T
LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
PROGS = accum bitmap1 bitmap2 blendeq blendxor copy cursor depth eval fog \
font line logo nurb olympic overlay point prim quad select \
font line logo nurb olympic overlay point prim rgbtoppm quad select \
shape sphere star stencil stretch texture tri wave

View File

@@ -86,13 +86,19 @@ static ImageRec *ImageOpen(char *fileName)
exit(1);
}
if ((image->file = fopen(fileName, "rb")) == NULL) {
return NULL;
free(image);
return NULL;
}
fread(image, 1, 12, image->file);
if (swapFlag) {
ConvertShort(&image->imagic, 6);
ConvertShort(&image->imagic, 1);
ConvertShort(&image->type, 1);
ConvertShort(&image->dim, 1);
ConvertShort(&image->xsize, 1);
ConvertShort(&image->ysize, 1);
ConvertShort(&image->zsize, 1);
}
image->tmp = (unsigned char *)malloc(image->xsize*256);
@@ -224,6 +230,7 @@ read_rgb_texture(char *name, int *width, int *height)
if (gbuf) free(gbuf);
if (bbuf) free(bbuf);
if (abuf) free(abuf);
ImageClose(image);
return NULL;
}
ptr = base;

View File

@@ -25,6 +25,7 @@ SOURCES = \
arbvptorus.c \
arbvpwarpmesh.c \
arraytexture.c \
auxbuffer.c \
blendminmax.c \
blendsquare.c \
blendxor.c \
@@ -41,6 +42,7 @@ SOURCES = \
cva.c \
drawbuffers.c \
exactrast.c \
ext422square.c \
floattex.c \
fbotest1.c \
fbotest2.c \
@@ -66,6 +68,8 @@ SOURCES = \
mipmap_limits.c \
mipmap_view.c \
multipal.c \
multitexarray.c \
multiwindow.c \
no_s3tc.c \
packedpixels.c \
pbo.c \
@@ -88,10 +92,12 @@ SOURCES = \
subtex \
subtexrate.c \
tex1d.c \
texcmp.c \
texcompress2.c \
texcompsub.c \
texdown \
texfilt.c \
texgenmix.c \
texline.c \
texobj.c \
texobjshare.c \
@@ -101,6 +107,7 @@ SOURCES = \
vao-01.c \
vao-02.c \
vparray.c \
vpeval.c \
vptest1.c \
vptest2.c \
vptest3.c \

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