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1081 Commits

Author SHA1 Message Date
Julien Cristau
03cdacfb6a Prepare changelog for upload. 2007-04-25 10:37:10 +02:00
Julien Cristau
30f3c3dfad Update changelog. 2007-04-25 08:42:02 +02:00
Julien Cristau
dee1b0d5bb Merge remote branch 'upstream/master' into debian-experimental 2007-04-25 08:40:39 +02:00
Brian
c233aa2768 s/fog/attrib[FRAG_ATTRIB_FOGC][0]/ 2007-04-24 22:32:41 -06:00
Brian
c93b2a1cb7 s/fog/attrib[FRAG_ATTRIB_FOGC][0]/ 2007-04-24 22:22:14 -06:00
Julien Cristau
6f2b0fe463 New upstream release candidate.
Refresh a couple patches.
2007-04-25 01:48:33 +02:00
Julien Cristau
0c69176498 Merge tag 'mesa_6_5_3_rc3' into debian-experimental 2007-04-25 01:41:05 +02:00
Julien Cristau
4e7a0385b5 Merge tag 'mesa_6_5_3_rc2' into debian-experimental 2007-04-25 01:40:50 +02:00
Brian
eca456b63d s/DO_TEXVAR/DO_ATTRIBS/ 2007-04-24 16:57:38 -06:00
Brian
4003bde6ff get rid of an extra textured triangle function 2007-04-24 16:47:33 -06:00
Brian
ddcf819906 s/TEXTURE/ATTRIBS/ 2007-04-24 16:47:07 -06:00
Brian
9ede048127 trim down the number of line drawing functions, special cases 2007-04-24 16:40:54 -06:00
Brian
97693436a5 only need one CI-mode triangle function 2007-04-24 16:20:50 -06:00
Brian
8a8a5bd104 s/INTERP_TEX/INTERP_ATTRIBS/ 2007-04-24 16:16:25 -06:00
Brian
3e5eda9ee9 fix typo 2007-04-24 10:21:10 -06:00
Brian
f38dcc8a6a added missing VC8 .sln files 2007-04-24 10:19:19 -06:00
Brian
b1b154c498 added new VC* files, bump version to rc3 2007-04-24 08:58:12 -06:00
Karl Schultz
286faac68e assorted fixes for Windows/VC8 2007-04-24 08:53:28 -06:00
Brian
3b0bd0ce17 new VC8 project files 2007-04-24 08:52:34 -06:00
Karl Schultze
208ea84524 fix double const, move an assertion 2007-04-24 08:19:07 -06:00
Matthias Hopf
7868ab6617 add missing semicolon 2007-04-24 07:48:35 -06:00
Sean D'Epagnier
47ad443c55 Added proper cleanup code 2007-04-23 21:17:30 -07:00
Brian
3db3dc58bc disable some errant code 2007-04-23 22:04:03 -06:00
Brian
c27adc52ce remove SWvertex->fog field, use attrib field 2007-04-23 22:03:11 -06:00
Brian
afc132e7a9 remove SWvertex->fog field, use attrib field 2007-04-23 22:01:34 -06:00
Brian
335769a875 some re-org, clean-up 2007-04-23 21:27:13 -06:00
Brian
0bdf216dd0 Improve the code for interpolating fragment attributes a little. More to come... 2007-04-23 21:21:52 -06:00
Julien Cristau
4adbd94b10 Only install stuff in mesa-swx11-source if we're building arch:all packages. 2007-04-23 11:00:09 +02:00
Brian
d59e6f233b import glxext.h version 19 2007-04-22 15:32:10 -06:00
Julien Cristau
4a2905b645 Delete obsolete file. 2007-04-22 18:08:58 +02:00
Julien Cristau
0638c6b530 Add generated files from the tarball so they're included in mesa-swx11-source. 2007-04-22 18:08:35 +02:00
Julien Cristau
7dd35ce013 Delete .gitignore files which do more harm than good in a debian package tree. 2007-04-22 18:07:52 +02:00
Sean D'Epagnier
ad02042db2 Fixed fallout, glfbdev driver was calling a nop function that was removed. 2007-04-21 20:18:42 -07:00
Julien Cristau
c8629c3178 Resync debian/scripts/install-source.sh. 2007-04-22 00:51:10 +02:00
Julien Cristau
77ccf51cb3 New upstream release candidate. 2007-04-22 00:50:40 +02:00
Julien Cristau
01197f0c77 Merge branch 'upstream-experimental' into debian-experimental 2007-04-22 00:34:30 +02:00
Julien Cristau
69c86ff4fd Remove leftover file. 2007-04-22 00:33:38 +02:00
Brian
f793e90e82 Fix color sum bug 10688. 2007-04-21 15:58:37 -06:00
Brian
112e1f2b5a specularColor.alpha should default to 1, not 0 2007-04-21 15:56:10 -06:00
Brian
e5cf37c178 fix SkipPixels bugs in _mesa_pack_bitmap(), bug 10690 2007-04-21 14:12:57 -06:00
Julien Cristau
9a42ffad81 Add build-dependencies on libxdamage-dev and libxfixes-dev. 2007-04-21 21:23:21 +02:00
Julien Cristau
0d8633bf8c Delete autogenerated files, and files not included in the tarball. 2007-04-21 21:20:37 +02:00
Brian
b5e9b0e562 Remove the !rb->Data check that was added a few months ago.
Was changed while debugging #7205.  Broke the shadowtext demo.  Revisit this
if the problem w/ bug 7205 returns...
2007-04-21 13:18:06 -06:00
Brian
b1502588c4 s/occlude.h/queryobj.h/ 2007-04-21 12:54:23 -06:00
Julien Cristau
d79e80a3d0 New upstream release candidate.
Drop patches included upstream.
2007-04-21 20:47:01 +02:00
Brian
74afcabd85 Rename occlude.[ch] to queryobj.[ch] 2007-04-21 12:42:54 -06:00
Brian
b3ab925e91 Rename occlude.[ch] to queryobj.[ch] to better reflect contents. 2007-04-21 12:36:39 -06:00
Brian
2d2c6a622d prep for 6.5.3 rc2 2007-04-21 12:31:51 -06:00
Brian
fc3d6bd351 memory leaks fixed 2007-04-21 12:30:58 -06:00
Brian
e261d66d81 Remove all the USE_MEMPOOL debug code. 2007-04-21 12:30:58 -06:00
Brian
cd3e39340f Use new memory pool allocator. Lots of debug code still in place... 2007-04-21 12:30:58 -06:00
Julien Cristau
d890ebdd25 Merge branch 'upstream-experimental' into debian-experimental
Conflicts:

	doxygen/Makefile
	doxygen/common.doxy
	doxygen/doxy.bat
	doxygen/glapi.doxy
	doxygen/header.html
	doxygen/main.doxy
	doxygen/math.doxy
	doxygen/shader.doxy
	doxygen/swrast.doxy
	doxygen/swrast_setup.doxy
	doxygen/tnl.doxy
	doxygen/tnl_dd.doxy
	progs/tests/Makefile
	progs/tests/fbotest1.c
	progs/tests/fbotest2.c
	progs/tests/fbotexture.c
	progs/tests/mipmap_limits.c
	progs/tests/sharedtex.c
	progs/tools/trace/gltrace_support.cc
	progs/trivial/Makefile
	src/egl/docs/EGL_MESA_screen_surface
	src/egl/main/egllog.c
	src/glx/mini/Makefile
	src/glx/mini/driver.h
	src/mesa/drivers/allegro/amesa.c
	src/mesa/drivers/windows/gldirect/dx7/gld_driver_dx7.c
	src/mesa/drivers/windows/gldirect/dx7/gld_ext_dx7.c
	src/mesa/drivers/windows/gldirect/dx7/gld_primitive_dx7.c
	src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c
	src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c
	src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c
	src/mesa/drivers/windows/gldirect/dx9/gld_driver_dx9.c
	src/mesa/drivers/windows/gldirect/dx9/gld_ext_dx9.c
	src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c
	src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
2007-04-21 20:27:55 +02:00
Brice Goglin
5ee9b3ce72 Fix conflicts for libGLw packages.
libglw1-mesa does not have to conflict with earlier libgl1-mesa-swx11
(libGLw was only shipped as development libs/headers within swx11-dev).

libglw1-mesa-dev needs to conflicts with libglw-dev.
2007-04-21 20:20:03 +02:00
Brice Goglin
031b539a09 Split out libGLw libs and headers from libgl1-mesa-swx11.
Ship both static and shared libraries for libGLw, creating libglw1-mesa and
libglw1-mesa-dev (closes: #374904).
2007-04-21 20:19:38 +02:00
Ian Romanick
ad3cc95485 Fix FBO completeness bug in shadowtex. 2007-04-21 10:48:24 -07:00
Brian
4e0a64675c added MemPool field 2007-04-21 10:18:49 -06:00
Brian
d5e7234ba8 call grammar_alloc_free() to fix memleaks 2007-04-21 10:05:05 -06:00
Brian
bc74cb4c0a destroy window upon exit 2007-04-21 10:05:05 -06:00
Brian
257f799849 remove more unused vars, assertions 2007-04-21 10:05:05 -06:00
Brian
81c4fee160 remove unused vars, assertions 2007-04-21 10:05:05 -06:00
Brian
1fbdd9d794 added slang_mem.c 2007-04-21 10:05:05 -06:00
Brian
82839e8430 Memory pool manager.
Instead of doing intricate malloc/free tracking during compiling, allocate
everything (which would be discarded after compiling) from a pool that can
be freed en masse when done.
2007-04-21 10:05:05 -06:00
Brian
ced6f76404 undo a test/debug change 2007-04-21 10:05:05 -06:00
Brian
4cc2674aee fix instruction comment code 2007-04-21 10:05:05 -06:00
Brian
a7f7366d38 another bit of debug code 2007-04-21 10:05:05 -06:00
Brian
11e3f733ba free subroutine array (fix mem leak) 2007-04-21 10:05:05 -06:00
Brian
98ef18909a new varnames in slang_operation_insert() 2007-04-21 10:05:05 -06:00
Brian
f2346498aa fix memleak in slang_operation_insert() 2007-04-21 10:05:05 -06:00
Brian
4b7c6fc5a6 free shProg->Attributes in _mesa_free_shader_program_data() 2007-04-21 10:05:05 -06:00
Brian
fe16b9f663 move allocation of shProg->Attributes earlier in function 2007-04-21 10:05:05 -06:00
Brice Goglin
47c3c706e8 Add 09_i915_always_enable_pixel_fog.patch 2007-04-21 18:00:12 +02:00
Brian
c9855a60f4 Call _mesa_warning() instead of _mesa_problem() when external s3tc lib not found.
The later incorrectly encourages filing a bug (10703, for example).
2007-04-21 09:47:36 -06:00
Jeremy Kolb
838a2a2633 Make xcb backend compile.
Add nouveau to match linux-dri config.
2007-04-20 21:53:38 -04:00
Brian
e7e5279fc0 Remove unused Imakefiles. 2007-04-20 19:18:13 -06:00
Brian
7fd3a6c521 Long obsolete. 2007-04-20 19:01:21 -06:00
Brian
720cf3aa13 added new xm_glide.c file 2007-04-20 18:55:13 -06:00
George Sapountzis
5491c8194c xmesa: call _glapi_set_dispatch() for all xserver DDXes.
This is to unify the xmesa code across xserver DDX'es. The call is intented for
XGL, but it does not hurt to call for other DDX'es. In fact it was not guarded
against XGL when it was first added in xserver.
2007-04-20 21:09:00 +03:00
George Sapountzis
e4e2068ac9 xmesa: minor cosmetic
mainly drop 'client' argument from initialize_visual_and_buffer().
2007-04-20 21:08:58 +03:00
George Sapountzis
6346a753c6 xmesa: split FX functions to separate file, part 2. 2007-04-20 21:08:57 +03:00
George Sapountzis
4d944b502f xmesa: split FX functions to separate file, part 1. 2007-04-20 21:08:56 +03:00
George Sapountzis
6aa5668871 xmesa: spilt FX code to separate functions. 2007-04-20 21:08:55 +03:00
George Sapountzis
d60009bd6d Revert "xmesa: drop glide (FX) backend."
This reverts commit 2a2f8d806f.
2007-04-20 21:08:53 +03:00
Brice Goglin
0d830a616c Add 08_r300_update_window_state_when_bound_but_stamp_changed.patch 2007-04-20 18:53:47 +02:00
Brice Goglin
e219bf8338 Add 07_call_radeonSetCliprects_from_radeonMakeCurrent.patch 2007-04-20 18:44:59 +02:00
Julien Cristau
6c0fba2480 Prepare changelog for upload. 2007-04-20 05:58:00 +02:00
Julien Cristau
f4cc159f53 Revert " * Split out libGLw libs and headers from libgl1-mesa-swx11 and ship both"
This reverts commit 856ae782c7.

Conflicts:

	debian/changelog
2007-04-20 05:55:04 +02:00
Julien Cristau
04c002abc2 Revert "Fix conflicts for libGLw packages."
This reverts commit 048144074b.
2007-04-20 05:53:59 +02:00
Julien Cristau
78fd17907e Merge branch 'debian-experimental' into debian-unstable 2007-04-20 05:52:20 +02:00
Julien Cristau
47edc83080 Merge branch 'debian-experimental' into debian-unstable
Conflicts:

	configs/debian-osmesa16
	configs/debian-osmesa16-static
	configs/debian-osmesa32
	configs/debian-osmesa32-static
	debian/changelog
	debian/compat
	debian/control
	debian/copyright
	debian/libgl1-mesa-dev.install
	debian/libgl1-mesa-swx11-dev.install
	debian/libgl1-mesa-swx11.shlibs
	debian/libglu1-mesa-dev.install
	debian/mesa-common-dev.docs
	debian/mesa-common-dev.install
	debian/rules
	src/mesa/x86-64/matypes.h
	src/mesa/x86/matypes.h
2007-04-20 05:44:24 +02:00
Julien Cristau
33e34f5bf4 Merge tag 'mesa_6_5_1' into debian-unstable
Conflicts:

	progs/util/README
	progs/util/glstate.c
	progs/util/glstate.h
	progs/util/sampleMakefile
	src/glu/sgi/libnurbs/interface/bezierEval.h
	src/glu/sgi/libnurbs/interface/bezierPatch.cc
	src/glu/sgi/libnurbs/interface/bezierPatch.h
	src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc
	src/glu/sgi/libnurbs/interface/bezierPatchMesh.h
	src/glu/sgi/libnurbs/interface/glcurveval.cc
	src/glu/sgi/libnurbs/interface/glimports.h
	src/glu/sgi/libnurbs/interface/glinterface.cc
	src/glu/sgi/libnurbs/interface/glrenderer.h
	src/glu/sgi/libnurbs/interface/incurveeval.cc
	src/glu/sgi/libnurbs/interface/insurfeval.cc
	src/glu/sgi/libnurbs/interface/mystdio.h
	src/glu/sgi/libnurbs/interface/mystdlib.h
	src/glu/sgi/libnurbs/internals/arc.h
	src/glu/sgi/libnurbs/internals/arcsorter.cc
	src/glu/sgi/libnurbs/internals/arcsorter.h
	src/glu/sgi/libnurbs/internals/arctess.h
	src/glu/sgi/libnurbs/internals/backend.cc
	src/glu/sgi/libnurbs/internals/backend.h
	src/glu/sgi/libnurbs/internals/basiccrveval.h
	src/glu/sgi/libnurbs/internals/basicsurfeval.h
	src/glu/sgi/libnurbs/internals/bezierarc.h
	src/glu/sgi/libnurbs/internals/bin.cc
	src/glu/sgi/libnurbs/internals/bin.h
	src/glu/sgi/libnurbs/internals/bufpool.cc
	src/glu/sgi/libnurbs/internals/bufpool.h
	src/glu/sgi/libnurbs/internals/cachingeval.cc
	src/glu/sgi/libnurbs/internals/cachingeval.h
	src/glu/sgi/libnurbs/internals/ccw.cc
	src/glu/sgi/libnurbs/internals/coveandtiler.h
	src/glu/sgi/libnurbs/internals/curve.cc
	src/glu/sgi/libnurbs/internals/curve.h
	src/glu/sgi/libnurbs/internals/curvelist.cc
	src/glu/sgi/libnurbs/internals/curvelist.h
	src/glu/sgi/libnurbs/internals/curvesub.cc
	src/glu/sgi/libnurbs/internals/dataTransform.cc
	src/glu/sgi/libnurbs/internals/dataTransform.h
	src/glu/sgi/libnurbs/internals/defines.h
	src/glu/sgi/libnurbs/internals/displaylist.cc
	src/glu/sgi/libnurbs/internals/displaylist.h
	src/glu/sgi/libnurbs/internals/displaymode.h
	src/glu/sgi/libnurbs/internals/flist.cc
	src/glu/sgi/libnurbs/internals/flist.h
	src/glu/sgi/libnurbs/internals/flistsorter.cc
	src/glu/sgi/libnurbs/internals/flistsorter.h
	src/glu/sgi/libnurbs/internals/gridline.h
	src/glu/sgi/libnurbs/internals/gridtrimvertex.h
	src/glu/sgi/libnurbs/internals/gridvertex.h
	src/glu/sgi/libnurbs/internals/hull.cc
	src/glu/sgi/libnurbs/internals/hull.h
	src/glu/sgi/libnurbs/internals/intersect.cc
	src/glu/sgi/libnurbs/internals/jarcloc.h
	src/glu/sgi/libnurbs/internals/knotvector.h
	src/glu/sgi/libnurbs/internals/mapdesc.cc
	src/glu/sgi/libnurbs/internals/mapdesc.h
	src/glu/sgi/libnurbs/internals/mapdescv.cc
	src/glu/sgi/libnurbs/internals/maplist.cc
	src/glu/sgi/libnurbs/internals/maplist.h
	src/glu/sgi/libnurbs/internals/mesher.cc
	src/glu/sgi/libnurbs/internals/mesher.h
	src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc
	src/glu/sgi/libnurbs/internals/monotonizer.cc
	src/glu/sgi/libnurbs/internals/monotonizer.h
	src/glu/sgi/libnurbs/internals/myassert.h
	src/glu/sgi/libnurbs/internals/mycode.cc
	src/glu/sgi/libnurbs/internals/mystring.h
	src/glu/sgi/libnurbs/internals/nurbsconsts.h
	src/glu/sgi/libnurbs/internals/nurbstess.cc
	src/glu/sgi/libnurbs/internals/patch.cc
	src/glu/sgi/libnurbs/internals/patch.h
	src/glu/sgi/libnurbs/internals/patchlist.cc
	src/glu/sgi/libnurbs/internals/patchlist.h
	src/glu/sgi/libnurbs/internals/pwlarc.h
	src/glu/sgi/libnurbs/internals/quilt.cc
	src/glu/sgi/libnurbs/internals/quilt.h
	src/glu/sgi/libnurbs/internals/reader.cc
	src/glu/sgi/libnurbs/internals/reader.h
	src/glu/sgi/libnurbs/internals/renderhints.cc
	src/glu/sgi/libnurbs/internals/renderhints.h
	src/glu/sgi/libnurbs/internals/simplemath.h
	src/glu/sgi/libnurbs/internals/slicer.cc
	src/glu/sgi/libnurbs/internals/slicer.h
	src/glu/sgi/libnurbs/internals/sorter.cc
	src/glu/sgi/libnurbs/internals/sorter.h
	src/glu/sgi/libnurbs/internals/splitarcs.cc
	src/glu/sgi/libnurbs/internals/subdivider.h
	src/glu/sgi/libnurbs/internals/tobezier.cc
	src/glu/sgi/libnurbs/internals/trimline.cc
	src/glu/sgi/libnurbs/internals/trimline.h
	src/glu/sgi/libnurbs/internals/trimregion.cc
	src/glu/sgi/libnurbs/internals/trimregion.h
	src/glu/sgi/libnurbs/internals/trimvertex.h
	src/glu/sgi/libnurbs/internals/trimvertpool.cc
	src/glu/sgi/libnurbs/internals/trimvertpool.h
	src/glu/sgi/libnurbs/internals/types.h
	src/glu/sgi/libnurbs/internals/uarray.cc
	src/glu/sgi/libnurbs/internals/uarray.h
	src/glu/sgi/libnurbs/internals/varray.cc
	src/glu/sgi/libnurbs/internals/varray.h
	src/glu/sgi/libnurbs/nurbtess/definitions.h
	src/glu/sgi/libnurbs/nurbtess/directedLine.h
	src/glu/sgi/libnurbs/nurbtess/glimports.h
	src/glu/sgi/libnurbs/nurbtess/gridWrap.cc
	src/glu/sgi/libnurbs/nurbtess/gridWrap.h
	src/glu/sgi/libnurbs/nurbtess/monoChain.cc
	src/glu/sgi/libnurbs/nurbtess/monoChain.h
	src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc
	src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h
	src/glu/sgi/libnurbs/nurbtess/mystdio.h
	src/glu/sgi/libnurbs/nurbtess/mystdlib.h
	src/glu/sgi/libnurbs/nurbtess/partitionX.cc
	src/glu/sgi/libnurbs/nurbtess/partitionX.h
	src/glu/sgi/libnurbs/nurbtess/partitionY.cc
	src/glu/sgi/libnurbs/nurbtess/partitionY.h
	src/glu/sgi/libnurbs/nurbtess/polyDBG.h
	src/glu/sgi/libnurbs/nurbtess/polyUtil.cc
	src/glu/sgi/libnurbs/nurbtess/polyUtil.h
	src/glu/sgi/libnurbs/nurbtess/primitiveStream.cc
	src/glu/sgi/libnurbs/nurbtess/primitiveStream.h
	src/glu/sgi/libnurbs/nurbtess/quicksort.cc
	src/glu/sgi/libnurbs/nurbtess/quicksort.h
	src/glu/sgi/libnurbs/nurbtess/rectBlock.cc
	src/glu/sgi/libnurbs/nurbtess/rectBlock.h
	src/glu/sgi/libnurbs/nurbtess/sampleComp.cc
	src/glu/sgi/libnurbs/nurbtess/sampleComp.h
	src/glu/sgi/libnurbs/nurbtess/sampleCompBot.cc
	src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h
	src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc
	src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h
	src/glu/sgi/libnurbs/nurbtess/sampleCompTop.cc
	src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h
	src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.cc
	src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h
	src/glu/sgi/libnurbs/nurbtess/sampledLine.cc
	src/glu/sgi/libnurbs/nurbtess/sampledLine.h
	src/glu/sgi/libnurbs/nurbtess/searchTree.cc
	src/glu/sgi/libnurbs/nurbtess/searchTree.h
	src/glu/sgi/libnurbs/nurbtess/zlassert.h
	src/glu/sgi/libtess/README
	src/glu/sgi/libtess/alg-outline
	src/glu/sgi/libtess/dict-list.h
	src/glu/sgi/libtess/dict.c
	src/glu/sgi/libtess/dict.h
	src/glu/sgi/libtess/geom.c
	src/glu/sgi/libtess/memalloc.c
	src/glu/sgi/libtess/memalloc.h
	src/glu/sgi/libtess/mesh.c
	src/glu/sgi/libtess/mesh.h
	src/glu/sgi/libtess/normal.h
	src/glu/sgi/libtess/priorityq-heap.c
	src/glu/sgi/libtess/priorityq-heap.h
	src/glu/sgi/libtess/priorityq-sort.h
	src/glu/sgi/libtess/priorityq.c
	src/glu/sgi/libtess/priorityq.h
	src/glu/sgi/libtess/render.c
	src/glu/sgi/libtess/render.h
	src/glu/sgi/libtess/sweep.h
	src/glu/sgi/libtess/tess.h
	src/glu/sgi/libtess/tessmono.c
	src/glu/sgi/libtess/tessmono.h
	src/glu/sgi/libutil/error.c
	src/glu/sgi/libutil/glue.c
	src/glu/sgi/libutil/gluint.h
	src/glu/sgi/libutil/project.c
	src/glu/sgi/libutil/registry.c
	src/glx/x11/glxext.c
	src/mesa/main/imports.h
	src/mesa/tnl/t_vb_cliptmp.h
2007-04-20 05:37:11 +02:00
Brian
535c37e85d Notes about shared lib version. Document depth-peel fixes. 2007-04-19 14:24:58 -06:00
Brian
ba3d384e94 dFdx(), etc. don't work yet 2007-04-19 14:24:29 -06:00
Brian
8b5fce6bcc Put gl_program_machine into swrast structure rather than using a local variable.
Basically an easy way to make sure the memory gets initialized once (to zero)
to avoid lots of valgrind warnings.
2007-04-19 14:24:10 -06:00
Brian
020cdb47cf Fix valgrind problem caused by reading text[-1]. 2007-04-19 14:15:11 -06:00
Brian
121f2212cc remove invalid assertion (span->facing may be set because of polygonmode) 2007-04-19 14:07:16 -06:00
Brian
24a93dd6a4 remove invalid assertion 2007-04-19 14:06:43 -06:00
Brian
00da9afb84 fix crash when program has invalid structure field 2007-04-19 14:06:27 -06:00
Brian
4abcaf3949 init A.curFuncEndLabel = NULL 2007-04-19 14:04:30 -06:00
Brian
6bde08815f In _mesa_unpack_depth_span() look for special cases of GLuint->GLushort and GLushort->GLuint conversion.
This improves performance and avoids int/float/int conversion problems that
can introduce errors during glCopyTexImage().  Another fix for the depth peeling
algorithm.
2007-04-19 11:23:26 -06:00
Brian
8e6207396c Don't allow deferredTexture if using occlusion query and a frag shader.
Occlusion query might depend on the shader killing/discarding fragments.
Helps fix depth peeling technique.
Also, minor tweaks in interpolate_wpos().
2007-04-19 11:21:14 -06:00
Brian
5ca8d4ccf2 fix an uninitialized variable and a warning 2007-04-18 18:05:33 -06:00
Brian
6b3027e291 comments, assertions 2007-04-18 17:14:14 -06:00
Brian
8d370fb2ee new comments 2007-04-18 17:14:14 -06:00
Brian
36a6a59972 record proper datatypes for uniforms/samplers 2007-04-18 17:14:14 -06:00
Brian
addd03da2e added _slang_gltype_from_specifier() 2007-04-18 17:14:13 -06:00
Brian
c93e883b20 Start fixing some issues with uniform variables and their types. 2007-04-18 17:14:13 -06:00
Brian
274ac7a801 Fix some bugs related to querying active uniforms. 2007-04-18 17:14:13 -06:00
Brian
aaa57412c1 fix error strings, add a sanity check 2007-04-18 17:14:13 -06:00
George Sapountzis
2a2f8d806f xmesa: drop glide (FX) backend.
glide is no longer compiled with stand-alone libGL, so this will not link.
There are still the glide config files. some code in demos and the
GLX_MESA_set_3dfx_mode code which could be removed.
2007-04-19 00:01:45 +03:00
Brian
bac15c8db8 Remove bad assertions, decrement NumShaders in _mesa_detach_shader().
Fixes crashes w/ Brad King's depth peeling test.
2007-04-18 14:55:18 -06:00
Brian
f3e8c32376 s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token) 2007-04-18 14:53:23 -06:00
Brian
6d3d9c1c6d Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name().
The later takes a type parameter so we can match uniforms or attributes/inputs.
Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH
queries.  Fixes problem reported by Brad King in VTK.
2007-04-18 14:19:17 -06:00
Brian
e57e752eee call ProgramStringNotify() after linking 2007-04-18 12:41:16 -06:00
Brian
884af40864 check _PreferPixelFog in _swrast_span_default_fog(), see bug 10669 2007-04-18 12:09:40 -06:00
Brian
30a79f76fc improved fog comment 2007-04-18 12:08:18 -06:00
Brian
8598f55091 glean glsl test now does over 150 tests 2007-04-18 09:30:07 -06:00
Brian
6d01f3f1ec added href to shading language info 2007-04-18 09:28:38 -06:00
Brian
e3caa5f891 prep for 6.5.3 release 2007-04-18 09:07:56 -06:00
Brian
d9443c2494 add progs/glsl/ to DEMO_FILES, s/pre/rc1/ 2007-04-18 08:52:18 -06:00
Xiang, Haihao
565cd49b5f fig segment fault issue in TAG(triangle), (see bug 10589)
Bit SS_TWOSIDE_BIT is set if  gl_FrontFacing lives in
fragment input (see commit 10b5895597).
However, VB->ColorPtr[1] isn't assigned after that.
2007-04-18 12:37:09 +08:00
Brian
a4b2b88337 omit the glide/svga sources from stand-alone libGL (anyone using them?) 2007-04-17 16:00:17 -06:00
Brian
04bda46739 Enable texture sampling for vertex programs/shaders.
This is a bit of a hack for now because the tnl module is using the swrast
module to fetch texels.  The texture fetch/filter code should probably be
moved into the main/ module since it doesn't really depend upon other
swrast code.
2007-04-17 15:56:46 -06:00
Brian
d2d86a3f0b In bind_inputs() set VB->EdgeFlag to NULL if it's not needed.
Otherwise, the clip/interp code was finding VB->EdgeFlag to be non-null and
reading/writing it when the memory may have been freed earlier in free_space().
This fixes several VTK segfaults/failures reported by Brad King @ Kitware.
2007-04-17 10:19:47 -06:00
Brian
9cbcf7c696 regenerated 2007-04-17 09:16:59 -06:00
Brian
468a33d19a fix/simplify some texture functions 2007-04-17 09:16:30 -06:00
Brian
893b368a82 more matrix function updates 2007-04-17 09:15:57 -06:00
Brian
41fc55dd81 don't set GL_TEXTURE_MAX_LEVEL for GL_TEXTURE_RECTANGLE_ARB as that generates an error 2007-04-17 08:29:37 -06:00
Thomas Hellstrom
1a9483c954 Defer buffer pool creation to the first context creation.
This way we have a hw context so that we can take the hardware lock.
Also, at this point, AIGLX isn't locked with the X server context as it is
at screen creation.
2007-04-17 15:21:54 +02:00
Roland Scheidegger
36949abec7 cleanups for t_vb_program.c
use VertexProgram._Current instead of VertexProgram.Current in a few more places.
Only fixup fogc and psiz in case this is really a nv program (others are fine
if undefined), and fix this case up so the values actually get written.
2007-04-17 14:01:42 +02:00
Oliver McFadden
6459adf79b r300: r300_render.c:391: warning: unused variable 'i' 2007-04-17 07:05:15 +00:00
Brian
badc346206 lots of changes, fixes, clean-ups 2007-04-16 17:56:13 -06:00
Brian
4a7c45118d just clean-ups 2007-04-16 17:36:39 -06:00
Brian
34ca2be769 move GL_EXT_stencil_two_side into alphabetical position 2007-04-16 17:18:39 -06:00
Brian
5888010362 Fix glActiveStencilFaceEXT dispatch problem (bug 10523).
OK, _all_ extensions that might get enabled by the driver need to be in the
card_extensions[] list.  driInitExtensions() is called at least twice: first
during screen creation, then once for each context that's created.
The first call sets up the dispatch table.  The second call just sets the
extension enable/disable flags.
2007-04-16 17:16:46 -06:00
Brian
dfee7619d4 remove _tnl_arb_vertex_program_stage 2007-04-16 15:15:53 -06:00
Brian
96e05da1c9 remove _tnl_arb_vertex_program_stage 2007-04-16 15:15:23 -06:00
Brian
1560de2c3c need to clamp MAD for linear fog 2007-04-16 15:09:39 -06:00
Brian
921b008419 removed unused t_vb_arbprogram stage 2007-04-16 11:03:14 -06:00
Brian
aa6992a296 remove t_vb_arbprogram.c 2007-04-16 10:59:00 -06:00
Brian
4b3835dadf unhook t_vb_arbprogram.c code - it's going away 2007-04-16 10:58:30 -06:00
Brian
64e8088667 Use generic program limits instead of NV-specific ones to init program constants.
Previously, this limited us to 12 temp regs for vertex programs.  Many vertex
shaders could exceed that.  This forces us to stop using t_vb_arbprogram.c
for now because of its particular register indexing scheme.  Need to increase
bits allocated for register indexing, etc.
2007-04-16 10:36:28 -06:00
Brian
3dfcd48469 Fix some assertions that could occur when an error was earlier logged. 2007-04-16 10:32:48 -06:00
Brian
e812a2a484 use b->display instead of b->xm_visual->display to fix some problems detected w/ valgrind 2007-04-16 09:11:20 -06:00
Thomas Hellstrom
da56df9d72 Make sure we are locked when creating drm buffer objects.
Don't place buffer objects on unfenced list when newly created.
Fix a buffer object wait-for-idle deadlock.
2007-04-16 16:04:12 +02:00
Brian
9519785e29 illegal to set GL_TEXTURE_MAX_LEVEL w/ GL_TEXTURE_RECTANGLE_ARB 2007-04-14 09:38:20 -06:00
Brian
83ad64d94a implement shadow2DRect functions 2007-04-14 09:36:17 -06:00
Brian
fde15a2bae Fix sample_depth_texture() to handle texture rectangle coords. 2007-04-14 09:33:20 -06:00
Brian
216eb81c53 set osmesa renderbuffer refcount=1 upon creation, free renderbuffer in OSMesaDestroyContext() 2007-04-14 08:09:12 -06:00
Brian
4fc46a6c82 more _mesa_unreference_framebuffer() calls, remove dead code 2007-04-14 08:06:54 -06:00
Brian
e19cfabb6e fix negative zoom factor bug (10636), more comments 2007-04-14 07:49:21 -06:00
Dave Airlie
8d8a3cc398 r300: emit different clear paths for non-TCL, this gets the clear color correct 2007-04-14 17:44:33 +10:00
Dave Airlie
fb1d22d23d r300: remove unneeded semicolon from macro 2007-04-14 17:42:59 +10:00
Dave Airlie
3d59042afd r300: if we don't have TCL don't setup state emissions for vertex shaders 2007-04-14 04:54:49 +01:00
Brian
967c1056d5 patch for Digital/Tru64 (bug 10635) - forwarded to OpenGL ARB as well 2007-04-13 09:55:35 -06:00
George Sapountzis
9f8373d5ca xmesa: drop unused XMesaPutImageHelper.
It could only be called from XMesaCopySubBuffer but this function is not used
by XFree86.

It seems that XMesaPutImageHelper would handle sub-images but never got
finished. Proper sub-image helpers should be written if need be.
2007-04-13 18:13:08 +03:00
George Sapountzis
50aaabc248 xmesa: export xmesa functions used by xfree86.
This uses xmesa.h as the GLcore interface and avoids adding an explicit GLcore
inteface which would not be a proper interface anyway.

It puts the declarations of the three functions specific for XMesa/XFree86 in
xmesa.h, we can push them down to xmesa_xf86.h if hiding behind XFree86Server
ifdef's is not enough.
2007-04-13 18:12:37 +03:00
Brian
30b6f11de1 s/version/vertex/ 2007-04-12 16:18:27 -06:00
Brian
f11604a30d fix bug in _playback_copy_to_current(): need to skip version position data (see bug 10587) 2007-04-12 16:17:01 -06:00
Brian
99193e4f74 disable debug printfs 2007-04-12 15:45:02 -06:00
Brian
5b74fe0889 Added sanity checking in _slang_sizeof_type_specifier() to be sure sizes are what's expected. 2007-04-12 15:23:55 -06:00
Brian
431d650f2b use _mesa_clear_shader_program_data() 2007-04-12 15:22:53 -06:00
Brian
3c008a014f New _mesa_reference_shader/program() function to consolidate refcounting.
Note that (unlike texture objects), shader handles remain valid (in the
hash table) after glDeleteShader/Program() if the refcount isn't zero.
2007-04-12 15:22:32 -06:00
Brian
bf287356cf restore 200x200 window size, animation, version check 2007-04-11 14:09:32 -06:00
Brian
bce7043ebc regenerated 2007-04-11 12:30:31 -06:00
Brian
70b0e123c4 checkpoint: updating non-square matrix constructors and operators 2007-04-11 12:30:03 -06:00
Brian
f98f4f6d7a move/fix texture sampling funcs 2007-04-11 12:29:38 -06:00
Brian
afc58f5f7e s/Shadow/SHADOW/ 2007-04-11 11:13:37 -06:00
Brian
b61d74c575 as with prev commit, also fix color index mode zoomed depth copies (bug 10608) 2007-04-11 09:04:18 -06:00
Brian
9f66025f54 fix invalid error detection problem in _mesa_bind_attrib_location(), bug 10602 2007-04-11 09:00:56 -06:00
Brian
183d8e0620 fix zoomed depth copies (bug 10608) 2007-04-11 08:47:05 -06:00
Brian
b0bba03846 use _mesa_reference_renderbuffer(), fix typo 2007-04-11 08:11:52 -06:00
Brian
ba876be0c0 fix/work-around allocation bugs for non-square matrices 2007-04-10 21:51:27 -06:00
Brian
319ce38fa4 update SLANG version test 2007-04-10 21:50:53 -06:00
Dave Airlie
64700be4e1 rs480: set vap cntl to what fglrx uses for non-TCL cards 2007-04-10 11:46:58 +01:00
Michel Dänzer
159ecba4b3 i915: Bring test for vsync to pipe B in line with i915tex. 2007-04-10 11:05:17 +02:00
Michel Dänzer
e798d22556 Add missing generated file. 2007-04-10 11:04:19 +02:00
Brian
0109b47106 NULL ptr check 2007-04-09 19:07:22 -06:00
Brian
7b2626f7d8 plug in GLSL 1.20 unit 2007-04-09 19:07:22 -06:00
Brian
19121e2802 undo a debug/test change 2007-04-09 19:07:22 -06:00
Dave Airlie
e0bbf46342 r300: don't enable VAP/TCL on cards that don't support it 2007-04-10 09:32:13 +10:00
Brian
702c8f1e6c remove unneeded initialization code (see bug 10569) 2007-04-09 11:21:51 -06:00
Brian
f9574c3f6b allocate __GLXdisplayPrivate w/ Xcalloc instead of Xmalloc (bug 10569) 2007-04-09 08:49:26 -06:00
Michel Dänzer
e8292d28e4 i915tex: Fix some mismatches between texels or bytes for pitch/stride. 2007-04-09 14:57:08 +02:00
Michel Dänzer
c96974f78c i915tex: Make sure texture format fetch hooks are initialized. 2007-04-09 14:53:41 +02:00
Dave Airlie
6461e91ac3 the RS400 definitely doesn't work at this point so don't let it init 2007-04-09 22:03:31 +10:00
Brian
af807a4696 enable GLSL 1.20 2007-04-08 21:48:19 -06:00
Brian
5c0c60a13c support for GLSL 1.20 non-square matrices 2007-04-08 16:47:32 -06:00
Brian
5dba996dba add glsl to PROGRAM_DIRS 2007-04-08 15:50:31 -06:00
Brian
9612a3011f fix some dependencies, remove some CFLAGS 2007-04-08 15:42:26 -06:00
Brian
0d3d930912 add 2.1 functions 2007-04-08 15:41:02 -06:00
Adam Jackson
d8bfc42bb7 Make sure GLX entrypoints are marked PUBLIC.
Fedora bug #229808.
2007-04-08 14:40:03 -04:00
Wei Wang
ca7885f733 fix bug 9823: GL_CLIENT_ATTRIB_STACK_DEPTH query fails for indirect rendering 2007-04-08 11:24:08 -06:00
Brice Goglin
3832ecadae Add 06_fix_texture_data_corruption.patch (closes: #412346) 2007-04-08 18:52:31 +02:00
Michel Dänzer
9176752172 i915tex: Clean up resizing of renderbuffers. 2007-04-08 14:04:15 +02:00
Michel Dänzer
79bf692420 driUpdateFramebufferSize: Use ctx->Driver.ResizeBuffers. 2007-04-08 14:02:14 +02:00
Brian
f72e7fb1d6 MAX_TEXTURE_COORDS_ARB and MAX_TEXTURE_IMAGE_UNITS_ARB had wrong glGet info.
Fixes bug 10371.
2007-04-07 20:38:25 -06:00
Brian
4647f13c43 fix etags command to find headers 2007-04-07 19:36:58 -06:00
George Sapountzis
20ec486baf Drop XFree86Server from execmem.c
This is a remnant from the libcwrapper days that can be removed now. It is the
last XFree86 glitch in Mesa core.

Reverts the following commit (thanks to Brian Paul for pointing to it):

commit 8b1dc68662
Author: Alan Hourihane <alanh@tungstengraphics.com>
Date:   Tue Jan 24 21:40:53 2006 +0000

    pull in fix from 6.4 branch for XFree86Server definition

commit cc7b6810e2
Author: Ian Romanick <idr@us.ibm.com>
Date:   Fri Oct 21 18:09:24 2005 +0000

    Make execmem.c compile in the server (libGLcore).  Since xf86mmap
    doesn't know about MAP_ANONYMOUS, this is the only viable fix.  This
    issue will likely have to be revisited at some point.
2007-04-07 18:41:14 +03:00
Richard Hughes
55000888b9 set version for tarballs to 6.5.3pre for now 2007-04-07 08:48:07 -06:00
Richard Hughes
4f9d3a07bb fix references to non-existant sz4 field 2007-04-07 08:46:44 -06:00
Richard Hughes
84803279ca fix some CHAN_TYPE==GL_FLOAT breakage 2007-04-07 08:46:10 -06:00
Brian
8d2d6e5194 fix comment typo 2007-04-07 08:43:40 -06:00
Richard Hughes
e9c614a1af remove array_cache/, add vbo/ 2007-04-07 08:39:24 -06:00
Brian
8f3fc5221c added glActiveStencilFaceEXT 2007-04-07 08:38:36 -06:00
Brian
ae55d5322c for evaluators, loop to VBO_ATTRIB_TEX7, not VBO_ATTRIB_INDEX. See bug 10543 2007-04-06 15:45:11 -06:00
George Sapountzis
92b7fa7b48 xmesa: use newly added xm_image.[hc]
Keep external includes to glxheader.h and xmesa includes to xmesaP.h.

Drop the following from xm_image.h:
- dix-config.h (comes from glheader.h)
- xfree86 includes (come from GL/xmesa_xf86.h)
- ifdef __CYGWIN__ (leftover ? xm_api.c has something similar)
2007-04-06 13:28:39 +03:00
George Sapountzis
eb4a8b4bb5 xmesa: add xf86glx_util.[hc] from xserver as xm_image.[hc] 2007-04-06 13:27:43 +03:00
George Sapountzis
663a3e9ba7 Drop the funky SSE exception test on linux.
Replace the check for IN_DRI_DRIVER with the appropriate kernel version check
and just disable SSE on older (pre 2.4) kernels.
2007-04-06 13:22:41 +03:00
Brian
51a894e6eb fix color storage bug in convolution path 2007-04-05 21:12:44 -06:00
Brian
ac32b644ee include points.h to fix warnings 2007-04-05 11:43:07 -06:00
George Sapountzis
487f7a73cb Remove SI imports/exports remnants. 2007-04-05 19:01:51 +03:00
George Sapountzis
aa1c79eaea glx: minor cosmetic in glcontextmodes.c
move memory macros to separate block and unwrap malloc/free for miniglx towards
cleaning Mesa core glitches in glx...
2007-04-05 19:00:47 +03:00
George Sapountzis
885111518e Move glcontextmodes.c to glx.
It is no longer linked with DRI drivers, libGL passes function pointers through
the DRI interface.
2007-04-05 18:59:42 +03:00
Brian
0cae814f36 temporary add some extra renderbuffer debug code 2007-04-05 09:28:09 -06:00
Brian
33c3739628 Remove the never-used SI-style imports/exports code. 2007-04-04 22:18:53 -06:00
Brian
4d864b087e assorted updates 2007-04-04 09:33:12 -06:00
Brian
2f207dcf1e assorted documentation updates 2007-04-04 09:31:41 -06:00
Brian
f9c01c33d3 init span.y=0 to silence warnings 2007-04-04 09:30:28 -06:00
Brian
d4dc57bb13 Overlapping copies with zoomZ=-1 were broken. See bug 10521.
Need to check for overlapping src/dest regions before computing bottom-to-top
vs. top-to-bottom order.
2007-04-04 08:48:06 -06:00
Brian
a28e648690 remove debug printf 2007-04-04 08:26:41 -06:00
Xiang, Haihao
40ae3943f2 i810/i915/i915tex: reinitialize the context point state 2007-04-04 16:50:47 +08:00
Nicolai Haehnle
dba21ed913 Fix in t_vp_build: Missed necessary updates sometimes
_mesa_update_state doesn't always reset VertexProgram._Current to NULL.
This caused us to skip a necessary update of the fixed function vertex
program sometimes.

Change the logic such that we check for updates whenever the _Current
program is either NULL or the program generated by t_vp_build.
2007-04-02 21:01:32 +02:00
Brian
66d336808d Call _glapi_set_context(NULL) in _glapi_check_multithread() to make sure the _glapi_Context global gets cleared properly. 2007-04-02 10:03:34 -06:00
Brian
dccd9c4f4d use _mesa_reference_renderbuffer() in a few more places 2007-04-02 09:57:27 -06:00
Brian
3fe47d5c57 updated debug printf 2007-04-02 09:57:27 -06:00
Brian
3fd88089c0 Fix some bugs/issues related to alpha channel support. See bug 10483. 2007-04-01 18:30:28 -06:00
Brian
0683e4ce4b If using PF_8A8B8G8R, be sure alpha is correctly handled. 2007-04-01 18:28:28 -06:00
Brian
ec42af9263 re-order tokens, fix comments 2007-04-01 18:27:23 -06:00
Brice Goglin
285ed128ab Add a .shlibs file for libglw1-mesa. 2007-04-01 00:44:29 +02:00
Brice Goglin
048144074b Fix conflicts for libGLw packages.
libglw1-mesa does not have to conflict with earlier libgl1-mesa-swx11
(libGLw was only shipped as development libs/headers within swx11-dev).

libglw1-mesa-dev needs to conflicts with libglw-dev.
2007-04-01 00:43:20 +02:00
Brian
00831b5b3b always emit BGN/ENDSUB, for now anyway 2007-03-31 09:09:48 -06:00
Brian
ec6c8f86f3 fix scoping mistake in previous commit that checked for writable LHSs 2007-03-31 09:09:21 -06:00
Brice Goglin
856ae782c7 * Split out libGLw libs and headers from libgl1-mesa-swx11 and ship both
static and shared libraries, creating libglw1-mesa and libglw1-mesa-dev
    (closes: #374904).
2007-03-31 03:28:32 +02:00
Brian
e608d92c5b check that LHS of assignment is writable 2007-03-30 14:59:02 -06:00
Eric Anholt
57dadf71ca Merge branch 'origin' 2007-03-30 13:18:27 -07:00
Eric Anholt
adb91c056f Merge branch 'crestline-qa', adding support for the 965GM chipset. 2007-03-30 13:11:38 -07:00
Gustavo Pichorim Boiko
6f652c89d7 call DRI_VALIDATE_DRAWABLE_INFO(), bug 10477 2007-03-30 14:10:10 -06:00
George Sapountzis
7439a36785 Clean and update XMesa/XFree86 interface.
Drop XMesaSetVisualDisplay(), XMesaReset(), no longer used.

Add XMesaCopyContext() and move the GlxSetRenderTables() call for XGL within
XMesaForceCurrent(). This is to make xserver/GL/mesa/X/xf86glx.c unaware of
Mesa internals.

Also, clean some ifdef's to make it clear that USE_XSHM and XFree86Server are
mutually exclusive.

Lastly,
- move gcstruct.h from glxheader.h up to xmesa_xf86.h since it calls *gc->ops
- drop GL/glxtokens.h from xm_api|dd.c, GLX tokens come from glcore.h and are
  used irrelevant of XFree86.
2007-03-30 19:19:00 +03:00
Julien Cristau
12e3f97541 Fix explanation about libglide3 in libgl1-mesa-dri's description.
Thanks to Michel Dänzer for his help.
2007-03-30 17:20:02 +02:00
Julien Cristau
30f6fe0710 Have libgl1-mesa-dri suggest libglide3.
Add explanation for this in the package description.  Closes: #387339.
2007-03-30 14:10:24 +02:00
Brian
7eba12edce more tips, validation info 2007-03-28 17:14:35 -06:00
Brian
ba730e14ed cond code fix 2007-03-28 17:08:17 -06:00
Brian
1ba858591b fix cond code swizzle bug 2007-03-28 15:45:24 -06:00
Brian
f2f5d06853 Handle logical NOT and XOR without library functions. Results in much tighter code. 2007-03-28 15:16:33 -06:00
Brian
b2ac30ac36 optimization for the emit_not() function 2007-03-28 14:49:33 -06:00
Brian
3b7f2f53a2 remove IR_BREAK_IF_FALSE 2007-03-28 14:38:36 -06:00
Brian
8128f7143d don't generate IR_BREAK_IF_FALSE 2007-03-28 14:33:25 -06:00
Brian
393a93ea32 Get rid of IR_CONT_IF_FALSE 2007-03-28 14:25:30 -06:00
Brian
3e7d43cd48 Get rid of BRK0, BRK1, CONT0, CONT1 instructions. 2007-03-28 14:23:33 -06:00
Brian
1bbd69251b Don't emit OPCODE_CONT0/1, BRK0/1 instructions, clean-ups elsewhere. 2007-03-28 14:21:26 -06:00
Brian
f841b04601 simplify, clean-up break/cont code 2007-03-28 14:14:00 -06:00
Brian
b463d52143 added some null ptr checks to handle error recovery 2007-03-28 13:29:57 -06:00
Brian
7e4a7fdddd Use constant_to_src_reg() to simplify some code 2007-03-28 13:23:44 -06:00
Brian
ee2f31e281 added missing returns after slang_info_log_error() calls 2007-03-28 12:48:27 -06:00
Brian
dad97b4688 Fix, clean-up code related to comparisons, condition codes, etc. 2007-03-28 11:06:34 -06:00
Brian
a01616eed5 print condcodes if DEBUG_PROG 2007-03-28 11:01:28 -06:00
Brian
d750861dc2 expose _mesa_condcode_string(), fix some printing 2007-03-28 11:01:09 -06:00
Brian
59f7f6dbe9 check that if/while/do-while condition is boolean or scalar 2007-03-28 10:44:38 -06:00
Brian
20d85c609a bump version to 6.5.3 to match version.h 2007-03-28 09:07:41 -06:00
Alan Hourihane
ad766b5785 Add missing OSMesaColorClamp function 2007-03-28 15:58:08 +01:00
Brian
0420d8505a disable MakeTexture() 2007-03-27 16:06:48 -06:00
Brian
05e6fd8398 added ftransform() comment 2007-03-27 16:06:48 -06:00
Brian
e5d00e8cf4 Implement true CAL/RET subroutines. Some optimizations, clean-ups coming... 2007-03-27 16:06:48 -06:00
Brian
31dc7a3c89 fix another pc off-by one 2007-03-27 16:06:47 -06:00
Brian
17238f1ee5 added _slang_label_new_unique() 2007-03-27 16:06:47 -06:00
Brian
f407cada8a fix some printing issues related to subroutines 2007-03-27 16:06:47 -06:00
Brian
e713ef66ef fix a fragment fog regression 2007-03-27 16:06:47 -06:00
Brian
a0275b0d2c fix off by one error in OPCODE_RET 2007-03-27 16:06:47 -06:00
Brian
d6d6d20b13 init machine->StackDepth=0 2007-03-27 16:06:47 -06:00
Brian
1f1f582304 more parenthesis 2007-03-27 16:06:47 -06:00
Roland Scheidegger
811c2e9a91 i915tex compile fix (account for moved _UseTexEnvProgram var) 2007-03-27 22:57:22 +02:00
Roland Scheidegger
cda3236092 fix incorrect _MaxElement calculation
The calculation of _MaxElement was wrong if the stride was larger than
elementSize, which lead to rejection of every DrawElements call which accessed
the maximum element if CheckArrayBounds was enabled.
2007-03-27 21:03:32 +02:00
Roland Scheidegger
9b9e056615 recommit e731d8aafa.
This got lost with glsl-compiler-1 merge, it fixes segfaults when using
ATI_fragment_shader, which uses the ProgramStringNotify mechanism but doesn't
have a valid program pointer.
2007-03-27 19:33:34 +02:00
Brian
ff65fa39e8 add parenthesis around a bit-wise AND term in _tnl_InvalidateState() 2007-03-27 09:52:53 -06:00
Brian
3e45db6729 Restore the UseTexEnvProgram logic.
Was removed during glsl-compiler work.  Still need to go back and revisit this
because of the interaction with fragment shaders...
2007-03-27 09:51:52 -06:00
Roland Scheidegger
3b8ab88131 r300: Fix radeonUpdatePageFlipping() function.
Always call driFlipRenderbuffers() with pfCurrentPage value, in case it's
initially 1 instead of 0. May fix some issues with pageflip, the same fix was
applied to r128, radeon and r200 (6e0e6eff05).
2007-03-27 16:27:34 +02:00
Roland Scheidegger
32225d06b9 r128, radeon, r200: Check ctx->WinSysDrawBuffer before calling function that dereferences it.
Same fix as for r300 (which fixed https://bugs.freedesktop.org/show_bug.cgi?id=10417),
since it's likely an issue with those drivers too.
2007-03-27 16:22:00 +02:00
Bernardo Innocenti
a835939222 always print error messages, unless LIBGL_DEBUG=quiet 2007-03-27 08:05:33 -06:00
Brian
98abd1bbc8 simplify .a suffixing 2007-03-27 07:58:47 -06:00
Bernardo Innocenti
a9455bb9a7 remove static lib before building to make more bulletproof 2007-03-27 07:56:34 -06:00
Michel Dänzer
63c57a14d3 r300: Check ctx->WinSysDrawBuffer before calling function that dereferences it.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=10417 .
2007-03-27 09:44:32 +02:00
Miroslav Šustek
25f21b5331 fix r128 rendering, lockups
mis-count in offset led to mis-rendering and lockups;
units are 4 bytes rather than 1.  Noticed by Chris Salch.
fixes bug 7994, possibly others.
2007-03-26 23:40:04 -04:00
Zou Nan hai
da82d86ea0 Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa 2007-03-27 09:41:31 +08:00
Zou Nan hai
075d3d892f Fix compile error 2007-03-27 09:41:01 +08:00
Brian
ae36cfc65e s/SUB/BGNSUB/ 2007-03-26 18:47:19 -06:00
Brian
9878e8ff51 Checkpoint: implementing true CAL/RET instructions for subroutine calls.
Also, found/fixed a code generation regression:  the emit_swizzle() function
was always returning NULL.  This caused emit_move() to miss its chance at peephole
optimization.
2007-03-26 18:46:07 -06:00
Brian
6583429f89 Get rid of IR_JUMP and related code. 2007-03-26 17:16:26 -06:00
Brian
037c068460 special case RET 2007-03-26 16:58:50 -06:00
Brian
c042a91b8b Get rid of SLANG_OPER_GOTO, start rewrite of 'return' handling. 2007-03-26 16:56:45 -06:00
Brian
813a0e11f1 remove debug abort() calls 2007-03-26 16:01:58 -06:00
Brian
52cc32378c Additional error checking for 'return' statements. 2007-03-26 15:46:35 -06:00
Brian
c3da0bd7dd undo some debugging hacks 2007-03-26 15:09:59 -06:00
Brian
e508155d16 dead code elimination for constant-valued if/then/else 2007-03-26 15:02:21 -06:00
Nicolai Haehnle
0426d3c0c8 r300: Remove a warning when vertex programs produce an unused output
As far as we know, the hardware prefers outputs packed tightly together
with no holes caused by outputs that are not even read by the fragment
program. Therefore, we slightly rewrite vertex programs in this case.

It would be interesting to test this interaction between vertex programs
and fragment programs further, because some of that rewrite may be
unnecessary. However, play it safe for now and don't change the current
behaviour.
2007-03-26 22:25:06 +02:00
Nicolai Haehnle
b53745ce91 r300: Whitespace cleanup (remove trailing spaces) 2007-03-26 22:25:06 +02:00
Brian
768f7231ea Fix a few issues with computing storage sizes with respect to swizzles. 2007-03-26 13:46:46 -06:00
Brian
680abf8a02 In _mesa_lookup_parameter_constant() make sure we return a full, 4-component swizzle. 2007-03-26 13:46:46 -06:00
Nicolai Haehnle
1170268088 r300: Fix warnings that were introduced by the glsl merge 2007-03-26 21:41:57 +02:00
Brian
38a1c2b495 Add _swrast_span_default_secondary_color() for use with glBitmap, glDrawPixels, etc.
Secondary color wasn't getting added to post-texture color when drawing
bitmaps, images.  See bug 10409.
2007-03-26 11:30:05 -06:00
Brian
b5d988dd19 remove incorrect assertions 2007-03-26 10:39:56 -06:00
Brian
b67d93111d minor status updates 2007-03-26 10:23:50 -06:00
Brian
22d9132081 disable printing shader program debug info 2007-03-26 10:15:02 -06:00
Brian
d619cceea4 merge of glsl-compiler-1 branch 2007-03-26 10:13:02 -06:00
Michel Dänzer
76f3b66e04 i915tex: Make sure renderbuffers don't get deleted when flipping them.
Since the recent renderbuffer refcounting fixes it's no longer sufficient to
just remove the old renderbuffer from the framebuffer and then add the new one
because the former may decrease the reference count to 0 and delete the old
renderbuffer.
2007-03-26 17:38:58 +02:00
Brian
e71c34aaa1 disable free() until other issues can be fixed... 2007-03-26 09:24:30 -06:00
Brian
b9fbedd601 fix mem leak, add comments 2007-03-26 09:23:44 -06:00
Nian Wu
ee9bc897f8 Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-26 17:00:29 +08:00
Nian Wu
1b354bb5e4 Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-25 17:00:24 +08:00
Brian
bb0393a0cd fix mem leak 2007-03-24 16:44:20 -06:00
Brian
9fe342d1e6 disable free(var->aux) -- can lead to segfault 2007-03-24 16:43:44 -06:00
Brian
cfdd07d7d3 fix mem leak 2007-03-24 16:26:51 -06:00
Brian
1968444bed fix some mem leaks 2007-03-24 16:22:35 -06:00
Brian
935f93f966 Free shader-related context state: _mesa_free_shader_state() 2007-03-24 16:20:02 -06:00
Brian
3493e867e9 free prog->Attributes in _mesa_delete_program() 2007-03-24 16:18:13 -06:00
Brian
49134e8e53 fix mistake in _slang_free_ir() 2007-03-24 15:29:10 -06:00
Brian
0e71d08e8d Properly free the slang_ir_node->Store data (use ref counting). 2007-03-24 10:18:14 -06:00
Brian
b50b036ffb When computing render_inputs_bitset, omit primary color if we have a fragment program and it doesn't need FRAG_ATTRIB_COL0. Silences valgrind warnings. 2007-03-24 10:16:49 -06:00
Brian
dc3015f157 move some code into new slang_ir.c file 2007-03-24 09:40:20 -06:00
Brian
b2bc563142 IR utility functions 2007-03-24 09:39:24 -06:00
Nian Wu
44fb5156bb Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-24 17:00:29 +08:00
Brian
8f9db0f81c document internal compiler options 2007-03-23 17:49:19 -06:00
Brian
d1934c2065 Fix issues related to the 'continue' statement.
IR_LOOP now has two children: the body code, and the tail code.
Tail code is the "i++" part of a for-loop, or the expression at the end
of a "do {} while(expr);" loop.
"continue" translates into: "execute tail code; CONT;"
Also, the test for infinite do/while loops was incorrect.
2007-03-23 17:48:42 -06:00
Brian
81767eead9 consolidate some code 2007-03-23 17:45:53 -06:00
Brian
63556fa994 Add the ability to generate programs that doesn't use condition codes.
ctx->Shader.EmitCondCodes determines if we use condition codes.
If not, IF statement uses first operand's X component as the condition.
Added OPCODE_BRK0, OPCODE_BRK1, OPCODE_CONT0, OPCODE_CONT1 to handle
the common cases of conditional break/continue.
2007-03-23 14:47:46 -06:00
Brian
bf020d8d7f minor tweaks 2007-03-23 14:44:34 -06:00
Brian
2bdac09d16 updated comment 2007-03-23 10:46:08 -06:00
Nian Wu
ad76128204 Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-23 17:00:28 +08:00
Brian
fe20a619cf updated comment 2007-03-22 16:07:43 -06:00
Brian
e6aeb24b23 Overhaul emit_compare() function.
Previously, comparing vec2, vec3, vec4 was broken.
Added IR_EQUAL, IR_NOTEQUAL nodes/operators to compute boolean
equality/inequality vs. IR_SEQUAL/IR_SNEQUAL which work component-wise.
Use IR_EQUAL/IR_NOTEQUAL for the == and != operators.
To compute vec4 equality, use SNE, DP4, SEQ instruction sequence.
2007-03-22 16:07:14 -06:00
Brian
0aad9e2627 First pass at implementing structure compares.
Need to improve this.  There may be holes in a structure so we can't
just blindly compare the full 4-float registers.
2007-03-22 09:15:39 -06:00
Brian
12229f119d use _mesa_copy_instructions() 2007-03-22 09:11:26 -06:00
Brian
1bf81e3c5d In _mesa_add_unnamed_constant() and _mesa_lookup_parameter_constant() allow swizzleOut==NULL.
There are times when we don't want to allow swizzling when searching for or
adding vector constants.  Passing NULL for swizzleOut disables swizzling.
This fixes a constant/swizzle bug in link_uniform_vars().
2007-03-22 09:07:27 -06:00
Brian
1936b25ebd print conditional writemask, if enabled 2007-03-22 09:04:18 -06:00
Nian Wu
2eb656ef4f Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-22 17:00:33 +08:00
Brian
629ec2b06b added SWIZZLE_XYZW 2007-03-21 15:40:54 -06:00
Brian
2500d82d0d Support for user-defined structures.
struct == and != operators not finished yet.  Struct assignment works though.
2007-03-21 15:40:39 -06:00
Brian
97c9b3ecc6 disable apparently unused code 2007-03-21 15:38:46 -06:00
Brian
e02b989ff9 indent 2007-03-21 14:45:34 -06:00
Brian
23d31efc16 merge from master 2007-03-21 11:57:30 -06:00
Brian
180cc2f845 disable assertion 2007-03-21 11:41:41 -06:00
Nian Wu
8ba06464ac Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-21 17:00:32 +08:00
Nian Wu
76444d042c Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-20 13:10:46 +08:00
Brian
fdcbbeb55e Properly compute render_inputs_bitset when using a vertex program/shader.
This fixes a performance regression introduced early in glsl-compiler-1 work.
2007-03-19 14:44:15 -06:00
Nian Wu
e01ee3da57 Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-19 17:00:19 +08:00
Nian Wu
fd1b1fce3f Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-18 17:00:18 +08:00
Nian Wu
38889f5221 Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-17 17:00:25 +08:00
Nian Wu
a02870f4f6 Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-16 17:00:24 +08:00
Brian
e348016253 silently ignore DeleteProgram/Shader(id=0) 2007-03-15 16:07:39 -06:00
Brian
7ed292a4e9 in _mesa_GetColorTable, return silently if table size is 0 2007-03-15 16:06:58 -06:00
Nian Wu
d63eef4b86 Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-15 17:00:22 +08:00
Brian
62b4601e53 s/Tranpose/Transpose/ 2007-03-14 13:34:30 -06:00
Brian
565d097d8f continue prev check-in: save ptr to slang_function for SLANG_OPER_CALL 2007-03-14 11:07:32 -06:00
Brian
2dc3e94470 After we've found the slang_function ptr for a SLANG_OPER_CALL node, save the ptr in the node for reuse.
This can save a tremendous amount of time when resolving types in complex
expressions.  One particular shader was taking several minutes to compile
but now compiles almost instantaneoulsy.
2007-03-14 10:49:35 -06:00
Brian
b1a955b518 make _slang_typeof_function() static 2007-03-14 10:16:18 -06:00
Brian
b01f146fd0 remove old assertion 2007-03-14 08:56:01 -06:00
Nian Wu
805b1cf482 Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-14 17:00:15 +08:00
Brian
52363954bf more bug fixing, error checking 2007-03-13 16:50:24 -06:00
Brian
98650bdf89 fix a number of issues in _mesa_uniform() 2007-03-13 16:32:48 -06:00
Brian
5186529e57 remove bogus assertion 2007-03-13 16:31:30 -06:00
Brian
fdf513e07a document some bug fixes, lots of new features 2007-03-13 16:12:23 -06:00
Brian
8d9db3dd03 fix ctx->Pixel.PostConvolutionScale/Bias subscript bugs 2007-03-13 16:07:04 -06:00
Brian
fd08463dea Check for, simplify vec2/3/4(x). Only do call adapting for constructors. 2007-03-13 15:58:40 -06:00
Brian
c7b2cce418 improve literal printing 2007-03-13 15:57:09 -06:00
Brian
000b2899b9 disable some debug output 2007-03-13 15:55:54 -06:00
Brian
a49a865cf5 better error msg for undefined function, disable some debug output 2007-03-13 15:55:41 -06:00
Brian
948c60badc get rid of float_multiply, float_add, float_divide 2007-03-13 15:00:14 -06:00
Brian
d8070889d7 alloc an extra byte in _mesa_ShaderSourceARB() to silence a valgrind warning 2007-03-13 11:00:21 -06:00
Brian
c000843a14 be smarter about which fragment attribs are interpolated before running frag progs 2007-03-13 10:58:48 -06:00
Brian
da55430952 comment about SPAN_* vs FRAG_BIT_* values 2007-03-13 10:58:23 -06:00
Brian
17ad1d12eb Check if FRAG_RESULT_COLR is written and update span->interpMask, arrayMask.
Also, fix an assertion.
2007-03-13 10:53:16 -06:00
Brian
8b9842a256 Shuffle some code around in the emit_tex() and emit_move() instructions.
Note that the inst ptr returned by new_instruction() may become invalid
after calling emit_() since the emit functions may allocate new instructions
which is done vial realloc().
Also, add some new assertions to try to catch this kind of bug.
2007-03-13 10:49:08 -06:00
Brian
7265e6928e properly compute ctx->Texture._EnabledCoordUnits 2007-03-13 10:28:26 -06:00
Nian Wu
4110fac389 Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-13 17:00:18 +08:00
Brian
b3a22d0ed6 Implement GL_ARB_texture_rectangle support
This includes the sampler2DRect and sampler2DRectShadow types and
the texture2DRect(), texture2DRectProj(), etc. built-in functions.
2007-03-12 17:29:50 -06:00
Brian
8946d7f029 Add array bounds checking, fix memleaks, add null ptr checks. 2007-03-12 10:52:52 -06:00
Brian
d2a6f43eaf extra stuff for drawbuffers test 2007-03-12 10:30:36 -06:00
Nian Wu
5a5b55943d Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-12 09:03:27 +08:00
Brian
3f7ef618b6 added drawbuffers.c 2007-03-11 17:30:13 -06:00
Brian
15aa7aaa93 add NULL ptr check 2007-03-11 17:29:54 -06:00
Brian
ccb80d7ec4 Test the GL_ARB_draw_buffers extension.
Also requires GL_EXT_framebuffer_object and OpenGL 2.0 (for GLSL).
2007-03-11 17:03:29 -06:00
Brian
1c09bcfdda Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.
GL_MAX_DRAW_BUFFERS is currently 4.
Added gl_FragData[] output for fragment programs.
In _swrast_write_rgba_span() loop over the color outputs/renderbuffers.
2007-03-11 17:00:39 -06:00
Brian
d23dd812ad Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into glsl-compiler-1 2007-03-10 14:07:28 -07:00
Brian
10b5895597 Implement gl_FrontFacing for fragment shaders.
For the time being, we put the gl_FrontFacing value in the FOGC.Y input
register.  Combining FOGC and FrontFacing in one register is a bit of a
hack and may need to be changed someday.
2007-03-10 11:30:19 -07:00
Brian
1fcb4ecc07 clean-up formatting 2007-03-10 10:56:06 -07:00
Brian
c9872b80c8 add NULL ptr check in emit_cond() 2007-03-10 10:37:18 -07:00
Brian
46bd63819e use gl_ModelViewProjectionMatrixTranspose in ftransform() 2007-03-09 17:02:12 -07:00
Brian
ff95925e70 add NULL ptr check 2007-03-09 16:53:44 -07:00
Brian
b9ea936150 added GL_CURRENT_PROGRAM 2007-03-09 15:41:25 -07:00
Brian
2cf5fd48d1 Merge branch 'origin' into glsl-compiler-1
Conflicts:

	src/mesa/main/context.c
2007-03-09 11:43:53 -07:00
Brian
9f44247acf fix _mesa_uniform_matrix() transpose bug 2007-03-09 11:34:18 -07:00
Brian
b03e1712b2 gl_ClipVertex not supported yet 2007-03-09 09:51:55 -07:00
Brian
a706b0b8bd added missing bvec2/3/4 constructors 2007-03-08 16:08:55 -07:00
Brian
05b74e4ae4 fix broken vec4_seq, vec4_sne instructions 2007-03-08 15:59:20 -07:00
Brian
2f35a17f38 Update lessThan(), lessThanEqual() functions, improve some matrix constructors. 2007-03-08 15:53:05 -07:00
Brian
5761a93bba Added IR_SLE and IR_SLT for <= and < operations.
Using IR_SGE and IR_SGT with transposed args doesn't work since the __asm
calls don't do argument matching by name, but by position.
This fixes the broken lessThan() and lessThanEqual() functions.
2007-03-08 15:52:22 -07:00
Brian
3e0fbc7efc fix tmp storage problem for IR_I_TO_F 2007-03-08 15:45:25 -07:00
Brian
19a9050548 fix assertion 2007-03-08 15:19:34 -07:00
Brian
ee931f8d4d ; and {} statements were broken 2007-03-08 14:48:34 -07:00
Brian
ec89aba7c6 remove unused new_cjump() 2007-03-08 11:29:22 -07:00
Brian
cce4e50569 IR_CJUMP0/1 no longer used/needed 2007-03-08 11:16:13 -07:00
Brian
63772e2a2c rewrite _slang_gen_select() to use IF node 2007-03-08 11:07:52 -07:00
Brian
b3dd49429b s/_slang_gen_hl_if/_slang_gen_if/ 2007-03-08 10:53:50 -07:00
Brian
609306de17 s/_slang_gen_hl_if/_slang_gen_if/ 2007-03-08 10:43:57 -07:00
Brian
c9f486c38f remove old assertion 2007-03-08 10:40:37 -07:00
Brian
bf86ddaa20 check for attempted writes to read-only vars 2007-03-08 10:40:25 -07:00
Brian
de8172673e Rework matrix-related code.
GLSL matrices are stored in column-major order while GL_ARB_vertex/fragment_program
use row-major.  So, need to use STATE_MATRIX_TRANSPOSE for built-in matrices.
Unfortunately, this means that the expression M * V isn't very efficient since we
need to extract the rows out of M.  And that's the typical expression for vertex
transformation:  gl_ModelViewProjectionMatrix * gl_Position.
Solve this inefficiency by looking for M*V expressions and replacing them
with V*Transpose(M).
Also, add support for GLSL 1.20's MatrixTranspose, Inverse and InverseTranspose
matrices.
2007-03-08 09:38:35 -07:00
Brian
6ff0a04f7c fix ProjectionMatrix typo 2007-03-08 07:53:30 -07:00
Brian
7e66cad998 fix gl_TextureMatrix indexing 2007-03-08 07:51:39 -07:00
Brian
9637c963f5 more DEBUG_PROG 2007-03-07 17:40:57 -07:00
Brian
fb3f0beb42 update comments 2007-03-07 17:37:24 -07:00
Brian
0aec2bb8f2 remove unneeded return stmt 2007-03-07 16:13:33 -07:00
Brian
da899d190e add missing gl_Point state, fix IR storage bug 2007-03-07 16:13:22 -07:00
Nian Wu
1e055089a3 Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-07 16:01:36 -05:00
Brian
29bc4b8974 s/diffuset/diffuse/ 2007-03-07 13:35:49 -07:00
Brian
c3412e9a08 regenerated 2007-03-07 13:07:40 -07:00
Brian
842c782cee use 2.0, 2.1 version strings 2007-03-07 13:07:07 -07:00
Brian
faeea574af remove end_label field 2007-03-07 13:00:06 -07:00
Brian
35d25c0ce4 Fix problem with nested function calls such as y = f(f(x))
Replace CurFunction with curFuncEndLabel.
2007-03-07 12:59:01 -07:00
Brian
5b5a80d011 s/equal/EQUAL/, fix bugs in logical or/and code. 2007-03-07 11:26:47 -07:00
Brian
ab673c8527 fix broken __postDecr() 2007-03-07 11:25:37 -07:00
Brian
1dca089149 fix deferredTexture bug 2007-03-07 10:42:44 -07:00
Brian
3efd0c7b8d fix swizzled writemask bug 2007-03-07 09:59:26 -07:00
Brian
f3da222839 remove bogus assertion 2007-03-07 09:58:45 -07:00
Brian
d25046b648 fix incorrect HPOS write test 2007-03-07 08:56:09 -07:00
Brian
e61ec95deb additional error detection 2007-03-07 08:55:42 -07:00
Brian
cec81eef31 check for null program ptrs in _mesa_uniform() 2007-03-07 08:04:06 -07:00
Brian
55821d021d Generate an error if the vertex shader does not write to gl_Position. 2007-03-07 07:52:24 -07:00
Brian
6cb0aa12b8 more integer arithmetic updates 2007-03-06 16:32:03 -07:00
Brian
e10a1457e8 fix some int arithmetic problems 2007-03-06 14:07:48 -07:00
Nian Wu
87c9ad6fd5 Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-06 16:01:23 -05:00
Brian
28ab1125c2 more DEBUG_PROG code 2007-03-06 12:15:30 -07:00
Brian
c6d930a114 fix vert/frag typo 2007-03-06 11:53:27 -07:00
Nian Wu
c05b6f800a Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-06 07:43:03 -05:00
Nian Wu
540e1c70cc Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-05 09:01:31 -05:00
Nian Wu
180c0d70c4 Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-02 09:01:27 -05:00
Nian Wu
6a47e35065 Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-03-01 09:01:58 -05:00
Brian
07e62084bb info about how the compiler works 2007-02-27 16:45:40 -07:00
Nian Wu
381b4b0c91 Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-02-27 14:42:16 -05:00
Brian
0e1bd23025 s/matrix_stack/gl_matrix_stack/ and s/mesa_list_state/gl_dlist_state/ 2007-02-27 09:54:50 -07:00
Brian
2cf8d24131 remove unused DriverMgrCtx 2007-02-26 18:35:34 -07:00
Brian
fa4d036424 Add EmitHighLevelInstructions, EmitComments booleans to gl_shader_state.
These control code generation options.  May be overridden by drivers, debuggers, etc.
2007-02-26 18:33:50 -07:00
Brian
4f26a52908 re-enable var scope destruct in slang_operation_destruct() 2007-02-26 18:08:09 -07:00
Brian
553fe132d4 Fix a few bugs in slang_operation variable scoping. Seems to fix a double-free. 2007-02-26 18:07:26 -07:00
Brian
aa6f4241f8 formatting fixes 2007-02-26 17:32:45 -07:00
Brian
b58ea057fe fix mem leak in _mesa_ShaderSourceARB() 2007-02-26 17:00:06 -07:00
Brian
4b8d75e2e6 fix logic for reporting errors 2007-02-26 16:32:00 -07:00
Brian
f446e58e45 disable execute bit 2007-02-26 15:13:34 -07:00
Brian
6817407d49 fix error flagging 2007-02-26 15:06:56 -07:00
Brian
365f8fb0dd re-enable some code 2007-02-26 15:02:36 -07:00
Brian
ed0ae62ad7 Merge branch 'glsl-compiler-1' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into glsl-compiler-1 2007-02-26 14:34:57 -07:00
Brian
ca279b80e6 Remove old error logging code. New slang_log.[ch] files. 2007-02-26 14:33:52 -07:00
Brian
c4ac5ac9d7 Overhaul of error handling. 2007-02-26 14:32:53 -07:00
Brian
7f01ef171f Overhaul of error logging. 2007-02-26 14:32:29 -07:00
Brian
e63c7e0893 Use new slang_emit_info struct for passing context info around. 2007-02-26 14:22:05 -07:00
Brian
25ea5ea27e Merge branch 'glsl-compiler-1' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into glsl-compiler-1 2007-02-26 13:11:20 -07:00
Brian
4e53ce81cf remove unneeded includes 2007-02-25 20:05:22 -07:00
Brian
3c1c999226 update comments 2007-02-25 19:11:44 -07:00
Brian
313d50e903 fix bounds checking in get_register_pointer() 2007-02-25 19:01:16 -07:00
Brian
b85d4d61a7 define and use MAX_PROGRAM_ADDRESS_REGS 2007-02-25 18:56:57 -07:00
Brian
33eac56e4a Add EnvParams field to gl_program_machine, avoid passing ctx to a bunch of functions. 2007-02-25 18:52:41 -07:00
Brian
6774f32adb simplify _mesa_get_program_register() 2007-02-25 18:39:46 -07:00
Brian
21bcb2e1f6 s/GetFragmentProgramRegister/GetProgramRegister/ 2007-02-25 18:35:47 -07:00
Brian
cfd0011f2f minor clean-ups in _mesa_execute_program() 2007-02-25 18:30:45 -07:00
Brian
8b34b7da41 remove 'maxInst' parameter from _mesa_execute_program() 2007-02-25 18:26:50 -07:00
Brian
085d7d59f0 remove unused 'element' parameter from _mesa_execute_program() 2007-02-25 18:23:37 -07:00
Brian
12fd8faa5d s/attribs/results/ 2007-02-25 18:08:16 -07:00
Brian
29796b62bd remove unused VaryingPtr 2007-02-25 17:33:46 -07:00
Brian
e71a33bbf8 Optimize the loop for copying output results. 2007-02-25 17:29:00 -07:00
Brian
f68067e101 add texture rotation 2007-02-25 17:24:40 -07:00
Brian
9854a17f29 only copy used outputs 2007-02-25 12:47:25 -07:00
Brian
21625d729c output texcoord in vertex program 2007-02-25 12:46:56 -07:00
Nian Wu
675f7f627b Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2007-02-25 09:40:28 -08:00
Brian
32fbbf38b4 Revert "option to test mipmapping"
This reverts commit a127537efb.
Meant to do this on the trunk.
2007-02-24 18:27:46 -07:00
Brian
a127537efb option to test mipmapping 2007-02-24 18:20:35 -07:00
Brian
fbc4929185 add missing code for newer STATE_INTERNAL items 2007-02-24 17:00:50 -07:00
Brian
efcfdbd4d1 Undo some changes to _mesa_UpdateTexEnvProgram(). Fixes broken i915 texturing. 2007-02-24 15:51:41 -07:00
Brian
292a80466d Outputs[] array wasn't large enough, define MAX_PROGRAM_OUTPUTS, new assertions. 2007-02-24 15:49:54 -07:00
Brian
5e80c62f31 Remove unneeded _Fragment/VertexShaderPresent fields, update comments. 2007-02-24 15:39:37 -07:00
Brian
197af3dc32 Use prog_execute.c to run vertex programs until t_vb_arbprogram.c is updated to
handle branch instructions, etc.
2007-02-24 11:16:58 -07:00
Brian
824dcd4399 remove comment 2007-02-24 11:15:27 -07:00
Brian
761728afe8 Fix assertion in get_register_pointer(), fix EXP case.
Note that GL_ARB_v_p and GL_NV_v_p define the z component of the EXP instruction
differently.  We follow the ARB extension.
2007-02-24 11:14:57 -07:00
Brian
f183a2d7ea added ARL, EXP, LOG, relative indexing 2007-02-23 17:14:30 -07:00
Brian
a2786a97d7 add some missing cases in _mesa_program_state_string() 2007-02-23 17:13:30 -07:00
Brian
f1390a3424 fix fog breakage 2007-02-23 17:11:01 -07:00
Brian
e80d901d98 reindent 2007-02-23 16:53:24 -07:00
Brian
6df328e84d don't pass program ptr to fetch_vector[14]() 2007-02-23 16:48:07 -07:00
Brian
064ae479a7 Update DRI drivers for new glsl compiler.
Mostly:
- update #includes
- update STATE_* token code
2007-02-23 13:40:13 -07:00
Brian
36a0ee199d expose _mesa_load_tracked_matrices() 2007-02-23 13:38:37 -07:00
Brian
15b3bd1689 added linux-dri-debug 2007-02-23 11:58:46 -07:00
Brian
cc6a08b2a0 SWvertex no longer has texcoord field, use attrib field instead 2007-02-23 11:45:15 -07:00
Brian
fce8409cbb s/GLint/gl_state_index/, length is now 5 not 6 2007-02-23 11:44:44 -07:00
Brian
9fe3e2efc3 s/GLint/gl_state_index/, length is now 5 not 6 2007-02-23 11:44:14 -07:00
Brian
0020d1022f re-expose _mesa_print_alu_instruction() 2007-02-23 11:43:44 -07:00
Brian
ef0cc9db54 remove dead code 2007-02-23 11:43:14 -07:00
Brian
aa9d22a1c0 replace GLint with gl_state_index 2007-02-23 11:21:03 -07:00
Brian
99902198de comments, clean-up 2007-02-23 10:19:55 -07:00
Brian
5186ae9bbe remove unused slang_atom_pool_gen() 2007-02-23 10:12:38 -07:00
Brian
308be21c2f added slang_label.c 2007-02-23 10:04:18 -07:00
Brian
c2a261f493 comments, clean-up 2007-02-23 09:55:21 -07:00
Brian
75d4ed968d Replace slang_ir_node::Target w/ Field. Remove Comment field. Clean-up. 2007-02-23 09:42:11 -07:00
Brian
c18c75b0b7 remove old _slang_gen_if() 2007-02-23 09:38:46 -07:00
Brian
afbf7c7e6b Re-implement branching with slang_labels.
This eliminates the NOP instructions that had been used as placeholders for
branch targets.
Also, fix "return" statement bug.
2007-02-23 09:38:17 -07:00
Brian
d8d07b2a8a label routines for implementing branches, jumps 2007-02-23 09:36:29 -07:00
Brian
0cc9419631 debug code for emitting variable allocation comments 2007-02-22 17:46:20 -07:00
Brian
059376c855 expose _mesa_swizzle_string() 2007-02-22 17:45:32 -07:00
Cyril Brulebois
0aa8f1df3c * Non-maintainer upload.
* Backport a fix from mesa 6.5.2 to mesa 6.5.1 which:
   - fixes braces around the ASSERT macro;
   - fixes a clipping problem, which leads to systematic segfaults of the
     X server (Closes: #405803).
2007-02-23 00:48:40 +01:00
Brian
ff0cc92757 glslcompiler build instructions 2007-02-22 16:29:48 -07:00
Brian
bc18ac45a3 updated for vbo 2007-02-22 16:29:25 -07:00
Brian
da46353056 Remove obsolete files. 2007-02-22 16:14:02 -07:00
Brian
13e3b21b16 New, unified interpretor/executor for vertex and fragment programs.
This replaces the code formerly in nvvertexec.c and s_fragprog.c.
Currently, DDX, DDY don't work.
2007-02-22 16:09:40 -07:00
Brian
7aaefcbe48 use _mesa_get_program_register() 2007-02-22 16:08:30 -07:00
Brian
f6803de739 Use the new unified vertex/fragment program interpreter from prog_execute.c.
Currently, DDX, DDY don't work.
2007-02-22 16:08:01 -07:00
Brian
e382efc85d use new _mesa_execute_program() function 2007-02-22 16:07:17 -07:00
Brian
6cfe2114f1 FORCE_PROG_EXECUTE_C cpp flag, misc changes 2007-02-22 16:06:54 -07:00
Brian
fd89396012 fix assertion 2007-02-22 16:02:18 -07:00
Brian
7c86e10193 emit high-level IF/ELSE/ENDIF for vertex progs now 2007-02-22 16:02:08 -07:00
Brian
740a8b0b66 _mesa_ExecuteProgramNV is now a no-op 2007-02-22 16:00:54 -07:00
Brian
ef64cda978 remove nvvertexec.c, add prog_execute.c 2007-02-22 16:00:31 -07:00
Brian
3ed1acd13c use MAX_PROGRAM_ENV_PARAMS 2007-02-22 14:57:40 -07:00
Brian
b7aeac0de1 added MAX_PROGRAM_ENV_PARAMS 2007-02-22 14:57:19 -07:00
Brian
79fb4527ca added CallStack, StackDepth 2007-02-22 14:56:43 -07:00
Brian
29925c6dcd remove unneeded #includes, misc clean-up 2007-02-22 14:56:22 -07:00
Brian
e47c60443f reorg/clean-up/indent 2007-02-22 14:55:35 -07:00
Brian
11b9ef9454 start implementing conditions, branching 2007-02-22 14:43:41 -07:00
Brian
2eeaae6cbc get rid of some unused slang_variable fields 2007-02-22 11:00:10 -07:00
Brian
50040573d7 Replace slang_allocate_storage() with simpler _slang_attach_storage() 2007-02-22 10:56:41 -07:00
Brian
b618ac8c0b updated debug code 2007-02-22 09:39:25 -07:00
Brian
776bc9cf55 Undo some STATE_POINT/FOG changes. Max length of state token array is now 5. 2007-02-22 09:29:46 -07:00
Brian
3f4826a358 XXX comments about shaders 2007-02-22 09:10:38 -07:00
Brian
6ec7484ae8 use ctx->VertexProgram._Current instead of ctx->VertexProgram._Enabled 2007-02-22 09:10:24 -07:00
Brian
96abc6bf72 merge fix: add STATE_FOG_PARAMS_OPTIMIZED, STATE_SPOT_DIR_NORMALIZED 2007-02-22 09:08:53 -07:00
Brian
7b30053b26 fix negative indentation problem 2007-02-22 09:08:36 -07:00
Brian
29c471aafc Merge branch 'origin' into glsl-compiler-1
Conflicts:

	src/mesa/main/state.c
	src/mesa/shader/program.c
	src/mesa/shader/program.h
	src/mesa/shader/programopt.c
	src/mesa/shader/slang/slang_execute.c
	src/mesa/sources
	src/mesa/swrast/s_arbshader.c
	src/mesa/swrast/s_context.c
	src/mesa/swrast/s_span.c
	src/mesa/swrast/s_zoom.c
	src/mesa/tnl/t_context.c
	src/mesa/tnl/t_save_api.c
	src/mesa/tnl/t_vb_arbprogram.c
	src/mesa/tnl/t_vp_build.c
	src/mesa/tnl/t_vtx_eval.c
2007-02-22 08:53:33 -07:00
Brian
6d4cf6be4e updated info about arrays, predefined uniforms 2007-02-21 16:07:03 -07:00
Brian
5a2c1ad625 disable debug 2007-02-21 16:05:56 -07:00
Brian
917a5086b3 Use gl_LightSource[0].position intead of a light position uniform. 2007-02-21 15:57:55 -07:00
Brian
5d89b027ee remove unneeded #includes 2007-02-21 15:42:50 -07:00
Brian
502c132738 fix copy&paste errors 2007-02-21 15:42:10 -07:00
Brian
f958aabdf3 more minor changes to STATE_ indexing 2007-02-21 15:23:11 -07:00
Brian
78399d23dc remove dead code 2007-02-21 15:22:17 -07:00
Brian
f941892829 Reimplement the _slang_alloc_statevar() function.
After several tries at making a table-based system for examining pre-defined
uniforms to find statevar indexes, give up and do it the simple way (lots of
strcmp() calls).  Not terribly elegant, but perfectly functional.
2007-02-21 15:21:58 -07:00
Brian
6531952b3c adjustments to STATE_ token layout/format so token[1] is always the array index 2007-02-21 11:08:21 -07:00
Brian
c3301d038d checkpoint overhaul of pre-defined uniform code 2007-02-21 09:15:39 -07:00
Brian
aa7ddbd0ff clean-up, move IR_ELEMENT code 2007-02-20 17:00:16 -07:00
Brian
760c114b24 alloc IR_FIELD's Storage in codegen, like IR_ELEMENT 2007-02-20 16:56:49 -07:00
Brian
10f42ddb9e work on struct/array handling 2007-02-20 15:22:38 -07:00
Brian
361b60678e forgot to return length in parse_array_len() 2007-02-20 15:20:46 -07:00
Brian
243c2dd746 implement support for pre-defined uniform structs (state vars) 2007-02-20 14:03:43 -07:00
Brian
48d65aabbc added slang_builtin.c 2007-02-20 14:03:10 -07:00
Brian
bd894c4705 added SWIZZLE_XXXX, SWIZZLE_YYYY, etc 2007-02-20 10:40:08 -07:00
Brian
174c555414 remove accidental check-in 2007-02-20 08:05:29 -07:00
Brian
3d001b81c2 Merge branch 'glsl-compiler-1' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into glsl-compiler-1 2007-02-20 08:04:40 -07:00
Brian
9449a4d894 s/PROG_PRINT_ARB/PROG_PRINT_DEBUG/ 2007-02-17 09:41:59 -07:00
Brian
61d31ae10d info about stand-alone compiler 2007-02-17 09:41:19 -07:00
Brian
cc153541a2 stand-alone GLSL compiler 2007-02-17 09:15:39 -07:00
Brian
501ee87180 Lots of changes to prog_print.c code.
Mainly, allow printing programs in either ARB, NV or "debug" formats.
2007-02-17 09:15:00 -07:00
Brian
00647c39de remove dead code 2007-02-16 09:59:27 -07:00
Brian
c177191804 s/_slang_link2/_slang_link/ 2007-02-16 09:56:19 -07:00
Brian
1c1a0a23d3 change all enum tokens to uppercase 2007-02-16 09:31:35 -07:00
Brian
d15059b128 abort upon errors (temporary) 2007-02-16 09:06:09 -07:00
Brian
d30806b0c5 added a comment 2007-02-16 09:05:11 -07:00
Brian
9ea2315d2d Allow int->float argument conversion in _slang_locate_function(). 2007-02-16 09:04:53 -07:00
Brian
d003877c66 implement IR_I_TO_F 2007-02-16 08:58:42 -07:00
Brian
ed490e4643 remove dead code 2007-02-13 09:23:00 -07:00
Brian
5620392d67 add prog_debug.c 2007-02-09 15:40:15 -07:00
Brian
942ee02590 move GL_MESA_program_debug funcs to prog_debug.c 2007-02-09 15:40:00 -07:00
Brian
383ecc0374 Move experimental GL_MESA_program_debug functions into new file. 2007-02-09 15:39:32 -07:00
Brian
b3893baf80 comments, etc 2007-02-09 14:19:12 -07:00
Brian
3d479b9638 re-enable free'ing of IR trees 2007-02-09 14:18:41 -07:00
Brian
cf490a7f81 always init param vars to silence valgrind warnings 2007-02-09 12:04:52 -07:00
Brian
5e6908944b do full swizzled matching in _mesa_lookup_parameter_constant() 2007-02-08 20:39:42 -07:00
Brian
bd9615bbc5 Check for constant-valued while/do loop conditions.
Allows us to:
1. avoid generating constant-valued BRK test for while(1)..
2. discard entire loop for while(0).
3. detection infinite loops at compile-time.
2007-02-08 17:40:29 -07:00
Brian
c0a9f554be optimize conditional breaks/continues 2007-02-08 17:11:18 -07:00
Brian
6230ae7faf cont at top of loop, little clean-ups 2007-02-08 15:09:47 -07:00
Brian
a1c2e87c4b remove some cruft 2007-02-08 15:08:16 -07:00
Brian
fbf0f400b7 fix broken BRA for return stmts 2007-02-08 14:10:54 -07:00
Brian
34af2b7194 consolidate BRA with BRK, CONT 2007-02-08 14:10:19 -07:00
Brian
c81aedeaec change BranchTarget to GLint 2007-02-08 14:09:34 -07:00
Brian
b768c48547 Use conditional break in for/do/while loops. 2007-02-08 13:23:17 -07:00
Brian
97125fb370 Simplify code with eval_condition(). Implement conditional BRK. 2007-02-08 13:22:31 -07:00
Brian
2c75ef62ea remove old loop break/cont stuff 2007-02-07 16:19:19 -07:00
Brian
b35b4566c2 high vs. low level if/then/else code emit 2007-02-07 16:11:00 -07:00
Brian
c5e6bf63e6 s/%f/%g/ 2007-02-07 16:09:13 -07:00
Brian
a7c2c7d6b2 Remove old functions for generating BRA-based looping. 2007-02-07 15:14:20 -07:00
Julien Cristau
d39147a8a1 Fix FTBFS on amd64.
Set LIB_DIR and EXTRA_LIB_PATH in configs/debian-default to override
settings in configs/linux-x86-64. This fixes a FTBFS on amd64, thanks to
Marc 'HE' Brockschmidt for the report (closes: #410118).
2007-02-07 23:13:59 +01:00
Brian
4aa487e796 Use IR_LOOP to represent do-while and for-loops.
Also, start moving high vs. low-level instruction selection into slang_emit.c
2007-02-07 15:12:13 -07:00
Brian
1f99a7514e BRK and CONT work the same 2007-02-06 22:34:09 -07:00
Brian
f22ed0986a Implement CONT, improve BRK.
IR_LOOP's BranchNode ptr is the head of a linked list of CONT and BRK nodes.
After emitting loop, walk over the linked list, filling in the CONT/BRK
instruction's BranchTarget field (location of the ENDLOOP instruction, or
one past).
2007-02-06 22:31:19 -07:00
Brian
5f7d4668c4 replace IR_BEGIN_LOOP/IR_END_LOOP with IR_LOOP 2007-02-06 21:33:29 -07:00
Brian
7e73bc32f5 new_node[0123]() functions 2007-02-06 20:53:09 -07:00
Brian
2043364516 redo IR_IF node, removing IR_ELSE, IR_ENDIF 2007-02-06 20:45:43 -07:00
Brian
d434019633 additional comments for BranchTarget 2007-02-05 18:04:35 -07:00
Brian
2755c798f3 BRK instruction's BranchTarget field now used for efficiently breaking out of loops.
BRK's BranchTarget field actually points to the top of the loop, not the
bottom, since we don't know the later's location yet.  In the interpreter,
basically do an indirect jump to update the PC.
2007-02-05 18:01:02 -07:00
Brian
8608079647 Use IR node's BranchNode field for IF/ELSE/ENDIF instructions.
This allows us to back-patch the IF/ELSE instruction's BranchTarget field
to point to the location of the ELSE/ENDIF instructions.  No longer have to
search for ELSE/ENDIF in the interpreter.  Also makes it trivial to translate
IF/ELSE instructions into conditional/unconditional BRA instructions.
2007-02-05 17:18:10 -07:00
Brian
d9731b26e7 minor formatting changes 2007-02-05 15:17:06 -07:00
Brian
5e73284cee set UseHighLevelInstructions = false for now 2007-02-05 15:00:48 -07:00
Brian
cf92c72797 Initial implementation of high-level flow-control instructions.
IF/ELSE/ENDIF and BEGIN_LOOP/END_LOOP/BREAK instructions seem to work.
Disabled by default though until better tested.
Implemented IR_NOT, but needs optimization.
2007-02-05 15:00:07 -07:00
Brian
5db088d70f indentation for program instructions (if/else, loops) 2007-02-05 14:58:15 -07:00
Brian
01001d80e2 Initial support of loop and subroutine instructions.
New high-level flow-control instructions, both at IR level and GPU instructions
for looping and subroutines.
2007-02-05 11:28:15 -07:00
Brian
dd34fe8679 Merge SWvertex texcoord and varying fields into attrib[] array field.
Fragment texcoords and varying code is now unified in the point/line/triangle
rasterization code.  In the future, merge color, fog, etc. attribs.
2007-02-05 10:10:01 -07:00
Julien Cristau
7991f7e936 * Add myself to Uploaders. 2007-02-04 21:17:18 +01:00
Julien Cristau
10011efcd7 Add bug closer for #409638. 2007-02-04 17:21:57 +01:00
Julien Cristau
0058815c8f Re-add src/glut/mini/ which was deleted by mistake. 2007-02-04 15:21:46 +01:00
Julien Cristau
02048984b7 Delete directories not included in the mesa tarballs. 2007-02-04 15:15:43 +01:00
Julien Cristau
544601e9f4 Fix FTBFS on non-i386 archs.
Build architecture-independant debs in binary-indep, and use the debhelper -s
option for commands in binary-arch, because architectures other than i386
don't have to build libgl1-mesa-swx11-i686.
2007-02-04 14:05:23 +01:00
Brian
93b975a1d9 Add literal_size field to slang_operation.
Used to track the number of components in a float/int/bool literal.
Helps with some typechecking things.
Fixes problems with calls such as "distance(v2, vec2(1.0, 2.0))"
2007-02-03 17:24:24 -07:00
Brian
5ee684cba9 minor tweaks to distance() funcs 2007-02-03 17:21:33 -07:00
Brian
82f53f45d9 remove unused slang_operation fields 2007-02-03 16:25:44 -07:00
Brian
edf24e699e shading language texture demo/test 2007-02-03 11:36:16 -07:00
Brian
00d63aafc6 added FLUSH_VERTICES() in _mesa_use_program() 2007-02-03 11:35:02 -07:00
Brian
8e0c6fc0be added texdemo1 2007-02-03 11:33:13 -07:00
Brian
68fc4ff1d7 Add _NEW_PROGRAM flag to _MESA_NEW_NEED_EYE_COORDS.
This fixes a segfault in the texgen code that can occur after we've
disabled a vertex program.
2007-02-03 10:31:16 -07:00
Brian
fee9bbe475 Only glUniform1i() can be used to set sampler uniforms. Generate error otherwise. 2007-02-02 18:05:43 -07:00
Brian
a90e4c3ddf add vec4_texcube to AsmInfo[] 2007-02-02 18:00:26 -07:00
Brian
1b3092e4bb add _slang_multiply_swizzles() 2007-02-02 18:00:03 -07:00
Brian
bf823b6b77 clean-ups 2007-02-02 16:46:50 -07:00
Brian
670e900719 clean-ups 2007-02-02 16:45:07 -07:00
Brian
31d2a00192 clean-ups 2007-02-02 16:41:52 -07:00
Brian
b4f38a4d60 remove slang_builtin_vec4.gc 2007-02-02 16:38:04 -07:00
Brian
4bbef7a644 remove slang_builtin_vec4.gc 2007-02-02 16:38:00 -07:00
Brian
d9dbb3e154 remove slang_export.[ch] 2007-02-02 16:14:55 -07:00
Brian
e1b47b68ec reformat, clean-up comments 2007-02-02 16:12:20 -07:00
Brian
1f9def3163 move _slang_locate_function() 2007-02-02 16:10:02 -07:00
Brian
9cfee527f6 remove multibyte chars 2007-02-02 16:08:45 -07:00
Brian
3f71282850 remove unused field 2007-02-02 15:33:16 -07:00
Brian
72c3672857 remove slang_asm_string() 2007-02-02 15:32:32 -07:00
Brian
0d1cd6d41c s/SLANG_ASSEMBLE_TYPEINFO_H/SLANG_TYPEINFO_H/ 2007-02-02 15:31:21 -07:00
Brian
1bc71e32ea s/slang_assembly_typeinfo/slang_typeinfo/ 2007-02-02 15:30:50 -07:00
Brian
fe45343df9 s/slang_assembly_name_space/slang_name_space/ 2007-02-02 15:29:48 -07:00
Brian
884fdfeb22 remove slang_library_texsample.[ch] 2007-02-02 15:23:38 -07:00
Brian
4a2ef4fd88 remove slang_library_texsample.[ch] 2007-02-02 15:23:33 -07:00
Brian
6c52dd3852 rename slang_link2.c slang_link.c 2007-02-02 15:22:05 -07:00
Brian
5c1763e7b5 rename slang_link2.c slang_link.c 2007-02-02 15:22:02 -07:00
Brian
f65091c947 rename slang_assemble_typeinfo.[ch] to slang_typeinfo.[ch] 2007-02-02 15:19:58 -07:00
Brian
7ace638da2 rename slang_assemble_typeinfo.[ch] to slang_typeinfo.[ch] 2007-02-02 15:19:48 -07:00
Brian
4f22bdf3e5 remove more slang assembly-related code 2007-02-02 15:17:46 -07:00
Brian
640afdf4f2 remove more slang assembly-related files, codee 2007-02-02 15:16:51 -07:00
Brian
452217e29a removed obsolete shader assembly files 2007-02-02 15:10:34 -07:00
Brian
11e92390f6 remove more assembly-related code 2007-02-02 15:05:46 -07:00
Brian
b94c14114f remove slang_assemble*.c files 2007-02-02 14:51:34 -07:00
Brian
8d39610037 move some functions, disable some code in preparation for removing assembly code 2007-02-02 14:51:09 -07:00
Brian
fa1fe5f6f3 fix emit_tex() breakage 2007-02-02 14:47:03 -07:00
Brian
1b24e2d5a7 remove slang_export.c and related code 2007-02-02 14:24:24 -07:00
Brian
5072fd3a64 Remove old slang linker code. 2007-02-02 14:05:55 -07:00
Brian
8b60787e85 remove slang_link.c and slang_analyse.c 2007-02-02 14:05:25 -07:00
Brian
d79fd74871 remove old linker stuff 2007-02-02 14:04:58 -07:00
Brian
a4f4ca7767 added newline at end 2007-02-02 13:54:24 -07:00
Brian
ccd3e7dcef Remove obsolete files. 2007-02-02 13:53:28 -07:00
Brian
650d46a107 remove slang_execute.c, slang_execute_x86.c 2007-02-02 13:49:39 -07:00
Brian
d265bdf81a Remove all dependencies on the old slang interpreter/executor. 2007-02-02 13:49:07 -07:00
Brian
aa6866d63c reindent 2007-02-02 12:08:26 -07:00
Brian
b12b13f832 _slang_evaluate_int() no longer used 2007-02-02 12:07:57 -07:00
Brian
06daf74a71 use _slang_simplify() to evaluate array sizes 2007-02-02 12:02:53 -07:00
Brian
70570d4199 Move guts of slang_lookup_constant() into a new function in slang_simplify.c 2007-02-02 12:01:29 -07:00
Brian
5c21747783 replace abort() with _mesa_problem() 2007-02-02 11:42:04 -07:00
Brian
2f5b3c9607 fix maxInst argument 2007-02-02 11:37:58 -07:00
Brian
e53ec3a862 try to simplify variable initializers 2007-02-02 11:32:59 -07:00
Brian
6147ccba63 unroll inner loop of interpolate_varying() 2007-02-02 11:23:16 -07:00
Brian
531348e814 simplify derivative-related code 2007-02-02 11:20:08 -07:00
Brian
e4f976b8b9 simplify interpolate_texcoords() 2007-02-02 11:19:43 -07:00
Brian
9ab512ad8c Replace color, z, w, texture interpolants with new generic attrib interpolants. 2007-02-02 11:01:01 -07:00
Brian
462d8f5faf New span attrStart/attrStepX/attrStepY fields to replace fog, specular, etc. fields. More to come. 2007-02-02 09:46:43 -07:00
Brian
4e7fd7ad96 get rid of unused span->start field 2007-02-02 09:09:13 -07:00
Wang Zhenyu
51bfb8fc8c Add Intel 965GM chipset info 2007-02-02 10:04:48 +08:00
Wang Zhenyu
6b6760d6bc Revert origin crestline pci id patch 2007-02-02 10:01:42 +08:00
Brian
9742547245 Fix logic in _slang_simplify(): vec2() constructor case wasn't getting used. 2007-02-01 18:11:19 -07:00
Brian
abeca8d17d comments 2007-02-01 10:08:07 -07:00
Brian
496aa47042 remove slang_label.c until it's ready 2007-02-01 09:52:26 -07:00
Brian
f3e507ef9f New SWspanarrays attribs[] array.
Replace texcoord[], varying[], etc. arrays with single attribs[] array, indexed
by FRAG_ATTRIB_* values.
Eliminates need to copy data into fragment program machine input registers.
Will lead to future clean-ups.
2007-02-01 09:51:48 -07:00
Brian
81ef03be65 silence uninitialized var warning 2007-02-01 09:25:55 -07:00
Brian
8fa6f7363e silence uninitialized var warning 2007-02-01 09:24:41 -07:00
Brian
3866558c98 move span-related types/tokens into s_span.h 2007-02-01 08:24:02 -07:00
Brian
f673b24017 additional assertions, bump up MAX_EXEC 2007-02-01 08:18:03 -07:00
Julien Cristau
2634f06c20 Merge branch 'upstream-experimental' into debian-experimental
Conflicts:

	progs/util/README
	progs/util/glstate.c
	progs/util/glstate.h
	progs/util/sampleMakefile
	src/glu/sgi/libnurbs/interface/bezierEval.h
	src/glu/sgi/libnurbs/interface/bezierPatch.cc
	src/glu/sgi/libnurbs/interface/bezierPatch.h
	src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc
	src/glu/sgi/libnurbs/interface/bezierPatchMesh.h
	src/glu/sgi/libnurbs/interface/glcurveval.cc
	src/glu/sgi/libnurbs/interface/glimports.h
	src/glu/sgi/libnurbs/interface/glinterface.cc
	src/glu/sgi/libnurbs/interface/glrenderer.h
	src/glu/sgi/libnurbs/interface/incurveeval.cc
	src/glu/sgi/libnurbs/interface/insurfeval.cc
	src/glu/sgi/libnurbs/interface/mystdio.h
	src/glu/sgi/libnurbs/interface/mystdlib.h
	src/glu/sgi/libnurbs/internals/arc.h
	src/glu/sgi/libnurbs/internals/arcsorter.cc
	src/glu/sgi/libnurbs/internals/arcsorter.h
	src/glu/sgi/libnurbs/internals/arctess.h
	src/glu/sgi/libnurbs/internals/backend.cc
	src/glu/sgi/libnurbs/internals/backend.h
	src/glu/sgi/libnurbs/internals/basiccrveval.h
	src/glu/sgi/libnurbs/internals/basicsurfeval.h
	src/glu/sgi/libnurbs/internals/bezierarc.h
	src/glu/sgi/libnurbs/internals/bin.cc
	src/glu/sgi/libnurbs/internals/bin.h
	src/glu/sgi/libnurbs/internals/bufpool.cc
	src/glu/sgi/libnurbs/internals/bufpool.h
	src/glu/sgi/libnurbs/internals/cachingeval.cc
	src/glu/sgi/libnurbs/internals/cachingeval.h
	src/glu/sgi/libnurbs/internals/ccw.cc
	src/glu/sgi/libnurbs/internals/coveandtiler.h
	src/glu/sgi/libnurbs/internals/curve.cc
	src/glu/sgi/libnurbs/internals/curve.h
	src/glu/sgi/libnurbs/internals/curvelist.cc
	src/glu/sgi/libnurbs/internals/curvelist.h
	src/glu/sgi/libnurbs/internals/curvesub.cc
	src/glu/sgi/libnurbs/internals/dataTransform.cc
	src/glu/sgi/libnurbs/internals/dataTransform.h
	src/glu/sgi/libnurbs/internals/defines.h
	src/glu/sgi/libnurbs/internals/displaylist.cc
	src/glu/sgi/libnurbs/internals/displaylist.h
	src/glu/sgi/libnurbs/internals/displaymode.h
	src/glu/sgi/libnurbs/internals/flist.cc
	src/glu/sgi/libnurbs/internals/flist.h
	src/glu/sgi/libnurbs/internals/flistsorter.cc
	src/glu/sgi/libnurbs/internals/flistsorter.h
	src/glu/sgi/libnurbs/internals/gridline.h
	src/glu/sgi/libnurbs/internals/gridtrimvertex.h
	src/glu/sgi/libnurbs/internals/gridvertex.h
	src/glu/sgi/libnurbs/internals/hull.cc
	src/glu/sgi/libnurbs/internals/hull.h
	src/glu/sgi/libnurbs/internals/intersect.cc
	src/glu/sgi/libnurbs/internals/jarcloc.h
	src/glu/sgi/libnurbs/internals/knotvector.h
	src/glu/sgi/libnurbs/internals/mapdesc.cc
	src/glu/sgi/libnurbs/internals/mapdesc.h
	src/glu/sgi/libnurbs/internals/mapdescv.cc
	src/glu/sgi/libnurbs/internals/maplist.cc
	src/glu/sgi/libnurbs/internals/maplist.h
	src/glu/sgi/libnurbs/internals/mesher.cc
	src/glu/sgi/libnurbs/internals/mesher.h
	src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc
	src/glu/sgi/libnurbs/internals/monotonizer.cc
	src/glu/sgi/libnurbs/internals/monotonizer.h
	src/glu/sgi/libnurbs/internals/myassert.h
	src/glu/sgi/libnurbs/internals/mycode.cc
	src/glu/sgi/libnurbs/internals/mystring.h
	src/glu/sgi/libnurbs/internals/nurbsconsts.h
	src/glu/sgi/libnurbs/internals/nurbstess.cc
	src/glu/sgi/libnurbs/internals/patch.cc
	src/glu/sgi/libnurbs/internals/patch.h
	src/glu/sgi/libnurbs/internals/patchlist.cc
	src/glu/sgi/libnurbs/internals/patchlist.h
	src/glu/sgi/libnurbs/internals/pwlarc.h
	src/glu/sgi/libnurbs/internals/quilt.cc
	src/glu/sgi/libnurbs/internals/quilt.h
	src/glu/sgi/libnurbs/internals/reader.cc
	src/glu/sgi/libnurbs/internals/reader.h
	src/glu/sgi/libnurbs/internals/renderhints.cc
	src/glu/sgi/libnurbs/internals/renderhints.h
	src/glu/sgi/libnurbs/internals/simplemath.h
	src/glu/sgi/libnurbs/internals/slicer.cc
	src/glu/sgi/libnurbs/internals/slicer.h
	src/glu/sgi/libnurbs/internals/sorter.cc
	src/glu/sgi/libnurbs/internals/sorter.h
	src/glu/sgi/libnurbs/internals/splitarcs.cc
	src/glu/sgi/libnurbs/internals/subdivider.h
	src/glu/sgi/libnurbs/internals/tobezier.cc
	src/glu/sgi/libnurbs/internals/trimline.cc
	src/glu/sgi/libnurbs/internals/trimline.h
	src/glu/sgi/libnurbs/internals/trimregion.cc
	src/glu/sgi/libnurbs/internals/trimregion.h
	src/glu/sgi/libnurbs/internals/trimvertex.h
	src/glu/sgi/libnurbs/internals/trimvertpool.cc
	src/glu/sgi/libnurbs/internals/trimvertpool.h
	src/glu/sgi/libnurbs/internals/types.h
	src/glu/sgi/libnurbs/internals/uarray.cc
	src/glu/sgi/libnurbs/internals/uarray.h
	src/glu/sgi/libnurbs/internals/varray.cc
	src/glu/sgi/libnurbs/internals/varray.h
	src/glu/sgi/libnurbs/nurbtess/definitions.h
	src/glu/sgi/libnurbs/nurbtess/directedLine.h
	src/glu/sgi/libnurbs/nurbtess/glimports.h
	src/glu/sgi/libnurbs/nurbtess/gridWrap.cc
	src/glu/sgi/libnurbs/nurbtess/gridWrap.h
	src/glu/sgi/libnurbs/nurbtess/monoChain.cc
	src/glu/sgi/libnurbs/nurbtess/monoChain.h
	src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc
	src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h
	src/glu/sgi/libnurbs/nurbtess/mystdio.h
	src/glu/sgi/libnurbs/nurbtess/mystdlib.h
	src/glu/sgi/libnurbs/nurbtess/partitionX.cc
	src/glu/sgi/libnurbs/nurbtess/partitionX.h
	src/glu/sgi/libnurbs/nurbtess/partitionY.cc
	src/glu/sgi/libnurbs/nurbtess/partitionY.h
	src/glu/sgi/libnurbs/nurbtess/polyDBG.h
	src/glu/sgi/libnurbs/nurbtess/polyUtil.cc
	src/glu/sgi/libnurbs/nurbtess/polyUtil.h
	src/glu/sgi/libnurbs/nurbtess/primitiveStream.cc
	src/glu/sgi/libnurbs/nurbtess/primitiveStream.h
	src/glu/sgi/libnurbs/nurbtess/quicksort.cc
	src/glu/sgi/libnurbs/nurbtess/quicksort.h
	src/glu/sgi/libnurbs/nurbtess/rectBlock.cc
	src/glu/sgi/libnurbs/nurbtess/rectBlock.h
	src/glu/sgi/libnurbs/nurbtess/sampleComp.cc
	src/glu/sgi/libnurbs/nurbtess/sampleComp.h
	src/glu/sgi/libnurbs/nurbtess/sampleCompBot.cc
	src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h
	src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc
	src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h
	src/glu/sgi/libnurbs/nurbtess/sampleCompTop.cc
	src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h
	src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.cc
	src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h
	src/glu/sgi/libnurbs/nurbtess/sampledLine.cc
	src/glu/sgi/libnurbs/nurbtess/sampledLine.h
	src/glu/sgi/libnurbs/nurbtess/searchTree.cc
	src/glu/sgi/libnurbs/nurbtess/searchTree.h
	src/glu/sgi/libnurbs/nurbtess/zlassert.h
	src/glu/sgi/libtess/README
	src/glu/sgi/libtess/alg-outline
	src/glu/sgi/libtess/dict-list.h
	src/glu/sgi/libtess/dict.c
	src/glu/sgi/libtess/dict.h
	src/glu/sgi/libtess/geom.c
	src/glu/sgi/libtess/memalloc.c
	src/glu/sgi/libtess/memalloc.h
	src/glu/sgi/libtess/mesh.c
	src/glu/sgi/libtess/mesh.h
	src/glu/sgi/libtess/normal.h
	src/glu/sgi/libtess/priorityq-heap.c
	src/glu/sgi/libtess/priorityq-heap.h
	src/glu/sgi/libtess/priorityq-sort.h
	src/glu/sgi/libtess/priorityq.c
	src/glu/sgi/libtess/priorityq.h
	src/glu/sgi/libtess/render.c
	src/glu/sgi/libtess/render.h
	src/glu/sgi/libtess/sweep.h
	src/glu/sgi/libtess/tess.h
	src/glu/sgi/libtess/tessmono.c
	src/glu/sgi/libtess/tessmono.h
	src/glu/sgi/libutil/error.c
	src/glu/sgi/libutil/glue.c
	src/glu/sgi/libutil/gluint.h
	src/glu/sgi/libutil/project.c
	src/glu/sgi/libutil/registry.c
2007-02-01 11:50:36 +01:00
Brian
d9d33b6fc8 disable all x86 code, broken and will eventually be removed 2007-01-31 17:01:52 -07:00
Brian
b63c100677 Overhaul handling of writemasks/swizzling. This fixes two problem cases:
vec2 v;  v.x = v.y = 1.0;  // chained assignment
vec4 v;  v.zx = vec2(a,b);  // swizzled writemask
2007-01-31 16:34:54 -07:00
Brian
309d5b6650 New asm instruction and IR_CLAMP node type to allow clamping to [0,1] with instruction saturate-write option. Not finished yet. 2007-01-31 08:55:10 -07:00
Brian
9d5853813f allow fragment-only and vertex-only programs 2007-01-31 08:47:12 -07:00
Brian
7162398778 fix _mesa_get_uniform_location() so it uses the given program handle 2007-01-30 16:55:03 -07:00
Brian
fc5a7ea5de noise() works now 2007-01-28 19:02:03 -07:00
Brian
7aece10039 noise functions 2007-01-28 19:01:35 -07:00
Brian
f94e4f216f simple noise test 2007-01-28 19:01:04 -07:00
Brian
a06f929362 combine emit_unop(), emit_binop(), emit_triop() into emit_arith() 2007-01-28 16:26:09 -07:00
Brian
62e7c033c0 implement mix() with LRP instruction 2007-01-28 16:11:11 -07:00
Brian
4de6fac4da Lots of vartable clean-ups, fixes. Report an error message when we run out
of registers, rather than crash.
2007-01-28 12:49:47 -07:00
Brian
602dc1a638 minor clean-ups 2007-01-28 12:13:27 -07:00
Brian
bbec2fdb3a minor updates 2007-01-28 12:11:10 -07:00
Julien Cristau
7549426a16 Sync Section and Priority for all packages with the override. 2007-01-28 18:18:38 +01:00
Brian
513325fa32 Clean-up of var/temp allocation function parameters. 2007-01-27 20:29:33 -07:00
Brian
d6772f157a Improved register allocation: allow four 'float' vars or temporaries to share a single register. Clean-up needed. 2007-01-27 20:06:41 -07:00
Brian
ea8b68e0f7 asst fixes, tranpose span->varying array indexes 2007-01-25 10:54:52 -07:00
Brian
ff13f0ea4d fixes, clean-ups, transpose span->varying array indexing 2007-01-25 10:52:48 -07:00
Brian
5ef553da9a new comments, ideas 2007-01-25 10:51:53 -07:00
Brian
e713c21bd0 remove some parenthesis 2007-01-24 14:15:01 -07:00
Brian
ff917003f6 use FRAG_BIT_TEX() 2007-01-24 14:14:14 -07:00
Brian
ccea3ff8a9 fix varying interpolation 2007-01-24 14:13:36 -07:00
Brian
0552abce0e only setup varying vars that will be used 2007-01-24 14:13:02 -07:00
Brian
07373512c7 added FRAG_BIT_TEX() and FRAG_BIT_VAR() macros 2007-01-24 14:12:08 -07:00
Brian
c920d201c2 updated comment 2007-01-23 17:41:25 -07:00
Brian
6d4e561e39 indicate which opcodes are used by Mesa GLSL, updated comments 2007-01-23 17:39:25 -07:00
Brian
223d7cb3c7 fix g++ warnings/errors 2007-01-23 16:37:51 -07:00
Brian
bc5d480e2c added shading.html link 2007-01-21 10:37:25 -07:00
Brian
9595d1935c Added a page with shading language status, tips, etc. 2007-01-20 13:40:57 -07:00
Brian
059e901446 Add a simple mechanism for annotating instructions for easier debugging. 2007-01-20 10:47:10 -07:00
Brian
f116fcc328 optimization: emit MAD instructions when possible 2007-01-20 09:46:02 -07:00
Brian
1f208c3546 remove unused swizzle parameter to -storage_to_src_reg() 2007-01-20 09:29:04 -07:00
Brian
5ae49cf3ed Initial implementation of OPCODE_IF/ELSE/ENDIF instructions. 2007-01-20 09:27:40 -07:00
Brian
a3e938b8da Reimplement && and || to do short-circuit evaluation.
Improved shader error handling.
2007-01-20 09:22:13 -07:00
Brian
9f07ed00e4 rewrite more __postIncr functions 2007-01-20 07:56:00 -07:00
Brian
3cec66512d Implement do/while loops. Replace IR_CJUMP with IR_CJUMP0 and IR_CJUMP1 so
we can either jump on zero, or non-zero predicate.
2007-01-19 13:13:15 -07:00
Brian
eff9690351 Rewrite normalize(vec3/vec4) to use one less register. 2007-01-19 12:19:38 -07:00
Brian
dceae2829e report error message when something fails 2007-01-19 12:02:31 -07:00
Brian
203946e1f9 print error msg when there's a problem 2007-01-19 12:02:06 -07:00
Brian
74b27674a8 remove stray tab 2007-01-19 10:31:52 -07:00
Brian
a0092c51b1 Implement fragment discard/kill. 2007-01-19 10:15:34 -07:00
Brian
8374ccb66f change while-loop to create new scope for loop body, per spec 2007-01-19 10:02:58 -07:00
Brian
16183e6430 Implement constant sharing so that 4 float constants can share a single
float[4] register slot.
2007-01-18 17:29:23 -07:00
Brian
ce6640001d _mesa_add_unnamed_constant() now tries to re-use constants already in
the parameter list.
2007-01-18 17:23:48 -07:00
Brian
d70771752f Reimplement code for swizzling so that expressions like (p+q).x for vectors p and q works correctly. 2007-01-18 15:35:44 -07:00
Brian
d885ff470a rewrite a bunch of assignment operators (like +=) 2007-01-18 15:33:13 -07:00
Brian
e4e66476a9 remove debug code 2007-01-18 15:23:45 -07:00
Brian
f43eac3ed8 remove swizzle param from new_var() 2007-01-18 09:22:44 -07:00
Zou Nan hai
c171166987 1. Fix bug #155
2. I notice multiple ARB_occlusion_query should be able to overlap according to spec.

3. Declaring extern variables in a .c file is evil, fix it.
2007-01-18 14:41:38 +08:00
Brian
8a2368edce rewrite additional matrix-related functions to reduce register needs 2007-01-17 18:37:20 -07:00
Brian
89a3bafe04 rewrite mat4 * mat4 operator to use fewer temps 2007-01-17 18:30:53 -07:00
Brian
272622a2e0 do bounds check in _slang_push_var_table(), added comment 2007-01-17 18:21:00 -07:00
Brian
2585b74e19 rewrite matrix constructors 2007-01-17 18:06:40 -07:00
Brian
4864aaeb02 handle var size > 4 in _slang_pop_var_table() 2007-01-17 18:02:44 -07:00
Brian
f4e345c1a8 minor fprintf() change 2007-01-17 16:30:11 -07:00
Brian
eb0c478b17 Rewrite a bunch of constructors. It's now important that the first
constructor for any given type be the one that takes the most parameters
as this is the constructor that'll be used when there's no perfect match
to the caller's arguments.
See the _slang_adapt_call() function for details.
2007-01-17 16:29:51 -07:00
Brian
3a3bb953b6 _slang_gen_function_call_name() now tries to adapt function calls (expand
vectors, insert casts) when a perfect match isn't found.
2007-01-17 16:14:03 -07:00
Brian
eabb7e66bd New _slang_adapt_call() function.
This is used to modify function calls (when possible) to make the arguments
map to the function parameters.  This includes "unrolling" vector types
and doing casts.

Example:
   vec2 v2 = vec2(1.2, 3.4)
   ivec3 iv = ivec3(false, v2);
Is converted into:
   ivec3 iv = ivec3(int(false), int(v2[0]), int(v2[1]))
2007-01-17 16:11:50 -07:00
Brian
397b807ad5 code clean-up, re-org. Added IR_F_TO_I support. 2007-01-17 16:05:03 -07:00
Brian
bb53124fca added IR_F_TO_I, update comments 2007-01-17 15:58:24 -07:00
Brian
0bad236cfb Added OPCODE_INT to convert 4 floats to 4 ints. 2007-01-17 15:54:14 -07:00
Brian
46a9241248 add texturing, other options 2007-01-17 10:25:44 -07:00
Brian
811f54fa75 Fix/clean-up a number of things related to variable/temporary allocation. 2007-01-17 09:54:31 -07:00
Brian
552a65e454 Implement codegen for the selection operator ( b ? x : y ) 2007-01-16 17:38:39 -07:00
Brian
3596903068 fix typo 2007-01-16 16:53:41 -07:00
Brian
271d504ed7 draw a box, press 'a' to animate 2007-01-16 15:27:11 -07:00
Brian
9d0ae967d4 added some VerteAttrib funcs 2007-01-16 14:57:12 -07:00
Brian
f44ba11815 Added toyball and bumpmap tests using shaders from the OpenGL Shading Language (orange) book. 2007-01-16 14:55:43 -07:00
Brian
9b5dc1358a when automatically binding vertex attributes, start with attrib 1, not 0 2007-01-16 14:52:22 -07:00
Brian
4f027a33b9 remove dead code 2007-01-16 14:19:37 -07:00
Brian
0f91310bf3 comments 2007-01-16 14:17:57 -07:00
Brian
d90c655b05 implement logical or, xor, not 2007-01-16 14:15:05 -07:00
Brian
99e788fe56 some additional vector constructors 2007-01-16 14:10:30 -07:00
Brian
156e583a35 fix _slang_gen_subscript() for the case when a simple vector is accessed as an array: convert index to a swizzle/writemask 2007-01-16 10:45:34 -07:00
Brian
0d55346156 Use arrow keys to pan and z/Z to zoom in/out to explore the fractal. 2007-01-15 17:48:19 -07:00
Brian
2ccd264695 Added new directory of GL shading language demos: glsl 2007-01-15 17:27:24 -07:00
Brian
f6507157e2 Reimplement the post-increment/decrement functions.
Instead of defining functions with an extra dummy parameter to distinguish
from the pre-incr/decr functions, just use new function names: __postIncr
and __postDecr.
2007-01-15 16:54:38 -07:00
Brian
c410994653 Implement the ++var and --var operators, improve some constructors. 2007-01-15 16:38:12 -07:00
Brian
0a097675f1 added vec3 constructor code 2007-01-15 16:34:33 -07:00
Brian
82258b7af3 added IR_ELEMENT 2007-01-15 16:33:54 -07:00
Brian
04ac15fd80 checkpoint: ++, -- and && operators 2007-01-15 15:51:49 -07:00
Brian
83d3ff590d Redo the way array indexes are handled. Resolve storage location at code emit time, not codegen time. 2007-01-15 13:58:45 -07:00
Brian
c807169888 remove old globals 2007-01-15 11:10:11 -07:00
Brian
a5bbe206a8 comments 2007-01-15 11:08:10 -07:00
Brian
8de3dc1701 Move some global vars into slang_assemble_ctx. 2007-01-15 11:07:46 -07:00
Brian
4f5901b265 fix the subassig, mulassign and divassign cases 2007-01-15 10:35:59 -07:00
Brian
629fd78f79 clean-up slang_allocate_storage() 2007-01-15 10:35:03 -07:00
Brian
64414ea0e9 added glUniform1fv_func, glUniform2fv_func 2007-01-13 14:51:02 -07:00
Brian
691ed5e54b Rework code related to temp register allocation, both for user variables
and expression temporarires.  Much better register utilization now.
Lots of other fixes.
The OpenGL GLSL "orange book" brick shader demo works now.
2007-01-13 14:49:52 -07:00
Brian
5daa99d2a4 slang_variable_scope now stores array of pointers to slang_variables. 2007-01-13 14:47:48 -07:00
Brian
97c7937c65 added another vec4 constructor, updated += operator 2007-01-13 14:46:12 -07:00
Brian
95a441112e Fix a problem with inlined "return" statements. Make some attempt to free temporaries. 2007-01-11 11:22:26 -07:00
Brian
063f3f7fc4 disable some code that'll eventually go away 2007-01-11 11:21:38 -07:00
Brian
749ed66549 new vec3 constructor, replace float_add w/ vec4_add 2007-01-11 11:20:23 -07:00
Brian
c8e148e38c tweak output 2007-01-11 11:19:11 -07:00
Thierry Reding
6dcb9a3434 Give credit where credit is due. 2007-01-11 15:09:23 +01:00
Thierry Reding
e5a31c00ec libosmesa6{,-dev} replace libgl1-mesa-swx11{,-dev} and mesa-common-dev.
libosmesa6 and libosmesa6-dev are now the only packages to contain OSMesa
libraries and header files so they can be installed independent of which libGL
is installed. They statically link in the software rasterization code.
2007-01-11 15:06:42 +01:00
Thierry Reding
00295242fd mesa-common-dev needs to replace libgl1-mesa-swx11-dev and libgl1-mesa-dev.
The GLX headers were previously shipped in both packages and have been moved
to mesa-common-dev.
2007-01-11 14:56:48 +01:00
Thierry Reding
21b6ed7c29 Build the DRI modules with the default optimization flags. 2007-01-11 14:40:10 +01:00
Brian
c0c31024a3 checkpoint: codegen for global vars/constants now working 2007-01-10 13:51:48 -07:00
Brian
88e2dbfd10 checkpoint: codegen for global vars w/ initializers 2007-01-10 13:33:38 -07:00
Brian
8a48f35574 assorted code clean-ups 2007-01-10 12:18:50 -07:00
Brian
ee11842bfc fix size bug in _mesa_add_attribute() 2007-01-10 12:18:33 -07:00
Brian
29bff4e12d simplify _mesa_add_state_reference() 2007-01-10 08:37:59 -07:00
Brian
88f7212312 Update _save_VertexAttrib() functions for non-aliasing behaviour. 2007-01-10 08:15:35 -07:00
Thierry Reding
01894cbf10 Revert the previous changes to the libgl1-mesa-{glx,swx11} shlibs. 2007-01-10 15:23:29 +01:00
Thierry Reding
28cad2b9d9 Bump libgl1-mesa-glx, libgl1-mesa-swx11 and libosmesa6 shlibs files. 2007-01-10 13:55:19 +01:00
Brian
01a91eb657 get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB 2007-01-09 19:26:22 -07:00
Brian
b7978af693 clean up a bunch of program parameter stuff 2007-01-09 19:17:17 -07:00
Brian
cc858bfa84 added a few more 2.0 functions 2007-01-09 17:49:53 -07:00
Brian
3209c3ed0d Implement vertex attribute binding.
Users can set explicit binding with glBindAttribLocation(), otherwise the
linker will allocate generic attribute slots.
2007-01-09 17:49:24 -07:00
Brian
5e75db12d7 more debug code (disabled) 2007-01-09 17:47:13 -07:00
Brian
e8673143ea add code for generic attributes 16..31 2007-01-09 17:46:45 -07:00
Brian
048412473b added _mesa_count_texture_indirections(), _mesa_count_texture_instructions() 2007-01-09 11:00:47 -07:00
Brian
21f99792a9 Moved NumTexInstructions, NumTexIndirections, etc. into gl_program since
they can now apply to vertex programs.
2007-01-09 11:00:21 -07:00
Brian
ae80d13f6d remove old comment 2007-01-09 10:10:59 -07:00
Brian
829da4c345 Vertex program texture samplers done, but untested (need to add TEX/TXB to
the T&L vertex program interpreter).
2007-01-09 09:31:30 -07:00
Brian
855ebb26d1 Implement shadow samplers and dFdx(), dFdy() code generation. 2007-01-09 09:14:32 -07:00
Brian
20aec24ac7 implement biased texture functions 2007-01-08 16:56:52 -07:00
Brian
41a4e828d9 check if _Current == NULL for TXB 2007-01-08 16:49:43 -07:00
Brian
8cad795a80 added 1D texture functions 2007-01-08 16:10:55 -07:00
Brian
9a78ef980d Remove if (tObj) conditional so that texture units without a texture image
return black (0,0,0,1) when sampled.
2007-01-08 16:10:34 -07:00
Brian
85e0634b54 update texture1D functions 2007-01-08 16:02:40 -07:00
Brian
42153d7858 Implement projective texture sampling, 3D textures. Disable some debug output. 2007-01-08 15:58:14 -07:00
Brian
483ca39bca Move some code around, add some comments. 2007-01-08 14:11:54 -07:00
Brian
d3fe7398e3 Move storage allocation functions from slang_emit.c to slang_codegen.c 2007-01-08 14:06:00 -07:00
Brian
27cc9068ce checkpoint: more work on variable/storage allocation 2007-01-08 13:36:53 -07:00
Brian
cf4d4342c9 Checkpoint: re-org of (global) variable allocation code. More to come... 2007-01-08 13:09:47 -07:00
Thierry Reding
71d7b7dbe7 Drop noop line. 2007-01-08 13:36:25 +01:00
Thierry Reding
4563723db1 Make sure all files in the mesa-swx11-source package have permissions 0644. 2007-01-08 13:36:16 +01:00
Thierry Reding
0bce6a1899 Compile with -O2 optimization instead of -O3 which might lead to problems. 2007-01-08 11:43:25 +01:00
Thierry Reding
e71d6dbd9c Make debugging symbol packages depend on the corresponding binary package and
put them into the libdevel section.
2007-01-08 11:41:02 +01:00
Thierry Reding
132ecd19f3 Do not build any linux*-static configuration with -fPIC. 2007-01-08 10:07:08 +01:00
Thierry Reding
a404143f4c Add patches 04_cleanup-osmesa-configs and 05_static-nonpic.
04_cleanup-osmesa-configs makes the OSMesa configurations behave as expected.
That is respect the OPT_FLAGS, PIC_FLAGS, ARCH_FLAGS and DEFINES variables.
The patch also makes the files more consistent by inheriting from more general
configurations.

05_static-nonpic fixes the linux-static configuration to not use -fPIC for
compiling code because it would violate Debian policy.
2007-01-08 08:35:42 +01:00
Keith Packard
a27d3e43fe Merge branch 'master' into crestline 2007-01-07 23:03:01 -08:00
Keith Packard
6a632de96d Merge branch 'origin' into crestline 2007-01-07 20:57:56 -08:00
Keith Packard
92de58f001 Merge branch 'master' into crestline 2007-01-06 17:14:14 -08:00
Wang Zhenyu
caf8010652 Merge branch 'master' into crestline
Conflicts:

	src/mesa/drivers/dri/i965/brw_tex_layout.c

Michel Dänzer replaced the copy of the 945 mipmap layout code with that from
the 945 driver directly.
2007-01-06 15:49:23 -08:00
Brian
5cf7326132 Checkpoint glsl compiler work: sampler uniforms now implemented, linked properly. 2007-01-05 16:02:45 -07:00
Brian
b2ab693d68 added PROGRAM_SAMPLER 2007-01-05 16:01:43 -07:00
Brian
eef70ff79a added Sampler field to prog_instruction struct 2007-01-05 16:01:26 -07:00
Brian
288c5396e6 added PROGRAM_SAMPLER 2007-01-05 16:01:11 -07:00
Brian
9805e76744 added _mesa_add_sampler() 2007-01-05 16:00:57 -07:00
Julien Cristau
44467ca45e * Drop obsolete depends on xlibs. 2007-01-05 15:44:51 +01:00
Brian
4cc90ee0b0 update TexturesUsed[] in slang_update_inputs_outputs() 2007-01-04 17:44:04 -07:00
Brian
4428e8f20f update TexturesUsed[] in slang_update_inputs_outputs() 2007-01-04 17:43:53 -07:00
Brian
64f78dd6a8 compute InputsRead/OutputsWritten with slang_update_inputs_outputs() 2007-01-04 17:30:30 -07:00
Brian
c9db223f90 move TexturesUsed[] into gl_program since vertex programs/shaders can use textures nowadays 2007-01-04 17:22:19 -07:00
Brian
7edd2ecb55 simplify update_texture_state() a bit, compute _EnabledCoordUnits for shaders 2007-01-04 16:19:54 -07:00
Brian
ff81f074fb minor formatting fix 2007-01-04 15:25:29 -07:00
Brian
de03fe4a3f added texture attribs in slang_find_input() 2007-01-04 15:06:50 -07:00
Brian
7b4d10b4a3 added glUniform1i_func 2007-01-04 14:40:56 -07:00
Brian
e640300602 initial code to get texture sampling limping along 2007-01-04 14:40:02 -07:00
Brian
6a92d98d1a temporary disable some memory deallocations to work around a memory corruption bug 2007-01-04 14:38:45 -07:00
Brian
89dc48569a finish some loose ends in _mesa_uniform() 2007-01-04 14:35:44 -07:00
Brian
602045fd7b update_texture_state() updated for new shaders 2007-01-04 14:33:42 -07:00
Julien Cristau
f70ea0747d Import changelog entry from the 6.5.1-0.5 NMU. 2007-01-04 21:30:49 +01:00
Thierry Reding
c619abf18a Hijack the package (set XSF as maintainer, add myself to uploaders). \o/ 2007-01-04 16:35:14 +01:00
Brian
439758353a Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code. 2007-01-04 08:21:09 -07:00
Julien Cristau
6da1323437 * Non-maintainer upload.
* Build with -fno-strict-aliasing to fix misbuild of i965_dri.so
  (closes: #394311).  Thanks to Michel Dänzer for the fix, and to Ryan
  Richter for the report and testing.
2007-01-03 16:59:06 +01:00
Julien Cristau
1dd29785cf Import changes from the mesa 6.5.1-0.4 NMU. 2007-01-03 13:43:46 +01:00
Julien Cristau
5681987ee4 Import changes from the mesa 6.5.1-0.3 NMU. 2007-01-03 13:41:57 +01:00
Nian Wu
f34cad0f97 Merge branch 'crestline' into crestline-qa 2006-12-26 16:46:51 -08:00
Haihao Xiang
adccb084df Support linear format in i965.
Fix bug #117 #118
2006-12-26 16:45:02 -08:00
Brian
d8babcfc57 fix typos 2006-12-22 10:26:22 -07:00
Brian
aa710c3e6b implement unary +, - 2006-12-22 10:18:50 -07:00
Brian
9b694589e9 chmod a-x 2006-12-21 18:12:03 -07:00
Brian
01f2e7f62f checkpoint: pre/post incr/decr operators 2006-12-21 18:05:06 -07:00
Brian
392d9701e3 added INTERP_VARYING code 2006-12-21 17:50:22 -07:00
Brian
eb2a6d62f9 s/attribute/varying/ 2006-12-21 17:50:07 -07:00
Brian
2905385744 comment about uniforms 2006-12-21 11:21:26 -07:00
Brian
58af54c767 checkpoint: rewrite vec/mat products 2006-12-21 10:56:09 -07:00
Brian
c155ae1dfe fix typos 2006-12-21 10:49:27 -07:00
Brian
a0d6b506cd added IR_NEG for negation 2006-12-21 10:47:28 -07:00
Brian
356f8ea213 checkpoint: matrix/float, unary negation rewrite 2006-12-21 10:45:49 -07:00
Brian
c73e07405c checkpoint: ivec/int and mat/mat operations 2006-12-21 10:03:15 -07:00
Brian
bb1bf8b3aa checkpoint: more basic math rewritting 2006-12-21 09:40:08 -07:00
Brian
a33532f5f4 checkpoint: re-org assignment operator functions 2006-12-20 18:04:59 -07:00
Brian
1ff1e89ff4 added glUniformMatrix2/3fv_func 2006-12-20 17:56:29 -07:00
Brian
cec316c9eb checkpoint: more basic math operator re-org 2006-12-20 17:55:42 -07:00
Brian
8d239a6880 Checkpoing: re-organization of basic arithmetic functions. 2006-12-20 17:43:56 -07:00
Brian
2a62cbd24b handle PROGRAM_UNIFORM, fix a _mesa_problem() call 2006-12-20 17:19:45 -07:00
Brian
3a8e2776a6 Uniform matrix support.
Implement _mesa_uniform_matrix()
Support for program parameters/uniforms with more than 4 elements.
Store 4x4 matrices in column-major order in registers.
Update mat mul built-in functions accordingly.
2006-12-20 17:19:16 -07:00
Brian
83ca3ff384 added _mesa_print_parameter_list() 2006-12-20 17:17:38 -07:00
Brian
2cc7dba718 New IR_COND node for evaluating conditional expressions (for if/while/for). 2006-12-20 12:41:59 -07:00
Brian
79a340bc15 use cast wrappers for sanity checking 2006-12-20 09:57:56 -07:00
Brian
f2923613a4 code re-org 2006-12-20 09:56:44 -07:00
Brian
d881a9c136 Minor clean-ups, reformatting, comment changes. 2006-12-20 09:31:07 -07:00
Brian
9e4bae9cca Fix shader object reference counting and hash table deallocation. 2006-12-20 09:27:42 -07:00
Brian
65a18442e5 Clean-up and re-org of the main GLSL object types.
Use the gl_shader struct as it should be.
Renamed gl_linked_program to gl_shader_program.
Store both shaders and programs in the same hash table and use the Type field
to distinguish them.
2006-12-19 18:46:56 -07:00
Brian
0bf5dbe002 Overhaul of GLSL API functions, dispatching, etc. 2006-12-19 18:02:41 -07:00
Brian
5b01c5e9d2 Overhaul of GLSL API functions, dispatching, etc. 2006-12-19 18:02:03 -07:00
Brian
46b06bdb26 Massive re-org of GLSL-related API functions.
Added new GLSL functions to struct dd_function_table.
main/shaders.c calls GLSL functions through the dd_function_table.
shader/shader_api.c implements the API functions.
Other assorted changes, fixes everywhere else.
2006-12-19 17:59:32 -07:00
Brian
2e76f0a846 check for null Parameters ptr in _mesa_clone_program() 2006-12-19 09:52:07 -07:00
Brian
af1d46b68a lots of clean-up and re-org 2006-12-19 08:59:51 -07:00
Brian
bb8f7627f7 additional error checking 2006-12-19 08:59:36 -07:00
Brian
8473ae475f new error msg 2006-12-19 08:59:19 -07:00
Brian
194bc5afbd rewrite +=, -= etc for floats 2006-12-19 08:58:56 -07:00
Brian
8e20c417d4 Implement array indexing of simple vec2/3/4 types. A bit of a hack for now... 2006-12-18 17:54:58 -07:00
Brian
d22079217c Added instruction counter to catch infinite loops (temporary). 2006-12-18 16:22:27 -07:00
Brian
b50280e95f Check for inst->CondUpdate, print .C suffix. 2006-12-18 16:21:58 -07:00
Brian
fbb71da2b9 Generate IR code for for/while loops, break and continue statements. 2006-12-18 14:45:26 -07:00
Brian
1aee657b0f Implement if-conditionals and while loops, added temporary resolve-branches function in linker. 2006-12-18 10:05:24 -07:00
Brian
34ae99d604 GLSL API functions. 2006-12-18 08:28:54 -07:00
Brian
ad2519ac6b Use _mesa_free_linked_program_data() 2006-12-18 08:28:06 -07:00
Brian
962a9f2f9d comments 2006-12-18 08:25:23 -07:00
Nian Wu
ead0f46d5f Merge branch 'crestline' into crestline-qa 2006-12-17 10:49:43 -08:00
Brian
0031ea7d85 fix comment, handle NOP 2006-12-16 12:52:55 -07:00
Brian
f7159552ae Initial code for conditional constructs. 2006-12-16 12:52:19 -07:00
Brian
3a2815370d print BRA instructions 2006-12-16 12:51:34 -07:00
Brian
3e1f4bc15b added cases for BRA, NOP 2006-12-16 12:51:12 -07:00
Brian
b456413d76 cases for NOP, BRA 2006-12-16 12:50:51 -07:00
Brian
a4be104887 start implementing relational operators 2006-12-15 17:05:53 -07:00
Brian
cb7ccc4b14 start rewriting the matrix/vector functions 2006-12-15 16:47:42 -07:00
Brian
f167d0e7d5 added assertion to catch use of too many temporaries 2006-12-15 15:37:32 -07:00
Brian
fa8059a89c fix double-printing of comment info 2006-12-15 15:36:29 -07:00
Brian
9b00fa9ac2 code movement 2006-12-15 15:36:09 -07:00
Brian
bfc02dd30f Lots of assorted changes.
Implement assignment/move for types larger than 4 floats.
Fix codegen bug for "return expr" in inlined functions.
More clean-up of storage allocation code (slang_resolve_storage).
2006-12-15 15:35:57 -07:00
Brian
6579245800 redo mat4 addition, mat4 constructor from vec4s 2006-12-15 15:32:11 -07:00
Brian
4b4632f94c vertex/fragment program field changes 2006-12-15 10:10:23 -07:00
Brian
d6aff512fe varying var changes 2006-12-15 10:10:01 -07:00
Brian
464b9f4f6c varying var changes 2006-12-15 10:09:49 -07:00
Brian
9abf73b8cc varying changes 2006-12-15 10:09:33 -07:00
Brian
a7e252026d updated includes 2006-12-15 10:09:12 -07:00
Brian
60a7200c0d updated includes 2006-12-15 10:08:59 -07:00
Brian
89f88058b9 use MAX_VARYING 2006-12-15 10:08:24 -07:00
Brian
e3b2668865 use MAX_VARYING 2006-12-15 10:08:15 -07:00
Brian
a7a582296b more debug output 2006-12-15 10:08:02 -07:00
Brian
a90046f109 Lots of assorted changes for new GLSL compiler backend.
New datatypes, constants, variables.
2006-12-15 10:07:26 -07:00
Brian
becb393d42 Use extfuncs.h helper. Added command line options for loading
vertex/fragment shaders from files.
2006-12-15 09:31:14 -07:00
Brian
e55b771a1e simple extension function wrangler 2006-12-15 09:30:31 -07:00
Brian
39adc30250 change/add/rm several filenames 2006-12-15 08:55:49 -07:00
Brian
c968d3d410 Renamed s_nvfragprog.[ch] to s_fragprog.[ch] 2006-12-15 08:50:02 -07:00
Brian
b78fb7abaf Renamed s_nvfragprog.[ch] to s_fragprog.[ch], program_instruction.h to prog_instruction.h 2006-12-15 08:49:27 -07:00
Brian
6232438acb remove unneeded includes 2006-12-14 15:54:01 -07:00
Brian
885afd59ec remove unneeded includes 2006-12-14 15:53:49 -07:00
Brian
2c1f975852 remove unneded includes 2006-12-14 15:50:34 -07:00
Brian
901c1bb402 remove some unneeded includes 2006-12-14 15:49:09 -07:00
Brian
0831ef5038 include prog_print.h 2006-12-14 15:47:54 -07:00
Brian
cc6a141dc1 Remove some moved extern decls. 2006-12-14 15:47:34 -07:00
Brian
464b82b1e6 Move some code from prog_print.c to prog_instruction.c 2006-12-14 15:47:08 -07:00
Brian
865f88afc0 Renamed from s_nvfragprog.[ch] 2006-12-14 15:14:14 -07:00
Brian
49f82803cc Updated includes. 2006-12-14 15:13:06 -07:00
Brian
60417b646d chmod a-x 2006-12-14 15:03:33 -07:00
Brian
57d9531cd6 Updated includes. 2006-12-14 15:03:04 -07:00
Brian
c0551f0a46 Updated includes. 2006-12-14 15:02:37 -07:00
Brian
a7a89e362b Updated #includes after splitting program.h 2006-12-14 15:02:19 -07:00
Brian
0560d81ce9 Move many functions into new files. 2006-12-14 15:01:28 -07:00
Brian
00cdc0a472 Split the program.[ch] files into several new files. 2006-12-14 15:01:06 -07:00
Brian
200736ebd8 Modify _mesa_strdup() so it handles NULL correctly. 2006-12-14 13:59:53 -07:00
Brian
cc0c8b2248 Updates for new linker (merged varying/uniform vars). 2006-12-14 13:59:25 -07:00
Brian
ef264c2971 Assorted fix-ups for the new linker.
Disable some of the excessive debug output.
2006-12-14 13:58:57 -07:00
Brian
d4f7e4cc01 The new linker actually does a few things right now:
The varying vars used by the vertex and fragment shader are merged so they
agree.
Similarly, uniforms are merged (along with constants, etc).
The vertex/fragment program instructions are then cloned and rewritten
with the newly resolved uniform/varying locations.
2006-12-14 13:58:32 -07:00
Brian
b2a3a8554a New functions for cloning programs and parameter lists. 2006-12-14 13:56:58 -07:00
Brian
e7e4181361 Remove include of s_arbshader.h 2006-12-14 09:51:54 -07:00
Brian
2a9950dcb3 Remove unneeded -I directories (3Dlabs headers). 2006-12-13 19:20:45 -07:00
Brian
2cbfbcd972 Obsolete. 2006-12-13 15:38:07 -07:00
Brian
33ae886bbd Remove unused 3Dlabs code. 2006-12-13 15:36:26 -07:00
Brian
aed4f2cc2c Remove unused 3Dlabs code. 2006-12-13 15:36:00 -07:00
Brian
05dab5eaa2 Checkpoint GLSL compiler work. Add new sources, remove obsolete. 2006-12-13 15:34:10 -07:00
Brian
1fbb1c8d78 Obsolete. 2006-12-13 15:33:41 -07:00
Brian
a5011d9753 Not needed. 2006-12-13 15:33:09 -07:00
Brian
cefc983bec Retire old GLSL shader code. 2006-12-13 15:06:28 -07:00
Brian
12ef1fbefc Checkpoint for GLSL compiler changes.
In brief:
Check for enabled fragment program by looking at ctx->FragmentProgram._Current.
New code for varying variables.
2006-12-13 15:05:23 -07:00
Brian
a328e469d3 Checkpoint work for new GLSL compiler back-end.
Among changes:
Remove ctx->FragmentProgram._Active
Remove _UseTexEnvProgram
Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
_TnlProgram fields.
Remove/disable old GLSL interpreter code.
2006-12-13 14:58:13 -07:00
Brian
fe1d01cb39 Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes. 2006-12-13 14:54:47 -07:00
Brian
8627bf1452 Rewrite/simplify most built-in functions to use updated set of __asm instructions. 2006-12-13 14:49:41 -07:00
Nian Wu
77b862a849 Merge git://proxy01.pd.intel.com:9419/git/mesa/mesa into crestline 2006-12-13 13:49:00 -08:00
Brian
aff8e204d2 Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly instructions. 2006-12-13 14:48:36 -07:00
Zou Nan hai
ed7fbad206 Fix bug #93, i965 driver not thread safe.
I am not confident of it is 100% thread safe now.
  bufmgr_fake.c need a total rewrite later
(cherry picked from 606632ca27558ee1335be2f4a5906f2baa240a6a commit)
2006-12-13 13:29:37 -08:00
Zou Nan hai
4720cd0050 fix bug #99.
prim_count overflow when there is more than 1 cliprect
(cherry picked from 84b958d66fe7d3fe03ed12b493e3f3197f656531 commit)
2006-12-13 13:29:20 -08:00
Michel Dänzer
c9795c6ca2 minstall: Pass correct destination file path to $RM regardless of source path.
(cherry picked from 26626c0052 commit)
2006-12-13 13:26:09 -08:00
Michel Dänzer
bce82efe1f minstall: Always remove destination file before (re-)creating it.
This avoids issues with overwriting files that are being used.
(cherry picked from d71a5647a3 commit)
2006-12-13 13:25:42 -08:00
Zou Nan hai
aeda4c589a ARB_occlusion_query support 2006-12-13 13:25:12 -08:00
Zou Nan hai
696fe3f52e if (tex width < 4), mipmap calculation will be out of range 2006-12-13 13:24:35 -08:00
Zou Nan hai
c34d026eb0 Fix bug #93 2006-12-13 15:27:17 +08:00
Zou Nan hai
de90bbd0b7 fix for bug #99 2006-12-12 15:00:27 +08:00
Eric Anholt
d214138910 Merge branch 'origin' into crestline 2006-12-11 10:50:25 -08:00
Wang Zhenyu
89433fef0d ARB_occlusion_query support 2006-12-11 00:01:56 -08:00
Wang Zhenyu
b4d9c0048f if (tex width < 4), mipmap calculation will be out of range 2006-12-11 00:00:51 -08:00
Eric Anholt
9a94dae4c2 Avoid branch instructions while in single program flow mode.
There is an errata for Broadwater that threads don't have the instruction/loop
mask stacks initialized on thread spawn.  In single program flow mode, those
stacks are not writable, so we can't initialize them.  However, they do get
read during ELSE and ENDIF instructions.  So, instead, replace branch
instructions in single program flow mode with predicated jumps (ADD to the ip
register), avoiding use of the more complicated branch instructions that may
fail.  This is also a minor optimization as no ENDIF equivalent is necessary.
2006-12-10 12:24:51 -08:00
Eric Anholt
183abbcd6b Connect INTEL_DEBUG=sync up to cmd/batch ioctls. 2006-12-10 12:24:46 -08:00
Wang Zhenyu
0536268267 adding pci id of Crestline 2006-12-10 12:24:40 -08:00
Thierry Reding
6eeb18fc68 Build the i915tex DRI module on the i386 and amd64 architectures. 2006-12-05 00:45:42 +00:00
Thierry Reding
01c90575b4 Add missing changelog entry and bug closer. 2006-12-04 07:23:14 +00:00
Thierry Reding
32e9cb0275 Update to new upstream release (6.5.2). 2006-12-02 23:46:07 +00:00
Thierry Reding
017bade93c Update to latest upstream release candidate (6.5.2 RC3). 2006-12-01 00:16:33 +00:00
Thierry Reding
c9c79e7cae Add manpages to the mesa-utils package. 2006-11-29 18:07:26 +00:00
Thierry Reding
777d41dd07 Mark the latest changelog entries as NMUs. 2006-11-26 02:40:01 +00:00
Thierry Reding
6238c30913 Revert maintainer and uploaders fields. Integrate latest NMUs into the
changelog and be a little more verbose in the debian/rules rewrite
changelog entries.
2006-11-26 02:38:31 +00:00
Thierry Reding
db164ab514 Update to latest upstream release candidate. 2006-11-22 19:50:34 +00:00
Thierry Reding
c72ef17731 Add libOSMesa16 and libOSMesa32 entries to libosmesa6.shlibs so packages
linking against those libraries will get the correct dependencies.
2006-11-22 19:47:56 +00:00
Thierry Reding
8dbee7867f Use the new upstream minstall utility to install files and directories. Using
/usr/bin/install would result in a symlink's target being copied instead of
the symlink.
2006-11-18 21:28:07 +00:00
Thierry Reding
f403108f5f Fix typo in changelog. libdrm2-dev is not a package. 2006-11-18 21:22:52 +00:00
Thierry Reding
223a97f92a Bump build-dependency on libdrm-dev (>= 2.2.0). 2006-11-18 21:21:18 +00:00
Thierry Reding
bb44a8ae1f Update to latest upstream release candidate.
Update patches.
2006-11-18 17:59:25 +00:00
Thierry Reding
b5a5062176 Target the mesa package at experimental until etch is released. 2006-11-18 17:50:44 +00:00
Thierry Reding
50faa32ce3 Move the code to choose which configurations to build to a separate script in
order to keep debian/rules cleaner.
2006-11-10 09:00:00 +00:00
Thierry Reding
b6caed527c Also add release notes of version 6.5.1 and the release notes index. 2006-11-10 08:50:35 +00:00
Thierry Reding
d5ef77353b Build Mesa utility programs (glxdemo, glxgears, glxheads, glxinfo) together
with the DRI/GLX-enabled libGL. Don't build the utilities on CPU-optimized
configurations.
2006-11-10 08:40:03 +00:00
Thierry Reding
336beba81b Update Debian changelog. 2006-11-02 21:20:33 +00:00
Thierry Reding
5d23a7905c Add code to provide a mesa-utils package since those utilities are shipped in
the MesaDemos tarball.
2006-11-02 21:05:29 +00:00
Thierry Reding
143dfcc904 Make mesa-common-dev depend on libx11-dev to provide Xlib.h and Xutil.h needed
by the GLX headers.
2006-11-01 07:54:40 +00:00
Thierry Reding
e076cd42f0 Bug #387706 should also be closed because we move libOSMesa to libosmesa6 and
statically link in the software rasterization code.
2006-10-25 00:17:42 +00:00
Thierry Reding
5bed38974e Close 392715 because we now ship the contents of the three Mesa tarballs in
the original source.
2006-10-24 14:45:18 +00:00
Thierry Reding
35bc4b82ff Since the original tarball is repackaged to include the three upstream
tarballs (MesaDemos, MesaGLUT and MesaLib), remove files that are not supposed
to be there.

Note that when importing initially, some files were not even added to the SVN
repository because SVN ignored them. These were configs/diffs~ and
docs/RELNOTES-6.1~. I removed those from the tarball as well.
2006-10-24 14:33:30 +00:00
Thierry Reding
4e5d870f72 Make libosmesa6-dev binNMU-safe again (mesa-common-dev is Architecture: all). 2006-10-24 14:29:11 +00:00
Thierry Reding
83def94db5 Make libgl1-mesa-dev Architecture: all, because all we ship with it is a
symbolic link. Make it binNMU-safe by making it depend on libgl1-mesa-glx and
libgl1-mesa-dri both >= ${Source-Version} instead of exact versions.

Add packages containing debugging symbols for libgl1-mesa-swx11,
libgl1-mesa-glx and libgl1-mesa-dri.
2006-10-24 12:16:16 +00:00
Thierry Reding
9d74c1ef2a -fno-strict-aliasing actually *does* fix #394311 according to the submitter. 2006-10-24 10:31:28 +00:00
Thierry Reding
6023d4bdb5 Build with -fno-strict-aliasing, which should fix bug #394311. 2006-10-24 10:29:21 +00:00
Thierry Reding
5e38f566f2 Provide libgl-dev as alternative to the mesa-common-dev dependency of the
libosmesa6-dev package.
2006-10-23 16:45:00 +00:00
Thierry Reding
b57341a78b Move the glx*.h headers from libgl1-mesa(-swx11)-dev into mesa-common-dev
because both packages provide identical files.
2006-10-23 16:43:41 +00:00
Thierry Reding
910c32c0e9 Install the osmesa.h header in the libosmesa6-dev package where it belongs,
now that all OSMesa libraries have been split off into libosmesa6{,-dev}.

Don't make libosmesa6-dev depend on libgl1-mesa-swx11-dev anymore because it
no longer needs a libGL, only the gl.h header provided by mesa-common-dev.
2006-10-23 16:02:22 +00:00
Thierry Reding
e49456d8d8 Don't force -fPIC everywhere, because it seems only unused on x86 which we
build with assembler optimizations by default, resulting in non-PIC libraries
anyway.
2006-10-23 14:40:10 +00:00
Thierry Reding
c46becc9b3 Move the libOSMesa shlibs entry from libgl1-mesa-swx11 to libosmesa6 because
that's where libOSMesa is now installed.
2006-10-23 08:30:53 +00:00
Thierry Reding
b6e637106f Add the static libGLw and the corresponding headers to the
libgl1-mesa-swx11-dev package again.
2006-10-23 08:23:27 +00:00
Thierry Reding
787cffe3d0 Always force -fPIC. 2006-10-23 08:22:25 +00:00
Thierry Reding
9d914e6809 Make sure the install-source.sh script is executable before trying to run it. 2006-10-20 20:56:41 +00:00
Thierry Reding
4e183c66e9 Add comments to patches and enable the previously disabled patches. 2006-10-20 19:41:00 +00:00
Thierry Reding
b1630fcbe8 Add build-dependency on lesstif2-dev needed to build the GLw libraries. 2006-10-20 19:17:34 +00:00
Thierry Reding
cd44f730cc Enable building the GLw libraries. 2006-10-20 19:07:36 +00:00
Thierry Reding
ce5a39559e Install several documents from the docs subdirectory into the mesa-common-dev
package.
2006-10-20 17:51:36 +00:00
Thierry Reding
ccffaef603 Build architecture-specific static libraries where available. 2006-10-20 12:15:29 +00:00
Thierry Reding
ae41f3a3ee Don't make libgl1-mesa-swx11-dev depend on lesstif2-dev anymore because we
don't ship anything related to LessTif in that package.
2006-10-20 12:06:20 +00:00
Thierry Reding
c7e576d6bf No longer install the default build of libOSMesa in the libgl1-mesa-swx11
package, but in the libosmesa6 package.

Modify the 01_fix-makefile patch to not build libOSMesa on stand-alone builds,
so that it is only created when building OSMesa explicitly.

Build libOSMesa with 8 bits per color channel (the default) in dynamic and
static versions separately from the software rasterization libGL with the
software rasterization code linked in statically so that libOSMesa can run in
parallel with any libGL. This should fix the problem Yann Dirson mentioned a
while ago.

Use the install-source.sh script to install the Mesa sources needed for the
mesa-swx11-source package instead of doing it in the debian/rules file itself.
2006-10-20 07:56:11 +00:00
Thierry Reding
f069b2812e Add a set of files to enable an i686 optimized build of the DRI/GLX-enabled
libGL and the DRI drivers. Disabled for now.
2006-10-20 07:47:37 +00:00
Thierry Reding
f20ff6213e Add a shell script to install the Mesa sources for the mesa-swx11-source
package.
2006-10-20 07:45:39 +00:00
Thierry Reding
24ff74bdcb Add configurations to build static versions of the default OSMesa library.
In all Debian-specific configurations, include the Debian defaults
configuration after the Mesa configurations and drop the 'override' for all
variables because it is no longer needed.
2006-10-20 07:43:50 +00:00
Thierry Reding
230e79916f Merge in the old Debian changelog entries and the old copyright file. 2006-10-17 19:35:35 +00:00
Thierry Reding
9f14b4db35 Use -march in favor of the deprecated -mcpu. 2006-10-17 19:13:27 +00:00
Thierry Reding
ec916398e7 Don't install libOSMesa development files in the libgl1-mesa-swx11 package. 2006-10-16 14:43:43 +00:00
Thierry Reding
6befad112e Actually do rename debian-static to debian-swx11+glu-static. 2006-10-16 13:54:24 +00:00
Thierry Reding
55ce23b8db Beautify IEEE floating point patch. 2006-10-16 13:34:57 +00:00
Thierry Reding
1292ec1ecf Fix typo in the filename of the IEEE FP on s390 and m68k patch. 2006-10-16 13:11:51 +00:00
Thierry Reding
65a324062f Add patches extracted from older Debian diffs but not applied yet because it's
not certain yet that they are needed.
2006-10-16 13:05:42 +00:00
Thierry Reding
c9db617e0b Make the debian-static a subclass of debian-swx11+glu-default, because that's
what it actually is. Rename it accordingly and add it to SWX11_GLU_CONFIGS.

Install the libOSMesa.so symlink and the libOSMesa static library in the
libgl1-mesa-swx11-dev package.

Add .shlibs files for the libgl1-mesa-swx11, libgl1-mesa-glx and libglu1-mesa
packages.
2006-10-16 13:04:29 +00:00
Thierry Reding
b43137d0cc Build libGLU by default for swx11+glu configurations but not in the
configurations targetting specific CPU's because it is unlikely to result in
an increase in performance.
2006-10-16 11:53:06 +00:00
Thierry Reding
eeca642778 Add versioned build-dependency on dpkg-dev (>= 1.13.19) to make sure the
binary:Version and source:Version substitution variables can be used.
2006-10-16 11:49:46 +00:00
Thierry Reding
5cef6ca36a Move the detection of architecture-specific configurations to the debian/rules
file.

Add the configs target to debian/rules for checking whether the correct
configurations will be built.
2006-10-16 10:03:32 +00:00
Thierry Reding
be2b518f7b Also build a static version of libGLU. 2006-10-16 09:53:30 +00:00
Thierry Reding
1b0d29afbc Rename the CPU optimization configurations to make it clear that they only
build swx11 and GLU.

Build architecture-optimized swx11 and GLU where possible.
2006-10-16 09:39:59 +00:00
Thierry Reding
55cf480c0b Drop the libgl1-mesa-swx11-dbg package until there's a decision as to whether
it is really needed.

Allow more than one type of optimization libraries to be built for any given
architecture. Currently optimization configurations are provided for i386
[i686], alpha [ev5], amd64, powerpc [603], ppc64 and sparc [ultrasparc].
However, only i686 and amd64 are enabled for now for safety.

Add the libgl1-mesa-swx11-i686 for i686 optimized libraries.

Drop the debian-common configuration because it is no longer used.

Don't build libGLU in all configurations, only when needed.
2006-10-16 08:58:05 +00:00
Thierry Reding
84db6912f0 Add missing build-dependencies. 2006-10-15 18:02:33 +00:00
Thierry Reding
7495cc28a0 Only build the i810, i915, i965, sis and unichrome DRI drivers on i386 and
amd64.

Only build the ffb DRI driver on sparc.
2006-10-15 16:17:53 +00:00
Thierry Reding
87744f786b Use STAMP_DIR consistently throughout the debian/rules file.
Make the BUILD_STAMPS targets depend on patch so that when they are built
separately the patches will also be applied. Thanks to Michel Dänzer for
catching this.

Make symlinking the source tree idempotent by adding the -f option to cp.
Thanks again Michel Dänzer.
2006-10-15 14:41:12 +00:00
Thierry Reding
5bcfa4c859 Build only optimized versions of the DRI drivers, only using no optimizations
when not supported.

Add configuration to build the DRI drivers on amd64.
2006-10-15 13:30:22 +00:00
Thierry Reding
8ef731bcd1 Add a patch (00_create-libdir) that fixes the upstream build system to make
sure the LIB_DIR is created or bail out.

Update the 01_fix-makefile patch to only install libGL/libOSMesa if they
exist. Don't make installation dependent on which drivers are built.

Build optimized versions of the swx11 libraries in addition to those that
should work on the least-capable supported processor for the given
architecture.

Have most configurations include debian-default instead of debian-common so
that INSTALL_DIR is correctly defined. debian-common can probably be dropped
anyway.
2006-10-15 13:15:56 +00:00
Thierry Reding
8d02f3c68a Add patch to fix upstream build system to correctly install libOSMesa and
variants. This patch also fixes the build system not to install libGL if only
the OSMesa library is built.

Update *.install files to install more files. Pretty much everything except
debugging and optimized libraries is now built and installed.

Enable building static libraries for inclusion in the -dev packages.
2006-10-15 00:49:41 +00:00
Thierry Reding
b1f8b49e8b Add build-dependency on quilt.
Remove shlibs:Depends substitution variable from -dev packages, which doesn't
make sense.
2006-10-15 00:42:25 +00:00
David Nusinow
75733e4237 Commit diff of 6.5.1-0.2 so we've got a record of it here. 2006-10-14 22:42:57 +00:00
Thierry Reding
6e318e2cd1 Base the Debian OSMesa configurations on linux-osmesa* provided upstream.
Add a configuration for building a static version of OSMesa with 32 bits per
color channel.
2006-10-14 17:04:02 +00:00
Thierry Reding
01e6b84b14 Fix some small inconsistencies involving configuration names. 2006-10-14 16:32:25 +00:00
Thierry Reding
69705d22be Rename the debian-dri-common configuration to debian-dri-default, to make it
consistent with the naming scheme of debian-default.
2006-10-14 16:29:32 +00:00
Thierry Reding
b16d1dcff5 Add a default Debian-specific configuration which overrides settings from the
default Mesa configuration.
2006-10-14 16:28:45 +00:00
Thierry Reding
10c5b5d5ba Comment the Debian-specific configurations. 2006-10-14 16:25:30 +00:00
Thierry Reding
d9c5c170f6 Rename the -default configurations to -any, which is a more appropriate name. 2006-10-14 15:44:15 +00:00
Thierry Reding
32c7138d86 Move the debian/debian-dri configurations to debian-default/debian-dri-default
respectively, and use debian/debian-dri to choose an architecture specific
configuration.
2006-10-14 15:42:59 +00:00
Thierry Reding
d29244d872 Add OSMesa configurations and made fixed several issues here and there. 2006-10-14 15:11:31 +00:00
Thierry Reding
0fca6eda1e Initial version of a new build system for Mesa. 2006-10-14 04:33:41 +00:00
Thierry Reding
1ddf606332 Import Mesa 6.5.1 (MesaLib, MesaDemos, MesaGLUT). 2006-10-14 03:46:41 +00:00
David Nusinow
bc8084da74 Fix goofed patch from before 2006-09-26 01:36:37 +00:00
David Nusinow
5eed400862 Prepare changelog for release 2006-09-26 01:21:59 +00:00
David Nusinow
a37a0959ac * Add patch from Cyril Brulebois to allow package to build on HURD, which
lacks DRI and directfb. This includes not using lib-directfb in the
  build-depends for hurd-i386. It also creates a new debian config,
  debian-indirect, which is used when building for HURD. This config is
  invoked in the debian-dri config on hurd-i386. Thanks to Cyril Brulebois
  for the patch, Michael Banck, Michel Dänzer, and Samuel Thibault for
  input on an appropriate fix. (closes: #358065)
2006-09-26 00:46:14 +00:00
David Nusinow
53845c52e5 * Re-add s390 and m68k to the USE_IEEE test in src/mesa/main/imports.h. This
package seriously needs to store patches somewhere that are easy to find
  and re-apply.
2006-09-26 00:32:06 +00:00
David Nusinow
d429f0b14f * Make sure that libGl looks for the dri drivers in the proper location. Do
this by setting the appropriate variables in the debian config
2006-09-25 02:57:24 +00:00
David Nusinow
02339187ad * Stuff not in the upstream tarballs
* Bump libdrm-dev build-dep to >= 2.0.2
* Add libdrm cflags to the debian-dri config. This allows the build system
  to find drm.h
2006-09-24 22:55:41 +00:00
David Nusinow
827f778525 * Stuff not in the upstream tarballs
+ os2 glut stuff
  + docs/gears.png
2006-09-24 21:54:25 +00:00
David Nusinow
d3fc85eea9 Remove os2 glut stuff. It's not in the tarballs 2006-09-24 21:50:01 +00:00
David Nusinow
9a62963129 Add glut 2006-09-24 21:40:02 +00:00
David Nusinow
a0b2543ba1 Add mesa demos 2006-09-24 21:29:21 +00:00
David Nusinow
387acaac69 * New upstream version 2006-09-24 21:21:15 +00:00
David Nusinow
952b775dbe Rename mesa dir 2006-09-24 21:18:17 +00:00
David Nusinow
eadb76b3f8 Bump to latest mesa in Debian 2006-09-24 21:11:46 +00:00
Steve Langasek
b3f7313ae4 Nuke the directory for an obsolete version of mesa -- no reason to merge
it anywhere, it's already superseded
2006-09-18 23:49:49 +00:00
David Nusinow
0c97d48027 * Install the glx sources with the rest in the sources package. This will
allow building of Xgl
2006-04-08 18:28:29 +00:00
David Nusinow
c4a678de9e Update source package install file, change version number to match reality, and note NMU in changelog 2006-04-07 06:36:53 +00:00
David Nusinow
2c834f4d29 * Don't build now non-existant i830 driver in debian dri configs. Fixes
FTBFS.
2006-04-07 03:11:47 +00:00
David Nusinow
b93d290c9f * Remove set_buffer function from idirectfbgl_mesa.c in directfb driver.
Also remove the line that sets SetBuffer to it. Fixes FTBFS.
2006-04-07 02:22:22 +00:00
David Nusinow
32266bb21a * Re-Add s390 and m68k to the USE_IEEE test in src/mesa/main/imports.h.
I need to submit this upstream.
2006-04-07 01:50:23 +00:00
David Nusinow
cab39103b7 * Increment libdrm-dev build-dep to 2.0.1 2006-04-07 00:38:00 +00:00
David Nusinow
5c56a80ac9 Copy over Debian packaging from 6.4.1 2006-04-07 00:35:30 +00:00
David Nusinow
d0bac31721 Copy vendor drop of Mesa 6.5 over to working branch 2006-04-07 00:30:49 +00:00
David Nusinow
9258e54cfa Move incorrect vendor drop of Mesa 6.5 2006-04-07 00:29:08 +00:00
David Nusinow
ccb68495e0 Vendor drop of Mesa 6.5 2006-04-07 00:24:21 +00:00
David Nusinow
db4236fe0b * Add versioned conflict between libgl1-mesa-dri and xlibmesa-dri so that
the xlibmesa-dri transitional upgrade package works
2006-03-07 02:48:44 +00:00
David Nusinow
a4e43427f8 * Move compatibility packages to the xorg source package. The versioning on
these packages will be too low without an epoch and they definitely fit
  with the xorg package anyway.
2006-02-24 05:43:01 +00:00
David Nusinow
829190abdd * Provide compatibility packages for the Xorg 6.9 mesa packages. This
package will be the only source of mesa packages in Debian for the
  present, and these packages will provide for smooth upgrades and
  compatibility.
2006-02-22 03:22:26 +00:00
David Nusinow
99688cd051 Add m68k to previous fix to fix its FTBFS also 2006-02-11 23:00:27 +00:00
David Nusinow
1ba0a92702 * Add s390 to the USE_IEEE test in src/mesa/main/imports.h.
(closes: #349437)
2006-02-09 01:24:52 +00:00
David Nusinow
065d5a8d17 * Remove makedepend from build-depends. Now we'll just build-dep on xutils
to get the app, which will translate over to our own xorg 7.0 plans.
2006-02-01 00:22:24 +00:00
David Nusinow
3b53c0ac19 * Re-add dh_installdirs call to binary-indep target so that we get
arch-specific dirs for the mesa-swx11-source package
2006-01-30 04:02:11 +00:00
David Nusinow
ed56fe4e82 * mesa-swrast-src.install stop looking for the swx11 dir and look for swrast 2006-01-22 19:50:19 +00:00
David Nusinow
1fbbe807ed Make libglu1-mesa default to depending on libgl1-mesa-glx. Thanks Michel Dänzer for catching this one. 2006-01-22 00:07:07 +00:00
David Nusinow
c3dccfa05b Use appropriate version number for an NMU. Thanks Julien for catching this one 2006-01-21 23:40:34 +00:00
David Nusinow
7703d9293f Incorporate other NMU for xlibs-dev transition 2006-01-21 23:32:52 +00:00
David Nusinow
bcf560e4b8 * Change libgl1-mesa to be named libgl1-mesa-glx 2006-01-19 23:45:36 +00:00
David Nusinow
9d944b501a * Change libgl1-mesa-swrast to be named libgl1-mesa-swx11 2006-01-16 22:19:03 +00:00
David Nusinow
cf013a5384 Add more closers 2006-01-11 04:10:39 +00:00
David Nusinow
2f367491c4 Add closer 2006-01-11 04:00:15 +00:00
David Nusinow
e7d93b62ec * Change libgl1-mesa-swrast Depends on libx11-6-dev to libx11-dev.
(closes: #347205)
* Add closer for packaging new upstream
2006-01-11 03:48:31 +00:00
David Nusinow
a5b309c0c9 Document that we'll be NMU'ing this for modular work 2006-01-06 03:09:12 +00:00
David Nusinow
df46b96ab0 Re-add mesa-6.4.1 which was accidentally deleted 2006-01-03 05:15:27 +00:00
David Nusinow
bda1e332ce Update libs to 7.0 release with packaging 2005-12-30 20:12:45 +00:00
David Nusinow
53b2ad5fd0 Rename mesa lib dir to appropriate version 2005-12-16 04:04:38 +00:00
David Nusinow
b44d9c657d Changelog version bump 2005-12-16 04:03:27 +00:00
David Nusinow
92ef7527d1 * New upstream version (6.4.1)
* Merge changes from Ubuntu version 6.4.1-0ubuntu1
  + Add new files required by xorg-server GL build to mesa-swrast-source.
2005-12-14 01:43:13 +00:00
David Nusinow
c37d6b4ca8 Commit Mesa 6.4 sources and packaging 2005-11-09 02:46:07 +00:00
1067 changed files with 46486 additions and 198942 deletions

8
.gitignore vendored
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@@ -1,8 +0,0 @@
*~
*.a
*.o
*.so
depend
depend.bak
lib
lib64

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@@ -92,6 +92,7 @@ linux-alpha-static \
linux-debug \
linux-directfb \
linux-dri \
linux-dri-debug \
linux-dri-x86 \
linux-dri-x86-64 \
linux-dri-ppc \
@@ -154,10 +155,10 @@ ultrix-gcc:
# Rules for making release tarballs
DIRECTORY = Mesa-6.5.2
LIB_NAME = MesaLib-6.5.2
DEMO_NAME = MesaDemos-6.5.2
GLUT_NAME = MesaGLUT-6.5.2
DIRECTORY = Mesa-6.5.3rc3
LIB_NAME = MesaLib-6.5.3rc3
DEMO_NAME = MesaDemos-6.5.3rc3
GLUT_NAME = MesaGLUT-6.5.3rc3
MAIN_FILES = \
$(DIRECTORY)/Makefile* \
@@ -208,9 +209,6 @@ MAIN_FILES = \
$(DIRECTORY)/src/mesa/glapi/*.[chS] \
$(DIRECTORY)/src/mesa/glapi/descrip.mms \
$(DIRECTORY)/src/mesa/glapi/sources \
$(DIRECTORY)/src/mesa/array_cache/*.[ch] \
$(DIRECTORY)/src/mesa/array_cache/descrip.mms \
$(DIRECTORY)/src/mesa/array_cache/sources \
$(DIRECTORY)/src/mesa/math/*.[ch] \
$(DIRECTORY)/src/mesa/math/descrip.mms \
$(DIRECTORY)/src/mesa/math/sources \
@@ -230,6 +228,8 @@ MAIN_FILES = \
$(DIRECTORY)/src/mesa/swrast_setup/*.[ch] \
$(DIRECTORY)/src/mesa/swrast_setup/descrip.mms \
$(DIRECTORY)/src/mesa/swrast_setup/sources \
$(DIRECTORY)/src/mesa/vbo/*.[chS] \
$(DIRECTORY)/src/mesa/vbo/descrip.mms \
$(DIRECTORY)/src/mesa/tnl/*.[chS] \
$(DIRECTORY)/src/mesa/tnl/descrip.mms \
$(DIRECTORY)/src/mesa/tnl/sources \
@@ -288,7 +288,16 @@ MAIN_FILES = \
$(DIRECTORY)/windows/VC7/mesa/glu/glu.vcproj \
$(DIRECTORY)/windows/VC7/mesa/mesa.sln \
$(DIRECTORY)/windows/VC7/mesa/mesa/mesa.vcproj \
$(DIRECTORY)/windows/VC7/mesa/osmesa/osmesa.vcproj
$(DIRECTORY)/windows/VC7/mesa/osmesa/osmesa.vcproj \
$(DIRECTORY)/windows/VC8/mesa/mesa.sln \
$(DIRECTORY)/windows/VC8/mesa/gdi/gdi.vcproj \
$(DIRECTORY)/windows/VC8/mesa/glu/glu.vcproj \
$(DIRECTORY)/windows/VC8/mesa/mesa/mesa.vcproj \
$(DIRECTORY)/windows/VC8/mesa/osmesa/osmesa.vcproj \
$(DIRECTORY)/windows/VC8/progs/progs.sln \
$(DIRECTORY)/windows/VC8/progs/demos/gears.vcproj \
$(DIRECTORY)/windows/VC8/progs/glut/glut.vcproj
DRI_FILES = \
$(DIRECTORY)/include/GL/internal/dri_interface.h \
@@ -364,6 +373,9 @@ DEMO_FILES = \
$(DIRECTORY)/progs/samples/Makefile* \
$(DIRECTORY)/progs/samples/README \
$(DIRECTORY)/progs/samples/*.c \
$(DIRECTORY)/progs/glsl/Makefile* \
$(DIRECTORY)/progs/glsl/*.c \
$(DIRECTORY)/progs/glsl/*.txt \
$(DIRECTORY)/progs/windml/Makefile.ugl \
$(DIRECTORY)/progs/windml/*.c \
$(DIRECTORY)/progs/windml/*.bmp \

View File

@@ -212,15 +212,16 @@ case $ARCH in
# finish up
FINAL_LIBS="${LIBNAME}"
elif [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}" # prefix with "lib"
echo "mklib: Making" $ARCH "static library: " ${LIBNAME}.a
LIBNAME="lib${LIBNAME}.a" # prefix with "lib", suffix with ".a"
echo "mklib: Making" $ARCH "static library: " ${LIBNAME}
LINK="ar"
OPTS="-ru"
rm -f ${LIBNAME}
# make lib
${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS}
ranlib ${LIBNAME}.a
${LINK} ${OPTS} ${LIBNAME} ${OBJECTS}
ranlib ${LIBNAME}
# finish up
FINAL_LIBS=${LIBNAME}.a
FINAL_LIBS=${LIBNAME}
else
LIBNAME="lib${LIBNAME}" # prefix with "lib"
case $ARCH in 'Linux' | 'GNU' | GNU/*)

1
configs/.gitignore vendored
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@@ -1 +0,0 @@
current

18
configs/debian-default Normal file
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@@ -0,0 +1,18 @@
# Define Debian-specific defaults.
CONFIG_NAME = debian-default
OPT_FLAGS = -O2 -g
CFLAGS += -fno-strict-aliasing
# override settings in configs/linux-x86-64
LIB_DIR = lib
EXTRA_LIB_PATH =
SRC_DIRS = mesa
PROGRAM_DIRS =
INSTALL_DIR = $(DESTDIR)/usr
# vim: ft=make

9
configs/debian-dri-amd64 Normal file
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@@ -0,0 +1,9 @@
# Configuration for building the DRI drivers on i386.
include $(TOP)/configs/linux-dri-x86-64
include $(TOP)/configs/debian-dri-default
CONFIG_NAME = debian-dri-amd64
# vim: ft=make

9
configs/debian-dri-any Normal file
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@@ -0,0 +1,9 @@
# Configuration for building the DRI drivers on the build architecture.
include $(TOP)/configs/linux-dri
include $(TOP)/configs/debian-dri-default
CONFIG_NAME = debian-dri-any
# vim: ft=make

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@@ -0,0 +1,36 @@
# Configuration defaults for building the DRI drivers and DRI/GLX-enabled
# libGL.
include $(TOP)/configs/debian-default
CONFIG_NAME = debian-dri-default
SRC_DIRS = glx/x11 mesa progs
DRIVER_DIRS = dri
PROGRAM_DIRS = xdemos
PROGS = glxdemo \
glxgears \
glxheads \
glxinfo
LIB_DIR = lib/glx
DRI_DRIVER_INSTALL_DIR = $(INSTALL_DIR)/lib/dri
DRI_DRIVER_SEARCH_DIR = /usr/lib/dri
DRI_DIRS = mach64 mga r128 r200 r300 radeon s3v savage tdfx trident
ARCH_X86 = i386 amd64
ifneq ($(findstring $(DEB_BUILD_ARCH), $(ARCH_X86)),)
DRI_DIRS += i810 i915 i915tex i965 sis unichrome
endif
ifeq ($(DEB_BUILD_ARCH), sparc)
DRI_DIRS += ffb
endif
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
# vim: ft=make

9
configs/debian-dri-i386 Normal file
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@@ -0,0 +1,9 @@
# Configuration for building the DRI drivers on i386.
include $(TOP)/configs/linux-dri-x86
include $(TOP)/configs/debian-dri-default
CONFIG_NAME = debian-dri-i386
# vim: ft=make

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@@ -0,0 +1,14 @@
# Configuration for building the DRI drivers on i386.
include $(TOP)/configs/linux-dri-x86
include $(TOP)/configs/debian-dri-optimized-default
CONFIG_NAME = debian-dri-i386-i686
ARCH_FLAGS = -march=i686
LIB_DIR = lib/glx/i686/cmov
DRI_DRIVER_INSTALL_DIR = $(INSTALL_DIR)/lib/dri/i686/cmov
# vim: ft=make

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@@ -0,0 +1,13 @@
# Configuration defaults for CPU-optimized builds of the DRI drivers and
# DRI/GLX-enabled libGL.
include $(TOP)/configs/debian-dri-default
CONFIG_NAME = debian-dri-optimized-default
# override so that the utility programs are not rebuilt with CPU-specific
# optimizations
SRC_DIRS = glx/x11 mesa
# vim: ft=make

9
configs/debian-osmesa Normal file
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@@ -0,0 +1,9 @@
# Configuration for building only OSMesa on Debian.
include $(TOP)/configs/linux-osmesa
include $(TOP)/configs/debian-osmesa-default
CONFIG_NAME = debian-osmesa
# vim: ft=make

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@@ -0,0 +1,10 @@
# Configuration defaults for building OSMesa.
include $(TOP)/configs/debian-default
CONFIG_NAME = debian-osmesa-default
DRIVER_DIRS = osmesa
# vim: ft=make

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@@ -0,0 +1,9 @@
# Configuration for building only OSMesa (static version) on Debian.
include $(TOP)/configs/linux-osmesa-static
include $(TOP)/configs/debian-osmesa-default
CONFIG_NAME = debian-osmesa-static
# vim: ft=make

10
configs/debian-osmesa16 Normal file
View File

@@ -0,0 +1,10 @@
# Configuration for building OSMesa with support for 16 bits per color
# channel.
include $(TOP)/configs/linux-osmesa16
include $(TOP)/configs/debian-osmesa-default
CONFIG_NAME = debian-osmesa16
# vim: ft=make

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@@ -0,0 +1,10 @@
# Configuration for building a static version of OSMesa with support for 16
# bits per color channel.
include $(TOP)/configs/linux-osmesa16-static
include $(TOP)/configs/debian-osmesa-default
CONFIG_NAME = debian-osmesa16-static
# vim: ft=make

10
configs/debian-osmesa32 Normal file
View File

@@ -0,0 +1,10 @@
# Configuration for building OSMesa with support for 32 bits per color
# channel.
include $(TOP)/configs/linux-osmesa32
include $(TOP)/configs/debian-osmesa-default
CONFIG_NAME = debian-osmesa32
# vim: ft=make

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@@ -0,0 +1,10 @@
# Configuration for building a static version of OSMesa with support for 32
# bits per color channel.
include $(TOP)/configs/linux-osmesa32-static
include $(TOP)/configs/debian-osmesa-default
CONFIG_NAME = debian-osmesa32-static
# vim: ft=make

View File

@@ -0,0 +1,12 @@
# Configuration for building Mesa (swx11 and GLU) on alpha (ev5 optimized).
include $(TOP)/configs/linux-alpha
include $(TOP)/configs/debian-swx11+glu-default
CONFIG_NAME = debian-swx11+glu-alpha-ev5
SRC_DIRS = mesa
LIB_DIR = lib/ev5/cmov
# vim: ft=make

View File

@@ -0,0 +1,10 @@
# Configuration for building Mesa (swx11 and GLU) with runtime-detected
# assembler optimizations on amd64.
include $(TOP)/configs/linux-x86-64
include $(TOP)/configs/debian-swx11+glu-default
CONFIG_NAME = debian-swx11+glu-amd64
# vim: ft=make

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@@ -0,0 +1,9 @@
# Configuration for building Mesa (swx11 and GLU) on the build architecture.
include $(TOP)/configs/linux
include $(TOP)/configs/debian-swx11+glu-default
CONFIG_NAME = debian-swx11+glu-any
# vim: ft=make

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@@ -0,0 +1,14 @@
# Configuration defaults for building Mesa (swx11 and GLU).
include $(TOP)/configs/debian-default
CONFIG_NAME = debian-swx11+glu-default
SRC_DIRS = mesa glu glw
DRIVER_DIRS = x11
GLW_SOURCES += GLwMDrawA.c
GLW_LIB_DEPS += -lXm
# vim: ft=make

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@@ -0,0 +1,10 @@
# Configuration for building Mesa (swx11 and GLU) with runtime-detected
# assembler optimizations on i386.
include $(TOP)/configs/linux-x86
include $(TOP)/configs/debian-swx11+glu-default
CONFIG_NAME = debian-swx11+glu-i386
# vim: ft=make

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@@ -0,0 +1,14 @@
# Configuration for building Mesa (swx11 and GLU) with runtime-detected
# assembler optimizations on i386 (i686 optimized).
include $(TOP)/configs/linux-x86
include $(TOP)/configs/debian-swx11+glu-default
CONFIG_NAME = debian-swx11+glu-i386-i686
ARCH_FLAGS += -march=i686
SRC_DIRS = mesa
LIB_DIR = lib/i686/cmov
# vim: ft=make

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@@ -0,0 +1,13 @@
# Configuration for building Mesa (swx11 and GLU) with runtime-detected
# assembler optimizations on powerpc (603 optimized).
include $(TOP)/configs/linux-ppc
include $(TOP)/configs/debian-swx11+glu-default
CONFIG_NAME = debian-swx11+glu-powerpc-603
SRC_DIRS = mesa
LIB_DIR = lib/603/cmov
# vim: ft=make

View File

@@ -0,0 +1,11 @@
# Configuration for building Mesa (swx11 and GLU) with runtime-detected
# assembler optimizations on ppc64.
include $(TOP)/configs/debian-swx11+glu-any
CONFIG_NAME = debian-swx11+glu-ppc64
LIB_DIR = lib64
# vim: ft=make

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@@ -0,0 +1,10 @@
# Configuration for building Mesa (swx11 and GLU) with runtime-detected
# assembler optimizations on sparc.
include $(TOP)/configs/linux-sparc
include $(TOP)/configs/debian-swx11+glu-default
CONFIG_NAME = debian-swx11+glu-sparc
# vim: ft=make

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@@ -0,0 +1,13 @@
# Configuration for building Mesa (swx11 and GLU) with runtime-detected
# assembler optimizations on sparc (ultrasparc-optimized).
include $(TOP)/configs/linux-ultrasparc
include $(TOP)/configs/debian-swx11+glu-default
CONFIG_NAME = debian-swx11+glu-sparc-ultrasparc
SRC_DIRS = mesa
LIB_DIR = lib/ultrasparc/cmov
# vim: ft=make

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@@ -0,0 +1,10 @@
# Configuration for building static versions of the libraries (swx11 and GLU)
# on amd64.
include $(TOP)/configs/linux-x86-64-static
include $(TOP)/configs/debian-swx11+glu-default
CONFIG_NAME = debian-swx11+glu-static-amd64
# vim: ft=make

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@@ -0,0 +1,10 @@
# Configuration for building static versions of the libraries (swx11 and GLU)
# on the build architecture.
include $(TOP)/configs/linux-static
include $(TOP)/configs/debian-swx11+glu-default
CONFIG_NAME = debian-swx11+glu-static-any
# vim: ft=make

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@@ -0,0 +1,10 @@
# Configuration for building static versions of the libraries (swx11 and GLU)
# on i386.
include $(TOP)/configs/linux-x86-static
include $(TOP)/configs/debian-swx11+glu-default
CONFIG_NAME = debian-swx11+glu-static-i386
# vim: ft=make

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@@ -0,0 +1,11 @@
# Configuration for building static versions of the libraries (swx11 and GLU)
# on ppc64.
include $(TOP)/configs/debian-swx11+glu-static-any
CONFIG_NAME = debian-swx11+glu-static-ppc64
LIB_DIR = lib64
# vim: ft=make

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@@ -10,7 +10,7 @@ CONFIG_NAME = default
# Version info
MESA_MAJOR=6
MESA_MINOR=5
MESA_TINY=2
MESA_TINY=3
# external projects. This should be useless now that we use libdrm.
DRM_SOURCE_PATH=$(TOP)/../drm
@@ -63,7 +63,7 @@ SRC_DIRS = mesa glu glut/glx glw
GLU_DIRS = sgi
DRIVER_DIRS = x11 osmesa
# Which subdirs under $(TOP)/progs/ to enter:
PROGRAM_DIRS = demos redbook samples xdemos
PROGRAM_DIRS = demos redbook samples glsl xdemos
# Library/program dependencies

75
configs/default-bp Normal file
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@@ -0,0 +1,75 @@
# Default/template configuration
# This is included by other config files which may override some
# of these variables.
CONFIG_NAME = default
# Version info
MESA_MAJOR=6
MESA_MINOR=3
MESA_TINY=0
# external projects
#DRM_SOURCE_PATH=$(TOP)/../drm
DRM_SOURCE_PATH=/home/projects/DRI-freedesktop/drm
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -O
CXXFLAGS = -O
GLU_CFLAGS =
# Misc tools and flags
MKLIB_OPTIONS =
MKDEP = makedepend
MKDEP_OPTIONS = -fdepend
MAKE = make
# Library names (base name)
GL_LIB = GL
GLU_LIB = GLU
GLUT_LIB = glut
GLW_LIB = GLw
OSMESA_LIB = OSMesa
# Library names (actual file names)
GL_LIB_NAME = lib$(GL_LIB).so
GLU_LIB_NAME = lib$(GLU_LIB).so
GLUT_LIB_NAME = lib$(GLUT_LIB).so
GLW_LIB_NAME = lib$(GLW_LIB).so
OSMESA_LIB_NAME = lib$(OSMesa).so
# Optional assembly language optimization files for libGL
ASM_SOURCES =
# GLw widget sources (Append "GLwMDrawA.c" here and add -lXm to GLW_LIB_DEPS in
# order to build the Motif widget too)
GLW_SOURCES = GLwDrawA.c
# Directories
LIB_DIR = $(TOP)/lib
INSTALL_PREFIX = /usr/local
SRC_DIRS = mesa glu glut/glx glw
GLU_DIRS = sgi
DRIVER_DIRS = x11 osmesa
# Which subdirs under $(TOP)/progs/ to enter:
PROGRAM_DIRS = demos redbook samples xdemos
# Library/program dependencies
GL_LIB_DEPS = -lX11 -lXext -lm -lpthread
OSMESA_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB)
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
# Shading language support (set to 0 or 1)
SHADING_LANGUAGE = 0

View File

@@ -67,4 +67,4 @@ WINDOW_SYSTEM=dri
# gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = i810 i915tex i915 i965 mach64 mga r128 r200 r300 radeon s3v \
savage sis tdfx trident unichrome ffb
savage sis tdfx trident unichrome ffb nouveau

55
configs/linux-dri-bp Normal file
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@@ -0,0 +1,55 @@
# -*-makefile-*-
# Configuration for linux-dri: Linux DRI hardware drivers for XFree86 & others
include $(TOP)/configs/default
CONFIG_NAME = linux-dri
# Compiler and flags
CC = gcc
CXX = g++
MKDEP = /usr/X11R6/bin/makedepend
#MKDEP = gcc -M
#MKDEP_OPTIONS = -MF depend
WARN_FLAGS = -Wall
OPT_FLAGS = -g
PIC_FLAGS = -fPIC
# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE \
-DDRI_NEW_INTERFACE_ONLY -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1
X11_INCLUDES = -I/usr/X11R6/include -I/usr/X11R6/include/X11/extensions
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl
GLUT_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(LIB_DIR) -l$(GL_LIB) -lXt -lX11
# Directories
SRC_DIRS = glx/x11 mesa glu glut/glx glw
DRIVER_DIRS = dri
PROGRAM_DIRS =
WINDOW_SYSTEM=dri
# ffb and gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = dri_client i810 i830 i915 mach64 mga r128 r200 radeon s3v \
savage sis tdfx trident unichrome fb

View File

@@ -22,7 +22,8 @@ ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE \
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
-DGLX_DIRECT_RENDERING -DHAVE_ALIAS -DUSE_XCB -DHAVE_POSIX_MEMALIGN
-DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING \
-DHAVE_ALIAS -DUSE_XCB -DHAVE_POSIX_MEMALIGN
X11_INCLUDES = `pkg-config --cflags-only-I x11` `pkg-config --cflags-only-I xcb` `pkg-config --cflags-only-I x11-xcb` `pkg-config --cflags-only-I xcb-glx`
@@ -65,4 +66,4 @@ WINDOW_SYSTEM=dri
# gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = i810 i915 mach64 mga r128 r200 r300 radeon s3v \
savage sis tdfx trident unichrome ffb
savage sis tdfx trident unichrome ffb nouveau

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# Configuration for building only libOSMesa on Linux, no Xlib driver
# This doesn't really have any Linux dependencies, so it should be usable
# on other (gcc-based) systems.
include $(TOP)/configs/linux-osmesa
CONFIG_NAME = linux-osmesa-static
# Compiler and flags
MKLIB_OPTIONS = -static
# Library names
OSMESA_LIB_NAME = libOSMesa.a

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# Configuration for 32 bits/channel OSMesa library on Linux
include $(TOP)/configs/default
CONFIG_NAME = linux-osmesa32-static
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O3 -ansi -pedantic -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include -DCHAN_BITS=32 -DDEFAULT_SOFTWARE_DEPTH_BITS=31
CXXFLAGS = -O3 -ansi -pedantic -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
MKLIB_OPTIONS = -static
# Library names
OSMESA_LIB = OSMesa32
OSMESA_LIB_NAME = libOSMesa32.a
# Directories
SRC_DIRS = mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS =
# Dependencies
OSMESA_LIB_DEPS = -lm -lpthread
APP_LIB_DEPS = -lOSMesa32

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# Configuration for debugging on Linux
include $(TOP)/configs/default
CONFIG_NAME = linux-tcc
# Compiler and flags
CC = gcc
CXX = g++
TCC_DIR=/home/progs/tcc-0.9.20
CFLAGS = -g -ansi -pedantic -Wall -Wmissing-prototypes -Wundef -fPIC -ffast-math -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM -DPTHREADS -DDEBUG -DMESA_DEBUG -DUSE_TCC -I$(TCC_DIR)
CXXFLAGS = -g -ansi -pedantic -Wall -Wundef -fPIC -ffast-math -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -DDEBUG -DMESA_DEBUG
GLUT_CFLAGS = -fexceptions
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread -L$(TCC_DIR) -ltcc -ldl
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lXt -L/usr/X11R6/lib -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

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Source: mesa
Section: graphics
Priority: optional
Maintainer: Debian X Strike Force <debian-x@lists.debian.org>
Uploaders: Thierry Reding <thierry@gilfi.de>, Julien Cristau <jcristau@debian.org>
Standards-Version: 3.7.2
Build-Depends: debhelper (>= 5), quilt (>= 0.40), pkg-config, libdrm-dev (>= 2.2.0) [!hurd-i386], libx11-dev, xutils-dev, x11proto-gl-dev (>= 1.4.8), libxxf86vm-dev, libexpat1-dev, lesstif2-dev, dpkg-dev (>= 1.13.19), libxfixes-dev, libxdamage-dev
Package: libgl1-mesa-swx11
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Conflicts: mesag3-glide, mesag3-glide2, mesag3+ggi, libgl1, nvidia-glx, mesag3, libgl1-mesa-swrast
Provides: libgl1, mesag3, libgl1-mesa-swrast
Replaces: libgl1, mesag3, libgl1-mesa-swrast
Description: A free implementation of the OpenGL API -- runtime
Mesa is a 3-D graphics library with an API which is very similar to
that of OpenGL. To the extent that Mesa utilizes the OpenGL command
syntax or state machine, it is being used with authorization from
Silicon Graphics, Inc. However, the author makes no claim that Mesa
is in any way a compatible replacement for OpenGL or associated with
Silicon Graphics, Inc.
.
This library provides a pure software rasteriser; it does not provide
a direct rendering-capable library, or one which uses GLX. For that,
please see libgl1-mesa-glx.
.
On Linux, this library is also known as libGL or libGL.so.1.
Package: libgl1-mesa-swx11-dbg
Section: libs
Priority: extra
Architecture: any
Depends: libgl1-mesa-swx11 (= ${binary:Version})
Conflicts: libgl1-mesa-swrast-dbg
Provides: libgl1-mesa-swrast-dbg
Replaces: libgl1-mesa-swrast-dbg
Description: A free implementation of the OpenGL API -- debugging symbols
Mesa is a 3-D graphics library with an API which is very similar to
that of OpenGL. To the extent that Mesa utilizes the OpenGL command
syntax or state machine, it is being used with authorization from
Silicon Graphics, Inc. However, the author makes no claim that Mesa
is in any way a compatible replacement for OpenGL or associated with
Silicon Graphics, Inc.
.
This library provides a pure software rasteriser; it does not provide
a direct rendering-capable library, or one which uses GLX. For that,
please see libgl1-mesa-glx.
.
On Linux, this library is also known as libGL or libGL.so.1.
.
This package contains debugging symbols for the software rasterization GL
library.
Package: libgl1-mesa-swx11-i686
Section: libs
Priority: extra
Architecture: i386
Pre-Depends: libgl1-mesa-swx11
Description: A free implementation of the OpenGL API -- runtime [i686 optimized]
Mesa is a 3-D graphics library with an API which is very similar to
that of OpenGL. To the extent that Mesa utilizes the OpenGL command
syntax or state machine, it is being used with authorization from
Silicon Graphics, Inc. However, the author makes no claim that Mesa
is in any way a compatible replacement for OpenGL or associated with
Silicon Graphics, Inc.
.
This library provides a pure software rasteriser; it does not provide
a direct rendering-capable library, or one which uses GLX. For that,
please see libgl1-mesa-glx.
.
On Linux, this library is also known as libGL or libGL.so.1.
.
This set of libraries is optimized for i686 machines and will only be used if
you are running a 2.6 kernel on an i686 class CPU. This includes Pentium Pro,
Pentium II/II/IV, Celeron CPU's and similar class CPU's (including clones
such as AMD Athlon/Opteron, VIA C3 Nehemiah, but not VIA C3 Ezla).
Package: libgl1-mesa-swx11-dev
Section: libdevel
Architecture: any
Depends: libgl1-mesa-swx11 (= ${binary:Version}), libc6-dev, libx11-dev, libxext6, mesa-common-dev (= ${source:Version})
Provides: libgl-dev, mesag-dev, libgl1-mesa-swrast-dev
Conflicts: mesa-dev, libgl-dev, mesag3 (<< 3.1-1), nvidia-glx-dev, mesag-dev, libgl1-mesa-swrast-dev
Replaces: libgl-dev, mesag-dev, libgl1-mesa-swrast-dev
Description: A free implementation of the OpenGL API -- development support files
This package provides the development environment required for
compiling programs with Mesa. For a complete description of Mesa,
please look at the libgl1-mesa-swx11 package.
.
This library provides a pure software rasteriser; it does not provide
a direct rendering-capable library, or one which uses GLX. For that,
please see libgl1-mesa-dev.
Package: libgl1-mesa-glx
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Conflicts: libgl1, libgl1-mesa-dri (<< 6.4.0)
Replaces: libgl1, libgl1-mesa-dri (<< 6.4.0)
Provides: libgl1
Description: A free implementation of the OpenGL API -- GLX runtime
This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package does not include the modules themselves: these can be found
in the libgl1-mesa-dri package.
.
For a complete description of Mesa, please look at the
libgl1-mesa-swx11 package.
Package: libgl1-mesa-glx-dbg
Section: libdevel
Priority: extra
Architecture: any
Depends: libgl1-mesa-glx (= ${binary:Version})
Description: A free implementation of the OpenGL API -- GLX runtime -- debugging symbols
This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package does not include the modules themselves: these can be found
in the libgl1-mesa-dri package.
.
For a complete description of Mesa, please look at the
libgl1-mesa-swx11 package.
.
This package contains debugging symbols for the GL library with GLX and DRI
capabilities.
#Package: libgl1-mesa-glx-i686
#Section: libs
#Priority: extra
#Architecture: i386
#Pre-Depends: libgl1-mesa-glx
#Description: A free implementation of the OpenGL API -- GLX runtime [i686 optimized]
# This version of Mesa provides GLX and DRI capabilities: it is capable of
# both direct and indirect rendering. For direct rendering, it can use DRI
# modules from the libgl1-mesa-dri package to accelerate drawing.
# .
# This package does not include the modules themselves: these can be found
# in the libgl1-mesa-dri package.
# .
# For a complete description of Mesa, please look at the
# libgl1-mesa-swx11 package.
# .
# This set of libraries is optimized for i686 machines and will only be used if
# you are running a 2.6 kernel on an i686 class CPU. This includes Pentium Pro,
# Pentium II/II/IV, Celeron CPU's and similar class CPU's (including clones
# such as AMD Athlon/Opteron, VIA C3 Nehemiah, but not VIA C3 Ezla).
Package: libgl1-mesa-dri
Section: libs
Priority: optional
Architecture: any
Depends: ${shlibs:Depends}, libgl1-mesa-glx (= ${binary:Version})
Suggests: libglide3
Conflicts: xlibmesa-dri (<< 1:7.0.0)
Replaces: xlibmesa-dri (<< 1:7.0.0)
Description: A free implementation of the OpenGL API -- DRI modules
This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package does not include the OpenGL library itself, only the DRI
modules for accelerating direct rendering.
.
For a complete description of Mesa, please look at the
libgl1-mesa-swx11 package.
.
The tdfx DRI module needs libglide3 to enable direct rendering.
Package: libgl1-mesa-dri-dbg
Section: libdevel
Priority: extra
Architecture: any
Depends: libgl1-mesa-dri (= ${binary:Version})
Description: A free implementation of the OpenGL API -- DRI modules -- debugging symbols
This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package does not include the OpenGL library itself, only the DRI
modules for accelerating direct rendering.
.
For a complete description of Mesa, please look at the
libgl1-mesa-swx11 package.
.
This package contains debugging symbols for the DRI modules.
#Package: libgl1-mesa-dri-i686
#Section: libs
#Priority: extra
#Architecture: i386
#Pre-Depends: libgl1-mesa-dri
#Description: A free implementation of the OpenGL API -- DRI modules [i686 optimized]
# This version of Mesa provides GLX and DRI capabilities: it is capable of
# both direct and indirect rendering. For direct rendering, it can use DRI
# modules from the libgl1-mesa-dri package to accelerate drawing.
# .
# This package does not include the OpenGL library itself, only the DRI
# modules for accelerating direct rendering.
# .
# For a complete description of Mesa, please look at the
# libgl1-mesa-swx11 package.
# .
# This set of libraries is optimized for i686 machines and will only be used if
# you are running a 2.6 kernel on an i686 class CPU. This includes Pentium Pro,
# Pentium II/II/IV, Celeron CPU's and similar class CPU's (including clones
# such as AMD Athlon/Opteron, VIA C3 Nehemiah, but not VIA C3 Ezla).
Package: libgl1-mesa-dev
Section: libdevel
Architecture: all
Depends: libc6-dev, mesa-common-dev (= ${source:Version}), libgl1-mesa-glx (>= ${Source-Version}), libgl1-mesa-dri (>= ${Source-Version})
Conflicts: libgl-dev, libgl1-mesa-dri-dev
Replaces: libgl-dev, libgl1-mesa-dri-dev
Provides: libgl-dev, libgl1-mesa-dri-dev
Description: A free implementation of the OpenGL API -- GLX development support files
This version of Mesa provides GLX and DRI capabilities: it is capable of
both direct and indirect rendering. For direct rendering, it can use DRI
modules from the libgl1-mesa-dri package to accelerate drawing.
.
This package includes headers and static libraries for compiling
programs with Mesa.
.
For a complete description of Mesa, please look at the libgl1-mesa-swx11
package.
Package: mesa-common-dev
Section: devel
Architecture: all
Replaces: xlibmesa-gl-dev (<< 1:7), xlibosmesa-dev, libgl1-mesa-swx11-dev (<< 6.5.2), libgl1-mesa-dev (<< 6.5.2)
Depends: libx11-dev
Description: Developer documentation for Mesa
This package includes the specifications for the Mesa-specific OpenGL
extensions, the complete set of release release notes and the
development header files common to all Mesa packages.
Package: libosmesa6
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Replaces: libgl1-mesa-swx11 (<< 6.5.2)
Description: Mesa Off-screen rendering extension
OSmesa is a Mesa extension that allows programs to render to an
off-screen buffer using the OpenGL API without having to create a
rendering context on an X Server. It uses a pure software renderer.
.
This package provides both 16-bit and 32-bit versions of the off-screen
renderer which do not require external libraries to work.
Package: libosmesa6-dev
Section: devel
Architecture: any
Depends: libosmesa6 (= ${binary:Version}), mesa-common-dev (= ${source:Version}) | libgl-dev
Conflicts: xlibosmesa-dev, libosmesa4-dev, libosmesa-dev
Replaces: xlibosmesa-dev, libosmesa-dev, libgl1-mesa-swx11-dev (<< 6.5.2), mesa-common-dev (<< 6.5.2)
Provides: xlibosmesa-dev, libosmesa-dev
Description: Mesa Off-screen rendering extension -- development support files
This package provides the required environment for developing programs
that use the off-screen rendering extension of Mesa.
.
For more information on OSmesa see the libosmesa6 package.
Package: libglu1-mesa
Section: libs
Architecture: any
Depends: ${shlibs:Depends}, libgl1-mesa-glx | libgl1
Provides: libglu1
Conflicts: mesag3 (<< 5.0.0-1), xlibmesa3, libglu1
Replaces: libglu1
Description: The OpenGL utility library (GLU)
GLU offers simple interfaces for building mipmaps; checking for the
presence of extensions in the OpenGL (or other libraries which follow
the same conventions for advertising extensions); drawing
piecewise-linear curves, NURBS, quadrics and other primitives
(including, but not limited to, teapots); tesselating surfaces; setting
up projection matrices and unprojecting screen coordinates to world
coordinates.
.
On Linux, this library is also known as libGLU or libGLU.so.1.
.
This package provides the SGI implementation of GLU shipped with the
Mesa package (ergo the "-mesa" suffix).
Package: libglu1-mesa-dev
Section: libdevel
Architecture: any
Depends: libglu1-mesa (= ${binary:Version}), libgl1-mesa-dev | libgl-dev
Provides: libglu-dev, xlibmesa-glu-dev
Conflicts: mesag-dev (<< 5.0.0-1), mesa-glide2-dev (<< 5.0.0-1), mesag3+ggi-dev (<< 5.0.0-1), xlibmesa-dev
Replaces: libglu-dev
Description: The OpenGL utility library -- development support files
Includes headers and static libraries for compiling programs with GLU.
.
For a complete description of GLU, please look at the libglu1-mesa
package.
Package: libglw1-mesa
Section: libs
Architecture: any
Depends: ${shlibs:Depends}
Provides: libglw1
Description: A free implementation of the OpenGL API -- runtime
Mesa is a 3-D graphics library with an API which is very similar to
that of OpenGL. To the extent that Mesa utilizes the OpenGL command
syntax or state machine, it is being used with authorization from
Silicon Graphics, Inc. However, the author makes no claim that Mesa
is in any way a compatible replacement for OpenGL or associated with
Silicon Graphics, Inc.
.
This package provides a simple widgets library, libGLw, which
allows Motif-based applications to embed an OpenGL drawing context.
.
On Linux, this library is also known as libGLw or libGLw.so.1.
Package: libglw1-mesa-dev
Section: libdevel
Architecture: any
Depends: libglw1-mesa (= ${binary:Version}), libc6-dev, libx11-dev, libxext6, mesa-common-dev (= ${source:Version})
Provides: mesag3-widgets, mesag-widgets-dev, libglw-dev
Conflicts: libglw-dev, libgl1-mesa-swx11-dev (<< 6.5.2-4)
Replaces: libglw-dev
Description: A free implementation of the OpenGL API -- development support files
This package provides the development environment required for
compiling programs with the Mesa widgets library, libGLw, which
allows Motif-based applications to embed an OpenGL drawing context.
The headers and static libraries for compiling programs that use this
library are included.
Package: mesa-swx11-source
Section: libdevel
Architecture: all
Description: Mesa software rasteriser source -- development support files
This package contains the source to the Mesa software rasteriser, which
implements all of Mesa's GL support in software. It powers the X11 and
X server backends (assuming unaccelerated indirect). This package is
provided mainly for modular X servers which support GL, and need the
software rasteriser source to build the GLcore module for unaccelerated
indirect rendering.
Package: mesa-utils
Section: x11
Priority: optional
Architecture: any
Depends: ${shlibs:Depends}
Replaces: xbase-clients (<< 6.8.2-38)
Description: Miscellaneous Mesa GL utilities
This package provides several basic GL utilities built by Mesa, including
glxinfo and glxgears.
# vim: tw=0

444
debian/copyright vendored Normal file
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@@ -0,0 +1,444 @@
This package was debianized by James A. Treacy treacy@debian.org on Thu,
6 Jan 2000 01:11:34 -0500. It was newly debianized by Marcelo E.
Magallon <mmagallo@debian.org> on Sat, 25 Dec 2004 14:50:02 -0600. It was
again debianized by Thierry Reding <thierry@gilfi.de> on Sat, 14 Oct 2006
02:01:12 +0200.
It was downloaded from http://www.mesa3d.org/download.html
For more information see:
http://www.mesa3d.org/
Copyright:
Upstream Author: Brian Paul <brian.paul@tungstengraphics.com>
License:
License / Copyright Information
The Mesa distribution consists of several components. Different
copyrights and licenses apply to different components. For
example, GLUT is copyrighted by Mark Kilgard, some demo programs
are copyrighted by SGI, some of the Mesa device drivers are
copyrighted by their authors. See below for a list of Mesa's
components and the copyright/license for each.
The core Mesa library is licensed according to the terms of the
XFree86 copyright (an MIT-style license). This allows integration
with the XFree86/DRI project. Unless otherwise stated, the Mesa
source code and documentation is licensed as follows:
Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Attention, Contributors
When contributing to the Mesa project you must agree to relinquish
your work to the holder of the copyright for the particular
component you're contributing to. That is, you can't put your own
copyright on the code, unless it's a modular piece that can be
omitted from Mesa (like a new device driver). If for example, you
contribute a bug fix to Mesa's texture mapping code, your code
will become a part of the body of work which is copyrighted by
Brian Paul and licensed by the above terms.
----------------------------------------------------------------------
Some files, as listed below, are made available under the SGI Free B
license. This license is as follows:
SGI FREE SOFTWARE LICENSE B (Version 1.1 [02/22/2000])
1. Definitions.
1.1. "Additional Notice Provisions" means such additional provisions as
appear in the Notice in Original Code under the heading "Additional
Notice Provisions."
1.2. "Covered Code" means the Original Code or Modifications, or any
combination thereof.
1.3. "Hardware" means any physical device that accepts input, processes
input, stores the results of processing, and/or provides output.
1.4. "Larger Work" means a work that combines Covered Code or portions
thereof with code not governed by the terms of this License.
1.5. "Licensable" means having the right to grant, to the maximum extent
possible, whether at the time of the initial grant or subsequently
acquired, any and all of the rights conveyed herein.
1.6. "License" means this document.
1.7. "Licensed Patents" means patent claims Licensable by SGI that are
infringed by the use or sale of Original Code or any Modifications
provided by SGI, or any combination thereof.
1.8. "Modifications" means any addition to or deletion from the
substance or structure of the Original Code or any previous
Modifications. When Covered Code is released as a series of files,
a Modification is:
A. Any addition to the contents of a file containing Original Code
and/or addition to or deletion from the contents of a file
containing previous Modifications.
B. Any new file that contains any part of the Original Code or
previous Modifications.
1.9. "Notice" means any notice in Original Code or Covered Code, as
required by and in compliance with this License.
1.10. "Original Code" means source code of computer software code that
is described in the source code Notice required by Exhibit A as
Original Code, and updates and error corrections specifically
thereto.
1.11. "Recipient" means an individual or a legal entity exercising
rights under, and complying with all of the terms of, this License
or a future version of this License issued under Section 8. For
legal entities, "Recipient" includes any entity that controls, is
controlled by, or is under common control with Recipient. For
purposes of this definition, "control" of an entity means (a) the
power, direct or indirect, to direct or manage such entity, or (b)
ownership of fifty percent (50%) or more of the outstanding shares
or beneficial ownership of such entity.
1.12. "Recipient Patents" means patent claims Licensable by a Recipient
that are infringed by the use or sale of Original Code or any
Modifications provided by SGI, or any combination thereof.
1.13. "SGI" means Silicon Graphics, Inc.
1.14. "SGI Patents" means patent claims Licensable by SGI other than the
Licensed Patents.
2. License Grant and Restrictions.
2.1. SGI License Grant. Subject to the terms of this License and any
third party intellectual property claims, for the duration of
intellectual property protections inherent in the Original Code,
SGI hereby grants Recipient a worldwide, royalty-free,
non-exclusive license, to do the following: (i) under copyrights
Licensable by SGI, to reproduce, distribute, create derivative
works from, and, to the extent applicable, display and perform the
Original Code and/or any Modifications provided by SGI alone and/or
as part of a Larger Work; and (ii) under any Licensable Patents, to
make, have made, use, sell, offer for sale, import and/or otherwise
transfer the Original Code and/or any Modifications provided by
SGI. Recipient accepts the terms and conditions of this License by
undertaking any of the aforementioned actions. The patent license
shall apply to the Covered Code if, at the time any related
Modification is added, such addition of the Modification causes
such combination to be covered by the Licensed Patents. The patent
license in Section 2.1(ii) shall not apply to any other
combinations that include the Modification. No patent license is
provided under SGI Patents for infringements of SGI Patents by
Modifications not provided by SGI or combinations of Original Code
and Modifications not provided by SGI.
2.2. Recipient License Grant. Subject to the terms of this License and
any third party intellectual property claims, Recipient hereby
grants SGI and any other Recipients a worldwide, royalty-free,
non-exclusive license, under any Recipient Patents, to make, have
made, use, sell, offer for sale, import and/or otherwise transfer
the Original Code and/or any Modifications provided by SGI.
2.3. No License For Hardware Implementations. The licenses granted in
Section 2.1 and 2.2 are not applicable to implementation in
Hardware of the algorithms embodied in the Original Code or any
Modifications provided by SGI .
3. Redistributions.
3.1. Retention of Notice/Copy of License. The Notice set forth in
Exhibit A, below, must be conspicuously retained or included in any
and all redistributions of Covered Code. For distributions of the
Covered Code in source code form, the Notice must appear in every
file that can include a text comments field; in executable form,
the Notice and a copy of this License must appear in related
documentation or collateral where the Recipients rights relating
to Covered Code are described. Any Additional Notice Provisions
which actually appears in the Original Code must also be retained
or included in any and all redistributions of Covered Code.
3.2. Alternative License. Provided that Recipient is in compliance with
the terms of this License, Recipient may, so long as without
derogation of any of SGIs rights in and to the Original Code,
distribute the source code and/or executable version(s) of Covered
Code under (1) this License; (2) a license identical to this
License but for only such changes as are necessary in order to
clarify Recipients role as licensor of Modifications; and/or (3) a
license of Recipients choosing, containing terms different from
this License, provided that the license terms include this Section
3 and Sections 4, 6, 7, 10, 12, and 13, which terms may not be
modified or superseded by any other terms of such license. If
Recipient elects to use any license other than this License,
Recipient must make it absolutely clear that any of its terms which
differ from this License are offered by Recipient alone, and not by
SGI. It is emphasized that this License is a limited license, and,
regardless of the license form employed by Recipient in accordance
with this Section 3.2, Recipient may relicense only such rights, in
Original Code and Modifications by SGI, as it has actually been
granted by SGI in this License.
3.3. Indemnity. Recipient hereby agrees to indemnify SGI for any
liability incurred by SGI as a result of any such alternative
license terms Recipient offers.
4. Termination. This License and the rights granted hereunder will
terminate automatically if Recipient breaches any term herein and
fails to cure such breach within 30 days thereof. Any sublicense to
the Covered Code that is properly granted shall survive any
termination of this License, absent termination by the terms of such
sublicense. Provisions that, by their nature, must remain in effect
beyond the termination of this License, shall survive.
5. No Trademark Or Other Rights. This License does not grant any rights
to: (i) any software apart from the Covered Code, nor shall any
other rights or licenses not expressly granted hereunder arise by
implication, estoppel or otherwise with respect to the Covered Code;
(ii) any trade name, trademark or service mark whatsoever, including
without limitation any related right for purposes of endorsement or
promotion of products derived from the Covered Code, without prior
written permission of SGI; or (iii) any title to or ownership of the
Original Code, which shall at all times remains with SGI. All rights
in the Original Code not expressly granted under this License are
reserved.
6. Compliance with Laws; Non-Infringement. There are various worldwide
laws, regulations, and executive orders applicable to dispositions
of Covered Code, including without limitation export, re-export, and
import control laws, regulations, and executive orders, of the U.S.
government and other countries, and Recipient is reminded it is
obliged to obey such laws, regulations, and executive orders.
Recipient may not distribute Covered Code that (i) in any way
infringes (directly or contributorily) any intellectual property
rights of any kind of any other person or entity or (ii) breaches
any representation or warranty, express, implied or statutory, to
which, under any applicable law, it might be deemed to have been
subject.
7. Claims of Infringement. If Recipient learns of any third party claim
that any disposition of Covered Code and/or functionality wholly or
partially infringes the third party's intellectual property rights,
Recipient will promptly notify SGI of such claim.
8. Versions of the License. SGI may publish revised and/or new versions
of the License from time to time, each with a distinguishing version
number. Once Covered Code has been published under a particular
version of the License, Recipient may, for the duration of the
license, continue to use it under the terms of that version, or
choose to use such Covered Code under the terms of any subsequent
version published by SGI. Subject to the provisions of Sections 3
and 4 of this License, only SGI may modify the terms applicable to
Covered Code created under this License.
9. DISCLAIMER OF WARRANTY. COVERED CODE IS PROVIDED "AS IS." ALL
EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ARE DISCLAIMED,
INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND CONDITIONS
OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR
PURPOSE, AND NON-INFRINGEMENT. SGI ASSUMES NO RISK AS TO THE QUALITY
AND PERFORMANCE OF THE SOFTWARE. SHOULD THE SOFTWARE PROVE DEFECTIVE
IN ANY RESPECT, SGI ASSUMES NO COST OR LIABILITY FOR SERVICING,
REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY IS AN ESSENTIAL
PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED
HEREUNDER EXCEPT SUBJECT TO THIS DISCLAIMER.
10. LIMITATION OF LIABILITY. UNDER NO CIRCUMSTANCES NOR LEGAL THEORY,
WHETHER TORT (INCLUDING, WITHOUT LIMITATION, NEGLIGENCE OR STRICT
LIABILITY), CONTRACT, OR OTHERWISE, SHALL SGI OR ANY SGI LICENSOR
BE LIABLE FOR ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL DAMAGES OF ANY CHARACTER INCLUDING, WITHOUT
LIMITATION, DAMAGES FOR LOSS OF GOODWILL, WORK STOPPAGE, LOSS OF
DATA, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER
COMMERCIAL DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL HAVE BEEN
INFORMED OF THE POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF
LIABILITY SHALL NOT APPLY TO LIABILITY FOR DEATH OR PERSONAL INJURY
RESULTING FROM SGI's NEGLIGENCE TO THE EXTENT APPLICABLE LAW
PROHIBITS SUCH LIMITATION. SOME JURISDICTIONS DO NOT ALLOW THE
EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO
THAT EXCLUSION AND LIMITATION MAY NOT APPLY TO RECIPIENT.
11. Indemnity. Recipient shall be solely responsible for damages
arising, directly or indirectly, out of its utilization of rights
under this License. Recipient will defend, indemnify and hold
harmless Silicon Graphics, Inc. from and against any loss,
liability, damages, costs or expenses (including the payment of
reasonable attorneys fees) arising out of Recipient's use,
modification, reproduction and distribution of the Covered Code or
out of any representation or warranty made by Recipient.
12. U.S. Government End Users. The Covered Code is a "commercial item"
consisting of "commercial computer software" as such terms are
defined in title 48 of the Code of Federal Regulations and all U.S.
Government End Users acquire only the rights set forth in this
License and are subject to the terms of this License.
13. Miscellaneous. This License represents the complete agreement
concerning the its subject matter. If any provision of this License
is held to be unenforceable, such provision shall be reformed so as
to achieve as nearly as possible the same legal and economic effect
as the original provision and the remainder of this License will
remain in effect. This License shall be governed by and construed
in accordance with the laws of the United States and the State of
California as applied to agreements entered into and to be
performed entirely within California between California residents.
Any litigation relating to this License shall be subject to the
exclusive jurisdiction of the Federal Courts of the Northern
District of California (or, absent subject matter jurisdiction in
such courts, the courts of the State of California), with venue
lying exclusively in Santa Clara County, California, with the
losing party responsible for costs, including without limitation,
court costs and reasonable attorneys fees and expenses. The
application of the United Nations Convention on Contracts for the
International Sale of Goods is expressly excluded. Any law or
regulation that provides that the language of a contract shall be
construed against the drafter shall not apply to this License.
Exhibit A
License Applicability. Except to the extent portions of this file are
made subject to an alternative license as permitted in the SGI Free
Software License B, Version 1.1 (the "License"), the contents of this
file are subject only to the provisions of the License. You may not use
this file except in compliance with the License. You may obtain a copy
of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
http://oss.sgi.com/projects/FreeB
Note that, as provided in the License, the Software is distributed on an
"AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
Original Code. The Original Code is: [name of software, version number,
and release date], developed by Silicon Graphics, Inc. The Original Code
is Copyright (c) [dates of first publication, as appearing in the Notice
in the Original Code] Silicon Graphics, Inc. Copyright in any portions
created by third parties is as indicated elsewhere herein. All Rights
Reserved.
Additional Notice Provisions: [such additional provisions, if any, as
appear in the Notice in the Original Code under the heading "Additional
Notice Provisions"]
--------------------------------------------------------------------------
Some other files listed below are made available from Silicon Graphics,
Inc. under a more liberal, MIT-style license, as follows:
Permission to use, copy, modify, and distribute this software for
any purpose and without fee is hereby granted, provided that the above
copyright notice appear in all copies and that both the copyright notice
and this permission notice appear in supporting documentation, and that
the name of Silicon Graphics, Inc. not be used in advertising
or publicity pertaining to distribution of the software without specific,
written prior permission.
THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE
INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
US Government Users Restricted Rights
Use, duplication, or disclosure by the Government is subject to
restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
(c)(1)(ii) of the Rights in Technical Data and Computer Software
clause at DFARS 252.227-7013 and/or in similar or successor
clauses in the FAR or the DOD or NASA FAR Supplement.
Unpublished-- rights reserved under the copyright laws of the
United States. Contractor/manufacturer is Silicon Graphics,
Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
--------------------------------------------------------------------------
Mesa Component Licenses:
Component Files Primary Author License
----------------------------------------------------------------------------
core Mesa code src/*.[ch] Brian Paul Mesa
include/GL/gl.h
GLX driver src/X/* Brian Paul Mesa
include/GL/glx.h
include/GL/xmesa.h
OS/Mesa driver src/OSmesa/* Brian Paul Mesa
include/GL/osmesa.h
3Dfx driver src/FX/* David Bucciarelli Mesa
include/GL/fxmesa.h
BeOS R4 driver mesa/drivers/beos/ Brian Paul Mesa
MGL driver include/GL/mglmesa.h SciTech, Inc GNU LGPL
Windows driver mesa/drivers/windows/ Li Wei GNU LGPL
include/GL/wmesa.h
SVGA driver mesa/drivers/svga/ Brian Paul GNU LGPL
include/GL/svgamesa.h
DOS driver mesa/drivers/dos/ Charlie Wallace GNU LGPL
include/GL/dosmesa.h
GGI driver mesa/drivers/ggi/ Uwe Maurer GNU LGPL
include/GL/ggimesa.h
GLUT src/glut/* Mark Kilgard Mark's copyright
include/GL/*glut*.h
GLU library src/glu/* Brian Paul GNU LGPL
SGI GLU library src/glu/sgi/* SGI SGI Free B
include/GL/glu.h
Ext registry include/GL/glext.h SGI SGI Free B
include/GL/glxext.h
demo programs progs/demos/* various see source files
X demos progs/xdemos/* Brian Paul see source files
SGI demos progs/samples/* SGI SGI MIT-style
RedBook demos progs/redbook/* SGI SGI MIT-style
On Debian systems the full text of the GNU LGPL license is found in
/usr/share/common-licenses/LGPL.
------------------------------------------------------------------------------
The Debian packaging is (C) 2006, Thierry Reding <thierry@gilfi.de> and
is licensed under the GPL, see `/usr/share/common-licenses/GPL'.

15
debian/glxdemo.1 vendored Normal file
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@@ -0,0 +1,15 @@
.TH glxdemo 1 "2006-11-29"
.SH NAME
glxdemo \- a demonstration of the GLX functions
.SH SYNOPSIS
.B glxdemo
.SH DESCRIPTION
The \fIglxdemo\fP program shows how to use the GLX functions in order to
create an OpenGL program running on top of an X server. This program is most
useful when studied in its source code form.
.SH AUTHOR
glxdemo was written by Brian Paul <brian.paul@tungstengraphics.com>.
.PP
This manual page was written by Thierry Reding <thierry@gilfi.de>, for the
Debian project (but may be used by others).

29
debian/glxgears.1 vendored Normal file
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@@ -0,0 +1,29 @@
.TH glxgears 1 "2006-11-29"
.SH NAME
glxgears \- ``gears'' demo for GLX
.SH SYNOPSIS
.B glxgears
.RI [ options ]
.SH DESCRIPTION
The \fIglxgears\fP program is a port of the ``gears'' demo to GLX. It displays
a set of rotating gears and prints out the frame rate at regular intervals. It
has become quite popular as basic benchmarking tool.
.SH OPTIONS
.TP 8
.B \-display \fIdisplay\fP
Specify which X display to run on.
.TP 8
.B \-info
Display OpenGL renderer information.
.TP 8
.B \-stereo
Use a stereo enabled GLX visual.
.TP 8
.B \-fullscreen
Run in fullscreen mode.
.SH AUTHOR
glxgears was written by Brian Paul <brian.paul@tungstengraphics.com>.
.PP
This manual page was written by Thierry Reding <thierry@gilfi.de>, for the
Debian project (but may be used by others).

30
debian/glxheads.1 vendored Normal file
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@@ -0,0 +1,30 @@
.TH glxheads 1 "2006-11-29"
.SH NAME
glxheads \- exercise multiple GLX connections
.SH SYNOPSIS
.B glxheads
[\fIdisplay\fP ...]
.SH DESCRIPTION
The \fIglxheads\fP program will try to open GLX connections on multiple X
displays as specified on the command-line. If a connection can be made it will
try to create a direct GLX context (and fallback to using indirect contexts if
that fails) and open a window displaying a spinning green triangle.
.PP
If no display names are specified, \fIglxheads\fP will default to opening a
single local connection on display 0.
.SH EXAMPLE
To open a local connection on display 0 and two remote connections to the
hosts \fImars\fP (display 0) and \fIvenus\fP (display 1), run glxheads with
the following command-line:
.PP
.RS 3n
.nf
$ glxheads :0 mars:0 venus:1
.fi
.RE
.SH AUTHOR
glxheads was written by Brian Paul <brian.paul@tungstengraphics.com>.
.PP
This manual page was written by Thierry Reding <thierry@gilfi.de> for the
Debian project (but may be used by others).

41
debian/glxinfo.1 vendored Normal file
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@@ -0,0 +1,41 @@
.TH glxinfo 1 "2006-11-29"
.SH NAME
glxinfo \- show information about the GLX implementation
.SH SYNOPSIS
.B glxinfo
.RI [ options ]
.SH DESCRIPTION
The \fIglxinfo\fP program shows information about the OpenGL and GLX
implementations running on a given X display.
.PP
The information includes details about the server- and client-side GLX
implementation, the OpenGL and GLU implementations as well as a list
of available GLX visuals.
.SH OPTIONS
.TP 8
.B \-v
Print visuals info in verbose form.
.TP 8
.B \-t
Print verbose table.
.TP 8
.B \-display \fIdisplay\fP
Specify the X display to interrogate.
.TP 8
.B \-h
Print usage information.
.TP 8
.B \-i
Force an indirect rendering context.
.TP 8
.B \-b
Find the ``best'' visual and print it's number.
.TP 8
.B \-l
Print interesting OpenGL limits.
.SH AUTHOR
glxinfo was written by Brian Paul <brian.paul@tungstengraphics.com>.
.PP
This manual page was written by Thierry Reding <thierry@gilfi.de>, for the
Debian project (but may be used by others).

1
debian/libgl1-mesa-dev.install vendored Normal file
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@@ -0,0 +1 @@
usr/lib/libGL.so

1
debian/libgl1-mesa-dri-i686.install vendored Normal file
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@@ -0,0 +1 @@
usr/lib/dri/i686/cmov/*.so

1
debian/libgl1-mesa-dri.install vendored Normal file
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@@ -0,0 +1 @@
usr/lib/dri/*.so

1
debian/libgl1-mesa-glx-i686.install vendored Normal file
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@@ -0,0 +1 @@
usr/lib/glx/i686/cmov/libGL.so.* usr/lib/i686/cmov

1
debian/libgl1-mesa-glx.install vendored Normal file
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@@ -0,0 +1 @@
usr/lib/glx/libGL.so.* usr/lib

1
debian/libgl1-mesa-glx.shlibs vendored Normal file
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@@ -0,0 +1 @@
libGL 1 libgl1-mesa-glx | libgl1

2
debian/libgl1-mesa-swx11-dev.install vendored Normal file
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@@ -0,0 +1,2 @@
usr/lib/libGL.a
usr/lib/libGL.so

1
debian/libgl1-mesa-swx11-i686.install vendored Normal file
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@@ -0,0 +1 @@
usr/lib/i686/cmov/libGL.so.*

1
debian/libgl1-mesa-swx11.install vendored Normal file
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@@ -0,0 +1 @@
usr/lib/libGL.so.*

1
debian/libgl1-mesa-swx11.shlibs vendored Normal file
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@@ -0,0 +1 @@
libGL 1 libgl1-mesa-glx | libgl1

4
debian/libglu1-mesa-dev.install vendored Normal file
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@@ -0,0 +1,4 @@
usr/include/GL/glu.h
usr/include/GL/glu_mangle.h
usr/lib/libGLU.a
usr/lib/libGLU.so

1
debian/libglu1-mesa.install vendored Normal file
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@@ -0,0 +1 @@
usr/lib/libGLU.so.*

1
debian/libglu1-mesa.shlibs vendored Normal file
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@@ -0,0 +1 @@
libGLU 1 libglu1-mesa | libglu1

3
debian/libglw1-mesa-dev.install vendored Normal file
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@@ -0,0 +1,3 @@
usr/include/GL/GLw*A.h
usr/lib/libGLw.a
usr/lib/libGLw.so

1
debian/libglw1-mesa.install vendored Normal file
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@@ -0,0 +1 @@
usr/lib/libGLw.so.*

1
debian/libglw1-mesa.shlibs vendored Normal file
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@@ -0,0 +1 @@
libGLw 1 libglw1-mesa | libglw1

7
debian/libosmesa6-dev.install vendored Normal file
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@@ -0,0 +1,7 @@
usr/include/GL/osmesa.h
usr/lib/libOSMesa.a
usr/lib/libOSMesa.so
usr/lib/libOSMesa16.a
usr/lib/libOSMesa16.so
usr/lib/libOSMesa32.a
usr/lib/libOSMesa32.so

3
debian/libosmesa6.install vendored Normal file
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@@ -0,0 +1,3 @@
usr/lib/libOSMesa.so.*
usr/lib/libOSMesa16.so.*
usr/lib/libOSMesa32.so.*

3
debian/libosmesa6.shlibs vendored Normal file
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@@ -0,0 +1,3 @@
libOSMesa 6 libosmesa6 (>= 6.5.2-1) | libgl1-mesa-glide3
libOSMesa16 6 libosmesa6 (>= 6.5.2-1)
libOSMesa32 6 libosmesa6 (>= 6.5.2-1)

8
debian/mesa-common-dev.docs vendored Normal file
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@@ -0,0 +1,8 @@
docs/bugs.html
docs/debugging.html
docs/envvars.html
docs/faq.html
docs/osmesa.html
docs/RELNOTES-*
docs/relnotes*
docs/*.spec

4
debian/mesa-common-dev.install vendored Normal file
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@@ -0,0 +1,4 @@
usr/include/GL/gl.h
usr/include/GL/glext.h
usr/include/GL/gl_mangle.h
usr/include/GL/glx*.h

1
debian/mesa-swx11-source.install vendored Normal file
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@@ -0,0 +1 @@
usr/share/mesa-source/*

4
debian/mesa-utils.install vendored Normal file
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@@ -0,0 +1,4 @@
usr/bin/glxdemo
usr/bin/glxgears
usr/bin/glxheads
usr/bin/glxinfo

4
debian/mesa-utils.manpages vendored Normal file
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@@ -0,0 +1,4 @@
debian/glxdemo.1
debian/glxgears.1
debian/glxheads.1
debian/glxinfo.1

17
debian/patches/00_create-libdir.patch vendored Normal file
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@@ -0,0 +1,17 @@
Patch that allows the Mesa makefile to create a LIB_DIR that is more than one
level below TOP.
This patch by Thierry Reding.
Not submitted to Mesa.
--- a/src/Makefile
+++ b/src/Makefile
@@ -29,7 +29,7 @@
done
$(TOP)/$(LIB_DIR):
- -mkdir $(TOP)/$(LIB_DIR)
+ mkdir -p $(TOP)/$(LIB_DIR)
clean:

18
debian/patches/01_fix-makefile.patch vendored Normal file
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@@ -0,0 +1,18 @@
Do not build OSMesa for a standalone configuration, since Debian only ships
OSMesa in a separate package.
This patch by Thierry Reding.
Index: mesa/src/mesa/Makefile
===================================================================
--- mesa.orig/src/mesa/Makefile 2007-04-25 01:44:31.000000000 +0200
+++ mesa/src/mesa/Makefile 2007-04-25 01:44:58.000000000 +0200
@@ -105,7 +105,7 @@
$(OSMESA_DRIVER_OBJECTS)
-stand-alone: depend subdirs $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME)
+stand-alone: depend subdirs $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME)
osmesa-only: depend subdirs $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME)

View File

@@ -0,0 +1,19 @@
Patch that fixes Debian bug #349437.
This patch by David Nusinow.
Index: mesa/src/mesa/main/imports.h
===================================================================
--- mesa.orig/src/mesa/main/imports.h 2007-04-25 01:44:31.000000000 +0200
+++ mesa/src/mesa/main/imports.h 2007-04-25 01:45:04.000000000 +0200
@@ -158,8 +158,9 @@
*** USE_IEEE: Determine if we're using IEEE floating point
***/
#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \
- defined(__s390x__) || defined(__powerpc__) || \
+ defined(__s390__) || defined(__s390x__) || defined(__powerpc__) || \
defined(__amd64__) || \
+ defined(__m68k__) || \
defined(ia64) || defined(__ia64__) || \
defined(__hppa__) || defined(hpux) || \
defined(__mips) || defined(_MIPS_ARCH) || \

View File

@@ -0,0 +1,45 @@
Allow the programs that are to be built to be defined in the build
configuration.
Provide an install target for installing the programs in $(INSTALL_DIR)/bin.
This patch by Thierry Reding.
Not submitted to Mesa.
--- a/progs/xdemos/Makefile
+++ b/progs/xdemos/Makefile
@@ -8,7 +8,7 @@
LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME)
-PROGS = glthreads \
+PROGS ?= glthreads \
glxdemo \
glxgears \
glxgears_fbconfig \
@@ -44,6 +44,9 @@
default: $(PROGS)
+install: $(PROGS)
+ $(INSTALL) -d $(INSTALL_DIR)/bin
+ $(INSTALL) -m 755 $(PROGS) $(INSTALL_DIR)/bin
clean:
-rm -f $(PROGS)
--- a/progs/Makefile
+++ b/progs/Makefile
@@ -21,8 +21,12 @@
fi \
done
-# Dummy install target
install:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir ; $(MAKE) install) ; \
+ fi \
+ done
clean:
@for dir in $(SUBDIRS) tests ; do \

View File

@@ -0,0 +1,189 @@
diff --git a/configs/linux-osmesa b/configs/linux-osmesa
index cc1fbbd..aabab59 100644
--- a/configs/linux-osmesa
+++ b/configs/linux-osmesa
@@ -9,8 +9,17 @@ CONFIG_NAME = linux-osmesa
# Compiler and flags
CC = gcc
CXX = g++
-CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DPTHREADS
-CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
+
+PIC_FLAGS = -fPIC
+
+DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
+ -D_BSD_SOURCE -D_GNU_SOURCE \
+ -DPTHREADS -DUSE_XSHM -DHAVE_POSIX_MEMALIGN
+
+CFLAGS = -ansi -pedantic $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
+ $(ASM_FLAGS) -ffast-math
+
+CXXFLAGS = -ansi -pedantic $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
# Directories
@@ -23,3 +33,4 @@ PROGRAM_DIRS = osdemos
OSMESA_LIB_DEPS = -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
APP_LIB_DEPS = -lOSMesa -lGLU
+
diff --git a/configs/linux-osmesa-static b/configs/linux-osmesa-static
index 465f83c..eb3575f 100644
--- a/configs/linux-osmesa-static
+++ b/configs/linux-osmesa-static
@@ -8,7 +8,8 @@ CONFIG_NAME = linux-osmesa-static
# Compiler and flags
MKLIB_OPTIONS = -static
+PIC_FLAGS =
# Library names
-OSMESA_LIB_NAME = libOSMesa.a
+OSMESA_LIB_NAME = lib$(OSMESA_LIB).a
diff --git a/configs/linux-osmesa16 b/configs/linux-osmesa16
index 1fb0186..2a06254 100644
--- a/configs/linux-osmesa16
+++ b/configs/linux-osmesa16
@@ -1,28 +1,17 @@
# Configuration for 16 bits/channel OSMesa library on Linux
-include $(TOP)/configs/default
+include $(TOP)/configs/linux-osmesa
CONFIG_NAME = linux-osmesa16
-# Compiler and flags
-CC = gcc
-CXX = g++
-CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include -DCHAN_BITS=16 -DDEFAULT_SOFTWARE_DEPTH_BITS=31
-CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
-
+DEFINES += -DCHAN_BITS=16 -DDEFAULT_SOFTWARE_DEPTH_BITS=32
# Library names
OSMESA_LIB = OSMesa16
-OSMESA_LIB_NAME = libOSMesa16.so
-
# Directories
-SRC_DIRS = mesa glu
-DRIVER_DIRS = osmesa
PROGRAM_DIRS =
-
# Dependencies
-OSMESA_LIB_DEPS = -lm -lpthread
-GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
-APP_LIB_DEPS = -lOSMesa16
+APP_LIB_DEPS = -l$(OSMESA_LIB)
+
diff --git a/configs/linux-osmesa16-static b/configs/linux-osmesa16-static
index 6645504..894cf82 100644
--- a/configs/linux-osmesa16-static
+++ b/configs/linux-osmesa16-static
@@ -1,28 +1,13 @@
# Configuration for 16 bits/channel OSMesa library on Linux
-include $(TOP)/configs/default
+include $(TOP)/configs/linux-osmesa16
CONFIG_NAME = linux-osmesa16-static
# Compiler and flags
-CC = gcc
-CXX = g++
-CFLAGS = -O3 -ansi -pedantic -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include -DCHAN_BITS=16 -DDEFAULT_SOFTWARE_DEPTH_BITS=31
-CXXFLAGS = -O3 -ansi -pedantic -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
MKLIB_OPTIONS = -static
-
+PIC_FLAGS =
# Library names
-OSMESA_LIB = OSMesa16
-OSMESA_LIB_NAME = libOSMesa16.a
-
-
-# Directories
-SRC_DIRS = mesa glu
-DRIVER_DIRS = osmesa
-PROGRAM_DIRS =
-
+OSMESA_LIB_NAME = lib$(OSMESA_LIB).a
-# Dependencies
-OSMESA_LIB_DEPS = -lm -lpthread
-APP_LIB_DEPS = -lOSMesa16
diff --git a/configs/linux-osmesa32 b/configs/linux-osmesa32
index a1e5a35..5a703f6 100644
--- a/configs/linux-osmesa32
+++ b/configs/linux-osmesa32
@@ -1,28 +1,18 @@
# Configuration for 32 bits/channel OSMesa library on Linux
-include $(TOP)/configs/default
+include $(TOP)/configs/linux-osmesa
CONFIG_NAME = linux-osmesa32
# Compiler and flags
-CC = gcc
-CXX = g++
-CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include -DCHAN_BITS=32 -DDEFAULT_SOFTWARE_DEPTH_BITS=31
-CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
-
+DEFINES += -DCHAN_BITS=32 -DDEFAULT_SOFTWARE_DEPTH_BITS=31
# Library names
OSMESA_LIB = OSMesa32
-OSMESA_LIB_NAME = libOSMesa32.so
-
# Directories
-SRC_DIRS = mesa glu
-DRIVER_DIRS = osmesa
PROGRAM_DIRS =
-
# Dependencies
-OSMESA_LIB_DEPS = -lm -lpthread
-GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
-APP_LIB_DEPS = -lOSMesa32
+APP_LIB_DEPS = -l$(OSMESA_LIB)
+
diff --git a/configs/linux-osmesa32-static b/configs/linux-osmesa32-static
index 6db8bc0..ecbb72e 100644
--- a/configs/linux-osmesa32-static
+++ b/configs/linux-osmesa32-static
@@ -1,28 +1,13 @@
# Configuration for 32 bits/channel OSMesa library on Linux
-include $(TOP)/configs/default
+include $(TOP)/configs/linux-osmesa32
CONFIG_NAME = linux-osmesa32-static
# Compiler and flags
-CC = gcc
-CXX = g++
-CFLAGS = -O3 -ansi -pedantic -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include -DCHAN_BITS=32 -DDEFAULT_SOFTWARE_DEPTH_BITS=31
-CXXFLAGS = -O3 -ansi -pedantic -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
MKLIB_OPTIONS = -static
-
+PIC_FLAGS =
# Library names
-OSMESA_LIB = OSMesa32
-OSMESA_LIB_NAME = libOSMesa32.a
-
-
-# Directories
-SRC_DIRS = mesa glu
-DRIVER_DIRS = osmesa
-PROGRAM_DIRS =
-
+OSMESA_LIB_NAME = lib$(OSMESA_LIB).a
-# Dependencies
-OSMESA_LIB_DEPS = -lm -lpthread
-APP_LIB_DEPS = -lOSMesa32

60
debian/patches/05_static-nonpic.patch vendored Normal file
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@@ -0,0 +1,60 @@
diff --git a/configs/linux-alpha-static b/configs/linux-alpha-static
index 2a30af9..eb6a08a 100644
--- a/configs/linux-alpha-static
+++ b/configs/linux-alpha-static
@@ -11,6 +11,7 @@ CFLAGS = -O3 -mcpu=ev5 -ansi -mieee -pedantic -D_XOPEN_SOURCE -DUSE_XSHM
CXXFLAGS = -O3 -mcpu=ev5 -ansi -mieee -pedantic -D_XOPEN_SOURCE
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static
+PIC_FLAGS =
# Library names (actual file names)
diff --git a/configs/linux-ppc-static b/configs/linux-ppc-static
index d0e1688..3f3dc55 100644
--- a/configs/linux-ppc-static
+++ b/configs/linux-ppc-static
@@ -5,6 +5,7 @@ include $(TOP)/configs/linux-ppc
CONFIG_NAME = linux-ppc-static
MKLIB_OPTIONS = -static
+PIC_FLAGS =
# Library names (actual file names)
GL_LIB_NAME = libGL.a
diff --git a/configs/linux-static b/configs/linux-static
index 85141ea..1592668 100644
--- a/configs/linux-static
+++ b/configs/linux-static
@@ -5,6 +5,7 @@ include $(TOP)/configs/linux
CONFIG_NAME = linux-static
MKLIB_OPTIONS = -static
+PIC_FLAGS =
# Library names (actual file names)
GL_LIB_NAME = libGL.a
diff --git a/configs/linux-x86-64-static b/configs/linux-x86-64-static
index 0257430..2d0b664 100644
--- a/configs/linux-x86-64-static
+++ b/configs/linux-x86-64-static
@@ -5,6 +5,7 @@ include $(TOP)/configs/linux-x86-64
CONFIG_NAME = linux-x86-64-static
MKLIB_OPTIONS = -static
+PIC_FLAGS =
# Library names (actual file names)
GL_LIB_NAME = libGL.a
diff --git a/configs/linux-x86-static b/configs/linux-x86-static
index 9915987..e6a3696 100644
--- a/configs/linux-x86-static
+++ b/configs/linux-x86-static
@@ -5,6 +5,7 @@ include $(TOP)/configs/linux-x86
CONFIG_NAME = linux-x86-static
MKLIB_OPTIONS = -static
+PIC_FLAGS =
# Library names (actual file names)
GL_LIB_NAME = libGL.a

6
debian/patches/series vendored Normal file
View File

@@ -0,0 +1,6 @@
00_create-libdir.patch
01_fix-makefile.patch
02_use-ieee-fp-on-s390-and-m68k.patch
03_optional-progs-and-install.patch
04_cleanup-osmesa-configs.patch
05_static-nonpic.patch

139
debian/rules vendored Executable file
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@@ -0,0 +1,139 @@
#!/usr/bin/make -f
# debian/rules for the Debian mesa package
# Copyright © 2006 Thierry Reding <thierry@gilfi.de>
# Uncomment this to turn on verbose mode.
#export DH_VERBOSE=1
STAMP_DIR = debian/stamp
QUILT_STAMPFN = $(STAMP_DIR)/patch
include /usr/share/quilt/quilt.make
CFLAGS = -Wall -g
ifneq (,$(findstring noopt,$(DEB_BUILD_OPTIONS)))
CFLAGS += -O0
else
CFLAGS += -O2
endif
ifeq (,$(findstring nostrip,$(DEB_BUILD_OPTIONS)))
INSTALL_PROGRAM += -s
endif
DEB_BUILD_ARCH ?= $(shell dpkg-architecture -qDEB_BUILD_ARCH)
DEB_BUILD_GNU_TYPE ?= $(shell dpkg-architecture -qDEB_BUILD_GNU_TYPE)
DEB_BUILD_DIR ?= $(CURDIR)/obj-$(DEB_BUILD_GNU_TYPE)
export DEB_BUILD_ARCH
# choose which configurations to build
SWX11_GLU_CONFIGS =
DRI_CONFIGS =
include debian/scripts/choose-configs
# build the following configurations by default
CONFIGS = $(SWX11_GLU_CONFIGS) \
$(DRI_CONFIGS) \
debian-osmesa \
debian-osmesa-static \
debian-osmesa16 \
debian-osmesa16-static \
debian-osmesa32 \
debian-osmesa32-static
STAMP = $(STAMP_DIR)/$(DEB_BUILD_GNU_TYPE)
BUILD_STAMPS = $(addprefix $(STAMP)-build-, $(CONFIGS))
ARCH_INSTALL_STAMPS = $(addprefix $(STAMP)-install-, $(CONFIGS))
INDEP_INSTALL_STAMPS = $(STAMP_DIR)/install-source
# list the configurations that will built
configs:
@echo Building the following configurations: $(CONFIGS)
$(STAMP_DIR):
dh_testdir
mkdir -p $@
$(QUILT_STAMPFN): $(STAMP_DIR)
build: $(BUILD_STAMPS)
$(STAMP)-build-%: patch
dh_testdir
mkdir -p $(DEB_BUILD_DIR)/$*
find $(CURDIR)/* -maxdepth 0 -not -path '$(DEB_BUILD_DIR)*' | \
xargs cp -rlf -t $(DEB_BUILD_DIR)/$*
ln -sf $* $(DEB_BUILD_DIR)/$*/configs/current
cd $(DEB_BUILD_DIR)/$* && $(MAKE)
touch $@
pre-install:
dh_testdir
dh_testroot
dh_clean -k
rm -rf $(INSTALL_STAMPS)
install: pre-install $(ARCH_INSTALL_STAMPS)
$(STAMP)-install-%: $(STAMP)-build-%
# Add here commands to install the package into debian/tmp
cd $(DEB_BUILD_DIR)/$* && $(MAKE) install DESTDIR=$(CURDIR)/debian/tmp
touch $@
$(STAMP_DIR)/install-source: pre-install
# install Mesa source for mesa-swx11-source package
chmod a+x debian/scripts/install-source.sh
debian/scripts/install-source.sh
touch $@
clean: unpatch
dh_testdir
dh_testroot
dh_clean --exclude ./Makefile.orig
rm -rf $(DEB_BUILD_DIR) $(STAMP_DIR)
# Build architecture-independent files here.
binary-indep: build install $(INDEP_INSTALL_STAMPS)
dh_testdir
dh_testroot
dh_installchangelogs -i
dh_installdocs -i
dh_installexamples -i
dh_install --sourcedir=debian/tmp --list-missing -i
dh_installman -i
dh_link -i
dh_compress -i
dh_fixperms -i
dh_installdeb -i
dh_gencontrol -i
dh_md5sums -i
dh_builddeb -i
# Build architecture-dependent files here.
binary-arch: build install
dh_testdir
dh_testroot
dh_installchangelogs -s
dh_installdocs -s
dh_installexamples -s
dh_install --sourcedir=debian/tmp --list-missing -s
dh_installman -s
dh_link -s
dh_strip -plibgl1-mesa-swx11 --dbg-package=libgl1-mesa-swx11-dbg
dh_strip -plibgl1-mesa-glx --dbg-package=libgl1-mesa-glx-dbg
dh_strip -plibgl1-mesa-dri --dbg-package=libgl1-mesa-dri-dbg
dh_strip -s
dh_compress -s
dh_fixperms -s
dh_makeshlibs -s
dh_installdeb -s
dh_shlibdeps -s
dh_gencontrol -s
dh_md5sums -s
dh_builddeb -s
binary: binary-indep binary-arch
.PHONY: configs build clean binary-indep binary-arch binary install configure

52
debian/scripts/choose-configs vendored Normal file
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@@ -0,0 +1,52 @@
# Script to choose which configurations are to be built depending on the value
# of the DEB_BUILD_ARCH variable.
#
# Copyright © 2006 Thierry Reding <thierry@gilfi.de>
##############################################################################
## architecture-specific configurations ######################################
# choose an architecture-specific build of swx11 and GLU if a matching
# configuration exists
ifneq ($(wildcard configs/debian-swx11+glu-$(DEB_BUILD_ARCH)),)
SWX11_GLU_CONFIGS := debian-swx11+glu-$(DEB_BUILD_ARCH)
else
SWX11_GLU_CONFIGS := debian-swx11+glu-any
endif
# same for static builds
ifneq ($(wildcard configs/debian-swx11+glu-static-$(DEB_BUILD_ARCH)),)
SWX11_GLU_CONFIGS += debian-swx11+glu-static-$(DEB_BUILD_ARCH)
else
SWX11_GLU_CONFIGS += debian-swx11+glu-static-any
endif
# and for the GLX/DRI-enabled libGL
ifneq ($(wildcard configs/debian-dri-$(DEB_BUILD_ARCH)),)
DRI_CONFIGS := debian-dri-$(DEB_BUILD_ARCH)
else
DRI_CONFIGS := debian-dri-any
endif
##############################################################################
## CPU-optimized configurations ##############################################
ifeq ($(DEB_BUILD_ARCH), i386)
SWX11_GLU_CONFIGS += debian-swx11+glu-i386-i686
# DRI_CONFIGS += debian-dri-i386-i686
endif
#ifeq ($(DEB_BUILD_ARCH), alpha)
# SWX11_GLU_CONFIGS += debian-swx11+glu-alpha-ev5
#endif
#ifeq ($(DEB_BUILD_ARCH), powerpc)
# SWX11_GLU_CONFIGS += debian-swx11+glu-powerpc-603
#endif
#ifeq ($(DEB_BUILD_ARCH), sparc)
# SWX11_GLU_CONFIGS += debian-swx11+glu-sparc-ultrasparc
#endif
# vim: ft=make

46
debian/scripts/install-source.sh vendored Executable file
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@@ -0,0 +1,46 @@
#!/bin/sh
if [ -n "$1" ]; then
TOP="$1"
else
TOP=`pwd`
fi
SOURCE_DIRS='
include/GL/internal
src/glx/x11
src/mesa/drivers/common
src/mesa/drivers/dri/common
src/mesa/drivers/dri/glcore
src/mesa/drivers/x11
src/mesa/glapi
src/mesa/main
src/mesa/math
src/mesa/ppc
src/mesa/shader
src/mesa/sparc
src/mesa/swrast_setup
src/mesa/swrast
src/mesa/tnl_dd
src/mesa/tnl
src/mesa/vbo
src/mesa/x86-64
src/mesa/x86
'
FILTER="-not -path '*/.svn*'"
TARGET=${TOP}/debian/tmp/usr/share/mesa-source
(
find $SOURCE_DIRS $FILTER -name '*.[ch]';
find include/GL $FILTER -name 'xmesa*.h';
) | \
while read x; do
DIRNAME=`dirname "$x"`
mkdir -p "$TARGET/$DIRNAME"
cp -lf "$x" "$TARGET/$DIRNAME"
done
# fix permissions
find "$TARGET" -type f | xargs chmod 0644

2
debian/watch vendored Normal file
View File

@@ -0,0 +1,2 @@
version=3
http://sf.net/mesa3d/MesaLib-(.*)\.tar\.gz

View File

@@ -25,6 +25,7 @@ a:visited {
<ul>
<li><a href="intro.html" target="MainFrame">Introduction</a>
<li><a href="news.html" target="MainFrame">News</a>
<LI><A HREF="developers.html" target="MainFrame">Developers</A>
<li><a href="systems.html" target="MainFrame">Platforms and Drivers</a>
<li><a href="license.html" target="MainFrame">License & Copyright</a>
<li><a href="faq.html" target="MainFrame">FAQ</a>
@@ -64,6 +65,8 @@ a:visited {
<ul>
<li><a href="http://sourceforge.net/projects/mesa3d" target="_parent">SourceForge homepage</a>
<li><a href="repository.html" target="MainFrame">Source Code Repository</a>
<li><a href="memory.html" target="MainFrame">DRI Memory Management</a>
<li><a href="shading.html" target="MainFrame">Shading Language</a>
<li><a href="utilities.html" target="MainFrame">Utilities</a>
<li><a href="helpwanted.html" target="MainFrame">Help Wanted</a>
<li><a href="devinfo.html" target="MainFrame">Development Notes</a>
@@ -71,7 +74,6 @@ a:visited {
<li><a href="subset.html" target="MainFrame">Subset Information</a>
<li><a href="fbdev-dri.html" target="MainFrame">fbdev/DRI Environment</a>
<li><a href="glfbdev-driver.html" target="MainFrame">glFBDev Driver</a>
<LI><A HREF="custom.html" target="MainFrame">Custom Development</A>
<LI><A HREF="dispatch.html" target="MainFrame">GL Dispatch</A>
</ul>

View File

@@ -1,27 +0,0 @@
<HTML>
<TITLE>Custom Development</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<H1>Custom Development</H1>
<p>
Mesa is primarily developed and maintained on a volunteer basis.
Some Mesa development work has been done in conjuction with contracted
projects, such as the XFree86/DRI drivers.
</p>
<p>
<pre>[Begin shameless plug]</pre>
If you have a need for specific or custom Mesa development work,
<a href="http://www.tungstengraphics.com/" target="_parent">
Tungsten Graphics, Inc.</a> may be able to help you.
<pre>[End shameless plug]</pre>
</p>
</body>
</html>

51
docs/developers.html Normal file
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@@ -0,0 +1,51 @@
<HTML>
<TITLE>Developers</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<H1>Developers</H1>
<p>
Both professional and volunteer developers contribute to Mesa.
</p>
<p>
<a href="http://www.tungstengraphics.com/" target="_parent">Tungsten Graphics</a>
employs several of the main Mesa developers including Brian Paul
and Keith Whitwell.
Much of the on-going work in Mesa is done through Tungsten Graphics engineering
contracts.
Prominent examples of this work includes:
</p>
<ul>
<li>DRI drivers for Intel i965, i945, i915 and other chips
<li>Advanced memory manager and framebuffer object support
<li>Shading language compiler and OpenGL 2.0 support
<li>MiniGLX environment
</ul>
<p>
Other companies including
<a href="http://www.intellinuxgraphics.org/index.html" target="_parent">Intel</a>
and IBM also actively contribute to the project.
</p>
<p>
Volunteers have made significant contributions to all parts of Mesa, including
complete device drivers.
</p>
<H1>Custom Development</H1>
<p>
Contact <a href="http://www.tungstengraphics.com/" target="_parent">
Tungsten Graphics</a>
for information about custom development in Mesa, OpenGL, X and other
graphics technologies.
</p>
</body>
</html>

View File

@@ -9,7 +9,7 @@
<H1>Downloading</H1>
<p>
Last development release: <b>6.5.2</b>
Last development release: <b>6.5.3</b>
</p>
<p>

221
docs/drivers.html Normal file
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@@ -0,0 +1,221 @@
<HTML>
<TITLE>Writing Mesa Device Drivers</TITLE>
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
<center><h1>Writing Mesa Device Drivers</h1></center>
<h2>Introduction</h2>
<p>
Several different classes of drivers can be identified:
</p>
<ul>
<li><b>100% Software Driver</b> -
a software driver that does not utilize accelerated graphics hardware.
Such a driver will basically just write (and read) pixel values to the
computer's frame buffer or a malloc'd color buffer.
Examples include the X11/XMesa driver, the Windows driver and OSMesa.
</li>
<br>
<li><b>Hardware Rasterization Driver</b> -
for graphics hardware that implements accelerated point/line/triangle
rasterization, but relies on core Mesa for vertex transformation.
Examples include the DRI 3Dfx, Matrox, and Rage 128 drivers.
</li>
<br>
<li><b>Hardware Transformation and Rasterization Driver</b> -
for graphics hardware that implements accelerated rasterization and vertex
transformation.
Examples include the DRI Radeon and R200 drivers.
</li>
</ul>
<p>
Each class of driver builds on the functionality of the preceeding one.
For example, a hardware rasterization driver may need to fall back to
software rasterization when a particular OpenGL state combination is set
but not supported by the hardware (perhaps smooth, stippled, textured
triangles).
</p>
<p>
Likewise, a hardware transformation driver might need to fall back to
software-based transformation when a particular, seldom-used lighting
mode is enabled.
</p>
<h2>Getting Started</h2>
<p>
The best way to get started writing a new driver is to find an existing
driver similar to what you plan to implement, and then study it.
</p>
<p>
It's not feasible for this document to explain every detail of writing
a driver.
The minute details can be gleaned by looking at existing drivers.
This document focuses on the high-level concepts and will perhaps expand
on the details in the future.
</p>
<p>
For examples of 100% software drivers, the OSMesa and XMesa (fake/stand-alone
GLX) drivers are the best examples.
</p>
<p>
For examples of hardware drivers, the DRI Radeon and R200 drivers are good
examples.
</p>
<h2>Programming API vs. Drivers</h2>
<p>
There are two aspects to a Mesa device driver:
</p>
<ul>
<li><b>Public programming API</b> -
this is the interface which application programmers use.
Examples are the GLX, WGL and OSMesa interfaces.
If you're developing a device driver for a new operating system or
window system you'll have to design and implement an <em>OpenGL glue</em>
interface similar to these.
This interface will, in turn, communicate with the internal driver code.
</li>
<br>
<li><b>Private/internal driver code</b> -
this is the code which (effectively) translates OpenGL API calls into
rendering operations.
The device driver must manage hardware resources, track OpenGL state
and implement or dispatch the fundamental rendering operations such as
point, line, triangle and image rendering.
</li>
</ul>
<p>
The remainder of this document will focus on the later part.
Furthermore, we'll use the GLX interface for examples.
</p>
<p>
In the case of the DRI drivers, the public GLX interface is contained in
the <b>libGL.so</b> library.
libGL.so, in turn, dynamically loads one of the DRI drivers (such as
radeon_dri.so).
Both libGL.so and the driver modules talk to the X window system via the
DRI extension.
Furthermore, the driver modules interface to the graphics hardware with
the help of a kernel module and the conventional 2D X server driver.
</p>
<h2>Software Driver Overview</h2>
<p>
A software driver is primarily concerned with writing pixel values to the
system's color buffer (and reading them back).
The color buffers might be window canvases (typically the front
color buffer) and/or off-screen image buffers (typically the back color
buffer).
The depth, stencil and accumulation buffers will be implemented within
core Mesa.
</p>
<p>
The software driver must also be concerned with allocation and deallocation
of rendering contexts, frame buffers and pixel formats (visuals).
</p>
<h3>Rendering Contexts</h3>
<p>
The glue interface will always have a function for creating new rendering
contexts (such as glXCreateContext).
The device driver must have a function which allocates and initializes
a device-specific rendering context.
</p>
<h3>Frame Buffers</h3>
<p>
The <em>frame buffer</em> can either be a screen region defined by a window
or the entire screen.
</p>
<p>
In either case, the device driver must implement functions for allocating,
initializing and managing frame buffers.
<p>
<h3>Spans</h3>
<p>
The fundamental rendering operation is to write (and read)
<em>spans</em> of pixels to the front / back color buffers.
A span is a horizontal array of pixel colors with an array of mask
flags. The span begins at a particular (x,y) screen coordinate,
extends for N pixels, describes N RGBA colors (or color indexes) and
has an array of N boolean flags indicating which pixels to write and skip.
<p>
<h3>Miscellaneous functions</h3>
<p>
Additionally, a software driver will typically have functions for
binding rendering contexts to frame buffers (via glXMakeCurrent),
swapping color buffers (via glXSwapBuffers), synchronization
(via glFlush/glFinish) and queries (via glGetString).
</p>
<h3>Optimizations</h3>
<p>
A software driver might implement optimized routines for drawing lines
and triangles for common cases (such as smooth shading with depth-testing).
Then, the span functions can be bypassed for a little extra speed.
The OSMesa and XMesa drivers have examples of this.
</p>
<h2>Hardware Driver Overview</h2>
<p>
To do...
</p>
<h2>OOP-Style Inheritance and Specialization</h2>
<p>
Even though Mesa and most device drivers are written in C, object oriented
programming principles are used in several places.
</p>
<h3>Rendering Contexts</h3>
<p>
Every Mesa device driver will need to define a device-specific rendering
context structure.
</p>
<h2>State Tracking</h2>
</BODY>
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@@ -9,35 +9,31 @@
<H1>Introduction</H1>
<p>
Mesa is a 3-D graphics library with an API which is very similar to
that of <a href="http://www.opengl.org/" target="_parent">OpenGL</a>.*
To the extent that Mesa utilizes the OpenGL command syntax or state
machine, it is being used with authorization from <a
href="http://www.sgi.com/" target="_parent">Silicon Graphics,
Inc.</a>(SGI). However, the author does not possess an OpenGL license
from SGI, and makes no claim that Mesa is in any way a compatible
replacement for OpenGL or associated with SGI. Those who want a
licensed implementation of OpenGL should contact a licensed
vendor.
Mesa is an open-source implementation of the
<a href="http://www.opengl.org/" target="_parent">OpenGL</a> specification -
a system for rendering interactive 3D graphics.
</p>
<p>
Please do not refer to the library as <em>MesaGL</em> (for legal
reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
library</em>. <br>
A variety of device drivers allows Mesa to be used in many different
environments ranging from software emulation to complete hardware acceleration
for modern GPUs.
</p>
<p>
* OpenGL is a trademark of <a href="http://www.sgi.com/"
target="_parent">Silicon Graphics Incorporated</a>.
Mesa ties into several other open-source projects: the
<a href="http://dri.sf.net/" target="_parent">Direct Rendering Infrastructure</a>
and <a href="http://x.org" target="_parent">X.org</a> to provide OpenGL
support to users of X on Linux, FreeBSD and other operating systems.
</p>
<H1>Project History</H1>
<p>
The Mesa project was founded by me, Brian Paul. Here's a short history
of the project.
The Mesa project was originally started by Brian Paul.
Here's a short history of the project.
</p>
<p>

View File

@@ -6,6 +6,34 @@
<BODY>
<H1>Disclaimer</H1>
<p>
Mesa is a 3-D graphics library with an API which is very similar to
that of <a href="http://www.opengl.org/" target="_parent">OpenGL</a>.*
To the extent that Mesa utilizes the OpenGL command syntax or state
machine, it is being used with authorization from <a
href="http://www.sgi.com/" target="_parent">Silicon Graphics,
Inc.</a>(SGI). However, the author does not possess an OpenGL license
from SGI, and makes no claim that Mesa is in any way a compatible
replacement for OpenGL or associated with SGI. Those who want a
licensed implementation of OpenGL should contact a licensed
vendor.
</p>
<p>
Please do not refer to the library as <em>MesaGL</em> (for legal
reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
library</em>. <br>
</p>
<p>
* OpenGL is a trademark of <a href="http://www.sgi.com/"
target="_parent">Silicon Graphics Incorporated</a>.
</p>
<H1>License / Copyright Information</H1>
<p>
@@ -24,7 +52,7 @@ The default Mesa license is as follows:
</p>
<pre>
Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

View File

@@ -11,6 +11,33 @@
<H1>News</H1>
<h2>April ?, 2007</h2>
<p>
<a href="relnotes-6.5.3.html">Mesa 6.5.3</a> is released.
This is a development release which will lead up to the Mesa 7.0 release
(which will advertise OpenGL 2.1 API support).
</p>
<h2>March 26, 2007</h2>
<p>
The new Shading Language compiler branch has been merged into the git
master branch. This is a step toward hardware support for the OpenGL
2.0 Shading Language and will be included in the next Mesa release.
In conjunction, <a href="http://glean.sf.net" target="_parent">Glean
</a> has been updated with a new test that does over 130 tests of the
shading language and built-in functions.
</p>
<h2>April 2007</h2>
<p>
Thomas Hellstr&ouml;m of
<a href="http://www.tungstengraphics.com" target="_parent">
Tungsten Graphics</a> has written a whitepaper describing the new
<a href="http://www.tungstengraphics.com/mm.pdf">DRI memory management
system</a>.
</p>
<h2>December 5, 2006</h2>
<p>
Mesa is now using git as its source code management system.

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@@ -8,11 +8,11 @@
<body bgcolor="#eeeeee">
<H1>Mesa 6.5.3 Release Notes / (in progress)</H1>
<H1>Mesa 6.5.3 Release Notes / April ??, 2007</H1>
<p>
Mesa 6.5.3 is a 6.5 follow-on development release mostly consisting of
bug fixes</a>.
Mesa 6.5.3 is a development release with many changes and new features.
Mesa 7.0 is expected to follow shortly.
</p>
@@ -22,10 +22,33 @@ TBD
</pre>
<h2>Shared library numbering</h2>
<p>
Mesa 6.5.3 supports the OpenGL 2.0/2.1 API. However, the (unix)
shared library version is still 1.5 (i.e. libGL.so.1.5.xxxxxx).
Bumping the shared library version to 2.x would cause linking problems
with existing OpenGL applications. Since OpenGL 2.x is backward
compatible with OpenGL 1.x the shared library version number doesn't
have to be incremented (which would indicate an incompatible ABI).
</p>
<p>
Other OpenGL vendors name their OpenGL 2.x libraries libGL.so.1.0.xxxxx
for the same reason.
</p>
<h2>New features</h2>
<ul>
<li>OpenGL 2.0 and 2.1 API support.
<li>Entirely new Shading Language code generator. See the
<a href="shading.html">Shading Language</a> page for more information.
<li>Much faster software execution of vertex, fragment shaders.
<li>New vertex buffer object (vbo) infrastructure
<li>Updated glext.h file (version 39)
<li>Updated glxext.h file (version 18)
<li>Updated glxext.h file (version 19)
<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
"multiple render targets" are really supported.
</ul>
<h2>Bug fixes</h2>
@@ -33,27 +56,33 @@ TBD
<li>Fog was errantly applied when a fragment shader was enabled (bug 9346)
<li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
<li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
<li>GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken.
<li>1D convolution state could effect 2D image transfers
<li>Overlapping glCopyPixels with negative Y zoom didn't work (bug 10521)
<li>Fixed a number of framebuffer/renderbuffer reference counting bugs
<li>Fixed a few bugs in software-emulated alpha planes
<li>Assorted minor bug fixes in glCopy/DrawPixels, glPixelZoom, etc.
<li>Assorted DRI driver bug fixes.
<li>Fixed a number of bugs that prevented "depth-peeling" rendering from working.
</ul>
<h2>Internal code changes</h2>
<ul>
<li>The _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
_TnlProgram fields have been moved.
<li>The ctx->FragmentProgram._Active field has been removed.
<li>The ctx->Vertex/FragmentProgram._Current fields point to the program
in effect, whether it comes from a shader, user-program or generated
fixed-function program.
<li>The _UseTexEnvProgram field has been removed.
<li>Old array_cache module replaced by new vbo module. All geometry
rendering is now cast in the form of vertex buffer objects.
<li>Massive changes to the Shading Language compiler and related state.
<li>Vertex/fragment shaders are compiled into GPU instructions and
programs very similar to GL_ARB_vertex/fragment_program.
<li>Vertex and fragment programs are executed with the same code now.
<li>The SSE-optimized vertex program path has been removed since it didn't
support more than 12 temp registers, didn't support branching/looping, etc.
</ul>
<h2>To Do (someday) items</h2>
<ul>
<li>Switch to freeglut
<li>Increase MAX_DRAWBUFFERS
<li>Fix linux-glide target/driver.
<li>Improved lambda and derivative calculation for frag progs.
</ul>
@@ -65,17 +94,17 @@ fixed-function program.
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa/GLX (on Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
XMesa/GLX (on Xlib) implements OpenGL 2.1
OSMesa (off-screen) implements OpenGL 2.1
Windows/Win32 implements OpenGL 1.5
DJGPP implements OpenGL 1.5
GGI implements OpenGL 1.3
BeOS implements OpenGL 1.5
Allegro needs updating
D3D needs updating
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA unsupported
Wind River UGL unsupported
DJGPP unsupported
GGI unsupported
BeOS unsupported
Allegro unsupported
D3D unsupported
</pre>
</body>

309
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@@ -0,0 +1,309 @@
<HTML>
<TITLE>Shading Language Support</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<H1>Shading Language Support</H1>
<p>
This page describes the features and status of Mesa's support for the
<a href="http://opengl.org/documentation/glsl/" target="_parent">
OpenGL Shading Language</a>.
</p>
<p>
Last updated on 28 March 2007.
</p>
<p>
Contents
</p>
<ul>
<li><a href="#unsup">Unsupported Features</a>
<li><a href="#notes">Implementation Notes</a>
<li><a href="#hints">Programming Hints</a>
<li><a href="#standalone">Stand-alone Compiler</a>
<li><a href="#implementation">Compiler Implementation</a>
<li><a href="#validation">Compiler Validation</a>
</ul>
<a name="unsup">
<h2>Unsupported Features</h2>
<p>
The following features of the shading language are not yet supported
in Mesa:
</p>
<ul>
<li>Dereferencing arrays with non-constant indexes
<li>Comparison of user-defined structs
<li>Linking of multiple shaders is not supported
<li>gl_ClipVertex
<li>The derivative functions such as dFdx() are not implemented
</ul>
<p>
All other major features of the shading language should function.
</p>
<a name="notes">
<h2>Implementation Notes</h2>
<ul>
<li>Shading language programs are compiled into low-level programs
very similar to those of GL_ARB_vertex/fragment_program.
<li>All vector types (vec2, vec3, vec4, bvec2, etc) currently occupy full
float[4] registers.
<li>Float constants and variables are packed so that up to four floats
can occupy one program parameter/register.
<li>All function calls are inlined.
<li>Shaders which use too many registers will not compile.
<li>The quality of generated code is pretty good, register usage is fair.
<li>Shader error detection and reporting of errors (InfoLog) is not
very good yet.
<li>The ftransform() function doesn't necessarily match the results of
fixed-function transformation.
</ul>
<p>
These issues will be addressed/resolved in the future.
</p>
<a name="hints">
<h2>Programming Hints</h2>
<ul>
<li>Declare <em>in</em> function parameters as <em>const</em> whenever possible.
This improves the efficiency of function inlining.
</li>
<br>
<li>To reduce register usage, declare variables within smaller scopes.
For example, the following code:
<pre>
void main()
{
vec4 a1, a2, b1, b2;
gl_Position = expression using a1, a2.
gl_Color = expression using b1, b2;
}
</pre>
Can be rewritten as follows to use half as many registers:
<pre>
void main()
{
{
vec4 a1, a2;
gl_Position = expression using a1, a2.
}
{
vec4 b1, b2;
gl_Color = expression using b1, b2;
}
}
</pre>
Alternately, rather than using several float variables, use
a vec4 instead. Use swizzling and writemasks to access the
components of the vec4 as floats.
</li>
<br>
<li>Use the built-in library functions whenever possible.
For example, instead of writing this:
<pre>
float x = 1.0 / sqrt(y);
</pre>
Write this:
<pre>
float x = inversesqrt(y);
</pre>
<li>
Use ++i when possible as it's more efficient than i++
</li>
</ul>
<a name="standalone">
<h2>Stand-alone Compiler</h2>
<p>
A unique stand-alone GLSL compiler driver has been added to Mesa.
<p>
<p>
The stand-alone compiler (like a conventional command-line compiler)
is a tool that accepts Shading Language programs and emits low-level
GPU programs.
</p>
<p>
This tool is useful for:
<p>
<ul>
<li>Inspecting GPU code to gain insight into compilation
<li>Generating initial GPU code for subsequent hand-tuning
<li>Debugging the GLSL compiler itself
</ul>
<p>
To build the glslcompiler program (this will be improved someday):
</p>
<pre>
cd src/mesa
make libmesa.a
cd drivers/glslcompiler
make
</pre>
<p>
Here's an example of using the compiler to compile a vertex shader and
emit GL_ARB_vertex_program-style instructions:
</p>
<pre>
glslcompiler --arb --linenumbers --vs vertshader.txt
</pre>
<p>
The output may look similar to this:
</p>
<pre>
!!ARBvp1.0
0: MOV result.texcoord[0], vertex.texcoord[0];
1: DP4 temp0.x, state.matrix.mvp.row[0], vertex.position;
2: DP4 temp0.y, state.matrix.mvp.row[1], vertex.position;
3: DP4 temp0.z, state.matrix.mvp.row[2], vertex.position;
4: DP4 temp0.w, state.matrix.mvp.row[3], vertex.position;
5: MOV result.position, temp0;
6: END
</pre>
<p>
Note that some shading language constructs (such as uniform and varying
variables) aren't expressible in ARB or NV-style programs.
Therefore, the resulting output is not always legal by definition of
those program languages.
</p>
<p>
Also note that this compiler driver is still under development.
Over time, the correctness of the GPU programs, with respect to the ARB
and NV languagues, should improve.
</p>
<a name="implementation">
<h2>Compiler Implementation</h2>
<p>
The source code for Mesa's shading language compiler is in the
<code>src/mesa/shader/slang/</code> directory.
</p>
<p>
The compiler follows a fairly standard design and basically works as follows:
</p>
<ul>
<li>The input string is tokenized (see grammar.c) and parsed
(see slang_compiler_*.c) to produce an Abstract Syntax Tree (AST).
The nodes in this tree are slang_operation structures
(see slang_compile_operation.h).
The nodes are decorated with symbol table, scoping and datatype information.
<li>The AST is converted into an Intermediate representation (IR) tree
(see the slang_codegen.c file).
The IR nodes represent basic GPU instructions, like add, dot product,
move, etc.
The IR tree is mostly a binary tree, but a few nodes have three or four
children.
In principle, the IR tree could be executed by doing an in-order traversal.
<li>The IR tree is traversed in-order to emit code (see slang_emit.c).
This is also when registers are allocated to store variables and temps.
<li>In the future, a pattern-matching code generator-generator may be
used for code generation.
Programs such as L-BURG (Bottom-Up Rewrite Generator) and Twig look for
patterns in IR trees, compute weights for subtrees and use the weights
to select the best instructions to represent the sub-tree.
<li>The emitted GPU instructions (see prog_instruction.h) are stored in a
gl_program object (see mtypes.h).
<li>When a fragment shader and vertex shader are linked (see slang_link.c)
the varying vars are matched up, uniforms are merged, and vertex
attributes are resolved (rewriting instructions as needed).
</ul>
<p>
The final vertex and fragment programs may be interpreted in software
(see prog_execute.c) or translated into a specific hardware architecture
(see drivers/dri/i915/i915_fragprog.c for example).
</p>
<h3>Code Generation Options</h3>
<p>
Internally, there are several options that control the compiler's code
generation and instruction selection.
These options are seen in the gl_shader_state struct and may be set
by the device driver to indicate its preferences:
<pre>
struct gl_shader_state
{
...
/** Driver-selectable options: */
GLboolean EmitHighLevelInstructions;
GLboolean EmitCondCodes;
GLboolean EmitComments;
};
</pre>
<ul>
<li>EmitHighLevelInstructions
<br>
This option controls instruction selection for loops and conditionals.
If the option is set high-level IF/ELSE/ENDIF, LOOP/ENDLOOP, CONT/BRK
instructions will be emitted.
Otherwise, those constructs will be implemented with BRA instructions.
</li>
<li>EmitCondCodes
<br>
If set, condition codes (ala GL_NV_fragment_program) will be used for
branching and looping.
Otherwise, ordinary registers will be used (the IF instruction will
examine the first operand's X component and do the if-part if non-zero).
This option is only relevant if EmitHighLevelInstructions is set.
</li>
<li>EmitComments
<br>
If set, instructions will be annoted with comments to help with debugging.
Extra NOP instructions will also be inserted.
</br>
</ul>
<a name="validation">
<h2>Compiler Validation</h2>
<p>
A new <a href="http://glean.sf.net" target="_parent">Glean</a> test has
been create to exercise the GLSL compiler.
</p>
<p>
The <em>glsl1</em> test runs over 150 sub-tests to check that the language
features and built-in functions work properly.
This test should be run frequently while working on the compiler to catch
regressions.
</p>
<p>
The test coverage is reasonably broad and complete but additional tests
should be added.
</p>
</BODY>
</HTML>

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@@ -42,7 +42,7 @@ WIDTH="88" HEIGHT="31" ALIGN="BOTTOM" ALT="Sourceforge.net" BORDER="0"></A>
<br>
<br>
<li>The Mesa CVS repository is hosted by
<li>The Mesa git repository is hosted by
<a href="http://freedesktop.org/" target="_parent">freedesktop.org</a>.
<br>
<br>

15
doxygen/.gitignore vendored
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@@ -1,15 +0,0 @@
*.tag
agpgart
array_cache
core
core_subset
math
math_subset
miniglx
radeon_subset
radeondrm
radeonfb
swrast
swrast_setup
tnl
tnl_dd

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@@ -1,33 +0,0 @@
default: full
all: full subset
%.tag: %.doxy
doxygen $<
FULL = \
main.doxy \
math.doxy \
vbo.doxy \
glapi.doxy \
shader.doxy \
swrast.doxy \
swrast_setup.doxy \
tnl.doxy \
tnl_dd.doxy
full: $(FULL:.doxy=.tag)
$(foreach FILE,$(FULL),doxygen $(FILE);)
SUBSET = \
main.doxy \
math.doxy \
miniglx.doxy
subset: $(SUBSET:.doxy=.tag)
$(foreach FILE,$(SUBSET),doxygen $(FILE);)
clean:
rm -rf $(FULL:.doxy=) $(SUBSET:.doxy=)
rm -rf *.tag

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@@ -1,10 +0,0 @@
This directory is for doxygen (a source code documentation system).
See http://www.doxygen.org/ for more info.
Either run 'make' (Unix) or 'doxy.bat' (Windows) to run doxygen
and generate souce code documentation.
Then, load either doxygen/main/index.html or doxygen/core_subset/index.html into
your web browser.

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@@ -1,226 +0,0 @@
# Doxyfile 0.1
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Mesa Main"
PROJECT_NUMBER =
OUTPUT_DIRECTORY =
OUTPUT_LANGUAGE = English
EXTRACT_ALL = NO
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = YES
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
INTERNAL_DOCS = YES
STRIP_CODE_COMMENTS = YES
CASE_SENSE_NAMES = YES
SHORT_NAMES = NO
HIDE_SCOPE_NAMES = NO
VERBATIM_HEADERS = YES
SHOW_INCLUDE_FILES = YES
JAVADOC_AUTOBRIEF = NO
INHERIT_DOCS = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = NO
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 8
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
ALIASES =
ENABLED_SECTIONS = subset
MAX_INITIALIZER_LINES = 30
OPTIMIZE_OUTPUT_FOR_C = NO
SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = NO
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/mesa/main/
FILE_PATTERNS = \
accum.h \
attrib.h \
blend.[ch] \
buffers.[ch] \
dd.h \
debug.h \
depth.h \
dlist.h \
context.[ch] \
config.h \
colormac.h \
colortab.h \
enable.h \
enums.h \
eval.h \
extensions.h \
feedback.[ch] \
fog.h \
get.h \
glheader.h \
glthread.h \
hash.[ch] \
hint.h \
histogram.h \
image.[ch] \
imports.[ch] \
lines.[ch] \
light.h \
matrix.[ch] \
macros.h \
mmath.h \
mtypes.h \
pixel.h \
points.[ch] \
polygon.[ch] \
rastpos.[ch] \
simple_list.h \
state.[ch] \
stencil.[ch] \
subset_*.c \
texformat.h \
teximage.h \
texstate.h \
texstore.h \
texobj.[ch] \
texutil_tmp.h \
varray.h
RECURSIVE = NO
EXCLUDE =
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = YES
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = NO
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = core_subset
HTML_HEADER = header_subset.html
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT =
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT =
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH = ../include/
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = \
math_subset.tag=../math_subset \
miniglx.tag=../miniglx
GENERATE_TAGFILE = core_subset.tag
ALLEXTERNALS = NO
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = NO
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
CGI_NAME =
CGI_URL =
DOC_URL =
DOC_ABSPATH =
BIN_ABSPATH =
EXT_DOC_PATHS =

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