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mesa_7_0_1
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0536268267 |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -1,7 +1,8 @@
|
||||
*~
|
||||
*.a
|
||||
*.o
|
||||
*.so
|
||||
*.sw[a-z]
|
||||
*~
|
||||
depend
|
||||
depend.bak
|
||||
lib
|
||||
|
56
Makefile
56
Makefile
@@ -7,7 +7,9 @@ SUBDIRS = src progs
|
||||
|
||||
default: $(TOP)/configs/current
|
||||
@for dir in $(SUBDIRS) ; do \
|
||||
(cd $$dir ; $(MAKE)) || exit 1 ; \
|
||||
if [ -d $$dir ] ; then \
|
||||
(cd $$dir && $(MAKE)) || exit 1 ; \
|
||||
fi \
|
||||
done
|
||||
|
||||
|
||||
@@ -16,7 +18,9 @@ doxygen:
|
||||
|
||||
clean:
|
||||
@for dir in $(SUBDIRS) ; do \
|
||||
(cd $$dir ; $(MAKE) clean) ; \
|
||||
if [ -d $$dir ] ; then \
|
||||
(cd $$dir && $(MAKE) clean) ; \
|
||||
fi \
|
||||
done
|
||||
|
||||
|
||||
@@ -34,9 +38,12 @@ realclean:
|
||||
|
||||
install:
|
||||
@for dir in $(SUBDIRS) ; do \
|
||||
(cd $$dir ; $(MAKE) install) || exit 1 ; \
|
||||
if [ -d $$dir ] ; then \
|
||||
(cd $$dir && $(MAKE) install) || exit 1 ; \
|
||||
fi \
|
||||
done
|
||||
|
||||
|
||||
# DirectFBGL module installation
|
||||
linux-directfb-install:
|
||||
cd src/mesa/drivers/directfb && $(MAKE) install
|
||||
@@ -92,6 +99,7 @@ linux-alpha-static \
|
||||
linux-debug \
|
||||
linux-directfb \
|
||||
linux-dri \
|
||||
linux-dri-debug \
|
||||
linux-dri-x86 \
|
||||
linux-dri-x86-64 \
|
||||
linux-dri-ppc \
|
||||
@@ -154,10 +162,10 @@ ultrix-gcc:
|
||||
|
||||
# Rules for making release tarballs
|
||||
|
||||
DIRECTORY = Mesa-6.5.2
|
||||
LIB_NAME = MesaLib-6.5.2
|
||||
DEMO_NAME = MesaDemos-6.5.2
|
||||
GLUT_NAME = MesaGLUT-6.5.2
|
||||
DIRECTORY = Mesa-7.0.1
|
||||
LIB_NAME = MesaLib-7.0.1
|
||||
DEMO_NAME = MesaDemos-7.0.1
|
||||
GLUT_NAME = MesaGLUT-7.0.1
|
||||
|
||||
MAIN_FILES = \
|
||||
$(DIRECTORY)/Makefile* \
|
||||
@@ -208,9 +216,6 @@ MAIN_FILES = \
|
||||
$(DIRECTORY)/src/mesa/glapi/*.[chS] \
|
||||
$(DIRECTORY)/src/mesa/glapi/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/glapi/sources \
|
||||
$(DIRECTORY)/src/mesa/array_cache/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/array_cache/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/array_cache/sources \
|
||||
$(DIRECTORY)/src/mesa/math/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/math/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/math/sources \
|
||||
@@ -224,12 +229,17 @@ MAIN_FILES = \
|
||||
$(DIRECTORY)/src/mesa/shader/slang/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/shader/slang/sources \
|
||||
$(DIRECTORY)/src/mesa/shader/slang/library/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/shader/slang/library/*.gc \
|
||||
$(DIRECTORY)/src/mesa/shader/slang/library/*.syn \
|
||||
$(DIRECTORY)/src/mesa/shader/slang/library/Makefile \
|
||||
$(DIRECTORY)/src/mesa/swrast/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/swrast/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/swrast/sources \
|
||||
$(DIRECTORY)/src/mesa/swrast_setup/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/swrast_setup/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/swrast_setup/sources \
|
||||
$(DIRECTORY)/src/mesa/vbo/*.[chS] \
|
||||
$(DIRECTORY)/src/mesa/vbo/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/tnl/*.[chS] \
|
||||
$(DIRECTORY)/src/mesa/tnl/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/tnl/sources \
|
||||
@@ -278,17 +288,15 @@ MAIN_FILES = \
|
||||
$(DIRECTORY)/vms/analyze_map.com \
|
||||
$(DIRECTORY)/vms/xlib.opt \
|
||||
$(DIRECTORY)/vms/xlib_share.opt \
|
||||
$(DIRECTORY)/windows/VC6/mesa/gdi/gdi.dsp \
|
||||
$(DIRECTORY)/windows/VC6/mesa/glu/*.txt \
|
||||
$(DIRECTORY)/windows/VC6/mesa/glu/glu.dsp \
|
||||
$(DIRECTORY)/windows/VC6/mesa/mesa.dsw \
|
||||
$(DIRECTORY)/windows/VC6/mesa/mesa/mesa.dsp \
|
||||
$(DIRECTORY)/windows/VC6/mesa/osmesa/osmesa.dsp \
|
||||
$(DIRECTORY)/windows/VC7/mesa/gdi/gdi.vcproj \
|
||||
$(DIRECTORY)/windows/VC7/mesa/glu/glu.vcproj \
|
||||
$(DIRECTORY)/windows/VC7/mesa/mesa.sln \
|
||||
$(DIRECTORY)/windows/VC7/mesa/mesa/mesa.vcproj \
|
||||
$(DIRECTORY)/windows/VC7/mesa/osmesa/osmesa.vcproj
|
||||
$(DIRECTORY)/windows/VC8/mesa/mesa.sln \
|
||||
$(DIRECTORY)/windows/VC8/mesa/gdi/gdi.vcproj \
|
||||
$(DIRECTORY)/windows/VC8/mesa/glu/glu.vcproj \
|
||||
$(DIRECTORY)/windows/VC8/mesa/mesa/mesa.vcproj \
|
||||
$(DIRECTORY)/windows/VC8/mesa/osmesa/osmesa.vcproj \
|
||||
$(DIRECTORY)/windows/VC8/progs/progs.sln \
|
||||
$(DIRECTORY)/windows/VC8/progs/demos/gears.vcproj \
|
||||
$(DIRECTORY)/windows/VC8/progs/glut/glut.vcproj
|
||||
|
||||
|
||||
DRI_FILES = \
|
||||
$(DIRECTORY)/include/GL/internal/dri_interface.h \
|
||||
@@ -309,6 +317,7 @@ SGI_GLU_FILES = \
|
||||
$(DIRECTORY)/src/glu/Makefile \
|
||||
$(DIRECTORY)/src/glu/descrip.mms \
|
||||
$(DIRECTORY)/src/glu/sgi/Makefile \
|
||||
$(DIRECTORY)/src/glu/sgi/Makefile.mgw \
|
||||
$(DIRECTORY)/src/glu/sgi/Makefile.win \
|
||||
$(DIRECTORY)/src/glu/sgi/Makefile.DJ \
|
||||
$(DIRECTORY)/src/glu/sgi/glu.def \
|
||||
@@ -353,6 +362,8 @@ DEMO_FILES = \
|
||||
$(DIRECTORY)/progs/demos/*.cxx \
|
||||
$(DIRECTORY)/progs/demos/*.dat \
|
||||
$(DIRECTORY)/progs/demos/README \
|
||||
$(DIRECTORY)/progs/fbdev/Makefile \
|
||||
$(DIRECTORY)/progs/fbdev/glfbdevtest.c \
|
||||
$(DIRECTORY)/progs/osdemos/Makefile \
|
||||
$(DIRECTORY)/progs/osdemos/*.c \
|
||||
$(DIRECTORY)/progs/xdemos/Makefile* \
|
||||
@@ -364,6 +375,9 @@ DEMO_FILES = \
|
||||
$(DIRECTORY)/progs/samples/Makefile* \
|
||||
$(DIRECTORY)/progs/samples/README \
|
||||
$(DIRECTORY)/progs/samples/*.c \
|
||||
$(DIRECTORY)/progs/glsl/Makefile* \
|
||||
$(DIRECTORY)/progs/glsl/*.c \
|
||||
$(DIRECTORY)/progs/glsl/*.txt \
|
||||
$(DIRECTORY)/progs/windml/Makefile.ugl \
|
||||
$(DIRECTORY)/progs/windml/*.c \
|
||||
$(DIRECTORY)/progs/windml/*.bmp \
|
||||
|
28
Makefile.mgw
28
Makefile.mgw
@@ -51,37 +51,59 @@
|
||||
# realclean: remove all generated files
|
||||
#
|
||||
|
||||
# MinGW core makefile updated for Mesa 7.0
|
||||
#
|
||||
# Updated : by Heromyth, on 2007-7-21
|
||||
# Email : zxpmyth@yahoo.com.cn
|
||||
# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work.
|
||||
# The others havn't been tested yet.
|
||||
# 2) The generated DLLs are *not* compatible with the ones built
|
||||
# with the other compilers like VC8, especially for GLUT.
|
||||
# 3) MAlthough more tests are needed, it can be used individually!
|
||||
|
||||
|
||||
.PHONY : all libgl clean realclean
|
||||
|
||||
ifeq ($(ICD),1)
|
||||
# when -std=c99 mingw will not define WIN32
|
||||
CFLAGS = -Wall -W -Werror
|
||||
CFLAGS = -Wall -Werror
|
||||
else
|
||||
# I love c89
|
||||
CFLAGS = -Wall -W -pedantic
|
||||
CFLAGS = -Wall -pedantic
|
||||
endif
|
||||
CFLAGS += -O2 -ffast-math
|
||||
|
||||
export CFLAGS
|
||||
|
||||
|
||||
ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
|
||||
UNLINK = del $(subst /,\,$(1))
|
||||
else
|
||||
UNLINK = $(RM) $(1)
|
||||
endif
|
||||
|
||||
all: libgl
|
||||
all: libgl libglu libglut example
|
||||
|
||||
libgl: lib
|
||||
$(MAKE) -f Makefile.mgw -C src/mesa
|
||||
|
||||
libglu: libgl
|
||||
$(MAKE) -f Makefile.mgw -C src/glu/sgi
|
||||
|
||||
libglut: libglu
|
||||
$(MAKE) -f Makefile.mgw -C src/glut/glx
|
||||
|
||||
example: libglut
|
||||
$(MAKE) -f Makefile.mgw star -C progs/samples
|
||||
copy progs\samples\star.exe lib
|
||||
|
||||
lib:
|
||||
mkdir lib
|
||||
|
||||
clean:
|
||||
$(MAKE) -f Makefile.mgw clean -C src/mesa
|
||||
$(MAKE) -f Makefile.mgw clean -C src/glu/sgi
|
||||
$(MAKE) -f Makefile.mgw clean -C src/glut/glx
|
||||
|
||||
realclean: clean
|
||||
-$(call UNLINK,lib/*.a)
|
||||
|
19
bin/mklib
19
bin/mklib
@@ -100,6 +100,14 @@ do
|
||||
-L*)
|
||||
DEPS="$DEPS $1"
|
||||
;;
|
||||
-pthread)
|
||||
# this is a special case (see bugzilla 10876)
|
||||
DEPS="$DEPS $1"
|
||||
;;
|
||||
'-pthread')
|
||||
# for FreeBSD
|
||||
DEPS="$DEPS -pthread"
|
||||
;;
|
||||
'-cplusplus')
|
||||
CPLUSPLUS=1
|
||||
;;
|
||||
@@ -212,15 +220,16 @@ case $ARCH in
|
||||
# finish up
|
||||
FINAL_LIBS="${LIBNAME}"
|
||||
elif [ $STATIC = 1 ] ; then
|
||||
LIBNAME="lib${LIBNAME}" # prefix with "lib"
|
||||
echo "mklib: Making" $ARCH "static library: " ${LIBNAME}.a
|
||||
LIBNAME="lib${LIBNAME}.a" # prefix with "lib", suffix with ".a"
|
||||
echo "mklib: Making" $ARCH "static library: " ${LIBNAME}
|
||||
LINK="ar"
|
||||
OPTS="-ru"
|
||||
rm -f ${LIBNAME}
|
||||
# make lib
|
||||
${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS}
|
||||
ranlib ${LIBNAME}.a
|
||||
${LINK} ${OPTS} ${LIBNAME} ${OBJECTS}
|
||||
ranlib ${LIBNAME}
|
||||
# finish up
|
||||
FINAL_LIBS=${LIBNAME}.a
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
else
|
||||
LIBNAME="lib${LIBNAME}" # prefix with "lib"
|
||||
case $ARCH in 'Linux' | 'GNU' | GNU/*)
|
||||
|
42
configs/config.mgw
Normal file
42
configs/config.mgw
Normal file
@@ -0,0 +1,42 @@
|
||||
# MinGW config include file updated for Mesa 7.0
|
||||
#
|
||||
# Updated : by Heromyth, on 2007-7-21
|
||||
# Email : zxpmyth@yahoo.com.cn
|
||||
# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work.
|
||||
# The others havn't been tested yet.
|
||||
# 2) The generated DLLs are *not* compatible with the ones built
|
||||
# with the other compilers like VC8, especially for GLUT.
|
||||
# 3) Although more tests are needed, it can be used individually!
|
||||
|
||||
# The generated DLLs by MingW with STDCALL are not totally compatible
|
||||
# with the ones linked by Microsoft's compilers.
|
||||
#
|
||||
# xxx_USING_STDCALL = 1 Compiling MESA with __stdcall. This is default!
|
||||
#
|
||||
# xxx_USING_STDCALL = 0 Compiling MESA without __stdcall. I like this:)
|
||||
#
|
||||
|
||||
# In fact, GL_USING_STDCALL and GLUT_USING_STDCALL can be
|
||||
# different. For example:
|
||||
#
|
||||
# GL_USING_STDCALL = 0
|
||||
# GLUT_USING_STDCALL = 1
|
||||
#
|
||||
# Suggested setting:
|
||||
#
|
||||
# ALL_USING_STDCALL = 1
|
||||
#
|
||||
# That's default!
|
||||
#
|
||||
|
||||
|
||||
ALL_USING_STDCALL = 1
|
||||
|
||||
|
||||
ifeq ($(ALL_USING_STDCALL),1)
|
||||
GL_USING_STDCALL = 1
|
||||
GLUT_USING_STDCALL = 1
|
||||
else
|
||||
GL_USING_STDCALL = 0
|
||||
GLUT_USING_STDCALL = 0
|
||||
endif
|
@@ -8,9 +8,9 @@
|
||||
CONFIG_NAME = default
|
||||
|
||||
# Version info
|
||||
MESA_MAJOR=6
|
||||
MESA_MINOR=5
|
||||
MESA_TINY=2
|
||||
MESA_MAJOR=7
|
||||
MESA_MINOR=0
|
||||
MESA_TINY=1
|
||||
|
||||
# external projects. This should be useless now that we use libdrm.
|
||||
DRM_SOURCE_PATH=$(TOP)/../drm
|
||||
@@ -63,7 +63,7 @@ SRC_DIRS = mesa glu glut/glx glw
|
||||
GLU_DIRS = sgi
|
||||
DRIVER_DIRS = x11 osmesa
|
||||
# Which subdirs under $(TOP)/progs/ to enter:
|
||||
PROGRAM_DIRS = demos redbook samples xdemos
|
||||
PROGRAM_DIRS = demos redbook samples glsl xdemos
|
||||
|
||||
|
||||
# Library/program dependencies
|
||||
|
@@ -27,9 +27,9 @@ ASM_SOURCES =
|
||||
# Library/program dependencies
|
||||
LIBDRM_CFLAGS = `pkg-config --cflags libdrm`
|
||||
LIBDRM_LIB = `pkg-config --libs libdrm`
|
||||
DRI_LIB_DEPS = -L/usr/local/lib -lm -lpthread -lexpat $(LIBDRM_LIB)
|
||||
DRI_LIB_DEPS = -L/usr/local/lib -lm -pthread -lexpat $(LIBDRM_LIB)
|
||||
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
|
||||
-lm -lpthread $(LIBDRM_LIB)
|
||||
-lm -pthread $(LIBDRM_LIB)
|
||||
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/X11R6/lib -lGLU -lGL -lX11 -lXmu -lXt -lXi -lm
|
||||
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/X11R6/lib -lGL -lXt -lX11
|
||||
|
@@ -22,7 +22,8 @@ ARCH_FLAGS ?=
|
||||
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
|
||||
-D_BSD_SOURCE -D_GNU_SOURCE \
|
||||
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
|
||||
-DGLX_DIRECT_RENDERING -DHAVE_ALIAS -DUSE_XCB -DHAVE_POSIX_MEMALIGN
|
||||
-DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING \
|
||||
-DHAVE_ALIAS -DUSE_XCB -DHAVE_POSIX_MEMALIGN
|
||||
|
||||
X11_INCLUDES = `pkg-config --cflags-only-I x11` `pkg-config --cflags-only-I xcb` `pkg-config --cflags-only-I x11-xcb` `pkg-config --cflags-only-I xcb-glx`
|
||||
|
||||
@@ -65,4 +66,4 @@ WINDOW_SYSTEM=dri
|
||||
# gamma are missing because they have not been converted to use the new
|
||||
# interface.
|
||||
DRI_DIRS = i810 i915 mach64 mga r128 r200 r300 radeon s3v \
|
||||
savage sis tdfx trident unichrome ffb
|
||||
savage sis tdfx trident unichrome ffb nouveau
|
||||
|
@@ -15,6 +15,13 @@ PIC_FLAGS = -fPIC
|
||||
# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
|
||||
ARCH_FLAGS ?=
|
||||
|
||||
# DRM and pciaccess
|
||||
LIBDRM_CFLAGS = `pkg-config --cflags libdrm`
|
||||
LIBDRM_LIB = `pkg-config --libs libdrm`
|
||||
PCIACCESS_CFLAGS = `pkg-config --cflags pciaccess`
|
||||
PCIACCESS_LIB = `pkg-config --libs pciaccess`
|
||||
|
||||
|
||||
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
|
||||
-D_BSD_SOURCE -D_GNU_SOURCE -DHAVE_POSIX_MEMALIGN \
|
||||
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DDRM_USE_MALLOC -DIN_DRI_DRIVER
|
||||
@@ -28,7 +35,7 @@ CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
|
||||
ASM_SOURCES =
|
||||
|
||||
# Library/program dependencies
|
||||
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(TOP)/$(LIB_DIR)
|
||||
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(TOP)/$(LIB_DIR) $(PCIACCESS_LIB)
|
||||
GL_LIB_DEPS = -lm -lpthread -ldl
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
|
||||
@@ -39,5 +46,5 @@ SRC_DIRS = glx/mini mesa glu glut/mini
|
||||
DRIVER_DIRS = dri
|
||||
PROGRAM_DIRS = miniglx
|
||||
|
||||
#DRI_DIRS = ffb gamma sis savage
|
||||
DRI_DIRS = i810 i915 mach64 mga r128 r200 radeon tdfx unichrome fb
|
||||
#DRI_DIRS = ffb gamma sis savage tdfx unichrome fb
|
||||
DRI_DIRS = i810 i915tex i915 mach64 mga r128 r200 radeon
|
||||
|
@@ -88,19 +88,6 @@ driver (such as <code>radeon_dri.so</code>) at runtime. The
|
||||
environment variable <code>LIBGL_DRIVERS_PATH</code> should name the
|
||||
directory where these modules are located.<br>
|
||||
<br>
|
||||
Prior to running a MiniGXL application, the following kernel modules
|
||||
must be installed:<br>
|
||||
<br>
|
||||
<div style="margin-left: 40px;"> agpgart.o<br>
|
||||
radeonfb.o (assuming Radeon hardware)<br>
|
||||
radeon.o (assuming Radeon hardware)<br>
|
||||
</div>
|
||||
<code></code> <br>
|
||||
Finally, MiniGLX reads a configuration file (by default,<code>
|
||||
/etc/miniglx.conf</code>) to determine basic configuration information.
|
||||
The configuration file may also be located in the directory
|
||||
specified by the <code>MINIGLX_CONF</code> environment variable).<br>
|
||||
<br>
|
||||
The remainder of this section describes the MiniGLX API functions.<br>
|
||||
<br>
|
||||
<h2>3.1 Initialization</h2>
|
||||
|
@@ -88,3 +88,52 @@ Running the Build:
|
||||
|
||||
Paul G. <pgarceau@users.sourceforge.net>
|
||||
Daniel Borca <dborca@users.sourceforge.net>
|
||||
|
||||
|
||||
|
||||
*******************This section is added by Heromyth*****************************
|
||||
Updated on 2007-7-21, by Heromyth <zxpmyth@yahoo.com.cn>
|
||||
|
||||
|
||||
Notice:
|
||||
1) The generated DLLs are *not* compatible with the ones built
|
||||
with the other compilers like VC8, especially for GLUT.
|
||||
|
||||
2) Although more tests are needed, it can be used individually!
|
||||
|
||||
3) You can set the options about whether using STDCALL to build MESA. The
|
||||
config file is <Mesa3D-root>\configs\config.mgw. The default setting is that:
|
||||
ALL_USING_STDCALL = 1
|
||||
, which means using STDCALL to build MESA.
|
||||
|
||||
4) Of course, you can MESA without using STDCALL,I like this:)
|
||||
The setting is :
|
||||
ALL_USING_STDCALL = 0
|
||||
To do this, however, you must modify wingdi.h which is in MingW's include dir.
|
||||
For example, run:
|
||||
notepad C:\MingW\include\wingdi.h
|
||||
, and delete all the lines where all the wgl*() functions are. Because they would
|
||||
be conflicted with the ones in <Mesa3D-root>\include\GL\mesa_wgl.h.
|
||||
|
||||
======= Conflicted Functions List ======
|
||||
WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC,HGLRC,UINT);
|
||||
WINGDIAPI HGLRC WINAPI wglCreateContext(HDC);
|
||||
WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC,int);
|
||||
WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC);
|
||||
WINGDIAPI BOOL WINAPI wglDescribeLayerPlane(HDC,int,int,UINT,LPLAYERPLANEDESCRIPTOR);
|
||||
WINGDIAPI HGLRC WINAPI wglGetCurrentContext(void);
|
||||
WINGDIAPI HDC WINAPI wglGetCurrentDC(void);
|
||||
WINGDIAPI int WINAPI wglGetLayerPaletteEntries(HDC,int,int,int,COLORREF*);
|
||||
WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR);
|
||||
WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC,HGLRC);
|
||||
WINGDIAPI BOOL WINAPI wglRealizeLayerPalette(HDC,int,BOOL);
|
||||
WINGDIAPI int WINAPI wglSetLayerPaletteEntries(HDC,int,int,int,const COLORREF*);
|
||||
WINGDIAPI BOOL WINAPI wglShareLists(HGLRC,HGLRC);
|
||||
WINGDIAPI BOOL WINAPI wglSwapLayerBuffers(HDC,UINT);
|
||||
WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC,DWORD,DWORD,DWORD);
|
||||
WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC,DWORD,DWORD,DWORD);
|
||||
WINGDIAPI BOOL WINAPI wglUseFontOutlinesA(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
|
||||
WINGDIAPI BOOL WINAPI wglUseFontOutlinesW(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
|
||||
===================
|
||||
|
||||
*********************************************************************************
|
@@ -1,155 +1,163 @@
|
||||
File: docs/README.WIN32
|
||||
|
||||
Last updated: Mar 31, 2006 - Karl Schultz - kschultz@users.sourceforge.net
|
||||
|
||||
Quick Start
|
||||
----- -----
|
||||
|
||||
Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same
|
||||
directory. The libs and demos build separately, so if you do not care
|
||||
about the demos or GLUT, you only need to unzip MesaLib. If you unzip
|
||||
more than one ZIP file, they all need to be unzipped into the same
|
||||
directory. Don't worry, you will not overwrite anything.
|
||||
|
||||
The Windows build system uses Microsoft Visual Studio. Project files
|
||||
for a specific version of Visual Studio are in their own directory in
|
||||
the top-level "windows" directory. For example, Visual Studio 6 files
|
||||
are in windows/VC6. If a directory does not exist for your version of
|
||||
Visual Studio, you can try importing the project files from an earlier
|
||||
version of Visual Studio. At this time, project files exist for
|
||||
Version 6 and Version 7. The code has been built with a beta version
|
||||
of Version 8 and it runs on 64-bit Windows. If you want to try this,
|
||||
start by importing the VC7 files and create the 64-bit targets in the
|
||||
configuration manager.
|
||||
|
||||
It is likely that the new and free Visual Studio Express can be used
|
||||
to build Mesa, but it hasn't been tried yet. Start with the VC7
|
||||
project files.
|
||||
|
||||
The project files to build the core Mesa library, Windows Mesa
|
||||
drivers, OSMesa, and GLU are in the mesa directory. The project files
|
||||
to build GLUT and some demo programs are in the progs directory.
|
||||
|
||||
Makefiles are no longer shipped or supported, but can be generated
|
||||
from the projects using Visual Studio.
|
||||
|
||||
|
||||
Windows Drivers
|
||||
------- -------
|
||||
|
||||
At this time, only the GDI driver is known to work. Most of the demos
|
||||
in progs/demos should work with this driver.
|
||||
|
||||
Source code also exists in the tree for other drivers in
|
||||
src/mesa/drivers/windows, but the status of this code is unknown.
|
||||
|
||||
The GDI driver operates basically by writing pixel spans into a DIB
|
||||
section and then blitting the DIB to the window. The driver was
|
||||
recently cleaned up and rewitten and so may have bugs or may be
|
||||
missing some functionality. The older versions of the CVS source may
|
||||
be useful in figuring out any problems, or report them to me.
|
||||
|
||||
To build Mesa with the GDI driver, build the mesa, gdi, and glu
|
||||
projects in the Visual Studio workspace found at
|
||||
|
||||
windows/VC6/mesa/mesa.dsw
|
||||
or
|
||||
windows/VC7/mesa/mesa.sln
|
||||
|
||||
The osmesa DLL can also be built with the osmesa project.
|
||||
|
||||
The build system creates a lib top-level directory and copies
|
||||
resulting LIB and DLL files to this lib directory. The files are:
|
||||
|
||||
OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
|
||||
OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
|
||||
|
||||
If the MesaDemos ZIP file was extracted, the DLL files are also copied
|
||||
to the demos directory. This facilitates running the demos as described
|
||||
below.
|
||||
|
||||
|
||||
GLUT and Demos
|
||||
---- --- -----
|
||||
|
||||
A Visual Studio workspace can be found at
|
||||
|
||||
windows/VC6/progs/progs.dsw
|
||||
or
|
||||
windows/VC7/progs/progs.sln
|
||||
|
||||
It can be used to build GLUT and a few demos. The GLUT lib and DLL
|
||||
are copied to the top-level lib directory, along with the Mesa libs.
|
||||
|
||||
The demo build system expects to find the LIB files in the top level
|
||||
lib directory, so you must build the Mesa libs first. The demo
|
||||
executables are placed in the demos directory, because some of them
|
||||
rely on data files found there. Also, the Mesa lib DLL's were copied
|
||||
there by the Mesa lib build process. Therefore, you should be able to
|
||||
simply run the demo executables from the demo directory.
|
||||
|
||||
If you want to run the demos from the Visual Studio, you may have to
|
||||
change the startup directory and explicitly state where the executables are.
|
||||
|
||||
You may also build all the demo programs by using a makefile. Go to
|
||||
the progs/demos directory and make sure you have executed VCVARS32.BAT
|
||||
or whatever setup script is appropriate for your compiler. Then,
|
||||
|
||||
nmake -f Makefile.win
|
||||
|
||||
should build all the demos.
|
||||
|
||||
|
||||
Build System Notes
|
||||
----- ------ -----
|
||||
|
||||
VC6
|
||||
---
|
||||
|
||||
Visual Studio 6 does not recognize files with the .cc extension as C++
|
||||
language files, without a lot of unnatural tweaking. So, the VC6
|
||||
build process uses custom build steps to compile these files in the
|
||||
GLU library.
|
||||
|
||||
Two additional configurations are provided, Debug x86 and Release x86
|
||||
that activate the shader code compilation by defining SLANG_86. It is
|
||||
unknown if and how this works.
|
||||
|
||||
VC7
|
||||
---
|
||||
|
||||
The above-mentioned .cc problem does not exist in this version.
|
||||
|
||||
|
||||
General
|
||||
-------
|
||||
|
||||
After building, you can copy the above DLL files to a place in your
|
||||
PATH such as $SystemRoot/SYSTEM32. If you don't like putting things
|
||||
in a system directory, place them in the same directory as the
|
||||
executable(s). Be careful about accidentially overwriting files of
|
||||
the same name in the SYSTEM32 directory.
|
||||
|
||||
The DLL files are built so that the external entry points use the
|
||||
stdcall calling convention.
|
||||
|
||||
Static LIB files are not built. The LIB files that are built with are
|
||||
the linker import files associated with the DLL files.
|
||||
|
||||
The si-glu sources are used to build the GLU libs. This was done
|
||||
mainly to get the better tessellator code.
|
||||
|
||||
To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
|
||||
to the project settings. You will also need to edit src/mesa.def to
|
||||
change all the gl* symbols to mgl*. Because this is easy to do with a
|
||||
global replace operation in a text editor, no additional mangled
|
||||
version of mesa.def is maintained or shipped.
|
||||
|
||||
If you have a Windows-related build problem or question, it is
|
||||
probably better to direct it to me (kschultz@users.sourceforge.net),
|
||||
rather than directly to the other Mesa developers. I will help you as
|
||||
much as I can. I also monitor the Mesa mailing lists and will answer
|
||||
questions in this area there as well.
|
||||
|
||||
|
||||
Karl Schultz
|
||||
File: docs/README.WIN32
|
||||
|
||||
Last updated: Apr 25, 2007 - Karl Schultz - kschultz@users.sourceforge.net
|
||||
|
||||
Quick Start
|
||||
----- -----
|
||||
|
||||
Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same
|
||||
directory. The libs and demos build separately, so if you do not care
|
||||
about the demos or GLUT, you only need to unzip MesaLib. If you unzip
|
||||
more than one ZIP file, they all need to be unzipped into the same
|
||||
directory. Don't worry, you will not overwrite anything.
|
||||
|
||||
The Windows build system uses Microsoft Visual Studio. Project files
|
||||
for a specific version of Visual Studio are in their own directory in
|
||||
the top-level "windows" directory. For example, Visual Studio 8 files
|
||||
are in windows/VC8.
|
||||
|
||||
Support has been dropped for versions of Visual Studio prior to 8. The
|
||||
main reason is because Microsoft now provides a free compiler and
|
||||
developer environment. Visual Studio Express can be found at
|
||||
|
||||
http://msdn.microsoft.com/vstudio/express/visualc/default.aspx
|
||||
|
||||
You'll also need the Platform SDK. Instructions for obtaining and
|
||||
using the SDK with Visual Studio Express can be found at
|
||||
|
||||
http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
|
||||
|
||||
If you are stuck using VC6 or VC7, you may start with these project
|
||||
files, but you may need to modify them to reflect changes in the
|
||||
Mesa source code tree. If you sucessfully update the project files,
|
||||
please submit them to the author of this document so that they may
|
||||
be included in the next distribution.
|
||||
|
||||
The project files to build the core Mesa library, Windows Mesa
|
||||
drivers, OSMesa, and GLU are in the mesa directory. The project files
|
||||
to build GLUT and some demo programs are in the progs directory.
|
||||
|
||||
Makefiles are no longer shipped or supported, but can be generated
|
||||
from the projects using Visual Studio.
|
||||
|
||||
|
||||
Windows Drivers
|
||||
------- -------
|
||||
|
||||
At this time, only the GDI driver is known to work. Most of the demos
|
||||
in progs/demos should work with this driver.
|
||||
|
||||
Source code also exists in the tree for other drivers in
|
||||
src/mesa/drivers/windows, but the status of this code is unknown.
|
||||
|
||||
The GDI driver operates basically by writing pixel spans into a DIB
|
||||
section and then blitting the DIB to the window. The driver was
|
||||
recently cleaned up and rewitten and so may have bugs or may be
|
||||
missing some functionality. The older versions of the CVS source may
|
||||
be useful in figuring out any problems, or report them to me.
|
||||
|
||||
To build Mesa with the GDI driver, build the mesa, gdi, and glu
|
||||
projects in the Visual Studio workspace found at
|
||||
|
||||
windows/VC8/mesa/mesa.sln
|
||||
|
||||
The osmesa DLL can also be built with the osmesa project.
|
||||
|
||||
The build system creates a lib top-level directory and copies
|
||||
resulting LIB and DLL files to this lib directory. The files are:
|
||||
|
||||
OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
|
||||
OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
|
||||
|
||||
If the MesaDemos ZIP file was extracted, the DLL files are also copied
|
||||
to the demos directory. This facilitates running the demos as described
|
||||
below.
|
||||
|
||||
|
||||
GLUT and Demos
|
||||
---- --- -----
|
||||
|
||||
A Visual Studio workspace can be found at
|
||||
|
||||
windows/VC8/progs/progs.sln
|
||||
|
||||
It can be used to build GLUT and a few demos. The GLUT lib and DLL
|
||||
are copied to the top-level lib directory, along with the Mesa libs.
|
||||
|
||||
The demo build system expects to find the LIB files in the top level
|
||||
lib directory, so you must build the Mesa libs first. The demo
|
||||
executables are placed in the demos directory, because some of them
|
||||
rely on data files found there. Also, the Mesa lib DLL's were copied
|
||||
there by the Mesa lib build process. Therefore, you should be able to
|
||||
simply run the demo executables from the demo directory.
|
||||
|
||||
If you want to run the demos from the Visual Studio, you may have to
|
||||
change the startup directory and explicitly state where the executables are.
|
||||
|
||||
You may also build all the demo programs by using a makefile. Go to
|
||||
the progs/demos directory and make sure you have executed VCVARS32.BAT
|
||||
or whatever setup script is appropriate for your compiler. Then,
|
||||
|
||||
nmake -f Makefile.win
|
||||
|
||||
should build all the demos.
|
||||
|
||||
|
||||
Build System Notes
|
||||
----- ------ -----
|
||||
|
||||
VC6 (not actively supported)
|
||||
---
|
||||
|
||||
Visual Studio 6 does not recognize files with the .cc extension as C++
|
||||
language files, without a lot of unnatural tweaking. So, the VC6
|
||||
build process uses custom build steps to compile these files in the
|
||||
GLU library.
|
||||
|
||||
Two additional configurations are provided, Debug x86 and Release x86
|
||||
that activate the shader code compilation by defining SLANG_86. It is
|
||||
unknown if and how this works.
|
||||
|
||||
VC7 (not actively supported)
|
||||
---
|
||||
|
||||
The above-mentioned .cc problem does not exist in this version.
|
||||
|
||||
VC8
|
||||
---
|
||||
|
||||
No notes.
|
||||
|
||||
|
||||
General
|
||||
-------
|
||||
|
||||
After building, you can copy the above DLL files to a place in your
|
||||
PATH such as $SystemRoot/SYSTEM32. If you don't like putting things
|
||||
in a system directory, place them in the same directory as the
|
||||
executable(s). Be careful about accidentially overwriting files of
|
||||
the same name in the SYSTEM32 directory.
|
||||
|
||||
The DLL files are built so that the external entry points use the
|
||||
stdcall calling convention.
|
||||
|
||||
Static LIB files are not built. The LIB files that are built with are
|
||||
the linker import files associated with the DLL files.
|
||||
|
||||
The si-glu sources are used to build the GLU libs. This was done
|
||||
mainly to get the better tessellator code.
|
||||
|
||||
To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
|
||||
to the project settings. You will also need to edit src/mesa.def to
|
||||
change all the gl* symbols to mgl*. Because this is easy to do with a
|
||||
global replace operation in a text editor, no additional mangled
|
||||
version of mesa.def is maintained or shipped.
|
||||
|
||||
If you have a Windows-related build problem or question, it is
|
||||
probably better to direct it to me (kschultz@users.sourceforge.net),
|
||||
rather than directly to the other Mesa developers. I will help you as
|
||||
much as I can. I also monitor the Mesa mailing lists and will answer
|
||||
questions in this area there as well.
|
||||
|
||||
|
||||
Karl Schultz
|
||||
|
@@ -25,6 +25,7 @@ a:visited {
|
||||
<ul>
|
||||
<li><a href="intro.html" target="MainFrame">Introduction</a>
|
||||
<li><a href="news.html" target="MainFrame">News</a>
|
||||
<LI><A HREF="developers.html" target="MainFrame">Developers</A>
|
||||
<li><a href="systems.html" target="MainFrame">Platforms and Drivers</a>
|
||||
<li><a href="license.html" target="MainFrame">License & Copyright</a>
|
||||
<li><a href="faq.html" target="MainFrame">FAQ</a>
|
||||
@@ -64,14 +65,15 @@ a:visited {
|
||||
<ul>
|
||||
<li><a href="http://sourceforge.net/projects/mesa3d" target="_parent">SourceForge homepage</a>
|
||||
<li><a href="repository.html" target="MainFrame">Source Code Repository</a>
|
||||
<li><a href="memory.html" target="MainFrame">DRI Memory Management</a>
|
||||
<li><a href="shading.html" target="MainFrame">Shading Language</a>
|
||||
<li><a href="utilities.html" target="MainFrame">Utilities</a>
|
||||
<li><a href="helpwanted.html" target="MainFrame">Help Wanted</a>
|
||||
<li><a href="devinfo.html" target="MainFrame">Development Notes</a>
|
||||
<li><a href="sourcedocs.html" target="MainFrame">Source Documentation</a>
|
||||
<li><a href="subset.html" target="MainFrame">Subset Information</a>
|
||||
<li><a href="fbdev-dri.html" target="MainFrame">fbdev/DRI Environment</a>
|
||||
<li><a href="subset.html" target="MainFrame">Mesa Subset Driver</a>
|
||||
<li><a href="glfbdev-driver.html" target="MainFrame">glFBDev Driver</a>
|
||||
<LI><A HREF="custom.html" target="MainFrame">Custom Development</A>
|
||||
<LI><A HREF="dispatch.html" target="MainFrame">GL Dispatch</A>
|
||||
</ul>
|
||||
|
||||
|
@@ -1,27 +0,0 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Custom Development</TITLE>
|
||||
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
|
||||
|
||||
<BODY>
|
||||
|
||||
<H1>Custom Development</H1>
|
||||
|
||||
<p>
|
||||
Mesa is primarily developed and maintained on a volunteer basis.
|
||||
Some Mesa development work has been done in conjuction with contracted
|
||||
projects, such as the XFree86/DRI drivers.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
<pre>[Begin shameless plug]</pre>
|
||||
If you have a need for specific or custom Mesa development work,
|
||||
<a href="http://www.tungstengraphics.com/" target="_parent">
|
||||
Tungsten Graphics, Inc.</a> may be able to help you.
|
||||
<pre>[End shameless plug]</pre>
|
||||
</p>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
51
docs/developers.html
Normal file
51
docs/developers.html
Normal file
@@ -0,0 +1,51 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Developers</TITLE>
|
||||
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
|
||||
|
||||
<BODY>
|
||||
|
||||
<H1>Developers</H1>
|
||||
|
||||
<p>
|
||||
Both professional and volunteer developers contribute to Mesa.
|
||||
</p>
|
||||
<p>
|
||||
<a href="http://www.tungstengraphics.com/" target="_parent">Tungsten Graphics</a>
|
||||
employs several of the main Mesa developers including Brian Paul
|
||||
and Keith Whitwell.
|
||||
Much of the on-going work in Mesa is done through Tungsten Graphics engineering
|
||||
contracts.
|
||||
Prominent examples of this work includes:
|
||||
</p>
|
||||
<ul>
|
||||
<li>DRI drivers for Intel i965, i945, i915 and other chips
|
||||
<li>Advanced memory manager and framebuffer object support
|
||||
<li>Shading language compiler and OpenGL 2.0 support
|
||||
<li>MiniGLX environment
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Other companies including
|
||||
<a href="http://www.intellinuxgraphics.org/index.html" target="_parent">Intel</a>
|
||||
and IBM also actively contribute to the project.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Volunteers have made significant contributions to all parts of Mesa, including
|
||||
complete device drivers.
|
||||
</p>
|
||||
|
||||
|
||||
<H1>Custom Development</H1>
|
||||
<p>
|
||||
Contact <a href="http://www.tungstengraphics.com/" target="_parent">
|
||||
Tungsten Graphics</a>
|
||||
for information about custom development in Mesa, OpenGL, X and other
|
||||
graphics technologies.
|
||||
</p>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
@@ -9,11 +9,7 @@
|
||||
<H1>Downloading</H1>
|
||||
|
||||
<p>
|
||||
Last development release: <b>6.5.2</b>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Last stable release: <b>6.4.2</b>
|
||||
Last stable release: <b>7.0</b>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
|
@@ -12,161 +12,77 @@
|
||||
<H1>1. Introduction</H1>
|
||||
|
||||
<p>
|
||||
The fbdev/DRI sub-project within Mesa brings hardware accelerated OpenGL
|
||||
rendering to the Linux fbdev environment.
|
||||
The X Window System / XFree86 is not needed.
|
||||
The fbdev/DRI environment supports hardware-accelerated 3D rendering without
|
||||
the X window system. This is typically used for embedded applications.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Basically, the <a href="http://dri.sf.net/">DRI</a> drivers for hardware
|
||||
accelerated OpenGL for XFree86 have been ported to fbdev so that X is
|
||||
not needed.
|
||||
This means fbdev/DRI works in full-screen mode only.
|
||||
Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
DRI driver writers may find this simplified environment easier to work in,
|
||||
compared to the full XFree86/DRI environment.
|
||||
Applications in the fbdev/DRI environment use
|
||||
the <a href="MiniGXL.html"> MiniGLX</a> interface to choose pixel
|
||||
formats, create rendering contexts, etc. It's a subset of the GLX and
|
||||
Xlib interfaces allowing some degree of application portability between
|
||||
the X and X-less environments.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Much of the work for this project has been done by Jon Smirl and
|
||||
Keith Whitwell.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To use fbdev/DRI, you'll need a Linux 2.4 or 2.6 kernel.
|
||||
</p>
|
||||
|
||||
<h3>Background Info</h3>
|
||||
|
||||
<p>
|
||||
The Mesa-based DRI drivers used to be hosted in the DRI tree (which is
|
||||
basically a copy of the XFree86 tree).
|
||||
Since the Mesa-based DRI drivers are moreso "Mesa drivers" than "XFree86
|
||||
drivers" and the fact that with some work, the drivers could be used
|
||||
without X, the driver code was moved into the Mesa tree.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
So now the DRI drivers can be compiled for two different environments:
|
||||
fbdev and XFree86.
|
||||
To build the drivers for XFree86, one has to download/build the DRI
|
||||
source tree.
|
||||
Eventually, we'd like to be able to build the drivers for XFree86 outside
|
||||
of the XFree86/DRI trees.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<h1>2. Compilation</h1>
|
||||
|
||||
<h2>2.1 Compiling the DRM modules</h2>
|
||||
|
||||
<p>
|
||||
First, you'll need the DRM (Direct Rendering Manager) kernel module sources.
|
||||
They're found in a module of the DRI CVS tree.
|
||||
To obtain the code do the following:
|
||||
You'll need the DRM and pciaccess libraries. Check with:
|
||||
</p>
|
||||
<pre>
|
||||
cvs -d:pserver:anonymous@anoncvs.freedesktop.org:/cvs/dri login
|
||||
</pre>
|
||||
<p>
|
||||
Press Enter/Return when prompted for a password. Then,
|
||||
</p>
|
||||
<pre>
|
||||
cvs -d:pserver:anonymous@anoncvs.freedesktop.org:/cvs/dri co drm
|
||||
pkg-config --modversion libdrm
|
||||
pkg-config --modversion pciaccess
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Compile the DRM kernel modules:
|
||||
You can get them from the git repository with:
|
||||
</p>
|
||||
<pre>
|
||||
cd drm/linux
|
||||
make
|
||||
git clone git://anongit.freedesktop.org/git/mesa/drm
|
||||
git clone git://anongit.freedesktop.org/git/xorg/lib/libpciaccess
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Note: you may need to be root in order to make a few symlinks.
|
||||
See the README files in those projects for build/install instructions.
|
||||
</p>
|
||||
|
||||
|
||||
<p>
|
||||
When compilation is done, you should have at least the following
|
||||
kernel modules:
|
||||
You'll need fbdev header files. Check with:
|
||||
</p>
|
||||
<pre>
|
||||
gamma.o
|
||||
i810.o
|
||||
i830.o
|
||||
mach64.o
|
||||
mga.o
|
||||
r128.o
|
||||
radeon.o
|
||||
savage.o
|
||||
sis.o
|
||||
tdfx.o
|
||||
via.o
|
||||
ls -l /usr/include/linux/fb.h
|
||||
</pre>
|
||||
<p>
|
||||
You'll probably want to copy/move them into your kernel module directory
|
||||
(for example: <code>/lib/modules/2.4.18-14/kernel/drivers/char/drm/</code>).
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<h2>2.2 Compiling the Mesa drivers</h2>
|
||||
|
||||
<p>
|
||||
Begin by editing the <code>Mesa/configs/default</code> file to set
|
||||
the <code>DRM_SOURCE_PATH</code> variable.
|
||||
Set it to the location where the DRM module sources are located.
|
||||
For example, if your current directory in step 2.1 was <code>/home/fred/</code>
|
||||
set DRM_SOURCE_PATH to <code>/home/fred/drm</code>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Next, assuming you're starting with a fresh Mesa CVS checkout,
|
||||
do the following:
|
||||
Compile Mesa with the 'linux-solo' configuration:
|
||||
</p>
|
||||
<pre>
|
||||
make linux-solo
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
If you previously built the source tree, run <code>make realclean</code>
|
||||
first to remove the old object files.
|
||||
When complete you should have the following:
|
||||
</p>
|
||||
|
||||
<p>
|
||||
When this is finished, check the <code>Mesa/lib/</code> directory
|
||||
to verify that the following files were made:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li><code>libGL.so.1.2</code> - the client-side OpenGL library
|
||||
(and a few symlinks to it).
|
||||
<li><code>libGLU.so.1.1</code> - the GLU library (and a few symlinks to it).
|
||||
<li><code>libglut.so.3.7</code> - the GLUT library (and a few symlinks to it).
|
||||
<li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards.
|
||||
<li><code>r128_dri.so</code> - DRI driver for ATI Rage 128 cards.
|
||||
<li><code>r200_dri.so</code> - DRI driver for ATI R200 Radeon cards.
|
||||
<li><code>radeon_dri.so</code> - DRI driver for original ATI Radeon cards.
|
||||
<li><code>i810_dri.so</code> - DRI driver for Intel i810/i815 chips.
|
||||
<li><code>i830_dri.so</code> - DRI driver for Intel i830/i845 chips.
|
||||
<li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards.
|
||||
<li><code>sis_dri.so</code> - DRI driver for SIS cards.
|
||||
<li><code>tdfx_dri.so</code> - DRI driver for 3dfx Voodoo 3/4/5 cards.
|
||||
<li><code>gamma_dri.so</code> - DRI driver for 3Dlabs gamma cards.
|
||||
<li><code>fb_dri.so</code> - software-only fbdev driver.
|
||||
<li><code>miniglx.conf</code> - configuration file for the MiniGLX interface
|
||||
<li>lib/libGL.so - the GL library which applications link with
|
||||
<li>lib/*_dri_so - DRI drivers
|
||||
<li>lib/miniglx.conf - sample MiniGLX config file
|
||||
<li>progs/miniglx/* - several MiniGLX sample programs
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
<h1>3. Using fbdev/DRI</h1>
|
||||
|
||||
<p>
|
||||
If XFree86 is currently running, exit/stop the X server so you're
|
||||
working from the console.
|
||||
If an X server currently running, exit/stop it so you're working from
|
||||
the console.
|
||||
</p>
|
||||
|
||||
|
||||
@@ -175,12 +91,23 @@ working from the console.
|
||||
<p>
|
||||
You'll need to load the kernel modules specific to your graphics hardware.
|
||||
Typically, this consists of the agpgart module, an fbdev driver module
|
||||
and the DRM kernel module (from step 2.1).
|
||||
and the DRM kernel module.
|
||||
</p>
|
||||
<p>
|
||||
As root, the kernel modules can be loaded as follows:
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If you have Intel i915/i945 hardware:
|
||||
</p>
|
||||
<pre>
|
||||
modprobe agpgart # the AGP GART module
|
||||
modprobe intelfb # the Intel fbdev driver
|
||||
modprobe i915 # the i915/945 DRI kernel module
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
If you have ATI Radeon/R200 hardware, run as root:
|
||||
If you have ATI Radeon/R200 hardware:
|
||||
</p>
|
||||
<pre>
|
||||
modprobe agpgart # the AGP GART module
|
||||
@@ -189,7 +116,7 @@ If you have ATI Radeon/R200 hardware, run as root:
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
If you have ATI Rage 128 hardware, run as root:
|
||||
If you have ATI Rage 128 hardware:
|
||||
</p>
|
||||
<pre>
|
||||
modprobe agpgart # the AGP GART module
|
||||
@@ -198,7 +125,7 @@ If you have ATI Rage 128 hardware, run as root:
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
If you have Matrox G200/G400 hardware, run as root:
|
||||
If you have Matrox G200/G400 hardware:
|
||||
</p>
|
||||
<pre>
|
||||
modprobe agpgart # the AGP GART module
|
||||
@@ -207,37 +134,46 @@ If you have Matrox G200/G400 hardware, run as root:
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Then run <code>lsmod</code> to be sure the modules are loaded.
|
||||
For a Radeon card, you should see something like this:
|
||||
To verify that the agpgart, fbdev and drm modules are loaded:
|
||||
</p>
|
||||
<pre>
|
||||
Module Size Used by Not tainted
|
||||
radeon 110308 0 (unused)
|
||||
radeonfb 21900 0 (unused)
|
||||
agpgart 43072 1
|
||||
ls -l /dev/agpgart /dev/fb* /dev/dri
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Alternately, use lsmod to inspect the currently installed modules.
|
||||
If you have problems, look at the output of dmesg.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>3.2 Configuration File</h2>
|
||||
|
||||
<p>
|
||||
The <code>Mesa/lib/miniglx.conf</code> file should be installed
|
||||
in <code>/etc/</code>.
|
||||
Copy the sample miniglx.conf to /etc/miniglx.conf and review/edit its contents.
|
||||
Alternately, the MINIGLX_CONF environment variable can be used to
|
||||
indicate the location of miniglx.conf
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Edit <code>/etc/miniglx.conf</code> to be sure it's set up correctly
|
||||
for your hardware.
|
||||
Comments in the file explain the options.
|
||||
To determine the pciBusID value, run lspci and examine the output.
|
||||
For example:
|
||||
</p>
|
||||
<pre>
|
||||
/sbin/lspci:
|
||||
00:02.0 VGA compatible controller: Intel Corporation 82915G/GV/910GL Express Chipset Family Graphics Controller (rev 04)
|
||||
</pre>
|
||||
<p>
|
||||
00:02.0 indicates that pciBusID should be PCI:0:2:0
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<h2>3.3 Running fbdev/DRI Programs</h2>
|
||||
|
||||
<p>
|
||||
Make sure your LD_LIBRARY_PATH environment variable is set to the
|
||||
<code>Mesa/lib/</code> directory.
|
||||
location of the libGL.so library. You may need to append other paths
|
||||
to LD_LIBRARY_PATH if libpciaccess.so is in a non-standard location,
|
||||
for example.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -245,7 +181,7 @@ Change to the <code>Mesa/progs/miniglx/</code> directory and
|
||||
start the sample_server program in the background:
|
||||
</p>
|
||||
<pre>
|
||||
./sample_server &
|
||||
./sample_server &
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
@@ -268,27 +204,24 @@ them from a remote shell so that you can stop them with ctrl-C.
|
||||
|
||||
<h1>4.0 Troubleshooting</h1>
|
||||
|
||||
<p>
|
||||
<ol>
|
||||
<li>
|
||||
If you try to run miniglxtest and get the following:
|
||||
</p>
|
||||
<br>
|
||||
<pre>
|
||||
[miniglx] failed to probe chipset
|
||||
connect: Connection refused
|
||||
server connection lost
|
||||
</pre>
|
||||
<p>
|
||||
It means that the sample_server process is not running.
|
||||
</p>
|
||||
|
||||
|
||||
<br>
|
||||
<br>
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
|
||||
<h1>5.0 Programming Information</h1>
|
||||
|
||||
<p>
|
||||
The full OpenGL API is available with fbdev/DRI.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
OpenGL/Mesa is interfaced to fbdev via the <a href="MiniGLX.html">MiniGLX</a>
|
||||
interface.
|
||||
|
@@ -9,35 +9,31 @@
|
||||
<H1>Introduction</H1>
|
||||
|
||||
<p>
|
||||
Mesa is a 3-D graphics library with an API which is very similar to
|
||||
that of <a href="http://www.opengl.org/" target="_parent">OpenGL</a>.*
|
||||
To the extent that Mesa utilizes the OpenGL command syntax or state
|
||||
machine, it is being used with authorization from <a
|
||||
href="http://www.sgi.com/" target="_parent">Silicon Graphics,
|
||||
Inc.</a>(SGI). However, the author does not possess an OpenGL license
|
||||
from SGI, and makes no claim that Mesa is in any way a compatible
|
||||
replacement for OpenGL or associated with SGI. Those who want a
|
||||
licensed implementation of OpenGL should contact a licensed
|
||||
vendor.
|
||||
Mesa is an open-source implementation of the
|
||||
<a href="http://www.opengl.org/" target="_parent">OpenGL</a> specification -
|
||||
a system for rendering interactive 3D graphics.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Please do not refer to the library as <em>MesaGL</em> (for legal
|
||||
reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
|
||||
library</em>. <br>
|
||||
A variety of device drivers allows Mesa to be used in many different
|
||||
environments ranging from software emulation to complete hardware acceleration
|
||||
for modern GPUs.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
* OpenGL is a trademark of <a href="http://www.sgi.com/"
|
||||
target="_parent">Silicon Graphics Incorporated</a>.
|
||||
Mesa ties into several other open-source projects: the
|
||||
<a href="http://dri.sf.net/" target="_parent">Direct Rendering Infrastructure</a>
|
||||
and <a href="http://x.org" target="_parent">X.org</a> to provide OpenGL
|
||||
support to users of X on Linux, FreeBSD and other operating systems.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<H1>Project History</H1>
|
||||
|
||||
<p>
|
||||
The Mesa project was founded by me, Brian Paul. Here's a short history
|
||||
of the project.
|
||||
The Mesa project was originally started by Brian Paul.
|
||||
Here's a short history of the project.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -132,10 +128,15 @@ specification as well as the GL_ARB_vertex_program and
|
||||
GL_ARB_fragment_program extensions.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification
|
||||
and OpenGL Shading Language.
|
||||
</p>
|
||||
|
||||
|
||||
<p>
|
||||
Ongoing: Mesa is used as the core of many hardware OpenGL drivers for
|
||||
the XFree86 X.org X servers within the
|
||||
the XFree86 and X.org X servers within the
|
||||
<A href="http://dri.freedesktop.org/" target="_parent">DRI project</A>.
|
||||
I continue to enhance Mesa with new extensions and features.
|
||||
</p>
|
||||
@@ -145,9 +146,16 @@ I continue to enhance Mesa with new extensions and features.
|
||||
<H1>Major Versions</H1>
|
||||
|
||||
<p>
|
||||
This is a summary of the major versions of Mesa. Note that Mesa's major
|
||||
version number tracks OpenGL's minor version number (+1).
|
||||
Work is underway to implement the OpenGL 2.0 specification.
|
||||
This is a summary of the major versions of Mesa.
|
||||
Mesa's major version number has been incremented whenever a new version
|
||||
of the OpenGL specification is implemented.
|
||||
</p>
|
||||
|
||||
|
||||
<H2>Version 7.x features</H2>
|
||||
<p>
|
||||
Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature
|
||||
of OpenGL 2.x is the OpenGL Shading Language.
|
||||
</p>
|
||||
|
||||
|
||||
|
@@ -6,6 +6,34 @@
|
||||
|
||||
<BODY>
|
||||
|
||||
<H1>Disclaimer</H1>
|
||||
|
||||
<p>
|
||||
Mesa is a 3-D graphics library with an API which is very similar to
|
||||
that of <a href="http://www.opengl.org/" target="_parent">OpenGL</a>.*
|
||||
To the extent that Mesa utilizes the OpenGL command syntax or state
|
||||
machine, it is being used with authorization from <a
|
||||
href="http://www.sgi.com/" target="_parent">Silicon Graphics,
|
||||
Inc.</a>(SGI). However, the author does not possess an OpenGL license
|
||||
from SGI, and makes no claim that Mesa is in any way a compatible
|
||||
replacement for OpenGL or associated with SGI. Those who want a
|
||||
licensed implementation of OpenGL should contact a licensed
|
||||
vendor.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Please do not refer to the library as <em>MesaGL</em> (for legal
|
||||
reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
|
||||
library</em>. <br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
* OpenGL is a trademark of <a href="http://www.sgi.com/"
|
||||
target="_parent">Silicon Graphics Incorporated</a>.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<H1>License / Copyright Information</H1>
|
||||
|
||||
<p>
|
||||
@@ -24,7 +52,7 @@ The default Mesa license is as follows:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
|
||||
Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
|
@@ -11,6 +11,40 @@
|
||||
<H1>News</H1>
|
||||
|
||||
|
||||
<h2>June 22, 2007</h2>
|
||||
<p>
|
||||
<a href="relnotes-7.0.html">Mesa 7.0</a> is released.
|
||||
This is a stable release featuring OpenGL 2.1 support.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>April 27, 2007</h2>
|
||||
<p>
|
||||
<a href="relnotes-6.5.3.html">Mesa 6.5.3</a> is released.
|
||||
This is a development release which will lead up to the Mesa 7.0 release
|
||||
(which will advertise OpenGL 2.1 API support).
|
||||
</p>
|
||||
|
||||
|
||||
<h2>March 26, 2007</h2>
|
||||
<p>
|
||||
The new Shading Language compiler branch has been merged into the git
|
||||
master branch. This is a step toward hardware support for the OpenGL
|
||||
2.0 Shading Language and will be included in the next Mesa release.
|
||||
In conjunction, <a href="http://glean.sf.net" target="_parent">Glean
|
||||
</a> has been updated with a new test that does over 130 tests of the
|
||||
shading language and built-in functions.
|
||||
</p>
|
||||
|
||||
<h2>April 2007</h2>
|
||||
<p>
|
||||
Thomas Hellström of
|
||||
<a href="http://www.tungstengraphics.com" target="_parent">
|
||||
Tungsten Graphics</a> has written a whitepaper describing the new
|
||||
<a href="http://www.tungstengraphics.com/mm.pdf">DRI memory management
|
||||
system</a>.
|
||||
</p>
|
||||
|
||||
<h2>December 5, 2006</h2>
|
||||
<p>
|
||||
Mesa is now using git as its source code management system.
|
||||
|
@@ -8,24 +8,55 @@
|
||||
|
||||
<body bgcolor="#eeeeee">
|
||||
|
||||
<H1>Mesa 6.5.3 Release Notes / (in progress)</H1>
|
||||
<H1>Mesa 6.5.3 Release Notes / April 27, 2007</H1>
|
||||
|
||||
<p>
|
||||
Mesa 6.5.3 is a 6.5 follow-on development release mostly consisting of
|
||||
bug fixes</a>.
|
||||
Mesa 6.5.3 is a development release with many changes and new features.
|
||||
Mesa 7.0 is expected to follow shortly.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>MD5 checksums</h2>
|
||||
<pre>
|
||||
TBD
|
||||
39f33ea64e34e2d5b20640b008b57649 MesaLib-6.5.3.tar.gz
|
||||
46359457147c469745f24b5074a186f0 MesaLib-6.5.3.tar.bz2
|
||||
a8946fa861634ce15971396f47992c41 MesaLib-6.5.3.zip
|
||||
08e26948d57eaca74d02a530b2d8106e MesaDemos-6.5.3.tar.gz
|
||||
8af91773ab2653fe537499676b05f2e8 MesaDemos-6.5.3.tar.bz2
|
||||
783f81b171bf89b0929abc894efd25a6 MesaDemos-6.5.3.zip
|
||||
9467d415388fe1ad82991fb20704b812 MesaGLUT-6.5.3.tar.gz
|
||||
360843e46b7ebb6909290b023f9b26fa MesaGLUT-6.5.3.tar.bz2
|
||||
7686065e5c15a30de08a1610860b6840 MesaGLUT-6.5.3.zip
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>Shared library numbering</h2>
|
||||
<p>
|
||||
Mesa 6.5.3 supports the OpenGL 2.0/2.1 API. However, the (unix)
|
||||
shared library version is still 1.5 (i.e. libGL.so.1.5.xxxxxx).
|
||||
Bumping the shared library version to 2.x would cause linking problems
|
||||
with existing OpenGL applications. Since OpenGL 2.x is backward
|
||||
compatible with OpenGL 1.x the shared library version number doesn't
|
||||
have to be incremented (which would indicate an incompatible ABI).
|
||||
</p>
|
||||
<p>
|
||||
Other OpenGL vendors name their OpenGL 2.x libraries libGL.so.1.0.xxxxx
|
||||
for the same reason.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
<ul>
|
||||
<li>OpenGL 2.0 and 2.1 API support.
|
||||
<li>Entirely new Shading Language code generator. See the
|
||||
<a href="shading.html">Shading Language</a> page for more information.
|
||||
<li>Much faster software execution of vertex, fragment shaders.
|
||||
<li>New vertex buffer object (vbo) infrastructure
|
||||
<li>Updated glext.h file (version 39)
|
||||
<li>Updated glxext.h file (version 18)
|
||||
<li>Updated glxext.h file (version 19)
|
||||
<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
|
||||
"multiple render targets" are really supported.
|
||||
</ul>
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
@@ -33,27 +64,33 @@ TBD
|
||||
<li>Fog was errantly applied when a fragment shader was enabled (bug 9346)
|
||||
<li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
|
||||
<li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
|
||||
<li>GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken.
|
||||
<li>1D convolution state could effect 2D image transfers
|
||||
<li>Overlapping glCopyPixels with negative Y zoom didn't work (bug 10521)
|
||||
<li>Fixed a number of framebuffer/renderbuffer reference counting bugs
|
||||
<li>Fixed a few bugs in software-emulated alpha planes
|
||||
<li>Assorted minor bug fixes in glCopy/DrawPixels, glPixelZoom, etc.
|
||||
<li>Assorted DRI driver bug fixes.
|
||||
<li>Fixed a number of bugs that prevented "depth-peeling" rendering from working.
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Internal code changes</h2>
|
||||
|
||||
<ul>
|
||||
<li>The _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
|
||||
_TnlProgram fields have been moved.
|
||||
<li>The ctx->FragmentProgram._Active field has been removed.
|
||||
<li>The ctx->Vertex/FragmentProgram._Current fields point to the program
|
||||
in effect, whether it comes from a shader, user-program or generated
|
||||
fixed-function program.
|
||||
<li>The _UseTexEnvProgram field has been removed.
|
||||
<li>Old array_cache module replaced by new vbo module. All geometry
|
||||
rendering is now cast in the form of vertex buffer objects.
|
||||
<li>Massive changes to the Shading Language compiler and related state.
|
||||
<li>Vertex/fragment shaders are compiled into GPU instructions and
|
||||
programs very similar to GL_ARB_vertex/fragment_program.
|
||||
<li>Vertex and fragment programs are executed with the same code now.
|
||||
<li>The SSE-optimized vertex program path has been removed since it didn't
|
||||
support more than 12 temp registers, didn't support branching/looping, etc.
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>To Do (someday) items</h2>
|
||||
<ul>
|
||||
<li>Switch to freeglut
|
||||
<li>Increase MAX_DRAWBUFFERS
|
||||
<li>Fix linux-glide target/driver.
|
||||
<li>Improved lambda and derivative calculation for frag progs.
|
||||
</ul>
|
||||
@@ -65,17 +102,17 @@ fixed-function program.
|
||||
Driver Status
|
||||
---------------------- ----------------------
|
||||
DRI drivers varies with the driver
|
||||
XMesa/GLX (on Xlib) implements OpenGL 1.5
|
||||
OSMesa (off-screen) implements OpenGL 1.5
|
||||
XMesa/GLX (on Xlib) implements OpenGL 2.1
|
||||
OSMesa (off-screen) implements OpenGL 2.1
|
||||
Windows/Win32 implements OpenGL 2.1
|
||||
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.5
|
||||
DJGPP implements OpenGL 1.5
|
||||
GGI implements OpenGL 1.3
|
||||
BeOS implements OpenGL 1.5
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
SVGA unsupported
|
||||
Wind River UGL unsupported
|
||||
DJGPP unsupported
|
||||
GGI unsupported
|
||||
BeOS unsupported
|
||||
Allegro unsupported
|
||||
D3D unsupported
|
||||
</pre>
|
||||
|
||||
</body>
|
||||
|
86
docs/relnotes-7.0.1.html
Normal file
86
docs/relnotes-7.0.1.html
Normal file
@@ -0,0 +1,86 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Mesa Release Notes</TITLE>
|
||||
|
||||
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
|
||||
|
||||
<BODY>
|
||||
|
||||
<body bgcolor="#eeeeee">
|
||||
|
||||
<H1>Mesa 7.0.1 Release Notes / (date), 2007</H1>
|
||||
|
||||
<p>
|
||||
Mesa 7.0.1 is a stable release with bug fixes since version 7.0.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>MD5 checksums</h2>
|
||||
<pre>
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
<ul>
|
||||
</ul>
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
<ul>
|
||||
<li>Fixed some MingW build issues
|
||||
<li>Added a few missing OpenGL 2.0 API entrypoints:
|
||||
<ul>
|
||||
<li>glVertexAttrib4bv
|
||||
<li>glVertexAttrib4iv
|
||||
<li>glVertexAttrib4ubv
|
||||
<li>glVertexAttrib4uiv
|
||||
<li>glVertexAttrib4usv
|
||||
</ul>
|
||||
<li>Fixed glDrawPixels(GL_STENCIL_INDEX) pixel transfer bug 11457
|
||||
<li>GLSL bug fix: added vec2(vec4) constructor
|
||||
<li>GLSL bug fix: .strq and .rgba writemasks didn't always work
|
||||
<li>Stencil pixel map didn't always work for glDrawPixels (bug 11475)
|
||||
<li>Fixed polygon stipple bug in i915 driver
|
||||
<li>Binding a zero-sized texture didn't disable texturing (bug 11309)
|
||||
<li>Queries of GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH didn't include
|
||||
the terminating zero (bug 11588)
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Change</h2>
|
||||
<ul>
|
||||
<li>The libOSMesa library version has been reverted to 6.5.3 (soname=6)
|
||||
in order to avoid application linking issues. Otherwise, applications
|
||||
previously linked with libOSMesa.so.6 would no longer link with libOSMesa.so.7
|
||||
<li>Dropped obsolete, unmaintained Windows project files for VC6 and VC7.
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>To Do (someday) items</h2>
|
||||
<ul>
|
||||
<li>Switch to freeglut
|
||||
<li>Fix linux-glide target/driver.
|
||||
<li>Improved lambda and derivative calculation for frag progs.
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Driver Status</h2>
|
||||
|
||||
<pre>
|
||||
Driver Status
|
||||
---------------------- ----------------------
|
||||
DRI drivers varies with the driver
|
||||
XMesa/GLX (on Xlib) implements OpenGL 2.1
|
||||
OSMesa (off-screen) implements OpenGL 2.1
|
||||
Windows/Win32 implements OpenGL 2.1
|
||||
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA unsupported
|
||||
Wind River UGL unsupported
|
||||
DJGPP unsupported
|
||||
GGI unsupported
|
||||
BeOS unsupported
|
||||
Allegro unsupported
|
||||
D3D unsupported
|
||||
</pre>
|
||||
|
||||
</body>
|
||||
</html>
|
93
docs/relnotes-7.0.html
Normal file
93
docs/relnotes-7.0.html
Normal file
@@ -0,0 +1,93 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Mesa Release Notes</TITLE>
|
||||
|
||||
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
|
||||
|
||||
<BODY>
|
||||
|
||||
<body bgcolor="#eeeeee">
|
||||
|
||||
<H1>Mesa 7.0 Release Notes / June 22, 2007</H1>
|
||||
|
||||
<p>
|
||||
Mesa 7.0 is a stable release, featuring OpenGL 2.1 API support.
|
||||
A number of bugs have been fixed since the 6.5.3 release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>MD5 checksums</h2>
|
||||
<pre>
|
||||
35a1698986f7ac8dc435624ee9256cda MesaLib-7.0.tar.gz
|
||||
50c371455fa7532c04aa0a970f9bc51f MesaLib-7.0.tar.bz2
|
||||
bcedb6f43c97c1bc49e5cc7f12835722 MesaLib-7.0.zip
|
||||
9bad332c7b74f59be96556135212ca9e MesaDemos-7.0.tar.gz
|
||||
fada2bc1f29da513e015fda1e3abd0c0 MesaDemos-7.0.tar.bz2
|
||||
84e3bbe470d983ae32f1f0c779faf99e MesaDemos-7.0.zip
|
||||
76c7bb54f9850c689eba844f6daed332 MesaGLUT-7.0.tar.gz
|
||||
4af28296e02772ef1de00e4e79bf3d12 MesaGLUT-7.0.tar.bz2
|
||||
9043cb0b54cc03d1874728d74b12188c MesaGLUT-7.0.zip
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
<ul>
|
||||
<li>OpenGL 2.0 and 2.1 API support.
|
||||
</ul>
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
<ul>
|
||||
<li>Fixed a few fog-related bugs.
|
||||
<li>Fixed broken GLSL mix() function.
|
||||
<li>Fixed broken GLSL exp() functions.
|
||||
<li>Fixed GLSL mod4(vec4, vec4) bug.
|
||||
<li>Implemented GLSL asin(), acos(), atan() functions.
|
||||
<li>Fixed an R300 driver bug that caused Xorg composite manager to crash
|
||||
<li>Fixed R300 vertex program/matrix bug (10848)
|
||||
<li>GLSL dFdx() and dFdy() work for fragment program inputs now (texcoords)
|
||||
<li>Specifying an invalid texture unit as a sampler could lead to a crash
|
||||
<li>The GLX protocol request for glXDestroyPBuffer() was incorrect (bug 10983)
|
||||
<li>ARB vp state.light[n].half value was incorrect (bug 10987)
|
||||
<li>Fixed a positional light source bug (bug 11009)
|
||||
<li>Fixed point size attenuation problem (bug 11042)
|
||||
<li>glPopAttrib didn't restore texture object's LOD bias (bug 11049)
|
||||
<li>Fixed a TLS / TEXTREL problem (bug 7459)
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Internal code changes</h2>
|
||||
<ul>
|
||||
<li>Some texture code consolidation and simplifiction (Ian Romanick)
|
||||
<li>R300 driver clean-ups.
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>To Do (someday) items</h2>
|
||||
<ul>
|
||||
<li>Switch to freeglut
|
||||
<li>Fix linux-glide target/driver.
|
||||
<li>Improved lambda and derivative calculation for frag progs.
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Driver Status</h2>
|
||||
|
||||
<pre>
|
||||
Driver Status
|
||||
---------------------- ----------------------
|
||||
DRI drivers varies with the driver
|
||||
XMesa/GLX (on Xlib) implements OpenGL 2.1
|
||||
OSMesa (off-screen) implements OpenGL 2.1
|
||||
Windows/Win32 implements OpenGL 2.1
|
||||
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA unsupported
|
||||
Wind River UGL unsupported
|
||||
DJGPP unsupported
|
||||
GGI unsupported
|
||||
BeOS unsupported
|
||||
Allegro unsupported
|
||||
D3D unsupported
|
||||
</pre>
|
||||
|
||||
</body>
|
||||
</html>
|
@@ -20,6 +20,8 @@ The release notes summarize what's new or changed in each Mesa release.
|
||||
</p>
|
||||
|
||||
<UL>
|
||||
<LI><A HREF="relnotes-7.0.1.html">7.0.1 release notes</A>
|
||||
<LI><A HREF="relnotes-7.0.html">7.0 release notes</A>
|
||||
<LI><A HREF="relnotes-6.5.3.html">6.5.3 release notes</A>
|
||||
<LI><A HREF="relnotes-6.5.2.html">6.5.2 release notes</A>
|
||||
<LI><A HREF="relnotes-6.5.1.html">6.5.1 release notes</A>
|
||||
|
312
docs/shading.html
Normal file
312
docs/shading.html
Normal file
@@ -0,0 +1,312 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Shading Language Support</TITLE>
|
||||
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
|
||||
|
||||
<BODY>
|
||||
|
||||
<H1>Shading Language Support</H1>
|
||||
|
||||
<p>
|
||||
This page describes the features and status of Mesa's support for the
|
||||
<a href="http://opengl.org/documentation/glsl/" target="_parent">
|
||||
OpenGL Shading Language</a>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Last updated on 28 March 2007.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Contents
|
||||
</p>
|
||||
<ul>
|
||||
<li><a href="#unsup">Unsupported Features</a>
|
||||
<li><a href="#notes">Implementation Notes</a>
|
||||
<li><a href="#hints">Programming Hints</a>
|
||||
<li><a href="#standalone">Stand-alone Compiler</a>
|
||||
<li><a href="#implementation">Compiler Implementation</a>
|
||||
<li><a href="#validation">Compiler Validation</a>
|
||||
</ul>
|
||||
|
||||
|
||||
<a name="unsup">
|
||||
<h2>Unsupported Features</h2>
|
||||
|
||||
<p>
|
||||
The following features of the shading language are not yet supported
|
||||
in Mesa:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Dereferencing arrays with non-constant indexes
|
||||
<li>Comparison of user-defined structs
|
||||
<li>Linking of multiple shaders is not supported
|
||||
<li>gl_ClipVertex
|
||||
<li>The derivative functions such as dFdx() are not implemented
|
||||
<li>The inverse trig functions asin(), acos(), and atan() are not implemented
|
||||
<li>The gl_Color and gl_SecondaryColor varying vars are interpolated
|
||||
without perspective correction
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
All other major features of the shading language should function.
|
||||
</p>
|
||||
|
||||
|
||||
<a name="notes">
|
||||
<h2>Implementation Notes</h2>
|
||||
|
||||
<ul>
|
||||
<li>Shading language programs are compiled into low-level programs
|
||||
very similar to those of GL_ARB_vertex/fragment_program.
|
||||
<li>All vector types (vec2, vec3, vec4, bvec2, etc) currently occupy full
|
||||
float[4] registers.
|
||||
<li>Float constants and variables are packed so that up to four floats
|
||||
can occupy one program parameter/register.
|
||||
<li>All function calls are inlined.
|
||||
<li>Shaders which use too many registers will not compile.
|
||||
<li>The quality of generated code is pretty good, register usage is fair.
|
||||
<li>Shader error detection and reporting of errors (InfoLog) is not
|
||||
very good yet.
|
||||
<li>The ftransform() function doesn't necessarily match the results of
|
||||
fixed-function transformation.
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
These issues will be addressed/resolved in the future.
|
||||
</p>
|
||||
|
||||
|
||||
<a name="hints">
|
||||
<h2>Programming Hints</h2>
|
||||
|
||||
<ul>
|
||||
<li>Declare <em>in</em> function parameters as <em>const</em> whenever possible.
|
||||
This improves the efficiency of function inlining.
|
||||
</li>
|
||||
<br>
|
||||
<li>To reduce register usage, declare variables within smaller scopes.
|
||||
For example, the following code:
|
||||
<pre>
|
||||
void main()
|
||||
{
|
||||
vec4 a1, a2, b1, b2;
|
||||
gl_Position = expression using a1, a2.
|
||||
gl_Color = expression using b1, b2;
|
||||
}
|
||||
</pre>
|
||||
Can be rewritten as follows to use half as many registers:
|
||||
<pre>
|
||||
void main()
|
||||
{
|
||||
{
|
||||
vec4 a1, a2;
|
||||
gl_Position = expression using a1, a2.
|
||||
}
|
||||
{
|
||||
vec4 b1, b2;
|
||||
gl_Color = expression using b1, b2;
|
||||
}
|
||||
}
|
||||
</pre>
|
||||
Alternately, rather than using several float variables, use
|
||||
a vec4 instead. Use swizzling and writemasks to access the
|
||||
components of the vec4 as floats.
|
||||
</li>
|
||||
<br>
|
||||
<li>Use the built-in library functions whenever possible.
|
||||
For example, instead of writing this:
|
||||
<pre>
|
||||
float x = 1.0 / sqrt(y);
|
||||
</pre>
|
||||
Write this:
|
||||
<pre>
|
||||
float x = inversesqrt(y);
|
||||
</pre>
|
||||
<li>
|
||||
Use ++i when possible as it's more efficient than i++
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<a name="standalone">
|
||||
<h2>Stand-alone Compiler</h2>
|
||||
|
||||
<p>
|
||||
A unique stand-alone GLSL compiler driver has been added to Mesa.
|
||||
<p>
|
||||
|
||||
<p>
|
||||
The stand-alone compiler (like a conventional command-line compiler)
|
||||
is a tool that accepts Shading Language programs and emits low-level
|
||||
GPU programs.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
This tool is useful for:
|
||||
<p>
|
||||
<ul>
|
||||
<li>Inspecting GPU code to gain insight into compilation
|
||||
<li>Generating initial GPU code for subsequent hand-tuning
|
||||
<li>Debugging the GLSL compiler itself
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
To build the glslcompiler program (this will be improved someday):
|
||||
</p>
|
||||
<pre>
|
||||
cd src/mesa
|
||||
make libmesa.a
|
||||
cd drivers/glslcompiler
|
||||
make
|
||||
</pre>
|
||||
|
||||
|
||||
<p>
|
||||
Here's an example of using the compiler to compile a vertex shader and
|
||||
emit GL_ARB_vertex_program-style instructions:
|
||||
</p>
|
||||
<pre>
|
||||
glslcompiler --arb --linenumbers --vs vertshader.txt
|
||||
</pre>
|
||||
<p>
|
||||
The output may look similar to this:
|
||||
</p>
|
||||
<pre>
|
||||
!!ARBvp1.0
|
||||
0: MOV result.texcoord[0], vertex.texcoord[0];
|
||||
1: DP4 temp0.x, state.matrix.mvp.row[0], vertex.position;
|
||||
2: DP4 temp0.y, state.matrix.mvp.row[1], vertex.position;
|
||||
3: DP4 temp0.z, state.matrix.mvp.row[2], vertex.position;
|
||||
4: DP4 temp0.w, state.matrix.mvp.row[3], vertex.position;
|
||||
5: MOV result.position, temp0;
|
||||
6: END
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Note that some shading language constructs (such as uniform and varying
|
||||
variables) aren't expressible in ARB or NV-style programs.
|
||||
Therefore, the resulting output is not always legal by definition of
|
||||
those program languages.
|
||||
</p>
|
||||
<p>
|
||||
Also note that this compiler driver is still under development.
|
||||
Over time, the correctness of the GPU programs, with respect to the ARB
|
||||
and NV languagues, should improve.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<a name="implementation">
|
||||
<h2>Compiler Implementation</h2>
|
||||
|
||||
<p>
|
||||
The source code for Mesa's shading language compiler is in the
|
||||
<code>src/mesa/shader/slang/</code> directory.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The compiler follows a fairly standard design and basically works as follows:
|
||||
</p>
|
||||
<ul>
|
||||
<li>The input string is tokenized (see grammar.c) and parsed
|
||||
(see slang_compiler_*.c) to produce an Abstract Syntax Tree (AST).
|
||||
The nodes in this tree are slang_operation structures
|
||||
(see slang_compile_operation.h).
|
||||
The nodes are decorated with symbol table, scoping and datatype information.
|
||||
<li>The AST is converted into an Intermediate representation (IR) tree
|
||||
(see the slang_codegen.c file).
|
||||
The IR nodes represent basic GPU instructions, like add, dot product,
|
||||
move, etc.
|
||||
The IR tree is mostly a binary tree, but a few nodes have three or four
|
||||
children.
|
||||
In principle, the IR tree could be executed by doing an in-order traversal.
|
||||
<li>The IR tree is traversed in-order to emit code (see slang_emit.c).
|
||||
This is also when registers are allocated to store variables and temps.
|
||||
<li>In the future, a pattern-matching code generator-generator may be
|
||||
used for code generation.
|
||||
Programs such as L-BURG (Bottom-Up Rewrite Generator) and Twig look for
|
||||
patterns in IR trees, compute weights for subtrees and use the weights
|
||||
to select the best instructions to represent the sub-tree.
|
||||
<li>The emitted GPU instructions (see prog_instruction.h) are stored in a
|
||||
gl_program object (see mtypes.h).
|
||||
<li>When a fragment shader and vertex shader are linked (see slang_link.c)
|
||||
the varying vars are matched up, uniforms are merged, and vertex
|
||||
attributes are resolved (rewriting instructions as needed).
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
The final vertex and fragment programs may be interpreted in software
|
||||
(see prog_execute.c) or translated into a specific hardware architecture
|
||||
(see drivers/dri/i915/i915_fragprog.c for example).
|
||||
</p>
|
||||
|
||||
<h3>Code Generation Options</h3>
|
||||
|
||||
<p>
|
||||
Internally, there are several options that control the compiler's code
|
||||
generation and instruction selection.
|
||||
These options are seen in the gl_shader_state struct and may be set
|
||||
by the device driver to indicate its preferences:
|
||||
|
||||
<pre>
|
||||
struct gl_shader_state
|
||||
{
|
||||
...
|
||||
/** Driver-selectable options: */
|
||||
GLboolean EmitHighLevelInstructions;
|
||||
GLboolean EmitCondCodes;
|
||||
GLboolean EmitComments;
|
||||
};
|
||||
</pre>
|
||||
|
||||
<ul>
|
||||
<li>EmitHighLevelInstructions
|
||||
<br>
|
||||
This option controls instruction selection for loops and conditionals.
|
||||
If the option is set high-level IF/ELSE/ENDIF, LOOP/ENDLOOP, CONT/BRK
|
||||
instructions will be emitted.
|
||||
Otherwise, those constructs will be implemented with BRA instructions.
|
||||
</li>
|
||||
|
||||
<li>EmitCondCodes
|
||||
<br>
|
||||
If set, condition codes (ala GL_NV_fragment_program) will be used for
|
||||
branching and looping.
|
||||
Otherwise, ordinary registers will be used (the IF instruction will
|
||||
examine the first operand's X component and do the if-part if non-zero).
|
||||
This option is only relevant if EmitHighLevelInstructions is set.
|
||||
</li>
|
||||
|
||||
<li>EmitComments
|
||||
<br>
|
||||
If set, instructions will be annoted with comments to help with debugging.
|
||||
Extra NOP instructions will also be inserted.
|
||||
</br>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<a name="validation">
|
||||
<h2>Compiler Validation</h2>
|
||||
|
||||
<p>
|
||||
A new <a href="http://glean.sf.net" target="_parent">Glean</a> test has
|
||||
been create to exercise the GLSL compiler.
|
||||
</p>
|
||||
<p>
|
||||
The <em>glsl1</em> test runs over 150 sub-tests to check that the language
|
||||
features and built-in functions work properly.
|
||||
This test should be run frequently while working on the compiler to catch
|
||||
regressions.
|
||||
</p>
|
||||
<p>
|
||||
The test coverage is reasonably broad and complete but additional tests
|
||||
should be added.
|
||||
</p>
|
||||
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
@@ -1,17 +1,18 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Mesa Subset</TITLE>
|
||||
<TITLE>Mesa Subset Driver</TITLE>
|
||||
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
|
||||
|
||||
<BODY>
|
||||
|
||||
<H1>Mesa Subset</H1>
|
||||
<H1>Mesa Subset Driver</H1>
|
||||
|
||||
<p>
|
||||
In 2002/2003 Tungsten Graphics was contracted to develop a subset Mesa/Radeon
|
||||
driver for an embedded environment. The result is a reduced-size DRI driver
|
||||
for the ATI R200 chip, for use with Linux fbdev rather than XFree86.
|
||||
for the ATI R200 chip, for use with
|
||||
<a href="fbdev-dri.html">fbdev/DRI environment</a>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -19,15 +20,5 @@ The specification for this subset can be found
|
||||
<a href="subset-A.html">here</a>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The <a href="MiniGLX.html">MiniGLX specification</a> describes the
|
||||
interface between fbdev and Mesa.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
More info to come...
|
||||
</p>
|
||||
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
||||
|
@@ -42,7 +42,7 @@ WIDTH="88" HEIGHT="31" ALIGN="BOTTOM" ALT="Sourceforge.net" BORDER="0"></A>
|
||||
<br>
|
||||
<br>
|
||||
|
||||
<li>The Mesa CVS repository is hosted by
|
||||
<li>The Mesa git repository is hosted by
|
||||
<a href="http://freedesktop.org/" target="_parent">freedesktop.org</a>.
|
||||
<br>
|
||||
<br>
|
||||
|
@@ -1,8 +1,8 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.5.1
|
||||
* Version: 7.0
|
||||
*
|
||||
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
||||
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
@@ -58,7 +58,11 @@
|
||||
# else /* for use with static link lib build of Win32 edition only */
|
||||
# define GLAPI extern
|
||||
# endif /* _STATIC_MESA support */
|
||||
# define GLAPIENTRY __stdcall
|
||||
# if defined(__MINGW32__) && defined(GL_NO_STDCALL) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
|
||||
# define GLAPIENTRY
|
||||
# else
|
||||
# define GLAPIENTRY __stdcall
|
||||
# endif
|
||||
#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
|
||||
# define GLAPI extern
|
||||
# define GLAPIENTRY __stdcall
|
||||
@@ -84,7 +88,8 @@
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(__CYGWIN__)
|
||||
#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) \
|
||||
&& !defined(OPENSTEP) && !defined(__CYGWIN__) || defined(__MINGW32__)
|
||||
#include <GL/mesa_wgl.h>
|
||||
#endif
|
||||
|
||||
@@ -2161,11 +2166,11 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
|
||||
#define GL_DEBUG_PRINT_MESA 0x875A
|
||||
#define GL_DEBUG_ASSERT_MESA 0x875B
|
||||
|
||||
GLAPI GLhandleARB APIENTRY glCreateDebugObjectMESA (void);
|
||||
GLAPI void APIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
|
||||
GLAPI void APIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
|
||||
GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
|
||||
GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
|
||||
GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
|
||||
GLsizei *length, GLcharARB *debugLog);
|
||||
GLAPI GLsizei APIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
|
||||
GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
|
||||
|
||||
#endif /* GL_MESA_shader_debug */
|
||||
|
||||
|
@@ -27,16 +27,13 @@
|
||||
#define MANGLE(x) mgl##x
|
||||
#endif /*MANGLE*/
|
||||
|
||||
/* Internal symbols which may collide with other OpenGL implementations. */
|
||||
#define __glCoreCreateContext __mglCoreCreateContext
|
||||
#define __glCoreNopDispatch __mglCoreNopDispatch
|
||||
|
||||
/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
|
||||
|
||||
#define glAccum MANGLE(Accum)
|
||||
#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
|
||||
#define glActiveTextureARB MANGLE(ActiveTextureARB)
|
||||
#define glActiveTexture MANGLE(ActiveTexture)
|
||||
#define glActiveVaryingNV MANGLE(ActiveVaryingNV)
|
||||
#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI)
|
||||
#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI)
|
||||
#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI)
|
||||
@@ -56,11 +53,16 @@
|
||||
#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
|
||||
#define glBeginQueryARB MANGLE(BeginQueryARB)
|
||||
#define glBeginQuery MANGLE(BeginQuery)
|
||||
#define glBeginTransformFeedbackNV MANGLE(BeginTransformFeedbackNV)
|
||||
#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
|
||||
#define glBindAttribLocationARB MANGLE(BindAttribLocationARB)
|
||||
#define glBindAttribLocation MANGLE(BindAttribLocation)
|
||||
#define glBindBufferARB MANGLE(BindBufferARB)
|
||||
#define glBindBufferBaseNV MANGLE(BindBufferBaseNV)
|
||||
#define glBindBuffer MANGLE(BindBuffer)
|
||||
#define glBindBufferOffsetNV MANGLE(BindBufferOffsetNV)
|
||||
#define glBindBufferRangeNV MANGLE(BindBufferRangeNV)
|
||||
#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT)
|
||||
#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
|
||||
#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
|
||||
#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
|
||||
@@ -101,6 +103,7 @@
|
||||
#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
|
||||
#define glBufferDataARB MANGLE(BufferDataARB)
|
||||
#define glBufferData MANGLE(BufferData)
|
||||
#define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE)
|
||||
#define glBufferSubDataARB MANGLE(BufferSubDataARB)
|
||||
#define glBufferSubData MANGLE(BufferSubData)
|
||||
#define glCallList MANGLE(CallList)
|
||||
@@ -108,8 +111,11 @@
|
||||
#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT)
|
||||
#define glClampColorARB MANGLE(ClampColorARB)
|
||||
#define glClearAccum MANGLE(ClearAccum)
|
||||
#define glClearColorIiEXT MANGLE(ClearColorIiEXT)
|
||||
#define glClearColorIuiEXT MANGLE(ClearColorIuiEXT)
|
||||
#define glClearColor MANGLE(ClearColor)
|
||||
#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA)
|
||||
#define glClearDepthdNV MANGLE(ClearDepthdNV)
|
||||
#define glClearDepth MANGLE(ClearDepth)
|
||||
#define glClearIndex MANGLE(ClearIndex)
|
||||
#define glClear MANGLE(Clear)
|
||||
@@ -165,6 +171,7 @@
|
||||
#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
|
||||
#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
|
||||
#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI)
|
||||
#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT)
|
||||
#define glColorMask MANGLE(ColorMask)
|
||||
#define glColorMaterial MANGLE(ColorMaterial)
|
||||
#define glColorPointerEXT MANGLE(ColorPointerEXT)
|
||||
@@ -265,19 +272,23 @@
|
||||
#define glDeleteTextures MANGLE(DeleteTextures)
|
||||
#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
|
||||
#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT)
|
||||
#define glDepthBoundsdNV MANGLE(DepthBoundsdNV)
|
||||
#define glDepthBoundsEXT MANGLE(DepthBoundsEXT)
|
||||
#define glDepthFunc MANGLE(DepthFunc)
|
||||
#define glDepthMask MANGLE(DepthMask)
|
||||
#define glDepthRangedNV MANGLE(DepthRangedNV)
|
||||
#define glDepthRange MANGLE(DepthRange)
|
||||
#define glDetachObjectARB MANGLE(DetachObjectARB)
|
||||
#define glDetachShader MANGLE(DetachShader)
|
||||
#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
|
||||
#define glDisableClientState MANGLE(DisableClientState)
|
||||
#define glDisableIndexedEXT MANGLE(DisableIndexedEXT)
|
||||
#define glDisable MANGLE(Disable)
|
||||
#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
|
||||
#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
|
||||
#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
|
||||
#define glDrawArraysEXT MANGLE(DrawArraysEXT)
|
||||
#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT)
|
||||
#define glDrawArrays MANGLE(DrawArrays)
|
||||
#define glDrawBuffer MANGLE(DrawBuffer)
|
||||
#define glDrawBuffersARB MANGLE(DrawBuffersARB)
|
||||
@@ -285,6 +296,7 @@
|
||||
#define glDrawBuffers MANGLE(DrawBuffers)
|
||||
#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
|
||||
#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
|
||||
#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT)
|
||||
#define glDrawElements MANGLE(DrawElements)
|
||||
#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN)
|
||||
#define glDrawPixels MANGLE(DrawPixels)
|
||||
@@ -300,6 +312,7 @@
|
||||
#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
|
||||
#define glElementPointerATI MANGLE(ElementPointerATI)
|
||||
#define glEnableClientState MANGLE(EnableClientState)
|
||||
#define glEnableIndexedEXT MANGLE(EnableIndexedEXT)
|
||||
#define glEnable MANGLE(Enable)
|
||||
#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
|
||||
#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
|
||||
@@ -310,6 +323,7 @@
|
||||
#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
|
||||
#define glEndQueryARB MANGLE(EndQueryARB)
|
||||
#define glEndQuery MANGLE(EndQuery)
|
||||
#define glEndTransformFeedbackNV MANGLE(EndTransformFeedbackNV)
|
||||
#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
|
||||
#define glEvalCoord1d MANGLE(EvalCoord1d)
|
||||
#define glEvalCoord1dv MANGLE(EvalCoord1dv)
|
||||
@@ -335,6 +349,7 @@
|
||||
#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE)
|
||||
#define glFinishTextureSUNX MANGLE(FinishTextureSUNX)
|
||||
#define glFlush MANGLE(Flush)
|
||||
#define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE)
|
||||
#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
|
||||
#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
|
||||
#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
|
||||
@@ -374,6 +389,9 @@
|
||||
#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT)
|
||||
#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT)
|
||||
#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT)
|
||||
#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT)
|
||||
#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT)
|
||||
#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT)
|
||||
#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
|
||||
#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
|
||||
#define glFrontFace MANGLE(FrontFace)
|
||||
@@ -402,12 +420,14 @@
|
||||
#define glGetActiveAttrib MANGLE(GetActiveAttrib)
|
||||
#define glGetActiveUniformARB MANGLE(GetActiveUniformARB)
|
||||
#define glGetActiveUniform MANGLE(GetActiveUniform)
|
||||
#define glGetActiveVaryingNV MANGLE(GetActiveVaryingNV)
|
||||
#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI)
|
||||
#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI)
|
||||
#define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB)
|
||||
#define glGetAttachedShaders MANGLE(GetAttachedShaders)
|
||||
#define glGetAttribLocationARB MANGLE(GetAttribLocationARB)
|
||||
#define glGetAttribLocation MANGLE(GetAttribLocation)
|
||||
#define glGetBooleanIndexedvEXT MANGLE(GetBooleanIndexedvEXT)
|
||||
#define glGetBooleanv MANGLE(GetBooleanv)
|
||||
#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB)
|
||||
#define glGetBufferParameteriv MANGLE(GetBufferParameteriv)
|
||||
@@ -448,6 +468,7 @@
|
||||
#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
|
||||
#define glGetFloatv MANGLE(GetFloatv)
|
||||
#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
|
||||
#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT)
|
||||
#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
|
||||
#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
|
||||
#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
|
||||
@@ -464,6 +485,7 @@
|
||||
#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
|
||||
#define glGetInfoLogARB MANGLE(GetInfoLogARB)
|
||||
#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX)
|
||||
#define glGetIntegerIndexedvEXT MANGLE(GetIntegerIndexedvEXT)
|
||||
#define glGetIntegerv MANGLE(GetIntegerv)
|
||||
#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
|
||||
#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
|
||||
@@ -507,12 +529,16 @@
|
||||
#define glGetPolygonStipple MANGLE(GetPolygonStipple)
|
||||
#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB)
|
||||
#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB)
|
||||
#define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV)
|
||||
#define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV)
|
||||
#define glGetProgramInfoLog MANGLE(GetProgramInfoLog)
|
||||
#define glGetProgramivARB MANGLE(GetProgramivARB)
|
||||
#define glGetProgramiv MANGLE(GetProgramiv)
|
||||
#define glGetProgramivNV MANGLE(GetProgramivNV)
|
||||
#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB)
|
||||
#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB)
|
||||
#define glGetProgramLocalParameterIivNV MANGLE(GetProgramLocalParameterIivNV)
|
||||
#define glGetProgramLocalParameterIuivNV MANGLE(GetProgramLocalParameterIuivNV)
|
||||
#define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV)
|
||||
#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV)
|
||||
#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
|
||||
@@ -549,20 +575,27 @@
|
||||
#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv)
|
||||
#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
|
||||
#define glGetTexParameterfv MANGLE(GetTexParameterfv)
|
||||
#define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT)
|
||||
#define glGetTexParameterIuivEXT MANGLE(GetTexParameterIuivEXT)
|
||||
#define glGetTexParameteriv MANGLE(GetTexParameteriv)
|
||||
#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
|
||||
#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV)
|
||||
#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT)
|
||||
#define glGetUniformfvARB MANGLE(GetUniformfvARB)
|
||||
#define glGetUniformfv MANGLE(GetUniformfv)
|
||||
#define glGetUniformivARB MANGLE(GetUniformivARB)
|
||||
#define glGetUniformiv MANGLE(GetUniformiv)
|
||||
#define glGetUniformLocationARB MANGLE(GetUniformLocationARB)
|
||||
#define glGetUniformLocation MANGLE(GetUniformLocation)
|
||||
#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT)
|
||||
#define glGetUniformuivEXT MANGLE(GetUniformuivEXT)
|
||||
#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI)
|
||||
#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI)
|
||||
#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT)
|
||||
#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT)
|
||||
#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
|
||||
#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
|
||||
#define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV)
|
||||
#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI)
|
||||
#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI)
|
||||
#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
|
||||
@@ -571,6 +604,8 @@
|
||||
#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB)
|
||||
#define glGetVertexAttribfv MANGLE(GetVertexAttribfv)
|
||||
#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV)
|
||||
#define glGetVertexAttribIivEXT MANGLE(GetVertexAttribIivEXT)
|
||||
#define glGetVertexAttribIuivEXT MANGLE(GetVertexAttribIuivEXT)
|
||||
#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB)
|
||||
#define glGetVertexAttribiv MANGLE(GetVertexAttribiv)
|
||||
#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
|
||||
@@ -617,6 +652,7 @@
|
||||
#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
|
||||
#define glIsBufferARB MANGLE(IsBufferARB)
|
||||
#define glIsBuffer MANGLE(IsBuffer)
|
||||
#define glIsEnabledIndexedEXT MANGLE(IsEnabledIndexedEXT)
|
||||
#define glIsEnabled MANGLE(IsEnabled)
|
||||
#define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
|
||||
#define glIsFenceNV MANGLE(IsFenceNV)
|
||||
@@ -856,17 +892,32 @@
|
||||
#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
|
||||
#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
|
||||
#define glPrioritizeTextures MANGLE(PrioritizeTextures)
|
||||
#define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV)
|
||||
#define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV)
|
||||
#define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV)
|
||||
#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA)
|
||||
#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
|
||||
#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
|
||||
#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
|
||||
#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB)
|
||||
#define glProgramEnvParameterI4iNV MANGLE(ProgramEnvParameterI4iNV)
|
||||
#define glProgramEnvParameterI4ivNV MANGLE(ProgramEnvParameterI4ivNV)
|
||||
#define glProgramEnvParameterI4uiNV MANGLE(ProgramEnvParameterI4uiNV)
|
||||
#define glProgramEnvParameterI4uivNV MANGLE(ProgramEnvParameterI4uivNV)
|
||||
#define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT)
|
||||
#define glProgramEnvParametersI4ivNV MANGLE(ProgramEnvParametersI4ivNV)
|
||||
#define glProgramEnvParametersI4uivNV MANGLE(ProgramEnvParametersI4uivNV)
|
||||
#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB)
|
||||
#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB)
|
||||
#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB)
|
||||
#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB)
|
||||
#define glProgramLocalParameterI4iNV MANGLE(ProgramLocalParameterI4iNV)
|
||||
#define glProgramLocalParameterI4ivNV MANGLE(ProgramLocalParameterI4ivNV)
|
||||
#define glProgramLocalParameterI4uiNV MANGLE(ProgramLocalParameterI4uiNV)
|
||||
#define glProgramLocalParameterI4uivNV MANGLE(ProgramLocalParameterI4uivNV)
|
||||
#define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT)
|
||||
#define glProgramLocalParametersI4ivNV MANGLE(ProgramLocalParametersI4ivNV)
|
||||
#define glProgramLocalParametersI4uivNV MANGLE(ProgramLocalParametersI4uivNV)
|
||||
#define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV)
|
||||
#define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV)
|
||||
#define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV)
|
||||
@@ -875,9 +926,11 @@
|
||||
#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV)
|
||||
#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV)
|
||||
#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV)
|
||||
#define glProgramParameteriEXT MANGLE(ProgramParameteriEXT)
|
||||
#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
|
||||
#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
|
||||
#define glProgramStringARB MANGLE(ProgramStringARB)
|
||||
#define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV)
|
||||
#define glPushAttrib MANGLE(PushAttrib)
|
||||
#define glPushClientAttrib MANGLE(PushClientAttrib)
|
||||
#define glPushMatrix MANGLE(PushMatrix)
|
||||
@@ -919,6 +972,7 @@
|
||||
#define glRectsv MANGLE(Rectsv)
|
||||
#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
|
||||
#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
|
||||
#define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV)
|
||||
#define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT)
|
||||
#define glRenderMode MANGLE(RenderMode)
|
||||
#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
|
||||
@@ -1047,6 +1101,7 @@
|
||||
#define glTestFenceAPPLE MANGLE(TestFenceAPPLE)
|
||||
#define glTestFenceNV MANGLE(TestFenceNV)
|
||||
#define glTestObjectAPPLE MANGLE(TestObjectAPPLE)
|
||||
#define glTexBufferEXT MANGLE(TexBufferEXT)
|
||||
#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
|
||||
#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
|
||||
#define glTexCoord1d MANGLE(TexCoord1d)
|
||||
@@ -1125,7 +1180,9 @@
|
||||
#define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
|
||||
#define glTexParameterf MANGLE(TexParameterf)
|
||||
#define glTexParameterfv MANGLE(TexParameterfv)
|
||||
#define glTexParameterIivEXT MANGLE(TexParameterIivEXT)
|
||||
#define glTexParameteri MANGLE(TexParameteri)
|
||||
#define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT)
|
||||
#define glTexParameteriv MANGLE(TexParameteriv)
|
||||
#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
|
||||
#define glTexSubImage1D MANGLE(TexSubImage1D)
|
||||
@@ -1139,6 +1196,8 @@
|
||||
#define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
|
||||
#define glTextureNormalEXT MANGLE(TextureNormalEXT)
|
||||
#define glTrackMatrixNV MANGLE(TrackMatrixNV)
|
||||
#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV)
|
||||
#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV)
|
||||
#define glTranslated MANGLE(Translated)
|
||||
#define glTranslatef MANGLE(Translatef)
|
||||
#define glUniform1fARB MANGLE(Uniform1fARB)
|
||||
@@ -1149,6 +1208,8 @@
|
||||
#define glUniform1i MANGLE(Uniform1i)
|
||||
#define glUniform1ivARB MANGLE(Uniform1ivARB)
|
||||
#define glUniform1iv MANGLE(Uniform1iv)
|
||||
#define glUniform1uiEXT MANGLE(Uniform1uiEXT)
|
||||
#define glUniform1uivEXT MANGLE(Uniform1uivEXT)
|
||||
#define glUniform2fARB MANGLE(Uniform2fARB)
|
||||
#define glUniform2f MANGLE(Uniform2f)
|
||||
#define glUniform2fvARB MANGLE(Uniform2fvARB)
|
||||
@@ -1157,6 +1218,8 @@
|
||||
#define glUniform2i MANGLE(Uniform2i)
|
||||
#define glUniform2ivARB MANGLE(Uniform2ivARB)
|
||||
#define glUniform2iv MANGLE(Uniform2iv)
|
||||
#define glUniform2uiEXT MANGLE(Uniform2uiEXT)
|
||||
#define glUniform2uivEXT MANGLE(Uniform2uivEXT)
|
||||
#define glUniform3fARB MANGLE(Uniform3fARB)
|
||||
#define glUniform3f MANGLE(Uniform3f)
|
||||
#define glUniform3fvARB MANGLE(Uniform3fvARB)
|
||||
@@ -1165,6 +1228,8 @@
|
||||
#define glUniform3i MANGLE(Uniform3i)
|
||||
#define glUniform3ivARB MANGLE(Uniform3ivARB)
|
||||
#define glUniform3iv MANGLE(Uniform3iv)
|
||||
#define glUniform3uiEXT MANGLE(Uniform3uiEXT)
|
||||
#define glUniform3uivEXT MANGLE(Uniform3uivEXT)
|
||||
#define glUniform4fARB MANGLE(Uniform4fARB)
|
||||
#define glUniform4f MANGLE(Uniform4f)
|
||||
#define glUniform4fvARB MANGLE(Uniform4fvARB)
|
||||
@@ -1173,6 +1238,9 @@
|
||||
#define glUniform4i MANGLE(Uniform4i)
|
||||
#define glUniform4ivARB MANGLE(Uniform4ivARB)
|
||||
#define glUniform4iv MANGLE(Uniform4iv)
|
||||
#define glUniform4uiEXT MANGLE(Uniform4uiEXT)
|
||||
#define glUniform4uivEXT MANGLE(Uniform4uivEXT)
|
||||
#define glUniformBufferEXT MANGLE(UniformBufferEXT)
|
||||
#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
|
||||
#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
|
||||
#define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv)
|
||||
@@ -1344,6 +1412,27 @@
|
||||
#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
|
||||
#define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
|
||||
#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
|
||||
#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT)
|
||||
#define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT)
|
||||
#define glVertexAttribI1uiEXT MANGLE(VertexAttribI1uiEXT)
|
||||
#define glVertexAttribI1uivEXT MANGLE(VertexAttribI1uivEXT)
|
||||
#define glVertexAttribI2iEXT MANGLE(VertexAttribI2iEXT)
|
||||
#define glVertexAttribI2ivEXT MANGLE(VertexAttribI2ivEXT)
|
||||
#define glVertexAttribI2uiEXT MANGLE(VertexAttribI2uiEXT)
|
||||
#define glVertexAttribI2uivEXT MANGLE(VertexAttribI2uivEXT)
|
||||
#define glVertexAttribI3iEXT MANGLE(VertexAttribI3iEXT)
|
||||
#define glVertexAttribI3ivEXT MANGLE(VertexAttribI3ivEXT)
|
||||
#define glVertexAttribI3uiEXT MANGLE(VertexAttribI3uiEXT)
|
||||
#define glVertexAttribI3uivEXT MANGLE(VertexAttribI3uivEXT)
|
||||
#define glVertexAttribI4bvEXT MANGLE(VertexAttribI4bvEXT)
|
||||
#define glVertexAttribI4iEXT MANGLE(VertexAttribI4iEXT)
|
||||
#define glVertexAttribI4ivEXT MANGLE(VertexAttribI4ivEXT)
|
||||
#define glVertexAttribI4svEXT MANGLE(VertexAttribI4svEXT)
|
||||
#define glVertexAttribI4ubvEXT MANGLE(VertexAttribI4ubvEXT)
|
||||
#define glVertexAttribI4uiEXT MANGLE(VertexAttribI4uiEXT)
|
||||
#define glVertexAttribI4uivEXT MANGLE(VertexAttribI4uivEXT)
|
||||
#define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT)
|
||||
#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT)
|
||||
#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
|
||||
#define glVertexAttribPointer MANGLE(VertexAttribPointer)
|
||||
#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
|
||||
|
@@ -44,6 +44,19 @@
|
||||
#define GLAPIENTRYP GLAPIENTRY *
|
||||
#endif
|
||||
|
||||
#ifdef GLAPI
|
||||
#undef GLAPI
|
||||
#endif
|
||||
|
||||
# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GLU32)
|
||||
# define GLAPI __declspec(dllexport)
|
||||
# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
|
||||
# define GLAPI __declspec(dllimport)
|
||||
# else /* for use with static link lib build of Win32 edition only */
|
||||
# define GLAPI extern
|
||||
# endif /* _STATIC_MESA support */
|
||||
|
||||
|
||||
#ifndef GLAPI
|
||||
#define GLAPI
|
||||
#endif
|
||||
|
@@ -10,6 +10,10 @@
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
|
||||
#if defined(__MINGW32__)
|
||||
#include <GL/mesa_wgl.h>
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
@@ -108,14 +112,14 @@ extern _CRTIMP void __cdecl exit(int);
|
||||
and redifinition of Windows system defs, also removes requirement of
|
||||
pretty much any standard windows header from this file */
|
||||
|
||||
#if (_MSC_VER >= 800) || defined(__MINGW32__) || defined(_STDCALL_SUPPORTED) || defined(__CYGWIN32__)
|
||||
#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__CYGWIN32__)
|
||||
# define GLUTAPIENTRY __stdcall
|
||||
#else
|
||||
# define GLUTAPIENTRY
|
||||
#endif
|
||||
|
||||
/* GLUT API entry point declarations for Win32. */
|
||||
#if defined(GLUT_BUILDING_LIB) && defined(_DLL)
|
||||
#if (defined(BUILD_GLUT32) || defined(GLUT_BUILDING_LIB)) && defined(_DLL)
|
||||
# define GLUTAPI __declspec(dllexport)
|
||||
#elif defined(_DLL)
|
||||
# define GLUTAPI __declspec(dllimport)
|
||||
@@ -130,9 +134,12 @@ extern _CRTIMP void __cdecl exit(int);
|
||||
# pragma message( "----: being multiply defined you should include WINDOWS.H priot to gl/glut.h" )
|
||||
# endif
|
||||
# define CALLBACK __stdcall
|
||||
typedef int (GLUTAPIENTRY *PROC)();
|
||||
typedef void *HGLRC;
|
||||
typedef void *HDC;
|
||||
|
||||
#if !defined(__MINGW32__)
|
||||
typedef int (GLUTAPIENTRY *PROC)();
|
||||
typedef void *HGLRC;
|
||||
typedef void *HDC;
|
||||
#endif
|
||||
typedef unsigned long COLORREF;
|
||||
#endif
|
||||
|
||||
|
@@ -46,9 +46,9 @@ extern "C" {
|
||||
/*************************************************************/
|
||||
|
||||
/* Header file version number, required by OpenGL ABI for Linux */
|
||||
/* glxext.h last updated 2007/02/13 */
|
||||
/* glxext.h last updated 2007/04/21 */
|
||||
/* Current version at http://www.opengl.org/registry/ */
|
||||
#define GLX_GLXEXT_VERSION 18
|
||||
#define GLX_GLXEXT_VERSION 19
|
||||
|
||||
#ifndef GLX_VERSION_1_3
|
||||
#define GLX_WINDOW_BIT 0x00000001
|
||||
@@ -386,7 +386,7 @@ typedef struct {
|
||||
/* (as used in the GLX_OML_sync_control extension). */
|
||||
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
|
||||
#include <inttypes.h>
|
||||
#elif defined(__sun__)
|
||||
#elif defined(__sun__) || defined(__digital__)
|
||||
#include <inttypes.h>
|
||||
#if defined(__STDC__)
|
||||
#if defined(__arch64__)
|
||||
|
@@ -38,17 +38,11 @@
|
||||
|
||||
#include <sys/types.h>
|
||||
|
||||
#ifdef CAPI
|
||||
#undef CAPI
|
||||
#endif
|
||||
#define CAPI
|
||||
|
||||
#define GL_CORE_SGI 1
|
||||
#define GL_CORE_MESA 2
|
||||
#define GL_CORE_APPLE 4
|
||||
|
||||
typedef struct __GLcontextRec __GLcontext;
|
||||
typedef struct __GLinterfaceRec __GLinterface;
|
||||
|
||||
/*
|
||||
** This file defines the interface between the GL core and the surrounding
|
||||
@@ -186,81 +180,4 @@ typedef struct __GLcontextModesRec {
|
||||
#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
|
||||
#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
|
||||
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/*
|
||||
** Procedures which are imported by the GL from the surrounding
|
||||
** "operating system". Math functions are not considered part of the
|
||||
** "operating system".
|
||||
*/
|
||||
typedef struct __GLimportsRec {
|
||||
/* Memory management */
|
||||
void * (*malloc)(__GLcontext *gc, size_t size);
|
||||
void *(*calloc)(__GLcontext *gc, size_t numElem, size_t elemSize);
|
||||
void *(*realloc)(__GLcontext *gc, void *oldAddr, size_t newSize);
|
||||
void (*free)(__GLcontext *gc, void *addr);
|
||||
|
||||
/* Error handling */
|
||||
void (*warning)(__GLcontext *gc, char *fmt);
|
||||
void (*fatal)(__GLcontext *gc, char *fmt);
|
||||
|
||||
/* other system calls */
|
||||
char *(CAPI *getenv)(__GLcontext *gc, const char *var);
|
||||
int (CAPI *atoi)(__GLcontext *gc, const char *str);
|
||||
int (CAPI *sprintf)(__GLcontext *gc, char *str, const char *fmt, ...);
|
||||
void *(CAPI *fopen)(__GLcontext *gc, const char *path, const char *mode);
|
||||
int (CAPI *fclose)(__GLcontext *gc, void *stream);
|
||||
int (CAPI *fprintf)(__GLcontext *gc, void *stream, const char *fmt, ...);
|
||||
|
||||
/* Drawing surface management */
|
||||
void *(*getDrawablePrivate)(__GLcontext *gc);
|
||||
void *(*getReadablePrivate)(__GLcontext *gc);
|
||||
|
||||
/* Operating system dependent data goes here */
|
||||
void *other;
|
||||
} __GLimports;
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/*
|
||||
** Procedures which are exported by the GL to the surrounding "operating
|
||||
** system" so that it can manage multiple GL context's.
|
||||
*/
|
||||
typedef struct __GLexportsRec {
|
||||
/* Context management (return GL_FALSE on failure) */
|
||||
GLboolean (*destroyContext)(__GLcontext *gc);
|
||||
GLboolean (*loseCurrent)(__GLcontext *gc);
|
||||
/* oldglPriv isn't used anymore, kept for backwards compatibility */
|
||||
GLboolean (*makeCurrent)(__GLcontext *gc);
|
||||
GLboolean (*shareContext)(__GLcontext *gc, __GLcontext *gcShare);
|
||||
GLboolean (*copyContext)(__GLcontext *dst, const __GLcontext *src, GLuint mask);
|
||||
GLboolean (*forceCurrent)(__GLcontext *gc);
|
||||
|
||||
/* Drawing surface notification callbacks */
|
||||
GLboolean (*notifyResize)(__GLcontext *gc);
|
||||
void (*notifyDestroy)(__GLcontext *gc);
|
||||
void (*notifySwapBuffers)(__GLcontext *gc);
|
||||
|
||||
/* Dispatch table override control for external agents like libGLS */
|
||||
struct __GLdispatchStateRec* (*dispatchExec)(__GLcontext *gc);
|
||||
void (*beginDispatchOverride)(__GLcontext *gc);
|
||||
void (*endDispatchOverride)(__GLcontext *gc);
|
||||
} __GLexports;
|
||||
|
||||
/************************************************************************/
|
||||
|
||||
/*
|
||||
** This must be the first member of a __GLcontext structure. This is the
|
||||
** only part of a context that is exposed to the outside world; everything
|
||||
** else is opaque.
|
||||
*/
|
||||
struct __GLinterfaceRec {
|
||||
__GLimports imports;
|
||||
__GLexports exports;
|
||||
};
|
||||
|
||||
extern __GLcontext *__glCoreCreateContext(__GLimports *, __GLcontextModes *);
|
||||
extern void __glCoreNopDispatch(void);
|
||||
|
||||
#endif /* __gl_core_h_ */
|
||||
|
@@ -26,11 +26,12 @@
|
||||
/* prototypes for the Mesa WGL functions */
|
||||
/* relocated here so that I could make GLUT get them properly */
|
||||
|
||||
#define _mesa_wgl_h_
|
||||
|
||||
#ifndef _mesa_wgl_h_
|
||||
#define _mesa_wgl_h_
|
||||
|
||||
#if defined(__MINGW32__)
|
||||
# define __W32API_USE_DLLIMPORT__
|
||||
#endif
|
||||
|
||||
#include <GL/gl.h>
|
||||
|
||||
@@ -39,23 +40,16 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN32__))
|
||||
# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
|
||||
# define GLAPI __declspec(dllexport)
|
||||
# define WGLAPI __declspec(dllexport)
|
||||
# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
|
||||
# define GLAPI __declspec(dllimport)
|
||||
# define WGLAPI __declspec(dllimport)
|
||||
# else /* for use with static link lib build of Win32 edition only */
|
||||
# define GLAPI extern
|
||||
# define WGLAPI __declspec(dllimport)
|
||||
# endif /* _STATIC_MESA support */
|
||||
# define GLAPIENTRY __stdcall
|
||||
#else
|
||||
/* non-Windows compilation */
|
||||
# define GLAPI extern
|
||||
# define GLAPIENTRY
|
||||
#endif /* WIN32 / CYGWIN32 bracket */
|
||||
#ifndef WGLAPI
|
||||
#define WGLAPI GLAPI
|
||||
#endif
|
||||
|
||||
#if defined(__MINGW32__)
|
||||
# ifndef WIN32_LEAN_AND_MEAN
|
||||
# define WIN32_LEAN_AND_MEAN 1
|
||||
# endif
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP)
|
||||
@@ -80,23 +74,25 @@ typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESC
|
||||
# pragma warning( disable : 4273 ) /* 'function' : inconsistent DLL linkage. dllexport assumed. */
|
||||
#endif
|
||||
|
||||
WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglMakeCurrent(HDC,HGLRC);
|
||||
|
||||
WGLAPI int GLAPIENTRY wglSetPixelFormat(HDC, int, const PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY wglSwapBuffers(HDC hdc);
|
||||
WGLAPI HDC GLAPIENTRY wglGetCurrentDC(void);
|
||||
WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC, const PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC,int, unsigned int, LPPIXELFORMATDESCRIPTOR);
|
||||
WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc);
|
||||
|
||||
|
||||
#if defined(GL_NO_STDCALL) || !defined(__MINGW32__)
|
||||
WGLAPI int GLAPIENTRY wglCopyContext(HGLRC, HGLRC, unsigned int);
|
||||
WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC);
|
||||
WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC,int);
|
||||
WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(void);
|
||||
WGLAPI PROC GLAPIENTRY wglGetProcAddress(const char*);
|
||||
WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC, const PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY wglCopyContext(HGLRC, HGLRC, unsigned int);
|
||||
WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglDescribeLayerPlane(HDC, int, int, unsigned int,LPLAYERPLANEDESCRIPTOR);
|
||||
WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC,int, unsigned int, LPPIXELFORMATDESCRIPTOR);
|
||||
WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(void);
|
||||
WGLAPI HDC GLAPIENTRY wglGetCurrentDC(void);
|
||||
WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC, int, int, int,COLORREF *);
|
||||
WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc);
|
||||
WGLAPI int GLAPIENTRY wglMakeCurrent(HDC, HGLRC);
|
||||
WGLAPI PROC GLAPIENTRY wglGetProcAddress(const char*);
|
||||
WGLAPI int GLAPIENTRY wglMakeCurrent(HDC,HGLRC);
|
||||
WGLAPI int GLAPIENTRY wglRealizeLayerPalette(HDC, int, int);
|
||||
WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC, int, int, int,const COLORREF *);
|
||||
WGLAPI int GLAPIENTRY wglShareLists(HGLRC, HGLRC);
|
||||
@@ -105,12 +101,15 @@ WGLAPI int GLAPIENTRY wglUseFontBitmapsA(HDC, unsigned long, unsigned long, un
|
||||
WGLAPI int GLAPIENTRY wglUseFontBitmapsW(HDC, unsigned long, unsigned long, unsigned long);
|
||||
WGLAPI int GLAPIENTRY wglUseFontOutlinesA(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
|
||||
WGLAPI int GLAPIENTRY wglUseFontOutlinesW(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
|
||||
#endif
|
||||
|
||||
#ifndef __MINGW32__
|
||||
WGLAPI int GLAPIENTRY SwapBuffers(HDC);
|
||||
WGLAPI int GLAPIENTRY ChoosePixelFormat(HDC,const PIXELFORMATDESCRIPTOR *);
|
||||
WGLAPI int GLAPIENTRY DescribePixelFormat(HDC,int,unsigned int,LPPIXELFORMATDESCRIPTOR);
|
||||
WGLAPI int GLAPIENTRY GetPixelFormat(HDC);
|
||||
WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *);
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_extensions_string
|
||||
#define WGL_ARB_extensions_string 1
|
||||
|
@@ -180,6 +180,21 @@ extern XMesaContext XMesaCreateContext( XMesaVisual v,
|
||||
extern void XMesaDestroyContext( XMesaContext c );
|
||||
|
||||
|
||||
#ifdef XFree86Server
|
||||
/*
|
||||
* These are the extra routines required for integration with XFree86.
|
||||
* None of these routines should be user visible. -KEM
|
||||
*/
|
||||
extern GLboolean XMesaForceCurrent( XMesaContext c );
|
||||
|
||||
extern GLboolean XMesaLoseCurrent( XMesaContext c );
|
||||
|
||||
extern GLboolean XMesaCopyContext( XMesaContext src,
|
||||
XMesaContext dst,
|
||||
GLuint mask );
|
||||
#endif /* XFree86Server */
|
||||
|
||||
|
||||
/*
|
||||
* Create an XMesaBuffer from an X window.
|
||||
*/
|
||||
|
@@ -41,6 +41,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
#include "scrnintstr.h"
|
||||
#include "pixmapstr.h"
|
||||
#include "gcstruct.h"
|
||||
|
||||
typedef struct _XMesaImageRec XMesaImage;
|
||||
|
||||
@@ -123,8 +124,7 @@ do { \
|
||||
do { \
|
||||
/* Assumes: Images are always in ZPixmap format */ \
|
||||
(void) __d; \
|
||||
if (__sx || __sy) /* The non-trivial case */ \
|
||||
XMesaPutImageHelper(__d,__b,__gc,__i,__sx,__sy,__x,__y,__w,__h); \
|
||||
ASSERT(!__sx && !__sy); /* The SubImage case */ \
|
||||
ValidateGC(__b, __gc); \
|
||||
(*__gc->ops->PutImage)(__b, __gc, ((XMesaDrawable)(__b))->depth, \
|
||||
__x, __y, __w, __h, 0, ZPixmap, \
|
||||
|
@@ -17,7 +17,7 @@ message:
|
||||
subdirs:
|
||||
@for dir in $(SUBDIRS) ; do \
|
||||
if [ -d $$dir ] ; then \
|
||||
(cd $$dir ; $(MAKE)) || exit 1 ; \
|
||||
(cd $$dir && $(MAKE)) || exit 1 ; \
|
||||
fi \
|
||||
done
|
||||
|
||||
@@ -27,6 +27,6 @@ install:
|
||||
clean:
|
||||
@for dir in $(SUBDIRS) tests ; do \
|
||||
if [ -d $$dir ] ; then \
|
||||
(cd $$dir ; $(MAKE) clean) ; \
|
||||
(cd $$dir && $(MAKE) clean) ; \
|
||||
fi \
|
||||
done
|
||||
|
@@ -113,34 +113,46 @@ trackball.o: trackball.c trackball.h
|
||||
$(CC) -c -I$(INCDIR) $(CFLAGS) trackball.c
|
||||
|
||||
|
||||
extfuncs.h: $(TOP)/progs/util/extfuncs.h
|
||||
cp $< .
|
||||
|
||||
|
||||
reflect: reflect.o showbuffer.o readtex.o
|
||||
$(CC) -I$(INCDIR) $(CFLAGS) reflect.o showbuffer.o readtex.o $(APP_LIB_DEPS) -o $@
|
||||
$(CC) reflect.o showbuffer.o readtex.o $(APP_LIB_DEPS) -o $@
|
||||
|
||||
reflect.o: reflect.c showbuffer.h
|
||||
$(CC) -c -I$(INCDIR) $(CFLAGS) reflect.c
|
||||
|
||||
|
||||
shadowtex: shadowtex.o showbuffer.o
|
||||
$(CC) -I$(INCDIR) $(CFLAGS) shadowtex.o showbuffer.o $(APP_LIB_DEPS) -o $@
|
||||
$(CC) shadowtex.o showbuffer.o $(APP_LIB_DEPS) -o $@
|
||||
|
||||
shadowtex.o: shadowtex.c showbuffer.h
|
||||
$(CC) -c -I$(INCDIR) $(CFLAGS) shadowtex.c
|
||||
|
||||
|
||||
gloss: gloss.o trackball.o readtex.o
|
||||
$(CC) -I$(INCDIR) $(CFLAGS) gloss.o trackball.o readtex.o $(APP_LIB_DEPS) -o $@
|
||||
$(CC) gloss.o trackball.o readtex.o $(APP_LIB_DEPS) -o $@
|
||||
|
||||
gloss.o: gloss.c trackball.h
|
||||
$(CC) -c -I$(INCDIR) $(CFLAGS) gloss.c
|
||||
|
||||
|
||||
engine: engine.o trackball.o readtex.o
|
||||
$(CC) -I$(INCDIR) $(CFLAGS) engine.o trackball.o readtex.o $(APP_LIB_DEPS) -o $@
|
||||
$(CC) engine.o trackball.o readtex.o $(APP_LIB_DEPS) -o $@
|
||||
|
||||
engine.o: engine.c trackball.h
|
||||
$(CC) -c -I$(INCDIR) $(CFLAGS) engine.c
|
||||
|
||||
|
||||
fslight: fslight.o
|
||||
$(CC) fslight.o $(APP_LIB_DEPS) -o $@
|
||||
|
||||
fslight.o: fslight.c extfuncs.h
|
||||
$(CC) -c -I$(INCDIR) $(CFLAGS) fslight.c
|
||||
|
||||
|
||||
|
||||
clean:
|
||||
-rm -f $(PROGS)
|
||||
-rm -f *.o *~
|
||||
|
@@ -22,9 +22,11 @@ LIBS = GLUT32.LIB OPENGL32.LIB
|
||||
|
||||
all: OPENGL32.DLL GLU32.DLL GLUT32.DLL \
|
||||
readtex.h readtex.c showbuffer.h showbuffer.c \
|
||||
extfuncs.h trackball.h trackball.c \
|
||||
arbfplight.exe arbfslight.exe arbocclude.exe bounce.exe \
|
||||
clearspd.exe cubemap.exe drawpix.exe fire.exe fogcoord.exe \
|
||||
fplight.exe gamma.exe gearbox.exe \
|
||||
clearspd.exe cubemap.exe drawpix.exe engine.exe \
|
||||
fire.exe fogcoord.exe \
|
||||
fplight.exe fslight.exe gamma.exe gearbox.exe \
|
||||
gears.exe geartrain.exe gloss.exe \
|
||||
glinfo.exe glslnoise.exe \
|
||||
gltestperf.exe glutfx.exe ipers.exe isosurf.exe lodbias.exe \
|
||||
@@ -42,14 +44,16 @@ bounce.exe: bounce.obj
|
||||
clearspd.exe: clearspd.obj
|
||||
cubemap.exe: cubemap.obj readtex.obj
|
||||
drawpix.exe: drawpix.obj readtex.obj
|
||||
engine.exe: engine.obj readtex.obj trackball.obj
|
||||
fire.exe: fire.obj readtex.obj
|
||||
fogcoord.exe: fogcoord.obj readtex.obj
|
||||
fplight.exe: fplight.obj
|
||||
fslight.exe: fslight.obj
|
||||
gamma.exe: gamma.obj
|
||||
gearbox.exe: gearbox.obj
|
||||
gears.exe: gears.obj
|
||||
geartrain.exe: geartrain.obj
|
||||
gloss.exe: gloss.obj readtex.obj
|
||||
gloss.exe: gloss.obj readtex.obj trackball.obj
|
||||
glinfo.exe: glinfo.obj
|
||||
glslnoise.exe: glslnoise.obj
|
||||
gltestperf.exe: gltestperf.obj
|
||||
@@ -105,14 +109,23 @@ showbuffer.c: $(TOP)\progs\util\showbuffer.c
|
||||
showbuffer.h: $(TOP)\progs\util\showbuffer.h
|
||||
copy $** .
|
||||
|
||||
trackball.c: $(TOP)\progs\util\trackball.c
|
||||
copy $** .
|
||||
|
||||
trackball.h: $(TOP)\progs\util\trackball.h
|
||||
copy $** .
|
||||
|
||||
extfuncs.h: $(TOP)\progs\util\extfuncs.h
|
||||
copy $** .
|
||||
|
||||
.obj.exe:
|
||||
$(link) $(ldebug) -out:$@ $** /LIBPATH:$(LIBDIR) $(LIBS)
|
||||
|
||||
.c.obj:
|
||||
$(cc) $(cdebug) $(cflags) $(cvars) /I$(INCDIR) $*.c
|
||||
$(cc) $(cdebug) $(cflags) $(cvars) -D_USE_MATH_DEFINES /I$(INCDIR) $*.c
|
||||
|
||||
clean::
|
||||
del *.obj *.exe readtex.* showbuffer.*
|
||||
del *.obj *.exe readtex.* showbuffer.* trackball.*
|
||||
|
||||
clobber::
|
||||
|
||||
|
@@ -24,6 +24,7 @@ static GLuint VertProg;
|
||||
static GLboolean Anim = GL_TRUE;
|
||||
static GLboolean Wire = GL_FALSE;
|
||||
static GLboolean PixelLight = GL_TRUE;
|
||||
static GLint Win;
|
||||
|
||||
static GLint T0 = 0;
|
||||
static GLint Frames = 0;
|
||||
@@ -148,6 +149,7 @@ static void Key( unsigned char key, int x, int y )
|
||||
case 27:
|
||||
glDeleteProgramsARB_func(1, &VertProg);
|
||||
glDeleteProgramsARB_func(1, &FragProg);
|
||||
glutDestroyWindow(Win);
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
@@ -382,7 +384,7 @@ int main( int argc, char *argv[] )
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( 200, 200 );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
|
||||
glutCreateWindow(argv[0]);
|
||||
Win = glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutSpecialFunc( SpecialKey );
|
||||
|
@@ -62,7 +62,7 @@ static PFNGLUNIFORM3FVARBPROC glUniform4fvARB = NULL;
|
||||
|
||||
static void normalize (GLfloat *dst, const GLfloat *src)
|
||||
{
|
||||
GLfloat len = sqrtf (src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
|
||||
GLfloat len = sqrt (src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
|
||||
dst[0] = src[0] / len;
|
||||
dst[1] = src[1] / len;
|
||||
dst[2] = src[2] / len;
|
||||
|
@@ -7,151 +7,136 @@
|
||||
* Daniel Borca
|
||||
*/
|
||||
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
#include "readtex.h"
|
||||
#define DEPTH 5.0f
|
||||
|
||||
#define TEXTURE_FILE "../images/bw.rgb"
|
||||
static PFNGLFOGCOORDFEXTPROC glFogCoordf_ext;
|
||||
static PFNGLFOGCOORDPOINTEREXTPROC glFogCoordPointer_ext;
|
||||
|
||||
#define ARRAYS 0 /* use glDrawElements */
|
||||
|
||||
#define VERBOSE 1 /* tell me what happens */
|
||||
|
||||
#define DEPTH 15.0f
|
||||
|
||||
#if !defined(GLAPIENTRYP)
|
||||
# define GLAPIENTRYP *
|
||||
#endif
|
||||
|
||||
typedef void (GLAPIENTRYP GLFOGCOORDFEXTPROC) (GLfloat f);
|
||||
typedef void (GLAPIENTRYP GLFOGCOORDPOINTEREXTPROC) (GLenum, GLsizei, const GLvoid *);
|
||||
|
||||
static GLFOGCOORDFEXTPROC glFogCoordf_ext;
|
||||
#if ARRAYS
|
||||
static GLFOGCOORDPOINTEREXTPROC glFogCoordPointer_ext;
|
||||
#endif
|
||||
static GLboolean have_fog_coord;
|
||||
|
||||
static GLfloat camz;
|
||||
static GLuint texture[1];
|
||||
|
||||
static GLint fogMode;
|
||||
static GLboolean fogCoord;
|
||||
static GLfloat fogDensity = 0.75;
|
||||
static GLfloat fogStart = 1.0, fogEnd = 40.0;
|
||||
static GLfloat fogStart = 1.0, fogEnd = DEPTH;
|
||||
static GLfloat fogColor[4] = {0.6f, 0.3f, 0.0f, 1.0f};
|
||||
static const char *ModeStr = NULL;
|
||||
static GLboolean Arrays = GL_FALSE;
|
||||
static GLboolean Texture = GL_TRUE;
|
||||
|
||||
|
||||
static void APIENTRY glFogCoordf_nop (GLfloat f)
|
||||
static void
|
||||
Reset(void)
|
||||
{
|
||||
fogMode = 1;
|
||||
fogCoord = 1;
|
||||
fogDensity = 0.75;
|
||||
fogStart = 1.0;
|
||||
fogEnd = DEPTH;
|
||||
Arrays = GL_FALSE;
|
||||
Texture = GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
static void APIENTRY
|
||||
glFogCoordf_nop (GLfloat f)
|
||||
{
|
||||
(void)f;
|
||||
}
|
||||
|
||||
|
||||
static int BuildTexture (const char *filename, GLuint texid[])
|
||||
static void
|
||||
PrintString(const char *s)
|
||||
{
|
||||
GLubyte *tex_data;
|
||||
GLenum tex_format;
|
||||
GLint tex_width, tex_height;
|
||||
|
||||
tex_data = LoadRGBImage(filename, &tex_width, &tex_height, &tex_format);
|
||||
if (tex_data == NULL) {
|
||||
return -1;
|
||||
while (*s) {
|
||||
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
|
||||
s++;
|
||||
}
|
||||
|
||||
{
|
||||
GLint tex_max;
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &tex_max);
|
||||
if ((tex_width > tex_max) || (tex_height > tex_max)) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
glGenTextures(1, texid);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texid[0]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, tex_format, tex_width, tex_height, 0,
|
||||
tex_format, GL_UNSIGNED_BYTE, tex_data);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int SetFogMode (GLint fogMode)
|
||||
static void
|
||||
PrintInfo(void)
|
||||
{
|
||||
char s[100];
|
||||
|
||||
glDisable(GL_FOG);
|
||||
glColor3f(0, 1, 1);
|
||||
|
||||
sprintf(s, "Mode(m): %s Start(s/S): %g End(e/E): %g Density(d/D): %g",
|
||||
ModeStr, fogStart, fogEnd, fogDensity);
|
||||
glWindowPos2iARB(5, 20);
|
||||
PrintString(s);
|
||||
|
||||
sprintf(s, "Arrays(a): %s glFogCoord(c): %s EyeZ(z/z): %g",
|
||||
(Arrays ? "Yes" : "No"),
|
||||
(fogCoord ? "Yes" : "No"),
|
||||
camz);
|
||||
glWindowPos2iARB(5, 5);
|
||||
PrintString(s);
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
SetFogMode(GLint fogMode)
|
||||
{
|
||||
fogMode &= 3;
|
||||
switch (fogMode) {
|
||||
case 0:
|
||||
ModeStr = "Off";
|
||||
glDisable(GL_FOG);
|
||||
#if VERBOSE
|
||||
printf("fog(disable)\n");
|
||||
#endif
|
||||
break;
|
||||
case 1:
|
||||
ModeStr = "GL_LINEAR";
|
||||
glEnable(GL_FOG);
|
||||
glFogi(GL_FOG_MODE, GL_LINEAR);
|
||||
glFogf(GL_FOG_START, fogStart);
|
||||
glFogf(GL_FOG_END, fogEnd);
|
||||
#if VERBOSE
|
||||
printf("fog(GL_LINEAR, %.2f, %.2f)\n", fogStart, fogEnd);
|
||||
#endif
|
||||
break;
|
||||
case 2:
|
||||
ModeStr = "GL_EXP";
|
||||
glEnable(GL_FOG);
|
||||
glFogi(GL_FOG_MODE, GL_EXP);
|
||||
glFogf(GL_FOG_DENSITY, fogDensity);
|
||||
#if VERBOSE
|
||||
printf("fog(GL_EXP, %.2f)\n", fogDensity);
|
||||
#endif
|
||||
break;
|
||||
case 3:
|
||||
ModeStr = "GL_EXP2";
|
||||
glEnable(GL_FOG);
|
||||
glFogi(GL_FOG_MODE, GL_EXP2);
|
||||
glFogf(GL_FOG_DENSITY, fogDensity);
|
||||
#if VERBOSE
|
||||
printf("fog(GL_EXP2, %.2f)\n", fogDensity);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
return fogMode;
|
||||
}
|
||||
|
||||
|
||||
static GLboolean SetFogCoord (GLboolean fogCoord)
|
||||
static GLboolean
|
||||
SetFogCoord(GLboolean fogCoord)
|
||||
{
|
||||
glFogCoordf_ext = glFogCoordf_nop;
|
||||
|
||||
if (!have_fog_coord) {
|
||||
#if VERBOSE
|
||||
printf("fog(GL_FRAGMENT_DEPTH_EXT)%s\n", fogCoord ? " EXT_fog_coord not available!" : "");
|
||||
#endif
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (fogCoord) {
|
||||
glFogCoordf_ext = (GLFOGCOORDFEXTPROC)glutGetProcAddress("glFogCoordfEXT");
|
||||
glFogCoordf_ext = (PFNGLFOGCOORDFEXTPROC)glutGetProcAddress("glFogCoordfEXT");
|
||||
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
|
||||
#if VERBOSE
|
||||
printf("fog(GL_FOG_COORDINATE_EXT)\n");
|
||||
#endif
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
|
||||
#if VERBOSE
|
||||
printf("fog(GL_FRAGMENT_DEPTH_EXT)\n");
|
||||
#endif
|
||||
}
|
||||
return fogCoord;
|
||||
}
|
||||
|
||||
|
||||
#if ARRAYS
|
||||
/* could reuse vertices */
|
||||
static GLuint vertex_index[] = {
|
||||
/* Back */
|
||||
@@ -172,19 +157,19 @@ static GLuint vertex_index[] = {
|
||||
|
||||
static GLfloat vertex_pointer[][3] = {
|
||||
/* Back */
|
||||
{-2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH}, { 2.5f, 2.5f,-DEPTH}, {-2.5f, 2.5f,-DEPTH},
|
||||
{-1.0f,-1.0f,-DEPTH}, { 1.0f,-1.0f,-DEPTH}, { 1.0f, 1.0f,-DEPTH}, {-1.0f, 1.0f,-DEPTH},
|
||||
|
||||
/* Floor */
|
||||
{-2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f, DEPTH}, {-2.5f,-2.5f, DEPTH},
|
||||
{-1.0f,-1.0f,-DEPTH}, { 1.0f,-1.0f,-DEPTH}, { 1.0f,-1.0f, 0.0}, {-1.0f,-1.0f, 0.0},
|
||||
|
||||
/* Roof */
|
||||
{-2.5f, 2.5f,-DEPTH}, { 2.5f, 2.5f,-DEPTH}, { 2.5f, 2.5f, DEPTH}, {-2.5f, 2.5f, DEPTH},
|
||||
{-1.0f, 1.0f,-DEPTH}, { 1.0f, 1.0f,-DEPTH}, { 1.0f, 1.0f, 0.0}, {-1.0f, 1.0f, 0.0},
|
||||
|
||||
/* Right */
|
||||
{ 2.5f,-2.5f, DEPTH}, { 2.5f, 2.5f, DEPTH}, { 2.5f, 2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH},
|
||||
{ 1.0f,-1.0f, 0.0}, { 1.0f, 1.0f, 0.0}, { 1.0f, 1.0f,-DEPTH}, { 1.0f,-1.0f,-DEPTH},
|
||||
|
||||
/* Left */
|
||||
{-2.5f,-2.5f, DEPTH}, {-2.5f, 2.5f, DEPTH}, {-2.5f, 2.5f,-DEPTH}, {-2.5f,-2.5f,-DEPTH}
|
||||
{-1.0f,-1.0f, 0.0}, {-1.0f, 1.0f, 0.0}, {-1.0f, 1.0f,-DEPTH}, {-1.0f,-1.0f,-DEPTH}
|
||||
};
|
||||
|
||||
static GLfloat texcoord_pointer[][2] = {
|
||||
@@ -192,118 +177,139 @@ static GLfloat texcoord_pointer[][2] = {
|
||||
{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
|
||||
|
||||
/* Floor */
|
||||
{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
|
||||
{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, DEPTH}, {0.0f, DEPTH},
|
||||
|
||||
/* Roof */
|
||||
{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
|
||||
{1.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, DEPTH}, {1.0f, DEPTH},
|
||||
|
||||
/* Right */
|
||||
{0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f},
|
||||
{0.0f, 1.0f}, {0.0f, 0.0f}, {DEPTH, 0.0f}, {DEPTH, 1.0f},
|
||||
|
||||
/* Left */
|
||||
{0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f}
|
||||
{0.0f, 0.0f}, {0.0f, 1.0f}, {DEPTH, 1.0f}, {DEPTH, 0.0f}
|
||||
};
|
||||
|
||||
static GLfloat fogcoord_pointer[][1] = {
|
||||
static GLfloat fogcoord_pointer[] = {
|
||||
/* Back */
|
||||
{1.0f}, {1.0f}, {1.0f}, {1.0f},
|
||||
DEPTH, DEPTH, DEPTH, DEPTH,
|
||||
|
||||
/* Floor */
|
||||
{1.0f}, {1.0f}, {0.0f}, {0.0f},
|
||||
DEPTH, DEPTH, 0.0, 0.0,
|
||||
|
||||
/* Roof */
|
||||
{1.0f}, {1.0f}, {0.0f}, {0.0f},
|
||||
DEPTH, DEPTH, 0.0, 0.0,
|
||||
|
||||
/* Right */
|
||||
{0.0f}, {0.0f}, {1.0f}, {1.0f},
|
||||
0.0, 0.0, DEPTH, DEPTH,
|
||||
|
||||
/* Left */
|
||||
{0.0f}, {0.0f}, {1.0f}, {1.0f}
|
||||
0.0, 0.0, DEPTH, DEPTH
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
static void Display( void )
|
||||
static void
|
||||
Display( void )
|
||||
{
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glLoadIdentity ();
|
||||
|
||||
glTranslatef(0.0f, 0.0f, camz);
|
||||
glTranslatef(0.0f, 0.0f, -camz);
|
||||
|
||||
#if ARRAYS
|
||||
glDrawElements(GL_QUADS, sizeof(vertex_index) / sizeof(vertex_index[0]), GL_UNSIGNED_INT, vertex_index);
|
||||
#else
|
||||
/* Back */
|
||||
glBegin(GL_QUADS);
|
||||
glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
|
||||
glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
|
||||
glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
|
||||
glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
|
||||
glEnd();
|
||||
SetFogMode(fogMode);
|
||||
|
||||
/* Floor */
|
||||
glBegin(GL_QUADS);
|
||||
glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
|
||||
glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
|
||||
glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f,-2.5f, DEPTH);
|
||||
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f,-2.5f, DEPTH);
|
||||
glEnd();
|
||||
glColor3f(1, 1, 1);
|
||||
|
||||
/* Roof */
|
||||
glBegin(GL_QUADS);
|
||||
glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
|
||||
glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
|
||||
glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f, DEPTH);
|
||||
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f, DEPTH);
|
||||
glEnd();
|
||||
if (Texture)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
/* Right */
|
||||
glBegin(GL_QUADS);
|
||||
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f( 2.5f,-2.5f, DEPTH);
|
||||
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f( 2.5f, 2.5f, DEPTH);
|
||||
glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
|
||||
glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
|
||||
glEnd();
|
||||
if (Arrays) {
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDrawElements(GL_QUADS, sizeof(vertex_index) / sizeof(vertex_index[0]),
|
||||
GL_UNSIGNED_INT, vertex_index);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
else {
|
||||
/* Back */
|
||||
glBegin(GL_QUADS);
|
||||
glFogCoordf_ext(DEPTH); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f,-DEPTH);
|
||||
glFogCoordf_ext(DEPTH); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,-1.0f,-DEPTH);
|
||||
glFogCoordf_ext(DEPTH); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f,-DEPTH);
|
||||
glFogCoordf_ext(DEPTH); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f,-DEPTH);
|
||||
glEnd();
|
||||
|
||||
/* Left */
|
||||
glBegin(GL_QUADS);
|
||||
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f, DEPTH);
|
||||
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f, DEPTH);
|
||||
glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
|
||||
glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
|
||||
glEnd();
|
||||
#endif
|
||||
/* Floor */
|
||||
glBegin(GL_QUADS);
|
||||
glFogCoordf_ext(DEPTH); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f,-DEPTH);
|
||||
glFogCoordf_ext(DEPTH); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,-1.0f,-DEPTH);
|
||||
glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, DEPTH); glVertex3f( 1.0f,-1.0f,0.0);
|
||||
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, DEPTH); glVertex3f(-1.0f,-1.0f,0.0);
|
||||
glEnd();
|
||||
|
||||
/* Roof */
|
||||
glBegin(GL_QUADS);
|
||||
glFogCoordf_ext(DEPTH); glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, 1.0f,-DEPTH);
|
||||
glFogCoordf_ext(DEPTH); glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, 1.0f,-DEPTH);
|
||||
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, DEPTH); glVertex3f( 1.0f, 1.0f,0.0);
|
||||
glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, DEPTH); glVertex3f(-1.0f, 1.0f,0.0);
|
||||
glEnd();
|
||||
|
||||
/* Right */
|
||||
glBegin(GL_QUADS);
|
||||
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f,-1.0f,0.0);
|
||||
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, 1.0f,0.0);
|
||||
glFogCoordf_ext(DEPTH); glTexCoord2f(DEPTH, 0.0f); glVertex3f( 1.0f, 1.0f,-DEPTH);
|
||||
glFogCoordf_ext(DEPTH); glTexCoord2f(DEPTH, 1.0f); glVertex3f( 1.0f,-1.0f,-DEPTH);
|
||||
glEnd();
|
||||
|
||||
/* Left */
|
||||
glBegin(GL_QUADS);
|
||||
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f,0.0);
|
||||
glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f,0.0);
|
||||
glFogCoordf_ext(DEPTH); glTexCoord2f(DEPTH, 1.0f); glVertex3f(-1.0f, 1.0f,-DEPTH);
|
||||
glFogCoordf_ext(DEPTH); glTexCoord2f(DEPTH, 0.0f); glVertex3f(-1.0f,-1.0f,-DEPTH);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
PrintInfo();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void Reshape( int width, int height )
|
||||
static void
|
||||
Reshape( int width, int height )
|
||||
{
|
||||
glViewport(0, 0, width, height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45.0f, (GLfloat)(width)/(GLfloat)(height), 0.1f, 100.0f);
|
||||
glFrustum(-1, 1, -1, 1, 1.0, 100);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
|
||||
static void Key( unsigned char key, int x, int y )
|
||||
static void
|
||||
Key( unsigned char key, int x, int y )
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 'a':
|
||||
Arrays = !Arrays;
|
||||
break;
|
||||
case 'f':
|
||||
case 'm':
|
||||
fogMode = SetFogMode(fogMode + 1);
|
||||
break;
|
||||
case '+':
|
||||
if (fogDensity < 1.0) {
|
||||
fogDensity += 0.05;
|
||||
}
|
||||
case 'D':
|
||||
fogDensity += 0.05;
|
||||
SetFogMode(fogMode);
|
||||
break;
|
||||
case '-':
|
||||
case 'd':
|
||||
if (fogDensity > 0.0) {
|
||||
fogDensity -= 0.05;
|
||||
}
|
||||
@@ -311,31 +317,43 @@ static void Key( unsigned char key, int x, int y )
|
||||
break;
|
||||
case 's':
|
||||
if (fogStart > 0.0) {
|
||||
fogStart -= 1.0;
|
||||
fogStart -= 0.25;
|
||||
}
|
||||
SetFogMode(fogMode);
|
||||
break;
|
||||
case 'S':
|
||||
if (fogStart < fogEnd) {
|
||||
fogStart += 1.0;
|
||||
if (fogStart < 100.0) {
|
||||
fogStart += 0.25;
|
||||
}
|
||||
SetFogMode(fogMode);
|
||||
break;
|
||||
case 'e':
|
||||
if (fogEnd > fogStart) {
|
||||
fogEnd -= 1.0;
|
||||
if (fogEnd > 0.0) {
|
||||
fogEnd -= 0.25;
|
||||
}
|
||||
SetFogMode(fogMode);
|
||||
break;
|
||||
case 'E':
|
||||
if (fogEnd < 100.0) {
|
||||
fogEnd += 1.0;
|
||||
fogEnd += 0.25;
|
||||
}
|
||||
SetFogMode(fogMode);
|
||||
break;
|
||||
case 'c':
|
||||
fogCoord = SetFogCoord(fogCoord ^ GL_TRUE);
|
||||
break;
|
||||
case 't':
|
||||
Texture = !Texture;
|
||||
break;
|
||||
case 'z':
|
||||
camz -= 0.1;
|
||||
break;
|
||||
case 'Z':
|
||||
camz += 0.1;
|
||||
break;
|
||||
case 'r':
|
||||
Reset();
|
||||
break;
|
||||
case 27:
|
||||
exit(0);
|
||||
break;
|
||||
@@ -344,37 +362,28 @@ static void Key( unsigned char key, int x, int y )
|
||||
}
|
||||
|
||||
|
||||
static void SpecialKey( int key, int x, int y )
|
||||
static void
|
||||
Init(void)
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case GLUT_KEY_UP:
|
||||
if (camz < (DEPTH - 1.0)) {
|
||||
camz += 1.0f;
|
||||
}
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
if (camz > -19.0) {
|
||||
camz -= 1.0f;
|
||||
}
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
static const GLubyte teximage[2][2][4] = {
|
||||
{ { 255, 255, 255, 255}, { 128, 128, 128, 255} },
|
||||
{ { 128, 128, 128, 255}, { 255, 255, 255, 255} }
|
||||
};
|
||||
|
||||
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
||||
|
||||
static void Init( void )
|
||||
{
|
||||
have_fog_coord = glutExtensionSupported("GL_EXT_fog_coord");
|
||||
|
||||
if (BuildTexture(TEXTURE_FILE, texture) == -1) {
|
||||
exit(1);
|
||||
if (!have_fog_coord) {
|
||||
printf("GL_EXT_fog_coord not supported!\n");
|
||||
}
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
|
||||
glClearDepth(1.0f);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, teximage);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
|
||||
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
@@ -383,11 +392,8 @@ static void Init( void )
|
||||
glFogfv(GL_FOG_COLOR, fogColor);
|
||||
glHint(GL_FOG_HINT, GL_NICEST);
|
||||
fogCoord = SetFogCoord(GL_TRUE); /* try to enable fog_coord */
|
||||
fogMode = SetFogMode(2); /* GL_EXP */
|
||||
fogMode = SetFogMode(1);
|
||||
|
||||
camz = -19.0f;
|
||||
|
||||
#if ARRAYS
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, 0, vertex_pointer);
|
||||
|
||||
@@ -395,24 +401,24 @@ static void Init( void )
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, texcoord_pointer);
|
||||
|
||||
if (have_fog_coord) {
|
||||
glFogCoordPointer_ext = (GLFOGCOORDPOINTEREXTPROC)glutGetProcAddress("glFogCoordPointerEXT");
|
||||
glFogCoordPointer_ext = (PFNGLFOGCOORDPOINTEREXTPROC)glutGetProcAddress("glFogCoordPointerEXT");
|
||||
glEnableClientState(GL_FOG_COORDINATE_ARRAY_EXT);
|
||||
glFogCoordPointer_ext(GL_FLOAT, 0, fogcoord_pointer);
|
||||
}
|
||||
#endif
|
||||
|
||||
Reset();
|
||||
}
|
||||
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
int
|
||||
main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit( &argc, argv );
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( 640, 480 );
|
||||
glutInitWindowSize( 600, 600 );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
|
||||
glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutSpecialFunc( SpecialKey );
|
||||
glutDisplayFunc( Display );
|
||||
Init();
|
||||
glutMainLoop();
|
||||
|
@@ -24,7 +24,7 @@ static GLuint VertProg;
|
||||
static GLboolean Anim = GL_TRUE;
|
||||
static GLboolean Wire = GL_FALSE;
|
||||
static GLboolean PixelLight = GL_TRUE;
|
||||
|
||||
static GLint Win;
|
||||
static GLfloat Xrot = 0, Yrot = 0;
|
||||
|
||||
|
||||
@@ -136,8 +136,8 @@ static void Key( unsigned char key, int x, int y )
|
||||
}
|
||||
break;
|
||||
case 27:
|
||||
glutDestroyWindow(Win);
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
@@ -272,7 +272,7 @@ int main( int argc, char *argv[] )
|
||||
glutInitWindowPosition( 0, 0 );
|
||||
glutInitWindowSize( 200, 200 );
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
|
||||
glutCreateWindow(argv[0]);
|
||||
Win = glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc( Reshape );
|
||||
glutKeyboardFunc( Key );
|
||||
glutSpecialFunc( SpecialKey );
|
||||
|
@@ -20,20 +20,30 @@
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glut.h>
|
||||
#include <GL/glext.h>
|
||||
#include "extfuncs.h"
|
||||
|
||||
|
||||
#define TEXTURE 0
|
||||
|
||||
static GLint CoordAttrib = 0;
|
||||
|
||||
static char *FragProgFile = NULL;
|
||||
static char *VertProgFile = NULL;
|
||||
|
||||
static GLfloat diffuse[4] = { 0.5f, 0.5f, 1.0f, 1.0f };
|
||||
static GLfloat specular[4] = { 0.8f, 0.8f, 0.8f, 1.0f };
|
||||
static GLfloat lightPos[4] = { 0.0f, 10.0f, 20.0f, 1.0f };
|
||||
static GLfloat lightPos[4] = { 0.0f, 10.0f, 20.0f, 0.0f };
|
||||
static GLfloat delta = 1.0f;
|
||||
|
||||
static GLuint fragShader;
|
||||
static GLuint vertShader;
|
||||
static GLuint program;
|
||||
|
||||
static GLint uLightPos;
|
||||
static GLint uDiffuse;
|
||||
static GLint uSpecular;
|
||||
static GLint uTexture;
|
||||
|
||||
static GLuint SphereList, RectList, CurList;
|
||||
static GLint win = 0;
|
||||
static GLboolean anim = GL_TRUE;
|
||||
static GLboolean wire = GL_FALSE;
|
||||
@@ -42,58 +52,47 @@ static GLboolean pixelLight = GL_TRUE;
|
||||
static GLint t0 = 0;
|
||||
static GLint frames = 0;
|
||||
|
||||
static GLfloat xRot = 0.0f, yRot = 0.0f;
|
||||
|
||||
static PFNGLCREATESHADERPROC glCreateShader_func = NULL;
|
||||
static PFNGLSHADERSOURCEPROC glShaderSource_func = NULL;
|
||||
static PFNGLGETSHADERSOURCEPROC glGetShaderSource_func = NULL;
|
||||
static PFNGLCOMPILESHADERPROC glCompileShader_func = NULL;
|
||||
static PFNGLCREATEPROGRAMPROC glCreateProgram_func = NULL;
|
||||
static PFNGLDELETEPROGRAMPROC glDeleteProgram_func = NULL;
|
||||
static PFNGLDELETESHADERPROC glDeleteShader_func = NULL;
|
||||
static PFNGLATTACHSHADERPROC glAttachShader_func = NULL;
|
||||
static PFNGLLINKPROGRAMPROC glLinkProgram_func = NULL;
|
||||
static PFNGLUSEPROGRAMPROC glUseProgram_func = NULL;
|
||||
static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation_func = NULL;
|
||||
static PFNGLISPROGRAMPROC glIsProgram_func = NULL;
|
||||
static PFNGLISSHADERPROC glIsShader_func = NULL;
|
||||
static PFNGLUNIFORM3FVPROC glUniform3fv_func = NULL;
|
||||
static PFNGLUNIFORM3FVPROC glUniform4fv_func = NULL;
|
||||
|
||||
static GLfloat xRot = 90.0f, yRot = 0.0f;
|
||||
|
||||
|
||||
static void
|
||||
normalize(GLfloat *dst, const GLfloat *src)
|
||||
{
|
||||
GLfloat len = sqrtf(src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
|
||||
GLfloat len = sqrt(src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
|
||||
dst[0] = src[0] / len;
|
||||
dst[1] = src[1] / len;
|
||||
dst[2] = src[2] / len;
|
||||
dst[3] = src[3];
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Redisplay(void)
|
||||
{
|
||||
GLfloat vec[4];
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
/* update light position */
|
||||
normalize(vec, lightPos);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, vec);
|
||||
|
||||
if (pixelLight) {
|
||||
GLfloat vec[3];
|
||||
glUseProgram_func(program);
|
||||
normalize(vec, lightPos);
|
||||
glUniform3fv_func(uLightPos, 1, vec);
|
||||
glDisable(GL_LIGHTING);
|
||||
}
|
||||
else {
|
||||
glUseProgram_func(0);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
|
||||
glEnable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(xRot, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
|
||||
/*
|
||||
glutSolidSphere(2.0, 10, 5);
|
||||
*/
|
||||
glCallList(CurList);
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
@@ -174,6 +173,12 @@ Key(unsigned char key, int x, int y)
|
||||
else
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
break;
|
||||
case 'o':
|
||||
if (CurList == SphereList)
|
||||
CurList = RectList;
|
||||
else
|
||||
CurList = SphereList;
|
||||
break;
|
||||
case 'p':
|
||||
pixelLight = !pixelLight;
|
||||
if (pixelLight)
|
||||
@@ -216,17 +221,249 @@ SpecialKey(int key, int x, int y)
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
TestFunctions(void)
|
||||
{
|
||||
printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
|
||||
{
|
||||
GLfloat pos[3];
|
||||
printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
|
||||
printf("Light pos %g %g %g\n", pos[0], pos[1], pos[2]);
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
GLfloat m[16], result[16];
|
||||
GLint mPos;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
m[i] = (float) i;
|
||||
|
||||
mPos = glGetUniformLocation_func(program, "m");
|
||||
printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
|
||||
glUniformMatrix4fv_func(mPos, 1, GL_FALSE, m);
|
||||
printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
|
||||
|
||||
glGetUniformfv_func(program, mPos, result);
|
||||
printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
|
||||
|
||||
for (i = 0; i < 16; i++) {
|
||||
printf("%8g %8g\n", m[i], result[i]);
|
||||
}
|
||||
}
|
||||
|
||||
assert(glIsProgram_func(program));
|
||||
assert(glIsShader_func(fragShader));
|
||||
assert(glIsShader_func(vertShader));
|
||||
|
||||
/* attached shaders */
|
||||
{
|
||||
GLuint shaders[20];
|
||||
GLsizei count;
|
||||
int i;
|
||||
glGetAttachedShaders_func(program, 20, &count, shaders);
|
||||
for (i = 0; i < count; i++) {
|
||||
printf("Attached: %u\n", shaders[i]);
|
||||
assert(shaders[i] == fragShader ||
|
||||
shaders[i] == vertShader);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetShaderInfoLog_func(vertShader, 1000, &len, log);
|
||||
printf("Vert Shader Info Log: %s\n", log);
|
||||
glGetShaderInfoLog_func(fragShader, 1000, &len, log);
|
||||
printf("Frag Shader Info Log: %s\n", log);
|
||||
glGetProgramInfoLog_func(program, 1000, &len, log);
|
||||
printf("Program Info Log: %s\n", log);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if TEXTURE
|
||||
static void
|
||||
MakeTexture(void)
|
||||
{
|
||||
#define SZ0 64
|
||||
#define SZ1 32
|
||||
GLubyte image0[SZ0][SZ0][SZ0][4];
|
||||
GLubyte image1[SZ1][SZ1][SZ1][4];
|
||||
GLuint i, j, k;
|
||||
|
||||
/* level 0: two-tone gray checkboard */
|
||||
for (i = 0; i < SZ0; i++) {
|
||||
for (j = 0; j < SZ0; j++) {
|
||||
for (k = 0; k < SZ0; k++) {
|
||||
if ((i/8 + j/8 + k/8) & 1) {
|
||||
image0[i][j][k][0] =
|
||||
image0[i][j][k][1] =
|
||||
image0[i][j][k][2] = 200;
|
||||
}
|
||||
else {
|
||||
image0[i][j][k][0] =
|
||||
image0[i][j][k][1] =
|
||||
image0[i][j][k][2] = 100;
|
||||
}
|
||||
image0[i][j][k][3] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* level 1: two-tone green checkboard */
|
||||
for (i = 0; i < SZ1; i++) {
|
||||
for (j = 0; j < SZ1; j++) {
|
||||
for (k = 0; k < SZ1; k++) {
|
||||
if ((i/8 + j/8 + k/8) & 1) {
|
||||
image1[i][j][k][0] = 0;
|
||||
image1[i][j][k][1] = 250;
|
||||
image1[i][j][k][2] = 0;
|
||||
}
|
||||
else {
|
||||
image1[i][j][k][0] = 0;
|
||||
image1[i][j][k][1] = 200;
|
||||
image1[i][j][k][2] = 0;
|
||||
}
|
||||
image1[i][j][k][3] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glActiveTexture(GL_TEXTURE2); /* unit 2 */
|
||||
glBindTexture(GL_TEXTURE_2D, 42);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ0, SZ0, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, image0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, SZ1, SZ1, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, image1);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
glActiveTexture(GL_TEXTURE4); /* unit 4 */
|
||||
glBindTexture(GL_TEXTURE_3D, 43);
|
||||
glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, SZ0, SZ0, SZ0, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, image0);
|
||||
glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA, SZ1, SZ1, SZ1, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, image1);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
static void
|
||||
MakeSphere(void)
|
||||
{
|
||||
GLUquadricObj *obj = gluNewQuadric();
|
||||
SphereList = glGenLists(1);
|
||||
gluQuadricTexture(obj, GL_TRUE);
|
||||
glNewList(SphereList, GL_COMPILE);
|
||||
gluSphere(obj, 2.0f, 10, 5);
|
||||
glEndList();
|
||||
}
|
||||
|
||||
static void
|
||||
VertAttrib(GLint index, float x, float y)
|
||||
{
|
||||
#if 1
|
||||
glVertexAttrib2f_func(index, x, y);
|
||||
#else
|
||||
glTexCoord2f(x, y);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
MakeRect(void)
|
||||
{
|
||||
RectList = glGenLists(1);
|
||||
glNewList(RectList, GL_COMPILE);
|
||||
glNormal3f(0, 0, 1);
|
||||
glBegin(GL_POLYGON);
|
||||
VertAttrib(CoordAttrib, 0, 0); glVertex2f(-2, -2);
|
||||
VertAttrib(CoordAttrib, 1, 0); glVertex2f( 2, -2);
|
||||
VertAttrib(CoordAttrib, 1, 1); glVertex2f( 2, 2);
|
||||
VertAttrib(CoordAttrib, 0, 1); glVertex2f(-2, 2);
|
||||
glEnd(); /* XXX omit this and crash! */
|
||||
glEndList();
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void
|
||||
LoadAndCompileShader(GLuint shader, const char *text)
|
||||
{
|
||||
GLint stat;
|
||||
|
||||
glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
|
||||
|
||||
glCompileShader_func(shader);
|
||||
|
||||
glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetShaderInfoLog_func(shader, 1000, &len, log);
|
||||
fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Read a shader from a file.
|
||||
*/
|
||||
static void
|
||||
ReadShader(GLuint shader, const char *filename)
|
||||
{
|
||||
const int max = 100*1000;
|
||||
int n;
|
||||
char *buffer = (char*) malloc(max);
|
||||
FILE *f = fopen(filename, "r");
|
||||
if (!f) {
|
||||
fprintf(stderr, "fslight: Unable to open shader file %s\n", filename);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
n = fread(buffer, 1, max, f);
|
||||
printf("fslight: read %d bytes from shader file %s\n", n, filename);
|
||||
if (n > 0) {
|
||||
buffer[n] = 0;
|
||||
LoadAndCompileShader(shader, buffer);
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
free(buffer);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
CheckLink(GLuint prog)
|
||||
{
|
||||
GLint stat;
|
||||
glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetProgramInfoLog_func(prog, 1000, &len, log);
|
||||
fprintf(stderr, "Linker error:\n%s\n", log);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Init(void)
|
||||
{
|
||||
static const char *fragShaderText =
|
||||
"uniform vec3 lightPos;\n"
|
||||
"uniform vec4 diffuse;\n"
|
||||
"uniform vec4 specular;\n"
|
||||
"varying vec3 normal;\n"
|
||||
"void main() {\n"
|
||||
" // Compute dot product of light direction and normal vector\n"
|
||||
" float dotProd = max(dot(lightPos, normalize(normal)), 0.0);\n"
|
||||
" float dotProd = max(dot(gl_LightSource[0].position.xyz, \n"
|
||||
" normalize(normal)), 0.0);\n"
|
||||
" // Compute diffuse and specular contributions\n"
|
||||
" gl_FragColor = diffuse * dotProd + specular * pow(dotProd, 20.0);\n"
|
||||
"}\n";
|
||||
@@ -236,53 +473,63 @@ Init(void)
|
||||
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
|
||||
" normal = gl_NormalMatrix * gl_Normal;\n"
|
||||
"}\n";
|
||||
|
||||
|
||||
const char *version;
|
||||
|
||||
version = (const char *) glGetString(GL_VERSION);
|
||||
if (version[0] != '2' || version[1] != '.') {
|
||||
printf("Warning: this program expects OpenGL 2.0\n");
|
||||
/*exit(1);*/
|
||||
printf("This program requires OpenGL 2.x, found %s\n", version);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
||||
glCreateShader_func = (PFNGLCREATESHADERPROC) glutGetProcAddress("glCreateShader");
|
||||
glDeleteShader_func = (PFNGLDELETESHADERPROC) glutGetProcAddress("glDeleteShader");
|
||||
glDeleteProgram_func = (PFNGLDELETEPROGRAMPROC) glutGetProcAddress("glDeleteProgram");
|
||||
glShaderSource_func = (PFNGLSHADERSOURCEPROC) glutGetProcAddress("glShaderSource");
|
||||
glGetShaderSource_func = (PFNGLGETSHADERSOURCEPROC) glutGetProcAddress("glGetShaderSource");
|
||||
glCompileShader_func = (PFNGLCOMPILESHADERPROC) glutGetProcAddress("glCompileShader");
|
||||
glCreateProgram_func = (PFNGLCREATEPROGRAMPROC) glutGetProcAddress("glCreateProgram");
|
||||
glAttachShader_func = (PFNGLATTACHSHADERPROC) glutGetProcAddress("glAttachShader");
|
||||
glLinkProgram_func = (PFNGLLINKPROGRAMPROC) glutGetProcAddress("glLinkProgram");
|
||||
glUseProgram_func = (PFNGLUSEPROGRAMPROC) glutGetProcAddress("glUseProgram");
|
||||
glGetUniformLocation_func = (PFNGLGETUNIFORMLOCATIONPROC) glutGetProcAddress("glGetUniformLocation");
|
||||
glIsProgram_func = (PFNGLISPROGRAMPROC) glutGetProcAddress("glIsProgram");
|
||||
glIsShader_func = (PFNGLISSHADERPROC) glutGetProcAddress("glIsShader");
|
||||
glUniform3fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform3fv");
|
||||
glUniform4fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform4fv");
|
||||
GetExtensionFuncs();
|
||||
|
||||
fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
|
||||
glShaderSource_func(fragShader, 1, &fragShaderText, NULL);
|
||||
glCompileShader_func(fragShader);
|
||||
if (FragProgFile)
|
||||
ReadShader(fragShader, FragProgFile);
|
||||
else
|
||||
LoadAndCompileShader(fragShader, fragShaderText);
|
||||
|
||||
|
||||
vertShader = glCreateShader_func(GL_VERTEX_SHADER);
|
||||
glShaderSource_func(vertShader, 1, &vertShaderText, NULL);
|
||||
glCompileShader_func(vertShader);
|
||||
if (VertProgFile)
|
||||
ReadShader(vertShader, VertProgFile);
|
||||
else
|
||||
LoadAndCompileShader(vertShader, vertShaderText);
|
||||
|
||||
program = glCreateProgram_func();
|
||||
glAttachShader_func(program, fragShader);
|
||||
glAttachShader_func(program, vertShader);
|
||||
glLinkProgram_func(program);
|
||||
CheckLink(program);
|
||||
glUseProgram_func(program);
|
||||
|
||||
uLightPos = glGetUniformLocation_func(program, "lightPos");
|
||||
uDiffuse = glGetUniformLocation_func(program, "diffuse");
|
||||
uSpecular = glGetUniformLocation_func(program, "specular");
|
||||
uTexture = glGetUniformLocation_func(program, "texture");
|
||||
printf("DiffusePos %d SpecularPos %d TexturePos %d\n",
|
||||
uDiffuse, uSpecular, uTexture);
|
||||
|
||||
glUniform4fv_func(uDiffuse, 1, diffuse);
|
||||
glUniform4fv_func(uSpecular, 1, specular);
|
||||
/* assert(glGetError() == 0);*/
|
||||
glUniform1i_func(uTexture, 2); /* use texture unit 2 */
|
||||
/*assert(glGetError() == 0);*/
|
||||
|
||||
if (CoordAttrib) {
|
||||
int i;
|
||||
glBindAttribLocation_func(program, CoordAttrib, "coord");
|
||||
i = glGetAttribLocation_func(program, "coord");
|
||||
assert(i >= 0);
|
||||
if (i != CoordAttrib) {
|
||||
printf("Hmmm, NVIDIA bug?\n");
|
||||
CoordAttrib = i;
|
||||
}
|
||||
else {
|
||||
printf("Mesa bind attrib: coord = %d\n", i);
|
||||
}
|
||||
}
|
||||
|
||||
/*assert(glGetError() == 0);*/
|
||||
|
||||
glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
@@ -292,11 +539,20 @@ Init(void)
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular);
|
||||
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 20.0f);
|
||||
|
||||
MakeSphere();
|
||||
MakeRect();
|
||||
|
||||
CurList = SphereList;
|
||||
|
||||
#if TEXTURE
|
||||
MakeTexture();
|
||||
#endif
|
||||
|
||||
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
|
||||
printf("Press p to toggle between per-pixel and per-vertex lighting\n");
|
||||
|
||||
/* test glGetShaderSource() */
|
||||
{
|
||||
if (0) {
|
||||
GLsizei len = strlen(fragShaderText) + 1;
|
||||
GLsizei lenOut;
|
||||
GLchar *src =(GLchar *) malloc(len * sizeof(GLchar));
|
||||
@@ -310,6 +566,37 @@ Init(void)
|
||||
assert(glIsProgram_func(program));
|
||||
assert(glIsShader_func(fragShader));
|
||||
assert(glIsShader_func(vertShader));
|
||||
|
||||
glColor3f(1, 0, 0);
|
||||
|
||||
/* for testing state vars */
|
||||
{
|
||||
static GLfloat fc[4] = { 1, 1, 0, 0 };
|
||||
static GLfloat amb[4] = { 1, 0, 1, 0 };
|
||||
glFogfv(GL_FOG_COLOR, fc);
|
||||
glLightfv(GL_LIGHT1, GL_AMBIENT, amb);
|
||||
}
|
||||
|
||||
#if 0
|
||||
TestFunctions();
|
||||
#else
|
||||
(void) TestFunctions;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
ParseOptions(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
for (i = 1; i < argc; i++) {
|
||||
if (strcmp(argv[i], "-fs") == 0) {
|
||||
FragProgFile = argv[i+1];
|
||||
}
|
||||
else if (strcmp(argv[i], "-vs") == 0) {
|
||||
VertProgFile = argv[i+1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -327,8 +614,10 @@ main(int argc, char *argv[])
|
||||
glutDisplayFunc(Redisplay);
|
||||
if (anim)
|
||||
glutIdleFunc(Idle);
|
||||
ParseOptions(argc, argv);
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
@@ -1053,6 +1053,7 @@ main (int argc, char *argv[])
|
||||
else
|
||||
file = argv[1];
|
||||
|
||||
glutInit(&argc, argv);
|
||||
glutInitWindowPosition (0, 0);
|
||||
glutInitWindowSize(640,480);
|
||||
glutInitDisplayMode (GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
|
||||
|
@@ -569,6 +569,7 @@ main(int ac, char **av)
|
||||
if (ac == 2)
|
||||
frontbuffer = 0;
|
||||
|
||||
glutInit(&ac, av);
|
||||
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(640, 480);
|
||||
|
@@ -1042,6 +1042,7 @@ int main(int argc, char **argv)
|
||||
|
||||
read_surface( "isosurf.dat" );
|
||||
|
||||
glutInit( &argc, argv);
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(400, 400);
|
||||
|
||||
|
@@ -826,7 +826,7 @@ static void pinit(void)
|
||||
|
||||
}
|
||||
|
||||
static void INIT(void)
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
printf("Morph 3D - Shows morphing platonic polyhedra\n");
|
||||
printf("Author: Marcelo Fernandes Vianna (vianna@cat.cbpf.br)\n\n");
|
||||
@@ -841,6 +841,7 @@ static void INIT(void)
|
||||
|
||||
object=1;
|
||||
|
||||
glutInit(&argc, argv);
|
||||
glutInitWindowPosition(0,0);
|
||||
glutInitWindowSize(640,480);
|
||||
|
||||
@@ -888,9 +889,3 @@ static void INIT(void)
|
||||
glutMainLoop();
|
||||
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
INIT();
|
||||
return(0);
|
||||
}
|
||||
|
@@ -296,14 +296,27 @@ RenderShadowMap(void)
|
||||
0, 1, 0); /* up */
|
||||
|
||||
if (UseFBO) {
|
||||
GLenum fbo_status;
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, depthFormat,
|
||||
ShadowTexWidth, ShadowTexHeight, 0,
|
||||
depthFormat, depthType, NULL);
|
||||
|
||||
/* Set the filter mode so that the texture is texture-complete.
|
||||
* Otherwise it will cause the framebuffer to fail the framebuffer
|
||||
* completeness test.
|
||||
*/
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ShadowFBO);
|
||||
glDrawBuffer(GL_NONE);
|
||||
glReadBuffer(GL_NONE);
|
||||
assert(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)
|
||||
== GL_FRAMEBUFFER_COMPLETE_EXT);
|
||||
|
||||
fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
|
||||
if (fbo_status != GL_FRAMEBUFFER_COMPLETE_EXT) {
|
||||
fprintf(stderr, "FBO not complete! status = 0x%04x\n", fbo_status);
|
||||
assert(fbo_status == GL_FRAMEBUFFER_COMPLETE_EXT);
|
||||
}
|
||||
}
|
||||
|
||||
assert(!glIsEnabled(GL_TEXTURE_1D));
|
||||
|
@@ -4,10 +4,10 @@
|
||||
* Updated for GLU 1.3 tessellation by Gareth Hughes <gareth@valinux.com>
|
||||
*/
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <GL/glut.h>
|
||||
|
||||
#define MAX_POINTS 256
|
||||
#define MAX_CONTOURS 32
|
||||
|
@@ -100,6 +100,7 @@ static void init( void )
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(500, 500);
|
||||
glutInitDisplayMode( GLUT_RGB );
|
||||
|
36
progs/glsl/CH06-brick.frag.txt
Normal file
36
progs/glsl/CH06-brick.frag.txt
Normal file
@@ -0,0 +1,36 @@
|
||||
//
|
||||
// Fragment shader for procedural bricks
|
||||
//
|
||||
// Authors: Dave Baldwin, Steve Koren, Randi Rost
|
||||
// based on a shader by Darwyn Peachey
|
||||
//
|
||||
// Copyright (c) 2002-2006 3Dlabs Inc. Ltd.
|
||||
//
|
||||
// See 3Dlabs-License.txt for license information
|
||||
//
|
||||
|
||||
uniform vec3 BrickColor, MortarColor;
|
||||
uniform vec2 BrickSize;
|
||||
uniform vec2 BrickPct;
|
||||
|
||||
varying vec2 MCposition;
|
||||
varying float LightIntensity;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 color;
|
||||
vec2 position, useBrick;
|
||||
|
||||
position = MCposition / BrickSize;
|
||||
|
||||
if (fract(position.y * 0.5) > 0.5)
|
||||
position.x += 0.5;
|
||||
|
||||
position = fract(position);
|
||||
|
||||
useBrick = step(position, BrickPct);
|
||||
|
||||
color = mix(MortarColor, BrickColor, useBrick.x * useBrick.y);
|
||||
color *= LightIntensity;
|
||||
gl_FragColor = vec4(color, 1.0);
|
||||
}
|
41
progs/glsl/CH06-brick.vert.txt
Normal file
41
progs/glsl/CH06-brick.vert.txt
Normal file
@@ -0,0 +1,41 @@
|
||||
//
|
||||
// Vertex shader for procedural bricks
|
||||
//
|
||||
// Authors: Dave Baldwin, Steve Koren, Randi Rost
|
||||
// based on a shader by Darwyn Peachey
|
||||
//
|
||||
// Copyright (c) 2002-2006 3Dlabs Inc. Ltd.
|
||||
//
|
||||
// See 3Dlabs-License.txt for license information
|
||||
//
|
||||
|
||||
uniform vec3 LightPosition;
|
||||
|
||||
const float SpecularContribution = 0.3;
|
||||
const float DiffuseContribution = 1.0 - SpecularContribution;
|
||||
|
||||
varying float LightIntensity;
|
||||
varying vec2 MCposition;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 ecPosition = vec3(gl_ModelViewMatrix * gl_Vertex);
|
||||
vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal);
|
||||
vec3 lightVec = normalize(LightPosition - ecPosition);
|
||||
vec3 reflectVec = reflect(-lightVec, tnorm);
|
||||
vec3 viewVec = normalize(-ecPosition);
|
||||
float diffuse = max(dot(lightVec, tnorm), 0.0);
|
||||
float spec = 0.0;
|
||||
|
||||
if (diffuse > 0.0)
|
||||
{
|
||||
spec = max(dot(reflectVec, viewVec), 0.0);
|
||||
spec = pow(spec, 16.0);
|
||||
}
|
||||
|
||||
LightIntensity = DiffuseContribution * diffuse +
|
||||
SpecularContribution * spec;
|
||||
|
||||
MCposition = gl_Vertex.xy;
|
||||
gl_Position = ftransform();
|
||||
}
|
41
progs/glsl/CH11-bumpmap.frag.txt
Normal file
41
progs/glsl/CH11-bumpmap.frag.txt
Normal file
@@ -0,0 +1,41 @@
|
||||
//
|
||||
// Fragment shader for procedural bumps
|
||||
//
|
||||
// Authors: John Kessenich, Randi Rost
|
||||
//
|
||||
// Copyright (c) 2002-2006 3Dlabs Inc. Ltd.
|
||||
//
|
||||
// See 3Dlabs-License.txt for license information
|
||||
//
|
||||
|
||||
varying vec3 LightDir;
|
||||
varying vec3 EyeDir;
|
||||
|
||||
uniform vec3 SurfaceColor; // = (0.7, 0.6, 0.18)
|
||||
uniform float BumpDensity; // = 16.0
|
||||
uniform float BumpSize; // = 0.15
|
||||
uniform float SpecularFactor; // = 0.5
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 litColor;
|
||||
vec2 c = BumpDensity * gl_TexCoord[0].st;
|
||||
vec2 p = fract(c) - vec2(0.5);
|
||||
|
||||
float d, f;
|
||||
d = p.x * p.x + p.y * p.y;
|
||||
f = 1.0 / sqrt(d + 1.0);
|
||||
|
||||
if (d >= BumpSize)
|
||||
{ p = vec2(0.0); f = 1.0; }
|
||||
|
||||
vec3 normDelta = vec3(p.x, p.y, 1.0) * f;
|
||||
litColor = SurfaceColor * max(dot(normDelta, LightDir), 0.0);
|
||||
vec3 reflectDir = reflect(LightDir, normDelta);
|
||||
|
||||
float spec = max(dot(EyeDir, reflectDir), 0.0);
|
||||
spec *= SpecularFactor;
|
||||
litColor = min(litColor + spec, vec3(1.0));
|
||||
|
||||
gl_FragColor = vec4(litColor, 1.0);
|
||||
}
|
38
progs/glsl/CH11-bumpmap.vert.txt
Normal file
38
progs/glsl/CH11-bumpmap.vert.txt
Normal file
@@ -0,0 +1,38 @@
|
||||
//
|
||||
// Vertex shader for procedural bumps
|
||||
//
|
||||
// Authors: Randi Rost, John Kessenich
|
||||
//
|
||||
// Copyright (c) 2002-2006 3Dlabs Inc. Ltd.
|
||||
//
|
||||
// See 3Dlabs-License.txt for license information
|
||||
//
|
||||
|
||||
varying vec3 LightDir;
|
||||
varying vec3 EyeDir;
|
||||
|
||||
uniform vec3 LightPosition;
|
||||
|
||||
attribute vec3 Tangent;
|
||||
|
||||
void main()
|
||||
{
|
||||
EyeDir = vec3(gl_ModelViewMatrix * gl_Vertex);
|
||||
gl_Position = ftransform();
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
|
||||
vec3 n = normalize(gl_NormalMatrix * gl_Normal);
|
||||
vec3 t = normalize(gl_NormalMatrix * Tangent);
|
||||
vec3 b = cross(n, t);
|
||||
|
||||
vec3 v;
|
||||
v.x = dot(LightPosition, t);
|
||||
v.y = dot(LightPosition, b);
|
||||
v.z = dot(LightPosition, n);
|
||||
LightDir = normalize(v);
|
||||
|
||||
v.x = dot(EyeDir, t);
|
||||
v.y = dot(EyeDir, b);
|
||||
v.z = dot(EyeDir, n);
|
||||
EyeDir = normalize(v);
|
||||
}
|
75
progs/glsl/CH11-toyball.frag.txt
Normal file
75
progs/glsl/CH11-toyball.frag.txt
Normal file
@@ -0,0 +1,75 @@
|
||||
//
|
||||
// Fragment shader for procedurally generated toy ball
|
||||
//
|
||||
// Author: Bill Licea-Kane
|
||||
//
|
||||
// Copyright (c) 2002-2003 ATI Research
|
||||
//
|
||||
// See ATI-License.txt for license information
|
||||
//
|
||||
|
||||
varying vec4 ECposition; // surface position in eye coordinates
|
||||
varying vec4 ECballCenter; // ball center in eye coordinates
|
||||
|
||||
uniform vec4 LightDir; // light direction, should be normalized
|
||||
uniform vec4 HVector; // reflection vector for infinite light source
|
||||
uniform vec4 SpecularColor;
|
||||
uniform vec4 Red, Yellow, Blue;
|
||||
|
||||
uniform vec4 HalfSpace0; // half-spaces used to define star pattern
|
||||
uniform vec4 HalfSpace1;
|
||||
uniform vec4 HalfSpace2;
|
||||
uniform vec4 HalfSpace3;
|
||||
uniform vec4 HalfSpace4;
|
||||
|
||||
uniform float InOrOutInit; // = -3
|
||||
uniform float StripeWidth; // = 0.3
|
||||
uniform float FWidth; // = 0.005
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 normal; // Analytically computed normal
|
||||
vec4 p; // Point in shader space
|
||||
vec4 surfColor; // Computed color of the surface
|
||||
float intensity; // Computed light intensity
|
||||
vec4 distance; // Computed distance values
|
||||
float inorout; // Counter for computing star pattern
|
||||
|
||||
p.xyz = normalize(ECposition.xyz - ECballCenter.xyz); // Calculate p
|
||||
p.w = 1.0;
|
||||
|
||||
inorout = InOrOutInit; // initialize inorout to -3
|
||||
|
||||
distance[0] = dot(p, HalfSpace0);
|
||||
distance[1] = dot(p, HalfSpace1);
|
||||
distance[2] = dot(p, HalfSpace2);
|
||||
distance[3] = dot(p, HalfSpace3);
|
||||
|
||||
distance = smoothstep(-FWidth, FWidth, distance);
|
||||
inorout += dot(distance, vec4(1.0));
|
||||
|
||||
distance.x = dot(p, HalfSpace4);
|
||||
distance.y = StripeWidth - abs(p.z);
|
||||
distance = smoothstep(-FWidth, FWidth, distance);
|
||||
inorout += distance.x;
|
||||
|
||||
inorout = clamp(inorout, 0.0, 1.0);
|
||||
|
||||
surfColor = mix(Yellow, Red, inorout);
|
||||
surfColor = mix(surfColor, Blue, distance.y);
|
||||
|
||||
// normal = point on surface for sphere at (0,0,0)
|
||||
normal = p;
|
||||
|
||||
// Per fragment diffuse lighting
|
||||
intensity = 0.2; // ambient
|
||||
intensity += 0.8 * clamp(dot(LightDir, normal), 0.0, 1.0);
|
||||
surfColor *= intensity;
|
||||
|
||||
// Per fragment specular lighting
|
||||
intensity = clamp(dot(HVector, normal), 0.0, 1.0);
|
||||
intensity = pow(intensity, SpecularColor.a);
|
||||
surfColor += SpecularColor * intensity;
|
||||
|
||||
gl_FragColor = surfColor;
|
||||
}
|
24
progs/glsl/CH11-toyball.vert.txt
Normal file
24
progs/glsl/CH11-toyball.vert.txt
Normal file
@@ -0,0 +1,24 @@
|
||||
//
|
||||
// Fragment shader for procedurally generated toy ball
|
||||
//
|
||||
// Author: Bill Licea-Kane
|
||||
//
|
||||
// Copyright (c) 2002-2003 ATI Research
|
||||
//
|
||||
// See ATI-License.txt for license information
|
||||
//
|
||||
|
||||
varying vec4 ECposition; // surface position in eye coordinates
|
||||
varying vec4 ECballCenter; // ball center in eye coordinates
|
||||
uniform vec4 BallCenter; // ball center in modelling coordinates
|
||||
|
||||
void main()
|
||||
{
|
||||
//orig: ECposition = gl_ModelViewMatrix * gl_Vertex;
|
||||
|
||||
ECposition = gl_TextureMatrix[0] * gl_Vertex;
|
||||
ECposition = gl_ModelViewMatrix * ECposition;
|
||||
|
||||
ECballCenter = gl_ModelViewMatrix * BallCenter;
|
||||
gl_Position = ftransform();
|
||||
}
|
55
progs/glsl/CH18-mandel.frag.txt
Normal file
55
progs/glsl/CH18-mandel.frag.txt
Normal file
@@ -0,0 +1,55 @@
|
||||
//
|
||||
// Fragment shader for drawing the Mandelbrot set
|
||||
//
|
||||
// Authors: Dave Baldwin, Steve Koren, Randi Rost
|
||||
// based on a shader by Michael Rivero
|
||||
//
|
||||
// Copyright (c) 2002-2005: 3Dlabs, Inc.
|
||||
//
|
||||
// See 3Dlabs-License.txt for license information
|
||||
//
|
||||
|
||||
varying vec3 Position;
|
||||
varying float LightIntensity;
|
||||
|
||||
uniform float MaxIterations;
|
||||
uniform float Zoom;
|
||||
uniform float Xcenter;
|
||||
uniform float Ycenter;
|
||||
uniform vec3 InnerColor;
|
||||
uniform vec3 OuterColor1;
|
||||
uniform vec3 OuterColor2;
|
||||
|
||||
void main()
|
||||
{
|
||||
float real = Position.x * Zoom + Xcenter;
|
||||
float imag = Position.y * Zoom + Ycenter;
|
||||
float Creal = real; // Change this line...
|
||||
float Cimag = imag; // ...and this one to get a Julia set
|
||||
|
||||
float r2 = 0.0;
|
||||
float iter;
|
||||
|
||||
// for (iter = 0.0; iter < MaxIterations && r2 < 4.0; ++iter)
|
||||
for (iter = 0.0; iter < 12 && r2 < 4.0; ++iter)
|
||||
{
|
||||
float tempreal = real;
|
||||
|
||||
real = (tempreal * tempreal) - (imag * imag) + Creal;
|
||||
imag = 2.0 * tempreal * imag + Cimag;
|
||||
r2 = (real * real) + (imag * imag);
|
||||
}
|
||||
|
||||
// Base the color on the number of iterations
|
||||
|
||||
vec3 color;
|
||||
|
||||
if (r2 < 4.0)
|
||||
color = InnerColor;
|
||||
else
|
||||
color = mix(OuterColor1, OuterColor2, fract(iter * 0.05));
|
||||
|
||||
color *= LightIntensity;
|
||||
|
||||
gl_FragColor = vec4(color, 1.0);
|
||||
}
|
35
progs/glsl/CH18-mandel.vert.txt
Normal file
35
progs/glsl/CH18-mandel.vert.txt
Normal file
@@ -0,0 +1,35 @@
|
||||
//
|
||||
// Vertex shader for drawing the Mandelbrot set
|
||||
//
|
||||
// Authors: Dave Baldwin, Steve Koren, Randi Rost
|
||||
// based on a shader by Michael Rivero
|
||||
//
|
||||
// Copyright (c) 2002-2005: 3Dlabs, Inc.
|
||||
//
|
||||
// See 3Dlabs-License.txt for license information
|
||||
//
|
||||
|
||||
uniform vec3 LightPosition;
|
||||
uniform float SpecularContribution;
|
||||
uniform float DiffuseContribution;
|
||||
uniform float Shininess;
|
||||
|
||||
varying float LightIntensity;
|
||||
varying vec3 Position;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 ecPosition = vec3(gl_ModelViewMatrix * gl_Vertex);
|
||||
vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal);
|
||||
vec3 lightVec = normalize(LightPosition - ecPosition);
|
||||
vec3 reflectVec = reflect(-lightVec, tnorm);
|
||||
vec3 viewVec = normalize(-ecPosition);
|
||||
float spec = max(dot(reflectVec, viewVec), 0.0);
|
||||
spec = pow(spec, Shininess);
|
||||
LightIntensity = DiffuseContribution *
|
||||
max(dot(lightVec, tnorm), 0.0) +
|
||||
SpecularContribution * spec;
|
||||
Position = vec3(gl_MultiTexCoord0 - 0.5) * 5.0;
|
||||
gl_Position = ftransform();
|
||||
|
||||
}
|
69
progs/glsl/Makefile
Normal file
69
progs/glsl/Makefile
Normal file
@@ -0,0 +1,69 @@
|
||||
# progs/demos/Makefile
|
||||
|
||||
TOP = ../..
|
||||
include $(TOP)/configs/current
|
||||
|
||||
INCDIR = $(TOP)/include
|
||||
|
||||
LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
|
||||
|
||||
PROGS = \
|
||||
brick \
|
||||
bump \
|
||||
deriv \
|
||||
mandelbrot \
|
||||
noise \
|
||||
toyball \
|
||||
texdemo1
|
||||
|
||||
|
||||
##### RULES #####
|
||||
|
||||
.SUFFIXES:
|
||||
.SUFFIXES: .c
|
||||
|
||||
|
||||
# make executable from .c file:
|
||||
.c: $(LIB_DEP)
|
||||
$(CC) -I$(INCDIR) $(CFLAGS) $< $(APP_LIB_DEPS) -o $@
|
||||
|
||||
|
||||
##### TARGETS #####
|
||||
|
||||
default: $(PROGS)
|
||||
|
||||
|
||||
|
||||
##### Extra dependencies
|
||||
|
||||
extfuncs.h: $(TOP)/progs/util/extfuncs.h
|
||||
cp $< .
|
||||
|
||||
readtex.c: $(TOP)/progs/util/readtex.c
|
||||
cp $< .
|
||||
|
||||
readtex.h: $(TOP)/progs/util/readtex.h
|
||||
cp $< .
|
||||
|
||||
readtex.o: readtex.c readtex.h
|
||||
$(CC) -c -I$(INCDIR) $(CFLAGS) readtex.c
|
||||
|
||||
brick.c: extfuncs.h
|
||||
|
||||
bump.c: extfuncs.h
|
||||
|
||||
mandelbrot.c: extfuncs.h
|
||||
|
||||
toyball.c: extfuncs.h
|
||||
|
||||
texdemo1: texdemo1.o readtex.o
|
||||
$(CC) -I$(INCDIR) $(CFLAGS) texdemo1.o readtex.o $(APP_LIB_DEPS) -o $@
|
||||
|
||||
texdemo1.o: texdemo1.c readtex.h extfuncs.h
|
||||
$(CC) -c -I$(INCDIR) $(CFLAGS) texdemo1.c
|
||||
|
||||
|
||||
clean:
|
||||
-rm -f $(PROGS)
|
||||
-rm -f *.o *~
|
||||
-rm -f extfuncs.h
|
311
progs/glsl/brick.c
Normal file
311
progs/glsl/brick.c
Normal file
@@ -0,0 +1,311 @@
|
||||
/**
|
||||
* "Brick" shader demo. Uses the example shaders from chapter 6 of
|
||||
* the OpenGL Shading Language "orange" book.
|
||||
* 10 Jan 2007
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glut.h>
|
||||
#include <GL/glext.h>
|
||||
#include "extfuncs.h"
|
||||
|
||||
|
||||
static char *FragProgFile = "CH06-brick.frag.txt";
|
||||
static char *VertProgFile = "CH06-brick.vert.txt";
|
||||
|
||||
/* program/shader objects */
|
||||
static GLuint fragShader;
|
||||
static GLuint vertShader;
|
||||
static GLuint program;
|
||||
|
||||
|
||||
struct uniform_info {
|
||||
const char *name;
|
||||
GLuint size;
|
||||
GLint location;
|
||||
GLfloat value[4];
|
||||
};
|
||||
|
||||
static struct uniform_info Uniforms[] = {
|
||||
/* vert */
|
||||
{ "LightPosition", 3, -1, { 0.1, 0.1, 9.0, 0} },
|
||||
/* frag */
|
||||
{ "BrickColor", 3, -1, { 0.8, 0.2, 0.2, 0 } },
|
||||
{ "MortarColor", 3, -1, { 0.6, 0.6, 0.6, 0 } },
|
||||
{ "BrickSize", 2, -1, { 1.0, 0.3, 0, 0 } },
|
||||
{ "BrickPct", 2, -1, { 0.9, 0.8, 0, 0 } },
|
||||
{ NULL, 0, 0, { 0, 0, 0, 0 } }
|
||||
};
|
||||
|
||||
static GLint win = 0;
|
||||
|
||||
|
||||
static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
|
||||
|
||||
|
||||
|
||||
|
||||
static void
|
||||
Redisplay(void)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(xRot, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
|
||||
glRotatef(zRot, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
glBegin(GL_POLYGON);
|
||||
glTexCoord2f(0, 0); glVertex2f(-2, -2);
|
||||
glTexCoord2f(1, 0); glVertex2f( 2, -2);
|
||||
glTexCoord2f(1, 1); glVertex2f( 2, 2);
|
||||
glTexCoord2f(0, 1); glVertex2f(-2, 2);
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Reshape(int width, int height)
|
||||
{
|
||||
glViewport(0, 0, width, height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0.0f, 0.0f, -15.0f);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
CleanUp(void)
|
||||
{
|
||||
glDeleteShader_func(fragShader);
|
||||
glDeleteShader_func(vertShader);
|
||||
glDeleteProgram_func(program);
|
||||
glutDestroyWindow(win);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Key(unsigned char key, int x, int y)
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch(key) {
|
||||
case 'z':
|
||||
zRot -= 1.0;
|
||||
break;
|
||||
case 'Z':
|
||||
zRot += 1.0;
|
||||
break;
|
||||
case 27:
|
||||
CleanUp();
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
SpecialKey(int key, int x, int y)
|
||||
{
|
||||
const GLfloat step = 3.0f;
|
||||
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch(key) {
|
||||
case GLUT_KEY_UP:
|
||||
xRot -= step;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
xRot += step;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
yRot -= step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
yRot += step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void
|
||||
LoadAndCompileShader(GLuint shader, const char *text)
|
||||
{
|
||||
GLint stat;
|
||||
|
||||
glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
|
||||
|
||||
glCompileShader_func(shader);
|
||||
|
||||
glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetShaderInfoLog_func(shader, 1000, &len, log);
|
||||
fprintf(stderr, "brick: problem compiling shader: %s\n", log);
|
||||
exit(1);
|
||||
}
|
||||
else {
|
||||
printf("Shader compiled OK\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Read a shader from a file.
|
||||
*/
|
||||
static void
|
||||
ReadShader(GLuint shader, const char *filename)
|
||||
{
|
||||
const int max = 100*1000;
|
||||
int n;
|
||||
char *buffer = (char*) malloc(max);
|
||||
FILE *f = fopen(filename, "r");
|
||||
if (!f) {
|
||||
fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
n = fread(buffer, 1, max, f);
|
||||
printf("brick: read %d bytes from shader file %s\n", n, filename);
|
||||
if (n > 0) {
|
||||
buffer[n] = 0;
|
||||
LoadAndCompileShader(shader, buffer);
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
free(buffer);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
CheckLink(GLuint prog)
|
||||
{
|
||||
GLint stat;
|
||||
glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetProgramInfoLog_func(prog, 1000, &len, log);
|
||||
fprintf(stderr, "Linker error:\n%s\n", log);
|
||||
}
|
||||
else {
|
||||
fprintf(stderr, "Link success!\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Init(void)
|
||||
{
|
||||
const char *version;
|
||||
GLint i;
|
||||
|
||||
version = (const char *) glGetString(GL_VERSION);
|
||||
if (version[0] != '2' || version[1] != '.') {
|
||||
printf("Warning: this program expects OpenGL 2.0\n");
|
||||
/*exit(1);*/
|
||||
}
|
||||
|
||||
GetExtensionFuncs();
|
||||
|
||||
vertShader = glCreateShader_func(GL_VERTEX_SHADER);
|
||||
ReadShader(vertShader, VertProgFile);
|
||||
|
||||
fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
|
||||
ReadShader(fragShader, FragProgFile);
|
||||
|
||||
program = glCreateProgram_func();
|
||||
glAttachShader_func(program, fragShader);
|
||||
glAttachShader_func(program, vertShader);
|
||||
glLinkProgram_func(program);
|
||||
CheckLink(program);
|
||||
glUseProgram_func(program);
|
||||
|
||||
for (i = 0; Uniforms[i].name; i++) {
|
||||
Uniforms[i].location
|
||||
= glGetUniformLocation_func(program, Uniforms[i].name);
|
||||
printf("Uniform %s location: %d\n", Uniforms[i].name,
|
||||
Uniforms[i].location);
|
||||
switch (Uniforms[i].size) {
|
||||
case 1:
|
||||
glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
case 2:
|
||||
glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
case 3:
|
||||
glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
case 4:
|
||||
glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
default:
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
assert(glGetError() == 0);
|
||||
|
||||
glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
|
||||
|
||||
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
|
||||
|
||||
assert(glIsProgram_func(program));
|
||||
assert(glIsShader_func(fragShader));
|
||||
assert(glIsShader_func(vertShader));
|
||||
|
||||
glColor3f(1, 0, 0);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
ParseOptions(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
for (i = 1; i < argc; i++) {
|
||||
if (strcmp(argv[i], "-fs") == 0) {
|
||||
FragProgFile = argv[i+1];
|
||||
}
|
||||
else if (strcmp(argv[i], "-vs") == 0) {
|
||||
VertProgFile = argv[i+1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitWindowPosition( 0, 0);
|
||||
glutInitWindowSize(400, 400);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
win = glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(Key);
|
||||
glutSpecialFunc(SpecialKey);
|
||||
glutDisplayFunc(Redisplay);
|
||||
ParseOptions(argc, argv);
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
411
progs/glsl/bump.c
Normal file
411
progs/glsl/bump.c
Normal file
@@ -0,0 +1,411 @@
|
||||
/**
|
||||
* Procedural Bump Mapping demo. Uses the example shaders from
|
||||
* chapter 11 of the OpenGL Shading Language "orange" book.
|
||||
* 16 Jan 2007
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
#include <GL/glu.h>
|
||||
#include <GL/glext.h>
|
||||
#include "extfuncs.h"
|
||||
|
||||
|
||||
static char *FragProgFile = "CH11-bumpmap.frag.txt";
|
||||
static char *VertProgFile = "CH11-bumpmap.vert.txt";
|
||||
|
||||
/* program/shader objects */
|
||||
static GLuint fragShader;
|
||||
static GLuint vertShader;
|
||||
static GLuint program;
|
||||
|
||||
|
||||
struct uniform_info {
|
||||
const char *name;
|
||||
GLuint size;
|
||||
GLint location;
|
||||
GLfloat value[4];
|
||||
};
|
||||
|
||||
static struct uniform_info Uniforms[] = {
|
||||
{ "LightPosition", 3, -1, { 0.57737, 0.57735, 0.57735, 0.0 } },
|
||||
{ "SurfaceColor", 3, -1, { 0.8, 0.8, 0.2, 0 } },
|
||||
{ "BumpDensity", 1, -1, { 10.0, 0, 0, 0 } },
|
||||
{ "BumpSize", 1, -1, { 0.125, 0, 0, 0 } },
|
||||
{ "SpecularFactor", 1, -1, { 0.5, 0, 0, 0 } },
|
||||
{ NULL, 0, 0, { 0, 0, 0, 0 } }
|
||||
};
|
||||
|
||||
static GLint win = 0;
|
||||
|
||||
static GLfloat xRot = 20.0f, yRot = 0.0f, zRot = 0.0f;
|
||||
|
||||
static GLuint tangentAttrib;
|
||||
|
||||
static GLboolean Anim = GL_FALSE;
|
||||
|
||||
|
||||
static void
|
||||
CheckError(int line)
|
||||
{
|
||||
GLenum err = glGetError();
|
||||
if (err) {
|
||||
printf("GL Error %s (0x%x) at line %d\n",
|
||||
gluErrorString(err), (int) err, line);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Draw a square, specifying normal and tangent vectors.
|
||||
*/
|
||||
static void
|
||||
Square(GLfloat size)
|
||||
{
|
||||
glNormal3f(0, 0, 1);
|
||||
glVertexAttrib3f_func(tangentAttrib, 1, 0, 0);
|
||||
glBegin(GL_POLYGON);
|
||||
glTexCoord2f(0, 0); glVertex2f(-size, -size);
|
||||
glTexCoord2f(1, 0); glVertex2f( size, -size);
|
||||
glTexCoord2f(1, 1); glVertex2f( size, size);
|
||||
glTexCoord2f(0, 1); glVertex2f(-size, size);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Cube(GLfloat size)
|
||||
{
|
||||
/* +X */
|
||||
glPushMatrix();
|
||||
glRotatef(90, 0, 1, 0);
|
||||
glTranslatef(0, 0, size);
|
||||
Square(size);
|
||||
glPopMatrix();
|
||||
|
||||
/* -X */
|
||||
glPushMatrix();
|
||||
glRotatef(-90, 0, 1, 0);
|
||||
glTranslatef(0, 0, size);
|
||||
Square(size);
|
||||
glPopMatrix();
|
||||
|
||||
/* +Y */
|
||||
glPushMatrix();
|
||||
glRotatef(90, 1, 0, 0);
|
||||
glTranslatef(0, 0, size);
|
||||
Square(size);
|
||||
glPopMatrix();
|
||||
|
||||
/* -Y */
|
||||
glPushMatrix();
|
||||
glRotatef(-90, 1, 0, 0);
|
||||
glTranslatef(0, 0, size);
|
||||
Square(size);
|
||||
glPopMatrix();
|
||||
|
||||
|
||||
/* +Z */
|
||||
glPushMatrix();
|
||||
glTranslatef(0, 0, size);
|
||||
Square(size);
|
||||
glPopMatrix();
|
||||
|
||||
/* -Z */
|
||||
glPushMatrix();
|
||||
glRotatef(180, 0, 1, 0);
|
||||
glTranslatef(0, 0, size);
|
||||
Square(size);
|
||||
glPopMatrix();
|
||||
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Idle(void)
|
||||
{
|
||||
GLint t = glutGet(GLUT_ELAPSED_TIME);
|
||||
yRot = t * 0.05;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Redisplay(void)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(xRot, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
|
||||
glRotatef(zRot, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
Cube(1.5);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glFinish();
|
||||
glFlush();
|
||||
|
||||
CheckError(__LINE__);
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Reshape(int width, int height)
|
||||
{
|
||||
glViewport(0, 0, width, height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0.0f, 0.0f, -15.0f);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
CleanUp(void)
|
||||
{
|
||||
glDeleteShader_func(fragShader);
|
||||
glDeleteShader_func(vertShader);
|
||||
glDeleteProgram_func(program);
|
||||
glutDestroyWindow(win);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Key(unsigned char key, int x, int y)
|
||||
{
|
||||
const GLfloat step = 2.0;
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch(key) {
|
||||
case 'a':
|
||||
Anim = !Anim;
|
||||
glutIdleFunc(Anim ? Idle : NULL);
|
||||
break;
|
||||
case 'z':
|
||||
zRot += step;
|
||||
break;
|
||||
case 'Z':
|
||||
zRot -= step;
|
||||
break;
|
||||
case 27:
|
||||
CleanUp();
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
SpecialKey(int key, int x, int y)
|
||||
{
|
||||
const GLfloat step = 2.0;
|
||||
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch(key) {
|
||||
case GLUT_KEY_UP:
|
||||
xRot += step;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
xRot -= step;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
yRot -= step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
yRot += step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void
|
||||
LoadAndCompileShader(GLuint shader, const char *text)
|
||||
{
|
||||
GLint stat;
|
||||
|
||||
glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
|
||||
|
||||
glCompileShader_func(shader);
|
||||
|
||||
glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetShaderInfoLog_func(shader, 1000, &len, log);
|
||||
fprintf(stderr, "brick: problem compiling shader: %s\n", log);
|
||||
exit(1);
|
||||
}
|
||||
else {
|
||||
printf("Shader compiled OK\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Read a shader from a file.
|
||||
*/
|
||||
static void
|
||||
ReadShader(GLuint shader, const char *filename)
|
||||
{
|
||||
const int max = 100*1000;
|
||||
int n;
|
||||
char *buffer = (char*) malloc(max);
|
||||
FILE *f = fopen(filename, "r");
|
||||
if (!f) {
|
||||
fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
n = fread(buffer, 1, max, f);
|
||||
printf("brick: read %d bytes from shader file %s\n", n, filename);
|
||||
if (n > 0) {
|
||||
buffer[n] = 0;
|
||||
LoadAndCompileShader(shader, buffer);
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
free(buffer);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
CheckLink(GLuint prog)
|
||||
{
|
||||
GLint stat;
|
||||
glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetProgramInfoLog_func(prog, 1000, &len, log);
|
||||
fprintf(stderr, "Linker error:\n%s\n", log);
|
||||
}
|
||||
else {
|
||||
fprintf(stderr, "Link success!\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Init(void)
|
||||
{
|
||||
const char *version;
|
||||
GLint i;
|
||||
|
||||
version = (const char *) glGetString(GL_VERSION);
|
||||
if (version[0] != '2' || version[1] != '.') {
|
||||
printf("Warning: this program expects OpenGL 2.0\n");
|
||||
/*exit(1);*/
|
||||
}
|
||||
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
|
||||
|
||||
GetExtensionFuncs();
|
||||
|
||||
vertShader = glCreateShader_func(GL_VERTEX_SHADER);
|
||||
ReadShader(vertShader, VertProgFile);
|
||||
|
||||
fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
|
||||
ReadShader(fragShader, FragProgFile);
|
||||
|
||||
program = glCreateProgram_func();
|
||||
glAttachShader_func(program, fragShader);
|
||||
glAttachShader_func(program, vertShader);
|
||||
glLinkProgram_func(program);
|
||||
CheckLink(program);
|
||||
glUseProgram_func(program);
|
||||
|
||||
assert(glIsProgram_func(program));
|
||||
assert(glIsShader_func(fragShader));
|
||||
assert(glIsShader_func(vertShader));
|
||||
|
||||
assert(glGetError() == 0);
|
||||
|
||||
CheckError(__LINE__);
|
||||
|
||||
for (i = 0; Uniforms[i].name; i++) {
|
||||
Uniforms[i].location
|
||||
= glGetUniformLocation_func(program, Uniforms[i].name);
|
||||
printf("Uniform %s location: %d\n", Uniforms[i].name,
|
||||
Uniforms[i].location);
|
||||
switch (Uniforms[i].size) {
|
||||
case 1:
|
||||
glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
case 2:
|
||||
glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
case 3:
|
||||
glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
case 4:
|
||||
glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
default:
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
CheckError(__LINE__);
|
||||
|
||||
tangentAttrib = glGetAttribLocation_func(program, "Tangent");
|
||||
printf("Tangent Attrib: %d\n", tangentAttrib);
|
||||
|
||||
assert(tangentAttrib >= 0);
|
||||
|
||||
CheckError(__LINE__);
|
||||
|
||||
glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glColor3f(1, 0, 0);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
ParseOptions(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
for (i = 1; i < argc; i++) {
|
||||
if (strcmp(argv[i], "-fs") == 0) {
|
||||
FragProgFile = argv[i+1];
|
||||
}
|
||||
else if (strcmp(argv[i], "-vs") == 0) {
|
||||
VertProgFile = argv[i+1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitWindowPosition( 0, 0);
|
||||
glutInitWindowSize(400, 400);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
win = glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(Key);
|
||||
glutSpecialFunc(SpecialKey);
|
||||
glutDisplayFunc(Redisplay);
|
||||
ParseOptions(argc, argv);
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
18
progs/glsl/cubemap.frag.txt
Normal file
18
progs/glsl/cubemap.frag.txt
Normal file
@@ -0,0 +1,18 @@
|
||||
// Fragment shader for cube-texture reflection mapping
|
||||
// Brian Paul
|
||||
|
||||
|
||||
uniform samplerCube cubeTex;
|
||||
varying vec3 normal;
|
||||
uniform vec3 lightPos;
|
||||
|
||||
void main()
|
||||
{
|
||||
// simple diffuse, specular lighting:
|
||||
vec3 lp = normalize(lightPos);
|
||||
float dp = dot(lp, normalize(normal));
|
||||
float spec = pow(dp, 5.0);
|
||||
|
||||
// final color:
|
||||
gl_FragColor = dp * textureCube(cubeTex, gl_TexCoord[0].xyz, 0.0) + spec;
|
||||
}
|
319
progs/glsl/deriv.c
Normal file
319
progs/glsl/deriv.c
Normal file
@@ -0,0 +1,319 @@
|
||||
/**
|
||||
* Test OpenGL 2.0 dx/dy functions for texcoords.
|
||||
* Brian Paul
|
||||
* 2 May 2007
|
||||
*
|
||||
* NOTE: resize the window to observe how the partial derivatives of
|
||||
* the texcoords change.
|
||||
*/
|
||||
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glut.h>
|
||||
#include <GL/glext.h>
|
||||
#include "extfuncs.h"
|
||||
|
||||
|
||||
static char *FragProgFile = NULL;
|
||||
static char *VertProgFile = NULL;
|
||||
static GLuint fragShader;
|
||||
static GLuint vertShader;
|
||||
static GLuint program;
|
||||
static GLuint SphereList, RectList, CurList;
|
||||
static GLint win = 0;
|
||||
static GLboolean anim = GL_TRUE;
|
||||
static GLfloat xRot = 0.0f, yRot = 0.0f;
|
||||
|
||||
|
||||
static void
|
||||
Redisplay(void)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(xRot, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
|
||||
glCallList(CurList);
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Idle(void)
|
||||
{
|
||||
yRot = glutGet(GLUT_ELAPSED_TIME) * 0.1;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Reshape(int width, int height)
|
||||
{
|
||||
glViewport(0, 0, width, height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0.0f, 0.0f, -15.0f);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
CleanUp(void)
|
||||
{
|
||||
glDeleteShader_func(fragShader);
|
||||
glDeleteShader_func(vertShader);
|
||||
glDeleteProgram_func(program);
|
||||
glutDestroyWindow(win);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Key(unsigned char key, int x, int y)
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch(key) {
|
||||
case ' ':
|
||||
case 'a':
|
||||
anim = !anim;
|
||||
if (anim)
|
||||
glutIdleFunc(Idle);
|
||||
else
|
||||
glutIdleFunc(NULL);
|
||||
break;
|
||||
case 'o':
|
||||
if (CurList == SphereList)
|
||||
CurList = RectList;
|
||||
else
|
||||
CurList = SphereList;
|
||||
break;
|
||||
case 27:
|
||||
CleanUp();
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
SpecialKey(int key, int x, int y)
|
||||
{
|
||||
const GLfloat step = 3.0f;
|
||||
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch(key) {
|
||||
case GLUT_KEY_UP:
|
||||
xRot -= step;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
xRot += step;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
yRot -= step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
yRot += step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
MakeSphere(void)
|
||||
{
|
||||
GLUquadricObj *obj = gluNewQuadric();
|
||||
SphereList = glGenLists(1);
|
||||
gluQuadricTexture(obj, GL_TRUE);
|
||||
glNewList(SphereList, GL_COMPILE);
|
||||
gluSphere(obj, 2.0f, 30, 15);
|
||||
glEndList();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
MakeRect(void)
|
||||
{
|
||||
RectList = glGenLists(1);
|
||||
glNewList(RectList, GL_COMPILE);
|
||||
glBegin(GL_POLYGON);
|
||||
glTexCoord2f(0, 0); glVertex2f(-2, -2);
|
||||
glTexCoord2f(1, 0); glVertex2f( 2, -2);
|
||||
glTexCoord2f(1, 1); glVertex2f( 2, 2);
|
||||
glTexCoord2f(0, 1); glVertex2f(-2, 2);
|
||||
glEnd();
|
||||
glEndList();
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void
|
||||
LoadAndCompileShader(GLuint shader, const char *text)
|
||||
{
|
||||
GLint stat;
|
||||
|
||||
glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
|
||||
|
||||
glCompileShader_func(shader);
|
||||
|
||||
glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetShaderInfoLog_func(shader, 1000, &len, log);
|
||||
fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Read a shader from a file.
|
||||
*/
|
||||
static void
|
||||
ReadShader(GLuint shader, const char *filename)
|
||||
{
|
||||
const int max = 100*1000;
|
||||
int n;
|
||||
char *buffer = (char*) malloc(max);
|
||||
FILE *f = fopen(filename, "r");
|
||||
if (!f) {
|
||||
fprintf(stderr, "fslight: Unable to open shader file %s\n", filename);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
n = fread(buffer, 1, max, f);
|
||||
printf("fslight: read %d bytes from shader file %s\n", n, filename);
|
||||
if (n > 0) {
|
||||
buffer[n] = 0;
|
||||
LoadAndCompileShader(shader, buffer);
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
free(buffer);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
CheckLink(GLuint prog)
|
||||
{
|
||||
GLint stat;
|
||||
glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetProgramInfoLog_func(prog, 1000, &len, log);
|
||||
fprintf(stderr, "Linker error:\n%s\n", log);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Init(void)
|
||||
{
|
||||
static const char *fragShaderText =
|
||||
"void main() {\n"
|
||||
" gl_FragColor = abs(dFdy(gl_TexCoord[0])) * 50.0;\n"
|
||||
" // gl_FragColor = gl_TexCoord[0];\n"
|
||||
"}\n";
|
||||
static const char *vertShaderText =
|
||||
"void main() {\n"
|
||||
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
|
||||
" gl_TexCoord[0] = gl_MultiTexCoord0;\n"
|
||||
"}\n";
|
||||
const char *version;
|
||||
|
||||
version = (const char *) glGetString(GL_VERSION);
|
||||
if (version[0] != '2' || version[1] != '.') {
|
||||
printf("This program requires OpenGL 2.x, found %s\n", version);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
GetExtensionFuncs();
|
||||
|
||||
fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
|
||||
if (FragProgFile)
|
||||
ReadShader(fragShader, FragProgFile);
|
||||
else
|
||||
LoadAndCompileShader(fragShader, fragShaderText);
|
||||
|
||||
vertShader = glCreateShader_func(GL_VERTEX_SHADER);
|
||||
if (VertProgFile)
|
||||
ReadShader(vertShader, VertProgFile);
|
||||
else
|
||||
LoadAndCompileShader(vertShader, vertShaderText);
|
||||
|
||||
program = glCreateProgram_func();
|
||||
glAttachShader_func(program, fragShader);
|
||||
glAttachShader_func(program, vertShader);
|
||||
glLinkProgram_func(program);
|
||||
CheckLink(program);
|
||||
glUseProgram_func(program);
|
||||
|
||||
/*assert(glGetError() == 0);*/
|
||||
|
||||
glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
MakeSphere();
|
||||
MakeRect();
|
||||
|
||||
CurList = SphereList;
|
||||
|
||||
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
|
||||
|
||||
assert(glIsProgram_func(program));
|
||||
assert(glIsShader_func(fragShader));
|
||||
assert(glIsShader_func(vertShader));
|
||||
|
||||
glColor3f(1, 0, 0);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
ParseOptions(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
for (i = 1; i < argc; i++) {
|
||||
if (strcmp(argv[i], "-fs") == 0) {
|
||||
FragProgFile = argv[i+1];
|
||||
}
|
||||
else if (strcmp(argv[i], "-vs") == 0) {
|
||||
VertProgFile = argv[i+1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitWindowPosition( 0, 0);
|
||||
glutInitWindowSize(200, 200);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
win = glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(Key);
|
||||
glutSpecialFunc(SpecialKey);
|
||||
glutDisplayFunc(Redisplay);
|
||||
if (anim)
|
||||
glutIdleFunc(Idle);
|
||||
ParseOptions(argc, argv);
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
328
progs/glsl/mandelbrot.c
Normal file
328
progs/glsl/mandelbrot.c
Normal file
@@ -0,0 +1,328 @@
|
||||
/**
|
||||
* "Mandelbrot" shader demo. Uses the example shaders from
|
||||
* chapter 15 (or 18) of the OpenGL Shading Language "orange" book.
|
||||
* 15 Jan 2007
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glut.h>
|
||||
#include <GL/glext.h>
|
||||
#include "extfuncs.h"
|
||||
|
||||
|
||||
static char *FragProgFile = "CH18-mandel.frag.txt";
|
||||
static char *VertProgFile = "CH18-mandel.vert.txt";
|
||||
|
||||
/* program/shader objects */
|
||||
static GLuint fragShader;
|
||||
static GLuint vertShader;
|
||||
static GLuint program;
|
||||
|
||||
|
||||
struct uniform_info {
|
||||
const char *name;
|
||||
GLuint size;
|
||||
GLint location;
|
||||
GLfloat value[4];
|
||||
};
|
||||
|
||||
static struct uniform_info Uniforms[] = {
|
||||
/* vert */
|
||||
{ "LightPosition", 3, -1, { 0.1, 0.1, 9.0, 0} },
|
||||
{ "SpecularContribution", 1, -1, { 0.5, 0, 0, 0 } },
|
||||
{ "DiffuseContribution", 1, -1, { 0.5, 0, 0, 0 } },
|
||||
{ "Shininess", 1, -1, { 20.0, 0, 0, 0 } },
|
||||
/* frag */
|
||||
{ "MaxIterations", 1, -1, { 12, 0, 0, 0 } },
|
||||
{ "Zoom", 1, -1, { 0.125, 0, 0, 0 } },
|
||||
{ "Xcenter", 1, -1, { -1.5, 0, 0, 0 } },
|
||||
{ "Ycenter", 1, -1, { .005, 0, 0, 0 } },
|
||||
{ "InnerColor", 3, -1, { 1, 0, 0, 0 } },
|
||||
{ "OuterColor1", 3, -1, { 0, 1, 0, 0 } },
|
||||
{ "OuterColor2", 3, -1, { 0, 0, 1, 0 } },
|
||||
{ NULL, 0, 0, { 0, 0, 0, 0 } }
|
||||
};
|
||||
|
||||
static GLint win = 0;
|
||||
|
||||
static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
|
||||
|
||||
static GLint uZoom, uXcenter, uYcenter;
|
||||
static GLfloat zoom = 1.0, xCenter = -1.5, yCenter = 0.0;
|
||||
|
||||
|
||||
static void
|
||||
Redisplay(void)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
/* set interactive uniform parameters */
|
||||
glUniform1fv_func(uZoom, 1, &zoom);
|
||||
glUniform1fv_func(uXcenter, 1, &xCenter);
|
||||
glUniform1fv_func(uYcenter, 1, &yCenter);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(xRot, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
|
||||
glRotatef(zRot, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
glBegin(GL_POLYGON);
|
||||
glTexCoord2f(0, 0); glVertex2f(-1, -1);
|
||||
glTexCoord2f(1, 0); glVertex2f( 1, -1);
|
||||
glTexCoord2f(1, 1); glVertex2f( 1, 1);
|
||||
glTexCoord2f(0, 1); glVertex2f(-1, 1);
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glFinish();
|
||||
glFlush();
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Reshape(int width, int height)
|
||||
{
|
||||
glViewport(0, 0, width, height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0.0f, 0.0f, -6.0f);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
CleanUp(void)
|
||||
{
|
||||
glDeleteShader_func(fragShader);
|
||||
glDeleteShader_func(vertShader);
|
||||
glDeleteProgram_func(program);
|
||||
glutDestroyWindow(win);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Key(unsigned char key, int x, int y)
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch(key) {
|
||||
case 'z':
|
||||
zoom *= 0.9;
|
||||
break;
|
||||
case 'Z':
|
||||
zoom /= 0.9;
|
||||
break;
|
||||
case 27:
|
||||
CleanUp();
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
SpecialKey(int key, int x, int y)
|
||||
{
|
||||
const GLfloat step = 0.1 * zoom;
|
||||
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch(key) {
|
||||
case GLUT_KEY_UP:
|
||||
yCenter += step;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
yCenter -= step;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
xCenter -= step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
xCenter += step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void
|
||||
LoadAndCompileShader(GLuint shader, const char *text)
|
||||
{
|
||||
GLint stat;
|
||||
|
||||
glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
|
||||
|
||||
glCompileShader_func(shader);
|
||||
|
||||
glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetShaderInfoLog_func(shader, 1000, &len, log);
|
||||
fprintf(stderr, "brick: problem compiling shader: %s\n", log);
|
||||
exit(1);
|
||||
}
|
||||
else {
|
||||
printf("Shader compiled OK\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Read a shader from a file.
|
||||
*/
|
||||
static void
|
||||
ReadShader(GLuint shader, const char *filename)
|
||||
{
|
||||
const int max = 100*1000;
|
||||
int n;
|
||||
char *buffer = (char*) malloc(max);
|
||||
FILE *f = fopen(filename, "r");
|
||||
if (!f) {
|
||||
fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
n = fread(buffer, 1, max, f);
|
||||
printf("brick: read %d bytes from shader file %s\n", n, filename);
|
||||
if (n > 0) {
|
||||
buffer[n] = 0;
|
||||
LoadAndCompileShader(shader, buffer);
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
free(buffer);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
CheckLink(GLuint prog)
|
||||
{
|
||||
GLint stat;
|
||||
glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetProgramInfoLog_func(prog, 1000, &len, log);
|
||||
fprintf(stderr, "Linker error:\n%s\n", log);
|
||||
}
|
||||
else {
|
||||
fprintf(stderr, "Link success!\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Init(void)
|
||||
{
|
||||
const char *version;
|
||||
GLint i;
|
||||
|
||||
version = (const char *) glGetString(GL_VERSION);
|
||||
if (version[0] != '2' || version[1] != '.') {
|
||||
printf("Warning: this program expects OpenGL 2.0\n");
|
||||
/*exit(1);*/
|
||||
}
|
||||
|
||||
GetExtensionFuncs();
|
||||
|
||||
vertShader = glCreateShader_func(GL_VERTEX_SHADER);
|
||||
ReadShader(vertShader, VertProgFile);
|
||||
|
||||
fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
|
||||
ReadShader(fragShader, FragProgFile);
|
||||
|
||||
program = glCreateProgram_func();
|
||||
glAttachShader_func(program, fragShader);
|
||||
glAttachShader_func(program, vertShader);
|
||||
glLinkProgram_func(program);
|
||||
CheckLink(program);
|
||||
glUseProgram_func(program);
|
||||
|
||||
for (i = 0; Uniforms[i].name; i++) {
|
||||
Uniforms[i].location
|
||||
= glGetUniformLocation_func(program, Uniforms[i].name);
|
||||
printf("Uniform %s location: %d\n", Uniforms[i].name,
|
||||
Uniforms[i].location);
|
||||
switch (Uniforms[i].size) {
|
||||
case 1:
|
||||
glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
case 2:
|
||||
glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
case 3:
|
||||
glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
case 4:
|
||||
glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
default:
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
uZoom = glGetUniformLocation_func(program, "Zoom");
|
||||
uXcenter = glGetUniformLocation_func(program, "Xcenter");
|
||||
uYcenter = glGetUniformLocation_func(program, "Ycenter");
|
||||
|
||||
assert(glGetError() == 0);
|
||||
|
||||
glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
|
||||
|
||||
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
|
||||
|
||||
assert(glIsProgram_func(program));
|
||||
assert(glIsShader_func(fragShader));
|
||||
assert(glIsShader_func(vertShader));
|
||||
|
||||
glColor3f(1, 0, 0);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
ParseOptions(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
for (i = 1; i < argc; i++) {
|
||||
if (strcmp(argv[i], "-fs") == 0) {
|
||||
FragProgFile = argv[i+1];
|
||||
}
|
||||
else if (strcmp(argv[i], "-vs") == 0) {
|
||||
VertProgFile = argv[i+1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitWindowPosition( 0, 0);
|
||||
glutInitWindowSize(400, 400);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
win = glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(Key);
|
||||
glutSpecialFunc(SpecialKey);
|
||||
glutDisplayFunc(Redisplay);
|
||||
ParseOptions(argc, argv);
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
297
progs/glsl/noise.c
Normal file
297
progs/glsl/noise.c
Normal file
@@ -0,0 +1,297 @@
|
||||
/**
|
||||
* Test noise() functions.
|
||||
* 28 Jan 2007
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glut.h>
|
||||
#include <GL/glext.h>
|
||||
#include "extfuncs.h"
|
||||
|
||||
|
||||
static const char *VertShaderText =
|
||||
"void main() {\n"
|
||||
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
|
||||
" gl_TexCoord[0] = gl_MultiTexCoord0;\n"
|
||||
"}\n";
|
||||
|
||||
static const char *FragShaderText =
|
||||
"uniform vec4 Scale, Bias;\n"
|
||||
"uniform float Slice;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vec4 scale = vec4(5.0);\n"
|
||||
" vec4 p;\n"
|
||||
" p.xy = gl_TexCoord[0].xy;\n"
|
||||
" p.z = Slice;\n"
|
||||
" vec4 n = noise4(p * scale);\n"
|
||||
" gl_FragColor = n * Scale + Bias;\n"
|
||||
"}\n";
|
||||
|
||||
|
||||
struct uniform_info {
|
||||
const char *name;
|
||||
GLuint size;
|
||||
GLint location;
|
||||
GLfloat value[4];
|
||||
};
|
||||
|
||||
static struct uniform_info Uniforms[] = {
|
||||
{ "Scale", 4, -1, { 0.5, 0.4, 0.0, 0} },
|
||||
{ "Bias", 4, -1, { 0.5, 0.3, 0.0, 0} },
|
||||
{ "Slice", 1, -1, { 0.5, 0, 0, 0} },
|
||||
{ NULL, 0, 0, { 0, 0, 0, 0 } }
|
||||
};
|
||||
|
||||
/* program/shader objects */
|
||||
static GLuint fragShader;
|
||||
static GLuint vertShader;
|
||||
static GLuint program;
|
||||
|
||||
static GLint win = 0;
|
||||
static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
|
||||
static GLfloat Slice = 0.0;
|
||||
static GLboolean Anim = GL_FALSE;
|
||||
|
||||
|
||||
static void
|
||||
Idle(void)
|
||||
{
|
||||
Slice += 0.01;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Redisplay(void)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glUniform1fv_func(Uniforms[2].location, 1, &Slice);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(xRot, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
|
||||
glRotatef(zRot, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
glBegin(GL_POLYGON);
|
||||
glTexCoord2f(0, 0); glVertex2f(-2, -2);
|
||||
glTexCoord2f(1, 0); glVertex2f( 2, -2);
|
||||
glTexCoord2f(1, 1); glVertex2f( 2, 2);
|
||||
glTexCoord2f(0, 1); glVertex2f(-2, 2);
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Reshape(int width, int height)
|
||||
{
|
||||
glViewport(0, 0, width, height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0.0f, 0.0f, -15.0f);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
CleanUp(void)
|
||||
{
|
||||
glDeleteShader_func(fragShader);
|
||||
glDeleteShader_func(vertShader);
|
||||
glDeleteProgram_func(program);
|
||||
glutDestroyWindow(win);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Key(unsigned char key, int x, int y)
|
||||
{
|
||||
const GLfloat step = 0.01;
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch(key) {
|
||||
case 'a':
|
||||
Anim = !Anim;
|
||||
glutIdleFunc(Anim ? Idle : NULL);
|
||||
case 's':
|
||||
Slice -= step;
|
||||
break;
|
||||
case 'S':
|
||||
Slice += step;
|
||||
break;
|
||||
case 'z':
|
||||
zRot -= 1.0;
|
||||
break;
|
||||
case 'Z':
|
||||
zRot += 1.0;
|
||||
break;
|
||||
case 27:
|
||||
CleanUp();
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
SpecialKey(int key, int x, int y)
|
||||
{
|
||||
const GLfloat step = 3.0f;
|
||||
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch(key) {
|
||||
case GLUT_KEY_UP:
|
||||
xRot -= step;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
xRot += step;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
yRot -= step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
yRot += step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void
|
||||
LoadAndCompileShader(GLuint shader, const char *text)
|
||||
{
|
||||
GLint stat;
|
||||
|
||||
glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
|
||||
|
||||
glCompileShader_func(shader);
|
||||
|
||||
glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetShaderInfoLog_func(shader, 1000, &len, log);
|
||||
fprintf(stderr, "brick: problem compiling shader: %s\n", log);
|
||||
exit(1);
|
||||
}
|
||||
else {
|
||||
printf("Shader compiled OK\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
CheckLink(GLuint prog)
|
||||
{
|
||||
GLint stat;
|
||||
glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetProgramInfoLog_func(prog, 1000, &len, log);
|
||||
fprintf(stderr, "Linker error:\n%s\n", log);
|
||||
}
|
||||
else {
|
||||
fprintf(stderr, "Link success!\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Init(void)
|
||||
{
|
||||
const char *version;
|
||||
GLint i;
|
||||
|
||||
version = (const char *) glGetString(GL_VERSION);
|
||||
if (version[0] != '2' || version[1] != '.') {
|
||||
printf("Warning: this program expects OpenGL 2.0\n");
|
||||
/*exit(1);*/
|
||||
}
|
||||
|
||||
GetExtensionFuncs();
|
||||
|
||||
vertShader = glCreateShader_func(GL_VERTEX_SHADER);
|
||||
LoadAndCompileShader(vertShader, VertShaderText);
|
||||
|
||||
fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
|
||||
LoadAndCompileShader(fragShader, FragShaderText);
|
||||
|
||||
program = glCreateProgram_func();
|
||||
glAttachShader_func(program, fragShader);
|
||||
glAttachShader_func(program, vertShader);
|
||||
glLinkProgram_func(program);
|
||||
CheckLink(program);
|
||||
glUseProgram_func(program);
|
||||
|
||||
for (i = 0; Uniforms[i].name; i++) {
|
||||
Uniforms[i].location
|
||||
= glGetUniformLocation_func(program, Uniforms[i].name);
|
||||
printf("Uniform %s location: %d\n", Uniforms[i].name,
|
||||
Uniforms[i].location);
|
||||
switch (Uniforms[i].size) {
|
||||
case 1:
|
||||
glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
case 2:
|
||||
glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
case 3:
|
||||
glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
case 4:
|
||||
glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
default:
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
assert(glGetError() == 0);
|
||||
|
||||
glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
|
||||
|
||||
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
|
||||
|
||||
assert(glIsProgram_func(program));
|
||||
assert(glIsShader_func(fragShader));
|
||||
assert(glIsShader_func(vertShader));
|
||||
|
||||
glColor3f(1, 0, 0);
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitWindowPosition( 0, 0);
|
||||
glutInitWindowSize(400, 400);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
win = glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(Key);
|
||||
glutSpecialFunc(SpecialKey);
|
||||
glutDisplayFunc(Redisplay);
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
19
progs/glsl/reflect.vert.txt
Normal file
19
progs/glsl/reflect.vert.txt
Normal file
@@ -0,0 +1,19 @@
|
||||
// Vertex shader for cube-texture reflection mapping
|
||||
// Brian Paul
|
||||
|
||||
|
||||
varying vec3 normal;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 n = gl_NormalMatrix * gl_Normal;
|
||||
vec3 u = normalize(vec3(gl_ModelViewMatrix * gl_Vertex));
|
||||
float two_n_dot_u = 2.0 * dot(n, u);
|
||||
vec4 f;
|
||||
f.xyz = u - n * two_n_dot_u;
|
||||
|
||||
// outputs
|
||||
normal = n;
|
||||
gl_TexCoord[0] = gl_TextureMatrix[0] * f;
|
||||
gl_Position = ftransform();
|
||||
}
|
21
progs/glsl/shadowtex.frag.txt
Normal file
21
progs/glsl/shadowtex.frag.txt
Normal file
@@ -0,0 +1,21 @@
|
||||
// Fragment shader for 2D texture with shadow attenuation
|
||||
// Brian Paul
|
||||
|
||||
|
||||
uniform sampler2D tex2d;
|
||||
uniform vec3 lightPos;
|
||||
|
||||
void main()
|
||||
{
|
||||
// XXX should compute this from lightPos
|
||||
vec2 shadowCenter = vec2(-0.25, -0.25);
|
||||
|
||||
// d = distance from center
|
||||
float d = distance(gl_TexCoord[0].xy, shadowCenter);
|
||||
|
||||
// attenuate and clamp
|
||||
d = clamp(d * d * d, 0.0, 2.0);
|
||||
|
||||
// modulate texture by d for shadow effect
|
||||
gl_FragColor = d * texture2D(tex2d, gl_TexCoord[0].xy, 0.0);
|
||||
}
|
9
progs/glsl/simple.vert.txt
Normal file
9
progs/glsl/simple.vert.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
// Simple vertex shader
|
||||
// Brian Paul
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
gl_Position = ftransform();
|
||||
}
|
570
progs/glsl/texdemo1.c
Normal file
570
progs/glsl/texdemo1.c
Normal file
@@ -0,0 +1,570 @@
|
||||
/**
|
||||
* Test texturing with GL shading language.
|
||||
*
|
||||
* Copyright (C) 2007 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "GL/glut.h"
|
||||
#include "readtex.h"
|
||||
#include "extfuncs.h"
|
||||
|
||||
static const char *Demo = "texdemo1";
|
||||
|
||||
static const char *ReflectVertFile = "reflect.vert.txt";
|
||||
static const char *CubeFragFile = "cubemap.frag.txt";
|
||||
|
||||
static const char *SimpleVertFile = "simple.vert.txt";
|
||||
static const char *SimpleTexFragFile = "shadowtex.frag.txt";
|
||||
|
||||
static const char *GroundImage = "../images/tile.rgb";
|
||||
|
||||
static GLuint Program1, Program2;
|
||||
|
||||
static GLfloat TexXrot = 0, TexYrot = 0;
|
||||
static GLfloat Xrot = 20.0, Yrot = 20.0, Zrot = 0.0;
|
||||
static GLfloat EyeDist = 10;
|
||||
static GLboolean Anim = GL_TRUE;
|
||||
|
||||
|
||||
struct uniform_info {
|
||||
const char *name;
|
||||
GLuint size;
|
||||
GLint location;
|
||||
GLenum type; /**< GL_FLOAT or GL_INT */
|
||||
GLfloat value[4];
|
||||
};
|
||||
|
||||
static struct uniform_info ReflectUniforms[] = {
|
||||
{ "cubeTex", 1, -1, GL_INT, { 0, 0, 0, 0 } },
|
||||
{ "lightPos", 3, -1, GL_FLOAT, { 10, 10, 20, 0 } },
|
||||
{ NULL, 0, 0, 0, { 0, 0, 0, 0 } }
|
||||
};
|
||||
|
||||
static struct uniform_info SimpleUniforms[] = {
|
||||
{ "tex2d", 1, -1, GL_INT, { 1, 0, 0, 0 } },
|
||||
{ "lightPos", 3, -1, GL_FLOAT, { 10, 10, 20, 0 } },
|
||||
{ NULL, 0, 0, 0, { 0, 0, 0, 0 } }
|
||||
};
|
||||
|
||||
|
||||
static void
|
||||
CheckError(int line)
|
||||
{
|
||||
GLenum err = glGetError();
|
||||
if (err) {
|
||||
printf("GL Error %s (0x%x) at line %d\n",
|
||||
gluErrorString(err), (int) err, line);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
DrawGround(GLfloat size)
|
||||
{
|
||||
glPushMatrix();
|
||||
glRotatef(90, 1, 0, 0);
|
||||
glNormal3f(0, 0, 1);
|
||||
glBegin(GL_POLYGON);
|
||||
glTexCoord2f(-2, -2); glVertex2f(-size, -size);
|
||||
glTexCoord2f( 2, -2); glVertex2f( size, -size);
|
||||
glTexCoord2f( 2, 2); glVertex2f( size, size);
|
||||
glTexCoord2f(-2, 2); glVertex2f(-size, size);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
draw(void)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glPushMatrix(); /* modelview matrix */
|
||||
glTranslatef(0.0, 0.0, -EyeDist);
|
||||
glRotatef(Xrot, 1, 0, 0);
|
||||
glRotatef(Yrot, 0, 1, 0);
|
||||
glRotatef(Zrot, 0, 0, 1);
|
||||
|
||||
/* sphere w/ reflection map */
|
||||
glPushMatrix();
|
||||
glTranslatef(0, 1, 0);
|
||||
glUseProgram_func(Program1);
|
||||
|
||||
/* setup texture matrix */
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glRotatef(-TexYrot, 0, 1, 0);
|
||||
glRotatef(-TexXrot, 1, 0, 0);
|
||||
|
||||
glEnable(GL_TEXTURE_GEN_S);
|
||||
glEnable(GL_TEXTURE_GEN_T);
|
||||
glEnable(GL_TEXTURE_GEN_R);
|
||||
glutSolidSphere(2.0, 20, 20);
|
||||
|
||||
glLoadIdentity(); /* texture matrix */
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
|
||||
/* ground */
|
||||
glUseProgram_func(Program2);
|
||||
glTranslatef(0, -1.0, 0);
|
||||
DrawGround(5);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
idle(void)
|
||||
{
|
||||
GLfloat t = 0.05 * glutGet(GLUT_ELAPSED_TIME);
|
||||
TexYrot = t;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
key(unsigned char k, int x, int y)
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (k) {
|
||||
case ' ':
|
||||
case 'a':
|
||||
Anim = !Anim;
|
||||
if (Anim)
|
||||
glutIdleFunc(idle);
|
||||
else
|
||||
glutIdleFunc(NULL);
|
||||
break;
|
||||
case 'z':
|
||||
EyeDist -= 0.5;
|
||||
if (EyeDist < 6.0)
|
||||
EyeDist = 6.0;
|
||||
break;
|
||||
case 'Z':
|
||||
EyeDist += 0.5;
|
||||
if (EyeDist > 90.0)
|
||||
EyeDist = 90;
|
||||
break;
|
||||
case 27:
|
||||
exit(0);
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
specialkey(int key, int x, int y)
|
||||
{
|
||||
GLfloat step = 2.0;
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case GLUT_KEY_UP:
|
||||
Xrot += step;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
Xrot -= step;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
Yrot -= step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
Yrot += step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
/* new window size or exposure */
|
||||
static void
|
||||
Reshape(int width, int height)
|
||||
{
|
||||
GLfloat ar = (float) width / (float) height;
|
||||
glViewport(0, 0, (GLint)width, (GLint)height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-2.0*ar, 2.0*ar, -2.0, 2.0, 4.0, 100.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
InitCheckers(void)
|
||||
{
|
||||
#define CUBE_TEX_SIZE 64
|
||||
GLubyte image[CUBE_TEX_SIZE][CUBE_TEX_SIZE][3];
|
||||
static const GLubyte colors[6][3] = {
|
||||
{ 255, 0, 0 }, /* face 0 - red */
|
||||
{ 0, 255, 255 }, /* face 1 - cyan */
|
||||
{ 0, 255, 0 }, /* face 2 - green */
|
||||
{ 255, 0, 255 }, /* face 3 - purple */
|
||||
{ 0, 0, 255 }, /* face 4 - blue */
|
||||
{ 255, 255, 0 } /* face 5 - yellow */
|
||||
};
|
||||
static const GLenum targets[6] = {
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
|
||||
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
|
||||
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
|
||||
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
|
||||
};
|
||||
|
||||
GLint i, j, f;
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
/* make colored checkerboard cube faces */
|
||||
for (f = 0; f < 6; f++) {
|
||||
for (i = 0; i < CUBE_TEX_SIZE; i++) {
|
||||
for (j = 0; j < CUBE_TEX_SIZE; j++) {
|
||||
if ((i/4 + j/4) & 1) {
|
||||
image[i][j][0] = colors[f][0];
|
||||
image[i][j][1] = colors[f][1];
|
||||
image[i][j][2] = colors[f][2];
|
||||
}
|
||||
else {
|
||||
image[i][j][0] = 255;
|
||||
image[i][j][1] = 255;
|
||||
image[i][j][2] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glTexImage2D(targets[f], 0, GL_RGB, CUBE_TEX_SIZE, CUBE_TEX_SIZE, 0,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, image);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
LoadFace(GLenum target, const char *filename,
|
||||
GLboolean flipTB, GLboolean flipLR)
|
||||
{
|
||||
GLint w, h;
|
||||
GLenum format;
|
||||
GLubyte *img = LoadRGBImage(filename, &w, &h, &format);
|
||||
if (!img) {
|
||||
printf("Error: couldn't load texture image %s\n", filename);
|
||||
exit(1);
|
||||
}
|
||||
assert(format == GL_RGB);
|
||||
|
||||
/* <sigh> the way the texture cube mapping works, we have to flip
|
||||
* images to make things look right.
|
||||
*/
|
||||
if (flipTB) {
|
||||
const int stride = 3 * w;
|
||||
GLubyte temp[3*1024];
|
||||
int i;
|
||||
for (i = 0; i < h / 2; i++) {
|
||||
memcpy(temp, img + i * stride, stride);
|
||||
memcpy(img + i * stride, img + (h - i - 1) * stride, stride);
|
||||
memcpy(img + (h - i - 1) * stride, temp, stride);
|
||||
}
|
||||
}
|
||||
if (flipLR) {
|
||||
const int stride = 3 * w;
|
||||
GLubyte temp[3];
|
||||
GLubyte *row;
|
||||
int i, j;
|
||||
for (i = 0; i < h; i++) {
|
||||
row = img + i * stride;
|
||||
for (j = 0; j < w / 2; j++) {
|
||||
int k = w - j - 1;
|
||||
temp[0] = row[j*3+0];
|
||||
temp[1] = row[j*3+1];
|
||||
temp[2] = row[j*3+2];
|
||||
row[j*3+0] = row[k*3+0];
|
||||
row[j*3+1] = row[k*3+1];
|
||||
row[j*3+2] = row[k*3+2];
|
||||
row[k*3+0] = temp[0];
|
||||
row[k*3+1] = temp[1];
|
||||
row[k*3+2] = temp[2];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gluBuild2DMipmaps(target, GL_RGB, w, h, format, GL_UNSIGNED_BYTE, img);
|
||||
free(img);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
LoadEnvmaps(void)
|
||||
{
|
||||
LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE);
|
||||
LoadFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, "left.rgb", GL_TRUE, GL_FALSE);
|
||||
LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE);
|
||||
LoadFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, "bottom.rgb", GL_FALSE, GL_TRUE);
|
||||
LoadFace(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, "front.rgb", GL_TRUE, GL_FALSE);
|
||||
LoadFace(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, "back.rgb", GL_TRUE, GL_FALSE);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
InitTextures(GLboolean useImageFiles)
|
||||
{
|
||||
GLenum filter;
|
||||
|
||||
/*
|
||||
* Env map
|
||||
*/
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, 1);
|
||||
if (useImageFiles) {
|
||||
LoadEnvmaps();
|
||||
filter = GL_LINEAR;
|
||||
}
|
||||
else {
|
||||
InitCheckers();
|
||||
filter = GL_NEAREST;
|
||||
}
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, filter);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, filter);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
/*
|
||||
* Ground texture
|
||||
*/
|
||||
{
|
||||
GLint imgWidth, imgHeight;
|
||||
GLenum imgFormat;
|
||||
GLubyte *image = NULL;
|
||||
|
||||
image = LoadRGBImage(GroundImage, &imgWidth, &imgHeight, &imgFormat);
|
||||
if (!image) {
|
||||
printf("Couldn't read %s\n", GroundImage);
|
||||
exit(0);
|
||||
}
|
||||
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, 2);
|
||||
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, imgWidth, imgHeight,
|
||||
imgFormat, GL_UNSIGNED_BYTE, image);
|
||||
free(image);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
LoadAndCompileShader(GLuint shader, const char *text)
|
||||
{
|
||||
GLint stat;
|
||||
|
||||
glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
|
||||
|
||||
glCompileShader_func(shader);
|
||||
|
||||
glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetShaderInfoLog_func(shader, 1000, &len, log);
|
||||
fprintf(stderr, "%s: problem compiling shader: %s\n", Demo, log);
|
||||
exit(1);
|
||||
}
|
||||
else {
|
||||
printf("Shader compiled OK\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Read a shader from a file.
|
||||
*/
|
||||
static void
|
||||
ReadShader(GLuint shader, const char *filename)
|
||||
{
|
||||
const int max = 100*1000;
|
||||
int n;
|
||||
char *buffer = (char*) malloc(max);
|
||||
FILE *f = fopen(filename, "r");
|
||||
if (!f) {
|
||||
fprintf(stderr, "%s: Unable to open shader file %s\n", Demo, filename);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
n = fread(buffer, 1, max, f);
|
||||
printf("%s: read %d bytes from shader file %s\n", Demo, n, filename);
|
||||
if (n > 0) {
|
||||
buffer[n] = 0;
|
||||
LoadAndCompileShader(shader, buffer);
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
free(buffer);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
CheckLink(GLuint prog)
|
||||
{
|
||||
GLint stat;
|
||||
glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetProgramInfoLog_func(prog, 1000, &len, log);
|
||||
fprintf(stderr, "Linker error:\n%s\n", log);
|
||||
}
|
||||
else {
|
||||
fprintf(stderr, "Link success!\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static GLuint
|
||||
CreateProgram(const char *vertProgFile, const char *fragProgFile,
|
||||
struct uniform_info *uniforms)
|
||||
{
|
||||
GLuint fragShader = 0, vertShader = 0, program = 0;
|
||||
GLint i;
|
||||
|
||||
program = glCreateProgram_func();
|
||||
if (vertProgFile) {
|
||||
vertShader = glCreateShader_func(GL_VERTEX_SHADER);
|
||||
ReadShader(vertShader, vertProgFile);
|
||||
glAttachShader_func(program, vertShader);
|
||||
}
|
||||
|
||||
if (fragProgFile) {
|
||||
fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
|
||||
ReadShader(fragShader, fragProgFile);
|
||||
glAttachShader_func(program, fragShader);
|
||||
}
|
||||
|
||||
glLinkProgram_func(program);
|
||||
CheckLink(program);
|
||||
|
||||
glUseProgram_func(program);
|
||||
|
||||
assert(glIsProgram_func(program));
|
||||
assert(glIsShader_func(fragShader));
|
||||
assert(glIsShader_func(vertShader));
|
||||
|
||||
CheckError(__LINE__);
|
||||
for (i = 0; uniforms[i].name; i++) {
|
||||
uniforms[i].location
|
||||
= glGetUniformLocation_func(program, uniforms[i].name);
|
||||
printf("Uniform %s location: %d\n", uniforms[i].name,
|
||||
uniforms[i].location);
|
||||
|
||||
switch (uniforms[i].size) {
|
||||
case 1:
|
||||
if (uniforms[i].type == GL_INT)
|
||||
glUniform1i_func(uniforms[i].location,
|
||||
(GLint) uniforms[i].value[0]);
|
||||
else
|
||||
glUniform1fv_func(uniforms[i].location, 1, uniforms[i].value);
|
||||
break;
|
||||
case 2:
|
||||
glUniform2fv_func(uniforms[i].location, 1, uniforms[i].value);
|
||||
break;
|
||||
case 3:
|
||||
glUniform3fv_func(uniforms[i].location, 1, uniforms[i].value);
|
||||
break;
|
||||
case 4:
|
||||
glUniform4fv_func(uniforms[i].location, 1, uniforms[i].value);
|
||||
break;
|
||||
default:
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
CheckError(__LINE__);
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
InitPrograms(void)
|
||||
{
|
||||
Program1 = CreateProgram(ReflectVertFile, CubeFragFile, ReflectUniforms);
|
||||
Program2 = CreateProgram(SimpleVertFile, SimpleTexFragFile, SimpleUniforms);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Init(GLboolean useImageFiles)
|
||||
{
|
||||
const char *version = (const char *) glGetString(GL_VERSION);
|
||||
|
||||
if (version[0] != '2' || version[1] != '.') {
|
||||
printf("Warning: this program expects OpenGL 2.0\n");
|
||||
/*exit(1);*/
|
||||
}
|
||||
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
|
||||
|
||||
GetExtensionFuncs();
|
||||
|
||||
InitTextures(useImageFiles);
|
||||
InitPrograms();
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glClearColor(.6, .6, .9, 0);
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitWindowSize(500, 400);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
|
||||
glutCreateWindow(Demo);
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(key);
|
||||
glutSpecialFunc(specialkey);
|
||||
glutDisplayFunc(draw);
|
||||
if (Anim)
|
||||
glutIdleFunc(idle);
|
||||
if (argc > 1 && strcmp(argv[1] , "-i") == 0)
|
||||
Init(1);
|
||||
else
|
||||
Init(0);
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
339
progs/glsl/toyball.c
Normal file
339
progs/glsl/toyball.c
Normal file
@@ -0,0 +1,339 @@
|
||||
/**
|
||||
* "Toy Ball" shader demo. Uses the example shaders from
|
||||
* chapter 11 of the OpenGL Shading Language "orange" book.
|
||||
* 16 Jan 2007
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glut.h>
|
||||
#include <GL/glext.h>
|
||||
#include "extfuncs.h"
|
||||
|
||||
|
||||
static char *FragProgFile = "CH11-toyball.frag.txt";
|
||||
static char *VertProgFile = "CH11-toyball.vert.txt";
|
||||
|
||||
/* program/shader objects */
|
||||
static GLuint fragShader;
|
||||
static GLuint vertShader;
|
||||
static GLuint program;
|
||||
|
||||
|
||||
struct uniform_info {
|
||||
const char *name;
|
||||
GLuint size;
|
||||
GLint location;
|
||||
GLfloat value[4];
|
||||
};
|
||||
|
||||
static struct uniform_info Uniforms[] = {
|
||||
{ "LightDir", 4, -1, { 0.57737, 0.57735, 0.57735, 0.0 } },
|
||||
{ "HVector", 4, -1, { 0.32506, 0.32506, 0.88808, 0.0 } },
|
||||
{ "BallCenter", 4, -1, { 0.0, 0.0, 0.0, 1.0 } },
|
||||
{ "SpecularColor", 4, -1, { 0.4, 0.4, 0.4, 60.0 } },
|
||||
{ "Red", 4, -1, { 0.6, 0.0, 0.0, 1.0 } },
|
||||
{ "Blue", 4, -1, { 0.0, 0.3, 0.6, 1.0 } },
|
||||
{ "Yellow", 4, -1, { 0.6, 0.5, 0.0, 1.0 } },
|
||||
{ "HalfSpace0", 4, -1, { 1.0, 0.0, 0.0, 0.2 } },
|
||||
{ "HalfSpace1", 4, -1, { 0.309016994, 0.951056516, 0.0, 0.2 } },
|
||||
{ "HalfSpace2", 4, -1, { -0.809016994, 0.587785252, 0.0, 0.2 } },
|
||||
{ "HalfSpace3", 4, -1, { -0.809016994, -0.587785252, 0.0, 0.2 } },
|
||||
{ "HalfSpace4", 4, -1, { 0.309116994, -0.951056516, 0.0, 0.2 } },
|
||||
{ "InOrOutInit", 1, -1, { -3.0, 0, 0, 0 } },
|
||||
{ "StripeWidth", 1, -1, { 0.3, 0, 0, 0 } },
|
||||
{ "FWidth", 1, -1, { 0.005, 0, 0, 0 } },
|
||||
{ NULL, 0, 0, { 0, 0, 0, 0 } }
|
||||
};
|
||||
|
||||
static GLint win = 0;
|
||||
static GLboolean Anim = GL_FALSE;
|
||||
static GLfloat TexRot = 0.0;
|
||||
static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
|
||||
|
||||
|
||||
static void
|
||||
Idle(void)
|
||||
{
|
||||
TexRot += 2.0;
|
||||
if (TexRot > 360.0)
|
||||
TexRot -= 360.0;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Redisplay(void)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(xRot, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
|
||||
glRotatef(zRot, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glRotatef(TexRot, 0.0f, 1.0f, 0.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glutSolidSphere(2.0, 20, 10);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
glFinish();
|
||||
glFlush();
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Reshape(int width, int height)
|
||||
{
|
||||
glViewport(0, 0, width, height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0.0f, 0.0f, -15.0f);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
CleanUp(void)
|
||||
{
|
||||
glDeleteShader_func(fragShader);
|
||||
glDeleteShader_func(vertShader);
|
||||
glDeleteProgram_func(program);
|
||||
glutDestroyWindow(win);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Key(unsigned char key, int x, int y)
|
||||
{
|
||||
const GLfloat step = 2.0;
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch(key) {
|
||||
case 'a':
|
||||
Anim = !Anim;
|
||||
if (Anim)
|
||||
glutIdleFunc(Idle);
|
||||
else
|
||||
glutIdleFunc(NULL);
|
||||
break;
|
||||
case 'z':
|
||||
zRot += step;
|
||||
break;
|
||||
case 'Z':
|
||||
zRot -= step;
|
||||
break;
|
||||
case 27:
|
||||
CleanUp();
|
||||
exit(0);
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
SpecialKey(int key, int x, int y)
|
||||
{
|
||||
const GLfloat step = 2.0;
|
||||
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch(key) {
|
||||
case GLUT_KEY_UP:
|
||||
xRot += step;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
xRot -= step;
|
||||
break;
|
||||
case GLUT_KEY_LEFT:
|
||||
yRot -= step;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
yRot += step;
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void
|
||||
LoadAndCompileShader(GLuint shader, const char *text)
|
||||
{
|
||||
GLint stat;
|
||||
|
||||
glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
|
||||
|
||||
glCompileShader_func(shader);
|
||||
|
||||
glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetShaderInfoLog_func(shader, 1000, &len, log);
|
||||
fprintf(stderr, "brick: problem compiling shader: %s\n", log);
|
||||
exit(1);
|
||||
}
|
||||
else {
|
||||
printf("Shader compiled OK\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Read a shader from a file.
|
||||
*/
|
||||
static void
|
||||
ReadShader(GLuint shader, const char *filename)
|
||||
{
|
||||
const int max = 100*1000;
|
||||
int n;
|
||||
char *buffer = (char*) malloc(max);
|
||||
FILE *f = fopen(filename, "r");
|
||||
if (!f) {
|
||||
fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
n = fread(buffer, 1, max, f);
|
||||
printf("brick: read %d bytes from shader file %s\n", n, filename);
|
||||
if (n > 0) {
|
||||
buffer[n] = 0;
|
||||
LoadAndCompileShader(shader, buffer);
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
free(buffer);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
CheckLink(GLuint prog)
|
||||
{
|
||||
GLint stat;
|
||||
glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetProgramInfoLog_func(prog, 1000, &len, log);
|
||||
fprintf(stderr, "Linker error:\n%s\n", log);
|
||||
}
|
||||
else {
|
||||
fprintf(stderr, "Link success!\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Init(void)
|
||||
{
|
||||
const char *version;
|
||||
GLint i;
|
||||
|
||||
version = (const char *) glGetString(GL_VERSION);
|
||||
if (version[0] != '2' || version[1] != '.') {
|
||||
printf("Warning: this program expects OpenGL 2.0\n");
|
||||
/*exit(1);*/
|
||||
}
|
||||
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
|
||||
|
||||
GetExtensionFuncs();
|
||||
|
||||
vertShader = glCreateShader_func(GL_VERTEX_SHADER);
|
||||
ReadShader(vertShader, VertProgFile);
|
||||
|
||||
fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
|
||||
ReadShader(fragShader, FragProgFile);
|
||||
|
||||
program = glCreateProgram_func();
|
||||
glAttachShader_func(program, fragShader);
|
||||
glAttachShader_func(program, vertShader);
|
||||
glLinkProgram_func(program);
|
||||
CheckLink(program);
|
||||
glUseProgram_func(program);
|
||||
|
||||
assert(glIsProgram_func(program));
|
||||
assert(glIsShader_func(fragShader));
|
||||
assert(glIsShader_func(vertShader));
|
||||
|
||||
|
||||
for (i = 0; Uniforms[i].name; i++) {
|
||||
Uniforms[i].location
|
||||
= glGetUniformLocation_func(program, Uniforms[i].name);
|
||||
printf("Uniform %s location: %d\n", Uniforms[i].name,
|
||||
Uniforms[i].location);
|
||||
switch (Uniforms[i].size) {
|
||||
case 1:
|
||||
glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
case 2:
|
||||
glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
case 3:
|
||||
glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
case 4:
|
||||
glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
|
||||
break;
|
||||
default:
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
assert(glGetError() == 0);
|
||||
|
||||
glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glColor3f(1, 0, 0);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
ParseOptions(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
for (i = 1; i < argc; i++) {
|
||||
if (strcmp(argv[i], "-fs") == 0) {
|
||||
FragProgFile = argv[i+1];
|
||||
}
|
||||
else if (strcmp(argv[i], "-vs") == 0) {
|
||||
VertProgFile = argv[i+1];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitWindowPosition( 0, 0);
|
||||
glutInitWindowSize(400, 400);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
win = glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(Key);
|
||||
glutSpecialFunc(SpecialKey);
|
||||
glutDisplayFunc(Redisplay);
|
||||
ParseOptions(argc, argv);
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
@@ -1,5 +1,3 @@
|
||||
/* $Id: miniglxtest.c,v 1.3 2004/03/25 14:58:39 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Test the mini GLX interface.
|
||||
*/
|
||||
@@ -7,6 +5,7 @@
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <GL/gl.h>
|
||||
#define USE_MINI_GLX 1
|
||||
@@ -16,90 +15,86 @@
|
||||
#include <GL/glx.h>
|
||||
#endif
|
||||
|
||||
#define FRONTBUFFER 1
|
||||
#define NR 6
|
||||
#define DO_SLEEPS 1
|
||||
#define NR_DISPLAYS 2
|
||||
static GLXContext ctx;
|
||||
|
||||
GLXContext ctx;
|
||||
static GLuint NumFrames = 100;
|
||||
static GLuint NumDisplays = 1;
|
||||
static GLboolean Texture = GL_FALSE;
|
||||
static GLboolean SingleBuffer = GL_FALSE;
|
||||
static GLboolean Sleeps = GL_TRUE;
|
||||
|
||||
|
||||
static void _subset_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
|
||||
static void
|
||||
rect(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
|
||||
{
|
||||
glBegin( GL_QUADS );
|
||||
glVertex2f( x1, y1 );
|
||||
glVertex2f( x2, y1 );
|
||||
glVertex2f( x2, y2 );
|
||||
glVertex2f( x1, y2 );
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); glColor3f(0, 0, 1); glVertex2f(x1, y1);
|
||||
glTexCoord2f(1, 0); glColor3f(1, 0, 0); glVertex2f(x2, y1);
|
||||
glTexCoord2f(1, 1); glColor3f(0, 1, 0); glVertex2f(x2, y2);
|
||||
glTexCoord2f(0, 1); glColor3f(0, 0, 0); glVertex2f(x1, y2);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void redraw( Display *dpy, Window w, int rot )
|
||||
static void
|
||||
redraw(Display *dpy, Window w, int rot)
|
||||
{
|
||||
printf("Redraw event\n");
|
||||
GLfloat a;
|
||||
|
||||
#if FRONTBUFFER
|
||||
glDrawBuffer( GL_FRONT );
|
||||
#else
|
||||
/* glDrawBuffer( GL_BACK ); */
|
||||
#endif
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glClearColor( rand()/(float)RAND_MAX,
|
||||
rand()/(float)RAND_MAX,
|
||||
rand()/(float)RAND_MAX,
|
||||
1);
|
||||
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
|
||||
#if 1
|
||||
glColor3f( rand()/(float)RAND_MAX,
|
||||
rand()/(float)RAND_MAX,
|
||||
rand()/(float)RAND_MAX );
|
||||
glPushMatrix();
|
||||
glRotatef(rot, 0, 0, 1);
|
||||
glScalef(.5, .5, .5);
|
||||
_subset_Rectf( -1, -1, 1, 1 );
|
||||
glRotatef(rot, 0, 0, 1);
|
||||
glScalef(.5, .5, .5);
|
||||
for (a = 0.0; a < 360.0; a += 30.0) {
|
||||
glPushMatrix();
|
||||
glRotatef(a, 0, 0, 1);
|
||||
glRotatef(40, 1, 0, 0);
|
||||
glColor3f(a / 360.0, 1-a/360.0, 0);
|
||||
rect(0.3, -0.25, 1.5, 0.25);
|
||||
glPopMatrix();
|
||||
}
|
||||
glPopMatrix();
|
||||
#endif
|
||||
|
||||
#if FRONTBUFFER
|
||||
glFlush();
|
||||
#else
|
||||
glXSwapBuffers( dpy, w );
|
||||
#endif
|
||||
glFinish();
|
||||
if (SingleBuffer)
|
||||
glFlush();
|
||||
else
|
||||
glXSwapBuffers(dpy, w);
|
||||
}
|
||||
|
||||
|
||||
static Window make_rgb_db_window( Display *dpy,
|
||||
unsigned int width, unsigned int height )
|
||||
static Window
|
||||
make_window(Display *dpy, unsigned int width, unsigned int height)
|
||||
{
|
||||
int attrib[] = { GLX_RGBA,
|
||||
GLX_RED_SIZE, 1,
|
||||
GLX_GREEN_SIZE, 1,
|
||||
GLX_BLUE_SIZE, 1,
|
||||
#if !FRONTBUFFER
|
||||
GLX_DOUBLEBUFFER,
|
||||
#endif
|
||||
None };
|
||||
int scrnum;
|
||||
int attrib_single[] = { GLX_RGBA,
|
||||
GLX_RED_SIZE, 1,
|
||||
GLX_GREEN_SIZE, 1,
|
||||
GLX_BLUE_SIZE, 1,
|
||||
GLX_DEPTH_SIZE, 1,
|
||||
None };
|
||||
int attrib_double[] = { GLX_RGBA,
|
||||
GLX_RED_SIZE, 1,
|
||||
GLX_GREEN_SIZE, 1,
|
||||
GLX_BLUE_SIZE, 1,
|
||||
GLX_DEPTH_SIZE, 1,
|
||||
GLX_DOUBLEBUFFER,
|
||||
None };
|
||||
int *attrib = SingleBuffer ? attrib_single : attrib_double;
|
||||
int scrnum = 0;
|
||||
XSetWindowAttributes attr;
|
||||
unsigned long mask;
|
||||
Window root;
|
||||
Window win;
|
||||
XVisualInfo *visinfo;
|
||||
|
||||
scrnum = 0;
|
||||
root = RootWindow( dpy, scrnum );
|
||||
root = RootWindow(dpy, scrnum);
|
||||
|
||||
if (!(visinfo = glXChooseVisual( dpy, scrnum, attrib ))) {
|
||||
if (!(visinfo = glXChooseVisual(dpy, scrnum, attrib))) {
|
||||
printf("Error: couldn't get an RGB, Double-buffered visual\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if(!(ctx = glXCreateContext( dpy, visinfo, NULL, True ))) {
|
||||
if (!(ctx = glXCreateContext(dpy, visinfo, NULL, True))) {
|
||||
printf("Error: glXCreateContext failed\n");
|
||||
exit(1);
|
||||
}
|
||||
@@ -107,19 +102,19 @@ static Window make_rgb_db_window( Display *dpy,
|
||||
/* window attributes */
|
||||
attr.background_pixel = 0;
|
||||
attr.border_pixel = 0;
|
||||
attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
|
||||
attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
|
||||
attr.event_mask = StructureNotifyMask | ExposureMask;
|
||||
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
|
||||
|
||||
win = XCreateWindow( dpy, root, 0, 0, width, height,
|
||||
win = XCreateWindow(dpy, root, 0, 0, width, height,
|
||||
0, visinfo->depth, InputOutput,
|
||||
visinfo->visual, mask, &attr );
|
||||
visinfo->visual, mask, &attr);
|
||||
if (!win) {
|
||||
printf("Error: XCreateWindow failed\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glXMakeCurrent( dpy, win, ctx );
|
||||
glXMakeCurrent(dpy, win, ctx);
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
@@ -127,22 +122,24 @@ static Window make_rgb_db_window( Display *dpy,
|
||||
}
|
||||
|
||||
|
||||
static void event_loop( Display *dpy, Window win )
|
||||
static void
|
||||
event_loop(Display *dpy, Window win)
|
||||
{
|
||||
int i;
|
||||
|
||||
printf("Hang on... drawing %d frames\n", NR);
|
||||
for (i = 0; i < NR; i++) {
|
||||
redraw( dpy, win, i*10 );
|
||||
if (DO_SLEEPS) {
|
||||
printf("sleep(1)\n");
|
||||
sleep(1);
|
||||
printf("Drawing %d frames\n", NumFrames);
|
||||
|
||||
for (i = 0; i < NumFrames; i++) {
|
||||
redraw(dpy, win, -i*2);
|
||||
if (Sleeps) {
|
||||
usleep(20000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static int foo( void )
|
||||
static int
|
||||
runtest(void)
|
||||
{
|
||||
Display *dpy;
|
||||
Window win;
|
||||
@@ -153,41 +150,121 @@ static int foo( void )
|
||||
return 1;
|
||||
}
|
||||
|
||||
win = make_rgb_db_window( dpy, 800, 600);
|
||||
win = make_window(dpy, 800, 600);
|
||||
|
||||
srand(getpid());
|
||||
|
||||
glShadeModel( GL_FLAT );
|
||||
glClearColor( 0.5, 0.5, 0.5, 1.0 );
|
||||
/* init GL state */
|
||||
glClearColor(0.5, 0.5, 0.5, 1.0);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
if (Texture) {
|
||||
GLubyte image[16][16][4];
|
||||
GLint i, j;
|
||||
for (i = 0; i < 16; i++) {
|
||||
for (j = 0; j < 16; j++) {
|
||||
if (((i / 2) ^ (j / 2)) & 1) {
|
||||
image[i][j][0] = 255;
|
||||
image[i][j][1] = 255;
|
||||
image[i][j][2] = 255;
|
||||
image[i][j][3] = 255;
|
||||
}
|
||||
else {
|
||||
image[i][j][0] = 128;
|
||||
image[i][j][1] = 128;
|
||||
image[i][j][2] = 128;
|
||||
image[i][j][3] = 128;
|
||||
}
|
||||
}
|
||||
}
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, image);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
if (SingleBuffer) {
|
||||
glDrawBuffer(GL_FRONT);
|
||||
glReadBuffer(GL_FRONT);
|
||||
}
|
||||
else {
|
||||
glDrawBuffer(GL_BACK);
|
||||
}
|
||||
|
||||
XMapWindow( dpy, win );
|
||||
XMapWindow(dpy, win);
|
||||
|
||||
/* wait for window to get mapped */
|
||||
{
|
||||
XEvent e;
|
||||
while (1) {
|
||||
XNextEvent( dpy, &e );
|
||||
XNextEvent(dpy, &e);
|
||||
if (e.type == MapNotify && e.xmap.window == win) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
event_loop( dpy, win );
|
||||
event_loop(dpy, win);
|
||||
|
||||
glXDestroyContext( dpy, ctx );
|
||||
XDestroyWindow( dpy, win );
|
||||
glXDestroyContext(dpy, ctx);
|
||||
XDestroyWindow(dpy, win);
|
||||
|
||||
XCloseDisplay( dpy );
|
||||
XCloseDisplay(dpy);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int main()
|
||||
static void
|
||||
usage(void)
|
||||
{
|
||||
printf("Usage:\n");
|
||||
printf(" -f N render N frames (default %d)\n", NumFrames);
|
||||
printf(" -d N do N display cycles\n");
|
||||
printf(" -t texturing\n");
|
||||
printf(" -s single buffering\n");
|
||||
printf(" -n no usleep() delay\n");
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
parse_args(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
for (i = 0 ; i < NR_DISPLAYS ; i++) {
|
||||
if (foo() != 0)
|
||||
for (i = 1; i < argc; i++) {
|
||||
if (strcmp(argv[i], "-f") == 0) {
|
||||
NumFrames = atoi(argv[i + 1]);
|
||||
i++;
|
||||
}
|
||||
else if (strcmp(argv[i], "-d") == 0) {
|
||||
NumDisplays = atoi(argv[i + 1]);
|
||||
i++;
|
||||
}
|
||||
else if (strcmp(argv[i], "-n") == 0) {
|
||||
Sleeps = GL_FALSE;
|
||||
}
|
||||
else if (strcmp(argv[i], "-s") == 0) {
|
||||
SingleBuffer = GL_TRUE;
|
||||
}
|
||||
else if (strcmp(argv[i], "-t") == 0) {
|
||||
Texture = GL_TRUE;
|
||||
}
|
||||
else {
|
||||
usage();
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
|
||||
parse_args(argc, argv);
|
||||
|
||||
for (i = 0; i < NumDisplays; i++) {
|
||||
if (runtest() != 0)
|
||||
break;
|
||||
}
|
||||
|
||||
|
@@ -1,221 +0,0 @@
|
||||
LOCAL_LIBRARIES = $(XLIB) $(TOP)\lib\Mesaaux.a $(TOP)\lib\Mesaglu.a $(TOP)\lib\MesaGL.a
|
||||
|
||||
INCLUDES = -I$(TOP)\include
|
||||
|
||||
SRCS = accanti.c \
|
||||
accnot.c \
|
||||
accpersp.c \
|
||||
accum.c \
|
||||
aim.c \
|
||||
alpha.c \
|
||||
alpha3D.c \
|
||||
anti.c \
|
||||
antiindex.c \
|
||||
antipindex.c \
|
||||
antipoint.c \
|
||||
antipoly.c \
|
||||
bezcurve.c \
|
||||
bezmesh.c \
|
||||
bezsurf.c \
|
||||
checker.c \
|
||||
checker2.c \
|
||||
chess.c \
|
||||
clip.c \
|
||||
colormat.c \
|
||||
cone.c \
|
||||
cube.c \
|
||||
curve.c \
|
||||
depthcue.c \
|
||||
disk.c \
|
||||
dof.c \
|
||||
dofnot.c \
|
||||
double.c \
|
||||
drawf.c \
|
||||
feedback.c \
|
||||
fog.c \
|
||||
fogindex.c \
|
||||
font.c \
|
||||
light.c \
|
||||
linelist.c \
|
||||
lines.c \
|
||||
list.c \
|
||||
list2.c \
|
||||
maplight.c \
|
||||
material.c \
|
||||
mipmap.c \
|
||||
model.c \
|
||||
movelight.c \
|
||||
nurbs.c \
|
||||
pickdepth.c \
|
||||
pickline.c \
|
||||
picksquare.c \
|
||||
plane.c \
|
||||
planet.c \
|
||||
planetup.c \
|
||||
polys.c \
|
||||
robot.c \
|
||||
sccolorlight.c \
|
||||
scene.c \
|
||||
scenebamb.c \
|
||||
sceneflat.c \
|
||||
select.c \
|
||||
simple.c \
|
||||
smooth.c \
|
||||
sphere.c \
|
||||
stencil.c \
|
||||
stroke.c \
|
||||
surface.c \
|
||||
tea.c \
|
||||
teaambient.c \
|
||||
teapots.c \
|
||||
texgen.c \
|
||||
texturesurf.c \
|
||||
trim.c \
|
||||
xfont.c
|
||||
|
||||
PROGRAMS = ProgramTargetName(accanti) \
|
||||
ProgramTargetName(accnot) \
|
||||
ProgramTargetName(accpersp) \
|
||||
ProgramTargetName(accum) \
|
||||
ProgramTargetName(aim) \
|
||||
ProgramTargetName(alpha) \
|
||||
ProgramTargetName(alpha3D) \
|
||||
ProgramTargetName(anti) \
|
||||
ProgramTargetName(antiindex) \
|
||||
ProgramTargetName(antipindex) \
|
||||
ProgramTargetName(antipoint) \
|
||||
ProgramTargetName(antipoly) \
|
||||
ProgramTargetName(bezcurve) \
|
||||
ProgramTargetName(bezmesh) \
|
||||
ProgramTargetName(bezsurf) \
|
||||
ProgramTargetName(checker) \
|
||||
ProgramTargetName(checker2) \
|
||||
ProgramTargetName(chess) \
|
||||
ProgramTargetName(clip) \
|
||||
ProgramTargetName(colormat) \
|
||||
ProgramTargetName(cone) \
|
||||
ProgramTargetName(cube) \
|
||||
ProgramTargetName(curve) \
|
||||
ProgramTargetName(depthcue) \
|
||||
ProgramTargetName(disk) \
|
||||
ProgramTargetName(dof) \
|
||||
ProgramTargetName(dofnot) \
|
||||
ProgramTargetName(double) \
|
||||
ProgramTargetName(drawf) \
|
||||
ProgramTargetName(feedback) \
|
||||
ProgramTargetName(fog) \
|
||||
ProgramTargetName(fogindex) \
|
||||
ProgramTargetName(font) \
|
||||
ProgramTargetName(light) \
|
||||
ProgramTargetName(linelist) \
|
||||
ProgramTargetName(lines) \
|
||||
ProgramTargetName(list) \
|
||||
ProgramTargetName(list2) \
|
||||
ProgramTargetName(maplight) \
|
||||
ProgramTargetName(material) \
|
||||
ProgramTargetName(mipmap) \
|
||||
ProgramTargetName(model) \
|
||||
ProgramTargetName(movelight) \
|
||||
ProgramTargetName(nurbs) \
|
||||
ProgramTargetName(pickdepth) \
|
||||
ProgramTargetName(pickline) \
|
||||
ProgramTargetName(picksquare) \
|
||||
ProgramTargetName(plane) \
|
||||
ProgramTargetName(planet) \
|
||||
ProgramTargetName(planetup) \
|
||||
ProgramTargetName(polys) \
|
||||
ProgramTargetName(robot) \
|
||||
ProgramTargetName(sccolorlight) \
|
||||
ProgramTargetName(scene) \
|
||||
ProgramTargetName(scenebamb) \
|
||||
ProgramTargetName(sceneflat) \
|
||||
ProgramTargetName(select) \
|
||||
ProgramTargetName(simple) \
|
||||
ProgramTargetName(smooth) \
|
||||
ProgramTargetName(sphere) \
|
||||
ProgramTargetName(stencil) \
|
||||
ProgramTargetName(stroke) \
|
||||
ProgramTargetName(surface) \
|
||||
ProgramTargetName(tea) \
|
||||
ProgramTargetName(teaambient) \
|
||||
ProgramTargetName(teapots) \
|
||||
ProgramTargetName(texgen) \
|
||||
ProgramTargetName(texturesurf) \
|
||||
ProgramTargetName(trim) \
|
||||
ProgramTargetName(xfont)
|
||||
|
||||
AllTarget($(PROGRAMS))
|
||||
|
||||
NormalProgramTarget(accanti,accanti.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(accnot,accnot.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(accpersp,accpersp.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(accum,accum.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(aim,aim.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(alpha,alpha.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(alpha3D,alpha3D.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(anti,anti.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(antiindex,antiindex.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(antipindex,antipindex.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(antipoint,antipoint.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(antipoly,antipoly.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(bezcurve,bezcurve.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(bezmesh,bezmesh.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(bezsurf,bezsurf.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(checker,checker.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(checker2,checker2.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(chess,chess.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(clip,clip.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(colormat,colormat.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(cone,cone.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(cube,cube.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(curve,curve.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(depthcue,depthcue.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(disk,disk.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(dof,dof.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(dofnot,dofnot.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(double,double.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(drawf,drawf.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(feedback,feedback.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(fog,fog.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(fogindex,fogindex.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(font,font.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(light,light.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(linelist,linelist.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(lines,lines.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(list,list.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(list2,list2.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(maplight,maplight.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(material,material.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(mipmap,mipmap.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(model,model.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(movelight,movelight.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(nurbs,nurbs.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(pickdepth,pickdepth.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(pickline,pickline.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(picksquare,picksquare.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(plane,plane.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(planet,planet.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(planetup,planetup.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(polys,polys.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(robot,robot.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(sccolorlight,sccolorlight.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(scene,scene.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(scenebamb,scenebamb.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(sceneflat,sceneflat.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(select,select.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(simple,simple.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(smooth,smooth.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(sphere,sphere.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(stencil,stencil.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(stroke,stroke.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(surface,surface.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(tea,tea.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(teaambient,teaambient.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(teapots,teapots.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(texgen,texgen.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(texturesurf,texturesurf.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(trim,trim.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(xfont,xfont.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
|
||||
DependTarget()
|
||||
|
@@ -1,101 +0,0 @@
|
||||
LOCAL_LIBRARIES = $(XLIB) $(TOP)\lib\glut.a $(TOP)\lib\Mesaglu.a $(TOP)\lib\MesaGL.a
|
||||
|
||||
INCLUDES = -I$(TOP)\include
|
||||
|
||||
SRCS = accum.c \
|
||||
bitmap1.c \
|
||||
bitmap2.c \
|
||||
blendeq.c \
|
||||
blendxor.c \
|
||||
copy.c \
|
||||
cursor.c \
|
||||
depth.c \
|
||||
eval.c \
|
||||
fog.c \
|
||||
font.c \
|
||||
line.c \
|
||||
logo.c \
|
||||
nurb.c \
|
||||
oglinfo.c \
|
||||
olympic.c \
|
||||
overlay.c \
|
||||
point.c \
|
||||
prim.c \
|
||||
quad.c \
|
||||
select.c \
|
||||
shape.c \
|
||||
speed.c \
|
||||
sphere.c \
|
||||
star.c \
|
||||
stencil.c \
|
||||
stretch.c \
|
||||
texture.c \
|
||||
tri.c \
|
||||
wave.c
|
||||
|
||||
PROGRAMS = ProgramTargetName(accum) \
|
||||
ProgramTargetName(bitmap1) \
|
||||
ProgramTargetName(bitmap2) \
|
||||
ProgramTargetName(blendeq) \
|
||||
ProgramTargetName(blendxor) \
|
||||
ProgramTargetName(copy) \
|
||||
ProgramTargetName(cursor) \
|
||||
ProgramTargetName(depth) \
|
||||
ProgramTargetName(eval) \
|
||||
ProgramTargetName(fog) \
|
||||
ProgramTargetName(font) \
|
||||
ProgramTargetName(line) \
|
||||
ProgramTargetName(logo) \
|
||||
ProgramTargetName(nurb) \
|
||||
ProgramTargetName(oglinfo) \
|
||||
ProgramTargetName(olympic) \
|
||||
ProgramTargetName(overlay) \
|
||||
ProgramTargetName(point) \
|
||||
ProgramTargetName(prim) \
|
||||
ProgramTargetName(quad) \
|
||||
ProgramTargetName(select) \
|
||||
ProgramTargetName(shape) \
|
||||
ProgramTargetName(speed) \
|
||||
ProgramTargetName(sphere) \
|
||||
ProgramTargetName(star) \
|
||||
ProgramTargetName(stencil) \
|
||||
ProgramTargetName(stretch) \
|
||||
ProgramTargetName(texture) \
|
||||
ProgramTargetName(tri) \
|
||||
ProgramTargetName(wave)
|
||||
|
||||
AllTarget($(PROGRAMS))
|
||||
|
||||
NormalProgramTarget(accum,accum.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(bitmap1,bitmap1.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(bitmap2,bitmap2.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(blendeq,blendeq.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(blendxor,blendxor.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(copy,copy.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(cursor,cursor.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(depth,depth.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(eval,eval.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(fog,fog.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(font,font.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(line,line.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(logo,logo.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(nurb,nurb.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(oglinfo,oglinfo.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(olympic,olympic.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(overlay,overlay.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(point,point.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(prim,prim.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(quad,quad.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(select,select.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(shape,shape.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(speed,speed.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(sphere,sphere.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(star,star.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(stencil,stencil.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(stretch,stretch.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(texture,texture.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(tri,tri.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
NormalProgramTarget(wave,wave.o,NullParameter,$(LOCAL_LIBRARIES),NullParameter)
|
||||
|
||||
DependTarget()
|
||||
|
@@ -26,6 +26,15 @@
|
||||
# Email : dborca@users.sourceforge.net
|
||||
# Web : http://www.geocities.com/dborca
|
||||
|
||||
# MinGW samples makefile updated for Mesa 7.0
|
||||
#
|
||||
# Updated : by Heromyth, on 2007-7-21
|
||||
# Email : zxpmyth@yahoo.com.cn
|
||||
# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work.
|
||||
# The others havn't been tested yet.
|
||||
# 2) The generated DLLs are *not* compatible with the ones built
|
||||
# with the other compilers like VC8, especially for GLUT.
|
||||
# 3) Although more tests are needed, it can be used individually!
|
||||
|
||||
#
|
||||
# Available options:
|
||||
@@ -44,15 +53,31 @@
|
||||
|
||||
TOP = ../..
|
||||
|
||||
include $(TOP)/configs/config.mgw
|
||||
ALL_USING_STDCALL ?= 1
|
||||
GL_USING_STDCALL ?= 1
|
||||
GLUT_USING_STDCALL ?= 1
|
||||
|
||||
CC = mingw32-gcc
|
||||
CFLAGS = -Wall -W -pedantic
|
||||
CFLAGS = -Wall -pedantic
|
||||
CFLAGS += -O2 -ffast-math
|
||||
CFLAGS += -I$(TOP)/include -I../util
|
||||
ifeq ($(FX),1)
|
||||
CFLAGS += -DFX
|
||||
CFLAGS += -DFX
|
||||
endif
|
||||
CFLAGS += -DGLUT_DISABLE_ATEXIT_HACK -D_STDCALL_SUPPORTED
|
||||
CFLAGS += -D_WINDEF_ -D_WINGDI_
|
||||
|
||||
CFLAGS += -DGLUT_DISABLE_ATEXIT_HACK
|
||||
|
||||
ifeq ($(GL_USING_STDCALL),0)
|
||||
CFLAGS += -DGL_NO_STDCALL
|
||||
endif
|
||||
|
||||
ifeq ($(GLUT_USING_STDCALL),1)
|
||||
CFLAGS += -D_STDCALL_SUPPORTED
|
||||
else
|
||||
CFLAGS += -DGLUT_NO_STDCALL
|
||||
endif
|
||||
|
||||
|
||||
LD = mingw32-g++
|
||||
LDFLAGS = -s -L$(TOP)/lib
|
||||
|
@@ -33,6 +33,7 @@ SOURCES = \
|
||||
crossbar.c \
|
||||
cva.c \
|
||||
dinoshade.c \
|
||||
drawbuffers.c \
|
||||
floattex.c \
|
||||
fbotest1.c \
|
||||
fbotest2.c \
|
||||
@@ -122,6 +123,12 @@ afsmultiarb: afsmultiarb.o readtex.o
|
||||
afsmultiarb.o: afsmultiarb.c readtex.h
|
||||
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
|
||||
|
||||
drawbuffers: drawbuffers.o
|
||||
$(CC) $(CFLAGS) drawbuffers.o $(LIBS) -o $@
|
||||
|
||||
drawbuffers.o: drawbuffers.c extfuncs.h
|
||||
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
|
||||
|
||||
texrect: texrect.o readtex.o
|
||||
$(CC) $(CFLAGS) texrect.o readtex.o $(LIBS) -o $@
|
||||
|
||||
@@ -150,6 +157,8 @@ readtex.h: $(TOP)/progs/util/readtex.h
|
||||
readtex.c: $(TOP)/progs/util/readtex.c
|
||||
ln -s $(TOP)/progs/util/readtex.c .
|
||||
|
||||
extfuncs.h: $(TOP)/progs/util/extfuncs.h
|
||||
ln -s $(TOP)/progs/util/extfuncs.h .
|
||||
|
||||
|
||||
|
||||
|
298
progs/tests/drawbuffers.c
Normal file
298
progs/tests/drawbuffers.c
Normal file
@@ -0,0 +1,298 @@
|
||||
/*
|
||||
* Test GL_ARB_draw_buffers, GL_EXT_framebuffer_object
|
||||
* and GLSL's gl_FragData[].
|
||||
*
|
||||
* Brian Paul
|
||||
* 11 March 2007
|
||||
*/
|
||||
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <GL/glut.h>
|
||||
#include "extfuncs.h"
|
||||
|
||||
static int Win;
|
||||
static int Width = 400, Height = 400;
|
||||
static GLuint FBobject, RBobjects[3];
|
||||
static GLfloat Xrot = 0.0, Yrot = 0.0;
|
||||
|
||||
|
||||
static void
|
||||
CheckError(int line)
|
||||
{
|
||||
GLenum err = glGetError();
|
||||
if (err) {
|
||||
printf("GL Error 0x%x at line %d\n", (int) err, line);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Display(void)
|
||||
{
|
||||
GLubyte *buffer = malloc(Width * Height * 4);
|
||||
static const GLenum buffers[2] = {
|
||||
GL_COLOR_ATTACHMENT0_EXT,
|
||||
GL_COLOR_ATTACHMENT1_EXT
|
||||
};
|
||||
|
||||
/* draw to user framebuffer */
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject);
|
||||
|
||||
/* Clear color buffer 0 (blue) */
|
||||
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
||||
glClearColor(0.5, 0.5, 1.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
/* Clear color buffer 1 (1 - blue) */
|
||||
glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
|
||||
glClearColor(0.5, 0.5, 0.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
/* draw to two buffers w/ fragment shader */
|
||||
glDrawBuffersARB(2, buffers);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(Xrot, 1, 0, 0);
|
||||
glRotatef(Yrot, 0, 1, 0);
|
||||
glutSolidTorus(0.75, 2.0, 10, 20);
|
||||
glPopMatrix();
|
||||
|
||||
/* read from user framebuffer */
|
||||
/* bottom half = colorbuffer 0 */
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
||||
glReadPixels(0, 0, Width, Height / 2, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
buffer);
|
||||
/* top half = colorbuffer 1 */
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
|
||||
glReadPixels(0, Height/2, Width, Height / 2, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
buffer + Width * Height / 2 * 4);
|
||||
|
||||
/* draw to window */
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
||||
glWindowPos2iARB(0, 0);
|
||||
glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
||||
|
||||
free(buffer);
|
||||
glutSwapBuffers();
|
||||
CheckError(__LINE__);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Reshape(int width, int height)
|
||||
{
|
||||
float ar = (float) width / (float) height;
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-ar, ar, -1.0, 1.0, 5.0, 35.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0.0, 0.0, -20.0);
|
||||
|
||||
Width = width;
|
||||
Height = height;
|
||||
|
||||
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]);
|
||||
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
|
||||
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]);
|
||||
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
|
||||
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]);
|
||||
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
|
||||
Width, Height);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
CleanUp(void)
|
||||
{
|
||||
glDeleteFramebuffersEXT(1, &FBobject);
|
||||
glDeleteRenderbuffersEXT(3, RBobjects);
|
||||
glutDestroyWindow(Win);
|
||||
exit(0);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Key(unsigned char key, int x, int y)
|
||||
{
|
||||
(void) x;
|
||||
(void) y;
|
||||
switch (key) {
|
||||
case 'x':
|
||||
Xrot += 5.0;
|
||||
break;
|
||||
case 'y':
|
||||
Yrot += 5.0;
|
||||
break;
|
||||
case 27:
|
||||
CleanUp();
|
||||
break;
|
||||
}
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
CheckExtensions(void)
|
||||
{
|
||||
const char *version = (const char *) glGetString(GL_VERSION);
|
||||
GLint numBuf;
|
||||
|
||||
if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
|
||||
printf("Sorry, GL_EXT_framebuffer_object is required!\n");
|
||||
exit(1);
|
||||
}
|
||||
if (!glutExtensionSupported("GL_ARB_draw_buffers")) {
|
||||
printf("Sorry, GL_ARB_draw_buffers is required!\n");
|
||||
exit(1);
|
||||
}
|
||||
if (version[0] != '2') {
|
||||
printf("Sorry, OpenGL 2.0 is required!\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &numBuf);
|
||||
printf("GL_MAX_DRAW_BUFFERS_ARB = %d\n", numBuf);
|
||||
if (numBuf < 2) {
|
||||
printf("Sorry, GL_MAX_DRAW_BUFFERS_ARB needs to be >= 2\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
SetupRenderbuffers(void)
|
||||
{
|
||||
glGenFramebuffersEXT(1, &FBobject);
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject);
|
||||
|
||||
glGenRenderbuffersEXT(3, RBobjects);
|
||||
|
||||
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]);
|
||||
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
|
||||
|
||||
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]);
|
||||
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
|
||||
|
||||
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]);
|
||||
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
|
||||
Width, Height);
|
||||
|
||||
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
||||
GL_RENDERBUFFER_EXT, RBobjects[0]);
|
||||
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
|
||||
GL_RENDERBUFFER_EXT, RBobjects[1]);
|
||||
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
||||
GL_RENDERBUFFER_EXT, RBobjects[2]);
|
||||
|
||||
CheckError(__LINE__);
|
||||
}
|
||||
|
||||
|
||||
static GLuint
|
||||
LoadAndCompileShader(GLenum target, const char *text)
|
||||
{
|
||||
GLint stat;
|
||||
GLuint shader = glCreateShader_func(target);
|
||||
glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
|
||||
glCompileShader_func(shader);
|
||||
glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetShaderInfoLog_func(shader, 1000, &len, log);
|
||||
fprintf(stderr, "drawbuffers: problem compiling shader:\n%s\n", log);
|
||||
exit(1);
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
CheckLink(GLuint prog)
|
||||
{
|
||||
GLint stat;
|
||||
glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
|
||||
if (!stat) {
|
||||
GLchar log[1000];
|
||||
GLsizei len;
|
||||
glGetProgramInfoLog_func(prog, 1000, &len, log);
|
||||
fprintf(stderr, "drawbuffers: shader link error:\n%s\n", log);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
SetupShaders(void)
|
||||
{
|
||||
/* second color output = 1 - first color */
|
||||
static const char *fragShaderText =
|
||||
"void main() {\n"
|
||||
" gl_FragData[0] = gl_Color; \n"
|
||||
" gl_FragData[1] = vec4(1.0) - gl_Color; \n"
|
||||
"}\n";
|
||||
|
||||
GLuint fragShader, program;
|
||||
|
||||
fragShader = LoadAndCompileShader(GL_FRAGMENT_SHADER, fragShaderText);
|
||||
program = glCreateProgram_func();
|
||||
|
||||
glAttachShader_func(program, fragShader);
|
||||
glLinkProgram_func(program);
|
||||
CheckLink(program);
|
||||
glUseProgram_func(program);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
SetupLighting(void)
|
||||
{
|
||||
static const GLfloat frontMat[4] = { 1.0, 0.5, 0.5, 1.0 };
|
||||
static const GLfloat backMat[4] = { 1.0, 0.5, 0.5, 1.0 };
|
||||
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, frontMat);
|
||||
glMaterialfv(GL_BACK, GL_AMBIENT_AND_DIFFUSE, backMat);
|
||||
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Init(void)
|
||||
{
|
||||
CheckExtensions();
|
||||
GetExtensionFuncs();
|
||||
SetupRenderbuffers();
|
||||
SetupShaders();
|
||||
SetupLighting();
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(Width, Height);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
|
||||
Win = glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(Key);
|
||||
glutDisplayFunc(Display);
|
||||
Init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
138
progs/util/extfuncs.h
Normal file
138
progs/util/extfuncs.h
Normal file
@@ -0,0 +1,138 @@
|
||||
/**
|
||||
* Utility for getting OpenGL extension function pointers
|
||||
* Meant to be #included.
|
||||
*/
|
||||
|
||||
/* OpenGL 2.0 */
|
||||
static PFNGLATTACHSHADERPROC glAttachShader_func = NULL;
|
||||
static PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation_func = NULL;
|
||||
static PFNGLCOMPILESHADERPROC glCompileShader_func = NULL;
|
||||
static PFNGLCREATEPROGRAMPROC glCreateProgram_func = NULL;
|
||||
static PFNGLCREATESHADERPROC glCreateShader_func = NULL;
|
||||
static PFNGLDELETEPROGRAMPROC glDeleteProgram_func = NULL;
|
||||
static PFNGLDELETESHADERPROC glDeleteShader_func = NULL;
|
||||
static PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib_func = NULL;
|
||||
static PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders_func = NULL;
|
||||
static PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation_func = NULL;
|
||||
static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog_func = NULL;
|
||||
static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog_func = NULL;
|
||||
static PFNGLGETSHADERIVPROC glGetShaderiv_func = NULL;
|
||||
static PFNGLGETPROGRAMIVPROC glGetProgramiv_func = NULL;
|
||||
static PFNGLGETSHADERSOURCEPROC glGetShaderSource_func = NULL;
|
||||
static PFNGLGETUNIFORMFVPROC glGetUniformfv_func = NULL;
|
||||
static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation_func = NULL;
|
||||
static PFNGLISPROGRAMPROC glIsProgram_func = NULL;
|
||||
static PFNGLISSHADERPROC glIsShader_func = NULL;
|
||||
static PFNGLLINKPROGRAMPROC glLinkProgram_func = NULL;
|
||||
static PFNGLSHADERSOURCEPROC glShaderSource_func = NULL;
|
||||
static PFNGLUNIFORM1IPROC glUniform1i_func = NULL;
|
||||
static PFNGLUNIFORM1FVPROC glUniform1fv_func = NULL;
|
||||
static PFNGLUNIFORM2FVPROC glUniform2fv_func = NULL;
|
||||
static PFNGLUNIFORM3FVPROC glUniform3fv_func = NULL;
|
||||
static PFNGLUNIFORM4FVPROC glUniform4fv_func = NULL;
|
||||
static PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv_func = NULL;
|
||||
static PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv_func = NULL;
|
||||
static PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv_func = NULL;
|
||||
static PFNGLUSEPROGRAMPROC glUseProgram_func = NULL;
|
||||
static PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f_func = NULL;
|
||||
static PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f_func = NULL;
|
||||
static PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f_func = NULL;
|
||||
static PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f_func = NULL;
|
||||
|
||||
/* OpenGL 2.1 */
|
||||
static PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv_func = NULL;
|
||||
static PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv_func = NULL;
|
||||
static PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv_func = NULL;
|
||||
static PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv_func = NULL;
|
||||
static PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv_func = NULL;
|
||||
static PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv_func = NULL;
|
||||
|
||||
/* GL_ARB_vertex/fragment_program */
|
||||
static PFNGLBINDPROGRAMARBPROC glBindProgramARB_func = NULL;
|
||||
static PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB_func = NULL;
|
||||
static PFNGLGENPROGRAMSARBPROC glGenProgramsARB_func = NULL;
|
||||
static PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB_func = NULL;
|
||||
static PFNGLISPROGRAMARBPROC glIsProgramARB_func = NULL;
|
||||
static PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB_func = NULL;
|
||||
static PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB_func = NULL;
|
||||
static PFNGLPROGRAMSTRINGARBPROC glProgramStringARB_func = NULL;
|
||||
static PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB_func = NULL;
|
||||
|
||||
/* GL_APPLE_vertex_array_object */
|
||||
static PFNGLBINDVERTEXARRAYAPPLEPROC glBindVertexArrayAPPLE_func = NULL;
|
||||
static PFNGLDELETEVERTEXARRAYSAPPLEPROC glDeleteVertexArraysAPPLE_func = NULL;
|
||||
static PFNGLGENVERTEXARRAYSAPPLEPROC glGenVertexArraysAPPLE_func = NULL;
|
||||
static PFNGLISVERTEXARRAYAPPLEPROC glIsVertexArrayAPPLE_func = NULL;
|
||||
|
||||
/* GL_EXT_stencil_two_side */
|
||||
static PFNGLACTIVESTENCILFACEEXTPROC glActiveStencilFaceEXT_func = NULL;
|
||||
|
||||
|
||||
static void
|
||||
GetExtensionFuncs(void)
|
||||
{
|
||||
/* OpenGL 2.0 */
|
||||
glAttachShader_func = (PFNGLATTACHSHADERPROC) glutGetProcAddress("glAttachShader");
|
||||
glBindAttribLocation_func = (PFNGLBINDATTRIBLOCATIONPROC) glutGetProcAddress("glBindAttribLocation");
|
||||
glCompileShader_func = (PFNGLCOMPILESHADERPROC) glutGetProcAddress("glCompileShader");
|
||||
glCreateProgram_func = (PFNGLCREATEPROGRAMPROC) glutGetProcAddress("glCreateProgram");
|
||||
glCreateShader_func = (PFNGLCREATESHADERPROC) glutGetProcAddress("glCreateShader");
|
||||
glDeleteProgram_func = (PFNGLDELETEPROGRAMPROC) glutGetProcAddress("glDeleteProgram");
|
||||
glDeleteShader_func = (PFNGLDELETESHADERPROC) glutGetProcAddress("glDeleteShader");
|
||||
glGetActiveAttrib_func = (PFNGLGETACTIVEATTRIBPROC) glutGetProcAddress("glGetActiveAttrib");
|
||||
glGetAttachedShaders_func = (PFNGLGETATTACHEDSHADERSPROC) glutGetProcAddress("glGetAttachedShaders");
|
||||
glGetAttribLocation_func = (PFNGLGETATTRIBLOCATIONPROC) glutGetProcAddress("glGetAttribLocation");
|
||||
glGetProgramInfoLog_func = (PFNGLGETPROGRAMINFOLOGPROC) glutGetProcAddress("glGetProgramInfoLog");
|
||||
glGetShaderInfoLog_func = (PFNGLGETSHADERINFOLOGPROC) glutGetProcAddress("glGetShaderInfoLog");
|
||||
glGetProgramiv_func = (PFNGLGETPROGRAMIVPROC) glutGetProcAddress("glGetProgramiv");
|
||||
glGetShaderiv_func = (PFNGLGETSHADERIVPROC) glutGetProcAddress("glGetShaderiv");
|
||||
glGetShaderSource_func = (PFNGLGETSHADERSOURCEPROC) glutGetProcAddress("glGetShaderSource");
|
||||
glGetUniformLocation_func = (PFNGLGETUNIFORMLOCATIONPROC) glutGetProcAddress("glGetUniformLocation");
|
||||
glGetUniformfv_func = (PFNGLGETUNIFORMFVPROC) glutGetProcAddress("glGetUniformfv");
|
||||
glIsProgram_func = (PFNGLISPROGRAMPROC) glutGetProcAddress("glIsProgram");
|
||||
glIsShader_func = (PFNGLISSHADERPROC) glutGetProcAddress("glIsShader");
|
||||
glLinkProgram_func = (PFNGLLINKPROGRAMPROC) glutGetProcAddress("glLinkProgram");
|
||||
glShaderSource_func = (PFNGLSHADERSOURCEPROC) glutGetProcAddress("glShaderSource");
|
||||
glUniform1i_func = (PFNGLUNIFORM1IPROC) glutGetProcAddress("glUniform1i");
|
||||
glUniform1fv_func = (PFNGLUNIFORM1FVPROC) glutGetProcAddress("glUniform1fv");
|
||||
glUniform2fv_func = (PFNGLUNIFORM2FVPROC) glutGetProcAddress("glUniform2fv");
|
||||
glUniform3fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform3fv");
|
||||
glUniform4fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform4fv");
|
||||
glUniformMatrix2fv_func = (PFNGLUNIFORMMATRIX2FVPROC) glutGetProcAddress("glUniformMatrix2fv");
|
||||
glUniformMatrix3fv_func = (PFNGLUNIFORMMATRIX3FVPROC) glutGetProcAddress("glUniformMatrix3fv");
|
||||
glUniformMatrix4fv_func = (PFNGLUNIFORMMATRIX4FVPROC) glutGetProcAddress("glUniformMatrix4fv");
|
||||
glUseProgram_func = (PFNGLUSEPROGRAMPROC) glutGetProcAddress("glUseProgram");
|
||||
glVertexAttrib1f_func = (PFNGLVERTEXATTRIB1FPROC) glutGetProcAddress("glVertexAttrib1f");
|
||||
glVertexAttrib2f_func = (PFNGLVERTEXATTRIB2FPROC) glutGetProcAddress("glVertexAttrib2f");
|
||||
glVertexAttrib3f_func = (PFNGLVERTEXATTRIB3FPROC) glutGetProcAddress("glVertexAttrib3f");
|
||||
glVertexAttrib4f_func = (PFNGLVERTEXATTRIB4FPROC) glutGetProcAddress("glVertexAttrib4f");
|
||||
|
||||
/* OpenGL 2.1 */
|
||||
glUniformMatrix2x3fv_func = (PFNGLUNIFORMMATRIX2X3FVPROC) glutGetProcAddress("glUniformMatrix2x3fv");
|
||||
glUniformMatrix3x2fv_func = (PFNGLUNIFORMMATRIX3X2FVPROC) glutGetProcAddress("glUniformMatrix3x2fv");
|
||||
glUniformMatrix2x4fv_func = (PFNGLUNIFORMMATRIX2X4FVPROC) glutGetProcAddress("glUniformMatrix2x4fv");
|
||||
glUniformMatrix4x2fv_func = (PFNGLUNIFORMMATRIX4X2FVPROC) glutGetProcAddress("glUniformMatrix4x2fv");
|
||||
glUniformMatrix3x4fv_func = (PFNGLUNIFORMMATRIX3X4FVPROC) glutGetProcAddress("glUniformMatrix3x4fv");
|
||||
glUniformMatrix4x3fv_func = (PFNGLUNIFORMMATRIX4X3FVPROC) glutGetProcAddress("glUniformMatrix4x3fv");
|
||||
|
||||
/* GL_ARB_vertex/fragment_program */
|
||||
glBindProgramARB_func = (PFNGLBINDPROGRAMARBPROC) glutGetProcAddress("glBindProgramARB");
|
||||
glDeleteProgramsARB_func = (PFNGLDELETEPROGRAMSARBPROC) glutGetProcAddress("glDeleteProgramsARB");
|
||||
glGenProgramsARB_func = (PFNGLGENPROGRAMSARBPROC) glutGetProcAddress("glGenProgramsARB");
|
||||
glGetProgramLocalParameterdvARB_func = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) glutGetProcAddress("glGetProgramLocalParameterdvARB");
|
||||
glIsProgramARB_func = (PFNGLISPROGRAMARBPROC) glutGetProcAddress("glIsProgramARB");
|
||||
glProgramLocalParameter4dARB_func = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) glutGetProcAddress("glProgramLocalParameter4dARB");
|
||||
glProgramLocalParameter4fvARB_func = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) glutGetProcAddress("glProgramLocalParameter4fvARB");
|
||||
glProgramStringARB_func = (PFNGLPROGRAMSTRINGARBPROC) glutGetProcAddress("glProgramStringARB");
|
||||
glVertexAttrib1fARB_func = (PFNGLVERTEXATTRIB1FARBPROC) glutGetProcAddress("glVertexAttrib1fARB");
|
||||
|
||||
/* GL_APPLE_vertex_array_object */
|
||||
glBindVertexArrayAPPLE_func = (PFNGLBINDVERTEXARRAYAPPLEPROC) glutGetProcAddress("glBindVertexArrayAPPLE");
|
||||
glDeleteVertexArraysAPPLE_func = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) glutGetProcAddress("glDeleteVertexArraysAPPLE");
|
||||
glGenVertexArraysAPPLE_func = (PFNGLGENVERTEXARRAYSAPPLEPROC) glutGetProcAddress("glGenVertexArraysAPPLE");
|
||||
glIsVertexArrayAPPLE_func = (PFNGLISVERTEXARRAYAPPLEPROC) glutGetProcAddress("glIsVertexArrayAPPLE");
|
||||
|
||||
/* GL_EXT_stencil_two_side */
|
||||
glActiveStencilFaceEXT_func = (PFNGLACTIVESTENCILFACEEXTPROC) glutGetProcAddress("glActiveStencilFaceEXT");
|
||||
}
|
||||
|
@@ -17,14 +17,14 @@ message:
|
||||
subdirs:
|
||||
@for dir in $(SUBDIRS) ; do \
|
||||
if [ -d $$dir ] ; then \
|
||||
(cd $$dir ; $(MAKE)) || exit 1 ; \
|
||||
(cd $$dir && $(MAKE)) || exit 1; \
|
||||
fi \
|
||||
done
|
||||
|
||||
install:
|
||||
@for dir in $(SUBDIRS) ; do \
|
||||
if [ -d $$dir ] ; then \
|
||||
(cd $$dir ; $(MAKE) install) || exit 1 ; \
|
||||
(cd $$dir && $(MAKE) install) || exit 1 ; \
|
||||
fi \
|
||||
done
|
||||
|
||||
@@ -35,6 +35,6 @@ $(TOP)/$(LIB_DIR):
|
||||
clean:
|
||||
@for dir in $(SUBDIRS) ; do \
|
||||
if [ -d $$dir ] ; then \
|
||||
(cd $$dir ; $(MAKE) clean) ; \
|
||||
(cd $$dir && $(MAKE) clean) ; \
|
||||
fi \
|
||||
done
|
||||
|
229
src/glu/sgi/Makefile.mgw
Normal file
229
src/glu/sgi/Makefile.mgw
Normal file
@@ -0,0 +1,229 @@
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 5.1
|
||||
#
|
||||
# Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a
|
||||
# copy of this software and associated documentation files (the "Software"),
|
||||
# to deal in the Software without restriction, including without limitation
|
||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
# and/or sell copies of the Software, and to permit persons to whom the
|
||||
# Software is furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included
|
||||
# in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# MinGW core makefile v1.4 for Mesa
|
||||
#
|
||||
# Copyright (C) 2002 - Daniel Borca
|
||||
# Email : dborca@users.sourceforge.net
|
||||
# Web : http://www.geocities.com/dborca
|
||||
|
||||
# MinGW core-glu makefile updated for Mesa 7.0
|
||||
#
|
||||
# Updated : by Heromyth, on 2007-7-21
|
||||
# Email : zxpmyth@yahoo.com.cn
|
||||
# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work.
|
||||
# The others havn't been tested yet.
|
||||
# 2) The generated DLLs are *not* compatible with the ones built
|
||||
# with the other compilers like VC8, especially for GLUT.
|
||||
# 3) Although more tests are needed, it can be used individually!
|
||||
|
||||
#
|
||||
# Available options:
|
||||
#
|
||||
# Environment variables:
|
||||
# CFLAGS
|
||||
#
|
||||
# GLIDE path to Glide3 SDK; used with FX.
|
||||
# default = $(TOP)/glide3
|
||||
# FX=1 build for 3dfx Glide3. Note that this disables
|
||||
# compilation of most WMesa code and requires fxMesa.
|
||||
# As a consequence, you'll need the Win32 Glide3
|
||||
# library to build any application.
|
||||
# default = no
|
||||
# ICD=1 build the installable client driver interface
|
||||
# (windows opengl driver interface)
|
||||
# default = no
|
||||
# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
|
||||
# default = no
|
||||
#
|
||||
# Targets:
|
||||
# all: build GL
|
||||
# clean: remove object files
|
||||
#
|
||||
|
||||
|
||||
|
||||
.PHONY: all clean
|
||||
.INTERMEDIATE: x86/gen_matypes.exe
|
||||
.SUFFIXES: .rc .res
|
||||
|
||||
# Set this to the prefix of your build tools, i.e. mingw32-
|
||||
TOOLS_PREFIX = mingw32-
|
||||
|
||||
TOP = ../../..
|
||||
|
||||
LIBDIR = $(TOP)/lib
|
||||
|
||||
GLU_DLL = glu32.dll
|
||||
GLU_IMP = libglu32.a
|
||||
GLU_DEF = glu.def
|
||||
|
||||
include $(TOP)/configs/config.mgw
|
||||
GL_USING_STDCALL ?= 1
|
||||
|
||||
LDLIBS = -L$(LIBDIR) -lopengl32
|
||||
LDFLAGS = -Wl,--out-implib=$(LIBDIR)/$(GLU_IMP) -Wl,--output-def=$(LIBDIR)/$(GLU_DEF)
|
||||
|
||||
CFLAGS += -DBUILD_GLU32 -D_DLL
|
||||
|
||||
ifeq ($(GL_USING_STDCALL),1)
|
||||
LDFLAGS += -Wl,--add-stdcall-alias
|
||||
else
|
||||
CFLAGS += -DGL_NO_STDCALL
|
||||
endif
|
||||
|
||||
CC = gcc
|
||||
CFLAGS += -DNDEBUG -DLIBRARYBUILD -I$(TOP)/include -Iinclude
|
||||
CXX = g++
|
||||
CXXFLAGS = $(CFLAGS) -Ilibnurbs/internals -Ilibnurbs/interface -Ilibnurbs/nurbtess
|
||||
|
||||
AR = ar
|
||||
ARFLAGS = crus
|
||||
|
||||
UNLINK = del $(subst /,\,$(1))
|
||||
ifneq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
|
||||
UNLINK = $(RM) $(1)
|
||||
endif
|
||||
ifneq ($(wildcard $(addsuffix /rm,$(subst :, ,$(PATH)))),)
|
||||
UNLINK = $(RM) $(1)
|
||||
endif
|
||||
|
||||
C_SOURCES = \
|
||||
libutil/error.c \
|
||||
libutil/glue.c \
|
||||
libutil/mipmap.c \
|
||||
libutil/project.c \
|
||||
libutil/quad.c \
|
||||
libutil/registry.c \
|
||||
libtess/dict.c \
|
||||
libtess/geom.c \
|
||||
libtess/memalloc.c \
|
||||
libtess/mesh.c \
|
||||
libtess/normal.c \
|
||||
libtess/priorityq.c \
|
||||
libtess/render.c \
|
||||
libtess/sweep.c \
|
||||
libtess/tess.c \
|
||||
libtess/tessmono.c
|
||||
|
||||
CC_SOURCES = \
|
||||
libnurbs/interface/bezierEval.cc \
|
||||
libnurbs/interface/bezierPatch.cc \
|
||||
libnurbs/interface/bezierPatchMesh.cc \
|
||||
libnurbs/interface/glcurveval.cc \
|
||||
libnurbs/interface/glinterface.cc \
|
||||
libnurbs/interface/glrenderer.cc \
|
||||
libnurbs/interface/glsurfeval.cc \
|
||||
libnurbs/interface/incurveeval.cc \
|
||||
libnurbs/interface/insurfeval.cc \
|
||||
libnurbs/internals/arc.cc \
|
||||
libnurbs/internals/arcsorter.cc \
|
||||
libnurbs/internals/arctess.cc \
|
||||
libnurbs/internals/backend.cc \
|
||||
libnurbs/internals/basiccrveval.cc \
|
||||
libnurbs/internals/basicsurfeval.cc \
|
||||
libnurbs/internals/bin.cc \
|
||||
libnurbs/internals/bufpool.cc \
|
||||
libnurbs/internals/cachingeval.cc \
|
||||
libnurbs/internals/ccw.cc \
|
||||
libnurbs/internals/coveandtiler.cc \
|
||||
libnurbs/internals/curve.cc \
|
||||
libnurbs/internals/curvelist.cc \
|
||||
libnurbs/internals/curvesub.cc \
|
||||
libnurbs/internals/dataTransform.cc \
|
||||
libnurbs/internals/displaylist.cc \
|
||||
libnurbs/internals/flist.cc \
|
||||
libnurbs/internals/flistsorter.cc \
|
||||
libnurbs/internals/hull.cc \
|
||||
libnurbs/internals/intersect.cc \
|
||||
libnurbs/internals/knotvector.cc \
|
||||
libnurbs/internals/mapdesc.cc \
|
||||
libnurbs/internals/mapdescv.cc \
|
||||
libnurbs/internals/maplist.cc \
|
||||
libnurbs/internals/mesher.cc \
|
||||
libnurbs/internals/monoTriangulationBackend.cc \
|
||||
libnurbs/internals/monotonizer.cc \
|
||||
libnurbs/internals/mycode.cc \
|
||||
libnurbs/internals/nurbsinterfac.cc \
|
||||
libnurbs/internals/nurbstess.cc \
|
||||
libnurbs/internals/patch.cc \
|
||||
libnurbs/internals/patchlist.cc \
|
||||
libnurbs/internals/quilt.cc \
|
||||
libnurbs/internals/reader.cc \
|
||||
libnurbs/internals/renderhints.cc \
|
||||
libnurbs/internals/slicer.cc \
|
||||
libnurbs/internals/sorter.cc \
|
||||
libnurbs/internals/splitarcs.cc \
|
||||
libnurbs/internals/subdivider.cc \
|
||||
libnurbs/internals/tobezier.cc \
|
||||
libnurbs/internals/trimline.cc \
|
||||
libnurbs/internals/trimregion.cc \
|
||||
libnurbs/internals/trimvertpool.cc \
|
||||
libnurbs/internals/uarray.cc \
|
||||
libnurbs/internals/varray.cc \
|
||||
libnurbs/nurbtess/directedLine.cc \
|
||||
libnurbs/nurbtess/gridWrap.cc \
|
||||
libnurbs/nurbtess/monoChain.cc \
|
||||
libnurbs/nurbtess/monoPolyPart.cc \
|
||||
libnurbs/nurbtess/monoTriangulation.cc \
|
||||
libnurbs/nurbtess/partitionX.cc \
|
||||
libnurbs/nurbtess/partitionY.cc \
|
||||
libnurbs/nurbtess/polyDBG.cc \
|
||||
libnurbs/nurbtess/polyUtil.cc \
|
||||
libnurbs/nurbtess/primitiveStream.cc \
|
||||
libnurbs/nurbtess/quicksort.cc \
|
||||
libnurbs/nurbtess/rectBlock.cc \
|
||||
libnurbs/nurbtess/sampleComp.cc \
|
||||
libnurbs/nurbtess/sampleCompBot.cc \
|
||||
libnurbs/nurbtess/sampleCompRight.cc \
|
||||
libnurbs/nurbtess/sampleCompTop.cc \
|
||||
libnurbs/nurbtess/sampleMonoPoly.cc \
|
||||
libnurbs/nurbtess/sampledLine.cc \
|
||||
libnurbs/nurbtess/searchTree.cc
|
||||
|
||||
SOURCES = $(C_SOURCES) $(CC_SOURCES)
|
||||
|
||||
OBJECTS = $(addsuffix .o,$(basename $(SOURCES)))
|
||||
|
||||
.c.o:
|
||||
$(CC) -o $@ $(CFLAGS) -c $<
|
||||
.cc.o:
|
||||
$(CXX) -o $@ $(CXXFLAGS) -c $<
|
||||
|
||||
|
||||
all: $(LIBDIR) $(LIBDIR)/$(GLU_DLL) $(LIBDIR)/$(GLU_IMP)
|
||||
|
||||
$(LIBDIR):
|
||||
mkdir -p $(LIBDIR)
|
||||
|
||||
$(LIBDIR)/$(GLU_DLL) $(LIBDIR)/$(GLU_IMP): $(OBJECTS)
|
||||
g++ -shared -fPIC -o $(LIBDIR)/$(GLU_DLL) $(LDFLAGS) \
|
||||
$^ $(LDLIBS)
|
||||
|
||||
|
||||
|
||||
clean:
|
||||
-$(call UNLINK,libutil/*.o)
|
||||
-$(call UNLINK,libtess/*.o)
|
||||
-$(call UNLINK,libnurbs/interface/*.o)
|
||||
-$(call UNLINK,libnurbs/internals/*.o)
|
||||
-$(call UNLINK,libnurbs/nurbtess/*.o)
|
@@ -1,4 +1,4 @@
|
||||
DESCRIPTION 'Mesa GLU (OpenGL work-alike) for Win32'
|
||||
;DESCRIPTION 'Mesa GLU (OpenGL work-alike) for Win32'
|
||||
VERSION 5.1
|
||||
;
|
||||
; Module definition file for GLU (GLU32.DLL)
|
||||
|
@@ -93,7 +93,7 @@ public:
|
||||
output_triangles = flag;
|
||||
}
|
||||
#ifdef _WIN32
|
||||
void putCallBack(GLenum which, void (APIENTRY *fn)() );
|
||||
void putCallBack(GLenum which, void (GLAPIENTRY *fn)() );
|
||||
#else
|
||||
void putCallBack(GLenum which, _GLUfuncptr fn );
|
||||
#endif
|
||||
|
@@ -1184,8 +1184,11 @@ return;
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
OpenGLSurfaceEvaluator::putCallBack(GLenum which, _GLUfuncptr fn )
|
||||
#ifdef _WIN32
|
||||
void OpenGLSurfaceEvaluator::putCallBack(GLenum which, void (GLAPIENTRY *fn)() )
|
||||
#else
|
||||
void OpenGLSurfaceEvaluator::putCallBack(GLenum which, _GLUfuncptr fn )
|
||||
#endif
|
||||
{
|
||||
switch(which)
|
||||
{
|
||||
|
@@ -145,7 +145,7 @@ public:
|
||||
void newtmeshvert( long, long );
|
||||
|
||||
#ifdef _WIN32
|
||||
void putCallBack(GLenum which, void (APIENTRY *fn)() );
|
||||
void putCallBack(GLenum which, void (GLAPIENTRY *fn)() );
|
||||
#else
|
||||
void putCallBack(GLenum which, _GLUfuncptr fn );
|
||||
#endif
|
||||
|
@@ -43,10 +43,9 @@
|
||||
#include "definitions.h"
|
||||
#include "primitiveStream.h"
|
||||
#include "directedLine.h"
|
||||
#include "arc.h"
|
||||
|
||||
class Backend;
|
||||
class Arc;
|
||||
typedef Arc *Arc_ptr;
|
||||
|
||||
class reflexChain{
|
||||
Real2 *queue;
|
||||
|
198
src/glut/glx/Makefile.mgw
Normal file
198
src/glut/glx/Makefile.mgw
Normal file
@@ -0,0 +1,198 @@
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 5.1
|
||||
#
|
||||
# Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a
|
||||
# copy of this software and associated documentation files (the "Software"),
|
||||
# to deal in the Software without restriction, including without limitation
|
||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
# and/or sell copies of the Software, and to permit persons to whom the
|
||||
# Software is furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included
|
||||
# in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# MinGW core makefile v1.4 for Mesa
|
||||
#
|
||||
# Copyright (C) 2002 - Daniel Borca
|
||||
# Email : dborca@users.sourceforge.net
|
||||
# Web : http://www.geocities.com/dborca
|
||||
|
||||
# MinGW core-glut makefile updated for Mesa 7.0
|
||||
#
|
||||
# Updated : by Heromyth, on 2007-7-21
|
||||
# Email : zxpmyth@yahoo.com.cn
|
||||
# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work.
|
||||
# The others havn't been tested yet.
|
||||
# 2) The generated DLLs are *not* compatible with the ones built
|
||||
# with the other compilers like VC8, especially for GLUT.
|
||||
# 3) Although more tests are needed, it can be used individually!
|
||||
|
||||
|
||||
#
|
||||
# Available options:
|
||||
#
|
||||
# Environment variables:
|
||||
# CFLAGS
|
||||
#
|
||||
# GLIDE path to Glide3 SDK; used with FX.
|
||||
# default = $(TOP)/glide3
|
||||
# FX=1 build for 3dfx Glide3. Note that this disables
|
||||
# compilation of most WMesa code and requires fxMesa.
|
||||
# As a consequence, you'll need the Win32 Glide3
|
||||
# library to build any application.
|
||||
# default = no
|
||||
# ICD=1 build the installable client driver interface
|
||||
# (windows opengl driver interface)
|
||||
# default = no
|
||||
# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
|
||||
# default = no
|
||||
#
|
||||
# Targets:
|
||||
# all: build GL
|
||||
# clean: remove object files
|
||||
#
|
||||
|
||||
|
||||
|
||||
.PHONY: all clean
|
||||
.INTERMEDIATE: x86/gen_matypes.exe
|
||||
.SUFFIXES: .rc .res
|
||||
|
||||
# Set this to the prefix of your build tools, i.e. mingw32-
|
||||
TOOLS_PREFIX = mingw32-
|
||||
|
||||
TOP = ../../..
|
||||
|
||||
LIBDIR = $(TOP)/lib
|
||||
|
||||
GLUT_DLL = glut32.dll
|
||||
GLUT_IMP = libglut32.a
|
||||
GLUT_DEF = glut.def
|
||||
|
||||
include $(TOP)/configs/config.mgw
|
||||
GLUT_USING_STDCALL ?= 1
|
||||
|
||||
|
||||
|
||||
LDLIBS = -L$(LIBDIR) -lwinmm -lgdi32 -luser32 -lopengl32 -lglu32
|
||||
LDFLAGS = -Wl,--out-implib=$(LIBDIR)/$(GLUT_IMP) -Wl,--output-def=$(LIBDIR)/$(GLUT_DEF)
|
||||
|
||||
CFLAGS += -DBUILD_GLUT32 -DGLUT_BUILDING_LIB -DMESA -D_DLL
|
||||
|
||||
ifeq ($(GL_USING_STDCALL),0)
|
||||
CFLAGS += -DGL_NO_STDCALL
|
||||
endif
|
||||
|
||||
ifeq ($(GLUT_USING_STDCALL),1)
|
||||
CFLAGS += -D_STDCALL_SUPPORTED
|
||||
LDFLAGS += -Wl,--add-stdcall-alias
|
||||
else
|
||||
CFLAGS += -DGLUT_NO_STDCALL
|
||||
endif
|
||||
|
||||
CFLAGS += -DNDEBUG -DLIBRARYBUILD -I$(TOP)/include
|
||||
|
||||
CC = gcc
|
||||
CXX = g++
|
||||
CXXFLAGS = $(CFLAGS)
|
||||
|
||||
AR = ar
|
||||
ARFLAGS = crus
|
||||
|
||||
UNLINK = del $(subst /,\,$(1))
|
||||
ifneq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
|
||||
UNLINK = $(RM) $(1)
|
||||
endif
|
||||
ifneq ($(wildcard $(addsuffix /rm,$(subst :, ,$(PATH)))),)
|
||||
UNLINK = $(RM) $(1)
|
||||
endif
|
||||
|
||||
HDRS = glutint.h glutstroke.h glutbitmap.h glutwin32.h stroke.h win32_glx.h win32_x11.h
|
||||
|
||||
SRCS = \
|
||||
glut_bitmap.c \
|
||||
glut_bwidth.c \
|
||||
glut_cindex.c \
|
||||
glut_cmap.c \
|
||||
glut_cursor.c \
|
||||
glut_dials.c \
|
||||
glut_dstr.c \
|
||||
glut_event.c \
|
||||
glut_ext.c \
|
||||
glut_fbc.c \
|
||||
glut_fullscrn.c \
|
||||
glut_gamemode.c \
|
||||
glut_get.c \
|
||||
glut_init.c \
|
||||
glut_input.c \
|
||||
glut_joy.c \
|
||||
glut_key.c \
|
||||
glut_keyctrl.c \
|
||||
glut_keyup.c \
|
||||
glut_mesa.c \
|
||||
glut_modifier.c \
|
||||
glut_overlay.c \
|
||||
glut_shapes.c \
|
||||
glut_space.c \
|
||||
glut_stroke.c \
|
||||
glut_swap.c \
|
||||
glut_swidth.c \
|
||||
glut_tablet.c \
|
||||
glut_teapot.c \
|
||||
glut_util.c \
|
||||
glut_vidresize.c \
|
||||
glut_warp.c \
|
||||
glut_win.c \
|
||||
glut_winmisc.c \
|
||||
win32_glx.c \
|
||||
win32_menu.c \
|
||||
win32_util.c \
|
||||
win32_winproc.c \
|
||||
win32_x11.c
|
||||
|
||||
|
||||
SRCSSEMIGENS = \
|
||||
glut_8x13.c \
|
||||
glut_9x15.c \
|
||||
glut_hel10.c \
|
||||
glut_hel12.c \
|
||||
glut_hel18.c \
|
||||
glut_mroman.c \
|
||||
glut_roman.c \
|
||||
glut_tr10.c \
|
||||
glut_tr24.c
|
||||
|
||||
|
||||
|
||||
SOURCES = $(SRCS) $(SRCSSEMIGENS)
|
||||
|
||||
OBJECTS = $(addsuffix .o,$(basename $(SOURCES)))
|
||||
|
||||
.c.o:
|
||||
$(CC) -o $@ $(CFLAGS) -c $<
|
||||
.cc.o:
|
||||
$(CXX) -o $@ $(CXXFLAGS) -c $<
|
||||
|
||||
|
||||
all: $(LIBDIR) $(LIBDIR)/$(GLUT_DLL) $(LIBDIR)/$(GLUT_IMP)
|
||||
|
||||
$(LIBDIR):
|
||||
mkdir -p $(LIBDIR)
|
||||
|
||||
$(LIBDIR)/$(GLUT_DLL) $(LIBDIR)/$(GLUT_IMP): $(OBJECTS)
|
||||
$(CXX) -shared -fPIC -o $(LIBDIR)/$(GLUT_DLL) $(LDFLAGS) \
|
||||
$^ $(LDLIBS)
|
||||
|
||||
|
||||
|
||||
clean:
|
||||
-$(call UNLINK,*.o)
|
@@ -18,7 +18,7 @@
|
||||
|
||||
/* Set a Fortran callback function. */
|
||||
|
||||
void GLUTAPIENTRY
|
||||
void APIENTRY
|
||||
__glutSetFCB(int which, void *func)
|
||||
{
|
||||
#ifdef SUPPORT_FORTRAN
|
||||
@@ -100,7 +100,7 @@ __glutSetFCB(int which, void *func)
|
||||
|
||||
/* Get a Fortran callback function. */
|
||||
|
||||
void* GLUTAPIENTRY
|
||||
void* APIENTRY
|
||||
__glutGetFCB(int which)
|
||||
{
|
||||
#ifdef SUPPORT_FORTRAN
|
||||
|
@@ -23,6 +23,9 @@
|
||||
#endif
|
||||
#include <X11/Xutil.h>
|
||||
#else
|
||||
#ifdef __MINGW32__
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#ifndef __CYGWIN32__
|
||||
#include <mmsystem.h> /* Win32 Multimedia API header. */
|
||||
|
@@ -6,6 +6,9 @@
|
||||
implied. This program is -not- in the public domain. */
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifdef __MINGW32__
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#ifndef __CYGWIN32__
|
||||
#include <mmsystem.h> /* Win32 Multimedia API header. */
|
||||
|
@@ -349,12 +349,18 @@ getVisualInfoRGB(unsigned int mode)
|
||||
__glutScreen, list);
|
||||
}
|
||||
|
||||
#ifndef VisualIDMask
|
||||
#define VisualIDMask 0
|
||||
#endif
|
||||
|
||||
static XVisualInfo *
|
||||
getVisualInfoID(int id)
|
||||
{
|
||||
XVisualInfo temp;
|
||||
int count;
|
||||
#if !defined(_WIN32)
|
||||
temp.visualid = id;
|
||||
#endif
|
||||
return XGetVisualInfo(__glutDisplay, VisualIDMask, &temp, &count);
|
||||
}
|
||||
|
||||
|
@@ -26,7 +26,10 @@
|
||||
#include <GL/glx.h>
|
||||
#endif
|
||||
|
||||
#ifndef GLUT_BUILDING_LIB
|
||||
#define GLUT_BUILDING_LIB /* Building the GLUT library itself. */
|
||||
#endif
|
||||
|
||||
#include <GL/glut.h>
|
||||
|
||||
#if defined(MESA) && defined(_WIN32) && !defined(__CYGWIN32__)
|
||||
|
@@ -15,6 +15,7 @@
|
||||
|
||||
/* The following added by Paul Garceau <pgarceau@teleport.com> */
|
||||
#if defined(__MINGW32__)
|
||||
#include <GL/gl.h>
|
||||
#include <time.h>
|
||||
#include <windows.h>
|
||||
struct timeval;
|
||||
|
@@ -9,6 +9,9 @@
|
||||
|
||||
#include "glutint.h"
|
||||
#include <sys/timeb.h>
|
||||
#ifdef __MINGW32__
|
||||
#include <ctype.h>
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32) && !defined(__CYGWIN32__)
|
||||
#include <mmsystem.h> /* Win32 Multimedia API header. */
|
||||
|
@@ -6,16 +6,14 @@
|
||||
/* This program is freely distributable without licensing fees
|
||||
and is provided without guarantee or warrantee expressed or
|
||||
implied. This program is -not- in the public domain. */
|
||||
|
||||
#ifdef __MINGW32__
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
#include <stdlib.h>
|
||||
#include <windows.h>
|
||||
|
||||
/* These definitions are missing from windows.h */
|
||||
WINGDIAPI int WINAPI wglChoosePixelFormat(HDC, PIXELFORMATDESCRIPTOR *);
|
||||
WINGDIAPI int WINAPI wglDescribePixelFormat(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
|
||||
WINGDIAPI int WINAPI wglGetPixelFormat(HDC);
|
||||
WINGDIAPI BOOL WINAPI wglSetPixelFormat(HDC, int, PIXELFORMATDESCRIPTOR *);
|
||||
WINGDIAPI BOOL WINAPI wglSwapBuffers(HDC);
|
||||
|
||||
|
||||
/* Type definitions (conversions) */
|
||||
typedef int Visual; /* Win32 equivalent of X11 type */
|
||||
|
@@ -90,7 +90,7 @@ int APIENTRY glutCreateWindow (const char *title)
|
||||
attr.event_mask = StructureNotifyMask | ExposureMask;
|
||||
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
|
||||
|
||||
win = XCreateWindow( dpy, root, 0, 0, g_width, g_height,
|
||||
win = XCreateWindow( dpy, root, g_xpos, g_ypos, g_width, g_height,
|
||||
0, visinfo->depth, InputOutput,
|
||||
visinfo->visual, mask, &attr );
|
||||
if (!win) {
|
||||
|
@@ -1,5 +1,4 @@
|
||||
# Build a subset DRI-based libGL.so library.
|
||||
# Indirect rendering not supported, etc.
|
||||
# Build the MiniGLX libGL.so library.
|
||||
|
||||
TOP = ../../..
|
||||
include $(TOP)/configs/current
|
||||
@@ -11,7 +10,7 @@ C_SOURCES = \
|
||||
$(TOP)/src/mesa/main/dispatch.c \
|
||||
$(TOP)/src/mesa/glapi/glapi.c \
|
||||
$(TOP)/src/mesa/glapi/glthread.c \
|
||||
$(TOP)/src/mesa/drivers/dri/common/glcontextmodes.c \
|
||||
$(TOP)/src/glx/x11/glcontextmodes.c \
|
||||
miniglx.c \
|
||||
miniglx_events.c
|
||||
|
||||
@@ -27,12 +26,11 @@ INCLUDE_DIRS = \
|
||||
-I$(TOP)/src/mesa \
|
||||
-I$(TOP)/src/mesa/main \
|
||||
-I$(TOP)/src/mesa/glapi \
|
||||
-I$(TOP)/src/mesa/math \
|
||||
-I$(TOP)/src/mesa/transform \
|
||||
-I$(TOP)/src/mesa/swrast \
|
||||
-I$(TOP)/src/mesa/swrast_setup \
|
||||
-I$(TOP)/src/glx/x11 \
|
||||
-I$(TOP)/src/mesa/drivers/dri/common \
|
||||
`pkg-config --cflags libdrm`
|
||||
$(LIBDRM_CFLAGS) \
|
||||
$(PCIACCESS_CFLAGS)
|
||||
|
||||
|
||||
|
||||
##### RULES #####
|
||||
@@ -46,16 +44,20 @@ INCLUDE_DIRS = \
|
||||
|
||||
##### TARGETS #####
|
||||
|
||||
default: depend $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME)
|
||||
default: depend $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/miniglx.conf
|
||||
|
||||
|
||||
# Make libGL
|
||||
$(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) Makefile
|
||||
$(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \
|
||||
@ $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \
|
||||
-major 1 -minor 2 $(MKLIB_OPTIONS) \
|
||||
-install $(TOP)/$(LIB_DIR) $(GL_LIB_DEPS) $(OBJECTS) `/usr/bin/pkg-config --libs libdrm` `/usr/bin/pkg-config --libs pciaccess`
|
||||
rm -f $(TOP)/$(LIB_DIR)/miniglx.conf
|
||||
install example.miniglx.conf $(TOP)/$(LIB_DIR)/miniglx.conf
|
||||
-install $(TOP)/$(LIB_DIR) $(GL_LIB_DEPS) $(OBJECTS) \
|
||||
$(LIBDRM_LIB) $(PCIACCESS_LIB)
|
||||
|
||||
|
||||
# install sample miniglx.conf
|
||||
$(TOP)/$(LIB_DIR)/miniglx.conf:
|
||||
$(INSTALL) example.miniglx.conf $(TOP)/$(LIB_DIR)/miniglx.conf
|
||||
|
||||
|
||||
drmtest: xf86drm.o drmtest.o
|
||||
|
@@ -47,8 +47,6 @@
|
||||
#ifndef _driver_H_
|
||||
#define _driver_H_
|
||||
|
||||
#define CAPI /* XXX this should be globally defined somewhere */
|
||||
|
||||
#include "GL/gl.h"
|
||||
#include "GL/internal/glcore.h"
|
||||
|
||||
|
@@ -1528,8 +1528,8 @@ XCreateWindow( Display *dpy, Window parent, int x, int y,
|
||||
}
|
||||
|
||||
/* init other per-window fields */
|
||||
win->x = 0;
|
||||
win->y = 0;
|
||||
win->x = x;
|
||||
win->y = y;
|
||||
win->w = width;
|
||||
win->h = height;
|
||||
win->visual = visual; /* ptr assignment */
|
||||
@@ -1537,7 +1537,7 @@ XCreateWindow( Display *dpy, Window parent, int x, int y,
|
||||
win->bytesPerPixel = dpy->driverContext.cpp;
|
||||
win->rowStride = dpy->driverContext.shared.virtualWidth * win->bytesPerPixel;
|
||||
win->size = win->rowStride * height;
|
||||
win->frontStart = dpy->driverContext.FBAddress;
|
||||
win->frontStart = dpy->driverContext.FBAddress + (win->rowStride * win->x) + (win->y * win->bytesPerPixel);
|
||||
win->frontBottom = (GLubyte *) win->frontStart + (height-1) * win->rowStride;
|
||||
|
||||
/* This is incorrect: the hardware driver could put the backbuffer
|
||||
|
@@ -46,7 +46,6 @@ INCLUDES = -I. \
|
||||
-I$(TOP)/include/GL/internal \
|
||||
-I$(TOP)/src/mesa/main \
|
||||
-I$(TOP)/src/mesa/glapi \
|
||||
-I$(TOP)/src/mesa/drivers/dri/common \
|
||||
$(LIBDRM_CFLAGS) \
|
||||
$(X11_INCLUDES)
|
||||
|
||||
@@ -63,9 +62,6 @@ INCLUDES = -I. \
|
||||
|
||||
default: depend $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME)
|
||||
|
||||
glcontextmodes.c:
|
||||
ln -s $(TOP)/src/mesa/drivers/dri/common/glcontextmodes.c .
|
||||
|
||||
# Make libGL
|
||||
$(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) Makefile
|
||||
$(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \
|
||||
@@ -81,7 +77,7 @@ depend: $(SOURCES) $(MESA_GLAPI_SOURCES) $(MESA_ASM_API) Makefile
|
||||
|
||||
# Emacs tags
|
||||
tags:
|
||||
etags `find . -name \*.[ch]` `find ../include`
|
||||
etags `find . -name \*.[ch]` `find $(TOP)/include`
|
||||
|
||||
# Dummy install target
|
||||
install:
|
||||
|
@@ -39,6 +39,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
#include <X11/Xlibint.h>
|
||||
#include <X11/extensions/Xext.h>
|
||||
#include <X11/extensions/extutil.h>
|
||||
#include "glheader.h"
|
||||
#include "glxclient.h"
|
||||
#include "xf86dri.h"
|
||||
#include "sarea.h"
|
||||
@@ -81,11 +82,15 @@ static void InfoMessageF(const char *f, ...)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Print error to stderr, unless LIBGL_DEBUG=="quiet".
|
||||
*/
|
||||
static void ErrorMessageF(const char *f, ...)
|
||||
{
|
||||
va_list args;
|
||||
const char *env;
|
||||
|
||||
if (getenv("LIBGL_DEBUG")) {
|
||||
if ((env = getenv("LIBGL_DEBUG")) && !strstr(env, "quiet")) {
|
||||
fprintf(stderr, "libGL error: ");
|
||||
va_start(args, f);
|
||||
vfprintf(stderr, f, args);
|
||||
@@ -338,7 +343,7 @@ __DRIdriver *driGetDriver(Display *dpy, int scrNum)
|
||||
* The returned char pointer points to a static array that will be
|
||||
* overwritten by subsequent calls.
|
||||
*/
|
||||
const char *glXGetScreenDriver (Display *dpy, int scrNum) {
|
||||
PUBLIC const char *glXGetScreenDriver (Display *dpy, int scrNum) {
|
||||
static char ret[32];
|
||||
char *driverName;
|
||||
if (GetDriverName(dpy, scrNum, &driverName)) {
|
||||
@@ -367,7 +372,7 @@ const char *glXGetScreenDriver (Display *dpy, int scrNum) {
|
||||
*
|
||||
* Note: The driver remains opened after this function returns.
|
||||
*/
|
||||
const char *glXGetDriverConfig (const char *driverName) {
|
||||
PUBLIC const char *glXGetDriverConfig (const char *driverName) {
|
||||
__DRIdriver *driver = OpenDriver (driverName);
|
||||
if (driver)
|
||||
return dlsym (driver->handle, "__driConfigOptions");
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user