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submit/mes
...
mesa-10.2-
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3
bin/.cherry-ignore
Normal file
3
bin/.cherry-ignore
Normal file
@@ -0,0 +1,3 @@
|
||||
# The first is the change, and the second is the revert of that change.
|
||||
e6967270c75a5b669152127bb7a746d55f4407a6 i965: Fix depth (array slices) computation for 1D_ARRAY render targets.
|
||||
155f98d49fdc2f46c760f8214327b3804ee60079 Revert "i965: Fix depth (array slices) computation for 1D_ARRAY render targets."
|
28
configure.ac
28
configure.ac
@@ -331,6 +331,19 @@ LDFLAGS=$save_LDFLAGS
|
||||
|
||||
AC_SUBST([GC_SECTIONS])
|
||||
|
||||
dnl
|
||||
dnl OpenBSD does not have DT_NEEDED entries for libc by design
|
||||
dnl so when these flags are passed to ld via libtool the checks will fail
|
||||
dnl
|
||||
case "$host_os" in
|
||||
openbsd*)
|
||||
LD_NO_UNDEFINED="" ;;
|
||||
*)
|
||||
LD_NO_UNDEFINED="-Wl,--no-undefined" ;;
|
||||
esac
|
||||
|
||||
AC_SUBST([LD_NO_UNDEFINED])
|
||||
|
||||
dnl
|
||||
dnl compatibility symlinks
|
||||
dnl
|
||||
@@ -1179,6 +1192,13 @@ if test "x$enable_gbm" = xyes; then
|
||||
if test "x$enable_shared_glapi" = xno; then
|
||||
AC_MSG_ERROR([gbm_dri requires --enable-shared-glapi])
|
||||
fi
|
||||
else
|
||||
# Strictly speaking libgbm does not require --enable-dri, although
|
||||
# both of its backends do. Thus one can build libgbm without any
|
||||
# backends if --disable-dri is set.
|
||||
# To avoid unnecessary complexity of checking if at least one backend
|
||||
# is available when building, just mandate --enable-dri.
|
||||
AC_MSG_ERROR([gbm requires --enable-dri])
|
||||
fi
|
||||
fi
|
||||
AM_CONDITIONAL(HAVE_GBM, test "x$enable_gbm" = xyes)
|
||||
@@ -1605,6 +1625,12 @@ if test "x$enable_gallium_llvm" = xyes; then
|
||||
AC_COMPUTE_INT([LLVM_VERSION_MINOR], [LLVM_VERSION_MINOR],
|
||||
[#include "${LLVM_INCLUDEDIR}/llvm/Config/llvm-config.h"])
|
||||
|
||||
dnl In LLVM 3.4.1 patch level was defined in config.h and not
|
||||
dnl llvm-config.h
|
||||
AC_COMPUTE_INT([LLVM_VERSION_PATCH], [LLVM_VERSION_PATCH],
|
||||
[#include "${LLVM_INCLUDEDIR}/llvm/Config/config.h"],
|
||||
LLVM_VERSION_PATCH=0) dnl Default if LLVM_VERSION_PATCH not found
|
||||
|
||||
if test -n "${LLVM_VERSION_MAJOR}"; then
|
||||
LLVM_VERSION_INT="${LLVM_VERSION_MAJOR}0${LLVM_VERSION_MINOR}"
|
||||
else
|
||||
@@ -1627,7 +1653,7 @@ if test "x$enable_gallium_llvm" = xyes; then
|
||||
LLVM_COMPONENTS="${LLVM_COMPONENTS} option"
|
||||
fi
|
||||
fi
|
||||
DEFINES="${DEFINES} -DHAVE_LLVM=0x0$LLVM_VERSION_INT"
|
||||
DEFINES="${DEFINES} -DHAVE_LLVM=0x0$LLVM_VERSION_INT -DLLVM_VERSION_PATCH=$LLVM_VERSION_PATCH"
|
||||
MESA_LLVM=1
|
||||
|
||||
dnl Check for Clang internal headers
|
||||
|
@@ -67,6 +67,25 @@ TBD.
|
||||
<h2>Changes</h2>
|
||||
|
||||
<ul>
|
||||
<li>Renamed <i>--with-llvm-shared-libs</i> to <i>--enable-llvm-shared-libs</i></li>
|
||||
<p>
|
||||
The option is used to control how mesa is linked against LLVM, and now
|
||||
defaults to enabled (shared linking).
|
||||
</p>
|
||||
|
||||
<li>Split <i>libxatracker.so</i> into a standalone library which can be used
|
||||
with any gallium driver.</li>
|
||||
<p>
|
||||
Previously the library was linked statically against vmware's virtual gpu
|
||||
driver(svga), whereas now it loads a shared pipe_*.so driver. Provide the
|
||||
following options during configure, if you would like support for svga driver
|
||||
<i>--enable-xa --with-gallium-drivers=svga</i>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Note: The files are installed in $(libdir)/gallium-pipe/ and the interface
|
||||
between them and libxatracker.so is <strong>not</strong> stable.
|
||||
</p>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
@@ -135,22 +135,6 @@
|
||||
<arg name="stride2" type="int"/>
|
||||
</request>
|
||||
|
||||
<!-- Create a wayland buffer for the prime fd. Use for regular and planar
|
||||
buffers. Pass 0 for offset and stride for unused planes. -->
|
||||
<request name="create_prime_buffer" since="2">
|
||||
<arg name="id" type="new_id" interface="wl_buffer"/>
|
||||
<arg name="name" type="fd"/>
|
||||
<arg name="width" type="int"/>
|
||||
<arg name="height" type="int"/>
|
||||
<arg name="format" type="uint"/>
|
||||
<arg name="offset0" type="int"/>
|
||||
<arg name="stride0" type="int"/>
|
||||
<arg name="offset1" type="int"/>
|
||||
<arg name="stride1" type="int"/>
|
||||
<arg name="offset2" type="int"/>
|
||||
<arg name="stride2" type="int"/>
|
||||
</request>
|
||||
|
||||
<!-- Notification of the path of the drm device which is used by
|
||||
the server. The client should use this device for creating
|
||||
local buffers. Only buffers created from this device should
|
||||
@@ -177,6 +161,25 @@
|
||||
<event name="capabilities">
|
||||
<arg name="value" type="uint"/>
|
||||
</event>
|
||||
|
||||
<!-- Version 2 additions -->
|
||||
|
||||
<!-- Create a wayland buffer for the prime fd. Use for regular and planar
|
||||
buffers. Pass 0 for offset and stride for unused planes. -->
|
||||
<request name="create_prime_buffer" since="2">
|
||||
<arg name="id" type="new_id" interface="wl_buffer"/>
|
||||
<arg name="name" type="fd"/>
|
||||
<arg name="width" type="int"/>
|
||||
<arg name="height" type="int"/>
|
||||
<arg name="format" type="uint"/>
|
||||
<arg name="offset0" type="int"/>
|
||||
<arg name="stride0" type="int"/>
|
||||
<arg name="offset1" type="int"/>
|
||||
<arg name="stride1" type="int"/>
|
||||
<arg name="offset2" type="int"/>
|
||||
<arg name="stride2" type="int"/>
|
||||
</request>
|
||||
|
||||
</interface>
|
||||
|
||||
</protocol>
|
||||
|
@@ -1000,6 +1000,8 @@ draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param)
|
||||
/**
|
||||
* XXX: Results for PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS because there are two
|
||||
* different ways of setting textures, and drivers typically only support one.
|
||||
* Drivers requesting a draw context explicitly without llvm must call
|
||||
* draw_get_shader_param_no_llvm instead.
|
||||
*/
|
||||
int
|
||||
draw_get_shader_param(unsigned shader, enum pipe_shader_cap param)
|
||||
|
@@ -597,7 +597,7 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
|
||||
|
||||
|
||||
#ifdef HAVE_LLVM
|
||||
if (draw_get_option_use_llvm()) {
|
||||
if (shader->draw->llvm) {
|
||||
shader->gs_output = output_verts->verts;
|
||||
if (max_out_prims > shader->max_out_prims) {
|
||||
unsigned i;
|
||||
@@ -674,7 +674,7 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
|
||||
void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
|
||||
struct draw_context *draw)
|
||||
{
|
||||
boolean use_llvm = draw_get_option_use_llvm();
|
||||
boolean use_llvm = draw->llvm != NULL;
|
||||
if (!use_llvm && shader && shader->machine->Tokens != shader->state.tokens) {
|
||||
tgsi_exec_machine_bind_shader(shader->machine,
|
||||
shader->state.tokens,
|
||||
@@ -686,7 +686,7 @@ void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
|
||||
boolean
|
||||
draw_gs_init( struct draw_context *draw )
|
||||
{
|
||||
if (!draw_get_option_use_llvm()) {
|
||||
if (!draw->llvm) {
|
||||
draw->gs.tgsi.machine = tgsi_exec_machine_create();
|
||||
if (!draw->gs.tgsi.machine)
|
||||
return FALSE;
|
||||
@@ -715,7 +715,7 @@ draw_create_geometry_shader(struct draw_context *draw,
|
||||
const struct pipe_shader_state *state)
|
||||
{
|
||||
#ifdef HAVE_LLVM
|
||||
boolean use_llvm = draw_get_option_use_llvm();
|
||||
boolean use_llvm = draw->llvm != NULL;
|
||||
struct llvm_geometry_shader *llvm_gs;
|
||||
#endif
|
||||
struct draw_geometry_shader *gs;
|
||||
@@ -870,7 +870,7 @@ void draw_delete_geometry_shader(struct draw_context *draw,
|
||||
return;
|
||||
}
|
||||
#ifdef HAVE_LLVM
|
||||
if (draw_get_option_use_llvm()) {
|
||||
if (draw->llvm) {
|
||||
struct llvm_geometry_shader *shader = llvm_geometry_shader(dgs);
|
||||
struct draw_gs_llvm_variant_list_item *li;
|
||||
|
||||
|
@@ -47,7 +47,6 @@
|
||||
#include "tgsi/tgsi_scan.h"
|
||||
|
||||
#ifdef HAVE_LLVM
|
||||
struct draw_llvm;
|
||||
struct gallivm_state;
|
||||
#endif
|
||||
|
||||
@@ -69,6 +68,7 @@ struct tgsi_exec_machine;
|
||||
struct tgsi_sampler;
|
||||
struct draw_pt_front_end;
|
||||
struct draw_assembler;
|
||||
struct draw_llvm;
|
||||
|
||||
|
||||
/**
|
||||
@@ -318,9 +318,7 @@ struct draw_context
|
||||
unsigned start_instance;
|
||||
unsigned start_index;
|
||||
|
||||
#ifdef HAVE_LLVM
|
||||
struct draw_llvm *llvm;
|
||||
#endif
|
||||
|
||||
/** Texture sampler and sampler view state.
|
||||
* Note that we have arrays indexed by shader type. At this time
|
||||
|
@@ -149,7 +149,7 @@ draw_vs_init( struct draw_context *draw )
|
||||
{
|
||||
draw->dump_vs = debug_get_option_gallium_dump_vs();
|
||||
|
||||
if (!draw_get_option_use_llvm()) {
|
||||
if (!draw->llvm) {
|
||||
draw->vs.tgsi.machine = tgsi_exec_machine_create();
|
||||
if (!draw->vs.tgsi.machine)
|
||||
return FALSE;
|
||||
@@ -175,7 +175,7 @@ draw_vs_destroy( struct draw_context *draw )
|
||||
if (draw->vs.emit_cache)
|
||||
translate_cache_destroy(draw->vs.emit_cache);
|
||||
|
||||
if (!draw_get_option_use_llvm())
|
||||
if (!draw->llvm)
|
||||
tgsi_exec_machine_destroy(draw->vs.tgsi.machine);
|
||||
}
|
||||
|
||||
|
@@ -63,7 +63,7 @@ vs_exec_prepare( struct draw_vertex_shader *shader,
|
||||
{
|
||||
struct exec_vertex_shader *evs = exec_vertex_shader(shader);
|
||||
|
||||
debug_assert(!draw_get_option_use_llvm());
|
||||
debug_assert(!draw->llvm);
|
||||
/* Specify the vertex program to interpret/execute.
|
||||
* Avoid rebinding when possible.
|
||||
*/
|
||||
@@ -97,7 +97,7 @@ vs_exec_run_linear( struct draw_vertex_shader *shader,
|
||||
unsigned slot;
|
||||
boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color;
|
||||
|
||||
debug_assert(!draw_get_option_use_llvm());
|
||||
debug_assert(!shader->draw->llvm);
|
||||
tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
|
||||
constants, const_size);
|
||||
|
||||
|
@@ -145,9 +145,6 @@ pipe_loader_sw_release(struct pipe_loader_device **dev)
|
||||
{
|
||||
struct pipe_loader_sw_device *sdev = pipe_loader_sw_device(*dev);
|
||||
|
||||
if (sdev->ws && sdev->ws->destroy)
|
||||
sdev->ws->destroy(sdev->ws);
|
||||
|
||||
if (sdev->lib)
|
||||
util_dl_close(sdev->lib);
|
||||
|
||||
|
@@ -915,6 +915,9 @@ CodeEmitterGK110::emitSET(const CmpInstruction *i)
|
||||
modNegAbsF32_3b(i, 1);
|
||||
}
|
||||
FTZ_(3a);
|
||||
|
||||
if (i->dType == TYPE_F32)
|
||||
code[1] |= 1 << 23;
|
||||
}
|
||||
if (i->sType == TYPE_S32)
|
||||
code[1] |= 1 << 19;
|
||||
|
@@ -591,6 +591,10 @@ void NV50LoweringPreSSA::loadTexMsInfo(uint32_t off, Value **ms,
|
||||
Value *tmp = new_LValue(func, FILE_GPR);
|
||||
uint8_t b = prog->driver->io.resInfoCBSlot;
|
||||
off += prog->driver->io.suInfoBase;
|
||||
if (prog->getType() > Program::TYPE_VERTEX)
|
||||
off += 16 * 2 * 4;
|
||||
if (prog->getType() > Program::TYPE_GEOMETRY)
|
||||
off += 16 * 2 * 4;
|
||||
*ms_x = bld.mkLoadv(TYPE_U32, bld.mkSymbol(
|
||||
FILE_MEMORY_CONST, b, TYPE_U32, off + 0), NULL);
|
||||
*ms_y = bld.mkLoadv(TYPE_U32, bld.mkSymbol(
|
||||
|
@@ -187,7 +187,8 @@ LoadPropagation::checkSwapSrc01(Instruction *insn)
|
||||
return;
|
||||
}
|
||||
|
||||
if (insn->op == OP_SET)
|
||||
if (insn->op == OP_SET || insn->op == OP_SET_AND ||
|
||||
insn->op == OP_SET_OR || insn->op == OP_SET_XOR)
|
||||
insn->asCmp()->setCond = reverseCondCode(insn->asCmp()->setCond);
|
||||
else
|
||||
if (insn->op == OP_SLCT)
|
||||
|
@@ -78,16 +78,16 @@
|
||||
/* 8 user clip planes, at 4 32-bit floats each */
|
||||
#define NV50_CB_AUX_UCP_OFFSET 0x0000
|
||||
#define NV50_CB_AUX_UCP_SIZE (8 * 4 * 4)
|
||||
/* 256 textures, each with ms_x, ms_y u32 pairs */
|
||||
/* 16 textures * 3 shaders, each with ms_x, ms_y u32 pairs */
|
||||
#define NV50_CB_AUX_TEX_MS_OFFSET 0x0080
|
||||
#define NV50_CB_AUX_TEX_MS_SIZE (256 * 2 * 4)
|
||||
#define NV50_CB_AUX_TEX_MS_SIZE (16 * 3 * 2 * 4)
|
||||
/* For each MS level (4), 8 sets of 32-bit integer pairs sample offsets */
|
||||
#define NV50_CB_AUX_MS_OFFSET 0x880
|
||||
#define NV50_CB_AUX_MS_OFFSET 0x200
|
||||
#define NV50_CB_AUX_MS_SIZE (4 * 8 * 4 * 2)
|
||||
/* Sample position pairs for the current output MS level */
|
||||
#define NV50_CB_AUX_SAMPLE_OFFSET 0x980
|
||||
#define NV50_CB_AUX_SAMPLE_OFFSET 0x300
|
||||
#define NV50_CB_AUX_SAMPLE_OFFSET_SIZE (4 * 8 * 2)
|
||||
/* next spot: 0x9c0 */
|
||||
/* next spot: 0x340 */
|
||||
/* 4 32-bit floats for the vertex runout, put at the end */
|
||||
#define NV50_CB_AUX_RUNOUT_OFFSET (NV50_CB_AUX_SIZE - 0x10)
|
||||
|
||||
|
@@ -332,7 +332,7 @@ nv50_render_condition(struct pipe_context *pipe,
|
||||
nv50->cond_cond = condition;
|
||||
nv50->cond_mode = mode;
|
||||
|
||||
PUSH_SPACE(push, 6);
|
||||
PUSH_SPACE(push, 9);
|
||||
|
||||
if (!pq) {
|
||||
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
|
||||
@@ -351,6 +351,10 @@ nv50_render_condition(struct pipe_context *pipe,
|
||||
PUSH_DATAh(push, q->bo->offset + q->offset);
|
||||
PUSH_DATA (push, q->bo->offset + q->offset);
|
||||
PUSH_DATA (push, NV50_3D_COND_MODE_RES_NON_ZERO);
|
||||
|
||||
BEGIN_NV04(push, NV50_2D(COND_ADDRESS_HIGH), 2);
|
||||
PUSH_DATAh(push, q->bo->offset + q->offset);
|
||||
PUSH_DATA (push, q->bo->offset + q->offset);
|
||||
}
|
||||
|
||||
void
|
||||
|
@@ -397,6 +397,8 @@ nv50_screen_init_hwctx(struct nv50_screen *screen)
|
||||
PUSH_DATA (push, 0);
|
||||
BEGIN_NV04(push, SUBC_2D(0x0888), 1);
|
||||
PUSH_DATA (push, 1);
|
||||
BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
|
||||
PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
|
||||
|
||||
BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
|
||||
PUSH_DATA (push, screen->tesla->handle);
|
||||
|
@@ -611,6 +611,7 @@ struct nv50_blitctx
|
||||
uint8_t mode;
|
||||
uint16_t color_mask;
|
||||
uint8_t filter;
|
||||
uint8_t render_condition_enable;
|
||||
enum pipe_texture_target target;
|
||||
struct {
|
||||
struct pipe_framebuffer_state fb;
|
||||
@@ -697,6 +698,12 @@ nv50_blitter_make_fp(struct pipe_context *pipe,
|
||||
tc = ureg_DECL_fs_input(
|
||||
ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_LINEAR);
|
||||
|
||||
if (ptarg == PIPE_TEXTURE_1D_ARRAY) {
|
||||
/* Adjust coordinates. Depth is in z, but TEX expects it to be in y. */
|
||||
tc = ureg_swizzle(tc, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Z,
|
||||
TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z);
|
||||
}
|
||||
|
||||
data = ureg_DECL_temporary(ureg);
|
||||
|
||||
if (tex_s) {
|
||||
@@ -933,7 +940,7 @@ nv50_blitctx_prepare_state(struct nv50_blitctx *blit)
|
||||
{
|
||||
struct nouveau_pushbuf *push = blit->nv50->base.pushbuf;
|
||||
|
||||
if (blit->nv50->cond_query) {
|
||||
if (blit->nv50->cond_query && !blit->render_condition_enable) {
|
||||
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
|
||||
PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
|
||||
}
|
||||
@@ -1071,7 +1078,7 @@ nv50_blitctx_post_blit(struct nv50_blitctx *blit)
|
||||
nv50->samplers[2][0] = blit->saved.sampler[0];
|
||||
nv50->samplers[2][1] = blit->saved.sampler[1];
|
||||
|
||||
if (nv50->cond_query)
|
||||
if (nv50->cond_query && !blit->render_condition_enable)
|
||||
nv50->base.pipe.render_condition(&nv50->base.pipe, nv50->cond_query,
|
||||
nv50->cond_cond, nv50->cond_mode);
|
||||
|
||||
@@ -1105,6 +1112,7 @@ nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info)
|
||||
blit->mode = nv50_blit_select_mode(info);
|
||||
blit->color_mask = nv50_blit_derive_color_mask(info);
|
||||
blit->filter = nv50_blit_get_filter(info);
|
||||
blit->render_condition_enable = info->render_condition_enable;
|
||||
|
||||
nv50_blit_select_fp(blit, info);
|
||||
nv50_blitctx_pre_blit(blit);
|
||||
@@ -1262,6 +1270,11 @@ nv50_blit_eng2d(struct nv50_context *nv50, const struct pipe_blit_info *info)
|
||||
PUSH_DATA (push, 1); /* enable */
|
||||
}
|
||||
|
||||
if (nv50->cond_query && info->render_condition_enable) {
|
||||
BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
|
||||
PUSH_DATA (push, NV50_2D_COND_MODE_RES_NON_ZERO);
|
||||
}
|
||||
|
||||
if (mask != 0xffffffff) {
|
||||
BEGIN_NV04(push, NV50_2D(ROP), 1);
|
||||
PUSH_DATA (push, 0xca); /* DPSDxax */
|
||||
@@ -1384,6 +1397,10 @@ nv50_blit_eng2d(struct nv50_context *nv50, const struct pipe_blit_info *info)
|
||||
BEGIN_NV04(push, NV50_2D(OPERATION), 1);
|
||||
PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
|
||||
}
|
||||
if (nv50->cond_query && info->render_condition_enable) {
|
||||
BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
|
||||
PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
|
@@ -286,7 +286,7 @@ nv50_validate_tic(struct nv50_context *nv50, int s)
|
||||
}
|
||||
if (nv50->num_textures[s]) {
|
||||
BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
|
||||
PUSH_DATA (push, (NV50_CB_AUX_TEX_MS_OFFSET << (8 - 2)) | NV50_CB_AUX);
|
||||
PUSH_DATA (push, ((NV50_CB_AUX_TEX_MS_OFFSET + 16 * s * 2 * 4) << (8 - 2)) | NV50_CB_AUX);
|
||||
BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nv50->num_textures[s] * 2);
|
||||
for (i = 0; i < nv50->num_textures[s]; i++) {
|
||||
struct nv50_tic_entry *tic = nv50_tic_entry(nv50->textures[s][i]);
|
||||
|
@@ -585,12 +585,15 @@ nvc0_render_condition(struct pipe_context *pipe,
|
||||
if (wait)
|
||||
nvc0_query_fifo_wait(push, pq);
|
||||
|
||||
PUSH_SPACE(push, 4);
|
||||
PUSH_SPACE(push, 7);
|
||||
PUSH_REFN (push, q->bo, NOUVEAU_BO_GART | NOUVEAU_BO_RD);
|
||||
BEGIN_NVC0(push, NVC0_3D(COND_ADDRESS_HIGH), 3);
|
||||
PUSH_DATAh(push, q->bo->offset + q->offset);
|
||||
PUSH_DATA (push, q->bo->offset + q->offset);
|
||||
PUSH_DATA (push, cond);
|
||||
BEGIN_NVC0(push, NVC0_2D(COND_ADDRESS_HIGH), 2);
|
||||
PUSH_DATAh(push, q->bo->offset + q->offset);
|
||||
PUSH_DATA (push, q->bo->offset + q->offset);
|
||||
}
|
||||
|
||||
void
|
||||
|
@@ -676,6 +676,8 @@ nvc0_screen_create(struct nouveau_device *dev)
|
||||
PUSH_DATA (push, 0x3f);
|
||||
BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
|
||||
PUSH_DATA (push, 1);
|
||||
BEGIN_NVC0(push, NVC0_2D(COND_MODE), 1);
|
||||
PUSH_DATA (push, NVC0_2D_COND_MODE_ALWAYS);
|
||||
|
||||
BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
|
||||
PUSH_DATAh(push, screen->fence.bo->offset + 16);
|
||||
|
@@ -503,6 +503,7 @@ struct nvc0_blitctx
|
||||
uint8_t mode;
|
||||
uint16_t color_mask;
|
||||
uint8_t filter;
|
||||
uint8_t render_condition_enable;
|
||||
enum pipe_texture_target target;
|
||||
struct {
|
||||
struct pipe_framebuffer_state fb;
|
||||
@@ -691,7 +692,7 @@ nvc0_blitctx_prepare_state(struct nvc0_blitctx *blit)
|
||||
|
||||
/* TODO: maybe make this a MACRO (if we need more logic) ? */
|
||||
|
||||
if (blit->nvc0->cond_query)
|
||||
if (blit->nvc0->cond_query && !blit->render_condition_enable)
|
||||
IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
|
||||
|
||||
/* blend state */
|
||||
@@ -833,7 +834,7 @@ nvc0_blitctx_post_blit(struct nvc0_blitctx *blit)
|
||||
nvc0->textures_dirty[4] |= 3;
|
||||
nvc0->samplers_dirty[4] |= 3;
|
||||
|
||||
if (nvc0->cond_query)
|
||||
if (nvc0->cond_query && !blit->render_condition_enable)
|
||||
nvc0->base.pipe.render_condition(&nvc0->base.pipe, nvc0->cond_query,
|
||||
nvc0->cond_cond, nvc0->cond_mode);
|
||||
|
||||
@@ -868,6 +869,7 @@ nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
|
||||
blit->mode = nv50_blit_select_mode(info);
|
||||
blit->color_mask = nv50_blit_derive_color_mask(info);
|
||||
blit->filter = nv50_blit_get_filter(info);
|
||||
blit->render_condition_enable = info->render_condition_enable;
|
||||
|
||||
nvc0_blit_select_fp(blit, info);
|
||||
nvc0_blitctx_pre_blit(blit);
|
||||
@@ -1030,6 +1032,9 @@ nvc0_blit_eng2d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
|
||||
PUSH_DATA (push, 1); /* enable */
|
||||
}
|
||||
|
||||
if (nvc0->cond_query && info->render_condition_enable)
|
||||
IMMED_NVC0(push, NVC0_2D(COND_MODE), NVC0_2D_COND_MODE_RES_NON_ZERO);
|
||||
|
||||
if (mask != 0xffffffff) {
|
||||
IMMED_NVC0(push, NVC0_2D(ROP), 0xca); /* DPSDxax */
|
||||
IMMED_NVC0(push, NVC0_2D(PATTERN_COLOR_FORMAT),
|
||||
@@ -1154,6 +1159,8 @@ nvc0_blit_eng2d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
|
||||
IMMED_NVC0(push, NVC0_2D(CLIP_ENABLE), 0);
|
||||
if (mask != 0xffffffff)
|
||||
IMMED_NVC0(push, NVC0_2D(OPERATION), NVC0_2D_OPERATION_SRCCOPY);
|
||||
if (nvc0->cond_query && info->render_condition_enable)
|
||||
IMMED_NVC0(push, NVC0_2D(COND_MODE), NVC0_2D_COND_MODE_ALWAYS);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@@ -829,15 +829,6 @@ static INLINE uint32_t S_FIXED(float value, uint32_t frac_bits)
|
||||
}
|
||||
#define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
|
||||
|
||||
static inline unsigned r600_tex_aniso_filter(unsigned filter)
|
||||
{
|
||||
if (filter <= 1) return 0;
|
||||
if (filter <= 2) return 1;
|
||||
if (filter <= 4) return 2;
|
||||
if (filter <= 8) return 3;
|
||||
/* else */ return 4;
|
||||
}
|
||||
|
||||
/* 12.4 fixed-point */
|
||||
static INLINE unsigned r600_pack_float_12p4(float x)
|
||||
{
|
||||
|
@@ -489,6 +489,15 @@ r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res)
|
||||
(struct pipe_resource *)res);
|
||||
}
|
||||
|
||||
static inline unsigned r600_tex_aniso_filter(unsigned filter)
|
||||
{
|
||||
if (filter <= 1) return 0;
|
||||
if (filter <= 2) return 1;
|
||||
if (filter <= 4) return 2;
|
||||
if (filter <= 8) return 3;
|
||||
/* else */ return 4;
|
||||
}
|
||||
|
||||
#define R600_ERR(fmt, args...) \
|
||||
fprintf(stderr, "EE %s:%d %s - "fmt, __FILE__, __LINE__, __func__, ##args)
|
||||
|
||||
|
@@ -152,7 +152,7 @@ static void si_update_descriptors(struct si_context *sctx,
|
||||
7 + /* copy */
|
||||
(4 + desc->element_dw_size) * util_bitcount(desc->dirty_mask) + /* update */
|
||||
4; /* pointer update */
|
||||
#if HAVE_LLVM >= 0x0305
|
||||
#if LLVM_SUPPORTS_GEOM_SHADERS
|
||||
if (desc->shader_userdata_reg >= R_00B130_SPI_SHADER_USER_DATA_VS_0 &&
|
||||
desc->shader_userdata_reg < R_00B230_SPI_SHADER_USER_DATA_GS_0)
|
||||
desc->atom.num_dw += 4; /* second pointer update */
|
||||
@@ -177,7 +177,7 @@ static void si_emit_shader_pointer(struct si_context *sctx,
|
||||
radeon_emit(cs, va);
|
||||
radeon_emit(cs, va >> 32);
|
||||
|
||||
#if HAVE_LLVM >= 0x0305
|
||||
#if LLVM_SUPPORTS_GEOM_SHADERS
|
||||
if (desc->shader_userdata_reg >= R_00B130_SPI_SHADER_USER_DATA_VS_0 &&
|
||||
desc->shader_userdata_reg < R_00B230_SPI_SHADER_USER_DATA_GS_0) {
|
||||
radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
|
||||
|
@@ -224,7 +224,7 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
|
||||
return 4;
|
||||
|
||||
case PIPE_CAP_GLSL_FEATURE_LEVEL:
|
||||
return HAVE_LLVM >= 0x0305 ? 330 : 140;
|
||||
return (LLVM_SUPPORTS_GEOM_SHADERS) ? 330 : 140;
|
||||
|
||||
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
|
||||
return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
|
||||
@@ -308,7 +308,7 @@ static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enu
|
||||
case PIPE_SHADER_VERTEX:
|
||||
break;
|
||||
case PIPE_SHADER_GEOMETRY:
|
||||
#if HAVE_LLVM < 0x0305
|
||||
#if !(LLVM_SUPPORTS_GEOM_SHADERS)
|
||||
return 0;
|
||||
#endif
|
||||
break;
|
||||
|
@@ -39,6 +39,10 @@
|
||||
|
||||
#define SI_MAX_DRAW_CS_DWORDS 18
|
||||
|
||||
#define LLVM_SUPPORTS_GEOM_SHADERS \
|
||||
((HAVE_LLVM >= 0x0305) || \
|
||||
(HAVE_LLVM == 0x0304 && LLVM_VERSION_PATCH >= 1))
|
||||
|
||||
struct si_pipe_compute;
|
||||
|
||||
struct si_screen {
|
||||
|
@@ -2173,7 +2173,7 @@ static void *si_create_fs_state(struct pipe_context *ctx,
|
||||
return si_create_shader_state(ctx, state, PIPE_SHADER_FRAGMENT);
|
||||
}
|
||||
|
||||
#if HAVE_LLVM >= 0x0305
|
||||
#if LLVM_SUPPORTS_GEOM_SHADERS
|
||||
|
||||
static void *si_create_gs_state(struct pipe_context *ctx,
|
||||
const struct pipe_shader_state *state)
|
||||
@@ -2203,7 +2203,7 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
|
||||
sctx->vs_shader = sel;
|
||||
}
|
||||
|
||||
#if HAVE_LLVM >= 0x0305
|
||||
#if LLVM_SUPPORTS_GEOM_SHADERS
|
||||
|
||||
static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
|
||||
{
|
||||
@@ -2271,7 +2271,7 @@ static void si_delete_vs_shader(struct pipe_context *ctx, void *state)
|
||||
si_delete_shader_selector(ctx, sel);
|
||||
}
|
||||
|
||||
#if HAVE_LLVM >= 0x0305
|
||||
#if LLVM_SUPPORTS_GEOM_SHADERS
|
||||
|
||||
static void si_delete_gs_shader(struct pipe_context *ctx, void *state)
|
||||
{
|
||||
@@ -2599,16 +2599,15 @@ static void *si_create_sampler_state(struct pipe_context *ctx,
|
||||
rstate->val[0] = (S_008F30_CLAMP_X(si_tex_wrap(state->wrap_s)) |
|
||||
S_008F30_CLAMP_Y(si_tex_wrap(state->wrap_t)) |
|
||||
S_008F30_CLAMP_Z(si_tex_wrap(state->wrap_r)) |
|
||||
(state->max_anisotropy & 0x7) << 9 | /* XXX */
|
||||
r600_tex_aniso_filter(state->max_anisotropy) << 9 |
|
||||
S_008F30_DEPTH_COMPARE_FUNC(si_tex_compare(state->compare_func)) |
|
||||
S_008F30_FORCE_UNNORMALIZED(!state->normalized_coords) |
|
||||
aniso_flag_offset << 16 | /* XXX */
|
||||
S_008F30_DISABLE_CUBE_WRAP(!state->seamless_cube_map));
|
||||
rstate->val[1] = (S_008F34_MIN_LOD(S_FIXED(CLAMP(state->min_lod, 0, 15), 8)) |
|
||||
S_008F34_MAX_LOD(S_FIXED(CLAMP(state->max_lod, 0, 15), 8)));
|
||||
rstate->val[2] = (S_008F38_LOD_BIAS(S_FIXED(CLAMP(state->lod_bias, -16, 16), 8)) |
|
||||
S_008F38_XY_MAG_FILTER(si_tex_filter(state->mag_img_filter)) |
|
||||
S_008F38_XY_MIN_FILTER(si_tex_filter(state->min_img_filter)) |
|
||||
S_008F38_XY_MAG_FILTER(si_tex_filter(state->mag_img_filter) | aniso_flag_offset) |
|
||||
S_008F38_XY_MIN_FILTER(si_tex_filter(state->min_img_filter) | aniso_flag_offset) |
|
||||
S_008F38_MIP_FILTER(si_tex_mipfilter(state->min_mip_filter)));
|
||||
rstate->val[3] = S_008F3C_BORDER_COLOR_TYPE(border_color_type);
|
||||
|
||||
@@ -2767,7 +2766,7 @@ static void si_bind_vs_sampler_states(struct pipe_context *ctx, unsigned count,
|
||||
si_set_sampler_states(sctx, pm4, count, states,
|
||||
&sctx->samplers[PIPE_SHADER_VERTEX],
|
||||
R_00B130_SPI_SHADER_USER_DATA_VS_0);
|
||||
#if HAVE_LLVM >= 0x0305
|
||||
#if LLVM_SUPPORTS_GEOM_SHADERS
|
||||
si_set_sampler_states(sctx, pm4, count, states,
|
||||
&sctx->samplers[PIPE_SHADER_VERTEX],
|
||||
R_00B330_SPI_SHADER_USER_DATA_ES_0);
|
||||
@@ -2999,7 +2998,7 @@ void si_init_state_functions(struct si_context *sctx)
|
||||
sctx->b.b.bind_fs_state = si_bind_ps_shader;
|
||||
sctx->b.b.delete_vs_state = si_delete_vs_shader;
|
||||
sctx->b.b.delete_fs_state = si_delete_ps_shader;
|
||||
#if HAVE_LLVM >= 0x0305
|
||||
#if LLVM_SUPPORTS_GEOM_SHADERS
|
||||
sctx->b.b.create_gs_state = si_create_gs_state;
|
||||
sctx->b.b.bind_gs_state = si_bind_gs_shader;
|
||||
sctx->b.b.delete_gs_state = si_delete_gs_shader;
|
||||
|
@@ -591,6 +591,9 @@ struct pipe_blit_info
|
||||
|
||||
boolean scissor_enable;
|
||||
struct pipe_scissor_state scissor;
|
||||
|
||||
boolean render_condition_enable; /**< whether to leave current render
|
||||
condition enabled */
|
||||
};
|
||||
|
||||
|
||||
|
@@ -42,8 +42,11 @@ namespace {
|
||||
device::device(clover::platform &platform, pipe_loader_device *ldev) :
|
||||
platform(platform), ldev(ldev) {
|
||||
pipe = pipe_loader_create_screen(ldev, PIPE_SEARCH_DIR);
|
||||
if (!pipe || !pipe->get_param(pipe, PIPE_CAP_COMPUTE))
|
||||
if (!pipe || !pipe->get_param(pipe, PIPE_CAP_COMPUTE)) {
|
||||
if (pipe)
|
||||
pipe->destroy(pipe);
|
||||
throw error(CL_INVALID_DEVICE);
|
||||
}
|
||||
}
|
||||
|
||||
device::~device() {
|
||||
|
@@ -223,7 +223,7 @@ XA_EXPORT int
|
||||
xa_copy_prepare(struct xa_context *ctx,
|
||||
struct xa_surface *dst, struct xa_surface *src)
|
||||
{
|
||||
if (src == dst || ctx->srf != NULL)
|
||||
if (src == dst)
|
||||
return -XA_ERR_INVAL;
|
||||
|
||||
if (src->tex->format != dst->tex->format) {
|
||||
|
@@ -62,11 +62,9 @@
|
||||
#include "program/prog_instruction.h"
|
||||
#include <limits>
|
||||
|
||||
#define f(x) join(x)
|
||||
#define join(x) x ## f
|
||||
#define M_PIf f(M_PI)
|
||||
#define M_PI_2f f(M_PI_2)
|
||||
#define M_PI_4f f(M_PI_4)
|
||||
#define M_PIf ((float) M_PI)
|
||||
#define M_PI_2f ((float) M_PI_2)
|
||||
#define M_PI_4f ((float) M_PI_4)
|
||||
|
||||
using namespace ir_builder;
|
||||
|
||||
|
@@ -1319,6 +1319,13 @@ layout_qualifier_id:
|
||||
if (match_layout_qualifier("location", $1, state) == 0) {
|
||||
$$.flags.q.explicit_location = 1;
|
||||
|
||||
if ($$.flags.q.attribute == 1 &&
|
||||
state->ARB_explicit_attrib_location_warn) {
|
||||
_mesa_glsl_warning(& @1, state,
|
||||
"GL_ARB_explicit_attrib_location layout "
|
||||
"identifier `%s' used", $1);
|
||||
}
|
||||
|
||||
if ($3 >= 0) {
|
||||
$$.location = $3;
|
||||
} else {
|
||||
@@ -1426,10 +1433,6 @@ layout_qualifier_id:
|
||||
_mesa_glsl_error(& @1, state, "unrecognized layout identifier "
|
||||
"`%s'", $1);
|
||||
YYERROR;
|
||||
} else if (state->ARB_explicit_attrib_location_warn) {
|
||||
_mesa_glsl_warning(& @1, state,
|
||||
"GL_ARB_explicit_attrib_location layout "
|
||||
"identifier `%s' used", $1);
|
||||
}
|
||||
}
|
||||
| interface_block_layout_qualifier
|
||||
|
@@ -1092,11 +1092,11 @@ bool
|
||||
populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
|
||||
hash_table *consumer_inputs,
|
||||
hash_table *consumer_interface_inputs,
|
||||
ir_variable *consumer_inputs_with_locations[MAX_VARYING])
|
||||
ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX])
|
||||
{
|
||||
memset(consumer_inputs_with_locations,
|
||||
0,
|
||||
sizeof(consumer_inputs_with_locations[0]) * MAX_VARYING);
|
||||
sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_MAX);
|
||||
|
||||
foreach_list(node, ir) {
|
||||
ir_variable *const input_var = ((ir_instruction *) node)->as_variable();
|
||||
@@ -1152,7 +1152,7 @@ get_matching_input(void *mem_ctx,
|
||||
const ir_variable *output_var,
|
||||
hash_table *consumer_inputs,
|
||||
hash_table *consumer_interface_inputs,
|
||||
ir_variable *consumer_inputs_with_locations[MAX_VARYING])
|
||||
ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX])
|
||||
{
|
||||
ir_variable *input_var;
|
||||
|
||||
@@ -1277,7 +1277,7 @@ assign_varying_locations(struct gl_context *ctx,
|
||||
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
|
||||
hash_table *consumer_interface_inputs
|
||||
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
|
||||
ir_variable *consumer_inputs_with_locations[MAX_VARYING] = {
|
||||
ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX] = {
|
||||
NULL,
|
||||
};
|
||||
|
||||
|
@@ -39,14 +39,14 @@ bool
|
||||
populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
|
||||
hash_table *consumer_inputs,
|
||||
hash_table *consumer_interface_inputs,
|
||||
ir_variable *consumer_inputs_with_locations[MAX_VARYING]);
|
||||
ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX]);
|
||||
|
||||
ir_variable *
|
||||
get_matching_input(void *mem_ctx,
|
||||
const ir_variable *output_var,
|
||||
hash_table *consumer_inputs,
|
||||
hash_table *consumer_interface_inputs,
|
||||
ir_variable *consumer_inputs_with_locations[MAX_VARYING]);
|
||||
ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX]);
|
||||
}
|
||||
|
||||
class link_varyings : public ::testing::Test {
|
||||
@@ -70,7 +70,7 @@ public:
|
||||
hash_table *consumer_interface_inputs;
|
||||
|
||||
const glsl_type *simple_interface;
|
||||
ir_variable *junk[MAX_VARYING];
|
||||
ir_variable *junk[VARYING_SLOT_MAX];
|
||||
};
|
||||
|
||||
link_varyings::link_varyings()
|
||||
@@ -197,9 +197,8 @@ TEST_F(link_varyings, gl_ClipDistance)
|
||||
consumer_interface_inputs,
|
||||
junk));
|
||||
|
||||
EXPECT_EQ((void *) clipdistance,
|
||||
hash_table_find(consumer_inputs, "gl_ClipDistance"));
|
||||
EXPECT_EQ(1u, num_elements(consumer_inputs));
|
||||
EXPECT_EQ(clipdistance, junk[VARYING_SLOT_CLIP_DIST0]);
|
||||
EXPECT_TRUE(is_empty(consumer_inputs));
|
||||
EXPECT_TRUE(is_empty(consumer_interface_inputs));
|
||||
}
|
||||
|
||||
|
@@ -141,10 +141,10 @@ fake_queryString(__DRIscreen *screen, int attribute, const char **val)
|
||||
}
|
||||
|
||||
static const __DRI2rendererQueryExtension rendererQueryExt = {
|
||||
.base = { __DRI2_RENDERER_QUERY, 1 },
|
||||
{ __DRI2_RENDERER_QUERY, 1 },
|
||||
|
||||
.queryInteger = fake_queryInteger,
|
||||
.queryString = fake_queryString
|
||||
fake_queryInteger,
|
||||
fake_queryString
|
||||
};
|
||||
|
||||
void dri2_query_renderer_string_test::SetUp()
|
||||
|
@@ -86,6 +86,9 @@
|
||||
/** Return offset in bytes of the field within a vertex struct */
|
||||
#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD))
|
||||
|
||||
static void
|
||||
meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl);
|
||||
|
||||
static struct blit_shader *
|
||||
choose_blit_shader(GLenum target, struct blit_shader_table *table);
|
||||
|
||||
@@ -201,6 +204,31 @@ _mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program)
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
_mesa_meta_compile_and_link_program(struct gl_context *ctx,
|
||||
const char *vs_source,
|
||||
const char *fs_source,
|
||||
const char *name,
|
||||
GLuint *program)
|
||||
{
|
||||
GLuint vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER,
|
||||
vs_source);
|
||||
GLuint fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER,
|
||||
fs_source);
|
||||
|
||||
*program = _mesa_CreateProgram();
|
||||
_mesa_AttachShader(*program, fs);
|
||||
_mesa_DeleteShader(fs);
|
||||
_mesa_AttachShader(*program, vs);
|
||||
_mesa_DeleteShader(vs);
|
||||
_mesa_BindAttribLocation(*program, 0, "position");
|
||||
_mesa_BindAttribLocation(*program, 1, "texcoords");
|
||||
_mesa_meta_link_program_with_debug(ctx, *program);
|
||||
_mesa_ObjectLabel(GL_PROGRAM, *program, -1, name);
|
||||
|
||||
_mesa_UseProgram(*program);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a generic shader to blit from a texture to a framebuffer
|
||||
*
|
||||
@@ -216,10 +244,8 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
|
||||
{
|
||||
const char *vs_source;
|
||||
char *fs_source;
|
||||
GLuint vs, fs;
|
||||
void *const mem_ctx = ralloc_context(NULL);
|
||||
struct blit_shader *shader = choose_blit_shader(target, table);
|
||||
char *name;
|
||||
|
||||
assert(shader != NULL);
|
||||
|
||||
@@ -279,22 +305,12 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
|
||||
shader->texcoords);
|
||||
}
|
||||
|
||||
vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source);
|
||||
fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source);
|
||||
|
||||
shader->shader_prog = _mesa_CreateProgram();
|
||||
_mesa_AttachShader(shader->shader_prog, fs);
|
||||
_mesa_DeleteShader(fs);
|
||||
_mesa_AttachShader(shader->shader_prog, vs);
|
||||
_mesa_DeleteShader(vs);
|
||||
_mesa_BindAttribLocation(shader->shader_prog, 0, "position");
|
||||
_mesa_BindAttribLocation(shader->shader_prog, 1, "texcoords");
|
||||
_mesa_meta_link_program_with_debug(ctx, shader->shader_prog);
|
||||
name = ralloc_asprintf(mem_ctx, "%s blit", shader->type);
|
||||
_mesa_ObjectLabel(GL_PROGRAM, shader->shader_prog, -1, name);
|
||||
_mesa_meta_compile_and_link_program(ctx, vs_source, fs_source,
|
||||
ralloc_asprintf(mem_ctx, "%s blit",
|
||||
shader->type),
|
||||
&shader->shader_prog);
|
||||
ralloc_free(mem_ctx);
|
||||
|
||||
_mesa_UseProgram(shader->shader_prog);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -389,6 +405,24 @@ _mesa_meta_init(struct gl_context *ctx)
|
||||
ctx->Meta = CALLOC_STRUCT(gl_meta_state);
|
||||
}
|
||||
|
||||
static GLenum
|
||||
gl_buffer_index_to_drawbuffers_enum(gl_buffer_index bufindex)
|
||||
{
|
||||
assert(bufindex < BUFFER_COUNT);
|
||||
|
||||
if (bufindex >= BUFFER_COLOR0)
|
||||
return GL_COLOR_ATTACHMENT0 + bufindex - BUFFER_COLOR0;
|
||||
else if (bufindex == BUFFER_FRONT_LEFT)
|
||||
return GL_FRONT_LEFT;
|
||||
else if (bufindex == BUFFER_FRONT_RIGHT)
|
||||
return GL_FRONT_RIGHT;
|
||||
else if (bufindex == BUFFER_BACK_LEFT)
|
||||
return GL_BACK_LEFT;
|
||||
else if (bufindex == BUFFER_BACK_RIGHT)
|
||||
return GL_BACK_RIGHT;
|
||||
|
||||
return GL_NONE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Free context meta-op state.
|
||||
@@ -775,6 +809,23 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
|
||||
_mesa_set_framebuffer_srgb(ctx, GL_FALSE);
|
||||
}
|
||||
|
||||
if (state & MESA_META_DRAW_BUFFERS) {
|
||||
int buf, real_color_buffers = 0;
|
||||
memset(save->ColorDrawBuffers, 0, sizeof(save->ColorDrawBuffers));
|
||||
|
||||
for (buf = 0; buf < MAX_DRAW_BUFFERS; buf++) {
|
||||
int buf_index = ctx->DrawBuffer->_ColorDrawBufferIndexes[buf];
|
||||
if (buf_index == -1)
|
||||
continue;
|
||||
|
||||
save->ColorDrawBuffers[buf] =
|
||||
gl_buffer_index_to_drawbuffers_enum(buf_index);
|
||||
|
||||
if (++real_color_buffers >= ctx->DrawBuffer->_NumColorDrawBuffers)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* misc */
|
||||
{
|
||||
save->Lighting = ctx->Light.Enabled;
|
||||
@@ -1173,6 +1224,10 @@ _mesa_meta_end(struct gl_context *ctx)
|
||||
ctx->CurrentRenderbuffer->Name != save->RenderbufferName)
|
||||
_mesa_BindRenderbuffer(GL_RENDERBUFFER, save->RenderbufferName);
|
||||
|
||||
if (state & MESA_META_DRAW_BUFFERS) {
|
||||
_mesa_DrawBuffers(MAX_DRAW_BUFFERS, save->ColorDrawBuffers);
|
||||
}
|
||||
|
||||
ctx->Meta->SaveStackDepth--;
|
||||
|
||||
ctx->API = save->API;
|
||||
@@ -1459,100 +1514,13 @@ _mesa_meta_setup_ff_tnl_for_blit(GLuint *VAO, GLuint *VBO,
|
||||
void
|
||||
_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
|
||||
{
|
||||
struct clear_state *clear = &ctx->Meta->Clear;
|
||||
struct vertex verts[4];
|
||||
/* save all state but scissor, pixel pack/unpack */
|
||||
GLbitfield metaSave = (MESA_META_ALL -
|
||||
MESA_META_SCISSOR -
|
||||
MESA_META_PIXEL_STORE -
|
||||
MESA_META_CONDITIONAL_RENDER -
|
||||
MESA_META_FRAMEBUFFER_SRGB);
|
||||
const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
|
||||
meta_clear(ctx, buffers, false);
|
||||
}
|
||||
|
||||
if (buffers & BUFFER_BITS_COLOR) {
|
||||
/* if clearing color buffers, don't save/restore colormask */
|
||||
metaSave -= MESA_META_COLOR_MASK;
|
||||
}
|
||||
|
||||
_mesa_meta_begin(ctx, metaSave);
|
||||
|
||||
_mesa_meta_setup_vertex_objects(&clear->VAO, &clear->VBO, false, 3, 0, 4);
|
||||
|
||||
/* GL_COLOR_BUFFER_BIT */
|
||||
if (buffers & BUFFER_BITS_COLOR) {
|
||||
/* leave colormask, glDrawBuffer state as-is */
|
||||
|
||||
/* Clears never have the color clamped. */
|
||||
if (ctx->Extensions.ARB_color_buffer_float)
|
||||
_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
|
||||
}
|
||||
else {
|
||||
ASSERT(metaSave & MESA_META_COLOR_MASK);
|
||||
_mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
||||
}
|
||||
|
||||
/* GL_DEPTH_BUFFER_BIT */
|
||||
if (buffers & BUFFER_BIT_DEPTH) {
|
||||
_mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
|
||||
_mesa_DepthFunc(GL_ALWAYS);
|
||||
_mesa_DepthMask(GL_TRUE);
|
||||
}
|
||||
else {
|
||||
assert(!ctx->Depth.Test);
|
||||
}
|
||||
|
||||
/* GL_STENCIL_BUFFER_BIT */
|
||||
if (buffers & BUFFER_BIT_STENCIL) {
|
||||
_mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
|
||||
_mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
|
||||
GL_REPLACE, GL_REPLACE, GL_REPLACE);
|
||||
_mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
|
||||
ctx->Stencil.Clear & stencilMax,
|
||||
ctx->Stencil.WriteMask[0]);
|
||||
}
|
||||
else {
|
||||
assert(!ctx->Stencil.Enabled);
|
||||
}
|
||||
|
||||
/* vertex positions/colors */
|
||||
{
|
||||
const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin;
|
||||
const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin;
|
||||
const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax;
|
||||
const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax;
|
||||
const GLfloat z = invert_z(ctx->Depth.Clear);
|
||||
GLuint i;
|
||||
|
||||
verts[0].x = x0;
|
||||
verts[0].y = y0;
|
||||
verts[0].z = z;
|
||||
verts[1].x = x1;
|
||||
verts[1].y = y0;
|
||||
verts[1].z = z;
|
||||
verts[2].x = x1;
|
||||
verts[2].y = y1;
|
||||
verts[2].z = z;
|
||||
verts[3].x = x0;
|
||||
verts[3].y = y1;
|
||||
verts[3].z = z;
|
||||
|
||||
/* vertex colors */
|
||||
for (i = 0; i < 4; i++) {
|
||||
verts[i].r = ctx->Color.ClearColor.f[0];
|
||||
verts[i].g = ctx->Color.ClearColor.f[1];
|
||||
verts[i].b = ctx->Color.ClearColor.f[2];
|
||||
verts[i].a = ctx->Color.ClearColor.f[3];
|
||||
}
|
||||
|
||||
/* upload new vertex data */
|
||||
_mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts,
|
||||
GL_DYNAMIC_DRAW_ARB);
|
||||
}
|
||||
|
||||
/* draw quad */
|
||||
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
_mesa_meta_end(ctx);
|
||||
void
|
||||
_mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
|
||||
{
|
||||
meta_clear(ctx, buffers, true);
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -1699,22 +1667,61 @@ meta_glsl_clear_cleanup(struct clear_state *clear)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a bitfield of BUFFER_BIT_x draw buffers, call glDrawBuffers to
|
||||
* set GL to only draw to those buffers.
|
||||
*
|
||||
* Since the bitfield has no associated order, the assignment of draw buffer
|
||||
* indices to color attachment indices is rather arbitrary.
|
||||
*/
|
||||
static void
|
||||
drawbuffers_from_bitfield(GLbitfield bits)
|
||||
{
|
||||
GLenum enums[MAX_DRAW_BUFFERS];
|
||||
int i = 0;
|
||||
int n;
|
||||
|
||||
/* This function is only legal for color buffer bitfields. */
|
||||
assert((bits & ~BUFFER_BITS_COLOR) == 0);
|
||||
|
||||
/* Make sure we don't overflow any arrays. */
|
||||
assert(_mesa_bitcount(bits) <= MAX_DRAW_BUFFERS);
|
||||
|
||||
enums[0] = GL_NONE;
|
||||
|
||||
if (bits & BUFFER_BIT_FRONT_LEFT)
|
||||
enums[i++] = GL_FRONT_LEFT;
|
||||
|
||||
if (bits & BUFFER_BIT_FRONT_RIGHT)
|
||||
enums[i++] = GL_FRONT_RIGHT;
|
||||
|
||||
if (bits & BUFFER_BIT_BACK_LEFT)
|
||||
enums[i++] = GL_BACK_LEFT;
|
||||
|
||||
if (bits & BUFFER_BIT_BACK_RIGHT)
|
||||
enums[i++] = GL_BACK_RIGHT;
|
||||
|
||||
for (n = 0; n < MAX_COLOR_ATTACHMENTS; n++) {
|
||||
if (bits & (1 << (BUFFER_COLOR0 + n)))
|
||||
enums[i++] = GL_COLOR_ATTACHMENT0 + n;
|
||||
}
|
||||
|
||||
_mesa_DrawBuffers(i, enums);
|
||||
}
|
||||
|
||||
/**
|
||||
* Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
|
||||
*/
|
||||
void
|
||||
_mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
|
||||
static void
|
||||
meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
|
||||
{
|
||||
struct clear_state *clear = &ctx->Meta->Clear;
|
||||
GLbitfield metaSave;
|
||||
const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
|
||||
struct gl_framebuffer *fb = ctx->DrawBuffer;
|
||||
const float x0 = ((float)fb->_Xmin / fb->Width) * 2.0f - 1.0f;
|
||||
const float y0 = ((float)fb->_Ymin / fb->Height) * 2.0f - 1.0f;
|
||||
const float x1 = ((float)fb->_Xmax / fb->Width) * 2.0f - 1.0f;
|
||||
const float y1 = ((float)fb->_Ymax / fb->Height) * 2.0f - 1.0f;
|
||||
const float z = -invert_z(ctx->Depth.Clear);
|
||||
float x0, y0, x1, y1, z;
|
||||
struct vertex verts[4];
|
||||
int i;
|
||||
|
||||
metaSave = (MESA_META_ALPHA_TEST |
|
||||
MESA_META_BLEND |
|
||||
@@ -1729,7 +1736,18 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
|
||||
MESA_META_MULTISAMPLE |
|
||||
MESA_META_OCCLUSION_QUERY);
|
||||
|
||||
if (!(buffers & BUFFER_BITS_COLOR)) {
|
||||
if (!glsl) {
|
||||
metaSave |= MESA_META_FOG |
|
||||
MESA_META_PIXEL_TRANSFER |
|
||||
MESA_META_TRANSFORM |
|
||||
MESA_META_TEXTURE |
|
||||
MESA_META_CLAMP_VERTEX_COLOR |
|
||||
MESA_META_SELECT_FEEDBACK;
|
||||
}
|
||||
|
||||
if (buffers & BUFFER_BITS_COLOR) {
|
||||
metaSave |= MESA_META_DRAW_BUFFERS;
|
||||
} else {
|
||||
/* We'll use colormask to disable color writes. Otherwise,
|
||||
* respect color mask
|
||||
*/
|
||||
@@ -1738,13 +1756,30 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
|
||||
|
||||
_mesa_meta_begin(ctx, metaSave);
|
||||
|
||||
meta_glsl_clear_init(ctx, clear);
|
||||
if (glsl) {
|
||||
meta_glsl_clear_init(ctx, clear);
|
||||
|
||||
x0 = ((float) fb->_Xmin / fb->Width) * 2.0f - 1.0f;
|
||||
y0 = ((float) fb->_Ymin / fb->Height) * 2.0f - 1.0f;
|
||||
x1 = ((float) fb->_Xmax / fb->Width) * 2.0f - 1.0f;
|
||||
y1 = ((float) fb->_Ymax / fb->Height) * 2.0f - 1.0f;
|
||||
z = -invert_z(ctx->Depth.Clear);
|
||||
} else {
|
||||
_mesa_meta_setup_vertex_objects(&clear->VAO, &clear->VBO, false, 3, 0, 4);
|
||||
|
||||
x0 = (float) fb->_Xmin;
|
||||
y0 = (float) fb->_Ymin;
|
||||
x1 = (float) fb->_Xmax;
|
||||
y1 = (float) fb->_Ymax;
|
||||
z = invert_z(ctx->Depth.Clear);
|
||||
}
|
||||
|
||||
if (fb->_IntegerColor) {
|
||||
assert(glsl);
|
||||
_mesa_UseProgram(clear->IntegerShaderProg);
|
||||
_mesa_Uniform4iv(clear->IntegerColorLocation, 1,
|
||||
ctx->Color.ClearColor.i);
|
||||
} else {
|
||||
} else if (glsl) {
|
||||
_mesa_UseProgram(clear->ShaderProg);
|
||||
_mesa_Uniform4fv(clear->ColorLocation, 1,
|
||||
ctx->Color.ClearColor.f);
|
||||
@@ -1752,7 +1787,10 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
|
||||
|
||||
/* GL_COLOR_BUFFER_BIT */
|
||||
if (buffers & BUFFER_BITS_COLOR) {
|
||||
/* leave colormask, glDrawBuffer state as-is */
|
||||
/* Only draw to the buffers we were asked to clear. */
|
||||
drawbuffers_from_bitfield(buffers & BUFFER_BITS_COLOR);
|
||||
|
||||
/* leave colormask state as-is */
|
||||
|
||||
/* Clears never have the color clamped. */
|
||||
if (ctx->Extensions.ARB_color_buffer_float)
|
||||
@@ -1800,6 +1838,15 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
|
||||
verts[3].y = y1;
|
||||
verts[3].z = z;
|
||||
|
||||
if (!glsl) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
verts[i].r = ctx->Color.ClearColor.f[0];
|
||||
verts[i].g = ctx->Color.ClearColor.f[1];
|
||||
verts[i].b = ctx->Color.ClearColor.f[2];
|
||||
verts[i].a = ctx->Color.ClearColor.f[3];
|
||||
}
|
||||
}
|
||||
|
||||
/* upload new vertex data */
|
||||
_mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts,
|
||||
GL_DYNAMIC_DRAW_ARB);
|
||||
@@ -1807,6 +1854,7 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
|
||||
/* draw quad(s) */
|
||||
if (fb->MaxNumLayers > 0) {
|
||||
unsigned layer;
|
||||
assert(glsl);
|
||||
for (layer = 0; layer < fb->MaxNumLayers; layer++) {
|
||||
if (fb->_IntegerColor)
|
||||
_mesa_Uniform1i(clear->IntegerLayerLocation, layer);
|
||||
@@ -2774,7 +2822,7 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims,
|
||||
|
||||
_mesa_unlock_texture(ctx, texObj);
|
||||
|
||||
_mesa_meta_begin(ctx, MESA_META_ALL);
|
||||
_mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS);
|
||||
|
||||
_mesa_GenFramebuffers(1, &fbo);
|
||||
_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
|
||||
@@ -2996,7 +3044,8 @@ decompress_texture_image(struct gl_context *ctx,
|
||||
break;
|
||||
}
|
||||
|
||||
_mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_PIXEL_STORE);
|
||||
_mesa_meta_begin(ctx, MESA_META_ALL & ~(MESA_META_PIXEL_STORE |
|
||||
MESA_META_DRAW_BUFFERS));
|
||||
|
||||
samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
|
||||
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
|
||||
|
@@ -58,6 +58,7 @@
|
||||
#define MESA_META_MULTISAMPLE 0x100000
|
||||
#define MESA_META_FRAMEBUFFER_SRGB 0x200000
|
||||
#define MESA_META_OCCLUSION_QUERY 0x400000
|
||||
#define MESA_META_DRAW_BUFFERS 0x800000
|
||||
/**\}*/
|
||||
|
||||
/**
|
||||
@@ -180,6 +181,9 @@ struct save_state
|
||||
GLboolean TransformFeedbackNeedsResume;
|
||||
|
||||
GLuint DrawBufferName, ReadBufferName, RenderbufferName;
|
||||
|
||||
/** MESA_META_DRAW_BUFFERS */
|
||||
GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -263,6 +267,13 @@ struct blit_state
|
||||
bool no_ctsi_fallback;
|
||||
};
|
||||
|
||||
struct fb_tex_blit_state
|
||||
{
|
||||
GLint baseLevelSave, maxLevelSave;
|
||||
GLuint sampler, samplerSave;
|
||||
GLuint tempTex;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* State for glClear()
|
||||
@@ -391,6 +402,26 @@ _mesa_meta_end(struct gl_context *ctx);
|
||||
extern GLboolean
|
||||
_mesa_meta_in_progress(struct gl_context *ctx);
|
||||
|
||||
extern void
|
||||
_mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx,
|
||||
struct fb_tex_blit_state *blit);
|
||||
|
||||
extern void
|
||||
_mesa_meta_fb_tex_blit_end(const struct gl_context *ctx, GLenum target,
|
||||
struct fb_tex_blit_state *blit);
|
||||
|
||||
extern GLboolean
|
||||
_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
|
||||
struct gl_renderbuffer *rb,
|
||||
GLuint *tex,
|
||||
struct gl_texture_object **texObj,
|
||||
GLenum *target);
|
||||
|
||||
GLuint
|
||||
_mesa_meta_setup_sampler(struct gl_context *ctx,
|
||||
const struct gl_texture_object *texObj,
|
||||
GLenum target, GLenum filter, GLuint srcLevel);
|
||||
|
||||
extern void
|
||||
_mesa_meta_BlitFramebuffer(struct gl_context *ctx,
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
||||
@@ -451,6 +482,13 @@ _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
|
||||
GLuint
|
||||
_mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program);
|
||||
|
||||
void
|
||||
_mesa_meta_compile_and_link_program(struct gl_context *ctx,
|
||||
const char *vs_source,
|
||||
const char *fs_source,
|
||||
const char *name,
|
||||
GLuint *program);
|
||||
|
||||
GLboolean
|
||||
_mesa_meta_alloc_texture(struct temp_texture *tex,
|
||||
GLsizei width, GLsizei height, GLenum intFormat);
|
||||
|
@@ -62,7 +62,6 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
|
||||
{
|
||||
const char *vs_source;
|
||||
char *fs_source;
|
||||
GLuint vs, fs;
|
||||
void *mem_ctx;
|
||||
enum blit_msaa_shader shader_index;
|
||||
bool dst_is_msaa = false;
|
||||
@@ -314,21 +313,10 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
|
||||
sample_resolve);
|
||||
}
|
||||
|
||||
vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source);
|
||||
fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source);
|
||||
_mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, name,
|
||||
&blit->msaa_shaders[shader_index]);
|
||||
|
||||
blit->msaa_shaders[shader_index] = _mesa_CreateProgram();
|
||||
_mesa_AttachShader(blit->msaa_shaders[shader_index], fs);
|
||||
_mesa_DeleteShader(fs);
|
||||
_mesa_AttachShader(blit->msaa_shaders[shader_index], vs);
|
||||
_mesa_DeleteShader(vs);
|
||||
_mesa_BindAttribLocation(blit->msaa_shaders[shader_index], 0, "position");
|
||||
_mesa_BindAttribLocation(blit->msaa_shaders[shader_index], 1, "texcoords");
|
||||
_mesa_meta_link_program_with_debug(ctx, blit->msaa_shaders[shader_index]);
|
||||
_mesa_ObjectLabel(GL_PROGRAM, blit->msaa_shaders[shader_index], -1, name);
|
||||
ralloc_free(mem_ctx);
|
||||
|
||||
_mesa_UseProgram(blit->msaa_shaders[shader_index]);
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -368,19 +356,14 @@ blitframebuffer_texture(struct gl_context *ctx,
|
||||
const struct gl_renderbuffer_attachment *readAtt =
|
||||
&readFb->Attachment[att_index];
|
||||
struct blit_state *blit = &ctx->Meta->Blit;
|
||||
struct fb_tex_blit_state fb_tex_blit;
|
||||
const GLint dstX = MIN2(dstX0, dstX1);
|
||||
const GLint dstY = MIN2(dstY0, dstY1);
|
||||
const GLint dstW = abs(dstX1 - dstX0);
|
||||
const GLint dstH = abs(dstY1 - dstY0);
|
||||
struct gl_texture_object *texObj;
|
||||
GLuint srcLevel;
|
||||
GLint baseLevelSave;
|
||||
GLint maxLevelSave;
|
||||
GLenum target;
|
||||
GLuint sampler, samplerSave =
|
||||
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
|
||||
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
|
||||
GLuint tempTex = 0;
|
||||
struct gl_renderbuffer *rb = readAtt->Renderbuffer;
|
||||
struct temp_texture *meta_temp_texture;
|
||||
|
||||
@@ -392,6 +375,8 @@ blitframebuffer_texture(struct gl_context *ctx,
|
||||
filter = GL_LINEAR;
|
||||
}
|
||||
|
||||
_mesa_meta_fb_tex_blit_begin(ctx, &fb_tex_blit);
|
||||
|
||||
if (readAtt->Texture &&
|
||||
(readAtt->Texture->Target == GL_TEXTURE_2D ||
|
||||
readAtt->Texture->Target == GL_TEXTURE_RECTANGLE ||
|
||||
@@ -404,38 +389,16 @@ blitframebuffer_texture(struct gl_context *ctx,
|
||||
texObj = readAtt->Texture;
|
||||
target = texObj->Target;
|
||||
} else if (!readAtt->Texture && ctx->Driver.BindRenderbufferTexImage) {
|
||||
/* Otherwise, we need the driver to be able to bind a renderbuffer as
|
||||
* a texture image.
|
||||
*/
|
||||
struct gl_texture_image *texImage;
|
||||
|
||||
if (rb->NumSamples > 1)
|
||||
target = GL_TEXTURE_2D_MULTISAMPLE;
|
||||
else
|
||||
target = GL_TEXTURE_2D;
|
||||
|
||||
_mesa_GenTextures(1, &tempTex);
|
||||
_mesa_BindTexture(target, tempTex);
|
||||
srcLevel = 0;
|
||||
texObj = _mesa_lookup_texture(ctx, tempTex);
|
||||
texImage = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
|
||||
|
||||
if (!ctx->Driver.BindRenderbufferTexImage(ctx, rb, texImage)) {
|
||||
_mesa_DeleteTextures(1, &tempTex);
|
||||
if (!_mesa_meta_bind_rb_as_tex_image(ctx, rb, &fb_tex_blit.tempTex,
|
||||
&texObj, &target))
|
||||
return false;
|
||||
} else {
|
||||
if (ctx->Driver.FinishRenderTexture &&
|
||||
!rb->NeedsFinishRenderTexture) {
|
||||
rb->NeedsFinishRenderTexture = true;
|
||||
ctx->Driver.FinishRenderTexture(ctx, rb);
|
||||
}
|
||||
|
||||
if (_mesa_is_winsys_fbo(readFb)) {
|
||||
GLint temp = srcY0;
|
||||
srcY0 = rb->Height - srcY1;
|
||||
srcY1 = rb->Height - temp;
|
||||
flipY = -flipY;
|
||||
}
|
||||
srcLevel = 0;
|
||||
if (_mesa_is_winsys_fbo(readFb)) {
|
||||
GLint temp = srcY0;
|
||||
srcY0 = rb->Height - srcY1;
|
||||
srcY1 = rb->Height - temp;
|
||||
flipY = -flipY;
|
||||
}
|
||||
} else {
|
||||
GLenum tex_base_format;
|
||||
@@ -476,8 +439,8 @@ blitframebuffer_texture(struct gl_context *ctx,
|
||||
srcY1 = srcH;
|
||||
}
|
||||
|
||||
baseLevelSave = texObj->BaseLevel;
|
||||
maxLevelSave = texObj->MaxLevel;
|
||||
fb_tex_blit.baseLevelSave = texObj->BaseLevel;
|
||||
fb_tex_blit.maxLevelSave = texObj->MaxLevel;
|
||||
|
||||
if (glsl_version) {
|
||||
setup_glsl_blit_framebuffer(ctx, blit, rb, target);
|
||||
@@ -488,25 +451,14 @@ blitframebuffer_texture(struct gl_context *ctx,
|
||||
2);
|
||||
}
|
||||
|
||||
_mesa_GenSamplers(1, &sampler);
|
||||
_mesa_BindSampler(ctx->Texture.CurrentUnit, sampler);
|
||||
|
||||
/*
|
||||
printf("Blit from texture!\n");
|
||||
printf(" srcAtt %p dstAtt %p\n", readAtt, drawAtt);
|
||||
printf(" srcTex %p dstText %p\n", texObj, drawAtt->Texture);
|
||||
*/
|
||||
|
||||
/* Prepare src texture state */
|
||||
_mesa_BindTexture(target, texObj->Name);
|
||||
_mesa_SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, filter);
|
||||
_mesa_SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, filter);
|
||||
if (target != GL_TEXTURE_RECTANGLE_ARB) {
|
||||
_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
|
||||
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
|
||||
}
|
||||
_mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
_mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
fb_tex_blit.sampler = _mesa_meta_setup_sampler(ctx, texObj, target, filter,
|
||||
srcLevel);
|
||||
|
||||
/* Always do our blits with no net sRGB decode or encode.
|
||||
*
|
||||
@@ -527,11 +479,12 @@ blitframebuffer_texture(struct gl_context *ctx,
|
||||
if (ctx->Extensions.EXT_texture_sRGB_decode) {
|
||||
if (_mesa_get_format_color_encoding(rb->Format) == GL_SRGB &&
|
||||
ctx->DrawBuffer->Visual.sRGBCapable) {
|
||||
_mesa_SamplerParameteri(sampler, GL_TEXTURE_SRGB_DECODE_EXT,
|
||||
GL_DECODE_EXT);
|
||||
_mesa_SamplerParameteri(fb_tex_blit.sampler,
|
||||
GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
|
||||
_mesa_set_framebuffer_srgb(ctx, GL_TRUE);
|
||||
} else {
|
||||
_mesa_SamplerParameteri(sampler, GL_TEXTURE_SRGB_DECODE_EXT,
|
||||
_mesa_SamplerParameteri(fb_tex_blit.sampler,
|
||||
GL_TEXTURE_SRGB_DECODE_EXT,
|
||||
GL_SKIP_DECODE_EXT);
|
||||
/* set_framebuffer_srgb was set by _mesa_meta_begin(). */
|
||||
}
|
||||
@@ -598,23 +551,95 @@ blitframebuffer_texture(struct gl_context *ctx,
|
||||
_mesa_DepthFunc(GL_ALWAYS);
|
||||
|
||||
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
_mesa_meta_fb_tex_blit_end(ctx, target, &fb_tex_blit);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
_mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx,
|
||||
struct fb_tex_blit_state *blit)
|
||||
{
|
||||
blit->samplerSave =
|
||||
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
|
||||
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
|
||||
blit->tempTex = 0;
|
||||
}
|
||||
|
||||
void
|
||||
_mesa_meta_fb_tex_blit_end(const struct gl_context *ctx, GLenum target,
|
||||
struct fb_tex_blit_state *blit)
|
||||
{
|
||||
/* Restore texture object state, the texture binding will
|
||||
* be restored by _mesa_meta_end().
|
||||
*/
|
||||
if (target != GL_TEXTURE_RECTANGLE_ARB) {
|
||||
_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
|
||||
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
|
||||
_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, blit->baseLevelSave);
|
||||
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, blit->maxLevelSave);
|
||||
}
|
||||
|
||||
_mesa_BindSampler(ctx->Texture.CurrentUnit, samplerSave);
|
||||
_mesa_DeleteSamplers(1, &sampler);
|
||||
if (tempTex)
|
||||
_mesa_DeleteTextures(1, &tempTex);
|
||||
_mesa_BindSampler(ctx->Texture.CurrentUnit, blit->samplerSave);
|
||||
_mesa_DeleteSamplers(1, &blit->sampler);
|
||||
if (blit->tempTex)
|
||||
_mesa_DeleteTextures(1, &blit->tempTex);
|
||||
}
|
||||
|
||||
GLboolean
|
||||
_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
|
||||
struct gl_renderbuffer *rb,
|
||||
GLuint *tex,
|
||||
struct gl_texture_object **texObj,
|
||||
GLenum *target)
|
||||
{
|
||||
struct gl_texture_image *texImage;
|
||||
|
||||
if (rb->NumSamples > 1)
|
||||
*target = GL_TEXTURE_2D_MULTISAMPLE;
|
||||
else
|
||||
*target = GL_TEXTURE_2D;
|
||||
|
||||
_mesa_GenTextures(1, tex);
|
||||
_mesa_BindTexture(*target, *tex);
|
||||
*texObj = _mesa_lookup_texture(ctx, *tex);
|
||||
texImage = _mesa_get_tex_image(ctx, *texObj, *target, 0);
|
||||
|
||||
if (!ctx->Driver.BindRenderbufferTexImage(ctx, rb, texImage)) {
|
||||
_mesa_DeleteTextures(1, tex);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ctx->Driver.FinishRenderTexture && !rb->NeedsFinishRenderTexture) {
|
||||
rb->NeedsFinishRenderTexture = true;
|
||||
ctx->Driver.FinishRenderTexture(ctx, rb);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
GLuint
|
||||
_mesa_meta_setup_sampler(struct gl_context *ctx,
|
||||
const struct gl_texture_object *texObj,
|
||||
GLenum target, GLenum filter, GLuint srcLevel)
|
||||
{
|
||||
GLuint sampler;
|
||||
|
||||
_mesa_GenSamplers(1, &sampler);
|
||||
_mesa_BindSampler(ctx->Texture.CurrentUnit, sampler);
|
||||
|
||||
/* Prepare src texture state */
|
||||
_mesa_BindTexture(target, texObj->Name);
|
||||
_mesa_SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, filter);
|
||||
_mesa_SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, filter);
|
||||
if (target != GL_TEXTURE_RECTANGLE_ARB) {
|
||||
_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel);
|
||||
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel);
|
||||
}
|
||||
_mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
_mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
return sampler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Meta implementation of ctx->Driver.BlitFramebuffer() in terms
|
||||
* of texture mapping and polygon rendering.
|
||||
@@ -659,7 +684,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
|
||||
/* Only scissor affects blit, but we're doing to set a custom scissor if
|
||||
* necessary anyway, so save/clear state.
|
||||
*/
|
||||
_mesa_meta_begin(ctx, MESA_META_ALL);
|
||||
_mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS);
|
||||
|
||||
/* If the clipping earlier changed the destination rect at all, then
|
||||
* enable the scissor to clip to it.
|
||||
@@ -707,7 +732,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
|
||||
_mesa_meta_end(ctx);
|
||||
|
||||
fallback:
|
||||
if (mask) {
|
||||
if (mask && !ctx->Meta->Blit.no_ctsi_fallback) {
|
||||
_swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1,
|
||||
dstX0, dstY0, dstX1, dstY1, mask, filter);
|
||||
}
|
||||
|
@@ -182,7 +182,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
|
||||
faceTarget = target;
|
||||
}
|
||||
|
||||
_mesa_meta_begin(ctx, MESA_META_ALL);
|
||||
_mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS);
|
||||
|
||||
/* Choose between glsl version and fixed function version of
|
||||
* GenerateMipmap function.
|
||||
|
@@ -76,6 +76,8 @@ i965_FILES = \
|
||||
brw_lower_texture_gradients.cpp \
|
||||
brw_lower_unnormalized_offset.cpp \
|
||||
brw_meta_updownsample.c \
|
||||
brw_meta_stencil_blit.c \
|
||||
brw_meta_util.c \
|
||||
brw_misc_state.c \
|
||||
brw_object_purgeable.c \
|
||||
brw_performance_monitor.c \
|
||||
|
@@ -31,87 +31,10 @@
|
||||
#include "brw_context.h"
|
||||
#include "brw_blorp_blit_eu.h"
|
||||
#include "brw_state.h"
|
||||
#include "brw_meta_util.h"
|
||||
|
||||
#define FILE_DEBUG_FLAG DEBUG_BLORP
|
||||
|
||||
/**
|
||||
* Helper function for handling mirror image blits.
|
||||
*
|
||||
* If coord0 > coord1, swap them and invert the "mirror" boolean.
|
||||
*/
|
||||
static inline void
|
||||
fixup_mirroring(bool &mirror, GLfloat &coord0, GLfloat &coord1)
|
||||
{
|
||||
if (coord0 > coord1) {
|
||||
mirror = !mirror;
|
||||
GLfloat tmp = coord0;
|
||||
coord0 = coord1;
|
||||
coord1 = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Adjust {src,dst}_x{0,1} to account for clipping and scissoring of
|
||||
* destination coordinates.
|
||||
*
|
||||
* Return true if there is still blitting to do, false if all pixels got
|
||||
* rejected by the clip and/or scissor.
|
||||
*
|
||||
* For clarity, the nomenclature of this function assumes we are clipping and
|
||||
* scissoring the X coordinate; the exact same logic applies for Y
|
||||
* coordinates.
|
||||
*
|
||||
* Note: this function may also be used to account for clipping of source
|
||||
* coordinates, by swapping the roles of src and dst.
|
||||
*/
|
||||
static inline bool
|
||||
clip_or_scissor(bool mirror, GLfloat &src_x0, GLfloat &src_x1, GLfloat &dst_x0,
|
||||
GLfloat &dst_x1, GLfloat fb_xmin, GLfloat fb_xmax)
|
||||
{
|
||||
float scale = (float) (src_x1 - src_x0) / (dst_x1 - dst_x0);
|
||||
/* If we are going to scissor everything away, stop. */
|
||||
if (!(fb_xmin < fb_xmax &&
|
||||
dst_x0 < fb_xmax &&
|
||||
fb_xmin < dst_x1 &&
|
||||
dst_x0 < dst_x1)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Clip the destination rectangle, and keep track of how many pixels we
|
||||
* clipped off of the left and right sides of it.
|
||||
*/
|
||||
GLint pixels_clipped_left = 0;
|
||||
GLint pixels_clipped_right = 0;
|
||||
if (dst_x0 < fb_xmin) {
|
||||
pixels_clipped_left = fb_xmin - dst_x0;
|
||||
dst_x0 = fb_xmin;
|
||||
}
|
||||
if (fb_xmax < dst_x1) {
|
||||
pixels_clipped_right = dst_x1 - fb_xmax;
|
||||
dst_x1 = fb_xmax;
|
||||
}
|
||||
|
||||
/* If we are mirrored, then before applying pixels_clipped_{left,right} to
|
||||
* the source coordinates, we need to flip them to account for the
|
||||
* mirroring.
|
||||
*/
|
||||
if (mirror) {
|
||||
GLint tmp = pixels_clipped_left;
|
||||
pixels_clipped_left = pixels_clipped_right;
|
||||
pixels_clipped_right = tmp;
|
||||
}
|
||||
|
||||
/* Adjust the source rectangle to remove the pixels corresponding to those
|
||||
* that were clipped/scissored out of the destination rectangle.
|
||||
*/
|
||||
src_x0 += pixels_clipped_left * scale;
|
||||
src_x1 -= pixels_clipped_right * scale;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static struct intel_mipmap_tree *
|
||||
find_miptree(GLbitfield buffer_bit, struct intel_renderbuffer *irb)
|
||||
{
|
||||
@@ -244,47 +167,12 @@ try_blorp_blit(struct brw_context *brw,
|
||||
const struct gl_framebuffer *read_fb = ctx->ReadBuffer;
|
||||
const struct gl_framebuffer *draw_fb = ctx->DrawBuffer;
|
||||
|
||||
/* Detect if the blit needs to be mirrored */
|
||||
bool mirror_x = false, mirror_y = false;
|
||||
fixup_mirroring(mirror_x, srcX0, srcX1);
|
||||
fixup_mirroring(mirror_x, dstX0, dstX1);
|
||||
fixup_mirroring(mirror_y, srcY0, srcY1);
|
||||
fixup_mirroring(mirror_y, dstY0, dstY1);
|
||||
|
||||
/* If the destination rectangle needs to be clipped or scissored, do so.
|
||||
*/
|
||||
if (!(clip_or_scissor(mirror_x, srcX0, srcX1, dstX0, dstX1,
|
||||
draw_fb->_Xmin, draw_fb->_Xmax) &&
|
||||
clip_or_scissor(mirror_y, srcY0, srcY1, dstY0, dstY1,
|
||||
draw_fb->_Ymin, draw_fb->_Ymax))) {
|
||||
/* Everything got clipped/scissored away, so the blit was successful. */
|
||||
bool mirror_x, mirror_y;
|
||||
if (brw_meta_mirror_clip_and_scissor(ctx,
|
||||
&srcX0, &srcY0, &srcX1, &srcY1,
|
||||
&dstX0, &dstY0, &dstX1, &dstY1,
|
||||
&mirror_x, &mirror_y))
|
||||
return true;
|
||||
}
|
||||
|
||||
/* If the source rectangle needs to be clipped or scissored, do so. */
|
||||
if (!(clip_or_scissor(mirror_x, dstX0, dstX1, srcX0, srcX1,
|
||||
0, read_fb->Width) &&
|
||||
clip_or_scissor(mirror_y, dstY0, dstY1, srcY0, srcY1,
|
||||
0, read_fb->Height))) {
|
||||
/* Everything got clipped/scissored away, so the blit was successful. */
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Account for the fact that in the system framebuffer, the origin is at
|
||||
* the lower left.
|
||||
*/
|
||||
if (_mesa_is_winsys_fbo(read_fb)) {
|
||||
GLint tmp = read_fb->Height - srcY0;
|
||||
srcY0 = read_fb->Height - srcY1;
|
||||
srcY1 = tmp;
|
||||
mirror_y = !mirror_y;
|
||||
}
|
||||
if (_mesa_is_winsys_fbo(draw_fb)) {
|
||||
GLint tmp = draw_fb->Height - dstY0;
|
||||
dstY0 = draw_fb->Height - dstY1;
|
||||
dstY1 = tmp;
|
||||
mirror_y = !mirror_y;
|
||||
}
|
||||
|
||||
/* Find buffers */
|
||||
struct intel_renderbuffer *src_irb;
|
||||
|
@@ -1475,9 +1475,23 @@ GLboolean brwCreateContext(gl_api api,
|
||||
/*======================================================================
|
||||
* brw_misc_state.c
|
||||
*/
|
||||
GLuint brw_get_rb_for_slice(struct brw_context *brw,
|
||||
struct intel_mipmap_tree *mt,
|
||||
unsigned level, unsigned layer, bool flat);
|
||||
|
||||
void brw_meta_updownsample(struct brw_context *brw,
|
||||
struct intel_mipmap_tree *src,
|
||||
struct intel_mipmap_tree *dst);
|
||||
|
||||
void brw_meta_fbo_stencil_blit(struct brw_context *brw,
|
||||
GLfloat srcX0, GLfloat srcY0,
|
||||
GLfloat srcX1, GLfloat srcY1,
|
||||
GLfloat dstX0, GLfloat dstY0,
|
||||
GLfloat dstX1, GLfloat dstY1);
|
||||
|
||||
void brw_meta_stencil_updownsample(struct brw_context *brw,
|
||||
struct intel_mipmap_tree *src,
|
||||
struct intel_mipmap_tree *dst);
|
||||
/*======================================================================
|
||||
* brw_misc_state.c
|
||||
*/
|
||||
|
524
src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c
Normal file
524
src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c
Normal file
@@ -0,0 +1,524 @@
|
||||
/*
|
||||
* Copyright © 2014 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file brw_meta_stencil_blit.c
|
||||
*
|
||||
* Implements upsampling, downsampling and scaling of stencil miptrees. The
|
||||
* logic can be originally found in brw_blorp_blit.c.
|
||||
* Implementation creates a temporary draw framebuffer object and attaches the
|
||||
* destination stencil buffer attachment as color attachment. Source attachment
|
||||
* is in turn treated as a stencil texture and the glsl program used for the
|
||||
* blitting samples it using stencil-indexing.
|
||||
*
|
||||
* Unfortunately as the data port does not support interleaved msaa-surfaces
|
||||
* (stencil is always IMS), the glsl program needs to handle the writing of
|
||||
* individual samples manually. Surface is configured as if it were single
|
||||
* sampled (with adjusted dimensions) and the glsl program extracts the
|
||||
* sample indices from the input coordinates for correct texturing.
|
||||
*
|
||||
* Target surface is also configured as Y-tiled instead of W-tiled in order
|
||||
* to support generations 6-7. Later hardware supports W-tiled as render target
|
||||
* and the logic here could be simplified for those.
|
||||
*/
|
||||
|
||||
#include "brw_context.h"
|
||||
#include "intel_batchbuffer.h"
|
||||
#include "intel_fbo.h"
|
||||
|
||||
#include "main/blit.h"
|
||||
#include "main/buffers.h"
|
||||
#include "main/fbobject.h"
|
||||
#include "main/uniforms.h"
|
||||
#include "main/texparam.h"
|
||||
#include "main/texobj.h"
|
||||
#include "main/viewport.h"
|
||||
#include "main/enable.h"
|
||||
#include "main/blend.h"
|
||||
#include "main/varray.h"
|
||||
#include "main/shaderapi.h"
|
||||
#include "glsl/ralloc.h"
|
||||
|
||||
#include "drivers/common/meta.h"
|
||||
#include "brw_meta_util.h"
|
||||
|
||||
#define FILE_DEBUG_FLAG DEBUG_FBO
|
||||
|
||||
struct blit_dims {
|
||||
int src_x0, src_y0, src_x1, src_y1;
|
||||
int dst_x0, dst_y0, dst_x1, dst_y1;
|
||||
bool mirror_x, mirror_y;
|
||||
};
|
||||
|
||||
static const char *vs_source =
|
||||
"#version 130\n"
|
||||
"in vec2 position;\n"
|
||||
"out vec2 tex_coords;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" tex_coords = (position + 1.0) / 2.0;\n"
|
||||
" gl_Position = vec4(position, 0.0, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static const struct sampler_and_fetch {
|
||||
const char *sampler;
|
||||
const char *fetch;
|
||||
} samplers[] = {
|
||||
{ "uniform usampler2D texSampler;\n",
|
||||
" out_color = texelFetch(texSampler, txl_coords, 0)" },
|
||||
{ "#extension GL_ARB_texture_multisample : enable\n"
|
||||
"uniform usampler2DMS texSampler;\n",
|
||||
" out_color = texelFetch(texSampler, txl_coords, sample_index)" }
|
||||
};
|
||||
|
||||
/**
|
||||
* Translating Y-tiled to W-tiled:
|
||||
*
|
||||
* X' = (X & ~0b1011) >> 1 | (Y & 0b1) << 2 | X & 0b1
|
||||
* Y' = (Y & ~0b1) << 1 | (X & 0b1000) >> 2 | (X & 0b10) >> 1
|
||||
*/
|
||||
static const char *fs_tmpl =
|
||||
"#version 130\n"
|
||||
"%s"
|
||||
"uniform float src_x_scale;\n"
|
||||
"uniform float src_y_scale;\n"
|
||||
"uniform float src_x_off;\n" /* Top right coordinates of the source */
|
||||
"uniform float src_y_off;\n" /* rectangle in W-tiled space. */
|
||||
"uniform float dst_x_off;\n" /* Top right coordinates of the target */
|
||||
"uniform float dst_y_off;\n" /* rectangle in Y-tiled space. */
|
||||
"uniform float draw_rect_w;\n" /* This is the unnormalized size of the */
|
||||
"uniform float draw_rect_h;\n" /* drawing rectangle in Y-tiled space. */
|
||||
"uniform int dst_x0;\n" /* This is the bounding rectangle in the W-tiled */
|
||||
"uniform int dst_x1;\n" /* space that will be used to skip pixels lying */
|
||||
"uniform int dst_y0;\n" /* outside. In some cases the Y-tiled rectangle */
|
||||
"uniform int dst_y1;\n" /* is larger. */
|
||||
"uniform int dst_num_samples;\n"
|
||||
"in vec2 tex_coords;\n"
|
||||
"ivec2 txl_coords;\n"
|
||||
"int sample_index;\n"
|
||||
"out uvec4 out_color;\n"
|
||||
"\n"
|
||||
"void get_unorm_target_coords()\n"
|
||||
"{\n"
|
||||
" txl_coords.x = int(tex_coords.x * draw_rect_w + dst_x_off);\n"
|
||||
" txl_coords.y = int(tex_coords.y * draw_rect_h + dst_y_off);\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"void translate_dst_to_src()\n"
|
||||
"{\n"
|
||||
" txl_coords.x = int(float(txl_coords.x) * src_x_scale + src_x_off);\n"
|
||||
" txl_coords.y = int(float(txl_coords.y) * src_y_scale + src_y_off);\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"void translate_y_to_w_tiling()\n"
|
||||
"{\n"
|
||||
" int X = txl_coords.x;\n"
|
||||
" int Y = txl_coords.y;\n"
|
||||
" txl_coords.x = (X & int(0xfff4)) >> 1;\n"
|
||||
" txl_coords.x |= ((Y & int(0x1)) << 2);\n"
|
||||
" txl_coords.x |= (X & int(0x1));\n"
|
||||
" txl_coords.y = (Y & int(0xfffe)) << 1;\n"
|
||||
" txl_coords.y |= ((X & int(0x8)) >> 2);\n"
|
||||
" txl_coords.y |= ((X & int(0x2)) >> 1);\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"void decode_msaa()\n"
|
||||
"{\n"
|
||||
" int X = txl_coords.x;\n"
|
||||
" int Y = txl_coords.y;\n"
|
||||
" switch (dst_num_samples) {\n"
|
||||
" case 0:\n"
|
||||
" sample_index = 0;\n"
|
||||
" break;\n"
|
||||
" case 2:\n"
|
||||
" txl_coords.x = ((X & int(0xfffc)) >> 1) | (X & int(0x1));\n"
|
||||
" sample_index = (X & 0x2) >> 1;\n"
|
||||
" break;\n"
|
||||
" case 4:\n"
|
||||
" txl_coords.x = ((X & int(0xfffc)) >> 1) | (X & int(0x1));\n"
|
||||
" txl_coords.y = ((Y & int(0xfffc)) >> 1) | (Y & int(0x1));\n"
|
||||
" sample_index = (Y & 0x2) | ((X & 0x2) >> 1);\n"
|
||||
" break;\n"
|
||||
" case 8:\n"
|
||||
" txl_coords.x = ((X & int(0xfff8)) >> 2) | (X & int(0x1));\n"
|
||||
" txl_coords.y = ((Y & int(0xfffc)) >> 1) | (Y & int(0x1));\n"
|
||||
" sample_index = (X & 0x4) | (Y & 0x2) | ((X & 0x2) >> 1);\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"void discard_outside_bounding_rect()\n"
|
||||
"{\n"
|
||||
" int X = txl_coords.x;\n"
|
||||
" int Y = txl_coords.y;\n"
|
||||
" if (X >= dst_x1 || X < dst_x0 || Y >= dst_y1 || Y < dst_y0)\n"
|
||||
" discard;\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" get_unorm_target_coords();\n"
|
||||
" translate_y_to_w_tiling();\n"
|
||||
" decode_msaa();"
|
||||
" discard_outside_bounding_rect();\n"
|
||||
" translate_dst_to_src();\n"
|
||||
" %s;\n"
|
||||
"}\n";
|
||||
|
||||
/**
|
||||
* Setup uniforms telling the coordinates of the destination rectangle in the
|
||||
* native w-tiled space. These are needed to ignore pixels that lie outside.
|
||||
* The destination is drawn as Y-tiled and in some cases the Y-tiled drawing
|
||||
* rectangle is larger than the original (for example 1x4 w-tiled requires
|
||||
* 16x2 y-tiled).
|
||||
*/
|
||||
static void
|
||||
setup_bounding_rect(GLuint prog, const struct blit_dims *dims)
|
||||
{
|
||||
_mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_x0"), dims->dst_x0);
|
||||
_mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_x1"), dims->dst_x1);
|
||||
_mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_y0"), dims->dst_y0);
|
||||
_mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_y1"), dims->dst_y1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Setup uniforms telling the destination width, height and the offset. These
|
||||
* are needed to unnoormalize the input coordinates and to correctly translate
|
||||
* between destination and source that may have differing offsets.
|
||||
*/
|
||||
static void
|
||||
setup_drawing_rect(GLuint prog, const struct blit_dims *dims)
|
||||
{
|
||||
_mesa_Uniform1f(_mesa_GetUniformLocation(prog, "draw_rect_w"),
|
||||
dims->dst_x1 - dims->dst_x0);
|
||||
_mesa_Uniform1f(_mesa_GetUniformLocation(prog, "draw_rect_h"),
|
||||
dims->dst_y1 - dims->dst_y0);
|
||||
_mesa_Uniform1f(_mesa_GetUniformLocation(prog, "dst_x_off"), dims->dst_x0);
|
||||
_mesa_Uniform1f(_mesa_GetUniformLocation(prog, "dst_y_off"), dims->dst_y0);
|
||||
}
|
||||
|
||||
/**
|
||||
* When not mirroring a coordinate (say, X), we need:
|
||||
* src_x - src_x0 = (dst_x - dst_x0 + 0.5) * scale
|
||||
* Therefore:
|
||||
* src_x = src_x0 + (dst_x - dst_x0 + 0.5) * scale
|
||||
*
|
||||
* The program uses "round toward zero" to convert the transformed floating
|
||||
* point coordinates to integer coordinates, whereas the behaviour we actually
|
||||
* want is "round to nearest", so 0.5 provides the necessary correction.
|
||||
*
|
||||
* When mirroring X we need:
|
||||
* src_x - src_x0 = dst_x1 - dst_x - 0.5
|
||||
* Therefore:
|
||||
* src_x = src_x0 + (dst_x1 -dst_x - 0.5) * scale
|
||||
*/
|
||||
static void
|
||||
setup_coord_coeff(GLuint prog, GLuint multiplier, GLuint offset,
|
||||
int src_0, int src_1, int dst_0, int dst_1, bool mirror)
|
||||
{
|
||||
const float scale = ((float)(src_1 - src_0)) / (dst_1 - dst_0);
|
||||
|
||||
if (mirror) {
|
||||
_mesa_Uniform1f(multiplier, -scale);
|
||||
_mesa_Uniform1f(offset, src_0 + (dst_1 - 0.5) * scale);
|
||||
} else {
|
||||
_mesa_Uniform1f(multiplier, scale);
|
||||
_mesa_Uniform1f(offset, src_0 + (-dst_0 + 0.5) * scale);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Setup uniforms providing relation between source and destination surfaces.
|
||||
* Destination coordinates are in Y-tiling layout while texelFetch() expects
|
||||
* W-tiled coordinates. Once the destination coordinates are re-interpreted by
|
||||
* the program into the original W-tiled layout, the program needs to know the
|
||||
* offset and scaling factors between the destination and source.
|
||||
* Note that these are calculated in the original W-tiled space before the
|
||||
* destination rectangle is adjusted for possible msaa and Y-tiling.
|
||||
*/
|
||||
static void
|
||||
setup_coord_transform(GLuint prog, const struct blit_dims *dims)
|
||||
{
|
||||
setup_coord_coeff(prog,
|
||||
_mesa_GetUniformLocation(prog, "src_x_scale"),
|
||||
_mesa_GetUniformLocation(prog, "src_x_off"),
|
||||
dims->src_x0, dims->src_x1, dims->dst_x0, dims->dst_x1,
|
||||
dims->mirror_x);
|
||||
|
||||
setup_coord_coeff(prog,
|
||||
_mesa_GetUniformLocation(prog, "src_y_scale"),
|
||||
_mesa_GetUniformLocation(prog, "src_y_off"),
|
||||
dims->src_y0, dims->src_y1, dims->dst_y0, dims->dst_y1,
|
||||
dims->mirror_y);
|
||||
}
|
||||
|
||||
static GLuint
|
||||
setup_program(struct gl_context *ctx, bool msaa_tex)
|
||||
{
|
||||
struct blit_state *blit = &ctx->Meta->Blit;
|
||||
static GLuint prog_cache[] = { 0, 0 };
|
||||
const char *fs_source;
|
||||
const struct sampler_and_fetch *sampler = &samplers[msaa_tex];
|
||||
|
||||
_mesa_meta_setup_vertex_objects(&blit->VAO, &blit->VBO, true, 2, 2, 0);
|
||||
|
||||
if (prog_cache[msaa_tex]) {
|
||||
_mesa_UseProgram(prog_cache[msaa_tex]);
|
||||
return prog_cache[msaa_tex];
|
||||
}
|
||||
|
||||
fs_source = ralloc_asprintf(NULL, fs_tmpl, sampler->sampler,
|
||||
sampler->fetch);
|
||||
_mesa_meta_compile_and_link_program(ctx, vs_source, fs_source,
|
||||
"i965 stencil blit",
|
||||
&prog_cache[msaa_tex]);
|
||||
ralloc_free(fs_source);
|
||||
|
||||
return prog_cache[msaa_tex];
|
||||
}
|
||||
|
||||
/**
|
||||
* Samples in stencil buffer are interleaved, and unfortunately the data port
|
||||
* does not support it as render target. Therefore the surface is set up as
|
||||
* single sampled and the program handles the interleaving.
|
||||
* In case of single sampled stencil, the render buffer is adjusted with
|
||||
* twice the base level height in order for the program to be able to write
|
||||
* any mip-level. (Used to set the drawing rectangle for the hw).
|
||||
*/
|
||||
static void
|
||||
adjust_msaa(struct blit_dims *dims, int num_samples)
|
||||
{
|
||||
if (num_samples == 2) {
|
||||
dims->dst_x0 *= 2;
|
||||
dims->dst_x1 *= 2;
|
||||
} else if (num_samples) {
|
||||
const int x_num_samples = num_samples / 2;
|
||||
dims->dst_x0 = ROUND_DOWN_TO(dims->dst_x0 * x_num_samples, num_samples);
|
||||
dims->dst_y0 = ROUND_DOWN_TO(dims->dst_y0 * 2, 4);
|
||||
dims->dst_x1 = ALIGN(dims->dst_x1 * x_num_samples, num_samples);
|
||||
dims->dst_y1 = ALIGN(dims->dst_y1 * 2, 4);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Stencil is mapped as Y-tiled render target and the dimensions need to be
|
||||
* adjusted in order for the Y-tiled rectangle to cover the entire linear
|
||||
* memory space of the original W-tiled rectangle.
|
||||
*/
|
||||
static void
|
||||
adjust_tiling(struct blit_dims *dims, int num_samples)
|
||||
{
|
||||
const unsigned x_align = 8, y_align = num_samples > 2 ? 8 : 4;
|
||||
|
||||
dims->dst_x0 = ROUND_DOWN_TO(dims->dst_x0, x_align) * 2;
|
||||
dims->dst_y0 = ROUND_DOWN_TO(dims->dst_y0, y_align) / 2;
|
||||
dims->dst_x1 = ALIGN(dims->dst_x1, x_align) * 2;
|
||||
dims->dst_y1 = ALIGN(dims->dst_y1, y_align) / 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* When stencil is mapped as Y-tiled render target the mip-level offsets
|
||||
* calculated for the Y-tiling do not always match the offsets in W-tiling.
|
||||
* Therefore the sampling engine cannot be used for individual mip-level
|
||||
* access but the program needs to do it internally. This can be achieved
|
||||
* by shifting the coordinates of the blit rectangle here.
|
||||
*/
|
||||
static void
|
||||
adjust_mip_level(const struct intel_mipmap_tree *mt,
|
||||
unsigned level, unsigned layer, struct blit_dims *dims)
|
||||
{
|
||||
unsigned x_offset;
|
||||
unsigned y_offset;
|
||||
|
||||
intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset);
|
||||
|
||||
dims->dst_x0 += x_offset;
|
||||
dims->dst_y0 += y_offset;
|
||||
dims->dst_x1 += x_offset;
|
||||
dims->dst_y1 += y_offset;
|
||||
}
|
||||
|
||||
static void
|
||||
prepare_vertex_data(void)
|
||||
{
|
||||
static const struct vertex verts[] = {
|
||||
{ .x = -1.0f, .y = -1.0f },
|
||||
{ .x = 1.0f, .y = -1.0f },
|
||||
{ .x = 1.0f, .y = 1.0f },
|
||||
{ .x = -1.0f, .y = 1.0f } };
|
||||
|
||||
_mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
|
||||
}
|
||||
|
||||
static void
|
||||
set_read_rb_tex_image(struct gl_context *ctx, struct fb_tex_blit_state *blit,
|
||||
GLenum *target)
|
||||
{
|
||||
const struct gl_renderbuffer_attachment *att =
|
||||
&ctx->ReadBuffer->Attachment[BUFFER_STENCIL];
|
||||
struct gl_renderbuffer *rb = att->Renderbuffer;
|
||||
struct gl_texture_object *tex_obj;
|
||||
unsigned level = 0;
|
||||
|
||||
/* If the renderbuffer is already backed by an tex image, use it. */
|
||||
if (att->Texture) {
|
||||
tex_obj = att->Texture;
|
||||
*target = tex_obj->Target;
|
||||
level = att->TextureLevel;
|
||||
} else {
|
||||
_mesa_meta_bind_rb_as_tex_image(ctx, rb, &blit->tempTex, &tex_obj,
|
||||
target);
|
||||
}
|
||||
|
||||
blit->baseLevelSave = tex_obj->BaseLevel;
|
||||
blit->maxLevelSave = tex_obj->MaxLevel;
|
||||
blit->sampler = _mesa_meta_setup_sampler(ctx, tex_obj, *target,
|
||||
GL_NEAREST, level);
|
||||
}
|
||||
|
||||
static void
|
||||
brw_meta_stencil_blit(struct brw_context *brw,
|
||||
struct intel_mipmap_tree *dst_mt,
|
||||
unsigned dst_level, unsigned dst_layer,
|
||||
const struct blit_dims *orig_dims)
|
||||
{
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
struct blit_dims dims = *orig_dims;
|
||||
struct fb_tex_blit_state blit;
|
||||
GLuint prog, fbo, rbo;
|
||||
GLenum target;
|
||||
|
||||
_mesa_meta_fb_tex_blit_begin(ctx, &blit);
|
||||
|
||||
_mesa_GenFramebuffers(1, &fbo);
|
||||
/* Force the surface to be configured for level zero. */
|
||||
rbo = brw_get_rb_for_slice(brw, dst_mt, 0, dst_layer, true);
|
||||
adjust_msaa(&dims, dst_mt->num_samples);
|
||||
adjust_tiling(&dims, dst_mt->num_samples);
|
||||
|
||||
_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
|
||||
_mesa_FramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_RENDERBUFFER, rbo);
|
||||
_mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
|
||||
ctx->DrawBuffer->_Status = GL_FRAMEBUFFER_COMPLETE;
|
||||
|
||||
set_read_rb_tex_image(ctx, &blit, &target);
|
||||
|
||||
_mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE,
|
||||
GL_STENCIL_INDEX);
|
||||
|
||||
prog = setup_program(ctx, target != GL_TEXTURE_2D);
|
||||
setup_bounding_rect(prog, orig_dims);
|
||||
setup_drawing_rect(prog, &dims);
|
||||
setup_coord_transform(prog, orig_dims);
|
||||
|
||||
_mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_num_samples"),
|
||||
dst_mt->num_samples);
|
||||
|
||||
prepare_vertex_data();
|
||||
_mesa_set_viewport(ctx, 0, dims.dst_x0, dims.dst_y0,
|
||||
dims.dst_x1 - dims.dst_x0, dims.dst_y1 - dims.dst_y0);
|
||||
_mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
_mesa_set_enable(ctx, GL_DEPTH_TEST, false);
|
||||
|
||||
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
_mesa_meta_fb_tex_blit_end(ctx, target, &blit);
|
||||
_mesa_meta_end(ctx);
|
||||
|
||||
_mesa_DeleteRenderbuffers(1, &rbo);
|
||||
_mesa_DeleteFramebuffers(1, &fbo);
|
||||
}
|
||||
|
||||
void
|
||||
brw_meta_fbo_stencil_blit(struct brw_context *brw,
|
||||
GLfloat src_x0, GLfloat src_y0,
|
||||
GLfloat src_x1, GLfloat src_y1,
|
||||
GLfloat dst_x0, GLfloat dst_y0,
|
||||
GLfloat dst_x1, GLfloat dst_y1)
|
||||
{
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
struct gl_renderbuffer *draw_fb =
|
||||
ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
|
||||
const struct intel_renderbuffer *dst_irb = intel_renderbuffer(draw_fb);
|
||||
struct intel_mipmap_tree *dst_mt = dst_irb->mt;
|
||||
|
||||
if (!dst_mt)
|
||||
return;
|
||||
|
||||
if (dst_mt->stencil_mt)
|
||||
dst_mt = dst_mt->stencil_mt;
|
||||
|
||||
bool mirror_x, mirror_y;
|
||||
if (brw_meta_mirror_clip_and_scissor(ctx,
|
||||
&src_x0, &src_y0, &src_x1, &src_y1,
|
||||
&dst_x0, &dst_y0, &dst_x1, &dst_y1,
|
||||
&mirror_x, &mirror_y))
|
||||
return;
|
||||
|
||||
struct blit_dims dims = { .src_x0 = src_x0, .src_y0 = src_y0,
|
||||
.src_x1 = src_x1, .src_y1 = src_y1,
|
||||
.dst_x0 = dst_x0, .dst_y0 = dst_y0,
|
||||
.dst_x1 = dst_x1, .dst_y1 = dst_y1,
|
||||
.mirror_x = mirror_x, .mirror_y = mirror_y };
|
||||
adjust_mip_level(dst_mt, dst_irb->mt_level, dst_irb->mt_layer, &dims);
|
||||
|
||||
intel_batchbuffer_emit_mi_flush(brw);
|
||||
_mesa_meta_begin(ctx, MESA_META_ALL);
|
||||
brw_meta_stencil_blit(brw,
|
||||
dst_mt, dst_irb->mt_level, dst_irb->mt_layer, &dims);
|
||||
intel_batchbuffer_emit_mi_flush(brw);
|
||||
}
|
||||
|
||||
void
|
||||
brw_meta_stencil_updownsample(struct brw_context *brw,
|
||||
struct intel_mipmap_tree *src,
|
||||
struct intel_mipmap_tree *dst)
|
||||
{
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
struct blit_dims dims = {
|
||||
.src_x0 = 0, .src_y0 = 0,
|
||||
.src_x1 = src->logical_width0, .src_y1 = src->logical_height0,
|
||||
.dst_x0 = 0, .dst_y0 = 0,
|
||||
.dst_x1 = dst->logical_width0, .dst_y1 = dst->logical_height0,
|
||||
.mirror_x = 0, .mirror_y = 0 };
|
||||
GLuint fbo, rbo;
|
||||
|
||||
if (dst->stencil_mt)
|
||||
dst = dst->stencil_mt;
|
||||
|
||||
intel_batchbuffer_emit_mi_flush(brw);
|
||||
_mesa_meta_begin(ctx, MESA_META_ALL);
|
||||
|
||||
_mesa_GenFramebuffers(1, &fbo);
|
||||
rbo = brw_get_rb_for_slice(brw, src, 0, 0, false);
|
||||
|
||||
_mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
|
||||
_mesa_FramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
|
||||
GL_RENDERBUFFER, rbo);
|
||||
|
||||
brw_meta_stencil_blit(brw, dst, 0, 0, &dims);
|
||||
intel_batchbuffer_emit_mi_flush(brw);
|
||||
|
||||
_mesa_DeleteRenderbuffers(1, &rbo);
|
||||
_mesa_DeleteFramebuffers(1, &fbo);
|
||||
}
|
@@ -27,6 +27,7 @@
|
||||
|
||||
#include "main/blit.h"
|
||||
#include "main/buffers.h"
|
||||
#include "main/enums.h"
|
||||
#include "main/fbobject.h"
|
||||
|
||||
#include "drivers/common/meta.h"
|
||||
@@ -44,8 +45,10 @@
|
||||
*
|
||||
* Clobbers the current renderbuffer binding (ctx->CurrentRenderbuffer).
|
||||
*/
|
||||
static GLuint
|
||||
brw_get_rb_for_first_slice(struct brw_context *brw, struct intel_mipmap_tree *mt)
|
||||
GLuint
|
||||
brw_get_rb_for_slice(struct brw_context *brw,
|
||||
struct intel_mipmap_tree *mt,
|
||||
unsigned level, unsigned layer, bool flat)
|
||||
{
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
GLuint rbo;
|
||||
@@ -62,11 +65,27 @@ brw_get_rb_for_first_slice(struct brw_context *brw, struct intel_mipmap_tree *mt
|
||||
irb = intel_renderbuffer(rb);
|
||||
|
||||
rb->Format = mt->format;
|
||||
rb->_BaseFormat = _mesa_base_fbo_format(ctx, mt->format);
|
||||
rb->_BaseFormat = _mesa_get_format_base_format(mt->format);
|
||||
|
||||
rb->NumSamples = mt->num_samples;
|
||||
rb->Width = mt->logical_width0;
|
||||
rb->Height = mt->logical_height0;
|
||||
/* Program takes care of msaa and mip-level access manually for stencil.
|
||||
* The surface is also treated as Y-tiled instead of as W-tiled calling for
|
||||
* twice the width and half the height in dimensions.
|
||||
*/
|
||||
if (flat) {
|
||||
const unsigned halign_stencil = 8;
|
||||
|
||||
rb->NumSamples = 0;
|
||||
rb->Width = ALIGN(mt->total_width, halign_stencil) * 2;
|
||||
rb->Height = (mt->total_height / mt->physical_depth0) / 2;
|
||||
irb->mt_level = 0;
|
||||
} else {
|
||||
rb->NumSamples = mt->num_samples;
|
||||
rb->Width = mt->logical_width0;
|
||||
rb->Height = mt->logical_height0;
|
||||
irb->mt_level = level;
|
||||
}
|
||||
|
||||
irb->mt_layer = layer;
|
||||
|
||||
intel_miptree_reference(&irb->mt, mt);
|
||||
|
||||
@@ -101,8 +120,8 @@ brw_meta_updownsample(struct brw_context *brw,
|
||||
|
||||
_mesa_meta_begin(ctx, MESA_META_ALL);
|
||||
_mesa_GenFramebuffers(2, fbos);
|
||||
src_rbo = brw_get_rb_for_first_slice(brw, src_mt);
|
||||
dst_rbo = brw_get_rb_for_first_slice(brw, dst_mt);
|
||||
src_rbo = brw_get_rb_for_slice(brw, src_mt, 0, 0, false);
|
||||
dst_rbo = brw_get_rb_for_slice(brw, dst_mt, 0, 0, false);
|
||||
src_fbo = fbos[0];
|
||||
dst_fbo = fbos[1];
|
||||
|
||||
|
160
src/mesa/drivers/dri/i965/brw_meta_util.c
Normal file
160
src/mesa/drivers/dri/i965/brw_meta_util.c
Normal file
@@ -0,0 +1,160 @@
|
||||
/*
|
||||
* Copyright © 2014 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "brw_meta_util.h"
|
||||
#include "main/fbobject.h"
|
||||
|
||||
/**
|
||||
* Helper function for handling mirror image blits.
|
||||
*
|
||||
* If coord0 > coord1, swap them and invert the "mirror" boolean.
|
||||
*/
|
||||
static inline void
|
||||
fixup_mirroring(bool *mirror, float *coord0, float *coord1)
|
||||
{
|
||||
if (*coord0 > *coord1) {
|
||||
*mirror = !*mirror;
|
||||
float tmp = *coord0;
|
||||
*coord0 = *coord1;
|
||||
*coord1 = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjust {src,dst}_x{0,1} to account for clipping and scissoring of
|
||||
* destination coordinates.
|
||||
*
|
||||
* Return true if there is still blitting to do, false if all pixels got
|
||||
* rejected by the clip and/or scissor.
|
||||
*
|
||||
* For clarity, the nomenclature of this function assumes we are clipping and
|
||||
* scissoring the X coordinate; the exact same logic applies for Y
|
||||
* coordinates.
|
||||
*
|
||||
* Note: this function may also be used to account for clipping of source
|
||||
* coordinates, by swapping the roles of src and dst.
|
||||
*/
|
||||
static inline bool
|
||||
clip_or_scissor(bool mirror,
|
||||
GLfloat *src_x0, GLfloat *src_x1,
|
||||
GLfloat *dst_x0, GLfloat *dst_x1,
|
||||
GLfloat fb_xmin, GLfloat fb_xmax)
|
||||
{
|
||||
float scale = (float) (*src_x1 - *src_x0) / (*dst_x1 - *dst_x0);
|
||||
/* If we are going to scissor everything away, stop. */
|
||||
if (!(fb_xmin < fb_xmax &&
|
||||
*dst_x0 < fb_xmax &&
|
||||
fb_xmin < *dst_x1 &&
|
||||
*dst_x0 < *dst_x1)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Clip the destination rectangle, and keep track of how many pixels we
|
||||
* clipped off of the left and right sides of it.
|
||||
*/
|
||||
int pixels_clipped_left = 0;
|
||||
int pixels_clipped_right = 0;
|
||||
if (*dst_x0 < fb_xmin) {
|
||||
pixels_clipped_left = fb_xmin - *dst_x0;
|
||||
*dst_x0 = fb_xmin;
|
||||
}
|
||||
if (fb_xmax < *dst_x1) {
|
||||
pixels_clipped_right = *dst_x1 - fb_xmax;
|
||||
*dst_x1 = fb_xmax;
|
||||
}
|
||||
|
||||
/* If we are mirrored, then before applying pixels_clipped_{left,right} to
|
||||
* the source coordinates, we need to flip them to account for the
|
||||
* mirroring.
|
||||
*/
|
||||
if (mirror) {
|
||||
int tmp = pixels_clipped_left;
|
||||
pixels_clipped_left = pixels_clipped_right;
|
||||
pixels_clipped_right = tmp;
|
||||
}
|
||||
|
||||
/* Adjust the source rectangle to remove the pixels corresponding to those
|
||||
* that were clipped/scissored out of the destination rectangle.
|
||||
*/
|
||||
*src_x0 += pixels_clipped_left * scale;
|
||||
*src_x1 -= pixels_clipped_right * scale;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
brw_meta_mirror_clip_and_scissor(const struct gl_context *ctx,
|
||||
GLfloat *srcX0, GLfloat *srcY0,
|
||||
GLfloat *srcX1, GLfloat *srcY1,
|
||||
GLfloat *dstX0, GLfloat *dstY0,
|
||||
GLfloat *dstX1, GLfloat *dstY1,
|
||||
bool *mirror_x, bool *mirror_y)
|
||||
{
|
||||
const struct gl_framebuffer *read_fb = ctx->ReadBuffer;
|
||||
const struct gl_framebuffer *draw_fb = ctx->DrawBuffer;
|
||||
|
||||
*mirror_x = false;
|
||||
*mirror_y = false;
|
||||
|
||||
/* Detect if the blit needs to be mirrored */
|
||||
fixup_mirroring(mirror_x, srcX0, srcX1);
|
||||
fixup_mirroring(mirror_x, dstX0, dstX1);
|
||||
fixup_mirroring(mirror_y, srcY0, srcY1);
|
||||
fixup_mirroring(mirror_y, dstY0, dstY1);
|
||||
|
||||
/* If the destination rectangle needs to be clipped or scissored, do so. */
|
||||
if (!(clip_or_scissor(*mirror_x, srcX0, srcX1, dstX0, dstX1,
|
||||
draw_fb->_Xmin, draw_fb->_Xmax) &&
|
||||
clip_or_scissor(*mirror_y, srcY0, srcY1, dstY0, dstY1,
|
||||
draw_fb->_Ymin, draw_fb->_Ymax))) {
|
||||
/* Everything got clipped/scissored away, so the blit was successful. */
|
||||
return true;
|
||||
}
|
||||
|
||||
/* If the source rectangle needs to be clipped or scissored, do so. */
|
||||
if (!(clip_or_scissor(*mirror_x, dstX0, dstX1, srcX0, srcX1,
|
||||
0, read_fb->Width) &&
|
||||
clip_or_scissor(*mirror_y, dstY0, dstY1, srcY0, srcY1,
|
||||
0, read_fb->Height))) {
|
||||
/* Everything got clipped/scissored away, so the blit was successful. */
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Account for the fact that in the system framebuffer, the origin is at
|
||||
* the lower left.
|
||||
*/
|
||||
if (_mesa_is_winsys_fbo(read_fb)) {
|
||||
GLint tmp = read_fb->Height - *srcY0;
|
||||
*srcY0 = read_fb->Height - *srcY1;
|
||||
*srcY1 = tmp;
|
||||
*mirror_y = !*mirror_y;
|
||||
}
|
||||
if (_mesa_is_winsys_fbo(draw_fb)) {
|
||||
GLint tmp = draw_fb->Height - *dstY0;
|
||||
*dstY0 = draw_fb->Height - *dstY1;
|
||||
*dstY1 = tmp;
|
||||
*mirror_y = !*mirror_y;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
46
src/mesa/drivers/dri/i965/brw_meta_util.h
Normal file
46
src/mesa/drivers/dri/i965/brw_meta_util.h
Normal file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright © 2014 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef BRW_META_UTIL_H
|
||||
#define BRW_META_UTIL_H
|
||||
|
||||
#include <stdbool.h>
|
||||
#include "main/mtypes.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
bool
|
||||
brw_meta_mirror_clip_and_scissor(const struct gl_context *ctx,
|
||||
GLfloat *srcX0, GLfloat *srcY0,
|
||||
GLfloat *srcX1, GLfloat *srcY1,
|
||||
GLfloat *dstX0, GLfloat *dstY0,
|
||||
GLfloat *dstX1, GLfloat *dstY1,
|
||||
bool *mirror_x, bool *mirror_y);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* BRW_META_UTIL_H */
|
@@ -206,6 +206,12 @@ void gen4_init_vtable_surface_functions(struct brw_context *brw);
|
||||
uint32_t brw_get_surface_tiling_bits(uint32_t tiling);
|
||||
uint32_t brw_get_surface_num_multisamples(unsigned num_samples);
|
||||
|
||||
void brw_configure_w_tiled(const struct intel_mipmap_tree *mt,
|
||||
bool is_render_target,
|
||||
unsigned *width, unsigned *height,
|
||||
unsigned *pitch, uint32_t *tiling,
|
||||
unsigned *format);
|
||||
|
||||
uint32_t brw_format_for_mesa_format(mesa_format mesa_format);
|
||||
|
||||
GLuint translate_tex_target(GLenum target);
|
||||
|
@@ -101,6 +101,30 @@ brw_get_surface_num_multisamples(unsigned num_samples)
|
||||
return BRW_SURFACE_MULTISAMPLECOUNT_1;
|
||||
}
|
||||
|
||||
void
|
||||
brw_configure_w_tiled(const struct intel_mipmap_tree *mt,
|
||||
bool is_render_target,
|
||||
unsigned *width, unsigned *height,
|
||||
unsigned *pitch, uint32_t *tiling, unsigned *format)
|
||||
{
|
||||
static const unsigned halign_stencil = 8;
|
||||
|
||||
/* In Y-tiling row is twice as wide as in W-tiling, and subsequently
|
||||
* there are half as many rows.
|
||||
* In addition, mip-levels are accessed manually by the program and
|
||||
* therefore the surface is setup to cover all the mip-levels for one slice.
|
||||
* (Hardware is still used to access individual slices).
|
||||
*/
|
||||
*tiling = I915_TILING_Y;
|
||||
*pitch = mt->pitch * 2;
|
||||
*width = ALIGN(mt->total_width, halign_stencil) * 2;
|
||||
*height = (mt->total_height / mt->physical_depth0) / 2;
|
||||
|
||||
if (is_render_target) {
|
||||
*format = BRW_SURFACEFORMAT_R8_UINT;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Compute the combination of DEPTH_TEXTURE_MODE and EXT_texture_swizzle
|
||||
|
@@ -65,7 +65,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
|
||||
rb = (struct gl_renderbuffer*) irb;
|
||||
|
||||
if (rb) {
|
||||
depth = MAX2(rb->Depth, 1);
|
||||
depth = MAX2(irb->layer_count, 1);
|
||||
if (rb->TexImage)
|
||||
gl_target = rb->TexImage->TexObject->Target;
|
||||
}
|
||||
@@ -81,19 +81,16 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
|
||||
surftype = BRW_SURFACE_2D;
|
||||
depth *= 6;
|
||||
break;
|
||||
case GL_TEXTURE_3D:
|
||||
assert(mt);
|
||||
depth = MAX2(mt->logical_depth0, 1);
|
||||
/* fallthrough */
|
||||
default:
|
||||
surftype = translate_tex_target(gl_target);
|
||||
break;
|
||||
}
|
||||
|
||||
if (fb->MaxNumLayers > 0 || !irb) {
|
||||
min_array_element = 0;
|
||||
} else if (irb->mt->num_samples > 1) {
|
||||
/* Convert physical layer to logical layer. */
|
||||
min_array_element = irb->mt_layer / irb->mt->num_samples;
|
||||
} else {
|
||||
min_array_element = irb->mt_layer;
|
||||
}
|
||||
min_array_element = irb ? irb->mt_layer : 0;
|
||||
|
||||
lod = irb ? irb->mt_level - irb->mt->first_level : 0;
|
||||
|
||||
|
@@ -454,9 +454,11 @@ gen7_update_renderbuffer_surface(struct brw_context *brw,
|
||||
mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
|
||||
uint32_t surftype;
|
||||
bool is_array = false;
|
||||
int depth = MAX2(rb->Depth, 1);
|
||||
int min_array_element;
|
||||
int depth = MAX2(irb->layer_count, 1);
|
||||
const uint8_t mocs = GEN7_MOCS_L3;
|
||||
|
||||
int min_array_element = irb->mt_layer / MAX2(mt->num_samples, 1);
|
||||
|
||||
GLenum gl_target = rb->TexImage ?
|
||||
rb->TexImage->TexObject->Target : GL_TEXTURE_2D;
|
||||
|
||||
@@ -486,20 +488,15 @@ gen7_update_renderbuffer_surface(struct brw_context *brw,
|
||||
is_array = true;
|
||||
depth *= 6;
|
||||
break;
|
||||
case GL_TEXTURE_3D:
|
||||
depth = MAX2(irb->mt->logical_depth0, 1);
|
||||
/* fallthrough */
|
||||
default:
|
||||
surftype = translate_tex_target(gl_target);
|
||||
is_array = _mesa_tex_target_is_array(gl_target);
|
||||
break;
|
||||
}
|
||||
|
||||
if (layered) {
|
||||
min_array_element = 0;
|
||||
} else if (irb->mt->num_samples > 1) {
|
||||
min_array_element = irb->mt_layer / irb->mt->num_samples;
|
||||
} else {
|
||||
min_array_element = irb->mt_layer;
|
||||
}
|
||||
|
||||
surf[0] = surftype << BRW_SURFACE_TYPE_SHIFT |
|
||||
format << BRW_SURFACE_FORMAT_SHIFT |
|
||||
(irb->mt->array_spacing_lod0 ? GEN7_SURFACE_ARYSPC_LOD0
|
||||
|
@@ -75,7 +75,7 @@ emit_depth_packets(struct brw_context *brw,
|
||||
OUT_BATCH(((width - 1) << 4) | ((height - 1) << 18) | lod);
|
||||
OUT_BATCH(((depth - 1) << 21) | (min_array_element << 10) | BDW_MOCS_WB);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(depth_mt ? depth_mt->qpitch >> 2 : 0);
|
||||
OUT_BATCH(((depth - 1) << 21) | (depth_mt ? depth_mt->qpitch >> 2 : 0));
|
||||
ADVANCE_BATCH();
|
||||
|
||||
if (!hiz) {
|
||||
@@ -168,7 +168,7 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw,
|
||||
rb = (struct gl_renderbuffer *) irb;
|
||||
|
||||
if (rb) {
|
||||
depth = MAX2(rb->Depth, 1);
|
||||
depth = MAX2(irb->layer_count, 1);
|
||||
if (rb->TexImage)
|
||||
gl_target = rb->TexImage->TexObject->Target;
|
||||
}
|
||||
@@ -184,19 +184,16 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw,
|
||||
surftype = BRW_SURFACE_2D;
|
||||
depth *= 6;
|
||||
break;
|
||||
case GL_TEXTURE_3D:
|
||||
assert(mt);
|
||||
depth = MAX2(mt->logical_depth0, 1);
|
||||
/* fallthrough */
|
||||
default:
|
||||
surftype = translate_tex_target(gl_target);
|
||||
break;
|
||||
}
|
||||
|
||||
if (fb->MaxNumLayers > 0 || !irb) {
|
||||
min_array_element = 0;
|
||||
} else if (irb->mt->num_samples > 1) {
|
||||
/* Convert physical to logical layer. */
|
||||
min_array_element = irb->mt_layer / irb->mt->num_samples;
|
||||
} else {
|
||||
min_array_element = irb->mt_layer;
|
||||
}
|
||||
min_array_element = irb ? irb->mt_layer : 0;
|
||||
|
||||
lod = irb ? irb->mt_level - irb->mt->first_level : 0;
|
||||
|
||||
|
@@ -422,6 +422,7 @@ gen8_generator::IF(unsigned predicate)
|
||||
{
|
||||
gen8_instruction *inst = next_inst(BRW_OPCODE_IF);
|
||||
gen8_set_dst(brw, inst, vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_D)));
|
||||
gen8_set_src0(brw, inst, brw_imm_d(0));
|
||||
gen8_set_exec_size(inst, default_state.exec_size);
|
||||
gen8_set_pred_control(inst, predicate);
|
||||
gen8_set_mask_control(inst, BRW_MASK_ENABLE);
|
||||
@@ -435,6 +436,7 @@ gen8_generator::ELSE()
|
||||
{
|
||||
gen8_instruction *inst = next_inst(BRW_OPCODE_ELSE);
|
||||
gen8_set_dst(brw, inst, retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
|
||||
gen8_set_src0(brw, inst, brw_imm_d(0));
|
||||
gen8_set_mask_control(inst, BRW_MASK_ENABLE);
|
||||
push_if_stack(inst);
|
||||
return inst;
|
||||
@@ -456,6 +458,7 @@ gen8_generator::ENDIF()
|
||||
|
||||
gen8_instruction *endif_inst = next_inst(BRW_OPCODE_ENDIF);
|
||||
gen8_set_mask_control(endif_inst, BRW_MASK_ENABLE);
|
||||
gen8_set_src0(brw, endif_inst, brw_imm_d(0));
|
||||
patch_IF_ELSE(if_inst, else_inst, endif_inst);
|
||||
|
||||
return endif_inst;
|
||||
@@ -577,8 +580,7 @@ gen8_generator::BREAK()
|
||||
{
|
||||
gen8_instruction *inst = next_inst(BRW_OPCODE_BREAK);
|
||||
gen8_set_dst(brw, inst, retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
|
||||
gen8_set_src0(brw, inst, retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
|
||||
gen8_set_src1(brw, inst, brw_imm_d(0));
|
||||
gen8_set_src0(brw, inst, brw_imm_d(0));
|
||||
gen8_set_exec_size(inst, default_state.exec_size);
|
||||
return inst;
|
||||
}
|
||||
@@ -588,8 +590,7 @@ gen8_generator::CONTINUE()
|
||||
{
|
||||
gen8_instruction *inst = next_inst(BRW_OPCODE_CONTINUE);
|
||||
gen8_set_dst(brw, inst, brw_ip_reg());
|
||||
gen8_set_src0(brw, inst, brw_ip_reg());
|
||||
gen8_set_src1(brw, inst, brw_imm_d(0));
|
||||
gen8_set_src0(brw, inst, brw_imm_d(0));
|
||||
gen8_set_exec_size(inst, default_state.exec_size);
|
||||
return inst;
|
||||
}
|
||||
@@ -601,8 +602,7 @@ gen8_generator::WHILE()
|
||||
gen8_instruction *while_inst = next_inst(BRW_OPCODE_WHILE);
|
||||
|
||||
gen8_set_dst(brw, while_inst, retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
|
||||
gen8_set_src0(brw, while_inst, retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
|
||||
gen8_set_src1(brw, while_inst, brw_imm_ud(0));
|
||||
gen8_set_src0(brw, while_inst, brw_imm_d(0));
|
||||
gen8_set_jip(while_inst, 16 * (do_inst - while_inst));
|
||||
gen8_set_exec_size(while_inst, default_state.exec_size);
|
||||
|
||||
@@ -614,7 +614,7 @@ gen8_generator::HALT()
|
||||
{
|
||||
gen8_instruction *inst = next_inst(BRW_OPCODE_HALT);
|
||||
gen8_set_dst(brw, inst, retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
|
||||
gen8_set_src0(brw, inst, retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
|
||||
gen8_set_src0(brw, inst, brw_imm_d(0));
|
||||
gen8_set_exec_size(inst, default_state.exec_size);
|
||||
gen8_set_mask_control(inst, BRW_MASK_DISABLE);
|
||||
return inst;
|
||||
|
@@ -134,17 +134,20 @@ gen8_update_texture_surface(struct gl_context *ctx,
|
||||
struct intel_mipmap_tree *mt = intelObj->mt;
|
||||
struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
|
||||
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
|
||||
mesa_format format = intelObj->_Format;
|
||||
|
||||
if (tObj->Target == GL_TEXTURE_BUFFER) {
|
||||
brw_update_buffer_texture_surface(ctx, unit, surf_offset);
|
||||
return;
|
||||
}
|
||||
|
||||
if (tObj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL)
|
||||
if (tObj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) {
|
||||
mt = mt->stencil_mt;
|
||||
format = MESA_FORMAT_S_UINT8;
|
||||
}
|
||||
|
||||
unsigned tiling_mode, pitch;
|
||||
if (mt->format == MESA_FORMAT_S_UINT8) {
|
||||
if (format == MESA_FORMAT_S_UINT8) {
|
||||
tiling_mode = GEN8_SURFACE_TILING_W;
|
||||
pitch = 2 * mt->pitch;
|
||||
} else {
|
||||
@@ -152,9 +155,14 @@ gen8_update_texture_surface(struct gl_context *ctx,
|
||||
pitch = mt->pitch;
|
||||
}
|
||||
|
||||
uint32_t tex_format = translate_tex_format(brw,
|
||||
mt->format,
|
||||
sampler->sRGBDecode);
|
||||
/* If this is a view with restricted NumLayers, then our effective depth
|
||||
* is not just the miptree depth.
|
||||
*/
|
||||
uint32_t effective_depth =
|
||||
(tObj->Immutable && tObj->Target != GL_TEXTURE_3D) ? tObj->NumLayers
|
||||
: mt->logical_depth0;
|
||||
|
||||
uint32_t tex_format = translate_tex_format(brw, format, sampler->sRGBDecode);
|
||||
|
||||
uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
|
||||
13 * 4, 64, surf_offset);
|
||||
@@ -178,11 +186,15 @@ gen8_update_texture_surface(struct gl_context *ctx,
|
||||
surf[2] = SET_FIELD(mt->logical_width0 - 1, GEN7_SURFACE_WIDTH) |
|
||||
SET_FIELD(mt->logical_height0 - 1, GEN7_SURFACE_HEIGHT);
|
||||
|
||||
surf[3] = SET_FIELD(mt->logical_depth0 - 1, BRW_SURFACE_DEPTH) | (pitch - 1);
|
||||
surf[3] = SET_FIELD(effective_depth - 1, BRW_SURFACE_DEPTH) | (pitch - 1);
|
||||
|
||||
surf[4] = gen7_surface_msaa_bits(mt->num_samples, mt->msaa_layout);
|
||||
surf[4] = gen7_surface_msaa_bits(mt->num_samples, mt->msaa_layout) |
|
||||
SET_FIELD(tObj->MinLayer, GEN7_SURFACE_MIN_ARRAY_ELEMENT) |
|
||||
SET_FIELD(effective_depth - 1,
|
||||
GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT);
|
||||
|
||||
surf[5] = SET_FIELD(tObj->BaseLevel - mt->first_level, GEN7_SURFACE_MIN_LOD) |
|
||||
surf[5] = SET_FIELD(tObj->MinLevel + tObj->BaseLevel - mt->first_level,
|
||||
GEN7_SURFACE_MIN_LOD) |
|
||||
(intelObj->_MaxLevel - tObj->BaseLevel); /* mip count */
|
||||
|
||||
surf[6] = 0;
|
||||
@@ -272,12 +284,16 @@ gen8_update_renderbuffer_surface(struct brw_context *brw,
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
|
||||
struct intel_mipmap_tree *mt = irb->mt;
|
||||
unsigned width = mt->logical_width0;
|
||||
unsigned height = mt->logical_height0;
|
||||
unsigned pitch = mt->pitch;
|
||||
uint32_t tiling = mt->tiling;
|
||||
uint32_t format = 0;
|
||||
uint32_t surf_type;
|
||||
bool is_array = false;
|
||||
int depth = MAX2(rb->Depth, 1);
|
||||
int min_array_element;
|
||||
|
||||
int depth = MAX2(irb->layer_count, 1);
|
||||
const int min_array_element = (mt->format == MESA_FORMAT_S_UINT8) ?
|
||||
irb->mt_layer : (irb->mt_layer / MAX2(mt->num_samples, 1));
|
||||
GLenum gl_target =
|
||||
rb->TexImage ? rb->TexImage->TexObject->Target : GL_TEXTURE_2D;
|
||||
|
||||
@@ -286,9 +302,6 @@ gen8_update_renderbuffer_surface(struct brw_context *brw,
|
||||
|
||||
intel_miptree_used_for_rendering(mt);
|
||||
|
||||
/* Render targets can't use IMS layout. */
|
||||
assert(mt->msaa_layout != INTEL_MSAA_LAYOUT_IMS);
|
||||
|
||||
switch (gl_target) {
|
||||
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
||||
case GL_TEXTURE_CUBE_MAP:
|
||||
@@ -296,27 +309,31 @@ gen8_update_renderbuffer_surface(struct brw_context *brw,
|
||||
is_array = true;
|
||||
depth *= 6;
|
||||
break;
|
||||
case GL_TEXTURE_3D:
|
||||
depth = MAX2(irb->mt->logical_depth0, 1);
|
||||
/* fallthrough */
|
||||
default:
|
||||
surf_type = translate_tex_target(gl_target);
|
||||
is_array = _mesa_tex_target_is_array(gl_target);
|
||||
break;
|
||||
}
|
||||
|
||||
if (layered) {
|
||||
min_array_element = 0;
|
||||
} else if (mt->num_samples > 1) {
|
||||
min_array_element = irb->mt_layer / mt->num_samples;
|
||||
} else {
|
||||
min_array_element = irb->mt_layer;
|
||||
}
|
||||
|
||||
/* _NEW_BUFFERS */
|
||||
mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
|
||||
assert(brw_render_target_supported(brw, rb));
|
||||
format = brw->render_target_format[rb_format];
|
||||
if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
|
||||
_mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
|
||||
__FUNCTION__, _mesa_get_format_name(rb_format));
|
||||
/* Render targets can't use IMS layout. Stencil in turn gets configured as
|
||||
* single sampled and indexed manually by the program.
|
||||
*/
|
||||
if (mt->format == MESA_FORMAT_S_UINT8) {
|
||||
brw_configure_w_tiled(mt, true, &width, &height, &pitch,
|
||||
&tiling, &format);
|
||||
} else {
|
||||
assert(mt->msaa_layout != INTEL_MSAA_LAYOUT_IMS);
|
||||
assert(brw_render_target_supported(brw, rb));
|
||||
mesa_format rb_format = _mesa_get_render_format(ctx,
|
||||
intel_rb_format(irb));
|
||||
format = brw->render_target_format[rb_format];
|
||||
if (unlikely(!brw->format_supported_as_render_target[rb_format]))
|
||||
_mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
|
||||
__FUNCTION__, _mesa_get_format_name(rb_format));
|
||||
}
|
||||
|
||||
uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 13 * 4, 64,
|
||||
@@ -327,20 +344,22 @@ gen8_update_renderbuffer_surface(struct brw_context *brw,
|
||||
(format << BRW_SURFACE_FORMAT_SHIFT) |
|
||||
vertical_alignment(mt) |
|
||||
horizontal_alignment(mt) |
|
||||
surface_tiling_mode(mt->tiling);
|
||||
surface_tiling_mode(tiling);
|
||||
|
||||
surf[1] = SET_FIELD(BDW_MOCS_WT, GEN8_SURFACE_MOCS) | mt->qpitch >> 2;
|
||||
|
||||
surf[2] = SET_FIELD(mt->logical_width0 - 1, GEN7_SURFACE_WIDTH) |
|
||||
SET_FIELD(mt->logical_height0 - 1, GEN7_SURFACE_HEIGHT);
|
||||
surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
|
||||
SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
|
||||
|
||||
surf[3] = (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
|
||||
(mt->pitch - 1); /* Surface Pitch */
|
||||
(pitch - 1); /* Surface Pitch */
|
||||
|
||||
surf[4] = gen7_surface_msaa_bits(mt->num_samples, mt->msaa_layout) |
|
||||
min_array_element << GEN7_SURFACE_MIN_ARRAY_ELEMENT_SHIFT |
|
||||
surf[4] = min_array_element << GEN7_SURFACE_MIN_ARRAY_ELEMENT_SHIFT |
|
||||
(depth - 1) << GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT_SHIFT;
|
||||
|
||||
if (mt->format != MESA_FORMAT_S_UINT8)
|
||||
surf[4] |= gen7_surface_msaa_bits(mt->num_samples, mt->msaa_layout);
|
||||
|
||||
surf[5] = irb->mt_level - irb->mt->first_level;
|
||||
|
||||
surf[6] = 0; /* Nothing of relevance. */
|
||||
|
@@ -65,6 +65,7 @@ intelDrawBuffer(struct gl_context * ctx, GLenum mode)
|
||||
* (including the fake front) before we start rendering again.
|
||||
*/
|
||||
dri2InvalidateDrawable(brw->driContext->driDrawablePriv);
|
||||
intel_prepare_render(brw);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -80,6 +81,7 @@ intelReadBuffer(struct gl_context * ctx, GLenum mode)
|
||||
* (including the fake front) before we start reading again.
|
||||
*/
|
||||
dri2InvalidateDrawable(brw->driContext->driReadablePriv);
|
||||
intel_prepare_render(brw);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -284,6 +284,7 @@ intelInitExtensions(struct gl_context *ctx)
|
||||
|
||||
if (brw->gen >= 7) {
|
||||
ctx->Extensions.ARB_conservative_depth = true;
|
||||
ctx->Extensions.ARB_texture_view = true;
|
||||
ctx->Extensions.AMD_vertex_shader_layer = true;
|
||||
if (can_do_pipelined_register_writes(brw)) {
|
||||
ctx->Extensions.ARB_transform_feedback2 = true;
|
||||
@@ -302,10 +303,6 @@ intelInitExtensions(struct gl_context *ctx)
|
||||
ctx->Extensions.ARB_compute_shader = true;
|
||||
}
|
||||
|
||||
if (brw->gen == 7) {
|
||||
ctx->Extensions.ARB_texture_view = true;
|
||||
}
|
||||
|
||||
if (brw->gen >= 8) {
|
||||
ctx->Extensions.ARB_stencil_texturing = true;
|
||||
}
|
||||
|
@@ -879,6 +879,15 @@ intel_blit_framebuffer(struct gl_context *ctx,
|
||||
if (mask == 0x0)
|
||||
return;
|
||||
|
||||
if (mask & GL_STENCIL_BUFFER_BIT) {
|
||||
brw_meta_fbo_stencil_blit(brw_context(ctx),
|
||||
srcX0, srcY0, srcX1, srcY1,
|
||||
dstX0, dstY0, dstX1, dstY1);
|
||||
mask &= ~GL_STENCIL_BUFFER_BIT;
|
||||
if (mask == 0x0)
|
||||
return;
|
||||
}
|
||||
|
||||
/* Try using the BLT engine. */
|
||||
mask = intel_blit_framebuffer_with_blitter(ctx,
|
||||
srcX0, srcY0, srcX1, srcY1,
|
||||
|
@@ -1655,7 +1655,7 @@ intel_miptree_updownsample(struct brw_context *brw,
|
||||
struct intel_mipmap_tree *src,
|
||||
struct intel_mipmap_tree *dst)
|
||||
{
|
||||
if (brw->gen < 8 || src->format == MESA_FORMAT_S_UINT8) {
|
||||
if (brw->gen < 8) {
|
||||
brw_blorp_blit_miptrees(brw,
|
||||
src, 0 /* level */, 0 /* layer */,
|
||||
dst, 0 /* level */, 0 /* layer */,
|
||||
@@ -1664,11 +1664,18 @@ intel_miptree_updownsample(struct brw_context *brw,
|
||||
0, 0,
|
||||
dst->logical_width0, dst->logical_height0,
|
||||
GL_NEAREST, false, false /*mirror x, y*/);
|
||||
} else if (src->format == MESA_FORMAT_S_UINT8) {
|
||||
brw_meta_stencil_updownsample(brw, src, dst);
|
||||
} else {
|
||||
brw_meta_updownsample(brw, src, dst);
|
||||
}
|
||||
|
||||
if (src->stencil_mt) {
|
||||
if (brw->gen >= 8) {
|
||||
brw_meta_stencil_updownsample(brw, src->stencil_mt, dst);
|
||||
return;
|
||||
}
|
||||
|
||||
brw_blorp_blit_miptrees(brw,
|
||||
src->stencil_mt, 0 /* level */, 0 /* layer */,
|
||||
dst->stencil_mt, 0 /* level */, 0 /* layer */,
|
||||
|
@@ -234,6 +234,7 @@ intel_set_texture_image_bo(struct gl_context *ctx,
|
||||
0, width, height, pitch);
|
||||
if (intel_image->mt == NULL)
|
||||
return;
|
||||
intel_image->mt->target = target;
|
||||
intel_image->mt->total_width = width;
|
||||
intel_image->mt->total_height = height;
|
||||
intel_image->mt->level[0].slice[0].x_offset = tile_x;
|
||||
|
@@ -1141,7 +1141,7 @@ _mesa_initialize_context(struct gl_context *ctx,
|
||||
fail:
|
||||
_mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
|
||||
free(ctx->BeginEnd);
|
||||
free(ctx->Exec);
|
||||
free(ctx->OutsideBeginEnd);
|
||||
free(ctx->Save);
|
||||
return GL_FALSE;
|
||||
}
|
||||
@@ -1242,7 +1242,7 @@ _mesa_free_context_data( struct gl_context *ctx )
|
||||
|
||||
/* free dispatch tables */
|
||||
free(ctx->BeginEnd);
|
||||
free(ctx->Exec);
|
||||
free(ctx->OutsideBeginEnd);
|
||||
free(ctx->Save);
|
||||
|
||||
/* Shared context state (display lists, textures, etc) */
|
||||
|
@@ -1058,6 +1058,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
|
||||
if (att->Layered) {
|
||||
if (att_tex_target == GL_TEXTURE_CUBE_MAP)
|
||||
att_layer_count = 6;
|
||||
else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
|
||||
att_layer_count = att->Renderbuffer->Height;
|
||||
else
|
||||
att_layer_count = att->Renderbuffer->Depth;
|
||||
} else {
|
||||
|
@@ -187,6 +187,7 @@ st_BlitFramebuffer(struct gl_context *ctx,
|
||||
}
|
||||
|
||||
blit.filter = pFilter;
|
||||
blit.render_condition_enable = TRUE;
|
||||
|
||||
if (mask & GL_COLOR_BUFFER_BIT) {
|
||||
struct gl_renderbuffer_attachment *srcAtt =
|
||||
|
@@ -165,6 +165,7 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y,
|
||||
goto fallback;
|
||||
}
|
||||
|
||||
memset(&blit, 0, sizeof(blit));
|
||||
blit.src.resource = src;
|
||||
blit.src.level = strb->surface->u.tex.level;
|
||||
blit.src.format = src_format;
|
||||
|
@@ -765,6 +765,7 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
|
||||
_mesa_unmap_teximage_pbo(ctx, unpack);
|
||||
|
||||
/* Blit. */
|
||||
memset(&blit, 0, sizeof(blit));
|
||||
blit.src.resource = src;
|
||||
blit.src.level = 0;
|
||||
blit.src.format = src_format;
|
||||
@@ -998,6 +999,7 @@ st_GetTexImage(struct gl_context * ctx,
|
||||
height = 1;
|
||||
}
|
||||
|
||||
memset(&blit, 0, sizeof(blit));
|
||||
blit.src.resource = src;
|
||||
blit.src.level = texImage->Level;
|
||||
blit.src.format = src_format;
|
||||
|
@@ -326,6 +326,7 @@ public:
|
||||
struct gl_context *ctx;
|
||||
struct gl_program *prog;
|
||||
struct gl_shader_program *shader_program;
|
||||
struct gl_shader *shader;
|
||||
struct gl_shader_compiler_options *options;
|
||||
|
||||
int next_temp;
|
||||
@@ -3094,6 +3095,7 @@ glsl_to_tgsi_visitor::glsl_to_tgsi_visitor()
|
||||
ctx = NULL;
|
||||
prog = NULL;
|
||||
shader_program = NULL;
|
||||
shader = NULL;
|
||||
options = NULL;
|
||||
}
|
||||
|
||||
@@ -3965,6 +3967,7 @@ get_pixel_transfer_visitor(struct st_fragment_program *fp,
|
||||
v->ctx = original->ctx;
|
||||
v->prog = prog;
|
||||
v->shader_program = NULL;
|
||||
v->shader = NULL;
|
||||
v->glsl_version = original->glsl_version;
|
||||
v->native_integers = original->native_integers;
|
||||
v->options = original->options;
|
||||
@@ -4095,6 +4098,7 @@ get_bitmap_visitor(struct st_fragment_program *fp,
|
||||
v->ctx = original->ctx;
|
||||
v->prog = prog;
|
||||
v->shader_program = NULL;
|
||||
v->shader = NULL;
|
||||
v->glsl_version = original->glsl_version;
|
||||
v->native_integers = original->native_integers;
|
||||
v->options = original->options;
|
||||
@@ -5058,11 +5062,11 @@ st_translate_program(
|
||||
}
|
||||
}
|
||||
|
||||
if (program->shader_program) {
|
||||
unsigned num_ubos = program->shader_program->NumUniformBlocks;
|
||||
if (program->shader) {
|
||||
unsigned num_ubos = program->shader->NumUniformBlocks;
|
||||
|
||||
for (i = 0; i < num_ubos; i++) {
|
||||
ureg_DECL_constant2D(t->ureg, 0, program->shader_program->UniformBlocks[i].UniformBufferSize / 4, i + 1);
|
||||
ureg_DECL_constant2D(t->ureg, 0, program->shader->UniformBlocks[i].UniformBufferSize / 4, i + 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5183,6 +5187,7 @@ get_mesa_program(struct gl_context *ctx,
|
||||
v->ctx = ctx;
|
||||
v->prog = prog;
|
||||
v->shader_program = shader_program;
|
||||
v->shader = shader;
|
||||
v->options = options;
|
||||
v->glsl_version = ctx->Const.GLSLVersion;
|
||||
v->native_integers = ctx->Const.NativeIntegers;
|
||||
|
Reference in New Issue
Block a user