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12 Commits

Author SHA1 Message Date
Keith Whitwell
f248927f47 Silence some debug messages. 2006-07-05 11:14:57 +00:00
Keith Whitwell
6396b8e5c4 fix more problems with getting window/buffer dimensions wrong after binding a new drawable 2006-07-05 11:10:10 +00:00
Keith Whitwell
0f2144cd0c Import Brian's drawbuffers fix from trunk version 1.108 of this file. 2006-07-05 11:07:53 +00:00
Keith Whitwell
bcc4804410 When clearing, refresh the cx/y/w/h values as they may have been
invalidated by a new window position or size picked up when we did
LOCK_HARDWARE above.  The values passed by mesa are not reliable.
2006-06-06 11:35:17 +00:00
Keith Whitwell
a03b239041 Add fgl_glxgears to makefile 2006-06-06 11:31:02 +00:00
Brian Paul
4890c7ed87 set per-context GL_DRAW_BUFFER state regardless of currently bound FBO 2006-06-02 12:53:08 +00:00
Brian Paul
17c33d6f04 fix depth-component test to allow rectangular textures 2006-06-02 12:44:36 +00:00
Keith Whitwell
5ab599600e Additional flushing. 2006-05-23 09:36:53 +00:00
Keith Whitwell
db4b6fd759 Copying overlapping rects works if they are in different buffers... 2006-05-23 09:36:16 +00:00
Keith Whitwell
dbb2f30ad3 Fix culling calculations for FBOs 2006-05-23 09:34:09 +00:00
Brian Paul
9c84dfe156 glPopAttrib() GL_DRAW_BUFFER state fix, from trunk 2006-04-18 16:28:16 +00:00
Brian Paul
8d86325516 remove a debug message 2006-04-05 13:29:35 +00:00
13 changed files with 131 additions and 40 deletions

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@@ -11,6 +11,7 @@ LIB_DEP = $(LIB_DIR)/$(GL_LIB_NAME) $(LIB_DIR)/$(GLU_LIB_NAME)
PROGS = glthreads \
glxdemo \
glxgears \
fgl_glxgears \
glxgears_fbconfig \
glxcontexts \
glxheads \

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@@ -395,7 +395,8 @@ static void i915CullFaceFrontFace(GLcontext *ctx, GLenum unused)
GLuint mode;
if (INTEL_DEBUG&DEBUG_DRI)
fprintf(stderr, "%s\n", __FUNCTION__);
fprintf(stderr, "%s %d\n", __FUNCTION__,
ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0);
if (!ctx->Polygon.CullFlag) {
mode = S4_CULLMODE_NONE;
@@ -403,6 +404,8 @@ static void i915CullFaceFrontFace(GLcontext *ctx, GLenum unused)
else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
mode = S4_CULLMODE_CW;
if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
if (ctx->Polygon.CullFaceMode == GL_FRONT)
mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
if (ctx->Polygon.FrontFace != GL_CCW)

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@@ -138,7 +138,7 @@ static void i915_emit_invarient_state( struct intel_context *intel )
{
BATCH_LOCALS;
BEGIN_BATCH( 200, 0 );
BEGIN_BATCH( 20, 0 );
OUT_BATCH(_3DSTATE_AA_CMD |
AA_LINE_ECAAR_WIDTH_ENABLE |
@@ -183,14 +183,6 @@ static void i915_emit_invarient_state( struct intel_context *intel )
(1));
OUT_BATCH(0);
/* XXX: Use this */
OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD |
DISABLE_SCISSOR_RECT);
OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */

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@@ -323,6 +323,18 @@ void intelClearWithBlit(GLcontext *ctx, GLbitfield mask, GLboolean all,
drm_clip_rect_t clear;
int i;
/* Refresh the cx/y/w/h values as they may have been invalidated
* by a new window position or size picked up when we did
* LOCK_HARDWARE above. The values passed by mesa are not
* reliable.
*/
{
cx = ctx->DrawBuffer->_Xmin;
cy = ctx->DrawBuffer->_Ymin;
ch = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
cw = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
}
if (intel->ctx.DrawBuffer->Name == 0) {
/* clearing a window */

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@@ -282,7 +282,20 @@ static void intelClearWithTris(struct intel_context *intel,
intel->vtbl.install_meta_state(intel);
/* note: regardless of 'all', cx, cy, cw, ch are correct */
/* Refresh the cx/y/w/h values as they may have been invalidated
* by a new window position or size picked up when we did
* LOCK_HARDWARE above. The values passed by mesa are not
* reliable.
*/
{
cx = ctx->DrawBuffer->_Xmin;
cy = ctx->DrawBuffer->_Ymin;
ch = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
cw = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
}
/* note: regardless of 'all', cx, cy, cw, ch are now correct */
clear.x1 = cx;
clear.y1 = cy;
clear.x2 = cx + cw;
@@ -558,7 +571,7 @@ intel_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
/* this may occur when we're called by glBindFrameBuffer() during
* the process of someone setting up renderbuffers, etc.
*/
_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");
/*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
return;
}
@@ -615,6 +628,14 @@ intel_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
colorRegion = (irb && irb->region) ? irb->region : NULL;
}
/* Update culling direction which changes depending on the
* orientation of the buffer:
*/
if (ctx->Driver.FrontFace)
ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
else
ctx->NewState |= _NEW_POLYGON;
if (!colorRegion) {
FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE );
}

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@@ -492,17 +492,14 @@ intel_wrap_texture(GLcontext *ctx, struct gl_texture_image *texImage)
if (texImage->TexFormat == &_mesa_texformat_argb8888) {
irb->Base._ActualFormat = GL_RGBA8;
irb->Base._BaseFormat = GL_RGBA;
_mesa_debug(ctx, "Render to RGBA8 texture OK\n");
}
else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
irb->Base._ActualFormat = GL_RGB5;
irb->Base._BaseFormat = GL_RGB;
_mesa_debug(ctx, "Render to RGB5 texture OK\n");
}
else if (texImage->TexFormat == &_mesa_texformat_depth_component16) {
irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
_mesa_debug(ctx, "Render to DEPTH16 texture OK\n");
}
else {
_mesa_debug(ctx, "Render to texture BAD FORMAT %d\n", texImage->TexFormat->MesaFormat);

View File

@@ -99,23 +99,24 @@ static GLboolean do_texture_copypixels( GLcontext *ctx,
*
* XXX: do a copy to a temporary.
*/
if (src->buffer == dst->buffer)
{
drm_clip_rect_t src;
drm_clip_rect_t dst;
drm_clip_rect_t srcbox;
drm_clip_rect_t dstbox;
drm_clip_rect_t tmp;
src.x1 = srcx;
src.y1 = srcy;
src.x2 = srcx + width;
src.y2 = srcy + height;
srcbox.x1 = srcx;
srcbox.y1 = srcy;
srcbox.x2 = srcx + width;
srcbox.y2 = srcy + height;
dst.x1 = dstx;
dst.y1 = dsty;
dst.x1 = dstx + width * ctx->Pixel.ZoomX;
dst.y2 = dsty + height * ctx->Pixel.ZoomY;
dstbox.x1 = dstx;
dstbox.y1 = dsty;
dstbox.x1 = dstx + width * ctx->Pixel.ZoomX;
dstbox.y2 = dsty + height * ctx->Pixel.ZoomY;
if (intel_intersect_cliprects(&tmp, &src, &dst)) {
if (intel_intersect_cliprects(&tmp, &srcbox, &dstbox)) {
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s: regions overlap\n", __FUNCTION__);
return GL_FALSE;

View File

@@ -848,8 +848,36 @@ _mesa_PopAttrib(void)
(GLboolean) (color->ColorMask[1] != 0),
(GLboolean) (color->ColorMask[2] != 0),
(GLboolean) (color->ColorMask[3] != 0));
_mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
color->DrawBuffer, NULL);
{
/* Need to determine if more than one color output is
* specified. If so, call glDrawBuffersARB, else call
* glDrawBuffer(). This is a subtle, but essential point
* since GL_FRONT (for example) is illegal for the former
* function, but legal for the later.
*/
GLboolean multipleBuffers = GL_FALSE;
if (ctx->Extensions.ARB_draw_buffers) {
GLuint i;
for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) {
if (color->DrawBuffer[i] != GL_NONE) {
multipleBuffers = GL_TRUE;
break;
}
}
}
/* Call the API_level functions, not _mesa_drawbuffers()
* since we need to do error checking on the pop'd
* GL_DRAW_BUFFER.
* Ex: if GL_FRONT were pushed, but we're popping with a
* user FBO bound, GL_FRONT will be illegal and we'll need
* to record that error. Per OpenGL ARB decision.
*/
if (multipleBuffers)
_mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers,
color->DrawBuffer);
else
_mesa_DrawBuffer(color->DrawBuffer[0]);
}
_mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
_mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef);
_mesa_set_enable(ctx, GL_BLEND, color->BlendEnabled);

View File

@@ -459,16 +459,14 @@ set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
ASSERT(output < ctx->Const.MaxDrawBuffers);
/* Set per-FBO state */
fb->ColorDrawBuffer[output] = buffer;
fb->_ColorDrawBufferMask[output] = destMask;
if (fb->Name == 0) {
/* Set traditional state var */
ctx->Color.DrawBuffer[output] = buffer;
}
/* not really needed, will be set later */
fb->_NumColorDrawBuffers[output] = 0;
/* Set traditional state var */
ctx->Color.DrawBuffer[output] = buffer;
}
@@ -592,11 +590,9 @@ _mesa_ReadBuffer(GLenum buffer)
* \note This function should only be called through the GL API, not
* from device drivers (as was done in the past).
*/
void GLAPIENTRY
_mesa_ResizeBuffersMESA( void )
{
GET_CURRENT_CONTEXT(ctx);
void _mesa_resizebuffers( GLcontext *ctx )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
if (MESA_VERBOSE & VERBOSE_API)
@@ -638,6 +634,14 @@ _mesa_ResizeBuffersMESA( void )
ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
}
void GLAPIENTRY
_mesa_ResizeBuffersMESA( void )
{
GET_CURRENT_CONTEXT(ctx);
_mesa_resizebuffers( ctx );
}
/*
* XXX move somewhere else someday?

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@@ -78,4 +78,6 @@ extern void _mesa_set_scissor( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height );
extern void _mesa_resizebuffers( GLcontext *ctx );
#endif

View File

@@ -1635,6 +1635,8 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
if (readBuffer != drawBuffer && !readBuffer->Initialized) {
initialize_framebuffer_size(newCtx, readBuffer);
}
_mesa_resizebuffers(newCtx);
#endif
if (newCtx->FirstTimeCurrent) {
/* set initial viewport and scissor size now */

View File

@@ -587,6 +587,11 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
*/
ctx->Driver.Flush(ctx);
if (renderbuffer) {
newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
@@ -995,6 +1000,11 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
*/
ctx->Driver.Flush(ctx);
if (framebuffer) {
/* Binding a user-created framebuffer object */
newFb = _mesa_lookup_framebuffer(ctx, framebuffer);
@@ -1079,6 +1089,10 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
ASSERT_OUTSIDE_BEGIN_END(ctx);
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
*/
ctx->Driver.Flush(ctx);
for (i = 0; i < n; i++) {
if (framebuffers[i] > 0) {
@@ -1299,6 +1313,10 @@ framebuffer_texture(GLuint dims, GLenum target, GLenum attachment,
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
*/
ctx->Driver.Flush(ctx);
_glthread_LOCK_MUTEX(fb->Mutex);
if (texObj) {
@@ -1417,6 +1435,10 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
*/
ctx->Driver.Flush(ctx);
assert(ctx->Driver.FramebufferRenderbuffer);
ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
@@ -1480,6 +1502,10 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
*/
ctx->Driver.Flush(ctx);
switch (pname) {
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:

View File

@@ -1448,11 +1448,13 @@ texture_error_check( GLcontext *ctx, GLenum target,
/* additional checks for depth textures */
if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
/* Only 1D and 2D textures supported */
/* Only 1D, 2D and rectangular textures supported, not 3D or cubes */
if (target != GL_TEXTURE_1D &&
target != GL_PROXY_TEXTURE_1D &&
target != GL_TEXTURE_2D &&
target != GL_PROXY_TEXTURE_2D) {
target != GL_PROXY_TEXTURE_2D &&
target != GL_TEXTURE_RECTANGLE_ARB &&
target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
if (!isProxy)
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexImage(target/internalFormat)");