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694 Commits

Author SHA1 Message Date
Brian Paul
eb667b979b remove directfbgl.h file 2006-12-02 18:20:53 +00:00
Brian Paul
b98c1e4a4b remove bogus link 2006-12-02 18:18:55 +00:00
Brian Paul
f10acf8b78 6.5.2 release updates 2006-12-02 18:18:41 +00:00
Gary Wong
50a81669ba Add i915tex and i965. 2006-12-02 02:20:05 +00:00
Gary Wong
7a43a6b4ff Structure CopyPixels similarly to i915 do_texture_copypixels, to ease future unification. 2006-12-02 01:13:06 +00:00
Claudio Ciccani
e99d6746ed Be aware that the surface storage can change between locks. 2006-12-01 20:58:26 +00:00
Claudio Ciccani
73fdecca9f Remove DirectFBGL header from Mesa bacause since 1.0.0 DirectFB installs its own header.
Updated to the current DirectFBGL interface (i.e. added GetProcAddress()).
2006-12-01 14:12:05 +00:00
Thomas Hellström
682393944c Fix an infinite loop error that may occur when many contexts are bound
to the same drawable in a multithreading environment. This one slipped out
of the texman merge.
2006-12-01 12:41:43 +00:00
Claudio Ciccani
40dc5902d3 Fixed compilation errors/warnings.
Duplicate destination surface to avoid saving/restoring the rendering state during each Clear.
2006-12-01 11:42:58 +00:00
Sean D'Epagnier
10cbd089ae the following improvements to linux-fbdev:
1. updated makefiles to build libOSMesa as well as libGL

these are improvements to fbdev-glut
1. mouse cursor will timeout and be invisible if not being used
2. do not restore colormaps to truecolor targets, this causes problems at
   exit on my g450
3. fixed a crash when cleaning up from failure by munmaping what had not
   yet been mmaped
4. Resize event handling is improved, the resize function is not invoked
   from a signal handler now.
5. The main loop can detect if it is running very fast (greater than 2khz)
6. keyboard up and special up events are generated from stdin input mode
   and if it is also not redrawing, it sleeps
7. corrections in escape sequences for function keys for stdin input
2006-11-30 03:25:28 +00:00
Roland Scheidegger
21cf414489 fix mixed conventional / generic vertex arrays which caused a wrong array order leading to very bogus rendering (for instance WoW intro screen mentioned in #8250). 2006-11-30 00:52:54 +00:00
Roland Scheidegger
e731d8aafa check for target instead of program->Target in _tnl_program_string, avoids segfault if program is NULL 2006-11-29 22:16:16 +00:00
Roland Scheidegger
ac8620f375 fix a bug in the sanity code when outputting vertex progs 2006-11-29 19:18:50 +00:00
Roland Scheidegger
5785e328e0 call Driver.ProgramStringNotify if a ati_fragment_shader changes and pick up the change in the r200 driver accordingly. 2006-11-29 16:41:28 +00:00
Eric Anholt
3cd06cf8c5 Add accelerated CopyPixels for non-overlapping, 1:1 blits.
Submitted by Gary Wong <gtw@gnu.org>
2006-11-29 01:16:12 +00:00
Brian Paul
716091a6a0 indent, comments, etc 2006-11-28 15:46:50 +00:00
Dave Airlie
c058f69daa add support to miniglx for updating drawables ..
requires hacks to DRM to remove MASTER from UPDATE_DRAW and ADD_DRAW
2006-11-28 04:50:54 +00:00
Dave Airlie
4a6f47c23b Update miniglx support for new memory manager 2006-11-28 04:50:07 +00:00
Brian Paul
d9a8cc430d comments 2006-11-27 17:48:59 +00:00
Brian Paul
c0815bc01f remove assertions to match i915tex code (bug 8726) 2006-11-27 17:40:07 +00:00
Brian Paul
744c3a367b get rid of meaningless XFree86LOADER test (bug 9144) 2006-11-27 16:50:10 +00:00
Brian Paul
3e6ef125f0 replace check for XFree86LOADER and IN_MODULE with XFree86Server (bug 9144) 2006-11-27 16:33:43 +00:00
Tilman Sauerbeck
85365e6aa4 Bug #6044: actually delete the texture object in mgaDeleteTexture 2006-11-26 09:39:21 +00:00
Brian Paul
16e7ca9d72 call slang_variable_construct() inside slang_variable_scope_grow() 2006-11-24 19:21:42 +00:00
Brian Paul
e49d06e619 new slang_variable_scope_grow() function 2006-11-24 19:01:14 +00:00
Brian Paul
d4c4bdfa1e const correctness, clean-ups 2006-11-23 16:56:55 +00:00
Brian Paul
f6ed86a1a5 indent 2006-11-23 16:52:18 +00:00
Brian Paul
308b85f29f fix several program-related bugs (bug 9136) 2006-11-23 15:58:30 +00:00
Keith Whitwell
897b9c5cb2 Haihao Xiang's edgeflag patch. 2006-11-23 10:13:22 +00:00
Keith Whitwell
c4649208f0 Haihao Xiang's pointsize initialization patch. 2006-11-23 10:12:05 +00:00
Dave Airlie
50b3f5654e realign some of the i830 code from the i915 2006-11-23 01:12:41 +00:00
Brian Paul
17e97ea869 fix typo 2006-11-23 00:44:14 +00:00
Brian Paul
ba02b07c75 fix indirect glMap* bugs 2006-11-23 00:43:23 +00:00
Brian Paul
14c427573e s/ource/source/ 2006-11-23 00:42:25 +00:00
Brian Paul
d426c13e46 move comments 2006-11-23 00:41:44 +00:00
Brian Paul
dfc98c0bec indent 2006-11-23 00:38:50 +00:00
Dave Airlie
d98e1f3761 fixup draw/depth region handling in i830 along lines of i915 2006-11-23 00:09:16 +00:00
Brian Paul
6ab6518735 clean-up, comments 2006-11-23 00:09:00 +00:00
Brian Paul
0cb0a04eca indent 2006-11-22 23:58:47 +00:00
Roland Scheidegger
46e454863e decrease the current vertex count by 1 if an uneven number of vertices is copied by _tnl_copy_vertices. Otherwise, since in this case it will copy an extra vertex to avoid problems with vertex order in the new buffer, one triangle will be drawn twice. This fixes bug #9062. 2006-11-22 22:07:35 +00:00
Brian Paul
40c7cb7e17 const correctness 2006-11-22 21:59:28 +00:00
Brian Paul
98ea0a3f1f new comments 2006-11-22 21:49:14 +00:00
Brian Paul
f9f4625367 clean-up, comments 2006-11-22 21:34:47 +00:00
Brian Paul
958a8af3b0 reindent 2006-11-22 21:34:30 +00:00
Brian Paul
982ceb6773 fix comments 2006-11-22 21:33:44 +00:00
Roland Scheidegger
22b74ff2b7 fix the gl version test 2006-11-22 19:37:21 +00:00
Ian Romanick
b0d8b13777 Add tdfx updates to release notes. 2006-11-22 19:05:20 +00:00
Roland Scheidegger
7f9afedeb5 remove unneded call to _tnl_invalidate_state() in _tnl_need_projected_coords(). Connected to bug #9103, though that bug got fixed without this change too. 2006-11-22 17:54:31 +00:00
Brian Paul
9540c9c04f GLX protocol fixes for glMap* functions (bug 8899) 2006-11-22 16:01:48 +00:00
Keith Whitwell
96c0a6de25 Prune incoming state to the atoms of interest. Hopefully this will
prevent driver-initiated statechanges in the middle of
DrawElements/DrawArrays from disturbing this code.
2006-11-22 15:27:58 +00:00
Keith Whitwell
b72fbcbe63 Another fix 2006-11-22 13:53:21 +00:00
Keith Whitwell
96228d952d Set _NEW_LIGHT when materials are present in display lists also. 2006-11-22 09:35:19 +00:00
Keith Whitwell
c8238aa0ff Move setting of _NEW_LIGHT to only occur when materials are present. 2006-11-22 09:34:55 +00:00
Roland Scheidegger
49a3ea8110 fix segfault with ATI_fs when trying to use a not enabled texture unit (bug #9110). 2006-11-21 23:37:21 +00:00
Brian Paul
8f008056b2 list header files in sources files (Dan Nicholson) 2006-11-21 16:04:22 +00:00
Keith Whitwell
f332da515c blend, logicop changes for intelEmitCopyBlit backported to i915 2006-11-21 14:43:30 +00:00
Keith Whitwell
b1c102d37b More fixes, glean seems to run now. 2006-11-21 13:22:34 +00:00
Alan Hourihane
33d2835182 Don't define as const's to avoid compiler optimization & warning. 2006-11-21 10:59:31 +00:00
Keith Whitwell
64920ed10a Fix more typos. 2006-11-21 10:50:01 +00:00
Keith Whitwell
46c04525d2 Gary Wong's patches for CopyPixels Logiop (enable) and Blend
(disallow).  Slightly cleaned to disallow on all blend states for code
consiseness and turn a table lookup into a function to match other
code in the driver.
2006-11-21 10:43:16 +00:00
Keith Whitwell
f58ec215c5 Gary Wong's fix for 64 bit cleanness of vertex program inputs bitmask. 2006-11-21 10:16:37 +00:00
Keith Whitwell
d6f89107ba Commit Gary Wong & Keith Packard's changes for bug 8867 -- adjust code
after repositioning of INDEX value in BRW_ATTRIB enum.
2006-11-21 10:11:02 +00:00
Sean D'Epagnier
0570fcfd93 Added correct include files to files,
No longer modify cmap if the device is truecolor (messes up dual monitors
	with vt switching)
2006-11-21 09:35:49 +00:00
Sean D'Epagnier
0337e5635f glTexCoord3dv was not using third coordinate 2006-11-21 08:48:44 +00:00
Rune Petersen
25e495d605 Disable fragment program debug messages. 2006-11-20 19:57:10 +00:00
Brian Paul
b24320bb30 added new 'sources' file to tarball (might not get used though) 2006-11-20 17:09:04 +00:00
Keith Whitwell
479aca6bf1 Fix typos that meant vbos were never unmapped 2006-11-20 15:15:24 +00:00
Brian Paul
7cc5522f86 fix glPopAttrib/color material bug #9091 2006-11-20 15:14:35 +00:00
Jouk Jansen
d2fc1c8384 Committing in .
Solve small definition problem for OpenVMS

 Modified Files:
 	Mesa/src/mesa/shader/descrip.mms
2006-11-20 14:04:04 +00:00
Keith Whitwell
87f602dd82 Don't perform dangling attribute check on POS attribute. It can't by
definition dangle (every vertex has a position).  However
save->currentsz isn't properly maintained for this attribute, as there
is no current position value to track.  Reported by Haihao Xiang.
2006-11-20 11:45:34 +00:00
Brian Paul
2164cf7730 move fix-up code into new slang_fixup_save() function 2006-11-18 17:45:01 +00:00
Brian Paul
4d4373bb0f delete shader objects when destroying shared context state 2006-11-18 17:44:28 +00:00
Brian Paul
a89e063149 comments 2006-11-18 17:23:30 +00:00
Brian Paul
61068ba46b reindent 2006-11-18 17:22:44 +00:00
Brian Paul
63c119f771 additional fixes for mipmap building (Greg McGarragh) 2006-11-18 16:58:14 +00:00
Brian Paul
c478f0d25b name mangling update/fix 2006-11-18 16:44:30 +00:00
Brian Paul
bdb1c3882f need to specify Xlibs with APP_LIB_DEPS 2006-11-18 16:43:13 +00:00
Brian Paul
1e04ff1741 fix mgl name mangling problem 2006-11-18 16:40:09 +00:00
Rune Petersen
6c9cc81601 fragment.position support
World position is calculated in the vertex shader and passed to the
fragment shader via an unused texcoord.
2006-11-17 19:12:42 +00:00
Rune Petersen
0f614df797 r300_select_vertex_shader4:
Makes the vertex program output from the fragment input.
It makes the driver capable of catching output-input mismatches safely. Primarily
based on some of Aapo Tahkola's code.
2006-11-17 19:08:05 +00:00
Brian Paul
08d64dfbf6 reindent, doxygen-style comments 2006-11-17 19:06:32 +00:00
Michal Krol
83f52ffc52 Comment and indent the atom functions. 2006-11-17 18:55:34 +00:00
Brian Paul
c15f6a991d gluBuild2DMipmaps() fixes 2006-11-17 15:59:19 +00:00
Brian Paul
8f28453987 fix some gluBuild2DMipmap bugs (Greg McGarragh) 2006-11-17 15:57:31 +00:00
Brian Paul
a4806c994e add STATE_INTERNAL_DRIVER, etc (Rune Petersen) 2006-11-17 15:23:32 +00:00
Brian Paul
7984c70070 revert prev check-in 2006-11-16 23:34:02 +00:00
Brian Paul
523f5cfeb5 Add a lot of const qualifiers for const-correctness.
New comments, misc clean-ups.
2006-11-16 22:31:34 +00:00
Brian Paul
1f0c86ee35 reindent 2006-11-16 21:58:35 +00:00
Brian Paul
01a5a9afd8 remove unused imesa local var to silence warnings 2006-11-16 21:40:54 +00:00
Brian Paul
3dedeaa055 Initial implementation work for CAL, RET, and BRA instructions for fragment
programs.
2006-11-16 21:28:35 +00:00
Brian Paul
fa941e4267 disable yesterday's _mesa_add_named_constant() change for now 2006-11-16 20:59:11 +00:00
Brian Paul
cba90c17ad fix bug 9046 2006-11-16 20:58:26 +00:00
Brian Paul
f7436f4c8a regenerate from gl.h 2006-11-16 16:13:55 +00:00
Brian Paul
bb69d3af36 remove obsolete GL_MESA_trace stuff 2006-11-16 16:13:43 +00:00
Brian Paul
7438a78cf4 use LONGSTRING to silence warning 2006-11-16 16:12:10 +00:00
Brian Paul
ebe4c893f8 fix glDrawPixels(GL_COLOR_INDEX, GL_BITMAP) bug 9044 2006-11-16 14:44:23 +00:00
Keith Whitwell
b979479721 Make sure vbo's are mapped before accessing their contents in
api_arrayelt.c.  Reported by Haihao Xiang.
2006-11-16 02:33:38 +00:00
Brian Paul
82eeb62a31 reindent, clean-up 2006-11-16 00:58:44 +00:00
Brian Paul
0c6723aee5 Add a size parameter to _mesa_add_unnamed_constant() and
_mesa_add_named_constant() to indicate vector size (1, 2, 3 or 4).
Always 4 for now...
2006-11-15 23:38:02 +00:00
Brian Paul
699a33ea77 Add new _mesa_lookup_parameter_constant() to search for a GLfloat4 constant
in a parameter list.
Use it in _mesa_add_named_constant() and _mesa_add_unnamed_constant() to
avoid duplication of identical constants.
2006-11-15 23:19:52 +00:00
Brian Paul
408e01b939 reindent, add some comments 2006-11-15 21:52:20 +00:00
Brian Paul
4a12160e8f reindent 2006-11-15 21:41:24 +00:00
Brian Paul
adbbf94fa4 indent, comments 2006-11-15 21:39:57 +00:00
Brian Paul
2d376a61f0 s/int/GLboolean/ 2006-11-15 21:39:32 +00:00
Brian Paul
82a9ba92b4 improved error mesages 2006-11-15 21:38:26 +00:00
Brian Paul
7c279f4dd7 fix casts to silence warnings 2006-11-15 21:35:06 +00:00
Brian Paul
11a54c38f7 #define LONGSTRING __extension__ in imports.h and use it to silence gcc
warnings about long string literals.
2006-11-15 19:54:25 +00:00
Brian Paul
12e710c850 Comments for operations. 2006-11-15 18:56:48 +00:00
Jerome Glisse
8f6a50a49c Remove use of GetBufferSize (depreciated). 2006-11-15 17:45:05 +00:00
Brian Paul
222930461f more bug fixes 2006-11-15 14:59:05 +00:00
Keith Whitwell
6cc5a82206 Make sure RENDER_FINISH is called on the zero pixel case. Reported by
Haihao Xiang.
2006-11-14 14:22:43 +00:00
Ian Romanick
efa91b9a8f Enable GLX_SGI_make_current_read for tdfx.
Implement GLX_SGI_make_current_read for tdfx.  Remove annoying debug
printf in tdfxSwapBuffers.  Updated a comment in drirenderbuffer.h to
note that the tdfx driver uses a flag that was previously only used by
s3v.

This code was tested with glxgears, wincopy, and manywin.
2006-11-14 00:10:34 +00:00
Ian Romanick
0b69e4837e Clean-up compiler warnings. 2006-11-13 23:34:35 +00:00
Ian Romanick
37ce9b30e9 Implement GL_ARB_occlusion_query.
Based on the old code that implemented GL_HP_occlusion_test, implement
GL_ARB_occlusion_query.  This code passes progs/demo/arbocclude.
2006-11-13 22:54:43 +00:00
Ian Romanick
ce526de6ff tdfxDDWriteDepthPixels can be called with mask == NULL.
Via depth_test_pixels (swrast/s_depth.c), tdfxDDWriteDepthPixels can
be called with mask == NULL.  Test for this condition in the places
where mask might be dereference.  This matches the behavior of several
other functions in this file with a 'const GLubyte mask[]' parameter.
2006-11-13 22:51:11 +00:00
Ian Romanick
038bd400e2 Major clean-up of tdfxDDGetString. 2006-11-13 21:53:04 +00:00
Ian Romanick
7fbe6a5c51 Eliminate use of deprecated GetBufferSize interface. 2006-11-13 21:21:40 +00:00
Ian Romanick
e7ad10587a Fix "3D driver claims to not support visual ..." warnings.
In 16-bit color modes the 3D driver was erroneously creating fbconfigs
with 16-bits of accumulation alpha.  Since the 2D driver always
generates modes with zero bits of alpha, the lists of fbconfigs did
not match and warnings were generated by libGL.
2006-11-13 20:54:51 +00:00
Ian Romanick
466d4a1dd0 Added information about added GLX_SGI_make_current_read support 2006-11-10 21:11:39 +00:00
Ian Romanick
ded5517bd5 Bump driver date. 2006-11-10 21:06:23 +00:00
Ian Romanick
5c38472152 Refactor savageXMesaSet{Back,Front}ClipRects.
Refactor savageXMesaSetBackClipRects and savageXMesaSetFrontClipRects
into a single new routine called savageXMesaSetClipRects.  This allows
a few cleanups in the code.
2006-11-10 18:57:30 +00:00
Ian Romanick
6e2c952537 Enable GLX_SGI_make_current_read.
Eliminate use of deprecated GetBufferSize interface.  Keep framebuffer
state associated with the read-drawable and the draw-drawable up to
date.

Tested with progs/demos/wincopy.
2006-11-10 18:47:22 +00:00
Brian Paul
0a3a1c6ae9 fix -noprefix option for Solaris (bug 7722) 2006-11-10 12:47:56 +00:00
Dave Airlie
2862316309 Fix up texture compression at least Get and TexImage, not too sure about
how to fix SubTexImage with compressed textures
2006-11-10 00:32:35 +00:00
Ian Romanick
d7815f5913 Implement GLX_SGI_make_current_read
Discontinue use of the old GetBuffeSize interface.  Track both the
current read-drawable and the current draw-drawable.  After moving
some context state to via_rednerbuffer, GLX_SGI_make_current_read can
be enabled.

The extension works, but the wincopy test prodcues a black window for
the destination window.  After messing around with the window and
looking at the code, I believe the problem is in the handling of
buffer swap requests on a drawable that isn't the current draw-drawable.
2006-11-10 00:14:30 +00:00
Ian Romanick
3ce4adaa8f Remove unnecessary setting of GetBufferSize to NULL. 2006-11-09 22:28:09 +00:00
Adam Jackson
c6f1d4c3a0 Fix some && (logical) that should clearly have been & (bitwise). 2006-11-09 20:47:22 +00:00
Dave Airlie
4bb39f5899 remove drm stuff from libGL, this is now in libdrm 2.3.0 2006-11-08 22:25:52 +00:00
Roland Scheidegger
0ddd50c8ae fix vp lockups due to incorrectly set up / emitted attrib inputs. 2006-11-05 23:13:19 +00:00
Roland Scheidegger
aee30f3f9d fix using VERT_ATTRIB_WEIGHT instead of VERT_BIT_WEIGHT when assigning vp inputs. 2006-11-05 22:21:11 +00:00
Brian Paul
831d13bc42 reindent 2006-11-05 15:30:41 +00:00
Jerome Glisse
e330a69ee5 Add sin instruction to fragment program.
There is a bug somewhere in fragment program.
tri-cos and tri-sin show the bug. Also we
should not emit multiple time the same constant.
for sin,cos,lit have to fix that.
2006-11-05 00:47:27 +00:00
Jerome Glisse
0056ea5417 Add cos instruction and remove left over debug. 2006-11-04 23:50:27 +00:00
Brian Paul
120584a1e6 Fix for glGetVertexAttribfvNV, bug 8883 2006-11-04 17:31:45 +00:00
Brian Paul
adf3a64b03 fix error msg 2006-11-04 17:31:21 +00:00
Brian Paul
590b557b10 fix for glGetVertexAttribfvARB, bug 8883 2006-11-04 17:28:38 +00:00
Brian Paul
64d952c92c #define _glapi_Dispatch _mglapi_Dispatch when USE_MGL_NAMESPACE is set. 2006-11-03 23:43:14 +00:00
Brian Paul
c9365b7ca4 Fix _mesa_IsProgram() and _mesa_IsShader() 2006-11-03 23:32:30 +00:00
Brian Paul
2fbaddfa69 check for USE_MGL_NAMESPACE 2006-11-03 23:28:36 +00:00
Brian Paul
d2f80777e8 implement _mesa_GetShaderiv() 2006-11-03 22:23:47 +00:00
Brian Paul
3bef600024 implement _mesa_GetProgramiv() 2006-11-03 22:15:43 +00:00
Brian Paul
7e6701cef1 Simplify GET_CURRENT_LINKED_PROGRAM() macro and calling code. 2006-11-03 21:51:58 +00:00
Brian Paul
2659ee9dfb Use inlined uniform() helper function in all the glUniform*() function to
reduce duplicated code.
Finish up _program_ReadUniform() for non-float types.
Implement _mesa_GetUniformivARB().
Simplify the _program_WriteUniform() function a bit.
2006-11-03 21:30:16 +00:00
Brian Paul
c64a062918 plug in 2.0, 2.1 functions 2006-11-03 20:25:44 +00:00
Brian Paul
39cc8e8a06 Added OpenGL 2.1 entrypoints. 2006-11-03 20:20:28 +00:00
Brian Paul
33748aaad8 Set DO_DEBUG=0 2006-11-03 19:55:01 +00:00
Brian Paul
3c1ce571ed only enabled memcpy timing if DO_DEBUG=1 2006-11-03 19:54:40 +00:00
Brian Paul
d00ef005fe replace CONFIG_H with MESA_CONFIG_H_INCLUDED 2006-11-03 18:35:52 +00:00
Brian Paul
9e4a06a482 added 1.3/1.4 function mangling 2006-11-03 18:29:39 +00:00
Brian Paul
07bec141ac assorted updates for 6.5.2 2006-11-03 17:43:20 +00:00
Brian Paul
bdb251bcbf Added OpenGL 2.1 glUniformMatrix* functions.
Refactor the _mesa_UniformMatrix() functions to use a helper function.
Implement GetUniformfv function (might need more work someday).
2006-11-03 17:29:31 +00:00
Brian Paul
e90e827824 reformat comments in Doxygen style 2006-11-03 17:18:05 +00:00
Brian Paul
4d5744e66d reindent 2006-11-03 16:50:22 +00:00
Brian Paul
61fd687c74 Minor changes to get ready for OpenGL 2.1. 2006-11-03 15:18:17 +00:00
Roland Scheidegger
029d18cd3d enable generic arrays for r200 hw vertex programs by assigning unused color and texture inputs to them. Not widely tested yet. This should eliminate all fallbacks due to vertex programs, except writes to back facing colors, or when exceeding a hw limit (12 temps, 12 attribs etc.). 2006-11-03 12:48:18 +00:00
Roland Scheidegger
e7b71f6919 remove setting some driver funcs explicitly to NULL, as they are no longer set up later. Thix fixes a segfault in _mesa_Bitmap(). 2006-11-03 02:07:34 +00:00
Brian Paul
4b43054c4b added fsligght 2006-11-03 00:16:12 +00:00
Brian Paul
24ea2c2cef yet another deriviative of the fplight.c demo for OpenGL 2.0 shading language 2006-11-03 00:04:06 +00:00
Brian Paul
83a5c2bf63 Update gl_API.xml with OpenGL 2.0 functions, regenerate derived files. 2006-11-02 23:58:27 +00:00
Brian Paul
7a28779b2e minor change in _mesa_ResizeBuffersMESA() 2006-11-02 23:56:08 +00:00
Brian Paul
fc69beecb6 include utils.h to silence warning 2006-11-02 23:43:22 +00:00
Brian Paul
ce55bbe9ef s/GLuint/int/ to silence warnings 2006-11-02 23:41:37 +00:00
Brian Paul
7941474a21 casting, type changes to silence warnings 2006-11-02 23:40:24 +00:00
Brian Paul
15193e78c9 s/GLint/GLuint/ to fix sign warnings 2006-11-02 23:34:02 +00:00
Brian Paul
071db86299 fix typo, silence warnings 2006-11-02 23:29:03 +00:00
Brian Paul
dd0830228b Fix GL_EXT_packed_depth_stencil crash, but shadowtex still broken 2006-11-02 23:16:18 +00:00
Brian Paul
05267501af comment about a valgrind error 2006-11-02 22:56:27 +00:00
Brian Paul
71f71c2c8a s/GLchan/GLubyte/ in debug code 2006-11-02 22:55:59 +00:00
Brian Paul
959571f835 init SecondaryRasterColor 2006-11-02 22:54:18 +00:00
Brian Paul
e441427f40 Added GL_STENCIL_BACK_WRITEMASK 2006-11-02 22:53:32 +00:00
Brian Paul
af864bb0da check for shader extensions for OpenGL 2.0 2006-11-02 22:40:43 +00:00
Brian Paul
e812081253 Undo some of yesterday's ATI_separate_stencil changes. The ATI extension
doesn't exactly match OpenGL 2.0.
2006-11-02 22:39:29 +00:00
Brian Paul
d78f65cd6c Fix fragment program fog problems found with Glean.
1. add PROGRAM_CONSTANT to switch() in src_vector().
2. use _mesa_append_fog_code() to handle fog options in i915ProgramStringNotify().
3. Re-enable some vertex attribute emit code that was previously disabled in i915ValidateFragmentProgram().
2006-11-02 21:43:06 +00:00
Brian Paul
67a101759e Call _mesa_problem() from i915_program_error() so we get a nice error message. 2006-11-02 21:39:20 +00:00
Jerome Glisse
b6c2a6a0f2 Add requested size to r300RefillCurrentDmaRegion.
This way we no longuer have the fixed RADEON_BUFFER_SIZE.
Anyway function calling AllocDmaRegion should check if this
succeed and fail gracefuly if not (see bug 8348).
2006-11-02 20:02:26 +00:00
Brian Paul
94249ca333 remove GetBufferSize = NULL; assignment 2006-11-02 19:23:41 +00:00
Brian Paul
df5edb21f8 Fixes Glean vertex/fragment test failures. Those tests never called
glViewport so the viewport was 0 by 0 pixels.
2006-11-02 19:18:09 +00:00
Brian Paul
c97bc619d6 remove GetBufferSize code 2006-11-02 19:16:08 +00:00
Brian Paul
6f676f4871 always load frag prog state params for now (see comments) 2006-11-02 18:35:19 +00:00
Brian Paul
51b115d5ae remove unneeded extern declaration of lockMutex 2006-11-02 18:15:26 +00:00
Brian Paul
29ed894633 bump driver date 2006-11-02 18:13:40 +00:00
Brian Paul
7a9c7c1133 Use RGBA_LOGICOP_ENABLED() instead of ctx->Color._LogicOpEnabled since we often
need to check for this condition before the later field has been computed.
Fixes logicop bug #8860.
2006-11-02 17:51:04 +00:00
Brian Paul
abc73d9cba new RGBA_LOGICOP_ENABLED() macro 2006-11-02 17:49:47 +00:00
Brian Paul
12fe1b3a58 s/_mesa_IsProgram2/_mesa_IsProgram/ 2006-11-02 16:21:04 +00:00
Brian Paul
f49c0d0dfb Rename _mesa_IsProgram() to _mesa_IsProgramARB() to avoid collision with the
OpenGL 2.0 function of the same name.
2006-11-02 16:20:29 +00:00
Brian Paul
f961d394e3 OpenGL 2.0 entrypoints 2006-11-02 16:11:31 +00:00
Brian Paul
e71e4c9e47 run indent on the code 2006-11-02 16:09:10 +00:00
Brian Paul
036173e0d8 test OpenGL 2.0 stencil funcs 2006-11-02 15:47:30 +00:00
Brian Paul
467c773f79 Add ATI_separate_stencil and use it in preference to EXT_stencil_two_side
since the former is what's used for OpenGL 2.0.
2006-11-02 00:41:40 +00:00
Brian Paul
faba58c447 update _mesa_select_tex_image() and _mesa_get_tex_image() 2006-11-01 22:28:54 +00:00
Brian Paul
92c99bc51b update comments 2006-11-01 20:48:00 +00:00
Brian Paul
a5676795cf Remove x/y/width/height parameters from Clear functions. 2006-11-01 19:35:22 +00:00
Brian Paul
533e5a73ee comment-out unused var 2006-11-01 19:26:18 +00:00
Brian Paul
6a92324cf0 remove unused vars 2006-11-01 19:25:43 +00:00
Brian Paul
d972c86876 fix _mesa_select_tex_image() calls 2006-11-01 19:25:19 +00:00
Michal Krol
7d08e3a117 Write back gl_FragDepth to span->array->z. 2006-11-01 19:02:27 +00:00
Brian Paul
9669804fe4 Don't use the x/y/width/height params passed to Clear(). Get them
after locking.  Next: remove the params altogether.
2006-11-01 18:51:43 +00:00
Brian Paul
26b5904d70 disable debug printf 2006-11-01 18:49:41 +00:00
Brian Paul
4db0c89d25 disable debug printfs 2006-11-01 18:48:28 +00:00
Jerome Glisse
361d137587 Correct a little bug, radeon->glCtx is a pointer. 2006-11-01 16:21:14 +00:00
Jerome Glisse
8d87196c12 Remove deprecated GetBufferSize interface. 2006-11-01 16:18:08 +00:00
Brian Paul
351feae130 recent updates/fixes 2006-11-01 15:24:47 +00:00
Keith Whitwell
57f09b6e5e fix compiler warnings 2006-11-01 15:23:50 +00:00
Keith Whitwell
8665b828fe Patch from <haihao.xiang@intel.com> -- pass program string
notification callback through to tnl/ module, fixes glean crash.
2006-11-01 15:20:23 +00:00
Keith Whitwell
48e6fff3a9 merge the (rest of) texmem branch 2006-11-01 14:26:10 +00:00
Keith Whitwell
5ac93f8621 Merge texmem-0-3-branch. 2006-11-01 14:21:57 +00:00
Jerome Glisse
232a489b41 Add LIT instruction to fragment program. 2006-11-01 12:03:36 +00:00
Keith Whitwell
6b9e31f3eb Import texmem i915 driver to its new location as i915tex. 2006-11-01 12:03:11 +00:00
Jerome Glisse
3c6e99ce95 Add CMPH instruction to fragprog
CMPH a0, a1, a2 -> if a2 > 0.5 return a1 else return a0
Guessed by examinating LIT instruction handling of FGLRX.
2006-11-01 11:58:16 +00:00
Keith Whitwell
fd60b2d536 Patch from <haihao.xiang@intel.com> -- pass program string
notification callback through to tnl/ module, fixes glean crash.
2006-11-01 09:35:26 +00:00
Brian Paul
d106195ad2 change DEBUG_FRAG conditions 2006-11-01 00:14:04 +00:00
Brian Paul
e6f47d1855 fix some bugs in interpolate_specular() 2006-11-01 00:13:16 +00:00
Brian Paul
90fcf6ccc3 Added a few new ctx->Const. fields for shader-related limits. 2006-11-01 00:12:41 +00:00
Brian Paul
5050b565de make use of Parameters->StateFlags in _swrast_update_fragment_program() 2006-10-31 19:53:38 +00:00
Brian Paul
ef987aa1d7 minor clean-ups, simplifications and new comments 2006-10-31 19:53:03 +00:00
Brian Paul
7e75f51b27 fix MINGW32 problems 2006-10-31 19:14:27 +00:00
Brian Paul
4e9e0aff79 We need to call _mesa_load_state_parameters() whenever a fragment program
is enabled and we've changed any GL state that might be referenced by a
fragment program (such as state.fog.params).  Do this during swrast
validation, not in _swrast_exec_fragment_program().
2006-10-31 16:02:56 +00:00
Brian Paul
72f49657e8 signal _NEW_LIGHT in _tnl_copy_to_current() 2006-10-31 16:01:11 +00:00
Brian Paul
ecd1743a0c In TEX instructions, use precomputed lambda only if using fragment.texcoord[k]
to sample texture[k].  Use zero otherwise.  Not foolproof, but a good
compromise.
2006-10-31 14:29:01 +00:00
Brian Paul
256c96136c For TEX instructions use lambda=0. When sampling from texture unit K we
were using the partial derivatives of texcoord[K] but the coordinate used
for texture sampling may be something totally different (and texcoord[K]
might not be a real texture coord at all).  Net result was a bogus LOD is
sometimes used, often resulting in using the smallest mipmap level (a
constant color).
Just use zero for now (undef LAMBDA_ZERO to override).
Plus, some additional debug code.
2006-10-31 01:22:38 +00:00
Ian Romanick
b14bae8466 Fix bug #8799.
Properly resize bith the drawable and the readable in mgaUpdateRects.
Eliminate the use of the deprecated GetBufferSize interface.  Bump
driver date.
2006-10-30 23:44:54 +00:00
Ian Romanick
86a465412d Refactor mgaXMesaSetFrontClipRects and mgaXMesaSetBackClipRects.
Combine mgaXMesaSetFrontClipRects and mgaXMesaSetBackClipRects into a
single new function called mga_set_cliprects.  This enables a small
refactor in mgaDDDrawBuffer.
2006-10-30 22:17:39 +00:00
Ian Romanick
5af5260f3c Get DRI drawable from framebuffer object.
In the software rasterization fallbacks, get the __DRIdrawablePrivate
pointer from the driRenderbuffer that is passed in.  This eliminates
the need for the mesa_drawable pointer in MGA context structure.

This partially fixes bug #8799.  wincopy no longer produces a black
window for the destination window, but it does produce incorrect
results if the destination window is resized.
2006-10-30 22:07:00 +00:00
Brian Paul
075fae5200 code tweaks, remove old comments 2006-10-30 00:22:28 +00:00
Brian Paul
0f8405365f fix _mesa_problem() text 2006-10-30 00:13:31 +00:00
Brian Paul
a23e668d40 Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.
Massage nvvertexec.c code to work more like s_nvfragprog.c - another step
toward unifying vertex/fragment program execution.
2006-10-30 00:12:05 +00:00
Brian Paul
0781339b39 remove debug code 2006-10-30 00:07:22 +00:00
Brian Paul
e998c34647 Rather than always allocating 100 instructions, put instructions into a
temporary buffer, then copy into a malloc'd array of the correct size.
According to Glean texCombine, we never need more than 21 instructions.
2006-10-29 21:17:18 +00:00
Brian Paul
ebcedd2d89 New _mesa_exec_vertex_state_program() function. Start of some re-org. 2006-10-29 18:33:14 +00:00
Brian Paul
abb1430c79 fix wrong inequality 2006-10-29 18:14:00 +00:00
Brian Paul
d6272e0617 Change _mesa_init_instruction() to initialize an array of instructions. 2006-10-29 18:03:16 +00:00
Brian Paul
efd95c1084 Program instructions are initialized before parsing so no need to set
Abs, NegateAbs, CondMask and CondSwizzle fields to defaults here.
CondMask was getting mis-set.  Removing the incorrect assignment improves
fragment program speed by 15%.
2006-10-29 17:55:16 +00:00
Brian Paul
a90ab5290c Added PROGRAM_CONSTANT to get_register_pointer().
More DEBUG_FRAG code.
2006-10-28 23:10:17 +00:00
Brian Paul
8ed319796f special case END in _mesa_print_instruction() 2006-10-28 23:08:07 +00:00
Brian Paul
f5eea0cc7a Implement _mesa_append_fog_code() for fragment program fog options. 2006-10-28 17:14:47 +00:00
Brian Paul
db5529573f If DEBUG, check that all array indices really do fall in [start,end] in
the DrawRangeElements() call.  Warn the user if that's not true.
2006-10-26 20:54:28 +00:00
Roland Scheidegger
b55a0ab7ab remove code for inserting mvp transform into position-invariant vertex progs and instead use _mesa_insert_mvp_code(). 2006-10-26 12:09:07 +00:00
Brian Paul
fe457474d4 Previously, if a fragment program referenced fragment.fogcoord but the
program didn't use the ARB_fog_linear option, the fragment program's
fragment.fogcoord register wasn't loaded properly.
2006-10-25 23:10:14 +00:00
Roland Scheidegger
e9b923182e change some bogus comments regarding the base e exponential function used for fog in vertex programs. 2006-10-25 12:14:26 +00:00
Roland Scheidegger
fc606f7db9 fix (per-vertex) fog when using ARB_vp by incorporating fog factor computation into the vertex program (not yet fixed for swtnl). Simplify (and correct) the VTX_TCL_OUTPUT_VTXFMT handling when using vertex programs, turns out it's solely driven by the needs of the past-vertex stage of the pipeline, this should fix lockups with ill-specified applications using vertex programs (for instance applications enabling fog but not writing to fog coord output will now get (conformant) undefined results instead of lockups). 2006-10-24 22:37:51 +00:00
Ian Romanick
e4298b9492 Add missing call to glutInit. 2006-10-24 20:50:08 +00:00
Brian Paul
6340d6bf22 s/GLchan/GLubyte/ 2006-10-24 13:46:39 +00:00
Brian Paul
59e1f3ddd8 whitespace clean-up 2006-10-24 13:45:08 +00:00
Keith Whitwell
759facb4d8 Emit cliprects in the userspace driver as required, rather than
passing them to the kernel.  This works because all drawing commands
in the 965 driver are emitted with the lock held and the batchbuffer
is always flushed prior to releasing the lock.  This allows multiple
cliprects to be dealt with, without replaying entire batchbuffers and
redundantly re-emitting state.
2006-10-23 08:43:26 +00:00
Brian Paul
b9786cfaae assorted clean-ups 2006-10-22 23:21:45 +00:00
Brian Paul
49a5a09ada don't save color/z if fragment is killed 2006-10-22 22:58:42 +00:00
Brian Paul
73dd09fdd3 add minstall script to MAIN_FILES (bug 8720) 2006-10-22 22:37:30 +00:00
Brian Paul
a632128ffa minor tweaks good for about 12% faster execution 2006-10-22 22:36:24 +00:00
Brian Paul
ec9bbac7c7 silence used var warnings 2006-10-22 22:25:46 +00:00
Brian Paul
0b26e826bd Color clamping fixes. 2006-10-22 17:18:50 +00:00
Brian Paul
919cd2c3ba move/improve comments, clean up code in a few places 2006-10-21 23:21:35 +00:00
Brian Paul
ed324db249 fix another logic error in computing deferredTexture 2006-10-21 22:56:21 +00:00
Brian Paul
bb19e64d12 For deferredTexture, need to check if the fragment program/shader writes
the fragment Z.
2006-10-21 22:43:15 +00:00
Brian Paul
828d15a6e0 move interpolate_varying() call 2006-10-21 21:14:20 +00:00
Brian Paul
4676b6260f don't use params passed to Clear() 2006-10-21 21:13:40 +00:00
Brian Paul
f614a61905 Move interpolate_texcoords() and interpolate_varying() calls into shade_texture_span().
Added some INLINE hints.
2006-10-21 00:20:16 +00:00
Brian Paul
61c89be313 Consolidate some code into shade_texture_span().
Clean up logic for deferred texturing/shading.
2006-10-19 22:27:44 +00:00
Brian Paul
cd5a623386 fixed Fixed/Int bug 2006-10-19 22:26:29 +00:00
Brian Paul
7c76028937 remove temp code 2006-10-19 22:13:31 +00:00
Brian Paul
79b5d3e539 remove some debug/test changes 2006-10-19 20:11:15 +00:00
Brian Paul
464fcd0dd8 New bin/minstall script - a minimal replacement for 'install'.
Correctly handles symlinks so we can get rid of the COPY_LIBS stuff.
2006-10-19 20:09:05 +00:00
Brian Paul
c351858de8 fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertion 2006-10-19 14:02:42 +00:00
Michal Krol
a79d4e75c3 Fix nonportable pointer+unsigned arithmetic. Use pointer+int. 2006-10-19 08:07:00 +00:00
Brian Paul
31293910b4 added clamp_colors(), updated assertions 2006-10-18 23:14:02 +00:00
Brian Paul
ff07d6de4c minor re-org, doxygen comments 2006-10-18 22:38:13 +00:00
Brian Paul
fee08575cd Changed install filenames to libGL* and libOSMesa* so things work on Darwin
where GL_LIB_NAME = libGL.dylib but the other library name is libGL.1.dylib
Unlike other platforms, the version number is in the middle of the name,
not at the end.
See bug 8671
2006-10-18 22:05:13 +00:00
Ian Romanick
3beaff1e3c Enable GLX_SGI_make_current_read for radeon.
Added code to track the drawable bound to the context for reading.  In
addition, when a drawable is initially bound (for reading or drawing)
or when the size of the drawable changes, update the size of the
framebuffer object that back the drawable (for software fallbacks).

Deprecate the old GetBufferSize interface.

Bump the driver date.

These changes were tested with wincopy on both direct rendering and
accelerated indirect rendering (AIGLX).
2006-10-18 20:27:11 +00:00
Brian Paul
ec99e716a2 Don't use x/y/w/h params given to Clear(). 2006-10-18 20:03:20 +00:00
Brian Paul
446972bc27 Want to stop passing x/y/width/height to Clear() function.
The coordinates need to be computed after we've got the hw lock.
Code updated to:
1. Ignore all/x/y/width/height/ params passed to Clear func.
2. Pass 0,0,0,0,0 to _swrast_Clear() until they're totally removed.
2006-10-18 20:02:42 +00:00
Brian Paul
ccb64bbb2a Don't pass x/y/width/height to ctx->Driver.Accum().
Compute the region after we've locked (and possibly updated the buffer's size).
Same thing is needed for ctx->Driver.Clear().
2006-10-18 18:35:09 +00:00
Brian Paul
4e4c0bbef7 glDrawPixels, line clipping bug fixes 2006-10-18 18:03:54 +00:00
Brian Paul
a1a0a29a5a Fix broken line clipping.
When both ends of the line were clipped, we were using the new v0 instead
of the original v0 when computing the location of the second vertex. Thus,
the second vertex's position was incorrect.
Thanks to Heath Feather for finding a test case.
2006-10-18 18:02:05 +00:00
Brian Paul
ff893a83f1 Fix a dangerous use of ASSERT in an else-clause not enclosed in braces.
We've been lucky if this hasn't been causing line rendering bugs.
2006-10-18 17:36:57 +00:00
Brian Paul
c3caaa3dd4 Always convert colors to float before running a fragment shader/program. 2006-10-17 22:23:32 +00:00
Brian Paul
32c3243e4d fix fog color bug 2006-10-17 22:22:42 +00:00
Brian Paul
c2074645cd Move struct atifs_machine into s_atifragshader.c
Add support for runtime colorbuffer types.
2006-10-17 21:12:32 +00:00
Brian Paul
e9d7190bb2 Seperate interpolate_colors() and interpolate_specular().
Fix bugs in apply_aa_coverage().
2006-10-17 20:40:22 +00:00
Brian Paul
b88af5b468 apply_aa_coverage() for ubyte/ushort/float 2006-10-17 20:22:53 +00:00
Brian Paul
0c6c8d5f1c new assertions - one of which is currently failing with arbfslight.c 2006-10-17 19:57:25 +00:00
Brian Paul
1c1c7fb361 remove obsolete intelBufferSize(), bump driver date 2006-10-17 18:54:19 +00:00
Brian Paul
42b26f688d Remove get_buffer_size()
Always check window size in XMesaMakeCurrent() in case glViewport is not
called.
2006-10-17 17:51:39 +00:00
Brian Paul
544b94e156 Lots of fixes/changes to select color depth at runtime. 2006-10-17 17:44:43 +00:00
Brian Paul
55e42e5b72 check if ctx->Driver.GetBufferSize==NULL and no-op 2006-10-17 17:43:47 +00:00
Brian Paul
af52ff0c99 include x86-64.h to silence warning 2006-10-17 17:03:21 +00:00
Brian Paul
1e3223c02a Fix CHAN_BITS=32 issues.
Save/restore array->ChanType in case colors are converted.
2006-10-17 17:03:00 +00:00
Brian Paul
8dff54e71d Added -clip option to test glCopyPixels beyond window bounds.
Clear dest window to black before copying.
Use glWindowPos2iARB().
2006-10-16 23:22:44 +00:00
Brian Paul
d40f20aebc Init _UseTexEnvProgram to fix failed assertion in i915_render_start() - this may be temporary 2006-10-16 22:02:33 +00:00
Brian Paul
16345022de Updates to intelWindowMoved():
Only need to call _mesa_resize_framebuffer() when we've detected a window
size change.
Set the drawFb->Initalized flag to GL_TRUE to avoid obsolete
Driver.GetBufferSize/ResizeBuffer calls in the Mesa code.
2006-10-16 21:39:34 +00:00
Ian Romanick
7b1ff32607 Track the currently bound read drawable and make sure its info is up
to date.
2006-10-16 20:59:53 +00:00
Ian Romanick
8c5ae80916 Fix build when DEBUG is defined but DEBUG_MATH is not.
A couple places attempted to call _math_test_all_*_functions when
DEBUG was defined.  These routines only exist when DEBUG_MATH is
defined.
2006-10-16 20:57:09 +00:00
Brian Paul
28081ae6c0 s/X86_SOURCES/ASM_SOURCES/ in ALL_SOURCES to try to fix make depend warnings (bug 8669) 2006-10-16 20:51:50 +00:00
Ian Romanick
6ae157f9e7 Fix bug #8563.
Fixes a GLX protocol problem when binding an indirect rendering context
after a direct rendering context.  In this case, the oldContetTag sent to
the server should be None, but the currectContextTag stored in the direct
rendering context (i.e., -1) was sent instead.
2006-10-16 17:50:19 +00:00
Brian Paul
041d64812e Set _NEW_BUFFERS in _mesa_resize_framebuffer(). This makes sure the swrast
module updates its state (CLIP_BIT) upon resizes.  The driver could do this
instead, but doing it here is safer.
2006-10-16 17:26:30 +00:00
Brian Paul
dc8a0d1936 remove some old code that could cause infinite recursion 2006-10-16 16:39:54 +00:00
Brian Paul
80fcbca7df allow >10 mipmap levels (patch by Benno Schulenberg) (bug 3130) 2006-10-15 22:30:35 +00:00
Brian Paul
cca1a27f77 regenerated to get DRI_CONF_EXCESS_MIPMAP() 2006-10-15 22:29:16 +00:00
Roland Scheidegger
97f47f771a fix handling of textures with a base internal format that does not have all four rgba values set for radeon and r200 (discovered with a modified glean pixelFormats test, noone ever noticed in over 2 years). For radeon, use hw format I8 as previously, and change tex env to make the correct default values appear for both GL_ALPHA and GL_LUMINANCE textures. For r200, which supports GL_LUMINANCE just fine, use the AL88 hw format for GL_ALPHA textures, since it seems like it's probably not worth the effort to fix up the texture environment (certainly complicated in case of ATI_fragment_shader programs). 2006-10-15 21:47:56 +00:00
Brian Paul
4d4add0972 Added #if / #else / #endif around code related to framebuffer initialization
to describe what should be changed in the drivers.
2006-10-15 19:26:43 +00:00
Brian Paul
606108ee4e updated comments, mark GetBufferSize() and ResizeBuffers() as obsolete 2006-10-15 19:20:29 +00:00
Brian Paul
694a5b81a7 minor clean-up: s/intel->driDrawable/dPriv/ 2006-10-15 19:08:11 +00:00
Brian Paul
a7a26503b6 Remove calls to _mesa_ResizeBuffersMESA() - generally replace with code to
check the current window size, then call _mesa_resize_framebuffer().
2006-10-15 18:51:22 +00:00
Brian Paul
a391384bad Remove a bunch of "ctx->Driver.function = _swrast_Function" lines since
default/fallback functions are already plugged in by the call to
_mesa_init_driver_functions().
2006-10-15 18:31:29 +00:00
Jerome Glisse
f0775c7fcc Use endianness test function provided by mesa.
Use the _mesa_little_endian helper function insted
of the MESA_BIG_ENDIAN flag. There is still place
using this flag but we need to find how to submit
16bits elements on big endian computer.
2006-10-15 18:22:28 +00:00
Brian Paul
2b6d2e4dcb Remove Driver.ResizeBuffers = _mesa_resize_framebuffer lines.
This is already done by the preceeding call to _mesa_init_driver_functions()
which plugs in default functions like that.
2006-10-15 18:18:39 +00:00
Brian Paul
b947377add increate MaxTextureLevels to 11 (bug 3130) 2006-10-15 17:57:53 +00:00
Brian Paul
a20c0f293e check if files exist before installing (Thierry Reding) 2006-10-15 16:38:09 +00:00
Brian Paul
07fd19f572 allow specifying image size on cmd line 2006-10-14 23:24:45 +00:00
Brian Paul
9cbe0e24ac Some code movement so that the gl_framebuffer is fully initialized before
calling _mesa_make_current() to avoid hitting the initialize_framebuffer_size()
stuff in context.c
2006-10-14 23:02:26 +00:00
Brian Paul
d21fa9cd79 Big re-org of buffer size management.
All buffer resizes now handled by xmesa_check_and_update_buffer_size() which
uses the _mesa_resize_framebuffer() function.
Moved all low-level XImage/Pixmap resizing into xm_buffers.c file.
Also, update lots of comments for Doxygen.
2006-10-14 22:52:17 +00:00
Brian Paul
2b46f4b853 cut and paste error: s/Width/Height/ 2006-10-14 21:33:06 +00:00
Brian Paul
2458aba0e9 build fix: s/Table/TableUB/ 2006-10-14 20:28:36 +00:00
Brian Paul
63f6802077 assorted clean-ups 2006-10-14 15:22:18 +00:00
Roland Scheidegger
cb977ae5f4 implement ARB_point_parameters and ARB_point_sprite on r200. The code is nearly the same as outlined in bug #4707, except it disables perspective correction for point sprites to make them actually work. And, separate the state atom into two as the tcl parameters would overwrite vertex program parameters when active. Also implement the GL_VERTEX_PROGRAM_POINT_SIZE_ARB option to make vertex programs outputting a point size work correctly (untested). Smooth points will still always be size 1. While here, enable gouraud shading for fog when using fog coord. 2006-10-13 22:10:05 +00:00
Brian Paul
40b88fd1f3 remove needless condition 2006-10-13 17:45:08 +00:00
Brian Paul
5b0edff412 Consolidate, move, fix code related to color index and stencil image transfer
operations (shift, offset, table lookup, etc).
2006-10-13 17:41:23 +00:00
Ian Romanick
4616513577 Fix dumb build errors.
I always build with -DGLX_USE_TLS, so I never hit these paths.  glapi.h is
required in some places because _glapi_Dispatch is declared there, but
_glapi_tls_Dispatch is declared in glthread.h.
2006-10-13 17:34:01 +00:00
Brian Paul
176501dfff In _mesa_pack_rgba_span_float() we don't need to make a temporary copy of
incoming colors when applying pixel transfer ops.  In all cases, the
caller either indicates there's no pixel transfer ops, or the incoming
colors are coming from temporary storage already and can be safely
modified.
2006-10-13 16:34:25 +00:00
Brian Paul
8a9b5518fb s/GLuint/GLbitfield/ 2006-10-13 15:11:47 +00:00
Brian Paul
bf8647a58b s/GL_FALSE/0x0/ 2006-10-13 15:10:55 +00:00
Brian Paul
6b998c5584 removed obsolete _mesa_pack_rgba_span_chan() 2006-10-13 15:00:35 +00:00
Brian Paul
c28d0f779a include glapi.h to fix broken build 2006-10-13 13:28:48 +00:00
Keith Whitwell
a2c50b0f4a Upload of interleaved arrays currently assumes that position is the
first element in the interleaved group.  Add a test to catch cases
where this isn't true and use per-array uploads instead.  Fixes compiz
glitches on x64.
2006-10-13 11:21:55 +00:00
Keith Whitwell
fd6341e574 Make sure instructions are zero'd out before use. 2006-10-13 11:20:25 +00:00
Keith Whitwell
e595ce79d6 Use unsigned long batchbuffer offset, fixes x64 warnings. 2006-10-13 11:19:38 +00:00
Keith Whitwell
b236715769 Fix printf warning. 2006-10-13 11:17:37 +00:00
Keith Whitwell
0dceffce33 Use unsigned long cast for checking pointer alignment, fixes x64 warnings. 2006-10-13 11:16:45 +00:00
Keith Whitwell
f06b9e4a8d Use mesa function to get opcode name rather than an internal table. 2006-10-13 11:14:43 +00:00
Michal Krol
201e6b9b75 Indent and cosmetic changes. 2006-10-13 08:44:32 +00:00
Brian Paul
e5a6fcc345 Revamp color table code.
Always store all color tables as both float and ubyte.
2006-10-13 00:44:31 +00:00
Brian Paul
e392c92250 adjust_colors() function replaces old _mesa_chan_to_float_span() function. 2006-10-12 23:48:57 +00:00
Brian Paul
0bfc56d7d3 use _mesa_map_ci8_to_rgba8() instead of _mesa_map_ci8_to_rgba() 2006-10-12 23:47:51 +00:00
Brian Paul
5bc33fe6f1 remove _mesa_chan_to_float_span(), rename _mesa_map_ci8_to_rgba() 2006-10-12 23:47:19 +00:00
Brian Paul
556c2fa3a3 _mesa_map_ci_to_rgba_chan() no longer used 2006-10-12 23:18:05 +00:00
Brian Paul
76e778dce5 Lots of changes to support runtime renderbuffer depths.
_swrast_read_rgba_span() now takes a datatype parameter.
New optimization for glReadPixels(format=GL_RGB).
New glCopyPixels optimization for the simple, common cases.
2006-10-12 23:17:02 +00:00
Brian Paul
4bb9f4115c don't use temp storage in _mesa_convert_colors() when possible 2006-10-12 23:14:19 +00:00
Brian Paul
57d719afb1 remove some debug code invalidated by prev check-in 2006-10-12 15:55:04 +00:00
Ian Romanick
f3f51bc844 Fix bug #4681.
glDeleteTextures and glDeleteTexturesEXT were erroneously listed as
aliases of each other.  For anything /except/ GLX protocol they are
aliases.  This set of changes allows functions that are functionally
identical but have different GLX protocol to be listed as aliases.

When building with GLX_INDIRECT_RENDERING set, different static
functions are used.  These functions determine whether the current
context is direct rendering or not.  If the context is direct
rendering, the aliased function (e.g., glDeleteTextures in the case of
glDeleteTexturesEXT) is called.  If the context is not direct
rendering, the correct GLX protocol is sent.

For a deeper explanation of what is changed, please see:
http://dri.freedesktop.org/wiki/PartiallyAliasedFunctions
2006-10-11 22:37:14 +00:00
Brian Paul
8a5871a98c use GLvoid * for _swrast_write_zoomed_rgb/rgba_span() functions 2006-10-11 22:21:55 +00:00
Brian Paul
55fa6a2fdb rewrite/simplify the fast_draw_pixels() function 2006-10-11 22:07:01 +00:00
Brian Paul
f971e24cf0 use _mesa_convert_colors(), update some assertions 2006-10-11 22:03:34 +00:00
Brian Paul
32a966dad9 Added _mesa_convert_colors().
_mesa_clip_drawpixels() now handles Pixel.ZoomY==-1.
2006-10-11 22:02:36 +00:00
Brian Paul
86f0e0b9cc support for runtime renderbuffer depths 2006-10-11 20:14:08 +00:00
Brian Paul
9440868270 In xmesa_DrawPixels_8R8G8B() check if drawing into a window system buffer,
not a user-created FBO.
2006-10-11 17:45:06 +00:00
Brian Paul
c364c57a1c added shaderobjects_3dlabs.c 2006-10-11 16:34:23 +00:00
Brian Paul
bb252d696f remove 3dlabs.c 2006-10-11 16:26:09 +00:00
Brian Paul
ed52be8c3f sources for X.org xserver build 2006-10-11 16:05:59 +00:00
Brian Paul
d3112d36d7 List of source (.c) files in each directory.
To be included by X.org Makefile.am files so that lists of files don't need
to be hardcoded and frequently updated there.
2006-10-11 15:52:00 +00:00
Brian Paul
81968ec49d a step toward moving run-time vertex program state out of GLcontext 2006-10-10 22:45:50 +00:00
Brian Paul
c61ecf373e fixed NV_position_invariant 2006-10-10 21:44:55 +00:00
Brian Paul
39c4daa6bc Move the fp_machine struct into s_nvfragmprog.c since (except for program
debug) it's only used there.
2006-10-10 21:43:31 +00:00
Brian Paul
97a659337e s/GLuint/GLbitfield/ 2006-10-10 21:25:27 +00:00
Brian Paul
fe6947002f If program is position invariant, set VERT_BIT_POS in InputsRead field.
Fixes broken "OPTION NV_position_invariant".
2006-10-10 21:23:23 +00:00
Keith Whitwell
d886423b3c Use the mesa-provided texenv program rather than rolling our own.
Turn on texture crossbar support.
2006-10-10 08:58:43 +00:00
Ian Romanick
fcd758868b Added dispatch.html.
This new file documents Mesa's implementation of GL function dispatch.  It's
not quite complete, but I think there's enough there to make it useful.
2006-10-09 18:26:03 +00:00
Brian Paul
5ab9dcd761 return void instead of GLvoid for glClearDebugLogMESA(), glGetDebugLogMESA() 2006-10-09 16:09:30 +00:00
Ian Romanick
b8f26126e2 Updates for XCB. Bug 8560. 2006-10-09 15:25:03 +00:00
Brian Paul
d3b257374e added a SyncHandle() call, remove UnlockDisplay() call. (bug 8521) 2006-10-09 14:57:50 +00:00
Brian Paul
0a0cd3a8ae Updates for XCB. Bug 8560. 2006-10-09 14:55:46 +00:00
Ian Romanick
dba173077e Major clean up of MakeContextCurrent
Rearrange most of the internals of MakeContextCurrent.	Put all of the code to
bind the new context up front.	If that is successful, unbind the old context.
This saves a lot of code and removes some locking crazyiness.

This patch has been tested for indirect rendering with glxinfo, glxgears,
manywin, and wincopy.
2006-10-07 02:52:18 +00:00
Roland Scheidegger
fa65447d8c do not import arrays for generic arb attribs if the array is not enabled (same as for generic attribs for nv vp is already done). Since the requested stride is 16, otherwise the code would end up doing lots of unnecessary import work (in doom3, trans_4_GLfloat_4f_raw caused by that was by far the single most time-consuming function in the r200 driver, not importing the disabled arrays caused the cpu time spent in the driver to drop from 45% to 30%, though real-world gain was pretty minimal as it's not really cpu bound here in the first place). 2006-10-07 01:04:49 +00:00
Brian Paul
524bf7bbcf rewrite clear_rgba_buffer_with_masking() 2006-10-06 03:52:01 +00:00
Brian Paul
e18d0f82b6 deal with union/aliasing in convert_color_type() 2006-10-06 03:49:46 +00:00
Brian Paul
6e138dfa36 rewrite of read_fast_rgba_pixels() 2006-10-06 03:48:42 +00:00
Keith Whitwell
fcb48e3422 missing file 2006-10-05 19:16:46 +00:00
Keith Whitwell
68da677ae2 Accelerate glBitmap with a color expand blit. Nice speedup for demos
like 'fire' that display a help message or fps number this way.
2006-10-05 11:35:57 +00:00
Keith Whitwell
1eca12a7d9 Quieten debug message. 2006-10-05 11:34:01 +00:00
Keith Whitwell
496f9ddf35 eliminate rhw divide under some circumstances 2006-10-05 11:28:45 +00:00
Keith Whitwell
e7b0ec9ae7 Quieten debug message. 2006-10-05 11:27:13 +00:00
Ian Romanick
6921063520 Changes to generated code caused by the previous commits. 2006-10-04 22:33:54 +00:00
Ian Romanick
491a16fb0f Fix the ordering of extensions. 2006-10-04 21:59:51 +00:00
Ian Romanick
990c8a9df9 Keep indentation consistent with indent.
Remove code in the Python scripts that keeps the indentation of the
generated code consistent for all cases.  Instead, pass the generated code
through the indent command.  Unix tools for the win!
2006-10-04 21:55:55 +00:00
Ian Romanick
eaeaaf6205 Divide categories into four groups as they are processed from the XML. Add
an iterator to iterate over the categories in order, starting with "core"
versions, then ARB extensions, then numbered non-ARB extensions, and finally
unnumbered extensions.

Use the new iterator in a couple places to ensure that output that is
grouped by catgory is generated in a consistent order.

More changes to the scripts are coming.  The generated files will be
committed one time after all the changes are in.  Too bad we're not using
GIT, or this would be easy. :(
2006-10-04 20:45:59 +00:00
Ian Romanick
553b8334bb Add utility method client_supported_for_indirect.
The new method client_supported_for_indirect is used to determine whether or
not the client-side library supports the function for indirect rendering.
The may or may not have associated protocol that needs to be generated
(e.g., glVertexPointer does not, but glVertex3fv does).
2006-10-04 18:58:10 +00:00
Brian Paul
25e441e8e9 in MakeContextCurrent() use old display pointer for __glXSetupForCommand(), bug 8443 2006-10-04 16:22:24 +00:00
Brian Paul
5ed4e35ba5 use _swrast_span_default_color() in the disabled code too 2006-10-04 15:22:11 +00:00
Brian Paul
9b507639ab call _swrast_span_default_color() to simplify _swrast_Bitmap(), improved comments 2006-10-04 15:21:23 +00:00
Brian Paul
da62bcecfb minor formatting fix 2006-10-04 15:06:27 +00:00
Felix Kuehling
3fd5aa88ea Bugzilla 6242: [mach64] Use private DMA buffers (only)
https://bugs.freedesktop.org/show_bug.cgi?id=6242
Patch by George Sapountzis: https://bugs.freedesktop.org/attachment.cgi?id=6271

Update to new mach64 DRM 2.0.0 with private DMA buffers.
Handle EAGAIN in mach64FireBlitLocked: call drmCommandWrite up to
MACH64_TIMEOUT times when EAGAIN is returned.
Also handle EAGAIN in mach64FlushVerticesLocked.
2006-10-02 20:34:06 +00:00
Brian Paul
346a239f01 return null if no context 2006-10-02 15:20:23 +00:00
Brian Paul
cdb27e8242 New SWspan and SWspanarrays typedefs. 2006-10-01 16:03:05 +00:00
Michel Dänzer
46929c93d8 i915: Fix wait for scheduled swap on secondary display. 2006-09-29 10:22:54 +00:00
Brian Paul
7fa99ed3d8 updated protos for blend funcs 2006-09-29 02:15:23 +00:00
Brian Paul
d92da49bae more changes for runtime renderbuffer depths 2006-09-29 02:12:07 +00:00
Brian Paul
0ce6a2935c include mipmap.h 2006-09-29 01:26:55 +00:00
Brian Paul
24edd90159 Move mipmap generation functions, texture scaling functions into new
mipmap.c file.
2006-09-29 01:24:26 +00:00
Brian Paul
bb4b378c60 updated info about name mangling 2006-09-29 01:22:53 +00:00
Michel Dänzer
af866291da Synchronize drawable to the pipe where the bigger part can be visible.
This requires the DDX driver to set the corresponding fields in the SAREA,
so check its minor version.
2006-09-28 14:10:47 +00:00
Michel Dänzer
4abf2706e9 Add new I830 SAREA fields. 2006-09-28 14:10:07 +00:00
Michel Dänzer
ebc879014c Add helper function that returns the current vblank sequence of a drawable. 2006-09-28 14:09:20 +00:00
Michel Dänzer
638ece315f Add helper function to calculate the area of the intersection of two rectangles. 2006-09-28 14:08:38 +00:00
Michel Dänzer
941c866739 i915: Handle DRM_VBLANK_SECONDARY when scheduling buffer swaps. 2006-09-28 14:07:56 +00:00
Michel Dänzer
c2f1a1857e i915: Attempt to schedule buffer swap on target vertical blank when possible.
This has some advantages over the traditional way of first waiting for the
target vertical blank and then emitting the buffer swap, e.g.

* glXSwapBuffers returns immediately, only the next time the driver needs the
  hardware lock will it block until the target vertical blank. This should
  allow applications that don't intermix rendering and other processing to
  start processing for the next frame right away.
* It's less likely to produce tearing.
2006-09-28 14:07:12 +00:00
Michel Dänzer
7585fc989d Add driGetVBlankInterval() helper function.
This can be used by drivers to determine the current swap interval of a
drawable.
2006-09-28 14:04:19 +00:00
Michel Dänzer
7539fde334 driWaitForVBlank: Add support for secondary vertical blank. 2006-09-28 14:03:41 +00:00
Michel Dänzer
6a2f5c6752 Some restructuring of the driWaitForVBlank() code.
Also some minor fixes for detecting when the deadline is met or missed, in
particular wrt wraparounds of the sequence number.
2006-09-28 14:03:02 +00:00
Michel Dänzer
24bb3b3998 Make driDrawableInitVBlank() initialize the sequence number.
This prevents the first wait for vertical blank from timing out when the X
server has been running for a long time.
2006-09-28 14:02:05 +00:00
Brian Paul
1d914fe465 remove obsolete comment 2006-09-27 14:00:37 +00:00
Jeremy Kolb
07bacc2263 Update to use the new XCB naming convention. 2006-09-26 23:56:20 +00:00
Jeremy Kolb
3d7ee324ad Added function convertStringForXCB. Deals with the recent XCB naming convention switch.
Updated the generated code to use the new XCB naming scheme.
2006-09-26 23:47:04 +00:00
Jeremy Kolb
b68788a1ca Update linux-dr-xcb config file to use LIBDRM_CFLAGS 2006-09-26 23:45:28 +00:00
Jerome Glisse
9e82552c30 Remove r200 dependency
Remove r200 dependency from the code as r200 merged
driver never worked (right ?) and we want to clean
the code.
2006-09-26 17:35:41 +00:00
Jerome Glisse
c67d8678dd Remove r200 dependency.
Remove r200*.h files dependency.
2006-09-26 17:28:40 +00:00
Michal Krol
ea87987dda Prepend #extension 'MESA_shader_debug: require' to each shader. 2006-09-26 16:06:35 +00:00
Michal Krol
27f660c164 Add GLSL preprocessor. 2006-09-26 16:01:11 +00:00
Michal Krol
4303d22739 Fix Windows newlines. 2006-09-26 12:10:33 +00:00
Michal Krol
16647b739b Add syntax files for expression and directive preprocessor.
Fix syntax errors in builtin library 1.2 sources.
All derivative files (*_gc.h and *_syn.h) are generated by Makefile.
2006-09-26 11:43:30 +00:00
Brian Paul
a50b7dbc3b Initial work for supporting different renderbuffer color depths at runtime. 2006-09-25 23:57:39 +00:00
Michel Dänzer
df8632ebd8 Fix and re-enable swizzling paths for big endian platforms. 2006-09-25 16:34:40 +00:00
Keith Whitwell
cbdd7e1094 bring in active_sz mechanism from i965 driver. Fixes bug 8410 2006-09-25 09:14:26 +00:00
Keith Whitwell
f1945796ed Fixup one place where attrsz was being used instead of active_sz 2006-09-25 09:12:25 +00:00
Brian Paul
f515c78a23 Change logicop, blend, masking functions to use the colors/indexes in the
sw_span object, rather than an explicit parameter.
2006-09-24 19:59:30 +00:00
Brian Paul
ba001224a1 Roll the multi_write_rgba_span() code into _swrast_write_rgba_span(). 2006-09-24 19:46:42 +00:00
Brian Paul
0785b6052a use span.array->rgba instead of local var in accum_return() 2006-09-24 16:34:56 +00:00
Brian Paul
f11508c29f use span.arrays for color/indexes instead of a local var when doing masked clears 2006-09-24 16:31:23 +00:00
Sean D'Epagnier
e184bd861c corrected cursor drawing
added handling of SIGWINCH
fixed input of recieving SIGIO while handling SIGIO
corrected input code for return
uncommented normal calculation to models
2006-09-24 10:57:26 +00:00
Brian Paul
1ad12874b3 allocate larger TempImage, use COMBO var to choose test format/type 2006-09-23 16:09:26 +00:00
Brian Paul
7b803d649a fix the broken fallback string/debug stuff 2006-09-22 19:28:36 +00:00
Brian Paul
5174e7c181 remove extra indentation 2006-09-22 19:09:50 +00:00
Brian Paul
43715c711d Get rid of _swrast_mask_rgba_array() and _swrast_mask_index_array(). 2006-09-22 17:44:39 +00:00
Roland Scheidegger
9f819dc014 fix up access to vertex attrib components which don't really exist but are defined to some default value by the spec (fogcoord yzw, normal w, secondary color w), by replacing those components with zero/one respectively using swizzling. 2006-09-22 15:48:50 +00:00
Keith Whitwell
9c5d75e592 Explicit test for +ve pitches in intelEmitCopyBlit() 2006-09-22 14:43:09 +00:00
Roland Scheidegger
8a0fb128c3 don't skip user clip plane clipping when the current vertex program is position invariant. 2006-09-22 13:34:24 +00:00
Keith Whitwell
7e9799ac3d Use _Enabled rather than _Active when checking for fragment shaders 2006-09-22 11:45:21 +00:00
Keith Whitwell
df058298e1 Flush driver, not just tnl module. 2006-09-22 11:40:35 +00:00
Keith Whitwell
f9bfdb1ce4 resize buffers in MakeCurrent 2006-09-22 11:36:30 +00:00
Keith Whitwell
f118b9b40d Remove unused variable. 2006-09-22 11:33:46 +00:00
Jouk Jansen
424749c3d5 Correcting directory name in OpenVMS-Makefile 2006-09-22 11:09:07 +00:00
Brian Paul
57d705d5a9 remove rgb[] array from span_arrays_struct - was only used in a few places 2006-09-21 23:19:40 +00:00
Brian Paul
c7d0fe1c4b new comments, indentation fixes 2006-09-21 23:04:29 +00:00
Brian Paul
4af404038c bump version to 6.5.2 2006-09-21 23:02:21 +00:00
Brian Paul
76785cb70a move a conditional into an assertion 2006-09-21 22:59:50 +00:00
Brian Paul
87c5ec817c updated doxygen info 2006-09-21 22:54:53 +00:00
Brian Paul
bb0862968e updated extension info 2006-09-21 22:53:15 +00:00
Brian Paul
60955d7f96 Re-org of per-release info.
From now on, put all release-specific info into the release-X.Y.Z.html file
rather than scattered between a relnotes file, versions.html and news.html.
2006-09-21 22:51:16 +00:00
Brian Paul
2482007373 replace assert(0) with error report, improved comments, etc 2006-09-21 22:43:51 +00:00
Keith Whitwell
bad5cf056a Fix incorrect byteswap_mapping(). Disable swizzle path on bigEndian
until someone can figure out whats wrong there.
2006-09-21 18:31:36 +00:00
Brian Paul
184b5d8938 use new _mesa_little_endian() function 2006-09-21 15:51:55 +00:00
Brian Paul
32e0efbdbe added _mesa_little_endian() 2006-09-21 15:51:06 +00:00
Brian Paul
81e0d73780 GLUT_FORCE_VISUAL env var to force glut to use a particular visual (debug only) 2006-09-21 15:16:36 +00:00
Brian Paul
b7d9b1e724 new code to init DirectColor colormaps 2006-09-21 15:14:30 +00:00
Keith Whitwell
167ca59fe8 Fix the dstMap for rgb888 and bgr888 texture formats, which are the
opposite to what you'd naively expect.
2006-09-21 12:43:05 +00:00
Keith Whitwell
cac5974bf9 Do a better job of choosing texture formats to avoid image conversions. 2006-09-21 10:20:15 +00:00
Keith Whitwell
afd244d4e8 use the requested internal texture format where possible 2006-09-21 10:07:04 +00:00
Keith Whitwell
76dd385fed Catch a couple of cases where we would have to delete and recreate the
miptree object.
2006-09-21 10:06:18 +00:00
Keith Whitwell
3974cc8c09 Deal with the overloading of _mesa_texstore_rgba, which is actually
used to store all sorts of formats.

Software mesa fails the glean pixelFormats test, but it appears to be
failing even with the swizzle code disabled??
2006-09-20 22:40:34 +00:00
Keith Whitwell
3aea82b396 Extend swizzle support to all remaining source formats and texture
destination formats.
2006-09-20 22:02:48 +00:00
Roland Scheidegger
62d4dfbfe3 try to use a 8888 texture format which will result in only a memcopy in mesa's texstore functions whenever possible for r200 and r300. r200 can use hw formats argb8888, rgba8888 and abgr8888 (or the opposite on big endian), r300 can use argb8888, bgra8888, rgba8888 and abgr8888 regardless of endian, as it supports free component swizzling. 2006-09-20 19:11:56 +00:00
Keith Whitwell
46c3bd29be Support both big and little endian, more source types and more
destination formats through the swizzle path.  It would be great to
see this tested on eg, PPC machines...
2006-09-20 18:56:19 +00:00
Roland Scheidegger
528de982f8 reenable code in _mesa_texstore_rgba8888 to avoid the generic copy path if only swizzling is required as it works just fine (tested with glean pixelFormats test and a hacked up r200 driver which always uses that format). 2006-09-20 18:22:19 +00:00
Keith Whitwell
2e5c686c2b Fix various typos to pass glean pixelFormats test. 2006-09-20 17:41:18 +00:00
Keith Whitwell
fce0d13b4f Enhance compute_component_mapping() to convert to and from any of the
color base formats.
2006-09-20 17:07:13 +00:00
Keith Whitwell
4f17378ec3 Add a comment about the interactions of negative pitches, overlapping
blits and the different ways of specifying a blit on this hardware.
2006-09-20 15:04:05 +00:00
Keith Whitwell
f1d6ad6fe2 remove some dead code 2006-09-20 15:00:24 +00:00
Keith Whitwell
b5d0f6c17f Fix some warnings 2006-09-20 14:58:55 +00:00
Roland Scheidegger
85b6d0c4df fix mixed texgen/non-texgen with texgen modes requiring plane parameters (GL_OBJECT_LINEAR, GL_EYE_LINEAR). This is a chip limitation, try to hack it up regardless or use a tcl fallback in some cases. Might still produce wrong results if fixed up, but so far this corrects celestia ring shadows (in multitexture mode), doom3 (arb renderer), quake4 (arb renderer and some less visible bugs in r200 renderer), and even the remaining texgenmix broken case (this is pure luck though, it is easy to construct artifical cases where it will break). 2006-09-20 14:56:21 +00:00
Keith Whitwell
e38114a5e4 Support ARB_texture_rectangle. 2006-09-20 14:54:49 +00:00
Keith Whitwell
b35121d54d 1) Add a new flag in the sarea (coopting the unused texAge value) to
identify context switches between members of a share group -
ie. multiple contexts in a single application, possibly on different
threads.  In this case the contexts share a bufmgr instance and there
is no need to evict textures - so don't.

2) Use a new flag 'need_flush' to ensure hardware rendering is flushed
prior to starting a software fallback.
2006-09-20 14:44:40 +00:00
Keith Whitwell
3a5319293c Broadwater seems to prefer this style of blitting. 2006-09-20 14:39:53 +00:00
Brian Paul
d41d29b8bd make current GLX context per-thread 2006-09-20 14:39:47 +00:00
Brian Paul
0c54e47c0e fix a memleak in DestroyContext() 2006-09-20 14:39:24 +00:00
Keith Whitwell
83c3f9658d add accelerated glCopyPixels path 2006-09-20 14:36:49 +00:00
Keith Whitwell
187f2cfb4a Add a new internal program parameter value STATE_TEXRECT_SCALE which
provides 1/width and 1/height of the active texture, useful for
implementing ARB_texture_rectangle support on hardware which only
supports ARB_npot-style texturing.
2006-09-20 14:30:22 +00:00
Keith Whitwell
0c9259f3b9 Fix _mesa_swizzle_ubyte_image() to deal with RGBA->RGB->RGBA
conversions, ensuring that the final A value is 0xff in those cases
where we use a RGBA hardware texture format to store RGB textures.
Fix a couple of cases where hardwired texture conversions were
ignoring this restriction.
2006-09-20 14:28:42 +00:00
Keith Whitwell
5658810660 Export _mesa_print_alu_instruction() to allow drivers to roll their
own debug code for programs with driver-private opcodes.

Remove redundant loop in _mesa_num_inst_src_regs().
2006-09-20 12:57:54 +00:00
Keith Whitwell
cb54c056a6 restore debug output after brw_wm_fp compilation stage 2006-09-20 12:53:35 +00:00
Keith Whitwell
285801a9ed Use DEBUG_SYNC to switch between per-primitive and per-frame aubfile dumps. 2006-09-20 12:49:52 +00:00
Brian Paul
408ce7e861 added LIBDRM_CFLAGS (Javier Villavicencio) 2006-09-19 22:43:41 +00:00
Brian Paul
dc4bf43898 fix CFLAGS (bug 8344) 2006-09-19 16:31:37 +00:00
Brian Paul
c42afefda1 change make depend output redirection to 2>&1 (bug 8344) 2006-09-18 22:55:13 +00:00
Brian Paul
876b41bc03 check for n <= 1 in compute_min_mag_ranges(), bug 8320 2006-09-18 15:03:04 +00:00
Brian Paul
f7da4e687c set lambda to zero for textured points (bug 8320) 2006-09-18 15:02:26 +00:00
Brian Paul
3d70f9ff82 6.5.1 md5 sums 2006-09-16 04:23:16 +00:00
Brian Paul
0321dac2cd update 6.5.1 release date 2006-09-16 04:13:20 +00:00
Brian Paul
a3a640171f added #ifdef tests for Windows for int64_t, uint64_t 2006-09-16 04:10:56 +00:00
Brian Paul
8636981646 replace GLAPI w/ static and init var to 0 (Michel Donais) 2006-09-15 19:00:37 +00:00
Keith Whitwell
54d3ab4878 npot version of redbook/mipmap.c 2006-09-15 10:41:54 +00:00
Ian Romanick
a3b99fcb56 Use correct opcodes for GLX_EXT_texture_from_pixmap.
Set the correct opcodes for GLX_EXT_texture_from_pixmap functions.  Changes
to the glproto package and the core X server are also required.
2006-09-14 21:07:17 +00:00
Brian Paul
eee85373c7 set 6.5.1 release date 2006-09-14 20:31:13 +00:00
Jerome Glisse
3dcf23171d Fallback if ColorLogicOp is enabled. Cleanup a bit the fallback
function.
2006-09-14 17:44:58 +00:00
Michel Dänzer
8c9366a807 Remove MESA_LITTLE_ENDIAN guard for code that seems to work fine on big endian. 2006-09-14 16:17:06 +00:00
Keith Whitwell
657f738ea2 VS nr of urb entries is constrained to be one of a fixed set of values,
specifically {8,16,32}.
2006-09-14 10:37:09 +00:00
Roland Scheidegger
6babf624b7 always use argb8888 instead of rgba8888, this is far more likely to hit a faster memcopy path in mesa (at least on little endian systems, possibly on big endian too) 2006-09-13 23:56:09 +00:00
Roland Scheidegger
2e2a981335 detect some more cases which can use straight memcpy for _mesa_texstore_rgba8888 2006-09-13 23:51:39 +00:00
Roland Scheidegger
99e0236046 Always mark tex state atom as dirty when the texture image is dirty, this ensures texture cache gets flushed in case the new texture has the same offset as the old one (fixes glean pixelFormat test at least on r200). 2006-09-13 23:20:10 +00:00
Brian Paul
43aa034084 updated comment 2006-09-13 22:49:48 +00:00
Roland Scheidegger
888b1a9166 don't use derived value _ColorLogicOpEnabled as it's not current by the time we call the blend/logic op functions. Fixes glean logicOp test on r200. 2006-09-13 22:41:46 +00:00
Brian Paul
fd2e402359 added GL_CURRENT_RASTER_SECONDARY_COLOR query (OpenGL 2.1) 2006-09-13 21:02:32 +00:00
Brian Paul
bd5331f9e8 just comments and const qualifiers 2006-09-13 20:26:43 +00:00
Brian Paul
ac1d7370a7 fix broken do_EXP() 2006-09-13 20:14:24 +00:00
Roland Scheidegger
cb08dcbbf2 fix GL_REFLECTION_MAP texgen by not using tex matrix negation when lighting is not enabled (?). This fixes demos/cubemap as well as glean texCube test. 2006-09-13 17:35:44 +00:00
Roland Scheidegger
87d6028f28 make sure we upload the new vertex program if the program string changes. 2006-09-13 17:30:11 +00:00
Brian Paul
25d59d2962 make triangle smoothing a sw fallback (Martign van Oosterhout) 2006-09-13 16:41:25 +00:00
Jerome Glisse
323414940f Fix compilation warning. 2006-09-12 18:52:13 +00:00
Jerome Glisse
6a65e6db3d Removing some of r200 dependency, cleaning up code a bit,
and fixing a couple of warning. More cleanup and shuffle
to come. I have tested this change they might broke things
especialy with r300_texstate.c change (format_x doesn't
seems to be use at all by r300).
2006-09-12 18:34:43 +00:00
Keith Whitwell
b1cb39d8bd quieten debug 2006-09-12 14:27:57 +00:00
Keith Whitwell
16a22a5f4a Potential fix for doom3 lockups. Seems that there is a conflict
between the vertex cache, the vertex shader and the clipping stages,
all of which are competitors for URB entries assigned to the VS unit.
This change reduces the maximum number of clip and VS threads by
enough to ensure that they cannot consume all the available URB
entries, and then reduces the number somewhat more up to an arbitary
amount I discovered by trial and error.  Unfortunately trial and error
solutions don't inspire total confidence...
2006-09-12 13:54:31 +00:00
Keith Whitwell
72e810db9d Disassemble active program when DEBUG_VS is set. 2006-09-12 13:51:09 +00:00
Keith Whitwell
7b8c73460f Add code to tweak aubfile state and primitives on replay. 2006-09-12 13:50:22 +00:00
Keith Whitwell
e1ae10db2c Encode a unique id in the aub header date fields. 2006-09-12 13:43:10 +00:00
Brian Paul
bd38df11f4 Win32 fixes (SF bug 1554931) 2006-09-11 16:39:04 +00:00
Brian Paul
31a66ada72 undo some accidental changes in _mesa_is_legal_format_and_type() 2006-09-11 15:25:49 +00:00
Brian Paul
02aa5fba03 init accum buffer fields in _mesa_update_framebuffer_visual() 2006-09-11 15:04:23 +00:00
Roland Scheidegger
25847f2b5b remove code to deal with non-normalized texture coordinates for tex rect targets (swtcl tex coord translation stage, tcl tex matrix adaption) and use the chip's native handling of such coords instead (!!!). Seems noone noticed those bits in the se_coord_fmt reg, even though it works fairly similar to r200 (except it's set per-unit and always active, so only enable it for texture rectangles). 2006-09-10 19:19:13 +00:00
Brian Paul
cb53555058 Redefine the BYTE_TO_FLOAT() and SHORT_TO_FLOAT() macros to avoid problems
converting 0 to exactly 0.0
This goes against the OpenGL spec (see table 2.6) but solves problems
when doing byte -> float -> ubyte conversion for particular texture formats.
2006-09-10 17:42:57 +00:00
Brian Paul
ef8244df1a don't use xmesa_DrawPixels_8R8G8B() if there's a software alpha channel 2006-09-10 17:10:36 +00:00
Roland Scheidegger
7998962444 cause a raster fallback if a yuv texture is used on texture unit > 0 as yuv conversion appears only to work on first unit. 2006-09-10 13:48:51 +00:00
Keith Whitwell
02df36f394 Basic facility for playing back captured aubfiles. Requires a small
hack to the drm to disable command verification on the cmd_buffer
ioctl.  Doesn't exactly replay as commands are normally delivered as
batchbuffers but are captured and replayed as commands on the ring.
2006-09-08 10:36:32 +00:00
Roland Scheidegger
a5e73e6887 cause a vtxfmt fallback directly when hitting NewList for radeon and r200 drivers, otherwise we'll mix up tcl and vtxfmt path for some reason. This fixes a warzone2100 asssertion failure. 2006-09-08 00:54:55 +00:00
Keith Whitwell
3e05902d30 Consistent return values from the bm* functions.
Get aubfile generation working again.
2006-09-07 19:58:16 +00:00
Keith Whitwell
493b2ddecb Cope with memory pool fragmentation by allowing a second attempt at
rendering operations to take place after evicting all resident
buffers.

Cope better with memory allocation failures throughout the driver and
improve tracking of failures.
2006-09-07 19:05:40 +00:00
Keith Whitwell
c26f36c830 Add some asserts, fix some not-quite-bugs. 2006-09-07 18:28:35 +00:00
Keith Whitwell
e48db4430f Fix glitch with pool alignments. 2006-09-07 16:29:37 +00:00
Keith Whitwell
1456a0fff6 Use lower alignments where possible. Also pad out allocated blocks to
a multiple of alignment to avoid accumulating unusable free blocks.
2006-09-07 16:23:22 +00:00
Keith Whitwell
133f141680 Make sure bmBufferOffset is called for all active buffers every time
we render.  Currenly requires that some state be re-examined after
every LOCK_HARDWARE().
2006-09-07 16:09:50 +00:00
Roland Scheidegger
c5cb8e2c6f make really sure R200_VAP_PROG_VTX_SHADER_ENABLE is never set when we're already in a tcl fallback, otherwise the chip will instantly lock up when vertex progs are enabled the next time not in a tcl fallback (fixes for instance guaranteed lockup running any program which uses vertex progs with tcl_mode=0 and then later with tcl_mode=1). 2006-09-07 13:34:29 +00:00
Roland Scheidegger
28e7219b96 only allow VERT_ATTRIB_MAX instead of _TNL_ATTRIB_MAX for inputs of vertex programs (fixes a segfault since the result of the shift is undefined otherwise, and it may happen that _TNL_ATTRIB_POINTSIZE will be tried to read, unlike all other attribs this however may be unitialized (might be a bug in itself)). 2006-09-07 13:26:44 +00:00
Eric Anholt
d016d4e70f Fix a leak of the screen's option cache on cleanup (copied from radeon). 2006-09-07 06:02:00 +00:00
Keith Whitwell
14ec34d647 Simplify the immediate and displaylist code. Treat VertexAttrib*ARB
as non-aliasing and cope with the >32 attributes that result, taking
materials into account.
2006-09-06 18:30:00 +00:00
Brian Paul
2216aac8ea comment out EXTRA_LIB_PATH, ?= causes problems on HP-UX 2006-09-06 13:56:26 +00:00
Brian Paul
bb2180dca3 Fixes from Christopher Bell:
Use -O instead of +O3 or +O2.
Remove +Oaggressive.
Replace -Aa with -Ae.
2006-09-06 13:49:17 +00:00
Brian Paul
7d767604c7 remove stray tab 2006-09-06 13:44:57 +00:00
Brian Paul
d9aebd8498 for VERTEX_ATTRIB_WEIGHT, use break, not return 2006-09-06 05:03:47 +00:00
Brian Paul
4a901667e5 document vertex.weight hack 2006-09-05 23:20:58 +00:00
Brian Paul
3a55750d48 Hack for Warcraft (bug 8060): allow 'vertex.weight' to be referenced in
vertex program, even though it's not really supported.  Results will be
undefined, but Warcraft doesn't actually use the attribute.
2006-09-05 23:15:29 +00:00
Brian Paul
43cc1dc18f fix typo in enable_parser_extensions(): s/point_parameters/vertex_blend/ 2006-09-05 23:11:09 +00:00
Brian Paul
a088f160b3 Consolidate common case of _mesa_set_program_error() followed by _mesa_error()
in new program_error() function.
Add const qualifiers in many places.
Reorder some debug code to prevent referencing free'd memory.
2006-09-05 23:08:51 +00:00
Brian Paul
1f03339f1c updated info about glxproto.h 2006-09-05 18:23:21 +00:00
Keith Whitwell
d5cbb49c22 Dynamically allocate instruction store for tnl programs according to
requirements.
2006-09-05 10:01:24 +00:00
Keith Whitwell
74b2166ff8 Fixes for calculating point attenuation 2006-09-04 23:34:36 +00:00
Keith Whitwell
f65ad97469 Don't export NV_vertex_program as it's not supported, it confuses
glean, and we no longer need to export it to keep Mesa happy as we did
at one time.
2006-09-04 18:27:40 +00:00
Rune Petersen
ac7ea94030 Managed to make a commit that can't build... Sorry again... 2006-09-04 16:20:16 +00:00
Brian Paul
c78e895f09 get rid of GL_BOOLEAN definition (bug 8113) 2006-09-04 14:07:04 +00:00
Jouk Jansen
e08557ad8a OpenVMS compile support update
(previous commit did send the wrong file to the CVS)

 Modified Files:
 	Mesa/include/GL/vms_x_fix.h
2006-09-04 06:26:08 +00:00
Jouk Jansen
8cf3c85fd7 OpenVMS compile support update
Modified Files:
 	Mesa/include/GL/vms_x_fix.h
2006-09-04 06:22:39 +00:00
Roland Scheidegger
014bfda235 fog state atom contains (only) fog params necessary for tcl. Must not be emitted if vertex progs are enabled as it overlaps vertex param #94. 2006-09-04 00:57:39 +00:00
Rune Petersen
5300e8242f add missing change to skip low impact RAST fallback...
Sorry.
2006-09-03 20:31:52 +00:00
Roland Scheidegger
5b4e7cdca4 fix the presumably broken check for the allow_large_textures and vblank_mode options (same as bug 8042). 2006-09-01 23:36:30 +00:00
Roland Scheidegger
91650469ae make sure vertex programs are only enabled on the hw when they are really enabled, not just when a program enables vertex progs (could still be not enabled due to some error). Otherwise the hw potentially would try to execute a not valid (not set up at all) vertex program, likely leading to lockups. Hopefully fixes #8060. 2006-09-01 20:21:12 +00:00
Keith Whitwell
6ec2d37ae8 Catch a few more cases of using a message reg as an instruction source
arg.
2006-09-01 14:57:19 +00:00
Keith Whitwell
db0e53af74 fix a couple of cases where a message reg is used as an instruction source. 2006-09-01 14:18:06 +00:00
Ian Romanick
75faa1e19a Add API description for GLX_SGI_swap_control. 2006-08-31 20:50:43 +00:00
Ian Romanick
d6c675f497 Fix problems with vertex program protocol
There were two sets of bugs in the vertex program (ARB and NV)
protocol.  First, several of the ARB functions were missing the
'doubles_in_order="true"' annotation.  Second, after the ARB decided
that glVertexAttrib*ARB functions must not alias fixed-function state
for GLSL, Nvidia re-assigned GLX protocol opcodes for
glVertexAttrib*NV (circa Septeber 2004).  For some reason gl_API.xml
was never updated to reflect this, and the updated version of the
GL_NV_vertex_program spec never made into the registry.
2006-08-31 20:41:16 +00:00
Rune Petersen
934a2dcf0f re-apply shader fix.
appears to have been reverted by mistake.
2006-08-31 18:19:50 +00:00
Brian Paul
d9cb0fc44d version bump 2006-08-31 17:54:31 +00:00
Keith Whitwell
b237d7fa14 When using the old technique to set up the front buffer mapping, there
is no need to add front.offset to sPriv->pFB, it seems.  Fixes several
glean issues and frontbuffer rendering generally.
2006-08-31 17:24:55 +00:00
Brian Paul
6c44c53e06 update link 2006-08-31 15:19:44 +00:00
Brian Paul
c09458c133 remove VERSIONS from tarballs 2006-08-31 15:18:04 +00:00
Brian Paul
761d87485e updated 6.5.1 relnotes link 2006-08-31 15:17:43 +00:00
Brian Paul
e2859ea6ef Convert VERSIONS and RELNOTES-6.5.1 to html, update links to them. 2006-08-31 15:16:10 +00:00
Rune Petersen
3cbfef3917 Give the user posibility to choose speed over correctness.
It does 2 things:
1) Allows you to disable S3TC, wine-games sometimes need S3TC enabled.
2) Disable fallbacks that usually have low impact.
2006-08-31 15:15:29 +00:00
Brian Paul
52e36cd8d9 check if ext->name is null before strcmp() 2006-08-31 13:58:08 +00:00
Roland Scheidegger
901f83f14e do not abort with not supported vertex prog output configuration, fallback instead 2006-08-31 01:10:07 +00:00
Brian Paul
7986cfbee0 remove extension defines/protos that are now in glext.h 2006-08-30 23:50:31 +00:00
Brian Paul
3cd07d2c39 latest version from OpenGL ARB 2006-08-30 23:46:41 +00:00
Karl Schultz
cdb12bd0ae Handle API and dispatch table changes that removed a bunch of extension entry points. 2006-08-30 23:45:32 +00:00
Brian Paul
c6f8176b3f make prog2 a legal program (texture reference fix) 2006-08-30 23:40:53 +00:00
Brian Paul
b7fc1c32f8 Check that we don't try to reference more than one target of a texture unit.
For example, referencing both "texture[0], 2D" and "texture[0], CUBE" in one
program is an error.
2006-08-30 23:38:03 +00:00
Brian Paul
f6de865e56 s/0/VERT_RESULT_HPOS/ 2006-08-30 23:36:52 +00:00
Ian Romanick
a70d56485a Add missing parenthesis so that glXSwapIntervalSGI protocol is
correctly generated.
2006-08-30 23:15:02 +00:00
Michal Krol
c7f571eb7e Add missing vec4 instructions to the interpreter.
Other cosmetic changes.
2006-08-30 22:36:29 +00:00
Brian Paul
8a4366717a fix Xlib driver mem leaks 2006-08-30 22:04:09 +00:00
Brian Paul
6c06ce281a Use XAddExtension() to register an XCloseDisplay() callback function.
When the callback is called, free all Mesa's private visual and buffer
data structures which are tied to the display.
Fixes problems reported by Kitware.
2006-08-30 21:17:51 +00:00
Brian Paul
12a5f812fc init a local var to silence warning 2006-08-30 19:02:45 +00:00
Roland Scheidegger
a974aaaa3e Minor r200 vertex program cleanups. Remove disabled leftovers from r300 vertex program code. Fix authors. Correct slightly wrong check to determine if ran out of temps. Simplify check to determine if ran out of max instructions. Correctly report used native temps. Always kick off program translation when ProgramStringNotify is called (otherwise the reported native resources used queried might be wrong). 2006-08-30 13:44:31 +00:00
Roland Scheidegger
e6de1edaf0 fix initialization of native resource usage of vertex/fragment programs 2006-08-30 11:55:18 +00:00
Roland Scheidegger
ef3f00f67e fix typo causing a segfault when a vertex program uses more than 96 parameters 2006-08-30 10:26:31 +00:00
Brian Paul
8334c8a216 Move call to _swrast_update_rasterflags() since it depends on the
results of _swrast_update_fog_state().
Fixes bug where first frame of progs/samples/fog.c does not show fog.
2006-08-29 22:32:31 +00:00
Brian Paul
f7c4dc007f _mesa_debug() should be a no-op when not compiled with DEBUG defined. 2006-08-29 22:30:58 +00:00
Brian Paul
398471429b set 6.5.1 release to Aug 31 2006-08-29 21:56:59 +00:00
Brian Paul
70c2d51230 remove assertion that referenced &glSetFenceNV for debug test 2006-08-29 21:54:01 +00:00
Brian Paul
0aab798a18 replace abort with _mesa_problem() 2006-08-29 19:09:57 +00:00
Ian Romanick
8d675aa637 Deprecate GL_EXT_vertex_weighting.
Nvidia no longer supports this extension, and they no longer export its
entry points from their libGL.  There's no reason for us to keep dragging it
around either.
2006-08-29 17:44:45 +00:00
Ian Romanick
dfdd0b4f30 More static dispatch function removal.
Make functions for the following extensions available only via
glXGetProcAddress.  In cases where there are other aliases to the same
functions (e.g., between GL_EXT_histogram and GL_ARB_imaging), the alias
functions may still be statically exported.

    - GL_ATI_blend_equation_separate
    - GL_EXT_blend_equation_separate
    - GL_EXT_convolution
    - GL_EXT_color_sub_table
    - GL_EXT_cull_vertex
    - GL_EXT_depth_bounds_test
    - GL_EXT_framebuffer_blit
    - GL_EXT_histogram
    - GL_EXT_multisample
    - GL_EXT_stencil_two_side
    - GL_EXT_timer_query
    - GL_IBM_multimode_draw_arrays
    - GL_INGR_blend_func_separate
    - GL_NV_fence
    - GL_SGI_color_table
    - GL_SGIS_multisample
    - GL_SGIS_pixel_texture
    - GL_SGIS_point_parameters
    - GL_SGIX_pixel_texture
2006-08-29 16:43:44 +00:00
Ian Romanick
fc5b57b713 Clean up GLX function exports.
Make functions for the following extensions only accessable via
glXGetProcAddress:

    - GLX_EXT_texture_from_pixmap
    - GLX_MESA_copy_sub_buffer
    - GLX_MESA_release_buffers
    - GLX_MESA_swap_control
    - GLX_MESA_swap_frame_usage
    - GLX_OML_sync_control
    - GLX_SGI_make_current_read
    - GLX_SGI_swap_control
    - GLX_SGI_video_sync
    - GLX_SGIX_swap_barrier
    - GLX_SGIX_swap_group

Removed all remnants of the following extensions:

    - GLX_MESA_set_3dfx_mode
    - GLX_SGI_cushion
    - GLX_SGIX_dmbuffer
    - GLX_SGIX_video_resize
    - GLX_SGIX_video_source
    - GLX_SUN_get_transparent_index
    -
2006-08-29 15:38:19 +00:00
Roland Scheidegger
af1dc7e487 move initialization code aroudn so glPointParameter isn't called before checking the extension is present 2006-08-28 21:19:34 +00:00
Brian Paul
b5a2fc1255 Check mesa_vp->Base.NumInstructions == 0 instead of mesa_vp->Base.String to
determine if we actually have a program.  See "[r300] TCL fallback with Quake3".
2006-08-28 19:42:41 +00:00
Ian Romanick
258751f4a0 Add two new gl_function methods. dispatch_name returns the name of
the true static dispatch name (either the glFooBar name or the
gl_dispatch_stub_XXX name).  static_name returns the name of the
static function for a specific alias of a GL function.

Adding (and using) these two functions corrects some problems in the
generated code related to functions with multiple aliases where some
of the aliases have true static dispatch functions and some don't.  I
have verified that everything under progs, except xdemos/xdemo,
correctly link.  I did this by doing 'make linux-dri-x86-64
PROGRAM_DIRS="demos redbook samples xdemos tests"'.
2006-08-28 17:40:45 +00:00
Ian Romanick
0bb27c084d Add dependencies for all API XML files. 2006-08-28 17:35:54 +00:00
Brian Paul
e5bc35dd97 remove unused var 2006-08-28 15:16:49 +00:00
Brian Paul
e365b82be1 fix the check for force_s3tc_enable (bug 8042) 2006-08-28 15:16:36 +00:00
Brian Paul
b9ac4afff7 omit installmesa script from tarballs 2006-08-28 15:12:07 +00:00
Brian Paul
a394f546a4 check for GL_ARB_point_parameters 2006-08-28 14:20:19 +00:00
Aapo Tahkola
9cb82f7917 close #6318 2006-08-27 13:24:36 +00:00
Sean D'Epagnier
a38aef93ab The colormap code is now simpler, 15bpp works where it did not before.
The input is fixed so that delete reports '\b' and backspace 127

The vt switching works both right and left.
2006-08-27 01:16:09 +00:00
Ian Romanick
7e9737b370 Explicitly store the names for each function that should have a static
entry point generated.  This allows us to do things like generate a
static entry point for glPointParameterfvARB but not for
glPointParameterfvSGIS.
2006-08-26 21:26:55 +00:00
Alan Hourihane
092d14be92 Fix bug 8010 - locking issues. 2006-08-26 21:21:34 +00:00
Aapo Tahkola
2fd72a7844 fix #8008 2006-08-26 16:24:04 +00:00
Brian Paul
0c46a12365 delete buffers, destroy window upon exit 2006-08-25 22:13:08 +00:00
Brian Paul
6827cf4d9a include texobj.h to silence warning 2006-08-25 22:08:43 +00:00
Brian Paul
96ee800cd4 6.5.1 bug fixes 2006-08-25 22:07:40 +00:00
Brian Paul
4277ea4c0b Error detection/reporting was broken in several places. 2006-08-25 22:06:02 +00:00
Ian Romanick
3fea5910b9 Add a couple of the missing GL 2.0 functions. Enable GLX protocol for
glBlendEquationSeparateEXT.  Add missing enum "get" information for
GL_EXT_texture_filter_anisotropic.
2006-08-25 19:57:37 +00:00
Brian Paul
58d080b025 Free vertex program TnlData, if any. Fixes a mem leak. 2006-08-25 19:46:31 +00:00
Brian Paul
473f1aca7f clamp result.depth to [0,1] if written to 2006-08-25 19:45:31 +00:00
Brian Paul
439d59926a Remove XFree86 CVS keyword. 2006-08-25 18:07:49 +00:00
Brian Paul
a360bc31da Rearrange glBindProgram() code to do all error checking before changing
the binding.  Prevent a potential dangling pointer error.  SF Bug 1544507.
2006-08-25 17:18:56 +00:00
Brian Paul
4bae9a48ec In _save_End(), set CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END if
we're in GL_COMPILE_AND_EXECUTE mode.
This fixes bug 7984.
2006-08-25 15:44:09 +00:00
Brian Paul
f38ac5fbac improved comments 2006-08-25 15:42:37 +00:00
Brian Paul
3c54e8376d Rename _mesa_append_modelview_code() to _mesa_insert_mvp_code().
The four DP4 instructions are now inserted at the top of the program
instead of appended to tail.
2006-08-25 15:15:24 +00:00
Brian Paul
383c39e58e use _mesa_alloc_instructions() 2006-08-25 15:14:25 +00:00
Brian Paul
9983a27cbe added _mesa_alloc_instructions() utility function 2006-08-25 15:13:25 +00:00
Ian Romanick
a574c804a0 Add missing enums for GL_SGI_color_table. 2006-08-25 00:56:34 +00:00
Brian Paul
e53e0f47d0 recent bug fixes 2006-08-24 23:37:36 +00:00
Brian Paul
6211a14137 update MAX_INSTRUCTIONS limit 2006-08-24 23:37:13 +00:00
Brian Paul
ebf58ea3a3 According to GL_NV_fragment_program, max frag prog length is 1024 instructions.
Updated MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS to 1024.
2006-08-24 23:28:01 +00:00
Brian Paul
77427a1e52 Cg tries to bind NV fragment programs to the GL_FRAGMENT_PROGRAM_ARB target
with glBindProgramARB().  I guess the GL_ARB_fragment_program specification
allows that, but Mesa didn't.
Relaxed the check with a new predicate function: compatible_program_targets().
2006-08-24 23:11:39 +00:00
Brian Paul
e6940f0a33 scalar sources such as 'time.x' weren't accepted by parser 2006-08-24 23:08:01 +00:00
Brian Paul
c6511ab950 Functions for vertex/fragment program transformations, optimizations, etc. 2006-08-24 22:11:40 +00:00
Brian Paul
beb32c4a59 fix bad casts, carry over r200 fix to check for null program string in r300_translate_vertex_shader() 2006-08-24 22:05:35 +00:00
Brian Paul
94ff996cae Check for NULL program string in r200_translate_vertex_program().
Fixes bug reported by Chris Rankin.
Added some new comments.
2006-08-24 22:03:38 +00:00
Brian Paul
a75439093c use _mesa_realloc_instructions() 2006-08-24 21:58:32 +00:00
Brian Paul
3b9b8de9b0 Added _mesa_realloc_instructions() utility function.
Fixed/updated comments for parameter list functions.
2006-08-24 21:57:36 +00:00
Ian Romanick
a5f2206077 GL_EXT_paletted_texture functions should alias GL_SGI_color_table functions.
The functions for GL_EXT_paletted_texture that do not share GLX
protocol with GL_ARB_imaging are supposed to alias the similar
functions from GL_SGI_color_table.  They didn't.  This patch corrects
this problem and enables GLX protocol for both extensions.

Since this removes 3 entries from the dispatch table, this change
creates a lot of changes in the generated files.
2006-08-24 21:42:38 +00:00
Ian Romanick
bf83e652f6 Add a new offset mode to the GL API XML. This mode, called "assign,"
tells the scripts to assign an available offset to the function.  The
important changes are in src/mesa/glapi/gl_XML.py and
src/mesa/glapi/*.xml.

Since the DRI drivers only depend on functions required by the ABI
(e.g., GL 1.2 + ARB_multitexture) having fixed offsets, all functions
not in the ABI use "assign" mode.  This has caused the offset of
basically every function outside the ABI to change.  I have verified
that a libGL with this patch works with a DRI driver without the patch.

Futher, several function were removed from the dispatch tables
altogether.  These are the functions for the following extensions:

	GL_SGIS_texture_filter4
	GL_SGIS_texture4D
	GL_SGIS_detail_texture
	GL_SGIS_sharpen_texture
	GL_SGIX_sprite
	GL_SGIX_instruments
	GL_SGIX_framezoom
	GL_SGIX_tag_sample_buffer
	GL_SGIX_reference_plane
	GL_SGIX_flush_raster
	GL_SGIX_list_priority
	GL_SGIX_fragment_lighting
	GL_PGI_misc_hints
	GL_EXT_index_material
	GL_EXT_index_func
	GL_3DFX_tbuffer

This removes 50 functions from the dispatch table.
2006-08-24 20:14:45 +00:00
Brian Paul
5947f8fd63 fix fragment.position initialization bug 2006-08-24 19:06:02 +00:00
Ian Romanick
ce9767f863 Make sure that _GNU_SOURCE is enabled in the linux configs that set
HAVE_POSIX_MEMALIGN.  This eliminates a compiler warning.  Also,
clean up some crufty linux-sparc* configs.
2006-08-24 18:06:37 +00:00
Keith Whitwell
39f222a421 add point-position.c 2006-08-24 17:49:37 +00:00
Keith Whitwell
28536e6c4f Test for fragment.position in points primitives. Currently renders
incorrectly on software mesa.
2006-08-24 17:48:53 +00:00
Brian Paul
83304326c8 added glut/mini/ sources to glut tarball 2006-08-24 17:01:35 +00:00
Brian Paul
116411d5f0 Check if mesa_vp->Base.Parameters is null before dereferencing (bug report
from Chris Rankin).
Also, fix some bad casts.
2006-08-24 15:57:12 +00:00
Ian Romanick
4169c220bd Fix some problems with the generation of the size tables. Enable
generation of protocol tables for Render.
2006-08-24 00:26:47 +00:00
Brian Paul
a95d5f0f58 silence warning 2006-08-23 23:18:39 +00:00
Brian Paul
4d12a05e6c Added _mesa_lookup_program() and _mesa_lookup_bufferobj() functions to avoid
a lot of casting elsewhere.
Use _mesa_lookup_texture() in tdfx driver, use _mesa_lookup_bufferobj() in r300
driver.
2006-08-23 23:10:14 +00:00
Ian Romanick
261a806f9e New script and API description file to enable generate of GLX protocol
decode tables in the server.
2006-08-23 20:32:48 +00:00
Brian Paul
d21ccb49c0 update glut fbdev sources list 2006-08-23 19:46:17 +00:00
Sean D'Epagnier
bd3e6ec066 VT switching now uses correct keys.
exiting when virtual screen size is larger than regular size doesn't corrupt screen.
colormap is reset when using stdin input on exit.
return is not reported as ctrl-m but '\r' as it should be
backspace keycode was incorrect and not working, fixed
2006-08-23 07:55:48 +00:00
Aapo Tahkola
43c9587ed4 remove duplicate pieces of code. 2006-08-22 22:27:32 +00:00
Aapo Tahkola
cafb0617ea extend some DrawRangeElements cases to support rendering more than 65535 verts in one blast. ut2k4 cases in other words ... 2006-08-22 21:54:50 +00:00
Aapo Tahkola
50eae3af7a fix broken write-only depth setting. use early z where possible. 2006-08-22 21:05:37 +00:00
Ian Romanick
723db7212c Correct the name of the GL_NV_texture_expand_normal extension. 2006-08-22 18:44:58 +00:00
Ian Romanick
d319edff1e The TLS dispatch functions for x86-64 are fixed-size, just like on
x86.  This means that the position of each dispatch function can be
calculated as (dispatch_offset * size_of_function) + glNewList.  This
allows us to not store the function pointers in glprocs_table_t.

This same optimization has been done for quite some time on x86.  We
could probably also do this for some cases of the SPARC dispatch as
well.
2006-08-22 18:22:20 +00:00
Ian Romanick
4e4b5f4008 Add new attribute called static_dispatch to the <function> element. This
boolean attribute, which defaults to true, determines whether or not a
static dispatch function is available in libGL for applications to link
against.

Ideally, any new functions that are not part of the ABI should not have
directly accessable dispatch functions.  This forces applications to use
glXGetProcAddress to access these functions.  By doing this we can
gracefully remove functions from libGL without breaking the linkage of
applications.

Note that the static dispatch functions are still generated.  However, they
are given names like gl_dispatch_stub_820 and are marked with the "hidden"
linker attribute.

All extension functions added since the previous Mesa release (6.5) have
been marked as 'static_dispatch="false"'.
2006-08-22 16:34:38 +00:00
Brian Paul
6423ec9145 move ALL_SOURCES to sources file 2006-08-21 16:05:30 +00:00
Brian Paul
b20814fd7d remove FBDEV_DRIVER_OBJECTS assignment (in sources file) 2006-08-21 15:50:41 +00:00
Brian Paul
d5299bf9a1 various updates 2006-08-21 14:26:06 +00:00
Michal Krol
1d67cad9af More GLSL preprocessor code:
Rename slang_version.syn to slang_pp_version.syn.
The #version directive understands version 120.
Cosmetic changes in version preprocessor.
Checks if requested version is supported by the compiler.
2006-08-21 09:25:11 +00:00
Michal Krol
798ef5ce33 GLSL 1.20 constructors and operators. 2006-08-21 08:47:28 +00:00
Roland Scheidegger
bd4c8ec0ec remove the now confusing option to manually enable software ARB_vp if drm is not new enough on r200 2006-08-19 08:54:03 +00:00
Sean D'Epagnier
c6fc823987 Removed ifeq from makefile, and corrected fbdev driver so it compiles 2006-08-19 00:28:36 +00:00
Brian Paul
cf4d2f7109 updates for 6.5.1 2006-08-18 20:24:54 +00:00
Brian Paul
92c43b110c Fix-ups for linux-fbdev config. No longer build Xlib driver sources. 2006-08-18 20:20:28 +00:00
Sean D'Epagnier
7e4152f0ed The driver now compiles correctly without any x headers or libraries installed
The bitmap and stroke code can't be shared with glx anymore because of this.

The model for the mini teapot is restored and I have tested it to work with
linux-fbdev and linux-solo

The driver recognizes 32bpp where there is no alpha (my radeon 7500)  It also
sets the correct number of cmap entrees (instead of 256 which can be an error)
2006-08-18 10:38:15 +00:00
Alan Hourihane
bd87c303e9 Fix writemasks on texture arb fp instructions.
Cleanup invarient state emission.
2006-08-18 09:04:48 +00:00
Brian Paul
c1c282f36a sort the FEATURE_ defines 2006-08-17 14:27:10 +00:00
Brian Paul
9dc90cd5f3 added FEATURE_EXT_timer_query and tests 2006-08-17 14:25:04 +00:00
Brian Paul
5928718475 change #ifdef to #if 2006-08-17 14:16:03 +00:00
Brian Paul
6206aec90a change tex memory allocation calls (debian bug 383209) 2006-08-16 20:53:39 +00:00
Ian Romanick
a7d0256745 When available, which is most of the time, use posix_memalign to implement
_mesa_align_malloc and friends.
2006-08-16 17:06:08 +00:00
Ian Romanick
ab6cf9dd62 Enable support for GL_EXT_gpu_program_parameters for R300. 2006-08-15 16:48:06 +00:00
Ian Romanick
8c41c757fe Add support for GL_EXT_gpu_program_parameters. Any driver that enables
either GL_ARB_vertex_program or GL_ARB_fragment_program should enable this
extension as well.
2006-08-15 16:47:34 +00:00
Ian Romanick
5208d93a41 Add test for GL_EXT_gpu_program_parameters. 2006-08-15 16:44:32 +00:00
Ian Romanick
daea717634 Remove extraneous trailing semicolon. 2006-08-15 16:26:34 +00:00
Brian Paul
37b5b01217 s/GLvoid/void/ to fix gcc 4.2 issue (bug 7875) 2006-08-15 14:28:03 +00:00
Michel Dänzer
061a3fe340 Bug #7169: Attempt to make libGL symbols visible to drivers.
Some applications end up dlopening libGL without RTLD_GLOBAL, so the libGL
symbols referenced by the driver can't be unresolved when libGL dlopens it.
This attempts to make the libGL symbols visible to the driver by dlopening
libGL (again) with RTLD_GLOBAL before dlopening the driver and dlclosing
the obtained handle afterwards.
2006-08-14 15:53:37 +00:00
Aapo Tahkola
24cd8e22f5 gcc-4.1.1 compile fix 2006-08-12 13:31:15 +00:00
Ian Romanick
357addfc45 Add comments explaining a couple "mystery" bits. 2006-08-12 00:11:05 +00:00
Ian Romanick
32a9e9be0c Fix white-space problem in the prototype for glBlitFramebufferEXT that
prevented gl_mangle.h from picking it up.
2006-08-12 00:05:54 +00:00
Ian Romanick
8fbe16d4dd Fix long standing bug that prevented newer drivers from working with
older libGL.  The data in extension_helper.h erroneous instructed
drivers to expect all functions with establised offsets, even those
not in the ABI, to have a specific offset allocated.  This is just
wrong.  A function is either in the ABI and has a set offset or a
function is not in the ABI and has a re-map offset.
2006-08-11 23:56:37 +00:00
Ian Romanick
56f349515c Convert comment header for __GLcontextModesRec to Doxygen style. 2006-08-11 22:26:49 +00:00
Aapo Tahkola
8ff5e37f58 support shorts as vertex data 2006-08-11 13:59:37 +00:00
Eric Anholt
2332812644 Add padding to match the current xf86-video-intel DDX->DRI interface. 2006-08-10 21:26:50 +00:00
Adam Jackson
3775b566fa mkdir -> mkdir -p, since /usr/include might not exist in the installroot yet 2006-08-10 20:24:50 +00:00
Adam Jackson
be85fde82b linux-indirect target fixes. 2006-08-10 20:19:57 +00:00
Brian Paul
b7a661cf8c 6.5.1 relnotes 2006-08-10 14:57:24 +00:00
Brian Paul
795e83f809 latest updates for 6.5.1 2006-08-10 14:54:19 +00:00
Alan Hourihane
a89b099c74 Fixup more PROGRAM_UNDEFINED problems. 2006-08-10 13:14:24 +00:00
Alan Hourihane
8d97265711 Fix some breakage after the PROGRAM_UNDEFINED change 2006-08-10 13:12:00 +00:00
Sean D'Epagnier
7196cddb3a Added initial multisampling support to glfbdev driver.
Fully implemented glutGameMode, and added vidresize stubs to make
Added support for glutReshapeDisplay to change video mode but not lose
current mesa context.
implementation glut 5 complient.
Fixed many minor bugs
Updated docs
2006-08-10 10:21:17 +00:00
Brian Paul
54e15d6585 finish up texstore for SL8 texture format 2006-08-10 04:14:05 +00:00
Michal Krol
7ba08ac45a GLSL 1.20 built-in library. 2006-08-09 21:22:59 +00:00
Michal Krol
edefc658e4 More GLSL code - more support for vec4 operations on x86 back-end. 2006-08-09 20:05:26 +00:00
Eric Anholt
9f344b3e7d Add Intel i965G/Q DRI driver.
This driver comes from Tungsten Graphics, with a few further modifications by
Intel.
2006-08-09 19:14:05 +00:00
Eric Anholt
7b52bed987 Add PROGRAM_FILE_MAX for i965 driver.
While here, make PROGRAM_UNDEFINED just the next value in the enum.
2006-08-09 19:10:23 +00:00
Brian Paul
46f20579a2 implement some of the sRGB texstore functions 2006-08-09 02:42:25 +00:00
Brian Paul
4b1e6a4b58 remove stray text from previous check-in 2006-08-07 14:09:13 +00:00
Sean D'Epagnier
6545ebbd8d Modified config to use glut/fbdev, added demo and sample directories. 2006-08-05 08:55:10 +00:00
Sean D'Epagnier
288d4b6ebe Modularized code into multiple files.
Added gamemode stubs, iconify support, joystick stubs.

Fixed color index mode, added 8 bit alpha blending, enabled cmaps even
with 15, 16, 24, and 32 depths as some fbdev drivers need this.

Fixed compiling with -ansi

Using SIGIO for keyboard input, so that vt switching is enabled even
if the program is locked.

Fixed numerous small bugs.
2006-08-05 08:24:29 +00:00
Brian Paul
0606ad45f6 fix typo, indentation 2006-08-04 22:09:43 +00:00
Karl Schultz
4818b0bea1 export new _mesa_* functions 2006-08-04 19:45:29 +00:00
Brian Paul
5c488dcab2 fix bug when pushing ReadBuffer state for GL_PIXEL_MODE_BIT 2006-08-04 13:41:25 +00:00
Claudio Ciccani
21dc092324 Handle GLUT_DEVICE_KEY_REPEAT,GLUT_OWN_JOYSTICK,GLUT_JOYSTICK_POLL_RATE in glutDeviceGet(). 2006-08-04 12:43:33 +00:00
Claudio Ciccani
3ab2dd9f91 Moved glutDeviceGet() to events.c.
Implemented glutIgnoreKeyRepeat() and glutSetKeyRepeat().
2006-08-04 10:49:43 +00:00
Brian Paul
0a4be70368 more work for GL_EXT_texture_sRGB. 2006-08-04 03:44:53 +00:00
Brian Paul
2eb00b4388 use WRITE_MASK_* instead of 0x1, 0x2, etc 2006-08-03 17:10:45 +00:00
Brian Paul
3163542841 Added a check to prevent rebuilding Mesa with a different configuration
without first doing 'make realclean'.
2006-08-03 16:58:06 +00:00
Brian Paul
9c3876d7d8 New wrapper functions: _mesa_dlopen(), _mesa_dlsym(), _mesa_dlclose().
Eventually move them into imports.c
2006-08-03 03:59:20 +00:00
Brian Paul
6c071592ab added GL_EXT_texture_sRGB 2006-08-03 03:23:05 +00:00
Brian Paul
8d214bc804 Initial work for GL_EXT_texture_sRGB. 2006-08-03 03:20:52 +00:00
Brian Paul
35fe7cfae4 fix link for Aqsis 2006-08-02 21:26:15 +00:00
Michal Krol
b60a3da43f Enable vec4 extension for x86 back-end. 2006-08-02 14:51:24 +00:00
Michal Krol
1616f5b621 Change fragment shader to utilize faster vec4 operations. 2006-08-02 14:46:50 +00:00
Michal Krol
7a70391575 Add test for vec4 extension. 2006-08-02 14:45:24 +00:00
Michal Krol
3b5e02cc7c Add vec4 extension. 2006-08-02 14:44:46 +00:00
Michal Krol
60ba2d88b3 Fix mmFindBlock function. 2006-08-02 14:22:06 +00:00
750 changed files with 145365 additions and 57246 deletions

View File

@@ -144,34 +144,36 @@ sunos5-v8-static \
sunos5-v9 \
sunos5-v9-static \
ultrix-gcc:
@ if [ -e configs/current ] ; then \
echo "Please run 'make realclean' before changing configs" ; \
exit 1 ; \
fi
(cd configs && rm -f current && ln -s $@ current)
$(MAKE) default
# Rules for making release tarballs
DIRECTORY = Mesa-6.5.1
LIB_NAME = MesaLib-6.5.1
DEMO_NAME = MesaDemos-6.5.1
GLUT_NAME = MesaGLUT-6.5.1
DIRECTORY = Mesa-6.5.2
LIB_NAME = MesaLib-6.5.2
DEMO_NAME = MesaDemos-6.5.2
GLUT_NAME = MesaGLUT-6.5.2
MAIN_FILES = \
$(DIRECTORY)/Makefile* \
$(DIRECTORY)/descrip.mms \
$(DIRECTORY)/mms-config. \
$(DIRECTORY)/bin/mklib \
$(DIRECTORY)/bin/installmesa \
$(DIRECTORY)/bin/minstall \
$(DIRECTORY)/configs/[a-z]* \
$(DIRECTORY)/docs/*.html \
$(DIRECTORY)/docs/COPYING \
$(DIRECTORY)/docs/README.* \
$(DIRECTORY)/docs/RELNOTES* \
$(DIRECTORY)/docs/VERSIONS \
$(DIRECTORY)/docs/*.spec \
$(DIRECTORY)/include/GL/internal/glcore.h \
$(DIRECTORY)/include/GL/amesa.h \
$(DIRECTORY)/include/GL/dmesa.h \
$(DIRECTORY)/include/GL/directfbgl.h \
$(DIRECTORY)/include/GL/fxmesa.h \
$(DIRECTORY)/include/GL/ggimesa.h \
$(DIRECTORY)/include/GL/gl.h \
@@ -202,25 +204,35 @@ MAIN_FILES = \
$(DIRECTORY)/src/mesa/depend \
$(DIRECTORY)/src/mesa/main/*.[chS] \
$(DIRECTORY)/src/mesa/main/descrip.mms \
$(DIRECTORY)/src/mesa/main/sources \
$(DIRECTORY)/src/mesa/glapi/*.[chS] \
$(DIRECTORY)/src/mesa/glapi/descrip.mms \
$(DIRECTORY)/src/mesa/glapi/sources \
$(DIRECTORY)/src/mesa/array_cache/*.[ch] \
$(DIRECTORY)/src/mesa/array_cache/descrip.mms \
$(DIRECTORY)/src/mesa/array_cache/sources \
$(DIRECTORY)/src/mesa/math/*.[ch] \
$(DIRECTORY)/src/mesa/math/descrip.mms \
$(DIRECTORY)/src/mesa/math/sources \
$(DIRECTORY)/src/mesa/shader/*.[ch] \
$(DIRECTORY)/src/mesa/shader/descrip.mms \
$(DIRECTORY)/src/mesa/shader/sources \
$(DIRECTORY)/src/mesa/shader/grammar/*.[ch] \
$(DIRECTORY)/src/mesa/shader/grammar/descrip.mms \
$(DIRECTORY)/src/mesa/shader/grammar/sources \
$(DIRECTORY)/src/mesa/shader/slang/*.[ch] \
$(DIRECTORY)/src/mesa/shader/slang/descrip.mms \
$(DIRECTORY)/src/mesa/shader/slang/sources \
$(DIRECTORY)/src/mesa/shader/slang/library/*.[ch] \
$(DIRECTORY)/src/mesa/swrast/*.[ch] \
$(DIRECTORY)/src/mesa/swrast/descrip.mms \
$(DIRECTORY)/src/mesa/swrast/sources \
$(DIRECTORY)/src/mesa/swrast_setup/*.[ch] \
$(DIRECTORY)/src/mesa/swrast_setup/descrip.mms \
$(DIRECTORY)/src/mesa/swrast_setup/sources \
$(DIRECTORY)/src/mesa/tnl/*.[chS] \
$(DIRECTORY)/src/mesa/tnl/descrip.mms \
$(DIRECTORY)/src/mesa/tnl/sources \
$(DIRECTORY)/src/mesa/tnl_dd/*.[ch] \
$(DIRECTORY)/src/mesa/tnl_dd/imm/*.[ch] \
$(DIRECTORY)/src/mesa/tnl_dd/imm/NOTES.imm \
@@ -228,6 +240,7 @@ MAIN_FILES = \
$(DIRECTORY)/src/mesa/drivers/beos/Makefile \
$(DIRECTORY)/src/mesa/drivers/common/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/common/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/common/sources \
$(DIRECTORY)/src/mesa/drivers/directfb/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/directfb/Makefile \
$(DIRECTORY)/src/mesa/drivers/dos/*.[chS] \
@@ -248,6 +261,7 @@ MAIN_FILES = \
$(DIRECTORY)/src/mesa/drivers/windows/*/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/windows/*/*.def \
$(DIRECTORY)/src/mesa/drivers/x11/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/x11/sources \
$(DIRECTORY)/src/mesa/drivers/x11/*.[ch] \
$(DIRECTORY)/src/mesa/ppc/*.[ch] \
$(DIRECTORY)/src/mesa/sparc/*.[chS] \
@@ -377,8 +391,8 @@ GLUT_FILES = \
$(DIRECTORY)/src/glut/ggi/*.[ch] \
$(DIRECTORY)/src/glut/ggi/Makefile \
$(DIRECTORY)/src/glut/fbdev/Makefile \
$(DIRECTORY)/src/glut/fbdev/cursors.h \
$(DIRECTORY)/src/glut/fbdev/glut_fbdev.c \
$(DIRECTORY)/src/glut/fbdev/*[ch] \
$(DIRECTORY)/src/glut/mini/*[ch] \
$(DIRECTORY)/windows/VC6/progs/glut/glut.dsp \
$(DIRECTORY)/windows/VC7/progs/glut/glut.vcproj

View File

@@ -62,10 +62,10 @@ fi
set -v
mkdir ${INCLUDE_DIR}
mkdir ${INCLUDE_DIR}/GL
# NOT YET: mkdir ${INCLUDE_DIR}/GLES
mkdir ${LIB_DIR}
mkdir -p ${INCLUDE_DIR}
mkdir -p ${INCLUDE_DIR}/GL
# NOT YET: mkdir -p ${INCLUDE_DIR}/GLES
mkdir -p ${LIB_DIR}
cp -f ${TOP}/include/GL/*.h ${INCLUDE_DIR}/GL
cp -f ${TOP}/src/glw/*.h ${INCLUDE_DIR}/GL
# NOT YET: cp -f ${TOP}/include/GLES/*.h ${INCLUDE_DIR}/GLES

88
bin/minstall Executable file
View File

@@ -0,0 +1,88 @@
#!/bin/sh
# A minimal replacement for 'install' that supports installing symbolic links.
# Only a limited number of options are supported:
# -d dir Create a directory
# -m mode Sets a file's mode when installing
# If these commands aren't portable, we'll need some "if (arch)" type stuff
SYMLINK="ln -s"
MKDIR="mkdir -p"
RM="rm -f"
MODE=""
if [ "$1" = "-d" ] ; then
# make a directory path
$MKDIR "$2"
exit 0
fi
if [ "$1" = "-m" ] ; then
# set file mode
MODE=$2
shift 2
fi
# install file(s) into destination
if [ $# -ge 2 ] ; then
# Last cmd line arg is the dest dir
for FILE in $@ ; do
DEST="$FILE"
done
# Loop over args, moving them to DEST directory
I=1
for FILE in $@ ; do
if [ $I = $# ] ; then
# stop, don't want to install $DEST into $DEST
exit 0
fi
# determine file's type
if [ -h "$FILE" ] ; then
#echo $FILE is a symlink
# Unfortunately, cp -d isn't universal so we have to
# use a work-around.
# Use ls -l to find the target that the link points to
LL=`ls -l "$FILE"`
for L in $LL ; do
TARGET=$L
done
#echo $FILE is a symlink pointing to $TARGET
FILE=`basename "$FILE"`
# Go to $DEST and make the link
PWDSAVE="$PWD"
cd "$DEST" # pushd
$RM "$FILE"
$SYMLINK "$TARGET" "$FILE"
cd "$PWDSAVE" # popd
elif [ -f "$FILE" ] ; then
#echo "$FILE" is a regular file
cp "$FILE" "$DEST"
if [ $MODE ] ; then
FILE=`basename "$FILE"`
chmod $MODE "$DEST/$FILE"
fi
else
echo "Unknown type of argument: " "$FILE"
exit 1
fi
I=`expr $I + 1`
done
exit 0
fi
# If we get here, we didn't find anything to do
echo "Usage:"
echo " install -d dir Create named directory"
echo " install [-m mode] file [...] dest Install files in destination"

View File

@@ -283,7 +283,9 @@ case $ARCH in
ar -ruv ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
LIBNAME="lib${LIBNAME}.so"
if [ $NOPREFIX = 0 ] ; then
LIBNAME="lib${LIBNAME}.so"
fi
echo "mklib: Making SunOS shared library: " ${LIBNAME}
if [ "x$LINK" = "x" ] ; then
@@ -333,9 +335,14 @@ case $ARCH in
# for debug:
#echo "mklib: linker is" ${LINK} ${OPTS}
rm -f ${LIBNAME}.${MAJOR} ${LIBNAME}
${LINK} ${OPTS} -o ${LIBNAME}.${MAJOR} ${OBJECTS} ${DEPS}
ln -s ${LIBNAME}.${MAJOR} ${LIBNAME}
if [ $NOPREFIX = 1 ] ; then
rm -f ${LIBNAME}
${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
else
rm -f ${LIBNAME}.${MAJOR} ${LIBNAME}
${LINK} ${OPTS} -o ${LIBNAME}.${MAJOR} ${OBJECTS} ${DEPS}
ln -s ${LIBNAME}.${MAJOR} ${LIBNAME}
fi
FINAL_LIBS="${LIBNAME}.${MAJOR} ${LIBNAME}"
fi
;;

View File

@@ -13,7 +13,6 @@ CXXFLAGS = -O -DAIXV3 -DPTHREADS
# Misc tools and flags
MKLIB_OPTIONS =
COPY_LIBS = cp -f -h
# Library names (actual file names)
GL_LIB_NAME = libGL.a

View File

@@ -10,7 +10,7 @@ CONFIG_NAME = default
# Version info
MESA_MAJOR=6
MESA_MINOR=5
MESA_TINY=1
MESA_TINY=2
# external projects. This should be useless now that we use libdrm.
DRM_SOURCE_PATH=$(TOP)/../drm
@@ -27,8 +27,7 @@ MKLIB_OPTIONS =
MKDEP = makedepend
MKDEP_OPTIONS = -fdepend
MAKE = make
INSTALL = install
COPY_LIBS = cp -f -d
INSTALL = $(TOP)/bin/minstall
# Python and flags (generally only needed by the developers)
PYTHON2 = python
@@ -68,7 +67,7 @@ PROGRAM_DIRS = demos redbook samples xdemos
# Library/program dependencies
EXTRA_LIB_PATH ?=
#EXTRA_LIB_PATH ?=
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread
OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm

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@@ -9,13 +9,11 @@ CC = cc
CXX = c++
MAKE = gmake
# cp -d not supported on FreeBSD (see bug 4435)
COPY_LIBS = cp -f
OPT_FLAGS = -O2
PIC_FLAGS = -fPIC
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_BSD_SOURCE -DUSE_XSHM -DHZ=100
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_BSD_SOURCE -DUSE_XSHM \
-DHZ=100 -DHAVE_POSIX_MEMALIGN
X11_INCLUDES = -I/usr/X11R6/include

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@@ -14,22 +14,24 @@ OPT_FLAGS = -O
EXPAT_INCLUDES = -I/usr/local/include
X11_INCLUDES = -I/usr/X11R6/include
DEFINES = -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
-DGLX_DIRECT_RENDERING -DHAVE_ALIAS
-DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING \
-DHAVE_ALIAS -DHAVE_POSIX_MEMALIGN
CFLAGS = -Wmissing-prototypes -g -std=c99 -Wundef -fPIC -ffast-math \
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) -Wmissing-prototypes -std=c99 -Wundef -ffast-math \
$(ASM_FLAGS) $(X11_INCLUDES) $(DEFINES)
CXXFLAGS = $(DEFINES) -Wall -g -ansi -pedantic -fPIC
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(DEFINES) -Wall -ansi -pedantic $(ASM_FLAGS) $(X11_INCLUDES)
ASM_SOURCES =
# Library/program dependencies
LIBDRM_CFLAGS = `pkg-config --cflags libdrm`
LIBDRM_LIB = `pkg-config --libs libdrm`
DRI_LIB_DEPS = -L/usr/local/lib -lm -lpthread -lexpat $(LIBDRM_LIB)
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lXxf86vm -lm -lpthread $(LIBDRM_LIB)
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/X11R6/lib -lGLU -lGL -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/X11R6/lib -lGL -lXt -lXm -lX11
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/X11R6/lib -lGL -lXt -lX11
# Directories
@@ -42,6 +44,6 @@ DRM_SOURCE_PATH=$(TOP)/../drm
# ffb and gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = i810 i915 mach64 mga r128 r200 r300 radeon tdfx \
DRI_DIRS = i810 i915 i965 mach64 mga r128 r200 r300 radeon tdfx \
unichrome savage sis

View File

@@ -8,7 +8,7 @@ CONFIG_NAME = hpux10
CC = cc
CXX = aCC
CFLAGS = +O3 +DAportable +z -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
CXXFLAGS = +O3 +DAportable +Z -Aa -D_HPUX_SOURCE
CFLAGS = -O +DAportable +z -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
CXXFLAGS = -O +DAportable +Z -Ae -D_HPUX_SOURCE
APP_LIB_DEPS = -$(TOP)/$(LIB_DIR) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm

View File

@@ -8,8 +8,8 @@ CONFIG_NAME = hpux10-static
CC = cc
CXX = aCC
CFLAGS = +O3 +DAportable +z -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
CXXFLAGS = +O3 +DAportable +Z -Aa -D_HPUX_SOURCE
CFLAGS = -O +DAportable +z -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
CXXFLAGS = -O +DAportable +Z -Ae -D_HPUX_SOURCE
MKLIB_OPTIONS = -static

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@@ -8,9 +8,9 @@ CONFIG_NAME = hpux11-32
CC = cc
CXX = aCC
CFLAGS = +z -Ae +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CFLAGS = +z -Ae -O +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +z -Aa +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
CXXFLAGS = +z -Ae -O +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
MKLIB_OPTIONS =

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@@ -8,9 +8,9 @@ CONFIG_NAME = hpux11-32-static
CC = cc
CXX = aCC
CFLAGS = +O3 +DA2.0 -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CFLAGS = -O +DA2.0 -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +O3 +DA2.0 -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
CXXFLAGS = -O +DA2.0 -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
MKLIB_OPTIONS = -static

View File

@@ -8,9 +8,9 @@ CONFIG_NAME = hpux11-32-static
CC = cc
CXX = aCC
CFLAGS = +O3 +DA2.0 -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
CFLAGS = -O +DA2.0 -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
CXXFLAGS = +O3 +DA2.0 -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include
CXXFLAGS = -O +DA2.0 -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include
MKLIB_OPTIONS = -static

View File

@@ -8,9 +8,9 @@ CONFIG_NAME = hpux11-64
CC = cc
CXX = aCC
CFLAGS = +z -Ae +DD64 +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CFLAGS = +z -Ae +DD64 -O +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +z -Aa +DD64 +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
CXXFLAGS = +z -Ae +DD64 -O +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
MKLIB_OPTIONS =

View File

@@ -8,9 +8,9 @@ CONFIG_NAME = hpux11-64-static
CC = cc
CXX = aCC
CFLAGS = +O3 +DA2.0W -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CFLAGS = -O +DA2.0W -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +O3 +DA2.0W -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
CXXFLAGS = -O +DA2.0W -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
MKLIB_OPTIONS = -static

View File

@@ -8,9 +8,9 @@ CONFIG_NAME = hpux11-ia64
CC = cc
CXX = aCC
CFLAGS = +z -Ae +DD64 +O3 +DSmckinley -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CFLAGS = +z -Ae +DD64 -O +DSmckinley -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +z -Aa +DD64 +O3 +DSmckinley -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
CXXFLAGS = +z -Ae +DD64 -O +DSmckinley -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
MKLIB_OPTIONS =

View File

@@ -8,9 +8,9 @@ CONFIG_NAME = hpux11-ia64-static
CC = cc
CXX = aCC
CFLAGS = +O3 +DD64 -Aa -D_HPUX_SOURCE +DSmckinley -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CFLAGS = -O +DD64 -Ae -D_HPUX_SOURCE +DSmckinley -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +O3 +DD64 -Aa -D_HPUX_SOURCE +DSmckinley -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
CXXFLAGS = -O +DD64 -Ae -D_HPUX_SOURCE +DSmckinley -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
MKLIB_OPTIONS = -static

View File

@@ -9,8 +9,8 @@ CC = cc
# XXX fix this
CXX = c++
CFLAGS = +z +O3 +Olibcalls +ESlit -Aa +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R5 -DUSE_XSHM
CXXFLAGS = +z +O3 +Olibcalls +ESlit -Aa +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R5
CFLAGS = +z -O +Olibcalls +ESlit -Ae +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R5 -DUSE_XSHM
CXXFLAGS = +z -O +Olibcalls +ESlit -Ae +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R5
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/lib/X11R5 -s -Wl,+s,-B,nonfatal,-B,immediate -lXext -lXmu -lXi -lX11 -lm

View File

@@ -8,7 +8,7 @@ CONFIG_NAME = hpux9-gcc
CC = cc
CXX = aCC
CFLAGS = +O3 +DAportable +z -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
CXXFLAGS = +O3 +DAportable +Z -Aa -D_HPUX_SOURCE
CFLAGS = -O +DAportable +z -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
CXXFLAGS = -O +DAportable +Z -Ae -D_HPUX_SOURCE
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm

View File

@@ -17,7 +17,8 @@ PIC_FLAGS = -fPIC
ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -DPTHREADS -DUSE_XSHM
-D_BSD_SOURCE -D_GNU_SOURCE \
-DPTHREADS -DUSE_XSHM -DHAVE_POSIX_MEMALIGN
X11_INCLUDES = -I/usr/X11R6/include

View File

@@ -22,7 +22,8 @@ ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE \
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
-DGLX_DIRECT_RENDERING -DHAVE_ALIAS
-DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING \
-DHAVE_ALIAS -DHAVE_POSIX_MEMALIGN
X11_INCLUDES = -I/usr/X11R6/include
@@ -37,6 +38,7 @@ ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib
LIBDRM_CFLAGS = `pkg-config --cflags libdrm`
LIBDRM_LIB = `pkg-config --libs libdrm`
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl \
@@ -63,5 +65,5 @@ WINDOW_SYSTEM=dri
# gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = i810 i915 mach64 mga r128 r200 r300 radeon s3v \
DRI_DIRS = i810 i915tex i915 i965 mach64 mga r128 r200 r300 radeon s3v \
savage sis tdfx trident unichrome ffb

View File

@@ -20,5 +20,5 @@ EXTRA_LIB_PATH=-L/usr/X11R6/lib64
# the new interface. i810 are missing because there is no x86-64
# system where they could *ever* be used.
#
DRI_DIRS = i915 mach64 mga r128 r200 radeon tdfx unichrome savage r300
DRI_DIRS = i915tex i915 i965 mach64 mga r128 r200 radeon tdfx unichrome savage r300

View File

@@ -22,9 +22,9 @@ ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE \
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
-DGLX_DIRECT_RENDERING -DHAVE_ALIAS -DUSE_XCB
-DGLX_DIRECT_RENDERING -DHAVE_ALIAS -DUSE_XCB -DHAVE_POSIX_MEMALIGN
X11_INCLUDES = `pkg-config --cflags-only-I x11` `pkg-config --cflags-only-I xcb` `pkg-config --cflags-only-I xcb-glx`
X11_INCLUDES = `pkg-config --cflags-only-I x11` `pkg-config --cflags-only-I xcb` `pkg-config --cflags-only-I x11-xcb` `pkg-config --cflags-only-I xcb-glx`
CFLAGS = -Wall -Wmissing-prototypes $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) \
$(DEFINES) $(ASM_FLAGS) -std=c99 -ffast-math
@@ -37,10 +37,11 @@ ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=`pkg-config --libs-only-L x11`
LIBDRM_CFLAGS = `pkg-config --cflags libdrm`
LIBDRM_LIB = `pkg-config --libs libdrm`
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl \
$(LIBDRM_LIB) `pkg-config --libs xcb` `pkg-config --libs xcb-glx`
$(LIBDRM_LIB) `pkg-config --libs xcb` `pkg-config --libs x11-xcb` `pkg-config --libs xcb-glx`
# This is now 0 by default since it seems to confuse the hell out of people

View File

@@ -3,8 +3,14 @@
include $(TOP)/configs/linux
CONFIG_NAME = linux-fbdev
DRIVER_DIRS = fbdev
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -DUSE_GLFBDEV_DRIVER
CFLAGS = -O3 -ffast-math -ansi -pedantic -fPIC -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DPTHREADS -DUSE_GLFBDEV_DRIVER
SRC_DIRS = mesa glu glut/fbdev
DRIVER_DIRS = fbdev osmesa
PROGRAM_DIRS = fbdev demos redbook samples
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread
OSMESA_LIB_DEPS = -lm -lpthread
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lgpm -lm
PROGRAM_DIRS = fbdev

View File

@@ -23,7 +23,8 @@ ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE \
-DPTHREADS -DHAVE_ALIAS
-DGLX_INDIRECT_RENDERING \
-DPTHREADS -DHAVE_ALIAS -DHAVE_POSIX_MEMALIGN
X11_INCLUDES = -I/usr/X11R6/include

View File

@@ -16,7 +16,7 @@ PIC_FLAGS = -fPIC
ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE -DHAVE_POSIX_MEMALIGN \
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DDRM_USE_MALLOC -DIN_DRI_DRIVER
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \

View File

@@ -1,30 +1,9 @@
# Configuration for Linux on Sparc
include $(TOP)/configs/default
include $(TOP)/configs/linux
CONFIG_NAME = linux-sparc
# Compiler and flags
CC = gcc
CXX = g++
WARN_FLAGS = -Wall
OPT_FLAGS = -O2
PIC_FLAGS = -fPIC
DEFINES = -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM
X11_INCLUDES = -I/usr/X11R6/include
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
GLUT_CFLAGS = -fexceptions
EXTRA_LIB_PATH=-L/usr/X11R6/lib
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lXt -lX11
#ASM_FLAGS = -DUSE_SPARC_ASM
#ASM_SOURCES = $(SPARC_SOURCES)
#ASM_API = $(SPARC_API)

View File

@@ -1,17 +1,7 @@
# Configuration for Linux on Sparc5
include $(TOP)/configs/default
include $(TOP)/configs/linux-sparc
CONFIG_NAME = linux-sparc5
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -mcpu=ultrasparc -O2 -ffast-math -ansi -pedantic -fPIC -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM
CXXFLAGS = -mcpu=ultrasparc -O2 -ffast-math -ansi -pedantic -fPIC -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
ARCH_FLAGS += -mcpu=ultrasparc

View File

@@ -19,3 +19,8 @@ OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
# Need to specify all libraries we may need
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm \
-L/usr/X11R6/lib/ -lX11 -lXmu -lXi -lpthread

View File

@@ -1,17 +1,7 @@
# Configuration for Linux on UltraSparc
include $(TOP)/configs/default
include $(TOP)/configs/linux-sparc
CONFIG_NAME = linux-ultrasparc
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -mv8 -O2 -mtune=ultrasparc -ansi -pedantic -fPIC -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM
CXXFLAGS = -mv8 -O2 -mtune=ultrasparc -ansi -pedantic -fPIC -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR)-l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
ARCH_FLAGS += -mv8 -mtune=ultrasparc

View File

@@ -19,4 +19,4 @@ all :
$(MMS)$(MMSQUALIFIERS)
set default [-.xdemos]
$(MMS)$(MMSQUALIFIERS)
if f$search("[-]test.DIR") .nes. "" then pipe set default [-.test] ; $(MMS)$(MMSQUALIFIERS)
if f$search("[-]tests.DIR") .nes. "" then pipe set default [-.tests] ; $(MMS)$(MMSQUALIFIERS)

View File

@@ -6,7 +6,7 @@ Requirements
============
To build Mesa with DirectFB (DirectFBGL) support you need:
- DirectFB at least 0.9.21 (http://directfb.org)
- DirectFB at least 1.0.0 (http://directfb.org)
- pkg-config at least 0.9 (http://pkgconfig.sf.net)

60
docs/RELNOTES-6.5.1 Normal file
View File

@@ -0,0 +1,60 @@
Mesa 6.5.1 Release Notes
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Odd numbered versions (such as 6.5) designate new developmental releases.
Even numbered versions (such as 6.4) designate stable releases.
Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of
bug fixes (see the VERSIONS file).
New Features
------------
Intel i965 "broadwater" DRI driver
GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex
arrays in an object.
GL_EXT_texture_sRGB - non-linearly mapped texture formats
GL_EXT_gpu_program_parameters - addes a few new functions for setting
multiple vertex/fragment program parameters with one call.
To Do (someday) items
---------------------
Switch to freeglut
Increase MAX_DRAWBUFFERS
Fix linux-glide target/driver.
Fix lambda calculation for frag progs.
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa/GLX (on Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.5
DJGPP implements OpenGL 1.5
GGI implements OpenGL 1.3
BeOS implements OpenGL 1.5
Allegro needs updating
D3D needs updating
----------------------------------------------------------------------
$Id: RELNOTES-6.5.1,v 1.2 2006/08/18 20:24:54 brianp Exp $

View File

@@ -1471,14 +1471,21 @@ Mesa Version History
- paletted texturing was broken w/ floating point palettes (K. Schultz)
- lots of assorted framebuffer object bug fixes
6.5.1 month, day, 2006
6.5.1 August 31, 2006
New:
- Intel i965 DRI driver
- GL_APPLE_vertex_array_object extension (Ian Romanick)
- GL_EXT_texture_sRGB extension
- GL_EXT_gpu_program_parameters (Ian Romanick)
- "engine" demo
- updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
- many updates to the DRI drivers
Changes:
- The glVertexAttribARB functions no longer alias the conventional
vertex attributes.
- glxinfo program prints more info with -l option
- GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
compatible, in terms of glBindProgramARB()
Bug fixes:
- fixed broken texture border handling for depth textures (bug 6498)
- removed the test for duplicated framebuffer attachments, per
@@ -1498,3 +1505,10 @@ Mesa Version History
- 'normalized' parameter to glVertexAttribPointerARB didn't work
- disable bogus GLX_SGI_video_sync extension in xlib driver
- fixed R128 driver locking bug (Martijn van Oosterhout)
- using evaluators with vertex programs caused crashes (bug 7564)
- fragment.position wasn't set correctly for point/line primitives
- fixed parser bug for scalar sources for GL_NV_fragment_program
- max fragment program length was incorrectly 128, now 1024
- writes to result.depth in fragment programs weren't clamped to [0,1]
- fixed potential dangling pointer bug in glBindProgram()
- fixed some memory leaks (and potential crashes) in Xlib driver

View File

@@ -28,7 +28,6 @@ a:visited {
<li><a href="systems.html" target="MainFrame">Platforms and Drivers</a>
<li><a href="license.html" target="MainFrame">License & Copyright</a>
<li><a href="faq.html" target="MainFrame">FAQ</a>
<li><a href="VERSIONS" target="MainFrame">Version History</a>
<li><a href="relnotes.html" target="MainFrame">Release Notes</a>
<li><a href="thanks.html" target="MainFrame">Acknowledgements</a>
<li><a href="conform.html" target="MainFrame">Conformance Testing</a>
@@ -74,6 +73,7 @@ a:visited {
<li><a href="fbdev-dri.html" target="MainFrame">fbdev/DRI Environment</a>
<li><a href="glfbdev-driver.html" target="MainFrame">glFBDev Driver</a>
<LI><A HREF="custom.html" target="MainFrame">Custom Development</A>
<LI><A HREF="dispatch.html" target="MainFrame">GL Dispatch</A>
</ul>
<b>Links</b>

View File

@@ -34,11 +34,15 @@ To add a new GL extension to Mesa you have to do at least the following.
corresponding Python scripts.
</li>
<li>
Find an existing extension that's similar to the new one and search
the sources for code related to that extension.
Implement new code as needed.
In general, new state variables will be added to mtypes.h. If the
extension is rather large, try to implement it in a new source file.
Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
</li>
<li>
Update the <code>extensions.c</code> file.
</li>
<li>
From this point, the best way to proceed is to find another extension,
similar to the new one, that's already implemented in Mesa and use it
as an example.
</li>
<li>
If the new extension adds new GL state, the functions in get.c, enable.c

274
docs/dispatch.html Normal file
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@@ -0,0 +1,274 @@
<HTML>
<HEAD>
<TITLE>GL Dispatch in Mesa</TITLE>
<LINK REL="stylesheet" TYPE="text/css" HREF="mesa.css">
</HEAD>
<BODY>
<H1>GL Dispatch in Mesa</H1>
<p>Several factors combine to make efficient dispatch of OpenGL functions
fairly complicated. This document attempts to explain some of the issues
and introduce the reader to Mesa's implementation. Readers already familiar
with the issues around GL dispatch can safely skip ahead to the <A
HREF="#overview">overview of Mesa's implementation</A>.</p>
<H2>1. Complexity of GL Dispatch</H2>
<p>Every GL application has at least one object called a GL <em>context</em>.
This object, which is an implicit parameter to ever GL function, stores all
of the GL related state for the application. Every texture, every buffer
object, every enable, and much, much more is stored in the context. Since
an application can have more than one context, the context to be used is
selected by a window-system dependent function such as
<tt>glXMakeContextCurrent</tt>.</p>
<p>In environments that implement OpenGL with X-Windows using GLX, every GL
function, including the pointers returned by <tt>glXGetProcAddress</tt>, are
<em>context independent</em>. This means that no matter what context is
currently active, the same <tt>glVertex3fv</tt> function is used.</p>
<p>This creates the first bit of dispatch complexity. An application can
have two GL contexts. One context is a direct rendering context where
function calls are routed directly to a driver loaded within the
application's address space. The other context is an indirect rendering
context where function calls are converted to GLX protocol and sent to a
server. The same <tt>glVertex3fv</tt> has to do the right thing depending
on which context is current.</p>
<p>Highly optimized drivers or GLX protocol implementations may want to
change the behavior of GL functions depending on current state. For
example, <tt>glFogCoordf</tt> may operate differently depending on whether
or not fog is enabled.</p>
<p>In multi-threaded environments, it is possible for each thread to have a
differnt GL context current. This means that poor old <tt>glVertex3fv</tt>
has to know which GL context is current in the thread where it is being
called.</p>
<A NAME="overview"/>
<H2>2. Overview of Mesa's Implementation</H2>
<p>Mesa uses two per-thread pointers. The first pointer stores the address
of the context current in the thread, and the second pointer stores the
address of the <em>dispatch table</em> associated with that context. The
dispatch table stores pointers to functions that actually implement
specific GL functions. Each time a new context is made current in a thread,
these pointers a updated.</p>
<p>The implementation of functions such as <tt>glVertex3fv</tt> becomes
conceptually simple:</p>
<ul>
<li>Fetch the current dispatch table pointer.</li>
<li>Fetch the pointer to the real <tt>glVertex3fv</tt> function from the
table.</li>
<li>Call the real function.</li>
</ul>
<p>This can be implemented in just a few lines of C code. The file
<tt>src/mesa/glapi/glapitemp.h</tt> contains code very similar to this.</p>
<blockquote>
<table border="1">
<tr><td><pre>
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
const struct _glapi_table * const dispatch = GET_DISPATCH();
(*dispatch-&gt;Vertex3f)(x, y, z);
}</pre></td></tr>
<tr><td>Sample dispatch function</td></tr></table>
</blockquote>
<p>The problem with this simple implementation is the large amount of
overhead that it adds to every GL function call.</p>
<p>In a multithreaded environment, a niave implementation of
<tt>GET_DISPATCH</tt> involves a call to <tt>pthread_getspecific</tt> or a
similar function. Mesa provides a wrapper function called
<tt>_glapi_get_dispatch</tt> that is used by default.</p>
<H2>3. Optimizations</H2>
<p>A number of optimizations have been made over the years to diminish the
performance hit imposed by GL dispatch. This section describes these
optimizations. The benefits of each optimization and the situations where
each can or cannot be used are listed.</p>
<H3>3.1. Dual dispatch table pointers</H3>
<p>The vast majority of OpenGL applications use the API in a single threaded
manner. That is, the application has only one thread that makes calls into
the GL. In these cases, not only do the calls to
<tt>pthread_getspecific</tt> hurt performance, but they are completely
unnecessary! It is possible to detect this common case and avoid these
calls.</p>
<p>Each time a new dispatch table is set, Mesa examines and records the ID
of the executing thread. If the same thread ID is always seen, Mesa knows
that the application is, from OpenGL's point of view, single threaded.</p>
<p>As long as an application is single threaded, Mesa stores a pointer to
the dispatch table in a global variable called <tt>_glapi_Dispatch</tt>.
The pointer is also stored in a per-thread location via
<tt>pthread_setspecific</tt>. When Mesa detects that an application has
become multithreaded, <tt>NULL</tt> is stored in <tt>_glapi_Dispatch</tt>.</p>
<p>Using this simple mechanism the dispatch functions can detect the
multithreaded case by comparing <tt>_glapi_Dispatch</tt> to <tt>NULL</tt>.
The resulting implementation of <tt>GET_DISPATCH</tt> is slightly more
complex, but it avoids the expensive <tt>pthread_getspecific</tt> call in
the common case.</p>
<blockquote>
<table border="1">
<tr><td><pre>
#define GET_DISPATCH() \
(_glapi_Dispatch != NULL) \
? _glapi_Dispatch : pthread_getspecific(&_glapi_Dispatch_key)
</pre></td></tr>
<tr><td>Improved <tt>GET_DISPATCH</tt> Implementation</td></tr></table>
</blockquote>
<H3>3.2. ELF TLS</H3>
<p>Starting with the 2.4.20 Linux kernel, each thread is allocated an area
of per-thread, global storage. Variables can be put in this area using some
extensions to GCC. By storing the dispatch table pointer in this area, the
expensive call to <tt>pthread_getspecific</tt> and the test of
<tt>_glapi_Dispatch</tt> can be avoided.</p>
<p>The dispatch table pointer is stored in a new variable called
<tt>_glapi_tls_Dispatch</tt>. A new variable name is used so that a single
libGL can implement both interfaces. This allows the libGL to operate with
direct rendering drivers that use either interface. Once the pointer is
properly declared, <tt>GET_DISPACH</tt> becomes a simple variable
reference.</p>
<blockquote>
<table border="1">
<tr><td><pre>
extern __thread struct _glapi_table *_glapi_tls_Dispatch
__attribute__((tls_model("initial-exec")));
#define GET_DISPATCH() _glapi_tls_Dispatch
</pre></td></tr>
<tr><td>TLS <tt>GET_DISPATCH</tt> Implementation</td></tr></table>
</blockquote>
<p>Use of this path is controlled by the preprocessor define
<tt>GLX_USE_TLS</tt>. Any platform capable of using TLS should use this as
the default dispatch method.</p>
<H3>3.3. Assembly Language Dispatch Stubs</H3>
<p>Many platforms has difficulty properly optimizing the tail-call in the
dispatch stubs. Platforms like x86 that pass parameters on the stack seem
to have even more difficulty optimizing these routines. All of the dispatch
routines are very short, and it is trivial to create optimal assembly
language versions. The amount of optimization provided by using assembly
stubs varies from platform to platform and application to application.
However, by using the assembly stubs, many platforms can use an additional
space optimization (see <A HREF="#fixedsize">below</A>).</p>
<p>The biggest hurdle to creating assembly stubs is handling the various
ways that the dispatch table pointer can be accessed. There are four
different methods that can be used:</p>
<ol>
<li>Using <tt>_glapi_Dispatch</tt> directly in builds for non-multithreaded
environments.</li>
<li>Using <tt>_glapi_Dispatch</tt> and <tt>_glapi_get_dispatch</tt> in
multithreaded environments.</li>
<li>Using <tt>_glapi_Dispatch</tt> and <tt>pthread_getspecific</tt> in
multithreaded environments.</li>
<li>Using <tt>_glapi_tls_Dispatch</tt> directly in TLS enabled
multithreaded environments.</li>
</ol>
<p>People wishing to implement assembly stubs for new platforms should focus
on #4 if the new platform supports TLS. Otherwise, implement #2 followed by
#3. Environments that do not support multithreading are uncommon and not
terribly relevant.</p>
<p>Selection of the dispatch table pointer access method is controlled by a
few preprocessor defines.</p>
<ul>
<li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li>
<li>If <tt>PTHREADS</tt> is defined, method #3 is used.</li>
<li>If any of <tt>PTHREADS</tt>, <tt>USE_XTHREADS</tt>,
<tt>SOLARIS_THREADS</tt>, <tt>WIN32_THREADS</tt>, or <tt>BEOS_THREADS</tt>
is defined, method #2 is used.</li>
<li>If none of the preceeding are defined, method #1 is used.</li>
</ul>
<p>Two different techniques are used to handle the various different cases.
On x86 and SPARC, a macro called <tt>GL_STUB</tt> is used. In the preamble
of the assembly source file different implementations of the macro are
selected based on the defined preprocessor variables. The assmebly code
then consists of a series of invocations of the macros such as:
<blockquote>
<table border="1">
<tr><td><pre>
GL_STUB(Color3fv, _gloffset_Color3fv)
</pre></td></tr>
<tr><td>SPARC Assembly Implementation of <tt>glColor3fv</tt></td></tr></table>
</blockquote>
<p>The benefit of this technique is that changes to the calling pattern
(i.e., addition of a new dispatch table pointer access method) require fewer
changed lines in the assembly code.</p>
<p>However, this technique can only be used on platforms where the function
implementation does not change based on the parameters passed to the
function. For example, since x86 passes all parameters on the stack, no
additional code is needed to save and restore function parameters around a
call to <tt>pthread_getspecific</tt>. Since x86-64 passes parameters in
registers, varying amounts of code needs to be inserted around the call to
<tt>pthread_getspecific</tt> to save and restore the GL function's
parameters.</p>
<p>The other technique, used by platforms like x86-64 that cannot use the
first technique, is to insert <tt>#ifdef</tt> within the assembly
implementation of each function. This makes the assembly file considerably
larger (e.g., 29,332 lines for <tt>glapi_x86-64.S</tt> versus 1,155 lines for
<tt>glapi_x86.S</tt>) and causes simple changes to the function
implementation to generate many lines of diffs. Since the assmebly files
are typically generated by scripts (see <A HREF="#autogen">below</A>), this
isn't a significant problem.</p>
<p>Once a new assembly file is created, it must be inserted in the build
system. There are two steps to this. The file must first be added to
<tt>src/mesa/sources</tt>. That gets the file built and linked. The second
step is to add the correct <tt>#ifdef</tt> magic to
<tt>src/mesa/main/dispatch.c</tt> to prevent the C version of the dispatch
functions from being built.</p>
<A NAME="fixedsize"/>
<H3>3.4. Fixed-Length Dispatch Stubs</H3>
<p>To implement <tt>glXGetProcAddress</tt>, Mesa stores a table that
associates function names with pointers to those functions. This table is
stored in <tt>src/mesa/glapi/glprocs.h</tt>. For different reasons on
different platforms, storing all of those pointers is inefficient. On most
platforms, including all known platforms that support TLS, we can avoid this
added overhead.</p>
<p>If the assembly stubs are all the same size, the pointer need not be
stored for every function. The location of the function can instead be
calculated by multiplying the size of the dispatch stub by the offset of the
function in the table. This value is then added to the address of the first
dispatch stub.</p>
<p>This path is activated by adding the correct <tt>#ifdef</tt> magic to
<tt>src/mesa/glapi/glapi.c</tt> just before <tt>glprocs.h</tt> is
included.</p>
<A NAME="autogen"/>
<H2>4. Automatic Generation of Dispatch Stubs</H2>
</BODY>
</HTML>

View File

@@ -9,7 +9,7 @@
<H1>Downloading</H1>
<p>
Last development release: <b>6.5</b>
Last development release: <b>6.5.1</b>
</p>
<p>

View File

@@ -9,7 +9,7 @@
<center>
<h1>Mesa Frequently Asked Questions</h1>
Last updated: 8 June 2006
Last updated: 21 August 2006
</center>
<br>
@@ -46,7 +46,7 @@ Mesa 6.x supports the OpenGL 1.5 specification.
<h2>1.2 Does Mesa support/use graphics hardware?</h2>
<p>
Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI
drivers for XFree86/X.org. See the <a href="http://dri.sf.net/">DRI
drivers for XFree86/X.org. See the <a href="http://dri.freedesktop.org/">DRI
website</a> for more information.
</p>
<p>
@@ -290,9 +290,8 @@ hardware it has detected.
<p>
Make sure the ratio of the far to near clipping planes isn't too great.
Look
<a href="http://www.sgi.com/software/opengl/advanced97/notes/node18.html"
target="_parent">
here</a> for details.
<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040"
target="_parent"> here</a> for details.
</p>
<p>
Mesa uses a 16-bit depth buffer by default which is smaller and faster
@@ -341,13 +340,14 @@ will fix the problem.
<a name="part4">
</a><h1><a name="part4">4. Developer Questions</a></h1>
<h2><a name="part4">4.1 How can I contribute?</a></h2>
<h2>4.1 How can I contribute?</a></h2>
<p>
<a name="part4">First, join the Mesa3d-dev mailing list. That's where Mesa development
is discussed.
First, join the <a href="http://www.mesa3d.org/lists.html>Mesa3d-dev
mailing list</a>.
That's where Mesa development is discussed.
</a></p>
<p>
<a name="part4">The </a><a href="http://www.opengl.org/developers/documentation/specs.html" target="_parent">
The </a><a href="http://www.opengl.org/documentation" target="_parent">
OpenGL Specification</a> is the bible for OpenGL implemention work.
You should read it.
</p>

View File

@@ -70,7 +70,7 @@ tty group as well
<h1>4. Using fbdevglut</h1>
Almost all of the programs in the progs directory use glut, and they compile with fbdevglut.
Currently glBlendFunc is not working with glFBDev.
<p>
To compile the redbook sample programs:
<pre>

View File

@@ -83,9 +83,14 @@ Recent /usr/include/GL/glxproto.h file.
<p>You'll need this if you get any errors about _GLXvop_BindTexImageEXT
being undefined.
</p>
<p>The latest version can be
obtained from <A href="http://webcvs.freedesktop.org/*checkout*/xorg/proto/GL/glxproto.h?rev=1.9&content-type=text%2Fplain">freedesktop.org CVS</a>
<p>
Download/install the
<a href="http://gitweb.freedesktop.org/?p=xorg/proto/glproto.git">glproto</a>
module from X.org git, or grab the
<A href="http://webcvs.freedesktop.org/*checkout*/xorg/proto/GL/glxproto.h?rev=1.9&content-type=text%2Fplain">glxproto.h file</a> and put it in the
Mesa/include/GL/ directory.
</p>
</li>
<li>DRI-enabled X server.

View File

@@ -9,8 +9,8 @@
<H1>Function Name Mangling</H1>
<p>
If you want to use Mesa and native OpenGL in the same application at
the same time you may find it useful to compile Mesa with
If you want to use both Mesa and another OpenGL library in the same
application at the same time you may find it useful to compile Mesa with
<i>name mangling</i>.
This results in all the Mesa functions being prefixed with
<b>mgl</b> instead of <b>gl</b>.
@@ -18,9 +18,11 @@ This results in all the Mesa functions being prefixed with
<p>
To do this, recompile Mesa with the compiler flag -DUSE_MGL_NAMESPACE.
Add the flag to the other compiler flags in Make-config (if using the
old-style build system) or in src/Makefile if using GNU autoconf/
automake to build Mesa.
Add the flag to CFLAGS in the configuration file which you want to use.
For example:
<pre>
CFLAGS += -DUSE_MGL_NAMESPACE
</pre>
</p>

View File

@@ -9,7 +9,7 @@
<H1>Modelers, Renderers and Viewers</H1>
<ul>
<li><a href="http://www.aqsis.com/" target="_parent">Aqsis</a> - a RenderMan compatible renderer</li>
<li><a href="http://www.aqsis.org/" target="_parent">Aqsis</a> - a RenderMan compatible renderer</li>
<li><a href="http://www.ac3d.org/" target="_parent">AC3D</a> - 3-D modeler
</li><li><a href="http://mesa3d.sourceforge.net/notfound.html">ARCAD</a> - CAD program
</li><li><a href="http://www.mediascape.com/" target="_parent">Artstream</a> - provides

View File

@@ -11,179 +11,45 @@
<H1>News</H1>
<h2>December 2, 2006</h2>
<p>
<a href="relnotes-6.5.2.html">Mesa 6.5.2</a> has been released.
This is a new development release.
</p>
<h2>September 15, 2006</h2>
<p>
<a href="relnotes-6.5.1.html">Mesa 6.5.1</a> has been released.
This is a new development release.
</p>
<h2>March 31, 2006</h2>
<p>
Mesa 6.5 has been released. This is a new development release.
<a href="relnotes-6.5.html">Mesa 6.5</a> has been released.
This is a new development release.
</p>
<pre>
New:
- OpenGL Shading Language support through GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_vertex_shader and
GL_ARB_fragment_shader (done by Michal Krol)
- GL_EXT_packed_depth_stencil extension
- GL_EXT_timer_query extension
- GL_EXT_framebuffer_blit extension
- GL_ARB_half_float_pixel
- GLX_MESA_copy_sub_buffer for DRI drivers (Dave Reveman)
- reflect demo improved to support multiple windows
- singlebuffer demo (shows no/little-flicker single-buffered rendering)
- r200: enable GL_ARB_texture_env_crossbar, separate the texture
sampling unit bits from the texture env combine enable bits
- r200: add support for GL_ATI_fragment_shader
- added fast XOR-mode line drawing optimization
- radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
and GL_EXT_fog_coord
- MESA_GLX_ALPHA_BITS env var for xlib driver
- many DRI driver updates (including screen rotation support
for the Intel DRI driver)
Changes:
- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
- removed GL_SGIX/SGIS_pixel_texture extensions
Bug fixes:
- fixed glxcontextmodes.c datatype problem (bug 5835)
- fixed aix-gcc build/install bugs (bug 5874)
- fixed some bugs in texture env program generation
- glXCopyContext() didn't handle texture object bindings properly
- glXCopyContext() didn't copy all lighting state
- fixed FreeBSD config (Pedro Giffuni)
- fixed some minor framebuffer object bugs
- replaced dprintf() with _glu_printf() in GLU (bug 6244)
- fixed a number of thread safety bugs/regressions
- fixed a number of GLU tesselator bugs (John Shell, bug 6339)
- paletted texturing was broken w/ floating point palettes (K. Schultz)
- lots of assorted framebuffer object bug fixes
</pre>
<p>
The MD5 checksums are:
</p>
<pre>
657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz
61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2
19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip
694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz
ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2
b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip
ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz
59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2
005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip
</pre>
<h2>February 2, 2006</h2>
<p>
Mesa 6.4.2 has been released. This is primarily a bug-fix release.
<a href="relnotes-6.4.2.html">Mesa 6.4.2</a> has been released.
This is stable, bug-fix release.
</p>
<pre>
New items:
- added OSMesaColorClamp() function/feature
- added wglGetExtensionStringARB() function
Bug fixes:
- fixed some problems when building on Windows
- GLw header files weren't installed by installmesa script (bug 5396)
- GL/glfbdev.h file was missing from tarballs
</pre>
<p>
The MD5 checksums are:
</p>
<pre>
cb0d745d520fa7c2bb9178058b763544 MesaLib-6.4.2.tar.gz
7674d2c603b5834259e4e5a820cefd5b MesaLib-6.4.2.tar.bz2
d224e1325b33ff71a0f3893fc6b4d594 MesaLib-6.4.2.zip
d4b345d4588fc750cd3d34f3ac26673e MesaDemos-6.4.2.tar.gz
9cae1ab874af533ce356bd7dfe2e0bb0 MesaDemos-6.4.2.tar.bz2
2da6e1d1245e441d27813595c6ba50de MesaDemos-6.4.2.zip
84427d18c3453f0ea52388eeba7169b5 MesaGLUT-6.4.2.tar.gz
b157ba8ad1ea63260cf5339132e7aac6 MesaGLUT-6.4.2.tar.bz2
fe1523744fc05edc3811dfc6a1bf4181 MesaGLUT-6.4.2.zip
</pre>
<h2>November 29, 2005</h2>
<p>
Mesa 6.4.1 has been released. This is a stable, bug-fix release.
<a href="relnotes-6.4.1.html">Mesa 6.4.1</a> has been released.
This is stable, bug-fix release.
</p>
<pre>
Bug fixes:
- redefining a vertex program string didn't take effect in TNL module
- fixed occasional segfault upon vertex/fragment parsing error
- vertex program LIT instruction didn't handle 0^0=1 correctly
- fragment program fog option didn't work with glDrawPixels, glBitmap
- USE_MGL_NAMESPACE didn't work for x86-64
- OSMesa demos were missing from previous release tarballs
- fixed problem with float->ushort conversion in glClear (bug 4992)
- popping of GL_EYE_PLANE texgen state was broken (bug 4996)
- popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
- fixed occasional triangle color interpolation problem on VMS
- work around invalid free() call (bug 5131)
- fixed BSD X server compilation problem by including stdint.h
</pre>
<p>
The MD5 checksums are:
</p>
<pre>
698ceb574cf882b0226761f5913c0da9 MesaLib-6.4.1.tar.gz
ea148c828ec6f645526451db1b8556f1 MesaLib-6.4.1.tar.bz2
42e93279468975ed2bf3111b8721e5d9 MesaLib-6.4.1.zip
e3b0d50807fd2bdcd1a95aaddd786f13 MesaDemos-6.4.1.tar.gz
99df1fdcb98d391666b476ca6f1dda8a MesaDemos-6.4.1.tar.bz2
b999d2c6d92fb4b7740a3dbd889348e3 MesaDemos-6.4.1.zip
eadfe01fe5ddfb1eb8227dd567b31635 MesaGLUT-6.4.1.tar.gz
bd003bb4f981a4f91dee4c38644d4f3f MesaGLUT-6.4.1.tar.bz2
71c401c037088bf688a88afdaeb3420f MesaGLUT-6.4.1.zip
</pre>
<h2>October 24, 2005</h2>
<p>
Mesa 6.4 has been released. This is a stable, bug-fix release.
<a href="relnotes-6.4.html">Mesa 6.4</a> has been released.
This is stable, bug-fix release.
</p>
<pre>
New:
- Added a fast XOR line drawing function in Xlib driver
- Added support for GL_ARB_texture_mirrored_repeat to savage
driver (supported only on Savage4 hardware).
Changes:
- Mesa now packaged in three parts: Library, Demos and GLUT
Bug fixes:
- GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
- Some files were present multiple times in the 6.3.2 tarballs
- r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
- glxgears_fbconfig demo didn't work (bug 4237)
- fixed bug when bilinear sampling 2d textures with borders
- glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
- fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
- fixed a few problems with proxy color tables (bug 4270)
- fixed precision problem in Z clearing (bug 4395)
- glBitmap, glDraw/CopyPixels mistakenly generated selection hits
- fixed potential segfault caused by reading pixels outside
of renderbuffer bounds
- glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
- fixed memory corruption bug involving software alpha buffers
- glReadPixels clipped by window bounds was sometimes broken
- glDraw/CopyPixels of stencil data ignored the stencil write mask
- glReadPixels from a texture bound to a framebuffer object didn't work
- glIsRender/FramebufferEXT weren't totally correct
- fixed a number of point size attenuation/fade bugs
- fixed glFogCoord bug 4729
- GLX encoding for transpose matrix functions was broken
- fixed broken fragment program KIL and SWZ instructions
</pre>
<p>
The MD5 checksums are:
</p>
<pre>
1cce0c1eb4fd15e9dfe837a1ce0c9812 MesaLib-6.4.tar.gz
85a84e47a3f718f752f306b9e0954ef6 MesaLib-6.4.tar.bz2
b976fea4f3ee06354c53f91b6e3f2ffc MesaLib-6.4.zip
d8734f2c69bcf7ef9f5ae454a85743ba MesaDemos-6.4.tar.gz
1a8c4d4fc699233f5fdb902b8753099e MesaDemos-6.4.tar.bz2
607ab7c7a7de0cc5febbdde2bfa03098 MesaDemos-6.4.zip
3260156f66174322a092be0767962d34 MesaGLUT-6.4.tar.gz
0465d053f83775f44a12dec4050dfd78 MesaGLUT-6.4.tar.bz2
02abfcdcdf72ba938ae00f6e3b70fbe0 MesaGLUT-6.4.zip
</pre>
<h2>August 19, 2005</h2>
@@ -191,23 +57,7 @@ d8734f2c69bcf7ef9f5ae454a85743ba MesaDemos-6.4.tar.gz
Mesa 6.3.2 has been released.
Note: there was no public release of version 6.3.1.
</p>
<pre>
New:
- The distribution now includes the DRI drivers and GLX code
Changes:
- Made the DRI "new" driver interface standard, remove old code
Bug fixes:
- GL_ARB_vertex/fragment_shader were mistakenly listed in the
extensions string
- negative relative addressing in vertex programs was broken
- update/fix SPARC assembly code for vertex transformation
- fixed memory leak when freeing GLX drawables/renderbuffers
- fixed display list memory leak
- the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
- wglGetProcAddress() didn't handle wgl-functions
- fixed glxext.h cross-compile issue (Colin Harrison)
- assorted DRI driver fixes
</pre>
<a href="versions.html#6.3.2">Changes in version 6.3.1</a>
<p>
The MD5 checksums are:
</p>
@@ -1226,6 +1076,6 @@ source code</a>.</p>
<hr>
$Id: news.html,v 3.28 2006/04/01 02:29:40 brianp Exp $
$Id: news.html,v 3.33 2006/12/02 18:18:41 brianp Exp $
</body>
</html>

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<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 6.4.1 / November 29, 2006</H1>
<p>
Mesa 6.4.1 is a stable, bug-fix release.
</p>
<h2>MD5 checksums</h2>
<pre>
698ceb574cf882b0226761f5913c0da9 MesaLib-6.4.1.tar.gz
ea148c828ec6f645526451db1b8556f1 MesaLib-6.4.1.tar.bz2
42e93279468975ed2bf3111b8721e5d9 MesaLib-6.4.1.zip
e3b0d50807fd2bdcd1a95aaddd786f13 MesaDemos-6.4.1.tar.gz
99df1fdcb98d391666b476ca6f1dda8a MesaDemos-6.4.1.tar.bz2
b999d2c6d92fb4b7740a3dbd889348e3 MesaDemos-6.4.1.zip
eadfe01fe5ddfb1eb8227dd567b31635 MesaGLUT-6.4.1.tar.gz
bd003bb4f981a4f91dee4c38644d4f3f MesaGLUT-6.4.1.tar.bz2
71c401c037088bf688a88afdaeb3420f MesaGLUT-6.4.1.zip
</pre>
<h2>Bug fixes</h2>
<ul>
<li>redefining a vertex program string didn't take effect in TNL module
<li>fixed occasional segfault upon vertex/fragment parsing error
<li>vertex program LIT instruction didn't handle 0^0=1 correctly
<li>fragment program fog option didn't work with glDrawPixels, glBitmap
<li>USE_MGL_NAMESPACE didn't work for x86-64
<li>OSMesa demos were missing from previous release tarballs
<li>fixed problem with float->ushort conversion in glClear (bug 4992)
<li>popping of GL_EYE_PLANE texgen state was broken (bug 4996)
<li>popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
<li>fixed occasional triangle color interpolation problem on VMS
<li>work around invalid free() call (bug 5131)
<li>fixed BSD X server compilation problem by including stdint.h
</ul>
<h2>Driver Status</h2>
<pre>
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa (Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Windows/Win32 implements OpenGL 1.5
Glide (3dfx Voodoo1/2) requires updates
SVGA requires updates
DJGPP requires updates
GGI requires updates
BeOS requires updates
Allegro requires updates
D3D requires updates
</pre>
</body>
</html>

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<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 6.4.2 / February 2, 2006</H1>
<p>
Mesa 6.4.2 is a stable, bug-fix release.
</p>
<h2>MD5 checksums</h2>
<pre>
cb0d745d520fa7c2bb9178058b763544 MesaLib-6.4.2.tar.gz
7674d2c603b5834259e4e5a820cefd5b MesaLib-6.4.2.tar.bz2
d224e1325b33ff71a0f3893fc6b4d594 MesaLib-6.4.2.zip
d4b345d4588fc750cd3d34f3ac26673e MesaDemos-6.4.2.tar.gz
9cae1ab874af533ce356bd7dfe2e0bb0 MesaDemos-6.4.2.tar.bz2
2da6e1d1245e441d27813595c6ba50de MesaDemos-6.4.2.zip
84427d18c3453f0ea52388eeba7169b5 MesaGLUT-6.4.2.tar.gz
b157ba8ad1ea63260cf5339132e7aac6 MesaGLUT-6.4.2.tar.bz2
fe1523744fc05edc3811dfc6a1bf4181 MesaGLUT-6.4.2.zip
</pre>
<h2>New features</h2>
<ul>
<li>added OSMesaColorClamp() function/feature
<li>added wglGetExtensionStringARB() function
</ul>
<h2>Changes</h2>
<ul>
<li>GLUT tarball
<br>
Starting with 6.4, the GLUT library sources are distributed in a separate
tarball. This was done at the request of Linux distro vendors who prefer
to use freeglut.
</ul>
<h2>Bug fixes</h2>
<ul>
<li>fixed some problems when building on Windows
<li>GLw header files weren't installed by installmesa script (bug 5396)
<li>GL/glfbdev.h file was missing from tarballs
<li>fixed TNL initialization bug which could lead to crash (bug 5791)
</ul>
<h2>Driver Status</h2>
<pre>
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa (Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Windows/Win32 implements OpenGL 1.5
Glide (3dfx Voodoo1/2) requires updates
SVGA requires updates
DJGPP requires updates
GGI requires updates
BeOS requires updates
Allegro requires updates
D3D requires updates
</pre>
</body>
</html>

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<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 6.4 / October 24, 2005</H1>
<p>
Mesa 6.4 is a stable, bug-fix release.
</p>
<h2>MD5 checksums</h2>
<pre>
1cce0c1eb4fd15e9dfe837a1ce0c9812 MesaLib-6.4.tar.gz
85a84e47a3f718f752f306b9e0954ef6 MesaLib-6.4.tar.bz2
b976fea4f3ee06354c53f91b6e3f2ffc MesaLib-6.4.zip
d8734f2c69bcf7ef9f5ae454a85743ba MesaDemos-6.4.tar.gz
1a8c4d4fc699233f5fdb902b8753099e MesaDemos-6.4.tar.bz2
607ab7c7a7de0cc5febbdde2bfa03098 MesaDemos-6.4.zip
3260156f66174322a092be0767962d34 MesaGLUT-6.4.tar.gz
0465d053f83775f44a12dec4050dfd78 MesaGLUT-6.4.tar.bz2
02abfcdcdf72ba938ae00f6e3b70fbe0 MesaGLUT-6.4.zip
</pre>
<h2>New</h2>
<ul>
<li>Added a fast XOR line drawing function in Xlib driver
<li>Added support for GL_ARB_texture_mirrored_repeat to savage driver (supported only on Savage4 hardware).
</ul>
<h2>Changes</h2>
<ul>
<li>Mesa now packaged in three parts: Library, Demos and GLUT
</ul>
<h2>Bug fixes</h2>
<ul>
<li>GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
<li>Some files were present multiple times in the 6.3.2 tarballs
<li>r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
<li>glxgears_fbconfig demo didn't work (bug 4237)
<li>fixed bug when bilinear sampling 2d textures with borders
<li>glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
<li>fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
<li>fixed a few problems with proxy color tables (bug 4270)
<li>fixed precision problem in Z clearing (bug 4395)
<li>glBitmap, glDraw/CopyPixels mistakenly generated selection hits
<li>fixed potential segfault caused by reading pixels outside
of renderbuffer bounds
<li>glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
<li>fixed memory corruption bug involving software alpha buffers
<li>glReadPixels clipped by window bounds was sometimes broken
<li>glDraw/CopyPixels of stencil data ignored the stencil write mask
<li>glReadPixels from a texture bound to a framebuffer object didn't work
<li>glIsRender/FramebufferEXT weren't totally correct
<li>fixed a number of point size attenuation/fade bugs
<li>fixed glFogCoord bug 4729
<li>GLX encoding for transpose matrix functions was broken
<li>fixed broken fragment program KIL and SWZ instructions
<li>fragment programs that wrote result.depth.z didn't work
</ul>
<h2>Driver Status</h2>
<pre>
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa (Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Windows/Win32 implements OpenGL 1.5
Glide (3dfx Voodoo1/2) requires updates
SVGA requires updates
DJGPP requires updates
GGI requires updates
BeOS requires updates
Allegro requires updates
D3D requires updates
</pre>
</body>
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<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 6.5.1 Release Notes / September 15, 2006</H1>
<p>
Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of
bug fixes.
</p>
<h2>MD5 checksums</h2>
<pre>
d9a555297319bb932a3192952d53d073 MesaLib-6.5.1.tar.gz
c46f2c6646a270911b791dd8e1c2d977 MesaLib-6.5.1.tar.bz2
939eaaff33322bfeafac784402b45f4f MesaLib-6.5.1.zip
9e4bbe83c007bfbaa67449a81cc3d36a MesaDemos-6.5.1.tar.gz
0f2794baf7a9d98b22caea9f78c6942d MesaDemos-6.5.1.tar.bz2
14c77eab9cc7a265c331abf239927c1c MesaDemos-6.5.1.zip
c5f87c23aaf4eaf1bda0d007ea98366c MesaGLUT-6.5.1.tar.gz
2525642fe7f454e3e1a1aad01359b406 MesaGLUT-6.5.1.tar.bz2
e33b165c22551e23b58ede8767378543 MesaGLUT-6.5.1.zip
</pre>
<h2>New Features</h2>
<ul>
<li>Intel i965 "broadwater" DRI driver
<li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex
arrays in an object.
<li>GL_EXT_texture_sRGB - non-linearly mapped texture formats
<li>GL_EXT_gpu_program_parameters - addes a few new functions for setting
multiple vertex/fragment program parameters with one call.
<li>"engine" demo
<li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
<li>many updates to the DRI drivers
</ul>
<h2>Changes</h2>
<ul>
<li>The glVertexAttribARB functions no longer alias the conventional
vertex attributes.
<li>glxinfo program prints more info with -l option
<li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
compatible, in terms of glBindProgramARB()
<li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now
accepted by the parser, even though the GL_ARB_vertex_blend and
GL_EXT_vertex_weighting extensions aren't supported.
Allows Warcraft to run.
</ul>
<h2>Bug fixes</h2>
<ul>
<li>fixed broken texture border handling for depth textures (bug 6498)
<li>removed the test for duplicated framebuffer attachments, per
version 117 of the GL_EXT_framebuffer_object specification
<li>fixed a few render-to-texture bugs, including render to depth texture
<li>clipping of lines against user-defined clip planes was broken (6512)
<li>assembly language dispatch for SPARC was broken (bug 6484)
<li>assorted compilation fixes on various Unix platforms (Dan Schikore)
<li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
<li>assorted minor fixes for 16 and 32 bit/channel modes
<li>fixed assorted bugs in texture compression paths
<li>fixed indirect rendering vertex array crashes (bug 6863)
<li>glDrawPixels GL_INDEX_OFFSET didn't always work
<li>fixed convolution memory leak (bug 7077)
<li>rectangular depth textures didn't work
<li>invalid mode to glBegin didn't generate an error (bug 7142)
<li>'normalized' parameter to glVertexAttribPointerARB didn't work
<li>disable bogus GLX_SGI_video_sync extension in xlib driver
<li>fixed R128 driver locking bug (Martijn van Oosterhout)
<li>using evaluators with vertex programs caused crashes (bug 7564)
<li>fragment.position wasn't set correctly for point/line primitives
<li>fixed parser bug for scalar sources for GL_NV_fragment_program
<li>max fragment program length was incorrectly 128, now 1024
<li>writes to result.depth in fragment programs weren't clamped to [0,1]
<li>fixed potential dangling pointer bug in glBindProgram()
<li>fixed some memory leaks (and potential crashes) in Xlib driver
<li>fixed a number of build issues on HP-UX (Christopher Bell)
<li>accum buffer didn't work with OSMesa interface
</ul>
<h2>Internal code changes</h2>
<p>
A number of Mesa program-related structs were renamed.
For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>.
All the effected drivers have been updated.
</p>
<p>Ian Romanick updated the GL API dispatch code in a number of ways.
First, many old/unused extensions were removed.
Second, the static entrypoints for some extensions were removed.
This means GL function pointers will have to be used more often
(e.g. use glXGetProcAddressARB()).
</p>
<h2>To Do (someday) items</h2>
<ul>
<li>Switch to freeglut
<li>Increase MAX_DRAWBUFFERS
<li>Fix linux-glide target/driver.
<li>Fix lambda calculation for frag progs.
</ul>
<h2>Driver Status</h2>
<pre>
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa/GLX (on Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.5
DJGPP implements OpenGL 1.5
GGI implements OpenGL 1.3
BeOS implements OpenGL 1.5
Allegro needs updating
D3D needs updating
</pre>
</body>
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<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 6.5.2 Release Notes / December 2, 2006</H1>
<p>
Mesa 6.5.2 is a 6.5 follow-on development release with a few new features
but mostly consisting of bug fixes.
</p>
<h2>MD5 checksums</h2>
<pre>
TBD
</pre>
<h2>New features</h2>
<ul>
<li>New DRI memory manager system. Currently used by the i915tex driver.
Other DRI drivers will be updated to use the new memory manager in coming
months.
<br>
To use the new driver you'll need the most recent DRM library and drivers
(version 2.2 or later) and a recent xf86-video-intel driver module from X.org.
<br>
New features resulting from this work include:
<ul>
<li>EXT_framebuffer_objects, render to texture
<li>ARB_pixel_buffer_objects
<li>Accelerated CopyTexSubimage, DrawPixels, ReadPixels, CopyPixels
<li>Accelerated texture uploads from pixel buffer objects
<li>Potentially texturing directly from the pixel buffer object (zero
copy texturing).
</ul>
<li>New Intel i965 DRI driver
<li>New <code>minstall</code> script to replace normal install program
<li>Faster fragment program execution in software
<li>Added (or fixed) support for <a href="http://www.opengl.org/registry/specs/SGI/make_current_read.txt">
GLX_SGI_make_current_read</a> to the following drivers:</li>
<ul>
<li>radeon</li>
<li>savage</li>
<li>mga</li>
<li>tdfx</li>
</ul>
<li>Added support for ARB_occlusion_query to the tdfx driver (Ian
Romanick).</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>fixed invalid memory read while rendering textured points (bug 8320)
<li>fixed problems with freebsd-dri configuration (bug 8344)
<li>Mesa's fake glxGetCurrentContext() wasn't thread-aware
<li>OPTION NV_position_invariant didn't work in NV vertex programs
<li>glDrawPixels into a user-created framebuffer object could crash Xlib driver
<li>Line clipping was broken in some circumstances
<li>fragment.fogcoord register didn't always contain the correct value
<li>RGBA logicops didn't work reliably in some DRI drivers
<li>Fixed broken RGBA LogicOps in Intel DRI drivers
<li>Fixed some fragment program bugs in Intel i915 DRI driver
<li>Fixed glGetVertexAttribfvARB bug 8883
<li>Implemented glGetUniform[fi]vARB() functions
<li>Fixed glDrawPixels(GL_COLOR_INDEX, GL_BITMAP) segfault (bug 9044)
<li>Fixed some gluBuild2DMipmaps() bugs (Greg McGarragh)
<li>Fixed broken "mgl" name mangling
<li>Indirect rending was broken for glMap* functions (bug 8899)
</ul>
<h2>Internal code changes</h2>
<ul>
<li>The device driver functions ResizeBuffers and GetBufferSize have been
decprecated.
<li>OpenGL 2.0 and 2.1 support is nearly done. We need to do quite a bit
more testing of the shading language functions.
</ul>
<h2>To Do (someday) items</h2>
<ul>
<li>Switch to freeglut
<li>Increase MAX_DRAWBUFFERS
<li>Fix linux-glide target/driver.
<li>Improved lambda and derivative calculation for frag progs.
</ul>
<h2>Driver Status</h2>
<pre>
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa/GLX (on Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.5
DJGPP implements OpenGL 1.5
GGI implements OpenGL 1.3
BeOS implements OpenGL 1.5
Allegro needs updating
D3D needs updating
</pre>
</body>
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<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 6.5 Release Notes / March 31, 2006</H1>
<p>
Mesa 6.5 is a new development release.
</p>
<h2>MD5 checksums</h2>
<pre>
657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz
61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2
19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip
694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz
ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2
b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip
ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz
59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2
005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip
</pre>
<h2>New Features</h2>
<ul>
<li>OpenGL Shading language support
<br>
This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
the work was done by Michal Krol.
There's probably a fair number of bugs since this is a pretty large,
complicated body of code.
<br>
The OpenGL 2.0 interface to these features will be implemented in a
future version of Mesa,
<li>GL_EXT_timer_query
<br>
Used to measure the time of OpenGL operations at high precision.
Only supported in the software/Xlib driver at this time.
<li>GL_EXT_packed_depth_stencil
<br>
Defines a new GL_DEPTH_STENCIL_EXT pixel format.
<li>GL_EXT_framebuffer_blit
<br>
A simplified glCopyPixels-like feature for copying pixel rectangles.
<li>GL_ARB_half_float_pixel
<br>
Adds a new half-precision floating point format for image transfers,
such as for glDrawPixels, glReadPixels, glTexImage, etc.
</ul>
<h2>Changes</h2>
<ul>
<li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
<li>removed GL_SGIX/SGIS_pixel_texture extensions
</ul>
<h2>Bug fixes</h2>
<ul>
<li>fixed glxcontextmodes.c datatype problem (bug 5835)
<li>fixed aix-gcc build/install bugs (bug 5874)
<li>fixed some bugs in texture env program generation
<li>glXCopyContext() didn't handle texture object bindings properly
<li>glXCopyContext() didn't copy all lighting state
<li>fixed FreeBSD config (Pedro Giffuni)
<li>fixed some minor framebuffer object bugs
<li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
<li>fixed a number of thread safety bugs/regressions
<li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
<li>paletted texturing was broken w/ floating point palettes (K. Schultz)
<li>lots of assorted framebuffer object bug fixes
</ul>
<h2>Known Issues</h2>
<ul>
<li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL
textures should work.
</ul>
<h2>Driver Interface Changes</h2>
<ul>
<li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
the two-sided versions: Driver.Stencil*Separate().
<li>Render-to-texture: The functions for rendering to textures have changed.
</ul>
<h2>To Do (someday) items</h2>
<ul>
<li>Switch to freeglut
<li>Increase MAX_DRAWBUFFERS
<li>Fix linux-glide target/driver.
<li>Fix lambda calculation for frag progs.
</ul>
<h2>Driver Status</h2>
<pre>
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa/GLX (on Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.5
DJGPP implements OpenGL 1.5
GGI implements OpenGL 1.3
BeOS implements OpenGL 1.5
Allegro needs updating
D3D needs updating
</pre>
</body>
</html>

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@@ -8,15 +8,32 @@
<H1>Release Notes</H1>
<p>
Mesa uses an even/odd version number scheme like the Linux kernel.
Odd numbered versions (such as 6.5) designate new developmental releases.
Even numbered versions (such as 6.4) designate stable releases.
</p>
<p>
The release notes summarize what's new or changed in each Mesa release.
</p>
<UL>
<LI><A HREF="RELNOTES-6.5">RELNOTES-6.5</A>
<LI><A HREF="RELNOTES-6.4.2">RELNOTES-6.4.2</A>
<LI><A HREF="RELNOTES-6.4.1">RELNOTES-6.4.1</A>
<LI><A HREF="RELNOTES-6.4">RELNOTES-6.4</A>
<LI><A HREF="relnotes-6.5.2.html">6.5.2 release notes</A>
<LI><A HREF="relnotes-6.5.1.html">6.5.1 release notes</A>
<LI><A HREF="relnotes-6.5.html">6.5 release notes</A>
<LI><A HREF="relnotes-6.4.2.html">6.4.2 release notes</A>
<LI><A HREF="relnotes-6.4.1.html">6.4.1 release notes</A>
<LI><A HREF="relnotes-6.4.html">6.4 release notes</A>
</UL
<p>
Versions of Mesa prior to 6.4 are summarized in the
<a href="versions.html">versions file</a> and the following release notes.
</p>
<UL>
<LI><A HREF="RELNOTES-6.3.2">RELNOTES-6.3.2</A>
<LI><A HREF="RELNOTES-6.3">RELNOTES-6.3</A>
<LI><A HREF="RELNOTES-6.2.1">RELNOTES-6.2.1</A>

View File

@@ -11,11 +11,22 @@
<p>
<A HREF="http://www.doxygen.org" target="_parent">Doxygen</A>
is used to automatically
produce cross-referenced documentation from the Mesa sources.
This is not included in the normal Mesa distribution.
Download Mesa from CVS if interested.
produce cross-referenced documentation from the Mesa source code.
</p>
<p>
The Doxygen configuration files and generated files are not included
in the normal Mesa distribution (they're very large).
To generate Doxygen documentation, download Mesa from CVS, change to
the <code>doxygen</code> directory and run <code>make</code>.
</P>
<p>
For an example of Doxygen usage in Mesa, see a recent source file
such as <a href="http://webcvs.freedesktop.org/mesa/Mesa/src/mesa/main/bufferobj.c?view=markup" target="_parent">bufferobj.c</a>.
</p>
<P>
If you're reading this page from your local copy of Mesa, and have
run the doxygen scripts, you can read the documentation

1656
docs/versions.html Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -2152,35 +2152,24 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
/*
* ???. GL_MESA_trace
* XXX obsolete
*/
#ifndef GL_MESA_trace
#define GL_MESA_trace 1
#if GL_ARB_shader_objects
#define GL_TRACE_ALL_BITS_MESA 0xFFFF
#define GL_TRACE_OPERATIONS_BIT_MESA 0x0001
#define GL_TRACE_PRIMITIVES_BIT_MESA 0x0002
#define GL_TRACE_ARRAYS_BIT_MESA 0x0004
#define GL_TRACE_TEXTURES_BIT_MESA 0x0008
#define GL_TRACE_PIXELS_BIT_MESA 0x0010
#define GL_TRACE_ERRORS_BIT_MESA 0x0020
#define GL_TRACE_MASK_MESA 0x8755
#define GL_TRACE_NAME_MESA 0x8756
#ifndef GL_MESA_shader_debug
#define GL_MESA_shader_debug 1
GLAPI void GLAPIENTRY glEnableTraceMESA( GLbitfield mask );
GLAPI void GLAPIENTRY glDisableTraceMESA( GLbitfield mask );
GLAPI void GLAPIENTRY glNewTraceMESA( GLbitfield mask, const GLubyte * traceName );
GLAPI void GLAPIENTRY glEndTraceMESA( void );
GLAPI void GLAPIENTRY glTraceAssertAttribMESA( GLbitfield attribMask );
GLAPI void GLAPIENTRY glTraceCommentMESA( const GLubyte * comment );
GLAPI void GLAPIENTRY glTraceTextureMESA( GLuint name, const GLubyte* comment );
GLAPI void GLAPIENTRY glTraceListMESA( GLuint name, const GLubyte* comment );
GLAPI void GLAPIENTRY glTracePointerMESA( GLvoid* pointer, const GLubyte* comment );
GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid* last, const GLubyte* comment );
#define GL_DEBUG_OBJECT_MESA 0x8759
#define GL_DEBUG_PRINT_MESA 0x875A
#define GL_DEBUG_ASSERT_MESA 0x875B
#endif /* GL_MESA_trace */
GLAPI GLhandleARB APIENTRY glCreateDebugObjectMESA (void);
GLAPI void APIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
GLAPI void APIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
GLsizei *length, GLcharARB *debugLog);
GLAPI GLsizei APIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
#endif /* GL_MESA_shader_debug */
#endif /* GL_ARB_shader_objects */
/*
@@ -2232,67 +2221,6 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLen
#ifndef GL_EXT_timer_query
#define GL_EXT_timer_query 1
/* Define 64-bit types */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
typedef long long int GLint64EXT;
typedef unsigned long long int GLuint64EXT;
#elif defined(_WIN32)
typedef __int64 GLint64EXT;
typedef unsigned __int64 GLuint64EXT;
#else
/* this might actually be a 32-bit type */
typedef long int GLint64EXT;
typedef unsigned long int GLuint64EXT;
#endif
#define GL_TIME_ELAPSED_EXT 0x88BF
GLAPI void GLAPIENTRY glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params);
GLAPI void GLAPIENTRY glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params);
typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
#endif /* GL_EXT_timer_query */
#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit 1
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
GLAPI void GLAPIENTRY
glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)
(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
#endif /* GL_EXT_framebuffer_blit */
#ifndef GL_EXT_packed_depth_stencil
#define GL_EXT_packed_depth_stencil 1
#define GL_DEPTH_STENCIL_EXT 0x84F9
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#endif /* GL_EXT_packed_depth_stencil */
/**
** NOTE!!!!! If you add new functions to this file, or update
** glext.h be sure to regenerate the gl_mangle.h file. See comments

View File

@@ -98,6 +98,7 @@
#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
#define glBufferDataARB MANGLE(BufferDataARB)
#define glBufferData MANGLE(BufferData)
#define glBufferSubDataARB MANGLE(BufferSubDataARB)
@@ -273,7 +274,6 @@
#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
#define glDisableClientState MANGLE(DisableClientState)
#define glDisable MANGLE(Disable)
#define glDisableTraceMESA MANGLE(DisableTraceMESA)
#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
@@ -301,7 +301,6 @@
#define glElementPointerATI MANGLE(ElementPointerATI)
#define glEnableClientState MANGLE(EnableClientState)
#define glEnable MANGLE(Enable)
#define glEnableTraceMESA MANGLE(EnableTraceMESA)
#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray)
@@ -311,7 +310,6 @@
#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
#define glEndQueryARB MANGLE(EndQueryARB)
#define glEndQuery MANGLE(EndQuery)
#define glEndTraceMESA MANGLE(EndTraceMESA)
#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
#define glEvalCoord1d MANGLE(EvalCoord1d)
#define glEvalCoord1dv MANGLE(EvalCoord1dv)
@@ -780,7 +778,6 @@
#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
#define glNewList MANGLE(NewList)
#define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
#define glNewTraceMESA MANGLE(NewTraceMESA)
#define glNormal3b MANGLE(Normal3b)
#define glNormal3bv MANGLE(Normal3bv)
#define glNormal3d MANGLE(Normal3d)
@@ -864,10 +861,12 @@
#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB)
#define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT)
#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB)
#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB)
#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB)
#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB)
#define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT)
#define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV)
#define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV)
#define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV)
@@ -920,6 +919,7 @@
#define glRectsv MANGLE(Rectsv)
#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
#define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT)
#define glRenderMode MANGLE(RenderMode)
#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN)
@@ -1019,6 +1019,7 @@
#define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX)
#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
#define glStencilClearTagEXT MANGLE(StencilClearTagEXT)
#define glStencilFunc MANGLE(StencilFunc)
#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI)
#define glStencilFuncSeparate MANGLE(StencilFuncSeparate)
@@ -1137,12 +1138,6 @@
#define glTextureLightEXT MANGLE(TextureLightEXT)
#define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
#define glTextureNormalEXT MANGLE(TextureNormalEXT)
#define glTraceAssertAttribMESA MANGLE(TraceAssertAttribMESA)
#define glTraceCommentMESA MANGLE(TraceCommentMESA)
#define glTraceListMESA MANGLE(TraceListMESA)
#define glTracePointerMESA MANGLE(TracePointerMESA)
#define glTracePointerRangeMESA MANGLE(TracePointerRangeMESA)
#define glTraceTextureMESA MANGLE(TraceTextureMESA)
#define glTrackMatrixNV MANGLE(TrackMatrixNV)
#define glTranslated MANGLE(Translated)
#define glTranslatef MANGLE(Translatef)
@@ -1180,10 +1175,16 @@
#define glUniform4iv MANGLE(Uniform4iv)
#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
#define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv)
#define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv)
#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB)
#define glUniformMatrix3fv MANGLE(UniformMatrix3fv)
#define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv)
#define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv)
#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB)
#define glUniformMatrix4fv MANGLE(UniformMatrix4fv)
#define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv)
#define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv)
#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
#define glUnmapBufferARB MANGLE(UnmapBufferARB)
#define glUnmapBuffer MANGLE(UnmapBuffer)
@@ -1474,6 +1475,5 @@
#define glWindowPos4sMESA MANGLE(WindowPos4sMESA)
#define glWindowPos4svMESA MANGLE(WindowPos4svMESA)
#define glWriteMaskEXT MANGLE(WriteMaskEXT)
gl.h:GLAPI void GLAPIENTRY
#endif /* GL_MANGLE_H */

View File

@@ -52,9 +52,9 @@ extern "C" {
/*************************************************************/
/* Header file version number, required by OpenGL ABI for Linux */
/* glext.h last updated 2005/06/20 */
/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
#define GL_GLEXT_VERSION 29
/* glext.h last updated 2006/08/30 */
/* Current version at http://www.opengl.org/registry/ */
#define GL_GLEXT_VERSION 34
#ifndef GL_VERSION_1_2
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
@@ -459,6 +459,32 @@ extern "C" {
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#endif
#ifndef GL_VERSION_2_1
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB_ALPHA 0x8C42
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_SLUMINANCE_ALPHA 0x8C44
#define GL_SLUMINANCE8_ALPHA8 0x8C45
#define GL_SLUMINANCE 0x8C46
#define GL_SLUMINANCE8 0x8C47
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#endif
#ifndef GL_ARB_multitexture
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
@@ -3038,6 +3064,64 @@ extern "C" {
#ifndef GL_GREMEDY_string_marker
#endif
#ifndef GL_EXT_packed_depth_stencil
#define GL_DEPTH_STENCIL_EXT 0x84F9
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#endif
#ifndef GL_EXT_stencil_clear_tag
#define GL_STENCIL_TAG_BITS_EXT 0x88F2
#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
#endif
#ifndef GL_EXT_texture_sRGB
#define GL_SRGB_EXT 0x8C40
#define GL_SRGB8_EXT 0x8C41
#define GL_SRGB_ALPHA_EXT 0x8C42
#define GL_SRGB8_ALPHA8_EXT 0x8C43
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
#define GL_SLUMINANCE_EXT 0x8C46
#define GL_SLUMINANCE8_EXT 0x8C47
#define GL_COMPRESSED_SRGB_EXT 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#endif
#ifndef GL_EXT_framebuffer_blit
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CAA
#endif
#ifndef GL_EXT_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#endif
#ifndef GL_MESAX_texture_stack
#define GL_TEXTURE_1D_STACK_MESAX 0x8759
#define GL_TEXTURE_2D_STACK_MESAX 0x875A
#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
#endif
#ifndef GL_EXT_timer_query
#define GL_TIME_ELAPSED_EXT 0x88BF
#endif
#ifndef GL_EXT_gpu_program_parameters
#endif
/*************************************************************/
@@ -3074,6 +3158,48 @@ typedef unsigned short GLhalfARB;
typedef unsigned short GLhalfNV;
#endif
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GLX_OML_sync_control extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS )
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(WIN32) && defined(_MSC_VER)
typedef long int int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#elif defined(WIN32) && defined(__GNUC__)
#include <stdint.h>
#else
#include <inttypes.h> /* Fallback option */
#endif
#endif
#ifndef GL_EXT_timer_query
typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;
#endif
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
#ifdef GL_GLEXT_PROTOTYPES
@@ -3586,6 +3712,24 @@ typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
#endif
#ifndef GL_VERSION_2_1
#define GL_VERSION_2_1 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glUniformMatrix2x3fv (GLint, GLsizei, GLboolean, const GLfloat *);
GLAPI void APIENTRY glUniformMatrix3x2fv (GLint, GLsizei, GLboolean, const GLfloat *);
GLAPI void APIENTRY glUniformMatrix2x4fv (GLint, GLsizei, GLboolean, const GLfloat *);
GLAPI void APIENTRY glUniformMatrix4x2fv (GLint, GLsizei, GLboolean, const GLfloat *);
GLAPI void APIENTRY glUniformMatrix3x4fv (GLint, GLsizei, GLboolean, const GLfloat *);
GLAPI void APIENTRY glUniformMatrix4x3fv (GLint, GLsizei, GLboolean, const GLfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
#endif
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
#ifdef GL_GLEXT_PROTOTYPES
@@ -4293,8 +4437,8 @@ typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum f
typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
#endif
#ifndef GL_EXT_color_matrix
#define GL_EXT_color_matrix 1
#ifndef GL_SGI_color_matrix
#define GL_SGI_color_matrix 1
#endif
#ifndef GL_SGI_color_table
@@ -6487,6 +6631,62 @@ GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
#endif
#ifndef GL_EXT_packed_depth_stencil
#define GL_EXT_packed_depth_stencil 1
#endif
#ifndef GL_EXT_stencil_clear_tag
#define GL_EXT_stencil_clear_tag 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glStencilClearTagEXT (GLsizei, GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag);
#endif
#ifndef GL_EXT_texture_sRGB
#define GL_EXT_texture_sRGB 1
#endif
#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlitFramebufferEXT (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
#ifndef GL_EXT_framebuffer_multisample
#define GL_EXT_framebuffer_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
#ifndef GL_MESAX_texture_stack
#define GL_MESAX_texture_stack 1
#endif
#ifndef GL_EXT_timer_query
#define GL_EXT_timer_query 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint, GLenum, GLint64EXT *);
GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint, GLenum, GLuint64EXT *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
#endif
#ifndef GL_EXT_gpu_program_parameters
#define GL_EXT_gpu_program_parameters 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum, GLuint, GLsizei, const GLfloat *);
GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum, GLuint, GLsizei, const GLfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
#endif
#ifdef __cplusplus
}

View File

@@ -49,6 +49,7 @@ typedef struct GLFBDevContextRec *GLFBDevContextPtr;
#define GLFBDEV_STENCIL_SIZE 103
#define GLFBDEV_ACCUM_SIZE 104
#define GLFBDEV_LEVEL 105
#define GLFBDEV_MULTISAMPLE 106
#define GLFBDEV_NONE 0
/* For glFBDevGetString */

View File

@@ -1,21 +1,25 @@
/*
* Mesa 3-D graphics library
* Version: 4.1
* Copyright (C) 1995-1998 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
@@ -48,6 +52,28 @@
#define glXGetVideoSyncSGI mglXGetVideoSyncSGI
#define glXWaitVideoSyncSGI mglXWaitVideoSyncSGI
/* GLX 1.2 */
#define glXGetCurrentDisplay mglXGetCurrentDisplay
/* GLX 1.3 */
#define glXChooseFBConfig mglXChooseFBConfig
#define glXGetFBConfigAttrib mglXGetFBConfigAttrib
#define glXGetFBConfigs mglXGetFBConfigs
#define glXGetVisualFromFBConfig mglXGetVisualFromFBConfig
#define glXCreateWindow mglXCreateWindow
#define glXDestroyWindow mglXDestroyWindow
#define glXCreatePixmap mglXCreatePixmap
#define glXDestroyPixmap mglXDestroyPixmap
#define glXCreatePbuffer mglXCreatePbuffer
#define glXDestroyPbuffer mglXDestroyPbuffer
#define glXQueryDrawable mglXQueryDrawable
#define glXCreateNewContext mglXCreateNewContext
#define glXMakeContextCurrent mglXMakeContextCurrent
#define glXGetCurrentReadDrawable mglXGetCurrentReadDrawable
#define glXQueryContext mglXQueryContext
#define glXSelectEvent mglXSelectEvent
#define glXGetSelectedEvent mglXGetSelectedEvent
/* GLX 1.4 */
#define glXGetProcAddress mglXGetProcAddress

View File

@@ -52,9 +52,9 @@ extern "C" {
/*************************************************************/
/* Header file version number, required by OpenGL ABI for Linux */
/* glxext.h last updated 2004/07/26 */
/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
#define GLX_GLXEXT_VERSION 6
/* glxext.h last updated 2006/08/30 */
/* Current version at http://www.opengl.org/registry/ */
#define GLX_GLXEXT_VERSION 14
#ifndef GLX_VERSION_1_3
#define GLX_WINDOW_BIT 0x00000001
@@ -128,6 +128,11 @@ extern "C" {
#define GLX_SAMPLES_ARB 100001
#endif
#ifndef GLX_ARB_fbconfig_float
#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9
#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004
#endif
#ifndef GLX_SGIS_multisample
#define GLX_SAMPLE_BUFFERS_SGIS 100000
#define GLX_SAMPLES_SGIS 100001
@@ -282,7 +287,11 @@ extern "C" {
#ifndef GLX_OML_sync_control
#endif
#ifndef GLX_SGIX_hyperpipe_group
#ifndef GLX_NV_float_buffer
#define GLX_FLOAT_COMPONENTS_NV 0x20B0
#endif
#ifndef GLX_SGIX_hyperpipe
#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
#define GLX_BAD_HYPERPIPE_SGIX 92
@@ -331,24 +340,37 @@ typedef struct {
} GLXBufferClobberEventSGIX;
#endif
#if defined(__sun__) || defined(__osf__)
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GLX_OML_sync_control extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
#elif defined( __VMS )
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(WIN32) && defined(__GNUC__)
#include <stdint.h>
#else
#include <inttypes.h> /* Fallback option */
#endif
#endif
#ifndef GLX_VERSION_1_3
@@ -413,6 +435,10 @@ typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procNam
#define GLX_ARB_multisample 1
#endif
#ifndef GLX_ARB_fbconfig_float
#define GLX_ARB_fbconfig_float 1
#endif
#ifndef GLX_SGIS_multisample
#define GLX_SGIS_multisample 1
#endif
@@ -631,8 +657,12 @@ typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, i
typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);
#endif
#ifndef GLX_SGIX_hyperpipe_group
#define GLX_SGIX_hyperpipe_group 1
#ifndef GLX_NV_float_buffer
#define GLX_NV_float_buffer 1
#endif
#ifndef GLX_SGIX_hyperpipe
#define GLX_SGIX_hyperpipe 1
typedef struct {
char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
@@ -686,6 +716,7 @@ extern unsigned int glXGetAGPOffsetMESA (const void *);
typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer);
#endif
#ifdef __cplusplus
}
#endif

View File

@@ -1,4 +1,3 @@
/* $XFree86: xc/lib/GL/include/GL/internal/glcore.h,v 1.7 2001/03/25 05:32:00 tsi Exp $ */
#ifndef __gl_core_h_
#define __gl_core_h_
@@ -37,9 +36,7 @@
**
*/
#ifndef XFree86LOADER
#include <sys/types.h>
#endif
#ifdef CAPI
#undef CAPI
@@ -64,12 +61,18 @@ typedef struct __GLinterfaceRec __GLinterface;
** and used by the "operating system".
*/
/*
** Mode and limit information for a context. This information is
** kept around in the context so that values can be used during
** command execution, and for returning information about the
** context to the application.
*/
/**
* Mode and limit information for a context. This information is
* kept around in the context so that values can be used during
* command execution, and for returning information about the
* context to the application.
*
* Instances of this structure are shared by the driver and the loader. To
* maintain binary compatability, new fields \b must be added only to the
* end of the structure.
*
* \sa _gl_context_modes_create
*/
typedef struct __GLcontextModesRec {
struct __GLcontextModesRec * next;

File diff suppressed because it is too large Load Diff

View File

@@ -25,6 +25,7 @@ PROGS = \
fire \
fogcoord \
fplight \
fslight \
gamma \
gearbox \
gears \
@@ -47,6 +48,7 @@ PROGS = \
renormal \
shadowtex \
singlebuffer \
streaming_rect \
spectex \
spriteblast \
stex3d \

View File

@@ -16,6 +16,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include <GL/glext.h>
@@ -56,7 +57,16 @@ static PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
static PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL;
static PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL;
static PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL;
static PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL;
static PFNGLUNIFORM3FVARBPROC glUniform3fvARB = NULL;
static PFNGLUNIFORM3FVARBPROC glUniform4fvARB = NULL;
static void normalize (GLfloat *dst, const GLfloat *src)
{
GLfloat len = sqrtf (src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
dst[0] = src[0] / len;
dst[1] = src[1] / len;
dst[2] = src[2] / len;
}
static void Redisplay (void)
{
@@ -64,8 +74,11 @@ static void Redisplay (void)
if (pixelLight)
{
GLfloat vec[3];
glUseProgramObjectARB (program);
glUniform4fvARB (uLightPos, 1, lightPos);
normalize (vec, lightPos);
glUniform3fvARB (uLightPos, 1, vec);
glDisable(GL_LIGHTING);
}
else
@@ -186,24 +199,25 @@ static void SpecialKey (int key, int x, int y)
static void Init (void)
{
static const char *fragShaderText =
"uniform vec4 lightPos;\n"
"uniform vec4 diffuse;\n"
"uniform vec4 specular;\n"
"void main () {\n"
" // Compute dot product of light direction and normal vector\n"
" float dotProd;\n"
" dotProd = clamp (dot (normalize (lightPos).xyz, normalize (gl_TexCoord[0]).xyz), 0.0, 1.0);\n"
" // Compute diffuse and specular contributions\n"
" gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n"
"}\n"
;
static const char *vertShaderText =
"void main () {\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
" gl_TexCoord[0] = vec4 (gl_NormalMatrix * gl_Normal, 1.0);\n"
"}\n"
;
static const char *fragShaderText =
"uniform vec3 lightPos;\n"
"uniform vec4 diffuse;\n"
"uniform vec4 specular;\n"
"varying vec3 normal;\n"
"void main () {\n"
" // Compute dot product of light direction and normal vector\n"
" float dotProd = max (dot (lightPos, normalize (normal)), 0.0);\n"
" // Compute diffuse and specular contributions\n"
" gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n"
"}\n"
;
static const char *vertShaderText =
"varying vec3 normal;\n"
"void main () {\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
" normal = gl_NormalMatrix * gl_Normal;\n"
"}\n"
;
if (!glutExtensionSupported ("GL_ARB_fragment_shader"))
{
@@ -234,7 +248,8 @@ static void Init (void)
glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GETPROCADDRESS ("glLinkProgramARB");
glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) GETPROCADDRESS ("glUseProgramObjectARB");
glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) GETPROCADDRESS ("glGetUniformLocationARB");
glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) GETPROCADDRESS ("glUniform4fvARB");
glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) GETPROCADDRESS ("glUniform3fvARB");
glUniform4fvARB = (PFNGLUNIFORM3FVARBPROC) GETPROCADDRESS ("glUniform4fvARB");
fragShader = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB);
glShaderSourceARB (fragShader, 1, &fragShaderText, NULL);
@@ -254,8 +269,8 @@ static void Init (void)
uDiffuse = glGetUniformLocationARB (program, "diffuse");
uSpecular = glGetUniformLocationARB (program, "specular");
glUniform4fvARB (uDiffuse, 1, diffuse);
glUniform4fvARB (uSpecular, 1, specular);
glUniform4fvARB (uDiffuse, 1, diffuse);
glUniform4fvARB (uSpecular, 1, specular);
glClearColor (0.3f, 0.3f, 0.3f, 0.0f);
glEnable (GL_DEPTH_TEST);

View File

@@ -454,6 +454,7 @@ static void usage(void)
int main( int argc, char *argv[] )
{
glutInit(&argc, argv);
glutInitWindowPosition(0, 0);
glutInitWindowSize(600, 500);
glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );

334
progs/demos/fslight.c Normal file
View File

@@ -0,0 +1,334 @@
/**
* Test OpenGL 2.0 vertex/fragment shaders.
* Brian Paul
* 1 November 2006
*
* Based on ARB version by:
* Michal Krol
* 20 February 2006
*
* Based on the original demo by:
* Brian Paul
* 17 April 2003
*/
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include <GL/glext.h>
static GLfloat diffuse[4] = { 0.5f, 0.5f, 1.0f, 1.0f };
static GLfloat specular[4] = { 0.8f, 0.8f, 0.8f, 1.0f };
static GLfloat lightPos[4] = { 0.0f, 10.0f, 20.0f, 1.0f };
static GLfloat delta = 1.0f;
static GLuint fragShader;
static GLuint vertShader;
static GLuint program;
static GLint uLightPos;
static GLint uDiffuse;
static GLint uSpecular;
static GLint win = 0;
static GLboolean anim = GL_TRUE;
static GLboolean wire = GL_FALSE;
static GLboolean pixelLight = GL_TRUE;
static GLint t0 = 0;
static GLint frames = 0;
static GLfloat xRot = 0.0f, yRot = 0.0f;
static PFNGLCREATESHADERPROC glCreateShader_func = NULL;
static PFNGLSHADERSOURCEPROC glShaderSource_func = NULL;
static PFNGLGETSHADERSOURCEPROC glGetShaderSource_func = NULL;
static PFNGLCOMPILESHADERPROC glCompileShader_func = NULL;
static PFNGLCREATEPROGRAMPROC glCreateProgram_func = NULL;
static PFNGLDELETEPROGRAMPROC glDeleteProgram_func = NULL;
static PFNGLDELETESHADERPROC glDeleteShader_func = NULL;
static PFNGLATTACHSHADERPROC glAttachShader_func = NULL;
static PFNGLLINKPROGRAMPROC glLinkProgram_func = NULL;
static PFNGLUSEPROGRAMPROC glUseProgram_func = NULL;
static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation_func = NULL;
static PFNGLISPROGRAMPROC glIsProgram_func = NULL;
static PFNGLISSHADERPROC glIsShader_func = NULL;
static PFNGLUNIFORM3FVPROC glUniform3fv_func = NULL;
static PFNGLUNIFORM3FVPROC glUniform4fv_func = NULL;
static void
normalize(GLfloat *dst, const GLfloat *src)
{
GLfloat len = sqrtf(src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
dst[0] = src[0] / len;
dst[1] = src[1] / len;
dst[2] = src[2] / len;
}
static void
Redisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (pixelLight) {
GLfloat vec[3];
glUseProgram_func(program);
normalize(vec, lightPos);
glUniform3fv_func(uLightPos, 1, vec);
glDisable(GL_LIGHTING);
}
else {
glUseProgram_func(0);
glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
glEnable(GL_LIGHTING);
}
glPushMatrix();
glRotatef(xRot, 1.0f, 0.0f, 0.0f);
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
glutSolidSphere(2.0, 10, 5);
glPopMatrix();
glutSwapBuffers();
frames++;
if (anim) {
GLint t = glutGet(GLUT_ELAPSED_TIME);
if (t - t0 >= 5000) {
GLfloat seconds =(GLfloat)(t - t0) / 1000.0f;
GLfloat fps = frames / seconds;
printf("%d frames in %6.3f seconds = %6.3f FPS\n",
frames, seconds, fps);
t0 = t;
frames = 0;
}
}
}
static void
Idle(void)
{
lightPos[0] += delta;
if (lightPos[0] > 25.0f || lightPos[0] < -25.0f)
delta = -delta;
glutPostRedisplay();
}
static void
Reshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -15.0f);
}
static void
CleanUp(void)
{
glDeleteShader_func(fragShader);
glDeleteShader_func(vertShader);
glDeleteProgram_func(program);
glutDestroyWindow(win);
}
static void
Key(unsigned char key, int x, int y)
{
(void) x;
(void) y;
switch(key) {
case ' ':
case 'a':
anim = !anim;
if (anim)
glutIdleFunc(Idle);
else
glutIdleFunc(NULL);
break;
case 'x':
lightPos[0] -= 1.0f;
break;
case 'X':
lightPos[0] += 1.0f;
break;
case 'w':
wire = !wire;
if (wire)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
else
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
break;
case 'p':
pixelLight = !pixelLight;
if (pixelLight)
printf("Per-pixel lighting\n");
else
printf("Conventional lighting\n");
break;
case 27:
CleanUp();
exit(0);
break;
}
glutPostRedisplay();
}
static void
SpecialKey(int key, int x, int y)
{
const GLfloat step = 3.0f;
(void) x;
(void) y;
switch(key) {
case GLUT_KEY_UP:
xRot -= step;
break;
case GLUT_KEY_DOWN:
xRot += step;
break;
case GLUT_KEY_LEFT:
yRot -= step;
break;
case GLUT_KEY_RIGHT:
yRot += step;
break;
}
glutPostRedisplay();
}
static void
Init(void)
{
static const char *fragShaderText =
"uniform vec3 lightPos;\n"
"uniform vec4 diffuse;\n"
"uniform vec4 specular;\n"
"varying vec3 normal;\n"
"void main() {\n"
" // Compute dot product of light direction and normal vector\n"
" float dotProd = max(dot(lightPos, normalize(normal)), 0.0);\n"
" // Compute diffuse and specular contributions\n"
" gl_FragColor = diffuse * dotProd + specular * pow(dotProd, 20.0);\n"
"}\n";
static const char *vertShaderText =
"varying vec3 normal;\n"
"void main() {\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
" normal = gl_NormalMatrix * gl_Normal;\n"
"}\n";
const char *version;
version = (const char *) glGetString(GL_VERSION);
if (version[0] != '2' || version[1] != '.') {
printf("Warning: this program expects OpenGL 2.0\n");
/*exit(1);*/
}
glCreateShader_func = (PFNGLCREATESHADERPROC) glutGetProcAddress("glCreateShader");
glDeleteShader_func = (PFNGLDELETESHADERPROC) glutGetProcAddress("glDeleteShader");
glDeleteProgram_func = (PFNGLDELETEPROGRAMPROC) glutGetProcAddress("glDeleteProgram");
glShaderSource_func = (PFNGLSHADERSOURCEPROC) glutGetProcAddress("glShaderSource");
glGetShaderSource_func = (PFNGLGETSHADERSOURCEPROC) glutGetProcAddress("glGetShaderSource");
glCompileShader_func = (PFNGLCOMPILESHADERPROC) glutGetProcAddress("glCompileShader");
glCreateProgram_func = (PFNGLCREATEPROGRAMPROC) glutGetProcAddress("glCreateProgram");
glAttachShader_func = (PFNGLATTACHSHADERPROC) glutGetProcAddress("glAttachShader");
glLinkProgram_func = (PFNGLLINKPROGRAMPROC) glutGetProcAddress("glLinkProgram");
glUseProgram_func = (PFNGLUSEPROGRAMPROC) glutGetProcAddress("glUseProgram");
glGetUniformLocation_func = (PFNGLGETUNIFORMLOCATIONPROC) glutGetProcAddress("glGetUniformLocation");
glIsProgram_func = (PFNGLISPROGRAMPROC) glutGetProcAddress("glIsProgram");
glIsShader_func = (PFNGLISSHADERPROC) glutGetProcAddress("glIsShader");
glUniform3fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform3fv");
glUniform4fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform4fv");
fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
glShaderSource_func(fragShader, 1, &fragShaderText, NULL);
glCompileShader_func(fragShader);
vertShader = glCreateShader_func(GL_VERTEX_SHADER);
glShaderSource_func(vertShader, 1, &vertShaderText, NULL);
glCompileShader_func(vertShader);
program = glCreateProgram_func();
glAttachShader_func(program, fragShader);
glAttachShader_func(program, vertShader);
glLinkProgram_func(program);
glUseProgram_func(program);
uLightPos = glGetUniformLocation_func(program, "lightPos");
uDiffuse = glGetUniformLocation_func(program, "diffuse");
uSpecular = glGetUniformLocation_func(program, "specular");
glUniform4fv_func(uDiffuse, 1, diffuse);
glUniform4fv_func(uSpecular, 1, specular);
glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular);
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 20.0f);
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
printf("Press p to toggle between per-pixel and per-vertex lighting\n");
/* test glGetShaderSource() */
{
GLsizei len = strlen(fragShaderText) + 1;
GLsizei lenOut;
GLchar *src =(GLchar *) malloc(len * sizeof(GLchar));
glGetShaderSource_func(fragShader, 0, NULL, src);
glGetShaderSource_func(fragShader, len, &lenOut, src);
assert(len == lenOut + 1);
assert(strcmp(src, fragShaderText) == 0);
free(src);
}
assert(glIsProgram_func(program));
assert(glIsShader_func(fragShader));
assert(glIsShader_func(vertShader));
}
int
main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition( 0, 0);
glutInitWindowSize(200, 200);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
win = glutCreateWindow(argv[0]);
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutSpecialFunc(SpecialKey);
glutDisplayFunc(Redisplay);
if (anim)
glutIdleFunc(Idle);
Init();
glutMainLoop();
return 0;
}

View File

@@ -471,6 +471,11 @@ main(int argc, char **argv)
glutAddMenuEntry("Quit", 666);
glutAttachMenu(GLUT_RIGHT_BUTTON);
if (!glutExtensionSupported("GL_ARB_point_parameters")) {
fprintf(stderr, "Sorry, GL_ARB_point_parameters is not supported.\n");
return -1;
}
glShadeModel(GL_FLAT);
glEnable(GL_DEPTH_TEST);
glEnable(GL_POINT_SMOOTH);

View File

@@ -29,33 +29,32 @@ static GLboolean ScaleAndBias = GL_FALSE;
static GLboolean Benchmark = GL_FALSE;
static GLubyte *TempImage = NULL;
#if 0
#define COMBO 1
#if COMBO == 0
#define ReadFormat ImgFormat
#define ReadType GL_UNSIGNED_BYTE
#endif
#if 1
#elif COMBO == 1
static GLenum ReadFormat = GL_RGBA;
static GLenum ReadType = GL_UNSIGNED_BYTE;
#endif
#if 0
#elif COMBO == 2
static GLenum ReadFormat = GL_RGB;
static GLenum ReadType = GL_UNSIGNED_BYTE;
#endif
#if 0
#elif COMBO == 3
static GLenum ReadFormat = GL_RGB;
static GLenum ReadType = GL_UNSIGNED_SHORT_5_6_5;
#endif
#if 0
#elif COMBO == 4
static GLenum ReadFormat = GL_RGBA;
static GLenum ReadType = GL_UNSIGNED_SHORT_1_5_5_5_REV;
#endif
#if 0
#elif COMBO == 5
static GLenum ReadFormat = GL_BGRA;
static GLenum ReadType = GL_UNSIGNED_SHORT_5_5_5_1;
#endif
#if 0
#elif COMBO == 6
static GLenum ReadFormat = GL_BGRA;
static GLenum ReadType = GL_UNSIGNED_SHORT_4_4_4_4_REV;
#elif COMBO == 7
static GLenum ReadFormat = GL_RGBA;
static GLenum ReadType = GL_HALF_FLOAT_ARB;
#undef GL_OES_read_format
#endif
@@ -313,8 +312,10 @@ Init( GLboolean ciMode )
Reset();
/* allocate an extra 1KB in case we're tinkering with pack alignment */
TempImage = (GLubyte *) malloc(ImgWidth * ImgHeight * 4 * sizeof(GLubyte)
/* allocate large TempImage to store and image data type, plus an
* extra 1KB in case we're tinkering with pack alignment.
*/
TempImage = (GLubyte *) malloc(ImgWidth * ImgHeight * 4 * 4
+ 1000);
assert(TempImage);
}

View File

@@ -537,6 +537,9 @@ main(int argc, char **argv)
glutAddMenuEntry("Quit", 666);
glutAttachMenu(GLUT_RIGHT_BUTTON);
makePointList();
makeSprite();
glShadeModel(GL_FLAT);
glEnable(GL_DEPTH_TEST);
glEnable(GL_POINT_SMOOTH);
@@ -546,9 +549,6 @@ main(int argc, char **argv)
glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad);
#endif
makePointList();
makeSprite();
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}

View File

@@ -0,0 +1,322 @@
/*
* GL_ARB_multitexture demo
*
* Command line options:
* -info print GL implementation information
*
*
* Brian Paul November 1998 This program is in the public domain.
* Modified on 12 Feb 2002 for > 2 texture units.
*/
#define GL_GLEXT_PROTOTYPES
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <GL/glut.h>
#include "readtex.h"
#define ANIMATE 10
#define PBO 11
#define QUIT 100
static GLboolean Animate = GL_TRUE;
static GLboolean use_pbo = 1;
static GLboolean whole_rect = 1;
static GLfloat Drift = 0.0;
static GLfloat drift_increment = 1/255.0;
static GLfloat Xrot = 20.0, Yrot = 30.0;
static GLuint Width = 1024;
static GLuint Height = 512;
static void Idle( void )
{
if (Animate) {
Drift += drift_increment;
if (Drift >= 1.0)
Drift = 0.0;
glutPostRedisplay();
}
}
static int max( int a, int b ) { return a > b ? a : b; }
static int min( int a, int b ) { return a < b ? a : b; }
static void DrawObject()
{
GLint size = Width * Height * 4;
if (use_pbo) {
/* XXX: This is extremely important - semantically makes the buffer
* contents undefined, but in practice means that the driver can
* release the old copy of the texture and allocate a new one
* without waiting for outstanding rendering to complete.
*/
glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT, size, NULL, GL_STREAM_DRAW_ARB);
{
char *image = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, GL_WRITE_ONLY_ARB);
printf("char %d\n", (unsigned char)(Drift * 255));
memset(image, size, (unsigned char)(Drift * 255));
glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT);
}
/* BGRA is required for most hardware paths:
*/
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0,
GL_BGRA, GL_UNSIGNED_BYTE, NULL);
}
else {
static char *image = NULL;
if (image == NULL)
image = malloc(size);
memset(image, size, (unsigned char)(Drift * 255));
/* BGRA should be the fast path for regular uploads as well.
*/
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, Width, Height, 0,
GL_BGRA, GL_UNSIGNED_BYTE, image);
}
{
int x,y,w,h;
if (whole_rect) {
x = y = 0;
w = Width;
h = Height;
}
else {
x = y = 0;
w = min(10, Width);
h = min(10, Height);
}
glBegin(GL_QUADS);
glTexCoord2f( x, y);
glVertex2f( x, y );
glTexCoord2f( x, y + h);
glVertex2f( x, y + h);
glTexCoord2f( x + w + .5, y + h);
glVertex2f( x + w, y + h );
glTexCoord2f( x + w, y + .5);
glVertex2f( x + w, y );
glEnd();
}
}
static void Display( void )
{
static GLint T0 = 0;
static GLint Frames = 0;
GLint t;
glClear( GL_COLOR_BUFFER_BIT );
glPushMatrix();
DrawObject();
glPopMatrix();
glutSwapBuffers();
Frames++;
t = glutGet(GLUT_ELAPSED_TIME);
if (t - T0 >= 1000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
drift_increment = 2.2 * seconds / Frames;
T0 = t;
Frames = 0;
}
}
static void Reshape( int width, int height )
{
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
/* glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); */
gluOrtho2D( 0, width, height, 0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef(0.375, 0.375, 0);
}
static void ModeMenu(int entry)
{
if (entry==ANIMATE) {
Animate = !Animate;
}
else if (entry==PBO) {
use_pbo = !use_pbo;
}
else if (entry==QUIT) {
exit(0);
}
glutPostRedisplay();
}
static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void SpecialKey( int key, int x, int y )
{
float step = 3.0;
(void) x;
(void) y;
switch (key) {
case GLUT_KEY_UP:
Xrot += step;
break;
case GLUT_KEY_DOWN:
Xrot -= step;
break;
case GLUT_KEY_LEFT:
Yrot += step;
break;
case GLUT_KEY_RIGHT:
Yrot -= step;
break;
}
glutPostRedisplay();
}
static void Init( int argc, char *argv[] )
{
const char *exten = (const char *) glGetString(GL_EXTENSIONS);
GLuint texObj, DrawPBO;
GLint size;
if (!strstr(exten, "GL_ARB_multitexture")) {
printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n");
exit(1);
}
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
printf("%d x %d max texture size\n", size, size);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
/* allocate two texture objects */
glGenTextures(1, &texObj);
/* setup the texture objects */
glActiveTextureARB(GL_TEXTURE0_ARB);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texObj);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glGenBuffersARB(1, &DrawPBO);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO);
glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT,
Width * Height * 4, NULL, GL_STREAM_DRAW);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_RECTANGLE_ARB);
glShadeModel(GL_SMOOTH);
glClearColor(0.3, 0.3, 0.4, 1.0);
if (argc > 1 && strcmp(argv[1], "-info")==0) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
}
int main( int argc, char *argv[] )
{
GLint i;
glutInit( &argc, argv );
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-w") == 0) {
Width = atoi(argv[i+1]);
if (Width <= 0) {
printf("Error, bad width\n");
exit(1);
}
i++;
}
else if (strcmp(argv[i], "-h") == 0) {
Height = atoi(argv[i+1]);
if (Height <= 0) {
printf("Error, bad height\n");
exit(1);
}
i++;
}
}
glutInitWindowSize( Width, Height );
glutInitWindowPosition( 0, 0 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow(argv[0] );
Init( argc, argv );
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
glutDisplayFunc( Display );
glutIdleFunc( Idle );
glutCreateMenu(ModeMenu);
glutAddMenuEntry("Toggle Animation", ANIMATE);
glutAddMenuEntry("Toggle PBO", PBO);
glutAddMenuEntry("Quit", QUIT);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutMainLoop();
return 0;
}

View File

@@ -38,8 +38,8 @@
#include <GL/glut.h>
static GLsizei MaxSize = 1024;
static GLsizei TexWidth = 256, TexHeight = 256, TexBorder = 0;
static GLsizei MaxSize = 2048;
static GLsizei TexWidth = 1024, TexHeight = 1024, TexBorder = 0;
static GLboolean ScaleAndBias = GL_FALSE;
static GLboolean SubImage = GL_FALSE;
static GLdouble DownloadRate = 0.0; /* texels/sec */
@@ -47,6 +47,32 @@ static GLdouble DownloadRate = 0.0; /* texels/sec */
static GLuint Mode = 0;
/* Try and avoid L2 cache effects by cycling through a small number of
* textures.
*
* At the initial size of 1024x1024x4 == 4mbyte, say 8 textures will
* keep us out of most caches at 32mb total.
*
* This turns into a fairly interesting question of what exactly you
* expect to be in cache in normal usage, and what you think should be
* outside. There's no rules for this, no reason to favour one usage
* over another except what the application you care about happens to
* resemble most closely.
*
* - Should the client texture image be in L2 cache? Has it just been
* generated or read from disk?
* - Does the application really use >1 texture, or is it constantly
* updating one image in-place?
*
* Different answers will favour different texture upload mechanisms.
* To upload an image that is purely outside of cache, a DMA-based
* upload will probably win, whereas for small, in-cache textures,
* copying looks good.
*/
#define NR_TEXOBJ 4
static GLuint TexObj[NR_TEXOBJ];
struct FormatRec {
GLenum Format;
GLenum Type;
@@ -116,25 +142,57 @@ TypeStr(GLenum type)
}
}
/* On x86, there is a performance cliff for memcpy to texture memory
* for sources below 64 byte alignment. We do our best with this in
* the driver, but it is better if the images are correctly aligned to
* start with:
*/
#define ALIGN (1<<12)
static unsigned align(unsigned value, unsigned a)
{
return (value + a - 1) & ~(a-1);
}
static int MIN2(int a, int b)
{
return a < b ? a : b;
}
static void
MeasureDownloadRate(void)
{
const int w = TexWidth + 2 * TexBorder;
const int h = TexHeight + 2 * TexBorder;
const int bytes = w * h * BytesPerTexel(Format);
const int image_bytes = align(w * h * BytesPerTexel(Format), ALIGN);
const int bytes = image_bytes * NR_TEXOBJ;
GLubyte *orig_texImage, *orig_getImage;
GLubyte *texImage, *getImage;
GLdouble t0, t1, time;
int count;
int i;
int offset = 0;
GLdouble total = 0; /* ints will tend to overflow */
texImage = (GLubyte *) malloc(bytes);
getImage = (GLubyte *) malloc(bytes);
if (!texImage || !getImage) {
printf("allocating %d bytes for %d %dx%d images\n",
bytes, NR_TEXOBJ, w, h);
orig_texImage = (GLubyte *) malloc(bytes + ALIGN);
orig_getImage = (GLubyte *) malloc(image_bytes + ALIGN);
if (!orig_texImage || !orig_getImage) {
DownloadRate = 0.0;
return;
}
printf("alloc %p %p\n", orig_texImage, orig_getImage);
texImage = (GLubyte *)align((unsigned)orig_texImage, ALIGN);
getImage = (GLubyte *)align((unsigned)orig_getImage, ALIGN);
for (i = 1; !(((unsigned)texImage) & i); i<<=1)
;
printf("texture image alignment: %d bytes (%p)\n", i, texImage);
for (i = 0; i < bytes; i++) {
texImage[i] = i & 0xff;
}
@@ -166,16 +224,50 @@ MeasureDownloadRate(void)
count = 0;
t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
do {
int img = count%NR_TEXOBJ;
GLubyte *img_ptr = texImage + img * image_bytes;
glBindTexture(GL_TEXTURE_2D, TexObj[img]);
if (SubImage && count > 0) {
glTexSubImage2D(GL_TEXTURE_2D, 0, -TexBorder, -TexBorder, w, h,
/* Only update a portion of the image each iteration. This
* is presumably why you'd want to use texsubimage, otherwise
* you may as well just call teximage again.
*
* A bigger question is whether to use a pointer that moves
* with each call, ie does the incoming data come from L2
* cache under normal circumstances, or is it pulled from
* uncached memory?
*
* There's a good argument to say L2 cache, ie you'd expect
* the data to have been recently generated. It's possible
* that it could have come from a file read, which may or may
* not have gone through the cpu.
*/
glTexSubImage2D(GL_TEXTURE_2D, 0,
-TexBorder,
-TexBorder + offset * h/8,
w,
h/8,
FormatTable[Format].Format,
FormatTable[Format].Type, texImage);
FormatTable[Format].Type,
#if 1
texImage /* likely in L2$ */
#else
img_ptr + offset * bytes/8 /* unlikely in L2$ */
#endif
);
offset += 1;
offset %= 8;
total += w * h / 8;
}
else {
glTexImage2D(GL_TEXTURE_2D, 0,
FormatTable[Format].IntFormat, w, h, TexBorder,
FormatTable[Format].Format,
FormatTable[Format].Type, texImage);
FormatTable[Format].Type,
img_ptr);
total += w*h;
}
/* draw a tiny polygon to force texture into texram */
@@ -192,25 +284,12 @@ MeasureDownloadRate(void)
glDisable(GL_TEXTURE_2D);
printf("w*h=%d count=%d time=%f\n", w*h, count, time);
DownloadRate = w * h * count / time;
printf("total texels=%f time=%f\n", total, time);
DownloadRate = total / time;
#if 0
if (!ScaleAndBias) {
/* verify texture readback */
glGetTexImage(GL_TEXTURE_2D, 0,
FormatTable[Format].Format,
FormatTable[Format].Type, getImage);
for (i = 0; i < w * h; i++) {
if (texImage[i] != getImage[i]) {
printf("[%d] %d != %d\n", i, texImage[i], getImage[i]);
}
}
}
#endif
free(texImage);
free(getImage);
free(orig_texImage);
free(orig_getImage);
{
GLint err = glGetError();

View File

@@ -27,9 +27,9 @@
#include <math.h>
#include <directfb.h>
#include <directfbgl.h>
#include <GL/gl.h>
#include <GL/directfbgl.h>
/* the super interface */

View File

@@ -159,9 +159,9 @@ So the angle is:
#include <unistd.h>
#include <directfb.h>
#include <directfbgl.h>
#include <GL/gl.h>
#include <GL/directfbgl.h>
/* the super interface */

View File

@@ -27,9 +27,9 @@
#include <math.h>
#include <directfb.h>
#include <directfbgl.h>
#include <GL/glu.h>
#include <GL/directfbgl.h>
#include "util/showbuffer.c"
#include "util/readtex.c"

View File

@@ -46,6 +46,7 @@ SOURCES = \
tri-tex.c \
tri-xpd.c \
tri-position.c \
point-position.c \
tri-depth.c \
tri-depth2.c \
tri-depthwrite.c \

119
progs/fp/point-position.c Normal file
View File

@@ -0,0 +1,119 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/glut.h>
#include "GL/gl.h"
static void Init( void )
{
static const char *modulate2D =
"!!ARBfp1.0\n"
"MUL result.color, fragment.position, {.005}.x; \n"
"END"
;
GLuint modulateProg;
if (!glutExtensionSupported("GL_ARB_fragment_program")) {
printf("Error: GL_ARB_fragment_program not supported!\n");
exit(1);
}
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
/* Setup the fragment program */
glGenProgramsARB(1, &modulateProg);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(modulate2D), (const GLubyte *)modulate2D);
printf("glGetError = 0x%x\n", (int) glGetError());
printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
(char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
glEnable(GL_FRAGMENT_PROGRAM_ARB);
glClearColor(.3, .3, .3, 0);
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
glMatrixMode(GL_MODELVIEW);
}
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
default:
return;
}
glutPostRedisplay();
}
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
#if 0
glBegin(GL_QUADS);
glTexCoord2f(1,0);
glVertex3f( 0.9, -0.9, -30.0);
glTexCoord2f(1,1);
glVertex3f( 0.9, 0.9, -30.0);
glTexCoord2f(0,1);
glVertex3f(-0.9, 0.9, -30.0);
glTexCoord2f(0,0);
glVertex3f(-0.9, -0.9, -30.0);
glEnd();
#else
glPointSize(100);
glBegin(GL_POINTS);
glColor3f(0,0,1);
glVertex3f( 0, 0, -30.0);
glEnd();
#endif
glFlush();
}
int main(int argc, char **argv)
{
GLenum type;
glutInit(&argc, argv);
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
type = GLUT_RGB;
type |= GLUT_SINGLE;
glutInitDisplayMode(type);
if (glutCreateWindow("First Tri") == GL_FALSE) {
exit(1);
}
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}

View File

@@ -4,7 +4,7 @@
* See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions.
*
* If you want to render BIG images you'll probably have to increase
* MAX_WIDTH and MAX_HEIGHT in src/config.h.
* MAX_WIDTH and MAX_Height in src/config.h.
*
* This program is in the public domain.
*
@@ -27,8 +27,8 @@
#define SAVE_TARGA
#define WIDTH 400
#define HEIGHT 400
static int Width = 400;
static int Height = 400;
static void
@@ -175,10 +175,10 @@ write_targa(const char *filename, const GLubyte *buffer, int width, int height)
fputc (0x00, f);
fputc (0x00, f); /* Y-origin of Image */
fputc (0x00, f);
fputc (WIDTH & 0xff, f); /* Image Width */
fputc ((WIDTH>>8) & 0xff, f);
fputc (HEIGHT & 0xff, f); /* Image Height */
fputc ((HEIGHT>>8) & 0xff, f);
fputc (Width & 0xff, f); /* Image Width */
fputc ((Width>>8) & 0xff, f);
fputc (Height & 0xff, f); /* Image Height */
fputc ((Height>>8) & 0xff, f);
fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */
fputc (0x20, f); /* Image Descriptor */
fclose(f);
@@ -248,36 +248,43 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
int
main(int argc, char *argv[])
{
OSMesaContext ctx;
void *buffer;
int i;
char *filename = NULL;
if (argc < 2) {
fprintf(stderr, "Usage:\n");
fprintf(stderr, " osdemo filename [width height]\n");
return 0;
}
filename = argv[1];
if (argc == 4) {
Width = atoi(argv[2]);
Height = atoi(argv[3]);
}
/* Create an RGBA-mode context */
#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
/* specify Z, stencil, accum sizes */
OSMesaContext ctx = OSMesaCreateContextExt( OSMESA_RGBA, 16, 0, 0, NULL );
ctx = OSMesaCreateContextExt( OSMESA_RGBA, 16, 0, 0, NULL );
#else
OSMesaContext ctx = OSMesaCreateContext( OSMESA_RGBA, NULL );
ctx = OSMesaCreateContext( OSMESA_RGBA, NULL );
#endif
if (!ctx) {
printf("OSMesaCreateContext failed!\n");
return 0;
}
for (i = 1; i < argc; i++) {
if (argv[i][0] != '-')
filename = argv[i];
}
/* Allocate the image buffer */
buffer = malloc( WIDTH * HEIGHT * 4 * sizeof(GLubyte) );
buffer = malloc( Width * Height * 4 * sizeof(GLubyte) );
if (!buffer) {
printf("Alloc image buffer failed!\n");
return 0;
}
/* Bind the buffer to the context and make it current */
if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, WIDTH, HEIGHT )) {
if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, Width, Height )) {
printf("OSMesaMakeCurrent failed!\n");
return 0;
}
@@ -295,9 +302,9 @@ main(int argc, char *argv[])
if (filename != NULL) {
#ifdef SAVE_TARGA
write_targa(filename, buffer, WIDTH, HEIGHT);
write_targa(filename, buffer, Width, Height);
#else
write_ppm(filename, buffer, WIDTH, HEIGHT);
write_ppm(filename, buffer, Width, Height);
#endif
}
else {

View File

@@ -31,6 +31,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
void main () {
gl_Position = gl_ModelViewMatrix * gl_Vertex;
gl_FrontColor = vec4 (1.0);
@@ -156,6 +160,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute float _Zero;
attribute float _One;
attribute float _Two;
@@ -248,6 +256,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute vec4 _One;
attribute vec4 _Two;
@@ -464,6 +476,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute float _Two;
attribute float _Two2;
attribute float _MinusThree;
@@ -722,6 +738,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute float _False;
attribute float _True;
attribute float _False2;
@@ -917,6 +937,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute float _Zero;
attribute float _One;
attribute float _Two;
@@ -985,6 +1009,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute float _Zero;
attribute float _One;
attribute vec4 _Two4;
@@ -1141,6 +1169,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute float _Zero;
attribute float _One;
attribute vec4 _Two4;
@@ -1349,6 +1381,10 @@ $vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute vec4 _Zero;
attribute vec4 _One;
attribute vec4 _Two;
@@ -1400,3 +1436,180 @@ true
2.3
2.4
$ /*
$ --------------------------------------------------------------------------------------------------
$ Test vec4 extension operations.
$ */
$program VEC4 EXTENSION OPERATIONS
$attrib gl_Vertex
0.0 0.0 0.0 1.0
$attrib _One
1.1 0.0 0.0 0.0
$attrib _Two4
2.1 2.2 2.3 2.4
$attrib _Three4
3.1 3.2 3.3 3.4
$vertex
$code
#version 110
#extension MESA_shader_debug: require
attribute float _One;
attribute vec4 _Two4;
attribute vec4 _Three4;
void main () {
gl_Position = gl_ModelViewMatrix * gl_Vertex;
gl_FrontColor = vec4 (1.0);
printMESA (_One);
printMESA (_Two4);
printMESA (_Three4);
printMESA (vec4 (_One));
printMESA (_Two4 + _Three4);
printMESA (_Two4 - _Three4);
printMESA (_Two4 * _Three4);
printMESA (_Two4 / _Three4);
printMESA (_Two4 + _One);
printMESA (_Two4 - _One);
printMESA (_Two4 * _One);
printMESA (_Two4 / _One);
printMESA (_One + _Two4);
printMESA (_One - _Two4);
printMESA (_One * _Two4);
printMESA (_One / _Two4);
printMESA (-_Three4);
printMESA (dot (_Two4.xyz, _Three4.xyz));
printMESA (dot (_Two4, _Three4));
printMESA (length (_Two4.xyz));
printMESA (length (_Three4));
printMESA (normalize (_Two4.xyz));
printMESA (normalize (_Three4));
vec4 tmp = _Two4;
printMESA (tmp);
printMESA (_Two4 == _Three4);
printMESA (_Two4 != _Three4);
printMESA (_Two4 == _Two4);
printMESA (_Three4 != _Three4);
printMESA (_Two4 != vec4 (_Two4.xyz, 999.0));
printMESA (_Two4 != vec4 (999.0, _Two4.yzw));
}
$output
1.1
2.1
2.2
2.3
2.4
3.1
3.2
3.3
3.4
1.1
1.1
1.1
1.1
5.2
5.4
5.6
5.8
-1.0
-1.0
-1.0
-1.0
6.51
7.04
7.59
8.16
0.677419
0.6875
0.69697
0.705882
3.2
3.3
3.4
3.5
1.0
1.1
1.2
1.3
2.31
2.42
2.53
2.64
1.909091
2.0
2.090909
2.181818
3.2
3.3
3.4
3.5
-1.0
-1.1
-1.2
-1.3
2.31
2.42
2.53
2.64
0.52381
0.5
0.478261
0.458333
-3.1
-3.2
-3.3
-3.4
21.14
29.3
3.813135
6.503845
0.550728
0.576953
0.603178
0.476641
0.492017
0.507392
0.522768
2.1
2.2
2.3
2.4
false
true
true
false
true
true

View File

@@ -320,7 +320,7 @@ void RenderScene (void)
break;
}
if (fabs (value - attribs[i].data[j]) > EPSILON)
printf ("*** %s\n", "Values are different");
printf ("*** %s, is %f, should be %f\n", "Values are different", value, attribs[i].data[j]);
p = strchr (p, '\n');
if (p != NULL)
p++;

View File

@@ -10,7 +10,7 @@
#version 110
//#extension MESA_shader_debug: require
#extension MESA_shader_debug: require
attribute vec4 Attribute1;
attribute vec4 Attribute2;

View File

@@ -18,6 +18,7 @@ SOURCES = \
arbfptexture.c \
arbfptrig.c \
arbnpot.c \
arbnpot-mipmap.c \
arbvptest1.c \
arbvptest3.c \
arbvptorus.c \
@@ -50,6 +51,7 @@ SOURCES = \
no_s3tc.c \
packedpixels.c \
pbo.c \
prog_parameter.c \
projtex.c \
readrate.c \
seccolor.c \

View File

@@ -120,7 +120,7 @@ static void Init( void )
static const char *prog2 =
"!!ARBfp1.0\n"
"TEMP R0, R1, R2, R3;\n"
"TEX R0, fragment.texcoord, texture[1], 2D; \n"
"TEX R0, fragment.texcoord, texture[0], 2D; \n"
"TEX R1, fragment.texcoord[1], texture[1], CUBE; \n"
"TEX R2, fragment.texcoord[2], texture[2], 3D; \n"
"TXP R3, fragment.texcoord[3], texture[3], RECT; \n"

View File

@@ -0,0 +1,184 @@
/* Copyright (c) Mark J. Kilgard, 1994. */
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
/* mipmap.c
* This program demonstrates using mipmaps for texture maps.
* To overtly show the effect of mipmaps, each mipmap reduction
* level has a solidly colored, contrasting texture image.
* Thus, the quadrilateral which is drawn is drawn with several
* different colors.
*/
#include <stdlib.h>
#include <stdio.h>
#include <GL/glut.h>
GLubyte mipmapImage32[40][46][3];
GLubyte mipmapImage16[20][23][3];
GLubyte mipmapImage8[10][11][3];
GLubyte mipmapImage4[5][5][3];
GLubyte mipmapImage2[2][2][3];
GLubyte mipmapImage1[1][1][3];
static void makeImages(void)
{
int i, j;
for (i = 0; i < 40; i++) {
for (j = 0; j < 46; j++) {
mipmapImage32[i][j][0] = 255;
mipmapImage32[i][j][1] = 255;
mipmapImage32[i][j][2] = 0;
}
}
for (i = 0; i < 20; i++) {
for (j = 0; j < 23; j++) {
mipmapImage16[i][j][0] = 255;
mipmapImage16[i][j][1] = 0;
mipmapImage16[i][j][2] = 255;
}
}
for (i = 0; i < 10; i++) {
for (j = 0; j < 11; j++) {
mipmapImage8[i][j][0] = 255;
mipmapImage8[i][j][1] = 0;
mipmapImage8[i][j][2] = 0;
}
}
for (i = 0; i < 5; i++) {
for (j = 0; j < 5; j++) {
mipmapImage4[i][j][0] = 0;
mipmapImage4[i][j][1] = 255;
mipmapImage4[i][j][2] = 0;
}
}
for (i = 0; i < 2; i++) {
for (j = 0; j < 2; j++) {
mipmapImage2[i][j][0] = 0;
mipmapImage2[i][j][1] = 0;
mipmapImage2[i][j][2] = 255;
}
}
mipmapImage1[0][0][0] = 255;
mipmapImage1[0][0][1] = 255;
mipmapImage1[0][0][2] = 255;
}
static void myinit(void)
{
if (!glutExtensionSupported("GL_ARB_texture_non_power_of_two")) {
printf("Sorry, this program requires GL_ARB_texture_non_power_of_two\n");
exit(1);
}
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glShadeModel(GL_FLAT);
glTranslatef(0.0, 0.0, -3.6);
makeImages();
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, 3, 40, 46, 0,
GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage32[0][0][0]);
glTexImage2D(GL_TEXTURE_2D, 1, 3, 20, 23, 0,
GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage16[0][0][0]);
glTexImage2D(GL_TEXTURE_2D, 2, 3, 10, 11, 0,
GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage8[0][0][0]);
glTexImage2D(GL_TEXTURE_2D, 3, 3, 5, 5, 0,
GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage4[0][0][0]);
glTexImage2D(GL_TEXTURE_2D, 4, 3, 2, 2, 0,
GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage2[0][0][0]);
glTexImage2D(GL_TEXTURE_2D, 5, 3, 1, 1, 0,
GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage1[0][0][0]);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST_MIPMAP_NEAREST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
glEnable(GL_TEXTURE_2D);
}
static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
glTexCoord2f(0.0, 8.0); glVertex3f(-2.0, 1.0, 0.0);
glTexCoord2f(8.0, 8.0); glVertex3f(2000.0, 1.0, -6000.0);
glTexCoord2f(8.0, 0.0); glVertex3f(2000.0, -1.0, -6000.0);
glEnd();
glFlush();
}
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
static void
key(unsigned char k, int x, int y)
{
switch (k) {
case 27: /* Escape */
exit(0);
break;
default:
return;
}
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize (500, 500);
glutCreateWindow (argv[0]);
myinit();
glutReshapeFunc (myReshape);
glutDisplayFunc(display);
glutKeyboardFunc(key);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}

View File

@@ -28,6 +28,8 @@ struct object
static struct object Objects[NUM_OBJECTS];
static GLuint NumObjects;
static GLuint Win;
static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
static GLboolean Anim = GL_TRUE;
@@ -118,6 +120,14 @@ static void Reshape( int width, int height )
}
static void FreeBuffers(void)
{
int i;
for (i = 0; i < NUM_OBJECTS; i++)
glDeleteBuffersARB(1, &Objects[i].BufferID);
}
static void Key( unsigned char key, int x, int y )
{
const GLfloat step = 3.0;
@@ -138,6 +148,8 @@ static void Key( unsigned char key, int x, int y )
Zrot += step;
break;
case 27:
FreeBuffers();
glutDestroyWindow(Win);
exit(0);
break;
}
@@ -346,7 +358,7 @@ int main( int argc, char *argv[] )
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 600, 300 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow(argv[0]);
Win = glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );

View File

@@ -1,4 +1,4 @@
/* $Id: cva.c,v 1.7 2003/12/08 09:03:35 joukj Exp $ */
/* $Id: cva.c,v 1.8 2006/11/22 19:37:21 sroland Exp $ */
/*
* Trivial CVA test, good for testing driver fastpaths (especially
@@ -119,6 +119,7 @@ int main( int argc, char **argv )
{
GLenum type;
char *string;
double version;
glutInit( &argc, argv );
@@ -138,9 +139,8 @@ int main( int argc, char **argv )
*/
string = (char *) glGetString( GL_VERSION );
if ( !strstr(string, "1.2") &&
!strstr(string, "1.3") &&
!strstr(string, "1.4")) {
version = atof(string);
if ( version < 1.2 ) {
fprintf( stderr, "This program requires OpenGL 1.2 vertex arrays.\n" );
exit( -1 );
}

View File

@@ -268,6 +268,75 @@ test_VertexAttrib4dvNV(generic_func func)
}
static GLboolean
test_StencilFuncSeparate(generic_func func)
{
#ifdef GL_VERSION_2_0
PFNGLSTENCILFUNCSEPARATEPROC stencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) func;
GLint frontFunc, backFunc;
GLint frontRef, backRef;
GLint frontMask, backMask;
(*stencilFuncSeparate)(GL_BACK, GL_GREATER, 2, 0xa);
glGetIntegerv(GL_STENCIL_FUNC, &frontFunc);
glGetIntegerv(GL_STENCIL_BACK_FUNC, &backFunc);
glGetIntegerv(GL_STENCIL_REF, &frontRef);
glGetIntegerv(GL_STENCIL_BACK_REF, &backRef);
glGetIntegerv(GL_STENCIL_VALUE_MASK, &frontMask);
glGetIntegerv(GL_STENCIL_BACK_VALUE_MASK, &backMask);
if (frontFunc != GL_ALWAYS ||
backFunc != GL_GREATER ||
frontRef != 0 ||
backRef != 2 ||
frontMask == 0xa || /* might be 0xff or ~0 */
backMask != 0xa)
return GL_FALSE;
#endif
return GL_TRUE;
}
static GLboolean
test_StencilOpSeparate(generic_func func)
{
#ifdef GL_VERSION_2_0
PFNGLSTENCILOPSEPARATEPROC stencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) func;
GLint frontFail, backFail;
GLint frontZFail, backZFail;
GLint frontZPass, backZPass;
(*stencilOpSeparate)(GL_BACK, GL_INCR, GL_DECR, GL_INVERT);
glGetIntegerv(GL_STENCIL_FAIL, &frontFail);
glGetIntegerv(GL_STENCIL_BACK_FAIL, &backFail);
glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &frontZFail);
glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &backZFail);
glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &frontZPass);
glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &backZPass);
if (frontFail != GL_KEEP ||
backFail != GL_INCR ||
frontZFail != GL_KEEP ||
backZFail != GL_DECR ||
frontZPass != GL_KEEP ||
backZPass != GL_INVERT)
return GL_FALSE;
#endif
return GL_TRUE;
}
static GLboolean
test_StencilMaskSeparate(generic_func func)
{
#ifdef GL_VERSION_2_0
PFNGLSTENCILMASKSEPARATEPROC stencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) func;
GLint frontMask, backMask;
(*stencilMaskSeparate)(GL_BACK, 0x1b);
glGetIntegerv(GL_STENCIL_WRITEMASK, &frontMask);
glGetIntegerv(GL_STENCIL_BACK_WRITEMASK, &backMask);
if (frontMask == 0x1b ||
backMask != 0x1b)
return GL_FALSE;
#endif
return GL_TRUE;
}
/*
* The following file is auto-generated with Python.
*/
@@ -302,12 +371,19 @@ check_functions( const char *extensions )
for (entry = functions; entry->name; entry++) {
if (entry->name[0] == '-') {
/* XXX update for OpenGL 2.0 */
const char *version = (const char *) glGetString(GL_VERSION);
if (entry->name[1] == '1') {
/* check GL version X.Y */
const char *version = (const char *) glGetString(GL_VERSION);
if (version[0] == entry->name[1] &&
version[1] == entry->name[2] &&
/* check GL version 1.x */
if (version[0] == '1' &&
version[1] == '.' &&
version[2] >= entry->name[3])
doTests = 1;
else
doTests = 0;
}
else if (entry->name[1] == '2') {
if (version[0] == '2' &&
version[1] == '.' &&
version[2] >= entry->name[3])
doTests = 1;
else
@@ -377,12 +453,14 @@ print_screen_info(Display *dpy, int scrnum, Bool allowDirect)
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_STENCIL_SIZE, 1,
None };
int attribDouble[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_STENCIL_SIZE, 1,
GLX_DOUBLEBUFFER,
None };

View File

@@ -0,0 +1,285 @@
/*
* (C) Copyright IBM Corporation 2006
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file prog_parameter.c
*
* Test various aspects of setting (and getting) low-level program parameters.
* This is primarilly intended as a test for GL_EXT_gpu_program_parameters,
* but it turns out that it hits some other functionality along the way.
*
* \author Ian Romanick <idr@us.ibm.com>
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
#ifndef GL_EXT_gpu_program_parameters
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum,
GLuint, GLsizei, const GLfloat *);
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum,
GLuint, GLsizei, const GLfloat *);
#endif
static PFNGLPROGRAMLOCALPARAMETER4FVARBPROC program_local_parameter4fv = NULL;
static PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC get_program_local_parameterfv = NULL;
static PFNGLPROGRAMENVPARAMETER4FVARBPROC program_env_parameter4fv = NULL;
static PFNGLGETPROGRAMENVPARAMETERFVARBPROC get_program_env_parameterfv = NULL;
static PFNGLBINDPROGRAMARBPROC bind_program = NULL;
static PFNGLGETPROGRAMIVARBPROC get_program = NULL;
static PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC program_local_parameters4fv = NULL;
static PFNGLPROGRAMENVPARAMETERS4FVEXTPROC program_env_parameters4fv = NULL;
static int Width = 400;
static int Height = 200;
static const GLfloat Near = 5.0, Far = 25.0;
static void Display( void )
{
}
static void Idle( void )
{
}
static void Visible( int vis )
{
if ( vis == GLUT_VISIBLE ) {
glutIdleFunc( Idle );
}
else {
glutIdleFunc( NULL );
}
}
static void Reshape( int width, int height )
{
GLfloat ar = (float) width / (float) height;
Width = width;
Height = height;
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
}
static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static int set_parameter_batch( GLsizei count, GLfloat * param,
const char * name,
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC set_parameter,
PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC set_parameters,
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC get_parameter
)
{
unsigned i;
int pass = 1;
for ( i = 0 ; i < (4 * count) ; i++ ) {
param[i] = (GLfloat) random() / (GLfloat) random();
}
/* Try using the "classic" interface.
*/
printf("Testing glProgram%sParameter4fvARB (count = %u)...\n", name, count);
for ( i = 0 ; i < count ; i++ ) {
(*set_parameter)(GL_VERTEX_PROGRAM_ARB, i, & param[i * 4]);
}
for ( i = 0 ; i < count ; i++ ) {
GLfloat temp[4];
(*get_parameter)(GL_VERTEX_PROGRAM_ARB, i, temp);
if ( (temp[0] != param[(i * 4) + 0])
|| (temp[1] != param[(i * 4) + 1])
|| (temp[2] != param[(i * 4) + 2])
|| (temp[3] != param[(i * 4) + 3]) ) {
printf("Mismatch in glProgram%sParameter4fvARB index %u!\n", name, i);
printf("Got { %f, %f, %f, %f }, expected { %f, %f, %f, %f }!\n",
temp[0], temp[1],
temp[2], temp[3],
param[(i * 4) + 0], param[(i * 4) + 1],
param[(i * 4) + 2], param[(i * 4) + 3]);
pass = 0;
break;
}
}
if ( set_parameters == NULL ) {
return pass;
}
for ( i = 0 ; i < (4 * count) ; i++ ) {
param[i] = (GLfloat) random() / (GLfloat) random();
}
printf("Testing glProgram%sParameters4fvEXT (count = %u)...\n", name, count);
(*set_parameters)(GL_VERTEX_PROGRAM_ARB, 0, count, param);
for ( i = 0 ; i < count ; i++ ) {
GLfloat temp[4];
(*get_parameter)(GL_VERTEX_PROGRAM_ARB, i, temp);
if ( (temp[0] != param[(i * 4) + 0])
|| (temp[1] != param[(i * 4) + 1])
|| (temp[2] != param[(i * 4) + 2])
|| (temp[3] != param[(i * 4) + 3]) ) {
printf("Mismatch in glProgram%sParameters4fvEXT index %u!\n", name, i);
printf("Got { %f, %f, %f, %f }, expected { %f, %f, %f, %f }!\n",
temp[0], temp[1],
temp[2], temp[3],
param[(i * 4) + 0], param[(i * 4) + 1],
param[(i * 4) + 2], param[(i * 4) + 3]);
pass = 0;
break;
}
}
return pass;
}
static void Init( void )
{
const char * const ver_string = (const char * const)
glGetString( GL_VERSION );
int pass = 1;
GLfloat * params;
GLint max_program_env_parameters;
GLint max_program_local_parameters;
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n\n", ver_string);
if ( !glutExtensionSupported("GL_ARB_vertex_program") ) {
printf("Sorry, this program requires GL_ARB_vertex_program\n");
exit(2);
}
program_local_parameter4fv = glutGetProcAddress( "glProgramLocalParameter4fvARB" );
program_env_parameter4fv = glutGetProcAddress( "glProgramEnvParameter4fvARB" );
get_program_local_parameterfv = glutGetProcAddress( "glGetProgramLocalParameterfvARB" );
get_program_env_parameterfv = glutGetProcAddress( "glGetProgramEnvParameterfvARB" );
bind_program = glutGetProcAddress( "glBindProgramARB" );
get_program = glutGetProcAddress( "glGetProgramivARB" );
if ( glutExtensionSupported("GL_EXT_gpu_program_parameters") ) {
printf("GL_EXT_gpu_program_parameters available, testing that path.\n");
program_local_parameters4fv = glutGetProcAddress( "glProgramLocalParameters4fvEXT" );
program_env_parameters4fv = glutGetProcAddress( "glProgramEnvParameters4fvEXT" );
}
else {
printf("GL_EXT_gpu_program_parameters not available.\n");
program_local_parameters4fv = NULL;
program_env_parameters4fv = NULL;
}
/* Since the test sets program local parameters, a program must be bound.
* Program source, however, is not needed.
*/
(*bind_program)(GL_VERTEX_PROGRAM_ARB, 1);
(*get_program)(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB,
& max_program_env_parameters);
params = malloc(max_program_env_parameters * 4 * sizeof(GLfloat));
pass &= set_parameter_batch(max_program_env_parameters, params, "Env",
program_env_parameter4fv,
program_env_parameters4fv,
get_program_env_parameterfv);
(*get_program)(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB,
& max_program_local_parameters);
if (max_program_local_parameters > max_program_env_parameters) {
params = realloc(params,
max_program_local_parameters * 4 * sizeof(GLfloat));
}
pass &= set_parameter_batch(max_program_local_parameters, params, "Local",
program_local_parameter4fv,
program_local_parameters4fv,
get_program_local_parameterfv);
free(params);
if (! pass) {
printf("FAIL!\n");
exit(1);
}
printf("PASS!\n");
}
int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( Width, Height );
glutInitDisplayMode( GLUT_RGB );
glutCreateWindow( "Program Parameters Test" );
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
glutVisibilityFunc( Visible );
Init();
return 0;
}

View File

@@ -38,7 +38,9 @@ SOURCES = \
quad-offset-unfilled.c \
quad-unfilled.c \
quad-tex-2d.c \
quad-tex-pbo.c \
quad-tex-3d.c \
quad-tex-dep.c \
quad.c \
quads.c \
quadstrip.c \

View File

@@ -0,0 +1,181 @@
/*
* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the name of
* Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
* ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#define GL_GLEXT_PROTOTYPES
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <GL/glut.h>
#define CI_OFFSET_1 16
#define CI_OFFSET_2 32
GLenum doubleBuffer;
static GLuint DrawPBO;
static void Init(void)
{
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
glClearColor(0.0, 0.0, 1.0, 0.0);
#define SIZE 16
{
GLubyte tex2d[SIZE][SIZE][4];
GLint s, t;
for (s = 0; s < SIZE; s++) {
for (t = 0; t < SIZE; t++) {
/* bgra:
*/
tex2d[t][s][0] = 0x30;
tex2d[t][s][1] = t*255/(SIZE-1);
tex2d[t][s][2] = s*255/(SIZE-1);
tex2d[t][s][3] = 0xff;
}
}
/* put image into DrawPBO */
glGenBuffersARB(1, &DrawPBO);
glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, DrawPBO);
glBufferDataARB(GL_PIXEL_PACK_BUFFER_EXT,
SIZE * SIZE * 4, tex2d, GL_STATIC_DRAW);
glBindBufferARB(GL_PIXEL_PACK_BUFFER_EXT, 0);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE, SIZE, 0,
GL_BGRA, GL_UNSIGNED_BYTE, NULL);
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glEnable(GL_TEXTURE_2D);
}
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
glMatrixMode(GL_MODELVIEW);
}
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
default:
return;
}
glutPostRedisplay();
}
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_QUADS);
glTexCoord2f(1,0);
glVertex3f( 0.9, -0.9, -30.0);
glTexCoord2f(1,1);
glVertex3f( 0.9, 0.9, -30.0);
glTexCoord2f(0,1);
glVertex3f(-0.9, 0.9, -30.0);
glTexCoord2f(0,0);
glVertex3f(-0.9, -0.9, -30.0);
glEnd();
glFlush();
if (doubleBuffer) {
glutSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
doubleBuffer = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
fprintf(stderr, "%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
int main(int argc, char **argv)
{
GLenum type;
glutInit(&argc, argv);
if (Args(argc, argv) == GL_FALSE) {
exit(1);
}
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
type = GLUT_RGB;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
if (glutCreateWindow("First Tri") == GL_FALSE) {
exit(1);
}
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}

View File

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.1
* Version: 6.5.2
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -32,6 +32,7 @@
*/
#define GL_GLEXT_PROTOTYPES
#define GLX_GLXEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glx.h>
@@ -50,7 +51,7 @@ static int ScrNum;
static GLXContext Context;
static Window Win[2]; /* Win[0] = source, Win[1] = dest */
static GLint Width[2], Height[2];
static GLboolean TestClipping = GL_FALSE;
static GLfloat Angle = 0.0;
static GLboolean DrawFront = GL_FALSE;
@@ -123,7 +124,7 @@ Redraw(void)
glMatrixMode(GL_MODELVIEW);
glShadeModel(GL_FLAT);
glClearColor(0.5, 0.5, 0.5, 1.0);
glClearColor(0.5, 0.5, 0.5, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
/* draw blue quad */
@@ -150,22 +151,18 @@ Redraw(void)
return;
}
/* raster pos setup */
glViewport(0, 0, Width[1], Height[1]);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(-1, 1, -1, 1, -1, 1);
glRasterPos2f(-1, -1);
/* copy the image between windows */
glCopyPixels(0, 0, Width[0], Height[0], GL_COLOR);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
if (TestClipping) {
glWindowPos2iARB(-2, -2);
glCopyPixels(-2, -2, Width[0] + 4, Height[0] + 4, GL_COLOR);
}
else {
glWindowPos2iARB(0, 0);
glCopyPixels(0, 0, Width[0], Height[0], GL_COLOR);
}
if (DrawFront)
glFinish();
@@ -309,6 +306,8 @@ Init(void)
int
main(int argc, char *argv[])
{
if (argc > 1 && strcmp(argv[1], "-clip") == 0)
TestClipping = GL_TRUE;
Init();
EventLoop();
return 0;

View File

@@ -15,7 +15,7 @@ default: $(TOP)/configs/current
install:
$(INSTALL) -d $(INSTALL_DIR)/$(LIB_DIR)
$(COPY_LIBS) $(TOP)/$(LIB_DIR)/libGLU.* $(INSTALL_DIR)/$(LIB_DIR)
$(INSTALL) $(TOP)/$(LIB_DIR)/libGLU.* $(INSTALL_DIR)/$(LIB_DIR)
clean:
@for dir in $(SUBDIRS) ; do \

View File

@@ -31,10 +31,10 @@
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
** $Date: 2005/10/28 13:09:23 $ $Revision: 1.3 $
** $Date: 2006/08/30 19:02:45 $ $Revision: 1.4 $
*/
/*
** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc,v 1.3 2005/10/28 13:09:23 brianp Exp $
** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc,v 1.4 2006/08/30 19:02:45 brianp Exp $
*/
#include <stdlib.h>
@@ -72,7 +72,7 @@ void sampleCompRight(Real* topVertex, Real* botVertex,
*/
Int midIndex1;
Int midIndex2;
Int gridMidIndex1, gridMidIndex2 = 0;
Int gridMidIndex1 = 0, gridMidIndex2 = 0;
//midIndex1: array[i] <= v, array[i+1] > v
//midIndex2: array[i] >= v, array[i+1] < v
midIndex1 = rightChain->findIndexBelowGen(rightGridChain->get_v_value(gridIndex1),

View File

@@ -377,6 +377,7 @@ static void halveImage_ubyte(GLint components, GLuint width, GLuint height,
{
int i, j, k;
int newwidth, newheight;
int padBytes;
GLubyte *s;
const char *t;
@@ -390,6 +391,7 @@ static void halveImage_ubyte(GLint components, GLuint width, GLuint height,
newwidth = width / 2;
newheight = height / 2;
padBytes = ysize - (width*group_size);
s = dataout;
t = (const char *)datain;
@@ -405,6 +407,7 @@ static void halveImage_ubyte(GLint components, GLuint width, GLuint height,
}
t += group_size;
}
t += padBytes;
t += ysize;
}
}
@@ -476,6 +479,7 @@ static void halveImage_byte(GLint components, GLuint width, GLuint height,
{
int i, j, k;
int newwidth, newheight;
int padBytes;
GLbyte *s;
const char *t;
@@ -489,6 +493,7 @@ static void halveImage_byte(GLint components, GLuint width, GLuint height,
newwidth = width / 2;
newheight = height / 2;
padBytes = ysize - (width*group_size);
s = dataout;
t = (const char *)datain;
@@ -504,6 +509,7 @@ static void halveImage_byte(GLint components, GLuint width, GLuint height,
}
t += group_size;
}
t += padBytes;
t += ysize;
}
}
@@ -573,6 +579,7 @@ static void halveImage_ushort(GLint components, GLuint width, GLuint height,
{
int i, j, k;
int newwidth, newheight;
int padBytes;
GLushort *s;
const char *t;
@@ -586,6 +593,7 @@ static void halveImage_ushort(GLint components, GLuint width, GLuint height,
newwidth = width / 2;
newheight = height / 2;
padBytes = ysize - (width*group_size);
s = dataout;
t = (const char *)datain;
@@ -602,6 +610,7 @@ static void halveImage_ushort(GLint components, GLuint width, GLuint height,
}
t += group_size;
}
t += padBytes;
t += ysize;
}
else
@@ -616,6 +625,7 @@ static void halveImage_ushort(GLint components, GLuint width, GLuint height,
}
t += group_size;
}
t += padBytes;
t += ysize;
}
}
@@ -708,6 +718,7 @@ static void halveImage_short(GLint components, GLuint width, GLuint height,
{
int i, j, k;
int newwidth, newheight;
int padBytes;
GLshort *s;
const char *t;
@@ -721,6 +732,7 @@ static void halveImage_short(GLint components, GLuint width, GLuint height,
newwidth = width / 2;
newheight = height / 2;
padBytes = ysize - (width*group_size);
s = dataout;
t = (const char *)datain;
@@ -737,6 +749,7 @@ static void halveImage_short(GLint components, GLuint width, GLuint height,
}
t += group_size;
}
t += padBytes;
t += ysize;
}
else
@@ -758,6 +771,7 @@ static void halveImage_short(GLint components, GLuint width, GLuint height,
}
t += group_size;
}
t += padBytes;
t += ysize;
}
}
@@ -850,6 +864,7 @@ static void halveImage_uint(GLint components, GLuint width, GLuint height,
{
int i, j, k;
int newwidth, newheight;
int padBytes;
GLuint *s;
const char *t;
@@ -863,6 +878,7 @@ static void halveImage_uint(GLint components, GLuint width, GLuint height,
newwidth = width / 2;
newheight = height / 2;
padBytes = ysize - (width*group_size);
s = dataout;
t = (const char *)datain;
@@ -881,6 +897,7 @@ static void halveImage_uint(GLint components, GLuint width, GLuint height,
}
t += group_size;
}
t += padBytes;
t += ysize;
}
else
@@ -899,6 +916,7 @@ static void halveImage_uint(GLint components, GLuint width, GLuint height,
}
t += group_size;
}
t += padBytes;
t += ysize;
}
}
@@ -990,6 +1008,7 @@ static void halveImage_int(GLint components, GLuint width, GLuint height,
{
int i, j, k;
int newwidth, newheight;
int padBytes;
GLint *s;
const char *t;
@@ -1003,6 +1022,7 @@ static void halveImage_int(GLint components, GLuint width, GLuint height,
newwidth = width / 2;
newheight = height / 2;
padBytes = ysize - (width*group_size);
s = dataout;
t = (const char *)datain;
@@ -1019,6 +1039,7 @@ static void halveImage_int(GLint components, GLuint width, GLuint height,
}
t += group_size;
}
t += padBytes;
t += ysize;
}
else
@@ -1041,6 +1062,7 @@ static void halveImage_int(GLint components, GLuint width, GLuint height,
}
t += group_size;
}
t += padBytes;
t += ysize;
}
}
@@ -1134,6 +1156,7 @@ static void halveImage_float(GLint components, GLuint width, GLuint height,
{
int i, j, k;
int newwidth, newheight;
int padBytes;
GLfloat *s;
const char *t;
@@ -1147,6 +1170,7 @@ static void halveImage_float(GLint components, GLuint width, GLuint height,
newwidth = width / 2;
newheight = height / 2;
padBytes = ysize - (width*group_size);
s = dataout;
t = (const char *)datain;
@@ -1163,6 +1187,7 @@ static void halveImage_float(GLint components, GLuint width, GLuint height,
}
t += group_size;
}
t += padBytes;
t += ysize;
}
else
@@ -1183,6 +1208,7 @@ static void halveImage_float(GLint components, GLuint width, GLuint height,
}
t += group_size;
}
t += padBytes;
t += ysize;
}
}
@@ -3845,10 +3871,12 @@ static int gluBuild2DMipmapLevelsCore(GLenum target, GLint internalFormat,
if (width == newwidth && height == newheight) {
/* Use usersImage for level userLevel */
if (baseLevel <= level && level <= maxLevel) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length);
glTexImage2D(target, level, internalFormat, width,
height, 0, format, type,
usersImage);
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
if(levels == 0) { /* we're done. clean up and return */
glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment);
glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows);
@@ -6590,16 +6618,16 @@ static void halve1DimagePackedPixel(int components,
* Contributed by Gerk Huisma <gerk@five-d.demon.nl>.
*/
typedef GLAPI void (GLAPIENTRY *TexImage3Dproc)( GLenum target, GLint level,
typedef void (GLAPIENTRY *TexImage3Dproc)( GLenum target, GLint level,
GLenum internalFormat,
GLsizei width, GLsizei height,
GLsizei depth, GLint border,
GLenum format, GLenum type,
const GLvoid *pixels );
static TexImage3Dproc pTexImage3D;
static TexImage3Dproc pTexImage3D = 0;
#ifndef WIN32
#ifndef _WIN32
# include <dlfcn.h>
# include <sys/types.h>
#else
@@ -6614,7 +6642,7 @@ static void gluTexImage3D( GLenum target, GLint level,
const GLvoid *pixels )
{
if (!pTexImage3D) {
#ifdef WIN32
#ifdef _WIN32
pTexImage3D = (TexImage3Dproc) wglGetProcAddress("glTexImage3D");
if (!pTexImage3D)
pTexImage3D = (TexImage3Dproc) wglGetProcAddress("glTexImage3DEXT");
@@ -8643,7 +8671,8 @@ static void halveImageSlice(int components,
int halfHeight= height / 2;
int halfDepth= depth / 2;
const char *src= (const char *)dataIn;
int padBytes= rowSizeInBytes - (width * groupSizeInBytes);
int rowPadBytes= rowSizeInBytes - (width * groupSizeInBytes);
int imagePadBytes= imageSizeInBytes - (width*height*groupSizeInBytes);
int outIndex= 0;
assert((width == 1 || height == 1) && depth >= 2);
@@ -8727,7 +8756,7 @@ static void halveImageSlice(int components,
/* skip over to next horizontal square of 4 */
src+= groupSizeInBytes;
} /* for jj */
src+= padBytes;
src+= rowPadBytes;
src+= rowSizeInBytes;
} /* for ii */
@@ -8772,11 +8801,12 @@ static void halveImageSlice(int components,
src+= elementSizeInBytes;
} /* for cc */
src+= padBytes;
src+= rowPadBytes;
/* skip over to next vertical square of 4 */
src+= rowSizeInBytes;
} /* for jj */
src+= imagePadBytes;
src+= imageSizeInBytes;
} /* for ii */
@@ -8816,7 +8846,8 @@ static void halveImage3D(int components,
int halfHeight= height / 2;
int halfDepth= depth / 2;
const char *src= (const char *) dataIn;
int padBytes= rowSizeInBytes - (width*groupSizeInBytes);
int rowPadBytes= rowSizeInBytes - (width*groupSizeInBytes);
int imagePadBytes= imageSizeInBytes - (width*height*groupSizeInBytes);
int outIndex= 0;
for (dd= 0; dd < halfDepth; dd++) {
@@ -8872,7 +8903,7 @@ static void halveImage3D(int components,
src+= groupSizeInBytes;
} /* for jj */
/* skip past pad bytes, if any, to get to next row */
src+= padBytes;
src+= rowPadBytes;
/* src is at beginning of a row here, but it's the second row of
* the square block of 4 pixels that we just worked on so we
@@ -8887,6 +8918,9 @@ static void halveImage3D(int components,
src+= rowSizeInBytes;
} /* for ii */
/* skip past pad bytes, if any, to get to next image */
src+= imagePadBytes;
src+= imageSizeInBytes;
} /* for dd */

View File

@@ -24,6 +24,62 @@
#include "internal.h"
/*****************************************************************************/
static int g_ignore_key_repeat = 0;
/*****************************************************************************/
int GLUTAPIENTRY
glutDeviceGet( GLenum type )
{
switch (type) {
case GLUT_HAS_KEYBOARD:
return (keyboard != NULL);
case GLUT_HAS_MOUSE:
return (mouse != NULL);
case GLUT_NUM_MOUSE_BUTTONS:
if (mouse) {
DFBInputDeviceDescription dsc;
mouse->GetDescription( mouse, &dsc );
return dsc.max_button+1;
}
break;
case GLUT_DEVICE_IGNORE_KEY_REPEAT:
return g_ignore_key_repeat;
case GLUT_DEVICE_KEY_REPEAT:
return (g_ignore_key_repeat) ? GLUT_KEY_REPEAT_OFF
: GLUT_KEY_REPEAT_ON;
case GLUT_HAS_JOYSTICK:
case GLUT_OWNS_JOYSTICK:
return (g_game && joystick); /* only available in game mode */
case GLUT_JOYSTICK_BUTTONS:
if (joystick) {
DFBInputDeviceDescription dsc;
joystick->GetDescription( joystick, &dsc );
return dsc.max_button+1;
}
break;
case GLUT_JOYSTICK_AXES:
if (joystick) {
DFBInputDeviceDescription dsc;
joystick->GetDescription( joystick, &dsc );
return dsc.max_axis+1;
}
break;
case GLUT_JOYSTICK_POLL_RATE:
if (joystick)
return 1; /* hack */
break;
default:
break;
}
return 0;
}
int GLUTAPIENTRY
glutGetModifiers( void )
{
@@ -36,12 +92,14 @@ glutGetModifiers( void )
void GLUTAPIENTRY
glutIgnoreKeyRepeat( int ignore )
{
g_ignore_key_repeat = ignore;
}
void GLUTAPIENTRY
glutSetKeyRepeat( int mode )
{
g_ignore_key_repeat = (mode == GLUT_KEY_REPEAT_OFF);
}
@@ -137,7 +195,7 @@ __glutModifiers( DFBInputDeviceModifierMask mask )
static void
__glutWindowEvent( DFBWindowEvent *e )
__glutWindowEvent( DFBWindowEvent *e, DFBWindowEvent *p )
{
__GlutWindow *window;
@@ -148,6 +206,12 @@ __glutWindowEvent( DFBWindowEvent *e )
switch (e->type) {
case DWET_KEYDOWN:
window->modifiers = __glutModifiers( e->modifiers );
if (g_ignore_key_repeat && p) {
if (p->type == DWET_KEYDOWN &&
p->window_id == e->window_id &&
p->key_symbol == e->key_symbol)
break;
}
if (DFB_KEY_IS_ASCII( e->key_symbol )) {
if (keyboard_func) {
__glutSetWindow( window );
@@ -227,13 +291,18 @@ __glutWindowEvent( DFBWindowEvent *e )
static void
__glutInputEvent( DFBInputEvent *e )
__glutInputEvent( DFBInputEvent *e, DFBInputEvent *p )
{
__glutAssert( g_game != NULL );
switch (e->type) {
case DIET_KEYPRESS:
g_game->modifiers = __glutModifiers( e->modifiers );
g_game->modifiers = __glutModifiers( e->modifiers );
if (g_ignore_key_repeat && p) {
if (p->type == DIET_KEYPRESS &&
p->key_symbol == e->key_symbol)
break;
}
if (DFB_KEY_IS_ASCII( e->key_symbol )) {
if (keyboard_func) {
__glutSetWindow( g_game );
@@ -367,20 +436,37 @@ glutMainLoop( void )
__glutAssert( events != NULL );
while (GL_TRUE) {
DFBEvent evt;
DFBEvent evt, prev;
g_idle = GL_TRUE;
__glutHandleTimers();
__glutHandleWindows();
prev.clazz = DFEC_NONE;
while (events->GetEvent( events, &evt ) == DFB_OK) {
g_idle = GL_FALSE;
if (evt.clazz == DFEC_WINDOW)
__glutWindowEvent( &evt.window );
else
__glutInputEvent( &evt.input );
switch (evt.clazz) {
case DFEC_WINDOW:
if (prev.clazz == DFEC_WINDOW)
__glutWindowEvent( &evt.window, &prev.window );
else
__glutWindowEvent( &evt.window, NULL );
break;
case DFEC_INPUT:
if (prev.clazz == DFEC_INPUT)
__glutInputEvent( &evt.input, &prev.input );
else
__glutInputEvent( &evt.input, NULL );
break;
default:
__glutWarning( "unexpected event class %d!\n", evt.clazz );
break;
}
prev = evt;
__glutHandleTimers();
}

View File

@@ -156,6 +156,13 @@ glutGetProcAddress( const char *name )
return glut_functions[i].address;
}
#if DIRECTFBGL_INTERFACE_VERSION >= 1
if (g_current) {
void *address = NULL;
g_current->gl->GetProcAddress( g_current->gl, name, &address );
return address;
}
#endif
return NULL;
}

View File

@@ -26,8 +26,9 @@
#include <directfb.h>
#include <directfb_version.h>
#include <directfbgl.h>
#include "GL/glut.h"
#include "GL/directfbgl.h"
#define VERSION_CODE( M, m, r ) (((M) << 16) | ((m) << 8) | ((r)))

View File

@@ -207,45 +207,6 @@ glutLayerGet( GLenum type )
return 0;
}
int GLUTAPIENTRY
glutDeviceGet( GLenum type )
{
switch (type) {
case GLUT_HAS_KEYBOARD:
return (keyboard != NULL);
case GLUT_HAS_MOUSE:
return (mouse != NULL);
case GLUT_NUM_MOUSE_BUTTONS:
if (mouse) {
DFBInputDeviceDescription dsc;
mouse->GetDescription( mouse, &dsc );
return dsc.max_button+1;
}
break;
case GLUT_HAS_JOYSTICK:
return (g_game && joystick); /* only available in game mode */
case GLUT_JOYSTICK_BUTTONS:
if (joystick) {
DFBInputDeviceDescription dsc;
joystick->GetDescription( joystick, &dsc );
return dsc.max_button+1;
}
break;
case GLUT_JOYSTICK_AXES:
if (joystick) {
DFBInputDeviceDescription dsc;
joystick->GetDescription( joystick, &dsc );
return dsc.max_axis+1;
}
break;
default:
break;
}
return 0;
}
void GLUTAPIENTRY
glutReportErrors( void )
{

View File

@@ -4,7 +4,7 @@ TOP = ../../..
include $(TOP)/configs/current
GLX_SHARED = $(TOP)/src/glut/glx
SHAPES = $(TOP)/src/glut/mini
MINI_SHARED = $(TOP)/src/glut/mini
GLUT_MAJOR = 3
GLUT_MINOR = 7
@@ -13,13 +13,23 @@ GLUT_TINY = 1
INCLUDES = -I$(TOP)/include -I$(GLX_SHARED)
CORE_SOURCES = \
glut_fbdev.c
fbdev.c \
colormap.c \
cursor.c \
menu.c \
overlay.c \
ext.c \
state.c \
input.c \
callback.c \
gamemode.c \
vidresize.c \
bitmap.c \
stroke.c
GLX_SHARED_SOURCES = \
$(GLX_SHARED)/glut_8x13.c \
$(GLX_SHARED)/glut_9x15.c \
$(GLX_SHARED)/glut_bwidth.c \
$(GLX_SHARED)/glut_bitmap.c \
$(GLX_SHARED)/glut_hel10.c \
$(GLX_SHARED)/glut_hel12.c \
$(GLX_SHARED)/glut_hel18.c \
@@ -27,12 +37,12 @@ GLX_SHARED_SOURCES = \
$(GLX_SHARED)/glut_tr24.c \
$(GLX_SHARED)/glut_mroman.c \
$(GLX_SHARED)/glut_roman.c \
$(GLX_SHARED)/glut_swidth.c \
$(GLX_SHARED)/glut_stroke.c \
$(TOP)/src/glut/mini/models.c \
$(GLX_SHARED)/glut_teapot.c
SOURCES = $(CORE_SOURCES) $(GLX_SHARED_SOURCES)
MINI_SHARED_SOURCES = \
$(MINI_SHARED)/models.c \
$(MINI_SHARED)/teapot.c
SOURCES = $(CORE_SOURCES) $(GLX_SHARED_SOURCES) $(MINI_SHARED_SOURCES)
OBJECTS = $(SOURCES:.c=.o)
@@ -40,7 +50,7 @@ OBJECTS = $(SOURCES:.c=.o)
##### RULES #####
.c.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
.S.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
@@ -58,6 +68,11 @@ $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS)
$(GLUT_LIB_DEPS) -install $(TOP)/$(LIB_DIR) \
$(MKLIB_OPTIONS) $(OBJECTS)
install:
$(INSTALL) -d $(INSTALL_DIR)/include/GL
$(INSTALL) -d $(INSTALL_DIR)/$(LIB_DIR)
$(INSTALL) -m 644 $(TOP)/include/GL/glut.h $(INSTALL_DIR)/include/GL
$(INSTALL) $(TOP)/$(LIB_DIR)/libglut* $(INSTALL_DIR)/$(LIB_DIR)
# Run 'make -f Makefile.solo dep' to update the dependencies if you change
# what's included by any source file.

78
src/glut/fbdev/bitmap.c Normal file
View File

@@ -0,0 +1,78 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
* Copyright (C) 1995-2006 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* Library for glut using mesa fbdev driver
*
* Written by Sean D'Epagnier (c) 2006
*
* To improve on this library, maybe support subwindows or overlays,
* I (sean at depagnier dot com) will do my best to help.
*/
#include "glutbitmap.h"
void glutBitmapCharacter(GLUTbitmapFont font, int c)
{
const BitmapCharRec *ch;
BitmapFontPtr fi = (BitmapFontPtr) font;
if (c < fi->first ||
c >= fi->first + fi->num_chars)
return;
ch = fi->ch[c - fi->first];
if (!ch)
return;
glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBitmap(ch->width, ch->height, ch->xorig, ch->yorig,
ch->advance, 0, ch->bitmap);
glPopClientAttrib();
}
int glutBitmapWidth (GLUTbitmapFont font, int c)
{
const BitmapCharRec *ch;
BitmapFontPtr fi = (BitmapFontPtr) font;
if (c < fi->first || c >= fi->first + fi->num_chars)
return 0;
ch = fi->ch[c - fi->first];
if (ch)
return ch->advance;
return 0;
}
int glutBitmapLength(GLUTbitmapFont font, const unsigned char *string)
{
int length = 0;
for (; *string; string++)
length += glutBitmapWidth(font, *string);
return length;
}

171
src/glut/fbdev/callback.c Normal file
View File

@@ -0,0 +1,171 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
* Copyright (C) 1995-2006 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* Library for glut using mesa fbdev driver
*
* Written by Sean D'Epagnier (c) 2006
*/
#include <stdlib.h>
#include <GL/glut.h>
#include "internal.h"
void (*DisplayFunc)(void) = NULL;
void (*ReshapeFunc)(int width, int height) = NULL;
void (*KeyboardFunc)(unsigned char key, int x, int y) = NULL;
void (*KeyboardUpFunc)(unsigned char key, int x, int y) = NULL;
void (*MouseFunc)(int key, int state, int x, int y) = NULL;
void (*MotionFunc)(int x, int y) = NULL;
void (*PassiveMotionFunc)(int x, int y) = NULL;
void (*VisibilityFunc)(int state) = NULL;
void (*SpecialFunc)(int key, int x, int y) = NULL;
void (*SpecialUpFunc)(int key, int x, int y) = NULL;
void (*IdleFunc)(void) = NULL;
void (*MenuStatusFunc)(int state, int x, int y) = NULL;
void (*MenuStateFunc)(int state) = NULL;
void glutDisplayFunc(void (*func)(void))
{
DisplayFunc = func;
}
void glutOverlayDisplayFunc(void (*func)(void))
{
}
void glutWindowStatusFunc(void (*func)(int state))
{
}
void glutReshapeFunc(void (*func)(int width, int height))
{
ReshapeFunc = func;
}
void glutKeyboardFunc(void (*func)(unsigned char key, int x, int y))
{
KeyboardFunc = func;
}
void glutKeyboardUpFunc(void (*func)(unsigned char key, int x, int y))
{
KeyboardUpFunc = func;
}
void glutMouseFunc(void (*func)(int button, int state, int x, int y))
{
MouseFunc = func;
}
void glutMotionFunc(void (*func)(int x, int y))
{
MotionFunc = func;
}
void glutPassiveMotionFunc(void (*func)(int x, int y))
{
PassiveMotionFunc = func;
}
void glutJoystickFunc(void (*func)(unsigned int buttonMask,
int x, int y, int z), int pollInterval)
{
}
void glutVisibilityFunc(void (*func)(int state))
{
VisibilityFunc = func;
}
void glutEntryFunc(void (*func)(int state))
{
}
void glutSpecialFunc(void (*func)(int key, int x, int y))
{
SpecialFunc = func;
}
void glutSpecialUpFunc(void (*func)(int key, int x, int y))
{
SpecialUpFunc = func;
}
void glutSpaceballMotionFunc(void (*func)(int x, int y, int z))
{
}
void glutSpaceballRotateFunc(void (*func)(int x, int y, int z))
{
}
void glutSpaceballButtonFunc(void (*func)(int button, int state))
{
}
void glutButtonBoxFunc(void (*func)(int button, int state))
{
}
void glutDialsFunc(void (*func)(int dial, int value))
{
}
void glutTabletMotionFunc(void (*func)(int x, int y))
{
}
void glutTabletButtonFunc(void (*func)(int button, int state,
int x, int y))
{
}
void glutMenuStatusFunc(void (*func)(int status, int x, int y))
{
MenuStatusFunc = func;
}
void glutMenuStateFunc(void (*func)(int status))
{
MenuStateFunc = func;
}
void glutIdleFunc(void (*func)(void))
{
IdleFunc = func;
}
void glutTimerFunc(unsigned int msecs,
void (*func)(int value), int value)
{
struct GlutTimer **head = &GlutTimers, *timer = malloc(sizeof *timer);
timer->time = glutGet(GLUT_ELAPSED_TIME) + msecs;
timer->func = func;
timer->value = value;
while(*head && (*head)->time < timer->time)
head = &(*head)->next;
timer->next = *head;
*head = timer;
}

177
src/glut/fbdev/colormap.c Normal file
View File

@@ -0,0 +1,177 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
* Copyright (C) 1995-2006 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* Library for glut using mesa fbdev driver
*
* Written by Sean D'Epagnier (c) 2006
*/
#include <stdio.h>
#include <stdlib.h>
#include <linux/fb.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include "internal.h"
#define TOCMAP(x)(unsigned short)((x<0?0:x>1?1:x)*(GLfloat) ((1<<16) - 1))
#define TORMAP(x)(unsigned short)((x<0?0:x>1?1:x)*(GLfloat)(REVERSECMAPSIZE-1))
#define FROMCMAP(x) (GLfloat)x / (GLfloat)((1<<16) - 1)
static struct fb_cmap ColorMap, OriginalColorMap;
unsigned short RedColorMap[256], GreenColorMap[256], BlueColorMap[256];
unsigned char ReverseColorMap[REVERSECMAPSIZE]
[REVERSECMAPSIZE]
[REVERSECMAPSIZE];
static void FindReverseMap(int r, int g, int b)
{
static int count;
int i, shift = 16 - REVERSECMAPSIZELOG;
unsigned int minv = -1, mini = 0;
for(i=0; i<256; i++) {
int val = 0;
val += abs(r-(RedColorMap[i]>>shift));
val += abs(g-(GreenColorMap[i]>>shift));
val += abs(b-(BlueColorMap[i]>>shift));
if(val < minv) {
minv = val;
mini = i;
}
}
ReverseColorMap[r][g][b] = mini;
}
static void FillItemReverseColorMap(int r, int g, int b)
{
FindReverseMap(r, g, b);
if(r > 0)
FindReverseMap(r-1, g, b);
if(r < REVERSECMAPSIZE - 1)
FindReverseMap(r+1, g, b);
if(g > 0)
FindReverseMap(r, g-1, b);
if(g < REVERSECMAPSIZE - 1)
FindReverseMap(r, g+1, b);
if(b > 0)
FindReverseMap(r, g, b-1);
if(b < REVERSECMAPSIZE - 1)
FindReverseMap(r, g, b+1);
}
static void FillReverseColorMap(void)
{
int r, g, b;
for(r = 0; r < REVERSECMAPSIZE; r++)
for(g = 0; g < REVERSECMAPSIZE; g++)
for(b = 0; b < REVERSECMAPSIZE; b++)
FindReverseMap(r, g, b);
}
void RestoreColorMap(void)
{
if(FixedInfo.visual == FB_VISUAL_TRUECOLOR)
return;
if (ioctl(FrameBufferFD, FBIOPUTCMAP, (void *) &ColorMap) < 0)
sprintf(exiterror, "ioctl(FBIOPUTCMAP) failed!\n");
}
void LoadColorMap(void)
{
if(FixedInfo.visual == FB_VISUAL_TRUECOLOR)
return;
ColorMap.start = 0;
ColorMap.red = RedColorMap;
ColorMap.green = GreenColorMap;
ColorMap.blue = BlueColorMap;
ColorMap.transp = NULL;
if(DisplayMode & GLUT_INDEX) {
ColorMap.len = 256;
if (ioctl(FrameBufferFD, FBIOGETCMAP, (void *) &ColorMap) < 0)
sprintf(exiterror, "ioctl(FBIOGETCMAP) failed!\n");
FillReverseColorMap();
} else {
int rcols = 1 << VarInfo.red.length;
int gcols = 1 << VarInfo.green.length;
int bcols = 1 << VarInfo.blue.length;
int i;
ColorMap.len = gcols;
for (i = 0; i < rcols ; i++)
RedColorMap[i] = (65536/(rcols-1)) * i;
for (i = 0; i < gcols ; i++)
GreenColorMap[i] = (65536/(gcols-1)) * i;
for (i = 0; i < bcols ; i++)
BlueColorMap[i] = (65536/(bcols-1)) * i;
RestoreColorMap();
}
}
void glutSetColor(int cell, GLfloat red, GLfloat green, GLfloat blue)
{
if(cell < 0 || cell >= 256)
return;
RedColorMap[cell] = TOCMAP(red);
GreenColorMap[cell] = TOCMAP(green);
BlueColorMap[cell] = TOCMAP(blue);
RestoreColorMap();
FillItemReverseColorMap(TORMAP(red), TORMAP(green), TORMAP(blue));
}
GLfloat glutGetColor(int cell, int component)
{
if(!(DisplayMode & GLUT_INDEX))
return -1.0;
if(cell < 0 || cell > 256)
return -1.0;
switch(component) {
case GLUT_RED:
return FROMCMAP(RedColorMap[cell]);
case GLUT_GREEN:
return FROMCMAP(GreenColorMap[cell]);
case GLUT_BLUE:
return FROMCMAP(BlueColorMap[cell]);
}
return -1.0;
}
void glutCopyColormap(int win)
{
}

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