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Author SHA1 Message Date
Carl Worth
108e50c3bc docs: Add release notes for 10.0.2 release.
Which will happen today.
2014-01-09 11:49:28 -08:00
Carl Worth
44dfcf6e88 Update version to 10.0.2
In preparation for the upcoming 10.0.2 release.
2014-01-09 11:45:18 -08:00
Alexander von Gluck IV
e833368e04 Haiku: Add in public GL kit headers
* These make up the base of what C++ GL Haiku applications
  use for 3D rendering.
* Not placed in includes/GL to prevent Haiku headers from
  getting installed on non-Haiku systems.

Acked-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 56d920a5c1)
2014-01-02 17:11:17 -08:00
Ilia Mirkin
3efc2bbf07 nv50: fix a small leak on context destroy
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit f50a45452a)
2014-01-02 17:11:17 -08:00
Paul Berry
d46a58703a glsl: Fix inconsistent assumptions about ir_loop::counter.
The compiler back-ends (i965's fs_visitor and brw_visitor,
ir_to_mesa_visitor, and glsl_to_tgsi_visitor) assume that when
ir_loop::counter is non-null, it points to a fresh ir_variable that
should be used as the loop counter (as opposed to an ir_variable that
exists elsewhere in the instruction stream).

However, previous to this patch:

(1) loop_control_visitor did not create a new variable for
    ir_loop::counter; instead it re-used the existing ir_variable.
    This caused the loop counter to be double-incremented (once
    explicitly by the body of the loop, and once implicitly by
    ir_loop::increment).

(2) ir_clone did not clone ir_loop::counter properly, resulting in the
    cloned ir_loop pointing to the source ir_loop's counter.

(3) ir_hierarchical_visitor did not visit ir_loop::counter, resulting
    in the ir_variable being missed by reparenting.

Additionally, most optimization passes (e.g. loop unrolling) assume
that the variable mentioned by ir_loop::counter is not accessed in the
body of the loop (an assumption which (1) violates).

The combination of these factors caused a perfect storm in which the
code worked properly nearly all of the time: for loops that got
unrolled, (1) would introduce a double-increment, but loop unrolling
would fail to notice it (since it assumes that ir_loop::counter is not
accessed in the body of the loop), so it would unroll the loop the
correct number of times.  For loops that didn't get unrolled, (1)
would introduce a double-increment, but then later when the IR was
cloned for linking, (2) would prevent the loop counter from being
cloned properly, so it would look to further analysis stages like an
independent variable (and hence the double-increment would stop
occurring).  At the end of linking, (3) would prevent the loop counter
from being reparented, so it would still belong to the shader object
rather than the linked program object.  Provided that the client
program didn't delete the shader object, the memory would never get
reclaimed, and so the shader would function properly.

However, for loops that didn't get unrolled, if the client program did
delete the shader object, and the memory belonging to the loop counter
got re-used, this could cause a use-after-free bug, leading to a
crash.

This patch fixes loop_control_visitor, ir_clone, and
ir_hierarchical_visitor to treat ir_loop::counter the same way the
back-ends treat it: as a freshly allocated ir_variable that needs to
be visited and cloned independently of other ir_variables.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72026

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d6eb4321d0)
2014-01-02 17:10:39 -08:00
Paul Berry
8eee788bd6 glsl: Teach ir_variable_refcount about ir_loop::counter variables.
If an ir_loop has a non-null "counter" field, the variable referred to
by this field is implicitly read and written by the loop.  We need to
account for this in ir_variable_refcount, otherwise there is a danger
we will try to dead-code-eliminate the loop counter variable.

Note: at the moment the dead code elimination bug doesn't occur due to
a bug in ir_hierarchical_visitor: it doesn't visit the "counter"
field, so dead code elimination doesn't treat it as a candidate for
elimination.  But the patch to follow will fix that bug, so we need to
fix ir_variable_refcount first in order to avoid breaking dead code
elimination.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 9d2951ea0a)
2014-01-02 17:10:21 -08:00
Chad Versace
9ccb6cc7b7 i965/gen6: Fix HiZ hang in WebGL Google Maps
Emitting flushes before depth and hiz resolves at the top of blorp's
state emission fixes the hang. Marchesin and I found the fix
experimentally, as opposed to adhering to a documented hardware
workaround.  A more minimal fix likely exists, but this gets the job
done.

Fixes HiZ hangs in the new WebGL Google maps on Sandybridge Chrome OS.
Tested by zooming in and out continuously for 2 hours.

This patch is based on
8bc07bb701

CC: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70740
Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 1a928816a1)
2014-01-02 15:59:44 -08:00
Marek Olšák
4d7961e95e st/mesa: fix glClear with multiple colorbuffers and different formats
Cc: 10.0 9.2 9.1 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0612005aa6)
2014-01-02 15:57:41 -08:00
Erik Faye-Lund
b8be00e5f2 glcpp: error on multiple #else/#elif directives
The preprocessor currently accepts multiple else/elif-groups
per if-section. The GLSL-preprocessor is defined by the C++
specification, which defines the following parse-rule:

if-section:
	if-group elif-groups(opt) else-group(opt) endif-line

This clearly only allows a single else-group, that has to come
after any elif-groups.

So let's modify the code to follow the specification. Add test
to prevent regressions.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Carl Worth <cworth@cworth.org>

Cc: 10.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit eb212c5a30)
2014-01-02 15:57:41 -08:00
Kenneth Graunke
347f149332 Revert "mesa: Remove GLXContextID typedef from glx.h."
This reverts commit 136a12ac98.

According to belak51 on IRC, this commit broke Allegro, which would no
longer compile.  Applications apparently expect the GLXContextID typedef
to exist in glx.h; removing it breaks them.  A bit of searching around
the internet revealed other complaints since upgrading to Mesa 10.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f425d56ba4)
2014-01-02 15:57:41 -08:00
Alex Deucher
49c865180a r600g: fix SUMO2 pci id
0x9649 is sumo2, not sumo.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
CC: "9.2" "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e2d53fac1c)
2014-01-02 15:57:41 -08:00
Aaron Watry
765ceb6a36 r600/pipe: Stop leaking context->start_compute_cs_cmd.buf on EG/CM
Found while tracking down memory leaks in VDPAU playback

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3ddabe0d52)
2014-01-02 15:57:41 -08:00
Aaron Watry
7a7166f832 st/vdpau: Destroy context when initialization fails
Prevents a potential memory leak found when tracking down something else.

Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 20446d0e53)
2014-01-02 15:57:41 -08:00
Aaron Watry
a4a2f239d7 radeon/llvm: Free target data at end of optimization
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 767b0f82c3)
2014-01-02 15:57:41 -08:00
Aaron Watry
23d290d102 r600/compute: Use the correct FREE macro when deleting compute state
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0bd858d7ff)
2014-01-02 15:57:41 -08:00
Aaron Watry
2a20bf3ed2 r600/compute: Free compiled kernels when deleting compute state
v2: Remove unnecessary null pointer check

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e19717d075)
2014-01-02 15:57:41 -08:00
Aaron Watry
87cdd13324 radeon/compute: Stop leaking LLVMContexts in radeon_llvm_parse_bitcode
Previously we were creating a new LLVMContext every time that we called
radeon_llvm_parse_bitcode, which caused us to leak the context every time
that we compiled a CL program.

Sadly, we can't dispose of the LLVMContext at the point that it was being
created because evergreen_launch_grid (and possibly the SI equivalent) was
assuming that the context used to compile the kernels was still available.

Now, we'll create a new LLVMContext when creating EG/SI compute state, store
it there, and pass it to all of the places that need it.

The LLVM Context gets destroyed when we delete the EG/SI compute state.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8c9a9205d9)
2014-01-02 15:57:41 -08:00
Aaron Watry
b2ea582679 pipe_loader/sw: close dev->lib when initialization fails
Prevents a memory leak.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a7653c19a3)
2014-01-02 15:57:41 -08:00
Aaron Watry
0057a2b0e7 clover: Remove unused variable
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 862f55c29c)
2014-01-02 15:57:40 -08:00
Jonathan Liu
8518b6360d llvmpipe: use pipe_sampler_view_release() to avoid segfault
This fixes another case of faulting when freeing a pipe_sampler_view
that belongs to a previously destroyed context.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jonathan Liu <net147@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 7990ab58fa)
2014-01-02 15:57:40 -08:00
Jonathan Liu
ffd89b27a7 st/mesa: use pipe_sampler_view_release()
This fixes a crash where old_view->context was already freed in the
pipe_sampler_view_reference function contained in
src/gallium/auxiliary/utils/u_inlines.h. As a result, the
sampler_view_destroy function pointer contained 0xfeeefeee indicating
freed heap memory.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jonathan Liu <net147@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 670be71bd8)
2014-01-02 15:57:40 -08:00
Henri Verbeet
b0ee1b1748 i915: Add support for gl_FragData[0] reads.
Similar to 556a47a262, without this reading from
gl_FragData[0] would cause a software fallback.

Bugzilla: https://bugs.winehq.org/show_bug.cgi?id=33964
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Cc: 10.0 9.2 9.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit b094b3b9f4)
2014-01-02 15:57:40 -08:00
Kenneth Graunke
8dd89b8ad8 i965: Fix 3DSTATE_PUSH_CONSTANT_ALLOC_PS packet creation.
When adding geometry shader support, we accidentally reversed the size
and offset parameters.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 51c9cfc296)
2014-01-02 15:57:40 -08:00
Kevin Rogovin
ec80a279a5 Use line number information from entire function expression
This patch changes the error reporting behavior for incorrect function
invocation (triggered by match_function_by_name() unable to find a
matching function call) from using the line number information
associated to the function name term to using the line number
information of the entire function expression. Fixes bug #72264.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72264
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 23d294bb60)
2014-01-02 15:57:40 -08:00
Anuj Phogat
f6ea5b7bd7 mesa: Fix error code generation in glBeginConditionalRender()
This patch changes the error condition to satisfy below statement
from OpenGL 4.3 core specification:
"An INVALID_OPERATION error is generated if id is the name of a query
object with a target other SAMPLES_PASSED, ANY_SAMPLES_PASSED, or
ANY_SAMPLES_PASSED_CONSERVATIVE, or if id is the name of a query
currently in progress."

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 7a73c6acb0)
2014-01-02 15:57:40 -08:00
Kristian Høgsberg
db0dc5c008 dri_util: Don't assume __DRIcontext->driverPrivate is a gl_context
The driverPrivate pointer is opaque to the driver and we can't assume
it's a struct gl_context in dri_util.c.  Instead provide a helper function
to set the struct gl_context flags from the incoming DRI context flags.

v2 (idr): Modify the other classic drivers to also use
driContextSetFlags.  I ran all the piglit GLX_ARB_create_context tests
with i965 and classic swrast without regressions.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu> [v1 on Gallium nouveau]
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 38366c0c6e)
2014-01-02 15:57:40 -08:00
Marek Olšák
c2940d11d0 mesa: fix interpretation of glClearBuffer(drawbuffer)
This corresponding piglit tests supported this incorrect behavior instead of
pointing at it.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: 10.0 9.2 9.1 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 03d848ea10)
2014-01-02 15:57:40 -08:00
Vadim Girlin
27623f2645 r600g/sb: fix stack size computation on evergreen
On evergreen we have to reserve 1 stack element in some additional cases
besides the ones mentioned in the docs, but stack size computation was
recently reimplemented exactly as described in the docs by the patch that
added workarounds for stack issues on EG/CM, resulting in regressions
with some apps (Serious Sam 3).

This patch fixes it by restoring previous behavior.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=72369

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Tested-by: Andre Heider <a.heider@gmail.com>
(cherry picked from commit 00faf82832)
2014-01-02 14:40:47 -08:00
Carl Worth
6f7da0188a docs: Add md5sums for the 10.0.1 release. 2013-12-12 22:16:28 -08:00
Carl Worth
12484d2582 Update version for the 10.0.1 release.
It's so nice that this is updated in just a single place now. Thanks, Emil!
2013-12-12 21:34:55 -08:00
Carl Worth
d573899b93 Makefile: Add bin/test-driver to EXTRA_FILES
I'm not sure why this change is necessary. When I've built previous tar files
(such as 9.2.4) with the "make tarballs" target, they include the
bin/test-driver file. But at my first attempt to build the tar files for the
10.0.1 release this file was not being included and the build failed.
2013-12-12 21:33:02 -08:00
Carl Worth
142144e7fd docs: Add release notes for 10.0.1 2013-12-12 21:16:37 -08:00
Ilia Mirkin
a717ae1b2d nv50: report 15 max inputs for fragment programs
First off, nv50_program only has 16 in/out varyings. However reporting
16 makes 'm' become 68 in nv50_fp_linkage_validate with the
varying-packing-simple piglit test. (Subverting the assert makes it
compile but fail.) With this patch, varying-packing-simple passes.

See: https://bugs.freedesktop.org/show_bug.cgi?id=69155

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "9.2 10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bad8871e52)
2013-12-12 15:35:57 -08:00
Maarten Lankhorst
a876ea4b76 nouveau: Fix compiler warning regression
cfg is now unused, remove it.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5576ad11ed)
2013-12-12 15:35:34 -08:00
Dave Airlie
d7a71b7181 swrast: fix readback regression since inversion fix
This readback from the frontbuffer with swrast was broken, that bug
just made it more obviously broken, this fixes it by inverting the
sub image gets. Also fixes a few other piglits.

Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=72327
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=72325

(for 9.2 the patches this depends on were asked to be backported separately
 in an email).
Cc: "9.2" "10.0" mesa-stable@lists.fedoraproject.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>

(cherry picked from commit 0b16042377)
2013-12-12 15:35:04 -08:00
Axel Davy
2776a496d4 Enable throttling in SwapBuffers
flush_with_flags, when available, allows the driver to throttle.
Using this suppress input lag issues that can be observed in heavy
rendering situations on non-intel cards.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.0" mesa-stable@lists.freedesktop.org
(cherry picked from commit afcce46fd5)
2013-12-12 15:34:27 -08:00
Kristian Høgsberg
1919ec6ba4 egl/wayland: Send commit after flushing the driver context
This typically won't make a difference, since we only send the requests at
wl_display_flush() time.  There might be a small race
with another thread calling wl_display_flush() after our commit request,
but before we flush the DRI driver.  Moving the commit below the DRI
driver flush call looks more natural and eliminates the small race.

Cc: "10.0" mesa-stable@lists.freedesktop.org
(cherry picked from commit 33eb5eabee)
2013-12-12 15:33:59 -08:00
Axel Davy
188c60143b egl/wayland: Flush the wl_display at the end of SwapBuffers
We would like the compositor to receive the commited buffer
as soon as possible, so it has the time to treat it, and
release old ones. We shouldn't rely on the client
to flush the queue for us.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.0" mesa-stable@lists.freedesktop.org
(cherry picked from commit 402bf6e8d0)
2013-12-12 15:33:33 -08:00
Kristian Høgsberg
d0f606ffbd egl/wayland: Damage INT32_MAX x INT32_MAX region for eglSwapBuffers
If we're not using EGL_EXT_swap_buffers_with_damage, we have to
damage the full extent.  EGL operates on buffer coordinates, but
wl_surface.damage takes surface coordinates.  EGL doesn't know the
buffer transformation (rotated or scaled) and can't post accurate
damage in surface coordinates.  The damage event however is clipped to
the surface extents so we can just damage the maximum rectangle.

In case of EGL_EXT_swap_buffers_with_damage, the application knows
the buffer transform and is expected to pass in rectangles in
surface space.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70250
Cc: "10.0" mesa-stable@lists.freedesktop.org
Tested-by: U. Artie Eoff <ullysses.a.eoff@intel.com>
(cherry picked from commit bce64c6c83)
2013-12-09 17:41:23 -08:00
Jordan Justen
fdede18275 dri megadriver_stub: add compatibility for older DRI loaders
To help the transition period when DRI loaders are being updated
to support the newer __driDriverExtensions_foo mechanism,
we populate __driDriverExtensions with the extensions returned
by __driDriverExtensions_foo during a library contructor
function.

We find the driver foo's name by using the dladdr function
which gives the path of the dynamic library's name that
was being loaded.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Keith Packard <keithp@keithp.com>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4859d492b2)
2013-12-09 17:28:20 -08:00
Tom Stellard
4cbd424631 r300/compiler/tests: Fix line length check in test parser
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>

CC: "9.2" "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9a5ce0c4c9)
2013-12-09 17:28:15 -08:00
Tom Stellard
331a8a3586 r300/compiler/tests: Fix segfault
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>

CC: "9.2" "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1896431f79)
2013-12-09 17:28:09 -08:00
Ilia Mirkin
f528981f1a nouveau/video: update a few more h264 picparm field names
Based on comments by Benjamin Morris <bmorris@nvidia.com> in
http://lists.freedesktop.org/archives/nouveau/2013-December/015328.html

This adds setting of is_long_term, and updates a few field names we were
unclear about.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2cd2b9705e)
2013-12-09 17:28:07 -08:00
Ilia Mirkin
d5f1a270ef nouveau/video: update h264 picparm field names based on usage
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 78525dae8a)
2013-12-09 17:28:04 -08:00
Ilia Mirkin
f4f1159716 nv50: enable h264 and mpeg4 for nv98+ (vp3, vp4.0)
Create the ref_bo without any storage type flags set for now. The issue
probably arises from our use of the additional buffer space at the end
of the ref_bo. It should probably be split up in the future.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Martin Peres <martin.peres@labri.fr>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e01ba9d6b0)
2013-12-09 17:28:01 -08:00
Ian Romanick
b531dcaec4 glsl: Don't emit empty declaration warning for a struct specifier
The intention is that things like

   int;

will generate a warning.  However, we were also accidentally emitting
the same warning for things like

  struct Foo { int x; };

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68838
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: Aras Pranckevicius <aras@unity3d.com>
Cc: "9.2 10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 758658850b)
2013-12-09 17:27:40 -08:00
Ilia Mirkin
b160fea306 nv50: wait on the buf's fence before sticking it into pushbuf
This resolves some rendering issues in source games.
See https://bugs.freedesktop.org/show_bug.cgi?id=64323

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "9.2 10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0e5bf85651)
2013-12-06 10:51:49 -08:00
Ilia Mirkin
05d2a796a0 nouveau: avoid leaking fences while waiting
This fixes a memory leak in some situations. Also avoids emitting an
extra fence if the kick handler does the call to nouveau_fence_next
itself.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "9.2 10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ce6dd69697)
2013-12-06 10:51:45 -08:00
Ilia Mirkin
de517d2bb3 nv50: Fix GPU_READING/WRITING bit removal
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
CC: "9.1, 9.2, 10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c45cf6199f)
2013-12-06 10:51:18 -08:00
Ian Romanick
8991193f70 Remove a057b83 from the pick list
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-12-06 09:42:58 -08:00
Ilia Mirkin
6c00504a8a mesa: don't leak performance monitors on context destroy
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 267679be84)
2013-12-06 08:09:03 -08:00
Emil Velikov
e6710f4217 automake: include only one copy VERSION in tarball
The VERSION file is tracked by git (git ls-files), thus
adding it to EXTRA_FILES will result in a duplicate copy
within the final tarball.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72230
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reported-by: Patrick Steinhardt <ps@pks.im>
Tested-by: Patrick Steinhardt <ps@pks.im>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 507c2356e3)
2013-12-06 08:08:09 -08:00
Chad Versace
31751bd40b i965: Add extra-alignment for non-msrt fast color clear for all hw (v2)
The BSpec states that the aligment for the non-msrt clear rectangle must
be doubled; the BSpec does not restricit the workaround to specific
hardware.

Commit 9a1a67b applied the workaround to Haswell GT3.  Commit 8b659ce
expanded the workaround to all Haswell variants. This commit expands it
to all hardware.

No Piglit regressions on Ivybridge 0x0166. No fixes either.

I know no Ivybridge nor Baytrail bug related to this workaround.
However, the BSpec says the extra alignment is required, so let's do it.

v2: Apply to all hardware, not just gen7.

CC: "9.2, 10.0" <mesa-stable@lists.freedesktop.org>
CC: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 998018d7be)
2013-12-06 08:08:09 -08:00
Chad Versace
edca52e6e7 i965/hsw: Apply non-msrt fast color clear w/a to all HSW GTs
Pre-patch, the workaround was applied to only HSW GT3. However, the
workaround also fixes render corruption on the HSW GT1 Chromebook,
codenamed Falco.

Also, update the BSpec quote that discusses the workaround to reflect
the latest BSpec.

The BSpec states that the workaround is required for Ivybridge and
Baytrail as well as Haswell. But, we apply the workaround to only
Haswell because (a) we suspect that is the only hardware where it is
actually required and (b) we haven't yet validated the workaround for
the other hardware.

CC: "9.2, 10.0" <mesa-stable@lists.freedesktop.org>
CC: Anuj Phogat <anuj.phogat@gmail.com>
OTC-Tracker: CHRMOS-812
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 8b659cef3a)
2013-12-06 08:08:09 -08:00
Paul Berry
2457b5bfa4 i965/gen6: Fix multisample resolve blits for luminance/intensity 32F formats.
On gen6, multisamble resolve blits use the SAMPLE message to blend
together the 4 samples for each texel.  For some reason, SAMPLE
doesn't blend together the proper samples when the source format is
L32_FLOAT or I32_FLOAT, resulting in blocky artifacts.

To work around this problem, sample from the source surface using
R32_FLOAT.  This shouldn't affect rendering correctness, because when
doing these resolve blits, the destination format is R32_FLOAT, so the
channel replication done by L32_FLOAT and I32_FLOAT is unnecessary.

Fixes piglit tests on Sandy Bridge:
- spec/ARB_texture_float/multisample-formats 2 GL_ARB_texture_float
- spec/ARB_texture_float/multisample-formats 4 GL_ARB_texture_float

No piglit regressions on Sandy Bridge.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70601

Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c4cf487315)
2013-12-06 08:08:09 -08:00
Thomas Hellstrom
edb4956932 st/xa: Bump major version number to 2
For some reason this was left out when the version was changed...

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2013-12-06 06:14:37 -08:00
Ian Romanick
643f986942 docs: Add 10.0 release md5sums
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-30 23:29:21 -08:00
Ian Romanick
724c07ff12 mesa: Bump version to 10.0 (final)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-30 23:25:47 -08:00
Ian Romanick
56d1ba17f1 docs: Update release notes for 10.0
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-30 23:25:28 -08:00
Kenneth Graunke
44e38a878a i965: Always reserve binding table space for at least one render target.
In brw_update_renderbuffer_surfaces(), if there are no color draw
buffers, we always set up a null render target at surface index 0 so we
have something to use with the FB write marking the end of thread.

However, when we recently began computing surface indexes dynamically,
we failed to reserve space for it.  This meant that the first texture
would be assigned surface index 0, and our closing FB write would
clobber the texture.

Fixes Piglit's EXT_packed_depth_stencil/fbo-blit-d24s8 test on Gen4-5,
which regressed as of commit 4e5306453d
("i965/fs: Dynamically set up the WM binding table offsets.")

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70605
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Tested-by: lu hua <huax.lu@intel.com>
Cc: "10.0" mesa-stable@lists.freedesktop.org
(cherry picked from commit c4815f6cd6)
2013-11-28 08:37:40 -08:00
Ian Romanick
93dfd0522f dri: Allow __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS in driCreateContextAttribs
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reported-by: Zhenyu Wang <zhenyuw@linux.intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 73e9aa9e3f)
2013-11-28 08:37:39 -08:00
Ian Romanick
a5f78c4025 i965: Only enable __DRI2_ROBUSTNESS if kernel support is available
This is a squash of the following two cherry-picked patches:

    i965: Only enable __DRI2_ROBUSTNESS if kernel support is available

    Rather than always advertising the extension but failing to create a
    context with reset notifiction, just don't advertise it.  I don't know
    why it didn't occur to me to do it this way in the first place.

    NOTE: Kristian requested that I provide a follow-up for master that
    dynamically generates the list of DRI extensions instead of selected
    between two hardcoded lists.

    Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
    Suggested-by: Kristian Høgsberg <krh@bitplanet.net>
    Reviewed-by: Matt Turner <mattst88@gmail.com>
    Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
    Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
    Cc: "10.0" <mesa-stable@lists.freedesktop.org>
    (cherry picked from commit 9b1c68638d)

and

    i965: Properly reject __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS when __DRI2_ROBUSTNESS is not enabled

    Only allow __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS in brwCreateContext if
    intelInitScreen2 also enabled __DRI2_ROBUSTNESS (thereby enabling
    GLX_ARB_create_context).

    This fixes a regression in the piglit test
    "glx/GLX_ARB_create_context/invalid flag"

    v2: Remove commented debug code.  Noticed by Jordan.

    Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
    Reported-by: Paul Berry <stereotype441@gmail.com>
    Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
    Reviewed-by: Matt Turner <mattst88@gmail.com>
    Cc: "10.0" <mesa-stable@lists.freedesktop.org>
    (cherry picked from commit 53a65e547c)
2013-11-28 08:36:51 -08:00
Ian Romanick
9ec00c187c i965: Bump libdrm requirement
drm_intel_get_reset_stats is only available in libdrm-2.4.48, and
libdrm-2.4.49 contains an important bug fix in that function.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cb728bb028)
2013-11-28 08:35:28 -08:00
Francisco Jerez
5ec641bbc9 glsl: Initialize _mesa_glsl_parse_state::atomic_counter_offsets before using it.
Cc: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 6b2b4cc885)
2013-11-26 21:04:52 -08:00
Paul Berry
444a621e55 glsl: Fix lowering of direct assignment in lower_clip_distance.
In commit 065da16 (glsl: Convert lower_clip_distance_visitor to be an
ir_rvalue_visitor), we failed to notice that since
lower_clip_distance_visitor overrides visit_leave(ir_assignment *),
ir_rvalue_visitor::visit_leave(ir_assignment *) wasn't getting called.
As a result, clip distance dereferences appearing directly on the
right hand side of an assignment (not in a subexpression) weren't
getting properly lowered.  This caused an ir_dereference_variable node
to be left in the IR that referred to the old gl_ClipDistance
variable.  However, since the lowering pass replaces gl_ClipDistance
with gl_ClipDistanceMESA, this turned into a dangling pointer when the
IR got reparented.

Prior to the introduction of geometry shaders, this bug was unlikely
to arise, because (a) reading from gl_ClipDistance[i] in the fragment
shader was rare, and (b) when it happened, it was likely that it would
either appear in a subexpression, or be hoisted into a subexpression
by tree grafting.

However, in a geometry shader, we're likely to see a statement like
this, which would trigger the bug:

    gl_ClipDistance[i] = gl_in[j].gl_ClipDistance[i];

This patch causes
lower_clip_distance_visitor::visit_leave(ir_assignment *) to call the
base class visitor, so that the right hand side of the assignment is
properly lowered.

Fixes piglit test:
- spec/glsl-1.50/execution/geometry/clip-distance-itemized-copy

Cc: Ian Romanick <idr@freedesktop.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 9dfcb05fa6)
2013-11-26 21:04:52 -08:00
Paul Berry
756b4f9a8c i965/gs: Set GS prog_data to NULL if there is no GS program.
The previous commit fixes a bug wherein we would incorrectly refer to
stale geometry shader prog_data when no geometry shader was active.

This patch reduces the likelihood of that sort of bug occurring in the
future by setting prog_data to NULL whenever there is no GS program.

Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 37bdde1087)
2013-11-26 21:04:52 -08:00
Paul Berry
d963daa380 i965/gs: Properly skip GS binding table upload when no GS active.
Previously, in brw_gs_upload_binding_table(), we checked whether
brw->gs.prog_data was NULL in order to determine whether a geometry
shader was active.  This didn't work: brw->gs.prog_data starts off as
NULL, but it is set to non-NULL when a geometry shader program is
built, and then never set to NULL again.  As a result, if we called
brw_gs_upload_binding_table() while there was no geometry shader
active, but a geometry shader had previously been active, it would
refer to a stale (and possibly freed) prog_data structure.

This patch fixes the problem by modifying
brw_gs_upload_binding_table() to use the proper technique to determine
whether a geometry shader is active: by checking whether
brw->geometry_program is NULL.

This fixes the crash reported in comment 2 of bug 71870 (the incorrect
rendering remains, however).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71870

Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 2714ca81b9)
2013-11-26 21:04:51 -08:00
Tom Stellard
bab6f40b29 radeon/compute: Unconditionally inline all functions v2
We need to do this until function calls are supported.

v2:
  - Fix loop conditional

https://bugs.freedesktop.org/show_bug.cgi?id=64225

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ddc77c5092)
2013-11-26 13:10:29 -08:00
Kenneth Graunke
c0c3fa564b i965: Use __attribute__((flatten)) on fast tiled teximage code.
The fast tiled texture upload code does not compile with GCC 4.8's -Og
optimization flag.

memcpy() has the always_inline attribute set.  This poses a problem,
since {x,y}tile_copy_faster calls it indirectly via {x,y}tile_copy,
and {x,y}tile_copy normally aren't inlined at -Og.

Using __attribute__((flatten)) tells GCC to inline every function call
inside the function, which I believe was the author's intent.

Fix suggested by Alexander Monakov.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ad542a10c5)
2013-11-26 13:09:41 -08:00
Maarten Lankhorst
ec013f809b gbm/dri: hide extension loader symbols
They should not be exposed.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5455c818b5)
2013-11-26 13:09:29 -08:00
Ian Romanick
866ce39ca0 mesa: Bump version to 10.0.0-rc2
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-23 17:23:00 -08:00
Ian Romanick
48e4daf977 Remove 068a073 from the pick list
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-23 17:20:36 -08:00
Eric Anholt
1efe2ef620 i965: Fix streamed state dumping/annotation after the blorp-flush change.
I think I was thinking of the batch command packet cache when I pasted
this in, but this counter is only used for dumping out streamed state for
INTEL_DEBUG=batch and for putting annotations in our aub files.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5891f98145)
2013-11-23 12:55:04 -08:00
Paul Berry
47ff55fa86 mesa: Implement GL_FRAMEBUFFER_ATTACHMENT_LAYERED query.
From section 6.1.18 (Renderbuffer Object Queries) of the GL 3.2 spec,
under the heading "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
is TEXTURE, then":

    If pname is FRAMEBUFFER_ATTACHMENT_LAYERED, then params will
    contain TRUE if an entire level of a three-dimesional texture,
    cube map texture, or one-or two-dimensional array texture is
    attached. Otherwise, params will contain FALSE.

Fixes piglit tests:
- spec/!OpenGL 3.2/layered-rendering/framebuffer-layered-attachments
- spec/!OpenGL 3.2/layered-rendering/framebuffertexture-defaults

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>

v2: Don't include "EXT" in the error message, since this query only
makes sensen in context versions that have adopted
glGetFramebufferAttachmentParameteriv().

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit ec79c05cbf)
2013-11-23 12:55:04 -08:00
Paul Berry
8f4d95d41c mesa: Fix texture target validation for glFramebufferTexture()
Previously we were using the code path for validating
glFramebufferTextureLayer().  But glFramebufferTexture() allows
additional texture types.

Fixes piglit tests:
- spec/!OpenGL 3.2/layered-rendering/gl-layer-cube-map
- spec/!OpenGL 3.2/layered-rendering/framebuffertexture

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>

v2: Clarify comment above framebuffer_texture().

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit af1471dc04)
2013-11-23 12:55:04 -08:00
Paul Berry
79d727e063 i965: Fix fast clear of depth buffers.
From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:

    When the Clear or ClearBuffer* commands are used to clear a
    layered framebuffer attachment, all layers of the attachment are
    cleared.

This patch fixes the fast depth clear path.

Fixes piglit test "spec/!OpenGL 3.2/layered-rendering/clear-depth".

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 0831523350)
2013-11-23 12:55:04 -08:00
Paul Berry
7f99ae72c4 i965: Fix blorp clear of layered framebuffers.
From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:

    When the Clear or ClearBuffer* commands are used to clear a
    layered framebuffer attachment, all layers of the attachment are
    cleared.

This patch fixes the blorp clear path for color buffers.

Fixes piglit test "spec/!OpenGL 3.2/layered-rendering/clear-color".

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit c1019670ea)
2013-11-23 12:55:04 -08:00
Paul Berry
e934782b2a i965: refactor blorp clear code in preparation for layered clears.
Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 1ec5365429)
2013-11-23 12:55:04 -08:00
Paul Berry
ffa073ec72 mesa: Track number of layers in layered framebuffers.
In order to properly clear layered framebuffers, we need to know how
many layers they have.  The easiest way to do this is to record it in
the gl_framebuffer struct when we check framebuffer completeness.

This patch replaces the gl_framebuffer::Layered boolean with a
gl_framebuffer::NumLayers integer, which is 0 if the framebuffer is
not layered, and equal to the number of layers otherwise.

v2: Remove gl_framebuffer::Layered and make gl_framebuffer::NumLayers
always have a defined value.  Fix factor of 6 error in the number of
layers in a cube map array.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 95140740ad)
2013-11-23 12:47:05 -08:00
Tom Stellard
620d11aed4 radeonsi/compute: Fix LDS size calculation
We need to include the number of LDS bytes allocated by the state tracker.

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1bdb99330a)
2013-11-23 12:46:59 -08:00
Tom Stellard
c8cf5dc401 r600g/compute: Add a work-around for flushing issues on Cayman
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>

https://bugs.freedesktop.org/show_bug.cgi?id=69321

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7a30cd7085)
2013-11-23 12:46:22 -08:00
Paul Berry
a645df0134 glsl: Fix interstage uniform interface block link error detection.
Previously, we checked for interstage uniform interface block link
errors in validate_interstage_interface_blocks(), which is only called
on pairs of adjacent shader stages.  Therefore, we failed to detect
uniform interface block mismatches between non-adjacent shader stages.

Before the introduction of geometry shaders, this wasn't a problem,
because the only supported shader stages were vertex and fragment
shaders, therefore they were always adjacent.  However, now that we
allow a program to contain vertex, geometry, and fragment shaders,
that is no longer the case.

Fixes piglit test "skip-stage-uniform-block-array-size-mismatch".

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

v2: Rename validate_interstage_interface_blocks() to
validate_interstage_inout_blocks() to reflect the fact that it no
longer validates uniform blocks.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>

v3: Make validate_interstage_inout_blocks() skip uniform blocks.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 544e3129c5)
2013-11-23 12:45:16 -08:00
Paul Berry
3470916d6a glsl: Fix cross-version linking between VS and GS.
Previously, when attempting to link a vertex shader and a geometry
shader that use different GLSL versions, we would sometimes generate a
link error due to the implicit declaration of gl_PerVertex being
different between the two GLSL versions.

This patch fixes that problem by only requiring interface block
definitions to match when they are explicitly declared.

Fixes piglit test "shaders/version-mixing vs-gs".

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

v2: In the interface_block_definition constructor, move the assignment
to explicitly_declared after the existing if block.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 0f4cacbb53)
2013-11-23 12:44:18 -08:00
Paul Berry
320f2fa45d glsl: Prohibit illegal mixing of redeclarations inside/outside gl_PerVertex.
From section 7.1 (Built-In Language Variables) of the GLSL 4.10
spec:

    Also, if a built-in interface block is redeclared, no member of
    the built-in declaration can be redeclared outside the block
    redeclaration.

We have been regarding this text as a clarification to the behaviour
established for gl_PerVertex by GLSL 1.50, so we apply it regardless
of GLSL version.

This patch enforces the rule by adding an enum to ir_variable to track
how the variable was declared: implicitly, normally, or in an
interface block.

Fixes piglit tests:
- gs-redeclares-pervertex-out-after-global-redeclaration.geom
- vs-redeclares-pervertex-out-after-global-redeclaration.vert
- gs-redeclares-pervertex-out-after-other-global-redeclaration.geom
- vs-redeclares-pervertex-out-after-other-global-redeclaration.vert
- gs-redeclares-pervertex-out-before-global-redeclaration
- vs-redeclares-pervertex-out-before-global-redeclaration

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

v2: Don't set "how_declared" redundantly in builtin_variables.cpp.
Properly clone "how_declared".

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 2bbcf19aca)
2013-11-23 12:42:47 -08:00
Tapani Pälli
2747e72036 mesa: enable GL_TEXTURE_LOD_BIAS set/get
Earlier comments suggest this was removed from GL core spec but it is
still there. Enabling makes 'texture_lod_bias_getter' Khronos
conformance tests pass, also removes some errors from Metro Last Light
game which is using this API.

v2: leave NOTE comment (Ian)

Cc: "9.0 9.1 9.2 10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 7e61b44dcd)
2013-11-23 12:41:46 -08:00
Dave Airlie
d4b7ff7fe0 glx: don't fail out when no configs if we have visuals
GLX 1.2 servers with no SGIX_fbconfigs exist (some citrix thing),
and we fail glxinfo completely in those cases.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit b01a3a9b72)
2013-11-23 12:41:41 -08:00
Dave Airlie
63b02533f0 mesa/swrast: fix inverted front buffer rendering with old-school swrast
I've no idea when this broke, but we have some people who wanted it fixed,
so here's my attempt.

reproducer, run readpix with swrast hit f, or run trival tri -sb things are
upside down, after this patch they aren't.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62142
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66213

Cc: <mesa-stable@lists.freedesktop.org>"
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a43b49dfb1)
2013-11-23 12:41:35 -08:00
Matt Turner
19f05b26ba i965: Link -ldl after libmesa.la
DLOPEN_LIBS is part of DRI_LIB_DEPS.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71512
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 1f9092958d)
2013-11-23 12:40:34 -08:00
Brian Paul
11da04e1bb st/mesa: fix GL_FEEDBACK mode inverted Y coordinate bug
We need to check the drawbuffer's orientation before inverting Y
coordinates.  Fixes piglit feedback tests when running with the
-fbo option.

Cc: "9.2" "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 15d8e05e1e)
2013-11-23 12:40:29 -08:00
Paul Berry
989d650090 i965/vec4: Fix broken IR annotation in debug output.
Commit 70953b5 (i965: Initialize all member variables of
vec4_instruction on construction) inadvertently added a line to the
vec4_instruction constructor setting this->ir to NULL, wiping out the
previously set value.  As a result, ever since then, the output of
INTEL_DEBUG=vs and INTEL_DEBUG=gs has been missing IR annotations.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 60b1a118e1)
2013-11-23 12:40:20 -08:00
Tom Stellard
9495fb4fff r600g/compute: Fix handling of global buffers in r600_resource_copy_region()
Global buffers do not have an associate cs_buf handle, so
we can't copy them using r600_copy_buffer()

https://bugs.freedesktop.org/show_bug.cgi?id=64226

Reviewed-by: Marek Ol????k <marek.olsak@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1b9511d7ce)
2013-11-23 12:39:45 -08:00
Tom Stellard
521c59f132 gallium: Pass version scripts to linker using --version-script=
This fixes build failures with the gold linker.

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 17930a66aa)
2013-11-23 12:36:07 -08:00
Tom Stellard
eafb9f6756 clover: Optionally return context's devices from clGetProgramInfo()
The spec allows clGetProgramInfo() to return information about either
the devices associated with the program or the devices associated
with the context.  If there are no devices associated with the program,
then we return devices associated with the context.

https://bugs.freedesktop.org/show_bug.cgi?id=52171

Reviewed-by: Francisco Jerez <currojerez@riseup.net>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a84dd2398f)
2013-11-23 12:34:16 -08:00
Paul Berry
5af1fb5324 i965/gen7: Emit workaround flush when changing GS enable state.
v2: Don't go to extra work to avoid extraneous flushes.  (Previous
experiments in the kernel have suggested that flushing the pipeline
when it is already empty is extremely cheap).

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 7dfb4b2d00)
2013-11-23 12:33:17 -08:00
Emil Velikov
0040edcf9d docs: indicate GLX_MESA_query_renderer's completion
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Acked-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit d33d260b90)
2013-11-23 12:32:38 -08:00
Emil Velikov
defff44e1c docs: add a note about removed state tracker/targets
The X.Org state tracker is gone, as well as the xvmc/vdpau
r300 and softpipe targets.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Acked-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit ca9794658e)
2013-11-23 12:32:34 -08:00
Vadim Girlin
8f78b06dca r600g/sb: work around hw issues with stack on eg/cm
v2: make it actually work, improve condition

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68503
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
(cherry picked from commit 4cb04aa0df)
2013-11-23 12:32:28 -08:00
Vinson Lee
367241ec64 i965: Add missing break in SHADER_OPCODE_GEN7_SCRATCH_READ case.
Fixes "Missing break in switch" defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b570c4229f)
2013-11-23 12:23:08 -08:00
Ian Romanick
15118b45a0 mesa: Bump version to 10.0.0-rc1 2013-11-18 12:23:56 -08:00
Aaron Watry
3fd32619d7 radeon/llvm: Free elf_buffer after use
Prevents a memory leak.

v2: Remove null check

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2be85e2492)
2013-11-15 13:39:41 -08:00
Aaron Watry
7a87dc278e r600/llvm: Free binary.code/binary.config in r600_llvm_compile
radeon_llvm_compile allocates memory for binary.code, binary.config,
or neither depending on what's being done.

We need to make sure to free that memory after it's no longer needed.

v2: Don't bother checking for null before FREE()

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 01f3622c74)
2013-11-15 13:39:41 -08:00
Aaron Watry
f843604b6a r600/llvm: initialize radeon_llvm_binary
use memset to initialize to 0's... otherwise code_size and config_size
could be uninitialized when read later in this method.

It's also hard to do NULL checks on uninitialized pointers.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

v2: Fix indentation

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit dd73b99420)
2013-11-15 13:39:41 -08:00
Brian Paul
e9f8b78278 svga: mark dest image as defined in svga_surface_copy()
After we blit/copy to a dest texture image we need to mark it as
being defined.  This fixes broken mipmap generation for quite a
few texture formats.  Mipgen involves making texture views and
svga_texture_view_surface() skips texture images that are undefined.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 3969330b47)
2013-11-15 13:39:41 -08:00
Brian Paul
dfff838429 svga: do primitive trimming in translate_indices()
The index translation code expects the number of indexes to be
consistent with the primitive type (ex: a multiple of 3 for
PIPE_PRIM_TRIANGLES).  If it's not, we can write out of bounds
in the destination buffer.

Fixes failed assertions in the pipebuffer debug code found with
Piglit primitive-restart-draw-mode test.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 79984b9928)
2013-11-15 13:39:41 -08:00
Aaron Watry
11982ca08d gallium/pipe_loader: un-reference udev resources when we're done with them.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 598f61ba28)
2013-11-15 13:39:41 -08:00
Aaron Watry
713966c82f radeonsi/compute: Dispose of LLVM module after compiling kernels
v2: Fix indentation

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4c6ac9e614)
2013-11-15 13:39:41 -08:00
Aaron Watry
3a98fc6abe radeonsi/compute: Free program and program.kernels on shutdown
v2: Fix indentation

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 35dad4a1e2)
2013-11-15 13:39:41 -08:00
Aaron Watry
531637feee radeon/llvm: Free created llvm memory buffer
v2: Fix indentation

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d41b10f811)
2013-11-15 13:39:41 -08:00
Aaron Watry
02807c06b8 radeon/llvm: Free libelf resources
v2: Fix indentation

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a2b93da84b)
2013-11-15 13:39:40 -08:00
Aaron Watry
9ed0452740 radeon/llvm: fix spelling error
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit df482fe02f)
2013-11-15 13:39:40 -08:00
Tom Stellard
ef8fcfc9cf clover: Support multiple devices in clCreateContextFromType() v2
v2:
  - Use clGetDeviceIDs to query devices.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>

CC: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 17af4dd52b)
2013-11-15 13:39:40 -08:00
Paul Berry
1b45f255b5 glsl: Rework interface block linking.
Previously, when doing intrastage and interstage interface block
linking, we only checked the interface type; this prevented us from
catching some link errors.

We now check the following additional constraints:

- For intrastage linking, the presence/absence of interface names must
  match.

- For shader ins/outs, the interface names themselves must match when
  doing intrastage linking (note: it's not clear from the spec whether
  this is necessary, but Mesa's implementation currently relies on
  it).

- Array vs. nonarray must be consistent, taking into account the
  special rules for vertex-geometry linkage.

- Array sizes must be consistent (exception: during intrastage
  linking, an unsized array matches a sized array).

Note: validate_interstage_interface_blocks currently handles both
uniforms and in/out variables.  As a result, if all three shader types
are present (VS, GS, and FS), and a uniform interface block is
mentioned in the VS and FS but not the GS, it won't be validated.  I
plan to address this in later patches.

Fixes the following piglit tests in spec/glsl-1.50/linker:
- interface-blocks-vs-fs-array-size-mismatch
- interface-vs-array-to-fs-unnamed
- interface-vs-unnamed-to-fs-array
- intrastage-interface-unnamed-array

v2: Simplify logic in intrastage_match() for handling array sizes.
Make extra_array_level const.  Use an unnamed temporary
interface_block_definition in validate_interstage_interface_blocks()'s
first call to definitions->store().

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit f38ac41ed4)
2013-11-15 13:39:40 -08:00
Paul Berry
1a163c0b34 i965: Fix vertical alignment for multisampled buffers.
From the Sandy Bridge PRM, Vol 1 Part 1 7.18.3.4 (Alignment Unit
Size):

    j [vertical alignment] = 4 for any render target surface is
    multisampled (4x)

From the Ivy Bridge PRM, Vol 4 Part 1 2.12.2.1 (SURFACE_STATE for most
messages), under the "Surface Vertical Alignment" heading:

    This field is intended to be set to VALIGN_4 if the surface was
    rendered as a depth buffer, for a multisampled (4x) render target,
    or for a multisampled (8x) render target, since these surfaces
    support only alignment of 4.

Back in 2012 when we added multisampling support to the i965 driver,
we forgot to update the logic for computing the vertical alignment, so
we were often using a vertical alignment of 2 for multisampled
buffers, leading to subtle rendering errors.

Note that the specs also require a vertical alignment of 4 for all
Y-tiled render target surfaces; I plan to address that in a separate
patch.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53077
Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit b4c3b833ec)
2013-11-15 13:39:40 -08:00
Paul Berry
53e681f2fe main: Fix MaxUniformComponents for geometry shaders.
For both vertex and fragment shaders we default MaxUniformComponents
to 4 * MAX_UNIFORMS.  It makes sense to do this for geometry shaders
too; if back-ends have different limits they can override them as
necessary.

Fixes piglit test:
spec/glsl-1.50/built-in constants/gl_MaxGeometryUniformComponents

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 46e9f78efc)
2013-11-15 13:39:40 -08:00
Fredrik Höglund
10c25e58ca mesa: Fix derived vertex state not being updated in glCallList()
AEcontext::NewState is not always set when the vertex array state
is changed.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71492
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit ff353c218a)
2013-11-15 13:39:40 -08:00
Ian Romanick
0558e10160 dri: Change value param to unsigned
This silences some compiler warnings in i915 and i965.  See also
75982a5.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a15a19f0d1)
2013-11-15 13:39:40 -08:00
Ian Romanick
1e51d3a668 i965: Use drm_intel_get_aperture_sizes instead of hard-coded 2GiB
Systems with little physical memory installed will report less than
2GiB, and some systems may (hypothetically?) have a larger address space
for the GPU.  My IVB still reports 1534.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cb6182bdfa)
2013-11-15 13:39:39 -08:00
Ian Romanick
e5839c2397 i915: Use drm_intel_get_aperture_sizes instead of drmAgpSize
Send the zombie back to the grave before it infects the townsfolk.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9fe108db09)
2013-11-15 13:39:39 -08:00
Kristian Høgsberg
7d2187176a dri: Remove redundant createNewContext function from __DRIimageDriverExtension
createContextAttribs is a superset of what createNewContext provides.
Also remove the function typedef, since createNewContext is deprecated
and no longer used in  multiple interfaces.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e048953145)
2013-11-15 13:39:39 -08:00
Kristian Høgsberg
329a75511f wayland: Use __DRIimage based getBuffers implementation when available
This lets us allocate color buffers as __DRIimages and pass them into
the driver instead of having to create a __DRIbuffer with the flink
that requires.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 68bb26bead)
2013-11-15 13:39:39 -08:00
Kristian Høgsberg
76434775e0 gbm: Add support for __DRIimage based getBuffers when available
This lets us allocate color buffers as __DRIimages and pass them into
the driver instead of having to create a __DRIbuffer with the flink
that requires.

With this patch, we can now run gbm on render-nodes.  A render-node is a
drm device that doesn't support modesetting and all the legacy DRI ioctls.
flink is also not supported, but now that gbm doesn't need flink, we can
run piglit on head-less gbm or head-less GPGPU.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 04e3ef00db)
2013-11-15 13:39:39 -08:00
Ander Conselvan de Oliveira
2365244302 dri/i915, dri/i965: Fix support for planar images
Planar images have format __DRI_IMAGE_FORMAT_NONE, but the patch that
moved the conversion from dri_format to the mesa format made it
impossible to allocate a image with that format.

Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5ba6be2617)
2013-11-15 13:39:39 -08:00
Eric Anholt
3e6f200250 i965/fs: Try a different pre-scheduling heuristic if the first spills.
Since LIFO fails on some shaders in one particular way, and non-LIFO
systematically fails in another way on different kinds of shaders, try
them both, and pick whichever one successfully register allocates first.
Slightly prefer non-LIFO in case we produce extra dependencies in register
allocation, since it should start out with fewer stalls than LIFO.

This is madness, but I haven't come up with another way to get unigine
tropics to not spill while keeping other programs from not spilling and
retaining the non-unigine performance wins from texture-grf.

total instructions in shared programs: 1626728 -> 1626288 (-0.03%)
instructions in affected programs:     1015 -> 575 (-43.35%)
GAINED:                                50
LOST:                                  0

Improves Unigine Tropics performance by 14.5257% +/- 0.241838% (n=38)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70445
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit e9daead784)
2013-11-15 13:39:39 -08:00
Eric Anholt
99c62ff2ea i965/fs: Do instruction pre-scheduling just before register allocation.
Long ago, the HW_REG usage in assign_curb/urb_setup() were scheduling
barriers, so we had to run scheduler before them in order for it to be
able to do basically anything.  Now that that's fixed, we can delay the
scheduling until we go to allocate (which will make the next change less
scary).

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit fbd8303a94)
2013-11-15 13:39:39 -08:00
Eric Anholt
a5a6ef9702 i965/fs: Ignore actual latency pre-reg-alloc.
We care about depth-until-program-end, as a proxy for "make sure I
schedule those early instructions that open up the other things that can
make progress while keeping register pressure low", not actual latency
(since we're relying on the post-register-alloc scheduling to actually
schedule for the hardware).

total instructions in shared programs: 1609931 -> 1609931 (0.00%)
instructions in affected programs:     0 -> 0
GAINED:                                55
LOST:                                  43

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit f72a0d99fe)
2013-11-15 13:39:39 -08:00
Eric Anholt
6640147463 i965/fs: Fix message setup for SIMD8 spills.
In the SIMD16 spilling changes, I replaced a "1" in the spill path with
"mlen", but obviously it wasn't mlen before because spills have the g0
header along with the payload. The interface I was trying to use was
asking for how many physical regs we're writing, so we're looking for "1"
or "2".

I'm guessing this actually passed piglit because the high 8 bits of the
execution mask in SIMD8 mode are all 0s.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 7c90947a0b)
2013-11-15 13:39:38 -08:00
Eric Anholt
229ee20460 i965/fs: Prefer things we know reduce reg pressure when pre-scheduling.
Previously, the best thing we had was to schedule the things unblocked by
the last chosen instruction, on the hope that it would be consuming two
values at the end of their live intervals while only producing one new
value.  But that's just a guess, and we can do counting of usage of
registers to know when an instruction would (almost surely) reduce
register pressure.

The only failure mode I know of in this new dominant heuristic is that
inside of a loop when scheduling the iterator (for example), choosing the
last use of the iterator doesn't actually reduce the live interval of the
iterator.  But it doesn't seem to matter in shader-db:

total instructions in shared programs: 1618700 -> 1618700 (0.00%)
instructions in affected programs:     0 -> 0
GAINED:                                13
LOST:                                  0

Note: The new functions are made virtual because I expect we'll soon lift
the pre-regalloc scheduling heuristic over to the vec4 backend.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit bc0e3bb4d0)
2013-11-15 13:39:38 -08:00
Eric Anholt
dbddd86cc2 i965: Fix undefined value usage in ABO setup.
Fixes a compiler warning.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 9b3e1592c2)
2013-11-15 13:39:38 -08:00
Francisco Jerez
c702f5eead clover: Fix the const variant of adaptor_range::end to deal with mismatching range sizes.
Fixes infinite loop in find_grid_optimal_factor() in cases where the
user specifies a grid size with less dimensions than the device
supports.

Reported-by: Tom Stellard <thomas.stellard@amd.com>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 99d447cc5d)
2013-11-15 13:39:38 -08:00
Cyril Brulebois
c4cc166abc gallium: fix build on GNU/Hurd due to missing PIPE_OS_HURD detection
Thanks to Pino Toscano.  Patch from Debian package.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 2d77e4f922)
2013-11-15 13:39:38 -08:00
Petr Sebor
2a3dcece72 meta: enable vertex attributes in the context of the newly created array object
Otherwise, the function would enable generic vertex attributes 0
and 1 of the array object it does not own. This was causing crashes
in Euro Truck Simulator 2, since the incorrectly enabled generic
attribute 0 in the foreign context got precedence before vertex
position attribute at later time, leading to NULL pointer dereference.

Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Signed-off-by: Petr Sebor <petr@scssoft.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit f2b844f59d)
2013-11-15 13:39:38 -08:00
Brian Paul
accc276df2 mesa: call update_array_format() after error checking
We try to do all error checking before changing any GL state.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit ce193d4f01)
2013-11-15 13:39:38 -08:00
Ilia Mirkin
afbdcdcaaf nouveau/video: mark bitstream-level acceleration as unsupported
Adding a vl_mpeg-based helper didn't seem to work, as it produced data
that the card couldn't handle. (And I didn't investigate further.) This
makes the decoding functionality only accessible via XvMC and avoids
crashes when attempting to use VDPAU.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 08122e151a)
2013-11-15 13:39:38 -08:00
Ilia Mirkin
6f2877c40d nouveau/video: don't try on nv3x
It doesn't work, I don't know why, but no point in hanging people's
displays until it gets figured out.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e8d5d3409c)
2013-11-15 13:39:38 -08:00
Tom Stellard
02d9e1be87 egl-static: Only export necessary symbols v3
This fixes a crash in glamor when mesa links against static LLVM.

v2:
  - Inline LINKER_SCRIPT variable

v3: Kai Wasserbäch
  - Fix out out-of-tree-builds

Tested-by: Kai Wasserbäch <kai@dev.carbon-project.or>
(cherry picked from commit 594fa4a208)
2013-11-15 13:39:37 -08:00
Tom Stellard
095d583e52 configure.ac: Don't require shared LLVM when building OpenCL
This works now that pipe_*.so is no longer exporting LLVM symbols.

Tested-by: Kai Wasserbäch <kai@dev.carbon-project.or>
(cherry picked from commit cb080a10b6)
2013-11-15 13:39:37 -08:00
Tom Stellard
8af132fca9 pipe-loader: Only export necessary symbols v3
This makes it possible to use clover with statically linked LLVM.

v2:
  - Inline LINKER_SCRIPT variable

v3: Kai Wasserbäch
  - Fix out out-of-tree-builds

Tested-by: Kai Wasserbäch <kai@dev.carbon-project.or>
(cherry picked from commit 6d6c749215)
2013-11-15 13:39:37 -08:00
Tom Stellard
ade312cd8a radeonsi/compute: Add Sea Islands support
(cherry picked from commit a859131003)
2013-11-15 13:39:37 -08:00
Rico Schüller
f9a74a0b4c tests: Fix make check for out of tree builds.
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Rico Schüller <kgbricola@web.de>
(cherry picked from commit 23afe71f44)
2013-11-15 13:39:37 -08:00
Brian Paul
0e3f5999b9 osmesa: fix broken triangle/line drawing when using float color buffer
Doesn't seem to help with bug 71363 but it fixed a failure I found in
my testing.

Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a66a008b17)
2013-11-15 13:39:37 -08:00
Chris Forbes
ebc460bc5f i965: convert brw_lower_offset_array_visitor to ir_rvalue_visitor
Previously, we would bogusly replace the entire statement containing the
ir_texture node with an ir_dereference_variable.

Correct this to just replace the ir_texture node itself as intended.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5442c0eae3)
2013-11-15 13:39:37 -08:00
Chris Forbes
0010bdd54a glsl: fix missing breaks in equals(ir_texture,..)
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d257350949)
2013-11-15 12:28:34 -08:00
Matt Turner
b8a631295a i965/fs: Don't perform CSE on inst HW_REG dests (unless it's null)
Commit b16b3c87 began performing CSE on CMP instructions with null
destinations. I relaxed the restrictions a bit too much, thereby
allowing CSE to be performed on instructions with, for instance, an
explicit accumulator destination.

This broke the arb_gpu_shader5/fs-imulExtended shader tests because
they emit MUL instructions with the accumulator as the destination. CSE
would instead cause the MUL to write to a GRF, which is lower precision
than the accumulator.

Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: 10.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 68349e5219)
2013-11-15 12:28:34 -08:00
Ian Romanick
c94ed272eb Add .cherry-ignore file
Since we've disabled DRI3 completely in 10.0, f0f202e this commit is no
longer necessary.
2013-11-15 12:28:33 -08:00
Eric Anholt
47139b0233 glx: Back DRI3 enablement out of the stable branch.
After more testing (everyone else trying to build the stack is having as
much trouble as I had, even after the problems I had were fixed), it
really feels like dri3 is not something we're ready to support in this
stable branch.  The .c/.h code will remain here to enable easier
cherry-picking from master, and everything stays on master so we can ship
a solid DRI3 in 3 months.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-11-15 12:28:33 -08:00
Brian Paul
94251281b4 glx: change query_renderer_integer() value param to unsigned
When this function was added, the returned value was signed in some
places, unsigned in others.

v2: also add unsigned in the unit test, per Ian.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 75982a5df4)
2013-11-15 11:58:06 -08:00
José Fonseca
03a29306b5 glx: Fix scons build.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 6c6f4aa6fd)
2013-11-15 11:58:06 -08:00
Brian Paul
d37ea6dfec swrast: add missing notify_reset parameter to dri_create_context()
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit f41c01c688)
2013-11-15 11:57:10 -08:00
José Fonseca
84ee00c1b2 scons: Add dri2_query_renderer.c to sources.
(cherry picked from commit cb3c57df3a)
2013-11-15 11:57:10 -08:00
José Fonseca
3ffcc96abc st/dri: Fix dri_create_context declaration prototype.
(cherry picked from commit caf1d96862)
2013-11-15 11:57:10 -08:00
Alexander von Gluck IV
bc94bf08c4 haiku/swrast: Inherit gl_config, fix flush
* Inherit gl_context so we always have access to it
* Thanks curro for the idea.
* Last Haiku cannidate for 10.0.0

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2013-11-14 12:38:27 -06:00
Alexander von Gluck IV
ce904c4caf haiku: add swrast driver
* This is pretty small and upkeep should be minimal.
* Currently fully working.
* Cannidate for 10.0.0 branch

Acked-by: Brian Paul <brianp@vmware.com>
2013-11-13 13:35:58 -06:00
1768 changed files with 35483 additions and 73745 deletions

View File

@@ -8,5 +8,4 @@
(c-set-offset 'innamespace '0)
(c-set-offset 'inline-open '0)))
)
(makefile-mode (indent-tabs-mode . t))
)

View File

@@ -78,7 +78,6 @@ endif
ifneq ($(strip $(MESA_GPU_DRIVERS)),)
SUBDIRS := \
src/loader \
src/mapi \
src/glsl \
src/mesa \

View File

@@ -1 +1 @@
10.1.6
10.0.2

View File

@@ -1,28 +1,13 @@
# This patch does not apply cleanly, author says it can be skipped.
dff3eccd158d648482bb47118ef5d57a9186e5a4
# Since we've disabled DRI3 completely in 10.0, this commit is no longer
# necessary.
f0f202e6b764be803470e27cba9102f14361ae22 glx: conditionaly build dri3 and present loader (v3)
# And this one depends on the above, author says it too can be skipped.
ac35ded4733883037316d556af596524e5e02535
# This patch makes bug #71870 worse, so it won't be cherry picked until that
# issue can be resolved. See
# http://lists.freedesktop.org/archives/mesa-dev/2013-November/048899.html
068a073c1d4853b5c8f33efdeb481026f42e23a5 meta: fix meta clear of layered framebuffers
# This patch introduces some regressions. See:
# https://bugs.freedesktop.org/show_bug.cgi?id=77443
1afe3359258a9e89b62c8638761f52d78f6d1cbc
# Author retracted this from consideration for stable branch
3e817e7e56806d8adb8f16c35136045c29908944
# And this one was simply a bug fix for the previously-retracted commit
2bab95973d8ad3a84f62670143d6f26c230d9582
# Here we have a commit, and its subsequent "revert" both proposed within a
# single window of the stable release. So we can achieve the same final effect
# by ignoring both of the commits.
e3cc0d90e14e62a0a787b6c07a6df0f5c84039be
0d5ec2c615784929be095951f9269773a790a2dd
# The function being modified here (_eglCreateWindowSurfaceCommon) does not
# exist in the 10.1 branch.
91ff0d4c6510dc38f279c586ced17fba917873e7
# This patch is not needed (modifies work only in 10.2)
6980cae6aeb6671b6b0245e20a2d34957c1fff0a
# This patch isn't actually necessary because that bug that it fixes isn't in
# the 10.0 branch. See
# http://lists.freedesktop.org/archives/mesa-stable/2013-December/000500.html
a057b837ddd1c725a7504eedc53c6df05a012773 egl: add HAVE_LIBDRM define, fix EGL X11 platform

View File

@@ -14,7 +14,7 @@ git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for commits that were marked as a candidate for the stable tree.
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*10\.1.*mesa-stable\)' HEAD..origin/master |\
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*mesa-stable\)' HEAD..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.

View File

@@ -100,4 +100,4 @@ def AddOptions(opts):
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
if host_platform == 'windows':
opts.Add(EnumOption('MSVC_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0', '10.0', '11.0', '12.0')))
opts.Add(EnumOption('MSVC_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0', '10.0', '11.0')))

View File

@@ -28,15 +28,12 @@ AC_SUBST([OSMESA_VERSION])
dnl Versions for external dependencies
LIBDRM_REQUIRED=2.4.24
LIBDRM_RADEON_REQUIRED=2.4.50
LIBDRM_INTEL_REQUIRED=2.4.52
LIBDRM_RADEON_REQUIRED=2.4.46
LIBDRM_INTEL_REQUIRED=2.4.49
LIBDRM_NVVIEUX_REQUIRED=2.4.33
LIBDRM_NOUVEAU_REQUIRED="2.4.33 libdrm >= 2.4.41"
LIBDRM_FREEDRENO_REQUIRED=2.4.51
LIBDRM_FREEDRENO_REQUIRED=2.4.39
DRI2PROTO_REQUIRED=2.6
DRI3PROTO_REQUIRED=1.0
PRESENTPROTO_REQUIRED=1.0
LIBUDEV_REQUIRED=151
GLPROTO_REQUIRED=1.4.14
dnl Check for progs
@@ -230,12 +227,6 @@ esac
AC_SUBST([VISIBILITY_CFLAGS])
AC_SUBST([VISIBILITY_CXXFLAGS])
dnl
dnl Optional flags, check for compiler support
dnl
AX_CHECK_COMPILE_FLAG([-msse4.1], [SSE41_SUPPORTED=1], [SSE41_SUPPORTED=0])
AM_CONDITIONAL([SSE41_SUPPORTED], [test x$SSE41_SUPPORTED = x1])
dnl
dnl Hacks to enable 32 or 64 bit build
dnl
@@ -542,20 +533,6 @@ AC_ARG_ENABLE([dri],
[enable DRI modules @<:@default=enabled@:>@])],
[enable_dri="$enableval"],
[enable_dri=yes])
case "$host_os" in
linux*)
dri3_default=yes
;;
*)
dri3_default=no
;;
esac
AC_ARG_ENABLE([dri3],
[AS_HELP_STRING([--enable-dri3],
[enable DRI3 @<:@default=auto@:>@])],
[enable_dri3="$enableval"],
[enable_dri3="$dri3_default"])
AC_ARG_ENABLE([glx],
[AS_HELP_STRING([--enable-glx],
[enable GLX library @<:@default=enabled@:>@])],
@@ -592,7 +569,7 @@ AC_ARG_ENABLE([xvmc],
[AS_HELP_STRING([--enable-xvmc],
[enable xvmc library @<:@default=auto@:>@])],
[enable_xvmc="$enableval"],
[enable_xvmc=no])
[enable_xvmc=auto])
AC_ARG_ENABLE([vdpau],
[AS_HELP_STRING([--enable-vdpau],
[enable vdpau library @<:@default=auto@:>@])],
@@ -722,7 +699,6 @@ fi
AM_CONDITIONAL(HAVE_DRI_GLX, test "x$enable_glx" = xyes -a \
"x$enable_dri" = xyes)
AM_CONDITIONAL(HAVE_DRI, test "x$enable_dri" = xyes)
AM_CONDITIONAL(HAVE_DRI3, test "x$enable_dri3" = xyes)
AC_ARG_ENABLE([shared-glapi],
[AS_HELP_STRING([--enable-shared-glapi],
@@ -776,19 +752,6 @@ AC_SUBST([MESA_LLVM])
# Check for libdrm
PKG_CHECK_MODULES([LIBDRM], [libdrm >= $LIBDRM_REQUIRED],
[have_libdrm=yes], [have_libdrm=no])
if test "x$have_libdrm" = xyes; then
DEFINES="$DEFINES -DHAVE_LIBDRM"
fi
case "$host_os" in
linux*)
need_libudev=yes ;;
*)
need_libudev=no ;;
esac
PKG_CHECK_MODULES([LIBUDEV], [libudev >= $LIBUDEV_REQUIRED],
have_libudev=yes, have_libudev=no)
if test "x$enable_dri" = xyes; then
# DRI must be shared, I think
@@ -845,19 +808,11 @@ xyesno)
fi
PKG_CHECK_MODULES([DRI2PROTO], [dri2proto >= $DRI2PROTO_REQUIRED])
GL_PC_REQ_PRIV="$GL_PC_REQ_PRIV libdrm >= $LIBDRM_REQUIRED"
if test x"$enable_dri3" = xyes; then
PKG_CHECK_MODULES([DRI3PROTO], [dri3proto >= $DRI3PROTO_REQUIRED])
PKG_CHECK_MODULES([PRESENTPROTO], [presentproto >= $PRESENTPROTO_REQUIRED])
fi
fi
# find the DRI deps for libGL
dri_modules="x11 xext xdamage xfixes x11-xcb xcb-glx >= 1.8.1 xcb-dri2 >= 1.8"
if test x"$enable_dri3" = xyes; then
dri_modules="$dri_modules xcb-dri3 xcb-present xcb-sync xshmfence >= 1.1"
fi
# add xf86vidmode if available
PKG_CHECK_MODULES([XF86VIDMODE], [xxf86vm], HAVE_XF86VIDMODE=yes, HAVE_XF86VIDMODE=no)
if test "$HAVE_XF86VIDMODE" = yes ; then
@@ -869,21 +824,12 @@ xyesno)
X11_INCLUDES="$X11_INCLUDES $DRIGL_CFLAGS"
GL_LIB_DEPS="$DRIGL_LIBS"
if test x"$enable_dri3$have_libudev" = xyesyes; then
X11_INCLUDES="$X11_INCLUDES $LIBUDEV_CFLAGS"
GL_LIB_DEPS="$GL_LIB_DEPS"
fi
# need DRM libs, $PTHREAD_LIBS, etc.
GL_LIB_DEPS="$GL_LIB_DEPS $LIBDRM_LIBS -lm $PTHREAD_LIBS $DLOPEN_LIBS"
GL_PC_LIB_PRIV="-lm $PTHREAD_LIBS $DLOPEN_LIBS"
;;
esac
if test "$have_libudev" = yes; then
DEFINES="$DEFINES -DHAVE_LIBUDEV"
fi
# This is outside the case (above) so that it is invoked even for non-GLX
# builds.
AM_CONDITIONAL(HAVE_XF86VIDMODE, test "x$HAVE_XF86VIDMODE" = xyes)
@@ -995,9 +941,6 @@ if test "x$enable_dri" = xyes; then
linux*)
DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1"
DEFINES="$DEFINES -DHAVE_ALIAS"
if test "x$enable_dri3" = xyes; then
DEFINES="$DEFINES -DHAVE_DRI3"
fi
case "$host_cpu" in
x86_64|amd64)
@@ -1030,7 +973,7 @@ if test "x$enable_dri" = xyes; then
gnu*)
DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1"
DEFINES="$DEFINES -DHAVE_ALIAS"
;;
;;
solaris*)
DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1"
;;
@@ -1050,7 +993,7 @@ if test "x$enable_dri" = xyes; then
DRI_DIRS=`echo "$DRI_DIRS" | $SED 's/ */ /g'`
# Check for expat
PKG_CHECK_EXISTS([expat], [have_expat=yes], [have_expat=no])
PKG_CHECK_EXISTS([EXPAT], [have_expat=yes], [have_expat=no])
if test "x$have_expat" = "xyes"; then
PKG_CHECK_MODULES([EXPAT], [expat], [],
AC_MSG_ERROR([Expat required for DRI.]))
@@ -1076,6 +1019,7 @@ if test "x$enable_dri" = xyes; then
DRI_LIB_DEPS="$DRI_LIB_DEPS $SELINUX_LIBS $LIBDRM_LIBS $EXPAT_LIBS -lm $PTHREAD_LIBS $DLOPEN_LIBS"
GALLIUM_DRI_LIB_DEPS="$GALLIUM_DRI_LIB_DEPS $SELINUX_LIBS $LIBDRM_LIBS $EXPAT_LIBS -lm $CLOCK_LIB $PTHREAD_LIBS $DLOPEN_LIBS"
DRI_DRIVER_LDFLAGS="-module -avoid-version -shared -Wl,-Bsymbolic"
fi
AM_CONDITIONAL(NEED_MEGADRIVER, test -n "$DRI_DIRS")
@@ -1083,6 +1027,7 @@ AM_CONDITIONAL(NEED_LIBMESA, test "x$enable_xlib_glx" = xyes -o \
"x$enable_osmesa" = xyes -o \
-n "$DRI_DIRS")
AC_SUBST([DRI_LIB_DEPS])
AC_SUBST([DRI_DRIVER_LDFLAGS])
AC_SUBST([GALLIUM_DRI_LIB_DEPS])
case $DRI_DIRS in
@@ -1191,30 +1136,18 @@ if test "x$enable_gbm" = xauto; then
esac
fi
if test "x$enable_gbm" = xyes; then
if test "x$need_libudev$have_libudev" = xyesno; then
AC_MSG_ERROR([gbm requires udev >= $LIBUDEV_REQUIRED])
fi
PKG_CHECK_MODULES([LIBUDEV], [libudev], [],
AC_MSG_ERROR([gbm needs udev]))
if test "x$enable_dri" = xyes; then
GBM_BACKEND_DIRS="$GBM_BACKEND_DIRS dri"
if test "x$enable_shared_glapi" = xno; then
AC_MSG_ERROR([gbm_dri requires --enable-shared-glapi])
fi
else
# Strictly speaking libgbm does not require --enable-dri, although
# both of its backends do. Thus one can build libgbm without any
# backends if --disable-dri is set.
# To avoid unnecessary complexity of checking if at least one backend
# is available when building, just mandate --enable-dri.
AC_MSG_ERROR([gbm requires --enable-dri])
fi
fi
AM_CONDITIONAL(HAVE_GBM, test "x$enable_gbm" = xyes)
if test "x$need_libudev" = xyes; then
GBM_PC_REQ_PRIV="libudev >= $LIBUDEV_REQUIRED"
else
GBM_PC_REQ_PRIV=""
fi
GBM_PC_REQ_PRIV="libudev"
GBM_PC_LIB_PRIV="$DLOPEN_LIBS"
AC_SUBST([GBM_PC_REQ_PRIV])
AC_SUBST([GBM_PC_LIB_PRIV])
@@ -1231,6 +1164,11 @@ if test "x$enable_egl" = xyes; then
if test "$enable_static" != yes; then
# build egl_glx when libGL is built
PKG_CHECK_MODULES([LIBUDEV], [libudev > 150],
[have_libudev=yes],[have_libudev=no])
if test "$have_libudev" = yes; then
DEFINES="$DEFINES -DHAVE_LIBUDEV"
fi
if test "x$enable_dri" = xyes; then
HAVE_EGL_DRIVER_DRI2=1
@@ -1473,8 +1411,6 @@ for plat in $egl_platforms; do
drm)
test "x$enable_gbm" = "xno" &&
AC_MSG_ERROR([EGL platform drm needs gbm])
test "x$have_libdrm" != xyes &&
AC_MSG_ERROR([EGL platform drm requires libdrm >= $LIBDRM_REQUIRED])
;;
android|fbdev|gdi|null)
@@ -1485,9 +1421,9 @@ for plat in $egl_platforms; do
;;
esac
case "$plat$need_libudev$have_libudev" in
waylandyesno|drmyesno)
AC_MSG_ERROR([cannot build $plat platform without udev >= $LIBUDEV_REQUIRED]) ;;
case "$plat$have_libudev" in
waylandno|drmno)
AC_MSG_ERROR([cannot build $plat platfrom without udev]) ;;
esac
done
@@ -1553,11 +1489,11 @@ AC_ARG_ENABLE([gallium-llvm],
[enable_gallium_llvm="$enableval"],
[enable_gallium_llvm=auto])
AC_ARG_ENABLE([llvm-shared-libs],
[AS_HELP_STRING([--enable-llvm-shared-libs],
[link with LLVM shared libraries @<:@default=enabled@:>@])],
AC_ARG_WITH([llvm-shared-libs],
[AS_HELP_STRING([--with-llvm-shared-libs],
[link with LLVM shared libraries @<:@default=disabled@:>@])],
[],
[with_llvm_shared_libs=yes])
[with_llvm_shared_libs=no])
AC_ARG_WITH([llvm-prefix],
[AS_HELP_STRING([--with-llvm-prefix],
@@ -1577,7 +1513,6 @@ strip_unwanted_llvm_flags() {
-e 's/-O.\>//g' \
-e 's/-g\>//g' \
-e 's/-Wall\>//g' \
-e 's/-fcolor-diagnostics\>//g' \
-e 's/-fomit-frame-pointer\>//g'
}
@@ -1592,9 +1527,9 @@ if test "x$enable_gallium_llvm" = xauto; then
fi
if test "x$enable_gallium_llvm" = xyes; then
if test "x$llvm_prefix" != x; then
AC_PATH_TOOL([LLVM_CONFIG], [llvm-config], [no], ["$llvm_prefix/bin"])
AC_PATH_PROG([LLVM_CONFIG], [llvm-config], [no], ["$llvm_prefix/bin"])
else
AC_PATH_TOOL([LLVM_CONFIG], [llvm-config], [no])
AC_PATH_PROG([LLVM_CONFIG], [llvm-config], [no])
fi
if test "x$LLVM_CONFIG" != xno; then
@@ -1612,12 +1547,6 @@ if test "x$enable_gallium_llvm" = xyes; then
AC_COMPUTE_INT([LLVM_VERSION_MINOR], [LLVM_VERSION_MINOR],
[#include "${LLVM_INCLUDEDIR}/llvm/Config/llvm-config.h"])
dnl In LLVM 3.4.1 patch level was defined in config.h and not
dnl llvm-config.h
AC_COMPUTE_INT([LLVM_VERSION_PATCH], [LLVM_VERSION_PATCH],
[#include "${LLVM_INCLUDEDIR}/llvm/Config/config.h"],
LLVM_VERSION_PATCH=0) dnl Default if LLVM_VERSION_PATCH not found
if test "x${LLVM_VERSION_MAJOR}" != x; then
LLVM_VERSION_INT="${LLVM_VERSION_MAJOR}0${LLVM_VERSION_MINOR}"
else
@@ -1640,7 +1569,7 @@ if test "x$enable_gallium_llvm" = xyes; then
LLVM_COMPONENTS="${LLVM_COMPONENTS} option"
fi
fi
DEFINES="${DEFINES} -DHAVE_LLVM=0x0$LLVM_VERSION_INT -DLLVM_VERSION_PATCH=$LLVM_VERSION_PATCH"
DEFINES="${DEFINES} -DHAVE_LLVM=0x0$LLVM_VERSION_INT"
MESA_LLVM=1
dnl Check for Clang internal headers
@@ -1659,10 +1588,6 @@ if test "x$enable_gallium_llvm" = xyes; then
else
MESA_LLVM=0
LLVM_VERSION_INT=0
if test "x$enable_opencl" = xyes; then
AC_MSG_ERROR([cannot enable OpenCL without LLVM])
fi
fi
dnl Directory for XVMC libs
@@ -1736,9 +1661,8 @@ gallium_require_llvm() {
gallium_require_drm_loader() {
if test "x$enable_gallium_loader" = xyes; then
if test "x$need_libudev$have_libudev" = xyesno; then
AC_MSG_ERROR([Gallium drm loader requires libudev >= $LIBUDEV_REQUIRED])
fi
PKG_CHECK_MODULES([LIBUDEV], [libudev], [],
AC_MSG_ERROR([Gallium drm loader requires libudev]))
if test "x$have_libdrm" != xyes; then
AC_MSG_ERROR([Gallium drm loader requires libdrm >= $LIBDRM_REQUIRED])
fi
@@ -1971,7 +1895,6 @@ AM_CONDITIONAL(HAVE_MESA_LLVM, test x$MESA_LLVM = x1)
AC_SUBST([ELF_LIB])
AM_CONDITIONAL(DRICOMMON_NEED_LIBDRM, test "x$DRICOMMON_NEED_LIBDRM" = xyes)
AM_CONDITIONAL(HAVE_LIBDRM, test "x$have_libdrm" = xyes)
AM_CONDITIONAL(HAVE_X11_DRIVER, test "x$enable_xlib_glx" = xyes)
AM_CONDITIONAL(HAVE_OSMESA, test "x$enable_osmesa" = xyes)
AM_CONDITIONAL(HAVE_GALLIUM_OSMESA, test "x$enable_gallium_osmesa" = xyes)
@@ -1987,7 +1910,7 @@ AC_SUBST([XVMC_MAJOR], 1)
AC_SUBST([XVMC_MINOR], 0)
AC_SUBST([XA_MAJOR], 2)
AC_SUBST([XA_MINOR], 1)
AC_SUBST([XA_MINOR], 0)
AC_SUBST([XA_TINY], 0)
AC_SUBST([XA_VERSION], "$XA_MAJOR.$XA_MINOR.$XA_TINY")
@@ -2022,6 +1945,8 @@ AC_CONFIG_FILES([Makefile
src/gallium/auxiliary/pipe-loader/Makefile
src/gallium/drivers/Makefile
src/gallium/drivers/freedreno/Makefile
src/gallium/drivers/freedreno/a2xx/Makefile
src/gallium/drivers/freedreno/a3xx/Makefile
src/gallium/drivers/galahad/Makefile
src/gallium/drivers/i915/Makefile
src/gallium/drivers/identity/Makefile
@@ -2096,7 +2021,6 @@ AC_CONFIG_FILES([Makefile
src/glx/Makefile
src/glx/tests/Makefile
src/gtest/Makefile
src/loader/Makefile
src/mapi/Makefile
src/mapi/es1api/Makefile
src/mapi/es1api/glesv1_cm.pc

View File

@@ -18,166 +18,164 @@ are exposed in the 3.0 context as extensions.
Feature Status
----------------------------------------------------- ------------------------
GL 3.0 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL 3.0:
GLSL 1.30 DONE ()
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE (r300, swrast)
Map buffer subranges (GL_ARB_map_buffer_range) DONE (r300, swrast)
Clamping controls (GL_ARB_color_buffer_float) DONE (r300)
Float textures, renderbuffers (GL_ARB_texture_float) DONE (r300)
GL_EXT_packed_float DONE ()
GL_EXT_texture_shared_exponent DONE (swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE ()
Framebuffer objects (GL_ARB_framebuffer_object) DONE (r300, swrast)
GL_ARB_half_float_pixel DONE (r300, swrast)
GL_ARB_half_float_vertex DONE (r300, swrast)
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (swrast)
GL_EXT_texture_compression_rgtc DONE (r300, swrast)
GL_ARB_texture_rg DONE (r300, swrast)
Transform feedback (GL_EXT_transform_feedback) DONE ()
Vertex array objects (GL_ARB_vertex_array_object) DONE (all drivers)
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (r300)
GLSL 1.30 DONE (i965, r600, radeonsi)
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, radeonsi, swrast)
Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, r600, radeonsi, swrast)
Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600, radeonsi)
Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600, radeonsi)
GL_EXT_packed_float DONE (i965, r600, radeonsi)
GL_EXT_texture_shared_exponent DONE (i965, r600, radeonsi, swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600, radeonsi)
Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, radeonsi, swrast)
Half-float DONE (i965, r300, r600, radeonsi, swrast)
Non-normalized Integer texture/framebuffer formats DONE (i965, r600, radeonsi)
1D/2D Texture arrays DONE (i965, r600, radeonsi)
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, radeonsi, swrast)
GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, radeonsi, swrast)
Red and red/green texture formats DONE (i965, r300, r600, radeonsi, swrast)
Transform feedback (GL_EXT_transform_feedback) DONE (i965, r600, radeonsi)
Vertex array objects (GL_APPLE_vertex_array_object) DONE (all drivers)
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600, radeonsi)
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE (i965, r600, radeonsi)
GLX_ARB_create_context (GLX 1.4 is required) DONE
GL 3.1 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL 3.1:
GLSL 1.40 DONE ()
Forward compatible context support/deprecations DONE ()
Instanced drawing (GL_ARB_draw_instanced) DONE (swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (r300, swrast)
Primitive restart (GL_NV_primitive_restart) DONE (r300)
16 vertex texture image units DONE ()
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts ()
Rectangular textures (GL_ARB_texture_rectangle) DONE (r300, swrast)
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (swrast)
Signed normalized textures (GL_EXT_texture_snorm) DONE (r300)
GLSL 1.40 DONE (i965, r600, radeonsi)
Forward compatible context support/deprecations DONE (i965, r600, radeonsi)
Instanced drawing (GL_ARB_draw_instanced) DONE (i965, r600, radeonsi, swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, radeonsi, swrast)
Primitive restart (GL_NV_primitive_restart) DONE (i965, r300, r600, radeonsi)
16 vertex texture image units DONE (i965, r600, radeonsi)
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965, r600, radeonsi)
Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, radeonsi, swrast)
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965, r600, radeonsi, swrast)
Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600, radeonsi)
GL 3.2 --- all DONE: i965, nv50, nvc0, radeonsi
GL 3.2:
Core/compatibility profiles DONE
GLSL 1.50 DONE ()
Geometry shaders DONE ()
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (r300, r600, swrast)
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (r300, r600, swrast)
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, r600, swrast)
Provoking vertex (GL_ARB_provoking_vertex) DONE (r300, r600, swrast)
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (r600)
Multisample textures (GL_ARB_texture_multisample) DONE (r600)
Frag depth clamp (GL_ARB_depth_clamp) DONE (r600, swrast)
Fence objects (GL_ARB_sync) DONE (r300, r600, swrast)
GLX_ARB_create_context_profile DONE
Core/compatibility profiles DONE
GLSL 1.50 DONE (i965)
Geometry shaders DONE (i965)
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, radeonsi, swrast)
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, radeonsi, swrast)
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, radeonsi, swrast)
Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, radeonsi, swrast)
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600, radeonsi)
Multisample textures (GL_ARB_texture_multisample) DONE (i965, r600, radeonsi)
Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast, radeonsi)
Fence objects (GL_ARB_sync) DONE (i965, r300, r600, radeonsi, swrast)
GLX_ARB_create_context_profile DONE
GL 3.3 --- all DONE: i965, nv50, nvc0, radeonsi
GL 3.3:
GLSL 3.30 DONE ()
GL_ARB_blend_func_extended DONE (r600, softpipe)
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE (r300, r600, swrast)
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE (r600)
GL_ARB_texture_rgb10_a2ui DONE (r600)
GL_ARB_texture_swizzle DONE (r300, r600, swrast)
GL_ARB_timer_query DONE (r600)
GL_ARB_instanced_arrays DONE (r300, r600)
GL_ARB_vertex_type_2_10_10_10_rev DONE (r600)
GLSL 3.30 DONE (i965)
GL_ARB_blend_func_extended DONE (i965, r600, radeonsi, softpipe)
GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, radeonsi, swrast)
GL_ARB_occlusion_query2 DONE (i965, r300, r600, radeonsi, swrast)
GL_ARB_sampler_objects DONE (i965, r300, r600, radeonsi)
GL_ARB_shader_bit_encoding DONE (i965, r600, radeonsi)
GL_ARB_texture_rgb10_a2ui DONE (i965, r600, radeonsi)
GL_ARB_texture_swizzle DONE (i965, r300, r600, radeonsi, swrast)
GL_ARB_timer_query DONE (i965, r600, radeonsi)
GL_ARB_instanced_arrays DONE (i965, r300, r600, radeonsi)
GL_ARB_vertex_type_2_10_10_10_rev DONE (i965, r600, radeonsi)
GL 4.0:
GLSL 4.0 not started
GL_ARB_texture_query_lod DONE (i965)
GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
GL_ARB_draw_indirect DONE (i965)
GL_ARB_gpu_shader5 started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading DONE (i965)
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, radeonsi, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nvc0, r600, softpipe)
GL_ARB_texture_gather DONE (i965)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)
GLSL 4.0 not started
GL_ARB_texture_query_lod DONE (i965)
GL_ARB_draw_buffers_blend DONE (i965, r600, radeonsi, softpipe)
GL_ARB_draw_indirect started (Christoph)
GL_ARB_gpu_shader5 started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading DONE (i965)
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, radeonsi, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, r600, softpipe)
GL_ARB_texture_gather DONE (i965)
GL_ARB_transform_feedback2 DONE (i965, r600, radeonsi)
GL_ARB_transform_feedback3 DONE (i965, r600, radeonsi)
GL 4.1:
GLSL 4.1 not started
GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects started (Ian Romanick, Gregory Hainaut)
GL_ARB_shader_precision not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array DONE (i965)
GLSL 4.1 not started
GL_ARB_ES2_compatibility DONE (i965, r300, r600, radeonsi)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects some infrastructure done
GL_ARB_shader_precision not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array not started
GL 4.2:
GLSL 4.2 not started
GL_ARB_texture_compression_bptc not started
GL_ARB_compressed_texture_pixel_storage not started
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_image_load_store in progress (curro)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_map_buffer_alignment DONE (all drivers)
GLSL 4.2 not started
GL_ARB_texture_compression_bptc not started
GL_ARB_compressed_texture_pixel_storage not started
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (i965, r600, radeonsi)
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_image_load_store not started
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_internalformat_query DONE (i965, r300, r600, radeonsi)
GL_ARB_map_buffer_alignment DONE (r300, r600, radeonsi)
GL 4.3:
GLSL 4.3 not started
GL_ARB_arrays_of_arrays started
GL_ARB_ES3_compatibility DONE (i965)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader started (Paul Berry)
GL_ARB_copy_image not started
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location not started
GL_ARB_fragment_layer_viewport not started
GL_ARB_framebuffer_no_attachments not started
GL_ARB_internalformat_query2 not started
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965)
GL_ARB_program_interface_query not started
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size not started
GL_ARB_shader_storage_buffer_object not started
GL_ARB_stencil_texturing not started
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi)
GL_ARB_texture_query_levels DONE (i965)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view started (Courtney Goeltzenleuchter, Chris Forbes)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GLSL 4.3 not started
GL_ARB_arrays_of_arrays not started
GL_ARB_ES3_compatibility DONE (i965)
GL_ARB_clear_buffer_object not started
GL_ARB_compute_shader not started
GL_ARB_copy_image not started
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location not started
GL_ARB_fragment_layer_viewport not started
GL_ARB_framebuffer_no_attachments not started
GL_ARB_internalformat_query2 not started
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect not started
GL_ARB_program_interface_query not started
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size not started
GL_ARB_shader_storage_buffer_object not started
GL_ARB_stencil_texturing not started
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi)
GL_ARB_texture_query_levels DONE (i965)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view not started
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4:
GLSL 4.4 not started
GL_MAX_VERTEX_ATTRIB_STRIDE not started
GL_ARB_buffer_storage not started
GL_ARB_clear_texture not started
GL_ARB_enhanced_layouts not started
GL_ARB_multi_bind started (Fredrik Höglund)
GL_ARB_query_buffer_object not started
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
GL_ARB_texture_stencil8 not started
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, r600)
GLSL 4.4 not started
GL_MAX_VERTEX_ATTRIB_STRIDE not started
GL_ARB_buffer_storage not started
GL_ARB_clear_texture not started
GL_ARB_enhanced_layouts not started
GL_ARB_multi_bind not started
GL_ARB_query_buffer_object not started
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
GL_ARB_texture_stencil8 not started
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, r600)
More info about these features and the work involved can be found at

256
docs/README.CYGWIN Normal file
View File

@@ -0,0 +1,256 @@
Mesa Cygwin/X11 Information
WARNING
=======
If you installed X11 (packages xorg-x11-devel and xorg-x11-bin-dlls ) with the
latest setup.exe from Cygwin the GL (Mesa) libraries and include are already
installed in /usr/X11R6.
The following will explain how to "replace" them.
Installation
============
How to compile Mesa on Cygwin/X11 systems:
1. Shared libs:
type 'make cygwin-sl'.
When finished, the Mesa DLL will be in the Mesa-x.y/lib/ and
Mesa-x.y/bin directories.
2. Static libs:
type 'make cygwin-static'.
When finished, the Mesa libraries will be in the Mesa-x.y/lib/ directory.
Header and library files:
After you've compiled Mesa and tried the demos I recommend the following
procedure for "installing" Mesa.
Copy the Mesa include/GL directory to /usr/X11R6/include:
cp -a include/GL /usr/X11R6/include
Copy the Mesa library files to /usr/X11R6/lib:
cp -a lib/* /usr/X11R6ocal/lib
Copy the Mesa bin files (used by the DLL stuff) to /usr/X11R6/bin:
cp -a lib/cyg* /usr/X11R6/bin
Xt/Motif widgets:
If you want to use Mesa or OpenGL in your Xt/Motif program you can build
the widgets found in either the widgets-mesa or widgets-sgi directories.
The former were written for Mesa and the later are the original SGI
widgets. Look in those directories for more information.
For the Motif widgets you must have downloaded the lesstif package.
Using the library
=================
Configuration options:
The file src/mesa/main/config.h has many parameters which you can adjust
such as maximum number of lights, clipping planes, maximum texture size,
etc. In particular, you may want to change DEPTH_BITS from 16 to 32
if a 16-bit depth buffer isn't precise enough for your application.
Shared libraries:
If you compile shared libraries (Win32 DLLS) you may have to set an
environment variable to specify where the Mesa libraries are located.
Set the PATH variable to include /your-dir/Mesa-2.6/bin.
Otherwise, when you try to run a demo it may fail with a message saying
that one or more DLL couldn't be found.
Xt/Motif Widgets:
Two versions of the Xt/Motif OpenGL drawing area widgets are included:
widgets-sgi/ SGI's stock widgets
widgets-mesa/ Mesa-tuned widgets
Look in those directories for details
Togl:
Togl is an OpenGL/Mesa widget for Tcl/Tk.
See http://togl.sourceforge.net for more information.
X Display Modes:
Mesa supports RGB(A) rendering into almost any X visual type and depth.
The glXChooseVisual function tries its best to pick an appropriate visual
for the given attribute list. However, if this doesn't suit your needs
you can force Mesa to use any X visual you want (any supported by your
X server that is) by setting the MESA_RGB_VISUAL and MESA_CI_VISUAL
environment variables. When an RGB visual is requested, glXChooseVisual
will first look if the MESA_RGB_VISUAL variable is defined. If so, it
will try to use the specified visual. Similarly, when a color index
visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL
variable.
The format of accepted values is: <visual-class> <depth>
Here are some examples:
using the C-shell:
% setenv MESA_RGB_VISUAL "TrueColor 8" // 8-bit TrueColor
% setenv MESA_CI_VISUAL "PseudoColor 12" // 12-bit PseudoColor
% setenv MESA_RGB_VISUAL "PseudoColor 8" // 8-bit PseudoColor
using the KornShell:
$ export MESA_RGB_VISUAL="TrueColor 8"
$ export MESA_CI_VISUAL="PseudoColor 12"
$ export MESA_RGB_VISUAL="PseudoColor 8"
Double buffering:
Mesa can use either an X Pixmap or XImage as the backbuffer when in
double buffer mode. Using GLX, the default is to use an XImage. The
MESA_BACK_BUFFER environment variable can override this. The valid
values for MESA_BACK_BUFFER are: Pixmap and XImage (only the first
letter is checked, case doesn't matter).
A pixmap is faster when drawing simple lines and polygons while an
XImage is faster when Mesa has to do pixel-by-pixel rendering. If you
need depth buffering the XImage will almost surely be faster. Exper-
iment with the MESA_BACK_BUFFER variable to see which is faster for
your application.
Colormaps:
When using Mesa directly or with GLX, it's up to the application writer
to create a window with an appropriate colormap. The aux, tk, and GLUT
toolkits try to minimize colormap "flashing" by sharing colormaps when
possible. Specifically, if the visual and depth of the window matches
that of the root window, the root window's colormap will be shared by
the Mesa window. Otherwise, a new, private colormap will be allocated.
When sharing the root colormap, Mesa may be unable to allocate the colors
it needs, resulting in poor color quality. This can happen when a
large number of colorcells in the root colormap are already allocated.
To prevent colormap sharing in aux, tk and GLUT, define the environment
variable MESA_PRIVATE_CMAP. The value isn't significant.
Gamma correction:
To compensate for the nonlinear relationship between pixel values
and displayed intensities, there is a gamma correction feature in
Mesa. Some systems, such as Silicon Graphics, support gamma
correction in hardware (man gamma) so you won't need to use Mesa's
gamma facility. Other systems, however, may need gamma adjustment
to produce images which look correct. If in the past you thought
Mesa's images were too dim, read on.
Gamma correction is controlled with the MESA_GAMMA environment
variable. Its value is of the form "Gr Gg Gb" or just "G" where
Gr is the red gamma value, Gg is the green gamma value, Gb is the
blue gamma value and G is one gamma value to use for all three
channels. Each value is a positive real number typically in the
range 1.0 to 2.5. The defaults are all 1.0, effectively disabling
gamma correction. Examples using csh:
% setenv MESA_GAMMA "2.3 2.2 2.4" // separate R,G,B values
% setenv MESA_GAMMA "2.0" // same gamma for R,G,B
The demos/gamma.c program may help you to determine reasonable gamma
value for your display. With correct gamma values, the color intensities
displayed in the top row (drawn by dithering) should nearly match those
in the bottom row (drawn as grays).
Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well
on HP displays using the HP-ColorRecovery technology.
Mesa implements gamma correction with a lookup table which translates
a "linear" pixel value to a gamma-corrected pixel value. There is a
small performance penalty. Gamma correction only works in RGB mode.
Also be aware that pixel values read back from the frame buffer will
not be "un-corrected" so glReadPixels may not return the same data
drawn with glDrawPixels.
For more information about gamma correction see:
http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html
Overlay Planes
Overlay planes in the frame buffer are supported by Mesa but require
hardware and X server support. To determine if your X server has
overlay support you can test for the SERVER_OVERLAY_VISUALS property:
xprop -root | grep SERVER_OVERLAY_VISUALS
HPCR glClear(GL_COLOR_BUFFER_BIT) dithering
If you set the MESA_HPCR_CLEAR environment variable then dithering
will be used when clearing the color buffer. This is only applicable
to HP systems with the HPCR (Color Recovery) system.
Extensions
==========
There are three Mesa-specific GLX extensions at this time.
GLX_MESA_pixmap_colormap
This extension adds the GLX function:
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
Pixmap pixmap, Colormap cmap )
It is an alternative to the standard glXCreateGLXPixmap() function.
Since Mesa supports RGB rendering into any X visual, not just True-
Color or DirectColor, Mesa needs colormap information to convert RGB
values into pixel values. An X window carries this information but a
pixmap does not. This function associates a colormap to a GLX pixmap.
See the xdemos/glxpixmap.c file for an example of how to use this
extension.
GLX_MESA_release_buffers
Mesa associates a set of ancillary (depth, accumulation, stencil and
alpha) buffers with each X window it draws into. These ancillary
buffers are allocated for each X window the first time the X window
is passed to glXMakeCurrent(). Mesa, however, can't detect when an
X window has been destroyed in order to free the ancillary buffers.
The best it can do is to check for recently destroyed windows whenever
the client calls the glXCreateContext() or glXDestroyContext()
functions. This may not be sufficient in all situations though.
The GLX_MESA_release_buffers extension allows a client to explicitly
deallocate the ancillary buffers by calling glxReleaseBuffersMESA()
just before an X window is destroyed. For example:
#ifdef GLX_MESA_release_buffers
glXReleaseBuffersMESA( dpy, window );
#endif
XDestroyWindow( dpy, window );
This extension is new in Mesa 2.0.
GLX_MESA_copy_sub_buffer
This extension adds the glXCopySubBufferMESA() function. It works
like glXSwapBuffers() but only copies a sub-region of the window
instead of the whole window.
This extension is new in Mesa version 2.6
Summary of X-related environment variables:
MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
MESA_GAMMA - gamma correction coefficients (X only)
----------------------------------------------------------------------
README.CYGWIN - lassauge April 2004 - based on README.X11

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@@ -0,0 +1,102 @@
Mesa 3.0 MITS Information
This software is distributed under the terms of the GNU Library
General Public License, see the LICENSE file for details.
This document is a preliminary introduction to help you get
started. For more detaile information consult the web page.
http://10-dencies.zkm.de/~mesa/
Version 0.1 (Yes it's very alpha code so be warned!)
Contributors:
Emil Briggs (briggs@bucky.physics.ncsu.edu)
David Bucciarelli (tech.hmw@plus.it)
Andreas Schiffler (schiffler@zkm.de)
1. Requirements:
Mesa 3.0.
An SMP capable machine running Linux 2.x
libpthread installed on your machine.
2. What does MITS stand for?
MITS stands for Mesa Internal Threading System. By adding
internal threading to Mesa it should be possible to improve
performance of OpenGL applications on SMP machines.
3. Do applications have to be recoded to take advantage of MITS?
No. The threading is internal to Mesa and transparent to
applications.
4. Will all applications benefit from the current implementation of MITS?
No. This implementation splits the processing of the vertex buffer
over two threads. There is a certain amount of overhead involved
with the thread synchronization and if there is not enough work
to be done the extra overhead outweighs any speedup from using
dual processors. You will not for example see any speedup when
running Quake because it uses GL_POLYGON and there is only one
polygon for each vertex buffer processed. Test results on a
dual 200 Mhz. Pentium Pro system show that one needs around
100-200 vertices in the vertex buffer before any there is any
appreciable benefit from the threading.
5. Are there any parameters that I can tune to try to improve performance.
Yes. You can try to vary the size of the vertex buffer which is
define in VB_MAX located in the file src/vb.h from your top level
Mesa distribution. The number needs to be a multiple of 12 and
the optimum value will probably depend on the capabilities of
your machine and the particular application you are running.
6. Are there any ways I can modify the application to improve its
performance with the MITS?
Yes. Try to use as many vertices between each Begin/End pair
as possbile. This will reduce the thread synchronization
overhead.
7. What sort of speedups can I expect?
On some benchmarks performance gains of up to 30% have been
observerd. Others may see no gain at all and in a few rare
cases even some degradation.
8. What still needs to be done?
Lots of testing and benchmarking.
A portable implementation that works within the Mesa thread API.
Threading of additional areas of Mesa to improve performance
even more.
Installation:
1. This assumes that you already have a working Mesa 3.0 installation
from source.
2. Place the tarball MITS.tar.gz in your top level Mesa directory.
3. Unzip it and untar it. It will replace the following files in
your Mesa source tree so back them up if you want to save them.
README.MITS
Make-config
Makefile
mklib.glide
src/vbxform.c
src/vb.h
4. Rebuild Mesa using the command
make linux-386-glide-mits

207
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@@ -0,0 +1,207 @@
Info on using Mesa 3.0 with Linux Quake I and Quake II
Disclaimer
----------
I am _not_ a Quake expert by any means. I pretty much only run it to
test Mesa. There have been a lot of questions about Linux Quake and
Mesa so I'm trying to provide some useful info here. If this file
doesn't help you then you should look elsewhere for help. The Mesa
mailing list or the news://news.3dfx.com/3dfx.linux.glide newsgroup
might be good.
Again, all the information I have is in this file. Please don't email
me with questions.
If you have information to contribute to this file please send it to
me at brianp@elastic.avid.com
Linux Quake
-----------
You can get Linux Quake from http://www.idsoftware.com/
Quake I and II for Linux were tested with, and include, Mesa 2.6. You
shouldn't have too many problems if you simply follow the instructions
in the Quake distribution.
RedHat 5.0 Linux problems
-------------------------
RedHat Linux 5.x uses the GNU C library ("glibc" or "libc6") whereas
previous RedHat and other Linux distributions use "libc5" for its
runtime C library.
Linux Quake I and II were compiled for libc5. If you compile Mesa
on a RedHat 5.x system the resulting libMesaGL.so file will not work
with Linux Quake because of the different C runtime libraries.
The symptom of this is a segmentation fault soon after starting Quake.
If you want to use a newer version of Mesa (like 3.x) with Quake on
RedHat 5.x then read on.
The solution to the C library problem is to force Mesa to use libc5.
libc5 is in /usr/i486-linux-libc5/lib on RedHat 5.x systems.
Emil Briggs (briggs@tick.physics.ncsu.edu) nicely gave me the following
info:
> I only know what works on a RedHat 5.0 distribution. RH5 includes
> a full set of libraries for both libc5 and glibc. The loader ld.so
> uses the libc5 libraries in /usr/i486-linux-libc5/lib for programs
> linked against libc5 while it uses the glibc libraries in /lib and
> /usr/lib for programs linked against glibc.
>
> Anyway I changed line 41 of mklib.glide to
> GLIDELIBS="-L/usr/local/glide/lib -lglide2x -L/usr/i486-linux-libc5/lib"
>
> And I started quake2 up with a script like this
> #!/bin/csh
> setenv LD_LIBRARY_PATH /usr/i486-linux-libc5/lib
> setenv MESA_GLX_FX f
> ./quake2 +set vid_ref gl
> kbd_mode -a
> reset
I've already patched the mklib.glide file. You'll have to start Quake
with the script shown above though.
**********************
Daryll Strauss writes:
Here's my thoughts on the problem. On a RH 5.x system, you can NOT build
a libc5 executable or library. Red Hat just doesn't include the right
stuff to do it.
Since Quake is a libc5 based application, you are in trouble. You need
libc5 libraries.
What can you do about it? Well there's a package called gcc5 that does
MOST of the right stuff to compile with libc5. (It brings back older
header files, makes appropriate symbolic links for libraries, and sets
up the compiler to use the correct directories) You can find gcc5 here:
ftp://ecg.mit.edu/pub/linux/gcc5-1.0-1.i386.rpm
No, this isn't quite enough. There are still a few tricks to getting
Mesa to compile as a libc5 application. First you have to make sure that
every compile uses gcc5 instead of gcc. Second, in some cases the link
line actually lists -L/usr/lib which breaks gcc5 (because it forces you
to use the glibc version of things)
If you get all the stuff correctly compiled with gcc5 it should work.
I've run Mesa 3.0B6 and its demos in a window with my Rush on a Red Hat
5.1 system. It is a big hassle, but it can be done. I've only made Quake
segfault, but I think that's from my libRush using the wrong libc.
Yes, mixing libc5 and glibc is a major pain. I've been working to get
all my libraries compiling correctly with this setup. Someone should
make an RPM out of it and feed changes back to Brian once they get it
all working. If no one else has done so by the time I get the rest of my
stuff straightened out, I'll try to do it myself.
- |Daryll
*********************
David Bucciarelli (tech.hmw@plus.it) writes:
I'm using the Mesa-3.0beta7 and the RedHat 5.1 and QuakeII is
working fine for me. I had only to make a small change to the
Mesa-3.0/mklib.glide file, from:
GLIDELIBS="-L/usr/local/glide/lib -lglide2x
-L/usr/i486-linux-libc5/lib -lm"
to:
GLIDELIBS="-L/usr/i486-linux-libc5/lib -lglide2x"
and to make two symbolic links:
[david@localhost Mesa]$ ln -s libMesaGL.so libMesaGL.so.2
[david@localhost Mesa]$ ln -s libMesaGLU.so libMesaGLU.so.2
I'm using the Daryll's Linux glide rpm for the Voodoo2 and glibc (it
includes also the Glide for the libc5). I'm not using the /dev/3Dfx and
running QuakeII as root with the following env. var:
export
LD_LIBRARY_PATH=/dsk1/home/david/src/gl/Mesa/lib:/usr/i486-linux-libc5/lib
I think that all problems are related to the glibc, Quake will never
work if you get the following output:
[david@localhost Mesa]$ ldd lib/libMesaGL.so
libglide2x.so => /usr/lib/libglide2x.so (0x400f8000)
libm.so.6 => /lib/libm.so.6 (0x40244000)
libc.so.6 => /lib/libc.so.6 (0x4025d000)
/lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x00000000)
You must get the following outputs:
[david@localhost Mesa]# ldd lib/libMesaGL.so
libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
(0x400f3000)
[root@localhost quake2]# ldd quake2
libdl.so.1 => /lib/libdl.so.1 (0x40005000)
libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x40008000)
libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x40010000)
[root@localhost quake2]# ldd ref_gl.so
libMesaGL.so.2 =>
/dsk1/home/david/src/gl/Mesa/lib/libMesaGL.so.2 (0x400eb000)
libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
(0x401d9000)
libX11.so.6 => /usr/i486-linux-libc5/lib/libX11.so.6
(0x40324000)
libXext.so.6 => /usr/i486-linux-libc5/lib/libXext.so.6
(0x403b7000)
libvga.so.1 => /usr/i486-linux-libc5/lib/libvga.so.1
(0x403c1000)
libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x403f5000)
libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x403fd000)
***********************
Steve Davies (steve@one47.demon.co.uk) writes:
Try using:
export LD_LIBRARY_PATH=/usr/i486-linux-libc5/lib
./quake2 +set vid_ref gl
to start the game... Works for me, but assumes that you have the
compatability libc5 RPMs installed.
***************************
WWW resources - you may find additional Linux Quake help at these URLs:
http://quake.medina.net/howto
http://webpages.mr.net/bobz
http://www.linuxgames.com/quake2/
----------------------------------------------------------------------

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@@ -0,0 +1,52 @@
Mesa Threads README
-------------------
Thread safety was introduced in Mesa 2.6 by John Stone and
Christoph Poliwoda.
It was redesigned in Mesa 3.3 so that thread safety is
supported by default (on systems which support threads,
that is). There is no measurable penalty on single
threaded applications.
NOTE that the only _driver_ which is thread safe at this time
is the OS/Mesa driver!
At present the mthreads code supports three thread APIS:
1) POSIX threads (aka pthreads).
2) Solaris / Unix International threads.
3) Win32 threads (Win 95/NT).
Support for other thread libraries can be added src/glthread.[ch]
In order to guarantee proper operation, it is
necessary for both Mesa and application code to use the same threads API.
So, if your application uses Sun's thread API, then you should build Mesa
using one of the targets for Sun threads.
The mtdemos directory contains some example programs which use
multiple threads to render to osmesa rendering context(s).
Linux users should be aware that there exist many different POSIX
threads packages. The best solution is the linuxthreads package
(http://pauillac.inria.fr/~xleroy/linuxthreads/) as this package is the
only one that really supports multiprocessor machines (AFAIK). See
http://pauillac.inria.fr/~xleroy/linuxthreads/README for further
information about the usage of linuxthreads.
If you are interested in helping with thread safety work in Mesa
join the Mesa developers mailing list and post your proposal.
Regards,
John Stone -- j.stone@acm.org johns@cs.umr.edu
Christoph Poliwoda -- poliwoda@volumegraphics.com
Version info:
Mesa 2.6 - initial thread support.
Mesa 3.3 - thread support mostly rewritten (Brian Paul)

View File

@@ -19,7 +19,7 @@
<p>
The SGI OpenGL conformance tests verify correct operation of OpenGL
implementations. I, Brian Paul, have been given a copy of the tests
for testing Mesa. The tests are not publicly available.
for testing Mesa. The tests are not publically available.
</p>
<p>
This file has the latest results of testing Mesa with the OpenGL 1.2

View File

@@ -17,7 +17,7 @@
<h1>Development Notes</h1>
<h2>Adding Extensions</h2>
<h2>Adding Extentions</h2>
<p>
To add a new GL extension to Mesa you have to do at least the following.
@@ -190,26 +190,11 @@ you should add an appropriate note to the commit message.
Here are some examples of such a note:
</p>
<ul>
<li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "9.2 10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>NOTE: This is a candidate for the 9.0 branch.</li>
<li>NOTE: This is a candidate for the 8.0 and 9.0 branches.</li>
<li>NOTE: This is a candidate for the stable branches.</li>
</ul>
Simply adding the CC to the mesa-stable list address is adequate to nominate
the commit for the most-recently-created stable branch. It is only necessary
to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
examples above), if you want to nominate the commit for an older stable
branch. And, as in these examples, you can nominate the commit for the older
branch in addition to the more recent branch, or nominate the commit
exclusively for the older branch.
This "CC" syntax for patch nomination will cause patches to automatically be
copied to the mesa-stable@ mailing list when you use "git send-email" to send
patches to the mesa-dev@ mailing list. Also, if you realize that a commit
should be nominated for the stable branch after it has already been committed,
you can send a note directly to the mesa-stable@lists.freedesktop.org where
the Mesa stable-branch maintainers will receive it. Be sure to mention the
commit ID of the commit of interest (as it appears in the mesa master branch).
<h2>Cherry-picking candidates for a stable branch</h2>

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@@ -25,7 +25,7 @@ href="#overview">overview of Mesa's implementation</a>.</p>
<h2>1. Complexity of GL Dispatch</h2>
<p>Every GL application has at least one object called a GL <em>context</em>.
This object, which is an implicit parameter to every GL function, stores all
This object, which is an implicit parameter to ever GL function, stores all
of the GL related state for the application. Every texture, every buffer
object, every enable, and much, much more is stored in the context. Since
an application can have more than one context, the context to be used is
@@ -51,7 +51,7 @@ example, <tt>glFogCoordf</tt> may operate differently depending on whether
or not fog is enabled.</p>
<p>In multi-threaded environments, it is possible for each thread to have a
different GL context current. This means that poor old <tt>glVertex3fv</tt>
differnt GL context current. This means that poor old <tt>glVertex3fv</tt>
has to know which GL context is current in the thread where it is being
called.</p>
@@ -207,13 +207,13 @@ few preprocessor defines.</p>
<li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li>
<li>If <tt>HAVE_PTHREAD</tt> is defined, method #3 is used.</li>
<li>If <tt>WIN32_THREADS</tt> is defined, method #2 is used.</li>
<li>If none of the preceding are defined, method #1 is used.</li>
<li>If none of the preceeding are defined, method #1 is used.</li>
</ul>
<p>Two different techniques are used to handle the various different cases.
On x86 and SPARC, a macro called <tt>GL_STUB</tt> is used. In the preamble
of the assembly source file different implementations of the macro are
selected based on the defined preprocessor variables. The assembly code
selected based on the defined preprocessor variables. The assmebly code
then consists of a series of invocations of the macros such as:
<blockquote>
@@ -242,7 +242,7 @@ first technique, is to insert <tt>#ifdef</tt> within the assembly
implementation of each function. This makes the assembly file considerably
larger (e.g., 29,332 lines for <tt>glapi_x86-64.S</tt> versus 1,155 lines for
<tt>glapi_x86.S</tt>) and causes simple changes to the function
implementation to generate many lines of diffs. Since the assembly files
implementation to generate many lines of diffs. Since the assmebly files
are typically generated by scripts (see <a href="#autogen">below</a>), this
isn't a significant problem.</p>

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@@ -88,7 +88,7 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
<dd>
<p>List the platforms (window systems) to support. Its argument is a comma
separated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
the platforms a driver may support. The first listed platform is also used by
the main library to decide the native platform: the platform the EGL native
types such as <code>EGLNativeDisplayType</code> or
@@ -223,7 +223,7 @@ the X server directly using (XCB-)DRI2 protocol.</p>
<dd>
<p>This driver is based on Gallium3D. It supports all rendering APIs and
hardware supported by Gallium3D. It is the only driver that supports OpenVG.
hardwares supported by Gallium3D. It is the only driver that supports OpenVG.
The supported platforms are X11, DRM, FBDEV, and GDI.</p>
<p>This driver comes with its own hardware drivers
@@ -273,8 +273,8 @@ longer than the display that creates them.</p>
<p>In EGL, when a display is terminated through <code>eglTerminate</code>, all
display resources should be destroyed. Similarly, when a thread is released
through <code>eglReleaseThread</code>, all current display resources should be
released. Another way to destroy or release resources is through functions
throught <code>eglReleaseThread</code>, all current display resources should be
released. Another way to destory or release resources is through functions
such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p>
<p>When a resource that is current to some thread is destroyed, the resource

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@@ -47,7 +47,7 @@ sometimes be useful for debugging end-user issues.
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
<li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
if the application generates a GL_INVALID_ENUM error, a corresponding error
message indicating where the error occurred, and possibly why, will be
message indicating where the error occured, and possibly why, will be
printed to stderr.<br>
If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
generate exceptions.
@@ -121,38 +121,10 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
<h2>i945/i965 driver environment variables (non-Gallium)</h2>
<ul>
<li>INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware.
This is useful for debugging hangs, etc.</li>
<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
<ul>
<li>tex - emit messages about textures.</li>
<li>state - emit messages about state flag tracking</li>
<li>blit - emit messages about blit operations</li>
<li>miptree - emit messages about miptrees</li>
<li>perf - emit messages about performance issues</li>
<li>perfmon - emit messages about AMD_performance_monitor</li>
<li>bat - emit batch information</li>
<li>pix - emit messages about pixel operations</li>
<li>buf - emit messages about buffer objects</li>
<li>reg - emit messages about regions</li>
<li>fbo - emit messages about framebuffers</li>
<li>fs - dump shader assembly for fragment shaders</li>
<li>gs - dump shader assembly for geometry shaders</li>
<li>sync - emit messages about synchronization</li>
<li>prim - emit messages about drawing primitives</li>
<li>vert - emit messages about vertex assembly</li>
<li>dri - emit messages about the DRI interface</li>
<li>sf - emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</li>
<li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li>
<li>urb - emit messages about URB setup</li>
<li>vs - dump shader assembly for vertex shaders</li>
<li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
<li>aub - dump batches into an AUB trace for use with simulation tools</li>
<li>shader_time - record how much GPU time is spent in each shader</li>
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
<li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
</ul>
<li>INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve
OpenGL conformance. If set to 2, always use software rendering.
<li>INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap,
glCopyPixels, glDrawPixels.
</ul>
@@ -201,14 +173,14 @@ See src/mesa/state_tracker/st_debug.c for other options.
to stderr
<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
<li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for
vertex shading processing.
vertex shading procesing.
</ul>
<h3>LLVMpipe driver environment variables</h3>
<ul>
<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
<li>LP_DEBUG - a comma-separated list of debug options is accepted. See the
<li>LP_DEBUG - a comma-separated list of debug options is acceptec. See the
source code for details.
<li>LP_PERF - a comma-separated list of options to selectively no-op various
parts of the driver. See the source code for details.

View File

@@ -137,7 +137,7 @@ Just follow the Mesa <a href="install.html">compilation instructions</a>.
<h2>1.6 Are there other open-source implementations of OpenGL?</h2>
<p>
Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html">
OpenGL Sample Implementation (SI)</a> is available.
OpenGL Sample Implemenation (SI)</a> is available.
The SI was written during the time that OpenGL was originally designed.
Unfortunately, development of the SI has stagnated.
Mesa is much more up to date with modern features and extensions.
@@ -353,7 +353,7 @@ That's where Mesa development is discussed.
</p>
<p>
The <a href="http://www.opengl.org/documentation">
OpenGL Specification</a> is the bible for OpenGL implementation work.
OpenGL Specification</a> is the bible for OpenGL implemention work.
You should read it.
</p>
<p>Most of the Mesa development work involves implementing new OpenGL
@@ -375,7 +375,7 @@ For a Gallium3D hardware driver, the r300g, r600g and the i915g are good example
</p>
<p>The DRI website has more information about writing hardware drivers.
The process isn't well document because the Mesa driver interface changes
over time, and we seldom have spare time for writing documentation.
over time, and we seldome have spare time for writing documentation.
That being said, many people have managed to figure out the process.
</p>
<p>
@@ -390,7 +390,7 @@ The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compres
indicates that there are intellectual property (IP) and/or patent issues
to be dealt with.
</p>
<p>We've been unsuccessful in getting a response from S3 (or whoever owns
<p>We've been unsucessful in getting a response from S3 (or whoever owns
the IP nowadays) to indicate whether or not an open source project can
implement the extension (specifically the compression/decompression
algorithms).

View File

@@ -16,38 +16,6 @@
<h1>News</h1>
<h2>January 9, 2014</h2>
<p>
<a href="relnotes/10.0.2.html">Mesa 10.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>December 12, 2013</h2>
<p>
<a href="relnotes/10.0.1.html">Mesa 10.0.1</a>
and <a href="relnotes/9.2.5.html">Mesa 9.2.5</a> are released.
These are both bug-fix releases.
</p>
<h2>November 30, 2013</h2>
<p>
<a href="relnotes/10.0.html">Mesa 10.0</a> is released.
This is a new development release.
See the release notes for more information about the release.
</p>
<h2>November 27, 2013</h2>
<p>
<a href="relnotes/9.2.4.html">Mesa 9.2.4</a> is released.
This is a bug fix release.
</p>
<h2>November 13, 2013</h2>
<p>
<a href="relnotes/9.2.3.html">Mesa 9.2.3</a> is released.
This is a bug fix release.
</p>
<h2>October 18, 2013</h2>
<p>
<a href="relnotes/9.2.2.html">Mesa 9.2.2</a> is released.

View File

@@ -103,9 +103,6 @@ Device drivers src/mesa/drivers/* MIT, generally
Ext headers include/GL/glext.h Khronos
include/GL/glxext.h
C11 thread include/c11/threads*.h Boost (permissive)
emulation
</pre>
<p>

View File

@@ -203,66 +203,11 @@ for posterior analysis, e.g.:
We use LLVM-C bindings for now. They are not documented, but follow the C++
interfaces very closely, and appear to be complete enough for code
generation. See
<a href="http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
this stand-alone example</a>. See the llvm-c/Core.h file for reference.
http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html
for a stand-alone example. See the llvm-c/Core.h file for reference.
</li>
</ul>
<h1 id="recommended_reading">Recommended Reading</h1>
<ul>
<li>
<p>Rasterization</p>
<ul>
<li><a href="http://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="http://www.drdobbs.com/parallel/rasterization-on-larrabee/217200602">Rasterization on Larrabee</a> (<a href="http://devmaster.net/posts/2887/rasterization-on-larrabee">DevMaster copy</a>)</li>
<li><a href="http://devmaster.net/posts/6133/rasterization-using-half-space-functions">Rasterization using half-space functions</a></li>
<li><a href="http://devmaster.net/posts/6145/advanced-rasterization">Advanced Rasterization</a></li>
<li><a href="http://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
</ul>
</li>
<li>
<p>Texture sampling</p>
<ul>
<li><a href="http://chrishecker.com/Miscellaneous_Technical_Articles#Perspective_Texture_Mapping">Perspective Texture Mapping</a></li>
<li><a href="http://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php">Run-Time MIP-Map Filtering</a></li>
<li><a href="http://alt.3dcenter.org/artikel/2003/10-26_a_english.php">Will "brilinear" filtering persist?</a></li>
<li><a href="http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html">Trilinear filtering</a></li>
<li><a href="http://devmaster.net/posts/12785/texture-swizzling">Texture Swizzling</a></li>
</ul>
</li>
<li>
<p>SIMD</p>
<ul>
<li><a href="http://www.cdl.uni-saarland.de/projects/wfv/#header4">Whole-Function Vectorization</a></li>
</ul>
</li>
<li>
<p>Optimization</p>
<ul>
<li><a href="http://www.drdobbs.com/optimizing-pixomatic-for-modern-x86-proc/184405807">Optimizing Pixomatic For Modern x86 Processors</a></li>
<li><a href="http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html">Intel 64 and IA-32 Architectures Optimization Reference Manual</a></li>
<li><a href="http://www.agner.org/optimize/">Software optimization resources</a></li>
<li><a href="http://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
</ul>
</li>
<li>
<p>LLVM</p>
<ul>
<li><a href="http://llvm.org/docs/LangRef.html">LLVM Language Reference Manual</a></li>
<li><a href="http://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
</ul>
</li>
<li>
<p>General</p>
<ul>
<li><a href="http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="http://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
</ul>
</li>
</ul>
</div>
</body>
</html>

View File

@@ -16,7 +16,7 @@
<h1>OpenGL ES</h1>
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/">
http://www.khronos.org/opengles/</a>.</p>
@@ -48,7 +48,7 @@ EGL drivers for your hardware.</p>
<h3>Dispatch Table</h3>
<p>OpenGL ES has an additional indirection when dispatching functions</p>
<p>OpenGL ES has an additional indirection when dispatching fucntions</p>
<pre>
Mesa: glFoo() --&gt; _mesa_Foo()

View File

@@ -20,7 +20,7 @@
The current version of the OpenVG state tracker implements OpenVG 1.1.
</p>
<p>
More information about OpenVG can be found at
More informations about OpenVG can be found at
<a href="http://www.khronos.org/openvg/">
http://www.khronos.org/openvg/</a> .
</p>

View File

@@ -21,13 +21,7 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
<li><a href="relnotes/10.1.html">10.1 release notes</a>
<li><a href="relnotes/10.0.2.html">10.0.2 release notes</a>
<li><a href="relnotes/10.0.1.html">10.0.1 release notes</a>
<li><a href="relnotes/10.0.html">10.0 release notes</a>
<li><a href="relnotes/9.2.5.html">9.2.5 release notes</a>
<li><a href="relnotes/9.2.4.html">9.2.4 release notes</a>
<li><a href="relnotes/9.2.3.html">9.2.3 release notes</a>
<li><a href="relnotes/9.2.2.html">9.2.2 release notes</a>
<li><a href="relnotes/9.2.1.html">9.2.1 release notes</a>
<li><a href="relnotes/9.2.html">9.2 release notes</a>

View File

@@ -31,9 +31,6 @@ because compatibility contexts not supported.
<h2>MD5 checksums</h2>
<pre>
de7d14baf0101b697c140d2f47ef27e9 MesaLib-10.0.2.tar.gz
8544c0ab3e438a08b5103421ea15b6d2 MesaLib-10.0.2.tar.bz2
181b0d6c1afca38e98a930d0e564ed90 MesaLib-10.0.2.zip
</pre>

View File

@@ -1,254 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1.1 Release Notes / (April 18, 2014)</h1>
<p>
Mesa 10.1.1 is a bug fix release which fixes bugs found since the 10.1 release.
</p>
<p>
Mesa 10.1.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
96e63674ccfa98e7ec6eb4fee3f770c3 MesaLib-10.1.1.tar.gz
1fde7ed079df7aeb9b6a744ca033de8d MesaLib-10.1.1.tar.bz2
e64d0a562638664b13d2edf22321df59 MesaLib-10.1.1.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71547">Bug 71547</a> - compilation failure :#error &quot;SSE4.1 instruction set not enabled&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74868">Bug 74868</a> - r600g: Diablo III Crashes After a few minutes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74988">Bug 74988</a> - Buffer overrun (segfault) decompressing ETC2 texture in GLBenchmark 3.0 Manhattan</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75279">Bug 75279</a> - XCloseDisplay() takes one minute around nouveau_dri.so, freezing Firefox startup</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75543">Bug 75543</a> - OSMesa Gallium OSMesaMakeCurrent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75660">Bug 75660</a> - u_inlines.h:277:pipe_buffer_map_range: Assertion `length' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76323">Bug 76323</a> - GLSL compiler ignores layout(binding=N) on uniform blocks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76377">Bug 76377</a> - DRI3 should only be enabled on Linux due to a udev dependency</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76749">Bug 76749</a> - [HSW] DOTA world lighting has no effect</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77102">Bug 77102</a> - gallium nouveau has no profile in vdpau and libva</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77207">Bug 77207</a> - [ivb/hsw] batch overwritten with garbage</li>
</ul>
<h2>Changes</h2>
<p>Aaron Watry (1):</p>
<ul>
<li>gallium/util: Fix memory leak</li>
</ul>
<p>Alexander von Gluck IV (1):</p>
<ul>
<li>haiku: Fix build through scons corrections and viewport fixes</li>
</ul>
<p>Anuj Phogat (2):</p>
<ul>
<li>mesa: Set initial internal format of a texture to GL_RGBA</li>
<li>mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImage{123}D()</li>
</ul>
<p>Brian Paul (12):</p>
<ul>
<li>softpipe: use 64-bit arithmetic in softpipe_resource_layout()</li>
<li>mesa: don't call ctx-&gt;Driver.ClearBufferSubData() if size==0</li>
<li>st/osmesa: check buffer size when searching for buffers</li>
<li>mesa: fix copy &amp; paste bugs in pack_ubyte_SARGB8()</li>
<li>mesa: fix copy &amp; paste bugs in pack_ubyte_SRGB8()</li>
<li>c11/threads: don't include assert.h if the assert macro is already defined</li>
<li>mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up</li>
<li>st/mesa: add null pointer checking in query object functions</li>
<li>mesa: fix glMultiDrawArrays inside a display list</li>
<li>cso: fix sampler view count in cso_set_sampler_views()</li>
<li>svga: replace sampler assertion with conditional</li>
<li>svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create()</li>
</ul>
<p>Carl Worth (3):</p>
<ul>
<li>cherry-ignore: Ignore a few patches</li>
<li>glsl: Allow explicit binding on atomics again</li>
<li>Update VERSION to 10.1.1</li>
</ul>
<p>Chia-I Wu (1):</p>
<ul>
<li>i965/vec4: fix record clearing in copy propagation</li>
</ul>
<p>Christian König (2):</p>
<ul>
<li>st/mesa: recreate sampler view on context change v3</li>
<li>st/mesa: fix sampler view handling with shared textures v4</li>
</ul>
<p>Courtney Goeltzenleuchter (1):</p>
<ul>
<li>mesa: add bounds checking to eliminate buffer overrun</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>nv50: add missing brackets when handling the samplers array</li>
<li>mesa: return v.value_int64 when the requested type is TYPE_INT64</li>
<li>configure: enable dri3 only for linux</li>
<li>glx: drop obsolete _XUnlock_Mutex in __glXInitialize error path</li>
<li>configure: cleanup libudev handling</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>i965: Fix buffer overruns in MSAA MCS buffer clearing.</li>
</ul>
<p>Hans (2):</p>
<ul>
<li>util: don't define isfinite(), isnan() for MSVC &gt;= 1800</li>
<li>mesa: don't define c99 math functions for MSVC &gt;= 1800</li>
</ul>
<p>Ian Romanick (7):</p>
<ul>
<li>linker: Split set_uniform_binding into separate functions for blocks and samplers</li>
<li>linker: Various trivial clean-ups in set_sampler_binding</li>
<li>linker: Fold set_uniform_binding into call site</li>
<li>linker: Clean up "unused parameter" warnings</li>
<li>linker: Set block bindings based on UniformBlocks rather than UniformStorage</li>
<li>linker: Set binding for all elements of UBO array</li>
<li>glsl: Propagate explicit binding information from the AST all the way to the linker</li>
</ul>
<p>Ilia Mirkin (8):</p>
<ul>
<li>nouveau: fix fence waiting logic in screen destroy</li>
<li>nv50: adjust blit_3d handling of ms output textures</li>
<li>loader: add special logic to distinguish nouveau from nouveau_vieux</li>
<li>mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture</li>
<li>nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list</li>
<li>nouveau: there may not have been a texture if the fbo was incomplete</li>
<li>nvc0/ir: move sample id to second source arg to fix sampler2DMS</li>
<li>nouveau: fix firmware check on nvd7/nvd9</li>
</ul>
<p>Johannes Nixdorf (1):</p>
<ul>
<li>configure.ac: fix the detection of expat with pkg-config</li>
</ul>
<p>Jonathan Gray (7):</p>
<ul>
<li>gallium: add endian detection for OpenBSD</li>
<li>loader: use 0 instead of FALSE which isn't defined</li>
<li>loader: don't limit the non-udev path to only android</li>
<li>megadriver_stub.c: don't use _GNU_SOURCE to gate the compat code</li>
<li>egl/dri2: don't require libudev to build drm/wayland platforms</li>
<li>egl/dri2: use drm macros to construct device name</li>
<li>configure: don't require libudev for gbm or egl drm/wayland</li>
</ul>
<p>José Fonseca (4):</p>
<ul>
<li>c11/threads: Fix nano to milisecond conversion.</li>
<li>mapi/u_thread: Use GetCurrentThreadId</li>
<li>c11/threads: Don't implement thrd_current on Windows.</li>
<li>draw: Duplicate TGSI tokens in draw_pipe_pstipple module.</li>
</ul>
<p>Kenneth Graunke (4):</p>
<ul>
<li>i965/fs: Fix register comparisons in saturate propagation.</li>
<li>glsl: Fix lack of i2u in lower_ubo_reference.</li>
<li>i965: Stop advertising GL_MESA_ycbcr_texture.</li>
<li>glsl: Try vectorizing when seeing a repeated assignment to a channel.</li>
</ul>
<p>Marek Olšák (13):</p>
<ul>
<li>r600g: fix texelFetchOffset GLSL functions</li>
<li>r600g: fix blitting the last 2 mipmap levels for Evergreen</li>
<li>mesa: fix the format of glEdgeFlagPointer</li>
<li>r600g,radeonsi: fix MAX_TEXTURE_3D_LEVELS and MAX_TEXTURE_ARRAY_LAYERS limits</li>
<li>st/mesa: fix per-vertex edge flags and GLSL support (v2)</li>
<li>mesa: mark GL_RGB9_E5 as not color-renderable</li>
<li>mesa: fix texture border handling for cube arrays</li>
<li>mesa: allow generating mipmaps for cube arrays</li>
<li>mesa: fix software fallback for generating mipmaps for cube arrays</li>
<li>mesa: fix software fallback for generating mipmaps for 3D textures</li>
<li>st/mesa: fix generating mipmaps for cube arrays</li>
<li>st/mesa: drop the lowering of quad strips to triangle strips</li>
<li>r600g: implement edge flags</li>
</ul>
<p>Matt Turner (4):</p>
<ul>
<li>mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__.</li>
<li>i965/fs: Fix off-by-one in saturate propagation.</li>
<li>i965/fs: Don't propagate saturate modifiers into partial writes.</li>
<li>i965/fs: Don't propagate saturation modifiers if there are source modifiers.</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>r600g: Don't leak bytecode on shader compile failure</li>
</ul>
<p>Mike Stroyan (1):</p>
<ul>
<li>i965: Avoid dependency hints on math opcodes</li>
</ul>
<p>Thomas Hellstrom (5):</p>
<ul>
<li>winsys/svga: Replace the query mm buffer pool with a slab pool v3</li>
<li>winsys/svga: Update the vmwgfx_drm.h header to latest version from kernel</li>
<li>winsys/svga: Fix prime surface references also for guest-backed surfaces</li>
<li>st/xa: Bind destination before setting new state</li>
<li>st/xa: Make sure unused samplers are set to NULL</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>configure: Use LLVM shared libraries by default</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,179 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1.2 Release Notes / (May 5, 2014)</h1>
<p>
Mesa 10.1.2 is a bug fix release which fixes bugs found since the 10.1.1 release.
</p>
<p>
Mesa 10.1.2 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
37d79f94b1f41852a89d1fc3900bea76 MesaLib-10.1.2.tar.gz
28b60d15ac9f364da1e0155911eaf44e MesaLib-10.1.2.tar.bz2
05300039085a65fc53c5472c4bb5747a MesaLib-10.1.2.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27499">Bug 27499</a> - [855GM i915] GL_LINE_STIPPLE displays incorrect colors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75723">Bug 75723</a> - (regression since Linux 3.14?) brw_get_graphics_reset_status: Assertion `brw-&gt;hw_ctx != ((void *)0)' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76894">Bug 76894</a> - Piglit/spec/EXT_framebuffer_object/fbo-bind-renderbuffer failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77702">Bug 77702</a> - [i965 Bisected]Piglit spec/NV_conditional_render_blitframebuffer fails</li>
</ul>
<h2>Changes</h2>
<p>Ander Conselvan de Oliveira (2):</p>
<ul>
<li>gbm/dri: Fix out-of-memory error path in dri_device_create()</li>
<li>egl: Protect use of gbm_dri with ifdef HAVE_DRM_PLATFORM</li>
</ul>
<p>Anuj Phogat (27):</p>
<ul>
<li>mesa: Fix glGetVertexAttribi(GL_VERTEX_ATTRIB_ARRAY_SIZE)</li>
<li>swrast: Add glBlitFramebuffer to commands affected by conditional rendering</li>
<li>mesa: Fix error condition for multisample proxy texture targets</li>
<li>i965: Put an assertion to check valid varying_to_slot[varying]</li>
<li>i965: Fix component mask and varying_to_slot mapping for gl_Layer</li>
<li>i965: Fix component mask and varying_to_slot mapping for gl_ViewportIndex</li>
<li>mesa: Add helper function _mesa_is_format_integer()</li>
<li>mesa: Add error condition for integer formats in glGetTexImage()</li>
<li>mesa: Add an error condition in glGetFramebufferAttachmentParameteriv()</li>
<li>mesa: Fix error code generation in glReadPixels()</li>
<li>glsl: Allow overlapping locations for vertex input attributes</li>
<li>mesa: Fix querying location of nth element of an array variable</li>
<li>mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0</li>
<li>glsl: Compile error if fs defines conflicting qualifiers for gl_FragCoord</li>
<li>glsl: Compile error if fs uses gl_FragCoord before first redeclaration</li>
<li>mesa: Add entry for extension ARB_texture_stencil8</li>
<li>mesa: Add error condition for format=STENCIL_INDEX in glGetTexImage()</li>
<li>i965: Fix crash in do_blit_readpixels()</li>
<li>mesa: Add missing types in _mesa_texstore_xx_xx() functions</li>
<li>mesa: Allow srcFormat=GL_DEPTH_STENCIL in _mesa_texstore_xx_xx() functions</li>
<li>mesa: Add new helper function _mesa_unpack_depth_stencil_row()</li>
<li>mesa: Add support to unpack depth-stencil texture in to FLOAT_32_UNSIGNED_INT_24_8_REV</li>
<li>mesa: Allow FLOAT_32_UNSIGNED_INT_24_8_REV in get_tex_depth_stencil()</li>
<li>i965: Add glBlitFramebuffer to commands affected by conditional rendering</li>
<li>glsl: Use switch to allow adding more shader types</li>
<li>glsl: Link error if fs defines conflicting qualifiers for gl_FragCoord</li>
<li>glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventions</li>
</ul>
<p>Benjamin Bellec (1):</p>
<ul>
<li>mesa: fix GetStringi error message with correct function name</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>swrast: allocate swrast_texture_image::ImageSlices array if needed</li>
</ul>
<p>Carl Worth (4):</p>
<ul>
<li>docs: Add the MD5 sums for the 10.1.1 release tar files.</li>
<li>cherry-ignore: Ignore a patch causing a regression</li>
<li>cherry-ignore: Drop an ignored patch now that piglit has been updated.</li>
<li>Update VERSION to 10.1.2</li>
</ul>
<p>Chris Forbes (1):</p>
<ul>
<li>glsl: Only allow `invariant` on shader in/out between stages.</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>i965: Fix render-to-texture in non-FinishRenderTexture cases.</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>dri3: Enable GLX_MESA_query_renderer on DRI3 too</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Don't enable reset notification support on Gen4-5.</li>
<li>i965: Actually emit PIPELINE_SELECT and 3DSTATE_VF_STATISTICS.</li>
</ul>
<p>Marek Olšák (10):</p>
<ul>
<li>r300g: don't crash when getting NULL colorbuffers</li>
<li>st/mesa: remove trailing NULL colorbuffers</li>
<li>r600g: fix edge flags and layered rendering on R600-R700</li>
<li>r600g: disable async DMA on R700</li>
<li>r600g: fix MSAA resolve on R6xx when the destination is 1D-tiled</li>
<li>r600g: fix flushing on RV670, RS780, RS880 again</li>
<li>r600g: fix buffer copying on R600-R700</li>
<li>r600g: fix for broken CULL_FRONT behavior on R6xx</li>
<li>r600g: fix for an MSAA hang on RV770</li>
<li>r600g: fix hang on RV740 by using DX_RASTERIZATION_KILL instead of SX_MISC</li>
</ul>
<p>Michel Dänzer (2):</p>
<ul>
<li>r600g: Disable LLVM by default at runtime for graphics</li>
<li>st/mesa: Fix NULL pointer dereference for incomplete framebuffers</li>
</ul>
<p>Neil Roberts (1):</p>
<ul>
<li>wayland: Fix the logic in disabling the prime capability</li>
</ul>
<p>Samuel Iglesias Gonsalvez (1):</p>
<ul>
<li>mesa: fix check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>st/xa: Cache render target surface</li>
</ul>
<p>nick (1):</p>
<ul>
<li>swrast: Fix vertex color in _swsetup_Translate()</li>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1.3 Release Notes / (May 9, 2014)</h1>
<p>
Mesa 10.1.3 is a bug fix release which fixes bugs found since the 10.1.2 release.
</p>
<p>
Note: Mesa 10.1.3 is being released sooner than originally scheduled to make
available a fix for a performance rgression that was inadvertently introduced
to Mesa 10.1.2. The performance regression is reported to make vmware
swapbuffers fall back to software.
</p>
<p>
Mesa 10.1.3 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
665fe1656aaa2c37b32042068aff92cb MesaLib-10.1.3.tar.gz
ba6dbe2b9cab0b4de840c996b9b6a3ad MesaLib-10.1.3.tar.bz2
4e6f26330a63d3c47e62ac4bdead39e8 MesaLib-10.1.3.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77245">Bug 77245</a> - Bogus GL_ARB_explicit_attrib_location layout identifier warnings</li>
</ul>
<h2>Changes</h2>
<p>Carl Worth (3):</p>
<ul>
<li>docs: Add MD5 sums for Mesa 10.1.2</li>
<li>get-pick-list.sh: Require explicit "10.1" for nominating stable patches</li>
<li>VERSION: Update to 10.1.3</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>mesa: Fix MaxNumLayers for 1D array textures.</li>
<li>i965: Fix depth (array slices) computation for 1D_ARRAY render targets.</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>glsl: fix bogus layout qualifier warnings</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>st/xa: Fix performance regression introduced by commit "Cache render target surface"</li>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1.4 Release Notes / (May 20, 2014)</h1>
<p>
Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release.
</p>
<p>
Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz
6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2
ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug 78537</a> - no anisotropic filtering in a native Half-Life 2</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: fix double-freeing of dispatch tables inside glBegin/End.</li>
</ul>
<p>Carl Worth (3):</p>
<ul>
<li>docs: Add MD5 sums for 10.1.3</li>
<li>cherry-ignore: Roland and Michel agreed to drop these patches.</li>
<li>VERSION: Update to 10.1.4</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>configure: error out if building GBM without dri</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>nv50/ir: make sure to reverse cond codes on all the OP_SET variants</li>
<li>nv50: fix setting of texture ms info to be per-stage</li>
<li>nv50/ir: fix integer mul lowering for u32 x u32 -&gt; high u32</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>radeonsi: Fix anisotropic filtering state setup</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>configure.ac: Add LLVM_VERSION_PATCH to DEFINES</li>
<li>radeonsi: Enable geometry shaders with LLVM 3.4.1</li>
</ul>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1.5 Release Notes / (June 6, 2014)</h1>
<p>
Mesa 10.1.5 is a bug fix release which fixes bugs found since the 10.1.4 release.
</p>
<p>
Mesa 10.1.5 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
b0aceaa75bc9a9b2d9215a113e2ad488b5cf85c99005a7624f8cf7c37c5d0eaa MesaLib-10.1.5.tar.gz
bc6c5ec7836f254a49d055a29d9aa34c97c54c038f47ad3a00fa57a5fef15bbc MesaLib-10.1.5.tar.bz2
78b7255cab0af7918945452a84de7989096ebcdd27e99b31c56c0589274cbc77 MesaLib-10.1.5.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79115">Bug 79115</a> - </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79421">Bug 79421</a> - </li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>glsl: fix use-after free bug/crash in ast_declarator_list::hir()</li>
</ul>
<p>Carl Worth (5):</p>
<ul>
<li>docs: Add md5sums for 10.1.4 release</li>
<li>Merge remote-tracking branch 'origin/10.1' into 10.1</li>
<li>cherry-ignore: Ignore two commits.</li>
<li>Ignore a patch that is not needed for the 10.1 branch.</li>
<li>Update version to 10.1.5</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>glx: do not leak dri3Display</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv50/ir: fix s32 x s32 -&gt; high s32 multiply logic</li>
<li>nv50/ir: fix constant folding for OP_MUL subop HIGH</li>
</ul>
<p>James Legg (1):</p>
<ul>
<li>mesa: Fix unbinding GL_DEPTH_STENCIL_ATTACHMENT</li>
</ul>
<p>Jeremy Huddleston Sequoia (2):</p>
<ul>
<li>glapi: Avoid heap corruption in _glapi_table</li>
<li>darwin: Fix test for kCGLPFAOpenGLProfile support at runtime</li>
</ul>
<p>Pavel Popov (2):</p>
<ul>
<li>i965: Properly return *RESET* status in glGetGraphicsResetStatusARB</li>
<li>i965: Fix Line Stipple enable bit in 3DSTATE_SF for Haswell.</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>llvmpipe: fix crash when not all attachments are populated in a fb</li>
</ul>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1.6 Release Notes / (June 24, 2014)</h1>
<p>
Mesa 10.1.6 is a bug fix release which fixes bugs found since the 10.1.5 release.
</p>
<p>
Mesa 10.1.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
cde60e06b340d7598802fe4a4484b3fb8befd714f9ab9caabe1f27d3149e8815 MesaLib-10.1.6.tar.bz2
e4e726d7805a442f7ed07d12f71335e6126796ec85328a5989eb5348a8042d00 MesaLib-10.1.6.tar.gz
bf7e3f721a7ad0c2057a034834b6fea688e64f26a66cf8d1caa2827e405e72dd MesaLib-10.1.6.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=54372">Bug 54372</a> - GLX_INTEL_swap_event crashes driver when swapping window buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74005">Bug 74005</a> - [i965 Bisected]Piglit/glx_glx-make-glxdrawable-current fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78581">Bug 78581</a> - </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79729">Bug 79729</a> - [i965] glClear on a multisample texture doesn't work</li>
</ul>
<h2>Changes</h2>
<p>Adrian Negreanu (7):</p>
<ul>
<li>add megadriver_stub_FILES</li>
<li>android: adapt to the megadriver mechanism</li>
<li>android: add libloader to libGLES_mesa and libmesa_egl_dri2</li>
<li>android: add src/gallium/auxiliary as include path for libmesa_dricore</li>
<li>android, egl: add correct drm include for libmesa_egl_dri2</li>
<li>android, mesa_gen_matypes: pull in timespec POSIX definition</li>
<li>android, dricore: undefined reference to _mesa_streaming_load_memcpy</li>
</ul>
<p>Beren Minor (1):</p>
<ul>
<li>egl/main: Fix eglMakeCurrent when releasing context from current thread.</li>
</ul>
<p>Carl Worth (3):</p>
<ul>
<li>docs: Add SHA256 checksums for the 10.1.5 release</li>
<li>cherry-ignore: Add a patch to ignore</li>
<li>Update VERSION to 10.1.6</li>
</ul>
<p>Daniel Manjarres (1):</p>
<ul>
<li>glx: Don't crash on swap event for a Window (non-GLXWindow)</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>configure: error out when building opencl without LLVM</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program.</li>
</ul>
<p>José Fonseca (3):</p>
<ul>
<li>mesa/main: Make get_hash.c values constant.</li>
<li>mesa: Make glGetIntegerv(GL_*_ARRAY_SIZE) return GL_BGRA.</li>
<li>mesa/main: Prevent sefgault on glGetIntegerv(GL_ATOMIC_COUNTER_BUFFER_BINDING).</li>
</ul>
<p>Kristian Høgsberg (1):</p>
<ul>
<li>mesa: Remove glClear optimization based on drawable size</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>configure: Only check for OpenCL without LLVM when the latter is certain</li>
</ul>
<p>Neil Roberts (1):</p>
<ul>
<li>i965: Set the fast clear color value for texture surfaces</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>draw: (trivial) fix clamping of viewport index</li>
</ul>
<p>Tobias Klausmann (1):</p>
<ul>
<li>nv50/ir: clear subop when folding constant expressions</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>clover: Prevent Clang from printing number of errors and warnings to stderr.</li>
<li>clover: Don't use llvm's global context</li>
</ul>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1 Release Notes / TBD</h1>
<p>
Mesa 10.1 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 10.1.1.
</p>
<p>
Mesa 10.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
TBD.
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_draw_indirect on i965.</li>
<li>GL_ARB_clear_buffer_object</li>
<li>GL_ARB_viewport_array on i965.</li>
<li>GL_ARB_map_buffer_alignment on all drivers that did not previously support
it.</li>
<li>GL_AMD_shader_trinary_minmax.</li>
<li>GL_EXT_framebuffer_blit on r200 and radeon.</li>
<li>Reduced memory usage for display lists.</li>
<li>OpenGL 3.3 support on nv50, nvc0, r600 and radeonsi</li>
</ul>
<h2>Bug fixes</h2>
TBD.
<h2>Changes</h2>
<ul>
<li>Removed support for the GL_MESA_texture_array extension. This extension
enabled the use of texture array with fixed-function and assembly fragment
shaders. No applications are known to use this extension.</li>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.2.3 Release Notes / (November 13, 2013)</h1>
<p>
Mesa 9.2.3 is a bug fix release which fixes bugs found since the 9.2.2 release.
</p>
<p>
Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
66e9a33a414f801e1c33398bf627d56b MesaLib-9.2.3.tar.gz
f56b6beb556e4b9072814419f7c554e3 MesaLib-9.2.3.tar.bz2
ed852dab576faac237ac4298bf55d0a1 MesaLib-9.2.3.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69437">Bug 69437</a> - Composite Bypass no longer works</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.2.2..mesa-9.2.3
</pre>
<p>Brian Paul (2):</p>
<ul>
<li>st/mesa: move out of memory check in st_draw_vbo()</li>
<li>osmesa: fix broken triangle/line drawing when using float color buffer</li>
</ul>
<p>Carl Worth (7):</p>
<ul>
<li>Remove error when calling glGenQueries/glDeleteQueries while a query is active</li>
<li>Bump version to 9.2.3</li>
</ul>
<p>Daniel Vetter (1):</p>
<ul>
<li>i965: CS writes/reads should use I915_GEM_INSTRUCTION</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>i965: Fix texture buffer rendering after a whole buffer replacement.</li>
</ul>
<p>Kenneth Graunke (6):</p>
<ul>
<li>i965: Emit post-sync non-zero flush before 3DSTATE_GS_SVB_INDEX.</li>
<li>i965: Emit post-sync non-zero flush before 3DSTATE_DRAWING_RECTANGLE.</li>
<li>i965: Also guard 3DSTATE_DRAWING_RECTANGLE with a flush in blorp.</li>
<li>i965: Move post-sync non-zero flush for 3DSTATE_MULTISAMPLE.</li>
<li>i965: Also emit HIER_DEPTH and STENCIL packets when disabling depth.</li>
<li>i965: Also emit HiZ and Stencil packets when disabling depth on Gen6.</li>
</ul>
<p>Kristian Høgsberg (1):</p>
<ul>
<li>wayland: Don't rely on static variable for identifying wl_drm buffers</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: fix blitting the last 2 mipmap levels of compressed textures</li>
</ul>
<p>Petr Sebor (1):</p>
<ul>
<li>meta: enable vertex attributes in the context of the newly created array object</li>
</ul>
<p>Scott Graham (1):</p>
<ul>
<li>mesa: fixes for MSVC 2013</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,102 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.2.4 Release Notes / (November 27, 2013)</h1>
<p>
Mesa 9.2.4 is a bug fix release which fixes bugs found since the 9.2.3 release.
</p>
<p>
Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
28190b831b0271d69dbc44b2686eab1c MesaLib-9.2.4.tar.gz
e630c0a307cec4f0f70ddd029d2fe084 MesaLib-9.2.4.tar.bz2
8ef5e1e92e1d30fbedec31f716a7619e MesaLib-9.2.4.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=53077">Bug 53077</a> - [IVB] Output error with msaa when both of framebuffer and source color's alpha are not 1</li>
<li>Fix freedreno to compile with recent libdrm.</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.2.3..mesa-9.2.4
</pre>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: fix GL_FEEDBACK mode inverted Y coordinate bug</li>
</ul>
<p>Paul Berry (2):</p>
<ul>
<li>i965: Fix vertical alignment for multisampled buffers.</li>
<li>glsl: Fix lowering of direct assignment in lower_clip_distance.</li>
</ul>
<p>Rob Clark (17):</p>
<ul>
<li>freedreno/a3xx: fix color inversion on mem-&gt;gmem restore</li>
<li>freedreno/a3xx: fix viewport on gmem-&gt;mem resolve</li>
<li>freedreno: add debug option to disable scissor optimization</li>
<li>freedreno: update register headers</li>
<li>freedreno/a3xx: some texture fixes</li>
<li>freedreno/a3xx/compiler: fix CMP</li>
<li>freedreno/a3xx/compiler: handle saturate on dst</li>
<li>freedreno/a3xx/compiler: use max_reg rather than file_count</li>
<li>freedreno/a3xx/compiler: cat4 cannot use const reg as src</li>
<li>freedreno: fix segfault when no color buffer bound</li>
<li>freedreno/a3xx/compiler: make compiler errors more useful</li>
<li>freedreno/a3xx/compiler: bit of re-arrange/cleanup</li>
<li>freedreno/a3xx/compiler: fix SGT/SLT/etc</li>
<li>freedreno/a3xx: don't leak so much</li>
<li>freedreno/a3xx/compiler: better const handling</li>
<li>freedreno/a3xx/compiler: handle sync flags better</li>
<li>freedreno: updates for msm drm/kms driver</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>mesa: enable GL_TEXTURE_LOD_BIAS set/get</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,120 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.2.5 Release Notes / (December 12, 2013)</h1>
<p>
Mesa 9.2.5 is a bug fix release which fixes bugs found since the 9.2.4 release.
</p>
<p>
Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
9fb4de29ca1d9cfd03cbdefa123ba336 MesaLib-9.2.5.tar.bz2
1146c7c332767174f3de782b88d8e8ca MesaLib-9.2.5.tar.gz
a9a6c46dac7ea26fd272bf14894d95f3 MesaLib-9.2.5.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62142">Bug 62142</a> - Mesa/demo mipmap_limits upside down with running by SOFTWARE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64323">Bug 64323</a> - Severe misrendering in Left 4 Dead 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66213">Bug 66213</a> - Certain Mesa Demos Rendering Inverted (vertically)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68838">Bug 68838</a> - GLSL: struct declarations produce a &quot;empty declaration warning&quot; in 9.2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69155">Bug 69155</a> - [NV50 gallium] [piglit] bin/varying-packing-simple triggers memory corruption/failures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72325">Bug 72325</a> - [swrast] piglit glean fbo regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72327">Bug 72327</a> - [swrast] piglit glean pointSprite regression</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.2.4..mesa-9.2.5
</pre>
<p>Chad Versace (2):</p>
<ul>
<li>i965/hsw: Apply non-msrt fast color clear w/a to all HSW GTs</li>
<li>i965: Add extra-alignment for non-msrt fast color clear for all hw (v2)</li>
</ul>
<p>Chris Forbes (4):</p>
<ul>
<li>i965: Gen4-5: Don't enable hardware alpha test with MRT</li>
<li>i965: Gen4-5: Include alpha func/ref in program key</li>
<li>i965/fs: Gen4-5: Setup discard masks for MRT alpha test</li>
<li>i965/fs: Gen4-5: Implement alpha test in shader for MRT</li>
</ul>
<p>Chí-Thanh Christopher Nguyễn (1):</p>
<ul>
<li>st/xorg: Handle new DamageUnregister API which has only one argument</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>mesa/swrast: fix inverted front buffer rendering with old-school swrast</li>
<li>glx: don't fail out when no configs if we have visuals</li>
<li>swrast: fix readback regression since inversion fix</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>glsl: Don't emit empty declaration warning for a struct specifier</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>nv50: Fix GPU_READING/WRITING bit removal</li>
<li>nouveau: avoid leaking fences while waiting</li>
<li>nv50: wait on the buf's fence before sticking it into pushbuf</li>
<li>nv50: report 15 max inputs for fragment programs</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>r300/compiler/tests: Fix segfault</li>
<li>r300/compiler/tests: Fix line length check in test parser</li>
</ul>
</div>
</body>
</html>

View File

@@ -156,7 +156,7 @@ each time you do a pull.
</p>
<li>Small changes to master
<p>
If you are an experienced git user working on substantial modifications,
If you are an experienced git user working on substancial modifications,
you are probably
working on a separate branch and would rebase your branch prior to
merging with master.

View File

@@ -67,7 +67,7 @@ Example: export MESA_GLSL=dump,nopt
<h2 id="support">GLSL Version</h2>
<p>
The GLSL compiler currently supports version 3.30 of the shading language.
The GLSL compiler currently supports version 1.40 of the shading language.
</p>
<p>
@@ -234,7 +234,7 @@ This option is only relevant if EmitHighLevelInstructions is set.
<dt>EmitComments</dt>
<dd>
If set, instructions will be annotated with comments to help with debugging.
If set, instructions will be annoted with comments to help with debugging.
Extra NOP instructions will also be inserted.
</dd>
</dl>

View File

@@ -123,7 +123,7 @@ each directory.
Currently there's run-time code generation for x86/SSE, PowerPC
and Cell SPU.
<li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding,
manipulating and interpreting GPU programs.
manipulating and interpretting GPU programs.
<li><b>translate</b> - module for translating vertex data from one format
to another.
<li><b>util</b> - assorted utilities for arithmetic, hashing, surface

View File

@@ -16,7 +16,7 @@ IP Status
Status
DEPRECATED - Support removed in Mesa 10.1.
Shipping in Mesa 7.1
Version

View File

@@ -1,101 +0,0 @@
Name
WL_create_wayland_buffer_from_image
Name Strings
EGL_WL_create_wayland_buffer_from_image
Contributors
Neil Roberts
Axel Davy
Daniel Stone
Contact
Neil Roberts <neil.s.roberts@intel.com>
Status
Proposal
Version
Version 2, October 25, 2013
Number
EGL Extension #not assigned
Dependencies
Requires EGL 1.4 or later. This extension is written against the
wording of the EGL 1.4 specification.
EGL_KHR_base_image is required.
Overview
This extension provides an entry point to create a wl_buffer which shares
its contents with a given EGLImage. The expected use case for this is in a
nested Wayland compositor which is using subsurfaces to present buffers
from its clients. Using this extension it can attach the client buffers
directly to the subsurface without having to blit the contents into an
intermediate buffer. The compositing can then be done in the parent
compositor.
The nested compositor can create an EGLImage from a client buffer resource
using the existing WL_bind_wayland_display extension. It should also be
possible to create buffers using other types of images although there is
no expected use case for that.
IP Status
Open-source; freely implementable.
New Procedures and Functions
struct wl_buffer *eglCreateWaylandBufferFromImageWL(EGLDisplay dpy,
EGLImageKHR image);
New Tokens
None.
Additions to the EGL 1.4 Specification:
To create a client-side wl_buffer from an EGLImage call
struct wl_buffer *eglCreateWaylandBufferFromImageWL(EGLDisplay dpy,
EGLImageKHR image);
The returned buffer will share the contents with the given EGLImage. Any
updates to the image will also be updated in the wl_buffer. Typically the
EGLImage will be generated in a nested Wayland compositor using a buffer
resource from a client via the EGL_WL_bind_wayland_display extension.
If there was an error then the function will return NULL. In particular it
will generate EGL_BAD_MATCH if the implementation is not able to represent
the image as a wl_buffer. The possible reasons for this error are
implementation-dependant but may include problems such as an unsupported
format or tiling mode or that the buffer is in memory that is inaccessible
to the GPU that the given EGLDisplay is using.
Issues
1) Under what circumstances can the EGL_BAD_MATCH error be generated? Does
this include for example unsupported tiling modes?
RESOLVED: Yes, the EGL_BAD_MATCH error can be generated for any reason
which prevents the implementation from representing the image as a
wl_buffer. For example, these problems can be but are not limited to
unsupported tiling modes, inaccessible memory or an unsupported pixel
format.
Revision History
Version 1, September 6, 2013
Initial draft (Neil Roberts)
Version 2, October 25, 2013
Added a note about more possible reasons for returning EGL_BAD_FORMAT.

View File

@@ -14,7 +14,7 @@
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Acknowledgements</h1>
<h1>Acknowledgments</h1>
The following individuals and groups are to be acknowledged for their

View File

@@ -27,10 +27,9 @@ MacOS are all supported.
</p>
<p>
Most modern Linux distros include the SVGA3D driver so end users shouldn't
be concerned with this information.
But if your distro lacks the driver or you want to update to the latest code
these instructions explain what to do.
End users shouldn't have to go through all these steps once the driver is
included in newer Linux distributions.
Fedora 18 and Ubuntu 12.10 include the VMware guest GL driver, for example.
</p>
<p>
@@ -54,13 +53,6 @@ The components involved in this include:
<li>Mesa/gallium OpenGL driver: "svga"
</ul>
<p>
All of these components reside in the guest Linux virtual machine.
On the host, all you're doing is running VMware
<a href="http://www.vmware.com/products/workstation/">Workstation</a> or
<a href="http://www.vmware.com/products/fusion/">Fusion</a>.
</p>
<h2>Prerequisites</h2>
@@ -142,7 +134,7 @@ As before, if you're on a 32-bit system, you should skip the --libdir
configure option.
<pre>
cd $TOP/mesa
./autogen.sh --prefix=/usr --libdir=/usr/lib64 --with-gallium-drivers=svga --with-dri-drivers= --enable-xa --disable-dri3
./autogen.sh --prefix=/usr --libdir=/usr/lib64 --with-gallium-drivers=svga --with-dri-drivers= --enable-xa
make
sudo make install
</pre>

View File

@@ -107,7 +107,7 @@ for your application.
<p>
When using Mesa directly or with GLX, it's up to the application
writer to create a window with an appropriate colormap. The GLUT
toolkit tries to minimize colormap <em>flashing</em> by sharing
toolkit tris to minimize colormap <em>flashing</em> by sharing
colormaps when possible. Specifically, if the visual and depth of the
window matches that of the root window, the root window's colormap
will be shared by the Mesa window. Otherwise, a new, private colormap

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -134,16 +134,6 @@ typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWL) (EGLDisplay dpy, st
#endif
#ifndef EGL_WL_create_wayland_buffer_from_image
#define EGL_WL_create_wayland_buffer_from_image 1
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI struct wl_buffer * EGLAPIENTRY eglCreateWaylandBufferFromImageWL(EGLDisplay dpy, EGLImageKHR image);
#endif
typedef struct wl_buffer * (EGLAPIENTRYP PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL) (EGLDisplay dpy, EGLImageKHR image);
#endif
#ifndef EGL_NOK_swap_region
#define EGL_NOK_swap_region 1

View File

@@ -2078,6 +2078,39 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
#endif /* GL_MESA_packed_depth_stencil */
#ifndef GL_MESA_texture_array
#define GL_MESA_texture_array 1
/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array.
*/
#ifndef GL_EXT_texture_array
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
GLenum attachment, GLuint texture, GLint level, GLint layer);
#endif /* GL_GLEXT_PROTOTYPES */
#if 0
/* (temporarily) disabled because of collision with typedef in glext.h
* that happens if apps include both gl.h and glext.h
*/
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target,
GLenum attachment, GLuint texture, GLint level, GLint layer);
#endif
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
#endif
#endif
#ifndef GL_ATI_blend_equation_separate
#define GL_ATI_blend_equation_separate 1

View File

@@ -33,7 +33,7 @@ extern "C" {
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 24502 $ on $Date: 2013-12-12 13:14:39 -0800 (Thu, 12 Dec 2013) $
** Khronos $Revision: 23422 $ on $Date: 2013-10-08 15:40:45 -0700 (Tue, 08 Oct 2013) $
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
@@ -53,7 +53,7 @@ extern "C" {
#define GLAPI extern
#endif
#define GL_GLEXT_VERSION 20131212
#define GL_GLEXT_VERSION 20131008
/* Generated C header for:
* API: gl
@@ -1477,7 +1477,7 @@ typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params);
typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
@@ -1497,7 +1497,7 @@ GLAPI GLboolean APIENTRY glIsSync (GLsync sync);
GLAPI void APIENTRY glDeleteSync (GLsync sync);
GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params);
GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
@@ -2144,10 +2144,6 @@ GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data)
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
@@ -4840,20 +4836,6 @@ GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name);
#endif
#endif /* GL_AMD_name_gen_delete */
#ifndef GL_AMD_occlusion_query_event
#define GL_AMD_occlusion_query_event 1
#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param);
#endif
#endif /* GL_AMD_occlusion_query_event */
#ifndef GL_AMD_performance_monitor
#define GL_AMD_performance_monitor 1
#define GL_COUNTER_TYPE_AMD 0x8BC0
@@ -5918,34 +5900,6 @@ GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params);
#endif
#endif /* GL_EXT_cull_vertex */
#ifndef GL_EXT_debug_label
#define GL_EXT_debug_label 1
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define GL_PROGRAM_OBJECT_EXT 0x8B40
#define GL_SHADER_OBJECT_EXT 0x8B48
#define GL_BUFFER_OBJECT_EXT 0x9151
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
#endif
#endif /* GL_EXT_debug_label */
#ifndef GL_EXT_debug_marker
#define GL_EXT_debug_marker 1
typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
GLAPI void APIENTRY glPopGroupMarkerEXT (void);
#endif
#endif /* GL_EXT_debug_marker */
#ifndef GL_EXT_depth_bounds_test
#define GL_EXT_depth_bounds_test 1
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
@@ -6181,7 +6135,7 @@ typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintp
typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data);
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x);
@@ -6437,7 +6391,7 @@ GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, G
GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length);
GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data);
GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param);
GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params);
GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x);
@@ -8087,10 +8041,6 @@ GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRG
#define GL_INTERLACE_READ_INGR 0x8568
#endif /* GL_INGR_interlace_read */
#ifndef GL_INTEL_fragment_shader_ordering
#define GL_INTEL_fragment_shader_ordering 1
#endif /* GL_INTEL_fragment_shader_ordering */
#ifndef GL_INTEL_map_texture
#define GL_INTEL_map_texture 1
#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
@@ -8264,9 +8214,9 @@ GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle);
#ifndef GL_NV_blend_equation_advanced
#define GL_NV_blend_equation_advanced 1
#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
#define GL_BLEND_OVERLAP_NV 0x9281
#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
#define GL_BLUE_NV 0x1905
#define GL_COLORBURN_NV 0x929A
#define GL_COLORDODGE_NV 0x9299
#define GL_CONJOINT_NV 0x9284
@@ -8280,7 +8230,6 @@ GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle);
#define GL_DST_OUT_NV 0x928D
#define GL_DST_OVER_NV 0x9289
#define GL_EXCLUSION_NV 0x92A0
#define GL_GREEN_NV 0x1904
#define GL_HARDLIGHT_NV 0x929B
#define GL_HARDMIX_NV 0x92A9
#define GL_HSL_COLOR_NV 0x92AF
@@ -8302,7 +8251,6 @@ GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle);
#define GL_PLUS_CLAMPED_NV 0x92B1
#define GL_PLUS_DARKER_NV 0x9292
#define GL_PLUS_NV 0x9291
#define GL_RED_NV 0x1903
#define GL_SCREEN_NV 0x9295
#define GL_SOFTLIGHT_NV 0x929C
#define GL_SRC_ATOP_NV 0x928E
@@ -8312,7 +8260,6 @@ GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle);
#define GL_SRC_OVER_NV 0x9288
#define GL_UNCORRELATED_NV 0x9282
#define GL_VIVIDLIGHT_NV 0x92A6
#define GL_XOR_NV 0x1506
typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
@@ -8323,7 +8270,6 @@ GLAPI void APIENTRY glBlendBarrierNV (void);
#ifndef GL_NV_blend_equation_advanced_coherent
#define GL_NV_blend_equation_advanced_coherent 1
#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
#endif /* GL_NV_blend_equation_advanced_coherent */
#ifndef GL_NV_blend_square

View File

@@ -33,10 +33,10 @@ extern "C" {
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 24777 $ on $Date: 2014-01-14 14:02:32 -0800 (Tue, 14 Jan 2014) $
** Khronos $Revision: 23422 $ on $Date: 2013-10-08 15:40:45 -0700 (Tue, 08 Oct 2013) $
*/
#define GLX_GLXEXT_VERSION 20140114
#define GLX_GLXEXT_VERSION 20131008
/* Generated C header for:
* API: glx
@@ -49,7 +49,6 @@ extern "C" {
#ifndef GLX_VERSION_1_3
#define GLX_VERSION_1_3 1
typedef XID GLXContextID;
typedef struct __GLXFBConfigRec *GLXFBConfig;
typedef XID GLXWindow;
typedef XID GLXPbuffer;
@@ -273,6 +272,7 @@ __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *procName);
#ifndef GLX_EXT_import_context
#define GLX_EXT_import_context 1
typedef XID GLXContextID;
#define GLX_SHARE_CONTEXT_EXT 0x800A
#define GLX_VISUAL_ID_EXT 0x800B
#define GLX_SCREEN_EXT 0x800C
@@ -433,14 +433,6 @@ void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLe
#endif
#endif /* GLX_NV_copy_image */
#ifndef GLX_NV_delay_before_swap
#define GLX_NV_delay_before_swap 1
typedef Bool ( *PFNGLXDELAYBEFORESWAPNVPROC) (Display *dpy, GLXDrawable drawable, GLfloat seconds);
#ifdef GLX_GLXEXT_PROTOTYPES
Bool glXDelayBeforeSwapNV (Display *dpy, GLXDrawable drawable, GLfloat seconds);
#endif
#endif /* GLX_NV_delay_before_swap */
#ifndef GLX_NV_float_buffer
#define GLX_NV_float_buffer 1
#define GLX_FLOAT_COMPONENTS_NV 0x20B0

View File

@@ -437,7 +437,7 @@ struct __DRIdamageExtensionRec {
* SWRast Loader extension.
*/
#define __DRI_SWRAST_LOADER "DRI_SWRastLoader"
#define __DRI_SWRAST_LOADER_VERSION 2
#define __DRI_SWRAST_LOADER_VERSION 1
struct __DRIswrastLoaderExtensionRec {
__DRIextension base;
@@ -461,13 +461,6 @@ struct __DRIswrastLoaderExtensionRec {
void (*getImage)(__DRIdrawable *readable,
int x, int y, int width, int height,
char *data, void *loaderPrivate);
/**
* Put image to drawable
*/
void (*putImage2)(__DRIdrawable *drawable, int op,
int x, int y, int width, int height, int stride,
char *data, void *loaderPrivate);
};
/**
@@ -1041,7 +1034,6 @@ struct __DRIdri2ExtensionRec {
#define __DRI_IMAGE_FOURCC_XRGB8888 0x34325258
#define __DRI_IMAGE_FOURCC_ABGR8888 0x34324241
#define __DRI_IMAGE_FOURCC_XBGR8888 0x34324258
#define __DRI_IMAGE_FOURCC_SARGB8888 0x83324258
#define __DRI_IMAGE_FOURCC_YUV410 0x39565559
#define __DRI_IMAGE_FOURCC_YUV411 0x31315559
#define __DRI_IMAGE_FOURCC_YUV420 0x32315559

View File

@@ -3,7 +3,7 @@
* SAREA definitions.
*
* \author Kevin E. Martin <kevin@precisioninsight.com>
* \author Jens Owen <jowen@vmware.com>
* \author Jens Owen <jens@tungstengraphics.com>
* \author Rickard E. (Rik) Faith <faith@valinux.com>
*/

View File

@@ -60,8 +60,8 @@ extern "C" {
#include <GL/gl.h>
#define OSMESA_MAJOR_VERSION 10
#define OSMESA_MINOR_VERSION 0
#define OSMESA_MAJOR_VERSION 6
#define OSMESA_MINOR_VERSION 5
#define OSMESA_PATCH_VERSION 0
@@ -270,21 +270,6 @@ OSMesaGetProcAddress( const char *funcName );
GLAPI void GLAPIENTRY
OSMesaColorClamp(GLboolean enable);
/**
* Enable/disable Gallium post-process filters.
* This should be called after a context is created, but before it is
* made current for the first time. After a context has been made
* current, this function has no effect.
* If the enable_value param is zero, the filter is disabled. Otherwise
* the filter is enabled, and the value may control the filter's quality.
* New in Mesa 10.0
*/
GLAPI void GLAPIENTRY
OSMesaPostprocess(OSMesaContext osmesa, const char *filter,
unsigned enable_value);
#ifdef __cplusplus
}
#endif

View File

@@ -1,83 +1,56 @@
#ifndef __gl2_h_
#define __gl2_h_ 1
#define __gl2_h_
/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
#include <GLES2/gl2platform.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 24614 $ on $Date: 2013-12-30 04:44:46 -0800 (Mon, 30 Dec 2013) $
*/
#include <GLES2/gl2platform.h>
/* Generated on date 20131230 */
/* Generated C header for:
* API: gles2
* Profile: common
* Versions considered: 2\.[0-9]
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 1
#include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef short GLshort;
typedef unsigned short GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef char GLchar;
typedef khronos_float_t GLfloat;
typedef khronos_ssize_t GLsizeiptr;
/*-------------------------------------------------------------------------
* Data type definitions
*-----------------------------------------------------------------------*/
typedef void GLvoid;
typedef char GLchar;
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef khronos_int8_t GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
/* GL types for handling large vertex buffer objects */
typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
typedef khronos_ssize_t GLsizeiptr;
/* OpenGL ES core versions */
#define GL_ES_VERSION_2_0 1
/* ClearBufferMask */
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
/* Boolean */
#define GL_FALSE 0
#define GL_TRUE 1
/* BeginMode */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
@@ -85,6 +58,18 @@ typedef khronos_uint8_t GLubyte;
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
/* AlphaFunction (not supported in ES20) */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* BlendingFactorDest */
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
@@ -93,15 +78,29 @@ typedef khronos_uint8_t GLubyte;
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
/* GL_ZERO */
/* GL_ONE */
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
/* GL_SRC_ALPHA */
/* GL_ONE_MINUS_SRC_ALPHA */
/* GL_DST_ALPHA */
/* GL_ONE_MINUS_DST_ALPHA */
/* BlendEquationSeparate */
#define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
#define GL_BLEND_EQUATION_ALPHA 0x883D
/* BlendSubtract */
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
/* Separate Blend Functions */
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
@@ -111,19 +110,38 @@ typedef khronos_uint8_t GLubyte;
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
/* Buffer Objects */
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
/* CullFaceMode */
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
/* DepthFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* EnableCap */
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2
@@ -134,13 +152,19 @@ typedef khronos_uint8_t GLubyte;
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_COVERAGE 0x80A0
/* ErrorCode */
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
/* FrontFaceDirection */
#define GL_CW 0x0900
#define GL_CCW 0x0901
/* GetPName */
#define GL_LINE_WIDTH 0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
@@ -167,6 +191,7 @@ typedef khronos_uint8_t GLubyte;
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10
/* GL_SCISSOR_TEST */
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5
@@ -181,18 +206,32 @@ typedef khronos_uint8_t GLubyte;
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00
/* GL_POLYGON_OFFSET_FILL */
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
/* GetTextureParameter */
/* GL_TEXTURE_MAG_FILTER */
/* GL_TEXTURE_MIN_FILTER */
/* GL_TEXTURE_WRAP_S */
/* GL_TEXTURE_WRAP_T */
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* HintMode */
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_GENERATE_MIPMAP_HINT 0x8192
/* HintTarget */
#define GL_GENERATE_MIPMAP_HINT 0x8192
/* DataType */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
@@ -201,35 +240,44 @@ typedef khronos_uint8_t GLubyte;
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C
/* PixelFormat */
#define GL_DEPTH_COMPONENT 0x1902
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
/* PixelType */
/* GL_UNSIGNED_BYTE */
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
/* Shaders */
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
/* StencilFunction */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
@@ -238,6 +286,9 @@ typedef khronos_uint8_t GLubyte;
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
/* StencilOp */
/* GL_ZERO */
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
@@ -245,21 +296,35 @@ typedef khronos_uint8_t GLubyte;
#define GL_INVERT 0x150A
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
/* StringName */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* TextureMagFilter */
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
/* TextureTarget */
/* GL_TEXTURE_2D */
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
@@ -269,6 +334,8 @@ typedef khronos_uint8_t GLubyte;
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* TextureUnit */
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
@@ -302,9 +369,13 @@ typedef khronos_uint8_t GLubyte;
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
/* TextureWrapMode */
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370
/* Uniform Types */
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
@@ -320,34 +391,48 @@ typedef khronos_uint8_t GLubyte;
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
/* Vertex Arrays */
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
/* Read Format */
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
/* Shader Source */
#define GL_COMPILE_STATUS 0x8B81
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_COMPILER 0x8DFA
/* Shader Binary */
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
/* Shader Precision-Specified Types */
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
/* Framebuffer Object. */
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
@@ -357,169 +442,179 @@ typedef khronos_uint8_t GLubyte;
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL_ES_VERSION_2_0 */
/*-------------------------------------------------------------------------
* GL core functions.
*-----------------------------------------------------------------------*/
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef __cplusplus
}
#endif
#endif
#endif /* __gl2_h_ */

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -25,7 +25,7 @@ class BGLRenderer
// Private unimplemented copy constructors
BGLRenderer(const BGLRenderer &);
BGLRenderer & operator=(const BGLRenderer &);
public:
BGLRenderer(BGLView *view, ulong bgl_options,
BGLDispatcher *dispatcher);
@@ -36,14 +36,14 @@ public:
virtual void LockGL();
virtual void UnlockGL();
virtual void SwapBuffers(bool VSync = false);
virtual void Draw(BRect updateRect);
virtual status_t CopyPixelsOut(BPoint source, BBitmap *dest);
virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest);
virtual void FrameResized(float width, float height);
virtual void FrameResized(float width, float height);
virtual void DirectConnected(direct_buffer_info *info);
virtual void EnableDirectMode(bool enabled);
@@ -61,7 +61,7 @@ private:
virtual status_t _Reserved_Renderer_3(int32, void *);
virtual status_t _Reserved_Renderer_4(int32, void *);
int32 fRefCount; // How much we're still useful
volatile int32 fRefCount; // How much we're still usefull?
BGLView* fView; // Never forget who is the boss!
ulong fOptions; // Keep that tune in memory
BGLDispatcher* fDispatcher;// Our personal GL API call dispatcher

View File

@@ -1,79 +0,0 @@
/*
* C11 <threads.h> emulation library
*
* (C) Copyright yohhoy 2012.
* Distributed under the Boost Software License, Version 1.0.
*
* Permission is hereby granted, free of charge, to any person or organization
* obtaining a copy of the software and accompanying documentation covered by
* this license (the "Software") to use, reproduce, display, distribute,
* execute, and transmit the Software, and to prepare [[derivative work]]s of the
* Software, and to permit third-parties to whom the Software is furnished to
* do so, all subject to the following:
*
* The copyright notices in the Software and this entire statement, including
* the above license grant, this restriction and the following disclaimer,
* must be included in all copies of the Software, in whole or in part, and
* all derivative works of the Software, unless such copies or derivative
* works are solely in the form of machine-executable object code generated by
* a source language processor.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
* SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
* FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef EMULATED_THREADS_H_INCLUDED_
#define EMULATED_THREADS_H_INCLUDED_
#include <time.h>
#ifndef TIME_UTC
#define TIME_UTC 1
#endif
#include "c99_compat.h" /* for `inline` */
/*---------------------------- types ----------------------------*/
typedef void (*tss_dtor_t)(void*);
typedef int (*thrd_start_t)(void*);
struct xtime {
time_t sec;
long nsec;
};
typedef struct xtime xtime;
/*-------------------- enumeration constants --------------------*/
enum {
mtx_plain = 0,
mtx_try = 1,
mtx_timed = 2,
mtx_recursive = 4
};
enum {
thrd_success = 0, // succeeded
thrd_timeout, // timeout
thrd_error, // failed
thrd_busy, // resource busy
thrd_nomem // out of memory
};
/*-------------------------- functions --------------------------*/
#if defined(_WIN32) && !defined(__CYGWIN__)
#include "threads_win32.h"
#elif defined(HAVE_PTHREAD)
#include "threads_posix.h"
#else
#error Not supported on this platform.
#endif
#endif /* EMULATED_THREADS_H_INCLUDED_ */

View File

@@ -1,375 +0,0 @@
/*
* C11 <threads.h> emulation library
*
* (C) Copyright yohhoy 2012.
* Distributed under the Boost Software License, Version 1.0.
*
* Permission is hereby granted, free of charge, to any person or organization
* obtaining a copy of the software and accompanying documentation covered by
* this license (the "Software") to use, reproduce, display, distribute,
* execute, and transmit the Software, and to prepare [[derivative work]]s of the
* Software, and to permit third-parties to whom the Software is furnished to
* do so, all subject to the following:
*
* The copyright notices in the Software and this entire statement, including
* the above license grant, this restriction and the following disclaimer,
* must be included in all copies of the Software, in whole or in part, and
* all derivative works of the Software, unless such copies or derivative
* works are solely in the form of machine-executable object code generated by
* a source language processor.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
* SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
* FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdlib.h>
#ifndef assert
#include <assert.h>
#endif
#include <limits.h>
#include <errno.h>
#include <unistd.h>
#include <sched.h>
#include <stdint.h> /* for intptr_t */
/*
Configuration macro:
EMULATED_THREADS_USE_NATIVE_TIMEDLOCK
Use pthread_mutex_timedlock() for `mtx_timedlock()'
Otherwise use mtx_trylock() + *busy loop* emulation.
*/
#if !defined(__CYGWIN__) && !defined(__APPLE__) && !defined(__NetBSD__)
#define EMULATED_THREADS_USE_NATIVE_TIMEDLOCK
#endif
#include <pthread.h>
/*---------------------------- macros ----------------------------*/
#define ONCE_FLAG_INIT PTHREAD_ONCE_INIT
#ifdef INIT_ONCE_STATIC_INIT
#define TSS_DTOR_ITERATIONS PTHREAD_DESTRUCTOR_ITERATIONS
#else
#define TSS_DTOR_ITERATIONS 1 // assume TSS dtor MAY be called at least once.
#endif
// FIXME: temporary non-standard hack to ease transition
#define _MTX_INITIALIZER_NP PTHREAD_MUTEX_INITIALIZER
/*---------------------------- types ----------------------------*/
typedef pthread_cond_t cnd_t;
typedef pthread_t thrd_t;
typedef pthread_key_t tss_t;
typedef pthread_mutex_t mtx_t;
typedef pthread_once_t once_flag;
/*
Implementation limits:
- Conditionally emulation for "mutex with timeout"
(see EMULATED_THREADS_USE_NATIVE_TIMEDLOCK macro)
*/
struct impl_thrd_param {
thrd_start_t func;
void *arg;
};
static inline void *
impl_thrd_routine(void *p)
{
struct impl_thrd_param pack = *((struct impl_thrd_param *)p);
free(p);
return (void*)(intptr_t)pack.func(pack.arg);
}
/*--------------- 7.25.2 Initialization functions ---------------*/
// 7.25.2.1
static inline void
call_once(once_flag *flag, void (*func)(void))
{
pthread_once(flag, func);
}
/*------------- 7.25.3 Condition variable functions -------------*/
// 7.25.3.1
static inline int
cnd_broadcast(cnd_t *cond)
{
if (!cond) return thrd_error;
pthread_cond_broadcast(cond);
return thrd_success;
}
// 7.25.3.2
static inline void
cnd_destroy(cnd_t *cond)
{
assert(cond);
pthread_cond_destroy(cond);
}
// 7.25.3.3
static inline int
cnd_init(cnd_t *cond)
{
if (!cond) return thrd_error;
pthread_cond_init(cond, NULL);
return thrd_success;
}
// 7.25.3.4
static inline int
cnd_signal(cnd_t *cond)
{
if (!cond) return thrd_error;
pthread_cond_signal(cond);
return thrd_success;
}
// 7.25.3.5
static inline int
cnd_timedwait(cnd_t *cond, mtx_t *mtx, const xtime *xt)
{
struct timespec abs_time;
int rt;
if (!cond || !mtx || !xt) return thrd_error;
rt = pthread_cond_timedwait(cond, mtx, &abs_time);
if (rt == ETIMEDOUT)
return thrd_busy;
return (rt == 0) ? thrd_success : thrd_error;
}
// 7.25.3.6
static inline int
cnd_wait(cnd_t *cond, mtx_t *mtx)
{
if (!cond || !mtx) return thrd_error;
pthread_cond_wait(cond, mtx);
return thrd_success;
}
/*-------------------- 7.25.4 Mutex functions --------------------*/
// 7.25.4.1
static inline void
mtx_destroy(mtx_t *mtx)
{
assert(mtx);
pthread_mutex_destroy(mtx);
}
// 7.25.4.2
static inline int
mtx_init(mtx_t *mtx, int type)
{
pthread_mutexattr_t attr;
if (!mtx) return thrd_error;
if (type != mtx_plain && type != mtx_timed && type != mtx_try
&& type != (mtx_plain|mtx_recursive)
&& type != (mtx_timed|mtx_recursive)
&& type != (mtx_try|mtx_recursive))
return thrd_error;
pthread_mutexattr_init(&attr);
if ((type & mtx_recursive) != 0) {
#if defined(__linux__) || defined(__linux)
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE_NP);
#else
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
#endif
}
pthread_mutex_init(mtx, &attr);
pthread_mutexattr_destroy(&attr);
return thrd_success;
}
// 7.25.4.3
static inline int
mtx_lock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
pthread_mutex_lock(mtx);
return thrd_success;
}
static inline int
mtx_trylock(mtx_t *mtx);
static inline void
thrd_yield(void);
// 7.25.4.4
static inline int
mtx_timedlock(mtx_t *mtx, const xtime *xt)
{
if (!mtx || !xt) return thrd_error;
{
#ifdef EMULATED_THREADS_USE_NATIVE_TIMEDLOCK
struct timespec ts;
int rt;
ts.tv_sec = xt->sec;
ts.tv_nsec = xt->nsec;
rt = pthread_mutex_timedlock(mtx, &ts);
if (rt == 0)
return thrd_success;
return (rt == ETIMEDOUT) ? thrd_busy : thrd_error;
#else
time_t expire = time(NULL);
expire += xt->sec;
while (mtx_trylock(mtx) != thrd_success) {
time_t now = time(NULL);
if (expire < now)
return thrd_busy;
// busy loop!
thrd_yield();
}
return thrd_success;
#endif
}
}
// 7.25.4.5
static inline int
mtx_trylock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy;
}
// 7.25.4.6
static inline int
mtx_unlock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
pthread_mutex_unlock(mtx);
return thrd_success;
}
/*------------------- 7.25.5 Thread functions -------------------*/
// 7.25.5.1
static inline int
thrd_create(thrd_t *thr, thrd_start_t func, void *arg)
{
struct impl_thrd_param *pack;
if (!thr) return thrd_error;
pack = (struct impl_thrd_param *)malloc(sizeof(struct impl_thrd_param));
if (!pack) return thrd_nomem;
pack->func = func;
pack->arg = arg;
if (pthread_create(thr, NULL, impl_thrd_routine, pack) != 0) {
free(pack);
return thrd_error;
}
return thrd_success;
}
// 7.25.5.2
static inline thrd_t
thrd_current(void)
{
return pthread_self();
}
// 7.25.5.3
static inline int
thrd_detach(thrd_t thr)
{
return (pthread_detach(thr) == 0) ? thrd_success : thrd_error;
}
// 7.25.5.4
static inline int
thrd_equal(thrd_t thr0, thrd_t thr1)
{
return pthread_equal(thr0, thr1);
}
// 7.25.5.5
static inline void
thrd_exit(int res)
{
pthread_exit((void*)(intptr_t)res);
}
// 7.25.5.6
static inline int
thrd_join(thrd_t thr, int *res)
{
void *code;
if (pthread_join(thr, &code) != 0)
return thrd_error;
if (res)
*res = (int)(intptr_t)code;
return thrd_success;
}
// 7.25.5.7
static inline void
thrd_sleep(const xtime *xt)
{
struct timespec req;
assert(xt);
req.tv_sec = xt->sec;
req.tv_nsec = xt->nsec;
nanosleep(&req, NULL);
}
// 7.25.5.8
static inline void
thrd_yield(void)
{
sched_yield();
}
/*----------- 7.25.6 Thread-specific storage functions -----------*/
// 7.25.6.1
static inline int
tss_create(tss_t *key, tss_dtor_t dtor)
{
if (!key) return thrd_error;
return (pthread_key_create(key, dtor) == 0) ? thrd_success : thrd_error;
}
// 7.25.6.2
static inline void
tss_delete(tss_t key)
{
pthread_key_delete(key);
}
// 7.25.6.3
static inline void *
tss_get(tss_t key)
{
return pthread_getspecific(key);
}
// 7.25.6.4
static inline int
tss_set(tss_t key, void *val)
{
return (pthread_setspecific(key, val) == 0) ? thrd_success : thrd_error;
}
/*-------------------- 7.25.7 Time functions --------------------*/
// 7.25.6.1
static inline int
xtime_get(xtime *xt, int base)
{
if (!xt) return 0;
if (base == TIME_UTC) {
xt->sec = time(NULL);
xt->nsec = 0;
return base;
}
return 0;
}

View File

@@ -1,642 +0,0 @@
/*
* C11 <threads.h> emulation library
*
* (C) Copyright yohhoy 2012.
* Distributed under the Boost Software License, Version 1.0.
*
* Permission is hereby granted, free of charge, to any person or organization
* obtaining a copy of the software and accompanying documentation covered by
* this license (the "Software") to use, reproduce, display, distribute,
* execute, and transmit the Software, and to prepare [[derivative work]]s of the
* Software, and to permit third-parties to whom the Software is furnished to
* do so, all subject to the following:
*
* The copyright notices in the Software and this entire statement, including
* the above license grant, this restriction and the following disclaimer,
* must be included in all copies of the Software, in whole or in part, and
* all derivative works of the Software, unless such copies or derivative
* works are solely in the form of machine-executable object code generated by
* a source language processor.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
* SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
* FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef assert
#include <assert.h>
#endif
#include <limits.h>
#include <errno.h>
#include <process.h> // MSVCRT
#include <stdlib.h>
/*
Configuration macro:
EMULATED_THREADS_USE_NATIVE_CALL_ONCE
Use native WindowsAPI one-time initialization function.
(requires WinVista or later)
Otherwise emulate by mtx_trylock() + *busy loop* for WinXP.
EMULATED_THREADS_USE_NATIVE_CV
Use native WindowsAPI condition variable object.
(requires WinVista or later)
Otherwise use emulated implementation for WinXP.
EMULATED_THREADS_TSS_DTOR_SLOTNUM
Max registerable TSS dtor number.
*/
// XXX: Retain XP compatability
#if 0
#if _WIN32_WINNT >= 0x0600
// Prefer native WindowsAPI on newer environment.
#if !defined(__MINGW32__)
#define EMULATED_THREADS_USE_NATIVE_CALL_ONCE
#endif
#define EMULATED_THREADS_USE_NATIVE_CV
#endif
#endif
#define EMULATED_THREADS_TSS_DTOR_SLOTNUM 64 // see TLS_MINIMUM_AVAILABLE
#include <windows.h>
// check configuration
#if defined(EMULATED_THREADS_USE_NATIVE_CALL_ONCE) && (_WIN32_WINNT < 0x0600)
#error EMULATED_THREADS_USE_NATIVE_CALL_ONCE requires _WIN32_WINNT>=0x0600
#endif
#if defined(EMULATED_THREADS_USE_NATIVE_CV) && (_WIN32_WINNT < 0x0600)
#error EMULATED_THREADS_USE_NATIVE_CV requires _WIN32_WINNT>=0x0600
#endif
/*---------------------------- macros ----------------------------*/
#ifdef EMULATED_THREADS_USE_NATIVE_CALL_ONCE
#define ONCE_FLAG_INIT INIT_ONCE_STATIC_INIT
#else
#define ONCE_FLAG_INIT {0}
#endif
#define TSS_DTOR_ITERATIONS 1
// FIXME: temporary non-standard hack to ease transition
#define _MTX_INITIALIZER_NP {(PCRITICAL_SECTION_DEBUG)-1, -1, 0, 0, 0, 0}
/*---------------------------- types ----------------------------*/
typedef struct cnd_t {
#ifdef EMULATED_THREADS_USE_NATIVE_CV
CONDITION_VARIABLE condvar;
#else
int blocked;
int gone;
int to_unblock;
HANDLE sem_queue;
HANDLE sem_gate;
CRITICAL_SECTION monitor;
#endif
} cnd_t;
typedef HANDLE thrd_t;
typedef DWORD tss_t;
typedef CRITICAL_SECTION mtx_t;
#ifdef EMULATED_THREADS_USE_NATIVE_CALL_ONCE
typedef INIT_ONCE once_flag;
#else
typedef struct once_flag_t {
volatile LONG status;
} once_flag;
#endif
static inline void * tss_get(tss_t key);
static inline void thrd_yield(void);
static inline int mtx_trylock(mtx_t *mtx);
static inline int mtx_lock(mtx_t *mtx);
static inline int mtx_unlock(mtx_t *mtx);
/*
Implementation limits:
- Conditionally emulation for "Initialization functions"
(see EMULATED_THREADS_USE_NATIVE_CALL_ONCE macro)
- Emulated `mtx_timelock()' with mtx_trylock() + *busy loop*
*/
static void impl_tss_dtor_invoke(void); // forward decl.
struct impl_thrd_param {
thrd_start_t func;
void *arg;
};
static unsigned __stdcall impl_thrd_routine(void *p)
{
struct impl_thrd_param pack;
int code;
memcpy(&pack, p, sizeof(struct impl_thrd_param));
free(p);
code = pack.func(pack.arg);
impl_tss_dtor_invoke();
return (unsigned)code;
}
static DWORD impl_xtime2msec(const xtime *xt)
{
return (DWORD)((xt->sec * 1000U) + (xt->nsec / 1000000L));
}
#ifdef EMULATED_THREADS_USE_NATIVE_CALL_ONCE
struct impl_call_once_param { void (*func)(void); };
static BOOL CALLBACK impl_call_once_callback(PINIT_ONCE InitOnce, PVOID Parameter, PVOID *Context)
{
struct impl_call_once_param *param = (struct impl_call_once_param*)Parameter;
(param->func)();
((void)InitOnce); ((void)Context); // suppress warning
return TRUE;
}
#endif // ifdef EMULATED_THREADS_USE_NATIVE_CALL_ONCE
#ifndef EMULATED_THREADS_USE_NATIVE_CV
/*
Note:
The implementation of condition variable is ported from Boost.Interprocess
See http://www.boost.org/boost/interprocess/sync/windows/condition.hpp
*/
static void impl_cond_do_signal(cnd_t *cond, int broadcast)
{
int nsignal = 0;
EnterCriticalSection(&cond->monitor);
if (cond->to_unblock != 0) {
if (cond->blocked == 0) {
LeaveCriticalSection(&cond->monitor);
return;
}
if (broadcast) {
cond->to_unblock += nsignal = cond->blocked;
cond->blocked = 0;
} else {
nsignal = 1;
cond->to_unblock++;
cond->blocked--;
}
} else if (cond->blocked > cond->gone) {
WaitForSingleObject(cond->sem_gate, INFINITE);
if (cond->gone != 0) {
cond->blocked -= cond->gone;
cond->gone = 0;
}
if (broadcast) {
nsignal = cond->to_unblock = cond->blocked;
cond->blocked = 0;
} else {
nsignal = cond->to_unblock = 1;
cond->blocked--;
}
}
LeaveCriticalSection(&cond->monitor);
if (0 < nsignal)
ReleaseSemaphore(cond->sem_queue, nsignal, NULL);
}
static int impl_cond_do_wait(cnd_t *cond, mtx_t *mtx, const xtime *xt)
{
int nleft = 0;
int ngone = 0;
int timeout = 0;
DWORD w;
WaitForSingleObject(cond->sem_gate, INFINITE);
cond->blocked++;
ReleaseSemaphore(cond->sem_gate, 1, NULL);
mtx_unlock(mtx);
w = WaitForSingleObject(cond->sem_queue, xt ? impl_xtime2msec(xt) : INFINITE);
timeout = (w == WAIT_TIMEOUT);
EnterCriticalSection(&cond->monitor);
if ((nleft = cond->to_unblock) != 0) {
if (timeout) {
if (cond->blocked != 0) {
cond->blocked--;
} else {
cond->gone++;
}
}
if (--cond->to_unblock == 0) {
if (cond->blocked != 0) {
ReleaseSemaphore(cond->sem_gate, 1, NULL);
nleft = 0;
}
else if ((ngone = cond->gone) != 0) {
cond->gone = 0;
}
}
} else if (++cond->gone == INT_MAX/2) {
WaitForSingleObject(cond->sem_gate, INFINITE);
cond->blocked -= cond->gone;
ReleaseSemaphore(cond->sem_gate, 1, NULL);
cond->gone = 0;
}
LeaveCriticalSection(&cond->monitor);
if (nleft == 1) {
while (ngone--)
WaitForSingleObject(cond->sem_queue, INFINITE);
ReleaseSemaphore(cond->sem_gate, 1, NULL);
}
mtx_lock(mtx);
return timeout ? thrd_busy : thrd_success;
}
#endif // ifndef EMULATED_THREADS_USE_NATIVE_CV
static struct impl_tss_dtor_entry {
tss_t key;
tss_dtor_t dtor;
} impl_tss_dtor_tbl[EMULATED_THREADS_TSS_DTOR_SLOTNUM];
static int impl_tss_dtor_register(tss_t key, tss_dtor_t dtor)
{
int i;
for (i = 0; i < EMULATED_THREADS_TSS_DTOR_SLOTNUM; i++) {
if (!impl_tss_dtor_tbl[i].dtor)
break;
}
if (i == EMULATED_THREADS_TSS_DTOR_SLOTNUM)
return 1;
impl_tss_dtor_tbl[i].key = key;
impl_tss_dtor_tbl[i].dtor = dtor;
return 0;
}
static void impl_tss_dtor_invoke()
{
int i;
for (i = 0; i < EMULATED_THREADS_TSS_DTOR_SLOTNUM; i++) {
if (impl_tss_dtor_tbl[i].dtor) {
void* val = tss_get(impl_tss_dtor_tbl[i].key);
if (val)
(impl_tss_dtor_tbl[i].dtor)(val);
}
}
}
/*--------------- 7.25.2 Initialization functions ---------------*/
// 7.25.2.1
static inline void
call_once(once_flag *flag, void (*func)(void))
{
assert(!flag && !func);
#ifdef EMULATED_THREADS_USE_NATIVE_CALL_ONCE
{
struct impl_call_once_param param;
param.func = func;
InitOnceExecuteOnce(flag, impl_call_once_callback, (PVOID)&param, NULL);
}
#else
if (InterlockedCompareExchange(&flag->status, 1, 0) == 0) {
(func)();
InterlockedExchange(&flag->status, 2);
} else {
while (flag->status == 1) {
// busy loop!
thrd_yield();
}
}
#endif
}
/*------------- 7.25.3 Condition variable functions -------------*/
// 7.25.3.1
static inline int
cnd_broadcast(cnd_t *cond)
{
if (!cond) return thrd_error;
#ifdef EMULATED_THREADS_USE_NATIVE_CV
WakeAllConditionVariable(&cond->condvar);
#else
impl_cond_do_signal(cond, 1);
#endif
return thrd_success;
}
// 7.25.3.2
static inline void
cnd_destroy(cnd_t *cond)
{
assert(cond);
#ifdef EMULATED_THREADS_USE_NATIVE_CV
// do nothing
#else
CloseHandle(cond->sem_queue);
CloseHandle(cond->sem_gate);
DeleteCriticalSection(&cond->monitor);
#endif
}
// 7.25.3.3
static inline int
cnd_init(cnd_t *cond)
{
if (!cond) return thrd_error;
#ifdef EMULATED_THREADS_USE_NATIVE_CV
InitializeConditionVariable(&cond->condvar);
#else
cond->blocked = 0;
cond->gone = 0;
cond->to_unblock = 0;
cond->sem_queue = CreateSemaphore(NULL, 0, LONG_MAX, NULL);
cond->sem_gate = CreateSemaphore(NULL, 1, 1, NULL);
InitializeCriticalSection(&cond->monitor);
#endif
return thrd_success;
}
// 7.25.3.4
static inline int
cnd_signal(cnd_t *cond)
{
if (!cond) return thrd_error;
#ifdef EMULATED_THREADS_USE_NATIVE_CV
WakeConditionVariable(&cond->condvar);
#else
impl_cond_do_signal(cond, 0);
#endif
return thrd_success;
}
// 7.25.3.5
static inline int
cnd_timedwait(cnd_t *cond, mtx_t *mtx, const xtime *xt)
{
if (!cond || !mtx || !xt) return thrd_error;
#ifdef EMULATED_THREADS_USE_NATIVE_CV
if (SleepConditionVariableCS(&cond->condvar, mtx, impl_xtime2msec(xt)))
return thrd_success;
return (GetLastError() == ERROR_TIMEOUT) ? thrd_busy : thrd_error;
#else
return impl_cond_do_wait(cond, mtx, xt);
#endif
}
// 7.25.3.6
static inline int
cnd_wait(cnd_t *cond, mtx_t *mtx)
{
if (!cond || !mtx) return thrd_error;
#ifdef EMULATED_THREADS_USE_NATIVE_CV
SleepConditionVariableCS(&cond->condvar, mtx, INFINITE);
#else
impl_cond_do_wait(cond, mtx, NULL);
#endif
return thrd_success;
}
/*-------------------- 7.25.4 Mutex functions --------------------*/
// 7.25.4.1
static inline void
mtx_destroy(mtx_t *mtx)
{
assert(mtx);
DeleteCriticalSection(mtx);
}
// 7.25.4.2
static inline int
mtx_init(mtx_t *mtx, int type)
{
if (!mtx) return thrd_error;
if (type != mtx_plain && type != mtx_timed && type != mtx_try
&& type != (mtx_plain|mtx_recursive)
&& type != (mtx_timed|mtx_recursive)
&& type != (mtx_try|mtx_recursive))
return thrd_error;
InitializeCriticalSection(mtx);
return thrd_success;
}
// 7.25.4.3
static inline int
mtx_lock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
EnterCriticalSection(mtx);
return thrd_success;
}
// 7.25.4.4
static inline int
mtx_timedlock(mtx_t *mtx, const xtime *xt)
{
time_t expire, now;
if (!mtx || !xt) return thrd_error;
expire = time(NULL);
expire += xt->sec;
while (mtx_trylock(mtx) != thrd_success) {
now = time(NULL);
if (expire < now)
return thrd_busy;
// busy loop!
thrd_yield();
}
return thrd_success;
}
// 7.25.4.5
static inline int
mtx_trylock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
return TryEnterCriticalSection(mtx) ? thrd_success : thrd_busy;
}
// 7.25.4.6
static inline int
mtx_unlock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
LeaveCriticalSection(mtx);
return thrd_success;
}
/*------------------- 7.25.5 Thread functions -------------------*/
// 7.25.5.1
static inline int
thrd_create(thrd_t *thr, thrd_start_t func, void *arg)
{
struct impl_thrd_param *pack;
uintptr_t handle;
if (!thr) return thrd_error;
pack = (struct impl_thrd_param *)malloc(sizeof(struct impl_thrd_param));
if (!pack) return thrd_nomem;
pack->func = func;
pack->arg = arg;
handle = _beginthreadex(NULL, 0, impl_thrd_routine, pack, 0, NULL);
if (handle == 0) {
if (errno == EAGAIN || errno == EACCES)
return thrd_nomem;
return thrd_error;
}
*thr = (thrd_t)handle;
return thrd_success;
}
#if 0
// 7.25.5.2
static inline thrd_t
thrd_current(void)
{
HANDLE hCurrentThread;
BOOL bRet;
/* GetCurrentThread() returns a pseudo-handle, which is useless. We need
* to call DuplicateHandle to get a real handle. However the handle value
* will not match the one returned by thread_create.
*
* Other potential solutions would be:
* - define thrd_t as a thread Ids, but this would mean we'd need to OpenThread for many operations
* - use malloc'ed memory for thrd_t. This would imply using TLS for current thread.
*
* Neither is particularly nice.
*
* Life would be much easier if C11 threads had different abstractions for
* threads and thread IDs, just like C++11 threads does...
*/
bRet = DuplicateHandle(GetCurrentProcess(), // source process (pseudo) handle
GetCurrentThread(), // source (pseudo) handle
GetCurrentProcess(), // target process
&hCurrentThread, // target handle
0,
FALSE,
DUPLICATE_SAME_ACCESS);
assert(bRet);
if (!bRet) {
hCurrentThread = GetCurrentThread();
}
return hCurrentThread;
}
#endif
// 7.25.5.3
static inline int
thrd_detach(thrd_t thr)
{
CloseHandle(thr);
return thrd_success;
}
// 7.25.5.4
static inline int
thrd_equal(thrd_t thr0, thrd_t thr1)
{
return GetThreadId(thr0) == GetThreadId(thr1);
}
// 7.25.5.5
static inline void
thrd_exit(int res)
{
impl_tss_dtor_invoke();
_endthreadex((unsigned)res);
}
// 7.25.5.6
static inline int
thrd_join(thrd_t thr, int *res)
{
DWORD w, code;
w = WaitForSingleObject(thr, INFINITE);
if (w != WAIT_OBJECT_0)
return thrd_error;
if (res) {
if (!GetExitCodeThread(thr, &code)) {
CloseHandle(thr);
return thrd_error;
}
*res = (int)code;
}
CloseHandle(thr);
return thrd_success;
}
// 7.25.5.7
static inline void
thrd_sleep(const xtime *xt)
{
assert(xt);
Sleep(impl_xtime2msec(xt));
}
// 7.25.5.8
static inline void
thrd_yield(void)
{
SwitchToThread();
}
/*----------- 7.25.6 Thread-specific storage functions -----------*/
// 7.25.6.1
static inline int
tss_create(tss_t *key, tss_dtor_t dtor)
{
if (!key) return thrd_error;
*key = TlsAlloc();
if (dtor) {
if (impl_tss_dtor_register(*key, dtor)) {
TlsFree(*key);
return thrd_error;
}
}
return (*key != 0xFFFFFFFF) ? thrd_success : thrd_error;
}
// 7.25.6.2
static inline void
tss_delete(tss_t key)
{
TlsFree(key);
}
// 7.25.6.3
static inline void *
tss_get(tss_t key)
{
return TlsGetValue(key);
}
// 7.25.6.4
static inline int
tss_set(tss_t key, void *val)
{
return TlsSetValue(key, val) ? thrd_success : thrd_error;
}
/*-------------------- 7.25.7 Time functions --------------------*/
// 7.25.6.1
static inline int
xtime_get(xtime *xt, int base)
{
if (!xt) return 0;
if (base == TIME_UTC) {
xt->sec = time(NULL);
xt->nsec = 0;
return base;
}
return 0;
}

View File

@@ -91,23 +91,3 @@ CHIPSET(0x0F32, byt, "Intel(R) Bay Trail")
CHIPSET(0x0F33, byt, "Intel(R) Bay Trail")
CHIPSET(0x0157, byt, "Intel(R) Bay Trail")
CHIPSET(0x0155, byt, "Intel(R) Bay Trail")
#ifdef INTEL_PRELIMINARY_HW_SUPPORT
CHIPSET(0x1602, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x1606, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x160A, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x160B, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x160D, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x160E, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x1612, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x1616, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x161A, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x161B, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x161D, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x161E, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x1622, bdw_gt3, "Intel(R) Broadwell")
CHIPSET(0x1626, bdw_gt3, "Intel(R) Broadwell")
CHIPSET(0x162A, bdw_gt3, "Intel(R) Broadwell")
CHIPSET(0x162B, bdw_gt3, "Intel(R) Broadwell")
CHIPSET(0x162D, bdw_gt3, "Intel(R) Broadwell")
CHIPSET(0x162E, bdw_gt3, "Intel(R) Broadwell")
#endif

View File

@@ -7,10 +7,6 @@
#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
#endif
#ifndef __IS_LOADER
# error "Only include from loader.c"
#endif
static const int i915_chip_ids[] = {
#define CHIPSET(chip, desc, name) chip,
#include "pci_ids/i915_pci_ids.h"
@@ -23,6 +19,7 @@ static const int i965_chip_ids[] = {
#undef CHIPSET
};
#ifndef DRIVER_MAP_GALLIUM_ONLY
static const int r100_chip_ids[] = {
#define CHIPSET(chip, name, family) chip,
#include "pci_ids/radeon_pci_ids.h"
@@ -34,6 +31,7 @@ static const int r200_chip_ids[] = {
#include "pci_ids/r200_pci_ids.h"
#undef CHIPSET
};
#endif
static const int r300_chip_ids[] = {
#define CHIPSET(chip, name, family) chip,
@@ -59,26 +57,23 @@ static const int vmwgfx_chip_ids[] = {
#undef CHIPSET
};
int is_nouveau_vieux(int fd);
static const struct {
int vendor_id;
const char *driver;
const int *chip_ids;
int num_chips_ids;
unsigned driver_types;
int (*predicate)(int fd);
} driver_map[] = {
{ 0x8086, "i915", i915_chip_ids, ARRAY_SIZE(i915_chip_ids), _LOADER_DRI | _LOADER_GALLIUM },
{ 0x8086, "i965", i965_chip_ids, ARRAY_SIZE(i965_chip_ids), _LOADER_DRI | _LOADER_GALLIUM },
{ 0x1002, "radeon", r100_chip_ids, ARRAY_SIZE(r100_chip_ids), _LOADER_DRI },
{ 0x1002, "r200", r200_chip_ids, ARRAY_SIZE(r200_chip_ids), _LOADER_DRI },
{ 0x1002, "r300", r300_chip_ids, ARRAY_SIZE(r300_chip_ids), _LOADER_GALLIUM },
{ 0x1002, "r600", r600_chip_ids, ARRAY_SIZE(r600_chip_ids), _LOADER_GALLIUM },
{ 0x1002, "radeonsi", radeonsi_chip_ids, ARRAY_SIZE(radeonsi_chip_ids), _LOADER_GALLIUM},
{ 0x10de, "nouveau_vieux", NULL, -1, _LOADER_DRI, is_nouveau_vieux },
{ 0x10de, "nouveau", NULL, -1, _LOADER_GALLIUM },
{ 0x15ad, "vmwgfx", vmwgfx_chip_ids, ARRAY_SIZE(vmwgfx_chip_ids), _LOADER_GALLIUM },
{ 0x8086, "i915", i915_chip_ids, ARRAY_SIZE(i915_chip_ids) },
{ 0x8086, "i965", i965_chip_ids, ARRAY_SIZE(i965_chip_ids) },
#ifndef DRIVER_MAP_GALLIUM_ONLY
{ 0x1002, "radeon", r100_chip_ids, ARRAY_SIZE(r100_chip_ids) },
{ 0x1002, "r200", r200_chip_ids, ARRAY_SIZE(r200_chip_ids) },
#endif
{ 0x1002, "r300", r300_chip_ids, ARRAY_SIZE(r300_chip_ids) },
{ 0x1002, "r600", r600_chip_ids, ARRAY_SIZE(r600_chip_ids) },
{ 0x1002, "radeonsi", radeonsi_chip_ids, ARRAY_SIZE(radeonsi_chip_ids) },
{ 0x10de, "nouveau", NULL, -1 },
{ 0x15ad, "vmwgfx", vmwgfx_chip_ids, ARRAY_SIZE(vmwgfx_chip_ids) },
{ 0x0000, NULL, NULL, 0 },
};

View File

@@ -118,16 +118,3 @@ CHIPSET(0x1317, KAVERI_1317, KAVERI)
CHIPSET(0x131B, KAVERI_131B, KAVERI)
CHIPSET(0x131C, KAVERI_131C, KAVERI)
CHIPSET(0x131D, KAVERI_131D, KAVERI)
CHIPSET(0x67A0, HAWAII_67A0, HAWAII)
CHIPSET(0x67A1, HAWAII_67A1, HAWAII)
CHIPSET(0x67A2, HAWAII_67A2, HAWAII)
CHIPSET(0x67A8, HAWAII_67A8, HAWAII)
CHIPSET(0x67A9, HAWAII_67A9, HAWAII)
CHIPSET(0x67AA, HAWAII_67AA, HAWAII)
CHIPSET(0x67B0, HAWAII_67B0, HAWAII)
CHIPSET(0x67B1, HAWAII_67B1, HAWAII)
CHIPSET(0x67B8, HAWAII_67B8, HAWAII)
CHIPSET(0x67B9, HAWAII_67B9, HAWAII)
CHIPSET(0x67BA, HAWAII_67BA, HAWAII)
CHIPSET(0x67BE, HAWAII_67BE, HAWAII)

View File

@@ -1,14 +0,0 @@
# Provide compatibility with scripts for the old Mesa build system for
# a while by putting a link to the driver into /lib of the build tree.
all-local : .libs/install-mesa-links
.libs/install-mesa-links : $(lib_LTLIBRARIES)
$(MKDIR_P) $(top_builddir)/$(LIB_DIR)
for f in $(lib_LTLIBRARIES:%.la=.libs/%.so*); do \
if test -h .libs/$$f; then \
cp -d $$f $(top_builddir)/$(LIB_DIR); \
else \
ln -f $$f $(top_builddir)/$(LIB_DIR); \
fi; \
done && touch $@

View File

@@ -1,72 +0,0 @@
# ===========================================================================
# http://www.gnu.org/software/autoconf-archive/ax_check_compile_flag.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_CHECK_COMPILE_FLAG(FLAG, [ACTION-SUCCESS], [ACTION-FAILURE], [EXTRA-FLAGS])
#
# DESCRIPTION
#
# Check whether the given FLAG works with the current language's compiler
# or gives an error. (Warnings, however, are ignored)
#
# ACTION-SUCCESS/ACTION-FAILURE are shell commands to execute on
# success/failure.
#
# If EXTRA-FLAGS is defined, it is added to the current language's default
# flags (e.g. CFLAGS) when the check is done. The check is thus made with
# the flags: "CFLAGS EXTRA-FLAGS FLAG". This can for example be used to
# force the compiler to issue an error when a bad flag is given.
#
# NOTE: Implementation based on AX_CFLAGS_GCC_OPTION. Please keep this
# macro in sync with AX_CHECK_{PREPROC,LINK}_FLAG.
#
# LICENSE
#
# Copyright (c) 2008 Guido U. Draheim <guidod@gmx.de>
# Copyright (c) 2011 Maarten Bosmans <mkbosmans@gmail.com>
#
# This program is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation, either version 3 of the License, or (at your
# option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program. If not, see <http://www.gnu.org/licenses/>.
#
# As a special exception, the respective Autoconf Macro's copyright owner
# gives unlimited permission to copy, distribute and modify the configure
# scripts that are the output of Autoconf when processing the Macro. You
# need not follow the terms of the GNU General Public License when using
# or distributing such scripts, even though portions of the text of the
# Macro appear in them. The GNU General Public License (GPL) does govern
# all other use of the material that constitutes the Autoconf Macro.
#
# This special exception to the GPL applies to versions of the Autoconf
# Macro released by the Autoconf Archive. When you make and distribute a
# modified version of the Autoconf Macro, you may extend this special
# exception to the GPL to apply to your modified version as well.
#serial 2
AC_DEFUN([AX_CHECK_COMPILE_FLAG],
[AC_PREREQ(2.59)dnl for _AC_LANG_PREFIX
AS_VAR_PUSHDEF([CACHEVAR],[ax_cv_check_[]_AC_LANG_ABBREV[]flags_$4_$1])dnl
AC_CACHE_CHECK([whether _AC_LANG compiler accepts $1], CACHEVAR, [
ax_check_save_flags=$[]_AC_LANG_PREFIX[]FLAGS
_AC_LANG_PREFIX[]FLAGS="$[]_AC_LANG_PREFIX[]FLAGS $4 $1"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM()],
[AS_VAR_SET(CACHEVAR,[yes])],
[AS_VAR_SET(CACHEVAR,[no])])
_AC_LANG_PREFIX[]FLAGS=$ax_check_save_flags])
AS_IF([test x"AS_VAR_GET(CACHEVAR)" = xyes],
[m4_default([$2], :)],
[m4_default([$3], :)])
AS_VAR_POPDEF([CACHEVAR])dnl
])dnl AX_CHECK_COMPILE_FLAGS

View File

@@ -5,7 +5,7 @@ Custom builders and methods.
"""
#
# Copyright 2008 VMware, Inc.
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
@@ -23,7 +23,7 @@ Custom builders and methods.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

View File

@@ -5,7 +5,7 @@ Frontend-tool for Gallium3D architecture.
"""
#
# Copyright 2008 VMware, Inc.
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
@@ -23,7 +23,7 @@ Frontend-tool for Gallium3D architecture.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -269,11 +269,6 @@ def generate(env):
cppdefines += ['HAVE_ALIAS']
else:
cppdefines += ['GLX_ALIAS_UNSUPPORTED']
if env['platform'] == 'haiku':
cppdefines += [
'HAVE_PTHREAD',
'HAVE_POSIX_MEMALIGN'
]
if platform == 'windows':
cppdefines += [
'WIN32',

View File

@@ -202,8 +202,6 @@ def generate(env):
env.ParseConfig('llvm-config --libs ' + ' '.join(components))
env.ParseConfig('llvm-config --ldflags')
if llvm_version >= distutils.version.LooseVersion('3.5'):
env.ParseConfig('llvm-config --system-libs')
except OSError:
print 'scons: llvm-config version %s failed' % llvm_version
return

View File

@@ -19,7 +19,7 @@
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
SUBDIRS = gtest loader mapi
SUBDIRS = gtest mapi
if NEED_OPENGL_COMMON
SUBDIRS += glsl mesa

View File

@@ -11,7 +11,6 @@ if env['hostonly']:
# compilation
Return()
SConscript('loader/SConscript')
# When env['gles'] is set, the targets defined in mapi/glapi/SConscript are not
# used. libgl-xlib and libgl-gdi adapt themselves to use the targets defined
@@ -19,11 +18,6 @@ SConscript('loader/SConscript')
# enable OpenGL ES support.
SConscript('mapi/glapi/gen/SConscript')
SConscript('mapi/glapi/SConscript')
# Haiku C++ libGL dispatch (renderers depend on libgl)
if env['platform'] in ['haiku']:
SConscript('hgl/SConscript')
SConscript('mesa/SConscript')
SConscript('mapi/vgapi/SConscript')

View File

@@ -39,12 +39,9 @@ LOCAL_CFLAGS := \
LOCAL_C_INCLUDES := \
$(MESA_TOP)/src/mapi \
$(MESA_TOP)/src/egl/main \
$(MESA_TOP)/src/loader \
$(DRM_TOP)/include/drm \
$(DRM_GRALLOC_TOP)
LOCAL_STATIC_LIBRARIES := \
libloader
$(DRM_GRALLOC_TOP) \
$(DRM_TOP) \
$(DRM_TOP)/include/drm
LOCAL_MODULE := libmesa_egl_dri2

View File

@@ -22,7 +22,6 @@
AM_CFLAGS = \
-I$(top_srcdir)/include \
-I$(top_srcdir)/src/egl/main \
-I$(top_srcdir)/src/loader \
-I$(top_srcdir)/src/gbm/main \
-I$(top_srcdir)/src/gbm/backends/dri \
-I$(top_srcdir)/src/egl/wayland/wayland-egl \
@@ -38,10 +37,10 @@ AM_CFLAGS = \
noinst_LTLIBRARIES = libegl_dri2.la
libegl_dri2_la_SOURCES = \
egl_dri2.c
egl_dri2.c \
common.c
libegl_dri2_la_LIBADD = \
$(top_builddir)/src/loader/libloader.la \
$(EGL_LIB_DEPS)
if HAVE_SHARED_GLAPI

View File

@@ -0,0 +1,144 @@
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Kristian Høgsberg <krh@bitplanet.net>
* Benjamin Franzke <benjaminfranzke@googlemail.com>
*/
#include <stdio.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include "egl_dri2.h"
#ifdef HAVE_LIBUDEV
#define DRIVER_MAP_DRI2_ONLY
#include "pci_ids/pci_id_driver_map.h"
#include <libudev.h>
static struct udev_device *
dri2_udev_device_new_from_fd(struct udev *udev, int fd)
{
struct udev_device *device;
struct stat buf;
if (fstat(fd, &buf) < 0) {
_eglLog(_EGL_WARNING, "EGL-DRI2: failed to stat fd %d", fd);
return NULL;
}
device = udev_device_new_from_devnum(udev, 'c', buf.st_rdev);
if (device == NULL) {
_eglLog(_EGL_WARNING,
"EGL-DRI2: could not create udev device for fd %d", fd);
return NULL;
}
return device;
}
char *
dri2_get_device_name_for_fd(int fd)
{
struct udev *udev;
struct udev_device *device;
const char *const_device_name;
char *device_name = NULL;
udev = udev_new();
device = dri2_udev_device_new_from_fd(udev, fd);
if (device == NULL)
return NULL;
const_device_name = udev_device_get_devnode(device);
if (!const_device_name)
goto out;
device_name = strdup(const_device_name);
out:
udev_device_unref(device);
udev_unref(udev);
return device_name;
}
char *
dri2_get_driver_for_fd(int fd)
{
struct udev *udev;
struct udev_device *device, *parent;
const char *pci_id;
char *driver = NULL;
int vendor_id, chip_id, i, j;
udev = udev_new();
device = dri2_udev_device_new_from_fd(udev, fd);
if (device == NULL)
return NULL;
parent = udev_device_get_parent(device);
if (parent == NULL) {
_eglLog(_EGL_WARNING, "DRI2: could not get parent device");
goto out;
}
pci_id = udev_device_get_property_value(parent, "PCI_ID");
if (pci_id == NULL ||
sscanf(pci_id, "%x:%x", &vendor_id, &chip_id) != 2) {
_eglLog(_EGL_WARNING, "EGL-DRI2: malformed or no PCI ID");
goto out;
}
for (i = 0; driver_map[i].driver; i++) {
if (vendor_id != driver_map[i].vendor_id)
continue;
if (driver_map[i].num_chips_ids == -1) {
driver = strdup(driver_map[i].driver);
_eglLog(_EGL_DEBUG, "pci id for %d: %04x:%04x, driver %s",
fd, vendor_id, chip_id, driver);
goto out;
}
for (j = 0; j < driver_map[i].num_chips_ids; j++)
if (driver_map[i].chip_ids[j] == chip_id) {
driver = strdup(driver_map[i].driver);
_eglLog(_EGL_DEBUG, "pci id for %d: %04x:%04x, driver %s",
fd, vendor_id, chip_id, driver);
goto out;
}
}
out:
udev_device_unref(device);
udev_unref(udev);
return driver;
}
#endif /* HAVE_LIBUDEV */

View File

@@ -33,10 +33,8 @@
#include <fcntl.h>
#include <errno.h>
#include <unistd.h>
#ifdef HAVE_DRM_PLATFORM
#include <xf86drm.h>
#include <drm_fourcc.h>
#endif
#include <GL/gl.h>
#include <GL/internal/dri_interface.h>
#include <sys/types.h>
@@ -403,9 +401,6 @@ dri2_open_driver(_EGLDisplay *disp)
if (dri2_dpy->driver == NULL)
_eglLog(_EGL_DEBUG, "failed to open %s: %s\n", path, dlerror());
}
/* not need continue to loop all paths once the driver is found */
if (dri2_dpy->driver != NULL)
break;
}
if (dri2_dpy->driver == NULL) {
@@ -525,12 +520,10 @@ dri2_setup_screen(_EGLDisplay *disp)
disp->Extensions.KHR_gl_texture_2D_image = EGL_TRUE;
disp->Extensions.KHR_gl_texture_cubemap_image = EGL_TRUE;
}
#ifdef HAVE_DRM_PLATFORM
if (dri2_dpy->image->base.version >= 8 &&
dri2_dpy->image->createImageFromDmaBufs) {
disp->Extensions.EXT_image_dma_buf_import = EGL_TRUE;
}
#endif
}
}
@@ -626,6 +619,7 @@ dri2_initialize(_EGLDriver *drv, _EGLDisplay *disp)
return dri2_initialize_x11(drv, disp);
#endif
#ifdef HAVE_LIBUDEV
#ifdef HAVE_DRM_PLATFORM
case _EGL_PLATFORM_DRM:
if (disp->Options.TestOnly)
@@ -638,6 +632,7 @@ dri2_initialize(_EGLDriver *drv, _EGLDisplay *disp)
return EGL_TRUE;
return dri2_initialize_wayland(drv, disp);
#endif
#endif
#ifdef HAVE_ANDROID_PLATFORM
case _EGL_PLATFORM_ANDROID:
if (disp->Options.TestOnly)
@@ -1163,7 +1158,6 @@ dri2_create_image_khr_renderbuffer(_EGLDisplay *disp, _EGLContext *ctx,
return dri2_create_image(disp, dri_image);
}
#ifdef HAVE_DRM_PLATFORM
static _EGLImage *
dri2_create_image_mesa_drm_buffer(_EGLDisplay *disp, _EGLContext *ctx,
EGLClientBuffer buffer, const EGLint *attr_list)
@@ -1208,7 +1202,6 @@ dri2_create_image_mesa_drm_buffer(_EGLDisplay *disp, _EGLContext *ctx,
return dri2_create_image(disp, dri_image);
}
#endif
#ifdef HAVE_WAYLAND_PLATFORM
@@ -1382,7 +1375,6 @@ dri2_create_image_khr_texture(_EGLDisplay *disp, _EGLContext *ctx,
return &dri2_img->base;
}
#ifdef HAVE_DRM_PLATFORM
static EGLBoolean
dri2_check_dma_buf_attribs(const _EGLImageAttribs *attrs)
{
@@ -1637,7 +1629,6 @@ dri2_create_image_dma_buf(_EGLDisplay *disp, _EGLContext *ctx,
return res;
}
#endif
_EGLImage *
dri2_create_image_khr(_EGLDriver *drv, _EGLDisplay *disp,
@@ -1657,18 +1648,14 @@ dri2_create_image_khr(_EGLDriver *drv, _EGLDisplay *disp,
return dri2_create_image_khr_texture(disp, ctx, target, buffer, attr_list);
case EGL_GL_RENDERBUFFER_KHR:
return dri2_create_image_khr_renderbuffer(disp, ctx, buffer, attr_list);
#ifdef HAVE_DRM_PLATFORM
case EGL_DRM_BUFFER_MESA:
return dri2_create_image_mesa_drm_buffer(disp, ctx, buffer, attr_list);
#endif
#ifdef HAVE_WAYLAND_PLATFORM
case EGL_WAYLAND_BUFFER_WL:
return dri2_create_image_wayland_wl_buffer(disp, ctx, buffer, attr_list);
#endif
#ifdef HAVE_DRM_PLATFORM
case EGL_LINUX_DMA_BUF_EXT:
return dri2_create_image_dma_buf(disp, ctx, buffer, attr_list);
#endif
default:
_eglError(EGL_BAD_PARAMETER, "dri2_create_image_khr");
return EGL_NO_IMAGE_KHR;
@@ -1689,7 +1676,6 @@ dri2_destroy_image_khr(_EGLDriver *drv, _EGLDisplay *disp, _EGLImage *image)
return EGL_TRUE;
}
#ifdef HAVE_DRM_PLATFORM
static _EGLImage *
dri2_create_drm_image_mesa(_EGLDriver *drv, _EGLDisplay *disp,
const EGLint *attr_list)
@@ -1800,7 +1786,6 @@ dri2_export_drm_image_mesa(_EGLDriver *drv, _EGLDisplay *disp, _EGLImage *img,
return EGL_TRUE;
}
#endif
#ifdef HAVE_WAYLAND_PLATFORM
@@ -1892,12 +1877,10 @@ dri2_bind_wayland_display_wl(_EGLDriver *drv, _EGLDisplay *disp,
if (!dri2_dpy->wl_server_drm)
return EGL_FALSE;
#ifdef HAVE_DRM_PLATFORM
/* We have to share the wl_drm instance with gbm, so gbm can convert
* wl_buffers to gbm bos. */
if (dri2_dpy->gbm_dri)
dri2_dpy->gbm_dri->wl_drm = dri2_dpy->wl_server_drm;
#endif
return EGL_TRUE;
}
@@ -2037,10 +2020,8 @@ _eglBuiltInDriverDRI2(const char *args)
dri2_drv->base.API.ReleaseTexImage = dri2_release_tex_image;
dri2_drv->base.API.CreateImageKHR = dri2_create_image_khr;
dri2_drv->base.API.DestroyImageKHR = dri2_destroy_image_khr;
#ifdef HAVE_DRM_PLATFORM
dri2_drv->base.API.CreateDRMImageMESA = dri2_create_drm_image_mesa;
dri2_drv->base.API.ExportDRMImageMESA = dri2_export_drm_image_mesa;
#endif
#ifdef HAVE_WAYLAND_PLATFORM
dri2_drv->base.API.BindWaylandDisplayWL = dri2_bind_wayland_display_wl;
dri2_drv->base.API.UnbindWaylandDisplayWL = dri2_unbind_wayland_display_wl;

View File

@@ -160,6 +160,7 @@ struct dri2_egl_surface
__DRIbuffer buffers[5];
int buffer_count;
int have_fake_front;
int swap_interval;
#ifdef HAVE_X11_PLATFORM
xcb_drawable_t drawable;
@@ -174,7 +175,7 @@ struct dri2_egl_surface
struct wl_egl_window *wl_win;
int dx;
int dy;
struct wl_callback *throttle_callback;
struct wl_callback *frame_callback;
int format;
#endif
@@ -194,7 +195,7 @@ struct dri2_egl_surface
#endif
int locked;
int age;
} color_buffers[4], *back, *current;
} color_buffers[3], *back, *current;
#endif
#ifdef HAVE_ANDROID_PLATFORM
@@ -220,12 +221,6 @@ struct dri2_egl_image
__DRIimage *dri_image;
};
/* From xmlpool/options.h, user exposed so should be stable */
#define DRI_CONF_VBLANK_NEVER 0
#define DRI_CONF_VBLANK_DEF_INTERVAL_0 1
#define DRI_CONF_VBLANK_DEF_INTERVAL_1 2
#define DRI_CONF_VBLANK_ALWAYS_SYNC 3
/* standard typecasts */
_EGL_DRIVER_STANDARD_TYPECASTS(dri2_egl)
_EGL_DRIVER_TYPECAST(dri2_egl_image, _EGLImage, obj)
@@ -271,4 +266,9 @@ dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp);
EGLBoolean
dri2_initialize_android(_EGLDriver *drv, _EGLDisplay *disp);
char *
dri2_get_driver_for_fd(int fd);
char *
dri2_get_device_name_for_fd(int fd);
#endif /* EGL_DRI2_INCLUDED */

View File

@@ -34,7 +34,11 @@
#include <sync/sync.h>
#endif
#include "loader.h"
/* for droid_get_pci_id */
#include <xf86drm.h>
#include <i915_drm.h>
#include <radeon_drm.h>
#include "egl_dri2.h"
#include "gralloc_drm.h"
@@ -598,6 +602,103 @@ droid_add_configs_for_visuals(_EGLDriver *drv, _EGLDisplay *dpy)
return (count != 0);
}
static EGLBoolean
droid_get_pci_id(int fd, int *vendor_id, int *chip_id)
{
drmVersionPtr version;
*chip_id = -1;
version = drmGetVersion(fd);
if (!version) {
_eglLog(_EGL_WARNING, "invalid drm fd");
return EGL_FALSE;
}
if (!version->name) {
_eglLog(_EGL_WARNING, "unable to determine the driver name");
drmFreeVersion(version);
return EGL_FALSE;
}
if (strcmp(version->name, "i915") == 0) {
struct drm_i915_getparam gp;
int ret;
*vendor_id = 0x8086;
memset(&gp, 0, sizeof(gp));
gp.param = I915_PARAM_CHIPSET_ID;
gp.value = chip_id;
ret = drmCommandWriteRead(fd, DRM_I915_GETPARAM, &gp, sizeof(gp));
if (ret) {
_eglLog(_EGL_WARNING, "failed to get param for i915");
*chip_id = -1;
}
}
else if (strcmp(version->name, "radeon") == 0) {
struct drm_radeon_info info;
int ret;
*vendor_id = 0x1002;
memset(&info, 0, sizeof(info));
info.request = RADEON_INFO_DEVICE_ID;
info.value = (unsigned long) chip_id;
ret = drmCommandWriteRead(fd, DRM_RADEON_INFO, &info, sizeof(info));
if (ret) {
_eglLog(_EGL_WARNING, "failed to get info for radeon");
*chip_id = -1;
}
}
else if (strcmp(version->name, "nouveau") == 0) {
*vendor_id = 0x10de;
/* not used */
*chip_id = 0;
}
else if (strcmp(version->name, "vmwgfx") == 0) {
*vendor_id = 0x15ad;
/* assume SVGA II */
*chip_id = 0x0405;
}
drmFreeVersion(version);
return (*chip_id >= 0);
}
#define DRIVER_MAP_DRI2_ONLY
#include "pci_ids/pci_id_driver_map.h"
static const char *
droid_get_driver_name(int fd)
{
int vendor_id = -1, chip_id = -1;
int idx, i;
char *name;
if (!droid_get_pci_id(fd, &vendor_id, &chip_id))
return NULL;
for (idx = 0; driver_map[idx].driver; idx++) {
if (vendor_id != driver_map[idx].vendor_id)
continue;
if (driver_map[idx].num_chips_ids == -1)
break;
for (i = 0; i < driver_map[idx].num_chips_ids; i++) {
if (driver_map[idx].chip_ids[i] == chip_id)
break;
}
if (i < driver_map[idx].num_chips_ids)
break;
}
_eglLog(_EGL_INFO, "pci id for fd %d: %04x:%04x, driver %s",
fd, vendor_id, chip_id, driver_map[idx].driver);
return driver_map[idx].driver;
}
static int
droid_open_device(void)
{
@@ -660,8 +761,6 @@ dri2_initialize_android(_EGLDriver *drv, _EGLDisplay *dpy)
_eglSetLogProc(droid_log);
loader_set_logger(_eglLog);
dri2_dpy = calloc(1, sizeof(*dri2_dpy));
if (!dri2_dpy)
return _eglError(EGL_BAD_ALLOC, "eglInitialize");
@@ -674,7 +773,7 @@ dri2_initialize_android(_EGLDriver *drv, _EGLDisplay *dpy)
goto cleanup_display;
}
dri2_dpy->driver_name = loader_get_driver_for_fd(dri2_dpy->fd, 0);
dri2_dpy->driver_name = (char *) droid_get_driver_name(dri2_dpy->fd);
if (dri2_dpy->driver_name == NULL) {
err = "DRI2: failed to get driver name";
goto cleanup_device;

View File

@@ -36,7 +36,6 @@
#include <unistd.h>
#include "egl_dri2.h"
#include "loader.h"
static struct gbm_bo *
lock_front_buffer(struct gbm_surface *_surf)
@@ -448,8 +447,6 @@ dri2_initialize_drm(_EGLDriver *drv, _EGLDisplay *disp)
int fd = -1;
int i;
loader_set_logger(_eglLog);
dri2_dpy = calloc(1, sizeof *dri2_dpy);
if (!dri2_dpy)
return _eglError(EGL_BAD_ALLOC, "eglInitialize");
@@ -458,12 +455,7 @@ dri2_initialize_drm(_EGLDriver *drv, _EGLDisplay *disp)
gbm = disp->PlatformDisplay;
if (gbm == NULL) {
char buf[64];
int n = snprintf(buf, sizeof(buf), DRM_DEV_NAME, DRM_DIR_NAME, 0);
if (n != -1 && n < sizeof(buf))
fd = open(buf, O_RDWR);
if (fd < 0)
fd = open("/dev/dri/card0", O_RDWR);
fd = open("/dev/dri/card0", O_RDWR);
dri2_dpy->own_device = 1;
gbm = gbm_create_device(fd);
if (gbm == NULL)
@@ -490,7 +482,7 @@ dri2_initialize_drm(_EGLDriver *drv, _EGLDisplay *disp)
}
dri2_dpy->fd = fd;
dri2_dpy->device_name = loader_get_device_name_for_fd(dri2_dpy->fd);
dri2_dpy->device_name = dri2_get_device_name_for_fd(dri2_dpy->fd);
dri2_dpy->driver_name = dri2_dpy->gbm_dri->base.driver_name;
dri2_dpy->dri_screen = dri2_dpy->gbm_dri->screen;

View File

@@ -36,7 +36,6 @@
#include <xf86drm.h>
#include "egl_dri2.h"
#include "loader.h"
#include <wayland-client.h>
#include "wayland-drm-client-protocol.h"
@@ -184,16 +183,8 @@ dri2_create_window_surface(_EGLDriver *drv, _EGLDisplay *disp,
_EGLConfig *conf, EGLNativeWindowType window,
const EGLint *attrib_list)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
_EGLSurface *surf;
surf = dri2_create_surface(drv, disp, EGL_WINDOW_BIT, conf,
return dri2_create_surface(drv, disp, EGL_WINDOW_BIT, conf,
window, attrib_list);
if (surf != NULL)
drv->API.SwapInterval(drv, disp, surf, dri2_dpy->default_swap_interval);
return surf;
}
/**
@@ -226,8 +217,8 @@ dri2_destroy_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf)
dri2_dpy->dri2->releaseBuffer(dri2_dpy->dri_screen,
dri2_surf->dri_buffers[i]);
if (dri2_surf->throttle_callback)
wl_callback_destroy(dri2_surf->throttle_callback);
if (dri2_surf->frame_callback)
wl_callback_destroy(dri2_surf->frame_callback);
if (dri2_surf->base.Type == EGL_WINDOW_BIT) {
dri2_surf->wl_win->private = NULL;
@@ -272,25 +263,19 @@ get_back_bo(struct dri2_egl_surface *dri2_surf)
dri2_egl_display(dri2_surf->base.Resource.Display);
int i;
/* We always want to throttle to some event (either a frame callback or
* a sync request) after the commit so that we can be sure the
* compositor has had a chance to handle it and send us a release event
* before we look for a free buffer */
while (dri2_surf->throttle_callback != NULL)
if (wl_display_dispatch_queue(dri2_dpy->wl_dpy,
dri2_dpy->wl_queue) == -1)
return -1;
/* There might be a buffer release already queued that wasn't processed */
wl_display_dispatch_queue_pending(dri2_dpy->wl_dpy, dri2_dpy->wl_queue);
if (dri2_surf->back == NULL) {
for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++) {
/* Get an unlocked buffer, preferrably one with a dri_buffer
* already allocated. */
if (dri2_surf->color_buffers[i].locked)
/* Get an unlocked buffer, preferrably one with a dri_buffer already
* allocated. */
if (dri2_surf->color_buffers[i].locked)
continue;
if (dri2_surf->back == NULL)
dri2_surf->back = &dri2_surf->color_buffers[i];
dri2_surf->back = &dri2_surf->color_buffers[i];
else if (dri2_surf->back->dri_image == NULL)
dri2_surf->back = &dri2_surf->color_buffers[i];
dri2_surf->back = &dri2_surf->color_buffers[i];
}
}
@@ -501,18 +486,16 @@ static const __DRIimageLoaderExtension image_loader_extension = {
};
static void
wayland_throttle_callback(void *data,
struct wl_callback *callback,
uint32_t time)
wayland_frame_callback(void *data, struct wl_callback *callback, uint32_t time)
{
struct dri2_egl_surface *dri2_surf = data;
dri2_surf->throttle_callback = NULL;
dri2_surf->frame_callback = NULL;
wl_callback_destroy(callback);
}
static const struct wl_callback_listener throttle_listener = {
wayland_throttle_callback
static const struct wl_callback_listener frame_listener = {
wayland_frame_callback
};
static void
@@ -576,7 +559,18 @@ dri2_swap_buffers_with_damage(_EGLDriver *drv,
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(draw);
struct dri2_egl_context *dri2_ctx;
_EGLContext *ctx;
int i;
int i, ret = 0;
while (dri2_surf->frame_callback && ret != -1)
ret = wl_display_dispatch_queue(dri2_dpy->wl_dpy, dri2_dpy->wl_queue);
if (ret < 0)
return EGL_FALSE;
dri2_surf->frame_callback = wl_surface_frame(dri2_surf->wl_win->surface);
wl_callback_add_listener(dri2_surf->frame_callback,
&frame_listener, dri2_surf);
wl_proxy_set_queue((struct wl_proxy *) dri2_surf->frame_callback,
dri2_dpy->wl_queue);
for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++)
if (dri2_surf->color_buffers[i].age > 0)
@@ -589,15 +583,6 @@ dri2_swap_buffers_with_damage(_EGLDriver *drv,
return EGL_FALSE;
}
if (draw->SwapInterval > 0) {
dri2_surf->throttle_callback =
wl_surface_frame(dri2_surf->wl_win->surface);
wl_callback_add_listener(dri2_surf->throttle_callback,
&throttle_listener, dri2_surf);
wl_proxy_set_queue((struct wl_proxy *) dri2_surf->throttle_callback,
dri2_dpy->wl_queue);
}
dri2_surf->back->age = 1;
dri2_surf->current = dri2_surf->back;
dri2_surf->back = NULL;
@@ -641,19 +626,6 @@ dri2_swap_buffers_with_damage(_EGLDriver *drv,
(*dri2_dpy->flush->invalidate)(dri2_surf->dri_drawable);
wl_surface_commit(dri2_surf->wl_win->surface);
/* If we're not waiting for a frame callback then we'll at least throttle
* to a sync callback so that we always give a chance for the compositor to
* handle the commit and send a release event before checking for a free
* buffer */
if (dri2_surf->throttle_callback == NULL) {
dri2_surf->throttle_callback = wl_display_sync(dri2_dpy->wl_dpy);
wl_callback_add_listener(dri2_surf->throttle_callback,
&throttle_listener, dri2_surf);
wl_proxy_set_queue((struct wl_proxy *) dri2_surf->throttle_callback,
dri2_dpy->wl_queue);
}
wl_display_flush(dri2_dpy->wl_dpy);
return EGL_TRUE;
@@ -679,81 +651,6 @@ dri2_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw)
return dri2_swap_buffers_with_damage (drv, disp, draw, NULL, 0);
}
static struct wl_buffer *
dri2_create_wayland_buffer_from_image_wl(_EGLDriver *drv,
_EGLDisplay *disp,
_EGLImage *img)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_image *dri2_img = dri2_egl_image(img);
__DRIimage *image = dri2_img->dri_image;
struct wl_buffer *buffer;
int width, height, format, pitch;
enum wl_drm_format wl_format;
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_FORMAT, &format);
switch (format) {
case __DRI_IMAGE_FORMAT_ARGB8888:
if (!(dri2_dpy->formats & HAS_ARGB8888))
goto bad_format;
wl_format = WL_DRM_FORMAT_ARGB8888;
break;
case __DRI_IMAGE_FORMAT_XRGB8888:
if (!(dri2_dpy->formats & HAS_XRGB8888))
goto bad_format;
wl_format = WL_DRM_FORMAT_XRGB8888;
break;
default:
goto bad_format;
}
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_WIDTH, &width);
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_HEIGHT, &height);
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_STRIDE, &pitch);
if (dri2_dpy->capabilities & WL_DRM_CAPABILITY_PRIME) {
int fd;
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_FD, &fd);
buffer =
wl_drm_create_prime_buffer(dri2_dpy->wl_drm,
fd,
width, height,
wl_format,
0, pitch,
0, 0,
0, 0);
close(fd);
} else {
int name;
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_NAME, &name);
buffer =
wl_drm_create_buffer(dri2_dpy->wl_drm,
name,
width, height,
pitch,
wl_format);
}
/* The buffer object will have been created with our internal event queue
* because it is using the wl_drm object as a proxy factory. We want the
* buffer to be used by the application so we'll reset it to the display's
* default event queue */
if (buffer)
wl_proxy_set_queue((struct wl_proxy *) buffer, NULL);
return buffer;
bad_format:
_eglError(EGL_BAD_MATCH, "unsupported image format");
return NULL;
}
static int
dri2_wayland_authenticate(_EGLDisplay *disp, uint32_t id)
{
@@ -897,60 +794,6 @@ static const struct wl_registry_listener registry_listener = {
registry_handle_global_remove
};
static EGLBoolean
dri2_swap_interval(_EGLDriver *drv,
_EGLDisplay *disp,
_EGLSurface *surf,
EGLint interval)
{
if (interval > surf->Config->MaxSwapInterval)
interval = surf->Config->MaxSwapInterval;
else if (interval < surf->Config->MinSwapInterval)
interval = surf->Config->MinSwapInterval;
surf->SwapInterval = interval;
return EGL_TRUE;
}
static void
dri2_setup_swap_interval(struct dri2_egl_display *dri2_dpy)
{
GLint vblank_mode = DRI_CONF_VBLANK_DEF_INTERVAL_1;
/* We can't use values greater than 1 on Wayland because we are using the
* frame callback to synchronise the frame and the only way we be sure to
* get a frame callback is to attach a new buffer. Therefore we can't just
* sit drawing nothing to wait until the next n frame callbacks */
if (dri2_dpy->config)
dri2_dpy->config->configQueryi(dri2_dpy->dri_screen,
"vblank_mode", &vblank_mode);
switch (vblank_mode) {
case DRI_CONF_VBLANK_NEVER:
dri2_dpy->min_swap_interval = 0;
dri2_dpy->max_swap_interval = 0;
dri2_dpy->default_swap_interval = 0;
break;
case DRI_CONF_VBLANK_ALWAYS_SYNC:
dri2_dpy->min_swap_interval = 1;
dri2_dpy->max_swap_interval = 1;
dri2_dpy->default_swap_interval = 1;
break;
case DRI_CONF_VBLANK_DEF_INTERVAL_0:
dri2_dpy->min_swap_interval = 0;
dri2_dpy->max_swap_interval = 1;
dri2_dpy->default_swap_interval = 0;
break;
default:
case DRI_CONF_VBLANK_DEF_INTERVAL_1:
dri2_dpy->min_swap_interval = 0;
dri2_dpy->max_swap_interval = 1;
dri2_dpy->default_swap_interval = 1;
break;
}
}
EGLBoolean
dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp)
{
@@ -963,19 +806,13 @@ dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp)
static const unsigned int rgb_masks[4] = { 0xff0000, 0xff00, 0xff, 0 };
static const unsigned int rgb565_masks[4] = { 0xf800, 0x07e0, 0x001f, 0 };
loader_set_logger(_eglLog);
drv->API.CreateWindowSurface = dri2_create_window_surface;
drv->API.DestroySurface = dri2_destroy_surface;
drv->API.SwapBuffers = dri2_swap_buffers;
drv->API.SwapBuffersWithDamageEXT = dri2_swap_buffers_with_damage;
drv->API.SwapInterval = dri2_swap_interval;
drv->API.Terminate = dri2_terminate;
drv->API.QueryBufferAge = dri2_query_buffer_age;
drv->API.CreateWaylandBufferFromImageWL =
dri2_create_wayland_buffer_from_image_wl;
dri2_dpy = calloc(1, sizeof *dri2_dpy);
if (!dri2_dpy)
return _eglError(EGL_BAD_ALLOC, "eglInitialize");
@@ -1009,7 +846,7 @@ dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp)
if (roundtrip(dri2_dpy) < 0 || !dri2_dpy->authenticated)
goto cleanup_fd;
dri2_dpy->driver_name = loader_get_driver_for_fd(dri2_dpy->fd, 0);
dri2_dpy->driver_name = dri2_get_driver_for_fd(dri2_dpy->fd);
if (dri2_dpy->driver_name == NULL) {
_eglError(EGL_BAD_ALLOC, "DRI2: failed to get driver name");
goto cleanup_fd;
@@ -1031,13 +868,9 @@ dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp)
dri2_dpy->extensions[3] = &use_invalidate.base;
dri2_dpy->extensions[4] = NULL;
dri2_dpy->swap_available = EGL_TRUE;
if (!dri2_create_screen(disp))
goto cleanup_driver;
dri2_setup_swap_interval(dri2_dpy);
/* The server shouldn't advertise WL_DRM_CAPABILITY_PRIME if the driver
* doesn't have createImageFromFds, since we're using the same driver on
* both sides. We don't want crash if that happens anyway, so fall back to
@@ -1045,7 +878,7 @@ dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp)
if (dri2_dpy->image->base.version < 7 ||
dri2_dpy->image->createImageFromFds == NULL)
dri2_dpy->capabilities &= ~WL_DRM_CAPABILITY_PRIME;
dri2_dpy->capabilities &= WL_DRM_CAPABILITY_PRIME;
types = EGL_WINDOW_BIT;
for (i = 0; dri2_dpy->driver_configs[i]; i++) {
@@ -1059,7 +892,6 @@ dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp)
}
disp->Extensions.WL_bind_wayland_display = EGL_TRUE;
disp->Extensions.WL_create_wayland_buffer_from_image = EGL_TRUE;
disp->Extensions.EXT_buffer_age = EGL_TRUE;
dri2_dpy->authenticate = dri2_wayland_authenticate;

View File

@@ -33,14 +33,18 @@
#include <fcntl.h>
#include <errno.h>
#include <unistd.h>
#ifdef HAVE_LIBDRM
#include <xf86drm.h>
#endif
#include <sys/types.h>
#include <sys/stat.h>
#include "egl_dri2.h"
/* From xmlpool/options.h, user exposed so should be stable */
#define DRI_CONF_VBLANK_NEVER 0
#define DRI_CONF_VBLANK_DEF_INTERVAL_0 1
#define DRI_CONF_VBLANK_DEF_INTERVAL_1 2
#define DRI_CONF_VBLANK_ALWAYS_SYNC 3
static void
swrastCreateDrawable(struct dri2_egl_display * dri2_dpy,
struct dri2_egl_surface * dri2_surf,
@@ -602,7 +606,6 @@ dri2_x11_authenticate(_EGLDisplay *disp, uint32_t id)
static EGLBoolean
dri2_authenticate(_EGLDisplay *disp)
{
#ifdef HAVE_LIBDRM
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
drm_magic_t magic;
@@ -615,7 +618,7 @@ dri2_authenticate(_EGLDisplay *disp)
_eglLog(_EGL_WARNING, "DRI2: failed to authenticate");
return EGL_FALSE;
}
#endif
return EGL_TRUE;
}
@@ -1195,6 +1198,11 @@ dri2_initialize_x11_dri2(_EGLDriver *drv, _EGLDisplay *disp)
dri2_setup_swap_interval(dri2_dpy);
if (dri2_dpy->conn) {
if (!dri2_add_configs_for_visuals(dri2_dpy, disp))
goto cleanup_configs;
}
disp->Extensions.KHR_image_pixmap = EGL_TRUE;
disp->Extensions.NOK_swap_region = EGL_TRUE;
disp->Extensions.NOK_texture_from_pixmap = EGL_TRUE;
@@ -1203,12 +1211,6 @@ dri2_initialize_x11_dri2(_EGLDriver *drv, _EGLDisplay *disp)
#ifdef HAVE_WAYLAND_PLATFORM
disp->Extensions.WL_bind_wayland_display = EGL_TRUE;
#endif
if (dri2_dpy->conn) {
if (!dri2_add_configs_for_visuals(dri2_dpy, disp))
goto cleanup_configs;
}
dri2_dpy->authenticate = dri2_x11_authenticate;
/* we're supporting EGL 1.4 */

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.
@@ -32,7 +32,7 @@
* This is an EGL driver that wraps GLX. This gives the benefit of being
* completely agnostic of the direct rendering implementation.
*
* Authors: Alan Hourihane <alanh@vmware.com>
* Authors: Alan Hourihane <alanh@tungstengraphics.com>
*/
#include <stdlib.h>

View File

@@ -158,10 +158,6 @@ LOCAL_STATIC_LIBRARIES := \
endif # MESA_BUILD_GALLIUM
LOCAL_STATIC_LIBRARIES := \
$(LOCAL_STATIC_LIBRARIES) \
libloader
LOCAL_MODULE := libGLES_mesa
LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl

View File

@@ -112,10 +112,15 @@ if HAVE_EGL_DRIVER_DRI2
AM_CFLAGS += -D_EGL_BUILT_IN_DRIVER_DRI2
AM_CFLAGS += -DHAVE_XCB_DRI2
libEGL_la_LIBADD += ../drivers/dri2/libegl_dri2.la
libEGL_la_LIBADD += $(DLOPEN_LIBS) $(LIBDRM_LIBS)
libEGL_la_LIBADD += $(LIBUDEV_LIBS) $(DLOPEN_LIBS) $(LIBDRM_LIBS)
endif
include $(top_srcdir)/install-lib-links.mk
# Provide compatibility with scripts for the old Mesa build system for
# a while by putting a link to the driver into /lib of the build tree.
all-local: libEGL.la
$(MKDIR_P) $(top_builddir)/$(LIB_DIR);
ln -f .libs/libEGL.so.1.0.0 $(top_builddir)/$(LIB_DIR)/libEGL.so.1
ln -sf libEGL.so.1 $(top_builddir)/$(LIB_DIR)/libEGL.so
pkgconfigdir = $(libdir)/pkgconfig

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.
@@ -87,7 +87,6 @@
#include <stdlib.h>
#include <string.h>
#include "eglglobals.h"
#include "eglcontext.h"
#include "egldisplay.h"
#include "egltypedefs.h"
@@ -355,15 +354,10 @@ eglTerminate(EGLDisplay dpy)
const char * EGLAPIENTRY
eglQueryString(EGLDisplay dpy, EGLint name)
{
_EGLDisplay *disp;
_EGLDisplay *disp = _eglLockDisplay(dpy);
_EGLDriver *drv;
const char *ret;
if (dpy == EGL_NO_DISPLAY && name == EGL_EXTENSIONS) {
RETURN_EGL_SUCCESS(NULL, _eglGlobal.ClientExtensionString);
}
disp = _eglLockDisplay(dpy);
_EGL_CHECK_DISPLAY(disp, NULL, drv);
ret = drv->API.QueryString(drv, disp, name);
@@ -490,12 +484,8 @@ eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read,
if (!context && ctx != EGL_NO_CONTEXT)
RETURN_EGL_ERROR(disp, EGL_BAD_CONTEXT, EGL_FALSE);
if (!draw_surf || !read_surf) {
/* From the EGL 1.4 (20130211) spec:
*
* To release the current context without assigning a new one, set ctx
* to EGL_NO_CONTEXT and set draw and read to EGL_NO_SURFACE.
*/
if (!disp->Extensions.KHR_surfaceless_context && ctx != EGL_NO_CONTEXT)
/* surfaces may be NULL if surfaceless */
if (!disp->Extensions.KHR_surfaceless_context)
RETURN_EGL_ERROR(disp, EGL_BAD_SURFACE, EGL_FALSE);
if ((!draw_surf && draw != EGL_NO_SURFACE) ||
@@ -976,9 +966,6 @@ eglGetProcAddress(const char *procname)
{ "eglBindWaylandDisplayWL", (_EGLProc) eglBindWaylandDisplayWL },
{ "eglUnbindWaylandDisplayWL", (_EGLProc) eglUnbindWaylandDisplayWL },
{ "eglQueryWaylandBufferWL", (_EGLProc) eglQueryWaylandBufferWL },
#endif
#ifdef EGL_WL_create_wayland_buffer_from_image
{ "eglCreateWaylandBufferFromImageWL", (_EGLProc) eglCreateWaylandBufferFromImageWL },
#endif
{ "eglPostSubBufferNV", (_EGLProc) eglPostSubBufferNV },
#ifdef EGL_EXT_swap_buffers_with_damage
@@ -1608,28 +1595,6 @@ eglQueryWaylandBufferWL(EGLDisplay dpy, struct wl_resource *buffer,
}
#endif
#ifdef EGL_WL_create_wayland_buffer_from_image
struct wl_buffer * EGLAPIENTRY
eglCreateWaylandBufferFromImageWL(EGLDisplay dpy, EGLImageKHR image)
{
_EGLDisplay *disp = _eglLockDisplay(dpy);
_EGLImage *img;
_EGLDriver *drv;
struct wl_buffer *ret;
_EGL_CHECK_DISPLAY(disp, NULL, drv);
assert(disp->Extensions.WL_create_wayland_buffer_from_image);
img = _eglLookupImage(image, disp);
if (!img)
RETURN_EGL_ERROR(disp, EGL_BAD_PARAMETER, NULL);
ret = drv->API.CreateWaylandBufferFromImageWL(drv, disp, img);
RETURN_EGL_EVAL(disp, ret);
}
#endif
EGLBoolean EGLAPIENTRY
eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface,

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.
@@ -126,10 +126,6 @@ typedef EGLBoolean (*UnbindWaylandDisplayWL_t)(_EGLDriver *drv, _EGLDisplay *dis
typedef EGLBoolean (*QueryWaylandBufferWL_t)(_EGLDriver *drv, _EGLDisplay *displ, struct wl_resource *buffer, EGLint attribute, EGLint *value);
#endif
#ifdef EGL_WL_create_wayland_buffer_from_image
typedef struct wl_buffer * (*CreateWaylandBufferFromImageWL_t)(_EGLDriver *drv, _EGLDisplay *disp, _EGLImage *img);
#endif
typedef EGLBoolean (*PostSubBufferNV_t)(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surface, EGLint x, EGLint y, EGLint width, EGLint height);
typedef EGLint (*QueryBufferAge_t)(_EGLDriver *drv,
@@ -214,10 +210,6 @@ struct _egl_api
QueryWaylandBufferWL_t QueryWaylandBufferWL;
#endif
#ifdef EGL_WL_create_wayland_buffer_from_image
CreateWaylandBufferFromImageWL_t CreateWaylandBufferFromImageWL;
#endif
#ifdef EGL_EXT_swap_buffers_with_damage
SwapBuffersWithDamageEXT_t SwapBuffersWithDamageEXT;
#endif /* EGL_EXT_swap_buffers_with_damage */

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.

View File

@@ -45,7 +45,7 @@ static _EGLThreadInfo dummy_thread = _EGL_THREAD_INFO_INITIALIZER;
#if HAVE_PTHREAD
#include <pthread.h>
static _EGLMutex _egl_TSDMutex = _EGL_MUTEX_INITIALIZER;
static _EGL_DECLARE_MUTEX(_egl_TSDMutex);
static EGLBoolean _egl_TSDInitialized;
static pthread_key_t _egl_TSD;
static void (*_egl_FreeTSD)(_EGLThreadInfo *);

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.
@@ -91,7 +91,6 @@ struct _egl_extensions
EGLBoolean MESA_drm_image;
EGLBoolean WL_bind_wayland_display;
EGLBoolean WL_create_wayland_buffer_from_image;
EGLBoolean KHR_image_base;
EGLBoolean KHR_image_pixmap;

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.
@@ -60,7 +60,7 @@ typedef struct _egl_module {
_EGLDriver *Driver;
} _EGLModule;
static _EGLMutex _eglModuleMutex = _EGL_MUTEX_INITIALIZER;
static _EGL_DECLARE_MUTEX(_eglModuleMutex);
static _EGLArray *_eglModules;
const struct {

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.
@@ -36,8 +36,7 @@
#include "eglmutex.h"
static _EGLMutex _eglGlobalMutex = _EGL_MUTEX_INITIALIZER;
static _EGL_DECLARE_MUTEX(_eglGlobalMutex);
struct _egl_global _eglGlobal =
{
&_eglGlobalMutex, /* Mutex */
@@ -48,14 +47,6 @@ struct _egl_global _eglGlobal =
_eglUnloadDrivers, /* always called last */
_eglFiniDisplay
},
/* ClientExtensions */
{
true /* EGL_EXT_client_extensions */
},
/* ClientExtensionsString */
"EGL_EXT_client_extensions"
};

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.
@@ -31,7 +31,6 @@
#ifndef EGLGLOBALS_INCLUDED
#define EGLGLOBALS_INCLUDED
#include <stdbool.h>
#include "egltypedefs.h"
#include "eglmutex.h"
@@ -49,12 +48,6 @@ struct _egl_global
EGLint NumAtExitCalls;
void (*AtExitCalls[10])(void);
struct _egl_client_extensions {
bool EXT_client_extensions;
} ClientExtensions;
const char *ClientExtensionString;
};

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010 LunarG, Inc.
* All Rights Reserved.

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* All Rights Reserved.
*

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.
@@ -92,7 +92,6 @@ _eglUpdateExtensionsString(_EGLDisplay *dpy)
_EGL_CHECK_EXTENSION(MESA_drm_image);
_EGL_CHECK_EXTENSION(WL_bind_wayland_display);
_EGL_CHECK_EXTENSION(WL_create_wayland_buffer_from_image);
_EGL_CHECK_EXTENSION(KHR_image_base);
_EGL_CHECK_EXTENSION(KHR_image_pixmap);

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010 LunarG, Inc.
* All Rights Reserved.

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010 LunarG, Inc.
* All Rights Reserved.

View File

@@ -31,34 +31,50 @@
#include "eglcompiler.h"
#include "c11/threads.h"
#ifdef HAVE_PTHREAD
#include <pthread.h>
typedef mtx_t _EGLMutex;
typedef pthread_mutex_t _EGLMutex;
static INLINE void _eglInitMutex(_EGLMutex *m)
{
mtx_init(m, mtx_plain);
pthread_mutex_init(m, NULL);
}
static INLINE void
_eglDestroyMutex(_EGLMutex *m)
{
mtx_destroy(m);
pthread_mutex_destroy(m);
}
static INLINE void
_eglLockMutex(_EGLMutex *m)
{
mtx_lock(m);
pthread_mutex_lock(m);
}
static INLINE void
_eglUnlockMutex(_EGLMutex *m)
{
mtx_unlock(m);
pthread_mutex_unlock(m);
}
#define _EGL_MUTEX_INITIALIZER _MTX_INITIALIZER_NP
#define _EGL_MUTEX_INITIALIZER PTHREAD_MUTEX_INITIALIZER
#define _EGL_DECLARE_MUTEX(m) \
_EGLMutex m = _EGL_MUTEX_INITIALIZER
#else
typedef int _EGLMutex;
static INLINE void _eglInitMutex(_EGLMutex *m) { (void) m; }
static INLINE void _eglDestroyMutex(_EGLMutex *m) { (void) m; }
static INLINE void _eglLockMutex(_EGLMutex *m) { (void) m; }
static INLINE void _eglUnlockMutex(_EGLMutex *m) { (void) m; }
#define _EGL_MUTEX_INITIALIZER 0
#define _EGL_DECLARE_MUTEX(m) \
_EGLMutex m = _EGL_MUTEX_INITIALIZER
#endif
#endif /* EGLMUTEX_INCLUDED */

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