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d8d17441e2 |
@@ -8,5 +8,4 @@
|
||||
(c-set-offset 'innamespace '0)
|
||||
(c-set-offset 'inline-open '0)))
|
||||
)
|
||||
(makefile-mode (indent-tabs-mode . t))
|
||||
)
|
||||
|
@@ -33,11 +33,8 @@ endif
|
||||
LOCAL_C_INCLUDES += \
|
||||
$(MESA_TOP)/include
|
||||
|
||||
MESA_VERSION=$(shell cat $(MESA_TOP)/VERSION)
|
||||
# define ANDROID_VERSION (e.g., 4.0.x => 0x0400)
|
||||
LOCAL_CFLAGS += \
|
||||
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
|
||||
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\" \
|
||||
-DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION)
|
||||
|
||||
LOCAL_CFLAGS += \
|
||||
|
@@ -24,7 +24,7 @@
|
||||
# BOARD_GPU_DRIVERS should be defined. The valid values are
|
||||
#
|
||||
# classic drivers: i915 i965
|
||||
# gallium drivers: swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx
|
||||
# gallium drivers: swrast i915g nouveau r300g r600g radeonsi vmwgfx
|
||||
#
|
||||
# The main target is libGLES_mesa. For each classic driver enabled, a DRI
|
||||
# module will also be built. DRI modules will be loaded by libGLES_mesa.
|
||||
@@ -42,7 +42,7 @@ DRM_TOP := external/drm
|
||||
DRM_GRALLOC_TOP := hardware/drm_gralloc
|
||||
|
||||
classic_drivers := i915 i965
|
||||
gallium_drivers := swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx
|
||||
gallium_drivers := swrast i915g nouveau r300g r600g radeonsi vmwgfx
|
||||
|
||||
MESA_GPU_DRIVERS := $(strip $(BOARD_GPU_DRIVERS))
|
||||
|
||||
@@ -78,7 +78,6 @@ endif
|
||||
ifneq ($(strip $(MESA_GPU_DRIVERS)),)
|
||||
|
||||
SUBDIRS := \
|
||||
src/loader \
|
||||
src/mapi \
|
||||
src/glsl \
|
||||
src/mesa \
|
||||
|
25
Makefile.am
25
Makefile.am
@@ -26,10 +26,17 @@ ACLOCAL_AMFLAGS = -I m4
|
||||
doxygen:
|
||||
cd doxygen && $(MAKE)
|
||||
|
||||
check-local:
|
||||
$(MAKE) -C src/mapi/glapi/tests check
|
||||
$(MAKE) -C src/mapi/shared-glapi/tests check
|
||||
$(MAKE) -C src/mesa/main/tests check
|
||||
$(MAKE) -C src/glx/tests check
|
||||
|
||||
.PHONY: doxygen
|
||||
|
||||
# Rules for making release tarballs
|
||||
|
||||
PACKAGE_VERSION=9.1
|
||||
PACKAGE_DIR = Mesa-$(PACKAGE_VERSION)
|
||||
PACKAGE_NAME = MesaLib-$(PACKAGE_VERSION)
|
||||
|
||||
@@ -45,13 +52,18 @@ EXTRA_FILES = \
|
||||
bin/ltmain.sh \
|
||||
bin/missing \
|
||||
bin/ylwrap \
|
||||
bin/test-driver \
|
||||
src/glsl/glsl_parser.cpp \
|
||||
src/glsl/glsl_parser.h \
|
||||
src/glsl/glsl_lexer.cpp \
|
||||
src/glsl/glcpp/glcpp-lex.c \
|
||||
src/glsl/glcpp/glcpp-parse.c \
|
||||
src/glsl/glcpp/glcpp-parse.h \
|
||||
src/mesa/main/api_exec_es1.c \
|
||||
src/mesa/main/api_exec_es1_dispatch.h \
|
||||
src/mesa/main/api_exec_es1_remap_helper.h \
|
||||
src/mesa/main/api_exec_es2.c \
|
||||
src/mesa/main/api_exec_es2_dispatch.h \
|
||||
src/mesa/main/api_exec_es2_remap_helper.h \
|
||||
src/mesa/program/lex.yy.c \
|
||||
src/mesa/program/program_parse.tab.c \
|
||||
src/mesa/program/program_parse.tab.h \
|
||||
@@ -64,13 +76,14 @@ IGNORE_FILES = \
|
||||
|
||||
parsers: configure
|
||||
$(MAKE) -C src/glsl glsl_parser.cpp glsl_parser.h glsl_lexer.cpp glcpp/glcpp-lex.c glcpp/glcpp-parse.c glcpp/glcpp-parse.h
|
||||
$(MAKE) -C src/mesa/program lex.yy.c program_parse.tab.c program_parse.tab.h
|
||||
|
||||
# Everything for new a Mesa release:
|
||||
ARCHIVES = $(PACKAGE_NAME).tar.gz \
|
||||
$(PACKAGE_NAME).tar.bz2 \
|
||||
$(PACKAGE_NAME).zip
|
||||
|
||||
tarballs: checksums
|
||||
tarballs: md5
|
||||
rm -f ../$(PACKAGE_DIR) $(PACKAGE_NAME).tar
|
||||
|
||||
manifest.txt: .git
|
||||
@@ -97,9 +110,9 @@ $(PACKAGE_NAME).zip: parsers ../$(PACKAGE_DIR) manifest.txt
|
||||
zip -q -@ $(PACKAGE_NAME).zip < $(PACKAGE_DIR)/manifest.txt ; \
|
||||
mv $(PACKAGE_NAME).zip $(PACKAGE_DIR)
|
||||
|
||||
checksums: $(ARCHIVES)
|
||||
@-sha256sum $(PACKAGE_NAME).tar.gz
|
||||
@-sha256sum $(PACKAGE_NAME).tar.bz2
|
||||
@-sha256sum $(PACKAGE_NAME).zip
|
||||
md5: $(ARCHIVES)
|
||||
@-md5sum $(PACKAGE_NAME).tar.gz
|
||||
@-md5sum $(PACKAGE_NAME).tar.bz2
|
||||
@-md5sum $(PACKAGE_NAME).zip
|
||||
|
||||
.PHONY: tarballs md5
|
||||
|
20
SConstruct
20
SConstruct
@@ -59,16 +59,16 @@ else:
|
||||
|
||||
Help(opts.GenerateHelpText(env))
|
||||
|
||||
# fail early for a common error on windows
|
||||
if env['gles']:
|
||||
try:
|
||||
import libxml2
|
||||
except ImportError:
|
||||
raise SCons.Errors.UserError, "GLES requires libxml2-python to build"
|
||||
|
||||
#######################################################################
|
||||
# Environment setup
|
||||
|
||||
with open("VERSION") as f:
|
||||
mesa_version = f.read().strip()
|
||||
env.Append(CPPDEFINES = [
|
||||
('PACKAGE_VERSION', '\\"%s\\"' % mesa_version),
|
||||
('PACKAGE_BUGREPORT', '\\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\\"'),
|
||||
])
|
||||
|
||||
# Includes
|
||||
env.Prepend(CPPPATH = [
|
||||
'#/include',
|
||||
@@ -80,6 +80,9 @@ env.Append(CPPPATH = [
|
||||
'#/src/gallium/winsys',
|
||||
])
|
||||
|
||||
if env['msvc']:
|
||||
env.Append(CPPPATH = ['#include/c99'])
|
||||
|
||||
# for debugging
|
||||
#print env.Dump()
|
||||
|
||||
@@ -112,6 +115,9 @@ if env['crosscompile'] and not env['embedded']:
|
||||
host_env['hostonly'] = True
|
||||
assert host_env['crosscompile'] == False
|
||||
|
||||
if host_env['msvc']:
|
||||
host_env.Append(CPPPATH = ['#include/c99'])
|
||||
|
||||
target_env = env
|
||||
env = host_env
|
||||
Export('env')
|
||||
|
@@ -1,30 +1,3 @@
|
||||
# The first is the change, and the second is the revert of that change.
|
||||
e6967270c75a5b669152127bb7a746d55f4407a6 i965: Fix depth (array slices) computation for 1D_ARRAY render targets.
|
||||
155f98d49fdc2f46c760f8214327b3804ee60079 Revert "i965: Fix depth (array slices) computation for 1D_ARRAY render targets."
|
||||
|
||||
# This patch didn't have enough in the commit message to convince me it
|
||||
# is a bug fix, (email sent to author asking for more information).
|
||||
41d759d076737f94976f5294b734dbc437a12bae
|
||||
|
||||
# These patch were already cherry-picked before the 10.2.4 release.
|
||||
#
|
||||
# But get-pick-list.sh doesn't realize that because the commit messages for
|
||||
# these on the stable branch reference commit IDs that don't actually appear
|
||||
# on master. I'm not sure what happened, (perhaps master was force-pushed at
|
||||
# some point?).
|
||||
2eaf3f670fea4ce4466340141244e41a45542c13
|
||||
e5adc560cc8544200faa3e04504202839626ab37
|
||||
cf1b5eee7f36af29d1d5caba3538ad4985e51f81
|
||||
|
||||
# The patch depends on earlier ones that are not part of 10.2.
|
||||
b3121bfd413973f460e2cc9a9f852bdfa1265fcf mesa: guard better when building with sse4.1 optimisations
|
||||
|
||||
# The PIPE_CAP is not in mesa 10.2 - breaks the build.
|
||||
72969e0efb7a5a011629c1001e81aa2329ede6b1 radeon/compute: Report a value for PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
|
||||
|
||||
# No whitespace fixes for the stable branches.
|
||||
38fccc37c1fa57c1fd373e8d71621bb4aed31083 radeonsi/compute: Whitespace fixes
|
||||
|
||||
# The commit relies of patches restructuring r600_resource, which never made
|
||||
# it in the 10.2 branch.
|
||||
a15088338ebe544efd90bfa7934cb99521488141 radeonsi/compute: Stop leaking the input buffer
|
||||
d60da27273d2cdb68bc32cae2ca66718dab15f27 st/mesa: set ctx->Const.MaxSamples = 0, not 1
|
||||
5c86a728d4f688c0fe7fbf9f4b8f88060b65c4ee r600g: fix htile buffer leak
|
||||
496928a442cec980b534bc5da2523b3632b21b61 CopyTexImage: Don't check sRGB vs LINEAR for desktop GL
|
||||
|
@@ -1,52 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
# This script is used to generate the list of fixed bugs that
|
||||
# appears in the release notes files, with HTML formatting.
|
||||
#
|
||||
# Note: This script could take a while until all details have
|
||||
# been fetched from bugzilla.
|
||||
#
|
||||
# Usage examples:
|
||||
#
|
||||
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
|
||||
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 > bugfixes
|
||||
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee bugfixes
|
||||
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
|
||||
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | wc -l
|
||||
|
||||
|
||||
# regex pattern: trim before url
|
||||
trim_before='s/.*\(http\)/\1/'
|
||||
|
||||
# regex pattern: trim after url
|
||||
trim_after='s/\(show_bug.cgi?id=[0-9]*\).*/\1/'
|
||||
|
||||
# regex pattern: always use https
|
||||
use_https='s/http:/https:/'
|
||||
|
||||
# extract fdo urls from commit log
|
||||
urls=$(git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before -e $trim_after -e $use_https | sort | uniq)
|
||||
|
||||
# if DRYRUN is set to "yes", simply print the URLs and don't fetch the
|
||||
# details from fdo bugzilla.
|
||||
#DRYRUN=yes
|
||||
|
||||
if [ "x$DRYRUN" = xyes ]; then
|
||||
for i in $urls
|
||||
do
|
||||
echo $i
|
||||
done
|
||||
else
|
||||
echo "<ul>"
|
||||
echo ""
|
||||
|
||||
for i in $urls
|
||||
do
|
||||
id=$(echo $i | cut -d'=' -f2)
|
||||
summary=$(wget --quiet -O - $i | grep -e '<title>.*</title>' | sed -e 's/ *<title>Bug [0-9]\+ – \(.*\)<\/title>/\1/')
|
||||
echo "<li><a href=\"$i\">Bug $id</a> - $summary</li>"
|
||||
echo ""
|
||||
done
|
||||
|
||||
echo "</ul>"
|
||||
fi
|
@@ -1,12 +1,6 @@
|
||||
#!/bin/sh
|
||||
|
||||
# Script for generating a list of candidates for cherry-picking to a stable branch
|
||||
#
|
||||
# Usage examples:
|
||||
#
|
||||
# $ bin/get-pick-list.sh
|
||||
# $ bin/get-pick-list.sh > picklist
|
||||
# $ bin/get-pick-list.sh | tee picklist
|
||||
|
||||
# Grep for commits with "cherry picked from commit" in the commit message.
|
||||
git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\
|
||||
@@ -14,7 +8,7 @@ git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\
|
||||
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
|
||||
|
||||
# Grep for commits that were marked as a candidate for the stable tree.
|
||||
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*10\.2.*mesa-stable\)' HEAD..origin/master |\
|
||||
git log --reverse --pretty=%H -i --grep='^[[:space:]]*NOTE: This is a candidate' HEAD..origin/master |\
|
||||
while read sha
|
||||
do
|
||||
# Check to see whether the patch is on the ignore list.
|
||||
|
@@ -1,251 +0,0 @@
|
||||
#!/usr/bin/env python
|
||||
#
|
||||
# Copyright 2012 VMware Inc
|
||||
# Copyright 2008-2009 Jose Fonseca
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in
|
||||
# all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
# THE SOFTWARE.
|
||||
#
|
||||
|
||||
"""Perf annotate for JIT code.
|
||||
|
||||
Linux `perf annotate` does not work with JIT code. This script takes the data
|
||||
produced by `perf script` command, plus the diassemblies outputed by gallivm
|
||||
into /tmp/perf-XXXXX.map.asm and produces output similar to `perf annotate`.
|
||||
|
||||
See docs/llvmpipe.html for usage instructions.
|
||||
|
||||
The `perf script` output parser was derived from the gprof2dot.py script.
|
||||
"""
|
||||
|
||||
|
||||
import sys
|
||||
import os.path
|
||||
import re
|
||||
import optparse
|
||||
import subprocess
|
||||
|
||||
|
||||
class Parser:
|
||||
"""Parser interface."""
|
||||
|
||||
def __init__(self):
|
||||
pass
|
||||
|
||||
def parse(self):
|
||||
raise NotImplementedError
|
||||
|
||||
|
||||
class LineParser(Parser):
|
||||
"""Base class for parsers that read line-based formats."""
|
||||
|
||||
def __init__(self, file):
|
||||
Parser.__init__(self)
|
||||
self._file = file
|
||||
self.__line = None
|
||||
self.__eof = False
|
||||
self.line_no = 0
|
||||
|
||||
def readline(self):
|
||||
line = self._file.readline()
|
||||
if not line:
|
||||
self.__line = ''
|
||||
self.__eof = True
|
||||
else:
|
||||
self.line_no += 1
|
||||
self.__line = line.rstrip('\r\n')
|
||||
|
||||
def lookahead(self):
|
||||
assert self.__line is not None
|
||||
return self.__line
|
||||
|
||||
def consume(self):
|
||||
assert self.__line is not None
|
||||
line = self.__line
|
||||
self.readline()
|
||||
return line
|
||||
|
||||
def eof(self):
|
||||
assert self.__line is not None
|
||||
return self.__eof
|
||||
|
||||
|
||||
mapFile = None
|
||||
|
||||
def lookupMap(filename, matchSymbol):
|
||||
global mapFile
|
||||
mapFile = filename
|
||||
stream = open(filename, 'rt')
|
||||
for line in stream:
|
||||
start, length, symbol = line.split()
|
||||
|
||||
start = int(start, 16)
|
||||
length = int(length,16)
|
||||
|
||||
if symbol == matchSymbol:
|
||||
return start
|
||||
|
||||
return None
|
||||
|
||||
def lookupAsm(filename, desiredFunction):
|
||||
stream = open(filename + '.asm', 'rt')
|
||||
while stream.readline() != desiredFunction + ':\n':
|
||||
pass
|
||||
|
||||
asm = []
|
||||
line = stream.readline().strip()
|
||||
while line:
|
||||
addr, instr = line.split(':', 1)
|
||||
addr = int(addr)
|
||||
asm.append((addr, instr))
|
||||
line = stream.readline().strip()
|
||||
|
||||
return asm
|
||||
|
||||
|
||||
|
||||
samples = {}
|
||||
|
||||
|
||||
class PerfParser(LineParser):
|
||||
"""Parser for linux perf callgraph output.
|
||||
|
||||
It expects output generated with
|
||||
|
||||
perf record -g
|
||||
perf script
|
||||
"""
|
||||
|
||||
def __init__(self, infile, symbol):
|
||||
LineParser.__init__(self, infile)
|
||||
self.symbol = symbol
|
||||
|
||||
def readline(self):
|
||||
# Override LineParser.readline to ignore comment lines
|
||||
while True:
|
||||
LineParser.readline(self)
|
||||
if self.eof() or not self.lookahead().startswith('#'):
|
||||
break
|
||||
|
||||
def parse(self):
|
||||
# read lookahead
|
||||
self.readline()
|
||||
|
||||
while not self.eof():
|
||||
self.parse_event()
|
||||
|
||||
asm = lookupAsm(mapFile, self.symbol)
|
||||
|
||||
addresses = samples.keys()
|
||||
addresses.sort()
|
||||
total_samples = 0
|
||||
|
||||
sys.stdout.write('%s:\n' % self.symbol)
|
||||
for address, instr in asm:
|
||||
try:
|
||||
sample = samples.pop(address)
|
||||
except KeyError:
|
||||
sys.stdout.write(6*' ')
|
||||
else:
|
||||
sys.stdout.write('%6u' % (sample))
|
||||
total_samples += sample
|
||||
sys.stdout.write('%6u: %s\n' % (address, instr))
|
||||
print 'total:', total_samples
|
||||
assert len(samples) == 0
|
||||
|
||||
sys.exit(0)
|
||||
|
||||
def parse_event(self):
|
||||
if self.eof():
|
||||
return
|
||||
|
||||
line = self.consume()
|
||||
assert line
|
||||
|
||||
callchain = self.parse_callchain()
|
||||
if not callchain:
|
||||
return
|
||||
|
||||
def parse_callchain(self):
|
||||
callchain = []
|
||||
while self.lookahead():
|
||||
function = self.parse_call(len(callchain) == 0)
|
||||
if function is None:
|
||||
break
|
||||
callchain.append(function)
|
||||
if self.lookahead() == '':
|
||||
self.consume()
|
||||
return callchain
|
||||
|
||||
call_re = re.compile(r'^\s+(?P<address>[0-9a-fA-F]+)\s+(?P<symbol>.*)\s+\((?P<module>[^)]*)\)$')
|
||||
|
||||
def parse_call(self, first):
|
||||
line = self.consume()
|
||||
mo = self.call_re.match(line)
|
||||
assert mo
|
||||
if not mo:
|
||||
return None
|
||||
|
||||
if not first:
|
||||
return None
|
||||
|
||||
function_name = mo.group('symbol')
|
||||
if not function_name:
|
||||
function_name = mo.group('address')
|
||||
|
||||
module = mo.group('module')
|
||||
|
||||
function_id = function_name + ':' + module
|
||||
|
||||
address = mo.group('address')
|
||||
address = int(address, 16)
|
||||
|
||||
if function_name != self.symbol:
|
||||
return None
|
||||
|
||||
start_address = lookupMap(module, function_name)
|
||||
address -= start_address
|
||||
|
||||
#print function_name, module, address
|
||||
|
||||
samples[address] = samples.get(address, 0) + 1
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def main():
|
||||
"""Main program."""
|
||||
|
||||
optparser = optparse.OptionParser(
|
||||
usage="\n\t%prog [options] symbol_name")
|
||||
(options, args) = optparser.parse_args(sys.argv[1:])
|
||||
if len(args) != 1:
|
||||
optparser.error('wrong number of arguments')
|
||||
|
||||
symbol = args[0]
|
||||
|
||||
p = subprocess.Popen(['perf', 'script'], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
|
||||
parser = PerfParser(p.stdout, symbol)
|
||||
parser.parse()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
|
||||
|
||||
# vim: set sw=4 et:
|
@@ -2,12 +2,6 @@
|
||||
|
||||
# This script is used to generate the list of changes that
|
||||
# appears in the release notes files, with HTML formatting.
|
||||
#
|
||||
# Usage examples:
|
||||
#
|
||||
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3
|
||||
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 > changes
|
||||
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee changes
|
||||
|
||||
|
||||
typeset -i in_log=0
|
||||
|
@@ -91,7 +91,6 @@ def AddOptions(opts):
|
||||
opts.Add(EnumOption('platform', 'target platform', host_platform,
|
||||
allowed_values=('cygwin', 'darwin', 'freebsd', 'haiku', 'linux', 'sunos', 'windows')))
|
||||
opts.Add(BoolOption('embedded', 'embedded build', 'no'))
|
||||
opts.Add(BoolOption('analyze', 'enable static code analysis where available', 'no'))
|
||||
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
|
||||
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support', 'no'))
|
||||
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
|
||||
@@ -101,4 +100,4 @@ def AddOptions(opts):
|
||||
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
|
||||
opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
|
||||
if host_platform == 'windows':
|
||||
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
|
||||
opts.Add(EnumOption('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0')))
|
||||
|
1370
configure.ac
1370
configure.ac
File diff suppressed because it is too large
Load Diff
272
docs/GL3.txt
272
docs/GL3.txt
@@ -7,189 +7,153 @@ infrastructure is complete but it may be the case that few (if any) drivers
|
||||
implement the features.
|
||||
|
||||
|
||||
OpenGL Core and Compatibility context support
|
||||
|
||||
OpenGL 3.1 and later versions are only supported with the Core profile.
|
||||
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
|
||||
version with all deprecated features is 3.0. Some of the later GL features
|
||||
are exposed in the 3.0 context as extensions.
|
||||
|
||||
|
||||
Feature Status
|
||||
----------------------------------------------------- ------------------------
|
||||
|
||||
GL 3.0 --- all DONE: i965, nv50, nvc0, r600, radeonsi
|
||||
GL 3.0:
|
||||
|
||||
GLSL 1.30 DONE ()
|
||||
glBindFragDataLocation, glGetFragDataLocation DONE
|
||||
Conditional rendering (GL_NV_conditional_render) DONE (r300, swrast)
|
||||
Map buffer subranges (GL_ARB_map_buffer_range) DONE (r300, swrast)
|
||||
Clamping controls (GL_ARB_color_buffer_float) DONE (r300)
|
||||
Float textures, renderbuffers (GL_ARB_texture_float) DONE (r300)
|
||||
GL_EXT_packed_float DONE ()
|
||||
GL_EXT_texture_shared_exponent DONE (swrast)
|
||||
Float depth buffers (GL_ARB_depth_buffer_float) DONE ()
|
||||
Framebuffer objects (GL_ARB_framebuffer_object) DONE (r300, swrast)
|
||||
GL_ARB_half_float_pixel DONE (all drivers)
|
||||
GL_ARB_half_float_vertex DONE (r300, swrast)
|
||||
GL_EXT_texture_integer DONE ()
|
||||
GL_EXT_texture_array DONE ()
|
||||
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (swrast)
|
||||
GL_EXT_texture_compression_rgtc DONE (r300, swrast)
|
||||
GL_ARB_texture_rg DONE (r300, swrast)
|
||||
Transform feedback (GL_EXT_transform_feedback) DONE ()
|
||||
Vertex array objects (GL_ARB_vertex_array_object) DONE (all drivers)
|
||||
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE ()
|
||||
glClearBuffer commands DONE
|
||||
glGetStringi command DONE
|
||||
glTexParameterI, glGetTexParameterI commands DONE
|
||||
glVertexAttribI commands DONE
|
||||
Depth format cube textures DONE ()
|
||||
GLX_ARB_create_context (GLX 1.4 is required) DONE
|
||||
Multisample anti-aliasing DONE (r300)
|
||||
GLSL 1.30 DONE
|
||||
glBindFragDataLocation, glGetFragDataLocation DONE
|
||||
Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, swrast)
|
||||
Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, r600, swrast)
|
||||
Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600)
|
||||
Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600)
|
||||
GL_EXT_packed_float DONE (i965, r600)
|
||||
GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
|
||||
Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
|
||||
Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
|
||||
Half-float DONE
|
||||
Non-normalized Integer texture/framebuffer formats DONE (i965, r600)
|
||||
1D/2D Texture arrays DONE
|
||||
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
|
||||
GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
|
||||
Red and red/green texture formats DONE (i965, swrast, gallium)
|
||||
Transform feedback (GL_EXT_transform_feedback) DONE (i965, r600)
|
||||
Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast)
|
||||
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
|
||||
glClearBuffer commands DONE
|
||||
glGetStringi command DONE
|
||||
glTexParameterI, glGetTexParameterI commands DONE
|
||||
glVertexAttribI commands DONE
|
||||
Depth format cube textures DONE
|
||||
GLX_ARB_create_context (GLX 1.4 is required) DONE
|
||||
|
||||
|
||||
GL 3.1 --- all DONE: i965, nv50, nvc0, r600, radeonsi
|
||||
GL 3.1:
|
||||
|
||||
GLSL 1.40 DONE ()
|
||||
Forward compatible context support/deprecations DONE ()
|
||||
Instanced drawing (GL_ARB_draw_instanced) DONE (swrast)
|
||||
Buffer copying (GL_ARB_copy_buffer) DONE (r300, swrast)
|
||||
Primitive restart (GL_NV_primitive_restart) DONE (r300)
|
||||
16 vertex texture image units DONE ()
|
||||
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts ()
|
||||
Rectangular textures (GL_ARB_texture_rectangle) DONE (r300, swrast)
|
||||
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (swrast)
|
||||
Signed normalized textures (GL_EXT_texture_snorm) DONE (r300)
|
||||
GLSL 1.40 DONE (i965, r600)
|
||||
Forward compatibile context support/deprecations DONE (i965, r600)
|
||||
Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
|
||||
Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast)
|
||||
Primitive restart (GL_NV_primitive_restart) DONE (i965, r600)
|
||||
16 vertex texture image units DONE
|
||||
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965, r600)
|
||||
Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast)
|
||||
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965, r600, swrast)
|
||||
Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600)
|
||||
|
||||
|
||||
GL 3.2 --- all DONE: i965, nv50, nvc0, r600, radeonsi
|
||||
GL 3.2:
|
||||
|
||||
Core/compatibility profiles DONE
|
||||
GLSL 1.50 DONE ()
|
||||
Geometry shaders DONE ()
|
||||
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (r300, swrast)
|
||||
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (r300, swrast)
|
||||
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, swrast)
|
||||
Provoking vertex (GL_ARB_provoking_vertex) DONE (r300, swrast)
|
||||
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE ()
|
||||
Multisample textures (GL_ARB_texture_multisample) DONE ()
|
||||
Frag depth clamp (GL_ARB_depth_clamp) DONE (swrast)
|
||||
Fence objects (GL_ARB_sync) DONE (r300, swrast)
|
||||
GLX_ARB_create_context_profile DONE
|
||||
Core/compatibility profiles DONE
|
||||
GLSL 1.50 not started
|
||||
Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
|
||||
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast)
|
||||
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast)
|
||||
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
|
||||
Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast)
|
||||
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600)
|
||||
Multisample textures (GL_ARB_texture_multisample) not started
|
||||
Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast)
|
||||
Fence objects (GL_ARB_sync) DONE (i965, r300, r600, swrast)
|
||||
GLX_ARB_create_context_profile DONE
|
||||
|
||||
|
||||
GL 3.3 --- all DONE: i965, nv50, nvc0, r600, radeonsi
|
||||
GL 3.3:
|
||||
|
||||
GLSL 3.30 DONE ()
|
||||
GL_ARB_blend_func_extended DONE (softpipe)
|
||||
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
|
||||
GL_ARB_occlusion_query2 DONE (r300, swrast)
|
||||
GL_ARB_sampler_objects DONE (all drivers)
|
||||
GL_ARB_shader_bit_encoding DONE ()
|
||||
GL_ARB_texture_rgb10_a2ui DONE ()
|
||||
GL_ARB_texture_swizzle DONE (r300, swrast)
|
||||
GL_ARB_timer_query DONE ()
|
||||
GL_ARB_instanced_arrays DONE (r300)
|
||||
GL_ARB_vertex_type_2_10_10_10_rev DONE ()
|
||||
GLSL 3.30 new features in this version pretty much done
|
||||
GL_ARB_blend_func_extended DONE (i965, r600, softpipe)
|
||||
GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast)
|
||||
GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast)
|
||||
GL_ARB_sampler_objects DONE (i965, r300, r600)
|
||||
GL_ARB_shader_bit_encoding DONE
|
||||
GL_ARB_texture_rgb10_a2ui DONE (i965, r600)
|
||||
GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast)
|
||||
GL_ARB_timer_query DONE (i965, r600)
|
||||
GL_ARB_instanced_arrays DONE (i965, r300, r600)
|
||||
GL_ARB_vertex_type_2_10_10_10_rev DONE (i965, r600)
|
||||
|
||||
|
||||
GL 4.0:
|
||||
|
||||
GLSL 4.0 not started
|
||||
GL_ARB_texture_query_lod DONE (i965, nv50, nvc0)
|
||||
GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
|
||||
GL_ARB_draw_indirect DONE (i965)
|
||||
GL_ARB_gpu_shader5 started
|
||||
- 'precise' qualifier not started
|
||||
- Dynamically uniform sampler array indices not started
|
||||
- Dynamically uniform UBO array indices not started
|
||||
- Implicit signed -> unsigned conversions not started
|
||||
- Fused multiply-add DONE
|
||||
- Packing/bitfield/conversion functions DONE
|
||||
- Enhanced textureGather DONE
|
||||
- Geometry shader instancing DONE
|
||||
- Geometry shader multiple streams not started
|
||||
- Enhanced per-sample shading DONE
|
||||
- Interpolation functions started
|
||||
- New overload resolution rules not started
|
||||
GL_ARB_gpu_shader_fp64 not started
|
||||
GL_ARB_sample_shading DONE (i965, nv50, nvc0)
|
||||
GL_ARB_shader_subroutine not started
|
||||
GL_ARB_tessellation_shader not started
|
||||
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, softpipe)
|
||||
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, softpipe)
|
||||
GL_ARB_texture_gather DONE (i965, nv50, nvc0)
|
||||
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
|
||||
GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)
|
||||
GLSL 4.0 not started
|
||||
GL_ARB_texture_query_lod not started
|
||||
GL_ARB_draw_buffers_blend DONE (i965, r600, softpipe)
|
||||
GL_ARB_draw_indirect not started
|
||||
GL_ARB_gpu_shader5 not started
|
||||
GL_ARB_gpu_shader_fp64 not started
|
||||
GL_ARB_sample_shading not started
|
||||
GL_ARB_shader_subroutine not started
|
||||
GL_ARB_tessellation_shader not started
|
||||
GL_ARB_texture_buffer_object_rgb32 DONE (i965, softpipe)
|
||||
GL_ARB_texture_cube_map_array DONE (i965, softpipe)
|
||||
GL_ARB_texture_gather not started
|
||||
GL_ARB_transform_feedback2 DONE
|
||||
GL_ARB_transform_feedback3 DONE
|
||||
|
||||
|
||||
GL 4.1:
|
||||
|
||||
GLSL 4.1 not started
|
||||
GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi)
|
||||
GL_ARB_get_program_binary DONE (0 binary formats)
|
||||
GL_ARB_separate_shader_objects DONE (all drivers)
|
||||
GL_ARB_shader_precision not started
|
||||
GL_ARB_vertex_attrib_64bit not started
|
||||
GL_ARB_viewport_array DONE (i965, nv50, r600)
|
||||
GLSL 4.1 not started
|
||||
GL_ARB_ES2_compatibility DONE (i965, r300, r600)
|
||||
GL_ARB_get_program_binary not started
|
||||
GL_ARB_separate_shader_objects some infrastructure done
|
||||
GL_ARB_shader_precision not started
|
||||
GL_ARB_vertex_attrib_64bit not started
|
||||
GL_ARB_viewport_array not started
|
||||
|
||||
|
||||
GL 4.2:
|
||||
|
||||
GLSL 4.2 not started
|
||||
GL_ARB_texture_compression_bptc not started
|
||||
GL_ARB_compressed_texture_pixel_storage not started
|
||||
GL_ARB_shader_atomic_counters DONE (i965)
|
||||
GL_ARB_texture_storage DONE (all drivers)
|
||||
GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi)
|
||||
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
|
||||
GL_ARB_shader_image_load_store in progress (curro)
|
||||
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
|
||||
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
|
||||
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r300, r600, radeonsi)
|
||||
GL_ARB_map_buffer_alignment DONE (all drivers)
|
||||
GLSL 4.2 not started
|
||||
GL_ARB_texture_compression_bptc not started
|
||||
GL_ARB_compressed_texture_pixel_storage not started
|
||||
GL_ARB_shader_atomic_counters not started
|
||||
GL_ARB_texture_storage DONE (r300, r600, swrast, gallium)
|
||||
GL_ARB_transform_feedback_instanced DONE
|
||||
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
|
||||
GL_ARB_shader_image_load_store not started
|
||||
GL_ARB_conservative_depth DONE (softpipe)
|
||||
GL_ARB_shading_language_420pack not started
|
||||
GL_ARB_internalformat_query not started
|
||||
GL_ARB_map_buffer_alignment DONE (r300, r600, radeonsi)
|
||||
|
||||
|
||||
GL 4.3:
|
||||
|
||||
GLSL 4.3 not started
|
||||
GL_ARB_arrays_of_arrays started
|
||||
GL_ARB_ES3_compatibility DONE (i965)
|
||||
GL_ARB_clear_buffer_object DONE (all drivers)
|
||||
GL_ARB_compute_shader started (Paul Berry)
|
||||
GL_ARB_copy_image not started
|
||||
GL_KHR_debug DONE (all drivers)
|
||||
GL_ARB_explicit_uniform_location not started
|
||||
GL_ARB_fragment_layer_viewport not started
|
||||
GL_ARB_framebuffer_no_attachments not started
|
||||
GL_ARB_internalformat_query2 not started
|
||||
GL_ARB_invalidate_subdata DONE (all drivers)
|
||||
GL_ARB_multi_draw_indirect DONE (i965)
|
||||
GL_ARB_program_interface_query not started
|
||||
GL_ARB_robust_buffer_access_behavior not started
|
||||
GL_ARB_shader_image_size not started
|
||||
GL_ARB_shader_storage_buffer_object not started
|
||||
GL_ARB_stencil_texturing DONE (i965/gen8+)
|
||||
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi)
|
||||
GL_ARB_texture_query_levels DONE (i965)
|
||||
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
|
||||
GL_ARB_texture_view DONE (i965)
|
||||
GL_ARB_vertex_attrib_binding DONE (all drivers)
|
||||
|
||||
|
||||
GL 4.4:
|
||||
|
||||
GLSL 4.4 not started
|
||||
GL_MAX_VERTEX_ATTRIB_STRIDE not started
|
||||
GL_ARB_buffer_storage DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi)
|
||||
GL_ARB_clear_texture not started
|
||||
GL_ARB_enhanced_layouts not started
|
||||
GL_ARB_multi_bind DONE (all drivers)
|
||||
GL_ARB_query_buffer_object not started
|
||||
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
|
||||
GL_ARB_texture_stencil8 not started
|
||||
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi)
|
||||
GLSL 4.3 not started
|
||||
ARB_arrays_of_arrays not started
|
||||
ARB_ES3_compatibility not started
|
||||
ARB_clear_buffer_object not started
|
||||
ARB_compute_shader started (gallium)
|
||||
ARB_copy_image not started
|
||||
KHR_debug some work done (ARB_debug_output)
|
||||
ARB_explicit_uniform_location not started
|
||||
ARB_fragment_layer_viewport not started
|
||||
ARB_framebuffer_no_attachments not started
|
||||
ARB_internalformat_query2 not started
|
||||
ARB_invalidate_subdata not started
|
||||
ARB_multi_draw_indirect not started
|
||||
ARB_program_interface_query not started
|
||||
ARB_robust_buffer_access_behavior not started
|
||||
ARB_shader_image_size not started
|
||||
ARB_shader_storage_buffer_object not started
|
||||
ARB_stencil_texturing not started
|
||||
ARB_texture_buffer_range not started
|
||||
ARB_texture_query_levels not started
|
||||
ARB_texture_storage_multisample not started
|
||||
ARB_texture_view not started
|
||||
ARB_vertex_attrib_binding not started
|
||||
|
||||
|
||||
More info about these features and the work involved can be found at
|
||||
|
@@ -12,7 +12,7 @@ Contact
|
||||
|
||||
Status
|
||||
|
||||
Obsolete.
|
||||
Shipping (since Mesa version 2.2)
|
||||
|
||||
Version
|
||||
|
@@ -16,7 +16,7 @@ IP Status
|
||||
|
||||
Status
|
||||
|
||||
DEPRECATED - Support removed in Mesa 10.1.
|
||||
Shipping in Mesa 7.1
|
||||
|
||||
Version
|
||||
|
256
docs/README.CYGWIN
Normal file
256
docs/README.CYGWIN
Normal file
@@ -0,0 +1,256 @@
|
||||
|
||||
Mesa Cygwin/X11 Information
|
||||
|
||||
|
||||
WARNING
|
||||
=======
|
||||
|
||||
If you installed X11 (packages xorg-x11-devel and xorg-x11-bin-dlls ) with the
|
||||
latest setup.exe from Cygwin the GL (Mesa) libraries and include are already
|
||||
installed in /usr/X11R6.
|
||||
|
||||
The following will explain how to "replace" them.
|
||||
|
||||
Installation
|
||||
============
|
||||
|
||||
How to compile Mesa on Cygwin/X11 systems:
|
||||
|
||||
1. Shared libs:
|
||||
type 'make cygwin-sl'.
|
||||
|
||||
When finished, the Mesa DLL will be in the Mesa-x.y/lib/ and
|
||||
Mesa-x.y/bin directories.
|
||||
|
||||
|
||||
2. Static libs:
|
||||
type 'make cygwin-static'.
|
||||
When finished, the Mesa libraries will be in the Mesa-x.y/lib/ directory.
|
||||
|
||||
Header and library files:
|
||||
After you've compiled Mesa and tried the demos I recommend the following
|
||||
procedure for "installing" Mesa.
|
||||
|
||||
Copy the Mesa include/GL directory to /usr/X11R6/include:
|
||||
cp -a include/GL /usr/X11R6/include
|
||||
|
||||
Copy the Mesa library files to /usr/X11R6/lib:
|
||||
cp -a lib/* /usr/X11R6ocal/lib
|
||||
|
||||
Copy the Mesa bin files (used by the DLL stuff) to /usr/X11R6/bin:
|
||||
cp -a lib/cyg* /usr/X11R6/bin
|
||||
|
||||
Xt/Motif widgets:
|
||||
If you want to use Mesa or OpenGL in your Xt/Motif program you can build
|
||||
the widgets found in either the widgets-mesa or widgets-sgi directories.
|
||||
The former were written for Mesa and the later are the original SGI
|
||||
widgets. Look in those directories for more information.
|
||||
For the Motif widgets you must have downloaded the lesstif package.
|
||||
|
||||
|
||||
Using the library
|
||||
=================
|
||||
|
||||
Configuration options:
|
||||
The file src/mesa/main/config.h has many parameters which you can adjust
|
||||
such as maximum number of lights, clipping planes, maximum texture size,
|
||||
etc. In particular, you may want to change DEPTH_BITS from 16 to 32
|
||||
if a 16-bit depth buffer isn't precise enough for your application.
|
||||
|
||||
|
||||
Shared libraries:
|
||||
If you compile shared libraries (Win32 DLLS) you may have to set an
|
||||
environment variable to specify where the Mesa libraries are located.
|
||||
Set the PATH variable to include /your-dir/Mesa-2.6/bin.
|
||||
Otherwise, when you try to run a demo it may fail with a message saying
|
||||
that one or more DLL couldn't be found.
|
||||
|
||||
|
||||
Xt/Motif Widgets:
|
||||
Two versions of the Xt/Motif OpenGL drawing area widgets are included:
|
||||
|
||||
widgets-sgi/ SGI's stock widgets
|
||||
widgets-mesa/ Mesa-tuned widgets
|
||||
|
||||
Look in those directories for details
|
||||
|
||||
|
||||
Togl:
|
||||
Togl is an OpenGL/Mesa widget for Tcl/Tk.
|
||||
See http://togl.sourceforge.net for more information.
|
||||
|
||||
|
||||
|
||||
X Display Modes:
|
||||
Mesa supports RGB(A) rendering into almost any X visual type and depth.
|
||||
|
||||
The glXChooseVisual function tries its best to pick an appropriate visual
|
||||
for the given attribute list. However, if this doesn't suit your needs
|
||||
you can force Mesa to use any X visual you want (any supported by your
|
||||
X server that is) by setting the MESA_RGB_VISUAL and MESA_CI_VISUAL
|
||||
environment variables. When an RGB visual is requested, glXChooseVisual
|
||||
will first look if the MESA_RGB_VISUAL variable is defined. If so, it
|
||||
will try to use the specified visual. Similarly, when a color index
|
||||
visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL
|
||||
variable.
|
||||
|
||||
The format of accepted values is: <visual-class> <depth>
|
||||
Here are some examples:
|
||||
|
||||
using the C-shell:
|
||||
% setenv MESA_RGB_VISUAL "TrueColor 8" // 8-bit TrueColor
|
||||
% setenv MESA_CI_VISUAL "PseudoColor 12" // 12-bit PseudoColor
|
||||
% setenv MESA_RGB_VISUAL "PseudoColor 8" // 8-bit PseudoColor
|
||||
|
||||
using the KornShell:
|
||||
$ export MESA_RGB_VISUAL="TrueColor 8"
|
||||
$ export MESA_CI_VISUAL="PseudoColor 12"
|
||||
$ export MESA_RGB_VISUAL="PseudoColor 8"
|
||||
|
||||
|
||||
Double buffering:
|
||||
Mesa can use either an X Pixmap or XImage as the backbuffer when in
|
||||
double buffer mode. Using GLX, the default is to use an XImage. The
|
||||
MESA_BACK_BUFFER environment variable can override this. The valid
|
||||
values for MESA_BACK_BUFFER are: Pixmap and XImage (only the first
|
||||
letter is checked, case doesn't matter).
|
||||
|
||||
A pixmap is faster when drawing simple lines and polygons while an
|
||||
XImage is faster when Mesa has to do pixel-by-pixel rendering. If you
|
||||
need depth buffering the XImage will almost surely be faster. Exper-
|
||||
iment with the MESA_BACK_BUFFER variable to see which is faster for
|
||||
your application.
|
||||
|
||||
|
||||
Colormaps:
|
||||
When using Mesa directly or with GLX, it's up to the application writer
|
||||
to create a window with an appropriate colormap. The aux, tk, and GLUT
|
||||
toolkits try to minimize colormap "flashing" by sharing colormaps when
|
||||
possible. Specifically, if the visual and depth of the window matches
|
||||
that of the root window, the root window's colormap will be shared by
|
||||
the Mesa window. Otherwise, a new, private colormap will be allocated.
|
||||
|
||||
When sharing the root colormap, Mesa may be unable to allocate the colors
|
||||
it needs, resulting in poor color quality. This can happen when a
|
||||
large number of colorcells in the root colormap are already allocated.
|
||||
To prevent colormap sharing in aux, tk and GLUT, define the environment
|
||||
variable MESA_PRIVATE_CMAP. The value isn't significant.
|
||||
|
||||
|
||||
Gamma correction:
|
||||
To compensate for the nonlinear relationship between pixel values
|
||||
and displayed intensities, there is a gamma correction feature in
|
||||
Mesa. Some systems, such as Silicon Graphics, support gamma
|
||||
correction in hardware (man gamma) so you won't need to use Mesa's
|
||||
gamma facility. Other systems, however, may need gamma adjustment
|
||||
to produce images which look correct. If in the past you thought
|
||||
Mesa's images were too dim, read on.
|
||||
|
||||
Gamma correction is controlled with the MESA_GAMMA environment
|
||||
variable. Its value is of the form "Gr Gg Gb" or just "G" where
|
||||
Gr is the red gamma value, Gg is the green gamma value, Gb is the
|
||||
blue gamma value and G is one gamma value to use for all three
|
||||
channels. Each value is a positive real number typically in the
|
||||
range 1.0 to 2.5. The defaults are all 1.0, effectively disabling
|
||||
gamma correction. Examples using csh:
|
||||
|
||||
% setenv MESA_GAMMA "2.3 2.2 2.4" // separate R,G,B values
|
||||
% setenv MESA_GAMMA "2.0" // same gamma for R,G,B
|
||||
|
||||
The demos/gamma.c program may help you to determine reasonable gamma
|
||||
value for your display. With correct gamma values, the color intensities
|
||||
displayed in the top row (drawn by dithering) should nearly match those
|
||||
in the bottom row (drawn as grays).
|
||||
|
||||
Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well
|
||||
on HP displays using the HP-ColorRecovery technology.
|
||||
|
||||
Mesa implements gamma correction with a lookup table which translates
|
||||
a "linear" pixel value to a gamma-corrected pixel value. There is a
|
||||
small performance penalty. Gamma correction only works in RGB mode.
|
||||
Also be aware that pixel values read back from the frame buffer will
|
||||
not be "un-corrected" so glReadPixels may not return the same data
|
||||
drawn with glDrawPixels.
|
||||
|
||||
For more information about gamma correction see:
|
||||
http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html
|
||||
|
||||
|
||||
Overlay Planes
|
||||
|
||||
Overlay planes in the frame buffer are supported by Mesa but require
|
||||
hardware and X server support. To determine if your X server has
|
||||
overlay support you can test for the SERVER_OVERLAY_VISUALS property:
|
||||
|
||||
xprop -root | grep SERVER_OVERLAY_VISUALS
|
||||
|
||||
|
||||
HPCR glClear(GL_COLOR_BUFFER_BIT) dithering
|
||||
|
||||
If you set the MESA_HPCR_CLEAR environment variable then dithering
|
||||
will be used when clearing the color buffer. This is only applicable
|
||||
to HP systems with the HPCR (Color Recovery) system.
|
||||
|
||||
|
||||
Extensions
|
||||
==========
|
||||
There are three Mesa-specific GLX extensions at this time.
|
||||
|
||||
GLX_MESA_pixmap_colormap
|
||||
|
||||
This extension adds the GLX function:
|
||||
|
||||
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
|
||||
Pixmap pixmap, Colormap cmap )
|
||||
|
||||
It is an alternative to the standard glXCreateGLXPixmap() function.
|
||||
Since Mesa supports RGB rendering into any X visual, not just True-
|
||||
Color or DirectColor, Mesa needs colormap information to convert RGB
|
||||
values into pixel values. An X window carries this information but a
|
||||
pixmap does not. This function associates a colormap to a GLX pixmap.
|
||||
See the xdemos/glxpixmap.c file for an example of how to use this
|
||||
extension.
|
||||
|
||||
GLX_MESA_release_buffers
|
||||
|
||||
Mesa associates a set of ancillary (depth, accumulation, stencil and
|
||||
alpha) buffers with each X window it draws into. These ancillary
|
||||
buffers are allocated for each X window the first time the X window
|
||||
is passed to glXMakeCurrent(). Mesa, however, can't detect when an
|
||||
X window has been destroyed in order to free the ancillary buffers.
|
||||
|
||||
The best it can do is to check for recently destroyed windows whenever
|
||||
the client calls the glXCreateContext() or glXDestroyContext()
|
||||
functions. This may not be sufficient in all situations though.
|
||||
|
||||
The GLX_MESA_release_buffers extension allows a client to explicitly
|
||||
deallocate the ancillary buffers by calling glxReleaseBuffersMESA()
|
||||
just before an X window is destroyed. For example:
|
||||
|
||||
#ifdef GLX_MESA_release_buffers
|
||||
glXReleaseBuffersMESA( dpy, window );
|
||||
#endif
|
||||
XDestroyWindow( dpy, window );
|
||||
|
||||
This extension is new in Mesa 2.0.
|
||||
|
||||
GLX_MESA_copy_sub_buffer
|
||||
|
||||
This extension adds the glXCopySubBufferMESA() function. It works
|
||||
like glXSwapBuffers() but only copies a sub-region of the window
|
||||
instead of the whole window.
|
||||
|
||||
This extension is new in Mesa version 2.6
|
||||
|
||||
|
||||
|
||||
Summary of X-related environment variables:
|
||||
MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
|
||||
MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
|
||||
MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
|
||||
MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
|
||||
MESA_GAMMA - gamma correction coefficients (X only)
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
README.CYGWIN - lassauge April 2004 - based on README.X11
|
102
docs/README.MITS
Normal file
102
docs/README.MITS
Normal file
@@ -0,0 +1,102 @@
|
||||
|
||||
Mesa 3.0 MITS Information
|
||||
|
||||
|
||||
This software is distributed under the terms of the GNU Library
|
||||
General Public License, see the LICENSE file for details.
|
||||
|
||||
|
||||
This document is a preliminary introduction to help you get
|
||||
started. For more detaile information consult the web page.
|
||||
|
||||
http://10-dencies.zkm.de/~mesa/
|
||||
|
||||
|
||||
|
||||
Version 0.1 (Yes it's very alpha code so be warned!)
|
||||
Contributors:
|
||||
Emil Briggs (briggs@bucky.physics.ncsu.edu)
|
||||
David Bucciarelli (tech.hmw@plus.it)
|
||||
Andreas Schiffler (schiffler@zkm.de)
|
||||
|
||||
|
||||
|
||||
1. Requirements:
|
||||
Mesa 3.0.
|
||||
An SMP capable machine running Linux 2.x
|
||||
libpthread installed on your machine.
|
||||
|
||||
|
||||
2. What does MITS stand for?
|
||||
MITS stands for Mesa Internal Threading System. By adding
|
||||
internal threading to Mesa it should be possible to improve
|
||||
performance of OpenGL applications on SMP machines.
|
||||
|
||||
|
||||
3. Do applications have to be recoded to take advantage of MITS?
|
||||
No. The threading is internal to Mesa and transparent to
|
||||
applications.
|
||||
|
||||
|
||||
4. Will all applications benefit from the current implementation of MITS?
|
||||
No. This implementation splits the processing of the vertex buffer
|
||||
over two threads. There is a certain amount of overhead involved
|
||||
with the thread synchronization and if there is not enough work
|
||||
to be done the extra overhead outweighs any speedup from using
|
||||
dual processors. You will not for example see any speedup when
|
||||
running Quake because it uses GL_POLYGON and there is only one
|
||||
polygon for each vertex buffer processed. Test results on a
|
||||
dual 200 Mhz. Pentium Pro system show that one needs around
|
||||
100-200 vertices in the vertex buffer before any there is any
|
||||
appreciable benefit from the threading.
|
||||
|
||||
|
||||
5. Are there any parameters that I can tune to try to improve performance.
|
||||
Yes. You can try to vary the size of the vertex buffer which is
|
||||
define in VB_MAX located in the file src/vb.h from your top level
|
||||
Mesa distribution. The number needs to be a multiple of 12 and
|
||||
the optimum value will probably depend on the capabilities of
|
||||
your machine and the particular application you are running.
|
||||
|
||||
|
||||
6. Are there any ways I can modify the application to improve its
|
||||
performance with the MITS?
|
||||
Yes. Try to use as many vertices between each Begin/End pair
|
||||
as possbile. This will reduce the thread synchronization
|
||||
overhead.
|
||||
|
||||
|
||||
7. What sort of speedups can I expect?
|
||||
On some benchmarks performance gains of up to 30% have been
|
||||
observerd. Others may see no gain at all and in a few rare
|
||||
cases even some degradation.
|
||||
|
||||
|
||||
8. What still needs to be done?
|
||||
Lots of testing and benchmarking.
|
||||
A portable implementation that works within the Mesa thread API.
|
||||
Threading of additional areas of Mesa to improve performance
|
||||
even more.
|
||||
|
||||
|
||||
|
||||
Installation:
|
||||
|
||||
1. This assumes that you already have a working Mesa 3.0 installation
|
||||
from source.
|
||||
2. Place the tarball MITS.tar.gz in your top level Mesa directory.
|
||||
3. Unzip it and untar it. It will replace the following files in
|
||||
your Mesa source tree so back them up if you want to save them.
|
||||
|
||||
|
||||
README.MITS
|
||||
Make-config
|
||||
Makefile
|
||||
mklib.glide
|
||||
src/vbxform.c
|
||||
src/vb.h
|
||||
|
||||
4. Rebuild Mesa using the command
|
||||
|
||||
make linux-386-glide-mits
|
||||
|
207
docs/README.QUAKE
Normal file
207
docs/README.QUAKE
Normal file
@@ -0,0 +1,207 @@
|
||||
|
||||
Info on using Mesa 3.0 with Linux Quake I and Quake II
|
||||
|
||||
|
||||
|
||||
Disclaimer
|
||||
----------
|
||||
|
||||
I am _not_ a Quake expert by any means. I pretty much only run it to
|
||||
test Mesa. There have been a lot of questions about Linux Quake and
|
||||
Mesa so I'm trying to provide some useful info here. If this file
|
||||
doesn't help you then you should look elsewhere for help. The Mesa
|
||||
mailing list or the news://news.3dfx.com/3dfx.linux.glide newsgroup
|
||||
might be good.
|
||||
|
||||
Again, all the information I have is in this file. Please don't email
|
||||
me with questions.
|
||||
|
||||
If you have information to contribute to this file please send it to
|
||||
me at brianp@elastic.avid.com
|
||||
|
||||
|
||||
|
||||
Linux Quake
|
||||
-----------
|
||||
|
||||
You can get Linux Quake from http://www.idsoftware.com/
|
||||
|
||||
Quake I and II for Linux were tested with, and include, Mesa 2.6. You
|
||||
shouldn't have too many problems if you simply follow the instructions
|
||||
in the Quake distribution.
|
||||
|
||||
|
||||
|
||||
RedHat 5.0 Linux problems
|
||||
-------------------------
|
||||
|
||||
RedHat Linux 5.x uses the GNU C library ("glibc" or "libc6") whereas
|
||||
previous RedHat and other Linux distributions use "libc5" for its
|
||||
runtime C library.
|
||||
|
||||
Linux Quake I and II were compiled for libc5. If you compile Mesa
|
||||
on a RedHat 5.x system the resulting libMesaGL.so file will not work
|
||||
with Linux Quake because of the different C runtime libraries.
|
||||
The symptom of this is a segmentation fault soon after starting Quake.
|
||||
|
||||
If you want to use a newer version of Mesa (like 3.x) with Quake on
|
||||
RedHat 5.x then read on.
|
||||
|
||||
The solution to the C library problem is to force Mesa to use libc5.
|
||||
libc5 is in /usr/i486-linux-libc5/lib on RedHat 5.x systems.
|
||||
|
||||
Emil Briggs (briggs@tick.physics.ncsu.edu) nicely gave me the following
|
||||
info:
|
||||
|
||||
> I only know what works on a RedHat 5.0 distribution. RH5 includes
|
||||
> a full set of libraries for both libc5 and glibc. The loader ld.so
|
||||
> uses the libc5 libraries in /usr/i486-linux-libc5/lib for programs
|
||||
> linked against libc5 while it uses the glibc libraries in /lib and
|
||||
> /usr/lib for programs linked against glibc.
|
||||
>
|
||||
> Anyway I changed line 41 of mklib.glide to
|
||||
> GLIDELIBS="-L/usr/local/glide/lib -lglide2x -L/usr/i486-linux-libc5/lib"
|
||||
>
|
||||
> And I started quake2 up with a script like this
|
||||
> #!/bin/csh
|
||||
> setenv LD_LIBRARY_PATH /usr/i486-linux-libc5/lib
|
||||
> setenv MESA_GLX_FX f
|
||||
> ./quake2 +set vid_ref gl
|
||||
> kbd_mode -a
|
||||
> reset
|
||||
|
||||
|
||||
I've already patched the mklib.glide file. You'll have to start Quake
|
||||
with the script shown above though.
|
||||
|
||||
|
||||
|
||||
**********************
|
||||
|
||||
Daryll Strauss writes:
|
||||
|
||||
Here's my thoughts on the problem. On a RH 5.x system, you can NOT build
|
||||
a libc5 executable or library. Red Hat just doesn't include the right
|
||||
stuff to do it.
|
||||
|
||||
Since Quake is a libc5 based application, you are in trouble. You need
|
||||
libc5 libraries.
|
||||
|
||||
What can you do about it? Well there's a package called gcc5 that does
|
||||
MOST of the right stuff to compile with libc5. (It brings back older
|
||||
header files, makes appropriate symbolic links for libraries, and sets
|
||||
up the compiler to use the correct directories) You can find gcc5 here:
|
||||
ftp://ecg.mit.edu/pub/linux/gcc5-1.0-1.i386.rpm
|
||||
|
||||
No, this isn't quite enough. There are still a few tricks to getting
|
||||
Mesa to compile as a libc5 application. First you have to make sure that
|
||||
every compile uses gcc5 instead of gcc. Second, in some cases the link
|
||||
line actually lists -L/usr/lib which breaks gcc5 (because it forces you
|
||||
to use the glibc version of things)
|
||||
|
||||
If you get all the stuff correctly compiled with gcc5 it should work.
|
||||
I've run Mesa 3.0B6 and its demos in a window with my Rush on a Red Hat
|
||||
5.1 system. It is a big hassle, but it can be done. I've only made Quake
|
||||
segfault, but I think that's from my libRush using the wrong libc.
|
||||
|
||||
Yes, mixing libc5 and glibc is a major pain. I've been working to get
|
||||
all my libraries compiling correctly with this setup. Someone should
|
||||
make an RPM out of it and feed changes back to Brian once they get it
|
||||
all working. If no one else has done so by the time I get the rest of my
|
||||
stuff straightened out, I'll try to do it myself.
|
||||
|
||||
- |Daryll
|
||||
|
||||
|
||||
|
||||
*********************
|
||||
|
||||
David Bucciarelli (tech.hmw@plus.it) writes:
|
||||
|
||||
I'm using the Mesa-3.0beta7 and the RedHat 5.1 and QuakeII is
|
||||
working fine for me. I had only to make a small change to the
|
||||
Mesa-3.0/mklib.glide file, from:
|
||||
|
||||
|
||||
GLIDELIBS="-L/usr/local/glide/lib -lglide2x
|
||||
-L/usr/i486-linux-libc5/lib -lm"
|
||||
|
||||
to:
|
||||
|
||||
GLIDELIBS="-L/usr/i486-linux-libc5/lib -lglide2x"
|
||||
|
||||
and to make two symbolic links:
|
||||
|
||||
[david@localhost Mesa]$ ln -s libMesaGL.so libMesaGL.so.2
|
||||
[david@localhost Mesa]$ ln -s libMesaGLU.so libMesaGLU.so.2
|
||||
|
||||
I'm using the Daryll's Linux glide rpm for the Voodoo2 and glibc (it
|
||||
includes also the Glide for the libc5). I'm not using the /dev/3Dfx and
|
||||
running QuakeII as root with the following env. var:
|
||||
|
||||
export
|
||||
LD_LIBRARY_PATH=/dsk1/home/david/src/gl/Mesa/lib:/usr/i486-linux-libc5/lib
|
||||
|
||||
I think that all problems are related to the glibc, Quake will never
|
||||
work if you get the following output:
|
||||
|
||||
[david@localhost Mesa]$ ldd lib/libMesaGL.so
|
||||
libglide2x.so => /usr/lib/libglide2x.so (0x400f8000)
|
||||
libm.so.6 => /lib/libm.so.6 (0x40244000)
|
||||
libc.so.6 => /lib/libc.so.6 (0x4025d000)
|
||||
/lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x00000000)
|
||||
|
||||
You must get the following outputs:
|
||||
|
||||
[david@localhost Mesa]# ldd lib/libMesaGL.so
|
||||
libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
|
||||
(0x400f3000)
|
||||
|
||||
[root@localhost quake2]# ldd quake2
|
||||
libdl.so.1 => /lib/libdl.so.1 (0x40005000)
|
||||
libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x40008000)
|
||||
libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x40010000)
|
||||
|
||||
[root@localhost quake2]# ldd ref_gl.so
|
||||
libMesaGL.so.2 =>
|
||||
/dsk1/home/david/src/gl/Mesa/lib/libMesaGL.so.2 (0x400eb000)
|
||||
libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
|
||||
(0x401d9000)
|
||||
libX11.so.6 => /usr/i486-linux-libc5/lib/libX11.so.6
|
||||
(0x40324000)
|
||||
libXext.so.6 => /usr/i486-linux-libc5/lib/libXext.so.6
|
||||
(0x403b7000)
|
||||
libvga.so.1 => /usr/i486-linux-libc5/lib/libvga.so.1
|
||||
(0x403c1000)
|
||||
libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x403f5000)
|
||||
libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x403fd000)
|
||||
|
||||
|
||||
***********************
|
||||
|
||||
Steve Davies (steve@one47.demon.co.uk) writes:
|
||||
|
||||
|
||||
Try using:
|
||||
|
||||
export LD_LIBRARY_PATH=/usr/i486-linux-libc5/lib
|
||||
./quake2 +set vid_ref gl
|
||||
|
||||
to start the game... Works for me, but assumes that you have the
|
||||
compatability libc5 RPMs installed.
|
||||
|
||||
|
||||
***************************
|
||||
|
||||
WWW resources - you may find additional Linux Quake help at these URLs:
|
||||
|
||||
|
||||
http://quake.medina.net/howto
|
||||
|
||||
http://webpages.mr.net/bobz
|
||||
|
||||
http://www.linuxgames.com/quake2/
|
||||
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
52
docs/README.THREADS
Normal file
52
docs/README.THREADS
Normal file
@@ -0,0 +1,52 @@
|
||||
|
||||
|
||||
Mesa Threads README
|
||||
-------------------
|
||||
|
||||
Thread safety was introduced in Mesa 2.6 by John Stone and
|
||||
Christoph Poliwoda.
|
||||
|
||||
It was redesigned in Mesa 3.3 so that thread safety is
|
||||
supported by default (on systems which support threads,
|
||||
that is). There is no measurable penalty on single
|
||||
threaded applications.
|
||||
|
||||
NOTE that the only _driver_ which is thread safe at this time
|
||||
is the OS/Mesa driver!
|
||||
|
||||
|
||||
At present the mthreads code supports three thread APIS:
|
||||
1) POSIX threads (aka pthreads).
|
||||
2) Solaris / Unix International threads.
|
||||
3) Win32 threads (Win 95/NT).
|
||||
|
||||
Support for other thread libraries can be added src/glthread.[ch]
|
||||
|
||||
|
||||
In order to guarantee proper operation, it is
|
||||
necessary for both Mesa and application code to use the same threads API.
|
||||
So, if your application uses Sun's thread API, then you should build Mesa
|
||||
using one of the targets for Sun threads.
|
||||
|
||||
The mtdemos directory contains some example programs which use
|
||||
multiple threads to render to osmesa rendering context(s).
|
||||
|
||||
Linux users should be aware that there exist many different POSIX
|
||||
threads packages. The best solution is the linuxthreads package
|
||||
(http://pauillac.inria.fr/~xleroy/linuxthreads/) as this package is the
|
||||
only one that really supports multiprocessor machines (AFAIK). See
|
||||
http://pauillac.inria.fr/~xleroy/linuxthreads/README for further
|
||||
information about the usage of linuxthreads.
|
||||
|
||||
If you are interested in helping with thread safety work in Mesa
|
||||
join the Mesa developers mailing list and post your proposal.
|
||||
|
||||
|
||||
Regards,
|
||||
John Stone -- j.stone@acm.org johns@cs.umr.edu
|
||||
Christoph Poliwoda -- poliwoda@volumegraphics.com
|
||||
|
||||
|
||||
Version info:
|
||||
Mesa 2.6 - initial thread support.
|
||||
Mesa 3.3 - thread support mostly rewritten (Brian Paul)
|
@@ -1,44 +0,0 @@
|
||||
The software may implement third party technologies (e.g. third party
|
||||
libraries) that are not licensed to you by AMD and for which you may need
|
||||
to obtain licenses from other parties. Unless explicitly stated otherwise,
|
||||
these third party technologies are not licensed hereunder. Such third
|
||||
party technologies include, but are not limited, to H.264, MPEG-2, MPEG-4,
|
||||
AVC, and VC-1.
|
||||
|
||||
For MPEG-2 Encoding Products ANY USE OF THIS PRODUCT IN ANY MANNER OTHER
|
||||
THAN PERSONAL USE THAT COMPLIES WITH THE MPEG-2 STANDARD FOR ENCODING VIDEO
|
||||
INFORMATION FOR PACKAGED MEDIA IS EXPRESSLY PROHIBITED WITHOUT A LICENSE
|
||||
UNDER APPLICABLE PATENTS IN THE MPEG-2 PATENT PORTFOLIO, WHICH LICENSES IS
|
||||
AVAILABLE FROM MPEG LA, LLC, 6312 S. Fiddlers Green Circle, Suite 400E,
|
||||
Greenwood Village, Colorado 80111 U.S.A.
|
||||
|
||||
WARRANTY DISCLAIMER: THE SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND. AMD DISCLAIMS ALL WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, INCLUDING
|
||||
BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, THAT THE SOFTWARE WILL RUN
|
||||
UNINTERRUPTED OR ERROR-FREE OR WARRANTIES ARISING FROM CUSTOM OF TRADE OR
|
||||
COURSE OF USAGE. THE ENTIRE RISK ASSOCIATED WITH THE USE OF THE SOFTWARE IS
|
||||
ASSUMED BY YOU. Some jurisdictions do not allow the exclusion of implied
|
||||
warranties, so the above exclusion may not apply to You.
|
||||
|
||||
LIMITATION OF LIABILITY AND INDEMNIFICATION: AMD AND ITS LICENSORS WILL NOT,
|
||||
UNDER ANY CIRCUMSTANCES BE LIABLE FOR ANY PUNITIVE, DIRECT, INCIDENTAL,
|
||||
INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING FROM USE OF THE SOFTWARE OR
|
||||
THIS AGREEMENT EVEN IF AMD AND ITS LICENSORS HAVE BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES. In no event shall AMD's total liability to You
|
||||
for all damages, losses, and causes of action (whether in contract, tort
|
||||
(including negligence) or otherwise) exceed the amount of $100 USD. You agree
|
||||
to defend, indemnify and hold harmless AMD and its licensors, and any of their
|
||||
directors, officers, employees, affiliates or agents from and against any and
|
||||
all loss, damage, liability and other expenses (including reasonable
|
||||
attorneys' fees), resulting from Your use of the Software or violation of the
|
||||
terms and conditions of this Agreement.
|
||||
|
||||
U.S. GOVERNMENT RESTRICTED RIGHTS: The Software is provided with "RESTRICTED
|
||||
RIGHTS." Use, duplication, or disclosure by the Government is subject to the
|
||||
restrictions as set forth in FAR 52.227-14 and DFAR252.227-7013, et seq., or
|
||||
its successor. Use of the Software by the Government constitutes
|
||||
acknowledgement of AMD's proprietary rights in them.
|
||||
|
||||
EXPORT RESTRICTIONS: The Software may be subject to export restrictions as
|
||||
stated in the Software License Agreement.
|
@@ -1,43 +0,0 @@
|
||||
The software may implement third party technologies (e.g. third party
|
||||
libraries) that are not licensed to you by AMD and for which you may need
|
||||
to obtain licenses from other parties. Unless explicitly stated otherwise,
|
||||
these third party technologies are not licensed hereunder. Such third
|
||||
party technologies include, but are not limited, to H.264, MPEG-2, MPEG-4,
|
||||
AVC, and VC-1.
|
||||
|
||||
For MPEG-2 Intermediate Products: ANY USE OF THIS PRODUCT IN ANY MANNER OTHER
|
||||
THAN PERSONAL USE THAT COMPLIES WITH THE MPEG-2 STANDARD IS EXPRESSLY
|
||||
PROHIBITED WITHOUT A LICENSE UNDER APPLICABLE PATENTS IN THE MPEG-2 PATENT
|
||||
PORTFOLIO, WHICH LICENSES IS AVAILABLE FROM MPEG LA, LLC, 6312 S. Fiddlers
|
||||
Green Circle, Suite 400E, Greenwood Village, Colorado 80111 U.S.A.
|
||||
|
||||
WARRANTY DISCLAIMER: THE SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND. AMD DISCLAIMS ALL WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, INCLUDING
|
||||
BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, THAT THE SOFTWARE WILL RUN
|
||||
UNINTERRUPTED OR ERROR-FREE OR WARRANTIES ARISING FROM CUSTOM OF TRADE OR
|
||||
COURSE OF USAGE. THE ENTIRE RISK ASSOCIATED WITH THE USE OF THE SOFTWARE IS
|
||||
ASSUMED BY YOU. Some jurisdictions do not allow the exclusion of implied
|
||||
warranties, so the above exclusion may not apply to You.
|
||||
|
||||
LIMITATION OF LIABILITY AND INDEMNIFICATION: AMD AND ITS LICENSORS WILL NOT,
|
||||
UNDER ANY CIRCUMSTANCES BE LIABLE FOR ANY PUNITIVE, DIRECT, INCIDENTAL,
|
||||
INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING FROM USE OF THE SOFTWARE OR
|
||||
THIS AGREEMENT EVEN IF AMD AND ITS LICENSORS HAVE BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES. In no event shall AMD's total liability to You
|
||||
for all damages, losses, and causes of action (whether in contract, tort
|
||||
(including negligence) or otherwise) exceed the amount of $100 USD. You agree
|
||||
to defend, indemnify and hold harmless AMD and its licensors, and any of their
|
||||
directors, officers, employees, affiliates or agents from and against any and
|
||||
all loss, damage, liability and other expenses (including reasonable
|
||||
attorneys' fees), resulting from Your use of the Software or violation of the
|
||||
terms and conditions of this Agreement.
|
||||
|
||||
U.S. GOVERNMENT RESTRICTED RIGHTS: The Software is provided with "RESTRICTED
|
||||
RIGHTS." Use, duplication, or disclosure by the Government is subject to the
|
||||
restrictions as set forth in FAR 52.227-14 and DFAR252.227-7013, et seq., or
|
||||
its successor. Use of the Software by the Government constitutes
|
||||
acknowledgement of AMD's proprietary rights in them.
|
||||
|
||||
EXPORT RESTRICTIONS: The Software may be subject to export restrictions as
|
||||
stated in the Software License Agreement.
|
@@ -1,6 +1,6 @@
|
||||
File: docs/README.WIN32
|
||||
|
||||
Last updated: 21 June 2013
|
||||
Last updated: 23 April 2011
|
||||
|
||||
|
||||
Quick Start
|
||||
@@ -30,21 +30,6 @@ At this time, only the gallium GDI driver is known to work.
|
||||
Source code also exists in the tree for other drivers in
|
||||
src/mesa/drivers/windows, but the status of this code is unknown.
|
||||
|
||||
Recipe
|
||||
------
|
||||
|
||||
Building on windows requires several open-source packages. These are
|
||||
steps that work as of this writing.
|
||||
|
||||
- install python 2.7
|
||||
- install scons (latest)
|
||||
- install mingw, flex, and bison
|
||||
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
|
||||
get pywin32-218.4.win-amd64-py2.7.exe
|
||||
- install git
|
||||
- download mesa from git
|
||||
see http://www.mesa3d.org/repository.html
|
||||
- run scons
|
||||
|
||||
General
|
||||
-------
|
||||
|
@@ -106,7 +106,7 @@ Vertex/Fragment program debugger
|
||||
|
||||
GL_MESA_program_debug is an experimental extension to support
|
||||
interactive debugging of vertex and fragment programs. See the
|
||||
docs/specs/OLD/MESA_program_debug.spec file for details.
|
||||
docs/MESA_program_debug.spec file for details.
|
||||
|
||||
The bulk of the vertex/fragment program debugger is implemented
|
||||
outside of Mesa. The GL_MESA_program_debug extension just has minimal
|
@@ -17,7 +17,7 @@ Status
|
||||
|
||||
Version
|
||||
|
||||
Version 5, July 16, 2013
|
||||
Version 1, March 1, 2011
|
||||
|
||||
Number
|
||||
|
||||
@@ -57,7 +57,7 @@ New Procedures and Functions
|
||||
struct wl_display *display);
|
||||
|
||||
EGLBoolean eglQueryWaylandBufferWL(EGLDisplay dpy,
|
||||
struct wl_resource *buffer,
|
||||
struct wl_buffer *buffer,
|
||||
EGLint attribute, EGLint *value);
|
||||
|
||||
New Tokens
|
||||
@@ -76,11 +76,6 @@ New Tokens
|
||||
EGL_TEXTURE_Y_UV_WL 0x31D8
|
||||
EGL_TEXTURE_Y_XUXV_WL 0x31D9
|
||||
|
||||
Accepted in the <attribute> parameter of eglQueryWaylandBufferWL:
|
||||
|
||||
EGL_TEXTURE_FORMAT 0x3080
|
||||
EGL_WAYLAND_Y_INVERTED_WL 0x31DB
|
||||
|
||||
|
||||
Additions to the EGL 1.4 Specification:
|
||||
|
||||
@@ -162,16 +157,6 @@ Additions to the EGL 1.4 Specification:
|
||||
Further, eglQueryWaylandBufferWL accepts attributes EGL_WIDTH and
|
||||
EGL_HEIGHT to query the width and height of the wl_buffer.
|
||||
|
||||
Also, eglQueryWaylandBufferWL may accept
|
||||
EGL_WAYLAND_Y_INVERTED_WL attribute to query orientation of
|
||||
wl_buffer. If EGL_WAYLAND_Y_INVERTED_WL is supported
|
||||
eglQueryWaylandBufferWL returns EGL_TRUE and value is a boolean
|
||||
that tells if wl_buffer is y-inverted or not. If
|
||||
EGL_WAYLAND_Y_INVERTED_WL is not supported
|
||||
eglQueryWaylandBufferWL returns EGL_FALSE, in that case
|
||||
wl_buffer should be treated as if value of
|
||||
EGL_WAYLAND_Y_INVERTED_WL was EGL_TRUE.
|
||||
|
||||
Issues
|
||||
|
||||
Revision History
|
||||
@@ -188,10 +173,3 @@ Revision History
|
||||
Use EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB, and EGL_TEXTURE_RGBA,
|
||||
and just define the new YUV texture formats. Add support for
|
||||
EGL_WIDTH and EGL_HEIGHT in the query attributes (Kristian Høgsberg)
|
||||
Version 5, July 16, 2013
|
||||
Change eglQueryWaylandBufferWL to take a resource pointer to the
|
||||
buffer instead of a pointer to a struct wl_buffer, as the latter has
|
||||
been deprecated. (Ander Conselvan de Oliveira)
|
||||
Version 6, September 16, 2013
|
||||
Add EGL_WAYLAND_Y_INVERTED_WL attribute to allow specifying
|
||||
wl_buffer's orientation.
|
@@ -1,83 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Application Issues</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Application Issues</h1>
|
||||
|
||||
<p>
|
||||
This page documents known issues with some OpenGL applications.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Topogun</h2>
|
||||
|
||||
<p>
|
||||
<a href="http://www.topogun.com/">Topogun</a> for Linux (version 2, at least)
|
||||
creates a GLX visual without requesting a depth buffer.
|
||||
This causes bad rendering if the OpenGL driver happens to choose a visual
|
||||
without a depth buffer.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Mesa 9.1.2 and later (will) support a DRI configuration option to work around
|
||||
this issue.
|
||||
Using the <a href="http://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
|
||||
set the "Create all visuals with a depth buffer" option before running Topogun.
|
||||
Then, all GLX visuals will be created with a depth buffer.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Old OpenGL games</h2>
|
||||
|
||||
<p>
|
||||
Some old OpenGL games (approx. ten years or older) may crash during
|
||||
start-up because of an extension string buffer-overflow problem.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The problem is a modern OpenGL driver will return a very long string
|
||||
for the glGetString(GL_EXTENSIONS) query and if the application
|
||||
naively copies the string into a fixed-size buffer it can overflow the
|
||||
buffer and crash the application.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The work-around is to set the MESA_EXTENSION_MAX_YEAR environment variable
|
||||
to the approximate release year of the game.
|
||||
This will cause the glGetString(GL_EXTENSIONS) query to only report extensions
|
||||
older than the given year.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
For example, if the game was released in 2001, do
|
||||
<pre>
|
||||
export MESA_EXTENSION_MAX_YEAR=2001
|
||||
</pre>
|
||||
before running the game.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<h2>Viewperf</h2>
|
||||
|
||||
<p>
|
||||
See the <a href="viewperf.html">Viewperf issues</a> page for a detailed list
|
||||
of Viewperf issues.
|
||||
</p>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -123,6 +123,24 @@ directories.</p>
|
||||
There are also a few general options for altering the Mesa build:
|
||||
</p>
|
||||
<dl>
|
||||
<dt><code>--with-x</code></dt>
|
||||
<dd><p>When the X11 development libraries are
|
||||
needed, the <code>pkg-config</code> utility <a href="#pkg-config">will
|
||||
be used</a> for locating them. If they cannot be found through
|
||||
<code>pkg-config</code> a fallback routing using <code>imake</code> will
|
||||
be used. In this case, the <code>--with-x</code>,
|
||||
<code>--x-includes</code> and <code>--x-libraries</code> options can
|
||||
control the use of X for Mesa.</p>
|
||||
</dd>
|
||||
|
||||
<dt><code>--enable-gl-osmesa</code></dt>
|
||||
<dd><p>The <a href="osmesa.html">OSMesa
|
||||
library</a> can be built on top of libGL for drivers that provide it.
|
||||
This option controls whether to build libOSMesa. By default, this is
|
||||
enabled for the Xlib driver and disabled otherwise. Note that this
|
||||
option is different than using OSMesa as the driver.</p>
|
||||
</dd>
|
||||
|
||||
<dt><code>--enable-debug</code></dt>
|
||||
<dd><p>This option will enable compiler
|
||||
options and macros to aid in debugging the Mesa libraries.</p>
|
||||
@@ -137,12 +155,12 @@ assembly will not be used.</p>
|
||||
|
||||
<dt><code>--enable-32-bit</code></dt>
|
||||
<dt><code>--enable-64-bit</code></dt>
|
||||
<dd><p>By default, the build will compile code as directed by the environment
|
||||
variables
|
||||
<dd><p>By default, the
|
||||
build will compile code as directed by the environment variables
|
||||
<code>CC</code>, <code>CFLAGS</code>, etc. If the compiler is
|
||||
<code>gcc</code>, these options offer a helper to add the compiler flags
|
||||
to force 32- or 64-bit code generation as used on the x86 and x86_64
|
||||
architectures. Note that these options are mutually exclusive.</p>
|
||||
architectures.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
@@ -153,19 +171,19 @@ architectures. Note that these options are mutually exclusive.</p>
|
||||
There are several different driver modes that Mesa can use. These are
|
||||
described in more detail in the <a href="install.html">basic
|
||||
installation instructions</a>. The Mesa driver is controlled through the
|
||||
configure options <code>--enable-xlib-glx</code>, <code>--enable-osmesa</code>,
|
||||
and <code>--enable-dri</code>.
|
||||
configure option --with-driver. There are currently three supported
|
||||
options in the configure script.
|
||||
</p>
|
||||
|
||||
<h3 id="xlib">Xlib</h3><p>
|
||||
<h3 id="xlib">Xlib</h3><p>This is the default mode for building Mesa.
|
||||
It uses Xlib as a software renderer to do all rendering. It corresponds
|
||||
to the option <code>--enable-xlib-glx</code>. The libX11 and libXext
|
||||
to the option <code>--with-driver=xlib</code>. The libX11 and libXext
|
||||
libraries, as well as the X11 development headers, will be need to
|
||||
support the Xlib driver.
|
||||
|
||||
<h3 id="dri">DRI</h3><p>This mode uses the DRI hardware drivers for
|
||||
accelerated OpenGL rendering. Enable the DRI drivers with the option
|
||||
<code>--enable-dri</code>. See the <a href="install.html">basic
|
||||
<code>--with-driver=dri</code>. See the <a href="install.html">basic
|
||||
installation instructions</a> for details on prerequisites for the DRI
|
||||
drivers.
|
||||
|
||||
@@ -205,8 +223,7 @@ and <code>/usr/local/lib</code>, respectively.
|
||||
<h3 id="osmesa">OSMesa </h3><p> No libGL is built in this
|
||||
mode. Instead, the driver code is built into the Off-Screen Mesa
|
||||
(OSMesa) library. See the <a href="osmesa.html">Off-Screen Rendering</a>
|
||||
page for more details. It corresponds to the option
|
||||
<code>--enable-osmesa</code>.
|
||||
page for more details.
|
||||
|
||||
<!-- OSMesa specific options -->
|
||||
<dl>
|
||||
|
@@ -19,7 +19,7 @@
|
||||
<p>
|
||||
The SGI OpenGL conformance tests verify correct operation of OpenGL
|
||||
implementations. I, Brian Paul, have been given a copy of the tests
|
||||
for testing Mesa. The tests are not publicly available.
|
||||
for testing Mesa. The tests are not publically available.
|
||||
</p>
|
||||
<p>
|
||||
This file has the latest results of testing Mesa with the OpenGL 1.2
|
||||
|
@@ -71,7 +71,6 @@
|
||||
<li><a href="llvmpipe.html" target="_parent">Gallium llvmpipe driver</a>
|
||||
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D guest driver</a>
|
||||
<li><a href="postprocess.html" target="_parent">Gallium post-processing</a>
|
||||
<li><a href="application-issues.html" target="_parent">Application Issues</a>
|
||||
<li><a href="viewperf.html" target="_parent">Viewperf Issues</a>
|
||||
</ul>
|
||||
|
||||
|
@@ -17,7 +17,7 @@
|
||||
<h1>Development Notes</h1>
|
||||
|
||||
|
||||
<h2>Adding Extensions</h2>
|
||||
<h2>Adding Extentions</h2>
|
||||
|
||||
<p>
|
||||
To add a new GL extension to Mesa you have to do at least the following.
|
||||
@@ -36,7 +36,7 @@ To add a new GL extension to Mesa you have to do at least the following.
|
||||
</pre>
|
||||
</li>
|
||||
<li>
|
||||
In the src/mapi/glapi/gen/ directory, add the new extension functions and
|
||||
In the src/mesa/glapi/ directory, add the new extension functions and
|
||||
enums to the gl_API.xml file.
|
||||
Then, a bunch of source files must be regenerated by executing the
|
||||
corresponding Python scripts.
|
||||
@@ -56,11 +56,6 @@ To add a new GL extension to Mesa you have to do at least the following.
|
||||
If the new extension adds new GL state, the functions in get.c, enable.c
|
||||
and attrib.c will most likely require new code.
|
||||
</li>
|
||||
<li>
|
||||
The dispatch tests check_table.cpp and dispatch_sanity.cpp
|
||||
should be updated with details about the new extensions functions. These
|
||||
tests are run using 'make check'
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
@@ -160,29 +155,6 @@ of <tt>bool</tt>, <tt>true</tt>, and
|
||||
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
|
||||
</p>
|
||||
|
||||
<h2>Submitting patches</h2>
|
||||
|
||||
<p>
|
||||
You should always run the Mesa Testsuite before submitting patches.
|
||||
The Testsuite can be run using the 'make check' command. All tests
|
||||
must pass before patches will be accepted, this may mean you have
|
||||
to update the tests themselves.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Patches should be sent to the Mesa mailing list for review.
|
||||
When submitting a patch make sure to use git send-email rather than attaching
|
||||
patches to emails. Sending patches as attachments prevents people from being
|
||||
able to provide in-line review comments.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
When submitting follow-up patches you can use --in-reply-to to make v2, v3,
|
||||
etc patches show up as replies to the originals. This usually works well
|
||||
when you're sending out updates to individual patches (as opposed to
|
||||
re-sending the whole series). Using --in-reply-to makes
|
||||
it harder for reviewers to accidentally review old patches.
|
||||
</p>
|
||||
|
||||
<h2>Marking a commit as a candidate for a stable branch</h2>
|
||||
|
||||
@@ -195,31 +167,11 @@ you should add an appropriate note to the commit message.
|
||||
Here are some examples of such a note:
|
||||
</p>
|
||||
<ul>
|
||||
<li>CC: <mesa-stable@lists.freedesktop.org></li>
|
||||
<li>CC: "9.2 10.0" <mesa-stable@lists.freedesktop.org></li>
|
||||
<li>CC: "10.0" <mesa-stable@lists.freedesktop.org></li>
|
||||
<li>NOTE: This is a candidate for the 9.0 branch.</li>
|
||||
<li>NOTE: This is a candidate for the 8.0 and 9.0 branches.</li>
|
||||
<li>NOTE: This is a candidate for the stable branches.</li>
|
||||
</ul>
|
||||
|
||||
Simply adding the CC to the mesa-stable list address is adequate to nominate
|
||||
the commit for the most-recently-created stable branch. It is only necessary
|
||||
to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
|
||||
examples above), if you want to nominate the commit for an older stable
|
||||
branch. And, as in these examples, you can nominate the commit for the older
|
||||
branch in addition to the more recent branch, or nominate the commit
|
||||
exclusively for the older branch.
|
||||
|
||||
This "CC" syntax for patch nomination will cause patches to automatically be
|
||||
copied to the mesa-stable@ mailing list when you use "git send-email" to send
|
||||
patches to the mesa-dev@ mailing list. Also, if you realize that a commit
|
||||
should be nominated for the stable branch after it has already been committed,
|
||||
you can send a note directly to the mesa-stable@lists.freedesktop.org where
|
||||
the Mesa stable-branch maintainers will receive it. Be sure to mention the
|
||||
commit ID of the commit of interest (as it appears in the mesa master branch).
|
||||
|
||||
The latest set of patches that have been nominated, accepted, or rejected for
|
||||
the upcoming stable release can always be seen on the
|
||||
<a href=http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
|
||||
page.
|
||||
|
||||
<h2>Cherry-picking candidates for a stable branch</h2>
|
||||
|
||||
@@ -241,13 +193,22 @@ branch is relevant.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>Verify and update version info in VERSION</h3>
|
||||
<h3>Verify and update version info</h3>
|
||||
|
||||
<dl>
|
||||
<dt>Makefile.am</dt>
|
||||
<dd>PACKAGE_VERSION</dd>
|
||||
<dt>configure.ac</dt>
|
||||
<dd>AC_INIT</dd>
|
||||
<dt>src/mesa/main/version.h</dt>
|
||||
<dd>MESA_MAJOR, MESA_MINOR, MESA_PATCH and MESA_VERSION_STRING</dd>
|
||||
</dl>
|
||||
|
||||
<p>
|
||||
Create a docs/relnotes/x.y.z.html file.
|
||||
The bin/bugzilla_mesa.sh and bin/shortlog_mesa.sh scripts can be used to
|
||||
create the HTML-formatted lists of bugfixes and changes to include in the file.
|
||||
Link the new docs/relnotes/x.y.z.html file into the main <a href="relnotes.html">relnotes.html</a> file.
|
||||
Create a docs/relnotes-x.y.z.html file.
|
||||
The bin/shortlog_mesa.sh script can be used to create a HTML-formatted list
|
||||
of changes to include in the file.
|
||||
Link the new docs/relnotes-x.y.z.html file into the main <a href="relnotes.html">relnotes.html</a> file.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -256,7 +217,7 @@ Update <a href="index.html">docs/index.html</a>.
|
||||
|
||||
<p>
|
||||
Tag the files with the release name (in the form <b>mesa-x.y</b>)
|
||||
with: <code>git tag -s mesa-x.y -m "Mesa x.y Release"</code>
|
||||
with: <code>git tag -a mesa-x.y</code>
|
||||
Then: <code>git push origin mesa-x.y</code>
|
||||
</p>
|
||||
|
||||
@@ -265,14 +226,13 @@ Then: <code>git push origin mesa-x.y</code>
|
||||
<p>
|
||||
Make the distribution files. From inside the Mesa directory:
|
||||
<pre>
|
||||
./autogen.sh
|
||||
make tarballs
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
After the tarballs are created, the md5 checksums for the files will
|
||||
be computed.
|
||||
Add them to the docs/relnotes/x.y.html file.
|
||||
Add them to the docs/relnotes-x.y.html file.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -282,18 +242,15 @@ compile everything, and run some demos to be sure everything works.
|
||||
|
||||
<h3>Update the website and announce the release</h3>
|
||||
<p>
|
||||
Make a new directory for the release on annarchy.freedesktop.org with:
|
||||
<br>
|
||||
<code>
|
||||
mkdir /srv/ftp.freedesktop.org/pub/mesa/x.y
|
||||
</code>
|
||||
Follow the directions on SourceForge for creating a new "release" and
|
||||
uploading the tarballs.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Basically, to upload the tarball files with:
|
||||
<br>
|
||||
<code>
|
||||
rsync -avP -e ssh MesaLib-x.y.* USERNAME@annarchy.freedesktop.org:/srv/ftp.freedesktop.org/pub/mesa/x.y/
|
||||
rsync -avP ssh Mesa*-X.Y.* USERNAME@frs.sourceforge.net:uploads/
|
||||
</code>
|
||||
</p>
|
||||
|
||||
@@ -309,10 +266,10 @@ sftp USERNAME,mesa3d@web.sourceforge.net
|
||||
<p>
|
||||
Make an announcement on the mailing lists:
|
||||
|
||||
<em>mesa-dev@lists.freedesktop.org</em>,
|
||||
<em>mesa-users@lists.freedesktop.org</em>
|
||||
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>,
|
||||
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
|
||||
and
|
||||
<em>mesa-announce@lists.freedesktop.org</em>
|
||||
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
|
||||
</p>
|
||||
|
||||
</div>
|
||||
|
@@ -25,7 +25,7 @@ href="#overview">overview of Mesa's implementation</a>.</p>
|
||||
<h2>1. Complexity of GL Dispatch</h2>
|
||||
|
||||
<p>Every GL application has at least one object called a GL <em>context</em>.
|
||||
This object, which is an implicit parameter to every GL function, stores all
|
||||
This object, which is an implicit parameter to ever GL function, stores all
|
||||
of the GL related state for the application. Every texture, every buffer
|
||||
object, every enable, and much, much more is stored in the context. Since
|
||||
an application can have more than one context, the context to be used is
|
||||
@@ -51,7 +51,7 @@ example, <tt>glFogCoordf</tt> may operate differently depending on whether
|
||||
or not fog is enabled.</p>
|
||||
|
||||
<p>In multi-threaded environments, it is possible for each thread to have a
|
||||
different GL context current. This means that poor old <tt>glVertex3fv</tt>
|
||||
differnt GL context current. This means that poor old <tt>glVertex3fv</tt>
|
||||
has to know which GL context is current in the thread where it is being
|
||||
called.</p>
|
||||
|
||||
@@ -207,13 +207,13 @@ few preprocessor defines.</p>
|
||||
<li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li>
|
||||
<li>If <tt>HAVE_PTHREAD</tt> is defined, method #3 is used.</li>
|
||||
<li>If <tt>WIN32_THREADS</tt> is defined, method #2 is used.</li>
|
||||
<li>If none of the preceding are defined, method #1 is used.</li>
|
||||
<li>If none of the preceeding are defined, method #1 is used.</li>
|
||||
</ul>
|
||||
|
||||
<p>Two different techniques are used to handle the various different cases.
|
||||
On x86 and SPARC, a macro called <tt>GL_STUB</tt> is used. In the preamble
|
||||
of the assembly source file different implementations of the macro are
|
||||
selected based on the defined preprocessor variables. The assembly code
|
||||
selected based on the defined preprocessor variables. The assmebly code
|
||||
then consists of a series of invocations of the macros such as:
|
||||
|
||||
<blockquote>
|
||||
@@ -242,7 +242,7 @@ first technique, is to insert <tt>#ifdef</tt> within the assembly
|
||||
implementation of each function. This makes the assembly file considerably
|
||||
larger (e.g., 29,332 lines for <tt>glapi_x86-64.S</tt> versus 1,155 lines for
|
||||
<tt>glapi_x86.S</tt>) and causes simple changes to the function
|
||||
implementation to generate many lines of diffs. Since the assembly files
|
||||
implementation to generate many lines of diffs. Since the assmebly files
|
||||
are typically generated by scripts (see <a href="#autogen">below</a>), this
|
||||
isn't a significant problem.</p>
|
||||
|
||||
|
@@ -88,7 +88,7 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
|
||||
<dd>
|
||||
|
||||
<p>List the platforms (window systems) to support. Its argument is a comma
|
||||
separated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
|
||||
seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
|
||||
the platforms a driver may support. The first listed platform is also used by
|
||||
the main library to decide the native platform: the platform the EGL native
|
||||
types such as <code>EGLNativeDisplayType</code> or
|
||||
@@ -223,7 +223,7 @@ the X server directly using (XCB-)DRI2 protocol.</p>
|
||||
<dd>
|
||||
|
||||
<p>This driver is based on Gallium3D. It supports all rendering APIs and
|
||||
hardware supported by Gallium3D. It is the only driver that supports OpenVG.
|
||||
hardwares supported by Gallium3D. It is the only driver that supports OpenVG.
|
||||
The supported platforms are X11, DRM, FBDEV, and GDI.</p>
|
||||
|
||||
<p>This driver comes with its own hardware drivers
|
||||
@@ -232,6 +232,16 @@ The supported platforms are X11, DRM, FBDEV, and GDI.</p>
|
||||
|
||||
</dd>
|
||||
|
||||
<dt><code>egl_glx</code></dt>
|
||||
<dd>
|
||||
|
||||
<p>This driver provides a wrapper to GLX. It uses exclusively GLX to implement
|
||||
the EGL API. It supports both direct and indirect rendering when the GLX does.
|
||||
It is accelerated when the GLX is. As such, it cannot provide functions that
|
||||
is not available in GLX or GLX extensions.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2>Packaging</h2>
|
||||
|
||||
<p>The ABI between the main library and its drivers are not stable. Nor is
|
||||
@@ -252,6 +262,10 @@ is disabled by default.</p>
|
||||
<code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
|
||||
be found at <code>src/gallium/state_trackers/egl/</code>.</p>
|
||||
|
||||
<p>The suggested way to learn to write a EGL driver is to see how other drivers
|
||||
are written. <code>egl_glx</code> should be a good reference. It works in any
|
||||
environment that has GLX support, and it is simpler than most drivers.</p>
|
||||
|
||||
<h3>Lifetime of Display Resources</h3>
|
||||
|
||||
<p>Contexts and surfaces are examples of display resources. They might live
|
||||
@@ -259,8 +273,8 @@ longer than the display that creates them.</p>
|
||||
|
||||
<p>In EGL, when a display is terminated through <code>eglTerminate</code>, all
|
||||
display resources should be destroyed. Similarly, when a thread is released
|
||||
through <code>eglReleaseThread</code>, all current display resources should be
|
||||
released. Another way to destroy or release resources is through functions
|
||||
throught <code>eglReleaseThread</code>, all current display resources should be
|
||||
released. Another way to destory or release resources is through functions
|
||||
such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p>
|
||||
|
||||
<p>When a resource that is current to some thread is destroyed, the resource
|
||||
|
@@ -32,8 +32,6 @@ sometimes be useful for debugging end-user issues.
|
||||
<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
|
||||
<li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
|
||||
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
|
||||
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
|
||||
calls per second.
|
||||
</ul>
|
||||
|
||||
|
||||
@@ -47,7 +45,7 @@ sometimes be useful for debugging end-user issues.
|
||||
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
|
||||
<li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
|
||||
if the application generates a GL_INVALID_ENUM error, a corresponding error
|
||||
message indicating where the error occurred, and possibly why, will be
|
||||
message indicating where the error occured, and possibly why, will be
|
||||
printed to stderr.<br>
|
||||
If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
|
||||
generate exceptions.
|
||||
@@ -121,38 +119,10 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
|
||||
<h2>i945/i965 driver environment variables (non-Gallium)</h2>
|
||||
|
||||
<ul>
|
||||
<li>INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware.
|
||||
This is useful for debugging hangs, etc.</li>
|
||||
<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
|
||||
<ul>
|
||||
<li>tex - emit messages about textures.</li>
|
||||
<li>state - emit messages about state flag tracking</li>
|
||||
<li>blit - emit messages about blit operations</li>
|
||||
<li>miptree - emit messages about miptrees</li>
|
||||
<li>perf - emit messages about performance issues</li>
|
||||
<li>perfmon - emit messages about AMD_performance_monitor</li>
|
||||
<li>bat - emit batch information</li>
|
||||
<li>pix - emit messages about pixel operations</li>
|
||||
<li>buf - emit messages about buffer objects</li>
|
||||
<li>reg - emit messages about regions</li>
|
||||
<li>fbo - emit messages about framebuffers</li>
|
||||
<li>fs - dump shader assembly for fragment shaders</li>
|
||||
<li>gs - dump shader assembly for geometry shaders</li>
|
||||
<li>sync - emit messages about synchronization</li>
|
||||
<li>prim - emit messages about drawing primitives</li>
|
||||
<li>vert - emit messages about vertex assembly</li>
|
||||
<li>dri - emit messages about the DRI interface</li>
|
||||
<li>sf - emit messages about the strips & fans unit (for old gens, includes the SF program)</li>
|
||||
<li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li>
|
||||
<li>urb - emit messages about URB setup</li>
|
||||
<li>vs - dump shader assembly for vertex shaders</li>
|
||||
<li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
|
||||
<li>aub - dump batches into an AUB trace for use with simulation tools</li>
|
||||
<li>shader_time - record how much GPU time is spent in each shader</li>
|
||||
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
|
||||
<li>blorp - emit messages about the blorp operations (blits & clears)</li>
|
||||
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
|
||||
</ul>
|
||||
<li>INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve
|
||||
OpenGL conformance. If set to 2, always use software rendering.
|
||||
<li>INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap,
|
||||
glCopyPixels, glDrawPixels.
|
||||
</ul>
|
||||
|
||||
|
||||
@@ -174,13 +144,14 @@ Mesa EGL supports different sets of environment variables. See the
|
||||
<h2>Gallium environment variables</h2>
|
||||
|
||||
<ul>
|
||||
<li>GALLIUM_HUD - draws various information on the screen, like framerate,
|
||||
cpu load, driver statistics, performance counters, etc.
|
||||
Set GALLIUM_HUD=help and run e.g. glxgears for more info.
|
||||
<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
|
||||
rather than stderr.
|
||||
<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
|
||||
variables which are used, and their current values.
|
||||
<li>GALLIUM_NOSSE - if non-zero, do not use SSE runtime code generation for
|
||||
shader execution
|
||||
<li>GALLIUM_NOPPC - if non-zero, do not use PPC runtime code generation for
|
||||
shader execution
|
||||
<li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
|
||||
<li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
|
||||
print any errors to stderr.
|
||||
@@ -188,9 +159,6 @@ Mesa EGL supports different sets of environment variables. See the
|
||||
<LI>DRAW_NO_FSE - ???
|
||||
<li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute
|
||||
shaders, vertex fetch, etc.
|
||||
<li>ST_DEBUG - controls debug output from the Mesa/Gallium state tracker.
|
||||
Setting to "tgsi", for example, will print all the TGSI shaders.
|
||||
See src/mesa/state_tracker/st_debug.c for other options.
|
||||
</ul>
|
||||
|
||||
<h3>Softpipe driver environment variables</h3>
|
||||
@@ -201,14 +169,14 @@ See src/mesa/state_tracker/st_debug.c for other options.
|
||||
to stderr
|
||||
<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
|
||||
<li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for
|
||||
vertex shading processing.
|
||||
vertex shading procesing.
|
||||
</ul>
|
||||
|
||||
|
||||
<h3>LLVMpipe driver environment variables</h3>
|
||||
<ul>
|
||||
<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
|
||||
<li>LP_DEBUG - a comma-separated list of debug options is accepted. See the
|
||||
<li>LP_DEBUG - a comma-separated list of debug options is acceptec. See the
|
||||
source code for details.
|
||||
<li>LP_PERF - a comma-separated list of options to selectively no-op various
|
||||
parts of the driver. See the source code for details.
|
||||
@@ -217,16 +185,6 @@ See src/mesa/state_tracker/st_debug.c for other options.
|
||||
cores present.
|
||||
</ul>
|
||||
|
||||
<h3>VMware SVGA driver environment variables</h3>
|
||||
<ul>
|
||||
<li>SVGA_FORCE_SWTNL - force use of software vertex transformation
|
||||
<li>SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks
|
||||
(will often result in incorrect rendering).
|
||||
<li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code
|
||||
for details.
|
||||
<li>See the driver code for other, lesser-used variables.
|
||||
</ul>
|
||||
|
||||
|
||||
<p>
|
||||
Other Gallium drivers have their own environment variables. These may change
|
||||
|
@@ -23,27 +23,19 @@ The specifications follow.
|
||||
|
||||
|
||||
<ul>
|
||||
<li><a href="specs/MESA_agp_offset.spec">MESA_agp_offset.spec</a>
|
||||
<li><a href="specs/MESA_copy_sub_buffer.spec">MESA_copy_sub_buffer.spec</a>
|
||||
<li><a href="specs/MESA_drm_image.spec">MESA_drm_image.spec</a>
|
||||
<li><a href="specs/MESA_multithread_makecurrent.spec">MESA_multithread_makecurrent.spec</a>
|
||||
<li><a href="specs/OLD/MESA_packed_depth_stencil.spec">MESA_packed_depth_stencil.spec</a> (obsolete)
|
||||
<li><a href="specs/MESA_pack_invert.spec">MESA_pack_invert.spec</a>
|
||||
<li><a href="specs/MESA_pixmap_colormap.spec">MESA_pixmap_colormap.spec</a>
|
||||
<li><a href="specs/OLD/MESA_program_debug.spec">MESA_program_debug.spec</a> (obsolete)
|
||||
<li><a href="specs/MESA_release_buffers.spec">MESA_release_buffers.spec</a>
|
||||
<li><a href="specs/OLD/MESA_resize_buffers.spec">MESA_resize_buffers.spec</a> (obsolete)
|
||||
<li><a href="specs/MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</a>
|
||||
<li><a href="specs/MESA_shader_debug.spec">MESA_shader_debug.spec</a>
|
||||
<li><a href="specs/OLD/MESA_sprite_point.spec">MESA_sprite_point.spec</a> (obsolete)
|
||||
<li><a href="specs/MESA_swap_control.spec">MESA_swap_control.spec</a>
|
||||
<li><a href="specs/MESA_swap_frame_usage.spec">MESA_swap_frame_usage.spec</a>
|
||||
<li><a href="specs/MESA_texture_array.spec">MESA_texture_array.spec</a>
|
||||
<li><a href="specs/MESA_texture_signed_rgba.spec">MESA_texture_signed_rgba.spec</a>
|
||||
<li><a href="specs/OLD/MESA_trace.spec">MESA_trace.spec</a> (obsolete)
|
||||
<li><a href="specs/MESA_window_pos.spec">MESA_window_pos.spec</a>
|
||||
<li><a href="specs/MESA_ycbcr_texture.spec">MESA_ycbcr_texture.spec</a>
|
||||
<li><a href="specs/WL_bind_wayland_display.spec">WL_bind_wayland_display.spec</a>
|
||||
<li><a href="MESA_agp_offset.spec">MESA_agp_offset.spec</a>
|
||||
<li><a href="MESA_copy_sub_buffer.spec">MESA_copy_sub_buffer.spec</a>
|
||||
<li><a href="MESA_packed_depth_stencil.spec">MESA_packed_depth_stencil.spec</a>
|
||||
<li><a href="MESA_pack_invert.spec">MESA_pack_invert.spec</a>
|
||||
<li><a href="MESA_pixmap_colormap.spec">MESA_pixmap_colormap.spec</a>
|
||||
<li><a href="MESA_release_buffers.spec">MESA_release_buffers.spec</a>
|
||||
<li><a href="MESA_resize_buffers.spec">MESA_resize_buffers.spec</a>
|
||||
<li><a href="MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</a>
|
||||
<li><a href="MESA_sprite_point.spec">MESA_sprite_point.spec</a> (obsolete)
|
||||
<li><a href="MESA_texture_signed_rgba.spec">MESA_texture_signed_rgba.spec</a>
|
||||
<li><a href="MESA_trace.spec">MESA_trace.spec</a> (obsolete)
|
||||
<li><a href="MESA_window_pos.spec">MESA_window_pos.spec</a>
|
||||
<li><a href="MESA_ycbcr_texture.spec">MESA_ycbcr_texture.spec</a>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
@@ -137,7 +137,7 @@ Just follow the Mesa <a href="install.html">compilation instructions</a>.
|
||||
<h2>1.6 Are there other open-source implementations of OpenGL?</h2>
|
||||
<p>
|
||||
Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html">
|
||||
OpenGL Sample Implementation (SI)</a> is available.
|
||||
OpenGL Sample Implemenation (SI)</a> is available.
|
||||
The SI was written during the time that OpenGL was originally designed.
|
||||
Unfortunately, development of the SI has stagnated.
|
||||
Mesa is much more up to date with modern features and extensions.
|
||||
@@ -353,7 +353,7 @@ That's where Mesa development is discussed.
|
||||
</p>
|
||||
<p>
|
||||
The <a href="http://www.opengl.org/documentation">
|
||||
OpenGL Specification</a> is the bible for OpenGL implementation work.
|
||||
OpenGL Specification</a> is the bible for OpenGL implemention work.
|
||||
You should read it.
|
||||
</p>
|
||||
<p>Most of the Mesa development work involves implementing new OpenGL
|
||||
@@ -375,7 +375,7 @@ For a Gallium3D hardware driver, the r300g, r600g and the i915g are good example
|
||||
</p>
|
||||
<p>The DRI website has more information about writing hardware drivers.
|
||||
The process isn't well document because the Mesa driver interface changes
|
||||
over time, and we seldom have spare time for writing documentation.
|
||||
over time, and we seldome have spare time for writing documentation.
|
||||
That being said, many people have managed to figure out the process.
|
||||
</p>
|
||||
<p>
|
||||
@@ -390,7 +390,7 @@ The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compres
|
||||
indicates that there are intellectual property (IP) and/or patent issues
|
||||
to be dealt with.
|
||||
</p>
|
||||
<p>We've been unsuccessful in getting a response from S3 (or whoever owns
|
||||
<p>We've been unsucessful in getting a response from S3 (or whoever owns
|
||||
the IP nowadays) to indicate whether or not an open source project can
|
||||
implement the extension (specifically the compression/decompression
|
||||
algorithms).
|
||||
|
266
docs/index.html
266
docs/index.html
@@ -2,7 +2,7 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>The Mesa 3D Graphics Library</title>
|
||||
<title>Mesa News</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
@@ -16,174 +16,10 @@
|
||||
|
||||
<h1>News</h1>
|
||||
|
||||
<h2>June 6, 2014</h2>
|
||||
<p>
|
||||
<a href="relnotes/10.2.1.html">Mesa 10.2.1</a> is released. This release
|
||||
only fixes a build error in the radeonsi driver that was introduced between
|
||||
10.2-rc5 and the 10.2 final release.
|
||||
</p>
|
||||
|
||||
<h2>June 6, 2014</h2>
|
||||
<p>
|
||||
<a href="relnotes/10.2.html">Mesa 10.2</a> is released. This is a new
|
||||
development release. See the release notes for more information about
|
||||
the release.
|
||||
</p>
|
||||
|
||||
<h2>April 18, 2014</h2>
|
||||
<p>
|
||||
<a href="relnotes/10.1.1.html">Mesa 10.1.1</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>April 18, 2014</h2>
|
||||
<p>
|
||||
<a href="relnotes/10.0.5.html">Mesa 10.0.5</a> is released.
|
||||
This is a bug-fix release.
|
||||
<br>
|
||||
NOTE: Since the 10.1.1 release is being released concurrently, it is
|
||||
anticipated that 10.0.5 will be the final release in the 10.0
|
||||
series. Users of 10.0 are encouraged to migrate to the 10.1 series in
|
||||
order to obtain future fixes.
|
||||
</p>
|
||||
|
||||
<h2>March 12, 2014</h2>
|
||||
<p>
|
||||
<a href="relnotes/10.0.4.html">Mesa 10.0.4</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>March 4, 2014</h2>
|
||||
<p>
|
||||
<a href="relnotes/10.1.html">Mesa 10.1</a> is released.
|
||||
This is a new development release.
|
||||
See the release notes for more information about the release.
|
||||
</p>
|
||||
|
||||
<h2>February 3, 2014</h2>
|
||||
<p>
|
||||
<a href="relnotes/10.0.3.html">Mesa 10.0.3</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>January 9, 2014</h2>
|
||||
<p>
|
||||
<a href="relnotes/10.0.2.html">Mesa 10.0.2</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>December 12, 2013</h2>
|
||||
<p>
|
||||
<a href="relnotes/10.0.1.html">Mesa 10.0.1</a>
|
||||
and <a href="relnotes/9.2.5.html">Mesa 9.2.5</a> are released.
|
||||
These are both bug-fix releases.
|
||||
</p>
|
||||
|
||||
<h2>November 30, 2013</h2>
|
||||
<p>
|
||||
<a href="relnotes/10.0.html">Mesa 10.0</a> is released.
|
||||
This is a new development release.
|
||||
See the release notes for more information about the release.
|
||||
</p>
|
||||
|
||||
<h2>November 27, 2013</h2>
|
||||
<p>
|
||||
<a href="relnotes/9.2.4.html">Mesa 9.2.4</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
<h2>November 13, 2013</h2>
|
||||
<p>
|
||||
<a href="relnotes/9.2.3.html">Mesa 9.2.3</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
<h2>October 18, 2013</h2>
|
||||
<p>
|
||||
<a href="relnotes/9.2.2.html">Mesa 9.2.2</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
<h2>October 4, 2013</h2>
|
||||
<p>
|
||||
<a href="relnotes/9.2.1.html">Mesa 9.2.1</a> and
|
||||
<a href="relnotes/9.1.7.html">Mesa 9.1.7</a> are released,
|
||||
both bug-fix releases.
|
||||
</p>
|
||||
|
||||
<h2>August 27, 2013</h2>
|
||||
<p>
|
||||
<a href="relnotes/9.2.html">Mesa 9.2</a> is released.
|
||||
This is a new development release.
|
||||
See the release notes for more information about the release.
|
||||
</p>
|
||||
|
||||
<h2>August 1, 2013</h2>
|
||||
<p>
|
||||
<a href="relnotes/9.1.6.html">Mesa 9.1.6</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
<h2>July 17, 2013</h2>
|
||||
<p>
|
||||
<a href="relnotes/9.1.5.html">Mesa 9.1.5</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
<h2>July 1, 2013</h2>
|
||||
<p>
|
||||
<a href="relnotes/9.1.4.html">Mesa 9.1.4</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
<h2>May 21, 2013</h2>
|
||||
<p>
|
||||
<a href="relnotes/9.1.3.html">Mesa 9.1.3</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
<h2>April 30, 2013</h2>
|
||||
<p>
|
||||
<a href="relnotes/9.1.2.html">Mesa 9.1.2</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
<h2>March 19, 2013</h2>
|
||||
<p>
|
||||
<a href="relnotes/9.1.1.html">Mesa 9.1.1</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
<h2>February 24, 2013</h2>
|
||||
|
||||
<p>
|
||||
Mesa demos 8.1.0 is released.
|
||||
See the <a href="http://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
|
||||
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.1.0/">ftp.freedesktop.org/pub/mesa/demos/8.1.0/</a>.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>February 22, 2013</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/9.1.html">Mesa 9.1</a> is released.
|
||||
This is a new development release.
|
||||
See the release notes for more information about the release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>February 21, 2013</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/9.0.3.html">Mesa 9.0.3</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>January 22, 2013</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/9.0.2.html">Mesa 9.0.2</a> is released.
|
||||
<a href="relnotes-9.0.2.html">Mesa 9.0.2</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
@@ -191,7 +27,7 @@ This is a bug fix release.
|
||||
<h2>November 16, 2012</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/9.0.1.html">Mesa 9.0.1</a> is released.
|
||||
<a href="relnotes-9.0.1.html">Mesa 9.0.1</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
@@ -199,7 +35,7 @@ This is a bug fix release.
|
||||
<h2>October 24, 2012</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/8.0.5.html">Mesa 8.0.5</a> is released.
|
||||
<a href="relnotes-8.0.5.html">Mesa 8.0.5</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
@@ -207,7 +43,7 @@ This is a bug fix release.
|
||||
<h2>October 8, 2012</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/9.0.html">Mesa 9.0</a> is released.
|
||||
<a href="relnotes-9.0.html">Mesa 9.0</a> is released.
|
||||
This is the first version of Mesa to support OpenGL 3.1 and GLSL 1.40
|
||||
(with the i965 driver).
|
||||
See the release notes for more information about the release.
|
||||
@@ -217,7 +53,7 @@ See the release notes for more information about the release.
|
||||
<h2>July 10, 2012</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/8.0.4.html">Mesa 8.0.4</a> is released.
|
||||
<a href="relnotes-8.0.4.html">Mesa 8.0.4</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
@@ -225,7 +61,7 @@ This is a bug fix release.
|
||||
<h2>May 18, 2012</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/8.0.3.html">Mesa 8.0.3</a> is released.
|
||||
<a href="relnotes-8.0.3.html">Mesa 8.0.3</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
@@ -233,7 +69,7 @@ This is a bug fix release.
|
||||
<h2>March 21, 2012</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/8.0.2.html">Mesa 8.0.2</a> is released.
|
||||
<a href="relnotes-8.0.2.html">Mesa 8.0.2</a> is released.
|
||||
This is a bug fix release.
|
||||
</p>
|
||||
|
||||
@@ -241,14 +77,14 @@ This is a bug fix release.
|
||||
<h2>February 16, 2012</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/8.0.1.html">Mesa 8.0.1</a> is released. This is a bug fix
|
||||
<a href="relnotes-8.0.1.html">Mesa 8.0.1</a> is released. This is a bug fix
|
||||
release. See the release notes for more information about the release.
|
||||
</p>
|
||||
|
||||
<h2>February 9, 2012</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/8.0.html">Mesa 8.0</a> is released.
|
||||
<a href="relnotes-8.0.html">Mesa 8.0</a> is released.
|
||||
This is the first version of Mesa to support OpenGL 3.0 and GLSL 1.30
|
||||
(with the i965 driver).
|
||||
See the release notes for more information about the release.
|
||||
@@ -258,7 +94,7 @@ See the release notes for more information about the release.
|
||||
<h2>November 27, 2011</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/7.11.2.html">Mesa 7.11.2</a> is released. This is a bug fix
|
||||
<a href="relnotes-7.11.2.html">Mesa 7.11.2</a> is released. This is a bug fix
|
||||
release. This release was made primarily to fix build problems with 7.11.1 on
|
||||
Mandriva and to fix problems related to glCopyTexImage to luminance-alpha
|
||||
textures. The later was believed to have been fixed in 7.11.1 but was not.
|
||||
@@ -267,36 +103,36 @@ textures. The later was believed to have been fixed in 7.11.1 but was not.
|
||||
<h2>November 17, 2011</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/7.11.1.html">Mesa 7.11.1</a> is released. This is a bug
|
||||
<a href="relnotes-7.11.1.html">Mesa 7.11.1</a> is released. This is a bug
|
||||
fix release.
|
||||
</p>
|
||||
|
||||
<h2>July 31, 2011</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/7.11.html">Mesa 7.11</a> (final) is released. This is a new
|
||||
<a href="relnotes-7.11.html">Mesa 7.11</a> (final) is released. This is a new
|
||||
development release.
|
||||
</p>
|
||||
|
||||
<h2>June 13, 2011</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/7.10.3.html">Mesa 7.10.3</a> is released. This is a bug
|
||||
<a href="relnotes-7.10.3.html">Mesa 7.10.3</a> is released. This is a bug
|
||||
fix release.
|
||||
</p>
|
||||
|
||||
<h2>April 6, 2011</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/7.10.2.html">Mesa 7.10.2</a> is released. This is a bug
|
||||
<a href="relnotes-7.10.2.html">Mesa 7.10.2</a> is released. This is a bug
|
||||
fix release.
|
||||
</p>
|
||||
|
||||
<h2>March 2, 2011</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/7.9.2.html">Mesa 7.9.2</a> and
|
||||
<a href="relnotes/7.10.1.html">Mesa 7.10.1</a> are released. These are
|
||||
<a href="relnotes-7.9.2.html">Mesa 7.9.2</a> and
|
||||
<a href="relnotes-7.10.1.html">Mesa 7.10.1</a> are released. These are
|
||||
stable releases containing bug fixes since the 7.9.1 and 7.10 releases.
|
||||
</p>
|
||||
|
||||
@@ -304,7 +140,7 @@ stable releases containing bug fixes since the 7.9.1 and 7.10 releases.
|
||||
<h2>October 4, 2010</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/7.9.html">Mesa 7.9</a> (final) is released. This is a new
|
||||
<a href="relnotes-7.9.html">Mesa 7.9</a> (final) is released. This is a new
|
||||
development release.
|
||||
</p>
|
||||
|
||||
@@ -312,7 +148,7 @@ development release.
|
||||
<h2>September 27, 2010</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/7.9.html">Mesa 7.9.0-rc1</a> is released. This is a
|
||||
<a href="relnotes-7.9.html">Mesa 7.9.0-rc1</a> is released. This is a
|
||||
release candidate for the 7.9 development release.
|
||||
</p>
|
||||
|
||||
@@ -320,7 +156,7 @@ release candidate for the 7.9 development release.
|
||||
<h2>June 16, 2010</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/7.8.2.html">Mesa 7.8.2</a> is released. This is a bug-fix
|
||||
<a href="relnotes-7.8.2.html">Mesa 7.8.2</a> is released. This is a bug-fix
|
||||
release collecting fixes since the 7.8.1 release.
|
||||
</p>
|
||||
|
||||
@@ -328,18 +164,18 @@ release collecting fixes since the 7.8.1 release.
|
||||
<h2>April 5, 2010</h2>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/7.8.1.html">Mesa 7.8.1</a> is released. This is a bug-fix
|
||||
<a href="relnotes-7.8.1.html">Mesa 7.8.1</a> is released. This is a bug-fix
|
||||
release for a few critical issues in the 7.8 release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>March 28, 2010</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.7.1.html">Mesa 7.7.1</a> is released. This is a bug-fix
|
||||
<a href="relnotes-7.7.1.html">Mesa 7.7.1</a> is released. This is a bug-fix
|
||||
release fixing issues found in the 7.7 release.
|
||||
</p>
|
||||
<p>
|
||||
Also, <a href="relnotes/7.8.html">Mesa 7.8</a> is released. This is a new
|
||||
Also, <a href="relnotes-7.8.html">Mesa 7.8</a> is released. This is a new
|
||||
development release.
|
||||
</p>
|
||||
|
||||
@@ -347,37 +183,37 @@ development release.
|
||||
|
||||
<h2>December 21, 2009</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.6.1.html">Mesa 7.6.1</a> is released. This is a bug-fix
|
||||
<a href="relnotes-7.6.1.html">Mesa 7.6.1</a> is released. This is a bug-fix
|
||||
release fixing issues found in the 7.6 release.
|
||||
</p>
|
||||
<p>
|
||||
Also, <a href="relnotes/7.7.html">Mesa 7.7</a> is released. This is a new
|
||||
Also, <a href="relnotes-7.7.html">Mesa 7.7</a> is released. This is a new
|
||||
development release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>September 28, 2009</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.6.html">Mesa 7.6</a> is released. This is a new feature
|
||||
<a href="relnotes-7.6.html">Mesa 7.6</a> is released. This is a new feature
|
||||
release. Those especially concerned about stability may want to wait for the
|
||||
follow-on 7.6.1 bug-fix release.
|
||||
</p>
|
||||
<p>
|
||||
<a href="relnotes/7.5.2.html">Mesa 7.5.2</a> is also released.
|
||||
<a href="relnotes-7.5.2.html">Mesa 7.5.2</a> is also released.
|
||||
This is a stable release fixing bugs since the 7.5.1 release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>September 3, 2009</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.5.1.html">Mesa 7.5.1</a> is released.
|
||||
<a href="relnotes-7.5.1.html">Mesa 7.5.1</a> is released.
|
||||
This is a bug-fix release which fixes bugs found in version 7.5.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>July 17, 2009</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.5.html">Mesa 7.5</a> is released.
|
||||
<a href="relnotes-7.5.html">Mesa 7.5</a> is released.
|
||||
This is a new features release. People especially concerned about
|
||||
stability may want to wait for the follow-on 7.5.1 bug-fix release.
|
||||
</p>
|
||||
@@ -385,7 +221,7 @@ stability may want to wait for the follow-on 7.5.1 bug-fix release.
|
||||
|
||||
<h2>June 23, 2009</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.4.4.html">Mesa 7.4.4</a> is released.
|
||||
<a href="relnotes-7.4.4.html">Mesa 7.4.4</a> is released.
|
||||
This is a stable release that fixes a regression in the i915/i965 drivers
|
||||
that slipped into the 7.4.3 release.
|
||||
</p>
|
||||
@@ -393,35 +229,35 @@ that slipped into the 7.4.3 release.
|
||||
|
||||
<h2>June 19, 2009</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.4.3.html">Mesa 7.4.3</a> is released.
|
||||
<a href="relnotes-7.4.3.html">Mesa 7.4.3</a> is released.
|
||||
This is a stable release fixing bugs since the 7.4.2 release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>May 15, 2009</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.4.2.html">Mesa 7.4.2</a> is released.
|
||||
<a href="relnotes-7.4.2.html">Mesa 7.4.2</a> is released.
|
||||
This is a stable release fixing bugs since the 7.4.1 release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>April 18, 2009</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.4.1.html">Mesa 7.4.1</a> is released.
|
||||
<a href="relnotes-7.4.1.html">Mesa 7.4.1</a> is released.
|
||||
This is a stable release fixing bugs since the 7.4 release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>March 27, 2009</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.4.html">Mesa 7.4</a> is released.
|
||||
<a href="relnotes-7.4.html">Mesa 7.4</a> is released.
|
||||
This is a stable release fixing bugs since the 7.3 release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>January 22, 2009</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.3.html">Mesa 7.3</a> is released.
|
||||
<a href="relnotes-7.3.html">Mesa 7.3</a> is released.
|
||||
This is a new development release.
|
||||
Mesa 7.4 will follow and will have bug fixes relative to 7.3.
|
||||
</p>
|
||||
@@ -429,14 +265,14 @@ Mesa 7.4 will follow and will have bug fixes relative to 7.3.
|
||||
|
||||
<h2>September 20, 2008</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.2.html">Mesa 7.2</a> is released.
|
||||
<a href="relnotes-7.2.html">Mesa 7.2</a> is released.
|
||||
This is a stable, bug-fix release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>August 26, 2008</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.1.html">Mesa 7.1</a> is released.
|
||||
<a href="relnotes-7.1.html">Mesa 7.1</a> is released.
|
||||
This is a new development release.
|
||||
It should be relatively stable, but those especially concerned about
|
||||
stability should wait for the 7.2 release or use Mesa 7.0.4 (the
|
||||
@@ -446,14 +282,14 @@ previous stable release).
|
||||
|
||||
<h2>August 16, 2008</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.0.4.html">Mesa 7.0.4</a> is released.
|
||||
<a href="relnotes-7.0.4.html">Mesa 7.0.4</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>April 4, 2008</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.0.3.html">Mesa 7.0.3</a> is released.
|
||||
<a href="relnotes-7.0.3.html">Mesa 7.0.3</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
@@ -482,28 +318,28 @@ but other drivers will be coming...
|
||||
|
||||
<h2>November 10, 2007</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.0.2.html">Mesa 7.0.2</a> is released.
|
||||
<a href="relnotes-7.0.2.html">Mesa 7.0.2</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>August 3, 2007</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.0.1.html">Mesa 7.0.1</a> is released.
|
||||
<a href="relnotes-7.0.1.html">Mesa 7.0.1</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>June 22, 2007</h2>
|
||||
<p>
|
||||
<a href="relnotes/7.0.html">Mesa 7.0</a> is released.
|
||||
<a href="relnotes-7.0.html">Mesa 7.0</a> is released.
|
||||
This is a stable release featuring OpenGL 2.1 support.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>April 27, 2007</h2>
|
||||
<p>
|
||||
<a href="relnotes/6.5.3.html">Mesa 6.5.3</a> is released.
|
||||
<a href="relnotes-6.5.3.html">Mesa 6.5.3</a> is released.
|
||||
This is a development release which will lead up to the Mesa 7.0 release
|
||||
(which will advertise OpenGL 2.1 API support).
|
||||
</p>
|
||||
@@ -534,33 +370,33 @@ See the <a href="repository.html">repository page</a> for more information.
|
||||
|
||||
<h2>December 2, 2006</h2>
|
||||
<p>
|
||||
<a href="relnotes/6.5.2.html">Mesa 6.5.2</a> has been released.
|
||||
<a href="relnotes-6.5.2.html">Mesa 6.5.2</a> has been released.
|
||||
This is a new development release.
|
||||
</p>
|
||||
|
||||
<h2>September 15, 2006</h2>
|
||||
<p>
|
||||
<a href="relnotes/6.5.1.html">Mesa 6.5.1</a> has been released.
|
||||
<a href="relnotes-6.5.1.html">Mesa 6.5.1</a> has been released.
|
||||
This is a new development release.
|
||||
</p>
|
||||
|
||||
<h2>March 31, 2006</h2>
|
||||
<p>
|
||||
<a href="relnotes/6.5.html">Mesa 6.5</a> has been released.
|
||||
<a href="relnotes-6.5.html">Mesa 6.5</a> has been released.
|
||||
This is a new development release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>February 2, 2006</h2>
|
||||
<p>
|
||||
<a href="relnotes/6.4.2.html">Mesa 6.4.2</a> has been released.
|
||||
<a href="relnotes-6.4.2.html">Mesa 6.4.2</a> has been released.
|
||||
This is stable, bug-fix release.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>November 29, 2005</h2>
|
||||
<p>
|
||||
<a href="relnotes/6.4.1.html">Mesa 6.4.1</a> has been released.
|
||||
<a href="relnotes-6.4.1.html">Mesa 6.4.1</a> has been released.
|
||||
This is stable, bug-fix release.
|
||||
</p>
|
||||
|
||||
@@ -568,7 +404,7 @@ This is stable, bug-fix release.
|
||||
|
||||
<h2>October 24, 2005</h2>
|
||||
<p>
|
||||
<a href="relnotes/6.4.html">Mesa 6.4</a> has been released.
|
||||
<a href="relnotes-6.4.html">Mesa 6.4</a> has been released.
|
||||
This is stable, bug-fix release.
|
||||
</p>
|
||||
|
||||
@@ -887,8 +723,8 @@ OpenGL 1.5 features.
|
||||
- demo of per-pixel lighting with a fragment program (demos/fplight.c)
|
||||
- new version (18) of glext.h header
|
||||
- new spriteblast.c demo of GL_ARB_point_sprite
|
||||
- faster glDrawPixels in X11 driver in some cases (see relnotes/5.1)
|
||||
- faster glCopyPixels in X11 driver in some cases (see relnotes/5.1)
|
||||
- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
|
||||
- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
|
||||
Bug fixes:
|
||||
- really enable OpenGL 1.4 features in DOS driver.
|
||||
- fixed issues in glDrawPixels and glCopyPixels for very wide images
|
||||
|
@@ -44,6 +44,10 @@ On Windows with MinGW, install flex and bison with:
|
||||
</li>
|
||||
<li>python - Python is needed for building the Gallium components.
|
||||
Version 2.6.4 or later should work.
|
||||
<br>
|
||||
<br>
|
||||
To build OpenGL ES 1.1 and 2.0 you'll also need
|
||||
<a href="http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python</a>.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
@@ -75,10 +75,9 @@ in all copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
</pre>
|
||||
|
||||
|
||||
@@ -103,9 +102,6 @@ Device drivers src/mesa/drivers/* MIT, generally
|
||||
|
||||
Ext headers include/GL/glext.h Khronos
|
||||
include/GL/glxext.h
|
||||
|
||||
C11 thread include/c11/threads*.h Boost (permissive)
|
||||
emulation
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
|
@@ -130,38 +130,38 @@ need to ask, don't even try it.
|
||||
|
||||
<h1>Profiling</h1>
|
||||
|
||||
<p>
|
||||
To profile llvmpipe you should build as
|
||||
</p>
|
||||
To profile llvmpipe you should pass the options
|
||||
|
||||
<pre>
|
||||
scons build=profile <same-as-before>
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
This will ensure that frame pointers are used both in C and JIT functions, and
|
||||
that no tail call optimizations are done by gcc.
|
||||
</p>
|
||||
|
||||
<h2>Linux perf integration</h2>
|
||||
|
||||
<p>
|
||||
On Linux, it is possible to have symbol resolution of JIT code with <a href="http://perf.wiki.kernel.org/">Linux perf</a>:
|
||||
</p>
|
||||
To better profile JIT code you'll need to build LLVM with oprofile integration.
|
||||
|
||||
<pre>
|
||||
perf record -g /my/application
|
||||
perf report
|
||||
./configure \
|
||||
--prefix=$install_dir \
|
||||
--enable-optimized \
|
||||
--disable-profiling \
|
||||
--enable-targets=host-only \
|
||||
--with-oprofile
|
||||
|
||||
make -C "$build_dir"
|
||||
make -C "$build_dir" install
|
||||
|
||||
find "$install_dir/lib" -iname '*.a' -print0 | xargs -0 strip --strip-debug
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
When run inside Linux perf, llvmpipe will create a /tmp/perf-XXXXX.map file with
|
||||
symbol address table. It also dumps assembly code to /tmp/perf-XXXXX.map.asm,
|
||||
which can be used by the bin/perf-annotate-jit script to produce disassembly of
|
||||
the generated code annotated with the samples.
|
||||
</p>
|
||||
The you should define
|
||||
|
||||
<p>You can obtain a call graph via
|
||||
<a href="http://code.google.com/p/jrfonseca/wiki/Gprof2Dot#linux_perf">Gprof2Dot</a>.</p>
|
||||
<pre>
|
||||
export LLVM=/path/to/llvm-2.6-profile
|
||||
</pre>
|
||||
|
||||
and rebuild.
|
||||
|
||||
|
||||
<h1>Unit testing</h1>
|
||||
@@ -203,66 +203,11 @@ for posterior analysis, e.g.:
|
||||
We use LLVM-C bindings for now. They are not documented, but follow the C++
|
||||
interfaces very closely, and appear to be complete enough for code
|
||||
generation. See
|
||||
<a href="http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
|
||||
this stand-alone example</a>. See the llvm-c/Core.h file for reference.
|
||||
http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html
|
||||
for a stand-alone example. See the llvm-c/Core.h file for reference.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h1 id="recommended_reading">Recommended Reading</h1>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
<p>Rasterization</p>
|
||||
<ul>
|
||||
<li><a href="http://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
|
||||
<li><a href="http://www.drdobbs.com/parallel/rasterization-on-larrabee/217200602">Rasterization on Larrabee</a> (<a href="http://devmaster.net/posts/2887/rasterization-on-larrabee">DevMaster copy</a>)</li>
|
||||
<li><a href="http://devmaster.net/posts/6133/rasterization-using-half-space-functions">Rasterization using half-space functions</a></li>
|
||||
<li><a href="http://devmaster.net/posts/6145/advanced-rasterization">Advanced Rasterization</a></li>
|
||||
<li><a href="http://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
<p>Texture sampling</p>
|
||||
<ul>
|
||||
<li><a href="http://chrishecker.com/Miscellaneous_Technical_Articles#Perspective_Texture_Mapping">Perspective Texture Mapping</a></li>
|
||||
<li><a href="http://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
|
||||
<li><a href="http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php">Run-Time MIP-Map Filtering</a></li>
|
||||
<li><a href="http://alt.3dcenter.org/artikel/2003/10-26_a_english.php">Will "brilinear" filtering persist?</a></li>
|
||||
<li><a href="http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html">Trilinear filtering</a></li>
|
||||
<li><a href="http://devmaster.net/posts/12785/texture-swizzling">Texture Swizzling</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
<p>SIMD</p>
|
||||
<ul>
|
||||
<li><a href="http://www.cdl.uni-saarland.de/projects/wfv/#header4">Whole-Function Vectorization</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
<p>Optimization</p>
|
||||
<ul>
|
||||
<li><a href="http://www.drdobbs.com/optimizing-pixomatic-for-modern-x86-proc/184405807">Optimizing Pixomatic For Modern x86 Processors</a></li>
|
||||
<li><a href="http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html">Intel 64 and IA-32 Architectures Optimization Reference Manual</a></li>
|
||||
<li><a href="http://www.agner.org/optimize/">Software optimization resources</a></li>
|
||||
<li><a href="http://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
<p>LLVM</p>
|
||||
<ul>
|
||||
<li><a href="http://llvm.org/docs/LangRef.html">LLVM Language Reference Manual</a></li>
|
||||
<li><a href="http://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
<p>General</p>
|
||||
<ul>
|
||||
<li><a href="http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
|
||||
<li><a href="http://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
|
@@ -16,7 +16,7 @@
|
||||
|
||||
<h1>OpenGL ES</h1>
|
||||
|
||||
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about
|
||||
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about
|
||||
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/">
|
||||
http://www.khronos.org/opengles/</a>.</p>
|
||||
|
||||
@@ -48,7 +48,7 @@ EGL drivers for your hardware.</p>
|
||||
|
||||
<h3>Dispatch Table</h3>
|
||||
|
||||
<p>OpenGL ES has an additional indirection when dispatching functions</p>
|
||||
<p>OpenGL ES has an additional indirection when dispatching fucntions</p>
|
||||
|
||||
<pre>
|
||||
Mesa: glFoo() --> _mesa_Foo()
|
||||
|
@@ -20,7 +20,7 @@
|
||||
The current version of the OpenVG state tracker implements OpenVG 1.1.
|
||||
</p>
|
||||
<p>
|
||||
More information about OpenVG can be found at
|
||||
More informations about OpenVG can be found at
|
||||
<a href="http://www.khronos.org/openvg/">
|
||||
http://www.khronos.org/openvg/</a> .
|
||||
</p>
|
||||
|
@@ -18,62 +18,77 @@
|
||||
|
||||
|
||||
<p>
|
||||
Mesa's off-screen interface is used for rendering into user-allocated memory
|
||||
without any sort of window system or operating system dependencies.
|
||||
Mesa's off-screen rendering interface is used for rendering into
|
||||
user-allocated blocks of memory.
|
||||
That is, the GL_FRONT colorbuffer is actually a buffer in main memory,
|
||||
rather than a window on your display.
|
||||
There are no window system or operating system dependencies.
|
||||
One potential application is to use Mesa as an off-line, batch-style renderer.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The OSMesa API provides three basic functions for making off-screen
|
||||
The <b>OSMesa</b> API provides three basic functions for making off-screen
|
||||
renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and
|
||||
OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for
|
||||
more information about the API functions.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The OSMesa interface may be used with any of three software renderers:
|
||||
</p>
|
||||
<ol>
|
||||
<li>llvmpipe - this is the high-performance Gallium LLVM driver
|
||||
<li>softpipe - this it the reference Gallium software driver
|
||||
<li>swrast - this is the legacy Mesa software rasterizer
|
||||
</ol>
|
||||
|
||||
|
||||
<p>
|
||||
There are several examples of OSMesa in the mesa/demos repository.
|
||||
</p>
|
||||
|
||||
<h1>Building OSMesa</h1>
|
||||
|
||||
<h2>Deep color channels</h2>
|
||||
|
||||
<p>
|
||||
Configure and build Mesa with something like:
|
||||
For some applications 8-bit color channels don't have sufficient
|
||||
precision.
|
||||
OSMesa supports 16-bit and 32-bit color channels through the OSMesa interface.
|
||||
When using 16-bit channels, channels are GLushorts and RGBA pixels occupy
|
||||
8 bytes.
|
||||
When using 32-bit channels, channels are GLfloats and RGBA pixels occupy
|
||||
16 bytes.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Before version 6.5.1, Mesa had to be recompiled to support exactly
|
||||
one of 8, 16 or 32-bit channels.
|
||||
With Mesa 6.5.1, Mesa can be compiled for either 8, 16 or 32-bit channels
|
||||
and render into any of the smaller size channels.
|
||||
For example, if Mesa's compiled for 32-bit channels, you can also render
|
||||
16 and 8-bit channel images.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To build Mesa/OSMesa for 16 and 8-bit color channel support:
|
||||
<pre>
|
||||
configure --enable-osmesa --disable-driglx-direct --disable-dri --with-gallium-drivers=swrast
|
||||
make
|
||||
make realclean
|
||||
make linux-osmesa16
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Make sure you have LLVM installed first if you want to use the llvmpipe driver.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
When the build is complete you should find:
|
||||
</p>
|
||||
To build Mesa/OSMesa for 32, 16 and 8-bit color channel support:
|
||||
<pre>
|
||||
lib/libOSMesa.so (swrast-based OSMesa)
|
||||
lib/gallium/libOSMsea.so (gallium-based OSMesa)
|
||||
make realclean
|
||||
make linux-osmesa32
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Set your LD_LIBRARY_PATH to point to one directory or the other to select
|
||||
the library you want to use.
|
||||
You'll wind up with a library named libOSMesa16.so or libOSMesa32.so.
|
||||
Otherwise, most Mesa configurations build an 8-bit/channel libOSMesa.so library
|
||||
by default.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
When you link your application, link with -lOSMesa
|
||||
If performance is important, compile Mesa for the channel size you're
|
||||
most interested in.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If you need to compile on a non-Linux platform, copy Mesa/configs/linux-osmesa16
|
||||
to a new config file and edit it as needed. Then, add the new config name to
|
||||
the top-level Makefile. Send a patch to the Mesa developers too, if you're
|
||||
inclined.
|
||||
</p>
|
||||
|
||||
</div>
|
||||
|
@@ -3,7 +3,7 @@
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 6.4.1 / November 29, 2006</h1>
|
@@ -3,7 +3,7 @@
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 6.4.2 / February 2, 2006</h1>
|
@@ -3,7 +3,7 @@
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 6.4 / October 24, 2005</h1>
|
@@ -3,7 +3,7 @@
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 6.5.1 Release Notes / September 15, 2006</h1>
|
@@ -3,7 +3,7 @@
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 6.5.2 Release Notes / December 2, 2006</h1>
|
@@ -3,7 +3,7 @@
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 6.5.3 Release Notes / April 27, 2007</h1>
|
||||
@@ -56,7 +56,7 @@ for the same reason.
|
||||
<ul>
|
||||
<li>OpenGL 2.0 and 2.1 API support.
|
||||
<li>Entirely new Shading Language code generator. See the
|
||||
<a href="../shading.html">Shading Language</a> page for more information.
|
||||
<a href="shading.html">Shading Language</a> page for more information.
|
||||
<li>Much faster software execution of vertex, fragment shaders.
|
||||
<li>New vertex buffer object (vbo) infrastructure
|
||||
<li>Updated glext.h file (version 39)
|
@@ -3,7 +3,7 @@
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 6.5 Release Notes / March 31, 2006</h1>
|
@@ -2,7 +2,7 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
@@ -11,7 +11,7 @@
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 7.0.1 Release Notes / August 3, 2007</h1>
|
@@ -2,7 +2,7 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
@@ -11,7 +11,7 @@
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 7.0.2 Release Notes / November 10, 2007</h1>
|
@@ -2,7 +2,7 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
@@ -11,7 +11,7 @@
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 7.0.3 Release Notes / April 4, 2008</h1>
|
@@ -2,7 +2,7 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
@@ -11,7 +11,7 @@
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 7.0.4 Release Notes / August 16, 2008</h1>
|
@@ -2,7 +2,7 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
@@ -11,7 +11,7 @@
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 7.0 Release Notes / June 22, 2007</h1>
|
@@ -3,7 +3,7 @@
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 7.1 Release Notes / August 26, 2008</h1>
|
@@ -3,7 +3,7 @@
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 7.10.1 Release Notes / March 2, 2011</h1>
|
||||
@@ -25,7 +25,7 @@ glGetString(GL_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 2.1.
|
||||
</p>
|
||||
<p>
|
||||
See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
|
||||
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
|
||||
for DRI hardware acceleration.
|
||||
</p>
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user