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Author SHA1 Message Date
Carl Worth
1ed76d697f docs: Add release notes for 9.1.6 release 2013-08-01 14:21:21 -07:00
Carl Worth
985e25402f Bump version to 9.1.6 2013-08-01 14:15:38 -07:00
Carl Worth
a33ecd8074 get-pick-list: Ignore commits which CC mesa-stable unless they say "9.1"
With the recent creation of the 9.2 branch, we're now seeing a steady flow of
new patches to mesa-stable@ intended for that branch. To avoid wasting effort
trying to apply these to 9.1, we now require developers to specifically
mention "9.1" to target the 9.1 branch.
2013-08-01 13:34:30 -07:00
Chris Forbes
4f26ea5612 i965/vs: Gen4/5: enable front colors if back colors are written
Fixes undefined results if a back color is written, but the
corresponding front color is not, and only backfacing primitives are
drawn. Results are still undefined if a frontfacing primitive is drawn,
but that's OK.

The other reasonable way to fix this would have been to just pick
the one color slot that was populated, but that dilutes the value of
the tests.

On Gen6+, the fixed function clipper and triangle setup already take
care of this.

Fixes 11 piglits:
spec/glsl-1.10/execution/interpolation/interpolation-none-gl_Back*Color-*

NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 1ec66f2fb2)
2013-08-02 05:48:02 +12:00
Carl Worth
4cedc45a1f get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable"
We recently proposed a new syntax for stable-patch nominations such as:

	CC: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>

and this has already appeared in the wild.

So we extend the regular expression to pick this up as well.
2013-07-31 16:02:50 -07:00
Chris Forbes
e6cf672b1a i965/vs: Put lod parameter in the correct place for Gen4
This was never visible before due to the bogus sampler state pointer.
Fixes remaining vertex texturing breakage on Gen4.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit cace82b0cd)
2013-07-31 16:02:50 -07:00
Chris Forbes
185c1aa1d8 i965/vs: set up sampler state pointer for Gen4/5.
Fixes broken filter and lod selection for vertex texturing.
(txs/txf only worked properly because they ignore the sampler state
completely)

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 97676032c2)

Backported-by: Carl Worth <cworth@cworth.org> to compile on 9.1 branch.
2013-07-31 16:02:02 -07:00
Eric Anholt
d37c09c18f egl: Restore "bogus" DRI2 invalidate event code.
I had removed it in commit 1e7776ca2b
because it was obviously wrong -- why do we care whether the server is a
version that emits events, if we're not watching for the server's events,
anyway?  And why would you only invalidate on a server that emits
invalidate events, when the comment said to emit invalidates if the server
*doesn't*?  Only, I missed that we otherwise don't flag that our buffers
might have changed at swap time at all, so the driver was only checking
for new buffers when triggered by the Viewport hack.  Of course you don't
expect Viewport to be called after a swap.

So, this is effectively a revert of the previous commit, except that I
dropped the check for only emitting invalidates on a new server -- we
*always* need to invalidate if we're doing a SwapBuffers.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63435
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 and 9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit eed0a80137)
2013-07-31 15:28:16 -07:00
Brian Paul
868087f137 mesa: improve free() cleanup in generate_mipmap_compressed()
Free all our temporary buffers in one place at the end of the
function.  Fixes memory leak detected by Coverity.

Note: This is a candidate for the 9.x branches
Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit e5f32a0b3a)
2013-07-31 15:27:56 -07:00
Carl Worth
d2700c1a05 get-pick-list.sh: Include commits mentionining "CC: mesa-stable..." in pick list
We recently adopted a new convention that patches can be nominated for the
stable branch by including a line in the commit message as follows:

	CC: mesa-stable@lists.freedesktop.org

This is a convenient syntax as "git send-email" will notice this line and
automatically copy the resulting patch email to the mesa-stable mailing list.

Here we extend the regular expression in the get-pick-list.sh script to also
notice this pattern, (as well as the traditional "NOTE: This patch is a
candidate..." form.
2013-07-30 12:57:32 -07:00
Carl Worth
30fc154945 cherry-ignore: Drop 13 patches from the pick list
Each of these have recently been discussed with the original patch authors
(see posts to the mesa-stable@lists.freedesktop.org mailing list).
2013-07-30 12:57:24 -07:00
Kenneth Graunke
9688066bca glsl: Classify "layout" like other identifiers.
When "layout" isn't being lexed as LAYOUT_TOK, we should treat it like
an ordinary identifier.  This means we need to classify it to determine
whether we should return IDENTIFIER, TYPE_IDENTIFIER, or NEW_IDENTIFIER.

Fixes the WebGL conformance test "shader-with-non-reserved-words."

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64087
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit c178ec0d7e)
2013-07-30 12:45:36 -07:00
Chris Forbes
f437513bed i965/vs: Fix flaky texture swizzling
If any component used the ZERO or ONE swizzle, its corresponding member
in the `swizzle` array would never be initialized. We *mostly* got away
with this, except when that memory happened to contain a value that
clobbered another channel when combined using BRW_SWIZZLE4().

NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 124f567f1d)
2013-07-30 12:45:36 -07:00
Dave Airlie
6b6f29eb20 gallium/vl: add prime support
This fixes the dri2 opening to check if DRI_PRIME is set,
and picks the correct drm device path to open, this along
with a change to libvdpau allows vdpauinfo to work at least,

Martin Peres tested with nouveau, and there seems to be a
further issue with final displaying, it only works sometimes,
but this patch is at least necessary to help debug further.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Christian König <christian.koenig@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67283
Tested-by: Armin K. <krejzi@email.com>
(cherry picked from commit 19338157c9)
2013-07-30 12:45:36 -07:00
Paul Berry
0f05066fea glsl: Handle empty if statement encountered during loop analysis.
The is_loop_terminator() function was asserting that the following
kind of if statement could never occur:

    if (...) { } else { }

(presumably based on the assumption that such an if statement would be
eliminated by previous optimization stages).  But that isn't the
case--it's possible that previous optimization stages might simplify
more complex code down to this empty if statement, in which case it
won't be eliminated until the next time through the optimization loop.

So is_loop_terminator() needs to handle it.  Fortunately it's easy to
handle--it's not a loop terminator because it does nothing.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64330
CC: mesa-stable@lists.freedesktop.org

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit a5eecb246d)
2013-07-30 12:45:36 -07:00
Brian Paul
aa4938f046 mesa: implement mipmap generation for compressed 2D array textures
We weren't looping over all the slices in the array.  The updated
code should also correctly handle 3D compressed textures too, whenever
we have that feature.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850

NOTE: This is a candidate for the 9.x branches
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 8a9df7a370)
2013-07-30 12:45:36 -07:00
Brian Paul
c94e507616 meta: handle 2D texture arrays in decompress_texture_image()
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850

NOTE: This is a candidate for the 9.x branches.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 484fa87984)
2013-07-30 12:45:36 -07:00
Brian Paul
81f0b980d0 mesa: handle 2D texture arrays in get_tex_rgba_compressed()
If we call glGetTexImage() for a compressed 2D texture array we need
to loop over all the slices.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850

NOTE: This is a candidate for the 9.x branches.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 2931bcb0d2)
2013-07-30 12:45:36 -07:00
Marek Olšák
ebd1f4e069 r600g: increase array size for shader inputs and outputs
and add assertions to prevent buffer overflow. This fixes corruption
of the r600_shader struct.

NOTE: This is a candidate for the stable branches.
(backported from commit da33f9b919)

Conflicts:
	src/gallium/drivers/r600/r600_shader.c
2013-07-30 12:45:36 -07:00
Marek Olšák
b5477f1b3f Revert "r300g: allow HiZ with a 16-bit zbuffer"
This reverts commit 631c631cbf.

https://bugs.freedesktop.org/show_bug.cgi?id=66921

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a882067d74)
2013-07-30 12:45:36 -07:00
Marek Olšák
2772ba41e0 r300g/swtcl: fix a lockup in MSAA resolve
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7969b567bd)
2013-07-30 12:45:35 -07:00
Marek Olšák
4fb5c6f77b r300g/swtcl: fix geometry corruption by uploading indices to a buffer
The splitting of a draw call into several draw commands was broken, because
the split sometimes took place in the middle of a primitive. The splitting
was supposed to be dealing with the case when there are more indices than
the maximum size of a CS.

This commit throws that code away and uses a real index buffer instead.

https://bugs.freedesktop.org/show_bug.cgi?id=66558

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 22427640b2)
2013-07-30 12:45:35 -07:00
Chris Forbes
01b38d489c i965/Gen4: Zero extra coordinates for ir_tex
We always emit U,V,R coordinates for this message, but the sampler gets
very angry if we pass garbage in the R coordinate for at least some
texture formats.

Fill the remaining coordinates with zero instead.

Fixes broken rendering on GM45 in Source games, and in VDrift.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65236

NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 121ea0b38b)
2013-07-30 12:45:35 -07:00
Maarten Lankhorst
07c3e87550 nvc0: force use of correct firmware file
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
(cherry picked from commit e847b5ae06)
2013-07-28 12:07:07 +02:00
Christoph Bumiller
5f420477f0 nv50,nvc0: s/uint16/uint32 for constant buffer offset
Looks like a thinko, "Hey, constant buffers can be at most 64 KiB
in size, offset can't be larger." But it can, of course.

I think piglit lacks a test for UBO and BindBufferRange that
tests if it actually works.
2013-07-25 15:53:43 +02:00
Jeremy Huddleston Sequoia
226ea340d9 Apple: glFlush() is not needed with CGLFlushDrawable()
<rdar://problem/14496373>

Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
(cherry picked from commit fa5ed99d8e)
2013-07-20 11:48:55 -07:00
Andreas Boll
9a287a0768 configure.ac: Require llvm-3.2 for r600g/radeonsi llvm backends
v2: Update the error message too.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66847

Cc: mesa-stable@lists.freedesktop.org
Tested-by: Marc Dietrich <marvin24@gmx.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
2013-07-19 11:34:49 +02:00
Kristian Høgsberg
e47f8b432d egl-wayland: Fix left-over wl_display_roundtrip() usage
We have to use the EGL wayland event queue for roundtrip, so use the
wayland_roundtrip() helper, which does just that.

(cherry picked from commit 6dbe94c12c)

This commit also merges the subsequent fix (by Philipp Brüschweiler
<blei42@gmail.com> ) for the segmentation fault introduced in the above
commit:

wayland: fix segfault when using software rendering

wayland_roundtrip() was given an incorrect parameter.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=62362

Note: This is a candidate for the stable branches.

Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit c07c18081e)
2013-07-18 14:04:49 -07:00
Matt Turner
f7c7686955 i965/vs: Print error if vertex shader fails to compile.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 195a6cca3c)
2013-07-18 11:37:21 -07:00
Matt Turner
5aa8baea86 i965: NULL check prog on shader compilation failure.
Also change if (shader) to if (prog) for consistency.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 32a8e87766)
2013-07-18 11:37:07 -07:00
Carl Worth
29c4175be6 Merge 'origin/9.1' into stable 2013-07-17 19:57:59 -07:00
Carl Worth
12d703b050 docs: Add 9.1.5 release md5sums 2013-07-17 19:53:09 -07:00
Carl Worth
42146f777b docs: Add release notes for 9.1.5 release 2013-07-17 16:37:59 -07:00
Carl Worth
4c4535988b mesa: Bump version to 9.1.5 2013-07-17 16:28:16 -07:00
Maarten Lankhorst
e790e24895 osmesa: link against static libglapi library too to get the gl exports
This should fix missing symbols in a osmesa built against shared glapi
osmesa build. All opengl exports were missing that are defined in the
static glapi, so link against both to fix this.

This is a candidate for the stable series.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47824
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
(cherry picked from commit b20b2b6dc8)
2013-07-16 10:21:24 +02:00
Paul Berry
e292c4656a glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
Previously, we set it equal to MaxVertexUniformComponents.  It should
be MaxVertexUniformComponents / 4.

NOTE: This is a candidate for the stable branches.

Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 8f51d68f8c)
2013-07-15 13:37:19 -07:00
Carl Worth
8bb40f7b2b cherry-ignore: Drop two patches which we've decided not to include
Matt agreed that his patch isn't a valid candidate, (since it is possible it
could cause a previously-working program to stop working).

Martin attempted a backport of his patch, (which didn't trivially
cherry-pick), and found that it failed to fix the expected piglit failure.
2013-07-15 11:38:00 -07:00
Carl Worth
083f5f0848 cherry-ignore: Ignore previously backported patch
Chad was diligent and already applied this patch to the stable branch, (but
without the "cherry-picked from" since he did a backport to a different file,
not a cherry-pick, so get-pick-list.sh wasn't clever enough to notice).
2013-07-15 11:35:28 -07:00
Christoph Bumiller
f4cf23e350 r600g: x/y coordinates must be divided by block dim in dma blit
Note: this is a candidate for the 9.1 branch.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 9974593dfb)
2013-07-15 11:35:28 -07:00
Chris Forbes
6a2df5a030 i965: fix alpha test for MRT
Include src0 alpha in the RT write message when using MRT, so it is used
for the alpha test instead of the normal per-RT alpha value.

Fixes broken rendering in Dota2 under Wine [FDO #62647].

No Piglit regressions on Ivybridge.

V2: reuse (and simplify) existing sample_alpha_to_coverage flag in
the FS key, rather than adding another redundant one.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewd-by: Paul Berry <stereotype441@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62647
NOTE: This is a candidate for the stable branches.
(cherry picked from commit 1415a1884c)

Conflicts (resolved by Carl Worth <cworth@cworth.org>):
	src/mesa/drivers/dri/i965/brw_wm.c
2013-07-15 11:35:28 -07:00
Kenneth Graunke
330203c267 glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.
This patch adds texture() for isamplerCubeArray and usamplerCubeArray,
which were entirely missing.

It also makes texture() with a LOD bias fragment shader specific.  The
main GLSL specification explicitly says that texturing with LOD bias
should not be allowed for vertex shaders.

Affects Piglit's ARB_texture_cube_map_array/compiler/tex_bias-01.vert.
which tries to use bias in a vertex shader.  Currently, it expects this
to pass (so this patch regresses the test), but I've sent a patch to
reverse the expected behavior (so this patch would fix the updated test):
http://lists.freedesktop.org/archives/piglit/2013-June/006123.html

NOTE: This is a candidate for stable branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 15ca0ca1b6)
2013-07-15 11:35:28 -07:00
Anuj Phogat
cc01cfe073 mesa: Return ZeroVec/dummyReg instead of NULL pointer
Assertions are not sufficient to check for null pointers as they don't
show up in release builds. So, return ZeroVec/dummyReg instead of NULL
pointer in get_{src,dst}_register_pointer(). This should calm down the
warnings from static analysis tool.

Note: This is a candidate for the 9.1 branch.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit ee723ffabb)
2013-07-15 11:35:28 -07:00
Ian Romanick
e8af0576a5 glsl: Move all var decls to the front of the IR list in reverse order
This has the (intended!) side effect that vertex shader inputs and
fragment shader outputs will appear in the IR in the same order that
they appeared in the shader code.  This results in the locations being
assigned in the declared order.  Many (arguably buggy) applications
depend on this behavior, and it matches what nearly all other drivers
do.

Fixes the (new) piglit test attrib-assignments.

NOTE: This is a candidate for stable release branches (and requires the
previous commit to prevent a regression in OpenGL ES 2.0 conformance
test stencil_plane_operation).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit c170c901d0)
2013-07-15 11:35:28 -07:00
Ian Romanick
ba1d24f06a i965: Be more careful with the interleaved user array upload optimization
The checks to determine when the data can be uploaded in an interleaved
fashion can be tricked by certain data layouts.  For example,

    float data[...];

    glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 16, &data[0]);
    glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 16, &data[4]);
    glDrawArrays(GL_POINTS, 0, 1);

will hit the interleaved path with an incorrect size (16 bytes instead
of 32 bytes).  As a result, the data for attribute 1 never gets
uploaded.  The single element draw case is the only sensible case I can
think of for non-interleaved-that-looks-like-interleaved data, but there
may be others as well.

To fix this, make sure that the end of the element in the array being
checked is within the stride "window."  Previously the code would check
that the begining of the element was within the window.

NOTE: This is a candidate for stable branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 329cd6a9b1)
2013-07-15 11:35:27 -07:00
Eric Anholt
d3ab091433 ra: Fix register spilling.
Commit 551c991606 tried to avoid spilling
registers that were trivially colorable.  But since we do optimistic
coloring, the top of the stack also contains nodes that are not trivially
colorable, so we need to consider them for spilling (since they are some
of our best candidates).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58384
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63674
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit da00782ed8)
2013-07-15 11:35:27 -07:00
Matt Turner
ff4f5c340f register_allocate: Fix the type of best_benefit.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 2e177bc8a5)
2013-07-15 11:35:27 -07:00
Brian Paul
26f802d063 svga: check for NaN shader immediates
The svga device doesn't handle them.  Replace with zeros.
Fixes several piglit tests, such as "glsl-const-builtin-inversesqrt".

Reviewed-by: Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 3cb4915344)
2013-07-09 13:39:13 -06:00
Richard Sandiford
cda92f5191 st/dri/sw: Fix pitch calculation in drisw_update_tex_buffer
swrastGetImage rounds the pitch up to 4 bytes for compatibility reasons
that are explained in drisw_glx.c:bytes_per_line, so drisw_update_tex_buffer
must do the same.

Fixes window skew seen while running firefox over vnc on a 16-bit screen.

NOTE: This is a candidate for the stable branches.

[ajax: fixed typo in comment]

Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
(cherry picked from commit 5a0556f061)
2013-07-03 12:30:08 -07:00
Kristian Høgsberg
5412ae63dc wayland: Handle global_remove event as well
We need to set up a handler for the global_remove event that gets sent
out when a global gets removed.  Without the handler we end up calling
a NULL pointer.

https://bugs.freedesktop.org/show_bug.cgi?id=65910

NOTE: This is a candidate for the stable branches.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
(cherry picked from commit 712269d674)
2013-07-03 12:29:56 -07:00
Richard Sandiford
8ed60f7f7f st/xlib: Fix XImage stride calculation
Fixes window skew seen while running gnome on a 16-bit screen over vnc.

NOTE: This is a candidate for stable release branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
(cherry picked from commit c132c2978b)
2013-07-03 12:29:33 -07:00
Richard Sandiford
2cfc0072a8 st/xlib Fix XIMage bytes-per-pixel calculation
Fixes a crash seen while running gnome on a 16-bit screen over vnc.

NOTE: This is a candidate for stable release branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
(cherry picked from commit 876fefe2ff)
2013-07-03 12:29:25 -07:00
Ian Romanick
307a703c75 glsl: Generate smaller values for uniform locations
Previously we would generate uniform locations as (slot << 16) +
array_index.  We do this to handle applications that assume the location
of a[2] will be +1 from the location of a[1].  This resulted in every
uniform location being at least 0x10000.  The OpenGL 4.3 spec was
amended to require this behavior, but previous versions did not require
locations of array (or structure) members be sequential.

We've now encountered two applications that assume uniform values will
be "small."  As far as we can tell, these applications store the GLint
returned by glGetUniformLocation in a int16_t or possibly an int8_t.

THIS BEHAVIOR IS NOT GUARANTEED OR IMPLIED BY ANY VERSION OF OpenGL.

Other implementations happen to have both these behaviors (sequential
array elements and small values) since OpenGL 2.0, so let's just match
their behavior.

Fixes "3D Bowling" on Android.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit cfa3c5ad82)
2013-07-03 12:25:46 -07:00
Ian Romanick
4d12a9c67c glsl: Add gl_shader_program::UniformLocationBaseScale
This is used by _mesa_uniform_merge_location_offset and
_mesa_uniform_split_location_offset to determine how the base and offset
are packed.  Previously, this value was hard coded as (1U<<16) in those
functions via the shift and mask contained therein.  The value is still
(1U<<16), but it can be changed in the future.

The next patch dynamically generates this value.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 26d86d26f9)
2013-07-03 12:24:41 -07:00
Ian Romanick
ab159327a7 glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_location_offset
This will be used in the next commit.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 5097f35841)
2013-07-03 12:23:45 -07:00
Vinson Lee
e94a89de4d swrast: Fix memory leak.
Fixes resource leak defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 985e710c0d)
2013-07-03 12:22:45 -07:00
Ian Romanick
6194644a49 docs: Add 9.1.4 release md5sums
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-01 14:31:03 -07:00
Ian Romanick
e64febb4b7 docs: 9.1.4 release notes
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-01 14:05:00 -07:00
Ian Romanick
c39591457b mesa: Bump version to 9.1.4
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-01 13:58:56 -07:00
Maarten Lankhorst
9975e7c223 nvc0: allow frame dropping in h264
The only reason the checks existed were paranoia, when I first
wrote the code I wasn't sure it was correct. Now that I am,
the asserts triggered when XBMC was dropping frames, so remove it.

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit bf95ca7de0)
2013-07-01 08:49:08 +02:00
Tom Stellard
38677efa39 r300g/compiler: Prevent regalloc from swizzling texture operands v2
https://bugs.freedesktop.org/show_bug.cgi?id=63520

NOTE: This is a candidate for the stable branches.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 24fa43675f)
2013-06-30 21:41:57 -07:00
Matt Turner
18a04f50de i965: NULL check depth_mt to quiet static analysis.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit adf8afa168)
2013-06-29 15:21:29 -07:00
Chad Versace
bf8053a2db intel: Return early if miptree allocation fails
If allocation fails in intel_miptree_create_internl(), don't proceed to
dereference the miptree. Return an early NULL.

Fixes static analysis error reported by Klocwork.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(backport of commit 6b676e6634)
2013-06-27 13:17:20 -07:00
Sven Joachim
94bc9acac5 mesa: Fix ieee fp on Alpha
Commit 1f82bf12ed inadvertently broke it, checking for __IEEE_FLOAT on all
Alpha machines instead of only on VMS as before.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Signed-off-by: Sven Joachim <svenjoac@gmx.de>
(cherry picked from commit 0829b893a9)
2013-06-26 23:46:18 +02:00
Anuj Phogat
8b6aa864ea intel: Add a null pointer check before dereferencing the pointer
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 484b89ace9)
2013-06-26 14:21:47 -07:00
Eric Anholt
bd5ccbd4eb i965: Shut up the last release build warning.
I don't see a sensible value to use in this path, but we shouldn't ever
hit this outside of developer new-texture-target enabling.

Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 1658efc42c)
2013-06-26 11:08:39 -07:00
Alex Deucher
1ea2331e7a winsys/radeon: add env var to disable VM on Cayman/Trinity
Set env var RADEON_VA=0 to disable VM on Cayman/Trinity.
Useful for debugging.

Note: this is a candidate for the 9.1 branch.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 761320b197)
2013-06-26 10:58:23 -07:00
Kenneth Graunke
2385fe475e glsl: Bail on parsing if the #version directive is bogus.
If we didn't successfully parse the #version line, there's no point in
continuing with parsing and compiling: it's already failed.

Furthermore, it can actually be harmful: right after handling #version,
we call _mesa_glsl_initialize_types(), which checks state->es_shader and
language_version.  If it isn't valid, it hits an assertion failure.

Fixes Piglit's "invalid-version-es."  When processing "#version 110 es",
our code set state->es_shader and state->language_version = 110.  It
then properly determined that this was invalid and flagged an error.
Since we continued anyway, we hit the assertion mentioned above.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f730b1f72a)
2013-06-26 10:58:23 -07:00
José Fonseca
886cf1e732 scons: Fix implicit python dependency discovery on Windows.
Probably due to CRLF endings, the discovery of python import statements
was not working on Windows builds, causing incremental builds to often
fail unless one wiped out the build directory.

NOTE: This is a candidate for stable branches.
(cherry picked from commit 0aca2c6b60)
2013-06-26 10:58:23 -07:00
Stéphane Marchesin
6c210d949b st/xlib: Flush the front buffer before doing CopySubBuffer
We flush pending rendering before running CopySubBuffer, which
ensures that the right bits get to the screen.

NOTE: This is a candidate for stable release branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 4f905d4900)
2013-06-26 10:58:23 -07:00
Stéphane Marchesin
520586ac3c st/xlib: Fix upside down coordinates for CopySubBuffer
The coordinates need to be inverted between glX and gallium.

NOTE: This is a candidate for stable release branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 4e5416b0e2)
2013-06-26 10:58:23 -07:00
Dave Airlie
039cf3aaf2 i965: fix problem with constant out of bounds access (v3)
Okay I now understand why Frank would want to run away, this is
my attempt at fixing the CVE out of bounds access to constants
outside the range. This attempt converts any illegal constants
to constant 0 as per the GL spec, and is undefined behaviour.

A future patch should add some debug for users to find this out,
but this needs to be backported to stable branches.

CVE-2013-1872

v2: drop the last hunk which was a separate fix (now in master).
hopefully fix the indentations.

v3: don't fail piglit, the whole 8/16 dispatch stuff was over
my head, and I spent a while figuring it out, but this one is
definitely safe, one piglit pass extra on my Ironlake.

NOTE: This is a candidate for stable branches.

Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0677ea063c)
2013-06-26 10:58:22 -07:00
Chad Versace
1b4dafc00f i965: Fix glColorPointer(GL_FIXED)
When a gl_client_array is created with glColorPointer,
gl_client_array::Normalized is true. This caused the translation from the
gl_client_array's type to a BRW_SURFACEFORMAT to assertion fail.

Fixes the spinning cube's color in Android 4.2's ApiDemos.apk,
"Graphics > OpenGL ES".

Fixes assertion failure in mesa-demos/src/egl/opengles1/tri_x11 on Haswell
and Ivybridge:
  brw_draw_upload.c:287: get_surface_type: Assertion `0' failed.

No Piglit regressions on Haswell.

Note: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42182
Issue: AXIA-2954
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 7a9f4d3e71)
2013-06-26 10:58:22 -07:00
Brian Paul
8d9372bdbe mesa: handle missing read buffer in _mesa_get_color_read_format/type()
We were crashing when GL_READ_BUFFER == GL_NONE.  Check for NULL
pointers and reorganize the code.  The spec doesn't say which error
to generate in this situation, but NVIDIA raises GL_INVALID_OPERATION.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65173
NOTE: This is a candidate for the stable branches.

Tested-by: Vedran Rodic <vrodic@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit e20a2df401)
2013-06-26 10:58:22 -07:00
Brian Paul
9577327e32 meta: move vertex array enables for mipmap generation
Before, on the second call to GenerateMipmap we were enabling two
vertex arrays for the current vertex array object, rather than
the private generate-mipmap vertex array object.  This caused
things to blow up elsewhere.

This patch moves the array enables into the block where the
generate-mipmap vertex array object is created, as we do in
the setup_ff_generate_mipmap() function.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60518
NOTE: This is a candidate for the stable branches.

Tested-by: core13@gmx.net
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit dcc5b6bfb7)
2013-06-26 10:58:22 -07:00
Roland Scheidegger
6a89456a74 gallivm: fix out-of-bounds access with mirror_clamp_to_edge address mode
Surprising this bug survived so long, we were missing a clamp (in the
linear filtering version).
(Valgrind complained a lot about invalid reads with piglit texwrap,
I've also seen spurios failures in this test which might have
happened due to this. Valgrind probably didn't complain before the
alignment reduction in llvmpipe to 4x4 since the test is using tiny
textures so the reads were still always well within allocated area.)
While here, also do an effective clamp (after half subtraction)
of [0,length-0.5] instead of [0, length-1] which saves an instruction
(the filtering weight could be different due to this, but only if
both texels point to the same max texel so it doesn't matter).
(Both changes are borrowed from PIPE_TEX_CLAMP_TO_EDGE case.)

Note: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 458a9a0f85)
2013-06-26 10:58:22 -07:00
Eric Anholt
3f51e2f5ec intel: Fix format handling of blit glBitmap()
Any 32-bit format got ARGB8888 handling (including, say, GL_RG1616), and
anything else got 16-bit (including, say, GL_R8), which could potentially
hang the GPU by writing out of bounds.

NOTE: This is a candidate for the stable branches.

Reviewed-and-tested-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 0a39cb88de)
2013-06-26 10:58:22 -07:00
Eric Anholt
54691913f9 intel: Fix MRT handling of glBitmap().
We'd only hit color buffer 0 even if multiple draw buffers were bound.

NOTE: This is a candidate for the stable branches.

Reviewed-and-tested-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 1cb8de6fff)
2013-06-26 10:58:22 -07:00
Maarten Lankhorst
2c54e79579 nvc0: set rsvd_kick correctly
This prevents trampling beyond the end of the command stream during flushes.

NOTE: This is a candidate for the stable branches.

Reported-by: Christoph Bumiller <christoph.bumiller@speed.at>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
(cherry picked from commit e72cc26518)
2013-06-26 16:51:41 +02:00
Naohiro Aota
3a96680fb5 xmlpool/build: Make sure to set mo properly
Some shells does not set variables sequentially in a statement i.e. "a=X
b=${a}" won't set "b" to "X" but empty value.

This patch introduce ";" to make sure "mo" is set properly before "lang"
assignment.

Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=471302
(cherry picked from commit 95e145aaee)
2013-06-25 21:28:09 -07:00
Marek Olšák
7c719e867d mesa: declare UniformBufferBindings as an array with a static size
Some Gallium drivers were crashing, because the array was not large enough.

v2: clamp the per-shader maximum in st/mesa, then sum them all up

NOTE: This is a candidate for the stable branches.
(cherry picked from commit 15a4b6db21)
2013-06-25 14:24:56 -07:00
Brian Paul
1b350311be xlib: add null ctx check in glXDestroyContext()
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64934
NOTE: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit fd9fe4470b)
2013-06-25 14:24:56 -07:00
Brian Paul
5053bcbee6 st/glx: add null ctx check in glXDestroyContext()
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64934
NOTE: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit fd29e4acda)
2013-06-25 14:24:56 -07:00
Brian Paul
8c4ba7a921 xlib: check for null ctx pointer in glXIsDirect()
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64745
Note: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 9772284df2)
2013-06-25 14:24:56 -07:00
Brian Paul
9156b4f541 st/glx/xlib: check for null ctx pointer in glXIsDirect()
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64745
Note: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 1e9875acbe)
2013-06-25 14:24:56 -07:00
Chris Forbes
de09d451a4 mesa: Use accessor for stencil reference values in glGet
NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 96a1bf1ba3)
2013-06-25 14:24:56 -07:00
Marek Olšák
65b251f4b0 st/mesa: fix a couple of issues in st_bind_ubos
- don't reference a buffer for a local variable
  (that's never useful unless it can be the only reference to the buffer)
- check if the buffer is not NULL
- set buffer_size as specified with BindBufferRange

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit a17e87d4eb)
2013-06-25 14:24:56 -07:00
Marek Olšák
03c3e082dc st/mesa: initialize Const.MaxColorAttachments
NOTE: This is a candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 6a2ad679e6)
2013-06-25 14:24:55 -07:00
Marek Olšák
6d95bd1604 st/mesa: initialize all program constants and UBO limits
Also simplify UBO support checking.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 614ee25077)
2013-06-25 14:24:55 -07:00
Armin K
7b988cf2de gallivm: Fix build with LLVM 3.3
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit 4742f9b00b)
2013-06-25 14:24:55 -07:00
Tom Stellard
122c67e7e1 gallivm: Fix build with LLVM >= r180063
(cherry picked from commit ead4db420e)
2013-06-25 14:24:55 -07:00
Maarten Lankhorst
5c0f99fa98 nvc0: kill assert in ppp code
It's no longer always true, and the video tilign aligment should
ensure the alignment is handled correctly regardless.

(cherry picked from commit f1cccd6ca0)
2013-06-19 13:10:22 +02:00
Eric Anholt
060f7b00f9 intel: Avoid making tiled miptrees we won't be able to blit.
Doing so was breaking miptree mapping, which we really need to be able to
handle.  With this change, intel_miptree_map_direct() falls through to
doing a CPU mapping on the buffer like we need.

With the previous 2 patches, all of these should be fixed:
piglit max-texture-size (all 3 patches required!)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37871
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44958
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53494

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit ca9a7d975a)
2013-06-19 01:10:12 -07:00
Eric Anholt
a9c794323c intel: Do temporary CPU maps of textures that are too big to GTT map.
This still fails, since 8192*4bpp == 32768, which is too big to use the
blitter on.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
(cherry picked from commit dfed115090)
2013-06-19 00:59:06 -07:00
Eric Anholt
b148db56eb intel: Add support for writing to our linear-temporary-CPU-map case.
This will be used for handling updates of large textures.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>.
(cherry picked from commit b3a3cb9611)
2013-06-19 00:59:03 -07:00
Chia-I Wu
dfb163165a u_vbuf: fix index buffer leak
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 97d641eb22)
2013-06-13 23:57:20 +08:00
Chí-Thanh Christopher Nguyễn
cffc012630 targets/dri-i915: Force c++ linker in all cases
NOTE: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=461696
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
(cherry picked from commit 121c2c8983)
2013-06-11 17:35:17 +02:00
Lauri Kasanen
2a802bc435 r600g: Correctly initialize the shader key, v2
Assigning a struct only copies the members - any padding is left as is.

Thus this code:

struct foo_t foo;
foo = bar;

leaves the padding of foo intact, ie uninitialized random garbage.

This patch fixes constant shader recompiles by initializing the struct
to zero. For completeness, memcpy is used to copy the key to the shader
struct.

NOTE: This is a candidate for the stable branches.

Signed-off-by: Lauri Kasanen <cand@gmx.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
(cherry picked from commit e495d88453)
2013-06-11 17:34:11 +02:00
Maarten Lankhorst
f653339348 nvc0: fix up video buffer alignment requirements
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
2013-06-08 20:11:53 +02:00
Mike Stroyan
4ed7e38434 configure.ac: Build dricommon for gallium swrast
When building dri-swrast, use gallium_check_st to set HAVE_COMMON_DRI.
Commit 07f2dee7 added setting of HAVE_COMMON_DRI in gallium_check_st.
But the dri-swrast case did not use gallium_check_st.
So dri/common was still not built.

v2: set HAVE_COMMON_DRI=yes instead of using gallium_check_st

NOTE: This is a candidate for the 9.1 branch.
      (Depends on 7de78ce5 and 07f2dee)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61821
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
(cherry picked from commit 962204961d)
2013-06-06 09:07:57 +02:00
Matt Turner
6047292558 configure.ac: Build dricommon for DRI gallium drivers
Commit 67ef7559 added an || test "x$enable_dri" check in an attempt to
get the DRI common bits built in some necessary cases. That change was
inappropriate as it made these common DRI pieces be built
unconditionally, so some builds were broken.

Subsequently, commit 998d975e3 change the "|| test" to a "-a"
conjunction within the existing test invocation. This made the '-a
"x$enable_dri" = xyes' clause have no effect, (as it was inside an
enclosing test for the same condition). So the new breakage from
commit 67ef7559 was addressed, but the original problems were
regressed.

The immediately preceding commit removed the redundant condition.

Now, finally this commit fixes the original problem as described in
the commit message of 67ef7559: this code should be compiled when
using the DRI state tracker. In order to do so, the HAVE_*_DRI
conditionals must be moved after the last assignment of HAVE_COMMON_DRI.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61821
Tested-by: Stéphane Marchesin <marcheu@chromium.org>
(cherry picked from commit 07f2dee731)
2013-06-06 09:07:33 +02:00
Matt Turner
5afd7ab702 configure.ac: Remove redundant checks of enable_dri.
The whole block is enclosed inside if test "x$enable_dri" = xyes.
(cherry picked from commit 7de78ce5e5)
2013-06-06 09:07:33 +02:00
Andreas Boll
ab8d668a9c glapi: Add some missing static_dispatch="false" annotations to es_EXT.xml
This fixes the following build errors on powerpc:

  CC     glapi_dispatch.lo
  In file included from glapi_dispatch.c:90:0:
  ../../../../../src/mapi/glapi/glapitemp.h:1640:1: error: no previous
  prototype for 'glReadBufferNV' [-Werror=missing-prototypes]
  ../../../../../src/mapi/glapi/glapitemp.h:4198:1: error: no previous
  prototype for 'glDrawBuffersNV' [-Werror=missing-prototypes]
  ../../../../../src/mapi/glapi/glapitemp.h:6377:1: error: no previous
  prototype for 'glFlushMappedBufferRangeEXT'
  [-Werror=missing-prototypes]
  ../../../../../src/mapi/glapi/glapitemp.h:6389:1: error: no previous
  prototype for 'glMapBufferRangeEXT' [-Werror=missing-prototypes]
  ../../../../../src/mapi/glapi/glapitemp.h:6401:1: error: no previous
  prototype for 'glBindVertexArrayOES' [-Werror=missing-prototypes]
  ../../../../../src/mapi/glapi/glapitemp.h:6413:1: error: no previous
  prototype for 'glDeleteVertexArraysOES' [-Werror=missing-prototypes]
  ../../../../../src/mapi/glapi/glapitemp.h:6433:1: error: no previous
  prototype for 'glGenVertexArraysOES' [-Werror=missing-prototypes]
  ../../../../../src/mapi/glapi/glapitemp.h:6445:1: error: no previous
  prototype for 'glIsVertexArrayOES' [-Werror=missing-prototypes]

NOTE: This is a candidate for the 9.0 and 9.1 branches.

Reviewed-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 5ea43e6549)
2013-06-06 09:07:33 +02:00
Brian Paul
6dca30544e mesa: fix error checking of DXT sRGB formats in _mesa_base_tex_format()
For formats such as GL_COMPRESSED_SRGB_S3TC_DXT1_EXT we need to
have both the GL_EXT_texture_sRGB and GL_EXT_texture_compression_s3tc
extensions.  This patch adds the missing check for the later.

Found when checking out https://bugs.freedesktop.org/show_bug.cgi?id=65173

NOTE: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 51498a3e71)
2013-06-05 11:10:23 -07:00
Frank Henigman
fc5725d5c8 intel: initialize fs_visitor::params_remap in constructor
Set fs_visitor::params_remap to NULL in the constructor.
This variable was potentially tested in fs_visitor::remove_dead_constants()
before being set.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Frank Henigman <fjhenigman@google.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 02fe736cc0)
2013-06-05 11:10:23 -07:00
Kenneth Graunke
fdab71ec97 mesa: Delete the ctx->Array._RestartIndex derived state.
It's incorrect and isn't used any longer.

v2: Actually flush vertices/flag _NEW_TRANSFORM on RestartIndex change.

NOTE: This is a candidate for the 9.1 branch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit e6efb900e7)
2013-06-05 11:10:23 -07:00
Kenneth Graunke
5201c6af2b mesa: Ignore fixed-index primitive restart in ArrayElement().
GL_PRIMITIVE_RESTART_FIXED_INDEX is only supposed to apply to
glDrawElements*.  This code is for legacy drawing paths and display
lists, so it shouldn't apply.

NOTE: This is a candidate for the 9.1 branch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 51c0ffacb2)
2013-06-05 11:10:23 -07:00
Kenneth Graunke
b5a8ac7942 st/mesa: Go back to using ctx->Array.RestartIndex, not _RestartIndex.
The derived _RestartIndex field is an attempt to support both
GL_PRIMITIVE_RESTART and GL_PRIMITIVE_RESTART_FIXED_INDEX (part of ES
3.0).  Gallium drivers don't appear to support ES 3.0 yet, so they don't
need to use it.  Plus, it's broken and going to go away soon.

NOTE: This is a candidate for the 9.1 branch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit a41478e3f6)
2013-06-05 11:10:23 -07:00
Kenneth Graunke
e90367d27f i965: Fix can_cut_index_handle_restart_index() for byte/short types.
Pre-Haswell hardware doesn't support an arbitrary restart index, and
instead compares the index buffer value against 0xFF for byte-size
buffers, 0xFFFF for short-size buffers, or 0xFFFFFFFF for unsigned
integer buffers.

OpenGL allows the restart index to be an arbitrary unsigned integer.
When comparing against byte/short types, the index buffer value should
be promoted to a full 32-bit integer before doing the comparison.  The
restart index is /not/ supposed to be masked to byte/short size.

This means that with certain restart indexes, the comparison should
always fail.  For example, a restart index of 0xF000FFFF should never
match any byte/short index buffer values due to the extra high bits.

We must not enable hardware primitive restart in such a case.  For now,
fall back to software primitive restart as it's the simplest fix.  In
the future, we could detect restart indexes that will never match and
skip both hardware and software primitive restart.

NOTE: This is a candidate for stable branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 49aba27973)
2013-06-05 11:10:23 -07:00
Kenneth Graunke
588fa81e44 mesa: Cherry-ignore a patch that got picked but squashed.
The original commit introduced a regression which was fixed in this one,
so I just picked both and squashed them together.  Since no patch landed
with this name, it still showed up in the list.
2013-06-05 11:10:23 -07:00
Kenneth Graunke
232f4ca7c1 i965: Use the correct restart index for fixed index mode on Haswell.
The code that updates the ctx->Array._RestartIndex derived state mashed
it to 0xFFFFFFFF when GL_PRIMITIVE_RESTART_FIXED_INDEX was enabled
regardless of the index buffer type.  It's supposed to be 0xFF for byte,
0xFFFF for short, or 0xFFFFFFFF for integer types.

The new _mesa_primitive_restart_index() helper gets this right.

The hardware appears to compare against the full 32-bit value some of
the time, causing primitive restart not to occur when it should.  The
fact that it works some of the time is rather frightening.

Fixes sporadic failures in the ES 3 instanced_arrays_primitive_restart
conformance test when run in combination with other tests.

(cherry picked from commit 7c87a3b5da
 and commit 4405ff4055, squashed together)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-06-05 11:10:22 -07:00
Paul Berry
f1c0c7b3b3 i965/gen7.5: Allow HW primitive restart for all primitive types.
Gen7.5 (Haswell) hardware supports primitive restart for all primitive
types.  It also handles all possible primitive restart indices.
Rather than specialize both can_cut_index_handle_restart_index() and
the switch statement in can_cut_index_handle_prims() for Haswell, just
return early if the hardware is Haswell because we know it can handle
everything.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 34efd9214d)
2013-06-05 11:10:22 -07:00
Kenneth Graunke
0c0d21660e vbo: Use the new primitive restart index helper function.
This gets the correct restart index for unsigned byte/short types when
using GL_PRIMITIVE_RESTART_FIXED_INDEX.

NOTE: This is a candidate for the 9.1 branch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 1569709663)
2013-06-05 11:10:22 -07:00
Kenneth Graunke
10ccd3450d mesa: Add a helper function for determining the restart index.
The derived state approach currently used (_RestartIndex) doesn't work:
in the GL_PRIMITIVE_RESTART_FIXED_INDEX case, the restart index depends
on the index buffer's data type, and that isn't known until draw time.

The existing code also fails to obey the GL 4.3 rules which say that
FIXED_INDEX takes precedence over normal primitive restart.

This helper function correctly determines the restart index, and will
replace the derived state.

NOTE: This is a candidate for the 9.1 branch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 959d076b30)
2013-06-05 11:10:22 -07:00
Kenneth Graunke
21eb628e89 vbo: Ignore PRIMITIVE_RESTART_FIXED_INDEX for glDrawArrays().
The derived _PrimitiveRestart enable flag combines the PrimitiveRestart
and PrimitiveRestartFixedIndex enable flags.  However, DrawArrays is not
supposed to do FixedIndex restart:

From the OpenGL 4.3 Core specification, section 10.3.5 (page 302):
"If PRIMITIVE_RESTART_FIXED_INDEX is enabled, primitive restart is not
 performed for array elements transferred by any drawing command not
 taking a type parameter, including all of the *Draw* commands other
 than *DrawElements*."

The OpenGL ES 3.0 specification agrees by omission:
"When DrawElements, DrawElementsInstanced, or DrawRangeElements
 transfers a set of generic attribute array elements to the GL..."

Notably, DrawArrays is not included in the list of draw calls that
take PRIMITIVE_RESTART_FIXED_INDEX into consideration.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 37f278000c)
2013-06-05 11:10:22 -07:00
Eric Anholt
fa0bd4dd85 i965/vs: Fix implied_mrf_writes() for integer division pre-gen6.
Previously it would assertion fail in debug builds (though the correct
value was returned in a non-debug build).  Marking it as a candidate for
stable even though it has no current consumers in the stable branches, in
case one shows up in a later backport.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64727
NOTE: This is a candidate for stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 6220cc931f)
2013-06-05 11:10:22 -07:00
Kenneth Graunke
96b294aceb mesa: Add a reverted commit to cherry-ignore.
v2 was reverted; v3 is actually in.
2013-06-05 10:55:15 -07:00
Chris Forbes
41c4b21d18 mesa: Stop clamping stencil reference value at specification time
All drivers now clamp this to the appropriate range for the bound
stencil buffer when emitting stencil state.

NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 53a5f11f0d)
2013-06-05 10:53:20 -07:00
Chris Forbes
68c8db9db5 swrast: Use accessor for stencil reference values
NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Acked-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 978f91b829)
2013-06-05 10:53:19 -07:00
Chris Forbes
99540782b4 st: Use accessor for stencil reference values
NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Acked-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit db8a84de87)
2013-06-05 10:53:19 -07:00
Chris Forbes
624fdd4806 radeon: Use accessor for stencil reference values
V2: Drop spurious mask with 0xff.

NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Acked-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit c411f40cba)
2013-06-05 10:53:19 -07:00
Chris Forbes
c7d9a46737 nouveau: Use accessor for stencil reference values
NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Acked-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 7bbe9b78ae)
2013-06-05 10:53:19 -07:00
Chris Forbes
0fdf9716a4 intel: Use accessor for stencil reference values
NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit f819ec46d5)
2013-06-05 10:53:19 -07:00
Chris Forbes
bfb8015386 mesa: add accessor for effective stencil ref
Clamps the stencil reference value to the range representable in the
currently-bound draw framebuffer's stencil attachment.

V2: Add spec quote.

NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 38f65162af)
2013-06-05 10:52:30 -07:00
Marek Olšák
e75c4d05fc glsl: fix the value of gl_MaxFragmentUniformVectors
NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit d90f04a65b)
2013-06-05 10:52:18 -07:00
Rodrigo Vivi
4d7ec8c4e5 i965: Adding more reserved PCI IDs for Haswell.
At DDX commit Chris mentioned the tendency we have of finding out more
PCI IDs only when users report. So Let's add all new reserved Haswell IDs.

NOTE: This is a candidate for stable branches.

Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=63701
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit ce67fb4715)
2013-06-05 10:50:55 -07:00
Rodrigo Vivi
0911db3ca5 i965: Add missing Haswell GT3 Desktop to IS_HSW_GT3 check.
NOTE: This is a candidate for stable branches.

Signed-off-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 888fc7a891)
2013-06-05 10:50:31 -07:00
Paulo Zanoni
bbd44a5eaf i965: make GT3 machines work as GT3 instead of GT2
We were not allowed to say the "GT3" name, but we really needed to
have the PCI IDs because too many people had such machines, so we had
to make the GT3 machines work as GT2.

Let's just say that GT2_PLUS was a short for GT2_PLUS_1 :)

NOTE: This is a candidate for stable branches.

Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f1d2b37317)
2013-06-05 10:50:08 -07:00
Kenneth Graunke
6e76e5497f i965: Enable the Bay Trail platform.
This patch adds PCI IDs for Bay Trail (sometimes called Valley View).
As far as the 3D driver is concerned, it's very similar to Ivybridge,
so the existing code should work just fine.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e7965598b7)
2013-06-05 10:49:58 -07:00
Kenneth Graunke
ed7fa63bbd i965: Add chipset limits for the Haswell GT3 variant.
NOTE: This is a candidate for stable branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
(cherry picked from commit d0b82b1add)
2013-06-05 10:48:39 -07:00
Kenneth Graunke
acff9c2bbf i965: Update URB partitioning code for Haswell's GT3 variant.
Haswell's GT3 variant offers 32kB of URB space for push constants, while
GT1 and GT2 match Ivybridge, providing 16kB.  Update the code to reserve
the full 32kB on GT3.

v2: Specify push constant size correctly.  I thought GT3 reinterpreted
    the value as multiples of 2kB, but it doesn't.  You simply have to
    program an even number.

NOTE: This is a candidate for stable branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit eca2251f42)
2013-06-05 10:48:20 -07:00
Kenneth Graunke
d4311138e4 i965: Use a variable for the push constant size in kB.
This clarifies that the offset of 2 is actually 16 kB / 8kB units.
It also keys both computations off of a single variable, which should
make it easier to change in the future.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 967514ce68)
2013-06-05 10:48:12 -07:00
Kenneth Graunke
210f2794f5 i965: Turn brw->urb.vs_size and gs_size into local variables.
These variables are only used within a single function, so we may as
well make them local variables.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 8cdb2d32ec)
2013-06-05 10:48:02 -07:00
Alan Coopersmith
6de60ddf9c integer overflow in XF86DRIGetClientDriverName() [CVE-2013-1993 2/2]
clientDriverNameLength is a CARD32 and needs to be bounds checked before
adding one to it to come up with the total size to allocate, to avoid
integer overflow leading to underallocation and writing data from the
network past the end of the allocated buffer.

NOTE: This is a candidate for stable release branches.

Reported-by: Ilja Van Sprundel <ivansprundel@ioactive.com>
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 306f630e67)
2013-05-31 11:44:16 -07:00
Alan Coopersmith
80ac3b279e integer overflow in XF86DRIOpenConnection() [CVE-2013-1993 1/2]
busIdStringLength is a CARD32 and needs to be bounds checked before adding
one to it to come up with the total size to allocate, to avoid integer
overflow leading to underallocation and writing data from the network past
the end of the allocated buffer.

NOTE: This is a candidate for stable release branches.

Reported-by: Ilja Van Sprundel <ivansprundel@ioactive.com>
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 2e5a268f18)
2013-05-31 11:44:12 -07:00
Daniel Martin
ca79663f92 Fix build of swrast only without libdrm
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Daniel Martin <consume.noise@gmail.com>
(cherry picked from commit 998d975e38)
2013-05-30 11:27:33 +02:00
Eric Anholt
887aaa9b4d i965/fs: Bake regs_written into the IR instead of recomputing it later.
For sampler messages, it depends on the target gen, and on gen4
SIMD16-sampler-on-SIMD8-execution we were returning 4 instead of 8 like we
should.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 3cf69b2284)

Conflicts:
(We didn't pick over the varying-index changes, so
 FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7 returns 1 reg, not 4.)
	src/mesa/drivers/dri/i965/brw_fs.cpp
2013-05-29 14:49:22 -07:00
Kenneth Graunke
42061192bf mesa: Add i965 varying index patches to .cherry-ignore.
Ian and I have tried to backport them a few times now and have hit
regressions every time.  They're also performance fixes, not
bug/stability fixes, so we'll skip them for now.

Acked-by: Eric Anholt <eric@anholt.net>
2013-05-29 14:45:20 -07:00
Paul Berry
68d6a84911 glsl: Fix error checking on "flat" keyword to match GLSL ES 3.00, GLSL 1.50.
All of the GLSL specs from GLSL 1.30 (and GLSL ES 3.00) onward contain
language requiring certain integer variables to be declared with the
"flat" keyword, but they differ in exactly *when* the rule is
enforced:

(a) GLSL 1.30 and 1.40 say that vertex shader outputs having integral
type must be declared as "flat".  There is no restriction on fragment
shader inputs.

(b) GLSL 1.50 through 4.30 say that fragment shader inputs having
integral type must be declared as "flat".  There is no restriction on
vertex shader outputs.

(c) GLSL ES 3.00 says that both vertex shader outputs and fragment
shader inputs having integral type must be declared as "flat".

Previously, Mesa's behaviour was consistent with (a).  This patch
makes it consistent with (b) when compiling desktop shaders, and (c)
when compiling ES shaders.

Rationale for desktop shaders: once we add geometry shaders, (b) really
seems like the right choice, because it requires "flat" in just the
situations where it matters.  Since we may want to extend geometry
shader support back before GLSL 1.50 (via ARB_geometry_shader4), it
seems sensible to apply this rule to all GLSL versions.  Also, this
matches the behaviour of the nVidia proprietary driver for Linux, and
the expectations of Intel's oglconform test suite.

Rationale for ES shaders: since the behaviour specified in GLSL ES
3.00 matches neither pre-GLSL-1.50 nor post-GLSL-1.50 behaviour, it
seems likely that this was a deliberate choice on the part of the GLES
folks to be more restrictive.  Also, the argument in favor of (b)
doesn't apply to GLES, since it doesn't support geometry shaders at
all.

Some discussion about this has already happened on the Mesa-dev list.
See:

http://lists.freedesktop.org/archives/mesa-dev/2013-February/034199.html

Fixes piglit tests:
- glsl-1.30/compiler/interpolation-qualifiers/nonflat-*.frag
- glsl-1.30/compiler/interpolation-qualifiers/vs-flat-int-0{2,3,4,5}.vert
- glsl-es-3.00/compiler/interpolation-qualifiers/varying-struct-nonflat-{int,uint}.frag

Fixes oglconform tests:
- glsl-q-inperpol negative.fragin.{int,uint,ivec,uvec}

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit dfb57e7d1b)
2013-05-29 13:18:51 -07:00
Eric Anholt
9c610e0185 mesa: Make gl_renderbuffers backed by EGL images use FinishRenderTexture.
This is the opportunity that radeon and intel drivers rely on for flushing
render targets that may get reused as textures.  Before EGL, that only
happened for GL_TEXTURE attachments.

Fixes piglits:
KHR_gl_renderbuffer_image/renderbuffer-texture
OES_EGL_image/renderbuffer-texture

NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c810e67c55)
2013-05-29 11:29:13 -07:00
Eric Anholt
4c9185fb5b mesa: Make core Mesa allocate the texture renderbuffer wrapper.
Every driver did the same thing.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 749a92786d)
2013-05-29 10:50:05 -07:00
Brian Paul
66ac414c18 st/mesa: generate GL_OUT_OF_MEMORY if we can't create the index buffer
Before, if we failed to allocate the index buffer we'd silently
return from st_draw_vbo() without drawing anything.  We should
raise GL_OUT_OF_MEMORY to give some indication that something went
wrong.

Note: This is a candidate for the stable branches.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit e0144019c0)
2013-05-23 11:15:19 -07:00
Fabian Bieler
c2fd5a1985 mesa/program: Don't copy propagate from swizzles.
Do not propagate a copy if source and destination are identical.

Otherwise code like

MOV TEMP[0].xyzw, TEMP[0].wzyx
MOV TEMP[1].xyzw, TEMP[0].xyzw

is changed to

MOV TEMP[0].xyzw, TEMP[0].wzyx
MOV TEMP[1].xyzw, TEMP[0].wzyx

This fixes Piglit test shaders/glsl-copy-propagation-self-2 for drivers that
use Mesa IR.

NOTE: This is a candidate for the stable branches.
Signed-off-by: Fabian Bieler <fabianbieler@fastmail.fm>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 4e9c7f9c5a)
2013-05-23 11:14:59 -07:00
Fabian Bieler
4a34ac492b mesa/st: Don't copy propagate from swizzles.
Do not propagate a copy if source and destination are identical.

Otherwise code like

MOV TEMP[0].xyzw, TEMP[0].wzyx
MOV TEMP[1].xyzw, TEMP[0].xyzw

is changed to

MOV TEMP[0].xyzw, TEMP[0].wzyx
MOV TEMP[1].xyzw, TEMP[0].wzyx

This fixes Piglit test shaders/glsl-copy-propagation-self-2 for gallium drivers.

NOTE: This is a candidate for the stable branches.
Signed-off-by: Fabian Bieler <fabianbieler@fastmail.fm>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit e1ff753d67)
2013-05-23 11:14:54 -07:00
Chad Versace
740bdc1d91 egl/android: Fix error condition for EGL_ANDROID_image_native_buffer
Emit EGL_BAD_CONTEXT if the user passes a context to
eglCreateImageKHR(type=EGL_ANDROID_image_native_buffer).

From the EGL_ANDROID_image_native_buffer spec:
  * If <target> is EGL_NATIVE_BUFFER_ANDROID and <ctx> is not
    EGL_NO_CONTEXT, the error EGL_BAD_CONTEXT is generated.

Note: This is a candidate for the stable branches.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 2878f4685c)
2013-05-23 11:13:56 -07:00
Bryan Cain
251fa39bd2 nv50: initialize kick_notify callback in nv50_create
Fixes infinite loop on startup in Portal and Left 4 Dead 2.

NOTE: This is a candidate for the 9.0 and 9.1 branches.
(cherry picked from commit 14a0bb81fe)
2013-05-23 11:13:51 -07:00
Marek Olšák
e6755e4a74 vbo: fix possible use-after-free segfault after a VAO is deleted
This like the fifth attempt to fix the issue.

Also with the new "validating" flag, we can set recalculate_inputs to FALSE
earlier in vbo_bind_arrays, because _mesa_update_state won't change it.

NOTE: This is a candidate for the stable branches.

v2: fixed a typo

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 8eef6ad2e2)
2013-05-23 11:13:10 -07:00
Brian Paul
da3f29d8ec mesa: fix the compressed TexSubImage size checking code
Before, we'd incorrectly generate an error if we we tried to
replace a non-4x4 block near the edge of a NPOT compressed texture.
For example, if the dest image was 15 texels wide and xoffset=12
and width=3 we'd incorrectly generate GL_INVALID_OPERATION.

Verified with new tests added to piglit s3tc-errors test.

Note: This is a candidate for the stable branches.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 49dda2d92f)
2013-05-23 11:12:38 -07:00
Tapani Pälli
870c357847 mesa: fix type comparison errors in sub-texture error checking code
patch fixes a crash that happens if glTexSubImage2D is called with a
negative xoffset.

NOTE: This is a candidate for stable branches.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 12b0bfa6e9)
2013-05-23 11:12:22 -07:00
Michel Dänzer
6a7e3fa46b mesa: Note that two radeonsi fixes cannot be backported after all 2013-05-23 11:11:24 +02:00
Vinson Lee
3fead93301 radeon: Initialize variables in radeon_llvm_context_init.
'type' was not fully initialized when calling lp_build_context_init.

Fixes "Uninitialized scalar variable" defect reported by Coverity.

NOTE: This is a candidate for the stable branches.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 36e2c7cc1a)
2013-05-23 10:32:54 +02:00
Michel Dänzer
fa6f0f16fe radeonsi: Fix user clip planes
4 more little piglits.

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit d42a2df19c)

Conflicts:
	src/gallium/drivers/radeonsi/si_state_draw.c
2013-05-23 10:32:29 +02:00
Michel Dänzer
3db274fbd1 radeonsi: Fix handling of TGSI_SEMANTIC_PSIZE
Two more little piglits.

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 4730dea5f5)
2013-05-23 10:20:17 +02:00
Marek Olšák
238dc959d2 radeonsi: increase array size for shader inputs and outputs
and add assertions to prevent buffer overflow. This fixes corruption
of the si_shader struct.

NOTE: This is a candidate for the 9.1 branch.

[ Cherry-pick of r600g commit da33f9b919 ]

Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 2eac0aa1d8)
2013-05-23 10:19:34 +02:00
Alex Deucher
f48ed84e03 radeonsi: add Hainan pci ids
Note: this is a candidate for the 9.1 branch

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 29b8d6a1da)
2013-05-23 10:09:58 +02:00
Alex Deucher
2169d7f23d radeonsi: add support for hainan chips
Note: this is a candidate for the 9.1 branch

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 4045c3d060)
2013-05-23 10:09:52 +02:00
Ian Romanick
f00ae9c773 docs: Add 9.1.3 release md5sums
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-05-21 13:04:42 -07:00
Ian Romanick
f32ec82a8c docs: 9.1.3 release notes
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-05-21 12:59:17 -07:00
Ian Romanick
e9be1f7ce5 mesa: Bump version to 9.1.3
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-05-21 12:49:28 -07:00
Ian Romanick
caeab4d170 mesa: Note that a824692 is already back ported
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-05-21 12:47:32 -07:00
Paul Berry
cbe0e50247 intel: Do a depth resolve before copying images between miptrees.
When intel_finalize_mipmap_tree() calls intel_miptree_copy_teximage()
to reassemble a depth miptree that has been broken apart into pieces
(to deal with misalignment of levels/layers within the miptree), it
just copies the depth data, not the HiZ data.  This is reasonable,
since the alignment restrictions of HiZ are a large part of the reason
why the miptree had to be broken apart in the first place.  However,
in order for the depth copy to be sufficient, we need to do a depth
resolve first, to make sure any deferred depth writes that are in the
HiZ buffer get performed.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=64662 and
https://bugs.freedesktop.org/show_bug.cgi?id=64659.

NOTE: This is a candidate for stable release branches.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 46ea804107)
2013-05-16 17:16:36 -07:00
Martin Andersson
c3eb301a3a r600g: Fix UMAD on Cayman
The multiplication part of tgsi_umad did not work on Cayman, because it did
not populate the correct vector slots.

This fixed hardlocks in the EXT_transform_feedback/order tests.

NOTE: This is a candidate for the stable branches.
(might not be easy to cherry-pick though)

Signed-off-by: Marek Olšák <maraeo@gmail.com>
Stable backport:
Signed-off-by: Dave Airlie <airlied@redhat.com>
2013-05-15 02:14:07 +01:00
Chad Versace
4969960105 intel: Allocate hiz in intel_renderbuffer_move_to_temp()
When moving the renderbuffer to a new miptree, we neglected to allocate
the hiz buffer for the new miptree. Oops.

Fixes all Piglit depthstencil-render-miplevels tests from crash to pass on
Sandybridge.

Note: This is a candidate for the 9.1 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit aa391976df)
2013-05-14 11:24:49 -07:00
Eric Anholt
22f7bcd44f i965: Disable write masking when setting up texturing m0.
v2/Kayden: Also disable write masking in the vec4 backend.

Fixes 78 oglconform glsl-bif-tex-* subcases.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com> [v1]
Reviewed-by: Eric Anholt <eric@anholt.net> [v2]
(cherry picked from commit 86536a321d)
2013-05-13 09:17:06 -07:00
Chad Versace
3933e65328 egl/dri2: Fix min/max swap interval of configs
The commit below exposed a bug in dri2_add_config.

    commit 3998f8c6b5
    Author: Ralf Jung <post@ralfj.de>
    Date:   Tue Apr 9 14:09:50 2013 +0200

	egl/x11: Fix initialisation of swap_interval

This little code snippet near the bottom of dri2_add_config,

    if (double_buffer) {
       ...
       conf->base.MinSwapInterval = dri2_dpy->min_swap_interval;
       conf->base.MaxSwapInterval = dri2_dpy->max_swap_interval;
    }

it never did what it claimed to do. The assignment never changed the value
of conf->base.MaxSwapInterval, because dri2_dpy->max_swap_interval was,
until the above exposing commit, unitialized here. That is,
conf->base.MaxSwapInterval was 0 before and after assignment. Ditto for
the min swap interval.

Above the troublesome code snippet, the call to _eglFilterArray rejects
the config as unmatching if its swap interval bounds differ from the base
config's.  Before the exposing commit, at the call to _eglFilterArray, the
swap interval bounds were always [0,0], and hence no config was rejected
due to swap interval.

After the exposing commit, _eglFilterArray incorrectly rejected some
configs, which prevented dri2_egl_config::dri_double_config from getting
set for the rejected config, which resulted in a NULL pointer getting
passed into dri2CreateNewDrawable, and then segfault.

The solution: set the swap interval bounds before _eglFilterArray.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63447
Tested-by: Lu Hua <huax.lu@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit d3dfce3276)
2013-05-13 09:14:24 -07:00
Andreas Boll
1e043ebe03 mesa: add usage examples to get-pick-list and shortlog scripts
NOTE: This is a candidate for the stable branches.
(cherry picked from commit b8e41db053)
2013-05-10 16:41:33 -07:00
Andreas Boll
8487315e6e mesa: Add a script to generate the list of fixed bugs
This list appears in the fixed bugs section of the release notes.

v2: Add usage examples

NOTE: This is a candidate for the stable branches.
(cherry picked from commit ca79b72c00)
2013-05-10 16:41:33 -07:00
Eric Anholt
7881aae604 i965: Fix hangs on HSW since the gen6 blorp fix.
The constant packets for gen6 are too small for gen7, and while IVB seems
happy with them HSW blows up.  Fix it by emitting the correct packets on
gen7, for all stages.

v2: Include the packets instead of just skipping them.
NOTE: This is a candidate for the stable branches.
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5d06c9ea0f)
2013-05-10 16:41:33 -07:00
Eric Anholt
23fb93a918 i965: Fix SNB GPU hangs when a blorp batch is the first thing to execute.
The GPU apparently goes looking for constants even though there are no
shader stages enabled, and gets stuck because we haven't told it there are
no constants to collect.  If any other user of the 3D pipeline had run
(even the Render accel of the X server!) since power on, then the in-GPU
constant buffers would have been set up with some contents we didn't use,
and we would succeed.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56416
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Dave Airlie <airlied@redhat.com>
NOTE: This is a candidate for the stable branches.
(cherry picked from commit 1dfea559c3)
2013-05-10 16:41:33 -07:00
Kenneth Graunke
49fa2f1135 i965/vs: Fix textureGrad() with shadow samplers on Haswell.
The shadow comparitor needs to be loaded into the Z component of the
last DWord.

Fixes es3conform's shadow_execution_vert and oglconform's
shadow-grad advanced.textureGrad.1D tests on Haswell.

NOTE: This is a candidate for stable branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b5b6460c40)
2013-05-10 16:41:32 -07:00
Kenneth Graunke
6907c00059 i965: Lower textureGrad() for samplerCubeShadow.
According to the Ivybridge PRM, Volume 4 Part 1, page 130, in the
section for the sample_d message: "The r coordinate contains the faceid,
and the r gradients are ignored by hardware."

This doesn't match GLSL, which provides gradients for all of the
coordinates.  So we would need to do some math to compute the face ID
before using sample_d.  We currently don't have any code to do that.

However, we do have a lowering pass that converts textureGrad to
textureLod, which solves this problem.  Since textureGrad on three
components is sufficiently obscure, it's not a performance path.

For now, only handle samplerCubeShadow; we need tests for samplerCube
and samplerCubeArray.

Fixes es3conform's shadow_comparison_frag test on Haswell.

NOTE: This is a candidate for stable branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e2f887b243)
2013-05-10 16:41:32 -07:00
Kenneth Graunke
79f89b46e1 glsl: Ignore redundant prototypes after a function's been defined.
Consider the following shader:

    vec4 f(vec4 v) { return v; }
    vec4 f(vec4 v);

The prototype exactly matches the signature of the earlier definition,
so there's absolutely no point in it.  However, it doesn't appear to
be illegal.  The GLSL 4.30 specification offers two relevant quotes:

"If a function name is declared twice with the same parameter types,
 then the return types and all qualifiers must also match, and it is the
 same function being declared."

"User-defined functions can have multiple declarations, but only one
 definition."

In this case the same function was declared twice, and there's only one
definition, which fits both pieces of text.  There doesn't appear to be
any text saying late prototypes are illegal, so presumably it's valid.

Unfortunately, it currently triggers an assertion failure:
ir_dereference_variable @ <p1> specifies undeclared variable `v' @ <p2>

When we process the second line, we look for an existing exact match so
we can enforce the one-definition rule.  We then leave sig set to that
existing function, and hit sig->replace_parameters(&hir_parameters),
unfortunately nuking our existing definition's parameters (which have
actual dereferences) with the prototype's bogus unused parameters.

Simply bailing out and ignoring such late prototypes is the safest
thing to do.

Fixes Piglit's late-proto.vert as well as 3DMark/Ice Storm for Android.

NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
(cherry picked from commit 6c5cf8baa1)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39251
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61773
2013-05-10 16:41:32 -07:00
Alex Deucher
3f0ed60f93 radeonsi: add new SI pci ids
Note: this is a candidate for the 9.1 branch.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit b5145ca2a8)
2013-05-10 16:41:32 -07:00
Alex Deucher
b517272a5d r600g: add new richland pci ids
Note: this is a candidate for the stable branches.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit b3a856dfa9)
2013-05-10 16:41:32 -07:00
José Fonseca
3fb9f18be9 winsys/sw/xlib: Prevent shared memory segment leakage.
Running piglit with this was causing all sort of weird stuff happening
to my desktop (Chromium webpages become blank, Qt Creator flickered,
etc).  I tracked this down to shared memory segment leakage when GL is
not shutdown properly. The segments can be seen running `ipcs` and
looking for nattch==0.

This changes fixes this by calling shmctl(IPC_RMID) soon after creation
(which does not remove the segment immediately, but simply marks it for
removal when no more processes are attached).

This matches src/mesa/drivers/x11/xm_buffer.c behaviour.

v2:
- move shmctl(IPC_RMID) after XShmAttach() for *BSD, per Chris Wilson
- remove stray debug printfs, spotted by Ian Romanick

NOTE: This is a candidate for stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit e29525f79f)
2013-05-10 16:41:32 -07:00
Kenneth Graunke
e0e885ab86 mesa: Add unpack functions for A/I/L/LA [U]INT8/16/32 formats.
NOTE: This is a candidate for stable branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63569
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit cef31bb290)
2013-05-10 16:41:32 -07:00
Kenneth Graunke
07671a5627 mesa: Add unpack functions for R/RG/RGB [U]INT8/16/32 formats.
NOTE: This is a candidate for stable branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63569
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 995051ee34)
2013-05-10 16:41:32 -07:00
Kenneth Graunke
9f66038b5b mesa: Add an unpack function for ARGB2101010_UINT.
v2: Remove extra parenthesis (suggested by Brian).

NOTE: This is a candidate for stable branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63569
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 531be501de)
2013-05-10 16:41:32 -07:00
Kenneth Graunke
d28e375a3e mesa: Fix unpack function for ETC2_SRGB8_PUNCHTHROUGH_ALPHA1.
We accidentally set MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1 twice,
rather than setting the RGB8 and SRGB8 formats.

NOTE: This is a candidate for stable branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63569
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit b1fded54c9)
2013-05-10 16:41:31 -07:00
Marek Olšák
9548c93768 st/mesa: depth-stencil-alpha state also depends on _NEW_BUFFERS
because the code looks at the visual if there is a depth or stencil buffer
before enabling depth or stencil, respectively.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit d23c7455ae)
2013-05-10 16:41:31 -07:00
Marek Olšák
54cfc3fd3a r600g: initialize CMASK and HTILE with the GPU using streamout
This fixes a crash when a resource cannot be mapped to the CPU's address space
because it's too big.

This puts a global pipe_context in r600_screen, which is guarded by a mutex,
so that we can use pipe_context when there isn't one around.
Hopefully our multi-context support is solid.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit b692076420)
2013-05-10 16:41:31 -07:00
Marek Olšák
a040faa894 gallium/u_blitter: implement buffer clearing
Although this might be useful for ARB_clear_buffer_object,
I need it for initializating resources in r600g.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>

v2: comment cleanups

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 1ba46bbb4c)
2013-05-10 16:41:31 -07:00
Vadim Girlin
2f4134f7b5 gallium: handle drirc disable_glsl_line_continuations option
NOTE: This is a candidate for the 9.1 branch

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit f732036f12)
2013-05-10 16:41:31 -07:00
Brian Paul
7088218b9c mesa: enable GL_ARB_texture_float if TEXTURE_FLOAT_ENABLED is defined
Per message on mesa-users list, this wasn't working before.

Note: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 877e3c1d42)
2013-05-10 16:41:31 -07:00
Dave Airlie
ed00ea3444 ralloc: don't write to memory in case of alloc fail.
For some reason I made this happen under indirect rendering,
I think we might have a leak, valgrind gave out, so I said I'd
fix the basic problem.

NOTE: This is a candidate for stable branches.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 47bd6e46fe)
2013-05-10 16:41:31 -07:00
Ian Romanick
1665f29c29 intel: Don't dereference a NULL pointer of calloc fails
The caller of NewTextureObject does the right thing if NULL is returned,
so this function should do the right thing too.

NOTE: This is a candidate for stable branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 505ac6ddc6)
2013-05-10 16:41:31 -07:00
Ian Romanick
9ef8b94e22 mesa/swrast: Move free calls outside the attachment loop
This was originally discovered by Klocwork analysis:

    Possible memory leak. Dynamic memory stored in 'srcBuffer0'
    allocated through function 'malloc' at line 566 can be lost at line
    746

However, I think the problem is actually much worse.  Since the memory
is freed after the first pass through the loop, the released buffer may
be used on the next iteration!

NOTE: This is a candidate for stable release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit a27c6e1aea)
2013-05-10 16:41:31 -07:00
Ian Romanick
4a6a33d398 mesa/swrast: Refactor no-memory error checking in blit_linear
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 6758498eb7)
2013-05-10 16:41:30 -07:00
Roland Scheidegger
713e321fcf gallivm: fix small but severe bug in handling multiple lod level strides
Inserting the value for the second quad in the wrong place for the
following shuffle. This meant the row or image stride was undefined which is
quite catastrophic, can lead to bogus texels fetched or just segfault.
This code is only hit for SoA path currently, still surprising it
didn't crash more or caused more visible issues (I think llvm used a
broadcast shuffle for the undefined parts of the vector, hence the undefined
value for the second quad was just the same as that from the first quad,
so as long as both quads hit the same mip level everything was fine, and since
lower mips always have the same large stride it made it less likely to
hit out-of-bound memory in case of differing lods).

Note: this is a candidate for stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 1d6eb23f2d)
2013-05-10 16:41:30 -07:00
Ian Romanick
a61650ab83 mesa: Don't leak gl_context::BeginEnd at context destruction
The other dispatch tables (Exec and Save) are freed, but BeginEnd is
never freed.  This was found by inspection why investigating the leak of
shared state in _mesa_initialize_context.

NOTE: This is a candidate for stable branches

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 1faaa411c7)
2013-05-10 16:41:30 -07:00
Ian Romanick
13f7cd25f3 mesa: Don't leak shared state when context initialization fails
Back up at line 1017 (not shown in patch), we add a reference to the
shared state.  Several places after that may divert to the error
handler, but, as far as I can tell, nothing ever unreferences the shared
state.

Fixes issue identified by Klocwork analysis:

    Resource acquired to 'shared->TexMutex' at line 1012 may be lost
    here. Also there is one similar error on line 1087.

NOTE: This is a candidate for the stable branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 6e06550e4e)
2013-05-10 16:41:30 -07:00
Ian Romanick
e928a3059c egl/dri2: NULL check value returned by dri2_create_surface
dri2_create_surface can fail for a variety of reasons, including bad
input data.  Dereferencing the NULL pointer and crashing is not okay.

Fixes issue identified by Klocwork analysis:

    Pointer 'surf' returned from call to function 'dri2_create_surface'
    at line 285 may be NULL and will be dereferenced at line 291.

NOTE: This is a candidate for the stable branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f730c210b8)
2013-05-10 16:41:30 -07:00
Ian Romanick
93613693ad mesa: NULL check the pointer before trying to dereference it
Duh.

Fixes issues identified by Klocwork analysis:

    Pointer 'table' returned from call to function 'calloc' at line 115
    may be NULL and will be dereferenced at line 117.

and

    Suspicious dereference of pointer 'table' before NULL check at line
    119.

NOTE: This is a candidate for the stable branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 2cc0b3294a)
2013-05-10 16:41:30 -07:00
Dave Airlie
377213b3ee st/mesa: fix UBO offsets.
Reported and tested by degasus on #radeon.

Note: This is a candidate for the 9.1 branch

Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit cb12bf7606)
2013-05-10 16:41:30 -07:00
Ralf Jung
d1b4165fcf egl/x11: Fix initialisation of swap_interval
The EGLConfig attributes EGL_MIN/MAX_SWAP_INTERVAL were incorrectly set to
0 and 0. This prevented clients from setting the swap interval to a
reasonable value, like 1 or 2.

Swap interval worked correctly in Mesa 9.0. The commit below introduced
the bug.

    commit 7e9bd2b2ed
    Author: Eric Anholt <eric@anholt.net>
    Date:   Tue Sep 25 14:05:30 2012 -0700
	egl: Add support for driconf control of swapinterval.

Note: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63078
[chadv: Wrote commit message]
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 3998f8c6b5)
2013-05-10 16:41:30 -07:00
Eric Anholt
04d7b718c6 i965/gen6: Reduce updates of transform feedback offsets with HW contexts.
The software-tracked transform feedback offsets (svbi_0_starting_index)
are incorrect in the presence of primitive restart, so we were actually
updating it with a bogus value if the batch wrapped and we emitted the
packet again during a single transform feedback.  By reducing state
emission, we avoid the bug.

Fixes piglit OpenGL 3.1/primitive-restart-xfb flush
Reviewed-by: Paul Berry <stereotype441@gmail.com>
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 007a88ed24)
2013-05-10 16:41:30 -07:00
Eric Anholt
d47e7a76a3 i965/gen7: Skip resetting SOL offsets at batch start with HW contexts.
The software-tracked transform feedback offsets (svbi_0_starting_index)
are incorrect in the presence of primitive restart, so we can't reliably
compute offsets for our buffer pointers after a batch flush.  Thanks to HW
contexts, our transform feedback offsets are now saved, so we can just
keep using the ones from before the batch wrap.

Fixes piglit OpenGL 3.1/primitive-restart-xfb flush
Reviewed-by: Paul Berry <stereotype441@gmail.com>
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 62a18da341)
2013-05-10 16:41:29 -07:00
Marek Olšák
4ae5638864 mesa: fix glGet queries depending on derived framebuffer state (v2)
"ctx->DrawBuffer->Visual" might be invalid if (NewState &_NEW_BUFFERS) != 0.

v2: also fix:
    - RGBA_INTEGER_MODE_EXT
    - RGBA_FLOAT_MODE_ARB (also check API support)
    - FRAMEBUFFER_SRGB_CAPABLE_EXT

NOTE: This is a candidate for stable branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit b6475f9437)
2013-05-10 16:41:29 -07:00
Paul Berry
7c6d62a670 glsl/linker: Reduce scope of non-flat integer varying fix.
In the mailing list discussion of "glsl/linker: fix varying packing
for non-flat integer varyings." (commit 7862bde), we concluded that
since the bug only applies to integral variables, it is safer to just
apply the bug fix to integer varyings.  I forgot to make the change
before pushing the patch upstream.  (Note: we aren't aware of any bugs
in commit 7862bde; it just seems wise to be on the safe side).

This patch makes the change.  Assuming commit 7862bde gets
cherry-picked back to 9.1, this commit should be cherry-picked too.

NOTE: This is a candidate for the 9.1 release branch.
(cherry picked from commit 5306af2113)
2013-05-10 16:41:29 -07:00
Paul Berry
6e0960e726 glsl/linker: Adapt flat varying handling in preparation for geometry shaders.
When a varying is consumed by transform feedback, but is not used by
the fragment shader, assign_varying_locations() sets its interpolation
type to "flat" in order to ensure that lower_packed_varyings never has
to deal with non-flat integral varyings (the GLSL spec doesn't require
integral vertex outputs to be flat if they aren't consumed by the
fragment shader).

A similar situation will arise when geometry shader support is added,
since the GLSL spec only requires integral vertex shader outputs to be
flat when they are consumed by the fragment shader.  This patch
modifies the linker to handle this situation too.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 32d2b2aa2c)
2013-05-10 16:41:29 -07:00
Paul Berry
0b2fa0eec6 glsl: Document lower_packed_varyings' "flat" requirement with an assert.
To minimize the variety of type conversions that lower_packed_varyings
needs to perform, it assumes that integral varyings are always
qualified as "flat".  link_varyings.cpp takes care of ensuring that
this is the case (even in the circumstances where GLSL doesn't require
it).

This patch documents the assumption with an assertion, for ease in
future debugging.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 8687c40c2d)
2013-05-10 16:41:29 -07:00
Paul Berry
bd8d257ef3 glsl/linker: fix varying packing for non-flat integer varyings.
Commit dfb57e7 (glsl: Fix error checking on "flat" keyword to match
GLSL ES 3.00, GLSL 1.50) relaxed the rules for integral varyings: they
only need to be declared as "flat" if they are a fragment shader
inputs.  This allowed for the possibility of a vertex shader output
being a non-flat integer, provided that it was not matched to a
fragment shader input.  A non-contrived situation where this might
arise is if a vertex shader generates some integral outputs which are
consumed by tranform feedback, but not by the fragment shader.

Unfortunately, lower_packed_varyings assumes that *all* integral
varyings are flat, regardless of whether they are consumed by the
fragment shader.  As a result, attempting to create a non-flat
integral vertex output of a size that required packing (i.e. a size
other than ivec4 or uvec4) would cause an assertion failure in
lower_packed_varyings.

This patch prevents the assertion failure by forcing vertex shader
outputs to be "flat" whenever they are not consumed by the fragment
shader.  This should have no effect on rendering since the "flat"
keyword only affects the behaviour of fragment shader inputs.

Fixes piglit test "spec/EXT_transform_feedback/nonflat-integral".

NOTE: This is a candidate for the 9.1 release branch.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 7862bde8af)
2013-05-10 16:41:29 -07:00
Chris Forbes
509054eb25 mesa: don't memcmp() off the end of a cache key.
Reported-by: `per` in #intel-gfx

The size of the cache key varies, so store the actual size as well as
the key blob itself, rather than just assuming it's the same as the size
passed in.

NOTE: This is a candidate for stable branches.

V2: Don't leave silly holes in structure; use unsigned instead of GLuint.
V3: Fix missing case for `last` match.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit c4629ad3f9)
2013-05-10 16:41:29 -07:00
Brian Paul
df4e6650e3 gallium/u_blitter: fix is_blit_generic_supported() stencil checking
Don't check if there's sampler support for stencil if we're not
going to actually blit/copy stencil values.  Fixes the case where
we mistakenly said we can't support a blit of depth values from
S8Z24 to X8Z24.

Also, rename the is_stencil variable to dst_has_stencil to improve
readability.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit de99b6d117)
2013-05-10 16:41:29 -07:00
Alexander Monakov
cc53944c26 Honor GLX_DONT_CARE in MATCH_MASK
NOTE: This is a candidate for stable branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47478
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62999
Bugzilla: http://bugs.winehq.org/show_bug.cgi?id=26763
(cherry picked from commit 9cda356004)
2013-05-10 16:41:29 -07:00
Kenneth Graunke
acc3561cca i965: Fix stencil write enable flag in 3DSTATE_DEPTH_BUFFER on Gen7+.
ctx->Stencil.WriteMask is a statically sized array of 3 elements.
Checking it against 0 actually is a NULL check, and can never fail,
which meant that we always said stencil writes were enabled.

Use the new core Mesa derived state flag to fix this.

NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 01bd29d681)
2013-05-10 16:41:28 -07:00
Paul Berry
671e4e6b9e i965: Reduce code duplication in handling of depth, stencil, and HiZ.
This patch consolidates duplicate code in the brw_depthbuffer and
gen7_depthbuffer state atoms.  Previously, these state atoms contained
5 chunks of code for emitting the _3DSTATE_DEPTH_BUFFER packet (3 for
Gen4-6 and 2 for Gen7).  Also a lot of logic for determining the
appropriate buffer setup was duplicated between the Gen4-6 and Gen7
functions.

This refactor splits the code into three separate functions:
brw_emit_depthbuffer(), which determines the appropriate buffer setup
in a mostly generation-independent way, brw_emit_depth_stencil_hiz(),
which emits the appropriate state packets for Gen4-6, and
gen7_emit_depth_stencil_hiz(), which emits the appropriate state
packets for Gen7.

Tested using Piglit on Gen5-7 (no regressions).

v2: Re-word some comments.  Fix an assertion that incorrectly
prohibited packed depth/stencil formats on Gen6 (these are allowed
provided that HiZ is disabled).

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 41e4bccc75)
2013-05-10 16:41:28 -07:00
Kenneth Graunke
ae79402dba mesa: Add new ctx->Stencil._WriteEnabled derived state flag.
i965 needs to know whether stencil writes are enabled in several places,
and gets the test wrong sometimes.  While we could create a function to
compute this, it seems generally useful enough to warrant a new piece of
derived state.  Also, all the plumbing is already in place.

NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 1e3235d36e)
2013-05-10 16:41:28 -07:00
Marek Olšák
2708dc5e88 radeonsi: add more cases for copying unsupported formats to resource_copy_region
Ported from r600g commit:

8891b2f9c9

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit ff01e0db0e)
2013-05-10 16:41:28 -07:00
Paul Berry
c5a1eabaf2 glsl: Fix array indexing when constant folding built-in functions.
Mesa constant-folds built-in functions by using a miniature GLSL
interpreter (see
ir_function_signature::constant_expression_evaluate_expression_list()).
This interpreter had a bug in its handling of array indexing, which
caused expressions like "m[i][j]" (where m is a matrix) to be handled
incorrectly.  Specifically, it incorrectly treated j as indexing into
the whole matrix (rather than indexing just into the vector m[i]); as
a result the offset computed for m[i] was lost and m[i][j] was treated
as m[j][0].

Fixes piglit tests inverse-mat[234].{vert,frag}.

NOTE: This is a candidate for the 9.1 and 9.0 branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57436
(cherry picked from commit 7d4f1e6467)
2013-05-10 16:41:28 -07:00
Michel Dänzer
7c6472410a radeonsi: Handle arbitrary 2-byte formats in resource_copy_region
Fixes mplayer -vo vdpau OSD.

NOTE: This is a candidate for the 9.1 branch.

Reported-by: Igor Vagulin <igor.vagulin@gmail.com>

Reviewed-by: Christian König <christian.koenig@amd.com>
Tested-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit c6efb4870b)
2013-05-10 16:41:28 -07:00
Maarten Lankhorst
09f5ee9918 nvc0: Fix fd leak in nvc0_create_decoder
NOTE: This is a candidate for the 9.0 and 9.1 branches.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
(cherry picked from commit 6d20c646d6)
2013-05-10 16:41:28 -07:00
Aras Pranckevicius
46ac963a23 GLSL: fix lower_jumps to report progress properly
A fix for lower_jumps progress reporting, very much like similar in
c1e591eed.

NOTE: This is a candidate for stable branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit b2eee0869f)
2013-05-10 16:41:28 -07:00
Eric Anholt
ee561e0927 i965/fs: Clean up the setup of gen4 simd16 message destinations.
I think this makes it much more obvious what's going on here.

NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 8edc7cbe64)
2013-05-10 16:41:28 -07:00
Eric Anholt
724269bb32 i965/fs: Do CSE on gen7's varying-index pull constant loads.
This is our first CSE on a regs_written() > 1 instruction, so it takes a
bit of extra fixup.  Reduces the number of loads on kwin's Lanczos shader
from 12 to 2.

v2: Fix compiler warning (false positive on possibly-uninitialized variable)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61554
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 9f43b84928)
2013-05-10 16:41:27 -07:00
Eric Anholt
f523c0fb21 i965/fs: Avoid inappropriate optimization with regs_written > 1.
Right now we don't have anything with regs_written() > 1 and !inst->mlen,
but that's about to change.

NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit bc0e1591f6)
2013-05-10 15:40:28 -07:00
Eric Anholt
52bf09d52c i965: Make the constant surface interface take a normal byte size.
This puts the rounding-up logic into the function itself instead of all
the callers having to manage it.  Also drop an "unused" comment in gen4,
as the stride *is* used for texbos (and will be for uniforms soon).

NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 2f41a60145)
2013-05-10 13:43:11 -07:00
Eric Anholt
7f2a65d896 i965/fs: Move varying uniform offset compuation into the helper func.
I'm going to want to change the math for gen7 using sampler LD
instructions in a way that gets CSE to occur like we'd hope.

NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 8c694dfe64)
2013-05-10 13:43:11 -07:00
Eric Anholt
d61b1fdad6 i965/fs: Remove creation of a MOV instruction that's never used.
We weren't inserting it into the list, so it did nothing.  This line was
replaced by the MOV/MUL block above.

NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 59e858861c)
2013-05-10 13:43:11 -07:00
Haixia Shi
627e2669ab ACTIVE_UNIFORM_MAX_LENGTH should include 3 extra characters for arrays.
If the active uniform is an array, then the length of the uniform name should
include the three extra characters for the "[0]" suffix, which is required by
the GL 4.2 spec to be appended to the uniform name in glGetActiveUniform().

This avoids the situation where the output buffer does not have enough space
to hold the "[0]" suffix, resulting in an incomplete array specification like
"foobar[0".

NOTE: This is a candidate for the 9.1 branch.

Change-Id: I41e87ba347a7169eec8c575596cc3416adbe0728
Signed-off-by: Haixia Shi <hshi@chromium.org>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit bc0cc2944f)
2013-05-10 13:43:11 -07:00
Brian Paul
44d35d70e3 mesa: remove platform checks around __builtin_ffs, __builtin_ffsll
Use the __builtin_ffs, __builtin_ffsll functions whenever we have GCC,
not just for specific platforms.  Fixes Solaris build.

Note: This is a candidate for the stable branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62868
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 95df2b2883)
2013-05-10 13:43:11 -07:00
Ian Romanick
f5887e4d3f mesa: Note that patch 0967c36 shouldn't actually get picked to the 9.1 branch
The code didn't apply cleanly due to a number of refactors, so a
different solution was needed.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-05-10 13:43:11 -07:00
Chris Forbes
34a4fc5989 i965/fs: Don't try to use bogus interpolation modes pre-Gen6.
Interpolation modes other than perspective-barycentric-pixel-center (and
their associated coefficients in the WM payload) only exist in Gen6 and
later.

Unfortunately, if a varying was declared as `centroid`, we would blindly
read the nonexistant values, and so produce all manner of bad behavior
-- texture swimming, snow, etc.

Fixes rendering in Counter-Strike Source and Team Fortress 2 on
Ironlake.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 79f786f936)
2013-05-08 15:39:25 -07:00
Ian Romanick
f81eea3f1f docs: Add 9.1.2 release md5sums
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-04-30 15:25:57 -07:00
Ian Romanick
8c2981b8e0 docs: 9.1.2 release notes
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-04-30 15:18:53 -07:00
Ian Romanick
f9abbcacaa mesa: Bump version to 9.1.2
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-04-30 15:17:47 -07:00
Chris Forbes
251c87d884 i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex
This is roughly a backport of Eric's commit 0967c362.

We avoided assigning a slot in the VUE map for gl_ClipVertex, but left
the bit set in outputs_written, producing horrible confusion further
down the pipe.

Mostly fixes rendering in source games, and probably in Freespace 2 SCP.

No Piglit regressions on Ironlake.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>

V2: Mask out the bit, not its index. Strangely, the game still worked
with that wrong, but rendering of pretty much anything else was
completely trashed.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-04-30 07:16:02 +12:00
Adam Jackson
3cff41c7e4 linux: Don't emit a .note.ABI-tag section anymore (#26663)
We don't support pre-2.6 kernels anyway - the install docs say 2.6.28
for DRI - and apparently this confuses ld.so's sorting when multiple
libGLs are installed.  Just remove it.

Note: this is a candidate for the stable branches.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 904b03824b)
2013-04-27 17:22:51 +10:00
Alex Deucher
e78b553195 r600g: disable hyperz by default on 9.1
There are too many cases were we end up with lockups.
Once we sort out the remaining issues on master, they
can be backported and hyperz can be re-enabled on 9.1

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2013-04-22 12:16:51 -04:00
Tom Stellard
f0440493c2 r300g: Fix bug in OMOD optimization
https://bugs.freedesktop.org/show_bug.cgi?id=60503

NOTE: This is a candidate for the stable branches.
(cherry picked from commit c6a86fb563)
2013-04-12 09:35:00 -07:00
Carl Worth
4f44146226 i965: Avoid segfault in gen6_upload_state
This fixes a bug introduced in commit 258453716f and
triggered whenever "rb" is NULL.

Fixes at least one cause bug #59445:

	[SNB/IVB/HSW Bisected]Oglc draw-buffers2(advanced.blending.none) segfault
	https://bugs.freedesktop.org/show_bug.cgi?id=59445

(Though segfaults are still possible in that test case, but they have been
present since before commit 258453716f which is what's being fixed here.)

Reviewed-by: Eric Anholt <eric@anholt.net>
[jordan.l.justen@intel.com: fixes Anomaly Warzone Earth crash at title screen]
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
2013-04-10 19:48:56 -07:00
Ian Romanick
39bb794aba mesa: Note that patch dbf94d1 should't actually get picked to the 9.1 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-04-08 15:01:07 -07:00
Ian Romanick
c18d48da41 glsl: Add missing bool case in glsl_type::get_scalar_type
Since the case was missing bec4->get_scalar_type() would return bvec4,
but vec4->get_scalar_type() would return float.

NOTE: This is a candidate for stable branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit c770faea0a)
2013-04-08 14:49:58 -07:00
Martin Andersson
830bc1cbe6 r600g: Use virtual address for PIPE_QUERY_SO* in r600_emit_query_end
Virtual address is used for PIPE_QUERY_SO* queries in
r600_emit_query_begin, but not in r600_emit_query_end.

This will trigger a GPU fault when one of those queries is
made and virtual address is enabled.

Note: this is a candidate for the 9.1 branch

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 92855bcc95)
2013-04-08 14:49:53 -07:00
Eric Anholt
c589071fb2 mesa: Disable validate_ir_tree() on release builds.
Since half of ir_validate uses asserts() (the other using printf() then
abort()), there's not much use to calling it in a release build.  Cuts
6.3% of the startup time of TF2.

NOTE: This is a candidate for the stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 712bac1f41)
2013-04-08 14:49:48 -07:00
Marek Olšák
80092d8869 mesa: handle HALF_FLOAT like FLOAT in get_tex_rgba
NOTE: This is a candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit b2a4573c14)
2013-04-08 14:49:44 -07:00
Matt Turner
c7720a24be mesa: Implement TEXTURE_IMMUTABLE_LEVELS for ES 3.0.
NOTE: This is a candidate for the 9.1 branch.
Fixes piglit's texture-immutable-levels test.
Reported-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 12dc4be8a6)
2013-04-05 19:01:10 -07:00
Adam Jackson
82ac970d37 glx: Build with VISIBILITY_CFLAGS in automake
Note: This is a candidate for the stable branches.

Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 38aa8ec937)
2013-04-05 19:01:09 -07:00
Michel Dänzer
e0af764882 radeonsi: Emit pixel shader state even when only the vertex shader changed
Fixes random failures with piglit glsl-max-varyings.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 032e5548b3)
2013-04-05 19:01:09 -07:00
Kenneth Graunke
0c5fa7ae0e i965: Don't use texture swizzling to force alpha to 1.0 if unnecessary.
Commit 33599433c7 began setting the texture swizzle mode to XYZ1 for
RED, RG, and RGB textures in order to force alpha to 1.0 in case we
actually stored the texture as RGBA.

This had a unforseen performance implication: the shader precompile
assumes that the texture swizzle mode will be XYZW for non-shadow
sampler types.  By setting it to XYZ1, this means every shader used with
a RED, RG, or RGB texture has to be recompiled.  This is a very common
case.

Unfortunately, there's no way to improve the precompile, since RGBA
textures still need XYZW, and there's no way to know by looking at
the shader source what texture formats might be used.

However, we only need to smash alpha to 1.0 if the texture's memory
format actually has alpha bits.  If not, the sampler already returns 1.0
for us without any special swizzling.  XRGB8888, for example, is a very
common case where this occurs.

This partially fixes a performance regression since commit 33599433c7.
More work is required to fully fix it in all cases.  This at least helps
Warsow.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Carl Worth <cworth@cworth.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d86efc075e)
2013-04-05 19:01:09 -07:00
Maarten Lankhorst
725c671d61 radeon/llvm: Do not link against libgallium when building statically.
NOTE: This is a candidate for the 9.1 branch.

Tested-by: Vincent Lejeune <vljn@ovi.com>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
(cherry picked from commit 7c3d8301af)
2013-04-05 19:01:09 -07:00
Andreas Boll
4205bd4b9b gallium/egl: fix out-of-tree build
Taken from downstream:
http://anonscm.debian.org/gitweb/?p=pkg-xorg/lib/mesa.git;a=blob;f=debian/patches/15-fix-oot-build.diff;h=7040999a22d3937d0578cfd85ee2c71d7dc614bb;hb=refs/heads/ubuntu%2B1

NOTE: This is a candidate for the 9.1 branch.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 182895c4e6)
2013-04-05 19:01:09 -07:00
Andreas Boll
6e8f8a959b osmesa: fix out-of-tree build
Taken from downstream:
http://anonscm.debian.org/gitweb/?p=pkg-xorg/lib/mesa.git;a=blob;f=debian/patches/14-fix-osmesa-build.diff;h=00581d0e1833c5492d9050e1bf3d5e658cad782e;hb=refs/heads/ubuntu%2B1

v2: Move the added line immediately after -I$(top_srcdir)/src/mapi

NOTE: This is a candidate for the 9.1 and 9.0 branches.

Acked-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 92e6260c19)
2013-04-05 19:01:09 -07:00
Andreas Boll
0c0e72f756 build: Enable x86 assembler on Hurd.
Taken from downstream:
http://anonscm.debian.org/gitweb/?p=pkg-xorg/lib/mesa.git;a=blob;f=debian/patches/10-hurd-configure-tweaks.diff;h=984e17df1b8afdf8e4b36bee96aa5ab6a5691021;hb=refs/heads/ubuntu%2B1

Thanks to Pino Toscano.

v2: Don't bother with x86_64. AFAICT GNU/Hurd doesn't support it so far.

NOTE: This is a candidate for stable branches.

Acked-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Acked-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 06fff296e9)
2013-04-05 19:01:09 -07:00
Andreas Boll
60e5696de3 mesa: use ieee fp on s390 and m68k
Taken from downstream:
http://anonscm.debian.org/gitweb/?p=pkg-xorg/lib/mesa.git;a=blob;f=debian/patches/02_use-ieee-fp-on-s390-and-m68k.patch;h=d3d6c1d7fec3c72ecf320706167deb61c52636c3;hb=refs/heads/ubuntu%2B1

Fixes Debian bug #349437.

Patch written by David Nusinow.

NOTE: This is a candidate for stable branches.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 7962f28c43)
2013-04-05 19:01:09 -07:00
Roland Scheidegger
7067d65e56 gallivm: fix return opcode handling in main function of a shader
If we're in some conditional or loop we must not return, or the code
after the condition is never executed.
(v2): And, we also can't just continue as nothing happened, since the
mask update code would later check if we actually have a mask, so we
need to remember that there was a return in main where we didn't exit
(to illustrate this, a ret in a if clause would cause a mask update
which is still ok as we're in a conditional, but after the endif the
mask update code would drop the mask hence bringing execution back to
pixels which should have their execution mask set to zero by the ret).
Thanks to Christoph Bumiller for figuring this out.

This fixes https://bugs.freedesktop.org/show_bug.cgi?id=62357.

Note: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 5af7b45986)
2013-04-05 19:01:09 -07:00
Andreas Boll
4999f0a84e radeon/llvm: Link against libgallium.la to fix an undefined symbol
Ported from downstream:
http://anonscm.debian.org/gitweb/?p=pkg-xorg/lib/mesa.git;a=blob;f=debian/patches/119-libllvmradeon-link.patch;h=ee47f8a07dbf33c32f8b57faed923680ed6648fb;hb=refs/heads/ubuntu%2B1

Fixes a regression introduced with
f70c385351

NOTE: This is a candidate for the 9.1 branch.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62434
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
(cherry picked from commit 36320bfa54)
2013-04-05 19:01:08 -07:00
Maarten Lankhorst
70f7138754 gallium/build: Fix visibility CFLAGS in automake
v2: Andreas Boll <andreas.boll.dev@gmail.com>
    - Fix formatting - use one CFLAG per line

NOTE: This is a candidate for the 9.1 branch.

Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59238
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
(cherry picked from commit f70c385351)
2013-04-05 19:01:08 -07:00
Paul Berry
0756ab9c85 i965: Apply depthstencil alignment workaround when doing fast clears.
Fast depth clears have the same depth/stencil alignment requirements
as other drawing operations.  Therefore, we need to call
brw_workaround_depthstencil_alignment() from both the clear and
drawing paths.

Without this fix, we get image corruption if the following conditions
hold: (a) the first ever drawing operation to a depth miplevel (or the
first drawing operation after having used the texture for sampling) is
a clear, (b) the depth miplevel has a size that is eligible for fast
depth clears, and (c) the depth miplevel has an offset within the
miptree that isn't 8x8 aligned.

Fixes piglit "depthstencil-render-miplevels" tests with size 273.

NOTE: This is a candidate for stable branches

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit c5d5827951)
2013-04-05 19:01:08 -07:00
Kenneth Graunke
6e6dcd451e i965: Make INTEL_DEBUG=shader_time use the RAW surface format.
Untyped Atomic Operation messages are illegal for non-RAW formats.  The
IVB hardware proceeds happily (after all, who cares what the format of the
surface is if you're doing untyped ops on it?), but later hardware
apparently doesn't.  The simulator for gen7 does complain, though.

v2: Rebase against updates to previous patches. (by anholt)

NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 91df4d746b)
2013-04-05 19:01:08 -07:00
Kenneth Graunke
0d9f849ddf i965: Specialize SURFACE_STATE creation for shader time.
This is basically a copy and paste of gen7_create_constant_surface, but
with the parameters filled in to offer a simpler interface.

It will diverge shortly.

I didn't bother adding it to the vtable for now since shader time is only
exposed on Gen7+.

v2: Replace tabs in the new code (by anholt)
    Add back dropped memset() and add a comment about HSW channel selects.

NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 125b34cffb)
2013-04-05 19:01:08 -07:00
Kenneth Graunke
f32e776efb i965: Fix INTEL_DEBUG=shader_time for Haswell.
Haswell's "Data Cache" data port is a single unit, but split into two
SFIDs to allow for more message types without adding more bits in the
message descriptor.

Untyped Atomic Operations are now message 0010 in the second data cache
data port, rather than 6 in the first.

v2: Use the #defines from the previous commit. (by anholt)

NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> (v1)
(cherry picked from commit f27a220cad)
2013-04-05 19:01:08 -07:00
Eric Anholt
74e8838179 i965: Add definitions for gen7+ data cache messages.
We were sparsely using some of these message types, but I'll just fill
them all in now.  It will be used for fixing shader_time on HSW.

v2: Add missing MEDIA_BLOCK_READ.

NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit a2d08f170a)
2013-04-05 19:01:08 -07:00
Anuj Phogat
02a8f04de1 mesa: Fix FB blitting in case of zero size src or dst rect
Framebuffer blitting operation should be skipped if any of the
dimensions (width/height) of src/dst rect is zero.

V2: Move the dimension check after error checking in _mesa_BlitFramebuffer.

Fixes: fbblit(negative.nullblit.zeroSize) in Intel oglconform
https://bugs.freedesktop.org/show_bug.cgi?id=59495

Note: Candidate for all the stable branches.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit d78dcdf103)
2013-04-05 19:01:08 -07:00
José Fonseca
038a29b5c5 include: Fix build with VS 11 (i.e, 2012).
NOTE: Candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 57cd1d1454)
2013-04-05 19:01:08 -07:00
Ian Romanick
4626e6e270 mesa: Add previously picked commit to .cherry-ignore
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-04-05 19:01:07 -07:00
José Fonseca
fe72a61382 mesa,gallium,egl,mapi: One definition of C99 inline/__func__ to rule them all.
This is a squash-commit of the two commits listed below.  The first
introduced a 'make check' failure, and the second fixed it.

    mesa,gallium,egl,mapi: One definition of C99 inline/__func__ to rule them all.

    We were in four already...

    NOTE: Candidate for the stable branches.

    Reviewed-by: Brian Paul <brianp@vmware.com>
    (cherry picked from commit 70fe7c6d3e)

And:

    tests: Add $(top_srcdir)/include to AM_CPPFLAGS.

    Fixes this build error with make check.

      CC     collision.o
    In file included from ../../../../../src/mesa/main/hash_table.h:34:0,
                     from collision.c:31:
    ../../../../../src/mesa/main/compiler.h:51:53: fatal error: c99_compat.h: No such file or directory

    Signed-off-by: Vinson Lee <vlee@freedesktop.org>
    (cherry picked from commit a6bb7a9495)
2013-04-05 19:01:07 -07:00
José Fonseca
e2695d53c7 autotools: Add missing top-level include dir.
Fixes autotools build failure.  Not sure if there are more, as I have
difficulties in building the full tree.
(cherry picked from commit 7bff1cc3f6)
2013-04-05 19:01:07 -07:00
Christoph Bumiller
923bb2d8ed nvc0: fix for 2d engine R source formats writing RRR1 and not R001 2013-04-04 13:03:52 +02:00
Christoph Bumiller
ac4be46279 nv50,nvc0: fix 3d blits, restore viewport after blit
Conflicts:
	src/gallium/drivers/nvc0/nvc0_surface.c
2013-04-04 13:03:42 +02:00
Christoph Bumiller
5ba62ee201 nv50,nvc0: disable DEPTH_RANGE_NEAR/FAR clipping during blit
We send position.z == 0, DEPTH_RANGE may be some arbitrary range
not including 0 (for exmaple in piglit's hiz tests).
2013-04-04 12:54:41 +02:00
Christoph Bumiller
7410ba1265 nv50: fix 3D render target setup 2013-04-04 12:54:31 +02:00
Marek Olšák
980f84c392 gallium/tgsi: fix valgrind warning
"Conditional jump or move depends on uninitialised value(s)"

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 9cec5edea7)
2013-03-26 03:23:59 +01:00
Eric Anholt
ff27e18834 i965/fs: Also do the gen4 SEND dependency workaround against other SENDs.
We were handling the the dependency workaround for the first written reg
of a send preceding the one we're fixing up, but didn't consider the other
regs.  Thus if you had two sampler calls that got allocated to the same
set of regs, one might, rarely, ovewrite the other.  This was occurring in
XBMC's GLSL shaders.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44567
NOTE: This is a candidate for the stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 4dc7e6dcbf)
2013-03-25 14:19:23 -07:00
Eric Anholt
c5bc65bd62 i965/fs: Fix broken rendering in large shaders with UBO loads.
The lowering process creates a new vgrf on gen7 that should be represented
in live interval analysis.  As-is, it was getting a conflicting allocation
with gl_FragDepth in the dolphin emulator, producing broken rendering.

NOTE: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61317
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 1323772543)
2013-03-25 14:19:19 -07:00
Eric Anholt
6dcccf7131 i965/fs: Fix register allocation for uniform pull constants in 16-wide.
We were allowing a compressed instruction to write a register that
contained the last use of a uniform pull constant (either UBO load or push
constant spillover), so it would get half its values smashed.

Since we need to see the actual instruction to decide this, move the
pre-gen6 pixel_x/y logic here, which should improve the performance of
register allocation since virtual_grf_interferes() is called more than
once per instruction.

NOTE: This is a candidate for the stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61317
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f10f5e4980)
2013-03-25 14:18:29 -07:00
Marek Olšák
b3c8a250e6 mesa: don't allocate a texture if width or height is 0 in CopyTexImage
NOTE: This is a candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 4b69c1a92d)
2013-03-25 14:17:28 -07:00
Jan de Groot
5aacecb08c dri/nouveau: fix crash in nouveau_flush
https://bugs.freedesktop.org/show_bug.cgi?id=61947

Note: this is a candidate for the stable branches
(cherry picked from commit 17f1cb1d99)
2013-03-25 14:17:23 -07:00
Alan Hourihane
d095747749 mesa: fix glGetInteger*(GL_SAMPLER_BINDING).
If the sampler object has been deleted on another context, an
alternative context may reference the old sampler. So ensure the sampler
object still exists.

Note: this is a candidate for the stable branch.

Signed-off-by: Alan Hourihane <alanh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 5984a911f9)
2013-03-25 14:15:59 -07:00
Alan Hourihane
cbbea7cc58 Unreference sampler object when it's currently bound to texture unit.
This change specifically unbinds a sampler object from the texture unit
if it's bound to a unit. The spec calls for default object when deleting
sampler objects which are currently bound.

Note: this is a candidate for the stable branches

Signed-off-by: Alan Hourihane <alanh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit cf0b4a30fc)
2013-03-25 14:15:54 -07:00
Brian Paul
68e25de7d4 llvmpipe: add some scene limit sanity check assertions
Note: This is a candidate for the stable branches.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit a51b81558f)
2013-03-25 14:15:48 -07:00
Brian Paul
7ddda67835 llvmpipe: tweak CMD_BLOCK_MAX and LP_SCENE_MAX_SIZE
We advertise a max texture/surfaces size of 8K x 8K but the old values
for these limits didn't actually allow us to handle that surface size.

For 8K x 8K we'll have 16384 bins.  Each bin needs at least one cmd_block
object which was 2192 bytes in size.  Since 16384 * 2192 exceeded
LP_SCENE_MAX_SIZE we'd silently fail in lp_scene_new_data_block() and not
draw the complete scene.

By reducing CMD_BLOCK_MAX to 29 we get nice 512-byte cmd_blocks.  And
by increasing LP_SCENE_MAX_SIZE to 9 MB we can allocate enough command
blocks for 8K x 8K, plus a few regular data blocks.

Fixes the (improved) piglit fbo-maxsize test.

Note: This is a candidate for the stable branches.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit a31ebdffa0)
2013-03-25 14:15:45 -07:00
Marcin Slusarz
efd094d052 dri/nouveau: NV17_3D class is not available for NV1a chipset
Should fix https://bugs.freedesktop.org/show_bug.cgi?id=60510

Note: this is a candidate for the stable branches

Acked-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit f4ebcd133b)
2013-03-25 14:15:38 -07:00
Matt Turner
7f0014f64a configure.ac: Remove stale comment about --x-* arguments.
Should have been removed with e273ed37.

Note: This is a candidate for the 9.1 branch.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 523b07e320)
2013-03-25 14:15:33 -07:00
Matt Turner
8d43e33ab2 configure.ac: Don't check for X11 unconditionally.
X11 is already checked conditionally below.

Fixes OSMesa-only configurations to not require X11.

Note: This is a candidate for the 9.1 branch.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 35189d768b)
2013-03-25 14:15:29 -07:00
Alan Hourihane
7f44f9ddc3 Add missing GL_TEXTURE_CUBE_MAP entry in _mesa_legal_texture_dimensions
This was hit on the glTexStorage2D() path.

Note: this is a candidate for the stable branches

Signed-off-by: Alan Hourihane <alanh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 196443f3f5)
2013-03-25 14:15:21 -07:00
Tapani Pälli
a31c9c3fa9 intel: Fix regression in intel_create_image_from_name stride handling
Strangely, the DRIimage interface we have passes the pitch in pixels
instead of bytes, which anholt missed in the change to using bytes for
region pitch.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61197
(cherry picked from commit e062a4187d)
2013-03-25 14:07:41 -07:00
Brian Paul
e6616948b7 vbo: fix crash found with shared display lists
This fixes a crash when a display list is created in one context
but executed from a second one.  The vbo_save_context::vertex_store
memeber will be NULL if we never created a display list with the
context.  Just check for that before dereferencing the pointer.

Fixes http://bugzilla.redhat.com/show_bug.cgi?id=918661

Note: This is a candidate for the stable branches.
(cherry picked from commit c2665aacdd)
2013-03-20 08:24:55 -06:00
Brian Paul
55cb78f082 mesa: flush current state when querying GL_EDGE_FLAG
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=61395

Note: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit b1390c7992)
2013-03-20 08:24:55 -06:00
Ian Romanick
3fe900840e docs: Add 9.1.1 release md5sums
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-19 17:26:24 -07:00
Ian Romanick
1e5e805fd0 mesa: Bump version to 9.1.1
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-19 17:14:38 -07:00
Ian Romanick
9e36e41034 docs: 9.1.1 release notes
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-19 17:11:41 -07:00
Alex Deucher
d0ccb5b911 r600g: Use blitter rather than DMA for 128bpp on cayman (v3)
On cayman, 128bpp surfaces require non_disp ordering for hw
access to both linear and tiled surfaces.  When we use the 3D
engine we can set the non_disp ordering on both the tiled and
linear sides (via CB or texture), but when we use the DMA
engine, we can only set the non_disp ordering on the tiled
side, so after a L2T operation with the DMA engine, the data
ends up in the wrong order on the tiled side.

v2: cayman/TN only

v3: fix comments

Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=60802

Note: this is a candidate for the 9.1 branch.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 4409758a04)
2013-03-18 09:39:28 -04:00
Alex Deucher
61e7c043ea r600g: add Richland APU pci ids
Note: this is a candidate for the stable branches.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 03eef7f8ef)
2013-03-18 09:38:59 -04:00
José Fonseca
231247df02 scons: Warn when using MSVS versions prior to 2012.
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-03-15 19:55:26 +00:00
José Fonseca
5d66947d66 scons: Define _ALLOW_KEYWORD_MACROS on MSVC builds.
scons/llvm.py defines inline globally to workaround issues with LLVM C
binding headers, so the only way to is to avoid
aggravating xkeycheck.h errors is to set _ALLOW_KEYWORD_MACROS.

This fixes MSVC 2012 build with LLVM.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-03-15 19:55:26 +00:00
José Fonseca
0acc79322b scons: Allows choosing VS 10 or 11.
NOTE: Candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-03-15 19:55:26 +00:00
Michel Dänzer
5ccaa67204 radeonsi: Fix off-by-one for maximum vertex element index in some cases
In cases where the vertex element size is smaller than the vertex buffer
stride, the previous calculation could end up 1 too low. This would result
in the GPU using index 0 instead of the maximum index for those elements,
which would be visible as intermittent distorted triangles.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 4dca602521)
2013-03-15 19:00:41 +01:00
Frank Henigman
ed29a987fd i965: Link i965_dri.so with C++ linker.
Force C++ linking of i965_dri.so by adding a dummy C++ source file.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-03-08 21:25:25 -08:00
Matt Turner
e3f1b34fbe mesa: Allow ETC2/EAC formats with ARB_ES3_compatibility.
Fixes piglit's oes_compressed_etc2_texture-miptree tests on Desktop GL.
Reported-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2013-03-08 21:25:14 -08:00
Marek Olšák
09199c6862 r600g: pad the DMA CS to a multiple of 8 dwords
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit c77917d35f)
2013-03-05 18:43:11 -05:00
Vincent Lejeune
1dc162d52f r600g: Check comp_mask before merging export instructions
Fixes a llvm uncovered (rare) bug where consecutive exports were
merged even if they have incompatible mask.
(cherry picked from commit 83e7d111af)
2013-03-05 18:32:53 -05:00
Vadim Girlin
9a5f513773 r600g: fix check_and_set_bank_swizzle for cayman
Tested-by: Vincent Lejeune <vljn at ovi.com>
Reviewed-by: Vincent Lejeune <vljn at ovi.com>
(cherry picked from commit 138b5b9a12)
2013-03-05 18:32:28 -05:00
Kenneth Graunke
26e827b309 i965: Fix Crystal Well PCI IDs.
The second digit was off by one, which meant we accidentally treated
GTn as GT(n-1).  This also meant no support for GT1 at all.

NOTE: This is a candidate for stable branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b88f74d63d)
2013-03-05 14:58:04 -08:00
Brian Paul
44a5b5d161 svga: always link with C++
Even when we don't have LLVM since there's other C++ code
in the resulting DRI driver object.

Note: This is a candidate for the stable branches.

Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit a99eb5c83f)
2013-03-05 14:58:04 -08:00
Marek Olšák
f6765c6d20 r600g: always map uninitialized buffer range as unsynchronized
Any driver can implement this simple and efficient optimization.
Team Fortress 2 hits it always. The DISCARD_RANGE codepath is not even used
with TF2 anymore, so we avoid a ton of useless buffer copies.

Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 89e2898e9e)
2013-03-05 14:58:04 -08:00
Marek Olšák
2c3efd2ee4 gallium/util: add helper code for 1D integer range
Reviewed-by: Brian Paul <brianp@vmware.com>

v2: cosmetic changes based on Brian's review

Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>

NOTE: This is a candidate for the 9.1 branch. (the next patch depends on it)
(cherry picked from commit 44f37261fc)
2013-03-05 14:58:04 -08:00
Marek Olšák
f5b22eb09f r600g: flush and invalidate htile cache when appropriate
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit e5a250fdf9)
2013-03-05 14:58:04 -08:00
Marek Olšák
391e7ed51e r600g: use async DMA with a non-zero src offset
probably a typo

Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 9dd18f43a4)
2013-03-05 14:58:04 -08:00
Jordan Justen
db5492cae3 attrib: push/pop FRAGMENT_PROGRAM_ARB state
This requirement was added by ARB_fragment_program

When the Steam overlay is enabled, this fixes:
* Menu corruption with the Puddle game
* The screen going black on Rochard when
  the Steam overlay is accessed

NOTE: This is a candidate for the 9.0 and 9.1 branches.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 6f1538f8b4)
2013-03-05 14:57:10 -08:00
Keith Kriewall
65baaa070c scons: Fix Windows build with LLVM 3.2
Fixes fdo bug 61299

NOTE: This is a candidate for the stable branches.

Signed-off-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit efd8311a54)
2013-03-05 14:57:10 -08:00
Adam Sampson
9d0df82076 autotools: oprofilejit should be included in the list of LLVM components required
NOTE: This is a candidate for the stable branch.

Signed-off-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 2506b03503)
2013-03-05 14:57:09 -08:00
Ian Romanick
049f343e8a egl: Allow 24-bit visuals for 32-bit RGBA8888 configs
Previously only the 32-bit X visual would match the 32-bit RGBA8888
configs.  This resulted in every config with alpha getting the "magic"
visual whose alpha is used by the compositor.  This also resulted in no
multisample visuals being advertised.  How many ways could we lose?

This patch inverts the problem... now you can't get the visual with
alpha used by the compositor even if you want it.  I think we need to
invent a new value for EGL_TRANSPARENT_TYPE that apps can use to get
this.  I'm surprised that there isn't already a choice for
EGL_TRANSPARENT_ALPHA.

NOTE: This is a candidate for the 9.1 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tian Ye <yex.tian@intel.com>
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59783
(cherry picked from commit 68a147e9a9)
2013-03-05 14:57:09 -08:00
Eric Anholt
0b494917b1 i965: Fix the W value of deprecated pointcoords on pre-gen6.
When you didn't have a texcoord array bound (or a non-1 current w
attrib), we were telling the fragment shader that it could just use "1"
instead of doing expensive pre-gen6 math to invert it.  If you drew the
point with a non-1 W value, then you'd get the right size (since all the
vertex computations worked), but we'd mis-interpolate the coordinate
across the face.

Fixes the mesa pointsprite demo on GM45.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30232
Reviewed-and-tested-by: Ian Romanick <ian.d.romanick@intel.com>
Note: This is a candidate for the stable branches.
(cherry picked from commit 50a5d5dea0)
2013-03-05 14:57:09 -08:00
Tapani Pälli
fa23151f43 mesa/es: NULL check in EGLImageTargetTexture2DOES
check that pointer passed is valid and return error if not.

Note: This is a candidate for the stable branches.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 3cdb548bfb)
2013-03-05 14:57:09 -08:00
Tapani Pälli
b1b2443ade mesa: add missing case in _mesa_GetTexParameterfv()
missing case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES is required
by OES_EGL_image_external extension.

Note: This is a candidate for the stable branches.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 331967c773)
2013-03-05 14:57:09 -08:00
John Kåre Alsaker
2b8a431d39 llvmpipe: Fix creation of shared and scanout textures.
NOTE: This is a candidate for the stable branches.

Signed-off-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 65aa1a194d)
2013-03-05 14:57:09 -08:00
Brian Paul
ab883bb8a4 llvmpipe: add missing checks for polygon offset point/line modes
The llvm pipeline handles regular filled triangle offsets, but it
doesn't handle offsets for triangles drawn in point or line mode.

Fixes failures found with new piglit polygon-mode-offset test.

Note: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit f93c580063)
2013-03-05 14:57:09 -08:00
Brian Paul
2ac679bc87 draw: fix broken polygon offset stage
There were several issues.  We weren't handling different front/back
polygon fill modes.  We weren't checking whether the offset applied to
fill mode vs. line mode vs. point mode.

Fixes problems found with the Visualization Toolkit (VTK) test suite.

Note: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit d6b8b116ee)
2013-03-05 14:57:09 -08:00
Brian Paul
f64664de7f st/mesa: fix polygon offset state translation logic
The old logic was kind of twisted, but seemed to work in practice.

Note: This is a candidate for the stable branches.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit a2c105e31e)
2013-03-05 14:57:09 -08:00
Brian Paul
1505ce833a st/mesa: check for dummy programs in destroy_program_variants()
When we destroy an ARB vp/fp whose ID was gen'd but not otherwise used we
get a pointer to the dummy/placeholder program.  We can't destroy that one
so just skip it.  This only failed during context tear-down because
glDeleteProgramsARB() was already aware of dummy programs.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=38086

Note: This is a candidate for the stable branches.

Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
(cherry picked from commit 8bb291b0f5)
2013-03-05 14:57:09 -08:00
Brian Paul
6bc298a5b0 st/mesa: fix trimming of GL_QUAD_STRIP
We sometimes convert GL_QUAD_STRIP prims into GL_TRIANGLE_STRIP, but
that changes the results of the u_trim_pipe_prim() call.  We need to
pass the original primitive type to the trim function.

Note that OpenGL's GL_x prim type values match Gallium's PIPE_PRIM_x values.

Fixes a failure in the new piglit degenerate-prims test.

Note: This is a candidate for the stable branches.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 8589cc41b3)
2013-03-05 14:57:09 -08:00
Anuj Phogat
b382f1dbeb meta: Allocate texture before initializing texture coordinates
tex->Sright and tex->Ttop are initialized during texture allocation.
This fixes depth buffer blitting failures in khronos conformance tests
when run on desktop GL 3.0.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=59495

Note: This is a candidate for stable branches.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit cff862f90d)
2013-03-05 14:57:09 -08:00
Eric Anholt
2893cd2843 mesa: Fix setup of ctx->Point.PointSprite for GLES2.
The recent change for GL core broke the older setup, which broke
gl_PointCoord on pre-gen6 (where gl_PointCoord is undefined if point
sprites are disabled).  Fixes the new piglit GLES-2.0/glsl-fs-pointcoord
test.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32429
Note: This is a candidate for the stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 92a204b493)
2013-03-05 14:57:09 -08:00
Eric Anholt
a11201fd2f i965/fs: Fix broken math on values loaded from uniform buffers on gen6.
In a debug build this led to assertion failures, but on a non-debug
build the hardware would just reference the whole vec8 instead of the
same channel 8 times.

Fixes the new piglit glsl-1.40/uniform-buffer/fs-exp2.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57121
Note: This is a candidate for the stable branches
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 7b0731d940)
2013-03-05 14:57:09 -08:00
Michel Dänzer
ba4f4cead4 r600g/Cayman: Fix blending using destination alpha factor but non-alpha dest
Only compile tested, but should fix at least some piglit fbo-blending tests.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 73bf626713)
2013-03-05 14:57:09 -08:00
Eric Anholt
6d60f8cfc4 i965/fs: Only do CSE when the dst types match.
We could potentially do some CSE even when the dst types aren't the same
on gen6 where there is no implicit dst type conversion iirc, or in the
case of uniform pull constant loads where the dst type doesn't impact
what's stored.  But it's not worth worrying about.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit c2a6e529c3)
2013-03-05 14:57:09 -08:00
Eric Anholt
808e01236b i965/fs: Delay setup of uniform loads until after pre-regalloc scheduling.
This should fix the register allocation explosion on the GLES 3.0 test
on gen6.  It also gives us an instruction that will fit our CSE handling.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit aebd3f46e3)
2013-03-05 14:57:09 -08:00
Eric Anholt
c5f63bedac i965/fs: Fix copy propagation with smearing.
We were correctly relaying the smear from MOV's src, but if the MOV
didn't do a smear, we don't want to smash the smear value from the
instruction being propagated into.  Prevents a regression in the
upcoming UBO change.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 49bdebad38)
2013-03-05 14:57:08 -08:00
Brian Paul
952ca6a795 st/xlib: initialize the drawable size in create_xmesa_buffer()
Otherwise, the PBuffer's size was never set.  This also initializes
the buffer size for windows, pixmaps, etc.

Fixes http://bugs.freedesktop.org/show_bug.cgi?id=61012

Note: This is a candidate for the stable branches.
(cherry picked from commit e2091f64cb)
2013-03-05 14:57:08 -08:00
Brian Paul
5c76f85a92 st/mesa: implement glBitmap unpacking from a PBO, for the cache path
We weren't mapping the PBO when using the bitmap cache (but we had
the PBO code for the non-cache path.)

Fixes http://bugs.freedesktop.org/show_bug.cgi?id=61026

Note: This is a candidate for the stable branches.
(cherry picked from commit 63c30d7e4f)
2013-03-05 14:57:08 -08:00
Brian Paul
475548f6c9 draw: fix non-perspective interpolation in interp()
This fixes a regression from ab74fee5e1.
When we use the clip coordinate to compute the screen-space interpolation
factor, we need to first apply the divide-by-W step to the clip
coordinate.

Fixes http://bugs.freedesktop.org/show_bug.cgi?id=60938

Note: This is a candidate for the 9.1 branch.
(cherry picked from commit 5da967aff5)
2013-03-05 14:57:08 -08:00
Vincent Lejeune
9071c094e8 r600g/llvm: Add support for UBO
NOTE: This is a candidate for the Mesa stable branch.

Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
(cherry picked from commit ef8fde6acb)
2013-03-05 14:57:08 -08:00
Eric Anholt
597d98bb2c i965/fs: Do a general SEND dependency workaround for the original 965.
We'd been ad-hoc inserting instructions in some SEND messages with no
knowledge of when it was required (so extra instructions), but not all SENDs
(so not often enough).  This should do much better than that, though it's
still flow-control-ignorant.

v2: Use BRW_MAX_MRF instead of magic numbers.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58960
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: Candidate for the stable branches.
(cherry picked from commit c37992c54d)
2013-03-05 14:57:08 -08:00
Ian Romanick
783f76e3d5 mesa: Modify candidate search string
Several commits on master for the 9.1 branch had "NOTE" messages in a
slightly different format.

NOTE: This is a candidate for stable branches

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 674f9239b9)
2013-03-05 14:55:02 -08:00
Ian Romanick
465ce417cf mesa: Add previously picked commit to .cherry-ignore
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-05 14:54:47 -08:00
Michel Dänzer
a5c79b7426 radeonsi: Fix up and enable flat shading.
Requires corresponding LLVM R600 backend fix to work correctly, but even
without that it doesn't hang anymore.

13 more little piglits.

Depends on LLVM: r175193, r175733

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 18272c9b1b)
2013-03-04 18:50:31 +01:00
Jakub Bogusz
4aa2b5120a vdpau-softpipe: Build correct source file - vl_winsys_xsp.c
Copy-and-paste problem introduced by commit 7f24483e.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-03-03 22:57:04 -08:00
Martin Andersson
cd77c77bb9 winsys/radeon: Only add bo to hash table when creating flink
The problem is that we mix bo handles and flinked names in the hash
table. Because kms type handles are not flinked they should not be
added to the hash table. If we do that we will sooner or later
get a situation where we will overwrite a correct entry because
the bo handle was the same as a flinked name.

Note: this is a candidate for the stable branches.

Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit d96d8ed910)
2013-03-01 17:53:59 -05:00
Jerome Glisse
b199a6414d r600g: workaround hyperz lockup on evergreen
This work around disable hyperz if write to zbuffer is disabled. Somehow
using hyperz when not writting to the zbuffer trigger GPU lockup. See :

https://bugs.freedesktop.org/show_bug.cgi?id=60848

Candidate for 9.1

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
(cherry picked from commit 6bc7605745)
2013-02-28 09:49:12 -05:00
Daniel van Vugt
012329e83b gbm: Remember to init format on gbm_dri_bo_create.
https://bugs.freedesktop.org/show_bug.cgi?id=60143
(cherry picked from commit 6e226ab5ac)
2013-02-27 10:35:21 +01:00
Brian Paul
7a1612a54b docs: insert links to the 9.0.3 release 2013-02-25 08:10:35 -07:00
Andreas Boll
7024ee6b20 docs: add news item for 9.1 release 2013-02-25 10:42:21 +01:00
Andreas Boll
e0e59ceb3c docs: Add 9.1 release md5sums 2013-02-25 10:39:11 +01:00
Brian Paul
5b19631f7c docs: remove stray 'date' text 2013-02-23 06:33:16 -07:00
Ian Romanick
17493b8848 docs: Update relelase notes 2013-02-22 17:46:24 -08:00
Ian Romanick
3ea699ff3c mesa: Bump version to 9.1 (final)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-02-22 17:46:23 -08:00
Ian Romanick
ea38e7e2e3 i965: Enable OpenGL ES 3.0 on Sandy Bridge
Regardless of what we put in the screen structure, all of the extensions
that compute_version_es2 checks are present and 3.0 will be exposed
anyway.

NOTE: This is a candidate for the 9.1 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 7ae6864f0d)
2013-02-22 17:46:23 -08:00
Alex Deucher
4212dbae1c r600g: fixup PS_PARTIAL_FLUSH flag handling for cayman
So we don't emit it twice if we ever use the flag on
cayman.

Note: this is a candidate for the 9.1 branch.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 8b5acad0e9)
2013-02-22 18:45:40 -05:00
Alex Deucher
a650092fd6 r600g: r6xx deadlock workaround (v6)
Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=50655
https://bugs.freedesktop.org/show_bug.cgi?id=47116

v2: flush along with workaround.
v3: just need a flush
v4: try WAIT_UNTIL
v5: switch to PS partial flush
v6: rework patch

Note: this is a candidate for the 9.1 branch.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 8442b67f5f)
2013-02-22 18:27:37 -05:00
Alex Deucher
11d9f75f01 r600g: add PS_PARTIAL_FLUSH flag
PS_PARTIAL flushes seems to be required in certain
cases to prevent hangs, especially on r6xx.

Note: this is a candidate for the 9.1 branch.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 7ebf83f109)
2013-02-22 18:27:24 -05:00
Lauri Kasanen
6427e1609e configure: Fix build with automake < 1.11
Commit 86d30dea3c broke building with older
automake versions with this error:

Makefile:769: *** Recursive variable am__v_YACC_ references itself (eventually).  Stop.

This patch fixes it. Fix stolen from xorg-macros.

Signed-off-by: Lauri Kasanen <cand@gmx.com>
(cherry picked from commit 0a82828ad5)
2013-02-22 13:15:40 -08:00
Michel Dänzer
47f7f803ae radeonsi: Fix PIPE_FORMAT_X32_S8X24_UINT sampler hardware format
4 more little piglits.

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 9c1107b3e1)
2013-02-22 20:24:33 +01:00
Michel Dänzer
cb8bacd87a radeonsi: Use stencil surface level information for stencil texturing
7 more little dwarves^W piglits.

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 8356962853)
2013-02-22 20:24:24 +01:00
Michel Dänzer
0d08abd461 radeonsi: properly implement S8Z24 depth-stencil format
Based on r600g commit 2b9659c9e6 .

Fixes crashes with 4 piglit tests which are now hitting these formats.

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit f9adf79876)
2013-02-22 20:24:17 +01:00
Michel Dänzer
5baa8ec737 radeonsi: Fix w component of TGSI_SEMANTIC_POSITION fragment shader inputs.
It's the reciprocal of the register value.

Fixes piglit fragcoord_w and glsl-fs-fragcoord-zw-perspective.

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 954bc4ac34)
2013-02-22 20:15:17 +01:00
Michel Dänzer
0c3b96a6c6 radeonsi: Fix blending using destination alpha factor but non-alpha destination
11 more little piglits.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 95bced5929)
2013-02-22 20:13:45 +01:00
Marek Olšák
24e8ad6204 radeonsi: implement 3D transfers
That means we can map and read multiple slices with one transfer_map call.

[ Cherry-picked from r600g commit 1aebb6911e ]

11 more little piglits on master, 1 more on the 9.1 branch (Marek's
glTex(Sub)Image improvements on master broke the other 10).

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 72f4490b55)
2013-02-22 20:13:27 +01:00
Marek Olšák
8013101c2d radeonsi: add assertions to prevent creation of invalid surfaces
[ Cherry-picked from r600g commit ef11ed61a0 ]

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit a84c4edeed)
2013-02-22 20:13:18 +01:00
Marek Olšák
6894c127d9 radeonsi: use u_box_origin_2d helper function
[ Cherry-picked from r600g commit b278aba423 ]

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit c4faab63c4)
2013-02-22 20:13:04 +01:00
Marek Olšák
f0f3ebb777 st/mesa: don't do sRGB conversion in CopyTexSubImage
Assuming I understand EXT_texture_sRGB correctly.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 6520a86c67)
2013-02-22 13:20:10 +01:00
Marek Olšák
deeb4b056f r600g: fix random corruption with CP DMA in TF2
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit aac8138744)
2013-02-22 12:50:27 +01:00
Andreas Boll
8818d01d33 llvmpipe/build: add DLOPEN_LIBS and PTHREAD_LIBS to the lp_test_* targets
Fixes undefined symbols.

NOTE: This is a candidate for the 9.1 branch.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61052
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit c1f2c3a80f)
2013-02-22 10:24:53 +01:00
Andreas Boll
ea51f870f6 targets/xa-vmwgfx: Force c++ linker to fix undefined symbols
NOTE: This is a candidate for the 9.1 branch.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61200
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit c1eb585f3d)
2013-02-22 10:24:47 +01:00
Tom Stellard
dfc35a4fc5 r300g/compiler: Fix bug in OMOD folding
The OMOD value was only being folded to one instruction in cases where
the MUL instruction was reading a value written by more than one
instruction.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 10bcc843f8)
2013-02-21 22:09:51 -05:00
Tom Stellard
c7fdb6a861 r300g/tests: Add helper functions for creating a full program
Now you can convert assembly strings into a full struct radeon_compiler
object and use it to test individual compiler pases.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 5e1321ddf4)
2013-02-21 22:09:42 -05:00
Tom Stellard
74790900ca r300g/tests: Exit test runner with a valid status code
This way make check can report whether or not the tests pass.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit bcf2e157ca)
2013-02-21 22:09:33 -05:00
Tom Stellard
42cfb1ef47 r300g/complier: Make r300_vertprog_swizzle_caps visible in other files
This will be used by the test suite in later commits.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 5355fc1e87)
2013-02-21 22:09:22 -05:00
Tom Stellard
754447d81f r300g/compiler: Add missing license headers
These are all files that I authored, but forgot to add the license
headers.

NOTE: This is a candidate for the stable branches.

Signed-off-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 27d140b960)
2013-02-21 22:09:11 -05:00
Alex Deucher
e41bdc223e r600g: don't enable ReZ mode on evergreen
Can cause lockups in certain cases when
zfunc/zenable/zwrite change without a flush
in between.

Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=60969
and lockups on Civ4 with wine.

This is a candidate for the 9.1 branch.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 2e4ef989a2)
2013-02-21 12:02:15 -05:00
Ian Romanick
6ff7080a4c mesa: Don't install glEvalMesh in the beginend dispatch table
NOTE: This is a candidate for the 9.1 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59740
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 8b586322e7)
2013-02-20 15:25:55 -08:00
Zack Rusin
bdffccf91e DRI2: Don't disable GLX_INTEL_swap_event unconditionally
GLX_INTEL_swap_event is broken on the server side, where it's
currently unconditionally enabled. This completely breaks
systems running on drivers which don't support that extension.
There's no way to test for its presence on this side, so instead
of disabling it uncondtionally, just disable it for drivers
which are known to not support it. It makes sense because
most drivers do support it right now.
We'll be able to remove this once Xserver properly advertises
GLX_INTEL_swap_event.

Note: This is a candidate for stable branch branches.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60052
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 076403c30d)
2013-02-19 12:50:55 -08:00
Stefan Brüns
c41ba5bda9 glx: fix glGetTexLevelParameteriv for indirect rendering
A single element in a GLX reply is contained in the header itself.
The number of elements is denoted in the "n" field of the reply.
If "n" is 1, the length of additional data is 0.
The XXX_data_length() function of xcb does not return the length of
the (optional, n>1) data but the number of elements.

Fixes http://bugs.freedesktop.org/show_bug.cgi?id=59876

Note: This is a candidate for the stable branches.

Signed-off-by: Stefan Brüns <stefan.bruens@rwth-aachen.de>
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 5876a5dbc0)
2013-02-19 12:17:26 -08:00
Ian Romanick
456cdb6d01 mesa: Bump version to 9.1-rc2
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-02-17 14:49:02 -08:00
Eric Anholt
aaee862305 i965/fs: Use a helper function for checking for flow control instructions.
In 2 of our checks, we were missing BREAK and CONTINUE.

NOTE: Candidate for the stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit bf91f0b039)
2013-02-17 14:20:39 -08:00
bma
b84d9aa0c6 shaderapi: Fix AttachShader error
Detect a duplicate Shader type as and error instead of silently allowing
it, restrict to ES2 API.

v2: Tapani Pälli <tapani.palli@intel.com>
    - make the check run time instead of compile time

v3: chadv
    - Quote spec on which error to generate.

Signed-off-by: bma <Bo.Ma@windriver.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit ce3dfa19ab)
2013-02-17 14:20:34 -08:00
Eric Anholt
bb4b1494e3 i965: Re-enable the -RHW workaround for original gen4 chips.
Fixes broken clipping in supertuxkart and presumably many other applications.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51471
NOTE: Candidate for the stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit cb4616d32d)
2013-02-17 14:20:27 -08:00
Eric Anholt
321abaaa8d i965/gen4: Work around missing sRGB RGB DXT1 support.
The hardware just doesn't support it.  I suspect this was a regression from
the move to fixed MESA_FORMATs for compressed textures and that previously we
were storing uncompressed for this or something.

Fixes GPU hangs in piglit "texwrap GL_EXT_texture_sRGB-s3tc bordercolor
swizzled" on my GM965.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit ddc2b453d0)
2013-02-17 14:20:22 -08:00
Ian Romanick
95f1203a7c mesa: Add .cherry-ignore for 9.1
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-02-17 14:16:22 -08:00
Christopher James Halse Rogers
96fb4d61fb i965: Fix leak in blorp CopyTexSubImage2D
_mesa_delete_renderbuffer does not call the driver-specific
renderbuffer delete function, so the blorp code was leaking the
Intel-specific bits, including some GEM objects.

Call the renderbuffer's ->Delete() method instead, which does the
right thing.

Fixes Unity rapidly sending the machine into the arms of the OOM-killer

Note: This is a candidate for the 9.1 branch.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit dd599188d2)
2013-02-17 14:13:27 -08:00
Brian Paul
d8a0439c65 st/mesa: fix format query for GL_ARB_texture_rg
The GL_ARB_texture_rg spec says that we need to support both texturing
and rendering for the GL_RED and GL_RG formats.  So move the format
check up into the rendertarget_mapping[] list.  Also, add
PIPE_FORMAT_R8_UNORM to the list of formats required.

Note: This is a candidate for the stable branches.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 4be5a06752)
2013-02-17 14:13:13 -08:00
Eric Anholt
c785315f3d i965/gen7: Set up all samplers even if samplers are sparsely used.
In GLSL, sampler indices are allocated contiguously from 0.  But in the
case of ARB_fragment_program (and possibly fixed function), an app that
uses texture 0 and 2 will use sampler indices 0 and 2, so we were only
allocating space for samplers 0 and 1 and setting up sampler 0.  We
would read garbage for sampler 2, resulting in flickering textures and
an angry simulator.

Fixes bad rendering in 0 A.D. and ETQW.  This was fixed for pre-gen7 by
28f4be9eb9

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=25201
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58680
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for stable branches.
(cherry picked from commit 5bb05c6e6d)
2013-02-17 14:12:47 -08:00
Kenneth Graunke
0e3c755ca3 i965: Use derived state for Haswell's 3DSTATE_VF packet.
Otherwise, we fail to correctly handle GL_PRIMITIVE_RESTART_FIXED_INDEX.

Fixes gles3conform's primitive_restart_mode test.

NOTE: This is a candidate for the 9.1 branch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 8cabe26f5d)
2013-02-17 14:12:10 -08:00
Brian Paul
4d11454e90 util: fix incorrect Z bit masking in util_clear_depth_stencil()
For PIPE_FORMAT_Z24_UNORM_S8_UINT, the Z bits are in the 24
least significant bits.

Fixes http://bugs.freedesktop.org/show_bug.cgi?id=60527
and http://bugs.freedesktop.org/show_bug.cgi?id=60524
and http://bugs.freedesktop.org/show_bug.cgi?id=60047

Note: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 4bfdef87e6)
2013-02-17 14:10:55 -08:00
Marek Olšák
9838215f3c mesa: fix GetTexImage if mesa format and internal format don't match
Tested with softpipe only exposing RGBA formats.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit cb6470775c)
2013-02-17 14:10:40 -08:00
Marek Olšák
2e4473d9e3 mesa: don't use memcpy fast path for GetTexImage if base format is different
The Mesa format can be RGBA8888_REV, the format/type can be
GL_RGBA/GL_UNSIGNED_BYTE, but the actual texture internal format can be
LUMINANCE_ALPHA, INTENSITY, etc. Therefore we should look at the base
internal format as well.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit c8379204ab)
2013-02-17 14:10:28 -08:00
Marek Olšák
11eb644cc9 mesa: don't use _mesa_base_tex_format for format parameter of GetTexImage
_mesa_base_tex_format doesn't accept GL_BGR and GL_ABGR_EXT, etc.

v2: add a (now hopefully complete) helper function to deal with this

NOTE: This is a candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 09a99867ab)
2013-02-17 14:09:55 -08:00
Ian Romanick
60bad0ddc3 intel: Do not expose OES_compressed_ETC1_RGB8_texture or ARB_texture_rgb10_a2ui pre-GEN4
Older hardware cannot do ARB_texture_rgb10_a2ui, and the translation
code for OES_compressed_ETC1_RGB8_texture was never implemented in the
i915 driver.

NOTE: This is a candidate for all stable branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0e2f26d5ea)
2013-02-17 14:09:09 -08:00
Roland Scheidegger
d41e9b4d14 softpipe: fix using optimized filter function
This optimized filter (when using repeat wrap modes,
linear min/mag/mip filters, pot textures) only applies to 2d textures,
but nothing prevented it from being used for other textures (likely
leading to very bogus sample results).

Note: This is a candidate for the 9.0 branch.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 66b6d51214)
2013-02-17 14:09:01 -08:00
Kristian Høgsberg
60f05f0eef egl-wayland: Make sure we allocate a back buffer even if nothing was rendered
At eglSwapBuffer time, we blindly assume we have a back buffer, but the
back buffer only gets allocated when somebody tries to render something.

NOTE: This is a candidate for the 9.0 and 9.1 branches.

https://bugs.freedesktop.org/show_bug.cgi?id=60086
(cherry picked from commit 1fe007399c)
2013-02-17 14:08:41 -08:00
Brian Paul
714d8b3f8c svga: fix sRGB rendering
We weren't emitting the SVGA_RS_OUTPUTGAMMA state so sRGB rendering
didn't work properly.

Fixes piglit's framebuffer-srgb test.

Note: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit ff60509157)
2013-02-17 14:08:22 -08:00
Brian Paul
ac22dffaf6 st/mesa: don't choose DXT formats if we can't do DXT compression
If we call gl[Copy]TexImage2D() with a generic compression format
(e.g. intFormat=GL_COMPRESSED_RGBA) we can't choose a DXT format if
we don't have the external DXT compression library.

We weren't actually enforcing this before since the
pipe_screen::is_format_supported(DXT) query has no dependency on
the DXT compression library.

Now if we're given a generic compressed format and we can't do DXT
compression we'll fall back to a non-compressed format.

v2: use util_format_is_s3tc() function and add more comments about
the allow_dxt parameter.

Note: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 4df42890c5)
2013-02-17 14:08:16 -08:00
Brian Paul
4ec3843a54 mesa: don't use format chooser code for glCompressedTexImage
When glCompressedTexImage is called the internalFormat is a specific
format for the incoming image and the the hardware format should be
the same (since we never do format transcoding).  So use the simpler
_mesa_glenum_to_compressed_format() function.  This change is also
needed for the next patch.

Note: This is a candidate for the stable branches.
(cherry picked from commit 478056b81a)
2013-02-17 14:07:37 -08:00
Michel Dänzer
30ae2f97c5 configure.ac: GLX cannot work without OpenGL
GLX uses mapi/glapi/libglapi.la, which is only built for OpenGL.

If the user specified --enable-xlib-glx --disable-opengl, error out, as these
cannot be both observed at the same time. If the user just specified
--disable-opengl but not --disable-glx, print a warning and disable GLX as
well.

NOTE: This is a candidate for the stable branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59364

Tested-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit 3b888f534c)
2013-02-17 14:07:22 -08:00
Stéphane Marchesin
b289e639e4 glx: Check that swap_buffers_reply is non-NULL before using it
Check that the return value from xcb_dri2_swap_buffers_reply is
non-NULL before accessing the struct members.

Note: This is a candidate for the 9.0 branch.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 67e7263e45)
2013-02-17 14:02:29 -08:00
Brian Paul
c7e5e9ddce st/mesa: only enable GL_EXT_framebuffer_multisample if GL_MAX_SAMPLES >= 2
We never really have multisampling with one sample per pixel.
See also http://bugs.freedesktop.org/show_bug.cgi?id=59873

Note: This is a candidate for the 9.0 branch.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>

(cherry picked from commit c80bacba2e)
2013-02-17 14:01:37 -08:00
Brian Paul
7b9e99f45b mesa: don't enable GL_EXT_framebuffer_multisample for software drivers
Note: This is a candidate for the 9.0 branch.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 8f3c81d018)
2013-02-17 14:00:11 -08:00
Brian Paul
9cea40321c osmesa: use _mesa_generate_mipmap() for mipmap generation, not meta
See previous commit for more info.

Note: This is a candidate for the 9.0 branch.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 2180f32972)
2013-02-17 13:59:52 -08:00
Brian Paul
29e63455aa xlib: use _mesa_generate_mipmap() for mipmap generation, not meta
The swrast fragment program interpreter has trouble computing the
right texture LOD because it doesn't have easy access to input
derivatives.  This causes the GLSL-based meta generate mipmap code
to fetch texels from the wrong mipmap level.

One possible fix would be to set the GL_TEXTURE_MIN/MAX_LOD parameters
to limit sampling from the right level.  But let's just use the
_mesa_generate_mipmap() fallback since it's a lot faster than using
the fragment shader interpreter.

Fixes http://bugs.freedesktop.org/show_bug.cgi?id=54240

Note: This is a candidate for the 9.0 branch.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 89551ae04f)
2013-02-17 13:59:43 -08:00
Paul Berry
632a5a3a5b glsl: don't allow non-flat integral types in varying structs/arrays.
In the GLSL 1.30 spec, section 4.3.6 ("Outputs") says:

    "If a vertex output is a signed or unsigned integer or integer
    vector, then it must be qualified with the interpolation qualifier
    flat."

The GLSL ES 3.00 spec further clarifies, in section 4.3.6 ("Output
Variables"):

    "Vertex shader outputs that are, *or contain*, signed or unsigned
    integers or integer vectors must be qualified with the
    interpolation qualifier flat."

(Emphasis mine.)

The language in the GLSL ES 3.00 spec is clearly correct and should be
applied to all shading language versions, since varyings that contain
ints can't be interpolated, regardless of which shading language
version is in use.

(Note that in GLSL 1.50 the restriction is changed to apply to
fragment shader inputs rather than vertex shader outputs, to
accommodate the fact that in the presence of geometry shaders, vertex
shader outputs are not necessarily interpolated.  That will be
addressed by a future patch).

NOTE: This is a candidate for stable branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 93c913485e)
2013-02-15 13:28:01 -08:00
Paul Berry
2cd4824fbc glsl: Allow default precision qualifiers to be set for sampler types.
From GLSL ES 3.00 section 4.5.4 ("Default Precision Qualifiers"):

    "The precision statement

        precision precision-qualifier type;

    can be used to establish a default precision qualifier. The type
    field can be either int or float or any of the sampler types, and
    the precision-qualifier can be lowp, mediump, or highp."

GLSL ES 1.00 has similar language.  GLSL 1.30 doesn't allow precision
qualifiers on sampler types, but this seems like an oversight (since
the intention of including these in GLSL 1.30 is to allow
compatibility with ES shaders).

Previously, Mesa followed GLSL 1.30 and only allowed default precision
qualifiers to be set for float and int.  This patch makes it follow
GLSL ES rules in all cases.

Fixes Piglit tests default-precision-sampler.{vert,frag}.

Partially addresses https://bugs.freedesktop.org/show_bug.cgi?id=60737.

NOTE: This is a candidate for stable branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit d5948f2f5e)
2013-02-15 13:27:48 -08:00
Michel Dänzer
05de84442b radeonsi: Handle TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
8 more little piglits.

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit c840270ebe)
2013-02-15 18:47:28 +01:00
Michel Dänzer
14372a70ec radeonsi: Fix array indices for detecting integer vertex formats
(cherry picked from commit f34ad85765)
2013-02-15 18:47:21 +01:00
Christian König
baa9070346 radeonsi: remove constant index limitation v3
With the llvm patches, fixing 14 piglit tests in total.

v2: increase the const limit
v3: document the const limit

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 8c80894fb3)
2013-02-15 18:46:32 +01:00
Christian König
f50e4e21f4 radeonsi: support constants as TEX coordinates
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 8514f5ac01)
2013-02-15 18:45:29 +01:00
Tom Stellard
38e728498b configure.ac: Add components to LLVM_COMPONENTS when using llvm shared libs
This is required when LLVM is built with CMake, which creates one
shared library for each component.
(cherry picked from commit 0898047e7b)
2013-02-13 17:02:12 -05:00
Matt Turner
fb2eb65126 Revert "mesa: Return INVALID_OPERATION when type is known but not allowed"
This reverts commit 2906e2034c.

Fixes a regression in the glean depthStencil test.

Reverting this does not affect any tests in es3conform, so a more recent
patch must have also fixed the failure this one was intended to fix.

Reported-by: lu hua <huax.lu@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59494
(cherry picked from commit a527b2192e)
2013-02-13 15:31:50 -05:00
Tom Stellard
741a249cbf r600g: Handle SET*_DX10 instructions in r600_bytecode_get_num_operands() 2013-02-13 15:31:34 -05:00
Jerome Glisse
3ae8678f81 r600g: fix lockup when hyperz & alpha test are enabled together. v3
Seems that alpha test being enabled confuse the GPU on the order in
which it should perform the Z testing. So force the order programmed
throught db shader control.

v2: Only force z order when alpha test is enabled
v3: Update db shader when binding new dsa + spelling fix

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 974b482aca)
2013-02-12 17:06:36 -05:00
Jordan Justen
85604f3d48 CopyTexImage: Don't check sRGB vs LINEAR for desktop GL
In OpenGL 4.3, new language was added that would require
this check. But, if this check results in broken applications
then perhaps it will be reversed.

For now, remove this check and re-evaluate when
desktop GL 4.3 is closer.

NOTE: This is a candidate for the 9.1 branch.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2013-02-12 11:25:15 -08:00
Quentin Glidic
9119b4e8ee configure.ac: Fix --with-llvm-shared-libs
The third argument of AC_ARG_WITH is evaluated for any provided value,
not only on --with-, so it must not force-enable the feature
Also, setting $with_llvm_shared_libs in the opencl check was overriding
the user switch

https://bugs.freedesktop.org/show_bug.cgi?id=59851

Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
(cherry picked from commit 1e857130f0)
2013-02-12 15:58:22 +00:00
Tom Stellard
f4f306b8ba r600g/llvm: Select the correct GPU type for RV670
RV670 belongs in the R600 chip class

https://bugs.freedesktop.org/show_bug.cgi?id=58666

NOTE: This is a candidate for the 9.1 branch
(cherry picked from commit 257006e2a4)
2013-02-12 15:58:04 +00:00
Jerome Glisse
99adec8a88 r600g: make sure async blit is done 8 * pitch at a time v2
The blit must be aligned on 8 horizontal block.

v2: no need to align the reminder

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
(cherry picked from commit 323a448825)
2013-02-11 18:44:55 -05:00
Martin Andersson
3b609f12f6 winsys/radeon: fix bo with virtual address referencing mismatch
If the same context try to flink and open the object, use the
same bo struct instead of opening a new gem handle for the object.
This way we avoid avoid having 2 different handle pointing to the
same kernel object which can latter lead to trouble with virtual
address.

Fix:
https://bugs.freedesktop.org/show_bug.cgi?id=60200

Signed-off-by: Martin Andersson <g02maran@gmail.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
(cherry picked from commit a37835c8ed)
2013-02-11 18:41:28 -05:00
Andreas Boll
ecd310bd67 docs: document removal of makedepend build dependency
Build dependency removed with
424f200881

Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 44a5d7371c)
2013-02-11 18:12:30 +01:00
Matt Turner
2a7affc1d5 builtin_compiler/build: Don't use *_FOR_BUILD when not cross compiling
Previously we were relying on CFLAGS_FOR_BUILD to be the same as CFLAGS
when not cross compiling, but this assumption didn't take into
consideration 32-bit builds on 64-bit systems. More generally, not
honoring CFLAGS is bad.

Automake is evidently too stupid to accept

if CROSS_COMPILING
CC = @CC_FOR_BUILD@
...
else
CC = @CC@
endif

without warning that CC has been already defined. The warnings are
harmless, but I'd prefer to avoid future reports about them, so define
proxy variables, which are assigned inside the conditional and then
unconditionally assigned to CC et al.

NOTE: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59737
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60038
(cherry picked from commit 2db1f73849)
2013-02-11 12:28:06 +01:00
Quentin Glidic
c684e3b53e gallium/egl: Fix include dirs for VPATH build
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
(cherry picked from commit 11bd1b0f58)
2013-02-11 11:48:54 +01:00
Andreas Boll
b94eeffe60 mesa: Bump version to 9.1-rc1 2013-02-11 09:21:54 +01:00
Jerome Glisse
a0528269a3 winsys/radeon: improve debuging printing
Make sure one can identify virtual address failure from allocation
failure.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
(cherry picked from commit 9a47684564)
2013-02-08 20:33:22 -05:00
Jerome Glisse
18ef6b1265 xorg: fix exa finish access
The exa core will already set the pointer to NULL prior calling
the callback function. So don't bail out in the callback if it's
already NULL.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
(cherry picked from commit 3310acdf47)
2013-02-08 19:01:51 -05:00
Paul Berry
0419b7a3a1 glsl: Support transform feedback of varying structs.
Since transform feedback needs to be able to access individual fields
of varying structs, we can no longer match up the arguments to
glTransformFeedbackVaryings() with variables in the vertex shader.

Instead, we build up a hashtable which records information about each
possible name that is a candidate for transform feedback, and then
match up the arguments to glTransformFeedbackVaryings() with the
contents of that hashtable.

Populating the hashtable uses the program_resource_visitor
infrastructure, so the logic is shared with how we handle uniforms.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 99b78337e3)
2013-02-08 11:17:33 -08:00
Paul Berry
5be2e14393 glsl: Use parse_program_resource_name to parse transform feedback varyings.
Previously, transform feedback varyings were parsed in an ad-hoc
fashion that wasn't compatible with structs (or array of structs).
This patch makes it use parse_program_resource_name(), which correctly
handles both.

Note that parse_program_resource_name()'s technique for handling
mal-formed input strings is to simply let them through and rely on the
fact that a future name lookup will fail.  Because of this,
tfeedback_decl::init() no longer needs to return a boolean error
code--it always succeeds, and if the input was mal-formed the error
will be detected later.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 53febac02c)
2013-02-08 11:17:28 -08:00
Paul Berry
11e4347bff glsl: Rename uniform_field_visitor to program_resource_visitor.
There's actually nothing uniform-specific in uniform_field_visitor.
It is potentially useful for all kinds of program resources (in
particular, future patches will use it for transform feedback
varyings).

This patch renames it to program_resource_visitor, and clarifies
several comments, to reflect the fact that it is useful for more than
just uniforms.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit b4db34cc4c)
2013-02-08 11:17:23 -08:00
Paul Berry
49a5f829f7 mesa/glsl: Separate parsing logic from _mesa_get_uniform_location.
The parsing logic is moved to a new function in the GLSL module,
parse_program_resource_name().  This name was chosen because it should
eventually be useful for handling everything that OpenGL 4.3 calls
"program resources" (e.g. uniforms, vertex inputs, fragment outputs,
and transform feedback varyings).

Future patches will make use of this function for linking transform
feedback varyings.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit b92900d26a)
2013-02-08 11:17:17 -08:00
Kenneth Graunke
5265c42e52 i965/blorp: Support blits between ARGB and XRGB formats.
Now that we have support for overriding alpha to 1.0, we can handle
blitting between these formats in either direction.

For now, we only support two XRGB formats: MESA_FORMAT_XRGB8888 and
MESA_FORMAT_RGBX8888_REV.  Most places only appear to worry about the
former, so ignore the latter for now.  We can always add it later.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Martin Steigerwald <martin@lichtvoll.de>
(cherry picked from commit 7d467f3c15)
2013-02-07 22:31:29 -08:00
Kenneth Graunke
3114f5acd3 i965/blorp: Support overriding destination alpha to 1.0.
Currently, Blorp requires the source and destination formats to be
equal.  However, we'd really like to be able to blit between XRGB and
ARGB formats; our BLT engine paths have supported this for a long time.

For ARGB -> XRGB, nothing needs to occur: the missing alpha is already
interpreted as 1.0.  For XRGB -> ARGB, we need to smash the alpha
channel to 1.0 when writing the destination colors.  This is fairly
straightforward with blending.

For now, this code is never used, as the source and destination formats
still must be equal.  The next patch will relax that restriction.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Martin Steigerwald <martin@lichtvoll.de>
(cherry picked from commit c0554141a9)
2013-02-07 22:31:29 -08:00
Kenneth Graunke
332c50b666 i965: Implement CopyTexSubImage2D via BLORP (and use it by default).
The BLT engine has many limitations.  Currently, it can only blit
X-tiled buffers (since we don't have a kernel API to whack the BLT
tiling mode register), which means all depth/stencil operations get
punted to meta code, which can be very CPU-intensive.

Even if we used the BLT engine, it can't blit between buffers with
different tiling modes, such as an X-tiled non-MSAA ARGB8888 texture
and a Y-tiled CMS ARGB8888 renderbuffer.  This is a fundamental
limitation, and the only way around that is to use BLORP.

Previously, BLORP only handled BlitFramebuffer.  This patch adds an
additional frontend for doing CopyTexSubImage.  It also makes it the
default.  This is partly to increase testing and avoid hiding bugs,
and partly because the BLORP path can already handle more cases.  With
trivial extensions, it should be able to handle everything the BLT can.

This helps PlaneShift massively, which tries to CopyTexSubImage2D
between depth buffers whenever a player casts a spell.  Since these
are Y-tiled, we hit meta and software ReadPixels paths, eating 99% CPU
while delivering ~1 FPS.  This is particularly bad in an MMO setting
because people cast spells all the time.

It also helps Xonotic in 4X MSAA mode.  At default power management
settings, I measured a 6.35138% +/- 0.672548% performance boost (n=5).
(This data is from v1 of the patch.)

No Piglit regressions on Ivybridge (v3) or Sandybridge (v2).

v2: Create a fake intel_renderbuffer to wrap the destination texture
    image and then reuse do_blorp_blit rather than reimplementing most
    of it.  Remove unnecessary clipping code and conditional rendering
    check.

v3: Reuse formats_match() to centralize checks; delete temporary
    renderbuffers.  Reorganize the code.

v4: Actually copy stencil when dealing with separate stencil buffers but
    packed depth/stencil formats.  Tested by a new Piglit test.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com> [v4]
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v3]
Reviewed-and-tested-by: Carl Worth <cworth@cworth.org> [v2]
Tested-by: Martin Steigerwald <martin@lichtvoll.de> [v3]
(cherry picked from commit 0b3bebbaac)
2013-02-07 22:31:29 -08:00
Kenneth Graunke
55e3f79d55 mesa: Put extern "C" guards in renderbuffer.h.
I need to use this from C++ code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 29aef6cce8)
2013-02-07 22:31:29 -08:00
Kenneth Graunke
1d2ef43032 i965: Fix the SF Vertex URB Read Length calculation for Gen7 platforms.
Ivybridge doesn't appear to have the same errata as Sandybridge; no
corruption was observed by setting it to more than the minimal correct
value.  It's possible that we were simply lucky, since the URB entries
are 1024-bit on Ivybridge vs. 512-bit Sandybridge.  Or perhaps the
underlying hardware issue is fixed.

Either way, we may as well program the minimum value since it's now
readily available, likely to be more efficient, and possibly more
correct.

v2: Use GEN7_SBE_* defines rather than GEN6_SF_*.  (A copy and paste
    mistake.)  They're the same, but using the right names is better.

NOTE: This is a candidate for all stable branches.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 44aa2e15f6)
2013-02-07 22:31:28 -08:00
Kenneth Graunke
3acd5ed75b i965: Fix the SF Vertex URB Read Length calculation for Sandybridge.
(This commit message was primarily written by Paul Berry, who explained
 what's going on far better than I would have.)

Previous to this patch, we thought that the only restrictions on
3DSTATE_SF's URB read length were (a) it needs to be large enough to
read all the VUE data that the SF needs, and (b) it can't be so large
that it tries to read VUE data that doesn't exist.  Since the VUE map
already tells us how much VUE data exists, we didn't bother worrying
about restriction (a); we just did the easy thing and programmed the
read length to satisfy restriction (b).

However, we didn't notice this erratum in the hardware docs: "[errata]
Corruption/Hang possible if length programmed larger than recommended".
Judging by the context surrounding this erratum, it's pretty clear that
it means "URB read length must be exactly the size necessary to read all
the VUE data that the SF needs, and no larger".  Which means that we
can't program the read length based on restriction (b)--we have to
program it based on restriction (a).

The URB read size needs to precisely match the amount of data that the
SF consumes; it doesn't work to simply base it on the size of the VUE.

Thankfully, the PRM contains the precise formula the hardware expects.

Fixes random UI corruption in Steam's "Big Picture Mode", random terrain
corruption in PlaneShift, and Piglit's fbo-5-varyings test.

NOTE: This is a candidate for all stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56920
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60172
Tested-by: Jordan Justen <jordan.l.justen@intel.com> (v1/Piglit)
Tested-by: Martin Steigerwald <martin@lichtvoll.de> (PlaneShift)
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 09fbc29828)
2013-02-07 22:31:28 -08:00
Kenneth Graunke
697f8e56dc i965: Compute the maximum SF source attribute.
The maximum SF source attribute is necessary to compute the Vertex URB
read length properly, which will be done in the next commit.

NOTE: This is a candidate for all stable branches.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Tested-by: Martin Steigerwald <martin@lichtvoll.de>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5e9bc7bd12)
2013-02-07 22:31:28 -08:00
Kenneth Graunke
45ae093e5c i965: Refactor Gen6+ SF attribute override code.
The next patch will benefit from easy access to the source attribute
number and whether or not we're swizzling.  It doesn't want the final
attr_override DWord form, however.

NOTE: This is a candidate for all stable branches.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Tested-by: Martin Steigerwald <martin@lichtvoll.de>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b3efc5bea8)
2013-02-07 22:31:28 -08:00
Kenneth Graunke
535e95299a i965: Add chipset limits for Haswell GT1/GT2.
The maximum number of URB entries come from the 3DSTATE_URB_VS and
3DSTATE_URB_GS state packet documentation; the thread count information
comes from the 3DSTATE_VS and 3DSTATE_PS state packet documentation.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
(cherry picked from commit 9add4e8038)
2013-02-07 22:31:28 -08:00
Vinson Lee
a7e2c615f1 i965: Fix assignment instead of comparison in asserts.
Fixes side effect in assertion defects reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 1559994cba)
2013-02-07 22:31:28 -08:00
Paul Berry
5611a5a387 mesa: Don't check (offset + size <= bufObj->Size) in BindBufferRange.
In the documentation for BindBufferRange, OpenGL specs from 3.0
through 4.1 contain this language:

    "The error INVALID_VALUE is generated if size is less than or
    equal to zero or if offset + size is greater than the value of
    BUFFER_SIZE."

This text was dropped from OpenGL 4.2, and it does not appear in the
GLES 3.0 spec.

Presumably the reason for the change is because come clients change
the size of the buffer after calling BindBufferRange.  We don't want
to generate an error at the time of the BindBufferRange call just
because the old size of the buffer was too small, when the buffer is
about to be resized.

Since this is a deliberate relaxation of error conditions in order to
allow clients to work, it seems sensible to apply it to all versions
of GL, not just GL 4.2 and above.

(Note that there is no danger of this change allowing a client to
access data beyond the end of a buffer.  We already have code to
ensure that that doesn't happen in the case where the client shrinks
the buffer after calling BindBufferRange).

Eliminates a spurious error message in the gles3 conformance test
"transform_feedback_offset_size".

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 04f0d6cc22)
2013-02-07 21:20:32 -08:00
Ian Romanick
a48e5526c2 i965: Set UniformBufferOffsetAlignment to sizeof(vec4)
This matches the behavior of the Windows driver, but a bspec reference
should would be nice.

NOTE: This is a candidate for the 9.0 and 9.1 branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f29ab4ece5)
2013-02-07 21:20:16 -08:00
Matt Turner
c59808c700 mesa: Allow glGet* queries of MAX_VARYING_COMPONENTS in ES 3
Should have been done in d9948e49 but I missed it because
MAX_VARYING_FLOATS doesn't appear in the ES 3 spec, but is the same
value as MAX_VARYING_COMPONENTS.

NOTE: Candidate for the 9.1 branch
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-02-07 17:54:16 -08:00
Michel Dänzer
ad62f424b3 radeonsi: Handle scaled and integer formats for samplers and vertex elements.
Also, add assertions to stress that render targets don't support scaled
formats.

20 more little piglits.
(cherry picked from commit 46dd16bca8b4526e46badc9cb1d7c058a8e6173e)
2013-02-07 19:11:30 +01:00
Michel Dänzer
fc04455533 radeonsi: Don't advertise PIPE_FORMAT_L8A8_SRGB support.
The hardware can't do it.
(cherry picked from commit f6e9430da2d3510f84baefa0fdf26ec5c457f146)
2013-02-07 19:11:19 +01:00
Michel Dänzer
6799bddf6b radeonsi: Remove incorrect (and dead) assignment in tex_fetch_args().
The proper return type is assigned at the end of the function.
(cherry picked from commit 180db2bcb28e94bb1ce18d76b2b3a5818d76262c)
2013-02-07 19:11:09 +01:00
Michel Dänzer
93f61addb5 radeonsi: Use unique names for referring to texture sampling intrinsics.
Append the overloaded vector type used for passing in the addressing
parameters.

Without this, LLVM uses the same function signature for all those types,
which cannot work.

Fixes problems e.g. with FlightGear and Red Eclipse.
(cherry picked from commit 1b3afea30de757815555d9eb1d6e72e2586d6a0c)
2013-02-07 19:10:17 +01:00
Jerome Glisse
d04b50b4de r600g: fix slice tile max for compressed texture and async dma
Was using the pixel size instead of the number of block for the slice
tile max computation which resulted in dma writing at wrong address.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2013-02-07 10:43:37 -05:00
Marek Olšák
f1c46c8418 r300g: fix blending with blend color and RGBA formats
NOTE: This is a candidate for the stable branches.
(cherry picked from commit f40a7fc34a)
2013-02-06 22:24:04 +01:00
Michel Dänzer
4bc85f9aac Require libdrm_radeon 2.4.42 for radeonsi.
It has new PCI IDs and an important tiled surface layout fix.
(cherry picked from commit 02a423b239)
2013-02-05 15:15:49 +01:00
Alex Deucher
e1d798a901 radeonsi: add Oland pci ids
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>

Note: this is a candidate for the 9.1 branch.
(cherry picked from commit 4161d70bba)
2013-02-04 17:20:22 -05:00
Alex Deucher
6b0fa537a9 radeonsi: default PA_SC_RASTER_CONFIG to 0
That should work in all cases.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>

Note: this is a candidate for the 9.1 branch.
(cherry picked from commit af0af75881)
2013-02-04 17:20:03 -05:00
Alex Deucher
0cc0097bb0 radeonsi: add support for Oland chips
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>

Note: this is a candidate for the 9.1 branch
(cherry picked from commit 83e4407f44)
2013-02-04 17:19:43 -05:00
Michel Dänzer
7f90de5414 radeonsi: Fix draws using user index buffer.
Was broken since commit bf469f4edc
('gallium: add void *user_buffer in pipe_index_buffer').

Fixes 11 piglit tests and lots of missing geometry e.g. in TORCS.

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit a8a5055f2d)
2013-02-04 17:54:03 +01:00
Michel Dänzer
8cd237bcbe radeonsi: Remove spurious traces of R16G16B16 support.
The hardware can't do it, and these were causing warnings in some piglit tests.

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 6455d40b7e)
2013-02-04 17:28:18 +01:00
Michel Dänzer
5ca77c27a6 radeonsi: Enable texture arrays.
28/30 piglit tests pass.

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 6bcb823844)
2013-02-04 17:28:14 +01:00
Michel Dänzer
b104d151f1 radeonsi: Improve packing of texture address parameters.
In particular, the LOD bias and depth comparison values are packed before the
'normal' texture coordinates, and the array slice and LOD values are appended.

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 120efeef8b)
2013-02-04 17:27:43 +01:00
Michel Dänzer
5f9f3f381f radeonsi: Adapt to sample intrinsics changes.
Fix up intrinsic names, and bitcast texture address parameters to integers.

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit e5fb7347a7)
2013-02-04 17:27:34 +01:00
Marek Olšák
b127ad3489 mesa: don't expose IBM_rasterpos_clip in a core context
glRasterPos doesn't exist in the core profile.

NOTE: This is a candidate for the stable branches (9.0 and 9.1).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit cc5fdaf2dc)
2013-02-01 16:35:24 +01:00
Marek Olšák
1003652a7f r300g: always put MSAA resources in VRAM
This along with the latest drm-fixes branch should help with bad performance
of MSAA. Remember: Nx MSAA can't be more than N times slower (where N=2,4,6).

Anyway, I recommend at least 512 MB of VRAM for Full HD 6x MSAA.

NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit a06f03d795)
2013-02-01 16:35:18 +01:00
Jerome Glisse
9d8a866db3 r600g: add cs memory usage accounting and limit it v3
We are now seing cs that can go over the vram+gtt size to avoid
failing flush early cs that goes over 70% (gtt+vram) usage. 70%
is use to allow some fragmentation.

The idea is to compute a gross estimate of memory requirement of
each draw call. After each draw call, memory will be precisely
accounted. So the uncertainty is only on the current draw call.
In practice this gave very good estimate (+/- 10% of the target
memory limit).

v2: Remove left over from testing version, remove useless NULL
    checking. Improve commit message.
v3: Add comment to code on memory accounting precision

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
2013-01-31 14:25:30 -05:00
Marek Olšák
3b8d4f941f r600g: fix htile buffer leak
NOTE: This is a candidate for the 9.1 branch.
2013-01-31 14:25:10 -05:00
Matt Turner
ff515c4e7c build: Add missing comma in AS_IF
Reported-by: Lauri Kasanen<curaga@operamail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47248#c15
2013-01-29 15:06:47 -08:00
Marek Olšák
d7ca04a7c3 docs/relnotes-9.1: document new features in radeon drivers
(cherry picked from commit 845130951f)
2013-01-29 17:38:14 +01:00
Matt Turner
48af880f81 docs: List new extensions added in Mesa 9.1
I did not list the *_get_program_binary extensions since they're not
useful to anyone with their current implementation (that supports 0
binary formats).
2013-01-28 16:49:24 -08:00
Jerome Glisse
af2d8f8072 r600g: use uint64_t instead of unsigned long for proper 32bits cpu support
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2013-01-28 19:10:29 -05:00
Jerome Glisse
d8d17441e2 r600g: real fix for non 3.8 kernel
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2013-01-28 17:44:49 -05:00
3599 changed files with 184433 additions and 379697 deletions

View File

@@ -8,5 +8,4 @@
(c-set-offset 'innamespace '0)
(c-set-offset 'inline-open '0)))
)
(makefile-mode (indent-tabs-mode . t))
)

View File

@@ -33,11 +33,8 @@ endif
LOCAL_C_INCLUDES += \
$(MESA_TOP)/include
MESA_VERSION=$(shell cat $(MESA_TOP)/VERSION)
# define ANDROID_VERSION (e.g., 4.0.x => 0x0400)
LOCAL_CFLAGS += \
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\" \
-DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION)
LOCAL_CFLAGS += \

View File

@@ -24,7 +24,7 @@
# BOARD_GPU_DRIVERS should be defined. The valid values are
#
# classic drivers: i915 i965
# gallium drivers: swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx
# gallium drivers: swrast i915g nouveau r300g r600g radeonsi vmwgfx
#
# The main target is libGLES_mesa. For each classic driver enabled, a DRI
# module will also be built. DRI modules will be loaded by libGLES_mesa.
@@ -42,7 +42,7 @@ DRM_TOP := external/drm
DRM_GRALLOC_TOP := hardware/drm_gralloc
classic_drivers := i915 i965
gallium_drivers := swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx
gallium_drivers := swrast i915g nouveau r300g r600g radeonsi vmwgfx
MESA_GPU_DRIVERS := $(strip $(BOARD_GPU_DRIVERS))
@@ -78,7 +78,6 @@ endif
ifneq ($(strip $(MESA_GPU_DRIVERS)),)
SUBDIRS := \
src/loader \
src/mapi \
src/glsl \
src/mesa \

View File

@@ -26,10 +26,17 @@ ACLOCAL_AMFLAGS = -I m4
doxygen:
cd doxygen && $(MAKE)
check-local:
$(MAKE) -C src/mapi/glapi/tests check
$(MAKE) -C src/mapi/shared-glapi/tests check
$(MAKE) -C src/mesa/main/tests check
$(MAKE) -C src/glx/tests check
.PHONY: doxygen
# Rules for making release tarballs
PACKAGE_VERSION=9.1.6
PACKAGE_DIR = Mesa-$(PACKAGE_VERSION)
PACKAGE_NAME = MesaLib-$(PACKAGE_VERSION)
@@ -45,13 +52,18 @@ EXTRA_FILES = \
bin/ltmain.sh \
bin/missing \
bin/ylwrap \
bin/test-driver \
src/glsl/glsl_parser.cpp \
src/glsl/glsl_parser.h \
src/glsl/glsl_lexer.cpp \
src/glsl/glcpp/glcpp-lex.c \
src/glsl/glcpp/glcpp-parse.c \
src/glsl/glcpp/glcpp-parse.h \
src/mesa/main/api_exec_es1.c \
src/mesa/main/api_exec_es1_dispatch.h \
src/mesa/main/api_exec_es1_remap_helper.h \
src/mesa/main/api_exec_es2.c \
src/mesa/main/api_exec_es2_dispatch.h \
src/mesa/main/api_exec_es2_remap_helper.h \
src/mesa/program/lex.yy.c \
src/mesa/program/program_parse.tab.c \
src/mesa/program/program_parse.tab.h \
@@ -64,13 +76,14 @@ IGNORE_FILES = \
parsers: configure
$(MAKE) -C src/glsl glsl_parser.cpp glsl_parser.h glsl_lexer.cpp glcpp/glcpp-lex.c glcpp/glcpp-parse.c glcpp/glcpp-parse.h
$(MAKE) -C src/mesa/program lex.yy.c program_parse.tab.c program_parse.tab.h
# Everything for new a Mesa release:
ARCHIVES = $(PACKAGE_NAME).tar.gz \
$(PACKAGE_NAME).tar.bz2 \
$(PACKAGE_NAME).zip
tarballs: checksums
tarballs: md5
rm -f ../$(PACKAGE_DIR) $(PACKAGE_NAME).tar
manifest.txt: .git
@@ -97,9 +110,9 @@ $(PACKAGE_NAME).zip: parsers ../$(PACKAGE_DIR) manifest.txt
zip -q -@ $(PACKAGE_NAME).zip < $(PACKAGE_DIR)/manifest.txt ; \
mv $(PACKAGE_NAME).zip $(PACKAGE_DIR)
checksums: $(ARCHIVES)
@-sha256sum $(PACKAGE_NAME).tar.gz
@-sha256sum $(PACKAGE_NAME).tar.bz2
@-sha256sum $(PACKAGE_NAME).zip
md5: $(ARCHIVES)
@-md5sum $(PACKAGE_NAME).tar.gz
@-md5sum $(PACKAGE_NAME).tar.bz2
@-md5sum $(PACKAGE_NAME).zip
.PHONY: tarballs md5

View File

@@ -59,16 +59,16 @@ else:
Help(opts.GenerateHelpText(env))
# fail early for a common error on windows
if env['gles']:
try:
import libxml2
except ImportError:
raise SCons.Errors.UserError, "GLES requires libxml2-python to build"
#######################################################################
# Environment setup
with open("VERSION") as f:
mesa_version = f.read().strip()
env.Append(CPPDEFINES = [
('PACKAGE_VERSION', '\\"%s\\"' % mesa_version),
('PACKAGE_BUGREPORT', '\\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\\"'),
])
# Includes
env.Prepend(CPPPATH = [
'#/include',
@@ -80,6 +80,9 @@ env.Append(CPPPATH = [
'#/src/gallium/winsys',
])
if env['msvc']:
env.Append(CPPPATH = ['#include/c99'])
# for debugging
#print env.Dump()
@@ -112,6 +115,9 @@ if env['crosscompile'] and not env['embedded']:
host_env['hostonly'] = True
assert host_env['crosscompile'] == False
if host_env['msvc']:
host_env.Append(CPPPATH = ['#include/c99'])
target_env = env
env = host_env
Export('env')

View File

@@ -1 +0,0 @@
10.2.9

View File

@@ -1,30 +1,66 @@
# The first is the change, and the second is the revert of that change.
e6967270c75a5b669152127bb7a746d55f4407a6 i965: Fix depth (array slices) computation for 1D_ARRAY render targets.
155f98d49fdc2f46c760f8214327b3804ee60079 Revert "i965: Fix depth (array slices) computation for 1D_ARRAY render targets."
d60da27273d2cdb68bc32cae2ca66718dab15f27 st/mesa: set ctx->Const.MaxSamples = 0, not 1
5c86a728d4f688c0fe7fbf9f4b8f88060b65c4ee r600g: fix htile buffer leak
496928a442cec980b534bc5da2523b3632b21b61 CopyTexImage: Don't check sRGB vs LINEAR for desktop GL
3ee602314fc22054f69ee476f2e1037653d269bc mesa: Allow glGet* queries of MAX_VARYING_COMPONENTS in ES 3
# This patch didn't have enough in the commit message to convince me it
# is a bug fix, (email sent to author asking for more information).
41d759d076737f94976f5294b734dbc437a12bae
# Already cherry picked without -x
96b3ca89b153f358de74059151d2b0e8bd884dfa scons: Allows choosing VS 10 or 11.
# These patch were already cherry-picked before the 10.2.4 release.
#
# But get-pick-list.sh doesn't realize that because the commit messages for
# these on the stable branch reference commit IDs that don't actually appear
# on master. I'm not sure what happened, (perhaps master was force-pushed at
# some point?).
2eaf3f670fea4ce4466340141244e41a45542c13
e5adc560cc8544200faa3e04504202839626ab37
cf1b5eee7f36af29d1d5caba3538ad4985e51f81
# This patch is superceded by 7d4f1e6
dbf94d105a48b7aafb2c8cf64d8b4392d87efea1 glsl: Replace constant-index vector array accesses with swizzles
# The patch depends on earlier ones that are not part of 10.2.
b3121bfd413973f460e2cc9a9f852bdfa1265fcf mesa: guard better when building with sse4.1 optimisations
# This patch is superceded by 34a4fc5
0967c362bf378b7415c30ca6d9523d3b2a3a7f5d i965: Fix an inconsistency inb the VUE map with gl_ClipVertex on gen4/5.
# The PIPE_CAP is not in mesa 10.2 - breaks the build.
72969e0efb7a5a011629c1001e81aa2329ede6b1 radeon/compute: Report a value for PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
# This patch was backported as c3eb301
a8246927e35a49097f70cffb7fa8dd05ec1365e1 r600g: Fix UMAD on Cayman
# No whitespace fixes for the stable branches.
38fccc37c1fa57c1fd373e8d71621bb4aed31083 radeonsi/compute: Whitespace fixes
# These patches cannot be backported without other, too invasive changes
eb19163a4dd3d7bfeed63229820c926f99ed00d9 radeonsi: Initial support for multiple constant buffers
e3befbca5ed9f22effcdc91c5886c86b644bc190 radeonsi: Handle TGSI_SEMANTIC_CLIPVERTEX
# The commit relies of patches restructuring r600_resource, which never made
# it in the 10.2 branch.
a15088338ebe544efd90bfa7934cb99521488141 radeonsi/compute: Stop leaking the input buffer
# These patches are performance improvements that are difficult to backport and cause regressions
740350c982bd2735b9eb9063c2b91856b6f1ad31 i965: Make the fragment shader pull constants index by dwords, not vec4s.
dca5fc14358a8b267b3854c39c976a822885898f i965/fs: Improve performance of varying-index uniform loads on IVB.
70b27e0e4b5d15e575ea477d63c0f6cb19d645c2 i965/fs: Use LD messages for pre-gen7 varying-index uniform loads
62501c3af85089b423218a41a2e2433ac849c2d3 i965/fs: Allow CSE on pre-gen7 varying-index uniform loads
# Reverted in master
98dfd59a0445666060c97b0dccaf0e9f030b547a i965: fix problem with constant out of bounds access (v2)
# Already cherry-picked, but squashed with the commit that broke what this fixed
4405ff4055685841c9d9545da52c7edc8708b14b i965: Fix haswell_upload_cut_index when there's no index buffer.
# Already cherry-picked as commit bf8053a2dbac1500586d6d387cd88c30aad63a60
6b676e66343356d5096260c2bc1601014c808cb0 i965,i915: Return early if miptree allocation fails
# Has potential to break previously-working (though technically incorrect) programs
fcaa48d9cc8937e0ceb59dfd22ef5b6e6fd1a273 glsl: Disallow return with a void argument from void functions.
# Rejected at author's request (attempted backport did not fix piglit test)
4c3ed795662974a1c2ad2326fc74bef608a34f31 r600g: Workaround for a harware bug with nested loops on Cayman
# These do not apply and the author has confirmed they should be dropped.
49c1fc7044eaaa5c2dca05ff4a709be8e3636871 r600g: don't emit SQ_DYN_GPR_RESOURCE_LIMIT_1 on cayman
4539f8e20af286d1f521eb016c89c6d9af0b801c r600g: don't emit surface_sync after FLUSH_AND_INV_EVENT
# Backported as commit ca2df146429fba22ea8df3e8f9b76d84d391cf5f
da33f9b919039442e9ab51f9b1d1c83a73607133 r600g: increase array size for shader inputs and outputs
# Has potential to break previously-working (though technically incorrect) programs
17856726c94000bf16156f7f9acea77a271a6005 glsl: Disallow auxiliary storage qualifiers on FS outputs.
# Doesn't cherry-pick cleanly, and doesn't change the implementation (just cleans up compiler warning spam)
803f755edeabd1b0af3d8f4ebf2005333e152ad4 glsl: Less const for glsl_type convenience accessors
# Not needed for 9.1 (restores code never deleted from this branch)
0e9549e2bd57168086421468cbf1db0821c36730 Revert "i965: Delete pre-DRI2.3 viewport hacks."
# These are all intended for 9.2, not 9.1
4e90bc9a12bea93c6b5522abe8151a8cfe1d6d1d gallium: Add PIPE_CAP_ENDIANNESS
8c9d3c62f60a2819948bdfb005600cdc10aa2547 clover: Return correct value for CL_DEVICE_ENDIAN_LITTLE
a3dcab43c6b6fed2f35aa0e802be6398985f100c clover: Pass corresponding module::argument to kernel::argument::bind().
2265b40e377cc2c9d1091498df2aede5df2ff684 clover: Add kernel argument fields to allow differing host/target data types.
829caf410e2c2c6f79902199da5a7900abc16129 clover: Byte-swap kernel arguments when host and device endianness differ.
f64c0ca692d3e8c78dd9ae1f015f58f1dfc1c760 clover: Extend kernel arguments for differing host and device data types.
df530829f757a8968389427eb26f45a0d46623fa clover: Respect kernel argument alignment restrictions.

View File

@@ -14,7 +14,7 @@ git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for commits that were marked as a candidate for the stable tree.
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*10\.2.*mesa-stable\)' HEAD..origin/master |\
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*9\.1.*mesa-stable\)' HEAD..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.

View File

@@ -1,251 +0,0 @@
#!/usr/bin/env python
#
# Copyright 2012 VMware Inc
# Copyright 2008-2009 Jose Fonseca
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
"""Perf annotate for JIT code.
Linux `perf annotate` does not work with JIT code. This script takes the data
produced by `perf script` command, plus the diassemblies outputed by gallivm
into /tmp/perf-XXXXX.map.asm and produces output similar to `perf annotate`.
See docs/llvmpipe.html for usage instructions.
The `perf script` output parser was derived from the gprof2dot.py script.
"""
import sys
import os.path
import re
import optparse
import subprocess
class Parser:
"""Parser interface."""
def __init__(self):
pass
def parse(self):
raise NotImplementedError
class LineParser(Parser):
"""Base class for parsers that read line-based formats."""
def __init__(self, file):
Parser.__init__(self)
self._file = file
self.__line = None
self.__eof = False
self.line_no = 0
def readline(self):
line = self._file.readline()
if not line:
self.__line = ''
self.__eof = True
else:
self.line_no += 1
self.__line = line.rstrip('\r\n')
def lookahead(self):
assert self.__line is not None
return self.__line
def consume(self):
assert self.__line is not None
line = self.__line
self.readline()
return line
def eof(self):
assert self.__line is not None
return self.__eof
mapFile = None
def lookupMap(filename, matchSymbol):
global mapFile
mapFile = filename
stream = open(filename, 'rt')
for line in stream:
start, length, symbol = line.split()
start = int(start, 16)
length = int(length,16)
if symbol == matchSymbol:
return start
return None
def lookupAsm(filename, desiredFunction):
stream = open(filename + '.asm', 'rt')
while stream.readline() != desiredFunction + ':\n':
pass
asm = []
line = stream.readline().strip()
while line:
addr, instr = line.split(':', 1)
addr = int(addr)
asm.append((addr, instr))
line = stream.readline().strip()
return asm
samples = {}
class PerfParser(LineParser):
"""Parser for linux perf callgraph output.
It expects output generated with
perf record -g
perf script
"""
def __init__(self, infile, symbol):
LineParser.__init__(self, infile)
self.symbol = symbol
def readline(self):
# Override LineParser.readline to ignore comment lines
while True:
LineParser.readline(self)
if self.eof() or not self.lookahead().startswith('#'):
break
def parse(self):
# read lookahead
self.readline()
while not self.eof():
self.parse_event()
asm = lookupAsm(mapFile, self.symbol)
addresses = samples.keys()
addresses.sort()
total_samples = 0
sys.stdout.write('%s:\n' % self.symbol)
for address, instr in asm:
try:
sample = samples.pop(address)
except KeyError:
sys.stdout.write(6*' ')
else:
sys.stdout.write('%6u' % (sample))
total_samples += sample
sys.stdout.write('%6u: %s\n' % (address, instr))
print 'total:', total_samples
assert len(samples) == 0
sys.exit(0)
def parse_event(self):
if self.eof():
return
line = self.consume()
assert line
callchain = self.parse_callchain()
if not callchain:
return
def parse_callchain(self):
callchain = []
while self.lookahead():
function = self.parse_call(len(callchain) == 0)
if function is None:
break
callchain.append(function)
if self.lookahead() == '':
self.consume()
return callchain
call_re = re.compile(r'^\s+(?P<address>[0-9a-fA-F]+)\s+(?P<symbol>.*)\s+\((?P<module>[^)]*)\)$')
def parse_call(self, first):
line = self.consume()
mo = self.call_re.match(line)
assert mo
if not mo:
return None
if not first:
return None
function_name = mo.group('symbol')
if not function_name:
function_name = mo.group('address')
module = mo.group('module')
function_id = function_name + ':' + module
address = mo.group('address')
address = int(address, 16)
if function_name != self.symbol:
return None
start_address = lookupMap(module, function_name)
address -= start_address
#print function_name, module, address
samples[address] = samples.get(address, 0) + 1
return True
def main():
"""Main program."""
optparser = optparse.OptionParser(
usage="\n\t%prog [options] symbol_name")
(options, args) = optparser.parse_args(sys.argv[1:])
if len(args) != 1:
optparser.error('wrong number of arguments')
symbol = args[0]
p = subprocess.Popen(['perf', 'script'], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
parser = PerfParser(p.stdout, symbol)
parser.parse()
if __name__ == '__main__':
main()
# vim: set sw=4 et:

View File

@@ -91,7 +91,6 @@ def AddOptions(opts):
opts.Add(EnumOption('platform', 'target platform', host_platform,
allowed_values=('cygwin', 'darwin', 'freebsd', 'haiku', 'linux', 'sunos', 'windows')))
opts.Add(BoolOption('embedded', 'embedded build', 'no'))
opts.Add(BoolOption('analyze', 'enable static code analysis where available', 'no'))
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support', 'no'))
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
@@ -101,4 +100,4 @@ def AddOptions(opts):
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
if host_platform == 'windows':
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
opts.Add(EnumOption('MSVC_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0', '10.0', '11.0')))

File diff suppressed because it is too large Load Diff

View File

@@ -7,189 +7,153 @@ infrastructure is complete but it may be the case that few (if any) drivers
implement the features.
OpenGL Core and Compatibility context support
OpenGL 3.1 and later versions are only supported with the Core profile.
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
version with all deprecated features is 3.0. Some of the later GL features
are exposed in the 3.0 context as extensions.
Feature Status
----------------------------------------------------- ------------------------
GL 3.0 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL 3.0:
GLSL 1.30 DONE ()
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE (r300, swrast)
Map buffer subranges (GL_ARB_map_buffer_range) DONE (r300, swrast)
Clamping controls (GL_ARB_color_buffer_float) DONE (r300)
Float textures, renderbuffers (GL_ARB_texture_float) DONE (r300)
GL_EXT_packed_float DONE ()
GL_EXT_texture_shared_exponent DONE (swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE ()
Framebuffer objects (GL_ARB_framebuffer_object) DONE (r300, swrast)
GL_ARB_half_float_pixel DONE (all drivers)
GL_ARB_half_float_vertex DONE (r300, swrast)
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (swrast)
GL_EXT_texture_compression_rgtc DONE (r300, swrast)
GL_ARB_texture_rg DONE (r300, swrast)
Transform feedback (GL_EXT_transform_feedback) DONE ()
Vertex array objects (GL_ARB_vertex_array_object) DONE (all drivers)
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (r300)
GLSL 1.30 DONE
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, swrast)
Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, r600, swrast)
Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600)
Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600)
GL_EXT_packed_float DONE (i965, r600)
GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
Half-float DONE
Non-normalized Integer texture/framebuffer formats DONE (i965, r600)
1D/2D Texture arrays DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
Red and red/green texture formats DONE (i965, swrast, gallium)
Transform feedback (GL_EXT_transform_feedback) DONE (i965, r600)
Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast)
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE
GLX_ARB_create_context (GLX 1.4 is required) DONE
GL 3.1 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL 3.1:
GLSL 1.40 DONE ()
Forward compatible context support/deprecations DONE ()
Instanced drawing (GL_ARB_draw_instanced) DONE (swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (r300, swrast)
Primitive restart (GL_NV_primitive_restart) DONE (r300)
16 vertex texture image units DONE ()
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts ()
Rectangular textures (GL_ARB_texture_rectangle) DONE (r300, swrast)
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (swrast)
Signed normalized textures (GL_EXT_texture_snorm) DONE (r300)
GLSL 1.40 DONE (i965, r600)
Forward compatibile context support/deprecations DONE (i965, r600)
Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast)
Primitive restart (GL_NV_primitive_restart) DONE (i965, r600)
16 vertex texture image units DONE
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965, r600)
Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast)
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965, r600, swrast)
Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600)
GL 3.2 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL 3.2:
Core/compatibility profiles DONE
GLSL 1.50 DONE ()
Geometry shaders DONE ()
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (r300, swrast)
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (r300, swrast)
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, swrast)
Provoking vertex (GL_ARB_provoking_vertex) DONE (r300, swrast)
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE ()
Multisample textures (GL_ARB_texture_multisample) DONE ()
Frag depth clamp (GL_ARB_depth_clamp) DONE (swrast)
Fence objects (GL_ARB_sync) DONE (r300, swrast)
GLX_ARB_create_context_profile DONE
Core/compatibility profiles DONE
GLSL 1.50 not started
Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast)
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast)
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast)
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600)
Multisample textures (GL_ARB_texture_multisample) not started
Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast)
Fence objects (GL_ARB_sync) DONE (i965, r300, r600, swrast)
GLX_ARB_create_context_profile DONE
GL 3.3 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL 3.3:
GLSL 3.30 DONE ()
GL_ARB_blend_func_extended DONE (softpipe)
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE (r300, swrast)
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE ()
GL_ARB_texture_rgb10_a2ui DONE ()
GL_ARB_texture_swizzle DONE (r300, swrast)
GL_ARB_timer_query DONE ()
GL_ARB_instanced_arrays DONE (r300)
GL_ARB_vertex_type_2_10_10_10_rev DONE ()
GLSL 3.30 new features in this version pretty much done
GL_ARB_blend_func_extended DONE (i965, r600, softpipe)
GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast)
GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast)
GL_ARB_sampler_objects DONE (i965, r300, r600)
GL_ARB_shader_bit_encoding DONE
GL_ARB_texture_rgb10_a2ui DONE (i965, r600)
GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast)
GL_ARB_timer_query DONE (i965, r600)
GL_ARB_instanced_arrays DONE (i965, r300, r600)
GL_ARB_vertex_type_2_10_10_10_rev DONE (i965, r600)
GL 4.0:
GLSL 4.0 not started
GL_ARB_texture_query_lod DONE (i965, nv50, nvc0)
GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
GL_ARB_draw_indirect DONE (i965)
GL_ARB_gpu_shader5 started
- 'precise' qualifier not started
- Dynamically uniform sampler array indices not started
- Dynamically uniform UBO array indices not started
- Implicit signed -> unsigned conversions not started
- Fused multiply-add DONE
- Packing/bitfield/conversion functions DONE
- Enhanced textureGather DONE
- Geometry shader instancing DONE
- Geometry shader multiple streams not started
- Enhanced per-sample shading DONE
- Interpolation functions started
- New overload resolution rules not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading DONE (i965, nv50, nvc0)
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, softpipe)
GL_ARB_texture_gather DONE (i965, nv50, nvc0)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)
GLSL 4.0 not started
GL_ARB_texture_query_lod not started
GL_ARB_draw_buffers_blend DONE (i965, r600, softpipe)
GL_ARB_draw_indirect not started
GL_ARB_gpu_shader5 not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading not started
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
GL_ARB_texture_buffer_object_rgb32 DONE (i965, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, softpipe)
GL_ARB_texture_gather not started
GL_ARB_transform_feedback2 DONE
GL_ARB_transform_feedback3 DONE
GL 4.1:
GLSL 4.1 not started
GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array DONE (i965, nv50, r600)
GLSL 4.1 not started
GL_ARB_ES2_compatibility DONE (i965, r300, r600)
GL_ARB_get_program_binary not started
GL_ARB_separate_shader_objects some infrastructure done
GL_ARB_shader_precision not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array not started
GL 4.2:
GLSL 4.2 not started
GL_ARB_texture_compression_bptc not started
GL_ARB_compressed_texture_pixel_storage not started
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_image_load_store in progress (curro)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_map_buffer_alignment DONE (all drivers)
GLSL 4.2 not started
GL_ARB_texture_compression_bptc not started
GL_ARB_compressed_texture_pixel_storage not started
GL_ARB_shader_atomic_counters not started
GL_ARB_texture_storage DONE (r300, r600, swrast, gallium)
GL_ARB_transform_feedback_instanced DONE
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_image_load_store not started
GL_ARB_conservative_depth DONE (softpipe)
GL_ARB_shading_language_420pack not started
GL_ARB_internalformat_query not started
GL_ARB_map_buffer_alignment DONE (r300, r600, radeonsi)
GL 4.3:
GLSL 4.3 not started
GL_ARB_arrays_of_arrays started
GL_ARB_ES3_compatibility DONE (i965)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader started (Paul Berry)
GL_ARB_copy_image not started
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location not started
GL_ARB_fragment_layer_viewport not started
GL_ARB_framebuffer_no_attachments not started
GL_ARB_internalformat_query2 not started
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965)
GL_ARB_program_interface_query not started
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size not started
GL_ARB_shader_storage_buffer_object not started
GL_ARB_stencil_texturing DONE (i965/gen8+)
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi)
GL_ARB_texture_query_levels DONE (i965)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view DONE (i965)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4:
GLSL 4.4 not started
GL_MAX_VERTEX_ATTRIB_STRIDE not started
GL_ARB_buffer_storage DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_clear_texture not started
GL_ARB_enhanced_layouts not started
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object not started
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
GL_ARB_texture_stencil8 not started
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi)
GLSL 4.3 not started
ARB_arrays_of_arrays not started
ARB_ES3_compatibility not started
ARB_clear_buffer_object not started
ARB_compute_shader started (gallium)
ARB_copy_image not started
KHR_debug some work done (ARB_debug_output)
ARB_explicit_uniform_location not started
ARB_fragment_layer_viewport not started
ARB_framebuffer_no_attachments not started
ARB_internalformat_query2 not started
ARB_invalidate_subdata not started
ARB_multi_draw_indirect not started
ARB_program_interface_query not started
ARB_robust_buffer_access_behavior not started
ARB_shader_image_size not started
ARB_shader_storage_buffer_object not started
ARB_stencil_texturing not started
ARB_texture_buffer_range not started
ARB_texture_query_levels not started
ARB_texture_storage_multisample not started
ARB_texture_view not started
ARB_vertex_attrib_binding not started
More info about these features and the work involved can be found at

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@@ -12,7 +12,7 @@ Contact
Status
Obsolete.
Shipping (since Mesa version 2.2)
Version

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Status
DEPRECATED - Support removed in Mesa 10.1.
Shipping in Mesa 7.1
Version

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Mesa Cygwin/X11 Information
WARNING
=======
If you installed X11 (packages xorg-x11-devel and xorg-x11-bin-dlls ) with the
latest setup.exe from Cygwin the GL (Mesa) libraries and include are already
installed in /usr/X11R6.
The following will explain how to "replace" them.
Installation
============
How to compile Mesa on Cygwin/X11 systems:
1. Shared libs:
type 'make cygwin-sl'.
When finished, the Mesa DLL will be in the Mesa-x.y/lib/ and
Mesa-x.y/bin directories.
2. Static libs:
type 'make cygwin-static'.
When finished, the Mesa libraries will be in the Mesa-x.y/lib/ directory.
Header and library files:
After you've compiled Mesa and tried the demos I recommend the following
procedure for "installing" Mesa.
Copy the Mesa include/GL directory to /usr/X11R6/include:
cp -a include/GL /usr/X11R6/include
Copy the Mesa library files to /usr/X11R6/lib:
cp -a lib/* /usr/X11R6ocal/lib
Copy the Mesa bin files (used by the DLL stuff) to /usr/X11R6/bin:
cp -a lib/cyg* /usr/X11R6/bin
Xt/Motif widgets:
If you want to use Mesa or OpenGL in your Xt/Motif program you can build
the widgets found in either the widgets-mesa or widgets-sgi directories.
The former were written for Mesa and the later are the original SGI
widgets. Look in those directories for more information.
For the Motif widgets you must have downloaded the lesstif package.
Using the library
=================
Configuration options:
The file src/mesa/main/config.h has many parameters which you can adjust
such as maximum number of lights, clipping planes, maximum texture size,
etc. In particular, you may want to change DEPTH_BITS from 16 to 32
if a 16-bit depth buffer isn't precise enough for your application.
Shared libraries:
If you compile shared libraries (Win32 DLLS) you may have to set an
environment variable to specify where the Mesa libraries are located.
Set the PATH variable to include /your-dir/Mesa-2.6/bin.
Otherwise, when you try to run a demo it may fail with a message saying
that one or more DLL couldn't be found.
Xt/Motif Widgets:
Two versions of the Xt/Motif OpenGL drawing area widgets are included:
widgets-sgi/ SGI's stock widgets
widgets-mesa/ Mesa-tuned widgets
Look in those directories for details
Togl:
Togl is an OpenGL/Mesa widget for Tcl/Tk.
See http://togl.sourceforge.net for more information.
X Display Modes:
Mesa supports RGB(A) rendering into almost any X visual type and depth.
The glXChooseVisual function tries its best to pick an appropriate visual
for the given attribute list. However, if this doesn't suit your needs
you can force Mesa to use any X visual you want (any supported by your
X server that is) by setting the MESA_RGB_VISUAL and MESA_CI_VISUAL
environment variables. When an RGB visual is requested, glXChooseVisual
will first look if the MESA_RGB_VISUAL variable is defined. If so, it
will try to use the specified visual. Similarly, when a color index
visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL
variable.
The format of accepted values is: <visual-class> <depth>
Here are some examples:
using the C-shell:
% setenv MESA_RGB_VISUAL "TrueColor 8" // 8-bit TrueColor
% setenv MESA_CI_VISUAL "PseudoColor 12" // 12-bit PseudoColor
% setenv MESA_RGB_VISUAL "PseudoColor 8" // 8-bit PseudoColor
using the KornShell:
$ export MESA_RGB_VISUAL="TrueColor 8"
$ export MESA_CI_VISUAL="PseudoColor 12"
$ export MESA_RGB_VISUAL="PseudoColor 8"
Double buffering:
Mesa can use either an X Pixmap or XImage as the backbuffer when in
double buffer mode. Using GLX, the default is to use an XImage. The
MESA_BACK_BUFFER environment variable can override this. The valid
values for MESA_BACK_BUFFER are: Pixmap and XImage (only the first
letter is checked, case doesn't matter).
A pixmap is faster when drawing simple lines and polygons while an
XImage is faster when Mesa has to do pixel-by-pixel rendering. If you
need depth buffering the XImage will almost surely be faster. Exper-
iment with the MESA_BACK_BUFFER variable to see which is faster for
your application.
Colormaps:
When using Mesa directly or with GLX, it's up to the application writer
to create a window with an appropriate colormap. The aux, tk, and GLUT
toolkits try to minimize colormap "flashing" by sharing colormaps when
possible. Specifically, if the visual and depth of the window matches
that of the root window, the root window's colormap will be shared by
the Mesa window. Otherwise, a new, private colormap will be allocated.
When sharing the root colormap, Mesa may be unable to allocate the colors
it needs, resulting in poor color quality. This can happen when a
large number of colorcells in the root colormap are already allocated.
To prevent colormap sharing in aux, tk and GLUT, define the environment
variable MESA_PRIVATE_CMAP. The value isn't significant.
Gamma correction:
To compensate for the nonlinear relationship between pixel values
and displayed intensities, there is a gamma correction feature in
Mesa. Some systems, such as Silicon Graphics, support gamma
correction in hardware (man gamma) so you won't need to use Mesa's
gamma facility. Other systems, however, may need gamma adjustment
to produce images which look correct. If in the past you thought
Mesa's images were too dim, read on.
Gamma correction is controlled with the MESA_GAMMA environment
variable. Its value is of the form "Gr Gg Gb" or just "G" where
Gr is the red gamma value, Gg is the green gamma value, Gb is the
blue gamma value and G is one gamma value to use for all three
channels. Each value is a positive real number typically in the
range 1.0 to 2.5. The defaults are all 1.0, effectively disabling
gamma correction. Examples using csh:
% setenv MESA_GAMMA "2.3 2.2 2.4" // separate R,G,B values
% setenv MESA_GAMMA "2.0" // same gamma for R,G,B
The demos/gamma.c program may help you to determine reasonable gamma
value for your display. With correct gamma values, the color intensities
displayed in the top row (drawn by dithering) should nearly match those
in the bottom row (drawn as grays).
Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well
on HP displays using the HP-ColorRecovery technology.
Mesa implements gamma correction with a lookup table which translates
a "linear" pixel value to a gamma-corrected pixel value. There is a
small performance penalty. Gamma correction only works in RGB mode.
Also be aware that pixel values read back from the frame buffer will
not be "un-corrected" so glReadPixels may not return the same data
drawn with glDrawPixels.
For more information about gamma correction see:
http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html
Overlay Planes
Overlay planes in the frame buffer are supported by Mesa but require
hardware and X server support. To determine if your X server has
overlay support you can test for the SERVER_OVERLAY_VISUALS property:
xprop -root | grep SERVER_OVERLAY_VISUALS
HPCR glClear(GL_COLOR_BUFFER_BIT) dithering
If you set the MESA_HPCR_CLEAR environment variable then dithering
will be used when clearing the color buffer. This is only applicable
to HP systems with the HPCR (Color Recovery) system.
Extensions
==========
There are three Mesa-specific GLX extensions at this time.
GLX_MESA_pixmap_colormap
This extension adds the GLX function:
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
Pixmap pixmap, Colormap cmap )
It is an alternative to the standard glXCreateGLXPixmap() function.
Since Mesa supports RGB rendering into any X visual, not just True-
Color or DirectColor, Mesa needs colormap information to convert RGB
values into pixel values. An X window carries this information but a
pixmap does not. This function associates a colormap to a GLX pixmap.
See the xdemos/glxpixmap.c file for an example of how to use this
extension.
GLX_MESA_release_buffers
Mesa associates a set of ancillary (depth, accumulation, stencil and
alpha) buffers with each X window it draws into. These ancillary
buffers are allocated for each X window the first time the X window
is passed to glXMakeCurrent(). Mesa, however, can't detect when an
X window has been destroyed in order to free the ancillary buffers.
The best it can do is to check for recently destroyed windows whenever
the client calls the glXCreateContext() or glXDestroyContext()
functions. This may not be sufficient in all situations though.
The GLX_MESA_release_buffers extension allows a client to explicitly
deallocate the ancillary buffers by calling glxReleaseBuffersMESA()
just before an X window is destroyed. For example:
#ifdef GLX_MESA_release_buffers
glXReleaseBuffersMESA( dpy, window );
#endif
XDestroyWindow( dpy, window );
This extension is new in Mesa 2.0.
GLX_MESA_copy_sub_buffer
This extension adds the glXCopySubBufferMESA() function. It works
like glXSwapBuffers() but only copies a sub-region of the window
instead of the whole window.
This extension is new in Mesa version 2.6
Summary of X-related environment variables:
MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
MESA_GAMMA - gamma correction coefficients (X only)
----------------------------------------------------------------------
README.CYGWIN - lassauge April 2004 - based on README.X11

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Mesa 3.0 MITS Information
This software is distributed under the terms of the GNU Library
General Public License, see the LICENSE file for details.
This document is a preliminary introduction to help you get
started. For more detaile information consult the web page.
http://10-dencies.zkm.de/~mesa/
Version 0.1 (Yes it's very alpha code so be warned!)
Contributors:
Emil Briggs (briggs@bucky.physics.ncsu.edu)
David Bucciarelli (tech.hmw@plus.it)
Andreas Schiffler (schiffler@zkm.de)
1. Requirements:
Mesa 3.0.
An SMP capable machine running Linux 2.x
libpthread installed on your machine.
2. What does MITS stand for?
MITS stands for Mesa Internal Threading System. By adding
internal threading to Mesa it should be possible to improve
performance of OpenGL applications on SMP machines.
3. Do applications have to be recoded to take advantage of MITS?
No. The threading is internal to Mesa and transparent to
applications.
4. Will all applications benefit from the current implementation of MITS?
No. This implementation splits the processing of the vertex buffer
over two threads. There is a certain amount of overhead involved
with the thread synchronization and if there is not enough work
to be done the extra overhead outweighs any speedup from using
dual processors. You will not for example see any speedup when
running Quake because it uses GL_POLYGON and there is only one
polygon for each vertex buffer processed. Test results on a
dual 200 Mhz. Pentium Pro system show that one needs around
100-200 vertices in the vertex buffer before any there is any
appreciable benefit from the threading.
5. Are there any parameters that I can tune to try to improve performance.
Yes. You can try to vary the size of the vertex buffer which is
define in VB_MAX located in the file src/vb.h from your top level
Mesa distribution. The number needs to be a multiple of 12 and
the optimum value will probably depend on the capabilities of
your machine and the particular application you are running.
6. Are there any ways I can modify the application to improve its
performance with the MITS?
Yes. Try to use as many vertices between each Begin/End pair
as possbile. This will reduce the thread synchronization
overhead.
7. What sort of speedups can I expect?
On some benchmarks performance gains of up to 30% have been
observerd. Others may see no gain at all and in a few rare
cases even some degradation.
8. What still needs to be done?
Lots of testing and benchmarking.
A portable implementation that works within the Mesa thread API.
Threading of additional areas of Mesa to improve performance
even more.
Installation:
1. This assumes that you already have a working Mesa 3.0 installation
from source.
2. Place the tarball MITS.tar.gz in your top level Mesa directory.
3. Unzip it and untar it. It will replace the following files in
your Mesa source tree so back them up if you want to save them.
README.MITS
Make-config
Makefile
mklib.glide
src/vbxform.c
src/vb.h
4. Rebuild Mesa using the command
make linux-386-glide-mits

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Info on using Mesa 3.0 with Linux Quake I and Quake II
Disclaimer
----------
I am _not_ a Quake expert by any means. I pretty much only run it to
test Mesa. There have been a lot of questions about Linux Quake and
Mesa so I'm trying to provide some useful info here. If this file
doesn't help you then you should look elsewhere for help. The Mesa
mailing list or the news://news.3dfx.com/3dfx.linux.glide newsgroup
might be good.
Again, all the information I have is in this file. Please don't email
me with questions.
If you have information to contribute to this file please send it to
me at brianp@elastic.avid.com
Linux Quake
-----------
You can get Linux Quake from http://www.idsoftware.com/
Quake I and II for Linux were tested with, and include, Mesa 2.6. You
shouldn't have too many problems if you simply follow the instructions
in the Quake distribution.
RedHat 5.0 Linux problems
-------------------------
RedHat Linux 5.x uses the GNU C library ("glibc" or "libc6") whereas
previous RedHat and other Linux distributions use "libc5" for its
runtime C library.
Linux Quake I and II were compiled for libc5. If you compile Mesa
on a RedHat 5.x system the resulting libMesaGL.so file will not work
with Linux Quake because of the different C runtime libraries.
The symptom of this is a segmentation fault soon after starting Quake.
If you want to use a newer version of Mesa (like 3.x) with Quake on
RedHat 5.x then read on.
The solution to the C library problem is to force Mesa to use libc5.
libc5 is in /usr/i486-linux-libc5/lib on RedHat 5.x systems.
Emil Briggs (briggs@tick.physics.ncsu.edu) nicely gave me the following
info:
> I only know what works on a RedHat 5.0 distribution. RH5 includes
> a full set of libraries for both libc5 and glibc. The loader ld.so
> uses the libc5 libraries in /usr/i486-linux-libc5/lib for programs
> linked against libc5 while it uses the glibc libraries in /lib and
> /usr/lib for programs linked against glibc.
>
> Anyway I changed line 41 of mklib.glide to
> GLIDELIBS="-L/usr/local/glide/lib -lglide2x -L/usr/i486-linux-libc5/lib"
>
> And I started quake2 up with a script like this
> #!/bin/csh
> setenv LD_LIBRARY_PATH /usr/i486-linux-libc5/lib
> setenv MESA_GLX_FX f
> ./quake2 +set vid_ref gl
> kbd_mode -a
> reset
I've already patched the mklib.glide file. You'll have to start Quake
with the script shown above though.
**********************
Daryll Strauss writes:
Here's my thoughts on the problem. On a RH 5.x system, you can NOT build
a libc5 executable or library. Red Hat just doesn't include the right
stuff to do it.
Since Quake is a libc5 based application, you are in trouble. You need
libc5 libraries.
What can you do about it? Well there's a package called gcc5 that does
MOST of the right stuff to compile with libc5. (It brings back older
header files, makes appropriate symbolic links for libraries, and sets
up the compiler to use the correct directories) You can find gcc5 here:
ftp://ecg.mit.edu/pub/linux/gcc5-1.0-1.i386.rpm
No, this isn't quite enough. There are still a few tricks to getting
Mesa to compile as a libc5 application. First you have to make sure that
every compile uses gcc5 instead of gcc. Second, in some cases the link
line actually lists -L/usr/lib which breaks gcc5 (because it forces you
to use the glibc version of things)
If you get all the stuff correctly compiled with gcc5 it should work.
I've run Mesa 3.0B6 and its demos in a window with my Rush on a Red Hat
5.1 system. It is a big hassle, but it can be done. I've only made Quake
segfault, but I think that's from my libRush using the wrong libc.
Yes, mixing libc5 and glibc is a major pain. I've been working to get
all my libraries compiling correctly with this setup. Someone should
make an RPM out of it and feed changes back to Brian once they get it
all working. If no one else has done so by the time I get the rest of my
stuff straightened out, I'll try to do it myself.
- |Daryll
*********************
David Bucciarelli (tech.hmw@plus.it) writes:
I'm using the Mesa-3.0beta7 and the RedHat 5.1 and QuakeII is
working fine for me. I had only to make a small change to the
Mesa-3.0/mklib.glide file, from:
GLIDELIBS="-L/usr/local/glide/lib -lglide2x
-L/usr/i486-linux-libc5/lib -lm"
to:
GLIDELIBS="-L/usr/i486-linux-libc5/lib -lglide2x"
and to make two symbolic links:
[david@localhost Mesa]$ ln -s libMesaGL.so libMesaGL.so.2
[david@localhost Mesa]$ ln -s libMesaGLU.so libMesaGLU.so.2
I'm using the Daryll's Linux glide rpm for the Voodoo2 and glibc (it
includes also the Glide for the libc5). I'm not using the /dev/3Dfx and
running QuakeII as root with the following env. var:
export
LD_LIBRARY_PATH=/dsk1/home/david/src/gl/Mesa/lib:/usr/i486-linux-libc5/lib
I think that all problems are related to the glibc, Quake will never
work if you get the following output:
[david@localhost Mesa]$ ldd lib/libMesaGL.so
libglide2x.so => /usr/lib/libglide2x.so (0x400f8000)
libm.so.6 => /lib/libm.so.6 (0x40244000)
libc.so.6 => /lib/libc.so.6 (0x4025d000)
/lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x00000000)
You must get the following outputs:
[david@localhost Mesa]# ldd lib/libMesaGL.so
libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
(0x400f3000)
[root@localhost quake2]# ldd quake2
libdl.so.1 => /lib/libdl.so.1 (0x40005000)
libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x40008000)
libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x40010000)
[root@localhost quake2]# ldd ref_gl.so
libMesaGL.so.2 =>
/dsk1/home/david/src/gl/Mesa/lib/libMesaGL.so.2 (0x400eb000)
libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
(0x401d9000)
libX11.so.6 => /usr/i486-linux-libc5/lib/libX11.so.6
(0x40324000)
libXext.so.6 => /usr/i486-linux-libc5/lib/libXext.so.6
(0x403b7000)
libvga.so.1 => /usr/i486-linux-libc5/lib/libvga.so.1
(0x403c1000)
libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x403f5000)
libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x403fd000)
***********************
Steve Davies (steve@one47.demon.co.uk) writes:
Try using:
export LD_LIBRARY_PATH=/usr/i486-linux-libc5/lib
./quake2 +set vid_ref gl
to start the game... Works for me, but assumes that you have the
compatability libc5 RPMs installed.
***************************
WWW resources - you may find additional Linux Quake help at these URLs:
http://quake.medina.net/howto
http://webpages.mr.net/bobz
http://www.linuxgames.com/quake2/
----------------------------------------------------------------------

52
docs/README.THREADS Normal file
View File

@@ -0,0 +1,52 @@
Mesa Threads README
-------------------
Thread safety was introduced in Mesa 2.6 by John Stone and
Christoph Poliwoda.
It was redesigned in Mesa 3.3 so that thread safety is
supported by default (on systems which support threads,
that is). There is no measurable penalty on single
threaded applications.
NOTE that the only _driver_ which is thread safe at this time
is the OS/Mesa driver!
At present the mthreads code supports three thread APIS:
1) POSIX threads (aka pthreads).
2) Solaris / Unix International threads.
3) Win32 threads (Win 95/NT).
Support for other thread libraries can be added src/glthread.[ch]
In order to guarantee proper operation, it is
necessary for both Mesa and application code to use the same threads API.
So, if your application uses Sun's thread API, then you should build Mesa
using one of the targets for Sun threads.
The mtdemos directory contains some example programs which use
multiple threads to render to osmesa rendering context(s).
Linux users should be aware that there exist many different POSIX
threads packages. The best solution is the linuxthreads package
(http://pauillac.inria.fr/~xleroy/linuxthreads/) as this package is the
only one that really supports multiprocessor machines (AFAIK). See
http://pauillac.inria.fr/~xleroy/linuxthreads/README for further
information about the usage of linuxthreads.
If you are interested in helping with thread safety work in Mesa
join the Mesa developers mailing list and post your proposal.
Regards,
John Stone -- j.stone@acm.org johns@cs.umr.edu
Christoph Poliwoda -- poliwoda@volumegraphics.com
Version info:
Mesa 2.6 - initial thread support.
Mesa 3.3 - thread support mostly rewritten (Brian Paul)

View File

@@ -1,44 +0,0 @@
The software may implement third party technologies (e.g. third party
libraries) that are not licensed to you by AMD and for which you may need
to obtain licenses from other parties. Unless explicitly stated otherwise,
these third party technologies are not licensed hereunder. Such third
party technologies include, but are not limited, to H.264, MPEG-2, MPEG-4,
AVC, and VC-1.
For MPEG-2 Encoding Products ANY USE OF THIS PRODUCT IN ANY MANNER OTHER
THAN PERSONAL USE THAT COMPLIES WITH THE MPEG-2 STANDARD FOR ENCODING VIDEO
INFORMATION FOR PACKAGED MEDIA IS EXPRESSLY PROHIBITED WITHOUT A LICENSE
UNDER APPLICABLE PATENTS IN THE MPEG-2 PATENT PORTFOLIO, WHICH LICENSES IS
AVAILABLE FROM MPEG LA, LLC, 6312 S. Fiddlers Green Circle, Suite 400E,
Greenwood Village, Colorado 80111 U.S.A.
WARRANTY DISCLAIMER: THE SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
KIND. AMD DISCLAIMS ALL WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, INCLUDING
BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, THAT THE SOFTWARE WILL RUN
UNINTERRUPTED OR ERROR-FREE OR WARRANTIES ARISING FROM CUSTOM OF TRADE OR
COURSE OF USAGE. THE ENTIRE RISK ASSOCIATED WITH THE USE OF THE SOFTWARE IS
ASSUMED BY YOU. Some jurisdictions do not allow the exclusion of implied
warranties, so the above exclusion may not apply to You.
LIMITATION OF LIABILITY AND INDEMNIFICATION: AMD AND ITS LICENSORS WILL NOT,
UNDER ANY CIRCUMSTANCES BE LIABLE FOR ANY PUNITIVE, DIRECT, INCIDENTAL,
INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING FROM USE OF THE SOFTWARE OR
THIS AGREEMENT EVEN IF AMD AND ITS LICENSORS HAVE BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES. In no event shall AMD's total liability to You
for all damages, losses, and causes of action (whether in contract, tort
(including negligence) or otherwise) exceed the amount of $100 USD. You agree
to defend, indemnify and hold harmless AMD and its licensors, and any of their
directors, officers, employees, affiliates or agents from and against any and
all loss, damage, liability and other expenses (including reasonable
attorneys' fees), resulting from Your use of the Software or violation of the
terms and conditions of this Agreement.
U.S. GOVERNMENT RESTRICTED RIGHTS: The Software is provided with "RESTRICTED
RIGHTS." Use, duplication, or disclosure by the Government is subject to the
restrictions as set forth in FAR 52.227-14 and DFAR252.227-7013, et seq., or
its successor. Use of the Software by the Government constitutes
acknowledgement of AMD's proprietary rights in them.
EXPORT RESTRICTIONS: The Software may be subject to export restrictions as
stated in the Software License Agreement.

View File

@@ -1,43 +0,0 @@
The software may implement third party technologies (e.g. third party
libraries) that are not licensed to you by AMD and for which you may need
to obtain licenses from other parties. Unless explicitly stated otherwise,
these third party technologies are not licensed hereunder. Such third
party technologies include, but are not limited, to H.264, MPEG-2, MPEG-4,
AVC, and VC-1.
For MPEG-2 Intermediate Products: ANY USE OF THIS PRODUCT IN ANY MANNER OTHER
THAN PERSONAL USE THAT COMPLIES WITH THE MPEG-2 STANDARD IS EXPRESSLY
PROHIBITED WITHOUT A LICENSE UNDER APPLICABLE PATENTS IN THE MPEG-2 PATENT
PORTFOLIO, WHICH LICENSES IS AVAILABLE FROM MPEG LA, LLC, 6312 S. Fiddlers
Green Circle, Suite 400E, Greenwood Village, Colorado 80111 U.S.A.
WARRANTY DISCLAIMER: THE SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
KIND. AMD DISCLAIMS ALL WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, INCLUDING
BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, THAT THE SOFTWARE WILL RUN
UNINTERRUPTED OR ERROR-FREE OR WARRANTIES ARISING FROM CUSTOM OF TRADE OR
COURSE OF USAGE. THE ENTIRE RISK ASSOCIATED WITH THE USE OF THE SOFTWARE IS
ASSUMED BY YOU. Some jurisdictions do not allow the exclusion of implied
warranties, so the above exclusion may not apply to You.
LIMITATION OF LIABILITY AND INDEMNIFICATION: AMD AND ITS LICENSORS WILL NOT,
UNDER ANY CIRCUMSTANCES BE LIABLE FOR ANY PUNITIVE, DIRECT, INCIDENTAL,
INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING FROM USE OF THE SOFTWARE OR
THIS AGREEMENT EVEN IF AMD AND ITS LICENSORS HAVE BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES. In no event shall AMD's total liability to You
for all damages, losses, and causes of action (whether in contract, tort
(including negligence) or otherwise) exceed the amount of $100 USD. You agree
to defend, indemnify and hold harmless AMD and its licensors, and any of their
directors, officers, employees, affiliates or agents from and against any and
all loss, damage, liability and other expenses (including reasonable
attorneys' fees), resulting from Your use of the Software or violation of the
terms and conditions of this Agreement.
U.S. GOVERNMENT RESTRICTED RIGHTS: The Software is provided with "RESTRICTED
RIGHTS." Use, duplication, or disclosure by the Government is subject to the
restrictions as set forth in FAR 52.227-14 and DFAR252.227-7013, et seq., or
its successor. Use of the Software by the Government constitutes
acknowledgement of AMD's proprietary rights in them.
EXPORT RESTRICTIONS: The Software may be subject to export restrictions as
stated in the Software License Agreement.

View File

@@ -1,6 +1,6 @@
File: docs/README.WIN32
Last updated: 21 June 2013
Last updated: 23 April 2011
Quick Start
@@ -30,21 +30,6 @@ At this time, only the gallium GDI driver is known to work.
Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.
Recipe
------
Building on windows requires several open-source packages. These are
steps that work as of this writing.
- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
see http://www.mesa3d.org/repository.html
- run scons
General
-------

View File

@@ -106,7 +106,7 @@ Vertex/Fragment program debugger
GL_MESA_program_debug is an experimental extension to support
interactive debugging of vertex and fragment programs. See the
docs/specs/OLD/MESA_program_debug.spec file for details.
docs/MESA_program_debug.spec file for details.
The bulk of the vertex/fragment program debugger is implemented
outside of Mesa. The GL_MESA_program_debug extension just has minimal

View File

@@ -17,7 +17,7 @@ Status
Version
Version 5, July 16, 2013
Version 1, March 1, 2011
Number
@@ -57,7 +57,7 @@ New Procedures and Functions
struct wl_display *display);
EGLBoolean eglQueryWaylandBufferWL(EGLDisplay dpy,
struct wl_resource *buffer,
struct wl_buffer *buffer,
EGLint attribute, EGLint *value);
New Tokens
@@ -76,11 +76,6 @@ New Tokens
EGL_TEXTURE_Y_UV_WL 0x31D8
EGL_TEXTURE_Y_XUXV_WL 0x31D9
Accepted in the <attribute> parameter of eglQueryWaylandBufferWL:
EGL_TEXTURE_FORMAT 0x3080
EGL_WAYLAND_Y_INVERTED_WL 0x31DB
Additions to the EGL 1.4 Specification:
@@ -162,16 +157,6 @@ Additions to the EGL 1.4 Specification:
Further, eglQueryWaylandBufferWL accepts attributes EGL_WIDTH and
EGL_HEIGHT to query the width and height of the wl_buffer.
Also, eglQueryWaylandBufferWL may accept
EGL_WAYLAND_Y_INVERTED_WL attribute to query orientation of
wl_buffer. If EGL_WAYLAND_Y_INVERTED_WL is supported
eglQueryWaylandBufferWL returns EGL_TRUE and value is a boolean
that tells if wl_buffer is y-inverted or not. If
EGL_WAYLAND_Y_INVERTED_WL is not supported
eglQueryWaylandBufferWL returns EGL_FALSE, in that case
wl_buffer should be treated as if value of
EGL_WAYLAND_Y_INVERTED_WL was EGL_TRUE.
Issues
Revision History
@@ -188,10 +173,3 @@ Revision History
Use EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB, and EGL_TEXTURE_RGBA,
and just define the new YUV texture formats. Add support for
EGL_WIDTH and EGL_HEIGHT in the query attributes (Kristian Høgsberg)
Version 5, July 16, 2013
Change eglQueryWaylandBufferWL to take a resource pointer to the
buffer instead of a pointer to a struct wl_buffer, as the latter has
been deprecated. (Ander Conselvan de Oliveira)
Version 6, September 16, 2013
Add EGL_WAYLAND_Y_INVERTED_WL attribute to allow specifying
wl_buffer's orientation.

View File

@@ -1,83 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Application Issues</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Application Issues</h1>
<p>
This page documents known issues with some OpenGL applications.
</p>
<h2>Topogun</h2>
<p>
<a href="http://www.topogun.com/">Topogun</a> for Linux (version 2, at least)
creates a GLX visual without requesting a depth buffer.
This causes bad rendering if the OpenGL driver happens to choose a visual
without a depth buffer.
</p>
<p>
Mesa 9.1.2 and later (will) support a DRI configuration option to work around
this issue.
Using the <a href="http://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
set the "Create all visuals with a depth buffer" option before running Topogun.
Then, all GLX visuals will be created with a depth buffer.
</p>
<h2>Old OpenGL games</h2>
<p>
Some old OpenGL games (approx. ten years or older) may crash during
start-up because of an extension string buffer-overflow problem.
</p>
<p>
The problem is a modern OpenGL driver will return a very long string
for the glGetString(GL_EXTENSIONS) query and if the application
naively copies the string into a fixed-size buffer it can overflow the
buffer and crash the application.
</p>
<p>
The work-around is to set the MESA_EXTENSION_MAX_YEAR environment variable
to the approximate release year of the game.
This will cause the glGetString(GL_EXTENSIONS) query to only report extensions
older than the given year.
</p>
<p>
For example, if the game was released in 2001, do
<pre>
export MESA_EXTENSION_MAX_YEAR=2001
</pre>
before running the game.
</p>
<h2>Viewperf</h2>
<p>
See the <a href="viewperf.html">Viewperf issues</a> page for a detailed list
of Viewperf issues.
</p>
</div>
</body>
</html>

View File

@@ -123,6 +123,24 @@ directories.</p>
There are also a few general options for altering the Mesa build:
</p>
<dl>
<dt><code>--with-x</code></dt>
<dd><p>When the X11 development libraries are
needed, the <code>pkg-config</code> utility <a href="#pkg-config">will
be used</a> for locating them. If they cannot be found through
<code>pkg-config</code> a fallback routing using <code>imake</code> will
be used. In this case, the <code>--with-x</code>,
<code>--x-includes</code> and <code>--x-libraries</code> options can
control the use of X for Mesa.</p>
</dd>
<dt><code>--enable-gl-osmesa</code></dt>
<dd><p>The <a href="osmesa.html">OSMesa
library</a> can be built on top of libGL for drivers that provide it.
This option controls whether to build libOSMesa. By default, this is
enabled for the Xlib driver and disabled otherwise. Note that this
option is different than using OSMesa as the driver.</p>
</dd>
<dt><code>--enable-debug</code></dt>
<dd><p>This option will enable compiler
options and macros to aid in debugging the Mesa libraries.</p>
@@ -137,12 +155,12 @@ assembly will not be used.</p>
<dt><code>--enable-32-bit</code></dt>
<dt><code>--enable-64-bit</code></dt>
<dd><p>By default, the build will compile code as directed by the environment
variables
<dd><p>By default, the
build will compile code as directed by the environment variables
<code>CC</code>, <code>CFLAGS</code>, etc. If the compiler is
<code>gcc</code>, these options offer a helper to add the compiler flags
to force 32- or 64-bit code generation as used on the x86 and x86_64
architectures. Note that these options are mutually exclusive.</p>
architectures.</p>
</dd>
</dl>
@@ -153,19 +171,19 @@ architectures. Note that these options are mutually exclusive.</p>
There are several different driver modes that Mesa can use. These are
described in more detail in the <a href="install.html">basic
installation instructions</a>. The Mesa driver is controlled through the
configure options <code>--enable-xlib-glx</code>, <code>--enable-osmesa</code>,
and <code>--enable-dri</code>.
configure option --with-driver. There are currently three supported
options in the configure script.
</p>
<h3 id="xlib">Xlib</h3><p>
<h3 id="xlib">Xlib</h3><p>This is the default mode for building Mesa.
It uses Xlib as a software renderer to do all rendering. It corresponds
to the option <code>--enable-xlib-glx</code>. The libX11 and libXext
to the option <code>--with-driver=xlib</code>. The libX11 and libXext
libraries, as well as the X11 development headers, will be need to
support the Xlib driver.
<h3 id="dri">DRI</h3><p>This mode uses the DRI hardware drivers for
accelerated OpenGL rendering. Enable the DRI drivers with the option
<code>--enable-dri</code>. See the <a href="install.html">basic
<code>--with-driver=dri</code>. See the <a href="install.html">basic
installation instructions</a> for details on prerequisites for the DRI
drivers.
@@ -205,8 +223,7 @@ and <code>/usr/local/lib</code>, respectively.
<h3 id="osmesa">OSMesa </h3><p> No libGL is built in this
mode. Instead, the driver code is built into the Off-Screen Mesa
(OSMesa) library. See the <a href="osmesa.html">Off-Screen Rendering</a>
page for more details. It corresponds to the option
<code>--enable-osmesa</code>.
page for more details.
<!-- OSMesa specific options -->
<dl>

View File

@@ -19,7 +19,7 @@
<p>
The SGI OpenGL conformance tests verify correct operation of OpenGL
implementations. I, Brian Paul, have been given a copy of the tests
for testing Mesa. The tests are not publicly available.
for testing Mesa. The tests are not publically available.
</p>
<p>
This file has the latest results of testing Mesa with the OpenGL 1.2

View File

@@ -71,7 +71,6 @@
<li><a href="llvmpipe.html" target="_parent">Gallium llvmpipe driver</a>
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D guest driver</a>
<li><a href="postprocess.html" target="_parent">Gallium post-processing</a>
<li><a href="application-issues.html" target="_parent">Application Issues</a>
<li><a href="viewperf.html" target="_parent">Viewperf Issues</a>
</ul>

View File

@@ -17,7 +17,7 @@
<h1>Development Notes</h1>
<h2>Adding Extensions</h2>
<h2>Adding Extentions</h2>
<p>
To add a new GL extension to Mesa you have to do at least the following.
@@ -36,7 +36,7 @@ To add a new GL extension to Mesa you have to do at least the following.
</pre>
</li>
<li>
In the src/mapi/glapi/gen/ directory, add the new extension functions and
In the src/mesa/glapi/ directory, add the new extension functions and
enums to the gl_API.xml file.
Then, a bunch of source files must be regenerated by executing the
corresponding Python scripts.
@@ -56,11 +56,6 @@ To add a new GL extension to Mesa you have to do at least the following.
If the new extension adds new GL state, the functions in get.c, enable.c
and attrib.c will most likely require new code.
</li>
<li>
The dispatch tests check_table.cpp and dispatch_sanity.cpp
should be updated with details about the new extensions functions. These
tests are run using 'make check'
</li>
</ul>
@@ -160,29 +155,6 @@ of <tt>bool</tt>, <tt>true</tt>, and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</p>
<h2>Submitting patches</h2>
<p>
You should always run the Mesa Testsuite before submitting patches.
The Testsuite can be run using the 'make check' command. All tests
must pass before patches will be accepted, this may mean you have
to update the tests themselves.
</p>
<p>
Patches should be sent to the Mesa mailing list for review.
When submitting a patch make sure to use git send-email rather than attaching
patches to emails. Sending patches as attachments prevents people from being
able to provide in-line review comments.
</p>
<p>
When submitting follow-up patches you can use --in-reply-to to make v2, v3,
etc patches show up as replies to the originals. This usually works well
when you're sending out updates to individual patches (as opposed to
re-sending the whole series). Using --in-reply-to makes
it harder for reviewers to accidentally review old patches.
</p>
<h2>Marking a commit as a candidate for a stable branch</h2>
@@ -195,31 +167,11 @@ you should add an appropriate note to the commit message.
Here are some examples of such a note:
</p>
<ul>
<li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "9.2 10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>NOTE: This is a candidate for the 9.0 branch.</li>
<li>NOTE: This is a candidate for the 8.0 and 9.0 branches.</li>
<li>NOTE: This is a candidate for the stable branches.</li>
</ul>
Simply adding the CC to the mesa-stable list address is adequate to nominate
the commit for the most-recently-created stable branch. It is only necessary
to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
examples above), if you want to nominate the commit for an older stable
branch. And, as in these examples, you can nominate the commit for the older
branch in addition to the more recent branch, or nominate the commit
exclusively for the older branch.
This "CC" syntax for patch nomination will cause patches to automatically be
copied to the mesa-stable@ mailing list when you use "git send-email" to send
patches to the mesa-dev@ mailing list. Also, if you realize that a commit
should be nominated for the stable branch after it has already been committed,
you can send a note directly to the mesa-stable@lists.freedesktop.org where
the Mesa stable-branch maintainers will receive it. Be sure to mention the
commit ID of the commit of interest (as it appears in the mesa master branch).
The latest set of patches that have been nominated, accepted, or rejected for
the upcoming stable release can always be seen on the
<a href=http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
page.
<h2>Cherry-picking candidates for a stable branch</h2>
@@ -241,13 +193,22 @@ branch is relevant.
</p>
<h3>Verify and update version info in VERSION</h3>
<h3>Verify and update version info</h3>
<dl>
<dt>Makefile.am</dt>
<dd>PACKAGE_VERSION</dd>
<dt>configure.ac</dt>
<dd>AC_INIT</dd>
<dt>src/mesa/main/version.h</dt>
<dd>MESA_MAJOR, MESA_MINOR, MESA_PATCH and MESA_VERSION_STRING</dd>
</dl>
<p>
Create a docs/relnotes/x.y.z.html file.
The bin/bugzilla_mesa.sh and bin/shortlog_mesa.sh scripts can be used to
create the HTML-formatted lists of bugfixes and changes to include in the file.
Link the new docs/relnotes/x.y.z.html file into the main <a href="relnotes.html">relnotes.html</a> file.
Create a docs/relnotes-x.y.z.html file.
The bin/shortlog_mesa.sh script can be used to create a HTML-formatted list
of changes to include in the file.
Link the new docs/relnotes-x.y.z.html file into the main <a href="relnotes.html">relnotes.html</a> file.
</p>
<p>
@@ -256,7 +217,7 @@ Update <a href="index.html">docs/index.html</a>.
<p>
Tag the files with the release name (in the form <b>mesa-x.y</b>)
with: <code>git tag -s mesa-x.y -m "Mesa x.y Release"</code>
with: <code>git tag -a mesa-x.y</code>
Then: <code>git push origin mesa-x.y</code>
</p>
@@ -265,14 +226,13 @@ Then: <code>git push origin mesa-x.y</code>
<p>
Make the distribution files. From inside the Mesa directory:
<pre>
./autogen.sh
make tarballs
</pre>
<p>
After the tarballs are created, the md5 checksums for the files will
be computed.
Add them to the docs/relnotes/x.y.html file.
Add them to the docs/relnotes-x.y.html file.
</p>
<p>
@@ -282,18 +242,15 @@ compile everything, and run some demos to be sure everything works.
<h3>Update the website and announce the release</h3>
<p>
Make a new directory for the release on annarchy.freedesktop.org with:
<br>
<code>
mkdir /srv/ftp.freedesktop.org/pub/mesa/x.y
</code>
Follow the directions on SourceForge for creating a new "release" and
uploading the tarballs.
</p>
<p>
Basically, to upload the tarball files with:
<br>
<code>
rsync -avP -e ssh MesaLib-x.y.* USERNAME@annarchy.freedesktop.org:/srv/ftp.freedesktop.org/pub/mesa/x.y/
rsync -avP ssh Mesa*-X.Y.* USERNAME@frs.sourceforge.net:uploads/
</code>
</p>
@@ -309,10 +266,10 @@ sftp USERNAME,mesa3d@web.sourceforge.net
<p>
Make an announcement on the mailing lists:
<em>mesa-dev@lists.freedesktop.org</em>,
<em>mesa-users@lists.freedesktop.org</em>
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>,
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
and
<em>mesa-announce@lists.freedesktop.org</em>
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
</p>
</div>

View File

@@ -25,7 +25,7 @@ href="#overview">overview of Mesa's implementation</a>.</p>
<h2>1. Complexity of GL Dispatch</h2>
<p>Every GL application has at least one object called a GL <em>context</em>.
This object, which is an implicit parameter to every GL function, stores all
This object, which is an implicit parameter to ever GL function, stores all
of the GL related state for the application. Every texture, every buffer
object, every enable, and much, much more is stored in the context. Since
an application can have more than one context, the context to be used is
@@ -51,7 +51,7 @@ example, <tt>glFogCoordf</tt> may operate differently depending on whether
or not fog is enabled.</p>
<p>In multi-threaded environments, it is possible for each thread to have a
different GL context current. This means that poor old <tt>glVertex3fv</tt>
differnt GL context current. This means that poor old <tt>glVertex3fv</tt>
has to know which GL context is current in the thread where it is being
called.</p>
@@ -207,13 +207,13 @@ few preprocessor defines.</p>
<li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li>
<li>If <tt>HAVE_PTHREAD</tt> is defined, method #3 is used.</li>
<li>If <tt>WIN32_THREADS</tt> is defined, method #2 is used.</li>
<li>If none of the preceding are defined, method #1 is used.</li>
<li>If none of the preceeding are defined, method #1 is used.</li>
</ul>
<p>Two different techniques are used to handle the various different cases.
On x86 and SPARC, a macro called <tt>GL_STUB</tt> is used. In the preamble
of the assembly source file different implementations of the macro are
selected based on the defined preprocessor variables. The assembly code
selected based on the defined preprocessor variables. The assmebly code
then consists of a series of invocations of the macros such as:
<blockquote>
@@ -242,7 +242,7 @@ first technique, is to insert <tt>#ifdef</tt> within the assembly
implementation of each function. This makes the assembly file considerably
larger (e.g., 29,332 lines for <tt>glapi_x86-64.S</tt> versus 1,155 lines for
<tt>glapi_x86.S</tt>) and causes simple changes to the function
implementation to generate many lines of diffs. Since the assembly files
implementation to generate many lines of diffs. Since the assmebly files
are typically generated by scripts (see <a href="#autogen">below</a>), this
isn't a significant problem.</p>

View File

@@ -88,7 +88,7 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
<dd>
<p>List the platforms (window systems) to support. Its argument is a comma
separated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
the platforms a driver may support. The first listed platform is also used by
the main library to decide the native platform: the platform the EGL native
types such as <code>EGLNativeDisplayType</code> or
@@ -223,7 +223,7 @@ the X server directly using (XCB-)DRI2 protocol.</p>
<dd>
<p>This driver is based on Gallium3D. It supports all rendering APIs and
hardware supported by Gallium3D. It is the only driver that supports OpenVG.
hardwares supported by Gallium3D. It is the only driver that supports OpenVG.
The supported platforms are X11, DRM, FBDEV, and GDI.</p>
<p>This driver comes with its own hardware drivers
@@ -232,6 +232,16 @@ The supported platforms are X11, DRM, FBDEV, and GDI.</p>
</dd>
<dt><code>egl_glx</code></dt>
<dd>
<p>This driver provides a wrapper to GLX. It uses exclusively GLX to implement
the EGL API. It supports both direct and indirect rendering when the GLX does.
It is accelerated when the GLX is. As such, it cannot provide functions that
is not available in GLX or GLX extensions.</p>
</dd>
</dl>
<h2>Packaging</h2>
<p>The ABI between the main library and its drivers are not stable. Nor is
@@ -252,6 +262,10 @@ is disabled by default.</p>
<code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
be found at <code>src/gallium/state_trackers/egl/</code>.</p>
<p>The suggested way to learn to write a EGL driver is to see how other drivers
are written. <code>egl_glx</code> should be a good reference. It works in any
environment that has GLX support, and it is simpler than most drivers.</p>
<h3>Lifetime of Display Resources</h3>
<p>Contexts and surfaces are examples of display resources. They might live
@@ -259,8 +273,8 @@ longer than the display that creates them.</p>
<p>In EGL, when a display is terminated through <code>eglTerminate</code>, all
display resources should be destroyed. Similarly, when a thread is released
through <code>eglReleaseThread</code>, all current display resources should be
released. Another way to destroy or release resources is through functions
throught <code>eglReleaseThread</code>, all current display resources should be
released. Another way to destory or release resources is through functions
such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p>
<p>When a resource that is current to some thread is destroyed, the resource

View File

@@ -32,8 +32,6 @@ sometimes be useful for debugging end-user issues.
<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
calls per second.
</ul>
@@ -47,7 +45,7 @@ sometimes be useful for debugging end-user issues.
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
<li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
if the application generates a GL_INVALID_ENUM error, a corresponding error
message indicating where the error occurred, and possibly why, will be
message indicating where the error occured, and possibly why, will be
printed to stderr.<br>
If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
generate exceptions.
@@ -121,38 +119,10 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
<h2>i945/i965 driver environment variables (non-Gallium)</h2>
<ul>
<li>INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware.
This is useful for debugging hangs, etc.</li>
<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
<ul>
<li>tex - emit messages about textures.</li>
<li>state - emit messages about state flag tracking</li>
<li>blit - emit messages about blit operations</li>
<li>miptree - emit messages about miptrees</li>
<li>perf - emit messages about performance issues</li>
<li>perfmon - emit messages about AMD_performance_monitor</li>
<li>bat - emit batch information</li>
<li>pix - emit messages about pixel operations</li>
<li>buf - emit messages about buffer objects</li>
<li>reg - emit messages about regions</li>
<li>fbo - emit messages about framebuffers</li>
<li>fs - dump shader assembly for fragment shaders</li>
<li>gs - dump shader assembly for geometry shaders</li>
<li>sync - emit messages about synchronization</li>
<li>prim - emit messages about drawing primitives</li>
<li>vert - emit messages about vertex assembly</li>
<li>dri - emit messages about the DRI interface</li>
<li>sf - emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</li>
<li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li>
<li>urb - emit messages about URB setup</li>
<li>vs - dump shader assembly for vertex shaders</li>
<li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
<li>aub - dump batches into an AUB trace for use with simulation tools</li>
<li>shader_time - record how much GPU time is spent in each shader</li>
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
<li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
</ul>
<li>INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve
OpenGL conformance. If set to 2, always use software rendering.
<li>INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap,
glCopyPixels, glDrawPixels.
</ul>
@@ -174,13 +144,14 @@ Mesa EGL supports different sets of environment variables. See the
<h2>Gallium environment variables</h2>
<ul>
<li>GALLIUM_HUD - draws various information on the screen, like framerate,
cpu load, driver statistics, performance counters, etc.
Set GALLIUM_HUD=help and run e.g. glxgears for more info.
<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
rather than stderr.
<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
variables which are used, and their current values.
<li>GALLIUM_NOSSE - if non-zero, do not use SSE runtime code generation for
shader execution
<li>GALLIUM_NOPPC - if non-zero, do not use PPC runtime code generation for
shader execution
<li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
<li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
print any errors to stderr.
@@ -188,9 +159,6 @@ Mesa EGL supports different sets of environment variables. See the
<LI>DRAW_NO_FSE - ???
<li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute
shaders, vertex fetch, etc.
<li>ST_DEBUG - controls debug output from the Mesa/Gallium state tracker.
Setting to "tgsi", for example, will print all the TGSI shaders.
See src/mesa/state_tracker/st_debug.c for other options.
</ul>
<h3>Softpipe driver environment variables</h3>
@@ -201,14 +169,14 @@ See src/mesa/state_tracker/st_debug.c for other options.
to stderr
<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
<li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for
vertex shading processing.
vertex shading procesing.
</ul>
<h3>LLVMpipe driver environment variables</h3>
<ul>
<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
<li>LP_DEBUG - a comma-separated list of debug options is accepted. See the
<li>LP_DEBUG - a comma-separated list of debug options is acceptec. See the
source code for details.
<li>LP_PERF - a comma-separated list of options to selectively no-op various
parts of the driver. See the source code for details.
@@ -217,16 +185,6 @@ See src/mesa/state_tracker/st_debug.c for other options.
cores present.
</ul>
<h3>VMware SVGA driver environment variables</h3>
<ul>
<li>SVGA_FORCE_SWTNL - force use of software vertex transformation
<li>SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks
(will often result in incorrect rendering).
<li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code
for details.
<li>See the driver code for other, lesser-used variables.
</ul>
<p>
Other Gallium drivers have their own environment variables. These may change

View File

@@ -23,27 +23,19 @@ The specifications follow.
<ul>
<li><a href="specs/MESA_agp_offset.spec">MESA_agp_offset.spec</a>
<li><a href="specs/MESA_copy_sub_buffer.spec">MESA_copy_sub_buffer.spec</a>
<li><a href="specs/MESA_drm_image.spec">MESA_drm_image.spec</a>
<li><a href="specs/MESA_multithread_makecurrent.spec">MESA_multithread_makecurrent.spec</a>
<li><a href="specs/OLD/MESA_packed_depth_stencil.spec">MESA_packed_depth_stencil.spec</a> (obsolete)
<li><a href="specs/MESA_pack_invert.spec">MESA_pack_invert.spec</a>
<li><a href="specs/MESA_pixmap_colormap.spec">MESA_pixmap_colormap.spec</a>
<li><a href="specs/OLD/MESA_program_debug.spec">MESA_program_debug.spec</a> (obsolete)
<li><a href="specs/MESA_release_buffers.spec">MESA_release_buffers.spec</a>
<li><a href="specs/OLD/MESA_resize_buffers.spec">MESA_resize_buffers.spec</a> (obsolete)
<li><a href="specs/MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</a>
<li><a href="specs/MESA_shader_debug.spec">MESA_shader_debug.spec</a>
<li><a href="specs/OLD/MESA_sprite_point.spec">MESA_sprite_point.spec</a> (obsolete)
<li><a href="specs/MESA_swap_control.spec">MESA_swap_control.spec</a>
<li><a href="specs/MESA_swap_frame_usage.spec">MESA_swap_frame_usage.spec</a>
<li><a href="specs/MESA_texture_array.spec">MESA_texture_array.spec</a>
<li><a href="specs/MESA_texture_signed_rgba.spec">MESA_texture_signed_rgba.spec</a>
<li><a href="specs/OLD/MESA_trace.spec">MESA_trace.spec</a> (obsolete)
<li><a href="specs/MESA_window_pos.spec">MESA_window_pos.spec</a>
<li><a href="specs/MESA_ycbcr_texture.spec">MESA_ycbcr_texture.spec</a>
<li><a href="specs/WL_bind_wayland_display.spec">WL_bind_wayland_display.spec</a>
<li><a href="MESA_agp_offset.spec">MESA_agp_offset.spec</a>
<li><a href="MESA_copy_sub_buffer.spec">MESA_copy_sub_buffer.spec</a>
<li><a href="MESA_packed_depth_stencil.spec">MESA_packed_depth_stencil.spec</a>
<li><a href="MESA_pack_invert.spec">MESA_pack_invert.spec</a>
<li><a href="MESA_pixmap_colormap.spec">MESA_pixmap_colormap.spec</a>
<li><a href="MESA_release_buffers.spec">MESA_release_buffers.spec</a>
<li><a href="MESA_resize_buffers.spec">MESA_resize_buffers.spec</a>
<li><a href="MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</a>
<li><a href="MESA_sprite_point.spec">MESA_sprite_point.spec</a> (obsolete)
<li><a href="MESA_texture_signed_rgba.spec">MESA_texture_signed_rgba.spec</a>
<li><a href="MESA_trace.spec">MESA_trace.spec</a> (obsolete)
<li><a href="MESA_window_pos.spec">MESA_window_pos.spec</a>
<li><a href="MESA_ycbcr_texture.spec">MESA_ycbcr_texture.spec</a>
</ul>
</div>

View File

@@ -137,7 +137,7 @@ Just follow the Mesa <a href="install.html">compilation instructions</a>.
<h2>1.6 Are there other open-source implementations of OpenGL?</h2>
<p>
Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html">
OpenGL Sample Implementation (SI)</a> is available.
OpenGL Sample Implemenation (SI)</a> is available.
The SI was written during the time that OpenGL was originally designed.
Unfortunately, development of the SI has stagnated.
Mesa is much more up to date with modern features and extensions.
@@ -353,7 +353,7 @@ That's where Mesa development is discussed.
</p>
<p>
The <a href="http://www.opengl.org/documentation">
OpenGL Specification</a> is the bible for OpenGL implementation work.
OpenGL Specification</a> is the bible for OpenGL implemention work.
You should read it.
</p>
<p>Most of the Mesa development work involves implementing new OpenGL
@@ -375,7 +375,7 @@ For a Gallium3D hardware driver, the r300g, r600g and the i915g are good example
</p>
<p>The DRI website has more information about writing hardware drivers.
The process isn't well document because the Mesa driver interface changes
over time, and we seldom have spare time for writing documentation.
over time, and we seldome have spare time for writing documentation.
That being said, many people have managed to figure out the process.
</p>
<p>
@@ -390,7 +390,7 @@ The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compres
indicates that there are intellectual property (IP) and/or patent issues
to be dealt with.
</p>
<p>We've been unsuccessful in getting a response from S3 (or whoever owns
<p>We've been unsucessful in getting a response from S3 (or whoever owns
the IP nowadays) to indicate whether or not an open source project can
implement the extension (specifically the compression/decompression
algorithms).

View File

@@ -2,7 +2,7 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>The Mesa 3D Graphics Library</title>
<title>Mesa News</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
@@ -16,157 +16,10 @@
<h1>News</h1>
<h2>June 6, 2014</h2>
<p>
<a href="relnotes/10.2.1.html">Mesa 10.2.1</a> is released. This release
only fixes a build error in the radeonsi driver that was introduced between
10.2-rc5 and the 10.2 final release.
</p>
<h2>June 6, 2014</h2>
<p>
<a href="relnotes/10.2.html">Mesa 10.2</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<h2>April 18, 2014</h2>
<p>
<a href="relnotes/10.1.1.html">Mesa 10.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>April 18, 2014</h2>
<p>
<a href="relnotes/10.0.5.html">Mesa 10.0.5</a> is released.
This is a bug-fix release.
<br>
NOTE: Since the 10.1.1 release is being released concurrently, it is
anticipated that 10.0.5 will be the final release in the 10.0
series. Users of 10.0 are encouraged to migrate to the 10.1 series in
order to obtain future fixes.
</p>
<h2>March 12, 2014</h2>
<p>
<a href="relnotes/10.0.4.html">Mesa 10.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>March 4, 2014</h2>
<p>
<a href="relnotes/10.1.html">Mesa 10.1</a> is released.
This is a new development release.
See the release notes for more information about the release.
</p>
<h2>February 3, 2014</h2>
<p>
<a href="relnotes/10.0.3.html">Mesa 10.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>January 9, 2014</h2>
<p>
<a href="relnotes/10.0.2.html">Mesa 10.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>December 12, 2013</h2>
<p>
<a href="relnotes/10.0.1.html">Mesa 10.0.1</a>
and <a href="relnotes/9.2.5.html">Mesa 9.2.5</a> are released.
These are both bug-fix releases.
</p>
<h2>November 30, 2013</h2>
<p>
<a href="relnotes/10.0.html">Mesa 10.0</a> is released.
This is a new development release.
See the release notes for more information about the release.
</p>
<h2>November 27, 2013</h2>
<p>
<a href="relnotes/9.2.4.html">Mesa 9.2.4</a> is released.
This is a bug fix release.
</p>
<h2>November 13, 2013</h2>
<p>
<a href="relnotes/9.2.3.html">Mesa 9.2.3</a> is released.
This is a bug fix release.
</p>
<h2>October 18, 2013</h2>
<p>
<a href="relnotes/9.2.2.html">Mesa 9.2.2</a> is released.
This is a bug fix release.
</p>
<h2>October 4, 2013</h2>
<p>
<a href="relnotes/9.2.1.html">Mesa 9.2.1</a> and
<a href="relnotes/9.1.7.html">Mesa 9.1.7</a> are released,
both bug-fix releases.
</p>
<h2>August 27, 2013</h2>
<p>
<a href="relnotes/9.2.html">Mesa 9.2</a> is released.
This is a new development release.
See the release notes for more information about the release.
</p>
<h2>August 1, 2013</h2>
<p>
<a href="relnotes/9.1.6.html">Mesa 9.1.6</a> is released.
This is a bug fix release.
</p>
<h2>July 17, 2013</h2>
<p>
<a href="relnotes/9.1.5.html">Mesa 9.1.5</a> is released.
This is a bug fix release.
</p>
<h2>July 1, 2013</h2>
<p>
<a href="relnotes/9.1.4.html">Mesa 9.1.4</a> is released.
This is a bug fix release.
</p>
<h2>May 21, 2013</h2>
<p>
<a href="relnotes/9.1.3.html">Mesa 9.1.3</a> is released.
This is a bug fix release.
</p>
<h2>April 30, 2013</h2>
<p>
<a href="relnotes/9.1.2.html">Mesa 9.1.2</a> is released.
This is a bug fix release.
</p>
<h2>March 19, 2013</h2>
<p>
<a href="relnotes/9.1.1.html">Mesa 9.1.1</a> is released.
This is a bug fix release.
</p>
<h2>February 24, 2013</h2>
<p>
Mesa demos 8.1.0 is released.
See the <a href="http://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.1.0/">ftp.freedesktop.org/pub/mesa/demos/8.1.0/</a>.
</p>
<h2>February 22, 2013</h2>
<p>
<a href="relnotes/9.1.html">Mesa 9.1</a> is released.
<a href="relnotes-9.1.html">Mesa 9.1</a> is released.
This is a new development release.
See the release notes for more information about the release.
</p>
@@ -175,7 +28,7 @@ See the release notes for more information about the release.
<h2>February 21, 2013</h2>
<p>
<a href="relnotes/9.0.3.html">Mesa 9.0.3</a> is released.
<a href="relnotes-9.0.3.html">Mesa 9.0.3</a> is released.
This is a bug fix release.
</p>
@@ -183,7 +36,7 @@ This is a bug fix release.
<h2>January 22, 2013</h2>
<p>
<a href="relnotes/9.0.2.html">Mesa 9.0.2</a> is released.
<a href="relnotes-9.0.2.html">Mesa 9.0.2</a> is released.
This is a bug fix release.
</p>
@@ -191,7 +44,7 @@ This is a bug fix release.
<h2>November 16, 2012</h2>
<p>
<a href="relnotes/9.0.1.html">Mesa 9.0.1</a> is released.
<a href="relnotes-9.0.1.html">Mesa 9.0.1</a> is released.
This is a bug fix release.
</p>
@@ -199,7 +52,7 @@ This is a bug fix release.
<h2>October 24, 2012</h2>
<p>
<a href="relnotes/8.0.5.html">Mesa 8.0.5</a> is released.
<a href="relnotes-8.0.5.html">Mesa 8.0.5</a> is released.
This is a bug fix release.
</p>
@@ -207,7 +60,7 @@ This is a bug fix release.
<h2>October 8, 2012</h2>
<p>
<a href="relnotes/9.0.html">Mesa 9.0</a> is released.
<a href="relnotes-9.0.html">Mesa 9.0</a> is released.
This is the first version of Mesa to support OpenGL 3.1 and GLSL 1.40
(with the i965 driver).
See the release notes for more information about the release.
@@ -217,7 +70,7 @@ See the release notes for more information about the release.
<h2>July 10, 2012</h2>
<p>
<a href="relnotes/8.0.4.html">Mesa 8.0.4</a> is released.
<a href="relnotes-8.0.4.html">Mesa 8.0.4</a> is released.
This is a bug fix release.
</p>
@@ -225,7 +78,7 @@ This is a bug fix release.
<h2>May 18, 2012</h2>
<p>
<a href="relnotes/8.0.3.html">Mesa 8.0.3</a> is released.
<a href="relnotes-8.0.3.html">Mesa 8.0.3</a> is released.
This is a bug fix release.
</p>
@@ -233,7 +86,7 @@ This is a bug fix release.
<h2>March 21, 2012</h2>
<p>
<a href="relnotes/8.0.2.html">Mesa 8.0.2</a> is released.
<a href="relnotes-8.0.2.html">Mesa 8.0.2</a> is released.
This is a bug fix release.
</p>
@@ -241,14 +94,14 @@ This is a bug fix release.
<h2>February 16, 2012</h2>
<p>
<a href="relnotes/8.0.1.html">Mesa 8.0.1</a> is released. This is a bug fix
<a href="relnotes-8.0.1.html">Mesa 8.0.1</a> is released. This is a bug fix
release. See the release notes for more information about the release.
</p>
<h2>February 9, 2012</h2>
<p>
<a href="relnotes/8.0.html">Mesa 8.0</a> is released.
<a href="relnotes-8.0.html">Mesa 8.0</a> is released.
This is the first version of Mesa to support OpenGL 3.0 and GLSL 1.30
(with the i965 driver).
See the release notes for more information about the release.
@@ -258,7 +111,7 @@ See the release notes for more information about the release.
<h2>November 27, 2011</h2>
<p>
<a href="relnotes/7.11.2.html">Mesa 7.11.2</a> is released. This is a bug fix
<a href="relnotes-7.11.2.html">Mesa 7.11.2</a> is released. This is a bug fix
release. This release was made primarily to fix build problems with 7.11.1 on
Mandriva and to fix problems related to glCopyTexImage to luminance-alpha
textures. The later was believed to have been fixed in 7.11.1 but was not.
@@ -267,36 +120,36 @@ textures. The later was believed to have been fixed in 7.11.1 but was not.
<h2>November 17, 2011</h2>
<p>
<a href="relnotes/7.11.1.html">Mesa 7.11.1</a> is released. This is a bug
<a href="relnotes-7.11.1.html">Mesa 7.11.1</a> is released. This is a bug
fix release.
</p>
<h2>July 31, 2011</h2>
<p>
<a href="relnotes/7.11.html">Mesa 7.11</a> (final) is released. This is a new
<a href="relnotes-7.11.html">Mesa 7.11</a> (final) is released. This is a new
development release.
</p>
<h2>June 13, 2011</h2>
<p>
<a href="relnotes/7.10.3.html">Mesa 7.10.3</a> is released. This is a bug
<a href="relnotes-7.10.3.html">Mesa 7.10.3</a> is released. This is a bug
fix release.
</p>
<h2>April 6, 2011</h2>
<p>
<a href="relnotes/7.10.2.html">Mesa 7.10.2</a> is released. This is a bug
<a href="relnotes-7.10.2.html">Mesa 7.10.2</a> is released. This is a bug
fix release.
</p>
<h2>March 2, 2011</h2>
<p>
<a href="relnotes/7.9.2.html">Mesa 7.9.2</a> and
<a href="relnotes/7.10.1.html">Mesa 7.10.1</a> are released. These are
<a href="relnotes-7.9.2.html">Mesa 7.9.2</a> and
<a href="relnotes-7.10.1.html">Mesa 7.10.1</a> are released. These are
stable releases containing bug fixes since the 7.9.1 and 7.10 releases.
</p>
@@ -304,7 +157,7 @@ stable releases containing bug fixes since the 7.9.1 and 7.10 releases.
<h2>October 4, 2010</h2>
<p>
<a href="relnotes/7.9.html">Mesa 7.9</a> (final) is released. This is a new
<a href="relnotes-7.9.html">Mesa 7.9</a> (final) is released. This is a new
development release.
</p>
@@ -312,7 +165,7 @@ development release.
<h2>September 27, 2010</h2>
<p>
<a href="relnotes/7.9.html">Mesa 7.9.0-rc1</a> is released. This is a
<a href="relnotes-7.9.html">Mesa 7.9.0-rc1</a> is released. This is a
release candidate for the 7.9 development release.
</p>
@@ -320,7 +173,7 @@ release candidate for the 7.9 development release.
<h2>June 16, 2010</h2>
<p>
<a href="relnotes/7.8.2.html">Mesa 7.8.2</a> is released. This is a bug-fix
<a href="relnotes-7.8.2.html">Mesa 7.8.2</a> is released. This is a bug-fix
release collecting fixes since the 7.8.1 release.
</p>
@@ -328,18 +181,18 @@ release collecting fixes since the 7.8.1 release.
<h2>April 5, 2010</h2>
<p>
<a href="relnotes/7.8.1.html">Mesa 7.8.1</a> is released. This is a bug-fix
<a href="relnotes-7.8.1.html">Mesa 7.8.1</a> is released. This is a bug-fix
release for a few critical issues in the 7.8 release.
</p>
<h2>March 28, 2010</h2>
<p>
<a href="relnotes/7.7.1.html">Mesa 7.7.1</a> is released. This is a bug-fix
<a href="relnotes-7.7.1.html">Mesa 7.7.1</a> is released. This is a bug-fix
release fixing issues found in the 7.7 release.
</p>
<p>
Also, <a href="relnotes/7.8.html">Mesa 7.8</a> is released. This is a new
Also, <a href="relnotes-7.8.html">Mesa 7.8</a> is released. This is a new
development release.
</p>
@@ -347,37 +200,37 @@ development release.
<h2>December 21, 2009</h2>
<p>
<a href="relnotes/7.6.1.html">Mesa 7.6.1</a> is released. This is a bug-fix
<a href="relnotes-7.6.1.html">Mesa 7.6.1</a> is released. This is a bug-fix
release fixing issues found in the 7.6 release.
</p>
<p>
Also, <a href="relnotes/7.7.html">Mesa 7.7</a> is released. This is a new
Also, <a href="relnotes-7.7.html">Mesa 7.7</a> is released. This is a new
development release.
</p>
<h2>September 28, 2009</h2>
<p>
<a href="relnotes/7.6.html">Mesa 7.6</a> is released. This is a new feature
<a href="relnotes-7.6.html">Mesa 7.6</a> is released. This is a new feature
release. Those especially concerned about stability may want to wait for the
follow-on 7.6.1 bug-fix release.
</p>
<p>
<a href="relnotes/7.5.2.html">Mesa 7.5.2</a> is also released.
<a href="relnotes-7.5.2.html">Mesa 7.5.2</a> is also released.
This is a stable release fixing bugs since the 7.5.1 release.
</p>
<h2>September 3, 2009</h2>
<p>
<a href="relnotes/7.5.1.html">Mesa 7.5.1</a> is released.
<a href="relnotes-7.5.1.html">Mesa 7.5.1</a> is released.
This is a bug-fix release which fixes bugs found in version 7.5.
</p>
<h2>July 17, 2009</h2>
<p>
<a href="relnotes/7.5.html">Mesa 7.5</a> is released.
<a href="relnotes-7.5.html">Mesa 7.5</a> is released.
This is a new features release. People especially concerned about
stability may want to wait for the follow-on 7.5.1 bug-fix release.
</p>
@@ -385,7 +238,7 @@ stability may want to wait for the follow-on 7.5.1 bug-fix release.
<h2>June 23, 2009</h2>
<p>
<a href="relnotes/7.4.4.html">Mesa 7.4.4</a> is released.
<a href="relnotes-7.4.4.html">Mesa 7.4.4</a> is released.
This is a stable release that fixes a regression in the i915/i965 drivers
that slipped into the 7.4.3 release.
</p>
@@ -393,35 +246,35 @@ that slipped into the 7.4.3 release.
<h2>June 19, 2009</h2>
<p>
<a href="relnotes/7.4.3.html">Mesa 7.4.3</a> is released.
<a href="relnotes-7.4.3.html">Mesa 7.4.3</a> is released.
This is a stable release fixing bugs since the 7.4.2 release.
</p>
<h2>May 15, 2009</h2>
<p>
<a href="relnotes/7.4.2.html">Mesa 7.4.2</a> is released.
<a href="relnotes-7.4.2.html">Mesa 7.4.2</a> is released.
This is a stable release fixing bugs since the 7.4.1 release.
</p>
<h2>April 18, 2009</h2>
<p>
<a href="relnotes/7.4.1.html">Mesa 7.4.1</a> is released.
<a href="relnotes-7.4.1.html">Mesa 7.4.1</a> is released.
This is a stable release fixing bugs since the 7.4 release.
</p>
<h2>March 27, 2009</h2>
<p>
<a href="relnotes/7.4.html">Mesa 7.4</a> is released.
<a href="relnotes-7.4.html">Mesa 7.4</a> is released.
This is a stable release fixing bugs since the 7.3 release.
</p>
<h2>January 22, 2009</h2>
<p>
<a href="relnotes/7.3.html">Mesa 7.3</a> is released.
<a href="relnotes-7.3.html">Mesa 7.3</a> is released.
This is a new development release.
Mesa 7.4 will follow and will have bug fixes relative to 7.3.
</p>
@@ -429,14 +282,14 @@ Mesa 7.4 will follow and will have bug fixes relative to 7.3.
<h2>September 20, 2008</h2>
<p>
<a href="relnotes/7.2.html">Mesa 7.2</a> is released.
<a href="relnotes-7.2.html">Mesa 7.2</a> is released.
This is a stable, bug-fix release.
</p>
<h2>August 26, 2008</h2>
<p>
<a href="relnotes/7.1.html">Mesa 7.1</a> is released.
<a href="relnotes-7.1.html">Mesa 7.1</a> is released.
This is a new development release.
It should be relatively stable, but those especially concerned about
stability should wait for the 7.2 release or use Mesa 7.0.4 (the
@@ -446,14 +299,14 @@ previous stable release).
<h2>August 16, 2008</h2>
<p>
<a href="relnotes/7.0.4.html">Mesa 7.0.4</a> is released.
<a href="relnotes-7.0.4.html">Mesa 7.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>April 4, 2008</h2>
<p>
<a href="relnotes/7.0.3.html">Mesa 7.0.3</a> is released.
<a href="relnotes-7.0.3.html">Mesa 7.0.3</a> is released.
This is a bug-fix release.
</p>
@@ -482,28 +335,28 @@ but other drivers will be coming...
<h2>November 10, 2007</h2>
<p>
<a href="relnotes/7.0.2.html">Mesa 7.0.2</a> is released.
<a href="relnotes-7.0.2.html">Mesa 7.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>August 3, 2007</h2>
<p>
<a href="relnotes/7.0.1.html">Mesa 7.0.1</a> is released.
<a href="relnotes-7.0.1.html">Mesa 7.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>June 22, 2007</h2>
<p>
<a href="relnotes/7.0.html">Mesa 7.0</a> is released.
<a href="relnotes-7.0.html">Mesa 7.0</a> is released.
This is a stable release featuring OpenGL 2.1 support.
</p>
<h2>April 27, 2007</h2>
<p>
<a href="relnotes/6.5.3.html">Mesa 6.5.3</a> is released.
<a href="relnotes-6.5.3.html">Mesa 6.5.3</a> is released.
This is a development release which will lead up to the Mesa 7.0 release
(which will advertise OpenGL 2.1 API support).
</p>
@@ -534,33 +387,33 @@ See the <a href="repository.html">repository page</a> for more information.
<h2>December 2, 2006</h2>
<p>
<a href="relnotes/6.5.2.html">Mesa 6.5.2</a> has been released.
<a href="relnotes-6.5.2.html">Mesa 6.5.2</a> has been released.
This is a new development release.
</p>
<h2>September 15, 2006</h2>
<p>
<a href="relnotes/6.5.1.html">Mesa 6.5.1</a> has been released.
<a href="relnotes-6.5.1.html">Mesa 6.5.1</a> has been released.
This is a new development release.
</p>
<h2>March 31, 2006</h2>
<p>
<a href="relnotes/6.5.html">Mesa 6.5</a> has been released.
<a href="relnotes-6.5.html">Mesa 6.5</a> has been released.
This is a new development release.
</p>
<h2>February 2, 2006</h2>
<p>
<a href="relnotes/6.4.2.html">Mesa 6.4.2</a> has been released.
<a href="relnotes-6.4.2.html">Mesa 6.4.2</a> has been released.
This is stable, bug-fix release.
</p>
<h2>November 29, 2005</h2>
<p>
<a href="relnotes/6.4.1.html">Mesa 6.4.1</a> has been released.
<a href="relnotes-6.4.1.html">Mesa 6.4.1</a> has been released.
This is stable, bug-fix release.
</p>
@@ -568,7 +421,7 @@ This is stable, bug-fix release.
<h2>October 24, 2005</h2>
<p>
<a href="relnotes/6.4.html">Mesa 6.4</a> has been released.
<a href="relnotes-6.4.html">Mesa 6.4</a> has been released.
This is stable, bug-fix release.
</p>
@@ -887,8 +740,8 @@ OpenGL 1.5 features.
- demo of per-pixel lighting with a fragment program (demos/fplight.c)
- new version (18) of glext.h header
- new spriteblast.c demo of GL_ARB_point_sprite
- faster glDrawPixels in X11 driver in some cases (see relnotes/5.1)
- faster glCopyPixels in X11 driver in some cases (see relnotes/5.1)
- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
Bug fixes:
- really enable OpenGL 1.4 features in DOS driver.
- fixed issues in glDrawPixels and glCopyPixels for very wide images

View File

@@ -44,6 +44,10 @@ On Windows with MinGW, install flex and bison with:
</li>
<li>python - Python is needed for building the Gallium components.
Version 2.6.4 or later should work.
<br>
<br>
To build OpenGL ES 1.1 and 2.0 you'll also need
<a href="http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python</a>.
</li>
</ul>

View File

@@ -75,10 +75,9 @@ in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
</pre>
@@ -103,9 +102,6 @@ Device drivers src/mesa/drivers/* MIT, generally
Ext headers include/GL/glext.h Khronos
include/GL/glxext.h
C11 thread include/c11/threads*.h Boost (permissive)
emulation
</pre>
<p>

View File

@@ -130,38 +130,38 @@ need to ask, don't even try it.
<h1>Profiling</h1>
<p>
To profile llvmpipe you should build as
</p>
To profile llvmpipe you should pass the options
<pre>
scons build=profile &lt;same-as-before&gt;
</pre>
<p>
This will ensure that frame pointers are used both in C and JIT functions, and
that no tail call optimizations are done by gcc.
</p>
<h2>Linux perf integration</h2>
<p>
On Linux, it is possible to have symbol resolution of JIT code with <a href="http://perf.wiki.kernel.org/">Linux perf</a>:
</p>
To better profile JIT code you'll need to build LLVM with oprofile integration.
<pre>
perf record -g /my/application
perf report
./configure \
--prefix=$install_dir \
--enable-optimized \
--disable-profiling \
--enable-targets=host-only \
--with-oprofile
make -C "$build_dir"
make -C "$build_dir" install
find "$install_dir/lib" -iname '*.a' -print0 | xargs -0 strip --strip-debug
</pre>
<p>
When run inside Linux perf, llvmpipe will create a /tmp/perf-XXXXX.map file with
symbol address table. It also dumps assembly code to /tmp/perf-XXXXX.map.asm,
which can be used by the bin/perf-annotate-jit script to produce disassembly of
the generated code annotated with the samples.
</p>
The you should define
<p>You can obtain a call graph via
<a href="http://code.google.com/p/jrfonseca/wiki/Gprof2Dot#linux_perf">Gprof2Dot</a>.</p>
<pre>
export LLVM=/path/to/llvm-2.6-profile
</pre>
and rebuild.
<h1>Unit testing</h1>
@@ -203,66 +203,11 @@ for posterior analysis, e.g.:
We use LLVM-C bindings for now. They are not documented, but follow the C++
interfaces very closely, and appear to be complete enough for code
generation. See
<a href="http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
this stand-alone example</a>. See the llvm-c/Core.h file for reference.
http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html
for a stand-alone example. See the llvm-c/Core.h file for reference.
</li>
</ul>
<h1 id="recommended_reading">Recommended Reading</h1>
<ul>
<li>
<p>Rasterization</p>
<ul>
<li><a href="http://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="http://www.drdobbs.com/parallel/rasterization-on-larrabee/217200602">Rasterization on Larrabee</a> (<a href="http://devmaster.net/posts/2887/rasterization-on-larrabee">DevMaster copy</a>)</li>
<li><a href="http://devmaster.net/posts/6133/rasterization-using-half-space-functions">Rasterization using half-space functions</a></li>
<li><a href="http://devmaster.net/posts/6145/advanced-rasterization">Advanced Rasterization</a></li>
<li><a href="http://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
</ul>
</li>
<li>
<p>Texture sampling</p>
<ul>
<li><a href="http://chrishecker.com/Miscellaneous_Technical_Articles#Perspective_Texture_Mapping">Perspective Texture Mapping</a></li>
<li><a href="http://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php">Run-Time MIP-Map Filtering</a></li>
<li><a href="http://alt.3dcenter.org/artikel/2003/10-26_a_english.php">Will "brilinear" filtering persist?</a></li>
<li><a href="http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html">Trilinear filtering</a></li>
<li><a href="http://devmaster.net/posts/12785/texture-swizzling">Texture Swizzling</a></li>
</ul>
</li>
<li>
<p>SIMD</p>
<ul>
<li><a href="http://www.cdl.uni-saarland.de/projects/wfv/#header4">Whole-Function Vectorization</a></li>
</ul>
</li>
<li>
<p>Optimization</p>
<ul>
<li><a href="http://www.drdobbs.com/optimizing-pixomatic-for-modern-x86-proc/184405807">Optimizing Pixomatic For Modern x86 Processors</a></li>
<li><a href="http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html">Intel 64 and IA-32 Architectures Optimization Reference Manual</a></li>
<li><a href="http://www.agner.org/optimize/">Software optimization resources</a></li>
<li><a href="http://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
</ul>
</li>
<li>
<p>LLVM</p>
<ul>
<li><a href="http://llvm.org/docs/LangRef.html">LLVM Language Reference Manual</a></li>
<li><a href="http://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
</ul>
</li>
<li>
<p>General</p>
<ul>
<li><a href="http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="http://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
</ul>
</li>
</ul>
</div>
</body>
</html>

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@@ -16,7 +16,7 @@
<h1>OpenGL ES</h1>
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/">
http://www.khronos.org/opengles/</a>.</p>
@@ -48,7 +48,7 @@ EGL drivers for your hardware.</p>
<h3>Dispatch Table</h3>
<p>OpenGL ES has an additional indirection when dispatching functions</p>
<p>OpenGL ES has an additional indirection when dispatching fucntions</p>
<pre>
Mesa: glFoo() --&gt; _mesa_Foo()

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@@ -20,7 +20,7 @@
The current version of the OpenVG state tracker implements OpenVG 1.1.
</p>
<p>
More information about OpenVG can be found at
More informations about OpenVG can be found at
<a href="http://www.khronos.org/openvg/">
http://www.khronos.org/openvg/</a> .
</p>

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@@ -18,62 +18,77 @@
<p>
Mesa's off-screen interface is used for rendering into user-allocated memory
without any sort of window system or operating system dependencies.
Mesa's off-screen rendering interface is used for rendering into
user-allocated blocks of memory.
That is, the GL_FRONT colorbuffer is actually a buffer in main memory,
rather than a window on your display.
There are no window system or operating system dependencies.
One potential application is to use Mesa as an off-line, batch-style renderer.
</p>
<p>
The OSMesa API provides three basic functions for making off-screen
The <b>OSMesa</b> API provides three basic functions for making off-screen
renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and
OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for
more information about the API functions.
</p>
<p>
The OSMesa interface may be used with any of three software renderers:
</p>
<ol>
<li>llvmpipe - this is the high-performance Gallium LLVM driver
<li>softpipe - this it the reference Gallium software driver
<li>swrast - this is the legacy Mesa software rasterizer
</ol>
<p>
There are several examples of OSMesa in the mesa/demos repository.
</p>
<h1>Building OSMesa</h1>
<h2>Deep color channels</h2>
<p>
Configure and build Mesa with something like:
For some applications 8-bit color channels don't have sufficient
precision.
OSMesa supports 16-bit and 32-bit color channels through the OSMesa interface.
When using 16-bit channels, channels are GLushorts and RGBA pixels occupy
8 bytes.
When using 32-bit channels, channels are GLfloats and RGBA pixels occupy
16 bytes.
</p>
<p>
Before version 6.5.1, Mesa had to be recompiled to support exactly
one of 8, 16 or 32-bit channels.
With Mesa 6.5.1, Mesa can be compiled for either 8, 16 or 32-bit channels
and render into any of the smaller size channels.
For example, if Mesa's compiled for 32-bit channels, you can also render
16 and 8-bit channel images.
</p>
<p>
To build Mesa/OSMesa for 16 and 8-bit color channel support:
<pre>
configure --enable-osmesa --disable-driglx-direct --disable-dri --with-gallium-drivers=swrast
make
make realclean
make linux-osmesa16
</pre>
<p>
Make sure you have LLVM installed first if you want to use the llvmpipe driver.
</p>
<p>
When the build is complete you should find:
</p>
To build Mesa/OSMesa for 32, 16 and 8-bit color channel support:
<pre>
lib/libOSMesa.so (swrast-based OSMesa)
lib/gallium/libOSMsea.so (gallium-based OSMesa)
make realclean
make linux-osmesa32
</pre>
<p>
Set your LD_LIBRARY_PATH to point to one directory or the other to select
the library you want to use.
You'll wind up with a library named libOSMesa16.so or libOSMesa32.so.
Otherwise, most Mesa configurations build an 8-bit/channel libOSMesa.so library
by default.
</p>
<p>
When you link your application, link with -lOSMesa
If performance is important, compile Mesa for the channel size you're
most interested in.
</p>
<p>
If you need to compile on a non-Linux platform, copy Mesa/configs/linux-osmesa16
to a new config file and edit it as needed. Then, add the new config name to
the top-level Makefile. Send a patch to the Mesa developers too, if you're
inclined.
</p>
</div>

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@@ -3,7 +3,7 @@
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
@@ -11,7 +11,7 @@
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 6.4.1 / November 29, 2006</h1>

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@@ -3,7 +3,7 @@
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
@@ -11,7 +11,7 @@
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 6.4.2 / February 2, 2006</h1>

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@@ -3,7 +3,7 @@
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
@@ -11,7 +11,7 @@
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 6.4 / October 24, 2005</h1>

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@@ -3,7 +3,7 @@
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
@@ -11,7 +11,7 @@
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 6.5.1 Release Notes / September 15, 2006</h1>

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@@ -3,7 +3,7 @@
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
@@ -11,7 +11,7 @@
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 6.5.2 Release Notes / December 2, 2006</h1>

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@@ -3,7 +3,7 @@
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
@@ -11,7 +11,7 @@
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 6.5.3 Release Notes / April 27, 2007</h1>
@@ -56,7 +56,7 @@ for the same reason.
<ul>
<li>OpenGL 2.0 and 2.1 API support.
<li>Entirely new Shading Language code generator. See the
<a href="../shading.html">Shading Language</a> page for more information.
<a href="shading.html">Shading Language</a> page for more information.
<li>Much faster software execution of vertex, fragment shaders.
<li>New vertex buffer object (vbo) infrastructure
<li>Updated glext.h file (version 39)

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@@ -3,7 +3,7 @@
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
@@ -11,7 +11,7 @@
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 6.5 Release Notes / March 31, 2006</h1>

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@@ -2,7 +2,7 @@
<html lang="en">
<head>
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<link rel="stylesheet" type="text/css" href="mesa.css">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
</head>
<body>
@@ -11,7 +11,7 @@
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 7.0.1 Release Notes / August 3, 2007</h1>

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@@ -2,7 +2,7 @@
<html lang="en">
<head>
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<link rel="stylesheet" type="text/css" href="mesa.css">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
</head>
<body>
@@ -11,7 +11,7 @@
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 7.0.2 Release Notes / November 10, 2007</h1>

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@@ -2,7 +2,7 @@
<html lang="en">
<head>
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<link rel="stylesheet" type="text/css" href="mesa.css">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
</head>
<body>
@@ -11,7 +11,7 @@
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 7.0.3 Release Notes / April 4, 2008</h1>

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@@ -2,7 +2,7 @@
<html lang="en">
<head>
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<link rel="stylesheet" type="text/css" href="mesa.css">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
</head>
<body>
@@ -11,7 +11,7 @@
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 7.0.4 Release Notes / August 16, 2008</h1>

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@@ -2,7 +2,7 @@
<html lang="en">
<head>
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<link rel="stylesheet" type="text/css" href="mesa.css">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
</head>
<body>
@@ -11,7 +11,7 @@
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 7.0 Release Notes / June 22, 2007</h1>

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@@ -3,7 +3,7 @@
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
@@ -11,7 +11,7 @@
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 7.1 Release Notes / August 26, 2008</h1>

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@@ -3,7 +3,7 @@
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
@@ -11,7 +11,7 @@
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 7.10.1 Release Notes / March 2, 2011</h1>
@@ -25,7 +25,7 @@ glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>

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@@ -3,7 +3,7 @@
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
@@ -11,7 +11,7 @@
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 7.10.2 Release Notes / April 6, 2011</h1>
@@ -25,7 +25,7 @@ glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>

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@@ -3,7 +3,7 @@
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
@@ -11,7 +11,7 @@
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 7.10.3 Release Notes / June 13, 2011</h1>
@@ -25,7 +25,7 @@ glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>

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