Compare commits

..

98 Commits

Author SHA1 Message Date
Chia-I Wu
74237c1a10 mesa: Remember client active texture in _mesa_meta_draw_tex. 2009-10-31 18:03:34 +08:00
Chia-I Wu
ce5af556aa egl_android: Update native buffer only when it is really changed. 2009-10-30 17:27:14 +08:00
Chia-I Wu
f457f7a31c egl_android: Decide image config by matching the native pixmap. 2009-10-27 17:45:13 +08:00
Chia-I Wu
11ff6a0e6f egl_android: Set surface type and native visual type. 2009-10-27 17:30:24 +08:00
Chia-I Wu
b4bf8be547 intel: Correct support for GL_BGRA. 2009-10-23 17:54:49 +08:00
Chia-I Wu
6ec4bba0ea egl: Unlink image before destroying it. 2009-10-22 17:00:59 +08:00
Chia-I Wu
893bc24da3 egl_android: Wrong attribute is passed. 2009-10-22 15:48:05 +08:00
Chia-I Wu
c83d23d30d egl_android: Install customized logger. 2009-09-29 18:33:53 +08:00
Chia-I Wu
e786472b8d egl: Improve logging facility.
Add _eglSetLogger and _eglSetLogLevel to allow drivers to change the
message logger or report level.
2009-09-29 18:33:53 +08:00
Chia-I Wu
27c1ec2334 egl: Allow binding to any client API.
As a result, EGL_NONE is no longer a valid client API.  And it is
possible that no config supports the current bound API.
2009-09-29 18:33:53 +08:00
Chia-I Wu
607a4393e7 egl: Preload a driver if eglGetProcAddress is called early. 2009-09-29 18:33:53 +08:00
Chia-I Wu
74174dd5d6 egl: Better report of driver loading error. 2009-09-29 18:19:50 +08:00
Chia-I Wu
35f9a9c5c9 egl: Allow driver to be built-in.
This undoes a temporary hack.
2009-09-28 18:10:37 +08:00
Chia-I Wu
d5e732764b egl_android: Minor fixes to image surface. 2009-09-24 12:53:50 +08:00
Chia-I Wu
ef1a6243ef egl_android: Refactor tiling support. 2009-09-24 12:53:32 +08:00
Chia-I Wu
8911b7d7a1 egl_android: Merge tiling support from eagle. 2009-09-24 10:09:32 +08:00
Chia-I Wu
1ba61c244f Merge branch 'mesa-es' into android 2009-09-23 14:45:37 +08:00
Chia-I Wu
dce62509e5 mesa: Pixel zoom should be ignored in _mesa_meta_draw_tex. 2009-09-23 14:44:09 +08:00
Chia-I Wu
25e6736400 es: Add support for GL_ARB_texture_non_power_of_two. 2009-09-23 14:40:41 +08:00
Chia-I Wu
6059e6a8f2 egl_android: Add untested support for EGLImage. 2009-09-18 18:36:14 +08:00
Chia-I Wu
3c718c0e95 egl_android: Initialize __DRIbuffer properly. 2009-09-18 17:13:13 +08:00
Chia-I Wu
3806be3ddb egl_android: Remove unused variables. 2009-09-18 15:42:48 +08:00
Chia-I Wu
94f9330609 egl_android: New EGL driver for Android. 2009-09-18 15:32:26 +08:00
Chia-I Wu
08b9155eee es: Turn of FEATURE_es2_glsl. 2009-09-18 11:23:39 +08:00
Chia-I Wu
87b5e03290 Build libes1api.a. 2009-09-16 11:19:23 +08:00
Chia-I Wu
94fe206c56 mesa: Rename libmesa.a to libes1.a. 2009-09-16 11:19:23 +08:00
Chia-I Wu
62e7cd2aca mesa: Save META_SHADER in _mesa_meta_draw_tex. 2009-09-15 23:51:18 +08:00
Chia-I Wu
16678f5dbf Merge commit 'eee/mesa-es' into android 2009-09-15 18:50:51 +08:00
Chia-I Wu
705fed33ea mesa: Fix a division in _mesa_meta_draw_tex.
Both crop rectangle and texture dimensions are integers.  Cast to get
float division.
2009-09-15 18:44:38 +08:00
Chia-I Wu
4e547d5155 intel: Add support for GL_OES_draw_texture. 2009-09-15 17:51:25 +08:00
Chia-I Wu
d535d82b32 mesa: Add _mesa_meta_draw_tex. 2009-09-15 17:48:36 +08:00
Chia-I Wu
dea3bc04c1 mesa/tnl: Add support for GL_FIXED in _tnl_import_array. 2009-09-15 15:23:31 +08:00
Chia-I Wu
a49adc545b Update Android.mk for recent merge. 2009-09-15 14:20:30 +08:00
Chia-I Wu
b4d0fdf8d2 intel: Fix DRI CopyBuffer extension. 2009-09-15 14:18:27 +08:00
Chia-I Wu
a5a8bdfd9b es: Pre-generate ES1 source files. 2009-09-15 14:17:03 +08:00
Chia-I Wu
e2ba90a9cc Merge commit 'eee/mesa-es' into android 2009-09-15 14:16:22 +08:00
Chia-I Wu
b4b8800315 egl_xdri: Check that FlushCurrentContext is available. 2009-09-15 12:41:16 +08:00
Chia-I Wu
4e5934fed1 intel: Add support for GL_OES_EGL_image.
This is primitive and some pathes are not tested.
2009-09-14 16:17:21 +08:00
Chia-I Wu
c4a8ce7ffd es: Add support for GL_OES_EGL_image. 2009-09-14 16:05:46 +08:00
Chia-I Wu
9199889374 es/glapi: Add support for GL_OES_EGL_image. 2009-09-14 16:05:46 +08:00
Chia-I Wu
80c0f18f2d glapi: Generate typedef for GLeglImageOES. 2009-09-14 16:05:46 +08:00
Chia-I Wu
4db23069f9 es: Check OES_draw_texture is enabled. 2009-09-14 15:58:42 +08:00
Chia-I Wu
77e2b23ea6 egl_xdri: Flush commands on context switch and buffer swap.
The corresponding DRI functions does not flush for us.
2009-09-14 13:39:19 +08:00
Chia-I Wu
5f32756254 egl_xdri: Implement eglCreateImageKHR. 2009-09-14 13:39:19 +08:00
Chia-I Wu
9e9a4cf471 egl: Add support for EGL_KHR_image_base.
Individual drivers still need to implement the API hooks.
2009-09-14 13:39:18 +08:00
Chia-I Wu
985cefb769 egl: Update eglext.h to version 3. 2009-09-14 13:39:18 +08:00
Chia-I Wu
554361e2b2 i915: Build i915_dri with libes1.a. 2009-09-14 13:05:47 +08:00
Chia-I Wu
a1842a4f11 es: Build libesX.a. 2009-09-14 13:05:15 +08:00
Chia-I Wu
73f3765270 i915: Respect mfeatures.h. 2009-09-14 13:04:58 +08:00
Chia-I Wu
33640499b9 dri/common: Protect driDispatchRemapTable with IN_DRIVER_DRIVER. 2009-09-14 13:04:58 +08:00
Chia-I Wu
0878cce17d mesa/swrast: Define _swrast_UpdateTexturePalette to NULL.
This allows swrast to be passed to _MESA_INIT_COLORTABLE_FUNCTIONS.
2009-09-14 13:04:58 +08:00
Chia-I Wu
cbd17236c8 glapi: Respect IN_DRI_DRIVER in extension_helper.h.
This allows extension_helper.h to be used with IN_DRI_DRIVER undefined.
In such case, generate macros for source level compatibility.
2009-09-14 13:04:57 +08:00
Chia-I Wu
8077986205 es/main: Report GL_OES_draw_texture only when enabled. 2009-09-14 11:51:47 +08:00
Chia-I Wu
542c26fa4f es/st: Move state tracker code to mesa/st.
State tracker is one of the mesa drivers.  It should not belong to the
es overlay.
2009-09-14 11:51:47 +08:00
Chia-I Wu
a98c282c7d es: Proper support for FEATURE_OES_draw_texture.
Update default extensions and add DrawTex driver function.
2009-09-14 11:51:47 +08:00
Chia-I Wu
dc2ddb27d3 mesa/swrast: Respect mfeatures.h.
FEATURE_accum, FEATURE_convolve, FEATURE_colortable, and FEATURE_drawpix
cover part of the functionalities of swrast module.  Disable them when
the features are disabled.
2009-09-13 17:38:05 +08:00
Chia-I Wu
0fc1cd5e91 mesa/tnl: Respect mfeatures.h.
_tnl_RasterPos should be disabled with FEATURE_rastpos.
2009-09-13 17:38:05 +08:00
Chia-I Wu
5f471a37aa es/main: Better glGetString support. 2009-09-13 17:06:21 +08:00
Chia-I Wu
9562ca3628 es/glapi: Remove unnecessary extensions from es_COMPAT.
After disabling FEATURE_beginend, many of the extensions defined for
compatibility are not needed anymore.
2009-09-13 17:06:19 +08:00
Chia-I Wu
e6f4bc9d82 mesa: New feature FEATURE_beginend.
This feature corresponds to the Begin/End paradigm.  Disabling this
feature also eliminates the use of GLvertexformat completely.
2009-09-13 17:06:16 +08:00
Chia-I Wu
2ae5bf72c2 progs/es: Link to libX11. 2009-09-12 20:56:04 +08:00
Brian Paul
cc0d078977 es: fix comment 2009-09-12 20:56:04 +08:00
Brian Paul
4938cb77f8 es: OpenGL ES 2.x demo programs 2009-09-12 20:56:04 +08:00
Brian Paul
a00d4ab589 es: updated Makefile comment 2009-09-12 20:56:03 +08:00
Brian Paul
b5abf7b08b es: update window title 2009-09-12 20:56:03 +08:00
Brian Paul
70b6b622bf es: OpenGL ES 1.x demo programs 2009-09-12 20:56:03 +08:00
Chia-I Wu
440882f547 st/es: Add OpenGL ES state trackers. 2009-09-12 20:56:03 +08:00
Chia-I Wu
e5501bd823 Makefile: Pack ES files. 2009-09-12 20:56:03 +08:00
Chia-I Wu
919fbc5524 mesa/es: Add OpenGL ES overlay.
This is primitive support for OpenGL ES.  It uses a subset of mesa
sources to build libesXgallium.a and libesXapi.a, where X is 1 for
OpenGL ES 1.x, 2 for OpenGL ES 2.x.  The static libraries serve the same
purpose as libmesagallium.a and libglapi.a do for OpenGL.

This is based on the work of opengl-es branch.
2009-09-12 20:56:03 +08:00
Chia-I Wu
55c73512c9 mesa/es: Add OpenGL ES XMLs. 2009-09-12 20:56:02 +08:00
Chia-I Wu
4cf0415cc0 glapi: Add OpenGL ES compatibility mode to scripts.
When the mode is on, the scripts would generate headers that are
suitable for OpenGL ES overlay, that will be later introduced.
2009-09-12 20:56:02 +08:00
Chia-I Wu
3de1a6584f glapi: Prefix includes with glapi.
This allows different sets of generated headers to be used.
2009-09-12 20:56:02 +08:00
Chia-I Wu
3c417b27a2 mesa/main: Add point size array. 2009-09-12 20:56:01 +08:00
Brian Paul
9ac1d3e36f mesa: silence warning 2009-09-12 20:56:01 +08:00
Brian Paul
610e200429 st: added preprocessor test for FEATURE_texture_s3tc 2009-09-12 20:56:01 +08:00
Brian Paul
de8b4f3bbd mesa: fix set_tex_parameteri() call 2009-09-12 20:56:01 +08:00
Chia-I Wu
4132e67e31 mesa/main: Provide dummy texformats when FEATURE_texture_s3tc is disabled.
Instead of removing the related enums and texture formats, provide dummy
ones when the feature is disabled.
2009-09-12 20:55:59 +08:00
Chia-I Wu
5c8873a311 mesa/main: Provide dummy texformats when FEATURE_texture_fxt1 is disabled.
Instead of removing the related enums and texture formats, provide dummy
ones when the feature is disabled.
2009-09-12 20:55:59 +08:00
Chia-I Wu
b7c133b5c2 mesa/main: Export null texformat operations. 2009-09-12 20:55:58 +08:00
Chia-I Wu
1c497bd4c6 mesa/main: Make FEATURE_dlist follow feature conventions.
As shown in mfeatures.h, this allows users of dlist.h to work without
knowing if the feature is available.
2009-09-12 20:55:58 +08:00
Chia-I Wu
17f2649e26 mesa/main: Make FEATURE_evaluators follow feature conventions.
As shown in mfeatures.h, this allows users of eval.h to work without
knowing if the feature is available.  It is renamed to FEATURE_eval
along the way.
2009-09-12 20:55:58 +08:00
Chia-I Wu
57ce3ab323 mesa/main: New feature FEATURE_queryobj.
It merges FEATURE_ARB_occlusion_query and FEATURE_EXT_timer_query, and
follows the feature conventions.
2009-09-12 20:55:57 +08:00
Chia-I Wu
7f8045ab4e mesa/main: New feature FEATURE_arrayelt.
This allows the removal of AEcontext.
2009-09-12 20:55:57 +08:00
Chia-I Wu
6fcf6a5a7f mesa/main: Make FEATURE_texgen follow feature conventions.
As shown in mfeatures.h, this allows users of texgen.h to work without
knowing if the feature is available.
2009-09-12 20:55:57 +08:00
Chia-I Wu
b04d58c0b1 mesa/main: Make FEATURE_feedback follow feature conventions.
As shown in mfeatures.h, this allows users of feedback.h to work without
knowing if the feature is available.
2009-09-12 20:55:57 +08:00
Chia-I Wu
8df670164f mesa/main: Make FEATURE_drawpix follow feature conventions.
As shown in mfeatures.h, this allows users of drawpix.h to work
without knowing if the feature is available.
2009-09-12 20:55:56 +08:00
Chia-I Wu
940b525a5a mesa/main: New feature FEATURE_rastpos.
It is separated from FEATURE_drawpix and made to follow the feature
convensions.
2009-09-12 20:55:56 +08:00
Chia-I Wu
93c3911ca8 mesa/main: Make FEATURE_histogram follow feature conventions.
As shown in mfeatures.h, this allows users of histogram.h to work without
knowing if the feature is available.
2009-09-12 20:55:56 +08:00
Chia-I Wu
c9ae896376 mesa/main: Make FEATURE_attrib_stack follow feature conventions.
As shown in mfeatures.h, this allows users of attrib.h to work without
knowing if the feature is available.
2009-09-12 20:55:55 +08:00
Chia-I Wu
bae850f9af mesa/main: Make FEATURE_accum follow feature conventions.
As shown in mfeatures.h, this allows users of accum.h to work without
knowing if the feature is available.
2009-09-12 20:55:55 +08:00
Chia-I Wu
ec86469c55 mesa/main: Make FEATURE_convolve follow feature conventions.
As shown in mfeatures.h, this allows users of convolve.h to work
without knowing if the feature is available.
2009-09-12 20:55:55 +08:00
Chia-I Wu
5bcfe4b5c8 mesa/main: Make FEATURE_colortable follow feature conventions.
As shown in mfeatures.h, this allows users of colortab.h to work
without knowing if the feature is available.
2009-09-12 20:55:55 +08:00
Chia-I Wu
57377d5d69 mesa/main: Make FEATURE_pixel_transfer follow feature conventions.
As shown in mfeatures.h, this allows users of pixel.h to work without
knowing if the feature is available.
2009-09-12 20:55:55 +08:00
Chia-I Wu
b565e7b88c mesa/main: Add comments to mfeatures.h.
The comments document the conventions that a feature may follow.
2009-09-12 20:55:54 +08:00
Chia-I Wu
c7ebd40185 Add mine configs. 2009-09-12 20:55:54 +08:00
John Lee
11a4292d4e Add external/expat/lib since we need expat.h to compile. 2009-06-12 12:18:44 +08:00
Chia-I Wu
07cc2311a8 Create Android.mk.
utils.h is soft linked to avoid conflict with libutils's header.
2009-06-08 11:51:38 +08:00
Kristian Høgsberg
8567d003d5 Add a DRI CopyBuffer extension to expose 2d blits. 2009-03-05 07:46:44 -05:00
5744 changed files with 779460 additions and 785386 deletions

2
.gitignore vendored
View File

@@ -4,7 +4,6 @@
*.ilk
*.o
*.obj
*.os
*.pc
*.pdb
*.pyc
@@ -25,4 +24,3 @@ cscope*
.scon*
config.py
build
.dir-locals.el

View File

@@ -1,3 +1 @@
ifneq ($(TARGET_SIMULATOR),true)
include $(call all-subdir-makefiles)
endif

259
Makefile
View File

@@ -2,7 +2,7 @@
TOP = .
SUBDIRS = src
SUBDIRS = src progs
default: $(TOP)/configs/current
@@ -48,7 +48,7 @@ install:
done
.PHONY: default doxygen clean realclean distclean install
.PHONY: default doxygen clean realclean distclean install linux-directfb-install
# If there's no current configuration file
$(TOP)/configs/current:
@@ -80,6 +80,8 @@ catamount-osmesa-pgi \
darwin \
darwin-fat-32bit \
darwin-fat-all \
darwin-static \
darwin-static-x86ppc \
freebsd \
freebsd-dri \
freebsd-dri-amd64 \
@@ -103,12 +105,14 @@ irix6-n32-static \
irix6-o32 \
irix6-o32-static \
linux \
linux-i965 \
mine \
mine-dri \
linux-alpha \
linux-alpha-static \
linux-cell \
linux-cell-debug \
linux-debug \
linux-directfb \
linux-dri \
linux-dri-debug \
linux-dri-x86 \
@@ -118,13 +122,12 @@ linux-dri-xcb \
linux-egl \
linux-indirect \
linux-fbdev \
linux-glide \
linux-ia64-icc \
linux-ia64-icc-static \
linux-icc \
linux-icc-static \
linux-llvm \
linux-llvm-debug \
linux-opengl-es \
linux-osmesa \
linux-osmesa-static \
linux-osmesa16 \
@@ -133,6 +136,9 @@ linux-osmesa32 \
linux-ppc \
linux-ppc-static \
linux-profile \
linux-solo \
linux-solo-x86 \
linux-solo-ia64 \
linux-sparc \
linux-sparc5 \
linux-static \
@@ -145,6 +151,7 @@ linux-x86-64 \
linux-x86-64-debug \
linux-x86-64-profile \
linux-x86-64-static \
linux-x86-glide \
linux-x86-profile \
linux-x86-static \
netbsd \
@@ -167,30 +174,22 @@ sunos5-v9 \
sunos5-v9-static \
sunos5-v9-cc-g++ \
ultrix-gcc:
@ if test -f configs/current -o -L configs/current; then \
if ! cmp configs/$@ configs/current > /dev/null; then \
echo "Please run 'make realclean' before changing configs" ; \
exit 1 ; \
fi ; \
else \
cd configs && rm -f current && ln -s $@ current ; \
@ if test -f configs/current || test -L configs/current ; then \
echo "Please run 'make realclean' before changing configs" ; \
exit 1 ; \
fi
(cd configs && rm -f current && ln -s $@ current)
$(MAKE) default
# Rules for making release tarballs
VERSION=7.10-devel
VERSION=7.7-devel
DIRECTORY = Mesa-$(VERSION)
LIB_NAME = MesaLib-$(VERSION)
DEMO_NAME = MesaDemos-$(VERSION)
GLUT_NAME = MesaGLUT-$(VERSION)
# This is part of MAIN_FILES
MAIN_ES_FILES = \
$(DIRECTORY)/src/mesa/main/*.xml \
$(DIRECTORY)/src/mesa/main/*.py \
$(DIRECTORY)/src/mesa/main/*.dtd
MAIN_FILES = \
$(DIRECTORY)/Makefile* \
$(DIRECTORY)/configure \
@@ -210,6 +209,8 @@ MAIN_FILES = \
$(DIRECTORY)/docs/RELNOTES* \
$(DIRECTORY)/docs/*.spec \
$(DIRECTORY)/include/GL/internal/glcore.h \
$(DIRECTORY)/include/GL/dmesa.h \
$(DIRECTORY)/include/GL/ggimesa.h \
$(DIRECTORY)/include/GL/gl.h \
$(DIRECTORY)/include/GL/glext.h \
$(DIRECTORY)/include/GL/gl_mangle.h \
@@ -220,18 +221,12 @@ MAIN_FILES = \
$(DIRECTORY)/include/GL/glx_mangle.h \
$(DIRECTORY)/include/GL/glfbdev.h \
$(DIRECTORY)/include/GL/mesa_wgl.h \
$(DIRECTORY)/include/GL/mglmesa.h \
$(DIRECTORY)/include/GL/osmesa.h \
$(DIRECTORY)/include/GL/svgamesa.h \
$(DIRECTORY)/include/GL/vms_x_fix.h \
$(DIRECTORY)/include/GL/wglext.h \
$(DIRECTORY)/include/GL/wmesa.h \
$(DIRECTORY)/src/glsl/Makefile \
$(DIRECTORY)/src/glsl/Makefile.template \
$(DIRECTORY)/src/glsl/SConscript \
$(DIRECTORY)/src/glsl/*.[ch] \
$(DIRECTORY)/src/glsl/*.[cly]pp \
$(DIRECTORY)/src/glsl/README \
$(DIRECTORY)/src/glsl/glcpp/*.[chly] \
$(DIRECTORY)/src/glsl/glcpp/README \
$(DIRECTORY)/src/Makefile \
$(DIRECTORY)/src/mesa/Makefile* \
$(DIRECTORY)/src/mesa/sources.mak \
@@ -239,15 +234,21 @@ MAIN_FILES = \
$(DIRECTORY)/src/mesa/gl.pc.in \
$(DIRECTORY)/src/mesa/osmesa.pc.in \
$(DIRECTORY)/src/mesa/depend \
$(MAIN_ES_FILES) \
$(DIRECTORY)/src/mesa/main/*.[chS] \
$(DIRECTORY)/src/mesa/main/descrip.mms \
$(DIRECTORY)/src/mesa/glapi/*.[chS] \
$(DIRECTORY)/src/mesa/math/*.[ch] \
$(DIRECTORY)/src/mesa/math/descrip.mms \
$(DIRECTORY)/src/mesa/program/*.[chly] \
$(DIRECTORY)/src/mesa/program/*.cpp \
$(DIRECTORY)/src/mesa/program/Makefile \
$(DIRECTORY)/src/mesa/program/descrip.mms \
$(DIRECTORY)/src/mesa/shader/*.[chly] \
$(DIRECTORY)/src/mesa/shader/Makefile \
$(DIRECTORY)/src/mesa/shader/descrip.mms \
$(DIRECTORY)/src/mesa/shader/grammar/*.[ch] \
$(DIRECTORY)/src/mesa/shader/slang/*.[ch] \
$(DIRECTORY)/src/mesa/shader/slang/descrip.mms \
$(DIRECTORY)/src/mesa/shader/slang/library/*.[ch] \
$(DIRECTORY)/src/mesa/shader/slang/library/*.gc \
$(DIRECTORY)/src/mesa/shader/slang/library/*.syn \
$(DIRECTORY)/src/mesa/shader/slang/library/Makefile \
$(DIRECTORY)/src/mesa/swrast/*.[ch] \
$(DIRECTORY)/src/mesa/swrast/descrip.mms \
$(DIRECTORY)/src/mesa/swrast_setup/*.[ch] \
@@ -264,18 +265,32 @@ MAIN_FILES = \
$(DIRECTORY)/src/mesa/drivers/beos/Makefile \
$(DIRECTORY)/src/mesa/drivers/common/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/common/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/directfb/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/directfb/Makefile \
$(DIRECTORY)/src/mesa/drivers/dos/*.[chS] \
$(DIRECTORY)/src/mesa/drivers/fbdev/Makefile \
$(DIRECTORY)/src/mesa/drivers/fbdev/glfbdev.c \
$(DIRECTORY)/src/mesa/drivers/glide/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/ggi/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/ggi/ggimesa.conf.in \
$(DIRECTORY)/src/mesa/drivers/ggi/default/*.c \
$(DIRECTORY)/src/mesa/drivers/ggi/default/genkgi.conf.in \
$(DIRECTORY)/src/mesa/drivers/ggi/display/*.c \
$(DIRECTORY)/src/mesa/drivers/ggi/display/fbdev.conf.in \
$(DIRECTORY)/src/mesa/drivers/ggi/include/ggi/mesa/*.h \
$(DIRECTORY)/src/mesa/drivers/osmesa/Makefile \
$(DIRECTORY)/src/mesa/drivers/osmesa/Makefile.win \
$(DIRECTORY)/src/mesa/drivers/osmesa/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/osmesa/osmesa.def \
$(DIRECTORY)/src/mesa/drivers/osmesa/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/svga/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/windows/*/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/windows/*/*.def \
$(DIRECTORY)/src/mesa/drivers/x11/Makefile \
$(DIRECTORY)/src/mesa/drivers/x11/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/x11/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/glslcompiler/Makefile \
$(DIRECTORY)/src/mesa/drivers/glslcompiler/glslcompiler.c \
$(DIRECTORY)/src/mesa/ppc/*.[ch] \
$(DIRECTORY)/src/mesa/sparc/*.[chS] \
$(DIRECTORY)/src/mesa/x86/Makefile \
@@ -284,82 +299,76 @@ MAIN_FILES = \
$(DIRECTORY)/src/mesa/x86/rtasm/*.[ch] \
$(DIRECTORY)/src/mesa/x86-64/*.[chS] \
$(DIRECTORY)/src/mesa/x86-64/Makefile \
$(DIRECTORY)/progs/Makefile \
$(DIRECTORY)/progs/util/README \
$(DIRECTORY)/progs/util/*.[ch] \
$(DIRECTORY)/progs/util/sampleMakefile \
$(DIRECTORY)/windows/VC8/
MAPI_FILES = \
ES_FILES = \
$(DIRECTORY)/include/GLES/*.h \
$(DIRECTORY)/include/GLES2/*.h \
$(DIRECTORY)/include/VG/*.h \
$(DIRECTORY)/src/mapi/es?api/Makefile \
$(DIRECTORY)/src/mapi/es?api/*.pc.in \
$(DIRECTORY)/src/mapi/glapi/gen/Makefile \
$(DIRECTORY)/src/mapi/glapi/gen/*.xml \
$(DIRECTORY)/src/mapi/glapi/gen/*.py \
$(DIRECTORY)/src/mapi/glapi/gen/*.dtd \
$(DIRECTORY)/src/mapi/glapi/gen-es/Makefile \
$(DIRECTORY)/src/mapi/glapi/gen-es/*.xml \
$(DIRECTORY)/src/mapi/glapi/gen-es/*.py \
$(DIRECTORY)/src/mapi/glapi/Makefile \
$(DIRECTORY)/src/mapi/glapi/SConscript \
$(DIRECTORY)/src/mapi/glapi/sources.mak \
$(DIRECTORY)/src/mapi/glapi/*.[chS] \
$(DIRECTORY)/src/mapi/mapi/mapi_abi.py \
$(DIRECTORY)/src/mapi/mapi/sources.mak \
$(DIRECTORY)/src/mapi/mapi/*.[ch] \
$(DIRECTORY)/src/mapi/vgapi/Makefile \
$(DIRECTORY)/src/mapi/vgapi/vgapi.csv \
$(DIRECTORY)/src/mapi/vgapi/vg.pc.in \
$(DIRECTORY)/src/mapi/vgapi/*.h
$(DIRECTORY)/src/mesa/glapi/*.xml \
$(DIRECTORY)/src/mesa/glapi/*.py \
$(DIRECTORY)/src/mesa/glapi/*.dtd \
$(DIRECTORY)/src/mesa/es/glapi/Makefile \
$(DIRECTORY)/src/mesa/es/glapi/*.xml \
$(DIRECTORY)/src/mesa/es/glapi/*.py \
$(DIRECTORY)/src/mesa/es/state_tracker/*.[ch] \
$(DIRECTORY)/src/mesa/es/main/*.[ch] \
$(DIRECTORY)/src/mesa/es/main/*.py \
$(DIRECTORY)/src/mesa/es/main/*.txt \
$(DIRECTORY)/src/mesa/es/main/es*_special \
$(DIRECTORY)/src/mesa/es/Makefile \
$(DIRECTORY)/src/mesa/es/sources.mak \
EGL_FILES = \
$(DIRECTORY)/include/KHR/*.h \
$(DIRECTORY)/include/EGL/*.h \
$(DIRECTORY)/src/egl/Makefile \
$(DIRECTORY)/src/egl/*/Makefile \
$(DIRECTORY)/src/egl/*/Makefile.template \
$(DIRECTORY)/src/egl/*/*.[ch] \
$(DIRECTORY)/src/egl/*/*/Makefile \
$(DIRECTORY)/src/egl/*/*/*.[ch] \
$(DIRECTORY)/src/egl/main/*.pc.in \
$(DIRECTORY)/src/egl/main/*.def
GALLIUM_FILES = \
$(DIRECTORY)/src/mesa/state_tracker/*[ch] \
$(DIRECTORY)/src/gallium/Makefile \
$(DIRECTORY)/src/gallium/Makefile.template \
$(DIRECTORY)/src/gallium/SConscript \
$(DIRECTORY)/src/gallium/targets/Makefile.dri \
$(DIRECTORY)/src/gallium/targets/Makefile.xorg \
$(DIRECTORY)/src/gallium/targets/SConscript.dri \
$(DIRECTORY)/src/gallium/*/Makefile \
$(DIRECTORY)/src/gallium/*/SConscript \
$(DIRECTORY)/src/gallium/*/*/Makefile \
$(DIRECTORY)/src/gallium/*/*/Makefile.template \
$(DIRECTORY)/src/gallium/*/*/SConscript \
$(DIRECTORY)/src/gallium/*/*/*.[ch] \
$(DIRECTORY)/src/gallium/auxiliary/gallivm/*.cpp \
$(DIRECTORY)/src/gallium/*/*/*.py \
$(DIRECTORY)/src/gallium/*/*/*.csv \
$(DIRECTORY)/src/gallium/*/*/*/Makefile \
$(DIRECTORY)/src/gallium/*/*/*/SConscript \
$(DIRECTORY)/src/gallium/*/*/*/*.[ch] \
$(DIRECTORY)/src/gallium/*/*/*/*.py
$(DIRECTORY)/src/gallium/*/*/*/*.py \
$(DIRECTORY)/src/gallium/*/*/*/*/Makefile \
$(DIRECTORY)/src/gallium/*/*/*/*/*.[ch] \
DRI_FILES = \
$(DIRECTORY)/include/GL/internal/dri_interface.h \
$(DIRECTORY)/include/GL/internal/glcore.h \
$(DIRECTORY)/include/GL/internal/sarea.h \
$(DIRECTORY)/src/glx/Makefile \
$(DIRECTORY)/src/glx/*.[ch] \
$(DIRECTORY)/src/glx/x11/Makefile \
$(DIRECTORY)/src/glx/x11/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/dri/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/Makefile.template \
$(DIRECTORY)/src/mesa/drivers/dri/dri.pc.in \
$(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.po \
$(DIRECTORY)/src/mesa/drivers/dri/*/*.[chS] \
$(DIRECTORY)/src/mesa/drivers/dri/*/*.cpp \
$(DIRECTORY)/src/mesa/drivers/dri/*/*/*.[chS] \
$(DIRECTORY)/src/mesa/drivers/dri/*/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/*/*/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/*/Doxyfile
$(DIRECTORY)/src/mesa/drivers/dri/*/Doxyfile \
$(DIRECTORY)/src/mesa/drivers/dri/*/server/*.[ch]
SGI_GLU_FILES = \
$(DIRECTORY)/src/glu/Makefile \
@@ -384,6 +393,15 @@ SGI_GLU_FILES = \
$(DIRECTORY)/src/glu/sgi/libtess/*.[ch] \
$(DIRECTORY)/src/glu/sgi/libutil/*.[ch]
MESA_GLU_FILES = \
$(DIRECTORY)/src/glu/mesa/README[12] \
$(DIRECTORY)/src/glu/mesa/Makefile* \
$(DIRECTORY)/src/glu/mesa/descrip.mms \
$(DIRECTORY)/src/glu/mesa/mms_depend \
$(DIRECTORY)/src/glu/mesa/*.def \
$(DIRECTORY)/src/glu/mesa/depend \
$(DIRECTORY)/src/glu/mesa/*.[ch]
GLW_FILES = \
$(DIRECTORY)/src/glw/*.[ch] \
$(DIRECTORY)/src/glw/Makefile* \
@@ -391,6 +409,50 @@ GLW_FILES = \
$(DIRECTORY)/src/glw/glw.pc.in \
$(DIRECTORY)/src/glw/depend
GLEW_FILES = \
$(DIRECTORY)/include/GL/glew.h \
$(DIRECTORY)/include/GL/glxew.h \
$(DIRECTORY)/include/GL/wglew.h \
$(DIRECTORY)/src/glew/*.c \
$(DIRECTORY)/src/glew/Makefile \
$(DIRECTORY)/src/glew/SConscript \
$(DIRECTORY)/src/glew/LICENSE.txt
DEMO_FILES = \
$(GLEW_FILES) \
$(DIRECTORY)/progs/beos/*.cpp \
$(DIRECTORY)/progs/beos/Makefile \
$(DIRECTORY)/progs/images/*.rgb \
$(DIRECTORY)/progs/images/*.rgba \
$(DIRECTORY)/progs/demos/Makefile* \
$(DIRECTORY)/progs/demos/descrip.mms \
$(DIRECTORY)/progs/demos/*.[ch] \
$(DIRECTORY)/progs/demos/*.cxx \
$(DIRECTORY)/progs/demos/*.dat \
$(DIRECTORY)/progs/demos/README \
$(DIRECTORY)/progs/fbdev/Makefile \
$(DIRECTORY)/progs/fbdev/glfbdevtest.c \
$(DIRECTORY)/progs/osdemos/Makefile \
$(DIRECTORY)/progs/osdemos/*.c \
$(DIRECTORY)/progs/xdemos/Makefile* \
$(DIRECTORY)/progs/xdemos/*.[chf] \
$(DIRECTORY)/progs/redbook/Makefile* \
$(DIRECTORY)/progs/redbook/README \
$(DIRECTORY)/progs/redbook/*.[ch] \
$(DIRECTORY)/progs/samples/Makefile* \
$(DIRECTORY)/progs/samples/README \
$(DIRECTORY)/progs/samples/*.c \
$(DIRECTORY)/progs/glsl/Makefile* \
$(DIRECTORY)/progs/glsl/*.c \
$(DIRECTORY)/progs/glsl/*.frag \
$(DIRECTORY)/progs/glsl/*.vert \
$(DIRECTORY)/progs/glsl/*.shtest \
$(DIRECTORY)/progs/windml/Makefile.ugl \
$(DIRECTORY)/progs/windml/*.c \
$(DIRECTORY)/progs/windml/*.bmp \
$(DIRECTORY)/progs/ggi/*.c \
$(DIRECTORY)/windows/VC7/progs/progs.sln
GLUT_FILES = \
$(DIRECTORY)/include/GL/glut.h \
$(DIRECTORY)/include/GL/glutf90.h \
@@ -401,11 +463,24 @@ GLUT_FILES = \
$(DIRECTORY)/src/glut/glx/*.[ch] \
$(DIRECTORY)/src/glut/beos/*.[ch] \
$(DIRECTORY)/src/glut/beos/*.cpp \
$(DIRECTORY)/src/glut/beos/Makefile
$(DIRECTORY)/src/glut/beos/Makefile \
$(DIRECTORY)/src/glut/dos/*.[ch] \
$(DIRECTORY)/src/glut/dos/PC_HW/*.[chS] \
$(DIRECTORY)/src/glut/ggi/*.[ch] \
$(DIRECTORY)/src/glut/ggi/Makefile \
$(DIRECTORY)/src/glut/fbdev/Makefile \
$(DIRECTORY)/src/glut/fbdev/*[ch] \
$(DIRECTORY)/src/glut/mini/*[ch] \
$(DIRECTORY)/src/glut/mini/glut.pc.in \
$(DIRECTORY)/src/glut/directfb/Makefile \
$(DIRECTORY)/src/glut/directfb/NOTES \
$(DIRECTORY)/src/glut/directfb/*[ch] \
$(DIRECTORY)/windows/VC6/progs/glut/glut.dsp \
$(DIRECTORY)/windows/VC7/progs/glut/glut.vcproj
DEPEND_FILES = \
$(TOP)/src/mesa/depend \
$(TOP)/src/glx/depend \
$(TOP)/src/glx/x11/depend \
$(TOP)/src/glw/depend \
$(TOP)/src/glut/glx/depend \
$(TOP)/src/glu/sgi/depend
@@ -413,7 +488,6 @@ DEPEND_FILES = \
LIB_FILES = \
$(MAIN_FILES) \
$(MAPI_FILES) \
$(ES_FILES) \
$(EGL_FILES) \
$(GALLIUM_FILES) \
@@ -423,8 +497,8 @@ LIB_FILES = \
# Everything for new a Mesa release:
tarballs: rm_depend configure aclocal.m4 lib_gz glut_gz \
lib_bz2 glut_bz2 lib_zip glut_zip md5
tarballs: rm_depend configure aclocal.m4 lib_gz demo_gz glut_gz \
lib_bz2 demo_bz2 glut_bz2 lib_zip demo_zip glut_zip md5
# Helper for autoconf builds
@@ -443,40 +517,60 @@ rm_depend:
touch $$dep ; \
done
rm_config:
rm -f configs/current
rm -f configs/autoconf
lib_gz: rm_config
lib_gz:
rm -f configs/current ; \
rm -f configs/autoconf ; \
cd .. ; \
tar -cf $(LIB_NAME).tar $(LIB_FILES) ; \
gzip $(LIB_NAME).tar ; \
mv $(LIB_NAME).tar.gz $(DIRECTORY)
demo_gz:
cd .. ; \
tar -cf $(DEMO_NAME).tar $(DEMO_FILES) ; \
gzip $(DEMO_NAME).tar ; \
mv $(DEMO_NAME).tar.gz $(DIRECTORY)
glut_gz:
cd .. ; \
tar -cf $(GLUT_NAME).tar $(GLUT_FILES) ; \
gzip $(GLUT_NAME).tar ; \
mv $(GLUT_NAME).tar.gz $(DIRECTORY)
lib_bz2: rm_config
lib_bz2:
rm -f configs/current ; \
rm -f configs/autoconf ; \
cd .. ; \
tar -cf $(LIB_NAME).tar $(LIB_FILES) ; \
bzip2 $(LIB_NAME).tar ; \
mv $(LIB_NAME).tar.bz2 $(DIRECTORY)
demo_bz2:
cd .. ; \
tar -cf $(DEMO_NAME).tar $(DEMO_FILES) ; \
bzip2 $(DEMO_NAME).tar ; \
mv $(DEMO_NAME).tar.bz2 $(DIRECTORY)
glut_bz2:
cd .. ; \
tar -cf $(GLUT_NAME).tar $(GLUT_FILES) ; \
bzip2 $(GLUT_NAME).tar ; \
mv $(GLUT_NAME).tar.bz2 $(DIRECTORY)
lib_zip: rm_config
lib_zip:
rm -f configs/current ; \
rm -f configs/autoconf ; \
rm -f $(LIB_NAME).zip ; \
cd .. ; \
zip -qr $(LIB_NAME).zip $(LIB_FILES) ; \
mv $(LIB_NAME).zip $(DIRECTORY)
demo_zip:
rm -f $(DEMO_NAME).zip ; \
cd .. ; \
zip -qr $(DEMO_NAME).zip $(DEMO_FILES) ; \
mv $(DEMO_NAME).zip $(DIRECTORY)
glut_zip:
rm -f $(GLUT_NAME).zip ; \
cd .. ; \
@@ -487,11 +581,12 @@ md5:
@-md5sum $(LIB_NAME).tar.gz
@-md5sum $(LIB_NAME).tar.bz2
@-md5sum $(LIB_NAME).zip
@-md5sum $(DEMO_NAME).tar.gz
@-md5sum $(DEMO_NAME).tar.bz2
@-md5sum $(DEMO_NAME).zip
@-md5sum $(GLUT_NAME).tar.gz
@-md5sum $(GLUT_NAME).tar.bz2
@-md5sum $(GLUT_NAME).zip
.PHONY: tarballs rm_depend rm_config md5 \
lib_gz glut_gz \
lib_bz2 glut_bz2 \
lib_zip glut_zip
.PHONY: tarballs rm_depend lib_gz demo_gz glut_gz lib_bz2 demo_bz2 \
glut_bz2 lib_zip demo_zip glut_zip md5

View File

@@ -3,14 +3,14 @@
#
# For example, invoke scons as
#
# scons build=debug llvm=yes machine=x86
# scons debug=1 dri=0 machine=x86
#
# to set configuration variables. Or you can write those options to a file
# named config.py:
#
# # config.py
# build='debug'
# llvm=True
# debug=1
# dri=0
# machine='x86'
#
# Invoke
@@ -23,15 +23,34 @@
import os
import os.path
import sys
import SCons.Util
import common
#######################################################################
# Configuration options
default_statetrackers = 'mesa'
if common.default_platform in ('linux', 'freebsd', 'darwin'):
default_drivers = 'softpipe,failover,i915simple,trace,identity,llvmpipe'
default_winsys = 'xlib'
elif common.default_platform in ('winddk',):
default_drivers = 'softpipe,i915simple,trace,identity'
default_winsys = 'all'
else:
default_drivers = 'all'
default_winsys = 'all'
opts = Variables('config.py')
common.AddOptions(opts)
opts.Add(ListVariable('statetrackers', 'state trackers to build', default_statetrackers,
['mesa', 'python', 'xorg']))
opts.Add(ListVariable('drivers', 'pipe drivers to build', default_drivers,
['softpipe', 'failover', 'i915simple', 'i965simple', 'cell', 'trace', 'r300', 'identity', 'llvmpipe']))
opts.Add(ListVariable('winsys', 'winsys drivers to build', default_winsys,
['xlib', 'intel', 'gdi', 'radeon']))
opts.Add(EnumVariable('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0')))
env = Environment(
options = opts,
@@ -40,42 +59,47 @@ env = Environment(
ENV = os.environ,
)
# Backwards compatability with old target configuration variable
try:
targets = ARGUMENTS['targets']
except KeyError:
pass
else:
targets = targets.split(',')
print 'scons: warning: targets option is deprecated; pass the targets on their own such as'
print
print ' scons %s' % ' '.join(targets)
print
COMMAND_LINE_TARGETS.append(targets)
Help(opts.GenerateHelpText(env))
# replicate options values in local variables
debug = env['debug']
dri = env['dri']
llvm = env['llvm']
machine = env['machine']
platform = env['platform']
# derived options
x86 = machine == 'x86'
ppc = machine == 'ppc'
gcc = platform in ('linux', 'freebsd', 'darwin')
msvc = platform in ('windows', 'winddk')
Export([
'debug',
'x86',
'ppc',
'dri',
'llvm',
'platform',
'gcc',
'msvc',
])
#######################################################################
# Environment setup
# Includes
env.Prepend(CPPPATH = [
'#/include',
])
env.Append(CPPPATH = [
'#/include',
'#/src/gallium/include',
'#/src/gallium/auxiliary',
'#/src/gallium/drivers',
'#/src/gallium/winsys',
])
if env['msvc']:
env.Append(CPPPATH = ['#include/c99'])
# Embedded
if env['platform'] == 'embedded':
# Posix
if platform in ('posix', 'linux', 'freebsd', 'darwin'):
env.Append(CPPDEFINES = [
'_POSIX_SOURCE',
('_POSIX_C_SOURCE', '199309L'),
@@ -84,32 +108,44 @@ if env['platform'] == 'embedded':
'_GNU_SOURCE',
'PTHREADS',
'HAVE_POSIX_MEMALIGN',
])
env.Append(CPPPATH = ['/usr/X11R6/include'])
env.Append(LIBPATH = ['/usr/X11R6/lib'])
env.Append(LIBS = [
'm',
'pthread',
'expat',
'dl',
])
# Posix
if env['platform'] in ('posix', 'linux', 'freebsd', 'darwin'):
# DRI
if dri:
env.ParseConfig('pkg-config --cflags --libs libdrm')
env.Append(CPPDEFINES = [
'_POSIX_SOURCE',
('_POSIX_C_SOURCE', '199309L'),
'_SVID_SOURCE',
'_BSD_SOURCE',
'_GNU_SOURCE',
'PTHREADS',
'HAVE_POSIX_MEMALIGN',
('USE_EXTERNAL_DXTN_LIB', '1'),
'IN_DRI_DRIVER',
'GLX_DIRECT_RENDERING',
'GLX_INDIRECT_RENDERING',
])
if env['gcc']:
env.Append(CFLAGS = ['-fvisibility=hidden'])
if env['platform'] == 'darwin':
env.Append(CPPDEFINES = ['_DARWIN_C_SOURCE'])
# LLVM
if llvm:
# See also http://www.scons.org/wiki/UsingPkgConfig
env.ParseConfig('llvm-config --cflags --ldflags --libs backend bitreader engine instrumentation interpreter ipo')
env.Append(CPPDEFINES = ['MESA_LLVM'])
# Force C++ linkage
env['LINK'] = env['CXX']
# libGL
if platform in ('linux', 'freebsd', 'darwin'):
env.Append(LIBS = [
'm',
'pthread',
'dl',
'X11',
'Xext',
'Xxf86vm',
'Xdamage',
'Xfixes',
])
# for debugging
@@ -126,7 +162,6 @@ Export('env')
SConscript(
'src/SConscript',
variant_dir = env['build_dir'],
variant_dir = env['build'],
duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
)

View File

@@ -31,7 +31,7 @@ if [ $# -ge 2 ] ; then
# Last cmd line arg is the dest dir
for FILE in $@ ; do
DESTDIR="$FILE"
DEST="$FILE"
done
# Loop over args, moving them to DEST directory
@@ -42,25 +42,6 @@ if [ $# -ge 2 ] ; then
exit 0
fi
DEST=$DESTDIR
# On CYGWIN, because DLLs are loaded by the native Win32 loader,
# they are installed in the executable path. Stub libraries used
# only for linking are installed in the library path
case `uname` in
CYGWIN*)
case $FILE in
*.dll)
DEST="$DEST/../bin"
;;
*)
;;
esac
;;
*)
;;
esac
PWDSAVE=`pwd`
# determine file's type

311
bin/mklib
View File

@@ -25,109 +25,6 @@
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# Clear CDPATH as the 'cd' command will echo stuff
# to stdout if it is set
unset CDPATH
# Given a list of files, look for .a archives and unpack them.
# Return the original list of files minus the .a files plus the unpacked files.
# first param: name of a temp directory (to be deleted when finished)
# remaining params: list of .o and .a files
expand_archives() {
DIR=$1
shift
FILES=$@
NEWFILES=""
ORIG_DIR=`pwd`
mkdir -p "$DIR"
cd "$DIR"
for FILE in $FILES ; do
case $FILE in
*.a)
# extract the .o files from this .a archive
case $FILE in
/*) ;;
*) FILE="$ORIG_DIR/$FILE" ;;
esac
MEMBERS=`ar t $FILE`
ar x $FILE
for MEMBER in $MEMBERS ; do
NEWFILES="$NEWFILES $DIR/$MEMBER"
done
;;
*)
# other file type, just add to list
NEWFILES="$NEWFILES $FILE"
;;
esac
done
cd "$ORIG_DIR"
echo $NEWFILES
}
# Make static library with 'ar'
# params:
# options to ar
# 1 or 0 to indicate if ranlib should be run
# libname to make
# list of object files
# Return name of library we made
# Example: "make_ar_static_lib -ru 1 libfoo.a foo.o bar.o"
make_ar_static_lib() {
OPTS=$1
shift;
RANLIB=$1
shift;
LIBNAME=$1
shift;
OBJECTS=$@
# remove existing lib, if present
rm -f ${LIBNAME}
# make static lib
ar ${OPTS} ${LIBNAME} ${OBJECTS}
# run ranlib
if [ ${RANLIB} = 1 ] ; then
ranlib ${LIBNAME}
fi
echo ${LIBNAME}
}
# Print usage info.
usage() {
echo 'Usage: mklib [options] objects'
echo 'Create a shared library from object files.'
echo ' -o LIBRARY specifies the name of the resulting library, without'
echo ' the leading "lib" or any suffix.'
echo ' (eg: "-o GL" might result in "libGL.so" being made)'
echo ' -major N specifies major version number (default is 1)'
echo ' -minor N specifies minor version number (default is 0)'
echo ' -patch N specifies patch version number (default is 0)'
echo ' -lLIBRARY specifies a dependency on LIBRARY'
echo ' -LDIR search in DIR for library dependencies at build time'
echo ' -RDIR search in DIR for library dependencies at run time'
echo ' -linker L explicity specify the linker program to use (eg: gcc, g++)'
echo ' Not observed on all systems at this time.'
echo ' -ldflags OPT specify any additional linker flags in OPT'
echo ' -cplusplus link with C++ runtime'
echo ' -static make a static library (default is dynamic/shared)'
echo ' -dlopen make a shared library suitable for dynamic loading'
echo ' -install DIR put resulting library file(s) in DIR'
echo ' -arch ARCH override using `uname` to determine host system'
echo ' -archopt OPT specify an extra achitecture-specific option OPT'
echo ' -altopts OPTS alternate options to override all others'
echo " -noprefix don't prefix library name with 'lib' nor add any suffix"
echo ' -exports FILE only export the symbols listed in FILE'
echo ' -id NAME Sets the id of the dylib (Darwin)'
echo ' -h, --help display this information and exit'
}
#
# Option defaults
#
@@ -155,7 +52,31 @@ while true
do
case $1 in
'-h' | '--help')
usage
echo 'Usage: mklib [options] objects'
echo 'Create a shared library from object files.'
echo ' -o LIBRARY specifies the name of the resulting library, without'
echo ' the leading "lib" or any suffix.'
echo ' (eg: "-o GL" might result in "libGL.so" being made)'
echo ' -major N specifies major version number (default is 1)'
echo ' -minor N specifies minor version number (default is 0)'
echo ' -patch N specifies patch version number (default is 0)'
echo ' -lLIBRARY specifies a dependency on LIBRARY'
echo ' -LDIR search in DIR for library dependencies at build time'
echo ' -RDIR search in DIR for library dependencies at run time'
echo ' -linker L explicity specify the linker program to use (eg: gcc, g++)'
echo ' Not observed on all systems at this time.'
echo ' -ldflags OPT specify any additional linker flags in OPT'
echo ' -cplusplus link with C++ runtime'
echo ' -static make a static library (default is dynamic/shared)'
echo ' -dlopen make a shared library suitable for dynamic loading'
echo ' -install DIR put resulting library file(s) in DIR'
echo ' -arch ARCH override using `uname` to determine host system'
echo ' -archopt OPT specify an extra achitecture-specific option OPT'
echo ' -altopts OPTS alternate options to override all others'
echo " -noprefix don't prefix library name with 'lib' nor add any suffix"
echo ' -exports FILE only export the symbols listed in FILE'
echo ' -id NAME Sets the id of the dylib (Darwin)'
echo ' -h, --help display this information and exit'
exit 1
;;
'-o')
@@ -276,11 +197,11 @@ fi
# Error checking
#
if [ "x${LIBNAME}" = "x" ] ; then
echo "mklib: Error: no library name specified (-h for help)"
echo "mklib: Error: no library name specified"
exit 1
fi
if [ "x${OBJECTS}" = "x" ] ; then
echo "mklib: Error: no object files specified (-h for help)"
echo "mklib: Error: no object files specified"
exit 1
fi
@@ -348,24 +269,45 @@ case $ARCH in
# finish up
FINAL_LIBS="${LIBNAME}"
elif [ $STATIC = 1 ] ; then
# make a static .a library
LIBNAME="lib${LIBNAME}.a" # prefix with "lib", suffix with ".a"
echo "mklib: Making" $ARCH "static library: " ${LIBNAME}
LINK="ar"
OPTS="-ru"
if [ "${ALTOPTS}" ] ; then
OPTS=${ALTOPTS}
fi
rm -f ${LIBNAME}
# expand .a into .o files
NEW_OBJECTS=`expand_archives ${LIBNAME}.obj $OBJECTS`
# expand any .a objects into constituent .o files.
NEWOBJECTS=""
DELETIA=""
for OBJ in $OBJECTS ; do
case $OBJ in
*.a)
# extract the .o files from this .a archive
FILES=`ar t $OBJ`
ar x $OBJ
NEWOBJECTS="$NEWOBJECTS $FILES"
# keep track of temporary .o files and delete them below
DELETIA="$DELETIA $FILES"
;;
*)
# ordinary .o file
NEWOBJECTS="$NEWOBJECTS $OBJ"
;;
esac
done
# make static lib
FINAL_LIBS=`make_ar_static_lib ${OPTS} 1 ${LIBNAME} ${NEW_OBJECTS}`
# make lib
${LINK} ${OPTS} ${LIBNAME} ${NEWOBJECTS}
ranlib ${LIBNAME}
# remove temporary extracted .o files
rm -rf ${LIBNAME}.obj
rm -f ${DELETIA}
# finish up
FINAL_LIBS=${LIBNAME}
else
# make dynamic library
LIBNAME="lib${LIBNAME}" # prefix with "lib"
case $ARCH in 'Linux' | 'GNU' | GNU/*)
OPTS="-Xlinker -Bsymbolic -shared -Wl,-soname,${LIBNAME}.so.${MAJOR}"
@@ -426,7 +368,9 @@ case $ARCH in
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making SunOS static library: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib -ruc 0 ${LIBNAME} ${OBJECTS}`
rm -f ${LIBNAME}
ar -ruv ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
if [ $NOPREFIX = 0 ] ; then
LIBNAME="lib${LIBNAME}.so"
@@ -494,16 +438,13 @@ case $ARCH in
OPTS="${OPTS} -Wl,-Mmapfile.scope"
fi
# Check if objects are 64-bit
# Check if objects are SPARC v9
# file says: ELF 64-bit MSB relocatable SPARCV9 Version 1
set ${OBJECTS}
if [ ${LINK} = "cc" -o ${LINK} = "CC" ] ; then
ABI64=`file $1 | grep "ELF 64-bit"`
if [ "${ABI64}" ] ; then
case `uname -p` in
sparc) OPTS="${OPTS} -xarch=v9" ;;
i386) OPTS="${OPTS} -xarch=amd64" ;;
esac
SPARCV9=`file $1 | grep SPARCV9`
if [ "${SPARCV9}" ] ; then
OPTS="${OPTS} -xarch=v9"
fi
fi
if [ "${ALTOPTS}" ] ; then
@@ -548,19 +489,13 @@ case $ARCH in
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
FINAL_LIBS=${LIBNAME}
elif [ $STATIC = 1 ] ; then
# make a static .a library
STLIB="lib${LIBNAME}.a"
echo "mklib: Making FreeBSD static library: " ${STLIB}
# expand .a into .o files
NEW_OBJECTS=`expand_archives ${STLIB}.obj $OBJECTS`
FINAL_LIBS=`make_ar_static_lib cq 1 ${STLIB} ${NEW_OBJECTS}`
# remove temporary extracted .o files
rm -rf ${STLIB}.obj
rm -f ${STLIB}
ar cq ${STLIB} ${OBJECTS}
ranlib ${STLIB}
FINAL_LIBS=${STLIB}
else
# make dynamic library
SHLIB="lib${LIBNAME}.so.${MAJOR}"
OPTS="-shared -Wl,-soname,${SHLIB}"
if [ "${ALTOPTS}" ] ; then
@@ -578,7 +513,10 @@ case $ARCH in
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}_pic.a"
echo "mklib: Making NetBSD PIC static library: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib cq 1 ${LIBNAME} ${OBJECTS}`
rm -f ${LIBNAME}
ar cq ${LIBNAME} ${OBJECTS}
ranlib ${LIBNAME}
FINAL_LIBS=${LIBNAME}
else
LIBNAME="lib${LIBNAME}.so.${MAJOR}.${MINOR}"
echo "mklib: Making NetBSD PIC shared library: " ${LIBNAME}
@@ -591,7 +529,9 @@ case $ARCH in
'IRIX' | 'IRIX64')
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
FINAL_LIBS=`make_ar_static_lib rc 0 ${LIBNAME} ${OBJECTS}`
rm -f ${LIBNAME}
ar rc ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
@@ -642,7 +582,9 @@ case $ARCH in
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making HP-UX static library: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib -ruv 0 ${LIBNAME} ${OBJECTS}`
rm -f ${LIBNAME}
ar -ruv ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
# HP uses a .2 for their current GL/GLU libraries
if [ ${LIBNAME} = "GL" -o ${LIBNAME} = "GLU" ] ; then
@@ -672,7 +614,8 @@ case $ARCH in
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making AIX static library: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib -ruv 0 ${LIBNAME} ${OBJECTS}`
ar -ruv ${X64} ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
EXPFILE="lib${LIBNAME}.exp"
LIBNAME="lib${LIBNAME}.a" # shared objects are still stored in the .a libraries
@@ -723,7 +666,9 @@ case $ARCH in
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making OSF/1 static library: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib -ruv 0 ${LIBNAME} ${OBJECTS}`
rm -f ${LIBNAME}
ar -ruv ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
VERSION="${MAJOR}.${MINOR}"
LIBNAME="lib${LIBNAME}.so"
@@ -746,20 +691,12 @@ case $ARCH in
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making Darwin static library: " ${LIBNAME}
LINK="ar"
OPTS="-ruvs"
if [ "${ALTOPTS}" ] ; then
OPTS=${ALTOPTS}
fi
# expand .a into .o files
NEW_OBJECTS=`expand_archives ${LIBNAME}.obj $OBJECTS`
# make static lib
FINAL_LIBS=`make_ar_static_lib ${OPTS} 1 ${LIBNAME} ${NEW_OBJECTS}`
# remove temporary extracted .o files
rm -rf ${LIBNAME}.obj
${LINK} ${OPTS} ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
# On Darwin a .bundle is used for a library that you want to dlopen
@@ -787,10 +724,22 @@ case $ARCH in
# examine first object to determine ABI
set ${OBJECTS}
ABIS=`lipo -info $1 | sed s/.*://`
for ABI in $ABIS; do
OPTS="${OPTS} -arch ${ABI}"
done
ABI_PPC=`file $1 | grep ' ppc'`
ABI_I386=`file $1 | grep ' i386'`
ABI_PPC64=`file $1 | grep ' ppc64'`
ABI_X86_64=`file $1 | grep ' x86_64'`
if [ "${ABI_PPC}" ] ; then
OPTS="${OPTS} -arch ppc"
fi
if [ "${ABI_I386}" ] ; then
OPTS="${OPTS} -arch i386"
fi
if [ "${ABI_PPC64}" ] ; then
OPTS="${OPTS} -arch ppc64"
fi
if [ "${ABI_X86_64}" ] ; then
OPTS="${OPTS} -arch x86_64"
fi
if [ "${ALTOPTS}" ] ; then
OPTS=${ALTOPTS}
@@ -818,14 +767,16 @@ case $ARCH in
'LynxOS')
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making LynxOS static library: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib -ru 0 ${LIBNAME} ${OBJECTS}`
rm -f ${LIBNAME}
ar ru ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
;;
'BeOS')
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making BeOS static library: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib -cru 0 ${LIBNAME} ${OBJECTS}`
ar -cru "${LIBNAME}" ${OBJECTS}
else
LIBNAME="lib${LIBNAME}.so"
echo "mklib: Making BeOS shared library: " ${LIBNAME}
@@ -904,7 +855,9 @@ case $ARCH in
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making AIX GCC static library: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib ru 0 ${LIBNAME} ${OBJECTS}`
rm -f ${LIBNAME}
ar ru ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
echo "mklib: Making AIX GCC shared library: " ${LIBNAME}
@@ -925,21 +878,13 @@ case $ARCH in
fi
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making static library for Ultrix: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib ru 0 ${LIBNAME} ${OBJECTS}`
rm -f ${LIBNAME}
ar ru ${LIBNAME} ${OBJECTS}
FINAL_LIBS="${LIBNAME}"
;;
CYGWIN*)
# GCC-based environment
if [ "x$LINK" = "x" ] ; then
# -linker was not specified so set default link command now
if [ $CPLUSPLUS = 1 ] ; then
LINK=g++
else
LINK=gcc
fi
fi
if [ $NOPREFIX = 1 ] ; then
# No "lib" or ".so" part
echo "mklib: Making CYGWIN shared library: " ${LIBNAME}
@@ -948,33 +893,36 @@ case $ARCH in
OPTS=${ALTOPTS}
fi
rm -f ${LIBNAME}
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} || exit $?
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
FINAL_LIBS=${LIBNAME}
else
CYGNAME="cyg${LIBNAME}" # prefix with "cyg"
LIBNAME="lib${LIBNAME}" # prefix with "lib"
if [ $STATIC = 1 ] ; then
LIBNAME=${LIBNAME}.a
echo "mklib: Making CYGWIN static library: " ${LIBNAME}
echo "mklib: Making" $ARCH "static library: " ${LIBNAME}.a
LINK="ar"
OPTS="-ru"
if [ "${ALTOPTS}" ] ; then
OPTS=${ALTOPTS}
fi
# expand .a into .o files
NEW_OBJECTS=`expand_archives ${LIBNAME}.obj $OBJECTS`
FINAL_LIBS=`make_ar_static_lib ${OPTS} 1 ${LIBNAME} ${NEW_OBJECTS}`
# remove temporary extracted .o files
rm -rf ${LIBNAME}.obj
# make lib
${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS}
ranlib ${LIBNAME}.a
# finish up
FINAL_LIBS=${LIBNAME}.a
else
OPTS="-shared -Wl,--enable-auto-image-base -Wl,-export-all -Wl,--out-implib=${LIBNAME}-${MAJOR}.dll.a"
if [ "${ALTOPTS}" ] ; then
OPTS=${ALTOPTS}
fi
echo "mklib: Making CYGWIN shared library: " ${CYGNAME}-${MAJOR}.dll
echo "mklib: Making" $ARCH "shared library: " ${CYGNAME}-${MAJOR}.dll
if [ $CPLUSPLUS = 1 ] ; then
LINK="g++"
else
LINK="gcc"
fi
# rm any old libs
rm -f ${CYGNAME}-${MAJOR}.dll
@@ -983,7 +931,7 @@ case $ARCH in
rm -f ${LIBNAME}.a
# make lib
${LINK} ${OPTS} ${LDFLAGS} -o ${CYGNAME}-${MAJOR}.dll ${OBJECTS} ${DEPS} || exit $?
${LINK} ${OPTS} ${LDFLAGS} -o ${CYGNAME}-${MAJOR}.dll ${OBJECTS} ${DEPS}
# make usual symlinks
ln -s ${LIBNAME}-${MAJOR}.dll.a ${LIBNAME}.dll.a
# finish up
@@ -1000,7 +948,9 @@ case $ARCH in
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making static library for example arch: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib rv 0 ${LIBNAME} ${OBJECTS}`
rm -f ${LIBNAME}
ar rv ${LIBNAME} ${OBJECTS}
FINAL_LIBS="${LIBNAME}"
else
LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
echo "mklib: Making shared library for example arch: " ${LIBNAME}
@@ -1023,9 +973,4 @@ if [ ${INSTALLDIR} != "." ] ; then
echo "mklib: Installing" ${FINAL_LIBS} "in" ${INSTALLDIR}
test -d ${INSTALLDIR} || mkdir -p ${INSTALLDIR}
mv ${FINAL_LIBS} ${INSTALLDIR}/
if [ "x${FINAL_BINS}" != "x" ] ; then
echo "mklib: Installing" ${FINAL_BINS} "in" ${INSTALLDIR}
mv ${FINAL_BINS} ${INSTALLDIR}/
fi
fi

366
bin/raw2png.py Executable file
View File

@@ -0,0 +1,366 @@
#!/usr/bin/env python
##########################################################################
#
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
import os.path
import sys
import struct
import Image # http://www.pythonware.com/products/pil/
PIPE_FORMAT_LAYOUT_RGBAZS = 0
PIPE_FORMAT_LAYOUT_YCBCR = 1
PIPE_FORMAT_LAYOUT_DXT = 2
PIPE_FORMAT_LAYOUT_MIXED = 3
PIPE_FORMAT_COMP_R = 0
PIPE_FORMAT_COMP_G = 1
PIPE_FORMAT_COMP_B = 2
PIPE_FORMAT_COMP_A = 3
PIPE_FORMAT_COMP_0 = 4
PIPE_FORMAT_COMP_1 = 5
PIPE_FORMAT_COMP_Z = 6
PIPE_FORMAT_COMP_S = 7
PIPE_FORMAT_TYPE_UNKNOWN = 0
PIPE_FORMAT_TYPE_FLOAT = 1
PIPE_FORMAT_TYPE_UNORM = 2
PIPE_FORMAT_TYPE_SNORM = 3
PIPE_FORMAT_TYPE_USCALED = 4
PIPE_FORMAT_TYPE_SSCALED = 5
PIPE_FORMAT_TYPE_SRGB = 6
PIPE_FORMAT_TYPE_FIXED = 7
def _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, EXP2, TYPE ):
return ((PIPE_FORMAT_LAYOUT_RGBAZS << 0) |\
((SWZ) << 2) |\
((SIZEX) << 14) |\
((SIZEY) << 17) |\
((SIZEZ) << 20) |\
((SIZEW) << 23) |\
((EXP2) << 26) |\
((TYPE) << 29) )
def _PIPE_FORMAT_SWZ( SWZX, SWZY, SWZZ, SWZW ):
return (((SWZX) << 0) | ((SWZY) << 3) | ((SWZZ) << 6) | ((SWZW) << 9))
def _PIPE_FORMAT_RGBAZS_1( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE ):
return _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 0, TYPE )
def _PIPE_FORMAT_RGBAZS_2( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE ):
_PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 1, TYPE )
def _PIPE_FORMAT_RGBAZS_8( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE ):
return _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 3, TYPE )
def _PIPE_FORMAT_RGBAZS_64( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE ):
return _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 6, TYPE )
def _PIPE_FORMAT_MIXED( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, SIGNX, SIGNY, SIGNZ, SIGNW, NORMALIZED, SCALE8 ):
return ((PIPE_FORMAT_LAYOUT_MIXED << 0) |\
((SWZ) << 2) |\
((SIZEX) << 14) |\
((SIZEY) << 17) |\
((SIZEZ) << 20) |\
((SIZEW) << 23) |\
((SIGNX) << 26) |\
((SIGNY) << 27) |\
((SIGNZ) << 28) |\
((SIGNW) << 29) |\
((NORMALIZED) << 30) |\
((SCALE8) << 31) )
_PIPE_FORMAT_R001 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_1 )
_PIPE_FORMAT_RG01 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_1 )
_PIPE_FORMAT_RGB1 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_1 )
_PIPE_FORMAT_RGBA = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_A )
_PIPE_FORMAT_ARGB = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_A, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B )
_PIPE_FORMAT_ABGR = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_A, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R )
_PIPE_FORMAT_BGRA = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_A )
_PIPE_FORMAT_1RGB = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_1, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B )
_PIPE_FORMAT_1BGR = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_1, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R )
_PIPE_FORMAT_BGR1 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_1 )
_PIPE_FORMAT_0000 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
_PIPE_FORMAT_000R = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_R )
_PIPE_FORMAT_RRR1 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_1 )
_PIPE_FORMAT_RRRR = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R )
_PIPE_FORMAT_RRRG = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G )
_PIPE_FORMAT_Z000 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
_PIPE_FORMAT_0Z00 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
_PIPE_FORMAT_SZ00 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
_PIPE_FORMAT_ZS00 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
_PIPE_FORMAT_S000 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
def _PIPE_FORMAT_YCBCR( REV ):
return ((PIPE_FORMAT_LAYOUT_YCBCR << 0) |\
((REV) << 2) )
def _PIPE_FORMAT_DXT( LEVEL, RSIZE, GSIZE, BSIZE, ASIZE ):
return ((PIPE_FORMAT_LAYOUT_DXT << 0) | \
((LEVEL) << 2) | \
((RSIZE) << 5) | \
((GSIZE) << 8) | \
((BSIZE) << 11) | \
((ASIZE) << 14) )
PIPE_FORMAT_NONE = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_0000, 0, 0, 0, 0, PIPE_FORMAT_TYPE_UNKNOWN )
PIPE_FORMAT_A8R8G8B8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_ARGB, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_X8R8G8B8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_1RGB, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_B8G8R8A8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGRA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_B8G8R8X8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGR1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_A1R5G5B5_UNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_ARGB, 1, 5, 5, 5, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_A4R4G4B4_UNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_ARGB, 4, 4, 4, 4, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R5G6B5_UNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_RGB1, 5, 6, 5, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_A2B10G10R10_UNORM = _PIPE_FORMAT_RGBAZS_2 ( _PIPE_FORMAT_ABGR, 1, 5, 5, 5, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_L8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRR1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_A8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_000R, 0, 0, 0, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_I8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRRR, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_A8L8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRRG, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_L16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRR1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_YCBCR = _PIPE_FORMAT_YCBCR( 0 )
PIPE_FORMAT_YCBCR_REV = _PIPE_FORMAT_YCBCR( 1 )
PIPE_FORMAT_Z16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 2, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_Z32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 4, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_Z32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 4, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_S8Z24_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_SZ00, 1, 3, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_Z24S8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_ZS00, 3, 1, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_X8Z24_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_0Z00, 1, 3, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_Z24X8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 3, 1, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_S8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_S000, 1, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_R64G64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_R64G64B64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_R64G64B64A64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_R32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_R32G32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_R32G32B32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_R32G32B32A32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_FLOAT )
PIPE_FORMAT_R32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R32G32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R32G32B32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R32G32B32A32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R32G32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R32G32B32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R32G32B32A32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R32G32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R32G32B32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R32G32B32A32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R32G32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R32G32B32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R32G32B32A32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R16G16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R16G16B16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R16G16B16A16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R16G16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R16G16B16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R16G16B16A16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R16G16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R16G16B16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R16G16B16A16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R16G16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R16G16B16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R16G16B16A16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R8G8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R8G8B8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R8G8B8A8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R8G8B8X8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
PIPE_FORMAT_R8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R8G8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R8G8B8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R8G8B8A8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R8G8B8X8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_USCALED )
PIPE_FORMAT_R8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R8G8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R8G8B8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R8G8B8A8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R8G8B8X8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_B6G5R5_SNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_BGR1, 6, 5, 5, 0, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_A8B8G8R8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGRA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_X8B8G8R8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM )
PIPE_FORMAT_R8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R8G8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R8G8B8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R8G8B8A8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R8G8B8X8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SSCALED )
PIPE_FORMAT_R32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_FIXED )
PIPE_FORMAT_R32G32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_FIXED )
PIPE_FORMAT_R32G32B32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_FIXED )
PIPE_FORMAT_R32G32B32A32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_FIXED )
PIPE_FORMAT_L8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRR1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SRGB )
PIPE_FORMAT_A8_L8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRRG, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB )
PIPE_FORMAT_R8G8B8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SRGB )
PIPE_FORMAT_R8G8B8A8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB )
PIPE_FORMAT_R8G8B8X8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB )
PIPE_FORMAT_X8UB8UG8SR8S_NORM = _PIPE_FORMAT_MIXED( _PIPE_FORMAT_1BGR, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 )
PIPE_FORMAT_B6UG5SR5S_NORM = _PIPE_FORMAT_MIXED( _PIPE_FORMAT_BGR1, 6, 5, 5, 0, 0, 1, 1, 0, 1, 0 )
PIPE_FORMAT_DXT1_RGB = _PIPE_FORMAT_DXT( 1, 8, 8, 8, 0 )
PIPE_FORMAT_DXT1_RGBA = _PIPE_FORMAT_DXT( 1, 8, 8, 8, 8 )
PIPE_FORMAT_DXT3_RGBA = _PIPE_FORMAT_DXT( 3, 8, 8, 8, 8 )
PIPE_FORMAT_DXT5_RGBA = _PIPE_FORMAT_DXT( 5, 8, 8, 8, 8 )
formats = {}
for name, value in globals().items():
if name.startswith("PIPE_FORMAT_") and isinstance(value, int):
formats[value] = name
def clip(g):
return min(max(g, 0), 255)
def yuv2rgb(y, u, v):
C = y - 16
D = u - 128
E = v - 128
r = clip(( 298 * C + 409 * E + 128) >> 8)
g = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8)
b = clip(( 298 * C + 516 * D + 128) >> 8)
return r, g, b
def translate_r5g6b5(data):
value, = struct.unpack_from("H", data)
r = ((value >> 11) & 0x1f)*0xff/0x1f
g = ((value >> 5) & 0x3f)*0xff/0x3f
b = ((value >> 0) & 0x1f)*0xff/0x1f
a = 255
return [[(r, g, b, a)]]
def translate_a8r8g8b8(data):
b, g, r, a = struct.unpack_from("BBBB", data)
return [[(r, g, b, a)]]
def translate_x8r8g8b8(data):
b, g, r, x = struct.unpack_from("BBBB", data)
a = 255
return [[(r, g, b, a)]]
def translate_r8g8b8a8(data):
r, g, b, a = struct.unpack_from("BBBB", data)
return [[(r, g, b, a)]]
def translate_ycbcr(data):
y1, u, y2, v = struct.unpack_from("BBBB", data)
r1, g1, b1 = yuv2rgb(y1, u, v)
r2, g2, b2 = yuv2rgb(y1, u, v)
return [[(r1, g1, b1, 255), (r2, g2, b2, 255)]]
def translate_ycbcr_rev(data):
v, y2, u, y1 = struct.unpack_from("BBBB", data)
r1, g1, b1 = yuv2rgb(y1, u, v)
r2, g2, b2 = yuv2rgb(y1, u, v)
return [[(r1, g1, b1, 255), (r2, g2, b2, 255)]]
def translate_x8z24(data):
value, = struct.unpack_from("I", data)
r = g = b = (value & 0xffffff)*0xff/0xffffff
a = 255
return [[(r, g, b, a)]]
def translate_s8z24(data):
value, = struct.unpack_from("I", data)
r = (value & 0xffffff)*0xff/0xffffff
g = value >> 24
b = 0
a = 255
return [[(r, g, b, a)]]
translate = {
PIPE_FORMAT_A8R8G8B8_UNORM: (4, 1, 1, translate_a8r8g8b8),
PIPE_FORMAT_X8R8G8B8_UNORM: (4, 1, 1, translate_x8r8g8b8),
PIPE_FORMAT_B8G8R8A8_UNORM: (4, 1, 1, translate_r8g8b8a8),
PIPE_FORMAT_B8G8R8X8_UNORM: (4, 1, 1, translate_r8g8b8a8),
PIPE_FORMAT_A8B8G8R8_SNORM: (4, 1, 1, translate_r8g8b8a8),
PIPE_FORMAT_R5G6B5_UNORM: (2, 1, 1, translate_r5g6b5),
PIPE_FORMAT_YCBCR: (4, 2, 1, translate_ycbcr),
PIPE_FORMAT_YCBCR_REV: (4, 2, 1, translate_ycbcr_rev),
PIPE_FORMAT_S8Z24_UNORM: (4, 1, 1, translate_s8z24),
PIPE_FORMAT_X8Z24_UNORM: (4, 1, 1, translate_x8z24),
}
def read_header(infile):
header_fmt = "IIII"
header = infile.read(struct.calcsize(header_fmt))
return struct.unpack_from(header_fmt, header)
def process(infilename, outfilename):
sys.stderr.write("%s -> %s\n" % (infilename, outfilename))
infile = open(infilename, "rb")
format, cpp, width, height = read_header(infile)
sys.stderr.write(" %ux%ux%ubpp %s\n" % (width, height, cpp*8, formats[format]))
outimage = Image.new(
mode='RGB',
size=(width, height),
color=(0,0,0))
outpixels = outimage.load()
try:
bsize, bwidth, bheight, translate_func = translate[format]
except KeyError:
sys.stderr.write('error: unsupported format %s\n' % formats[format])
return
for y in range(0, height, bheight):
for x in range(0, width, bwidth):
indata = infile.read(bsize)
outdata = translate_func(indata)
for j in range(bheight):
for i in range(bwidth):
r, g, b, a = outdata[j][i]
outpixels[x+i, y+j] = r, g, b
outimage.save(outfilename, "PNG")
def main():
if sys.platform == 'win32':
# wildcard expansion
from glob import glob
args = []
for arg in sys.argv[1:]:
args.extend(glob(arg))
else:
args = sys.argv[1:]
for infilename in args:
root, ext = os.path.splitext(infilename)
outfilename = root + ".png"
process(infilename, outfilename)
if __name__ == '__main__':
main()

309
bin/win32kprof.py Executable file
View File

@@ -0,0 +1,309 @@
#!/usr/bin/env python
##########################################################################
#
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sub license, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice (including the
# next paragraph) shall be included in all copies or substantial portions
# of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
##########################################################################
import sys
import optparse
import re
import struct
from gprof2dot import Call, Function, Profile
from gprof2dot import CALLS, SAMPLES, TIME, TIME_RATIO, TOTAL_TIME, TOTAL_TIME_RATIO
from gprof2dot import DotWriter, TEMPERATURE_COLORMAP
__version__ = '0.1'
class ParseError(Exception):
pass
class MsvcDemangler:
# http://www.kegel.com/mangle.html
def __init__(self, symbol):
self._symbol = symbol
self._pos = 0
def lookahead(self):
return self._symbol[self._pos]
def consume(self):
ret = self.lookahead()
self._pos += 1
return ret
def match(self, c):
if self.lookahead() != c:
raise ParseError
self.consume()
def parse(self):
self.match('?')
name = self.parse_name()
qualifications = self.parse_qualifications()
return '::'.join(qualifications + [name])
def parse_name(self):
if self.lookahead() == '?':
return self.consume() + self.consume()
else:
name = self.parse_id()
self.match('@')
return name
def parse_qualifications(self):
qualifications = []
while self.lookahead() != '@':
name = self.parse_id()
qualifications.append(name)
self.match('@')
return qualifications
def parse_id(self):
s = ''
while True:
c = self.lookahead()
if c.isalnum() or c in '_':
s += c
self.consume()
else:
break
return s
def demangle(name):
if name.startswith('_'):
name = name[1:]
idx = name.rfind('@')
if idx != -1 and name[idx+1:].isdigit():
name = name[:idx]
return name
if name.startswith('?'):
demangler = MsvcDemangler(name)
return demangler.parse()
return name
class Reader:
def __init__(self):
self.symbols = []
self.symbol_cache = {}
self.base_addr = None
def read_map(self, mapfile):
# See http://msdn.microsoft.com/en-us/library/k7xkk3e2.aspx
last_addr = 0
last_name = 0
for line in file(mapfile, "rt"):
fields = line.split()
try:
section_offset, name, addr, type, lib_object = fields
except ValueError:
continue
if type != 'f':
continue
section, offset = section_offset.split(':')
addr = int(offset, 16)
self.symbols.append((addr, name))
last_addr = addr
last_name = name
# sort symbols
self.symbols.sort(key = lambda (addr, name): addr)
def lookup_addr(self, addr):
try:
return self.symbol_cache[addr]
except KeyError:
pass
tolerance = 4196
s, e = 0, len(self.symbols)
while s != e:
i = (s + e)//2
start_addr, name = self.symbols[i]
try:
end_addr, next_name = self.symbols[i + 1]
except IndexError:
end_addr = start_addr + tolerance
if addr < start_addr:
e = i
continue
if addr == end_addr:
return next_name, addr - start_addr
if addr > end_addr:
s = i
continue
return name, addr - start_addr
raise ValueError
def lookup_symbol(self, name):
for symbol_addr, symbol_name in self.symbols:
if name == symbol_name:
return symbol_addr
return 0
def read_data(self, data):
profile = Profile()
fp = file(data, "rb")
entry_format = "IIII"
entry_size = struct.calcsize(entry_format)
caller = None
caller_stack = []
while True:
entry = fp.read(entry_size)
if len(entry) < entry_size:
break
caller_addr, callee_addr, samples_lo, samples_hi = struct.unpack(entry_format, entry)
if caller_addr == 0 and callee_addr == 0:
continue
if self.base_addr is None:
ref_addr = self.lookup_symbol('___debug_profile_reference@0')
if ref_addr:
self.base_addr = (caller_addr - ref_addr) & ~(options.align - 1)
else:
self.base_addr = 0
sys.stderr.write('Base addr: %08x\n' % self.base_addr)
samples = (samples_hi << 32) | samples_lo
try:
caller_raddr = caller_addr - self.base_addr
caller_sym, caller_ofs = self.lookup_addr(caller_raddr)
try:
caller = profile.functions[caller_sym]
except KeyError:
caller_name = demangle(caller_sym)
caller = Function(caller_sym, caller_name)
profile.add_function(caller)
caller[CALLS] = 0
caller[SAMPLES] = 0
except ValueError:
caller = None
if not callee_addr:
if caller:
caller[SAMPLES] += samples
else:
callee_raddr = callee_addr - self.base_addr
callee_sym, callee_ofs = self.lookup_addr(callee_raddr)
try:
callee = profile.functions[callee_sym]
except KeyError:
callee_name = demangle(callee_sym)
callee = Function(callee_sym, callee_name)
profile.add_function(callee)
callee[CALLS] = samples
callee[SAMPLES] = 0
else:
callee[CALLS] += samples
if caller is not None:
try:
call = caller.calls[callee.id]
except KeyError:
call = Call(callee.id)
call[CALLS] = samples
caller.add_call(call)
else:
call[CALLS] += samples
if options.verbose:
if not callee_addr:
sys.stderr.write('%s+%u: %u\n' % (caller_sym, caller_ofs, samples))
else:
sys.stderr.write('%s+%u -> %s+%u: %u\n' % (caller_sym, caller_ofs, callee_sym, callee_ofs, samples))
# compute derived data
profile.validate()
profile.find_cycles()
profile.aggregate(SAMPLES)
profile.ratio(TIME_RATIO, SAMPLES)
profile.call_ratios(CALLS)
profile.integrate(TOTAL_TIME_RATIO, TIME_RATIO)
return profile
def main():
parser = optparse.OptionParser(
usage="\n\t%prog [options] [file] ...",
version="%%prog %s" % __version__)
parser.add_option(
'-a', '--align', metavar='NUMBER',
type="int", dest="align", default=16,
help="section alignment")
parser.add_option(
'-m', '--map', metavar='FILE',
type="string", dest="map",
help="map file")
parser.add_option(
'-b', '--base', metavar='FILE',
type="string", dest="base",
help="base addr")
parser.add_option(
'-n', '--node-thres', metavar='PERCENTAGE',
type="float", dest="node_thres", default=0.5,
help="eliminate nodes below this threshold [default: %default]")
parser.add_option(
'-e', '--edge-thres', metavar='PERCENTAGE',
type="float", dest="edge_thres", default=0.1,
help="eliminate edges below this threshold [default: %default]")
parser.add_option(
'-v', '--verbose',
action="count",
dest="verbose", default=0,
help="verbose output")
global options
(options, args) = parser.parse_args(sys.argv[1:])
reader = Reader()
if options.base is not None:
reader.base_addr = int(options.base, 16)
if options.map is not None:
reader.read_map(options.map)
for arg in args:
profile = reader.read_data(arg)
profile.prune(options.node_thres/100.0, options.edge_thres/100.0)
output = sys.stdout
dot = DotWriter(output)
colormap = TEMPERATURE_COLORMAP
dot.graph(profile, colormap)
if __name__ == '__main__':
main()

View File

@@ -3,34 +3,21 @@
import os
import os.path
import re
import subprocess
import sys
import platform as _platform
import SCons.Script.SConscript
#######################################################################
# Defaults
_platform_map = {
'linux2': 'linux',
'win32': 'windows',
'win32': 'winddk',
}
default_platform = sys.platform
default_platform = _platform_map.get(default_platform, default_platform)
# Search sys.argv[] for a "platform=foo" argument since we don't have
# an 'env' variable at this point.
if 'platform' in SCons.Script.ARGUMENTS:
selected_platform = SCons.Script.ARGUMENTS['platform']
else:
selected_platform = default_platform
cross_compiling = selected_platform != default_platform
_machine_map = {
'x86': 'x86',
'i386': 'x86',
@@ -40,32 +27,18 @@ _machine_map = {
'ppc' : 'ppc',
'x86_64': 'x86_64',
}
# find default_machine value
if 'PROCESSOR_ARCHITECTURE' in os.environ:
default_machine = os.environ['PROCESSOR_ARCHITECTURE']
else:
default_machine = _platform.machine()
default_machine = _machine_map.get(default_machine, 'generic')
default_toolchain = 'default'
if selected_platform == 'windows' and cross_compiling:
default_machine = 'x86'
default_toolchain = 'crossmingw'
# find default_llvm value
if 'LLVM' in os.environ:
default_llvm = 'yes'
if default_platform in ('linux', 'freebsd'):
default_dri = 'yes'
elif default_platform in ('winddk', 'windows', 'wince', 'darwin'):
default_dri = 'no'
else:
default_llvm = 'no'
try:
if selected_platform != 'windows' and \
subprocess.call(['llvm-config', '--version'], stdout=subprocess.PIPE) == 0:
default_llvm = 'yes'
except:
pass
default_dri = 'no'
#######################################################################
@@ -80,15 +53,15 @@ def AddOptions(opts):
from SCons.Variables.EnumVariable import EnumVariable as EnumOption
except ImportError:
from SCons.Options.EnumOption import EnumOption
opts.Add(EnumOption('build', 'build type', 'debug',
allowed_values=('debug', 'checked', 'profile', 'release')))
opts.Add(BoolOption('debug', 'debug build', 'no'))
opts.Add(BoolOption('profile', 'profile build', 'no'))
opts.Add(BoolOption('quiet', 'quiet command lines', 'yes'))
opts.Add(EnumOption('machine', 'use machine-specific assembly code', default_machine,
allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
opts.Add(EnumOption('platform', 'target platform', default_platform,
allowed_values=('linux', 'cell', 'windows', 'winddk', 'wince', 'darwin', 'embedded', 'cygwin', 'sunos5', 'freebsd8')))
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(EnumOption('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0')))
allowed_values=('linux', 'cell', 'windows', 'winddk', 'wince', 'darwin')))
opts.Add(EnumOption('toolchain', 'compiler toolchain', 'default',
allowed_values=('default', 'crossmingw', 'winsdk', 'winddk')))
opts.Add(BoolOption('llvm', 'use LLVM', 'no'))
opts.Add(BoolOption('dri', 'build DRI drivers', default_dri))

View File

@@ -14,8 +14,6 @@ ARCH_FLAGS = @ARCH_FLAGS@
ASM_FLAGS = @ASM_FLAGS@
PIC_FLAGS = @PIC_FLAGS@
DEFINES = @DEFINES@
API_DEFINES = @API_DEFINES@
GLES_OVERLAY = @GLES_OVERLAY@
CFLAGS = @CPPFLAGS@ @CFLAGS@ \
$(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
CXXFLAGS = @CPPFLAGS@ @CXXFLAGS@ \
@@ -24,23 +22,8 @@ LDFLAGS = @LDFLAGS@
EXTRA_LIB_PATH = @EXTRA_LIB_PATH@
RADEON_CFLAGS = @RADEON_CFLAGS@
RADEON_LDFLAGS = @RADEON_LDFLAGS@
INTEL_LIBS = @INTEL_LIBS@
INTEL_CFLAGS = @INTEL_CFLAGS@
X11_LIBS = @X11_LIBS@
X11_CFLAGS = @X11_CFLAGS@
LLVM_CFLAGS = @LLVM_CFLAGS@
LLVM_LDFLAGS = @LLVM_LDFLAGS@
LLVM_LIBS = @LLVM_LIBS@
GLW_CFLAGS = @GLW_CFLAGS@
GLUT_CFLAGS = @GLUT_CFLAGS@
TALLOC_LIBS = @TALLOC_LIBS@
TALLOC_CFLAGS = @TALLOC_CFLAGS@
# dlopen
DLOPEN_LIBS = @DLOPEN_LIBS@
# Source selection
# Assembler
MESA_ASM_SOURCES = @MESA_ASM_SOURCES@
GLAPI_ASM_SOURCES = @GLAPI_ASM_SOURCES@
@@ -53,7 +36,7 @@ MKDEP_OPTIONS = @MKDEP_OPTIONS@
INSTALL = @INSTALL@
# Python and flags (generally only needed by the developers)
PYTHON2 = @PYTHON2@
PYTHON2 = python
PYTHON_FLAGS = -t -O -O
# Library names (base name)
@@ -62,9 +45,6 @@ GLU_LIB = GLU
GLUT_LIB = glut
GLW_LIB = GLw
OSMESA_LIB = @OSMESA_LIB@
GLESv1_CM_LIB = GLESv1_CM
GLESv2_LIB = GLESv2
VG_LIB = OpenVG
# Library names (actual file names)
GL_LIB_NAME = @GL_LIB_NAME@
@@ -72,10 +52,6 @@ GLU_LIB_NAME = @GLU_LIB_NAME@
GLUT_LIB_NAME = @GLUT_LIB_NAME@
GLW_LIB_NAME = @GLW_LIB_NAME@
OSMESA_LIB_NAME = @OSMESA_LIB_NAME@
EGL_LIB_NAME = @EGL_LIB_NAME@
GLESv1_CM_LIB_NAME = @GLESv1_CM_LIB_NAME@
GLESv2_LIB_NAME = @GLESv2_LIB_NAME@
VG_LIB_NAME = @VG_LIB_NAME@
# Globs used to install the lib and all symlinks
GL_LIB_GLOB = @GL_LIB_GLOB@
@@ -83,29 +59,28 @@ GLU_LIB_GLOB = @GLU_LIB_GLOB@
GLUT_LIB_GLOB = @GLUT_LIB_GLOB@
GLW_LIB_GLOB = @GLW_LIB_GLOB@
OSMESA_LIB_GLOB = @OSMESA_LIB_GLOB@
EGL_LIB_GLOB = @EGL_LIB_GLOB@
GLESv1_CM_LIB_GLOB = @GLESv1_CM_LIB_GLOB@
GLESv2_LIB_GLOB = @GLESv2_LIB_GLOB@
VG_LIB_GLOB = @VG_LIB_GLOB@
# Directories to build
LIB_DIR = @LIB_DIR@
SRC_DIRS = @SRC_DIRS@
GLU_DIRS = @GLU_DIRS@
DRIVER_DIRS = @DRIVER_DIRS@
EGL_DRIVERS_DIRS = @EGL_DRIVERS_DIRS@
GALLIUM_DIRS = @GALLIUM_DIRS@
GALLIUM_AUXILIARY_DIRS = @GALLIUM_AUXILIARY_DIRS@
GALLIUM_DRIVERS_DIRS = @GALLIUM_DRIVERS_DIRS@
GALLIUM_WINSYS_DIRS = @GALLIUM_WINSYS_DIRS@
GALLIUM_TARGET_DIRS = @GALLIUM_TARGET_DIRS@
GALLIUM_WINSYS_DRM_DIRS = @GALLIUM_WINSYS_DRM_DIRS@
GALLIUM_STATE_TRACKERS_DIRS = @GALLIUM_STATE_TRACKERS_DIRS@
GALLIUM_AUXILIARIES = $(TOP)/src/gallium/auxiliary/libgallium.a
GALLIUM_AUXILIARIES = $(foreach DIR,$(GALLIUM_AUXILIARY_DIRS),$(TOP)/src/gallium/auxiliary/$(DIR)/lib$(DIR).a)
GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVERS_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
# Which subdirs under $(TOP)/progs/ to enter:
PROGRAM_DIRS = @PROGRAM_DIRS@
# Driver specific build vars
DRI_DIRS = @DRI_DIRS@
EGL_PLATFORMS = @EGL_PLATFORMS@
EGL_CLIENT_APIS = @EGL_CLIENT_APIS@
WINDOW_SYSTEM = @WINDOW_SYSTEM@
USING_EGL = @USING_EGL@
# Dependencies
X11_INCLUDES = @X11_INCLUDES@
@@ -126,9 +101,6 @@ GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLUT_MESA_DEPS@ \
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLW_MESA_DEPS@ \
$(EXTRA_LIB_PATH) @GLW_LIB_DEPS@
APP_LIB_DEPS = $(EXTRA_LIB_PATH) @APP_LIB_DEPS@
GLESv1_CM_LIB_DEPS = $(EXTRA_LIB_PATH) @GLESv1_CM_LIB_DEPS@
GLESv2_LIB_DEPS = $(EXTRA_LIB_PATH) @GLESv2_LIB_DEPS@
VG_LIB_DEPS = $(EXTRA_LIB_PATH) @VG_LIB_DEPS@
# DRI dependencies
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) @DRI_LIB_DEPS@
@@ -152,10 +124,7 @@ INSTALL_INC_DIR = $(includedir)
DRI_DRIVER_INSTALL_DIR = @DRI_DRIVER_INSTALL_DIR@
# Where libGL will look for DRI hardware drivers
DRI_DRIVER_SEARCH_DIR = @DRI_DRIVER_SEARCH_DIR@
# EGL driver install directory
EGL_DRIVER_INSTALL_DIR = @EGL_DRIVER_INSTALL_DIR@
DRI_DRIVER_SEARCH_DIR = $(DRI_DRIVER_INSTALL_DIR)
# Xorg driver install directory (for xorg state-tracker)
XORG_DRIVER_INSTALL_DIR = @XORG_DRIVER_INSTALL_DIR@
@@ -177,23 +146,3 @@ GLW_PC_LIB_PRIV = @GLW_PC_LIB_PRIV@
GLW_PC_CFLAGS = @GLW_PC_CFLAGS@
OSMESA_PC_REQ = @OSMESA_PC_REQ@
OSMESA_PC_LIB_PRIV = @OSMESA_PC_LIB_PRIV@
GLESv1_CM_PC_LIB_PRIV = @GLESv1_CM_PC_LIB_PRIV@
GLESv2_PC_LIB_PRIV = @GLESv2_PC_LIB_PRIV@
EGL_PC_REQ_PRIV = @GL_PC_REQ_PRIV@
EGL_PC_LIB_PRIV = @GL_PC_LIB_PRIV@
EGL_PC_CFLAGS = @GL_PC_CFLAGS@
XCB_DRI2_CFLAGS = @XCB_DRI2_CFLAGS@
XCB_DRI2_LIBS = @XCB_DRI2_LIBS@
LIBUDEV_CFLAGS = @LIBUDEV_CFLAGS@
LIBUDEV_LIBS = @LIBUDEV_LIBS@
MESA_LLVM = @MESA_LLVM@
LLVM_VERSION = @LLVM_VERSION@
ifneq ($(LLVM_VERSION),)
HAVE_LLVM := 0x0$(subst .,0,$(LLVM_VERSION:svn=))
DEFINES += -DHAVE_LLVM=$(HAVE_LLVM)
endif
HAVE_XF86VIDMODE = @HAVE_XF86VIDMODE@

View File

@@ -90,9 +90,10 @@ else
endif
# Directories
SRC_DIRS = gallium mesa glu glut/beos
SRC_DIRS = gallium mesa glu glut/beos glew
GLU_DIRS = sgi
DRIVER_DIRS = beos
PROGRAM_DIRS = beos samples redbook demos tests
# Library/program dependencies
GL_LIB_DEPS =

View File

@@ -24,6 +24,7 @@ OSMESA_LIB_NAME = libOSMesa.a
# Directories
SRC_DIRS = mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS = osdemos
# Dependencies

View File

@@ -20,6 +20,7 @@ OSMESA_LIB_NAME = libOSMesa.a
# Directories
SRC_DIRS = mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS = osdemos
# Dependencies

View File

@@ -23,6 +23,7 @@ OSMESA_LIB_NAME = libOSMesa.a
# Directories
SRC_DIRS = mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS = osdemos
# Dependencies

View File

@@ -12,14 +12,11 @@ X11_DIR = $(INSTALL_DIR)
CC = gcc
CXX = g++
PIC_FLAGS = -fPIC
DEFINES = -D_DARWIN_C_SOURCE -DPTHREADS -D_GNU_SOURCE \
-DGLX_ALIAS_UNSUPPORTED \
-DGLX_DIRECT_RENDERING -DGLX_USE_APPLEGL
DEFINES = -D_DARWIN_C_SOURCE -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L \
-D_BSD_SOURCE -D_SVID_SOURCE -D_GNU_SOURCE -DPTHREADS \
-DGLX_ALIAS_UNSUPPORTED -DGLX_INDIRECT_RENDERING
# -DGLX_INDIRECT_RENDERING \
# -D_GNU_SOURCE - for src/mesa/main ...
# -DGLX_DIRECT_RENDERING - pulls in libdrm stuff in glx
# -DGLX_DIRECT_RENDERING - pulls in libdrm stuff in glx/x11
# -DGLX_USE_APPLEGL - supposed to be used with GLX_DIRECT_RENDERING to use AGL rather than DRM, but doesn't compile
# -DIN_DRI_DRIVER
@@ -52,8 +49,9 @@ GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXmu -lXt -lXi -lm
# omit glw lib for now:
SRC_DIRS = glsl mapi/glapi mapi/vgapi glx/apple mesa gallium glu glut/glx
SRC_DIRS = glx/x11 mesa glu glut/glx glew
GLU_DIRS = sgi
DRIVER_DIRS = osmesa
#DRIVER_DIRS = dri
DRI_DIRS = swrast
PROGRAM_DIRS = xdemos

33
configs/darwin-x86ppc Normal file
View File

@@ -0,0 +1,33 @@
# Configuration for Darwin / MacOS X, making dynamic libs
include $(TOP)/configs/default
CONFIG_NAME = darwin
# Compiler and flags
CC = cc
CXX = cc
CFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
CXXFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
MKLIB_OPTIONS = -archopt "-isysroot /Developer/SDKs/MacOSX10.4u.sdk"
# Library names (actual file names)
GL_LIB_NAME = libGL.dylib
GLU_LIB_NAME = libGLU.dylib
GLUT_LIB_NAME = libglut.dylib
GLW_LIB_NAME = libGLw.dylib
OSMESA_LIB_NAME = libOSMesa.dylib
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL -lGLU -L/usr/X11R6/lib -lX11 -lXmu -lXi -lXext
GLW_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXt $(TOP)/lib/GL.dylib
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
# omit glw lib for now:
SRC_DIRS = gallium mesa glu glut/glx glew

View File

@@ -9,7 +9,7 @@ CONFIG_NAME = default
# Version info
MESA_MAJOR=7
MESA_MINOR=10
MESA_MINOR=7
MESA_TINY=0
MESA_VERSION = $(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY)
@@ -23,7 +23,6 @@ HOST_CC = $(CC)
CFLAGS = -O
CXXFLAGS = -O
LDFLAGS =
HOST_CFLAGS = $(CFLAGS)
GLU_CFLAGS =
# Compiler for building demos/tests/etc
@@ -52,24 +51,18 @@ INDENT_FLAGS = -i4 -nut -br -brs -npcs -ce -T GLubyte -T GLbyte -T Bool
GL_LIB = GL
GLU_LIB = GLU
GLUT_LIB = glut
GLEW_LIB = GLEW
GLW_LIB = GLw
OSMESA_LIB = OSMesa
EGL_LIB = EGL
GLESv1_CM_LIB = GLESv1_CM
GLESv2_LIB = GLESv2
VG_LIB = OpenVG
# Library names (actual file names)
GL_LIB_NAME = lib$(GL_LIB).so
GLU_LIB_NAME = lib$(GLU_LIB).so
GLUT_LIB_NAME = lib$(GLUT_LIB).so
GLEW_LIB_NAME = lib$(GLEW_LIB).a
GLW_LIB_NAME = lib$(GLW_LIB).so
OSMESA_LIB_NAME = lib$(OSMESA_LIB).so
EGL_LIB_NAME = lib$(EGL_LIB).so
GLESv1_CM_LIB_NAME = lib$(GLESv1_CM_LIB).so
GLESv2_LIB_NAME = lib$(GLESv2_LIB).so
VG_LIB_NAME = lib$(VG_LIB).so
# globs used to install the lib and all symlinks
GL_LIB_GLOB = $(GL_LIB_NAME)*
@@ -77,13 +70,6 @@ GLU_LIB_GLOB = $(GLU_LIB_NAME)*
GLUT_LIB_GLOB = $(GLUT_LIB_NAME)*
GLW_LIB_GLOB = $(GLW_LIB_NAME)*
OSMESA_LIB_GLOB = $(OSMESA_LIB_NAME)*
EGL_LIB_GLOB = $(EGL_LIB_NAME)*
GLESv1_CM_LIB_GLOB = $(GLESv1_CM_LIB_NAME)*
GLESv2_LIB_GLOB = $(GLESv2_LIB_NAME)*
VG_LIB_GLOB = $(VG_LIB_NAME)*
TALLOC_LIBS = `pkg-config --libs talloc`
TALLOC_CFLAGS = `pkg-config --cflags talloc`
# Optional assembly language optimization files for libGL
MESA_ASM_SOURCES =
@@ -96,45 +82,39 @@ MOTIF_CFLAGS = -I/usr/include/Motif1.2
# Directories to build
LIB_DIR = lib
SRC_DIRS = glsl mapi/glapi mapi/vgapi mesa \
gallium egl gallium/winsys gallium/targets glu glut/glx glw
SRC_DIRS = mesa gallium egl gallium/winsys glu glut/glx glew glw
GLU_DIRS = sgi
DRIVER_DIRS = x11 osmesa
# Which subdirs under $(TOP)/progs/ to enter:
PROGRAM_DIRS = demos redbook samples glsl xdemos
# EGL drivers to build
EGL_DRIVERS_DIRS = glx
# EGL directories
EGL_DRIVERS_DIRS = demo
# Gallium directories and
GALLIUM_DIRS = auxiliary drivers state_trackers
GALLIUM_AUXILIARIES = $(TOP)/src/gallium/auxiliary/libgallium.a
GALLIUM_DRIVERS_DIRS = softpipe trace rbug identity galahad i915 i965 svga r300 nvfx nv50 failover
GALLIUM_AUXILIARY_DIRS = rbug draw translate cso_cache pipebuffer tgsi sct rtasm util indices
GALLIUM_AUXILIARIES = $(foreach DIR,$(GALLIUM_AUXILIARY_DIRS),$(TOP)/src/gallium/auxiliary/$(DIR)/lib$(DIR).a)
GALLIUM_DRIVERS_DIRS = softpipe i915simple failover trace identity
GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVERS_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
GALLIUM_WINSYS_DIRS = sw sw/xlib
GALLIUM_TARGET_DIRS = libgl-xlib
GALLIUM_STATE_TRACKERS_DIRS = glx vega
GALLIUM_WINSYS_DIRS = xlib egl_xlib
GALLIUM_WINSYS_DRM_DIRS =
GALLIUM_STATE_TRACKERS_DIRS = glx
# native platforms EGL should support
EGL_PLATFORMS = x11
EGL_CLIENT_APIS = $(GL_LIB)
# Library dependencies
#EXTRA_LIB_PATH ?=
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread $(TALLOC_LIBS)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread
EGL_LIB_DEPS = $(EXTRA_LIB_PATH) -ldl -lpthread
OSMESA_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLU_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXi -lm
GLW_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lXt -lX11
APP_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLESv1_CM_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
GLESv2_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
VG_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
# Program dependencies - specific GL/glut libraries added in Makefiles
APP_LIB_DEPS = -lm
X11_LIBS = -lX11
DLOPEN_LIBS = -ldl
# Installation directories (for make install)
INSTALL_DIR = /usr/local
@@ -145,9 +125,6 @@ DRI_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/dri
# Where libGL will look for DRI hardware drivers
DRI_DRIVER_SEARCH_DIR = $(DRI_DRIVER_INSTALL_DIR)
# EGL driver install directory
EGL_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/egl
# Xorg driver install directory (for xorg state-tracker)
XORG_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/xorg/modules/drivers
@@ -168,12 +145,3 @@ GLW_PC_LIB_PRIV =
GLW_PC_CFLAGS =
OSMESA_PC_REQ =
OSMESA_PC_LIB_PRIV =
GLESv1_CM_PC_REQ_PRIV =
GLESv1_CM_PC_LIB_PRIV =
GLESv1_CM_PC_CFLAGS =
GLESv2_PC_REQ_PRIV =
GLESv2_PC_LIB_PRIV =
GLESv2_PC_CFLAGS =
VG_PC_REQ_PRIV =
VG_PC_LIB_PRIV =
VG_PC_CFLAGS =

View File

@@ -41,11 +41,15 @@ GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/local/lib -lGL -lXt -lX11
# Directories
SRC_DIRS = glx gallium mesa glu glut/glx glw
SRC_DIRS = glx/x11 gallium mesa glu glut/glx glew glw
DRIVER_DIRS = dri
PROGRAM_DIRS =
WINDOW_SYSTEM=dri
DRM_SOURCE_PATH=$(TOP)/../drm
# ffb and gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = i810 i915 i965 mach64 mga r128 r200 r300 radeon tdfx \
unichrome savage sis

View File

@@ -23,11 +23,11 @@ DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
X11_INCLUDES = -I/usr/X11R6/include
CFLAGS = -Wall -Wmissing-prototypes -Wdeclaration-after-statement \
-Wpointer-arith $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) \
$(DEFINES) $(ASM_FLAGS) $(X11_INCLUDES) -std=c99 -ffast-math
$(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) \
$(DEFINES) $(ASM_FLAGS) $(X11_INCLUDES) -std=c99 -ffast-math
CXXFLAGS = -Wall -Wpointer-arith $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) \
$(DEFINES) $(X11_INCLUDES)
CXXFLAGS = -Wall $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(X11_INCLUDES)
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing

View File

@@ -1,12 +1,12 @@
# linux-cell (non-debug build)
include $(TOP)/configs/linux
include $(TOP)/configs/default
CONFIG_NAME = linux-cell
# Omiting other gallium drivers:
GALLIUM_DRIVERS_DIRS = cell softpipe trace rbug identity
GALLIUM_DRIVERS_DIRS = cell softpipe trace
# Compiler and flags
@@ -25,20 +25,15 @@ OPT_FLAGS = -O3
SDK = /opt/cell/sdk/usr
COMMON_C_CPP_FLAGS = $(OPT_FLAGS) -Wall -Winline \
-fPIC -m32 -mabi=altivec -maltivec \
CFLAGS = $(OPT_FLAGS) -Wall -Winline -Wmissing-prototypes \
-fPIC -m32 -std=c99 -mabi=altivec -maltivec \
-I. -I$(SDK)/include \
-DGALLIUM_CELL $(DEFINES)
CFLAGS = $(COMMON_C_CPP_FLAGS) -Wmissing-prototypes -std=c99
CXXFLAGS = $(COMMON_C_CPP_FLAGS)
-DGALLIUM_CELL -DUSE_XSHM -D_BSD_SOURCE -D_SVID_SOURCE
CXXFLAGS = $(CFLAGS)
# Omitting glw here:
SRC_DIRS = glsl mapi/glapi mapi/vgapi mesa \
gallium gallium/winsys gallium/targets glu glut/glx
SRC_DIRS = gallium mesa gallium/winsys glu glut/glx glew
# Build no traditional Mesa drivers:
DRIVER_DIRS =

View File

@@ -4,6 +4,5 @@ include $(TOP)/configs/linux
CONFIG_NAME = linux-debug
OPT_FLAGS = -g
#CFLAGS += -pedantic
OPT_FLAGS = -g -ansi -pedantic
DEFINES += -DDEBUG -DDEBUG_MATH

38
configs/linux-directfb Normal file
View File

@@ -0,0 +1,38 @@
# Configuration for DirectFB
include $(TOP)/configs/default
CONFIG_NAME = linux-directfb
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -Wall -O3 -ffast-math -fPIC -std=c99 -D_GNU_SOURCE -D_POSIX_SOURCE -D_SVID_SOURCE \
-D_POSIX_C_SOURCE=199309L -D_BSD_SOURCE -DPTHREADS
CXXFLAGS = -Wall -O3 -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
HAVE_X86 = $(shell uname -m | grep 'i[3-6]86' >/dev/null && echo yes)
ifeq ($(HAVE_X86), yes)
CFLAGS += -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
CXXFLAGS += -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
MESA_ASM_SOURCES = $(X86_SOURCES)
GLAPI_ASM_SOURCES = $(X86_API)
endif
# Directories
SRC_DIRS = gallium mesa glu glut/directfb glew
GLU_DIRS = sgi
DRIVER_DIRS = directfb
PROGRAM_DIRS = demos directfb
# Library/program dependencies
GL_LIB_DEPS = -lm -lpthread
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -l$(GLU_LIB)
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -l$(GLU_LIB) -l$(GLUT_LIB)

View File

@@ -45,27 +45,23 @@ EXTRA_LIB_PATH=-L/usr/X11R6/lib
LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
LIBDRM_LIB = $(shell pkg-config --libs libdrm)
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl -ltalloc $(LIBDRM_LIB)
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
-lm -lpthread -ldl $(LIBDRM_LIB)
# Directories
SRC_DIRS := glx egl $(SRC_DIRS)
SRC_DIRS := glx/x11 egl $(SRC_DIRS)
PROGRAM_DIRS := egl $(PROGRAM_DIRS)
# EGL directories
EGL_DRIVERS_DIRS = glx
EGL_DRIVERS_DIRS = demo glx
DRIVER_DIRS = dri
GALLIUM_WINSYS_DIRS = sw sw/xlib drm/vmware drm/intel drm/i965
GALLIUM_TARGET_DIRS =
WINDOW_SYSTEM = dri
GALLIUM_WINSYS_DIRS = drm
GALLIUM_WINSYS_DRM_DIRS = intel
GALLIUM_STATE_TRACKERS_DIRS = egl
DRI_DIRS = i810 i915 i965 mach64 mga r128 r200 r300 radeon \
savage sis tdfx unichrome swrast
INTEL_LIBS = `pkg-config --libs libdrm_intel`
INTEL_CFLAGS = `pkg-config --cflags libdrm_intel`
RADEON_LIBS = `pkg-config --libs libdrm_radeon`
RADEON_CFLAGS = `pkg-config --cflags libdrm_radeon`
DRI_DIRS = i810 i915 i965 mach64 mga r128 r200 r300 radeon s3v \
savage sis tdfx trident unichrome ffb swrast

View File

@@ -11,6 +11,6 @@ ARCH_FLAGS = -DDEBUG
#DRI_DIRS = i915tex i915
#DRI_DIRS = i965
#DRI_DIRS = radeon r200 r300
#DRI_DIRS = unichrome sis
#DRI_DIRS = unichrome sis trident
#DRI_DIRS = i810 mga r128 tdfx

View File

@@ -16,7 +16,7 @@ LIB_DIR = lib64
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib64
# sis is missing because it has not been converted to use
# ffb, gamma, and sis are missing because they have not be converted to use
# the new interface. i810 are missing because there is no x86-64
# system where they could *ever* be used.
#

View File

@@ -47,8 +47,26 @@ DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl \
$(LIBDRM_LIB) $(shell pkg-config --libs xcb) $(shell pkg-config --libs x11-xcb) $(shell pkg-config --libs xcb-glx)
SRC_DIRS = glx gallium mesa glu glut/glx glw
# This is now 0 by default since it seems to confuse the hell out of people
# and generate a lot of extra noise on bugzilla. If you need to build with
# EGL, do 'make linux-dri USING_EGL=1'
USING_EGL=0
# Directories
ifeq ($(USING_EGL), 1)
SRC_DIRS = egl glx/x11 gallium mesa glu glut/glx glew glw
PROGRAM_DIRS = egl
else
SRC_DIRS = glx/x11 gallium mesa glu glut/glx glew glw
PROGRAM_DIRS = xdemos
endif
DRIVER_DIRS = dri
DRI_DIRS = i810 i915 mach64 mga r128 r200 r300 radeon \
savage sis tdfx unichrome
WINDOW_SYSTEM=dri
# gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = i810 i915 mach64 mga r128 r200 r300 radeon s3v \
savage sis tdfx trident unichrome ffb

View File

@@ -46,11 +46,20 @@ GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
$(LIBDRM_LIB)
# This is now 0 by default since it seems to confuse the hell out of people
# and generate a lot of extra noise on bugzilla. If you need to build with
# EGL, do 'make linux-dri USING_EGL=1'
USING_EGL=0
# Directories
SRC_DIRS = gallium mesa gallium/winsys gallium/targets glu egl
SRC_DIRS = gallium mesa gallium/winsys glu egl
PROGRAM_DIRS = egl
DRIVER_DIRS = dri
WINDOW_SYSTEM = dri
GALLIUM_WINSYS_DIRS = egl_drm
GALLIUM_TARGET_DIRS =
# gamma are missing because they have not been converted to use the new
# interface.
DRI_DIRS = intel

View File

@@ -4,13 +4,14 @@ include $(TOP)/configs/linux
CONFIG_NAME = linux-fbdev
CFLAGS += -DUSE_GLFBDEV_DRIVER
CFLAGS = -O3 -ffast-math -ansi -pedantic -fPIC -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DPTHREADS -DUSE_GLFBDEV_DRIVER
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
SRC_DIRS += glut/fbdev
SRC_DIRS = gallium mesa glu glut/fbdev glew
DRIVER_DIRS = fbdev osmesa
PROGRAM_DIRS = fbdev demos redbook samples
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread
OSMESA_LIB_DEPS = -lm -lpthread

23
configs/linux-glide Normal file
View File

@@ -0,0 +1,23 @@
# Configuration for generic Linux with 3Dfx Glide driver
include $(TOP)/configs/default
CONFIG_NAME = linux-glide
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include -DFX -I/usr/include/glide -I/usr/local/glide/include
CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
# Library/program dependencies
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -L/usr/local/glide/lib -lglide3x -lm -lpthread
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/local/glide/lib -lglide3x -lm

View File

@@ -1,9 +0,0 @@
# Configuration for standalone mode i965 debug
include $(TOP)/configs/linux-debug
CONFIG_NAME = linux-i965
GALLIUM_DRIVER_DIRS = i965
GALLIUM_WINSYS_DIRS = drm/i965/xlib
GALLIUM_TARGET_DIRS =

View File

@@ -47,5 +47,7 @@ GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl
# Directories
SRC_DIRS = glx glu glut/glx glw
SRC_DIRS = glx/x11 glu glut/glx glew glw
DRIVER_DIRS =
PROGRAM_DIRS =
WINDOW_SYSTEM=dri

View File

@@ -1,18 +1,18 @@
# -*-makefile-*-
# Configuration for Linux and LLVM with optimizations
# Configuration for Linux and LLVM with debugging info
# Builds the llvmpipe gallium driver
include $(TOP)/configs/linux
CONFIG_NAME = linux-llvm
#GALLIUM_AUXILIARY_DIRS += gallivm
# Add llvmpipe driver
GALLIUM_DRIVERS_DIRS += llvmpipe
OPT_FLAGS = -O3 -ansi -pedantic
ARCH_FLAGS = -mmmx -msse -msse2 -mstackrealign
DEFINES += -DNDEBUG -DGALLIUM_LLVMPIPE -DHAVE_UDIS86
OPT_FLAGS = -g -ansi -pedantic
DEFINES += -DDEBUG -DDEBUG_MATH -DGALLIUM_LLVMPIPE -DHAVE_UDIS86
# override -std=c99
CFLAGS += -std=gnu99
@@ -24,16 +24,14 @@ ifeq ($(LLVM_VERSION),)
MESA_LLVM=0
else
MESA_LLVM=1
HAVE_LLVM := 0x0$(subst .,0,$(LLVM_VERSION:svn=))
DEFINES += -DHAVE_LLVM=$(HAVE_LLVM)
# $(info Using LLVM version: $(LLVM_VERSION))
endif
ifeq ($(MESA_LLVM),1)
LLVM_CFLAGS=`llvm-config --cppflags`
# LLVM_CFLAGS=`llvm-config --cflags`
LLVM_CXXFLAGS=`llvm-config --cxxflags backend bitreader engine ipo interpreter instrumentation` -Wno-long-long
LLVM_LDFLAGS = $(shell llvm-config --ldflags backend bitreader engine ipo interpreter instrumentation)
LLVM_LIBS = $(shell llvm-config --libs backend bitwriter bitreader engine ipo interpreter instrumentation)
LLVM_LIBS = $(shell llvm-config --libs backend bitreader engine ipo interpreter instrumentation)
MKLIB_OPTIONS=-cplusplus
else
LLVM_CFLAGS=
@@ -41,4 +39,4 @@ else
endif
LD = g++
GL_LIB_DEPS = $(LLVM_LDFLAGS) $(LLVM_LIBS) $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread -ltalloc -lstdc++ -ludis86
GL_LIB_DEPS = $(LLVM_LDFLAGS) $(LLVM_LIBS) $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread -lstdc++ -ludis86

View File

@@ -1,12 +0,0 @@
# -*-makefile-*-
# Configuration for Linux and LLVM with debugging info
# Builds the llvmpipe gallium driver
include $(TOP)/configs/linux-llvm
CONFIG_NAME = linux-llvm-debug
OPT_FLAGS = -g -ansi -pedantic
DEFINES += -DDEBUG -UNDEBUG

View File

@@ -1,28 +0,0 @@
# Configuration for OpenGL ES on Linux
include $(TOP)/configs/linux
CONFIG_NAME = linux-opengl-es
# Directories to build
LIB_DIR = lib
SRC_DIRS = egl glsl mapi/es1api mapi/es2api mesa/es \
gallium gallium/winsys gallium/targets
# egl st needs this
DEFINES += -DGLX_DIRECT_RENDERING
# no mesa or egl drivers
DRIVER_DIRS =
EGL_DRIVERS_DIRS =
GALLIUM_DRIVERS_DIRS = softpipe
# build libGLES*.so
GALLIUM_STATE_TRACKERS_DIRS = es
# build egl_x11_{swrast,i915}.so
GALLIUM_DRIVERS_DIRS += trace rbug i915
GALLIUM_STATE_TRACKERS_DIRS += egl
GALLIUM_WINSYS_DIRS += drm/intel
GALLIUM_TARGET_DIRS += egl-swrast egl-i915

View File

@@ -9,7 +9,7 @@ CONFIG_NAME = linux-osmesa
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -g -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -D_GNU_SOURCE -DPTHREADS
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DPTHREADS
CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
# Work around aliasing bugs - developers should comment this out
@@ -17,11 +17,12 @@ CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
# Directories
SRC_DIRS = mapi/glapi glsl mesa glu
SRC_DIRS = gallium mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS = osdemos
# Dependencies
OSMESA_LIB_DEPS = -lm -lpthread -ldl
OSMESA_LIB_DEPS = -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
APP_LIB_DEPS = -lm -lpthread

View File

@@ -24,6 +24,7 @@ OSMESA_LIB_NAME = libOSMesa.a
# Directories
SRC_DIRS = mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS = osdemos
# Dependencies

View File

@@ -20,8 +20,9 @@ OSMESA_LIB_NAME = libOSMesa16.so
# Directories
SRC_DIRS = mapi/glapi glsl mesa glu
SRC_DIRS = gallium mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS =
# Dependencies

View File

@@ -24,6 +24,7 @@ OSMESA_LIB_NAME = libOSMesa16.a
# Directories
SRC_DIRS = gallium mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS =
# Dependencies

View File

@@ -20,8 +20,9 @@ OSMESA_LIB_NAME = libOSMesa32.so
# Directories
SRC_DIRS = mapi/glapi glsl mesa glu
SRC_DIRS = gallium mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS =
# Dependencies

54
configs/linux-solo Normal file
View File

@@ -0,0 +1,54 @@
# Configuration for linux-solo: Linux DRI hardware drivers for fbdev
include $(TOP)/configs/default
CONFIG_NAME = linux-solo
# Compiler and flags
CC = gcc
CXX = g++
WARN_FLAGS = -Wall -Wundef
OPT_FLAGS = -O3 -g
PIC_FLAGS = -fPIC
# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
ARCH_FLAGS ?=
# DRM and pciaccess
LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
LIBDRM_LIB = $(shell pkg-config --libs libdrm)
PCIACCESS_CFLAGS = $(shell pkg-config --cflags pciaccess)
PCIACCESS_LIB = $(shell pkg-config --libs pciaccess)
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE -DHAVE_POSIX_MEMALIGN \
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
-DHAVE_ALIAS
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
MESA_ASM_SOURCES =
# Library/program dependencies
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(TOP)/$(LIB_DIR) $(PCIACCESS_LIB)
GL_LIB_DEPS = -lm -lpthread -ldl
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread
# Directories
SRC_DIRS = glx/mini gallium mesa glu glut/mini glew
DRIVER_DIRS = dri
PROGRAM_DIRS = miniglx
#DRI_DIRS = ffb gamma sis savage tdfx unichrome fb
DRI_DIRS = i810 i915tex i915 mach64 mga r128 r200 radeon

7
configs/linux-solo-ia64 Normal file
View File

@@ -0,0 +1,7 @@
# Configuration for linux-solo-ia64: Linux DRI hardware drivers for fbdev
include $(TOP)/configs/linux-solo
CONFIG_NAME = linux-solo-ia64
DRI_DIRS = fb mach64 mga r128 r200 radeon sis tdfx unichrome

10
configs/linux-solo-x86 Normal file
View File

@@ -0,0 +1,10 @@
# -*-makefile-*-
# Configuration for linux-solo-x86: Linux hardware drivers for fbdev for x86
include $(TOP)/configs/linux-solo
CONFIG_NAME = linux-solo-x86
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
MESA_ASM_SOURCES = $(X86_SOURCES)
GLAPI_ASM_SOURCES = $(X86_API)

28
configs/linux-x86-glide Normal file
View File

@@ -0,0 +1,28 @@
# Configuration for Linux with 3Dfx Glide driver and x86 optimizations
include $(TOP)/configs/default
CONFIG_NAME = linux-x86-glide
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include -DFX -I/usr/include/glide -I/usr/local/glide/include
CXXFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
GLUT_CFLAGS = -fexceptions
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
MESA_ASM_SOURCES = $(X86_SOURCES)
GLAPI_ASM_SOURCES = $(X86_API)
# Library/program dependencies
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -L/usr/local/glide/lib -lglide3x -lm -lpthread
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/local/glide/lib -lglide3x -lm

82
configs/mine Normal file
View File

@@ -0,0 +1,82 @@
# -*-makefile-*-
# Configuration for linux-dri: Linux DRI hardware drivers for XFree86 & others
include $(TOP)/configs/default
CONFIG_NAME = mine
# Compiler and flags
CC = ccache gcc
CXX = ccache g++
#MKDEP = /usr/X11R6/bin/makedepend
#MKDEP = gcc -M
#MKDEP_OPTIONS = -MF depend
OPT_FLAGS = -O0 -g
PIC_FLAGS = -fPIC
# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
ARCH_FLAGS ?=
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE \
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 \
-DGLX_DIRECT_RENDERING \
-DHAVE_ALIAS -DHAVE_POSIX_MEMALIGN
X11_INCLUDES = -I/usr/X11R6/include
CFLAGS = -Wall -Wmissing-prototypes -std=c99 -ffast-math \
$(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) $(ASM_FLAGS)
CXXFLAGS = -Wall $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
GLUT_CFLAGS = -fexceptions
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
MESA_ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
-lm -lpthread -ldl $(LIBDRM_LIB)
# Directories
SRC_DIRS = egl mesa gallium gallium/winsys
PROGRAM_DIRS := egl openvg/demos demos xdemos
# EGL directories
EGL_DRIVERS_DIRS = glx xdri
ifeq ($(USE_DRI),yes)
DEFINES += -DIN_DRI_DRIVER -DGLX_INDIRECT_RENDERING
LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
LIBDRM_LIB = $(shell pkg-config --libs libdrm)
SRC_DIRS := glx/x11 $(SRC_DIRS)
DRIVER_DIRS = dri
WINDOW_SYSTEM = dri
DRI_DIRS = i915
GALLIUM_WINSYS_DIRS = drm egl_xlib
GALLIUM_WINSYS_DRM_DIRS = intel
GALLIUM_STATE_TRACKERS_DIRS = egl glx vega
else
DRIVER_DIRS =
WINDOW_SYSTEM =
DRI_DIRS =
GALLIUM_WINSYS_DIRS = egl_xlib xlib
GALLIUM_STATE_TRACKERS_DIRS = glx vega
endif

5
configs/mine-dri Normal file
View File

@@ -0,0 +1,5 @@
# -*-makefile-*-
# Configuration for linux-dri: Linux DRI hardware drivers for XFree86 & others
USE_DRI = yes
include $(TOP)/configs/mine

File diff suppressed because it is too large Load Diff

View File

@@ -1,114 +0,0 @@
Status of OpenGL 3.x features in Mesa
Note: when an item is marked as "DONE" it means all the core Mesa
infrastructure is complete but it may be the case that few (if any) drivers
implement the features.
Feature Status
----------------------------------------------------- ------------------------
GL 3.0:
GLSL changes (GL_EXT_gpu_shader4, etc) not started
Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
Map buffer subranges (GL_ARB_map_buffer_range) DONE
Float textures, renderbuffers some infrastructure done
(incl. GL_EXT_packed_float, GL_EXT_shared_exponent)
Framebuffer objects (GL_EXT_framebuffer_object) DONE
Half-float some infrastructure done
Multisample blit DONE
Non-normalized Integer texture/framebuffer formats ~50% done
1D/2D Texture arrays core Mesa, swrast done
Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
GL_EXT_texture_compression_rgtc not started
Red and red/green texture formats DONE (swrast, i965, gallium)
Transform feedback (GL_EXT_transform_feedback) ~50% done
glBindFragDataLocation, glGetFragDataLocation,
glBindBufferRange, glBindBufferBase commands
Vertex array objects (GL_APPLE_vertex_array_object) DONE
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE (but converts int
values to floats)
GL 3.1:
GLSL 1.30 and 1.40 not started
Instanced drawing (GL_ARB_draw_instanced) ~50% done
Buffer copying (GL_ARB_copy_buffer) DONE
Primitive restart (GL_NV_primitive_restart) DONE (gallium)
16 vertex texture image units not started
Texture buffer objs (GL_ARB_texture_buffer_object) not started
Rectangular textures (GL_ARB_texture_rectangle) DONE
Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
Signed normalized texture formats ~50% done
GL 3.2:
Core/compatibility profiles not started
GLSL 1.50 not started
Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
Provoking vertex (GL_ARB_provoking_vertex) DONE
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly?
Multisample textures (GL_ARB_texture_multisample) not started
Frag depth clamp (GL_ARB_depth_clamp) DONE
Fence objects (GL_ARB_sync) DONE
GL 3.3:
GLSL 3.30 not started
GL_ARB_blend_func_extended not started
GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
GL_ARB_occlusion_query2 not started
GL_ARB_sampler_objects not started
GL_ARB_texture_rgb10_a2ui not started
GL_ARB_texture_swizzle DONE (same as EXT version)
GL_ARB_timer_query DONE (only Xlib sw driver)
GL_ARB_instanced_arrays not started
GL_ARB_vertex_type_2_10_10_10_rev not started
GL 4.0:
GLSL 4.0 not started
GL_ARB_texture_query_lod not started
GL_ARB_draw_buffers_blend not started
GL_ARB_draw_indirect not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading not started
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
GL_ARB_texture_buffer_object_rgb32 not started
GL_ARB_texture_cube_map_array not started
GL_ARB_texture_gather not started
GL_ARB_transform_feedback2 not started
GL_ARB_transform_feedback3 not started
GL 4.1:
GLSL 4.1 not started
GL_ARB_ES2_compatibility not started
GL_ARB_get_program_binary not started
GL_ARB_separate_shader_objects some infrastructure done
GL_ARB_shader_precision not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array not started
More info about these features and the work involved can be found at
http://dri.freedesktop.org/wiki/MissingFunctionality

View File

@@ -1,149 +0,0 @@
Name
MESA_drm_image
Name Strings
EGL_MESA_drm_image
Contact
Kristian Høgsberg <krh@bitplanet.net>
Status
Proposal
Version
Version 2, August 25, 2010
Number
EGL Extension #not assigned
Dependencies
Reguires EGL 1.4 or later. This extension is written against the
wording of the EGL 1.4 specification.
EGL_KHR_base_image is required.
Overview
This extension provides entry points for integrating EGLImage with the
Linux DRM mode setting and memory management drivers. The extension
lets applications create EGLImages without a client API resource and
lets the application get the DRM buffer handles.
IP Status
Open-source; freely implementable.
New Procedures and Functions
EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
const EGLint *attrib_list);
EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
EGLImageKHR image,
EGLint *name,
EGLint *handle,
EGLint *stride);
New Tokens
Accepted in the <attrib_list> parameter of eglCreateDRMImageMESA:
EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
EGL_DRM_BUFFER_USE_MESA 0x31D1
Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute:
EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
Bits accepted in EGL_DRM_BUFFER_USE_MESA:
EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001
EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002
Accepted in the <target> parameter of eglCreateImageKHR:
EGL_DRM_BUFFER_MESA 0x31D3
Use when importing drm buffer:
EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
Additions to the EGL 1.4 Specification:
To create a DRM EGLImage, call
EGLImageKHR eglCreateDRMImageMESA(EGLDisplay dpy,
const EGLint *attrib_list);
In the attribute list, pass EGL_WIDTH, EGL_HEIGHT and format and
use in the attrib list using EGL_DRM_BUFFER_FORMAT_MESA and
EGL_DRM_BUFFER_USE_MESA. The only format specified by this
extension is EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel
is a CPU-endian, 32-bit quantity, with alpha in the upper 8 bits,
then red, then green, then blue. The bit values accepted by
EGL_DRM_BUFFER_USE_MESA are EGL_DRM_BUFFER_USE_SCANOUT_MESA and
EGL_DRM_BUFFER_USE_SHARE_MESA. EGL_DRM_BUFFER_USE_SCANOUT_MESA
requests that the created EGLImage should be usable as a scanout
buffer with the DRM kernel modesetting API. The
EGL_DRM_BUFFER_USE_SHARE_MESA bit requests that the EGLImage can
be shared with other processes by passing the underlying DRM
buffer name.
To create a process local handle or a global DRM name for a
buffer, call
EGLBoolean eglExportDRMImageMESA(EGLDisplay dpy,
EGLImageKHR image,
EGLint *name,
EGLint *handle,
EGLint *stride);
If <name> is non-NULL, a global name is assigned to the image and
written to <name>, the handle (local to the DRM file descriptor,
for use with DRM kernel modesetting API) is written to <handle> if
non-NULL and the stride (in bytes) is written to <stride>, if
non-NULL.
Import a shared buffer by calling eglCreateImageKHR with
EGL_DRM_BUFFER_MESA as the target, using EGL_WIDTH, EGL_HEIGHT,
EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_STRIDE_MESA
in the attrib list.
Issues
1. Why don't we use eglCreateImageKHR with a target that
indicates that we want to create an EGLImage from scratch?
RESOLVED: The eglCreateImageKHR entry point is reserved for
creating an EGLImage from an already existing client API
resource. This is fine when we're creating the EGLImage from
an existing DRM buffer name, it doesn't seem right to overload
the function to also allocate the underlying resource.
2. Why don't we use an eglQueryImageMESA type functions for
querying the DRM EGLImage attributes (name, handle, and stride)?
RESOLVED: The eglQueryImage function has been proposed often,
but it goes against the EGLImage design. EGLImages are opaque
handles to a 2D array of pixels, which can be passed between
client APIs. By referenceing an EGLImage in a client API, the
EGLImage target (a texture, a renderbuffer or such) can be
used to query the attributes of the EGLImage. We don't have a
full client API for creating and querying DRM buffers, though,
so we use a new EGL extension entry point instead.
Revision History
Version 1, June 3, 2010
Initial draft (Kristian Høgsberg)
Version 2, August 25, 2010
Flesh out the extension a bit, add final EGL tokens, capture
some of the original discussion in the issues section.

View File

@@ -43,7 +43,7 @@ Issues
New Procedures and Functions
int glXSwapIntervalMESA(unsigned int interval)
int glXSwapIntervalMESA(int interval)
int glXGetSwapIntervalMESA(void)
New Tokens
@@ -103,8 +103,11 @@ Additions to the GLX 1.3 Specification
Errors
glXSwapIntervalMESA returns GLX_BAD_VALUE if parameter <interval> is
less than zero.
glXSwapIntervalMESA returns GLX_BAD_CONTEXT if there is no current
GLXContext or if the current context is not a direct rendering context.
GLXContext.
GLX Protocol

534
docs/MiniGLX.html Normal file
View File

@@ -0,0 +1,534 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>Mini GLX Specification</title>
</head>
<body>
<h1>
<center>Mini GLX Specification</center>
</h1>
<h2>
<center>Tungsten Graphics, Inc.<br>
<br>
January 20, 2003<br>
<br>
</center>
</h2>
<p> Copyright &copy; 2002-2003 by Tungsten Graphics, Inc., Cedar Park,
Texas. All Rights Reserved. <br>
<br>
Permission is granted to make and distribute verbatim copies of this
document provided the copyright notice and this permission notice are
preserved on all copies.<br>
<br>
</p>
<h1>1. Introduction</h1>
<p>The Mini GLX interface facilitates OpenGL rendering on embedded
devices. The interface is a subset of the GLX interface, plus a minimal
set of Xlib-like functions.</p>
<p>Programs written to the Mini GLX specification should run unchanged
on systems with the X Window System and the GLX extension. The intention
is to allow flexibility for prototyping and testing.</p>
<p>This document serves as both the reference guide and programming
guide for Mini GLX.<br>
<br>
</p>
<h1>2. Mini GLX Concepts</h1>
<p>The OpenGL specification does not describe how OpenGL rendering
contexts and drawing surfaces (i.e. the frame buffer) are created and
managed. Rather, this is handled by an OpenGL window system interface,
such as Mini GLX.</p>
<p>There are three main datatypes or resources managed by Mini GLX. The
resources and their corresponding GLX or Xlib data types are:</p>
<table cellspacing="10" align="center">
<tbody>
<tr>
<td><u>Resource</u></td>
<td><u>Data type</u></td>
</tr>
<tr>
<td>pixel formats</td>
<td>X Visual and XVisualInfo</td>
</tr>
<tr>
<td>drawing surfaces</td>
<td>X Window or GLXDrawable</td>
</tr>
<tr>
<td>rendering contexts</td>
<td>GLXContext</td>
</tr>
</tbody>
</table>
<p>Pixel formats or X Visuals describe the per-pixel attributes of the
frame buffer. For example, bits per color component, Z buffer size,
stencil size, TrueColor vs PseudoColor, etc.</p>
<p>Drawing surfaces or X Windows typically describe a spatial
allocation of the frame buffer (i.e. the position and size of a
rectangular region of pixels). Since MiniGLX doesn't really support a
window system, the window is effectively the entire frame buffer.</p>
<p>A rendering context represents the current OpenGL state such as
current drawing color, line width, blending mode, texture parameters,
etc. Several rendering contexts can be created but only one can be in
use at any given time.</p>
<p>The Mini GLX interface provides all the functions needed for
choosing pixel formats, create drawing surfaces, creating rendering
contexts and binding rendering contexts to drawing surfaces.<br>
<br>
</p>
<h1>3. Using Mini GLX</h1>
<p>To use the Mini GLX interface in your application, include the
GL/miniglx.h header file at compile time:</p>
<blockquote><code> #include &lt;GL/miniglx.h&gt;<br>
</code></blockquote>
<code></code>Applications should link with libGL.so (i.e. <code>gcc
myprogram.o -lGL -o myprogram</code>). &nbsp;libGL.so implements the
MiniGLX API functions and, in turn, loads a hardware-specific device
driver (such as <code>radeon_dri.so</code>) at runtime. &nbsp;The
environment variable <code>LIBGL_DRIVERS_PATH</code> should name the
directory where these modules are located.<br>
<br>
The remainder of this section describes the MiniGLX API functions.<br>
<br>
<h2>3.1 Initialization</h2>
<p>The XOpenDisplay function is used to initialize the graphics system:</p>
<blockquote>
<pre>Display *XOpenDisplay(const char *displayname)<br></pre>
</blockquote>
<p>The <code>displayName</code> parameter is currently ignored in Mini
GLX. It is recommended that <code>NULL</code> be passed as the<code>displayName</code>
parameter.</p>
<p>If XOpenDisplay is able to initialize the graphics system a pointer
to a Display will be returned. Otherwise, NULL will be returned.</p>
<h2>3.2 Choosing a Visual</h2>
<p>A visual (i.e. pixel format) must be chosen before a drawing surface
or rendering context can be created. This is done with the
glXChooseVisual function:</p>
<blockquote>
<pre>XVisualInfo *glXChooseVisual(Display *dpy, int screen, const int *attribList)<br></pre>
</blockquote>
<p><code>dpy</code> is a pointer to the display returned by
XOpenDisplay. </p>
<p><code>screen</code> is currently ignored by Mini GLX and should be
zero. </p>
<p><code>attribList</code> is a list of GLX attributes which describe
the desired pixel format. It is terminated by the token <code>None</code>.
The attributes are as follows:</p>
<blockquote>
<dl>
<dt><code>GLX_USE_GL</code></dt>
<dd>This attribute should always be present in order to maintain
compatibility with GLX.</dd>
<dt><code>GLX_RGBA</code></dt>
<dd>If present, only RGBA pixel formats will be considered.
Otherwise, only color index formats are considered.</dd>
<dt><code>GLX_DOUBLEBUFFER</code></dt>
<dd>if present, only double-buffered pixel formats will be chosen.</dd>
<dt><code>GLX_RED_SIZE n</code></dt>
<dd>Must be followed by a non-negative integer indicating the
minimum number of bits per red pixel component that is acceptable.</dd>
<dt><code>GLX_GREEN_SIZE n</code></dt>
<dd>Must be followed by a non-negative integer indicating the
minimum number of bits per green pixel component that is acceptable.</dd>
<dt><code>GLX_BLUE_SIZE n</code></dt>
<dd>Must be followed by a non-negative integer indicating the
minimum number of bits per blue pixel component that is acceptable.</dd>
<dt><code>GLX_ALPHA_SIZE n</code></dt>
<dd>Must be followed by a non-negative integer indicating the
minimum number of bits per alpha pixel component that is acceptable.</dd>
<dt><code>GLX_STENCIL_SIZE n</code></dt>
<dd>Must be followed by a non-negative integer indicating the
minimum number of bits per stencil value that is acceptable.</dd>
<dt><code>None</code></dt>
<dd>This token is used to terminate the attribute list.</dd>
</dl>
</blockquote>
<p>glXChooseVisual will return a pointer to an XVisualInfo object which
most closely matches the requirements of the attribute list. If there
is no visual which matches the request, NULL will be returned.</p>
<p>Note that visuals with accumulation buffers and depth buffers are
not available.<br>
<br>
</p>
<h2>3.3 Creating a Drawing Surface</h2>
<p>Drawing surfaces are created as X windows. &nbsp;For Mini GLX,
windows are <i>full-screen</i>; they cover the entire frame buffer.
&nbsp;Also, Mini GLX imposes a limit of one window. A second window
cannot be created until the first one is destroyed.</p>
<h3>3.3.1 Window Creation</h3>
<p>The XCreateWindow function is used to create a drawing surface:</p>
<blockquote>
<pre>Window XCreateWindow( Display *display,<br> Window parent,<br> int x, int y,<br> unsigned int width, unsigned int height,<br> unsigned int borderWidth,<br> int depth,<br> unsigned int class,<br> Visual *visual,<br> unsigned long valuemask,<br> XSetWindowAttributes *attributes )<br></pre>
</blockquote>
<p>The parameters are as follows:</p>
<blockquote>
<dl>
<dt><code>display</code></dt>
<dd>A Display pointer, as returned by XOpenDisplay.</dd>
<dt><code>parent</code></dt>
<dd>The parent window for the new window. For Mini GLX, this
should be<code>RootWindow(dpy, 0)</code>.</dd>
<dt><code>x, y</code></dt>
<dd>The position of the window. For Mini GLX, both values should
be zero.</dd>
<dt><code>width, height</code></dt>
<dd>The size of the window. For Mini GLX, this specifies the
desired screen size such as 1024, 768 or 1280, 1024.</dd>
<dt><code>borderWidth</code></dt>
<dd>This parameter should be zero.</dd>
<dt><code>depth</code></dt>
<dd>The pixel depth for the window. For Mini GLX this should be
the depth found in the XVisualInfo object returned by <code>glxChooseVisual</code>.</dd>
<dt><code>class</code></dt>
<dd>The window class. For Mini GLX this value should be <code>InputOutput</code>.</dd>
<dt><code>visual</code></dt>
<dd>This parameter should be the <code>visual</code> field of the <code>XVisualInfo</code>
object returned by <code>glxChooseVisual</code>.</dd>
<dt><code>valuemask</code></dt>
<dd>This parameter indicates which fields of the <code>XSetWindowAttributes</code>
are to be used. For Mini GLX this is typically the bitmask<code>CWBackPixel
| CWBorderPixel | CWColormap</code>.</dd>
<dt><code>attributes</code></dt>
<dd>Initial window attributes. Of the fields in the <code>XSetWindowAttributes</code>
structure, the<code>background_pixel</code>, <code>border_pixel</code>
and <code>colormap</code> fields should be set. &nbsp;See the discussion
below regarding colormaps.</dd>
</dl>
</blockquote>
<p><code>XCreateWindow</code> will return a window handle if it succeeds
or zero if it fails.</p>
<h3>3.3.2 Window Mapping</h3>
<p>To display the window the XMapWindow function must be called:</p>
<blockquote>
<pre>void XMapWindow(Display *dpy, Window w)</pre>
</blockquote>
<p>This function does nothing in Mini GLX but is required for Xlib/GLX
compatibility</p>
<h3>3.3.3 Colormaps<br>
</h3>
<p>Xlib requires specification of a colormap when creating a window.
&nbsp;For purposes of interoperability, Mini GLX requires this as well,
though the colormap is not actually used. &nbsp;The XCreateColormap
function is used to create a colormap:</p>
<blockquote><code>Colormap XCreateColormap(Display *dpy, Window window,
Visual *visual, int alloc)</code><br>
<code></code></blockquote>
<p>The parameters are as follows:<br>
</p>
<blockquote>
<dl>
<dt><code>dpy</code></dt>
<dd>The display handle as returned by XOpenDisplay.</dd>
<dt><code>window</code></dt>
<dd> This parameter is ignored by Mini GLX but should be the value
returned by the <code>RootWindow(dpy, 0)</code> macro.<br>
</dd>
<dt><code>visual</code></dt>
<dd>This parameter is ignored by Mini GLX but should be the visual
field of the XVisualInfo object returned by glXChooseVisual. </dd>
<dt><code>alloc</code></dt>
<dd>This parameter is ignored by Mini GLX but should be set to <code>AllocNone</code>.</dd>
</dl>
</blockquote>
<br>
<h2>3.4 Creating a Rendering Context</h2>
<p>An OpenGL rendering context is created with the <code>glXCreateContext</code>
function:</p>
<blockquote>
<pre>GLXContext glXCreateContext(Display *dpy, XVisualInfo *visInfo, GLXContext shareList, Bool direct)<br></pre>
</blockquote>
<p>The parameters are as follows:</p>
<blockquote>
<dl>
<dt><code>dpy</code></dt>
<dd>The display handle as returned by XOpenDisplay.</dd>
<dt><code>visInfo</code></dt>
<dd>The visual as returned by glXChooseVisual.</dd>
<dt><code>shareList</code></dt>
<dd>If non-zero, texture objects and display lists are shared with
the named rendering context. If zero, texture objects and display lists
will (initially) be private to this context. They may be shared when a
subsequent context is created.</dd>
<dt><code>direct</code></dt>
<dd>Specifies whether direct or indirect rendering is desired. For
Mini GLX this value is ignored but it should be set to <code>True</code>.</dd>
</dl>
</blockquote>
<p><code>glXCreateContext</code> will return a GLXContext handle if it
succeeds or zero if it fails due to invalid parameter or insufficient
resources.<br>
<br>
</p>
<h2>3.5 Binding a Rendering Context</h2>
<p>The final step before beginning OpenGL rendering is to bind (i.e.
activate) a rendering context and drawing surface with the
glXMakeCurrent function:</p>
<blockquote>
<pre>Bool glXMakeCurrent(Display *dpy, GLXDrawable drawable, GLXContext ctx)<br></pre>
</blockquote>
<p>The parameters are as follows:</p>
<blockquote>
<dl>
<dt><code>dpy</code></dt>
<dd>The display handle, as returned by XOpenDisplay.</dd>
<dt><code>drawable</code></dt>
<dd>The window or drawable to bind to the rendering context. This
should be the value returned by XCreateWindow.</dd>
<dt><code>ctx</code></dt>
<dd>The rendering context to bind, as returned by glXCreateContext.</dd>
</dl>
</blockquote>
<p>If glXMakeCurrent succeeds True is returned. Otherwise False is
returned to indicate an invalid display, window or context parameter.</p>
<p>After the rendering context has been bound to the drawing surface
OpenGL rendering can begin.</p>
<p>The current rendering context may be unbound by calling
glXMakeCurrent with the window and context parameters set to zero.</p>
<p>An application may create any number of rendering contexts and bind
them as needed. Note that binding a rendering context is generally not a
light-weight operation. &nbsp;Most simple OpenGL applications create
only one rendering context.<br>
<br>
</p>
<h2>3.6 Color Buffer Swapping</h2>
<p>A double buffered window has two color buffers: a front buffer and a
back buffer. Normally, rendering is directed to the back buffer while
the front buffer is displayed. When rendering of a frame is finished
the front and back buffers are swapped to provide the illusion of
instanteous screen updates.</p>
<p>The color buffers for a particular window (i.e. drawable) may be
swapped with the glXSwapBuffers command:</p>
<blockquote>
<pre>void glXSwapBuffers(Display *dpy, GLXDrawable drawable)<br></pre>
</blockquote>
Any pending rendering commands will be completed before the buffer swap
takes place.<br>
<br>
Calling glXSwapBuffers on a window which is single-buffered has no
effect.<br>
<br>
<h2>3.7 Releasing Resources</h2>
<h3>3.7.1 Releasing Rendering Contexts</h3>
<p>A rendering context may be destroyed by calling glXDestroyContext:</p>
<blockquote>
<pre>void glXDestroyContext(Display *dpy, GLXContext ctx)<br></pre>
</blockquote>
<h3>3.7.2 Releasing Windows</h3>
<p>A window may be destroyed by calling XDestroyWindow:</p>
<blockquote>
<pre>void XDestroyWindow(Display *dpy, Window window)<br></pre>
</blockquote>
<h3>3.7.3 Releasing Visuals</h3>
<p>An XVisualInfo object may be freed by calling XFree:</p>
<blockquote>
<pre>void XFree(void *data)<br></pre>
</blockquote>
<h3>3.7.4 Releasing Colormaps</h3>
<p>A colormap may be freed by calling XFreeColormap:</p>
<blockquote>
<pre>void XFreeColormap(Display *dpy, Colormap colormap)<br></pre>
</blockquote>
<h3>3.7.4 Releasing Display Resources</h3>
<p>When the application is about to exit, the resources associated with
the graphics system can be released by calling XCloseDisplay:</p>
<blockquote>
<pre>void XCloseDisplay(Display *dpy)<br></pre>
</blockquote>
<p>The display handle becomes invalid at this point.<br>
<br>
</p>
<h2>3.8 Query Functions</h2>
<h3>3.8.1 Querying Available Visuals</h3>
A list of all available visuals can be obtained with the XGetVisualInfo
function:<br>
<br>
<div style="margin-left: 40px;"><code>XVisualInfo
*XGetVisualInfo(Display *dpy, long vinfo_mask, XVisualInfo
*vinfo_template, int *nitems_return)<br>
</code></div>
<br>
The parameters are as follows:<br>
<blockquote>
<dl>
<dt><code>dpy</code></dt>
<dd>The display handle, as returned by XOpenDisplay.</dd>
<dt><code>vinfo_mask</code></dt>
<dd>A bitmask indicating which fields of the vinfo_template are to
be matched. &nbsp;The value must be VisualScreenMask.</dd>
<dt><code>vinfo_template</code></dt>
<dd>A template whose fields indicate which visual attributes must
be matched by the results. &nbsp;The screen field of this structure must
be zero.</dd>
<dt><code>nitems_return</code></dt>
<dd>Returns the number of visuals returned. </dd>
</dl>
</blockquote>
The return value is the address of an array of all available visuals.<br>
<br>
An example of using XGetVisualInfo to get all available visuals follows:<br>
<br>
<div style="margin-left: 40px;"><code>XVisualInfo visTemplate, *results;</code><br>
<code>int numVisuals;</code><br>
<code>Display *dpy = XOpenDisplay(NULL);</code><br>
<code>visTemplate.screen = 0;</code><br>
<code>results = XGetVisualInfo(dpy, VisualScreenMask, &amp;visTemplate,
&amp;numVisuals);</code><br>
<code></code></div>
<br>
<h3>3.8.2 Querying Visual Attributes</h3>
<p>The GLX attributes of an X visual may be queried with the
glXGetConfig function:</p>
<blockquote>
<pre>int glXGetConfig(Display *dpy, XVisualInfo *vis, int attribute, int *value)<br></pre>
</blockquote>
<p>The parameters are as follows:</p>
<blockquote>
<dl>
<dt><code>dpy</code></dt>
<dd>The display handle, as returned by XOpenDisplay.</dd>
<dt><code>vis</code></dt>
<dd>The visual, as returned by glXChooseVisual.</dd>
<dt><code>attribute</code></dt>
<dd>The attribute to query. The attributes are listed below.</dd>
<dt><code>value</code></dt>
<dd>Pointer to an integer in which the result of the query will be
stored. </dd>
</dl>
</blockquote>
<p>The return value will be zero if no error occurs.<code>
&nbsp;GLX_INVALID_ATTRIBUTE</code> will be returned if the attribute
parameter is invalid.<code> &nbsp;GLX_BAD_VISUAL</code> will be returned
if the XVisualInfo parameter is invalid.</p>
<p>The following attributes may be queried:</p>
<blockquote>
<dl>
<dt><code>GLX_USE_GL</code></dt>
<dd>The result will be <code>True</code> or <code>False</code> to
indicate if OpenGL rendering is supported with the visual. Mini GLX
always return <code>True</code>.</dd>
<dt><code>GLX_RGBA</code></dt>
<dd>The result will be <code>True</code> for RGBA visuals or <code>False</code>
for color index visuals.</dd>
<dt><code>GLX_DOUBLEBUFFER</code></dt>
<dd>The result will be <code>True</code> if the visual has two
color buffers or <code>False</code> if the visual has one color buffer.</dd>
<dt><code>GLX_RED_SIZE</code></dt>
<dd>The result will be the number of red bits per pixel.</dd>
<dt><code>GLX_GREEN_SIZE</code></dt>
<dd>The result will be the number of green bits per pixel.</dd>
<dt><code>GLX_BLUE_SIZE</code></dt>
<dd>The result will be the number of blue bits per pixel.</dd>
<dt><code>GLX_ALPHA_SIZE</code></dt>
<dd>The result will be the number of alpha bits per pixel.</dd>
<dt><code>GLX_DEPTH_SIZE</code></dt>
<dd>The result will be the number of bits per Z value.</dd>
<dt><code>GLX_STENCIL_SIZE</code></dt>
<dd>The result will be the number of bits per stencil value.<br>
<br>
</dd>
</dl>
</blockquote>
<h3>3.8.3 Querying the Current Rendering Context</h3>
<p>The current rendering context can be queried with
glXGetCurrentContext: </p>
<blockquote>
<pre>GLXContext glXGetCurrentContext(void)<br></pre>
</blockquote>
<p>Zero will be returned if no context is currently bound.<br>
<br>
</p>
<h3>3.8.4 Querying the Current Drawable</h3>
<p>The current drawable (i.e. window or drawing surface) can be queried
with glXGetCurrentDrawable:</p>
<blockquote>
<pre>GLXDrawable glXGetCurrentDrawable(void)<br></pre>
</blockquote>
<p>Zero will be returned if no drawable is currently bound.<br>
<br>
</p>
<h3>3.8.5 Function Address Queries</h3>
<p>The glXGetProcAddress function will return the address of any
available OpenGL or Mini GLX function:</p>
<blockquote>
<pre>void *glXGetProcAddress(const GLubyte *procName)<br></pre>
</blockquote>
<p>If <code>procName</code> is a valid function name, a pointer to that
function will be returned. &nbsp;Otherwise, NULL will be returned.</p>
<p>The purpose of glXGetProcAddress is to facilitate using future
extensions to OpenGL or Mini GLX. If a future version of the library
adds new extension functions they'll be accessible via
glXGetProcAddress. The alternative is to hard-code calls to the new
functions in the application but doing so will prevent linking the
application with older versions of the library.<br>
<br>
</p>
<h2>3.9 Versioning</h2>
The Mini GLX version can be queried at run time with glXQueryVersion:
<blockquote>
<pre>Bool glXQueryVersion(Display *dpy, int *major, int *minor)<br></pre>
</blockquote>
<p><code>major</code> will be set to the major version number and<code>minor</code>
will be set to the minor version number.<code>True</code> will be
returned if the function succeeds. <code>False</code> will be returned
if the function fails due to invalid parameters. The <code>dpy</code>
argument is currently ignored, but should be the value returned by
XOpenDisplay.</p>
<p>At compile time, the Mini GLX interface version can be tested with
the MINI_GLX_VERSION_1_<i>x</i> preprocessor tokens. For example, if
version 1.0 of Mini GLX is supported, then<code> MINI_GLX_VERSION_1_0</code>
will be defined. If version 1.1 of Mini GLX is supported, then<code>
MINI_GLX_VERSION_1_1</code> will be defined.</p>
<p>At the time of writing the current Mini GLX version is 1.0.<br>
<br>
</p>
<h1>4.0 Interoperability with GLX and Xlib</h1>
While Mini GLX strives to be compatible with GLX and Xlib there are
some unavoidable differences which must be taken into consideration.<br>
<h2>4.1 Public vs Private Structures</h2>
The structure of many X data types is public. &nbsp;For example, the <code>Display</code>
data type is defined as a structure in /usr/include/X11/Xlib.h and
programmers may access any fields of that structure at will. &nbsp;Mini
GLX also defines a Display data type but its fields are hidden and not
visiblein <code>miniglx.h</code>. &nbsp;Duplicating the Xlib
declaration for the <code>Display</code> data type in minigl.h would
require defining a large number of other superfluous Xlib datatypes.<br>
<br>
Mini GLX users are discouraged from directly accessing the fields of
Xlib data types to maximize portability - though this is unavoidable to
some extent. &nbsp;For example, the <code>XVisualInfo</code> and <code>XSetWindowAtttributes</code>
data types must be completely public.
<h2>4.2 Macros</h2>
In some cases, Xlib defines macros which are meant to be used instead
of direct structure accesses. &nbsp;For example, the <code>RootWindow(dpy,
screen)</code> macro returns the root window for a given screen on a
given display. &nbsp;Unfortunately, macros do nothing to aid in ABI
compatibility since they are resolved at compile time instead of at
link/run time.<br>
<br>
Mini GLX also defines a <code>RootWindow</code> macro since it's
essential for creating windows. &nbsp;But the implementation of this
macro by Xlib and Mini GLX is completely different.<br>
<h2>4.3 Summary</h2>
Because Xlib and Mini GLX define data types and macros differently,
Mini GLX applications must be recompiled when retargeting Mini GLX or
native Xlib/GLX. &nbsp;That is, applications can't simply be re-linked
because of ABI incompatibilities.<br>
<br>
Nevertheless, the fact that Mini GLX programs can be recompiled for
Xlib and GLX increases portability and flexibility for testing and
prototyping.<br>
<br>
<h1>5.0 Example Program</h1>
<p>This section shows an example program which uses the Mini GLX
interface. The program simply draws several frames of a rotating square.<br>
</p>
<p>The program may be compiled for use with Xlib/GLX or Mini GLX by
setting the <code>USE_MINIGLX</code> token to 0 or 1, respectively.
&nbsp;Note that the only difference is the header files which are
included.<br>
</p>
<p> </p>
<pre><code><br></code>#define USE_MINIGLX 1 /* 1 = use Mini GLX, 0 = use Xlib/GLX */<br><br>#include &lt;stdio.h&gt;<br>#include &lt;stdlib.h&gt;<br>#include &lt;GL/gl.h&gt;<br><br>#if USE_MINIGLX<br>#include &lt;GL/miniglx.h&gt;<br>#else<br>#include &lt;GL/glx.h&gt;<br>#include &lt;X11/Xlib.h&gt;<br>#endif<br><br><code>/*<br> * Create a simple double-buffered RGBA window.<br> */<br>static Window<br>MakeWindow(Display * dpy, unsigned int width, unsigned int height)<br>{<br> int visAttributes[] = {<br> GLX_RGBA,<br> GLX_RED_SIZE, 1,<br> GLX_GREEN_SIZE, 1,<br> GLX_BLUE_SIZE, 1,<br> GLX_DOUBLEBUFFER,<br> None<br> };<br> XSetWindowAttributes attr;<br> unsigned long attrMask;<br> Window root;<br> Window win;<br> GLXContext ctx;<br> XVisualInfo *visinfo;<br><br> root = RootWindow(dpy, 0);<br><br> /* Choose GLX visual / pixel format */<br> visinfo = glXChooseVisual(dpy, 0, visAttributes);<br> if (!visinfo) {<br> printf("Error: couldn't get an RGB, Double-buffered visual\n");<br> exit(1);<br> }<br><br> /* Create the window */<br> attr.background_pixel = 0;<br> attr.border_pixel = 0;<br> attr.colormap = XCreateColormap(dpy, root, visinfo-&gt;visual, AllocNone);<br> attrMask = CWBackPixel | CWBorderPixel | CWColormap;<br> win = XCreateWindow(dpy, root, 0, 0, width, height,<br> 0, visinfo-&gt;depth, InputOutput,<br> visinfo-&gt;visual, attrMask, &amp;attr);<br> if (!win) {<br> printf("Error: XCreateWindow failed\n");<br> exit(1);<br> }<br><br> /* Display the window */<br> XMapWindow(dpy, win);<br><br> /* Create GLX rendering context */<br> ctx = glXCreateContext(dpy, visinfo, NULL, True);<br> if (!ctx) {<br> printf("Error: glXCreateContext failed\n");<br> exit(1);<br> }<br><br> /* Bind the rendering context and window */<br> glXMakeCurrent(dpy, win, ctx);<br><br> return win;<br>}<br><br><br>/*<br> * Draw a few frames of a rotating square.<br> */<br>static void<br>DrawFrames(Display * dpy, Window win)<br>{<br> int angle;<br> glShadeModel(GL_FLAT);<br> glClearColor(0.5, 0.5, 0.5, 1.0);<br> for (angle = 0; angle &lt; 360; angle += 10) {<br> glClear(GL_COLOR_BUFFER_BIT);<br> glColor3f(1.0, 1.0, 0.0);<br> glPushMatrix();<br> glRotatef(angle, 0, 0, 1);<br> glRectf(-0.8, -0.8, 0.8, 0.8);<br> glPopMatrix();<br> glXSwapBuffers(dpy, win);<br> }<br>}<br><br><br>int<br>main(int argc, char *argv[])<br>{<br> Display *dpy;<br> Window win;<br><br> dpy = XOpenDisplay(NULL);<br> if (!dpy) {<br> printf("Error: XOpenDisplay failed\n");<br> return 1;<br> }<br><br> win = MakeWindow(dpy, 300, 300);<br><br> DrawFrames(dpy, win);<br><br> return 0;<br>}<br></code></pre>
<br>
</body>
</html>

View File

@@ -644,7 +644,7 @@ Hints and Special Features:
- The Voodoo driver supports the GL_EXT_paletted_texture. it works
only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
is ignored because this is a limitation of the current Glide
is ignored because this is a limitation of the the current Glide
version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
a demo of this extension.

124
docs/README.D3D Normal file
View File

@@ -0,0 +1,124 @@
DirectX 6 Driver for Mesa 3.0
This software is distributed under the terms of the GNU Library
General Public License, see the LICENSE file for details.
What do you need ?
------------------
- A PC with a DirectX 6 video driver installed.
- Mesa 3.0
- The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
The Voodoo2 requires the Glide library 2.51. The Glide 3.0 is not
compatible with the Glide 2.x so it doesn't work with the current
version of the driver;
- Visual C++ 5.0 is only compiler test but others should be ok with
changes to the makefiles (CFLAGS/LFLAGS).
- DirectX 6 SDK (was a MS download but not sure if still available).
- SoftIce or another debugger that will get DPF's is nice.
Tested on:
----------
Windows 95
Windows 98
Windows NT 5.0 (beta 2)
What is able to do ?
--------------------
- the driver will try and use DirectX to rasterize the OpenGL primitives
that are sent to the driver. The driver will fall back to SW if the rendering
context is too big. The fallback to SW still uses DirectDraw. If the driver
fails to support and operation (accum, stencil, etc) then it will try and get
Mesa to render it in SW. DirectX 6 features that are unsupported by the
installed DirectX 6 driver will be mapped to some other best fit feature.
How to compile:
---------------
These instructions assume you have Visual C++ installed.
You might need to increase you enviroment space. You can do this by
adding the following statement to you config.sys.
shell=C:\COMMAND.COM C:\ /p /e:8198
Next setup you compiler enviroment by running vcvars32.bat in the Visual C++
'bin' directoy.
c:\DevStudio\VC\bin\vcvars32.bat
Modify the D3D makefile to point at your SDK install. Example has the SDK
installed on my 'f' drive in the root.
file: \Mesa-3.0\src\makefile.d3d
SDKROOT=f:\mssdk
Now you can simply make the project. If you look in the makefile you can see
I have some different targets like 'install'.
nmake /f makefile.d3d
FAQ:
----
1) I don't think the driver is using my DirectX driver.
This maybe true as the current version will only select the Primary D3D driver
installed. If you 3D card is the secondary (3dfx) then your out of luck for this
release.
2) The driver seems like its not HW accelerated.
If you have a video card with limited memory then you might want to try and
change your destop resolution to a low setting (640x480x16) so that the 3D part
of the card has more resources. Remeber the driver can't make the card better...
3) Nothing works.
Make sure you have a DirectX '6' driver installed. Check you driver docs for this
info or use the SDK info utilities.
The final 'dll' is named opengl32.dll and is either in the same directory as the
OpenGL program or in your system directory (x:\windows\system or x:\winnt\system32).
Check your destop resolution. Most DirectX 6 drivers will only support 16bit and
32bit color depth. To find out for sure you can check the DirectX Info Viewer in
the SDK.
4) Rendering doesn't look right.
Sometimes this is because the card doesn't support a feature that that is required.
This is usually due to unsupported alpha functions (test/blend) or texture mapping.
Some cards suffer from too small of an alpha channel. The driver does its best to
fallback on unsupported features. This is not to say the driver may not have a bug(s).
5) Textures look bad.
No mipmapping in this release.
Thanks to:
----------
Brian Paul
Leigh McRae (leigh@altsoftware.com)
February 9, 1999

View File

@@ -27,6 +27,12 @@ using the SDK with Visual Studio Express can be found at
http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
If you are stuck using VC6 or VC7, you may start with these project
files, but you may need to modify them to reflect changes in the
Mesa source code tree. If you sucessfully update the project files,
please submit them to the author of this document so that they may
be included in the next distribution.
The project files to build the core Mesa library, Windows Mesa
drivers, OSMesa, and GLU are in the mesa directory. The project files
to build GLUT and some demo programs are in the progs directory.
@@ -100,6 +106,23 @@ should build all the demos.
Build System Notes
----- ------ -----
VC6 (not actively supported)
---
Visual Studio 6 does not recognize files with the .cc extension as C++
language files, without a lot of unnatural tweaking. So, the VC6
build process uses custom build steps to compile these files in the
GLU library.
Two additional configurations are provided, Debug x86 and Release x86
that activate the shader code compilation by defining SLANG_86. It is
unknown if and how this works.
VC7 (not actively supported)
---
The above-mentioned .cc problem does not exist in this version.
VC8
---

29
docs/README.directfb Normal file
View File

@@ -0,0 +1,29 @@
Mesa DirectFB Information
Requirements
============
To build Mesa with DirectFB (DirectFBGL) support you need:
- DirectFB at least 1.0.0 (http://directfb.org)
- pkg-config at least 0.9 (http://pkgconfig.sf.net)
Installation
============
Run
make linux-directfb
to build Mesa and DirectFBGL module,
make install
to install OpenGL libraries and
cd src/mesa/drivers/directfb ; make install
to install DirectFBGL module in the proper location.
Actually, that last command may not be needed. Please provide feedback.

View File

@@ -52,12 +52,9 @@ a:visited {
<b>User Topics</b>
<ul>
<li><a href="shading.html" target="MainFrame">Shading Language</a>
<li><a href="egl.html" target="MainFrame">EGL</a>
<li><a href="opengles.html" target="MainFrame">OpenGL ES</a>
<li><a href="openvg.html" target="MainFrame">OpenVG / Vega</a>
<LI><A HREF="envvars.html" target="MainFrame">Environment Variables</A>
<LI><A HREF="osmesa.html" target="MainFrame">Off-Screen Rendering</A>
<LI><A HREF="pbuffers.html" target="MainFrame">Pbuffer Rendering</A>
<LI><A HREF="debugging.html" target="MainFrame">Debugging Tips</A>
<LI><A HREF="perf.html" target="MainFrame">Performance Tips</A>
<LI><A HREF="extensions.html" target="MainFrame">Mesa Extensions</A>
@@ -68,7 +65,8 @@ a:visited {
<ul>
<li><a href="http://sourceforge.net/projects/mesa3d" target="_parent">SourceForge homepage</a>
<li><a href="repository.html" target="MainFrame">Source Code Repository</a>
<li><a href="sourcetree.html" target="MainFrame">Source Code Tree</a>
<li><a href="memory.html" target="MainFrame">DRI Memory Management</a>
<li><a href="shading.html" target="MainFrame">Shading Language</a>
<li><a href="glu.html" target="MainFrame">SGI's GLU</a>
<li><a href="utilities.html" target="MainFrame">Utilities</a>
<li><a href="helpwanted.html" target="MainFrame">Help Wanted</a>
@@ -91,6 +89,7 @@ a:visited {
<li><a href="modelers.html" target="MainFrame">Modeling and Rendering</a>
<li><a href="science.html" target="MainFrame">Science and Technical</a>
<li><a href="utility.html" target="MainFrame">Utilities</a>
<li><a href="demos.html" target="MainFrame">Demos / other</a>
</ul>
<b>Hosted by:</b>

18
docs/demos.html Normal file
View File

@@ -0,0 +1,18 @@
<HTML>
<TITLE>Demos</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<H1>Demos</H1>
<ul>
<li><a href="http://www.geocities.com/shobhand/homepage.html">Shobhan Dutta's Geartrain and Walkthrough Demos</a>
</li></ul>
</body>
</html>

View File

@@ -12,14 +12,12 @@
Both professional and volunteer developers contribute to Mesa.
</p>
<p>
<a href="http://www.vmware.com/" target="_parent">VMware</a>
<a href="http://www.tungstengraphics.com/" target="_parent">Tungsten Graphics</a>
employs several of the main Mesa developers including Brian Paul
and Keith Whitwell.
</p>
<p>
In the past, Tungsten Graphics contracts implemented many Mesa features
including:
Much of the on-going work in Mesa is done through Tungsten Graphics engineering
contracts.
Prominent examples of this work includes:
</p>
<ul>
<li>DRI drivers for Intel i965, i945, i915 and other chips
@@ -31,13 +29,7 @@ including:
<p>
Other companies including
<a href="http://www.intellinuxgraphics.org/index.html" target="_parent">Intel</a>
and RedHat also actively contribute to the project.
Intel has recently contributed the new GLSL compiler in Mesa 7.9.
</p>
<p>
<a href="http://www.lunarg.com/" target="_parent">LunarG</a> can be contacted
for custom Mesa / 3D graphics development.
and IBM also actively contribute to the project.
</p>
<p>
@@ -45,5 +37,15 @@ Volunteers have made significant contributions to all parts of Mesa, including
complete device drivers.
</p>
<H1>Custom Development</H1>
<p>
Contact <a href="http://www.tungstengraphics.com/" target="_parent">
Tungsten Graphics</a>
for information about custom development in Mesa, OpenGL, X and other
graphics technologies.
</p>
</body>
</html>

View File

@@ -107,7 +107,7 @@ Global variables are not allowed.
Function name examples:
</p>
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
glFooBar() - a public GL entry point (in dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
@@ -145,7 +145,7 @@ Make sure the values in src/mesa/main/version.h are correct.
</p>
<p>
Update docs/news.html.
Update the docs/news.html file and docs/download.html files.
</p>
<p>
@@ -208,11 +208,10 @@ sftp USERNAME,mesa3d@web.sourceforge.net
<p>
Make an announcement on the mailing lists:
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>,
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>,
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
and
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
</p>

View File

@@ -199,7 +199,7 @@ few preprocessor defines.</p>
<li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li>
<li>If <tt>PTHREADS</tt> is defined, method #3 is used.</li>
<li>If any of <tt>PTHREADS</tt>,
<tt>WIN32_THREADS</tt>, or <tt>BEOS_THREADS</tt>
<tt>SOLARIS_THREADS</tt>, <tt>WIN32_THREADS</tt>, or <tt>BEOS_THREADS</tt>
is defined, method #2 is used.</li>
<li>If none of the preceeding are defined, method #1 is used.</li>
</ul>
@@ -244,8 +244,8 @@ isn't a significant problem.</p>
system. There are two steps to this. The file must first be added to
<tt>src/mesa/sources</tt>. That gets the file built and linked. The second
step is to add the correct <tt>#ifdef</tt> magic to
<tt>src/mesa/glapi/glapi_dispatch.c</tt> to prevent the C version of the
dispatch functions from being built.</p>
<tt>src/mesa/main/dispatch.c</tt> to prevent the C version of the dispatch
functions from being built.</p>
<A NAME="fixedsize"/>
<H3>3.4. Fixed-Length Dispatch Stubs</H3>

View File

@@ -1,302 +0,0 @@
<html>
<title>Mesa EGL</title>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<body>
<h1>Mesa EGL</h1>
<p>The current version of EGL in Mesa implements EGL 1.4. More information
about EGL can be found at
<a href="http://www.khronos.org/egl/" target="_parent">
http://www.khronos.org/egl/</a>.</p>
<p>The Mesa's implementation of EGL uses a driver architecture. The main
library (<code>libEGL</code>) is window system neutral. It provides the EGL
API entry points and helper functions for use by the drivers. Drivers are
dynamically loaded by the main library and most of the EGL API calls are
directly dispatched to the drivers.</p>
<p>The driver in use decides the window system to support. For drivers that
support hardware rendering, there are usually multiple drivers supporting the
same window system. Each one of of them supports a certain range of graphics
cards.</p>
<h2>Build EGL</h2>
<ol>
<li>
<p>Run <code>configure</code> with the desired client APIs and enable
the driver for your hardware. For example</p>
<pre>
$ ./configure --enable-gles2 --enable-openvg --enable-gallium-nouveau
</pre>
<p>The main library and OpenGL is enabled by default. The first option above
enables <a href="opengles.html">OpenGL ES 2.x</a>. The second option enables
<a href="openvg.html">OpenVG</a>.</p>
</li>
<li>Build and install Mesa as usual.</li>
</ol>
<p>In the given example, it will build and install <code>libEGL</code>,
<code>libGL</code>, <code>libGLESv1_CM</code>, <code>libGLESv2</code>,
<code>libOpenVG</code>, and one or more EGL drivers.</p>
<h3>Configure Options</h3>
<p>There are several options that control the build of EGL at configuration
time</p>
<ul>
<li><code>--enable-egl</code>
<p>By default, EGL is enabled. When disabled, the main library and the drivers
will not be built.</p>
</li>
<li><code>--with-egl-driver-dir</code>
<p>The directory EGL drivers should be installed to. If not specified, EGL
drivers will be installed to <code>${libdir}/egl</code>.</p>
</li>
<li><code>--with-egl-platforms</code>
<p>List the platforms (window systems) to support. Its argument is a comma
seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
the platforms a driver may support. The first listed platform is also used by
the main library to decide the native platform: the platform the EGL native
types such as <code>EGLNativeDisplayType</code> or
<code>EGLNativeWindowType</code> defined for.</p>
<p>The available platforms are <code>x11</code>, <code>drm</code>,
<code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> platform can
only be built with SCons. Unless for special needs, the build system should
select the right platforms automatically.</p>
</li>
<li><code>--enable-gles1</code> and <code>--enable-gles2</code>
<p>These options enable OpenGL ES support in OpenGL. The result is
one big library that supports multiple APIs.</p>
</li>
<li><code>--enable-gles-overlay</code>
<p>This option enables OpenGL ES as separate libraries. This is an alternative
approach to enable OpenGL ES. It is only supported by
<code>egl_gallium</code>.</p>
</li>
<li><code>--enable-openvg</code>
<p>OpenVG must be explicitly enabled by this option.</p>
</li>
<li><code>--enable-gallium-egl</code>
<p>Explicitly enable or disable <code>egl_gallium</code>.</p>
</li>
</ul>
<h2>Use EGL</h2>
<h3>Demos</h3>
<p>There are demos for the client APIs supported by EGL. They can be found in
mesa/demos repository.</p>
<h3>Environment Variables</h3>
<p>There are several environment variables that control the behavior of EGL at
runtime</p>
<ul>
<li><code>EGL_DRIVERS_PATH</code>
<p>By default, the main library will look for drivers in the directory where
the drivers are installed to. This variable specifies a list of
colon-separated directories where the main library will look for drivers, in
addition to the default directory. This variable is ignored for setuid/setgid
binaries.</p>
</li>
<li><code>EGL_DRIVER</code>
<p>This variable specifies a full path to an EGL driver and it forces the
specified EGL driver to be loaded. It comes in handy when one wants to test a
specific driver. This variable is ignored for setuid/setgid binaries.</p>
</li>
<li><code>EGL_PLATFORM</code>
<p>This variable specifies the native platform. The valid values are the same
as those for <code>--with-egl-platforms</code>. When the variable is not set,
the main library uses the first platform listed in
<code>--with-egl-platforms</code> as the native platform.</p>
<p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to
create displays for non-native platforms. These extensions are usually used by
applications that support non-native platforms. Setting this variable is
probably required only for some of the demos found in mesa/demo repository.</p>
</li>
<li><code>EGL_LOG_LEVEL</code>
<p>This changes the log level of the main library and the drivers. The valid
values are: <code>debug</code>, <code>info</code>, <code>warning</code>, and
<code>fatal</code>.</p>
</li>
<li><code>EGL_SOFTWARE</code>
<p>For drivers that support both hardware and software rendering, setting this
variable to true forces the use of software rendering.</p>
</li>
</ul>
<h2>EGL Drivers</h2>
<ul>
<li><code>egl_dri2</code>
<p>This driver supports both <code>x11</code> and <code>drm</code> platforms.
It functions as a DRI2 driver loader. For <code>x11</code> support, it talks
to the X server directly using (XCB-)DRI2 protocol.</p>
</li>
<li><code>egl_gallium</code>
<p>This driver is based on Gallium3D. It supports all rendering APIs and
hardwares supported by Gallium3D. It is the only driver that supports OpenVG.
The supported platforms are X11, DRM, FBDEV, and GDI.</p>
</li>
<li><code>egl_glx</code>
<p>This driver provides a wrapper to GLX. It uses exclusively GLX to implement
the EGL API. It supports both direct and indirect rendering when the GLX does.
It is accelerated when the GLX is. As such, it cannot provide functions that
is not available in GLX or GLX extensions.</p>
</li>
</ul>
<h2>Developers</h2>
<p>The sources of the main library and the classic drivers can be found at
<code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
be found at <code>src/gallium/state_trackers/egl/</code>.</p>
<p>The suggested way to learn to write a EGL driver is to see how other drivers
are written. <code>egl_glx</code> should be a good reference. It works in any
environment that has GLX support, and it is simpler than most drivers.</p>
<h3>Lifetime of Display Resources</h3>
<p>Contexts and surfaces are examples of display resources. They might live
longer than the display that creates them.</p>
<p>In EGL, when a display is terminated through <code>eglTerminate</code>, all
display resources should be destroyed. Similarly, when a thread is released
throught <code>eglReleaseThread</code>, all current display resources should be
released. Another way to destory or release resources is through functions
such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p>
<p>When a resource that is current to some thread is destroyed, the resource
should not be destroyed immediately. EGL requires the resource to live until
it is no longer current. A driver usually calls
<code>eglIs&lt;Resource&gt;Bound</code> to check if a resource is bound
(current) to any thread in the destroy callbacks. If it is still bound, the
resource is not destroyed.</p>
<p>The main library will mark destroyed current resources as unlinked. In a
driver's <code>MakeCurrent</code> callback,
<code>eglIs&lt;Resource&gt;Linked</code> can then be called to check if a newly
released resource is linked to a display. If it is not, the last reference to
the resource is removed and the driver should destroy the resource. But it
should be careful here because <code>MakeCurrent</code> might be called with an
uninitialized display.</p>
<p>This is the only mechanism provided by the main library to help manage the
resources. The drivers are responsible to the correct behavior as defined by
EGL.</p>
<h3><code>EGL_RENDER_BUFFER</code></h3>
<p>In EGL, the color buffer a context should try to render to is decided by the
binding surface. It should try to render to the front buffer if the binding
surface has <code>EGL_RENDER_BUFFER</code> set to
<code>EGL_SINGLE_BUFFER</code>; If the same context is later bound to a
surface with <code>EGL_RENDER_BUFFER</code> set to
<code>EGL_BACK_BUFFER</code>, the context should try to render to the back
buffer. However, the context is allowed to make the final decision as to which
color buffer it wants to or is able to render to.</p>
<p>For pbuffer surfaces, the render buffer is always
<code>EGL_BACK_BUFFER</code>. And for pixmap surfaces, the render buffer is
always <code>EGL_SINGLE_BUFFER</code>. Unlike window surfaces, EGL spec
requires their <code>EGL_RENDER_BUFFER</code> values to be honored. As a
result, a driver should never set <code>EGL_PIXMAP_BIT</code> or
<code>EGL_PBUFFER_BIT</code> bits of a config if the contexts created with the
config won't be able to honor the <code>EGL_RENDER_BUFFER</code> of pixmap or
pbuffer surfaces.</p>
<p>It should also be noted that pixmap and pbuffer surfaces are assumed to be
single-buffered, in that <code>eglSwapBuffers</code> has no effect on them. It
is desirable that a driver allocates a private color buffer for each pbuffer
surface created. If the window system the driver supports has native pbuffers,
or if the native pixmaps have more than one color buffers, the driver should
carefully attach the native color buffers to the EGL surfaces, re-route them if
required.</p>
<p>There is no defined behavior as to, for example, how
<code>glDrawBuffer</code> interacts with <code>EGL_RENDER_BUFFER</code>. Right
now, it is desired that the draw buffer in a client API be fixed for pixmap and
pbuffer surfaces. Therefore, the driver is responsible to guarantee that the
client API renders to the specified render buffer for pixmap and pbuffer
surfaces.</p>
<h3><code>EGLDisplay</code> Mutex</h3>
The <code>EGLDisplay</code> will be locked before calling any of the dispatch
functions (well, except for GetProcAddress which does not take an
<code>EGLDisplay</code>). This guarantees that the same dispatch function will
not be called with the sample display at the same time. If a driver has access
to an <code>EGLDisplay</code> without going through the EGL APIs, the driver
should as well lock the display before using it.
<h3>TODOs</h3>
<ul>
<li>Pass the conformance tests</li>
<li>Mixed use of OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is supported. But
which one of <code>libGL.so</code>, <code>libGLESv1_CM.so</code>, and
<code>libGLESv2.so</code> should an application link to? Bad things may happen
when, say, an application is linked to <code>libGLESv2.so</code> and
<code>libcairo</code>, which is linked to <code>libGL.so</code> instead.</li>
</ul>
</body>
</html>

View File

@@ -28,7 +28,6 @@ Setting this variable automatically sets the MESA_TEX_PROG variable as well.
<li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions.
A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension
and disable the GL_EXT_bar extension.
<li>MESA_GLSL - <a href="shading.html#envvars">shading language options</a>
</ul>
<p>
@@ -51,28 +50,5 @@ See the <A HREF="xlibdriver.html">Xlib software driver page</A> for details.
</ul>
<p>
These environment variables are for the Intel i945/i965 drivers:
</p>
<ul>
<li>INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve
OpenGL conformance. If set to 2, always use software rendering.
<li>INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap,
glCopyPixels, glDrawPixels.
</ul>
<p>
These environment variables are for the Radeon R300 driver:
</p>
<ul>
<li>R300_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
</ul>
<p>
Mesa EGL supports different sets of environment variables. See the
<a href="egl.html">Mesa EGL</a> page for the details.
</p>
</BODY>
</HTML>

View File

@@ -9,9 +9,6 @@
<center><h1>Mesa fbdev/DRI Drivers</h1></center>
<br>
<h1><center>NOTE: this information is obsolete and will be removed at
a future date</center></h1>
<h1>1. Introduction</h1>
<p>
@@ -25,7 +22,7 @@ Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie.
<p>
Applications in the fbdev/DRI environment use
the MiniGLX interface to choose pixel
the <a href="http://www.nabble.com/file/p15480666/MiniGXL.html"> MiniGLX</a> interface to choose pixel
formats, create rendering contexts, etc. It's a subset of the GLX and
Xlib interfaces allowing some degree of application portability between
the X and X-less environments.
@@ -318,7 +315,8 @@ It means that the sample_server process is not running.
<h1>5.0 Programming Information</h1>
<p>
OpenGL/Mesa is interfaced to fbdev via the MiniGLX interface.
OpenGL/Mesa is interfaced to fbdev via the <a href="http://www.nabble.com/file/p15480666/MiniGLX.html">MiniGLX</a>
interface.
MiniGLX is a subset of Xlib and GLX API functions which provides just
enough functionality to setup OpenGL rendering and respond to simple
input events.
@@ -334,7 +332,7 @@ This allows some degree of flexibility for software development and testing.
However, the MiniGLX API is not binary-compatible with full Xlib/GLX.
Some of the structures are different and some macros/functions work
differently.
See the GL/miniglx.h header file for details.
See the <code>GL/miniglx.h</code> header file for details.
</p>

View File

@@ -35,14 +35,14 @@
<h3>1.1 Prerequisites for DRI and hardware acceleration</h3>
<p>
The following are required for DRI-based hardware acceleration with Mesa:
The following are required for DRI-based hardware acceleration with Mesa 7.3:
</p>
<ul>
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later
<li>Linux 2.6.28
<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
version 2.4.15 or later
version 2.4.3 or later
<li>Xorg server version 1.5 or later
</ul>
</p>
@@ -351,17 +351,26 @@ example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
by -debug for debug builds.
</p>
<p>
The sample programs are built seperately. To build them do
<pre>
scons -C progs
</pre>
And the build output will be placed in progs/build/...
</p>
<p>
To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
</p>
<pre>
scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi
scons -C progs platform=windows toolchain=crossmingw machine=x86 -k
</pre>
<p>
This will create:
</p>
<ul>
<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
<li>build/windows-x86-debug/gallium/winsys/gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
<li>build/windows-x86-debug/glut/glx/glut32.dll
<li>progs/build/windows-x86-debug/wgl/wglinfo.exe
<li>progs/build/windows-x86-debug/trivial/tri.exe

View File

@@ -111,9 +111,11 @@ It implements the OpenGL 1.3 specification.
<p>
November 2001: I cofounded Tungsten Graphics, Inc. with Keith Whitwell,
Jens Owen, David Dawes and Frank LaMonica.
Tungsten Graphics was acquired by VMware in December 2008.
November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent">
Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and
Frank LaMonica.
I continue to develop Mesa as part of my resposibilities with Tungsten
Graphics and as a spare-time project.
</p>
<p>

View File

@@ -1,197 +0,0 @@
Introduction
------------
This document describes the implementation of the XFree86 4.0 libGL.so
library defined by the Linux/OpenGL Base specification found at
http://reality.sgi.com/opengl/linux/linuxbase.html.
The documentation is divided into two sections:
User's Guide
Driver Developer's Guide
Author: Brian Paul (brian@precisioninsight.com)
Date: February 2000
User's Guide
------------
Using libGL.so
The libGL.so library defines the gl- and glX-prefixed functions needed to
run OpenGL programs. OpenGL client applications should link with the
-lGL option to use it.
libGL.so serves two primary functions: GLX protocol generation for indirect
rendering and loading/management of hardware drivers for direct rendering.
When libGL.so initializes itself it uses the DRI to determine the
appropriate hardware driver for each screen on the local X display.
The hardware drivers are expected to be in the /usr/X11R6/lib/modules/dri/
directory. Drivers are named with the convention <name>_dri.so where
<name> is a driver such as "tdfx", "i810", "gamma", etc.
The LIBGL_DRIVERS_DIR environment variable may be used to specify a
different DRI modules directory, overriding /usr/X11R6/lib/modules/dri/.
This environment variable is ignored in setuid programs for security
reasons.
When libGL.so is unable to locate appropriate hardware drivers it will
fall back to using indirect GLX rendering.
To aid in solving problems, libGL.so will print diagnostic messages to
stderr if the LIBGL_DEBUG environment variable is defined.
libGL.so is thread safe. The overhead of thread safety for common,
single-thread clients is negligible. However, the overhead of thread
safety for multi-threaded clients is significant. Each GL API call
requires two calls to pthread_get_specific() which can noticably
impact performance. Warning: libGL.so is thread safe but individual
DRI drivers may not be. Please consult the documentation for a driver
to learn if it is thread safe.
Indirect Rendering
You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT
environment variable. Hardware acceleration will not be used.
libGL.so Extensibility
libGL.so is designed to be extended without upgrading. That is,
drivers may install new OpenGL extension functions into libGL.so
without requiring libGL.so to be replaced. Clients of libGL.so should
use the glXGetProcAddressEXT() function to obtain the address of
functions by name. For more details of GLX_ARB_get_proc_address see
http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.spec
libGL.so is also designed with flexibility such that it may be used
with many generations of hardware drivers to come.
Driver Developer's Guide
------------------------
This section describes the requirements to make an XFree86 4.0
libGL.so-compatible hardware driver. It is not intended for end
users of libGL.so.
XFree86 source files
libGL.so is built inside XFree86 with sources found in xc/lib/GL/.
Specifically, libGL.so is built from:
xc/lib/GL/glx/*.c
xc/lib/dri/XF86dri.c
xc/lib/dri/dri_glx.c
xc/lib/GL/mesa/src/glapi.c
xc/lib/GL/mesa/src/glapitemp.h
xc/lib/GL/mesa/src/glapitable.h
xc/lib/GL/mesa/src/glapioffsets.h
xc/lib/GL/mesa/src/glapinoop.c
xc/lib/GL/mesa/src/glheader.h
xc/lib/GL/mesa/src/glthread.c
xc/lib/GL/mesa/src/glthread.h
xc/lib/GL/mesa/src/X86/glapi_x86.S
xc/lib/GL/mesa/src/X86/assyntax.h
Understand that the mesa/src/gl*.[ch] files are not tied to Mesa. They
have no dependencies on the rest of Mesa and are designed to be reusable
in a number of projects.
The glapi_x86.X and assyntax.h files implement x86-optimized dispatch
of GL functions. They are not required; C-based dispatch can be used
instead, with a slight performance penalty.
Driver loading and binding
When libGL.so initializes itself (via the __glXInitialize function) a
call is made to driCreateDisplay(). This function uses DRI facilities
to determine the driver file appropriate for each screen on the local
display. Each screen's driver is then opened with dlopen() and asked
for its __driCreateScreen() function. The pointers to the __driCreateScreen()
functions are kept in an array, indexed by screen number, in the
__DRIdisplayRec struct.
When a driver's __driCreateScreen() function is called, it must initialize
a __DRIscreenRec struct. This struct acts as the root of a tree of
function pointers which are called to create and destroy contexts and
drawables and perform all the operations needed by the GLX interface.
See the xc/lib/GL/glx/glxclient.h file for details.
Dynamic Extension Function Registration
In order to provide forward compatibility with future drivers, libGL.so
allows drivers to register new OpenGL extension functions which weren't
known when libGL.so was built.
The register_extensions() function in xc/lib/GL/dri/dri_glx.c is called
as soon as libGL.so is loaded. This is done with gcc's constructor
attribute. This mechanism will likely have to be changed for other compilers.
register_extensions() loops over all local displays and screens, determines
the DRI driver for each, and calls the driver's __driRegisterExtensions()
function, if present.
The __driRegisterExtensions() function can add new entrypoints to libGL
by calling:
GLboolean _glapi_add_entrypoint(const char *funcName, GLuint offset)
The parameters are the name of the function (such as "glFoobarEXT") and the
offset of the dispatch slot in the API dispatch table. The return value
indicates success (GL_TRUE) or failure (GL_FALSE).
_glapi_add_entrypoint() will synthesize entrypoint code in assembly
language. Assembly languages is required since parameter passing
can't be handled correctly using a C-based solution.
The address of the new entrypoint is obtained by calling the
glXGetProcAddressARB() function.
The dispatch offset number MUST be a number allocated by SGI in the same
manner in which new GL_* constants are allocated. Using an arbitrary
offset number will result in many problems.
Dispatch Management
When a GL context is made current, the driver must install its dispatch
table as the current dispatch table. This is done by calling
void _glapi_set_dispatch(struct _glapi_table *dispatch);
This will install the named dispatch table for the calling thread.
The current dispatch table for a thread can be obtained by calling
struct _glapi_table *_glapi_get_dispatch(void);
For higher performance in the common single-thread case, the global
variable _glapi_Dispatch will point to the current dispatch table.
This variable will be NULL when in multi-thread mode.
Context Management
libGL.so uses the XFree86 xthreads package to manage a thread-specific
current context pointer. See __glXGet/SetCurrentContext() in glext.c
Drivers may use the _glapi_set/get_context() functions to maintain
a private thread-specific context pointer.

View File

@@ -13,50 +13,36 @@
</p>
<ul>
<li><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-users"
target="_parent">mesa-users</a> - intended for end-users of Mesa and DRI
drivers. Newbie questions are OK, but please try the general OpenGL
<li><a href="https://lists.sourceforge.net/lists/listinfo/mesa3d-announce"
target="_parent">mesa3d-announce</a> - announcements of new Mesa
versions are sent to this list.
</li>
<br>
<li><a href="https://lists.sourceforge.net/lists/listinfo/mesa3d-users"
target="_parent">mesa3d-users</a> - intended for users of the Mesa and DRI.
Newbie questions are appropriate, but please try the general OpenGL
resources and Mesa/DRI documentation first.
</li>
<br>
<li><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev"
target="_parent">mesa-dev</a> - for Mesa, Gallium and DRI development
discussion. Not for beginners.
<li><a href="https://lists.sourceforge.net/lists/listinfo/mesa3d-dev"
target="_parent">mesa3d-dev</a> - for discussion of Mesa and Direct Rendering
Infrastructure development. Not for beginners.
</li>
<br>
<li><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-commit"
target="_parent">mesa-commit</a> - relays git check-in messages
(for developers).
In general, people should not post to this list.
</li>
<br>
<li><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-announce"
target="_parent">mesa-announce</a> - announcements of new Mesa
versions are sent to this list. Very low traffic.
Note: the old mesa3d-cvs list is no longer in use.
</li>
</ul>
<p>
Follow the links above for list archives.
</p>
<p>
The old Mesa lists hosted at SourceForge are no longer in use.
The archives are still available, however:
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce" target="_parent">mesa3d-announce</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users" target="_parent">mesa3d-users</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev" target="_parent">mesa3d-dev</a>.
</p>
<p>For mailing lists about Direct Rendering Modules (drm) in Linux/BSD
kernels, see the
<a href="http://dri.freedesktop.org/wiki/MailingLists" target="_parent">
DRI wiki</a>.
</p>
kernels, see <a href="http://dri.freedesktop.org/wiki/MailingLists">wiki</a>.
<p>
<b>Notice</b>: You must subscribe to these lists in order to post to them.
<b>Notice</b>: non-member posts to any of these lists will be automatically
rejected.
</p>

View File

@@ -11,73 +11,6 @@
<H1>News</H1>
<h2>October 4, 2010</h2>
<p>
<a href="relnotes-7.9.html">Mesa 7.9</a> (final) is released. This is a new
development release.
</p>
<h2>September 27, 2010</h2>
<p>
<a href="relnotes-7.9.html">Mesa 7.9.0-rc1</a> is released. This is a
release candidate for the 7.9 development release.
</p>
<h2>June 16, 2010</h2>
<p>
<a href="relnotes-7.8.2.html">Mesa 7.8.2</a> is released. This is a bug-fix
release collecting fixes since the 7.8.1 release.
</p>
<h2>April 5, 2010</h2>
<p>
<a href="relnotes-7.8.1.html">Mesa 7.8.1</a> is released. This is a bug-fix
release for a few critical issues in the 7.8 release.
</p>
<h2>March 28, 2010</h2>
<p>
<a href="relnotes-7.7.1.html">Mesa 7.7.1</a> is released. This is a bug-fix
release fixing issues found in the 7.7 release.
</p>
<p>
Also, <a href="relnotes-7.8.html">Mesa 7.8</a> is released. This is a new
development release.
</p>
<h2>December 21, 2009</h2>
<p>
<a href="relnotes-7.6.1.html">Mesa 7.6.1</a> is released. This is a bug-fix
release fixing issues found in the 7.6 release.
</p>
<p>
Also, <a href="relnotes-7.7.html">Mesa 7.7</a> is released. This is a new
development release.
</p>
<h2>September 28, 2009</h2>
<p>
<a href="relnotes-7.6.html">Mesa 7.6</a> is released. This is a new feature
release. Those especially concerned about stability may want to wait for the
follow-on 7.6.1 bug-fix release.
</p>
<p>
<a href="relnotes-7.5.2.html">Mesa 7.5.2</a> is also released.
This is a stable release fixing bugs since the 7.5.1 release.
</p>
<h2>September 3, 2009</h2>
<p>
<a href="relnotes-7.5.1.html">Mesa 7.5.1</a> is released.
@@ -181,6 +114,9 @@ Added a new page describing the <a href="cell.html">Mesa Cell driver</a>.
<p>
Gallium3D is the codename for the new Mesa device driver architecture
which is currently under development.
A <a href="http://wiki.freedesktop.org/wiki/Software/gallium"
target="_parent"> summary</a> of the architecture can be found on the
Tungsten Graphics website.
</p>
<p>
Gallium3D development is taking place on the <em>gallium-0.1</em> branch
@@ -231,8 +167,11 @@ shading language and built-in functions.
<h2>April 2007</h2>
<p>
Thomas Hellstr&ouml;m of Tungsten Graphics has written a whitepaper
describing the new DRI memory management system</a>.
Thomas Hellstr&ouml;m of
<a href="http://www.tungstengraphics.com" target="_parent">
Tungsten Graphics</a> has written a whitepaper describing the new
<a href="http://www.tungstengraphics.com/mm.pdf">DRI memory management
system</a>.
</p>
<h2>December 5, 2006</h2>
@@ -1293,6 +1232,7 @@ grateful.
<p>
</p><h2>March 18, 1999</h2>
<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
<p>
</p><h2>February 16, 1999</h2>
<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX

View File

@@ -1,80 +0,0 @@
<html>
<title>OpenGL ES</title>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<body>
<h1>OpenGL ES</h1>
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/"
target="_parent"> http://www.khronos.org/opengles/</a>.</p>
<p>OpenGL ES depends on a working EGL implementation. Please refer to
<a href="egl.html">Mesa EGL</a> for more information about EGL.</p>
<h2>Build the Libraries</h2>
<ol>
<li>Run <code>configure</code> with <code>--enable-gles-overlay</code> and enable the Gallium driver for your hardware.</li>
<li>Build and install Mesa as usual.</li>
</ol>
Alternatively, if XCB-DRI2 is installed on the system, one can use
<code>egl_dri2</code> EGL driver with OpenGL|ES-enabled DRI drivers
<ol>
<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code>.</li>
<li>Build and install Mesa as usual.</li>
</ol>
<p>Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or more
EGL drivers for your hardware.</p>
<h2>Run the Demos</h2>
<p>There are some demos in <code>progs/egl/</code>. You can use them to test
your build. For example,</p>
<pre>
$ cd progs/egl/eglut
$ make
$ cd ../opengles1
$ make
$ ./torus_x11
</pre>
<h2>Developers</h2>
<h3>Internal Libraries</h3>
<table border="1" style="text-align: center;">
<tr><td>Library Name</td><td>Used By</td><td>Enabled</td><td>OpenGL</td><td>OpenGL ES 1.x</td><td>OpenGL ES 2.x</td></tr>
<tr><td><code>libmesa.a</td><td>Classic DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr>
<tr><td><code>libmesagallium.a</td><td>Gallium EGL and DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr>
<tr><td><code>libes1gallium.a</td><td>Gallium EGL drivers</td><td>--enable-gles-overlay</td><td>n</td><td>y</td><td>n</td></tr>
<tr><td><code>libes2gallium.a</td><td>Gallium EGL drivers</td><td>--enable-gles-overlay</td><td>n</td><td>n</td><td>y</td></tr>
</table>
<h3>Dispatch Table</h3>
<p>OpenGL ES has an additional indirection when dispatching fucntions</p>
<pre>
Mesa: glFoo() --&gt; _mesa_Foo()
OpenGL ES: glFoo() --&gt; _es_Foo() --&gt; _mesa_Foo()
</pre>
<p>The indirection serves several purposes</p>
<ul>
<li>When a function is in Mesa and the type matches, it checks the arguments and calls the Mesa function.</li>
<li>When a function is in Mesa but the type mismatches, it checks and converts the arguments before calling the Mesa function.</li>
<li>When a function is not available in Mesa, or accepts arguments that are not available in OpenGL, it provides its own implementation.</li>
</ul>
<p>Other than the last case, OpenGL ES uses <code>APIspec.xml</code> to generate functions to check and/or converts the arguments.</p>
</body>
</html>

View File

@@ -1,6 +1,6 @@
<HTML>
<TITLE>OpenVG State Tracker</TITLE>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
@@ -20,33 +20,49 @@ http://www.khronos.org/openvg/</a> .
</p>
<p>
The OpenVG state tracker depends on the Gallium architecture and a working EGL implementation.
Please refer to <a href="egl.html">Mesa EGL</a> for more information about EGL.
</p>
<h2>Building the library</h2>
<ol>
<li>Run <code>configure</code> with <code>--enable-openvg</code>. If you do
not need OpenGL, you can add <code>--disable-opengl</code> to save the
compilation time.</li>
<li>Build and install Mesa as usual.</li>
<li>Build Mesa3D with Gallium3D. Any build that builds Gallium3D libraries and EGL will suffice</li>
<li>cd src/gallium/state_trackers/vega; make</li>
<li>The last step will build libOpenVG library. You can add the libdir to LD_LIBRARY_PATH or install libOpenVG</li>
</ol>
<h3>Sample build</h3>
A sample build looks as follows:
<pre>
$ ./configure --disable-opengl --enable-openvg
$ make
$ make install
make linux-x86-64-debug
cd src/gallium/state_trackers/vega
make
cd ../../../..
export LD_LIBRARY_PATH=$PWD/lib64
export EGL_DRIVER="egl_softpipe"
</pre>
<p>It will install <code>libOpenVG.so</code>, <code>libEGL.so</code>, and one
or more EGL drivers.</p>
<h2>OpenVG Demos</h2>
<p>OpenVG demos can be found in mesa/demos repository.</p>
<p>
To build the OpenVG demos:
</p>
<pre>
cd progs/openvg
make
</pre>
<p>
To run a demo:
</p>
<pre>
cd openvg/demos
./lion
</pre>
<h2>Notes</h2>
<ul>
<li>EGL_DRIVER environmental variable: forces usage of a specific EGL driver. Unless you force egl_softpipe the implementation will look for a DRI hardware accelerate driver and unless you have a Gallium driver that supports it, you'll see crashes</li>
</ul>
</body>
</html>

View File

@@ -26,7 +26,7 @@ more information about the API functions.
</p>
<p>
There are several examples of OSMesa in the <code>progs/osdemos/</code>
There are several examples of OSMesa in the <code>progs/osdemo/</code>
directory.
</p>

54
docs/pbuffers.html Normal file
View File

@@ -0,0 +1,54 @@
<HTML>
<TITLE>PBuffer Rendering</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<H1>PBuffer Rendering</H1>
<p>
Basically, FBconfigs and PBuffers allow you to do off-screen rendering
with OpenGL. The OSMesa interface does basically the same thing, but
fbconfigs and pbuffers are supported by more vendors.
PBuffer rendering may also be hardware accelerated.
</p>
<p>
PBuffers are getting more use nowadays, though they've actually been
around for a long time on IRIX systems and other workstations.
</p>
<p>
The
<a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/fbconfig.txt"
target="_parent">GL_SGIX_fbconfig</a>
and
<a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/pbuffer.txt"
target="_parent">
GL_SGIX_pbuffer</a> extensions describe the functionality.
More recently, these extensions have been promoted to ARB extensions (on
Windows at least).
</p>
<p>
The Mesa/progs/xdemos/ directory has some useful code for working
with pbuffers:
</p>
<ul>
<li><b>pbinfo.c</b> - like glxinfo, it prints a list of available
fbconfigs and whether each supports pbuffers.
<li><b>pbutil.c</b> - a few utility functions for dealing with
fbconfigs and pbuffers.
<li><b>pbdemo.c</b> - a demonstration of off-screen rendering with pbuffers.
</ul>
<p>
Mesa 4.1 and later support GL_SGIX_fbconfig and GL_SGIX_pbuffer (software
rendering only).
</p>
</BODY>
</HTML>

View File

@@ -1,56 +0,0 @@
<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.10 Release Notes / tbd</H1>
<p>
Mesa 7.10 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 7.10.1.
</p>
<p>
Mesa 7.10 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
tbd
</pre>
<h2>New features</h2>
<ul>
<li>GL_ARB_explicit_attrib_location extension (Intel and software drivers).
<li>GL_ARB_texture_rg (Intel, software drivers, gallium drivers).
<li>GL_EXT_separate_shader_objects extension (Intel and software drivers).
<li>GL_NV_primitive_restart extension (Gallium softpipe, llvmpipe).
</ul>
<h2>Bug fixes</h2>
<ul>
<li>tbd</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Upgraded glext.h to version 66</li>
</ul>
</body>
</html>

View File

@@ -8,7 +8,7 @@
<body bgcolor="#eeeeee">
<H1>Mesa 7.5.2 Release Notes, 28 September 2009</H1>
<H1>Mesa 7.5.2 Release Notes, (date tbd)</H1>
<p>
Mesa 7.5.2 is a bug-fix release fixing issues found since the 7.5.1 release.
@@ -31,15 +31,7 @@ for DRI hardware acceleration.
<h2>MD5 checksums</h2>
<pre>
43a90191dd9f76cd65dcc1ac91f3be70 MesaLib-7.5.2.tar.gz
94e47a499f1226803869c2e37a6a8e3a MesaLib-7.5.2.tar.bz2
1ecb822b567ad67a0617361d45206b67 MesaLib-7.5.2.zip
2718fdce7e075911d6147beb8f27104b MesaDemos-7.5.2.tar.gz
4e0f5ccd58afe21eddcd94327d926e86 MesaDemos-7.5.2.tar.bz2
f621f8c223b278d7c8e49a012d56ca25 MesaDemos-7.5.2.zip
83c16c1d6bcfcc3f97aab5d2fe430b4c MesaGLUT-7.5.2.tar.gz
e5d03bedae369ea3705783573bb33813 MesaGLUT-7.5.2.tar.bz2
e82ba28e00d653e6f437d32be8ca8481 MesaGLUT-7.5.2.zip
tbd
</pre>
@@ -53,15 +45,8 @@ e82ba28e00d653e6f437d32be8ca8481 MesaGLUT-7.5.2.zip
<ul>
<li>Assorted bug fixes for i965/i945 drivers
<li>Fixed Gallium glDrawPixels(GL_STENCIL_INDEX) failure.
<li>Fixed GLSL linker/preprocessor version directive issue seen in Wine
(such as bug 23946)
<li>glUseProgram() is now compiled into display lists (bug 23746).
<li>glUniform functions are now compiled into display lists
<li>Auto mipmap generation didn't work reliably with Gallium.
<li>Fixed random number usage in GLX code.
<li>Fixed invalid GL_OUT_OF_MEMORY error sometimes raised by glTexSubImage2D
when using Gallium.
</ul>
</body>
</html>

View File

@@ -1,80 +0,0 @@
<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.6.1 Release Notes, 21 December 2009</H1>
<p>
Mesa 7.6.1 is a bug-fix release fixing issues since version 7.6.
</p>
<p>
Mesa 7.6.1 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
e80fabad2e3eb7990adae773d6aeacba MesaLib-7.6.1.tar.gz
7db4617e9e10ad3aca1b64339fd71b7d MesaLib-7.6.1.tar.bz2
dd3275dbf9833480d2e92d0c69b22abd MesaLib-7.6.1.zip
f7fdcfe3c0f363e571c60f02f74368fb MesaDemos-7.6.1.tar.gz
a4226f06732a02556fcf6be290b86dff MesaDemos-7.6.1.tar.bz2
849425f356bd940726cebedfa79de176 MesaDemos-7.6.1.zip
d40cc7c5e337a85b674e27a8e494f52f MesaGLUT-7.6.1.tar.gz
ca9aecb91f05b1da9fd7d5eeb19d47d7 MesaGLUT-7.6.1.tar.bz2
23fad8398004c977a1d8953079b72ca6 MesaGLUT-7.6.1.zip
</pre>
<h2>New features</h2>
<ul>
<li>Upgraded GL/glext.h to version 56, GL/glxext.h to version 25,
GL/wglext.h to version 17
<li>New 3D driver, r600, for Radeon R6xx, R7xx hardware
</ul>
<h2>Bug fixes</h2>
<ul>
<li>Fixed crash caused by glXCopyContext() and glXDestroyContext(), bug 24217
<li>glXQueryContext(GLX_RENDER_TYPE) returned wrong values (bug 24211)
<li>GLSL sqrt(0) returned unpredictable results
<li>Fixed default texture binding bug when a bound texture was deleted.
<li>r300: Work around an issue with very large fragment programs on R500.
<li>Fake glXQueryDrawable() didn't return good values (bug 24320)
<li>Fixed AUX buffer breakage (bug 24426).
<li>Fixed locale-dependent float parsing bug in GLSL compiler (bug 24531)
<li>Fixed Gallium Cell driver compilation failure.
<li>Fixed glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT) query so that
it returns the actual compressed format chosen.
<li>Fixed glBitmap bugs in Intel drivers.
<li>Fixed a number of Microsoft Visual Studio compilation problems.
<li>Fixed clipping / provoking vertex bugs in i965 driver.
<li>Assorted build fixes for AIX.
<li>Endianness fixes for the DRI swrast driver (bug 22767).</li>
<li>Point sprite fixes for i915/945 driver.
<li>Fixed assorted memory leaks (usually on error paths)
<li>Fixed some GLSL compiler bugs (ex: 25579)
<li>Assorted build fixes for BlueGene
</ul>
<h2>Changes</h2>
<ul>
<li>Removed old VC6, VC7 project files for Windows
</ul>
</body>
</html>

View File

@@ -8,7 +8,7 @@
<body bgcolor="#eeeeee">
<H1>Mesa 7.6 Release Notes, 28 September 2009</H1>
<H1>Mesa 7.6 Release Notes / date TBD</H1>
<p>
Mesa 7.6 is a new development release.
@@ -28,15 +28,7 @@ for DRI hardware acceleration.
<h2>MD5 checksums</h2>
<pre>
5ffa7d7abf8973f57a1bc4f813e6dade MesaLib-7.6.tar.gz
8c75f90cd0303cfac9e4b6d54f6759ca MesaLib-7.6.tar.bz2
27fcfd69708599c978cb34ba5cd363e1 MesaLib-7.6.zip
e7befb3ae604f591806194a4da445628 MesaDemos-7.6.tar.gz
0ede7adf217951acd90dbe4551210c07 MesaDemos-7.6.tar.bz2
ed9298409cf6613bc0964525ca4afc8a MesaDemos-7.6.zip
666955668e44ff14acf7d15dc78407d3 MesaGLUT-7.6.tar.gz
b8b59706f827d18d1b784a0ff98b4dc2 MesaGLUT-7.6.tar.bz2
c49c19c2bbef4f3b7f1389974dff25f4 MesaGLUT-7.6.zip
tbd
</pre>
@@ -58,8 +50,6 @@ This was written by Zack Rusin at Tungsten Graphics.
<li>Rewritten radeon/r200/r300 driver using a buffer manager
<li>radeon/r200/r300 GL_EXT_framebuffer_object support when used with
kernel memory manager
<li>radeon/r200/r300 support for GL_ARB_occlusion_query</li>
<li>r300 driver supports OpenGL 1.5</li>
<li>r300 driver support for GL_EXT_vertex_array_bgra, GL_EXT_texture_sRGB
<li>i915/945 driver support for GL_ARB_point_sprite, GL_EXT_stencil_two_side
and GL_ATI_separate_stencil extensions
@@ -67,10 +57,6 @@ This was written by Zack Rusin at Tungsten Graphics.
GL_ARB_fragment_program.</li>
<li>Added configure --with-max-width=W, --with-max-height=H options to specify
max framebuffer, viewport size.
<li>Initial version of Gallium llvmpipe driver. This is a new driver based
on LLVM which makes exensive use of run-time code generation. This is
an "alpha" stage driver. See the src/gallium/drivers/llvmpipe/README
file for more information.
</ul>
@@ -80,5 +66,10 @@ This was written by Zack Rusin at Tungsten Graphics.
buffers (GLSL uniforms)
</ul>
<h2>Changes</h2>
<ul>
</ul>
</body>
</html>

View File

@@ -1,60 +0,0 @@
<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.7.1 Release Notes / March 28, 2010</H1>
<p>
Mesa 7.7.1 is a bug-fix release.
</p>
<p>
Mesa 7.7.1 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
3ab0638cfa7ce8157337a229cf0db2c4 MesaLib-7.7.1.tar.gz
46664d99e03f1e3ac078a7fea02af115 MesaLib-7.7.1.tar.bz2
4e73ba8abb59aff79485eb95d7cefff7 MesaLib-7.7.1.zip
bf1b108983995f7a712cf3343df1c918 MesaDemos-7.7.1.tar.gz
aeb39645d80d656e0adebaa09e5bcd03 MesaDemos-7.7.1.tar.bz2
01c49b7454fd292244eaf8bdc6ed8cf0 MesaDemos-7.7.1.zip
37ec6386693dcb6dc770d1efd63a7a93 MesaGLUT-7.7.1.tar.gz
1e16c85282f843791a21f7bc7b6a1ca8 MesaGLUT-7.7.1.tar.bz2
d352c9e36a8e4d1059f4abc017b131e0 MesaGLUT-7.7.1.zip
</pre>
<h2>Bug fixes</h2>
<ul>
<li>Assorted fixes to VMware SVGA gallium driver.
<li>Fixed broken blending to multiple color buffers in swrast driver.
<li>Allocate constants more tightly in GL_ARB_vertex/fragment parser.
<li>Fixed mipmap generation bug caused by invalid viewport state.
<li>Gallium SSE codegen for XPD didn't always work.
<li>Fixed Windows build.
<li>Fixed broken glMultiDrawElements().
<li>Silence bogus GL errors generated in glxinfo.
<li>Fixed several render to texture bugs.
<li>Assorted bug fixes in Mesa/Gallium state tracker including
glCopy/DrawPixels() to FBOs.
<li>Assorted fixes to Gallium drivers.
<li>Fixed broken glPush/PopClientAttrib() for vertex arrays in GLX code.
</ul>
</body>
</html>

View File

@@ -8,7 +8,7 @@
<body bgcolor="#eeeeee">
<H1>Mesa 7.7 Release Notes / 21 December 2009</H1>
<H1>Mesa 7.7 Release Notes / date TBD</H1>
<p>
Mesa 7.7 is a new development release.
@@ -28,42 +28,25 @@ for DRI hardware acceleration.
<h2>MD5 checksums</h2>
<pre>
395c9516edf1ad54b0934d8db15557bf MesaLib-7.7.tar.gz
e3fa64a1508bc23dd9de9dd2cea7cfb1 MesaLib-7.7.tar.bz2
e54903eb5e49c3969821fa16b32da245 MesaLib-7.7.zip
53b5b6f78e55de170d43c98cb6aaab7e MesaDemos-7.7.tar.gz
6fd616b27b9826d0faa23e08e05d9435 MesaDemos-7.7.tar.bz2
240fe06159ad73d5e22c27033b66c80a MesaDemos-7.7.zip
9fe11a904b2a9d8cd06cc52bc330b716 MesaGLUT-7.7.tar.gz
e8dceed05a59a2d3c2619d7d734587e3 MesaGLUT-7.7.tar.bz2
96af041d435349ee23ead4667ec36363 MesaGLUT-7.7.zip
tbd
</pre>
<h2>New features</h2>
<ul>
<li>VMware "SVGA" Gallium driver. This is a Gallium3D driver which targets the
VMware virtual graphics device. It allows Linux OpenGL guest applications
to utilize the 3D graphics hardware of the host operating system.
<li>GL_ARB_draw_elements_base_vertex (supported in Intel i965 and software drivers)</li>
<li>GL_ARB_depth_clamp (supported in Intel i965 DRI and software drivers)</li>
<li>GL_NV_depth_clamp (supported in Intel i965 DRI and software drivers)</li>
<li>GL_ARB_provoking_vertex (same as GL_EXT_provoking_vertex)</li>
<li>Wavefront .obj file loader/viewer demo (progs/demos/objviewer)
</ul>
<h2>Bug fixes</h2>
<ul>
<li>Many assorted i965 driver fixes.
<li>Many r300-gallium driver fixes; this driver is now considered unstable-quality instead of experimental-quality.
</ul>
<h2>Changes</h2>
<ul>
<li>New Mesa texture/surface format infrastructure
<li>Removed some unused Mesa device driver hooks
</ul>
</body>

View File

@@ -1,62 +0,0 @@
<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.8.1 Release Notes / April, 5, 2010</H1>
<p>
Mesa 7.8.1 fixes a couple critical bugs in the recent Mesa 7.8 release. Even
though this is a bug fix release, given its proximity to the 7.8 release, a
new development release, it should also be considered new development release.
People who are concerned with stability and reliability should stick
with a previous release, such as 7.7.1, or wait for Mesa 7.8.2.
</p>
<p>
Mesa 7.8.1 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
62e8e47cbd63741b4bbe634dcdc8a56a MesaLib-7.8.1.tar.gz
25ec15f8e41fde6d206118cc786dbac4 MesaLib-7.8.1.tar.bz2
22b1153010ffdf513836ea9931159e80 MesaLib-7.8.1.zip
c9c0a830923d3820807a08c09d521b3e MesaDemos-7.8.1.tar.gz
9ef47f911869657c6bf2f43ebce86b61 MesaDemos-7.8.1.tar.bz2
93720605eb3f784f9bcc289a4dd2ff52 MesaDemos-7.8.1.zip
ed1d0b1e960afe6a3768eab747cbdbd3 MesaGLUT-7.8.1.tar.gz
6bae516a44c6d26ff3152c960ab648e7 MesaGLUT-7.8.1.tar.bz2
ba306f603ea73c30ee0e7efa14dc5581 MesaGLUT-7.8.1.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<ul>
<li>Fix incorrect enums for GLX_INTEL_swap_event by updating glxext.h to
version 27 from OpenGL.org.</li>
<li>Fix compilation errors on non-GLX_DIRECT_RENDERING builds.</li>
<li>Various fixes for building Mesa on OS X.</li>
<li>Pass GLX drawable ID to dri2InvalidateBuffers. Fixes bug #27190.</li>
</ul>
<h2>Changes</h2>
<p>None.</p>
</body>
</html>

View File

@@ -1,146 +0,0 @@
<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.8.2 Release Notes / (date tbd)</H1>
<p>
Mesa 7.8.2 is a bug fix release which fixes bugs found since the 7.8.1 release.
</p>
<p>
Mesa 7.8.2 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
c89b63d253605ed40e8ac370d25a833c MesaLib-7.8.2.tar.gz
6be2d343a0089bfd395ce02aaf8adb57 MesaLib-7.8.2.tar.bz2
a04ad3b06ac5ff3969a003fa7bbf7d5b MesaLib-7.8.2.zip
7c213f92efeb471f0331670d5079d4c0 MesaDemos-7.8.2.tar.gz
757d9e2e06f48b1a52848be9b0307ced MesaDemos-7.8.2.tar.bz2
8d0e5cfe68b8ebf90265d350ae2c48b1 MesaDemos-7.8.2.zip
b74482e3f44f35ed395c4aada4fd8240 MesaGLUT-7.8.2.tar.gz
a471807b65e49c325808ba4551be93ed MesaGLUT-7.8.2.tar.bz2
9f190268c42be582ef66e47365ee61e3 MesaGLUT-7.8.2.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Changes</h2>
<ul>
<li>Upgraded glext.h to version 61, and upgraded glxext.h
</ul>
<h2>Bug fixes</h2>
<ul>
<li>Fixed Gallium glDrawPixels(GL_DEPTH_COMPONENT).
<li>Fixed Gallium Cell driver to buildable, runable state
<li>Fixed bad error checking for glFramebufferRenderbuffer(attachment=GL_DEPTH_STENCIL_ATTACHMENT).
<li>Fixed incorrect Z coordinate handling in "meta" glDraw/CopyPixels.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=23670">Bug
#23670</a>.</li>
<li>Assorted i965 driver fixes.
Including but not limited to:
<ul>
<li>Fix scissoring when width or height is
0. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27643">Bug
#27643</a>.
<li>Fix bit allocation for number of color regions for
ARB_draw_buffers.</li>
<li>Set the correct provoking vertex for clipped first-mode
trifans. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=24470">Bug
#24470</a>.</li>
<li>Use <code>R16G16B16A16_FLOAT</code> for 3-component half-float.</li>
<li>Fix assertion for surface tile offset usage on Ironlake.</li>
<li>Fix cube map layouts on Ironlake.</li>
<li>When an RB gets a new region, clear the old from the state
cache. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=24119">Bug
#24119</a>.</li>
<li>Reject shaders with uninlined function calls instead of hanging.</li>
</ul>
</li>
<li>Assorted i915 driver fixes. Including but not limited to:
<ul>
<li>Fixed texture LOD clamping in i915 driver.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=24846">Bug
#24846</a>.</li>
<li>Fix off-by-one for drawing rectangle.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=27408">Bug
#27408</a>.</li>
</ul>
</li>
<li>Fixed hangs in etracer on 830 and 845
chipsets. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=26557">Bug
#26557</a>.</li>
<li>Fixed tiling of small textures on all Intel drivers.</li>
<li>Fixed crash in Savage driver when using <code>_mesa_CopyTexImage2D</code>.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=27652">Bug
#27652</a>.</li>
<li>Assorted GLX fixes. Including but not limited to:
<ul>
<li>Fixed <code>__glXInitializeVisualConfigFromTags</code>'s handling of
unrecognized fbconfig tags.</li>
<li>Fixed regression with <code>GLX_USE_GL</code>.
<li>Fixed config chooser logic for 'mask' matching.</li>
<li>Report swap events correctly in direct rendered case (DRI2)</li>
<li>Fixed build with dri2proto which doesn't define
<code>X_DRI2SwapInterval</code>.</li>
<li>Get <code>GLX_SCREEN</code> first in <code>__glXQueryContextInfo</code>.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=14245">Bug
#14245</a>.</li>
</ul>
</li>
<li>Assorted GLSL fixes. Including but not limited to:
<ul>
<li>Change variable declared assertion into conditional in GLSL
compiler. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27921">Bug
#27921</a>.</li>
<li>Fix instruction indexing
bugs. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27566">Bug
#27566</a>.</li>
<li>Updated uniform location / offset encoding to be more like
other implementations.</li>
<li>Don't overwrite a driver's shader infolog with generic failure
message.</li>
</ul>
</li>
<li>Fixed OSMesa build for 16 and 32-bit color channel depth.
<li>Fixed OSMesa build with hidden symbol visibility. libOSMesa no longer links to libGL.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=28305">Bug
#28305</a>.
<li>Fixed handling of multiple render targets in fixed-function
texture envrionmnent programs.</li>
<li>Fixed conversion errors in <code>signed_rgba8888[rev]</code> texel
fetch.</li>
<li>Don't set srcLevel on <code>GL_TEXTURE_RECTANGLE_ARB</code> targets.</li>
<li>Various build fixes for OpenBSD.</li>
<li>Various build fixes for OS X.</li>
<li>Various build fixes for GCC 3.3.</li>
</ul>
</body>
</html>

View File

@@ -1,89 +0,0 @@
<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.8.3 Release Notes / (date tbd)</H1>
<p>
Mesa 7.8.3 is a bug fix release which fixes bugs found since the 7.8.2 release.
</p>
<p>
Mesa 7.8.3 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
x MesaLib-7.8.3.tar.gz
x MesaLib-7.8.3.tar.bz2
x MesaLib-7.8.3.zip
x MesaDemos-7.8.3.tar.gz
x MesaDemos-7.8.3.tar.bz2
x MesaDemos-7.8.3.zip
x MesaGLUT-7.8.3.tar.gz
x MesaGLUT-7.8.3.tar.bz2
x MesaGLUT-7.8.3.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Changes</h2>
<ul>
<li>The radeon driver should use less memory when searching for a valid mip
image.</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>Fix unsupported FB with D24S8 (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=23670">29116</a>)</li>
<li>Fix ReadPixels crash when reading depth/stencil from an FBO</li>
<li>Fixed a bug rendering to 16-bit buffers using swrast.</li>
<li>Fixed a state tracker/TGSI bug that caused crashes when using Windows'
memory debugging features.</li>
<li>Fixed an issue rendering to 32-bit channels with swrast (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=29487">29487</a>)</li>
<li>GLSL: fix indirect <TT>gl_TextureMatrix</TT> addressing (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=28967">28967</a>)</li>
<li>GLSL: fix for bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=27216">27216</a></li>
<li>GLSL: fix zw fragcoord entries in some cases (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=29183">29183</a>)</li>
<li>Fix texture env generation in some cases (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=28169">28169</a>)</li>
<li>osmesa: a fix for calling <TT>OSMesaMakeCurrent</TT> twice was applied (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=10966">10966</a></li>
<li>A bug was fixed which could cause Mesa to ignore the
<TT>MESA_EXTENSION_OVERRIDE</TT> environment variable.</li>
<li>A bug related to specular highlights on backfaces was fixed.</li>
<li>A radeon-specific issue with <TT>glCopyTex(Sub)Image</TT> was
corrected.</li>
<li>radeon/wine: flush command stream in more cases, fixing wine d3d9
tests.</li>
<li>r600: fix sin+cos normalization.</li>
<li>r600: (properly) ignore <TT>GL_COORD_REPLACE</TT> when point sprites are
disabled.</li>
<li>radeon: avoid flushing when the context is not current.</li>
<li>r300c: a bug affecting unaligned BOs was fixed.</li>
<li>r300c: a hardlock caused by ARB_half_float_vertex incorrectly advertised on some chipsets.</li>
</ul>
</body>
</html>

View File

@@ -1,70 +0,0 @@
<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.8 Release Notes / March 28, 2010</H1>
<p>
Mesa 7.8 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 7.8.1.
</p>
<p>
Mesa 7.8 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
5fcfde5383eccb3e9fd665f08a0ea59b MesaLib-7.8.tar.gz
85cb891eecb89aae4fdd3499cccd934b MesaLib-7.8.tar.bz2
754f39593006effc1c8ec3c27c2f1296 MesaLib-7.8.zip
c3869c29fa6c3dbdd763f7428d271e12 MesaDemos-7.8.tar.gz
9fe8ec184c7f78691e43c4c0a7f97d56 MesaDemos-7.8.tar.bz2
063a96947f7b83d4ad789c6cf291b184 MesaDemos-7.8.zip
5f4246756b7daaddb4fb3f970cad1e28 MesaGLUT-7.8.tar.gz
ca7048a4aa7a437dcc84cc2c7d731336 MesaGLUT-7.8.tar.bz2
b54581aeb79b585b158d6a32f94feff2 MesaGLUT-7.8.zip
</pre>
<h2>New features</h2>
<ul>
<li>GL_NV_conditional_render extension (swrast driver only)
<li>GL_EXT_draw_buffers2 extension (swrast and i965 driver only)
<li>GL_ARB_fragment_coord_conventions extension (for swrast, i965, and Gallium drivers)
<li>GL_EXT_texture_array extension (swrast driver only)
<li>GL_APPLE_object_purgeable extension (swrast and i945/i965 DRI drivers)
<li>Much improved support for <a href="egl.html">EGL in Mesa</a>
<li>New state trackers for <a href="opengles.html">OpenGL ES 1.1 and 2.0</a>
<li>Dedicated documentation for Gallium
</ul>
<h2>Bug fixes</h2>
<ul>
<li>Massive improvements to the Gallium driver for R300-R500 Radeons; this
driver is now moderately stable but not terribly performant.
</ul>
<h2>Changes</h2>
<ul>
<li>Removed support for color-index rendering</li>
<li>Removed support for GCC versions earlier than 3.3.0.</li>
</ul>
</body>
</html>

View File

@@ -1,137 +0,0 @@
<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.9 Release Notes / October 4, 2010</H1>
<p>
Mesa 7.9 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 7.9.1.
</p>
<p>
Mesa 7.9 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
ed65ab425b25895c7f473d0a5e6e64f8 MesaLib-7.9.tar.gz
82c740c49d572baa6da2b1a1eee90bca MesaLib-7.9.tar.bz2
cd2b6ecec759b0457475e94bbb38fedb MesaLib-7.9.zip
7b54af9fb9b1f6a1a65db2520f50848f MesaGLUT-7.9.tar.gz
20d07419d1929f833fdb36bced290ad5 MesaGLUT-7.9.tar.bz2
62a7edecd7c92675cd6029b05217eb0a MesaGLUT-7.9.zip
</pre>
<h2>New features</h2>
<ul>
<li>New, improved GLSL compiler written by Intel.
See the <a href="shading.html"> Shading Language</a> page for
more information.
<li>New, very experimental Gallium driver for R600-R700 Radeons.
<li>Support for AMD Evergreen-based Radeons (HD 5xxx)
<li>GL_EXT_timer_query extension (i965 driver and softpipe only)
<li>GL_EXT_framebuffer_multisample extension (intel drivers, MAX_SAMPLES = 1)
<li>GL_ARB_texture_swizzle extension (alias of GL_EXT_texture_swizzle)
<li>GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_program_shadow,
GL_ARB_window_pos, GL_EXT_gpu_program_parameters,
GL_ATI_texture_env_combine3, GL_MESA_pack_invert, and GL_OES_EGL_image
extensions in Gallium drivers
<li>GL_ARB_depth_clamp and GL_NV_depth_clamp extensions (in nv50 and r600
Gallium drivers)
<li>GL_ARB_half_float_vertex extension (in nvfx, r300, r600, softpipe,
and llvmpipe Gallium drivers)
<li>GL_EXT_draw_buffers2 (in nv50, r600, softpipe, and llvmpipe Gallium
drivers)
<li>GL_EXT_texture_swizzle (in nvfx, r300, r600, softpipe, and llvmpipe
Gallium drivers)
<li>GL_ATI_texture_mirror_once (in nvfx, nv50, r300, r600, softpipe, and
llvmpipe Gallium drivers)
<li>GL_NV_conditional_render (in r300 Gallium driver)
<li>Initial "signs of life" support for Sandybridge hardware in i965 DRI
driver.
</ul>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li>Massive improvements to the Gallium driver for R300-R500 Radeons; this
driver is now considered stable for use as a DRI (OpenGL) driver.
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=10908">Bug 10908</a> - GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13753">Bug 13753</a> - Numerous bugs in GLSL uniform handling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16854">Bug 16854</a> - GLSL function call at global scope causes SEGV</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=16856">Bug 16856</a> - GLSL indexing of unsized array results in assertion failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=18659">Bug 18659</a> - Crash in shader/slang/slang_codegen.c _slang_gen_function_call_name()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=19089">Bug 19089</a> - [GLSL] glsl1/shadow2D() cases fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=22622">Bug 22622</a> - [GM965 GLSL] noise*() cause GPU lockup</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=23743">Bug 23743</a> - For loop from 0 to 0 not optimized out</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=24553">Bug 24553</a> - shader compilation times explode when using more () pairs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25664">Bug 25664</a> - [GLSL] re-declaring an empty array fails to compile</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25769">Bug 25769</a> - [GLSL] "float" can be implicitly converted to "int"</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25808">Bug 25808</a> - [GLSL] const variable is modified successfully</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25826">Bug 25826</a> - [GLSL] declaring an unsized array then re-declaring with a size fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25827">Bug 25827</a> - [GLSL] vector constructor accepts too many arguments successfully</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25829">Bug 25829</a> - [GLSL] allowing non-void function without returning value</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25830">Bug 25830</a> - [GLSL] allowing non-constant-expression as const declaration initializer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25877">Bug 25877</a> - [GLSL 1.10] implicit conversion from "int" to "float" should not be allowed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25878">Bug 25878</a> - [GLSL] sampler is converted to int successfully</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25994">Bug 25994</a> - [GM45][GLSL] 'return' statement in vertex shader unsupported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=25999">Bug 25999</a> - [GLSL] embedded structure constructor fails to compile</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26000">Bug 26000</a> - [GLSL] allowing different parameter qualifier between the function definition and declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26001">Bug 26001</a> - [GLSL 1.10] constructing matrix from matrix succeeds</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26224">Bug 26224</a> - [GLSL] Cannot get location of a uniform struct member</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26990">Bug 26990</a> - [GLSL] variable declaration in "while" fails to compile</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27004">Bug 27004</a> - [GLSL] allowing macro redefinition</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27060">Bug 27060</a> - [965] piglit glsl-fs-raytrace failure due to lack of function calls.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27216">Bug 27216</a> - Assignment with a function call in an if statement causes an assertion failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27261">Bug 27261</a> - GLSL Compiler fails on the following vertex shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27265">Bug 27265</a> - GLSL Compiler doesnt link the attached vertex shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27388">Bug 27388</a> - [i965] piglit glsl-vs-arrays failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27403">Bug 27403</a> - GLSL struct causing "Invalid src register file ..." error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27914">Bug 27914</a> - GLSL compiler uses MUL+ADD where it could use MAD</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28055">Bug 28055</a> - glsl-texcoord-array fails GLSL compilation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28374">Bug 28374</a> - SIGSEGV shader/slang/slang_typeinfo.c:534</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28748">Bug 28748</a> - [i965] uninlined function calls support</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28833">Bug 28833</a> - piglit/shaders/glsl-texcoord-array fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28834">Bug 28834</a> - Add support for system fpclassify to GL_OES_query_matrix function for OpenBSD / NetBSD</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28837">Bug 28837</a> - varying vec4 index support</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28845">Bug 28845</a> - The GLU tesselator code has some warnings</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28889">Bug 28889</a> - [regression] wine game crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28894">Bug 28894</a> - slang build fails if absolute path contains spaces</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28913">Bug 28913</a> - [GLSL] allowing two version statements</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28931">Bug 28931</a> - Floating Point Exception in Warzone2100 Trunk version</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28966">Bug 28966</a> - [r300g] Dynamic branching 3 demo does not run</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28967">Bug 28967</a> - slang/slang_emit.c:350: storage_to_src_reg: Assertion `index &gt;= 0' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29013">Bug 29013</a> - [r300g] translate_rgb_op: unknown opcode ILLEGAL OPCODE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29020">Bug 29020</a> - [r300g] Wine d3d9 tests hardlock</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29910">Bug 29910</a> - Mesa advertises bogus GL_ARB_shading_language_120</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30196">Bug 30196</a> - [GLSL] gl_TextureMatrix{Inverse,Transpose,InverseTranspose} unsupported</li>
</ul>
<h2>Changes</h2>
<ul>
<li>The Mesa demo/test programs have been moved into a separate git
repository.
<li>GL/glext.h file upgraded to version 64
<li>GL/glxext.h file upgraded to version 32
<li>GL/wglext.h file upgraded to version 22
</ul>
</body>
</html>

View File

@@ -13,14 +13,7 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<UL>
<LI><A HREF="relnotes-7.9.html">7.9 release notes</A>
<LI><A HREF="relnotes-7.8.3.html">7.8.3 release notes</A>
<LI><A HREF="relnotes-7.8.2.html">7.8.2 release notes</A>
<LI><A HREF="relnotes-7.8.1.html">7.8.1 release notes</A>
<LI><A HREF="relnotes-7.8.html">7.8 release notes</A>
<LI><A HREF="relnotes-7.7.1.html">7.7.1 release notes</A>
<LI><A HREF="relnotes-7.7.html">7.7 release notes</A>
<LI><A HREF="relnotes-7.6.1.html">7.6.1 release notes</A>
<LI><A HREF="relnotes-7.6.html">7.6 release notes</A>
<LI><A HREF="relnotes-7.5.2.html">7.5.2 release notes</A>
<LI><A HREF="relnotes-7.5.1.html">7.5.1 release notes</A>

View File

@@ -1,6 +1,6 @@
<HTML>
<TITLE>Code Repository</TITLE>
<TITLE>Cocd Repository</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
@@ -9,8 +9,11 @@
<h1>Code Repository</h1>
<p>
Mesa uses <a href="http://git.or.cz/"target="_parent">git</a>
As of December 5, 2006, Mesa is using
<a href="http://git.or.cz/"target="_parent">git</a>
as its source code management system.
CVS was used previously.
The old CVS repository should no longer be used.
</p>
The master git repository is hosted on
@@ -27,9 +30,7 @@ You may access the repository either as an
<p>
You may also
<a href="http://gitweb.freedesktop.org/?p=mesa/mesa.git"
target="_parent">browse the main Mesa git repository</a> and the
<a href="http://cgit.freedesktop.org/mesa/demos"
target="_parent">Mesa demos and tests git repository</a>.
target="_parent">browse the git repository</a>.
</p>
@@ -50,10 +51,6 @@ To get the Mesa sources anonymously (read-only):
<pre>
git pull origin
</pre>
<li>If you also want the Mesa demos/tests repository:
<pre>
git clone git://anongit.freedesktop.org/git/mesa/demos
</pre>
</ol>
@@ -85,10 +82,6 @@ Once your account is established:
<pre>
git pull origin
</pre>
<li>If you also want the Mesa demos/tests repository:
<pre>
git clone git+ssh://username@git.freedesktop.org/git/mesa/demos
</pre>
</ol>
@@ -132,83 +125,6 @@ Questions about branch status/activity should be posted to the
mesa3d-dev mailing list.
</p>
<H2>Developer Git Tips</H2>
<ol>
<li>Setting up to edit the master branch
<p>
If you try to do a pull by just saying<code> git pull </code>
and git complains that you have not specified a
branch, try:
<pre>
git config branch.master.remote origin
git config branch.master.merge master
</pre>
Otherwise, you have to say<code> git pull origin master </code>
each time you do a pull.
</p>
<li>Small changes to master
<p>
If you are an experienced git user working on substancial modifications,
you are probably
working on a separate branch and would rebase your branch prior to
merging with master.
But for small changes to the master branch itself,
you also need to use the rebase feature in order to avoid an
unnecessary and distracting branch in master.
</p>
<p>
If it has been awhile since you've done the initial clone, try
<pre>
git pull
</pre>
to get the latest files before you start working.
</p>
<p>
Make your changes and use
<pre>
git add &lt;files to commit&gt;
git commit
</pre>
to get your changes ready to push back into the fd.o repository.
</p>
<p>
It is possible (and likely) that someone has changed master since
you did your last pull. Even if your changes do not conflict with
their changes, git will make a fast-forward
merge branch, branching from the point in time
where you did your last pull and merging it to a point after the other changes.
</p>
<p>
To avoid this,
<pre>
git pull --rebase
git push
</pre>
If you are familiar with CVS or similar system, this is similar to doing a
<code> cvs update </code> in order to update your source tree to
the current repository state, instead of the time you did the last update.
(CVS doesn't work like git in this respect, but this is easiest way
to explain it.)
</br>
In any case, your repository now looks like you made your changes after
all the other changes.
</p>
<p>
If the rebase resulted in conflicts or changes that could affect
the proper operation of your changes, you'll need to investigate
those before doing the push.
</p>
<p>
If you want the rebase action to be the default action, then
<pre>
git config branch.master.rebase true
git config --global branch.autosetuprebase=always
</pre>
<p>
See <a href="http://www.eecs.harvard.edu/~cduan/technical/git/" target="_parent">Understanding Git Conceptually</a> for a fairly clear explanation about all of this.
</p>
</ol>
</body>
</html>

View File

@@ -14,6 +14,10 @@ This page describes the features and status of Mesa's support for the
OpenGL Shading Language</a>.
</p>
<p>
Last updated on 15 December 2008.
</p>
<p>
Contents
</p>
@@ -35,23 +39,16 @@ Contents
<p>
The <b>MESA_GLSL</b> environment variable can be set to a comma-separated
list of keywords to control some aspects of the GLSL compiler and shader
execution. These are generally used for debugging.
list of keywords to control some aspects of the GLSL compiler:
</p>
<ul>
<li><b>dump</b> - print GLSL shader code to stdout at link time
<li><b>log</b> - log all GLSL shaders to files.
<li>dump - print GLSL shader code to stdout at link time
<li>log - log all GLSL shaders to files.
The filenames will be "shader_X.vert" or "shader_X.frag" where X
the shader ID.
<li><b>nopt</b> - disable compiler optimizations
<li><b>opt</b> - force compiler optimizations
<li><b>uniform</b> - print message to stdout when glUniform is called
<li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms
the vertex position with ftransform() and passes through the color and
texcoord[0] attributes.
<li><b>nopfrag</b> - force fragment shader to be a simple shader that passes
through the color attribute.
<li><b>useprog</b> - log glUseProgram calls to stderr
<li>nopt - disable compiler optimizations
<li>opt - force compiler optimizations
<li>uniform - print message to stdout when glUniform is called
</ul>
<p>
Example: export MESA_GLSL=dump,nopt
@@ -59,28 +56,30 @@ Example: export MESA_GLSL=dump,nopt
<a name="120">
<h2>GLSL Version</h2>
<h2>GLSL 1.20 support</h2>
<p>
The GLSL compiler currently supports version 1.20 of the shading language.
</p>
<p>
Several GLSL extensions are also supported:
</p>
GLSL version 1.20 is supported in Mesa 7.3 and later.
Among the features/differences of GLSL 1.20 are:
<ul>
<li>GL_ARB_draw_buffers
<li>GL_ARB_texture_rectangle
<li>GL_ARB_fragment_coord_conventions
<li>GL_EXT_texture_array
<li><code>mat2x3, mat2x4</code>, etc. types and functions
<li><code>transpose(), outerProduct(), matrixCompMult()</code> functions
(but untested)
<li>precision qualifiers (lowp, mediump, highp)
<li><code>invariant</code> qualifier
<li><code>array.length()</code> method
<li><code>float[5] a;</code> array syntax
<li><code>centroid</code> qualifier
<li>unsized array constructors
<li>initializers for uniforms
<li>const initializers calling built-in functions
</ul>
<a name="unsup">
<h2>Unsupported Features</h2>
<p>XXX update this section</p>
<p>
The following features of the shading language are not yet fully supported
in Mesa:
@@ -128,6 +127,39 @@ These issues will be addressed/resolved in the future.
<h2>Programming Hints</h2>
<ul>
<li>Declare <em>in</em> function parameters as <em>const</em> whenever possible.
This improves the efficiency of function inlining.
</li>
<br>
<li>To reduce register usage, declare variables within smaller scopes.
For example, the following code:
<pre>
void main()
{
vec4 a1, a2, b1, b2;
gl_Position = expression using a1, a2.
gl_Color = expression using b1, b2;
}
</pre>
Can be rewritten as follows to use half as many registers:
<pre>
void main()
{
{
vec4 a1, a2;
gl_Position = expression using a1, a2.
}
{
vec4 b1, b2;
gl_Color = expression using b1, b2;
}
}
</pre>
Alternately, rather than using several float variables, use
a vec4 instead. Use swizzling and writemasks to access the
components of the vec4 as floats.
</li>
<br>
<li>Use the built-in library functions whenever possible.
For example, instead of writing this:
<pre>
@@ -137,6 +169,8 @@ These issues will be addressed/resolved in the future.
<pre>
float x = inversesqrt(y);
</pre>
<li>
Use ++i when possible as it's more efficient than i++
</li>
</ul>
@@ -145,8 +179,13 @@ These issues will be addressed/resolved in the future.
<h2>Stand-alone GLSL Compiler</h2>
<p>
The stand-alone GLSL compiler program can be used to compile GLSL shaders
into low-level GPU code.
A unique stand-alone GLSL compiler driver has been added to Mesa.
<p>
<p>
The stand-alone compiler (like a conventional command-line compiler)
is a tool that accepts Shading Language programs and emits low-level
GPU programs.
</p>
<p>
@@ -159,25 +198,59 @@ This tool is useful for:
</ul>
<p>
After building Mesa, the compiler can be found at src/glsl/glsl_compiler
After building Mesa, the glslcompiler can be built by manually running:
</p>
<pre>
make realclean
make linux
cd src/mesa/drivers/glslcompiler
make
</pre>
<p>
Here's an example of using the compiler to compile a vertex shader and
emit GL_ARB_vertex_program-style instructions:
</p>
<pre>
src/glsl/glslcompiler --dump-ast myshader.vert
bin/glslcompiler --debug --numbers --fs progs/glsl/CH06-brick.frag.txt
</pre>
<p>
results in:
</p>
<pre>
# Fragment Program/Shader
0: RCP TEMP[4].x, UNIFORM[2].xxxx;
1: RCP TEMP[4].y, UNIFORM[2].yyyy;
2: MUL TEMP[3].xy, VARYING[0], TEMP[4];
3: MOV TEMP[1], TEMP[3];
4: MUL TEMP[0].w, TEMP[1].yyyy, CONST[4].xxxx;
5: FRC TEMP[1].z, TEMP[0].wwww;
6: SGT.C TEMP[0].w, TEMP[1].zzzz, CONST[4].xxxx;
7: IF (NE.wwww); # (if false, goto 9);
8: ADD TEMP[1].x, TEMP[1].xxxx, CONST[4].xxxx;
9: ENDIF;
10: FRC TEMP[1].xy, TEMP[1];
11: SGT TEMP[2].xy, UNIFORM[3], TEMP[1];
12: MUL TEMP[1].z, TEMP[2].xxxx, TEMP[2].yyyy;
13: LRP TEMP[0], TEMP[1].zzzz, UNIFORM[0], UNIFORM[1];
14: MUL TEMP[0].xyz, TEMP[0], VARYING[1].xxxx;
15: MOV OUTPUT[0].xyz, TEMP[0];
16: MOV OUTPUT[0].w, CONST[4].yyyy;
17: END
</pre>
Options include
<ul>
<li><b>--dump-ast</b> - dump GPU code
<li><b>--dump-hir</b> - dump high-level IR code
<li><b>--dump-lir</b> - dump low-level IR code
<li><b>--link</b> - ???
</ul>
<p>
Note that some shading language constructs (such as uniform and varying
variables) aren't expressible in ARB or NV-style programs.
Therefore, the resulting output is not always legal by definition of
those program languages.
</p>
<p>
Also note that this compiler driver is still under development.
Over time, the correctness of the GPU programs, with respect to the ARB
and NV languagues, should improve.
</p>
@@ -186,12 +259,38 @@ Options include
<p>
The source code for Mesa's shading language compiler is in the
<code>src/glsl/</code> directory.
<code>src/mesa/shader/slang/</code> directory.
</p>
<p>
XXX provide some info about the compiler....
The compiler follows a fairly standard design and basically works as follows:
</p>
<ul>
<li>The input string is tokenized (see grammar.c) and parsed
(see slang_compiler_*.c) to produce an Abstract Syntax Tree (AST).
The nodes in this tree are slang_operation structures
(see slang_compile_operation.h).
The nodes are decorated with symbol table, scoping and datatype information.
<li>The AST is converted into an Intermediate representation (IR) tree
(see the slang_codegen.c file).
The IR nodes represent basic GPU instructions, like add, dot product,
move, etc.
The IR tree is mostly a binary tree, but a few nodes have three or four
children.
In principle, the IR tree could be executed by doing an in-order traversal.
<li>The IR tree is traversed in-order to emit code (see slang_emit.c).
This is also when registers are allocated to store variables and temps.
<li>In the future, a pattern-matching code generator-generator may be
used for code generation.
Programs such as L-BURG (Bottom-Up Rewrite Generator) and Twig look for
patterns in IR trees, compute weights for subtrees and use the weights
to select the best instructions to represent the sub-tree.
<li>The emitted GPU instructions (see prog_instruction.h) are stored in a
gl_program object (see mtypes.h).
<li>When a fragment shader and vertex shader are linked (see slang_link.c)
the varying vars are matched up, uniforms are merged, and vertex
attributes are resolved (rewriting instructions as needed).
</ul>
<p>
The final vertex and fragment programs may be interpreted in software
@@ -249,20 +348,20 @@ Extra NOP instructions will also be inserted.
<h2>Compiler Validation</h2>
<p>
Developers working on the GLSL compiler should test frequently to avoid
A <a href="http://glean.sf.net" target="_parent">Glean</a> test has
been create to exercise the GLSL compiler.
</p>
<p>
The <em>glsl1</em> test runs over 170 sub-tests to check that the language
features and built-in functions work properly.
This test should be run frequently while working on the compiler to catch
regressions.
</p>
<p>
The <a href="http://people.freedesktop.org/~nh/piglit/">Piglit</a> project
has many GLSL tests and the
<a href="http://glean.sf.net" target="_parent">Glean</a> glsl1 test
tests GLSL features.
The test coverage is reasonably broad and complete but additional tests
should be added.
</p>
<p>
The Mesa demos repository also has some good GLSL tests.
</p>
</BODY>
</HTML>

View File

@@ -1,165 +0,0 @@
<HTML>
<TITLE>Mesa Source Tree</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<h1>Mesa source code tree overview</h1>
<p>
This is a brief summary of Mesa's directory tree and what's contained in
each directory.
</p>
<ul>
<li><b>docs</b> - Documentation
<li><b>include</b> - Public OpenGL header files
<li><b>src</b>
<ul>
<li><b>egl</b> - EGL library sources
<ul>
<li><b>docs</b> - EGL documentation
<li><b>drivers</b> - EGL drivers
<li><b>main</b> - main EGL library implementation. This is where all
the EGL API functions are implemented, like eglCreateContext().
</ul>
<li><b>mesa</b> - Main Mesa sources
<ul>
<li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
GL entrypoints like glClear, glBegin, etc. are generated, as well as
the GL dispatch table. All GL function calls jump through the
dispatch table to functions found in main/.
<li><b>main</b> - The core Mesa code (mainly state management)
<li><b>drivers</b> - Mesa drivers (not used with Gallium)
<ul>
<li><b>common</b> - code which may be shared by all drivers
<li><b>dri</b> - Direct Rendering Infrastructure drivers
<ul>
<li><b>common</b> - code shared by all DRI drivers
<li><b>i915</b> - driver for Intel i915/i945
<li><b>i965</b> - driver for Intel i965
<li>XXX more
</ul>
<li><b>x11</b> - Xlib-based software driver
<li><b>osmesa</b> - off-screen software driver
<li><b>glslcompiler</b> - a stand-alone GLSL compiler driver
<li>XXX more
</ul>
<li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa
<li><b>math</b> - vertex array translation and transformation code
(not used with Gallium)
<li><b>ppc</b> - Assembly code/optimizations for PPC systems
(not used with Gallium)
<li><b>shader</b> - Vertex/fragment shader and GLSL compiler code
<li><b>sparc</b> - Assembly code/optimizations for SPARC systems
(not used with Gallium)
<li><b>state_tracker</b> - State tracker / driver for Gallium. This
is basically a Mesa device driver that speaks to Gallium. This
directory may be moved to src/mesa/drivers/gallium at some point.
<li><b>swrast</b> - Software rasterization module. For drawing points,
lines, triangles, bitmaps, images, etc. in software.
(not used with Gallium)
<li><b>swrast_setup</b> - Software primitive setup. Does things like
polygon culling, glPolygonMode, polygon offset, etc.
(not used with Gallium)
<li><b>tnl</b> - Software vertex Transformation 'n Lighting.
(not used with Gallium)
<li><b>tnl_dd</b> - TNL code for device drivers.
(not used with Gallium)
<li><b>vbo</b> - Vertex Buffer Object code. All drawing with
glBegin/glEnd, glDrawArrays, display lists, etc. goes through this
module. The results is a well-defined set of vertex arrays which
are passed to the device driver (or tnl module) for rendering.
<li><b>vf</b> - vertex format conversion (currently unused)
<li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems
(not used with Gallium)
<li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems
(not used with Gallium)
</ul>
<li><b>gallium</b> - Gallium3D source code
<ul>
<li><b>include</b> - Gallium3D header files which define the Gallium3D
interfaces
<li><b>drivers</b> - Gallium3D device drivers
<ul>
<li><b>cell</b> - Driver for Cell processor.
<li><b>i915</b> - Driver for Intel i915/i945.
<li><b>i965</b> - Driver for Intel i965.
<li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation.
<li><b>nv*</b> - Drivers for NVIDIA GPUs.
<li><b>r300</b> - Driver for ATI/AMD R300.
<li><b>softpipe</b> - Software reference driver.
<li><b>svga</b> - Driver for VMware's SVGA virtual GPU.
<li><b>trace</b> - Driver for tracing Gallium calls.
<li>XXX more
</ul>
<li><b>auxiliary</b> - Gallium support code
<ul>
<li><b>draw</b> - Software vertex processing and primitive assembly
module. This includes vertex program execution, clipping, culling
and optional stages for drawing wide lines, stippled lines,
polygon stippling, two-sided lighting, etc.
Intended for use by drivers for hardware that does not have
vertex shaders.
Geometry shaders will also be implemented in this module.
<li><b>cso_cache</b> - Constant State Objects Cache. Used to filter out
redundant state changes between state trackers and drivers.
<li><b>gallivm</b> - LLVM module for Gallium. For LLVM-based
compilation, optimization and code generation for TGSI shaders.
Incomplete.
<li><b>pipebuffer</b> - utility module for managing buffers
<li><b>rbug</b> - Gallium remote debug utility
<li><b>rtasm</b> - run-time assembly/machine code generation.
Currently there's run-time code generation for x86/SSE, PowerPC
and Cell SPU.
<li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding,
manipulating and interpretting GPU programs.
<li><b>translate</b> - module for translating vertex data from one format
to another.
<li><b>util</b> - assorted utilities for arithmetic, hashing, surface
creation, memory management, 2D blitting, simple rendering, etc.
</ul>
<li><b>state_trackers</b> -
<ul>
<li><b>dri</b> - Meta state tracker for DRI drivers
<li><b>egl</b> - Meta state tracker for EGL drivers
<li><b>es</b> - OpenGL ES 1.x and 2.x state trackers
<li><b>g3dvl</b> -
<li><b>glx</b> - Meta state tracker for GLX
<li><b>python</b> -
<li><b>vega</b> - OpenVG 1.x state tracker
<li><b>wgl</b> -
<li><b>xorg</b> - Meta state tracker for Xorg video drivers
</ul>
<li><b>winsys</b> -
<ul>
<li><b>drm</b> -
<li><b>g3dvl</b> -
<li><b>gdi</b> -
<li><b>xlib</b> -
</ul>
</ul>
</ul>
<ul>
<li><b>glu</b> - The OpenGL Utility library
<ul>
<li><b>sgi</b> - GLU from SGI
<li><b>mesa</b> - Mesa version of GLU (deprecated)
</ul>
<li><b>glut</b> - Mark Kilgard's OpenGL OpenGL Utility Toolkit library
<li><b>glx</b> - The GLX library code for building libGL. This is used for
direct rendering drivers. It will dynamically load one of the
xxx_dri.so drivers.
<li><b>glw</b> - Widgets for Xt/Motif.
<li><b>glew</b> - OpenGL Extension Wrangler library (used by demo programs)
</ul>
<li><b>progs</b> - OpenGL test and demonstration programs
<li><b>lib</b> - where the GL libraries are placed
</ul>
</BODY>
</HTML>

View File

@@ -16,7 +16,8 @@
</h3>
</center>
</h2>
<p> Copyright &copy; 2002-2003 by Tungsten Graphics, Inc.,
<p> Copyright &copy; 2002-2003 by <a
href="http://www.tungstengraphics.com/">Tungsten Graphics, Inc.</a>,
Cedar Park, Texas. All Rights Reserved. <br>
<br>
Permission is granted to make and distribute verbatim copies of this

View File

@@ -22,7 +22,8 @@ full: $(FULL:.doxy=.tag)
SUBSET = \
main.doxy \
math.doxy
math.doxy \
miniglx.doxy
subset: $(SUBSET:.doxy=.tag)
$(foreach FILE,$(SUBSET),doxygen $(FILE);)

View File

@@ -33,7 +33,8 @@
- Pipe drivers:
- \ref softpipe
- \ref i915g
- \ref i915simple
- Simple 965 driver (brw_context.h, brw_winsys.h)
- Cell driver (cell_context.h, cell_winsys.h)
- \ref failover
@@ -119,7 +120,7 @@
\sa sp_winsys.h
*/
/** \page i915g i915 Driver
/** \page i915simple Simple i915 Driver
The i915 Gallium3D Driver is an initial hardware driver implementation within
the Gallium3D driver architecture. We expect that once complete this driver
@@ -162,7 +163,7 @@
The Draw module is effectively the part of \ref softpipe which is concerned with
vertex processing, split off into a separate module so that it can be reused
by drivers for rasterization-only hardware. As such it is also instantiated
by the \ref i915g driver.
by the \ref i915simple driver.
Additionally, there are cases in the Mesa OpenGL state_tracker where it is
required to obtain transformed vertices and yet it is anticipated that using

179
doxygen/miniglx.doxy Normal file
View File

@@ -0,0 +1,179 @@
# Doxyfile 0.1
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "MiniGLX"
PROJECT_NUMBER =
OUTPUT_DIRECTORY =
OUTPUT_LANGUAGE = English
EXTRACT_ALL = NO
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = YES
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
INTERNAL_DOCS = YES
STRIP_CODE_COMMENTS = YES
CASE_SENSE_NAMES = YES
SHORT_NAMES = NO
HIDE_SCOPE_NAMES = NO
VERBATIM_HEADERS = NO
SHOW_INCLUDE_FILES = NO
JAVADOC_AUTOBRIEF = NO
INHERIT_DOCS = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = NO
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 8
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
ALIASES =
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
OPTIMIZE_OUTPUT_FOR_C = NO
SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = NO
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/glx/mini/ ../include/GL/miniglx.h
FILE_PATTERNS = *.h *.c
RECURSIVE = NO
EXCLUDE = ../src/glx/mini/glapi.c
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = NO
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = miniglx
HTML_HEADER = header_subset.html
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT =
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT =
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH = ../include/
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = \
core_subset.tag=../core_subset \
math_subset.tag=../math_subset
GENERATE_TAGFILE = miniglx.tag
ALLEXTERNALS = NO
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = NO
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
CGI_NAME =
CGI_URL =
DOC_URL =
DOC_ABSPATH =
BIN_ABSPATH =
EXT_DOC_PATHS =

View File

@@ -1,32 +1,9 @@
/* -*- mode: c; tab-width: 8; -*- */
/* vi: set sw=4 ts=8: */
/* Reference version of egl.h for EGL 1.4.
* $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
* Last modified 2008/05/02
*/
/*
** Copyright (c) 2007-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#ifndef __egl_h_
#define __egl_h_
@@ -40,7 +17,7 @@ extern "C" {
#endif
/* EGL Types */
/* EGLint is defined in eglplatform.h */
typedef int32_t EGLint;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef void *EGLConfig;
@@ -65,7 +42,7 @@ typedef void *EGLClientBuffer;
#define EGL_TRUE 1
/* Out-of-band handle values */
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
#define EGL_DEFAULT_DISPLAY ((void *)0)
#define EGL_NO_CONTEXT ((EGLContext)0)
#define EGL_NO_DISPLAY ((EGLDisplay)0)
#define EGL_NO_SURFACE ((EGLSurface)0)
@@ -109,6 +86,7 @@ typedef void *EGLClientBuffer;
#define EGL_NATIVE_RENDERABLE 0x302D
#define EGL_NATIVE_VISUAL_ID 0x302E
#define EGL_NATIVE_VISUAL_TYPE 0x302F
#define EGL_PRESERVED_RESOURCES 0x3030
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLE_BUFFERS 0x3032
#define EGL_SURFACE_TYPE 0x3033
@@ -313,14 +291,7 @@ EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface,
EGLNativePixmapType target);
/* This is a generic function pointer type, whose name indicates it must
* be cast to the proper type *and calling convention* before use.
*/
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
/* Now, define eglGetProcAddress using the generic function ptr. type */
EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY
eglGetProcAddress(const char *procname);
EGLAPI void (* EGLAPIENTRY eglGetProcAddress(const char *procname))(void);
#ifdef __cplusplus
}

View File

@@ -6,7 +6,7 @@ extern "C" {
#endif
/*
** Copyright (c) 2007-2010 The Khronos Group Inc.
** Copyright (c) 2007-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@@ -34,8 +34,8 @@ extern "C" {
/* Header file version number */
/* Current version at http://www.khronos.org/registry/egl/ */
/* $Revision: 12124 $ on $Date: 2010-07-27 20:12:35 -0700 (Tue, 27 Jul 2010) $ */
#define EGL_EGLEXT_VERSION 7
/* $Revision: 7244 $ on $Date: 2009-01-20 17:06:59 -0800 (Tue, 20 Jan 2009) $ */
#define EGL_EGLEXT_VERSION 3
#ifndef EGL_KHR_config_attribs
#define EGL_KHR_config_attribs 1
@@ -120,60 +120,6 @@ typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGL
#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */
#endif
#ifndef EGL_MESA_drm_image
#define EGL_MESA_drm_image 1
#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* eglCreateImageKHR attribute */
#define EGL_DRM_BUFFER_USE_MESA 0x31D1
/* EGL_DRM_BUFFER_FORMAT_MESA tokens */
#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
/* EGL_DRM_BUFFER_USE_MESA bits */
#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001
#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002
#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */
#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 /* eglCreateImageKHR attribute */
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA(EGLDisplay dpy, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA(EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
#endif
typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESA) (EGLDisplay dpy, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESA) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
#endif
#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */
#ifndef EGL_KHR_reusable_sync
#define EGL_KHR_reusable_sync 1
typedef void* EGLSyncKHR;
typedef khronos_utime_nanoseconds_t EGLTimeKHR;
#define EGL_SYNC_STATUS_KHR 0x30F1
#define EGL_SIGNALED_KHR 0x30F2
#define EGL_UNSIGNALED_KHR 0x30F3
#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
#define EGL_CONDITION_SATISFIED_KHR 0x30F6
#define EGL_SYNC_TYPE_KHR 0x30F7
#define EGL_SYNC_REUSABLE_KHR 0x30FA
#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR <flags> bitfield */
#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync);
EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
#endif
#endif
/* EGL_MESA_screen extension >>> PRELIMINARY <<< */
#ifndef EGL_MESA_screen_surface
@@ -190,8 +136,8 @@ typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EG
#define EGL_INTERLACED_MESA 0x4008
#define EGL_SCREEN_BIT_MESA 0x08
typedef khronos_uint32_t EGLScreenMESA;
typedef khronos_uint32_t EGLModeMESA;
typedef uint32_t EGLScreenMESA;
typedef uint32_t EGLModeMESA;
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
@@ -233,17 +179,6 @@ typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYCONTEXTMESA) (EGLDisplay dpy, EGLCont
#endif /* EGL_MESA_copy_context */
#ifndef EGL_MESA_drm_display
#define EGL_MESA_drm_display 1
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLDisplay EGLAPIENTRY eglGetDRMDisplayMESA(int fd);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDRMDISPLAYMESA) (int fd);
#endif /* EGL_MESA_drm_display */
#ifndef EGL_KHR_image_base
#define EGL_KHR_image_base 1
/* Most interfaces defined by EGL_KHR_image_pixmap above */
@@ -255,150 +190,6 @@ typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDRMDISPLAYMESA) (int fd);
/* Interfaces defined by EGL_KHR_image above */
#endif
#ifndef EGL_IMG_context_priority
#define EGL_IMG_context_priority 1
#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
#endif
#ifndef EGL_KHR_lock_surface2
#define EGL_KHR_lock_surface2 1
#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
#endif
#ifndef EGL_NV_coverage_sample
#define EGL_NV_coverage_sample 1
#define EGL_COVERAGE_BUFFERS_NV 0x30E0
#define EGL_COVERAGE_SAMPLES_NV 0x30E1
#endif
#ifndef EGL_NV_depth_nonlinear
#define EGL_NV_depth_nonlinear 1
#define EGL_DEPTH_ENCODING_NV 0x30E2
#define EGL_DEPTH_ENCODING_NONE_NV 0
#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
#endif
#if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */
#ifndef EGL_NV_sync
#define EGL_NV_sync 1
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
#define EGL_SYNC_STATUS_NV 0x30E7
#define EGL_SIGNALED_NV 0x30E8
#define EGL_UNSIGNALED_NV 0x30E9
#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
#define EGL_ALREADY_SIGNALED_NV 0x30EA
#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
#define EGL_CONDITION_SATISFIED_NV 0x30EC
#define EGL_SYNC_TYPE_NV 0x30ED
#define EGL_SYNC_CONDITION_NV 0x30EE
#define EGL_SYNC_FENCE_NV 0x30EF
#define EGL_NO_SYNC_NV ((EGLSyncNV)0)
typedef void* EGLSyncNV;
typedef khronos_utime_nanoseconds_t EGLTimeNV;
#ifdef EGL_EGLEXT_PROTOTYPES
EGLSyncNV eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
EGLBoolean eglDestroySyncNV (EGLSyncNV sync);
EGLBoolean eglFenceNV (EGLSyncNV sync);
EGLint eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
EGLBoolean eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
EGLBoolean eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
#endif
#endif
#if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */
#ifndef EGL_KHR_fence_sync
#define EGL_KHR_fence_sync 1
/* Reuses most tokens and entry points from EGL_KHR_reusable_sync */
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
#define EGL_SYNC_CONDITION_KHR 0x30F8
#define EGL_SYNC_FENCE_KHR 0x30F9
#endif
#endif
#ifndef EGL_HI_clientpixmap
#define EGL_HI_clientpixmap 1
/* Surface Attribute */
#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
/*
* Structure representing a client pixmap
* (pixmap's data is in client-space memory).
*/
struct EGLClientPixmapHI
{
void* pData;
EGLint iWidth;
EGLint iHeight;
EGLint iStride;
};
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
#endif /* EGL_HI_clientpixmap */
#ifndef EGL_HI_colorformats
#define EGL_HI_colorformats 1
/* Config Attribute */
#define EGL_COLOR_FORMAT_HI 0x8F70
/* Color Formats */
#define EGL_COLOR_RGB_HI 0x8F71
#define EGL_COLOR_RGBA_HI 0x8F72
#define EGL_COLOR_ARGB_HI 0x8F73
#endif /* EGL_HI_colorformats */
#ifndef EGL_NOK_swap_region
#define EGL_NOK_swap_region 1
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK(EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects);
#endif
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOK) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint* rects);
#endif
#ifndef EGL_NOK_texture_from_pixmap
#define EGL_NOK_texture_from_pixmap 1
#define EGL_Y_INVERTED_NOK 0x307F
#endif /* EGL_NOK_texture_from_pixmap */
#ifndef EGL_ANDROID_image_native_buffer
#define EGL_ANDROID_image_native_buffer 1
struct android_native_buffer_t;
#define EGL_NATIVE_BUFFER_ANDROID 0x3140 /* eglCreateImageKHR target */
#endif
#ifndef EGL_ANDROID_get_render_buffer
#define EGL_ANDROID_get_render_buffer 1
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLClientBuffer EGLAPIENTRY eglGetRenderBufferANDROID(EGLDisplay dpy, EGLSurface draw);
#endif
typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETRENDERBUFFERANDROIDPROC) (EGLDisplay dpy, EGLSurface draw);
#endif
#ifndef EGL_ANDROID_swap_rectangle
#define EGL_ANDROID_swap_rectangle 1
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglSetSwapRectangleANDROID (EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSWAPRECTANGLEANDROIDPROC) (EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height);
#endif
#ifdef __cplusplus
}
#endif

View File

@@ -1,59 +1,38 @@
/* -*- mode: c; tab-width: 8; -*- */
/* vi: set sw=4 ts=8: */
/* Platform-specific types and definitions for egl.h */
#ifndef __eglplatform_h_
#define __eglplatform_h_
/*
** Copyright (c) 2007-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Windows calling convention boilerplate */
#if (defined(WIN32) || defined(_WIN32_WCE))
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN /* Exclude rarely-used stuff from Windows headers */
#endif
#include <windows.h>
#endif
/* Platform-specific types and definitions for egl.h
* $Revision: 9724 $ on $Date: 2009-12-02 02:05:33 -0800 (Wed, 02 Dec 2009) $
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "EGL" component "Registry".
*/
#include <KHR/khrplatform.h>
#if !defined(_WIN32_WCE)
#include <sys/types.h>
#include <stdint.h>
#endif
/* Macros used in EGL function prototype declarations.
*
* EGL functions should be prototyped as:
*
* EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
*
* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
* On Windows, EGLAPIENTRY can be defined like APIENTRY.
* On most other platforms, it should be empty.
*/
#ifndef EGLAPI
#define EGLAPI KHRONOS_APICALL
#endif
#ifndef EGLAPIENTRY
#define EGLAPIENTRY KHRONOS_APIENTRY
#define EGLAPIENTRY
#endif
#ifndef EGLAPIENTRYP
#define EGLAPIENTRYP EGLAPIENTRY *
#endif
#define EGLAPIENTRYP EGLAPIENTRY*
/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
* are aliases of window-system-dependent types, such as X Display * or
@@ -62,68 +41,53 @@
* types, renamed in EGL 1.3 so all types in the API start with "EGL".
*/
#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
/* Unix (tentative)
#include <X headers>
typedef Display *NativeDisplayType;
- or maybe, if encoding "hostname:display.head"
typedef const char *NativeWindowType;
etc.
*/
#if (defined(WIN32) || defined(_WIN32_WCE))
/** BEGIN Added for Windows **/
#ifndef EGLAPI
#define EGLAPI __declspec(dllexport)
#endif
#include <windows.h>
typedef HDC EGLNativeDisplayType;
typedef HBITMAP EGLNativePixmapType;
typedef HWND EGLNativeWindowType;
typedef long int32_t;
typedef unsigned long uint32_t;
typedef unsigned char uint8_t;
#define snprintf _snprintf
#define strcasecmp _stricmp
#define vsnprintf _vsnprintf
#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
typedef HDC NativeDisplayType;
typedef HWND NativeWindowType;
typedef HBITMAP NativePixmapType;
/** END Added for Windows **/
typedef int EGLNativeDisplayType;
typedef void *EGLNativeWindowType;
typedef void *EGLNativePixmapType;
#elif defined(__gnu_linux__) || defined(__FreeBSD__) || defined(__sun) || defined(__APPLE__)
#elif defined(ANDROID) /* Android */
struct android_native_window_t;
struct egl_native_pixmap_t;
/** BEGIN Added for X (Mesa) **/
#ifndef EGLAPI
#define EGLAPI extern
#endif
typedef struct android_native_window_t* EGLNativeWindowType;
typedef struct egl_native_pixmap_t* EGLNativePixmapType;
typedef void* EGLNativeDisplayType;
#elif defined(__unix__) || defined(__unix)
#ifdef MESA_EGL_NO_X11_HEADERS
typedef void *EGLNativeDisplayType;
typedef khronos_uint32_t EGLNativePixmapType;
typedef khronos_uint32_t EGLNativeWindowType;
#else
/* X11 (tentative) */
#include <X11/Xlib.h>
#include <X11/Xutil.h>
typedef Display *NativeDisplayType;
typedef Window NativeWindowType;
typedef Pixmap NativePixmapType;
/** END Added for X (Mesa) **/
typedef Display *EGLNativeDisplayType;
typedef Pixmap EGLNativePixmapType;
typedef Window EGLNativeWindowType;
#endif /* MESA_EGL_NO_X11_HEADERS */
#else
#error "Platform not recognized"
#endif
/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
typedef EGLNativeDisplayType NativeDisplayType;
typedef EGLNativePixmapType NativePixmapType;
typedef EGLNativeWindowType NativeWindowType;
/* Define EGLint. This must be a signed integral type large enough to contain
* all legal attribute names and values passed into and out of EGL, whether
* their type is boolean, bitmask, enumerant (symbolic constant), integer,
* handle, or other. While in general a 32-bit integer will suffice, if
* handles are 64 bit types, then EGLint should be defined as a signed 64-bit
* integer type.
*/
typedef khronos_int32_t EGLint;
typedef NativeDisplayType EGLNativeDisplayType;
typedef NativePixmapType EGLNativePixmapType;
typedef NativeWindowType EGLNativeWindowType;
#endif /* __eglplatform_h */

View File

@@ -0,0 +1,27 @@
#ifndef EGLIMAGE_DRI_INCLUDED
#define EGLIMAGE_DRI_INCLUDED
#include "GL/internal/dri_interface.h"
#define __DRI_EGL_IMAGE_MAGIC \
(('D' << 24) | \
('R' << 16) | \
('I' << 8) | \
('0'))
typedef void *__DRIEGLImageHandle;
typedef struct __DRIEGLImageRec __DRIEGLImage;
struct __DRIEGLImageRec {
GLint magic;
__DRIdrawable *drawable;
GLboolean texture_format_rgba;
GLint level;
GLint __pad[4];
};
extern __DRIEGLImage *_eglClientGetImageData(__DRIEGLImageHandle handle);
#endif /* EGLIMAGE_DRI_INCLUDED */

38
include/GL/Makefile.am Normal file
View File

@@ -0,0 +1,38 @@
## Process this file with automake to produce Makefile.in
GLincludedir = $(includedir)/GL
INC_GGI = ggimesa.h
INC_OSMESA = osmesa.h
INC_SVGA = svgamesa.h
INC_X11 = glx.h glxext.h glx_mangle.h
INC_GLUT = glut.h glutf90.h
if HAVE_GGI
sel_inc_ggi = $(INC_GGI)
endif
if HAVE_OSMESA
sel_inc_osmesa = $(INC_OSMESA)
endif
if HAVE_SVGA
sel_inc_svga = $(INC_SVGA)
endif
if HAVE_X11
sel_inc_x11 = $(INC_X11)
endif
if NEED_GLUT
sel_inc_glut = $(INC_GLUT)
endif
EXTRA_HEADERS = amesa.h dosmesa.h foomesa.h glut_h.dja mesa_wgl.h mglmesa.h \
vms_x_fix.h wmesa.h \
$(INC_GGI) $(INC_OSMESA) $(INC_SVGA) $(INC_X11) $(INC_GLUT)
GLinclude_HEADERS = gl.h glext.h gl_mangle.h glu.h glu_mangle.h \
$(sel_inc_ggi) $(sel_inc_osmesa) $(sel_inc_svga) \
$(sel_inc_x11) $(sel_inc_glut)
include $(top_srcdir)/common_rules.make

89
include/GL/directfbgl.h Normal file
View File

@@ -0,0 +1,89 @@
/*
(c) Copyright 2001 convergence integrated media GmbH.
All rights reserved.
Written by Denis Oliver Kropp <dok@convergence.de> and
Andreas Hundt <andi@convergence.de>.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#ifndef __DIRECTFBGL_H__
#define __DIRECTFBGL_H__
#include <directfb.h>
#ifdef __cplusplus
extern "C"
{
#endif
typedef struct {
int buffer_size;
int depth_size;
int stencil_size;
int aux_buffers;
int red_size;
int green_size;
int blue_size;
int alpha_size;
int accum_red_size;
int accum_green_size;
int accum_blue_size;
int accum_alpha_size;
DFBBoolean double_buffer;
DFBBoolean stereo;
} DFBGLAttributes;
DEFINE_INTERFACE( IDirectFBGL,
/** Context handling **/
/*
* Acquire the hardware lock.
*/
DFBResult (*Lock) (
IDirectFBGL *thiz
);
/*
* Release the lock.
*/
DFBResult (*Unlock) (
IDirectFBGL *thiz
);
/*
* Query the OpenGL attributes.
*/
DFBResult (*GetAttributes) (
IDirectFBGL *thiz,
DFBGLAttributes *attributes
);
)
#ifdef __cplusplus
}
#endif
#endif

160
include/GL/dmesa.h Normal file
View File

@@ -0,0 +1,160 @@
/*
* Mesa 3-D graphics library
* Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* DOS/DJGPP device driver for Mesa
*
* Author: Daniel Borca
* Email : dborca@users.sourceforge.net
* Web : http://www.geocities.com/dborca
*/
#ifndef DMESA_H_included
#define DMESA_H_included
#define DMESA_MAJOR_VERSION 6
#define DMESA_MINOR_VERSION 5
/* Sample Usage:
*
* 1. Call DMesaCreateVisual() to initialize graphics.
* 2. Call DMesaCreateContext() to create a DMesa rendering context.
* 3. Call DMesaCreateBuffer() to define the window.
* 4. Call DMesaMakeCurrent() to bind the DMesaBuffer to a DMesaContext.
* 5. Make gl* calls to render your graphics.
* 6. Use DMesaSwapBuffers() when double buffering to swap front/back buffers.
* 7. Before exiting, destroy DMesaBuffer, DMesaContext and DMesaVisual.
*/
typedef struct dmesa_context *DMesaContext;
typedef struct dmesa_visual *DMesaVisual;
typedef struct dmesa_buffer *DMesaBuffer;
#ifdef __cplusplus
extern "C" {
#endif
/*
* Create a new Visual and set graphics mode.
*/
DMesaVisual DMesaCreateVisual (GLint width, /* X res */
GLint height, /* Y res */
GLint colDepth, /* BPP */
GLint refresh, /* refresh rate: 0=default */
GLboolean dbFlag, /* double-buffered */
GLboolean rgbFlag, /* RGB mode */
GLint alphaSize, /* requested bits/alpha */
GLint depthSize, /* requested bits/depth */
GLint stencilSize, /* requested bits/stencil */
GLint accumSize); /* requested bits/accum */
/*
* Destroy Visual and restore screen.
*/
void DMesaDestroyVisual (DMesaVisual v);
/*
* Create a new Context for rendering.
*/
DMesaContext DMesaCreateContext (DMesaVisual visual, DMesaContext share);
/*
* Destroy Context.
*/
void DMesaDestroyContext (DMesaContext c);
/*
* Return a handle to the current context.
*/
DMesaContext DMesaGetCurrentContext (void);
/*
* Create a new Buffer (window).
*/
DMesaBuffer DMesaCreateBuffer (DMesaVisual visual,
GLint xpos, GLint ypos,
GLint width, GLint height);
/*
* Destroy Buffer.
*/
void DMesaDestroyBuffer (DMesaBuffer b);
/*
* Return a handle to the current buffer.
*/
DMesaBuffer DMesaGetCurrentBuffer (void);
/*
* Swap the front and back buffers for the given Buffer.
* No action is taken if the buffer is not double buffered.
*/
void DMesaSwapBuffers (DMesaBuffer b);
/*
* Bind Buffer to Context and make the Context the current one.
*/
GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b);
/*
* Move/Resize current Buffer.
*/
GLboolean DMesaMoveBuffer (GLint xpos, GLint ypos);
GLboolean DMesaResizeBuffer (GLint width, GLint height);
/*
* Set palette index, using normalized values.
*/
void DMesaSetCI (int ndx, GLfloat red, GLfloat green, GLfloat blue);
/*
* DMesa functions
*/
typedef void (*DMesaProc) ();
DMesaProc DMesaGetProcAddress (const char *name);
/*
* DMesa state retrieval.
*/
#define DMESA_GET_SCREEN_SIZE 0x0100
#define DMESA_GET_DRIVER_CAPS 0x0200
#define DMESA_GET_VIDEO_MODES 0x0300
#define DMESA_GET_BUFFER_ADDR 0x0400
#define DMESA_DRIVER_DBL_BIT 0x1 /* double-buffered */
#define DMESA_DRIVER_YUP_BIT 0x2 /* lower-left window origin */
int DMesaGetIntegerv (GLenum pname, GLint *params);
#ifdef __cplusplus
}
#endif
#endif

85
include/GL/ggimesa.h Normal file
View File

@@ -0,0 +1,85 @@
/*
* Mesa 3-D graphics library GGI bindings (GGIGL [giggle])
* Version: 4.0
* Copyright (C) 1995-2000 Brian Paul
* Copyright (C) 1998 Uwe Maurer
* Copyrigth (C) 2001 Filip Spacek
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef GGIMESA_H
#define GGIMESA_H
#define GGIMESA_MAJOR_VERSION 4
#define GGIMESA_MINOR_VERSION 0
#ifdef __cplusplus
extern "C" {
#endif
#include <ggi/ggi.h>
#include "GL/gl.h"
typedef struct ggi_mesa_context *ggi_mesa_context_t;
/*
* Initialize Mesa GGI extension
*/
int ggiMesaInit(void);
/*
* Clean up Mesa GGI exension
*/
int ggiMesaExit(void);
/*
* Attach Mesa GGI extension to the visual 'vis'
*/
int ggiMesaAttach(ggi_visual_t vis);
/*
* Detach Mesa GGI extension from the visual 'vis'
*/
int ggiMesaDetach(ggi_visual_t vis);
int ggiMesaExtendVisual(ggi_visual_t vis, GLboolean alpha_flag,
GLboolean stereo_flag, GLint depth_size,
GLint stencil_size, GLint accum_red_size,
GLint accum_green_size, GLint accum_blue_size,
GLint accum_alpha_size, GLint num_samples);
/*
* Create a new context capable of displaying on the visual vis.
*/
ggi_mesa_context_t ggiMesaCreateContext(ggi_visual_t vis);
/*
* Destroy the context 'ctx'
*/
void ggiMesaDestroyContext(ggi_mesa_context_t ctx);
/*
* Make context 'ctx' the current context and bind it to visual 'vis'.
* Note that the context must have been created with respect to that visual.
*/
void ggiMesaMakeCurrent(ggi_mesa_context_t ctx, ggi_visual_t vis);
void ggiMesaSwapBuffers(void);
#ifdef __cplusplus
}
#endif
#endif

View File

@@ -67,7 +67,7 @@
#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
# define GLAPI extern
# define GLAPIENTRY __stdcall
#elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
# define GLAPI __attribute__((visibility("default")))
# define GLAPIENTRY
#endif /* WIN32 && !CYGWIN */
@@ -85,9 +85,7 @@
* glut.h or gl.h.
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
#endif
@@ -1742,9 +1740,6 @@ GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
/*
@@ -1950,18 +1945,6 @@ GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
/*
* GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
*/
@@ -2195,21 +2178,6 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLen
#endif /* GL_ATI_blend_equation_separate */
/* GL_OES_EGL_image */
#ifndef GL_OES_EGL_image
typedef void* GLeglImageOES;
#endif
#ifndef GL_OES_EGL_image
#define GL_OES_EGL_image 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
#endif
typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
#endif
/**
** NOTE!!!!! If you add new functions to this file, or update

View File

@@ -30,7 +30,6 @@
/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
#define glAccum MANGLE(Accum)
#define glActiveProgramEXT MANGLE(ActiveProgramEXT)
#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
#define glActiveTextureARB MANGLE(ActiveTextureARB)
#define glActiveTexture MANGLE(ActiveTexture)
@@ -61,7 +60,6 @@
#define glBeginTransformFeedback MANGLE(BeginTransformFeedback)
#define glBeginTransformFeedbackNV MANGLE(BeginTransformFeedbackNV)
#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
#define glBeginVideoCaptureNV MANGLE(BeginVideoCaptureNV)
#define glBindAttribLocationARB MANGLE(BindAttribLocationARB)
#define glBindAttribLocation MANGLE(BindAttribLocation)
#define glBindBufferARB MANGLE(BindBufferARB)
@@ -95,8 +93,6 @@
#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
#define glBindVertexArray MANGLE(BindVertexArray)
#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
#define glBindVideoCaptureStreamBufferNV MANGLE(BindVideoCaptureStreamBufferNV)
#define glBindVideoCaptureStreamTextureNV MANGLE(BindVideoCaptureStreamTextureNV)
#define glBinormal3bEXT MANGLE(Binormal3bEXT)
#define glBinormal3bvEXT MANGLE(Binormal3bvEXT)
#define glBinormal3dEXT MANGLE(Binormal3dEXT)
@@ -112,25 +108,16 @@
#define glBlendColorEXT MANGLE(BlendColorEXT)
#define glBlendColor MANGLE(BlendColor)
#define glBlendEquationEXT MANGLE(BlendEquationEXT)
#define glBlendEquationi MANGLE(BlendEquationi)
#define glBlendEquationIndexedAMD MANGLE(BlendEquationIndexedAMD)
#define glBlendEquation MANGLE(BlendEquation)
#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI)
#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT)
#define glBlendEquationSeparatei MANGLE(BlendEquationSeparatei)
#define glBlendEquationSeparateIndexedAMD MANGLE(BlendEquationSeparateIndexedAMD)
#define glBlendEquationSeparate MANGLE(BlendEquationSeparate)
#define glBlendFunci MANGLE(BlendFunci)
#define glBlendFuncIndexedAMD MANGLE(BlendFuncIndexedAMD)
#define glBlendFunc MANGLE(BlendFunc)
#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
#define glBlendFuncSeparatei MANGLE(BlendFuncSeparatei)
#define glBlendFuncSeparateIndexedAMD MANGLE(BlendFuncSeparateIndexedAMD)
#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
#define glBlitFramebuffer MANGLE(BlitFramebuffer)
#define glBufferAddressRangeNV MANGLE(BufferAddressRangeNV)
#define glBufferDataARB MANGLE(BufferDataARB)
#define glBufferData MANGLE(BufferData)
#define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE)
@@ -161,7 +148,6 @@
#define glClientActiveTexture MANGLE(ClientActiveTexture)
#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
#define glClientAttribDefaultEXT MANGLE(ClientAttribDefaultEXT)
#define glClientWaitSync MANGLE(ClientWaitSync)
#define glClipPlane MANGLE(ClipPlane)
#define glColor3b MANGLE(Color3b)
#define glColor3bv MANGLE(Color3bv)
@@ -207,7 +193,6 @@
#define glColor4uiv MANGLE(Color4uiv)
#define glColor4us MANGLE(Color4us)
#define glColor4usv MANGLE(Color4usv)
#define glColorFormatNV MANGLE(ColorFormatNV)
#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI)
@@ -282,7 +267,6 @@
#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
#define glCopyImageSubDataNV MANGLE(CopyImageSubDataNV)
#define glCopyMultiTexImage1DEXT MANGLE(CopyMultiTexImage1DEXT)
#define glCopyMultiTexImage2DEXT MANGLE(CopyMultiTexImage2DEXT)
#define glCopyMultiTexSubImage1DEXT MANGLE(CopyMultiTexSubImage1DEXT)
@@ -309,7 +293,6 @@
#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
#define glCreateShader MANGLE(CreateShader)
#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB)
#define glCreateShaderProgramEXT MANGLE(CreateShaderProgramEXT)
#define glCullFace MANGLE(CullFace)
#define glCullParameterdvEXT MANGLE(CullParameterdvEXT)
#define glCullParameterfvEXT MANGLE(CullParameterfvEXT)
@@ -337,7 +320,6 @@
#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
#define glDeleteRenderbuffers MANGLE(DeleteRenderbuffers)
#define glDeleteShader MANGLE(DeleteShader)
#define glDeleteSync MANGLE(DeleteSync)
#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
#define glDeleteTextures MANGLE(DeleteTextures)
#define glDeleteTransformFeedbacksNV MANGLE(DeleteTransformFeedbacksNV)
@@ -359,7 +341,6 @@
#define glDisableIndexedEXT MANGLE(DisableIndexedEXT)
#define glDisable MANGLE(Disable)
#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
#define glDisableVertexAttribAPPLE MANGLE(DisableVertexAttribAPPLE)
#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
#define glDrawArraysEXT MANGLE(DrawArraysEXT)
@@ -373,9 +354,7 @@
#define glDrawBuffers MANGLE(DrawBuffers)
#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
#define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex)
#define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB)
#define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex)
#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT)
#define glDrawElementsInstanced MANGLE(DrawElementsInstanced)
#define glDrawElements MANGLE(DrawElements)
@@ -383,18 +362,14 @@
#define glDrawPixels MANGLE(DrawPixels)
#define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE)
#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI)
#define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex)
#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
#define glDrawRangeElements MANGLE(DrawRangeElements)
#define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV)
#define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV)
#define glEdgeFlag MANGLE(EdgeFlag)
#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
#define glEdgeFlagPointer MANGLE(EdgeFlagPointer)
#define glEdgeFlagv MANGLE(EdgeFlagv)
#define glEGLImageTargetRenderbufferStorageOES MANGLE(EGLImageTargetRenderbufferStorageOES)
#define glEGLImageTargetTexture2DOES MANGLE(EGLImageTargetTexture2DOES)
#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
#define glElementPointerATI MANGLE(ElementPointerATI)
#define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT)
@@ -403,7 +378,6 @@
#define glEnableIndexedEXT MANGLE(EnableIndexedEXT)
#define glEnable MANGLE(Enable)
#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
#define glEnableVertexAttribAPPLE MANGLE(EnableVertexAttribAPPLE)
#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray)
#define glEndConditionalRender MANGLE(EndConditionalRender)
@@ -419,7 +393,6 @@
#define glEndTransformFeedback MANGLE(EndTransformFeedback)
#define glEndTransformFeedbackNV MANGLE(EndTransformFeedbackNV)
#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
#define glEndVideoCaptureNV MANGLE(EndVideoCaptureNV)
#define glEvalCoord1d MANGLE(EvalCoord1d)
#define glEvalCoord1dv MANGLE(EvalCoord1dv)
#define glEvalCoord1f MANGLE(EvalCoord1f)
@@ -436,7 +409,6 @@
#define glExecuteProgramNV MANGLE(ExecuteProgramNV)
#define glExtractComponentEXT MANGLE(ExtractComponentEXT)
#define glFeedbackBuffer MANGLE(FeedbackBuffer)
#define glFenceSync MANGLE(FenceSync)
#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE)
@@ -457,7 +429,6 @@
#define glFogCoorddv MANGLE(FogCoorddv)
#define glFogCoordfEXT MANGLE(FogCoordfEXT)
#define glFogCoordf MANGLE(FogCoordf)
#define glFogCoordFormatNV MANGLE(FogCoordFormatNV)
#define glFogCoordfvEXT MANGLE(FogCoordfvEXT)
#define glFogCoordfv MANGLE(FogCoordfv)
#define glFogCoordhNV MANGLE(FogCoordhNV)
@@ -498,11 +469,9 @@
#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT)
#define glFramebufferTextureFaceARB MANGLE(FramebufferTextureFaceARB)
#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT)
#define glFramebufferTextureFace MANGLE(FramebufferTextureFace)
#define glFramebufferTextureLayerARB MANGLE(FramebufferTextureLayerARB)
#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT)
#define glFramebufferTextureLayer MANGLE(FramebufferTextureLayer)
#define glFramebufferTexture MANGLE(FramebufferTexture)
#define glFrameTerminatorGREMEDY MANGLE(FrameTerminatorGREMEDY)
#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
@@ -554,10 +523,8 @@
#define glGetBooleanIndexedvEXT MANGLE(GetBooleanIndexedvEXT)
#define glGetBooleani_v MANGLE(GetBooleani_v)
#define glGetBooleanv MANGLE(GetBooleanv)
#define glGetBufferParameteri64v MANGLE(GetBufferParameteri64v)
#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB)
#define glGetBufferParameteriv MANGLE(GetBufferParameteriv)
#define glGetBufferParameterui64vNV MANGLE(GetBufferParameterui64vNV)
#define glGetBufferPointervARB MANGLE(GetBufferPointervARB)
#define glGetBufferPointerv MANGLE(GetBufferPointerv)
#define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB)
@@ -619,12 +586,8 @@
#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
#define glGetInfoLogARB MANGLE(GetInfoLogARB)
#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX)
#define glGetInteger64i_v MANGLE(GetInteger64i_v)
#define glGetInteger64v MANGLE(GetInteger64v)
#define glGetIntegerIndexedvEXT MANGLE(GetIntegerIndexedvEXT)
#define glGetIntegeri_v MANGLE(GetIntegeri_v)
#define glGetIntegerui64i_vNV MANGLE(GetIntegerui64i_vNV)
#define glGetIntegerui64vNV MANGLE(GetIntegerui64vNV)
#define glGetIntegerv MANGLE(GetIntegerv)
#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
@@ -652,7 +615,6 @@
#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv)
#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT)
#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv)
#define glGetMultisamplefv MANGLE(GetMultisamplefv)
#define glGetMultisamplefvNV MANGLE(GetMultisamplefvNV)
#define glGetMultiTexEnvfvEXT MANGLE(GetMultiTexEnvfvEXT)
#define glGetMultiTexEnvivEXT MANGLE(GetMultiTexEnvivEXT)
@@ -667,7 +629,6 @@
#define glGetMultiTexParameterIuivEXT MANGLE(GetMultiTexParameterIuivEXT)
#define glGetMultiTexParameterivEXT MANGLE(GetMultiTexParameterivEXT)
#define glGetNamedBufferParameterivEXT MANGLE(GetNamedBufferParameterivEXT)
#define glGetNamedBufferParameterui64vNV MANGLE(GetNamedBufferParameterui64vNV)
#define glGetNamedBufferPointervEXT MANGLE(GetNamedBufferPointervEXT)
#define glGetNamedBufferSubDataEXT MANGLE(GetNamedBufferSubDataEXT)
#define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT)
@@ -681,7 +642,6 @@
#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
#define glGetObjectParameterivAPPLE MANGLE(GetObjectParameterivAPPLE)
#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB)
#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
@@ -738,7 +698,6 @@
#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
#define glGetStringi MANGLE(GetStringi)
#define glGetString MANGLE(GetString)
#define glGetSynciv MANGLE(GetSynciv)
#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
#define glGetTexEnvfv MANGLE(GetTexEnvfv)
@@ -756,7 +715,6 @@
#define glGetTexParameterIuivEXT MANGLE(GetTexParameterIuivEXT)
#define glGetTexParameterIuiv MANGLE(GetTexParameterIuiv)
#define glGetTexParameteriv MANGLE(GetTexParameteriv)
#define glGetTexParameterPointervAPPLE MANGLE(GetTexParameterPointervAPPLE)
#define glGetTextureImageEXT MANGLE(GetTextureImageEXT)
#define glGetTextureLevelParameterfvEXT MANGLE(GetTextureLevelParameterfvEXT)
#define glGetTextureLevelParameterivEXT MANGLE(GetTextureLevelParameterivEXT)
@@ -778,7 +736,6 @@
#define glGetUniformLocationARB MANGLE(GetUniformLocationARB)
#define glGetUniformLocation MANGLE(GetUniformLocation)
#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT)
#define glGetUniformui64vNV MANGLE(GetUniformui64vNV)
#define glGetUniformuivEXT MANGLE(GetUniformuivEXT)
#define glGetUniformuiv MANGLE(GetUniformuiv)
#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI)
@@ -806,10 +763,6 @@
#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv)
#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV)
#define glGetVideoCaptureivNV MANGLE(GetVideoCaptureivNV)
#define glGetVideoCaptureStreamdvNV MANGLE(GetVideoCaptureStreamdvNV)
#define glGetVideoCaptureStreamfvNV MANGLE(GetVideoCaptureStreamfvNV)
#define glGetVideoCaptureStreamivNV MANGLE(GetVideoCaptureStreamivNV)
#define glGetVideoi64vNV MANGLE(GetVideoi64vNV)
#define glGetVideoivNV MANGLE(GetVideoivNV)
#define glGetVideoui64vNV MANGLE(GetVideoui64vNV)
@@ -834,7 +787,6 @@
#define glIndexd MANGLE(Indexd)
#define glIndexdv MANGLE(Indexdv)
#define glIndexf MANGLE(Indexf)
#define glIndexFormatNV MANGLE(IndexFormatNV)
#define glIndexFuncEXT MANGLE(IndexFuncEXT)
#define glIndexfv MANGLE(Indexfv)
#define glIndexi MANGLE(Indexi)
@@ -855,7 +807,6 @@
#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
#define glIsBufferARB MANGLE(IsBufferARB)
#define glIsBuffer MANGLE(IsBuffer)
#define glIsBufferResidentNV MANGLE(IsBufferResidentNV)
#define glIsEnabledi MANGLE(IsEnabledi)
#define glIsEnabledIndexedEXT MANGLE(IsEnabledIndexedEXT)
#define glIsEnabled MANGLE(IsEnabled)
@@ -864,7 +815,6 @@
#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
#define glIsFramebuffer MANGLE(IsFramebuffer)
#define glIsList MANGLE(IsList)
#define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV)
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
#define glIsProgramARB MANGLE(IsProgramARB)
@@ -875,14 +825,12 @@
#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
#define glIsRenderbuffer MANGLE(IsRenderbuffer)
#define glIsShader MANGLE(IsShader)
#define glIsSync MANGLE(IsSync)
#define glIsTextureEXT MANGLE(IsTextureEXT)
#define glIsTexture MANGLE(IsTexture)
#define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV)
#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
#define glIsVertexArray MANGLE(IsVertexArray)
#define glIsVertexAttribEnabledAPPLE MANGLE(IsVertexAttribEnabledAPPLE)
#define glLightEnviSGIX MANGLE(LightEnviSGIX)
#define glLightf MANGLE(Lightf)
#define glLightfv MANGLE(Lightfv)
@@ -913,8 +861,6 @@
#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf)
#define glLockArraysEXT MANGLE(LockArraysEXT)
#define glLogicOp MANGLE(LogicOp)
#define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV)
#define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV)
#define glMap1d MANGLE(Map1d)
#define glMap1f MANGLE(Map1f)
#define glMap2d MANGLE(Map2d)
@@ -931,10 +877,6 @@
#define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
#define glMapParameterfvNV MANGLE(MapParameterfvNV)
#define glMapParameterivNV MANGLE(MapParameterivNV)
#define glMapVertexAttrib1dAPPLE MANGLE(MapVertexAttrib1dAPPLE)
#define glMapVertexAttrib1fAPPLE MANGLE(MapVertexAttrib1fAPPLE)
#define glMapVertexAttrib2dAPPLE MANGLE(MapVertexAttrib2dAPPLE)
#define glMapVertexAttrib2fAPPLE MANGLE(MapVertexAttrib2fAPPLE)
#define glMaterialf MANGLE(Materialf)
#define glMaterialfv MANGLE(Materialfv)
#define glMateriali MANGLE(Materiali)
@@ -965,11 +907,9 @@
#define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT)
#define glMinmaxEXT MANGLE(MinmaxEXT)
#define glMinmax MANGLE(Minmax)
#define glMinSampleShading MANGLE(MinSampleShading)
#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
#define glMultiDrawArrays MANGLE(MultiDrawArrays)
#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE)
#define glMultiDrawElementsBaseVertex MANGLE(MultiDrawElementsBaseVertex)
#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
#define glMultiDrawElements MANGLE(MultiDrawElements)
#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
@@ -1087,8 +1027,6 @@
#define glNamedFramebufferTextureEXT MANGLE(NamedFramebufferTextureEXT)
#define glNamedFramebufferTextureFaceEXT MANGLE(NamedFramebufferTextureFaceEXT)
#define glNamedFramebufferTextureLayerEXT MANGLE(NamedFramebufferTextureLayerEXT)
#define glNamedMakeBufferNonResidentNV MANGLE(NamedMakeBufferNonResidentNV)
#define glNamedMakeBufferResidentNV MANGLE(NamedMakeBufferResidentNV)
#define glNamedProgramLocalParameter4dEXT MANGLE(NamedProgramLocalParameter4dEXT)
#define glNamedProgramLocalParameter4dvEXT MANGLE(NamedProgramLocalParameter4dvEXT)
#define glNamedProgramLocalParameter4fEXT MANGLE(NamedProgramLocalParameter4fEXT)
@@ -1120,7 +1058,6 @@
#define glNormal3iv MANGLE(Normal3iv)
#define glNormal3s MANGLE(Normal3s)
#define glNormal3sv MANGLE(Normal3sv)
#define glNormalFormatNV MANGLE(NormalFormatNV)
#define glNormalPointerEXT MANGLE(NormalPointerEXT)
#define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
#define glNormalPointer MANGLE(NormalPointer)
@@ -1135,8 +1072,6 @@
#define glNormalStream3ivATI MANGLE(NormalStream3ivATI)
#define glNormalStream3sATI MANGLE(NormalStream3sATI)
#define glNormalStream3svATI MANGLE(NormalStream3svATI)
#define glObjectPurgeableAPPLE MANGLE(ObjectPurgeableAPPLE)
#define glObjectUnpurgeableAPPLE MANGLE(ObjectUnpurgeableAPPLE)
#define glOrtho MANGLE(Ortho)
#define glPassTexCoordATI MANGLE(PassTexCoordATI)
#define glPassThrough MANGLE(PassThrough)
@@ -1227,7 +1162,6 @@
#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV)
#define glProgramParameteriARB MANGLE(ProgramParameteriARB)
#define glProgramParameteriEXT MANGLE(ProgramParameteriEXT)
#define glProgramParameteri MANGLE(ProgramParameteri)
#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
#define glProgramStringARB MANGLE(ProgramStringARB)
@@ -1264,11 +1198,8 @@
#define glProgramUniformMatrix4fvEXT MANGLE(ProgramUniformMatrix4fvEXT)
#define glProgramUniformMatrix4x2fvEXT MANGLE(ProgramUniformMatrix4x2fvEXT)
#define glProgramUniformMatrix4x3fvEXT MANGLE(ProgramUniformMatrix4x3fvEXT)
#define glProgramUniformui64NV MANGLE(ProgramUniformui64NV)
#define glProgramUniformui64vNV MANGLE(ProgramUniformui64vNV)
#define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV)
#define glProvokingVertexEXT MANGLE(ProvokingVertexEXT)
#define glProvokingVertex MANGLE(ProvokingVertex)
#define glPushAttrib MANGLE(PushAttrib)
#define glPushClientAttribDefaultEXT MANGLE(PushClientAttribDefaultEXT)
#define glPushClientAttrib MANGLE(PushClientAttrib)
@@ -1352,7 +1283,6 @@
#define glSampleCoverage MANGLE(SampleCoverage)
#define glSampleMapATI MANGLE(SampleMapATI)
#define glSampleMaskEXT MANGLE(SampleMaskEXT)
#define glSampleMaski MANGLE(SampleMaski)
#define glSampleMaskIndexedNV MANGLE(SampleMaskIndexedNV)
#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
#define glSamplePatternEXT MANGLE(SamplePatternEXT)
@@ -1394,7 +1324,6 @@
#define glSecondaryColor3us MANGLE(SecondaryColor3us)
#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
#define glSecondaryColor3usv MANGLE(SecondaryColor3usv)
#define glSecondaryColorFormatNV MANGLE(SecondaryColorFormatNV)
#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
#define glSecondaryColorPointer MANGLE(SecondaryColorPointer)
@@ -1508,7 +1437,6 @@
#define glTexCoord4iv MANGLE(TexCoord4iv)
#define glTexCoord4s MANGLE(TexCoord4s)
#define glTexCoord4sv MANGLE(TexCoord4sv)
#define glTexCoordFormatNV MANGLE(TexCoordFormatNV)
#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT)
#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM)
#define glTexCoordPointer MANGLE(TexCoordPointer)
@@ -1526,10 +1454,8 @@
#define glTexGeniv MANGLE(TexGeniv)
#define glTexImage1D MANGLE(TexImage1D)
#define glTexImage2D MANGLE(TexImage2D)
#define glTexImage2DMultisample MANGLE(TexImage2DMultisample)
#define glTexImage3DEXT MANGLE(TexImage3DEXT)
#define glTexImage3D MANGLE(TexImage3D)
#define glTexImage3DMultisample MANGLE(TexImage3DMultisample)
#define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
#define glTexParameterf MANGLE(TexParameterf)
#define glTexParameterfv MANGLE(TexParameterfv)
@@ -1547,7 +1473,6 @@
#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT)
#define glTexSubImage3D MANGLE(TexSubImage3D)
#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
#define glTextureBarrierNV MANGLE(TextureBarrierNV)
#define glTextureBufferEXT MANGLE(TextureBufferEXT)
#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
#define glTextureImage1DEXT MANGLE(TextureImage1DEXT)
@@ -1562,7 +1487,6 @@
#define glTextureParameterIivEXT MANGLE(TextureParameterIivEXT)
#define glTextureParameterIuivEXT MANGLE(TextureParameterIuivEXT)
#define glTextureParameterivEXT MANGLE(TextureParameterivEXT)
#define glTextureRangeAPPLE MANGLE(TextureRangeAPPLE)
#define glTextureRenderbufferEXT MANGLE(TextureRenderbufferEXT)
#define glTextureSubImage1DEXT MANGLE(TextureSubImage1DEXT)
#define glTextureSubImage2DEXT MANGLE(TextureSubImage2DEXT)
@@ -1636,8 +1560,6 @@
#define glUniformMatrix4fv MANGLE(UniformMatrix4fv)
#define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv)
#define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv)
#define glUniformui64NV MANGLE(Uniformui64NV)
#define glUniformui64vNV MANGLE(Uniformui64vNV)
#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
#define glUnmapBufferARB MANGLE(UnmapBufferARB)
#define glUnmapBuffer MANGLE(UnmapBuffer)
@@ -1646,7 +1568,6 @@
#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
#define glUseProgram MANGLE(UseProgram)
#define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
#define glUseShaderProgramEXT MANGLE(UseShaderProgramEXT)
#define glValidateProgramARB MANGLE(ValidateProgramARB)
#define glValidateProgram MANGLE(ValidateProgram)
#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
@@ -1800,7 +1721,6 @@
#define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
#define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB)
#define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV)
#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT)
#define glVertexAttribI1i MANGLE(VertexAttribI1i)
#define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT)
@@ -1841,7 +1761,6 @@
#define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv)
#define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT)
#define glVertexAttribI4usv MANGLE(VertexAttribI4usv)
#define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV)
#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT)
#define glVertexAttribIPointer MANGLE(VertexAttribIPointer)
#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
@@ -1867,7 +1786,6 @@
#define glVertexBlendARB MANGLE(VertexBlendARB)
#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
#define glVertexFormatNV MANGLE(VertexFormatNV)
#define glVertexPointerEXT MANGLE(VertexPointerEXT)
#define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
#define glVertexPointer MANGLE(VertexPointer)
@@ -1909,12 +1827,7 @@
#define glVertexWeighthNV MANGLE(VertexWeighthNV)
#define glVertexWeighthvNV MANGLE(VertexWeighthvNV)
#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT)
#define glVideoCaptureNV MANGLE(VideoCaptureNV)
#define glVideoCaptureStreamParameterdvNV MANGLE(VideoCaptureStreamParameterdvNV)
#define glVideoCaptureStreamParameterfvNV MANGLE(VideoCaptureStreamParameterfvNV)
#define glVideoCaptureStreamParameterivNV MANGLE(VideoCaptureStreamParameterivNV)
#define glViewport MANGLE(Viewport)
#define glWaitSync MANGLE(WaitSync)
#define glWeightbvARB MANGLE(WeightbvARB)
#define glWeightdvARB MANGLE(WeightdvARB)
#define glWeightfvARB MANGLE(WeightfvARB)

Some files were not shown because too many files have changed in this diff Show More