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mesa-17.0.
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11.1
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@@ -1,18 +1,12 @@
|
||||
((nil . ((show-trailing-whitespace . t)))
|
||||
(prog-mode
|
||||
((prog-mode
|
||||
(indent-tabs-mode . nil)
|
||||
(tab-width . 8)
|
||||
(c-basic-offset . 3)
|
||||
(c-file-style . "stroustrup")
|
||||
(fill-column . 78)
|
||||
(eval . (progn
|
||||
(c-set-offset 'case-label '0)
|
||||
(c-set-offset 'innamespace '0)
|
||||
(c-set-offset 'inline-open '0)))
|
||||
(whitespace-style face indentation)
|
||||
(whitespace-line-column . 79)
|
||||
(eval ignore-errors
|
||||
(require 'whitespace)
|
||||
(whitespace-mode 1)))
|
||||
)
|
||||
(makefile-mode (indent-tabs-mode . t))
|
||||
)
|
||||
|
@@ -1,35 +0,0 @@
|
||||
# To use this config on you editor, follow the instructions at:
|
||||
# http://editorconfig.org
|
||||
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
insert_final_newline = true
|
||||
tab_width = 8
|
||||
|
||||
[*.{c,h,cpp,hpp,cc,hh}]
|
||||
indent_style = space
|
||||
indent_size = 3
|
||||
|
||||
[{Makefile*,*.mk}]
|
||||
indent_style = tab
|
||||
|
||||
[{*.py,SCons*}]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
|
||||
[*.pl]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
|
||||
[*.m4]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
||||
[*.yml]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
||||
[*.patch]
|
||||
trim_trailing_whitespace = false
|
4
.gitignore
vendored
4
.gitignore
vendored
@@ -34,7 +34,6 @@ aclocal.m4
|
||||
config.log
|
||||
config.status
|
||||
cscope*
|
||||
tags
|
||||
.scon*
|
||||
config.py
|
||||
build
|
||||
@@ -47,6 +46,3 @@ manifest.txt
|
||||
Makefile
|
||||
Makefile.in
|
||||
.install-mesa-links
|
||||
.install-gallium-links
|
||||
/src/git_sha1.h
|
||||
TAGS
|
||||
|
464
.mailmap
464
.mailmap
@@ -1,464 +0,0 @@
|
||||
Aapo Tahkola <aet@rasterburn.org> <aapo@aapo-desktop.(none)>
|
||||
|
||||
Adam Jackson <ajax@redhat.com> <ajax@benzedrine.nwnk.net>
|
||||
Adam Jackson <ajax@redhat.com> <ajax@freedesktop.org>
|
||||
|
||||
Adrian Marius Negreanu <adrian.m.negreanu@intel.com> Adrian Negreanu <adrian.m.negreanu@intel.com>
|
||||
Adrian Marius Negreanu <adrian.m.negreanu@intel.com> Negreanu Marius Adrian <adrian.m.negreanu@intel.com>
|
||||
|
||||
Dave Airlie <airlied@redhat.com> <airliedfreedesktop.org>
|
||||
Dave Airlie <airlied@redhat.com> airlied <airlied@unused-12-215.bne.redhat.com>
|
||||
Dave Airlie <airlied@redhat.com> <airlied@dhcp-1-203.bne.redhat.com>
|
||||
Dave Airlie <airlied@redhat.com> <airlied@gmail.com>
|
||||
Dave Airlie <airlied@redhat.com> <airlied@itt42.(none)>
|
||||
Dave Airlie <airlied@redhat.com> <airlied@linux.ie>
|
||||
Dave Airlie <airlied@redhat.com> <airlied@nx6125b.(none)>
|
||||
Dave Airlie <airlied@redhat.com> <airlied@panoply-rh.(none)>
|
||||
Dave Airlie <airlied@redhat.com> <airlied@ppcg5.localdomain>
|
||||
|
||||
Alan Coopersmith <alan.coopersmith@oracle.com> <alan.coopersmith@sun.com>
|
||||
|
||||
Alan Hourihane <alanh@vmware.com> <alanh@tungstengraphics.com>
|
||||
Alan Hourihane <alanh@vmware.com> <alanh@fairlite.demon.co.uk>
|
||||
Alan Hourihane <alanh@vmware.com> <alanh@jetpack.(none)>
|
||||
|
||||
Alexander Monakov <amonakov@gmail.com> <amonakov@ispras.ru>
|
||||
|
||||
Alexander von Gluck IV <kallisti5@unixzen.com> Alexander von Gluck <kallisti5@unixzen.com>
|
||||
|
||||
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.prom.eng.vmware.com>
|
||||
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.vmware.com>
|
||||
|
||||
Alex Deucher <alexdeucher@gmail.com> <alexander.deucher@amd.com>
|
||||
Alex Deucher <alexdeucher@gmail.com> <agd5f@yahoo.com>
|
||||
Alex Deucher <alexdeucher@gmail.com> <alex@botch2.com>
|
||||
Alex Deucher <alexdeucher@gmail.com> <alex@botch2.(none)>
|
||||
Alex Deucher <alexdeucher@gmail.com> <alex@cube.(none)>
|
||||
Alex Deucher <alexdeucher@gmail.com> <alex@samba.(none)>
|
||||
|
||||
Andreas Fänger <a.faenger@e-sign.com> <a.faenger@e-sign.com>
|
||||
|
||||
Andreas Hartmetz <ahartmetz@gmail.com> <andreas.hartmetz@kdab.com>
|
||||
|
||||
Andre Heider <a.heider@gmail.com>
|
||||
Andreas Heider <andreas@heider.io>
|
||||
|
||||
Andreas Pokorny <andreas.pokorny@canonical.com> <andreas.pokorny@elektrobit.com>
|
||||
|
||||
Andrew Randrianasulu <randrianasulu@gmail.com> <randrik_a@yahoo.com>
|
||||
Andrew Randrianasulu <randrianasulu@gmail.com> <randrik@mail.ru>
|
||||
|
||||
Arthur Huillet <arthur.huillet@free.fr> Arthur HUILLET <arthur.huillet@free.fr>
|
||||
|
||||
Benjamin Franzke <benjaminfranzke@googlemail.com> ben <benjaminfranzke@googlemail.com>
|
||||
|
||||
Ben Skeggs <bskeggs@redhat.com> <darktama@beleth.(none)>
|
||||
Ben Skeggs <bskeggs@redhat.com> <darktama@iinet.net.au>
|
||||
Ben Skeggs <bskeggs@redhat.com> <darktama@nisroch.keine.ath.cx>
|
||||
Ben Skeggs <bskeggs@redhat.com> <skeggsb-at-gmail.com>
|
||||
Ben Skeggs <bskeggs@redhat.com> <skeggsb@gmail.com>
|
||||
Ben Skeggs <bskeggs@redhat.com> <skeggsb@localhost.localdomain>
|
||||
Ben Skeggs <bskeggs@redhat.com> <skeggsb@nisroch.keine.ath.cx>
|
||||
|
||||
Ben Widawsky <benjamin.widawsky@intel.com> Ben Widawsky <ben@bwidawsk.net>
|
||||
|
||||
Blair Sadewitz <blair.sadewitz@gmail.com> Blair Sadewitz <blair.sadewitz.gmail.com>
|
||||
|
||||
Boris Peterbarg <reist@users.sourceforge.net> reist <reist>
|
||||
|
||||
Brian Paul <brianp@vmware.com> Brian <brian.paul@tungstengraphics.com>
|
||||
Brian Paul <brianp@vmware.com> <brian.paul@tungstengraphics.com>
|
||||
Brian Paul <brianp@vmware.com> <brian.e.paul@gmail.com>
|
||||
Brian Paul <brianp@vmware.com> <brianp@kemper.freedesktop.org>
|
||||
Brian Paul <brianp@vmware.com> brian <brian@cvp965.(none)>
|
||||
Brian Paul <brianp@vmware.com> Brian <brian@i915.localnet.net>
|
||||
Brian Paul <brianp@vmware.com> Brian <brian@nostromo.localnet.net>
|
||||
Brian Paul <brianp@vmware.com> Brian <brian@poulsbo.localnet.net>
|
||||
Brian Paul <brianp@vmware.com> Brian <brian@ps3.localnet.net>
|
||||
Brian Paul <brianp@vmware.com> Brian <brianp@vmware.com>
|
||||
Brian Paul <brianp@vmware.com> Brian <brian@yutani.localnet.net>
|
||||
Brian Paul <brianp@vmware.com> root <brian.paul@tungstengraphics.com>
|
||||
Brian Paul <brianp@vmware.com> root <root@i915.localnet.net>
|
||||
Brian Paul <brianp@vmware.com> root <root@nostromo.localnet.net>
|
||||
Brian Paul <brianp@vmware.com> root <root@i965.localnet.net>
|
||||
|
||||
Bruce Merry <bmerry@users.sourceforge.net> <bmerry@gmail.com>
|
||||
|
||||
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <s3734770@mail.zih.tu-dresden.de>
|
||||
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <carli@carli-laptop.(none)>
|
||||
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <Carl-Philip.Haensch@mailbox.tu-dresden.de>
|
||||
|
||||
Chad Versace <chadversary@chromium.org> <chad@kiwitree.net>
|
||||
Chad Versace <chadversary@chromium.org> <chad@chad-versace.us>
|
||||
Chad Versace <chadversary@chromium.org> <Chad Versace chad@chad-versace.us>
|
||||
Chad Versace <chadversary@chromium.org> <chad.versace@intel.com>
|
||||
Chad Versace <chadversary@chromium.org> <chad.versace@linux.intel.com>
|
||||
|
||||
Chia-I Wu <olvaffe@gmail.com> <olv@lunarg.com>
|
||||
Chia-I Wu <olvaffe@gmail.com> Chia-Wu <olvaffe@gmail.com>
|
||||
|
||||
Chih-Wei Huang <cwhuang@linux.org.tw> Chih-Wei Huang <cwhuang@android-x86.org>
|
||||
|
||||
Christian König <christian.koenig@amd.com> Christian Koenig <christian.koenig@amd.com>
|
||||
Christian König <christian.koenig@amd.com> Christian König <christian.koenig at amd.com>
|
||||
Christian König <christian.koenig@amd.com> Christian König <deathsimple@vodafone.de>
|
||||
|
||||
Christoph Brill <egore911@egore911.de> Christoph Bill <egore@gmx.de>
|
||||
Christoph Brill <egore911@egore911.de> <egore@gmx.de>
|
||||
|
||||
Christoph Bumiller <christoph.bumiller@speed.at> <e0425955@student.tuwien.ac.at>
|
||||
|
||||
Christopher James Halse Rogers <christopher.halse.rogers@canonical.com> Christopher James Halse Rogers <raof@ubuntu.com>
|
||||
|
||||
Claudio Ciccani <klan@directfb.org> <klan@users.sf.net>
|
||||
Claudio Ciccani <klan@directfb.org> <klan@users.sourceforge.net>
|
||||
|
||||
Connor Abbott <cwabbott0@gmail.com> <connor.w.abbott@intel.com>
|
||||
Connor Abbott <cwabbott0@gmail.com> <connor.abbott@intel.com>
|
||||
|
||||
Corbin Simpson <MostAwesomeDude@gmail.com> <mostawesomed...@gmail.com>
|
||||
Corbin Simpson <MostAwesomeDude@gmail.com> <mostawesomedude@gmail.com>
|
||||
|
||||
Courtney Goeltzenleuchter <courtney@lunarg.com> <courtney@LunarG.com>
|
||||
|
||||
Daniel Skinner <sio@users.sourceforge.net> sio <sio>
|
||||
|
||||
Daniel Stone <daniels@collabora.com> <daniel@fooishbar.org>
|
||||
|
||||
David Miller <davem@davemloft.net> David S. Miller <davem@davemloft.net>
|
||||
David Miller <davem@davemloft.net> Dave Miller <davem@davemloft.net>
|
||||
David Miller <davem@davemloft.net> davem69 <davem69>
|
||||
|
||||
David Heidelberger <david.heidelberger@ixit.cz> David Heidelberg <david@ixit.cz>
|
||||
David Heidelberger <david.heidelberger@ixit.cz> <d.okias@gmail.com>
|
||||
|
||||
David Reveman <reveman@chromium.org> <c99drn@cs.umu.se>
|
||||
|
||||
Dieter Nützel <Dieter@nuetzel-hh.de> Dieter Nützel <dieter@nuetzel-hh.de>
|
||||
|
||||
Dmitry Cherkassov <dcherkassov@gmail.com> Dmitry Cherkasov <dcherkassov@gmail.com>
|
||||
|
||||
Dylan Baker <dylanx.c.baker@intel.com> <baker.dylan.c@gmail.com>
|
||||
|
||||
Edward O'Callaghan <funfunctor@folklore1984.net> <eocallaghan@alterapraxis.com>
|
||||
|
||||
Emeric Grange <emeric.grange@gmail.com> Emeric <emeric.grange@gmail.com>
|
||||
|
||||
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.com>
|
||||
|
||||
Eric Anholt <eric@anholt.net> Eric Anholt <anholt@FreeBSD.org>
|
||||
|
||||
Eugeni Dodonov <eugeni.dodonov@intel.com> <eugeni@mandriva.com>
|
||||
|
||||
Fabian Bieler <der.fabe@gmx.net> <fabianbieler@fastmail.fm>
|
||||
Fabian Bieler <der.fabe@gmx.net> <<der.fabe@gmx.net>>
|
||||
|
||||
Feng, Haitao <haitao.feng@intel.com> Haitao Feng <haitao.feng@intel.com>
|
||||
|
||||
Frank Henigman <fjhenigman@google.com> <fjhenigman@chromium.org>
|
||||
|
||||
George Sapountzis <gsapountzis@gmail.com> George Sapountzis <gsap7@yahoo.gr>
|
||||
|
||||
Gwenole Beauchesne <gwenole.beauchesne@intel.com> <gb.devel@gmail.com>
|
||||
|
||||
Hamish Marson <hmarson@users.sourceforge.net> hmarson <hmarson>
|
||||
|
||||
Hans de Goede <hdegoede@redhat.com> Hans de Goede <j.w..r..degoede@hhs.nl>
|
||||
|
||||
Homer Hsing <dongsheng.xing@intel.com> <homer.hsing@gmail.com>
|
||||
|
||||
Hui Qi Tay <hqtay@vmware.com> <tayhuiqithq@gmail.com>
|
||||
|
||||
Ian Romanick <ian.d.romanick@intel.com> <idr@freedesktop.org>
|
||||
Ian Romanick <ian.d.romanick@intel.com> <idr@us.ibm.com>
|
||||
|
||||
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@vmware.com>
|
||||
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.(none)>
|
||||
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.walkyrie.se>
|
||||
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@tungstengraphics.com>
|
||||
Jakob Bornecrantz <wallbraker@gmail.com> <wallbraker 'at' gmail 'dot' com>
|
||||
|
||||
Jakub Bogusz <qboosh@pld-linux.org> <gboosh@pld-linux.org>
|
||||
|
||||
James Legg <jlegg@feralinteractive.com> <lankyleggy@gmail.com>
|
||||
|
||||
Jan Vesely <jano.vesely@gmail.com> Jan Vesely <jan.vesely@rutgers.edu>
|
||||
|
||||
Jason Ekstrand <jason@jlekstrand.net> <jason.ekstrand@intel.com>
|
||||
|
||||
Jeremy Huddleston <jeremyhu@apple.com> <jeremyhu@freedesktop.org>
|
||||
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@tifa.local>
|
||||
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@vincent.local>
|
||||
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@yuffie.local>
|
||||
Jeremy Huddleston <jeremyhu@apple.com> Jeremy Huddleston Sequoia <jeremyhu@apple.com>
|
||||
|
||||
Jeremy Kolb <jkolb@freedesktop.org> <jkolb@brandeis.edu>
|
||||
|
||||
Jerome Glisse <jglisse@redhat.com> <glisse@freedesktop.org>
|
||||
Jerome Glisse <jglisse@redhat.com> <glisse@kemper.freedesktop.org>
|
||||
Jerome Glisse <jglisse@redhat.com> John Doe <glisse@barney.(none)>
|
||||
Jerome Glisse <jglisse@redhat.com> John Doe <glisse@localhost.localdomain>
|
||||
|
||||
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@hobbes.lan>
|
||||
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@hobbes.(none)>
|
||||
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@jbarnes-desktop.localdomain>
|
||||
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@jbarnes-t61.(none)>
|
||||
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@virtuousgeek.org>
|
||||
|
||||
Joakim Sindholt <bacn@zhasha.com> <opensource@zhasha.com>
|
||||
Joakim Sindholt <bacn@zhasha.com> <zhasha@gallium-dev.(none)>
|
||||
|
||||
Jochen Gerlach <jtg@users.sourceforge.net> jtg <jtg>
|
||||
|
||||
Joel Bosveld <joel.bosveld@gmail.com> <Joel.Bosveld@gmail.com>
|
||||
|
||||
Jonathan Adamczewski <jadamcze@utas.edu.au> <jadamcze@utas.edu.a>
|
||||
|
||||
Jon Turney <jon.turney@dronecode.org.uk> Jon TURNEY <jon.turney@dronecode.org.uk>
|
||||
|
||||
José Fonseca <jfonseca@vmware.com> Jose Fonseca <jfonseca@vmware.com>
|
||||
José Fonseca <jfonseca@vmware.com> Jose Fonseca <jrfonseca@tungstengraphics.com>
|
||||
José Fonseca <jfonseca@vmware.com> <jfonseca@pegasus.(none)>
|
||||
José Fonseca <jfonseca@vmware.com> <jfonseca@titan.(none)>
|
||||
José Fonseca <jfonseca@vmware.com> <jose.r.fonseca@gmail.com>
|
||||
José Fonseca <jfonseca@vmware.com> <jrfonseca@tungstengraphics.com>
|
||||
José Fonseca <jfonseca@vmware.com> <j_r_fonseca@yahoo.co.uk>
|
||||
|
||||
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk Jansen <jouk@hrem.nano.tudelft.nl>
|
||||
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk Jansen <joukj@hrem.stm.tudelft.nl>
|
||||
Jouk Jansen <joukj@hrem.nano.tudelft.nl> joukj <joukj@tarantella.(none)>
|
||||
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk <joukj@tarantella.nano.tudelft.nl>
|
||||
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk <joukj@tarantella.(none)>
|
||||
Jouk Jansen <joukj@hrem.nano.tudelft.nl> J.Jansen <joukj@tarantella.nano.tudelft.nl>
|
||||
|
||||
Juan Zhao <juan.j.zhao@intel.com> <juan.j.zhao@linux.intel.com>
|
||||
|
||||
Julien Cristau <jcristau@debian.org> <julien.cristau@logilab.fr>
|
||||
|
||||
Julien Isorce <j.isorce@samsung.com> <julien.isorce@gmail.com>
|
||||
|
||||
Kalyan Kondapally <kalyan.kondapally@intel.com> <kondapallykalyancontribute@gmail.com>
|
||||
|
||||
Karl Schultz <karl.w.schultz@gmail.com> Karl Schultze <k.w.schultz@comcast.net>
|
||||
Karl Schultz <karl.w.schultz@gmail.com> unknown <kwschult@.na.qualcomm.com>
|
||||
Karl Schultz <karl.w.schultz@gmail.com> <k.w.schultz@comcast.net>
|
||||
Karl Schultz <karl.w.schultz@gmail.com> <Karl.W.Schultz@gmail.com>
|
||||
Karl Schultz <karl.w.schultz@gmail.com> <kschultz@freedesktop.org>
|
||||
|
||||
Keith Harrison <sio2@users.sourceforge.net> sio2 <sio2>
|
||||
|
||||
Keith Packard <keithp@keithp.com> <keithp@koto.keithp.com>
|
||||
Keith Packard <keithp@keithp.com> <keithp@neko.keithp.com>
|
||||
|
||||
Keith Whitwell <keithw@vmware.com> <keith@tungstengraphics.com>
|
||||
Keith Whitwell <keithw@vmware.com> keithw <keithw@keithw-laptop.(none)>
|
||||
|
||||
Kristian Høgsberg <krh@bitplanet.net> <krh@redhat.com>
|
||||
Kristian Høgsberg <krh@bitplanet.net> <krh@hinata.boston.redhat.com>
|
||||
Kristian Høgsberg <krh@bitplanet.net> <krh@sasori.boston.redhat.com>
|
||||
Kristian Høgsberg <krh@bitplanet.net> <krh@temari.boston.redhat.com>
|
||||
Kristian Høgsberg <krh@bitplanet.net> <kristian.h.kristensen@intel.com>
|
||||
|
||||
Krzesimir Nowak <qdlacz@gmail.com> <krzesimir@kinvolk.io>
|
||||
|
||||
Li Peng <peng.li@intel.com> <peng.li@linux.intel.com>
|
||||
|
||||
Lucas Stach <dev@lynxeye.de> <l.stach@pengutronix.de>
|
||||
|
||||
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <dev@mblankhorst.nl>
|
||||
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <m.b.lankhorst@gmail.com>
|
||||
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <maarten.lankhorst@canonical.com>
|
||||
|
||||
Maciej Cencora <m.cencora@gmail.com> <maciej@osiris.(none)>
|
||||
|
||||
Marc-André Lureau <marcandre.lureau@gmail.com> Marc-Andre Lureau <marcandre.lureau@gmail.com>
|
||||
|
||||
Marc Dietrich <marvin24@gmx.de> Marc <marvin24@gmx.de>
|
||||
Marc Dietrich <marvin24@gmx.de> marvin24 <marvin24@gmx.de>
|
||||
|
||||
Marcin Ślusarz <marcin.slusarz@gmail.com> Marcin Slusarz <marcin.slusarz@gmail.com>
|
||||
|
||||
Marek Olšák <maraeo@gmail.com> <marek.olsak@amd.com>
|
||||
|
||||
Mario Kleiner <mario.kleiner.de@gmail.com> kleinerm <mario.kleiner@tuebingen.mpg.de>
|
||||
Mario Kleiner <mario.kleiner.de@gmail.com> <mario.kleiner@tuebingen.mpg.de>
|
||||
|
||||
Mark Mueller <markkmueller@gmail.com> <MarkKMueller@gmail.com>
|
||||
|
||||
Marta Lofstedt <marta.lofstedt@intel.com> <marta.lofstedt@linux.intel.com>
|
||||
|
||||
Martin Peres <martin.peres@linux.intel.com> <martin.peres@labri.fr>
|
||||
|
||||
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Froehlich <Mathias.Froehlich@gmx.net>
|
||||
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Froehlich <Mathias.Froehlich@web.de>
|
||||
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Frohlich <M.Froehlich@science-computing.de>
|
||||
Mathias Fröhlich <mathias.froehlich@gmx.net> <frohlich8@users.sourceforge.net>
|
||||
Mathias Fröhlich <mathias.froehlich@gmx.net> <Mathias.Froehlich@gmx.net>
|
||||
Mathias Fröhlich <mathias.froehlich@gmx.net> <Mathias.Froehlich@web.de>
|
||||
Mathias Fröhlich <mathias.froehlich@gmx.net> M.Froehlich@science-computing.de <M.Froehlich@science-computing.de>
|
||||
|
||||
Matthew W. S. Bell <matthew@bells23.org.uk> Matthew Bell <matthew@bells23.org.uk>
|
||||
|
||||
Maxence Le Doré <maxence.ledore@gmail.com> Maxence Le Dore <maxence.ledore@gmail.com>
|
||||
|
||||
Micah Fedke <micah.fedke@collabora.co.uk> <M.Fedke@Astronautics.com>
|
||||
|
||||
Michal Krol <michal@vmware.com> <michal@tungstengraphics.com>
|
||||
Michal Krol <michal@vmware.com> Michal Krol <michal@ubuntu-vbox.(none)>
|
||||
Michal Krol <michal@vmware.com> Michal Krol <mjkrol@gmail.org>
|
||||
Michal Krol <michal@vmware.com> michal <michal@capacitor.(none)>
|
||||
Michal Krol <michal@vmware.com> michal <michal@michal-laptop.(none)>
|
||||
Michal Krol <michal@vmware.com> michal <michal@quad.(none)>
|
||||
Michal Krol <michal@vmware.com> michal <michal@transistor.(none)>
|
||||
Michal Krol <michal@vmware.com> Michal <michal@tungstengraphics.com>
|
||||
Michal Krol <michal@vmware.com> michal <michal@wmvare.com>
|
||||
|
||||
Michel Dänzer <michel@daenzer.net> <michel.daenzer@amd.com>
|
||||
Michel Dänzer <michel@daenzer.net> <daenzer@vmware.com>
|
||||
Michel Dänzer <michel@daenzer.net> <michel@tungstengraphics.com>
|
||||
Michel Dänzer <michel@daenzer.net> Michel Daenzer <michel.daenzer@amd.com>
|
||||
Michel Dänzer <michel@daenzer.net> Michel Daenzer <daenzer@localhost.(none)>
|
||||
|
||||
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> Mike Kaplinksiy <mike.kaplinskiy@gmail.com>
|
||||
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> <mike.kaplinskiy@gmai.com>
|
||||
|
||||
Mike Stroyan <mike@lunarg.com> <mike@LunarG.com>
|
||||
|
||||
Nian Wu <nian.wu@intel.com> <nian@graphics.(none)>
|
||||
Nian Wu <nian.wu@intel.com> <nian@tinderbox.sh.intel.com>
|
||||
|
||||
Nick Bowler <nbowler@draconx.ca>
|
||||
|
||||
Nick Sarnie <commendsarnex@gmail.com>
|
||||
|
||||
Nicolai Hähnle <nicolai.haehnle@amd.com> <nhaehnle@gmail.com>
|
||||
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <nhaehnle@gmail.com>
|
||||
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <prefect_@gmx.net>
|
||||
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <prefect@upb.de>
|
||||
|
||||
Nigel Stewart <nigels@users.sourceforge.net> <nigels@sourceforge.net>
|
||||
Nigel Stewart <nigels@users.sourceforge.net> <nstewart@nvidia.com>
|
||||
|
||||
nobled <nobled@dreamwidth.org> <nobled2@nobled2-karmic.(none)>
|
||||
|
||||
Oliver McFadden <oliver.mcfadden@linux.intel.com> <z3ro.geek@gmail.com>
|
||||
|
||||
Owain Ainsworth <zerooa@googlemail.com> Owain G. Ainsworth <oga@openbsd.org>
|
||||
|
||||
Owen W. Taylor <otaylor@fishsoup.net> Owen Taylor <otaylor@snell.localdomain>
|
||||
|
||||
Patrice Mandin <patmandin@gmail.com> <patrice@manoir.racoon.city>
|
||||
Patrice Mandin <patmandin@gmail.com> <pmandin@caramail.com>
|
||||
Patrice Mandin <patmandin@gmail.com> <pmandin@freedesktop.org>
|
||||
|
||||
Pauli Nieminen <pauli.nieminen@linux.intel.com> <suokkos@gmail.com>
|
||||
|
||||
Paulo Zanoni <paulo.r.zanoni@intel.com> Paulo Zanoni <pzanoni@mandriva.com>
|
||||
|
||||
Paul Seidler <sepek@exherbo.org> Paul Seidler <pl.seidler@googlemail.com>
|
||||
|
||||
Pekka Paalanen <pekka.paalanen@collabora.co.uk> <ppaalanen@gmail.com>
|
||||
Pekka Paalanen <pekka.paalanen@collabora.co.uk> <pq@iki.fi>
|
||||
|
||||
Peter Hutterer <peter.hutterer@who-t.net> <peter@cs.unisa.edu.au>
|
||||
|
||||
Pierre-Eric Pelloux-Prayer <pelloux@gmail.com> pepp <pelloux@gmail.com>
|
||||
|
||||
Pierre Willenbrock <pierre@pirsoft.de> Pierre Willenbrok <pierre@pirsoft.de>
|
||||
|
||||
Quentin Glidic <sardemff7+git@sardemff7.net> <sardemff7@sardemff7.net>
|
||||
|
||||
RALOVICH, Kristóf <tade60@freemail.hu> <kristof.ralovich@gmail.com>
|
||||
|
||||
Richard Li <richardradeon@gmail.com> <RichardZ.Li@amd.com>
|
||||
# The next ones are not 100% sure
|
||||
Richard Li <richardradeon@gmail.com> richard <richard@richard-desktop3.(none)>
|
||||
Richard Li <richardradeon@gmail.com> richard <richard@richard-desktop.(none)>
|
||||
Richard Li <richardradeon@gmail.com> root <root@richard-desktop.(none)>
|
||||
|
||||
Richard Sandiford <rsandifo@linux.vnet.ibm.com> <r.sandiford@uk.ibm.com>
|
||||
|
||||
Rob Clark <robclark@freedesktop.org> <Rob Clark robdclark@freedesktop.org>
|
||||
Rob Clark <robclark@freedesktop.org> <robdclark@gmail.com>
|
||||
|
||||
Robert Bragg <robert@sixbynine.org> <robert@linux.intel.com>
|
||||
|
||||
Robert Ellison <papillo@vmware.com> <papillo@i965-laptop.(none)>
|
||||
Robert Ellison <papillo@vmware.com> <papillo@tungstengraphics.com>
|
||||
|
||||
Robert Hooker <sarvatt@ubuntu.com> <robert.hooker@canonical.com>
|
||||
|
||||
Roland Scheidegger <sroland@vmware.com> <rscheidegger@gmx.ch>
|
||||
Roland Scheidegger <sroland@vmware.com> <sroland@tungstengraphics.com>
|
||||
|
||||
Roy Spliet <rspliet@eclipso.eu> <r.spliet@student.tudelft.nl>
|
||||
|
||||
Rune Petersen <rune@megahurts.dk> Rune Peterson <rune@megahurts.dk>
|
||||
|
||||
Ryan Houdek <sonicadvance1@gmail.com> <Sonicadvance1@gmail.com>
|
||||
|
||||
Sam Hocevar <sam@hocevar.net> Sam Hocevar <sam@zoy.org>
|
||||
|
||||
Samuel Iglesias Gonsálvez <siglesias@igalia.com> Samuel Iglesias Gonsalvez <siglesias@igalia.com>
|
||||
|
||||
Sean D'Epagnier <sean@depagnier.com> <geckosenator@freedesktop.org>
|
||||
|
||||
Serge Martin <edb+mesa@sigluy.net> Serge Martin (EdB) <edb+mesa@sigluy.net>
|
||||
Serge Martin <edb+mesa@sigluy.net> EdB <edb+mesa@sigluy.net>
|
||||
|
||||
Sinclair Yeh <syeh@vmware.com> <sinclair.yeh@intel.com>
|
||||
|
||||
Stefan Brüns <stefan.bruens@rwth-aachen.de> <Stefan.Bruens@rwth-aachen.de>
|
||||
|
||||
Stéphane Marchesin <marcheu@chromium.org> Stephane Marchesin <marchesin@icps.u-strasbg.fr>
|
||||
Stéphane Marchesin <marcheu@chromium.org> Stephane Marchesin <stephane.marchesin@gmail.com>
|
||||
|
||||
Sven M. Hallberg <pesco@users.sourceforge.net> pesco <pesco>
|
||||
|
||||
Tapani Pälli <tapani.palli@intel.com> <tapani.palli@gmail.com>
|
||||
Tapani Pälli <tapani.palli@intel.com> Tapani <tapani.palli@intel.com>
|
||||
|
||||
Thierry Reding <treding@nvidia.com> <thierry@gilfi.de>
|
||||
Thierry Reding <treding@nvidia.com> <thierry.reding@avionic-design.de>
|
||||
|
||||
Thierry Vignaud <thierry.vignaud@gmail.com> <tvignaud@mandriva.com>
|
||||
|
||||
Thomas Balling Sørensen <tball@io.dk> <tball@tball-laptop.(none)>
|
||||
|
||||
Thomas Hellstrom <thellstrom@vmware.com> Thomas <thellstrom@vmware.com>
|
||||
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thellstrom-at-vmware-dot-com>
|
||||
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thomas-at-tungstengraphics-dot-com>
|
||||
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thomas@tungstengraphics.com>
|
||||
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellström <thomas@tungstengraphics.com>
|
||||
|
||||
Thomas Tanner <tanner@gmx.net> tanner <tanner>
|
||||
|
||||
Tilman Sauerbeck <tilman@code-monkey.de> <tilman@freedesktop.org>
|
||||
|
||||
Timothy Arceri <timothy.arceri@collabora.com> <t_arceri@yahoo.com.au>
|
||||
Timothy Arceri <timothy.arceri@collabora.com> Timothy <t_arceri@yahoo.com.au>
|
||||
|
||||
Tom Fogal <tfogal@alumni.unh.edu> <tfogal@sci.utah.edu>
|
||||
|
||||
Tom Stellard <thomas.stellard@amd.com> <tstellar@gmail.com>
|
||||
Tom Stellard <thomas.stellard@amd.com> Thomas Stellard <tom.stellard@amd.com>
|
||||
|
||||
Tormod Volden <debian.tormod@gmail.com> <lists.tormod@gmail.com>
|
||||
|
||||
Török Edwin <edwin+mesa@etorok.net> Török Edvin <edwintorok@gmail.com>
|
||||
Török Edwin <edwin+mesa@etorok.net> <edwintorok@gmail.com>
|
||||
|
||||
Ville Syrjälä <ville.syrjala@linux.intel.com> Ville Syrjala <syrjala@freedesktop.org>
|
||||
Ville Syrjälä <ville.syrjala@linux.intel.com> Ville Syrjala <syrjala@sci.fi>
|
||||
|
||||
Vincent Lejeune <vljn@ovi.com> <peluche.canard@gmail.com>
|
||||
|
||||
Vinson Lee <vlee@freedesktop.org> <vlee@vmware.com>
|
||||
|
||||
Zhenyu Wang <zhenyuw@linux.intel.com> Wang Zhenyu <zhenyu.z.wang@intel.com>
|
||||
|
||||
Zack Rusin <zackr@vmware.com> <zack@kde.org>
|
||||
Zack Rusin <zackr@vmware.com> <zack@pixel.(none)>
|
||||
Zack Rusin <zackr@vmware.com> <zack@tungstengraphics.com>
|
||||
|
||||
Zhang <zxpmyth@yahoo.com.cn> zhang <zxpmyth@yahoo.com.cn>
|
112
.travis.yml
112
.travis.yml
@@ -1,112 +0,0 @@
|
||||
language: c
|
||||
|
||||
sudo: true
|
||||
dist: trusty
|
||||
|
||||
cache:
|
||||
directories:
|
||||
- $HOME/.ccache
|
||||
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libdrm-dev
|
||||
- x11proto-xf86vidmode-dev
|
||||
- libexpat1-dev
|
||||
- libxcb-dri2-0-dev
|
||||
- libx11-xcb-dev
|
||||
- llvm-3.5-dev
|
||||
# llvm-config is not in the dev package?
|
||||
- llvm-3.5
|
||||
# LLVM packaging is broken and misses this dep.
|
||||
- libedit-dev
|
||||
- scons
|
||||
|
||||
env:
|
||||
global:
|
||||
- XORG_RELEASES=http://xorg.freedesktop.org/releases/individual
|
||||
- XCB_RELEASES=http://xcb.freedesktop.org/dist
|
||||
- XORGMACROS_VERSION=util-macros-1.19.0
|
||||
- GLPROTO_VERSION=glproto-1.4.17
|
||||
- DRI2PROTO_VERSION=dri2proto-2.8
|
||||
- DRI3PROTO_VERSION=dri3proto-1.0
|
||||
- PRESENTPROTO_VERSION=presentproto-1.0
|
||||
- LIBPCIACCESS_VERSION=libpciaccess-0.13.4
|
||||
- LIBDRM_VERSION=libdrm-2.4.74
|
||||
- XCBPROTO_VERSION=xcb-proto-1.11
|
||||
- LIBXCB_VERSION=libxcb-1.11
|
||||
- LIBXSHMFENCE_VERSION=libxshmfence-1.2
|
||||
- PKG_CONFIG_PATH=$HOME/prefix/lib/pkgconfig
|
||||
matrix:
|
||||
- BUILD=make
|
||||
- BUILD=scons
|
||||
|
||||
install:
|
||||
- export PATH="/usr/lib/ccache:$PATH"
|
||||
- pip install --user mako
|
||||
|
||||
# Since libdrm gets updated in configure.ac regularly, try to pick up the
|
||||
# latest version from there.
|
||||
- for line in `grep "^LIBDRM_.*_REQUIRED=" configure.ac`; do
|
||||
old_ver=`echo $LIBDRM_VERSION | sed 's/libdrm-//'`;
|
||||
new_ver=`echo $line | sed 's/.*REQUIRED=//'`;
|
||||
if `echo "$old_ver,$new_ver" | tr ',' '\n' | sort -Vc 2> /dev/null`; then
|
||||
export LIBDRM_VERSION="libdrm-$new_ver";
|
||||
fi;
|
||||
done
|
||||
|
||||
# Install dependencies where we require specific versions (or where
|
||||
# disallowed by Travis CI's package whitelisting).
|
||||
|
||||
- wget $XORG_RELEASES/util/$XORGMACROS_VERSION.tar.bz2
|
||||
- tar -jxvf $XORGMACROS_VERSION.tar.bz2
|
||||
- (cd $XORGMACROS_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
- wget $XORG_RELEASES/proto/$GLPROTO_VERSION.tar.bz2
|
||||
- tar -jxvf $GLPROTO_VERSION.tar.bz2
|
||||
- (cd $GLPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
- wget $XORG_RELEASES/proto/$DRI2PROTO_VERSION.tar.bz2
|
||||
- tar -jxvf $DRI2PROTO_VERSION.tar.bz2
|
||||
- (cd $DRI2PROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
- wget $XORG_RELEASES/proto/$DRI3PROTO_VERSION.tar.bz2
|
||||
- tar -jxvf $DRI3PROTO_VERSION.tar.bz2
|
||||
- (cd $DRI3PROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
- wget $XORG_RELEASES/proto/$PRESENTPROTO_VERSION.tar.bz2
|
||||
- tar -jxvf $PRESENTPROTO_VERSION.tar.bz2
|
||||
- (cd $PRESENTPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
- wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
|
||||
- tar -jxvf $XCBPROTO_VERSION.tar.bz2
|
||||
- (cd $XCBPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
- wget $XCB_RELEASES/$LIBXCB_VERSION.tar.bz2
|
||||
- tar -jxvf $LIBXCB_VERSION.tar.bz2
|
||||
- (cd $LIBXCB_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
- wget $XORG_RELEASES/lib/$LIBPCIACCESS_VERSION.tar.bz2
|
||||
- tar -jxvf $LIBPCIACCESS_VERSION.tar.bz2
|
||||
- (cd $LIBPCIACCESS_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
- wget http://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
|
||||
- tar -jxvf $LIBDRM_VERSION.tar.bz2
|
||||
- (cd $LIBDRM_VERSION && ./configure --prefix=$HOME/prefix --enable-vc4 --enable-etnaviv-experimental-api && make install)
|
||||
|
||||
- wget $XORG_RELEASES/lib/$LIBXSHMFENCE_VERSION.tar.bz2
|
||||
- tar -jxvf $LIBXSHMFENCE_VERSION.tar.bz2
|
||||
- (cd $LIBXSHMFENCE_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
script:
|
||||
- if test "x$BUILD" = xmake; then
|
||||
./autogen.sh --enable-debug
|
||||
--with-egl-platforms=x11,drm
|
||||
--with-dri-drivers=i915,i965,radeon,r200,swrast,nouveau
|
||||
--with-gallium-drivers=svga,swrast,vc4,virgl,r300,r600,etnaviv,imx
|
||||
--disable-llvm-shared-libs
|
||||
;
|
||||
make && make check;
|
||||
elif test x$BUILD = xscons; then
|
||||
scons;
|
||||
fi
|
@@ -21,8 +21,13 @@
|
||||
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
# DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# use c99 compiler by default
|
||||
ifeq ($(LOCAL_CC),)
|
||||
ifeq ($(LOCAL_IS_HOST_MODULE),true)
|
||||
LOCAL_CFLAGS += -D_GNU_SOURCE
|
||||
LOCAL_CC := $(HOST_CC) -std=c99 -D_GNU_SOURCE
|
||||
else
|
||||
LOCAL_CC := $(TARGET_CC) -std=c99
|
||||
endif
|
||||
endif
|
||||
|
||||
LOCAL_C_INCLUDES += \
|
||||
@@ -32,18 +37,12 @@ LOCAL_C_INCLUDES += \
|
||||
MESA_VERSION := $(shell cat $(MESA_TOP)/VERSION)
|
||||
# define ANDROID_VERSION (e.g., 4.0.x => 0x0400)
|
||||
LOCAL_CFLAGS += \
|
||||
-Wno-unused-parameter \
|
||||
-Wno-date-time \
|
||||
-Wno-pointer-arith \
|
||||
-Wno-missing-field-initializers \
|
||||
-Wno-initializer-overrides \
|
||||
-Wno-mismatched-tags \
|
||||
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
|
||||
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\" \
|
||||
-DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION)
|
||||
|
||||
LOCAL_CFLAGS += \
|
||||
-DENABLE_SHADER_CACHE \
|
||||
-D__STDC_LIMIT_MACROS \
|
||||
-DHAVE___BUILTIN_EXPECT \
|
||||
-DHAVE___BUILTIN_FFS \
|
||||
@@ -52,7 +51,6 @@ LOCAL_CFLAGS += \
|
||||
-DHAVE_FUNC_ATTRIBUTE_UNUSED \
|
||||
-DHAVE_FUNC_ATTRIBUTE_FORMAT \
|
||||
-DHAVE_FUNC_ATTRIBUTE_PACKED \
|
||||
-DHAVE_FUNC_ATTRIBUTE_ALIAS \
|
||||
-DHAVE___BUILTIN_CTZ \
|
||||
-DHAVE___BUILTIN_POPCOUNT \
|
||||
-DHAVE___BUILTIN_POPCOUNTLL \
|
||||
@@ -64,10 +62,6 @@ LOCAL_CFLAGS += \
|
||||
-fvisibility=hidden \
|
||||
-Wno-sign-compare
|
||||
|
||||
# mesa requires at least c99 compiler
|
||||
LOCAL_CONLYFLAGS += \
|
||||
-std=c99
|
||||
|
||||
ifeq ($(strip $(MESA_ENABLE_ASM)),true)
|
||||
ifeq ($(TARGET_ARCH),x86)
|
||||
LOCAL_CFLAGS += \
|
||||
@@ -78,30 +72,10 @@ endif
|
||||
|
||||
ifeq ($(MESA_ENABLE_LLVM),true)
|
||||
LOCAL_CFLAGS += \
|
||||
-DHAVE_LLVM=0x0305 -DMESA_LLVM_VERSION_PATCH=2 \
|
||||
-D__STDC_CONSTANT_MACROS \
|
||||
-D__STDC_FORMAT_MACROS \
|
||||
-D__STDC_LIMIT_MACROS
|
||||
|
||||
ifeq ($(MESA_ANDROID_MAJOR_VERSION),5)
|
||||
LOCAL_CFLAGS += -DHAVE_LLVM=0x0305 -DMESA_LLVM_VERSION_PATCH=2
|
||||
ELF_INCLUDES := external/elfutils/0.153/libelf
|
||||
endif
|
||||
ifeq ($(MESA_ANDROID_MAJOR_VERSION),6)
|
||||
LOCAL_CFLAGS += -DHAVE_LLVM=0x0307 -DMESA_LLVM_VERSION_PATCH=0
|
||||
ELF_INCLUDES := external/elfutils/src/libelf
|
||||
endif
|
||||
ifeq ($(MESA_ANDROID_MAJOR_VERSION),7)
|
||||
LOCAL_CFLAGS += -DHAVE_LLVM=0x0308 -DMESA_LLVM_VERSION_PATCH=0
|
||||
ELF_INCLUDES := external/elfutils/libelf
|
||||
endif
|
||||
endif
|
||||
|
||||
ifneq ($(LOCAL_IS_HOST_MODULE),true)
|
||||
# add libdrm if there are hardware drivers
|
||||
ifneq ($(filter-out swrast,$(MESA_GPU_DRIVERS)),)
|
||||
LOCAL_CFLAGS += -DHAVE_LIBDRM
|
||||
LOCAL_SHARED_LIBRARIES += libdrm
|
||||
endif
|
||||
endif
|
||||
|
||||
LOCAL_CPPFLAGS += \
|
||||
@@ -109,13 +83,6 @@ LOCAL_CPPFLAGS += \
|
||||
-Wno-error=non-virtual-dtor \
|
||||
-Wno-non-virtual-dtor
|
||||
|
||||
ifeq ($(MESA_LOLLIPOP_BUILD),true)
|
||||
LOCAL_CFLAGS_32 += -DDEFAULT_DRIVER_DIR=\"/system/lib/$(MESA_DRI_MODULE_REL_PATH)\"
|
||||
LOCAL_CFLAGS_64 += -DDEFAULT_DRIVER_DIR=\"/system/lib64/$(MESA_DRI_MODULE_REL_PATH)\"
|
||||
else
|
||||
LOCAL_CFLAGS += -DDEFAULT_DRIVER_DIR=\"/system/lib/$(MESA_DRI_MODULE_REL_PATH)\"
|
||||
endif
|
||||
|
||||
# uncomment to keep the debug symbols
|
||||
#LOCAL_STRIP_MODULE := false
|
||||
|
||||
|
15
Android.mk
15
Android.mk
@@ -24,7 +24,7 @@
|
||||
# BOARD_GPU_DRIVERS should be defined. The valid values are
|
||||
#
|
||||
# classic drivers: i915 i965
|
||||
# gallium drivers: swrast freedreno i915g ilo nouveau r300g r600g radeonsi vc4 virgl vmwgfx
|
||||
# gallium drivers: swrast freedreno i915g ilo nouveau r300g r600g radeonsi vc4 vmwgfx
|
||||
#
|
||||
# The main target is libGLES_mesa. For each classic driver enabled, a DRI
|
||||
# module will also be built. DRI modules will be loaded by libGLES_mesa.
|
||||
@@ -50,7 +50,7 @@ MESA_COMMON_MK := $(MESA_TOP)/Android.common.mk
|
||||
MESA_PYTHON2 := python
|
||||
|
||||
classic_drivers := i915 i965
|
||||
gallium_drivers := swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx vc4 virgl
|
||||
gallium_drivers := swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx vc4
|
||||
|
||||
MESA_GPU_DRIVERS := $(strip $(BOARD_GPU_DRIVERS))
|
||||
|
||||
@@ -88,23 +88,18 @@ MESA_ENABLE_LLVM := $(if $(filter radeonsi,$(MESA_GPU_DRIVERS)),true,false)
|
||||
ifneq ($(strip $(MESA_GPU_DRIVERS)),)
|
||||
|
||||
SUBDIRS := \
|
||||
src/gbm \
|
||||
src/loader \
|
||||
src/mapi \
|
||||
src/compiler \
|
||||
src/glsl \
|
||||
src/mesa \
|
||||
src/util \
|
||||
src/egl \
|
||||
src/amd \
|
||||
src/intel \
|
||||
src/mesa/drivers/dri
|
||||
|
||||
INC_DIRS := $(call all-named-subdir-makefiles,$(SUBDIRS))
|
||||
|
||||
ifeq ($(strip $(MESA_BUILD_GALLIUM)),true)
|
||||
INC_DIRS += $(call all-named-subdir-makefiles,src/gallium)
|
||||
SUBDIRS += src/gallium
|
||||
endif
|
||||
|
||||
include $(INC_DIRS)
|
||||
include $(call all-named-subdir-makefiles,$(SUBDIRS))
|
||||
|
||||
endif
|
||||
|
12
Makefile.am
12
Makefile.am
@@ -22,29 +22,23 @@
|
||||
SUBDIRS = src
|
||||
|
||||
AM_DISTCHECK_CONFIGURE_FLAGS = \
|
||||
--enable-dri \
|
||||
--enable-dri3 \
|
||||
--enable-egl \
|
||||
--enable-gallium-tests \
|
||||
--enable-gallium-osmesa \
|
||||
--enable-gallium-llvm \
|
||||
--enable-gbm \
|
||||
--enable-gles1 \
|
||||
--enable-gles2 \
|
||||
--enable-glx \
|
||||
--enable-glx-tls \
|
||||
--enable-nine \
|
||||
--enable-opencl \
|
||||
--enable-opengl \
|
||||
--enable-va \
|
||||
--enable-vdpau \
|
||||
--enable-xa \
|
||||
--enable-xvmc \
|
||||
--enable-llvm-shared-libs \
|
||||
--disable-llvm-shared-libs \
|
||||
--with-egl-platforms=x11,wayland,drm,surfaceless \
|
||||
--with-dri-drivers=i915,i965,nouveau,radeon,r200,swrast \
|
||||
--with-gallium-drivers=i915,ilo,nouveau,r300,r600,radeonsi,freedreno,svga,swrast,vc4,virgl,swr,etnaviv,imx \
|
||||
--with-vulkan-drivers=intel,radeon
|
||||
--with-gallium-drivers=i915,ilo,nouveau,r300,r600,radeonsi,freedreno,svga,swrast,vc4,virgl
|
||||
|
||||
ACLOCAL_AMFLAGS = -I m4
|
||||
|
||||
@@ -60,9 +54,9 @@ noinst_HEADERS = \
|
||||
include/c99_alloca.h \
|
||||
include/c99_compat.h \
|
||||
include/c99_math.h \
|
||||
include/c99 \
|
||||
include/c11 \
|
||||
include/D3D9 \
|
||||
include/GL/wglext.h \
|
||||
include/HaikuGL \
|
||||
include/no_extern_c.h \
|
||||
include/pci_ids
|
||||
|
116
REVIEWERS
116
REVIEWERS
@@ -1,116 +0,0 @@
|
||||
Overview:
|
||||
|
||||
This file is similar in syntax (or more precisly a subset) of what is
|
||||
used by the MAINTAINERS file in the linux kernel. Some fields do not
|
||||
apply, for example, in all cases, send patches to:
|
||||
|
||||
mesa-dev@lists.freedesktop.org
|
||||
|
||||
and in all cases the patchwork instance is:
|
||||
|
||||
https://patchwork.freedesktop.org/project/mesa/
|
||||
|
||||
The purpose is not exactly the same the MAINTAINERS file in the linux
|
||||
kernel, as there are not official/formal maintainers of different
|
||||
subsystems in mesa, but is meant to give an idea of who to CC for
|
||||
various patches for review, and to allow the use of
|
||||
scripts/get_reviewer.pl as git --cc-cmd.
|
||||
|
||||
Usage:
|
||||
|
||||
When sending patches:
|
||||
|
||||
git send-email --cc-cmd ./scripts/get_reviewer.pl ...
|
||||
|
||||
Or to configure as default:
|
||||
|
||||
git config sendemail.cccmd ./scripts/get_reviewer.pl
|
||||
|
||||
Descriptions of section entries:
|
||||
|
||||
R: Designated reviewer: FullName <address@domain>
|
||||
These reviewers should be CCed on patches.
|
||||
F: Files and directories with wildcard patterns.
|
||||
A trailing slash includes all files and subdirectory files.
|
||||
F: drivers/net/ all files in and below drivers/net
|
||||
F: drivers/net/* all files in drivers/net, but not below
|
||||
F: */net/* all files in "any top level directory"/net
|
||||
One pattern per line. Multiple F: lines acceptable.
|
||||
N: Files and directories with regex patterns.
|
||||
N: [^a-z]tegra all files whose path contains the word tegra
|
||||
One pattern per line. Multiple N: lines acceptable.
|
||||
scripts/get_maintainer.pl has different behavior for files that
|
||||
match F: pattern and matches of N: patterns. By default,
|
||||
get_maintainer will not look at git log history when an F: pattern
|
||||
match occurs. When an N: match occurs, git log history is used
|
||||
to also notify the people that have git commit signatures.
|
||||
|
||||
Maintainers List (try to look for most precise areas first)
|
||||
|
||||
Note: this is an opt-in system, I have not tried to add anyone who hasn't
|
||||
either asked me or sent a patch to add themselves.
|
||||
|
||||
-----------------------------------
|
||||
|
||||
NIR
|
||||
R: Jason Ekstrand <jason@jlekstrand.net>
|
||||
F: src/compiler/nir/
|
||||
|
||||
DOCUMENTATION
|
||||
R: Emil Velikov <emil.l.velikov@gmail.com>
|
||||
F: docs/
|
||||
F: doxygen/
|
||||
|
||||
COMPATIBILITY HEADERS
|
||||
R: Emil Velikov <emil.l.velikov@gmail.com>
|
||||
F: include/c99*
|
||||
|
||||
DRI LOADER
|
||||
R: Emil Velikov <emil.l.velikov@gmail.com>
|
||||
F: src/loader/
|
||||
|
||||
GALLIUM LOADER
|
||||
R: Emil Velikov <emil.l.velikov@gmail.com>
|
||||
F: src/gallium/auxiliary/pipe-loader/
|
||||
F: src/gallium/auxiliary/target-helpers/
|
||||
|
||||
GALLIUM TARGETS
|
||||
R: Emil Velikov <emil.l.velikov@gmail.com>
|
||||
F: src/gallium/targets/
|
||||
|
||||
AUTOCONF BUILD
|
||||
R: Emil Velikov <emil.l.velikov@gmail.com>
|
||||
F: configure.ac
|
||||
F: */Automake.inc
|
||||
F: */Makefile.*am
|
||||
F: */Makefile.sources
|
||||
|
||||
SCONS BUILD
|
||||
F: scons/
|
||||
F: */SConscript*
|
||||
F: */Makefile.sources
|
||||
|
||||
ANDROID BUILD
|
||||
R: Emil Velikov <emil.l.velikov@gmail.com>
|
||||
R: Rob Herring <robh@kernel.org>
|
||||
F: CleanSpec.mk
|
||||
F: */Android.*mk
|
||||
F: */Makefile.sources
|
||||
|
||||
ANDROID EGL SUPPORT
|
||||
R: Rob Herring <robh@kernel.org>
|
||||
R: Tomasz Figa <tfiga@chromium.org>
|
||||
F: src/egl/drivers/dri2/platform_android.c
|
||||
|
||||
WAYLAND EGL SUPPORT
|
||||
R: Daniel Stone <daniels@collabora.com>
|
||||
F: src/egl/wayland/*
|
||||
F: src/egl/drivers/dri2/platform_wayland.c
|
||||
|
||||
FREEDRENO
|
||||
R: Rob Clark <robclark@freedesktop.org>
|
||||
F: src/gallium/drivers/freedreno/
|
||||
|
||||
GLX
|
||||
R: Adam Jackson <ajax@redhat.com>
|
||||
F: src/glx/
|
19
SConstruct
19
SConstruct
@@ -1,7 +1,7 @@
|
||||
#######################################################################
|
||||
# Top-level SConstruct
|
||||
#
|
||||
# For example, invoke scons as
|
||||
# For example, invoke scons as
|
||||
#
|
||||
# scons build=debug llvm=yes machine=x86
|
||||
#
|
||||
@@ -12,13 +12,13 @@
|
||||
# build='debug'
|
||||
# llvm=True
|
||||
# machine='x86'
|
||||
#
|
||||
#
|
||||
# Invoke
|
||||
#
|
||||
# scons -h
|
||||
#
|
||||
# to get the full list of options. See scons manpage for more info.
|
||||
#
|
||||
#
|
||||
|
||||
import os
|
||||
import os.path
|
||||
@@ -36,7 +36,7 @@ common.AddOptions(opts)
|
||||
env = Environment(
|
||||
options = opts,
|
||||
tools = ['gallium'],
|
||||
toolpath = ['#scons'],
|
||||
toolpath = ['#scons'],
|
||||
ENV = os.environ,
|
||||
)
|
||||
|
||||
@@ -53,7 +53,7 @@ else:
|
||||
print 'scons: warning: targets option is deprecated; pass the targets on their own such as'
|
||||
print
|
||||
print ' scons %s' % ' '.join(targets)
|
||||
print
|
||||
print
|
||||
COMMAND_LINE_TARGETS.append(targets)
|
||||
|
||||
|
||||
@@ -84,14 +84,9 @@ env.Append(CPPPATH = [
|
||||
#print env.Dump()
|
||||
|
||||
|
||||
# Add a check target for running tests
|
||||
check = env.Alias('check')
|
||||
env.AlwaysBuild(check)
|
||||
|
||||
|
||||
#######################################################################
|
||||
# Invoke host SConscripts
|
||||
#
|
||||
# Invoke host SConscripts
|
||||
#
|
||||
# For things that are meant to be run on the native host build machine, instead
|
||||
# of the target machine.
|
||||
#
|
||||
|
80
appveyor.yml
80
appveyor.yml
@@ -1,80 +0,0 @@
|
||||
# http://www.appveyor.com/docs/appveyor-yml
|
||||
#
|
||||
# To setup AppVeyor for your own personal repositories do the following:
|
||||
# - Sign up
|
||||
# - Add a new project
|
||||
# - Select Git and fill in the Git clone URL
|
||||
# - Setup a Git hook as explained in
|
||||
# https://github.com/appveyor/webhooks#installing-git-hook
|
||||
# - Check 'Settings > General > Skip branches without appveyor.yml'
|
||||
# - Check 'Settings > General > Rolling builds'
|
||||
# - Setup the global or project notifications to your liking
|
||||
#
|
||||
# Note that kicking (or restarting) a build via the web UI will not work, as it
|
||||
# will fail to find appveyor.yml . The Git hook is the most practical way to
|
||||
# kick a build.
|
||||
#
|
||||
# See also:
|
||||
# - http://help.appveyor.com/discussions/problems/2209-node-grunt-build-specify-a-project-or-solution-file-the-directory-does-not-contain-a-project-or-solution-file
|
||||
# - http://help.appveyor.com/discussions/questions/1184-build-config-vs-appveyoryaml
|
||||
|
||||
version: '{build}'
|
||||
|
||||
branches:
|
||||
except:
|
||||
- /^travis.*$/
|
||||
|
||||
# Don't download the full Mesa history to speed up cloning. However the clone
|
||||
# depth must not be too small, otherwise builds might fail when lots of patches
|
||||
# are committed in succession, because the desired commit is not found on the
|
||||
# truncated history.
|
||||
#
|
||||
# See also:
|
||||
# - https://www.appveyor.com/blog/2014/06/04/shallow-clone-for-git-repositories
|
||||
clone_depth: 100
|
||||
|
||||
cache:
|
||||
- win_flex_bison-2.4.5.zip
|
||||
- llvm-3.3.1-msvc2013-mtd.7z
|
||||
|
||||
os: Visual Studio 2013
|
||||
|
||||
environment:
|
||||
WINFLEXBISON_ARCHIVE: win_flex_bison-2.4.5.zip
|
||||
LLVM_ARCHIVE: llvm-3.3.1-msvc2013-mtd.7z
|
||||
|
||||
install:
|
||||
# Check pip
|
||||
- python --version
|
||||
- python -m pip --version
|
||||
# Install Mako
|
||||
- python -m pip install --egg Mako
|
||||
# Install pywin32 extensions, needed by SCons
|
||||
- python -m pip install pypiwin32
|
||||
# Install SCons
|
||||
- python -m pip install --egg scons==2.4.1
|
||||
- scons --version
|
||||
# Install flex/bison
|
||||
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://downloads.sourceforge.net/project/winflexbison/old_versions/%WINFLEXBISON_ARCHIVE%"
|
||||
- 7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
|
||||
- set Path=%CD%\winflexbison;%Path%
|
||||
- win_flex --version
|
||||
- win_bison --version
|
||||
# Download and extract LLVM
|
||||
- if not exist "%LLVM_ARCHIVE%" appveyor DownloadFile "https://people.freedesktop.org/~jrfonseca/llvm/%LLVM_ARCHIVE%"
|
||||
- 7z x -y "%LLVM_ARCHIVE%" > nul
|
||||
- mkdir llvm\bin
|
||||
- set LLVM=%CD%\llvm
|
||||
|
||||
build_script:
|
||||
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=12.0 llvm=1
|
||||
|
||||
after_build:
|
||||
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=12.0 llvm=1 check
|
||||
|
||||
|
||||
# It's possible to setup notification here, as described in
|
||||
# http://www.appveyor.com/docs/notifications#appveyor-yml-configuration , but
|
||||
# doing so would cause the notification settings to be replicated across all
|
||||
# repos, which is most likely undesired. So it's better to rely on the
|
||||
# Appveyor global/project notification settings.
|
20
bin/.cherry-ignore
Normal file
20
bin/.cherry-ignore
Normal file
@@ -0,0 +1,20 @@
|
||||
# As per Marek http://lists.freedesktop.org/archives/mesa-stable/2015-December/003600.html
|
||||
37208c4fd7b1ec679d10992b42a2811cab8245a5 Revert "radeonsi: disable DCC on Stoney"
|
||||
|
||||
# causes regression in xwayland, kde/plasma, mpv, steam ... fdo#92759
|
||||
839793680f99b8387bee9489733d5071c10f3ace i965: Use MESA_FORMAT_B8G8R8X8_SRGB for RGB visuals
|
||||
|
||||
# .num_slices isn't available in 11.1
|
||||
f2c891353609b48459f27f205407d42823dd7d03 Add missing platform information for KBL
|
||||
|
||||
# As requested by Ilia at https://lists.freedesktop.org/archives/mesa-stable/2016-April/003939.html
|
||||
6eeb284e4f74a2fe5ae6cba90f97f219935e24df nv50/ir: normalize cube coordinates after derivatives have been computed
|
||||
|
||||
# The commit fixes a fix, the latter of which did not land in 11.1.
|
||||
4420f189b6d6dd68b517cd73dfdf3775d7d0f580 st/mesa: fix glReadBuffer() assertion failure
|
||||
|
||||
# st_DrawAtlasBitmaps was introduced after the 11.1-branchpoint
|
||||
aed975d5c510135c54252746b44d663d094ecb1e st/mesa: fix sampler view leak in st_DrawAtlasBitmaps()
|
||||
|
||||
# Patch addresses CodeEmitterGK110::emitATOM which is missing in branch.
|
||||
17a37c78fc16505f717a44aa22551285d1cd8c9e gk110/ir: do not overwrite def value with zero for EXCH ops
|
@@ -1,3 +0,0 @@
|
||||
[*.sh]
|
||||
indent_style = space
|
||||
indent_size = 2
|
@@ -40,7 +40,7 @@ else
|
||||
for i in $urls
|
||||
do
|
||||
id=$(echo $i | cut -d'=' -f2)
|
||||
summary=$(wget --quiet -O - $i | grep -e '<title>.*</title>' | sed -e 's/ *<title>[0-9]\+ – \(.*\)<\/title>/\1/')
|
||||
summary=$(wget --quiet -O - $i | grep -e '<title>.*</title>' | sed -e 's/ *<title>Bug [0-9]\+ – \(.*\)<\/title>/\1/')
|
||||
echo "<li><a href=\"$i\">Bug $id</a> - $summary</li>"
|
||||
echo ""
|
||||
done
|
||||
|
@@ -10,28 +10,26 @@
|
||||
# $ bin/get-extra-pick-list.sh | tee picklist
|
||||
|
||||
# Use the last branchpoint as our limit for the search
|
||||
latest_branchpoint=`git merge-base origin/master HEAD`
|
||||
# XXX: there should be a better way for this
|
||||
latest_branchpoint=`git branch | grep \* | cut -c 3-`-branchpoint
|
||||
|
||||
# Grep for commits with "cherry picked from commit" in the commit message.
|
||||
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
|
||||
grep "cherry picked from commit" |\
|
||||
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
|
||||
|
||||
# For each cherry-picked commit...
|
||||
cat already_picked | cut -c -8 |\
|
||||
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' |\
|
||||
cut -c -8 |\
|
||||
while read sha
|
||||
do
|
||||
# ... check if it's referenced (fixed by another) patch
|
||||
# Check if the original commit is referenced in master
|
||||
git log -n1 --pretty=oneline --grep=$sha $latest_branchpoint..origin/master |\
|
||||
cut -c -8 |\
|
||||
while read candidate
|
||||
do
|
||||
# And flag up if it hasn't landed in branch yet.
|
||||
if grep -q ^$candidate already_picked ; then
|
||||
continue
|
||||
# Check if the potential fix, hasn't landed in branch yet.
|
||||
found=`git log -n1 --pretty=oneline --reverse --grep=$candidate $latest_branchpoint..HEAD |wc -l`
|
||||
if test $found = 0
|
||||
then
|
||||
echo Commit $candidate might need to be picked, as it references $sha
|
||||
fi
|
||||
echo Commit $candidate references $sha
|
||||
done
|
||||
done
|
||||
|
||||
rm -f already_picked
|
||||
|
@@ -1,61 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Script for generating a list of candidates [referenced by a Fixes tag] for
|
||||
# cherry-picking to a stable branch
|
||||
#
|
||||
# Usage examples:
|
||||
#
|
||||
# $ bin/get-fixes-pick-list.sh
|
||||
# $ bin/get-fixes-pick-list.sh > picklist
|
||||
# $ bin/get-fixes-pick-list.sh | tee picklist
|
||||
|
||||
# Use the last branchpoint as our limit for the search
|
||||
latest_branchpoint=`git merge-base origin/master HEAD`
|
||||
|
||||
# List all the commits between day 1 and the branch point...
|
||||
git log --reverse --pretty=%H $latest_branchpoint > already_landed
|
||||
|
||||
# ... and the ones cherry-picked.
|
||||
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
|
||||
grep "cherry picked from commit" |\
|
||||
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
|
||||
|
||||
# Grep for commits with Fixes tag
|
||||
git log --reverse --pretty=%H -i --grep="fixes:" $latest_branchpoint..origin/master |\
|
||||
while read sha
|
||||
do
|
||||
# For each one try to extract the tag
|
||||
fixes_count=`git show $sha | grep -i "fixes:" | wc -l`
|
||||
if [ "x$fixes_count" != x1 ] ; then
|
||||
echo WARNING: Commit $sha has nore than one Fixes tag
|
||||
fi
|
||||
fixes=`git show $sha | grep -i "fixes:" | head -n 1`
|
||||
# The following sed/cut combination is borrowed from GregKH
|
||||
id=`echo ${fixes} | sed -e 's/^[ \t]*//' | cut -f 2 -d ':' | sed -e 's/^[ \t]*//' | cut -f 1 -d ' '`
|
||||
|
||||
# Bail out if we cannot find suitable id.
|
||||
# Any specific validation the $id is valid and not some junk, is
|
||||
# implied with the follow up code
|
||||
if [ "x$id" = x ] ; then
|
||||
continue
|
||||
fi
|
||||
|
||||
# Check if the offending commit is in branch.
|
||||
|
||||
# Be that cherry-picked ...
|
||||
# ... or landed before the branchpoint.
|
||||
if grep -q ^$id already_picked ||
|
||||
grep -q ^$id already_landed ; then
|
||||
|
||||
# Finally nominate the fix if it hasn't landed yet.
|
||||
if grep -q ^$sha already_picked ; then
|
||||
continue
|
||||
fi
|
||||
|
||||
echo Commit $sha fixes $id
|
||||
fi
|
||||
|
||||
done
|
||||
|
||||
rm -f already_picked
|
||||
rm -f already_landed
|
@@ -8,16 +8,13 @@
|
||||
# $ bin/get-pick-list.sh > picklist
|
||||
# $ bin/get-pick-list.sh | tee picklist
|
||||
|
||||
# Use the last branchpoint as our limit for the search
|
||||
latest_branchpoint=`git merge-base origin/master HEAD`
|
||||
|
||||
# Grep for commits with "cherry picked from commit" in the commit message.
|
||||
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
|
||||
git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\
|
||||
grep "cherry picked from commit" |\
|
||||
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
|
||||
|
||||
# Grep for commits that were marked as a candidate for the stable tree.
|
||||
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-stable' $latest_branchpoint..origin/master |\
|
||||
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*11\.1.*mesa-stable\)' HEAD..origin/master |\
|
||||
while read sha
|
||||
do
|
||||
# Check to see whether the patch is on the ignore list.
|
||||
|
@@ -1,42 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# Script for generating a list of candidates which have typos in the nomination line
|
||||
#
|
||||
# Usage examples:
|
||||
#
|
||||
# $ bin/get-typod-pick-list.sh
|
||||
# $ bin/get-typod-pick-list.sh > picklist
|
||||
# $ bin/get-typod-pick-list.sh | tee picklist
|
||||
|
||||
# NB:
|
||||
# This script intentionally _never_ checks for specific version tag
|
||||
# Should we consider folding it with the original get-pick-list.sh
|
||||
|
||||
# Use the last branchpoint as our limit for the search
|
||||
latest_branchpoint=`git merge-base origin/master HEAD`
|
||||
|
||||
# Grep for commits with "cherry picked from commit" in the commit message.
|
||||
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
|
||||
grep "cherry picked from commit" |\
|
||||
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
|
||||
|
||||
# Grep for commits that were marked as a candidate for the stable tree.
|
||||
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-dev' $latest_branchpoint..origin/master |\
|
||||
while read sha
|
||||
do
|
||||
# Check to see whether the patch is on the ignore list.
|
||||
if [ -f bin/.cherry-ignore ] ; then
|
||||
if grep -q ^$sha bin/.cherry-ignore ; then
|
||||
continue
|
||||
fi
|
||||
fi
|
||||
|
||||
# Check to see if it has already been picked over.
|
||||
if grep -q ^$sha already_picked ; then
|
||||
continue
|
||||
fi
|
||||
|
||||
git log -n1 --pretty=oneline $sha | cat
|
||||
done
|
||||
|
||||
rm -f already_picked
|
@@ -59,7 +59,7 @@ if target_platform == 'windows' and host_platform != 'windows':
|
||||
|
||||
|
||||
# find default_llvm value
|
||||
if 'LLVM' in os.environ or 'LLVM_CONFIG' in os.environ:
|
||||
if 'LLVM' in os.environ:
|
||||
default_llvm = 'yes'
|
||||
else:
|
||||
default_llvm = 'no'
|
||||
@@ -86,7 +86,7 @@ def AddOptions(opts):
|
||||
from SCons.Options.EnumOption import EnumOption
|
||||
opts.Add(EnumOption('build', 'build type', 'debug',
|
||||
allowed_values=('debug', 'checked', 'profile',
|
||||
'release', 'opt')))
|
||||
'release')))
|
||||
opts.Add(BoolOption('verbose', 'verbose output', 'no'))
|
||||
opts.Add(EnumOption('machine', 'use machine-specific assembly code',
|
||||
default_machine,
|
||||
@@ -97,7 +97,6 @@ def AddOptions(opts):
|
||||
opts.Add(BoolOption('embedded', 'embedded build', 'no'))
|
||||
opts.Add(BoolOption('analyze',
|
||||
'enable static code analysis where available', 'no'))
|
||||
opts.Add(BoolOption('asan', 'enable Address Sanitizer', 'no'))
|
||||
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
|
||||
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support',
|
||||
'no'))
|
||||
@@ -110,6 +109,5 @@ def AddOptions(opts):
|
||||
opts.Add(BoolOption('texture_float',
|
||||
'enable floating-point textures and renderbuffers',
|
||||
'no'))
|
||||
opts.Add(BoolOption('swr', 'Build OpenSWR', 'no'))
|
||||
if host_platform == 'windows':
|
||||
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
|
||||
|
1539
configure.ac
1539
configure.ac
File diff suppressed because it is too large
Load Diff
490
docs/COPYING
Normal file
490
docs/COPYING
Normal file
@@ -0,0 +1,490 @@
|
||||
|
||||
Some parts of Mesa are copyrighted under the GNU LGPL. See the
|
||||
Mesa/docs/COPYRIGHT file for details.
|
||||
|
||||
The following is the standard GNU copyright file.
|
||||
----------------------------------------------------------------------
|
||||
|
||||
|
||||
GNU LIBRARY GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1991 Free Software Foundation, Inc.
|
||||
675 Mass Ave, Cambridge, MA 02139, USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the library GPL. It is
|
||||
numbered 2 because it goes with version 2 of the ordinary GPL.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Library General Public License, applies to some
|
||||
specially designated Free Software Foundation software, and to any
|
||||
other libraries whose authors decide to use it. You can use it for
|
||||
your libraries, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if
|
||||
you distribute copies of the library, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link a program with the library, you must provide
|
||||
complete object files to the recipients so that they can relink them
|
||||
with the library, after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
Our method of protecting your rights has two steps: (1) copyright
|
||||
the library, and (2) offer you this license which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
Also, for each distributor's protection, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
library. If the library is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original
|
||||
version, so that any problems introduced by others will not reflect on
|
||||
the original authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that companies distributing free
|
||||
software will individually obtain patent licenses, thus in effect
|
||||
transforming the program into proprietary software. To prevent this,
|
||||
we have made it clear that any patent must be licensed for everyone's
|
||||
free use or not licensed at all.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the ordinary
|
||||
GNU General Public License, which was designed for utility programs. This
|
||||
license, the GNU Library General Public License, applies to certain
|
||||
designated libraries. This license is quite different from the ordinary
|
||||
one; be sure to read it in full, and don't assume that anything in it is
|
||||
the same as in the ordinary license.
|
||||
|
||||
The reason we have a separate public license for some libraries is that
|
||||
they blur the distinction we usually make between modifying or adding to a
|
||||
program and simply using it. Linking a program with a library, without
|
||||
changing the library, is in some sense simply using the library, and is
|
||||
analogous to running a utility program or application program. However, in
|
||||
a textual and legal sense, the linked executable is a combined work, a
|
||||
derivative of the original library, and the ordinary General Public License
|
||||
treats it as such.
|
||||
|
||||
Because of this blurred distinction, using the ordinary General
|
||||
Public License for libraries did not effectively promote software
|
||||
sharing, because most developers did not use the libraries. We
|
||||
concluded that weaker conditions might promote sharing better.
|
||||
|
||||
However, unrestricted linking of non-free programs would deprive the
|
||||
users of those programs of all benefit from the free status of the
|
||||
libraries themselves. This Library General Public License is intended to
|
||||
permit developers of non-free programs to use free libraries, while
|
||||
preserving your freedom as a user of such programs to change the free
|
||||
libraries that are incorporated in them. (We have not seen how to achieve
|
||||
this as regards changes in header files, but we have achieved it as regards
|
||||
changes in the actual functions of the Library.) The hope is that this
|
||||
will lead to faster development of free libraries.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, while the latter only
|
||||
works together with the library.
|
||||
|
||||
Note that it is possible for a library to be covered by the ordinary
|
||||
General Public License rather than by this special one.
|
||||
|
||||
GNU LIBRARY GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library which
|
||||
contains a notice placed by the copyright holder or other authorized
|
||||
party saying it may be distributed under the terms of this Library
|
||||
General Public License (also called "this License"). Each licensee is
|
||||
addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Library, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote
|
||||
it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Library.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Library
|
||||
with the Library (or with a work based on the Library) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
License instead of this License to a given copy of the Library. To do
|
||||
this, you must alter all the notices that refer to this License, so
|
||||
that they refer to the ordinary GNU General Public License, version 2,
|
||||
instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
subsequent copies and derivative works made from that copy.
|
||||
|
||||
This option is useful when you wish to copy part of the code of
|
||||
the Library into a program that is not a library.
|
||||
|
||||
4. You may copy and distribute the Library (or a portion or
|
||||
derivative of it, under Section 2) in object code or executable form
|
||||
under the terms of Sections 1 and 2 above provided that you accompany
|
||||
it with the complete corresponding machine-readable source code, which
|
||||
must be distributed under the terms of Sections 1 and 2 above on a
|
||||
medium customarily used for software interchange.
|
||||
|
||||
If distribution of object code is made by offering access to copy
|
||||
from a designated place, then offering equivalent access to copy the
|
||||
source code from the same place satisfies the requirement to
|
||||
distribute the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
5. A program that contains no derivative of any portion of the
|
||||
Library, but is designed to work with the Library by being compiled or
|
||||
linked with it, is called a "work that uses the Library". Such a
|
||||
work, in isolation, is not a derivative work of the Library, and
|
||||
therefore falls outside the scope of this License.
|
||||
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
creates an executable that is a derivative of the Library (because it
|
||||
contains portions of the Library), rather than a "work that uses the
|
||||
library". The executable is therefore covered by this License.
|
||||
Section 6 states terms for distribution of such executables.
|
||||
|
||||
When a "work that uses the Library" uses material from a header file
|
||||
that is part of the Library, the object code for the work may be a
|
||||
derivative work of the Library even though the source code is not.
|
||||
Whether this is true is especially significant if the work can be
|
||||
linked without the Library, or if the work is itself a library. The
|
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threshold for this to be true is not precisely defined by law.
|
||||
|
||||
If such an object file uses only numerical parameters, data
|
||||
structure layouts and accessors, and small macros and small inline
|
||||
functions (ten lines or less in length), then the use of the object
|
||||
file is unrestricted, regardless of whether it is legally a derivative
|
||||
work. (Executables containing this object code plus portions of the
|
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Library will still fall under Section 6.)
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|
||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
distribute the object code for the work under the terms of Section 6.
|
||||
Any executables containing that work also fall under Section 6,
|
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whether or not they are linked directly with the Library itself.
|
||||
|
||||
6. As an exception to the Sections above, you may also compile or
|
||||
link a "work that uses the Library" with the Library to produce a
|
||||
work containing portions of the Library, and distribute that work
|
||||
under terms of your choice, provided that the terms permit
|
||||
modification of the work for the customer's own use and reverse
|
||||
engineering for debugging such modifications.
|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
Library is used in it and that the Library and its use are covered by
|
||||
this License. You must supply a copy of this License. If the work
|
||||
during execution displays copyright notices, you must include the
|
||||
copyright notice for the Library among them, as well as a reference
|
||||
directing the user to the copy of this License. Also, you must do one
|
||||
of these things:
|
||||
|
||||
a) Accompany the work with the complete corresponding
|
||||
machine-readable source code for the Library including whatever
|
||||
changes were used in the work (which must be distributed under
|
||||
Sections 1 and 2 above); and, if the work is an executable linked
|
||||
with the Library, with the complete machine-readable "work that
|
||||
uses the Library", as object code and/or source code, so that the
|
||||
user can modify the Library and then relink to produce a modified
|
||||
executable containing the modified Library. (It is understood
|
||||
that the user who changes the contents of definitions files in the
|
||||
Library will not necessarily be able to recompile the application
|
||||
to use the modified definitions.)
|
||||
|
||||
b) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
c) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
d) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
Library" must include any data and utility programs needed for
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||||
reproducing the executable from it. However, as a special exception,
|
||||
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|
||||
distributed (in either source or binary form) with the major
|
||||
components (compiler, kernel, and so on) of the operating system on
|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
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|
||||
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|
||||
use both them and the Library together in an executable that you
|
||||
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|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
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|
||||
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|
||||
Sections above.
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
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|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Library General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
Appendix: How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
263
docs/GL3.txt
Normal file
263
docs/GL3.txt
Normal file
@@ -0,0 +1,263 @@
|
||||
|
||||
Status of OpenGL 3.x features in Mesa
|
||||
|
||||
|
||||
Note: when an item is marked as "DONE" it means all the core Mesa
|
||||
infrastructure is complete but it may be the case that few (if any) drivers
|
||||
implement the features.
|
||||
|
||||
|
||||
OpenGL Core and Compatibility context support
|
||||
|
||||
OpenGL 3.1 and later versions are only supported with the Core profile.
|
||||
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
|
||||
version with all deprecated features is 3.0. Some of the later GL features
|
||||
are exposed in the 3.0 context as extensions.
|
||||
|
||||
|
||||
Feature Status
|
||||
----------------------------------------------------- ------------------------
|
||||
|
||||
GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
|
||||
|
||||
glBindFragDataLocation, glGetFragDataLocation DONE
|
||||
Conditional rendering (GL_NV_conditional_render) DONE ()
|
||||
Map buffer subranges (GL_ARB_map_buffer_range) DONE ()
|
||||
Clamping controls (GL_ARB_color_buffer_float) DONE ()
|
||||
Float textures, renderbuffers (GL_ARB_texture_float) DONE ()
|
||||
GL_EXT_packed_float DONE ()
|
||||
GL_EXT_texture_shared_exponent DONE ()
|
||||
Float depth buffers (GL_ARB_depth_buffer_float) DONE ()
|
||||
Framebuffer objects (GL_ARB_framebuffer_object) DONE ()
|
||||
GL_ARB_half_float_pixel DONE (all drivers)
|
||||
GL_ARB_half_float_vertex DONE ()
|
||||
GL_EXT_texture_integer DONE ()
|
||||
GL_EXT_texture_array DONE ()
|
||||
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE ()
|
||||
GL_EXT_texture_compression_rgtc DONE ()
|
||||
GL_ARB_texture_rg DONE ()
|
||||
Transform feedback (GL_EXT_transform_feedback) DONE ()
|
||||
Vertex array objects (GL_ARB_vertex_array_object) DONE ()
|
||||
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE ()
|
||||
glClearBuffer commands DONE
|
||||
glGetStringi command DONE
|
||||
glTexParameterI, glGetTexParameterI commands DONE
|
||||
glVertexAttribI commands DONE
|
||||
Depth format cube textures DONE ()
|
||||
GLX_ARB_create_context (GLX 1.4 is required) DONE
|
||||
Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*))
|
||||
|
||||
(*) llvmpipe and softpipe have fake Multisample anti-aliasing support
|
||||
|
||||
|
||||
GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
|
||||
|
||||
Forward compatible context support/deprecations DONE ()
|
||||
Instanced drawing (GL_ARB_draw_instanced) DONE ()
|
||||
Buffer copying (GL_ARB_copy_buffer) DONE ()
|
||||
Primitive restart (GL_NV_primitive_restart) DONE ()
|
||||
16 vertex texture image units DONE ()
|
||||
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts ()
|
||||
Rectangular textures (GL_ARB_texture_rectangle) DONE ()
|
||||
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE ()
|
||||
Signed normalized textures (GL_EXT_texture_snorm) DONE ()
|
||||
|
||||
|
||||
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
|
||||
|
||||
Core/compatibility profiles DONE
|
||||
Geometry shaders DONE ()
|
||||
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE ()
|
||||
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE ()
|
||||
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE ()
|
||||
Provoking vertex (GL_ARB_provoking_vertex) DONE ()
|
||||
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE ()
|
||||
Multisample textures (GL_ARB_texture_multisample) DONE ()
|
||||
Frag depth clamp (GL_ARB_depth_clamp) DONE ()
|
||||
Fence objects (GL_ARB_sync) DONE ()
|
||||
GLX_ARB_create_context_profile DONE
|
||||
|
||||
|
||||
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
|
||||
|
||||
GL_ARB_blend_func_extended DONE ()
|
||||
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
|
||||
GL_ARB_occlusion_query2 DONE ()
|
||||
GL_ARB_sampler_objects DONE (all drivers)
|
||||
GL_ARB_shader_bit_encoding DONE ()
|
||||
GL_ARB_texture_rgb10_a2ui DONE ()
|
||||
GL_ARB_texture_swizzle DONE ()
|
||||
GL_ARB_timer_query DONE ()
|
||||
GL_ARB_instanced_arrays DONE ()
|
||||
GL_ARB_vertex_type_2_10_10_10_rev DONE ()
|
||||
|
||||
|
||||
GL 4.0, GLSL 4.00 --- all DONE: nvc0, radeonsi
|
||||
|
||||
GL_ARB_draw_buffers_blend DONE (i965, nv50, r600, llvmpipe, softpipe)
|
||||
GL_ARB_draw_indirect DONE (i965, r600, llvmpipe, softpipe)
|
||||
GL_ARB_gpu_shader5 DONE (i965, r600)
|
||||
- 'precise' qualifier DONE
|
||||
- Dynamically uniform sampler array indices DONE (softpipe)
|
||||
- Dynamically uniform UBO array indices DONE ()
|
||||
- Implicit signed -> unsigned conversions DONE
|
||||
- Fused multiply-add DONE ()
|
||||
- Packing/bitfield/conversion functions DONE (softpipe)
|
||||
- Enhanced textureGather DONE (softpipe)
|
||||
- Geometry shader instancing DONE (llvmpipe, softpipe)
|
||||
- Geometry shader multiple streams DONE ()
|
||||
- Enhanced per-sample shading DONE ()
|
||||
- Interpolation functions DONE ()
|
||||
- New overload resolution rules DONE
|
||||
GL_ARB_gpu_shader_fp64 DONE (r600, llvmpipe, softpipe)
|
||||
GL_ARB_sample_shading DONE (i965, nv50, r600)
|
||||
GL_ARB_shader_subroutine DONE (i965, nv50, r600, llvmpipe, softpipe)
|
||||
GL_ARB_tessellation_shader DONE ()
|
||||
GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, llvmpipe, softpipe)
|
||||
GL_ARB_texture_cube_map_array DONE (i965, nv50, r600, llvmpipe, softpipe)
|
||||
GL_ARB_texture_gather DONE (i965, nv50, r600, llvmpipe, softpipe)
|
||||
GL_ARB_texture_query_lod DONE (i965, nv50, r600, softpipe)
|
||||
GL_ARB_transform_feedback2 DONE (i965, nv50, r600, llvmpipe, softpipe)
|
||||
GL_ARB_transform_feedback3 DONE (i965, nv50, r600, llvmpipe, softpipe)
|
||||
|
||||
|
||||
GL 4.1, GLSL 4.10 --- all DONE: nvc0, radeonsi
|
||||
|
||||
GL_ARB_ES2_compatibility DONE (i965, nv50, r600, llvmpipe, softpipe)
|
||||
GL_ARB_get_program_binary DONE (0 binary formats)
|
||||
GL_ARB_separate_shader_objects DONE (all drivers)
|
||||
GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10)
|
||||
GL_ARB_vertex_attrib_64bit DONE (r600, llvmpipe, softpipe)
|
||||
GL_ARB_viewport_array DONE (i965, nv50, r600, llvmpipe)
|
||||
|
||||
|
||||
GL 4.2, GLSL 4.20:
|
||||
|
||||
GL_ARB_texture_compression_bptc DONE (i965, nvc0, r600, radeonsi)
|
||||
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
|
||||
GL_ARB_shader_atomic_counters DONE (i965)
|
||||
GL_ARB_texture_storage DONE (all drivers)
|
||||
GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
|
||||
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
|
||||
GL_ARB_shader_image_load_store DONE (i965)
|
||||
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
|
||||
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
|
||||
GL_ARB_shading_language_packing DONE (all drivers)
|
||||
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
|
||||
GL_ARB_map_buffer_alignment DONE (all drivers)
|
||||
|
||||
|
||||
GL 4.3, GLSL 4.30:
|
||||
|
||||
GL_ARB_arrays_of_arrays DONE (i965)
|
||||
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
|
||||
GL_ARB_clear_buffer_object DONE (all drivers)
|
||||
GL_ARB_compute_shader in progress (jljusten)
|
||||
GL_ARB_copy_image DONE (i965, nv50, nvc0, radeonsi)
|
||||
GL_KHR_debug DONE (all drivers)
|
||||
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
|
||||
GL_ARB_fragment_layer_viewport DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
|
||||
GL_ARB_framebuffer_no_attachments DONE (i965)
|
||||
GL_ARB_internalformat_query2 not started
|
||||
GL_ARB_invalidate_subdata DONE (all drivers)
|
||||
GL_ARB_multi_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
|
||||
GL_ARB_program_interface_query DONE (all drivers)
|
||||
GL_ARB_robust_buffer_access_behavior not started
|
||||
GL_ARB_shader_image_size DONE (i965)
|
||||
GL_ARB_shader_storage_buffer_object DONE (i965)
|
||||
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
|
||||
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
|
||||
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
|
||||
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
|
||||
GL_ARB_texture_view DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
|
||||
GL_ARB_vertex_attrib_binding DONE (all drivers)
|
||||
|
||||
|
||||
GL 4.4, GLSL 4.40:
|
||||
|
||||
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
|
||||
GL_ARB_buffer_storage DONE (i965, nv50, nvc0, r600, radeonsi)
|
||||
GL_ARB_clear_texture DONE (i965, nv50, nvc0)
|
||||
GL_ARB_enhanced_layouts in progress (Timothy)
|
||||
- compile-time constant expressions DONE
|
||||
- explicit byte offsets for blocks in progress
|
||||
- forced alignment within blocks in progress
|
||||
- specified vec4-slot component numbers in progress
|
||||
- specified transform/feedback layout in progress
|
||||
- input/output block locations in progress
|
||||
GL_ARB_multi_bind DONE (all drivers)
|
||||
GL_ARB_query_buffer_object not started
|
||||
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
|
||||
GL_ARB_texture_stencil8 DONE (nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
|
||||
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
|
||||
|
||||
GL 4.5, GLSL 4.50:
|
||||
|
||||
GL_ARB_ES3_1_compatibility not started
|
||||
GL_ARB_clip_control DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
|
||||
GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
|
||||
GL_ARB_cull_distance in progress (Tobias)
|
||||
GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600, radeonsi)
|
||||
GL_ARB_direct_state_access DONE (all drivers)
|
||||
GL_ARB_get_texture_sub_image DONE (all drivers)
|
||||
GL_ARB_shader_texture_image_samples DONE (i965, nv50, nvc0, r600, radeonsi)
|
||||
GL_ARB_texture_barrier DONE (i965, nv50, nvc0, r600, radeonsi)
|
||||
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
|
||||
GL_KHR_robust_buffer_access_behavior not started
|
||||
GL_KHR_robustness 90% done (the ARB variant)
|
||||
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
|
||||
|
||||
These are the extensions cherry-picked to make GLES 3.1
|
||||
GLES3.1, GLSL ES 3.1
|
||||
GL_ARB_arrays_of_arrays DONE (i965)
|
||||
GL_ARB_compute_shader in progress (jljusten)
|
||||
GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
|
||||
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
|
||||
GL_ARB_framebuffer_no_attachments DONE (i965)
|
||||
GL_ARB_program_interface_query DONE (all drivers)
|
||||
GL_ARB_shader_atomic_counters DONE (i965)
|
||||
GL_ARB_shader_image_load_store DONE (i965)
|
||||
GL_ARB_shader_image_size DONE (i965)
|
||||
GL_ARB_shader_storage_buffer_object DONE (i965)
|
||||
GL_ARB_shading_language_packing DONE (all drivers)
|
||||
GL_ARB_separate_shader_objects DONE (all drivers)
|
||||
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
|
||||
Multisample textures (GL_ARB_texture_multisample) DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
|
||||
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
|
||||
GL_ARB_vertex_attrib_binding DONE (all drivers)
|
||||
GS5 Enhanced textureGather DONE (i965, nvc0, r600, radeonsi)
|
||||
GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, r600, radeonsi)
|
||||
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
|
||||
|
||||
Additional functionality not covered above:
|
||||
glMemoryBarrierByRegion DONE
|
||||
glGetTexLevelParameter[fi]v - needs updates DONE
|
||||
glGetBooleani_v - restrict to GLES enums
|
||||
gl_HelperInvocation support
|
||||
|
||||
GLES3.2, GLSL ES 3.2
|
||||
GL_EXT_color_buffer_float DONE (all drivers)
|
||||
GL_KHR_blend_equation_advanced not started
|
||||
GL_KHR_debug DONE (all drivers)
|
||||
GL_KHR_robustness 90% done (the ARB variant)
|
||||
GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+)
|
||||
GL_OES_copy_image not started (based on GL_ARB_copy_image, which is done for some drivers)
|
||||
GL_OES_draw_buffers_indexed not started
|
||||
GL_OES_draw_elements_base_vertex DONE (all drivers)
|
||||
GL_OES_geometry_shader not started (based on GL_ARB_geometry_shader4, which is done for all drivers)
|
||||
GL_OES_gpu_shader5 not started (based on parts of GL_ARB_gpu_shader5, which is done for some drivers)
|
||||
GL_OES_primitive_bounding box not started
|
||||
GL_OES_sample_shading not started (based on parts of GL_ARB_sample_shading, which is done for some drivers)
|
||||
GL_OES_sample_variables not started (based on parts of GL_ARB_sample_shading, which is done for some drivers)
|
||||
GL_OES_shader_image_atomic not started (based on parts of GL_ARB_shader_image_load_store, which is done for some drivers)
|
||||
GL_OES_shader_io_blocks not started (based on parts of GLSL 1.50, which is done)
|
||||
GL_OES_shader_multisample_interpolation not started (based on parts of GL_ARB_gpu_shader5, which is done)
|
||||
GL_OES_tessellation_shader not started (based on GL_ARB_tessellation_shader, which is done for some drivers)
|
||||
GL_OES_texture_border_clamp not started (based on GL_ARB_texture_border_clamp, which is done)
|
||||
GL_OES_texture_buffer not started (based on GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_range, and GL_ARB_texture_buffer_object_rgb32 that are all done)
|
||||
GL_OES_texture_cube_map_array not started (based on GL_ARB_texture_cube_map_array, which is done for all drivers)
|
||||
GL_OES_texture_stencil8 not started (based on GL_ARB_texture_stencil8, which is done for some drivers)
|
||||
GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
|
||||
|
||||
More info about these features and the work involved can be found at
|
||||
http://dri.freedesktop.org/wiki/MissingFunctionality
|
@@ -55,7 +55,7 @@ to your preference, type:
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
This will produce libGL.so and/or several other libraries depending on the
|
||||
This will produce libGL.so and several other libraries depending on the
|
||||
options you have chosen. Later, if you want to rebuild for a different
|
||||
configuration run <code>make realclean</code> before rebuilding.
|
||||
</p>
|
||||
@@ -133,11 +133,9 @@ There are also a few general options for altering the Mesa build:
|
||||
</p>
|
||||
<dl>
|
||||
<dt><code>--enable-debug</code></dt>
|
||||
<dd><p>This option will set the compiler debug/optimisation levels (if the user
|
||||
hasn't already set them via the CFLAGS/CXXFLAGS) and macros to aid in
|
||||
debugging the Mesa libraries.</p>
|
||||
|
||||
<p>Note that enabling this option can lead to noticable loss of performance.</p>
|
||||
<dd><p>This option will enable compiler
|
||||
options and macros to aid in debugging the Mesa libraries.</p>
|
||||
</dd>
|
||||
|
||||
<dt><code>--disable-asm</code></dt>
|
||||
<dd><p>There are assembly routines
|
||||
@@ -176,22 +174,27 @@ architecture, the following should be sufficient to configure multilib Mesa</p>
|
||||
</dl>
|
||||
|
||||
|
||||
<h2 id="driver">2. GL Driver Options</h2>
|
||||
<h2 id="driver">2. Driver Options</h2>
|
||||
|
||||
<p>
|
||||
There are several different driver modes that Mesa can use. These are
|
||||
described in more detail in the <a href="install.html">basic
|
||||
installation instructions</a>. The Mesa driver is controlled through the
|
||||
configure options <code>--enable-glx</code> and <code>--enable-osmesa</code>
|
||||
configure options <code>--enable-xlib-glx</code>, <code>--enable-osmesa</code>,
|
||||
and <code>--enable-dri</code>.
|
||||
</p>
|
||||
|
||||
<h3 id="xlib">Xlib</h3><p>
|
||||
It uses Xlib as a software renderer to do all rendering. It corresponds
|
||||
to the option <code>--enable-glx=xlib</code> or <code>--enable-glx=gallium-xlib</code>.
|
||||
to the option <code>--enable-xlib-glx</code>. The libX11 and libXext
|
||||
libraries, as well as the X11 development headers, will be need to
|
||||
support the Xlib driver.
|
||||
|
||||
<h3 id="dri">DRI</h3><p>This mode uses the DRI hardware drivers for
|
||||
accelerated OpenGL rendering. To enable use <code>--enable-glx=dri
|
||||
--enable-dri</code>.
|
||||
accelerated OpenGL rendering. Enable the DRI drivers with the option
|
||||
<code>--enable-dri</code>. See the <a href="install.html">basic
|
||||
installation instructions</a> for details on prerequisites for the DRI
|
||||
drivers.
|
||||
|
||||
<!-- DRI specific options -->
|
||||
<dl>
|
||||
@@ -249,8 +252,10 @@ will create the libOSMesa16 library with a 16-bit color channel.
|
||||
<h2 id="library">3. Library Options</h2>
|
||||
|
||||
<p>
|
||||
The configure script provides more fine grained control over the libraries
|
||||
that will be built.
|
||||
The configure script provides more fine grained control over the GL
|
||||
libraries that will be built. More details on the specific GL libraries
|
||||
can be found in the <a href="install.html">basic installation
|
||||
instructions</a>.
|
||||
|
||||
</div>
|
||||
</body>
|
||||
|
@@ -1,142 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Coding Style</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Coding Style</h1>
|
||||
|
||||
<p>
|
||||
Mesa is over 20 years old and the coding style has evolved over time.
|
||||
Some old parts use a style that's a bit out of date.
|
||||
|
||||
Different sections of mesa can use different coding style as set in the local
|
||||
EditorConfig (.editorconfig) and/or Emacs (.dir-locals.el) file.
|
||||
|
||||
Alternatively the following is applicable.
|
||||
|
||||
If the guidelines below don't cover something, try following the format of
|
||||
existing, neighboring code.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Basic formatting guidelines
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>3-space indentation, no tabs.
|
||||
<li>Limit lines to 78 or fewer characters. The idea is to prevent line
|
||||
wrapping in 80-column editors and terminals. There are exceptions, such
|
||||
as if you're defining a large, static table of information.
|
||||
<li>Opening braces go on the same line as the if/for/while statement.
|
||||
For example:
|
||||
<pre>
|
||||
if (condition) {
|
||||
foo;
|
||||
} else {
|
||||
bar;
|
||||
}
|
||||
</pre>
|
||||
|
||||
<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
|
||||
and not <tt>a=b+c;</tt>
|
||||
|
||||
<li>This GNU indent command generally does the right thing for formatting:
|
||||
<pre>
|
||||
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
|
||||
</pre>
|
||||
|
||||
<li>Use comments wherever you think it would be helpful for other developers.
|
||||
Several specific cases and style examples follow. Note that we roughly
|
||||
follow <a href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
|
||||
<br>
|
||||
<br>
|
||||
Single-line comments:
|
||||
<pre>
|
||||
/* null-out pointer to prevent dangling reference below */
|
||||
bufferObj = NULL;
|
||||
</pre>
|
||||
Or,
|
||||
<pre>
|
||||
bufferObj = NULL; /* prevent dangling reference below */
|
||||
</pre>
|
||||
Multi-line comment:
|
||||
<pre>
|
||||
/* If this is a new buffer object id, or one which was generated but
|
||||
* never used before, allocate a buffer object now.
|
||||
*/
|
||||
</pre>
|
||||
We try to quote the OpenGL specification where prudent:
|
||||
<pre>
|
||||
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
|
||||
*
|
||||
* "An INVALID_OPERATION error is generated for any of the following
|
||||
* conditions:
|
||||
*
|
||||
* * <length> is zero."
|
||||
*
|
||||
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
|
||||
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
|
||||
* either.
|
||||
*/
|
||||
</pre>
|
||||
Function comment example:
|
||||
<pre>
|
||||
/**
|
||||
* Create and initialize a new buffer object. Called via the
|
||||
* ctx->Driver.CreateObject() driver callback function.
|
||||
* \param name integer name of the object
|
||||
* \param type one of GL_FOO, GL_BAR, etc.
|
||||
* \return pointer to new object or NULL if error
|
||||
*/
|
||||
struct gl_object *
|
||||
_mesa_create_object(GLuint name, GLenum type)
|
||||
{
|
||||
/* function body */
|
||||
}
|
||||
</pre>
|
||||
|
||||
<li>Put the function return type and qualifiers on one line and the function
|
||||
name and parameters on the next, as seen above. This makes it easy to use
|
||||
<code>grep ^function_name dir/*</code> to find function definitions. Also,
|
||||
the opening brace goes on the next line by itself (see above.)
|
||||
|
||||
<li>Function names follow various conventions depending on the type of function:
|
||||
<pre>
|
||||
glFooBar() - a public GL entry point (in glapi_dispatch.c)
|
||||
_mesa_FooBar() - the internal immediate mode function
|
||||
save_FooBar() - retained mode (display list) function in dlist.c
|
||||
foo_bar() - a static (private) function
|
||||
_mesa_foo_bar() - an internal non-static Mesa function
|
||||
</pre>
|
||||
|
||||
<li>Constants, macros and enumerant names are ALL_UPPERCASE, with _ between
|
||||
words.
|
||||
<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
|
||||
while gallium typically uses underscores (Ex: "local_var_name").
|
||||
<li>Global variables are almost never used because Mesa should be thread-safe.
|
||||
|
||||
<li>Booleans. Places that are not directly visible to the GL API
|
||||
should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
|
||||
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
|
||||
<tt>GL_FALSE</tt>. In C code, this may mean that
|
||||
<tt>#include <stdbool.h></tt> needs to be added. The
|
||||
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
|
||||
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
|
||||
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -66,7 +66,7 @@
|
||||
<li><a href="debugging.html" target="_parent">Debugging Tips</a>
|
||||
<li><a href="perf.html" target="_parent">Performance Tips</a>
|
||||
<li><a href="extensions.html" target="_parent">Mesa Extensions</a>
|
||||
<li><a href="mangling.html" target="_parent">GL Function Name Mangling</a>
|
||||
<li><a href="mangling.html" target="_parent">Function Name Mangling</a>
|
||||
<li><a href="llvmpipe.html" target="_parent">Gallium llvmpipe driver</a>
|
||||
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D guest driver</a>
|
||||
<li><a href="postprocess.html" target="_parent">Gallium post-processing</a>
|
||||
@@ -81,8 +81,6 @@
|
||||
<li><a href="utilities.html" target="_parent">Utilities</a>
|
||||
<li><a href="helpwanted.html" target="_parent">Help Wanted</a>
|
||||
<li><a href="devinfo.html" target="_parent">Development Notes</a>
|
||||
<li><a href="codingstyle.html" target="_parent">Coding Style</a>
|
||||
<li><a href="submittingpatches.html" target="_parent">Submitting patches</a>
|
||||
<li><a href="sourcedocs.html" target="_parent">Source Documentation</a>
|
||||
<li><a href="dispatch.html" target="_parent">GL Dispatch</a>
|
||||
</ul>
|
||||
@@ -92,14 +90,14 @@
|
||||
<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
|
||||
<li><a href="http://dri.freedesktop.org" target="_parent">DRI website</a>
|
||||
<li><a href="http://www.freedesktop.org" target="_parent">freedesktop.org</a>
|
||||
<li><a href="http://planet.freedesktop.org" target="_parent">Developer blogs</a>
|
||||
</ul>
|
||||
|
||||
<b>Hosted by:</b>
|
||||
<br>
|
||||
<blockquote>
|
||||
<a href="http://sourceforge.net"
|
||||
target="_parent">sourceforge.net</a>
|
||||
target="_parent"><img src="http://sourceforge.net/sflogo.php?group_id=3&type=1"
|
||||
width="88" height="31" align="bottom" alt="Sourceforge.net" border="0"></a>
|
||||
</blockquote>
|
||||
|
||||
</body>
|
||||
|
@@ -38,7 +38,7 @@ including:
|
||||
|
||||
<p>
|
||||
Other companies including
|
||||
<a href="https://01.org/linuxgraphics">Intel</a>
|
||||
<a href="http://www.intellinuxgraphics.org/index.html">Intel</a>
|
||||
and RedHat also actively contribute to the project.
|
||||
Intel has recently contributed the new GLSL compiler in Mesa 7.9.
|
||||
</p>
|
||||
|
@@ -18,9 +18,646 @@
|
||||
|
||||
|
||||
<ul>
|
||||
<li><a href="#style">Coding Style</a>
|
||||
<li><a href="#submitting">Submitting Patches</a>
|
||||
<li><a href="#release">Making a New Mesa Release</a>
|
||||
<li><a href="#extensions">Adding Extensions</a>
|
||||
</ul>
|
||||
|
||||
|
||||
<h2 id="style">Coding Style</h2>
|
||||
|
||||
<p>
|
||||
Mesa is over 20 years old and the coding style has evolved over time.
|
||||
Some old parts use a style that's a bit out of date.
|
||||
If the guidelines below don't cover something, try following the format of
|
||||
existing, neighboring code.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Basic formatting guidelines
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>3-space indentation, no tabs.
|
||||
<li>Limit lines to 78 or fewer characters. The idea is to prevent line
|
||||
wrapping in 80-column editors and terminals. There are exceptions, such
|
||||
as if you're defining a large, static table of information.
|
||||
<li>Opening braces go on the same line as the if/for/while statement.
|
||||
For example:
|
||||
<pre>
|
||||
if (condition) {
|
||||
foo;
|
||||
} else {
|
||||
bar;
|
||||
}
|
||||
</pre>
|
||||
|
||||
<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
|
||||
and not <tt>a=b+c;</tt>
|
||||
|
||||
<li>This GNU indent command generally does the right thing for formatting:
|
||||
<pre>
|
||||
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
|
||||
</pre>
|
||||
|
||||
<li>Use comments wherever you think it would be helpful for other developers.
|
||||
Several specific cases and style examples follow. Note that we roughly
|
||||
follow <a href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
|
||||
<br>
|
||||
<br>
|
||||
Single-line comments:
|
||||
<pre>
|
||||
/* null-out pointer to prevent dangling reference below */
|
||||
bufferObj = NULL;
|
||||
</pre>
|
||||
Or,
|
||||
<pre>
|
||||
bufferObj = NULL; /* prevent dangling reference below */
|
||||
</pre>
|
||||
Multi-line comment:
|
||||
<pre>
|
||||
/* If this is a new buffer object id, or one which was generated but
|
||||
* never used before, allocate a buffer object now.
|
||||
*/
|
||||
</pre>
|
||||
We try to quote the OpenGL specification where prudent:
|
||||
<pre>
|
||||
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
|
||||
*
|
||||
* "An INVALID_OPERATION error is generated for any of the following
|
||||
* conditions:
|
||||
*
|
||||
* * <length> is zero."
|
||||
*
|
||||
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
|
||||
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
|
||||
* either.
|
||||
*/
|
||||
</pre>
|
||||
Function comment example:
|
||||
<pre>
|
||||
/**
|
||||
* Create and initialize a new buffer object. Called via the
|
||||
* ctx->Driver.CreateObject() driver callback function.
|
||||
* \param name integer name of the object
|
||||
* \param type one of GL_FOO, GL_BAR, etc.
|
||||
* \return pointer to new object or NULL if error
|
||||
*/
|
||||
struct gl_object *
|
||||
_mesa_create_object(GLuint name, GLenum type)
|
||||
{
|
||||
/* function body */
|
||||
}
|
||||
</pre>
|
||||
|
||||
<li>Put the function return type and qualifiers on one line and the function
|
||||
name and parameters on the next, as seen above. This makes it easy to use
|
||||
<code>grep ^function_name dir/*</code> to find function definitions. Also,
|
||||
the opening brace goes on the next line by itself (see above.)
|
||||
|
||||
<li>Function names follow various conventions depending on the type of function:
|
||||
<pre>
|
||||
glFooBar() - a public GL entry point (in glapi_dispatch.c)
|
||||
_mesa_FooBar() - the internal immediate mode function
|
||||
save_FooBar() - retained mode (display list) function in dlist.c
|
||||
foo_bar() - a static (private) function
|
||||
_mesa_foo_bar() - an internal non-static Mesa function
|
||||
</pre>
|
||||
|
||||
<li>Constants, macros and enumerant names are ALL_UPPERCASE, with _ between
|
||||
words.
|
||||
<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
|
||||
while gallium typically uses underscores (Ex: "local_var_name").
|
||||
<li>Global variables are almost never used because Mesa should be thread-safe.
|
||||
|
||||
<li>Booleans. Places that are not directly visible to the GL API
|
||||
should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
|
||||
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
|
||||
<tt>GL_FALSE</tt>. In C code, this may mean that
|
||||
<tt>#include <stdbool.h></tt> needs to be added. The
|
||||
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
|
||||
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2 id="submitting">Submitting patches</h2>
|
||||
|
||||
<p>
|
||||
The basic guidelines for submitting patches are:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Patches should be sufficiently tested before submitting.
|
||||
<li>Code patches should follow Mesa coding conventions.
|
||||
<li>Whenever possible, patches should only effect individual Mesa/Gallium
|
||||
components.
|
||||
<li>Patches should never introduce build breaks and should be bisectable (see
|
||||
<code>git bisect</code>.)
|
||||
<li>Patches should be properly formatted (see below).
|
||||
<li>Patches should be submitted to mesa-dev for review using
|
||||
<code>git send-email</code>.
|
||||
<li>Patches should not mix code changes with code formatting changes (except,
|
||||
perhaps, in very trivial cases.)
|
||||
</ul>
|
||||
|
||||
<h3>Patch formatting</h3>
|
||||
|
||||
<p>
|
||||
The basic rules for patch formatting are:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Lines should be limited to 75 characters or less so that git logs
|
||||
displayed in 80-column terminals avoid line wrapping. Note that git
|
||||
log uses 4 spaces of indentation (4 + 75 < 80).
|
||||
<li>The first line should be a short, concise summary of the change prefixed
|
||||
with a module name. Examples:
|
||||
<pre>
|
||||
mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
|
||||
|
||||
gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
|
||||
|
||||
i965: Fix missing type in local variable declaration.
|
||||
</pre>
|
||||
<li>Subsequent patch comments should describe the change in more detail,
|
||||
if needed. For example:
|
||||
<pre>
|
||||
i965: Remove end-of-thread SEND alignment code.
|
||||
|
||||
This was present in Eric's initial implementation of the compaction code
|
||||
for Sandybridge (commit 077d01b6). There is no documentation saying this
|
||||
is necessary, and removing it causes no regressions in piglit on any
|
||||
platform.
|
||||
</pre>
|
||||
<li>A "Signed-off-by:" line is not required, but not discouraged either.
|
||||
<li>If a patch address a bugzilla issue, that should be noted in the
|
||||
patch comment. For example:
|
||||
<pre>
|
||||
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
|
||||
</pre>
|
||||
<li>If there have been several revisions to a patch during the review
|
||||
process, they should be noted such as in this example:
|
||||
<pre>
|
||||
st/mesa: add ARB_texture_stencil8 support (v4)
|
||||
|
||||
if we support stencil texturing, enable texture_stencil8
|
||||
there is no requirement to support native S8 for this,
|
||||
the texture can be converted to x24s8 fine.
|
||||
|
||||
v2: fold fixes from Marek in:
|
||||
a) put S8 last in the list
|
||||
b) fix renderable to always test for d/s renderable
|
||||
fixup the texture case to use a stencil only format
|
||||
for picking the format for the texture view.
|
||||
v3: hit fallback for getteximage
|
||||
v4: put s8 back in front, it shouldn't get picked now (Ilia)
|
||||
</pre>
|
||||
<li>If someone tested your patch, document it with a line like this:
|
||||
<pre>
|
||||
Tested-by: Joe Hacker <jhacker@foo.com>
|
||||
</pre>
|
||||
<li>If the patch was reviewed (usually the case) or acked by someone,
|
||||
that should be documented with:
|
||||
<pre>
|
||||
Reviewed-by: Joe Hacker <jhacker@foo.com>
|
||||
Acked-by: Joe Hacker <jhacker@foo.com>
|
||||
</pre>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
<h3>Testing Patches</h3>
|
||||
|
||||
<p>
|
||||
It should go without saying that patches must be tested. In general,
|
||||
do whatever testing is prudent.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
You should always run the Mesa test suite before submitting patches.
|
||||
The test suite can be run using the 'make check' command. All tests
|
||||
must pass before patches will be accepted, this may mean you have
|
||||
to update the tests themselves.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Whenever possible and applicable, test the patch with
|
||||
<a href="http://piglit.freedesktop.org">Piglit</a> to
|
||||
check for regressions.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>Mailing Patches</h3>
|
||||
|
||||
<p>
|
||||
Patches should be sent to the Mesa mailing list for review.
|
||||
When submitting a patch make sure to use git send-email rather than attaching
|
||||
patches to emails. Sending patches as attachments prevents people from being
|
||||
able to provide in-line review comments.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
When submitting follow-up patches you can use --in-reply-to to make v2, v3,
|
||||
etc patches show up as replies to the originals. This usually works well
|
||||
when you're sending out updates to individual patches (as opposed to
|
||||
re-sending the whole series). Using --in-reply-to makes
|
||||
it harder for reviewers to accidentally review old patches.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
When submitting follow-up patches you should also login to
|
||||
<a href="https://patchwork.freedesktop.org">patchwork</a> and change the
|
||||
state of your old patches to Superseded.
|
||||
</p>
|
||||
|
||||
<h3>Reviewing Patches</h3>
|
||||
|
||||
<p>
|
||||
When you've reviewed a patch on the mailing list, please be unambiguous
|
||||
about your review. That is, state either
|
||||
<pre>
|
||||
Reviewed-by: Joe Hacker <jhacker@foo.com>
|
||||
</pre>
|
||||
or
|
||||
<pre>
|
||||
Acked-by: Joe Hacker <jhacker@foo.com>
|
||||
</pre>
|
||||
Rather than saying just "LGTM" or "Seems OK".
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If small changes are suggested, it's OK to say something like:
|
||||
<pre>
|
||||
With the above fixes, Reviewed-by: Joe Hacker <jhacker@foo.com>
|
||||
</pre>
|
||||
which tells the patch author that the patch can be committed, as long
|
||||
as the issues are resolved first.
|
||||
</p>
|
||||
|
||||
|
||||
<h3>Marking a commit as a candidate for a stable branch</h3>
|
||||
|
||||
<p>
|
||||
If you want a commit to be applied to a stable branch,
|
||||
you should add an appropriate note to the commit message.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Here are some examples of such a note:
|
||||
</p>
|
||||
<ul>
|
||||
<li>CC: <mesa-stable@lists.freedesktop.org></li>
|
||||
<li>CC: "9.2 10.0" <mesa-stable@lists.freedesktop.org></li>
|
||||
<li>CC: "10.0" <mesa-stable@lists.freedesktop.org></li>
|
||||
</ul>
|
||||
|
||||
Simply adding the CC to the mesa-stable list address is adequate to nominate
|
||||
the commit for the most-recently-created stable branch. It is only necessary
|
||||
to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
|
||||
examples above), if you want to nominate the commit for an older stable
|
||||
branch. And, as in these examples, you can nominate the commit for the older
|
||||
branch in addition to the more recent branch, or nominate the commit
|
||||
exclusively for the older branch.
|
||||
|
||||
This "CC" syntax for patch nomination will cause patches to automatically be
|
||||
copied to the mesa-stable@ mailing list when you use "git send-email" to send
|
||||
patches to the mesa-dev@ mailing list. Also, if you realize that a commit
|
||||
should be nominated for the stable branch after it has already been committed,
|
||||
you can send a note directly to the mesa-stable@lists.freedesktop.org where
|
||||
the Mesa stable-branch maintainers will receive it. Be sure to mention the
|
||||
commit ID of the commit of interest (as it appears in the mesa master branch).
|
||||
|
||||
The latest set of patches that have been nominated, accepted, or rejected for
|
||||
the upcoming stable release can always be seen on the
|
||||
<a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
|
||||
page.
|
||||
|
||||
<h3>Criteria for accepting patches to the stable branch</h3>
|
||||
|
||||
Mesa has a designated release manager for each stable branch, and the release
|
||||
manager is the only developer that should be pushing changes to these
|
||||
branches. Everyone else should simply nominate patches using the mechanism
|
||||
described above.
|
||||
|
||||
The stable-release manager will work with the list of nominated patches, and
|
||||
for each patch that meets the crtieria below will cherry-pick the patch with:
|
||||
<code>git cherry-pick -x <commit></code>. The <code>-x</code> option is
|
||||
important so that the picked patch references the comit ID of the original
|
||||
patch.
|
||||
|
||||
The stable-release manager may at times need to force-push changes to the
|
||||
stable branches, for example, to drop a previously-picked patch that was later
|
||||
identified as causing a regression). These force-pushes may cause changes to
|
||||
be lost from the stable branch if developers push things directly. Consider
|
||||
yourself warned.
|
||||
|
||||
The stable-release manager is also given broad discretion in rejecting patches
|
||||
that have been nominated for the stable branch. The most basic rule is that
|
||||
the stable branch is for bug fixes only, (no new features, no
|
||||
regressions). Here is a non-exhaustive list of some reasons that a patch may
|
||||
be rejected:
|
||||
|
||||
<ul>
|
||||
<li>Patch introduces a regression. Any reported build breakage or other
|
||||
regression caused by a particular patch, (game no longer work, piglit test
|
||||
changes from PASS to FAIL), is justification for rejecting a patch.</li>
|
||||
|
||||
<li>Patch is too large, (say, larger than 100 lines)</li>
|
||||
|
||||
<li>Patch is not a fix. For example, a commit that moves code around with no
|
||||
functional change should be rejected.</li>
|
||||
|
||||
<li>Patch fix is not clearly described. For example, a commit message
|
||||
of only a single line, no description of the bug, no mention of bugzilla,
|
||||
etc.</li>
|
||||
|
||||
<li>Patch has not obviously been reviewed, For example, the commit message
|
||||
has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
|
||||
author.</li>
|
||||
|
||||
<li>Patch has not already been merged to the master branch. As a rule, bug
|
||||
fixes should never be applied first to a stable branch. Patches should land
|
||||
first on the master branch and then be cherry-picked to a stable
|
||||
branch. (This is to avoid future releases causing regressions if the patch
|
||||
is not also applied to master.) The only things that might look like
|
||||
exceptions would be backports of patches from master that happen to look
|
||||
significantly different.</li>
|
||||
|
||||
<li>Patch depends on too many other patches. Ideally, all stable-branch
|
||||
patches should be self-contained. It sometimes occurs that a single, logical
|
||||
bug-fix occurs as two separate patches on master, (such as an original
|
||||
patch, then a subsequent fix-up to that patch). In such a case, these two
|
||||
patches should be squashed into a single, self-contained patch for the
|
||||
stable branch. (Of course, if the squashing makes the patch too large, then
|
||||
that could be a reason to reject the patch.)</li>
|
||||
|
||||
<li>Patch includes new feature development, not bug fixes. New OpenGL
|
||||
features, extensions, etc. should be applied to Mesa master and included in
|
||||
the next major release. Stable releases are intended only for bug fixes.
|
||||
|
||||
Note: As an exception to this rule, the stable-release manager may accept
|
||||
hardware-enabling "features". For example, backports of new code to support
|
||||
a newly-developed hardware product can be accepted if they can be reasonably
|
||||
determined to not have effects on other hardware.</li>
|
||||
|
||||
<li>Patch is a performance optimization. As a rule, performance patches are
|
||||
not candidates for the stable branch. The only exception might be a case
|
||||
where an application's performance was recently severely impacted so as to
|
||||
become unusable. The fix for this performance regression could then be
|
||||
considered for a stable branch. The optimization must also be
|
||||
non-controversial and the patches still need to meet the other criteria of
|
||||
being simple and self-contained</li>
|
||||
|
||||
<li>Patch introduces a new failure mode (such as an assert). While the new
|
||||
assert might technically be correct, for example to make Mesa more
|
||||
conformant, this is not the kind of "bug fix" we want in a stable
|
||||
release. The potential problem here is that an OpenGL program that was
|
||||
previously working, (even if technically non-compliant with the
|
||||
specification), could stop working after this patch. So that would be a
|
||||
regression that is unaacceptable for the stable branch.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h2 id="release">Making a New Mesa Release</h2>
|
||||
|
||||
<p>
|
||||
These are the instructions for making a new Mesa release.
|
||||
</p>
|
||||
|
||||
<h3>Get latest source files</h3>
|
||||
<p>
|
||||
Use git to get the latest Mesa files from the git repository, from whatever
|
||||
branch is relevant. This document uses the convention X.Y.Z for the release
|
||||
being created, which should be created from a branch named X.Y.
|
||||
</p>
|
||||
|
||||
<h3>Perform basic testing</h3>
|
||||
<p>
|
||||
The release manager should, at the very least, test the code by compiling it,
|
||||
installing it, and running the latest piglit to ensure that no piglit tests
|
||||
have regressed since the previous release.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The release manager should do this testing with at least one hardware driver,
|
||||
(say, whatever is contained in the local development machine), as well as on
|
||||
both Gallium and non-Gallium software drivers. The software testing can be
|
||||
performed by running piglit with the following environment-variable set:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
LIBGL_ALWAYS_SOFTWARE=1
|
||||
</pre>
|
||||
|
||||
And Gallium vs. non-Gallium software drivers can be obtained by using the
|
||||
following configure flags on separate builds:
|
||||
|
||||
<pre>
|
||||
--with-dri-drivers=swrast
|
||||
--with-gallium-drivers=swrast
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Note: If both options are given in one build, both swrast_dri.so drivers will
|
||||
be compiled, but only one will be installed. The following command can be used
|
||||
to ensure the correct driver is being tested:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "renderer string"
|
||||
</pre>
|
||||
|
||||
If any regressions are found in this testing with piglit, stop here, and do
|
||||
not perform a release until regressions are fixed.
|
||||
|
||||
<h3>Update version in file VERSION</h3>
|
||||
|
||||
<p>
|
||||
Increment the version contained in the file VERSION at Mesa's top-level, then
|
||||
commit this change.
|
||||
</p>
|
||||
|
||||
<h3>Create release notes for the new release</h3>
|
||||
|
||||
<p>
|
||||
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
|
||||
release notes). Note that the sha256sums section of the release notes should
|
||||
be empty at this point.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Two scripts are available to help generate portions of the release notes:
|
||||
|
||||
<pre>
|
||||
./bin/bugzilla_mesa.sh
|
||||
./bin/shortlog_mesa.sh
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
The first script identifies commits that reference bugzilla bugs and obtains
|
||||
the descriptions of those bugs from bugzilla. The second script generates a
|
||||
log of all commits. In both cases, HTML-formatted lists are printed to stdout
|
||||
to be included in the release notes.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Commit these changes
|
||||
</p>
|
||||
|
||||
<h3>Make the release archives, signatures, and the release tag</h3>
|
||||
<p>
|
||||
From inside the Mesa directory:
|
||||
<pre>
|
||||
./autogen.sh
|
||||
make -j1 tarballs
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
After the tarballs are created, the sha256 checksums for the files will
|
||||
be computed and printed. These will be used in a step below.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
It's important at this point to also verify that the constructed tar file
|
||||
actually builds:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
tar xjf MesaLib-X.Y.Z.tar.bz2
|
||||
cd Mesa-X.Y.Z
|
||||
./configure --enable-gallium-llvm
|
||||
make -j6
|
||||
make install
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Some touch testing should also be performed at this point, (run glxgears or
|
||||
more involved OpenGL programs against the installed Mesa).
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Create detached GPG signatures for each of the archive files created above:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
gpg --sign --detach MesaLib-X.Y.Z.tar.gz
|
||||
gpg --sign --detach MesaLib-X.Y.Z.tar.bz2
|
||||
gpg --sign --detach MesaLib-X.Y.Z.zip
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Tag the commit used for the build:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
git tag -s mesa-X.Y.X -m "Mesa X.Y.Z release"
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Note: It would be nice to investigate and fix the issue that causes the
|
||||
tarballs target to fail with multiple build process, such as with "-j4". It
|
||||
would also be nice to incorporate all of the above commands into a single
|
||||
makefile target. And instead of a custom "tarballs" target, we should
|
||||
incorporate things into the standard "make dist" and "make distcheck" targets.
|
||||
</p>
|
||||
|
||||
<h3>Add the sha256sums to the release notes</h3>
|
||||
|
||||
<p>
|
||||
Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make
|
||||
tarballs" in the previous step. Commit this change.
|
||||
</p>
|
||||
|
||||
<h3>Push all commits and the tag created above</h3>
|
||||
|
||||
<p>
|
||||
This is the first step that cannot easily be undone. The release is going
|
||||
forward from this point:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
git push origin X.Y --tags
|
||||
</pre>
|
||||
|
||||
<h3>Install the release files and signatures on the distribution server</h3>
|
||||
|
||||
<p>
|
||||
The following commands can be used to copy the release archive files and
|
||||
signatures to the freedesktop.org server:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
scp MesaLib-X.Y.Z* people.freedesktop.org:
|
||||
ssh people.freedesktop.org
|
||||
cd /srv/ftp.freedesktop.org/pub/mesa
|
||||
mkdir X.Y.Z
|
||||
cd X.Y.Z
|
||||
mv ~/MesaLib-X.Y.Z* .
|
||||
</pre>
|
||||
|
||||
<h3>Back on mesa master, add the new release notes into the tree</h3>
|
||||
|
||||
<p>
|
||||
Something like the following steps will do the trick:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
cp docs/relnotes/X.Y.Z.html /tmp
|
||||
git checkout master
|
||||
cp /tmp/X.Y.Z.html docs/relnotes
|
||||
git add docs/relnotes/X.Y.Z.html
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Also, edit docs/relnotes.html to add a link to the new release notes, and edit
|
||||
docs/index.html to add a news entry. Then commit and push:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
git commit -a -m "docs: Import X.Y.Z release notes, add news item."
|
||||
git push origin
|
||||
</pre>
|
||||
|
||||
<h3>Update the mesa3d.org website</h3>
|
||||
|
||||
<p>
|
||||
NOTE: The recent release managers have not been performing this step
|
||||
themselves, but leaving this to Brian Paul, (who has access to the
|
||||
sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant
|
||||
the permission necessary to future release managers to do this step on their
|
||||
own.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Update the web site by copying the docs/ directory's files to
|
||||
/home/users/b/br/brianp/mesa-www/htdocs/ with:
|
||||
<br>
|
||||
<code>
|
||||
sftp USERNAME,mesa3d@web.sourceforge.net
|
||||
</code>
|
||||
</p>
|
||||
|
||||
|
||||
<h3>Announce the release</h3>
|
||||
<p>
|
||||
Make an announcement on the mailing lists:
|
||||
|
||||
<em>mesa-dev@lists.freedesktop.org</em>,
|
||||
and
|
||||
<em>mesa-announce@lists.freedesktop.org</em>
|
||||
|
||||
Follow the template of previously-sent release announcements. The following
|
||||
command can be used to generate the log of changes to be included in the
|
||||
release announcement:
|
||||
|
||||
<pre>
|
||||
git shortlog mesa-X.Y.Z-1..mesa-X.Y.Z
|
||||
</pre>
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="extensions">Adding Extensions</h2>
|
||||
|
||||
<p>
|
||||
@@ -47,11 +684,9 @@ To add a new GL extension to Mesa you have to do at least the following.
|
||||
</li>
|
||||
<li>
|
||||
Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
|
||||
if the extension requires driver capabilities not already exposed by
|
||||
another extension.
|
||||
</li>
|
||||
<li>
|
||||
Add a new entry to the src/mesa/main/extensions_table.h file.
|
||||
Update the <code>extensions.c</code> file.
|
||||
</li>
|
||||
<li>
|
||||
From this point, the best way to proceed is to find another extension,
|
||||
@@ -62,18 +697,12 @@ To add a new GL extension to Mesa you have to do at least the following.
|
||||
If the new extension adds new GL state, the functions in get.c, enable.c
|
||||
and attrib.c will most likely require new code.
|
||||
</li>
|
||||
<li>
|
||||
To determine if the new extension is active in the current context,
|
||||
use the auto-generated _mesa_has_##name_str() function defined in
|
||||
src/mesa/main/extensions.h.
|
||||
</li>
|
||||
<li>
|
||||
The dispatch tests check_table.cpp and dispatch_sanity.cpp
|
||||
should be updated with details about the new extensions functions. These
|
||||
tests are run using 'make check'
|
||||
</li>
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
|
@@ -18,9 +18,7 @@
|
||||
|
||||
<p>
|
||||
Primary Mesa download site:
|
||||
<a href="ftp://ftp.freedesktop.org/pub/mesa/">ftp.freedesktop.org</a> (FTP)
|
||||
or <a href="https://mesa.freedesktop.org/archive/">mesa.freedesktop.org</a>
|
||||
(HTTP).
|
||||
<a href="ftp://ftp.freedesktop.org/pub/mesa/">freedesktop.org</a> (FTP)
|
||||
</p>
|
||||
|
||||
<p>
|
||||
|
@@ -89,11 +89,9 @@ types such as <code>EGLNativeDisplayType</code> or
|
||||
|
||||
<p>The available platforms are <code>x11</code>, <code>drm</code>,
|
||||
<code>wayland</code>, <code>surfaceless</code>, <code>android</code>,
|
||||
and <code>haiku</code>.
|
||||
The <code>android</code> platform can either be built as a system
|
||||
component, part of AOSP, using <code>Android.mk</code> files, or
|
||||
cross-compiled using appropriate <code>configure</code> options.
|
||||
The <code>haiku</code> platform can only be built with SCons.
|
||||
and <code>haiku</code>. The <code>android</code> platform
|
||||
can only be built as a system component, part of AOSP, while the
|
||||
<code>haiku</code> platform can only be built with SCons.
|
||||
Unless for special needs, the build system should
|
||||
select the right platforms automatically.</p>
|
||||
|
||||
|
@@ -50,19 +50,8 @@ sometimes be useful for debugging end-user issues.
|
||||
if the application generates a GL_INVALID_ENUM error, a corresponding error
|
||||
message indicating where the error occurred, and possibly why, will be
|
||||
printed to stderr.<br>
|
||||
|
||||
For release builds, MESA_DEBUG defaults to off (no debug output).
|
||||
|
||||
MESA_DEBUG accepts the following comma-separated list of named
|
||||
flags, which adds extra behaviour to just set MESA_DEBUG=1:
|
||||
<ul>
|
||||
<li>silent - turn off debug messages. Only useful for debug builds.</li>
|
||||
<li>flush - flush after each drawing command</li>
|
||||
<li>incomplete_tex - extra debug messages when a texture is incomplete</li>
|
||||
<li>incomplete_fbo - extra debug messages when a fbo is incomplete</li>
|
||||
<li>context - create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and
|
||||
print error and performance messages to stderr (or MESA_LOG_FILE).</li>
|
||||
</ul>
|
||||
If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
|
||||
generate exceptions.
|
||||
<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
|
||||
etc., rather than stderr
|
||||
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
|
||||
@@ -102,20 +91,11 @@ This is only valid for versions >= 3.0.
|
||||
<li> Mesa may not really implement all the features of the given version.
|
||||
(for developers only)
|
||||
</ul>
|
||||
<li>MESA_GLES_VERSION_OVERRIDE - changes the value returned by
|
||||
glGetString(GL_VERSION) for OpenGL ES.
|
||||
<ul>
|
||||
<li> The format should be MAJOR.MINOR
|
||||
<li> Examples: 2.0, 3.0, 3.1
|
||||
<li> Mesa may not really implement all the features of the given version.
|
||||
(for developers only)
|
||||
</ul>
|
||||
<li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by
|
||||
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
|
||||
"130". Mesa will not really implement all the features of the given language version
|
||||
if it's higher than what's normally reported. (for developers only)
|
||||
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
|
||||
<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
|
||||
</ul>
|
||||
|
||||
|
||||
@@ -155,10 +135,11 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
|
||||
<li>bat - emit batch information</li>
|
||||
<li>pix - emit messages about pixel operations</li>
|
||||
<li>buf - emit messages about buffer objects</li>
|
||||
<li>reg - emit messages about regions</li>
|
||||
<li>fbo - emit messages about framebuffers</li>
|
||||
<li>fs - dump shader assembly for fragment shaders</li>
|
||||
<li>gs - dump shader assembly for geometry shaders</li>
|
||||
<li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li>
|
||||
<li>sync - emit messages about synchronization</li>
|
||||
<li>prim - emit messages about drawing primitives</li>
|
||||
<li>vert - emit messages about vertex assembly</li>
|
||||
<li>dri - emit messages about the DRI interface</li>
|
||||
@@ -173,22 +154,7 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
|
||||
<li>blorp - emit messages about the blorp operations (blits & clears)</li>
|
||||
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
|
||||
<li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
|
||||
<li>ann - annotate IR in assembly dumps</li>
|
||||
<li>no8 - don't generate SIMD8 fragment shader</li>
|
||||
<li>vec4 - force vec4 mode in vertex shader</li>
|
||||
<li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
|
||||
<li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
|
||||
<li>cs - dump shader assembly for compute shaders</li>
|
||||
<li>hex - print instruction hex dump with the disassembly</li>
|
||||
<li>nocompact - disable instruction compaction</li>
|
||||
<li>tcs - dump shader assembly for tessellation control shaders</li>
|
||||
<li>tes - dump shader assembly for tessellation evaluation shaders</li>
|
||||
<li>l3 - emit messages about the new L3 state during transitions</li>
|
||||
<li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li>
|
||||
<li>norbc - disable single sampled render buffer compression</li>
|
||||
</ul>
|
||||
<li>INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers
|
||||
accuracy over performance in trig functions.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
@@ -219,12 +185,8 @@ Mesa EGL supports different sets of environment variables. See the
|
||||
<li>GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
|
||||
Especially useful to toggle hud at specific points of application and
|
||||
disable for unencumbered viewing the rest of the time. For example, set
|
||||
GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1).
|
||||
GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_SIGNAL_TOGGLE to 10 (SIGUSR1).
|
||||
Use kill -10 <pid> to toggle the hud as desired.
|
||||
<li>GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed
|
||||
hud values into files.
|
||||
<li>GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=1 for
|
||||
choosing one of the software renderers "softpipe", "llvmpipe" or "swr".
|
||||
<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
|
||||
rather than stderr.
|
||||
<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
|
||||
@@ -241,21 +203,6 @@ Setting to "tgsi", for example, will print all the TGSI shaders.
|
||||
See src/mesa/state_tracker/st_debug.c for other options.
|
||||
</ul>
|
||||
|
||||
<h3>Clover state tracker environment variables</h3>
|
||||
|
||||
<ul>
|
||||
<li>CLOVER_EXTRA_BUILD_OPTIONS - allows specifying additional compiler and linker
|
||||
options. Specified options are appended after the options set by the OpenCL
|
||||
program in clBuildProgram.
|
||||
<li>CLOVER_EXTRA_COMPILE_OPTIONS - allows specifying additional compiler
|
||||
options. Specified options are appended after the options set by the OpenCL
|
||||
program in clCompileProgram.
|
||||
<li>CLOVER_EXTRA_LINK_OPTIONS - allows specifying additional linker
|
||||
options. Specified options are appended after the options set by the OpenCL
|
||||
program in clLinkProgram.
|
||||
</ul>
|
||||
|
||||
|
||||
<h3>Softpipe driver environment variables</h3>
|
||||
<ul>
|
||||
<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
|
||||
@@ -276,7 +223,7 @@ See src/mesa/state_tracker/st_debug.c for other options.
|
||||
<li>LP_PERF - a comma-separated list of options to selectively no-op various
|
||||
parts of the driver. See the source code for details.
|
||||
<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
|
||||
Zero turns off threading completely. The default value is the number of CPU
|
||||
Zero turns of threading completely. The default value is the number of CPU
|
||||
cores present.
|
||||
</ul>
|
||||
|
||||
@@ -297,25 +244,6 @@ for details.
|
||||
</ul>
|
||||
|
||||
|
||||
<h3>VC4 driver environment variables</h3>
|
||||
<ul>
|
||||
<li>VC4_DEBUG - a comma-separated list of named flags, which do various things:
|
||||
<ul>
|
||||
<li>cl - dump command list during creation</li>
|
||||
<li>qpu - dump generated QPU instructions</li>
|
||||
<li>qir - dump QPU IR during program compile</li>
|
||||
<li>nir - dump NIR during program compile</li>
|
||||
<li>tgsi - dump TGSI during program compile</li>
|
||||
<li>shaderdb - dump program compile information for shader-db analysis</li>
|
||||
<li>perf - print during performance-related events</li>
|
||||
<li>norast - skip actual hardware execution of commands</li>
|
||||
<li>always_flush - flush after each draw call</li>
|
||||
<li>always_sync - wait for finish after each flush</li>
|
||||
<li>dump - write a GPU command stream trace file (VC4 simulator only)</li>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
|
||||
<p>
|
||||
Other Gallium drivers have their own environment variables. These may change
|
||||
frequently so the source code should be consulted for details.
|
||||
|
@@ -57,7 +57,7 @@ drivers for X.org.
|
||||
<ul>
|
||||
<li>See the <a href="http://dri.freedesktop.org/">DRI website</a>
|
||||
for more information.</li>
|
||||
<li>See <a href="https://01.org/linuxgraphics">01.org</a>
|
||||
<li>See <a href="http://intellinuxgraphics.org">intellinuxgraphics.org</a>
|
||||
for more information about Intel drivers.</li>
|
||||
<li>See <a href="http://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
|
||||
for more information about Nouveau drivers.</li>
|
||||
|
@@ -1,337 +0,0 @@
|
||||
# Status of OpenGL extensions in Mesa
|
||||
|
||||
Here's how to read this file:
|
||||
|
||||
all DONE: <driver>, ...
|
||||
All the extensions are done for the given list of drivers.
|
||||
|
||||
DONE
|
||||
The extension is done for Mesa and no implementation is necessary on the
|
||||
driver-side.
|
||||
|
||||
DONE ()
|
||||
The extension is done for Mesa and all the drivers in the "all DONE" list.
|
||||
|
||||
DONE (<driver>, ...)
|
||||
The extension is done for Mesa, all the drivers in the "all DONE" list, and
|
||||
all the drivers in the brackets.
|
||||
|
||||
in progress
|
||||
The extension is started but not finished yet.
|
||||
|
||||
not started
|
||||
The extension isn't started yet.
|
||||
|
||||
# OpenGL Core and Compatibility context support
|
||||
|
||||
OpenGL 3.1 and later versions are only supported with the Core profile.
|
||||
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
|
||||
version with all deprecated features is 3.0. Some of the later GL features
|
||||
are exposed in the 3.0 context as extensions.
|
||||
|
||||
|
||||
Feature Status
|
||||
------------------------------------------------------- ------------------------
|
||||
|
||||
GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
|
||||
|
||||
glBindFragDataLocation, glGetFragDataLocation DONE
|
||||
GL_NV_conditional_render (Conditional rendering) DONE ()
|
||||
GL_ARB_map_buffer_range (Map buffer subranges) DONE ()
|
||||
GL_ARB_color_buffer_float (Clamping controls) DONE ()
|
||||
GL_ARB_texture_float (Float textures, renderbuffers) DONE ()
|
||||
GL_EXT_packed_float DONE ()
|
||||
GL_EXT_texture_shared_exponent DONE ()
|
||||
GL_ARB_depth_buffer_float (Float depth buffers) DONE ()
|
||||
GL_ARB_framebuffer_object (Framebuffer objects) DONE ()
|
||||
GL_ARB_half_float_pixel DONE (all drivers)
|
||||
GL_ARB_half_float_vertex DONE ()
|
||||
GL_EXT_texture_integer DONE ()
|
||||
GL_EXT_texture_array DONE ()
|
||||
GL_EXT_draw_buffers2 (Per-buffer blend and masks) DONE ()
|
||||
GL_EXT_texture_compression_rgtc DONE ()
|
||||
GL_ARB_texture_rg DONE ()
|
||||
GL_EXT_transform_feedback (Transform feedback) DONE ()
|
||||
GL_ARB_vertex_array_object (Vertex array objects) DONE ()
|
||||
GL_EXT_framebuffer_sRGB (sRGB framebuffer format) DONE ()
|
||||
glClearBuffer commands DONE
|
||||
glGetStringi command DONE
|
||||
glTexParameterI, glGetTexParameterI commands DONE
|
||||
glVertexAttribI commands DONE
|
||||
Depth format cube textures DONE ()
|
||||
GLX_ARB_create_context (GLX 1.4 is required) DONE
|
||||
Multisample anti-aliasing DONE (freedreno (*), llvmpipe (*), softpipe (*), swr (*))
|
||||
|
||||
(*) freedreno, llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
|
||||
|
||||
|
||||
GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
|
||||
|
||||
Forward compatible context support/deprecations DONE ()
|
||||
GL_ARB_draw_instanced (Instanced drawing) DONE ()
|
||||
GL_ARB_copy_buffer (Buffer copying) DONE ()
|
||||
GL_NV_primitive_restart (Primitive restart) DONE ()
|
||||
16 vertex texture image units DONE ()
|
||||
GL_ARB_texture_buffer_object (Texture buffer objs) DONE (for OpenGL 3.1 contexts)
|
||||
GL_ARB_texture_rectangle (Rectangular textures) DONE ()
|
||||
GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE ()
|
||||
GL_EXT_texture_snorm (Signed normalized textures) DONE ()
|
||||
|
||||
|
||||
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
|
||||
|
||||
Core/compatibility profiles DONE
|
||||
Geometry shaders DONE ()
|
||||
GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (freedreno, swr)
|
||||
GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (freedreno, swr)
|
||||
GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (freedreno, swr)
|
||||
GL_ARB_provoking_vertex (Provoking vertex) DONE (freedreno, swr)
|
||||
GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (freedreno, swr)
|
||||
GL_ARB_texture_multisample (Multisample textures) DONE (swr)
|
||||
GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno, swr)
|
||||
GL_ARB_sync (Fence objects) DONE (freedreno, swr)
|
||||
GLX_ARB_create_context_profile DONE
|
||||
|
||||
|
||||
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
|
||||
|
||||
GL_ARB_blend_func_extended DONE (freedreno/a3xx, swr)
|
||||
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
|
||||
GL_ARB_occlusion_query2 DONE (freedreno, swr)
|
||||
GL_ARB_sampler_objects DONE (all drivers)
|
||||
GL_ARB_shader_bit_encoding DONE (freedreno, swr)
|
||||
GL_ARB_texture_rgb10_a2ui DONE (freedreno, swr)
|
||||
GL_ARB_texture_swizzle DONE (freedreno, swr)
|
||||
GL_ARB_timer_query DONE (swr)
|
||||
GL_ARB_instanced_arrays DONE (freedreno, swr)
|
||||
GL_ARB_vertex_type_2_10_10_10_rev DONE (freedreno, swr)
|
||||
|
||||
|
||||
GL 4.0, GLSL 4.00 --- all DONE: i965/hsw+, nvc0, r600, radeonsi
|
||||
|
||||
GL_ARB_draw_buffers_blend DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_draw_indirect DONE (i965/gen7+, llvmpipe, softpipe, swr)
|
||||
GL_ARB_gpu_shader5 DONE (i965/gen7+)
|
||||
- 'precise' qualifier DONE
|
||||
- Dynamically uniform sampler array indices DONE (softpipe)
|
||||
- Dynamically uniform UBO array indices DONE ()
|
||||
- Implicit signed -> unsigned conversions DONE
|
||||
- Fused multiply-add DONE ()
|
||||
- Packing/bitfield/conversion functions DONE (softpipe)
|
||||
- Enhanced textureGather DONE (softpipe)
|
||||
- Geometry shader instancing DONE (llvmpipe, softpipe)
|
||||
- Geometry shader multiple streams DONE ()
|
||||
- Enhanced per-sample shading DONE ()
|
||||
- Interpolation functions DONE ()
|
||||
- New overload resolution rules DONE
|
||||
GL_ARB_gpu_shader_fp64 DONE (i965/hsw+, llvmpipe, softpipe)
|
||||
GL_ARB_sample_shading DONE (i965/gen6+, nv50)
|
||||
GL_ARB_shader_subroutine DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_tessellation_shader DONE (i965/gen7+)
|
||||
GL_ARB_texture_buffer_object_rgb32 DONE (i965/gen6+, llvmpipe, softpipe, swr)
|
||||
GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe)
|
||||
GL_ARB_texture_gather DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_texture_query_lod DONE (i965, nv50, softpipe)
|
||||
GL_ARB_transform_feedback2 DONE (i965/gen7+, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_transform_feedback3 DONE (i965/gen7+, llvmpipe, softpipe, swr)
|
||||
|
||||
|
||||
GL 4.1, GLSL 4.10 --- all DONE: i965/hsw+, nvc0, r600, radeonsi
|
||||
|
||||
GL_ARB_ES2_compatibility DONE (i965, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_get_program_binary DONE (0 binary formats)
|
||||
GL_ARB_separate_shader_objects DONE (all drivers)
|
||||
GL_ARB_shader_precision DONE (i965/hsw+, all drivers that support GLSL 4.10)
|
||||
GL_ARB_vertex_attrib_64bit DONE (i965/hsw+, llvmpipe, softpipe)
|
||||
GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe)
|
||||
|
||||
|
||||
GL 4.2, GLSL 4.20 -- all DONE: i965/hsw+, nvc0, radeonsi
|
||||
|
||||
GL_ARB_texture_compression_bptc DONE (i965, r600)
|
||||
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
|
||||
GL_ARB_shader_atomic_counters DONE (i965, softpipe)
|
||||
GL_ARB_texture_storage DONE (all drivers)
|
||||
GL_ARB_transform_feedback_instanced DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
|
||||
GL_ARB_base_instance DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
|
||||
GL_ARB_shader_image_load_store DONE (i965, softpipe)
|
||||
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
|
||||
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
|
||||
GL_ARB_shading_language_packing DONE (all drivers)
|
||||
GL_ARB_internalformat_query DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
|
||||
GL_ARB_map_buffer_alignment DONE (all drivers)
|
||||
|
||||
|
||||
GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, radeonsi
|
||||
|
||||
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
|
||||
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
|
||||
GL_ARB_clear_buffer_object DONE (all drivers)
|
||||
GL_ARB_compute_shader DONE (i965, softpipe)
|
||||
GL_ARB_copy_image DONE (i965, nv50, r600, softpipe, llvmpipe)
|
||||
GL_KHR_debug DONE (all drivers)
|
||||
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
|
||||
GL_ARB_fragment_layer_viewport DONE (i965, nv50, r600, llvmpipe, softpipe)
|
||||
GL_ARB_framebuffer_no_attachments DONE (i965, r600, softpipe)
|
||||
GL_ARB_internalformat_query2 DONE (all drivers)
|
||||
GL_ARB_invalidate_subdata DONE (all drivers)
|
||||
GL_ARB_multi_draw_indirect DONE (i965, r600, llvmpipe, softpipe, swr)
|
||||
GL_ARB_program_interface_query DONE (all drivers)
|
||||
GL_ARB_robust_buffer_access_behavior DONE (i965)
|
||||
GL_ARB_shader_image_size DONE (i965, softpipe)
|
||||
GL_ARB_shader_storage_buffer_object DONE (i965, softpipe)
|
||||
GL_ARB_stencil_texturing DONE (i965/hsw+, nv50, r600, llvmpipe, softpipe, swr)
|
||||
GL_ARB_texture_buffer_range DONE (nv50, i965, r600, llvmpipe)
|
||||
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
|
||||
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
|
||||
GL_ARB_texture_view DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
|
||||
GL_ARB_vertex_attrib_binding DONE (all drivers)
|
||||
|
||||
|
||||
GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, radeonsi
|
||||
|
||||
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
|
||||
GL_ARB_buffer_storage DONE (i965, nv50, r600)
|
||||
GL_ARB_clear_texture DONE (i965, nv50, r600)
|
||||
GL_ARB_enhanced_layouts DONE (i965, nv50, llvmpipe, softpipe)
|
||||
- compile-time constant expressions DONE
|
||||
- explicit byte offsets for blocks DONE
|
||||
- forced alignment within blocks DONE
|
||||
- specified vec4-slot component numbers DONE (i965, nv50, llvmpipe, softpipe)
|
||||
- specified transform/feedback layout DONE
|
||||
- input/output block locations DONE
|
||||
GL_ARB_multi_bind DONE (all drivers)
|
||||
GL_ARB_query_buffer_object DONE (i965/hsw+)
|
||||
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
|
||||
GL_ARB_texture_stencil8 DONE (i965/hsw+, nv50, r600, llvmpipe, softpipe, swr)
|
||||
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
|
||||
|
||||
GL 4.5, GLSL 4.50 -- all DONE: nvc0, radeonsi
|
||||
|
||||
GL_ARB_ES3_1_compatibility DONE (i965/hsw+)
|
||||
GL_ARB_clip_control DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
|
||||
GL_ARB_conditional_render_inverted DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
|
||||
GL_ARB_cull_distance DONE (i965, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_derivative_control DONE (i965, nv50, r600)
|
||||
GL_ARB_direct_state_access DONE (all drivers)
|
||||
GL_ARB_get_texture_sub_image DONE (all drivers)
|
||||
GL_ARB_shader_texture_image_samples DONE (i965, nv50, r600)
|
||||
GL_ARB_texture_barrier DONE (i965, nv50, r600)
|
||||
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
|
||||
GL_KHR_robustness DONE (i965)
|
||||
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
|
||||
|
||||
These are the extensions cherry-picked to make GLES 3.1
|
||||
GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, radeonsi
|
||||
|
||||
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
|
||||
GL_ARB_compute_shader DONE (i965/gen7+, softpipe)
|
||||
GL_ARB_draw_indirect DONE (i965/gen7+, r600, llvmpipe, softpipe, swr)
|
||||
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
|
||||
GL_ARB_framebuffer_no_attachments DONE (i965/gen7+, r600, softpipe)
|
||||
GL_ARB_program_interface_query DONE (all drivers)
|
||||
GL_ARB_shader_atomic_counters DONE (i965/gen7+, softpipe)
|
||||
GL_ARB_shader_image_load_store DONE (i965/gen7+, softpipe)
|
||||
GL_ARB_shader_image_size DONE (i965/gen7+, softpipe)
|
||||
GL_ARB_shader_storage_buffer_object DONE (i965/gen7+, softpipe)
|
||||
GL_ARB_shading_language_packing DONE (all drivers)
|
||||
GL_ARB_separate_shader_objects DONE (all drivers)
|
||||
GL_ARB_stencil_texturing DONE (nv50, r600, llvmpipe, softpipe, swr)
|
||||
GL_ARB_texture_multisample (Multisample textures) DONE (i965/gen7+, nv50, r600, llvmpipe, softpipe)
|
||||
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
|
||||
GL_ARB_vertex_attrib_binding DONE (all drivers)
|
||||
GS5 Enhanced textureGather DONE (i965/gen7+, r600)
|
||||
GS5 Packing/bitfield/conversion functions DONE (i965/gen6+, r600)
|
||||
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
|
||||
|
||||
Additional functionality not covered above:
|
||||
glMemoryBarrierByRegion DONE
|
||||
glGetTexLevelParameter[fi]v - needs updates DONE
|
||||
glGetBooleani_v - restrict to GLES enums
|
||||
gl_HelperInvocation support DONE (i965, r600)
|
||||
|
||||
GLES3.2, GLSL ES 3.2 -- all DONE: i965/gen9+
|
||||
|
||||
GL_EXT_color_buffer_float DONE (all drivers)
|
||||
GL_KHR_blend_equation_advanced DONE (i965, nvc0)
|
||||
GL_KHR_debug DONE (all drivers)
|
||||
GL_KHR_robustness DONE (i965, nvc0, radeonsi)
|
||||
GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+)
|
||||
GL_OES_copy_image DONE (all drivers)
|
||||
GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
|
||||
GL_OES_draw_elements_base_vertex DONE (all drivers)
|
||||
GL_OES_geometry_shader DONE (i965/hsw+, nvc0, radeonsi)
|
||||
GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
|
||||
GL_OES_primitive_bounding_box DONE (i965/gen7+, nvc0, radeonsi)
|
||||
GL_OES_sample_shading DONE (i965, nvc0, r600, radeonsi)
|
||||
GL_OES_sample_variables DONE (i965, nvc0, r600, radeonsi)
|
||||
GL_OES_shader_image_atomic DONE (all drivers that support GL_ARB_shader_image_load_store)
|
||||
GL_OES_shader_io_blocks DONE (All drivers that support GLES 3.1)
|
||||
GL_OES_shader_multisample_interpolation DONE (i965, nvc0, r600, radeonsi)
|
||||
GL_OES_tessellation_shader DONE (all drivers that support GL_ARB_tessellation_shader)
|
||||
GL_OES_texture_border_clamp DONE (all drivers)
|
||||
GL_OES_texture_buffer DONE (i965, nvc0, radeonsi)
|
||||
GL_OES_texture_cube_map_array DONE (i965/hsw+, nvc0, radeonsi)
|
||||
GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
|
||||
GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
|
||||
|
||||
Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES version:
|
||||
|
||||
GL_ARB_bindless_texture started (airlied)
|
||||
GL_ARB_cl_event not started
|
||||
GL_ARB_compute_variable_group_size DONE (nvc0, radeonsi)
|
||||
GL_ARB_ES3_2_compatibility DONE (i965/gen8+)
|
||||
GL_ARB_fragment_shader_interlock not started
|
||||
GL_ARB_gl_spirv not started
|
||||
GL_ARB_gpu_shader_int64 started (airlied for core and Gallium, idr for i965)
|
||||
GL_ARB_indirect_parameters DONE (nvc0, radeonsi)
|
||||
GL_ARB_parallel_shader_compile not started, but Chia-I Wu did some related work in 2014
|
||||
GL_ARB_pipeline_statistics_query DONE (i965, nvc0, radeonsi, softpipe, swr)
|
||||
GL_ARB_post_depth_coverage DONE (i965)
|
||||
GL_ARB_robustness_isolation not started
|
||||
GL_ARB_sample_locations not started
|
||||
GL_ARB_seamless_cubemap_per_texture DONE (i965, nvc0, radeonsi, r600, softpipe, swr)
|
||||
GL_ARB_shader_atomic_counter_ops DONE (nvc0, radeonsi, softpipe)
|
||||
GL_ARB_shader_ballot not started
|
||||
GL_ARB_shader_clock DONE (i965/gen7+)
|
||||
GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
|
||||
GL_ARB_shader_group_vote DONE (nvc0)
|
||||
GL_ARB_shader_stencil_export DONE (i965/gen9+, radeonsi, softpipe, llvmpipe, swr)
|
||||
GL_ARB_shader_viewport_layer_array DONE (i965/gen6+)
|
||||
GL_ARB_sparse_buffer not started
|
||||
GL_ARB_sparse_texture not started
|
||||
GL_ARB_sparse_texture2 not started
|
||||
GL_ARB_sparse_texture_clamp not started
|
||||
GL_ARB_texture_filter_minmax not started
|
||||
GL_ARB_transform_feedback_overflow_query not started
|
||||
GL_KHR_blend_equation_advanced_coherent DONE (i965/gen9+)
|
||||
GL_KHR_no_error not started
|
||||
GL_KHR_texture_compression_astc_hdr DONE (core only)
|
||||
GL_KHR_texture_compression_astc_sliced_3d not started
|
||||
GL_OES_depth_texture_cube_map DONE (all drivers that support GLSL 1.30+)
|
||||
GL_OES_EGL_image DONE (all drivers)
|
||||
GL_OES_EGL_image_external_essl3 not started
|
||||
GL_OES_required_internalformat not started - GLES2 extension based on OpenGL ES 3.0 feature
|
||||
GL_OES_surfaceless_context DONE (all drivers)
|
||||
GL_OES_texture_compression_astc DONE (core only)
|
||||
GL_OES_texture_float DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
|
||||
GL_OES_texture_float_linear DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
|
||||
GL_OES_texture_half_float DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
|
||||
GL_OES_texture_half_float_linear DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
|
||||
GL_OES_texture_view not started - based on GL_ARB_texture_view
|
||||
GL_OES_viewport_array DONE (i965, nvc0, radeonsi)
|
||||
GLX_ARB_context_flush_control not started
|
||||
GLX_ARB_robustness_application_isolation not started
|
||||
GLX_ARB_robustness_share_group_isolation not started
|
||||
|
||||
The following extensions are not part of any OpenGL or OpenGL ES version, and
|
||||
we DO NOT WANT implementations of these extensions for Mesa.
|
||||
|
||||
GL_ARB_geometry_shader4 Superseded by GL 3.2 geometry shaders
|
||||
GL_ARB_matrix_palette Superseded by GL_ARB_vertex_program
|
||||
GL_ARB_shading_language_include Not interesting
|
||||
GL_ARB_shadow_ambient Superseded by GL_ARB_fragment_program
|
||||
GL_ARB_vertex_blend Superseded by GL_ARB_vertex_program
|
||||
|
||||
More info about these features and the work involved can be found at
|
||||
http://dri.freedesktop.org/wiki/MissingFunctionality
|
@@ -56,8 +56,8 @@ You can find some further To-do lists here:
|
||||
<b>Common To-Do lists:</b>
|
||||
</p>
|
||||
<ul>
|
||||
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/docs/features.txt">
|
||||
<b>features.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
|
||||
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt">
|
||||
<b>GL3.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
|
||||
<li><a href="http://dri.freedesktop.org/wiki/MissingFunctionality">
|
||||
<b>MissingFunctionality</b></a> - Detailed information about missing OpenGL features.</li>
|
||||
</ul>
|
||||
|
139
docs/index.html
139
docs/index.html
@@ -16,145 +16,6 @@
|
||||
|
||||
<h1>News</h1>
|
||||
|
||||
<h2>January 5, 2017</h2>
|
||||
<p>
|
||||
<a href="relnotes/13.0.3.html">Mesa 13.0.3</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>December 5, 2016</h2>
|
||||
<p>
|
||||
<a href="relnotes/12.0.5.html">Mesa 12.0.5</a> is released.
|
||||
This is a bug-fix release.
|
||||
<br>
|
||||
NOTE: It is anticipated that 12.0.5 will be the final release in the 12.0
|
||||
series. Users of 12.0 are encouraged to migrate to the 13.0 series in order
|
||||
to obtain future fixes.
|
||||
</p>
|
||||
|
||||
<h2>November 28, 2016</h2>
|
||||
<p>
|
||||
<a href="relnotes/13.0.2.html">Mesa 13.0.2</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>November 14, 2016</h2>
|
||||
<p>
|
||||
<a href="relnotes/13.0.1.html">Mesa 13.0.1</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>November 10, 2016</h2>
|
||||
<p>
|
||||
<a href="relnotes/12.0.4.html">Mesa 12.0.4</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>November 1, 2016</h2>
|
||||
<p>
|
||||
<a href="relnotes/13.0.0.html">Mesa 13.0.0</a> is released. This is a
|
||||
new development release. See the release notes for more information
|
||||
about the release.
|
||||
</p>
|
||||
|
||||
<h2>September 15, 2016</h2>
|
||||
<p>
|
||||
<a href="relnotes/12.0.3.html">Mesa 12.0.3</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>September 2, 2016</h2>
|
||||
<p>
|
||||
<a href="relnotes/12.0.2.html">Mesa 12.0.2</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>July 8, 2016</h2>
|
||||
<p>
|
||||
<a href="relnotes/12.0.1.html">Mesa 12.0.1</a> is released.
|
||||
This is a bug-fix release, resolving build issues in the r600 and
|
||||
radeonsi drivers.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
<a href="relnotes/12.0.0.html">Mesa 12.0.0</a> is released. This is a
|
||||
new development release. See the release notes for more information
|
||||
about the release.
|
||||
</p>
|
||||
|
||||
<h2>May 9, 2016</h2>
|
||||
<p>
|
||||
<a href="relnotes/11.1.4.html">Mesa 11.1.4</a> and
|
||||
<a href="relnotes/11.2.2.html">Mesa 11.2.2</a> are released.
|
||||
|
||||
These are bug-fix releases from the 11.1 and 11.2 branches, respectively.
|
||||
<br>
|
||||
NOTE: It is anticipated that 11.1.4 will be the final release in the 11.1.4
|
||||
series. Users of 11.1 are encouraged to migrate to the 11.2 series in order
|
||||
to obtain future fixes.
|
||||
</p>
|
||||
|
||||
<h2>April 17, 2016</h2>
|
||||
<p>
|
||||
<a href="relnotes/11.1.3.html">Mesa 11.1.3</a> and
|
||||
<a href="relnotes/11.2.1.html">Mesa 11.2.1</a> are released.
|
||||
|
||||
These are bug-fix releases from the 11.1 and 11.2 branches, respectively.
|
||||
</p>
|
||||
|
||||
<h2>April 4, 2016</h2>
|
||||
<p>
|
||||
<a href="relnotes/11.2.0.html">Mesa 11.2.0</a> is released. This is a
|
||||
new development release. See the release notes for more information
|
||||
about the release.
|
||||
</p>
|
||||
|
||||
<h2>February 10, 2016</h2>
|
||||
<p>
|
||||
<a href="relnotes/11.1.2.html">Mesa 11.1.2</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>January 22, 2016</h2>
|
||||
<p>
|
||||
<a href="relnotes/11.0.9.html">Mesa 11.0.9</a> is released.
|
||||
This is a bug-fix release.
|
||||
<br>
|
||||
NOTE: It is anticipated that 11.0.9 will be the final release in the 11.0
|
||||
series. Users of 11.0 are encouraged to migrate to the 11.1 series in order
|
||||
to obtain future fixes.
|
||||
</p>
|
||||
|
||||
<h2>January 13, 2016</h2>
|
||||
<p>
|
||||
<a href="relnotes/11.1.1.html">Mesa 11.1.1</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>December 21, 2015</h2>
|
||||
<p>
|
||||
<a href="relnotes/11.0.8.html">Mesa 11.0.8</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
|
||||
<h2>December 15, 2015</h2>
|
||||
<p>
|
||||
<a href="relnotes/11.1.0.html">Mesa 11.1.0</a> is released. This is a new
|
||||
development release. See the release notes for more information about
|
||||
the release.
|
||||
</p>
|
||||
|
||||
<h2>December 9, 2015</h2>
|
||||
<p>
|
||||
<a href="relnotes/11.0.7.html">Mesa 11.0.7</a> is released.
|
||||
This is a bug-fix release.
|
||||
</p>
|
||||
<p>
|
||||
Mesa demos 8.3.0 is also released.
|
||||
See the <a href="http://lists.freedesktop.org/archives/mesa-announce/2015-December/000191.html">announcement</a> for more information about the release.
|
||||
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.3.0/">ftp.freedesktop.org/pub/mesa/demos/8.3.0/</a>.
|
||||
</p>
|
||||
|
||||
<h2>November 21, 2015</h2>
|
||||
<p>
|
||||
<a href="relnotes/11.0.6.html">Mesa 11.0.6</a> is released.
|
||||
|
@@ -24,7 +24,7 @@
|
||||
</ul>
|
||||
<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
|
||||
<li><a href="#scons">Building with SCons (Windows/Linux)</a>
|
||||
<li><a href="#android">Building with AOSP (Android)</a>
|
||||
<li><a href="#other">Building for other systems</a>
|
||||
<li><a href="#libs">Library Information</a>
|
||||
<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
|
||||
</ol>
|
||||
@@ -33,85 +33,60 @@
|
||||
<h1 id="prereq-general">1. Prerequisites for building</h1>
|
||||
|
||||
<h2>1.1 General</h2>
|
||||
|
||||
<p>
|
||||
Build system.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Autoconf is required when building on *nix platforms.
|
||||
<li><a href="http://www.scons.org/">SCons</a> is required for building on
|
||||
Windows and optional for Linux (it's an alternative to autoconf/automake.)
|
||||
</li>
|
||||
<li>Android Build system when building as native Android component. Autoconf
|
||||
is used when when building ARC.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<p>
|
||||
The following compilers are known to work, if you know of others or you're
|
||||
willing to maintain support for other compiler get in touch.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
|
||||
<li>clang - exact minimum requirement is currently unknown.
|
||||
<li>Microsoft Visual Studio 2013 Update 4 or later is required, for building on Windows.
|
||||
</ul>
|
||||
|
||||
|
||||
<p>
|
||||
Third party/extra tools.
|
||||
<br>
|
||||
<strong>Note</strong>: These should not be required, when building from a release tarball. If
|
||||
you think you've spotted a bug let developers know by filing a
|
||||
<a href="bugs.html">bug report</a>.
|
||||
</p>
|
||||
|
||||
|
||||
<ul>
|
||||
<li><a href="http://www.python.org/">Python</a> - Python is required.
|
||||
Version 2.6.4 or later should work.
|
||||
</li>
|
||||
<br>
|
||||
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
|
||||
Python Mako module is required. Version 0.3.4 or later should work.
|
||||
Python Mako module is required. Version 0.7.3 or later should work.
|
||||
</li>
|
||||
<li>lex / yacc - for building the Mesa IR and GLSL compiler.
|
||||
<div>
|
||||
On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
|
||||
(or later) should work.
|
||||
</br>
|
||||
<li><a href="http://www.scons.org/">SCons</a> is required for building on
|
||||
Windows and optional for Linux (it's an alternative to autoconf/automake.)
|
||||
</li>
|
||||
<br>
|
||||
<li>lex / yacc - for building the GLSL compiler.
|
||||
<br>
|
||||
<br>
|
||||
On Linux systems, flex and bison are used.
|
||||
Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
|
||||
<br>
|
||||
<br>
|
||||
On Windows with MinGW, install flex and bison with:
|
||||
<pre>mingw-get install msys-flex msys-bison</pre>
|
||||
For MSVC on Windows, install
|
||||
<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
<p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
|
||||
|
||||
|
||||
<h3 id="prereq-dri">1.2 Requirements</h3>
|
||||
<h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
|
||||
|
||||
<p>
|
||||
The requirements depends on the features selected at configure stage.
|
||||
Check/install the respective -devel package as prompted by the configure error
|
||||
message.
|
||||
The following are required for DRI-based hardware acceleration with Mesa:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
|
||||
dri2proto</a> version 2.6 or later
|
||||
<li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a>
|
||||
version 2.4.33 or later
|
||||
<li>Xorg server version 1.5 or later
|
||||
<li>Linux 2.6.28 or later
|
||||
</ul>
|
||||
<p>
|
||||
Here are some common ways to retrieve most/all of the dependencies based on
|
||||
the packaging tool used by your distro.
|
||||
If you're using a fedora distro the following command should install all
|
||||
the needed dependencies:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
|
||||
yum-builddep mesa # yum Fedora, OpenSuse(?)
|
||||
dnf builddep mesa # dnf Fedora
|
||||
apt-get build-dep mesa # Debian and derivatives
|
||||
... # others
|
||||
sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
|
||||
gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
|
||||
expat-devel llvm-devel python-mako
|
||||
</pre>
|
||||
|
||||
|
||||
|
||||
<h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
|
||||
|
||||
<p>
|
||||
@@ -162,30 +137,22 @@ This will create:
|
||||
</ul>
|
||||
<p>
|
||||
Put them all in the same directory to test them.
|
||||
|
||||
Additional information is available in <a href="README.WIN32">README.WIN32</a>.
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<h1 id="android">4. Building with AOSP (Android)</h1>
|
||||
<h1 id="other">4. Building for other systems</h1>
|
||||
|
||||
<p>
|
||||
Currently one can build Mesa for Android as part of the AOSP project, yet
|
||||
your experience might vary.
|
||||
Documentation for other environments (some may be very out of date):
|
||||
</p>
|
||||
|
||||
<p>
|
||||
In order to achieve that one should update their local manifest to point to the
|
||||
upstream repo, set the approapriate BOARD_GPU_DRIVERS and build the
|
||||
libGLES_mesa library.
|
||||
</p>
|
||||
<ul>
|
||||
<li><a href="README.VMS">README.VMS</a> - VMS
|
||||
<li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
|
||||
<li><a href="README.WIN32">README.WIN32</a> - Win32
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
|
||||
Android-x86 and/or other resources.
|
||||
</p>
|
||||
|
||||
|
||||
<h1 id="libs">5. Library Information</h1>
|
||||
|
@@ -173,27 +173,6 @@ of the OpenGL specification is implemented.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Version 12.x features</h2>
|
||||
<p>
|
||||
Version 12.x of Mesa implements the OpenGL 4.3 API, but not all drivers
|
||||
support OpenGL 4.3.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Version 11.x features</h2>
|
||||
<p>
|
||||
Version 11.x of Mesa implements the OpenGL 4.1 API, but not all drivers
|
||||
support OpenGL 4.1.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Version 10.x features</h2>
|
||||
<p>
|
||||
Version 10.x of Mesa implements the OpenGL 3.3 API, but not all drivers
|
||||
support OpenGL 3.3.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Version 9.x features</h2>
|
||||
<p>
|
||||
Version 9.x of Mesa implements the OpenGL 3.1 API.
|
||||
@@ -203,10 +182,6 @@ community contributed features required for OpenGL 3.1. The primary
|
||||
features added since the Mesa 8.0 release are
|
||||
GL_ARB_texture_buffer_object and GL_ARB_uniform_buffer_object.
|
||||
</p>
|
||||
<p>
|
||||
Version 9.0 of Mesa also included the first release of the Clover state
|
||||
tracker for OpenCL.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Version 8.x features</h2>
|
||||
|
@@ -46,10 +46,10 @@ library</em>. <br>
|
||||
|
||||
<p>
|
||||
The Mesa distribution consists of several components. Different copyrights
|
||||
and licenses apply to different components.
|
||||
For example, the GLX client code uses the SGI Free Software License B, and
|
||||
some of the Mesa device drivers are copyrighted by their authors.
|
||||
See below for a list of Mesa's main components and the license for each.
|
||||
and licenses apply to different components. For example, some demo programs
|
||||
are copyrighted by SGI, some of the Mesa device drivers are copyrighted by
|
||||
their authors. See below for a list of Mesa's main components and the license
|
||||
for each.
|
||||
</p>
|
||||
<p>
|
||||
The core Mesa library is licensed according to the terms of the MIT license.
|
||||
@@ -97,17 +97,13 @@ and their respective licenses.
|
||||
<pre>
|
||||
Component Location License
|
||||
------------------------------------------------------------------
|
||||
Main Mesa code src/mesa/ MIT
|
||||
Main Mesa code src/mesa/ Mesa (MIT)
|
||||
|
||||
Device drivers src/mesa/drivers/* MIT, generally
|
||||
|
||||
Gallium code src/gallium/ MIT
|
||||
|
||||
Ext headers include/GL/glext.h Khronos
|
||||
include/GL/glxext.h
|
||||
|
||||
GLX client code src/glx/ SGI Free Software License B
|
||||
|
||||
C11 thread include/c11/threads*.h Boost (permissive)
|
||||
emulation
|
||||
</pre>
|
||||
|
@@ -2,7 +2,7 @@
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>GL Function Name Mangling</title>
|
||||
<title>Function Name Mangling</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
@@ -14,7 +14,7 @@
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>GL Function Name Mangling</h1>
|
||||
<h1>Function Name Mangling</h1>
|
||||
|
||||
<p>
|
||||
If you want to use both Mesa and another OpenGL library in the same
|
||||
@@ -25,11 +25,12 @@ This results in all the Mesa functions being prefixed with
|
||||
</p>
|
||||
|
||||
<p>
|
||||
This option is supported only with the autoconf build. To use it add
|
||||
--enable-mangling to your configure line.
|
||||
To do this, recompile Mesa with the compiler flag -DUSE_MGL_NAMESPACE.
|
||||
Add the flag to CFLAGS in the configuration file which you want to use.
|
||||
For example:
|
||||
</p>
|
||||
<pre>
|
||||
<code>./configure --enable-mangling ...</code>
|
||||
CFLAGS += -DUSE_MGL_NAMESPACE
|
||||
</pre>
|
||||
|
||||
</div>
|
||||
|
@@ -1,509 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Releasing process</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Releasing process</h1>
|
||||
|
||||
<ul>
|
||||
<li><a href="#overview">Overview</a>
|
||||
<li><a href="#schedule">Release schedule</a>
|
||||
<li><a href="#pickntest">Cherry-pick and test</a>
|
||||
<li><a href="#branch">Making a branchpoint</a>
|
||||
<li><a href="#prerelease">Pre-release announcement</a>
|
||||
<li><a href="#release">Making a new release</a>
|
||||
<li><a href="#announce">Announce the release</a>
|
||||
<li><a href="#website">Update the mesa3d.org website</a>
|
||||
<li><a href="#bugzilla">Update Bugzilla</a>
|
||||
</ul>
|
||||
|
||||
<h1 id="overview">Overview</h1>
|
||||
|
||||
<p>
|
||||
This document uses the convention X.Y.Z for the release number with X.Y being
|
||||
the stable branch name.
|
||||
<br>
|
||||
Mesa provides feature and bugfix releases. Former use zero as patch version (Z),
|
||||
while the latter have a non-zero one.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
For example:
|
||||
</p>
|
||||
<pre>
|
||||
Mesa 10.1.0 - 10.1 branch, feature
|
||||
Mesa 10.1.4 - 10.1 branch, bugfix
|
||||
Mesa 12.0.0 - 12.0 branch, feature
|
||||
Mesa 12.0.2 - 12.0 branch, bugfix
|
||||
</pre>
|
||||
|
||||
<h1 id="schedule">Release schedule</h1>
|
||||
|
||||
<p>
|
||||
Releases should happen on Fridays. Delays can occur although those should be keep
|
||||
to a minimum.
|
||||
</p>
|
||||
|
||||
<h2>Feature releases</h2>
|
||||
<ul>
|
||||
<li>Available approximatelly every three months.
|
||||
<li>Initial timeplan available 2-4 weeks before the planned branchpoint (rc1)
|
||||
on the mesa-announce@ mailing list.
|
||||
<li>A <a href="#prerelease">pre-release</a> announcement should be available
|
||||
approximatelly 24 hours before the final (non-rc) release.
|
||||
</ul>
|
||||
|
||||
<h2>Stable releases</h2>
|
||||
<ul>
|
||||
<li>Normally available once every two weeks.
|
||||
<li>Only the latest branch has releases. See note below.
|
||||
<li>A <a href="#prerelease">pre-release</a> announcement should be available
|
||||
approximatelly 48 hours before the actual release.
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Note: There is one or two releases overlap when changing branches. For example:
|
||||
<br>
|
||||
The final release from the 12.0 series Mesa 12.0.5 will be out around the same
|
||||
time (or shortly after) 13.0.1 is out.
|
||||
</p>
|
||||
|
||||
<h1 id="pickntest">Cherry-picking and testing</h1>
|
||||
|
||||
<p>
|
||||
Commits nominated for the active branch are picked as based on the
|
||||
<a href="submittingpatches.html#criteria" target="_parent">criteria</a> as
|
||||
described in the same section.
|
||||
|
||||
<p>
|
||||
Maintainer is responsible for testing in various possible permutations of
|
||||
the autoconf and scons build.
|
||||
</p>
|
||||
|
||||
<h2>Cherry-picking and build/check testing</h2>
|
||||
|
||||
<p>Done continuously up-to the <a href="#prerelease">pre-release</a> announcement.</p>
|
||||
|
||||
<p>
|
||||
As an exception, patches can be applied up-to the last ~1h before the actual
|
||||
release. This is made <strong>only</strong> with explicit permission/request,
|
||||
and the patch <strong>must</strong> be very well contained. Thus it cannot
|
||||
affect more than one driver/subsystem.
|
||||
</p>
|
||||
<p>
|
||||
Currently Ilia Mirkin and AMD devs have requested "permanent" exception.
|
||||
</p>
|
||||
|
||||
|
||||
<ul>
|
||||
<li>make distcheck, scons and scons check must pass
|
||||
<li>Testing with different version of system components - LLVM and others is also
|
||||
performed where possible.
|
||||
</ul>
|
||||
<p>
|
||||
Achieved by combination of local ad-hoc scripts and AppVeyor plus Travis-CI,
|
||||
the latter as part of their Github integration.
|
||||
</p>
|
||||
|
||||
<h2>Regression/functionality testing</h2>
|
||||
|
||||
<p>
|
||||
Less often (once or twice), shortly before the pre-release announcement.
|
||||
Ensure that testing is redone if Intel devs have requested an exception, as per above.
|
||||
</p>
|
||||
<ul>
|
||||
<li><em>no regressions should be observed for Piglit/dEQP/CTS/Vulkan on Intel platforms</em>
|
||||
<li><em>no regressions should be observed for Piglit using the swrast, softpipe
|
||||
and llvmpipe drivers</em>
|
||||
</ul>
|
||||
<p>
|
||||
Currently testing is performed courtesy of the Intel OTC team and their Jenkins CI setup. Check with the Intel team over IRC how to get things setup.
|
||||
</p>
|
||||
|
||||
|
||||
<h1 id="branch">Making a branchpoint</h1>
|
||||
|
||||
<p>
|
||||
A branchpoint is made such that new development can continue in parallel to
|
||||
stabilisation and bugfixing.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Note: Before doing a branch ensure that basic build and <code>make check</code>
|
||||
testing is done and there are little to-no issues.
|
||||
<br>
|
||||
Ideally all of those should be tackled already.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Check if the version number is going to remain as, alternatively
|
||||
<code> git mv docs/relnotes/{current,new}.html </code> as appropriate.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To setup the branchpoint:
|
||||
</p>
|
||||
<pre>
|
||||
git checkout master # make sure we're in master first
|
||||
git tag -s X.Y-branchpoint -m "Mesa X.Y branchpoint"
|
||||
git checkout -b X.Y
|
||||
git push origin X.Y-branchpoint X.Y
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Now go to
|
||||
<a href="https://bugs.freedesktop.org/editversions.cgi?action=add&product=Mesa" target="_parent">Bugzilla</a> and add the new Mesa version X.Y.
|
||||
</p>
|
||||
<p>
|
||||
Check for rare that there are no distribution breaking changes and revert them
|
||||
if needed. Extremely rare - we had only one case so far (see
|
||||
commit 2ced8eb136528914e1bf4e000dea06a9d53c7e04).
|
||||
</p>
|
||||
<p>
|
||||
Proceed to <a href="#release">release</a> -rc1.
|
||||
</p>
|
||||
|
||||
<h1 id="prerelease">Pre-release announcement</h1>
|
||||
|
||||
<p>
|
||||
It comes shortly after outstanding patches in the respective branch are pushed.
|
||||
Developers can check, in brief, what's the status of their patches. They,
|
||||
alongside very early testers, are strongly encouraged to test the branch and
|
||||
report any regressions.
|
||||
<br>
|
||||
It is followed by a brief period (normally 24 or 48 hours) before the actual
|
||||
release is made.
|
||||
</p>
|
||||
|
||||
<h2>Terminology used</h2>
|
||||
<ul><li>Nominated</ul>
|
||||
<p>
|
||||
Patch that is nominated but yet to to merged in the patch queue/branch.
|
||||
</p>
|
||||
|
||||
<ul><li>Queued</ul>
|
||||
<p>
|
||||
Patch is in the queue/branch and will feature in the next release.
|
||||
Barring reported regressions or objections from developers.
|
||||
</p>
|
||||
|
||||
<ul><li>Rejected</ul>
|
||||
<p>
|
||||
Patch does not fit the
|
||||
<a href="submittingpatches.html#criteria" target="_parent">criteria</a> and
|
||||
is followed by a brief information.
|
||||
<br>
|
||||
The release maintainer is human so if you believe you've spotted a mistake do
|
||||
let them know.
|
||||
</p>
|
||||
|
||||
<h2>Format/template</h2>
|
||||
<pre>
|
||||
Subject: [ANNOUNCE] Mesa X.Y.Z release candidate
|
||||
To: mesa-announce@...
|
||||
Cc: mesa-dev@...
|
||||
|
||||
Hello list,
|
||||
|
||||
The candidate for the Mesa X.Y.Z is now available. Currently we have:
|
||||
- NUMBER queued
|
||||
- NUMBER nominated (outstanding)
|
||||
- and NUMBER rejected patches
|
||||
|
||||
BRIEF SUMMARY OF CHANGES
|
||||
|
||||
Take a look at section "Mesa stable queue" for more information.
|
||||
|
||||
|
||||
Testing reports/general approval
|
||||
--------------------------------
|
||||
Any testing reports (or general approval of the state of the branch) will be
|
||||
greatly appreciated.
|
||||
|
||||
The plan is to have X.Y.Z this DAY (DATE), around or shortly after TIME.
|
||||
|
||||
If you have any questions or suggestions - be that about the current patch
|
||||
queue or otherwise, please go ahead.
|
||||
|
||||
|
||||
Trivial merge conflicts
|
||||
-----------------------
|
||||
List of commits where manual intervention was required.
|
||||
Keep the authors in the CC list.
|
||||
|
||||
commit SHA
|
||||
Author: AUTHOR
|
||||
|
||||
COMMIT SUMMARY
|
||||
|
||||
CHERRY PICKED FROM
|
||||
|
||||
|
||||
For example:
|
||||
|
||||
commit 990f395e007c3204639daa34efc3049f350ee819
|
||||
Author: Emil Velikov <emil.velikov@collabora.com>
|
||||
|
||||
anv: automake: cleanup the generated json file during make clean
|
||||
|
||||
(cherry picked from commit 8df581520a823564be0ab5af7dbb7d501b1c9670)
|
||||
|
||||
|
||||
Cheers,
|
||||
Emil
|
||||
|
||||
|
||||
Mesa stable queue
|
||||
-----------------
|
||||
|
||||
Nominated (NUMBER)
|
||||
==================
|
||||
|
||||
AUTHOR (NUMBER):
|
||||
SHA COMMIT SUMMARY
|
||||
|
||||
For example:
|
||||
|
||||
Dave Airlie (1):
|
||||
2de85eb radv: fix texturesamples to handle single sample case
|
||||
|
||||
|
||||
Queued (NUMBER)
|
||||
===============
|
||||
|
||||
AUTHOR (NUMBER):
|
||||
COMMIT SUMMARY
|
||||
|
||||
|
||||
Rejected (NUMBER)
|
||||
=================
|
||||
|
||||
Rejected (11)
|
||||
=============
|
||||
|
||||
AUTHOR (NUMBER):
|
||||
SHA COMMIT SUMMARY
|
||||
|
||||
Reason: ...
|
||||
</pre>
|
||||
|
||||
<h1 id="release">Making a new release</h1>
|
||||
|
||||
<p>
|
||||
These are the instructions for making a new Mesa release.
|
||||
</p>
|
||||
|
||||
<h3>Get latest source files</h3>
|
||||
<p>
|
||||
Ensure the latest code is available - both in your local master and the
|
||||
relevant branch.
|
||||
</p>
|
||||
|
||||
<h3>Perform basic testing</h3>
|
||||
<p>
|
||||
Most of the testing should already be done during the
|
||||
<a href="#pickntest">cherry-pick</a> and
|
||||
<a href="#prerelease">pre-announce</a> stages.
|
||||
|
||||
So we do a quick 'touch test'
|
||||
<ul>
|
||||
<li>make distcheck (you can omit this if you're not using --dist below)
|
||||
<li>scons (from release tarball)
|
||||
<li>the produced binaries work
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Here is one solution that I've been using.
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
git clean -fXd; git clean -nxd
|
||||
read # quick cross check any outstanding files
|
||||
export __version=`cat VERSION`
|
||||
export __mesa_root=../
|
||||
export __build_root=./foo
|
||||
chmod 755 -fR $__build_root; rm -rf $__build_root
|
||||
mkdir -p $__build_root && cd $__build_root
|
||||
|
||||
$__mesa_root/autogen.sh --enable-llvm-shared-libs && make -j2 distcheck
|
||||
|
||||
# Build check the tarballs (scons)
|
||||
tar -xaf mesa-$__version.tar.xz && cd mesa-$__version && scons && cd ..
|
||||
|
||||
# Test the automake binaries
|
||||
rm -rf cd mesa-$__version
|
||||
tar -xaf mesa-$__version.tar.xz && cd mesa-$__version
|
||||
./configure \
|
||||
--with-dri-drivers=i965,swrast \
|
||||
--with-gallium-drivers=swrast \
|
||||
--with-vulkan-drivers=intel \
|
||||
--enable-llvm-shared-libs \
|
||||
--enable-gallium-llvm \
|
||||
--enable-glx-tls \
|
||||
--enable-gbm \
|
||||
--enable-egl \
|
||||
--with-egl-platforms=x11,drm,wayland
|
||||
make -j2 && DESTDIR=`pwd`/test make -j6 install
|
||||
export LD_LIBRARY_PATH=`pwd`/test/usr/local/lib/
|
||||
export LIBGL_DRIVERS_PATH=`pwd`/test/usr/local/lib/dri/
|
||||
export LIBGL_DEBUG=verbose
|
||||
glxinfo | egrep -o "Mesa.*"
|
||||
glxgears
|
||||
es2_info | egrep "GL_VERSION|GL_RENDERER"
|
||||
es2gears_x11
|
||||
export LIBGL_ALWAYS_SOFTWARE=1
|
||||
glxinfo | egrep -o "Mesa.*|Gallium.*"
|
||||
glxgears
|
||||
es2_info | egrep "GL_VERSION|GL_RENDERER"
|
||||
es2gears_x11
|
||||
export LIBGL_ALWAYS_SOFTWARE=1
|
||||
export GALLIUM_DRIVER=softpipe
|
||||
glxinfo | egrep -o "Mesa.*|Gallium.*"
|
||||
glxgears
|
||||
es2_info | egrep "GL_VERSION|GL_RENDERER"
|
||||
es2gears_x11
|
||||
# Smoke test DOTA2
|
||||
unset LD_LIBRARY_PATH
|
||||
unset LIBGL_DRIVERS_PATH
|
||||
unset LIBGL_DEBUG
|
||||
unset LIBGL_ALWAYS_SOFTWARE
|
||||
export VK_ICD_FILENAMES=`pwd`/src/intel/vulkan/dev_icd.json
|
||||
steam steam://rungameid/570 -vconsole -vulkan
|
||||
</pre>
|
||||
|
||||
<h3>Update version in file VERSION</h3>
|
||||
|
||||
<p>
|
||||
Increment the version contained in the file VERSION at Mesa's top-level, then
|
||||
commit this change.
|
||||
</p>
|
||||
|
||||
<h3>Create release notes for the new release</h3>
|
||||
|
||||
<p>
|
||||
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
|
||||
release notes). Note that the sha256sums section of the release notes should
|
||||
be empty (TBD) at this point.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Two scripts are available to help generate portions of the release notes:
|
||||
|
||||
<pre>
|
||||
./bin/bugzilla_mesa.sh
|
||||
./bin/shortlog_mesa.sh
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
The first script identifies commits that reference bugzilla bugs and obtains
|
||||
the descriptions of those bugs from bugzilla. The second script generates a
|
||||
log of all commits. In both cases, HTML-formatted lists are printed to stdout
|
||||
to be included in the release notes.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Commit these changes and push the branch.
|
||||
</p>
|
||||
<pre>
|
||||
git push origin HEAD
|
||||
</pre>
|
||||
|
||||
|
||||
<h3>Use the release.sh script from xorg util-macros</h3>
|
||||
|
||||
<p>
|
||||
Ensure that the mesa git tree is clean via <code>git clean -fXd</code> and
|
||||
start the release process.
|
||||
</p>
|
||||
<pre>
|
||||
../relative/path/to/release.sh . # append --dist if you've already done distcheck above
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Pay close attention to the prompts as you might be required to enter your GPG
|
||||
and SSH passphrase(s) to sign and upload the files, respectively.
|
||||
</p>
|
||||
|
||||
<h3>Add the sha256sums to the release notes</h3>
|
||||
|
||||
<p>
|
||||
Edit docs/relnotes/X.Y.Z.html to add the sha256sums as availabe in the mesa-X.Y.Z.announce template. Commit this change.
|
||||
</p>
|
||||
|
||||
<h3>Back on mesa master, add the new release notes into the tree</h3>
|
||||
|
||||
<p>
|
||||
Something like the following steps will do the trick:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
git cherry-pick -x X.Y~1
|
||||
git cherry-pick -x X.Y
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Also, edit docs/relnotes.html to add a link to the new release notes, and edit
|
||||
docs/index.html to add a news entry. Then commit and push:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
git commit -as -m "docs: add news item and link release notes for X.Y.Z"
|
||||
git push origin master X.Y
|
||||
</pre>
|
||||
|
||||
|
||||
<h1 id="announce">Announce the release</h1>
|
||||
<p>
|
||||
Use the generated template during the releasing process.
|
||||
</p>
|
||||
|
||||
|
||||
<h1 id="website">Update the mesa3d.org website</h1>
|
||||
|
||||
<p>
|
||||
NOTE: The recent release managers have not been performing this step
|
||||
themselves, but leaving this to Brian Paul, (who has access to the
|
||||
sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant
|
||||
the permission necessary to future release managers to do this step on their
|
||||
own.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Update the web site by copying the docs/ directory's files to
|
||||
/home/users/b/br/brianp/mesa-www/htdocs/ with:
|
||||
<br>
|
||||
<code>
|
||||
sftp USERNAME,mesa3d@web.sourceforge.net
|
||||
</code>
|
||||
</p>
|
||||
|
||||
|
||||
<h1 id="bugzilla">Update Bugzilla</h1>
|
||||
|
||||
<p>
|
||||
Parse through the bugreports as listed in the docs/relnotes/X.Y.Z.html
|
||||
document.
|
||||
<br>
|
||||
If there's outstanding action, close the bug referencing the commit ID which
|
||||
addresses the bug and mention the Mesa version that has the fix.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Note: the above is not applicable to all the reports, so use common sense.
|
||||
</p>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -21,27 +21,6 @@ The release notes summarize what's new or changed in each Mesa release.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="relnotes/13.0.3.html">13.0.3 release notes</a>
|
||||
<li><a href="relnotes/12.0.5.html">12.0.5 release notes</a>
|
||||
<li><a href="relnotes/13.0.2.html">13.0.2 release notes</a>
|
||||
<li><a href="relnotes/13.0.1.html">13.0.1 release notes</a>
|
||||
<li><a href="relnotes/12.0.4.html">12.0.4 release notes</a>
|
||||
<li><a href="relnotes/13.0.0.html">13.0.0 release notes</a>
|
||||
<li><a href="relnotes/12.0.3.html">12.0.3 release notes</a>
|
||||
<li><a href="relnotes/12.0.2.html">12.0.2 release notes</a>
|
||||
<li><a href="relnotes/12.0.1.html">12.0.1 release notes</a>
|
||||
<li><a href="relnotes/12.0.0.html">12.0.0 release notes</a>
|
||||
<li><a href="relnotes/11.2.2.html">11.2.2 release notes</a>
|
||||
<li><a href="relnotes/11.1.4.html">11.1.4 release notes</a>
|
||||
<li><a href="relnotes/11.2.1.html">11.2.1 release notes</a>
|
||||
<li><a href="relnotes/11.1.3.html">11.1.3 release notes</a>
|
||||
<li><a href="relnotes/11.2.0.html">11.2.0 release notes</a>
|
||||
<li><a href="relnotes/11.1.2.html">11.1.2 release notes</a>
|
||||
<li><a href="relnotes/11.0.9.html">11.0.9 release notes</a>
|
||||
<li><a href="relnotes/11.1.1.html">11.1.1 release notes</a>
|
||||
<li><a href="relnotes/11.0.8.html">11.0.8 release notes</a>
|
||||
<li><a href="relnotes/11.1.0.html">11.1.0 release notes</a>
|
||||
<li><a href="relnotes/11.0.7.html">11.0.7 release notes</a>
|
||||
<li><a href="relnotes/11.0.6.html">11.0.6 release notes</a>
|
||||
<li><a href="relnotes/11.0.5.html">11.0.5 release notes</a>
|
||||
<li><a href="relnotes/11.0.4.html">11.0.4 release notes</a>
|
||||
|
@@ -45,6 +45,8 @@ because compatibility contexts are not supported.
|
||||
|
||||
<ul>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91993">Bug 91993</a> - Graphical glitch in Astromenace (open-source game).</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92214">Bug 92214</a> - Flightgear crashes during splashboot with R600 driver, LLVM 3.7.0 and mesa 11.0.2</li>
|
||||
|
@@ -1,154 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 11.0.7 Release Notes / December 9, 2015</h1>
|
||||
|
||||
<p>
|
||||
Mesa 11.0.7 is a bug fix release which fixes bugs found since the 11.0.6 release.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 11.0.7 implements the OpenGL 4.1 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
|
||||
4.1 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
07c27004ff68b288097d17b2faa7bdf15ec73c96b7e6c9835266e544adf0a62f mesa-11.0.7.tar.gz
|
||||
e7e90a332ede6c8fd08eff90786a3fd1605a4e62ebf3a9b514047838194538cb mesa-11.0.7.tar.xz
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
<p>None</p>
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<p>This list is likely incomplete.</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug 90348</a> - Spilling failure of b96 merged value</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug 92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93110">Bug 93110</a> - [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug 93126</a> - wrongly claim supporting GL_EXT_texture_rg</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
<p>Chris Wilson (1):</p>
|
||||
<ul>
|
||||
<li>meta: Compute correct buffer size with SkipRows/SkipPixels</li>
|
||||
</ul>
|
||||
|
||||
<p>Daniel Stone (1):</p>
|
||||
<ul>
|
||||
<li>egl/wayland: Ignore rects from SwapBuffersWithDamage</li>
|
||||
</ul>
|
||||
|
||||
<p>Dave Airlie (4):</p>
|
||||
<ul>
|
||||
<li>texgetimage: consolidate 1D array handling code.</li>
|
||||
<li>r600: geometry shader gsvs itemsize workaround</li>
|
||||
<li>r600: rv670 use at least 16es/gs threads</li>
|
||||
<li>r600: workaround empty geom shader.</li>
|
||||
</ul>
|
||||
|
||||
<p>Emil Velikov (4):</p>
|
||||
<ul>
|
||||
<li>docs: add sha256 checksums for 11.0.6</li>
|
||||
<li>get-pick-list.sh: Require explicit "11.0" for nominating stable patches</li>
|
||||
<li>mesa; add get-extra-pick-list.sh script into bin/</li>
|
||||
<li>Update version to 11.0.7</li>
|
||||
</ul>
|
||||
|
||||
<p>François Tigeot (1):</p>
|
||||
<ul>
|
||||
<li>xmlconfig: Add support for DragonFly</li>
|
||||
</ul>
|
||||
|
||||
<p>Ian Romanick (22):</p>
|
||||
<ul>
|
||||
<li>mesa: Make bind_vertex_buffer avilable outside varray.c</li>
|
||||
<li>mesa: Refactor update_array_format to make _mesa_update_array_format_public</li>
|
||||
<li>mesa: Refactor enable_vertex_array_attrib to make _mesa_enable_vertex_array_attrib</li>
|
||||
<li>i965: Pass brw_context instead of gl_context to brw_draw_rectlist</li>
|
||||
<li>i965: Use DSA functions for VBOs in brw_meta_fast_clear</li>
|
||||
<li>i965: Use internal functions for buffer object access</li>
|
||||
<li>i965: Don't pollute the buffer object namespace in brw_meta_fast_clear</li>
|
||||
<li>meta: Use DSA functions for PBO in create_texture_for_pbo</li>
|
||||
<li>meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects</li>
|
||||
<li>i965: Use _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects</li>
|
||||
<li>meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objects</li>
|
||||
<li>meta: Track VBO using gl_buffer_object instead of GL API object handle</li>
|
||||
<li>meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objects</li>
|
||||
<li>meta: Use internal functions for buffer object and VAO access</li>
|
||||
<li>meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_objects</li>
|
||||
<li>meta: Partially convert _mesa_meta_DrawTex to DSA</li>
|
||||
<li>meta: Track VBO using gl_buffer_object instead of GL API object handle in _mesa_meta_DrawTex</li>
|
||||
<li>meta: Use internal functions for buffer object and VAO access in _mesa_meta_DrawTex</li>
|
||||
<li>meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex</li>
|
||||
<li>meta/TexSubImage: Don't pollute the buffer object namespace</li>
|
||||
<li>meta/generate_mipmap: Don't leak the framebuffer object</li>
|
||||
<li>glsl: Fix off-by-one error in array size check assertion</li>
|
||||
</ul>
|
||||
|
||||
<p>Ilia Mirkin (7):</p>
|
||||
<ul>
|
||||
<li>nvc0/ir: actually emit AFETCH on kepler</li>
|
||||
<li>nir: fix typo in idiv lowering, causing large-udiv-udiv failures</li>
|
||||
<li>nouveau: use the buffer usage to determine placement when no binding</li>
|
||||
<li>nv50,nvc0: properly handle buffer storage invalidation on dsa buffer</li>
|
||||
<li>nv50/ir: fix (un)spilling of 3-wide results</li>
|
||||
<li>mesa: support GL_RED/GL_RG in ES2 contexts when driver support exists</li>
|
||||
<li>nvc0/ir: start offset at texBindBase for txq, like regular texturing</li>
|
||||
</ul>
|
||||
|
||||
<p>Jonathan Gray (1):</p>
|
||||
<ul>
|
||||
<li>automake: fix some occurrences of hardcoded -ldl and -lpthread</li>
|
||||
</ul>
|
||||
|
||||
<p>Leo Liu (1):</p>
|
||||
<ul>
|
||||
<li>radeon/vce: disable Stoney VCE for 11.0</li>
|
||||
</ul>
|
||||
|
||||
<p>Marta Lofstedt (1):</p>
|
||||
<ul>
|
||||
<li>gles2: Update gl2ext.h to revision: 32120</li>
|
||||
</ul>
|
||||
|
||||
<p>Oded Gabbay (1):</p>
|
||||
<ul>
|
||||
<li>llvmpipe: disable VSX in ppc due to LLVM PPC bug</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,200 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 11.0.8 Release Notes / December 9, 2015</h1>
|
||||
|
||||
<p>
|
||||
Mesa 11.0.8 is a bug fix release which fixes bugs found since the 11.0.7 release.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 11.0.8 implements the OpenGL 4.1 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
|
||||
4.1 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
ab9db87b54d7525e4b611b82577ea9a9eae55927558df57b190059d5ecd9406f mesa-11.0.8.tar.gz
|
||||
5696e4730518b6805d2ed5def393c4293f425a2c2c01bd5ed4bdd7ad62f7ad75 mesa-11.0.8.tar.xz
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
<p>None</p>
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<p>This list is likely incomplete.</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
<p>Boyuan Zhang (1):</p>
|
||||
<ul>
|
||||
<li>radeon/uvd: uv pitch separation for stoney</li>
|
||||
</ul>
|
||||
|
||||
<p>Dave Airlie (9):</p>
|
||||
<ul>
|
||||
<li>r600: do SQ flush ES ring rolling workaround</li>
|
||||
<li>r600: SMX returns CONTEXT_DONE early workaround</li>
|
||||
<li>r600/shader: split address get out to a function.</li>
|
||||
<li>r600/shader: add utility functions to do single slot arithmatic</li>
|
||||
<li>r600g: fix geom shader input indirect indexing.</li>
|
||||
<li>r600: handle geometry dynamic input array index</li>
|
||||
<li>radeonsi: handle doubles in lds load path.</li>
|
||||
<li>mesa/varray: set double arrays to non-normalised.</li>
|
||||
<li>mesa/shader: return correct attribute location for double matrix arrays</li>
|
||||
</ul>
|
||||
|
||||
<p>Emil Velikov (8):</p>
|
||||
<ul>
|
||||
<li>docs: add sha256 checksums for 11.0.7</li>
|
||||
<li>cherry-ignore: don't pick a specific i965 formats patch</li>
|
||||
<li>Revert "i965/nir: Remove unused indirect handling"</li>
|
||||
<li>Revert "i965/state: Get rid of dword_pitch arguments to buffer functions"</li>
|
||||
<li>Revert "i965/vec4: Use a stride of 1 and byte offsets for UBOs"</li>
|
||||
<li>Revert "i965/fs: Use a stride of 1 and byte offsets for UBOs"</li>
|
||||
<li>Revert "i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge"</li>
|
||||
<li>Update version to 11.0.8</li>
|
||||
</ul>
|
||||
|
||||
<p>Francisco Jerez (1):</p>
|
||||
<ul>
|
||||
<li>i965: Resolve color and flush for all active shader images in intel_update_state().</li>
|
||||
</ul>
|
||||
|
||||
<p>Ian Romanick (1):</p>
|
||||
<ul>
|
||||
<li>meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER</li>
|
||||
</ul>
|
||||
|
||||
<p>Ilia Mirkin (17):</p>
|
||||
<ul>
|
||||
<li>freedreno/a4xx: support lod_bias</li>
|
||||
<li>freedreno/a4xx: fix 5_5_5_1 texture sampler format</li>
|
||||
<li>freedreno/a4xx: point regid to "red" even for alpha-only rb formats</li>
|
||||
<li>nvc0/ir: fold postfactor into immediate</li>
|
||||
<li>nv50/ir: deal with loops with no breaks</li>
|
||||
<li>nv50/ir: the mad source might not have a defining instruction</li>
|
||||
<li>nv50/ir: fix instruction permutation logic</li>
|
||||
<li>nv50/ir: don't forget to mark flagsDef on cvt in txb lowering</li>
|
||||
<li>nv50/ir: fix DCE to not generate 96-bit loads</li>
|
||||
<li>nv50/ir: avoid looking at uninitialized srcMods entries</li>
|
||||
<li>gk110/ir: fix imul hi emission with limm arg</li>
|
||||
<li>gk104/ir: sampler doesn't matter for txf</li>
|
||||
<li>gk110/ir: fix imad sat/hi flag emission for immediate args</li>
|
||||
<li>nv50/ir: fix cutoff for using r63 vs r127 when replacing zero</li>
|
||||
<li>nv50/ir: can't have predication and immediates</li>
|
||||
<li>glsl: assign varying locations to tess shaders when doing SSO</li>
|
||||
<li>ttn: add TEX2 support</li>
|
||||
</ul>
|
||||
|
||||
<p>Jason Ekstrand (5):</p>
|
||||
<ul>
|
||||
<li>i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge</li>
|
||||
<li>i965/fs: Use a stride of 1 and byte offsets for UBOs</li>
|
||||
<li>i965/vec4: Use a stride of 1 and byte offsets for UBOs</li>
|
||||
<li>i965/state: Get rid of dword_pitch arguments to buffer functions</li>
|
||||
<li>i965/nir: Remove unused indirect handling</li>
|
||||
</ul>
|
||||
|
||||
<p>Jonathan Gray (2):</p>
|
||||
<ul>
|
||||
<li>configure.ac: use pkg-config for libelf</li>
|
||||
<li>configure: check for python2.7 for PYTHON2</li>
|
||||
</ul>
|
||||
|
||||
<p>Kenneth Graunke (2):</p>
|
||||
<ul>
|
||||
<li>i965: Fix fragment shader struct inputs.</li>
|
||||
<li>i965: Fix scalar vertex shader struct outputs.</li>
|
||||
</ul>
|
||||
|
||||
<p>Marek Olšák (8):</p>
|
||||
<ul>
|
||||
<li>radeonsi: fix occlusion queries on Fiji</li>
|
||||
<li>radeonsi: fix a hang due to uninitialized border color registers</li>
|
||||
<li>radeonsi: fix Fiji for LLVM <= 3.7</li>
|
||||
<li>radeonsi: don't call of u_prims_for_vertices for patches and rectangles</li>
|
||||
<li>radeonsi: apply the streamout workaround to Fiji as well</li>
|
||||
<li>gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly</li>
|
||||
<li>tgsi/scan: add flag colors_written</li>
|
||||
<li>r600g: write all MRTs only if there is exactly one output (fixes a hang)</li>
|
||||
</ul>
|
||||
|
||||
<p>Matt Turner (1):</p>
|
||||
<ul>
|
||||
<li>glsl: Allow binding of image variables with 420pack.</li>
|
||||
</ul>
|
||||
|
||||
<p>Neil Roberts (2):</p>
|
||||
<ul>
|
||||
<li>i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format</li>
|
||||
<li>i965: Add B8G8R8X8_SRGB to the alpha format override</li>
|
||||
</ul>
|
||||
|
||||
<p>Oded Gabbay (1):</p>
|
||||
<ul>
|
||||
<li>configura.ac: fix test for SSE4.1 assembler support</li>
|
||||
</ul>
|
||||
|
||||
<p>Patrick Rudolph (2):</p>
|
||||
<ul>
|
||||
<li>nv50,nvc0: fix use-after-free when vertex buffers are unbound</li>
|
||||
<li>gallium/util: return correct number of bound vertex buffers</li>
|
||||
</ul>
|
||||
|
||||
<p>Samuel Pitoiset (1):</p>
|
||||
<ul>
|
||||
<li>nvc0: free memory allocated by the prog which reads MP perf counters</li>
|
||||
</ul>
|
||||
|
||||
<p>Tapani Pälli (1):</p>
|
||||
<ul>
|
||||
<li>i965: use _Shader to get fragment program when updating surface state</li>
|
||||
</ul>
|
||||
|
||||
<p>Tom Stellard (2):</p>
|
||||
<ul>
|
||||
<li>radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}</li>
|
||||
<li>radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC* register values</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,127 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 11.0.9 Release Notes / January 22, 2016</h1>
|
||||
|
||||
<p>
|
||||
Mesa 11.0.9 is a bug fix release which fixes bugs found since the 11.0.8 release.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 11.0.9 implements the OpenGL 4.1 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
|
||||
4.1 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
1597c2e983f476f98efdd6cd58b5298896d18479ff542bdeff28b98b129ede05 mesa-11.0.9.tar.gz
|
||||
a1262ff1c66a16ccf341186cf0e57b306b8589eb2cc5ce92ffb6788ab01d2b01 mesa-11.0.9.tar.xz
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
<p>None</p>
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<p>This list is likely incomplete.</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92229">Bug 92229</a> - [APITRACE] SOMA have serious graphical errors</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93257">Bug 93257</a> - [SKL, bisected] ASTC dEQP tests segfault</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
<p>Emil Velikov (6):</p>
|
||||
<ul>
|
||||
<li>docs: add sha256 checksums for 11.0.8</li>
|
||||
<li>cherry-ignore: add patch already in branch</li>
|
||||
<li>cherry-ignore: add the dri3 glx null check patch</li>
|
||||
<li>i915: correctly parse/set the context flags</li>
|
||||
<li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li>
|
||||
<li>Update version to 11.0.9</li>
|
||||
</ul>
|
||||
|
||||
<p>Grazvydas Ignotas (1):</p>
|
||||
<ul>
|
||||
<li>r600: fix constant buffer size programming</li>
|
||||
</ul>
|
||||
|
||||
<p>Ilia Mirkin (5):</p>
|
||||
<ul>
|
||||
<li>nvc0: don't forget to reset VTX_TMP bufctx slot after blit completion</li>
|
||||
<li>nv50/ir: float(s32 & 0xff) = float(u8), not s8</li>
|
||||
<li>nv50,nvc0: make sure there's pushbuf space and that we ref the bo early</li>
|
||||
<li>nv50,nvc0: fix crash when increasing bsp bo size for h264</li>
|
||||
<li>nvc0: scale up inter_bo size so that it's 16M for a 4K video</li>
|
||||
</ul>
|
||||
|
||||
<p>Kenneth Graunke (2):</p>
|
||||
<ul>
|
||||
<li>ralloc: Fix ralloc_adopt() to the old context's last child's parent.</li>
|
||||
<li>nvc0: Set winding order regardless of domain.</li>
|
||||
</ul>
|
||||
|
||||
<p>Marek Olšák (1):</p>
|
||||
<ul>
|
||||
<li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li>
|
||||
</ul>
|
||||
|
||||
<p>Miklós Máté (1):</p>
|
||||
<ul>
|
||||
<li>mesa: Don't leak ATIfs instructions in DeleteFragmentShader</li>
|
||||
</ul>
|
||||
|
||||
<p>Neil Roberts (1):</p>
|
||||
<ul>
|
||||
<li>i965: Fix crash when calling glViewport with no surface bound</li>
|
||||
</ul>
|
||||
|
||||
<p>Nicolai Hähnle (6):</p>
|
||||
<ul>
|
||||
<li>gallium/radeon: only dispose locally created target machine in radeon_llvm_compile</li>
|
||||
<li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li>
|
||||
<li>st/mesa: use _mesa_delete_buffer_object</li>
|
||||
<li>radeon: use _mesa_delete_buffer_object</li>
|
||||
<li>i915: use _mesa_delete_buffer_object</li>
|
||||
<li>i965: use _mesa_delete_buffer_object</li>
|
||||
</ul>
|
||||
|
||||
<p>Oded Gabbay (1):</p>
|
||||
<ul>
|
||||
<li>llvmpipe: use vpkswss when dst is signed</li>
|
||||
</ul>
|
||||
|
||||
<p>Rob Herring (1):</p>
|
||||
<ul>
|
||||
<li>freedreno/ir3: fix 32-bit builds with pointer-to-int-cast error enabled</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,296 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 11.2.0 Release Notes / 4 April 2016</h1>
|
||||
|
||||
<p>
|
||||
Mesa 11.2.0 is a new development release.
|
||||
People who are concerned with stability and reliability should stick
|
||||
with a previous release or wait for Mesa 11.2.1.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 11.2.0 implements the OpenGL 4.1 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
|
||||
4.1 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
dea3d8143929aad5c24ef0993ddb05807b30c284b488fc62903adfcc1c127887 mesa-11.2.0.tar.gz
|
||||
1c1fed2674abf3f16ed2623e9a5694d6752c293194e18462ebc644a19cfaafb2 mesa-11.2.0.tar.xz
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
|
||||
<p>
|
||||
Note: some of the new features are only available with certain drivers.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL 1.30</li>
|
||||
<li>GL_ARB_base_instance on freedreno/a4xx</li>
|
||||
<li>GL_ARB_compute_shader on i965</li>
|
||||
<li>GL_ARB_copy_image on r600</li>
|
||||
<li>GL_ARB_indirect_parameters on nvc0</li>
|
||||
<li>GL_ARB_query_buffer_object on nvc0</li>
|
||||
<li>GL_ARB_shader_atomic_counters on nvc0</li>
|
||||
<li>GL_ARB_shader_draw_parameters on i965, nvc0</li>
|
||||
<li>GL_ARB_shader_storage_buffer_object on nvc0</li>
|
||||
<li>GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman only)</li>
|
||||
<li>GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx</li>
|
||||
<li>GL_ARB_texture_buffer_range on freedreno/a4xx</li>
|
||||
<li>GL_ARB_texture_query_lod on freedreno/a4xx</li>
|
||||
<li>GL_ARB_texture_rgb10_a2ui on freedreno/a4xx</li>
|
||||
<li>GL_ARB_texture_view on freedreno/a4xx</li>
|
||||
<li>GL_ARB_vertex_type_10f_11f_11f_rev on freedreno/a4xx</li>
|
||||
<li>GL_KHR_texture_compression_astc_ldr on freedreno/a4xx</li>
|
||||
<li>GL_AMD_performance_monitor on radeonsi (CIK+ only)</li>
|
||||
<li>GL_ATI_meminfo on r600, radeonsi</li>
|
||||
<li>GL_NVX_gpu_memory_info on r600, radeonsi</li>
|
||||
<li>New OSMesaCreateContextAttribs() function (for creating core profile
|
||||
contexts)</li>
|
||||
</ul>
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27512">Bug 27512</a> - Illegal instruction _mesa_x86_64_transform_points4_general</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75165">Bug 75165</a> - compute.c:464:49: error: function definition is not allowed here</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79783">Bug 79783</a> - Distorted output in obs-studio where other vendors "work"</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89330">Bug 89330</a> - piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89969">Bug 89969</a> - nouveau: add support for chunk decoding in order to support vaapi (st/va)</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug 90348</a> - Spilling failure of b96 merged value</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91927">Bug 91927</a> - [SKL] [regression] piglit compressed textures tests fail with kernel upgrade</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92193">Bug 92193</a> - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92229">Bug 92229</a> - [APITRACE] SOMA have serious graphical errors</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92233">Bug 92233</a> - Unigine Heaven 4.0 silhuette run</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug 92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92589">Bug 92589</a> - [BDW BSW SKL CTS] ES31-CTS.texture_gather.* GPU_HANG</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92595">Bug 92595</a> - [HSW,BDW,SKL][GLES 3.1 CTS] Big difference in the results for the ES31-CTS.shader_bitfield_operation.* tests</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92609">Bug 92609</a> - [BDW, BSW] piglit sampling-2d-array-as-2d-layer fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92687">Bug 92687</a> - Add support for ARB_internalformat_query2</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92706">Bug 92706</a> - glBlitFramebuffer refuses to blit RGBA to RGB with MSAA</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92709">Bug 92709</a> - "LLVM triggered Diagnostic Handler: unsupported call to function ldexpf in main" when starting race in stuntrally</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92743">Bug 92743</a> - Centroid shouldn't have to match between the FS and the VS</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92759">Bug 92759</a> - [Regression, bisected] Visuals without alpha bits are not sRGB-capable</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93048">Bug 93048</a> - [CTS regression] mesa af2723 breaks GL Conformance for debug extension</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93063">Bug 93063</a> - drm_helper.h:227:1: error: static declaration of ‘pipe_virgl_create_screen’ follows non-static declaration</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93091">Bug 93091</a> - [opencl] segfault when running any opencl programs (like clinfo)</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93092">Bug 93092</a> - lp_test_format regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug 93126</a> - wrongly claim supporting GL_EXT_texture_rg</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93180">Bug 93180</a> - [regression] arb_separate_shader_objects.active sampler conflict fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93189">Bug 93189</a> - "./util/u_inlines.h", line 83: operands have incompatible types: void ":" int</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93235">Bug 93235</a> - [regression] dispatch sanity broken by GetPointerv</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93257">Bug 93257</a> - [SKL, bisected] ASTC dEQP tests segfault</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93264">Bug 93264</a> - Tonga VM Faults since llvm ScheduleDAGInstrs: Rework schedule graph builder.</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93300">Bug 93300</a> - Two Worlds 2 renders water incorrectly</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93312">Bug 93312</a> - [SKL][GLES 3.1 CTS] ES31-CTS.layout_binding* GPU_HANG</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93320">Bug 93320</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.vertex_attrib_binding.advanced-bindingUpdate fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93322">Bug 93322</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.resource-ubo fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93323">Bug 93323</a> - [HSW,BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.basic-allTargets-store-fs fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93325">Bug 93325</a> - [HSW,BDW,SKL]ES31-CTS.explicit_uniform_location.uniform-loc-* 2 tests fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93339">Bug 93339</a> - glLinkProgram() should fail when a varying is never written to in a previous stage</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93348">Bug 93348</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.* segfault</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93358">Bug 93358</a> - [HSW] Unreal Elemental demo - assertion error in copy_image_with_blitter</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93387">Bug 93387</a> - inverse() shouldn’t be exposed in GLSL 1.20 and 1.30</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93388">Bug 93388</a> - [i965, regression, bisection] MESA_FORMAT_B8G8R8X8_SRGB changes break kwin</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93407">Bug 93407</a> - [SKL][GLES 3.1 CTS]ES31-CTS.compute_shader.resources-texture fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93410">Bug 93410</a> - [BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.negative-linkErrors fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93418">Bug 93418</a> - Geometry Shaders output wrong vertices on Sandy Bridge</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93426">Bug 93426</a> - [SKL,BDW,BSW,BXT] CTS regression: es2-cts.gtf.gl2fixedtests.buffer_objects.buffer_object,s</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93524">Bug 93524</a> - Clover doesn't build</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93526">Bug 93526</a> - GfxBench 4 tessellation demos misrender</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93532">Bug 93532</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.*. Regression, bisected.</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93540">Bug 93540</a> - [BISECTED, HSW] Rendering issue in Heaven (and other benchmarks)</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93560">Bug 93560</a> - opt_combine_constants failing fabsf(reg->f) == table.imm[i].val assertion</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93599">Bug 93599</a> - Strange green flashes with "Metro: Last Light Redux" + "Metro 2033 Redux" with Intel Mesa driver</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93667">Bug 93667</a> - Crash in eglCreateImageKHR with huge texture size</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93696">Bug 93696</a> - [HSW,BDW;SKL][GLES 3.1 CTS]ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-* fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93700">Bug 93700</a> - [SKL, regression] deqp-gles2.functional.texture.completeness</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93725">Bug 93725</a> - [HSW, regression, bisected] ES31-CTS.texture_gather.*depth*</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93790">Bug 93790</a> - [HSW] Use after free with compute programs</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93792">Bug 93792</a> - [HSW] intel_mipmap_tree.c:1325: intel_miptree_copy_slice: Assertion `src_mt->format == dst_mt->format</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93813">Bug 93813</a> - Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">Bug 93840</a> - [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93862">Bug 93862</a> - [Bisected] "drm/amdgpu: fix amdgpu_bo_pin_restricted VRAM placing v2" is bad</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93878">Bug 93878</a> - [llvmpipe][softpipe] piglit arb_gpu_shader_fp64-double-gettransformfeedbackvarying regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93957">Bug 93957</a> - [HSW] Mishandling of sample count when using an attachment-less framebuffer (assertion error)</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93961">Bug 93961</a> - virgl build failure after 2016-02-01 changes - no previous prototype for 'virgl_drm_winsys_create'</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93989">Bug 93989</a> - build: flex-2.5.39 seems to be failing for glsl_lexer.ll</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94016">Bug 94016</a> - make check MesaExtensionsTest.AlphabeticallySorted regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94019">Bug 94019</a> - [bisected] 3D acceleration broken with gallium/radeon: just get num_tile_pipes from the winsys</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94050">Bug 94050</a> - test_vec4_register_coalesce regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94073">Bug 94073</a> - Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94081">Bug 94081</a> - [HSW] compute shader shared var + atomic op = fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94088">Bug 94088</a> - [llvmpipe] SIGFPE pthread_barrier_destroy.c:40</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94091">Bug 94091</a> - Tonga unreal elemental segfault since radeonsi: put image, fmask, and sampler descriptors into one array</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94100">Bug 94100</a> - [HSW] compute indirect dispatch with 0 work groups causes gpu hang</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94134">Bug 94134</a> - [regression] piglit.spec.arb_texture_view.sampling-2d-array-as-2d-layer assertion</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94139">Bug 94139</a> - [regression, HSW, IVB] piglit.spec.arb_compute_shader.minmax</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94150">Bug 94150</a> - UE4 Suntemple rendering errors</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94186">Bug 94186</a> - Crash when launching glxinfo and World of Warcraft with RV790</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94188">Bug 94188</a> - define (or undef) defined behaves stupidly</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94193">Bug 94193</a> - [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is enabled with pattern 0xffff</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94199">Bug 94199</a> - Shader abort/crash</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94253">Bug 94253</a> - [llvmpipe] piglit gl-1.0-swapbuffers-behavior regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94254">Bug 94254</a> - [llvmpipe] [softpipe] piglit read-front regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94257">Bug 94257</a> - [softpipe] piglit glx-copy-sub-buffer regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94274">Bug 94274</a> - [swrast] piglit arb_occlusion_query2-render regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94284">Bug 94284</a> - [radeonsi] outlast segfault on start</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94388">Bug 94388</a> - r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex->is_depth && !tex->is_flushing_texture' failed.</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94412">Bug 94412</a> - Trine 3 misrender</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94481">Bug 94481</a> - softpipe - access violation in img_filter_2d_nearest</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94524">Bug 94524</a> - Wrong gl_TessLevelOuter interpretation for isolines</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94595">Bug 94595</a> - [Mesa AMD&swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly</li>
|
||||
|
||||
</ul>
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
Microsoft Visual Studio 2013 or later is now required for building
|
||||
on Windows.
|
||||
Previously, Visual Studio 2008 and later were supported.
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,119 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 11.2.1 Release Notes / April 17, 2016</h1>
|
||||
|
||||
<p>
|
||||
Mesa 11.2.1 is a bug fix release which fixes bugs found since the 11.2.0 release.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 11.2.1 implements the OpenGL 4.1 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
|
||||
4.1 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
cc2a024204564a71acc95cf262bf618fe49b1d77d351e5755eea705cadac5167 mesa-11.2.1.tar.gz
|
||||
a65207e9ae5c5f1c29f863c6a2cc98a7ab99762a24b82a248337f0ea9cfce01b mesa-11.2.1.tar.xz
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
<p>None</p>
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<p>This list is likely incomplete.</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
<p>Brian Paul (2):</p>
|
||||
<ul>
|
||||
<li>st/mesa: fix glReadBuffer() assertion failure</li>
|
||||
<li>st/mesa: fix memleak in glDrawPixels cache code</li>
|
||||
</ul>
|
||||
|
||||
<p>Christian Schmidbauer (1):</p>
|
||||
<ul>
|
||||
<li>st/nine: specify WINAPI only for i386 and amd64</li>
|
||||
</ul>
|
||||
|
||||
<p>Emil Velikov (3):</p>
|
||||
<ul>
|
||||
<li>docs: add sha256 checksums for 11.2.0</li>
|
||||
<li>configure.ac: update the path of the generated files</li>
|
||||
<li>Update version to 11.2.1</li>
|
||||
</ul>
|
||||
|
||||
<p>Ilia Mirkin (1):</p>
|
||||
<ul>
|
||||
<li>glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310</li>
|
||||
</ul>
|
||||
|
||||
<p>Iurie Salomov (1):</p>
|
||||
<ul>
|
||||
<li>va: check null context in vlVaDestroyContext</li>
|
||||
</ul>
|
||||
|
||||
<p>Jason Ekstrand (2):</p>
|
||||
<ul>
|
||||
<li>i965/tiled_memcopy: Add aligned mem_copy parameters to the [de]tiling functions</li>
|
||||
<li>i965/tiled_memcpy: Rework the RGBA -> BGRA mem_copy functions</li>
|
||||
</ul>
|
||||
|
||||
<p>Kenneth Graunke (3):</p>
|
||||
<ul>
|
||||
<li>i965: Fix textureSize() depth value for 1 layer surfaces on Gen4-6.</li>
|
||||
<li>i965: Use brw->urb.min_vs_urb_entries instead of 32 for BLORP.</li>
|
||||
<li>glsl: Lower variable indexing of system value arrays unconditionally.</li>
|
||||
</ul>
|
||||
|
||||
<p>Marek Olšák (1):</p>
|
||||
<ul>
|
||||
<li>drirc: add a workaround for blackness in Warsow</li>
|
||||
</ul>
|
||||
|
||||
<p>Nicolai Hähnle (1):</p>
|
||||
<ul>
|
||||
<li>radeonsi: fix bounds check in si_create_vertex_elements</li>
|
||||
</ul>
|
||||
|
||||
<p>Samuel Pitoiset (1):</p>
|
||||
<ul>
|
||||
<li>nv50/ir: do not try to attach JOIN ops to ATOM</li>
|
||||
</ul>
|
||||
|
||||
<p>Thomas Hindoe Paaboel Andersen (1):</p>
|
||||
<ul>
|
||||
<li>st/va: avoid dereference after free in vlVaDestroyImage</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,210 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 11.2.2 Release Notes / May 9, 2016</h1>
|
||||
|
||||
<p>
|
||||
Mesa 11.2.2 is a bug fix release which fixes bugs found since the 11.2.1 release.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 11.2.2 implements the OpenGL 4.1 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
|
||||
4.1 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
e2453014cd2cc5337a5180cdeffe8cf24fffbb83e20a96888e2b01df868eaae6 mesa-11.2.2.tar.gz
|
||||
40e148812388ec7c6d7b6657d5a16e2e8dabba8b97ddfceea5197947647bdfb4 mesa-11.2.2.tar.xz
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
<p>None</p>
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<p>This list is likely incomplete.</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92850">Bug 92850</a> - Segfault loading War Thunder</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93767">Bug 93767</a> - Glitches with soft shadows and MSAA in Knights of the Old Republic 2</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94955">Bug 94955</a> - Uninitialized variables leads to random segfaults (valgrind log, apitrace attached)</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94994">Bug 94994</a> - OSMesaGetProcAdress always fails on mangled OSMesa</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95026">Bug 95026</a> - Alien Isolation segfault after initial loading screen/video</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95133">Bug 95133</a> - X-COM Enemy Within crashes when entering tactical mission with Bonaire</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95164">Bug 95164</a> - GLSL compiler (linker I think) emits assertion upon call to glAttachShader</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95251">Bug 95251</a> - vdpau decoder capabilities: not supported</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
<p>Boyuan Zhang (1):</p>
|
||||
<ul>
|
||||
<li>radeon/uvd: alignment fix for decode message buffer</li>
|
||||
</ul>
|
||||
|
||||
<p>Brian Paul (2):</p>
|
||||
<ul>
|
||||
<li>st/mesa: fix sampler view leak in st_DrawAtlasBitmaps()</li>
|
||||
<li>gallium/util: initialize pipe_framebuffer_state to zeros</li>
|
||||
</ul>
|
||||
|
||||
<p>Chad Versace (1):</p>
|
||||
<ul>
|
||||
<li>dri: Fix robust context creation via EGL attribute</li>
|
||||
</ul>
|
||||
|
||||
<p>Egbert Eich (1):</p>
|
||||
<ul>
|
||||
<li>dri2: Check for dummyContext to see if the glx_context is valid</li>
|
||||
</ul>
|
||||
|
||||
<p>Emil Velikov (5):</p>
|
||||
<ul>
|
||||
<li>docs: add sha256 checksums for 11.2.1</li>
|
||||
<li>docs: update the sha256 checksums for 11.2.1</li>
|
||||
<li>cherry-ignore: remove duplicate commit</li>
|
||||
<li>cherry-ignore: ignore the GetSamplerParameterIuiv{EXT,OES} fixups</li>
|
||||
<li>Update version to 11.2.2</li>
|
||||
</ul>
|
||||
|
||||
<p>Eric Anholt (4):</p>
|
||||
<ul>
|
||||
<li>vc4: Fix subimage accesses to LT textures.</li>
|
||||
<li>vc4: Add support for rendering to cube map surfaces.</li>
|
||||
<li>vc4: Fix tests for format supported with nr_samples == 1.</li>
|
||||
<li>vc4: Make sure we recompile when sample_mask changes.</li>
|
||||
</ul>
|
||||
|
||||
<p>Frederic Devernay (1):</p>
|
||||
<ul>
|
||||
<li>glapi: fix _glapi_get_proc_address() for mangled function names</li>
|
||||
</ul>
|
||||
|
||||
<p>Ilia Mirkin (2):</p>
|
||||
<ul>
|
||||
<li>nvc0: fix retrieving query results into buffer for timestamps</li>
|
||||
<li>nouveau/video: properly detect the decoder class for availability checks</li>
|
||||
</ul>
|
||||
|
||||
<p>Jason Ekstrand (1):</p>
|
||||
<ul>
|
||||
<li>i965/fs: Properly report regs_written from SAMPLEINFO</li>
|
||||
</ul>
|
||||
|
||||
<p>Jonathan Gray (1):</p>
|
||||
<ul>
|
||||
<li>egl/x11: authenticate before doing chipset id ioctls</li>
|
||||
</ul>
|
||||
|
||||
<p>Jose Fonseca (1):</p>
|
||||
<ul>
|
||||
<li>winsys/sw/xlib: use correct free function for xlib_dt->data</li>
|
||||
</ul>
|
||||
|
||||
<p>Kenneth Graunke (3):</p>
|
||||
<ul>
|
||||
<li>i965: Fix clear code for ignoring colormask for XRGB formats on Gen9+.</li>
|
||||
<li>glsl: Convert lower_vec_index_to_swizzle to a rvalue visitor.</li>
|
||||
<li>glsl: Lower vector_extracts to swizzles after lower_vector_derefs.</li>
|
||||
</ul>
|
||||
|
||||
<p>Leo Liu (1):</p>
|
||||
<ul>
|
||||
<li>radeon/uvd: fix tonga feedback buffer size</li>
|
||||
</ul>
|
||||
|
||||
<p>Marek Olšák (1):</p>
|
||||
<ul>
|
||||
<li>st/mesa: fix blit-based GetTexImage for non-finalized textures</li>
|
||||
</ul>
|
||||
|
||||
<p>Nicolai Hähnle (5):</p>
|
||||
<ul>
|
||||
<li>gallium/radeon: handle failure when mapping staging buffer</li>
|
||||
<li>st/glsl_to_tgsi: reduce stack explosion in recursive expression visitor</li>
|
||||
<li>gallium/radeon: fix crash in r600_set_streamout_targets</li>
|
||||
<li>radeonsi: correct NULL-pointer check in si_upload_const_buffer</li>
|
||||
<li>radeonsi: work around an MSAA fast stencil clear problem</li>
|
||||
</ul>
|
||||
|
||||
<p>Oded Gabbay (4):</p>
|
||||
<ul>
|
||||
<li>r600g/radeonsi: send endian info to format translation functions</li>
|
||||
<li>r600g: set endianess of 16/32-bit buffers according to do_endian_swap</li>
|
||||
<li>r600g: use do_endian_swap in color swapping functions</li>
|
||||
<li>r600g: use do_endian_swap in texture swapping function</li>
|
||||
</ul>
|
||||
|
||||
<p>Patrick Rudolph (1):</p>
|
||||
<ul>
|
||||
<li>r600g: fix and optimize tgsi_cmp when using ABS and NEG modifier</li>
|
||||
</ul>
|
||||
|
||||
<p>Roland Scheidegger (3):</p>
|
||||
<ul>
|
||||
<li>llvmpipe: (trivial) initialize src1_alpha var to NULL</li>
|
||||
<li>gallivm: fix bogus argument order to lp_build_sample_mipmap function</li>
|
||||
<li>gallivm: make sampling more robust against bogus coordinates</li>
|
||||
</ul>
|
||||
|
||||
<p>Samuel Pitoiset (6):</p>
|
||||
<ul>
|
||||
<li>gk110/ir: do not overwrite def value with zero for EXCH ops</li>
|
||||
<li>gk110/ir: make use of IMUL32I for all immediates</li>
|
||||
<li>nvc0/ir: fix wrong emission of (a OP b) OP c</li>
|
||||
<li>gk110/ir: add emission for (a OP b) OP c</li>
|
||||
<li>nvc0: reduce GL_MAX_3D_TEXTURE_SIZE to 2048 on Kepler+</li>
|
||||
<li>st/glsl_to_tgsi: fix potential crash when allocating temporaries</li>
|
||||
</ul>
|
||||
|
||||
<p>Stefan Dirsch (1):</p>
|
||||
<ul>
|
||||
<li>dri3: Check for dummyContext to see if the glx_context is valid</li>
|
||||
</ul>
|
||||
|
||||
<p>Topi Pohjolainen (2):</p>
|
||||
<ul>
|
||||
<li>i965/blorp/gen7: Prepare re-using for gen8</li>
|
||||
<li>i965/blorp: Use 8k chunk size for urb allocation</li>
|
||||
</ul>
|
||||
|
||||
<p>WuZhen (3):</p>
|
||||
<ul>
|
||||
<li>tgsi: initialize stack allocated struct</li>
|
||||
<li>winsys/sw/dri: use correct free function for dri_sw_dt->data</li>
|
||||
<li>android: enable dlopen() on all architectures</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,335 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 12.0.0 Release Notes / July 8, 2016</h1>
|
||||
|
||||
<p>
|
||||
Mesa 12.0.0 is a new development release.
|
||||
People who are concerned with stability and reliability should stick
|
||||
with a previous release or wait for Mesa 12.0.1.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 12.0.0 implements the OpenGL 4.3 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
|
||||
4.3 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
3b8fa4d86d78f8f6ec86055b92ad1afe869001483593b3dd4531184b8bc4fcfb mesa-12.0.0.tar.gz
|
||||
0090c025219318935124292b482e3439bc43e8c074ad01086449fcad88547dc6 mesa-12.0.0.tar.xz
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
|
||||
<p>
|
||||
Note: some of the new features are only available with certain drivers.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>OpenGL 4.3 on nvc0, radeonsi, i965 (Gen8+)</li>
|
||||
<li>OpenGL ES 3.1 on nvc0, radeonsi</li>
|
||||
<li>GL_ARB_ES3_1_compatibility on nvc0, radeonsi</li>
|
||||
<li>GL_ARB_compute_shader on nvc0, radeonsi, softpipe</li>
|
||||
<li>GL_ARB_cull_distance on i965/gen6+, nv50, nvc0, llvmpipe, softpipe</li>
|
||||
<li>GL_ARB_framebuffer_no_attachments on nvc0, r600, radeonsi, softpipe</li>
|
||||
<li>GL_ARB_internalformat_query2 on all drivers</li>
|
||||
<li>GL_ARB_query_buffer_object on i965/hsw+</li>
|
||||
<li>GL_ARB_robust_buffer_access_behavior on i965, nvc0, radeonsi</li>
|
||||
<li>GL_ARB_shader_atomic_counters on radeonsi, softpipe</li>
|
||||
<li>GL_ARB_shader_atomic_counter_ops on nvc0, radeonsi, softpipe</li>
|
||||
<li>GL_ARB_shader_image_load_store on nvc0, radeonsi, softpipe</li>
|
||||
<li>GL_ARB_shader_image_size on nvc0, radeonsi, softpipe</li>
|
||||
<li>GL_ARB_shader_storage_buffer_objects on radeonsi, softpipe</li>
|
||||
<li>GL_ATI_fragment_shader on all Gallium drivers</li>
|
||||
<li>GL_EXT_base_instance on all drivers that support GL_ARB_base_instance</li>
|
||||
<li>GL_EXT_clip_cull_distance on all drivers that support GL_ARB_cull_distance</li>
|
||||
<li>GL_KHR_robustness on i965</li>
|
||||
<li>GL_OES_copy_image on i965 (Baytrail and Gen8+)</li>
|
||||
<li>GL_OES_draw_buffers_indexed and GL_EXT_draw_buffers_indexed on all drivers that support GL_ARB_draw_buffers_blend</li>
|
||||
<li>GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 on all drivers that support GL_ARB_gpu_shader5</li>
|
||||
<li>GL_OES_sample_shading on i965, nvc0, r600, radeonsi</li>
|
||||
<li>GL_OES_sample_variables on i965, nvc0, r600, radeonsi</li>
|
||||
<li>GL_OES_shader_image_atomic on all drivers that support GL_ARB_shader_image_load_store</li>
|
||||
<li>GL_OES_shader_io_blocks on i965, nvc0, radeonsi</li>
|
||||
<li>GL_OES_shader_multisample_interpolation on i965, nvc0, r600, radeonsi</li>
|
||||
<li>GL_OES_texture_border_clamp and GL_EXT_texture_border_clamp on all drivers that support GL_ARB_texture_border_clamp</li>
|
||||
<li>GL_OES_texture_buffer and GL_EXT_texture_buffer on i965, nvc0, radeonsi</li>
|
||||
<li>EGL_KHR_reusable_sync on all drivers</li>
|
||||
<li>GL_ARB_stencil_texture8 and GL_OES_stencil_texture8 on i965/gen8+</li>
|
||||
</ul>
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=42187">Bug 42187</a> - ES 1.1 conformance pntszary.c fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71789">Bug 71789</a> - [r300g] Visuals not found in (default) depth = 24</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81585">Bug 81585</a> - piglit spec_glsl-1.10_compiler_literals_invalid-float-suffix-capital-f.vert fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83036">Bug 83036</a> - [ILK]Piglit spec_ARB_copy_image_arb_copy_image-formats fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89607">Bug 89607</a> - Assertion hit in opt_array_splitting with recursive array indexing</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90513">Bug 90513</a> - Odd gray and red flicker in The Talos Principle on GK104</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92628">Bug 92628</a> - HTTP site for Mesa downloads</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92743">Bug 92743</a> - Centroid shouldn't have to match between the FS and the VS</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92850">Bug 92850</a> - Segfault loading War Thunder</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93054">Bug 93054</a> - [BDW] DiRT Showdown and Bioshock Infinite only render half the screen (bottom left triangle)</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93524">Bug 93524</a> - Clover doesn't build</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">Bug 93551</a> - Divinity: Original Sin Enhanced Edition(Native) crash on start</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93667">Bug 93667</a> - Crash in eglCreateImageKHR with huge texture size</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93767">Bug 93767</a> - Glitches with soft shadows and MSAA in Knights of the Old Republic 2</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">Bug 93840</a> - [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94081">Bug 94081</a> - [HSW] compute shader shared var + atomic op = fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94086">Bug 94086</a> - Multiple conflicting libGL libraries installed</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94116">Bug 94116</a> - program interface queries not returning right data for UBO / GL_BLOCK_INDEX</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94129">Bug 94129</a> - Mesa's compiler should warn about undefined values</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94181">Bug 94181</a> - [regression] piglit.spec.ext_framebuffer_object.getteximage-formats init-by-clear-and-render</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94193">Bug 94193</a> - [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is enabled with pattern 0xffff</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94198">Bug 94198</a> - [HSW] segfault in copy image when copying from cubemap to 2d</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94199">Bug 94199</a> - Shader abort/crash</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94253">Bug 94253</a> - [llvmpipe] piglit gl-1.0-swapbuffers-behavior regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94254">Bug 94254</a> - [llvmpipe] [softpipe] piglit read-front regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94257">Bug 94257</a> - [softpipe] piglit glx-copy-sub-buffer regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94274">Bug 94274</a> - [swrast] piglit arb_occlusion_query2-render regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94284">Bug 94284</a> - [radeonsi] outlast segfault on start</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94291">Bug 94291</a> - llvmpipe tests fail if built on skylake i7-6700k</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94348">Bug 94348</a> - vkBindImageMemory doesn't take into account the offset when the image is used as a depth buffer</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94383">Bug 94383</a> - build error on i386 when enabling swr</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94388">Bug 94388</a> - r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex->is_depth && !tex->is_flushing_texture' failed.</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94412">Bug 94412</a> - Trine 3 misrender</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94447">Bug 94447</a> - glsl/glcpp/tests/glcpp-test-cr-lf regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94453">Bug 94453</a> - dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_{center,corner} fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94454">Bug 94454</a> - dEQP-GLES3.functional.clipping.point.wide_point_clip* fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94456">Bug 94456</a> - dEQP-GLES3.functional.state_query.floats.{blend_color,color_clear_value,depth_clear_value}_getinteger64 fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94458">Bug 94458</a> - dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_x_size_initial fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94468">Bug 94468</a> - [HSW, regression, bisected] numerous Sascha demos render incorrectly</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94481">Bug 94481</a> - softpipe - access violation in img_filter_2d_nearest</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94485">Bug 94485</a> - dEQP-GLES3.functional.negative_api.shader.compile_shader and delete_shader broken by Meta</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94524">Bug 94524</a> - Wrong gl_TessLevelOuter interpretation for isolines</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94595">Bug 94595</a> - [Mesa AMD&swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94657">Bug 94657</a> - [llvmpipe] [softpipe] piglit arb_texture_view-getteximage-srgb regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94661">Bug 94661</a> - [bdw, skl] vk-cts: new test failing</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94671">Bug 94671</a> - [radeonsi] Blue-ish textures in Shadow of Mordor</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94713">Bug 94713</a> - [Gen8+] ES 3.1 Stencil texturing broken for 2DArray/Cubes</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94747">Bug 94747</a> - Convert phi nodes to logical operations</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94835">Bug 94835</a> - Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94847">Bug 94847</a> - [ES3.1CTS] es31-cts.draw_buffers_indexed.color_masks fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94896">Bug 94896</a> - [vulkan] new CTS tests fail on i965</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94904">Bug 94904</a> - [vulkan, BSW] dEQP-VK.api.object_management.multithreaded_per_thread_device intermittent crash</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94907">Bug 94907</a> - codegen/nv50_ir_ra.cpp:1330:29: error: ‘isinf’ was not declared in this scope</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94909">Bug 94909</a> - [llvmpipe] piglit fs-roundEven-float regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94917">Bug 94917</a> - radeonsi supports GL_ARB_shader_storage_buffer_object with 0 GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94924">Bug 94924</a> - [GEN8] Ungine Valley fails to run due to "intel_do_flush_locked failed: Input/output error"</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94925">Bug 94925</a> - Crash in egl_dri3_get_dri_context with Dolphin EGL/X11 in single-core mode</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94944">Bug 94944</a> - [regression, hswgt1] gpu hang on arb_shader_image_load_store</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94955">Bug 94955</a> - Uninitialized variables leads to random segfaults (valgrind log, apitrace attached)</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94969">Bug 94969</a> - build fails because install-data-local doesn't follow $DESTDIR</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94972">Bug 94972</a> - blend failures on llvmpipe with llvm 3.7 due to vector selects</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94979">Bug 94979</a> - dolphin-emu rendering broken on gallium/SWR + crashing often</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94984">Bug 94984</a> - XCom2 crashes with SIGSEGV on radeonsi</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94994">Bug 94994</a> - OSMesaGetProcAdress always fails on mangled OSMesa</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94997">Bug 94997</a> - [vulkan, SKL,BDW,HSW] deqp-vk.spirv_assembly.instruction.compute.opcopymemory.array regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94998">Bug 94998</a> - [vulkan] deqp-vk.pipeline.push_constant.graphics_pipeline.count_3shader_vgf regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95001">Bug 95001</a> - [vulkan] deqp-vk.binding_model.shader_access regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95005">Bug 95005</a> - Unreal engine demos segfault after shader compilation error with OpenGL 4.3</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95026">Bug 95026</a> - Alien Isolation segfault after initial loading screen/video</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95034">Bug 95034</a> - vkResetCommandPool should not destroy the command buffers.</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95071">Bug 95071</a> - [bisected] Wrong colors in KDE/Qt applications</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95133">Bug 95133</a> - X-COM Enemy Within crashes when entering tactical mission with Bonaire</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95138">Bug 95138</a> - [deqp, 32bit, gen8+] deqp-gles31.functional.draw_indirect.negative</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95142">Bug 95142</a> - [ES3.1CTS,GEN8] ESEXT-CTS.draw_elements_base_vertex_tests.invalid_mapped_bos assertion</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95158">Bug 95158</a> - glx-test compilation fails in `make check`</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95164">Bug 95164</a> - GLSL compiler (linker I think) emits assertion upon call to glAttachShader</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95180">Bug 95180</a> - rasterizer/memory/Convert.h:170:9: error: ‘__builtin_isnan’ is not a member of ‘std’</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95198">Bug 95198</a> - Shadow of Mordor beta has missing geometry with gl 4.3</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95203">Bug 95203</a> - Tonga GST/OMX/VCE encode broken since mesa: st/omx: Fix resource leak on OMX_ErrorNone</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95211">Bug 95211</a> - scons TypeError: 'tuple' object is not callable</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95246">Bug 95246</a> - Segfault in glBindFramebuffer()</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95251">Bug 95251</a> - vdpau decoder capabilities: not supported</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95252">Bug 95252</a> - [deqp] deqp-gles31.functional.debug.object_labels.query_length_only crashes</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95292">Bug 95292</a> - [IVB,SKL] vulkan: stride/tiling issue with vkCmdCopyBufferToImage from larger source buffer into destination image</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95296">Bug 95296</a> - nir_lower_double_packing.c:79:4: error: void function 'lower_double_pack_impl' should not return a value [-Wreturn-type]</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95324">Bug 95324</a> - GL33-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pbo fails in one case on Haswell</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95370">Bug 95370</a> - [965GM] piglit fails many tests after a5d7e144</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95373">Bug 95373</a> - Suspicious warning in brw_blorp_clear.cpp</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95403">Bug 95403</a> - [GK110] misaligned_gpr spamming dmesg when playing victor vran</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95419">Bug 95419</a> - [HSW][regression][bisect] RPG Maker game gives "invalid floating point operation" at startup</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95456">Bug 95456</a> - glXGetFBConfigs has invalid screen bounds</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95462">Bug 95462</a> - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95529">Bug 95529</a> - [regression, bisected] Image corruption in Chrome</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95537">Bug 95537</a> - Invalid argument in anv_ioctl called from anv_physical_device_init</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96221">Bug 96221</a> - nir/nir_lower_tex.c:202: error: unknown field ‘f32’ specified in initializer</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96228">Bug 96228</a> - SSBO test regressions from mesa 5b267509</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96236">Bug 96236</a> - dri_interface.h:404: error: redefinition of typedef ‘mesa_glinterop_device_info’</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96238">Bug 96238</a> - swr fails to build outside of the main directory</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96239">Bug 96239</a> - [radeonsi tessellation] [R9 290/390] Random "texture flickering" (Shadow of Mordor, Tomb Raider, Unigine Heaven 4.0)</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96258">Bug 96258</a> - [NVC0] Hang when running compute program</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96285">Bug 96285</a> - Mesa build broken</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96299">Bug 96299</a> - [vulkan] 64 regressions due to mesa d5f2f32</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96346">Bug 96346</a> - [SNB,CTS] es2-cts.gtf.gl.atan regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96349">Bug 96349</a> - [CTS,SKL,BSW,BDW,KBL,BXT] es31-cts.arrays_of_arrays.interactionuniformbuffers3</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96351">Bug 96351</a> - [CTS,SKL,KBL,BXT] es2-cts.gtf.gl2extensiontests.egl_image.egl_image</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96358">Bug 96358</a> - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96425">Bug 96425</a> - [bisected] occasional dark render in The Talos Principle</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96504">Bug 96504</a> - [vulkancts] compute tests crash</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96516">Bug 96516</a> - [bisected: 482526] "clover: Update OpenCL version string to match OpenGL": clover's build fails because of missing git_sha1.h</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96565">Bug 96565</a> - Clive Barker's Jericho displays strange,vivid colors when motion blur enabled</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96607">Bug 96607</a> - [bisected] texture misrender / flicker in The Talos Principle on SKL</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96617">Bug 96617</a> - gl_SecondaryFragDataEXT doesn't work for extended blend func</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96629">Bug 96629</a> - dEQP-GLES2.functional.texture.completeness.cube.not_positive_level_0: Assertion `width >= 1' failed.</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96639">Bug 96639</a> - st/mesa: transfer_map with too-high level with dEQP-GLES2.functional.texture.completeness.cube.extra_level</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96674">Bug 96674</a> - [SNB, ILK] spec.ext_image_dma_buf_import.ext_image_dma_buf_import-sample_nv1</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96765">Bug 96765</a> - BindFragDataLocationIndexed on array fragment shader output.</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96791">Bug 96791</a> - Cannot use image from swapchains for sampling</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96825">Bug 96825</a> - anv_device.c:31:27: fatal error: anv_timestamp.h: No such file or directory</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
Radeon drivers (r600 and radeonsi) now require LLVm 3.6 as a minimum.
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,65 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 12.0.1 Release Notes / July 8, 2016</h1>
|
||||
|
||||
<p>
|
||||
Mesa 12.0.1 is a bug fix release which fixes bugs found since the 12.0.1 release.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 12.0.1 implements the OpenGL 4.3 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
|
||||
4.3 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
28dff9c045f4305c96a875a487b9f06c7e88d910511cd6016dbddcd1f53ade0d mesa-12.0.1.tar.gz
|
||||
bab24fb79f78c876073527f515ed871fc9c81d816f66c8a0b051d8d653896389 mesa-12.0.1.tar.xz
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
<p>None</p>
|
||||
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96864">Bug 96864</a> - Mesa 12.0 radeon build broken</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
<p>Emil Velikov (4):</p>
|
||||
<ul>
|
||||
<li>docs: add sha256 checksums for 12.0.0</li>
|
||||
<li>radeon: reference the correct cdw/max_dw</li>
|
||||
<li>Update version to 12.0.1</li>
|
||||
<li>docs: add release notes for 12.0.1</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,403 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 12.0.2 Release Notes / September 2, 2016</h1>
|
||||
|
||||
<p>
|
||||
Mesa 12.0.2 is a bug fix release which fixes bugs found since the 12.0.1 release.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 12.0.2 implements the OpenGL 4.3 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
|
||||
4.3 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
a08565ab1273751ebe2ffa928cbf785056594c803077c9719d0763da780f2918 mesa-12.0.2.tar.gz
|
||||
d957a5cc371dcd7ff2aa0d87492f263aece46f79352f4520039b58b1f32552cb mesa-12.0.2.tar.xz
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
<p>None</p>
|
||||
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<p>This list is likely incomplete.</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69622">Bug 69622</a> - eglTerminate then eglMakeCurrent crahes</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89599">Bug 89599</a> - symbol 'x86_64_entry_start' is already defined when building with LLVM/clang</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92306">Bug 92306</a> - GL Excess demo renders incorrectly on nv43</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94148">Bug 94148</a> - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96274">Bug 96274</a> - [NVC0] Failure when compiling compute shader: Assertion `bb->getFirst()->serial <= bb->getExit()->serial' failed</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96358">Bug 96358</a> - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96381">Bug 96381</a> - Texture artifacts with immutable texture storage and mipmaps</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96762">Bug 96762</a> - [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) areas</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96835">Bug 96835</a> - "gallium: Force blend color to 16-byte alignment" crash with "-march=native -O3" causes some 32bit games to crash</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96850">Bug 96850</a> - Crucible tests fail for 32bit mesa</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96908">Bug 96908</a> - [radeonsi] MSAA causes graphical artifacts</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96911">Bug 96911</a> - webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 Intel driver</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96971">Bug 96971</a> - invariant qualifier is not valid for shader inputs</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97039">Bug 97039</a> - The Talos Principle and Serious Sam 3 GPU faults</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97207">Bug 97207</a> - [IVY BRIDGE] Fragment shader discard writing to depth</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97214">Bug 97214</a> - X not running with error "Failed to make EGL context current"</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97225">Bug 97225</a> - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause segmentation fault</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">Bug 97231</a> - GL_DEPTH_CLAMP doesn't clamp to the far plane</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97307">Bug 97307</a> - glsl/glcpp/tests/glcpp-test regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97331">Bug 97331</a> - glDrawElementsBaseVertex doesn't work in display list on i915</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97351">Bug 97351</a> - DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx in some cases</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97426">Bug 97426</a> - glScissor gives vertically inverted result</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97476">Bug 97476</a> - Shader binaries should not be stored in the PipelineCache</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97567">Bug 97567</a> - [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
<p>Andreas Boll (1):</p>
|
||||
<ul>
|
||||
<li>configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string too</li>
|
||||
</ul>
|
||||
|
||||
<p>Bernard Kilarski (1):</p>
|
||||
<ul>
|
||||
<li>glx: fix error code when there is no context bound</li>
|
||||
</ul>
|
||||
|
||||
<p>Brian Paul (4):</p>
|
||||
<ul>
|
||||
<li>svga: handle mismatched number of samplers, sampler views</li>
|
||||
<li>mesa: use _mesa_clear_texture_image() in clear_texture_fields()</li>
|
||||
<li>swrast: fix incorrectly positioned putImage() in swrast driver</li>
|
||||
<li>mesa: fix format conversion bug in get_tex_rgba_uncompressed()</li>
|
||||
</ul>
|
||||
|
||||
<p>Chad Versace (2):</p>
|
||||
<ul>
|
||||
<li>i965: Fix miptree layout for EGLImage-based renderbuffers</li>
|
||||
<li>i965: Respect miptree offsets in intel_readpixels_tiled_memcpy()</li>
|
||||
</ul>
|
||||
|
||||
<p>Christian König (1):</p>
|
||||
<ul>
|
||||
<li>st/mesa: fix reference counting bug in st_vdpau</li>
|
||||
</ul>
|
||||
|
||||
<p>Chuck Atkins (1):</p>
|
||||
<ul>
|
||||
<li>swr: Refactor checks for compiler feature flags</li>
|
||||
</ul>
|
||||
|
||||
<p>Daniel Scharrer (1):</p>
|
||||
<ul>
|
||||
<li>mesa: Fix fixed function spot lighting on newer hardware (again)</li>
|
||||
</ul>
|
||||
|
||||
<p>Dave Airlie (2):</p>
|
||||
<ul>
|
||||
<li>anv: fix writemask on blit fragment shader.</li>
|
||||
<li>st/glsl_to_tgsi: fix st_src_reg_for_double constant.</li>
|
||||
</ul>
|
||||
|
||||
<p>Emil Velikov (15):</p>
|
||||
<ul>
|
||||
<li>docs: add sha256 checksums for 12.0.1</li>
|
||||
<li>mesa: automake: list builddir before srcdir</li>
|
||||
<li>mesa: scons: list builddir before srcdir</li>
|
||||
<li>i965: store reference to the context within struct brw_fence (v2)</li>
|
||||
<li>anv: remove internal 'validate' layer</li>
|
||||
<li>anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibility</li>
|
||||
<li>anv: automake: build with -Bsymbolic</li>
|
||||
<li>anv: do not export the Vulkan API</li>
|
||||
<li>anv: remove dummy VK_DEBUG_MARKER_EXT entry points</li>
|
||||
<li>isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibility</li>
|
||||
<li>cherry-ignore: temporary(?) drop "a4xx: make sure to actually clamp depth"</li>
|
||||
<li>i915: Check return value of screen->image.loader->getBuffers</li>
|
||||
<li>Revert "i965/miptree: Set logical_depth0 == 6 for cube maps"</li>
|
||||
<li>glx/glvnd: list the strcmp arguments in correct order</li>
|
||||
<li>Update version to 12.0.2</li>
|
||||
</ul>
|
||||
|
||||
<p>Eric Anholt (4):</p>
|
||||
<ul>
|
||||
<li>vc4: Close our screen's fd on screen close.</li>
|
||||
<li>vc4: Disable early Z with computed depth.</li>
|
||||
<li>vc4: Fix a leak of the src[] array of VPM reads in optimization.</li>
|
||||
<li>vc4: Fix leak of the bo_handles table.</li>
|
||||
</ul>
|
||||
|
||||
<p>Francisco Jerez (3):</p>
|
||||
<ul>
|
||||
<li>i965: Emit SKL VF cache invalidation W/A from brw_emit_pipe_control_flush.</li>
|
||||
<li>i965: Make room in the batch epilogue for three more pipe controls.</li>
|
||||
<li>i965: Fix remaining flush vs invalidate race conditions in brw_emit_pipe_control_flush.</li>
|
||||
</ul>
|
||||
|
||||
<p>Haixia Shi (1):</p>
|
||||
<ul>
|
||||
<li>platform_android: prevent deadlock in droid_swap_buffers</li>
|
||||
</ul>
|
||||
|
||||
<p>Ian Romanick (5):</p>
|
||||
<ul>
|
||||
<li>mesa: Strip arrayness from interface block names in some IO validation</li>
|
||||
<li>glsl: Pack integer and double varyings as flat even if interpolation mode is none</li>
|
||||
<li>glcpp: Track the actual version instead of just the version_resolved flag</li>
|
||||
<li>glcpp: Only disallow #undef of pre-defined macros on GLSL ES >= 3.00 shaders</li>
|
||||
<li>glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10</li>
|
||||
</ul>
|
||||
|
||||
<p>Ilia Mirkin (16):</p>
|
||||
<ul>
|
||||
<li>mesa: etc2 online compression is unsupported, don't attempt it</li>
|
||||
<li>st/mesa: return appropriate mesa format for ETC texture formats</li>
|
||||
<li>mesa: set _NEW_BUFFERS when updating texture bound to current buffers</li>
|
||||
<li>nv50,nvc0: srgb rendering is only available for rgba/bgra</li>
|
||||
<li>vbo: allow DrawElementsBaseVertex in display lists</li>
|
||||
<li>gallium/util: add helper to compute zmin/zmax for a viewport state</li>
|
||||
<li>nv50,nvc0: fix depth range when halfz is enabled</li>
|
||||
<li>nv50/ir: fix bb positions after exit instructions</li>
|
||||
<li>vbo: add basevertex when looking up elements for vbo splitting</li>
|
||||
<li>a4xx: only disable depth clipping, not all clipping, when requested</li>
|
||||
<li>nv50/ir: make sure cfg iterator always hits all blocks</li>
|
||||
<li>main: add missing EXTRA_END in OES_sample_variables get check</li>
|
||||
<li>nouveau: always enable at least one RC</li>
|
||||
<li>nv30: only bail on color/depth bpp mismatch when surfaces are swizzled</li>
|
||||
<li>a4xx: make sure to actually clamp depth as requested</li>
|
||||
<li>gk110/ir: fix quadop dall emission</li>
|
||||
</ul>
|
||||
|
||||
<p>Jan Ziak (2):</p>
|
||||
<ul>
|
||||
<li>egl/x11: avoid using freed memory if dri2 init fails</li>
|
||||
<li>loader: fix memory leak in loader_dri3_open</li>
|
||||
</ul>
|
||||
|
||||
<p>Jason Ekstrand (31):</p>
|
||||
<ul>
|
||||
<li>nir/spirv: Don't multiply the push constant block size by 4</li>
|
||||
<li>anv: Add a stub for CmdCopyQueryPoolResults on Ivy Bridge</li>
|
||||
<li>glsl/types: Fix function type comparison function</li>
|
||||
<li>glsl/types: Use _mesa_hash_data for hashing function types</li>
|
||||
<li>genxml: Make gen6-7 blending look more like gen8</li>
|
||||
<li>anv/pipeline: Unify blend state setup between gen7 and gen8</li>
|
||||
<li>anv: Enable independentBlend on gen7</li>
|
||||
<li>anv: Add an align_down_npot_u32 helper</li>
|
||||
<li>anv: Handle VK_WHOLE_SIZE properly for buffer views</li>
|
||||
<li>i965/miptree: Enforce that height == 1 for 1-D array textures</li>
|
||||
<li>i965/miptree: Set logical_depth0 == 6 for cube maps</li>
|
||||
<li>nir: Add a nir_deref_foreach_leaf helper</li>
|
||||
<li>nir/inline: Constant-initialize local variables in the callee if needed</li>
|
||||
<li>anv/pipeline: Set up point coord enables</li>
|
||||
<li>i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations</li>
|
||||
<li>i965/vec4: Make opt_vector_float reset at the top of each block</li>
|
||||
<li>anv/blit2d: Add a format parameter to bind_dst and create_iview</li>
|
||||
<li>anv/blit2d: Add support for RGB destinations</li>
|
||||
<li>anv/clear: Make cmd_clear_image take an actual VkClearValue</li>
|
||||
<li>anv/clear: Clear E5B9G9R9 images as R32_UINT</li>
|
||||
<li>anv: Include the pipeline layout in the shader hash</li>
|
||||
<li>isl: Allow multisampled array textures</li>
|
||||
<li>anv/descriptor_set: memset anv_descriptor_set_layout</li>
|
||||
<li>anv/pipeline: Fix bind maps for fragment output arrays</li>
|
||||
<li>anv/allocator: Correctly set the number of buckets</li>
|
||||
<li>anv/pipeline: Properly handle OOM during shader compilation</li>
|
||||
<li>anv: Remove unused fields from anv_pipeline_bind_map</li>
|
||||
<li>anv: Add pipeline_has_stage guards a few places</li>
|
||||
<li>anv: Add a struct for storing a compiled shader</li>
|
||||
<li>anv/pipeline: Add support for caching the push constant map</li>
|
||||
<li>anv: Rework pipeline caching</li>
|
||||
</ul>
|
||||
|
||||
<p>José Fonseca (2):</p>
|
||||
<ul>
|
||||
<li>appveyor: Install pywin32 extensions.</li>
|
||||
<li>appveyor: Force Visual Studio 2013 image.</li>
|
||||
</ul>
|
||||
|
||||
<p>Kenneth Graunke (21):</p>
|
||||
<ul>
|
||||
<li>genxml: Add CLIPMODE_* prefix to 3DSTATE_CLIP's "Clip Mode" enum values.</li>
|
||||
<li>genxml: Add APIMODE_D3D missing enum values and improve consistency.</li>
|
||||
<li>anv: Fix near plane clipping on Gen7/7.5.</li>
|
||||
<li>anv: Enable early culling on Gen7.</li>
|
||||
<li>anv: Unify 3DSTATE_CLIP code across generations.</li>
|
||||
<li>genxml: Rename "API Rendering Disable" to "Rendering Disable".</li>
|
||||
<li>anv: Properly call gen75_emit_state_base_address on Haswell.</li>
|
||||
<li>i965: Include VUE handles for GS with invocations > 1.</li>
|
||||
<li>nir: Add a base const_index to shared atomic intrinsics.</li>
|
||||
<li>i965: Fix shared atomic intrinsics to pay attention to base.</li>
|
||||
<li>mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.</li>
|
||||
<li>mesa: Don't call GenerateMipmap if Width or Height == 0.</li>
|
||||
<li>glsl: Delete bogus ir_set_program_inouts assert.</li>
|
||||
<li>glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].</li>
|
||||
<li>glsl: Fix location bias for patch variables.</li>
|
||||
<li>glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.</li>
|
||||
<li>mesa: Fix uf10_to_f32() scale factor in the E == 0 and M != 0 case.</li>
|
||||
<li>nir/builder: Add bany_inequal and bany helpers.</li>
|
||||
<li>i965: Implement the WaPreventHSTessLevelsInterference workaround.</li>
|
||||
<li>i965: Fix execution size of scalar TCS barrier setup code.</li>
|
||||
<li>i965: Fix barrier count shift in scalar TCS backend.</li>
|
||||
</ul>
|
||||
|
||||
<p>Leo Liu (2):</p>
|
||||
<ul>
|
||||
<li>st/omx/enc: check uninitialized list from task release</li>
|
||||
<li>vl/dri3: fix a memory leak from front buffer</li>
|
||||
</ul>
|
||||
|
||||
<p>Marek Olšák (7):</p>
|
||||
<ul>
|
||||
<li>glsl_to_tgsi: don't use the negate modifier in integer ops after bitcast</li>
|
||||
<li>radeonsi: add a workaround for a compute VGPR-usage LLVM bug</li>
|
||||
<li>winsys/amdgpu: disallow DCC with mipmaps</li>
|
||||
<li>gallium/util: fix align64</li>
|
||||
<li>radeonsi: only set dual source blending for MRT0</li>
|
||||
<li>radeonsi: fix VM faults due NULL internal const buffers on CIK</li>
|
||||
<li>radeonsi: disable SDMA texture copying on Carrizo</li>
|
||||
</ul>
|
||||
|
||||
<p>Matt Turner (4):</p>
|
||||
<ul>
|
||||
<li>mapi: Massage code to allow clang to compile.</li>
|
||||
<li>i965/vec4: Ignore swizzle of VGRF for use by var_range_end().</li>
|
||||
<li>mesa: Use AC_HEADER_MAJOR to include correct header for major().</li>
|
||||
<li>nir: Walk blocks in source code order in lower_vars_to_ssa.</li>
|
||||
</ul>
|
||||
|
||||
<p>Michel Dänzer (1):</p>
|
||||
<ul>
|
||||
<li>glx: Don't use current context in __glXSendError</li>
|
||||
</ul>
|
||||
|
||||
<p>Miklós Máté (1):</p>
|
||||
<ul>
|
||||
<li>vbo: set draw_id</li>
|
||||
</ul>
|
||||
|
||||
<p>Nanley Chery (5):</p>
|
||||
<ul>
|
||||
<li>anv/descriptor_set: Fix binding partly undefined descriptor sets</li>
|
||||
<li>isl: Fix assert on raw buffer surface state size</li>
|
||||
<li>anv/device: Fix max buffer range limits</li>
|
||||
<li>isl: Fix isl_tiling_is_any_y()</li>
|
||||
<li>anv/gen7_pipeline: Set PixelShaderKillPixel for discards</li>
|
||||
</ul>
|
||||
|
||||
<p>Nicolai Hähnle (7):</p>
|
||||
<ul>
|
||||
<li>radeonsi: explicitly choose center locations for 1xAA on Polaris</li>
|
||||
<li>radeonsi: fix Polaris MSAA regression</li>
|
||||
<li>radeonsi: ensure sample locations are set for line and polygon smoothing</li>
|
||||
<li>st_glsl_to_tgsi: only skip over slots of an input array that are present</li>
|
||||
<li>glsl: fix optimization of discard nested multiple levels</li>
|
||||
<li>radeonsi: flush TC L2 cache for indirect draw data</li>
|
||||
<li>radeonsi: add si_set_rw_buffer to be used for internal descriptors</li>
|
||||
</ul>
|
||||
|
||||
<p>Nicolas Boichat (6):</p>
|
||||
<ul>
|
||||
<li>egl/dri2: dri2_make_current: Set EGL error if bindContext fails</li>
|
||||
<li>egl/wayland: Set disp->DriverData to NULL on error</li>
|
||||
<li>egl/surfaceless: Set disp->DriverData to NULL on error</li>
|
||||
<li>egl/drm: Set disp->DriverData to NULL on error</li>
|
||||
<li>egl/android: Set dpy->DriverData to NULL on error</li>
|
||||
<li>egl/dri2: Add reference count for dri2_egl_display</li>
|
||||
</ul>
|
||||
|
||||
<p>Rob Herring (3):</p>
|
||||
<ul>
|
||||
<li>Android: add missing u_math.h include path for libmesa_isl</li>
|
||||
<li>vc4: fix vc4_resource_from_handle() stride calculation</li>
|
||||
<li>vc4: add hash table look-up for exported dmabufs</li>
|
||||
</ul>
|
||||
|
||||
<p>Samuel Pitoiset (7):</p>
|
||||
<ul>
|
||||
<li>nvc0/ir: fix images indirect access on Fermi</li>
|
||||
<li>nvc0: fix the driver cb size when draw parameters are used</li>
|
||||
<li>gm107/ir: add missing NEG modifier for IADD32I</li>
|
||||
<li>gm107/ir: make use of ADD32I for all immediates</li>
|
||||
<li>nvc0: upload sample locations on GM20x</li>
|
||||
<li>nvc0: invalidate textures/samplers on GK104+</li>
|
||||
<li>nv50/ir: always emit the NDV bit for OP_QUADOP</li>
|
||||
</ul>
|
||||
|
||||
<p>Stefan Dirsch (1):</p>
|
||||
<ul>
|
||||
<li>Avoid overflow in 'last' variable of FindGLXFunction(...)</li>
|
||||
</ul>
|
||||
|
||||
<p>Stencel, Joanna (1):</p>
|
||||
<ul>
|
||||
<li>egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.</li>
|
||||
</ul>
|
||||
|
||||
<p>Tim Rowley (2):</p>
|
||||
<ul>
|
||||
<li>Revert "gallium: Force blend color to 16-byte alignment"</li>
|
||||
<li>swr: switch from overriding -march to selecting features</li>
|
||||
</ul>
|
||||
|
||||
<p>Tomasz Figa (8):</p>
|
||||
<ul>
|
||||
<li>gallium/dri: Add shared glapi to LIBADD on Android</li>
|
||||
<li>egl/android: Remove unused variables</li>
|
||||
<li>egl/android: Check return value of dri2_get_dri_config()</li>
|
||||
<li>egl/android: Stop leaking DRI images</li>
|
||||
<li>gallium/winsys/kms: Fix double refcount when importing from prime FD (v2)</li>
|
||||
<li>gallium/winsys/kms: Fully initialize kms_sw_dt at prime import time (v2)</li>
|
||||
<li>gallium/winsys/kms: Move display target handle lookup to separate function</li>
|
||||
<li>gallium/winsys/kms: Look up the GEM handle after importing a prime FD</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,71 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 12.0.3 Release Notes / September 15, 2016</h1>
|
||||
|
||||
<p>
|
||||
Mesa 12.0.3 is a bug fix release which fixes bugs found since the 12.0.3 release.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 12.0.3 implements the OpenGL 4.3 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
|
||||
4.3 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
79abcfab3de30dbd416d1582a3cf6b1be308466231488775f1b7bb43be353602 mesa-12.0.3.tar.gz
|
||||
1dc86dd9b51272eee1fad3df65e18cda2e556ef1bc0b6e07cd750b9757f493b1 mesa-12.0.3.tar.xz
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
<p>None</p>
|
||||
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<p>This list is likely incomplete.</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97781">Bug 97781</a> - [HSW, BYT, IVB] es2-cts.gtf.gl2extensiontests.depth_texture_cube_map.depth_texture_cube_map</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
<p>Emil Velikov (3):</p>
|
||||
<ul>
|
||||
<li>docs: add sha256 checksums for 12.0.2</li>
|
||||
<li>Revert "i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations"</li>
|
||||
<li>Update version to 12.0.3</li>
|
||||
</ul>
|
||||
|
||||
<p>José Fonseca (1):</p>
|
||||
<ul>
|
||||
<li>appveyor: Update winflexbison download URL.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,321 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 12.0.4 Release Notes / November 10, 2016</h1>
|
||||
|
||||
<p>
|
||||
Mesa 12.0.4 is a bug fix release which fixes bugs found since the 12.0.4 release.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 12.0.4 implements the OpenGL 4.3 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
|
||||
4.3 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
22026ce4f1c6a7908b0d10ff057decec0a5633afe7f38a0cef5c08d0689f02a6 mesa-12.0.4.tar.gz
|
||||
5d6003da867d3f54e5000b4acdfc37e6cce5b6a4459274fdad73e24bd2f0065e mesa-12.0.4.tar.xz
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
<p>None</p>
|
||||
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<p>This list is likely incomplete.</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71759">Bug 71759</a> - Intel driver fails with "intel_do_flush_locked failed: No such file or directory" if buffer imported with EGL_NATIVE_PIXMAP_KHR</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94354">Bug 94354</a> - R9285 Unigine Valley perf regression since radeonsi: use re-Z</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96770">Bug 96770</a> - include/GL/mesa_glinterop.h:62: error: redefinition of typedef ‘GLXContext’</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">Bug 97231</a> - GL_DEPTH_CLAMP doesn't clamp to the far plane</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97233">Bug 97233</a> - vkQuake VkSpecializationMapEntry related bug</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97260">Bug 97260</a> - R9 290 low performance in Linux 4.7</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97549">Bug 97549</a> - [SNB, BXT] up to 40% perf drop from "loader/dri3: Overhaul dri3_update_num_back" commit</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97887">Bug 97887</a> - llvm segfault in janusvr -render vive</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98025">Bug 98025</a> - [radeonsi] incorrect primitive restart index used</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98134">Bug 98134</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers wants a different GL error code</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98326">Bug 98326</a> - [dEQP, EGL] pbuffer depth/stencil tests fail</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
<p>Axel Davy (4):</p>
|
||||
<ul>
|
||||
<li>gallium/util: Really allow aliasing of dst for u_box_union_*</li>
|
||||
<li>st/nine: Fix the calculation of the number of vs inputs</li>
|
||||
<li>st/nine: Fix mistake in Volume9 UnlockBox</li>
|
||||
<li>st/nine: Fix locking CubeTexture surfaces.</li>
|
||||
</ul>
|
||||
|
||||
<p>Brendan King (1):</p>
|
||||
<ul>
|
||||
<li>configure.ac: fix the name of the Wayland Scanner pc file</li>
|
||||
</ul>
|
||||
|
||||
<p>Brian Paul (1):</p>
|
||||
<ul>
|
||||
<li>st/mesa: fix swizzle issue in st_create_sampler_view_from_stobj()</li>
|
||||
</ul>
|
||||
|
||||
<p>Chad Versace (3):</p>
|
||||
<ul>
|
||||
<li>egl: Fix truncation error in _eglParseSyncAttribList64</li>
|
||||
<li>i965/sync: Fix uninitalized usage and leak of mutex</li>
|
||||
<li>egl: Don't advertise unsupported platform extensions</li>
|
||||
</ul>
|
||||
|
||||
<p>Chuanbo Weng (1):</p>
|
||||
<ul>
|
||||
<li>gbm: fix potential NULL deref of mapImage/unmapImage.</li>
|
||||
</ul>
|
||||
|
||||
<p>Chuck Atkins (1):</p>
|
||||
<ul>
|
||||
<li>autoconf: Make header install distinct for various APIs (v2)</li>
|
||||
</ul>
|
||||
|
||||
<p>Dave Airlie (3):</p>
|
||||
<ul>
|
||||
<li>anv: initialise and increment send_sbc</li>
|
||||
<li>anv/wsi: fix apps that acquire multiple images up front</li>
|
||||
<li>Revert "st/vdpau: use linear layout for output surfaces"</li>
|
||||
</ul>
|
||||
|
||||
<p>Emil Velikov (12):</p>
|
||||
<ul>
|
||||
<li>docs: add sha256 checksums for 12.0.3</li>
|
||||
<li>cherry-ignore: add non-applicable i965 commit</li>
|
||||
<li>cherry-ignore: add vaapi encode fix</li>
|
||||
<li>cherry-ignore: add EGL_KHR_debug fix</li>
|
||||
<li>cherry-ignore: add update_renderbuffer_read_surfaces()</li>
|
||||
<li>isl/gen6: correctly check msaa layout samples count</li>
|
||||
<li>egl/x11: don't crash if dri2_dpy->conn is NULL</li>
|
||||
<li>get-pick-list.sh: Require explicit "12.0" for nominating stable patches</li>
|
||||
<li>automake: don't forget to pick wglext.h in the tarball</li>
|
||||
<li>cherry-ignore: add N/A EGL revert</li>
|
||||
<li>cherry-ignore: add ClientWaitSync fixes</li>
|
||||
<li>Update version to 12.0.4</li>
|
||||
</ul>
|
||||
|
||||
<p>Eric Anholt (5):</p>
|
||||
<ul>
|
||||
<li>travis: Parse configure.ac to pick an updated LIBDRM_VERSION.</li>
|
||||
<li>travis: Update to the Ubuntu Trusty image.</li>
|
||||
<li>travis: Enable vc4 in libdrm to satisfy vc4 test build dependency.</li>
|
||||
<li>travis: Upgrade LLVM dependency to 3.5 and enable LLVM drivers.</li>
|
||||
<li>gallium: Fix install-gallium-links.mk on non-bash /bin/sh</li>
|
||||
</ul>
|
||||
|
||||
<p>Hans de Goede (1):</p>
|
||||
<ul>
|
||||
<li>pipe_loader_sw: Fix fd leak when instantiated via pipe_loader_sw_probe_kms</li>
|
||||
</ul>
|
||||
|
||||
<p>Ian Romanick (1):</p>
|
||||
<ul>
|
||||
<li>glsl: Fix cut-and-paste bug in hierarchical visitor ir_expression::accept</li>
|
||||
</ul>
|
||||
|
||||
<p>Ilia Mirkin (16):</p>
|
||||
<ul>
|
||||
<li>nv30: set usage to staging so that the buffer is allocated in GART</li>
|
||||
<li>a3xx: make sure to actually clamp depth as requested</li>
|
||||
<li>a3xx: make use of software clipping when hw can't handle it</li>
|
||||
<li>a3xx: use window scissor to simulate viewport xy clip</li>
|
||||
<li>main: GL_RGB10_A2UI does not come with GL 3.0/EXT_texture_integer</li>
|
||||
<li>mesa/formatquery: limit ES target support, fix core context support</li>
|
||||
<li>nir: fix definition of pack_uvec2_to_uint</li>
|
||||
<li>gm107/ir: AL2P writes to a predicate register</li>
|
||||
<li>st/mesa: fix is_scissor_enabled when X/Y are negative</li>
|
||||
<li>nvc0/ir: fix overwriting of value backing non-constant gather offset</li>
|
||||
<li>nv50/ir: copy over value's register id when resolving merge of a phi</li>
|
||||
<li>nvc0/ir: fix textureGather with a single offset</li>
|
||||
<li>gm107/ir: fix texturing with indirect samplers</li>
|
||||
<li>gm107/ir: fix bit offset of tex lod setting for indirect texturing</li>
|
||||
<li>nv50,nvc0: avoid reading out of bounds when getting bogus so info</li>
|
||||
<li>nv50/ir: process texture offset sources as regular sources</li>
|
||||
</ul>
|
||||
|
||||
<p>James Legg (1):</p>
|
||||
<ul>
|
||||
<li>radeonsi: Fix primitive restart when index changes</li>
|
||||
</ul>
|
||||
|
||||
<p>Jason Ekstrand (9):</p>
|
||||
<ul>
|
||||
<li>nir/spirv: Swap the argument order for AtomicCompareExchange</li>
|
||||
<li>nir/spirv: Use the correct sources for CompareExchange on images</li>
|
||||
<li>nir/spirv: Break variable decoration handling into a helper</li>
|
||||
<li>nir/spirv: Refactor variable deocration handling</li>
|
||||
<li>nir/spirv/cfg: Handle switches whose break block is a loop continue</li>
|
||||
<li>nir/spirv/cfg: Detect switch_break after loop_break/continue</li>
|
||||
<li>nir: Add a nop intrinsic</li>
|
||||
<li>nir/spirv/cfg: Use a nop intrinsic for tagging the ends of blocks</li>
|
||||
<li>intel/blorp: Rework our usage of ralloc when compiling shaders</li>
|
||||
</ul>
|
||||
|
||||
<p>Jonathan Gray (3):</p>
|
||||
<ul>
|
||||
<li>genxml: add generated headers to EXTRA_DIST</li>
|
||||
<li>mapi: automake: set VISIBILITY_CFLAGS for shared glapi</li>
|
||||
<li>mesa: automake: include mesa_glinterop.h in distfile</li>
|
||||
</ul>
|
||||
|
||||
<p>Julien Isorce (1):</p>
|
||||
<ul>
|
||||
<li>st/va: also honors interlaced preference when providing a video format</li>
|
||||
</ul>
|
||||
|
||||
<p>Kenneth Graunke (8):</p>
|
||||
<ul>
|
||||
<li>nir: Call nir_metadata_preserve from nir_lower_alu_to_scalar().</li>
|
||||
<li>mesa: Expose RESET_NOTIFICATION_STRATEGY with KHR_robustness.</li>
|
||||
<li>i965: Fix missing _NEW_TRANSFORM in Gen8+ 3DSTATE_DS atom.</li>
|
||||
<li>i965: Add missing BRW_NEW_VS_PROG_DATA to 3DSTATE_CLIP.</li>
|
||||
<li>i965: Move BRW_NEW_FRAGMENT_PROGRAM from 3DSTATE_PS to PS_EXTRA.</li>
|
||||
<li>i965: Add missing BRW_NEW_CS_PROG_DATA to compute constant atom.</li>
|
||||
<li>i965: Add missing BRW_CS_PROG_DATA to CS work group surface atom.</li>
|
||||
<li>i965: Fix gl_InvocationID in dual object GS where invocations == 1.</li>
|
||||
</ul>
|
||||
|
||||
<p>Marek Olšák (12):</p>
|
||||
<ul>
|
||||
<li>radeonsi: fix cubemaps viewed as 2D</li>
|
||||
<li>radeonsi: take compute shader and dispatch indirect memory usage into account</li>
|
||||
<li>radeonsi: fix FP64 UBO loads with indirect uniform block indexing</li>
|
||||
<li>mesa: fix glGetFramebufferAttachmentParameteriv w/ on-demand FRONT_BACK alloc</li>
|
||||
<li>radeonsi: fix interpolateAt opcodes for .zw components</li>
|
||||
<li>radeonsi: fix texture border colors for compute shaders</li>
|
||||
<li>radeonsi: disable ReZ</li>
|
||||
<li>gallium/radeon: make sure the address of separate CMASK is aligned properly</li>
|
||||
<li>winsys/amdgpu: fix radeon_surf::macro_tile_index for imported textures</li>
|
||||
<li>egl: use util/macros.h</li>
|
||||
<li>egl: make interop ABI visible again</li>
|
||||
<li>glx: make interop ABI visible again</li>
|
||||
</ul>
|
||||
|
||||
<p>Mario Kleiner (1):</p>
|
||||
<ul>
|
||||
<li>glx: Perform check for valid fbconfig against proper X-Screen.</li>
|
||||
</ul>
|
||||
|
||||
<p>Martin Peres (2):</p>
|
||||
<ul>
|
||||
<li>loader/dri3: add get_dri_screen() to the vtable</li>
|
||||
<li>loader/dri3: import prime buffers in the currently-bound screen</li>
|
||||
</ul>
|
||||
|
||||
<p>Matt Whitlock (5):</p>
|
||||
<ul>
|
||||
<li>egl/android: replace call to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
|
||||
<li>gallium/auxiliary: replace call to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
|
||||
<li>st/dri: replace calls to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
|
||||
<li>st/xa: replace call to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
|
||||
<li>gallium/winsys: replace calls to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
|
||||
</ul>
|
||||
|
||||
<p>Max Staudt (1):</p>
|
||||
<ul>
|
||||
<li>r300g: Set R300_VAP_CNTL on RSxxx to avoid triangle flickering</li>
|
||||
</ul>
|
||||
|
||||
<p>Michel Dänzer (1):</p>
|
||||
<ul>
|
||||
<li>loader/dri3: Overhaul dri3_update_num_back</li>
|
||||
</ul>
|
||||
|
||||
<p>Nicholas Bishop (2):</p>
|
||||
<ul>
|
||||
<li>gbm: return appropriate error when queryImage() fails</li>
|
||||
<li>st/dri: check pipe_screen->resource_get_handle() return value</li>
|
||||
</ul>
|
||||
|
||||
<p>Nicolai Hähnle (10):</p>
|
||||
<ul>
|
||||
<li>gallium/radeon: cleanup and fix branch emits</li>
|
||||
<li>st/glsl_to_tgsi: disable on-the-fly peephole for 64-bit operations</li>
|
||||
<li>st/glsl_to_tgsi: simplify translate_tex_offset</li>
|
||||
<li>st/glsl_to_tgsi: fix textureGatherOffset with indirectly loaded offsets</li>
|
||||
<li>st/mesa: fix vertex elements setup for doubles</li>
|
||||
<li>radeonsi: fix indirect loads of 64 bit constants</li>
|
||||
<li>st/glsl_to_tgsi: fix atomic counter addressing</li>
|
||||
<li>st/glsl_to_tgsi: fix block copies of arrays of doubles</li>
|
||||
<li>st/mesa: only set primitive_restart when the restart index is in range</li>
|
||||
<li>radeonsi: fix 64-bit loads from LDS</li>
|
||||
</ul>
|
||||
|
||||
<p>Samuel Pitoiset (4):</p>
|
||||
<ul>
|
||||
<li>nvc0/ir: fix subops for IMAD</li>
|
||||
<li>gk110/ir: fix wrong emission of OP_NOT</li>
|
||||
<li>nvc0: use correct bufctx when invalidating CP textures</li>
|
||||
<li>nvc0/ir: fix emission of IMAD with NEG modifiers</li>
|
||||
</ul>
|
||||
|
||||
<p>Stencel, Joanna (1):</p>
|
||||
<ul>
|
||||
<li>egl/wayland: add missing destroy_window callback</li>
|
||||
</ul>
|
||||
|
||||
<p>Tapani Pälli (5):</p>
|
||||
<ul>
|
||||
<li>egl: stop claiming support for pbuffer + msaa</li>
|
||||
<li>egl/dri2: set max values for pbuffer width and height</li>
|
||||
<li>egl: add check that eglCreateContext gets a valid config</li>
|
||||
<li>mesa: fix error handling in DrawBuffers</li>
|
||||
<li>egl: set preserved behavior for surface only if config supports it</li>
|
||||
</ul>
|
||||
|
||||
<p>Tim Rowley (1):</p>
|
||||
<ul>
|
||||
<li>configure.ac: add llvm inteljitevents component if enabled</li>
|
||||
</ul>
|
||||
|
||||
<p>Vedran Miletić (1):</p>
|
||||
<ul>
|
||||
<li>clover: Fix build against clang SVN >= r273191</li>
|
||||
</ul>
|
||||
|
||||
<p>Vinson Lee (1):</p>
|
||||
<ul>
|
||||
<li>Revert "mesa_glinterop: remove inclusion of GLX header"</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,138 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 12.0.5 Release Notes / December 5, 2016</h1>
|
||||
|
||||
<p>
|
||||
Mesa 12.0.5 is a bug fix release which fixes bugs found since the 12.0.5 release.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 12.0.5 implements the OpenGL 4.3 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
|
||||
4.3 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
44d08a27d98bfeacd864381189e434d98afbf451689d01f80380dc1d66450e5b mesa-12.0.5.tar.gz
|
||||
2b0a972d8282860a11291c09c3ef01ac45171405951eb21a83c45ed2b4321924 mesa-12.0.5.tar.xz
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
<p>None</p>
|
||||
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<p>This list is likely incomplete.</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77662">Bug 77662</a> - Fail to render to different faces of depth-stencil cube map</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97779">Bug 97779</a> - [regression, bisected][BDW, GPU hang] stuck on render ring, always reproducible</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98415">Bug 98415</a> - Vulkan Driver JSON file contains incorrect field</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
<p>Adam Jackson (2):</p>
|
||||
<ul>
|
||||
<li>glx/glvnd: Don't modify the dummy slot in the dispatch table</li>
|
||||
<li>glx/glvnd: Fix dispatch function names and indices</li>
|
||||
</ul>
|
||||
|
||||
<p>Anuj Phogat (1):</p>
|
||||
<ul>
|
||||
<li>i965: Fix GPU hang related to multiple render targets and alpha testing</li>
|
||||
</ul>
|
||||
|
||||
<p>Emil Velikov (4):</p>
|
||||
<ul>
|
||||
<li>docs: add release notes for 12.0.4</li>
|
||||
<li>docs: add sha256 checksums for 12.0.4</li>
|
||||
<li>cherry-ignore: add reverted LLVM_LIBDIR patch</li>
|
||||
<li>Update version to 12.0.5</li>
|
||||
</ul>
|
||||
|
||||
<p>Haixia Shi (1):</p>
|
||||
<ul>
|
||||
<li>mesa: change state query return value for RGB565</li>
|
||||
</ul>
|
||||
|
||||
<p>Jason Ekstrand (3):</p>
|
||||
<ul>
|
||||
<li>i965/fs/generator: Don't use the address immediate for MOV_INDIRECT</li>
|
||||
<li>anv/cmd_buffer: Take a command buffer instead of a batch in two helpers</li>
|
||||
<li>anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4</li>
|
||||
</ul>
|
||||
|
||||
<p>Kenneth Graunke (1):</p>
|
||||
<ul>
|
||||
<li>intel: Fix pixel shader scratch space allocation on Gen9+ platforms.</li>
|
||||
</ul>
|
||||
|
||||
<p>Marek Olšák (13):</p>
|
||||
<ul>
|
||||
<li>gallium/radeon: fix behavior of GLSL findLSB(0)</li>
|
||||
<li>gallium/radeon: make sure HTILE address is aligned properly</li>
|
||||
<li>radeonsi: fix an assertion failure in si_decompress_sampler_color_textures</li>
|
||||
<li>gallium/radeon: unify viewport emission code</li>
|
||||
<li>gallium/radeon: set VPORT_ZMIN/MAX registers correctly</li>
|
||||
<li>radeonsi: fix gl_PatchVerticesIn for tessellation evaluation shader</li>
|
||||
<li>radeonsi: fix a crash in imageSize for cubemap arrays</li>
|
||||
<li>radeonsi: emit TA_CS_BC_BASE_ADDR on SI only if the kernel allows it</li>
|
||||
<li>gallium/radeon: add support for sharing textures with DCC between processes</li>
|
||||
<li>radeonsi: always set all blend registers</li>
|
||||
<li>radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending</li>
|
||||
<li>radeonsi: disable RB+ blend optimizations for dual source blending</li>
|
||||
<li>radeonsi: silence runtime warnings with LLVM 3.9</li>
|
||||
</ul>
|
||||
|
||||
<p>Matt Turner (1):</p>
|
||||
<ul>
|
||||
<li>anv: Replace "abi_versions" with correct "api_version".</li>
|
||||
</ul>
|
||||
|
||||
<p>Nanley Chery (1):</p>
|
||||
<ul>
|
||||
<li>mesa/fbobject: Update CubeMapFace when reusing textures</li>
|
||||
</ul>
|
||||
|
||||
<p>Steinar H. Gunderson (1):</p>
|
||||
<ul>
|
||||
<li>Fix races during _mesa_HashWalk().</li>
|
||||
</ul>
|
||||
|
||||
<p>Tim Rowley (3):</p>
|
||||
<ul>
|
||||
<li>swr: [rasterizer jitter] cleanup supporting different llvm versions</li>
|
||||
<li>swr: [rasterizer jitter] fix llvm-3.7 compile</li>
|
||||
<li>swr: [rasterizer] add support for llvm-3.9</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,311 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 13.0.0 Release Notes / November 1, 2016</h1>
|
||||
|
||||
<p>
|
||||
Mesa 13.0.0 is a new development release.
|
||||
People who are concerned with stability and reliability should stick
|
||||
with a previous release or wait for Mesa 13.0.1.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 13.0.0 implements the OpenGL 4.4 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
|
||||
4.4 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
4a54d7cdc1a94a8dae05a75ccff48356406d51b0d6a64cbdc641c266e3e008eb mesa-13.0.0.tar.gz
|
||||
94edb4ebff82066a68be79d9c2627f15995e1fe10f67ab3fc63deb842027d727 mesa-13.0.0.tar.xz
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
|
||||
<p>
|
||||
Note: some of the new features are only available with certain drivers.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>OpenGL ES 3.1 on i965/hsw</li>
|
||||
<li>OpenGL ES 3.2 on i965/gen9+ (Skylake and later)</li>
|
||||
<li>GL_ARB_ES3_1_compatibility on i965</li>
|
||||
<li>GL_ARB_ES3_2_compatibility on i965/gen8+</li>
|
||||
<li>GL_ARB_clear_texture on r600, radeonsi</li>
|
||||
<li>GL_ARB_compute_variable_group_size on nvc0, radeonsi</li>
|
||||
<li>GL_ARB_cull_distance on radeonsi</li>
|
||||
<li>GL_ARB_enhanced_layouts on i965, nv50, nvc0, radeonsi, llvmpipe, softpipe</li>
|
||||
<li>GL_ARB_indirect_parameters on radeonsi</li>
|
||||
<li>GL_ARB_query_buffer_object on radeonsi</li>
|
||||
<li>GL_ARB_shader_draw_parameters on radeonsi</li>
|
||||
<li>GL_ARB_shader_group_vote on nvc0</li>
|
||||
<li>GL_ARB_shader_viewport_layer_array on i965/gen6+</li>
|
||||
<li>GL_ARB_stencil_texturing on i965/hsw</li>
|
||||
<li>GL_ARB_texture_stencil8 on i965/hsw</li>
|
||||
<li>GL_EXT_window_rectangles on nv50, nvc0</li>
|
||||
<li>GL_KHR_blend_equation_advanced on i965</li>
|
||||
<li>GL_KHR_robustness on nvc0, radeonsi</li>
|
||||
<li>GL_KHR_texture_compression_astc_sliced_3d on i965</li>
|
||||
<li>GL_OES_copy_image on nv50, nvc0, r600, radeonsi, softpipe, llvmpipe</li>
|
||||
<li>GL_OES_geometry_shader on i965/gen8+, nvc0, radeonsi</li>
|
||||
<li>GL_OES_primitive_bounding_box on i965/gen7+, nvc0, radeonsi</li>
|
||||
<li>GL_OES_texture_cube_map_array on i965/gen8+, nvc0, radeonsi</li>
|
||||
<li>GL_OES_tessellation_shader on i965/gen7+, nvc0, radeonsi</li>
|
||||
<li>GL_OES_viewport_array on nvc0, radeonsi</li>
|
||||
<li>GL_ANDROID_extension_pack_es31a on i965/gen9+</li>
|
||||
</ul>
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61907">Bug 61907</a> - Indirect rendering of multi-texture vertex arrays broken</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69622">Bug 69622</a> - eglTerminate then eglMakeCurrent crahes</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71759">Bug 71759</a> - Intel driver fails with "intel_do_flush_locked failed: No such file or directory" if buffer imported with EGL_NATIVE_PIXMAP_KHR</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83036">Bug 83036</a> - [ILK]Piglit spec_ARB_copy_image_arb_copy_image-formats fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89599">Bug 89599</a> - symbol 'x86_64_entry_start' is already defined when building with LLVM/clang</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90513">Bug 90513</a> - Odd gray and red flicker in The Talos Principle on GK104</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92306">Bug 92306</a> - GL Excess demo renders incorrectly on nv43</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94148">Bug 94148</a> - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94354">Bug 94354</a> - R9285 Unigine Valley perf regression since radeonsi: use re-Z</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94561">Bug 94561</a> - [llvmpipe] PIPE_CAP_VIDEO_MEMORY reports negative value on 32 bits (with 16GB ram)</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94627">Bug 94627</a> - Game Risen on wine black grass</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94681">Bug 94681</a> - dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23 takes 25 minutes to compile</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95000">Bug 95000</a> - deqp: assert in dEQP-GLES3.functional.vertex_arrays.single_attribute.strides.fixed.user_ptr_stride17_components2_quads1</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95130">Bug 95130</a> - Derivatives of gl_Color wrong when helper pixels used</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95246">Bug 95246</a> - Segfault in glBindFramebuffer()</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95419">Bug 95419</a> - [HSW][regression][bisect] RPG Maker game gives "invalid floating point operation" at startup</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95462">Bug 95462</a> - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95529">Bug 95529</a> - [regression, bisected] Image corruption in Chrome</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96235">Bug 96235</a> - st_nir.h:34: error: redefinition of typedef ‘nir_shader’</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96274">Bug 96274</a> - [NVC0] Failure when compiling compute shader: Assertion `bb->getFirst()->serial <= bb->getExit()->serial' failed</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96285">Bug 96285</a> - Mesa build broken</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96299">Bug 96299</a> - [vulkan] 64 regressions due to mesa d5f2f32</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96343">Bug 96343</a> - oom since st/mesa: implement PBO downloads for ReadPixels</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96346">Bug 96346</a> - [SNB,CTS] es2-cts.gtf.gl.atan regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96349">Bug 96349</a> - [CTS,SKL,BSW,BDW,KBL,BXT] es31-cts.arrays_of_arrays.interactionuniformbuffers3</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96351">Bug 96351</a> - [CTS,SKL,KBL,BXT] es2-cts.gtf.gl2extensiontests.egl_image.egl_image</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96358">Bug 96358</a> - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96425">Bug 96425</a> - [bisected] occasional dark render in The Talos Principle</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96484">Bug 96484</a> - [vulkan] deqp-vk.glsl.builtin.precision.sin / cos regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96504">Bug 96504</a> - [vulkancts] compute tests crash</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96516">Bug 96516</a> - [bisected: 482526] "clover: Update OpenCL version string to match OpenGL": clover's build fails because of missing git_sha1.h</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96528">Bug 96528</a> - Location qualifier segfaults during shader compilation</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96541">Bug 96541</a> - Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96565">Bug 96565</a> - Clive Barker's Jericho displays strange,vivid colors when motion blur enabled</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96607">Bug 96607</a> - [bisected] texture misrender / flicker in The Talos Principle on SKL</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96617">Bug 96617</a> - gl_SecondaryFragDataEXT doesn't work for extended blend func</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96629">Bug 96629</a> - dEQP-GLES2.functional.texture.completeness.cube.not_positive_level_0: Assertion `width >= 1' failed.</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96639">Bug 96639</a> - st/mesa: transfer_map with too-high level with dEQP-GLES2.functional.texture.completeness.cube.extra_level</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96674">Bug 96674</a> - [SNB, ILK] spec.ext_image_dma_buf_import.ext_image_dma_buf_import-sample_nv1</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96729">Bug 96729</a> - Wrong shader compilation error message</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96762">Bug 96762</a> - [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) areas</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96765">Bug 96765</a> - BindFragDataLocationIndexed on array fragment shader output.</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96770">Bug 96770</a> - include/GL/mesa_glinterop.h:62: error: redefinition of typedef ‘GLXContext’</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96782">Bug 96782</a> - [regression bisected] R600 fp64 and glsl-4.00 piglit failures</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96791">Bug 96791</a> - Cannot use image from swapchains for sampling</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96825">Bug 96825</a> - anv_device.c:31:27: fatal error: anv_timestamp.h: No such file or directory</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96835">Bug 96835</a> - "gallium: Force blend color to 16-byte alignment" crash with "-march=native -O3" causes some 32bit games to crash</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96850">Bug 96850</a> - Crucible tests fail for 32bit mesa</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96878">Bug 96878</a> - [Bisected: cc2d0e6][HSW] "GPU HANG" msg after autologin to gnome-session</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96908">Bug 96908</a> - [radeonsi] MSAA causes graphical artifacts</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96911">Bug 96911</a> - webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 Intel driver</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96949">Bug 96949</a> - [regression] Piglit numSamples assertion failures with 9a23a177b90</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96950">Bug 96950</a> - Another regression from bc4e0c486: vbo: Use a bitmask to track the active arrays in vbo_exec*.</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96971">Bug 96971</a> - invariant qualifier is not valid for shader inputs</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97019">Bug 97019</a> - [clover] build failure in llvm/codegen/native.cpp:129:52</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97032">Bug 97032</a> - [BDW,SKL] piglit.spec.arb_gpu_shader5.arb_gpu_shader5-interpolateatcentroid-flat</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97033">Bug 97033</a> - [BDW,SKL] piglit.spec.arb_gpu_shader_fp64.varying-packing.simple regressions</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97039">Bug 97039</a> - The Talos Principle and Serious Sam 3 GPU faults</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97083">Bug 97083</a> - [IVB,BYT] GPU hang on deqp-gles31.functional.separate.shader.random</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97140">Bug 97140</a> - dd_draw.c:949:11: error: implicit declaration of function 'fmemopen' is invalid in C99 [-Werror,-Wimplicit-function-declaration]</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97207">Bug 97207</a> - [IVY BRIDGE] Fragment shader discard writing to depth</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97214">Bug 97214</a> - X not running with error "Failed to make EGL context current"</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97225">Bug 97225</a> - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause segmentation fault</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">Bug 97231</a> - GL_DEPTH_CLAMP doesn't clamp to the far plane</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97233">Bug 97233</a> - vkQuake VkSpecializationMapEntry related bug</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97260">Bug 97260</a> - R9 290 low performance in Linux 4.7</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97267">Bug 97267</a> - [BDW] GL45-CTS.texture_cube_map_array.sampling asserts inside brw_fs.cpp</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97278">Bug 97278</a> - [vulkancts,HSW] all vulkancts tests assert on HSW</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97285">Bug 97285</a> - Darkness in Dota 2 after Patch "Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules"</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97286">Bug 97286</a> - `make check` fails uniform-initializer-test</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97305">Bug 97305</a> - Gallium: TBOs and images set the offset in elements, not bytes</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97307">Bug 97307</a> - glsl/glcpp/tests/glcpp-test regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97309">Bug 97309</a> - piglit.spec.glsl-1_30.compiler.switch-statement.switch-case-duplicated.vert regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97322">Bug 97322</a> - GenerateMipmap creates wrong mipmap for sRGB texture</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97331">Bug 97331</a> - glDrawElementsBaseVertex doesn't work in display list on i915</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97351">Bug 97351</a> - DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx in some cases</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97413">Bug 97413</a> - BioShock Infinite crashes on startup with Mesa Git version, R7 370</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97426">Bug 97426</a> - glScissor gives vertically inverted result</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97448">Bug 97448</a> - [HSW] deqp-vk.api_.copy_and_blit.image_to_image_stencil regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97476">Bug 97476</a> - Shader binaries should not be stored in the PipelineCache</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97477">Bug 97477</a> - i915g: gl_FragCoord is always (0.0, max_y)</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97513">Bug 97513</a> - clover reports wrong device pointer size</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97549">Bug 97549</a> - [SNB, BXT] up to 40% perf drop from "loader/dri3: Overhaul dri3_update_num_back" commit</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97587">Bug 97587</a> - make check nir/tests/control_flow_tests regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97761">Bug 97761</a> - es2-cts.gtf.gl2extensiontests.egl_image_external.testsimpleunassociated crashes</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97773">Bug 97773</a> - New Mesa master now results in warnings in glrender (and subsurfaces and simple-egl), black screen</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97779">Bug 97779</a> - [regression, bisected][BDW, GPU hang] stuck on render ring, always reproducible</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97790">Bug 97790</a> - Vulkan cts regressions due to 24be63066</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97804">Bug 97804</a> - Later precision statement isn't overriding earlier one</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97808">Bug 97808</a> - "tgsi/scan: don't set interp flags for inputs only used by INTERP instructions" causes glitches in wine with gallium nine</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97887">Bug 97887</a> - llvm segfault in janusvr -render vive</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97894">Bug 97894</a> - Crash in u_transfer_unmap_vtbl when unmapping a buffer mapped in different context</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97952">Bug 97952</a> - /usr/include/string.h:518:12: error: exception specification in declaration does not match previous declaration</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97969">Bug 97969</a> - [radeonsi, bisected: fb827c0] Video decoding shows green artifacts</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97976">Bug 97976</a> - VCE regression BO to small for addr since winsys/amdgpu: enable buffer allocation from slabs</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98005">Bug 98005</a> - VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98025">Bug 98025</a> - [radeonsi] incorrect primitive restart index used</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98128">Bug 98128</a> - nir/tests/control_flow_tests.cpp:79:73: error: ‘nir_loop_first_cf_node’ was not declared in this scope</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98131">Bug 98131</a> - Compiler should reject lowp/mediump qualifiers on atomic_uints</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98133">Bug 98133</a> - GetSynciv should raise an error if bufSize < 0</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98134">Bug 98134</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers wants a different GL error code</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98135">Bug 98135</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.transform_feedback_varyings wants a different GL error code</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98167">Bug 98167</a> - [vulkan, radv] missing libgcrypt and openssl devel results in linker error in libvulkan_common</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98172">Bug 98172</a> - Concurrent call to glClientWaitSync results in segfault in one of the waiters.</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98244">Bug 98244</a> - dEQP: textureOffset(sampler2DArrayShadow, ...) should not exist.</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98264">Bug 98264</a> - Build broken for i965 due to multiple deifnitions of intelFenceExtension</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98307">Bug 98307</a> - "st/glsl_to_tgsi: explicitly track all input and output declaration" broke flightgear colors on rs780</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98326">Bug 98326</a> - [dEQP, EGL] pbuffer depth/stencil tests fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98415">Bug 98415</a> - Vulkan Driver JSON file contains incorrect field</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98431">Bug 98431</a> - UnrealEngine v4 demos startup fails to blorp blit assert</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
Mesa no longer depends on libudev.
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,188 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 13.0.1 Release Notes / November 14, 2016</h1>
|
||||
|
||||
<p>
|
||||
Mesa 13.0.1 is a bug fix release which fixes bugs found since the 13.0.0 release.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 13.0.1 implements the OpenGL 4.4 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
|
||||
4.4 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
7cbb91dead05cde279ee95f86e8321c8e1c8fc9deb88f12e0f587672a10d88c5 mesa-13.0.1.tar.gz
|
||||
71962fb2bf77d33b0ad4a565b490dbbeaf4619099c6d9722f04a73187957a731 mesa-13.0.1.tar.xz
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
<p>None</p>
|
||||
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97715">Bug 97715</a> - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98012">Bug 98012</a> - [IVB] Segfault when running Dolphin twice with Vulkan</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98512">Bug 98512</a> - radeon r600 vdpau: Invalid command stream: texture bo too small</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
<p>Adam Jackson (2):</p>
|
||||
<ul>
|
||||
<li>glx/glvnd: Don't modify the dummy slot in the dispatch table</li>
|
||||
<li>glx/glvnd: Fix dispatch function names and indices</li>
|
||||
</ul>
|
||||
|
||||
<p>Andreas Boll (1):</p>
|
||||
<ul>
|
||||
<li>glx/windows: Add wgl.h to the sources list</li>
|
||||
</ul>
|
||||
|
||||
<p>Anuj Phogat (1):</p>
|
||||
<ul>
|
||||
<li>i965: Fix GPU hang related to multiple render targets and alpha testing</li>
|
||||
</ul>
|
||||
|
||||
<p>Chih-Wei Huang (1):</p>
|
||||
<ul>
|
||||
<li>android: avoid using libdrm with host modules</li>
|
||||
</ul>
|
||||
|
||||
<p>Darren Salt (1):</p>
|
||||
<ul>
|
||||
<li>radv/pipeline: Don't dereference NULL dynamic state pointers</li>
|
||||
</ul>
|
||||
|
||||
<p>Dave Airlie (8):</p>
|
||||
<ul>
|
||||
<li>radv: expose xlib platform extension</li>
|
||||
<li>radv: fix dual source blending</li>
|
||||
<li>Revert "st/vdpau: use linear layout for output surfaces"</li>
|
||||
<li>radv: emit correct last export when Z/stencil export is enabled</li>
|
||||
<li>ac/nir: add support for discard_if intrinsic (v2)</li>
|
||||
<li>nir: add conditional discard optimisation (v4)</li>
|
||||
<li>radv: enable conditional discard optimisation on radv.</li>
|
||||
<li>radv: fix GetFenceStatus for signaled fences</li>
|
||||
</ul>
|
||||
|
||||
<p>Emil Velikov (6):</p>
|
||||
<ul>
|
||||
<li>docs: add sha256 checksums for 13.0.0</li>
|
||||
<li>amd/addrlib: limit fastcall/regparm to GCC i386</li>
|
||||
<li>anv: use correct .specVersion for extensions</li>
|
||||
<li>radv: use correct .specVersion for extensions</li>
|
||||
<li>radv: Suffix the radeon_icd file with the host CPU</li>
|
||||
<li>Update version to 13.0.1</li>
|
||||
</ul>
|
||||
|
||||
<p>Eric Anholt (1):</p>
|
||||
<ul>
|
||||
<li>vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.</li>
|
||||
</ul>
|
||||
|
||||
<p>Francisco Jerez (1):</p>
|
||||
<ul>
|
||||
<li>nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().</li>
|
||||
</ul>
|
||||
|
||||
<p>Fredrik Höglund (1):</p>
|
||||
<ul>
|
||||
<li>radv: add support for anisotropic filtering on VI+</li>
|
||||
</ul>
|
||||
|
||||
<p>Jason Ekstrand (21):</p>
|
||||
<ul>
|
||||
<li>anv/device: Return DEVICE_LOST if execbuf2 fails</li>
|
||||
<li>vulkan/wsi/x11: Better handle wsi_x11_connection_create failure</li>
|
||||
<li>vulkan/wsi/x11: Clean up connections in finish_wsi</li>
|
||||
<li>anv: Better handle return codes from anv_physical_device_init</li>
|
||||
<li>intel/blorp: Use wm_prog_data instead of hand-rolling our own</li>
|
||||
<li>intel/blorp: Pass a brw_stage_prog_data to upload_shader</li>
|
||||
<li>anv/pipeline: Put actual pointers in anv_shader_bin</li>
|
||||
<li>anv/pipeline: Properly cache prog_data::param</li>
|
||||
<li>intel/blorp: Emit all the binding tables</li>
|
||||
<li>anv/device: Add an execbuf wrapper</li>
|
||||
<li>anv: Add a cmd_buffer_execbuf helper</li>
|
||||
<li>anv: Don't presume to know what address is in a surface relocation</li>
|
||||
<li>anv: Add a new bo_pool_init helper</li>
|
||||
<li>anv/allocator: Simplify anv_scratch_pool</li>
|
||||
<li>anv: Initialize anv_bo::offset to -1</li>
|
||||
<li>anv/batch_chain: Improve write_reloc</li>
|
||||
<li>anv: Add an anv_execbuf helper struct</li>
|
||||
<li>anv/batch: Move last_ss_pool_bo_offset to the command buffer</li>
|
||||
<li>anv: Move relocation handling from EndCommandBuffer to QueueSubmit</li>
|
||||
<li>anv/cmd_buffer: Take a command buffer instead of a batch in two helpers</li>
|
||||
<li>anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4</li>
|
||||
</ul>
|
||||
|
||||
<p>Kenneth Graunke (2):</p>
|
||||
<ul>
|
||||
<li>glsl: Update deref types when resizing implicitly sized arrays.</li>
|
||||
<li>mesa: Fix pixel shader scratch space allocation on Gen9+ platforms.</li>
|
||||
</ul>
|
||||
|
||||
<p>Kristian Høgsberg (1):</p>
|
||||
<ul>
|
||||
<li>anv: Do relocations in userspace before execbuf ioctl</li>
|
||||
</ul>
|
||||
|
||||
<p>Marek Olšák (4):</p>
|
||||
<ul>
|
||||
<li>egl: use util/macros.h</li>
|
||||
<li>egl: make interop ABI visible again</li>
|
||||
<li>glx: make interop ABI visible again</li>
|
||||
<li>radeonsi: fix an assertion failure in si_decompress_sampler_color_textures</li>
|
||||
</ul>
|
||||
|
||||
<p>Nicolai Hähnle (4):</p>
|
||||
<ul>
|
||||
<li>radeonsi: fix BFE/BFI lowering for GLSL semantics</li>
|
||||
<li>glsl: fix lowering of UBO references of named blocks</li>
|
||||
<li>st/glsl_to_tgsi: fix dvec[34] loads from SSBO</li>
|
||||
<li>st/mesa: fix the layer of VDPAU surface samplers</li>
|
||||
</ul>
|
||||
|
||||
<p>Steven Toth (3):</p>
|
||||
<ul>
|
||||
<li>gallium/hud: fix a problem where objects are free'd while in use.</li>
|
||||
<li>gallium/hud: close a previously opened handle</li>
|
||||
<li>gallium/hud: protect against and initialization race</li>
|
||||
</ul>
|
||||
|
||||
<p>Timothy Arceri (1):</p>
|
||||
<ul>
|
||||
<li>mesa/glsl: delete previously linked shaders earlier when linking</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,189 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 13.0.2 Release Notes / November 28, 2016</h1>
|
||||
|
||||
<p>
|
||||
Mesa 13.0.2 is a bug fix release which fixes bugs found since the 13.0.1 release.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 13.0.2 implements the OpenGL 4.4 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
|
||||
4.4 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
6014233a5db6032ab8de4881384871bbe029de684502707794ce7b3e6beec308 mesa-13.0.2.tar.gz
|
||||
a6ed622645f4ed61da418bf65adde5bcc4bb79023c36ba7d6b45b389da4416d5 mesa-13.0.2.tar.xz
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
<p>None</p>
|
||||
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97321">Bug 97321</a> - Query INFO_LOG_LENGTH for empty info log should return 0</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97420">Bug 97420</a> - "#version 0" crashes glsl_compiler</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98632">Bug 98632</a> - Fix build on Hurd without PATH_MAX</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
<p>Ben Widawsky (3):</p>
|
||||
<ul>
|
||||
<li>i965: Add some APL and KBL SKU strings</li>
|
||||
<li>i965: Reorder PCI ID list to match release order</li>
|
||||
<li>i965/glk: Add basic Geminilake support</li>
|
||||
</ul>
|
||||
|
||||
<p>Dave Airlie (14):</p>
|
||||
<ul>
|
||||
<li>radv: fix texturesamples to handle single sample case</li>
|
||||
<li>wsi: fix VK_INCOMPLETE for vkGetSwapchainImagesKHR</li>
|
||||
<li>radv: don't crash on null swapchain destroy.</li>
|
||||
<li>ac/nir/llvm: fix channel in texture gather lowering code.</li>
|
||||
<li>radv: make sure to flush input attachments correctly.</li>
|
||||
<li>radv: fix image view creation for depth and stencil only</li>
|
||||
<li>radv: spir-v allows texture size query with and without lod.</li>
|
||||
<li>vulkan/wsi/x11: handle timeouts properly in next image acquire (v1.1)</li>
|
||||
<li>vulkan/wsi: store present mode in swapchain base class</li>
|
||||
<li>vulkan/wsi/x11: add support for IMMEDIATE present mode</li>
|
||||
<li>radv: fix texel fetch offset with 2d arrays.</li>
|
||||
<li>radv/si: fix optimal micro tile selection</li>
|
||||
<li>radv/ac/llvm: shadow samplers only return one value.</li>
|
||||
<li>radv: fix 3D clears with baseMiplevel</li>
|
||||
</ul>
|
||||
|
||||
<p>Eduardo Lima Mitev (2):</p>
|
||||
<ul>
|
||||
<li>vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfaceFormatsKHR</li>
|
||||
<li>vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfacePresentModesKHR</li>
|
||||
</ul>
|
||||
|
||||
<p>Emil Velikov (5):</p>
|
||||
<ul>
|
||||
<li>docs: add sha256 checksums for 13.0.1</li>
|
||||
<li>cherry-ignore: add reverted LLVM_LIBDIR patch</li>
|
||||
<li>anv: fix enumeration of properties</li>
|
||||
<li>radv: honour the number of properties available</li>
|
||||
<li>Update version to 13.0.2</li>
|
||||
</ul>
|
||||
|
||||
<p>Eric Anholt (3):</p>
|
||||
<ul>
|
||||
<li>vc4: Don't abort when a shader compile fails.</li>
|
||||
<li>vc4: Clamp the shadow comparison value.</li>
|
||||
<li>vc4: Fix register class handling of DDX/DDY arguments.</li>
|
||||
</ul>
|
||||
|
||||
<p>Gwan-gyeong Mun (2):</p>
|
||||
<ul>
|
||||
<li>util/disk_cache: close a previously opened handle in disk_cache_put (v2)</li>
|
||||
<li>anv: Fix unintentional integer overflow in anv_CreateDmaBufImageINTEL</li>
|
||||
</ul>
|
||||
|
||||
<p>Iago Toral Quiroga (1):</p>
|
||||
<ul>
|
||||
<li>anv/format: handle unsupported formats properly</li>
|
||||
</ul>
|
||||
|
||||
<p>Ian Romanick (2):</p>
|
||||
<ul>
|
||||
<li>glcpp: Handle '#version 0' and other invalid values</li>
|
||||
<li>glsl: Parse 0 as a preprocessor INTCONSTANT</li>
|
||||
</ul>
|
||||
|
||||
<p>Jason Ekstrand (15):</p>
|
||||
<ul>
|
||||
<li>anv/gen8: Stall when needed in Cmd(Set|Reset)Event</li>
|
||||
<li>anv/wsi: Set the fence to signaled in AcquireNextImageKHR</li>
|
||||
<li>anv: Rework fences</li>
|
||||
<li>vulkan/wsi/wayland: Include pthread.h</li>
|
||||
<li>vulkan/wsi/wayland: Clean up some error handling paths</li>
|
||||
<li>vulkan/wsi: Report the correct min/maxImageCount</li>
|
||||
<li>i965/gs: Allow primitive id to be a system value</li>
|
||||
<li>anv: Handle null in all destructors</li>
|
||||
<li>anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT</li>
|
||||
<li>nir/spirv: Fix handling of gl_PrimitiveId</li>
|
||||
<li>anv/blorp: Ignore clears for attachments first used as resolve destinations</li>
|
||||
<li>anv: Implement a depth stall restriction on gen7</li>
|
||||
<li>anv/cmd_buffer: Handle running out of binding tables in compute shaders</li>
|
||||
<li>anv/cmd_buffer: Emit a CS stall before setting a CS pipeline</li>
|
||||
<li>vulkan/wsi/x11: Implement FIFO mode.</li>
|
||||
</ul>
|
||||
|
||||
<p>Jordan Justen (2):</p>
|
||||
<ul>
|
||||
<li>isl: Fix height calculation in isl_msaa_interleaved_scale_px_to_sa</li>
|
||||
<li>i965/hsw: Set integer mode in sampling state for stencil texturing</li>
|
||||
</ul>
|
||||
|
||||
<p>Kenneth Graunke (4):</p>
|
||||
<ul>
|
||||
<li>intel: Set min_ds_entries on Broxton.</li>
|
||||
<li>i965: Fix compute shader crash.</li>
|
||||
<li>mesa: Drop PATH_MAX usage.</li>
|
||||
<li>i965: Fix GS push inputs with enhanced layouts.</li>
|
||||
</ul>
|
||||
|
||||
<p>Kevin Strasser (1):</p>
|
||||
<ul>
|
||||
<li>vulkan/wsi: Add a thread-safe queue implementation</li>
|
||||
</ul>
|
||||
|
||||
<p>Lionel Landwerlin (1):</p>
|
||||
<ul>
|
||||
<li>anv: fix multi level clears with VK_REMAINING_MIP_LEVELS</li>
|
||||
</ul>
|
||||
|
||||
<p>Lucas Stach (1):</p>
|
||||
<ul>
|
||||
<li>gbm: request correct version of the DRI2_FENCE extension</li>
|
||||
</ul>
|
||||
|
||||
<p>Nicolai Hähnle (2):</p>
|
||||
<ul>
|
||||
<li>radeonsi: store group_size_variable in struct si_compute</li>
|
||||
<li>glsl/lower_output_reads: fix geometry shader output handling with conditional emit</li>
|
||||
</ul>
|
||||
|
||||
<p>Steinar H. Gunderson (1):</p>
|
||||
<ul>
|
||||
<li>Fix races during _mesa_HashWalk().</li>
|
||||
</ul>
|
||||
|
||||
<p>Tapani Pälli (1):</p>
|
||||
<ul>
|
||||
<li>mesa: fix empty program log length</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,177 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 13.0.3 Release Notes / January 5, 2017</h1>
|
||||
|
||||
<p>
|
||||
Mesa 13.0.3 is a bug fix release which fixes bugs found since the 13.0.2 release.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 13.0.3 implements the OpenGL 4.4 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
|
||||
4.4 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
55b07d056f9b855ba9d7c8b2ddc7d3b220a61c6ab1bdc73cbfc2f607721094c2 mesa-13.0.3.tar.gz
|
||||
d9aa8be5c176d00d0cd503cb2f64a5a403ea471ec819c022581414860d7ba40e mesa-13.0.3.tar.xz
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
<p>None</p>
|
||||
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77662">Bug 77662</a> - Fail to render to different faces of depth-stencil cube map</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92234">Bug 92234</a> - [BDW] GPU hang in Shogun2</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98329">Bug 98329</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99038">Bug 99038</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.negative_api.create_pixmap_surface crashes</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
<p>Chad Versace (2):</p>
|
||||
<ul>
|
||||
<li>i965/mt: Disable aux surfaces after making miptree shareable</li>
|
||||
<li>egl: Fix crashes in eglCreate*Surface()</li>
|
||||
</ul>
|
||||
|
||||
<p>Dave Airlie (4):</p>
|
||||
<ul>
|
||||
<li>anv: set maxFragmentDualSrcAttachments to 1</li>
|
||||
<li>radv: set maxFragmentDualSrcAttachments to 1</li>
|
||||
<li>radv: fix another regression since shadow fixes.</li>
|
||||
<li>radv: add missing license file to radv_meta_bufimage.</li>
|
||||
</ul>
|
||||
|
||||
<p>Emil Velikov (5):</p>
|
||||
<ul>
|
||||
<li>docs: add sha256 checksums for 13.0.2</li>
|
||||
<li>anv: don't double-close the same fd</li>
|
||||
<li>anv: don't leak memory if anv_init_wsi() fails</li>
|
||||
<li>radv: don't leak the fd if radv_physical_device_init() succeeds</li>
|
||||
<li>Update version to 13.0.3</li>
|
||||
</ul>
|
||||
|
||||
<p>Eric Anholt (1):</p>
|
||||
<ul>
|
||||
<li>vc4: In a loop break/continue, jump if everyone has taken the path.</li>
|
||||
</ul>
|
||||
|
||||
<p>Gwan-gyeong Mun (3):</p>
|
||||
<ul>
|
||||
<li>anv: Add missing error-checking to anv_block_pool_init (v2)</li>
|
||||
<li>anv: Update the teardown in reverse order of the anv_CreateDevice</li>
|
||||
<li>vulkan/wsi: Fix resource leak in success path of wsi_queue_init()</li>
|
||||
</ul>
|
||||
|
||||
<p>Haixia Shi (1):</p>
|
||||
<ul>
|
||||
<li>compiler/glsl: fix precision problem of tanh</li>
|
||||
</ul>
|
||||
|
||||
<p>Ilia Mirkin (1):</p>
|
||||
<ul>
|
||||
<li>mesa: only verify that enabled arrays have backing buffers</li>
|
||||
</ul>
|
||||
|
||||
<p>Jason Ekstrand (8):</p>
|
||||
<ul>
|
||||
<li>anv/cmd_buffer: Re-emit MEDIA_CURBE_LOAD when CS push constants are dirty</li>
|
||||
<li>anv/image: Rename hiz_surface to aux_surface</li>
|
||||
<li>anv/cmd_buffer: Remove the 1-D case from the HiZ QPitch calculation</li>
|
||||
<li>genxml/gen9: Change the default of MI_SEMAPHORE_WAIT::RegisterPoleMode</li>
|
||||
<li>anv/device: Return the right error for failed maps</li>
|
||||
<li>anv/device: Implicitly unmap memory objects in FreeMemory</li>
|
||||
<li>anv/descriptor_set: Write the state offset in the surface state free list.</li>
|
||||
<li>spirv: Use a simpler and more correct implementaiton of tanh()</li>
|
||||
</ul>
|
||||
|
||||
<p>Kenneth Graunke (1):</p>
|
||||
<ul>
|
||||
<li>i965: Allocate at least some URB space even when max_vertices = 0.</li>
|
||||
</ul>
|
||||
|
||||
<p>Marek Olšák (17):</p>
|
||||
<ul>
|
||||
<li>radeonsi: always set all blend registers</li>
|
||||
<li>radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending</li>
|
||||
<li>radeonsi: disable RB+ blend optimizations for dual source blending</li>
|
||||
<li>radeonsi: consolidate max-work-group-size computation</li>
|
||||
<li>radeonsi: apply a multi-wave workgroup SPI bug workaround to affected CIK chips</li>
|
||||
<li>radeonsi: apply a TC L1 write corruption workaround for SI</li>
|
||||
<li>radeonsi: apply a tessellation bug workaround for SI</li>
|
||||
<li>radeonsi: add a tess+GS hang workaround for VI dGPUs</li>
|
||||
<li>radeonsi: apply the double EVENT_WRITE_EOP workaround to VI as well</li>
|
||||
<li>cso: don't release sampler states that are bound</li>
|
||||
<li>radeonsi: always restore sampler states when unbinding sampler views</li>
|
||||
<li>radeonsi: fix incorrect FMASK checking in bind_sampler_states</li>
|
||||
<li>radeonsi: allow specifying simm16 of emit_waitcnt at call sites</li>
|
||||
<li>radeonsi: wait for outstanding memory instructions in TCS barriers</li>
|
||||
<li>tgsi: fix the src type of TGSI_OPCODE_MEMBAR</li>
|
||||
<li>radeonsi: wait for outstanding LDS instructions in memory barriers if needed</li>
|
||||
<li>radeonsi: disable the constant engine (CE) on Carrizo and Stoney</li>
|
||||
</ul>
|
||||
|
||||
<p>Matt Turner (3):</p>
|
||||
<ul>
|
||||
<li>i965/fs: Rename opt_copy_propagate -> opt_copy_propagation.</li>
|
||||
<li>i965/fs: Add unit tests for copy propagation pass.</li>
|
||||
<li>i965/fs: Reject copy propagation into SEL if not min/max.</li>
|
||||
</ul>
|
||||
|
||||
<p>Nanley Chery (1):</p>
|
||||
<ul>
|
||||
<li>mesa/fbobject: Update CubeMapFace when reusing textures</li>
|
||||
</ul>
|
||||
|
||||
<p>Nicolai Hähnle (4):</p>
|
||||
<ul>
|
||||
<li>radeonsi: fix isolines tess factor writes to control ring</li>
|
||||
<li>radeonsi: update all GSVS ring descriptors for new buffer allocations</li>
|
||||
<li>radeonsi: do not kill GS with memory writes</li>
|
||||
<li>radeonsi: fix an off-by-one error in the bounds check for max_vertices</li>
|
||||
</ul>
|
||||
|
||||
<p>Rhys Kidd (1):</p>
|
||||
<ul>
|
||||
<li>glsl: Add pthread libs to cache_test</li>
|
||||
</ul>
|
||||
|
||||
<p>Timothy Arceri (2):</p>
|
||||
<ul>
|
||||
<li>mesa: fix active subroutine uniforms properly</li>
|
||||
<li>Revert "nir: Turn imov/fmov of undef into undef."</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,285 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 17.0.0 Release Notes / February 13, 2017</h1>
|
||||
|
||||
<p>
|
||||
Mesa 17.0.0 is a new development release.
|
||||
People who are concerned with stability and reliability should stick
|
||||
with a previous release or wait for Mesa 17.0.1.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 17.0.0 implements the OpenGL 4.5 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
|
||||
4.5 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
696578f0b83796470511a88a95fff15a2a25fa201a9e487716f2ca20c177c3ab mesa-17.0.0.tar.gz
|
||||
39db3d59700159add7f977307d12a7dfe016363e760ad82280ac4168ea668481 mesa-17.0.0.tar.xz
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
|
||||
<p>
|
||||
Note: some of the new features are only available with certain drivers.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>GL_ARB_post_depth_coverage on i965/gen9+</li>
|
||||
<li>GL_KHR_blend_equation_advanced on nvc0</li>
|
||||
<li>GL_INTEL_conservative_rasterization on i965/gen9+</li>
|
||||
<li>GL_NV_image_formats on any driver supporting GL_ARB_shader_image_load_store (i965, nvc0, radeonsi, softpipe)</li>
|
||||
<li>GL_ARB_gpu_shader_fp64 in i965/haswell</li>
|
||||
<li>GL_ARB_vertex_attrib_64bit in i965/haswell</li>
|
||||
<li>GL_ARB_shader_precision in i965/haswell</li>
|
||||
<li>Intel Haswell now supports OpenGL 4.2</li>
|
||||
<li>GL_OES_geometry_shader on i965/haswell</li>
|
||||
<li>GL_OES_texture_cube_map_array on i965/haswell</li>
|
||||
<li>GL_OES_viewport_array on i965/haswell</li>
|
||||
<li>Vulkan Float64 capability support on Intel's ANV driver</li>
|
||||
</ul>
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70623">Bug 70623</a> - libglx.so: undefined symbol: _glapi_tls_Context</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72902">Bug 72902</a> - [IVB/HSW/BDW] DOTA2 segfaults unless Mesa is configured with (non-default) --enable-glx-tls</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73778">Bug 73778</a> - _glapi_tls_Dispatch undefined</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77662">Bug 77662</a> - Fail to render to different faces of depth-stencil cube map</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89043">Bug 89043</a> - undefined symbol: _glapi_tls_Dispatch</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91281">Bug 91281</a> - Tonga VCE 2160p encode fails with BO to small for addr</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92234">Bug 92234</a> - [BDW] GPU hang in Shogun2</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92634">Bug 92634</a> - gallium's vl_mpeg12_decoder does not work with st/va</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92760">Bug 92760</a> - Add FP64 support to the i965 shader backends</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92925">Bug 92925</a> - Incorrect GEN for ASTC in Surface Format Table</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">Bug 93551</a> - Divinity: Original Sin Enhanced Edition(Native) crash on start</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94512">Bug 94512</a> - X segfaults with glx-tls enabled in a x32 environment</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94900">Bug 94900</a> - HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94904">Bug 94904</a> - [vulkan, BSW] dEQP-VK.api.object_management.multithreaded_per_thread_device intermittent crash</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95460">Bug 95460</a> - Please add more drivers (freedreno, virgl) to features.txt status document</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96959">Bug 96959</a> - nop.sat generated by pow workaround?</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97102">Bug 97102</a> - [dri][swr] stack overflow / infinite loop with GALLIUM_DRIVER=swr</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97232">Bug 97232</a> - Line rendering broken in Dolphin when using gl_ClipDistance</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97287">Bug 97287</a> - GL45-CTS.vertex_attrib_binding.basic-inputL-case1 fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97321">Bug 97321</a> - Query INFO_LOG_LENGTH for empty info log should return 0</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97420">Bug 97420</a> - "#version 0" crashes glsl_compiler</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97422">Bug 97422</a> - trying to call a number as a function results into a crash</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97447">Bug 97447</a> - GL 3.0 compatibility context exposes GL_ARB_compute_shader</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97473">Bug 97473</a> - Memory corruption when uploading DXT5 cubemap faces</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97715">Bug 97715</a> - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97779">Bug 97779</a> - [regression, bisected][BDW, GPU hang] stuck on render ring, always reproducible</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97804">Bug 97804</a> - Later precision statement isn't overriding earlier one</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97952">Bug 97952</a> - /usr/include/string.h:518:12: error: exception specification in declaration does not match previous declaration</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97967">Bug 97967</a> - glsl/tests/cache-test regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98005">Bug 98005</a> - VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98012">Bug 98012</a> - [IVB] Segfault when running Dolphin twice with Vulkan</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98134">Bug 98134</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers wants a different GL error code</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98172">Bug 98172</a> - Concurrent call to glClientWaitSync results in segfault in one of the waiters.</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98238">Bug 98238</a> - witcher 2: objects are black when changing lod</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98243">Bug 98243</a> - dEQP mismatched UBO precision qualifiers</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98245">Bug 98245</a> - GLES3.1 link negative dEQP "expected linking to fail, but passed."</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98250">Bug 98250</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIiv/texparameterIuiv failure</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98263">Bug 98263</a> - [radv] The Talos Principle fails to launch with "Fatal error: Cannot set display mode."</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98297">Bug 98297</a> - Can't configure a desktop with 3x4k monitors in one row</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98299">Bug 98299</a> - Compute shaders generate stupid divides</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98307">Bug 98307</a> - "st/glsl_to_tgsi: explicitly track all input and output declaration" broke flightgear colors on rs780</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98326">Bug 98326</a> - [dEQP, EGL] pbuffer depth/stencil tests fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98327">Bug 98327</a> - [dEQP, EGL] dEQP-EGL.functional.resize not supported</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98328">Bug 98328</a> - [dEQP, EGL] luminance tests fail</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98329">Bug 98329</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98330">Bug 98330</a> - [dEQP, EGL] dEQP-EGL.functional.buffer_age.no_preserve fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98339">Bug 98339</a> - dEQP-EGL: Got EGL_BAD_MATCH: eglCreateSyncKHR()</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98343">Bug 98343</a> - dEQP-EGL: GL_INVALID_ENUM at teglCreateContextExtTests</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98415">Bug 98415</a> - Vulkan Driver JSON file contains incorrect field</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98421">Bug 98421</a> - src/loader/loader.c:111:40: error: unknown type name ‘drmDevicePtr’</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98431">Bug 98431</a> - UnrealEngine v4 demos startup fails to blorp blit assert</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98480">Bug 98480</a> - Support R8 image texture in ES 3.1</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98512">Bug 98512</a> - radeon r600 vdpau: Invalid command stream: texture bo too small</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98518">Bug 98518</a> - [r600g, bisected] regression: NI/Turks MSAA texture corruption with FreeCAD and Wine games</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98526">Bug 98526</a> - glsl/tests/general-ir-test regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98595">Bug 98595</a> - glsl: ralloc assertion "info->canary == CANARY" failed</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98599">Bug 98599</a> - xterm menus corrupt since tgsi/scan: handle indirect image indexing correctly</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98632">Bug 98632</a> - Fix build on Hurd without PATH_MAX</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98681">Bug 98681</a> - ir_builder_print_visitor.cpp:401:67: error: expected ')' before 'PRIx64'</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98694">Bug 98694</a> - "(5=2)?1:1" as array size decleration crashes glsl_compiler</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98740">Bug 98740</a> - bitcode.cpp:102:8: error: ‘Error’ is not a member of ‘llvm’</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98767">Bug 98767</a> - [swrast] ralloc.c:84: get_header: Assertion `info->canary == CANARY' failed.</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98774">Bug 98774</a> - glsl/tests/warnings-test regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98815">Bug 98815</a> - [SKL/BDW GT2] large perf regression in TessMark</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98840">Bug 98840</a> - nir clone test fails</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98893">Bug 98893</a> - [SKL] piglit.spec.arb_shader_image_load_store.semantics intermittent</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98914">Bug 98914</a> - mesa-vdpau-drivers: breaks vdpau for mpeg2video</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98917">Bug 98917</a> - [BDW SKL BSW KBL] Tessellation CTS tests regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98975">Bug 98975</a> - Wasteland 2 Directors Cut: Hangs. GPU fault</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99010">Bug 99010</a> - --disable-gallium-llvm no longer recognized</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99013">Bug 99013</a> - [regression, bisected] radeonsi: commit 4c8c13b3 "Use amdgcn intrinsics for fs interpolation" makes system unusable</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99030">Bug 99030</a> - [HSW, regression] transform feedback fails on Linux 4.8</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99038">Bug 99038</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.negative_api.create_pixmap_surface crashes</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99072">Bug 99072</a> - [byt,ivb,snb] ES3-CTS.gtf.GL3Tests.shadow regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99085">Bug 99085</a> - [EGL] dEQP-EGL.functional.sharing.gles2.multithread intermittent</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99097">Bug 99097</a> - [vulkancts] dEQP-VK.image.store regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99100">Bug 99100</a> - [SKL,BDW,BSW,KBL] dEQP-VK.glsl.return.return_in_dynamic_loop_dynamic_vertex regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99119">Bug 99119</a> - swr_fence_work.cpp(42): error: argument of type "std::nullptr_t" is incompatible with parameter of type "unsigned long"</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99144">Bug 99144</a> - Incorrect rendering using glDrawArraysInstancedBaseInstance and first != 0 on Skylake</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99154">Bug 99154</a> - Link time error when using multiple builtin functions</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99158">Bug 99158</a> - vdpau segfaults and gpu locks with kodi on R9285</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99185">Bug 99185</a> - dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99188">Bug 99188</a> - dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb565_no_depth_no_stencil</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99210">Bug 99210</a> - ES3-CTS.functional.texture.mipmap.cube.generate.rgba5551_*</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99214">Bug 99214</a> - Crash in library libswrAVX.so when assigning vertex buffer object pointers with elements of type GL_DOUBLE</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99219">Bug 99219</a> - The Stanley Parable GPU hang when starting a new game</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99229">Bug 99229</a> - [G33] thousands of tests crash</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99231">Bug 99231</a> - [HSW][i965] Crash in upload_3dstate_streamout()</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99287">Bug 99287</a> - piglit.spec.glsl-1_10.execution.vs-nested-return-sibling-loop regression</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99303">Bug 99303</a> - [REGRESSION][BISECTED] DMs are crashing on start with "radeon"</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99314">Bug 99314</a> - [g33] glsl regressions</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99339">Bug 99339</a> - Blender line rendering broken after removing XY clipping of lines</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99354">Bug 99354</a> - [G71] "Assertion `bkref' failed" reproducible with glmark2</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99389">Bug 99389</a> - Mesa build broken: sid_tables.h</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99391">Bug 99391</a> - [ILK,G45,G965] piglit regressions</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99401">Bug 99401</a> - [g33] regression: piglit.spec.!opengl 1_0.gl-1_0-beginend-coverage</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99419">Bug 99419</a> - Crash(Segmentation fault) si_shader_select in Master Of Orion</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99450">Bug 99450</a> - [amdgpu] Payday 2 visual glitches on some models</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99451">Bug 99451</a> - polygon offset use after free</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99456">Bug 99456</a> - Firefox crashing when opening about:support with WebGL2 enabled</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99631">Bug 99631</a> - segfault with OSVRTrackerView and openscenegraph git master</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99633">Bug 99633</a> - rasterizer/core/clip.h:279:49: error: ‘const struct API_STATE’ has no member named ‘linkageCount’</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99637">Bug 99637</a> - VLC video has corrupted colors when using VDPAU output on Radeon SI</li>
|
||||
|
||||
</ul>
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
<ul>
|
||||
<li>Building RADV requires --enable-gallium-llvm</li>
|
||||
<li>The vulkan headers vk_platform.h and vulkan.h are no longer installed</li>
|
||||
<li>The configure options --with-sha1 and --disable-shader-cache are
|
||||
removed alongside their respective library requirements</li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,220 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Release Notes</title>
|
||||
<link rel="stylesheet" type="text/css" href="../mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="../contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Mesa 17.0.1 Release Notes / March 4, 2017</h1>
|
||||
|
||||
<p>
|
||||
Mesa 17.0.1 is a bug fix release which fixes bugs found since the 17.0.0 release.
|
||||
</p>
|
||||
<p>
|
||||
Mesa 17.0.1 implements the OpenGL 4.5 API, but the version reported by
|
||||
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
||||
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
||||
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
|
||||
4.5 is <strong>only</strong> available if requested at context creation
|
||||
because compatibility contexts are not supported.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>SHA256 checksums</h2>
|
||||
<pre>
|
||||
TBD
|
||||
</pre>
|
||||
|
||||
|
||||
<h2>New features</h2>
|
||||
<p>None</p>
|
||||
|
||||
|
||||
<h2>Bug fixes</h2>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98869">Bug 98869</a> - Electronic Super Joy graphic artefacts (regression,bisected)</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99532">Bug 99532</a> - Compute shader doesn't give right result under some circumstances</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99677">Bug 99677</a> - heap-use-after-free in glsl</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99692">Bug 99692</a> - [radv] Mostly broken on Hawaii PRO/CIK ASICs</li>
|
||||
|
||||
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99850">Bug 99850</a> - Tessellation bug on Carrizo</li>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Changes</h2>
|
||||
|
||||
<p>Bas Nieuwenhuizen (4):</p>
|
||||
<ul>
|
||||
<li>radv: Never try to create more than max_sets descriptor sets.</li>
|
||||
<li>radv: Reset emitted compute pipeline when calling secondary cmd buffer.</li>
|
||||
<li>radv: Only use PKT3_OCCLUSION_QUERY when it doesn't hang.</li>
|
||||
<li>radv: Use correct size for availability flag.</li>
|
||||
</ul>
|
||||
|
||||
<p>Ben Crocker (3):</p>
|
||||
<ul>
|
||||
<li>gallivm: Reenable PPC VSX (v3)</li>
|
||||
<li>gallivm: Improve debug output (V2)</li>
|
||||
<li>gallivm: Override getHostCPUName() "generic" w/ "pwr8" (v4)</li>
|
||||
</ul>
|
||||
|
||||
<p>Brendan King (1):</p>
|
||||
<ul>
|
||||
<li>egl/dri3: implement query surface hook</li>
|
||||
</ul>
|
||||
|
||||
<p>Christian Gmeiner (2):</p>
|
||||
<ul>
|
||||
<li>etnaviv: move pctx initialisation to avoid a null dereference</li>
|
||||
<li>etnaviv: remove number of pixel pipes validation</li>
|
||||
</ul>
|
||||
|
||||
<p>Connor Abbott (1):</p>
|
||||
<ul>
|
||||
<li>anv: fix Get*MemoryRequirements for !LLC</li>
|
||||
</ul>
|
||||
|
||||
<p>Daniel Stone (1):</p>
|
||||
<ul>
|
||||
<li>egl/wayland: Don't use DRM format codes for SHM</li>
|
||||
</ul>
|
||||
|
||||
<p>Dave Airlie (6):</p>
|
||||
<ul>
|
||||
<li>tgsi: fix memory leak in tgsi sanity check</li>
|
||||
<li>radv: change base aligmment for allocated memory.</li>
|
||||
<li>radv: fix cik macroModeIndex.</li>
|
||||
<li>radv: adopt some init config workarounds from radeonsi.</li>
|
||||
<li>radv: fix depth format in blit2d.</li>
|
||||
<li>radv: fix txs for sampler buffers</li>
|
||||
</ul>
|
||||
|
||||
<p>Emil Velikov (8):</p>
|
||||
<ul>
|
||||
<li>docs: add sha256 checksums for 17.0.0</li>
|
||||
<li>bin/get-extra-pick-list: use git merge-base to get the branchpoint</li>
|
||||
<li>bin/get-extra-pick-list: rework to use already_picked list</li>
|
||||
<li>bin/get-typod-pick-list.sh: limit `git grep ...' to only as needed</li>
|
||||
<li>bin/get-pick-list.sh: limit `git grep ...' only as needed</li>
|
||||
<li>bin/get-pick-list.sh: remove ancient way of nominating patches</li>
|
||||
<li>bin/get-fixes-pick-list.sh: add new script</li>
|
||||
<li>Update version to 17.0.1</li>
|
||||
</ul>
|
||||
|
||||
<p>Eric Anholt (1):</p>
|
||||
<ul>
|
||||
<li>vc4: Avoid emitting small immediates for UBO indirect load address guards.</li>
|
||||
</ul>
|
||||
|
||||
<p>Grazvydas Ignotas (3):</p>
|
||||
<ul>
|
||||
<li>r300g: only allow byteswapped formats on big endian</li>
|
||||
<li>gallium/u_queue: fix a crash with atexit handlers</li>
|
||||
<li>gallium/u_queue: set num_threads correctly if not all threads start</li>
|
||||
</ul>
|
||||
|
||||
<p>Hans de Goede (1):</p>
|
||||
<ul>
|
||||
<li>glx/glvnd: Fix GLXdispatchIndex sorting</li>
|
||||
</ul>
|
||||
|
||||
<p>Ilia Mirkin (4):</p>
|
||||
<ul>
|
||||
<li>gm107/ir: fix address offset bitfield for ATOMS</li>
|
||||
<li>nvc0: set the render condition in the compute object</li>
|
||||
<li>st/mesa: don't pass compare mode for stencil-sampled textures</li>
|
||||
<li>nvc0: disable linked tsc mode in compute launch descriptor</li>
|
||||
</ul>
|
||||
|
||||
<p>Jason Ekstrand (10):</p>
|
||||
<ul>
|
||||
<li>i965/sampler_state: Clamp min/max LOD to 14 on gen7+</li>
|
||||
<li>i965/sampler_state: Pass texObj into update_sampler_state</li>
|
||||
<li>i965/sampler_state: Set the "Base Mip Level" field on Sandy Bridge</li>
|
||||
<li>intel/blorp: Swizzle clear colors on the CPU</li>
|
||||
<li>i965/fs: Fix the inline nir_op_pack_double optimization</li>
|
||||
<li>anv: Add an invalidate_range helper</li>
|
||||
<li>anv/query: clflush the bo map on non-LLC platforms</li>
|
||||
<li>genxml: Make MI_STORE_DATA_IMM more consistent</li>
|
||||
<li>anv/query: Perform CmdResetQueryPool on the GPU</li>
|
||||
<li>intel/blorp: Explicitly flush all allocated state</li>
|
||||
</ul>
|
||||
|
||||
<p>Jose Maria Casanova Crespo (1):</p>
|
||||
<ul>
|
||||
<li>glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1</li>
|
||||
</ul>
|
||||
|
||||
<p>Kenneth Graunke (1):</p>
|
||||
<ul>
|
||||
<li>mesa: Do (TCS && !TES) draw time validation in ES as well.</li>
|
||||
</ul>
|
||||
|
||||
<p>Leo Liu (1):</p>
|
||||
<ul>
|
||||
<li>configure.ac: check require_basic_egl only if egl enabled</li>
|
||||
</ul>
|
||||
|
||||
<p>Lionel Landwerlin (2):</p>
|
||||
<ul>
|
||||
<li>anv: wsi: report presentation error per image request</li>
|
||||
<li>i965/fs: fix uninitialized memory access</li>
|
||||
</ul>
|
||||
|
||||
<p>Marek Olšák (6):</p>
|
||||
<ul>
|
||||
<li>radeonsi: fix UNSIGNED_BYTE index buffer fallback with non-zero start (v2)</li>
|
||||
<li>gallium/util: remove unused u_index_modify helpers</li>
|
||||
<li>gallium/u_index_modify: don't add PIPE_TRANSFER_UNSYNCHRONIZED unconditionally</li>
|
||||
<li>gallium/u_queue: fix random crashes when the app calls exit()</li>
|
||||
<li>radeonsi: fix broken tessellation on Carrizo and Stoney</li>
|
||||
<li>amd/common: fix ASICREV_IS_POLARIS11_M for Polaris12</li>
|
||||
</ul>
|
||||
|
||||
<p>Mauro Rossi (2):</p>
|
||||
<ul>
|
||||
<li>android: radeonsi: fix sid_table.h generated header include path</li>
|
||||
<li>android: glsl: build shader cache sources</li>
|
||||
</ul>
|
||||
|
||||
<p>Michel Dänzer (1):</p>
|
||||
<ul>
|
||||
<li>configure.ac: Drop LLVM compiler flags more radically</li>
|
||||
</ul>
|
||||
|
||||
<p>Nicolai Hähnle (3):</p>
|
||||
<ul>
|
||||
<li>winsys/amdgpu: reduce max_alloc_size based on GTT limits</li>
|
||||
<li>radeonsi: handle MultiDrawIndirect in si_get_draw_start_count</li>
|
||||
<li>radeonsi: fix UINT/SINT clamping for 10-bit formats on <= CIK</li>
|
||||
</ul>
|
||||
|
||||
<p>Samuel Iglesias Gonsálvez (1):</p>
|
||||
<ul>
|
||||
<li>glsl: fix heap-use-after-free in ast_declarator_list::hir()</li>
|
||||
</ul>
|
||||
|
||||
<p>Tapani Pälli (1):</p>
|
||||
<ul>
|
||||
<li>android: fix droid_create_image_from_prime_fd_yuv for YV12</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -68,40 +68,21 @@ To get the Mesa sources anonymously (read-only):
|
||||
<h2 id="developer">Developer git Access</h2>
|
||||
|
||||
<p>
|
||||
If you wish to become a Mesa developer with git-write privilege, please
|
||||
follow this procedure:
|
||||
Mesa developers need to first have an account on
|
||||
<a href="http://www.freedesktop.org">freedesktop.org</a>.
|
||||
To get an account, please ask Brian or the other Mesa developers for
|
||||
permission.
|
||||
Then, if there are no objections, follow this
|
||||
<a href="http://www.freedesktop.org/wiki/AccountRequests">
|
||||
procedure</a>.
|
||||
</p>
|
||||
<ol>
|
||||
<li>Subscribe to the
|
||||
<a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
|
||||
mailing list.
|
||||
<li>Start contributing to the project by
|
||||
<a href="submittingpatches.html" target="_parent">submitting patches</a> to
|
||||
the mesa-dev list. Specifically,
|
||||
<ul>
|
||||
<li>Use <code>git send-mail</code> to post your patches to mesa-dev.
|
||||
<li>Wait for someone to review the code and give you a <code>Reviewed-by</code>
|
||||
statement.
|
||||
<li>You'll have to rely on another Mesa developer to push your initial patches
|
||||
after they've been reviewed.
|
||||
</ul>
|
||||
<li>After you've demonstrated the ability to write good code and have had
|
||||
a dozen or so patches accepted you can apply for an account.
|
||||
<li>Occasionally, but rarely, someone may be given a git account sooner, but
|
||||
only if they're being supervised by another Mesa developer at the same
|
||||
organization and planning to work in a limited area of the code or on a
|
||||
separate branch.
|
||||
<li>To apply for an account, follow
|
||||
<a href="http://www.freedesktop.org/wiki/AccountRequests">these directions</a>.
|
||||
It's also appreciated if you briefly describe what you intend to do (work
|
||||
on a particular driver, add a new extension, etc.) in the bugzilla record.
|
||||
</ol>
|
||||
|
||||
<p>
|
||||
Once your account is established:
|
||||
</p>
|
||||
|
||||
<ol>
|
||||
<li>Install the git software on your computer if needed.<br><br>
|
||||
<li>Get an initial, local copy of the repository with:
|
||||
<pre>
|
||||
git clone git+ssh://username@git.freedesktop.org/git/mesa/mesa
|
||||
|
@@ -172,7 +172,7 @@ This tool is useful for:
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
After building Mesa, the compiler can be found at src/compiler/glsl/glsl_compiler
|
||||
After building Mesa, the compiler can be found at src/glsl/glsl_compiler
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -180,7 +180,7 @@ Here's an example of using the compiler to compile a vertex shader and
|
||||
emit GL_ARB_vertex_program-style instructions:
|
||||
</p>
|
||||
<pre>
|
||||
src/compiler/glsl/glsl_compiler --version XXX --dump-ast myshader.vert
|
||||
src/glsl/glsl_compiler --dump-ast myshader.vert
|
||||
</pre>
|
||||
|
||||
Options include
|
||||
@@ -188,11 +188,7 @@ Options include
|
||||
<li><b>--dump-ast</b> - dump GPU code
|
||||
<li><b>--dump-hir</b> - dump high-level IR code
|
||||
<li><b>--dump-lir</b> - dump low-level IR code
|
||||
<li><b>--dump-builder</b> - dump GLSL IR code
|
||||
<li><b>--link</b> - link shaders
|
||||
<li><b>--just-log</b> - display only shader / linker info if exist,
|
||||
without any header or separator
|
||||
<li><b>--version</b> - [Mandatory] define the GLSL version to use
|
||||
<li><b>--link</b> - ???
|
||||
</ul>
|
||||
|
||||
|
||||
@@ -200,7 +196,7 @@ without any header or separator
|
||||
|
||||
<p>
|
||||
The source code for Mesa's shading language compiler is in the
|
||||
<code>src/compiler/glsl/</code> directory.
|
||||
<code>src/glsl/</code> directory.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -213,6 +209,51 @@ The final vertex and fragment programs may be interpreted in software
|
||||
(see drivers/dri/i915/i915_fragprog.c for example).
|
||||
</p>
|
||||
|
||||
<h3>Code Generation Options</h3>
|
||||
|
||||
<p>
|
||||
Internally, there are several options that control the compiler's code
|
||||
generation and instruction selection.
|
||||
These options are seen in the gl_shader_state struct and may be set
|
||||
by the device driver to indicate its preferences:
|
||||
|
||||
<pre>
|
||||
struct gl_shader_state
|
||||
{
|
||||
...
|
||||
/** Driver-selectable options: */
|
||||
GLboolean EmitHighLevelInstructions;
|
||||
GLboolean EmitCondCodes;
|
||||
GLboolean EmitComments;
|
||||
};
|
||||
</pre>
|
||||
|
||||
<dl>
|
||||
<dt>EmitHighLevelInstructions</dt>
|
||||
<dd>
|
||||
This option controls instruction selection for loops and conditionals.
|
||||
If the option is set high-level IF/ELSE/ENDIF, LOOP/ENDLOOP, CONT/BRK
|
||||
instructions will be emitted.
|
||||
Otherwise, those constructs will be implemented with BRA instructions.
|
||||
</dd>
|
||||
|
||||
<dt>EmitCondCodes</dt>
|
||||
<dd>
|
||||
If set, condition codes (ala GL_NV_fragment_program) will be used for
|
||||
branching and looping.
|
||||
Otherwise, ordinary registers will be used (the IF instruction will
|
||||
examine the first operand's X component and do the if-part if non-zero).
|
||||
This option is only relevant if EmitHighLevelInstructions is set.
|
||||
</dd>
|
||||
|
||||
<dt>EmitComments</dt>
|
||||
<dd>
|
||||
If set, instructions will be annotated with comments to help with debugging.
|
||||
Extra NOP instructions will also be inserted.
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
|
||||
<h2 id="validation">Compiler Validation</h2>
|
||||
|
||||
<p>
|
||||
|
@@ -27,18 +27,14 @@ each directory.
|
||||
<li><b>include</b> - Public OpenGL header files
|
||||
<li><b>src</b>
|
||||
<ul>
|
||||
<li><b>compiler</b> - Common utility sources for different compilers.
|
||||
<ul>
|
||||
<li><b>glsl</b> - the GLSL IR and compiler
|
||||
<li><b>nir</b> - the NIR IR and compiler
|
||||
<li><b>spriv</b> - the SPIR-V compiler
|
||||
</ul>
|
||||
<li><b>egl</b> - EGL library sources
|
||||
<ul>
|
||||
<li><b>docs</b> - EGL documentation
|
||||
<li><b>drivers</b> - EGL drivers
|
||||
<li><b>main</b> - main EGL library implementation. This is where all
|
||||
the EGL API functions are implemented, like eglCreateContext().
|
||||
</ul>
|
||||
<li><b>glsl</b> - the GLSL compiler
|
||||
<li><b>mapi</b> - Mesa APIs
|
||||
<li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
|
||||
GL entrypoints like glClear, glBegin, etc. are generated, as well as
|
||||
@@ -98,8 +94,7 @@ each directory.
|
||||
<ul>
|
||||
<li><b>i915</b> - Driver for Intel i915/i945.
|
||||
<li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation.
|
||||
<li><b>nouveau</b> - Driver for NVIDIA GPUs.
|
||||
<li><b>radeon</b> - Shared module for the r600 and radeonsi drivers.
|
||||
<li><b>nv*</b> - Drivers for NVIDIA GPUs.
|
||||
<li><b>radeonsi</b> - Driver for AMD Southern Island.
|
||||
<li><b>r300</b> - Driver for ATI R300 - R500.
|
||||
<li><b>r600</b> - Driver for ATI/AMD R600 - Northern Island.
|
||||
@@ -133,19 +128,16 @@ each directory.
|
||||
to another.
|
||||
<li><b>util</b> - assorted utilities for arithmetic, hashing, surface
|
||||
creation, memory management, 2D blitting, simple rendering, etc.
|
||||
<li>XXX more
|
||||
</ul>
|
||||
<li><b>state_trackers</b> -
|
||||
<ul>
|
||||
<li><b>clover</b> - OpenCL state tracker
|
||||
<li><b>dri</b> - Meta state tracker for DRI drivers
|
||||
<li><b>glx</b> - Meta state tracker for GLX
|
||||
<li><b>wgl</b> - Windows WGL state tracker
|
||||
<li><b>xa</b> - XA state tracker
|
||||
<li><b>xvmc</b> - XvMC state tracker
|
||||
<li><b>vdpau</b> - VDPAU state tracker
|
||||
<li><b>va</b> - VA-API state tracker
|
||||
<li><b>omx</b> - OpenMAX state tracker
|
||||
<li><b>wgl</b> -
|
||||
<li><b>xorg</b> - Meta state tracker for Xorg video drivers
|
||||
<li><b>xvmc</b> - XvMC state tracker
|
||||
</ul>
|
||||
<li><b>winsys</b> -
|
||||
<ul>
|
||||
@@ -156,11 +148,11 @@ each directory.
|
||||
</ul>
|
||||
</ul>
|
||||
<ul>
|
||||
<li><b>glx</b> - The GLX library code for building libGL using DRI drivers.
|
||||
<li><b>glx</b> - The GLX library code for building libGL. This is used for
|
||||
direct rendering drivers. It will dynamically load one of the
|
||||
xxx_dri.so drivers.
|
||||
</ul>
|
||||
<li><b>lib</b> - hardlinks to most binaries as produced by <strong>make</strong>.
|
||||
These (shortcuts) are used for development purposes in conjunction with
|
||||
LD_LIBRARY_PATH and/or LIBGL_DRIVERS_PATH.
|
||||
<li><b>lib</b> - where the GL libraries are placed
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
@@ -1,120 +0,0 @@
|
||||
Name
|
||||
|
||||
MESA_platform_surfaceless
|
||||
|
||||
Name Strings
|
||||
|
||||
EGL_MESA_platform_surfaceless
|
||||
|
||||
Contributors
|
||||
|
||||
Chad Versace <chadversary@google.com>
|
||||
Haixia Shi <hshi@google.com>
|
||||
Stéphane Marchesin <marcheu@google.com>
|
||||
Zach Reizner <zachr@chromium.org>
|
||||
Gurchetan Singh <gurchetansingh@google.com>
|
||||
|
||||
Contacts
|
||||
|
||||
Chad Versace <chadversary@google.com>
|
||||
|
||||
Status
|
||||
|
||||
DRAFT
|
||||
|
||||
Version
|
||||
|
||||
Version 2, 2016-10-13
|
||||
|
||||
Number
|
||||
|
||||
EGL Extension #TODO
|
||||
|
||||
Extension Type
|
||||
|
||||
EGL client extension
|
||||
|
||||
Dependencies
|
||||
|
||||
Requires EGL 1.5 or later; or EGL 1.4 with EGL_EXT_platform_base.
|
||||
|
||||
This extension is written against the EGL 1.5 Specification (draft
|
||||
20140122).
|
||||
|
||||
This extension interacts with EGL_EXT_platform_base as follows. If the
|
||||
implementation supports EGL_EXT_platform_base, then text regarding
|
||||
eglGetPlatformDisplay applies also to eglGetPlatformDisplayEXT;
|
||||
eglCreatePlatformWindowSurface to eglCreatePlatformWindowSurfaceEXT; and
|
||||
eglCreatePlatformPixmapSurface to eglCreatePlatformPixmapSurfaceEXT.
|
||||
|
||||
Overview
|
||||
|
||||
This extension defines a new EGL platform, the "surfaceless" platform. This
|
||||
platfom's defining property is that it has no native surfaces, and hence
|
||||
neither eglCreatePlatformWindowSurface nor eglCreatePlatformPixmapSurface
|
||||
can be used. The platform is independent of any native window system.
|
||||
|
||||
The platform's intended use case is for enabling OpenGL and OpenGL ES
|
||||
applications on systems where no window system exists. However, the
|
||||
platform's permitted usage is not restricted to this case. Since the
|
||||
platform is independent of any native window system, it may also be used on
|
||||
systems where a window system is present.
|
||||
|
||||
New Types
|
||||
|
||||
None
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
None
|
||||
|
||||
New Tokens
|
||||
|
||||
Accepted as the <platform> argument of eglGetPlatformDisplay:
|
||||
|
||||
EGL_PLATFORM_SURFACELESS_MESA 0x31DD
|
||||
|
||||
Additions to the EGL Specification
|
||||
|
||||
None.
|
||||
|
||||
New Behavior
|
||||
|
||||
To determine if the EGL implementation supports this extension, clients
|
||||
should query the EGL_EXTENSIONS string of EGL_NO_DISPLAY.
|
||||
|
||||
To obtain an EGLDisplay on the surfaceless platform, call
|
||||
eglGetPlatformDisplay with <platform> set to EGL_PLATFORM_SURFACELESS_MESA.
|
||||
The <native_display> parameter must be EGL_DEFAULT_DISPLAY.
|
||||
|
||||
eglCreatePlatformWindowSurface fails when called with a <display> that
|
||||
belongs to the surfaceless platform. It returns EGL_NO_SURFACE and
|
||||
generates EGL_BAD_NATIVE_WINDOW. The justification for this unconditional
|
||||
failure is that the surfaceless platform has no native windows, and
|
||||
therefore the <native_window> parameter is always invalid.
|
||||
|
||||
Likewise, eglCreatePlatformPixmapSurface also fails when called with a
|
||||
<display> that belongs to the surfaceless platform. It returns
|
||||
EGL_NO_SURFACE and generates EGL_BAD_NATIVE_PIXMAP.
|
||||
|
||||
The surfaceless platform imposes no platform-specific restrictions on the
|
||||
creation of pbuffers, as eglCreatePbufferSurface has no native surface
|
||||
parameter. Specifically, if the EGLDisplay advertises an EGLConfig whose
|
||||
EGL_SURFACE_TYPE attribute contains EGL_PBUFFER_BIT, then the EGLDisplay
|
||||
permits the creation of pbuffers with that config.
|
||||
|
||||
Issues
|
||||
|
||||
None.
|
||||
|
||||
Revision History
|
||||
|
||||
Version 2, 2016-10-13 (Chad Versace)
|
||||
- Assign enum values
|
||||
- Define interfactions with EGL 1.4 and EGL_EXT_platform_base.
|
||||
- Add Gurchetan as contributor, as he implemented the pbuffer support.
|
||||
|
||||
Version 1, 2016-09-23 (Chad Versace)
|
||||
- Initial version
|
||||
- Posted for review at
|
||||
https://lists.freedesktop.org/archives/mesa-dev/2016-September/129549.html
|
@@ -12,12 +12,11 @@ Contact
|
||||
|
||||
Status
|
||||
|
||||
Superseded by the functionally identical EGL_KHR_no_config_context
|
||||
extension.
|
||||
Proposal
|
||||
|
||||
Version
|
||||
|
||||
Version 2, September 9, 2016
|
||||
Version 1, February 28, 2014
|
||||
|
||||
Number
|
||||
|
||||
@@ -122,8 +121,5 @@ Issues
|
||||
|
||||
Revision History
|
||||
|
||||
Version 2, September 9, 2016
|
||||
Defer to EGL_KHR_no_config_context (Adam Jackson)
|
||||
|
||||
Version 1, February 28, 2014
|
||||
Initial draft (Neil Roberts)
|
||||
|
@@ -1,520 +0,0 @@
|
||||
Name
|
||||
|
||||
MESA_shader_integer_functions
|
||||
|
||||
Name Strings
|
||||
|
||||
GL_MESA_shader_integer_functions
|
||||
|
||||
Contact
|
||||
|
||||
Ian Romanick <ian.d.romanick@intel.com>
|
||||
|
||||
Contributors
|
||||
|
||||
All the contributors of GL_ARB_gpu_shader5
|
||||
|
||||
Status
|
||||
|
||||
Supported by all GLSL 1.30 capable drivers in Mesa 12.1 and later
|
||||
|
||||
Version
|
||||
|
||||
Version 2, July 7, 2016
|
||||
|
||||
Number
|
||||
|
||||
TBD
|
||||
|
||||
Dependencies
|
||||
|
||||
This extension is written against the OpenGL 3.2 (Compatibility Profile)
|
||||
Specification.
|
||||
|
||||
This extension is written against Version 1.50 (Revision 09) of the OpenGL
|
||||
Shading Language Specification.
|
||||
|
||||
GLSL 1.30 is required.
|
||||
|
||||
This extension interacts with ARB_gpu_shader5.
|
||||
|
||||
This extension interacts with ARB_gpu_shader_fp64.
|
||||
|
||||
This extension interacts with NV_gpu_shader5.
|
||||
|
||||
Overview
|
||||
|
||||
GL_ARB_gpu_shader5 extends GLSL in a number of useful ways. Much of this
|
||||
added functionality requires significant hardware support. There are many
|
||||
aspects, however, that can be easily implmented on any GPU with "real"
|
||||
integer support (as opposed to simulating integers using floating point
|
||||
calculations).
|
||||
|
||||
This extension provides a set of new features to the OpenGL Shading
|
||||
Language to support capabilities of these GPUs, extending the capabilities
|
||||
of version 1.30 of the OpenGL Shading Language. Shaders
|
||||
using the new functionality provided by this extension should enable this
|
||||
functionality via the construct
|
||||
|
||||
#extension GL_MESA_shader_integer_functions : require (or enable)
|
||||
|
||||
This extension provides a variety of new features for all shader types,
|
||||
including:
|
||||
|
||||
* support for implicitly converting signed integer types to unsigned
|
||||
types, as well as more general implicit conversion and function
|
||||
overloading infrastructure to support new data types introduced by
|
||||
other extensions;
|
||||
|
||||
* new built-in functions supporting:
|
||||
|
||||
* splitting a floating-point number into a significand and exponent
|
||||
(frexp), or building a floating-point number from a significand and
|
||||
exponent (ldexp);
|
||||
|
||||
* integer bitfield manipulation, including functions to find the
|
||||
position of the most or least significant set bit, count the number
|
||||
of one bits, and bitfield insertion, extraction, and reversal;
|
||||
|
||||
* extended integer precision math, including add with carry, subtract
|
||||
with borrow, and extenended multiplication;
|
||||
|
||||
The resulting extension is a strict subset of GL_ARB_gpu_shader5.
|
||||
|
||||
IP Status
|
||||
|
||||
No known IP claims.
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
None
|
||||
|
||||
New Tokens
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 2 of the OpenGL 3.2 (Compatibility Profile) Specification
|
||||
(OpenGL Operation)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 3 of the OpenGL 3.2 (Compatibility Profile) Specification
|
||||
(Rasterization)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 4 of the OpenGL 3.2 (Compatibility Profile) Specification
|
||||
(Per-Fragment Operations and the Frame Buffer)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 5 of the OpenGL 3.2 (Compatibility Profile) Specification
|
||||
(Special Functions)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 6 of the OpenGL 3.2 (Compatibility Profile) Specification
|
||||
(State and State Requests)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Appendix A of the OpenGL 3.2 (Compatibility Profile)
|
||||
Specification (Invariance)
|
||||
|
||||
None.
|
||||
|
||||
Additions to the AGL/GLX/WGL Specifications
|
||||
|
||||
None.
|
||||
|
||||
Modifications to The OpenGL Shading Language Specification, Version 1.50
|
||||
(Revision 09)
|
||||
|
||||
Including the following line in a shader can be used to control the
|
||||
language features described in this extension:
|
||||
|
||||
#extension GL_MESA_shader_integer_functions : <behavior>
|
||||
|
||||
where <behavior> is as specified in section 3.3.
|
||||
|
||||
New preprocessor #defines are added to the OpenGL Shading Language:
|
||||
|
||||
#define GL_MESA_shader_integer_functions 1
|
||||
|
||||
|
||||
Modify Section 4.1.10, Implicit Conversions, p. 27
|
||||
|
||||
(modify table of implicit conversions)
|
||||
|
||||
Can be implicitly
|
||||
Type of expression converted to
|
||||
--------------------- -----------------
|
||||
int uint, float
|
||||
ivec2 uvec2, vec2
|
||||
ivec3 uvec3, vec3
|
||||
ivec4 uvec4, vec4
|
||||
|
||||
uint float
|
||||
uvec2 vec2
|
||||
uvec3 vec3
|
||||
uvec4 vec4
|
||||
|
||||
(modify second paragraph of the section) No implicit conversions are
|
||||
provided to convert from unsigned to signed integer types or from
|
||||
floating-point to integer types. There are no implicit array or structure
|
||||
conversions.
|
||||
|
||||
(insert before the final paragraph of the section) When performing
|
||||
implicit conversion for binary operators, there may be multiple data types
|
||||
to which the two operands can be converted. For example, when adding an
|
||||
int value to a uint value, both values can be implicitly converted to uint
|
||||
and float. In such cases, a floating-point type is chosen if either
|
||||
operand has a floating-point type. Otherwise, an unsigned integer type is
|
||||
chosen if either operand has an unsigned integer type. Otherwise, a
|
||||
signed integer type is chosen.
|
||||
|
||||
|
||||
Modify Section 5.9, Expressions, p. 57
|
||||
|
||||
(modify bulleted list as follows, adding support for implicit conversion
|
||||
between signed and unsigned types)
|
||||
|
||||
Expressions in the shading language are built from the following:
|
||||
|
||||
* Constants of type bool, int, int64_t, uint, uint64_t, float, all vector
|
||||
types, and all matrix types.
|
||||
|
||||
...
|
||||
|
||||
* The operator modulus (%) operates on signed or unsigned integer scalars
|
||||
or vectors. If the fundamental types of the operands do not match, the
|
||||
conversions from Section 4.1.10 "Implicit Conversions" are applied to
|
||||
produce matching types. ...
|
||||
|
||||
|
||||
Modify Section 6.1, Function Definitions, p. 63
|
||||
|
||||
(modify description of overloading, beginning at the top of p. 64)
|
||||
|
||||
Function names can be overloaded. The same function name can be used for
|
||||
multiple functions, as long as the parameter types differ. If a function
|
||||
name is declared twice with the same parameter types, then the return
|
||||
types and all qualifiers must also match, and it is the same function
|
||||
being declared. For example,
|
||||
|
||||
vec4 f(in vec4 x, out vec4 y); // (A)
|
||||
vec4 f(in vec4 x, out uvec4 y); // (B) okay, different argument type
|
||||
vec4 f(in ivec4 x, out uvec4 y); // (C) okay, different argument type
|
||||
|
||||
int f(in vec4 x, out ivec4 y); // error, only return type differs
|
||||
vec4 f(in vec4 x, in vec4 y); // error, only qualifier differs
|
||||
vec4 f(const in vec4 x, out vec4 y); // error, only qualifier differs
|
||||
|
||||
When function calls are resolved, an exact type match for all the
|
||||
arguments is sought. If an exact match is found, all other functions are
|
||||
ignored, and the exact match is used. If no exact match is found, then
|
||||
the implicit conversions in Section 4.1.10 (Implicit Conversions) will be
|
||||
applied to find a match. Mismatched types on input parameters (in or
|
||||
inout or default) must have a conversion from the calling argument type
|
||||
to the formal parameter type. Mismatched types on output parameters (out
|
||||
or inout) must have a conversion from the formal parameter type to the
|
||||
calling argument type.
|
||||
|
||||
If implicit conversions can be used to find more than one matching
|
||||
function, a single best-matching function is sought. To determine a best
|
||||
match, the conversions between calling argument and formal parameter
|
||||
types are compared for each function argument and pair of matching
|
||||
functions. After these comparisons are performed, each pair of matching
|
||||
functions are compared. A function definition A is considered a better
|
||||
match than function definition B if:
|
||||
|
||||
* for at least one function argument, the conversion for that argument
|
||||
in A is better than the corresponding conversion in B; and
|
||||
|
||||
* there is no function argument for which the conversion in B is better
|
||||
than the corresponding conversion in A.
|
||||
|
||||
If a single function definition is considered a better match than every
|
||||
other matching function definition, it will be used. Otherwise, a
|
||||
semantic error occurs and the shader will fail to compile.
|
||||
|
||||
To determine whether the conversion for a single argument in one match is
|
||||
better than that for another match, the following rules are applied, in
|
||||
order:
|
||||
|
||||
1. An exact match is better than a match involving any implicit
|
||||
conversion.
|
||||
|
||||
2. A match involving an implicit conversion from float to double is
|
||||
better than a match involving any other implicit conversion.
|
||||
|
||||
3. A match involving an implicit conversion from either int or uint to
|
||||
float is better than a match involving an implicit conversion from
|
||||
either int or uint to double.
|
||||
|
||||
If none of the rules above apply to a particular pair of conversions,
|
||||
neither conversion is considered better than the other.
|
||||
|
||||
For the function prototypes (A), (B), and (C) above, the following
|
||||
examples show how the rules apply to different sets of calling argument
|
||||
types:
|
||||
|
||||
f(vec4, vec4); // exact match of vec4 f(in vec4 x, out vec4 y)
|
||||
f(vec4, uvec4); // exact match of vec4 f(in vec4 x, out ivec4 y)
|
||||
f(vec4, ivec4); // matched to vec4 f(in vec4 x, out vec4 y)
|
||||
// (C) not relevant, can't convert vec4 to
|
||||
// ivec4. (A) better than (B) for 2nd
|
||||
// argument (rule 2), same on first argument.
|
||||
f(ivec4, vec4); // NOT matched. All three match by implicit
|
||||
// conversion. (C) is better than (A) and (B)
|
||||
// on the first argument. (A) is better than
|
||||
// (B) and (C).
|
||||
|
||||
|
||||
Modify Section 8.3, Common Functions, p. 84
|
||||
|
||||
(add support for single-precision frexp and ldexp functions)
|
||||
|
||||
Syntax:
|
||||
|
||||
genType frexp(genType x, out genIType exp);
|
||||
genType ldexp(genType x, in genIType exp);
|
||||
|
||||
The function frexp() splits each single-precision floating-point number in
|
||||
<x> into a binary significand, a floating-point number in the range [0.5,
|
||||
1.0), and an integral exponent of two, such that:
|
||||
|
||||
x = significand * 2 ^ exponent
|
||||
|
||||
The significand is returned by the function; the exponent is returned in
|
||||
the parameter <exp>. For a floating-point value of zero, the significant
|
||||
and exponent are both zero. For a floating-point value that is an
|
||||
infinity or is not a number, the results of frexp() are undefined.
|
||||
|
||||
If the input <x> is a vector, this operation is performed in a
|
||||
component-wise manner; the value returned by the function and the value
|
||||
written to <exp> are vectors with the same number of components as <x>.
|
||||
|
||||
The function ldexp() builds a single-precision floating-point number from
|
||||
each significand component in <x> and the corresponding integral exponent
|
||||
of two in <exp>, returning:
|
||||
|
||||
significand * 2 ^ exponent
|
||||
|
||||
If this product is too large to be represented as a single-precision
|
||||
floating-point value, the result is considered undefined.
|
||||
|
||||
If the input <x> is a vector, this operation is performed in a
|
||||
component-wise manner; the value passed in <exp> and returned by the
|
||||
function are vectors with the same number of components as <x>.
|
||||
|
||||
|
||||
(add support for new integer built-in functions)
|
||||
|
||||
Syntax:
|
||||
|
||||
genIType bitfieldExtract(genIType value, int offset, int bits);
|
||||
genUType bitfieldExtract(genUType value, int offset, int bits);
|
||||
|
||||
genIType bitfieldInsert(genIType base, genIType insert, int offset,
|
||||
int bits);
|
||||
genUType bitfieldInsert(genUType base, genUType insert, int offset,
|
||||
int bits);
|
||||
|
||||
genIType bitfieldReverse(genIType value);
|
||||
genUType bitfieldReverse(genUType value);
|
||||
|
||||
genIType bitCount(genIType value);
|
||||
genIType bitCount(genUType value);
|
||||
|
||||
genIType findLSB(genIType value);
|
||||
genIType findLSB(genUType value);
|
||||
|
||||
genIType findMSB(genIType value);
|
||||
genIType findMSB(genUType value);
|
||||
|
||||
The function bitfieldExtract() extracts bits <offset> through
|
||||
<offset>+<bits>-1 from each component in <value>, returning them in the
|
||||
least significant bits of corresponding component of the result. For
|
||||
unsigned data types, the most significant bits of the result will be set
|
||||
to zero. For signed data types, the most significant bits will be set to
|
||||
the value of bit <offset>+<base>-1. If <bits> is zero, the result will be
|
||||
zero. The result will be undefined if <offset> or <bits> is negative, or
|
||||
if the sum of <offset> and <bits> is greater than the number of bits used
|
||||
to store the operand. Note that for vector versions of bitfieldExtract(),
|
||||
a single pair of <offset> and <bits> values is shared for all components.
|
||||
|
||||
The function bitfieldInsert() inserts the <bits> least significant bits of
|
||||
each component of <insert> into the corresponding component of <base>.
|
||||
The result will have bits numbered <offset> through <offset>+<bits>-1
|
||||
taken from bits 0 through <bits>-1 of <insert>, and all other bits taken
|
||||
directly from the corresponding bits of <base>. If <bits> is zero, the
|
||||
result will simply be <base>. The result will be undefined if <offset> or
|
||||
<bits> is negative, or if the sum of <offset> and <bits> is greater than
|
||||
the number of bits used to store the operand. Note that for vector
|
||||
versions of bitfieldInsert(), a single pair of <offset> and <bits> values
|
||||
is shared for all components.
|
||||
|
||||
The function bitfieldReverse() reverses the bits of <value>. The bit
|
||||
numbered <n> of the result will be taken from bit (<bits>-1)-<n> of
|
||||
<value>, where <bits> is the total number of bits used to represent
|
||||
<value>.
|
||||
|
||||
The function bitCount() returns the number of one bits in the binary
|
||||
representation of <value>.
|
||||
|
||||
The function findLSB() returns the bit number of the least significant one
|
||||
bit in the binary representation of <value>. If <value> is zero, -1 will
|
||||
be returned.
|
||||
|
||||
The function findMSB() returns the bit number of the most significant bit
|
||||
in the binary representation of <value>. For positive integers, the
|
||||
result will be the bit number of the most significant one bit. For
|
||||
negative integers, the result will be the bit number of the most
|
||||
significant zero bit. For a <value> of zero or negative one, -1 will be
|
||||
returned.
|
||||
|
||||
|
||||
(support for unsigned integer add/subtract with carry-out)
|
||||
|
||||
Syntax:
|
||||
|
||||
genUType uaddCarry(genUType x, genUType y, out genUType carry);
|
||||
genUType usubBorrow(genUType x, genUType y, out genUType borrow);
|
||||
|
||||
The function uaddCarry() adds 32-bit unsigned integers or vectors <x> and
|
||||
<y>, returning the sum modulo 2^32. The value <carry> is set to zero if
|
||||
the sum was less than 2^32, or one otherwise.
|
||||
|
||||
The function usubBorrow() subtracts the 32-bit unsigned integer or vector
|
||||
<y> from <x>, returning the difference if non-negative or 2^32 plus the
|
||||
difference, otherwise. The value <borrow> is set to zero if x >= y, or
|
||||
one otherwise.
|
||||
|
||||
|
||||
(support for signed and unsigned multiplies, with 32-bit inputs and a
|
||||
64-bit result spanning two 32-bit outputs)
|
||||
|
||||
Syntax:
|
||||
|
||||
void umulExtended(genUType x, genUType y, out genUType msb,
|
||||
out genUType lsb);
|
||||
void imulExtended(genIType x, genIType y, out genIType msb,
|
||||
out genIType lsb);
|
||||
|
||||
The functions umulExtended() and imulExtended() multiply 32-bit unsigned
|
||||
or signed integers or vectors <x> and <y>, producing a 64-bit result. The
|
||||
32 least significant bits are returned in <lsb>; the 32 most significant
|
||||
bits are returned in <msb>.
|
||||
|
||||
|
||||
GLX Protocol
|
||||
|
||||
None.
|
||||
|
||||
Dependencies on ARB_gpu_shader_fp64
|
||||
|
||||
This extension, ARB_gpu_shader_fp64, and NV_gpu_shader5 all modify the set
|
||||
of implicit conversions supported in the OpenGL Shading Language. If more
|
||||
than one of these extensions is supported, an expression of one type may
|
||||
be converted to another type if that conversion is allowed by any of these
|
||||
specifications.
|
||||
|
||||
If ARB_gpu_shader_fp64 or a similar extension introducing new data types
|
||||
is not supported, the function overloading rule in the GLSL specification
|
||||
preferring promotion an input parameters to smaller type to a larger type
|
||||
is never applicable, as all data types are of the same size. That rule
|
||||
and the example referring to "double" should be removed.
|
||||
|
||||
|
||||
Dependencies on NV_gpu_shader5
|
||||
|
||||
This extension, ARB_gpu_shader_fp64, and NV_gpu_shader5 all modify the set
|
||||
of implicit conversions supported in the OpenGL Shading Language. If more
|
||||
than one of these extensions is supported, an expression of one type may
|
||||
be converted to another type if that conversion is allowed by any of these
|
||||
specifications.
|
||||
|
||||
If NV_gpu_shader5 is supported, integer data types are supported with four
|
||||
different precisions (8-, 16, 32-, and 64-bit) and floating-point data
|
||||
types are supported with three different precisions (16-, 32-, and
|
||||
64-bit). The extension adds the following rule for output parameters,
|
||||
which is similar to the one present in this extension for input
|
||||
parameters:
|
||||
|
||||
5. If the formal parameters in both matches are output parameters, a
|
||||
conversion from a type with a larger number of bits per component is
|
||||
better than a conversion from a type with a smaller number of bits
|
||||
per component. For example, a conversion from an "int16_t" formal
|
||||
parameter type to "int" is better than one from an "int8_t" formal
|
||||
parameter type to "int".
|
||||
|
||||
Such a rule is not provided in this extension because there is no
|
||||
combination of types in this extension and ARB_gpu_shader_fp64 where this
|
||||
rule has any effect.
|
||||
|
||||
|
||||
Errors
|
||||
|
||||
None
|
||||
|
||||
|
||||
New State
|
||||
|
||||
None
|
||||
|
||||
New Implementation Dependent State
|
||||
|
||||
None
|
||||
|
||||
Issues
|
||||
|
||||
(1) What should this extension be called?
|
||||
|
||||
UNRESOLVED. This extension borrows from GL_ARB_gpu_shader5, so creating
|
||||
some sort of a play on that name would be viable. However, nothing in
|
||||
this extension should require SM5 hardware, so such a name would be a
|
||||
little misleading and weird.
|
||||
|
||||
Since the primary purpose is to add integer related functions from
|
||||
GL_ARB_gpu_shader5, call this extension GL_MESA_shader_integer_functions
|
||||
for now.
|
||||
|
||||
(2) Why is some of the formatting in this extension weird?
|
||||
|
||||
RESOLVED: This extension is formatted to minimize the differences (as
|
||||
reported by 'diff --side-by-side -W180') with the GL_ARB_gpu_shader5
|
||||
specification.
|
||||
|
||||
(3) Should ldexp and frexp be included?
|
||||
|
||||
RESOLVED: Yes. Few GPUs have native instructions to implement these
|
||||
functions. These are generally implemented using existing GLSL built-in
|
||||
functions and the other functions provided by this extension.
|
||||
|
||||
(4) Should umulExtended and imulExtended be included?
|
||||
|
||||
RESOLVED: Yes. These functions should be implementable on any GPU that
|
||||
can support the rest of this extension, but the implementation may be
|
||||
complex. The implementation on a GPU that only supports 32bit x 32bit =
|
||||
32bit multiplication would be quite expensive. However, many GPUs
|
||||
(including OpenGL 4.0 GPUs that already support this function) have a
|
||||
32bit x 16bit = 48bit multiplier. The implementation there is only
|
||||
trivially more expensive than regular 32bit multiplication.
|
||||
|
||||
(5) Should the pack and unpack functions be included?
|
||||
|
||||
RESOLVED: No. These functions are already available via
|
||||
GL_ARB_shading_language_packing.
|
||||
|
||||
(6) Should the "BitsTo" functions be included?
|
||||
|
||||
RESOLVED: No. These functions are already available via
|
||||
GL_ARB_shader_bit_encoding.
|
||||
|
||||
Revision History
|
||||
|
||||
Rev. Date Author Changes
|
||||
---- ----------- -------- -----------------------------------------
|
||||
2 7-Jul-2016 idr Fix typo in #extension line
|
||||
1 20-Jun-2016 idr Initial version based on GL_ARB_gpu_shader5.
|
@@ -75,7 +75,6 @@ New Tokens
|
||||
EGL_TEXTURE_Y_U_V_WL 0x31D7
|
||||
EGL_TEXTURE_Y_UV_WL 0x31D8
|
||||
EGL_TEXTURE_Y_XUXV_WL 0x31D9
|
||||
EGL_TEXTURE_EXTERNAL_WL 0x31DA
|
||||
|
||||
Accepted in the <attribute> parameter of eglQueryWaylandBufferWL:
|
||||
|
||||
@@ -149,10 +148,6 @@ Additions to the EGL 1.4 Specification:
|
||||
Two planes, samples Y from the first plane to r in
|
||||
the shader, U and V from the second plane to g and a.
|
||||
|
||||
EGL_TEXTURE_EXTERNAL_WL
|
||||
Treated as a single plane texture, but sampled with
|
||||
samplerExternalOES according to OES_EGL_image_external
|
||||
|
||||
After querying the wl_buffer layout, create EGLImages for the
|
||||
planes by calling eglCreateImageKHR with wl_buffer as
|
||||
EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target, NULL
|
||||
|
@@ -1,18 +1,10 @@
|
||||
The definitive source for enum values and reserved ranges are the XML files in
|
||||
the Khronos registry:
|
||||
|
||||
https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/egl.xml
|
||||
https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/gl.xml
|
||||
https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/glx.xml
|
||||
https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/wgl.xml
|
||||
See the OpenGL ARB enum registry at http://www.opengl.org/registry/api/enum.spec
|
||||
|
||||
GL blocks allocated to Mesa:
|
||||
Blocks allocated to Mesa:
|
||||
0x8750-0x875F
|
||||
0x8BB0-0x8BBF
|
||||
|
||||
EGL blocks allocated to Mesa:
|
||||
0x31D0-0x31DF
|
||||
0x3290-0x329F
|
||||
|
||||
GL_MESA_packed_depth_stencil
|
||||
GL_DEPTH_STENCIL_MESA 0x8750
|
||||
@@ -21,7 +13,7 @@ GL_MESA_packed_depth_stencil
|
||||
GL_UNSIGNED_SHORT_15_1_MESA 0x8753
|
||||
GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
|
||||
|
||||
GL_MESA_trace:
|
||||
GL_MESA_trace.spec:
|
||||
GL_TRACE_ALL_BITS_MESA 0xFFFF
|
||||
GL_TRACE_OPERATIONS_BIT_MESA 0x0001
|
||||
GL_TRACE_PRIMITIVES_BIT_MESA 0x0002
|
||||
@@ -32,12 +24,12 @@ GL_MESA_trace:
|
||||
GL_TRACE_MASK_MESA 0x8755
|
||||
GL_TRACE_NAME_MESA 0x8756
|
||||
|
||||
GL_MESA_ycbcr_texture:
|
||||
MESA_ycbcr_texture.spec:
|
||||
GL_YCBCR_MESA 0x8757
|
||||
GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */
|
||||
GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */
|
||||
|
||||
GL_MESA_pack_invert:
|
||||
GL_MESA_pack_invert.spec
|
||||
GL_PACK_INVERT_MESA 0x8758
|
||||
|
||||
GL_MESA_shader_debug.spec: (obsolete)
|
||||
@@ -45,7 +37,7 @@ GL_MESA_shader_debug.spec: (obsolete)
|
||||
GL_DEBUG_PRINT_MESA 0x875A
|
||||
GL_DEBUG_ASSERT_MESA 0x875B
|
||||
|
||||
GL_MESA_program_debug: (obsolete)
|
||||
GL_MESA_program_debug.spec: (obsolete)
|
||||
GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x????
|
||||
GL_VERTEX_PROGRAM_CALLBACK_MESA 0x????
|
||||
GL_FRAGMENT_PROGRAM_POSITION_MESA 0x????
|
||||
@@ -63,24 +55,3 @@ GL_MESAX_texture_stack:
|
||||
GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
|
||||
GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
|
||||
|
||||
EGL_MESA_drm_image
|
||||
EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
|
||||
EGL_DRM_BUFFER_USE_MESA 0x31D1
|
||||
EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
|
||||
EGL_DRM_BUFFER_MESA 0x31D3
|
||||
EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
|
||||
|
||||
EGL_MESA_platform_gbm
|
||||
EGL_PLATFORM_GBM_MESA 0x31D7
|
||||
|
||||
EGL_MESA_platform_surfaceless
|
||||
EGL_PLATFORM_SURFACELESS_MESA 0x31DD
|
||||
|
||||
EGL_WL_bind_wayland_display
|
||||
EGL_TEXTURE_FORMAT 0x3080
|
||||
EGL_WAYLAND_BUFFER_WL 0x31D5
|
||||
EGL_WAYLAND_PLANE_WL 0x31D6
|
||||
EGL_TEXTURE_Y_U_V_WL 0x31D7
|
||||
EGL_TEXTURE_Y_UV_WL 0x31D8
|
||||
EGL_TEXTURE_Y_XUXV_WL 0x31D9
|
||||
EGL_WAYLAND_Y_INVERTED_WL 0x31DB
|
||||
|
@@ -1,378 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Submitting patches</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Submitting patches</h1>
|
||||
|
||||
|
||||
<ul>
|
||||
<li><a href="#guidelines">Basic guidelines</a>
|
||||
<li><a href="#formatting">Patch formatting</a>
|
||||
<li><a href="#testing">Testing Patches</a>
|
||||
<li><a href="#mailing">Mailing Patches</a>
|
||||
<li><a href="#reviewing">Reviewing Patches</a>
|
||||
<li><a href="#nominations">Nominating a commit for a stable branch</a>
|
||||
<li><a href="#criteria">Criteria for accepting patches to the stable branch</a>
|
||||
<li><a href="#gittips">Git tips</a>
|
||||
</ul>
|
||||
|
||||
<h2 id="guidelines">Basic guidelines</h2>
|
||||
|
||||
<ul>
|
||||
<li>Patches should not mix code changes with code formatting changes (except,
|
||||
perhaps, in very trivial cases.)
|
||||
<li>Code patches should follow Mesa
|
||||
<a href="codingstyle.html" target="_parent">coding conventions</a>.
|
||||
<li>Whenever possible, patches should only effect individual Mesa/Gallium
|
||||
components.
|
||||
<li>Patches should never introduce build breaks and should be bisectable (see
|
||||
<code>git bisect</code>.)
|
||||
<li>Patches should be properly <a href="#formatting">formatted</a>.
|
||||
<li>Patches should be sufficiently <a href="#testing">tested</a> before submitting.
|
||||
<li>Patches should be submitted to <a href="#mailing">mesa-dev</a>
|
||||
for <a href="#reviewing">review</a> using <code>git send-email</code>.
|
||||
|
||||
</ul>
|
||||
|
||||
<h2 id="formatting">Patch formatting</h2>
|
||||
|
||||
<ul>
|
||||
<li>Lines should be limited to 75 characters or less so that git logs
|
||||
displayed in 80-column terminals avoid line wrapping. Note that git
|
||||
log uses 4 spaces of indentation (4 + 75 < 80).
|
||||
<li>The first line should be a short, concise summary of the change prefixed
|
||||
with a module name. Examples:
|
||||
<pre>
|
||||
mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
|
||||
|
||||
gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
|
||||
|
||||
i965: Fix missing type in local variable declaration.
|
||||
</pre>
|
||||
<li>Subsequent patch comments should describe the change in more detail,
|
||||
if needed. For example:
|
||||
<pre>
|
||||
i965: Remove end-of-thread SEND alignment code.
|
||||
|
||||
This was present in Eric's initial implementation of the compaction code
|
||||
for Sandybridge (commit 077d01b6). There is no documentation saying this
|
||||
is necessary, and removing it causes no regressions in piglit on any
|
||||
platform.
|
||||
</pre>
|
||||
<li>A "Signed-off-by:" line is not required, but not discouraged either.
|
||||
<li>If a patch address a bugzilla issue, that should be noted in the
|
||||
patch comment. For example:
|
||||
<pre>
|
||||
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
|
||||
</pre>
|
||||
<li>If there have been several revisions to a patch during the review
|
||||
process, they should be noted such as in this example:
|
||||
<pre>
|
||||
st/mesa: add ARB_texture_stencil8 support (v4)
|
||||
|
||||
if we support stencil texturing, enable texture_stencil8
|
||||
there is no requirement to support native S8 for this,
|
||||
the texture can be converted to x24s8 fine.
|
||||
|
||||
v2: fold fixes from Marek in:
|
||||
a) put S8 last in the list
|
||||
b) fix renderable to always test for d/s renderable
|
||||
fixup the texture case to use a stencil only format
|
||||
for picking the format for the texture view.
|
||||
v3: hit fallback for getteximage
|
||||
v4: put s8 back in front, it shouldn't get picked now (Ilia)
|
||||
</pre>
|
||||
<li>If someone tested your patch, document it with a line like this:
|
||||
<pre>
|
||||
Tested-by: Joe Hacker <jhacker@foo.com>
|
||||
</pre>
|
||||
<li>If the patch was reviewed (usually the case) or acked by someone,
|
||||
that should be documented with:
|
||||
<pre>
|
||||
Reviewed-by: Joe Hacker <jhacker@foo.com>
|
||||
Acked-by: Joe Hacker <jhacker@foo.com>
|
||||
</pre>
|
||||
<li>If sending later revision of a patch, add all the tags - ack, r-b,
|
||||
Cc: mesa-stable and/or other. This provides reviewers with quick feedback if the
|
||||
patch has already been reviewed.
|
||||
<li>In order for your patch to reach the prospective reviewer easier/faster,
|
||||
use the script scripts/get_reviewer.pl to get a list of individuals and include
|
||||
them in the CC list.
|
||||
<br>
|
||||
Please use common sense and do <strong>not</strong> blindly add everyone.
|
||||
<br>
|
||||
<pre>
|
||||
$ scripts/get_reviewer.pl --help # to get the the help screen
|
||||
$ scripts/get_reviewer.pl -f src/egl/drivers/dri2/platform_android.c
|
||||
Rob Herring <robh@kernel.org> (reviewer:ANDROID EGL SUPPORT,added_lines:188/700=27%,removed_lines:58/283=20%)
|
||||
Tomasz Figa <tfiga@chromium.org> (reviewer:ANDROID EGL SUPPORT,authored:12/41=29%,added_lines:308/700=44%,removed_lines:115/283=41%)
|
||||
Emil Velikov <emil.l.velikov@gmail.com> (authored:13/41=32%,removed_lines:76/283=27%)
|
||||
</pre>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
<h2 id="testing">Testing Patches</h2>
|
||||
|
||||
<p>
|
||||
It should go without saying that patches must be tested. In general,
|
||||
do whatever testing is prudent.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
You should always run the Mesa test suite before submitting patches.
|
||||
The test suite can be run using the 'make check' command. All tests
|
||||
must pass before patches will be accepted, this may mean you have
|
||||
to update the tests themselves.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Whenever possible and applicable, test the patch with
|
||||
<a href="http://piglit.freedesktop.org">Piglit</a> and/or
|
||||
<a href="https://android.googlesource.com/platform/external/deqp/">dEQP</a>
|
||||
to check for regressions.
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="mailing">Mailing Patches</h2>
|
||||
|
||||
<p>
|
||||
Patches should be sent to the mesa-dev mailing list for review:
|
||||
<a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">
|
||||
mesa-dev@lists.freedesktop.org</a>.
|
||||
When submitting a patch make sure to use
|
||||
<a href="https://git-scm.com/docs/git-send-email">git send-email</a>
|
||||
rather than attaching patches to emails. Sending patches as
|
||||
attachments prevents people from being able to provide in-line review
|
||||
comments.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
When submitting follow-up patches you can use --in-reply-to to make v2, v3,
|
||||
etc patches show up as replies to the originals. This usually works well
|
||||
when you're sending out updates to individual patches (as opposed to
|
||||
re-sending the whole series). Using --in-reply-to makes
|
||||
it harder for reviewers to accidentally review old patches.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
When submitting follow-up patches you should also login to
|
||||
<a href="https://patchwork.freedesktop.org">patchwork</a> and change the
|
||||
state of your old patches to Superseded.
|
||||
</p>
|
||||
|
||||
<h2 id="reviewing">Reviewing Patches</h2>
|
||||
|
||||
<p>
|
||||
When you've reviewed a patch on the mailing list, please be unambiguous
|
||||
about your review. That is, state either
|
||||
</p>
|
||||
<pre>
|
||||
Reviewed-by: Joe Hacker <jhacker@foo.com>
|
||||
</pre>
|
||||
or
|
||||
<pre>
|
||||
Acked-by: Joe Hacker <jhacker@foo.com>
|
||||
</pre>
|
||||
<p>
|
||||
Rather than saying just "LGTM" or "Seems OK".
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If small changes are suggested, it's OK to say something like:
|
||||
</p>
|
||||
<pre>
|
||||
With the above fixes, Reviewed-by: Joe Hacker <jhacker@foo.com>
|
||||
</pre>
|
||||
<p>
|
||||
which tells the patch author that the patch can be committed, as long
|
||||
as the issues are resolved first.
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="nominations">Nominating a commit for a stable branch</h2>
|
||||
|
||||
<p>
|
||||
There are three ways to nominate patch for inclusion of the stable branch and
|
||||
release.
|
||||
</p>
|
||||
<ul>
|
||||
<li> By adding the Cc: mesa-stable@ tag as described below.
|
||||
<li> Sending the commit ID (as seen in master branch) to the mesa-stable@ mailing list.
|
||||
<li> Forwarding the patch from the mesa-dev@ mailing list.
|
||||
</li>
|
||||
</ul>
|
||||
<p>
|
||||
Note: resending patch identical to one on mesa-dev@ or one that differs only
|
||||
by the extra mesa-stable@ tag is <strong>not</strong> recommended.
|
||||
</p>
|
||||
|
||||
|
||||
<h3 id="thetag">The stable tag</h3>
|
||||
|
||||
<p>
|
||||
If you want a commit to be applied to a stable branch,
|
||||
you should add an appropriate note to the commit message.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Here are some examples of such a note:
|
||||
</p>
|
||||
<ul>
|
||||
<li>CC: <mesa-stable@lists.freedesktop.org></li>
|
||||
<li>CC: "9.2 10.0" <mesa-stable@lists.freedesktop.org></li>
|
||||
<li>CC: "10.0" <mesa-stable@lists.freedesktop.org></li>
|
||||
</ul>
|
||||
|
||||
Simply adding the CC to the mesa-stable list address is adequate to nominate
|
||||
the commit for the most-recently-created stable branch. It is only necessary
|
||||
to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
|
||||
examples above), if you want to nominate the commit for an older stable
|
||||
branch. And, as in these examples, you can nominate the commit for the older
|
||||
branch in addition to the more recent branch, or nominate the commit
|
||||
exclusively for the older branch.
|
||||
|
||||
This "CC" syntax for patch nomination will cause patches to automatically be
|
||||
copied to the mesa-stable@ mailing list when you use "git send-email" to send
|
||||
patches to the mesa-dev@ mailing list. If you prefer using --suppress-cc that
|
||||
won't have any effect negative effect on the patch nomination.
|
||||
|
||||
<p>
|
||||
Note: by removing the tag [as the commit is pushed] the patch is
|
||||
<strong>explicitly</strong> rejected from inclusion in the stable branch(es).
|
||||
<br>
|
||||
Thus, drop the line <strong>only</strong> if you want to cancel the nomination.
|
||||
</p>
|
||||
|
||||
<h2 id="criteria">Criteria for accepting patches to the stable branch</h2>
|
||||
|
||||
Mesa has a designated release manager for each stable branch, and the release
|
||||
manager is the only developer that should be pushing changes to these
|
||||
branches. Everyone else should simply nominate patches using the mechanism
|
||||
described above.
|
||||
|
||||
The stable-release manager will work with the list of nominated patches, and
|
||||
for each patch that meets the criteria below will cherry-pick the patch with:
|
||||
<code>git cherry-pick -x <commit></code>. The <code>-x</code> option is
|
||||
important so that the picked patch references the commit ID of the original
|
||||
patch.
|
||||
|
||||
The stable-release manager may at times need to force-push changes to the
|
||||
stable branches, for example, to drop a previously-picked patch that was later
|
||||
identified as causing a regression). These force-pushes may cause changes to
|
||||
be lost from the stable branch if developers push things directly. Consider
|
||||
yourself warned.
|
||||
|
||||
The stable-release manager is also given broad discretion in rejecting patches
|
||||
that have been nominated for the stable branch. The most basic rule is that
|
||||
the stable branch is for bug fixes only, (no new features, no
|
||||
regressions). Here is a non-exhaustive list of some reasons that a patch may
|
||||
be rejected:
|
||||
|
||||
<ul>
|
||||
<li>Patch introduces a regression. Any reported build breakage or other
|
||||
regression caused by a particular patch, (game no longer work, piglit test
|
||||
changes from PASS to FAIL), is justification for rejecting a patch.</li>
|
||||
|
||||
<li>Patch is too large, (say, larger than 100 lines)</li>
|
||||
|
||||
<li>Patch is not a fix. For example, a commit that moves code around with no
|
||||
functional change should be rejected.</li>
|
||||
|
||||
<li>Patch fix is not clearly described. For example, a commit message
|
||||
of only a single line, no description of the bug, no mention of bugzilla,
|
||||
etc.</li>
|
||||
|
||||
<li>Patch has not obviously been reviewed, For example, the commit message
|
||||
has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
|
||||
author.</li>
|
||||
|
||||
<li>Patch has not already been merged to the master branch. As a rule, bug
|
||||
fixes should never be applied first to a stable branch. Patches should land
|
||||
first on the master branch and then be cherry-picked to a stable
|
||||
branch. (This is to avoid future releases causing regressions if the patch
|
||||
is not also applied to master.) The only things that might look like
|
||||
exceptions would be backports of patches from master that happen to look
|
||||
significantly different.</li>
|
||||
|
||||
<li>Patch depends on too many other patches. Ideally, all stable-branch
|
||||
patches should be self-contained. It sometimes occurs that a single, logical
|
||||
bug-fix occurs as two separate patches on master, (such as an original
|
||||
patch, then a subsequent fix-up to that patch). In such a case, these two
|
||||
patches should be squashed into a single, self-contained patch for the
|
||||
stable branch. (Of course, if the squashing makes the patch too large, then
|
||||
that could be a reason to reject the patch.)</li>
|
||||
|
||||
<li>Patch includes new feature development, not bug fixes. New OpenGL
|
||||
features, extensions, etc. should be applied to Mesa master and included in
|
||||
the next major release. Stable releases are intended only for bug fixes.
|
||||
|
||||
Note: As an exception to this rule, the stable-release manager may accept
|
||||
hardware-enabling "features". For example, backports of new code to support
|
||||
a newly-developed hardware product can be accepted if they can be reasonably
|
||||
determined to not have effects on other hardware.</li>
|
||||
|
||||
<li>Patch is a performance optimization. As a rule, performance patches are
|
||||
not candidates for the stable branch. The only exception might be a case
|
||||
where an application's performance was recently severely impacted so as to
|
||||
become unusable. The fix for this performance regression could then be
|
||||
considered for a stable branch. The optimization must also be
|
||||
non-controversial and the patches still need to meet the other criteria of
|
||||
being simple and self-contained</li>
|
||||
|
||||
<li>Patch introduces a new failure mode (such as an assert). While the new
|
||||
assert might technically be correct, for example to make Mesa more
|
||||
conformant, this is not the kind of "bug fix" we want in a stable
|
||||
release. The potential problem here is that an OpenGL program that was
|
||||
previously working, (even if technically non-compliant with the
|
||||
specification), could stop working after this patch. So that would be a
|
||||
regression that is unacceptable for the stable branch.</li>
|
||||
</ul>
|
||||
|
||||
<h2 id="gittips">Git tips</h2>
|
||||
|
||||
<ul>
|
||||
<li><code>git rebase -i ...</code> is your friend. Don't be afraid to use it.
|
||||
<li>Apply a fixup to commit FOO.
|
||||
<pre>
|
||||
git add ...
|
||||
git commit --fixup=FOO
|
||||
git rebase -i --autosquash ...
|
||||
</pre>
|
||||
<li>Test for build breakage between patches e.g last 8 commits.
|
||||
<pre>
|
||||
git rebase -i --exec="make -j4" HEAD~8
|
||||
</pre>
|
||||
<li>Sets the default mailing address for your repo.
|
||||
<pre>
|
||||
git config --local sendemail.to mesa-dev@lists.freedesktop.org
|
||||
</pre>
|
||||
<li> Add version to subject line of patch series in this case for the last 8
|
||||
commits before sending.
|
||||
<pre>
|
||||
git send-email --subject-prefix="PATCH v4" HEAD~8
|
||||
git send-email -v4 @~8 # shorter version, inherited from git format-patch
|
||||
</pre>
|
||||
<li> Configure git to use the get_reviewer.pl script interactively. Thus you
|
||||
can avoid adding the world to the CC list.
|
||||
<pre>
|
||||
git config sendemail.cccmd "./scripts/get_reviewer.pl -i"
|
||||
</pre>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -34,7 +34,8 @@ Hardware drivers include:
|
||||
</p>
|
||||
<ul>
|
||||
<li>Intel i965, i945, i915.
|
||||
See <a href="https://01.org/linuxgraphics">Intel's website</a></li>
|
||||
See <a href="http://intellinuxgraphics.org/index.html">
|
||||
Intel's website</a></li>
|
||||
<li>AMD Radeon series.
|
||||
See <a href="http://www.x.org/wiki/RadeonFeature">RadeonFeature</a></li>
|
||||
<li>NVIDIA GPUs.
|
||||
|
@@ -42,7 +42,9 @@ Tungsten Graphics, Inc. have supported the ongoing development of Mesa.
|
||||
<li>The
|
||||
<a href="http://www.mesa3d.org">Mesa</a>
|
||||
website is hosted by
|
||||
<a href="http://sourceforge.net">sourceforge.net</a>.
|
||||
<a href="http://sourceforge.net">
|
||||
<img src="http://sourceforge.net/sflogo.php?group_id=3&type=1"
|
||||
width="88" height="31" align="bottom" alt="Sourceforge.net" border="0"></a>
|
||||
<br>
|
||||
<br>
|
||||
|
||||
|
@@ -31,7 +31,7 @@
|
||||
<dd>is a very useful tool for tracking down
|
||||
memory-related problems in your code.</dd>
|
||||
|
||||
<dt><a href="http://scan.coverity.com/projects/mesa">Coverity</a><dt>
|
||||
<dt><a href="http:scan.coverity.com/projects/mesa">Coverity</a><dt>
|
||||
<dd>provides static code analysis of Mesa. If you create an account
|
||||
you can see the results and try to fix outstanding issues.</dd>
|
||||
</dl>
|
||||
|
@@ -199,7 +199,7 @@ This incurs a small performance penalty.
|
||||
|
||||
<h2>Extensions</h2>
|
||||
<p>
|
||||
The following Mesa-specific extensions are implemented in the Xlib driver.
|
||||
The following MESA-specific extensions are implemented in the Xlib driver.
|
||||
</p>
|
||||
|
||||
<h3>GLX_MESA_pixmap_colormap</h3>
|
||||
|
8
doxygen/.gitignore
vendored
8
doxygen/.gitignore
vendored
@@ -1,6 +1,9 @@
|
||||
*.db
|
||||
*.tag
|
||||
*.tmp
|
||||
agpgart
|
||||
array_cache
|
||||
core
|
||||
core_subset
|
||||
gallium
|
||||
gbm
|
||||
@@ -10,8 +13,11 @@ i965
|
||||
main
|
||||
math
|
||||
math_subset
|
||||
nir
|
||||
miniglx
|
||||
radeondrm
|
||||
radeonfb
|
||||
radeon_subset
|
||||
shader
|
||||
swrast
|
||||
swrast_setup
|
||||
tnl
|
||||
|
@@ -12,21 +12,20 @@ FULL = \
|
||||
vbo.doxy \
|
||||
glapi.doxy \
|
||||
glsl.doxy \
|
||||
shader.doxy \
|
||||
swrast.doxy \
|
||||
swrast_setup.doxy \
|
||||
tnl.doxy \
|
||||
tnl_dd.doxy \
|
||||
gbm.doxy \
|
||||
i965.doxy \
|
||||
nir.doxy
|
||||
i965.doxy
|
||||
|
||||
full: $(FULL:.doxy=.tag)
|
||||
$(foreach FILE,$(FULL),doxygen $(FILE);)
|
||||
|
||||
SUBSET = \
|
||||
main.doxy \
|
||||
math.doxy \
|
||||
gallium.doxy
|
||||
math.doxy
|
||||
|
||||
subset: $(SUBSET:.doxy=.tag)
|
||||
$(foreach FILE,$(SUBSET),doxygen $(FILE);)
|
||||
|
@@ -53,6 +53,16 @@ CREATE_SUBDIRS = NO
|
||||
|
||||
OUTPUT_LANGUAGE = English
|
||||
|
||||
# This tag can be used to specify the encoding used in the generated output.
|
||||
# The encoding is not always determined by the language that is chosen,
|
||||
# but also whether or not the output is meant for Windows or non-Windows users.
|
||||
# In case there is a difference, setting the USE_WINDOWS_ENCODING tag to YES
|
||||
# forces the Windows encoding (this is the default for the Windows binary),
|
||||
# whereas setting the tag to NO uses a Unix-style encoding (the default for
|
||||
# all platforms other than Windows).
|
||||
|
||||
USE_WINDOWS_ENCODING = NO
|
||||
|
||||
# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
|
||||
# include brief member descriptions after the members that are listed in
|
||||
# the file and class documentation (similar to JavaDoc).
|
||||
@@ -137,6 +147,13 @@ JAVADOC_AUTOBRIEF = YES
|
||||
|
||||
MULTILINE_CPP_IS_BRIEF = NO
|
||||
|
||||
# If the DETAILS_AT_TOP tag is set to YES then Doxygen
|
||||
# will output the detailed description near the top, like JavaDoc.
|
||||
# If set to NO, the detailed description appears after the member
|
||||
# documentation.
|
||||
|
||||
DETAILS_AT_TOP = YES
|
||||
|
||||
# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
|
||||
# member inherits the documentation from any documented member that it
|
||||
# re-implements.
|
||||
@@ -590,6 +607,12 @@ HTML_FOOTER =
|
||||
|
||||
HTML_STYLESHEET =
|
||||
|
||||
# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes,
|
||||
# files or namespaces will be aligned in HTML using tables. If set to
|
||||
# NO a bullet list will be used.
|
||||
|
||||
HTML_ALIGN_MEMBERS = YES
|
||||
|
||||
# If the GENERATE_HTMLHELP tag is set to YES, additional index files
|
||||
# will be generated that can be used as input for tools like the
|
||||
# Microsoft HTML help workshop to generate a compressed HTML help file (.chm)
|
||||
@@ -816,6 +839,18 @@ GENERATE_XML = NO
|
||||
|
||||
XML_OUTPUT = xml
|
||||
|
||||
# The XML_SCHEMA tag can be used to specify an XML schema,
|
||||
# which can be used by a validating XML parser to check the
|
||||
# syntax of the XML files.
|
||||
|
||||
XML_SCHEMA =
|
||||
|
||||
# The XML_DTD tag can be used to specify an XML DTD,
|
||||
# which can be used by a validating XML parser to check the
|
||||
# syntax of the XML files.
|
||||
|
||||
XML_DTD =
|
||||
|
||||
# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
|
||||
# dump the program listings (including syntax highlighting
|
||||
# and cross-referencing information) to the XML output. Note that
|
||||
@@ -1069,6 +1104,22 @@ DOT_PATH =
|
||||
|
||||
DOTFILE_DIRS =
|
||||
|
||||
# The MAX_DOT_GRAPH_WIDTH tag can be used to set the maximum allowed width
|
||||
# (in pixels) of the graphs generated by dot. If a graph becomes larger than
|
||||
# this value, doxygen will try to truncate the graph, so that it fits within
|
||||
# the specified constraint. Beware that most browsers cannot cope with very
|
||||
# large images.
|
||||
|
||||
MAX_DOT_GRAPH_WIDTH = 1024
|
||||
|
||||
# The MAX_DOT_GRAPH_HEIGHT tag can be used to set the maximum allows height
|
||||
# (in pixels) of the graphs generated by dot. If a graph becomes larger than
|
||||
# this value, doxygen will try to truncate the graph, so that it fits within
|
||||
# the specified constraint. Beware that most browsers cannot cope with very
|
||||
# large images.
|
||||
|
||||
MAX_DOT_GRAPH_HEIGHT = 1024
|
||||
|
||||
# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the
|
||||
# graphs generated by dot. A depth value of 3 means that only nodes reachable
|
||||
# from the root by following a path via at most 3 edges will be shown. Nodes that
|
||||
|
@@ -190,7 +190,8 @@ SKIP_FUNCTION_MACROS = YES
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = \
|
||||
math_subset.tag=../math_subset
|
||||
math_subset.tag=../math_subset \
|
||||
miniglx.tag=../miniglx
|
||||
GENERATE_TAGFILE = core_subset.tag
|
||||
ALLEXTERNALS = NO
|
||||
PERL_PATH =
|
||||
|
@@ -6,9 +6,7 @@ doxygen swrast_setup.doxy
|
||||
doxygen tnl.doxy
|
||||
doxygen core.doxy
|
||||
doxygen glapi.doxy
|
||||
doxygen glsl.doxy
|
||||
doxygen nir.doxy
|
||||
doxygen i965.doxy
|
||||
doxygen shader.doxy
|
||||
|
||||
echo Building again, to resolve tags
|
||||
doxygen tnl_dd.doxy
|
||||
@@ -17,8 +15,5 @@ doxygen math.doxy
|
||||
doxygen swrast.doxy
|
||||
doxygen swrast_setup.doxy
|
||||
doxygen tnl.doxy
|
||||
doxygen core.doxy
|
||||
doxygen glapi.doxy
|
||||
doxygen glsl.doxy
|
||||
doxygen nir.doxy
|
||||
doxygen i965.doxy
|
||||
doxygen shader.doxy
|
||||
|
@@ -39,10 +39,10 @@ SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = main.tag=../main \
|
||||
TAGFILES = main.tag=../core \
|
||||
math.tag=../math \
|
||||
tnl_dd.tag=../tnl_dd \
|
||||
swrast_setup.tag=../swrast_setup \
|
||||
swrast_setup.tag=../gbm_setup \
|
||||
tnl.tag=../tnl \
|
||||
vbo.tag=../vbo
|
||||
vbo.tag=vbo
|
||||
GENERATE_TAGFILE = gbm.tag
|
||||
|
@@ -9,7 +9,7 @@ PROJECT_NAME = "Mesa GL API dispatcher"
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ../src/mapi/glapi/
|
||||
INPUT = ../src/mesa/glapi/
|
||||
FILE_PATTERNS = *.c *.h
|
||||
RECURSIVE = NO
|
||||
EXCLUDE =
|
||||
@@ -39,11 +39,11 @@ SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = main.tag=../main \
|
||||
TAGFILES = main.tag=../core \
|
||||
math.tag=../math \
|
||||
tnl_dd.tag=../tnl_dd \
|
||||
swrast.tag=../swrast \
|
||||
swrast_setup.tag=../swrast_setup \
|
||||
tnl.tag=../tnl \
|
||||
vbo.tag=../vbo
|
||||
GENERATE_TAGFILE = glapi.tag
|
||||
vbo.tag=vbo
|
||||
GENERATE_TAGFILE = swrast.tag
|
||||
|
@@ -9,12 +9,11 @@ PROJECT_NAME = "Mesa GLSL module"
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ../src/compiler/glsl/
|
||||
FILE_PATTERNS = *.c *.cpp *.h
|
||||
INPUT = ../src/glsl/
|
||||
RECURSIVE = NO
|
||||
EXCLUDE = ../src/compiler/glsl/glsl_lexer.cpp \
|
||||
../src/compiler/glsl/glsl_parser.cpp \
|
||||
../src/compiler/glsl/glsl_parser.h
|
||||
EXCLUDE = ../src/glsl/glsl_lexer.cpp \
|
||||
../src/glsl/glsl_parser.cpp \
|
||||
../src/glsl/glsl_parser.h
|
||||
EXCLUDE_PATTERNS =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the HTML output
|
||||
|
@@ -8,9 +8,9 @@
|
||||
<a class="qindex" href="../main/index.html">core</a> |
|
||||
<a class="qindex" href="../glapi/index.html">glapi</a> |
|
||||
<a class="qindex" href="../glsl/index.html">glsl</a> |
|
||||
<a class="qindex" href="../nir/index.html">nir</a> |
|
||||
<a class="qindex" href="../vbo/index.html">vbo</a> |
|
||||
<a class="qindex" href="../math/index.html">math</a> |
|
||||
<a class="qindex" href="../shader/index.html">shader</a> |
|
||||
<a class="qindex" href="../swrast/index.html">swrast</a> |
|
||||
<a class="qindex" href="../swrast_setup/index.html">swrast_setup</a> |
|
||||
<a class="qindex" href="../tnl/index.html">tnl</a> |
|
||||
|
@@ -6,5 +6,6 @@
|
||||
<div class="qindex">
|
||||
<a class="qindex" href="../core_subset/index.html">Mesa Core</a> |
|
||||
<a class="qindex" href="../math_subset/index.html">math</a> |
|
||||
<a class="qindex" href="../miniglx/index.html">MiniGLX</a> |
|
||||
<a class="qindex" href="../radeon_subset/index.html">radeon_subset</a>
|
||||
</div>
|
||||
|
@@ -46,5 +46,5 @@ TAGFILES = glsl.tag=../glsl \
|
||||
swrast_setup.tag=../swrast_setup \
|
||||
tnl.tag=../tnl \
|
||||
tnl_dd.tag=../tnl_dd \
|
||||
vbo.tag=../vbo
|
||||
vbo.tag=vbo
|
||||
GENERATE_TAGFILE = i965.tag
|
||||
|
@@ -43,6 +43,7 @@ TAGFILES = tnl_dd.tag=../tnl_dd \
|
||||
vbo.tag=../vbo \
|
||||
glapi.tag=../glapi \
|
||||
math.tag=../math \
|
||||
shader.tag=../shader \
|
||||
swrast.tag=../swrast \
|
||||
swrast_setup.tag=../swrast_setup \
|
||||
tnl.tag=../tnl
|
||||
|
@@ -41,7 +41,7 @@ SKIP_FUNCTION_MACROS = YES
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = tnl_dd.tag=../tnl_dd \
|
||||
main.tag=../main \
|
||||
main.tag=../core \
|
||||
swrast.tag=../swrast \
|
||||
swrast_setup.tag=../swrast_setup \
|
||||
tnl.tag=../tnl \
|
||||
|
@@ -168,7 +168,8 @@ SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = \
|
||||
core_subset.tag=../core_subset \
|
||||
math_subset.tag=../math_subset
|
||||
math_subset.tag=../math_subset \
|
||||
miniglx.tag=../miniglx
|
||||
GENERATE_TAGFILE = radeon_subset.tag
|
||||
ALLEXTERNALS = NO
|
||||
PERL_PATH =
|
||||
|
@@ -5,46 +5,45 @@
|
||||
#---------------------------------------------------------------------------
|
||||
# General configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
PROJECT_NAME = "Mesa NIR module"
|
||||
PROJECT_NAME = "Mesa Vertex and Fragment Program code"
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the input files
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ../src/compiler/nir
|
||||
FILE_PATTERNS = *.c *.cpp *.h
|
||||
INPUT = ../src/mesa/shader/
|
||||
FILE_PATTERNS = *.c *.h
|
||||
RECURSIVE = NO
|
||||
EXCLUDE =
|
||||
EXCLUDE_PATTERNS =
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS =
|
||||
EXCLUDE =
|
||||
EXCLUDE_PATTERNS =
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS =
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
IMAGE_PATH =
|
||||
INPUT_FILTER =
|
||||
IMAGE_PATH =
|
||||
INPUT_FILTER =
|
||||
FILTER_SOURCE_FILES = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the HTML output
|
||||
# configuration options related to the HTML output
|
||||
#---------------------------------------------------------------------------
|
||||
HTML_OUTPUT = nir
|
||||
HTML_OUTPUT = shader
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the preprocessor
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
ENABLE_PREPROCESSING = YES
|
||||
MACRO_EXPANSION = NO
|
||||
EXPAND_ONLY_PREDEF = NO
|
||||
SEARCH_INCLUDES = YES
|
||||
INCLUDE_PATH = ../include/
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED =
|
||||
EXPAND_AS_DEFINED =
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED =
|
||||
EXPAND_AS_DEFINED =
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::additions related to external references
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = glsl.tag=../glsl \
|
||||
main.tag=../main \
|
||||
TAGFILES = main.tag=../core \
|
||||
math.tag=../math \
|
||||
tnl_dd.tag=../tnl_dd \
|
||||
swrast.tag=../swrast \
|
||||
swrast_setup.tag=../swrast_setup \
|
||||
tnl.tag=../tnl \
|
||||
tnl_dd.tag=../tnl_dd \
|
||||
vbo.tag=../vbo
|
||||
GENERATE_TAGFILE = nir.tag
|
||||
vbo.tag=vbo
|
||||
GENERATE_TAGFILE = swrast.tag
|
@@ -39,10 +39,10 @@ SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = main.tag=../main \
|
||||
TAGFILES = main.tag=../core \
|
||||
math.tag=../math \
|
||||
tnl_dd.tag=../tnl_dd \
|
||||
swrast_setup.tag=../swrast_setup \
|
||||
tnl.tag=../tnl \
|
||||
vbo.tag=../vbo
|
||||
vbo.tag=vbo
|
||||
GENERATE_TAGFILE = swrast.tag
|
||||
|
@@ -41,7 +41,7 @@ SKIP_FUNCTION_MACROS = YES
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = tnl_dd.tag=../tnl_dd \
|
||||
main.tag=../main \
|
||||
main.tag=../core \
|
||||
math.tag=../math \
|
||||
swrast.tag=../swrast \
|
||||
tnl.tag=../tnl \
|
||||
|
@@ -40,10 +40,11 @@ SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = tnl_dd.tag=../tnl_dd \
|
||||
main.tag=../main \
|
||||
TAGFILES = tnl_dd.tag=../tnl \
|
||||
main.tag=../core \
|
||||
math.tag=../math \
|
||||
shader.tag=../shader \
|
||||
swrast.tag=../swrast \
|
||||
swrast_setup.tag=../swrast_setup \
|
||||
vbo.tag=../vbo
|
||||
swrast_setup.tag=swrast_setup \
|
||||
vbo.tag=vbo
|
||||
GENERATE_TAGFILE = tnl.tag
|
||||
|
@@ -39,10 +39,11 @@ SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = main.tag=../main \
|
||||
TAGFILES = main.tag=../core \
|
||||
math.tag=../math \
|
||||
shader.tag=../shader \
|
||||
swrast.tag=../swrast \
|
||||
swrast_setup.tag=../swrast_setup \
|
||||
tnl.tag=../tnl \
|
||||
vbo.tag=../vbo
|
||||
vbo.tag=vbo
|
||||
GENERATE_TAGFILE = tnl_dd.tag
|
||||
|
@@ -40,8 +40,9 @@ SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES = main.tag=../main \
|
||||
TAGFILES = main.tag=../core \
|
||||
math.tag=../math \
|
||||
shader.tag=../shader \
|
||||
swrast.tag=../swrast \
|
||||
swrast_setup.tag=../swrast_setup \
|
||||
tnl.tag=../tnl \
|
||||
|
@@ -1,2 +0,0 @@
|
||||
[*.h]
|
||||
indent_style = tab
|
@@ -260,7 +260,7 @@ struct IDirect3DDevice9 : public IUnknown
|
||||
virtual HRESULT WINAPI SetStreamSourceFreq(UINT StreamNumber, UINT Setting) = 0;
|
||||
virtual HRESULT WINAPI GetStreamSourceFreq(UINT StreamNumber, UINT *pSetting) = 0;
|
||||
virtual HRESULT WINAPI SetIndices(IDirect3DIndexBuffer9 *pIndexData) = 0;
|
||||
virtual HRESULT WINAPI GetIndices(IDirect3DIndexBuffer9 **ppIndexData) = 0;
|
||||
virtual HRESULT WINAPI GetIndices(IDirect3DIndexBuffer9 **ppIndexData, UINT *pBaseVertexIndex) = 0;
|
||||
virtual HRESULT WINAPI CreatePixelShader(const DWORD *pFunction, IDirect3DPixelShader9 **ppShader) = 0;
|
||||
virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0;
|
||||
virtual HRESULT WINAPI GetPixelShader(IDirect3DPixelShader9 **ppShader) = 0;
|
||||
@@ -848,7 +848,7 @@ typedef struct IDirect3DDevice9Vtbl
|
||||
HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT Setting);
|
||||
HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT *pSetting);
|
||||
HRESULT (WINAPI *SetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 *pIndexData);
|
||||
HRESULT (WINAPI *GetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 **ppIndexData);
|
||||
HRESULT (WINAPI *GetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 **ppIndexData, UINT *pBaseVertexIndex);
|
||||
HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader);
|
||||
HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader);
|
||||
HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 **ppShader);
|
||||
@@ -975,7 +975,7 @@ struct IDirect3DDevice9
|
||||
#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
|
||||
#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
|
||||
#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
|
||||
#define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
|
||||
#define IDirect3DDevice9_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
|
||||
#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
|
||||
#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
|
||||
#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
|
||||
@@ -1099,7 +1099,7 @@ typedef struct IDirect3DDevice9ExVtbl
|
||||
HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT Setting);
|
||||
HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT *pSetting);
|
||||
HRESULT (WINAPI *SetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 *pIndexData);
|
||||
HRESULT (WINAPI *GetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 **ppIndexData);
|
||||
HRESULT (WINAPI *GetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 **ppIndexData, UINT *pBaseVertexIndex);
|
||||
HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader);
|
||||
HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader);
|
||||
HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 **ppShader);
|
||||
@@ -1242,7 +1242,7 @@ struct IDirect3DDevice9Ex
|
||||
#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
|
||||
#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
|
||||
#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
|
||||
#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
|
||||
#define IDirect3DDevice9Ex_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
|
||||
#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
|
||||
#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
|
||||
#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
|
||||
|
@@ -173,16 +173,22 @@ typedef struct _RGNDATA {
|
||||
#define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400
|
||||
#define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800
|
||||
|
||||
/* Windows calling convention */
|
||||
#ifndef WINAPI
|
||||
#if defined(__x86_64__) && !defined(__ILP32__)
|
||||
|
||||
#ifdef WINAPI
|
||||
#undef WINAPI
|
||||
#endif /* WINAPI*/
|
||||
|
||||
#ifdef __GNUC__
|
||||
#if (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64)
|
||||
#define WINAPI __attribute__((ms_abi))
|
||||
#elif defined(__i386__)
|
||||
#elif defined(__i386) || defined(_M_IX86)
|
||||
#define WINAPI __attribute__((__stdcall__))
|
||||
#else /* neither amd64 nor i386 */
|
||||
#define WINAPI
|
||||
#endif
|
||||
#endif /* WINAPI */
|
||||
#else /* __GNUC__ */
|
||||
#define WINAPI
|
||||
#endif
|
||||
|
||||
/* Implementation caps */
|
||||
#define D3DPRESENT_BACK_BUFFERS_MAX 3
|
||||
@@ -227,7 +233,6 @@ typedef struct _RGNDATA {
|
||||
#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
|
||||
#define D3DERR_DEVICEREMOVED MAKE_D3DHRESULT(2160)
|
||||
#define D3DERR_DEVICEHUNG MAKE_D3DHRESULT(2164)
|
||||
#define S_PRESENT_OCCLUDED MAKE_D3DSTATUS(2168)
|
||||
|
||||
/********************************************************
|
||||
* Bitmasks *
|
||||
|
@@ -6,7 +6,7 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
** Copyright (c) 2013-2016 The Khronos Group Inc.
|
||||
** Copyright (c) 2013-2014 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
@@ -38,7 +38,7 @@ extern "C" {
|
||||
|
||||
#include <EGL/eglplatform.h>
|
||||
|
||||
#define EGL_EGLEXT_VERSION 20160809
|
||||
#define EGL_EGLEXT_VERSION 20150508
|
||||
|
||||
/* Generated C header for:
|
||||
* API: egl
|
||||
@@ -99,33 +99,6 @@ EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type,
|
||||
#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3
|
||||
#endif /* EGL_KHR_create_context_no_error */
|
||||
|
||||
#ifndef EGL_KHR_debug
|
||||
#define EGL_KHR_debug 1
|
||||
typedef void *EGLLabelKHR;
|
||||
typedef void *EGLObjectKHR;
|
||||
typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);
|
||||
#define EGL_OBJECT_THREAD_KHR 0x33B0
|
||||
#define EGL_OBJECT_DISPLAY_KHR 0x33B1
|
||||
#define EGL_OBJECT_CONTEXT_KHR 0x33B2
|
||||
#define EGL_OBJECT_SURFACE_KHR 0x33B3
|
||||
#define EGL_OBJECT_IMAGE_KHR 0x33B4
|
||||
#define EGL_OBJECT_SYNC_KHR 0x33B5
|
||||
#define EGL_OBJECT_STREAM_KHR 0x33B6
|
||||
#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9
|
||||
#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA
|
||||
#define EGL_DEBUG_MSG_WARN_KHR 0x33BB
|
||||
#define EGL_DEBUG_MSG_INFO_KHR 0x33BC
|
||||
#define EGL_DEBUG_CALLBACK_KHR 0x33B8
|
||||
typedef EGLint (EGLAPIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib *value);
|
||||
typedef EGLint (EGLAPIENTRYP PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label);
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLint EGLAPIENTRY eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglQueryDebugKHR (EGLint attribute, EGLAttrib *value);
|
||||
EGLAPI EGLint EGLAPIENTRY eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label);
|
||||
#endif
|
||||
#endif /* EGL_KHR_debug */
|
||||
|
||||
#ifndef EGL_KHR_fence_sync
|
||||
#define EGL_KHR_fence_sync 1
|
||||
typedef khronos_utime_nanoseconds_t EGLTimeKHR;
|
||||
@@ -250,16 +223,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface s
|
||||
#endif
|
||||
#endif /* EGL_KHR_lock_surface3 */
|
||||
|
||||
#ifndef EGL_KHR_mutable_render_buffer
|
||||
#define EGL_KHR_mutable_render_buffer 1
|
||||
#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000
|
||||
#endif /* EGL_KHR_mutable_render_buffer */
|
||||
|
||||
#ifndef EGL_KHR_no_config_context
|
||||
#define EGL_KHR_no_config_context 1
|
||||
#define EGL_NO_CONFIG_KHR ((EGLConfig)0)
|
||||
#endif /* EGL_KHR_no_config_context */
|
||||
|
||||
#ifndef EGL_KHR_partial_update
|
||||
#define EGL_KHR_partial_update 1
|
||||
#define EGL_BUFFER_AGE_KHR 0x313D
|
||||
@@ -439,28 +402,11 @@ EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobF
|
||||
#endif
|
||||
#endif /* EGL_ANDROID_blob_cache */
|
||||
|
||||
#ifndef EGL_ANDROID_create_native_client_buffer
|
||||
#define EGL_ANDROID_create_native_client_buffer 1
|
||||
#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143
|
||||
#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001
|
||||
#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002
|
||||
#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004
|
||||
typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint *attrib_list);
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLClientBuffer EGLAPIENTRY eglCreateNativeClientBufferANDROID (const EGLint *attrib_list);
|
||||
#endif
|
||||
#endif /* EGL_ANDROID_create_native_client_buffer */
|
||||
|
||||
#ifndef EGL_ANDROID_framebuffer_target
|
||||
#define EGL_ANDROID_framebuffer_target 1
|
||||
#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
|
||||
#endif /* EGL_ANDROID_framebuffer_target */
|
||||
|
||||
#ifndef EGL_ANDROID_front_buffer_auto_refresh
|
||||
#define EGL_ANDROID_front_buffer_auto_refresh 1
|
||||
#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C
|
||||
#endif /* EGL_ANDROID_front_buffer_auto_refresh */
|
||||
|
||||
#ifndef EGL_ANDROID_image_native_buffer
|
||||
#define EGL_ANDROID_image_native_buffer 1
|
||||
#define EGL_NATIVE_BUFFER_ANDROID 0x3140
|
||||
@@ -478,15 +424,6 @@ EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR
|
||||
#endif
|
||||
#endif /* EGL_ANDROID_native_fence_sync */
|
||||
|
||||
#ifndef EGL_ANDROID_presentation_time
|
||||
#define EGL_ANDROID_presentation_time 1
|
||||
typedef khronos_stime_nanoseconds_t EGLnsecsANDROID;
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time);
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time);
|
||||
#endif
|
||||
#endif /* EGL_ANDROID_presentation_time */
|
||||
|
||||
#ifndef EGL_ANDROID_recordable
|
||||
#define EGL_ANDROID_recordable 1
|
||||
#define EGL_RECORDABLE_ANDROID 0x3142
|
||||
@@ -679,13 +616,9 @@ EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy,
|
||||
#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
|
||||
#endif /* EGL_EXT_platform_x11 */
|
||||
|
||||
#ifndef EGL_EXT_protected_content
|
||||
#define EGL_EXT_protected_content 1
|
||||
#define EGL_PROTECTED_CONTENT_EXT 0x32C0
|
||||
#endif /* EGL_EXT_protected_content */
|
||||
|
||||
#ifndef EGL_EXT_protected_surface
|
||||
#define EGL_EXT_protected_surface 1
|
||||
#define EGL_PROTECTED_CONTENT_EXT 0x32C0
|
||||
#endif /* EGL_EXT_protected_surface */
|
||||
|
||||
#ifndef EGL_EXT_stream_consumer_egloutput
|
||||
@@ -764,12 +697,6 @@ EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfi
|
||||
#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
|
||||
#endif /* EGL_IMG_context_priority */
|
||||
|
||||
#ifndef EGL_IMG_image_plane_attribs
|
||||
#define EGL_IMG_image_plane_attribs 1
|
||||
#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105
|
||||
#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106
|
||||
#endif /* EGL_IMG_image_plane_attribs */
|
||||
|
||||
#ifndef EGL_MESA_drm_image
|
||||
#define EGL_MESA_drm_image 1
|
||||
#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
|
||||
@@ -885,48 +812,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface sur
|
||||
#endif
|
||||
#endif /* EGL_NV_post_sub_buffer */
|
||||
|
||||
#ifndef EGL_NV_robustness_video_memory_purge
|
||||
#define EGL_NV_robustness_video_memory_purge 1
|
||||
#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C
|
||||
#endif /* EGL_NV_robustness_video_memory_purge */
|
||||
|
||||
#ifndef EGL_NV_stream_consumer_gltexture_yuv
|
||||
#define EGL_NV_stream_consumer_gltexture_yuv 1
|
||||
#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C
|
||||
#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D
|
||||
#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list);
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list);
|
||||
#endif
|
||||
#endif /* EGL_NV_stream_consumer_gltexture_yuv */
|
||||
|
||||
#ifndef EGL_NV_stream_metadata
|
||||
#define EGL_NV_stream_metadata 1
|
||||
#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250
|
||||
#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251
|
||||
#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252
|
||||
#define EGL_PRODUCER_METADATA_NV 0x3253
|
||||
#define EGL_CONSUMER_METADATA_NV 0x3254
|
||||
#define EGL_PENDING_METADATA_NV 0x3328
|
||||
#define EGL_METADATA0_SIZE_NV 0x3255
|
||||
#define EGL_METADATA1_SIZE_NV 0x3256
|
||||
#define EGL_METADATA2_SIZE_NV 0x3257
|
||||
#define EGL_METADATA3_SIZE_NV 0x3258
|
||||
#define EGL_METADATA0_TYPE_NV 0x3259
|
||||
#define EGL_METADATA1_TYPE_NV 0x325A
|
||||
#define EGL_METADATA2_TYPE_NV 0x325B
|
||||
#define EGL_METADATA3_TYPE_NV 0x325C
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data);
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data);
|
||||
#endif
|
||||
#endif /* EGL_NV_stream_metadata */
|
||||
|
||||
#ifndef EGL_NV_stream_sync
|
||||
#define EGL_NV_stream_sync 1
|
||||
#define EGL_SYNC_NEW_FRAME_NV 0x321F
|
||||
|
@@ -34,6 +34,17 @@ extern "C" {
|
||||
|
||||
#include <EGL/eglplatform.h>
|
||||
|
||||
#ifndef EGL_MESA_drm_display
|
||||
#define EGL_MESA_drm_display 1
|
||||
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLDisplay EGLAPIENTRY eglGetDRMDisplayMESA(int fd);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
|
||||
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDRMDISPLAYMESA) (int fd);
|
||||
|
||||
#endif /* EGL_MESA_drm_display */
|
||||
|
||||
#ifdef EGL_MESA_drm_image
|
||||
/* Mesa's extension to EGL_MESA_drm_image... */
|
||||
#ifndef EGL_DRM_BUFFER_USE_CURSOR_MESA
|
||||
@@ -52,7 +63,6 @@ extern "C" {
|
||||
#define EGL_TEXTURE_Y_U_V_WL 0x31D7
|
||||
#define EGL_TEXTURE_Y_UV_WL 0x31D8
|
||||
#define EGL_TEXTURE_Y_XUXV_WL 0x31D9
|
||||
#define EGL_TEXTURE_EXTERNAL_WL 0x31DA
|
||||
|
||||
struct wl_display;
|
||||
struct wl_resource;
|
||||
@@ -85,11 +95,6 @@ typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOK) (EGLDisplay dpy, EG
|
||||
#define EGL_NO_CONFIG_MESA ((EGLConfig)0)
|
||||
#endif
|
||||
|
||||
#ifndef EGL_MESA_platform_surfaceless
|
||||
#define EGL_MESA_platform_surfaceless 1
|
||||
#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD
|
||||
#endif /* EGL_MESA_platform_surfaceless */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
@@ -6,7 +6,7 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
** Copyright (c) 2013-2016 The Khronos Group Inc.
|
||||
** Copyright (c) 2013-2014 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
@@ -33,7 +33,7 @@ extern "C" {
|
||||
** used to make the header, and the header can be found at
|
||||
** http://www.opengl.org/registry/
|
||||
**
|
||||
** Khronos $Revision: 32433 $ on $Date: 2016-02-10 02:02:08 -0500 (Wed, 10 Feb 2016) $
|
||||
** Khronos $Revision: 27684 $ on $Date: 2014-08-11 01:21:35 -0700 (Mon, 11 Aug 2014) $
|
||||
*/
|
||||
|
||||
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
|
||||
@@ -1160,22 +1160,6 @@ typedef unsigned short GLhalf;
|
||||
#define GL_COLOR_ATTACHMENT13 0x8CED
|
||||
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
||||
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
||||
#define GL_COLOR_ATTACHMENT16 0x8CF0
|
||||
#define GL_COLOR_ATTACHMENT17 0x8CF1
|
||||
#define GL_COLOR_ATTACHMENT18 0x8CF2
|
||||
#define GL_COLOR_ATTACHMENT19 0x8CF3
|
||||
#define GL_COLOR_ATTACHMENT20 0x8CF4
|
||||
#define GL_COLOR_ATTACHMENT21 0x8CF5
|
||||
#define GL_COLOR_ATTACHMENT22 0x8CF6
|
||||
#define GL_COLOR_ATTACHMENT23 0x8CF7
|
||||
#define GL_COLOR_ATTACHMENT24 0x8CF8
|
||||
#define GL_COLOR_ATTACHMENT25 0x8CF9
|
||||
#define GL_COLOR_ATTACHMENT26 0x8CFA
|
||||
#define GL_COLOR_ATTACHMENT27 0x8CFB
|
||||
#define GL_COLOR_ATTACHMENT28 0x8CFC
|
||||
#define GL_COLOR_ATTACHMENT29 0x8CFD
|
||||
#define GL_COLOR_ATTACHMENT30 0x8CFE
|
||||
#define GL_COLOR_ATTACHMENT31 0x8CFF
|
||||
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||
#define GL_STENCIL_ATTACHMENT 0x8D20
|
||||
#define GL_FRAMEBUFFER 0x8D40
|
||||
@@ -2113,10 +2097,6 @@ GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data)
|
||||
|
||||
#ifndef GL_VERSION_4_2
|
||||
#define GL_VERSION_4_2 1
|
||||
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
|
||||
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
|
||||
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
||||
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
||||
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
|
||||
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
|
||||
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
|
||||
@@ -2662,6 +2642,7 @@ GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLui
|
||||
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
|
||||
#define GL_TEXTURE_TARGET 0x1006
|
||||
#define GL_QUERY_TARGET 0x82EA
|
||||
#define GL_TEXTURE_BINDING 0x82EB
|
||||
#define GL_GUILTY_CONTEXT_RESET 0x8253
|
||||
#define GL_INNOCENT_CONTEXT_RESET 0x8254
|
||||
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
|
||||
@@ -2674,25 +2655,25 @@ GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLui
|
||||
typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth);
|
||||
typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
|
||||
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer);
|
||||
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);
|
||||
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param);
|
||||
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
|
||||
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
|
||||
typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
|
||||
typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
|
||||
typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
||||
typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizei size, const void *data, GLbitfield flags);
|
||||
typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizei size, const void *data, GLenum usage);
|
||||
typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, const void *data);
|
||||
typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size);
|
||||
typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
|
||||
typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
|
||||
typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data);
|
||||
typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access);
|
||||
typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access);
|
||||
typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer);
|
||||
typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
|
||||
typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length);
|
||||
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params);
|
||||
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params);
|
||||
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
|
||||
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, void *data);
|
||||
typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
|
||||
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param);
|
||||
@@ -2706,7 +2687,7 @@ typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint fram
|
||||
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
|
||||
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
|
||||
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
|
||||
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil);
|
||||
typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target);
|
||||
typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param);
|
||||
@@ -2717,7 +2698,7 @@ typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint re
|
||||
typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures);
|
||||
typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer);
|
||||
typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size);
|
||||
typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
|
||||
typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
||||
@@ -2765,10 +2746,6 @@ typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuin
|
||||
typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers);
|
||||
typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
|
||||
typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids);
|
||||
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
||||
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
||||
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
||||
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
||||
typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
|
||||
typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
|
||||
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
|
||||
@@ -2785,25 +2762,25 @@ typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void);
|
||||
GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth);
|
||||
GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids);
|
||||
GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer);
|
||||
GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);
|
||||
GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param);
|
||||
GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param);
|
||||
GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
|
||||
GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers);
|
||||
GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
|
||||
GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
|
||||
GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
||||
GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizei size, const void *data, GLbitfield flags);
|
||||
GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizei size, const void *data, GLenum usage);
|
||||
GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, const void *data);
|
||||
GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size);
|
||||
GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
|
||||
GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
|
||||
GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data);
|
||||
GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access);
|
||||
GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access);
|
||||
GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer);
|
||||
GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length);
|
||||
GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length);
|
||||
GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params);
|
||||
GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params);
|
||||
GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
|
||||
GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, void *data);
|
||||
GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers);
|
||||
GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param);
|
||||
@@ -2817,7 +2794,7 @@ GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLs
|
||||
GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
|
||||
GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
|
||||
GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
|
||||
GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil);
|
||||
GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target);
|
||||
GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param);
|
||||
@@ -2828,7 +2805,7 @@ GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer,
|
||||
GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params);
|
||||
GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures);
|
||||
GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer);
|
||||
GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size);
|
||||
GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
|
||||
GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
||||
@@ -2876,10 +2853,6 @@ GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLe
|
||||
GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers);
|
||||
GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines);
|
||||
GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids);
|
||||
GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
||||
GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
||||
GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
||||
GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
|
||||
GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
|
||||
GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
|
||||
GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
|
||||
@@ -3017,6 +2990,8 @@ GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint n
|
||||
|
||||
#ifndef GL_ARB_copy_buffer
|
||||
#define GL_ARB_copy_buffer 1
|
||||
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
|
||||
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
|
||||
#endif /* GL_ARB_copy_buffer */
|
||||
|
||||
#ifndef GL_ARB_copy_image
|
||||
@@ -3371,13 +3346,13 @@ GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GL
|
||||
#define GL_ARB_sparse_buffer 1
|
||||
#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
|
||||
#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
|
||||
typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
|
||||
typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
|
||||
typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
|
||||
typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizei size, GLboolean commit);
|
||||
typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit);
|
||||
typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
|
||||
GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
|
||||
GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
|
||||
GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizei size, GLboolean commit);
|
||||
GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit);
|
||||
GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit);
|
||||
#endif
|
||||
#endif /* GL_ARB_sparse_buffer */
|
||||
|
||||
@@ -3385,7 +3360,7 @@ GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offs
|
||||
#define GL_ARB_sparse_texture 1
|
||||
#define GL_TEXTURE_SPARSE_ARB 0x91A6
|
||||
#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
|
||||
#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
|
||||
#define GL_MIN_SPARSE_LEVEL_ARB 0x919B
|
||||
#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
|
||||
#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
|
||||
#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
|
||||
@@ -3394,9 +3369,9 @@ GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offs
|
||||
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
|
||||
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
|
||||
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
|
||||
typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
|
||||
typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
|
||||
GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);
|
||||
#endif
|
||||
#endif /* GL_ARB_sparse_texture */
|
||||
|
||||
@@ -3504,6 +3479,8 @@ GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xo
|
||||
|
||||
#ifndef GL_ARB_transform_feedback2
|
||||
#define GL_ARB_transform_feedback2 1
|
||||
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
||||
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
||||
#endif /* GL_ARB_transform_feedback2 */
|
||||
|
||||
#ifndef GL_ARB_transform_feedback3
|
||||
@@ -3560,11 +3537,6 @@ GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xo
|
||||
#define GL_KHR_debug 1
|
||||
#endif /* GL_KHR_debug */
|
||||
|
||||
#ifndef GL_KHR_no_error
|
||||
#define GL_KHR_no_error 1
|
||||
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
|
||||
#endif /* GL_KHR_no_error */
|
||||
|
||||
#ifndef GL_KHR_robust_buffer_access_behavior
|
||||
#define GL_KHR_robust_buffer_access_behavior 1
|
||||
#endif /* GL_KHR_robust_buffer_access_behavior */
|
||||
@@ -3610,10 +3582,6 @@ GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xo
|
||||
#define GL_KHR_texture_compression_astc_ldr 1
|
||||
#endif /* GL_KHR_texture_compression_astc_ldr */
|
||||
|
||||
#ifndef GL_KHR_texture_compression_astc_sliced_3d
|
||||
#define GL_KHR_texture_compression_astc_sliced_3d 1
|
||||
#endif /* GL_KHR_texture_compression_astc_sliced_3d */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
@@ -6,7 +6,7 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
** Copyright (c) 2013-2016 The Khronos Group Inc.
|
||||
** Copyright (c) 2013-2015 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
@@ -33,7 +33,7 @@ extern "C" {
|
||||
** used to make the header, and the header can be found at
|
||||
** http://www.opengl.org/registry/
|
||||
**
|
||||
** Khronos $Revision: 33061 $ on $Date: 2016-07-14 20:14:13 -0400 (Thu, 14 Jul 2016) $
|
||||
** Khronos $Revision: 31811 $ on $Date: 2015-08-10 17:01:11 +1000 (Mon, 10 Aug 2015) $
|
||||
*/
|
||||
|
||||
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
|
||||
@@ -53,7 +53,7 @@ extern "C" {
|
||||
#define GLAPI extern
|
||||
#endif
|
||||
|
||||
#define GL_GLEXT_VERSION 20160714
|
||||
#define GL_GLEXT_VERSION 20150809
|
||||
|
||||
/* Generated C header for:
|
||||
* API: gl
|
||||
@@ -2654,7 +2654,7 @@ typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint fram
|
||||
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
|
||||
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
|
||||
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
|
||||
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil);
|
||||
typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target);
|
||||
typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param);
|
||||
@@ -2777,7 +2777,7 @@ GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLs
|
||||
GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
|
||||
GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
|
||||
GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
|
||||
GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil);
|
||||
GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target);
|
||||
GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param);
|
||||
@@ -4984,10 +4984,6 @@ GLAPI void APIENTRY glBlendBarrierKHR (void);
|
||||
#define GL_KHR_texture_compression_astc_ldr 1
|
||||
#endif /* GL_KHR_texture_compression_astc_ldr */
|
||||
|
||||
#ifndef GL_KHR_texture_compression_astc_sliced_3d
|
||||
#define GL_KHR_texture_compression_astc_sliced_3d 1
|
||||
#endif /* GL_KHR_texture_compression_astc_sliced_3d */
|
||||
|
||||
#ifndef GL_OES_byte_coordinates
|
||||
#define GL_OES_byte_coordinates 1
|
||||
typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s);
|
||||
@@ -5601,10 +5597,6 @@ GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLf
|
||||
#define GL_AMD_shader_atomic_counter_ops 1
|
||||
#endif /* GL_AMD_shader_atomic_counter_ops */
|
||||
|
||||
#ifndef GL_AMD_shader_explicit_vertex_parameter
|
||||
#define GL_AMD_shader_explicit_vertex_parameter 1
|
||||
#endif /* GL_AMD_shader_explicit_vertex_parameter */
|
||||
|
||||
#ifndef GL_AMD_shader_stencil_export
|
||||
#define GL_AMD_shader_stencil_export 1
|
||||
#endif /* GL_AMD_shader_stencil_export */
|
||||
@@ -8645,20 +8637,6 @@ GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei s
|
||||
#endif
|
||||
#endif /* GL_EXT_vertex_weighting */
|
||||
|
||||
#ifndef GL_EXT_window_rectangles
|
||||
#define GL_EXT_window_rectangles 1
|
||||
#define GL_INCLUSIVE_EXT 0x8F10
|
||||
#define GL_EXCLUSIVE_EXT 0x8F11
|
||||
#define GL_WINDOW_RECTANGLE_EXT 0x8F12
|
||||
#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
|
||||
#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
|
||||
#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
|
||||
typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box);
|
||||
#endif
|
||||
#endif /* GL_EXT_window_rectangles */
|
||||
|
||||
#ifndef GL_EXT_x11_sync_object
|
||||
#define GL_EXT_x11_sync_object 1
|
||||
#define GL_SYNC_X11_FENCE_EXT 0x90E1
|
||||
@@ -8836,11 +8814,6 @@ GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRG
|
||||
#define GL_INTERLACE_READ_INGR 0x8568
|
||||
#endif /* GL_INGR_interlace_read */
|
||||
|
||||
#ifndef GL_INTEL_conservative_rasterization
|
||||
#define GL_INTEL_conservative_rasterization 1
|
||||
#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
|
||||
#endif /* GL_INTEL_conservative_rasterization */
|
||||
|
||||
#ifndef GL_INTEL_fragment_shader_ordering
|
||||
#define GL_INTEL_fragment_shader_ordering 1
|
||||
#endif /* GL_INTEL_fragment_shader_ordering */
|
||||
@@ -9157,17 +9130,6 @@ GLAPI void APIENTRY glBlendBarrierNV (void);
|
||||
#define GL_NV_blend_square 1
|
||||
#endif /* GL_NV_blend_square */
|
||||
|
||||
#ifndef GL_NV_clip_space_w_scaling
|
||||
#define GL_NV_clip_space_w_scaling 1
|
||||
#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
|
||||
#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
|
||||
#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
|
||||
typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
|
||||
#endif
|
||||
#endif /* GL_NV_clip_space_w_scaling */
|
||||
|
||||
#ifndef GL_NV_command_list
|
||||
#define GL_NV_command_list 1
|
||||
#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
|
||||
@@ -9270,17 +9232,6 @@ GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat valu
|
||||
#endif
|
||||
#endif /* GL_NV_conservative_raster_dilate */
|
||||
|
||||
#ifndef GL_NV_conservative_raster_pre_snap_triangles
|
||||
#define GL_NV_conservative_raster_pre_snap_triangles 1
|
||||
#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
|
||||
#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
|
||||
#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
|
||||
typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param);
|
||||
#endif
|
||||
#endif /* GL_NV_conservative_raster_pre_snap_triangles */
|
||||
|
||||
#ifndef GL_NV_copy_depth_to_color
|
||||
#define GL_NV_copy_depth_to_color 1
|
||||
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
|
||||
@@ -10273,11 +10224,6 @@ GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname,
|
||||
#endif
|
||||
#endif /* GL_NV_register_combiners2 */
|
||||
|
||||
#ifndef GL_NV_robustness_video_memory_purge
|
||||
#define GL_NV_robustness_video_memory_purge 1
|
||||
#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
|
||||
#endif /* GL_NV_robustness_video_memory_purge */
|
||||
|
||||
#ifndef GL_NV_sample_locations
|
||||
#define GL_NV_sample_locations 1
|
||||
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
|
||||
@@ -10310,10 +10256,6 @@ GLAPI void APIENTRY glResolveDepthValuesNV (void);
|
||||
#define GL_NV_shader_atomic_float 1
|
||||
#endif /* GL_NV_shader_atomic_float */
|
||||
|
||||
#ifndef GL_NV_shader_atomic_float64
|
||||
#define GL_NV_shader_atomic_float64 1
|
||||
#endif /* GL_NV_shader_atomic_float64 */
|
||||
|
||||
#ifndef GL_NV_shader_atomic_fp16_vector
|
||||
#define GL_NV_shader_atomic_fp16_vector 1
|
||||
#endif /* GL_NV_shader_atomic_fp16_vector */
|
||||
@@ -10377,10 +10319,6 @@ GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLs
|
||||
#define GL_NV_shader_thread_shuffle 1
|
||||
#endif /* GL_NV_shader_thread_shuffle */
|
||||
|
||||
#ifndef GL_NV_stereo_view_rendering
|
||||
#define GL_NV_stereo_view_rendering 1
|
||||
#endif /* GL_NV_stereo_view_rendering */
|
||||
|
||||
#ifndef GL_NV_tessellation_program5
|
||||
#define GL_NV_tessellation_program5 1
|
||||
#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
|
||||
@@ -11151,26 +11089,6 @@ GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot
|
||||
#define GL_NV_viewport_array2 1
|
||||
#endif /* GL_NV_viewport_array2 */
|
||||
|
||||
#ifndef GL_NV_viewport_swizzle
|
||||
#define GL_NV_viewport_swizzle 1
|
||||
#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
|
||||
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
|
||||
#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
|
||||
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
|
||||
#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
|
||||
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
|
||||
#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
|
||||
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
|
||||
#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
|
||||
#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
|
||||
#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
|
||||
#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
|
||||
typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
|
||||
#endif
|
||||
#endif /* GL_NV_viewport_swizzle */
|
||||
|
||||
#ifndef GL_OML_interlace
|
||||
#define GL_OML_interlace 1
|
||||
#define GL_INTERLACE_OML 0x8980
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user