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Author SHA1 Message Date
Emil Velikov
c0eef17b13 docs: add sha256 checksums for 11.1.4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-09 13:49:18 +01:00
Emil Velikov
514a330cc0 docs: add release notes for 11.1.4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-09 13:25:35 +01:00
Emil Velikov
cdad60fb8e Update version to 11.1.4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-09 13:21:45 +01:00
Chad Versace
9c5fd81b39 dri: Fix robust context creation via EGL attribute
driCreateContextAttribs() emits an error if bit
__DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS is set for an ES context.  But,
EGL_EXT_create_context_robustness and EGL 1.5 both allow creation of
robust ES contexts. One requests a robust ES context by setting the
EGL_CONTEXT_OPENGL_ROBUST_ACCESS *attribute*, which Mesa's EGL layer
translates into the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS *bit*.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 7a835b3fd9)
2016-05-05 11:51:39 +01:00
Stefan Dirsch
fb78982721 dri3: Check for dummyContext to see if the glx_context is valid
According to the comments in src/glx/glxcurrent.c __glXGetCurrentContext()
always returns a valid pointer. If no context is made current, it will
contain dummyContext. Thus a test for NULL will always fail.

https://lists.freedesktop.org/archives/mesa-dev/2016-April/113962.html

Signed-off-by: Stefan Dirsch <sndirsch@suse.de>
Reviewed-by: Egbert Eich <eich@freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 7d25ed7036)
2016-05-05 11:48:31 +01:00
Egbert Eich
b4d11f93b9 dri2: Check for dummyContext to see if the glx_context is valid
According to the comments in src/glx/glxcurrent.c __glXGetCurrentContext()
always returns a valid pointer. If no context is made current, it will
contain dummyContext. Thus a test for NULL will always fail.

https://bugzilla.opensuse.org/show_bug.cgi?id=962609

Tested-by: Olaf Hering <ohering@suse.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 4d9b518ad2)
2016-05-05 11:48:23 +01:00
Marek Olšák
3a0118e3a4 st/mesa: fix blit-based GetTexImage for non-finalized textures
This fixes getteximage-depth piglit failures on radeonsi.

Cc: 11.1 11.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 3d956b4bc0)
2016-05-05 11:47:53 +01:00
Nicolai Hähnle
7140f95860 radeonsi: correct NULL-pointer check in si_upload_const_buffer
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 169ace5636)
2016-05-05 11:47:53 +01:00
WuZhen
cfbdeaf2a0 android: enable dlopen() on all architectures
Cc: "11.2 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit ea4c1afd05)
2016-05-05 11:47:53 +01:00
Jose Fonseca
b76fe1fa52 winsys/sw/xlib: use correct free function for xlib_dt->data
Analogous to previous commit.

Cc: "11.2 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 5649d6ab06)
2016-05-05 11:47:53 +01:00
WuZhen
cc42fa001f winsys/sw/dri: use correct free function for dri_sw_dt->data
align_malloc() is used to allocate dri_sw_dt->data, thus we should not
be using FREE() but align_free().

Cc: "11.2 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
[Emil Velikov: tweak commit summary/shortlog]
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>

(cherry picked from commit 4f21f3f2e8)
2016-05-05 11:47:53 +01:00
WuZhen
4a5fa6d20c tgsi: initialize stack allocated struct
Cc: "11.2 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 798f7a8596)
2016-05-05 11:47:53 +01:00
Samuel Pitoiset
970941fa86 st/glsl_to_tgsi: fix potential crash when allocating temporaries
When index - t->temps_size is greater than 4096, allocating space for
temporaries on demand will miserably crash. This can happen when a game
uses a lot of temporaries like the recent released Tomb raider.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8f2238ccba)
2016-05-05 11:47:53 +01:00
Nicolai Hähnle
7cd7d19422 gallium/radeon: fix crash in r600_set_streamout_targets
Protect against dereferencing a gap in the targets array. This was triggered
by a test in the Khronos CTS.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit aa6f88f891)
2016-05-05 11:47:53 +01:00
Nicolai Hähnle
5a856e8185 st/glsl_to_tgsi: reduce stack explosion in recursive expression visitor
In optimized builds, visit(ir_expression *) experiences inlining with gcc that
leads the function to have a roughly 32KB stack frame. This is a problem given
that the function is called recursively. In non-optimized builds, the stack
frame is much smaller, hence one gets crashes that happen only in optimized
builds.

Arguably there is a compiler bug or at least severe misfeature here. In any
case, the easy thing to do for now seems to be moving the bulk of the
non-recursive code into a separate function. This is sufficient to convince my
version of gcc not to blow up the stack frame of the recursive part. Just to be
sure, add the gcc-specific noinline attribute to prevent this bug from
reoccuring if inliner heuristics change.

v2: put ATTRIBUTE_NOINLINE into macros.h

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95133
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95026
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92850
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit 98c348d26b)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/state_tracker/st_glsl_to_tgsi.cpp
2016-05-05 11:47:52 +01:00
Samuel Pitoiset
be72987a3d nvc0: reduce GL_MAX_3D_TEXTURE_SIZE to 2048 on Kepler+
The blob sets it to 2048 and using 4096 reports an INVALID_DATA error
with RT_ARRAY_MODE when z is 4096. Suggested by Ilia Mirkin.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fdbb476829)
2016-05-05 11:47:52 +01:00
Samuel Pitoiset
98c07b6af1 gk110/ir: add emission for (a OP b) OP c
This is pretty similar to NVC0 except that offsets have changed.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c62b1b92f7)
2016-05-05 11:47:52 +01:00
Samuel Pitoiset
4a5f2332b2 nvc0/ir: fix wrong emission of (a OP b) OP c
The third source must be emitted at offset 49 instead of 17 and the
not modifier is at 52 instead of 20. If you look a bit above in
emitLogicOp() you will see that the dest is emitted at 17 which
confirms that src(2) is obviously wrong.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3da8528846)
2016-05-05 11:47:52 +01:00
Oded Gabbay
de9cbb2eb6 r600g: use do_endian_swap in texture swapping function
For some texture formats we need to take "do_endian_swap" into account
when configuring their swizzling.

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 965175aba3)
2016-05-05 11:47:52 +01:00
Oded Gabbay
5fc737541c r600g: use do_endian_swap in color swapping functions
For some formats we need to take "do_endian_swap" into account when
configuring swapping for color buffers.

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit c86c761343)
2016-05-05 11:47:52 +01:00
Oded Gabbay
5f9ca20dbe r600g: set endianess of 16/32-bit buffers according to do_endian_swap
This patch modifies r600_colorformat_endian_swap(), so for 16-bit and for
32-bit buffers, the endianess configuration will be determined not only
by the color/texture format, but also by the do_endian_swap parameter.

The only exception is for array formats, which are always set to not do
swapping, because for them gallium sets an alias based on the machine's
endianess.

v4:
V_0280A0_COLOR_16_16 and V_0280A0_COLOR_16_16_FLOAT should be set to
8IN16 because the bytes inside need to be swapped even for array formats.

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 686ad477bd)
2016-05-05 11:47:52 +01:00
Oded Gabbay
3f40f8e4f2 r600g/radeonsi: send endian info to format translation functions
Because r600 GPUs can't do swap in their DB unit, we need to disable
endianess swapping for textures that are handled by DB.

There are four format translation functions in r600g driver:

- r600_translate_texformat
- r600_colorformat_endian_swap
- r600_translate_colorformat
- r600_translate_colorswap

This patch adds a new parameters to those functions, called
"do_endian_swap". When running in a big-endian machine, the calling
functions will check whether the texture/color is handled by DB -
"rtex->is_depth && !rtex->is_flushing_texture" - and if so, they will
send FALSE through this parameter. Otherwise, they will send TRUE.

The translation functions, in specific cases, will look at this parameter
and configure the swapping accordingly.

v4:
evergreen_init_color_surface_rat() is only used by compute and don't
handle DB surfaces, so just sent hard-coded FALSE to translation
functions when called by it.

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 2242dbe11d)

Squashed with commit

radeonsi: fix build error because of missing param

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 514c5b5f4b)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/radeonsi/si_state.c
2016-05-05 11:47:20 +01:00
Roland Scheidegger
f64bcc7f7d gallivm: make sampling more robust against bogus coordinates
Some cases (especially these using fract for coord wrapping) did not handle
NaNs (or Infs) correctly - the following code assumed the fract result
could not be outside [0,1], but if the input is a NaN (or +-Inf) the fract
result was NaN - which then could produce out-of-bound offsets.

(Note that the explicit NaN behavior changes for min/max on x86 sse don't
result in actual changes in the generated jit code, but may on other
architectures. Found by looking through all the wrap functions.)

This fixes https://bugs.freedesktop.org/show_bug.cgi?id=94955

No piglit changes.

(v2: fix min/max typo in coord_mirror, add comment)

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>

Tested-by: Bruce Cherniak <bruce.cherniak@intel.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit bd07e20d20)
2016-05-05 11:47:19 +01:00
Frederic Devernay
97f91d88c0 glapi: fix _glapi_get_proc_address() for mangled function names
In the dispatch table, all functions are stored without the "m" prefix.
Modify code so that OSMesaGetProcAddress works both with gl and mgl
prefixes. Similar to
https://lists.freedesktop.org/archives/mesa-dev/2015-September/095251.html

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94994
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 23949cdf2c)
2016-05-05 11:47:19 +01:00
Brian Paul
c6acc7812f gallium/util: initialize pipe_framebuffer_state to zeros
To silence a valgrind uninitialized memory warning.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94955
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 1db8313168)
2016-05-05 11:47:19 +01:00
Eric Anholt
bf37eeb166 vc4: Make sure we recompile when sample_mask changes.
Part of fixing piglit EXT_framebuffer_multisample/sample-coverage inverted
(there is also a bug with RCL tiled blits)

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 79b36168e0)
2016-05-05 11:47:19 +01:00
Eric Anholt
2a88239dae vc4: Fix tests for format supported with nr_samples == 1.
This was a bug from the MSAA enabling.  Tests for surfaces with
nr_samples==1 instead of 0 (generally GL renderbuffers) would incorrectly
fail out.

Fixes the ARB_framebuffer_sRGB piglit tests other than srgb_conformance.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1410403e1e)
2016-05-05 11:47:19 +01:00
Roland Scheidegger
7b263ea528 gallivm: fix bogus argument order to lp_build_sample_mipmap function
Screwed up since 0753b135f6.

(Only an issue with different min/mag filters, and then only in some cases,
which is probably why it went unnoticed for quite a while.
The effect should have simply been nearest mip filter instead of linear, iff
min was nearest, mag was linear, and all pixels hit the mignifying path.)

Fixes a bunch of dEQP failures.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4ff8cbb0d8)
2016-05-05 11:47:19 +01:00
Jonathan Gray
dd5dd62c34 egl/x11: authenticate before doing chipset id ioctls
For systems without udev or sysfs that use drm ioctls in the loader
drm authentication must take place earlier or the loader will fail
"MESA-LOADER: failed to get param for i915".

Patch from Mark Kettenis.

Cc: "11.2 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mark Kettenis <kettenis@openbsd.org>
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
[Emil Velikov: remove gratuitous white-space]
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>

(cherry picked from commit 9bbf3737f9)

Squashed with commit

egl/x11: resolve "initialization from incompatible pointer type" warning

With earlier commit we've moved a few functions and changing the
argument type from _EGLDisplay * to struct dri2_egl_display *.

The latter is effectively a wrapper around the former, thus
functionality was preserved, although GCC rightfully warned us about the
misuse.

Add a simple wrapper that casts and propagates the correct type.

Fixes: 9bbf3737f9 ("egl/x11: authenticate before doing chipset id
ioctls")
Cc: "11.2 11.1" <mesa-stable@lists.freedesktop.org>
Reported-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

(cherry picked from commit b8e59292e6)
2016-05-05 11:46:44 +01:00
Samuel Pitoiset
ef4e4fb445 gk110/ir: make use of IMUL32I for all immediates
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d30768025a)
2016-05-05 11:46:43 +01:00
Emil Velikov
0058e9ac50 cherry-ignore: add CodeEmitterGK110::emitATOM() fix
The function was implemented after the 11.1 branchpoint.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-05 11:46:43 +01:00
Eric Anholt
08c747374c vc4: Add support for rendering to cube map surfaces.
We need to fix up the offset to point at the face of the cube.  Fixes
piglit fbo-cubemap, copyteximage CUBE, and glean's fbo test.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 48fe53bbb9)
2016-05-05 11:46:43 +01:00
Roland Scheidegger
68ecc39aba llvmpipe: (trivial) initialize src1_alpha var to NULL
The blend code would do a conditional assignment based on it, causing valgrind
to complain. Since that variable was actually unused in this case, this
doesn't fix anything but the warning.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94955
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 64d3ae09b7)
2016-05-05 11:46:43 +01:00
Eric Anholt
b13a734b52 vc4: Fix subimage accesses to LT textures.
This code started out like the T case, iterating over utile offsets, but I
had partially switched it to iterating over pixel offsets.  I hadn't
caught this before because it's unusual to do piecemeal uploads to small
textures.

Fixes bad text rendering in QT5 apps, which use a 256x16 glyph cache.
Also fixes 6 piglit tests related to glTexSubImage() and
glGetTexSubImage().

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f6d21bcd6b)
2016-05-05 11:46:43 +01:00
Leo Liu
d7497f9ce9 radeon/uvd: fix tonga feedback buffer size
This only applies to tonga

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8f4340c5e6)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/radeon/radeon_uvd.c
2016-05-05 11:46:43 +01:00
Emil Velikov
03ae3ad380 cherry-ignore: ignore st_DrawAtlasBitmaps mem leak fix
The function in not available in 11.1.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-05 11:46:43 +01:00
Nicolai Hähnle
5880b15971 gallium/radeon: handle failure when mapping staging buffer
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit a17911ceb1)
2016-05-05 11:46:43 +01:00
Nicolai Hähnle
0faa3a3662 radeonsi: fix bounds check in si_create_vertex_elements
This was triggered by
dEQP-GLES3.functional.vertex_array_objects.all_attributes

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit a191e6b719)
2016-05-05 11:46:43 +01:00
Jason Ekstrand
2274ec7dba i965/tiled_memcpy: Rework the RGBA -> BGRA mem_copy functions
This splits the two copy functions into three: One for unaligned copies,
one for aligned sources, and one for aligned destinations.  Thanks to the
previous commit, we are now guaranteed that the aligned ones will *only*
operate on aligned memory so they should be safe.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93962
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
(cherry picked from commit d2b32656e1)
2016-05-05 11:46:43 +01:00
Jason Ekstrand
9009d58eba i965/tiled_memcopy: Add aligned mem_copy parameters to the [de]tiling functions
Each of the [de]tiling functions has three mem_copy calls:

 1) Left edge to tile boundary
 2) Tile boundary to tile boundary in a loop
 3) Tile boundary to right edge

Copies 2 and 3 start at a tile edge so the pointer to tiled memory is
guaranteed to be at least 16-byte aligned.  Copy 1, on the other hand,
starts at some arbitrary place in the tile so it doesn't have any such
alignment guarantees.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
(cherry picked from commit f6f54a29ca)
2016-05-05 11:46:42 +01:00
Emil Velikov
584fc12ccf cherry-ignore: add non-applicable "fix of a fix"
Commit 4420f189b6 addresses a regression introduced by 83b589301f. The
latter of which is a regression fix, that did not land in 11.1 branch.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-05 11:46:42 +01:00
Thomas Hindoe Paaboel Andersen
cf1a04c414 st/va: avoid dereference after free in vlVaDestroyImage
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Julien Isorce <j.isorce@samsung.com>
(cherry picked from commit b9855dcdf7)

Fixes: 05e225b558 ("st/va: added internal storage for VAImage and BGRA
format")
[Emil Velikov: Add fixes tag, resolve merge conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/state_trackers/va/image.c
2016-05-04 15:55:34 +01:00
Marek Olšák
58a7d3cfcb drirc: add a workaround for blackness in Warsow
Cc: 11.1 11.2 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0293d72fa5)
2016-05-04 15:24:44 +01:00
Emil Velikov
596c6504b3 docs: add sha256 checksums for 11.1.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-17 23:29:44 +01:00
Emil Velikov
ca2fbf6f8f docs: add release notes for 11.1.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-17 18:43:30 +01:00
Emil Velikov
53a886ec31 Update version to 11.1.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-17 18:38:20 +01:00
Matt Turner
3eb4fd8891 i965/vec4: Update vec4 unit tests for commit 01dacc83ff.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94050
(cherry picked from commit c300559fbf)
Fixes: 9f2e22bf34 "i965/vec4: don't copy ATTR into 3src instructions
with complex swizzles"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94954
Nominated-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-16 01:34:10 +01:00
Emil Velikov
fd1e4331ee nvc/ir: remove duplicate variable declaration
Missed out with earlier commit while resolving conflicts.

Fixes: a785cccc70 "nvc0/ir: fix picking of coordinates from tex
instruction for textureGrad"
Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-15 10:04:57 +01:00
Olivier Pena
48d14b5290 scons: support for LLVM 3.7.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit a5256012ef)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94195
2016-04-14 22:35:06 +01:00
Ilia Mirkin
55375c14ce nv50/ir: we can't load local memory directly into an output
This fixes piglit tests like

tests/spec/glsl-1.10/execution/variable-indexing/vs-output-array-float-index-wr.shader_test

and related ones.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3610b1466d)
2016-04-14 22:35:06 +01:00
Christian Schmidbauer
760f8ead09 st/nine: specify WINAPI only for i386 and amd64
Currently mesa fails building with the x32 abi as ms_abi is not defined
in such a case.

The patch uses ms_abi only for amd64 targets and stdcall only for i386
targets to be sure that those are defined.

This patch additionally checks for __GNUC__ to guarantee that
__attribute__ is available.

CC: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Christian Schmidbauer <ch.schmidbauer@gmail.com>
Acked-by: Axel Davy <axel.davy@ens.fr>
(cherry picked from commit 2a529a8ac8)
2016-04-14 22:35:06 +01:00
Rob Herring
c91c7de52d Android: fix x86 gallium builds
Builds with gallium enabled fail on x86 with linker error:

external/mesa3d/src/mesa/vbo/vbo_exec_array.c:127: error: undefined reference to '_mesa_uint_array_min_max'

The problem is sse_minmax.c is not included in the libmesa_st_mesa
library. Since the SSE4.1 files are needed for both libmesa_st_mesa
and libmesa_dricore, move SSE4.1 files into a separate static library
that can be used by both.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 2d9e0f24e1)
2016-04-14 22:35:06 +01:00
Ilia Mirkin
75afb4ca6e nvc0: disable primitive restart and index bias during blits
Back in the dawn of time, we used to do immediate uploads for the vertex
data, and all was well. However Maxwell dropped support for immediate
vertex data, so we started feeding in a VBO (in all cases). But we
forgot to disable some things that apply in such cases, specifically
primitive restart and index bias. The latter was causing WoW and other
Blizzard games trouble as they use a pattern where they draw with a base
vertex (aka index bias), followed by texture uploads (aka blits,
internally).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91526
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Karol Herbst <nouveau@karolherbst.de>
(cherry picked from commit 41100b6b44)
2016-04-14 22:35:05 +01:00
Ilia Mirkin
a785cccc70 nvc0/ir: fix picking of coordinates from tex instruction for textureGrad
On Fermi, there's an argument in front of the coords that combines array
and indirect handle, while on Kepler the array and the indirect handle
are separate (and in front of the coords). We were previously only
accounting for the array bit of it, if there were an indirect access it
wouldn't be counted in the formula.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f667d15561)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
    src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
2016-04-14 22:35:05 +01:00
Anuj Phogat
e8cb96f83d i965: Fix assert conditions for src/dst x/y offsets
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 4ba47f7b2a)
2016-04-14 22:35:05 +01:00
xavier
fbc184041e r600/sb: Do not distribute neg in expr_handler::fold_assoc() when folding multiplications.
Previously it was doing this transformation for a Trine 3 shader:
     MUL     R6.x.12,    R13.x.23, 0.5|3f000000
-    MULADD     R4.x.12,    -R6.x.12, 2|40000000, 1|3f800000
+    MULADD     R4.x.12,    -R13.x.23, -1|bf800000, 1|3f800000

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94412
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
Cc: "11.0 11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit fce0b55ccb)
2016-04-14 22:35:05 +01:00
Samuel Pitoiset
9383b06d3e nvc0: make sure to delete samplers used by compute shaders
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9efd8b590f)
2016-04-14 22:35:05 +01:00
Nicolai Hähnle
868cf20717 st/mesa: use the texture view's format for render-to-texture
Aside from the bug below, it fixes a simplistic test I've written locally,
and I see no regression in Piglit for radeonsi.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94595
Cc: "11.0 11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit a8b315b827)
2016-04-14 22:35:05 +01:00
Nishanth Peethambaran
8b4eb0f123 st/omx/dec: Correct the timestamping
Attach the timestamp to the dpb buffer and use that timestamp
while pushing buffer from dpb list to the omx client.

Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Nishanth Peethambaran <nishanth.peethambaran@amd.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit eeb117a09d)
2016-04-14 22:35:05 +01:00
Nishanth Peethambaran
e097adc8b4 st/omx: Remove trailing spaces
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Nishanth Peethambaran <nishanth.peethambaran@amd.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 46de6bbb77)
2016-04-14 22:35:05 +01:00
Ilia Mirkin
0bcf45cf8d nv50/ir: fix indirect texturing for non-array textures on nvc0
If a layer parameter is provided, we want to flip it to position 0 (and
combine it with any indirect params). However if the target is not an
array, there is no layer, so we have to shift all of the arguments down
by one to make room for it.

This fixes situations where there were non-coordinate parameters, such
as bias, lod, depth compare, explicit derivatives. Instead of adding a
new parameter at the front for the indirect reference, we would swap one
of those in its place.

Fixes dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.*shadow

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reported-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7d98bfedd7)
2016-04-14 22:35:05 +01:00
Ilia Mirkin
5b1877c8ae st/mesa: only minify depth for 3d targets
We make sure that that image depth matches the level's depth before
copying it into place. However we should only be minifying the first
level's depth for 3d textures - array textures have the same depth for
all levels.

This fixes tests such as
dEQP-GLES3.functional.texture.specification.texsubimage3d_depth.* and I
suspect account for a number of other odd situations I've run into where
level > 0 of array textures was messed up.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit adb40a7399)
2016-04-14 22:35:05 +01:00
Ilia Mirkin
7521241091 nv50/ir: force-enable derivatives on TXD ops
This matters especially in vertex shaders, where derivatives are
disabled by default. This fixes textureGrad in vertex shaders on nv50.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d2445b0083)
2016-04-14 22:35:05 +01:00
Ilia Mirkin
6771e866d0 nv50: reset TFB bufctx when we no longer hold a reference to the buffers
This fix is analogous to commit ff085d014.

This fixes some use-after-free situations in dEQP when an xfb state is
removed, and then a clear is triggered, which only does a partial
validation. It would attempt to read the no-longer-valid buffers,
resulting in crashes.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d1b85dbffa)
[Emil Velikov: macro names do not need 3D_ ]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
    src/gallium/drivers/nouveau/nv50/nv50_shader_state.c
    src/gallium/drivers/nouveau/nv50/nv50_state.c
2016-04-14 22:35:05 +01:00
Daniel Czarnowski
5d8ba0232e egl: support EGL_LARGEST_PBUFFER in eglCreatePbufferSurface(...)
Patch provides a default for a set pbuffer surface size when
EGL_LARGEST_PBUFFER is used by the client. MIN2 macro is moved
to egldefines so that it can be shared.

Fixes following Piglit test:
   egl-create-largest-pbuffer-surface

From EGL 1.5 spec:
   "Use EGL_LARGEST_PBUFFER to get the largest available pbuffer
   when the allocation of the pbuffer would otherwise fail."

Currently there exists no API to query largest available pixmap size
using xlib or xcb so right now this seems most straightforward way to
ensure that we fulfill above API and also we don't attempt to allocate
'too big' pixmap which might succeed on server side but not work in
practice when driver starts to use it as a texture.

v2: add more explanation about the change (Emil)

Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit d4714512e4)
2016-04-14 22:35:05 +01:00
Marek Olšák
b2c280915a radeonsi: fix Hyper-Z hangs on P2 configs
Cc: 11.1 11.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 4ab2ac3349)
2016-04-14 22:35:04 +01:00
Roland Scheidegger
625ffe33ab draw: fix line stippling
The logic was comparing actual ints, not true/false values.
This meant that it was emitting always multiple line segments instead of just
one even if the stipple test had the same result, which looks inefficient, and
the segments also overlapped thus breaking line aa as well.
(In practice, with the no-op default line stipple pattern, for a 10-pixel
long line from 0-9 it was emitting 10 segments, with the individual segments
ranging from 0-1, 0-2, 0-3 and so on.)

This fixes https://bugs.freedesktop.org/show_bug.cgi?id=94193

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>

CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 12a4f0bed6)
2016-04-11 21:02:18 +01:00
Roland Scheidegger
dde6d0efba softpipe: fix anisotropic filtering crash
The filt_args->offset wasn't assigned but was always used later leading
to a crash (as far as I can tell, texel offsets don't actually make much
sense with anisotropic filtering, but because there's no explicit setting
if offsets are enabled there the array is always accessed).

This fixes https://bugs.freedesktop.org/show_bug.cgi?id=94481

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>

CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9e9d69979c)
2016-04-11 21:02:18 +01:00
Francisco Jerez
d9d703ee22 i965/vec4: Consider removal of no-op MOVs as progress during register coalesce.
Bug found by the liveness analysis validation pass that will be
introduced in a later commit.  The no-op MOV check in
opt_register_coalesce() was removing instructions which makes the
cached liveness analysis calculation inconsistent with the shader IR.
We were failing to set progress to true in that case though, which
means that invalidate_live_intervals() wouldn't necessarily be called
at the end of the function.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 7d7990cf65)
2016-04-11 21:02:18 +01:00
Francisco Jerez
a132394ca4 i965/fs: Add missing analysis invalidation in fixup_3src_null_dest().
Bug found by the liveness analysis validation pass that will be
introduced in a later commit.  fixup_3src_null_dest() was allocating
registers which makes the cached liveness analysis calculation
incomplete, so it must be invalidated.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 93be4158ae)
2016-04-11 21:02:18 +01:00
Francisco Jerez
e53e9b9a36 i965/fs: Add missing analysis invalidation in opt_sampler_eot().
Bug found by the liveness analysis validation pass that will be
introduced in a later commit.  opt_sampler_eot() was allocating
registers and inserting and removing instructions, which makes the
cached liveness analysis calculation inconsistent with the shader IR,
so it must be invalidated.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 6691c03fd3)
2016-04-11 21:02:18 +01:00
Ilia Mirkin
adc355ec4e nvc0: fix blit triangle size to fully cover FB's > 8192x8192
The idea is that a single triangle will cover the whole area being
drawn, allowing the blit shader to do its work. However the max fb size
is 16384x16384, which means that the triangle we draw needs to be twice
that in order to cover the whole area fully. Increase the size of the
triangle to 32768x32768.

This fixes a number of dEQP tests that were failing because a blit was
involved which would miss some of the resulting texture.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a651bc027d)
2016-04-11 21:02:18 +01:00
Nicolai Hähnle
5352835d0a r600g: clear compressed_depthtex/colortex_mask when binding buffer texture
Found by inspection of the source based on a bisected bug report.

This bug has been in the code for a long time, but the more recent PBO upload
feature exposed it because it leads to more uses of buffer textures.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94388
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0 11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e502801d98)
2016-04-11 21:02:18 +01:00
Emil Velikov
6dff29d926 egl/x11: check the return value of xcb_dri2_get_buffers_reply()
... before using it. The function can return NULL, which we should check
prior to refererencing it in the next function(s).

Cc: Fabian Vogt <fvogt@suse.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93667
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
(cherry picked from commit b9c5c4af6d)
2016-04-11 21:02:18 +01:00
Tamil velan
79ba53f574 radeon/uvd: increase max height to 4096 for VI and newer
With this issue 'mpv --hwdec=vdpau --vo=vdpau <stream>' fails
for vdpau decode if the stream height is 4096. Vdpau decode of
height upto 4096 is necessary usecase on amdgpu driver for VI
and newer platforms.

The fix is in driver specific implementation of "Decoder
Query Capabilities" API to return 4096 for VI and newer
platforms. With this fix vdpauinfo reports height support as
4096 and mpv for vdpau decode works fine for 4096 height streams.

Signed-off-by: Tamil velan <Tamil-Velan.Jayakumar@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 353a4f844f)
2016-04-11 21:02:17 +01:00
Marek Olšák
9c04a9c0f5 gallium/radeon: don't use temporary buffers for persistent mappings
Cc: 11.1 11.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 3146014d5f)
2016-04-11 21:02:17 +01:00
Christian König
56159c2800 radeon/uvd: disable MPEG1
The hardware simply doesn't support that correctly.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e148a3b6e9)
2016-04-11 21:02:17 +01:00
Ilia Mirkin
9bfc47358d glsl: avoid stack smashing when there are too many attributes
This fixes a crash in

dEQP-GLES3.functional.transform_feedback.array_element.separate.points.lowp_mat3x2

and likely others. The vertex shader has > 16 input variables (without
explicit locations), which causes us to index outside of the to_assign
array.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f6827e20d1)
2016-04-11 21:02:17 +01:00
Ilia Mirkin
b2ac03a8fc nvc0: reset TFB bufctx when we no longer hold a reference to the buffers
This fixes some use-after-free situations in dEQP when an xfb state is
removed, and then a clear is triggered, which only does a partial
validation. It would attempt to read the no-longer-valid buffers,
resulting in crashes.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ff085d014e)
[Emil Velikov: macro names do not need 3D_ ]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
    src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c
    src/gallium/drivers/nouveau/nvc0/nvc0_state.c
2016-04-11 21:02:17 +01:00
Kenneth Graunke
4a6aa3d978 i965: Only magnify depth for 3D textures, not array textures.
When BaseLevel > 0, we magnify the dimensions to fill out the size of
miplevels [0..BaseLevel).  In particular, this was magnifying depth,
thinking that the depth doubles at each level.  This is perfectly
reasonable for 3D textures, but dead wrong for array textures.

Changing the depth != 1 condition to a target == GL_TEXTURE_3D check
should make this only happen in the appropriate cases.

Fixes about 32 dEQP tests:
- dEQP-GLES31.functional.texture.gather.*.level_{1,2}

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4ba7ad6cc1)
2016-04-11 21:02:17 +01:00
Thomas Hellstrom
3afee5e82f winsys/svga: Increase the fence timeout
If running with a software renderer backend, the timeout may be
insufficient, and we don't want to release busy buffers too early.

In practice, SVGA gpu lockups are extremely rare.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 395c7b8fa1)
2016-04-11 21:02:17 +01:00
Thomas Hellstrom
09d1434fd7 winsys/svga: Fix an uninitialized return value
Reported-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviwed-by: Brian Paul <brianp@vmware.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 24ad7e16cd)
2016-04-11 21:02:17 +01:00
Kenneth Graunke
def3c848b3 mesa: Allow Get*() of several forgotten IsEnabled() pnames.
From section 6.2 ("State Tables") of the GL 2.1 specification
(the text also appears in the GL 3.0 and ES 3.1 specifications):
"However, state variables for which IsEnabled is listed as the query
 command can also be obtained using GetBooleanv, GetIntegerv, GetFloatv,
 and GetDoublev."

GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, and GL_FRAGMENT_SHADER_ATI
were missing from the glGet*() functions.  All other IsEnabled() pnames
look to be present, as far as I can tell.

Fixes 8 dEQP-GLES31.functional.debug.state_query subtests:
debug_output[_synchronous]_get{boolean,float,integer,integer64}.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit aa37cbdff7)
2016-04-11 21:02:17 +01:00
Kenneth Graunke
51bd5f4fc4 mesa: Make glGet queries initialize ctx->Debug when necessary.
dEQP-GLES31.functional.debug.state_query.debug_group_stack_depth_*
tries to call glGet on GL_DEBUG_GROUP_STACK_DEPTH right away, before
doing any other debug setup.  This should return 1.

However, because ctx->Debug wasn't allocated, we bailed and returned 0.

This patch removes the open-coded locking and switches the two glGet
functions to use _mesa_lock_debug_state(), which takes care of
allocating and initializing that state on the first time.  It also
conveniently takes care of unlocking on failure for us, so we don't
need to handle that in every caller.

Fixes dEQP-GLES31.functional.debug.state_query.debug_group_stack_depth_
{getboolean,getfloat,getinteger,getinteger64}.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit b4b50b074b)
[Emil Velikov: the path has changed s|debug_output|errors|]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
    src/mesa/main/debug_output.c
2016-04-11 21:02:17 +01:00
Oded Gabbay
b5f811e045 radeonsi: Do colorformat endian swap for PIPE_USAGE_STAGING
There is an old if statement (dated to 2011) that prevented doing
endian swap for colorformat, in case the buffer is marked as
PIPE_USAGE_STAGING.

This is now wrong because st_ReadPixels() reads into a destination
texture that is marked with PIPE_USAGE_STAGING. Therefore, even if
the texture is rendered correctly to the monitor, when reading it
back we get unswapped/wrong values.

This patch makes the check_rgba() function in gl-1.0-readpixsanity
piglit test pass in big-endian.

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 914d4967d7)
2016-04-11 21:02:17 +01:00
Oded Gabbay
1ad8541963 r600g: Do colorformat endian swap for PIPE_USAGE_STAGING
There is an old if statement (dated to 2011) that prevented doing
endian swap for colorformat, in case the buffer is marked
as PIPE_USAGE_STAGING.

This is now wrong because st_ReadPixels() reads into a destination
texture that is marked with PIPE_USAGE_STAGING. Therefore, even if
the texture is rendered correctly to the monitor, when reading it
back we get unswapped/wrong values.

This patch makes the check_rgba() function in gl-1.0-readpixsanity
piglit test pass in big-endian.

v2: removed duplicate call to r600_colorformat_endian_swap() inside
evergreen_init_color_surface_rat()

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit ef5183faea)
2016-04-11 21:02:17 +01:00
Dave Airlie
eadc1b6134 mesa/fbobject: propogate Layered when reusing attachments.
When reusing a depth attachment as a stencil, we need to propogate
the layered bit, otherwise we fail to complete the framebuffer.

discovered running ./bin/fbo-depth-array depth-layered-clear
on virgl on haswell.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 35859d5bbb)
2016-04-11 21:02:17 +01:00
Marc-André Lureau
4a1bc9dcf3 virtio_gpu: Add virtio 1.0 PCI ID to driver map
Add the virtio-gpu PCI ID for virtio 1.0 (according to the
specification, "the PCI Device ID is calculated by adding 0x1040 to the
Virtio Device ID")

Support for virtio 1.0 was added in qemu 2.4 (same time virtio-gpu
landed).

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit f1d12e7392)
2016-04-11 21:02:16 +01:00
Rob Herring
2a399fccf4 virtio_gpu: Add PCI ID to driver map
Add the virtio-gpu PCI ID so the driver probing works.

Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 657dc4f533)
Nominated-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-11 21:02:16 +01:00
Koop Mast
e8dd18dce6 st/clover: Add libelf cflags to the build
Otherwise the build will fail, when the library is in a non default
location.

v2 [Emil Velikov]
 - drop the unneeded cflags from targets/opencl.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Fixes: 7f585a6a98 "configure.ac: use pkg-config for libelf"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93524
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 04bc09fdf9)
2016-04-11 21:02:16 +01:00
Emil Velikov
15bc51572e mesa; add get-extra-pick-list.sh script into bin/
This is a very rudimentary script that checks if any of the applied
cherry-picks have been referenced (fixed?) by another patch. With the
latter either missing the stable tag or hasn't yet been picked.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit c212a70cd9)
2016-04-11 21:02:16 +01:00
Emil Velikov
3db8c9417b automake: add more missing options for make distcheck
Namely - opencl, osmesa (only the gallium flavour as it conflicts with
the classic one), surfaceless egl platform and a couple gallium drivers
(virgl and vc4).

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 325bc6fb4a)
2016-04-11 21:02:16 +01:00
Emil Velikov
b21e484b8f install-gallium-links: port changes from install-lib-links
Namely:
b662d5282f mesa: Add clean-local rule to remove .lib links.
5c1aac17ad install-lib-links: don't depend on .libs directory
fece147be5 install-lib-links: remove the .install-lib-links file

With these in place, make distcheck now passes and a race condition has
been avoided.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 0b6157e971)
2016-04-11 21:02:16 +01:00
Rob Herring
adabc628e2 r600: Make enum alu_op_flags unsigned
In builds with clang, there are several errors related to the enum
alu_op_flags like this:

src/gallium/drivers/r600/sb/sb_expr.cpp:887:8:
error: case value evaluates to -1610612736, which cannot be narrowed to
type 'unsigned int' [-Wc++11-narrowing]

These are due to the MSB being set in the enum. Fix these errors by
making the enum values unsigned as needed. The flags field that stores
this enum also needs to be unsigned.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Cc: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 51b22bd468)
2016-04-11 21:02:16 +01:00
Rob Herring
6bd66f8588 gallium/radeon: Add space between string literal and identifier
Fix compiles with clang that have this C++11 error:

src/gallium/drivers/radeon/r600_pipe_common.h:662:34:
error: invalid suffix on literal; C++11 requires a space between literal
and identifier [-Wreserved-user-defined-literal]

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Cc: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 92dd38df5a)
2016-04-11 21:02:16 +01:00
Rob Herring
029abaa1cb freedreno: drop unnecessary -Wno-packed-bitfield-compat
Enabling this warning doesn't generate any warnings with gcc, but is an
unknown option for clang, so drop it.

Signed-off-by: Rob Herring <robh@kernel.org>
Acked-by: Rob Clark <robdclark@gmail.com> (v1)

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
v2: keep the warning around, commented out
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 0156a33aa3)
2016-04-11 21:02:16 +01:00
Rob Herring
8d9d25a71e Android: clean-up and fix DRI module path handling
MESA_DRI_MODULE_PATH is only getting set for classic DRI drivers and may or
may not be set correctly for gallium_dri.so depending on the makefile
include ordering. For Android 6 and earlier it is fine, but with build
system changes in AOSP master, it is not.

Move the path variables to a single place at the top level and introduce
MESA_DRI_MODULE_REL_PATH for Android 5 and later which require relative
paths. With this, there is a single variable to change.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 8949edf018)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
    src/egl/Android.mk
2016-04-11 21:02:16 +01:00
Rob Herring
c95a045980 Android: remove headers from LOCAL_SRC_FILES
The Android build system now spits out warnings for header files listed in
LOCAL_SRC_FILES, so strip them out.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 0663edf85b)
2016-04-11 21:02:16 +01:00
Rob Herring
89e92ef5b5 Android: add -Wno-date-time flag for clang
clang complains about date/time macros:

src/mesa/main/context.c:403:25: error: expansion of date or time macro is not reproducible [-Werror,-Wdate-time]

Disable this warning.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 6dae9176d6)
[Emil Velikov: resolve trivial conflict]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
    Android.common.mk
2016-04-11 21:02:16 +01:00
Rob Herring
37e712795a Android: glsl: fix dependence on YACC_HEADER_SUFFIX from build system
The makefile was implicitly picking up YACC_HEADER_SUFFIX from the Android
build system, but this variable is now gone. Add it locally to fix the
build with AOSP master.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit a2f16db19b)
[Emil Velikov: the path differs s|src/compiler|src| ]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
    src/compiler/glsl/Android.gen.mk
2016-04-11 21:02:16 +01:00
Rob Herring
3f1b0c3200 Android: remove dependence on .SECONDEXPANSION
With the Android build system changes to ninja/kati, the use of
.SECONDEXPANSION is no longer supported. Fix this by avoiding rule specific
variables and using $(transform-generated-source).

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 794221fbb7)
2016-04-11 21:02:15 +01:00
Oded Gabbay
7cafcf5d24 gallium/radeon: disable evergreen_do_fast_color_clear for BE
This function is currently broken for BE. I assume it's because of
util_pack_color(). Until I fix this path, I prefer to disable it so users
would be able to see correct colors on their desktop and applications.

Together with the two following patches:
- gallium/r600: Don't let h/w do endian swap for colorformat
- gallium/radeon: remove separate BE path in r600_translate_colorswap

it fixes BZ#72877 and BZ#92039

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit a640ad15e1)
2016-04-11 21:02:15 +01:00
Oded Gabbay
0f401ea5f6 gallium/r600: Don't let h/w do endian swap for colorformat
Since the rework on gallium pipe formats, there is no more need to do
endian swap of the colorformat in the h/w, because the conversion between
mesa format and gallium (pipe) format takes endianess into account (see
the big #if in p_format.h).

v2: return ENDIAN_NONE only for four 8-bits components
(V_0280A0_COLOR_8_8_8_8)

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit e3dfc0e095)
2016-04-11 21:02:15 +01:00
Oded Gabbay
c786f890cd gallium/radeon: remove separate BE path in r600_translate_colorswap
After further testing, it appears there is no need for
separate BE path in r600_translate_colorswap()

The only fix remaining is the change of the last if statement, in the 4
channels case. Originally, it contained an invalid swizzle configuration
that never got hit, in LE or BE. So the fix is relevant for both systems.

This patch adds an additional 120 available visuals for LE and BE,
as seen in glxinfo

v2:
Tested for regressions by running piglit gpu.py with CAICOS (r600g) on
x86-64 machine. No regressions found.

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 9559071ed6)
2016-04-11 21:02:15 +01:00
Ilia Mirkin
9ac357a338 nv50,nvc0: bump minimum texture buffer offset alignment
It appears that it actually needs to be aligned to the datum size, so it
was 1 when testing with R8, but it can be as high as 16 with RGBA32.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit aa3b85fd18)
[Emil Velikov: squash trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
    src/gallium/drivers/nouveau/nv50/nv50_screen.c
2016-04-11 21:02:15 +01:00
Derek Foreman
bee3d391ec egl/wayland: Try to use wl_surface.damage_buffer for SwapBuffersWithDamage
Since commit d1314de293 we ignore
damage passed to SwapBuffersWithDamage.

Wayland 1.10 now has functionality that allows us to properly
process those damage rectangles, and a way to query if it's
available.

Now we can use wl_surface.damage_buffer and interpret the incoming
damage as being in buffer co-ordinates.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
(cherry picked from commit d085a5dff5)
2016-04-11 21:02:15 +01:00
Emil Velikov
496ab03cb5 automake: add nine to make distcheck
Will allow us to catch/prevent issues, like the one in mesa 11.2.0-rc1.

Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 51c65a4c48)
2016-04-11 21:02:15 +01:00
Matt Turner
82b564812c i965/fs: Don't CSE negated multiplies with saturation.
It's not correct to CSE these multiplies

   mul.sat dst1, -a, b
   mul.sat dst2,  a, b

by emitting a negated MOV from dst1 to dst2:

   mul.sat dst1, -a, b
   mov     dst2, -dst1

Take 2.0*2.0 for example. The first multiply would produce 0.0 and the
second would produce 1.0.

Fixes bad generated code in 18 to 22 shaders:

instructions in affected programs: 432 -> 464 (7.41%)
helped: 4
HURT: 18

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 1567da1e28)
2016-04-11 21:02:15 +01:00
Oded Gabbay
fcad8356a4 gallium/radeon: return correct values for BE in r600_translate_colorswap
Because I changed the swizzle check, I also need to adapt the return
values for each check.

It's basically almost the same as before, we just cross between STD and
STD_REV, and cross between ALT and ALT_REV

This fixes the rgba test in gl-1.0-readpixsanity (piglit) and also
fixes tri-flat (mesa demos).

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 439b5b008f)
2016-04-11 21:02:15 +01:00
Chris Forbes
2a4299a7f6 i965/blorp: Fix hiz ops on MSAA surfaces
Two things were broken here:
- The depth/stencil surface dimensions were broken for MSAA.
- Sample count was programmed incorrectly.

Result was the depth resolve didn't work correctly on MSAA surfaces, and
so sampling the surface later produced garbage.

Fixes the new piglit test arb_texture_multisample-sample-depth, and
various artifacts in 'tesseract' with msaa=4 glineardepth=0.

Fixes freedesktop bug #76396.

Not observed any piglit regressions on Haswell.

v2: Just set brw_hiz_op_params::dst.num_samples rather than adding a
    helper function (Ken).

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>

v3: moved the alignment needed for hiz+msaa to brw_blorp.cpp, as
    suggested by Chad Versace (Alejandro Piñeiro on behalf of Chris
    Forbes)

Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>

Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com>

Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 43d23e879c)
Nominated-by: Ben Widawsky <benjamin.widawsky@intel.com> (over IRC)
2016-04-11 21:02:15 +01:00
Ilia Mirkin
7fed1d299d glx: update to updated version of EXT_create_context_es2_profile
The EXT spec has been updated to:
 - logically combine the es2_profile and es_profile exts
 - allow any legal version to be requested

dEQP tests request a specific ES version when using GLX, so this allows
dEQP upstream to run against GLX with the appropriate X server patch
(which had similar disabling logic).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com> (v1)
Reviewed-by: Adam Jackson <ajax@redhat.com> (v3)

v1 -> v2:
 - distinguish between DRI_API_GLES{,2,3}
 - add GLX_EXT_create_context_es_profile client-side support
v2 -> v3:
 - fix error in computing mask

(cherry picked from commit 5ac7f0433b)
Nominated-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-11 21:02:15 +01:00
Oded Gabbay
ebf97bc637 llvmpipe: use vpkswss when dst is signed
This patch fixes a bug when building a pack instruction.

For POWER (altivec), in case the destination is signed and the
src width is 32, we need to use vpkswss. The original code used vpkuwus,
which emits an unsigned result.

This fixes the following piglit tests on ppc64le:
- spec@arb_color_buffer_float@gl_rgba8-drawpixels
- shaders@glsl-fs-fogscale

I've also corrected some coding style issues in the function.

v2: Returned else statements to vmware style

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 679a654a77)
2016-04-11 21:02:15 +01:00
Oded Gabbay
df5ed52641 gallium/radeon: Correctly translate colorswaps for big endian
The current code in r600_translate_colorswap uses the swizzle information
to determine which colorswap to use.

This works for BE & LE when the nr_channels is <4, but when nr_channels==4
(e.g. PIPE_FORMAT_A8R8G8B8_UNORM), this method can not be used for both BE
and LE, because the swizzle info is the same for both of them.

As a result, r600g doesn't support 24bit color formats, only 16bit, which
forces the user to choose 16bit color in X server.

This patch fixes this bug by separating the checks for LE and BE and
adapting the swizzle conditions in the BE part of the checks.

Tested on an Evergreen GPU (Cedar GL FirePro 2270) running inside POWER7
Big-Endian Machine.

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
CC: "11.2" "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 4b7e219e61)
2016-04-11 21:02:15 +01:00
Emil Velikov
cefb7c44ca cherry-ignore: do not pick nv50/ir commit
As requested by Ilia on the mesa-stable ML.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-11 21:02:14 +01:00
Emil Velikov
6847733bb4 get-pick-list.sh: Require explicit "11.1" for nominating stable patches
A nomination unadorned with a specific version is now interpreted as
being aimed at the 11.1 branch, which was recently opened.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-11 21:01:44 +01:00
Ilia Mirkin
a85e5044c5 st/mesa: force depth mode to GL_RED for sized depth/stencil formats
See commit 9db2098d for the i965 version of this.

This fixes depth in a bunch of dEQP EXT_texture_border_clamp tests. And
probably other ones as well.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 0b10ec1086)
2016-04-11 19:51:20 +01:00
Daniel Czarnowski
5c9e9e1f00 egl_dri2: set correct error code if swapbuffers fails
A return value of '-1' means that there was error during swap with a
window drawable, in this case we set error as EGL_BAD_NATIVE_WINDOW.

v2: coding style cleanup, better commit message

Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit e6f1a44d14)
2016-04-11 19:51:20 +01:00
Dongwon Kim
4687027197 egl: move Null check to eglGetSyncAttribKHR to prevent Segfault
Null-check on "*value" is currently done in _eglGetSyncAttrib, which is
after eglGetSyncAttribKHR dereferences it.

Move the check a layer up (in the beginning of eglGetSyncAttribKHR) to
avoid segfaults.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
[Emil Velikov: tweak commit message, add stable tag]
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>

(cherry picked from commit d1e1563bb6)
2016-04-11 19:51:20 +01:00
Ilia Mirkin
161a0a9784 meta/copy_image: use precomputed dst_internal_format to avoid segfault
If the destination is a renderbuffer, dst_tex_image will be NULL. This
fixes the *to_renderbuffer dEQP copy image tests.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit b697400a97)
2016-04-11 19:51:20 +01:00
Ben Widawsky
0a7097a17e i965/skl: Add two missing device IDs
The Iris part is left unbranded because we did not have these with original SKL.

v2: 0x192d is gt3, not gt4

v3: Forgot to update the temporary brand string when I did v2.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Acked-by: Michał Winiarski <michal.winiarski@intel.com>
(cherry picked from commit 644c8a5151)
2016-04-11 19:51:20 +01:00
Ilia Mirkin
6d54a6582e st/mesa: fix up result_src.type when doing i2u/u2i conversions
Even though it's a no-op, it's important to keep track of the type so
that we can pick the properly-signed op later on.

This fixes dEQP-GLES3.functional.shaders.precision.uint.highp_div_fragment,
which ended up using IDIV instead of UDIV.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 49c67926c7)
2016-04-11 19:51:20 +01:00
Ilia Mirkin
df41d912fb nv50/ir: fix quadop emission in the presence of predication
When there's a predicate, it just goes onto the sources list. If the
quadop only has a single regular source, we will end up thinking that
the predicate is the second source. Check explicitly for the predSrc so
that we don't accidentally emit the wrong thing.

This fixes a bunch of dEQP-GLES3.functional.shaders.derivate.* tests.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ca23c8081f)
2016-04-11 19:51:20 +01:00
Daniel Czarnowski
ac887fee2a egl_dri2: NULL check for xcb_dri2_get_buffers_reply()
Without the check, unsuccessful xcb_dri2_get_buffers_reply(...) causes
segmentation fault in dri2_get_buffers.

Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
(cherry picked from commit 5d87a7c894)
2016-04-11 19:51:20 +01:00
Vinson Lee
374ba5d855 llvmpipe: Do not use barriers if not using threads.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94088
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 4ed4c1d921)
2016-04-11 19:51:20 +01:00
Francisco Jerez
c1dac9218e i965: Reupload push and pull constants when we get new shader image unit state.
Fixes several of the
"dEQP-GLES31.functional.image_load_store*load_store*single_layer" dEQP
tests that use image formats we implement using untyped surface
messages.

Cc: mesa-stable@lists.freedesktop.org
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 9e30d66b7c)
2016-04-11 19:51:19 +01:00
Jason Ekstrand
c58258558f nir/lower_vec_to_movs: Better report channels handled by insert_mov
This fixes two issues.  First, we had a use-after-free in the case where
the instruction got deleted and we tried to return mov->dest.write_mask.
Second, in the case where we are doing a self-mov of a register, we delete
those channels that are moved to themselves from the write-mask.  This
means that those channels aren't reported as being handled even though they
are.  We now stash off the write-mask before remove unneeded channels so
that they still get reported as handled.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94073
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 70dff4a55e)
2016-04-11 19:51:19 +01:00
Ben Widawsky
3b9437c701 i965: Make sure we blit a full compressed block
This fixes an assertion failure in [at least] one of the Unreal Engine Linux
demo/games that uses DXT1 compression. Specifically, the "Vehicle Game".

At some point, the game ends up trying to blit mip level whose size is 2x2,
which is smaller than a DXT1 block. As a result, the assertion in the blit path
is triggered. It should be safe to simply make sure we align the width and
height, which is sadly an example of compression being less efficient.

NOTE: The demo seems to work fine without the assert, and therefore release
builds of mesa wouldn't stumble over this. Perhaps there is some unnoticeable
corruption, but I had trouble spotting it.

Thanks to Jason for looking at my backtrace and figuring out what was going on.

v2: Use NPOT alignment to make sure ASTC is handled properly (Ilia)
Remove comment about how this doesn't fix other bugs, because it does.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93358
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Tested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 088280e022)
2016-04-11 19:51:19 +01:00
Nanley Chery
16958f7171 mesa/readpix: Clip ReadPixels() area to the ReadBuffer's
The fast path for Intel's ReadPixels() unintentionally omits clipping
the specified area to a valid one. Rather than clip in various
corner-cases, perform this operation in the API validation stage.

The bug in intel_readpixels_tiled_memcpy() showed itself when the winsys
ReadBuffer's height was smaller than the one specified by ReadPixels().
yoffset became negative, which was an invalid input for tiled_to_linear().

v2: Move clipping to validation stage (Jason)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92193
Reported-by: Marta Löfstedt <marta.lofstedt@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 605832736a)
2016-04-11 19:51:19 +01:00
Nanley Chery
729a8c528d mesa/image: Make _mesa_clip_readpixels() work with renderbuffers
v2: Use gl_renderbuffer::{Width,Height} (Jason)

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 55d56d34e0)
2016-04-11 19:51:19 +01:00
Brian Paul
b09d082e81 mesa: fix incorrect viewport position when GL_CLIP_ORIGIN = GL_LOWER_LEFT
Ilia Mirkin found/fixed the mistake.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93813
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit fe14110f35)
2016-04-11 19:51:19 +01:00
Ilia Mirkin
cd886e8ac3 glsl: return cloned signature, not the builtin one
The builtin data can get released with a glReleaseShaderCompiler call.
We're careful everywhere to clone everything that comes out of builtins
except here, where we accidentally return the signature belonging to the
builtin version, rather than the locally-cloned one.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Tested-by: Rob Herring <robh@kernel.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 88519c6087)
2016-04-11 19:51:19 +01:00
Ilia Mirkin
777ba349cd glsl: make sure builtins are initialized before getting the shader
The builtin function shader is part of the builtin state, released
when glReleaseShaderCompiler is called. We must ensure that the
builtins have been (re)initialized before attempting to link with the
builtin shader.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Tested-by: Rob Herring <robh@kernel.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ac57577e29)
2016-04-11 19:51:19 +01:00
Matt Turner
7e103fe53f i965/vec4: don't copy ATTR into 3src instructions with complex swizzles
The vec4 backend, at the end, does this:

    if (inst->is_3src()) {
       for (int i = 0; i < 3; i++) {
          if (inst->src[i].vstride == BRW_VERTICAL_STRIDE_0)
             assert(brw_is_single_value_swizzle(inst->src[i].swizzle));

So make sure that we use the same conditions when trying to
copy-propagate. UNIFORMs will be converted to vstride 0 in
convert_to_hw_regs, but so will ATTRs when interleaved (as will happen
in a GS with multiple attributes). Since the vstride is not set at
copy-prop time, infer it by inspecting dispatch_mode and reject ATTRs if
they have non-scalar swizzles and are interleaved.

Fixes assertion errors in dolphin-generated geometry shaders (or
misrendering on opt builds) on Sandybridge or on IVB/HSW with
INTEL_DEBUG=nodualobj.

Co-authored-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93418
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9f2e22bf34)
2016-04-11 19:51:19 +01:00
Steinar H. Gunderson
44e5f03edb mesa: Fix locking of GLsync objects.
GLsync objects had a race condition when used from multiple threads
(which is the main point of the extension, really); it could be
validated as a sync object at the beginning of the function, and then
deleted by another thread before use, causing crashes. Fix this by
changing all casts from GLsync to struct gl_sync_object to a new
function _mesa_get_and_ref_sync() that validates and increases
the refcount.

In a similar vein, validation itself uses _mesa_set_search(), which
requires synchronization -- it was called without a mutex held, causing
spurious error returns and other issues. Since _mesa_get_and_ref_sync()
now takes the shared context mutex, this problem is also resolved.

Fixes bug #92757, found while developing Nageru, my live video mixer
(due for release at FOSDEM 2016).

v2: Marek: silence warnings, fix declaration after code

Signed-off-by: Steinar H. Gunderson <sesse@google.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit feb53912f8)
2016-04-11 19:51:19 +01:00
Ilia Mirkin
ed14107645 nvc0: avoid negatives in PUSH_SPACE argument
Fixup to commit 03b3eb90d - the number of buffers could be larger than
the number of elements, in which case we'd pass a negative argument to
PUSH_SPACE, which would be bad. While we're at it, merge it with the
other PUSH_SPACE at the top of the function.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 2065e380b2)
2016-04-11 19:51:19 +01:00
Ilia Mirkin
9427c7e897 nvc0: add some missing PUSH_SPACE's
nvc0_vbo has explicit push space checking enabled, so we must run
PUSH_SPACE by hand. A few spots missed that.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 03b3eb90d7)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
    src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c
2016-04-11 19:50:44 +01:00
Ilia Mirkin
88615b66ed nvc0/ir: fix converting between predicate and gpr
The spill logic will insert convert ops when moving between files. It
seems like the emission logic wasn't quite ready for these converts.

Tested on fermi, and visually looked at nvdisasm output for maxwell.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1a0fde1f52)
2016-02-24 17:34:42 +00:00
Marek Olšák
a2dd9b49f0 radeonsi: fix Hyper-Z on Stoney
Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 8ec24678ac)
2016-02-24 17:33:43 +00:00
Patrick Baggett
27fa53c6d0 mesa: Use SSE prefetch instructions rather than 3DNow instructions
64-bit Pentium 4 CPUs don't have the 3DNow prefetch instructions
which results in an Illegal instruction crash.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Tested-by: Timothy Arceri <t_arceri@yahoo.com.au>
https://bugs.freedesktop.org/show_bug.cgi?id=27512
(cherry picked from commit 9c78cfd547)
2016-02-24 17:17:06 +00:00
Emil Velikov
e49dd21bcb docs: add sha256 checksums for 11.1.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-02-11 01:21:31 +00:00
Emil Velikov
7bcd827806 docs: add release notes for 11.1.2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2016-02-11 00:03:22 +00:00
Emil Velikov
ac65994a8e Update version to 11.1.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-02-10 23:59:40 +00:00
Nicolai Hähnle
185ee6b612 radeonsi: fix discard-only fragment shaders (11.1 version)
When a fragment shader is used that has no outputs but does conditional
discard (KILL_IF), all fragments are killed without this patch.

By comparing various register settings, my conclusion is that the exec mask
is either not properly forwarded to the DB by NULL exports or ends up being
unused, at least when there is _only_ a NULL export (the ISA documentation
claims that NULL exports can be used to override a previously exported exec
mask).

Of the various approaches I have tried to work around the problem, this one
seems to be the least invasive one.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93761
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-02-04 12:35:13 +00:00
Nicolai Hähnle
25fc54992e st/mesa: use the correct address generation functions in st_TexSubImage blit
We need to tell the address generation functions about the dimensionality of
the texture to correctly implement the part of Section 3.8.1 (Texture Image
Specification) of the OpenGL 2.1 specification which says:

    "For the purposes of decoding the texture image, TexImage2D is
    equivalent to calling TexImage3D with corresponding arguments
    and depth of 1, except that
      ...
      * UNPACK SKIP IMAGES is ignored."

Fixes a low impact bug that was found by chance while browsing the spec and
extending piglit tests.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
(cherry picked from commit 4a448a63ad)
2016-02-04 10:06:27 +00:00
Leo Liu
37aed85969 st/omx/dec/h264: fix corruption when scaling matrix present flag set
The scaling list should be filled out with zig zag scan

v2: integrate zig zag scan for list 4x4 to vl(Christian)
v3: move list determination out from the loop(Ilia)

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 6ad2e55a14)
2016-02-04 10:06:27 +00:00
Leo Liu
3adf111821 vl: add zig zag scan for list 4x4
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 4f598f2173)
2016-02-04 10:06:27 +00:00
Ilia Mirkin
f5f021ecc5 st/mesa: treat a write as a read for range purposes
We use this logic to detect live ranges and then do plain renaming
across the whole codebase. As such, to prevent WaW hazards, we have to
treat a write as if it were also a read.

For example, the following sequence was observed before this patch:

 13: UIF TEMP[6].xxxx :0
 14:   ADD TEMP[6].x, CONST[6].xxxx, -IN[3].yyyy
 15:   RCP TEMP[7].x, TEMP[3].xxxx
 16:   MUL TEMP[3].x, TEMP[6].xxxx, TEMP[7].xxxx
 17:   ADD TEMP[6].x, CONST[7].xxxx, -IN[3].yyyy
 18:   RCP TEMP[7].x, TEMP[3].xxxx
 19:   MUL TEMP[4].x, TEMP[6].xxxx, TEMP[7].xxxx

While after this patch it becomes:

 13: UIF TEMP[7].xxxx :0
 14:   ADD TEMP[7].x, CONST[6].xxxx, -IN[3].yyyy
 15:   RCP TEMP[8].x, TEMP[3].xxxx
 16:   MUL TEMP[4].x, TEMP[7].xxxx, TEMP[8].xxxx
 17:   ADD TEMP[7].x, CONST[7].xxxx, -IN[3].yyyy
 18:   RCP TEMP[8].x, TEMP[3].xxxx
 19:   MUL TEMP[5].x, TEMP[7].xxxx, TEMP[8].xxxx

Most importantly note that in the first example, the second RCP is done
on the result of the MUL while in the second, the second RCP should have
the same value as the first. Looking at the GLSL source, it is apparent
that both of the RCP's should have had the same source.

Looking at what's going on, the GLSL looks something like

  float tmin_8;
  float tmin_10;
  tmin_10 = tmin_8;
... lots of code ...
  tmin_8 = tmpvar_17;
... more code that never looks at tmin_8 ...

And so we end up with a last_read somewhere at the beginning, and a
first_write somewhere at the bottom. For some reason DCE doesn't remove
it, but even if that were fixed, DCE doesn't handle 100% of cases, esp
including loops.

With the last_read somewhere high up, we overwrite the previously
correct (and large) last_read with a low one, and then proceed to decide
to merge all kinds of junk onto this temp. Even if that weren't the
case, and there were just some writes after the last read, then we might
still overwrite a merged value with one of those.

As a result, we should treat a write as a last_read for the purpose of
determining the live range.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 047b917718)
2016-02-04 10:06:27 +00:00
François Tigeot
3ef2a4bb2e gallium: Add DragonFly support
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit a48afb92ff)
2016-02-04 10:06:27 +00:00
Ilia Mirkin
12888ad942 nv50/ir: fix false global CSE on instructions with multiple defs
If an instruction has multiple defs, we have to do a lot more checks to
make sure that we can move it forward. Among other things, various code
likes to do

    a, b = tex()
    if () c = a
    else c = b

which means that a single phi node will have results pointing at the
same instruction. We obviously can't propagate the tex in this case, but
properly accounting for this situation is tricky. Just don't try for
instructions with multiple defs.

This fixes about 20 shaders in shader-db, including the dolphin efb2ram
shader.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 3ca941d60e)
2016-02-04 10:06:27 +00:00
Ilia Mirkin
0f7d3d661d nv50,nvc0: fix buffer clearing to respect engine alignment requirements
It appears that the nvidia render engine is quite picky when it comes to
linear surfaces. It doesn't like non-256-byte aligned offsets, and
apparently doesn't even do non-256-byte strides.

This makes arb_clear_buffer_object-unaligned pass on both nv50 and nvc0.

As a side-effect this also allows RGB32 clears to work via GPU data
upload instead of synchronizing the buffer to the CPU (nvc0 only).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> # tested on GF108, GT215
Tested-by: Nick Sarnie <commendsarnex@gmail.com> # GK208
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 3ca2001b53)
2016-02-04 10:06:27 +00:00
Ilia Mirkin
7cb93f77f2 nvc0: avoid crashing when there are holes in vertex array bindings
When using the "shared" vertex array configuration strategy, we bind
each of the buffers as a separate array. However there can be holes in
such vertex buffer lists, so just emit a disable for those.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 438d421f8b)
2016-02-04 10:06:27 +00:00
Eric Anholt
03eb1716dd vc4: Throttle outstanding rendering after submission.
Just make sure that after we've submitted, we get to at least 5
(global) submits ago before we go on to do more.  Prevents up to
seconds of lag with window movement in X with xcompmgr -c.  There may
be useful tuning to do in the future, but for now this gets us
usability.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 3fba517bdd)
2016-02-04 10:06:27 +00:00
Eric Anholt
4865ab2b43 vc4: Don't record the seqno of a failed job submit.
On an error return, the returned seqno will probably be unset, so we'd
lose track of what we've submitted so far for waiting on in the
future.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 2a449ce7c9)
2016-02-04 10:06:27 +00:00
Karol Herbst
045e269a92 nv50/ir: fix memory corruption when spilling and redoing RA
When RA fails, and we spill, we have to clean everything up before doing
RA again. We were forgetting to reset the hi/lo linked lists - at
least the hi list is guaranteed to still have pointers to now-deleted
RIG nodes.

Signed-off-by: Karol Herbst <nouveau@karolherbst.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 19ae5de981)
2016-02-04 10:06:26 +00:00
Ben Widawsky
761e3fda6e i965/bxt: Fix conservative wm thread counts.
When setting the conservative thread counts, I halved everything. That isn't
correct for the wm, which has nothing to do with actual thread counts. I suck.

BXT only has 1 slice, and there is some ambiguity about subslices, so just
reserve the max possible for now. It looks like this might fix:
piglit.spec.glsl-1_50.execution.variable-indexing.gs-output-array-vec4-index-wr.bxtm64.
I kind of question why that is, but it is what Jenkins says.

Mark is current running some of the other blacklisted tests on this patch. (it
effects anything requiring scratch space).

Cc: mesa-stable <mesa-stable@lists.freedesktop.org>
Cc: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit a443b5b732)
2016-02-04 10:06:26 +00:00
Ian Romanick
7e1bd26d54 meta: Use internal functions to set texture parameters
_mesa_texture_parameteriv is used because (the more obvious)
_mesa_texture_parameteri just stuffs the parameter in an array and calls
_mesa_texture_parameteriv.  This just cuts out the middleman.

As a side bonus we no longer need check that ARB_stencil_texturing is
supported.  The test doesn't allow non-supporting implementations to
avoid any work, and it's redundant with the value-changed test.

Fix bug #93717 because the state restore commands at the bottom of
_mesa_meta_GenerateMipmap no longer depend on the bound state.

Fixes  piglit   arb_direct_state_access-generatetexturemipmap  with  the
changes  recently sent  to the  piglit mailing  list.  See  the bugzilla
entry for more info.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93717
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 2542871387)
2016-02-04 10:06:26 +00:00
Ian Romanick
e5d37f16e0 meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE
Commit c246828c added the code to save and restore the stencil
texturing mode.  The restore, however, was erroneously inside the
'target != GL_TEXTURE_RECTANGLE' block.

Fixes piglit test 'arb_stencil_texturing-blit_corrupts_state
GL_TEXTURE_RECTANGLE'.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 18b0ba340b)
2016-02-04 10:06:26 +00:00
Nicolai Hähnle
e22133f1bf radeonsi: add DCC buffer for sampler views on new CS
This fixes a VM fault and possible lockup in high memory pressure situations.

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
(cherry picked from commit 1067e6eb55)
2016-02-04 10:06:26 +00:00
Nicolai Hähnle
6dbb144b3d radeonsi: ensure that VGT_GS_MODE is sent when necessary
Specifically, when the API switches from using a GS to not using a GS and then
back to using the same GS again, we do not have to re-send all the GS state,
but we do have to send VGT_GS_MODE. So make VGT_GS_MODE consistently be a part
of the VS state.

This fixes a rendering bug in Dolphin, but surely other applications are
affected as well.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93648
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 004fcd4230)
2016-02-04 10:06:26 +00:00
Nicolai Hähnle
4ba352dc80 radeonsi: extract the VGT_GS_MODE calculation into its own function
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 9f89bd69df)
2016-02-04 10:06:26 +00:00
Ilia Mirkin
e101a005b1 glsl: always compute proper varying type, irrespective of varying packing
Normally there's a producer and consumer, and the producer var gets
picked. In both the vertex->gs and tes->gs cases, that's the un-arrayed
version.

In the SSO case, however, there is no producer. So we picked the arrayed
GS variable, and as a result, used more slots than we should. More
critically, these slots would also no longer line up with the producer's
calculation. To fix this, we need to fix up the type of the variable
based on stage no matter what.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93650
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit dac2964f3e)
2016-02-04 10:06:26 +00:00
Timothy Arceri
65dfe8ba5f glsl: create helper to remove outer vertex index array used by some stages
This will be used in the following patch for calculating array sizes correctly
when reserving explicit varying locations.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
(cherry picked from commit 5907a02ab6)
2016-02-04 10:06:26 +00:00
Emil Velikov
ae0733e2a1 egl/dri2: expose srgb configs when KHR_gl_colorspace is available
Otherwise the user has no way of using it, and we'll try to access the
linear one.

v2:
 - Bail out when KHR_gl_colorspace is missing and srgb is set (Marek)

Cc: Chih-Wei Huang <cwhuang@android-x86.org>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Fixes: c2c2e9ab604(egl: implement EGL_KHR_gl_colorspace (v2))
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91596
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Mauro Rossi <issor.oruam@gmail.com>
(cherry picked from commit 54702c2fa1)
2016-02-03 14:51:22 +00:00
Emil Velikov
e8ae0e75fe targets/dri: android: use WHOLE static libraries
By using whole static libraries the android buildsystem provides
whole-archive (alike) solution. This means that we don't need to worry
about the order of the static libraries and any reverse, recursive or
circular dependencies that they have between one another.

Without this the linker will discard any unused hunks of one library
and we'll end up with unresolved symbols as those are required by
another static library. This issue has become more prominent with the
introduction of pipe-loader.

Whole static libraries has been used in i915/i965 for a very long
time, so we might do the same.

v2:
 - Better commit message (Ilia)
 - Keep external dependencies as [normal] static libs (Mauro)

Cc: mesa-stable@lists.freedesktop.org
Cc: Mauro Rossi <issor.oruam@gmail.com>
Reported-by: Mauro Rossi <issor.oruam@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit f29a772a7e)
2016-02-03 14:50:38 +00:00
Emil Velikov
6e86513db9 i915: correctly parse/set the context flags
With an earlier commit we've spit the flags parsing to a separate
function, but forgot to update all the dri modules to use it.

Noticed when we've enabled KHR_debug for every dri module - fdo#93048

Fixes: 38366c0c6e "dri_util: Don't assume __DRIcontext->driverPrivate
is a gl_context"
Cc: Mark Janes <mark.a.janes@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>

(cherry picked from commit 72fda2b710)
2016-02-03 14:34:26 +00:00
Jose Fonseca
ee5d530d33 pipe-loader: Fix PATH_MAX define on MSVC.
(cherry picked from commit 4befd82a64)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93628
Nominted-by: Emil Velikov <emil.l.velikov@gmail.com>
2016-01-22 16:02:18 +00:00
Jose Fonseca
27d2dbd447 scons: Conditionally use DRM module on pipe-loader.
Fixes non Linux builds.

Trivial.

(cherry picked from commit 02afbd2476)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93628
Nominted-by: Emil Velikov <emil.l.velikov@gmail.com>
2016-01-22 15:59:22 +00:00
Grazvydas Ignotas
4b88e1f758 r600g: don't leak driver const buffers
The buffers are referenced from r600_update_driver_const_buffers()
 -> r600_set_constant_buffer() -> u_upload_data(), but nothing
ever releases the reference. Similar case with driver_consts.
Found using valgrind.

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
[Emil Velikov: resolve trivial conflicts]
(cherry picked from commit 0153ff8379)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-01-22 11:57:47 +00:00
Nicolai Hähnle
ebd01a0910 util/u_pstipple.c: copy immediates during transformation
Apparently, nobody has combined stippling with a fragment shader
containing immediates in almost five years...

Fixes a bug in Kodi with radeonsi reported by Christian König.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Tested-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit e6281a2850)
2016-01-22 11:44:50 +00:00
Timothy Arceri
55c88cf8d1 glsl: fix interface block error message
Print the stream value not the pointer to the expression,
also use the unsigned format specifier.

Cc: 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit d018619d7f)
2016-01-22 11:44:50 +00:00
Dave Airlie
c251d62ccb glsl: fix subroutine lowering reusing actual parmaters
One of the oglconform tests was crashing here, and it was
due to not cloning the actual parameters before creating the
new call. This makes a call clone function that does the right
things to make sure we clone all the needed info, and points
the callee at it. (It differs from ->clone due to this).

this may fix https://bugs.freedesktop.org/show_bug.cgi?id=93722, I had this
patch in my cts fixes tree, but hadn't had time to make sure I liked it.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 119bef9543)
2016-01-22 11:44:50 +00:00
Timothy Arceri
c4746503ca mesa: fix segfault in glUniformSubroutinesuiv()
From Section 7.9 (SUBROUTINE UNIFORM VARIABLES) of the OpenGL
4.5 Core spec:

   "The command

       void UniformSubroutinesuiv(enum shadertype, sizei count,
                                  const uint *indices);

   will load all active subroutine uniforms for shader stage
   shadertype with subroutine indices from indices, storing
   indices[i] into the uniform at location i. The indices for
   any locations between zero and the value of
   ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS minus one which are not
   used will be ignored."

V2: simplify NULL check suggested by Jason.

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: "11.0 11.1" mesa-stable@lists.freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=93731
(cherry picked from commit 86677f1016)
2016-01-22 11:44:50 +00:00
Timothy Arceri
a15cf952dc glsl: fix segfault linking subroutine uniform with explicit location
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: "11.0 11.1" mesa-stable@lists.freedesktop.org
(cherry picked from commit 50376e0c0e)
2016-01-22 11:44:49 +00:00
Kenneth Graunke
f9763f24ad glsl: Allow implicit int -> uint conversions for bitwise operators (&, ^, |).
The ARB has decided that implicit conversions should be performed for
bitwise operators in future language revisions.  Implementations of
current language revisions may or may not perform them.

This patch makes Mesa apply implicti conversions even on current
language versions.  Applications appear to expect this behavior,
and there's really no downside to doing so.

Fixes shader compilation in Shadow of Mordor.

Bugzilla: https://www.khronos.org/bugzilla/show_bug.cgi?id=1405
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d54a70aa18)
2016-01-22 11:44:49 +00:00
Jason Ekstrand
288e760597 i965/fs: Always set channel 2 of texture headers in some stages
In the vertex and fragment stages, the hardware is nice to us and leaves
g0.2 zerod out for us so we can use it for headers.  However, in compute,
geometry, and tessellation stages, the hardware is not so nice.  In
particular, for compute shaders on BDW, the hardware places some debug bits
in 23:15.  As it happens, bit 15 is interpreted by the sampler as the alpha
channel mask.  This means that if you use a texturing instruction with a
header in a compute shader, you may randomly get the alpha channel
disabled.  Since channel masks affect the return length of the sampler
message, this can lead the GPU to expect a different mlen to the one you
specified in the shader and this, in turn, hangs your GPU.

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 61b0cfd84e)
2016-01-22 11:42:45 +00:00
Jason Ekstrand
4f760d768d i965/fs/generator: Take an actual shader stage rather than a string
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
[Emil Velikov: drop not applicable TES changes]
(cherry picked from commit 9870f798be)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/drivers/dri/i965/brw_fs_generator.cpp
	src/mesa/drivers/dri/i965/brw_shader.cpp
2016-01-22 11:37:43 +00:00
Jason Ekstrand
615c5a7fc8 i965/vec4: Use UW type for multiply into accumulator on GEN8+
BDW adds the following restriction: "When multiplying DW x DW, the dst
cannot be accumulator."

Cc: "11.1,11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 0a6811207f)
2016-01-22 11:36:43 +00:00
Ilia Mirkin
681415e7f0 st/mesa: use surface format to generate mipmaps when available
This fixes the recently posted mipmap + texture views piglit test.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
[Emil Velikov: resolve trivial conflicts]
(cherry picked from commit e94ef885bb)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/state_tracker/st_gen_mipmap.c
2016-01-22 11:36:43 +00:00
Marek Olšák
ce09b50e7a radeonsi: don't miss changes to SPI_TMPRING_SIZE
I'm not sure about the consequences of this bug, but it's definitely
dangerous.

This applies to SI, CIK, VI.

Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit dc96a18d24)
2016-01-22 11:36:43 +00:00
Emil Velikov
ca6440ac33 cherry-ignore: drop the i965/kbl .num_slices patch
The variable was introduced after the branch point.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-01-22 11:35:10 +00:00
Kenneth Graunke
dac0229791 glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.
Currently, opt_vectorize() tries to combine:

    result.x = bitfieldInsert(src0.x, src1.x, src2.x, src3.x);
    result.y = bitfieldInsert(src0.y, src1.y, src2.y, src3.y);
    result.z = bitfieldInsert(src0.z, src1.z, src2.z, src3.z);
    result.w = bitfieldInsert(src0.w, src1.w, src2.w, src3.w);

into a single ir_quadop_bitfield_insert opcode, which operates on
ivec4s.  However, GLSL IR's opcodes currently require the bits and
offset parameters to be scalar integers.  So, this breaks.

We want to be able to vectorize this eventually, but for now, just
chicken out and make opt_vectorize() bail by marking all the bitfield
insert/extract related opcodes as horizontal.  This is a relatively
uncommon case today, so we'll do the simple fix for stable branches,
and fix it properly on master.

Fixes assertion failures when compiling Shadow of Mordor vertex shaders
on i965 in vec4 mode (where OptimizeForAOS enables opt_vectorize()).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
[Emil Velikov: resolve trivial conflicts]
(cherry picked from commit 5e3edd4b28)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/glsl/ir.h
2016-01-22 11:34:10 +00:00
Nicolai Hähnle
c7beaa4b4e i965: use _mesa_delete_buffer_object
This is more future-proof, plugs the memory leak of Label and properly
destroys the buffer mutex.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 051603efd5)
2016-01-21 21:37:54 +02:00
Nicolai Hähnle
cd33a4981d i915: use _mesa_delete_buffer_object
This is more future-proof, plugs the memory leak of Label and properly
destroys the buffer mutex.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 1b74c02e83)
2016-01-21 21:37:20 +02:00
Nicolai Hähnle
96736d3345 radeon: use _mesa_delete_buffer_object
This is more future-proof, plugs the memory leak of Label and properly
destroys the buffer mutex.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 8882b46226)
2016-01-21 21:36:44 +02:00
Nicolai Hähnle
19c8a5bf7e st/mesa: use _mesa_delete_buffer_object
This is more future-proof than the current code.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1c2187b1c2)
2016-01-21 21:36:10 +02:00
Nicolai Hähnle
feea2407e4 mesa/bufferobj: make _mesa_delete_buffer_object externally accessible
gl_buffer_object has grown more complicated and requires cleanup. Using this
function from drivers will be more future-proof.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 6aed083b93)
2016-01-21 21:22:50 +02:00
Emil Velikov
4b2d9f29e9 docs: add sha256 checksums for 11.1.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-01-13 15:23:53 +02:00
Emil Velikov
330aa44a0d docs: add release notes for 11.1.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-01-13 12:21:22 +02:00
Emil Velikov
e429500dd1 Update version to 11.1.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-01-13 12:21:21 +02:00
Sarah Sharp
bf00b36c9d mesa: Add KBL PCI IDs and platform information.
Add PCI IDs for the Intel Kabylake platforms.  The IDs are taken
directly from the Linux kernel patches, which are under review:

http://lists.freedesktop.org/archives/intel-gfx/2015-October/078967.html
http://cgit.freedesktop.org/~vivijim/drm-intel/log/?h=kbl-upstream-v2

The Kabylake PCI IDs taken from the kernel are rearranged to be in order
of GT type, then PCI ID.

Please note that if this patch is backported, the following fixes will
need to be added before this patch:

commit 28ed1e08e8 "i965/skl: Remove early platform support"
commit c1e38ad370 "i965/skl: Use larger URB size where available."

Thanks to Ben for fixing a bug around setting urb.size, and being
patient with my questions about what the various fields mean.

Signed-off-by: Sarah Sharp <sarah.a.sharp@linux.intel.com>
Suggested-by: Ben Widawsky <benjamin.widawsky@intel.com>
Tested-by: Rodrigo Vivi <rodrigo.vivi@intel.com> (KBL-GT2)
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 39c41be50d)
2016-01-08 12:05:27 +02:00
Brian Paul
fab2039588 st/mesa: check state->mesa in early return check in st_validate_state()
We were checking the dirty->st flags but not the dirty->mesa flags.
When we took the early return, we didn't clear the dirty->mesa flags
so the next time we called st_validate_state() we'd often flush the
glBitmap cache.  And since st_validate_state() is called from
st_Bitmap(), it meant we flushed the bitmap cache for every glBitmap()
call.

This change seems to recover most of the performance loss observed
with the ipers demo on llvmpipe since commit commit 36c93a6fae.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit c28d72a347)
2016-01-08 12:05:27 +02:00
Kenneth Graunke
536c8cbcd3 nir: Add a lower_fdiv option, turn fdiv into fmul/frcp.
The nir_opt_algebraic rule

(('fadd', ('flog2', a), ('fneg', ('flog2', b))), ('flog2', ('fdiv', a, b))),

can produce new fdiv operations, which need to be lowered on i965,
as we don't actually implement fdiv.  (Normally, we handle this in
GLSL IR's lower_instructions pass, but in the above case we introduce
an fdiv after that point.  So, make NIR do it for us.)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7295f4fcc2)
2016-01-08 12:05:27 +02:00
Ilia Mirkin
978480d69f nvc0: scale up inter_bo size so that it's 16M for a 4K video
Experimentally, 4M causes corruption and slowness, try to ramp it up
with size instead.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b16c9be4a5)
2016-01-08 12:05:27 +02:00
Ilia Mirkin
c2be35d309 nv50,nvc0: fix crash when increasing bsp bo size for h264
H264 doesn't have a bitplane bo. We just need a device reference, so use
the one from the client.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b5f2f7073f)
2016-01-08 12:05:27 +02:00
Marek Olšák
df47b1e078 st/mesa: fix GLSL uniform updates for glBitmap & glDrawPixels (v2)
Spotted by luck. The GLSL uniform storage is only associated once
in LinkShader and can't be reallocated afterwards, because that would
break the association.

v2: don't remove st_upload_constants calls, clarify why they're needed

Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 36c93a6fae)
2016-01-08 12:05:27 +02:00
Marek Olšák
bb3581ca3d program: add _mesa_reserve_parameter_storage
The next commit will use this.

Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 294ed5cd13)
2016-01-08 12:05:27 +02:00
Ilia Mirkin
132131af6b nv50,nvc0: make sure there's pushbuf space and that we ref the bo early
First off, we can't flush in the middle of a command. Secondly
requesting the extra push space might cause a flush to happen. If that
flush happens, we'd have to do the PUSH_REFN again. So instead do
PUSH_REFN after the push space request. This helps avoid rare crashes
with supertuxkart in libdrm due to assertion failures.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c1d14c6817)
[Emil Velikov: resolve trivial conflict]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c
2016-01-08 12:05:27 +02:00
Kenneth Graunke
f4977656c1 nvc0: Set winding order regardless of domain.
Quads need to respect winding order, too - not just triangles.

Fixes rendering in GFXBench 4.0's tessellation benchmark.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 65d3f85eb3)
2016-01-08 12:05:27 +02:00
Kenneth Graunke
b2352d7585 glsl: Fix varying struct locations when varying packing is disabled.
varying_matches::record tries to compute the number of components in
each varying, which varying_matches::assign_locations uses to assign
locations.  With varying packing, it uses glsl_type::component_slots()
to come up with a reasonable value.

Without varying packing, it fell back to an open-coded computation
that didn't bother to handle structs at all.  I believe we can simply
use 4 * glsl_type::count_attribute_slots(false), which already handles
these cases correctly.

Partially fixes rendering in GFXBench 4.0's tessellation benchmark.
(NVE0 is almost right after this, but i965 is still mostly garbage.)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7cdc2b9ca0)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/glsl/link_varyings.cpp
2016-01-08 12:05:27 +02:00
Dave Airlie
6c69561068 glsl: only update doubles inputs for vertex inputs.
This doesn't apply to other stages. This is only
used in the mesa/st code, which needs further fixes.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 1fc39dae22)
2016-01-08 12:05:27 +02:00
Dave Airlie
343fc2c3a3 glsl: fix count_attribute_slots to allow for different 64-bit handling
So vertex shader input attributes are handled different than internal
varyings between shader stages, dvec3 and dvec4 only count as
one slot for vertex attributes, but for internal varyings, they
count as 2.

This patch comments all the uses of this API to clarify what we
pass in, except one which needs further investigation

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 5dc22cadb5)
2016-01-08 12:05:26 +02:00
Dave Airlie
703ad59748 glsl/fp64: add helper for dual slot double detection.
The old function didn't work for matrices, and we need this
in other places to fix some other problems, so move to a helper
in glsl type and fix the one user so far.

A dual slot double is one that has 3 or 4 components in it's
base type.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit d97b060e6f)
2016-01-08 12:05:26 +02:00
Dave Airlie
7aab081f98 glsl: pass stage into mark function
Don't use a bool here, as for some 64-bit fixes we need
the stage.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 9fbcd8e847)
2016-01-08 12:05:26 +02:00
Kenneth Graunke
73844f6edf drirc: Disable ARB_blend_func_extended for Heaven 4.0/Valley 1.0.
Unigine Heaven 4.0 and Valley 1.0 use dual color blending but don't
specify which fragment shader output is which, so there's at best a
50/50 chance of us guessing it correctly.  This is invalid.

Unigine fixed this in 4.1 and 1.1 versions over a year and a half ago,
but hasn't actually released them for whatever reason.  So, add the
workaround back so that it works for most people.

Fixes Heaven 4.0/Valley 1.0 rendering on Ivybridge.  For whatever
reason, Broadwell worked.  4.1 and 1.1 have always worked.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92233
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4acf71c89b)
2016-01-08 12:05:26 +02:00
Ilia Mirkin
1415b6b0ae nv50/ir: float(s32 & 0xff) = float(u8), not s8
Make sure to make conversion unsigned when we're ANDing the high bits
away. Fixes corruption in dolphin.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 724134f683)
2016-01-08 12:05:26 +02:00
Grazvydas Ignotas
e468d4b1d6 r600: fix constant buffer size programming
When buffer size is less than 16, zero ends up being programmed as
size, which prevents the hardware from fetching the correct values.
Fix it by combining shift and align so that the value is always
rounded up.

Cc: "11.1 11.0 10.6" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92229
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit da0e216e06)
2016-01-08 12:05:26 +02:00
Ilia Mirkin
b95dc1a5c8 nvc0: don't forget to reset VTX_TMP bufctx slot after blit completion
Also release the scratch allocation if any.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 109c348284)
2016-01-08 12:05:26 +02:00
Nicolai Hähnle
a8a7af68e8 gallium/radeon: fix regression in a number of driver queries
This rather silly mistake was introduced by commit 01910676.

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit ea8c0b16ec)
2016-01-08 12:05:26 +02:00
Ilia Mirkin
56318a9899 glx/dri3: a drawable might not be bound at wait time
A trace of Alien Isolation hit this on nouveau.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f7b7145123)
2016-01-08 12:05:26 +02:00
Kenneth Graunke
28680b36e8 ralloc: Fix ralloc_adopt() to the old context's last child's parent.
I was cleverly using one iteration to obtain a pointer to the last item
in ralloc's singly list child list, while also setting parents.

Unfortunately, I forgot to set the parent on that last item.

Cc: "11.1 11.0 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 14193e4643)
2016-01-08 12:05:26 +02:00
Eric Anholt
96e931fea1 vc4: Keep sample mask writes from being reordered after TLB writes
Fixes a regression I noticed after introducing scheduling on the QIR.

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 960f48809f)
2016-01-08 12:05:26 +02:00
Rob Herring
48b580d1cc freedreno/ir3: fix 32-bit builds with pointer-to-int-cast error enabled
Android builds with -Werror=pointer-to-int-cast causing an error on 32-bit
builds.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit b201a6ed9f)
2016-01-08 12:05:26 +02:00
Nicolai Hähnle
d4d2315d65 gallium/radeon: only dispose locally created target machine in radeon_llvm_compile
Unify the cleanup paths of the function rather than duplicating code.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 0a6a17b9d7)
2016-01-08 12:05:26 +02:00
Miklós Máté
ca30800dfd mesa: Don't leak ATIfs instructions in DeleteFragmentShader
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7279453da5)
2016-01-08 12:05:25 +02:00
Oded Gabbay
04f01a844a configura.ac: fix test for SSE4.1 assembler support
This patch modifies the SSE4.1 test in configure.ac to use a global
variable to initialize vector variables. In addition, we now return the
value of the computation instead of 0.

This is done so gcc 4.9 (and lower) won't optimize the SSE4.1 assembly
instructions (when using -O1 and higher), because then the configure test
might incorrectly pass even though the assembler doesn't support the
SSE4.1 instructions (the test will pass because the compiler does support the intrinsics).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91806
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 6e44bbe0f5)
2016-01-08 12:05:25 +02:00
Jonathan Gray
6bb88aa04b configure: check for python2.7 for PYTHON2
Check for a 'python2.7' binary, 'python' and 'python2' are not
provided by the OpenBSD python 2.7.x packages.

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 4ef44bb484)
2016-01-08 12:05:25 +02:00
Jonathan Gray
a1843802f8 configure.ac: use pkg-config for libelf
Use PKG_CHECK_MODULES to get the flags to link libelf

v2: keep AC_CHECK_LIB as a fallback for elfutils provided
libelf that doesn't install a pkg-config file.

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 7f585a6a98)
2016-01-08 12:05:25 +02:00
Samuel Pitoiset
259734ae3f nv50: free memory allocated by the prog which reads MP perf counters
This fixes a memory leak introduced in 6a9c151
("nv50: add compute-related MP perf counters on G84+")

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 695ae816da)
2016-01-08 12:05:25 +02:00
Samuel Pitoiset
10ec6685d0 nv50,nvc0: free memory allocated by performance metrics
The destroy_query() helper was actually never called. This fixes
a memory leak while monitoring performance metrics.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit aeee7f2a4d)
2016-01-08 12:05:25 +02:00
Samuel Pitoiset
89d585357a nvc0: free memory allocated by the prog which reads MP perf counters
This fixes a long time ago memory leak (even before all my query
related changes).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9aca60bfb0)
2016-01-08 12:05:25 +02:00
Neil Roberts
bdf289e7fb i965: Fix crash when calling glViewport with no surface bound
If EGL_KHR_surfaceless_context is used then glViewport can be called
with NULL for the draw and read surfaces. This was previously causing
a crash because the i965 driver tries to use this point to invalidate
the surfaces and it was derferencing the NULL pointer.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93257
Cc: Nanley Chery <nanley.g.chery@intel.com>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Tested-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
(cherry picked from commit 8c5310da9d)
2016-01-08 12:05:25 +02:00
Eric Anholt
ab0b96a939 vc4: Warn instead of abort()ing on exec ioctl failures.
It's really harsh to abort() the X Server because of a momentary failure
(particularly -ENOMEM).  I don't see a way to pass an -ENOMEM up the stack
from here, but we can at least log to stderr before proceeding on.

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 02bcb443ee)
2016-01-08 12:05:25 +02:00
Ian Romanick
d4474a96df meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER
GL_DRAW_FRAMEBUFFER does not exist in OpenGL ES 1.x, and since
_mesa_meta_begin hasn't been called yet, we have to work-around API
difficulties.  The whole reason that GL_DRAW_FRAMEBUFFER is used instead
of GL_FRAMEBUFFER is that the read framebuffer may be different.  This
is moot in OpenGL ES 1.x.

I have another patch series that would also fix this (by removing the
calls to _mesa_BindFramebuffer and friends), but it's not quite ready
yet... and I think it may be a bit heavy for some stable branches.
Consider this a stop-gap fix.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93215
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 96dc732ed8)
2016-01-08 12:05:25 +02:00
Ilia Mirkin
66e0a26b56 glsl: assign varying locations to tess shaders when doing SSO
GRID Autosport uses SSO shaders. When a tessellation evaluation shader
is passed through this, it triggers assertion failures down the line
with unassigned varying locations. Make sure to do this when the first
shader in the pipeline is not a vertex shader.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit eca8f38dcf)
2016-01-08 12:05:25 +02:00
Emil Velikov
242146977f cherry-ignore: don't pick a specific i965 formats patch
commit 839793680f "MESA_FORMAT_B8G8R8X8_SRGB for RGB visuals" causes a
handfull of regressions, some of which listed in fdo#92759.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-01-08 12:05:01 +02:00
Neil Roberts
a98bc49997 i965: Add B8G8R8X8_SRGB to the alpha format override
brw_init_surface_formats overrides the render format for RGBX formats
which aren't supported for rendering so that they internally use RGBA
instead. However, B8G8R8X8_SRGB was missing so it wasn't marked as a
renderable format. This patch just adds it.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 43f4be5f06)
2016-01-08 11:54:09 +02:00
Neil Roberts
0193dc6a42 i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format
This will be used in a subsequent patch as the format for RGB visuals.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Suggested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c769efda93)
2016-01-08 11:54:09 +02:00
Ilia Mirkin
55d9c80d21 gk104/ir: simplify and fool-proof texbar algorithm
With the current algorithm, we only look at tex uses. However there's a
write-after-write hazard where we might decide to, on some path, not use
a texture's output at all, but instead to write a different value to
that register. However without the barrier, the texture might complete
later and overwrite that value.

This fixes Unreal Elemental demo on GK110/GK208, flightgear on GK10x,
and likely other random-looking failures.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7752bbc44e)
2016-01-08 11:54:09 +02:00
Ilia Mirkin
070dbfa810 nv50/ir: can't have predication and immediates
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6aca7fecb7)
2016-01-08 11:54:09 +02:00
Marek Olšák
ceb00fb1b9 gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly
This is the recommended setting according to hw people and it makes Hyper-Z
stable. Just the two magic states.

This fixes Evergreen, Cayman, SI, CI, VI (using the Cayman code).

Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit d3c08309ab)
2016-01-08 11:54:09 +02:00
Marek Olšák
408fcfedee radeonsi: apply the streamout workaround to Fiji as well
Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 787ada6bf6)
2016-01-08 11:54:08 +02:00
Marek Olšák
f9dd8468b1 radeonsi: don't call of u_prims_for_vertices for patches and rectangles
Both caused a crash due to a division by zero in that function.
This is an alternative fix.

Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
(cherry picked from commit 0f9519b938)
2016-01-08 11:54:08 +02:00
Marek Olšák
2b526fc2d9 r600g: write all MRTs only if there is exactly one output (fixes a hang)
This fixes a hang in
piglit/arb_blend_func_extended-fbo-extended-blend-pattern_gles2 on REDWOOD.

Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit b5b87c4ed1)
2016-01-08 11:54:08 +02:00
Marek Olšák
4974996545 tgsi/scan: add flag colors_written
This is a prerequisite for the following r600g fix.

Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit eb4813a952)
2016-01-08 11:54:08 +02:00
Emil Velikov
a1ca42a9ee cherry-ignore: drop the "re-enable" DCC on Stoney
As per Marek's request of the mesa-stable ML.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-01-08 11:53:00 +02:00
Dave Airlie
fce9699bca mesa/shader: return correct attribute location for double matrix arrays
If we have a dmat2[4], then dmat2[0] is at 17, dmat2[1] at 19,
dmat2[2] at 21 etc. The old code was returning 17,18,19.

I think this code is also wrong for float matricies as well.

There is now a piglit for the float case.

This partly fixes:
GL41-CTS.vertex_attrib_64bit.limits_test

[airlied: update with Tapani suggestion to clean it up].

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 18ad641c3b)
2016-01-07 12:41:23 +02:00
Patrick Rudolph
86100d4ca9 gallium/util: return correct number of bound vertex buffers
In case a state tracker unbinds every slot by a seperate
pipe->set_vertex_buffers() call, starting from slot zero, the number
of bound buffers would not reach zero at all.
The current algorithm does not account for pre-existing holes in the
buffer list.

Unbinding all buffers at once or starting at the top-most slot results
in correct behaviour.

Calculating the correct number of bound buffers fixes a NULL pointer
dereference in nvc0_validate_vertex_buffers_shared().

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93004
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 79bff488bc)
2016-01-07 12:40:14 +02:00
Dave Airlie
c054b2dd33 mesa/varray: set double arrays to non-normalised.
Doesn't have any effect in practice I don't think, but
CTS reads back using GetVertexAttrib.

This fixes: GL41-CTS.vertex_attrib_64bit.get_vertex_attrib

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 21abaad8fe)
2016-01-07 12:39:37 +02:00
Patrick Rudolph
47fa06c839 nv50,nvc0: fix use-after-free when vertex buffers are unbound
Always reset the vertex bufctx to make sure there's no pointer to
an already freed pipe_resource left after unbinding buffers.
Fixes use after free crash in nvc0_bufctx_fence().

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93004
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
[imirkin: simplify nvc0 fix, apply to nv50]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>

(cherry picked from commit 432a798cf5)
2016-01-07 12:25:19 +02:00
Emil Velikov
525f3c2c28 docs: add sha256 checksums for 11.0.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-15 14:59:56 +00:00
Emil Velikov
5a616125ac docs: Update 11.1.0 release notes
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-15 14:49:25 +00:00
Emil Velikov
a8b2698494 Update version to 11.1.0(final)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-14 12:20:18 +00:00
Francisco Jerez
7753691f1a i965: Resolve color and flush for all active shader images in intel_update_state().
Fixes arb_shader_image_load_store/execution/load-from-cleared-image.shader_test.

Couldn't reproduce any significant FPS regression in CPU-bound
benchmarks from the Finnish benchmarking system on neither VLV nor BSW
after 30 runs with 95% confidence level.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92849
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
(cherry picked from commit 595c818071)
2015-12-12 19:39:03 +00:00
Dave Airlie
ce914d941d radeonsi: handle loading doubles as geometry shader inputs.
This adds the double code to the geometry shader input handling.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit e307cfa7d9)
2015-12-12 19:39:03 +00:00
Dave Airlie
300f807649 radeonsi: handle doubles in lds load path.
This handles loading doubles from LDS properly.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.fedoraproject.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8c9e40ac22)
2015-12-12 19:39:03 +00:00
Dave Airlie
61a275b789 r600: handle geometry dynamic input array index
This fixes:
glsl-1.50/execution/geometry/dynamic_input_array_index.shader_test
my profanity.

We need to load the AR register with the value from the index reg

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit cce3864046)
2015-12-12 19:39:03 +00:00
Dave Airlie
0f3892ed9d r600g: fix geom shader input indirect indexing.
This fixes:
gs-input-array-vec4-index-rd

The others run out of gprs unfortunately.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 38542921c7)
2015-12-12 19:39:03 +00:00
Dave Airlie
3d942ee4e5 r600/shader: add utility functions to do single slot arithmatic
These utilities are to be used to do things like integer adds and
multiplies to be used in calculating the LDS offsets etc.

It handles CAYMAN MULLO differences as well.

Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0696ebc899)
2015-12-12 19:39:03 +00:00
Dave Airlie
efdf841238 r600/shader: split address get out to a function.
This will be used in the tess shaders.

Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4d64459a92)
2015-12-12 19:39:02 +00:00
Dave Airlie
5913a8c9ec r600g: fix outputing to non-0 buffers for stream 0.
This fixes:
arb_transform_feedback3-ext_interleaved_two_bufs_gs
arb_transform_feedback3-ext_interleaved_two_bufs_gs_max
transform-feedback-builtins

If we are only emitting one ring, then emit all output
buffers on it.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit e97ac006d7)
[Emil Velikov: squash trivial conflicts]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/gallium/drivers/r600/r600_shader.c
2015-12-12 19:39:02 +00:00
Ilia Mirkin
3c9e76fc24 nv50/ir: fix cutoff for using r63 vs r127 when replacing zero
The only effect here is a space savings - 822 programs in shader-db
affected with the following overall change:

total bytes used in shared programs   : 44154976 -> 44139880 (-0.03%)

Fixes: 641eda0c (nv50/ir: r63 is only 0 if we are using less than 63 registers)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f920f8eb02)
2015-12-12 19:39:02 +00:00
Matt Turner
67b1e7b947 glsl: Relax qualifier ordering restriction in ES 3.1.
... and allow the "binding" qualifier in ES 3.1 as well.

GLSL ES 3.1 incorporates only a few features from the extension
ARB_shading_language_420pack: the relaxed qualifier ordering
requirements and the binding qualifier.

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit eca846e7ae)
2015-12-12 19:39:02 +00:00
Matt Turner
0586c5844f glsl: Use has_420pack().
These features would not have been enabled with #version 420 otherwise.

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 79da7220db)
2015-12-12 19:39:02 +00:00
Matt Turner
7d226ee279 glsl: Allow binding of image variables with 420pack.
This interaction was missed in the addition of ARB_image_load_store.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93266
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit c200e606f7)
2015-12-12 19:39:02 +00:00
Jason Ekstrand
36ff210d0e i965/nir: Remove unused indirect handling
The one and only place where the FS backend allows reladdr is on uniforms.
For locals, inputs, and outputs, we lower it away before the backend ever
sees it.  This commit gets rid of the dead indirect handling code.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 22c273de2b)
2015-12-12 19:39:02 +00:00
Jason Ekstrand
017f4755fd i965/state: Get rid of dword_pitch arguments to buffer functions
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit abb569ca18)
2015-12-12 19:39:02 +00:00
Jason Ekstrand
61cb4db868 i965/vec4: Use a stride of 1 and byte offsets for UBOs
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92909
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 05bdc21f84)
2015-12-12 19:39:02 +00:00
Jason Ekstrand
34785fb7b9 i965/fs: Use a stride of 1 and byte offsets for UBOs
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 13ad8d03f2)
2015-12-12 19:39:02 +00:00
Jason Ekstrand
22d6bf5078 i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge
Previously, the VS_OPCODE_PULL_CONSTANT_LOAD opcode operated on
vec4-aligned byte offsets on Iron Lake and below and worked in terms of
vec4 offsets on Sandy Bridge.  On Ivy Bridge, we add a new *LOAD_GEN7
variant which works in terms of vec4s.  We're about to change the GEN7
version to work in terms of bytes, so this is a nice unification.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e3e70698c3)
2015-12-12 19:39:02 +00:00
Nicolai Hähnle
9908d19699 radeonsi: last_gfx_fence is a winsys fence
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit d5a5dbd71f)
2015-12-12 19:39:02 +00:00
Ilia Mirkin
a500109aad gk110/ir: fix imad sat/hi flag emission for immediate args
According to nvdisasm both the immediate and non-imm cases use the same
bits. Both of these flags are quite rarely set though.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1d708aacb7)
2015-12-12 19:39:01 +00:00
Ilia Mirkin
0e78a67709 gk104/ir: sampler doesn't matter for txf
We actually leave the sampler unset for OP_TXF, which caused the GK104+
logic to treat some texel fetches as indirect. While this works, it's
incredibly wasteful. This only happened when the texture was > 0 (since
sampler remained == 0).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 63b850403c)
2015-12-12 19:39:01 +00:00
Marek Olšák
4bb16d712a radeonsi: disable DCC on Stoney
Cc: 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 32f05fadbb)
2015-12-12 19:39:01 +00:00
Christian König
950e9886d0 st/va: disable MPEG4 by default v2
The workarounds are too hacky to enable them by default
and otherwise MPEG4 doesn't work reliably.

v2: add docs/envvars.html, CC stable and fix typos

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com> (v1)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> (v1)
Cc: "11.1.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a2c5200a4b)
2015-12-12 19:39:01 +00:00
Ilia Mirkin
dff89432d8 gk110/ir: fix imul hi emission with limm arg
The elemental demo hits this case.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit db072d2086)
2015-12-12 19:39:01 +00:00
Timothy Arceri
499d409a20 mesa: move pipeline input/output validation inside _mesa_validate_program_pipeline()
This allows validation to be done on rendering calls also.

Fixes 3 dEQP-GLES31.functional.separate tests.

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 4dd096d741)
2015-12-12 19:39:01 +00:00
Timothy Arceri
a16f5195ef glsl: don't generate extra errors in ValidateProgramPipeline
From Section 11.1.3.11 (Validation) of the GLES 3.1 spec:

   "An INVALID_OPERATION error is generated by any command that trans-
   fers vertices to the GL or launches compute work if the current set
   of active program objects cannot be executed, for reasons including:"

It then goes on to list the rules we validate in the
_mesa_validate_program_pipeline() function.

For ValidateProgramPipeline the only mention of generating an error is:

   "An INVALID_OPERATION error is generated if pipeline is not a name re-
   turned from a previous call to GenProgramPipelines or if such a name has
   since been deleted by DeleteProgramPipelines,"

Which we handle separately.

This fixes:
ES31-CTS.sepshaderobjs.PipelineApi

No regressions on the eEQP 3.1 tests.

Cc: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit c3ec12ec3c)
Nominated-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-12 19:39:01 +00:00
Timothy Arceri
f65b790089 glsl: re-validate program pipeline after sampler change
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
https://bugs.freedesktop.org/show_bug.cgi?id=93180
(cherry picked from commit da1a01361b)
2015-12-12 19:39:01 +00:00
Gregory Hainaut
aa19234943 glsl: don't sort varying in separate shader mode
This fixes an issue where the addition of the FLAT qualifier in
varying_matches::record() can break the expected varying order.

It also avoids a future issue with the relaxing of interpolation
qualifier matching constraints in GLSL 4.50.

V2: (by Timothy Arceri)
* reworked comment slightly

Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 2ab9cd0c4d)
Nominated-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-12-12 19:39:01 +00:00
Gregory Hainaut
66f216d8ce glsl: don't dead code remove SSO varyings marked as active
GL_ARB_separate_shader_objects allow matching by name variable or block
interface. Input varyings can't be removed because it is will impact the
location assignment.

This fixes the bug 79783 and likely any application that uses
GL_ARB_separate_shader_objects extension.

V2 (by Timothy Arceri):
* simplify now that builtins are not set as always active

Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
https://bugs.freedesktop.org/show_bug.cgi?id=79783
(cherry picked from commit 8117f46f49)
Nominated-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-12-12 19:39:01 +00:00
Gregory Hainaut
4d34038ae5 glsl: add always_active_io attribute to ir_variable
The value will be set in separate-shader program when an input/output
must remains active. e.g. when deadcode removal isn't allowed because
it will create interface location/name-matching mismatch.

v3:
* Rename the attribute
* Use ir_variable directly instead of ir_variable_refcount_visitor
* Move the foreach IR code in the linker file

v4:
* Fix variable name in assert

v5 (by Timothy Arceri):
* Rename functions and reword comments
* Don't set always active on builtins

Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 618612f867)
Nominated-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-12-12 19:39:01 +00:00
Timothy Arceri
781a68555d glsl: copy how_declared when lowering interface blocks
Cc: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 76c09c1792)
2015-12-12 19:39:01 +00:00
Marek Olšák
e0b11bcc87 radeonsi: fix occlusion queries on Fiji
Tested.

(cherry picked from commit bfc14796b0)
2015-12-12 19:39:01 +00:00
Matt Turner
359679cb33 i965: Pass brw_context pointer, not gl_context pointer.
Fixes a warning introduced by commit dcadd855.

(cherry picked from commit f1b7fefd4e)
2015-12-12 19:39:00 +00:00
Marta Lofstedt
fcf6091521 gles2: Update gl2ext.h to revision: 32120
This is needed to be able to implement the accepted OES
extensions.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 1d5b88e33b)
2015-12-12 19:38:39 +00:00
Emil Velikov
aa5082b135 Revert "cherry-ignore: ignore unneeded header update"
This reverts commit 79f3aaca4f.

The commit (header update) was not needed for the 11.0 branch as opposed
to this one (11.1)
2015-12-12 19:38:39 +00:00
Eric Anholt
1df00e17d3 vc4: When doing algebraic optimization into a MOV, use the right MOV.
If there were src unpacks, changing to the integer MOV instead of float
(for example) would change the unpack operation.

(cherry picked from commit e3efc4b023)
2015-12-11 17:04:11 -08:00
Eric Anholt
ad3df9d168 vc4: Fix handling of src packs on in qir_follow_movs().
The caller isn't going to expect it from a return, so it would probably
get misinterpreted.  If the caller had an unpack in its reg, that's fine,
but don't lose track of it.

(cherry picked from commit 2591beef89)
2015-12-11 17:04:08 -08:00
Eric Anholt
e4cf550501 vc4: Add missing progress note in opt_algebraic.
(cherry picked from commit b70a2f4d81)
2015-12-11 17:04:00 -08:00
Eric Anholt
ecf2885d7f vc4: Fix handling of sample_mask output.
I apparently broke this in a late refactor, in such a way that I decided
its tests were some of those interminable ones that I should just
blacklist from my testing.  As a result, the refactors related to it were
totally wrong.

(cherry picked from commit 53b2523c6e)
2015-12-11 17:03:51 -08:00
Eric Anholt
fc59ca4064 vc4: Enable MSAA.
We still have several failures in the newly enabled tests in simulation:
sRGB downsampling is done as if it was just linear, stencil blits are not
supported on MSAA either, and derivatives are still not supported
(breaking some MSAA simulation shaders).  So, other than sRGB downsampling
quality, things seem to be in good shape.

(cherry picked from commit f61ceeb3fd)
2015-12-11 17:03:44 -08:00
Eric Anholt
396fbdc721 vc4: Add support for mapping of MSAA resources.
The pipe_transfer_map API requires that we do an implicit
downsample/upsample and return a mapping of that.

(cherry picked from commit fc4a1bfb88)
2015-12-11 17:03:40 -08:00
Eric Anholt
50ac2100df vc4: Add support for texel fetches from MSAA resources.
This is the core of ARB_texture_multisample.  Most of the piglit tests for
GL_ARB_texture_multisample require GL 3.0, but exposing support for this
lets us use the gallium blitter for multisample resolves.  We can
sometimes multisample resolve using just the RCL, but that requires that
the blit is 1:1, unflipped, and aligned to tile boundaries.

(cherry picked from commit 6b4dfd53ae)
2015-12-11 17:03:36 -08:00
Eric Anholt
08cf0f8529 vc4: Add support for multisample framebuffer operations.
This includes GL_SAMPLE_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, and
GL_SAMPLE_ALPHA_TO_COVAGE.

I haven't implemented a dithering function yet, and gallium doesn't give
me a good chance to do so for GL_SAMPLE_COVERAGE.

(cherry picked from commit a97b40dca4)
2015-12-11 17:03:31 -08:00
Eric Anholt
ba51596b1d vc4: Add a workaround for HW-2905, and additional failure I saw with MSAA.
I only stumbled on this while experimenting due to reading about HW-2905.
I don't know if the EZ disable in the Z-clear is actually necessary, but
go with it for now.

(cherry picked from commit edc3305de7)
2015-12-11 17:03:03 -08:00
Eric Anholt
3d13bb8851 vc4: Add support for drawing in MSAA.
(cherry picked from commit edfd4d853a)
2015-12-11 17:03:03 -08:00
Eric Anholt
3bf2c6b96a vc4: Add kernel RCL support for MSAA rendering.
(cherry picked from commit e7c8ad0a6c)
2015-12-11 17:03:03 -08:00
Eric Anholt
5ab1bb4bec vc4: Rename color_ms_write to color_write.
I was thinking this was the only MSAA resolve thing, so it should be noted
separately, but actually load/store general also do MSAA resolve.

(cherry picked from commit 568d3a8e32)
2015-12-11 17:03:03 -08:00
Eric Anholt
c5ca18ec2f vc4: Allow RCL blits to the edge of the surface.
The recent unaligned fix successfully prevented RCL blits that weren't
aligned inside of the surface, but we also want to be able to do RCL blits
for the whole surface when the width or height of the surface aren't
aligned (we don't care what renders inside of the padding).

(cherry picked from commit bf92017ace)
2015-12-11 17:03:03 -08:00
Eric Anholt
f6cca7a0c9 vc4: Fix check for tile RCL blits with mismatched y.
This was a typo in 3a508a0d94 that didn't
show up in testcases at that moment.

(cherry picked from commit 2792d118f1)
2015-12-11 17:03:03 -08:00
Eric Anholt
ae649bf1ad vc4: Fix compiler warning from size_t change.
I missed this when bringing over the kernel changes.

(cherry picked from commit 1529f138ff)
2015-12-11 17:03:03 -08:00
Eric Anholt
132303cfe4 vc4: Fix accidental scissoring when scissor is disabled.
Even if the rasterizer has scissor disabled, we'll have whatever
vc4->scissor bounds were last set when someone set up a scissor, so we
shouldn't clip to them in that case.

Fixes piglit fbo-blit-rect, and a lot of MSAA tests once they're enabled.

(cherry picked from commit a4eff86f4a)
2015-12-11 17:03:03 -08:00
Eric Anholt
9df2431194 vc4: Disable RCL blitting when scissors are enabled.
We could potentially handle scissored blits when they're tile aligned, but
it doesn't seem worth it.  If you're doing a scissored blit, you're
probably a testcase.

Fixes piglit's fbo-scissor-blit fbo

(cherry picked from commit d16d666776)
2015-12-11 17:03:03 -08:00
Eric Anholt
dd409e2a41 vc4: Bring over cleanups from submitting to the kernel.
(cherry picked from commit 0afe83078d)
2015-12-11 17:03:03 -08:00
Eric Anholt
38c770ec29 vc4: Add debug dumping of MSAA surfaces.
(cherry picked from commit a69ac4e89c)
2015-12-11 17:03:03 -08:00
Eric Anholt
d8450616d9 vc4: Add support for laying out MSAA resources.
For MSAA, we store full resolution tile buffer contents, which have their
own tiling format.  Since they're full resolution buffers, we have to
align their size to full tiles.

(cherry picked from commit 3c3b1184eb)
2015-12-11 17:03:02 -08:00
Eric Anholt
c9fe9e4b42 vc4: Add support for storing sample mask.
From the API perspective, writing 1 bits can't turn on pixels that were
off, so we AND it with the sample mask from the payload.

(cherry picked from commit 74c4b3b80c)
2015-12-11 17:03:02 -08:00
Eric Anholt
693e938321 vc4: Fix up tile alignment checks for blitting using just an RCL.
We were checking that the blit started at 0 and was 1:1, but not that it
went to the full width of the surface, or that the width was aligned to a
tile.  We then told it to blit to the full width/height of the surface,
causing contents to be stomped in a bunch of MSAA tests that happen to
include half-screen-width blits to 0,0.

(cherry picked from commit 3a508a0d94)
2015-12-11 17:03:02 -08:00
Eric Anholt
7a0661839b vc4: Add support for loading sample mask.
(cherry picked from commit a664233042)
2015-12-11 17:03:02 -08:00
Eric Anholt
4c234d183b vc4: Use nir_channel() to simplify all of our nir_swizzle() cases.
(cherry picked from commit 4cff16bc3a)
2015-12-11 17:03:02 -08:00
Eric Anholt
b37189523e vc4: Fix point size lookup.
I think I may have regressed this in the NIR conversion.  TGSI-to-NIR is
putting the PSIZ in the .x channel, not .w, so we were grabbing some
garbage for point size, which ended up meaning just not drawing points.

Fixes glean pointAtten and pointsprite.

(cherry picked from commit 81544f231a)
2015-12-11 16:57:39 -08:00
Emil Velikov
20db46c227 Update version to 11.1.0-rc3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-07 13:50:15 +00:00
Michel Dänzer
b2a5efb56f radeon/llvm: Use llvm.AMDIL.exp intrinsic again for now
llvm.exp2.f32 doesn't work in some cases yet.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92709

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit d094631936)
2015-12-04 16:37:19 +00:00
Connor Abbott
38c645b60a i965: fix 64-bit immediates in brw_inst(_set)_bits
If we tried to get/set something that was exactly 64 bits, we would
try to do (1 << 64) - 1 to calculate the mask which doesn't give us all
1's like we want.

v2 (Iago)
 - Replace ~0 by ~0ull
 - Removed unnecessary parenthesis

v3 (Kristian)
 - Avoid the conditional

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
(cherry picked from commit b1a83b5d1b)

Squashed with commit

i965: Use ull immediates in brw_inst_bits

This fixes a regression introduced in b1a83b5d1 that caused basically all
shaders to fail to compile on 32-bit platforms.

Reported-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 9d703de85a)
Nominated-by: Ian Romanick <ian.d.romanick@intel.com>
2015-12-04 16:37:07 +00:00
Emil Velikov
2dff4c6fa7 mesa: rework the meaning of gl_debug_message::length
Currently it stores strlen(buf) whenever the user originally provided a
negative value for length.

Although I've not seen any explicit text in the spec, CTS requires that
the very same length (be that negative value or not) is returned back on
Pop.

So let's push down the length < 0 checks, tweak the meaning of
gl_debug_message::length and fix GetDebugMessageLog to add and count the
null terminators, as required by the spec.

v2: return correct total length in GetDebugMessageLog
v3: rebase (drop _mesa_shader_debug hunk).

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 5a23f6bd8d)
2015-12-04 16:37:07 +00:00
Emil Velikov
d81ddb3ed8 mesa: errors: validate the length of null terminated string
We're about to rework the meaning of gl_debug_message::length to only
store the user provided data. Thus we should add an explicit validation
for null terminated strings.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 622186fbdf)
2015-12-04 16:37:07 +00:00
Emil Velikov
c25c1dbf51 mesa: accept TYPE_PUSH/POP_GROUP with glDebugMessageInsert
These new (relative to ARB_debug_output) tokens, have been explicitly
separated from the existing ones in the spec text. With the reference
to glDebugMessageInsert was dropped.

At the same time, further down the spec says:
   "The value of <type> must be one of the values from Table 5.4"

... and these two are listed in Table 5.4.

The GL 4.3 and GLES 3.2 do not give any hints on the former
'definition', plus CTS requires that the tokens are valid values for
glDebugMessageInsert.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 66fea8bd96)
2015-12-04 16:37:07 +00:00
Emil Velikov
bed982c4b7 mesa: add SEVERITY_NOTIFICATION to default state
As per the spec quote:

    "All messages are initially enabled unless their assigned severity
    is DEBUG_SEVERITY_LOW"

We already had MEDIUM and HIGH set, let's toggle NOTIFICATION as well.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 53be28107b)
2015-12-04 16:37:06 +00:00
Emil Velikov
dcaf3989d1 mesa: return the correct value for GroupStackDepth
We already have one group (the default) as specified in the spec. So
lets return its size, rather than the index of the current group.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 078dd6a0b4)
2015-12-04 16:37:06 +00:00
Emil Velikov
996a4958da mesa: rename GroupStackDepth to CurrentGroup
The variable is used as the actual index, rather than the size of the
group stack - rename it to reflect that.

Suggested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit f39954bf7c)
2015-12-04 16:37:06 +00:00
Emil Velikov
0cf5a8159f mesa: do not enable KHR_debug for ES 1.0
The extension requires (cough implements) GetPointervKHR (alias of
GetPointerv) which in itself is available for ES 1.1 enabled mesa.

Anyone willing to fish around and implement it for ES 1.0 is more than
welcome to revert this commit. Until then lets restrict things.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93048
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 1ca735701b)
2015-12-04 16:37:06 +00:00
Emil Velikov
6cc9a53d84 glapi: add GetPointervKHR to the ES dispatch
The KHR_debug extension implements this.

Strictly speaking it could be used with ES 1.0, although as the original
function is available on ES 1.1, I'm inclined to lift the KHR_debug
requirement to ES 1.1.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93048
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit f53f9eb8d4)

Squashed with commit

mesa/tests: add KHR_debug GLES glGetPointervKHR entry points

Should have been part of commit f53f9eb8d4 "glapi: add GetPointervKHR
to the ES dispatch".

v2: comment out the ES1.1 symbol and use the same description (pattern)
as elsewhere (Matt)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93235
Fixes: f53f9eb8d4 "glapi: add GetPointervKHR to the ES dispatch".
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Vinson Lee <vlee@freedesktop.org> (v1)
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 1074e38fbb)
2015-12-04 16:36:45 +00:00
Emil Velikov
0a51e77fa1 mesa: remove len argument from _mesa_shader_debug()
There was only a single user which was using strlen(buf).
As this function is not user facing (i.e. we don't need to feed back
original length via a callback), we can simplify things.

Suggested-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit d37ebed470)
2015-12-04 16:36:45 +00:00
Ilia Mirkin
ca6d0a3dbe nv50/ir: avoid looking at uninitialized srcMods entries
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2b98914fe0)
2015-12-04 16:36:45 +00:00
Ilia Mirkin
4ae9142f8b nv50/ir: fix DCE to not generate 96-bit loads
A situation where there's a 128-bit load where the last component gets
DCE'd causes a 96-bit load to be generated, which no GPU can actually
emit. Avoid generating such instructions by scaling back to 64-bit on
the first load when splitting.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 49692f86a1)
2015-12-04 16:36:45 +00:00
Marek Olšák
aff9f8a6f7 radeonsi: fix Fiji for LLVM <= 3.7
Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit dd27825c8c)
2015-12-04 16:36:45 +00:00
Nanley Chery
b0b163c82a mesa/version: Update gl_extensions::Version during version override
Commit a16ffb743c, which introduced
gl_extensions::Version, updates the field when the context version
is computed and when entering/exiting meta. Update this field when
the version is overridden as well.

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
(cherry picked from commit 808e752796)
2015-12-04 16:36:45 +00:00
Tapani Pälli
f70574c835 i965: use _Shader to get fragment program when updating surface state
Atomic counters and Images were using ctx::Shader that does not take in
to account program pipeline changes, ctx::_Shader must be used for SSO to
work. Commit c0347705 already changed ubo's to use this.

Fixes failures seen with following Piglit test:
	arb_separate_shader_object-atomic-counter

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 231db5869c)
2015-12-04 16:36:45 +00:00
Ilia Mirkin
26dff8a7bb nv50/ir: don't forget to mark flagsDef on cvt in txb lowering
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 101e315cc1)
2015-12-04 16:36:45 +00:00
Ilia Mirkin
ea21336d15 nv50/ir: fix instruction permutation logic
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 06055121e6)
2015-12-04 16:36:44 +00:00
Ilia Mirkin
7f6e9c5f59 nv50/ir: the mad source might not have a defining instruction
For example if it's $r63 (aka 0), there won't be a definition.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 11fcf46590)
2015-12-04 16:36:44 +00:00
Ilia Mirkin
0828391a34 nv50/ir: deal with loops with no breaks
For example if there are only returns, the break bb will not end up part
of the CFG. However there will have been a prebreak already emitted for
it, and when hitting the RET that comes after, we will try to insert the
current (i.e. break) BB into the graph even though it will be
unreachable. This makes the SSA code sad.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit adcc547bfb)
2015-12-04 16:36:44 +00:00
Ilia Mirkin
75b6f14ab8 nvc0/ir: fold postfactor into immediate
SM20-SM50 can't emit a post-factor in the presence of a long immediate.
Make sure to fold it in.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ff61ac4838)
2015-12-04 16:36:44 +00:00
Roland Scheidegger
69df6ac272 mesa: fix VIEWPORT_INDEX_PROVOKING_VERTEX and LAYER_PROVOKING_VERTEX queries
These are implementation-dependent queries, but so far we just returned the
value of whatever the current provoking vertex convention was set to, which
was clearly wrong.
Just make this a variable in the context constants like for other things
which are implementation dependent (I assume all drivers will want to set
this to the same value for both queries), and set it to GL_UNDEFINED_VERTEX
which is correct for everybody (and drivers can override it).

Reviewed-by: Brian Paul <brianp@vmware.com>
CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 09f74e6ef4)
2015-12-04 16:36:44 +00:00
Dave Airlie
0f53b2010c r600: SMX returns CONTEXT_DONE early workaround
streamout, gs rings bug on certain r600s, requires a wait idle
before each surface sync.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit af4013d26b)
2015-12-04 16:36:44 +00:00
Dave Airlie
67be605b96 r600: do SQ flush ES ring rolling workaround
Need to insert a SQ_NON_EVENT when ever geometry
shaders are enabled.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit b63944e8b9)
2015-12-04 16:36:44 +00:00
Tom Stellard
be20f1d7c1 clover: Handle NULL devices returned by pipe_loader_probe() v2
When probing for devices, clover will call pipe_loader_probe() twice.
The first time to retrieve the number of devices, and then second time
to retrieve the device structures.

We currently assume that the return value of both calls will be the
same, but this will not be the case if a device happens to disappear
between the two calls.

When a device disappears, the pipe_loader_probe() will add a NULL
device to the device list, so we need to handle this.

v2:
  - Keep range for loop

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>

CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9adbb9e713)
2015-12-04 16:36:44 +00:00
Jonathan Gray
15344c978b automake: fix some occurrences of hardcoded -ldl and -lpthread
Correct some occurrences of -ldl and -lpthread to use
$(DLOPEN_LIBS) and $(PTHREAD_LIBS) respectively.

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 99cd600835)
2015-12-04 16:36:44 +00:00
Dave Airlie
f1bb27acc5 r600: workaround empty geom shader.
We need to emit at least one cut/emit in every
geometry shader, the easiest workaround it to
stick a single CUT at the top of each geom shader.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4f34722575)
2015-12-04 16:36:44 +00:00
Dave Airlie
dd37db0c80 r600: rv670 use at least 16es/gs threads
This is specified in the docs for rv670 to work properly.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 04efcc6c7a)
2015-12-04 16:36:43 +00:00
Dave Airlie
8e3fbb90a9 r600: geometry shader gsvs itemsize workaround
On some chips the GSVS itemsize needs to be aligned to a cacheline size.

This only applies to some of the r600 family chips.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8168dfdd4e)
2015-12-04 16:36:43 +00:00
Emil Velikov
79f3aaca4f cherry-ignore: ignore unneeded header update
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-04 16:36:35 +00:00
Julien Isorce
f9a2bd212a vl/buffers: fixes vl_video_buffer_formats for RGBX
Fixes: 42a5e143a8 "vl/buffers: add RGBX and BGRX to the supported formats"
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 10c14919c8)
2015-12-04 16:33:10 +00:00
Emil Velikov
aefd6769e8 Update version to 11.1.0-rc2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-30 00:13:23 +00:00
Neil Roberts
82a363b851 i965: Handle lum, intensity and missing components in the fast clear
It looks like the sampler hardware doesn't take into account the
surface format when sampling a cleared color after a fast clear has
been done. So for example if you clear a GL_RED surface to 1,1,1,1
then the sampling instructions will return 1,1,1,1 instead of 1,0,0,1.
This patch makes it override the color that is programmed in the
surface state in order to swizzle for luminance and intensity as well
as overriding the missing components.

Fixes the ext_framebuffer_multisample-fast-clear Piglit test.

v2: Handle luminance and intensity formats
Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com>
(cherry picked from commit 2010de4015)
2015-11-30 00:13:23 +00:00
Nanley Chery
b3183c81c4 mesa/teximage: Fix S3TC regression due to ASTC interaction
A prior, literal reading of the ASTC spec led to the prohibition
of some compressed formats being used against the targets:
TEXTURE_CUBE_MAP_ARRAY and TEXTURE_3D. Since the spec does not specify
interactions with other extensions for specific compressed textures,
remove such interactions.

Fixes the following Piglit tests on Gen9:
piglit.spec.arb_direct_state_access.getcompressedtextureimage
piglit.spec.arb_get_texture_sub_image.arb_get_texture_sub_image-getcompressed
piglit.spec.arb_texture_cube_map_array.fbo-generatemipmap-cubemap array s3tc_dxt1
piglit.spec.ext_texture_compression_s3tc.getteximage-targets cube_array s3tc

v2. Don't interact with other specific compressed formats (Ian).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91927
Suggested-by: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit d1212abf50)
2015-11-30 00:13:23 +00:00
Nanley Chery
f5e508649d mesa/extensions: Enable overriding permanently enabled extensions
Provide the ability to prevent any permanently enabled extension
from appearing in the string returned by glGetString[i]().

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 21d43fe51a)
2015-11-30 00:13:23 +00:00
Leo Liu
31546c0e8f radeon/vce: disable Stoney VCE for 11.0
Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2015-11-30 00:13:23 +00:00
Emil Velikov
6b149bedc3 auxiliary/vl/dri: fd management cleanups
Analogous to previous commit, minus the extra dup. We are the one
opening the device thus we can directly use the fd.

Spotted by Coverity (CID 1339867, 1339877)

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 5d294d9fa3)
2015-11-30 00:13:23 +00:00
Emil Velikov
7a4ba7bfad auxiliary/vl/drm: fd management cleanups
Analogous to previous commit.

Spotted by Coverity (CID 1339868)

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 151290c154)
2015-11-30 00:13:23 +00:00
Emil Velikov
ef6769f18f st/xa: fd management cleanups
Analogous to previous commit.

Spotted by Coverity (CID 1339866)

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit fe71059388)
2015-11-30 00:13:23 +00:00
Emil Velikov
a71db1c46e st/dri: fd management cleanups
Add some checks if the original/dup'd fd is valid and ensure that we
don't leak it on error. The former is implicitly handled within the
pipe_loader, although let's make things explicit and check beforehand.

Spotted by Coverity (CID 1339865)

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit d90ba57c08)
2015-11-30 00:13:23 +00:00
Emil Velikov
88cd21fefb pipe-loader: check if winsys.name is non-null prior to strcmp
In theory this wouldn't be an issue, as we'll find the correct name and
break out of the loop before we hit the sentinel.

Let's fix this and avoid issues in the future.

Spotted by Coverity (CID 1339869, 1339870, 1339871)

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 5f92906b87)
2015-11-30 00:13:23 +00:00
Ilia Mirkin
97d4954f3f mesa: support GL_RED/GL_RG in ES2 contexts when driver support exists
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93126
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0396eaaf80)
2015-11-30 00:13:23 +00:00
Nicolai Hähnle
3d525c8650 radeon: only suspend queries on flush if they haven't been suspended yet
Non-timer queries are suspended during blits. When the blits end, the queries
are resumed, but this resume operation itself might run out of CS space and
trigger a flush. When this happens, we must prevent a duplicate suspend during
preflush suspend, and we must also prevent a duplicate resume when the CS flush
returns back to the original resume operation.

This fixes a regression that was introduced by:

commit 8a125afa6e
Author: Nicolai Hähnle <nhaehnle@gmail.com>
Date:   Wed Nov 18 18:40:22 2015 +0100

    radeon: ensure that timing/profiling queries are suspended on flush

    The queries_suspended_for_flush flag is redundant because suspended queries
    are not removed from their respective linked list.

    Reviewed-by: Marek Olšák <marek.olsak@amd.com>

Reported-by: Axel Davy <axel.davy@ens.fr>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Tested-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 9e5e702cfb)
2015-11-30 00:13:22 +00:00
Emil Velikov
9b9fff6830 targets: use the non-inline sw helpers
Previously (with the inline ones) things were embedded into the
pipe-loader, which means that we cannot control/select what we want in
each target.

That also meant that at runtime we ended up with the empty
sw_screen_create() as the GALLIUM_SOFTPIPE/LLVMPIPE were not set.

v2: Cover all the targets, not just dri.

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Edward O'Callaghan <edward.ocallaghan@koparo.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Oded Gabbay <oded.gabbay@gmail.com>
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
(cherry picked from commit 59cfb21d46)

Squashed with commit

targets/xvmc: use the non-inline sw helpers

This was missed in commit 59cfb21d ("targets: use the non-inline sw
helpers").

Fixes build failure:

  CXXLD    libXvMCgallium.la
../../../../src/gallium/auxiliary/pipe-loader/.libs/libpipe_loader_static.a(libpipe_loader_static_la-pipe_loader_sw.o):(.data.rel.ro+0x0): undefined reference to `sw_screen_create'
collect2: error: ld returned 1 exit status
Makefile:756: recipe for target 'libXvMCgallium.la' failed
make[3]: *** [libXvMCgallium.la] Error 1

Trivial.

(cherry picked from commit 22d2dda03b)
2015-11-30 00:12:58 +00:00
Emil Velikov
3d09bede30 target-hepers: add non inline sw helpers
Feeling rather dirty copying the inline ones, yet we need the inline
ones for swrast only targets like libgl-xlib, osmesa.

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Edward O'Callaghan <edward.ocallaghan@koparo.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Oded Gabbay <oded.gabbay@gmail.com>
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
(cherry picked from commit fbc6447c3d)
2015-11-29 19:36:56 +00:00
Emil Velikov
aad5c7d1ca pipe-loader: fix off-by one error
With earlier commit we've dropped the manual iteration over the fixed
size array and prepemtively set the variable storing the size, that is
to be returned. Yet we forgot to adjust the comparison, as before we
were comparing the index, now we're comparing the size.

Fixes: ff9cd8a67c "pipe-loader: directly use
pipe_loader_sw_probe_null() at probe time"
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93091
Reported-by: Tom Stellard <thomas.stellard@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>

(cherry picked from commit f623517188)
2015-11-29 19:36:55 +00:00
Kenneth Graunke
323161333c i965: Fix scalar vertex shader struct outputs.
While we correctly set output[] for composite varyings, we set completely
bogus values for output_components[], making emit_urb_writes() output
zeros instead of the actual values.

Unfortunately, our simple approach goes out the window, and we need to
recurse into structs to get the proper value of vector_elements for each
field.

Together with the previous patch, this fixes rendering in an upcoming
game from Feral Interactive.

v2: Use pointers instead of pass-by-mutable-reference (Jason, Matt).

Cc: "11.1 11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 3810c15614)
2015-11-29 19:36:55 +00:00
Kenneth Graunke
80febef0ad i965: Fix fragment shader struct inputs.
Apparently we have literally no support for FS varying struct inputs.
This is somewhat surprising, given that we've had tests for that very
feature that have been passing for a long time.

Normally, varying packing splits up structures for us, so we don't see
them in the backend.  However, with SSO, varying packing isn't around
to save us, and we get actual structs that we have to handle.

This patch changes fs_visitor::emit_general_interpolation() to work
recursively, properly handling nested structs/arrays/and so on.
(It's easier to read with diff -b, as indentation changes.)

When using the vec4 VS backend, this fixes rendering in an upcoming
game from Feral Interactive.  (The scalar VS backend requires additional
bug fixes in the next patch.)

v2: Use pointers instead of pass-by-mutable-reference (Jason, Matt).

Cc: "11.1 11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 3e9003e9cf)
2015-11-29 19:36:55 +00:00
Tom Stellard
cf70584907 radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC* register values
The compiler has more information and is able to optimize the bits
it sets in these registers.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>

CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 89851a2965)
2015-11-29 19:36:55 +00:00
Tom Stellard
96e1bf8791 radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}
In the future, these will be used by other shaders types.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 95e0510916)
2015-11-29 19:36:55 +00:00
Ian Romanick
34521c2840 docs: add missed i965 feature to relnotes
Trivial.  GL_ARB_fragment_layer_viewport support was added in 8c902a58
by Ken.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9b41489cb5)
2015-11-29 17:59:46 +00:00
Timothy Arceri
6a71090002 glsl: implement recent spec update to SSO validation
Enables 200+ dEQP SSO tests to proceed past validation,
and fixes a ES31-CTS.sepshaderobjs.PipelineApi subtest.

V2: split out change that reverts a previous patch into its own commit,
move variable declaration to top of function, and fix some formatting
all suggested by Ian.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2571a768d6)
2015-11-29 17:59:22 +00:00
Timothy Arceri
88fd679706 Revert "mesa: return initial value for VALIDATE_STATUS if pipe not bound"
This reverts commit ba02f7a3b6.

The commit checked whether the pipeline was currently bound instead
of checking whether it had ever been bound.  The previous setting
of Validated during object creation makes this unnecessary.  The
real problem was that Validated was not properly set to false
elsewhere in the code.  This is fixed by a later patch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3c4aa7aff2)
2015-11-29 17:58:57 +00:00
Boyuan Zhang
bb7a1ee11f radeon/uvd: uv pitch separation for stoney
v2: set the behaviour default for future ASICs.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit f55f134a03)
2015-11-29 17:58:34 +00:00
Dave Airlie
7a41162b45 texgetimage: consolidate 1D array handling code.
This should fix the getteximage-depth test that currently asserts.

I was hitting problem with virgl as well in this area.

This moves the 1D array handling code to a single place.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 237bcdbab5)
2015-11-29 17:58:09 +00:00
Ilia Mirkin
5e853a4f01 docs: add missed freedreno features to relnotes
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e4c1221d36)
2015-11-29 17:57:46 +00:00
Ilia Mirkin
2e073938d0 freedreno/a4xx: use a factor of 32767 for snorm8 blending
It appears that the hardware wants the integer to be scaled the same way
that the hardware representation is. snorm16 uses one of the float
factors, so this is only relevant for snorm8.

This fixes a number of subcases of
  bin/fbo-blending-formats GL_EXT_texture_snorm

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 81b16350fa)
2015-11-29 17:57:23 +00:00
Emil Velikov
30e1c390b3 configure.ac: default to disabled dri3 when --disable-dri is set
Not too long ago, the dri3 code was living in src/glx, which in itself
was guarded by HAVE_DRI_GLX. As the name suggests we didn't dive into
the folder when dri was disabled, thus we missed that dri3 does not
consider/honour --enable-dri.

Cc: mesa-stable@lists.freedesktop.org
Fixes: 6bd9ba7d07 "loader: Add dri3 helper"
Cc: Pali Rohár <pali.rohar@gmail.com>
Reported-by: Pali Rohár <pali.rohar@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit b89d1b2ccf)
2015-11-29 17:57:00 +00:00
Emil Velikov
72e51e5dfa loader: unconditionally add AM_CPPFLAGS to libloader_la_CPPFLAGS
It seems that due to the conditional autotools is getting confused and
forgetting to add AM_CPPFLAGS when building libloader (when
HAVE_DRICOMMON is not set).

Cc: mesa-stable@lists.freedesktop.org
Fixes: 5a79e0a8e3 "automake: loader: rework the CPPFLAGS"
Reported-by: Pali Rohár <pali.rohar@gmail.com>
Tested-by: Pali Rohár <pali.rohar@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit b9b0a1f58e)
2015-11-29 17:56:36 +00:00
Emil Velikov
902378d6c8 pipe-loader: link against libloader regardless of libdrm presence
Whether or not the loader has libdrm support is up-to it. Anyone using
the loader should just include it whenever they depend on it.

Cc: mesa-stable@lists.freedesktop.org
Fixes: 0f39f9cb7a "pipe-loader: add a dummy 'static' pipe-loader"
Reported-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Tested-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 8a6d476588)
2015-11-29 17:56:13 +00:00
Ilia Mirkin
f6f127b597 nv50/ir: fix (un)spilling of 3-wide results
There is no 96-bit load/store operations, so we have to split it up
into a 32-bit parts, with a split/merge around it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90348
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4deb118d06)
2015-11-29 17:55:51 +00:00
Ilia Mirkin
a2f2329cdd nv50,nvc0: properly handle buffer storage invalidation on dsa buffer
In case that the buffer has no bind at all, assume it can be a regular
buffer. This can happen on buffers created through the ARB_dsa
interfaces.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ad5f6b03e7)
2015-11-29 17:55:27 +00:00
Ilia Mirkin
642b66291c nouveau: use the buffer usage to determine placement when no binding
With ARB_direct_state_access, buffers can be created without any binding
hints at all. We still need to allocate these buffers to VRAM or GART,
as we don't have logic down the line to place them into GPU-mappable
space. Ideally we'd be able to shift these things around based on usage.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92438
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 079f713754)
2015-11-29 17:55:04 +00:00
Eric Anholt
06c3ed8d21 vc4: Take precedence over ilo when in simulator mode.
They're exclusive at build time, but the ilo entry is always present, so
we'd try to use it and fail out.

v2: Add comment in the code, from Emil.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 1b62a4e885)
2015-11-29 17:54:41 +00:00
Eric Anholt
cfbb08168a vc4: Just put USE_VC4_SIMULATOR in DEFINES.
In the pipe-loader reworks, it was missed in one of the new directories it
was used.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit a39eac80fd)
2015-11-29 17:54:18 +00:00
Igor Gnatenko
43b0b8a9a3 virgl: pipe_virgl_create_screen is not static
Cc: mesa-stable@lists.freedesktop.org
Fixes: 17d3a5f857 "target-helpers: add a non-inline drm_helper.h"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93063
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 05eed0eca7)
2015-11-29 17:53:55 +00:00
Ilia Mirkin
85b6f905e1 freedreno/a4xx: disable blending and alphatest for integer rt0
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 22aeb0c568)
2015-11-29 17:53:31 +00:00
Ilia Mirkin
6a6326dcd4 freedreno/a4xx: fix independent blend
This fixes the ext_draw_buffers2 and arb_draw_buffers_blend tests.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4c170d9e1d)
2015-11-29 17:53:08 +00:00
Ilia Mirkin
17a64701cb freedreno/a4xx: fix 3d texture setup
Same fix as on a3xx - set the second (tiny) layer size bitfield to the
smallest level's size so that the hw knows not to minify beyond that.

This fixes texelFetch sampler3D piglits.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 740eb63aa7)
2015-11-29 17:52:43 +00:00
Ilia Mirkin
cb4f6e2a30 freedreno/a4xx: only align slices in non-layer_first textures
When layer is the container, slices are tightly packed inside of each
layer. We don't need any additional alignment. On a3xx, each slice
contains all the layers, so having alignment makes sense.

This fixes a whole slew of array-related piglits, including texelFetch
and tex-miplevel-selection varieties.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ecb0dcd34c)
2015-11-29 17:48:28 +00:00
Ian Romanick
8c564f0376 meta: Don't save or restore the active client texture
This setting is only used by glTexCoordPointer and related glEnable
calls.  Since the preceeding commits removed all of those, it is not
necessary to save, reset to default, or restore this state.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 47b3a0d235)
2015-11-24 11:36:06 -08:00
Ian Romanick
3d2bf5a5f5 meta: Don't save or restore the VBO binding
Nothing left in meta does anything with the VBO binding, so we don't
need to save or restore it.  The VAO binding is still modified.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit c63f9c735d)
2015-11-24 11:36:06 -08:00
Ian Romanick
d1b7a1f5af meta/TexSubImage: Don't pollute the buffer object namespace
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.

In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions.  The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.

Here's the problem scenario:

 - Application calls a meta function that generates a name.  The first
   Gen will probably return 1.

 - Application decides to use the same name for an object of the same
   type without calling Gen.  Many demo programs use names 1, 2, 3,
   etc. without calling Gen.

 - Application calls the meta function again, and the meta function
   replaces the data.  The application's data is lost, and the app
   fails.  Have fun debugging that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 58aa56d40b)
2015-11-24 11:36:06 -08:00
Ian Romanick
9c2a7cfbbf meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.

In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions.  The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.

Here's the problem scenario:

 - Application calls a meta function that generates a name.  The first
   Gen will probably return 1.

 - Application decides to use the same name for an object of the same
   type without calling Gen.  Many demo programs use names 1, 2, 3,
   etc. without calling Gen.

 - Application calls the meta function again, and the meta function
   replaces the data.  The application's data is lost, and the app
   fails.  Have fun debugging that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 76cfe2bc44)
2015-11-24 11:36:06 -08:00
Ian Romanick
089fa07dee meta: Use internal functions for buffer object and VAO access in _mesa_meta_DrawTex
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit a222d4cbc3)
2015-11-24 11:36:06 -08:00
Ian Romanick
7ebc8c36a0 meta: Track VBO using gl_buffer_object instead of GL API object handle in _mesa_meta_DrawTex
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit b8a7369fb7)
2015-11-24 11:36:06 -08:00
Ian Romanick
79468fac69 meta: Partially convert _mesa_meta_DrawTex to DSA
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit d5225ee5d9)
2015-11-24 11:36:06 -08:00
Ian Romanick
756e323f2c meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_objects
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.

In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions.  The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.

Here's the problem scenario:

 - Application calls a meta function that generates a name.  The first
   Gen will probably return 1.

 - Application decides to use the same name for an object of the same
   type without calling Gen.  Many demo programs use names 1, 2, 3,
   etc. without calling Gen.

 - Application calls the meta function again, and the meta function
   replaces the data.  The application's data is lost, and the app
   fails.  Have fun debugging that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 37d11b13ce)
2015-11-24 11:36:06 -08:00
Ian Romanick
507732ea3d meta: Use internal functions for buffer object and VAO access
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit b1b73a42c8)
2015-11-24 11:36:06 -08:00
Ian Romanick
01909c1f29 meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objects
The fixed-function attribute paths don't get the DSA treatment because
there are no DSA entry-points for fixed-function attributes.  These
could have been added, but this is a temporary patch intended to make
later patches easier to review.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 52921f8e08)
2015-11-24 11:36:06 -08:00
Ian Romanick
76b155c9cd meta: Track VBO using gl_buffer_object instead of GL API object handle
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 1035e00a81)
2015-11-24 11:36:06 -08:00
Ian Romanick
4a5c29d877 meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objects
Meta currently does this, but future changes will make this impossible.
Explicitly do it as a step in the patch series now to catch any possible
kinks.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 3b5a7d450d)
2015-11-24 11:36:06 -08:00
Ian Romanick
bf3f0b9e9b i965: Use _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit ed0bd6573b)
2015-11-24 11:36:06 -08:00
Ian Romanick
e097324fee meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 7f2f300071)
2015-11-24 11:36:05 -08:00
Ian Romanick
aa607c69af meta: Use DSA functions for PBO in create_texture_for_pbo
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 89a61afdd7)
2015-11-24 11:36:05 -08:00
Ian Romanick
72470a9c37 i965: Don't pollute the buffer object namespace in brw_meta_fast_clear
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.

In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions.  The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.

Here's the problem scenario:

 - Application calls a meta function that generates a name.  The first
   Gen will probably return 1.

 - Application decides to use the same name for an object of the same
   type without calling Gen.  Many demo programs use names 1, 2, 3,
   etc. without calling Gen.

 - Application calls the meta function again, and the meta function
   replaces the data.  The application's data is lost, and the app
   fails.  Have fun debugging that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 4e6b9c11fc)
2015-11-24 11:36:05 -08:00
Ian Romanick
de299e1e2e i965: Use internal functions for buffer object access
Instead of going through the GL API implementation functions, use the
lower-level functions.  This means that we have to keep track of a
pointer to the gl_buffer_object and the gl_vertex_array_object.

This has two advantages.  First, it avoids a bunch of CPU overhead in
looking up objects and validing API parameters.  Second, and much more
importantly, it will allow us to stop calling _mesa_GenBuffers /
_mesa_CreateBuffers and pollute the buffer namespace (next patch).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit e62799bd4e)
2015-11-24 11:36:05 -08:00
Ian Romanick
ded66b1451 i965: Use DSA functions for VBOs in brw_meta_fast_clear
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 1c5423d3a0)
2015-11-24 11:36:05 -08:00
Ian Romanick
b7b4104a7f i965: Pass brw_context instead of gl_context to brw_draw_rectlist
Future patches will use the brw_context instead.  Keeping this
non-functional change separate should make the function changes easier
to review.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit dcadd855f1)
2015-11-24 11:36:05 -08:00
Ian Romanick
236fb067a5 mesa: Refactor enable_vertex_array_attrib to make _mesa_enable_vertex_array_attrib
Pulls the parts of enable_vertex_array_attrib that aren't just parameter
validation out into a function that can be called from other parts of
Mesa (e.g., meta).

_mesa_enable_vertex_array_attrib can also be used to enable
fixed-function arrays.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 4a644f1caa)
2015-11-24 11:36:05 -08:00
Ian Romanick
2d9093fdf0 mesa: Refactor update_array_format to make _mesa_update_array_format_public
Pulls the parts of update_array_format that aren't just parameter
validation out into a function that can be called from other parts of
Mesa (e.g., meta).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit a336fcd36a)
2015-11-24 11:36:05 -08:00
Ian Romanick
d757c04215 mesa: Make bind_vertex_buffer avilable outside varray.c
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 8fae494df2)
2015-11-24 11:36:05 -08:00
Emil Velikov
f9339359d5 Update version to 11.1.0-rc1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 13:00:25 +00:00
6749 changed files with 445352 additions and 1647089 deletions

View File

@@ -1,18 +1,12 @@
((nil . ((show-trailing-whitespace . t)))
(prog-mode
((prog-mode
(indent-tabs-mode . nil)
(tab-width . 8)
(c-basic-offset . 3)
(c-file-style . "stroustrup")
(fill-column . 78)
(eval . (progn
(c-set-offset 'case-label '0)
(c-set-offset 'innamespace '0)
(c-set-offset 'inline-open '0)))
(whitespace-style face indentation)
(whitespace-line-column . 79)
(eval ignore-errors
(require 'whitespace)
(whitespace-mode 1)))
)
(makefile-mode (indent-tabs-mode . t))
)

View File

@@ -1,40 +0,0 @@
# To use this config on you editor, follow the instructions at:
# http://editorconfig.org
root = true
[*]
charset = utf-8
insert_final_newline = true
tab_width = 8
[*.{c,h,cpp,hpp,cc,hh}]
indent_style = space
indent_size = 3
max_line_length = 78
[{Makefile*,*.mk}]
indent_style = tab
[{*.py,SCons*}]
indent_style = space
indent_size = 4
[*.pl]
indent_style = space
indent_size = 4
[*.m4]
indent_style = space
indent_size = 2
[*.yml]
indent_style = space
indent_size = 2
[*.patch]
trim_trailing_whitespace = false
[{meson.build,meson_options.txt}]
indent_style = space
indent_size = 2

46
.gitignore vendored
View File

@@ -1,4 +1,48 @@
*.a
*.dll
*.exe
*.ilk
*.la
*.lo
*.log
*.o
*.obj
*.os
*.pc
*.pdb
*.pyc
*.pyo
*.out
*.so
*.so.*
*.sw[a-z]
*.tar
*.tar.bz2
*.tar.gz
*.tar.xz
*.trs
*.zip
*~
depend
depend.bak
bin/ltmain.sh
lib
lib64
configure
configure.lineno
autom4te.cache
aclocal.m4
config.log
config.status
cscope*
.scon*
config.py
build
libtool
manifest.txt
.dir-locals.el
.deps/
.dirstamp
.libs/
Makefile
Makefile.in
.install-mesa-links

View File

@@ -1,382 +0,0 @@
# This is the tag of the docker image used for the build jobs. If the
# image doesn't exist yet, the containers-build stage generates it.
#
# In order to generate a new image, one should generally change the tag.
# While removing the image from the registry would also work, that's not
# recommended except for ephemeral images during development: Replacing
# an image after a significant amount of time might pull in newer
# versions of gcc/clang or other packages, which might break the build
# with older commits using the same tag.
#
# After merging a change resulting in generating a new image to the
# main repository, it's recommended to remove the image from the source
# repository's container registry, so that the image from the main
# repository's registry will be used there as well.
variables:
UPSTREAM_REPO: mesa/mesa
DEBIAN_TAG: "2019-08-09"
DEBIAN_VERSION: stretch-slim
DEBIAN_IMAGE: "$CI_REGISTRY_IMAGE/debian/$DEBIAN_VERSION:$DEBIAN_TAG"
include:
- project: 'wayland/ci-templates'
ref: c73dae8b84697ef18e2dbbf4fed7386d9652b0cd
file: '/templates/debian.yml'
stages:
- containers-build
- build+test
- test
# When to automatically run the CI
.ci-run-policy: &ci-run-policy
only:
- branches@mesa/mesa
- merge_requests
- /^ci([-/].*)?$/
retry:
max: 2
when:
- runner_system_failure
.ci-deqp-artifacts: &ci-deqp-artifacts
artifacts:
when: always
untracked: false
paths:
# Watch out! Artifacts are relative to the build dir.
# https://gitlab.com/gitlab-org/gitlab-ce/commit/8788fb925706cad594adf6917a6c5f6587dd1521
- artifacts
# CONTAINERS
debian:
extends: .debian@container-ifnot-exists
stage: containers-build
<<: *ci-run-policy
variables:
GIT_STRATEGY: none # no need to pull the whole tree for rebuilding the image
DEBIAN_EXEC: 'bash .gitlab-ci/debian-install.sh'
# BUILD
.build:
<<: *ci-run-policy
image: $DEBIAN_IMAGE
stage: build+test
cache:
paths:
- ccache
artifacts:
when: always
paths:
- _build/meson-logs/*.txt
# scons:
- build/*/config.log
- shader-db
variables:
CCACHE_COMPILERCHECK: "content"
# Use ccache transparently, and print stats before/after
before_script:
- export PATH="/usr/lib/ccache:$PATH"
- export CCACHE_BASEDIR="$PWD"
- export CCACHE_DIR="$PWD/ccache"
- ccache --zero-stats || true
- ccache --show-stats || true
after_script:
# In case the install dir is being saved as artifacts, tar it up
# so that symlinks and hardlinks aren't each packed separately in
# the zip file.
- if [ -d install ]; then
tar -cf artifacts/install.tar install;
fi
- export CCACHE_DIR="$PWD/ccache"
- ccache --show-stats
.meson-build:
extends: .build
script:
- .gitlab-ci/meson-build.sh
.scons-build:
extends: .build
variables:
SCONSFLAGS: "-j4"
script:
- if test -n "$LLVM_VERSION"; then
export LLVM_CONFIG="llvm-config-${LLVM_VERSION}";
fi
- scons $SCONS_TARGET
- eval $SCONS_CHECK_COMMAND
# NOTE: Building SWR is 2x (yes two) times slower than all the other
# gallium drivers combined.
# Start this early so that it doesn't limit the total run time.
#
# We also stick the glvnd build here, since we want non-glvnd in
# meson-main for actual driver CI.
meson-swr-glvnd:
extends: .meson-build
variables:
UNWIND: "true"
DRI_LOADERS: >
-D glvnd=true
-D egl=true
GALLIUM_ST: >
-D dri3=true
-D gallium-vdpau=false
-D gallium-xvmc=false
-D gallium-omx=disabled
-D gallium-va=false
-D gallium-xa=false
-D gallium-nine=false
-D gallium-opencl=disabled
GALLIUM_DRIVERS: "swr,iris"
LLVM_VERSION: "6.0"
meson-clang:
extends: .meson-build
variables:
UNWIND: "true"
DRI_DRIVERS: "auto"
GALLIUM_DRIVERS: "auto"
VULKAN_DRIVERS: intel,amd,freedreno
CC: "ccache clang-8"
CXX: "ccache clang++-8"
before_script:
- export CCACHE_BASEDIR="$PWD" CCACHE_DIR="$PWD/ccache"
- ccache --zero-stats --show-stats || true
# clang++ breaks if it picks up the GCC 8 directory without libstdc++.so
- apt-get remove -y libgcc-8-dev
scons-swr:
extends: .scons-build
variables:
SCONS_TARGET: "swr=1"
SCONS_CHECK_COMMAND: "true"
LLVM_VERSION: "6.0"
scons-win64:
extends: .scons-build
variables:
SCONS_TARGET: platform=windows machine=x86_64
SCONS_CHECK_COMMAND: "true"
meson-main:
extends: .meson-build
variables:
UNWIND: "true"
DRI_LOADERS: >
-D glx=dri
-D gbm=true
-D egl=true
-D platforms=x11,wayland,drm,surfaceless
DRI_DRIVERS: "i915,i965,r100,r200,nouveau"
GALLIUM_ST: >
-D dri3=true
-D gallium-extra-hud=true
-D gallium-vdpau=true
-D gallium-xvmc=true
-D gallium-omx=bellagio
-D gallium-va=true
-D gallium-xa=true
-D gallium-nine=true
-D gallium-opencl=disabled
GALLIUM_DRIVERS: "iris,nouveau,kmsro,r300,r600,freedreno,swrast,svga,v3d,vc4,virgl,etnaviv,panfrost,lima"
LLVM_VERSION: "7"
EXTRA_OPTION: >
-D osmesa=gallium
-D tools=all
MESON_SHADERDB: "true"
BUILDTYPE: "debugoptimized"
<<: *ci-deqp-artifacts
meson-clover:
extends: .meson-build
variables:
UNWIND: "true"
DRI_LOADERS: >
-D glx=disabled
-D egl=false
-D gbm=false
GALLIUM_ST: >
-D dri3=false
-D gallium-vdpau=false
-D gallium-xvmc=false
-D gallium-omx=disabled
-D gallium-va=false
-D gallium-xa=false
-D gallium-nine=false
-D gallium-opencl=icd
script:
- export GALLIUM_DRIVERS="r600,radeonsi"
- .gitlab-ci/meson-build.sh
- LLVM_VERSION=7 .gitlab-ci/meson-build.sh
- export GALLIUM_DRIVERS="i915,r600"
- LLVM_VERSION=3.9 .gitlab-ci/meson-build.sh
- LLVM_VERSION=4.0 .gitlab-ci/meson-build.sh
- LLVM_VERSION=5.0 .gitlab-ci/meson-build.sh
- LLVM_VERSION=6.0 .gitlab-ci/meson-build.sh
meson-vulkan:
extends: .meson-build
variables:
UNWIND: "false"
DRI_LOADERS: >
-D glx=disabled
-D gbm=false
-D egl=false
-D platforms=x11,wayland,drm
-D osmesa=none
GALLIUM_ST: >
-D dri3=true
-D gallium-vdpau=false
-D gallium-xvmc=false
-D gallium-omx=disabled
-D gallium-va=false
-D gallium-xa=false
-D gallium-nine=false
-D gallium-opencl=disabled
VULKAN_DRIVERS: intel,amd,freedreno
LLVM_VERSION: "7"
EXTRA_OPTION: >
-D vulkan-overlay-layer=true
.meson-cross:
extends: .meson-build
variables:
UNWIND: "false"
DRI_LOADERS: >
-D glx=disabled
-D gbm=false
-D egl=false
-D platforms=surfaceless
-D osmesa=none
GALLIUM_ST: >
-D dri3=false
-D gallium-vdpau=false
-D gallium-xvmc=false
-D gallium-omx=disabled
-D gallium-va=false
-D gallium-xa=false
-D gallium-nine=false
-D llvm=false
<<: *ci-deqp-artifacts
script:
- .gitlab-ci/meson-build.sh
meson-armhf:
extends: .meson-cross
variables:
CROSS: armhf
VULKAN_DRIVERS: freedreno
GALLIUM_DRIVERS: "etnaviv,freedreno,kmsro,lima,nouveau,panfrost,tegra,v3d,vc4"
# Disable the tests since we're cross compiling.
EXTRA_OPTION: >
-D build-tests=false
-D I-love-half-baked-turnips=true
-D vulkan-overlay-layer=true
meson-arm64:
extends: .meson-cross
variables:
CROSS: arm64
VULKAN_DRIVERS: freedreno
GALLIUM_DRIVERS: "etnaviv,freedreno,kmsro,lima,nouveau,panfrost,tegra,v3d,vc4"
# Disable the tests since we're cross compiling.
EXTRA_OPTION: >
-D build-tests=false
-D I-love-half-baked-turnips=true
-D vulkan-overlay-layer=true
# While the main point of this build is testing the i386 cross build,
# we also use this one to test some other options that are exclusive
# with meson-main's choices (classic swrast and osmesa)
meson-i386:
extends: .meson-cross
variables:
CROSS: i386
VULKAN_DRIVERS: intel
DRI_DRIVERS: "swrast"
GALLIUM_DRIVERS: "iris"
# Disable i386 tests, because u_format_tests gets precision
# failures in dxtn unpacking
EXTRA_OPTION: >
-D build-tests=false
-D vulkan-overlay-layer=true
-D llvm=false
-D osmesa=classic
scons-nollvm:
extends: .scons-build
variables:
SCONS_TARGET: "llvm=0"
SCONS_CHECK_COMMAND: "scons llvm=0 check"
scons-llvm:
extends: .scons-build
variables:
SCONS_TARGET: "llvm=1"
SCONS_CHECK_COMMAND: "scons llvm=1 check"
LLVM_VERSION: "3.4"
# LLVM 3.4 packages were built with an old libstdc++ ABI
CXX: "g++ -D_GLIBCXX_USE_CXX11_ABI=0"
.deqp-test:
<<: *ci-run-policy
stage: test
image: $DEBIAN_IMAGE
variables:
GIT_STRATEGY: none # testing doesn't build anything from source
DEQP_SKIPS: deqp-default-skips.txt
script:
# Note: Build dir (and thus install) may be dirty due to GIT_STRATEGY
- rm -rf install
- tar -xf artifacts/install.tar
- ./artifacts/deqp-runner.sh
artifacts:
when: on_failure
name: "$CI_JOB_NAME-$CI_COMMIT_REF_NAME"
paths:
- results/
test-llvmpipe-gles2:
parallel: 4
variables:
DEQP_VER: gles2
DEQP_EXPECTED_FAILS: deqp-llvmpipe-fails.txt
LIBGL_ALWAYS_SOFTWARE: "true"
DEQP_RENDERER_MATCH: "llvmpipe"
extends: .deqp-test
dependencies:
- meson-main
test-softpipe-gles2:
parallel: 4
variables:
DEQP_VER: gles2
DEQP_EXPECTED_FAILS: deqp-softpipe-fails.txt
LIBGL_ALWAYS_SOFTWARE: "true"
DEQP_RENDERER_MATCH: "softpipe"
GALLIUM_DRIVER: "softpipe"
extends: .deqp-test
dependencies:
- meson-main
# The GLES2 CTS run takes about 8 minutes of CPU time, while GLES3 is
# 25 minutes. Until we can get its runtime down, just do a partial
# (every 10 tests) run.
test-softpipe-gles3-limited:
variables:
DEQP_VER: gles3
DEQP_EXPECTED_FAILS: deqp-softpipe-fails.txt
LIBGL_ALWAYS_SOFTWARE: "true"
DEQP_RENDERER_MATCH: "softpipe"
GALLIUM_DRIVER: "softpipe"
CI_NODE_INDEX: 1
CI_NODE_TOTAL: 10
extends: .deqp-test
dependencies:
- meson-main

View File

@@ -1,285 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
CROSS_ARCHITECTURES="armhf arm64 i386"
for arch in $CROSS_ARCHITECTURES; do
dpkg --add-architecture $arch
done
apt-get install -y \
apt-transport-https \
ca-certificates \
curl \
wget \
unzip \
gnupg
curl -fsSL https://apt.llvm.org/llvm-snapshot.gpg.key | apt-key add -
echo "deb [trusted=yes] https://apt.llvm.org/stretch/ llvm-toolchain-stretch-7 main" >/etc/apt/sources.list.d/llvm7.list
echo "deb [trusted=yes] https://apt.llvm.org/stretch/ llvm-toolchain-stretch-8 main" >/etc/apt/sources.list.d/llvm8.list
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian stretch-backports main' >/etc/apt/sources.list.d/backports.list
echo 'deb https://deb.debian.org/debian jessie main' >/etc/apt/sources.list.d/jessie.list
apt-get update
apt-get install -y -t stretch-backports \
llvm-3.4-dev \
llvm-3.9-dev \
libclang-3.9-dev \
llvm-4.0-dev \
libclang-4.0-dev \
llvm-5.0-dev \
libclang-5.0-dev \
llvm-6.0-dev \
libclang-6.0-dev \
llvm-7-dev \
libclang-7-dev \
llvm-8-dev \
libclang-8-dev \
g++ \
clang-8
# Install remaining packages from Debian buster to get newer versions
echo "deb https://deb.debian.org/debian/ buster main" >/etc/apt/sources.list.d/buster.list
echo "deb https://deb.debian.org/debian/ buster-updates main" >/etc/apt/sources.list.d/buster-updates.list
apt-get update
apt-get install -y \
git \
bzip2 \
zlib1g-dev \
pkg-config \
libxrender-dev \
libxdamage-dev \
libxxf86vm-dev \
gcc \
git \
libepoxy-dev \
libegl1-mesa-dev \
libgbm-dev \
libclc-dev \
libxvmc-dev \
libomxil-bellagio-dev \
xz-utils \
libexpat1-dev \
libx11-xcb-dev \
libelf-dev \
libunwind-dev \
libglvnd-dev \
libgtk-3-dev \
libpng-dev \
libgbm-dev \
libgles2-mesa-dev \
python-mako \
python3-mako \
bison \
flex \
gettext \
cmake \
meson \
scons
# Cross-build Mesa deps
for arch in $CROSS_ARCHITECTURES; do
apt-get install -y \
libdrm-dev:${arch} \
libexpat1-dev:${arch} \
libelf-dev:${arch}
done
apt-get install -y \
dpkg-dev \
gcc-aarch64-linux-gnu \
g++-aarch64-linux-gnu \
gcc-arm-linux-gnueabihf \
g++-arm-linux-gnueabihf \
gcc-i686-linux-gnu \
g++-i686-linux-gnu
# for 64bit windows cross-builds
apt-get install -y mingw-w64
# for the vulkan overlay layer
wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip
unzip glslang-master-linux-Release.zip bin/glslangValidator
install -m755 bin/glslangValidator /usr/local/bin/
rm bin/glslangValidator glslang-master-linux-Release.zip
# dependencies where we want a specific version
export XORG_RELEASES=https://xorg.freedesktop.org/releases/individual
export XCB_RELEASES=https://xcb.freedesktop.org/dist
export WAYLAND_RELEASES=https://wayland.freedesktop.org/releases
export XORGMACROS_VERSION=util-macros-1.19.0
export GLPROTO_VERSION=glproto-1.4.17
export DRI2PROTO_VERSION=dri2proto-2.8
export LIBPCIACCESS_VERSION=libpciaccess-0.13.4
export LIBDRM_VERSION=libdrm-2.4.99
export XCBPROTO_VERSION=xcb-proto-1.13
export RANDRPROTO_VERSION=randrproto-1.5.0
export LIBXRANDR_VERSION=libXrandr-1.5.0
export LIBXCB_VERSION=libxcb-1.13
export LIBXSHMFENCE_VERSION=libxshmfence-1.3
export LIBVDPAU_VERSION=libvdpau-1.1
export LIBVA_VERSION=libva-1.7.0
export LIBWAYLAND_VERSION=wayland-1.15.0
export WAYLAND_PROTOCOLS_VERSION=wayland-protocols-1.12
wget $XORG_RELEASES/util/$XORGMACROS_VERSION.tar.bz2
tar -xvf $XORGMACROS_VERSION.tar.bz2 && rm $XORGMACROS_VERSION.tar.bz2
cd $XORGMACROS_VERSION; ./configure; make install; cd ..
rm -rf $XORGMACROS_VERSION
wget $XORG_RELEASES/proto/$GLPROTO_VERSION.tar.bz2
tar -xvf $GLPROTO_VERSION.tar.bz2 && rm $GLPROTO_VERSION.tar.bz2
cd $GLPROTO_VERSION; ./configure; make install; cd ..
rm -rf $GLPROTO_VERSION
wget $XORG_RELEASES/proto/$DRI2PROTO_VERSION.tar.bz2
tar -xvf $DRI2PROTO_VERSION.tar.bz2 && rm $DRI2PROTO_VERSION.tar.bz2
cd $DRI2PROTO_VERSION; ./configure; make install; cd ..
rm -rf $DRI2PROTO_VERSION
wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
tar -xvf $XCBPROTO_VERSION.tar.bz2 && rm $XCBPROTO_VERSION.tar.bz2
cd $XCBPROTO_VERSION; ./configure; make install; cd ..
rm -rf $XCBPROTO_VERSION
wget $XCB_RELEASES/$LIBXCB_VERSION.tar.bz2
tar -xvf $LIBXCB_VERSION.tar.bz2 && rm $LIBXCB_VERSION.tar.bz2
cd $LIBXCB_VERSION; ./configure; make install; cd ..
rm -rf $LIBXCB_VERSION
wget $XORG_RELEASES/lib/$LIBPCIACCESS_VERSION.tar.bz2
tar -xvf $LIBPCIACCESS_VERSION.tar.bz2 && rm $LIBPCIACCESS_VERSION.tar.bz2
cd $LIBPCIACCESS_VERSION; ./configure; make install; cd ..
rm -rf $LIBPCIACCESS_VERSION
wget https://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
tar -xvf $LIBDRM_VERSION.tar.bz2 && rm $LIBDRM_VERSION.tar.bz2
cd $LIBDRM_VERSION; ./configure --enable-vc4 --enable-freedreno --enable-etnaviv-experimental-api; make install; cd ..
rm -rf $LIBDRM_VERSION
wget $XORG_RELEASES/proto/$RANDRPROTO_VERSION.tar.bz2
tar -xvf $RANDRPROTO_VERSION.tar.bz2 && rm $RANDRPROTO_VERSION.tar.bz2
cd $RANDRPROTO_VERSION; ./configure; make install; cd ..
rm -rf $RANDRPROTO_VERSION
wget $XORG_RELEASES/lib/$LIBXRANDR_VERSION.tar.bz2
tar -xvf $LIBXRANDR_VERSION.tar.bz2 && rm $LIBXRANDR_VERSION.tar.bz2
cd $LIBXRANDR_VERSION; ./configure; make install; cd ..
rm -rf $LIBXRANDR_VERSION
wget $XORG_RELEASES/lib/$LIBXSHMFENCE_VERSION.tar.bz2
tar -xvf $LIBXSHMFENCE_VERSION.tar.bz2 && rm $LIBXSHMFENCE_VERSION.tar.bz2
cd $LIBXSHMFENCE_VERSION; ./configure; make install; cd ..
rm -rf $LIBXSHMFENCE_VERSION
wget https://people.freedesktop.org/~aplattner/vdpau/$LIBVDPAU_VERSION.tar.bz2
tar -xvf $LIBVDPAU_VERSION.tar.bz2 && rm $LIBVDPAU_VERSION.tar.bz2
cd $LIBVDPAU_VERSION; ./configure; make install; cd ..
rm -rf $LIBVDPAU_VERSION
wget https://www.freedesktop.org/software/vaapi/releases/libva/$LIBVA_VERSION.tar.bz2
tar -xvf $LIBVA_VERSION.tar.bz2 && rm $LIBVA_VERSION.tar.bz2
cd $LIBVA_VERSION; ./configure --disable-wayland --disable-dummy-driver; make install; cd ..
rm -rf $LIBVA_VERSION
wget $WAYLAND_RELEASES/$LIBWAYLAND_VERSION.tar.xz
tar -xvf $LIBWAYLAND_VERSION.tar.xz && rm $LIBWAYLAND_VERSION.tar.xz
cd $LIBWAYLAND_VERSION; ./configure --enable-libraries --without-host-scanner --disable-documentation --disable-dtd-validation; make install; cd ..
rm -rf $LIBWAYLAND_VERSION
wget $WAYLAND_RELEASES/$WAYLAND_PROTOCOLS_VERSION.tar.xz
tar -xvf $WAYLAND_PROTOCOLS_VERSION.tar.xz && rm $WAYLAND_PROTOCOLS_VERSION.tar.xz
cd $WAYLAND_PROTOCOLS_VERSION; ./configure; make install; cd ..
rm -rf $WAYLAND_PROTOCOLS_VERSION
pushd /usr/local
git clone https://gitlab.freedesktop.org/mesa/shader-db.git --depth 1
rm -rf shader-db/.git
cd shader-db
make
popd
# Use ccache to speed up builds
apt-get install -y ccache
# We need xmllint to validate the XML files in Mesa
apt-get install -y libxml2-utils
# Generate cross build files for Meson
for arch in $CROSS_ARCHITECTURES; do
cross_file="/cross_file-$arch.txt"
/usr/share/meson/debcrossgen --arch "$arch" -o "$cross_file"
# Work around a bug in debcrossgen that should be fixed in the next release
if [ "$arch" = "i386" ]; then
sed -i "s|cpu_family = 'i686'|cpu_family = 'x86'|g" "$cross_file"
fi
done
############### Build dEQP
git config --global user.email "mesa@example.com"
git config --global user.name "Mesa CI"
# XXX: Use --depth 1 once we can drop the cherry-picks.
git clone \
https://github.com/KhronosGroup/VK-GL-CTS.git \
-b opengl-es-cts-3.2.5.1 \
/VK-GL-CTS
cd /VK-GL-CTS
# Fix surfaceless build
git cherry-pick -x 22f41e5e321c6dcd8569c4dad91bce89f06b3670
git cherry-pick -x 1daa8dff73161ea60ead965bd6c9f2a0a2165648
# surfaceless links against libkms and such despite not using it.
sed -i '/gbm/d' targets/surfaceless/surfaceless.cmake
sed -i '/libkms/d' targets/surfaceless/surfaceless.cmake
sed -i '/libgbm/d' targets/surfaceless/surfaceless.cmake
python3 external/fetch_sources.py
mkdir -p /deqp
cd /deqp
cmake -G Ninja \
-DDEQP_TARGET=surfaceless \
-DCMAKE_BUILD_TYPE=Release \
/VK-GL-CTS
ninja
# Copy out the mustpass lists we want from a bunch of other junk.
mkdir /deqp/mustpass
for gles in gles2 gles3 gles31; do
cp \
/deqp/external/openglcts/modules/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.5.x/$gles-master.txt \
/deqp/mustpass/$gles-master.txt
done
# Remove the rest of the build products that we don't need.
rm -rf /deqp/external
rm -rf /deqp/modules/internal
rm -rf /deqp/executor
rm -rf /deqp/execserver
rm -rf /deqp/modules/egl
rm -rf /deqp/framework
du -sh *
rm -rf /VK-GL-CTS
############### Uninstall the build software
apt-get purge -y \
git \
curl \
unzip \
gnupg \
cmake \
git \
libgles2-mesa-dev \
libgbm-dev
apt-get autoremove -y --purge

View File

@@ -1,10 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance
dEQP-GLES[0-9]*.stress
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish

View File

@@ -1,124 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES2.functional.rasterization.limits.points
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec3_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_l8
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgb888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgba4444
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_l8
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgb888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgba4444
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgba8888
dEQP-GLES2.functional.texture.mipmap.2d.affine.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat_non_square
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_clamp
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_mirror
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_repeat
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_clamp
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_mirror
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_repeat
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_clamp
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_mirror
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_repeat

View File

@@ -1,112 +0,0 @@
#!/bin/bash
set -ex
DEQP_OPTIONS=(--deqp-surface-width=256 --deqp-surface-height=256)
DEQP_OPTIONS+=(--deqp-surface-type=pbuffer)
DEQP_OPTIONS+=(--deqp-gl-config-name=rgba8888d24s8ms0)
DEQP_OPTIONS+=(--deqp-visibility=hidden)
DEQP_OPTIONS+=(--deqp-log-images=disable)
DEQP_OPTIONS+=(--deqp-watchdog=enable)
DEQP_OPTIONS+=(--deqp-crashhandler=enable)
if [ -z "$DEQP_VER" ]; then
echo 'DEQP_VER must be set to something like "gles2" or "gles31" for the test run'
exit 1
fi
if [ -z "$DEQP_SKIPS" ]; then
echo 'DEQP_SKIPS must be set to something like "deqp-default-skips.txt"'
exit 1
fi
# Prep the expected failure list
if [ -n "$DEQP_EXPECTED_FAILS" ]; then
export DEQP_EXPECTED_FAILS=`pwd`/artifacts/$DEQP_EXPECTED_FAILS
else
export DEQP_EXPECTED_FAILS=/tmp/expect-no-failures.txt
touch $DEQP_EXPECTED_FAILS
fi
sort < $DEQP_EXPECTED_FAILS > /tmp/expected-fails.txt
# Fix relative paths on inputs.
export DEQP_SKIPS=`pwd`/artifacts/$DEQP_SKIPS
# Be a good citizen on the shared runners.
export LP_NUM_THREADS=4
# Set up the driver environment.
export LD_LIBRARY_PATH=`pwd`/install/lib/
export EGL_PLATFORM=surfaceless
# the runner was failing to look for libkms in /usr/local/lib for some reason
# I never figured out.
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/lib
RESULTS=`pwd`/results
mkdir -p $RESULTS
cd /deqp/modules/$DEQP_VER
# Generate test case list file
cp /deqp/mustpass/$DEQP_VER-master.txt /tmp/case-list.txt
# Note: not using sorted input and comm, becuase I want to run the tests in
# the same order that dEQP would.
while read -r line; do
if echo "$line" | grep -q '^[^#]'; then
sed -i "/$line/d" /tmp/case-list.txt
fi
done < $DEQP_SKIPS
# If the job is parallel, take the corresponding fraction of the caselist.
# Note: N~M is a gnu sed extension to match every nth line (first line is #1).
if [ -n "$CI_NODE_INDEX" ]; then
sed -ni $CI_NODE_INDEX~$CI_NODE_TOTAL"p" /tmp/case-list.txt
fi
if [ ! -s /tmp/case-list.txt ]; then
echo "Caselist generation failed"
exit 1
fi
# Cannot use tee because dash doesn't have pipefail
touch /tmp/result.txt
tail -f /tmp/result.txt &
./deqp-$DEQP_VER "${DEQP_OPTIONS[@]}" --deqp-log-filename=$RESULTS/results.qpa --deqp-caselist-file=/tmp/case-list.txt >> /tmp/result.txt
DEQP_EXITCODE=$?
sed -ne \
'/StatusCode="Fail"/{x;p}; s/#beginTestCaseResult //; T; h' \
$RESULTS/results.qpa \
> /tmp/unsorted-fails.txt
# Scrape out the renderer that the test run used, so we can validate that the
# right driver was used.
if grep -q "dEQP-.*.info.renderer" /tmp/case-list.txt; then
# This is an ugly dependency on the .qpa format: Print 3 lines after the
# match, which happens to contain the result.
RENDERER=`sed -n '/#beginTestCaseResult dEQP-.*.info.renderer/{n;n;n;p}' $RESULTS/results.qpa | sed -n -E "s|<Text>(.*)</Text>|\1|p"`
echo "GL_RENDERER for this test run: $RENDERER"
if [ -n "$DEQP_RENDERER_MATCH" ]; then
echo $RENDERER | grep -q $DEQP_RENDERER_MATCH > /dev/null
fi
fi
if [ $DEQP_EXITCODE -ne 0 ]; then
exit $DEQP_EXITCODE
fi
sort < /tmp/unsorted-fails.txt > $RESULTS/fails.txt
comm -23 $RESULTS/fails.txt /tmp/expected-fails.txt > /tmp/new-fails.txt
if [ -s /tmp/new-fails.txt ]; then
echo "Unexpected failures:"
cat /tmp/new-fails.txt
exit 1
else
echo "No new failures"
fi

View File

@@ -1,445 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES2.functional.rasterization.limits.points
dEQP-GLES2.functional.rasterization.primitives.points
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES3.functional.clipping.point.wide_point_clip
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES3.functional.draw.random.124
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth24_stencil8
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component24
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.msaa.2_samples.depth24_stencil8
dEQP-GLES3.functional.fbo.msaa.2_samples.depth32f_stencil8
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component24
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component32f
dEQP-GLES3.functional.fbo.msaa.2_samples.r11f_g11f_b10f
dEQP-GLES3.functional.fbo.msaa.2_samples.r16f
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dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_clamp_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_clamp_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_clamp_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_mirror_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_mirror_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_mirror_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_clamp_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_clamp_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_clamp_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_mirror_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_mirror_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_mirror_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_repeat_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_clamp_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_clamp_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_clamp_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_nearest_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_mipmap_linear_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_mipmap_nearest_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_mirror_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_mirror_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_repeat_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_repeat_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_mirror_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_mirror_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_repeat_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_repeat_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_repeat
dEQP-GLES3.functional.texture.wrap.astc_8x8.repeat_repeat_linear_divisible
dEQP-GLES3.functional.texture.wrap.astc_8x8.repeat_repeat_linear_not_divisible
dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.repeat_repeat_linear_divisible
dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.repeat_repeat_linear_not_divisible
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads1
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads256

View File

@@ -1,62 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
# We need to control the version of llvm-config we're using, so we'll
# generate a native file to do so. This requires meson >=0.49
if test -n "$LLVM_VERSION"; then
LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
echo -e "[binaries]\nllvm-config = '`which $LLVM_CONFIG`'" > native.file
$LLVM_CONFIG --version
else
rm -f native.file
touch native.file
fi
rm -rf _build
meson _build --native-file=native.file \
${CROSS+--cross /cross_file-$CROSS.txt} \
-D prefix=`pwd`/install \
-D libdir=lib \
-D buildtype=${BUILDTYPE:-debug} \
-D build-tests=true \
-D libunwind=${UNWIND} \
${DRI_LOADERS} \
-D dri-drivers=${DRI_DRIVERS:-[]} \
${GALLIUM_ST} \
-D gallium-drivers=${GALLIUM_DRIVERS:-[]} \
-D vulkan-drivers=${VULKAN_DRIVERS:-[]} \
-D I-love-half-baked-turnips=true \
${EXTRA_OPTION}
cd _build
meson configure
ninja -j4
LC_ALL=C.UTF-8 ninja test
ninja install
cd ..
if test -n "$MESON_SHADERDB"; then
./.gitlab-ci/run-shader-db.sh;
fi
# Delete 2MB of includes from artifacts.
rm -rf install/include
# Strip the drivers in the artifacts to cut 80% of the artifacts size.
if [ -n "$CROSS" ]; then
STRIP=`sed -n -E "s/strip\s*=\s*'(.*)'/\1/p" /cross_file-$CROSS.txt`
if [ -z "$STRIP" ]; then
echo "Failed to find strip command in cross file"
exit 1
fi
else
STRIP="strip"
fi
find install -name \*.so -exec $STRIP {} \;
# Test runs don't pull down the git tree, so put the dEQP helper
# script and associated bits there.
mkdir -p artifacts/
cp -Rp .gitlab-ci/deqp* artifacts/
# cp -Rp src/freedreno/ci/expected* artifacts/

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@@ -1,17 +0,0 @@
set -e
set -v
ARTIFACTSDIR=`pwd`/shader-db
mkdir -p $ARTIFACTSDIR
export DRM_SHIM_DEBUG=true
LIBDIR=`pwd`/install/lib
export LD_LIBRARY_PATH=$LIBDIR
cd /usr/local/shader-db
for driver in freedreno v3d; do
env LD_PRELOAD=$LIBDIR/lib${driver}_noop_drm_shim.so \
./run -j 4 ./shaders \
> $ARTIFACTSDIR/${driver}-shader-db.txt
done

474
.mailmap
View File

@@ -1,474 +0,0 @@
Aapo Tahkola <aet@rasterburn.org> <aapo@aapo-desktop.(none)>
Adam Jackson <ajax@redhat.com> <ajax@benzedrine.nwnk.net>
Adam Jackson <ajax@redhat.com> <ajax@freedesktop.org>
Adrian Marius Negreanu <adrian.m.negreanu@intel.com> Adrian Negreanu <adrian.m.negreanu@intel.com>
Adrian Marius Negreanu <adrian.m.negreanu@intel.com> Negreanu Marius Adrian <adrian.m.negreanu@intel.com>
Dave Airlie <airlied@redhat.com> <airliedfreedesktop.org>
Dave Airlie <airlied@redhat.com> airlied <airlied@unused-12-215.bne.redhat.com>
Dave Airlie <airlied@redhat.com> <airlied@dhcp-1-203.bne.redhat.com>
Dave Airlie <airlied@redhat.com> <airlied@gmail.com>
Dave Airlie <airlied@redhat.com> <airlied@itt42.(none)>
Dave Airlie <airlied@redhat.com> <airlied@linux.ie>
Dave Airlie <airlied@redhat.com> <airlied@nx6125b.(none)>
Dave Airlie <airlied@redhat.com> <airlied@panoply-rh.(none)>
Dave Airlie <airlied@redhat.com> <airlied@ppcg5.localdomain>
Alan Coopersmith <alan.coopersmith@oracle.com> <alan.coopersmith@sun.com>
Alan Hourihane <alanh@vmware.com> <alanh@tungstengraphics.com>
Alan Hourihane <alanh@vmware.com> <alanh@fairlite.demon.co.uk>
Alan Hourihane <alanh@vmware.com> <alanh@jetpack.(none)>
Alexander Monakov <amonakov@gmail.com> <amonakov@ispras.ru>
Alexander von Gluck IV <kallisti5@unixzen.com> Alexander von Gluck <kallisti5@unixzen.com>
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.prom.eng.vmware.com>
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.vmware.com>
Alex Deucher <alexdeucher@gmail.com> <alexander.deucher@amd.com>
Alex Deucher <alexdeucher@gmail.com> <agd5f@yahoo.com>
Alex Deucher <alexdeucher@gmail.com> <alex@botch2.com>
Alex Deucher <alexdeucher@gmail.com> <alex@botch2.(none)>
Alex Deucher <alexdeucher@gmail.com> <alex@cube.(none)>
Alex Deucher <alexdeucher@gmail.com> <alex@samba.(none)>
Andreas Fänger <a.faenger@e-sign.com> <a.faenger@e-sign.com>
Andreas Hartmetz <ahartmetz@gmail.com> <andreas.hartmetz@kdab.com>
Andre Heider <a.heider@gmail.com>
Andreas Heider <andreas@heider.io>
Andreas Pokorny <andreas.pokorny@canonical.com> <andreas.pokorny@elektrobit.com>
Andrew Randrianasulu <randrianasulu@gmail.com> <randrik_a@yahoo.com>
Andrew Randrianasulu <randrianasulu@gmail.com> <randrik@mail.ru>
Arthur Huillet <arthur.huillet@free.fr> Arthur HUILLET <arthur.huillet@free.fr>
Benjamin Franzke <benjaminfranzke@googlemail.com> ben <benjaminfranzke@googlemail.com>
Ben Skeggs <bskeggs@redhat.com> <darktama@beleth.(none)>
Ben Skeggs <bskeggs@redhat.com> <darktama@iinet.net.au>
Ben Skeggs <bskeggs@redhat.com> <darktama@nisroch.keine.ath.cx>
Ben Skeggs <bskeggs@redhat.com> <skeggsb-at-gmail.com>
Ben Skeggs <bskeggs@redhat.com> <skeggsb@gmail.com>
Ben Skeggs <bskeggs@redhat.com> <skeggsb@localhost.localdomain>
Ben Skeggs <bskeggs@redhat.com> <skeggsb@nisroch.keine.ath.cx>
Ben Widawsky <benjamin.widawsky@intel.com> Ben Widawsky <ben@bwidawsk.net>
Blair Sadewitz <blair.sadewitz@gmail.com> Blair Sadewitz <blair.sadewitz.gmail.com>
Boris Peterbarg <reist@users.sourceforge.net> reist <reist>
Brian Paul <brianp@vmware.com> Brian <brian.paul@tungstengraphics.com>
Brian Paul <brianp@vmware.com> <brian.paul@tungstengraphics.com>
Brian Paul <brianp@vmware.com> <brian.e.paul@gmail.com>
Brian Paul <brianp@vmware.com> <brianp@kemper.freedesktop.org>
Brian Paul <brianp@vmware.com> brian <brian@cvp965.(none)>
Brian Paul <brianp@vmware.com> Brian <brian@i915.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brian@nostromo.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brian@poulsbo.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brian@ps3.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brianp@vmware.com>
Brian Paul <brianp@vmware.com> Brian <brian@yutani.localnet.net>
Brian Paul <brianp@vmware.com> root <brian.paul@tungstengraphics.com>
Brian Paul <brianp@vmware.com> root <root@i915.localnet.net>
Brian Paul <brianp@vmware.com> root <root@nostromo.localnet.net>
Brian Paul <brianp@vmware.com> root <root@i965.localnet.net>
Bruce Merry <bmerry@users.sourceforge.net> <bmerry@gmail.com>
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <s3734770@mail.zih.tu-dresden.de>
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <carli@carli-laptop.(none)>
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <Carl-Philip.Haensch@mailbox.tu-dresden.de>
Chad Versace <chadversary@chromium.org> <chad@kiwitree.net>
Chad Versace <chadversary@chromium.org> <chad@chad-versace.us>
Chad Versace <chadversary@chromium.org> <Chad Versace chad@chad-versace.us>
Chad Versace <chadversary@chromium.org> <chad.versace@intel.com>
Chad Versace <chadversary@chromium.org> <chad.versace@linux.intel.com>
Chia-I Wu <olvaffe@gmail.com> <olv@lunarg.com>
Chia-I Wu <olvaffe@gmail.com> Chia-Wu <olvaffe@gmail.com>
Chih-Wei Huang <cwhuang@linux.org.tw> Chih-Wei Huang <cwhuang@android-x86.org>
Christian König <christian.koenig@amd.com> Christian Koenig <christian.koenig@amd.com>
Christian König <christian.koenig@amd.com> Christian König <christian.koenig at amd.com>
Christian König <christian.koenig@amd.com> Christian König <deathsimple@vodafone.de>
Christoph Brill <egore911@egore911.de> Christoph Bill <egore@gmx.de>
Christoph Brill <egore911@egore911.de> <egore@gmx.de>
Christoph Bumiller <christoph.bumiller@speed.at> <e0425955@student.tuwien.ac.at>
Christopher James Halse Rogers <christopher.halse.rogers@canonical.com> Christopher James Halse Rogers <raof@ubuntu.com>
Claudio Ciccani <klan@directfb.org> <klan@users.sf.net>
Claudio Ciccani <klan@directfb.org> <klan@users.sourceforge.net>
Connor Abbott <cwabbott0@gmail.com> <connor.w.abbott@intel.com>
Connor Abbott <cwabbott0@gmail.com> <connor.abbott@intel.com>
Corbin Simpson <MostAwesomeDude@gmail.com> <mostawesomed...@gmail.com>
Corbin Simpson <MostAwesomeDude@gmail.com> <mostawesomedude@gmail.com>
Courtney Goeltzenleuchter <courtney@lunarg.com> <courtney@LunarG.com>
Daniel Skinner <sio@users.sourceforge.net> sio <sio>
Daniel Stone <daniels@collabora.com> <daniel@fooishbar.org>
David Miller <davem@davemloft.net> David S. Miller <davem@davemloft.net>
David Miller <davem@davemloft.net> Dave Miller <davem@davemloft.net>
David Miller <davem@davemloft.net> davem69 <davem69>
David Heidelberger <david.heidelberger@ixit.cz> David Heidelberg <david@ixit.cz>
David Heidelberger <david.heidelberger@ixit.cz> <d.okias@gmail.com>
David Reveman <reveman@chromium.org> <c99drn@cs.umu.se>
Dieter Nützel <Dieter@nuetzel-hh.de> Dieter Nützel <dieter@nuetzel-hh.de>
Dmitry Cherkassov <dcherkassov@gmail.com> Dmitry Cherkasov <dcherkassov@gmail.com>
Dylan Baker <dylanx.c.baker@intel.com> <baker.dylan.c@gmail.com>
Edward O'Callaghan <funfunctor@folklore1984.net> <eocallaghan@alterapraxis.com>
Emeric Grange <emeric.grange@gmail.com> Emeric <emeric.grange@gmail.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.veliko@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.co.uk>
Emil Velikov <emil.l.velikov@gmail.com> <emil.veliikov@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@gmail.com>
Emil Velikov <emil.l.velikov@gmail.com> <emmil.velikov@collabora.com>
Eric Anholt <eric@anholt.net> Eric Anholt <anholt@FreeBSD.org>
Eric Engestrom <eric@engestrom.ch> <eric.engestrom@imgtec.com>
Eugeni Dodonov <eugeni.dodonov@intel.com> <eugeni@mandriva.com>
Fabian Bieler <der.fabe@gmx.net> <fabianbieler@fastmail.fm>
Fabian Bieler <der.fabe@gmx.net> <&lt;der.fabe@gmx.net&gt>
Feng, Haitao <haitao.feng@intel.com> Haitao Feng <haitao.feng@intel.com>
Frank Henigman <fjhenigman@google.com> <fjhenigman@chromium.org>
George Sapountzis <gsapountzis@gmail.com> George Sapountzis <gsap7@yahoo.gr>
Gwenole Beauchesne <gwenole.beauchesne@intel.com> <gb.devel@gmail.com>
Hamish Marson <hmarson@users.sourceforge.net> hmarson <hmarson>
Hans de Goede <hdegoede@redhat.com> Hans de Goede <j.w..r..degoede@hhs.nl>
Homer Hsing <dongsheng.xing@intel.com> <homer.hsing@gmail.com>
Hui Qi Tay <hqtay@vmware.com> <tayhuiqithq@gmail.com>
Ian Romanick <ian.d.romanick@intel.com> <idr@freedesktop.org>
Ian Romanick <ian.d.romanick@intel.com> <idr@us.ibm.com>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@vmware.com>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.(none)>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.walkyrie.se>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@tungstengraphics.com>
Jakob Bornecrantz <wallbraker@gmail.com> <wallbraker 'at' gmail 'dot' com>
Jakub Bogusz <qboosh@pld-linux.org> <gboosh@pld-linux.org>
James Legg <jlegg@feralinteractive.com> <lankyleggy@gmail.com>
Jan Vesely <jano.vesely@gmail.com> Jan Vesely <jan.vesely@rutgers.edu>
Jason Ekstrand <jason@jlekstrand.net> <jason.ekstrand@intel.com>
Jeremy Huddleston <jeremyhu@apple.com> <jeremyhu@freedesktop.org>
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@tifa.local>
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@vincent.local>
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@yuffie.local>
Jeremy Huddleston <jeremyhu@apple.com> Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Jeremy Kolb <jkolb@freedesktop.org> <jkolb@brandeis.edu>
Jerome Glisse <jglisse@redhat.com> <glisse@freedesktop.org>
Jerome Glisse <jglisse@redhat.com> <glisse@kemper.freedesktop.org>
Jerome Glisse <jglisse@redhat.com> John Doe <glisse@barney.(none)>
Jerome Glisse <jglisse@redhat.com> John Doe <glisse@localhost.localdomain>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@hobbes.lan>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@hobbes.(none)>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@jbarnes-desktop.localdomain>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@jbarnes-t61.(none)>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@virtuousgeek.org>
Joakim Sindholt <bacn@zhasha.com> <opensource@zhasha.com>
Joakim Sindholt <bacn@zhasha.com> <zhasha@gallium-dev.(none)>
Jochen Gerlach <jtg@users.sourceforge.net> jtg <jtg>
Joel Bosveld <joel.bosveld@gmail.com> <Joel.Bosveld@gmail.com>
Jonathan Adamczewski <jadamcze@utas.edu.au> <jadamcze@utas.edu.a>
Jon Turney <jon.turney@dronecode.org.uk> Jon TURNEY <jon.turney@dronecode.org.uk>
José Fonseca <jfonseca@vmware.com> Jose Fonseca <jfonseca@vmware.com>
José Fonseca <jfonseca@vmware.com> Jose Fonseca <jrfonseca@tungstengraphics.com>
José Fonseca <jfonseca@vmware.com> <jfonseca@pegasus.(none)>
José Fonseca <jfonseca@vmware.com> <jfonseca@titan.(none)>
José Fonseca <jfonseca@vmware.com> <jose.r.fonseca@gmail.com>
José Fonseca <jfonseca@vmware.com> <jrfonseca@tungstengraphics.com>
José Fonseca <jfonseca@vmware.com> <j_r_fonseca@yahoo.co.uk>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk Jansen <jouk@hrem.nano.tudelft.nl>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk Jansen <joukj@hrem.stm.tudelft.nl>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> joukj <joukj@tarantella.(none)>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk <joukj@tarantella.nano.tudelft.nl>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk <joukj@tarantella.(none)>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> J.Jansen <joukj@tarantella.nano.tudelft.nl>
Juan Zhao <juan.j.zhao@intel.com> <juan.j.zhao@linux.intel.com>
Julien Cristau <jcristau@debian.org> <julien.cristau@logilab.fr>
Julien Isorce <j.isorce@samsung.com> <julien.isorce@gmail.com>
Kalyan Kondapally <kalyan.kondapally@intel.com> <kondapallykalyancontribute@gmail.com>
Karl Schultz <karl.w.schultz@gmail.com> Karl Schultze <k.w.schultz@comcast.net>
Karl Schultz <karl.w.schultz@gmail.com> unknown <kwschult@.na.qualcomm.com>
Karl Schultz <karl.w.schultz@gmail.com> <k.w.schultz@comcast.net>
Karl Schultz <karl.w.schultz@gmail.com> <Karl.W.Schultz@gmail.com>
Karl Schultz <karl.w.schultz@gmail.com> <kschultz@freedesktop.org>
Keith Harrison <sio2@users.sourceforge.net> sio2 <sio2>
Keith Packard <keithp@keithp.com> <keithp@koto.keithp.com>
Keith Packard <keithp@keithp.com> <keithp@neko.keithp.com>
Keith Whitwell <keithw@vmware.com> <keith@tungstengraphics.com>
Keith Whitwell <keithw@vmware.com> keithw <keithw@keithw-laptop.(none)>
Kristian Høgsberg <krh@bitplanet.net> <krh@redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@hinata.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@sasori.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@temari.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <kristian.h.kristensen@intel.com>
Kristian Høgsberg <krh@bitplanet.net> <hoegsberg@chromium.org>
Kristian Høgsberg <krh@bitplanet.net> <hoegsberg@google.com>
Kristian Høgsberg <krh@bitplanet.net> <hoegsberg@gmail.com>
Krzesimir Nowak <qdlacz@gmail.com> <krzesimir@kinvolk.io>
Li Peng <peng.li@intel.com> <peng.li@linux.intel.com>
Lucas Stach <dev@lynxeye.de> <l.stach@pengutronix.de>
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <dev@mblankhorst.nl>
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <m.b.lankhorst@gmail.com>
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <maarten.lankhorst@canonical.com>
Maciej Cencora <m.cencora@gmail.com> <maciej@osiris.(none)>
Marc-André Lureau <marcandre.lureau@gmail.com> Marc-Andre Lureau <marcandre.lureau@gmail.com>
Marc Dietrich <marvin24@gmx.de> Marc <marvin24@gmx.de>
Marc Dietrich <marvin24@gmx.de> marvin24 <marvin24@gmx.de>
Marcin Ślusarz <marcin.slusarz@gmail.com> Marcin Slusarz <marcin.slusarz@gmail.com>
Marek Olšák <maraeo@gmail.com> <marek.olsak@amd.com>
Mario Kleiner <mario.kleiner.de@gmail.com> kleinerm <mario.kleiner@tuebingen.mpg.de>
Mario Kleiner <mario.kleiner.de@gmail.com> <mario.kleiner@tuebingen.mpg.de>
Mark Mueller <markkmueller@gmail.com> <MarkKMueller@gmail.com>
Marta Lofstedt <marta.lofstedt@intel.com> <marta.lofstedt@linux.intel.com>
Martin Peres <martin.peres@linux.intel.com> <martin.peres@labri.fr>
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Froehlich <Mathias.Froehlich@gmx.net>
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Froehlich <Mathias.Froehlich@web.de>
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Frohlich <M.Froehlich@science-computing.de>
Mathias Fröhlich <mathias.froehlich@gmx.net> <frohlich8@users.sourceforge.net>
Mathias Fröhlich <mathias.froehlich@gmx.net> <Mathias.Froehlich@gmx.net>
Mathias Fröhlich <mathias.froehlich@gmx.net> <Mathias.Froehlich@web.de>
Mathias Fröhlich <mathias.froehlich@gmx.net> M.Froehlich@science-computing.de <M.Froehlich@science-computing.de>
Matthew W. S. Bell <matthew@bells23.org.uk> Matthew Bell <matthew@bells23.org.uk>
Maxence Le Doré <maxence.ledore@gmail.com> Maxence Le Dore <maxence.ledore@gmail.com>
Micah Fedke <micah.fedke@collabora.co.uk> <M.Fedke@Astronautics.com>
Michal Krol <michal@vmware.com> <michal@tungstengraphics.com>
Michal Krol <michal@vmware.com> Michal Krol <michal@ubuntu-vbox.(none)>
Michal Krol <michal@vmware.com> Michal Krol <mjkrol@gmail.org>
Michal Krol <michal@vmware.com> michal <michal@capacitor.(none)>
Michal Krol <michal@vmware.com> michal <michal@michal-laptop.(none)>
Michal Krol <michal@vmware.com> michal <michal@quad.(none)>
Michal Krol <michal@vmware.com> michal <michal@transistor.(none)>
Michal Krol <michal@vmware.com> Michal <michal@tungstengraphics.com>
Michal Krol <michal@vmware.com> michal <michal@wmvare.com>
Michel Dänzer <michel@daenzer.net> <michel.daenzer@amd.com>
Michel Dänzer <michel@daenzer.net> <daenzer@vmware.com>
Michel Dänzer <michel@daenzer.net> <michel@tungstengraphics.com>
Michel Dänzer <michel@daenzer.net> Michel Daenzer <michel.daenzer@amd.com>
Michel Dänzer <michel@daenzer.net> Michel Daenzer <daenzer@localhost.(none)>
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> Mike Kaplinksiy <mike.kaplinskiy@gmail.com>
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> <mike.kaplinskiy@gmai.com>
Mike Stroyan <mike@lunarg.com> <mike@LunarG.com>
Nian Wu <nian.wu@intel.com> <nian@graphics.(none)>
Nian Wu <nian.wu@intel.com> <nian@tinderbox.sh.intel.com>
Nick Bowler <nbowler@draconx.ca>
Nick Sarnie <commendsarnex@gmail.com>
Nicolai Hähnle <nicolai.haehnle@amd.com> <nhaehnle@gmail.com>
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <nhaehnle@gmail.com>
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <prefect_@gmx.net>
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <prefect@upb.de>
Nigel Stewart <nigels@users.sourceforge.net> <nigels@sourceforge.net>
Nigel Stewart <nigels@users.sourceforge.net> <nstewart@nvidia.com>
nobled <nobled@dreamwidth.org> <nobled2@nobled2-karmic.(none)>
Oliver McFadden <oliver.mcfadden@linux.intel.com> <z3ro.geek@gmail.com>
Owain Ainsworth <zerooa@googlemail.com> Owain G. Ainsworth <oga@openbsd.org>
Owen W. Taylor <otaylor@fishsoup.net> Owen Taylor <otaylor@snell.localdomain>
Patrice Mandin <patmandin@gmail.com> <patrice@manoir.racoon.city>
Patrice Mandin <patmandin@gmail.com> <pmandin@caramail.com>
Patrice Mandin <patmandin@gmail.com> <pmandin@freedesktop.org>
Pauli Nieminen <pauli.nieminen@linux.intel.com> <suokkos@gmail.com>
Paulo Zanoni <paulo.r.zanoni@intel.com> Paulo Zanoni <pzanoni@mandriva.com>
Paul Seidler <sepek@exherbo.org> Paul Seidler <pl.seidler@googlemail.com>
Pekka Paalanen <pekka.paalanen@collabora.co.uk> <ppaalanen@gmail.com>
Pekka Paalanen <pekka.paalanen@collabora.co.uk> <pq@iki.fi>
Peter Hutterer <peter.hutterer@who-t.net> <peter@cs.unisa.edu.au>
Pierre-Eric Pelloux-Prayer <pelloux@gmail.com> pepp <pelloux@gmail.com>
Pierre Willenbrock <pierre@pirsoft.de> Pierre Willenbrok <pierre@pirsoft.de>
Quentin Glidic <sardemff7+git@sardemff7.net> <sardemff7@sardemff7.net>
RALOVICH, Kristóf <tade60@freemail.hu> <kristof.ralovich@gmail.com>
Richard Li <richardradeon@gmail.com> <RichardZ.Li@amd.com>
# The next ones are not 100% sure
Richard Li <richardradeon@gmail.com> richard <richard@richard-desktop3.(none)>
Richard Li <richardradeon@gmail.com> richard <richard@richard-desktop.(none)>
Richard Li <richardradeon@gmail.com> root <root@richard-desktop.(none)>
Richard Sandiford <rsandifo@linux.vnet.ibm.com> <r.sandiford@uk.ibm.com>
Rob Clark <robclark@freedesktop.org> <Rob Clark robdclark@freedesktop.org>
Rob Clark <robclark@freedesktop.org> <robdclark@gmail.com>
Robert Bragg <robert@sixbynine.org> <robert@linux.intel.com>
Robert Ellison <papillo@vmware.com> <papillo@i965-laptop.(none)>
Robert Ellison <papillo@vmware.com> <papillo@tungstengraphics.com>
Robert Hooker <sarvatt@ubuntu.com> <robert.hooker@canonical.com>
Roland Scheidegger <sroland@vmware.com> <rscheidegger@gmx.ch>
Roland Scheidegger <sroland@vmware.com> <sroland@tungstengraphics.com>
Roy Spliet <rspliet@eclipso.eu> <r.spliet@student.tudelft.nl>
Rune Petersen <rune@megahurts.dk> Rune Peterson <rune@megahurts.dk>
Ryan Houdek <sonicadvance1@gmail.com> <Sonicadvance1@gmail.com>
Sam Hocevar <sam@hocevar.net> Sam Hocevar <sam@zoy.org>
Samuel Iglesias Gonsálvez <siglesias@igalia.com> Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Sean D'Epagnier <sean@depagnier.com> <geckosenator@freedesktop.org>
Serge Martin <edb+mesa@sigluy.net> Serge Martin (EdB) <edb+mesa@sigluy.net>
Serge Martin <edb+mesa@sigluy.net> EdB <edb+mesa@sigluy.net>
Sinclair Yeh <syeh@vmware.com> <sinclair.yeh@intel.com>
Stefan Brüns <stefan.bruens@rwth-aachen.de> <Stefan.Bruens@rwth-aachen.de>
Stéphane Marchesin <marcheu@chromium.org> Stephane Marchesin <marchesin@icps.u-strasbg.fr>
Stéphane Marchesin <marcheu@chromium.org> Stephane Marchesin <stephane.marchesin@gmail.com>
Sven M. Hallberg <pesco@users.sourceforge.net> pesco <pesco>
Tapani Pälli <tapani.palli@intel.com> <tapani.palli@gmail.com>
Tapani Pälli <tapani.palli@intel.com> Tapani <tapani.palli@intel.com>
Thierry Reding <treding@nvidia.com> <thierry@gilfi.de>
Thierry Reding <treding@nvidia.com> <thierry.reding@avionic-design.de>
Thierry Vignaud <thierry.vignaud@gmail.com> <tvignaud@mandriva.com>
Thomas Balling Sørensen <tball@io.dk> <tball@tball-laptop.(none)>
Thomas Hellstrom <thellstrom@vmware.com> Thomas <thellstrom@vmware.com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thellstrom-at-vmware-dot-com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thomas-at-tungstengraphics-dot-com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thomas@tungstengraphics.com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellström <thomas@tungstengraphics.com>
Thomas Tanner <tanner@gmx.net> tanner <tanner>
Tilman Sauerbeck <tilman@code-monkey.de> <tilman@freedesktop.org>
Timothy Arceri <timothy.arceri@collabora.com> <t_arceri@yahoo.com.au>
Timothy Arceri <timothy.arceri@collabora.com> Timothy <t_arceri@yahoo.com.au>
Tom Fogal <tfogal@alumni.unh.edu> <tfogal@sci.utah.edu>
Tom Stellard <thomas.stellard@amd.com> <tstellar@gmail.com>
Tom Stellard <thomas.stellard@amd.com> Thomas Stellard <tom.stellard@amd.com>
Tormod Volden <debian.tormod@gmail.com> <lists.tormod@gmail.com>
Török Edwin <edwin+mesa@etorok.net> Török Edvin <edwintorok@gmail.com>
Török Edwin <edwin+mesa@etorok.net> <edwintorok@gmail.com>
Ville Syrjälä <ville.syrjala@linux.intel.com> Ville Syrjala <syrjala@freedesktop.org>
Ville Syrjälä <ville.syrjala@linux.intel.com> Ville Syrjala <syrjala@sci.fi>
Vincent Lejeune <vljn@ovi.com> <peluche.canard@gmail.com>
Vinson Lee <vlee@freedesktop.org> <vlee@vmware.com>
Zhenyu Wang <zhenyuw@linux.intel.com> Wang Zhenyu <zhenyu.z.wang@intel.com>
Zack Rusin <zackr@vmware.com> <zack@kde.org>
Zack Rusin <zackr@vmware.com> <zack@pixel.(none)>
Zack Rusin <zackr@vmware.com> <zack@tungstengraphics.com>
Zhang <zxpmyth@yahoo.com.cn> zhang <zxpmyth@yahoo.com.cn>

View File

@@ -1,62 +0,0 @@
language: c
os: osx
cache:
ccache: true
env:
global:
- PKG_CONFIG_PATH=""
matrix:
include:
- env:
- BUILD=meson
- env:
- BUILD=scons
before_install:
- HOMEBREW_NO_AUTO_UPDATE=1 brew install expat gettext
- if test "x$BUILD" = xmeson; then
HOMEBREW_NO_AUTO_UPDATE=1 brew install python3 ninja;
fi
- if test "x$BUILD" = xscons; then
HOMEBREW_NO_AUTO_UPDATE=1 brew install python2 scons;
fi
# Set PATH for homebrew pip3 installs
- PATH="$HOME/Library/Python/3.6/bin:${PATH}"
# Set PKG_CONFIG_PATH for keg-only expat
- PKG_CONFIG_PATH="/usr/local/opt/expat/lib/pkgconfig:${PKG_CONFIG_PATH}"
# Set PATH for keg-only gettext
- PATH="/usr/local/opt/gettext/bin:${PATH}"
# Install xquartz for prereqs ...
- XQUARTZ_VERSION="2.7.11"
- wget -nv https://dl.bintray.com/xquartz/downloads/XQuartz-${XQUARTZ_VERSION}.dmg
- hdiutil attach XQuartz-${XQUARTZ_VERSION}.dmg
- sudo installer -pkg /Volumes/XQuartz-${XQUARTZ_VERSION}/XQuartz.pkg -target /
- hdiutil detach /Volumes/XQuartz-${XQUARTZ_VERSION}
# ... and set paths
- PKG_CONFIG_PATH="/opt/X11/share/pkgconfig:/opt/X11/lib/pkgconfig:${PKG_CONFIG_PATH}"
install:
- if test "x$BUILD" = xmeson; then
pip3 install --user meson;
pip3 install --user mako;
fi
- if test "x$BUILD" = xscons; then
pip2 install --user mako;
fi
script:
- if test "x$BUILD" = xmeson; then
meson _build -Dbuild-tests=true;
ninja -C _build || travis_terminate 1;
ninja -C _build test || travis_terminate 1;
fi
- if test "x$BUILD" = xscons; then
scons || travis_terminate 1;
scons check || travis_terminate 1;
fi

View File

@@ -21,8 +21,13 @@
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
# use c99 compiler by default
ifeq ($(LOCAL_CC),)
ifeq ($(LOCAL_IS_HOST_MODULE),true)
LOCAL_CFLAGS += -D_GNU_SOURCE
LOCAL_CC := $(HOST_CC) -std=c99 -D_GNU_SOURCE
else
LOCAL_CC := $(TARGET_CC) -std=c99
endif
endif
LOCAL_C_INCLUDES += \
@@ -30,37 +35,22 @@ LOCAL_C_INCLUDES += \
$(MESA_TOP)/include
MESA_VERSION := $(shell cat $(MESA_TOP)/VERSION)
# define ANDROID_VERSION (e.g., 4.0.x => 0x0400)
LOCAL_CFLAGS += \
-Wno-error \
-Werror=incompatible-pointer-types \
-Wno-unused-parameter \
-Wno-pointer-arith \
-Wno-missing-field-initializers \
-Wno-initializer-overrides \
-Wno-mismatched-tags \
-Wno-date-time \
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_BUGREPORT=\"https://gitlab.freedesktop.org/mesa/mesa/issues\"
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\" \
-DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION)
# XXX: The following __STDC_*_MACROS defines should not be needed.
# It's likely due to a bug elsewhere, but let's temporarily add them
# here to fix the radeonsi build.
LOCAL_CFLAGS += \
-DANDROID_API_LEVEL=$(PLATFORM_SDK_VERSION) \
-DENABLE_SHADER_CACHE \
-D__STDC_CONSTANT_MACROS \
-D__STDC_LIMIT_MACROS \
-DHAVE___BUILTIN_EXPECT \
-DHAVE___BUILTIN_FFS \
-DHAVE___BUILTIN_FFSLL \
-DHAVE_DLFCN_H \
-DHAVE_FUNC_ATTRIBUTE_FLATTEN \
-DHAVE_FUNC_ATTRIBUTE_UNUSED \
-DHAVE_FUNC_ATTRIBUTE_FORMAT \
-DHAVE_FUNC_ATTRIBUTE_PACKED \
-DHAVE_FUNC_ATTRIBUTE_ALIAS \
-DHAVE_FUNC_ATTRIBUTE_NORETURN \
-DHAVE_FUNC_ATTRIBUTE_RETURNS_NONNULL \
-DHAVE_FUNC_ATTRIBUTE_WARN_UNUSED_RESULT \
-DHAVE___BUILTIN_CTZ \
-DHAVE___BUILTIN_POPCOUNT \
-DHAVE___BUILTIN_POPCOUNTLL \
@@ -68,61 +58,30 @@ LOCAL_CFLAGS += \
-DHAVE___BUILTIN_CLZLL \
-DHAVE___BUILTIN_UNREACHABLE \
-DHAVE_PTHREAD=1 \
-DHAVE_DLADDR \
-DHAVE_DL_ITERATE_PHDR \
-DHAVE_LINUX_FUTEX_H \
-DHAVE_ENDIAN_H \
-DHAVE_ZLIB \
-DMAJOR_IN_SYSMACROS \
-DVK_USE_PLATFORM_ANDROID_KHR \
-DHAVE_DLOPEN \
-fvisibility=hidden \
-fno-math-errno \
-fno-trapping-math \
-Wno-sign-compare
LOCAL_CPPFLAGS += \
-D__STDC_CONSTANT_MACROS \
-D__STDC_FORMAT_MACROS \
-D__STDC_LIMIT_MACROS \
-Wno-error=non-virtual-dtor \
-Wno-non-virtual-dtor
# mesa requires at least c99 compiler
LOCAL_CONLYFLAGS += \
-std=c99
# c11 timespec_get is part of bionic as well
# https://android-review.googlesource.com/c/718518
# This means releases from P and earlier won't need this
ifeq ($(filter 5 6 7 8 9, $(MESA_ANDROID_MAJOR_VERSION)),)
LOCAL_CFLAGS += -DHAVE_TIMESPEC_GET
endif
# Android's libc began supporting shm in Oreo
ifeq ($(shell test $(PLATFORM_SDK_VERSION) -ge 26 && echo true),true)
LOCAL_CFLAGS += -DHAVE_SYS_SHM_H
endif
ifeq ($(strip $(MESA_ENABLE_ASM)),true)
ifeq ($(TARGET_ARCH),x86)
LOCAL_CFLAGS += \
-DUSE_X86_ASM
-DUSE_X86_ASM \
endif
endif
ifeq ($(ARCH_ARM_HAVE_NEON),true)
LOCAL_CFLAGS_arm += -DUSE_ARM_ASM
endif
LOCAL_CFLAGS_arm64 += -DUSE_AARCH64_ASM
ifneq ($(LOCAL_IS_HOST_MODULE),true)
LOCAL_CFLAGS += -DHAVE_LIBDRM
LOCAL_SHARED_LIBRARIES += libdrm
ifeq ($(MESA_ENABLE_LLVM),true)
LOCAL_CFLAGS += \
-DHAVE_LLVM=0x0305 -DMESA_LLVM_VERSION_PATCH=2 \
-D__STDC_CONSTANT_MACROS \
-D__STDC_FORMAT_MACROS \
-D__STDC_LIMIT_MACROS
endif
LOCAL_CFLAGS_32 += -DDEFAULT_DRIVER_DIR=\"/vendor/lib/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_CFLAGS_64 += -DDEFAULT_DRIVER_DIR=\"/vendor/lib64/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_PROPRIETARY_MODULE := true
LOCAL_CPPFLAGS += \
$(if $(filter true,$(MESA_LOLLIPOP_BUILD)),-D_USING_LIBCXX) \
-Wno-error=non-virtual-dtor \
-Wno-non-virtual-dtor
# uncomment to keep the debug symbols
#LOCAL_STRIP_MODULE := false

View File

@@ -24,7 +24,7 @@
# BOARD_GPU_DRIVERS should be defined. The valid values are
#
# classic drivers: i915 i965
# gallium drivers: swrast freedreno i915g nouveau kmsro r300g r600g radeonsi vc4 virgl vmwgfx etnaviv iris lima
# gallium drivers: swrast freedreno i915g ilo nouveau r300g r600g radeonsi vc4 vmwgfx
#
# The main target is libGLES_mesa. For each classic driver enabled, a DRI
# module will also be built. DRI modules will be loaded by libGLES_mesa.
@@ -32,56 +32,36 @@
MESA_TOP := $(call my-dir)
MESA_ANDROID_MAJOR_VERSION := $(word 1, $(subst ., , $(PLATFORM_VERSION)))
ifneq ($(filter 2 4, $(MESA_ANDROID_MAJOR_VERSION)),)
$(error "Android 4.4 and earlier not supported")
MESA_ANDROID_MINOR_VERSION := $(word 2, $(subst ., , $(PLATFORM_VERSION)))
MESA_ANDROID_VERSION := $(MESA_ANDROID_MAJOR_VERSION).$(MESA_ANDROID_MINOR_VERSION)
ifeq ($(filter 1 2 3 4,$(MESA_ANDROID_MAJOR_VERSION)),)
MESA_LOLLIPOP_BUILD := true
else
define local-generated-sources-dir
$(call local-intermediates-dir)
endef
endif
MESA_DRI_MODULE_REL_PATH := dri
MESA_DRI_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/$(MESA_DRI_MODULE_REL_PATH)
MESA_DRI_MODULE_UNSTRIPPED_PATH := $(TARGET_OUT_SHARED_LIBRARIES_UNSTRIPPED)/$(MESA_DRI_MODULE_REL_PATH)
MESA_DRI_LDFLAGS := -Wl,--build-id=sha1
MESA_COMMON_MK := $(MESA_TOP)/Android.common.mk
MESA_PYTHON2 := python
# Lists to convert driver names to boolean variables
# in form of <driver name>.<boolean make variable>
classic_drivers := i915.HAVE_I915_DRI i965.HAVE_I965_DRI
gallium_drivers := \
swrast.HAVE_GALLIUM_SOFTPIPE \
freedreno.HAVE_GALLIUM_FREEDRENO \
i915g.HAVE_GALLIUM_I915 \
nouveau.HAVE_GALLIUM_NOUVEAU \
kmsro.HAVE_GALLIUM_KMSRO \
r300g.HAVE_GALLIUM_R300 \
r600g.HAVE_GALLIUM_R600 \
radeonsi.HAVE_GALLIUM_RADEONSI \
vmwgfx.HAVE_GALLIUM_VMWGFX \
vc4.HAVE_GALLIUM_VC4 \
virgl.HAVE_GALLIUM_VIRGL \
etnaviv.HAVE_GALLIUM_ETNAVIV \
iris.HAVE_GALLIUM_IRIS \
lima.HAVE_GALLIUM_LIMA
classic_drivers := i915 i965
gallium_drivers := swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx vc4
ifeq ($(BOARD_GPU_DRIVERS),all)
MESA_BUILD_CLASSIC := $(filter HAVE_%, $(subst ., , $(classic_drivers)))
MESA_BUILD_GALLIUM := $(filter HAVE_%, $(subst ., , $(gallium_drivers)))
else
# Warn if we have any invalid driver names
$(foreach d, $(BOARD_GPU_DRIVERS), \
$(if $(findstring $(d).,$(classic_drivers) $(gallium_drivers)), \
, \
$(warning invalid GPU driver: $(d)) \
) \
)
MESA_BUILD_CLASSIC := $(strip $(foreach d, $(BOARD_GPU_DRIVERS), $(patsubst $(d).%,%, $(filter $(d).%, $(classic_drivers)))))
MESA_BUILD_GALLIUM := $(strip $(foreach d, $(BOARD_GPU_DRIVERS), $(patsubst $(d).%,%, $(filter $(d).%, $(gallium_drivers)))))
endif
ifeq ($(filter x86%,$(TARGET_ARCH)),)
MESA_BUILD_CLASSIC :=
endif
MESA_GPU_DRIVERS := $(strip $(BOARD_GPU_DRIVERS))
$(foreach d, $(MESA_BUILD_CLASSIC) $(MESA_BUILD_GALLIUM), $(eval $(d) := true))
# warn about invalid drivers
invalid_drivers := $(filter-out \
$(classic_drivers) $(gallium_drivers), $(MESA_GPU_DRIVERS))
ifneq ($(invalid_drivers),)
$(warning invalid GPU drivers: $(invalid_drivers))
# tidy up
MESA_GPU_DRIVERS := $(filter-out $(invalid_drivers), $(MESA_GPU_DRIVERS))
endif
# host and target must be the same arch to generate matypes.h
ifeq ($(TARGET_ARCH),$(HOST_ARCH))
@@ -90,41 +70,36 @@ else
MESA_ENABLE_ASM := false
endif
ifneq ($(filter true, $(HAVE_GALLIUM_RADEONSI)),)
MESA_ENABLE_LLVM := true
ifneq ($(filter $(classic_drivers), $(MESA_GPU_DRIVERS)),)
MESA_BUILD_CLASSIC := true
else
MESA_BUILD_CLASSIC := false
endif
define mesa-build-with-llvm
$(if $(filter $(MESA_ANDROID_MAJOR_VERSION), 4 5), \
$(warning Unsupported LLVM version in Android $(MESA_ANDROID_MAJOR_VERSION)),) \
$(if $(filter 6,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0307 -DMESA_LLVM_VERSION_STRING=\"3.7\")) \
$(if $(filter 7,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0308 -DMESA_LLVM_VERSION_STRING=\"3.8\")) \
$(if $(filter 8,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0309 -DMESA_LLVM_VERSION_STRING=\"3.9\")) \
$(if $(filter P,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0309 -DMESA_LLVM_VERSION_STRING=\"3.9\")) \
$(eval LOCAL_SHARED_LIBRARIES += libLLVM)
endef
ifneq ($(filter $(gallium_drivers), $(MESA_GPU_DRIVERS)),)
MESA_BUILD_GALLIUM := true
else
MESA_BUILD_GALLIUM := false
endif
MESA_ENABLE_LLVM := $(if $(filter radeonsi,$(MESA_GPU_DRIVERS)),true,false)
# add subdirectories
ifneq ($(strip $(MESA_GPU_DRIVERS)),)
SUBDIRS := \
src/freedreno \
src/gbm \
src/loader \
src/mapi \
src/compiler \
src/glsl \
src/mesa \
src/util \
src/egl \
src/amd \
src/broadcom \
src/intel \
src/mesa/drivers/dri \
src/vulkan \
src/panfrost \
src/mesa/drivers/dri
INC_DIRS := $(call all-named-subdir-makefiles,$(SUBDIRS))
INC_DIRS += $(call all-named-subdir-makefiles,src/gallium)
include $(INC_DIRS)
ifeq ($(strip $(MESA_BUILD_GALLIUM)),true)
SUBDIRS += src/gallium
endif
include $(call all-named-subdir-makefiles,$(SUBDIRS))
endif

View File

@@ -10,7 +10,7 @@ $(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/STATIC_LIBRARIES/libmesa_*_interm
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/i9?5_dri_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libglapi_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libGLES_mesa_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/EXECUTABLES/mesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/EXECUTABLES/glsl_compiler_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/mesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/glsl_compiler_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/*_dri_intermediates)

67
Makefile.am Normal file
View File

@@ -0,0 +1,67 @@
# Copyright © 2012 Intel Corporation
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
SUBDIRS = src
AM_DISTCHECK_CONFIGURE_FLAGS = \
--enable-dri3 \
--enable-gallium-tests \
--enable-gallium-osmesa \
--enable-gbm \
--enable-gles1 \
--enable-gles2 \
--enable-glx-tls \
--enable-nine \
--enable-opencl \
--enable-va \
--enable-vdpau \
--enable-xa \
--enable-xvmc \
--disable-llvm-shared-libs \
--with-egl-platforms=x11,wayland,drm,surfaceless \
--with-dri-drivers=i915,i965,nouveau,radeon,r200,swrast \
--with-gallium-drivers=i915,ilo,nouveau,r300,r600,radeonsi,freedreno,svga,swrast,vc4,virgl
ACLOCAL_AMFLAGS = -I m4
EXTRA_DIST = \
autogen.sh \
common.py \
docs \
doxygen \
scons \
SConstruct
noinst_HEADERS = \
include/c99_alloca.h \
include/c99_compat.h \
include/c99_math.h \
include/c99 \
include/c11 \
include/D3D9 \
include/HaikuGL \
include/no_extern_c.h \
include/pci_ids
# We list some directories in EXTRA_DIST, but don't actually want to include
# the .gitignore files in the tarball.
dist-hook:
find $(distdir) -name .gitignore -exec $(RM) {} +

View File

@@ -1,60 +0,0 @@
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================
Source
------
This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.
Build & install
---------------
You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):
.. code-block:: sh
$ mkdir build
$ cd build
$ meson ..
$ sudo ninja install
Support
-------
Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.
The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_
Bug reports
-----------
If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).
Contributing
------------
Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).
Note that Mesa uses email mailing-lists for patches submission, review and
discussions.

137
REVIEWERS
View File

@@ -1,137 +0,0 @@
Overview:
This file is similar in syntax (or more precisly a subset) of what is
used by the MAINTAINERS file in the linux kernel. Some fields do not
apply, for example, in all cases, send patches to:
mesa-dev@lists.freedesktop.org
and in all cases the patchwork instance is:
https://patchwork.freedesktop.org/project/mesa/
The purpose is not exactly the same the MAINTAINERS file in the linux
kernel, as there are not official/formal maintainers of different
subsystems in mesa, but is meant to give an idea of who to CC for
various patches for review, and to allow the use of
scripts/get_reviewer.pl as git --cc-cmd.
Usage:
When sending patches:
git send-email --cc-cmd ./scripts/get_reviewer.pl ...
Or to configure as default:
git config sendemail.cccmd ./scripts/get_reviewer.pl
Descriptions of section entries:
R: Designated reviewer: FullName <address@domain>
These reviewers should be CCed on patches.
F: Files and directories with wildcard patterns.
A trailing slash includes all files and subdirectory files.
F: drivers/net/ all files in and below drivers/net
F: drivers/net/* all files in drivers/net, but not below
F: */net/* all files in "any top level directory"/net
One pattern per line. Multiple F: lines acceptable.
N: Files and directories with regex patterns.
N: [^a-z]tegra all files whose path contains the word tegra
One pattern per line. Multiple N: lines acceptable.
scripts/get_maintainer.pl has different behavior for files that
match F: pattern and matches of N: patterns. By default,
get_maintainer will not look at git log history when an F: pattern
match occurs. When an N: match occurs, git log history is used
to also notify the people that have git commit signatures.
Maintainers List (try to look for most precise areas first)
Note: this is an opt-in system, I have not tried to add anyone who hasn't
either asked me or sent a patch to add themselves.
-----------------------------------
NIR
R: Jason Ekstrand <jason@jlekstrand.net>
F: src/compiler/nir/
DOCUMENTATION
R: Emil Velikov <emil.l.velikov@gmail.com>
R: Eric Engestrom <eric@engestrom.ch>
F: docs/
F: doxygen/
COMPATIBILITY HEADERS
R: Emil Velikov <emil.l.velikov@gmail.com>
F: include/c99*
DRI LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/loader/
EGL
R: Eric Engestrom <eric@engestrom.ch>
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/egl/
F: include/EGL/
HAIKU
R: Alexander von Gluck IV <kallisti5@unixzen.com>
F: include/HaikuGL/
F: src/egl/drivers/haiku/
F: src/gallium/state_trackers/hgl/
F: src/gallium/targets/haiku-softpipe/
F: src/gallium/winsys/sw/hgl/
F: src/hgl/
GALLIUM LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/gallium/auxiliary/pipe-loader/
F: src/gallium/auxiliary/target-helpers/
GALLIUM TARGETS
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/gallium/targets/
SCONS BUILD
F: scons/
F: */SConscript*
F: */Makefile.sources
ANDROID BUILD
R: Emil Velikov <emil.l.velikov@gmail.com>
R: Rob Herring <robh@kernel.org>
F: CleanSpec.mk
F: */Android.*mk
F: */Makefile.sources
MESON BUILD
R: Dylan Baker <dylan@pnwbakers.com>
R: Eric Engestrom <eric@engestrom.ch>
F: */meson.build
F: meson.build
F: meson_options.txt
ANDROID EGL SUPPORT
R: Rob Herring <robh@kernel.org>
R: Tomasz Figa <tfiga@chromium.org>
F: src/egl/drivers/dri2/platform_android.c
WAYLAND EGL SUPPORT
R: Daniel Stone <daniels@collabora.com>
F: src/egl/wayland/*
F: src/egl/drivers/dri2/platform_wayland.c
FREEDRENO
R: Rob Clark <robclark@freedesktop.org>
F: src/gallium/drivers/freedreno/
GLX
R: Adam Jackson <ajax@redhat.com>
F: src/glx/
VULKAN
R: Eric Engestrom <eric@engestrom.ch>
F: src/vulkan/
F: include/vulkan/

View File

@@ -1,7 +1,7 @@
#######################################################################
# Top-level SConstruct
#
# For example, invoke scons as
# For example, invoke scons as
#
# scons build=debug llvm=yes machine=x86
#
@@ -12,13 +12,13 @@
# build='debug'
# llvm=True
# machine='x86'
#
#
# Invoke
#
# scons -h
#
# to get the full list of options. See scons manpage for more info.
#
#
import os
import os.path
@@ -27,13 +27,6 @@ import SCons.Util
import common
#######################################################################
# Minimal scons version
EnsureSConsVersion(2, 4)
EnsurePythonVersion(2, 7)
#######################################################################
# Configuration options
@@ -43,7 +36,7 @@ common.AddOptions(opts)
env = Environment(
options = opts,
tools = ['gallium'],
toolpath = ['#scons'],
toolpath = ['#scons'],
ENV = os.environ,
)
@@ -57,10 +50,10 @@ except KeyError:
pass
else:
targets = targets.split(',')
print('scons: warning: targets option is deprecated; pass the targets on their own such as')
print()
print(' scons %s' % ' '.join(targets))
print()
print 'scons: warning: targets option is deprecated; pass the targets on their own such as'
print
print ' scons %s' % ' '.join(targets)
print
COMMAND_LINE_TARGETS.append(targets)
@@ -73,7 +66,7 @@ with open("VERSION") as f:
mesa_version = f.read().strip()
env.Append(CPPDEFINES = [
('PACKAGE_VERSION', '\\"%s\\"' % mesa_version),
('PACKAGE_BUGREPORT', '\\"https://gitlab.freedesktop.org/mesa/mesa/issues\\"'),
('PACKAGE_BUGREPORT', '\\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\\"'),
])
# Includes
@@ -91,14 +84,9 @@ env.Append(CPPPATH = [
#print env.Dump()
# Add a check target for running tests
check = env.Alias('check')
env.AlwaysBuild(check)
#######################################################################
# Invoke host SConscripts
#
# Invoke host SConscripts
#
# For things that are meant to be run on the native host build machine, instead
# of the target machine.
#
@@ -159,7 +147,8 @@ try:
except ImportError:
pass
else:
aliases = sorted(default_ans.keys())
aliases = default_ans.keys()
aliases.sort()
env.Help('\n')
env.Help('Recognized targets:\n')
for alias in aliases:

View File

@@ -1 +1 @@
19.2.2
11.1.4

View File

@@ -1,92 +0,0 @@
# http://www.appveyor.com/docs/appveyor-yml
#
# To setup AppVeyor for your own personal repositories do the following:
# - Sign up
# - Add a new project
# - Select Git and fill in the Git clone URL
# - Setup a Git hook as explained in
# https://github.com/appveyor/webhooks#installing-git-hook
# - Check 'Settings > General > Skip branches without appveyor.yml'
# - Check 'Settings > General > Rolling builds'
# - Setup the global or project notifications to your liking
#
# Note that kicking (or restarting) a build via the web UI will not work, as it
# will fail to find appveyor.yml . The Git hook is the most practical way to
# kick a build.
#
# See also:
# - http://help.appveyor.com/discussions/problems/2209-node-grunt-build-specify-a-project-or-solution-file-the-directory-does-not-contain-a-project-or-solution-file
# - http://help.appveyor.com/discussions/questions/1184-build-config-vs-appveyoryaml
version: '{build}'
branches:
except:
- /^travis.*$/
# Don't download the full Mesa history to speed up cloning. However the clone
# depth must not be too small, otherwise builds might fail when lots of patches
# are committed in succession, because the desired commit is not found on the
# truncated history.
#
# See also:
# - https://www.appveyor.com/blog/2014/06/04/shallow-clone-for-git-repositories
clone_depth: 100
# https://www.appveyor.com/docs/build-cache/
cache:
- '%LOCALAPPDATA%\pip\Cache -> appveyor.yml'
- win_flex_bison-2.5.15.zip
- llvm-5.0.1-msvc2017-mtd.7z
os: Visual Studio 2017
init:
# Appveyor defaults core.autocrlf to input instead of the default (true), but
# that can hide problems processing CRLF text on Windows
- git config --global core.autocrlf true
environment:
WINFLEXBISON_VERSION: 2.5.15
LLVM_ARCHIVE: llvm-5.0.1-msvc2017-mtd.7z
install:
# Check git config
- git config core.autocrlf
# Check pip
- python --version
- python -m pip --version
# Install Mako
- python -m pip install Mako==1.0.7
# Install pywin32 extensions, needed by SCons
- python -m pip install pypiwin32
# Install python wheels, necessary to install SCons via pip
- python -m pip install wheel
# Install SCons
- python -m pip install scons==3.0.1
- scons --version
# Install flex/bison
- set WINFLEXBISON_ARCHIVE=win_flex_bison-%WINFLEXBISON_VERSION%.zip
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://github.com/lexxmark/winflexbison/releases/download/v%WINFLEXBISON_VERSION%/%WINFLEXBISON_ARCHIVE%"
- 7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
- set Path=%CD%\winflexbison;%Path%
- win_flex --version
- win_bison --version
# Download and extract LLVM
- if not exist "%LLVM_ARCHIVE%" appveyor DownloadFile "https://people.freedesktop.org/~jrfonseca/llvm/%LLVM_ARCHIVE%"
- 7z x -y "%LLVM_ARCHIVE%" > nul
- mkdir llvm\bin
- set LLVM=%CD%\llvm
build_script:
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.1 llvm=1
after_build:
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.1 llvm=1 check
# It's possible to setup notification here, as described in
# http://www.appveyor.com/docs/notifications#appveyor-yml-configuration , but
# doing so would cause the notification settings to be replicated across all
# repos, which is most likely undesired. So it's better to rely on the
# Appveyor global/project notification settings.

14
autogen.sh Executable file
View File

@@ -0,0 +1,14 @@
#! /bin/sh
srcdir=`dirname "$0"`
test -z "$srcdir" && srcdir=.
ORIGDIR=`pwd`
cd "$srcdir"
autoreconf --force --verbose --install || exit 1
cd "$ORIGDIR" || exit $?
if test -z "$NOCONFIGURE"; then
"$srcdir"/configure "$@"
fi

View File

@@ -1,24 +1,20 @@
# warnings that are not useful
da5ebe30105f70e3520ce3ae145793b755552569
6b8cb087568699ca9a6e9e8b7bf49179e622b59f
# As per Marek http://lists.freedesktop.org/archives/mesa-stable/2015-December/003600.html
37208c4fd7b1ec679d10992b42a2811cab8245a5 Revert "radeonsi: disable DCC on Stoney"
# Jason doesn't want this applied to 19.2 (it's a revert)
d15fe8ca8262d502435c4f83985ac414f950bc5f
# causes regression in xwayland, kde/plasma, mpv, steam ... fdo#92759
839793680f99b8387bee9489733d5071c10f3ace i965: Use MESA_FORMAT_B8G8R8X8_SRGB for RGB visuals
# This doesn't apply to 19.2
f833b4cada07b746a10ffa4d93fcd821920c3cb1
d2db43fcad6a2ea2070ff5f7884411f4b7d3925c
66f2aa6ccd0b226eebe2c1a46281160b0a54d522
# .num_slices isn't available in 11.1
f2c891353609b48459f27f205407d42823dd7d03 Add missing platform information for KBL
# The author requested that this not be applied to 19.2
dcc0e23438f3e5929c2ef74d57e8207be25ecb41
# As requested by Ilia at https://lists.freedesktop.org/archives/mesa-stable/2016-April/003939.html
6eeb284e4f74a2fe5ae6cba90f97f219935e24df nv50/ir: normalize cube coordinates after derivatives have been computed
# This doesn't apply cleanly, and no one really cares about this file on stable
# branches anyway.
bcd9224728dcb8d8fe4bcddc4bd9b2c36fcfe9dd
# The commit fixes a fix, the latter of which did not land in 11.1.
4420f189b6d6dd68b517cd73dfdf3775d7d0f580 st/mesa: fix glReadBuffer() assertion failure
# De-nominated by its author due to alternate fix not being backported
43041627445540afda1a05d11861935963660344
# st_DrawAtlasBitmaps was introduced after the 11.1-branchpoint
aed975d5c510135c54252746b44d663d094ecb1e st/mesa: fix sampler view leak in st_DrawAtlasBitmaps()
# This is immediately reverted, so just don't apply
19546108d3dd5541a189e36df4ea83b3f519e48f
# Patch addresses CodeEmitterGK110::emitATOM which is missing in branch.
17a37c78fc16505f717a44aa22551285d1cd8c9e gk110/ir: do not overwrite def value with zero for EXCH ops

View File

@@ -1,2 +0,0 @@
[*.sh]
indent_style = tab

9
bin/.gitignore vendored Normal file
View File

@@ -0,0 +1,9 @@
config.guess
config.sub
install-sh
/depcomp
/missing
ylwrap
compile
ar-lib
/test-driver

View File

49
bin/bugzilla_mesa.sh Executable file
View File

@@ -0,0 +1,49 @@
#!/bin/bash
# This script is used to generate the list of fixed bugs that
# appears in the release notes files, with HTML formatting.
#
# Note: This script could take a while until all details have
# been fetched from bugzilla.
#
# Usage examples:
#
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 > bugfixes
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee bugfixes
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | wc -l
# regex pattern: trim before bug number
trim_before='s/.*show_bug.cgi?id=\([0-9]*\).*/\1/'
# regex pattern: reconstruct the url
use_after='s,^,https://bugs.freedesktop.org/show_bug.cgi?id=,'
# extract fdo urls from commit log
urls=$(git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before | sort -n -u | sed -e $use_after)
# if DRYRUN is set to "yes", simply print the URLs and don't fetch the
# details from fdo bugzilla.
#DRYRUN=yes
if [ "x$DRYRUN" = xyes ]; then
for i in $urls
do
echo $i
done
else
echo "<ul>"
echo ""
for i in $urls
do
id=$(echo $i | cut -d'=' -f2)
summary=$(wget --quiet -O - $i | grep -e '<title>.*</title>' | sed -e 's/ *<title>Bug [0-9]\+ &ndash; \(.*\)<\/title>/\1/')
echo "<li><a href=\"$i\">Bug $id</a> - $summary</li>"
echo ""
done
echo "</ul>"
fi

View File

@@ -1,264 +0,0 @@
#!/usr/bin/env python3
# Copyright © 2019 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""Generates release notes for a given version of mesa."""
import asyncio
import datetime
import os
import pathlib
import textwrap
import typing
import urllib.parse
import aiohttp
from mako.template import Template
from mako import exceptions
CURRENT_GL_VERSION = '4.5'
CURRENT_VK_VERSION = '1.1'
TEMPLATE = Template(textwrap.dedent("""\
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa ${next_version} Release Notes / ${today}</h1>
<p>
%if bugfix:
Mesa ${next_version} is a new development release. People who are concerned
with stability and reliability should stick with a previous release or
wait for Mesa ${version[:-1]}1.
%else:
Mesa ${next_version} is a bug fix release which fixes bugs found since the ${version} release.
%endif
</p>
<p>
Mesa ${next_version} implements the OpenGL ${gl_version} API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL ${gl_version}. OpenGL
${gl_version} is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa ${next_version} implements the Vulkan ${vk_version} API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
TBD.
</pre>
<h2>New features</h2>
<ul>
%for f in features:
<li>${f}</li>
%endfor
</ul>
<h2>Bug fixes</h2>
<ul>
%for b in bugs:
<li>${b}</li>
%endfor
</ul>
<h2>Changes</h2>
<ul>
%for c, author in changes:
%if author:
<p>${c}</p>
%else:
<li>${c}</li>
%endif
%endfor
</ul>
</div>
</body>
</html>
"""))
async def gather_commits(version: str) -> str:
p = await asyncio.create_subprocess_exec(
'git', 'log', f'mesa-{version}..', '--grep', r'Closes: \(https\|#\).*',
stdout=asyncio.subprocess.PIPE)
out, _ = await p.communicate()
assert p.returncode == 0, f"git log didn't work: {version}"
return out.decode().strip()
async def gather_bugs(version: str) -> typing.List[str]:
commits = await gather_commits(version)
issues: typing.List[str] = []
for commit in commits.split('\n'):
sha, message = commit.split(maxsplit=1)
p = await asyncio.create_subprocess_exec(
'git', 'log', '--max-count', '1', r'--format=%b', sha,
stdout=asyncio.subprocess.PIPE)
_out, _ = await p.communicate()
out = _out.decode().split('\n')
for line in reversed(out):
if line.startswith('Closes:'):
bug = line.lstrip('Closes:').strip()
break
else:
raise Exception('No closes found?')
if bug.startswith('h'):
# This means we have a bug in the form "Closes: https://..."
issues.append(os.path.basename(urllib.parse.urlparse(bug).path))
else:
issues.append(bug)
loop = asyncio.get_event_loop()
async with aiohttp.ClientSession(loop=loop) as session:
results = await asyncio.gather(*[get_bug(session, i) for i in issues])
typing.cast(typing.Tuple[str, ...], results)
return list(results)
async def get_bug(session: aiohttp.ClientSession, bug_id: str) -> str:
"""Query gitlab to get the name of the issue that was closed."""
# Mesa's gitlab id is 176,
url = 'https://gitlab.freedesktop.org/api/v4/projects/176/issues'
params = {'iids[]': bug_id}
async with session.get(url, params=params) as response:
content = await response.json()
return content[0]['title']
async def get_shortlog(version: str) -> str:
"""Call git shortlog."""
p = await asyncio.create_subprocess_exec('git', 'shortlog', f'mesa-{version}..',
stdout=asyncio.subprocess.PIPE)
out, _ = await p.communicate()
assert p.returncode == 0, 'error getting shortlog'
assert out is not None, 'just for mypy'
return out.decode()
def walk_shortlog(log: str) -> typing.Generator[typing.Tuple[str, bool], None, None]:
for l in log.split('\n'):
if l.startswith(' '): # this means we have a patch description
yield l, False
else:
yield l, True
def calculate_next_version(version: str, is_point: bool) -> str:
"""Calculate the version about to be released."""
if '-' in version:
version = version.split('-')[0]
if is_point:
base = version.split('.')
base[2] = str(int(base[2]) + 1)
return '.'.join(base)
return version
def calculate_previous_version(version: str, is_point: bool) -> str:
"""Calculate the previous version to compare to.
In the case of -rc to final that verison is the previous .0 release,
(19.3.0 in the case of 20.0.0, for example). for point releases that is
the last point release. This value will be the same as the input value
for a point release, but different for a major release.
"""
if '-' in version:
version = version.split('-')[0]
if is_point:
return version
base = version.split('.')
if base[1] == '0':
base[0] = str(int(base[0]) - 1)
base[1] = '3'
else:
base[1] = str(int(base[1]) - 1)
return '.'.join(base)
def get_features() -> typing.Generator[str, None, None]:
p = pathlib.Path(__file__).parent.parent / 'docs' / 'relnotes' / 'new_features.txt'
if p.exists():
with p.open('rt') as f:
for line in f:
yield line
async def main() -> None:
v = pathlib.Path(__file__).parent.parent / 'VERSION'
with v.open('rt') as f:
raw_version = f.read().strip()
is_point_release = '-rc' not in raw_version
assert '-devel' not in raw_version, 'Do not run this script on -devel'
version = raw_version.split('-')[0]
previous_version = calculate_previous_version(version, is_point_release)
next_version = calculate_next_version(version, is_point_release)
shortlog, bugs = await asyncio.gather(
get_shortlog(previous_version),
gather_bugs(previous_version),
)
final = pathlib.Path(__file__).parent.parent / 'docs' / 'relnotes' / f'{next_version}.html'
with final.open('wt') as f:
try:
f.write(TEMPLATE.render(
bugfix=is_point_release,
bugs=bugs,
changes=walk_shortlog(shortlog),
features=get_features(),
gl_version=CURRENT_GL_VERSION,
next_version=next_version,
today=datetime.date.today(),
version=previous_version,
vk_version=CURRENT_VK_VERSION,
))
except:
print(exceptions.text_error_template().render())
if __name__ == "__main__":
loop = asyncio.get_event_loop()
loop.run_until_complete(main())

View File

@@ -1,62 +0,0 @@
# Copyright © 2019 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from unittest import mock
import pytest
from .gen_release_notes import *
@pytest.mark.parametrize(
'current, is_point, expected',
[
('19.2.0', True, '19.2.1'),
('19.3.6', True, '19.3.7'),
('20.0.0-rc4', False, '20.0.0'),
])
def test_next_version(current: str, is_point: bool, expected: str) -> None:
assert calculate_next_version(current, is_point) == expected
@pytest.mark.parametrize(
'current, is_point, expected',
[
('19.3.6', True, '19.3.6'),
('20.0.0-rc4', False, '19.3.0'),
])
def test_previous_version(current: str, is_point: bool, expected: str) -> None:
assert calculate_previous_version(current, is_point) == expected
@pytest.mark.asyncio
async def test_get_shortlog():
# Certainly not perfect, but it's something
version = '19.2.0'
out = await get_shortlog(version)
assert out
@pytest.mark.asyncio
async def test_gather_commits():
# Certainly not perfect, but it's something
version = '19.2.0'
out = await gather_commits(version)
assert out

View File

@@ -10,36 +10,26 @@
# $ bin/get-extra-pick-list.sh | tee picklist
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# XXX: there should be a better way for this
latest_branchpoint=`git branch | grep \* | cut -c 3-`-branchpoint
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# For each cherry-picked commit...
cat already_picked | cut -c -8 |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' |\
cut -c -8 |\
while read sha
do
# ... check if it's referenced (fixed by another) patch
# Check if the original commit is referenced in master
git log -n1 --pretty=oneline --grep=$sha $latest_branchpoint..origin/master |\
cut -c -8 |\
while read candidate
do
# And flag up if it hasn't landed in branch yet.
if grep -q ^$candidate already_picked ; then
continue
# Check if the potential fix, hasn't landed in branch yet.
found=`git log -n1 --pretty=oneline --reverse --grep=$candidate $latest_branchpoint..HEAD |wc -l`
if test $found = 0
then
echo Commit $candidate might need to be picked, as it references $sha
fi
# Or if it isn't in the ignore list.
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$candidate bin/.cherry-ignore ; then
continue
fi
fi
printf "Commit \"%s\" references %s\n" \
"`git log -n1 --pretty=oneline $candidate`" \
"$sha"
done
done
rm -f already_picked

View File

@@ -7,107 +7,18 @@
# $ bin/get-pick-list.sh
# $ bin/get-pick-list.sh > picklist
# $ bin/get-pick-list.sh | tee picklist
#
# The output is as follows:
# [nomination_type] commit_sha commit summary
is_stable_nomination()
{
git show --pretty=medium --summary "$1" | grep -q -i -o "CC:.*mesa-stable"
}
is_typod_nomination()
{
git show --pretty=medium --summary "$1" | grep -q -i -o "CC:.*mesa-dev"
}
fixes=
# Helper to handle various mistypos of the fixes tag.
# The tag string itself is passed as argument and normalised within.
#
# Resulting string in the global variable "fixes" and contains entries
# in the form "fixes:$sha"
is_sha_nomination()
{
fixes=`git show --pretty=medium -s $1 | tr -d "\n" | \
sed -e 's/'"$2"'/\nfixes:/Ig' | \
grep -Eo 'fixes:[a-f0-9]{4,40}'`
fixes_count=`echo "$fixes" | grep "fixes:" | wc -l`
if test $fixes_count -eq 0; then
return 1
fi
# Throw a warning for each invalid sha
while test $fixes_count -gt 0; do
# Treat only the current line
id=`echo "$fixes" | tail -n $fixes_count | head -n 1 | cut -d : -f 2`
fixes_count=$(($fixes_count-1))
if ! git show $id >/dev/null 2>&1; then
echo WARNING: Commit $1 lists invalid sha $id
fi
done
return 0
}
# Checks if at least one of offending commits, listed in the global
# "fixes", is in branch.
sha_in_range()
{
fixes_count=`echo "$fixes" | grep "fixes:" | wc -l`
while test $fixes_count -gt 0; do
# Treat only the current line
id=`echo "$fixes" | tail -n $fixes_count | head -n 1 | cut -d : -f 2`
fixes_count=$(($fixes_count-1))
# Be that cherry-picked ...
# ... or landed before the branchpoint.
if grep -q ^$id already_picked ||
grep -q ^$id already_landed ; then
return 0
fi
done
return 1
}
is_fixes_nomination()
{
is_sha_nomination "$1" "fixes:[[:space:]]*"
if test $? -eq 0; then
return 0
fi
is_sha_nomination "$1" "fixes[[:space:]]\+"
}
is_brokenby_nomination()
{
is_sha_nomination "$1" "broken by"
}
is_revert_nomination()
{
is_sha_nomination "$1" "This reverts commit "
}
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base upstream/master HEAD`
# List all the commits between day 1 and the branch point...
git log --reverse --pretty=%H $latest_branchpoint > already_landed
# ... and the ones cherry-picked.
git log --reverse --pretty=medium --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for potential candidates
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-stable\|^CC:.*mesa-dev\|\<fixes\>\|\<broken by\>\|This reverts commit' $latest_branchpoint..upstream/master |\
# Grep for commits that were marked as a candidate for the stable tree.
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*11\.1.*mesa-stable\)' HEAD..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.
if test -f bin/.cherry-ignore; then
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$sha bin/.cherry-ignore ; then
continue
fi
@@ -118,33 +29,7 @@ do
continue
fi
if is_fixes_nomination "$sha"; then
tag=fixes
elif is_brokenby_nomination "$sha"; then
tag=brokenby
elif is_revert_nomination "$sha"; then
tag=revert
elif is_stable_nomination "$sha"; then
tag=stable
elif is_typod_nomination "$sha"; then
tag=typod
else
continue
fi
case "$tag" in
fixes | brokenby | revert )
if ! sha_in_range; then
continue
fi
;;
* )
;;
esac
printf "[ %8s ] " "$tag"
git --no-pager show --no-patch --pretty=oneline $sha
git log -n1 --pretty=oneline $sha | cat
done
rm -f already_picked
rm -f already_landed

View File

@@ -1,50 +0,0 @@
"""
Generate the contents of the git_sha1.h file.
The output of this script goes to stdout.
"""
import argparse
import os
import os.path
import subprocess
import sys
def get_git_sha1():
"""Try to get the git SHA1 with git rev-parse."""
git_dir = os.path.join(os.path.dirname(sys.argv[0]), '..', '.git')
try:
git_sha1 = subprocess.check_output([
'git',
'--git-dir=' + git_dir,
'rev-parse',
'HEAD',
], stderr=open(os.devnull, 'w')).decode("ascii")
except:
# don't print anything if it fails
git_sha1 = ''
return git_sha1
def write_if_different(contents):
"""
Avoid touching the output file if it doesn't need modifications
Useful to avoid triggering rebuilds when nothing has changed.
"""
if os.path.isfile(args.output):
with open(args.output, 'r') as file:
if file.read() == contents:
return
with open(args.output, 'w') as file:
file.write(contents)
parser = argparse.ArgumentParser()
parser.add_argument('--output', help='File to write the #define in',
required=True)
args = parser.parse_args()
git_sha1 = os.environ.get('MESA_GIT_SHA1_OVERRIDE', get_git_sha1())[:10]
if git_sha1:
write_if_different('#define MESA_GIT_SHA1 " (git-' + git_sha1 + ')"')
else:
write_if_different('#define MESA_GIT_SHA1 ""')

View File

@@ -1,83 +0,0 @@
# encoding=utf-8
# Copyright © 2017-2018 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""Script to install megadriver symlinks for meson."""
from __future__ import print_function
import argparse
import os
def main():
parser = argparse.ArgumentParser()
parser.add_argument('megadriver')
parser.add_argument('libdir')
parser.add_argument('drivers', nargs='+')
args = parser.parse_args()
if os.path.isabs(args.libdir):
destdir = os.environ.get('DESTDIR')
if destdir:
to = os.path.join(destdir, args.libdir[1:])
else:
to = args.libdir
else:
to = os.path.join(os.environ['MESON_INSTALL_DESTDIR_PREFIX'], args.libdir)
master = os.path.join(to, os.path.basename(args.megadriver))
if not os.path.exists(to):
if os.path.lexists(to):
os.unlink(to)
os.makedirs(to)
for driver in args.drivers:
abs_driver = os.path.join(to, driver)
if os.path.lexists(abs_driver):
os.unlink(abs_driver)
print('installing {} to {}'.format(args.megadriver, abs_driver))
os.link(master, abs_driver)
try:
ret = os.getcwd()
os.chdir(to)
name, ext = os.path.splitext(driver)
while ext != '.so':
if os.path.lexists(name):
os.unlink(name)
os.symlink(driver, name)
name, ext = os.path.splitext(name)
finally:
os.chdir(ret)
# Remove meson-created master .so and symlinks
os.unlink(master)
name, ext = os.path.splitext(master)
while ext != '.so':
if os.path.lexists(name):
os.unlink(name)
name, ext = os.path.splitext(name)
if __name__ == '__main__':
main()

View File

@@ -1,88 +0,0 @@
#!/usr/bin/env python3
# Copyright © 2019 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""This script reads a meson build directory and gives back the command line it
was configured with.
This only works for meson 0.49.0 and newer.
"""
import argparse
import ast
import configparser
import pathlib
import sys
def parse_args() -> argparse.Namespace:
"""Parse arguments."""
parser = argparse.ArgumentParser()
parser.add_argument(
'build_dir',
help='Path the meson build directory')
args = parser.parse_args()
return args
def load_config(path: pathlib.Path) -> configparser.ConfigParser:
"""Load config file."""
conf = configparser.ConfigParser()
with path.open() as f:
conf.read_file(f)
return conf
def build_cmd(conf: configparser.ConfigParser) -> str:
"""Rebuild the command line."""
args = []
for k, v in conf['options'].items():
if ' ' in v:
args.append(f'-D{k}="{v}"')
else:
args.append(f'-D{k}={v}')
cf = conf['properties'].get('cross_file')
if cf:
args.append('--cross-file={}'.format(cf))
nf = conf['properties'].get('native_file')
if nf:
# this will be in the form "['str', 'str']", so use ast.literal_eval to
# convert it to a list of strings.
nf = ast.literal_eval(nf)
args.extend(['--native-file={}'.format(f) for f in nf])
return ' '.join(args)
def main():
args = parse_args()
path = pathlib.Path(args.build_dir, 'meson-private', 'cmd_line.txt')
if not path.exists():
print('Cannot find the necessary file to rebuild command line. '
'Is your meson version >= 0.49.0?', file=sys.stderr)
sys.exit(1)
conf = load_config(path)
cmd = build_cmd(conf)
print(cmd)
if __name__ == '__main__':
main()

View File

@@ -1,63 +0,0 @@
#!/usr/bin/env python3
from os import get_terminal_size
from textwrap import wrap
from mesonbuild import coredata
from mesonbuild import optinterpreter
(COLUMNS, _) = get_terminal_size()
def describe_option(option_name: str, option_default_value: str,
option_type: str, option_message: str) -> None:
print('name: ' + option_name)
print('default: ' + option_default_value)
print('type: ' + option_type)
for line in wrap(option_message, width=COLUMNS - 9):
print(' ' + line)
print('---')
oi = optinterpreter.OptionInterpreter('')
oi.process('meson_options.txt')
for (name, value) in oi.options.items():
if isinstance(value, coredata.UserStringOption):
describe_option(name,
value.value,
'string',
"You can type what you want, but make sure it makes sense")
elif isinstance(value, coredata.UserBooleanOption):
describe_option(name,
'true' if value.value else 'false',
'boolean',
"You can set it to 'true' or 'false'")
elif isinstance(value, coredata.UserIntegerOption):
describe_option(name,
str(value.value),
'integer',
"You can set it to any integer value between '{}' and '{}'".format(value.min_value, value.max_value))
elif isinstance(value, coredata.UserUmaskOption):
describe_option(name,
str(value.value),
'umask',
"You can set it to 'preserve' or a value between '0000' and '0777'")
elif isinstance(value, coredata.UserComboOption):
choices = '[' + ', '.join(["'" + v + "'" for v in value.choices]) + ']'
describe_option(name,
value.value,
'combo',
"You can set it to any one of those values: " + choices)
elif isinstance(value, coredata.UserArrayOption):
choices = '[' + ', '.join(["'" + v + "'" for v in value.choices]) + ']'
value = '[' + ', '.join(["'" + v + "'" for v in value.value]) + ']'
describe_option(name,
value,
'array',
"You can set it to one or more of those values: " + choices)
elif isinstance(value, coredata.UserFeatureOption):
describe_option(name,
value.value,
'feature',
"You can set it to 'auto', 'enabled', or 'disabled'")
else:
print(name + ' is an option of a type unknown to this script')
print('---')

View File

@@ -1,22 +0,0 @@
# Copyright © 2017 Eric Engestrom
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
git_sha1_gen_py = files('git_sha1_gen.py')
symbols_check = find_program('symbols-check.py')

View File

@@ -1,35 +0,0 @@
#!/usr/bin/env python
# encoding=utf-8
# Copyright © 2017 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from __future__ import print_function
import os
def main():
filename = os.path.join(os.environ['MESON_SOURCE_ROOT'], 'VERSION')
with open(filename) as f:
version = f.read().strip()
print(version, end='')
if __name__ == '__main__':
main()

251
bin/perf-annotate-jit Executable file
View File

@@ -0,0 +1,251 @@
#!/usr/bin/env python
#
# Copyright 2012 VMware Inc
# Copyright 2008-2009 Jose Fonseca
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
"""Perf annotate for JIT code.
Linux `perf annotate` does not work with JIT code. This script takes the data
produced by `perf script` command, plus the diassemblies outputed by gallivm
into /tmp/perf-XXXXX.map.asm and produces output similar to `perf annotate`.
See docs/llvmpipe.html for usage instructions.
The `perf script` output parser was derived from the gprof2dot.py script.
"""
import sys
import os.path
import re
import optparse
import subprocess
class Parser:
"""Parser interface."""
def __init__(self):
pass
def parse(self):
raise NotImplementedError
class LineParser(Parser):
"""Base class for parsers that read line-based formats."""
def __init__(self, file):
Parser.__init__(self)
self._file = file
self.__line = None
self.__eof = False
self.line_no = 0
def readline(self):
line = self._file.readline()
if not line:
self.__line = ''
self.__eof = True
else:
self.line_no += 1
self.__line = line.rstrip('\r\n')
def lookahead(self):
assert self.__line is not None
return self.__line
def consume(self):
assert self.__line is not None
line = self.__line
self.readline()
return line
def eof(self):
assert self.__line is not None
return self.__eof
mapFile = None
def lookupMap(filename, matchSymbol):
global mapFile
mapFile = filename
stream = open(filename, 'rt')
for line in stream:
start, length, symbol = line.split()
start = int(start, 16)
length = int(length,16)
if symbol == matchSymbol:
return start
return None
def lookupAsm(filename, desiredFunction):
stream = open(filename + '.asm', 'rt')
while stream.readline() != desiredFunction + ':\n':
pass
asm = []
line = stream.readline().strip()
while line:
addr, instr = line.split(':', 1)
addr = int(addr)
asm.append((addr, instr))
line = stream.readline().strip()
return asm
samples = {}
class PerfParser(LineParser):
"""Parser for linux perf callgraph output.
It expects output generated with
perf record -g
perf script
"""
def __init__(self, infile, symbol):
LineParser.__init__(self, infile)
self.symbol = symbol
def readline(self):
# Override LineParser.readline to ignore comment lines
while True:
LineParser.readline(self)
if self.eof() or not self.lookahead().startswith('#'):
break
def parse(self):
# read lookahead
self.readline()
while not self.eof():
self.parse_event()
asm = lookupAsm(mapFile, self.symbol)
addresses = samples.keys()
addresses.sort()
total_samples = 0
sys.stdout.write('%s:\n' % self.symbol)
for address, instr in asm:
try:
sample = samples.pop(address)
except KeyError:
sys.stdout.write(6*' ')
else:
sys.stdout.write('%6u' % (sample))
total_samples += sample
sys.stdout.write('%6u: %s\n' % (address, instr))
print 'total:', total_samples
assert len(samples) == 0
sys.exit(0)
def parse_event(self):
if self.eof():
return
line = self.consume()
assert line
callchain = self.parse_callchain()
if not callchain:
return
def parse_callchain(self):
callchain = []
while self.lookahead():
function = self.parse_call(len(callchain) == 0)
if function is None:
break
callchain.append(function)
if self.lookahead() == '':
self.consume()
return callchain
call_re = re.compile(r'^\s+(?P<address>[0-9a-fA-F]+)\s+(?P<symbol>.*)\s+\((?P<module>[^)]*)\)$')
def parse_call(self, first):
line = self.consume()
mo = self.call_re.match(line)
assert mo
if not mo:
return None
if not first:
return None
function_name = mo.group('symbol')
if not function_name:
function_name = mo.group('address')
module = mo.group('module')
function_id = function_name + ':' + module
address = mo.group('address')
address = int(address, 16)
if function_name != self.symbol:
return None
start_address = lookupMap(module, function_name)
address -= start_address
#print function_name, module, address
samples[address] = samples.get(address, 0) + 1
return True
def main():
"""Main program."""
optparser = optparse.OptionParser(
usage="\n\t%prog [options] symbol_name")
(options, args) = optparser.parse_args(sys.argv[1:])
if len(args) != 1:
optparser.error('wrong number of arguments')
symbol = args[0]
p = subprocess.Popen(['perf', 'script'], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
parser = PerfParser(p.stdout, symbol)
parser.parse()
if __name__ == '__main__':
main()
# vim: set sw=4 et:

View File

@@ -1,251 +0,0 @@
#!/usr/bin/env python
#
# Copyright 2012 VMware Inc
# Copyright 2008-2009 Jose Fonseca
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
"""Perf annotate for JIT code.
Linux `perf annotate` does not work with JIT code. This script takes the data
produced by `perf script` command, plus the diassemblies outputed by gallivm
into /tmp/perf-XXXXX.map.asm and produces output similar to `perf annotate`.
See docs/llvmpipe.html for usage instructions.
The `perf script` output parser was derived from the gprof2dot.py script.
"""
import sys
import os.path
import re
import optparse
import subprocess
class Parser:
"""Parser interface."""
def __init__(self):
pass
def parse(self):
raise NotImplementedError
class LineParser(Parser):
"""Base class for parsers that read line-based formats."""
def __init__(self, file):
Parser.__init__(self)
self._file = file
self.__line = None
self.__eof = False
self.line_no = 0
def readline(self):
line = self._file.readline()
if not line:
self.__line = ''
self.__eof = True
else:
self.line_no += 1
self.__line = line.rstrip('\r\n')
def lookahead(self):
assert self.__line is not None
return self.__line
def consume(self):
assert self.__line is not None
line = self.__line
self.readline()
return line
def eof(self):
assert self.__line is not None
return self.__eof
mapFile = None
def lookupMap(filename, matchSymbol):
global mapFile
mapFile = filename
stream = open(filename, 'rt')
for line in stream:
start, length, symbol = line.split()
start = int(start, 16)
length = int(length,16)
if symbol == matchSymbol:
return start
return None
def lookupAsm(filename, desiredFunction):
stream = open(filename + '.asm', 'rt')
while stream.readline() != desiredFunction + ':\n':
pass
asm = []
line = stream.readline().strip()
while line:
addr, instr = line.split(':', 1)
addr = int(addr)
asm.append((addr, instr))
line = stream.readline().strip()
return asm
samples = {}
class PerfParser(LineParser):
"""Parser for linux perf callgraph output.
It expects output generated with
perf record -g
perf script
"""
def __init__(self, infile, symbol):
LineParser.__init__(self, infile)
self.symbol = symbol
def readline(self):
# Override LineParser.readline to ignore comment lines
while True:
LineParser.readline(self)
if self.eof() or not self.lookahead().startswith('#'):
break
def parse(self):
# read lookahead
self.readline()
while not self.eof():
self.parse_event()
asm = lookupAsm(mapFile, self.symbol)
addresses = samples.keys()
addresses.sort()
total_samples = 0
sys.stdout.write('%s:\n' % self.symbol)
for address, instr in asm:
try:
sample = samples.pop(address)
except KeyError:
sys.stdout.write(6*' ')
else:
sys.stdout.write('%6u' % (sample))
total_samples += sample
sys.stdout.write('%6u: %s\n' % (address, instr))
print 'total:', total_samples
assert len(samples) == 0
sys.exit(0)
def parse_event(self):
if self.eof():
return
line = self.consume()
assert line
callchain = self.parse_callchain()
if not callchain:
return
def parse_callchain(self):
callchain = []
while self.lookahead():
function = self.parse_call(len(callchain) == 0)
if function is None:
break
callchain.append(function)
if self.lookahead() == '':
self.consume()
return callchain
call_re = re.compile(r'^\s+(?P<address>[0-9a-fA-F]+)\s+(?P<symbol>.*)\s+\((?P<module>[^)]*)\)$')
def parse_call(self, first):
line = self.consume()
mo = self.call_re.match(line)
assert mo
if not mo:
return None
if not first:
return None
function_name = mo.group('symbol')
if not function_name:
function_name = mo.group('address')
module = mo.group('module')
function_id = function_name + ':' + module
address = mo.group('address')
address = int(address, 16)
if function_name != self.symbol:
return None
start_address = lookupMap(module, function_name)
address -= start_address
#print function_name, module, address
samples[address] = samples.get(address, 0) + 1
return True
def main():
"""Main program."""
optparser = optparse.OptionParser(
usage="\n\t%prog [options] symbol_name")
(options, args) = optparser.parse_args(sys.argv[1:])
if len(args) != 1:
optparser.error('wrong number of arguments')
symbol = args[0]
p = subprocess.Popen(['perf', 'script'], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
parser = PerfParser(p.stdout, symbol)
parser.parse()
if __name__ == '__main__':
main()
# vim: set sw=4 et:

View File

@@ -1,122 +0,0 @@
#!/usr/bin/env python3
# Copyright © 2019 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""Update the main page, release notes, and calendar."""
import calendar
import datetime
import pathlib
from lxml import (
etree,
html,
)
def calculate_previous_version(version: str, is_point: bool) -> str:
"""Calculate the previous version to compare to.
In the case of -rc to final that verison is the previous .0 release,
(19.3.0 in the case of 20.0.0, for example). for point releases that is
the last point release. This value will be the same as the input value
for a poiont release, but different for a major release.
"""
if '-' in version:
version = version.split('-')[0]
if is_point:
return version
base = version.split('.')
if base[1] == '0':
base[0] = str(int(base[0]) - 1)
base[1] = '3'
else:
base[1] = str(int(base[1]) - 1)
return '.'.join(base)
def get_version() -> str:
v = pathlib.Path(__file__).parent.parent / 'VERSION'
with v.open('rt') as f:
raw_version = f.read().strip()
return raw_version.split('-')[0]
def is_point_release() -> bool:
v = pathlib.Path(__file__).parent.parent / 'VERSION'
with v.open('rt') as f:
raw_version = f.read().strip()
return '-rc' not in raw_version
def update_index(is_point: bool, version: str, previous_version: str) -> None:
p = pathlib.Path(__file__).parent.parent / 'docs' / 'index.html'
with p.open('rt') as f:
tree = html.parse(f)
news = tree.xpath('.//h1')[0]
date = datetime.date.today()
month = calendar.month_name[date.month]
header = etree.Element('h2')
header.text=f"{month} {date.day}, {date.year}"
body = etree.Element('p')
a = etree.SubElement(body, 'a', attrib={'href': f'relnotes/{previous_version}'})
a.text = f"Mesa {previous_version}"
if is_point:
a.tail = " is released. This is a bug fix release."
else:
a.tail = (" is released. This is a new development release. "
"See the release notes for mor information about this release.")
root = news.getparent()
index = root.index(news) + 1
root.insert(index, body)
root.insert(index, header)
tree.write(p.as_posix(), method='html')
def update_release_notes(previous_version: str) -> None:
p = pathlib.Path(__file__).parent.parent / 'docs' / 'relnotes.html'
with p.open('rt') as f:
tree = html.parse(f)
li = etree.Element('li')
a = etree.SubElement(li, 'a', href=f'relnotes/{previous_version}')
a.text = f'{previous_version} release notes'
ul = tree.xpath('.//ul')[0]
ul.insert(0, li)
tree.write(p.as_posix(), method='html')
def main() -> None:
is_point = is_point_release()
version = get_version()
previous_version = calculate_previous_version(version, is_point)
update_index(is_point, version, previous_version)
update_release_notes(previous_version)
if __name__ == "__main__":
main()

29
bin/shortlog_mesa.sh Executable file
View File

@@ -0,0 +1,29 @@
#!/bin/bash
# This script is used to generate the list of changes that
# appears in the release notes files, with HTML formatting.
#
# Usage examples:
#
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 > changes
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee changes
typeset -i in_log=0
git shortlog $* | while read l
do
if [ $in_log -eq 0 ]; then
echo '<p>'$l'</p>'
echo '<ul>'
in_log=1
elif echo "$l" | egrep -q '^$' ; then
echo '</ul>'
echo
in_log=0
else
mesg=$(echo $l | sed 's/ (cherry picked from commit [0-9a-f]\+)//;s/\&/&amp;/g;s/</\&lt;/g;s/>/\&gt;/g')
echo ' <li>'${mesg}'</li>'
fi
done

View File

@@ -1,130 +0,0 @@
#!/usr/bin/env python
import argparse
import os
import platform
import subprocess
# This list contains symbols that _might_ be exported for some platforms
PLATFORM_SYMBOLS = [
'__bss_end__',
'__bss_start__',
'__bss_start',
'__end__',
'_bss_end__',
'_edata',
'_end',
'_fini',
'_init',
]
def get_symbols(nm, lib):
'''
List all the (non platform-specific) symbols exported by the library
'''
symbols = []
platform_name = platform.system()
output = subprocess.check_output([nm, '-gP', lib],
stderr=open(os.devnull, 'w')).decode("ascii")
for line in output.splitlines():
fields = line.split()
if len(fields) == 2 or fields[1] == 'U':
continue
symbol_name = fields[0]
if platform_name == 'Linux':
if symbol_name in PLATFORM_SYMBOLS:
continue
elif platform_name == 'Darwin':
assert symbol_name[0] == '_'
symbol_name = symbol_name[1:]
symbols.append(symbol_name)
return symbols
def main():
parser = argparse.ArgumentParser()
parser.add_argument('--symbols-file',
action='store',
required=True,
help='path to file containing symbols')
parser.add_argument('--lib',
action='store',
required=True,
help='path to library')
parser.add_argument('--nm',
action='store',
required=True,
help='path to binary (or name in $PATH)')
args = parser.parse_args()
try:
lib_symbols = get_symbols(args.nm, args.lib)
except:
# We can't run this test, but we haven't technically failed it either
# Return the GNU "skip" error code
exit(77)
mandatory_symbols = []
optional_symbols = []
with open(args.symbols_file) as symbols_file:
qualifier_optional = '(optional)'
for line in symbols_file.readlines():
# Strip comments
line = line.split('#')[0]
line = line.strip()
if not line:
continue
# Line format:
# [qualifier] symbol
qualifier = None
symbol = None
fields = line.split()
if len(fields) == 1:
symbol = fields[0]
elif len(fields) == 2:
qualifier = fields[0]
symbol = fields[1]
else:
print(args.symbols_file + ': invalid format: ' + line)
exit(1)
# The only supported qualifier is 'optional', which means the
# symbol doesn't have to be exported by the library
if qualifier and not qualifier == qualifier_optional:
print(args.symbols_file + ': invalid qualifier: ' + qualifier)
exit(1)
if qualifier == qualifier_optional:
optional_symbols.append(symbol)
else:
mandatory_symbols.append(symbol)
unknown_symbols = []
for symbol in lib_symbols:
if symbol in mandatory_symbols:
continue
if symbol in optional_symbols:
continue
unknown_symbols.append(symbol)
missing_symbols = [
sym for sym in mandatory_symbols if sym not in lib_symbols
]
for symbol in unknown_symbols:
print(args.lib + ': unknown symbol exported: ' + symbol)
for symbol in missing_symbols:
print(args.lib + ': missing symbol: ' + symbol)
if unknown_symbols or missing_symbols:
exit(1)
exit(0)
if __name__ == '__main__':
main()

View File

@@ -1,3 +0,0 @@
{
radeon_drm_winsys_create;
};

View File

@@ -1,6 +0,0 @@
VERSION_1 {
global:
main;
local:
*;
};

View File

@@ -17,9 +17,6 @@ import SCons.Script.SConscript
host_platform = _platform.system().lower()
if host_platform.startswith('cygwin'):
host_platform = 'cygwin'
# MSYS2 default platform selection.
if host_platform.startswith('mingw'):
host_platform = 'windows'
# Search sys.argv[] for a "platform=foo" argument since we don't have
# an 'env' variable at this point.
@@ -52,18 +49,9 @@ if 'PROCESSOR_ARCHITECTURE' in os.environ:
else:
host_machine = _platform.machine()
host_machine = _machine_map.get(host_machine, 'generic')
# MSYS2 default machine selection.
if _platform.system().lower().startswith('mingw') and 'MSYSTEM' in os.environ:
if os.environ['MSYSTEM'] == 'MINGW32':
host_machine = 'x86'
if os.environ['MSYSTEM'] == 'MINGW64':
host_machine = 'x86_64'
default_machine = host_machine
default_toolchain = 'default'
# MSYS2 default toolchain selection.
if _platform.system().lower().startswith('mingw'):
default_toolchain = 'mingw'
if target_platform == 'windows' and host_platform != 'windows':
default_machine = 'x86'
@@ -71,7 +59,7 @@ if target_platform == 'windows' and host_platform != 'windows':
# find default_llvm value
if 'LLVM' in os.environ or 'LLVM_CONFIG' in os.environ:
if 'LLVM' in os.environ:
default_llvm = 'yes'
else:
default_llvm = 'no'
@@ -109,15 +97,17 @@ def AddOptions(opts):
opts.Add(BoolOption('embedded', 'embedded build', 'no'))
opts.Add(BoolOption('analyze',
'enable static code analysis where available', 'no'))
opts.Add(BoolOption('asan', 'enable Address Sanitizer', 'no'))
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support',
'no'))
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)',
'no'))
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('swr', 'Build OpenSWR', 'no'))
opts.Add(BoolOption('texture_float',
'enable floating-point textures and renderbuffers',
'no'))
if host_platform == 'windows':
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
opts.Add('MSVC_USE_SCRIPT', 'Microsoft Visual C/C++ vcvarsall script', True)

2576
configure.ac Normal file

File diff suppressed because it is too large Load Diff

490
docs/COPYING Normal file
View File

@@ -0,0 +1,490 @@
Some parts of Mesa are copyrighted under the GNU LGPL. See the
Mesa/docs/COPYRIGHT file for details.
The following is the standard GNU copyright file.
----------------------------------------------------------------------
GNU LIBRARY GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1991 Free Software Foundation, Inc.
675 Mass Ave, Cambridge, MA 02139, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the library GPL. It is
numbered 2 because it goes with version 2 of the ordinary GPL.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Library General Public License, applies to some
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your libraries, too.
When we speak of free software, we are referring to freedom, not
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To protect your rights, we need to make restrictions that forbid
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These restrictions translate to certain responsibilities for you if
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AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES.
END OF TERMS AND CONDITIONS
Appendix: How to Apply These Terms to Your New Libraries
If you develop a new library, and you want it to be of the greatest
possible use to the public, we recommend making it free software that
everyone can redistribute and change. You can do so by permitting
redistribution under these terms (or, alternatively, under the terms of the
ordinary General Public License).
To apply these terms, attach the following notices to the library. It is
safest to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least the
"copyright" line and a pointer to where the full notice is found.
<one line to give the library's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
Also add information on how to contact you by electronic and paper mail.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the library, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
<signature of Ty Coon>, 1 April 1990
Ty Coon, President of Vice
That's all there is to it!

263
docs/GL3.txt Normal file
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@@ -0,0 +1,263 @@
Status of OpenGL 3.x features in Mesa
Note: when an item is marked as "DONE" it means all the core Mesa
infrastructure is complete but it may be the case that few (if any) drivers
implement the features.
OpenGL Core and Compatibility context support
OpenGL 3.1 and later versions are only supported with the Core profile.
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
version with all deprecated features is 3.0. Some of the later GL features
are exposed in the 3.0 context as extensions.
Feature Status
----------------------------------------------------- ------------------------
GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE ()
Map buffer subranges (GL_ARB_map_buffer_range) DONE ()
Clamping controls (GL_ARB_color_buffer_float) DONE ()
Float textures, renderbuffers (GL_ARB_texture_float) DONE ()
GL_EXT_packed_float DONE ()
GL_EXT_texture_shared_exponent DONE ()
Float depth buffers (GL_ARB_depth_buffer_float) DONE ()
Framebuffer objects (GL_ARB_framebuffer_object) DONE ()
GL_ARB_half_float_pixel DONE (all drivers)
GL_ARB_half_float_vertex DONE ()
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE ()
GL_EXT_texture_compression_rgtc DONE ()
GL_ARB_texture_rg DONE ()
Transform feedback (GL_EXT_transform_feedback) DONE ()
Vertex array objects (GL_ARB_vertex_array_object) DONE ()
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*))
(*) llvmpipe and softpipe have fake Multisample anti-aliasing support
GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
Forward compatible context support/deprecations DONE ()
Instanced drawing (GL_ARB_draw_instanced) DONE ()
Buffer copying (GL_ARB_copy_buffer) DONE ()
Primitive restart (GL_NV_primitive_restart) DONE ()
16 vertex texture image units DONE ()
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts ()
Rectangular textures (GL_ARB_texture_rectangle) DONE ()
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE ()
Signed normalized textures (GL_EXT_texture_snorm) DONE ()
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
Core/compatibility profiles DONE
Geometry shaders DONE ()
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE ()
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE ()
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE ()
Provoking vertex (GL_ARB_provoking_vertex) DONE ()
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE ()
Multisample textures (GL_ARB_texture_multisample) DONE ()
Frag depth clamp (GL_ARB_depth_clamp) DONE ()
Fence objects (GL_ARB_sync) DONE ()
GLX_ARB_create_context_profile DONE
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
GL_ARB_blend_func_extended DONE ()
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE ()
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE ()
GL_ARB_texture_rgb10_a2ui DONE ()
GL_ARB_texture_swizzle DONE ()
GL_ARB_timer_query DONE ()
GL_ARB_instanced_arrays DONE ()
GL_ARB_vertex_type_2_10_10_10_rev DONE ()
GL 4.0, GLSL 4.00 --- all DONE: nvc0, radeonsi
GL_ARB_draw_buffers_blend DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_draw_indirect DONE (i965, r600, llvmpipe, softpipe)
GL_ARB_gpu_shader5 DONE (i965, r600)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (softpipe)
- Dynamically uniform UBO array indices DONE ()
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (softpipe)
- Enhanced textureGather DONE (softpipe)
- Geometry shader instancing DONE (llvmpipe, softpipe)
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE ()
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (r600, llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965, nv50, r600)
GL_ARB_shader_subroutine DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_tessellation_shader DONE ()
GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, llvmpipe, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_texture_query_lod DONE (i965, nv50, r600, softpipe)
GL_ARB_transform_feedback2 DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_transform_feedback3 DONE (i965, nv50, r600, llvmpipe, softpipe)
GL 4.1, GLSL 4.10 --- all DONE: nvc0, radeonsi
GL_ARB_ES2_compatibility DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10)
GL_ARB_vertex_attrib_64bit DONE (r600, llvmpipe, softpipe)
GL_ARB_viewport_array DONE (i965, nv50, r600, llvmpipe)
GL 4.2, GLSL 4.20:
GL_ARB_texture_compression_bptc DONE (i965, nvc0, r600, radeonsi)
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_shader_image_load_store DONE (i965)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_map_buffer_alignment DONE (all drivers)
GL 4.3, GLSL 4.30:
GL_ARB_arrays_of_arrays DONE (i965)
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader in progress (jljusten)
GL_ARB_copy_image DONE (i965, nv50, nvc0, radeonsi)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
GL_ARB_framebuffer_no_attachments DONE (i965)
GL_ARB_internalformat_query2 not started
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size DONE (i965)
GL_ARB_shader_storage_buffer_object DONE (i965)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4, GLSL 4.40:
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_clear_texture DONE (i965, nv50, nvc0)
GL_ARB_enhanced_layouts in progress (Timothy)
- compile-time constant expressions DONE
- explicit byte offsets for blocks in progress
- forced alignment within blocks in progress
- specified vec4-slot component numbers in progress
- specified transform/feedback layout in progress
- input/output block locations in progress
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object not started
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_stencil8 DONE (nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL 4.5, GLSL 4.50:
GL_ARB_ES3_1_compatibility not started
GL_ARB_clip_control DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_cull_distance in progress (Tobias)
GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_direct_state_access DONE (all drivers)
GL_ARB_get_texture_sub_image DONE (all drivers)
GL_ARB_shader_texture_image_samples DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_texture_barrier DONE (i965, nv50, nvc0, r600, radeonsi)
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
GL_KHR_robust_buffer_access_behavior not started
GL_KHR_robustness 90% done (the ARB variant)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1
GL_ARB_arrays_of_arrays DONE (i965)
GL_ARB_compute_shader in progress (jljusten)
GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments DONE (i965)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_shader_image_load_store DONE (i965)
GL_ARB_shader_image_size DONE (i965)
GL_ARB_shader_storage_buffer_object DONE (i965)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
Multisample textures (GL_ARB_texture_multisample) DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GS5 Enhanced textureGather DONE (i965, nvc0, r600, radeonsi)
GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, r600, radeonsi)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
Additional functionality not covered above:
glMemoryBarrierByRegion DONE
glGetTexLevelParameter[fi]v - needs updates DONE
glGetBooleani_v - restrict to GLES enums
gl_HelperInvocation support
GLES3.2, GLSL ES 3.2
GL_EXT_color_buffer_float DONE (all drivers)
GL_KHR_blend_equation_advanced not started
GL_KHR_debug DONE (all drivers)
GL_KHR_robustness 90% done (the ARB variant)
GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+)
GL_OES_copy_image not started (based on GL_ARB_copy_image, which is done for some drivers)
GL_OES_draw_buffers_indexed not started
GL_OES_draw_elements_base_vertex DONE (all drivers)
GL_OES_geometry_shader not started (based on GL_ARB_geometry_shader4, which is done for all drivers)
GL_OES_gpu_shader5 not started (based on parts of GL_ARB_gpu_shader5, which is done for some drivers)
GL_OES_primitive_bounding box not started
GL_OES_sample_shading not started (based on parts of GL_ARB_sample_shading, which is done for some drivers)
GL_OES_sample_variables not started (based on parts of GL_ARB_sample_shading, which is done for some drivers)
GL_OES_shader_image_atomic not started (based on parts of GL_ARB_shader_image_load_store, which is done for some drivers)
GL_OES_shader_io_blocks not started (based on parts of GLSL 1.50, which is done)
GL_OES_shader_multisample_interpolation not started (based on parts of GL_ARB_gpu_shader5, which is done)
GL_OES_tessellation_shader not started (based on GL_ARB_tessellation_shader, which is done for some drivers)
GL_OES_texture_border_clamp not started (based on GL_ARB_texture_border_clamp, which is done)
GL_OES_texture_buffer not started (based on GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_range, and GL_ARB_texture_buffer_object_rgb32 that are all done)
GL_OES_texture_cube_map_array not started (based on GL_ARB_texture_cube_map_array, which is done for all drivers)
GL_OES_texture_stencil8 not started (based on GL_ARB_texture_stencil8, which is done for some drivers)
GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
More info about these features and the work involved can be found at
http://dri.freedesktop.org/wiki/MissingFunctionality

View File

@@ -39,7 +39,7 @@ steps that work as of this writing.
get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
see https://www.mesa3d.org/repository.html
see http://www.mesa3d.org/repository.html
- run scons
General

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -33,7 +33,7 @@ without a depth buffer.
<p>
Mesa 9.1.2 and later (will) support a DRI configuration option to work around
this issue.
Using the <a href="https://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
Using the <a href="http://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
set the "Create all visuals with a depth buffer" option before running Topogun.
Then, all GLX visuals will be created with a depth buffer.
</p>
@@ -48,25 +48,23 @@ start-up because of an extension string buffer-overflow problem.
<p>
The problem is a modern OpenGL driver will return a very long string
for the <code>glGetString(GL_EXTENSIONS)</code> query and if the application
for the glGetString(GL_EXTENSIONS) query and if the application
naively copies the string into a fixed-size buffer it can overflow the
buffer and crash the application.
</p>
<p>
The work-around is to set the <code>MESA_EXTENSION_MAX_YEAR</code>
environment variable to the approximate release year of the game.
This will cause the <code>glGetString(GL_EXTENSIONS)</code> query to only report
extensions older than the given year.
The work-around is to set the MESA_EXTENSION_MAX_YEAR environment variable
to the approximate release year of the game.
This will cause the glGetString(GL_EXTENSIONS) query to only report extensions
older than the given year.
</p>
<p>
For example, if the game was released in 2001, do
</p>
<pre>
export MESA_EXTENSION_MAX_YEAR=2001
</pre>
<p>
before running the game.
</p>

262
docs/autoconf.html Normal file
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@@ -0,0 +1,262 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Compilation and Installation using Autoconf</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Compilation and Installation using Autoconf</h1>
<ol>
<li><p><a href="#basic">Basic Usage</a></li>
<li><p><a href="#driver">Driver Options</a>
<ul>
<li><a href="#xlib">Xlib Driver Options</a></li>
<li><a href="#dri">DRI Driver Options</a></li>
<li><a href="#osmesa">OSMesa Driver Options</a></li>
</ul>
</ol>
<h2 id="basic">1. Basic Usage</h2>
<p>
The autoconf generated configure script can be used to guess your
platform and change various options for building Mesa. To use the
configure script, type:
</p>
<pre>
./configure
</pre>
<p>
To see a short description of all the options, type <code>./configure
--help</code>. If you are using a development snapshot and the configure
script does not exist, type <code>./autogen.sh</code> to generate it
first. If you know the options you want to pass to
<code>configure</code>, you can pass them to <code>autogen.sh</code>. It
will run <code>configure</code> with these options after it is
generated. Once you have run <code>configure</code> and set the options
to your preference, type:
</p>
<pre>
make
</pre>
<p>
This will produce libGL.so and several other libraries depending on the
options you have chosen. Later, if you want to rebuild for a different
configuration run <code>make realclean</code> before rebuilding.
</p>
<p>
Some of the generic autoconf options are used with Mesa:
</p>
<dl>
<dt><code>--prefix=PREFIX</code></dt>
<dd><p>This is the root directory where
files will be installed by <code>make install</code>. The default is
<code>/usr/local</code>.</p>
</dd>
<dt><code>--exec-prefix=EPREFIX</code></dt>
<dd><p>This is the root directory
where architecture-dependent files will be installed. In Mesa, this is
only used to derive the directory for the libraries. The default is
<code>${prefix}</code>.</p>
</dd>
<dt><code>--libdir=LIBDIR</code></dt>
<dd><p>This option specifies the directory
where the GL libraries will be installed. The default is
<code>${exec_prefix}/lib</code>. It also serves as the name of the
library staging area in the source tree. For instance, if the option
<code>--libdir=/usr/local/lib64</code> is used, the libraries will be
created in a <code>lib64</code> directory at the top of the Mesa source
tree.</p>
</dd>
<dt><code>--sysconfdir=DIR</code></dt>
<dd><p>This option specifies the directory where the configuration
files will be installed. The default is <code>${prefix}/etc</code>.
Currently there's only one config file provided when dri drivers are
enabled - it's <code>drirc</code>.</p>
</dd>
<dt><code>--enable-static, --disable-shared</code></dt>
<dd><p>By default, Mesa
will build shared libraries. Either of these options will force static
libraries to be built. It is not currently possible to build static and
shared libraries in a single pass.</p>
</dd>
<dt><code>CC, CFLAGS, CXX, CXXFLAGS</code></dt>
<dd><p>These environment variables
control the C and C++ compilers used during the build. By default,
<code>gcc</code> and <code>g++</code> are used and the debug/optimisation
level is left unchanged.</p>
</dd>
<dt><code>LDFLAGS</code></dt>
<dd><p>An environment variable specifying flags to
pass when linking programs. These should be empty and
<code>PKG_CONFIG_PATH</code> is recommended to be used instead. If needed
it can be used to direct the linker to use libraries in nonstandard
directories. For example, <code>LDFLAGS="-L/usr/X11R6/lib"</code>.</p>
</dd>
<dt><code>PKG_CONFIG_PATH</code></dt>
<dd><p>The
<code>pkg-config</code> utility is a hard requirement for cofiguring and
building mesa. It is used to search for external libraries
on the system. This environment variable is used to control the search
path for <code>pkg-config</code>. For instance, setting
<code>PKG_CONFIG_PATH=/usr/X11R6/lib/pkgconfig</code> will search for
package metadata in <code>/usr/X11R6</code> before the standard
directories.</p>
</dd>
</dl>
<p>
There are also a few general options for altering the Mesa build:
</p>
<dl>
<dt><code>--enable-debug</code></dt>
<dd><p>This option will enable compiler
options and macros to aid in debugging the Mesa libraries.</p>
</dd>
<dt><code>--disable-asm</code></dt>
<dd><p>There are assembly routines
available for a few architectures. These will be used by default if
one of these architectures is detected. This option ensures that
assembly will not be used.</p>
</dd>
<dt><code>--build=</code></dt>
<dt><code>--host=</code></dt>
<dd><p>By default, the build will compile code for the architecture that
it's running on. In order to build cross-compile Mesa on a x86-64 machine
that is to run on a i686, one would need to set the options to:</p>
<p><code>--build=x86_64-pc-linux-gnu --host=i686-pc-linux-gnu</code></p>
Note that these can vary from distribution to distribution. For more
information check with the
<a href="https://www.gnu.org/savannah-checkouts/gnu/autoconf/manual/autoconf-2.69/html_node/Specifying-Target-Triplets.html">
autoconf manual</a>.
Note that you will need to correctly set <code>PKG_CONFIG_PATH</code> as well.
<p>In some cases a single compiler is capable of handling both architectures
(multilib) in that case one would need to set the <code>CC,CXX</code> variables
appending the correct machine options. Seek your compiler documentation for
further information -
<a href="https://gcc.gnu.org/onlinedocs/gcc/Submodel-Options.html"> gcc
machine dependent options</a></p>
<p>In addition to specifying correct <code>PKG_CONFIG_PATH</code> for the target
architecture, the following should be sufficient to configure multilib Mesa</p>
<code>./configure CC="gcc -m32" CXX="g++ -m32" --build=x86_64-pc-linux-gnu --host=i686-pc-linux-gnu ...</code>
</dd>
</dl>
<h2 id="driver">2. Driver Options</h2>
<p>
There are several different driver modes that Mesa can use. These are
described in more detail in the <a href="install.html">basic
installation instructions</a>. The Mesa driver is controlled through the
configure options <code>--enable-xlib-glx</code>, <code>--enable-osmesa</code>,
and <code>--enable-dri</code>.
</p>
<h3 id="xlib">Xlib</h3><p>
It uses Xlib as a software renderer to do all rendering. It corresponds
to the option <code>--enable-xlib-glx</code>. The libX11 and libXext
libraries, as well as the X11 development headers, will be need to
support the Xlib driver.
<h3 id="dri">DRI</h3><p>This mode uses the DRI hardware drivers for
accelerated OpenGL rendering. Enable the DRI drivers with the option
<code>--enable-dri</code>. See the <a href="install.html">basic
installation instructions</a> for details on prerequisites for the DRI
drivers.
<!-- DRI specific options -->
<dl>
<dt><code>--with-dri-driverdir=DIR</code>
<dd><p> This option specifies the
location the DRI drivers will be installed to and the location libGL
will search for DRI drivers. The default is <code>${libdir}/dri</code>.
<dt><code>--with-dri-drivers=DRIVER,DRIVER,...</code>
<dd><p> This option
allows a specific set of DRI drivers to be built. For example,
<code>--with-dri-drivers="swrast,i965,radeon,nouveau"</code>. By
default, the drivers will be chosen depending on the target platform.
See the directory <code>src/mesa/drivers/dri</code> in the source tree
for available drivers. Beware that the swrast DRI driver is used by both
libGL and the X.Org xserver GLX module to do software rendering, so you
may run into problems if it is not available.
<!-- This explanation might be totally bogus. Kristian? -->
<dt><code>--disable-driglx-direct</code>
<dd><p> Disable direct rendering in
GLX. Normally, direct hardware rendering through the DRI drivers and
indirect software rendering are enabled in GLX. This option disables
direct rendering entirely. It can be useful on architectures where
kernel DRM modules are not available.
<dt><code>--enable-glx-tls</code> <dd><p>
Enable Thread Local Storage (TLS) in
GLX.
<dt><code>--with-expat=DIR</code>
<dd><p><strong>DEPRECATED</strong>, use <code>PKG_CONFIG_PATH</code> instead.</p>
<p>The DRI-enabled libGL uses expat to
parse the DRI configuration files in <code>${sysconfdir}/drirc</code> and
<code>~/.drirc</code>. This option allows a specific expat installation
to be used. For example, <code>--with-expat=/usr/local</code> will
search for expat headers and libraries in <code>/usr/local/include</code>
and <code>/usr/local/lib</code>, respectively.
</dl>
<h3 id="osmesa">OSMesa </h3><p> No libGL is built in this
mode. Instead, the driver code is built into the Off-Screen Mesa
(OSMesa) library. See the <a href="osmesa.html">Off-Screen Rendering</a>
page for more details. It corresponds to the option
<code>--enable-osmesa</code>.
<!-- OSMesa specific options -->
<dl>
<dt><code>--with-osmesa-bits=BITS</code>
<dd><p> This option allows the size
of the color channel in bits to be specified. By default, an 8-bit
channel will be used, and the driver will be named libOSMesa. Other
options are 16- and 32-bit color channels, which will add the bit size
to the library name. For example, <code>--with-osmesa-bits=16</code>
will create the libOSMesa16 library with a 16-bit color channel.
</dl>
<h2 id="library">3. Library Options</h2>
<p>
The configure script provides more fine grained control over the GL
libraries that will be built. More details on the specific GL libraries
can be found in the <a href="install.html">basic installation
instructions</a>.
</div>
</body>
</html>

View File

@@ -2,30 +2,30 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Report a Bug</title>
<title>Mesa Bug Reporting</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Report a Bug</h1>
<h1>Bug Database</h1>
<p>
The Mesa bug database is hosted on
<a href="https://freedesktop.org">freedesktop.org</a>.
<a href="http://freedesktop.org">freedesktop.org</a>.
The old bug database on SourceForge is no longer used.
</p>
<p>
To file a Mesa bug, go to
<a href="https://gitlab.freedesktop.org/mesa/mesa/issues">
GitLab on freedesktop.org</a>
<a href="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa">
Bugzilla on freedesktop.org</a>
</p>
<p>
@@ -37,14 +37,11 @@ Please follow these bug reporting guidelines:
the problem.
<li>Check if your bug is already reported in the database.
<li>Monitor your bug report for requests for additional information, etc.
<li>Attach the output of running glxinfo or wglinfo.
This will tell us the Mesa version, which device driver you're using, etc.
<li>If you're reporting a crash, try to use your debugger (gdb) to get a stack
trace. Also, recompile Mesa in debug mode to get more detailed information.
<li>Describe in detail how to reproduce the bug, especially with games
and applications that the Mesa developers might not be familiar with.
<li>Provide an <a href="https://github.com/apitrace/apitrace">apitrace</a>
or simple GLUT-based test program if possible.
<li>Provide a simple GLUT-based test program if possible
</ul>
<p>

View File

@@ -1,143 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Coding Style</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Coding Style</h1>
<p>
Mesa is over 20 years old and the coding style has evolved over time.
Some old parts use a style that's a bit out of date.
Different sections of mesa can use different coding style as set in the local
EditorConfig (.editorconfig) and/or Emacs (.dir-locals.el) file.
Alternatively the following is applicable.
If the guidelines below don't cover something, try following the format of
existing, neighboring code.
</p>
<p>
Basic formatting guidelines
</p>
<ul>
<li>3-space indentation, no tabs.
<li>Limit lines to 78 or fewer characters. The idea is to prevent line
wrapping in 80-column editors and terminals. There are exceptions, such
as if you're defining a large, static table of information.
<li>Opening braces go on the same line as the if/for/while statement.
For example:
<pre>
if (condition) {
foo;
} else {
bar;
}
</pre>
<li>Put a space before/after operators. For example, <code>a = b + c;</code>
and not <code>a=b+c;</code>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<li>
<p>Use comments wherever you think it would be helpful for other developers.
Several specific cases and style examples follow. Note that we roughly
follow <a href="http://www.doxygen.nl">Doxygen</a> conventions.
</p>
Single-line comments:
<pre>
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
</pre>
Or,
<pre>
bufferObj = NULL; /* prevent dangling reference below */
</pre>
Multi-line comment:
<pre>
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
</pre>
We try to quote the OpenGL specification where prudent:
<pre>
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * &lt;length&gt; is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
</pre>
Function comment example:
<pre>
/**
* Create and initialize a new buffer object. Called via the
* ctx-&gt;Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
</pre>
<li>Put the function return type and qualifiers on one line and the function
name and parameters on the next, as seen above. This makes it easy to use
<code>grep ^function_name dir/*</code> to find function definitions. Also,
the opening brace goes on the next line by itself (see above.)
<li>Function names follow various conventions depending on the type of function:
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<li>Constants, macros and enum names are <code>ALL_UPPERCASE</code>, with _
between words.
<li>Mesa usually uses camel case for local variables (Ex:
<code>localVarname</code>) while gallium typically uses underscores (Ex:
<code>local_var_name</code>).
<li>Global variables are almost never used because Mesa should be thread-safe.
<li>Booleans. Places that are not directly visible to the GL API
should prefer the use of <code>bool</code>, <code>true</code>, and
<code>false</code> over <code>GLboolean</code>, <code>GL_TRUE</code>, and
<code>GL_FALSE</code>. In C code, this may mean that
<code>#include &lt;stdbool.h&gt;</code> needs to be added. The
<code>try_emit_*</code> methods in <code>src/mesa/program/ir_to_mesa.cpp</code>
and <code>src/mesa/state_tracker/st_glsl_to_tgsi.cpp</code> can serve as
examples.
</ul>
</div>
</body>
</html>

View File

@@ -2,19 +2,19 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Conformance Testing</title>
<title>Conformance</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Conformance Testing</h1>
<h1>Conformance</h1>
<p>
The SGI OpenGL conformance tests verify correct operation of OpenGL

View File

@@ -12,10 +12,6 @@
background-color: #cccccc;
color: black;
}
h2 {
font-size: inherit;
font-weight: bold;
}
a:link {
color: #000;
}
@@ -27,82 +23,82 @@
</head>
<body>
<h2>Documentation</h2>
<b>Documentation</b>
<ul>
<li><a href="intro.html" target="_parent">Introduction</a>
<li><a href="index.html" target="_parent">News</a>
<li><a href="developers.html" target="_parent">Developers</a>
<li><a href="systems.html" target="_parent">Platforms and Drivers</a>
<li><a href="license.html" target="_parent">License and Copyright</a>
<li><a href="faq.html" target="_parent">Frequently Asked Questions</a>
<li><a href="license.html" target="_parent">License &amp; Copyright</a>
<li><a href="faq.html" target="_parent">FAQ</a>
<li><a href="relnotes.html" target="_parent">Release Notes</a>
<li><a href="thanks.html" target="_parent">Acknowledgements</a>
<li><a href="conform.html" target="_parent">Conformance Testing</a>
<li>more docs below...
</ul>
<h2>Download and Install</h2>
<b>Download / Install</b>
<ul>
<li><a href="download.html" target="_parent">Downloading and Unpacking</a>
<li><a href="install.html" target="_parent">Compiling and Installing</a>
<li><a href="download.html" target="_parent">Downloading / Unpacking</a>
<li><a href="install.html" target="_parent">Compiling / Installing</a>
<ul>
<li><a href="meson.html" target="_parent">Meson</a></li>
<li><a href="autoconf.html" target="_parent">Autoconf</a></li>
</ul>
</li>
<li><a href="precompiled.html" target="_parent">Precompiled Libraries</a>
</ul>
<h2>Need help?</h2>
<b>Resources</b>
<ul>
<li><a href="lists.html" target="_parent">Mailing Lists</a>
<li><a href="bugs.html" target="_parent">Report a bug</a>
<li><a href="bugs.html" target="_parent">Bug Database</a>
<li><a href="webmaster.html" target="_parent">Webmaster</a>
<li><a href="https://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
<li><a href="http://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
</ul>
<h2>User Topics</h2>
<b>User Topics</b>
<ul>
<li><a href="shading.html" target="_parent">Shading Language</a>
<li><a href="egl.html" target="_parent">EGL</a>
<li><a href="opengles.html" target="_parent">OpenGL ES</a>
<li><a href="envvars.html" target="_parent">Environment Variables</a>
<li><a href="osmesa.html" target="_parent">Off-screen Rendering</a>
<li><a href="osmesa.html" target="_parent">Off-Screen Rendering</a>
<li><a href="debugging.html" target="_parent">Debugging Tips</a>
<li><a href="perf.html" target="_parent">Performance Tips</a>
<li><a href="extensions.html" target="_parent">Mesa Extensions</a>
<li><a href="llvmpipe.html" target="_parent">Gallium LLVMpipe Driver</a>
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D Guest Driver</a>
<li><a href="postprocess.html" target="_parent">Gallium Post-processing</a>
<li><a href="mangling.html" target="_parent">Function Name Mangling</a>
<li><a href="llvmpipe.html" target="_parent">Gallium llvmpipe driver</a>
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D guest driver</a>
<li><a href="postprocess.html" target="_parent">Gallium post-processing</a>
<li><a href="application-issues.html" target="_parent">Application Issues</a>
<li><a href="viewperf.html" target="_parent">Viewperf Issues</a>
</ul>
<h2>Developer Topics</h2>
<b>Developer Topics</b>
<ul>
<li><a href="repository.html" target="_parent">Source Code Repository</a>
<li><a href="sourcetree.html" target="_parent">Source Code Tree</a>
<li><a href="utilities.html" target="_parent">Utilities</a>
<li><a href="helpwanted.html" target="_parent">Help Wanted</a>
<li><a href="devinfo.html" target="_parent">Development Notes</a>
<li><a href="codingstyle.html" target="_parent">Coding Style</a>
<li><a href="submittingpatches.html" target="_parent">Submitting Patches</a>
<li><a href="releasing.html" target="_parent">Releasing Process</a>
<li><a href="release-calendar.html" target="_parent">Release Calendar</a>
<li><a href="sourcedocs.html" target="_parent">Source Documentation</a>
<li><a href="dispatch.html" target="_parent">GL Dispatch</a>
</ul>
<h2>Links</h2>
<b>Links</b>
<ul>
<li><a href="https://www.opengl.org" target="_parent">OpenGL Website</a>
<li><a href="https://dri.freedesktop.org" target="_parent">DRI Website</a>
<li><a href="https://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="https://planet.freedesktop.org" target="_parent">Developer Blogs</a>
<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="http://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="http://www.freedesktop.org" target="_parent">freedesktop.org</a>
</ul>
<h2>Hosted by:</h2>
<dl>
<dd><a href="https://www.freedesktop.org" target="_parent">freedesktop.org</a>
</dl>
<b>Hosted by:</b>
<br>
<blockquote>
<a href="http://sourceforge.net"
target="_parent"><img src="http://sourceforge.net/sflogo.php?group_id=3&amp;type=1"
width="88" height="31" align="bottom" alt="Sourceforge.net" border="0"></a>
</blockquote>
</body>
</html>

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -20,22 +20,26 @@
Normally Mesa (and OpenGL) records but does not notify the user of
errors. It is up to the application to call
<code>glGetError</code> to check for errors. Mesa supports an
environment variable, <code>MESA_DEBUG</code>, to help with debugging. If
<code>MESA_DEBUG</code> is defined, a message will be printed to stdout
whenever an error occurs.
environment variable, MESA_DEBUG, to help with debugging. If
MESA_DEBUG is defined, a message will be printed to stdout whenever
an error occurs.
</p>
<p>
More extensive error checking is done in DEBUG builds
(<code>--buildtype debug</code> for meson, <code>build=debug</code> for scons).
More extensive error checking is done when Mesa is compiled with the
DEBUG symbol defined. You'll have to edit the Make-config file and
add -DDEBUG to the CFLAGS line for your system configuration. You may
also want to replace any optimization flags with the -g flag so you can
use your debugger. After you've edited Make-config type 'make clean'
before recompiling.
</p>
<p>
In your debugger you can set a breakpoint in <code>_mesa_error()</code> to trap
Mesa errors.
In your debugger you can set a breakpoint in _mesa_error() to trap Mesa
errors.
</p>
<p>
There is a display list printing/debugging facility. See the end of
<code>src/dlist.c</code> for details.
src/dlist.c for details.
</p>
</div>

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -20,7 +20,7 @@
Both professional and volunteer developers contribute to Mesa.
</p>
<p>
<a href="https://www.vmware.com/">VMware</a>
<a href="http://www.vmware.com/">VMware</a>
employs several of the main Mesa developers including Brian Paul
and Keith Whitwell.
</p>
@@ -38,13 +38,13 @@ including:
<p>
Other companies including
<a href="https://01.org/linuxgraphics">Intel</a>
<a href="http://www.intellinuxgraphics.org/index.html">Intel</a>
and RedHat also actively contribute to the project.
Intel has recently contributed the new GLSL compiler in Mesa 7.9.
</p>
<p>
<a href="https://www.lunarg.com/">LunarG</a> can be contacted
<a href="http://www.lunarg.com/">LunarG</a> can be contacted
for custom Mesa / 3D graphics development.
</p>

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -18,19 +18,655 @@
<ul>
<li><a href="#style">Coding Style</a>
<li><a href="#submitting">Submitting Patches</a>
<li><a href="#release">Making a New Mesa Release</a>
<li><a href="#extensions">Adding Extensions</a>
</ul>
<h2 id="style">Coding Style</h2>
<p>
Mesa is over 20 years old and the coding style has evolved over time.
Some old parts use a style that's a bit out of date.
If the guidelines below don't cover something, try following the format of
existing, neighboring code.
</p>
<p>
Basic formatting guidelines
</p>
<ul>
<li>3-space indentation, no tabs.
<li>Limit lines to 78 or fewer characters. The idea is to prevent line
wrapping in 80-column editors and terminals. There are exceptions, such
as if you're defining a large, static table of information.
<li>Opening braces go on the same line as the if/for/while statement.
For example:
<pre>
if (condition) {
foo;
} else {
bar;
}
</pre>
<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
and not <tt>a=b+c;</tt>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<li>Use comments wherever you think it would be helpful for other developers.
Several specific cases and style examples follow. Note that we roughly
follow <a href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
<br>
<br>
Single-line comments:
<pre>
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
</pre>
Or,
<pre>
bufferObj = NULL; /* prevent dangling reference below */
</pre>
Multi-line comment:
<pre>
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
</pre>
We try to quote the OpenGL specification where prudent:
<pre>
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * <length> is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
</pre>
Function comment example:
<pre>
/**
* Create and initialize a new buffer object. Called via the
* ctx->Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
</pre>
<li>Put the function return type and qualifiers on one line and the function
name and parameters on the next, as seen above. This makes it easy to use
<code>grep ^function_name dir/*</code> to find function definitions. Also,
the opening brace goes on the next line by itself (see above.)
<li>Function names follow various conventions depending on the type of function:
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<li>Constants, macros and enumerant names are ALL_UPPERCASE, with _ between
words.
<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
while gallium typically uses underscores (Ex: "local_var_name").
<li>Global variables are almost never used because Mesa should be thread-safe.
<li>Booleans. Places that are not directly visible to the GL API
should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</ul>
<h2 id="submitting">Submitting patches</h2>
<p>
The basic guidelines for submitting patches are:
</p>
<ul>
<li>Patches should be sufficiently tested before submitting.
<li>Code patches should follow Mesa coding conventions.
<li>Whenever possible, patches should only effect individual Mesa/Gallium
components.
<li>Patches should never introduce build breaks and should be bisectable (see
<code>git bisect</code>.)
<li>Patches should be properly formatted (see below).
<li>Patches should be submitted to mesa-dev for review using
<code>git send-email</code>.
<li>Patches should not mix code changes with code formatting changes (except,
perhaps, in very trivial cases.)
</ul>
<h3>Patch formatting</h3>
<p>
The basic rules for patch formatting are:
</p>
<ul>
<li>Lines should be limited to 75 characters or less so that git logs
displayed in 80-column terminals avoid line wrapping. Note that git
log uses 4 spaces of indentation (4 + 75 &lt; 80).
<li>The first line should be a short, concise summary of the change prefixed
with a module name. Examples:
<pre>
mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
i965: Fix missing type in local variable declaration.
</pre>
<li>Subsequent patch comments should describe the change in more detail,
if needed. For example:
<pre>
i965: Remove end-of-thread SEND alignment code.
This was present in Eric's initial implementation of the compaction code
for Sandybridge (commit 077d01b6). There is no documentation saying this
is necessary, and removing it causes no regressions in piglit on any
platform.
</pre>
<li>A "Signed-off-by:" line is not required, but not discouraged either.
<li>If a patch address a bugzilla issue, that should be noted in the
patch comment. For example:
<pre>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
</pre>
<li>If there have been several revisions to a patch during the review
process, they should be noted such as in this example:
<pre>
st/mesa: add ARB_texture_stencil8 support (v4)
if we support stencil texturing, enable texture_stencil8
there is no requirement to support native S8 for this,
the texture can be converted to x24s8 fine.
v2: fold fixes from Marek in:
a) put S8 last in the list
b) fix renderable to always test for d/s renderable
fixup the texture case to use a stencil only format
for picking the format for the texture view.
v3: hit fallback for getteximage
v4: put s8 back in front, it shouldn't get picked now (Ilia)
</pre>
<li>If someone tested your patch, document it with a line like this:
<pre>
Tested-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
<li>If the patch was reviewed (usually the case) or acked by someone,
that should be documented with:
<pre>
Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
</ul>
<h3>Testing Patches</h3>
<p>
It should go without saying that patches must be tested. In general,
do whatever testing is prudent.
</p>
<p>
You should always run the Mesa test suite before submitting patches.
The test suite can be run using the 'make check' command. All tests
must pass before patches will be accepted, this may mean you have
to update the tests themselves.
</p>
<p>
Whenever possible and applicable, test the patch with
<a href="http://piglit.freedesktop.org">Piglit</a> to
check for regressions.
</p>
<h3>Mailing Patches</h3>
<p>
Patches should be sent to the Mesa mailing list for review.
When submitting a patch make sure to use git send-email rather than attaching
patches to emails. Sending patches as attachments prevents people from being
able to provide in-line review comments.
</p>
<p>
When submitting follow-up patches you can use --in-reply-to to make v2, v3,
etc patches show up as replies to the originals. This usually works well
when you're sending out updates to individual patches (as opposed to
re-sending the whole series). Using --in-reply-to makes
it harder for reviewers to accidentally review old patches.
</p>
<p>
When submitting follow-up patches you should also login to
<a href="https://patchwork.freedesktop.org">patchwork</a> and change the
state of your old patches to Superseded.
</p>
<h3>Reviewing Patches</h3>
<p>
When you've reviewed a patch on the mailing list, please be unambiguous
about your review. That is, state either
<pre>
Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
or
<pre>
Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
Rather than saying just "LGTM" or "Seems OK".
</p>
<p>
If small changes are suggested, it's OK to say something like:
<pre>
With the above fixes, Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
which tells the patch author that the patch can be committed, as long
as the issues are resolved first.
</p>
<h3>Marking a commit as a candidate for a stable branch</h3>
<p>
If you want a commit to be applied to a stable branch,
you should add an appropriate note to the commit message.
</p>
<p>
Here are some examples of such a note:
</p>
<ul>
<li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "9.2 10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
</ul>
Simply adding the CC to the mesa-stable list address is adequate to nominate
the commit for the most-recently-created stable branch. It is only necessary
to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
examples above), if you want to nominate the commit for an older stable
branch. And, as in these examples, you can nominate the commit for the older
branch in addition to the more recent branch, or nominate the commit
exclusively for the older branch.
This "CC" syntax for patch nomination will cause patches to automatically be
copied to the mesa-stable@ mailing list when you use "git send-email" to send
patches to the mesa-dev@ mailing list. Also, if you realize that a commit
should be nominated for the stable branch after it has already been committed,
you can send a note directly to the mesa-stable@lists.freedesktop.org where
the Mesa stable-branch maintainers will receive it. Be sure to mention the
commit ID of the commit of interest (as it appears in the mesa master branch).
The latest set of patches that have been nominated, accepted, or rejected for
the upcoming stable release can always be seen on the
<a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
page.
<h3>Criteria for accepting patches to the stable branch</h3>
Mesa has a designated release manager for each stable branch, and the release
manager is the only developer that should be pushing changes to these
branches. Everyone else should simply nominate patches using the mechanism
described above.
The stable-release manager will work with the list of nominated patches, and
for each patch that meets the crtieria below will cherry-pick the patch with:
<code>git cherry-pick -x &lt;commit&gt;</code>. The <code>-x</code> option is
important so that the picked patch references the comit ID of the original
patch.
The stable-release manager may at times need to force-push changes to the
stable branches, for example, to drop a previously-picked patch that was later
identified as causing a regression). These force-pushes may cause changes to
be lost from the stable branch if developers push things directly. Consider
yourself warned.
The stable-release manager is also given broad discretion in rejecting patches
that have been nominated for the stable branch. The most basic rule is that
the stable branch is for bug fixes only, (no new features, no
regressions). Here is a non-exhaustive list of some reasons that a patch may
be rejected:
<ul>
<li>Patch introduces a regression. Any reported build breakage or other
regression caused by a particular patch, (game no longer work, piglit test
changes from PASS to FAIL), is justification for rejecting a patch.</li>
<li>Patch is too large, (say, larger than 100 lines)</li>
<li>Patch is not a fix. For example, a commit that moves code around with no
functional change should be rejected.</li>
<li>Patch fix is not clearly described. For example, a commit message
of only a single line, no description of the bug, no mention of bugzilla,
etc.</li>
<li>Patch has not obviously been reviewed, For example, the commit message
has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
author.</li>
<li>Patch has not already been merged to the master branch. As a rule, bug
fixes should never be applied first to a stable branch. Patches should land
first on the master branch and then be cherry-picked to a stable
branch. (This is to avoid future releases causing regressions if the patch
is not also applied to master.) The only things that might look like
exceptions would be backports of patches from master that happen to look
significantly different.</li>
<li>Patch depends on too many other patches. Ideally, all stable-branch
patches should be self-contained. It sometimes occurs that a single, logical
bug-fix occurs as two separate patches on master, (such as an original
patch, then a subsequent fix-up to that patch). In such a case, these two
patches should be squashed into a single, self-contained patch for the
stable branch. (Of course, if the squashing makes the patch too large, then
that could be a reason to reject the patch.)</li>
<li>Patch includes new feature development, not bug fixes. New OpenGL
features, extensions, etc. should be applied to Mesa master and included in
the next major release. Stable releases are intended only for bug fixes.
Note: As an exception to this rule, the stable-release manager may accept
hardware-enabling "features". For example, backports of new code to support
a newly-developed hardware product can be accepted if they can be reasonably
determined to not have effects on other hardware.</li>
<li>Patch is a performance optimization. As a rule, performance patches are
not candidates for the stable branch. The only exception might be a case
where an application's performance was recently severely impacted so as to
become unusable. The fix for this performance regression could then be
considered for a stable branch. The optimization must also be
non-controversial and the patches still need to meet the other criteria of
being simple and self-contained</li>
<li>Patch introduces a new failure mode (such as an assert). While the new
assert might technically be correct, for example to make Mesa more
conformant, this is not the kind of "bug fix" we want in a stable
release. The potential problem here is that an OpenGL program that was
previously working, (even if technically non-compliant with the
specification), could stop working after this patch. So that would be a
regression that is unaacceptable for the stable branch.</li>
</ul>
<h2 id="release">Making a New Mesa Release</h2>
<p>
These are the instructions for making a new Mesa release.
</p>
<h3>Get latest source files</h3>
<p>
Use git to get the latest Mesa files from the git repository, from whatever
branch is relevant. This document uses the convention X.Y.Z for the release
being created, which should be created from a branch named X.Y.
</p>
<h3>Perform basic testing</h3>
<p>
The release manager should, at the very least, test the code by compiling it,
installing it, and running the latest piglit to ensure that no piglit tests
have regressed since the previous release.
</p>
<p>
The release manager should do this testing with at least one hardware driver,
(say, whatever is contained in the local development machine), as well as on
both Gallium and non-Gallium software drivers. The software testing can be
performed by running piglit with the following environment-variable set:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1
</pre>
And Gallium vs. non-Gallium software drivers can be obtained by using the
following configure flags on separate builds:
<pre>
--with-dri-drivers=swrast
--with-gallium-drivers=swrast
</pre>
<p>
Note: If both options are given in one build, both swrast_dri.so drivers will
be compiled, but only one will be installed. The following command can be used
to ensure the correct driver is being tested:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "renderer string"
</pre>
If any regressions are found in this testing with piglit, stop here, and do
not perform a release until regressions are fixed.
<h3>Update version in file VERSION</h3>
<p>
Increment the version contained in the file VERSION at Mesa's top-level, then
commit this change.
</p>
<h3>Create release notes for the new release</h3>
<p>
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
release notes). Note that the sha256sums section of the release notes should
be empty at this point.
</p>
<p>
Two scripts are available to help generate portions of the release notes:
<pre>
./bin/bugzilla_mesa.sh
./bin/shortlog_mesa.sh
</pre>
<p>
The first script identifies commits that reference bugzilla bugs and obtains
the descriptions of those bugs from bugzilla. The second script generates a
log of all commits. In both cases, HTML-formatted lists are printed to stdout
to be included in the release notes.
</p>
<p>
Commit these changes
</p>
<h3>Make the release archives, signatures, and the release tag</h3>
<p>
From inside the Mesa directory:
<pre>
./autogen.sh
make -j1 tarballs
</pre>
<p>
After the tarballs are created, the sha256 checksums for the files will
be computed and printed. These will be used in a step below.
</p>
<p>
It's important at this point to also verify that the constructed tar file
actually builds:
</p>
<pre>
tar xjf MesaLib-X.Y.Z.tar.bz2
cd Mesa-X.Y.Z
./configure --enable-gallium-llvm
make -j6
make install
</pre>
<p>
Some touch testing should also be performed at this point, (run glxgears or
more involved OpenGL programs against the installed Mesa).
</p>
<p>
Create detached GPG signatures for each of the archive files created above:
</p>
<pre>
gpg --sign --detach MesaLib-X.Y.Z.tar.gz
gpg --sign --detach MesaLib-X.Y.Z.tar.bz2
gpg --sign --detach MesaLib-X.Y.Z.zip
</pre>
<p>
Tag the commit used for the build:
</p>
<pre>
git tag -s mesa-X.Y.X -m "Mesa X.Y.Z release"
</pre>
<p>
Note: It would be nice to investigate and fix the issue that causes the
tarballs target to fail with multiple build process, such as with "-j4". It
would also be nice to incorporate all of the above commands into a single
makefile target. And instead of a custom "tarballs" target, we should
incorporate things into the standard "make dist" and "make distcheck" targets.
</p>
<h3>Add the sha256sums to the release notes</h3>
<p>
Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make
tarballs" in the previous step. Commit this change.
</p>
<h3>Push all commits and the tag created above</h3>
<p>
This is the first step that cannot easily be undone. The release is going
forward from this point:
</p>
<pre>
git push origin X.Y --tags
</pre>
<h3>Install the release files and signatures on the distribution server</h3>
<p>
The following commands can be used to copy the release archive files and
signatures to the freedesktop.org server:
</p>
<pre>
scp MesaLib-X.Y.Z* people.freedesktop.org:
ssh people.freedesktop.org
cd /srv/ftp.freedesktop.org/pub/mesa
mkdir X.Y.Z
cd X.Y.Z
mv ~/MesaLib-X.Y.Z* .
</pre>
<h3>Back on mesa master, add the new release notes into the tree</h3>
<p>
Something like the following steps will do the trick:
</p>
<pre>
cp docs/relnotes/X.Y.Z.html /tmp
git checkout master
cp /tmp/X.Y.Z.html docs/relnotes
git add docs/relnotes/X.Y.Z.html
</pre>
<p>
Also, edit docs/relnotes.html to add a link to the new release notes, and edit
docs/index.html to add a news entry. Then commit and push:
</p>
<pre>
git commit -a -m "docs: Import X.Y.Z release notes, add news item."
git push origin
</pre>
<h3>Update the mesa3d.org website</h3>
<p>
NOTE: The recent release managers have not been performing this step
themselves, but leaving this to Brian Paul, (who has access to the
sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant
the permission necessary to future release managers to do this step on their
own.
</p>
<p>
Update the web site by copying the docs/ directory's files to
/home/users/b/br/brianp/mesa-www/htdocs/ with:
<br>
<code>
sftp USERNAME,mesa3d@web.sourceforge.net
</code>
</p>
<h3>Announce the release</h3>
<p>
Make an announcement on the mailing lists:
<em>mesa-dev@lists.freedesktop.org</em>,
and
<em>mesa-announce@lists.freedesktop.org</em>
Follow the template of previously-sent release announcements. The following
command can be used to generate the log of changes to be included in the
release announcement:
<pre>
git shortlog mesa-X.Y.Z-1..mesa-X.Y.Z
</pre>
</p>
<h2 id="extensions">Adding Extensions</h2>
<p>
To add a new GL extension to Mesa you have to do at least the following.
</p>
<ul>
<li>
If <code>glext.h</code> doesn't define the extension, edit
<code>include/GL/gl.h</code> and add code like this:
If glext.h doesn't define the extension, edit include/GL/gl.h and add
code like this:
<pre>
#ifndef GL_EXT_the_extension_name
#define GL_EXT_the_extension_name 1
@@ -41,18 +677,16 @@ To add a new GL extension to Mesa you have to do at least the following.
</pre>
</li>
<li>
In the <code>src/mapi/glapi/gen/</code> directory, add the new extension
functions and enums to the <code>gl_API.xml</code> file.
In the src/mapi/glapi/gen/ directory, add the new extension functions and
enums to the gl_API.xml file.
Then, a bunch of source files must be regenerated by executing the
corresponding Python scripts.
</li>
<li>
Add a new entry to the <code>gl_extensions</code> struct in
<code>mtypes.h</code> if the extension requires driver capabilities not
already exposed by another extension.
Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
</li>
<li>
Add a new entry to the <code>src/mesa/main/extensions_table.h</code> file.
Update the <code>extensions.c</code> file.
</li>
<li>
From this point, the best way to proceed is to find another extension,
@@ -60,20 +694,13 @@ To add a new GL extension to Mesa you have to do at least the following.
as an example.
</li>
<li>
If the new extension adds new GL state, the functions in
<code>get.c</code>, <code>enable.c</code> and <code>attrib.c</code>
will most likely require new code.
If the new extension adds new GL state, the functions in get.c, enable.c
and attrib.c will most likely require new code.
</li>
<li>
To determine if the new extension is active in the current context,
use the auto-generated <code>_mesa_has_##name_str()</code> function
defined in <code>src/mesa/main/extensions.h</code>.
</li>
<li>
The dispatch tests <code>check_table.cpp</code> and
<code>dispatch_sanity.cpp</code> should be updated with details about
the new extensions functions. These tests are run using
<code>meson test</code>.
The dispatch tests check_table.cpp and dispatch_sanity.cpp
should be updated with details about the new extensions functions. These
tests are run using 'make check'
</li>
</ul>

View File

@@ -2,19 +2,19 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>GL Dispatch</title>
<title>GL Dispatch in Mesa</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>GL Dispatch</h1>
<h1>GL Dispatch in Mesa</h1>
<p>Several factors combine to make efficient dispatch of OpenGL functions
fairly complicated. This document attempts to explain some of the issues
@@ -30,28 +30,28 @@ of the GL related state for the application. Every texture, every buffer
object, every enable, and much, much more is stored in the context. Since
an application can have more than one context, the context to be used is
selected by a window-system dependent function such as
<code>glXMakeContextCurrent</code>.</p>
<tt>glXMakeContextCurrent</tt>.</p>
<p>In environments that implement OpenGL with X-Windows using GLX, every GL
function, including the pointers returned by <code>glXGetProcAddress</code>, are
function, including the pointers returned by <tt>glXGetProcAddress</tt>, are
<em>context independent</em>. This means that no matter what context is
currently active, the same <code>glVertex3fv</code> function is used.</p>
currently active, the same <tt>glVertex3fv</tt> function is used.</p>
<p>This creates the first bit of dispatch complexity. An application can
have two GL contexts. One context is a direct rendering context where
function calls are routed directly to a driver loaded within the
application's address space. The other context is an indirect rendering
context where function calls are converted to GLX protocol and sent to a
server. The same <code>glVertex3fv</code> has to do the right thing depending
server. The same <tt>glVertex3fv</tt> has to do the right thing depending
on which context is current.</p>
<p>Highly optimized drivers or GLX protocol implementations may want to
change the behavior of GL functions depending on current state. For
example, <code>glFogCoordf</code> may operate differently depending on whether
example, <tt>glFogCoordf</tt> may operate differently depending on whether
or not fog is enabled.</p>
<p>In multi-threaded environments, it is possible for each thread to have a
different GL context current. This means that poor old <code>glVertex3fv</code>
different GL context current. This means that poor old <tt>glVertex3fv</tt>
has to know which GL context is current in the thread where it is being
called.</p>
@@ -64,18 +64,18 @@ dispatch table stores pointers to functions that actually implement
specific GL functions. Each time a new context is made current in a thread,
these pointers a updated.</p>
<p>The implementation of functions such as <code>glVertex3fv</code> becomes
<p>The implementation of functions such as <tt>glVertex3fv</tt> becomes
conceptually simple:</p>
<ul>
<li>Fetch the current dispatch table pointer.</li>
<li>Fetch the pointer to the real <code>glVertex3fv</code> function from the
<li>Fetch the pointer to the real <tt>glVertex3fv</tt> function from the
table.</li>
<li>Call the real function.</li>
</ul>
<p>This can be implemented in just a few lines of C code. The file
<code>src/mesa/glapi/glapitemp.h</code> contains code very similar to this.</p>
<tt>src/mesa/glapi/glapitemp.h</tt> contains code very similar to this.</p>
<blockquote>
<table border="1">
@@ -93,9 +93,9 @@ void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
overhead that it adds to every GL function call.</p>
<p>In a multithreaded environment, a naive implementation of
<code>GET_DISPATCH</code> involves a call to <code>pthread_getspecific</code> or a
<tt>GET_DISPATCH</tt> involves a call to <tt>pthread_getspecific</tt> or a
similar function. Mesa provides a wrapper function called
<code>_glapi_get_dispatch</code> that is used by default.</p>
<tt>_glapi_get_dispatch</tt> that is used by default.</p>
<h2>3. Optimizations</h2>
@@ -109,7 +109,7 @@ each can or cannot be used are listed.</p>
<p>The vast majority of OpenGL applications use the API in a single threaded
manner. That is, the application has only one thread that makes calls into
the GL. In these cases, not only do the calls to
<code>pthread_getspecific</code> hurt performance, but they are completely
<tt>pthread_getspecific</tt> hurt performance, but they are completely
unnecessary! It is possible to detect this common case and avoid these
calls.</p>
@@ -118,15 +118,15 @@ of the executing thread. If the same thread ID is always seen, Mesa knows
that the application is, from OpenGL's point of view, single threaded.</p>
<p>As long as an application is single threaded, Mesa stores a pointer to
the dispatch table in a global variable called <code>_glapi_Dispatch</code>.
the dispatch table in a global variable called <tt>_glapi_Dispatch</tt>.
The pointer is also stored in a per-thread location via
<code>pthread_setspecific</code>. When Mesa detects that an application has
become multithreaded, <code>NULL</code> is stored in <code>_glapi_Dispatch</code>.</p>
<tt>pthread_setspecific</tt>. When Mesa detects that an application has
become multithreaded, <tt>NULL</tt> is stored in <tt>_glapi_Dispatch</tt>.</p>
<p>Using this simple mechanism the dispatch functions can detect the
multithreaded case by comparing <code>_glapi_Dispatch</code> to <code>NULL</code>.
The resulting implementation of <code>GET_DISPATCH</code> is slightly more
complex, but it avoids the expensive <code>pthread_getspecific</code> call in
multithreaded case by comparing <tt>_glapi_Dispatch</tt> to <tt>NULL</tt>.
The resulting implementation of <tt>GET_DISPATCH</tt> is slightly more
complex, but it avoids the expensive <tt>pthread_getspecific</tt> call in
the common case.</p>
<blockquote>
@@ -134,9 +134,9 @@ the common case.</p>
<tr><td><pre>
#define GET_DISPATCH() \
(_glapi_Dispatch != NULL) \
? _glapi_Dispatch : pthread_getspecific(&amp;_glapi_Dispatch_key)
? _glapi_Dispatch : pthread_getspecific(&_glapi_Dispatch_key)
</pre></td></tr>
<tr><td>Improved <code>GET_DISPATCH</code> Implementation</td></tr></table>
<tr><td>Improved <tt>GET_DISPATCH</tt> Implementation</td></tr></table>
</blockquote>
<h3>3.2. ELF TLS</h3>
@@ -144,14 +144,14 @@ the common case.</p>
<p>Starting with the 2.4.20 Linux kernel, each thread is allocated an area
of per-thread, global storage. Variables can be put in this area using some
extensions to GCC. By storing the dispatch table pointer in this area, the
expensive call to <code>pthread_getspecific</code> and the test of
<code>_glapi_Dispatch</code> can be avoided.</p>
expensive call to <tt>pthread_getspecific</tt> and the test of
<tt>_glapi_Dispatch</tt> can be avoided.</p>
<p>The dispatch table pointer is stored in a new variable called
<code>_glapi_tls_Dispatch</code>. A new variable name is used so that a single
<tt>_glapi_tls_Dispatch</tt>. A new variable name is used so that a single
libGL can implement both interfaces. This allows the libGL to operate with
direct rendering drivers that use either interface. Once the pointer is
properly declared, <code>GET_DISPACH</code> becomes a simple variable
properly declared, <tt>GET_DISPACH</tt> becomes a simple variable
reference.</p>
<blockquote>
@@ -162,12 +162,12 @@ extern __thread struct _glapi_table *_glapi_tls_Dispatch
#define GET_DISPATCH() _glapi_tls_Dispatch
</pre></td></tr>
<tr><td>TLS <code>GET_DISPATCH</code> Implementation</td></tr></table>
<tr><td>TLS <tt>GET_DISPATCH</tt> Implementation</td></tr></table>
</blockquote>
<p>Use of this path is controlled by the preprocessor define
<code>USE_ELF_TLS</code>. Any platform capable of using ELF TLS should use this
as the default dispatch method.</p>
<tt>GLX_USE_TLS</tt>. Any platform capable of using TLS should use this as
the default dispatch method.</p>
<h3>3.3. Assembly Language Dispatch Stubs</h3>
@@ -185,13 +185,13 @@ ways that the dispatch table pointer can be accessed. There are four
different methods that can be used:</p>
<ol>
<li>Using <code>_glapi_Dispatch</code> directly in builds for non-multithreaded
<li>Using <tt>_glapi_Dispatch</tt> directly in builds for non-multithreaded
environments.</li>
<li>Using <code>_glapi_Dispatch</code> and <code>_glapi_get_dispatch</code> in
<li>Using <tt>_glapi_Dispatch</tt> and <tt>_glapi_get_dispatch</tt> in
multithreaded environments.</li>
<li>Using <code>_glapi_Dispatch</code> and <code>pthread_getspecific</code> in
<li>Using <tt>_glapi_Dispatch</tt> and <tt>pthread_getspecific</tt> in
multithreaded environments.</li>
<li>Using <code>_glapi_tls_Dispatch</code> directly in TLS enabled
<li>Using <tt>_glapi_tls_Dispatch</tt> directly in TLS enabled
multithreaded environments.</li>
</ol>
@@ -204,13 +204,13 @@ terribly relevant.</p>
few preprocessor defines.</p>
<ul>
<li>If <code>USE_ELF_TLS</code> is defined, method #3 is used.</li>
<li>If <code>HAVE_PTHREAD</code> is defined, method #2 is used.</li>
<li>If <tt>GLX_USE_TLS</tt> is defined, method #3 is used.</li>
<li>If <tt>HAVE_PTHREAD</tt> is defined, method #2 is used.</li>
<li>If none of the preceding are defined, method #1 is used.</li>
</ul>
<p>Two different techniques are used to handle the various different cases.
On x86 and SPARC, a macro called <code>GL_STUB</code> is used. In the preamble
On x86 and SPARC, a macro called <tt>GL_STUB</tt> is used. In the preamble
of the assembly source file different implementations of the macro are
selected based on the defined preprocessor variables. The assembly code
then consists of a series of invocations of the macros such as:
@@ -220,7 +220,7 @@ then consists of a series of invocations of the macros such as:
<tr><td><pre>
GL_STUB(Color3fv, _gloffset_Color3fv)
</pre></td></tr>
<tr><td>SPARC Assembly Implementation of <code>glColor3fv</code></td></tr></table>
<tr><td>SPARC Assembly Implementation of <tt>glColor3fv</tt></td></tr></table>
</blockquote>
<p>The benefit of this technique is that changes to the calling pattern
@@ -231,32 +231,32 @@ changed lines in the assembly code.</p>
implementation does not change based on the parameters passed to the
function. For example, since x86 passes all parameters on the stack, no
additional code is needed to save and restore function parameters around a
call to <code>pthread_getspecific</code>. Since x86-64 passes parameters in
call to <tt>pthread_getspecific</tt>. Since x86-64 passes parameters in
registers, varying amounts of code needs to be inserted around the call to
<code>pthread_getspecific</code> to save and restore the GL function's
<tt>pthread_getspecific</tt> to save and restore the GL function's
parameters.</p>
<p>The other technique, used by platforms like x86-64 that cannot use the
first technique, is to insert <code>#ifdef</code> within the assembly
first technique, is to insert <tt>#ifdef</tt> within the assembly
implementation of each function. This makes the assembly file considerably
larger (e.g., 29,332 lines for <code>glapi_x86-64.S</code> versus 1,155 lines for
<code>glapi_x86.S</code>) and causes simple changes to the function
larger (e.g., 29,332 lines for <tt>glapi_x86-64.S</tt> versus 1,155 lines for
<tt>glapi_x86.S</tt>) and causes simple changes to the function
implementation to generate many lines of diffs. Since the assembly files
are typically generated by scripts (see <a href="#autogen">below</a>), this
isn't a significant problem.</p>
<p>Once a new assembly file is created, it must be inserted in the build
system. There are two steps to this. The file must first be added to
<code>src/mesa/sources</code>. That gets the file built and linked. The second
step is to add the correct <code>#ifdef</code> magic to
<code>src/mesa/glapi/glapi_dispatch.c</code> to prevent the C version of the
<tt>src/mesa/sources</tt>. That gets the file built and linked. The second
step is to add the correct <tt>#ifdef</tt> magic to
<tt>src/mesa/glapi/glapi_dispatch.c</tt> to prevent the C version of the
dispatch functions from being built.</p>
<h3 id="fixedsize">3.4. Fixed-Length Dispatch Stubs</h3>
<p>To implement <code>glXGetProcAddress</code>, Mesa stores a table that
<p>To implement <tt>glXGetProcAddress</tt>, Mesa stores a table that
associates function names with pointers to those functions. This table is
stored in <code>src/mesa/glapi/glprocs.h</code>. For different reasons on
stored in <tt>src/mesa/glapi/glprocs.h</tt>. For different reasons on
different platforms, storing all of those pointers is inefficient. On most
platforms, including all known platforms that support TLS, we can avoid this
added overhead.</p>
@@ -267,8 +267,8 @@ calculated by multiplying the size of the dispatch stub by the offset of the
function in the table. This value is then added to the address of the first
dispatch stub.</p>
<p>This path is activated by adding the correct <code>#ifdef</code> magic to
<code>src/mesa/glapi/glapi.c</code> just before <code>glprocs.h</code> is
<p>This path is activated by adding the correct <tt>#ifdef</tt> magic to
<tt>src/mesa/glapi/glapi.c</tt> just before <tt>glprocs.h</tt> is
included.</p>
<h2 id="autogen">4. Automatic Generation of Dispatch Stubs</h2>

View File

@@ -2,63 +2,82 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Downloading and Unpacking</title>
<title>Getting Mesa</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Downloading and Unpacking</h1>
<h2>Downloading</h2>
<h1>Downloading</h1>
<p>
Primary Mesa download site:
<a href="ftp://ftp.freedesktop.org/pub/mesa/">ftp.freedesktop.org</a> (FTP)
or <a href="https://mesa.freedesktop.org/archive/">mesa.freedesktop.org</a>
(HTTPS).
</p>
<p>
Starting with the first release of 2017, Mesa's version scheme is
year-based. Filenames are in the form <code>mesa-Y.N.P.tar.gz</code>, where
<code>Y</code> is the year (two digits), <code>N</code> is an incremental number
(starting at 0) and <code>P</code> is the patch number (0 for the first
release, 1 for the first patch after that).
<a href="ftp://ftp.freedesktop.org/pub/mesa/">freedesktop.org</a> (FTP)
</p>
<p>
When a new release is coming, release candidates (betas) may be found
in the same directory, and are recognisable by the
<code>mesa-Y.N.P-<b>rc</b>X.tar.gz</code> filename.
<a href="ftp://ftp.freedesktop.org/pub/mesa/beta/">here</a>.
</p>
<h2>Unpacking</h2>
<h1>Unpacking</h1>
<p>
Mesa releases are available in two formats: <code>.tar.xz</code> and <code>.tar.gz</code>.
Mesa releases are available in three formats: .tar.bz2, .tar.gz, and .zip
</p>
<p>
To unpack the tarball:
To unpack .tar.gz files:
</p>
<pre>
tar xf mesa-Y.N.P.tar.xz
tar zxf MesaLib-x.y.z.tar.gz
</pre>
<p>or</p>
or
<pre>
tar xf mesa-Y.N.P.tar.gz
gzcat MesaLib-x.y.z.tar.gz | tar xf -
</pre>
or
<pre>
gunzip MesaLib-x.y.z.tar.gz ; tar xf MesaLib-x.y.z.tar
</pre>
<p>
To unpack .tar.bz2 files:
</p>
<pre>
bunzip2 -c MesaLib-x.y.z.tar.gz | tar xf -
</pre>
<p>
To unpack .zip files:
</p>
<pre>
unzip MesaLib-x.y.z.zip
</pre>
<h2>Contents</h2>
<h1>Contents</h1>
<p>
After unpacking you'll have these files and directories (among others):
</p>
<pre>
Makefile - top-level Makefile for most systems
configs/ - makefile parameter files for various systems
include/ - GL header (include) files
bin/ - shell scripts for making shared libraries, etc
docs/ - documentation
src/ - source code for libraries
src/mesa - sources for the main Mesa library and device drivers
src/gallium - sources for Gallium and Gallium drivers
src/glx - sources for building libGL with full GLX and DRI support
</pre>
<p>
Proceed to the <a href="install.html">compilation and installation
@@ -66,7 +85,7 @@ instructions</a>.
</p>
<h2>Demos, GLUT, and GLU</h2>
<h1>Demos, GLUT, and GLU</h1>
<p>
A package of SGI's GLU library is available
@@ -88,9 +107,9 @@ In the past, GLUT, GLU and the Mesa demos were released in conjunction with
Mesa releases. But since GLUT, GLU and the demos change infrequently, they
were split off into their own git repositories:
<a href="https://gitlab.freedesktop.org/mesa/glut">GLUT</a>,
<a href="https://gitlab.freedesktop.org/mesa/glu">GLU</a> and
<a href="https://gitlab.freedesktop.org/mesa/demos">Demos</a>,
<a href="http://cgit.freedesktop.org/mesa/glut/">GLUT</a>,
<a href="http://cgit.freedesktop.org/mesa/glu/">GLU</a> and
<a href="http://cgit.freedesktop.org/mesa/demos/">Demos</a>,
</p>
</div>

View File

@@ -2,24 +2,24 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>EGL</title>
<title>Mesa EGL</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>EGL</h1>
<h1>Mesa EGL</h1>
<p>The current version of EGL in Mesa implements EGL 1.4. More information
about EGL can be found at
<a href="https://www.khronos.org/egl/">
https://www.khronos.org/egl/</a>.</p>
<a href="http://www.khronos.org/egl/">
http://www.khronos.org/egl/</a>.</p>
<p>The Mesa's implementation of EGL uses a driver architecture. The main
library (<code>libEGL</code>) is window system neutral. It provides the EGL
@@ -33,21 +33,18 @@ directly dispatched to the drivers.</p>
<ol>
<li>
<p>Configure your build with the desired client APIs and enable
the driver for your hardware. For example:</p>
<p>Run <code>configure</code> with the desired client APIs and enable
the driver for your hardware. For example</p>
<pre>
$ meson configure \
-D egl=true \
-D gles1=true \
-D gles2=true \
-D dri-drivers=... \
-D gallium-drivers=...
$ ./configure --enable-gles1 --enable-gles2 \
--with-dri-drivers=... \
--with-gallium-drivers=...
</pre>
<p>The main library and OpenGL is enabled by default. The first two options
above enables <a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The last two
options enables the listed classic and Gallium drivers respectively.</p>
options enables the listed classic and and Gallium drivers respectively.</p>
</li>
@@ -64,7 +61,7 @@ or more EGL drivers.</p>
time</p>
<dl>
<dt><code>-D egl=true</code></dt>
<dt><code>--enable-egl</code></dt>
<dd>
<p>By default, EGL is enabled. When disabled, the main library and the drivers
@@ -72,26 +69,36 @@ will not be built.</p>
</dd>
<dt><code>-D platforms=...</code></dt>
<dt><code>--with-egl-driver-dir</code></dt>
<dd>
<p>The directory EGL drivers should be installed to. If not specified, EGL
drivers will be installed to <code>${libdir}/egl</code>.</p>
</dd>
<dt><code>--with-egl-platforms</code></dt>
<dd>
<p>List the platforms (window systems) to support. Its argument is a comma
separated string such as <code>-D platforms=x11,drm</code>. It decides
separated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
the platforms a driver may support. The first listed platform is also used by
the main library to decide the native platform.</p>
the main library to decide the native platform: the platform the EGL native
types such as <code>EGLNativeDisplayType</code> or
<code>EGLNativeWindowType</code> defined for.</p>
<p>The available platforms are <code>x11</code>, <code>drm</code>,
<code>wayland</code>, <code>surfaceless</code>, <code>android</code>,
and <code>haiku</code>.
The <code>android</code> platform can either be built as a system
component, part of AOSP, using <code>Android.mk</code> files, or
cross-compiled using appropriate options.
and <code>haiku</code>. The <code>android</code> platform
can only be built as a system component, part of AOSP, while the
<code>haiku</code> platform can only be built with SCons.
Unless for special needs, the build system should
select the right platforms automatically.</p>
</dd>
<dt><code>-D gles1=true</code> and <code>-D gles2=true</code></dt>
<dt><code>--enable-gles1</code></dt>
<dt><code>--enable-gles2</code></dt>
<dd>
<p>These options enable OpenGL ES support in OpenGL. The result is one big
@@ -99,7 +106,7 @@ internal library that supports multiple APIs.</p>
</dd>
<dt><code>-D shared-glapi=true</code></dt>
<dt><code>--enable-shared-glapi</code></dt>
<dd>
<p>By default, <code>libGL</code> has its own copy of <code>libglapi</code>.
@@ -123,13 +130,44 @@ mesa/demos repository.</p>
runtime</p>
<dl>
<dt><code>EGL_DRIVERS_PATH</code></dt>
<dd>
<p>By default, the main library will look for drivers in the directory where
the drivers are installed to. This variable specifies a list of
colon-separated directories where the main library will look for drivers, in
addition to the default directory. This variable is ignored for setuid/setgid
binaries.</p>
<p>This variable is usually set to test an uninstalled build. For example, one
may set</p>
<pre>
$ export LD_LIBRARY_PATH=$mesa/lib
$ export EGL_DRIVERS_PATH=$mesa/lib/egl
</pre>
<p>to test a build without installation</p>
</dd>
<dt><code>EGL_DRIVER</code></dt>
<dd>
<p>This variable specifies a full path to or the name of an EGL driver. It
forces the specified EGL driver to be loaded. It comes in handy when one wants
to test a specific driver. This variable is ignored for setuid/setgid
binaries.</p>
</dd>
<dt><code>EGL_PLATFORM</code></dt>
<dd>
<p>This variable specifies the native platform. The valid values are the same
as those for <code>-D platforms=...</code>. When the variable is not set,
as those for <code>--with-egl-platforms</code>. When the variable is not set,
the main library uses the first platform listed in
<code>-D platforms=...</code> as the native platform.</p>
<code>--with-egl-platforms</code> as the native platform.</p>
<p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to
create displays for non-native platforms. These extensions are usually used by
@@ -161,7 +199,6 @@ the X server directly using (XCB-)DRI2 protocol.</p>
<p>This driver can share DRI drivers with <code>libGL</code>.</p>
</dd>
</dl>
<h2>Packaging</h2>

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -25,206 +25,78 @@ sometimes be useful for debugging end-user issues.
<h2>LibGL environment variables</h2>
<dl>
<dt><code>LIBGL_DEBUG</code></dt>
<dd>If defined debug information will be printed to stderr.
If set to <code>verbose</code> additional information will be
printed.</dd>
<dt><code>LIBGL_DRIVERS_PATH</code></dt>
<dd>colon-separated list of paths to search for DRI drivers</dd>
<dt><code>LIBGL_ALWAYS_INDIRECT</code></dt>
<dd>if set to <code>true</code>, forces an indirect rendering
context/connection.</dd>
<dt><code>LIBGL_ALWAYS_SOFTWARE</code></dt>
<dd>if set to <code>true</code>, always use software rendering</dd>
<dt><code>LIBGL_NO_DRAWARRAYS</code></dt>
<dd>if set to <code>true</code>, do not use DrawArrays GLX protocol
(for debugging)</dd>
<dt><code>LIBGL_SHOW_FPS</code></dt>
<dd>print framerate to stdout based on the number of
<code>glXSwapBuffers</code> calls per second.</dd>
<dt><code>LIBGL_DRI3_DISABLE</code></dt>
<dd>disable DRI3 if set to <code>true</code>.</dd>
</dl>
<ul>
<li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
If set to 'verbose' additional information will be printed.
<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
calls per second.
<li>LIBGL_DRI3_DISABLE - disable DRI3 if set (the value does not matter)
</ul>
<h2>Core Mesa environment variables</h2>
<dl>
<dt><code>MESA_NO_ASM</code></dt>
<dd>if set, disables all assembly language optimizations</dd>
<dt><code>MESA_NO_MMX</code></dt>
<dd>if set, disables Intel MMX optimizations</dd>
<dt><code>MESA_NO_3DNOW</code></dt>
<dd>if set, disables AMD 3DNow! optimizations</dd>
<dt><code>MESA_NO_SSE</code></dt>
<dd>if set, disables Intel SSE optimizations</dd>
<dt><code>MESA_NO_ERROR</code></dt>
<dd>if set to 1, error checking is disabled as per <code>KHR_no_error</code>.
This will result in undefined behaviour for invalid use of the api, but
can reduce CPU use for apps that are known to be error free.</dd>
<dt><code>MESA_DEBUG</code></dt>
<dd>if set, error messages are printed to stderr. For example,
if the application generates a <code>GL_INVALID_ENUM</code> error, a
corresponding error message indicating where the error occurred, and
possibly why, will be printed to stderr. For release builds,
<code>MESA_DEBUG</code> defaults to off (no debug output).
<code>MESA_DEBUG</code> accepts the following comma-separated list of
named flags, which adds extra behaviour to just set
<code>MESA_DEBUG=1</code>:
<dl>
<dt><code>silent</code></dt>
<dd>turn off debug messages. Only useful for debug builds.</dd>
<dt><code>flush</code></dt>
<dd>flush after each drawing command</dd>
<dt><code>incomplete_tex</code></dt>
<dd>extra debug messages when a texture is incomplete</dd>
<dt><code>incomplete_fbo</code></dt>
<dd>extra debug messages when a fbo is incomplete</dd>
<dt><code>context</code></dt>
<dd>create a debug context (see <code>GLX_CONTEXT_DEBUG_BIT_ARB</code>)
and print error and performance messages to stderr (or
<code>MESA_LOG_FILE</code>).</dd>
</dl>
</dd>
<dt><code>MESA_LOG_FILE</code></dt>
<dd>specifies a file name for logging all errors, warnings,
etc., rather than stderr</dd>
<dt><code>MESA_TEX_PROG</code></dt>
<dd>if set, implement conventional texture env modes with
fragment programs (intended for developers only)</dd>
<dt><code>MESA_TNL_PROG</code></dt>
<dd>if set, implement conventional vertex transformation operations with
vertex programs (intended for developers only). Setting this variable
automatically sets the <code>MESA_TEX_PROG</code> variable as well.</dd>
<dt><code>MESA_EXTENSION_OVERRIDE</code></dt>
<dd>can be used to enable/disable extensions. A value such as
<code>GL_EXT_foo -GL_EXT_bar</code> will enable the
<code>GL_EXT_foo</code> extension and disable the
<code>GL_EXT_bar</code> extension.</dd>
<dt><code>MESA_EXTENSION_MAX_YEAR</code></dt>
<dd>The <code>GL_EXTENSIONS</code> string returned by Mesa is sorted by
extension year. If this variable is set to year X, only extensions
defined on or before year X will be reported. This is to work-around a
bug in some games where the extension string is copied into a fixed-size
buffer without truncating. If the extension string is too long, the
buffer overrun can cause the game to crash. This is a work-around for
that.</dd>
<dt><code>MESA_GL_VERSION_OVERRIDE</code></dt>
<dd>changes the value returned by
<code>glGetString(GL_VERSION)</code> and possibly the GL API type.
<ul>
<li>The format should be <code>MAJOR.MINOR[FC|COMPAT]</code>
<li><code>FC</code> is an optional suffix that indicates a forward
compatible context. This is only valid for versions &gt;= 3.0.
<li><code>COMPAT</code> is an optional suffix that indicates a
compatibility context or <code>GL_ARB_compatibility</code> support.
This is only valid for versions &gt;= 3.1.
<li>GL versions &lt;= 3.0 are set to a compatibility (non-Core)
profile
<li>GL versions = 3.1, depending on the driver, it may or may not
have the <code>ARB_compatibility</code> extension enabled.
<li>GL versions &gt;= 3.2 are set to a Core profile
<li>Examples:
<dl>
<dt><code>2.1</code></dt>
<dd>select a compatibility (non-Core) profile with GL version 2.1.</dd>
<dt><code>3.0</code></dt>
<dd>select a compatibility (non-Core) profile with GL version 3.0.</dd>
<dt><code>3.0FC</code></dt>
<dd>select a Core+Forward Compatible profile with GL version 3.0.</dd>
<dt><code>3.1</code></dt>
<dd>select GL version 3.1 with <code>GL_ARB_compatibility</code>
enabled per the driver default.</dd>
<dt><code>3.1FC</code></dt>
<dd>select GL version 3.1 with forward compatibility and
<code>GL_ARB_compatibility</code> disabled.</dd>
<dt><code>3.1COMPAT</code></dt>
<dd>select GL version 3.1 with <code>GL_ARB_compatibility</code>
enabled.</dd>
<dt><code>X.Y</code></dt>
<dd>override GL version to X.Y without changing the profile.</dd>
<dt><code>X.YFC</code></dt>
<dd>select a Core+Forward Compatible profile with GL version X.Y.</dd>
<dt><code>X.YCOMPAT</code></dt>
<dd>select a Compatibility profile with GL version X.Y.</dd>
</dl>
<li>Mesa may not really implement all the features of the given
version. (for developers only)
<li>MESA_NO_ASM - if set, disables all assembly language optimizations
<li>MESA_NO_MMX - if set, disables Intel MMX optimizations
<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
<li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
if the application generates a GL_INVALID_ENUM error, a corresponding error
message indicating where the error occurred, and possibly why, will be
printed to stderr.<br>
If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
generate exceptions.
<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
etc., rather than stderr
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
fragment programs (intended for developers only)
<li>MESA_TNL_PROG - if set, implement conventional vertex transformation
operations with vertex programs (intended for developers only).
Setting this variable automatically sets the MESA_TEX_PROG variable as well.
<li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions.
A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension
and disable the GL_EXT_bar extension.
<li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted
by extension year.
If this variable is set to year X, only extensions defined on or before year
X will be reported.
This is to work-around a bug in some games where the extension string is
copied into a fixed-size buffer without truncating.
If the extension string is too long, the buffer overrun can cause the game
to crash.
This is a work-around for that.
<li>MESA_GL_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_VERSION) and possibly the GL API type.
<ul>
<li> The format should be MAJOR.MINOR[FC]
<li> FC is an optional suffix that indicates a forward compatible context.
This is only valid for versions &gt;= 3.0.
<li> GL versions &lt; 3.0 are set to a compatibility (non-Core) profile
<li> GL versions = 3.0, see below
<li> GL versions &gt; 3.0 are set to a Core profile
<li> Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC
<ul>
<li> 2.1 - select a compatibility (non-Core) profile with GL version 2.1
<li> 3.0 - select a compatibility (non-Core) profile with GL version 3.0
<li> 3.0FC - select a Core+Forward Compatible profile with GL version 3.0
<li> 3.1 - select a Core profile with GL version 3.1
<li> 3.1FC - select a Core+Forward Compatible profile with GL version 3.1
</ul>
</dd>
<dt><code>MESA_GLES_VERSION_OVERRIDE</code></dt>
<dd>changes the value returned by <code>glGetString(GL_VERSION)</code>
for OpenGL ES.
<ul>
<li> The format should be <code>MAJOR.MINOR</code>
<li> Examples: <code>2.0</code>, <code>3.0</code>, <code>3.1</code>
<li> Mesa may not really implement all the features of the given version.
(for developers only)
</ul>
</dd>
<dt><code>MESA_GLSL_VERSION_OVERRIDE</code></dt>
<dd>changes the value returned by
<code>glGetString(GL_SHADING_LANGUAGE_VERSION)</code>.
Valid values are integers, such as <code>130</code>. Mesa will not
really implement all the features of the given language version if
it's higher than what's normally reported. (for developers only)
</dd>
<dt><code>MESA_GLSL_CACHE_DISABLE</code></dt>
<dd>if set to <code>true</code>, disables the GLSL shader cache</dd>
<dt><code>MESA_GLSL_CACHE_MAX_SIZE</code></dt>
<dd>if set, determines the maximum size of the on-disk cache of compiled GLSL
programs. Should be set to a number optionally followed by <code>K</code>,
<code>M</code>, or <code>G</code> to specify a size in kilobytes,
megabytes, or gigabytes. By default, gigabytes will be assumed. And if
unset, a maximum size of 1GB will be used. Note: A separate cache might
be created for each architecture that Mesa is installed for on your
system. For example under the default settings you may end up with a 1GB
cache for x86_64 and another 1GB cache for i386.</dd>
<dt><code>MESA_GLSL_CACHE_DIR</code></dt>
<dd>if set, determines the directory to be used for the on-disk cache of
compiled GLSL programs. If this variable is not set, then the cache will
be stored in <code>$XDG_CACHE_HOME/mesa_shader_cache</code> (if that
variable is set), or else within <code>.cache/mesa_shader_cache</code>
within the user's home directory.
</dd>
<dt><code>MESA_GLSL</code></dt>
<dd><a href="shading.html#envvars">shading language compiler options</a></dd>
<dt><code>MESA_NO_MINMAX_CACHE</code></dt>
<dd>when set, the minmax index cache is globally disabled.</dd>
<dt><code>MESA_SHADER_CAPTURE_PATH</code></dt>
<dd>see <a href="shading.html#capture">Capturing Shaders</a></dd>
<dt><code>MESA_SHADER_DUMP_PATH</code> and <code>MESA_SHADER_READ_PATH</code></dt>
<dd>see <a href="shading.html#replacement">Experimenting with Shader Replacements</a></dd>
<dt><code>MESA_VK_VERSION_OVERRIDE</code></dt>
<dd>changes the Vulkan physical device version
as returned in <code>VkPhysicalDeviceProperties::apiVersion</code>.
<ul>
<li>The format should be <code>MAJOR.MINOR[.PATCH]</code></li>
<li>This will not let you force a version higher than the driver's
instance version as advertised by
<code>vkEnumerateInstanceVersion</code></li>
<li>This can be very useful for debugging but some features may not be
implemented correctly. (For developers only)</li>
</ul>
</dd>
</dl>
<h2>NIR passes enviroment variables</h2>
<p>
The following are only applicable for drivers that uses NIR, as they
modify the behaviour for the common NIR_PASS and NIR_PASS_V macros,
that wrap calls to NIR lowering/optimizations.
</p>
<dl>
<dt><code>NIR_PRINT</code></dt>
<dd>If defined, the resulting NIR shader will be printed out at each succesful NIR lowering/optimization call.</dd>
<dt><code>NIR_TEST_CLONE</code></dt>
<dd>If defined, cloning a NIR shader would be tested at each succesful NIR lowering/optimization call.</dd>
<dt><code>NIR_TEST_SERIALIZE</code></dt>
<dd>If defined, serialize and deserialize a NIR shader would be tested at each succesful NIR lowering/optimization call.</dd>
</dl>
<li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
"130". Mesa will not really implement all the features of the given language version
if it's higher than what's normally reported. (for developers only)
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
</ul>
<h2>Mesa Xlib driver environment variables</h2>
@@ -233,137 +105,64 @@ that wrap calls to NIR lowering/optimizations.
The following are only applicable to the Mesa Xlib software driver.
See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
</p>
<dl>
<dt><code>MESA_RGB_VISUAL</code></dt>
<dd>specifies the X visual and depth for RGB mode</dd>
<dt><code>MESA_CI_VISUAL</code></dt>
<dd>specifies the X visual and depth for CI mode</dd>
<dt><code>MESA_BACK_BUFFER</code></dt>
<dd>specifies how to implement the back color buffer, either
<code>pixmap</code> or <code>ximage</code></dd>
<dt><code>MESA_GAMMA</code></dt>
<dd>gamma correction coefficients for red, green, blue channels</dd>
<dt><code>MESA_XSYNC</code></dt>
<dd>enable synchronous X behavior (for debugging only)</dd>
<dt><code>MESA_GLX_FORCE_CI</code></dt>
<dd>if set, force GLX to treat 8bpp visuals as CI visuals</dd>
<dt><code>MESA_GLX_FORCE_ALPHA</code></dt>
<dd>if set, forces RGB windows to have an alpha channel.</dd>
<dt><code>MESA_GLX_DEPTH_BITS</code></dt>
<dd>specifies default number of bits for depth buffer.</dd>
<dt><code>MESA_GLX_ALPHA_BITS</code></dt>
<dd>specifies default number of bits for alpha channel.</dd>
</dl>
<ul>
<li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
<li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode
<li>MESA_BACK_BUFFER - specifies how to implement the back color buffer,
either "pixmap" or "ximage"
<li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels
<li>MESA_XSYNC - enable synchronous X behavior (for debugging only)
<li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
<li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
<li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
<li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
</ul>
<h2>i945/i965 driver environment variables (non-Gallium)</h2>
<dl>
<dt><code>INTEL_NO_HW</code></dt>
<dd>if set to 1, prevents batches from being submitted to the hardware.
This is useful for debugging hangs, etc.</dd>
<dt><code>INTEL_DEBUG</code></dt>
<dd>a comma-separated list of named flags, which do various things:
<dl>
<dt><code>ann</code></dt>
<dd>annotate IR in assembly dumps</dd>
<dt><code>aub</code></dt>
<dd>dump batches into an AUB trace for use with simulation tools</dd>
<dt><code>bat</code></dt>
<dd>emit batch information</dd>
<dt><code>blit</code></dt>
<dd>emit messages about blit operations</dd>
<dt><code>blorp</code></dt>
<dd>emit messages about the blorp operations (blits &amp; clears)</dd>
<dt><code>buf</code></dt>
<dd>emit messages about buffer objects</dd>
<dt><code>clip</code></dt>
<dd>emit messages about the clip unit (for old gens, includes the CLIP program)</dd>
<dt><code>color</code></dt>
<dd>use color in output</dd>
<dt><code>cs</code></dt>
<dd>dump shader assembly for compute shaders</dd>
<dt><code>do32</code></dt>
<dd>generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</dd>
<dt><code>dri</code></dt>
<dd>emit messages about the DRI interface</dd>
<dt><code>fbo</code></dt>
<dd>emit messages about framebuffers</dd>
<dt><code>fs</code></dt>
<dd>dump shader assembly for fragment shaders</dd>
<dt><code>gs</code></dt>
<dd>dump shader assembly for geometry shaders</dd>
<dt><code>hex</code></dt>
<dd>print instruction hex dump with the disassembly</dd>
<dt><code>l3</code></dt>
<dd>emit messages about the new L3 state during transitions</dd>
<dt><code>miptree</code></dt>
<dd>emit messages about miptrees</dd>
<dt><code>no8</code></dt>
<dd>don't generate SIMD8 fragment shader</dd>
<dt><code>no16</code></dt>
<dd>suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</dd>
<dt><code>nocompact</code></dt>
<dd>disable instruction compaction</dd>
<dt><code>nodualobj</code></dt>
<dd>suppress generation of dual-object geometry shader code</dd>
<dt><code>norbc</code></dt>
<dd>disable single sampled render buffer compression</dd>
<dt><code>optimizer</code></dt>
<dd>dump shader assembly to files at each optimization pass and iteration that make progress</dd>
<dt><code>perf</code></dt>
<dd>emit messages about performance issues</dd>
<dt><code>perfmon</code></dt>
<dd>emit messages about <code>AMD_performance_monitor</code></dd>
<dt><code>pix</code></dt>
<dd>emit messages about pixel operations</dd>
<dt><code>prim</code></dt>
<dd>emit messages about drawing primitives</dd>
<dt><code>reemit</code></dt>
<dd>mark all state dirty on each draw call</dd>
<dt><code>sf</code></dt>
<dd>emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</dd>
<dt><code>shader_time</code></dt>
<dd>record how much GPU time is spent in each shader</dd>
<dt><code>spill_fs</code></dt>
<dd>force spilling of all registers in the scalar backend (useful to debug spilling code)</dd>
<dt><code>spill_vec4</code></dt>
<dd>force spilling of all registers in the vec4 backend (useful to debug spilling code)</dd>
<dt><code>state</code></dt>
<dd>emit messages about state flag tracking</dd>
<dt><code>submit</code></dt>
<dd>emit batchbuffer usage statistics</dd>
<dt><code>sync</code></dt>
<dd>after sending each batch, emit a message and wait for that batch to finish rendering</dd>
<dt><code>tcs</code></dt>
<dd>dump shader assembly for tessellation control shaders</dd>
<dt><code>tes</code></dt>
<dd>dump shader assembly for tessellation evaluation shaders</dd>
<dt><code>tex</code></dt>
<dd>emit messages about textures.</dd>
<dt><code>urb</code></dt>
<dd>emit messages about URB setup</dd>
<dt><code>vert</code></dt>
<dd>emit messages about vertex assembly</dd>
<dt><code>vs</code></dt>
<dd>dump shader assembly for vertex shaders</dd>
</dl>
</dd>
<dt><code>INTEL_SCALAR_VS</code> (or <code>TCS</code>, <code>TES</code>,
<code>GS</code>)</dt>
<dd>force scalar/vec4 mode for a shader stage (Gen8-9 only)</dd>
<dt><code>INTEL_PRECISE_TRIG</code></dt>
<dd>if set to 1, true or yes, then the driver prefers accuracy over
performance in trig functions.</dd>
</dl>
<ul>
<li>INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware.
This is useful for debugging hangs, etc.</li>
<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
<ul>
<li>tex - emit messages about textures.</li>
<li>state - emit messages about state flag tracking</li>
<li>blit - emit messages about blit operations</li>
<li>miptree - emit messages about miptrees</li>
<li>perf - emit messages about performance issues</li>
<li>perfmon - emit messages about AMD_performance_monitor</li>
<li>bat - emit batch information</li>
<li>pix - emit messages about pixel operations</li>
<li>buf - emit messages about buffer objects</li>
<li>reg - emit messages about regions</li>
<li>fbo - emit messages about framebuffers</li>
<li>fs - dump shader assembly for fragment shaders</li>
<li>gs - dump shader assembly for geometry shaders</li>
<li>sync - emit messages about synchronization</li>
<li>prim - emit messages about drawing primitives</li>
<li>vert - emit messages about vertex assembly</li>
<li>dri - emit messages about the DRI interface</li>
<li>sf - emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</li>
<li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li>
<li>urb - emit messages about URB setup</li>
<li>vs - dump shader assembly for vertex shaders</li>
<li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
<li>aub - dump batches into an AUB trace for use with simulation tools</li>
<li>shader_time - record how much GPU time is spent in each shader</li>
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
<li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
<li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
</ul>
</ul>
<h2>Radeon driver environment variables (radeon, r200, and r300g)</h2>
<dl>
<dt><code>RADEON_NO_TCL</code></dt>
<dd>if set, disable hardware-accelerated Transform/Clip/Lighting.</dd>
</dl>
<ul>
<li>RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
</ul>
<h2>EGL environment variables</h2>
@@ -376,170 +175,73 @@ Mesa EGL supports different sets of environment variables. See the
<h2>Gallium environment variables</h2>
<dl>
<dt><code>GALLIUM_HUD</code></dt>
<dd>draws various information on the screen, like framerate,
<ul>
<li>GALLIUM_HUD - draws various information on the screen, like framerate,
cpu load, driver statistics, performance counters, etc.
Set <code>GALLIUM_HUD=help</code> and run e.g.
<code>glxgears</code> for more info.</dd>
<dt><code>GALLIUM_HUD_PERIOD</code></dt>
<dd>sets the hud update rate in seconds (float). Use zero
to update every frame. The default period is 1/2 second.</dd>
<dt><code>GALLIUM_HUD_VISIBLE</code></dt>
<dd>control default visibility, defaults to true.</dd>
<dt><code>GALLIUM_HUD_TOGGLE_SIGNAL</code></dt>
<dd>toggle visibility via user specified signal.
Set GALLIUM_HUD=help and run e.g. glxgears for more info.
<li>GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero
to update every frame. The default period is 1/2 second.
<li>GALLIUM_HUD_VISIBLE - control default visibility, defaults to true.
<li>GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
Especially useful to toggle hud at specific points of application and
disable for unencumbered viewing the rest of the time. For example, set
<code>GALLIUM_HUD_VISIBLE</code> to <code>false</code> and
<code>GALLIUM_HUD_TOGGLE_SIGNAL</code> to <code>10</code>
(<code>SIGUSR1</code>).
Use <code>kill -10 &lt;pid&gt;</code> to toggle the hud as desired.</dd>
<dt><code>GALLIUM_HUD_DUMP_DIR</code></dt>
<dd>specifies a directory for writing the displayed hud values into files.</dd>
<dt><code>GALLIUM_DRIVER</code></dt>
<dd>useful in combination with <code>LIBGL_ALWAYS_SOFTWARE=true</code> for
choosing one of the software renderers <code>softpipe</code>,
<code>llvmpipe</code> or <code>swr</code>.</dd>
<dt><code>GALLIUM_LOG_FILE</code></dt>
<dd>specifies a file for logging all errors, warnings, etc.
rather than stderr.</dd>
<dt><code>GALLIUM_PRINT_OPTIONS</code></dt>
<dd>if non-zero, print all the Gallium environment variables which are
used, and their current values.</dd>
<dt><code>GALLIUM_DUMP_CPU</code></dt>
<dd>if non-zero, print information about the CPU on start-up</dd>
<dt><code>TGSI_PRINT_SANITY</code></dt>
<dd>if set, do extra sanity checking on TGSI shaders and
print any errors to stderr.</dd>
<dt><code>DRAW_FSE</code></dt>
<dd>???</dd>
<dt><code>DRAW_NO_FSE</code></dt>
<dd>???</dd>
<dt><code>DRAW_USE_LLVM</code></dt>
<dd>if set to zero, the draw module will not use LLVM to execute
shaders, vertex fetch, etc.</dd>
<dt><code>ST_DEBUG</code></dt>
<dd>controls debug output from the Mesa/Gallium state tracker.
Setting to <code>tgsi</code>, for example, will print all the TGSI
shaders. See <code>src/mesa/state_tracker/st_debug.c</code> for other
options.</dd>
</dl>
<h3>Clover state tracker environment variables</h3>
<dl>
<dt><code>CLOVER_EXTRA_BUILD_OPTIONS</code></dt>
<dd>allows specifying additional compiler and linker
options. Specified options are appended after the options set by the OpenCL
program in <code>clBuildProgram</code>.</dd>
<dt><code>CLOVER_EXTRA_COMPILE_OPTIONS</code></dt>
<dd>allows specifying additional compiler
options. Specified options are appended after the options set by the OpenCL
program in <code>clCompileProgram</code>.</dd>
<dt><code>CLOVER_EXTRA_LINK_OPTIONS</code></dt>
<dd>allows specifying additional linker
options. Specified options are appended after the options set by the OpenCL
program in <code>clLinkProgram</code>.</dd>
</dl>
GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_SIGNAL_TOGGLE to 10 (SIGUSR1).
Use kill -10 <pid> to toggle the hud as desired.
<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
rather than stderr.
<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
variables which are used, and their current values.
<li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
<li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
print any errors to stderr.
<LI>DRAW_FSE - ???
<LI>DRAW_NO_FSE - ???
<li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute
shaders, vertex fetch, etc.
<li>ST_DEBUG - controls debug output from the Mesa/Gallium state tracker.
Setting to "tgsi", for example, will print all the TGSI shaders.
See src/mesa/state_tracker/st_debug.c for other options.
</ul>
<h3>Softpipe driver environment variables</h3>
<dl>
<dt><code>SOFTPIPE_DUMP_FS</code></dt>
<dd>if set, the softpipe driver will print fragment shaders to stderr</dd>
<dt><code>SOFTPIPE_DUMP_GS</code></dt>
<dd>if set, the softpipe driver will print geometry shaders to stderr</dd>
<dt><code>SOFTPIPE_NO_RAST</code></dt>
<dd>if set, rasterization is no-op'd. For profiling purposes.</dd>
<dt><code>SOFTPIPE_USE_LLVM</code></dt>
<dd>if set, the softpipe driver will try to use LLVM JIT for
vertex shading processing.</dd>
</dl>
<ul>
<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
to stderr
<li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders
to stderr
<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
<li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for
vertex shading processing.
</ul>
<h3>LLVMpipe driver environment variables</h3>
<dl>
<dt><code>LP_NO_RAST</code></dt>
<dd>if set LLVMpipe will no-op rasterization</dd>
<dt><code>LP_DEBUG</code></dt>
<dd>a comma-separated list of debug options is accepted. See the
source code for details.</dd>
<dt><code>LP_PERF</code></dt>
<dd>a comma-separated list of options to selectively no-op various
parts of the driver. See the source code for details.</dd>
<dt><code>LP_NUM_THREADS</code></dt>
<dd>an integer indicating how many threads to use for rendering.
Zero turns off threading completely. The default value is the number of CPU
cores present.</dd>
</dl>
<ul>
<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
<li>LP_DEBUG - a comma-separated list of debug options is accepted. See the
source code for details.
<li>LP_PERF - a comma-separated list of options to selectively no-op various
parts of the driver. See the source code for details.
<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
Zero turns of threading completely. The default value is the number of CPU
cores present.
</ul>
<h3>VMware SVGA driver environment variables</h3>
<dl>
<dt><code>SVGA_FORCE_SWTNL</code></dt>
<dd>force use of software vertex transformation</dd>
<dt><code>SVGA_NO_SWTNL</code></dt>
<dd>don't allow software vertex transformation fallbacks (will often result
in incorrect rendering).</dd>
<dt><code>SVGA_DEBUG</code></dt>
<dd>for dumping shaders, constant buffers, etc. See the code for
details.</dd>
<dt><code>SVGA_EXTRA_LOGGING</code></dt>
<dd>if set, enables extra logging to the <code>vmware.log</code> file,
such as the OpenGL program's name and command line arguments.</dd>
<dt><code>SVGA_NO_LOGGING</code></dt>
<dd>if set, disables logging to the <code>vmware.log</code> file. This is
useful when using Valgrind because it otherwise crashes when
initializing the host log feature.</dd>
</dl>
<p>See the driver code for other, lesser-used variables.</p>
<ul>
<li>SVGA_FORCE_SWTNL - force use of software vertex transformation
<li>SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks
(will often result in incorrect rendering).
<li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code
for details.
<li>See the driver code for other, lesser-used variables.
</ul>
<h3>WGL environment variables</h3>
<dl>
<dt><code>WGL_SWAP_INTERVAL</code></dt>
<dd>to set a swap interval, equivalent to calling
<code>wglSwapIntervalEXT()</code> in an application. If this
environment variable is set, application calls to
<code>wglSwapIntervalEXT()</code> will have no effect.</dd>
</dl>
<h3>VA-API state tracker environment variables</h3>
<dl>
<dt><code>VAAPI_MPEG4_ENABLED</code></dt>
<dd>enable MPEG4 for VA-API, disabled by default.</dd>
</dl>
<h3>VC4 driver environment variables</h3>
<dl>
<dt><code>VC4_DEBUG</code></dt>
<dd>a comma-separated list of named flags, which do various things:
<dl>
<dt><code>cl</code></dt>
<dd>dump command list during creation</dd>
<dt><code>qpu</code></dt>
<dd>dump generated QPU instructions</dd>
<dt><code>qir</code></dt>
<dd>dump QPU IR during program compile</dd>
<dt><code>nir</code></dt>
<dd>dump NIR during program compile</dd>
<dt><code>tgsi</code></dt>
<dd>dump TGSI during program compile</dd>
<dt><code>shaderdb</code></dt>
<dd>dump program compile information for shader-db analysis</dd>
<dt><code>perf</code></dt>
<dd>print during performance-related events</dd>
<dt><code>norast</code></dt>
<dd>skip actual hardware execution of commands</dd>
<dt><code>always_flush</code></dt>
<dd>flush after each draw call</dd>
<dt><code>always_sync</code></dt>
<dd>wait for finish after each flush</dd>
<dt><code>dump</code></dt>
<dd>write a GPU command stream trace file (VC4 simulator only)</dd>
</dl>
</dd>
</dl>
<ul>
<li>VAAPI_MPEG4_ENABLED - enable MPEG4 for VA-API, disabled by default.
</ul>
<p>

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -23,7 +23,7 @@ The specifications follow.
<ul>
<li><a href="specs/OLD/MESA_agp_offset.spec">MESA_agp_offset.spec</a>
<li><a href="specs/MESA_agp_offset.spec">MESA_agp_offset.spec</a>
<li><a href="specs/MESA_copy_sub_buffer.spec">MESA_copy_sub_buffer.spec</a>
<li><a href="specs/MESA_drm_image.spec">MESA_drm_image.spec</a>
<li><a href="specs/MESA_multithread_makecurrent.spec">MESA_multithread_makecurrent.spec</a>
@@ -33,7 +33,7 @@ The specifications follow.
<li><a href="specs/OLD/MESA_program_debug.spec">MESA_program_debug.spec</a> (obsolete)
<li><a href="specs/MESA_release_buffers.spec">MESA_release_buffers.spec</a>
<li><a href="specs/OLD/MESA_resize_buffers.spec">MESA_resize_buffers.spec</a> (obsolete)
<li><a href="specs/OLD/MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</a>
<li><a href="specs/MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</a>
<li><a href="specs/MESA_shader_debug.spec">MESA_shader_debug.spec</a>
<li><a href="specs/OLD/MESA_sprite_point.spec">MESA_sprite_point.spec</a> (obsolete)
<li><a href="specs/MESA_swap_control.spec">MESA_swap_control.spec</a>

View File

@@ -2,36 +2,46 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Frequently Asked Questions</title>
<title>Mesa FAQ</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Frequently Asked Questions</h1>
Last updated: 19 September 2018
<center>
<h1>Mesa Frequently Asked Questions</h1>
Last updated: 9 October 2012
</center>
<br>
<br>
<h2>Index</h2>
<ol>
<li><a href="#part1">High-level Questions and Answers</a></li>
<li><a href="#part2">Compilation and Installation Problems</a></li>
<li><a href="#part3">Runtime / Rendering Problems</a></li>
<li><a href="#part4">Developer Questions</a></li>
</ol>
<a href="#part1">1. High-level Questions and Answers</a>
<br>
<a href="#part2">2. Compilation and Installation Problems</a>
<br>
<a href="#part3">3. Runtime / Rendering Problems</a>
<br>
<a href="#part4">4. Developer Questions</a>
<br>
<br>
<br>
<h2 id="part1">1. High-level Questions and Answers</h2>
<h3>1.1 What is Mesa?</h3>
<h1 id="part1">1. High-level Questions and Answers</h1>
<h2>1.1 What is Mesa?</h2>
<p>
Mesa is an open-source implementation of the OpenGL specification.
OpenGL is a programming library for writing interactive 3D applications.
See the <a href="https://www.opengl.org/">OpenGL website</a> for more
See the <a href="http://www.opengl.org/">OpenGL website</a> for more
information.
</p>
<p>
@@ -45,13 +55,13 @@ Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI
drivers for X.org.
</p>
<ul>
<li>See the <a href="https://dri.freedesktop.org/">DRI website</a>
<li>See the <a href="http://dri.freedesktop.org/">DRI website</a>
for more information.</li>
<li>See <a href="https://01.org/linuxgraphics">01.org</a>
<li>See <a href="http://intellinuxgraphics.org">intellinuxgraphics.org</a>
for more information about Intel drivers.</li>
<li>See <a href="https://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
<li>See <a href="http://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
for more information about Nouveau drivers.</li>
<li>See <a href="https://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
<li>See <a href="http://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
for more information about Radeon drivers.</li>
</ul>
@@ -96,17 +106,17 @@ the Xlib API:
<li>The GLX wire protocol is not supported and there's no OpenGL extension
loaded by the X server.
<li>There is no hardware acceleration.
<li>The OpenGL library, <code>libGL.so</code>, contains everything (the
programming API, the GLX functions and all the rendering code).
<li>The OpenGL library, libGL.so, contains everything (the programming API,
the GLX functions and all the rendering code).
</ul>
<p>
Alternately, Mesa acts as the core for a number of OpenGL hardware drivers
within the DRI (Direct Rendering Infrastructure):
<ul>
<li>The <code>libGL.so</code> library provides the GL and GLX API functions,
a GLX protocol encoder, and a device driver loader.
<li>The device driver modules (such as <code>r200_dri.so</code>) contain
a built-in copy of the core Mesa code.
<li>The libGL.so library provides the GL and GLX API functions, a GLX
protocol encoder, and a device driver loader.
<li>The device driver modules (such as r200_dri.so) contain a built-in
copy of the core Mesa code.
<li>The X server loads the GLX module.
The GLX module decodes incoming GLX protocol and dispatches the commands
to a rendering module.
@@ -126,7 +136,7 @@ Just follow the Mesa <a href="install.html">compilation instructions</a>.
<h2>1.6 Are there other open-source implementations of OpenGL?</h2>
<p>
Yes, SGI's <a href="http://web.archive.org/web/20171010115110_/http://oss.sgi.com/projects/ogl-sample/index.html">
Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html">
OpenGL Sample Implementation (SI)</a> is available.
The SI was written during the time that OpenGL was originally designed.
Unfortunately, development of the SI has stagnated.
@@ -134,13 +144,12 @@ Mesa is much more up to date with modern features and extensions.
</p>
<p>
<a href="https://sourceforge.net/projects/ogl-es/">Vincent</a> is
<a href="http://sourceforge.net/projects/ogl-es/">Vincent</a> is
an open-source implementation of OpenGL ES for mobile devices.
<p>
<a href="http://web.archive.org/web/20130830162848/http://www.dsbox.com/minigl.html">miniGL</a>
is a subset of OpenGL for PalmOS devices. The website is gone, but the source
code can still be found on <a href="https://sourceforge.net/projects/minigl/">sourceforge.net</a>.
<a href="http://www.dsbox.com/minigl.html">miniGL</a>
is a subset of OpenGL for PalmOS devices.
<p>
<a href="http://bellard.org/TinyGL/">TinyGL</a>
@@ -148,7 +157,7 @@ is a subset of OpenGL.
</p>
<p>
<a href="https://sourceforge.net/projects/softgl/">SoftGL</a>
<a href="http://sourceforge.net/projects/softgl/">SoftGL</a>
is an OpenGL subset for mobile devices.
</p>
@@ -170,16 +179,22 @@ popular and feature-complete.
</p>
<h2 id="part2">2. Compilation and Installation Problems</h2>
<h3>2.1 What's the easiest way to install Mesa?</h3>
<br>
<br>
<h1 id="part2">2. Compilation and Installation Problems</h1>
<h2>2.1 What's the easiest way to install Mesa?</h2>
<p>
If you're using a Linux-based system, your distro CD most likely already
has Mesa packages (like RPM or DEB) which you can easily install.
</p>
<h3>2.2 I get undefined symbols such as bgnpolygon, v3f, etc...</h3>
<h2>2.2 I get undefined symbols such as bgnpolygon, v3f, etc...</h2>
<p>
You're application is written in IRIS GL, not OpenGL.
IRIS GL was the predecessor to OpenGL and is a different thing (almost)
@@ -188,72 +203,63 @@ Mesa's not the solution.
</p>
<h3>2.3 Where is the GLUT library?</h3>
<h2>2.3 Where is the GLUT library?</h2>
<p>
GLUT (OpenGL Utility Toolkit) is no longer in the separate
<code>MesaGLUT-x.y.z.tar.gz</code> file.
GLUT (OpenGL Utility Toolkit) is no longer in the separate MesaGLUT-x.y.z.tar.gz file.
If you don't already have GLUT installed, you should grab
<a href="http://freeglut.sourceforge.net/">freeglut</a>.
</p>
<h3>2.4 Where is the GLw library?</h3>
<h2>2.4 Where is the GLw library?</h2>
<p>
GLw (OpenGL widget library) is now available from a separate <a href="https://gitlab.freedesktop.org/mesa/glw">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
</p>
<h2>2.5 What's the proper place for the libraries and headers?</h2>
<p>
On Linux-based systems you'll want to follow the
<a href="https://www.khronos.org/registry/OpenGL/ABI/">Linux ABI</a> standard.
<a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html">Linux ABI</a> standard.
Basically you'll want the following:
</p>
<dl>
<dt><code>/usr/include/GL/gl.h</code></dt>
<dd>the main OpenGL header</dd>
<dt><code>/usr/include/GL/glu.h</code></dt>
<dd>the OpenGL GLU (utility) header</dd>
<dt><code>/usr/include/GL/glx.h</code></dt>
<dd>the OpenGL GLX header</dd>
<dt><code>/usr/include/GL/glext.h</code></dt>
<dd>the OpenGL extensions header</dd>
<dt><code>/usr/include/GL/glxext.h</code></dt>
<dd>the OpenGL GLX extensions header</dd>
<dt><code>/usr/include/GL/osmesa.h</code></dt>
<dd>the Mesa off-screen rendering header</dd>
<dt><code>/usr/lib/libGL.so</code></dt>
<dd>a symlink to <code>libGL.so.1</code></dd>
<dt><code>/usr/lib/libGL.so.1</code></dt>
<dd>a symlink to <code>libGL.so.1.xyz</code></dd>
<dt><code>/usr/lib/libGL.so.xyz</code></dt>
<dd>the actual OpenGL/Mesa library. xyz denotes the
<ul>
<li>/usr/include/GL/gl.h - the main OpenGL header
</li><li>/usr/include/GL/glu.h - the OpenGL GLU (utility) header
</li><li>/usr/include/GL/glx.h - the OpenGL GLX header
</li><li>/usr/include/GL/glext.h - the OpenGL extensions header
</li><li>/usr/include/GL/glxext.h - the OpenGL GLX extensions header
</li><li>/usr/include/GL/osmesa.h - the Mesa off-screen rendering header
</li><li>/usr/lib/libGL.so - a symlink to libGL.so.1
</li><li>/usr/lib/libGL.so.1 - a symlink to libGL.so.1.xyz
</li><li>/usr/lib/libGL.so.xyz - the actual OpenGL/Mesa library. xyz denotes the
Mesa version number.
</dd>
</dl>
</li></ul>
<p>
When configuring Mesa, there are three meson options that affect the install
When configuring Mesa, there are three autoconf options that affect the install
location that you should take care with: <code>--prefix</code>,
<code>--libdir</code>, and <code>-D dri-drivers-path</code>. To install Mesa
<code>--libdir</code>, and <code>--with-dri-driverdir</code>. To install Mesa
into the system location where it will be available for all programs to use, set
<code>--prefix=/usr</code>. Set <code>--libdir</code> to where your Linux
distribution installs system libraries, usually either <code>/usr/lib</code> or
<code>/usr/lib64</code>. Set <code>-D dri-drivers-path</code> to the directory
<code>/usr/lib64</code>. Set <code>--with-dri-driverdir</code> to the directory
where your Linux distribution installs DRI drivers. To find your system's DRI
driver directory, try executing <code>find /usr -type d -name dri</code>. For
example, if the <code>find</code> command listed <code>/usr/lib64/dri</code>,
then set <code>-D dri-drivers-path=/usr/lib64/dri</code>.
then set <code>--with-dri-driverdir=/usr/lib64/dri</code>.
</p>
<p>
After determining the correct values for the install location, configure Mesa
with <code>meson configure --prefix=/usr --libdir=xxx -D dri-drivers-path=xxx</code>
and then install with <code>sudo ninja install</code>.
with <code>./configure --prefix=/usr --libdir=xxx --with-dri-driverdir=xxx</code>
and then install with <code>sudo make install</code>.
</p>
<br>
<br>
<h2 id="part3">3. Runtime / Rendering Problems</h2>
<h1 id="part3">3. Runtime / Rendering Problems</h1>
<h3>3.1 Rendering is slow / why isn't my graphics hardware being used?</h3>
<h2>3.1 Rendering is slow / why isn't my graphics hardware being used?</h2>
<p>
If Mesa can't use its hardware accelerated drivers it falls back on one of its software renderers.
(eg. classic swrast, softpipe or llvmpipe)
@@ -270,67 +276,70 @@ If you're using a hardware accelerated driver you want <code>direct rendering: Y
</p>
<p>
If your DRI-based driver isn't working, go to the
<a href="https://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
<a href="http://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
</p>
<h3>3.2 I'm seeing errors in depth (Z) buffering. Why?</h3>
<h2>3.2 I'm seeing errors in depth (Z) buffering. Why?</h2>
<p>
Make sure the ratio of the far to near clipping planes isn't too great.
Look
<a href="https://www.opengl.org/archives/resources/faq/technical/depthbuffer.htm#0040">here</a>
<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
for details.
</p>
<p>
Mesa uses a 16-bit depth buffer by default which is smaller and faster
to clear than a 32-bit buffer but not as accurate.
If you need a deeper you can modify the parameters to
<code>glXChooseVisual</code> in your code.
<code> glXChooseVisual</code> in your code.
</p>
<h3>3.3 Why Isn't depth buffering working at all?</h3>
<h2>3.3 Why Isn't depth buffering working at all?</h2>
<p>
Be sure you're requesting a depth buffered-visual. If you set the
<code>MESA_DEBUG</code> environment variable it will warn you about trying
to enable depth testing when you don't have a depth buffer.
Be sure you're requesting a depth buffered-visual. If you set the MESA_DEBUG
environment variable it will warn you about trying to enable depth testing
when you don't have a depth buffer.
</p>
<p>Specifically, make sure <code>glutInitDisplayMode</code> is being called
with <code>GLUT_DEPTH</code> or <code>glXChooseVisual</code> is being
called with a non-zero value for <code>GLX_DEPTH_SIZE</code>.
called with a non-zero value for GLX_DEPTH_SIZE.
</p>
<p>This discussion applies to stencil buffers, accumulation buffers and
alpha channels too.
</p>
<h3>3.4 Why does <code>glGetString()</code> always return <code>NULL</code>?</h3>
<h2>3.4 Why does glGetString() always return NULL?</h2>
<p>
Be sure you have an active/current OpenGL rendering context before
calling <code>glGetString</code>.
calling glGetString.
</p>
<h3>3.5 <code>GL_POINTS</code> and <code>GL_LINES</code> don't touch the
right pixels</h3>
<h2>3.5 GL_POINTS and GL_LINES don't touch the right pixels</h2>
<p>
If you're trying to draw a filled region by using <code>GL_POINTS</code> or
<code>GL_LINES</code> and seeing holes or gaps it's because of a float-to-int
rounding problem. But this is not a bug. See Appendix H of the OpenGL
Programming Guide - "OpenGL Correctness Tips". Basically, applying a
translation of (0.375, 0.375, 0.0) to your coordinates will fix the problem.
If you're trying to draw a filled region by using GL_POINTS or GL_LINES
and seeing holes or gaps it's because of a float-to-int rounding problem.
But this is not a bug.
See Appendix H of the OpenGL Programming Guide - "OpenGL Correctness Tips".
Basically, applying a translation of (0.375, 0.375, 0.0) to your coordinates
will fix the problem.
</p>
<br>
<br>
<h2 id="part4">4. Developer Questions</h2>
<h3>4.1 How can I contribute?</h3>
<h1 id="part4">4. Developer Questions</h1>
<h2>4.1 How can I contribute?</h2>
<p>
First, join the <a href="lists.html">mesa-dev mailing list</a>.
That's where Mesa development is discussed.
</p>
<p>
The <a href="https://www.opengl.org/documentation">
The <a href="http://www.opengl.org/documentation">
OpenGL Specification</a> is the bible for OpenGL implementation work.
You should read it.
</p>
@@ -338,7 +347,7 @@ You should read it.
extensions, writing hardware drivers (for the DRI), and code optimization.
</p>
<h3>4.2 How do I write a new device driver?</h3>
<h2>4.2 How do I write a new device driver?</h2>
<p>
Unfortunately, writing a device driver isn't easy.
It requires detailed understanding of OpenGL, the Mesa code, and your
@@ -362,19 +371,20 @@ the archives) is a good way to get information.
</p>
<h3>4.3 Why isn't <code>GL_EXT_texture_compression_s3tc</code> implemented in
Mesa?</h3>
<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?</h2>
<p>
Oh but it is! Prior to 2nd October 2017, the Mesa project did not include s3tc
support due to intellectual property (IP) and/or patent issues around the s3tc
algorithm.
The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt">specification for the extension</a>
indicates that there are intellectual property (IP) and/or patent issues
to be dealt with.
</p>
<p>We've been unsuccessful in getting a response from S3 (or whoever owns
the IP nowadays) to indicate whether or not an open source project can
implement the extension (specifically the compression/decompression
algorithms).
</p>
<p>
As of Mesa 17.3.0, Mesa now officially supports s3tc, as the patent has expired.
</p>
<p>
In versions prior to this, a 3rd party <a href="https://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> was required.
In the mean time, a 3rd party <a href="http://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> is available.
</p>
</div>

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@@ -1,474 +0,0 @@
# Status of OpenGL extensions in Mesa
Here's how to read this file:
all DONE: <driver>, ...
All the extensions are done for the given list of drivers.
DONE
The extension is done for Mesa and no implementation is necessary on the
driver-side.
DONE ()
The extension is done for Mesa and all the drivers in the "all DONE" list.
DONE (<driver>, ...)
The extension is done for Mesa, all the drivers in the "all DONE" list, and
all the drivers in the brackets.
in progress
The extension is started but not finished yet.
not started
The extension isn't started yet.
# OpenGL Core and Compatibility context support
Some drivers do not support the Compatibility profile or the
ARB_compatibility extensions. If an application does not request a
specific version without the forward-compatiblity flag, such drivers
will be limited to OpenGL 3.0. If an application requests OpenGL 3.1,
it will get a context that may or may not have the ARB_compatibility
extension enabled. Some of the later GL features are exposed in the 3.0
context as extensions.
Feature Status
------------------------------------------------------- ------------------------
GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl
glBindFragDataLocation, glGetFragDataLocation DONE
GL_NV_conditional_render (Conditional rendering) DONE ()
GL_ARB_map_buffer_range (Map buffer subranges) DONE ()
GL_ARB_color_buffer_float (Clamping controls) DONE ()
GL_ARB_texture_float (Float textures, renderbuffers) DONE ()
GL_EXT_packed_float DONE ()
GL_EXT_texture_shared_exponent DONE ()
GL_ARB_depth_buffer_float (Float depth buffers) DONE ()
GL_ARB_framebuffer_object (Framebuffer objects) DONE ()
GL_ARB_half_float_pixel DONE (all drivers)
GL_ARB_half_float_vertex DONE ()
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
GL_EXT_draw_buffers2 (Per-buffer blend and masks) DONE ()
GL_EXT_texture_compression_rgtc DONE ()
GL_ARB_texture_rg DONE ()
GL_EXT_transform_feedback (Transform feedback) DONE ()
GL_ARB_vertex_array_object (Vertex array objects) DONE ()
GL_EXT_framebuffer_sRGB (sRGB framebuffer format) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (freedreno/a5xx+, freedreno (*), llvmpipe (*), softpipe (*), swr (*))
(*) freedreno (a2xx-a4xx), llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl
Forward compatible context support/deprecations DONE ()
GL_ARB_draw_instanced (Instanced drawing) DONE ()
GL_ARB_copy_buffer (Buffer copying) DONE ()
GL_NV_primitive_restart (Primitive restart) DONE ()
16 vertex texture image units DONE ()
GL_ARB_texture_buffer_object (Texture buffer objs) DONE (for OpenGL 3.1 contexts)
GL_ARB_texture_rectangle (Rectangular textures) DONE ()
GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE ()
GL_EXT_texture_snorm (Signed normalized textures) DONE ()
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl
Core/compatibility profiles DONE
Geometry shaders DONE ()
GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (freedreno)
GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (freedreno)
GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (freedreno)
GL_ARB_provoking_vertex (Provoking vertex) DONE (freedreno)
GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (freedreno)
GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx+)
GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno)
GL_ARB_sync (Fence objects) DONE (freedreno)
GLX_ARB_create_context_profile DONE
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl
GL_ARB_blend_func_extended DONE (freedreno/a3xx, swr)
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE (freedreno, swr)
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE (freedreno, swr)
GL_ARB_texture_rgb10_a2ui DONE (freedreno, swr)
GL_ARB_texture_swizzle DONE (freedreno, swr)
GL_ARB_timer_query DONE (freedreno, swr)
GL_ARB_instanced_arrays DONE (freedreno, swr)
GL_ARB_vertex_type_2_10_10_10_rev DONE (freedreno, swr)
GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
GL_ARB_draw_buffers_blend DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_draw_indirect DONE (freedreno, i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_gpu_shader5 DONE (i965/gen7+)
- 'precise' qualifier DONE (softpipe)
- Dynamically uniform sampler array indices DONE (softpipe)
- Dynamically uniform UBO array indices DONE (freedreno, softpipe)
- Implicit signed -> unsigned conversions DONE (softpipe)
- Fused multiply-add DONE (softpipe)
- Packing/bitfield/conversion functions DONE (freedreno, softpipe)
- Enhanced textureGather DONE (freedreno, softpipe)
- Geometry shader instancing DONE (llvmpipe, softpipe)
- Geometry shader multiple streams DONE (softpipe)
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE (softpipe)
- New overload resolution rules DONE (softpipe)
GL_ARB_gpu_shader_fp64 DONE (i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_sample_shading DONE (freedreno/a6xx, i965/gen6+, nv50)
GL_ARB_shader_subroutine DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_tessellation_shader DONE (i965/gen7+)
GL_ARB_texture_buffer_object_rgb32 DONE (freedreno, i965/gen6+, llvmpipe, softpipe, swr)
GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_gather DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_query_lod DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_transform_feedback2 DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_transform_feedback3 DONE (i965/gen7+, llvmpipe, softpipe, swr)
GL 4.1, GLSL 4.10 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
GL_ARB_ES2_compatibility DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_get_program_binary DONE (0 or 1 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision DONE (i965/gen7+, all drivers that support GLSL 4.10)
GL_ARB_vertex_attrib_64bit DONE (i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe, swr)
GL 4.2, GLSL 4.20 -- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
GL_ARB_texture_compression_bptc DONE (freedreno, i965)
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx+, i965, llvmpipe, softpipe)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_base_instance DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_shader_image_load_store DONE (freedreno/a5xx+, i965, softpipe)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_internalformat_query DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_map_buffer_alignment DONE (all drivers)
GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, virgl
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader DONE (freedreno/a5xx+, i965, softpipe)
GL_ARB_copy_image DONE (i965, nv50, softpipe, llvmpipe, swr)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (i965, nv50, llvmpipe, softpipe)
GL_ARB_framebuffer_no_attachments DONE (freedreno, i965, softpipe)
GL_ARB_internalformat_query2 DONE (all drivers)
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (freedreno, i965, llvmpipe, softpipe, swr)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_robust_buffer_access_behavior DONE (i965)
GL_ARB_shader_image_size DONE (freedreno/a5xx+, i965, softpipe)
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx+, i965, llvmpipe, softpipe)
GL_ARB_stencil_texturing DONE (freedreno, i965/hsw+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_buffer_range DONE (freedreno, nv50, i965, softpipe, llvmpipe, swr)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, r600, radeonsi
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (freedreno, i965, nv50, llvmpipe, swr)
GL_ARB_clear_texture DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_enhanced_layouts DONE (i965, nv50, llvmpipe, softpipe, virgl)
- compile-time constant expressions DONE
- explicit byte offsets for blocks DONE
- forced alignment within blocks DONE
- specified vec4-slot component numbers DONE
- specified transform/feedback layout DONE
- input/output block locations DONE
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object DONE (i965/hsw+, virgl)
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_texture_stencil8 DONE (freedreno, i965/hsw+, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, llvmpipe, softpipe, swr, virgl)
GL 4.5, GLSL 4.50 -- all DONE: nvc0, radeonsi, r600
GL_ARB_ES3_1_compatibility DONE (i965/hsw+, softpipe, virgl)
GL_ARB_clip_control DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_conditional_render_inverted DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_cull_distance DONE (i965, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_derivative_control DONE (i965, nv50, softpipe, virgl)
GL_ARB_direct_state_access DONE (all drivers)
GL_ARB_get_texture_sub_image DONE (all drivers)
GL_ARB_shader_texture_image_samples DONE (i965, nv50, virgl)
GL_ARB_texture_barrier DONE (freedreno, i965, nv50, virgl)
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
GL_KHR_robustness DONE (freedreno, i965)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
GL 4.6, GLSL 4.60
GL_ARB_gl_spirv in progress (Nicolai Hähnle, Ian Romanick)
GL_ARB_indirect_parameters DONE (i965/gen7+, nvc0, radeonsi, virgl)
GL_ARB_pipeline_statistics_query DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_polygon_offset_clamp DONE (freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, swr, virgl)
GL_ARB_shader_atomic_counter_ops DONE (freedreno/a5xx+, i965/gen7+, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl)
GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
GL_ARB_shader_group_vote DONE (i965, nvc0, radeonsi)
GL_ARB_spirv_extensions in progress (Nicolai Hähnle, Ian Romanick)
GL_ARB_texture_filter_anisotropic DONE (freedreno, i965, nv50, nvc0, r600, radeonsi, softpipe (*), llvmpipe (*))
GL_ARB_transform_feedback_overflow_query DONE (i965/gen6+, nvc0, radeonsi, llvmpipe, softpipe, virgl)
GL_KHR_no_error DONE (all drivers)
(*) softpipe and llvmpipe advertise 16x anisotropy but simply ignore the setting
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, r600, radeonsi, virgl
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_compute_shader DONE (freedreno/a5xx+, i965/gen7+, softpipe)
GL_ARB_draw_indirect DONE (freedreno, i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments DONE (freedreno, i965/gen7+, softpipe)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx+, i965/gen7+, llvmpipe, softpipe)
GL_ARB_shader_image_load_store DONE (freedreno/a5xx+, i965/gen7+, softpipe)
GL_ARB_shader_image_size DONE (freedreno/a5xx+, i965/gen7+, softpipe)
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx+, i965/gen7+, llvmpipe, softpipe)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_stencil_texturing DONE (freedreno, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx+, i965/gen7+, nv50, llvmpipe, softpipe)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GS5 Enhanced textureGather DONE (freedreno, i965/gen7+)
GS5 Packing/bitfield/conversion functions DONE (freedreno/a5xx+, i965/gen6+)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
Additional functionality not covered above:
glMemoryBarrierByRegion DONE
glGetTexLevelParameter[fi]v - needs updates DONE
glGetBooleani_v - restrict to GLES enums
gl_HelperInvocation support DONE (i965, r600)
GLES3.2, GLSL ES 3.2 -- all DONE: i965/gen9+, radeonsi, virgl
GL_EXT_color_buffer_float DONE (all drivers)
GL_KHR_blend_equation_advanced DONE (freedreno/a6xx, i965, nvc0)
GL_KHR_debug DONE (all drivers)
GL_KHR_robustness DONE (freedreno, i965, nvc0)
GL_KHR_texture_compression_astc_ldr DONE (freedreno, i965/gen9+)
GL_OES_copy_image DONE (all drivers)
GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
GL_OES_draw_elements_base_vertex DONE (all drivers)
GL_OES_geometry_shader DONE (i965/hsw+, nvc0, softpipe)
GL_OES_gpu_shader5 DONE (freedreno/a6xx, all drivers that support GL_ARB_gpu_shader5)
GL_OES_primitive_bounding_box DONE (freedreno/a5xx+, i965/gen7+, nvc0, softpipe)
GL_OES_sample_shading DONE (freedreno/a6xx, i965, nvc0, r600)
GL_OES_sample_variables DONE (freedreno/a6xx, i965, nvc0, r600)
GL_OES_shader_image_atomic DONE (all drivers that support GL_ARB_shader_image_load_store)
GL_OES_shader_io_blocks DONE (All drivers that support GLES 3.1)
GL_OES_shader_multisample_interpolation DONE (freedreno/a6xx, i965, nvc0, r600)
GL_OES_tessellation_shader DONE (all drivers that support GL_ARB_tessellation_shader)
GL_OES_texture_border_clamp DONE (all drivers)
GL_OES_texture_buffer DONE (freedreno, i965, nvc0, softpipe)
GL_OES_texture_cube_map_array DONE (i965/hsw+, nvc0, softpipe)
GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES version:
GL_ARB_bindless_texture DONE (nvc0, radeonsi)
GL_ARB_cl_event not started
GL_ARB_compute_variable_group_size DONE (nvc0, radeonsi)
GL_ARB_ES3_2_compatibility DONE (i965/gen8+, radeonsi, virgl)
GL_ARB_fragment_shader_interlock DONE (i965)
GL_ARB_gpu_shader_int64 DONE (i965/gen8+, nvc0, radeonsi, softpipe, llvmpipe)
GL_ARB_parallel_shader_compile DONE (all drivers)
GL_ARB_post_depth_coverage DONE (i965, nvc0, radeonsi)
GL_ARB_robustness_isolation not started
GL_ARB_sample_locations DONE (nvc0)
GL_ARB_seamless_cubemap_per_texture DONE (etnaviv/SEAMLESS_CUBE_MAP, freedreno, i965, nvc0, radeonsi, r600, softpipe, swr, virgl)
GL_ARB_shader_ballot DONE (i965/gen8+, nvc0, radeonsi)
GL_ARB_shader_clock DONE (i965/gen7+, nv50, nvc0, r600, radeonsi, virgl)
GL_ARB_shader_stencil_export DONE (i965/gen9+, r600, radeonsi, softpipe, llvmpipe, swr, virgl)
GL_ARB_shader_viewport_layer_array DONE (i965/gen6+, nvc0, radeonsi)
GL_ARB_sparse_buffer DONE (radeonsi/CIK+)
GL_ARB_sparse_texture not started
GL_ARB_sparse_texture2 not started
GL_ARB_sparse_texture_clamp not started
GL_ARB_texture_filter_minmax not started
GL_EXT_memory_object DONE (radeonsi)
GL_EXT_memory_object_fd DONE (radeonsi)
GL_EXT_memory_object_win32 not started
GL_EXT_render_snorm DONE (i965, radeonsi)
GL_EXT_semaphore DONE (radeonsi)
GL_EXT_semaphore_fd DONE (radeonsi)
GL_EXT_semaphore_win32 not started
GL_EXT_sRGB_write_control DONE (all drivers that support GLES 3.0+)
GL_EXT_texture_norm16 DONE (freedreno, i965, r600, radeonsi, nvc0)
GL_EXT_texture_sRGB_R8 DONE (all drivers that support GLES 3.0+)
GL_KHR_blend_equation_advanced_coherent DONE (i965/gen9+)
GL_KHR_texture_compression_astc_hdr DONE (i965/bxt)
GL_KHR_texture_compression_astc_sliced_3d DONE (i965/gen9+, radeonsi)
GL_OES_depth_texture_cube_map DONE (all drivers that support GLSL 1.30+)
GL_OES_EGL_image DONE (all drivers)
GL_OES_EGL_image_external DONE (all drivers)
GL_OES_EGL_image_external_essl3 DONE (all drivers)
GL_OES_required_internalformat DONE (all drivers)
GL_OES_surfaceless_context DONE (all drivers)
GL_OES_texture_compression_astc DONE (core only)
GL_OES_texture_float DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_view DONE (freedreno, i965/gen8+, r600, radeonsi, nv50, nvc0, softpipe, llvmpipe, swr)
GL_OES_viewport_array DONE (i965, nvc0, radeonsi, softpipe)
GLX_ARB_context_flush_control not started
GLX_ARB_robustness_application_isolation not started
GLX_ARB_robustness_share_group_isolation not started
GL_EXT_direct_state_access subfeatures (in the spec order):
GL 1.1: Client commands not started
GL 1.0-1.3: Matrix and transpose matrix commands not started
GL 1.1-1.2: Texture commands not started
GL 1.2: 3D texture commands not started
GL 1.2.1: Multitexture commands not started
GL 1.2.1-3.0: Indexed texture commands not started
GL 1.2.1-3.0: Indexed generic queries not started
GL 1.2.1: EnableIndexed.. Get*Indexed not started
GL_ARB_vertex_program not started
GL 1.3: Compressed texture and multitexture commands not started
GL 1.5: Buffer commands not started
GL 2.0-2.1: Uniform and uniform matrix commands not started
GL_EXT_texture_buffer_object not started
GL_EXT_texture_integer not started
GL_EXT_gpu_shader4 not started
GL_EXT_gpu_program_parameters not started
GL_NV_gpu_program4 n/a
GL_NV_framebuffer_multisample_coverage n/a
GL 3.0: Renderbuffer/framebuffer commands, Gen*Mipmap not started
GL 3.0: CopyBuffer command not started
GL_EXT_geometry_shader4 commands (expose in GL 3.2) not started
GL_NV_explicit_multisample n/a
GL 3.0: Vertex array/attrib/query/map commands not started
Matrix GL tokens not started
GL_EXT_direct_state_access additions from other extensions (complete list):
GL_AMD_framebuffer_sample_positions n/a
GL_AMD_gpu_shader_int64 not started
GL_ARB_bindless_texture not started
GL_ARB_buffer_storage not started
GL_ARB_clear_buffer_object not started
GL_ARB_framebuffer_no_attachments not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_instanced_arrays not started
GL_ARB_internalformat_query2 not started
GL_ARB_sparse_texture n/a
GL_ARB_sparse_buffer not started
GL_ARB_texture_buffer_range not started
GL_ARB_texture_storage not started
GL_ARB_texture_storage_multisample not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_vertex_attrib_binding not started
GL_EXT_buffer_storage not started
GL_EXT_external_buffer not started
GL_EXT_separate_shader_objects n/a
GL_EXT_sparse_texture n/a
GL_EXT_texture_storage n/a
GL_EXT_vertex_attrib_64bit not started
GL_EXT_EGL_image_storage n/a
GL_NV_bindless_texture n/a
GL_NV_gpu_shader5 n/a
GL_NV_texture_multisample n/a
GL_NV_vertex_buffer_unified_memory n/a
GL_NVX_linked_gpu_multicast n/a
GLX_NV_copy_buffer n/a
The following extensions are not part of any OpenGL or OpenGL ES version, and
we DO NOT WANT implementations of these extensions for Mesa.
GL_ARB_geometry_shader4 Superseded by GL 3.2 geometry shaders
GL_ARB_matrix_palette Superseded by GL_ARB_vertex_program
GL_ARB_shading_language_include Not interesting
GL_ARB_shadow_ambient Superseded by GL_ARB_fragment_program
GL_ARB_vertex_blend Superseded by GL_ARB_vertex_program
Vulkan 1.0 -- all DONE: anv, radv
Vulkan 1.1 -- all DONE: anv, radv
VK_KHR_16bit_storage in progress (Alejandro)
VK_KHR_bind_memory2 DONE (anv, radv)
VK_KHR_dedicated_allocation DONE (anv, radv)
VK_KHR_descriptor_update_template DONE (anv, radv)
VK_KHR_device_group not started
VK_KHR_device_group_creation not started
VK_KHR_external_fence DONE (anv, radv)
VK_KHR_external_fence_capabilities DONE (anv, radv)
VK_KHR_external_memory DONE (anv, radv)
VK_KHR_external_memory_capabilities DONE (anv, radv)
VK_KHR_external_semaphore DONE (anv, radv)
VK_KHR_external_semaphore_capabilities DONE (anv, radv)
VK_KHR_get_memory_requirements2 DONE (anv, radv)
VK_KHR_get_physical_device_properties2 DONE (anv, radv)
VK_KHR_maintenance1 DONE (anv, radv)
VK_KHR_maintenance2 DONE (anv, radv)
VK_KHR_maintenance3 DONE (anv, radv)
VK_KHR_multiview DONE (anv, radv)
VK_KHR_relaxed_block_layout DONE (anv, radv)
VK_KHR_sampler_ycbcr_conversion DONE (anv)
VK_KHR_shader_draw_parameters DONE (anv, radv)
VK_KHR_storage_buffer_storage_class DONE (anv, radv)
VK_KHR_variable_pointers DONE (anv, radv)
Khronos extensions that are not part of any Vulkan version:
VK_KHR_8bit_storage DONE (anv, radv)
VK_KHR_android_surface not started
VK_KHR_create_renderpass2 DONE (anv, radv)
VK_KHR_display DONE (anv, radv)
VK_KHR_display_swapchain DONE (anv, radv)
VK_KHR_draw_indirect_count DONE (radv)
VK_KHR_external_fence_fd DONE (anv, radv)
VK_KHR_external_fence_win32 not started
VK_KHR_external_memory_fd DONE (anv, radv)
VK_KHR_external_memory_win32 not started
VK_KHR_external_semaphore_fd DONE (anv, radv)
VK_KHR_external_semaphore_win32 not started
VK_KHR_get_display_properties2 DONE (anv, radv)
VK_KHR_get_surface_capabilities2 DONE (anv, radv)
VK_KHR_image_format_list DONE (anv, radv)
VK_KHR_incremental_present DONE (anv, radv)
VK_KHR_mir_surface not started
VK_KHR_push_descriptor DONE (anv, radv)
VK_KHR_sampler_mirror_clamp_to_edge DONE (anv, radv)
VK_KHR_shared_presentable_image not started
VK_KHR_surface DONE (anv, radv)
VK_KHR_swapchain DONE (anv, radv)
VK_KHR_wayland_surface DONE (anv, radv)
VK_KHR_win32_keyed_mutex not started
VK_KHR_win32_surface not started
VK_KHR_xcb_surface DONE (anv, radv)
VK_KHR_xlib_surface DONE (anv, radv)
A graphical representation of this information can be found at
https://mesamatrix.net/

View File

@@ -8,13 +8,13 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Help Wanted</h1>
<h1>Help Wanted / To-Do List</h1>
<p>
We can always use more help with the Mesa project.
@@ -24,19 +24,28 @@ Here are some specific ideas and areas where help would be appreciated:
<ol>
<li>
<b>Driver patching and testing.</b>
Patches are often posted to the <a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
Patches are often posted to the <a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
immediately checked into git because not enough people are testing them.
Just applying patches, testing and reporting back is helpful.
<li>
<b>Driver debugging.</b>
There are plenty of open bugs in the <a href="https://gitlab.freedesktop.org/mesa/mesa/issues">bug database</a>.
There are plenty of open bugs in the <a href="https://bugs.freedesktop.org/describecomponents.cgi?product=Mesa">bug database</a>.
<li>
<b>Remove aliasing warnings.</b>
Enable gcc's <code>-Wstrict-aliasing=2 -fstrict-aliasing</code> arguments, and
track down aliasing issues in the code.
Enable gcc -Wstrict-aliasing=2 -fstrict-aliasing and track down aliasing
issues in the code.
<li>
<b>Windows driver building, testing and maintenance.</b>
Fixing MSVC builds.
<li>
<b>Contribute more tests to
<a href="https://piglit.freedesktop.org/">Piglit</a>.</b>
<a href="http://piglit.freedesktop.org/">Piglit</a>.</b>
<li>
<b>Automatic testing.
</b>
It would be great if someone would set up an automated system for grabbing
the latest Mesa code and run tests (such as piglit) then report issues to
the mailing list.
</ol>
<p>
@@ -47,19 +56,26 @@ You can find some further To-do lists here:
<b>Common To-Do lists:</b>
</p>
<ul>
<li><a href="https://gitlab.freedesktop.org/mesa/mesa/blob/master/docs/features.txt">
<code>features.txt</code></a> - Status of OpenGL 3.x / 4.x features in
Mesa.</li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt">
<b>GL3.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
<li><a href="http://dri.freedesktop.org/wiki/MissingFunctionality">
<b>MissingFunctionality</b></a> - Detailed information about missing OpenGL features.</li>
</ul>
<p>
<b>Legacy Driver specific To-Do lists:</b>
<b>Driver specific To-Do lists:</b>
</p>
<ul>
<li><a href="https://dri.freedesktop.org/wiki/R600ToDo">
<code>r600g</code></a> - Driver for ATI/AMD R600 - Northern Island.</li>
<li><a href="https://dri.freedesktop.org/wiki/R300ToDo">
<code>r300g</code></a> - Driver for ATI R300 - R500.</li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/llvm-todo.txt">
<b>LLVMpipe</b></a> - Software driver using LLVM for runtime code generation.</li>
<li><a href="http://dri.freedesktop.org/wiki/RadeonsiToDo">
<b>radeonsi</b></a> - Driver for AMD Southern Island.</li>
<li><a href="http://dri.freedesktop.org/wiki/R600ToDo">
<b>r600g</b></a> - Driver for ATI/AMD R600 - Northern Island.</li>
<li><a href="http://dri.freedesktop.org/wiki/R300ToDo">
<b>r300g</b></a> - Driver for ATI R300 - R500.</li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/i915/TODO">
<b>i915g</b></a> - Driver for Intel i915/i945.</li>
</ul>
<p>

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -16,735 +16,6 @@
<h1>News</h1>
<h2>August 7, 2019</h2>
<p>
<a href="relnotes/19.1.4.html">Mesa 19.1.4</a> is released.
This is a bug-fix release.
</p>
<h2>July 23, 2019</h2>
<p>
<a href="relnotes/19.1.3.html">Mesa 19.1.3</a> is released.
This is a bug-fix release.
</p>
<h2>July 9, 2019</h2>
<p>
<a href="relnotes/19.1.2.html">Mesa 19.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>June 26, 2019</h2>
<p>
<a href="relnotes/19.0.8.html">Mesa 19.0.8</a> is released.
This is an emergency bug fix release. Users of 19.0.7 should updated to 19.0.8
or 19.1.1 immediately.
</p>
<h2>June 25, 2019</h2>
<p>
<a href="relnotes/19.1.1.html">Mesa 19.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>June 24, 2019</h2>
<p>
<a href="relnotes/19.0.7.html">Mesa 19.0.7</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 19.0.7 will be the final release in the
19.0 series. Users of 19.0 are encouraged to migrate to the 19.1
series in order to obtain future fixes.
</p>
<h2>June 11, 2019</h2>
<p>
<a href="relnotes/19.1.0.html">Mesa 19.1.0</a> is released.
This is a new development release. See the release notes for more
information about this release
</p>
<h2>June 5, 2019</h2>
<p>
<a href="relnotes/19.0.6.html">Mesa 19.0.6</a> is released.
This is a bug-fix release.
</p>
<h2>May 21, 2019</h2>
<p>
<a href="relnotes/19.0.5.html">Mesa 19.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>May 9, 2019</h2>
<p>
<a href="relnotes/19.0.4.html">Mesa 19.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>April 24, 2019</h2>
<p>
<a href="relnotes/19.0.3.html">Mesa 19.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>April 10, 2019</h2>
<p>
<a href="relnotes/19.0.2.html">Mesa 19.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>April 5, 2019</h2>
<p>
<a href="relnotes/18.3.6.html">Mesa 18.3.6</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 18.3.6 will be the final release in the
18.3 series. Users of 18.3 are encouraged to migrate to the 19.0
series in order to obtain future fixes.
</p>
<h2>March 27, 2019</h2>
<p>
<a href="relnotes/19.0.1.html">Mesa 19.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>March 18, 2019</h2>
<p>
<a href="relnotes/18.3.5.html">Mesa 18.3.5</a> is released.
This is a bug-fix release.
</p>
<h2>March 13, 2019</h2>
<p>
<a href="relnotes/19.0.0.html">Mesa 19.0.0</a> is released.
This is a new development release. See the release notes for more
information about this release
</p>
<h2>February 18, 2019</h2>
<p>
<a href="relnotes/18.3.4.html">Mesa 18.3.4</a> is released.
This is a bug-fix release.
</p>
<h2>January 31, 2019</h2>
<p>
<a href="relnotes/18.3.3.html">Mesa 18.3.3</a> is released.
This is a bug-fix release.
</p>
<h2>January 17, 2019</h2>
<p>
<a href="relnotes/18.3.2.html">Mesa 18.3.2</a> is released.
This is a bug-fix release.
</p>
<h2>December 27, 2018</h2>
<p>
<a href="relnotes/18.2.8.html">Mesa 18.2.8</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 18.2.8 will be the final release in the
18.2 series. Users of 18.2 are encouraged to migrate to the 18.3
series in order to obtain future fixes.
</p>
<h2>December 13, 2018</h2>
<p>
<a href="relnotes/18.2.7.html">Mesa 18.2.7</a> is released.
This is a bug-fix release.
</p>
<h2>December 11, 2018</h2>
<p>
<a href="relnotes/18.3.1.html">Mesa 18.3.1</a> is released.
This is a bug-fix release.
</p>
<h2>December 7, 2018</h2>
<p>
<a href="relnotes/18.3.0.html">Mesa 18.3.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>November 28, 2018</h2>
<p>
<a href="relnotes/18.2.6.html">Mesa 18.2.6</a> is released.
This is a bug-fix release.
</p>
<h2>November 15, 2018</h2>
<p>
<a href="relnotes/18.2.5.html">Mesa 18.2.5</a> is released.
This is a bug-fix release.
</p>
<h2>October 31, 2018</h2>
<p>
<a href="relnotes/18.2.4.html">Mesa 18.2.4</a> is released.
This is a bug-fix release.
</p>
<h2>October 19, 2018</h2>
<p>
<a href="relnotes/18.2.3.html">Mesa 18.2.3</a> is released.
This is a bug-fix release.
</p>
<h2>October 5, 2018</h2>
<p>
<a href="relnotes/18.2.2.html">Mesa 18.2.2</a> is released.
This is a bug-fix release.
</p>
<h2>September 24, 2018</h2>
<p>
<a href="relnotes/18.1.9.html">Mesa 18.1.9</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 18.1.9 will be the final release in the
18.1 series. Users of 18.1 are encouraged to migrate to the 18.2
series in order to obtain future fixes.
</p>
<h2>September 21, 2018</h2>
<p>
<a href="relnotes/18.2.1.html">Mesa 18.2.1</a> is released.
This is a bug-fix release.
</p>
<h2>September 7, 2018</h2>
<p>
<a href="relnotes/18.1.8.html">Mesa 18.1.8</a> and
<a href="relnotes/18.2.0.html">Mesa 18.2.0</a> are released.
These are, respectively, a bug-fix release from the 18.1 branch and a
new development release. See the release notes for more information
about the releases.
</p>
<h2>August 24, 2018</h2>
<p>
<a href="relnotes/18.1.7.html">Mesa 18.1.7</a> is released.
This is a bug-fix release.
</p>
<h2>August 13, 2018</h2>
<p>
<a href="relnotes/18.1.6.html">Mesa 18.1.6</a> is released.
This is a bug-fix release.
</p>
<h2>July 27, 2018</h2>
<p>
<a href="relnotes/18.1.5.html">Mesa 18.1.5</a> is released.
This is a bug-fix release.
</p>
<h2>July 13, 2018</h2>
<p>
<a href="relnotes/18.1.4.html">Mesa 18.1.4</a> is released.
This is a bug-fix release.
</p>
<h2>June 29, 2018</h2>
<p>
<a href="relnotes/18.1.3.html">Mesa 18.1.3</a> is released.
This is a bug-fix release.
</p>
<h2>June 15, 2018</h2>
<p>
<a href="relnotes/18.1.2.html">Mesa 18.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>June 3, 2018</h2>
<p>
<a href="relnotes/18.0.5.html">Mesa 18.0.5</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 18.0.5 will be the final release in the
18.0 series. Users of 18.0 are encouraged to migrate to the 18.1
series in order to obtain future fixes.
</p>
<h2>June 1, 2018</h2>
<p>
<a href="relnotes/18.1.1.html">Mesa 18.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>May 18, 2018</h2>
<p>
<a href="relnotes/18.1.0.html">Mesa 18.1.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>May 17, 2018</h2>
<p>
<a href="relnotes/18.0.4.html">Mesa 18.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>May 7, 2018</h2>
<p>
<a href="relnotes/18.0.3.html">Mesa 18.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>April 28, 2018</h2>
<p>
<a href="relnotes/18.0.2.html">Mesa 18.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>April 18, 2018</h2>
<p>
<a href="relnotes/18.0.1.html">Mesa 18.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>April 18, 2018</h2>
<p>
<a href="relnotes/17.3.9.html">Mesa 17.3.9</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 17.3.9 will be the final release in the
17.3 series. Users of 17.3 are encouraged to migrate to the 18.0
series in order to obtain future fixes.
</p>
<h2>April 03, 2018</h2>
<p>
<a href="relnotes/17.3.8.html">Mesa 17.3.8</a> is released.
This is a bug-fix release.
</p>
<h2>March 27, 2018</h2>
<p>
<a href="relnotes/18.0.0.html">Mesa 18.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>March 21, 2018</h2>
<p>
<a href="relnotes/17.3.7.html">Mesa 17.3.7</a> is released.
This is a bug-fix release.
</p>
<h2>February 26, 2018</h2>
<p>
<a href="relnotes/17.3.6.html">Mesa 17.3.6</a> is released.
This is a bug-fix release.
</p>
<h2>February 19, 2018</h2>
<p>
<a href="relnotes/17.3.5.html">Mesa 17.3.5</a> is released.
This is a bug-fix release.
</p>
<h2>February 15, 2018</h2>
<p>
<a href="relnotes/17.3.4.html">Mesa 17.3.4</a> is released.
This is a bug-fix release.
</p>
<h2>January 18, 2018</h2>
<p>
<a href="relnotes/17.3.3.html">Mesa 17.3.3</a> is released.
This is a bug-fix release.
</p>
<h2>January 8, 2018</h2>
<p>
<a href="relnotes/17.3.2.html">Mesa 17.3.2</a> is released.
This is a bug-fix release.
</p>
<h2>December 22, 2017</h2>
<p>
<a href="relnotes/17.2.8.html">Mesa 17.2.8</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 17.2.8 will be the final release in the
17.2 series. Users of 17.2 are encouraged to migrate to the 17.3
series in order to obtain future fixes.
</p>
<h2>December 21, 2017</h2>
<p>
<a href="relnotes/17.3.1.html">Mesa 17.3.1</a> is released.
This is a bug-fix release.
</p>
<h2>December 14, 2017</h2>
<p>
<a href="relnotes/17.2.7.html">Mesa 17.2.7</a> is released.
This is a bug-fix release.
</p>
<h2>December 8, 2017</h2>
<p>
<a href="relnotes/17.3.0.html">Mesa 17.3.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>November 25, 2017</h2>
<p>
<a href="relnotes/17.2.6.html">Mesa 17.2.6</a> is released.
This is a bug-fix release.
</p>
<h2>November 10, 2017</h2>
<p>
<a href="relnotes/17.2.5.html">Mesa 17.2.5</a> is released.
This is a bug-fix release.
</p>
<h2>October 30, 2017</h2>
<p>
<a href="relnotes/17.2.4.html">Mesa 17.2.4</a> is released.
This is a bug-fix release.
</p>
<h2>October 19, 2017</h2>
<p>
<a href="relnotes/17.2.3.html">Mesa 17.2.3</a> is released.
This is a bug-fix release.
</p>
<h2>October 2, 2017</h2>
<p>
<a href="relnotes/17.2.2.html">Mesa 17.2.2</a> is released.
This is a bug-fix release.
</p>
<h2>September 25, 2017</h2>
<p>
<a href="relnotes/17.1.10.html">Mesa 17.1.10</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 17.1.10 will be the final release in the
17.1 series. Users of 17.1 are encouraged to migrate to the 17.2
series in order to obtain future fixes.
</p>
<h2>September 17, 2017</h2>
<p>
<a href="relnotes/17.2.1.html">Mesa 17.2.1</a> is released.
This is a bug-fix release.
</p>
<h2>September 8, 2017</h2>
<p>
<a href="relnotes/17.1.9.html">Mesa 17.1.9</a> is released.
This is a bug-fix release.
</p>
<h2>September 4, 2017</h2>
<p>
<a href="relnotes/17.2.0.html">Mesa 17.2.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>August 28, 2017</h2>
<p>
<a href="relnotes/17.1.8.html">Mesa 17.1.8</a> is released.
This is a bug-fix release.
</p>
<h2>August 21, 2017</h2>
<p>
<a href="relnotes/17.1.7.html">Mesa 17.1.7</a> is released.
This is a bug-fix release.
</p>
<h2>August 7, 2017</h2>
<p>
<a href="relnotes/17.1.6.html">Mesa 17.1.6</a> is released.
This is a bug-fix release.
</p>
<h2>July 14, 2017</h2>
<p>
<a href="relnotes/17.1.5.html">Mesa 17.1.5</a> is released.
This is a bug-fix release.
</p>
<h2>June 30, 2017</h2>
<p>
<a href="relnotes/17.1.4.html">Mesa 17.1.4</a> is released.
This is a bug-fix release.
</p>
<h2>June 19, 2017</h2>
<p>
<a href="relnotes/17.1.3.html">Mesa 17.1.3</a> is released.
This is a bug-fix release.
</p>
<h2>June 5, 2017</h2>
<p>
<a href="relnotes/17.1.2.html">Mesa 17.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>June 1, 2017</h2>
<p>
<a href="relnotes/17.0.7.html">Mesa 17.0.7</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 17.0.7 will be the final release in the 17.0
series. Users of 17.0 are encouraged to migrate to the 17.1 series in order
to obtain future fixes.
</p>
<h2>May 25, 2017</h2>
<p>
<a href="relnotes/17.1.1.html">Mesa 17.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>May 12, 2017</h2>
<p>
<a href="relnotes/17.0.6.html">Mesa 17.0.6</a> is released.
This is a bug-fix release.
</p>
<h2>May 10, 2017</h2>
<p>
<a href="relnotes/17.1.0.html">Mesa 17.1.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>April 28, 2017</h2>
<p>
<a href="relnotes/17.0.5.html">Mesa 17.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>April 17, 2017</h2>
<p>
<a href="relnotes/17.0.4.html">Mesa 17.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>April 1, 2017</h2>
<p>
<a href="relnotes/17.0.3.html">Mesa 17.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>March 20, 2017</h2>
<p>
<a href="relnotes/13.0.6.html">Mesa 13.0.6</a> and
<a href="relnotes/17.0.2.html">Mesa 17.0.2</a> are released.
These are bug-fix releases from the 13.0 and 17.0 branches, respectively.
</p>
<p>
NOTE: It is anticipated that 13.0.6 will be the final release in the 13.0
series. Users of 13.0 are encouraged to migrate to the 17.0 series in order
to obtain future fixes.
</p>
<h2>March 4, 2017</h2>
<p>
<a href="relnotes/17.0.1.html">Mesa 17.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>February 20, 2017</h2>
<p>
<a href="relnotes/13.0.5.html">Mesa 13.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>February 13, 2017</h2>
<p>
<a href="relnotes/17.0.0.html">Mesa 17.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>February 1, 2017</h2>
<p>
<a href="relnotes/13.0.4.html">Mesa 13.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>January 23, 2017</h2>
<p>
<a href="relnotes/12.0.6.html">Mesa 12.0.6</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: This is an extra release for the 12.0 stable branch, as per developers'
feedback. It is anticipated that 12.0.6 will be the final release in the 12.0
series. Users of 12.0 are encouraged to migrate to the 13.0 series in order
to obtain future fixes.
</p>
<h2>January 5, 2017</h2>
<p>
<a href="relnotes/13.0.3.html">Mesa 13.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>December 5, 2016</h2>
<p>
<a href="relnotes/12.0.5.html">Mesa 12.0.5</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 12.0.5 will be the final release in the 12.0
series. Users of 12.0 are encouraged to migrate to the 13.0 series in order
to obtain future fixes.
</p>
<h2>November 28, 2016</h2>
<p>
<a href="relnotes/13.0.2.html">Mesa 13.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>November 14, 2016</h2>
<p>
<a href="relnotes/13.0.1.html">Mesa 13.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>November 10, 2016</h2>
<p>
<a href="relnotes/12.0.4.html">Mesa 12.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>November 1, 2016</h2>
<p>
<a href="relnotes/13.0.0.html">Mesa 13.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>September 15, 2016</h2>
<p>
<a href="relnotes/12.0.3.html">Mesa 12.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>September 2, 2016</h2>
<p>
<a href="relnotes/12.0.2.html">Mesa 12.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>July 8, 2016</h2>
<p>
<a href="relnotes/12.0.1.html">Mesa 12.0.1</a> is released.
This is a bug-fix release, resolving build issues in the r600 and
radeonsi drivers.
</p>
<p>
<a href="relnotes/12.0.0.html">Mesa 12.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>May 9, 2016</h2>
<p>
<a href="relnotes/11.1.4.html">Mesa 11.1.4</a> and
<a href="relnotes/11.2.2.html">Mesa 11.2.2</a> are released.
These are bug-fix releases from the 11.1 and 11.2 branches, respectively.
</p>
<p>
NOTE: It is anticipated that 11.1.4 will be the final release in the 11.1.4
series. Users of 11.1 are encouraged to migrate to the 11.2 series in order
to obtain future fixes.
</p>
<h2>April 17, 2016</h2>
<p>
<a href="relnotes/11.1.3.html">Mesa 11.1.3</a> and
<a href="relnotes/11.2.1.html">Mesa 11.2.1</a> are released.
These are bug-fix releases from the 11.1 and 11.2 branches, respectively.
</p>
<h2>April 4, 2016</h2>
<p>
<a href="relnotes/11.2.0.html">Mesa 11.2.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>February 10, 2016</h2>
<p>
<a href="relnotes/11.1.2.html">Mesa 11.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>January 22, 2016</h2>
<p>
<a href="relnotes/11.0.9.html">Mesa 11.0.9</a> is released.
This is a bug-fix release.
</p>
<p>
NOTE: It is anticipated that 11.0.9 will be the final release in the 11.0
series. Users of 11.0 are encouraged to migrate to the 11.1 series in order
to obtain future fixes.
</p>
<h2>January 13, 2016</h2>
<p>
<a href="relnotes/11.1.1.html">Mesa 11.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>December 21, 2015</h2>
<p>
<a href="relnotes/11.0.8.html">Mesa 11.0.8</a> is released.
This is a bug-fix release.
</p>
<h2>December 15, 2015</h2>
<p>
<a href="relnotes/11.1.0.html">Mesa 11.1.0</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<h2>December 9, 2015</h2>
<p>
<a href="relnotes/11.0.7.html">Mesa 11.0.7</a> is released.
This is a bug-fix release.
</p>
<p>
Mesa demos 8.3.0 is also released.
See the <a href="https://lists.freedesktop.org/archives/mesa-announce/2015-December/000191.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.3.0/">ftp.freedesktop.org/pub/mesa/demos/8.3.0/</a>.
</p>
<h2>November 21, 2015</h2>
<p>
<a href="relnotes/11.0.6.html">Mesa 11.0.6</a> is released.
@@ -773,8 +44,7 @@ This is a bug-fix release.
<p>
<a href="relnotes/10.6.9.html">Mesa 10.6.9</a> is released.
This is a bug-fix release.
</p>
<p>
<br>
NOTE: It is anticipated that 10.6.9 will be the final release in the 10.6
series. Users of 10.6 are encouraged to migrate to the 11.0 series in order
to obtain future fixes.
@@ -845,8 +115,7 @@ This is a bug-fix release.
<p>
<a href="relnotes/10.5.9.html">Mesa 10.5.9</a> is released.
This is a bug-fix release.
</p>
<p>
<br>
NOTE: It is anticipated that 10.5.9 will be the final release in the 10.5
series. Users of 10.5 are encouraged to migrate to the 10.6 series in order
to obtain future fixes.
@@ -956,8 +225,7 @@ This is a bug-fix release.
and <a href="relnotes/10.4.2.html">Mesa 10.4.2</a> are released.
These are bug-fix releases from the 10.3 and 10.4 branches, respectively.
</p>
<p>
<br>
NOTE: It is anticipated that 10.3.7 will be the final release in the 10.3
series. Users of 10.3 are encouraged to migrate to the 10.4 series in order
to obtain future fixes.
@@ -1008,8 +276,7 @@ This is a bug-fix release.
and <a href="relnotes/10.3.1.html">Mesa 10.3.1</a> are released.
These are bug-fix releases from the 10.2 and 10.3 branches, respectively.
</p>
<p>
<br>
NOTE: It is anticipated that 10.2.9 will be the final release in the 10.2
series. Users of 10.2 are encouraged to migrate to the 10.3 series in order
to obtain future fixes.
@@ -1060,7 +327,7 @@ This is a bug-fix release.
<p>
Mesa demos 8.2.0 is released.
See the <a href="https://lists.freedesktop.org/archives/mesa-announce/2014-July/000100.html">announcement</a> for more information about the release.
See the <a href="http://lists.freedesktop.org/archives/mesa-announce/2014-July/000100.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.2.0/">ftp.freedesktop.org/pub/mesa/demos/8.2.0/</a>.
</p>
@@ -1121,8 +388,7 @@ This is a bug-fix release.
<p>
<a href="relnotes/10.0.5.html">Mesa 10.0.5</a> is released.
This is a bug-fix release.
</p>
<p>
<br>
NOTE: Since the 10.1.1 release is being released concurrently, it is
anticipated that 10.0.5 will be the final release in the 10.0
series. Users of 10.0 are encouraged to migrate to the 10.1 series in
@@ -1240,7 +506,7 @@ This is a bug fix release.
<p>
Mesa demos 8.1.0 is released.
See the <a href="https://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
See the <a href="http://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.1.0/">ftp.freedesktop.org/pub/mesa/demos/8.1.0/</a>.
</p>
@@ -1601,7 +867,7 @@ with a new test that does over 130 tests of the
shading language and built-in functions.
</p>
<h2>April 4, 2007</h2>
<h2>April 2007</h2>
<p>
Thomas Hellstr&ouml;m of Tungsten Graphics has written a whitepaper
describing the new DRI memory management system.
@@ -1936,7 +1202,7 @@ and primarily just incorporates bug fixes.
<h2>December 28, 2003</h2>
<p>
The Mesa CVS server has been moved to <a href="https://www.freedesktop.org">
The Mesa CVS server has been moved to <a href="http://www.freedesktop.org">
freedesktop.org</a> because of problems with SourceForge's anonymous
CVS service.
</p>
@@ -2054,7 +1320,7 @@ Mesa 5.0.2 has been released. This is a stable, bug-fix release.
</pre>
<h2>June 8, 2003</h2>
<h2>June 2003</h2>
<p>
Mesa's directory tree has been overhauled.
@@ -2431,7 +1697,7 @@ Here's what's new:</p>
<h2>April 29, 2001</h2>
<p>New Mesa website</p>
<p>Mark Manning produced the new website. Thanks, Mark!</p>
<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
<h2>February 14, 2001</h2>
@@ -2508,7 +1774,7 @@ Here's what's new:</p>
</pre>
<h2>March 23, 2000</h2>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="https://sourceforge.net/project/showfiles.php?group_id=3">https://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3">http://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
just bug fixes.</p>
<p>Here's what's changed:</p>
@@ -2550,14 +1816,13 @@ just bug fixes.</p>
</pre>
<p>Please report any problems with this release ASAP. Bugs should be filed on the
Mesa3D website at sourceforge.
</p>
<p>After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
Mesa3D website at sourceforge.<br>
After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
<p>-- Brian</p>
<h2>December 17, 1999</h2>
<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
can be found at <a href="https://slashdot.org/interviews/99/12/17/0927212.shtml">https://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
<h2>December 14, 1999</h2>
<p>Mesa 3.1 is released!</p>
@@ -2591,33 +1856,27 @@ BOF meeting is now available.</p>
<p>-Brian</p>
<h2>August 14, 1999</h2>
<p><a href="https://www.mesa3d.org">www.mesa3d.org</a> is having
<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> is having
technical problems due to hardware failures at VA Linux systems. The Mac pages,
ftp, and CVS services aren't fully restored yet. Please be patient.</p>
<p>-Brian</p>
<h2>June 7, 1999</h2>
<p>RPMS of the nVidia RIVA server can be found at
<a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">
ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
<p>RPMS of the nVidia RIVA server can be found at <code>ftp://ftp.mesa3d.org/mesa/misc/nVidia/</code>.</p>
<h2>June 2, 1999</h2>
<p><a href="https://www.nvidia.com/">nVidia</a> has released some Linux binaries for
<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
based on Mesa 3.0. They can be downloaded from
<a href="https://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">
https://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
based on Mesa 3.0. They can be downloaded from <code>http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</code>.</p>
<h2>May 24, 1999</h2>
<p>Beta 2 of Mesa 3.1 has been make available at
<a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>. If you are into the
quake scene, you may want to try this out, as it contains some optimizations
specifically in the Q3A rendering path.
<p>Beta 2 of Mesa 3.1 has been make available at <code>ftp://ftp.mesa3d.org/mesa/beta/</code>.
If you are into the quake scene, you may want to try this out, as it contains some
optimizations specifically in the Q3A rendering path.
<h2>May 13, 1999</h2>
<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
has posted their lowlevel design documents at
<a href="http://www.precisioninsight.com">www.precisioninsight.com</a>.</p>
has posted their lowlevel design documents at <code>http://www.precisioninsight.com</code>.</p>
<h2>May 13, 1999</h2>
<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
@@ -2643,11 +1902,11 @@ grateful.
<h2>May 1, 1999</h2>
<p>John Carmack made an interesting .plan update yesterday:</p>
<pre>
I put together a document on optimizing OpenGL drivers for Q3 that should be helpful to the various Linux 3D teams.
http://www.quake3arena.com/news/glopt.html
</pre>
<blockquote>
<i>"I put together a document on optimizing OpenGL drivers for Q3 that
should be helpful to the various Linux 3D teams.</i><br>
http://www.quake3arena.com/news/glopt.html"
</blockquote>
<h2>April 7, 1999</h2>
<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
@@ -2656,12 +1915,11 @@ http://www.quake3arena.com/news/glopt.html
<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
<h2>February 16, 1999</h2>
<p><a href="https://www.sgi.com/">SGI</a> releases its
<a href="http://web.archive.org/web/20040805154836/http://www.sgi.com/software/opensource/glx/download.html">GLX source code</a>.
</p>
<p><a href="http://www.sgi.com/">SGI</a> releases its
<a href="http://www.sgi.com/software/opensource/glx/">GLX source code</a>.</p>
<h2>January 22, 1999</h2>
<p><a href="https://www.mesa3d.org">www.mesa3d.org</a> established</p>
<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> established</p>
</div>
</body>

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -22,125 +22,93 @@
<li><a href="#prereq-general">General prerequisites</a>
<li><a href="#prereq-dri">For DRI and hardware acceleration</a>
</ul>
<li><a href="#meson">Building with meson</a>
<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
<li><a href="#scons">Building with SCons (Windows/Linux)</a>
<li><a href="#android">Building with AOSP (Android)</a>
<li><a href="#other">Building for other systems</a>
<li><a href="#libs">Library Information</a>
<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
</ol>
<h2 id="prereq-general">1. Prerequisites for building</h2>
<h3>1.1 General</h3>
<h4>Build system</h4>
<h1 id="prereq-general">1. Prerequisites for building</h1>
<h2>1.1 General</h2>
<ul>
<li><a href="https://mesonbuild.com">meson</a> is required when building on *nix platforms.
<li>Autoconf was removed in 19.1.0, use meson instead
<li><a href="http://www.scons.org/">SCons</a> is required for building on
Windows and optional for Linux (it's an alternative to meson.)
</li>
<li>Android Build system when building as native Android component. Autoconf
is used when when building ARC.
</li>
</ul>
<h4>Compiler</h4>
<p>
The following compilers are known to work, if you know of others or you're
willing to maintain support for other compiler get in touch.
</p>
<ul>
<li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
<li>clang - exact minimum requirement is currently unknown.
<li>Microsoft Visual Studio 2015 or later is required, for building on Windows.
</ul>
<h4>Third party/extra tools.</h4>
<p>
<strong>Note</strong>: These should not be required, when building from a release tarball. If
you think you've spotted a bug let developers know by filing a
<a href="bugs.html">bug report</a>.
</p>
<ul>
<li><a href="https://www.python.org/">Python</a> - Python is required.
When building with scons 2.7 is required.
When building with meson 3.5 or newer is required.
<li><a href="http://www.python.org/">Python</a> - Python is required.
Version 2.6.4 or later should work.
</li>
<br>
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Python Mako module is required. Version 0.8.0 or later should work.
Python Mako module is required. Version 0.7.3 or later should work.
</li>
<li>lex / yacc - for building the Mesa IR and GLSL compiler.
<p>
On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
(or later) should work.
</br>
<li><a href="http://www.scons.org/">SCons</a> is required for building on
Windows and optional for Linux (it's an alternative to autoconf/automake.)
</li>
<br>
<li>lex / yacc - for building the GLSL compiler.
<br>
<br>
On Linux systems, flex and bison are used.
Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
<br>
<br>
On Windows with MinGW, install flex and bison with:
<pre>mingw-get install msys-flex msys-bison</pre>
For MSVC on Windows, install
<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
</p>
</li>
</ul>
<p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
<h3 id="prereq-dri">1.2 Requirements</h3>
<h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
<p>
The requirements depends on the features selected at configure stage.
Check/install the respective -devel package as prompted by the configure error
message.
The following are required for DRI-based hardware acceleration with Mesa:
</p>
<ul>
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
dri2proto</a> version 2.6 or later
<li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a>
version 2.4.33 or later
<li>Xorg server version 1.5 or later
<li>Linux 2.6.28 or later
</ul>
<p>
Here are some common ways to retrieve most/all of the dependencies based on
the packaging tool used by your distro.
</p>
<pre>
zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
yum-builddep mesa # yum Fedora, OpenSuse(?)
dnf builddep mesa # dnf Fedora
apt-get build-dep mesa # Debian and derivatives
... # others
</pre>
<h2 id="meson">2. Building with meson</h2>
<p>
Meson is the latest build system in mesa, it is currently able to build for
*nix systems like Linux and BSD, and will be able to build for windows as well.
</p>
<p>
The general approach is:
If you're using a fedora distro the following command should install all
the needed dependencies:
</p>
<pre>
meson builddir/
ninja -C builddir/
sudo ninja -C builddir/ install
sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
expat-devel llvm-devel python-mako
</pre>
<h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
<p>
The primary method to build Mesa on Unix systems is with autoconf.
</p>
<p>
The general approach is the standard:
</p>
<pre>
./configure
make
sudo make install
</pre>
<p>
Please read the <a href="meson.html">detailed meson instructions</a>
for more information
</p>
<h2 id="autoconf">3. Building with autoconf (Linux/Unix/X11)</h2>
<p>
Autoconf support was removed in Mesa 19.1.0. Please use meson instead.
But please read the <a href="autoconf.html">detailed autoconf instructions</a>
for more details.
</p>
<h2 id="scons">4. Building with SCons (Windows/Linux)</h2>
<h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
<p>
To build Mesa with SCons on Linux or Windows do
@@ -169,33 +137,25 @@ This will create:
</ul>
<p>
Put them all in the same directory to test them.
Additional information is available in <a href="README.WIN32">README.WIN32</a>.
</p>
<h2 id="android">5. Building with AOSP (Android)</h2>
<h1 id="other">4. Building for other systems</h1>
<p>
Currently one can build Mesa for Android as part of the AOSP project, yet
your experience might vary.
Documentation for other environments (some may be very out of date):
</p>
<p>
In order to achieve that one should update their local manifest to point to the
upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
libGLES_mesa library.
</p>
<p>
FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
Android-x86 and/or other resources.
</p>
<ul>
<li><a href="README.VMS">README.VMS</a> - VMS
<li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
<li><a href="README.WIN32">README.WIN32</a> - Win32
</ul>
<h2 id="libs">6. Library Information</h2>
<h1 id="libs">5. Library Information</h1>
<p>
When compilation has finished, look in the top-level <code>lib/</code>
@@ -203,17 +163,18 @@ When compilation has finished, look in the top-level <code>lib/</code>
You'll see a set of library files similar to this:
</p>
<pre>
lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -&gt; libGL.so.1*
lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -&gt; libGL.so.1.5.060100*
lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -&gt; libOSMesa.so.6*
lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -&gt; libOSMesa.so.6.1.060100*
lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
</pre>
<p>
<b>libGL</b> is the main OpenGL library (i.e. Mesa), while <b>libOSMesa</b>
is the OSMesa (Off-Screen) interface library.
<b>libGL</b> is the main OpenGL library (i.e. Mesa).
<br>
<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
</p>
<p>
@@ -232,10 +193,10 @@ versions of libGL and device drivers.
</p>
<h2 id="pkg-config">7. Building OpenGL programs with pkg-config</h2>
<h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
<p>
Running <code>ninja install</code> will install package configuration files
Running <code>make install</code> will install package configuration files
for the pkg-config utility.
</p>
@@ -251,6 +212,8 @@ For example, compiling and linking a GLUT application can be done with:
gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
</pre>
<br>
</div>
</body>
</html>

View File

@@ -2,13 +2,13 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Introduction</title>
<title>Mesa Introduction</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -17,40 +17,28 @@
<h1>Introduction</h1>
<p>
The Mesa project began as an open-source implementation of the
<a href="https://www.opengl.org/">OpenGL</a> specification -
Mesa is an open-source implementation of the
<a href="http://www.opengl.org/">OpenGL</a> specification -
a system for rendering interactive 3D graphics.
</p>
<p>
Over the years the project has grown to implement more graphics APIs,
including
<a href="https://www.khronos.org/opengles/">OpenGL ES</a> (versions 1, 2, 3),
<a href="https://www.khronos.org/opencl/">OpenCL</a>,
<a href="https://www.khronos.org/openmax/">OpenMAX</a>,
<a href="https://en.wikipedia.org/wiki/VDPAU">VDPAU</a>,
<a href="https://en.wikipedia.org/wiki/Video_Acceleration_API">VA API</a>,
<a href="https://en.wikipedia.org/wiki/X-Video_Motion_Compensation">XvMC</a> and
<a href="https://www.khronos.org/vulkan/">Vulkan</a>.
A variety of device drivers allows Mesa to be used in many different
environments ranging from software emulation to complete hardware acceleration
for modern GPUs.
</p>
<p>
A variety of device drivers allows the Mesa libraries to be used in many
different environments ranging from software emulation to complete hardware
acceleration for modern GPUs.
</p>
<p>
Mesa ties into several other open-source projects: the
<a href="https://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="https://x.org">X.org</a> to
provide OpenGL support on Linux, FreeBSD and other operating
Mesa ties into several other open-source projects: the
<a href="http://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="http://x.org">X.org</a> to
provide OpenGL support to users of X on Linux, FreeBSD and other operating
systems.
</p>
<h2>Project History</h2>
<h1>Project History</h1>
<p>
The Mesa project was originally started by Brian Paul.
@@ -97,7 +85,7 @@ the OpenGL API, so they didn't feel threatened by the project.
1995-1996: I continue working on Mesa both during my spare time and during
my work hours at the Space Science and Engineering Center at the University
of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
Mesa is now being using for the <a href="https://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
</p><p>
October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
</p>
@@ -154,7 +142,7 @@ and OpenGL Shading Language.
<p>
2008: Keith Whitwell and other Tungsten Graphics employees develop
<a href="https://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
<a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
- a new GPU abstraction layer. The latest Mesa drivers are based on
Gallium and other APIs such as OpenVG are implemented on top of Gallium.
</p>
@@ -165,27 +153,18 @@ and version 1.30 of the OpenGL Shading Language.
</p>
<p>
July 2016: Mesa 12.0 is released, including OpenGL 4.3 support and initial
support for Vulkan for Intel GPUs. Plus, there's another gallium software
driver ("swr") based on LLVM and developed by Intel.
</p>
<p>
Ongoing: Mesa is the OpenGL implementation for devices designed by
Intel, AMD, NVIDIA, Qualcomm, Broadcom, Vivante, plus the VMware and
VirGL virtual GPUs.
Ongoing: Mesa is the OpenGL implementation for several types of hardware
made by Intel, AMD and NVIDIA, plus the VMware virtual GPU.
There's also several software-based renderers: swrast (the legacy
Mesa rasterizer), softpipe (a gallium reference driver), llvmpipe
(LLVM/JIT-based high-speed rasterizer) and swr (another LLVM-based driver).
</p>
<p>
Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe
(LLVM/JIT-based high-speed rasterizer).
Work continues on the drivers and core Mesa to implement newer versions
of the OpenGL, OpenGL ES and Vulkan specifications.
of the OpenGL specification.
</p>
<h2>Major Versions</h2>
<h1>Major Versions</h1>
<p>
This is a summary of the major versions of Mesa.
@@ -194,31 +173,7 @@ of the OpenGL specification is implemented.
</p>
<h3>Version 12.x features</h3>
<p>
Version 12.x of Mesa implements the OpenGL 4.3 API, but not all drivers
support OpenGL 4.3.
</p>
<p>
Initial support for Vulkan is also included.
</p>
<h3>Version 11.x features</h3>
<p>
Version 11.x of Mesa implements the OpenGL 4.1 API, but not all drivers
support OpenGL 4.1.
</p>
<h3>Version 10.x features</h3>
<p>
Version 10.x of Mesa implements the OpenGL 3.3 API, but not all drivers
support OpenGL 3.3.
</p>
<h3>Version 9.x features</h3>
<h2>Version 9.x features</h2>
<p>
Version 9.x of Mesa implements the OpenGL 3.1 API.
While the driver for Intel Sandy Bridge and Ivy Bridge is the only
@@ -227,13 +182,9 @@ community contributed features required for OpenGL 3.1. The primary
features added since the Mesa 8.0 release are
GL_ARB_texture_buffer_object and GL_ARB_uniform_buffer_object.
</p>
<p>
Version 9.0 of Mesa also included the first release of the Clover state
tracker for OpenCL.
</p>
<h3>Version 8.x features</h3>
<h2>Version 8.x features</h2>
<p>
Version 8.x of Mesa implements the OpenGL 3.0 API.
The developers at Intel deserve a lot of credit for implementing most
@@ -242,14 +193,14 @@ the i965 driver.
</p>
<h3>Version 7.x features</h3>
<h2>Version 7.x features</h2>
<p>
Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature
of OpenGL 2.x is the OpenGL Shading Language.
</p>
<h3>Version 6.x features</h3>
<h2>Version 6.x features</h2>
<p>
Version 6.x of Mesa implements the OpenGL 1.5 API with the following
extensions incorporated as standard features:
@@ -283,13 +234,13 @@ GL_SRC2_ALPHA GL_SOURCE2_ALPHA
</pre>
<p>
See the
<a href="https://www.opengl.org/documentation/spec.html">
<a href="http://www.opengl.org/documentation/spec.html">
OpenGL specification</a> for more details.
</p>
<h3>Version 5.x features</h3>
<h2>Version 5.x features</h2>
<p>
Version 5.x of Mesa implements the OpenGL 1.4 API with the following
extensions incorporated as standard features:
@@ -315,7 +266,7 @@ extensions incorporated as standard features:
</ul>
<h3>Version 4.x features</h3>
<h2>Version 4.x features</h2>
<p>
Version 4.x of Mesa implements the OpenGL 1.3 API with the following
@@ -334,7 +285,7 @@ extensions incorporated as standard features:
<li>GL_ARB_transpose_matrix
</ul>
<h3>Version 3.x features</h3>
<h2>Version 3.x features</h2>
<p>
Version 3.x of Mesa implements the OpenGL 1.2 API with the following
@@ -350,7 +301,7 @@ features:
</ul>
<h3>Version 2.x features</h3>
<h2>Version 2.x features</h2>
<p>
Version 2.x of Mesa implements the OpenGL 1.1 API with the following
features.

View File

@@ -59,7 +59,7 @@ to learn if it is thread safe.
Indirect Rendering
You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT
environment variable to `true`. Hardware acceleration will not be used.
environment variable. Hardware acceleration will not be used.

View File

@@ -2,28 +2,26 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>License and Copyright</title>
<title>License / Copyright Information</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>License and Copyright</h1>
<h2>Disclaimer</h2>
<h1>Disclaimer</h1>
<p>
Mesa is a 3-D graphics library with an API which is very similar to
that of <a href="https://www.opengl.org/">OpenGL</a>.*
that of <a href="http://www.opengl.org/">OpenGL</a>.*
To the extent that Mesa utilizes the OpenGL command syntax or state
machine, it is being used with authorization from <a
href="https://www.sgi.com/">Silicon Graphics,
href="http://www.sgi.com/">Silicon Graphics,
Inc.</a>(SGI). However, the author does not possess an OpenGL license
from SGI, and makes no claim that Mesa is in any way a compatible
replacement for OpenGL or associated with SGI. Those who want a
@@ -34,24 +32,24 @@ vendor.
<p>
Please do not refer to the library as <em>MesaGL</em> (for legal
reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
library</em>.
library</em>. <br>
</p>
<p>
* OpenGL is a trademark of <a href="https://www.sgi.com/"
* OpenGL is a trademark of <a href="http://www.sgi.com/"
>Silicon Graphics Incorporated</a>.
</p>
<h2>License / Copyright Information</h2>
<h1>License / Copyright Information</h1>
<p>
The Mesa distribution consists of several components. Different copyrights
and licenses apply to different components.
For example, the GLX client code uses the SGI Free Software License B, and
some of the Mesa device drivers are copyrighted by their authors.
See below for a list of Mesa's main components and the license for each.
and licenses apply to different components. For example, some demo programs
are copyrighted by SGI, some of the Mesa device drivers are copyrighted by
their authors. See below for a list of Mesa's main components and the license
for each.
</p>
<p>
The core Mesa library is licensed according to the terms of the MIT license.
@@ -84,7 +82,7 @@ SOFTWARE.
</pre>
<h2>Attention, Contributors</h2>
<h1>Attention, Contributors</h1>
<p>
When contributing to the Mesa project you must agree to the licensing terms
@@ -94,22 +92,18 @@ and their respective licenses.
</p>
<h2>Mesa Component Licenses</h2>
<h1>Mesa Component Licenses</h1>
<pre>
Component Location License
------------------------------------------------------------------
Main Mesa code src/mesa/ MIT
Main Mesa code src/mesa/ Mesa (MIT)
Device drivers src/mesa/drivers/* MIT, generally
Gallium code src/gallium/ MIT
Ext headers include/GL/glext.h Khronos
include/GL/glxext.h
GLX client code src/glx/ SGI Free Software License B
C11 thread include/c11/threads*.h Boost (permissive)
emulation
</pre>

View File

@@ -2,13 +2,13 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mailing Lists</title>
<title>Mesa Mailing Lists</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -21,23 +21,23 @@
</p>
<ul>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
- intended for end-users of Mesa and DRI drivers. Newbie questions are OK,
but please try the general OpenGL resources and Mesa/DRI documentation first.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
- for Mesa, Gallium and DRI development
discussion. Not for beginners.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
- relays git check-in messages (for developers).
In general, people should not post to this list.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
- announcements of new Mesa
versions are sent to this list. Very low traffic.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
- for Piglit (OpenGL driver testing framework) discussion.</p>
</li>
</ul>
@@ -56,33 +56,33 @@ Follow the links above for list archives.
<p>
The old Mesa lists hosted at SourceForge are no longer in use.
The archives are still available, however:
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
</p>
<p>For mailing lists about Direct Rendering Modules (drm) in Linux/BSD
kernels, see the
<a href="https://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
<a href="http://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
</p>
<h2>IRC</h2>
<h1>IRC</h1>
<p>join <a href="irc://chat.freenode.net#dri-devel">#dri-devel channel</a>
on <a href="https://webchat.freenode.net/">irc.freenode.net</a>
on <a href="http://webchat.freenode.net/">irc.freenode.net</a>
</p>
<h2>OpenGL Forums</h2>
<h1>OpenGL Forums</h1>
<p>
Here are some other OpenGL-related forums you might find useful:
</p>
<ul>
<li><a href="https://www.opengl.org/discussion_boards/">OpenGL discussion forums</a>
<li><a href="http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi">OpenGL discussion forums</a>
at www.opengl.org</li>
<li>Usenet newsgroups:
<ul>

View File

@@ -2,27 +2,25 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Gallium LLVMpipe Driver</title>
<title>llvmpipe</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Gallium LLVMpipe Driver</h1>
<h2>Introduction</h2>
<h1>Introduction</h1>
<p>
The Gallium llvmpipe driver is a software rasterizer that uses LLVM to
do runtime code generation.
Shaders, point/line/triangle rasterization and vertex processing are
implemented with LLVM IR which is translated to x86, x86-64, or ppc64le machine
implemented with LLVM IR which is translated to x86 or x86-64 machine
code.
Also, the driver is multithreaded to take advantage of multiple CPU cores
(up to 8 at this time).
@@ -30,40 +28,28 @@ It's the fastest software rasterizer for Mesa.
</p>
<h2>Requirements</h2>
<h1>Requirements</h1>
<ul>
<li>
<p>An x86 or amd64 processor; 64-bit mode recommended.</p>
<p>
For x86 or amd64 processors, 64-bit mode is recommended.
Support for SSE2 is strongly encouraged. Support for SSE3 and SSE4.1 will
Support for SSE2 is strongly encouraged. Support for SSSE3 and SSE4.1 will
yield the most efficient code. The fewer features the CPU has the more
likely it is that you will run into underperforming, buggy, or incomplete code.
likely is that you run into underperforming, buggy, or incomplete code.
</p>
<p>
For ppc64le processors, use of the Altivec feature (the Vector
Facility) is recommended if supported; use of the VSX feature (the
Vector-Scalar Facility) is recommended if supported AND Mesa is
built with LLVM version 4.0 or later.
</p>
<p>
See <code>/proc/cpuinfo</code> to know what your CPU supports.
See /proc/cpuinfo to know what your CPU supports.
</p>
</li>
<li>
<p>Unless otherwise stated, LLVM version 3.4 is recommended; 3.3 or later is required.</p>
<p>LLVM: version 3.4 recommended; 3.3 or later required.</p>
<p>
For Linux, on a recent Debian based distribution do:
</p>
<pre>
aptitude install llvm-dev
</pre>
<p>
If you want development snapshot builds of LLVM for Debian and derived
distributions like Ubuntu, you can use the APT repository at <a
href="https://apt.llvm.org/" title="Debian Development packages for LLVM"
>apt.llvm.org</a>, which are maintained by Debian's LLVM maintainer.
</p>
<p>
For a RPM-based distribution do:
</p>
@@ -73,9 +59,8 @@ It's the fastest software rasterizer for Mesa.
<p>
For Windows you will need to build LLVM from source with MSVC or MINGW
(either natively or through cross compilers) and CMake, and set the
<code>LLVM</code> environment variable to the directory you installed
it to.
(either natively or through cross compilers) and CMake, and set the LLVM
environment variable to the directory you installed it to.
LLVM will be statically linked, so when building on MSVC it needs to be
built with a matching CRT as Mesa, and you'll need to pass
@@ -104,8 +89,8 @@ It's the fastest software rasterizer for Mesa.
</table>
<p>
You can build only the x86 target by passing
<code>-DLLVM_TARGETS_TO_BUILD=X86</code> to cmake.
You can build only the x86 target by passing -DLLVM_TARGETS_TO_BUILD=X86
to cmake.
</p>
</li>
@@ -115,7 +100,7 @@ It's the fastest software rasterizer for Mesa.
</ul>
<h2>Building</h2>
<h1>Building</h1>
To build everything on Linux invoke scons as:
@@ -123,12 +108,10 @@ To build everything on Linux invoke scons as:
scons build=debug libgl-xlib
</pre>
Alternatively, you can build it with meson with:
Alternatively, you can build it with GNU make, if you prefer, by invoking it as
<pre>
mkdir build
cd build
meson -D glx=gallium-xlib -D gallium-drivers=swrast
ninja
make linux-llvm
</pre>
but the rest of these instructions assume that scons is used.
@@ -140,12 +123,11 @@ For Windows the procedure is similar except the target:
</pre>
<h2>Using</h2>
<h1>Using</h1>
<h3>Linux</h3>
<h2>Linux</h2>
<p>On Linux, building will create a drop-in alternative for
<code>libGL.so</code> into</p>
<p>On Linux, building will create a drop-in alternative for libGL.so into</p>
<pre>
build/foo/gallium/targets/libgl-xlib/libGL.so
@@ -155,15 +137,13 @@ or
lib/gallium/libGL.so
</pre>
<p>To use it set the <code>LD_LIBRARY_PATH</code> environment variable
accordingly.</p>
<p>To use it set the LD_LIBRARY_PATH environment variable accordingly.</p>
<p>For performance evaluation pass <code>build=release</code> to scons,
and use the corresponding lib directory without the <code>-debug</code>
suffix.</p>
<p>For performance evaluation pass build=release to scons, and use the corresponding
lib directory without the "-debug" suffix.</p>
<h3>Windows</h3>
<h2>Windows</h2>
<p>
On Windows, building will create
@@ -181,14 +161,12 @@ any OpenGL drivers):
</p>
<ul>
<li><p>copy <code>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll</code>
to <code>C:\Windows\SysWOW64\mesadrv.dll</code>
</p></li>
<li><p>copy build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll to C:\Windows\SysWOW64\mesadrv.dll</p></li>
<li><p>load this registry settings:</p>
<pre>REGEDIT4
; https://technet.microsoft.com/en-us/library/cc749368.aspx
; https://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
; http://technet.microsoft.com/en-us/library/cc749368.aspx
; http://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL]
"DLL"="mesadrv.dll"
"DriverVersion"=dword:00000001
@@ -200,7 +178,7 @@ any OpenGL drivers):
</ul>
<h2>Profiling</h2>
<h1>Profiling</h1>
<p>
To profile llvmpipe you should build as
@@ -214,10 +192,10 @@ This will ensure that frame pointers are used both in C and JIT functions, and
that no tail call optimizations are done by gcc.
</p>
<h3>Linux perf integration</h3>
<h2>Linux perf integration</h2>
<p>
On Linux, it is possible to have symbol resolution of JIT code with <a href="https://perf.wiki.kernel.org/">Linux perf</a>:
On Linux, it is possible to have symbol resolution of JIT code with <a href="http://perf.wiki.kernel.org/">Linux perf</a>:
</p>
<pre>
@@ -226,81 +204,78 @@ On Linux, it is possible to have symbol resolution of JIT code with <a href="htt
</pre>
<p>
When run inside Linux perf, llvmpipe will create a
<code>/tmp/perf-XXXXX.map</code> file with symbol address table. It also
dumps assembly code to <code>/tmp/perf-XXXXX.map.asm</code>, which can be
used by the <code>bin/perf-annotate-jit.py</code> script to produce
disassembly of the generated code annotated with the samples.
When run inside Linux perf, llvmpipe will create a /tmp/perf-XXXXX.map file with
symbol address table. It also dumps assembly code to /tmp/perf-XXXXX.map.asm,
which can be used by the bin/perf-annotate-jit script to produce disassembly of
the generated code annotated with the samples.
</p>
<p>You can obtain a call graph via
<a href="https://github.com/jrfonseca/gprof2dot#linux-perf">Gprof2Dot</a>.</p>
<a href="http://code.google.com/p/jrfonseca/wiki/Gprof2Dot#linux_perf">Gprof2Dot</a>.</p>
<h2>Unit testing</h2>
<h1>Unit testing</h1>
<p>
Building will also create several unit tests in
<code>build/linux-???-debug/gallium/drivers/llvmpipe</code>:
build/linux-???-debug/gallium/drivers/llvmpipe:
</p>
<ul>
<li> <code>lp_test_blend</code>: blending
<li> <code>lp_test_conv</code>: SIMD vector conversion
<li> <code>lp_test_format</code>: pixel unpacking/packing
<li> lp_test_blend: blending
<li> lp_test_conv: SIMD vector conversion
<li> lp_test_format: pixel unpacking/packing
</ul>
<p>
Some of these tests can output results and benchmarks to a tab-separated file
for later analysis, e.g.:
Some of this tests can output results and benchmarks to a tab-separated-file
for posterior analysis, e.g.:
</p>
<pre>
build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv
</pre>
<h2>Development Notes</h2>
<h1>Development Notes</h1>
<ul>
<li>
When looking at this code for the first time, start in lp_state_fs.c, and
then skim through the <code>lp_bld_*</code> functions called there, and
the comments at the top of the <code>lp_bld_*.c</code> functions.
When looking to this code by the first time start in lp_state_fs.c, and
then skim through the lp_bld_* functions called in there, and the comments
at the top of the lp_bld_*.c functions.
</li>
<li>
The driver-independent parts of the LLVM / Gallium code are found in
<code>src/gallium/auxiliary/gallivm/</code>. The filenames and function
prefixes need to be renamed from <code>lp_bld_</code> to something else
though.
src/gallium/auxiliary/gallivm/. The filenames and function prefixes
need to be renamed from "lp_bld_" to something else though.
</li>
<li>
We use LLVM-C bindings for now. They are not documented, but follow the C++
interfaces very closely, and appear to be complete enough for code
generation. See
<a href="https://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
this stand-alone example</a>. See the <code>llvm-c/Core.h</code> file for
reference.
<a href="http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
this stand-alone example</a>. See the llvm-c/Core.h file for reference.
</li>
</ul>
<h2 id="recommended_reading">Recommended Reading</h2>
<h1 id="recommended_reading">Recommended Reading</h1>
<ul>
<li>
<p>Rasterization</p>
<ul>
<li><a href="https://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="http://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="http://www.drdobbs.com/parallel/rasterization-on-larrabee/217200602">Rasterization on Larrabee</a> (<a href="http://devmaster.net/posts/2887/rasterization-on-larrabee">DevMaster copy</a>)</li>
<li><a href="http://devmaster.net/posts/6133/rasterization-using-half-space-functions">Rasterization using half-space functions</a></li>
<li><a href="http://devmaster.net/posts/6145/advanced-rasterization">Advanced Rasterization</a></li>
<li><a href="https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
<li><a href="http://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
</ul>
</li>
<li>
<p>Texture sampling</p>
<ul>
<li><a href="http://chrishecker.com/Miscellaneous_Technical_Articles#Perspective_Texture_Mapping">Perspective Texture Mapping</a></li>
<li><a href="https://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="http://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php">Run-Time MIP-Map Filtering</a></li>
<li><a href="http://alt.3dcenter.org/artikel/2003/10-26_a_english.php">Will "brilinear" filtering persist?</a></li>
<li><a href="http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html">Trilinear filtering</a></li>
@@ -319,21 +294,21 @@ for later analysis, e.g.:
<li><a href="http://www.drdobbs.com/optimizing-pixomatic-for-modern-x86-proc/184405807">Optimizing Pixomatic For Modern x86 Processors</a></li>
<li><a href="http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html">Intel 64 and IA-32 Architectures Optimization Reference Manual</a></li>
<li><a href="http://www.agner.org/optimize/">Software optimization resources</a></li>
<li><a href="https://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a></li>
<li><a href="http://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
</ul>
</li>
<li>
<p>LLVM</p>
<ul>
<li><a href="http://llvm.org/docs/LangRef.html">LLVM Language Reference Manual</a></li>
<li><a href="https://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
<li><a href="http://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
</ul>
</li>
<li>
<p>General</p>
<ul>
<li><a href="https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="https://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
<li><a href="http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="http://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
</ul>
</li>
</ul>

38
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@@ -0,0 +1,38 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Function Name Mangling</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Function Name Mangling</h1>
<p>
If you want to use both Mesa and another OpenGL library in the same
application at the same time you may find it useful to compile Mesa with
<i>name mangling</i>.
This results in all the Mesa functions being prefixed with
<b>mgl</b> instead of <b>gl</b>.
</p>
<p>
To do this, recompile Mesa with the compiler flag -DUSE_MGL_NAMESPACE.
Add the flag to CFLAGS in the configuration file which you want to use.
For example:
</p>
<pre>
CFLAGS += -DUSE_MGL_NAMESPACE
</pre>
</div>
</body>
</html>

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@@ -3,48 +3,61 @@ body {
background-color: #ffffff;
font: 14px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif;
color: black;
link: #111188;
}
h1 {
font-size: 24px;
font: 24px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif;
font-weight: bold;
color: black;
}
h2 {
font-size: 18px;
font: 18px 'Lucida Grande', Geneva, Arial, Verdana, sans-serif, bold;
font-weight: bold;
color: black;
}
code {
font-family: monospace;
font-size: 10pt;
color: black;
}
pre {
/*font-family: monospace;*/
font-size: 10pt;
background-color: #eee;
margin-left: 2em;
padding: .5em;
/*color: black;*/
}
iframe {
width: 19em;
height: 80em;
border: none;
float: left;
width: 19em;
height: 80em;
border: none;
float: left;
}
.content {
position: absolute;
left: 20em;
right: 10px;
overflow: hidden;
position: absolute;
left: 20em;
right: 10px;
overflow: hidden
}
.header {
background: url('gears.png') 15px no-repeat, black url('gears.png') right no-repeat;
padding: 1.75rem;
text-align: center;
color: white;
font: x-large sans-serif;
background: black url('gears.png') 15px no-repeat;
margin:0;
padding: 5px;
clear:both;
}
.header h1 {
background: url('gears.png') right no-repeat;
color: white;
font: x-large sans-serif;
text-align: center;
height: 50px;
margin: 0;
padding-top: 30px;
}

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@@ -1,424 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Compilation and Installation Using Meson</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Compilation and Installation Using Meson</h1>
<ul>
<li><a href="#intro">Introduction</a></li>
<li><a href="#basic">Basic Usage</a></li>
<li><a href="#advanced">Advanced Usage</a></li>
<li><a href="#cross-compilation">Cross-compilation and 32-bit builds</a></li>
</ul>
<h2 id="intro">1. Introduction</h2>
<p>For general information about Meson see the
<a href="http://mesonbuild.com/">Meson website</a>.</p>
<p><strong>Mesa's Meson build system is generally considered stable and ready
for production.</strong></p>
<p>The Meson build of Mesa is tested on Linux, macOS, Cygwin and Haiku, FreeBSD,
DragonflyBSD, NetBSD, and should work on OpenBSD.</p>
<p>If Meson is not already installed on your system, you can typically
install it with your package installer. For example:</p>
<pre>
sudo apt-get install meson # Ubuntu
</pre>
or
<pre>
sudo dnf install meson # Fedora
</pre>
<p><strong>Mesa requires Meson &gt;= 0.46.0 to build.</strong>
Some older versions of meson do not check that they are too old and will error
out in odd ways.
</p>
<p>You'll also need <a href="https://ninja-build.org/">Ninja</a>.
If it's not already installed, use apt-get or dnf to install
the <em>ninja-build</em> package.
</p>
<h2 id="basic">2. Basic Usage</h2>
<p>
The meson program is used to configure the source directory and generates
either a ninja build file or Visual Studio® build files. The latter must
be enabled via the <code>--backend</code> switch, as ninja is the default
backend on all
operating systems.
</p>
<p>
Meson only supports out-of-tree builds, and must be passed a
directory to put built and generated sources into. We'll call that directory
"build" here.
It's recommended to create a
<a href="http://mesonbuild.com/Using-multiple-build-directories.html">
separate build directory</a> for each configuration you might want to use.
</p>
<p>Basic configuration is done with:</p>
<pre>
meson build/
</pre>
<p>
This will create the build directory.
If any dependencies are missing, you can install them, or try to remove
the dependency with a Meson configuration option (see below).
</p>
<p>
To review the options which Meson chose, run:
</p>
<pre>
meson configure build/
</pre>
<p>
Meson does not currently support listing configuration options before
running "meson build/" but this feature is being discussed upstream.
For now, we have a <code>bin/meson-options.py</code> script that prints
the options for you.
If that script doesn't work for some reason, you can always look in the
<a href="https://gitlab.freedesktop.org/mesa/mesa/blob/master/meson_options.txt">
meson_options.txt</a> file at the root of the project.
</p>
<p>
With additional arguments <code>meson configure</code> can be used to change
options for a previously configured build directory.
All options passed to this command are in the form
<code>-D "option"="value"</code>.
For example:
</p>
<pre>
meson configure build/ -Dprefix=/tmp/install -Dglx=true
</pre>
<p>
Note that options taking lists (such as <code>platforms</code>) are
<a href="http://mesonbuild.com/Build-options.html#using-build-options">a bit
more complicated</a>, but the simplest form compatible with Mesa options
is to use a comma to separate values (<code>-D platforms=drm,wayland</code>)
and brackets to represent an empty list (<code>-D platforms=[]</code>).
</p>
<p>
Once you've run the initial <code>meson</code> command successfully you can use
your configured backend to build the project in your build directory:
</p>
<pre>
ninja -C build/
</pre>
<p>
The next step is to install the Mesa libraries, drivers, etc.
This also finishes up some final steps of the build process (such as creating
symbolic links for drivers). To install:
</p>
<pre>
ninja -C build/ install
</pre>
<p>
Note: autotools automatically updated translation files (used by the DRI
configuration tool) as part of the build process,
Meson does not do this. Instead, you will need do this:
</p>
<pre>
ninja -C build/ xmlpool-pot xmlpool-update-po xmlpool-gmo
</pre>
<h2 id="advanced">3. Advanced Usage</h2>
<dl>
<dt>Installation Location</dt>
<dd>
<p>
Meson default to installing libGL.so in your system's main lib/ directory
and DRI drivers to a dri/ subdirectory.
</p>
<p>
Developers will often want to install Mesa to a testing directory rather
than the system library directory.
This can be done with the --prefix option. For example:
</p>
<pre>
meson --prefix="${PWD}/build/install" build/
</pre>
<p>
will put the final libraries and drivers into the build/install/
directory.
Then you can set LD_LIBRARY_PATH and LIBGL_DRIVERS_PATH to that location
to run/test the driver.
</p>
<p>
Meson also honors <code>DESTDIR</code> for installs.
</p>
</dd>
<dt>Compiler Options</dt>
<dd>
<p>Meson supports the common CFLAGS, CXXFLAGS, etc. environment
variables but their use is discouraged because of the many caveats
in using them.
</p>
<p>Instead, it is recomended to use <code>-D${lang}_args</code> and
<code>-D${lang}_link_args</code>. Among the benefits of these options
is that they are guaranteed to persist across rebuilds and reconfigurations.
</p>
<p>
This example sets -fmax-errors for compiling C sources and -DMAGIC=123
for C++ sources:
</p>
<pre>
meson builddir/ -Dc_args=-fmax-errors=10 -Dcpp_args=-DMAGIC=123
</pre>
</dd>
<dt>Compiler Specification</dt>
<dd>
<p>
Meson supports the standard CC and CXX environment variables for
changing the default compiler. Note that Meson does not allow
changing the compilers in a configured builddir so you will need
to create a new build dir for a different compiler.
</p>
<p>
This is an example of specifying the clang compilers and cleaning
the build directory before reconfiguring with an extra C option:
</p>
<pre>
CC=clang CXX=clang++ meson build-clang
ninja -C build-clang
ninja -C build-clang clean
meson configure build -Dc_args="-Wno-typedef-redefinition"
ninja -C build-clang
</pre>
<p>
The default compilers depends on your operating system. Meson supports most of
the popular compilers, a complete list is available
<a href="http://mesonbuild.com/Reference-tables.html#compiler-ids">here</a>.
</p>
</dd>
<dt>LLVM</dt>
<dd><p>Meson includes upstream logic to wrap llvm-config using its standard
dependency interface.
</p></dd>
<dd><p>
As of meson 0.49.0 meson also has the concept of a
<a href="https://mesonbuild.com/Native-environments.html">"native file"</a>,
these files provide information about the native build environment (as opposed
to a cross build environment). They are ini formatted and can override where to
find llvm-config:
</p>
custom-llvm.ini
<pre>
[binaries]
llvm-config = '/usr/local/bin/llvm/llvm-config'
</pre>
Then configure meson:
<pre>
meson builddir/ --native-file custom-llvm.ini
</pre>
</dd>
<dd><p>
Meson &lt; 0.49 doesn't support native files, so to specify a custom
<code>llvm-config</code> you need to modify your <code>$PATH</code> (or
<code>%PATH%</code> on windows), which will be searched for
<code>llvm-config</code>, <code>llvm-config<i>$version</i></code>,
and <code>llvm-config-<i>$version</i></code>:
</p>
<pre>
PATH=/path/to/folder/with/llvm-config:$PATH meson build
</pre>
</dd>
<dd><p>
For selecting llvm-config for cross compiling a
<a href="https://mesonbuild.com/Cross-compilation.html#defining-the-environment">"cross file"</a>
should be used. It uses the same format as the native file above:
</p>
<p>cross-llvm.ini</p>
<pre>
[binaries]
...
llvm-config = '/usr/lib/llvm-config-32'
</pre>
<p>Then configure meson:</p>
<pre>
meson builddir/ --cross-file cross-llvm.ini
</pre>
See the <a href="#cross-compilation">Cross Compilation</a> section for more information.
</dd>
<dt><code>PKG_CONFIG_PATH</code></dt>
<dd><p>The
<code>pkg-config</code> utility is a hard requirement for configuring and
building Mesa on Unix-like systems. It is used to search for external libraries
on the system. This environment variable is used to control the search path for
<code>pkg-config</code>. For instance, setting
<code>PKG_CONFIG_PATH=/usr/X11R6/lib/pkgconfig</code> will search for package
metadata in <code>/usr/X11R6</code> before the standard directories.</p>
</dd>
</dl>
<p>
One of the oddities of meson is that some options are different when passed to
the <code>meson</code> than to <code>meson configure</code>. These options are
passed as --option=foo to <code>meson</code>, but -Doption=foo to <code>meson
configure</code>. Mesa defined options are always passed as -Doption=foo.
</p>
<p>For those coming from autotools be aware of the following:</p>
<dl>
<dt><code>--buildtype/-Dbuildtype</code></dt>
<dd><p>This option will set the compiler debug/optimisation levels to aid
debugging the Mesa libraries.</p>
<p>Note that in meson this defaults to <code>debugoptimized</code>, and
not setting it to <code>release</code> will yield non-optimal
performance and binary size. Not using <code>debug</code> may interfere
with debugging as some code and validation will be optimized away.
</p>
<p> For those wishing to pass their own optimization flags, use the <code>plain</code>
buildtype, which causes meson to inject no additional compiler arguments, only
those in the C/CXXFLAGS and those that mesa itself defines.</p>
</dd>
<dt><code>-Db_ndebug</code></dt>
<dd><p>This option controls assertions in meson projects. When set to <code>false</code>
(the default) assertions are enabled, when set to true they are disabled. This
is unrelated to the <code>buildtype</code>; setting the latter to
<code>release</code> will not turn off assertions.
</p>
</dd>
</dl>
<h2 id="cross-compilation">4. Cross-compilation and 32-bit builds</h2>
<p><a href="https://mesonbuild.com/Cross-compilation.html">Meson supports
cross-compilation</a> by specifying a number of binary paths and
settings in a file and passing this file to <code>meson</code> or
<code>meson configure</code> with the <code>--cross-file</code>
parameter.</p>
<p>This file can live at any location, but you can use the bare filename
(without the folder path) if you put it in $XDG_DATA_HOME/meson/cross or
~/.local/share/meson/cross</p>
<p>Below are a few example of cross files, but keep in mind that you
will likely have to alter them for your system.</p>
<p>
Those running on ArchLinux can use the AUR-maintained packages for some
of those, as they'll have the right values for your system:
</p>
<ul>
<li><a href="https://aur.archlinux.org/packages/meson-cross-x86-linux-gnu">meson-cross-x86-linux-gnu</a></li>
<li><a href="https://aur.archlinux.org/packages/meson-cross-aarch64-linux-gnu">meson-cross-aarch64-linux-gnu</a></li>
</ul>
<p>
32-bit build on x86 linux:
</p>
<pre>
[binaries]
c = '/usr/bin/gcc'
cpp = '/usr/bin/g++'
ar = '/usr/bin/gcc-ar'
strip = '/usr/bin/strip'
pkgconfig = '/usr/bin/pkg-config-32'
llvm-config = '/usr/bin/llvm-config32'
[properties]
c_args = ['-m32']
c_link_args = ['-m32']
cpp_args = ['-m32']
cpp_link_args = ['-m32']
[host_machine]
system = 'linux'
cpu_family = 'x86'
cpu = 'i686'
endian = 'little'
</pre>
<p>
64-bit build on ARM linux:
</p>
<pre>
[binaries]
c = '/usr/bin/aarch64-linux-gnu-gcc'
cpp = '/usr/bin/aarch64-linux-gnu-g++'
ar = '/usr/bin/aarch64-linux-gnu-gcc-ar'
strip = '/usr/bin/aarch64-linux-gnu-strip'
pkgconfig = '/usr/bin/aarch64-linux-gnu-pkg-config'
exe_wrapper = '/usr/bin/qemu-aarch64-static'
[host_machine]
system = 'linux'
cpu_family = 'aarch64'
cpu = 'aarch64'
endian = 'little'
</pre>
<p>
64-bit build on x86 windows:
</p>
<pre>
[binaries]
c = '/usr/bin/x86_64-w64-mingw32-gcc'
cpp = '/usr/bin/x86_64-w64-mingw32-g++'
ar = '/usr/bin/x86_64-w64-mingw32-ar'
strip = '/usr/bin/x86_64-w64-mingw32-strip'
pkgconfig = '/usr/bin/x86_64-w64-mingw32-pkg-config'
exe_wrapper = 'wine'
[host_machine]
system = 'windows'
cpu_family = 'x86_64'
cpu = 'i686'
endian = 'little'
</pre>
</div>
</body>
</html>

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@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -17,15 +17,15 @@
<h1>OpenGL ES</h1>
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about
OpenGL ES can be found at <a href="https://www.khronos.org/opengles/">
https://www.khronos.org/opengles/</a>.</p>
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/">
http://www.khronos.org/opengles/</a>.</p>
<p>OpenGL ES depends on a working EGL implementation. Please refer to
<a href="egl.html">Mesa EGL</a> for more information about EGL.</p>
<h2>Build the Libraries</h2>
<ol>
<li>Run <code>meson configure</code> with <code>-D gles1=true -D gles2=true</code> and enable the Gallium driver for your hardware.</li>
<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code> and enable the Gallium driver for your hardware.</li>
<li>Build and install Mesa as usual.</li>
</ol>
@@ -33,7 +33,7 @@ Alternatively, if XCB-DRI2 is installed on the system, one can use
<code>egl_dri2</code> EGL driver with OpenGL|ES-enabled DRI drivers
<ol>
<li>Run <code>meson configure</code> with <code>-D gles1=true -D gles2=true</code>.</li>
<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code>.</li>
<li>Build and install Mesa as usual.</li>
</ol>

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@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -45,14 +45,14 @@ The OSMesa interface may be used with any of three software renderers:
There are several examples of OSMesa in the mesa/demos repository.
</p>
<h2>Building OSMesa</h2>
<h1>Building OSMesa</h1>
<p>
Configure and build Mesa with something like:
<pre>
meson builddir -Dosmesa=gallium -Dgallium-drivers=swrast -Ddri-drivers=[] -Dvulkan-drivers=[] -Dprefix=$PWD/builddir/install
ninja -C builddir install
configure --enable-osmesa --disable-driglx-direct --disable-dri --with-gallium-drivers=swrast
make
</pre>
<p>
@@ -63,12 +63,13 @@ Make sure you have LLVM installed first if you want to use the llvmpipe driver.
When the build is complete you should find:
</p>
<pre>
$PWD/builddir/install/lib/libOSMesa.so (swrast-based OSMesa)
$PWD/builddir/install/lib/gallium/libOSMsea.so (gallium-based OSMesa)
lib/libOSMesa.so (swrast-based OSMesa)
lib/gallium/libOSMsea.so (gallium-based OSMesa)
</pre>
<p>
Set your LD_LIBRARY_PATH to point to $PWD/builddir/install to use the libraries
Set your LD_LIBRARY_PATH to point to one directory or the other to select
the library you want to use.
</p>
<p>

31
docs/patents.txt Normal file
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@@ -0,0 +1,31 @@
ARB_texture_float:
Silicon Graphics, Inc. owns US Patent #6,650,327, issued November 18,
2003 [1].
SGI believes this patent contains necessary IP for graphics systems
implementing floating point rasterization and floating point
framebuffer capabilities described in ARB_texture_float extension, and
will discuss licensing on RAND terms, on an individual basis with
companies wishing to use this IP in the context of conformant OpenGL
implementations [2].
The source code to implement ARB_texture_float extension is included
and can be toggled on at compile time, for those who purchased a
license from SGI, or are in a country where the patent does not apply,
etc.
The software is provided "as is", without warranty of any kind, express
or implied, including but not limited to the warranties of
merchantability, fitness for a particular purpose and noninfringement.
In no event shall the authors or copyright holders be liable for any
claim, damages or other liability, whether in an action of contract,
tort or otherwise, arising from, out of or in connection with the
software or the use or other dealings in the software.
You should contact a lawyer or SGI's legal department if you want to
enable this extension.
[1] http://www.google.com/patents/about?id=mIIOAAAAEBAJ&dq=6650327
[2] http://www.opengl.org/registry/specs/ARB/texture_float.txt

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<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>

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<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -45,7 +45,7 @@ Multiple filters can be used together.
<li>pp_nored, pp_nogreen, pp_noblue - set to 1 to remove the corresponding color channel.
These are basic filters for easy testing of the PP queue.
<li>pp_jimenezmlaa, pp_jimenezmlaa_color -
<a href="https://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
<a href="http://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
is a morphological antialiasing filter.
The two versions use depth and color data, respectively.
Which works better depends on the app - depth will not blur text, but it will
@@ -55,6 +55,10 @@ Numbers higher than 8 see minimizing gains.
<li>pp_celshade - set to 1 to enable cell shading (a more complex color filter).
</ul>
<br>
<br>
</div>
</body>
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<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -20,16 +20,9 @@
In general, precompiled Mesa libraries are not available.
</p>
<p>
Some Linux distributions closely follow the latest Mesa releases. On others one
has to use unofficial channels.
However, some Linux distros (such as Ubuntu) seem to closely track
Mesa and often have the latest Mesa release available as an update.
</p>
<p>There are some general directions:</p>
<ul>
<li>Debian/Ubuntu based distros - PPA: xorg-edgers, oibaf and padoka</li>
<li>Fedora - Corp: erp and che</li>
<li>OpenSuse/SLES - OBS: X11:XOrg and pontostroy:X11</li>
<li>Gentoo/Archlinux - officially provided/supported</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Release Calendar</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Release Calendar</h1>
<h2>Overview</h2>
<p>
Mesa provides feature/development and stable releases.
</p>
<p>
The table below lists the date and release manager that is expected to do the
specific release.
</p>
<p>
Regular updates will ensure that the schedule for the current and the next two
feature releases are shown in the table.
</p>
<p>
In order to keep the whole releasing team up to date with the tools used, best
practices and other details, the member in charge of the next feature release
will be in constant rotation.
</p>
<p>
The way the release schedule works is explained
<a href="releasing.html#schedule" target="_parent">here</a>.
</p
>
<p>
Take a look <a href="submittingpatches.html#criteria" target="_parent">here</a>
if you'd like to nominate a patch in the next stable release.
</p>
<h2 id="calendar">Calendar</h2>
<table border="1">
<tr>
<th>Branch</th>
<th>Expected date</th>
<th>Release</th>
<th>Release manager</th>
<th>Notes</th>
</tr>
<tr>
<td rowspan="3">19.1</td>
<td>2019-08-20</td>
<td>19.1.5</td>
<td>Juan A. Suarez</td>
<td>
</tr>
<tr>
<td>2019-09-03</td>
<td>19.1.6</td>
<td>Juan A. Suarez</td>
<td>
</tr>
<tr>
<td>2019-09-17</td>
<td>19.1.7</td>
<td>Juan A. Suarez</td>
<td>Last planned 19.1.x release</td>
</tr>
<tr>
<td rowspan="4">19.2</td>
<td>2019-08-06</td>
<td>19.2.0-rc1</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-08-13</td>
<td>19.2.0-rc2</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-08-20</td>
<td>19.2.0-rc3</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-08-27</td>
<td>19.2.0-rc4</td>
<td>Emil Velikov</td>
<td>Last planned RC/Final release</td>
</tr>
<tr>
<td rowspan="4">19.3</td>
<td>2019-10-15</td>
<td>19.3.0-rc1</td>
<td>Dylan Baker</td>
<td>
</tr>
<tr>
<td>2019-10-22</td>
<td>19.3.0-rc2</td>
<td>Dylan Baker</td>
<td>
</tr>
<tr>
<td>2019-10-29</td>
<td>19.3.0-rc3</td>
<td>Dylan Baker</td>
<td>
</tr>
<tr>
<td>2019-11-05</td>
<td>19.3.0-rc4</td>
<td>Dylan Baker</td>
<td>Last planned RC/Final release</td>
</tr>
</table>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Releasing Process</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Releasing Process</h1>
<ul>
<li><a href="#overview">Overview</a>
<li><a href="#schedule">Release schedule</a>
<li><a href="#pickntest">Cherry-pick and test</a>
<li><a href="#stagingbranch">Staging branch</a>
<li><a href="#branch">Making a branchpoint</a>
<li><a href="#prerelease">Pre-release announcement</a>
<li><a href="#release">Making a new release</a>
<li><a href="#announce">Announce the release</a>
<li><a href="#website">Update the mesa3d.org website</a>
<li><a href="#bugzilla">Update Bugzilla</a>
</ul>
<h2 id="overview">Overview</h2>
<p>
This document uses the convention X.Y.Z for the release number with X.Y being
the stable branch name.
</p>
<p>
Mesa provides feature and bugfix releases. Former use zero as patch version (Z),
while the latter have a non-zero one.
</p>
<p>
For example:
</p>
<pre>
Mesa 10.1.0 - 10.1 branch, feature
Mesa 10.1.4 - 10.1 branch, bugfix
Mesa 12.0.0 - 12.0 branch, feature
Mesa 12.0.2 - 12.0 branch, bugfix
</pre>
<h2 id="schedule">Release schedule</h2>
<p>
Releases should happen on Wednesdays. Delays can occur although those
should be kept to a minimum.
</p>
<p>
See our <a href="release-calendar.html" target="_parent">calendar</a>
for information about how the release schedule is planned, and the
date and other details for individual releases.
</p>
<h2>Feature releases</h2>
<ul>
<li>Available approximately every three months.
<li>Initial timeplan available 2-4 weeks before the planned branchpoint (rc1)
on the mesa-announce@ mailing list.
<li>Typically, the final release will happen after 4
candidates. Additional ones may be needed in order to resolve blocking
regressions, though.
<li>A <a href="#prerelease">pre-release</a> announcement should be available
approximately 24 hours before the final (non-rc) release.
</ul>
<h2>Stable releases</h2>
<ul>
<li>Normally available once every two weeks.
<li>Only the latest branch has releases. See note below.
<li>A <a href="#prerelease">pre-release</a> announcement should be available
approximately 48 hours before the actual release.
</ul>
<p>
Note: There is one or two releases overlap when changing branches. For example:
</p>
<p>
The final release from the 12.0 series Mesa 12.0.5 will be out around the same
time (or shortly after) 13.0.1 is out.
</p>
<p>
This also involves that, as a final release may be delayed due to the
need of additional candidates to solve some blocking regression(s),
the release manager might have to update
the <a href="release-calendar.html" target="_parent">calendar</a> with
additional bug fix releases of the current stable branch.
</p>
<h2 id="pickntest">Cherry-picking and testing</h2>
<p>
Commits nominated for the active branch are picked as based on the
<a href="submittingpatches.html#criteria" target="_parent">criteria</a> as
described in the same section.
</p>
<p>
Nomination happens in the mesa-stable@ mailing list. However,
maintainer is responsible of checking for forgotten candidates in the
master branch. This is achieved by a combination of ad-hoc scripts and
a casual search for terms such as regression, fix, broken and similar.
</p>
<p>
Maintainer is also responsible for testing in various possible permutations of
the meson and scons build.
</p>
<h2>Cherry-picking and build/check testing</h2>
<p>Done continuously up-to the <a href="#prerelease">pre-release</a> announcement.</p>
<p>
Developers can request, <em>as an exception</em>, patches to be applied up-to
the last one hour before the actual release. This is made <strong>only</strong>
with explicit permission/request, and the patch <strong>must</strong> be very
well contained. Thus it cannot affect more than one driver/subsystem.
</p>
<p>Following developers have requested permanent exception</p>
<ul>
<li><em>Ilia Mirkin</em>
<li><em>AMD team</em>
</ul>
<p>The following must pass:</p>
<ul>
<li>meson test, scons and scons check
<li>Testing with different version of system components - LLVM and others is also
performed where possible.
<li>As a general rule, testing with various combinations of configure
switches, depending on the specific patchset.
</ul>
<p>
These are achieved by combination of <a href="basictesting">local testing</a>,
which includes mingw-w64 cross compilation and AppVeyor plus Travis-CI, the
latter two as part of their Github integration.
</p>
<p>
For Windows related changes, the main contact point is Brian
Paul. Jose Fonseca can also help as a fallback contact.
</p>
<p>
For Android related changes, the main contact is Tapani
P&auml;lli. Mauro Rossi is collaborating with android-x86 and may
provide feedback about the build status in that project.
</p>
<p>
For MacOSX related changes, Jeremy Huddleston Sequoia is currently a
good contact point.
</p>
<p>
<strong>Note:</strong> If a patch in the current queue needs any additional
fix(es), then they should be squashed together. The commit messages and the
&quot;<code>cherry picked from</code>&quot;-tags must be preserved.
</p>
<p>
This should be noted in the <a href="#prerelease">pre-announce</a> email.
</p>
<pre>
git show b10859ec41d09c57663a258f43fe57c12332698e
commit b10859ec41d09c57663a258f43fe57c12332698e
Author: Jonas Pfeil &lt;pfeiljonas@gmx.de&gt;
Date: Wed Mar 1 18:11:10 2017 +0100
ralloc: Make sure ralloc() allocations match malloc()'s alignment.
The header of ralloc needs to be aligned, because the compiler assumes
...
(cherry picked from commit cd2b55e536dc806f9358f71db438dd9c246cdb14)
Squashed with commit:
ralloc: don't leave out the alignment factor
Experimentation shows that without alignment factor gcc and clang choose
...
(cherry picked from commit ff494fe999510ea40e3ed5827e7818550b6de126)
</pre>
<h2>Regression/functionality testing</h2>
<p>
Less often (once or twice), shortly before the pre-release announcement.
Ensure that testing is redone if Intel devs have requested an exception, as per above.
</p>
<ul>
<li><em>no regressions should be observed for Piglit/dEQP/CTS/Vulkan on Intel platforms</em>
<li><em>no regressions should be observed for Piglit using the swrast, softpipe
and llvmpipe drivers</em>
</ul>
<p>
Currently testing is performed courtesy of the Intel OTC team and their Jenkins CI setup. Check with the Intel team over IRC how to get things setup.
</p>
<p>
Installing the built driver from the pre-announced RC branch in the
system and making some every day's use until the release may be a good
idea too.
</p>
<h2 id="stagingbranch">Staging branch</h2>
<p>
A live branch, which contains the currently merge/rejected patches is available
in the main repository under <code>staging/X.Y</code>. For example:
</p>
<pre>
staging/18.1 - WIP branch for the 18.1 series
staging/18.2 - WIP branch for the 18.2 series
</pre>
<p>
Notes:
</p>
<ul>
<li>People are encouraged to test the staging branch and report regressions.</li>
<li>The branch history is not stable and it <strong>will</strong> be rebased,</li>
</ul>
<h2 id="branch">Making a branchpoint</h2>
<p>
A branchpoint is made such that new development can continue in parallel to
stabilisation and bugfixing.
</p>
<p>
Note: Before doing a branch ensure that basic build and <code>meson test</code>
testing is done and there are little to-no issues. Ideally all of those should
be tackled already.
</p>
<p>
Check if the version number is going to remain as, alternatively
<code> git mv docs/relnotes/{current,new}.html </code> as appropriate.
</p>
<p>
To setup the branchpoint:
</p>
<pre>
git checkout master # make sure we're in master first
git tag -s X.Y-branchpoint -m "Mesa X.Y branchpoint"
git checkout -b X.Y
git checkout master
$EDITOR VERSION # bump the version number
git commit -as
cp docs/relnotes/{X.Y,X.Y+1}.html # copy/create relnotes template
git commit -as
git push origin X.Y-branchpoint X.Y
</pre>
<p>
Now go to
<a href="https://gitlab.freedesktop.org/mesa/mesa/-/milestones" target="_parent">gitlab</a> and add the new Mesa version X.Y.
</p>
<p>
Check that there are no distribution breaking changes and revert them if needed.
For example: files being overwritten on install, etc. Happens extremely rarely -
we had only one case so far (see commit 2ced8eb136528914e1bf4e000dea06a9d53c7e04).
</p>
<p>
Proceed to <a href="#release">release</a> -rc1.
</p>
<h2 id="prerelease">Pre-release announcement</h2>
<p>
It comes shortly after outstanding patches in the respective branch are pushed.
Developers can check, in brief, what's the status of their patches. They,
alongside very early testers, are strongly encouraged to test the branch and
report any regressions.
</p>
<p>
It is followed by a brief period (normally 24 or 48 hours) before the actual
release is made.
</p>
<p>
Be aware to add a note to warn about a final release in a series, if
that is the case.
</p>
<h2>Terminology used</h2>
<ul><li>Nominated</ul>
<p>
Patch that is nominated but yet to to merged in the patch queue/branch.
</p>
<ul><li>Queued</ul>
<p>
Patch is in the queue/branch and will feature in the next release.
Barring reported regressions or objections from developers.
</p>
<ul><li>Rejected</ul>
<p>
Patch does not fit the
<a href="submittingpatches.html#criteria" target="_parent">criteria</a> and
is followed by a brief information. The release maintainer is human so if you
believe you've spotted a mistake do let them know.
</p>
<h2>Format/template</h2>
<pre>
Subject: [ANNOUNCE] Mesa X.Y.Z release candidate
To: mesa-announce@...
Cc: mesa-dev@...
Hello list,
The candidate for the Mesa X.Y.Z is now available. Currently we have:
- NUMBER queued
- NUMBER nominated (outstanding)
- and NUMBER rejected patches
[If applicable:
Note: this is the final anticipated release in the SERIES series. Users are
encouraged to migrate to the NEXT_SERIES series in order to obtain future fixes.]
BRIEF SUMMARY OF CHANGES
Take a look at section "Mesa stable queue" for more information.
Testing reports/general approval
--------------------------------
Any testing reports (or general approval of the state of the branch) will be
greatly appreciated.
The plan is to have X.Y.Z this DAY (DATE), around or shortly after TIME.
If you have any questions or suggestions - be that about the current patch
queue or otherwise, please go ahead.
Trivial merge conflicts
-----------------------
List of commits where manual intervention was required.
Keep the authors in the CC list.
commit SHA
Author: AUTHOR
COMMIT SUMMARY
CHERRY PICKED FROM
For example:
commit 990f395e007c3204639daa34efc3049f350ee819
Author: Emil Velikov &lt;emil.velikov@collabora.com&gt;
anv: automake: cleanup the generated json file during make clean
(cherry picked from commit 8df581520a823564be0ab5af7dbb7d501b1c9670)
Cheers,
Emil
Mesa stable queue
-----------------
Nominated (NUMBER)
==================
AUTHOR (NUMBER):
SHA COMMIT SUMMARY
For example:
Dave Airlie (1):
2de85eb radv: fix texturesamples to handle single sample case
Queued (NUMBER)
===============
AUTHOR (NUMBER):
COMMIT SUMMARY
[If applicable:
Squashed with
COMMIT SUMMARY]
For example:
Jonas Pfeil (1):
ralloc: Make sure ralloc() allocations match malloc()'s alignment.
Squashed with
ralloc: don't leave out the alignment factor
Rejected (NUMBER)
=================
AUTHOR (NUMBER):
SHA COMMIT SUMMARY
Reason: ...
For example:
Emil Velikov (1)
a39ad18 configure.ac: honour LLVM_LIBDIR when linking against LLVM
Reason: The patch was reverted shortly after it was merged.
</pre>
<h2 id="release">Making a new release</h2>
<p>
These are the instructions for making a new Mesa release.
</p>
<h3>Get latest source files</h3>
<p>
Ensure the latest code is available - both in your local master and the
relevant branch.
</p>
<h3 id="basictesting">Perform basic testing</h3>
<p>
Most of the testing should already be done during the
<a href="#pickntest">cherry-pick</a> and
<a href="#prerelease">pre-announce</a> stages.
So we do a quick 'touch test'
</p>
<ul>
<li>meson dist
<li>scons (from release tarball)
<li>the produced binaries work
</ul>
<p>
Here is one solution:
</p>
<pre>
__glxgears_cmd='glxgears 2&gt;&amp;1 | grep -v "configuration file"'
__es2info_cmd='es2_info 2&gt;&amp;1 | egrep "GL_VERSION|GL_RENDERER|.*dri\.so"'
__es2gears_cmd='es2gears_x11 2&gt;&amp;1 | grep -v "configuration file"'
test "x$LD_LIBRARY_PATH" != 'x' &amp;&amp; __old_ld="$LD_LIBRARY_PATH"
export LD_LIBRARY_PATH=`pwd`/test/usr/local/lib/:"${__old_ld}"
export LIBGL_DRIVERS_PATH=`pwd`/test/usr/local/lib/dri/
export LIBGL_DEBUG=verbose
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
export LIBGL_ALWAYS_SOFTWARE=true
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
export LIBGL_ALWAYS_SOFTWARE=true
export GALLIUM_DRIVER=softpipe
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
# Smoke test DOTA2
unset LD_LIBRARY_PATH
test "x$__old_ld" != 'x' &amp;&amp; export LD_LIBRARY_PATH="$__old_ld" &amp;&amp; unset __old_ld
unset LIBGL_DRIVERS_PATH
unset LIBGL_DEBUG
unset LIBGL_ALWAYS_SOFTWARE
unset GALLIUM_DRIVER
export VK_ICD_FILENAMES=`pwd`/test/usr/local/share/vulkan/icd.d/intel_icd.x86_64.json
steam steam://rungameid/570 -vconsole -vulkan
unset VK_ICD_FILENAMES
</pre>
<h3>Update version in file VERSION</h3>
<p>
Increment the version contained in the file VERSION at Mesa's top-level, then
commit this change.
</p>
<h3>Create release notes for the new release</h3>
<p>
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
release notes). Note that the sha256sums section of the release notes should
be empty (TBD) at this point.
</p>
<p>
Two scripts are available to help generate portions of the release notes:
</p>
<pre>
./bin/bugzilla_mesa.sh
./bin/shortlog_mesa.sh
</pre>
<p>
The first script identifies commits that reference bugzilla bugs and obtains
the descriptions of those bugs from bugzilla. The second script generates a
log of all commits. In both cases, HTML-formatted lists are printed to stdout
to be included in the release notes.
</p>
<p>
Commit these changes and push the branch.
</p>
<pre>
git push origin HEAD
</pre>
<h3>Use the release.sh script from xorg <a href="https://cgit.freedesktop.org/xorg/util/modular/">util-modular</a></h3>
<p>
Start the release process.
</p>
<pre>
# For the dist/distcheck, you may want to specify which LLVM to use:
# export LLVM_CONFIG=/usr/lib/llvm-3.9/bin/llvm-config
../relative/path/to/release.sh . # append --dist if you've already done distcheck above
</pre>
<p>
Pay close attention to the prompts as you might be required to enter your GPG
and SSH passphrase(s) to sign and upload the files, respectively.
</p>
<h3>Add the sha256sums to the release notes</h3>
<p>
Edit docs/relnotes/X.Y.Z.html to add the sha256sums as available in the mesa-X.Y.Z.announce template. Commit this change.
</p>
<h3>Back on mesa master, add the new release notes into the tree</h3>
<p>
Something like the following steps will do the trick:
</p>
<pre>
git cherry-pick -x X.Y~1
git cherry-pick -x X.Y
</pre>
<p>
Also, edit docs/relnotes.html to add a link to the new release notes,
edit docs/index.html to add a news entry and a note in case of the
last release in a series, and remove the version from
docs/release-calendar.html. Then commit and push:
</p>
<pre>
git commit -as -m "docs: update calendar, add news item and link release notes for X.Y.Z"
git push origin master X.Y
</pre>
<h2 id="announce">Announce the release</h2>
<p>
Use the generated template during the releasing process.
</p>
<p>
Again, pay attention to add a note to warn about a final release in a
series, if that is the case.
</p>
<h2 id="website">Update the mesa3d.org website</h2>
<p>
As the hosting was moved to freedesktop, git hooks are deployed to update the
website. Manually check that it is updated 5-10 minutes after the final <code>git push</code>
</p>
<h2 id="bugzilla">Update Bugzilla</h2>
<p>
Parse through the bugreports as listed in the docs/relnotes/X.Y.Z.html
document. If there's outstanding action, close the bug referencing the commit
ID which addresses the bug and mention the Mesa version that has the fix.
</p>
<p>
Note: the above is not applicable to all the reports, so use common sense.
</p>
</div>
</body>
</html>

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@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -21,115 +21,6 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
<li><a href="relnotes/19.1.4.html">19.1.4 release notes</a>
<li><a href="relnotes/19.1.3.html">19.1.3 release notes</a>
<li><a href="relnotes/19.1.2.html">19.1.2 release notes</a>
<li><a href="relnotes/19.0.8.html">19.0.8 release notes</a>
<li><a href="relnotes/19.1.1.html">19.1.1 release notes</a>
<li><a href="relnotes/19.0.7.html">19.0.7 release notes</a>
<li><a href="relnotes/19.1.0.html">19.1.0 release notes</a>
<li><a href="relnotes/19.0.6.html">19.0.6 release notes</a>
<li><a href="relnotes/19.0.5.html">19.0.5 release notes</a>
<li><a href="relnotes/19.0.4.html">19.0.4 release notes</a>
<li><a href="relnotes/19.0.3.html">19.0.3 release notes</a>
<li><a href="relnotes/19.0.2.html">19.0.2 release notes</a>
<li><a href="relnotes/18.3.6.html">18.3.6 release notes</a>
<li><a href="relnotes/19.0.1.html">19.0.1 release notes</a>
<li><a href="relnotes/18.3.5.html">18.3.5 release notes</a>
<li><a href="relnotes/19.0.0.html">19.0.0 release notes</a>
<li><a href="relnotes/18.3.4.html">18.3.4 release notes</a>
<li><a href="relnotes/18.3.3.html">18.3.3 release notes</a>
<li><a href="relnotes/18.3.2.html">18.3.2 release notes</a>
<li><a href="relnotes/18.2.8.html">18.2.8 release notes</a>
<li><a href="relnotes/18.2.7.html">18.2.7 release notes</a>
<li><a href="relnotes/18.3.1.html">18.3.1 release notes</a>
<li><a href="relnotes/18.3.0.html">18.3.0 release notes</a>
<li><a href="relnotes/18.2.6.html">18.2.6 release notes</a>
<li><a href="relnotes/18.2.5.html">18.2.5 release notes</a>
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