Tested with a low-latency handwriting application on Android Nougat on
the Chrome OS Pixelbook (codename Eve) with Kabylake.
BUG=b:77899911
TEST=No android-cts-7.1 regressions on Eve.
Change-Id: Ia816fa6b0a1158f81e5b63477451bf337c2001aa
Specifically, implement the extension DRI_MutableRenderBufferLoader.
However, the loader enables EGL_KHR_mutable_render_buffer only if the
DRI driver implements its half of the extension,
DRI_MutableRenderBufferDriver.
BUG=b:77899911
TEST=No android-cts-7.1 regressions on Eve.
Change-Id: I7fe68a5a674d1707b1e7251d900b3affd5dd7660
A follow-up patch enables EGL_KHR_mutable_render_buffer for Android.
This patch is separate from the Android patch because I think it's
easier to review the platform-independent bits separately.
BUG=b:77899911
TEST=No android-cts-7.1 regressions on Eve.
Change-Id: I07470f2862796611b141f69f47f935b97b0e04a1
If set, then the config will have __DRI_ATTRIB_MUTABLE_RENDER_BUFFER,
which translates to EGL_MUTABLE_RENDER_BUFFER_BIT_KHR.
Not used yet.
BUG=b:77899911
TEST=No android-cts-7.1 regressions on Eve.
Change-Id: Icdf35794f3e9adf31e1f85740b87ce155efe1491
Define extensions DRI_MutableRenderBufferDriver and
DRI_MutableRenderBufferLoader. These are the two halves for
EGL_KHR_mutable_render_buffer.
Outside the DRI code there is one additional change. Add
gl_config::mutableRenderBuffer to match
__DRI_ATTRIB_MUTABLE_RENDER_BUFFER. Neither are used yet.
BUG=b:77899911
TEST=No android-cts-7.1 regressions on Eve.
Change-Id: I4ca03d81e4557380b19c44d8d799a7cc9365d928
This pulls an 'else' block into the function's main body, making the
code easier to follow.
Without this change, the upcoming EGL_KHR_mutable_render_buffer patch
transforms dri2_make_current() into spaghetti.
BUG=b:77899911
TEST=No android-cts-7.1 regressions on Eve.
Change-Id: I26be2b7a8e78a162dcd867a44f62d6f48b9a8e4d
There exist *two* queryable EGL_RENDER_BUFFER states in EGL:
eglQuerySurface(EGL_RENDER_BUFFER) and
eglQueryContext(EGL_RENDER_BUFFER).
These changes eliminate potentially very fragile code in the upcoming
EGL_KHR_mutable_render_buffer implementation.
* eglQuerySurface(EGL_RENDER_BUFFER)
The implementation of eglQuerySurface(EGL_RENDER_BUFFER) contained
abstruse logic which required comprehending the specification
complexities of how the two EGL_RENDER_BUFFER states interact. The
function sometimes returned _EGLContext::WindowRenderBuffer, sometimes
_EGLSurface::RenderBuffer. Why? The function tried to encode the
actual logic from the EGL spec. When did the function return which
variable? Go study the EGL spec, hope you understand it, then hope
Mesa mutated the EGL_RENDER_BUFFER state in all the correct places.
Have fun.
To simplify eglQuerySurface(EGL_RENDER_BUFFER), and to improve
confidence in its correctness, flatten its indirect logic. For pixmap
and pbuffer surfaces, simply return a hard-coded literal value, as the
spec suggests. For window surfaces, simply return
_EGLSurface::RequestedRenderBuffer. Nothing difficult here.
* eglQueryContext(EGL_RENDER_BUFFER)
The implementation of this suffered from the same issues as
eglQuerySurface, and the solution is the same. confidence in its
correctness, flatten its indirect logic. For pixmap and pbuffer
surfaces, simply return a hard-coded literal value, as the spec
suggests. For window surfaces, simply return
_EGLSurface::ActiveRenderBuffer.
BUG=b:77899911
TEST=No android-cts-7.1 regressions on Eve.
Change-Id: Ic5f2ab1952f26a87081bc4f78bc7fa96734c8f2a
Instead of handling software fallback inside platform_android, just
let EGL framework to handle it. With this, we still can fall back
to software driver when hardware driver actually doesn't work.
BUG=b:77302150
TEST=manual - make sure betty still boot without virgl driver.
Change-Id: I5d514f67c9dc6f68661e03fd9fc9546acd7277bd
Reviewed-on: https://chromium-review.googlesource.com/1004006
Commit-Ready: Lepton Wu <lepton@chromium.org>
Tested-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
(cherry picked from commit b16fbdb135)
[chadversary: Simplify by dropping unneeded 'swrast' param.]
BUG=b:77235812
TEST=emerge-grunt arc-mesa; emerge-eve arc-mesa
Change-Id: Ib896c3f16dcd5fdddc0a7eb9e72caa7f2037c2f3
Reviewed-on: https://chromium-review.googlesource.com/1105708
Commit-Queue: Chad Versace <chadversary@chromium.org>
Tested-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Ilja H. Friedel <ihf@chromium.org>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
As said in the EGL_KHR_platform_android extensions
For each EGLConfig that belongs to the Android platform, the
EGL_NATIVE_VISUAL_ID attribute is an Android window format, such as
WINDOW_FORMAT_RGBA_8888.
Although it should be applicable overall.
Even though we use HAL_PIXEL_FORMAT here, those are numerically
identical to the WINDOW_FORMAT_ and AHARDWAREBUFFER_FORMAT_ ones.
Barring the said format of course. That one is only listed in HAL.
Keep in mind that even if we try to use the said format, you'll get
caught by droid_create_surface(). The function compares the format of
the underlying window, against the NATIVE_VISUAL_ID of the config.
Unfortunatelly it only prints a warning, rather than error out, likely
leading to visual corruption.
While SDL will even call ANativeWindow_setBuffersGeometry() with the
wrong format, and conviniently ignore the [expected] failure.
Cc: mesa-stable@lists.freedesktop.org
Cc: Chad Versace <chadversary@google.com>
Cc: Tomasz Figa <tfiga@chromium.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Tomasz Figa <tfiga@chromium.org>
(am from https://patchwork.freedesktop.org/patch/166176/)
(tfiga: Remove only respective EGL config, leave EGL image as is.)
BUG=b:33533853
TEST=dEQP-EGL.functional.*.rgba8888_window tests pass on eve
Change-Id: I8eacfe852ede88b24c1a45bff1445aacd86f6992
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-on: https://chromium-review.googlesource.com/582263
Reviewed-by: Chad Versace <chadversary@chromium.org>
(cherry picked from commit 42c96d393b)
BUG=b:77235812
TEST=emerge-grunt arc-mesa; emerge-eve arc-mesa
Change-Id: I74e91a3621fcc9c80633cf512a8d08782ac6e1d7
Reviewed-on: https://chromium-review.googlesource.com/1105707
Commit-Queue: Chad Versace <chadversary@chromium.org>
Tested-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
This patch adds support for opening render nodes directly from within
display initialization, Instead of relying on private interfaces
provided by gralloc.
In addition to having better separation from gralloc and being able to
use different render nodes for allocation and rendering, this also fixes
problems encountered when using the same DRI FD for gralloc and Mesa,
when both stepped each over another because of shared GEM handle
namespace.
BUG=b:29036398
TEST=No significant regressions in dEQP inside the container
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-on: https://chromium-review.googlesource.com/367215
Reviewed-by: Nicolas Boichat <drinkcat@chromium.org>
(cherry picked from commit 1171bddb74)
BUG=b:77235812
TEST=emerge-grunt arc-mesa; emerge-eve arc-mesa
Change-Id: Ib76d2f02077e3f679ca86d31fc999bff3a46edf0
Reviewed-on: https://chromium-review.googlesource.com/1105706
Commit-Queue: Chad Versace <chadversary@chromium.org>
Tested-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
GLSL ES 320 technically allows #line to have arbitrary expression trees
rather than integer literal constants, unlike the C and C++ preprocessor.
This is likely a completely unused feature that does not make sense.
However, Android irritatingly mandates this useless behavior, so this
patch implements a hack to try and support it.
We handle a single expression:
#line <line number expression>
but we avoid handling the double expression:
#line <line number expression> <source string expression>
because this is an ambiguous grammar. Instead, we handle the case that
wraps both in parenthesis, which is actually well defined:
#line (<line number expression>) (<source string expression>)
With this change following tests pass:
dEQP-GLES3.functional.shaders.preprocessor.builtin.line_expression_vertex
dEQP-GLES3.functional.shaders.preprocessor.builtin.line_expression_fragment
dEQP-GLES3.functional.shaders.preprocessor.builtin.line_and_file_expression_vertex
dEQP-GLES3.functional.shaders.preprocessor.builtin.line_and_file_expression_fragment
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
BUG=b:33352633
BUG=b:33247335
TEST=affected tests passing on CTS 7.1_r1 sentry
Reviewed-on: https://chromium-review.googlesource.com/427305
Tested-by: Haixia Shi <hshi@chromium.org>
Reviewed-by: Ilja H. Friedel <ihf@chromium.org>
Commit-Queue: Haixia Shi <hshi@chromium.org>
Trybot-Ready: Haixia Shi <hshi@chromium.org>
(cherry picked from commit 5ec83db3fc)
BUG=b:77235812
TEST=emerge-grunt arc-mesa; emerge-eve arc-mesa
Change-Id: Ie12a03e7642ac4f5d79e0b6b20e16d7653c3395c
Reviewed-on: https://chromium-review.googlesource.com/1105705
Commit-Queue: Chad Versace <chadversary@chromium.org>
Tested-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Chromium OS uses Autotools and pkg-config when building Mesa for
Android. The gallium drivers were failing to find the headers and
libraries for zlib and Android's libbacktrace.
v2:
- Don't add a check for zlib.pc. configure.ac already checks for
zlib.pc elsewhere. [for tfiga]
- Check for backtrace.pc separately from the other Android libs.
[for tfiga]
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit dc6665422a)
BUG=b:79872606
TEST=emerge-grunt arc-mesa
CQ-DEPEND=CL:1105634
Change-Id: If2e7fd953786723d6b7194f9174f5856a55c3b14
Reviewed-on: https://chromium-review.googlesource.com/1105700
Tested-by: Chad Versace <chadversary@chromium.org>
Commit-Queue: Chad Versace <chadversary@chromium.org>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
This relaxes a number of ES shader restrictions allowing shaders
to follow more desktop GLSL like rules.
This initial implementation relaxes the following:
- allows linking ES shaders with desktop shaders
- allows mismatching precision qualifiers
- always enables standard derivative builtins
These relaxations allow Google Earth VR shaders to compile.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Google Earth VR shaders uses builtins in constant expressions with
GLSL 1.10. That feature wasn't allowed until GLSL 1.20.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Glibc has the same code to get program_invocation_short_name. However
for some reason the short name gets mangled for some wine apps.
For example with Google Earth VR I get:
program_invocation_name:
"/home/tarceri/.local/share/Steam/steamapps/common/EarthVR/Earth.exe"
program_invocation_short_name:
"e"
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
This should fix TF across a glFlush() or TF pause/restart. Fixes
dEQP-GLES3.functional.transform_feedback.array.interleaved.lines.highp_float
and many, many others.
If we are on gen8+ and have context isolation support, just make that
constant buffer address be absolute, so we can use it for push UBOs too.
v2: Do not duplicate constant_buffer_0_is_relative flag (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Drops the number of time we set the scissor by 4x for F1 2017,
which results in a consistent performance improvement of about 4%.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Shouldn't make any functional difference, just that `liblibanv_gen90.a`
will now be called `libanv_gen90.a`.
Fixes: 3218056e0e "meson: Build i965 and dri stack"
Fixes: d1992255bb "meson: Add build Intel "anv" vulkan driver"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
As the previous use of shuffle_32bit_load_result_to_64bit_data
had a source/destination overlap for 64-bit. Now a temporary destination
is used for 64-bit cases to use shuffle_from_32bit_read that doesn't
handle src/dst overlaps.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Previously, the shuffle function had a source/destination overlap that
needs to be avoided to use shuffle_from_32bit_read. As we can use for
the shuffle destination the destination of removed MOVs.
This change also avoids the internal MOVs done by the previous shuffle
to deal with possible overlaps.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
shuffle_from_32bit_read manages 32-bit reads to 32-bit destination
in the same way that the previous loop so now we just call the new
function for all bitsizes, simplifying also the 64-bit load_input.
v2: Add comment about future 16-bit support (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This implementation avoids two unneeded MOVs for each 64-bit
component. One was done in the old shuffle, to avoid cases of
src/dst overlap but this is not the case. And the removed MOV
was already being being done in the shuffle.
Copy propagation wasn't able to remove them because shuffle
destination values are defined with partial writes because they
have stride == 2.
v2: Reword commit log summary (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
do_untyped_vector_read is used at load_ssbo and load_shared.
The previous MOVs are removed because shuffle_from_32bit_read
can handle storing the shuffle results in the expected destination
just using the proper offset.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Using shuffle_from_32bit_read instead of 16-bit shuffle functions
avoids the need of retype. At the same time new function are
ready for 8-bit type SSBO reads.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
shuffle_from_32bit_read can manage the shuffle/unshuffle needed
for different 8/16/32/64 bit-sizes at VARYING PULL CONSTANT LOAD.
To get the specific component the first_component parameter is used.
In the case of the previous 16-bit shuffle, the shuffle operation was
generating not needed MOVs where its results where never used. This
behaviour passed unnoticed on SIMD16 because dead_code_eliminate
pass removed the generated instructions but for SIMD8 they cound't be
removed because of being partial writes.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
These new shuffle functions deal with the shuffle/unshuffle operations
needed for read/write operations using 32-bit components when the
read/written components have a different bit-size (8, 16, 64-bits).
Shuffle from 32-bit to 32-bit becomes a simple MOV.
shuffle_src_to_dst takes care of doing a shuffle when source type is
smaller than destination type and an unshuffle when source type is
bigger than destination. So this new read/write functions just need
to call shuffle_src_to_dst assuming that writes use a 32-bit
destination and reads use a 32-bit source.
As shuffle_for_32bit_write/from_32bit_read components take components
in unit of source/destination types and shuffle_src_to_dst takes units
of the smallest type component, we adjust components and first_component
parameters.
To enable this new functions it is needed than there is no
source/destination overlap in the case of shuffle_from_32bit_read.
That never happens on shuffle_for_32bit_write as it allocates a new
destination register as it was at shuffle_64bit_data_for_32bit_write.
v2: Reword commit log and add comments to explain why first_component
and components parameters are adjusted. (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This new function takes care of shuffle/unshuffle components of a
particular bit-size in components with a different bit-size.
If source type size is smaller than destination type size the operation
needed is a component shuffle. The opposite case would be an unshuffle.
Component units are measured in terms of the smaller type between
source and destination. As we are un/shuffling the smaller components
from/into a bigger one.
The operation allows to skip first_component number of components from
the source.
Shuffle MOVs are retyped using integer types avoiding problems with
denorms and float types if source and destination bitsize is different.
This allows to simplify uses of shuffle functions that are dealing with
these retypes individually.
Now there is a new restriction so source and destination can not overlap
anymore when calling this shuffle function. Following patches that migrate
to use this new function will take care individually of avoiding source
and destination overlaps.
v2: (Jason Ekstrand)
- Rewrite overlap asserts.
- Manage type_sz(src.type) == type_sz(dst.type) case using MOVs
from source to dest. This works for 64-bit to 64-bits
operation that on Gen7 as it doesn't support Q registers.
- Explain that components units are based in the smallest type.
v3: - Fix unshuffle overlap assert (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
nir_ssa_def::parent_instr and nir_src::parent_instr have the same name,
but they mean really different things. I choose to save the next person
the hour+ that I just spent figuring that out. Even now that I know, I
doubt I'd notice in code review that someone typed foo->parent_instr
when they actually meant foo->ssa->parent_instr.
v2: Minor wording tweak in nir_ssa_def::parent_instr. Suggested by
Jason.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
All of the affected shaders are geometry shaders... the same ones from
the similar fs changes.
The "No changes on any other platforms" comment below is not quite
right. Without the previous change to register coalescing, this
optimization caused quite a few regressions in tests that either used
gl_ClipVertex or used different interpolation modes. I observed that
with both patches applied,
glsl-1.10/execution/interpolation/interpolation-none-gl_BackSecondaryColor-smooth-vertex.shader_test
was one instruction shorter. I suspect other shaders would be similarly
affected. Since this is all based on NOS, shader-db does not reflect
it.
Haswell
total instructions in shared programs: 12954955 -> 12954918 (<.01%)
instructions in affected programs: 3603 -> 3566 (-1.03%)
helped: 37
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.21% max: 2.50% x̄: 1.99% x̃: 2.50%
95% mean confidence interval for instructions value: -1.00 -1.00
95% mean confidence interval for instructions %-change: -2.30% -1.69%
Instructions are helped.
total cycles in shared programs: 410012108 -> 410012098 (<.01%)
cycles in affected programs: 3540 -> 3530 (-0.28%)
helped: 5
HURT: 0
helped stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2
helped stats (rel) min: 0.28% max: 0.28% x̄: 0.28% x̃: 0.28%
95% mean confidence interval for cycles value: -2.00 -2.00
95% mean confidence interval for cycles %-change: -0.28% -0.28%
Cycles are helped.
Ivy Bridge
total instructions in shared programs: 11679387 -> 11679351 (<.01%)
instructions in affected programs: 3292 -> 3256 (-1.09%)
helped: 36
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.21% max: 2.50% x̄: 2.04% x̃: 2.50%
95% mean confidence interval for instructions value: -1.00 -1.00
95% mean confidence interval for instructions %-change: -2.34% -1.74%
Instructions are helped.
No changes on any other platforms.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This prevents regressions in a bunch of clipping and interpolation tests
caused by the next patch (i965/vec4: Optimize OR with 0 into a MOV).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
fs_visitor::set_gs_stream_control_data_bits generates some code like
"control_data_bits | stream_id << ((2 * (vertex_count - 1)) % 32)" as
part of EmitVertex. The first time this (dynamically) occurs in the
shader, control_data_bits is zero. Many times we can determine this
statically and various optimizations will collaborate to make one of the
OR operands literal zero.
Converting the OR to a MOV usually allows it to be copy-propagated away.
However, this does not happen in at least some shaders (in the assembly
output of shaders/closed/UnrealEngine4/EffectsCaveDemo/301.shader_test,
search for shl).
All of the affected shaders are geometry shaders.
Broadwell and Skylake had similar results. (Skylake shown)
total instructions in shared programs: 14375452 -> 14375413 (<.01%)
instructions in affected programs: 6422 -> 6383 (-0.61%)
helped: 39
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.14% max: 2.56% x̄: 1.91% x̃: 2.56%
95% mean confidence interval for instructions value: -1.00 -1.00
95% mean confidence interval for instructions %-change: -2.26% -1.57%
Instructions are helped.
total cycles in shared programs: 531981179 -> 531980555 (<.01%)
cycles in affected programs: 27493 -> 26869 (-2.27%)
helped: 39
HURT: 0
helped stats (abs) min: 16 max: 16 x̄: 16.00 x̃: 16
helped stats (rel) min: 0.60% max: 7.92% x̄: 5.94% x̃: 7.92%
95% mean confidence interval for cycles value: -16.00 -16.00
95% mean confidence interval for cycles %-change: -6.98% -4.90%
Cycles are helped.
No changes on earlier platforms.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
The min/maxes ended up producing a negative clip width/height for
dEQP-GLES3.functional.fragment_ops.scissor.outside_render_line. Just make
sure they stay at 0 (or v3d 3.x's workaround) if that happens.
Fixes simulator assertion failures in
dEQP-GLES3.functional.shaders.texture_functions.texture.samplercubeshadow_bias_fragment
and similar complicated cases.
The docs called this field "uses both center W and centroid W", but
actually it's "do you need center W even if varyings don't obviously call
for it?"
Fixes dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w
getopt_long flag parameter is an int pointer, so if we use bool to store
those values, when getopt_long writes to one of them, it might end up
overwriting the next one.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
We don't enable CMASK for linear surfaces and addrlib only
enables DCC for tiling surfaces.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
I don't think that matter much to emit both values and that
makes the code a bit simpler.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It's unnecessary to update the fast depth/stencil clear values
if the fast cleared depth/stencil image isn't currently bound.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It's unnecessary to update the fast color clear values if the
fast cleared color image isn't currently bound.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
BITSET_FFS(x) macro makes use of ARRAY_SIZE(x) macro which is
defined in util/macro.h. Include it directy to make usage more
straightforward.
Fixes: 692bd4a1ab ("util: replace Elements() with ARRAY_SIZE()")
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
I noticed that the generated pkg-config files will include
glx and x11 dependencies even when x11 isn't a selected platform.
This fixes the private libs and was tested by building kmscube
V2:
- check if gallium-xlib is being used for glx
Fixes: 108d257a16 "meson: build libEGL"
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
We need to have the RCL start with EZ enabled, since those undecided draws
had EZ enabled. But we do need to update from UNDECIDED to LT or GT as
necessary still.
Fixes many simulator assertion fails in deqp
fragment_ops/interaction/basic_shader/*
The UBO push analysis pass incorrectly assumed that all values would fit
within a 32B chunk, and only recorded a bit for the 32B chunk containing
the starting offset.
For example, if a UBO contained the following, tightly packed:
vec4 a; // [0, 16)
float b; // [16, 20)
vec4 c; // [20, 36)
then, c would start at offset 20 / 32 = 0 and end at 36 / 32 = 1,
which means that we ought to record two 32B chunks in the bitfield.
Similarly, dvec4s would suffer from the same problem.
v2: Rewrite the accounting, my calculations were wrong.
v3: Write a comment about partial values (requested by Jason).
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> [v3]
Since SSBOs can be written by a different GPU thread, copy propagating a
read can cause the value to magically change. SSBO reads are also very
expensive, so doing it twice will be slower.
The same shader was helped by this patch and the previous.
Haswell, Broadwell, and Skylake had similar results. (Skylake shown)
total instructions in shared programs: 14399119 -> 14399113 (<.01%)
instructions in affected programs: 683 -> 677 (-0.88%)
helped: 1
HURT: 0
total cycles in shared programs: 532973113 -> 532971865 (<.01%)
cycles in affected programs: 524666 -> 523418 (-0.24%)
helped: 1
HURT: 0
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106774
Since SSBOs can be written by other GPU threads, copy propagating a read
can cause the value to magically change. SSBO reads are also very
expensive, so doing it twice will be slower.
Haswell, Broadwell, and Skylake had similar results. (Skylake shown)
total instructions in shared programs: 14399120 -> 14399119 (<.01%)
instructions in affected programs: 684 -> 683 (-0.15%)
helped: 1
HURT: 0
total cycles in shared programs: 532978931 -> 532973113 (<.01%)
cycles in affected programs: 530484 -> 524666 (-1.10%)
helped: 1
HURT: 0
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106774
This seems to have been missed in the move from autotools
This fixes the following build issue:
../src/gallium/auxiliary/vl/vl_winsys_dri.c:34:10: fatal error: X11/Xlib-xcb.h: No such file or directory
#include <X11/Xlib-xcb.h>
^~~~~~~~~~~~~~~~
Fixes: b1b65397d0
("meson: Build gallium auxiliary")
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
On GFX8+, there is a bug that affects TC-compatible depth surfaces
when the ZRange is not reset after LateZ kills pixels.
The workaround is to always set DB_Z_INFO.ZRANGE_PRECISION to match
the last fast clear value. Because the value is set to 1 by default,
we only need to update it when clearing Z to 0.0.
We also need to set the depth clear regs and to update
ZRANGE_PRECISION when initializing a TC-compat depth image to 0.
Original patch from James Legg.
This fixes random CTS fails with
dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.input.*
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105396
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
If the application asks for the maximum number of fragment input
components (128), use all of them plus some builtins that are
passed in the VUE, then we exceed the maximum number of used VUE
slots (32) and we break one assert that checks this limit.
Also, with separate shader objects, we add CLIP_DIST0, CLIP_DIST1
builtins in brw_compute_vue_map() because we don't know if
gl_ClipDistance is going to be read/write by an adjacent stage.
Fixes VK-GL-CTS CL#2569.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
They have a different frequency of updates and don't change when scissors
change.
I think this even fixes something in si_update_vs_viewport_state.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
This should add all the pieces to enable tess shaders on virgl.
v2: fixup transform to handle tess and strip out precise.
set default for max patch varyings to work around issue when
tess gets enabled from v1 caps but v2 caps aren't in place. (Elie)
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
GLSL 4.60 offically added this but games and older CTS suites actually
had shaders that did this, we may as well enable it everywhere.
Adding stable because it appears apps in the wild do this.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Commit 54ba73ef10 (configure.ac/meson.build: Fix -latomic test) fixed
some checks for -latomic, and then commit 54bbe600ec (configure.ac:
rework -latomic check) further extended the fixes in configure.ac but
not in Meson. This commit extends those fixes to the Meson tests.
Fixes: 54bbe600ec (configure.ac: rework -latomic check)
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
meson 0.43 gained support for optional modules, which clover wold like
to use. Since we require 0.44.1 now we can rely on them being available
for clover.
compile tested only.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
v2: - Use -mpower8-vector in compiler test for altivec
- rename altivec option to power8
- reword power8 option description to be more clear, originally I
had made it a boolean, but replaced it with an auto option.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The UBO push analysis pass incorrectly assumed that all values would fit
within a 32B chunk, and only recorded a bit for the 32B chunk containing
the starting offset.
For example, if a UBO contained the following, tightly packed:
vec4 a; // [0, 16)
float b; // [16, 20)
vec4 c; // [20, 36)
then, c would start at offset 20 / 32 = 0 and end at 36 / 32 = 1,
which means that we ought to record two 32B chunks in the bitfield.
Similarly, dvec4s would suffer from the same problem.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Fixes to avoid building error after change in image->planes[] structure,
{bo,bo_offset} has to be replaced by address.{bo,offset}
and update is needed also in the assert() for debug builds.
external/mesa/src/intel/vulkan/anv_android.c:188:21:
error: no member named 'bo' in 'struct anv_image::(anonymous at external/mesa/src/intel/vulkan/anv_private.h:2647:4)'
image->planes[0].bo = bo;
~~~~~~~~~~~~~~~~ ^
1 error generated.
Fixes: bf34ef16ac ("anv: Use an address for each anv_image plane")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Changes to avoid building error:
external/mesa/src/intel/vulkan/anv_android.c:131:72:
error: too few arguments to function call, expected 5, have 4
result = anv_bo_cache_import(device, &device->bo_cache, dma_buf, &bo);
~~~~~~~~~~~~~~~~~~~ ^
1 error generated.
(v2) Set the correct bo_flags based on support of 48bit addresses and soft-pin
Fixes: b0d50247a7 ("anv/allocator: Set the BO flags in bo_cache_alloc/import")
Fixes: e7d0378bd9 ("anv: Soft-pin client-allocated memory")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We were enabling undefined memory checking for genxml values based on
Valgrind being installed at build time, even for release builds. This
generates piles and piles of assembly whenever you touch genxml.
With gcc 7.3.1 and -O3 and -march=native on a Kabylake with Valgrind
installed at build time:
text data bss dec hex filename
5978385 262884 13488 6254757 5f70a5 libvulkan_intel.so
3799377 262884 13488 4075749 3e30e5 libvulkan_intel.so
That's a 36% reduction in text size.
Fixes: 047ed02723 (vk/emit: Use valgrind to validate every packed field)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Now that we're using GitLab, let's take advantage of the "landing page"
README feature with some minimal information, mostly to point people to
the right resources.
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
v2: intel_miptree_release() already takes care of the planes, no need
to hand-code the loop (Lionel)
Coverity ID: 1436909
Fixes: 3352f2d746 "i965: Create multiple miptrees for planar YUV images"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
At least for PIPE_BUFFER, we could get the resource used as (for
example) R32F imageBuffer. So using cpp=1 from the rsc is wrong.
Signed-off-by: Rob Clark <robdclark@gmail.com>
In some cases we get plain tex opcodes (but w/ a lod argument).. in this
case always use the saml instruction.
Signed-off-by: Rob Clark <robdclark@gmail.com>
If using a fanin (collect) to collect of consecutive registers together,
we can CP mov's into the fanin, but not (abs) or (neg). No places that
allow those modifiers are consuming a fanin anyways. But this caused an
absneg to be lost between a ldgb and stgb for shaders like:
outputs[n] = abs(input[n])
Signed-off-by: Rob Clark <robdclark@gmail.com>
If we have a fanout (split) meta instruction to split the result of a
vector instruction, propagate the HALF flag back to the original
instruction. Otherwise result ends up in a full precision register
while instruction(s) that use the result look in a half-precision
register.
Signed-off-by: Rob Clark <robdclark@gmail.com>
image reads are handled via tex state, whereas image writes and atomics
are handled via SSBO state block. Previously we were only considering
image write, and not image atomics which also uses the SSBO state block.
Signed-off-by: Rob Clark <robdclark@gmail.com>
If FindProcIndex in egldispatchstubs.c is called with a name that's less than
the first entry in the array, it would end up trying to store an index of -1 in
an unsigned integer, wrap around to 2^32, and then crash when it tries to look
that up.
Change FindProcIndex so that it uses bsearch(3) instead of implementing its own
binary search, like the GLX equivalent FindGLXFunction does.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Workaround for bug in llvm that causes the GPU to hang in presence
of nested loops because there is an exec mask issue. The proper
solution is to fix LLVM but this might require a bunch of work.
This fixes a bunch of GPU hangs that happen with DXVK.
Vega10:
Totals from affected shaders:
SGPRS: 110456 -> 110456 (0.00 %)
VGPRS: 122800 -> 122800 (0.00 %)
Spilled SGPRs: 7478 -> 7478 (0.00 %)
Spilled VGPRs: 36 -> 36 (0.00 %)
Code Size: 9901104 -> 9922928 (0.22 %) bytes
Max Waves: 7143 -> 7143 (0.00 %)
Code size slightly increases because it inserts more branch
instructions but that's expected. I don't see any real performance
changes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105613
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
ZRANGE_PRECISION(1) seems to be the default optimal value, but
it was only set for VI and older chips.
This fixes a rendering issue with Banished through DXVK, and
might fix more than that.
There is still the ZRANGE_PRECISION bug that we need to handle
but that can be fixed later.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
v2:
An attempt to support SpvExecutionModeStencilRefReplacingEXT's behavior
also follows, with the interpretation to said mode being we prevent
writes to the built-in FragStencilRefEXT variable when the execution
mode isn't set.
v3:
A more cautious reading of 1db44252d0 led
me to a missing change that would stop (what I later discovered were)
GPU hangs on the CTS test written to exercise this.
v4:
Turn FragStencilRefEXT decoration usage without StencilRefReplacingEXT
mode into a warning, instead of trying to make the variable read-only.
If we are to follow the originating extension on GL, the built-in
variable in question should never be readable anyway.
v5/v6: rebases.
v7:
Fix check for gen9 lost in rebase. (Ilia)
Reduce the scope of the bool used to track whether
SpvExecutionModeStencilRefReplacingEXT was used. Was in shader_info,
moved to vtn_builder. (Jason)
v8:
Assert for fragment shader handling StencilRefReplacingEXT execution
mode. (Caio)
Remove warning logic, since an entry point might not have
StencilRefReplacingEXT execution mode, but the global output variable
might still exist for another entry point in the module. (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The queue_manager thread can access the images from x11_present_to_x11,
hence this reorder prevents dereferencing of dangling pointers.
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Fixes: e73d136a02 ("vulkan/wsi/x11: Implement FIFO mode.")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Remembering latest states of registers to eliminate redunant SET_CONTEXT_REG packets
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Remembering latest states of registers to eliminate redunant SET_CONTEXT_REG packets
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Remembering latest states of registers to eliminate redunant SET_CONTEXT_REG packets
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Remembering latest states of registers to eliminate redunant SET_CONTEXT_REG packets
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Remembering latest states of registers to eliminate redunant SET_CONTEXT_REG packets
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Remembering latest states of registers to eliminate redunant SET_CONTEXT_REG packets
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Use of void * in pointer arithmetic is illegal, use char * instead.
Fixes: cf54bd5e83 ("drisw: use shared memory when possible")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Fixes truncation warning in gcc 8.1
Fixes: 8539c9bf31 ("gallium/radeon: add the kernel version into the renderer string")
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Fixes the gcc warning:
snprintf’ output between 26 and 33 bytes into a destination of size 32
Fixes: d5f7ebda3e ("ac: add LLVM build functions for subgroup instrinsics")
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The LLVM 6 code reduced it to a non-array call. We need to do that
with the new code too.
This fixes dEQP-VK.glsl.texture_functions.query.texturequerylod.*array* for radv.
Fixes: a9a7993441 "amd/common: use the dimension-aware image intrinsics on LLVM 7+"
Reviewed-by: Dave Airlie <airlied@redhat.com>
This hopefully adds virgl to the correct places and current statuses
of various extensions.
virgl of course relies on two external things
a) host driver that can support the features
b) up to date host virglrenderer library that can support the features.
This list will be maintained as latest (a) + (b) + mesa.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Gentoo's ebuild system always adds -m32 to the compiler for doing x86_64
-> x86 cross builds, while meson expects it not to do that. This
results in an x86 -> x86 cross build, and assembly gets disabled.
Fixes: 2d62fc0646
("meson: disable x86 asm in fewer cases.")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Not all of the MESA_FORMAT and ISL_FORMAT helpers we use can properly
handle RGBX formats. Also, we don't want to make decisions based on
those in the first place because we can't render to RGBA and we use the
non-sRGB version to determine whether or not to allow CCS_E.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This reworks it to work like query_dma_buf_modifiers and, in particular,
makes it more flexible so that we can disallow a non-static set of
formats.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We follow the same convention as isl_format_get_layout in having two
assertions to ensure that only valid formats are passed in. We also
check against the array size of the table because some valid formats
such as CCS formats will may be past the end of the table. This fixes
some potential out-of-bounds array access even in valid cases.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We add two assertions instead of one because the first assertion that
format != ISL_FORMAT_UNSUPPORTED is more descriptive and checks for a
real but unsupported enumerant while the second ensures that they don't
pass in garbage values. We also update some other helpers to use
isl_format_get_layout instead of using the table directly so that they
get bounds checking too.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This makes the reasoning for why a cross compile is not using asm
clearer (hopefully).
v2: - fix typos
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
There were some places that were calling anv_semaphore_impl_cleanup and
neither deleting the semaphore nor setting the type back to NONE. Just
set it to NONE in impl_cleanup to avoid these issues.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106643
Fixes: 031f57eba "anv: Add a basic implementation of VK_KHX_external..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This isn't strictly necessary, but anyone running Cannonlake will
already have Kernel 4.5 or later, so there's no reason to support
the relocation model on Gen10+.
This will let us avoid dealing with them for new features.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This patch enables soft-pinning of all buffers, allowing us to skip
relocation processing entirely. All systems with full PPGTT and > 4GB
of VMA should gain these benefits. This should be most Gen8+.
Unfortunately, this excludes a few systems:
- Cherryview (only has 32-bit addressing, despite 48-bit pointers)
- Broadwell with a 32-bit kernel
- Anybody running pre-4.5 kernel.
We may enable it for Cherryview in the future, but it would require
some tweaks to the memory zone.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
commit 92f01fc5f9 made i965 start emitting
VF cache invalidates when the high bits of vertex buffers change. But
we were not tracking vertex buffers emitted by BLORP. This was papered
over by a mistake where I emitted VF cache invalidates all the time,
which Chris fixed in commit 3ac5fbadfd.
This patch adds a new hook which allows the driver to track addresses
and request a VF cache invalidate as appropriate.
v2: Make the driver do the PIPE_CONTROL so it can apply workarounds
(caught by Jason Ekstrand). Rebase on anv bug fix.
v3: Don't screw up the boolean (caught by Jason Ekstrand).
Fixes: 92f01fc5f9 ("i965: Emit VF cache invalidates for 48-bit addressing bugs with softpin.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This pass detects potential loop terminators and moves intructions
from the non breaking branch after the if-statement.
This enables both the new opt_if_simplification() pass and loop
unrolling to potentially progress further.
Unexpectedly this change speed up shader-db run times by ~3%
Ivy Bridge shader-db results (all changes in dolphin/ubershaders):
total instructions in shared programs: 9995662 -> 9995338 (-0.00%)
instructions in affected programs: 87845 -> 87521 (-0.37%)
helped: 27
HURT: 0
total cycles in shared programs: 230931495 -> 230925015 (-0.00%)
cycles in affected programs: 56391385 -> 56384905 (-0.01%)
helped: 27
HURT: 0
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
On gen8+, we have to VF cache flush whenever a vertex binding aliases a
previous binding at the same index modulo 4GiB. We deal with this in
Vulkan by ensuring that vertex buffers and the dynamic state (from which
BLORP pulls its vertex buffers) are in the same 4GiB region of the
address space. That doesn't work if we're reading clear colors with the
VF unit. In order to work around this we switch to using MI commands to
copy the clear value into the vertex buffer we allocate for the normal
constant data.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
i965 advertises the 16-bit R and RG formats through
eglQueryDmaBufFormatsEXT but falls over when a client tries to use or
asks more information about such a format because
driImageFormatToGLFormat returns MESA_FORMAT_NONE.
Found by Eero Tamminen.
v2: Add G16R16 formats (Lionel)
v3: Fix G16R16 mapping to mesa format (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106642
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com> (v2)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
mesa/st decides whether to update samplers after a program change based on
whether num_textures is nonzero. By not counting samplers in a uniform
struct, we would segfault in
KHR-GLES3.shaders.struct.uniform.sampler_vertex if it was run in the same
context after a non-vertex-shader-uniform testcase (as is the case during
a full conformance run).
v2: Implement using two separate pure functions instead of updating
pointers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This doesn't seem to have done anything to my test results. However,
given that we've still got a class of GPU hangs, following the workarounds
that the closed driver does so that we get the same command sequences
seems like a good idea.
These together get the GLSL 3.00 unorm/snorm pack functions and
MESA_shader_integer operations working.
v2: Fix commit message typo.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This is basically the same as the GLSL lowering path.
v2: Fix typo in the link
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This is based on the glsl/lower_instructions.cpp implementation, but
should be much more readable.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
ufind_msb is easily expressed in terms of clz, and we can reduce ifind_msb
to that.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
V3D doesn't have opcodes for ibfe/ubfe, so we need to lower similarly to
glsl/lower_instructions.cpp.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
If you don't have HW to do bfi, then lowering bitfieldInsert to bfi makes
things harder than keeping the "bits" argument around.
This still uses bfm, but I've added the obvious lowering of bfm if you
need it.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Discovered by Roland Scheidegger.
The resource_create code uses GPU memory for PIPE_BIND_CUSTOM, but
malloc'd memory otherwise. Vertex and index buffers should use malloc'd
memory.
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
You'd need src/broadcom/cle/ in the -I previously, for srcdir != builddir.
nir was fine at that, but automake didn't have it.
Bugzilla: https://github.com/anholt/mesa/issues/104
We were trying to read twice as many as the X server sent us, which
upset XCB:
[xcb] Too much data requested from _XRead
[xcb] This is most likely caused by a broken X extension library
[xcb] Aborting, sorry about that.
glx-free-context: ../../src/xcb_io.c:732: _XRead: Assertion `!xcb_xlib_too_much_data_requested' failed.
Fixing this takes 3 GLX piglit tests from crash to pass.
Fixes: 0852162950 "glx: Be more tolerant in glXImportContext (v2)"
Reviewed-by: Adam Jackson <ajax@redhat.com>
I'd like to eventually drop support for the confusing "an array of
a single empty string is meant to be interpreted as an empty array", so
let's start by not using it anymore.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
The recent patch
mesa: Remove FLUSH_VERTICES from VAO state changes.
Pending draw calls on immediate mode or display list calls do
not depend on changes of the VAO state. So, remove calls to
FLUSH_VERTICES and flag _NEW_ARRAY as appropriate.
uncovered a problem that non immediate mode draw calls do only
flush outstanding immediate mode draws if FLUSH_UPDATE_CURRENT
is set in ctx->Driver.NeedFlush.
In that case, due to the sequence of _mesa_set_draw_vao commands
we could end up with the VAO from the FLUSH_VERTICES call set
into gl_context::Array._DrawVAO when the array draw is executed.
So the change pulls FLUSH_CURRENT out of _mesa_validate_* calls
into the array draw calls being validated.
The change introduces a new macro FLUSH_FOR_DRAW beside FLUSH_VERTICES
and FLUSH_CURRENT that flushes on changed current attributes as well
as on outstanding immediate mode draw calls. Use FLUSH_FOR_DRAW
in the non immediate mode draw code paths.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106594
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This is the SSBO analogue to fe0647. User supplied data must
be a multiple of GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT.
This fixes 44 GLES31 tests on airlied@'s GLES31 sketch branches with
Nvidia hardware, but this patch standalone can applied to master. The
alignment restriction on Nvidia is 32, hence the default value.
Example tests:
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.0
dEQP-GLES31.functional.ssbo.layout.multi_basic_types.single_buffer.std430
v2: Move to a better place in case statement
v3: Rebase
Reviewed-by: Dave Airlie <airlied@redhat.com>
If EXEC_OBJECT_PINNED is set, we don't want to emit any relocations.
We simply want to add the BO to the validation list, and possibly mark
it as writeable. The new brw_use_pinned_bo() interface does just that.
To avoid having to make every caller consider both the relocation and
softpin cases, we make emit_reloc() call brw_use_pinned_bo() when given
a softpinned buffer.
We also can't grow buffers that are softpinned - the mechanism places a
larger BO at the same offset as the original, which requires moving BOs
around in the VMA. With softpin, we only allocate enough VMA for the
original size of the BO.
v2: Assert that BOs aren't pinned if the kernel says we should move them
(feedback from Chris Wilson)
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
This introduces a new fast virtual memory allocator integrated with our
BO cache bucketing. For larger objects, it falls back to the simple
free-list allocator (util_vma).
This puts the allocators in place but doesn't enable softpin yet.
v2:
(feedback from Chris Wilson)
- Check (bo->kflags & EXEC_OBJECT_PINNED) instead of a global flag
- Avoid vma_free(0ull) on the err_free path.
- Only enable if the kernel says we have full PPGTT support
- Make bucketing allocators more resistant to failing to grow arrays
(feedback from Scott Phillips)
- Don't use node after popping it from the list.
- Avoid undefined behavior in canonicalization by reusing new helper
- Comment updates
(feedback from myself)
- Avoid __vma_alloc vs. vma_alloc by making a zero_high_bits helper
to return a non-canonical address with the high bits zeroed.
- Don't shadow loop variable 'i' when destroying things (ugly; worked)
v3:
- Replace zero_high_bits with new common gen_48b_address helper.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
If window system supports Y-tiling but not CCS_E, we currently create an
internal CCS for any window system buffers and then resolve right before
handing it off to X or Wayland. In the case of the single-sampled
shadow of a multi-sampled window system buffer, this is pointless
because the only thing we do with it is use it as a MSAA resolve target
so we do MSAA resolve -> CCS resolve -> hand to the window system.
Instead, just disable CCS for the shadow and then the MSAA resolve will
write uncompressed directly into it. If the window system supports
CCS_E, we will still use CCS_E, we just won't do internal CCS.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Instead of having it be a general "is this a winsys image" boolean, make
it more specific to the actual purpose.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Instead of the state stack that's based on copying a dummy instruction
around, we start using a logical stack of brw_insn_states. This uses a
bit less memory and is way less conceptually bogus.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Prior to gen8, the flag [sub]register number is in a different spot on
3src instructions than on other instructions. Starting with Broadwell,
they made it consistent. This commit fixes bugs that occur when a
conditional modifier gets propagated into a 3src instruction such as a
MAD.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Instead of doing a memcpy, this moves us to start with a blank
instruction (memset to zero) and copy the fields over one at a time.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The emitted buffer_subdata/texture_subdata call didn't match the
respective signatures.
v2: Actually emit buffer_subdata call.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
On pre-4.13 kernels, which don't support I915_EXEC_BATCH_FIRST, we move
the validation list entry to the end...but incorrectly left the exec_bo
array alone, causing a mismatch where exec_bos[0] no longer corresponded
with validation_list[0] (and similarly for the last entry).
One example of resulting breakage is that we'd update bo->gtt_offset
based on the wrong buffer. This wreaked total havoc when trying to use
softpin, and likely caused unnecessary relocations in the normal case.
Fixes: 29ba502a4e (i965: Use I915_EXEC_BATCH_FIRST when available.)
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
When the i-th target format is set, all previous target formats
must be non-zero to avoid hangs. In other words, without this
if a fragment shader exports mrt0, mrt2 and mrt3, the GPU hangs
because the target format of mrt1 is zero.
This fixes DXVK GPU hangs with "Seven: The Days Long Gone",
"GTA V" and probably more games.
Cc: "18.0" 18.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Otherwise on pre-GFX9, if the constant layout allows both TESS_EVAL and
GEOMETRY shaders, but the PIPELINE has only GEOMETRY, it would return the
GEOMETRY shader for the TESS_EVAL shader.
This would cause the flush_constants code to emit the GEOMETRY constants
to the TESS_EVAL registers and then conclude that it did not need to set
the GEOMETRY shader registers.
Fixes: dfff9fb6f8 "radv: Handle GFX9 merged shaders in radv_flush_constants()"
CC: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This pass turns:
if (cond) {
} else {
do_work();
}
into:
if (!cond) {
do_work();
} else {
}
Here's the vkpipeline-db stats (from affected shaders) on Polaris10:
Totals from affected shaders:
SGPRS: 17272 -> 17296 (0.14 %)
VGPRS: 18712 -> 18740 (0.15 %)
Spilled SGPRs: 1179 -> 1142 (-3.14 %)
Code Size: 1503364 -> 1515176 (0.79 %) bytes
Max Waves: 916 -> 911 (-0.55 %)
This pass only affects Serious Sam 2017 (Vulkan) on my side. The
stats are not really good for now. Some shaders look quite dumb
but this will be improved with further NIR passes, like ifs
combination.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Rename and change the prototype for consistency regarding
nir_tex_instr_is_query(). This function will be used in the
following patch.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This just separates the reloc list vs. BO set cases and lets us avoid an
allocation if relocs->deps->entries == 0.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Previously, we did this weird thing where we left space and an empty
relocation for use in a hypothetical MI_BATCH_BUFFER_START that would be
added to the secondary later. Then, when it came time to chain it into
the primary, we would back that out and emit an MI_BATCH_BUFFER_START.
This worked well but it was always a bit hacky, fragile and ugly. This
commit instead adds a helper for rewriting the MI_BATCH_BUFFER_START at
the end of an anv_batch_bo and we use that helper for both batch bo list
cloning and handling returns from secondaries. The new helper doesn't
actually modify the batch in any way but instead just adjusts the
relocation as needed.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
The only reason we were calling it in the middle was that one of the
cases for figuring out the secondary command buffer execution type
wanted batch_bo->length which gets set by batch_bo_finish. It's easy
enough to recalculate and now batch_bo_finish is called in a sensible
location.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Now that we've done all that refactoring, addresses are now being
directly written into surface states by ISL and BLORP whenever a BO is
pinned so there's really nothing to do besides enable it.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
It's safer to set them there because we have the opportunity to properly
handle combining flags if a BO is imported more than once.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
References to pinned BOs won't need to be relocated at a later
point, so just write the final value of the reference into the bo
directly.
Add a `set` to the relocation lists for tracking dependencies that
were previously tracked by relocations. When a batch is executed, we
add the referenced pinned BOs to the exec list.
v2: - visit bos from the dependency set in a deterministic order (Jason)
v3: - compar => compare, drat (Jason)
- Reworded commit message, provided by (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Soft pinning lets us satisfy the binding table address
requirements without using both sides of a growing state_pool.
If you do use both sides of a state pool, then you need to read
the state pool's center_bo_offset (with the device mutex held) to
know the final offset of relocations that target the state pool
bo.
By having a separate pool for binding tables that only grows in
the forward direction, the center_bo_offset is always 0 and
relocations don't need an update pass to adjust relocations with
the mutex held.
v2: - don't introduce a separate state flag for separate binding tables (Jason)
- replace bo and map accessors with a single binding_table_pool accessor (Jason)
v3: - assert bt_block->offset >= 0 for the separate binding table (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The state_pools reserve virtual address space of the full
BLOCK_POOL_MEMFD_SIZE, but maintain the current behavior of
growing from the middle.
v2: - rename block_pool::offset to block_pool::start_address (Jason)
- assign state pool start_address statically (Jason)
v3: - remove unnecessary bo_flags tampering for the dynamic pool (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Some trivial help now, but it also prevents ~40 regressions caused by
Samuel's "nir: implement the GLSL equivalent of if simplication in
nir_opt_if" patch.
All Gen4+ platforms had similar results. (Skylake shown)
total instructions in shared programs: 14369557 -> 14369555 (<.01%)
instructions in affected programs: 442 -> 440 (-0.45%)
helped: 2
HURT: 0
total cycles in shared programs: 532425772 -> 532425743 (<.01%)
cycles in affected programs: 6086 -> 6057 (-0.48%)
helped: 2
HURT: 0
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
d8d18516b0 and 03fb13f646 added some patterns to undo conversions like
(('ior', ('flt', a, b), ('flt', a, c)), ('flt', a, ('fmax', b, c)))
If further optimization cause some of the operands to either be the same
or be constants, undoing the transformation can lead to further savings.
I don't know why these patterns were not added in those patches. I did
not check to see which specific patterns actually helped. I just added
all of them for symmetry. This prevents some loop unrolling regressions
Plane Shift caused by Samuel's "nir: implement the GLSL equivalent of if
simplication in nir_opt_if" patch.
Skylake and Broadwell had similar results. (Skylake shown)
total instructions in shared programs: 14369768 -> 14369557 (<.01%)
instructions in affected programs: 44076 -> 43865 (-0.48%)
helped: 141
HURT: 0
helped stats (abs) min: 1 max: 5 x̄: 1.50 x̃: 1
helped stats (rel) min: 0.07% max: 1.52% x̄: 0.66% x̃: 0.60%
95% mean confidence interval for instructions value: -1.67 -1.32
95% mean confidence interval for instructions %-change: -0.72% -0.59%
Instructions are helped.
total cycles in shared programs: 532430629 -> 532425772 (<.01%)
cycles in affected programs: 1170832 -> 1165975 (-0.41%)
helped: 101
HURT: 5
helped stats (abs) min: 1 max: 160 x̄: 48.54 x̃: 32
helped stats (rel) min: <.01% max: 8.49% x̄: 2.76% x̃: 2.03%
HURT stats (abs) min: 2 max: 22 x̄: 9.20 x̃: 4
HURT stats (rel) min: <.01% max: 0.05% x̄: 0.02% x̃: <.01%
95% mean confidence interval for cycles value: -53.64 -38.00
95% mean confidence interval for cycles %-change: -3.06% -2.20%
Cycles are helped.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Implement ir_binop_vector_extract using NIR operations. Based on SPIR-V
to NIR approach.
This fixes:
dEQP-GLES3.functional.shaders.indexing.moredynamic.with_value_from_indexing_expression_fragment
Piglit's glsl-fs-vec4-indexing-8.shader_test
CC: mesa-stable@lists.freedesktop.org
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral <itoral@igalia.com>
Adds suppport for ARB_fragment_shader_interlock. We achieve
the interlock and fragment ordering by issuing a memory fence
via sendc.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This extension provides new GLSL built-in functions
beginInvocationInterlockARB() and endInvocationInterlockARB()
that delimit a critical section of fragment shader code. For
pairs of shader invocations with "overlapping" coverage in a
given pixel, the OpenGL implementation will guarantee that the
critical section of the fragment shader will be executed for
only one fragment at a time.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
After bebe3d626e, b->fail_jump is prepared after vtn_create_builder
which can longjmp(3) to it through its vtx_assert()s. This corrupts
the stack and creates confusing core dumps, so we need to avoid it.
While there, I decided to print the offending values for debugability.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The driver must support at least one of
PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
and one of
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
otherwise glsl_to_tgsi will fire an assert.
ORIGIN_UPPER_LEFT is the default convention, and is supported by
all mesa drivers, hence it seems reasonable to always report the caps
to be enabled. On gles ORIGIN_LOWER_LEFT is generally not supported,
so we rely on the caps reported by the host that depend on whether we
run on an GL or an EGL host.
For PIXEL_CENTER it is completely host driver dependend on what is
supported, and since we do not report the actual host driver capabilities
it is best to mark both as supported, this is how it works for a GL
host too.
Fixes:
dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz
dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1
dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2
Reviewed-by: Gurchetan Singh <gurcetansingh@chromium.org>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
The value returned by tgsi_util_get_texture_coord_dim() does not
account for the sample index. This means image_fetch_coords() will not
fetch it, leading to a null deref in ac_build_image_opcode() which
expects it to be present (the return value of ac_num_coords() *does*
include the sample index).
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This was not previously handled correctly. For example,
push_constant_stages might only contain MESA_SHADER_VERTEX because
only that stage was changed by CmdPushConstants or
CmdBindDescriptorSets.
In that case, if vertex has been merged with tess control, then the
push constant address wouldn't be updated since
pipeline->shaders[MESA_SHADER_VERTEX] would be NULL.
Use radv_get_shader() instead of getting the shader directly so that
we get the right shader if merged. Also, skip emitting the address
redundantly - if two merged stages are set in push_constant_stages
this change would have made the address get emitted twice.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
With GFX9 merged shaders, active_stages would be set to the original
stages specified if shaders were not cached, but to the stages still
present after merging if they were.
Be consistent and use the original stages.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
v2 (Jason Ekstrand):
- Split the blorp bit into it's own patch and re-order a bit
- Use anv_address helpers
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit renames add_surface_state_reloc to add_surface_reloc and
makes it takes an address. We also rename add_image_view_relocs to
add_surface_state_relocs because it takes an anv_surface_state and
doesn't really care about the image view anymore.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Instead of storing a BO and offset separately, use an anv_address. This
changes anv_fill_buffer_surface_state to use anv_address and we now call
anv_address_physical and pass that into ISL.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
This refactors surface state filling to work entirely in terms of
anv_addresses instead of offsets. This should make things simpler for
when we go to soft-pin image buffers. Among other things,
add_image_view_relocs now only cares about the addresses in the surface
state and doesn't really need the image view anymore.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
These will be used to assign virtual addresses to soft pinned
buffers in a later patch.
Two allocators are added for separate 'low' and 'high' virtual
memory areas. Another alternative would have been to add a
double-sided allocator, which wasn't done here just because it
didn't appear to give any code complexity advantages.
v2 (Scott Phillips):
- rename has_exec_softpin to use_softpin (Jason)
- Only remove bottom one page and top 4 GiB from virt (Jason)
- refer to comment in anv_allocator about state address + size
overflowing 48 bits (Jason)
- Mention hi/lo allocators vs double-sided allocator in
commit message (Chris)
- assign state pool memory ranges statically (Jason)
v3 (Jason Ekstrand):
- Use (LOW|HIGH)_HEAP_(MIN|MAX)_ADDRESS rather than (1 << 31) for
determining which heap to use in anv_vma_free
- Only return de-canonicalized addresses to the heap
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
The test pseudo-randomly makes allocations and deallocations with
the virtual memory allocator and checks that the results are
consistent. Specifically, we test that:
* no result from the allocator overlaps an already allocated range
* allocated memory fulfills the stated alignment requirement
* a failed result from the allocator could not have been fulfilled
* memory freed to the allocator can later be allocated again
v2: - fix if() in test() to actually run fill()
v3: - add c++11 build flag (Jason)
- test the full 64-bit range (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This is simple linear-walk first-fit allocator roughly based on the
allocator in the radeon winsys code. This allocator has two primary
functional differences:
1) It cleanly returns 0 on allocation failure
2) It allocates addresses top-down instead of bottom-up.
The second one is needed for Intel because high addresses (with bit 47
set) need to be canonicalized in order to work properly. If we allocate
bottom-up, then high addresses will be very rare (if they ever happen).
We'd rather always have high addresses so that the canonicalization code
gets better testing.
v2: - [scott-ph] remove _heap_validate() if NDEBUG is defined (Jordan)
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Tested-by: Scott D Phillips <scott.d.phillips@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This adds a RADV_DEBUG=startup option to dump more info about
instance creation and device enumeration.
A common question end users have is why the direver is not loading
for them, and this has two common reasons:
1) They did not install the driver.
2) AMDGPU is not used for the card in the kernel.
This adds some info messages so we can easily get a some useful
output from end users.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Errors are not that common of a case so we can eat a slight perf
hit in having to call a function and do a runtime check.
In turn this makes debugging random errors happening for end users
easier, because they don't have to have a debug build on hand.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Totals from affected shaders:
SGPRS: 80 -> 80 (0.00 %)
VGPRS: 48 -> 48 (0.00 %)
Code Size: 2120 -> 2096 (-1.13 %) bytes
Max Waves: 16 -> 16 (0.00 %)
Only two Rise of Tomb Raider shaders are affected on my side.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Patch skips useless and possibly dangerous calls down to the driver
in case invalid arguments were given. I noticed this would be happening
with demo of Darwinia game. AFAIK this does not fix anything but makes
this path safer and more like how other API functions are implemented.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
CXXLD gallium_dri.la
../../../../src/broadcom/.libs/libbroadcom.a(clif_dump.o): In function `clif_dump_packet':
src/broadcom/clif/clif_dump.c:87: undefined reference to `v3d33_clif_dump_packet'
src/broadcom/clif/clif_dump.c:85: undefined reference to `v3d41_clif_dump_packet'
../../../../src/broadcom/.libs/libbroadcom.a(clif_dump.o): In function `clif_process_worklist':
src/broadcom/clif/clif_dump.c:140: undefined reference to `v3d41_clif_dump_gl_shader_state_record'
src/broadcom/clif/clif_dump.c:144: undefined reference to `v3d33_clif_dump_gl_shader_state_record'
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This makes this use all 32 bits, so future sets need to be
defined in a new struct.
Reviewed-by: Jakob Bornecrantz <jakob@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
This avoids loop unrolling regressions in Wolfenstein II on DXVK
with an upcoming optimisation series from Samuel.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This was terribly wrong, I forced use of 32-bit pointers when
emitting shader descriptor pointers. This fixes GPU hangs with
LLVM 5&6 because 32-bit pointers are only supported with LLVM 7.
Fixes: 88d1ed0f81 ("radv: emit shader descriptor pointers consecutively")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Gallium drivers don't expose this yet due to:
"st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This requires layered FBOs from GL 3.2.
Gallium drivers don't expose this yet due to:
"st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY"
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Gallium drivers don't expose this yet due to:
"st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bindless texture handles can be passed via vertex attribs using this type.
They use the double codepath, so don't use st_pipe_vertex_format.
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Bindless texture handles can be passed via vertex attribs using this type.
This fixes a bunch of bindless piglit tests on radeonsi.
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
I disliked removing the const here, function tables are meant
to be const just to avoid having to think about them,
make a second table for the shm vs non-shm paths to use.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Implements putImageShm from DRIswrastLoaderExtension.
If XShm extension is not available, or fails, it will fallback on
regular XPutImage().
Tested on Linux only with 16bpp and 32bpp visual.
(airlied: tested on 24bpp as well)
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
If drisw_loader_funcs implements put_image_shm, allocates display
target data with shared memory and display with put_image_shm().
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
If the DRIswrastLoaderExtension implements putImageShm, bind it to
drisw_loader_funcs.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Add new API to put and get an image using shared memory. Instead of only
passing the data pointer, 3 arguments are given: the shmid, the data
offset and the shmaddr.
Bump interface version.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
This just renames this as we want to add an shm handle which
isn't really drm related.
Originally by: Marc-André Lureau <marcandre.lureau@gmail.com>
(airlied: I used this sed script instead)
This was generated with:
git grep -l 'DRM_API_' | xargs sed -i 's/DRM_API_/WINSYS_/g'
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
When using multiple RT write messages to the same RT such as for
dual-source blending or all RT writes in SIMD32, we have to set the
"Last Render Target Select" bit on all write messages that target the
last RT but only set EOT on the last RT write in the shader.
Special-casing for dual-source blend works today because that is the
only case which requires multiple RT write messages per RT. When we
start doing SIMD32, this will become much more common so we add a
dedicated bit for it.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The only reason it was it's own opcode was so that we could detect it
and adjust the source register based on the payload setup. Now that
we're using the ATTR file for FS inputs, there's no point in having a
magic opcode for this.
v2 (Jason Ekstrand):
- Break the bit which removes the CINTERP opcode into its own patch
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This replaces the special magic opcodes which implicitly read inputs
with explicit use of the ATTR file.
v2 (Jason Ekstrand):
- Break into multiple patches
- Change the units of the FS ATTR to be in logical scalars
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This is better than compression control because it naturally extends to
SIMD32.
v2:
- Push/pop instruction state around adjusted codegen (Ken)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The fall-back does not work correctly in SIMD16 mode and the register
allocator should ensure that we never hit this case anyway.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Commit 92f01fc5f9 ("i965: Emit VF cache invalidates for 48-bit
addressing bugs with softpin.") tried to only emit the VF invalidate if
the high bits changed, but it accidentally always set need_invalidate to
true; causing it to emit unconditionally emit the pipe control before
every primitive.
Fixes: 92f01fc5f9 ("i965: Emit VF cache invalidates for 48-bit addressing bugs with softpin.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106708
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The modifiers array hasn't been initialised by then, much less with data
that would need freeing.
Move the label after the loop to fix this.
Fixes: c80c08e226 ("vulkan/wsi/x11: Add support for DRI3 v1.2")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
---
v2: rebased on top of 432df741e0 "dri_util: Add
R10G10B10{A,X}2 translation between DRI and mesa_format."
0 is not a valid value for the __DRI_IMAGE_FORMAT_* enum.
It is, however, the value of MESA_FORMAT_NONE, which two of the callers
(i915 & i965) checked for.
The other callers (that check for errors, ie. st/dri) already check for
__DRI_IMAGE_FORMAT_NONE.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Resources created with modifiers are treated as scanout because there is
no way for applications to specify the usage (though that capability may
be useful to have in the future). Currently all the resources created by
applications with modifiers are for scanout, so make sure they have bind
flags set accordingly.
This is necessary in order to properly export buffers for such resources
so that they can be shared with scanout hardware.
Tested-by: Daniel Kolesa <daniel@octaforge.org>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Thierry Reding <treding@nvidia.com>
Resources created for scanout but without modifiers need to be treated
as pitch-linear. This is because applications that don't use modifiers
to create resources must be assumed to not understand modifiers and in
turn won't be able to create a DRM framebuffer and passing along which
modifiers were picked by the implementation.
Tested-by: Daniel Kolesa <daniel@octaforge.org>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Thierry Reding <treding@nvidia.com>
favicon.png is just gears.png resized to 64x64, and favicon.ico is
generated using this command, adapted from the ImageMagick example [1]:
$ convert favicon.png -background black \
\( -clone 0 -resize 16x16 \) \
\( -clone 0 -resize 32x32 \) \
\( -clone 0 -resize 48x48 \) \
\( -clone 0 -resize 64x64 \) \
-delete 0 -alpha off -colors 256 favicon.ico
We could edit every html page to add `<link rel="icon" href="favicon.ico" />`,
but there's not much point as pretty much every browser will pick it up
automatically if the file is named `favicon.ico` and is in the root folder.
[1] http://www.imagemagick.org/Usage/thumbnails/#favicon
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
This reduces the number of SET_SH_REG packets which are emitted
for applications that use more than one descriptor set per stage.
We should be able to emit more SET_SH_REG packets consecutively
(like push constants and vertex buffers for the vertex stage),
but this will be improved later.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This will allow to emit consecutive shader pointers for
reducing the number of emitted SET_SH_REG packets, which
is recommended.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Previously, findFirstUse() only considered reads "uses". This fixes that
by making it check both an instruction's sources and definitions. It
also shortens both findFistUse() and findFirstDef() along the way.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Literally the same as the AMD ext.
Passes *indirect_draw_count* CTS tests.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This improves dota2 performance for me by 11% when I force the
GPU DPM level to low (otherwise dota2 is CPU limited for 4k on my
threadripper), which should be a large part of the radv-amdvlk gap.
(For me with that was radv 60.3 -> 66.6, while AMDVLK does about 68
fps)
It looks like dota2 rendered the GUI with a bunch of draws with
a SetScissors before almost each draw, causing a lot of pipeline
stalls.
I'm not really happy with the duplication of code, but overriding
radeon_set_context_reg would also be messy since we have the
pre-recorded pipelines and a bunch of si_cmd_buffer code, as well
as some memory->context reg loads for which things would be more
complicated.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
A later patch will make use of this in other places. Also, remove
dependency on undefined behavior of left-shifting a signed value.
v2: - move function into a separate header (Chris)
v3: (by Ken) Add new header to the various build systems.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Make sure only those components are written to that are specified in the
write mask.
Fixes:
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_float_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_float_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_float_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_float_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_float_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_float_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_vec3_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.lowp_vec3_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_vec3_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_vec3_fragment
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_vec3_vertex
dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_vec3_fragment
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
In cases like
IDIV TEMP[0].xy TEMP[0].xx TEMP[1].yy
the result will be written to the same register that is also a source register.
Since the components are evaluated one by one, this may result in overwriting
the source value for a later operation. Work around this by adding another
temporary to store the result if the destination temporary index is equal to
one of the source temporary indices.
Fixes:
dEQP-GLES2.functional.shaders.operator.binary_operator.div.*
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This reverts commit 79fe00efb4.
This reverts commit f5e8b13f78.
This reverts commit d21c086d81.
They broke the Android build and I'd rather not leave it broken
for the long holiday weekend.
Rename the (un)map_gtt functions to (un)map_map (map by
returning a map) and add new functions (un)map_tiled_memcpy that
return a shadow buffer populated with the intel_tiled_memcpy
functions.
Tiling/detiling with the cpu will be the only way to handle Yf/Ys
tiling, when support is added for those formats.
v2: Compute extents properly in the x|y-rounded-down case (Chris Wilson)
v3: Add units to parameter names of tile_extents (Nanley Chery)
Use _mesa_align_malloc for the shadow copy (Nanley)
Continue using gtt maps on gen4 (Nanley)
v4: Use streaming_load_memcpy when detiling
v5: (edited by Ken) Move map_tiled_memcpy above map_movntdqa, so it
takes precedence. Add intel_miptree_access_raw, needed after
rebasing on commit b499b85b0f.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We stream from a tiled and aligned source into an unaligned user buffer,
so we need to use _mm_storeu_si128.
Fixes: d21c086d81 (i965/tiled_memcpy: inline movntdqa loads in tiled_to_linear)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
For certain EGLImage cases, we represent a single slice or LOD of an
image with a byte offset to a tile and X/Y intratile offsets to the
given slice. Most of i965 is fine with this but it breaks blorp. This
is a terrible way to represent slices of a surface in EGL and we should
stop some day but that's a very scary and thorny path. This gets blorp
to start working with those surfaces and fixes some dEQP EGL test bugs.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106629
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
GS is tested, tessellation is untested.
Have outputs_written_before_ps for HW VS and outputs_written for other
stages. The reason is that COLOR and BCOLOR alias for HW VS, which
drives elimination of VS outputs based on PS inputs.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This fixes shader images where we always bind stObj->pt and not individual
gl_texture_images.
Roughly based on i965 commit 845ad2667a
which does a similar thing but for a different reason.
This fixes GL CTS assertion failures introduced by Ilia.
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The reference for MOVNTDQA says:
For WC memory type, the nontemporal hint may be implemented by
loading a temporary internal buffer with the equivalent of an
aligned cache line without filling this data to the cache.
[...] Subsequent MOVNTDQA reads to unread portions of the WC
cache line will receive data from the temporary internal
buffer if data is available.
This hidden cache line sized temporary buffer can improve the
read performance from wc maps.
v2: Add mfence at start of tiled_to_linear for streaming loads (Chris)
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Optimize AVX-512 PA Assemble (PA_STATE_OPT). Reduced generated code by
about 4x, MSVC compiler was going crazy making temporaries and
split-loading inputs onto the stack unless explicit AVX-512 load ops
were added
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Added two new files for a wrapper function for initialization
v2: added missing include for single architecture builds
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
It's recommended by the instruction combining pass, and
RadeonSI also runs it.
This pass used to segfault with one shader of F12017 in the
past, but it no longer crashes. Maybe the LLVM IR generated
by RADV has changed.
Polaris10:
Totals from affected shaders:
SGPRS: 441352 -> 441648 (0.07 %)
VGPRS: 310888 -> 300784 (-3.25 %)
Spilled SGPRs: 13576 -> 12983 (-4.37 %)
Code Size: 22560328 -> 22420544 (-0.62 %) bytes
Max Waves: 40755 -> 41366 (1.50 %)
Vega10:
Totals from affected shaders:
SGPRS: 442848 -> 442000 (-0.19 %)
VGPRS: 310396 -> 300460 (-3.20 %)
Spilled SGPRs: 13708 -> 12906 (-5.85 %)
Code Size: 22479428 -> 22336216 (-0.64 %) bytes
Max Waves: 45783 -> 46506 (1.58 %)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
When glUseProgram is used, references to the included shaders are
added in ctx->Shader.ReferencedProgram. But those references are not
decreased when the shader data is deallocated. Thus, those shaders
are leaked.
Explicitely remove the pending references to these shaders.
Fixes: e6506b3cd2 ("mesa: retain gl_shader_programs after glDeleteProgram if they are in use")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Functionality already covered by ARB_texture_view, patch also
adds missing 'gles guard' for enums (added in f1563e6392).
Tested via arb_texture_view.*_gles3 tests and individual app
utilizing texture view with ETC2.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This doesn't nothing special currently because we don't create
any copy_var instructions, but this is needed for the next patch.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Instead of directly using intel_obj->buffer. Among other things
intel_bufferobj_buffer() will update intel_buffer_object::
gpu_active_start/end, which are used by glBufferSubData() to decide
which path to take. Fixes a failure in the Piglit
ARB_shader_image_load_store-host-mem-barrier Buffer Update/WaW tests,
which could be reproduced with a non-standard glGetTexSubImage
implementation (see bug report).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105351
Reported-by: Nanley Chery <nanleychery@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Otherwise the specified surface state will allow the GPU to access
memory up to BufferOffset bytes past the end of the buffer. Found by
inspection.
v2: Protect against out-of-range BufferOffset (Nanley).
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
The buffer texture size calculations (should be easy enough, right?)
are repeated in three different places, each of them subtly broken in
a different way. E.g. the image load/store path was never fixed to
clamp to MaxTextureBufferSize, and none of them are taking into
account the buffer offset correctly. It's easier to fix it all in one
place.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106481
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This reverts commit c0ed52f614. It was
preventing the image format validation from being done on buffer
textures, which is required to ensure that the application doesn't
attempt to bind a buffer texture with an internal format incompatible
with the image unit format (e.g. of different texel size), which is
not allowed by the spec (it's not allowed for *any* texture target,
whether or not there is spec wording restricting this behavior
specifically for buffer textures) and will cause the driver to
calculate texel bounds incorrectly and potentially crash instead of
the expected behavior.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106465
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
WQM is pretty reliable now on LLVM 7, so let us just use
DPP + WQM.
This gives approximately a 1.5% performance increase on the
vrcompositor built-in benchmark.
v2: Use ac_build_quad_swizzle.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
I'm guessing an earlier version of the website used to have the page
contents in <frames>, but this isn't the case anymore so just drop the
unnecessary `target="_main"` :)
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This unifies the explicit rasterization discard as well as the implicit
rasterization disabled logic (which we need for another state tracker),
which really should do the exact same thing.
We'll now toss out the prims early on in setup with (implicit or
explicit) discard, rather than do setup and binning with them, which
was entirely pointless.
(We should eventually get rid of implicit discard, which should also
enable us to discard stuff already in draw, hence draw would be
able to skip the pointless clip and fallback stages in this case.)
We still need separate logic for only null ps - this is not the same
as rasterization discard. But simplify the logic there and don't count
primitives simply when there's an empty fs, regardless of depth/stencil
tests, which seems perfectly acceptable by d3d10.
While here, also fix statistics for primitives if face culling is
enabled.
No piglit changes.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
The only function that doesn't need to call access_raw is map_blit. If
it takes the blitter path, it will happen as part of intel_miptree_copy.
If map_blit takes the blorp path, brw_blorp_copy_miptrees will handle
doing whatever resolves are needed. This should save us resolves in
quite a few cases and will probably help performance a bit.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
It's faster than the blitter and can handle things like stencil properly
so it doesn't require software fallbacks.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The blorp path (called first) can do anything the blitter path can do so
it's just dead code.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
On gen4-5, we try the blitter before we even try blorp. On newer
platforms, blorp can do everything the blitter can so there's no point
in even having the blitter fall-back path.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Using meta for anything is fairly aweful and definitely has more CPU
overhead. However, it also uses the 3D pipe and is therefore likely
faster in terms of GPU time than the blitter. Also, the blitter code
has so many early returns that it's probably not buying us that much.
We may as well just use meta all the time instead of working over-time
to find the tiny case where we can use the blitter. We keep gen4-5
using the old blit paths to avoid perturbing old hardware too much.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We'd like to start using soft-pin to assign BO addresses up front, and
never move them again. Our previous plan for dealing with 48-bit VF
cache bugs was to relocate vertex buffers to the low 4GB, so we'd never
have addresses that alias in the low 32 bits. But that requires moving
buffers dynamically.
This patch tracks the last seen BO address for each vertex/index buffer,
and emits a VF cache invalidate if the high bits change. (Ideally, we
won't hit this case very often.) This should work for the soft-pin
case, but unfortunately won't work in the relocation case, as we don't
actually know the addresses. So, we have to use both methods.
v2: Mention that the cache uses a <VertexBufferIndex, Address> tuple
more explicitly (suggested by Scott). Mention "single batch" too
(suggested by Chris).
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
We're planning to start managing the PPGTT in userspace in the near
future, rather than relying on the kernel to assign addresses. While
most buffers can go anywhere, some need to be restricted to within 4GB
of a base address.
This commit adds a "memory zone" parameter to the BO allocation
functions, which lets the caller specify which base address the BO will
be associated with, or BRW_MEMZONE_OTHER for the full 48-bit VMA.
Eventually, I hope to create a 4GB memory zone corresponding to each
state base address.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Prevents corrupting the upper 32 bits of draw->recv_sbc when
draw->send_sbc resets to 0 (which currently happens when the window is
unbound from a context and bound to one again), which in turn caused
loader_dri3_swap_buffers_msc to calculate target_msc with corrupted
upper 32 bits. This resulted in hangs with the Xorg modesetting driver
as of xserver 1.20 (older versions and other drivers ignored the upper
32 bits of the target MSC, which is why this wasn't noticed earlier).
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/106351
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Fix build error.
CC v3d_blit.lo
In file included from v3d_blit.c:27:0:
v3d_context.h:39:10: fatal error: v3d_drm.h: No such file or directory
#include "v3d_drm.h"
^~~~~~~~~~~
Fixes: 8a793d42f1 ("v3d: Switch the vc5 driver to using the finalized V3D UABI.")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Since we have the common WSI code, we use vkCmdCopyImageToBuffer
instead.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
SRGB stores are broken. We had compensation code in the
resolve path but none in the copy path. Since we don't
want any conversion and it does not matter for DCC,
just make everything UNORM instead.
This happened to cause wrong colors for the PRIME path, as
that uses image->buffer copies which always use the compute
path.
CC: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106587
Reviewed-by: Dave Airlie <airlied@redhat.com>
Patch changes entrypoints generator to not skip this extension even
though it is set as disabled in the xml. We also need compilation
flag VK_USE_PLATFORM_ANDROID_KHR to be enabled.
It looks like this extension got disabled in commit 69f447553c.
v2: just remove the whole 'supported' attrib check + remove
vk_icd.h compilation fix (fix in VulkanHeaders instead)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The host side hasn't got support for this feature yet, so don't enable it
unless we get the caps from the host.
This makes the texture buffer range piglit tests skip now.
Fixes: fe0647df5a (virgl: add offset alignment values to to v2 caps struct)
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Just let the extension detection do its job as we will be adding
compat profile support in future, also we want these to work
with compat profile version overrides.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We're not sharing 32_32_32 formats between different GPUs, so we
do not have to align for vega on pre-vega cards.
Fixes: e361970ed7 "radv: Add support for IMG_DATA_FORMAT_32_32_32."
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
I've confirmed after 77554d220d we no
longer need this to pass some tests from another api (as we no longer
generate the bogus extra null tris in the first place).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This pass is required by the Midgard compiler; our instruction set uses
NIR-style booleans (~0 for true) but lacks a dedicated b2f instruction.
Normally, this lowering pass would be implemented in a backend-specific
algebraic pass, but this conflicts with the existing iand->b2f pass in
nir_opt_algebraic.py, hanging the compiler. This patch thus makes the
existing pass optional (default on -- all other backends should remain
unaffected), adding an optional pass for lowering the opposite
direction.
v2: Defer lowering until late algebraic optimisations to allow
optimising the b2f instruction itself.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This is useful for every user of ISL. Drop the comment along the way to
match similar functions in ISL.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
intel_miptree_supports_{ccs,mcs,hiz} ensures the format is valid for the
color or depth miptree before the miptree is assigned an aux_usage.
alloc_aux switches on the aux_usage so don't assert that the format is
valid.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Synchronize the requirements listed in isl_surf_get_ccs_surf with
intel_miptree_supports_ccs by importing a restriction from ISL. Some
implications:
* We successfully create every aux_surf in alloc_aux
* We only return false from alloc_aux if we run out of memory
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
The tgsi_info.num_tokens fix broke llvmpipe's detection of no-op shaders.
Fix the code to check for num_instructions <= 1 instead.
Fixes: 8fde9429c3 ("tgsi: fix incorrect tgsi_shader_info::num_tokens
computation")
Tested-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Currently GLSL 1.4 is defined for all gallium drivers even only
GLSL 1.2 is supported as seen on etnaviv.
v1 -> v2:
- use _min(..) as suggested by Lucas Stach and Michel Dänzer
Fixes: 4560aad780 ("mesa: add GLSLVersionCompat constant")
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Some drivers (virgl) don't support GL4.4 or GLES3.1 yet,
so never fill in this const.
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We were incrementing num_tokens in each loop iteration while parsing
the shader. But each call to tgsi_parse_token() can consume more than
one token (and often does). Instead, just call the tgsi_num_tokens()
function.
Luckily, this issue doesn't seem to effect any current users of this
field (llvmpipe just checks for <= 1, for example).
Reviewed-by: Neha Bhende<bhenden@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
All the shader program dependent handling is done on the level
of the gl_Context::Array._DrawVAO/_DrawVAOEnabledAttribs.
So, skip array element invalidation on _NEW_PROGRAM.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
For the VAO internal helper functions that may be called
with a non current VAO, flag the _NEW_ARRAY state only
if it is the current ctx->Array.VAO.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Pending draw calls on immediate mode or display list calls do
not depend on changes of the VAO state. So, remove calls to
FLUSH_VERTICES and flag _NEW_ARRAY as appropriate.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Mesa 18.1 series has not been released yet, so let's extend 18.0 lifetime.
v2: Add missing closing TR tags (Eric Engestrom)
CC: Andres Gomez <agomez@igalia.com>
CC: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
With the syncobj support in place, lets use it to implement the
EGL_ANDROID_native_fence_sync extension. This mostly follows previous
implementations in freedreno and etnaviv.
v2: Drop the flags (Eric)
Handle in_fence_fd already in job_submit (Eric)
Drop extra vc4_fence_context_init (Eric)
Dup fds with CLOEXEC (Eric)
Mention exact extension name (Eric)
Signed-off-by: Stefan Schake <stschake@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This gives us access to the fence created for the render job.
v2: Drop flag (Eric)
Signed-off-by: Stefan Schake <stschake@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
We need to know if the kernel supports syncobj submission since otherwise
all the DRM syncobj calls fail.
v2: Use drmGetCap to detect syncobj support (Eric)
Signed-off-by: Stefan Schake <stschake@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Require a version of libdrm with syncobj support.
v2: Don't require a libdrm_vc4, just bump core libdrm if vc4 enabled (by
anholt)
Signed-off-by: Stefan Schake <stschake@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
v2: Synchronized with kernel v2
v3: Update for the finalized kernel ABI (pad2 field)
Signed-off-by: Stefan Schake <stschake@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This was missed in the move back to the local uapi copy.
libdrm_vc4 only seems to consist of headers that also exist in the
Mesa tree.
Signed-off-by: Stefan Schake <stschake@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
With the previous patches, we now update the indirect clear color buffer
every time the clear color changes. Avoid redundant updates.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Allow callers to handle updating the indirect clear color buffer
themselves. This can reduce the number of clear color updates in the
case where a caller performs multiple fast clears with the same clear
color.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
If the aux state is CLEAR and clear color value has changed, only the
surface state must be updated. The bit-pattern in the aux buffer is
exactly the same.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This comment made more sense when it was above the calls to
intel_miptree_slice_set_needs_depth_resolve(). We stopped using these
functions at commit 554f7d6d02
("i965: Move depth to the new resolve functions").
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
For depth buffers, we avoid fast-clearing if the aux_state is already
CLEAR. We do the same for color buffers only if the clear color
doesn't change. We require that the clear colors match because, in
that case, we don't update the indirect clear color outside of BLORP.
Update the indirect clear color for color buffers as well. We'll
enable the same depth buffer optimization for color buffers in a
later patch.
Note that we're now actually updating the indirect clear color twice
in the case where we use BLORP to perform the fast-clear. This is
only temporary. In later patches, we'll prevent BLORP from performing
the update.
v2: Add more context to the commit message (Topi).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reduce complexity and allow the next patch to delete some code. With
this change, clear operations will still be skipped and setting the
aux_state will cause no side-effects.
Remove the associated comment which implies an early return.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This reverts commit 1d94aa1987.
The next patch will make depth miptrees use the clear color setter that
was originally being used for color miptrees. Go back to using the
isl_color_value parameter because it's the same type as the
fast_clear_color field used by color and depth miptrees.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
There isn't much that changes between the aux allocation functions.
Remove the duplicated code.
v2: Inline the switch statement (Jason).
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We're going to delete intel_miptree_alloc_ccs() in the next commit. With
that in mind, replace the use of this function in
do_single_blorp_clear() with intel_miptree_alloc_aux() and move the
delayed allocation logic to it's callers.
v2: Duplicate the delayed allocation comment (Topi Pohjolainen).
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The indirect clear color isn't correctly tracked in
intel_miptree::fast_clear_color. The initial value of ::fast_clear_color
is zero, while that of the indirect clear color is undefined.
Topi Pohjolainen discovered this issue with MCS buffers. This issue is
apparent when fast-clearing an MCS buffer for the first time with
glClearColor = {0.0,}. Although the indirect clear color is undefined,
the initial aux state of the MCS is CLEAR and the tracked clear color is
zero, so we avoid updating the indirect clear color with {0.0,}.
Make the indirect clear color match the initial value of
::fast_clear_color.
Note: although we only have to drop HiZ's BO_ALLOC_BUSY flag for gen10+,
we also drop it pre-gen10 to keep things simple. We add this flag back
for pre-gen10 in a later patch.
v2: Add a note about dropping HiZ's BO_ALLOC_BUSY flag (Topi).
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Add infrastructure for initializing the clear color BO.
intel_miptree_init_mcs is no longer needed with change.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Before this patch, the aux_state was actually AUX_INVALID because the BO
was never defined. This was fine on single slice miptrees because we
would fast-clear the resource right after creation. For multi-slice
miptrees on SKL+ however, this results in undefined behavior when
accessing a non-base slice. Here's a specific example:
1) Fast clear level 0
* Undefined CCS_D buffer allocated in "PASS_THROUGH" state.
* Level 0 transitions to the CLEAR state.
2) Render to level 1
* Level 1 may have a 2-bit pattern of 2's.
* Rendering with a 2 in the CCS is undefined.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Before this patch, if we failed to initialize an MCS buffer, we'd
end up in a state in which the miptree thinks it has an MCS buffer,
but doesn't. We also leaked the clear_color_bo if it existed.
With this patch, we now free the miptree aux buffer resources and let
intel_miptree_alloc_mcs() know that the MCS buffer no longer exists.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
That way the winsys might use a faster path when the global
BO list is NULL.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Having an entrypoint different than "main" doesn't mean we
have multiple shaders per module.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This allows the driver to load against the merged kernel DRM driver. In
the process, rename most of the build system variables and gallium
plumbing functions.
In the process of merging to the kernel, I renamed the driver to the
general product line's name (since we have both vc5 and vc6 supported
already). Since the ABI is finalized, move the header to include/drm-uapi.
At buffer resource validation time, if the resource handle is not yet
created and if the initial buffer bind flags and the tobind flags are
incompatible, just use the tobind flags to create the resource handle.
On the other hand, if the bind flags are compatible, we can combine
the bind flags for the resource handle creation.
Fixes piglit gl-3.1-buffer-bindings crash.
Reviewed-by: Brian Paul <brianp@vmware.com>
Cast the enum to GLint to avoid the compile warning:
/src/mesa/main/get.c:3005:19:
warning: comparison of constant -32768 with expression of type
'GLenum16' (aka 'unsigned short') is always false
-Wtautologicalia-constant-out-of-range-compare
Tests: compilation without this warning
Signed-off-by: jenny.q.cao <jenny.q.cao@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Seems that when the rnndb files for etniviv were updated/included back
in Nov 2017, hw/texdesc_3d.xml.h was missed from Makefile.sources and
meson.build. This was all during the conversion to meson, so it apears
to have slipped through the cracks. As such, this file has been missing
from the official tarballs since inclusion in Mesa, so the git trees
and tarballs differ.
Found due to lintian errors in the Debian packages.
Fixes: f1e1c60ff6 ("etnaviv: Update from rnndb")
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Thanks for your comment. This version has an additional boolean in the
fps_info struct to distinguish between fps and frame time calculation.
The struct is initialised in the respecting install functions for this
purpose.
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Use pipe_reference to release old RAT surfaces.
RAT surface adds a reference to pool bo, so use reference counting for pool->bo
as well.
v2: Use the same pattern for both defrag paths
Drop confusing comment
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Use a single allocation of array type instead of the old-style array
allocation for the temp and immediate arrays.
Probably only makes a difference if they aren't used indirectly (so,
if we used them solely because there's too many temps or immediates).
In this case the sroa and early-cse passes can sometimes do some
optimizations which they otherwise cannot.
(As a side note, for the temp reg array, we actually really should
use one allocation per array id, not just one for everything.)
Note that the instcombine pass would actually promote such
allocations to single alloc of array type as well, but it's too late
for some artificial shaders we've seen to help (we don't want to run
instcombine at the beginning due to its cost, hence would need
another sroa/cse pass after instcombine). sroa/early-cse help there
because they can actually eliminate all of the huge shader, reducing
it to a single const output (don't ask...).
(Interestingly, instcombine also removes all the bitcasts we do on that
allocation for single-value gathering, and in the end directly indexes
into the single vector elements, which according to spec is only
semi-valid, but this happens regardless. Another thing instcombine also
does is use inbound GEPs, which is probably something we should do
manually as well - for indirectly indexed reg files llvm may not be
able to figure it out on its own, but we should be able to guarantee
all pointers are always inbound. In any case, by the looks of it
using single allocation with array type seems to be the right thing
to do even for ordinary shaders.)
No piglit change.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
We should stop walking through the CFG when the inner loop's
break block ends up as the same block as the outer loop's
continue block because we are already going to visit it.
This fixes the following assertion which ends up by crashing
in RADV or ANV:
SPIR-V parsing FAILED:
In file ../src/compiler/spirv/vtn_cfg.c:381
block->node.link.next == NULL
0 bytes into the SPIR-V binary
This also fixes a crash with a camera shader from SteamVR.
v2: make use of vtn_get_branch_type() and add an assertion
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106090
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106504
CC: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The code didn't expect that, leading to crashes.
Fixes: 86d63b53a2 "gallium: remove aux_vertex_buffer_slot code"
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Since the fence can outlive the context, and all it really needs to wait
on a fence is the pipe, use the new fd_pipe reference counting to hold a
ref to the pipe and drop the ctx pointer.
This fixes a crash seen with (for example) glmark2:
#0 fd_pipe_wait_timeout (pipe=0xbf48678b3cd7b32b, timestamp=0, timeout=18446744073709551615) at freedreno_pipe.c:101
#1 0x0000ffffbdf75914 in fd_fence_finish (pscreen=0x561110, ctx=0x0, fence=0xc55c10, timeout=18446744073709551615) at ../src/gallium/drivers/freedreno/freedreno_fence.c:96
#2 0x0000ffffbde154e4 in dri_flush (cPriv=0xb1ff80, dPriv=0x556660, flags=3, reason=__DRI2_THROTTLE_SWAPBUFFER) at ../src/gallium/state_trackers/dri/dri_drawable.c:569
#3 0x0000ffffbecd8b44 in loader_dri3_flush (draw=0x558a28, flags=3, throttle_reason=__DRI2_THROTTLE_SWAPBUFFER) at ../src/loader/loader_dri3_helper.c:656
#4 0x0000ffffbecbc36c in glx_dri3_flush_drawable (draw=0x558a28, flags=3) at ../src/glx/dri3_glx.c:132
#5 0x0000ffffbecd91e8 in loader_dri3_swap_buffers_msc (draw=0x558a28, target_msc=0, divisor=0, remainder=0, flush_flags=3, force_copy=false) at ../src/loader/loader_dri3_helper.c:827
#6 0x0000ffffbecbcfc4 in dri3_swap_buffers (pdraw=0x5589f0, target_msc=0, divisor=0, remainder=0, flush=1) at ../src/glx/dri3_glx.c:587
#7 0x0000ffffbec98218 in glXSwapBuffers (dpy=0x502bb0, drawable=2097154) at ../src/glx/glxcmds.c:840
#8 0x000000000040994c in CanvasGeneric::update (this=0xfffffffff400) at ../src/canvas-generic.cpp:114
#9 0x0000000000411594 in MainLoop::step (this=this@entry=0x5728f0) at ../src/main-loop.cpp:108
#10 0x0000000000409498 in do_benchmark (canvas=...) at ../src/main.cpp:117
#11 0x00000000004071b0 in main (argc=<optimized out>, argv=<optimized out>) at ../src/main.cpp:210
Signed-off-by: Rob Clark <robdclark@gmail.com>
The cache doesn't hold a (strong) reference to the batch. So we
shouldn't be trying to drop a reference, as that leads to:
#0 0x0000ffffbecb37a0 in raise () from /lib64/libc.so.6
#1 0x0000ffffbeca159c in abort () from /lib64/libc.so.6
#2 0x0000ffffbecacf48 in __assert_fail_base () from /lib64/libc.so.6
#3 0x0000ffffbecacfa8 in __assert_fail () from /lib64/libc.so.6
#4 0x0000ffffbd28def0 in pipe_reference_described (ptr=0x4f47130, reference=0x0, get_desc=0xffffbd2e0f08 <__fd_batch_describe>) at ../src/gallium/auxiliary/util/u_inlines.h:88
#5 0x0000ffffbd28e188 in fd_batch_reference_locked (ptr=0x4f40de0, batch=0x0) at ../src/gallium/drivers/freedreno/freedreno_batch.h:258
#6 0x0000ffffbd28e9a8 in fd_bc_invalidate_resource (rsc=0x4f40ca0, destroy=true) at ../src/gallium/drivers/freedreno/freedreno_batch_cache.c:244
#7 0x0000ffffbd293778 in fd_resource_destroy (pscreen=0xedc170, prsc=0x4f40ca0) at ../src/gallium/drivers/freedreno/freedreno_resource.c:644
#8 0x0000ffffbd922674 in u_transfer_helper_resource_destroy (pscreen=0xedc170, prsc=0x4f40ca0) at ../src/gallium/auxiliary/util/u_transfer_helper.c:144
#9 0x0000ffffbd29527c in pipe_resource_reference (ptr=0x4f455d8, tex=0x0) at ../src/gallium/auxiliary/util/u_inlines.h:144
#10 0x0000ffffbd29548c in fd_surface_destroy (pctx=0x1012720, psurf=0x4f455d0) at ../src/gallium/drivers/freedreno/freedreno_surface.c:78
#11 0x0000ffffbd1f9c48 in pipe_surface_reference (ptr=0x4f471d0, surf=0x0) at ../src/gallium/auxiliary/util/u_inlines.h:113
#12 0x0000ffffbd1f9ef4 in util_copy_framebuffer_state (dst=0x4f471c8, src=0x0) at ../src/gallium/auxiliary/util/u_framebuffer.c:114
#13 0x0000ffffbd2e0e30 in __fd_batch_destroy (batch=0x4f47130) at ../src/gallium/drivers/freedreno/freedreno_batch.c:225
#14 0x0000ffffbd28e1b0 in fd_batch_reference_locked (ptr=0xfffffffff010, batch=0x0) at ../src/gallium/drivers/freedreno/freedreno_batch.h:262
#15 0x0000ffffbd28e6b0 in fd_bc_invalidate_context (ctx=0x1012720) at ../src/gallium/drivers/freedreno/freedreno_batch_cache.c:190
#16 0x0000ffffbd2e2b6c in fd_context_destroy (pctx=0x1012720) at ../src/gallium/drivers/freedreno/freedreno_context.c:139
#17 0x0000ffffbd2c3280 in fd5_context_destroy (pctx=0x1012720) at ../src/gallium/drivers/freedreno/a5xx/fd5_context.c:56
#18 0x0000ffffbd5b7a8c in st_destroy_context_priv (st=0xfd72f0, destroy_pipe=true) at ../src/mesa/state_tracker/st_context.c:281
Signed-off-by: Rob Clark <robdclark@gmail.com>
Bump xa minor to signal that the underlying mesa version is suitable for dri3.
This is a bit ugly since it doesn't relate to a specific xa interface change.
Recently there has been a number of fixes in mesa that helps enabling dri3
without any significant regressions in automated testing and common desktop
usage latency. However, the xf86-video-vmware driver has no other way to tell
but inspecting the xa version.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
By using the geometry shader output usage mask.
This improves all Vulkan demos that use a geometry shader
(ie. geometryshader, deferredshadows, viewportarray).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
For reducing the number of parameters that are exported by
the GS copy shader.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
An upcoming patch will run the shader info pass on the
geometry shader just before emitting the GS copy shader.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It's clear that the original code meant to do this and there is even a
10-line comment explaining why. Originally, we had a simple function
for packing the clear colors which was unaware of sRGB. However, in
a6b66a7b26, when we started using ISL to do the packing, the wrong
format was used.
Fixes: a6b66a7b26 "intel/blorp: Use ISL instead of bitcast_color..."
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This moves the extra queries to after the main query ended, instead
of doing it after the begin and hence doing nesting.
We also emit only (view count - 1) extra queries, as the main query
is already there for the first view.
This fixes the CTS occasionally getting stuck in
dEQP-VK.multiview.queries* waiting on results.
Fixes: 32b4f3c38d "radv/query: handle multiview queries properly. (v3)"
CC: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
`dep_valgrind != []` now (0.45) produces a warning that is quite explicit:
WARNING: Trying to compare values of different types (DependencyHolder, list) using !=.
The result of this is undefined and will become a hard error in a future Meson release.
`dep_valgrind = []` used to be the recommended way to deal with
non-existant dependency, but these don't work with `.found()`, so now
the recommended way is to declare a impossible dependency, which
null_dep does for us in Mesa.
In short, we don't need and shouldn't check for `!= []` anywhere anymore.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
These are going to be crazy and we are probably going to add
more scan stuff in the future. Also use switch cases instead.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
There is a compile warning from Android 8 (API version 26) from "include cutils/log.h"
warning: "Deprecated: don't include cutils/log.h, use either android/log.h or log/log.h"-W#warnings,
Change to include "log/log.h" on Android 8 or later major version to avoid this warning
Signed-off-by: jenny.q.cao <jenny.q.cao@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
We were never producing negative numbers for signed types.
Also fix only producing half the valid range for uint32, and
properly clamp signed values.
Because this now also properly tests snorm with actually negative
values, need to increase eps for such conversions. I believe these
cannot actually be hit in ordinary operation (e.g. if a snorm texture
is sampled and output to snorm RT, it will still go through snorm->float
and float->snorm conversion), so don't bother to do anything to fix
the bad accuracy (might be quite complex).
Basically, the issue is for something like snorm16->snorm8 that in the
end this will just use a 8 bit arithmetic right shift.
But the math behind it says we should actually do a division by 32767 / 127, which
is ~258, not 256. So the result can be one bit off (values have too large
magnitude), and furthermore, the shift has incorrect rounding (always rounds
down). For positive numbers, these errors have different direction, but
for negative ones they have the same, hence for some values the error will
be 2 bit in the end.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=106232
I don't think the hw resolve path can't handle multi-layer images.
This fixes all the:
dEQP-VK.renderpass.multisample_resolve.layers_*
tests on my VI card.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: <mesa-stable@lists.freedesktop.org>
This path should iterate across all layers, I've some ideas
for doing this in a single pass, but this is simpler for now.
This passes the tests because we don't use the fragment path
unless we have DCC, and we don't have DCC on layered images.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: <mesa-stable@lists.freedesktop.org>
When VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT is set we skip NIR
linking optimisations and only run over the NIR optimisation loop
once similar to the GLSLOptimizeConservatively constant used by
some GL drivers.
We need to run over the opts at least once to avoid errors in LLVM
(e.g. dead vars it can't handle) and also to reduce the time spent
compiling the IR in LLVM.
With this change the Blacksmith Unity demos compilation times
go from 329760 ms -> 299881 ms when using Wine and DXVK.
V2: add bit to radv_pipeline_key
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106246
Fix SCons build error.
Linking build/linux-x86_64-debug/gallium/targets/libgl-xlib/libGL.so.1.5 ...
build/linux-x86_64-debug/mesa/libmesa.a(st_program.os): In function `st_translate_prog_to_nir':
src/mesa/state_tracker/st_program.c:392: undefined reference to `prog_to_nir'
Fixes: 5c33e8c772 ("st/nir: use NIR for asm programs")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
All vce firmwares with major version greater than or equal to 53 are supported
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
A fence can outlive the ctx it was created from (see glmark2).. etnaviv
doesn't actually need fence->ctx so lets remove it before someone makes
the mistake of assuming it is a valid pointer.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
- Change tilemgr TILE_ID encoding to use Morton-order (Z-order).
- Change locked tiles set to bitset. Makes clear, set, get much faster.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Previously was using the draw topology, which may change if GS or Tess
are active. Only affected attributes marked with constant interpolation,
which limited the impact.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
platform_x11 with dri3 needs inc_loader.
In file included from ../src/egl/drivers/dri2/platform_x11_dri3.c:35:0:
../src/egl/drivers/dri2/egl_dri2.h:41:32: fatal error: loader_dri3_helper.h: No such file or directory
In file included from ../src/egl/drivers/dri2/platform_x11.c:46:0:
../src/egl/drivers/dri2/egl_dri2.h:41:32: fatal error: loader_dri3_helper.h: No such file or directory
In file included from ../src/egl/drivers/dri2/egl_dri2.c:61:0:
../src/egl/drivers/dri2/egl_dri2.h:41:32: fatal error: loader_dri3_helper.h: No such file or directory
Cc: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
This results in better 16x and 8x quality when using these locations.
Verified with the piglit MSAA accuracy test.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Discovered by luck. Verified with the piglit MSAA accuracy test.
It also shows that the worst case EQAA 16s4f results in very good 4x MSAA
in the worst case.
Nine might not like these positions, but they are prettier to the eye and
GL doesn't care.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This can result in 2x increase in performance on non-harvested Kaveris.
v2: don't do it on radeon
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The configure.ac logic added in commit
2ef7f23820 ("configure: check if
-latomic is needed for __atomic_*") makes the assumption that if a
64-bit atomic intrinsic test program fails to link without -latomic,
it is because we must use -latomic.
Unfortunately, this is not completely correct: libatomic only appeared
in gcc 4.8, and therefore gcc versions before that will not have
libatomic, and therefore don't provide atomic intrinsics for all
architectures. This issue was for example encountered on PowerPC with
a gcc 4.7 toolchain, where the build fails with:
powerpc-ctng_e500v2-linux-gnuspe/bin/ld: cannot find -latomic
This commit aims at fixing that, by not assuming -latomic is
available. The commit re-organizes the atomic intrinsics detection as
follows:
(1) Test if a program using 64-bit atomic intrinsics links properly,
without -latomic. If this is the case, we have atomic intrinsics,
and we're good to go.
(2) If (1) has failed, then test to link the same program, but this
time with -latomic in LDFLAGS. If this is the case, then we have
atomic intrinsics, provided we link with -latomic.
This has been tested in three situations:
- On x86-64, where atomic instrinsics are all built-in, with no need
for libatomic. In this case, config.log contains:
GCC_ATOMIC_BUILTINS_SUPPORTED_FALSE='#'
GCC_ATOMIC_BUILTINS_SUPPORTED_TRUE=''
LIBATOMIC_LIBS=''
This means: atomic intrinsics are available, and we don't need to
link with libatomic.
- On NIOS2, where atomic intrinsics are available, but some of them
(64-bit ones) require using libatomic. In this case, config.log
contains:
GCC_ATOMIC_BUILTINS_SUPPORTED_FALSE='#'
GCC_ATOMIC_BUILTINS_SUPPORTED_TRUE=''
LIBATOMIC_LIBS='-latomic'
This means: atomic intrinsics are available, and we need to link
with libatomic.
- On PowerPC with an old gcc 4.7 toolchain, where 32-bit atomic
instrinsics are available, but not 64-bit atomic instrinsics, and
there is no libatomic. In this case, config.log contains:
GCC_ATOMIC_BUILTINS_SUPPORTED_FALSE=''
GCC_ATOMIC_BUILTINS_SUPPORTED_TRUE='#'
With means that atomic intrinsics are not usable.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
The vertex array Size and Stride attributes are now ubyte and short,
respectively. The glGet code needed to be updated to handle those
types, but wasn't.
Fixes the new piglit test gl-1.5-get-array-attribs test.
v2: fix inadvertant whitespace change, change COLOR_ARRAY_SIZE to UBYTE,
misc fixes suggested by Justin
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106450
Fixes: d5f42f96e1 ("mesa: shrink size of gl_array_attributes (v2)")
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
It's a per-application optimization, so it makes more sense
to do that in radv_handle_per_app_options().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The only remaining users of gl_vertex_array are tnl based
drivers. So move everything related to that into tnl and
rename it accordingly.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Only tnl based drivers still use this array. So remove it
from core mesa and use Array._DrawVAO instead.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
For now store binding and attrib in brw_vertex_element.
The i965 driver still provides lots of opportunity to make use
of the unique binding information in the VAO which is currently not
taken from the VAO.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Instead of playing with Array._DrawArrays, make the feedback draw
path use Array._DrawVAO. Also st_RasterPos needs to use the VAO then.
v2: Use helper methods to get the offset values for array and binding.
Update comments.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Finally make use of the binding information in the VAO when
setting up arrays for draw.
v2: Emit less relocations also for interleaved userspace arrays.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
The input_to_index array is already available internally
when preparing vertex programs. Store the map in
struct st_vertex_program.
Also store the bitmask of mesa vertex processing inputs in
struct st_vp_variant.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Compute VAO buffer binding information past the position/generic0 mapping.
Scan for duplicate buffer bindings and collapse them into derived
effective buffer binding index and effective attribute mask variables.
Provide a set of helper functions to access the distilled
information in the VAO. All of them prefixed with _mesa_draw_...
to indicate that they are meant to query draw information.
v2: Also group user space arrays containing interleaved arrays.
Add _Eff*Offset to be copied on attribute and binding copy.
Update comments.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This is needed for fixing CTS:
dEQP-GLES3.functional.occlusion_query.conservative*
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
If you have an indirect access to a constant buffer on r600/eg
use a vertex fetch in the shader. However apps have expected
behaviour on those out of bounds accessess (even if illegal).
If the constants were being uploaded as part of a larger
upload buffer, we'd set the range of allowed access to a lot
larger than required so apps would get values back from
other parts of the upload buffer instead of the expected out
of bounds access.
This fixes rendering bugs in Trine and Witcher 1, thanks
to iive for nagging me effectively until I figured it out :-)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91808
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
From the bspec docs for "Indirect State Pointers Disable":
"At the completion of the post-sync operation associated with this
pipe control packet, the indirect state pointers in the hardware are
considered invalid"
So the ISP disable is a post-sync type of operation which means that it
should be combined with a CS stall. Without this, the simulator throws
an error.
Fixes: 766d801ca "anv: emit pixel scoreboard stall before ISP disable"
Fixes: f536097f6 "i965: require pixel scoreboard stall prior to ISP disable"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Perhaps with a new version of autoconf, I began seeing:
| checking the name lister (/usr/bin/nm -B) interface... ./configure: line 6973: External.*some_variable: command not found
| BSD nm
This is because AC_PROG_NM expands to
...
if $GREP 'External.*some_variable' conftest.out > /dev/null; then
lt_cv_nm_interface="MS dumpbin"
fi
...
I'm not sure if it's a bug in AC_PROG_NM that it doesn't call
AC_PROG_GREP, but it's easy enough for us to do it.
Out of tree builds can try to write into a directory that doesn't exist yet:
| Traceback (most recent call last):
| File "../../../mesa-18.0.2/src/intel/vulkan/anv_icd.py", line 46, in <module>
| with open(args.out, 'w') as f:
| IOError: [Errno 2] No such file or directory: 'vulkan/intel_icd.x86_64.json'
| Makefile:4882: recipe for target 'vulkan/intel_icd.x86_64.json' failed
Add missing MKDIR_GEN calls to solve this.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
We want to make sure that all indirect state data has been loaded into
the EUs before disable the pointers.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Fixes: 78c125af39 ("anv/gen10: Ignore push constant packets during context restore.")
Invalidating the indirect state pointers might affect a previously
scheduled & still running 3DPRIMITIVE (causing page fault). So stall
on pixel scoreboard before that.
v2: Fix compile issue :(
v3: Stall on pixel scoreboard
v4: Drop the post sync operation (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Fixes: ca19ee33d7 ("i965/gen10: Ignore push constant packets during context restore.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106243
On CNL and above, CCS_E supports 1010102 formats and R11G11B10F. We had
shut them off during early enabling because blorp_copy couldn't handle
them. Now it can handle 1010102 formats so we can turn them back on.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
nir_format_bitcast_uint_vec_unmasked can only be used to cast between
formats with uniform channel sizes. In particular, it cannot handle
10_10_10_2 formats. By making use of the NIR helper for uint vector
casts, we should now be able to bitcast between any two uint formats so
long as their channels are in RGBA order (possibly with channels
missing). In order to do this we need to rework the key a bit to pass
the actual formats instead of just the number of bits in each.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This is a fairly direct port from blorp. The only real change is that
the nir_format_convert version doesn't assume that everything is a vec4.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This adds helpers to ISL to convert an isl_color_value to and from
binary data encoded with a given isl_format. The conversion is done
using ISL's built-in format introspection so it's fairly slow as format
conversions go but it should be fine for a single pixel value. In
particular, we can use this to convert clear colors.
As a side-effect, we now rely on the sRGB helpers in libmesautil so we
need to tweak the build system a bit. All prior uses of src/util in ISL
were header-only.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Alpha-only formats are just linear. There's no need to specially
deliminate them as being in their own colorspace.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Previously, blorp could only blit into something that was renderable.
Thanks to recent additions to blorp, it can now blit into basically
anything so long as it isn't compressed.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
BLORP has supported 16x MSAA for quite a while now, we just never
bothered to enable it for CopyTexSubImage.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Now that blorp handles all the cases, why not? The only real change we
have to make is to stop using anv_swizzle_for_render() in blorp_blit
because it doesn't work for B4G4R4A4 and blorp now natively handles that.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Previously we only supported UINT formats because that's what blorp_copy
required. If we want to use it in blorp_blit, however, we need to
support everything.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit adds support for the following formats as destination
formats even though the hardware does not support rendering to them:
- ISL_FORMAT_R24_UNORM_X8_TYPELESS
- ISL_FORMAT_A4B4G4R4_UNORM
- ISL_FORMAT_L8_UNORM_SRGB
- ISL_FORMAT_R9G9B9E5_SHAREDEXP
This is done by using a different format and emitting shader code to
fake it the rest of the way.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
nir_mask_shift_or is now defined in nir_format_convert.h so we can
delete the copy in blorp_blit.c.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit makes blorp capable of swizzling anything even on hardware
that doesn't support texture swizzle.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This helper encodes more details, specifically about Haswell, than the
previous asserts in isl_surface_state.c.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The previous version was sort-of strapped on in that it just adjusted
the blit rectangle and trusted in the fact that we would use texelFetch
and round to the nearest integer to ensure that the component positions
matched. This new version, while slightly more complicated, is more
accurate because all three components end up with exactly the same
dst_pos and so they will get interpolated and sampled at the same
texture coordinate. This makes the workaround suitable for using with
scaled blits.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
According to Vulkan spec:
"pColorBlendState is a pointer to an instance of the
VkPipelineColorBlendStateCreateInfo structure, and is ignored if the
pipeline has rasterization disabled or if the subpass of the render pass the
pipeline is created against does not use any color attachments."
Fixes tests from CL#2505:
dEQP-VK.renderpass.*.simple.color_unused_omit_blend_state
v2:
- Check that blend is not NULL before usage.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Just let validate_context_version() do it instead. This fixes
MESA_GL_VERSION_OVERRIDE for compat, it will also allow us to
enable new compat versions on a per driver bases in future.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This allows drivers to define what version of GLSL they support
in compat. This will be needed in order to support compat 3.2
without breaking drivers that wont support it.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
All drivers that support GLSL will later set their default GLSL versions
overriding this override call. They currently all call
_mesa_override_glsl_version() again later in order to support overrides.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Just leave it as 0 and let the drivers set it (as they already do)
to avoid redundantly initialising it.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This is really useful when debugging any sort of buffer management
issues, so just printing it during INTEL_DEBUG=bat,submit seems
reasonable. With bat, we're already spamming so much output that
it doesn't really hurt. With submit, it's still easy to grep for
the older information, and the new information is nice too.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Now that we're using ISL, a good chunk of brw_emit_depthstencil is
pointless checks which ISL will do for us anyway. Since we only have
one manual depth buffer emit function, move the useful bits into it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We leave gen4-5 alone because the ISL code hasn't really been well-
tested on gen4-5 or with combined depth-stencil because we don't use
BLORP for depth operations on gen4-5. Also, the gen4-5 code has to deal
with intratile offsets for LOD hacks and ISL doesn't handle those yet.
We could make ISL handle gen4-5 capable or we could just not bother.
Among other things, this should make future platform enabling easier
because it means we don't have to update multiple (or hand-rolled!)
depth stencil emit paths.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The only reason why we had two atoms was that the one we used for gen7+
depended on _NEW_DEPTH and _NEW_STENCIL as well as _NEW_BUFFERS. Since
this is no longer true, we can combine them into one atom. We do add a
dependence on BRW_NEW_AUX_STATE but that should never get set on gen4-5
so adding it is a no-op for those platforms.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The hardware will AND these fields with the corresponding fields in
DEPTH_STENCIL_STATE so there's no real reason to toggle them on and off
based on state bits. This removes our reliance on the _NEW_DEPTH and
_NEW_STENCIL state bits and better matches what ISL does.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Certain things can change the aux usage or fast clear color of a depth
surface and we want to re-emit if that happens. For instance, if you do
a fast depth clear of an already clear depth surface, we will just set
the clear color and not do anything else. In that case, we could fail
to re-emit 3DSTATE_CLEAR_PARAMS and not get the new fast-clear color.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
I forgot to change the assert in the second helper function in a
previous change.
This hit the assert() on a Broadwell platform with 1 slice, 3
subslices but all EUs disabled in subslice 1 & 2.
Fixes: c1900f5b0f ("intel: devinfo: add helper functions to fill fusing masks values")
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
is_resource_supported returns if the combination of
target/internalformat is supported in at least one operation. Online
compression is only mandatory for glTexImage2D. Some formats doesn't
support online compression, but can be used in any case, with
glCompressed*D methods.
Without this commit, ETC2 internalformats were returning FALSE, even
for the drivers supporting it. So any other query (like
TEXTURE_COMPRESSED) was returning FALSE/NONE instead of the proper
value.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Chris recently fixed a bunch of genxml end < start bugs, as well as
booleans that are wider than a bit. These are way too easy to write, so
asserting that the fields are sane is a good plan.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
None of these are actually booleans. Tile Parameter is a tiling mode
enum. Display pipes take plane numbers. Predicate Enable has some
operations (and the default value of 6 was particular bogus).
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Python's assert can take both a condition and a string, which will cause
it to print the string if the assertion trips. (You can't use parens as
that creates a tuple.) Doing "condition and string" works in C, but
doesn't have the desired effect in Python.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We used to only initialize BLORP on Gen6+. When we added it on Gen4-5,
we forgot to destroy it unconditionally.
Fixes: 752d7af77a (i965: Add blorp support for gen4-5)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Noticed while reviewing Tim Arceri's NIR inlining series.
Without his series:
instructions in affected programs: 16 -> 14 (-12.50%)
helped: 2
With his series:
instructions in affected programs: 196 -> 174 (-11.22%)
helped: 22
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When compiling with LLVM 6.0 on x86 (32-bit) for Android, the test
fails to detect that -latomic is actually required, as the atomic
call is inlined.
In the code itself (src/util/disk_cache.c), we see this pattern:
p_atomic_add(cache->size, - (uint64_t)size);
where cache->size is an uint64_t *, and results in the following
link time error without -latomic:
src/util/disk_cache.c:628: error: undefined reference to '__atomic_fetch_add_8'
Fix the configure/meson test to replicate this pattern, which then
correctly realizes the need for -latomic.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
This simplifies kflag initialization, by creating a bufmgr-wide setting
for initial kflags, and just applying it whenever we create a new BO.
This also properly allows 48-bit addresses for imported BOs (via prime
or flink), which I had missed in my earlier 48-bit support series.
This will be useful when adding softpin support, as we'll want to add
EXEC_OBJECT_PINNED to initial_kflags as well.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
A couple of typos found by inspecting field.end - field.start, revealed
a few wide integers declared as bool and some that ended before they
started.
Cc: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fix build error after llvm-7.0.0svn r330669 ("InstCombine: Fix layering
by not including Scalar.h in InstCombine").
CXX rasterizer/jitter/libmesaswr_la-blend_jit.lo
rasterizer/jitter/blend_jit.cpp:816:20: error: use of undeclared identifier 'createInstructionCombiningPass'; did you mean 'createInstructionSimplifierPass'?
passes.add(createInstructionCombiningPass());
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
createInstructionSimplifierPass
Suggested-by: George Kyriazis <george.kyriazis@intel.com>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-By: George Kyriazis <george.kyriazis@intel.com>
It is needed to destroy the v vector in scalar_argument
Fixes memory leaks on parameter set/bind.
v2: Drop redundant sclara_argument destructor
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This rollbacks the revert of this same patch introduced in
commit 7b9c15628a.
And also squahes the following patch to prevent a piglit regression caused
by this change:
intel/compiler: Fix lower_conversions for 8-bit types.
Author: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
For 8-bit types the execution type is word. A byte raw MOV has 16-bit
execution type and 8-bit destination and it shouldn't be considered
a conversion case. So there is no need to change alignment and enter
in lower_conversions for these instructions.
Fixes a regresion in the piglit test "glsl-fs-shader-stencil-export"
that is introduced with this patch from the Vulkan shaderInt16 series:
'i965/compiler: handle conversion to smaller type in the lowering
pass for that'. The problem is caused because there is already a case
in the driver that injects Byte instructions like this:
mov(8) g127<1>UB g2<32,8,4>UB
And the aforementioned pass was not accounting for the special
handling of the execution size of Byte instructions. This patch
fixes this.
v2: (Jason Ekstrand)
- Simplify is_byte_raw_mov, include reference to PRM and not
consider B <-> UB conversions as raw movs.
v3: (Matt Turner)
- Indentation style fixes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106393
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
These are subject to the general restriction that anything that is converted
to 64-bit needs to be aligned to 64-bit. We had this already in place for
32-bit to 64-bit conversions, so this patch generalizes the implementation
to take effect on any conversion to 64-bit from a source smaller than
64-bit.
Fixes assembly validation errors in the following CTS tests in BSW:
dEQP-VK.spirv_assembly.instruction.compute.sconvert.int16_to_int64
dEQP-VK.spirv_assembly.instruction.compute.uconvert.uint16_to_uint64
dEQP-VK.spirv_assembly.instruction.compute.sconvert.int16_to_uint64
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Remove the need of converting values that are documented in
hexadecimal. This patch would allow writing
<field name="3D Command Sub Opcode" ... default="0x1B"/>
instead of
<field name="3D Command Sub Opcode" ... default="27"/>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Gallium drivers use _mesa_remove_output_reads() via st_program to lower
output reads away. It seems better to just generate the right thing in
the first place.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Make sure that clamping in the pixel transfer operations is enabled/disabled
for packed floating point values just like it is done for single normal and
half precision floating point values.
This fixes a series of CTS tests with virgl that use r11f_g11f_b10f
buffers as target, and where virglrenderer reads these surfaces back
using the format GL_UNSIGNED_INT_10F_11F_11F_REV.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Fix build error after llvm-7.0svn r325155 ("Pass a reference to a module
to the bitcode writer.").
CXX rasterizer/jitter/libmesaswr_la-JitManager.lo
rasterizer/jitter/JitManager.cpp:548:30: error: reference to type 'const llvm::Module' could not bind to an lvalue of type 'const llvm::Module *'
llvm::WriteBitcodeToFile(M, bitcodeStream);
^
Suggested-by: George Kyriazis <george.kyriazis@intel.com>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-By: George Kyriazis <george.kyriazis@intel.com>
Similar to swap_available path send invalidate to the driver because
egl/X11 is not watching for for server's invalidate events. The
dri2_copy_region path is trigerred when server supports DRI2 version
minor 1.
Tested with piglit egl tests for regression.
V2: Move invalidate from dri2_copy_region to swap_buffer common.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Deepak Rawat <drawat@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
According to EGL 1.4 spec, section 3.5.1 ("Creating On-Screen Rendering
Surfaces"), if config does not support the colorspace or alpha format
attributes specified in attrib_list (as defined for
eglCreateWindowSurface), an EGL_BAD_MATCH error is generated.
This fixes dEQP-EGL.functional.wide_color.*_888_colorspace_srgb (still
not merged,
https://android-review.googlesource.com/c/platform/external/deqp/+/667322),
which is crashing when trying to create a windows surface with RGB888
configuration and sRGB colorspace.
v2: Handle the fix in other backends (Tapani)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
With 16-bit support we can now do 32-bit packing, a follow-up patch will
rename the pass to something more generic.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Noitice that we don't need 'split' versions of the 64-bit to / from
16-bit opcodes which we require during pack lowering to implement these
operations. This is because these operations can be expressed as a
collection of 32-bit from / to 16-bit and 64-bit to / from 32-bit
operations, so we don't need new opcodes specifically for them.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
NIR assumes that booleans are always 32-bit, but Intel hardware produces
16-bit booleans for 16-bit comparisons. This means that we need to convert
the 16-bit result to 32-bit.
In the future we want to add an optimization pass to clean this up and
hopefully remove the conversions.
v2 (Jason): use the type of the source for the temporary and use
brw_reg_type_from_bit_size for the conversion to 32-bit.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
These are not supported in hardware for 16-bit integers.
We do the lowering pass after the optimization loop to ensure that we
lower ALU operations injected by algebraic optimizations too.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Not all bit-sizes may be supported natively in hardware for all operations.
This pass allows drivers to lower such operations to a bit-size that is
actually supported and then converts the result back to the original
bit-size.
Compiler backends control which operations and wich bit-sizes require
the lowering through a callback function.
v2: generalize this pass and make it available in NIR core (Rob, Jason)
v3: remove some temporaries and reduce nesting in instruction loop using
a continue statement (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
16-bit immediates need to replicate the 16-bit immediate value
in both words of the 32-bit value. This needs to be careful
to avoid sign-extension, which the previous implementation was
not handling properly.
For example, with the previous implementation, storing the value
-3 would generate imm.d = 0xfffffffd due to signed integer sign
extension, which is not correct. Instead, we should cast to
uint16_t, which gives us the correct result: imm.ud = 0xfffdfffd.
We only had a couple of cases hitting this path in the driver
until now, one with value -1, which would work since all bits are
one in this case, and another with value -2 in brw_clip_tri(),
which would hit the aforementioned issue (this case only affects
gen4 although we are not aware of whether this was causing an
actual bug somewhere).
v2: Make explicit uint32_t casting for left shift (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "18.0 18.1" <mesa-stable@lists.freedesktop.org>
From Intel Skylake PRM, vol 07, "Immediate" section (page 768):
"For a word, unsigned word, or half-float immediate data,
software must replicate the same 16-bit immediate value to both
the lower word and the high word of the 32-bit immediate field
in a GEN instruction."
This fixes the int16/uint16 negate and abs immediates that weren't
taking into account the replication in lower and upper words.
v2: Integer cases are different to Float cases. (Jason Ekstrand)
Included reference to PRM (Jose Maria Casanova)
v3: Make explicit uint32_t casting for left shift (Jason Ekstrand)
Split half float implementation. (Jason Ekstrand)
Fix brw_abs_immediate (Jose Maria Casanova)
Cc: "18.0 18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The lowering pass was specialized to act on 64-bit to 32-bit conversions only,
but the implementation is valid for other cases.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We need to use 16-bit constants with 16-bit instructions,
otherwise we get the following validation error:
"Destination stride must be equal to the ratio of the sizes of
the execution data type to the destination type"
Because the execution data type is 4B due to the 32-bit integer
constant.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Always enable use of HW logical contexts to preserve GPU state between
batches when the kernel supports such constructs, continuing to enforce
the required support for gen6+.
At runtime, this effectively removes the BRW_NEW_CONTEXT flag (and the
upload of invariant state) from the start of every batch for any kernel
supporting contexts. So long as the older atoms are correctly listening
to the right flag (NEW_CONTEXT rather than NEW_BATCH) this should
eliminate a few redundant state uploads for the older platforms.
No piglits were harmed on ctg and ilk, both with and without logical
contexts.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This behaviour was changed in 1e5b09f42f. The commit message
for that says it is just a “tidy up” so my assumption is that the
behaviour change was a mistake. It’s a little hard to decipher looking
at the diff, but the previous code before that patch was:
if (builtin == SpvBuiltInFragCoord || builtin == SpvBuiltInSamplePosition)
nir_var->data.origin_upper_left = b->origin_upper_left;
if (builtin == SpvBuiltInFragCoord)
nir_var->data.pixel_center_integer = b->pixel_center_integer;
After the patch the code was:
case SpvBuiltInSamplePosition:
nir_var->data.origin_upper_left = b->origin_upper_left;
/* fallthrough */
case SpvBuiltInFragCoord:
nir_var->data.pixel_center_integer = b->pixel_center_integer;
break;
Before the patch origin_upper_left affected both builtins and
pixel_center_integer only affected FragCoord. After the patch
origin_upper_left only affects SamplePosition and pixel_center_integer
affects both variables.
This patch tries to restore the previous behaviour by changing the
code to:
case SpvBuiltInFragCoord:
nir_var->data.pixel_center_integer = b->pixel_center_integer;
/* fallthrough */
case SpvBuiltInSamplePosition:
nir_var->data.origin_upper_left = b->origin_upper_left;
break;
This change will be important for ARB_gl_spirv which is meant to
support OriginLowerLeft.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Fixes: 1e5b09f42f "spirv: Tidy some repeated if checks..."
SPIR-V allows to define the shift, offset and count operands for
shift and bitfield opcodes with a bit-size different than 32 bits,
but in NIR the opcodes have that limitation. As agreed in the
mailing list, this patch adds a conversion to 32 bits to fix this.
For more info, see:
https://lists.freedesktop.org/archives/mesa-dev/2018-April/193026.html
v2:
- src_bit_size will have zero value for variable bit-size operands (Jason).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Apparently the somewhere between 1.1.70 and 1.1.73 the loader started
depending on this. The loader then creates a 1.0 instance, which gets
into funny situation because we have a 1.1 device.
No idea how to do line wrapping in Mako though, my random guesses
did not work.
CC: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Initially, I didn't understand this feature. Turns out that all it
means is that you can switch multisample rates in the middle of a
zero-attachment subpass. We've been able to do this since forever.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Previously before fb077b0728, the LOD parameter was being used in place of the
sample index, which would only copy the first sample to all samples in the
destination image. After that multisample image copies wouldn't copy anything
from my observations.
This fixes some copy_and_blit CTS tests.
v3.1: - set lod to 0 for nir_txf_ms (Samuel)
v2: - use GLSL_SAMPLER_DIM_MS instead of 2D (Samuel)
- updated commit description (Samuel)
Fix this properly by copying each sample in a separate radv_CmdDraw and using a
pipeline with the correct rasterizationSamples for the destination image.
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
First, this was iterating over the 3DSTATE_CONSTANT_* instruction
but trying to process fields of the 3DSTATE_CONSTANT_BODY substructure.
Secondly, the fields have been called Buffer[0] and Read Length[0],
for a while now, and we were not handling the subscripts correctly.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
With the new callback, Jason's newer batch decoder infrastructure
should be able to do just as well as the old open coded INTEL_DEBUG=bat
handling, with much less code. If there are any limitations, we'd like
to improve the common code rather than doing one-off hacks here.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Given an arbitrary batch, we don't always know what the size of certain
things are, such as how many entries are in a binding table. But it's
easy for the driver to track that information, so with a simple callback
we can calculate this correctly for INTEL_DEBUG=bat.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Making these part of libintel_common allows us to use them in the DRI
driver. The standalone tool binaries already link against the common
library, too, so it's no harder for them.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This unfortunately makes it malloc/realloc on every new batch, rather
than once at startup. But it ensures that the shadow buffer's size will
absolutely match the BO size. Otherwise, as we tune BATCH_SZ/STATE_SZ
or bufmgr cache bucket sizes, we may get a BO size that's rounded up,
and fail to allocate the shadow buffer large enough.
This doesn't fix any bugs today, as BATCH_SZ/STATE_SZ are the size of
a cache bucket, but it's better to be safe than sorry.
Reported-by: James Xiong <james.xiong@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The gen_field_iterator only iterates the fields of a given gen_group.
If we want to iterate the fields of another gen_group contained as
field, we need to do it manually.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Struct fields might span several dwords, but iter_dword is incremented
up to the last dword of the current field before we print out the
struct's fields. We can't use iter_dword for computing the offset into
the pointer of data to decode.
v2: Fix displayed offset number (Ken)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
<register> & <struct> elements always have fixed length. The
get_length() method implies that we're dealing with an instruction in
which the length is encoded into the variable data but the field
iterator uses it without checking what kind of gen_group it is dealing
with.
Let's make get_length() report the correct length regardless of the
gen_group (register, struct or instruction).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The Vertex Elements are now:
* VE 1: <BaseVertex/firstvertex, BaseInstance, VertexID, InstanceID>
* VE 2: <DrawID, is-indexed-draw, 0, 0>
VE1 is it kept as it was before, VE2 additionally contains the new
system value.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This VS system value contains if the draw command used to start the
rendering was an indexed draw command or a non-indexed one
(~0/0 respectively). Useful to calculate the gl_BaseVertex as:
(SYSTEM_VALUE_IS_INDEXED_DRAW & SYSTEM_VALUE_FIRST_VERTEX).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
As the implementation is conservative, we can now enable it
by default. It can be disabled with RADV_DEBUG=nooutoforder.
Don't expect much more than 1% of improvements, but the gain
seems consistent.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Both the internal documentation and the results of testing this in the
CI suggest that this is unnecessary. Add the fixes tag because this
reduces an internal benchmark's startup time by about 17 seconds
(reported by Eero).
Fixes: 710b1d2e66 "i965/tex_image: Flush certain subnormal ASTC channel values"
Tested-by: Eero Tamminen <eero.t.tamminen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This is needed for gfx9 and later for all fmask surface index.
(Mentioned by Marek on irc)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Subpixel precision bias, dilation and the post-snap mode are supported on
GM200 and newer. The pre-snap mode is supported for triangle primitives on
GP100.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Although the specs are written against compatibility GL 4.3 and allows core
profile and GLES2+, it is exposed for GL 1.0+ and GLES1 and GLES2+.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
To silence warnings about unhandled switch values.
Untested otherwise.
v2: move the INT/UINT8 cases after the INT/UINT16 cases, per Eric.
Reviewed-by: Eric Anholt <eric@anholt.net>
With this we should have no passes in src/compiler/nir with any
dependencies on headers from core GL Mesa.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
A bo's ref_count was not being initialized when imported from an fd.
Therefore, we would fail to free the resource during VkFreeMemory().
This patch fixes applications like hifi VR in threaded mode, which
perform frequent imports/releases of IPC shared memory.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
CC: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Similar to the transformation applied to linear_to_ytiled, also align
each readback from the ytiled source to a cacheline (i.e. transfer a
whole cacheline from the source before moving on to the next column).
This will allow us to utilize movntqda (_mm_stream_si128) in a
subsequent patch to obtain near WB readback performance when accessing
the uncached ytiled memory, an order of magnitude improvement.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When mapping a region of the mipmap_tree, record which complementary
method to use to unmap it afterwards. By doing so we can avoid
duplicating the decision tree used when mapping and thereby eliminate
trivial errors that can be introduced if the two if-chains become out of
sync.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
If loading 64-bit vec3 values, a 4 component load would be followed
by a 2 component load and the resulting shuffle would fail as it
requires 2 4 components. This just expands the second results
vector out to 4 components.
This fixes 100 CTS tests:
dEQP-VK.spirv_assembly.type.vec3.*64*
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
We want to flag EXEC_OBJECT_CAPTURE, but we ought to preserve any
existing kflags. Today, there are none (as the program cache doesn't
support 48-bit addressing), but once we start using softpin, we'll
need to preserve EXEC_OBJECT_PINNED.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We were trying to mark batch buffers with EXEC_OBJECT_CAPTURE, and
accidentally stomped EXEC_OBJECT_SUPPORTS_48B_ADDRESS in the process.
There's no reason to restrict batch buffers to the lower 4GB.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The previous logic of the supports_48b_addresses wasn't actually
checking if i915.ko was running with full_48bit_ppgtt. The ENOENT
it was checking for was actually coming from the invalid context
id provided in the test execbuffer. There is no path in the
kernel driver where the presence of
EXEC_OBJECT_SUPPORTS_48B_ADDRESS leads to an error.
Instead, check the default context's GTT_SIZE param for a value
greater than 4 GiB
v2 (Ken): Fix in i965 as well.
v3 Check GTT_SIZE instead of HAS_ALIASING_PPGTT (Chris Wilson)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The blit here involves scaling since it's copying from I8 format to R8G8 format.
Half of source will be filtered out with PIPE_TEX_FILTER_NEAREST instruction, it
looks that GPU always uses the second half as source. Currently we use "1" as
the start point of x for R, then causing 1 source pixel of U component shift to
right. So "-1" should be the start point for U component.
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The compiler queue was limited to 3 threads, so shader-db running
on a 16-thread CPU would have a bottleneck on the 3-thread queue.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Benedikt Schemmer <ben at besd.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
It will contain more variables.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Benedikt Schemmer <ben at besd.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reduce swizzle constraints to the ALPHA_IS_ON_MSB constraint and the clear
value of 1.
This significantly changes the DCC fast clear code, and fixes fast clear
for RGB formats without alpha.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
v2: require the previous level to be clearable for determining whether
the last unaligned level is clearable
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Use specific avx512 selection mechanism based on avx512er bit instead of
getHostCPUName(). LLVM 6.0.0 has a bug that reports wrong string for KNL
(fixed in 6.0.1).
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Sign-extend integer types to 32bit when specifying "%d" and add new %u
which zero-extends to 32bit. Improves printing of sub 32bit integer types
(i1 specifically).
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
However only if the file exists in DEBUG_OUTPUT_DIR. The expectation is
that AR rasterizerLauncher will start placing it there when launching
a workload (which is in a subsequent checkin)
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
- 64-bit cvt-to-float needs to be explicitly handled
- gathers need the right parameter types to work with doubles
Fixes draw-vertices piglit tests
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Previously there was a special target that blocked for the generation of
anv_entrypoints.h, with meson 0.44 we don't need this, we can use a new
language feature instead. The problem is that previously that blocking
target would hide a race condition for the generation of another header,
anv_extensions.h. Now the build sometimes fails when anv_extensions.h is
not generated in time.
v2: - clarify the race condition in the commit message (Emil)
CC: Mark Janes <mark.a.janes@intel.com>
Fixes: 92550d9b16
("meson: remove workaround for custom target creating .h and .c files")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This patch enables the Vulkan driver on Ice Lake h/w
with added warning about preliminary support.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
It would be nice to share the flags packet emit logic with flat shade
flags, but I couldn't come up with a good way while still using our pack
macros. We need to refactor this to shader record setup at compile time,
anyway.
Fixes ext_framebuffer_multisample-interpolation * centroid-*
This should fix help with intermittent GPU hangs in tests switching
formats while rendering small frames. Unfortunately, it didn't help with
the tests I'm having troubles with.
The next shader gets to start writing the register file during these
slots, so make sure we don't stomp over them.
The only case of hitting this that I could imagine would be dead writes.
GLES's GL_EXT_texture_type_2_10_10_10_REV allows uploading this type to an
unsized internalformat, and it should be non-color-renderable.
fbobject.c's implementation of the check for color-renderable is checks
that the texture has a 2101010 mesa format, so make sure that we have
chosen a 2101010 format so that check can do what it meant to.
Fixes KHR-GLES3.packed_pixels.pbo_rectangle.rgb on vc5.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
With this patch, _ElementSize is initialized along with the rest
of the vertex array attributes in new_draw_rasterpos_stage().
This fixes a crash in st_pipe_vertex_format() when running
topogun-1.06-orc-84k-resize trace file with VMware svga driver.
Reviewed-by: Brian Paul <brianp@vmware.com>
VASurfaceAttribExternalBuffers.pitches is indexed by
plane. Current implementation only supports single plane layout.
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Previous bit-fields assignments are incorrect and will result certain mpeg4
decode failed due to wrong flag values. This patch fixes these assignments.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
num_channels has been introduced since "ac/surface: don't set
the display flag for obviously unsupported cases".
Based on RadeonSI.
Fixes: e29facff31 ("ac/surface: don't set the display flag for obviously unsupported cases (v2)")
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
dcc_msaa_allowed is always false on GFX9+ and only true on VI
if RADV_PERFTEST=dccmsaa is set. This means DCC was disabled
in some situations where it should not.
This is likely going to fix a performance regression.
Fixes: 2f63b3dd09 ("radv: enable DCC for MSAA 2x textures on VI under an option")
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
For all of the OpFOrd* comparisons except OpFOrdNotEqual the hardware
should probably already return false if one of the operands is NaN so
we don’t need to have an explicit check for it. This seems to at least
work on Intel hardware. This should reduce the number of instructions
generated for the most common comparisons.
For what it’s worth, the original code to handle this was added in
e062eb6415. The commit message for that says that it was to fix
some CTS tests for OpFUnord* opcodes. Even if the hardware doesn’t
handle NaNs this patch shouldn’t affect those tests. At any rate they
have since been moved out of the mustpass list. Incidentally those
tests fail on the nvidia proprietary driver so it doesn’t seem like
handling NaNs correctly is a priority.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The driver may have a reference on the separate stencil buffer for some
reason (like an unflushed job using it), so we can't directly free the
resource and should instead just decrement the refcount that we own.
Fixes double-free in KHR-GLES3.packed_depth_stencil.blit.depth32f_stencil8
on vc5.
Fixes: e94eb5e600 ("gallium/util: add u_transfer_helper")
Reviewed-by: Rob Clark <robdclark@gmail.com>
The internal-type-bpp path is for surfaces that get stored in the raw TLB
format. For 4.x, we're storing MSAA as just 2x width/height at the
original format.
Patch enables use of short and unsigned short data for texture uploads,
rendering and reading of framebuffers within the restrictions specified
in GL_EXT_texture_norm16 spec.
Patch also enables those 16bit format layout qualifiers listed in
GL_NV_image_formats that depend on EXT_texture_norm16.
v2: expose extension with dummy_true
fix layout qualifier map changes (Ilia Mirkin)
v3: use _mesa_has_EXT_texture_norm16, other fixes
and cleanup (Ilia Mirkin)
v4: fix rest of the issues found
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The logic was flawed, since mul(x,y) will be <= 0 (exactly 0) when
the sign is the same but both numbers are sufficiently small
(if the product is smaller than 2^-128).
This could apparently lead to emitting a sufficient amount of
additional bogus vertices to overflow the allocated array for them,
hitting an assertion (still safe with release builds since we just
aborted clipping after the assertion in this case - I'm however unsure
if this is now really no longer possible, so that code stays).
Not sure if the additional vertices could cause other grief, I didn't
see anything wrong even when hitting the assertion.
Essentially, both +-0 are treated as positive (the vertex is considered
to be inside the clip volume for this plane), so integrate the logic
determining different sign into the branch there.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Simplifies the logic when to emit null tris (albeit the reasons why we
have to do this remain unclear).
This is strictly just logic simplification, the behavior doesn't change
at all.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Some analysis suggests that all short immediates are sign-extended. The
insnCanLoad logic already accounted for this, but we could still pick
the wrong form when emitting actual instructions that support both short
and long immediates (with the long form usually having additional
restrictions that insnCanLoad should be aware of).
This also reverses a bunch of commits that had previously "worked
around" this issue in various emitters:
9c63224540: gm107/ir: make use of ADD32I for all immediates
83a4f28dc2: gm107/ir: make use of LOP32I for all immediates
b84c97587b: gm107/ir: make use of IMUL32I for all immediates
d30768025a: gk110/ir: make use of IMUL32I for all immediates
as well as the original import for UMUL in the nvc0 emitter.
Reported-by: Karol Herbst <kherbst@redhat.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Karol Herbst <kherbst@redhat.com>
When draw buffers are changed on a bound framebuffer, DrawBufferAllocate()
hook should be called. However, it is missing in update_framebuffer with
window-system framebuffer, in which FB's draw buffer state should match
context state, potentially resulting in a change.
Note: This is needed because gallium delays creating the front buffer,
i965 works fine without this change.
V2 (Timothy Arceri):
- Rebased on merged/simplified DrawBuffer driver function
- Move DrawBuffer call outside fb->ColorDrawBuffer[0] !=
ctx->Color.DrawBuffer[0] check to make piglit pass.
v3 (Timothy Arceri):
- Call new DrawBuffaerAllocate() driver function.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> (v2)
Reviewed-by: Brian Paul <brianp@vmware.com> (v2)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99116
Unlike some of the classic drivers the st was only using DrawBuffer()
to allocated some buffers on-demand. Creating a separate function
will allow us to call it from update_framebuffer() in the following
patch without regressing some of the older classic drivers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Because I clearly wasn't thinking and clearly didn't do a good job
testing. Sigh
Fixes: c5a97d658e
("meson: fix builds against LLVM built without rtti")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This option type is nice since it involves less converting strings into
lists, and because it validates the values that are provided.
v2: - Set with_any_vk to true if any vulkan driver is built (Eric)
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Building without rtti is a frought with peril, but it's something that
autotools supports so we need to support it too.
Since we've moved to version 0.44 as a whole we can use the meson
functionality for accessing random llvm-config options we can check for
rtti and add -fno-rtti to all C++ code accordingly.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
meson has gotten pretty smart about tracking C and C++ dependencies
(internal and external), and using the right linker. This wasn't always
the case and we created empty c++ files to force the use of the c++
linker. We don't need that any more.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
meson used to get grumpy if the sources list was empty, even when using
--whole-archive (link_whole). In more recent versions that's not true,
so remove the workaround.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
In more modern versions of meson a custom_target returns an index-able
object. This allows us to create accurate dependency models for targets
that rely only on the header and not on the code from anv_entrypoints.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
We have already required 0.44 for building clover and swr, so it was
already partially required. This just makes it required across the board
instead of just for clover and swr.
There is a bug in 0.44 which makes it impossible to build mesa in some
configurations, so require 0.44.1 which fixes this.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This one's completely my fault, I didn't do good enough testing after
rebasing and this got missed.
Fixes: d28c246501
("meson: build graw tests")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Since we have an option to turn test building on and off, we should
honor that.
Fixes: 34cb4d0ebc
("meson: build tests for gallium mesa state tracker")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Since mesa_classic is build-on-demand the tests will create a demand and
add a bunch of extra compilation.
Fixes: 43a6e84927
("meson: build mesa test.")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
The paths which sample with the clear color are now using a getter which
performs the sRGB decode needed to enable this fast clear.
This path can be exercised by fast-clearing a texture, then performing
an operation which requires sRGB decoding. Test coverage for this
feature is provided with the following tests:
* Shader texture calls:
- spec@ext_texture_srgb@tex-srgb
* Shader texelfetch calls:
- spec@arb_framebuffer_srgb@fbo-fast-clear
- spec@arb_framebuffer_srgb@msaa-fast-clear
* Blending:
- spec@arb_framebuffer_srgb@arb_framebuffer_srgb-fast-clear-blend
* Blitting:
- spec@arb_framebuffer_srgb@blit texture srgb msaa enabled clear
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
It returns both the inline clear color and a clear address which points
to the indirect clear color buffer (or NULL if unused/non-existent).
This getter allows CNL to sample from fast-cleared sRGB textures
correctly by doing the needed sRGB-decode on the clear color (inline)
and making the indirect clear color buffer unused.
v2 (Rafael):
* Have a more detailed commit message.
* Add a comment on the sRGB conversion process.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We want to add and use a getter that turns off the indirect path by
returning zero for the clear color bo and offset.
v2: Fix usage of "clear address" in commit message (Jason).
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We want to add and use a function that accesses the auxiliary buffer's
clear_color_bo and doesn't care if it has an MCS or HiZ buffer
specifically.
v2 (Jason Ekstrand):
* Drop intel_miptree_get_aux_buffer().
* Mention CCS in the aux_buf field.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Make the next patch easier to read by eliminating most of the would-be
duplicate field accesses now.
v2: Update the HiZ comment instead of deleting it (Rafael).
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Imad needs to set a read barrier.
With significant big work groups I was getting wrong results for div u32. Turns
out the issue was with the sched opcodes.
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
src/intel/compiler/brw_schedule_instructions.cpp: In member function ‘virtual void vec4_instruction_scheduler::count_reads_remaining(backend_instruction*)’:
src/intel/compiler/brw_schedule_instructions.cpp:764:72: warning: unused parameter ‘be’ [-Wunused-parameter]
vec4_instruction_scheduler::count_reads_remaining(backend_instruction *be)
^~
src/intel/compiler/brw_schedule_instructions.cpp: In member function ‘virtual void vec4_instruction_scheduler::setup_liveness(cfg_t*)’:
src/intel/compiler/brw_schedule_instructions.cpp:769:51: warning: unused parameter ‘cfg’ [-Wunused-parameter]
vec4_instruction_scheduler::setup_liveness(cfg_t *cfg)
^~~
src/intel/compiler/brw_schedule_instructions.cpp: In member function ‘virtual void vec4_instruction_scheduler::update_register_pressure(backend_instruction*)’:
src/intel/compiler/brw_schedule_instructions.cpp:774:75: warning: unused parameter ‘be’ [-Wunused-parameter]
vec4_instruction_scheduler::update_register_pressure(backend_instruction *be)
^~
src/intel/compiler/brw_schedule_instructions.cpp: In member function ‘virtual int vec4_instruction_scheduler::get_register_pressure_benefit(backend_instruction*)’:
src/intel/compiler/brw_schedule_instructions.cpp:779:80: warning: unused parameter ‘be’ [-Wunused-parameter]
vec4_instruction_scheduler::get_register_pressure_benefit(backend_instruction *be)
^~
src/intel/compiler/brw_schedule_instructions.cpp: In member function ‘virtual int vec4_instruction_scheduler::issue_time(backend_instruction*)’:
src/intel/compiler/brw_schedule_instructions.cpp:1550:61: warning: unused parameter ‘inst’ [-Wunused-parameter]
vec4_instruction_scheduler::issue_time(backend_instruction *inst)
^~~~
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Since all of the fs_generator::generate_foo methods take a fs_inst * as
the first parameter, just remove the name to quiet the compiler.
src/intel/compiler/brw_fs_generator.cpp: In member function ‘void fs_generator::generate_barrier(fs_inst*, brw_reg)’:
src/intel/compiler/brw_fs_generator.cpp:743:41: warning: unused parameter ‘inst’ [-Wunused-parameter]
fs_generator::generate_barrier(fs_inst *inst, struct brw_reg src)
^~~~
src/intel/compiler/brw_fs_generator.cpp: In member function ‘void fs_generator::generate_discard_jump(fs_inst*)’:
src/intel/compiler/brw_fs_generator.cpp:1326:46: warning: unused parameter ‘inst’ [-Wunused-parameter]
fs_generator::generate_discard_jump(fs_inst *inst)
^~~~
src/intel/compiler/brw_fs_generator.cpp: In member function ‘void fs_generator::generate_pack_half_2x16_split(fs_inst*, brw_reg, brw_reg, brw_reg)’:
src/intel/compiler/brw_fs_generator.cpp:1675:54: warning: unused parameter ‘inst’ [-Wunused-parameter]
fs_generator::generate_pack_half_2x16_split(fs_inst *inst,
^~~~
src/intel/compiler/brw_fs_generator.cpp: In member function ‘void fs_generator::generate_shader_time_add(fs_inst*, brw_reg, brw_reg, brw_reg)’:
src/intel/compiler/brw_fs_generator.cpp:1743:49: warning: unused parameter ‘inst’ [-Wunused-parameter]
fs_generator::generate_shader_time_add(fs_inst *inst,
^~~~
src/intel/compiler/brw_vec4_generator.cpp: In function ‘void generate_set_simd4x2_header_gen9(brw_codegen*, brw::vec4_instruction*, brw_reg)’:
src/intel/compiler/brw_vec4_generator.cpp:1412:52: warning: unused parameter ‘inst’ [-Wunused-parameter]
vec4_instruction *inst,
^~~~
src/intel/compiler/brw_vec4_generator.cpp: In function ‘void generate_mov_indirect(brw_codegen*, brw::vec4_instruction*, brw_reg, brw_reg, brw_reg, brw_reg)’:
src/intel/compiler/brw_vec4_generator.cpp:1430:41: warning: unused parameter ‘inst’ [-Wunused-parameter]
vec4_instruction *inst,
^~~~
src/intel/compiler/brw_vec4_generator.cpp:1432:63: warning: unused parameter ‘length’ [-Wunused-parameter]
struct brw_reg indirect, struct brw_reg length)
^~~~~~
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Exposing the visual makes following dEQP tests pass on Android:
dEQP-EGL.functional.wide_color.window_8888_colorspace_srgb
dEQP-EGL.functional.wide_color.pbuffer_8888_colorspace_srgb
Visual is exposed only when DRI_LOADER_CAP_RGBA_ORDERING is set.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Add format definition and required plumbing to create images.
Note that there is no match to drm_fourcc definition, just like
with existing _DRI_IMAGE_FOURCC_SARGB8888.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
If we dump the bitcode for off-line debug purposes, we really want the
pre-optimized bitcode, otherwise it's useless in identifying problems
with IR optimization (if you have a shader which takes an hour to do
IR optimization, it's also nice you don't have to wait that hour...).
Also, print out the function passes for opt which correspond to what
was used for jit compilation (and also the opt level for codegen).
Using opt/llc this way should then pretty much mimic what was done
for jit. (When specifying something like -time-passes
-debug-pass=[Structure|Arguments] (for either opt or llc) that also
gives very useful information in which passes all the time was spent,
and which passes are really run along with the order - llvm will add
passes due to dependencies on its own, and of course -O2 for llc
comes with a ~100 pass list.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
LICM is simply too expensive, even though it presumably can help quite
a bit in some cases.
It was definitely cheaper in llvm 3.3, though as far as I can tell with
llvm 3.3 it failed to do anything in most cases. early-cse also actually
seems to cause licm to be able to move things when it previously couldn't,
which causes noticeable compile time increases.
There's more loop passes in llvm, but I'm not sure which ones are helpful,
and I couldn't find anything which would roughly do what the old licm in
llvm 3.3 did, so ditch it.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This pass is quite cheap, and can simplify the IR quite a bit for our
generated IR.
In particular on a variety of shaders I've found the time saved by
other passes due to the simplified IR more than makes up for the cost
of this pass, and on top of that the end result is actually better.
The only downside I've found is this enables the LICM pass to move some
things out of the main shader loop (in the case I've seen, instanced
vertex fetch (which is constant within the jit shader) plus the derived
instructions in the shader) which it couldn't do before for some reason.
This would actually be desirable but can increase compile time
considerably (licm seems to have considerable cost when it actually can
move things out of loops, due to alias analysis). But blaming early cse
for this seems inappropriate. (Note that the first two sroa / earlycse
passes are similar to what a standard llvm opt -O1/-O2 pipeline would
do, albeit this has some more passes even before but I don't think
they'd do much for us.)
It also in particular helps some crazy shader used for driver
verification (don't ask...) a lot (about factor of 6 faster in compile
time) (due to simplfiying the ir before LICM is run).
While here, also move licm behind simplifycfg. For some shaders there
seems to be very significant compile time gains (we've seen a factor
of 10000 albeit that was a really crazy shader you'd certainly never
see in a real app), beause LICM is quite expensive and there's cases
where running simplifycfg (along with sroa and early-cse) before licm
reduces IR complexity significantly. (I'm not entirely sure if it would
make sense to also run it afterwards.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
GLSL 4.6 spec describes hex constant as:
hexadecimal-constant:
0x hexadecimal-digit
0X hexadecimal-digit
hexadecimal-constant hexadecimal-digit
Right now if you have a shader with the following structure:
#if 0X1 // or any hex number with the 0X prefix
// some code
#endif
the code between #if and #endif gets removed because the checking is performed
only for "0x" prefix which results in strtoll being called with the base 8 and
after encountering the 'X' char the strtoll returns 0. Letting strtoll detect
the base makes this limitation go away and also makes code easier to read.
From the strtoll Linux man page:
"If base is zero or 16, the string may then include a "0x" prefix, and the
number will be read in base 16; otherwise, a zero base is taken as 10 (decimal)
unless the next character is '0', in which case it is taken as 8 (octal)."
This matches the behaviour in the GLSL spec.
This patch also adds a test for uppercase hex prefix.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This follows what radeonsi does.
Ported from radeonsi:
radeonsi: emit PA_SC_RASTER_CONFIG_1 only once
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
We can just unreachable here, this aligns with radv code, makes
it easier to move to common code.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Missed this on initial radeonsi port, we shouldn't use this value
on gfx9, but also in gfx8 only for when we have a geom shader.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
They are send messages and this makes size_read() and mlen agree. For
both of these opcodes, the payload is just a dummy so mlen == 1 and this
should decrease register pressure a bit.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: mesa-stable@lists.freedesktop.org
This fixes crashes for the following CTS:
dEQP-VK.glsl.texture_functions.query.texturequerylod.*
Cubemaps are the same as 2D arrays.
Fixes: 625dcbbc45 ("amd/common: pass address components individually to
ac_build_image_intrinsic")
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The combinaison of GPA/MDAPI components expects a particular name &
layout for their pipeline statistics query.
v2: Limit the query GPA/MDAPI statistics to gen7->9 (Lionel)
v3: Add curly braces (Ken)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The INTEL_performance_query extension provides a list of queries that
a user can select to monitor a particular workload. Each query reports
different sets of counters (roughly looking at different parts of the
hardware, i.e. caches/fixed functions/etc...).
Each query has an associated configuration that we need to program
into the hardware before using the query. Up to now, we provided
predefined queries. This change allows the user to build its own query
(and associated configuration) externally, and have the i965 driver
use that configuration through a new query named :
Intel_Raw_Hardware_Counters_Set_0_Query
When this query is selected, the i965 driver will report raw counters
deltas (meaning their values need to be interpreted by the user, as
opposed to existing queries that provide human readable values).
This change is also useful for debug purposes for building new
pre-defined queries and verifying the underlying numbers make sense
before writing equations for user readable output.
This change's purpose is also to enable GPA. GPA uses a library called
MDAPI that processes raw counter data. MDAPI expects raw data to have
a certain layout (per generation which is a bit unfortunate...). This
change also embeds the expected data layouts.
v2: Enable raw queries on gen 7->11, v1 had 7->9 (Lionel)
v3: Don't assert on cherryview for gen7... (Ken)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: Add comment breaking down where the frequency values come from (Ken)
v3: More documentation (Ken/Lionel)
Adjust clock ratio multiplier to reflect the divider's behavior (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This register contains the current/previous frequency of the GT, it's
one of the value GPA would like to have as part of their queries.
v2: Don't use this register on baytrail/cherryview (Ken)
Use GET_FIELD() macro (Ken)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We would like to reuse a number of the functions and structures in
another file in a future commit.
We also move the previous content of brw_performance_query.h into
brw_performance_query_metrics.h to be included by generated metrics
files.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Originally the "each" variable was just a part of the "drivers"
variable. It's not anymore so it's a bit ambiguous.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
This fixes -Ddri-drivers-path, -Dvdpau-libs-path, etc. with DESTDIR when
those paths are absolute. Currently due to the way python's os.path.join
handles absolute paths these will ignore DESTDIR, which is bad. This
fixes them to be relative to DESTDIR if that is set.
Fixes: 3218056e0e
("meson: Build i965 and dri stack")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
We seem to use progress for two cases:
1) When we lowered some returns.
2) When we remove unreachable code.
If just case 2 happens we assert as state->return_flag has not
been allocated yet, but we are still trying to do insert all
predicates based on it.
This splits the concerns. We only use progress internally for case 1
and then keep track of 2 in a separate variable to indicate progress
in the return value of the pass.
This is slightly better than transforming the assert into
if (!state->return_flag) return, as the solution in this patch avoids
inserting predicates even if some other part of the might need them.
Fixes: 6e22ad6edc "nir: return early when lowering a return at the end of a function"
CC: 18.1 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106174
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
If an EGLSurface is created, made current and destroyed, and then a second
EGLSurface is created. Then the second malloc in driCreateNewDrawable may
return the same pointer address the first surface's drawable had.
Consequently, when dri_make_current later tries to determine if it should
update the texture_stamp it compares the surface's drawable pointer against
the drawable in the last call to dri_make_current and assumes it's the same
surface (which it isn't).
When texture_stamp is left unset, then dri_st_framebuffer_validate thinks
it has already called update_drawable_info for that drawable, leaving it
unvalidated and this is when bad things starts to happen. In my case it
manifested itself by the width and height of the surface being unset.
This is fixed this by setting the pointer to NULL before freeing the
surface.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106126
Signed-off-by: Johan Klokkhammer Helsing <johan.helsing@qt.io>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
For nv50 we coalesce the srcs and defs into a single node. As such, we
can end up with impossible constraints if the source is referenced
after the tex operation (which, due to the coalescing of values, will
have overwritten it).
This logic already exists for inserting moves for MERGE/UNION sources.
It's the exact same idea here, so leverage that code, which also
includes a few optimizations around not extending live ranges
unnecessarily.
Fixes tests/spec/glsl-1.30/execution/fs-textureSize-components.shader_test
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
If users are running mesa under old version of qemu or have turned off
GL at runtime, virtio gpu driver actually doesn't work. Adds a detection
here so mesa can fall back to software rendering.
v2:
- move detection from loader to virgl (Ilia, Emil)
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
The copr repo from che was using LTO and he reported radv broke
recently with it. When testing with lto builds here I noticed
that we weren't seeing any instance extensions reported.
It appears LTO was treating the const without extern as an empty
struct, this is possibly a gcc bug, but we can work around it
just by marking these with extern.
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
These were getting mapped off into outer space, which would cause nv50
and nvc0 to clip the primitives (as depth_clip was enabled).
These drivers are configured to clip everything outside the [0, 1]
range, even though the hardware supports other view settings.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This helps with the PostRALoadPropagation pass moving long immediates into
FMA/MAD instructions.
changes in shader-db:
total instructions in shared programs : 5894114 -> 5886074 (-0.14%)
total gprs used in shared programs : 666558 -> 666563 (0.00%)
total shared used in shared programs : 520416 -> 520416 (0.00%)
total local used in shared programs : 53524 -> 53524 (0.00%)
total bytes used in shared programs : 54006744 -> 53932472 (-0.14%)
local shared gpr inst bytes
helped 0 0 2 4192 4192
hurt 0 0 7 9 9
Signed-off-by: Karol Herbst <karolherbst@gmail.com>
[imirkin: minor edits to separate nv50 and nvc0+ cases]
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This was done a while ago but never marked on features.txt. Note that
this is only supported on GM200+.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-04-21 10:02:55 -04:00
912 changed files with 53354 additions and 36157 deletions
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105775">Bug 105775</a> - SI reaches the maximum IB size in dwords and fail to submit</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105994">Bug 105994</a> - surface state leak when creating and destroying image views with aspectMask depth and stencil</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=106074">Bug 106074</a> - radv: si_scissor_from_viewport returns incorrect result when using half-pixel viewport offset</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=106126">Bug 106126</a> - eglMakeCurrent does not always ensure dri_drawable->update_drawable_info has been called for a new EGLSurface if another has been created and destroyed first</li>
</ul>
<h2>Changes</h2>
<p>Bas Nieuwenhuizen (2):</p>
<ul>
<li>ac/nir: Make the GFX9 buffer size fix apply to image loads/atomics too.</li>
<li>radv: Mark GTT memory as device local for APUs.</li>
</ul>
<p>Dylan Baker (2):</p>
<ul>
<li>bin/install_megadrivers: fix DESTDIR and -D*-path</li>
<li>meson: don't build classic mesa tests without dri_drivers</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>intel/compiler: Add scheduler deps for instructions that implicitly read g0</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965/fs: Return mlen * 8 for size_read() for INTERPOLATE_AT_*</li>
</ul>
<p>Johan Klokkhammer Helsing (1):</p>
<ul>
<li>st/dri: Fix dangling pointer to a destroyed dri_drawable</li>
</ul>
<p>Juan A. Suarez Romero (4):</p>
<ul>
<li>docs: add sha256 checksums for 18.0.1</li>
<li>travis: radv needs LLVM 4.0</li>
<li>cherry-ignore: add explicit 18.1 only nominations</li>
<li>Update version to 18.0.2</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Fix shadow batches to be the same size as the real BO.</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>anv: fix number of planes for depth & stencil</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>etnaviv: fix texture_format_needs_swiz</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>radeonsi/gfx9: fix a hang with an empty first IB</li>
<li>glsl_to_tgsi: try harder to lower unsupported ir_binop_vector_extract</li>
<li>Revert "st/dri: Fix dangling pointer to a destroyed dri_drawable"</li>
</ul>
<p>Samuel Pitoiset (2):</p>
<ul>
<li>radv: fix scissor computation when using half-pixel viewport offset</li>
<li>radv/winsys: allow to submit up to 4 IBs for chips without chaining</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>svga: Fix incorrect advertizing of EGL_KHR_gl_colorspace</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>mesa: free debug messages when destroying the debug state</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=106315">Bug 106315</a> - The witness + dxvk suffers flickering garbage</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=106465">Bug 106465</a> - No test for Image Load/Store on format-incompatible texture buffer</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=106479">Bug 106479</a> - NDEBUG not defined for libamdgpu_addrlib</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=106481">Bug 106481</a> - No test for Image Load/Store on texture buffer sized greater than MAX_TEXTURE_BUFFER_SIZE_ARB</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=106504">Bug 106504</a> - vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:381</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=106587">Bug 106587</a> - Dota2 is very dark when using vulkan render on a Intel << AMD prime setup</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=98281">Bug 98281</a> - 'message's in ctx->Debug.LogMessages[] seem to leak.</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=99549">Bug 99549</a> - pp: Failed to translate a shader</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=100259">Bug 100259</a> - [EGL] [GBM] undefined reference to `gbm_bo_create_with_modifiers'</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101408">Bug 101408</a> - [Gen8+] Xonotic fails to render one of the weapons</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101442">Bug 101442</a> - Piglit shaders@ssa@fs-if-def-else-break fails with sb but passes with R600_DEBUG=nosb</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=102542">Bug 102542</a> - mesa-17.2.0/src/gallium/state_trackers/nine/nine_ff.c:1938: bad assignment ?</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=102905">Bug 102905</a> - [R600] Miscompilation of TGSI to VLIW causes artifacts in Gallium Nine with Crysis2 bump mapping</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=104741">Bug 104741</a> - Graphic corruption for Android apps Telegram and KineMaster</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=104762">Bug 104762</a> - Various segfaults/problems in qt/plasma</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=104777">Bug 104777</a> - Attaching multiple shader objects for the same stage to a GLSL program triggers a linker error</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=104794">Bug 104794</a> - piglit.spec.arb_internalformat_query2.samples and num_sample_counts pname checks</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=104803">Bug 104803</a> - SIGSEGV in state_tracker/st_glsl_to_tgsi_temprename.cpp</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=104863">Bug 104863</a> - 186 assertions in piglit</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=104884">Bug 104884</a> - memory leak with intel i965 mesa when running android container in Ubuntu</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=104905">Bug 104905</a> - SpvOpFOrdEqual doesn't return correct results for NaNs</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=104908">Bug 104908</a> - Texture Compression Hint not converted to enum16</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=104915">Bug 104915</a> - Indexed SHADING_LANGUAGE_VERSION query not supported</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105013">Bug 105013</a> - [regression] GLX+VA-API+clutter-gst video playback is corrupt with Mesa 17.3 (but is fine with 17.2)</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105026">Bug 105026</a> - glxgears asserts with pp_jimenezmlaa=1</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105029">Bug 105029</a> - simdlib_512_avx512.inl:371:57: error: could not convert ‘_mm512_mask_blend_epi32((__mmask16)(ImmT), a, b)’ from ‘__m512i’ {aka ‘__vector(8) long long int’} to ‘SIMDImpl::SIMD512Impl::Float’</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105065">Bug 105065</a> - Qt Programs occasionally fail to render with new Mesa (glGetProgramBinary)</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105161">Bug 105161</a> - KHR_blend_equation_advanced doesn't work in GLSL 1.10-1.40 shaders</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105183">Bug 105183</a> - Weird assertion in NIR linker</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105211">Bug 105211</a> - build failure after zwp_dmabuf commit if wayland-protocols is not installed</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105238">Bug 105238</a> - ast.h:648:16: error: union member 'i' has a non-trivial constructor</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105255">Bug 105255</a> - Waiting for fences without waitAll is not implemented</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105262">Bug 105262</a> - [R600] [BISECTED] ttf fonts are invisible in many programs</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105292">Bug 105292</a> - vkGetQueryPoolResults returns incorrect query status for large query buffers (bisected)</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105317">Bug 105317</a> - The GPU Vega 56 was hang while try to pass #GraphicsFuzz shader15 test</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105497">Bug 105497</a> - shader-db crashes on 72 core system after ast_type_qualifier bitset change</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105717">Bug 105717</a> - [bisected] Mesa build tests fails: BIGENDIAN_CPU or LITTLEENDIAN_CPU must be defined</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105737">Bug 105737</a> - st_tests_common.cpp:140:42: error: no matching function for call to 'tgsi_get_opcode_info'</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105738">Bug 105738</a> - commit f7ffa504a065dc2631fd38cc5fe885b277f4e7e7 causes artifacting in radv</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105740">Bug 105740</a> - glsl_types.cpp(524): error: a dynamically-initialized local static variable is not allowed inside of a statement expression</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105775">Bug 105775</a> - SI reaches the maximum IB size in dwords and fail to submit</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105807">Bug 105807</a> - [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105817">Bug 105817</a> - scons build broken by glSpecializeShaderARB</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105820">Bug 105820</a> - [m32] piglit regressions relinking program without shaders</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105942">Bug 105942</a> - Graphical artefacts after update to mesa 18.0.0-2</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105952">Bug 105952</a> - radv causes GPU hang on SI</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105960">Bug 105960</a> - [bisected] meson build test fails with: undefined reference to `etna_pm_create_query'</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=105994">Bug 105994</a> - surface state leak when creating and destroying image views with aspectMask depth and stencil</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=106074">Bug 106074</a> - radv: si_scissor_from_viewport returns incorrect result when using half-pixel viewport offset</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=106126">Bug 106126</a> - eglMakeCurrent does not always ensure dri_drawable->update_drawable_info has been called for a new EGLSurface if another has been created and destroyed first</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=106133">Bug 106133</a> - make check "OSError: [Errno 24] Too many open files"</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=106147">Bug 106147</a> - SIGBUS in write_reloc() when Sacha Willems' "texture3d" Vulkan demo starts</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=106174">Bug 106174</a> - vulkan dota2 broken (segfaulting), found bug commit</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=106180">Bug 106180</a> - [bisected] radv vulkan smoke test black screen (Add support for DRI3 v1.2)</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=106243">Bug 106243</a> - [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon</li>
description:'List of dri drivers to build. If this is set to auto all drivers applicable to the target OS/architecture will be built'
)
option(
'dri-drivers-path',
@@ -51,9 +55,14 @@ option(
)
option(
'gallium-drivers',
type:'string',
value:'auto',
description:'comma separated list of gallium drivers to build. If this is set to auto all drivers applicable to the target OS/architecture will be built'
description:'List of gallium drivers to build. If this is set to auto all drivers applicable to the target OS/architecture will be built'
)
option(
'gallium-extra-hud',
@@ -141,9 +150,10 @@ option(
)
option(
'vulkan-drivers',
type:'string',
value:'auto',
description:'comma separated list of vulkan drivers to build. If this is set to auto all drivers applicable to the target OS/architecture will be built'
type:'array',
value:['auto'],
choices:['','auto','amd','intel'],
description:'List of vulkan drivers to build. If this is set to auto all drivers applicable to the target OS/architecture will be built'
)
option(
'shader-cache',
@@ -214,6 +224,12 @@ option(
value:true,
description:'Build assembly code if possible'
)
option(
'glx-read-only-text',
type:'boolean',
value:false,
description:'Disable writable .text section on x86 (decreases performance)'
)
option(
'llvm',
type:'combo',
@@ -248,12 +264,6 @@ option(
value:false,
description:'Build unit tests. Currently this will build *all* unit tests, which may build more than expected.'
)
option(
'texture-float',
type:'boolean',
value:false,
description:'Enable floating point textures and renderbuffers. This option may be patent encumbered, please read docs/patents.txt and consult with your lawyer before turning this on.'
% if e.name == 'vkCreateInstance' or e.name == 'vkEnumerateInstanceExtensionProperties' or e.name == 'vkEnumerateInstanceLayerProperties':
% if e.name == 'vkCreateInstance' or e.name == 'vkEnumerateInstanceExtensionProperties' or e.name == 'vkEnumerateInstanceLayerProperties' or e.name == 'vkEnumerateInstanceVersion':
"thread switch found without last-THRSW in program");
}
if(state.thrsw_count==0||
(state.last_thrsw_found&&state.thrsw_count==1)){
if(!state.thrend_found)
fail_instr(&state,"No program-end THRSW found");
}
}
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