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Author SHA1 Message Date
Ian Romanick
de8f22af28 mesa: Bump version to 7.11 (final) 2011-07-31 22:48:10 -07:00
Ian Romanick
6ee71bab94 docs: More bits of 7.11 release notes 2011-07-31 22:47:26 -07:00
Jeremy Huddleston
6c72801c2b darwin: Use machine/endian.h to determine endianness
Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
(cherry picked from commit 5b3c719983)
2011-07-31 09:47:56 -07:00
Jeremy Huddleston
0d2c369535 Fix PPC detection on darwin
Fixes regression introduced by 7004582c18

Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
(cherry picked from commit e737a99a6f)
2011-07-31 09:47:51 -07:00
Ian Romanick
fffd20cdc1 Merge remote-tracking branch 'origin/7.11' into 7.11 2011-07-28 16:18:51 -07:00
Ian Romanick
fad610fec9 mesa: Bump version to 7.11-rc4 2011-07-28 16:08:42 -07:00
Vadim Girlin
9ca791d380 r600g: fix vs export count
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=39572

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2011-07-28 19:05:59 -04:00
Kenneth Graunke
69720cb0c4 i965: Remove the now unused intel_renderbuffer::draw_offset field.
The previous commit removed the last use of this field.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f73caddd33)
2011-07-28 14:23:08 -07:00
Kenneth Graunke
8589ca000a i965: Check actual tile offsets in Gen4 miptree workaround.
The purpose of the (irb->draw_offset & 4095) != 0 check was to ensure
that we don't have XYy offsets into a tile, since Gen4 hardware doesn't
support that.  However, it's insufficient: there are cases where
draw_offset & 4095 is 0 but we still have a Y-offset.  This leads to an
assertion failure in brw_update_renderbuffer_surface with tile_y != 0.

Instead, simply call intel_renderbuffer_tile_offsets to compute the
actual X/Y offsets and check if either are non-zero.  This makes both
the workaround and the assertion check the same things.

Fixes piglit test fbo-generatemipmap-formats, and should also fix
bugs #34009 and #39487.

NOTE: This is a candidate for stable release branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34009
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39487
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad@chad-versace.us>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 15c0bc5eef)
2011-07-28 14:22:59 -07:00
Kenneth Graunke
dcbd00e73c i965/gen4: Fix message parameter loading for 1D TXD sampling.
We were neglecting to load dvdx and dvdy.  v is not optional.

Fixes glslparsertests tex-grad-0[12345].frag on Broadwater/Crestline.
(We still need an execution test using sampler1D.)

NOTE: This is a candidate for the 7.11 branch.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 3e1fd13f60)
2011-07-28 14:22:48 -07:00
Fredrik Höglund
bba1600531 st/mesa: fix the texture format in st_context_teximage
Commit 1a339b6c71 made
st_ChooseTextureFormat map GL_RGBA with type GL_UNSIGNED_BYTE
to PIPE_FORMAT_A8B8G8R8_UNORM.

The image format for ARGB pixmaps is PIPE_FORMAT_B8G8R8A8_UNORM
however. This mismatch caused the texture to be recreated in
st_finalize_texture.

NOTE: This is a candidate for the 7.11 branch.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39209
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-07-28 11:56:45 -07:00
Ian Romanick
f4c55ea016 mesa: Ensure that r300 compiler files only appear once in the tarballs
Reviewed-by: Jeremy Huddleston <jeremyhu@apple.com>
Tested-by: Jeremy Huddleston <jeremyhu@apple.com>
Cc: Andreas Radke <a.radke@arcor.de>
2011-07-28 11:47:46 -07:00
Ian Romanick
aa05fbe14d mesa: Bump version to 7.11-rc3 2011-07-28 11:47:45 -07:00
Ian Romanick
0a7574f62c mesa: Use --dereference to avoid symlinks in tarballs 2011-07-28 11:47:45 -07:00
Eric Anholt
1098f9228d i965/fs: Fix MRT drawing since the m0->m2 move for shader debug.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 3daa2d97eb)
2011-07-28 11:47:45 -07:00
Eric Anholt
5238303790 i965: Fix many of the trivial WebGL demos that broke due to IB optimization.
The index buffer state emit only occurred if there was an IB in place
and we were in either a new batch or a new IB state.  But because we
only flagged new IB state if IB state changed from the last IB state
we calculated, we could simply never emit IB state after batchbuffer
wraps if the first draw didn't use the IB and we didn't actually
change the IB.

Fixes piglit glx-multi-context-ib-1.
(cherry picked from commit 818db3848b)
2011-07-28 11:47:45 -07:00
Eric Anholt
a03974ffb9 i965: Emit texture cache flushes on gen6 along with render cache flushes.
It turns out that internally the texture cache gets flushed in a
couple of cases, particularly around 2D operations mixed with 3D.  In
almost all cases one of those happens between rendering to an
FBO-attached texture and rendering from that texture.  However, as of
the next patch, glean tfbo (and the new fbo-flushing-2 test) would
manage to get stale texture values because one of those flushes didn't
occur.  The intention of this code was always to get the render cache
cleared and ready to be used from the sampler cache (and it does on <=
gen4), so this just catches gen5 up.

This patch was also tested to fix fbo-flushing on gen7.
(cherry picked from commit 185868c9c2)
2011-07-28 11:47:45 -07:00
Paul Berry
2d64d34cb9 i965: vs optimization fix: Check val.{negate,abs} in accumulator_contains()
When emitting a MAC instruction in a vertex shader, brw_vs_emit()
calls accumulator_contains() to determine whether the accumulator
already contains the appropriate addend; if it does, then we can avoid
emitting an unnecessary MOV instruction.

However, accumulator_contains() wasn't checking the val.negate or
val.abs flags.  As a result, if the desired value was the negation, or
the absolute value, of what was already in the accumulator, we would
generate an incorrect shader.

Fixes piglit test vs-refract-vec4-vec4-float.

Tested on Gen5 and Gen6.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit d92463d5dc)
2011-07-28 11:47:45 -07:00
Kenneth Graunke
66b41af391 i965/gen7: Fix shadow sampling in the old brw_wm_emit backend.
On Ivybridge, the shadow comparitor goes in the first slot, rather than
at the end.  It's not necessary to send u, v, and r.

Fixes tests texturing/texdepth and glean/fbo.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 572f631895)
2011-07-28 11:47:45 -07:00
Kenneth Graunke
67aa20d9d5 i965/fs: Clear result before visiting shadow comparitor and LOD info.
Commit 53c89c67f3 ("i965: Avoid generating
MOVs for assignments of expressions.") added the line "this->result =
reg_undef" all over the code.  Unfortunately, since Eric developed his
patch before I landed Ivybridge support, he missed adding it to
fs_visitor::emit_texture_gen7() after rebasing.

Furthermore, since I developed TXD support before Eric's patch, I
neglected to add it to the gradient handling when I rebased.

Neglecting to set this causes the visitor to use this->result as storage
rather than generating a new temporary.  These missing statements
resulted in the same register being used to store several different
values.

Fixes the following piglit tests on Ivybridge:
- glsl-fs-shadow2dproj.shader_test
- glsl-fs-shadow2dproj-bias.shader_test

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 156cef0fba)
2011-07-28 11:47:45 -07:00
Ian Romanick
7d6c37b0c2 glsl: Treat ir_dereference_array of non-var as a constant for lowering
Previously the code would just look at deref->array->type to see if it
was a constant.  This isn't good enough because deref->array might be
another ir_dereference_array... of a constant.  As a result,
deref->array->type wouldn't be a constant, but
deref->variable_referenced() would return NULL.  The unchecked NULL
pointer would shortly lead to a segfault.

Instead just look at the return of deref->variable_referenced().  If
it's NULL, assume that either a constant or some other form of
anonymous temporary storage is being dereferenced.

This is a bit hinkey because most drivers treat constant arrays as
uniforms, but the lowering pass treats them as temporaries.  This
keeps the behavior of the old code, so this change isn't making things
worse.

Fixes i965 piglit:

    vs-temp-array-mat[234]-index-col-rd
    vs-temp-array-mat[234]-index-col-row-rd
    vs-uniform-array-mat[234]-index-col-rd
    vs-uniform-array-mat[234]-index-col-row-rd

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 156f85336f)
2011-07-28 11:47:45 -07:00
Ian Romanick
32c7224edb i965: When emitting a src/dst read of an output, keep the swizzle and neg
Fixes i965 piglit vs-varying-array-mat[234]-row-rd.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 1d3f09f159)
2011-07-28 11:47:45 -07:00
Ian Romanick
788acd552e i965: When emitting a src/dst write of an output, keep the write mask
Fixes i965 piglit:

    vs-varying-array-mat[234]-col-row-wr
    vs-varying-array-mat[234]-index-col-row-wr
    vs-varying-array-mat[234]-index-row-wr
    vs-varying-array-mat[234]-row-wr
    vs-varying-mat[234]-col-row-wr
    vs-varying-mat[234]-row-wr

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 337e2dfad0)
2011-07-28 11:47:45 -07:00
Ian Romanick
a2b8802ed5 prog_optimize: Set unused regs to PROGRAM_UNDEFINED after CMP->MOV conversion
Leaving the unused registers with other values caused assertion
failures and other problems in places that blindly iterate over all
sources.

brw_vs_emit.c:1381: get_src_reg: Assertion `c->regs[file][index].nr !=
0' failed.

Fixes i965 piglit:

    vs-uniform-array-mat[234]-col-row-rd
    vs-uniform-array-mat[234]-index-col-row-rd
    vs-uniform-array-mat[234]-index-row-rd
    vs-uniform-mat[234]-col-row-rd

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit fbeb68e880)
2011-07-28 11:47:45 -07:00
Ian Romanick
8b41ae0b2a ir_to_mesa: Copy reladdr in src_reg(dst_reg) constructor
Fixes i965 piglit:

    vs-temp-array-mat[234]-col-row-wr
    vs-temp-array-mat[234]-index-col-row-wr
    vs-temp-array-mat[234]-index-row-wr
    vs-temp-mat[234]-col-row-wr

Fixes swrast piglit:

    fs-temp-array-mat[234]-col-row-wr
    fs-temp-array-mat[234]-index-col-row-wr
    fs-temp-array-mat[234]-index-row-wr
    fs-temp-mat[234]-col-row-wr
    vs-temp-array-mat[234]-col-row-wr
    vs-temp-array-mat[234]-index-col-row-wr
    vs-temp-array-mat[234]-index-row-wr
    vs-temp-mat[234]-col-row-wr

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit f7cd9a858c)
2011-07-28 11:47:44 -07:00
Ian Romanick
b00b5fe267 ir_to_mesa: Add each relative address to the previous
This fixes many cases of accessing arrays of matrices using
non-constant indices at each level.

Fixes i965 piglit:

    vs-temp-array-mat[234]-index-col-rd
    vs-temp-array-mat[234]-index-col-row-rd
    vs-temp-array-mat[234]-index-col-wr
    vs-uniform-array-mat[234]-index-col-rd

Fixes swrast piglit:

    fs-temp-array-mat[234]-index-col-rd
    fs-temp-array-mat[234]-index-col-row-rd
    fs-temp-array-mat[234]-index-col-wr
    fs-uniform-array-mat[234]-index-col-rd
    fs-uniform-array-mat[234]-index-col-row-rd
    fs-varying-array-mat[234]-index-col-rd
    fs-varying-array-mat[234]-index-col-row-rd
    vs-temp-array-mat[234]-index-col-rd
    vs-temp-array-mat[234]-index-col-row-rd
    vs-temp-array-mat[234]-index-col-wr
    vs-uniform-array-mat[234]-index-col-rd
    vs-uniform-array-mat[234]-index-col-row-rd
    vs-varying-array-mat[234]-index-col-rd
    vs-varying-array-mat[234]-index-col-row-rd
    vs-varying-array-mat[234]-index-col-wr

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit d6e1a8f714)
2011-07-28 11:47:44 -07:00
Ian Romanick
3a5a7cfd2a glsl: When lowering non-constant vector indexing, respect existing conditions
If the non-constant index was in the LHS of an assignment, any
existing condititon on that assignment would be lost.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 601428d2bb)
2011-07-28 11:47:44 -07:00
Ian Romanick
aad12d15bb glsl: When lowering non-constant array indexing, respect existing conditions
If the non-constant index was in the LHS of an assignment, any
existing condititon on that assignment would be lost.

Fixes i965 piglit:

    fs-temp-array-mat[234]-col-row-wr
    fs-temp-array-mat[234]-index-col-row-wr
    fs-temp-array-mat[234]-index-col-wr
    fs-temp-array-mat[234]-index-row-wr
    vs-varying-array-mat[234]-index-col-wr

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 5f83dfe5b7)
2011-07-28 11:47:44 -07:00
Ian Romanick
977db7cc65 glsl: Rework lowering of non-constant array indexing
The previous implementation could easily get tricked if the LHS of an
assignment included a non-constant index that was "inside" another
dereference.  For example:

    mat4 m[2];
    m[0][i] = vec4(0.0);

Due to the way it tracked whether the array was being assigned, it
would think that the non-constant index was in an r-value.  The new
code fixes that by tracking l-values and r-values differently.  The
index is also replaced by cloning the IR and replacing the index
variable instead of the odd way it was done before.

v2: Apply some simplifications suggested by Eric Anholt.  Making
assignment_generator::rvalue be ir_dereference instead of ir_rvalue
simplified the code a bit.

Fixes i965 piglit fs-temp-array-mat[234]-index-wr and
vs-varying-array-mat[234]-index-wr.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34691
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 1731ac3086)

To make bisects work, this also squashes in:

glsl: Correctly return progress from lower_variable_index_to_cond_assign

lower_variable_index_to_cond_assign runs until it can't make any more
progress.  It then returns the result of the last pass which will
always be false.  This caused the lowering loop in
_mesa_ir_link_shader to end before doing one last round of
lower_if_to_cond_assign.  This caused several if-statements (resulting
from lower_variable_index_to_cond_assign) to be left in the IR.

In addition to this change, lower_variable_index_to_cond_assign should
take a flag indicating whether or not it should even generate
if-statements.  This is easily controlled by
switch_generator::linear_sequence_max_length.  This would generate
much better code on architectures without any flow contol.

Fixes i915 piglit regressions glsl-texcoord-array and
glsl-fs-vec4-indexing-temp-src.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit c1e591eed4)
2011-07-28 11:47:44 -07:00
Ian Romanick
d31c1c33ed glsl: Split out part of variable_index_to_cond_assign_visitor::needs_lowering
Other code will soon need to know if an array needs lowering based
exclusively on the storage mode.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit d2296e784a)
2011-07-28 11:47:44 -07:00
Ian Romanick
3481a5a1e6 glsl: Move is_array_or_matrix outside visitor class
There's no reason for it to be there, and another class that may not
have access to the visitor will need it soon.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 8d5f3cef79)
2011-07-28 11:47:44 -07:00
Marek Olšák
a26b6cc001 configure.ac: add DLOPEN_LIBS to xlib build
Otherwise xlib-based llvmpipe fails to link.

NOTE: This is a candidate for the 7.11 branch.
(cherry picked from commit 0aed27ee37)
2011-07-28 00:29:07 +02:00
Benjamin Franzke
7d992b8471 wayland-drm: Add copyright notice to protocol
Fixes build since wayland 986703ac7365bc87a5501714adb9fc73157c62b7.
(cherry picked from commit 79dcfb266a)
2011-07-27 10:08:01 +02:00
Tobias Droste
0bfa310049 egl/gallium: fix build without softpipe and llvmpipe
Signed-off-by: Tobias Droste <tdroste@gmx.de>
Acked-by: Jakob Bornecrantz <wallbraker@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit d4d5e3a336)
2011-07-27 09:43:03 +02:00
Benjamin Franzke
7555eb7478 Fix broken merge in cherry-pick from 42cdf407
Was cherry-picked to 337102684b.
2011-07-27 09:25:54 +02:00
Bryan Cain
fd461c5888 util: enable S3TC support when the force_s3tc_enable env var is set to "true"
NOTE: This is a candidate for the 7.10 and 7.11 branches.
2011-07-26 13:23:18 -05:00
Bryan Cain
208bae4251 st/mesa: respect force_s3tc_enable environment variable
NOTE: This is a candidate for the 7.10 and 7.11 branches.
2011-07-26 13:23:15 -05:00
Marek Olšák
13d12b35e9 configure.ac: do not check for llvm-config if llvm is disabled 2011-07-25 23:54:28 +02:00
Benjamin Franzke
337102684b configure: Move gbm before egl in SRC_DIRS
egl_dri2 built into libEGL depends on libgbm.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=39515
(cherry picked from commit 42cdf4074e)
2011-07-25 09:47:39 +02:00
Marek Olšák
b305c956be configure.ac: check for libdrm_radeon only when building classic
(cherry picked from commit 50e32fefb1)
2011-07-23 16:00:27 +02:00
Ian Romanick
7c98381ed4 glsl: Reject shaders that contain static recursion
The GLSL 1.20 and later specs say:

    "Recursion is not allowed, not even statically. Static recursion is
    present if the static function call graph of the program contains
    cycles."

Recursion is detected and rejected both a compile-time and at
link-time.  The complie-time check happens to detect some cases that
may be removed by various optimization passes.  The spec doesn't seem
to allow this, but other vendors (e.g., NVIDIA) appear to only check
at link-time after all optimizations.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33885
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 02c5ae1b3f)

This also squashes in the following commit to make sure that bisects
in scons builds work:

glsl: Add ir_function_detect_recursion.cpp to SConscript.
(cherry picked from commit 76bccaff0c)
2011-07-23 01:55:25 -07:00
Ian Romanick
0ce6506d6e glsl: Make prototype_string publicly available
Also clarify the documentation for one of the parameters.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 1ad3ba4ad9)
2011-07-23 01:53:59 -07:00
Stéphane Marchesin
7fc66f0bed Revert "i915: Eliminate redundant CONSTANTS updates"
This reverts commit 87641cffd9.
(cherry picked from commit 3c0c624879)
2011-07-23 01:53:40 -07:00
Chia-I Wu
e24c3575e4 u_vbuf_mgr: restore buffer offsets
u_vbuf_upload_buffers modifies the buffer offsets.  If they are not
restored, and any of the vertex formats is not supported natively, the
next u_vbuf_mgr_draw_begin call will translate the vertex buffers with
incorrect buffer offsets.
(cherry picked from commit afc160e1c8)

Signed-off-by: Marek Olšák <maraeo@gmail.com>
2011-07-21 22:18:56 +02:00
Marek Olšák
2e50a93cf3 r600g: more valgrind fixes
(cherry picked from commit dc9d789d1b)
2011-07-21 15:03:03 +02:00
Marek Olšák
2c29c24543 r600g: zero memory of ioctl parameters
Fixes valgrind warning.
(cherry picked from commit daf6604435)
2011-07-21 15:02:53 +02:00
Marek Olšák
4cbaa2283c configure.ac: Check for the respective libdrm_* when building gallium drivers
In a rare case of building gallium only, we need to
check if the required packages are available

libdrm_[intel|nouveau] - gallium[i915 i965|nouveau]

v2: r300g and r600g do not need libdrm_radeon

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit c2426bbf86)

Conflicts:

	configure.ac
2011-07-21 14:57:19 +02:00
Marek Olšák
e29d44eacd mesa: GLES2 should return different error enums for invalid fbo queries
ES 2.0.25 page 127 says:

  If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
  querying any other pname will generate INVALID_ENUM.

See also:
b9e9df78a0

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 000896c0bb)
2011-07-21 14:54:09 +02:00
Andrew Randrianasulu
f29208aa9b dri/nouveau: nv10: fix vertex format for GL_UNSIGNED_BYTE
Broken accidentally in f4efc256fd,
the switch to rnn headers.

NV10TCL_VTXFMT_TYPE_BYTE_RGBA became U8_UNORM but B8G8R8A8_UNORM
was used instead.
2011-07-21 10:33:33 +02:00
David Heidelberger
7af4e18dcd nvfx: handle PIPE_CAP_SM3
Signed-off-by: David Heidelberger <d.okias@gmail.com>
2011-07-21 10:33:03 +02:00
Eric Anholt
344db29ede i965: Apply a homebrew workaround for GPU hang in OGLC api-texcoord.
The behavior of flushes in the hardware is a maze of twisty passages,
and strangely the VS constants appear to be loaded during a pipeline
flush instead of at the time of the packet emit according to the
simulator.  On moving the STATE_BASE_ADDRESS packet to where it really
needed to live (in order for data loads by other packets to be
correct), we sometimes no longer got a flush between those packets
where we apparently needed it.  This replicates the flushes implied by
a STATE_BASE_ADDRESS update, fixing the GPU hangs in OGLC and the
"engine" demo.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36821
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39257
Tested-by: Keith Packard <keithp@keithp.com> (bzflag and etracer fixed)
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 3e5d36267d)
2011-07-20 12:50:06 -07:00
Eric Anholt
680c468f61 i965: Enable the PIPE_CONTROL workaround workaround out of paranoia.
There's scary stuff going on in PIPE_CONTROL internals, and if the
BSpec says to do this to make PIPE_CONTROL work, I'll go ahead and do
it because we'll probably never be able to debug it after the fact.

v2: Use stall at scoreboard instead of depth stall, as noted by Ken.
(cherry picked from commit 407785d0e9)
2011-07-20 12:50:06 -07:00
Eric Anholt
7ee4cb453b i965: Avoid kernel BUG_ON if we happen to wait on the pipe_control w/a BO.
For this and occlusion queries, we're trying to avoid setting
I915_GEM_DOMAIN_RENDER for the write domain, because the data written
is definitely not going through the render cache, but we do need to
tell the kernel that the object has been written.  However, with using
I915_GEM_DOMAIN_GTT, the kernel on retiring the batchbuffer sees that
the w/a BO has a write domain of GTT, and puts it on the flushing
list.  If something tries to wait for that BO to finish rendering
(such as the AUB dumper reading the contents of BOs), we get into
wait_request (since obj->active) but with a 0 seqno (since the object
is on the flushing list, not actually on a ringbuffer), and BUG_ONs.

To avoid the kernel bug (which I'm hoping to delete soon anyway), just
use I915_GEM_DOMAIN_INSTRUCTION like occlusion queries do.  This
doesn't result in more flushing, because we invalidate INSTRUCTION on
every batchbuffer now that we're state streaming, anyway.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit dc7422405f)
2011-07-20 12:50:06 -07:00
Eric Anholt
a152ab6df1 i915: Simplify intel_wpos_* with a helper function.
(cherry picked from commit cb5e0ba2aa)
2011-07-20 12:50:06 -07:00
Eric Anholt
a99914509e i915: Include gl_FragCoord.w data, not just xyz.
Fixes piglit fragcoord_w test.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34323
(cherry picked from commit fceda4342c)
2011-07-20 12:50:06 -07:00
Eric Anholt
891073fea3 i915: Fix incorrect depth scaling when enabling/disabling depth buffers.
We were updating our new viewport using the old buffers' _WindowMap.m.
We can do less math and avoid using that deprecated matrix by just
folding the viewport calculation right in to the driver.

Fixes piglit fbo-depthtex.
(cherry picked from commit debf751aea)
2011-07-20 12:50:06 -07:00
Eric Anholt
dcaec739ea i915: Make stencil test for no-stencil handling match depth test.
i915_update_draw_buffers() already handles the fallback bit for
missing stencil region, so here we just need to handle whether the GL
thinks we have stencil data or not (and disable the test if so).
(cherry picked from commit 79fee3a76b)
2011-07-20 12:50:06 -07:00
Eric Anholt
ea241750f7 i915: Disable the depth test whenever we don't have a depth buffer.
We were disabling it once at the moment we changed draw buffers, but
later enabling of depth test could turn it back on.  Fixes
fbo-nodepth-test.

Note that ctx->DrawBuffer has to be checked because during context
create we get called while it's still unset.  However, we know we'll
get an intel_draw_buffer() after that, so it's safe to make a silly
choice at this point.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30080
(cherry picked from commit fc4fba52cf)
2011-07-20 12:50:06 -07:00
Eric Anholt
9efd6dc677 i915: Remove i965 paths from i915_update_drawbuffer() and i830's too.
Reviewed-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 4c47fce92e)
2011-07-20 12:50:06 -07:00
Eric Anholt
c6ddeeed7a i965: Remove i915 paths from brw_update_draw_buffers().
Reviewed-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 94efc350b4)
2011-07-20 12:50:05 -07:00
Eric Anholt
108e807b7b i965: Remove unused region calculations in brw_update_draw_buffer().
Reviewed-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit c68270a26b)
2011-07-20 12:50:05 -07:00
Eric Anholt
421bca32fb i965: Remove empty brw_set_draw_region.
Reviewed-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 15af0f54b8)
2011-07-20 12:50:05 -07:00
Eric Anholt
0f0ab15a46 i965: Remove FALLBACK() from brw_update_draw_region().
The 965 driver doesn't use these for deciding on fallbacks.

Reviewed-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit dd898c3e89)
2011-07-20 12:50:05 -07:00
Eric Anholt
b3c2438d4e intel: Move intel_draw_buffers() code into each driver.
The illusion of shared code here wasn't fooling anybody.  It was
tempting to keep i830 and i915 still shared, but I think I actually
want to make them diverge shortly.

Reviewed-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit f34ec6169d)
2011-07-20 12:50:05 -07:00
Brian Paul
25287008b6 glsl: silence warning in linker.cpp
(cherry picked from commit 4470ff2ebf)
2011-07-20 09:02:22 -07:00
Jørgen Lind
62b282e749 Make it possible to use gbm with c++
NOTE: This is a candiate for 7.11
(cherry picked from commit 496bf3822a)
2011-07-20 09:02:18 -07:00
Paul Berry
9aa8c02ae2 glsl: Rewrote _mesa_glsl_process_extension to use table-driven logic.
Instead of using a chain of manually maintained if/else blocks to
handle "#extension" directives, we now consult a table that specifies,
for each extension, the circumstances under which it is available, and
what flags in _mesa_glsl_parse_state need to be set in order to
activate it.

This makes it easier to add new GLSL extensions in the future, and
fixes the following bugs:

- Previously, _mesa_glsl_process_extension would sometimes set the
  "_enable" and "_warn" flags for an extension before checking whether
  the extension was supported by the driver; as a result, specifying
  "enable" behavior for an unsupported extension would sometimes cause
  front-end support for that extension to be switched on in spite of
  the fact that back-end support was not available, leading to strange
  failures, such as those in
  https://bugs.freedesktop.org/show_bug.cgi?id=38015.

- "#extension all: warn" and "#extension all: disable" had no effect.

Notes:

- All extensions are currently marked as unavailable in geometry
  shaders.  This should not have any adverse effects since geometry
  shaders aren't supported yet.  When we return to working on geometry
  shader support, we'll need to update the table for those extensions
  that are available in geometry shaders.

- Previous to this commit, if a shader mentioned
  ARB_shader_texture_lod, extension ARB_texture_rectangle would be
  automatically turned on in order to ensure that the types
  sampler2DRect and sampler2DRectShadow would be defined.  This was
  unnecessary, because (a) ARB_shader_texture_lod works perfectly well
  without those types provided that the builtin functions that
  reference them are not called, and (b) ARB_texture_rectangle is
  enabled by default in non-ES contexts anyway.  I eliminated this
  unnecessary behavior in order to make the behavior of all extensions
  consistent.

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 3097715d41)
2011-07-20 08:15:32 -07:00
Paul Berry
b0ecde7f39 glsl: Changed extension enable bits to bools.
These were previously 1-bit-wide bitfields.  Changing them to bools
has a negligible performance impact, and allows them to be accessed by
offset as well as by direct structure access.

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 9c4445de6e)
2011-07-20 08:15:21 -07:00
Marek Olšák
fe70a40e47 prog_optimize: fix a warning that a variable may be uninitialized
(cherry picked from commit dade65505b)
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-07-20 08:01:47 -06:00
Ian Romanick
73b68316f4 mesa: Bump version to 7.11-rc2 2011-07-19 16:39:57 -07:00
Brian Paul
7ba7531929 mesa: remove depend files from tarballs
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-07-19 16:39:57 -07:00
Kenneth Graunke
2826e3a000 glsl: Correctly handle function matching when there are multiple inexact matches
This is a squash cherry pick commit of:

    glsl: Find the "closest" signature when there are multiple matches.

    Previously, ir_function::matching_signature had a fatal bug: if a
    function had more than one non-exact match, it would simply return NULL.

    This occured, for example, when looking for max(uvec3, uvec3):
    - max(vec3, vec3)   -> score 1 (found first)
    - max(ivec3, ivec3) -> score 1 (found second...used to return NULL here)
    - max(uvec3, uvec3) -> score 0 (exact match...the right answer)

    This did not occur for max(ivec3, ivec3) since the second match found
    was an exact match.

    The new behavior is to return a match with the lowest score.  If there
    is an exact match, that will be returned.  Otherwise, a match with the
    least number of implicit conversions is chosen.

    Fixes piglit tests max-uvec3.vert and glsl-inexact-overloads.shader_test.

    NOTE: This is a candidate for the 7.10 and 7.11 branches.

    Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
    Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
    Reviewed-by: Eric Anholt <eric@anholt.net>
    (cherry picked from commit 60eb63a855)

    glsl: Suppress warning from matching_signature change.

    gcc isn't smart enough to see that we only look at matched_score after
    we've initialized it (because match != NULL happens at the same time)
    (cherry picked from commit b043409adf)

    glsl: Reject ambiguous function calls (multiple inexact matches).

    According to the GLSL 1.20 specification, "it is a semantic error if
    there are multiple ways to apply [implicit] conversions [...] such that
    the call can be made to match multiple signatures."

    Fixes a regression caused by 60eb63a855,
    which implemented the wrong policy of finding a "closest" match.
    However, this is not a revert, since the original code failed to
    continue looking for an exact match once it found two inexact matches.

    It's OK to have multiple inexact matches if there's also an exact match.

    NOTE: This is a candidate for the 7.10 and 7.11 branches.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38971
    Reviewed-by: Eric Anholt <eric@anholt.net>
    Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
    (cherry picked from commit 7304909d65)
2011-07-19 16:39:56 -07:00
Paul Berry
f80ae99cbd glsl: Ensure that sampler declarations are always uniform or "in" parameters.
This brings us into compliance with page 17 (page 22 of the PDF) of
the GLSL 1.20 spec:

    "[Sampler types] can only be declared as function parameters or
    uniform variables (see Section 4.3.5 "Uniform"). ... [Samplers]
    cannot be used as out or inout function parameters."

The spec isn't explicit about whether this rule applies to
structs/arrays containing shaders, but the intent seems to be to
ensure that it can always be determined at compile time which sampler
is being used in each texture lookup.  So to avoid creating a
loophole, the rule needs to apply to structs/arrays containing shaders
as well.

Fixes piglit tests spec/glsl-1.10/compiler/samplers/*.frag, and fixes
bug 38987.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38987
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit f07221056e)
2011-07-19 16:39:56 -07:00
Paul Berry
ae11fb02dd glsl: Move type_contains_sampler() into glsl_type for later reuse.
The new location, as a member function of glsl_type, is more
consistent with queries like is_sampler(), is_boolean(), is_float(),
etc.  Placing the function inside glsl_type also makes it available to
any code that uses glsl_types.
(cherry picked from commit ddc1c96390)
2011-07-19 16:39:56 -07:00
Ian Romanick
a90b88f354 linker: Only over-ride built-ins when a prototype has been seen
The GLSL spec says:

    "If a built-in function is redeclared in a shader (i.e., a
    prototype is visible) before a call to it, then the linker will
    only attempt to resolve that call within the set of shaders that
    are linked with it."

This patch enforces this behavior.  When a function call is processed
a flag is set in the ir_call to indicate whether the previously seen
prototype is the built-in or not.  At link time a call will only bind
to an instance of a function that matches the "want built-in" setting
in the ir_call.

This has the odd side effect that first call to abs() in the shader
below will call the built-in and the second will not:

float foo(float x) { return abs(x); }
float abs(float x) { return -x; }
float bar(float x) { return abs(x); }

This seems insane, but it matches what the spec says.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=31744
(cherry picked from commit 66f4ac988d)
2011-07-19 16:39:56 -07:00
Ian Romanick
0e699cc0e8 configure.ac: Make --{without,with}-gallium-drivers work as expected
This version is mostly Dan's post to the mesa-dev mailing list on
6/22/2011.

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Dan Nicholson <dbn.lists@gmail.com>
(cherry picked from commit db311b45be)
2011-07-19 16:39:56 -07:00
Kenneth Graunke
e6e7c456de i965/gen7: Add support for gl_PointCoord.
This is exactly analogous to Eric's Gen6 change in commit
6861a70177.  His explanation:

"This is just like PointSprite overrides, but it's always on for that
 attribute."

Fixes glsl-fs-pointcoord and gtf/point_sprites.

Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>

(cherry-picked from commit 186e37c754)
2011-07-19 16:39:56 -07:00
Kenneth Graunke
31f4ab790f i965/gen7: Fix point sprite texture coordinate overrides.
This is exactly analogous to Eric's Gen6 change in commit
f304bb8a5d.  His explanation:

"We were assuming that the input attribute n to the FS was
 FRAG_ATTRIB_TEXn, which happened to be true often enough for our
 testcases."

Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>

(cherry-picked from commit 147d010295)
2011-07-19 16:39:56 -07:00
Kenneth Graunke
9f978104d8 i965/gen7: Refactor SF setup a bit to handle overrides in one place.
This is exactly analogous to Eric's Gen6 change in commit
e7280b16d6.

Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>

(cherry-picked from commit 5edb3ddf41)
2011-07-19 16:39:55 -07:00
Kenneth Graunke
9d78935100 i965/gen7: Remove gratuitous dirty flags from WM and PS state.
Commit b46dc45cee claimed that
NEW_POLYGONSTIPPLE is gratuitous, but somehow just changed comments
and whitespace instead of actually removing the flag.

While we're at it, 3DSTATE_PS doesn't appear to need NEW_LINE or
NEW_POLYGON either (those are in 3DSTATE_WM).  Also, 3DSTATE_WM
doesn't appear to need BRW_NEW_NR_WM_SURFACES or BRW_NEW_CURBE_OFFSETS
either (those are in 3DSTATE_PS).

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>

(cherry-picked from commit 57b57f6d1c)
2011-07-19 16:39:55 -07:00
Henri Verbeet
d469ebaa0a glx: Avoid calling __glXInitialize() in driReleaseDrawables().
This fixes a regression introduced by commit
a26121f375 (fd.o bug #39219).

Since the __glXInitialize() call should be unnecessary anyway, this is
probably a nicer fix for the original problem too.

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: padfoot@exemail.com.au
(cherry picked from commit 0f20e2e18f)
2011-07-19 23:29:16 +02:00
Chad Versace
f5fa4606ea intel: Fix stencil buffer to be W tiled
Until now, the stencil buffer was allocated as a Y tiled buffer, because
in several locations the PRM states that it is. However, it is actually
W tiled. From the PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section
4.5.2.1 W-Major Format:
    W-Major Tile Format is used for separate stencil.

The GTT is incapable of W fencing, so we allocate the stencil buffer with
I915_TILING_NONE and decode the tile's layout in software.

This fix touches the following portions of code:
    - In intel_allocate_renderbuffer_storage(), allocate the stencil
      buffer with I915_TILING_NONE.
    - In intel_verify_dri2_has_hiz(), verify that the stencil buffer is
      not tiled.
    - In the stencil buffer's span functions, the tile's layout must be
      decoded in software.

This commit mutually depends on the xf86-video-intel commit
    dri: Do not tile stencil buffer
    Author: Chad Versace <chad@chad-versace.us>
    Date:   Mon Jul 18 00:38:00 2011 -0700

On Gen6 with separate stencil enabled, fixes the following Piglit tests:
    bugs/fdo23670-drawpix_stencil
    general/stencil-drawpixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX16-copypixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX16-drawpixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX16-readpixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX1-copypixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX1-drawpixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX1-readpixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX4-copypixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX4-drawpixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX4-readpixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX8-copypixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX8-drawpixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX8-readpixels
    spec/EXT_packed_depth_stencil/fbo-stencil-GL_DEPTH24_STENCIL8-copypixels
    spec/EXT_packed_depth_stencil/fbo-stencil-GL_DEPTH24_STENCIL8-readpixels
    spec/EXT_packed_depth_stencil/readpixels-24_8

Note: This is a candidate for the 7.11 branch.

Signed-off-by: Chad Versace <chad@chad-versace.us>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f7dbcba280)
2011-07-19 13:15:00 -07:00
Vadim Girlin
89ed95ad3d r600g: fix corner case checks for the queries 2011-07-18 09:00:42 -04:00
Christoph Bumiller
3b605cb0d6 nv50,nvc0: add correct storage type for Z32_FLOAT 2011-07-18 13:48:19 +02:00
Christoph Bumiller
9bfb79923f nv50,nvc0: don't advertise unaligned texture format support
Because we don't support them.
For instance, R32G32B32 is not R32G32B32X32 as was assumed.

Add support for R8G8B8X8_UNORM instead of R8G8B8_UNORM surfaces.
2011-07-18 13:45:52 +02:00
Vadim Girlin
7d8a04643f r600g: fix queries and predication
Use all zpass data for predication instead of the last block only.
Use query buffer as a ring instead of reusing the same area
for each new BeginQuery. All query buffer offsets are in bytes
to simplify offsets math.
2011-07-15 15:43:48 -04:00
Alex Deucher
3065bae508 r600c/g: add new NI pci ids
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2011-07-15 10:56:31 -04:00
Chia-I Wu
443ff6024d targets/egl-static: fix a linking error
rbug is always linked in and it needs libpthread.
(cherry picked from commit 5fe5d236c2)
2011-07-14 11:56:39 +08:00
Eric Anholt
a20a950829 i915: Add support for gl_FragData[0] for output color.
We advertised ARB_draw_buffers, but either fell back to software when
using this output, or assertion failed.  Fixes glsl-fs-fragdata-1, and
failures in some webgl conformance tests.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39024
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34906
(cherry picked from commit 556a47a262)
2011-07-13 13:14:09 -07:00
Eric Anholt
9279c1e556 i915: Fix NPOT compressed textures on 915.
We were failing at rounding, misplacing the non-baselevels.  Fixes:
3DFX_texture_compression_FXT1/fbo-generate-mipmaps
ARB_texture_compression/fbo-generate-mipmaps
EXT_texture_compression_s3tc/fbo-generate-mipmaps

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit f2fd0d6304)
2011-07-13 13:14:09 -07:00
Eric Anholt
b8f722a82e i915: Fix map/unmap mismatches from leaving INTEL_FALLBACK during TNL.
The first rendering after context create didn't know of the color
buffer yet, triggering a sw fallback.  The intel_prepare_render() from
intelSpanRenderStart then found the buffer and turned off fallbacks,
but intelSpanRenderFinish was never called and things were left
mapped.  By checking buffers before making the call on whether to do
the fallback pipeline or not, we avoid the fallback change inside of
the rendering pipeline.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=31561
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 6e6b388604)
2011-07-13 13:14:09 -07:00
Eric Anholt
9304645a07 i965: Fix fp-dst-aliasing-[12].vpfp.
There's no pretty way to avoid the overwriting of the src operands, so
just use a temporary destination and rely on the MOV optimization.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 46a7639174)
2011-07-13 13:14:09 -07:00
Eric Anholt
c3b3719096 i965: Fix fp-lit-src-equals-dst.
We were stomping over the source for the body of the LIT instruction
when doing the MOV of 1.0 to the uninteresting channels.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit e3ea5bc08e)
2011-07-13 13:14:09 -07:00
Eric Anholt
55a75856fb intel: Remove gratuitous context checks in intel_delete_renderbuffer().
Even if we don't have a current context, if we're freeing the rb we
should free its region (and BO).  The renderbuffer unreference checks
appear to be just cargo-cult from the region unreference code.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30217
Reviewed-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 007c2d6cd2)
2011-07-13 13:14:09 -07:00
Eric Anholt
e3e99be131 intel: Allow intel_region_reference() with *dst != NULL.
This should help us avoid leaking regions in region reference code by
making the API more predictable.

Reviewed-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 036b74a7f8)
(cherry picked from commit d8f65c07e9)
2011-07-13 13:12:55 -07:00
Eric Anholt
5a7d1c9710 glsl: Fix make clean for dricore.
(cherry picked from commit abbbd14dd4)
2011-07-13 13:08:23 -07:00
Eric Anholt
6ac5554298 i965: Reissue PIPELINE_POINTERS and BINDING_TABLE_POINTERS on SBA change.
This was a requirement we didn't run into until we started using
STATE_BASE_ADDRESS for instruction data.
(cherry picked from commit a09c5c2e30)
2011-07-13 13:08:23 -07:00
Eric Anholt
9eace71048 i965/gen6: Fix scissors using invalid STATE_BASE_ADDRESS.
The scissor state was incorrectly in a .prepare function instead of
.emit, so the packet would end up in the batch before the
STATE_BASE_ADDRESS.  It appears that this doesn't actually hurt, as
the scissor address gets dereferenced according to the current SBA at
draw time.
(cherry picked from commit cd7bfd5d44)
2011-07-13 13:08:23 -07:00
Stéphane Marchesin
8d9202c162 i915g: don't try to check if a NULL buffer is busy. 2011-07-13 12:08:10 -07:00
Alex Deucher
ef9f16f632 r600g: emit SQ_LDS_RESOURCE_MGMT
Need to be initialized to a reasonable value as
compute code may change it.

Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=39119

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-07-12 12:04:57 -04:00
Brian Paul
d739434af8 glx: add a few missing glXChooseFBConfig() attributes
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=38842

NOTE: This is a candidate for the 7.11 branch.
(cherry picked from commit d60880db35)
2011-07-12 09:46:50 -06:00
Brian Paul
72f2bd2a41 glext.h: update to version 71
(cherry picked from commit bb0d5cae00)
2011-07-12 09:46:42 -06:00
Benjamin Franzke
b0549fab5c configure: Require libudev for drm & wayland egl platforms
NOTE: This is a candidate for the 7.11 branch.
(cherry picked from commit 7ed1826e2e)
2011-07-12 09:58:11 +02:00
Benjamin Franzke
ac88916978 configure: Fix typo in gbm check for egl drm platform
NOTE: This is a candidate for the 7.11 branch.
(cherry picked from commit 9b8cd49930)
2011-07-12 09:58:11 +02:00
Benjamin Franzke
336b2c7fbd configure: Enable st/gbm if st/egl has drm platform
NOTE: This is a candidate for the 7.11 branch.
(cherry picked from commit b18b2994ef)
2011-07-12 09:58:11 +02:00
Benjamin Franzke
a8907c6005 egl_dri2: Fix compilation if udev devel files are not installed
NOTE: This is a candidate for the 7.11 branch.
(cherry picked from commit b2d6375e6a)
2011-07-12 09:58:11 +02:00
Benjamin Franzke
89af428aea egl: Fix Terminate with shared gbm screens
NOTE: This is a candidate for the 7.11 branch.
(cherry picked from commit 992680c8b4)
2011-07-12 09:58:11 +02:00
Marek Olšák
8a77029f4c swrast: fix depth/stencil blits when there's no colorbuffer
NOTE: This is a candidate for the 7.10 and 7.11 branches.
(cherry picked from commit d1214cca08)
2011-07-11 23:03:34 +02:00
Marek Olšák
928bf189ff mesa: return early if mask is cleared to zero in BlitFramebuffer
From ARB_framebuffer_object:
    If a buffer is specified in <mask> and does not exist in both the
    read and draw framebuffers, the corresponding bit is silently
    ignored.
(cherry picked from commit 83478e5d59)
2011-07-11 23:03:25 +02:00
Vadim Girlin
a9e34ada26 r600g: LIT: clamp negative src.y to 0
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=39083

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-07-10 13:30:20 -04:00
Eric Anholt
804995807d i965/gen4: Fix GPU hangs since the program streaming change.
This was tricky.  We were doing a use-before-initialize of
grf_reg_count, but the value usually got overwritten anyway -- when we
didn't have to do a relocation (typical), or on gen5 when we didn't
have relocations at all.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38771
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d03fdc4cde)
2011-07-09 07:52:35 -07:00
Ian Romanick
b033f050fd mesa: Fix the parsers build rule so that 'make tarballs' can work
You'd think that with all the commit messages about adding stuff to
tarballs or fixing 'make tarballs' that someone would have noticed
that it was completely broken for 4 months (3158cc7).
2011-07-08 18:47:21 -07:00
Ian Romanick
c66982f7dc mesa: Bump version to 7.11-rc1 2011-07-08 18:26:39 -07:00
Ian Romanick
530c68d616 glsl: Fix depth unbalancing problem in if-statement flattening
Previously, if max_depth were 1, the following code would see the
first if-statement (correctly) not get flattened, but the second
if-statement would (incorrectly) get flattened:

void main()
{
    if (a)
        gl_Position = vec4(0);

    if (b)
        gl_Position = vec4(1);
}

This is because the visit_leave(ir_if*) method would not decrement the
depth before returning on the first if-statement.

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d2c6cef18a)
2011-07-08 16:02:20 -07:00
Vadim Girlin
576f489dad r600g: introduce r600_bc_src_toggle_neg helper and fix SUB & LRP
SUB & LRP instructions should toggle NEG bit instead of setting it,
otherwise e.g. "SUB a,b,-1" is translated as "ADD a,b,-1"

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2011-07-08 17:23:54 -04:00
Vadim Girlin
270de51f1d r600g: introduce r600_bc_src_set_abs helper and fix LOG
LOG instruction should use absolute values of source operand.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2011-07-08 17:23:34 -04:00
Vadim Girlin
57fe695a17 r600g: RSQ: clear NEG for operand
Need to clear NEG bit because it applies after ABS, e.g. "RSQ ..., -1"
uses -|1| as operand.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2011-07-08 17:23:21 -04:00
Vadim Girlin
189303fb30 r600g: LIT: swap MUL_LIT operands to fix 0^0
For 0^0 case result of "LOG_CLAMPED ...,0" is -MAX_FLOAT, and then result of
"MUL_LIT ...,0,-MAX_FLOAT,..." is -MAX_FLOAT instead of 0 because of special
src1 checks for -MAX_FLOAT. So swap src0/1:
"MUL_LIT ...,-MAX_FLOAT,0,..." to get expected 0, then result of
"EXP_IEEE ...,0" is 1 as expected for LIT.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
2011-07-08 17:23:07 -04:00
Brian Paul
c4da12e74f glsl: use casts to silence warning
(cherry picked from commit 7eb7d67d50)
2011-07-08 08:03:56 -06:00
Brian Paul
8428b48673 gallivm: Fix build with llvm-3.0
LLVM 3.0svn changes pretty rapidly. The change in
Target->createMCInstPrinter() signature which inspired commits
40ae214067 and
92e29dc5b0 has been reverted.

Signed-off-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit fc98444bd5)

Conflicts:

	src/gallium/auxiliary/gallivm/lp_bld_debug.cpp
2011-07-08 08:03:40 -06:00
Marek Olšák
b0a4f34ea8 st/mesa: handle float formats in st_format_datatype
NOTE: This is a candidate for the 7.11 branch.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 7de28e80dc)
2011-07-08 13:24:50 +02:00
Marek Olšák
efd0ffd1b0 st/mesa: use the first non-VOID channel in st_format_datatype
Otherwise PIPE_FORMAT_X8B8G8R8_UNORM and friends would fail.

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 292148dc4b)
2011-07-08 13:24:42 +02:00
Stéphane Marchesin
dc062db95d i915g: Improve flushing using heuristics. 2011-07-08 00:28:29 -07:00
Stéphane Marchesin
b292ef8f88 i915g: Move back to the old method for target format fixup.
Conflicts:

	src/gallium/drivers/i915/i915_state_emit.c
2011-07-08 00:27:59 -07:00
Eric Anholt
d3bfa9bb4a intel: Fix use of freed buffer if glBitmap is called after a swap.
Regions looked up from the framebuffer are invalid after
intel_prepare_render().

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30266
Tested-by: Thomas Jones <thomas.jones@utoronto.ca>
(cherry picked from commit 066bee64e1)
2011-07-07 15:05:24 -07:00
Paul Berry
98af042079 glsl: permit explicit locations on fragment shader outputs, not inputs
From the OpenGL docs for GL_ARB_explicit_attrib_location:

    This extension provides a method to pre-assign attribute locations to
    named vertex shader inputs and color numbers to named fragment shader
    outputs.

This was accidentally implemented for fragment shader inputs.  This
patch fixes it to apply to fragment shader outputs.

Fixes piglit tests
spec/ARB_explicit_attrib_location/1.{10,20}/compiler/layout-{01,03,06,07,08,09,10}.frag

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38624
(cherry picked from commit b078aad8ab)
2011-07-07 14:23:08 -07:00
Ian Romanick
127bd9d5b6 linker: Assign locations for fragment shader output
Fixes an assertion failure in the piglib out-01.frag
ARB_explicit_attrib_location test.  The locations set via the layout
qualifier in fragment shader were not being applied to the shader
outputs.  As a result all of these variables still had a location of
-1 set.

This may need some more work for pre-3.0 contexts.  The problem is
dealing with generic outputs that lack a layout qualifier.  There is
no way for the application to specify a location
(glBindFragDataLocation is not supported) or query the location
assigned by the linker (glGetFragDataLocation is not supported).

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38624
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Vinson Lee <vlee@vmware.com>
(cherry picked from commit d32d4f780f)
2011-07-06 17:06:29 -07:00
Ian Romanick
b8972db223 glsl: Don't choke when printing an anonymous function parameter
NOTE: This is a candidate for the 7.10 and 7.11 branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38584
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 174cef7fee)
2011-07-06 17:06:19 -07:00
Ian Romanick
f28cf18609 ir_to_mesa: Allocate temporary instructions on the visitor's ralloc context
And don't delete them.  Let ralloc clean them up.  Deleting the
temporary IR leaves dangling references in the prog_instruction.  That
results in a bad dereference when printing the IR with MESA_GLSL=dump.

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38584
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit dbda466fc0)
2011-07-06 17:05:50 -07:00
Ian Romanick
42cd6192a2 glsl: Track initial mask in constant propagation live set
The set of values initially available (before any kills) must be
tracked with each constant in the set.  Otherwise the wrong component
can be selected after earlier components have been killed.

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37383
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Matthias Bentrup <matthias.bentrup@googlemail.com>
(cherry picked from commit 0eb9797958)
2011-07-06 17:05:36 -07:00
Vadim Girlin
1ae00c5960 r600g: fix buffer overflow check in r600_query_begin 2011-07-05 16:16:54 -04:00
Vadim Girlin
65d0d69c91 r600g: fix bo map usage flags in r600_query_begin 2011-07-05 16:16:40 -04:00
Vadim Girlin
433afb7352 r600g: reduce flushes for queries 2011-07-05 16:16:23 -04:00
Vadim Girlin
f70c2f8521 r600g: fix buffer offset in r600_query_begin 2011-07-05 16:16:05 -04:00
Chia-I Wu
e4cef07b87 egl: add copyright notices
The list of copyright holders could be incomplete.  Please update
directly or notify me if your name is missing.
(cherry picked from commit f2001df508)
2011-07-02 18:25:28 +09:00
Vadim Girlin
2196feb47f r600g: fix check for empty cs 2011-06-30 16:40:45 -04:00
Chia-I Wu
b90c710c6c target/egl-static: fix a compiler warning
(cherry picked from commit 3e3df5fcd1)
2011-06-30 15:01:17 +09:00
Chia-I Wu
bd1ceb5c5b targets/egl-static: fix library search order
Use

  $(MKLIB) -ldflags '-L$(TOP)/$(LIB_DIR)'

instead of

  $(MKLIB) -L$(TOP)/$(LIB_DIR)

to make sure the local library path appears before system's.
(cherry picked from commit 24137afb31)
2011-06-30 15:01:17 +09:00
Chia-I Wu
567778e49a targets/gbm: attemp to fix unresolved symbols
Move system libraries (usually .so) out of --start-group / --end-group
pair.  Add possiblly missing archives, defines, and shared libraries.
(cherry picked from commit 56ec8e17d3)
2011-06-30 15:01:17 +09:00
Chia-I Wu
0fafcc6919 targets/egl-static: do not use DRI_LIB_DEPS
It brings in libraries that are not necessarily needed.
(cherry picked from commit 1e9f0b1736)
2011-06-30 15:01:17 +09:00
Chia-I Wu
29574af377 egl: fix EGL_MATCH_NATIVE_PIXMAP
EGL_MATCH_NATIVE_PIXMAP is valid for eglChooseConfig, but invalid for
eglGetConfigAttrib.
(cherry picked from commit 8ea5330200)
2011-06-30 15:01:17 +09:00
Chia-I Wu
0eb780262c st/egl: update fbdev backend
Considering fbdev as an in-kernel window system,

 - opening a device opens a connection
 - there is only one window: the framebuffer
 - fb_var_screeninfo decides window position, size, and even color format
 - there is no pixmap

Now EGL is built on top of this window system.  So we should have

 - the fd as the handle of the native display
 - reject all but one native window: NULL
 - no pixmap support

modeset support is still around, but it should be removed soon.
(cherry picked from commit aa281dd392)
2011-06-30 15:01:16 +09:00
Chia-I Wu
e43a096f0c st/d3d1x: fix for st/egl native.h interface change
The interface was changed in 73df31eedd.
(cherry picked from commit 3a07d9594a)
2011-06-30 15:01:16 +09:00
Chia-I Wu
52aa06a2cd st/egl: fix a compile error
It is triggered when --with-driver=xlib is specified.
(cherry picked from commit ed47d65c7c)
2011-06-30 15:01:16 +09:00
Chia-I Wu
5d1561b4ab st/egl: reorganize backend initialization
Remove set_event_handler() and pass the event handler with
native_get_XXX_platform().  Add init_screen() so that the pipe screen is
created later.  This way we don't need to pass user_data to
create_display().
(cherry picked from commit 73df31eedd)
2011-06-30 15:01:16 +09:00
Kenneth Graunke
a8d7f36d65 i965/gen7: Add missing ! to brw->gs.prog_active assertion.
A typo in commit c173541d97 accidentally removed the !.
It's supposed to assert that there is _not_ an active GS program.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38762

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry-picked from commit 5ddc518401)
2011-06-29 11:00:16 -07:00
Emil Velikov
82ebfa6387 st/mesa: Use correct internal target
Commit 1a339b6c(st/mesa: prefer native texture formats when possible)
introduced two new arguments to the st_choose_format() functions.
This patch fixes the order and passes the correct internal_target
rather than GL_NONE

NOTE: This is a candidate for the 7.11 branch
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 9b5c538726)
2011-06-29 07:20:08 -06:00
Andre Maasikas
ee416c6ffe st/mesa: fix overwriting gl_format with pipe_format since 9d380f48
fixes assert later on in texcompress2/r600g

Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 19789e403c)
2011-06-29 06:59:46 -06:00
Marek Olšák
ebc884d3dd r300g: drop support for ARGB, ABGR, XRGB, XBGR render targets
Blending and maybe even alpha-test don't work with those formats.

Only supporting RGBA, BGRA, RGBX, BGRX.

NOTE: This is a candidate for the 7.10 and 7.11 branches.
(cherry picked from commit bc517d64da)
2011-06-25 20:05:08 +02:00
Brian Paul
9383cfb4ba Revert "Fix 24bpp software rendering"
This reverts commit c0c0bb6cb1.
2011-06-25 06:20:32 -06:00
2935 changed files with 440503 additions and 180353 deletions

6
.gitignore vendored
View File

@@ -10,12 +10,7 @@
*.pyc
*.pyo
*.so
*.so.*
*.sw[a-z]
*.tar
*.tar.bz2
*.tar.gz
*.zip
*~
depend
depend.bak
@@ -30,5 +25,4 @@ cscope*
.scon*
config.py
build
manifest.txt
.dir-locals.el

View File

@@ -1,63 +0,0 @@
# Mesa 3-D graphics library
#
# Copyright (C) 2010-2011 Chia-I Wu <olvaffe@gmail.com>
# Copyright (C) 2010-2011 LunarG Inc.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
# use c99 compiler by default
ifeq ($(LOCAL_CC),)
ifeq ($(LOCAL_IS_HOST_MODULE),true)
LOCAL_CC := $(HOST_CC) -std=c99
else
LOCAL_CC := $(TARGET_CC) -std=c99
endif
endif
LOCAL_C_INCLUDES += \
$(MESA_TOP)/include
# define ANDROID_VERSION (e.g., 4.0.x => 0x0400)
major := $(word 1, $(subst ., , $(PLATFORM_VERSION)))
minor := $(word 2, $(subst ., , $(PLATFORM_VERSION)))
LOCAL_CFLAGS += \
-DANDROID_VERSION=0x0$(major)0$(minor)
LOCAL_CFLAGS += \
-DPTHREADS \
-fvisibility=hidden \
-Wno-sign-compare
ifeq ($(strip $(MESA_ENABLE_ASM)),true)
ifeq ($(TARGET_ARCH),x86)
LOCAL_CFLAGS += \
-DUSE_X86_ASM
endif
endif
LOCAL_CPPFLAGS += \
-Wno-error=non-virtual-dtor \
-Wno-non-virtual-dtor
# uncomment to keep the debug symbols
#LOCAL_STRIP_MODULE := false
ifeq ($(strip $(LOCAL_MODULE_TAGS)),)
LOCAL_MODULE_TAGS := optional
endif

View File

@@ -1,94 +0,0 @@
# Mesa 3-D graphics library
#
# Copyright (C) 2010-2011 Chia-I Wu <olvaffe@gmail.com>
# Copyright (C) 2010-2011 LunarG Inc.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
# BOARD_GPU_DRIVERS should be defined. The valid values are
#
# classic drivers: i915 i965
# gallium drivers: swrast i915g nouveau r300g r600g vmwgfx
#
# The main target is libGLES_mesa. For each classic driver enabled, a DRI
# module will also be built. DRI modules will be loaded by libGLES_mesa.
MESA_TOP := $(call my-dir)
MESA_COMMON_MK := $(MESA_TOP)/Android.common.mk
MESA_PYTHON2 := python
DRM_TOP := external/drm
DRM_GRALLOC_TOP := hardware/drm_gralloc
classic_drivers := i915 i965
gallium_drivers := swrast i915g nouveau r300g r600g vmwgfx
MESA_GPU_DRIVERS := $(strip $(BOARD_GPU_DRIVERS))
# warn about invalid drivers
invalid_drivers := $(filter-out \
$(classic_drivers) $(gallium_drivers), $(MESA_GPU_DRIVERS))
ifneq ($(invalid_drivers),)
$(warning invalid GPU drivers: $(invalid_drivers))
# tidy up
MESA_GPU_DRIVERS := $(filter-out $(invalid_drivers), $(MESA_GPU_DRIVERS))
endif
# host and target must be the same arch to generate matypes.h
ifeq ($(TARGET_ARCH),$(HOST_ARCH))
MESA_ENABLE_ASM := true
else
MESA_ENABLE_ASM := false
endif
ifneq ($(filter $(classic_drivers), $(MESA_GPU_DRIVERS)),)
MESA_BUILD_CLASSIC := true
else
MESA_BUILD_CLASSIC := false
endif
ifneq ($(filter $(gallium_drivers), $(MESA_GPU_DRIVERS)),)
MESA_BUILD_GALLIUM := true
else
MESA_BUILD_GALLIUM := false
endif
# add subdirectories
ifneq ($(strip $(MESA_GPU_DRIVERS)),)
SUBDIRS := \
src/mapi \
src/glsl \
src/mesa \
src/egl/main
ifeq ($(strip $(MESA_BUILD_CLASSIC)),true)
SUBDIRS += \
src/egl/drivers/dri2 \
src/mesa/drivers/dri
endif
ifeq ($(strip $(MESA_BUILD_GALLIUM)),true)
SUBDIRS += src/gallium
endif
mkfiles := $(patsubst %,$(MESA_TOP)/%/Android.mk,$(SUBDIRS))
include $(mkfiles)
endif

360
Makefile
View File

@@ -21,10 +21,6 @@ all: default
doxygen:
cd doxygen && $(MAKE)
check:
cd src/glsl/tests/ && ./optimization-test
make -C tests check
clean:
-@touch $(TOP)/configs/current
-@for dir in $(SUBDIRS) ; do \
@@ -55,7 +51,7 @@ install:
done
.PHONY: default doxygen clean realclean distclean install check
.PHONY: default doxygen clean realclean distclean install
# If there's no current configuration file
$(TOP)/configs/current:
@@ -82,6 +78,7 @@ aix-static \
autoconf \
bluegene-osmesa \
bluegene-xlc-osmesa \
beos \
catamount-osmesa-pgi \
darwin \
darwin-fat-32bit \
@@ -112,6 +109,8 @@ linux \
linux-i965 \
linux-alpha \
linux-alpha-static \
linux-cell \
linux-cell-debug \
linux-debug \
linux-dri \
linux-dri-debug \
@@ -184,33 +183,268 @@ ultrix-gcc:
# Rules for making release tarballs
PACKAGE_VERSION=8.0.3
PACKAGE_DIR = Mesa-$(PACKAGE_VERSION)
PACKAGE_NAME = MesaLib-$(PACKAGE_VERSION)
VERSION=7.11
DIRECTORY = Mesa-$(VERSION)
LIB_NAME = MesaLib-$(VERSION)
GLUT_NAME = MesaGLUT-$(VERSION)
EXTRA_FILES = \
aclocal.m4 \
configure \
tests/Makefile.in \
tests/glx/Makefile.in \
src/glsl/glsl_parser.cpp \
src/glsl/glsl_parser.h \
src/glsl/glsl_lexer.cpp \
src/glsl/glcpp/glcpp-lex.c \
src/glsl/glcpp/glcpp-parse.c \
src/glsl/glcpp/glcpp-parse.h \
src/mesa/main/api_exec_es1.c \
src/mesa/main/api_exec_es1_dispatch.h \
src/mesa/main/api_exec_es1_remap_helper.h \
src/mesa/main/api_exec_es2.c \
src/mesa/main/api_exec_es2_dispatch.h \
src/mesa/main/api_exec_es2_remap_helper.h \
src/mesa/program/lex.yy.c \
src/mesa/program/program_parse.tab.c \
src/mesa/program/program_parse.tab.h
# This is part of MAIN_FILES
MAIN_ES_FILES = \
$(DIRECTORY)/src/mesa/main/*.xml \
$(DIRECTORY)/src/mesa/main/*.py \
$(DIRECTORY)/src/mesa/main/*.dtd
IGNORE_FILES = \
-x autogen.sh
MAIN_FILES = \
$(DIRECTORY)/Makefile* \
$(DIRECTORY)/configure \
$(DIRECTORY)/configure.ac \
$(DIRECTORY)/acinclude.m4 \
$(DIRECTORY)/aclocal.m4 \
$(DIRECTORY)/SConstruct \
$(DIRECTORY)/common.py \
$(DIRECTORY)/scons/*py \
$(DIRECTORY)/bin/config.guess \
$(DIRECTORY)/bin/config.sub \
$(DIRECTORY)/bin/extract_git_sha1 \
$(DIRECTORY)/bin/install-sh \
$(DIRECTORY)/bin/mklib \
$(DIRECTORY)/bin/minstall \
$(DIRECTORY)/bin/version.mk \
$(DIRECTORY)/configs/[a-z]* \
$(DIRECTORY)/docs/*.html \
$(DIRECTORY)/docs/COPYING \
$(DIRECTORY)/docs/README.* \
$(DIRECTORY)/docs/RELNOTES* \
$(DIRECTORY)/docs/*.spec \
$(DIRECTORY)/include/GL/gl.h \
$(DIRECTORY)/include/GL/glext.h \
$(DIRECTORY)/include/GL/gl_mangle.h \
$(DIRECTORY)/include/GL/glu.h \
$(DIRECTORY)/include/GL/glu_mangle.h \
$(DIRECTORY)/include/GL/glx.h \
$(DIRECTORY)/include/GL/glxext.h \
$(DIRECTORY)/include/GL/glx_mangle.h \
$(DIRECTORY)/include/GL/glfbdev.h \
$(DIRECTORY)/include/GL/mesa_wgl.h \
$(DIRECTORY)/include/GL/osmesa.h \
$(DIRECTORY)/include/GL/vms_x_fix.h \
$(DIRECTORY)/include/GL/wglext.h \
$(DIRECTORY)/include/GL/wmesa.h \
$(DIRECTORY)/include/pci_ids/*.h \
$(DIRECTORY)/include/c99/*.h \
$(DIRECTORY)/src/getopt/SConscript \
$(DIRECTORY)/src/getopt/getopt*.[ch] \
$(DIRECTORY)/src/glsl/Makefile \
$(DIRECTORY)/src/glsl/Makefile.template \
$(DIRECTORY)/src/glsl/SConscript \
$(DIRECTORY)/src/glsl/*.[ch] \
$(DIRECTORY)/src/glsl/*.ll \
$(DIRECTORY)/src/glsl/*.yy \
$(DIRECTORY)/src/glsl/*.[cly]pp \
$(DIRECTORY)/src/glsl/README \
$(DIRECTORY)/src/glsl/glcpp/*.[chly] \
$(DIRECTORY)/src/glsl/glcpp/README \
$(DIRECTORY)/src/glsl/builtins \
$(DIRECTORY)/src/Makefile \
$(DIRECTORY)/src/SConscript \
$(DIRECTORY)/src/mesa/Makefile* \
$(DIRECTORY)/src/mesa/SConscript \
$(DIRECTORY)/src/mesa/sources.mak \
$(DIRECTORY)/src/mesa/descrip.mms \
$(DIRECTORY)/src/mesa/gl.pc.in \
$(DIRECTORY)/src/mesa/osmesa.pc.in \
$(MAIN_ES_FILES) \
$(DIRECTORY)/src/mesa/main/*.[chS] \
$(DIRECTORY)/src/mesa/main/*.cpp \
$(DIRECTORY)/src/mesa/main/descrip.mms \
$(DIRECTORY)/src/mesa/math/*.[ch] \
$(DIRECTORY)/src/mesa/math/descrip.mms \
$(DIRECTORY)/src/mesa/program/*.[chly] \
$(DIRECTORY)/src/mesa/program/*.cpp \
$(DIRECTORY)/src/mesa/program/descrip.mms \
$(DIRECTORY)/src/mesa/swrast/*.[ch] \
$(DIRECTORY)/src/mesa/swrast/descrip.mms \
$(DIRECTORY)/src/mesa/swrast_setup/*.[ch] \
$(DIRECTORY)/src/mesa/swrast_setup/descrip.mms \
$(DIRECTORY)/src/mesa/vbo/*.[chS] \
$(DIRECTORY)/src/mesa/vbo/descrip.mms \
$(DIRECTORY)/src/mesa/tnl/*.[chS] \
$(DIRECTORY)/src/mesa/tnl/descrip.mms \
$(DIRECTORY)/src/mesa/tnl_dd/*.[ch] \
$(DIRECTORY)/src/mesa/tnl_dd/imm/*.[ch] \
$(DIRECTORY)/src/mesa/tnl_dd/imm/NOTES.imm \
$(DIRECTORY)/src/mesa/drivers/Makefile \
$(DIRECTORY)/src/mesa/drivers/beos/*.cpp \
$(DIRECTORY)/src/mesa/drivers/beos/Makefile \
$(DIRECTORY)/src/mesa/drivers/common/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/common/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/fbdev/Makefile \
$(DIRECTORY)/src/mesa/drivers/fbdev/glfbdev.c \
$(DIRECTORY)/src/mesa/drivers/osmesa/Makefile \
$(DIRECTORY)/src/mesa/drivers/osmesa/Makefile.win \
$(DIRECTORY)/src/mesa/drivers/osmesa/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/osmesa/osmesa.def \
$(DIRECTORY)/src/mesa/drivers/osmesa/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/windows/*/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/windows/*/*.def \
$(DIRECTORY)/src/mesa/drivers/x11/Makefile \
$(DIRECTORY)/src/mesa/drivers/x11/descrip.mms \
$(DIRECTORY)/src/mesa/drivers/x11/*.[ch] \
$(DIRECTORY)/src/mesa/ppc/*.[ch] \
$(DIRECTORY)/src/mesa/sparc/*.[chS] \
$(DIRECTORY)/src/mesa/x86/Makefile \
$(DIRECTORY)/src/mesa/x86/*.[ch] \
$(DIRECTORY)/src/mesa/x86/*.S \
$(DIRECTORY)/src/mesa/x86/rtasm/*.[ch] \
$(DIRECTORY)/src/mesa/x86-64/*.[chS] \
$(DIRECTORY)/src/mesa/x86-64/Makefile
MAPI_FILES = \
$(DIRECTORY)/include/GLES/*.h \
$(DIRECTORY)/include/GLES2/*.h \
$(DIRECTORY)/include/VG/*.h \
$(DIRECTORY)/src/mapi/es?api/Makefile \
$(DIRECTORY)/src/mapi/es?api/*.pc.in \
$(DIRECTORY)/src/mapi/glapi/gen/Makefile \
$(DIRECTORY)/src/mapi/glapi/gen/*.xml \
$(DIRECTORY)/src/mapi/glapi/gen/*.py \
$(DIRECTORY)/src/mapi/glapi/gen/*.dtd \
$(DIRECTORY)/src/mapi/glapi/gen-es/Makefile \
$(DIRECTORY)/src/mapi/glapi/gen-es/*.xml \
$(DIRECTORY)/src/mapi/glapi/gen-es/*.py \
$(DIRECTORY)/src/mapi/glapi/Makefile \
$(DIRECTORY)/src/mapi/glapi/SConscript \
$(DIRECTORY)/src/mapi/glapi/sources.mak \
$(DIRECTORY)/src/mapi/glapi/*.[chS] \
$(DIRECTORY)/src/mapi/mapi/mapi_abi.py \
$(DIRECTORY)/src/mapi/mapi/sources.mak \
$(DIRECTORY)/src/mapi/mapi/*.[ch] \
$(DIRECTORY)/src/mapi/shared-glapi/SConscript \
$(DIRECTORY)/src/mapi/shared-glapi/Makefile \
$(DIRECTORY)/src/mapi/vgapi/Makefile \
$(DIRECTORY)/src/mapi/vgapi/SConscript \
$(DIRECTORY)/src/mapi/vgapi/vgapi.csv \
$(DIRECTORY)/src/mapi/vgapi/vg.pc.in
EGL_FILES = \
$(DIRECTORY)/include/KHR/*.h \
$(DIRECTORY)/include/EGL/*.h \
$(DIRECTORY)/src/egl/Makefile \
$(DIRECTORY)/src/egl/*/Makefile \
$(DIRECTORY)/src/egl/*/Makefile.template \
$(DIRECTORY)/src/egl/*/*.[ch] \
$(DIRECTORY)/src/egl/*/*/Makefile \
$(DIRECTORY)/src/egl/*/*/*.[ch] \
$(DIRECTORY)/src/egl/wayland/wayland-drm/protocol/*.xml \
$(DIRECTORY)/src/egl/wayland/wayland-egl/*.pc.in \
$(DIRECTORY)/src/egl/main/SConscript \
$(DIRECTORY)/src/egl/main/*.pc.in \
$(DIRECTORY)/src/egl/main/*.def
GBM_FILES = \
$(DIRECTORY)/src/gbm/Makefile \
$(DIRECTORY)/src/gbm/main/*.pc.in \
$(DIRECTORY)/src/gbm/main/*.[ch] \
$(DIRECTORY)/src/gbm/main/Makefile \
$(DIRECTORY)/src/gbm/backends/Makefile \
$(DIRECTORY)/src/gbm/backends/Makefile.template \
$(DIRECTORY)/src/gbm/backends/*/*.[ch] \
$(DIRECTORY)/src/gbm/backends/*/Makefile \
GALLIUM_FILES = \
$(DIRECTORY)/src/mesa/state_tracker/*[ch] \
$(DIRECTORY)/src/gallium/Makefile \
$(DIRECTORY)/src/gallium/Makefile.template \
$(DIRECTORY)/src/gallium/SConscript \
$(DIRECTORY)/src/gallium/targets/Makefile.dri \
$(DIRECTORY)/src/gallium/targets/Makefile.xorg \
$(DIRECTORY)/src/gallium/targets/SConscript.dri \
$(DIRECTORY)/src/gallium/*/Makefile \
$(DIRECTORY)/src/gallium/*/SConscript \
$(DIRECTORY)/src/gallium/*/*/Makefile \
$(DIRECTORY)/src/gallium/*/*/SConscript \
$(DIRECTORY)/src/gallium/*/*/*.[ch] \
$(DIRECTORY)/src/gallium/auxiliary/gallivm/*.cpp \
$(DIRECTORY)/src/gallium/*/*/*.py \
$(DIRECTORY)/src/gallium/*/*/*.csv \
$(DIRECTORY)/src/gallium/*/*/*/Makefile \
$(DIRECTORY)/src/gallium/*/*/*/SConscript \
$(DIRECTORY)/src/gallium/*/*/*/*.[ch] \
$(DIRECTORY)/src/gallium/*/*/*/*.py
APPLE_DRI_FILES = \
$(DIRECTORY)/src/glx/apple/Makefile \
$(DIRECTORY)/src/glx/apple/*.[ch]
DRI_FILES = \
$(DIRECTORY)/include/GL/internal/dri_interface.h \
$(DIRECTORY)/include/GL/internal/sarea.h \
$(DIRECTORY)/src/glx/Makefile \
$(DIRECTORY)/src/glx/*.[ch] \
$(APPLE_DRI_FILES) \
$(DIRECTORY)/src/mesa/drivers/dri/Makefile* \
$(DIRECTORY)/src/mesa/drivers/dri/dri.pc.in \
$(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.po \
$(DIRECTORY)/src/mesa/drivers/dri/*/*.[chS] \
$(DIRECTORY)/src/mesa/drivers/dri/*/*.cpp \
$(DIRECTORY)/src/mesa/drivers/dri/*/*/*.[chS] \
$(DIRECTORY)/src/mesa/drivers/dri/*/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/*/*/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/*/*/SConscript \
$(DIRECTORY)/src/mesa/drivers/dri/*/Doxyfile
SGI_GLU_FILES = \
$(DIRECTORY)/src/glu/Makefile \
$(DIRECTORY)/src/glu/glu.pc.in \
$(DIRECTORY)/src/glu/sgi/Makefile \
$(DIRECTORY)/src/glu/sgi/Makefile.mgw \
$(DIRECTORY)/src/glu/sgi/Makefile.win \
$(DIRECTORY)/src/glu/sgi/glu.def \
$(DIRECTORY)/src/glu/sgi/dummy.cc \
$(DIRECTORY)/src/glu/sgi/glu.exports \
$(DIRECTORY)/src/glu/sgi/glu.exports.darwin \
$(DIRECTORY)/src/glu/sgi/mesaglu.opt \
$(DIRECTORY)/src/glu/sgi/include/gluos.h \
$(DIRECTORY)/src/glu/sgi/libnurbs/interface/*.h \
$(DIRECTORY)/src/glu/sgi/libnurbs/interface/*.cc \
$(DIRECTORY)/src/glu/sgi/libnurbs/internals/*.h \
$(DIRECTORY)/src/glu/sgi/libnurbs/internals/*.cc \
$(DIRECTORY)/src/glu/sgi/libnurbs/nurbtess/*.h \
$(DIRECTORY)/src/glu/sgi/libnurbs/nurbtess/*.cc \
$(DIRECTORY)/src/glu/sgi/libtess/README \
$(DIRECTORY)/src/glu/sgi/libtess/alg-outline \
$(DIRECTORY)/src/glu/sgi/libtess/*.[ch] \
$(DIRECTORY)/src/glu/sgi/libutil/*.[ch]
GLW_FILES = \
$(DIRECTORY)/src/glw/*.[ch] \
$(DIRECTORY)/src/glw/Makefile* \
$(DIRECTORY)/src/glw/README \
$(DIRECTORY)/src/glw/glw.pc.in
GLUT_FILES = \
$(DIRECTORY)/include/GL/glut.h \
$(DIRECTORY)/include/GL/glutf90.h \
$(DIRECTORY)/src/glut/glx/Makefile* \
$(DIRECTORY)/src/glut/glx/SConscript \
$(DIRECTORY)/src/glut/glx/glut.pc.in \
$(DIRECTORY)/src/glut/glx/*def \
$(DIRECTORY)/src/glut/glx/*.[ch] \
$(DIRECTORY)/src/glut/beos/*.[ch] \
$(DIRECTORY)/src/glut/beos/*.cpp \
$(DIRECTORY)/src/glut/beos/Makefile
LIB_FILES = \
$(MAIN_FILES) \
$(MAPI_FILES) \
$(ES_FILES) \
$(EGL_FILES) \
$(GBM_FILES) \
$(GALLIUM_FILES) \
$(DRI_FILES) \
$(SGI_GLU_FILES) \
$(GLW_FILES)
parsers: configure
@@ -220,12 +454,15 @@ parsers: configure
$(MAKE) -C src/mesa program/lex.yy.c program/program_parse.tab.c program/program_parse.tab.h
# Everything for new a Mesa release:
ARCHIVES = $(PACKAGE_NAME).tar.gz \
$(PACKAGE_NAME).tar.bz2 \
$(PACKAGE_NAME).zip \
ARCHIVES = $(LIB_NAME).tar.gz \
$(LIB_NAME).tar.bz2 \
$(LIB_NAME).zip \
$(GLUT_NAME).tar.gz \
$(GLUT_NAME).tar.bz2 \
$(GLUT_NAME).zip
tarballs: md5
rm -f ../$(PACKAGE_DIR) $(PACKAGE_NAME).tar
rm -f ../$(LIB_NAME).tar
# Helper for autoconf builds
ACLOCAL = aclocal
@@ -237,33 +474,46 @@ aclocal.m4: configure.ac acinclude.m4
configure: configure.ac aclocal.m4 acinclude.m4
$(AUTOCONF) $(AC_FLAGS)
manifest.txt: .git
( \
ls -1 $(EXTRA_FILES) ; \
git ls-files $(IGNORE_FILES) \
) | sed -e '/^\(.*\/\)\?\./d' -e "s@^@$(PACKAGE_DIR)/@" > $@
rm_config: parsers
rm -f configs/current
rm -f configs/autoconf
../$(PACKAGE_DIR):
ln -s $(PWD) $@
$(LIB_NAME).tar: rm_config
cd .. ; tar --dereference -cf $(DIRECTORY)/$(LIB_NAME).tar $(LIB_FILES)
$(PACKAGE_NAME).tar: parsers ../$(PACKAGE_DIR) manifest.txt
cd .. ; tar -cf $(PACKAGE_DIR)/$(PACKAGE_NAME).tar -T $(PACKAGE_DIR)/manifest.txt
$(LIB_NAME).tar.gz: $(LIB_NAME).tar
gzip --stdout --best $(LIB_NAME).tar > $(LIB_NAME).tar.gz
$(PACKAGE_NAME).tar.gz: $(PACKAGE_NAME).tar ../$(PACKAGE_DIR)
gzip --stdout --best $(PACKAGE_NAME).tar > $(PACKAGE_NAME).tar.gz
$(GLUT_NAME).tar:
cd .. ; tar --dereference -cf $(DIRECTORY)/$(GLUT_NAME).tar $(GLUT_FILES)
$(PACKAGE_NAME).tar.bz2: $(PACKAGE_NAME).tar
bzip2 --stdout --best $(PACKAGE_NAME).tar > $(PACKAGE_NAME).tar.bz2
$(GLUT_NAME).tar.gz: $(GLUT_NAME).tar
gzip --stdout --best $(GLUT_NAME).tar > $(GLUT_NAME).tar.gz
$(PACKAGE_NAME).zip: parsers ../$(PACKAGE_DIR) manifest.txt
rm -f $(PACKAGE_NAME).zip ; \
$(LIB_NAME).tar.bz2: $(LIB_NAME).tar
bzip2 --stdout --best $(LIB_NAME).tar > $(LIB_NAME).tar.bz2
$(GLUT_NAME).tar.bz2: $(GLUT_NAME).tar
bzip2 --stdout --best $(GLUT_NAME).tar > $(GLUT_NAME).tar.bz2
$(LIB_NAME).zip: rm_config
rm -f $(LIB_NAME).zip ; \
cd .. ; \
zip -q -@ $(PACKAGE_NAME).zip < $(PACKAGE_DIR)/manifest.txt ; \
mv $(PACKAGE_NAME).zip $(PACKAGE_DIR)
zip -qr $(LIB_NAME).zip $(LIB_FILES) ; \
mv $(LIB_NAME).zip $(DIRECTORY)
$(GLUT_NAME).zip:
rm -f $(GLUT_NAME).zip ; \
cd .. ; \
zip -qr $(GLUT_NAME).zip $(GLUT_FILES) ; \
mv $(GLUT_NAME).zip $(DIRECTORY)
md5: $(ARCHIVES)
@-md5sum $(PACKAGE_NAME).tar.gz
@-md5sum $(PACKAGE_NAME).tar.bz2
@-md5sum $(PACKAGE_NAME).zip
@-md5sum $(LIB_NAME).tar.gz
@-md5sum $(LIB_NAME).tar.bz2
@-md5sum $(LIB_NAME).zip
@-md5sum $(GLUT_NAME).tar.gz
@-md5sum $(GLUT_NAME).tar.bz2
@-md5sum $(GLUT_NAME).zip
.PHONY: tarballs md5
.PHONY: tarballs rm_config md5

View File

@@ -40,8 +40,7 @@ env = Environment(
ENV = os.environ,
)
# XXX: This creates a many problems as it saves...
#opts.Save('config.py', env)
opts.Save('config.py', env)
# Backwards compatability with old target configuration variable
try:

View File

@@ -15,6 +15,4 @@ MAKEFLAGS=""
autoreconf -v --install || exit 1
if test -z "$NOCONFIGURE"; then
"$srcdir"/configure "$@"
fi
"$srcdir"/configure "$@"

2
bin/.gitignore vendored
View File

@@ -1,2 +0,0 @@
/depcomp
/missing

View File

@@ -260,7 +260,7 @@ if [ $STATIC = 1 ]; then
NEWOBJECTS=""
for OBJ in $OBJECTS ; do
case $OBJ in
-Wl,*|-L*|-l*)
-Wl,*)
echo "mklib: warning: ignoring $OBJ for static library"
;;
*)
@@ -334,9 +334,7 @@ case $ARCH in
# environment. If so, pass -m32 flag to linker.
set ${OBJECTS}
ABI32=`file $1 | grep 32-bit`
ARM=`file $1 | grep ARM`
# Do not add "-m32" option for arm.
if [ -z "$ARM" -a "${ABI32}" -a `uname -m` = "x86_64" ] ; then
if [ "${ABI32}" -a `uname -m` = "x86_64" ] ; then
OPTS="-m32 ${OPTS}"
fi
@@ -393,9 +391,7 @@ case $ARCH in
# environment. If so, pass -m32 flag to linker.
set ${OBJECTS}
ABI32=`file $1 | grep 32-bit`
ARM=`file $1 | grep ARM`
# Do not add "-m32" option for arm.
if [ -z "$ARM" -a "${ABI32}" -a `uname -m` = "x86_64" ] ; then
if [ "${ABI32}" -a `uname -m` = "x86_64" ] ; then
OPTS="-m32 ${OPTS}"
fi
if [ "${ALTOPTS}" ] ; then
@@ -806,6 +802,22 @@ case $ARCH in
FINAL_LIBS=`make_ar_static_lib -ru 0 ${LIBNAME} ${OBJECTS}`
;;
'BeOS')
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making BeOS static library: " ${LIBNAME}
FINAL_LIBS=`make_ar_static_lib -cru 0 ${LIBNAME} ${OBJECTS}`
else
LIBNAME="lib${LIBNAME}.so"
echo "mklib: Making BeOS shared library: " ${LIBNAME}
gcc -nostart -Xlinker "-soname=${LIBNAME}" -L/Be/develop/lib/x86 -lbe ${DEPS} ${OBJECTS} -o "${LIBNAME}"
mimeset -f "${LIBNAME}"
# XXX remove the Mesa3D stuff here since mklib isn't mesa-specific.
setversion "${LIBNAME}" -app ${MAJOR} ${MINOR} ${PATCH} -short "Powered by Mesa3D!" -long "Powered by Mesa3D!"
fi
FINAL_LIBS=${LIBNAME}
;;
'QNX')
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making QNX library: " ${LIBNAME}
@@ -963,43 +975,6 @@ case $ARCH in
fi
;;
'Haiku')
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
if [ "x$LINK" = "x" ] ; then
# -linker was not specified so set default link command now
if [ $CPLUSPLUS = 1 ] ; then
LINK=g++
else
LINK=gcc
fi
fi
OPTS="-ru"
if [ "${ALTOPTS}" ] ; then
OPTS=${ALTOPTS}
fi
echo "mklib: Making static library for Haiku: " ${LIBNAME}
# expand .a into .o files
NEW_OBJECTS=`expand_archives ${LIBNAME}.obj $OBJECTS`
# make static lib
FINAL_LIBS=`make_ar_static_lib ${OPTS} 1 ${LIBNAME} ${NEW_OBJECTS}`
# remove temporary extracted .o files
rm -rf ${LIBNAME}.obj
else
LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
OPTS="-shared"
echo "mklib: Making shared library for Haiku: " ${LIBNAME}
${LINK} ${OPTS} ${LDFLAGS} ${OBJECTS} ${DEPS} -o ${LIBNAME}
FINAL_LIBS="${LIBNAME}"
fi
;;
'example')
# If you're adding support for a new architecture, you can
# start with this:

View File

@@ -83,14 +83,13 @@ def AddOptions(opts):
opts.Add(EnumOption('machine', 'use machine-specific assembly code', default_machine,
allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
opts.Add(EnumOption('platform', 'target platform', host_platform,
allowed_values=('linux', 'windows', 'darwin', 'cygwin', 'sunos', 'freebsd8')))
allowed_values=('linux', 'cell', 'windows', 'winddk', 'wince', 'darwin', 'cygwin', 'sunos', 'freebsd8')))
opts.Add(BoolOption('embedded', 'embedded build', 'no'))
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support', 'no'))
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)', 'no'))
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('quiet', 'DEPRECATED: quiet command lines', 'yes'))
if host_platform == 'windows':
opts.Add(EnumOption('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0')))

View File

@@ -17,11 +17,14 @@ MKLIB_OPTIONS =
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS = -lX11 -lXext -lpthread -lm
GLU_LIB_DEPS = -L$(TOP)/lib -l$(GL_LIB) -lm -lC
GLUT_LIB_DEPS = -L$(TOP)/lib -l$(GLU_LIB) -l$(GL_LIB) -lXi -lXmu -lX11 -lm
GLW_LIB_DEPS = -L$(TOP)/lib -l$(GL_LIB) -lXm -lXt -lX11
OSMESA_LIB_DEPS = -L$(TOP)/lib -l$(GL_LIB)
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lpthread -lm -lC

View File

@@ -15,10 +15,13 @@ LIB_DIR = lib64
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS = -lX11 -lXext -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm -lC
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lXi -lXmu -lX11 -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lXm -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/lib64 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm -lpthread -lC

View File

@@ -16,6 +16,10 @@ LIB_DIR = lib64
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
APP_LIB_DEPS = -q64 -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
-lX11 -lXext -lXmu -lXi -lm -lpthread -lC

View File

@@ -18,4 +18,6 @@ CXXFLAGS += -fno-strict-aliasing
MKLIB_OPTIONS = -arch aix-gcc
GL_LIB_DEPS = -lX11 -lXext -lm
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lXi -lXmu
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -Wl,-brtl -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lX11 -lXext -lXmu -lXi

View File

@@ -15,6 +15,11 @@ MKLIB_OPTIONS = -static
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
-lX11 -lXext -lXmu -lXi -lm -lpthread -lC

View File

@@ -25,7 +25,7 @@ CXXFLAGS = $(CXXFLAGS_NOVISIBILITY) @VISIBILITY_CXXFLAGS@
LDFLAGS = @LDFLAGS@
EXTRA_LIB_PATH = @EXTRA_LIB_PATH@
RADEON_CFLAGS = @RADEON_CFLAGS@
RADEON_LIBS = @RADEON_LIBS@
RADEON_LDFLAGS = @RADEON_LDFLAGS@
NOUVEAU_CFLAGS = @NOUVEAU_CFLAGS@
NOUVEAU_LIBS = @NOUVEAU_LIBS@
INTEL_LIBS = @INTEL_LIBS@
@@ -36,6 +36,7 @@ LLVM_CFLAGS = @LLVM_CFLAGS@
LLVM_LDFLAGS = @LLVM_LDFLAGS@
LLVM_LIBS = @LLVM_LIBS@
GLW_CFLAGS = @GLW_CFLAGS@
GLUT_CFLAGS = @GLUT_CFLAGS@
GLX_TLS = @GLX_TLS@
DRI_CFLAGS = @DRI_CFLAGS@
DRI_CXXFLAGS = @DRI_CXXFLAGS@
@@ -54,9 +55,6 @@ MKLIB_OPTIONS = @MKLIB_OPTIONS@
MKDEP = @MKDEP@
MKDEP_OPTIONS = @MKDEP_OPTIONS@
INSTALL = @INSTALL@
AWK = @AWK@
GREP = @GREP@
NM = @NM@
# Python and flags (generally only needed by the developers)
PYTHON2 = @PYTHON2@
@@ -67,8 +65,9 @@ FLEX = @FLEX@
BISON = @BISON@
# Library names (base name)
GL_LIB = @GL_LIB@
GLU_LIB = @GLU_LIB@
GL_LIB = GL
GLU_LIB = GLU
GLUT_LIB = glut
GLW_LIB = GLw
OSMESA_LIB = @OSMESA_LIB@
GLESv1_CM_LIB = GLESv1_CM
@@ -81,6 +80,7 @@ GBM_LIB = gbm
# Library names (actual file names)
GL_LIB_NAME = @GL_LIB_NAME@
GLU_LIB_NAME = @GLU_LIB_NAME@
GLUT_LIB_NAME = @GLUT_LIB_NAME@
GLW_LIB_NAME = @GLW_LIB_NAME@
OSMESA_LIB_NAME = @OSMESA_LIB_NAME@
EGL_LIB_NAME = @EGL_LIB_NAME@
@@ -94,6 +94,7 @@ GBM_LIB_NAME = @GBM_LIB_NAME@
# Globs used to install the lib and all symlinks
GL_LIB_GLOB = @GL_LIB_GLOB@
GLU_LIB_GLOB = @GLU_LIB_GLOB@
GLUT_LIB_GLOB = @GLUT_LIB_GLOB@
GLW_LIB_GLOB = @GLW_LIB_GLOB@
OSMESA_LIB_GLOB = @OSMESA_LIB_GLOB@
EGL_LIB_GLOB = @EGL_LIB_GLOB@
@@ -141,8 +142,11 @@ OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @OSMESA_MESA_DEPS@ \
EGL_LIB_DEPS = $(EXTRA_LIB_PATH) @EGL_LIB_DEPS@
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLU_MESA_DEPS@ \
$(EXTRA_LIB_PATH) @GLU_LIB_DEPS@
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLUT_MESA_DEPS@ \
$(EXTRA_LIB_PATH) @GLUT_LIB_DEPS@
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLW_MESA_DEPS@ \
$(EXTRA_LIB_PATH) @GLW_LIB_DEPS@
APP_LIB_DEPS = $(EXTRA_LIB_PATH) @APP_LIB_DEPS@
GLESv1_CM_LIB_DEPS = $(EXTRA_LIB_PATH) @GLESv1_CM_LIB_DEPS@
GLESv2_LIB_DEPS = $(EXTRA_LIB_PATH) @GLESv2_LIB_DEPS@
VG_LIB_DEPS = $(EXTRA_LIB_PATH) @VG_LIB_DEPS@
@@ -179,12 +183,6 @@ DRI_DRIVER_SEARCH_DIR = @DRI_DRIVER_SEARCH_DIR@
# EGL driver install directory
EGL_DRIVER_INSTALL_DIR = @EGL_DRIVER_INSTALL_DIR@
# VDPAU library install directory
VDPAU_LIB_INSTALL_DIR=@VDPAU_LIB_INSTALL_DIR@
# VA library install directory
VA_LIB_INSTALL_DIR=@VA_LIB_INSTALL_DIR@
# Xorg driver install directory (for xorg state-tracker)
XORG_DRIVER_INSTALL_DIR = @XORG_DRIVER_INSTALL_DIR@
@@ -197,6 +195,9 @@ GLU_PC_REQ = @GLU_PC_REQ@
GLU_PC_REQ_PRIV = @GLU_PC_REQ_PRIV@
GLU_PC_LIB_PRIV = @GLU_PC_LIB_PRIV@
GLU_PC_CFLAGS = @GLU_PC_CFLAGS@
GLUT_PC_REQ_PRIV = @GLUT_PC_REQ_PRIV@
GLUT_PC_LIB_PRIV = @GLUT_PC_LIB_PRIV@
GLUT_PC_CFLAGS = @GLUT_PC_CFLAGS@
GLW_PC_REQ_PRIV = @GLW_PC_REQ_PRIV@
GLW_PC_LIB_PRIV = @GLW_PC_LIB_PRIV@
GLW_PC_CFLAGS = @GLW_PC_CFLAGS@

103
configs/beos Normal file
View File

@@ -0,0 +1,103 @@
# Configuration for BeOS
# Written by Philippe Houdoin
include $(TOP)/configs/default
CONFIG_NAME = beos
DEFINES = \
-DBEOS_THREADS
MACHINE=$(shell uname -m)
ifeq ($(MACHINE), BePC)
CPU = x86
else
CPU = ppc
endif
ifeq ($(CPU), x86)
# BeOS x86 settings
DEFINES += \
-DGNU_ASSEMBLER \
-DUSE_X86_ASM \
-DUSE_MMX_ASM \
-DUSE_3DNOW_ASM \
-DUSE_SSE_ASM
MESA_ASM_SOURCES = $(X86_SOURCES)
GLAPI_ASM_SOURCES = $(X86_API)
CC = gcc
CXX = g++
LD = gcc
CFLAGS = \
-Wall -Wno-multichar -Wno-ctor-dtor-privacy \
$(DEFINES)
CXXFLAGS = $(CFLAGS)
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
LDFLAGS += -Xlinker
ifdef DEBUG
CFLAGS += -g -O0
LDFLAGS += -g
DEFINES += -DDEBUG
else
CFLAGS += -O3
endif
GLUT_CFLAGS = -fexceptions
else
# BeOS PPC settings
CC = mwcc
CXX = $(CC)
LD = mwldppc
CFLAGS = \
-w on -requireprotos \
$(DEFINES)
CXXFLAGS = $(CFLAGS)
LDFLAGS += \
-export pragma \
-init _init_routine_ \
-term _term_routine_ \
-lroot \
/boot/develop/lib/ppc/glue-noinit.a \
/boot/develop/lib/ppc/init_term_dyn.o \
/boot/develop/lib/ppc/start_dyn.o
ifdef DEBUG
CFLAGS += -g -O0
CXXFLAGS += -g -O0
LDFLAGS += -g
else
CFLAGS += -O7
CXXFLAGS += -O7
endif
GLUT_CFLAGS = -fexceptions
endif
# Directories
SRC_DIRS = gallium mesa glu glut/beos
GLU_DIRS = sgi
DRIVER_DIRS = beos
# Library/program dependencies
GL_LIB_DEPS =
OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLU_LIB_DEPS =
GLUT_LIB_DEPS = -lgame -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
APP_LIB_DEPS = -lbe -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -l$(GLUT_LIB)

View File

@@ -29,3 +29,4 @@ DRIVER_DIRS = osmesa
# Dependencies
OSMESA_LIB_DEPS = -lm
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
APP_LIB_DEPS = -lOSMesa -lGLU -lm

View File

@@ -25,3 +25,4 @@ DRIVER_DIRS = osmesa
# Dependencies
OSMESA_LIB_DEPS = -lm
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
APP_LIB_DEPS = -lOSMesa -lGLU -lm

View File

@@ -28,3 +28,4 @@ DRIVER_DIRS = osmesa
# Dependencies
OSMESA_LIB_DEPS = -lm
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
APP_LIB_DEPS = -lOSMesa -lGLU -lm

42
configs/config.mgw Normal file
View File

@@ -0,0 +1,42 @@
# MinGW config include file updated for Mesa 7.0
#
# Updated : by Heromyth, on 2007-7-21
# Email : zxpmyth@yahoo.com.cn
# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work.
# The others havn't been tested yet.
# 2) The generated DLLs are *not* compatible with the ones built
# with the other compilers like VC8, especially for GLUT.
# 3) Although more tests are needed, it can be used individually!
# The generated DLLs by MingW with STDCALL are not totally compatible
# with the ones linked by Microsoft's compilers.
#
# xxx_USING_STDCALL = 1 Compiling MESA with __stdcall. This is default!
#
# xxx_USING_STDCALL = 0 Compiling MESA without __stdcall. I like this:)
#
# In fact, GL_USING_STDCALL and GLUT_USING_STDCALL can be
# different. For example:
#
# GL_USING_STDCALL = 0
# GLUT_USING_STDCALL = 1
#
# Suggested setting:
#
# ALL_USING_STDCALL = 1
#
# That's default!
#
ALL_USING_STDCALL = 1
ifeq ($(ALL_USING_STDCALL),1)
GL_USING_STDCALL = 1
GLUT_USING_STDCALL = 1
else
GL_USING_STDCALL = 0
GLUT_USING_STDCALL = 0
endif

View File

@@ -9,8 +9,8 @@ INSTALL_DIR = /usr/X11
X11_DIR = $(INSTALL_DIR)
# Compiler and flags
CC = $(shell xcrun -find cc)
CXX = $(shell xcrun -find c++)
CC = gcc
CXX = g++
PIC_FLAGS = -fPIC
DEFINES = -D_DARWIN_C_SOURCE -DPTHREADS -D_GNU_SOURCE \
-DGLX_ALIAS_UNSUPPORTED \
@@ -24,18 +24,16 @@ DEFINES = -D_DARWIN_C_SOURCE -DPTHREADS -D_GNU_SOURCE \
# -DIN_DRI_DRIVER
ARCH_FLAGS += $(RC_CFLAGS)
INCLUDE_FLAGS = -I$(INSTALL_DIR)/include -I$(X11_DIR)/include
OPT_FLAGS = -g3 -gdwarf-2 -Os -ffast-math -fno-strict-aliasing
WARN_FLAGS = -Wall -Wmissing-prototypes
CFLAGS = -std=c99 -fvisibility=hidden \
$(OPT_FLAGS) $(WARN_FLAGS) $(INCLUDE_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES) $(EXTRA_CFLAGS)
CXXFLAGS = -fvisibility=hidden \
$(OPT_FLAGS) $(WARN_FLAGS) $(INCLUDE_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES) $(EXTRA_CFLAGS)
CFLAGS = -ggdb3 -Os -Wall -Wmissing-prototypes -std=c99 -ffast-math -fno-strict-aliasing -fvisibility=hidden \
-I$(INSTALL_DIR)/include -I$(X11_DIR)/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
CXXFLAGS = -ggdb3 -Os -Wall -fno-strict-aliasing -fvisibility=hidden \
-I$(INSTALL_DIR)/include -I$(X11_DIR)/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
# Library names (actual file names)
GL_LIB_NAME = lib$(GL_LIB).dylib
GLU_LIB_NAME = lib$(GLU_LIB).dylib
GLUT_LIB_NAME = lib$(GLUT_LIB).dylib
GLW_LIB_NAME = lib$(GLW_LIB).dylib
OSMESA_LIB_NAME = lib$(OSMESA_LIB).dylib
VG_LIB_NAME = lib$(VG_LIB).dylib
@@ -43,19 +41,23 @@ VG_LIB_NAME = lib$(VG_LIB).dylib
# globs used to install the lib and all symlinks
GL_LIB_GLOB = lib$(GL_LIB).*dylib
GLU_LIB_GLOB = lib$(GLU_LIB).*dylib
GLUT_LIB_GLOB = lib$(GLUT_LIB).*dylib
GLW_LIB_GLOB = lib$(GLW_LIB).*dylib
OSMESA_LIB_GLOB = lib$(OSMESA_LIB).*dylib
VG_LIB_GLOB = lib$(VG_LIB).*dylib
GL_LIB_DEPS = -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11-xcb -lxcb -lX11 -lXext $(EXTRA_LDFLAGS)
OSMESA_LIB_DEPS = $(EXTRA_LDFLAGS)
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(EXTRA_LDFLAGS)
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXt $(EXTRA_LDFLAGS)
GL_LIB_DEPS = -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXext -lm -lpthread
OSMESA_LIB_DEPS =
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXmu -lXi -lXext
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXt
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -L$(X11_DIR)/$(LIB_DIR) -lX11 -lXmu -lXt -lXi -lm
SRC_DIRS = glsl mapi/glapi mapi/vgapi glx/apple mesa gallium glu
# omit glw lib for now:
SRC_DIRS = glsl mapi/glapi mapi/vgapi glx/apple mesa gallium glu glut/glx
GLU_DIRS = sgi
DRIVER_DIRS = osmesa
#DRIVER_DIRS = dri
DRI_DIRS = swrast
GALLIUM_DRIVERS_DIRS = softpipe trace rbug noop identity galahad
GALLIUM_DRIVERS_DIRS = softpipe trace rbug noop identity galahad failover
#GALLIUM_DRIVERS_DIRS += llvmpipe

View File

@@ -1,7 +0,0 @@
# Configuration for Darwin / MacOS X, making 32bit and 64bit fat dynamic libs for intel
RC_CFLAGS=-arch i386 -arch x86_64
include $(TOP)/configs/darwin
CONFIG_NAME = darwin-fat-intel

View File

@@ -8,9 +8,9 @@
CONFIG_NAME = default
# Version info
MESA_MAJOR=8
MESA_MINOR=0
MESA_TINY=3
MESA_MAJOR=7
MESA_MINOR=11
MESA_TINY=0
MESA_VERSION = $(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY)
# external projects. This should be useless now that we use libdrm.
@@ -40,7 +40,6 @@ MKDEP_OPTIONS = -fdepend
MAKE = make
FLEX = flex
BISON = bison
PKG_CONFIG = pkg-config
# Use MINSTALL for installing libraries, INSTALL for everything else
MINSTALL = $(SHELL) $(TOP)/bin/minstall
@@ -55,6 +54,7 @@ INDENT_FLAGS = -i4 -nut -br -brs -npcs -ce -T GLubyte -T GLbyte -T Bool
# Library names (base name)
GL_LIB = GL
GLU_LIB = GLU
GLUT_LIB = glut
GLW_LIB = GLw
OSMESA_LIB = OSMesa
EGL_LIB = EGL
@@ -68,6 +68,7 @@ GBM_LIB = gbm
# Library names (actual file names)
GL_LIB_NAME = lib$(GL_LIB).so
GLU_LIB_NAME = lib$(GLU_LIB).so
GLUT_LIB_NAME = lib$(GLUT_LIB).so
GLW_LIB_NAME = lib$(GLW_LIB).so
OSMESA_LIB_NAME = lib$(OSMESA_LIB).so
EGL_LIB_NAME = lib$(EGL_LIB).so
@@ -81,6 +82,7 @@ GBM_LIB_NAME = lib$(GBM_LIB).so
# globs used to install the lib and all symlinks
GL_LIB_GLOB = $(GL_LIB_NAME)*
GLU_LIB_GLOB = $(GLU_LIB_NAME)*
GLUT_LIB_GLOB = $(GLUT_LIB_NAME)*
GLW_LIB_GLOB = $(GLW_LIB_NAME)*
OSMESA_LIB_GLOB = $(OSMESA_LIB_NAME)*
EGL_LIB_GLOB = $(EGL_LIB_NAME)*
@@ -106,7 +108,7 @@ MOTIF_CFLAGS = -I/usr/include/Motif1.2
# Directories to build
LIB_DIR = lib
SRC_DIRS = glsl mapi/glapi mapi/vgapi mesa \
gallium egl gallium/winsys gallium/targets glu
gallium egl gallium/winsys gallium/targets glu glut/glx glw
GLU_DIRS = sgi
DRIVER_DIRS = x11 osmesa
@@ -116,10 +118,10 @@ EGL_DRIVERS_DIRS = glx
# gbm backends to build
GBM_BACKEND_DIRS = dri
# Gallium directories and
# Gallium directories and
GALLIUM_DIRS = auxiliary drivers state_trackers
GALLIUM_AUXILIARIES = $(TOP)/src/gallium/auxiliary/libgallium.a
GALLIUM_DRIVERS_DIRS = softpipe trace rbug noop identity galahad i915 svga r300 nvfx nv50
GALLIUM_DRIVERS_DIRS = softpipe trace rbug noop identity galahad i915 i965 svga r300 nvfx nv50 failover
GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVERS_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
GALLIUM_WINSYS_DIRS = sw sw/xlib
GALLIUM_TARGET_DIRS = libgl-xlib
@@ -135,7 +137,9 @@ GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread
EGL_LIB_DEPS = $(EXTRA_LIB_PATH) -ldl -lpthread
OSMESA_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLU_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXi -lm
GLW_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lXt -lX11
APP_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLESv1_CM_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
GLESv2_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
VG_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
@@ -143,7 +147,8 @@ GLAPI_LIB_DEPS = $(EXTRA_LIB_PATH) -lpthread
WAYLAND_EGL_LIB_DEPS = $(EXTRA_LIB_PATH) -lwayland-client -ldrm
GBM_LIB_DEPS = $(EXTRA_LIB_PATH) -ludev -ldl
# Program dependencies - specific GL libraries added in Makefiles
# Program dependencies - specific GL/glut libraries added in Makefiles
APP_LIB_DEPS = -lm
X11_LIBS = -lX11
DLOPEN_LIBS = -ldl
@@ -175,6 +180,9 @@ GLU_PC_REQ = gl
GLU_PC_REQ_PRIV =
GLU_PC_LIB_PRIV =
GLU_PC_CFLAGS =
GLUT_PC_REQ_PRIV =
GLUT_PC_LIB_PRIV =
GLUT_PC_CFLAGS =
GLW_PC_REQ_PRIV =
GLW_PC_LIB_PRIV =
GLW_PC_CFLAGS =

View File

@@ -21,9 +21,11 @@ CFLAGS += $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(DEFINES) $(X11_INCLUDES) -ff
CXXFLAGS += $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(DEFINES) $(X11_INCLUDES)
GLUT_CFLAGS = -fexceptions
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
EXTRA_LIB_PATH = -L/usr/local/lib
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) $(EXTRA_LIB_PATH) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lXext -lXmu -lXi -lX11 -lm

View File

@@ -32,20 +32,22 @@ MESA_ASM_SOURCES =
# Library/program dependencies
MESA_MODULES = $(TOP)/src/mesa/libmesa.a
LIBDRM_CFLAGS = `$(PKG_CONFIG) --cflags libdrm`
LIBDRM_LIB = `$(PKG_CONFIG) --libs libdrm`
LIBDRM_CFLAGS = `pkg-config --cflags libdrm`
LIBDRM_LIB = `pkg-config --libs libdrm`
DRI_LIB_DEPS = $(MESA_MODULES) -L/usr/local/lib -lm -pthread -lexpat $(LIBDRM_LIB)
GL_LIB_DEPS = -L/usr/local/lib -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
-lm -pthread $(LIBDRM_LIB)
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/local/lib -lGLU -lGL -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/local/lib -lGL -lXt -lX11
# Directories
SRC_DIRS = glx gallium mesa glu
SRC_DIRS = glx gallium mesa glu glut/glx glw
DRIVER_DIRS = dri
DRM_SOURCE_PATH=$(TOP)/../drm
DRI_DIRS = i915 i965 r200 radeon
DRI_DIRS = i810 i915 i965 mach64 mga r128 r200 r300 radeon tdfx \
unichrome savage sis

View File

@@ -11,3 +11,4 @@ CXX = aCC
CFLAGS = -O +DAportable +z -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
CXXFLAGS = -O +DAportable +Z -Ae -D_HPUX_SOURCE
APP_LIB_DEPS = -$(TOP)/$(LIB_DIR) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm

View File

@@ -10,9 +10,11 @@ CXX = g++
CFLAGS = -ansi -O3 -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
CXXFLAGS = -ansi -O3 -D_HPUX_SOURCE
GLUT_CFLAGS = -fexceptions
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm

View File

@@ -16,6 +16,7 @@ MKLIB_OPTIONS = -static
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
@@ -23,4 +24,7 @@ OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS =
OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lpthread -lm -lstdc++
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm -lstdc++

View File

@@ -18,10 +18,13 @@ MKLIB_OPTIONS =
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
# Library/program dependencies
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB)
GL_LIB_DEPS = -L/usr/lib/X11R6/ -L/usr/contrib/X11R6/lib/ -lXext -lXt -lXi -lX11 -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm -lCsup -lcl
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(GL_LIB_DEPS)
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(GL_LIB_DEPS)

View File

@@ -18,8 +18,10 @@ MKLIB_OPTIONS = -static
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
# Library/program dependencies
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/lib/X11R6/ -L/usr/contrib/X11R6/lib/ -lXext -lXmu -lXt -lXi -lX11 -lm -lpthread -lCsup -lcl

View File

@@ -18,7 +18,9 @@ MKLIB_OPTIONS = -static
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
# Library/program dependencies
APP_LIB_DEPS = -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm

View File

@@ -19,10 +19,13 @@ LIB_DIR = lib64
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
# Library/program dependencies
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB)
GL_LIB_DEPS = -L/usr/lib/X11R6/pa20_64 -L/usr/contrib/X11R6/lib/pa20_64 -lXext -lXmu -lXt -lXi -lX11 -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm -lCsup -lcl
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(GL_LIB_DEPS)
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(GL_LIB_DEPS)

View File

@@ -19,7 +19,9 @@ LIB_DIR = lib64
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
# Library/program dependencies
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/lib/X11R6/pa20_64 -L/usr/contrib/X11R6/lib/pa20_64 -lXext -lXmu -lXt -lXi -lX11 -lm -lpthread -lCsup -lcl

View File

@@ -19,10 +19,12 @@ LIB_DIR = lib64
# Library names (actual file names)
GL_LIB_NAME = libGL.so
GLU_LIB_NAME = libGLU.so
GLUT_LIB_NAME = libglut.so
GLW_LIB_NAME = libGLw.so
OSMESA_LIB_NAME = libOSMesa.so
# Library/program dependencies
GL_LIB_DEPS = -L/usr/lib/X11R6/ -L/usr/contrib/X11R6/lib/ -lXext -lXmu -lXt -lXi -lX11 -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm -lCsup -lcl
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(GL_LIB_DEPS)
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(GL_LIB_DEPS)

View File

@@ -19,7 +19,9 @@ LIB_DIR = lib64
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
# Library/program dependencies
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lXt -lX11 -lpthread -lm -lCsup -lcl

View File

@@ -12,4 +12,5 @@ CXX = c++
CFLAGS = +z -O +Olibcalls +ESlit -Ae +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R5 -DUSE_XSHM
CXXFLAGS = +z -O +Olibcalls +ESlit -Ae +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R5
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/lib/X11R5 -s -Wl,+s,-B,nonfatal,-B,immediate -lXext -lXmu -lXi -lX11 -lm

View File

@@ -11,3 +11,4 @@ CXX = aCC
CFLAGS = -O +DAportable +z -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
CXXFLAGS = -O +DAportable +Z -Ae -D_HPUX_SOURCE
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm

View File

@@ -14,3 +14,4 @@ GLW_SOURCES = GLwDrawA.c GLwMDrawA.c
LIB_DIR = lib64
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -64 -rpath $(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXi -lpthread -lm

View File

@@ -15,9 +15,11 @@ GLW_SOURCES = GLwDrawA.c GLwMDrawA.c
LIB_DIR = lib64
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -64 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lpthread -lm -lC
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a

View File

@@ -14,3 +14,4 @@ GLW_SOURCES = GLwDrawA.c GLwMDrawA.c
LIB_DIR = lib32
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -n32 -rpath $(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXi -lfpe -lpthread -lm

View File

@@ -15,9 +15,11 @@ GLW_SOURCES = GLwDrawA.c GLwMDrawA.c
LIB_DIR = lib32
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -n32 -glut -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lpthread -lm -lC
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a

View File

@@ -14,4 +14,5 @@ GLW_SOURCES = GLwDrawA.c GLwMDrawA.c
LIB_DIR = lib32
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -32 -rpath $(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm

View File

@@ -15,9 +15,11 @@ GLW_SOURCES = GLwDrawA.c GLwMDrawA.c
LIB_DIR = lib32
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -32 -glut -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm -lC
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a

View File

@@ -33,5 +33,6 @@ CXXFLAGS = -Wall -Wpointer-arith $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) \
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
GLUT_CFLAGS = -fexceptions
EXTRA_LIB_PATH = -L/usr/X11R6/lib

View File

@@ -9,11 +9,14 @@ CC = gcc
CXX = g++
CFLAGS = -O3 -mcpu=ev5 -ansi -mieee -pedantic -fPIC -D_XOPEN_SOURCE -DUSE_XSHM
CXXFLAGS = -O3 -mcpu=ev5 -ansi -mieee -pedantic -fPIC -D_XOPEN_SOURCE
GLUT_CFLAGS = -fexceptions
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -9,6 +9,7 @@ CC = gcc
CXX = g++
CFLAGS = -O3 -mcpu=ev5 -ansi -mieee -pedantic -D_XOPEN_SOURCE -DUSE_XSHM
CXXFLAGS = -O3 -mcpu=ev5 -ansi -mieee -pedantic -D_XOPEN_SOURCE
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static
PIC_FLAGS =
@@ -19,9 +20,12 @@ CXXFLAGS += -fno-strict-aliasing
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -L/usr/X11R6/lib -lX11 -lm

72
configs/linux-cell Normal file
View File

@@ -0,0 +1,72 @@
# linux-cell (non-debug build)
include $(TOP)/configs/linux
CONFIG_NAME = linux-cell
# Omiting other gallium drivers:
GALLIUM_DRIVERS_DIRS = cell softpipe trace rbug identity
# Compiler and flags
CC = ppu32-gcc
CXX = ppu32-g++
HOST_CC = gcc
APP_CC = gcc
APP_CXX = g++
OPT_FLAGS = -O3
# Cell SDK location
## For SDK 2.1: (plus, remove -DSPU_MAIN_PARAM_LONG_LONG below)
#SDK = /opt/ibm/cell-sdk/prototype/sysroot/usr
## For SDK 3.0:
SDK = /opt/cell/sdk/usr
COMMON_C_CPP_FLAGS = $(OPT_FLAGS) -Wall -Winline \
-fPIC -m32 -mabi=altivec -maltivec \
-I. -I$(SDK)/include \
-DGALLIUM_CELL $(DEFINES)
CFLAGS = $(COMMON_C_CPP_FLAGS) -Wmissing-prototypes -std=c99
CXXFLAGS = $(COMMON_C_CPP_FLAGS)
# Omitting glw here:
SRC_DIRS = glsl mapi/glapi mapi/vgapi mesa \
gallium gallium/winsys gallium/targets glu glut/glx
# Build no traditional Mesa drivers:
DRIVER_DIRS =
MKDEP_OPTIONS = -fdepend -Y
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread \
-L$(SDK)/lib -m32 -Wl,-m,elf32ppc -R$(SDK)/lib -lspe2
CELL_SPU_LIB = $(TOP)/src/gallium/drivers/cell/spu/g3d_spu.a
### SPU stuff
SPU_CC = spu-gcc
SPU_CFLAGS = $(OPT_FLAGS) -W -Wall -Winline -Wmissing-prototypes -Wno-main \
-I. -I$(SDK)/spu/include -I$(TOP)/src/mesa/ $(INCLUDE_DIRS) \
-DSPU_MAIN_PARAM_LONG_LONG \
-include spu_intrinsics.h
SPU_LFLAGS = -L$(SDK)/spu/lib -Wl,-N -lmisc -lm
SPU_AR = ppu-ar
SPU_AR_FLAGS = -qcs
SPU_EMBED = ppu32-embedspu
SPU_EMBED_FLAGS = -m32

10
configs/linux-cell-debug Normal file
View File

@@ -0,0 +1,10 @@
# linux-cell-debug
include $(TOP)/configs/linux-cell
# just override name and OPT_FLAGS here:
CONFIG_NAME = linux-cell-debug
OPT_FLAGS = -g -DDEBUG

View File

@@ -32,6 +32,7 @@ CFLAGS = -Wall -Wmissing-prototypes -std=c99 -ffast-math \
CXXFLAGS = -Wall $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
GLUT_CFLAGS = -fexceptions
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
@@ -44,8 +45,8 @@ EXTRA_LIB_PATH=-L/usr/X11R6/lib
MESA_MODULES = $(TOP)/src/mesa/libmesa.a
LIBDRM_CFLAGS = $(shell $(PKG_CONFIG) --cflags libdrm)
LIBDRM_LIB = $(shell $(PKG_CONFIG) --libs libdrm)
LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
LIBDRM_LIB = $(shell pkg-config --libs libdrm)
DRI_LIB_DEPS = $(MESA_MODULES) $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
-lm -lpthread -ldl $(LIBDRM_LIB)
@@ -58,18 +59,20 @@ SRC_DIRS := glx egl $(SRC_DIRS)
EGL_DRIVERS_DIRS = glx
DRIVER_DIRS = dri
GALLIUM_WINSYS_DIRS = sw sw/xlib drm/vmware drm/intel svga/drm
GALLIUM_TARGET_DIRS = dri-vmwgfx
GALLIUM_STATE_TRACKERS_DIRS = egl dri
GALLIUM_WINSYS_DIRS = sw sw/xlib drm/vmware drm/intel drm/i965
GALLIUM_TARGET_DIRS =
GALLIUM_STATE_TRACKERS_DIRS = egl
DRI_DIRS = i915 i965 nouveau r200 radeon swrast
DRI_DIRS = i810 i915 i965 mach64 mga nouveau r128 r200 r300 r600 radeon \
savage sis tdfx unichrome swrast
INTEL_LIBS = $(shell $(PKG_CONFIG) --libs libdrm_intel)
INTEL_CFLAGS = $(shell $(PKG_CONFIG) --cflags libdrm_intel)
INTEL_LIBS = $(shell pkg-config --libs libdrm_intel)
INTEL_CFLAGS = $(shell pkg-config --cflags libdrm_intel)
NOUVEAU_LIBS = $(shell $(PKG_CONFIG) --libs libdrm_nouveau)
NOUVEAU_CFLAGS = $(shell $(PKG_CONFIG) --cflags libdrm_nouveau)
NOUVEAU_LIBS = $(shell pkg-config --libs libdrm_nouveau)
NOUVEAU_CFLAGS = $(shell pkg-config --cflags libdrm_nouveau)
RADEON_LIBS = $(shell $(PKG_CONFIG) --libs libdrm_radeon)
RADEON_CFLAGS = $(shell $(PKG_CONFIG) --cflags libdrm_radeon)
LIBDRM_RADEON_LIBS = $(shell pkg-config --libs libdrm_radeon)
LIBDRM_RADEON_CFLAGS = $(shell pkg-config --cflags libdrm_radeon)
RADEON_CFLAGS = "-DHAVE_LIBDRM_RADEON=1 $(LIBDRM_RADEON_CFLAGS)"
RADEON_LDFLAGS = $(LIBDRM_RADEON_LIBS)

View File

@@ -10,5 +10,7 @@ ARCH_FLAGS = -DDEBUG
# Helpful to reduce the amount of stuff that gets built sometimes:
#DRI_DIRS = i915tex i915
#DRI_DIRS = i965
#DRI_DIRS = radeon r200
#DRI_DIRS = radeon r200 r300
#DRI_DIRS = unichrome sis
#DRI_DIRS = i810 mga r128 tdfx

View File

@@ -13,5 +13,5 @@ MESA_ASM_SOURCES = $(PPC_SOURCES)
# Build only the drivers for cards that exist on PowerPC. At some point MGA
# will be added, but not yet.
DRI_DIRS = r200 radeon
DRI_DIRS = mach64 r128 r200 r300 radeon tdfx

View File

@@ -16,5 +16,9 @@ LIB_DIR = lib64
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib64
DRI_DIRS = i915 i965 r200 radeon
# sis is missing because it has not been converted to use
# the new interface. i810 are missing because there is no x86-64
# system where they could *ever* be used.
#
DRI_DIRS = i915 i965 mach64 mga r128 r200 r300 radeon savage tdfx unichrome

View File

@@ -25,7 +25,7 @@ DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING \
-DHAVE_ALIAS -DUSE_XCB -DHAVE_POSIX_MEMALIGN
X11_INCLUDES = $(shell $(PKG_CONFIG) --cflags-only-I x11) $(shell $(PKG_CONFIG) --cflags-only-I xcb) $(shell $(PKG_CONFIG) --cflags-only-I x11-xcb) $(shell $(PKG_CONFIG) --cflags-only-I xcb-glx)
X11_INCLUDES = $(shell pkg-config --cflags-only-I x11) $(shell pkg-config --cflags-only-I xcb) $(shell pkg-config --cflags-only-I x11-xcb) $(shell pkg-config --cflags-only-I xcb-glx)
CFLAGS = -Wall -Wmissing-prototypes $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) \
$(DEFINES) $(ASM_FLAGS) -std=c99 -ffast-math
@@ -39,17 +39,18 @@ CXXFLAGS += -fno-strict-aliasing
MESA_ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=$(shell $(PKG_CONFIG) --libs-only-L x11)
EXTRA_LIB_PATH=$(shell pkg-config --libs-only-L x11)
MESA_MODULES = $(TOP)/src/mesa/libmesa.a
LIBDRM_CFLAGS = $(shell $(PKG_CONFIG) --cflags libdrm)
LIBDRM_LIB = $(shell $(PKG_CONFIG) --libs libdrm)
LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
LIBDRM_LIB = $(shell pkg-config --libs libdrm)
DRI_LIB_DEPS = $(MESA_MODULES) $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl \
$(LIBDRM_LIB) $(shell $(PKG_CONFIG) --libs xcb) $(shell $(PKG_CONFIG) --libs x11-xcb) $(shell $(PKG_CONFIG) --libs xcb-glx)
$(LIBDRM_LIB) $(shell pkg-config --libs xcb) $(shell pkg-config --libs x11-xcb) $(shell pkg-config --libs xcb-glx)
SRC_DIRS = glx gallium mesa glu
SRC_DIRS = glx gallium mesa glu glut/glx glw
DRIVER_DIRS = dri
DRI_DIRS = i915 r200 radeon
DRI_DIRS = i810 i915 mach64 mga r128 r200 r300 radeon \
savage sis tdfx unichrome

View File

@@ -40,8 +40,8 @@ EXTRA_LIB_PATH=-L/usr/X11R6/lib
MESA_MODULES = $(TOP)/src/mesa/libmesa.a
LIBDRM_CFLAGS = $(shell $(PKG_CONFIG) --cflags libdrm)
LIBDRM_LIB = $(shell $(PKG_CONFIG) --libs libdrm)
LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
LIBDRM_LIB = $(shell pkg-config --libs libdrm)
DRI_LIB_DEPS = $(MESA_MODULES) $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
-lm -lpthread -ldl \

18
configs/linux-fbdev Normal file
View File

@@ -0,0 +1,18 @@
# Configuration for Linux fbdev interface
include $(TOP)/configs/linux
CONFIG_NAME = linux-fbdev
CFLAGS += -DUSE_GLFBDEV_DRIVER
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
SRC_DIRS += glut/fbdev
DRIVER_DIRS = fbdev osmesa
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread
OSMESA_LIB_DEPS = -lm -lpthread
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lgpm -lm

9
configs/linux-i965 Normal file
View File

@@ -0,0 +1,9 @@
# Configuration for standalone mode i965 debug
include $(TOP)/configs/linux-debug
CONFIG_NAME = linux-i965
GALLIUM_DRIVER_DIRS = i965
GALLIUM_WINSYS_DIRS = drm/i965/xlib
GALLIUM_TARGET_DIRS =

View File

@@ -9,10 +9,13 @@ CC = icc
CXX = icpc
CFLAGS = -O3 -ansi -KPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -O3 -ansi -KPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -arch icc-istatic
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(GL_LIB_DEPS)
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB)

View File

@@ -9,15 +9,19 @@ CC = icc
CXX = icpc
CFLAGS = -O3 -ansi -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -O3 -ansi -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static -arch icc-istatic
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -i-static -cxxlib-icc -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lpthread -lm -lcxa -lunwind

View File

@@ -9,9 +9,12 @@ CC = icc
CXX = g++
CFLAGS = -O3 -tpp6 -axK -KPIC -D_GCC_LIMITS_H_ -D__GNUC__ -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -O3
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -arch icc
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
MESA_ASM_SOURCES = $(X86_SOURCES)
GLAPI_ASM_SOURCES = $(X86_API)

View File

@@ -9,15 +9,19 @@ CC = icc
CXX = icpc
CFLAGS = -O3 -tpp6 -axK -D_GCC_LIMITS_H_ -D__GNUC__ -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -O3 -tpp6 -axK -DPTHREADS
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static -arch icc
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS =
GLUT_LIB_DEPS =
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm -lpthread -lcxa -lunwind
MESA_ASM_SOURCES = $(X86_SOURCES)
GLAPI_ASM_SOURCES = $(X86_API)

View File

@@ -48,5 +48,5 @@ GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl
# Directories
SRC_DIRS = glx glu
SRC_DIRS = glx glu glut/glx glw
DRIVER_DIRS =

View File

@@ -30,7 +30,7 @@ else
endif
ifeq ($(MESA_LLVM),1)
LLVM_CFLAGS=`llvm-config --cppflags|sed 's/-DNDEBUG\>//g'`
LLVM_CFLAGS=`llvm-config --cppflags`
LLVM_CXXFLAGS=`llvm-config --cxxflags` -Wno-long-long
LLVM_LDFLAGS = $(shell llvm-config --ldflags)
LLVM_LIBS = $(shell llvm-config --libs)
@@ -42,6 +42,3 @@ endif
LD = g++
GL_LIB_DEPS = $(LLVM_LDFLAGS) $(LLVM_LIBS) $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread -lstdc++
# to allow the NV drivers to compile
LIBDRM_CFLAGS = $(shell $(PKG_CONFIG) --cflags libdrm)

View File

@@ -24,3 +24,4 @@ DRIVER_DIRS = osmesa
# Dependencies
OSMESA_LIB_DEPS = -lm -lpthread -ldl
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
APP_LIB_DEPS = -lm -lpthread

View File

@@ -17,6 +17,7 @@ MKLIB_OPTIONS = -static
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
@@ -29,4 +30,7 @@ DRIVER_DIRS = osmesa
GL_LIB_DEPS =
OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
$(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lpthread -lstdc++ -lm

View File

@@ -27,3 +27,4 @@ DRIVER_DIRS = osmesa
# Dependencies
OSMESA_LIB_DEPS = -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
APP_LIB_DEPS = -lm -lpthread

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@@ -28,3 +28,4 @@ DRIVER_DIRS = osmesa
# Dependencies
OSMESA_LIB_DEPS = -lm -lpthread
APP_LIB_DEPS = -lm -lpthread

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@@ -27,3 +27,4 @@ DRIVER_DIRS = osmesa
# Dependencies
OSMESA_LIB_DEPS = -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
APP_LIB_DEPS = -lm -lpthread

View File

@@ -10,5 +10,6 @@ PIC_FLAGS =
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a

View File

@@ -10,6 +10,7 @@ PIC_FLAGS =
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
@@ -17,7 +18,9 @@ OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS =
OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
# Need to specify all libraries we may need
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) \
-l$(GL_LIB) -lm -L/usr/X11R6/lib/ -lX11 -lXext -lXmu -lXi -lpthread

View File

@@ -10,6 +10,7 @@ PIC_FLAGS =
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
@@ -17,5 +18,10 @@ OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS =
OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
# Need to specify all libraries we may need
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -Wl,--start-group \
-l$(GL_LIB) $(TOP)/src/mesa/pipe/softpipe/libsoftpipe.a -Wl,--end-group \
$(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXt -lXi -lpthread -lstdc++ -lm

View File

@@ -10,6 +10,7 @@ PIC_FLAGS =
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
@@ -17,5 +18,9 @@ OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS =
OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
# Need to specify all libraries we may need
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) \
-l$(GL_LIB) $(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXt -lXi -lpthread -lstdc++ -lm

View File

@@ -9,6 +9,8 @@ CC = gcc
CXX = g++
CFLAGS = -O2 -fPIC -DUSE_XSHM -I/usr/X11R6/include -DHZ=100
CXXFLAGS = -O2 -fPIC
GLUT_CFLAGS = -fexceptions
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/X11R6/lib -lXext -lXmu -lXi -lX11 -lm
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing

View File

@@ -17,4 +17,6 @@ CXXFLAGS += -fno-strict-aliasing
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm
OSMESA_LIB_DEPS = -lm
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/X11R6/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -12,3 +12,5 @@ CXXFLAGS = -O2 -std ansi -ieee -DPTHREADS -D_REENTRANT
GL_LIB_DEPS = -lX11 -lXext -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lpthread -lm

View File

@@ -13,3 +13,5 @@ MKLIB_OPTIONS = -static
GL_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
APP_LIB_DEPS = -noso -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -so_archive -lX11 -lXext -lXmu -lXi -lpthread -lm -lcxx

View File

@@ -9,8 +9,10 @@ CC = cc
CFLAGS = -Xa -xO3 -xpentium -KPIC -I/usr/openwin/include -DUSE_XSHM
MKLIB_OPTIONS = -static
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/openwin/lib -R/usr/openwin/lib -lX11 -lXext -lXmu -lXi -lm -lglut -lGLU -lGL
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a

View File

@@ -9,6 +9,7 @@ CC = gcc
CXX = g++
CFLAGS = -O3 -march=i486 -fPIC -I/usr/openwin/include -DUSE_XSHM
CXXFLAGS = -O3 -march=i486 -fPIC
GLUT_CFLAGS = -fexceptions
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
@@ -16,3 +17,5 @@ CXXFLAGS += -fno-strict-aliasing
GL_LIB_DEPS = -L/usr/openwin/lib -lX11 -lXext -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/openwin/lib -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/openwin/lib -R/usr/openwin/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lX11 -lXext -lXi -lXmu

View File

@@ -9,6 +9,7 @@ CC = gcc
CXX = g++
CFLAGS = -O3 -march=i486 -fPIC -I/usr/openwin/include -DUSE_XSHM
CXXFLAGS = -O3 -march=i486 -fPIC
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static
# Work around aliasing bugs - developers should comment this out
@@ -17,8 +18,11 @@ CXXFLAGS += -fno-strict-aliasing
GL_LIB_DEPS = -L/usr/openwin/lib -lX11 -lXext -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/openwin/lib -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/openwin/lib -R/usr/openwin/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lX11 -lXext -lXi -lXmu
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a

View File

@@ -7,5 +7,6 @@ CONFIG_NAME = sunos4
# Compiler and flags
CC = acc
CFLAGS = -Kpic -O -I/usr/include/X11R5 -DUSE_XSHM -DSUNOS4
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/lib/X11R5 -lX11 -lXext -lXmu -lXi -lm

View File

@@ -9,9 +9,11 @@ CC = gcc
CXX = g++
CFLAGS = -fPIC -O3 -I/usr/openwin/include -I/usr/include/X11R5 -I/usr/include/X11R5 -DUSE_XSHM -DSUNOS4
CXXFLAGS = -fPIC -O3 -I/usr/openwin/include -DSUNOS4
GLUT_CFLAGS = -fexceptions -DSOLARIS_2_4_BUG
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/openwin/lib -lX11 -lXext -lXmu -lXi -lm

View File

@@ -12,6 +12,7 @@ MKLIB_OPTIONS = -static
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
@@ -19,4 +20,6 @@ OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS =
OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lpthread -lm

View File

@@ -9,7 +9,10 @@ CC = cc
CXX = c++
CFLAGS = -KPIC -Xa -O -I/usr/openwin/include -I/usr/dt/include -DUSE_XSHM
CXXFLAGS = -KPIC -Xa -O -I/usr/openwin/include -I/usr/dt/include
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
GL_LIB_DEPS = -L/usr/openwin/lib -L/usr/dt/lib -lX11 -lXext -lXmu -lXi -lm
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lCrun -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -26,6 +26,7 @@ CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
-I/usr/openwin/include
GLUT_CFLAGS = -fexceptions -DSOLARIS_2_4_BUG
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
@@ -35,3 +36,5 @@ CXXFLAGS += -fno-strict-aliasing
EXTRA_LIB_PATH=-L/usr/openwin/lib
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXi -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -9,8 +9,11 @@ CC = cc
CXX = c++
CFLAGS = -KPIC -Xa -native -fast -xO5 -xlibmil -xsafe=mem -xdepend -I/usr/openwin/include -I/usr/dt/include -DUSE_XSHM -DSOLARIS_2_4_BUG
CXXFLAGS = -KPIC -Xa -native -fast -xO5 -xlibmil -xsafe=mem -xdepend -I/usr/openwin/include -I/usr/dt/include
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
GL_LIB_DEPS = -L/usr/openwin/lib -lX11 -lXext -lXmu -lXi -lm
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lCrun

View File

@@ -9,7 +9,10 @@ CC = cc
CXX = CC
CFLAGS = -xarch=v8 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = -xarch=v8 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DPTHREADS
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
GL_LIB_DEPS = -L/usr/openwin/lib -L/usr/dt/lib -lX11 -lXext -lXmu -lXi -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm -lCstd -lCrun
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -11,4 +11,6 @@ CC = cc
CXX = CC
CFLAGS = -xarch=v8 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = -xarch=v8 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DPTHREADS
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11 -lXext -lXmu -lXi -lpthread -lm -lCstd -lCrun

View File

@@ -13,8 +13,11 @@ CC = cc
CXX = CC
CFLAGS = -xarch=v9 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = -xarch=v9 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DPTHREADS
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
GL_LIB_DEPS = -L/usr/openwin/lib -L/usr/dt/lib -lX11 -lXext -lXmu -lXi -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm -lCstd -lCrun
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -26,7 +26,10 @@ CXXFLAGS += -fno-strict-aliasing
CFLAGS = -xarch=v9 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DUSE_XSHM -DPTHREADS
#CXXFLAGS = -xarch=v9 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DPTHREADS
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
GL_LIB_DEPS = -L/usr/openwin/lib -L/usr/dt/lib -lX11 -lXext -lXmu -lXi -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm -lCstd -lCrun
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -13,4 +13,6 @@ CC = cc
CXX = CC
CFLAGS = -xarch=v9 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = -xarch=v9 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DPTHREADS
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11 -lXext -lXmu -lXi -lpthread -lm -lCstd -lCrun

View File

@@ -9,6 +9,7 @@ CC = gcc
CXX = g++
CFLAGS = -pedantic -O2
CXXFLAGS = -pedantic -O2
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static
# Work around aliasing bugs - developers should comment this out
@@ -17,6 +18,8 @@ CXXFLAGS += -fno-strict-aliasing
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lXmu -lX11 -lXi -lm

File diff suppressed because it is too large Load Diff

View File

@@ -12,47 +12,48 @@ Feature Status
GL 3.0:
GLSL 1.30 DONE
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE (i965, r600, swrast)
Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r600, swrast)
Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r600)
Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r600)
GL_EXT_packed_float DONE (i965, r600)
GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
Framebuffer objects (GL_EXT_framebuffer_object) DONE (i965, r600, swrast)
GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
Map buffer subranges (GL_ARB_map_buffer_range) DONE
Clamping controls (GL_ARB_color_buffer_float) DONE
Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300)
GL_EXT_packed_float DONE (gallium r600)
GL_EXT_texture_shared_exponent DONE (gallium, swrast)
Float depth buffers (GL_ARB_depth_buffer_float) not started
Framebuffer objects (GL_EXT_framebuffer_object) DONE
Half-float DONE
Multisample blit DONE
Non-normalized Integer texture/framebuffer formats ~50% done
1D/2D Texture arrays DONE
1D/2D Texture arrays core Mesa, swrast done
Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
GL_EXT_texture_compression_rgtc DONE (i965, r600, swrast)
Red and red/green texture formats DONE (i965, swrast, gallium)
Transform feedback (GL_EXT_transform_feedback) DONE (i965)
Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r600, swrast)
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
Red and red/green texture formats DONE (swrast, i965, gallium)
Transform feedback (GL_EXT_transform_feedback) ~50% done
glBindFragDataLocation, glGetFragDataLocation,
glBindBufferRange, glBindBufferBase commands
Vertex array objects (GL_APPLE_vertex_array_object) DONE
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE (but converts int
values to floats)
Depth format cube textures DONE
GLX_ARB_create_context (GLX 1.4 is required) DONE
Depth format cube textures 0% done
GL 3.1:
GLSL 1.40 not started
Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (i965, r600, swrast)
Primitive restart (GL_NV_primitive_restart) DONE (r600)
16 vertex texture image units DONE
Buffer copying (GL_ARB_copy_buffer) DONE
Primitive restart (GL_NV_primitive_restart) DONE (gallium)
16 vertex texture image units not started
Texture buffer objs (GL_ARB_texture_buffer_object) not started
Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r600, swrast)
Rectangular textures (GL_ARB_texture_rectangle) DONE
Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r600)
Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium)
GL 3.2:
@@ -60,36 +61,35 @@ GL 3.2:
Core/compatibility profiles not started
GLSL 1.50 not started
Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r600, swrast)
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r600, swrast)
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r600, swrast)
Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r600, swrast)
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600)
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
Provoking vertex (GL_ARB_provoking_vertex) DONE
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE
Multisample textures (GL_ARB_texture_multisample) not started
Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast)
Fence objects (GL_ARB_sync) DONE (i965, r600, swrast)
GLX_ARB_create_context_profile DONE
Frag depth clamp (GL_ARB_depth_clamp) DONE
Fence objects (GL_ARB_sync) DONE
GL 3.3:
GLSL 3.30 not started
GL_ARB_blend_func_extended not started
GL_ARB_explicit_attrib_location DONE (i915, i965, r600, swrast)
GL_ARB_occlusion_query2 DONE (r600, swrast)
GL_ARB_sampler_objects DONE (i965, r600)
GL_ARB_texture_rgb10_a2ui DONE (gallium)
GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r600, swrast)
GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
GL_ARB_occlusion_query2 DONE (swrast, gallium)
GL_ARB_sampler_objects DONE (gallium)
GL_ARB_texture_rgb10_a2ui not started
GL_ARB_texture_swizzle DONE (same as EXT version)
GL_ARB_timer_query ~60% done (the EXT variant)
GL_ARB_instanced_arrays DONE (r600)
GL_ARB_vertex_type_2_10_10_10_rev DONE (r600)
GL_ARB_instanced_arrays DONE (gallium)
GL_ARB_vertex_type_2_10_10_10_rev not started
GL 4.0:
GLSL 4.0 not started
GL_ARB_texture_query_lod not started
GL_ARB_draw_buffers_blend DONE (r600, softpipe)
GL_ARB_draw_buffers_blend DONE (gallium softpipe)
GL_ARB_draw_indirect not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading not started
@@ -98,14 +98,14 @@ GL_ARB_tessellation_shader not started
GL_ARB_texture_buffer_object_rgb32 not started
GL_ARB_texture_cube_map_array not started
GL_ARB_texture_gather not started
GL_ARB_transform_feedback2 DONE
GL_ARB_transform_feedback2 not started
GL_ARB_transform_feedback3 not started
GL 4.1:
GLSL 4.1 not started
GL_ARB_ES2_compatibility DONE (i965, r600)
GL_ARB_ES2_compatibility DONE (i965)
GL_ARB_get_program_binary not started
GL_ARB_separate_shader_objects some infrastructure done
GL_ARB_shader_precision not started
@@ -113,19 +113,6 @@ GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array not started
GL 4.2:
GLSL 4.2 not started
GL_ARB_texture_compression_bptc not started
GL_ARB_compressed_texture_pixel_storage not started
GL_ARB_shader_atomic_counters not started
GL_ARB_texture_storage DONE (r600, swrast)
GL_ARB_transform_feedback_instanced not started
GL_ARB_base_instance not started
GL_ARB_shader_image_load_store not started
GL_ARB_conservative_depth DONE (compiler)
GL_ARB_shading_language_420pack not started
GL_ARB_internalformat_query not started
GL_ARB_map_buffer_alignment not started
More info about these features and the work involved can be found at

830
docs/README.3DFX Normal file
View File

@@ -0,0 +1,830 @@
3Dfx Glide device driver
Requirements:
-------------
A Voodoo-based videocard/accelerator
DOS (with DJGPP), Windows9x/2k (with MinGW), Linux
Glide3x library for your OS
http://sourceforge.net/projects/glide/
How to compile:
---------------
DJGPP:
Place the Glide3 SDK in the top Mesa directory:
$(MESA)/glide3/include/
3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
$(MESA)/glide3/lib/
libgld3x.a, libgld3i.a, glide3x.dxe
Type:
make -f Makefile.DJ X86=1 FX=1
Look into the makefile for further information.
MinGW:
Place the Glide3 SDK in the top Mesa directory:
$(MESA)/glide3/include/
3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
$(MESA)/glide3/lib/
libglide3x.a, glide3x.dll
Type:
make -f Makefile.mgw X86=1 FX=1
Look into the makefile for further information.
Linux:
Place the Glide3 SDK in /usr/local/glide
/usr/local/glide/include/
3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
/usr/local/glide/lib/
libglide3x.a, libglide3x.so
Type:
make linux-glide
or
make linux-x86-glide
Compilation defines:
--------------------
FX_DEBUG
enable driver debug code
FX_TRAP_GLIDE
enable Glide trace code
FX_PACKEDCOLOR
use packed color in vertex structure
FX_TC_NAPALM
map GL_COMPRESSED_RGB[A] to FXT1. Works with VSA100-based cards only.
FX_COMPRESS_S3TC_AS_FXT1_HACK
map S3TC to FXT1
FX_RESCALE_BIG_TEXURES_HACK
fake textures larger than HW can support
(see MESA_FX_MAXLOD environment variable)
Environment variables:
----------------------
The following environment variables affect MesaFX. Those that affect Glide
only, are beyond the scope of this section. Entries that don't have a "Value"
field, can have any value whatsoever
ex: set MESA_FX_IGNORE_CMBEXT=y
"Note" (*) means that the environment variable affects Glide, too; also, if
the var is not found in the environment, it is searched in windoze registry.
"Note" (!) means that the environment variable is not working as expected;
may have undefined effects, might have effects only at Glide level or might
not have any effect whatsoever. Caveat emptor! Those are to be revised soon.
It is recommended to leave the envvars alone, so that Mesa/Glide will run with
default values. Use them only when you experience crashes or strange behavior.
FX_GLIDE_NUM_TMU
OS: all
HW: dual-TMU cards (Voodoo2, Avenger, Napalm)
Desc: force single-TMU
Note: (*)
Value: "1"
FX_GLIDE_SWAPPENDINGCOUNT
OS: all
HW: all
Desc: max # of buffers allowed to build up
Note: (*) (!)
Value: "0", "1", "2", "3", "4", "5" or "6"
FX_GLIDE_SWAPINTERVAL
OS: all
HW: all
Desc: number of vertical retraces to wait before swapping
Note: (*) (!) works only at Glide-level?
SSTH3_SLI_AA_CONFIGURATION
OS: all
HW: VSA100-based cards
Desc: SLI/AA setup
Note: (*) (!) works only at Glide-level?
Value:
1, 2, 4 chip cards
"0" - SLI & AA disable
"1" - SLI disabled, 2 sample AA enabled
2, 4 chip cards
"2" - 2-way SLI enabled, AA disabled
"3" - 2-way SLI enabled, 2 sample AA enabled
"4" - SLI disabled, 4 sample AA enabled
4 chip cards
"5" - 4-way SLI enabled, AA disabled
"6" - 4-way SLI enabled, 2 sample AA enabled
"7" - 2-way SLI enabled, 4 sample AA enabled
"8" - SLI disabled, 8 sample AA enabled
SST_DUALHEAD
OS: win32
HW: ?
Desc: ?
Note: (!) disabled?
MESA_FX_NO_SIGNALS
OS: linux
HW: all
Desc: avoid installing signals
Note: (!) untested!
MESA_FX_INFO
OS: all
HW: all
Desc: verbose to stderr
Value: any; special value "r" to redirect stderr to MESA.LOG
MESA_FX_NOSNAP
OS: all
HW: Voodoo1, Rush, Banshee
Desc: do not snap vertices inside Mesa
Note: to be used with Glide3x that snaps vertices internally
MESA_FX_POINTCAST
OS: all
HW: dual-TMU cards (some Voodoo1, Voodoo2, Avenger, Napalm)
Desc: try to use pointcast palette
Note: may give adverse effects on UMA cards (Avenger, Napalm)
MESA_FX_IGNORE_PALEXT
OS: all
HW: all
Desc: disable 6666 palette
MESA_FX_IGNORE_PIXEXT
OS: all
HW: Napalm
Desc: force 565 16bpp mode (traditional Voodoo, no 32/15bpp)
MESA_FX_IGNORE_TEXFMT
OS: all
HW: Napalm
Desc: disable 32bit textures
MESA_FX_IGNORE_CMBEXT
OS: all
HW: Napalm
Desc: disable Napalm combiners (color/alpha/texture)
Note: this option allows dual-TMU cards perform single-pass
trilinear, but some advanced (multi)texturing modes
won't work (GL_EXT_texture_env_combine)
MESA_FX_IGNORE_MIREXT
OS: all
HW: all
Desc: disable mirror extension
MESA_FX_IGNORE_TEXUMA
OS: all
HW: all
Desc: disable UMA
MESA_FX_IGNORE_TEXUS2
OS: all
HW: all
Desc: disable Texus2
MESA_FX_MAXLOD
OS: all
HW: non VSA-100 cards
Desc: enable large texture support using SW rescaling
Value:
"9" - 512x512 textures
"10" - 1024x1024 textures
"11" - 2048x2048 textures
MESA_FX_ALLOW_VP
OS: all
HW: all
Desc: allow vertex program extensions
MESA_GLX_FX
OS: linux
HW: Voodoo1, Rush, Voodoo2
Desc: display mode
Note: (!) experimental
Value:
"w" - windowed mode
"f" - fullscreen mode
"d" - disable glide driver
OS: win32
HW: Rush, Banshee, Avenger, Napalm
Desc: display mode
Note: (!) experimental
Value:
"w" - windowed mode
Contact:
--------
Daniel Borca <dborca 'at' users 'dot' sourceforge 'dot' net>
Hiroshi Morii <koolsmoky 'at' users 'dot' sourceforge 'dot' net>
WARNING! The info below this line is outdated (yet some of it useful). WARNING!
*******************************************************************************
Info for Mesa 4.1
-----------------
The 3dfx Glide driver in Mesa is disabled by default. Not too many people
use this driver anymore and at some point down the road it will be dropped.
To use/enable the Glide driver either do this:
'./configure --with-glide=DIR' Where DIR is the location of Glide, like
/usr/ or /usr/local
OR
'make linux-x86-glide' If using the old-style Makefile system.
The rest of this file hasn't changed since Mesa 3.3. Some of it's out of
date, but some is still valid.
What do you need ?
------------------
- A PC with a 3Dfx Voodoo1/2 Graphics or Voodoo Rush based board
(Pure3D, Monster 3D, R3D, Obsidian, Stingray 128/3D, etc.).
The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
under Linux (more information in the "Useful Glide Environment
Variables");
- The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
compatible with the Glide 2.x so it doesn't work with the current
version of the driver;
- A compiler supported by the Glide library (Micro$oft VC++ (tested),
Watcom (tested), GCC for Linux (tested), etc.);
- It's nice to have two monitors - one for your normal graphics
card and one for your 3Dfx card. If something goes wrong with
an application using the 3Dfx hardware you can still see your
normal screen in order to recover.
Tested on:
----------
Windows 95 - David Bucciarelli
Windows NT - Henri Fousse
MS-DOS
Linux - Daryll Strauss, Brian Paul, David Bucciarelli
FreeBSD
BeOS - Duncan Wilcox
MacOS - Fazekas Miklos
What is able to do ?
--------------------
- It is able accelerate points, lines and polygon with flat
shading, gouraud shading, Z-buffer, texture mapping, blending, fog and
antialiasing (when possible). There is also the support for rendering
in a window with a slow trick for the Voodoo Graphics (available only
for Linux) and at full speed with the Voodoo Rush chipset.
Under Linux is also possible to switch on-the-fly between the fullscreen
and in-window rendering hack.
There is also the support for using more than one Voodoo Graphics in the
some application/PC (you can create one context for each board and use
multiple video outputs for driving monitors, videoprojectors or HMDs).
The driver is able to fallback to pure software rendering when afeature
isn't supported by the Voodoo hardware (however software rendering is
very slow compared to hardware supported rendering)
How to compile:
---------------
Linux:
------
Here are the basic steps for using the 3Dfx hardware with Mesa
on Linux:
- You'll need the Glide library and headers. Mesa expects:
/usr/local/glide/include/*.h // all the Glide headers
/usr/local/glide/lib/libglide2x.so
If your Glide libraries and headers are in a different directory
you'll have to modify the Mesa-config and mklib.glide files.
- Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives;
- If you're going to use a newer Mesa/Glide driver than v0.27 then
unpack the new driver archive over the Mesa directory.
- In the Mesa-3.1 directory type "make linux-glide"
- Compilation _should_ finish without errors;
- Set your LD_LIBRARY_PATH environment variable so that the
libglide2x.so and Mesa library files can be found. For example:
setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib"
- You'll have to run Glide-based programs as root or set the suid
bit on executables;
- Try a demo:
cd gdemos
su
setenv MESA_GLX_FX f
./gears (hit ESC to exit)
- You can find the demos especially designed for the Voodoo driver in
in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile
everything).
MacOS:
------
Check the WEB page at http://valerie.inf.elte.hu/~boga/Mesa.html
MS Windows:
-----------
For the MSVC++:
- The glide2x.lib have to be in the default MSVC++ lib directory;
- The Glide headers have to be in the default MSVC++ include directory;
- You must have the vcvars32.bat script in your PATH;
- Go to the directory Mesa-3.1 and run the mesafx.bat;
- The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll},
Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and
Voodoo demos);
- At the end, you will be in the Mesa-3.1/3Dfx/demos directory;
- Try some demo (fire.exe, teapot.exe, etc.) in order to check if
everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between
the Voodoo screen and the windows desktop);
- Remember to copy the Mesa OpenGL32.dll, GLU32.dll and GLUT32.dll in the
some directory were you run your Mesa based applications.
- I think that you can easy change the Makefile.fx files in order
to work with other kind of compilers;
- To discover how open the 3Dfx screen, read the sources under
the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or
the Diego Picciani's wgl emulator.
NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the
SP3, you could have some problem (you can disable optimization in order
solve these kind of problems).
Doing more with Mesa & Linux Glide:
-----------------------------------
The MESA_GLX_FX environment variable can be used to coax most
GLX-based programs into using Glide (and the __GLUT library
is GLX-based__).
Full-screen 3Dfx rendering:
---------------------------
1. Set the MESA_GLX_FX variable to "fullscreen":
ksh:
export MESA_GLX_FX = "fullscreen"
csh:
setenv MESA_GLX_FX fullscreen
2. As root, run a GLX-based program (any GLUT demo on Linux).
3. Be careful: once the 3Dfx screen appears you won't be able
to see the GLUT windows on your X display. This can make using
the mouse tricky! One solution is to hook up your 3Dfx card to
a second monitor. If you can do this then set these env vars
first:
setenv SST_VGA_PASS 1
setenv SST_NOSHUTDOWN
or for the Voodoo2:
setenv SSTV2_VGA_PASS 1
setenv SSTV2_NOSHUTDOWN
Rendering into an X window with the help of the Voodoo hardware:
----------------------------------------------------------------
1. Start your X server in 16 bpp mode (XFree86: startx -- -bpp 16)
in order to have the best performance and the best visual
quality. However you can use any visual depth supported by X.
2. Set the following environment variables:
export MESA_GLX_FX="window" # to enable window rendering
export SST_VGA_PASS=1 # to stop video signal switching
export SST_NOSHUTDOWN=1 # to stop video signal switching
OR
setenv MESA_GLX_FX window
setenv SST_VGA_PASS 1
setenv SST_NOSHUTDOWN 1
(the Voodoo2 requires to use "SSTV2_" instead "SST_").
3. As root, try running a GLX-based program
How does it work? We use the 3Dfx hardware to do rendering then
copy the image from the 3Dfx frame buffer into an X window when
the SwapBuffers() function is called. The problem with this
idea is it's slow. The image must be copied from the 3Dfx frame
buffer to main memory then copied into the X window (and when the X
visual depth doesn't match the Voodoo framebufffer bit per pixel, it
is required also a pixel format translation).
NOTE: the in-window rendering feature only works with double-buffering.
On the fly switching between in window rendering and full screen rendering
--------------------------------------------------------------------------
The Mesa 2.6 has introduced the capability of switching
on-the-fly between the fullscreen/fullspeed rendering and the in-window
hack and vice versa. The on-the-fly switching requires a direct support
by the application but it is really easy to add. You have to start
your X server in 16 bpp mode and to add the following lines to your
application:
#if defined(FX) && define(XMESA)
#include <GL/xmesa.h>
static int fullscreen=1;
#endif
...
/* In the GLUT keyboard event callback */
#if defined(FX) && !define(WIN32)
case ' ':
fullscreen=(!fullscreen);
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
break;
#endif
...
See the 3Dfx/demos/tunnel.c program
for an example. You have to set the -DXMESA flag in the Makefile's COPTS
to enable it.
Rendering into an X window with the X11 software driver:
--------------------------------------------------------
Set the MESA_GLX_FX variable to "disable" your GLX-based program will use
the X11 software driver (the 3Dfx hardware isn't used at all).
Useful Glide Environment Variables:
-----------------------------------
- To disable the 3Dfx logo, set the FX_GLIDE_NO_SPLASH variable.
- To disable video signal switching:
setenv SST_VGA_PASS 1
setenv SST_NOSHUTDOWN
or for the Voodoo2:
setenv SSTV2_VGA_PASS 1
setenv SSTV2_NOSHUTDOWN
- To set the default screen refresh rate:
setenv SST_SCREENREFRESH=75
the supported values are 60, 70, 72, 75, 80, 85, 90, 100, 120.
- To force the Mesa library to swap buffers as fast as possible,
without any vertical blanking synchronization (useful for benchmarks):
setenv FX_GLIDE_SWAPINTERVAL 0
setenv SST_SWAP_EN_WAIT_ON_VIDSYNC 0
- You can slight improve the performances of your Voodoo1 board with
the following env. var.:
setenv SST_FASTMEM 1
setenv SST_PCIRD 1
setenv SST_GRXCLK 57
(don't use this setting with the Quantum3D 100SB or with any other
SLI configuration: it will hang everything !).
The following setting can be used with the Voodoo2:
setenv SSTV2_FASTMEM_RAS_READS=1
setenv SSTV2_FASTPCIRD=1
setenv SSTV2_GRXCLK=95
- The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
in order to work under Linux:
export SSTV2_FT_CLKDEL=5
export SSTV2_TF0_CLKDEL=7
export SSTV2_TF1_CLKDEL=7
export SSTV2_TF2_CLKDEL=7
export SSTV2_SLIM_VIN_CLKDEL=3
export SSTV2_SLIM_VOUT_CLKDEL=2
export SSTV2_SLIS_VIN_CLKDEL=3
export SSTV2_SLIS_VOUT_CLKDEL=2
(Thanks to Phil Ross for this trick).
The Mesa/Voodoo Environment Variables:
--------------------------------------
- Only for Windows/Voodoo Rush users, if you define the
env. var. MESA_WGL_FX:
export MESA_WGL_FX=fullscreen
you will get fullscreen rendering;
- Only for Windows/Voodoo Rush users, if you define the
env. var. MESA_WGL_FX:
export MESA_WGL_FX=window
you will get window rendering (default value);
- Only for Linux users, you can find more informations about
the env. var. MESA_GLX_FX in the "Doing more with Mesa & Linux Glide"
section;
- If you define the env. var. MESA_FX_SWAP_PENDING:
export MESA_FX_SWAP_PENDING=4
you will able to set the maximum number of swapbuffers
commands in the Voodoo FIFO after a swapbuffer (default value: 2);
- If you define the env. var. MESA_FX_INFO:
export MESA_FX_INFO=1
you will get some useful statistic.
- If you define the env. var. MESA_FX_NO_SIGNALS:
export MESA_FX_NO_SIGNALS=1
Mesa/FX will not install atexit() or signal() handlers.
Know BUGS and Problems:
-----------------------
- fog doesn't work in the right way when using the glDepthRange() function;
- Maximum texture size: 256x256 (this is an hardware limit);
- Texture border aren't yet supported;
- A GL_BLEND in a glTexEnv() is not supported (it is an hardware limit);
- Use the glBindTexture extension (standard in OpenGL 1.1) for texture
mapping (the old way: glTexImage inside a display list, download
the texture map each time that you call the display list !!!);
- Stencil buffer and Accumulation buffer are emulated in software (they are not
directly supported by the Hardware);
- Color index mode not implemented (this is an hardware limit);
- Thre is an know bug in the Linux Glide library so the in-window-rendering hack
and any other operations that requires to read the Voodoo frame buffer
(like the accumulation buffer support) doesn't work on Voodoo SLI cards.
- The driver switch to pure software (_slow_) rendering when:
- Stencil enabled;
- Using the Accumulation buffer;
- Blend enabled and blend equation != GL_FUNC_ADD_EXT;
- Color logic operation enabled and color logic operation != GL_COPY;
- Using GL_SEPARATE_SPECULAR_COLOR;
- The four values of glColorMask() aren't the some;
- Texture 1D or 3D enabled;
- Texture function is GL_BLEND;
- Using the Multitexture extension with Voodoo cards with only one TMU;
- Using the Multitexture extension with Voodoo cards with more than
one TMU, and texture function isn't GL_MODULATE;
- Point size is != 1.0 or point params vector != (1.0,0.0,0.0);
- Line width != 1.0 or using stipple lines.
- Using polygon offset or stipple polygons;
NOTE: this is list is not yet complete.
Hints and Special Features:
---------------------------
- Under Linux and with a Voodoo Graphics board, you can use
XMesaSetFXmode(XMESA_FX_FULLSCREEN or XMESA_FX_WINDOW) in order to
switch on the fly between fullscreen rendering and the in-window-rendering
hack.
- The driver is able to use all the texture memory available: 2/4MB on
Voodoo1 boards and 8MB (!) on high-end Voodoo1 and Voodoo2 boards.
- Trilinear filtering is fully supported on Voodoo boards with two TMUs
(high-end Voodoo1 boards and Voodoo2 boards). When only one TMU is
available the driver fallback to bilinear filter also if you ask
for trilinear filtering.
- The Voodoo driver support multiple Voodoo Graphics boards in the
some PC. Using this feature, you can write applications that use
multiple monitors, videoprojectors or HMDs for the output. See
Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one
context for each board.
- The v0.19 introduces a new powerful texture memory manager: the
texture memory is used as a cache of the set of all defined texture
maps. You can now define several MBs of texture maps also with a 2MB
of texture memory (the texture memory manager will do automatically
all the swap out/swap in
texture memory work). The new texture memory manager has also
solved a lot of other bugs/no specs compliance/problems
related to the texture memory usage.
- Use triangles and quads strip: they are a LOT faster than sparse
triangles and quads.
- The Voodoo driver supports the GL_EXT_paletted_texture. it works
only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
is ignored because this is a limitation of the current Glide
version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
a demo of this extension.
- The Voodoo driver directly supports 3Dfx Global Palette extension.
It was written for GLQuake and I think that it isn't a good idea
to use this extension for any other purpose (it is a trick). See
Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension.
- The Voodoo driver chooses the screen resolution according to the
requested window size. If you open a 640x480 window, you will get
a 640x480 screen resolution, if you open a 800x600 window, you
will get a 800x600 screen resolution, etc.
Most GLUT demos support the '-geometry' option, so you can choose
the screen resolution: 'tunnel -geometry 800x600'.
Clearly, you Voodoo board must have enough framebuffer RAM (otherwise
the window creation will fail).
- The glGetString(GL_RENDERER) returns more information
about the hardware configuration: "Mesa Glide <version>
<Voodoo_Graphics|Voodoo_Rush|UNKNOWN> <num> CARD/<num> FB/
<num> TM/<num> TMU/<NOSLI|SLI>"
where: <num> CARD is the card used for the current context,
<num> FB is the number of MB for the framebuffer,
<num> TM is the number of MB for the texture memory,
<num> TMU is the number of TMU. You can try to run
Mesa/demos/glinfo in order to have an example of the output.
Did you find a lot BUGs and problems ? Good, send me an email.
FAQ:
----
For a complete FAQ check the Bernd Kreimeier's Linux 3Dfx HOWTO
available at http://www.gamers.org/dEngine/xf3D (it includes also
a lot of informations not strictly related to Linux, so it can be
useful also if you don't use Linux)
1. What is 3Dfx?
3Dfx Interactive, Inc. is the company which builds the VooDoo 3-D graphics
chipset (and others) used in popular PC cards such as the Diamond Monster 3D
and the Orchid Righteous 3D (more informations at http://www.3dfx.com).
2. What is Glide?
Glide is a "thin" programming interface for the 3Dfx hardware. It was
originally written for Windows/Intel but has been ported to Linux/Intel
by Daryll Strauss.
3Dfx, Inc. should be applauded for allowing the Linux version of Glide
to be written.
You can directly program with the Glide library if you wish. You can
obtain Glide from the "Developer" section of the 3Dfx website: www.3dfx.com
There's a Linux/Glide newsgroup at news://news.3dfx.com/3dfx.glide.linux
3. What is fxmesa?
"fxmesa" is the name of the Mesa device driver for the 3Dfx Glide library.
It was written by David Bucciarelli and others. It works on both Linux
and Windows. Basically, it allows you to write and run OpenGL-style programs
on the 3Dfx hardware.
4. What is GLQuake?
Quake is a very popular game from id software, Inc. See www.idsoftware.com
GLQuake is a version of Quake written for OpenGL. There is now a Linux
version of GLQuake with works with the Mesa/3Dfx/Glide combo.
Here's what you need to run GLQuake on Linux:
PC with 100MHz Pentium or better
a 3Dfx-based card
Mesa 3.1 libraries: libMesaGL.so libMesaGLU.so
Glide 2.4 libraries: libglide2x.so libtexus.so
GLQuake for Linux.
Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory
in order to test 'MesaQuake'.
5. What is GLUT?
GLUT is Mark Kilgard's OpenGL Utility Toolkit. It provides an API for
writing portable OpenGL programs with support for multiple windows, pop-
up menus, event handling, etc.
Check the Mark's home page for more informations (http://reality.sgi.com/mjk_asd).
Every OpenGL programmer should check out GLUT.
GLUT on Linux uses GLX.
6. What is GLX?
GLX is the OpenGL extension to the X Window System. I defines both a
programming API (glX*() functions) and a network protocol. Mesa implements
an emulation of GLX on Linux. A real GLX implementation would requires
hooks into the X server. The 3Dfx hardware can be used with GLX-based
programs via the MESA_GLX_FX environment variable.
7. Is the Voodoo driver able to use the 4Mb texture memory of
the Pure3D boards ?
Yes, the Voodoo driver v0.20 includes the support for Voodoo
Graphics boards with more than 2Mb of texture memory.
8. Do the Voodoo driver support the Voodoo Rush under Windows ?
Yes, Diego Picciani has developed the support for the Voodoo
Rush but David Bucciarelli has a Pure3D and a Monster3D and Brian Paul
has a Monster3D, so the new versions of the Mesa/Voodoo sometime are
not tested with the Voodoo Rush.
9. Do the Voodoo driver support the Voodoo Rush under Linux ?
No because the Linux Glide doesn't (yet) support the Voodoo Rush.
10. Can I sell my Mesa/Voodoo based software and include
a binary copy of the Mesa in order to make the software
working out of the box ?
Yes.
11. Which is the best make target for compiling the Mesa for
Linux GLQuake ('make linux-glide', 'make linux-386-glide', etc.) ?
'make linux-386-opt-glide' for Voodoo1 and 'make linux-386-opt-V2-glide'
for Voodoo2 boards because it doesn't include the '-fPIC'
option (4-5% faster).
12. Can I use a Mesa compiled with a 'make linux-386-opt-V2-glide'
for my applications/programs/demos ?
Yes, there is only one constrain: you can't run two Mesa applications
at the some time. This isn't a big issue with the today Voodoo Graphics.
Thanks to:
----------
Henri Fousse (he has written several parts of the v0.15 and the old GLUT
emulator for Win);
Diego Picciani (he has developed all the Voodoo Rush support and the wgl
emulator);
Daryll Strauss (for the Linux Glide and the first Linux support);
Brian Paul (of course);
Dave 'Zoid' Kirsch (for the Linux GLQuake and Linux Quake2test/Q2 ports)
Bernd Kreimeier (for the Linux 3Dfx HOWTO and for pushing companies to offer
a better Linux support)
3Dfx and Quantum3D (for actively supporting Linux)
The most update places where find Mesa VooDoo driver related informations are
the Mesa mailing list and my driver WEB page
(http://www-hmw.caribel.pisa.it/fxmesa/index.shtml)
David Bucciarelli (davibu@tin.it)
Humanware s.r.l.
Via XXIV Maggio 62
Pisa, Italy
Tel./Fax +39-50-554108
email: info.hmw@plus.it
www: www-hmw.caribel.pisa.it

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AMIGA AMIWIN PORT of MESA: THE OPENGL SOFTWARE EMULATION
========================================================
Port by Victor Ng-Thow-Hing (victorng@dgp.toronto.edu)
Original Author (Brian Paul (brianp@ssec.wisc.edu)
Dec.1 , 1995: Port of release Mesa 1.2.5
- Modifications made to minimize changes to Mesa distribution.
Nov.25, 1995: Port of release Mesa 1.2.4
HISTORY
=======
As a 3D graphics progammer, I was increasingly frustrated to see OpenGL
appearing on so many platforms EXCEPT the Amiga. Up to now, the task
of porting OpenGL directly from native Amiga drawing routines seemed like
a daunting task. However, two important events made this port possible.
First of all, Brian Paul wrote Mesa, the OpenGL software emulator that
can be found on many platforms - except the Amiga and Atari (who cares
about the latter!). This was pretty ironic considering that Mesa was
originally prototyped on an Amiga! The second great event was when
Holger Kruse developed AmiWin, the X11R6 server for the Amiga (definitely
register for this great piece of software) and released a development kit
so one could compile X programs with SAS/C.
Since Mesa had X routines as its primitive drawing operations, this made
a marriage of Mesa and Amiwin feasible. I copied over the sources from
an ftp site, played with the code, wrote some Smakefiles, and voila,
I had OpenGL programs displaying on my Amiga.
Although the speed is nothing to be impressed about, this port can be
potentially useful to those who want to quickly test their code in
wireframe or perhaps learn more about programming with the OpenGL API.
I hope Amiga developers will continue to write excellent software for
their machine, especially more X clients for Amiwin. If you have any
solutions so some of my problems in the porting notes, please send me
some email!
See you around,
Vic.
HOW TO CREATE THE LIBRARIES AND SAMPLE CODE
===========================================
Just run the shell script mklib.amiwin in the mesa directory. This will
make all the libraries and copy them into the mesa/lib directory. If you
don't want to compile everything, just go to the desired directory and
type smake in that directory.
Change any of the variables in the smakefiles as necessary. You will REQUIRE
the Amiwin development kit to compile these libraries since you need X11.LIB
and the shareable X libraries. Some examples require the AmiTCP4.0
net.lib static link library and related header files for unix related
header files and functions like sleep().
HOW TO USE THE MESA LIBRARIES
=============================
Study the Smakefiles in the demos, samples and book directories for the
proper SAS/C options and linkable libraries to use. Basically aux calls
require Mesaaux.LIB, gl calls require MesaGL.LIB, glu calls MesaGLU.LIB,
tk calls Mesatk.LIB. There is a preliminary port of MesaGLUT.LIB toolkit
available in the lib directory with the other Mesa libraries. However,
it seems to cause crashes on some of the sample code. Someone else may want
to attempt a more stable port.
PORTING NOTES TO AMIWIN
=======================
My strategy of porting was to leave as much of the code untouched as
possible. I surrounded any amiga specific changes with
#ifdef AMIWIN ... #endif or #ifndef AMIWIN ... #endif preprocessor
symbols. The code was ported on an Amiga 2000, with Fusion 40 accelerator
and a Picasso II graphics card. The SAS/C 6.56 compiler was used, with
the AmiWin 2.16 X development kit.
All compilations were done for a 68040 CPU with 68882 math coprocessor for
maximum speed. Please edit the smakefile for other compilers.
I wrote smakefiles for the directories I ported. I omitted the Windows
and Widgets directories. The former is for MS Windows and the latter
requires Motif, which is not easily available for the Amiga.
Here are the changes I did per directory:
* mesa
Nov. 25, 1995 v 1.2.4
- added a mklib.amiwin shell script that will make all the libraries and
sample code for Mesa
- created this readme file: readme.AMIGA
* mesa/include
Dec. 1, 1995 v 1.2.5
- added the following to GL/xmesa.h
#ifdef AMIWIN
#include <pragmas/xlib_pragmas.h>
extern struct Library *XLibBase;
#endif
NET CHANGE: xmesa.h
* mesa/src
Nov. 25, 1995 v 1.2.4
- added the necessary pragma calls for X functions to the following:
xmesa1.c, xmesa2.c, xmesa3.c, xfonts.c, glx.c
This prevents undefined symbols errors during the linking phase for
X library calls
- created smakefile
Dec. 1, 1995 v 1.2.5
- removed AMIWIN includes from xmesa1.c, xmesa2.c, xmesa3.c, xfonts.c,
glx.c since they are now defined in include/GL/xmesa.h
NET CHANGE: smakefile
* mesa/src-tk
Nov. 25, 1995 v 1.2.4
- added the necessary pragma calls for X functions to the following:
private.h
- created smakefile
Dec. 1, 1995 v 1.2.5
- removed AMIWIN includes from private.h since it is now defined in
include/GL/xmesa.h
NET CHANGE: smakefile
* mesa/src-glu
Nov. 25, 1995 v 1.2.4
- created smakefile
NET CHANGE: smakefile
* mesa/src-aux
Nov. 25, 1995 v 1.2.4
- added the necessary pragma calls for X functions to the following:
glaux.c
- created smakefile
NET CHANGE: glaux.c, smakefile
* mesa/demos
Nov. 25, 1995 v 1.2.4
- added the necessary pragma calls for X functions to the following:
xdemo.c, glxdemo.c, offset.c
- created smakefile
- put #ifndef AMIWIN ... #endif around sleep() calls in xdemo.c since
they are not part of AmigaDOS.
Dec. 1, 1995 v 1.2.5
- removed AMIWIN defines from xdemo.c, glxdemo.c, offset.c since
already defined in include/GL/xmesa.h
- modified Smakefile to include header and includes from the AmiTCP4.0
net.lib linkable library to provide unix-compatible sys/time.h and
the sleep() function
- removed AMIWIN defines in xdemo.c since sleep() now defined
NET CHANGE: smakefile
* mesa/samples
Nov. 25, 1995 v 1.2.4
- added the necessary pragma calls for X functions to the following:
oglinfo.c
- created smakefile
- put #ifndef AMIWIN ... #endif around sleep() in blendxor.c
- removed olympic from smakefile targets since <sys/time.h> not defined
Dec. 1, 1995 v 1.2.5
- removed AMIWIN defines from oglinfo.c, since already defined in
include/GL/xmesa.h
- modified Smakefile to include header and includes from the AmiTCP4.0
net.lib linkable library to provide unix-compatible sys/time.h and
the sleep() function
- removed AMIWIN defines in blendxor.c for sleep()
- added AMIWIN defines around _MACHTEN_ in olympic.c since xrandom()
functions are not defined in any libraries
- added olympic back into the Smakefile targets
NET CHANGE: smakefile, olympic.c
* mesa/book
Nov. 25, 1995 v 1.2.4
- created smakefile
- removed accpersp and dof from smakefile targets since the SAS/C compile seems to
confuse the near,far variables with near/far memory models.
NET CHANGE: smakefile
* mesa/windows
Dec. 1, 1995 v 1.2.5
- Removed directory to save space since this is only needed for Windows based
machines.

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Mesa / BeOS Information
* Introduction
Brian Paul added in Mesa 3.1 a driver for BeOS R4.5 operating system.
This driver implements a clone of the BGLView class. This class,
derived from BView, allows OpenGL rendering into any BeOS window. His
driver was updated in Mesa 4.1 and again in version 6.1 by Philippe
Houdoin, who's maintaining this driver since.
Any application which uses the BGLView should be able to use Mesa
instead of Be's OpenGL without changing any code.
Since Be's OpenGL implementation (as of R5) is basically just the
SGI sample implementation, it's pretty slow. You'll see that Mesa
is considerably faster.
* Source Code
The source code for the driver is in src/mesa/drivers/beos/ directory.
It's not 100% finished at this time but many GLUT-based demos are
working. No optimizations have been made at this time.
* Compiling
Since Mesa 6.x, it can be build under BeOS with both the R5 builtin gcc version
or more recent gcc versions available for BeOS, like this gcc version 2.95.3 for BeOS
you can find at http://www.bebits.com/app/2157.
Anyway, keep in mind that to take full advantage of Mesa x86 optimizations, you better
want to use gcc 2.95.3 or sooner versions...
To build Mesa-powered BeOS libGL.so version, open an Terminal window,
move to Mesa root folder and type this command:
$ make beos
Note that the "beos" argument is only needed the first time to setup build config.
Next times, typing "make" will be enough.
When it finishes the Mesa based libGL.so library for
BeOS will be in the lib/ directory, along libglut.so library.
Several demo/test programs should have been build too under progs/* folders.
If it stop when building one of the progs/* programs, you may want to ignore it
and force make to move on next target by adding the -k make option:
$ cd progs
$ make -k
To install it as Be's default libGL.so replacement, put it in your
/boot/home/config/lib/ directory. All your GL/GLUT apps will use
the Mesa based then.
By default, it build a non-debug version library.
The x86 (MMX, SSE and 3DNOW) optimizations are also supported for x86 target.
For PowerPC BeOS flavor, sorry, Mesa don't have ppc (Altivec) optimizations
yet.
To build a DEBUG version, type instead this :
$ DEBUG=1 make
* Example Programs
Look under progs/beos/ for some BGLView-based programs.
You should find under progs/samples and progs/redbook directories GLUT-based programs too.
They all should have been compiled along with the Mesa library.
* GLUT
A beta version of GLUT 3.7 port for BeOS, made by Jake Hamby, can be found at
http://anobject.com/jehamby/Code/Glut-3.7-x86.zip.
This is the version currently included in Mesa source code, and
build in lib/libglut.so.
A previous 3.5 version of this GLUT BeOS port used to be available at
http://home.beoscentral.com/jehamby/Glut-3.5-x86.zip.
They're special versions of GLUT for the BeOS platform. I don't
believe Mark Kilgard's normal GLUT distribution includes BeOS
support.
* Special Features
Mesa's implementation of the BGLView class has an extra member
function: CopySubBufferMESA(). It basically works like SwapBuffers()
but it only copies a sub region from the back buffer to the front
buffer. This is a useful optimization for some applications.
If you use this method in your code be sure that you check at runtime
that you're actually using Mesa (with glGetString) so you don't
cause a fatal error when running with Be's OpenGL.
* Work Left To Do
- BDirectWindow single buffering support is not implemented yet.
- Color index mode is not implemented yet.
- Reading pixels from the front buffer not implemented yet.
- There is also a BGLScreen class in BeOS for full-screen OpenGL rendering.
This should also be implemented for Mesa.
- Multiple renderers add-ons support, first step toward hardware acceleration
support.
* Other contributors to this BeOS port
Jake Hamby jhamby <at> anobject <dot> com
Marcin Konicki ahwayakchih <at> neoni <dot> net
Francois Revol revol <at> free <dot> fr
Nathan Whitehorn nathanw <at> uchicago <dot> edu
* Older BeOS Driver
Mesa 2.6 had an earlier BeOS driver. It was based on Mesa's Off-screen
rendering interface, not BGLView. If you're interested in the older
driver you should get Mesa 2.6.
* BeOS and Glide
Mesa 3.0 supported the 3Dfx/Glide library on Beos. Download Mesa 3.0
if interested. Ideally, the 3Dfx/Glide support should be updated to
work with the new Mesa 3.1 BGLView implementation.
The Glide library hasn't been updated for BeOS R4 and newer, to my knowledge,
as of February, 1999.
----------------------------------------------------------------------

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Mesa 6.5 DOS/DJGPP Port v1.8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Description:
~~~~~~~~~~~~
Well, guess what... this is the DOS port of Mesa 6.5, for DJGPP fans... Whoa!
The driver uses OSMesa to draw off screen, and then blits the buffer. This is
not terribly efficient, and has some drawbacks, but saves maintenance costs.
Legal:
~~~~~~
Mesa copyright applies.
Installation:
~~~~~~~~~~~~~
Unzip and type:
make -f Makefile.DJ [OPTIONS...]
Available options:
Environment variables:
CPU optimize for the given processor.
default = pentium
GLIDE path to Glide3 SDK; used with FX.
default = $(TOP)/glide3
FX=1 build for 3dfx Glide3. Note that this disables
compilation of most DMesa code and requires fxMesa.
As a consequence, you'll need the DJGPP Glide3
library to build any application.
default = no
X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
default = no
Targets:
all: build everything
libgl: build GL
libglu: build GLU
libglut: build GLUT
clean: remove object files
realclean: remove all generated files
Tested on:
Video card: Radeon 9500
DJGPP: djdev 2.04 + gcc v4.1.0 + make v3.80
OS: DOS, Win98SE, WinXP (using Videoport driver)
FAQ:
~~~~
1. Compilation
Q) `make' barfs and exits because it cannot find some stupid file.
A) You need LFN support.
A) When compiling for Glide (FX=1), pay attention to Glide path.
Q) Libraries built OK, but linker complains about `vsnprintf' every time I
compile some demo.
A) Upgrade to DJGPP 2.04.
A) Add `vsnprintf.c' to the CORE_SOURCES in `src/Makefile.DJ' (untested!).
A) Patch `src/mesa/main/imports.c' with the following line:
#define vsnprintf(buf, max, fmt, arg) vsprintf(buf, fmt, arg)
This hack should be safe in 90% of the cases, but if anything goes wrong,
don't come back to me crying.
Q) `make' complains about DXE3 or something, yet it builds the libraries.
A) DXE3 refers to the DJGPP dynamic modules. You'll need either the latest
DJGPP distro, or download the separate package from my web page. Read the
DXE3 documentation on how to use them.
A) When compiling for Glide (FX=1), make sure `glide3x.dxe' can be found in
LD_LIBRARY_PATH (or top `lib' directory).
2. Using Mesa for DJGPP
Q) Every test I tried crashes badly.
A) If you have compiled with SSE and you're running under plain DOS, you
have to disable SSE at run-time. See environment variables below.
Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
A) Is that a question? If you have a 3dfx Voodoo (any model), you're
lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
If you haven't, sorry; everything is done in software.
Q) I tried to set refresh rate w/ DMesa, but without success.
A) Refresh rate control works only for VESA 3.0 and the 3dfx driver (in
which case FX_GLIDE_REFRESH will be overwritten if it is defined and
is not 0).
Q) I made a simple application and it does nothing. It exits right away. Not
even a blank screen.
A) Software drivers (VESA/VGA/NUL) must to be constructed as single-buffered
visuals. However, DMesaSwapBuffers must be called to get any output.
A) Another weird "feature" is that buffer width must be multiple of 8 (I'm a
lazy programmer and I found that the easiest way to keep buffer handling
at peak performance ;-).
Q) I'm getting a "bad font!" fatal error.
A) Always use GLUT_STROKE_* and GLUT_BITMAP_* constants when dealing with
GLUT fonts. If you're using `glut.dxe', then make sure GLUT_STROKE_* and
GLUT_BITMAP_* are mapped to integer constants, not to the actual font
address (same mechanism used for Win32 _DLL).
Q) What is NUL driver good for, if I don't get any output at all?
A) For debugging. The NUL driver is very much like OSMesa. Everything is
done just the same as VESA/VGA drivers, only it doesn't touch your video
hardware. You can query the actual buffer by issuing:
DMesaGetIntegerv(DMESA_GET_BUFFER_ADDR, &buffer);
and dump it to a file.
Q) How do I query for a list of available video modes to choose as a visual?
A) This is an ugly hack, for which I'm sure I'll burn in hell.
First, query for a list of modes:
n = DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, NULL);
If `n' is strictly positive, you allocate an array of pointers to a given
struct (which is guaranteed to be extended only - not changed in future):
struct {
int xres, yres;
int bpp;
} **l = malloc(n * sizeof(void *));
Now pass the newly allocated buffer to fill in:
DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, (GLint *)l);
And collect the info:
for (i = 0; i < n; i++) {
printf("%dx%d:%d\n", l[i]->xres, l[i]->yres, l[i]->bpp);
}
Q) The GLUT is incomplete.
A) See below.
libGLUT (the toolkit):
~~~~~~~~~~~~~~~~~~~~~~
Well, this "skeletal" GLUT implementation was taken from AllegGL project and
heavily changed. Thanks should go to Bernhard Tschirren, Mark Kilgard, Brian
Paul and probably others (or probably not ;-). GLUT functionality will be
extended only on an "as needed" basis.
GLUT talks to hardware via PC_HW package which was put together from various
pieces I wrote long time ago. It consists from the keyboard, mouse and timer
drivers.
My keyboard driver used only scancodes; as GLUT requires ASCII values for keys,
I borrowed the translation tables (and maybe more) from Allegro -- many thanks
to Shawn Hargreaves et co. Ctrl-Alt-Del (plus Ctrl-Alt-End, for Windows users)
will shut down the GLUT engine unconditionally: it will raise SIGINT, which in
turn will (hopefully) call the destructors, thus cleaning up your/my mess ;-)
NB: since the DJGPP guys ensured signal handlers won't go beyond program's
space (and since dynamic modules shall) the SIGINT can't be hooked (well, it
can, but it is useless), therefore you must live with the 'Exiting due to
signal SIGINT' message...
The mouse driver is far from complete (lack of drawing, etc), but is enough to
make almost all the demos work. Supports the CuteMouse WheelAPI.
The timer is pretty versatile for it supports multiple timers with different
frequencies. While not being the most accurate timer in the known universe, I
think it's OK. Take this example: you have timer A with a very high rate, and
then you have timer B with very low rate compared to A; now, A ticks OK, but
timer B will probably loose precision!
As an addition, stdout and stderr are redirected and dumped upon exit. This
means that `printf' can be safely called during graphics. A bit of a hack, I
know, because all messages come in bulk, but I think it's better than nothing.
"Borrowed" from LIBRHUTI (Robert Hoehne).
Window creating defaults: (0, 0, 300, 300), 16bpp. However, the video mode is
chosen in such a way that first window will fit. If you need high resolution
with small windows, set initial position far to the right (or way down); then
you can move them back to any position right before the main loop.
Environment variables:
~~~~~~~~~~~~~~~~~~~~~~
DMESA_NULDRV - (any value) force NUL driver
GLUT_FPS - print frames/second statistics to stderr
MESA_NO_SSE - (any value) safe option under pure DOS
DMESA_GLUT_REFRESH - set vertical screen refresh rate (VESA3)
DMESA_GLUT_BPP - set default bits per pixel (VGA needs 8)
DMESA_GLUT_ALPHA - set default alpha bits (8)
DMESA_GLUT_DEPTH - set default depth bits (16)
DMESA_GLUT_STENCIL - set default stencil bits (8)
DMESA_GLUT_ACCUM - set default accum bits (16)
History:
~~~~~~~~
v1.0 (mar-2002)
initial release
v1.1 (sep-2002)
+ added 3dfx Glide3 support
+ added refresh rate control
+ added fonts in GLUT
* lots of minor changes
v1.2 (nov-2002)
* synced w/ Mesa-4.1
- removed dmesadxe.h
v1.3 (mar-2003)
+ enabled OpenGL 1.4 support
+ added MMX clear/blit routines
+ enabled SGI's GLU compilation
+ added samples makefile
+ added new GLUT functions
+ added color-index modes
+ added Matrox Millennium MGA2064W driver
+ added 8bit FakeColor (thanks to Neil Funk)
+ added VGA support (to keep Ben Decker happy)
! fixed some compilation errors (reported by Chan Kar Heng)
* optimized driver for faster callback access... yeah, right :)
* overhauled virtual buffer and internal video drivers
* better fxMesa integration
* revamped GLUT
* switched to DXE3
v1.4 (dec-2003)
+ enabled GLUT fonts with DXE
+ truly added multi-window support in GLUT (for Adrian Woodward)
* accomodated makefiles with the new sourcetree
* fixed some ALPHA issues
* minor changes to PC_HW/timer interface
x hacked and slashed the 3dfx driver (w/ help from Hiroshi Morii)
v1.5 (jan-2004)
+ added interface to query available "visuals" (GLFW - Marcus Geelnard)
+ added GLUT timer callback
- removed Matrox Millennium MGA2064W driver
x more changes to the 3dfx driver
v1.6 (aug-2004)
+ implemented NUL driver
+ added DMesaGetProcAddress and glutGetProcAddress
* reorganized fxMesa wrapper to handle multiple contexts
! fixed a horrible bug in VGA initialization routine
! fixed partial clears
v1.7 (???-2005)
+ enabled OpenGL 2.0 support
+ added support for sw texture compression
+ added FreeGLUT specific functions
* no more GLX sources in DOS GLUT
* made GLUT timer callbacks less accurate but safer
v1.8 (apr-2006)
* killed lots of code, the driver is now a front-end to OSMesa
* fixed problem with WinNT (http://www.volny.cz/martin.sulak/)
- removed 3dfx Glide3 support (temporarily?)
Contact:
~~~~~~~~
Name: Daniel Borca
E-mail: dborca@users.sourceforge.net
WWW: http://www.geocities.com/dborca/

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GGIMesa for LibGGI 2.x
Requirements:
-------------
LibGGI 2.0 or greater
Installation:
-------------
To install GGIMesa, follow the instructions in INSTALL.GNU. If you
wish to install GGIGLUT as well, first install GGIMesa and then run
make
make install (must be root)
in ggi/ggiglut.
Notes:
------
* Set the environment variables GGIMESA_DEBUG and/or GGIGLUT_DEBUG
to 255 to see lots of debugging output.
* GGIGLUT contains support for all of the GLUT 3.6 API except for the
high-level primitive drawing functions, but many of the functions (in
particular the menu drawing functions) are just stubs.

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Mesa 3.0 for LynxOS builds in the following way:
make lynxos
This will build all the libraries and demo applications. You should have
around 400 megabytes free for everything since everything is done with
static
libraries.
Before using this make file however, you should perform the following
actions:
0) cd to the Mesa-3.0 directory
1) Copy the GL directory under the include directory to /usr/include.
2) Copy the files in the lib directory to /lib.
3) Make links so that the Mesa libraries look like ordinary OpenGL
libraries
in /lib. This is important for compatibility with other OpenGL apps. This
is done as follows:
cd /lib
ln -s libMesaGL.a libGL.a
ln -s libMesaGLU.a libGLU.a
Mesa 3.0 includes the GLUT (GL Utility Toolkit) by default.
The demo applications are done using this toolkit.
Mesa makefiles for building their apps could be used as well, but the
following one is much more concise. Note that the order of the X libraries
is important to the linker so that all symbols get resolved correctly.
Changing the order may result in having to list a library twice to make
sure all linkages are made correctly.
----cut here for Makefile -----
FILES = your_app.x
SPECIAL_INCLUDES = -I/usr/include/GL
SPECIAL_CFLAGS = -g -ansi -pedantic -funroll-loops -ffast-math -DSHM
SPECIAL_LIBS = -lglut -lGLU -lGL -lm -L/usr/X11/lib -lXext -lXmu -lXi \
-lX11 -lbsd -g
STANDARD_OFILES = $(FILES:.x=.o)
%.o: %.c
gcc -c $(SPECIAL_CFLAGS) $(SPECIAL_INCLUDES) $< -o $@
all: $(STANDARD_OFILES)
gcc -o your_app $(STANDARD_OFILES) $(SPECIAL_LIBS)
----cut here for Makefile-----
I have tested Mesa under LynxOS 3.0 and 3.01. It should build fine under
other
versions as well. Note, however, that LynxOS versions prior to 3.0 are not
binary compatible, so you will have to rebuild from source.
Vik Sohal
vik@lynx.com
January 13, 1999

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Mesa 6.1 for MinGW32
~~~~~~~~~~~~~~~~~~~~
Quick & dirty start:
--------------------
mingw32-make -f Makefile.mgw [OPTIONS...]
Look into the corresponding makefiles for further information.
Check README.3DFX to find out how to compile Mesa Glide3 driver
with MinGW32!
*******************************************************************************
The Mingw port for Mesa 3-D Graphics Library was created August 30, 1998 by Paul Garceau.
Updated January 13, 2000; June 3, 2005 -- Paul Garceau <pgarceau@users.sourceforge.net>
DISCLAIMER: I make this port of the Mesa 3-D Graphics Library as a service
to the general public. I can, in no way support or make any guarantee that the
build will work for your system.
Acknowledgements:
Daniel Borca, whose work and commitment to maintaining the Mingw port of the Mesa 3-D Graphics Library has been, and will continue to be greatly appreciated by an overworked and underpaid developer such as myself.
Without the creative inspiration and personal commitment provided by Mumit Khan, Jan-Jaap Vanderhagen and Colin Peters, Mingw would never have existed. Acknowledgements also need to be given to all of the developers who have worked on Mingw, Mesa and Msys over the years.
Last, but certainly far from the least, Brian Paul, who has dedicated at least the last seven or eight years of his life to making Mesa 3-D Graphics Library what it is today and managing the development for all of those years.
*********************************************************************************
Greetings,
Feel free to modify or change things related to the Mingw build as you see fit, just remember that, the author of the current build may not be able to support any modifications you might want to make to the files which have been included for the build.
Mesa core components are licensed under XFree-86 (for more on licensing of Mesa 3-D Graphics Library, check out the Mesa homepage (http://www.mesa3d.org).
The Mingw generated libraries themselves are licensed under the GNU-LGPL license. Source code for Mingw can be found at http://www.mingw.org. For licensing terms on Mingw, please visit http://www.mingw.org.
It is recommended that you use the latest "stable" release of Mingw. "Candidates" are beta testing distributions for Mingw. Mingw is available at http://www.mingw.org.
This build has been tested under WinNT4/SP6. Win9x and WinNT5 remain untested by me. I have not tested any of the demos included with Mesa3d.
Installation:
This readme assumes that you already have extracted the necessary files to a working directory/folder that Mingw can use to build the Mesa3D libraries and that you know where that directory/folder is located on your Windows system. If you have any questions about how to set things up properly which is specific to Mesa3D, the folks on the Mesa3D mailing lists (http://www.mesa3d.org) would probably be happy to assist you. Also you can probably ask anyone on the Mingw mailing lists for any questions specific to Mingw (http://www.mingw.org)
Targets and Environment variables used for Mingw build:
Before going into the actual build of the libraries, here is a list of available targets for the make process:
"all" or "libgl" -- this target will build libopengl.a, a static library. It will not build the demos, etc.
clean -- this target will clean up most of the Mesa 3-D Graphics Library/object code from your hard drive.
realclean -- this target will clean up all of the Mesa 3D Graphics Library and the Mesa object code that it can find.
Environment Variables:
The environment variables are used to determine what sort of graphics driver support needs to be included in the finished Mesa 3-D Graphics Library.
GLIDE path to Glide3 SDK; used with FX.
default = $(TOP)/glide3
FX=1 build for 3dfx Glide3. Note that this disables
compilation of most WMesa code and requires fxMesa.
As a consequence, you'll need the Win32 Glide3
library to build any application.
default = no
ICD=1 build the installable client driver interface
(windows opengl driver interface)
default = no
X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
default = no
Running the Build:
Launch Mingw.
From the Windows Command Prompt:
Set Environment Variables (as needed).
"cd" to your Mesa3D 'root' directory.
Enter "mingw32-make -f makefile.mgw <target>
That's all there is to it.
Enjoy!
Paul G. <pgarceau@users.sourceforge.net>
Daniel Borca <dborca@users.sourceforge.net>
******This section is added by Heromyth <zxpmyth@yahoo.com.cn>*************
====================
Updated on 2007-7-21
====================
Notice:
1) The generated DLLs are *not* compatible with the ones built
with the other compilers like VC8, especially for GLUT.
2) Although more tests are needed, it can be used individually!
3) You can set the options about whether using STDCALL to build MESA. The
config file is <Mesa3D-root>\configs\config.mgw. The default setting is that:
ALL_USING_STDCALL = 1
, which means using STDCALL to build MESA.
4) Of course, you can MESA without using STDCALL,I like this:)
The setting is :
ALL_USING_STDCALL = 0
To do this, however, you must modify wingdi.h which is in MingW's include dir.
For example, run:
notepad C:\MingW\include\wingdi.h
, and delete all the lines where all the wgl*() functions are. Because they would
be conflicted with the ones in <Mesa3D-root>\include\GL\mesa_wgl.h.
>>>>>>>>>> Conflicted Functions List >>>>>>>>>>
WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC,HGLRC,UINT);
WINGDIAPI HGLRC WINAPI wglCreateContext(HDC);
WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC,int);
WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC);
WINGDIAPI BOOL WINAPI wglDescribeLayerPlane(HDC,int,int,UINT,LPLAYERPLANEDESCRIPTOR);
WINGDIAPI HGLRC WINAPI wglGetCurrentContext(void);
WINGDIAPI HDC WINAPI wglGetCurrentDC(void);
WINGDIAPI int WINAPI wglGetLayerPaletteEntries(HDC,int,int,int,COLORREF*);
WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR);
WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC,HGLRC);
WINGDIAPI BOOL WINAPI wglRealizeLayerPalette(HDC,int,BOOL);
WINGDIAPI int WINAPI wglSetLayerPaletteEntries(HDC,int,int,int,const COLORREF*);
WINGDIAPI BOOL WINAPI wglShareLists(HGLRC,HGLRC);
WINGDIAPI BOOL WINAPI wglSwapLayerBuffers(HDC,UINT);
WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC,DWORD,DWORD,DWORD);
WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC,DWORD,DWORD,DWORD);
WINGDIAPI BOOL WINAPI wglUseFontOutlinesA(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
WINGDIAPI BOOL WINAPI wglUseFontOutlinesW(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
====================
Updated on 2007-7-22
====================
I havn't thought that I would find a better way to solve my problems so soon.
I changed the method in which the import-libs and DLLs are made. After this update,
the DLLs of MESA are more optimized and more compatible.
It seems that there is no need to keep the building way of 'NO-STDCALL'.The
way of USING_STDCALL is so nice! The file <Mesa3D-root>\configs\config.mgw is
also not needed, and can be deleted safely!
*********************************************************************************

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The NeXT support has now been incorporated into the OpenStep support.
You can build NeXT libraries simply by typing "make next", though before
linking they will need to be ranlib'd by hand. For more information see
the README.OpenStep file, together with the README files in OpenStep/Old_Demos.
-Pete French. (pete@ohm.york.ac.uk) 28/5/1998

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