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Author SHA1 Message Date
Emil Velikov
52bd154980 docs: Add sha256 sums for the 10.2.9 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-12 21:05:07 +01:00
Emil Velikov
9f1149876f Add release notes for the 10.2.9 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-12 19:06:25 +01:00
Emil Velikov
b797208e6c Update VERSION to 10.2.9
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-12 18:54:11 +01:00
Thomas Hellstrom
8200c621a7 st/xa: Fix regression in xa_yuv_planar_blit()
Commit "st/xa: scissor to help tilers" broke xa_yuv_planar_blit() and vmwgfx
textured video. Fix this by implementing scissors also in the yuv draw path.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Cc: Rob Clark <robclark@freedesktop.org>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 46537f1d03)
2014-10-03 01:09:59 +01:00
Marek Olšák
44dd7cbd52 st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables
Some users don't understand that these variables can break OpenGL.
The general is rule is that if an app supports MSAA, you mustn't use
GALLIUM_MSAA.

For example, if an app has an 8xMSAA FBO and GALLIUM_MSAA=4
is set, resolving the FBO to the back buffer will be rejected which will look
like this on all gallium drivers:

http://www.phoronix.com/scan.php?page=article&item=amd_radeonsi_msaa

The environment variables also have no effect on modern apps like TF2, but
there is still a performance hit due to wasted bandwidth and VRAM.

In a nutshell, it does more harm than good.

Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 8449121971)
2014-09-28 20:51:19 +01:00
Marek Olšák
bda7518e7c radeonsi: properly destroy the GS copy shader and scratch_bo for compute
Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit dc05a9e4e0)
[Emil Velikov: remove unref scratch_bo, s/si_shader/si_pipe_shader/]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-27 19:10:23 +01:00
Marek Olšák
7d3f6f7995 radeonsi: release GS rings at context destruction
Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 711623f7c8)
[Emil Velikov: s/ring/ring.buffer/]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-27 19:07:55 +01:00
Tom Stellard
907da04eb6 configure.ac: Compute LLVM_VERSION_PATCH using llvm-config
This is the only guaranteed way get the patch level for llvm,
since the define cannot always be found in config.h depending
on the version of llvm or the build system used.

CC: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jonathan Gray <jsg@jsg.id.au>
(cherry picked from commit ec566e0f16)
2014-09-27 17:50:52 +01:00
Ilia Mirkin
18336b99b2 nv50/ir: avoid deleting pseudo instructions too early
What happens is that a SPLIT operation is part of the spill node, and as
a pseudo op, the instruction gets erased after processing its first def.
However the later defs still need to refer to it, so instead delay
deleting until after that whole RA node is done processing.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79462
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0147c10c5f)
2014-09-27 16:25:59 +01:00
Andreas Pokorny
38c5650656 i915: Fix black buffers when importing prime fds
Width and Height of the imported image was never initialized from the
imported bo.

Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Pokorny <andreas.pokorny@canonical.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
(cherry picked from commit df341320c9)
2014-09-27 16:04:03 +01:00
Andreas Pokorny
b4584d9eed egl/drm: expose KHR_image_pixmap extension
This changes enables EGL_KHR_image_pixmap in the egl drm platform, which is implemented
there but has not been advertised yet.

Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Pokorny <andreas.pokorny@canonical.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
(cherry picked from commit 53b614bfd3)

Conflicts:
	src/egl/drivers/dri2/platform_drm.c
2014-09-27 16:04:03 +01:00
Roland Scheidegger
08923a1029 gallivm: fix idiv
ffeb77c7b0 had a typo which turned all signed
integer divisions into unsigned ones. Oops.
This gets us back the 51 little piglits
(all from glsl built-in-functions, fs/vs/gs-op-div-int-ivec2 and similar).

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 5e1fcc6258)
2014-09-27 16:04:03 +01:00
rconde
fc8fc3bfc8 gallivm,tgsi: fix idiv by zero crash
While the result of signed integer division by zero is undefined by glsl
(and doesn't exist with d3d10), we must not crash, so need to make sure we
don't get sigfpe much like udiv already does.
Unlike udiv where we return 0xffffffff (as required by d3d10) there is
no requirement right now to return anything specific so we use zero.

(cherry picked from commit ffeb77c7b0)
Nominated-by: Roland Scheidegger <sroland@vmware.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83570
2014-09-23 00:54:04 +01:00
Emil Velikov
f95fcb1716 docs: Add sha256 sums for the 10.2.8 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-19 19:01:42 +01:00
Emil Velikov
1e2b4120f7 Add release notes for the 10.2.8 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-19 18:41:57 +01:00
Emil Velikov
d2fba17b3d Update VERSION to 10.2.8
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-19 18:21:08 +01:00
Roland Scheidegger
c68183afef gallivm: set mcpu when initializing llvm execution engine
Previously llvm detected cpu features automatically when the execution engine
was created (based on host cpu). This is no longer the case, which meant llvm
was then not able to emit some of the intrinsics we used as we didn't specify
any sse attributes (only on avx supporting systems this was not a problem since
despite at least some llvm versions enabling it anyway we always set this
manually). So, instead of trying to figure out which MAttrs to set just set
MCPU.

This fixes https://bugs.freedesktop.org/show_bug.cgi?id=77493.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
(cherry picked from commit cad60420d5)

Conflicts:
	src/gallium/auxiliary/gallivm/lp_bld_misc.cpp
Nominated-by: Laurent Carlier <lordheavym@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83735
2014-09-17 01:38:40 +01:00
José Fonseca
ff935f267e gallivm: Disable workaround for PR12833 on LLVM 3.2+.
Fixed upstream.

(cherry picked from commit 172ef0c5a5)
Nominated-by: Evangelos Foutras <evangelos@foutrelis.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83735
2014-09-17 01:20:04 +01:00
Richard Sandiford
be5e98ac2b gallivm: Fix uses of 2^24
Fallback cases in lp_bld_arit.c used 2^24 to mean "2 to the power 24",
but in C it's "2 xor 24", i.e. 26.  Fixed by using 1<< instead.

Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 1a65629ccc)
2014-09-17 01:15:40 +01:00
Ilia Mirkin
804e3fc92c nouveau: change internal variables to avoid conflicts with macro args
Reported by Coverity

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b13a4ca3f7)
2014-09-17 01:15:34 +01:00
Ilia Mirkin
6eaa23d1ff nouveau: only enable stencil func if the visual has stencil bits
The _Enabled property already has the relevant information.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3c81de5851)
2014-09-17 01:15:28 +01:00
Ilia Mirkin
e221e797b5 nouveau: only enable the depth test if there actually is a depth buffer
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 79959e5de5)
2014-09-17 01:14:38 +01:00
Maarten Lankhorst
e1c04225c1 nouveau: remove unneeded assert
No idea why it was added, but the code runs fine even on videos
where it triggers.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8ab85bfcd5)
2014-09-17 01:14:31 +01:00
Maarten Lankhorst
768fac116d nouveau: rework reference frame handling
Fixes a regression from "nouveau/vdec: small fixes to h264 handling"

New picking order for frames:
 1. Vidbuf pointer matches.
 2. Take the first kicked ref.
 3. If that fails, take a ref that has a different last_used.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a41aad8431)
2014-09-17 01:14:25 +01:00
Maarten Lankhorst
4027062a3c nouveau: fix MPEG4 hw decoding
Reorder some fields to make I-frame decoding work correctly.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 121ceb38f4)
2014-09-17 01:14:19 +01:00
Maarten Lankhorst
d3c45235b6 nouveau: re-allocate bo's on overflow
The BSP bo might be too small to contain all of the bsp data,
bump its size on overflow. Also bump inter_bo when this happens,
it might be too small otherwise.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f6afed7076)
2014-09-17 01:14:14 +01:00
Jonathan Gray
e475222167 configure.ac: strip _GNU_SOURCE from llvm-config output
Mesa already defines _GNU_SOURCE for glibc based systems and defining
_GNU_SOURCE will break the Mesa build on other systems such as OpenBSD.

_GNU_SOURCE only seems to be included in llvm-config output when
LLVM is built via autoconf and not when it is built by cmake.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
(cherry picked from commit c68073e65f)
2014-09-09 21:29:29 +01:00
Emil Velikov
af2a612912 configure: bail out if building svga without libdrm
With recent commit we removed the NEED_NONNULL_WINSYS checks when
selecting the hardware (inc svga) winsys. svga has only one winsys
that explicitly requires libdrm (via it's bundled version of
vmwgfx_drm.h) but configure.ac never really checks for it.

Add the check early to prevent people from shooting themselves when
they select the driver but lack libdrm.

$ ./autogen.sh --disable-dri --disable-egl --disable-gallium-llvm
--with-dri-drivers=swrast --with-gallium-drivers=svga,swrast

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82539
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 40bb6f9313)
2014-09-09 21:29:28 +01:00
Ilia Mirkin
b8971318e7 nv50/ir: avoid array overrun when checking for supported mods
Reported by Coverity

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 874a9396c5)
2014-09-09 21:29:28 +01:00
Aaron Watry
5750eb3342 gallivm: Fix build after LLVM commit 211259
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit 564821c917)
Nominated-by: Emil Velikov <emil.l.velikov@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83567
2014-09-09 21:29:28 +01:00
Christoph Bumiller
274c5424d0 nvc0/ir: clarify recursion fix to finding first tex uses
This is a simple shader for reproducing the case mentioned:

FRAG
DCL IN[0], GENERIC[0], PERSPECTIVE
DCL OUT[0], COLOR
DCL SAMP[0]
DCL CONST[0]
DCL TEMP[0..1], LOCAL
IMM[0] FLT32 {    0.0000,    -1.0000,     1.0000,     0.0000}
  0: MOV TEMP[0].x, CONST[0].wwww
  1: MOV TEMP[1].x, CONST[0].wwww
  2: BGNLOOP
  3:   IF TEMP[0].xxxx
  4:     BRK
  5:   ENDIF
  6:   ADD TEMP[0].x, TEMP[0], IMM[0].zzzz
  7:   IF CONST[0].xxxx
  8:     TEX TEMP[1].x, CONST[0], SAMP[0], 2D
  9:   ENDIF
 10:   IF CONST[0].zzzz
 11:     MOV TEMP[1].x, CONST[0].zzzz
 12:   ENDIF
 13: ENDLOOP
 14: MOV OUT[0], TEMP[1].xxxx
 15: END

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit ca9ab05d45)
2014-09-09 21:29:28 +01:00
Christoph Bumiller
f10161e477 nv50/ir/util: fix BitSet issues
BitSet::allocate() is being used with the expectation that it would
leave the bitfield untouched if its size hasn't changed, however,
the function always zeroed the last word, which led to obscure bugs
with live set computation.

This also fixes BitSet::resize(), which was broken, but luckily not
being used.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit b9f9e3ce03)
2014-09-09 21:29:28 +01:00
Marek Olšák
3f570286fc st/mesa: use 1.0f as boolean true on drivers without integer support
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82882

Cc: 10.2 10.3 mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 1a00f24751)
[emil velikov: s|consts->|ctx->Const.|]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-09 21:29:21 +01:00
Marek Olšák
9242770724 mesa: set UniformBooleanTrue = 1.0f by default
because NativeIntegers is 0 by default.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82882

Cc: 10.2 10.3 mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit d67db73458)
[emil velikov: s|consts->|ctx->Const.|]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-09 21:28:52 +01:00
Marek Olšák
8e0f72995f r600g,radeonsi: make sure there's enough CS space before resuming queries
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83432

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 3dbf55c1be)
2014-09-08 16:37:19 +01:00
Thomas Hellstrom
ac75d9b6b6 winsys/svga: Fix incorrect type usage in IOCTL v2
While similar in layout, the size of the SVGA3dSize type may be smaller than
the struct drm_vmw_size type that is part of the ioctl interface. The kernel
driver could accordingly overwrite a memory area following the size variable
on the stack. Typically that would be another local variable, causing
breakage in, for example, ubuntu 12.04.5 where the handle local variable
becomes overwritten.

v2: Fix whitespace errors

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Cc: "10.1 10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2d6206140a)
2014-09-08 16:36:42 +01:00
Emil Velikov
b14b3e678f docs: Add sha256 sums for the 10.2.7 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-06 01:11:43 +01:00
Emil Velikov
64d51e2507 Add release notes for the 10.2.7 release
Listing bugs fixed and changes made.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-06 00:47:24 +01:00
Emil Velikov
25f5457e84 Update VERSION to 10.2.7
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-06 00:36:45 +01:00
José Fonseca
7ffc8556ca mesa: Move declaration to top of block.
To fix MSVC build.  Trivial.
(cherry picked from commit c98b704128)
2014-09-03 16:39:53 -06:00
Kenneth Graunke
65324b89b8 i965/clip: Fix brw_clip_unfilled.c/compute_offset's assembly.
Due to the destination register width of 1 or 2, these instructions get
ExecSize 1 or 2.  But dir and offset (used as src0) are both registers
of width 4, violating the execsize >= width assertion.

I honestly don't think this could have ever worked.

Fixes Piglit's polygon-offset and polygon-mode-offset tests on Gen4-5.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70441
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
(cherry picked from commit b7679639bc)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36193
2014-09-02 13:35:03 +01:00
Adam Jackson
0c739aa1d2 radeonsi: Don't use anonymous struct trick in atom tracking
I'm somewhat impressed that current gccs will let you do this, but
sufficiently old ones (including 4.4.7 in RHEL6) won't.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 74388dd24b)
Nominated-by: Jonathan Gray <jsg@jsg.id.au>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76789
2014-09-02 13:35:03 +01:00
Pekka Paalanen
55d28925e6 egl_dri2: fix EXT_image_dma_buf_import fds
The EGL_EXT_image_dma_buf_import specification was revised (according to
its revision history) on Dec 5th, 2013, for EGL to not take ownership of
the file descriptors.

Do not close the file descriptors passed in to eglCreateImageKHR with
EGL_LINUX_DMA_BUF_EXT target.

It is assumed, that the drivers, which ultimately process the file
descriptors, do not close or modify them in any way either. This avoids
the need to dup(), as it seems we would only need to just close the
dup'd file descriptors right after.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76188
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit 08264e5dad)
2014-09-02 13:35:03 +01:00
Emil Velikov
ec7d081e13 mesa: fix make tarballs
Current method of generating distribution tar-balls involves manually
invoking make + target name in the appropriate places. This temporary
solution is used until we get 'make dist' working.

Currently it does not work, as in order to have the target (which is
also a filename) available in the final Makefile we need to add a PHONY
target + use the correct target name.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 88cbe3908f)

Also squashed together with:

Revert "mesa: fix make tarballs"

This reverts commit 0fbb9a599d.

Rather than adding hacks around the issue drop the sources from the
final tarball, and re-add them back with 'make dist'. This fixes a
problem when running parallel 'make install' fails as it recreates
sources and triggers partial recompilation.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83355
Reported-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
(cherry picked from commit 5a4e0f3873)
2014-09-02 13:35:02 +01:00
Dave Airlie
c4fa2bc796 i965: add missing parens in vec4 visitor
coverity reported this, Matt said it look like missing parens,
not bad identing, so lets try that.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 94a909ec2d)
2014-09-02 13:35:02 +01:00
Ilia Mirkin
0dad6d0ab0 nv50: attach the buffer bo to the miptree structures
The current code... makes no sense. Use nouveau_bo_ref to attach the bo
to the exposed resource so as to have the proper lifetime guarantees.

Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2c44043313)
2014-09-02 13:35:02 +01:00
Ilia Mirkin
00ef4b0ab1 nv50: mt address may not be the underlying bo's start address
With VP2, nv50_miptree is faked because the underlying bo's have to be
laid out in a certain way. This is done by adjusting the address. Make
sure that blits (and everything else for consistency) use the mt address
rather than the bo address as a base.

This fixes retrieving chroma plane with VDPAU.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82255
Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9d52e551a5)
2014-09-02 13:35:02 +01:00
Ilia Mirkin
eb7c7032c3 nv50: set the miptree address when clearing bo's in vp2 init
The mt address is about to be used more, make sure it's set
appropriately.

Reported-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2528d402b9)
2014-09-02 13:35:01 +01:00
Ilia Mirkin
a708926792 nv50/ir: avoid creating instructions that can't be emitted
When constant folding a MAD operation, we first fold the multiply and
generate an ADD. However we do so without making sure that the immediate
can be handled in the saturate case. If it can't, load the immediate in
a separate instruction.

Reported-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6c2b079231)
2014-09-02 13:35:01 +01:00
Ilia Mirkin
2a967f7128 nvc0: don't make 1d staging textures linear
Experimentally, the sampler doesn't appear to like these, neither as
buffer nor as rect textures. So remove 1D from the list of texture types
to make linear when used for staging.

This fixes the OSD in mplayer for VDPAU.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 115d9a5525)
2014-09-02 13:35:01 +01:00
Ilia Mirkin
eb38556137 nv50: zero out unbound samplers
Samplers are only defined up to num_samplers, so set all samplers above
nr to NULL so that we don't try to read them again later.

Tested-by: Christian Ruppert <idl0r@qasl.de>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 362cd26960)
2014-09-02 13:35:01 +01:00
Ilia Mirkin
836b0ae8b6 nvc0/ir: avoid infinite recursion when finding first uses of tex
In certain circumstances, findFirstUses could end up doubling back on
instructions it had already processed, resulting in an infinite
recursion. Avoid this by keeping track of already-visited instructions.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83079
Tested-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c4bb436f76)

Conflicts:
	src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.h
2014-09-02 13:34:54 +01:00
Vinson Lee
3fe59905fc gallivm: Fix build with LLVM >= 3.6 r215967.
This LLVM 3.6 commit changed EngineBuilder constructor.

commit 3f4ed32b4398eaf4fe0080d8001ba01e6c2f43c8
Author: Rafael Espindola <rafael.espindola@gmail.com>
Date:   Tue Aug 19 04:04:25 2014 +0000

    Make it explicit that ExecutionEngine takes ownership of the modules.

    git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215967 91177308-0d34-0410-b5e6-96231b3b80d8

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit c04a6d5c29)
Nominated-by: Marek Olšák <maraeo@gmail.com>
2014-09-02 12:29:58 +01:00
Jan Vesely
8fe85c7742 gallivm: Fix build with latest LLVM
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit e28136343b)
Nominated-by: Marek Olšák <maraeo@gmail.com>

Conflicts:
	src/gallium/auxiliary/gallivm/lp_bld_debug.cpp
2014-09-02 12:29:58 +01:00
Andreas Boll
c89719e955 winsys/radeon: fix nop packet padding for hawaii
// Marek - merged cce58147eb into this one

The initial firmware for hawaii does not support type3 nop packet.
Detect the new hawaii firmware with query RADEON_INFO_ACCEL_WORKING2.
If the returned value is 3, then the new firmware is used.

This patch uses type2 for the old firmware and type3 for the new firmware.

It fixes the cases when the old firmware is used and the user wants to
manually enable acceleration.
The two possible scenarios are:
 - the kernel has no support for the new firmware.
 - the kernel has support for the new firmware but only the old firmware
   is available.

Additionaly this patch disables GPU acceleration on hawaii if the kernel
returns a value < 2. In this case the kernel hasn't the required fixes
for proper acceleration.

v2:
 - Fix indentation
 - Use private struct radeon_drm_winsys instead of public struct radeon_info
 - Rename r600_accel_working2 to accel_working2

v3:
 - Use type2 nop packet for returned value < 3

v4:
 - Fail to initialize winsys for returned value < 2

Cc: mesa-stable@lists.freedesktop.org
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: Jérôme Glisse <jglisse@redhat.com>
Cc: Marek Olšák <marek.olsak@amd.com>
Cc: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 36771dc60f)

Conflicts:
	src/gallium/winsys/radeon/drm/radeon_drm_winsys.c

Also squashed together with:

winsys/radeon: fix hawaii accel_working2 comment

accel_working2 returns 3 if the new firmware is used.

The comment wasn't updated in v3 of commit:
36771dc winsys/radeon: fix nop packet padding for hawaii

Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 64c379a3a8)
2014-09-02 12:29:58 +01:00
Marek Olšák
6e46a1c0b3 glsl_to_tgsi: allocate and enlarge arrays for temporaries on demand
This fixes crashes if the number of temporaries is greater than 4096.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66184

v2: added fail paths for realloc failures

Cc: 10.2 10.3 mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 482def592f)

Conflicts:
	src/mesa/state_tracker/st_glsl_to_tgsi.cpp
2014-09-02 12:29:58 +01:00
Robert Bragg
86b7073739 meta: save and restore swizzle for _GenerateMipmap
This makes sure to use a no-op swizzle while iteratively rendering each
level of a mipmap otherwise we may loose components and effectively
apply the swizzle twice by the time these levels are sampled.

Signed-off-by: Robert Bragg <robert@sixbynine.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit c6f118484c)
Nominated-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-27 13:38:30 +01:00
Emil Velikov
36b8a16236 get-pick-list.sh: Require explicit "10.2" for nominating stable patches
A nomination unadorned with a specific version is now interpreted as
being aimed at the 10.3 branch, (which was recently opened).

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-27 13:38:30 +01:00
Carl Worth
fefeba913b Makefile: Switch from md5sums to sha256sums
We switched to these several stable releases ago, (since the MD5 algorithm has
been broken for some time), but only now did I get around to fixing this in
the Makefile rather than just performing this step manually.

CC: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 46d03d37bf)
2014-08-27 13:38:30 +01:00
Alex Deucher
ac37c3c66e radeonsi: add new SI pci ids
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 153df68834)
2014-08-27 13:38:30 +01:00
Alex Deucher
438346b6c5 radeonsi: add new CIK pci ids
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit f50b6b4895)
2014-08-27 13:38:30 +01:00
Tom Stellard
8d9a4112f2 r600g/compute: Don't initialize vertex_buffer_state masks to 0x2
cs_vertex_buffer_state.enabled_mask and
cs_vertex_buffer_state.dirty_mask are both updated when
r600_set_constant_buffer() is called, so we don't need to manually
update these values.

This fixes a crash with OpenCL programs that have a kernel with no
arguments.

https://bugs.freedesktop.org/show_bug.cgi?id=82671

CC: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bf7a60f41d)
2014-08-27 13:38:29 +01:00
Tom Stellard
f293bb9664 pipe-loader: Fix memory leak v2
v2:
  - Change driver_name to char*

Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
CC: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 43d954342e)

Conflicts:
	src/gallium/auxiliary/pipe-loader/pipe_loader_drm.c
2014-08-27 13:38:29 +01:00
Tom Stellard
0931f475fa radeon: Add work-around for missing Hainan support in clang < 3.6 v2
v2:
  - Add missing break.

https://bugs.freedesktop.org/show_bug.cgi?id=82709

CC: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8109664ded)
2014-08-27 13:38:29 +01:00
Brian Paul
6f8d2db2ef mesa: fix NULL pointer deref bug in _mesa_drawbuffers()
This is a follow-on fix to commit 39b40ad144.  Fixes a crash if the
user calls glDrawBuffers(0, NULL).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82814
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 31ce84a81f)
2014-08-27 13:38:29 +01:00
Marek Olšák
0374fdd5b6 radeonsi: save scissor state and sample mask for u_blitter
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 7792f9858b)
2014-08-27 13:38:29 +01:00
Ilia Mirkin
fa03aa9a8a nouveau: don't keep stale pointer to free'd data
If ->sys is non-null, we might decide that it's where the data is
stored.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ef130b6050)
2014-08-27 13:38:29 +01:00
Ilia Mirkin
301a23c624 nouveau: make sure to invalidate any vbo state as well
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8867ffbf95)
2014-08-27 13:38:29 +01:00
Marek Olšák
12e4e88c95 r600g: fix constant buffer fetches
Somebody forgot to do this. It was uncovered by recent st/mesa changes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82139

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
(cherry picked from commit da9c3ed304)
2014-08-27 13:38:29 +01:00
Anuj Phogat
0ecb1cfad3 i965: Bail on vec4 copy propagation for scratch writes with source modifiers
Fixes Khronos GLES3 CTS test:
dynamic_expression_array_access_vertex

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 7c1ea00eaf)
2014-08-27 13:38:28 +01:00
Tom Stellard
42bd348d21 clover: Flush the command queue in clReleaseCommandQueue()
This is required by the spec.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>

CC: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ed3f7eadad)
2014-08-27 13:38:28 +01:00
Emil Velikov
e8d7e3bc57 cherry-ignore: reject a15088338e
The commit "radeonsi/compute: Stop leaking the input buffer" is not
meant for 10.2 as it relies on code that was never part of this
branch and breaks the build.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-27 13:37:26 +01:00
Emil Velikov
869e6e3955 cherry-ignore: drop whitespace fix
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-27 13:26:14 +01:00
Tom Stellard
a92c1b1904 radeonsi/compute: Call si_pm4_free_state() after emitting compute state
This will decrement the reference count for buffers referenced in the
command stream will prevent us from leaking them.

CC: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1e2e550671)
2014-08-27 13:25:19 +01:00
Tom Stellard
c5885eca15 radeonsi/compute: Update reference counts for buffers in si_set_global_binding()
CC: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 05e9681d55)

Conflicts:
	src/gallium/drivers/radeonsi/si_compute.c
2014-08-27 13:25:19 +01:00
Emil Velikov
f1ff7753f1 cherry-ignore: PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE is not it 10.2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-27 13:24:26 +01:00
Tom Stellard
7b78cf4ae2 radeon/compute: Fix reported values for MAX_GLOBAL_SIZE and MAX_MEM_ALLOC_SIZE
There is a hard limit in older kernels of 256 MB for buffer allocations,
so report this value as MAX_MEM_ALLOC_SIZE and adjust MAX_GLOBAL_SIZE
to statisfy requirements of OpenCL.

CC: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 77ea58ca81)
2014-08-27 13:22:46 +01:00
Emil Velikov
395d4e11cf cherry-ignore: remove patch that lacking previous dependencies
The patch clears up the msse4.1 handling, yet mesa 10.2 lacks earlier
patches that this one relies on.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-27 13:22:45 +01:00
Emil Velikov
cab73f6eba android: dri/i915: do not build an 'empty' driver
The variable i915_C_FILES changed to i915_FILES with commit
34d4216e64 back in mesa 9.1/9.2. Yet we've missed to update the
the android build, essentially creating an dummy/empty driver that
can never work.

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 5facd003a0)
2014-08-25 23:45:17 +01:00
Emil Velikov
0e52107ff8 android: glsl: the stlport over the limited Android STL
The latter lacks various functionality used by mesa/glsl.

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 07f583186d)
2014-08-25 23:39:47 +01:00
Emil Velikov
aba5b15068 android: drop HAL_PIXEL_FORMAT_RGBA_{5551,4444}
Upstream Android (system/core) has dropped these formats with commit
6bac41f1bf9(get rid of HAL pixelformats 5551 and 4444) yet does not
mention why.

These formats never really worked so we're safe to drop them as well.

Identical commit is available in the android-x86 external/mesa repo

    commit 06a2d36edc
    Author: Chih-Wei Huang <cwhuang@linux.org.tw>
    Date:   Wed Sep 25 01:16:57 2013 +0800

        android: get rid of HAL pixelformats 5551 and 4444

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit dfa6dc5eb8)
2014-08-25 23:39:30 +01:00
Emil Velikov
477babf6f4 android: gallium/auxiliary: drop log2/log2f redefitions
Recent versions of bionic has picked up support for these functions,
leading to build issues due to the redefition of the symbols.

Note: wrapping things in #ifdef does not cut it :\

Identical patch is available in chromium, android-x86 and perhaps other
projects.

    commit 66c1c789ce3407472de9ed620c9f815639058835
    Author: rmcilroy@chromium.org
    Date:   Wed Apr 02 10:59:34 2014 +0000

        Porting to x64 Android. Remove redefinitions of log2 and log2f.

        BUG=
        R=kbr@chromium.org

        Review URL: https://codereview.chromium.org/216773005

    commit 9cc0a0d2b0
    Author: Chih-Wei Huang <cwhuang@linux.org.tw>
    Date:   Sun Jul 21 23:04:19 2013 +0800

        android: remove log2, log2f

        The functions are already defined in the latest bionic.

Cc: Chia-I Wu <olvaffe@gmail.com>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Chia-I Wu <olvaffe@gmail.com>
(cherry picked from commit 51a9a09ba8)
2014-08-25 23:39:04 +01:00
Emil Velikov
1cab5b5144 android: egl/main: add/enable freedreno
For all everyone willing to give the freedreno driver
a go they can now build it under Android.

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Cc: Rob Clark <robclark@freedesktop.org>
Cc: freedreno@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 792041ebe5)
2014-08-25 23:38:43 +01:00
Emil Velikov
6761e28a46 android: gallium/freedreno: add preliminary build
For all the people interested in testing the freedreno driver on
their Android devices. The next commit will hook these up within
the libEGL driver (via the gallium-egl backend).

There may be some rough edges but those can be sorted when a
willing builder/tester comes along.

v2:
 - s/freefreno/freedreno/. Spotted by Matt Turner.
 - Use the installed libdrm headers.

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Cc: Rob Clark <robclark@freedesktop.org>
Cc: freedreno@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit bf05e06757)
2014-08-25 23:38:18 +01:00
Emil Velikov
0cdebea90c automake: gallium/freedreno: drop spurious include dirs
Rather than including two extra folders only for two headers,
just prefix the headers and be done with it.

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Cc: Rob Clark <robclark@freedesktop.org>
Cc: freedreno@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit 458d03a4a4)

Conflicts:
	src/gallium/drivers/freedreno/Makefile.am
2014-08-25 23:35:47 +01:00
Paulo Sergio Travaglia
6601260464 android: egl/main: resolve radeon linking issues
- link against libdrm_radeon
 - link the r600 driver against libstlport
 - linkin the newly added libmesa_pipe_radeon library
required by r600 and radeonsi drivers

v2: Include pipe_radeon after pipe_r600/radeonsi.

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
[Emil Velikov] Split up and add commit message.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

(cherry picked from commit aae453afe8)
2014-08-25 23:34:29 +01:00
Paulo Sergio Travaglia
a3eb6989ad android: gallium/radeon: attempt to fix the android build
- include the correct folders
 - add a new buildscript for the common radeon folder

v2: Use the installed libdrm headers over the DRM_TOP ones.

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
[Emil Velikov] Split up and add commit message.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

(cherry picked from commit 5bbfa308c9)
2014-08-25 23:34:22 +01:00
Emil Velikov
eda6510425 android: egl/main: fixup the nouveau build
For a while the nouveau pipe driver has been a static library
and it has been using STL for even longer.
Correct add the link and cleanup the gallium_DRIVERS.

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 825fa2873f)
2014-08-25 23:34:14 +01:00
Emil Velikov
8cb517e43a android: gallium/nouveau: fix include folders, link against libstlport
nouveau uses STL for a while now thus we need to include
external/stlport/libstlport.mk in order to get the build
at least partially working.

v2: Use the installed libdrm headers over the DRM_TOP ones.

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 6b510c6338)
2014-08-25 23:33:31 +01:00
Emil Velikov
cdfc7c6c74 configure.ac: bail out if building gallium_gbm without gallium_egl
The former is the only user of the latter. As such building gbm
without egl makes little to no sense.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 1d1ec76bdf)
2014-08-25 23:32:36 +01:00
Kenneth Graunke
62f60edd77 i965/vec4: Respect ir->force_writemask_all in Gen8 code generation.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2e180e4c09)
2014-08-25 23:27:51 +01:00
Kenneth Graunke
66f88a4640 i965/vec4: Set NoMask for GS_OPCODE_SET_VERTEX_COUNT on Gen8+.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7b6b61ba83)
2014-08-25 23:27:44 +01:00
Ian Romanick
d82ca4e2b2 mesa: Handle uninitialized textures like other textures in get_tex_level_parameter_image
Instead of catching the special case early, handle it by constructing a
fake gl_texture_image that will cause the values required by the OpenGL
4.0 spec to be returned.

Previously, calling

    glGenTextures(1, &t);
    glBindTexture(GL_TEXTURE_2D, t);
    glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, 0xDEADBEEF, &value);

would not generate an error.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Suggested-by: Brian Paul <brianp@vmware.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Cc: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit ee58c71a65)
2014-08-19 15:24:18 -07:00
Carl Worth
8b056fc486 docs: Add sha256 sums for the 10.2.6 release 2014-08-19 15:17:50 -07:00
Carl Worth
346dda24bf Add release notes for the 10.2.6 release
Listing bugs fixed and changes made.
2014-08-19 14:01:02 -07:00
Carl Worth
efc7aa3187 Update VERSION to 10.2.6
In preparation for the 10.2.6 release.
2014-08-19 13:58:32 -07:00
Brian Paul
5532cf9d7e mesa: fix assertion in _mesa_drawbuffers()
Fixes failed assertion when _mesa_update_draw_buffers() was called
with GL_DRAW_BUFFER == GL_FRONT_AND_BACK.  The piglit gl30basic hit
this.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 39b40ad144)
2014-08-11 14:38:22 -07:00
Maarten Lankhorst
bca8865aec configure.ac: Do not require llvm on x32
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Maarten Lankhorst <dev@mblankhorst.nl>
(cherry picked from commit 4c16e6a8e0)
2014-08-11 14:37:57 -07:00
Marek Olšák
629df2fbdd radeonsi: fix CMASK and HTILE allocation on Tahiti
Tahiti has 12 tile pipes, but P8 pipe config.

It looks like there is no way to get the pipe config except for reading
GB_TILE_MODE. The TILING_CONFIG ioctl doesn't return more than 8 pipes,
so we can't use that for Hawaii.

This fixes a regression caused by fcb6c0d2b8
(cherry picked from 9b046474c9 as part of
Mesa 10.2.5) on Tahiti.

v2: add an assertion and print an error on failure

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 955505f6ff)
2014-08-11 14:36:24 -07:00
Marek Olšák
22ec7df0d7 radeonsi: fix a hang with instancing in Unigine Heaven/Valley on Hawaii
This isn't documented anywhere, but it's the only thing that works
for this case.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 515269b3a7)

Conflicts:
	src/gallium/drivers/radeonsi/si_state_draw.c
2014-08-11 14:34:52 -07:00
Marek Olšák
1e0820032d radeon,r200: fix buffer validation after CS flush
This validates all bound buffers (CB, ZB, textures, DMA) at the beginning
of CS. This fixes "bo->space_accouned" assertion failures.

Tested by: Jochen Rollwagen <joro-2013@t-online.de>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>

(cherry picked from commit 085a861545)
2014-08-11 14:27:45 -07:00
Marek Olšák
485fd2a4eb st/mesa: fix blit-based partial TexSubImage for 1D arrays
This fixes piglit spec/EXT_texture_array/render-1darray.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 0b5d88a518)
2014-08-11 14:27:10 -07:00
Pali Rohár
56a455f5ba configure: check for dladdr via AC_CHECK_FUNC/AC_CHECK_LIB
Use both macros as in some cases using AC_CHECK_FUNCS alone may fail.
Thus HAVE_DLADDR will not be defined, and as a result most of the code
in megadriver_stub.c will not be compiled. Breaking the backwards
compatibility between older libGL/xserver(s) and DRI megadrivers.

Cc: Jon TURNEY <jon.turney@dronecode.org.uk>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
[Emil Velikov] Commit message.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>

(cherry picked from commit 39a4cc45a4)

Also squashed together with:

configure.ac: Use LIBS rather than LDFLAGS to add -ldl to dladdr check

ec8ebff "Check for dladdr()" erroneously uses LDFLAGS rather than LIBS to add
-ldl to the dladdr check.

Replace the workaround in 39a4cc4 of explicitly checking in libdl, with a more
correct approach of using LIBS.

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Pali Rohár <pali.rohar@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a2e1dc0cce)
2014-08-11 14:26:18 -07:00
Anuj Phogat
3e541f0ab8 meta: Fix datatype computation in get_temp_image_type()
Changes in the patch will cause datatype to be computed
correctly for 8 and 16 bit integer formats. For example:
GL_RG8I, GL_RG16I etc.

Fixes many failures in gles3 Khronos CTS test:
copy_tex_image_conversions_required
copy_tex_image_conversions_forbidden

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit 338fef61f8)

Conflicts:
	src/mesa/drivers/common/meta.c
2014-08-11 14:25:01 -07:00
Anuj Phogat
82d46ebc07 egl: Fix OpenGL ES version checks in _eglParseContextAttribList()
We would generate EGL_BAD_CONFIG because _eglGetContextAPIBit
returns zero for the combination of EGL_OPENGL_ES_API and a major
version > 3.  By just returning zero, the caller can't tell the
difference between a bad version (which should generate
EGL_BAD_MATCH) and a bad API (which should generate
EGL_BAD_CONFIG).  This patch causes us to filter out major
versions > 3 at a point where we can generate the correct error.

Fixes gles3 Khronos CTS test:
egl_create_context.egl_create_context

V2: Fix commit message as suggested by Ian.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit d308f57fe7)
2014-08-06 14:52:05 -07:00
Anuj Phogat
29e2f11f5d meta: Use _mesa_get_format_bits() to get the GL_RED_BITS
We currently get red bits from ctx->DrawBuffer->Visual.redBits
by making a false assumption that the texture we're writing to
(in glCopyTexImage2D()) is used as a DrawBuffer.

Fixes many failures in gles3 Khronos CTS test:
copy_tex_image_conversions_required

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit 7de90890c6)

Conflicts:
	src/mesa/drivers/common/meta.c
2014-08-06 14:50:18 -07:00
Anuj Phogat
8dc1caa1ad mesa: Allow GL_TEXTURE_CUBE_MAP target with compressed internal formats
GL_TEXTURE_CUBE_MAP is an allowed texture target in glTexStorage2D()
and is allowed to be used (like GL_TEXTURE_2D) with compressed internal
formats.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit c7def2257a)
2014-08-06 14:49:47 -07:00
Anuj Phogat
eef8b88e63 mesa: Add gles3 condition for normalized internal formats in glCopyTexImage*()
Fixes many failures in gles3 Khronos CTS test: packed_pixels

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 2fc4205461)
2014-08-06 14:49:36 -07:00
Anuj Phogat
326648add1 mesa: Add utility function _mesa_is_enum_format_unorm()
V2: Add missing formats.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 938b3d0034)
2014-08-06 14:49:27 -07:00
Anuj Phogat
ad0d1a1ab3 mesa: Add gles3 error condition for GL_RGBA10_A2 buffer format in glCopyTexImage*()
Fixes many failures in gles3 Khronos CTS test: packed_pixels

Khronos bug# 9807
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>

(cherry picked from commit 6df48ff27a)
2014-08-06 14:49:18 -07:00
Anuj Phogat
712933f1d6 mesa: Add a gles3 error condition for sized internalformat in glCopyTexImage*()
Fixes many failures in gles3 Khronos CTS test: packed_pixels

V2: Add the check for alpha bits to avoid confusion.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 5c0d2a12f3)
2014-08-06 14:49:10 -07:00
Anuj Phogat
8829b3c37a mesa: Add a helper function _mesa_is_enum_format_unsized()
Function is utilized by next patch in the series.

V2: Add missing formats.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit e0fe00eeac)
2014-08-06 14:37:04 -07:00
Anuj Phogat
4c02b3d90e mesa: Don't allow snorm internal formats in glCopyTexImage*() in GLES3
Fixes few failures in gles3 Khronos CTS test: packed_pixels

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 2d362a6aee)
2014-08-06 14:36:46 -07:00
Anuj Phogat
b6fe3e7ac2 mesa: Add utility function _mesa_is_enum_format_snorm()
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 845b5ec89f)
2014-08-06 14:36:31 -07:00
Anuj Phogat
323f0246ef mesa: Fix condition for using compressed internalformat in glCompressedTexImage3D()
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 3c7a0c690a)
2014-08-06 14:36:06 -07:00
Anuj Phogat
686247ff62 mesa: Add error condition for using compressed internalformat in glTexStorage3D()
Fixes gles3 Khronos CTS test: texture_storage_texture_internal_formats

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit e27c9f3a02)
2014-08-06 14:35:46 -07:00
Anuj Phogat
d21e0d34fc mesa: Turn target_can_be_compressed() in to a utility function
V2:  Declare the function in teximage.h

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit ac2adf66c1)
2014-08-06 14:35:17 -07:00
Anuj Phogat
8bb6628cb9 mesa: Fix error condition for valid texture targets in glTexStorage* functions
Fixes gles3 Khronos CTS test: texture_storage_texture_targets

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit a94d78438d)
2014-08-06 14:34:57 -07:00
Ilia Mirkin
69d6ceda43 mesa/st: only convert AND(a, NOT(b)) into MAD when not using native integers
Native integers imply a somewhat different handling of booleans. Instead
of being 1.0/0.0 floats, they are 0 (true) / -1 (false) integers. As such
the original optimization no longer applies.

Reported-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7b3d0a9a1e)
2014-08-06 14:33:51 -07:00
Jordan Justen
1abd1d0430 i965/miptree: Layout 1D Array as 2D Array with height of 1
1D array miptrees were being laid out as a 2D texture with 1 slice.
This happened due to the mesa core storing the 1D array slice count in
the height field. On Intel hardware, we want to create a 2D array with
a height of 1 for the 1D array case.

Fixes assertion failure in piglit (gen6, gen8):
spec/glsl-1.30/execution/tex-miplevel-selection textureOffset 1DArrayShadow

In release builds of Mesa, this test was observed to cause a GPU hang
on gen8.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81450
Tested-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
(cherry picked from commit c860a379d2)
2014-08-06 14:33:03 -07:00
Roland Scheidegger
3baf37f076 gallivm: fix up out-of-bounds level when using conformant out-of-bound behavior
When using (d3d10) conformant out-of-bound behavior for texel fetching
(currently always enabled) the level still needs to be set to a safe value
even though the offset in the end won't get used because the level is used
to look up the mip offset itself and the actual strides, which might otherwise
crash.
For simplicity, we'll use level 0 in this case (this ought to be safe, llvmpipe
does not actually fill in level 0 information if first_level is larger, but
some random strides / offsets shouldn't hurt as ultimately we always use
offset 0 in this case).
Fixes a crash in some in-house test where random huge levels appear in
lp_build_fetch_texel() (the test actually uses level 0 always but if the
fetching happens in a block with a execution mask random values may appear).

CC: <mesa-stable@lists.freedesktop.org>

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 5a12155503)
2014-08-06 14:31:48 -07:00
Carl Worth
12d68e9aaf docs: Add sha256 sums to the 10.2.5 release notes 2014-08-02 19:10:30 -07:00
Carl Worth
a53047f6d1 docs: Add release notes for 10.2.5 2014-08-02 19:06:05 -07:00
Carl Worth
b83b9b677b Update version to 10.2.5
In preparation for the 10.2.5 release, of course.
2014-08-02 19:03:34 -07:00
Marek Olšák
853cd6a4f7 radeonsi: use DRAW_PREAMBLE on CIK
It's the same as setting the 3 regs separately, but shorter, and it also
seems to be required on GFX7.2 and later. This doesn't fix Hawaii.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 315f3c171d)
2014-07-31 15:23:14 -07:00
Christian König
c66da3d457 radeonsi: fix order of r600_need_dma_space and r600_context_bo_reloc
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit c8011c1885)
2014-07-31 15:22:49 -07:00
Marek Olšák
f75dfcee10 radeonsi: fix build because of lack of draw_indirect infrastructure in 10.2 2014-07-31 15:22:21 -07:00
Carl Worth
490d8ddf87 cherry-ignore: Ignore a few patches picked in the previous stable release
I don't know what happened here, but these three commits were picked earlier,
but the commit IDs referenced in their commit messages do not currently
appear in the master branch, (perhaps a force-push occurred?).

Anyway, we can ignore these now.
2014-07-30 22:09:46 -07:00
Jason Ekstrand
b9c5a8f869 main/get_hash_params: Add GL_SAMPLE_SHADING_ARB
GL_SAMPLE_SHADING is specified as a valid pname for glGet in the
GL_ARB_sample_shading extension.  It seems as if we forgot to add it to the
table of pnames.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 3ea922dd7c)
2014-07-30 22:09:46 -07:00
José Fonseca
c84b367b18 st/wgl: Clamp wglChoosePixelFormatARB's output nNumFormats to nMaxFormats.
While running https://github.com/nvMcJohn/apitest with apitrace I noticed that Mesa was producing bogus results:

  wglChoosePixelFormatARB(hdc, piAttribIList = {...}, pfAttribFList = &0, nMaxFormats = 1, piFormats = {19, 65576, 37, 198656, 131075, 0, 402653184, 0, 0, 0, 0, -573575710}, nNumFormats = &12) = TRUE

However https://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt states

    <nNumFormats> returns the number of matching formats. The returned
    value is guaranteed to be no larger than <nMaxFormats>.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 66a1b3a1da)
2014-07-30 22:09:46 -07:00
Marek Olšák
71102219ea r600g,radeonsi: switch all occurences of array_size to util_max_layer
This fixes 3D texture support in all these cases, because array_size is 1
with 3D textures and depth0 actually contains the "array size".
util_max_layer is universal and returns the last layer index for any texture
target.

A lot of the cases below can't actually be hit with 3D textures, but let's
be consistent.

This fixes a failure in:
    piglit layered-rendering/clear-color-all-types 3d single_level
for r600g and radeonsi, which was caused by an incorrect CMASK size
calculation.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit a9528cef6b)
2014-07-30 22:09:45 -07:00
Marek Olšák
d26ac40bad radeonsi: fix occlusion queries on Hawaii
This was just a guess - and it worked!

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 71ce92200e)
2014-07-30 22:09:45 -07:00
Marek Olšák
50dcc2eb26 winsys/radeon: fix vram_size overflow with Hawaii
This fixes piglit spec/!OpenGL 3.1/minmax.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 156b7e244c)
2014-07-30 22:09:45 -07:00
Marek Olšák
0dfcf50639 radeonsi: fix a hang with streamout on Hawaii
I actually couldn't reproduce this one, but internal docs recommend this
workaround. Better safe than sorry.

Also, the number of dwords for the sync packets is increased by 4 instead
of 2, because it wasn't bumped last time when a new packet was added there.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 0e7f56313d)
2014-07-30 22:09:45 -07:00
Marek Olšák
6ff3da2509 radeonsi: fix a hang with instancing on Hawaii
This fixes "piglit/bin/arb_transform_feedback2-draw-auto instanced".

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 3d9e87406c)
2014-07-30 22:09:45 -07:00
Marek Olšák
378def4cab gallium/util: add a helper for calculating primitive count from vertex count
This is needed by the following commit which is a candidate for stable too.

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit c7407b94a8)
2014-07-30 22:09:45 -07:00
Marek Olšák
fcb6c0d2b8 radeonsi: fix CMASK and HTILE calculations for Hawaii
This fixes the checkerboard pattern in glxgears and anything that triggers
fast color clear.

num_channels is always <= 8, but Hawaii has 16 pipes.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 9b046474c9)
2014-07-30 22:09:45 -07:00
Marek Olšák
d59406cdb7 r600g: switch SNORM conversion to DX and GLES behavior
it also matches GL 4.2

further discussion:
http://lists.freedesktop.org/archives/mesa-dev/2013-August/042680.html

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d5bcb5e8de)
2014-07-30 22:09:45 -07:00
Ilia Mirkin
f2023b8dc8 nvc0: make sure that the local memory allocation is aligned to 0x10
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 47e5a8d7a2)
2014-07-30 22:09:45 -07:00
Kenneth Graunke
37114cc2eb i965/fs: Set LastRT on the final FB write on Broadwell.
In Piglit's EXT_framebuffer_multisample/alpha-to-coverage-dual-src-blend
test, key->nr_color_regions == 2, but the dual source blend FB write has
ir->target set to 0.  So we failed to set "Last Render Target Select" on
any FB write message.

We only emit one FB write per render target, so my comment about setting
LastRT on every FB write directed at the last color region is a bit...
misinformed.  According to the documentation, depth buffer writes and
scoreboard updates happen on the FB write with LastRT set, so I believe
we want to set it only once.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d4d886a0bc)

Conflicts:
	src/mesa/drivers/dri/i965/gen8_fs_generator.cpp
2014-07-30 22:09:45 -07:00
Anuj Phogat
f876eae80b mesa: Don't use memcpy() in _mesa_texstore() for float depth texture data
because float depth texture data needs clamping to [0.0, 1.0]. Let the
_mesa_texstore() fallback to slower path.

Fixes Khronos GLES3 CTS tests:
shadow_execution_vert
shadow_execution_frag

V2: Move the check to _mesa_texstore_can_use_memcpy() function.
    Add check for floating point data types.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 9548ba6e7b)
2014-07-30 22:09:45 -07:00
Kenneth Graunke
8e91b094c8 i965/fs: Fix gl_SampleMask handling for SIMD16 on Gen8+.
We actually want to use mov(16), not mov(8).

Fixes 7 Piglit tests: ARB_sample_shading/builtin-gl-sample-mask [2468]
and ARB_sample_shading/builtin-gl-sample-mask-simple [468].

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80991
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 29af97f280)
2014-07-30 22:09:45 -07:00
Kenneth Graunke
6893c25c7b i965/fs: Fix gl_SampleID for 2x MSAA and SIMD16 mode.
We might be able to do this without an extra program key field, but this
is non-invasive and fixes the bug, for now.

This fixes the following Piglit tests on Broadwell:
- ARB_sample_shading/builtin-gl-sample-id 2
- ARB_sample_shading/builtin-gl-sample-position 2
- EXT_framebuffer_multisample/multisample-blit 2 color
- EXT_framebuffer_multisample/multisample-blit 2 color linear
- EXT_framebuffer_multisample/multisample-blit 2 depth
- EXT_framebuffer_multisample/no-color 2 depth combined
- EXT_framebuffer_multisample/no-color 2 depth separate
- EXT_framebuffer_multisample/no-color 2 depth single
- EXT_framebuffer_multisample/no-color 2 depth-computed combined
- EXT_framebuffer_multisample/no-color 2 depth-computed separate
- EXT_framebuffer_multisample/no-color 2 depth-computed single
- EXT_framebuffer_multisample/unaligned-blit 2 color msaa
- EXT_framebuffer_multisample/unaligned-blit 2 depth msaa

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80991
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 38ffef7840)
2014-07-30 22:09:38 -07:00
Kenneth Graunke
62ebb85cd4 i965: Add missing persample_shading field to brw_wm_debug_recompile.
Otherwise, the performance warning for shader recompiles will just say
"something else".

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 4cf47c80fc)
2014-07-30 16:31:39 -07:00
Jason Ekstrand
8c8dc8c9e9 main/format_pack: Fix a wrong datatype in pack_ubyte_R8G8_UNORM
Before it was only storing one of the color components due to truncation.
With this patch it now properly stores all of them.

Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ecd3e89b32)
2014-07-30 16:28:54 -07:00
Anuj Phogat
775895110c i965: Fix z_offset computation in intel_miptree_unmap_depthstencil()
The bug is triggered by using glTexSubImage2d() with GL_DEPTH_STENCIL
as base internal format and non-zero x, y offsets. Currently x, y
offsets are ignored while updating the texture image.

Fixes Khronos GLES3 CTS tests:
npot_tex_sub_image_2d
npot_tex_sub_image_3d
npot_pbo_tex_sub_image_2d
npot_pbo_tex_sub_image_2d

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 984a02ba55)
2014-07-30 16:28:30 -07:00
Adel Gadllah
386648c555 i915: Fix up intelInitScreen2 for DRI3
Commit 442442026e updated both i915 and i965 for DRI3 support,
but one check in intelInitScreen2 was missed for i915 causing crashes
when trying to use i915 with DRI3.

So fix that up.

Reported-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
References: https://bugzilla.redhat.com/show_bug.cgi?id=1115323
References: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=754297
Tested-by: František Zatloukal <Zatloukal.Frantisek@gmail.com>
Tested-by: Dirk Griesbach <spamthis@freenet.de>
Signed-off-by: Adel Gadllah <adel.gadllah@gmail.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b656e3c603)
2014-07-30 16:27:59 -07:00
Thorsten Glaser
0e6d8ca573 nv50: fix build failure on m68k due to invalid struct alignment assumptions
Make alignment assumptions explicit by inserting correct padding with
unknown struct members.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3cfe6bc9cc)
2014-07-30 16:27:23 -07:00
Tom Stellard
1233cdd98d clover: Call end_query before getting timestamp result v2
v2:
  - Move the end_query() call into the timestamp constructor.
  - Still pass false as the wait parameter to get_query_result().

Reviewed-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>

CC: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 74dfd86ed6)

Conflicts:
	src/gallium/state_trackers/clover/core/timestamp.cpp
2014-07-30 16:26:44 -07:00
Ian Romanick
7a856002d3 mesa: Don't allow GL_TEXTURE_{LUMINANCE,INTENSITY}_* queries outside compat profile
There are no queries for GL_TEXTURE_LUMINANCE_SIZE,
GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_LUMINANCE_TYPE, or
GL_TEXTURE_INTENSITY_TYPE in any version of OpenGL ES or desktop OpenGL
core profile.

NOTE: Without changes to piglit, this regresses
required-sized-texture-formats.

v2: Rebase on different initial change.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.2 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9a723b970e)
2014-07-30 16:10:38 -07:00
Ian Romanick
d8074a6a1c mesa: Don't allow GL_TEXTURE_BORDER queries outside compat profile
There are no texture borders in any version of OpenGL ES or desktop
OpenGL core profile.

Fixes piglit's gl-3.2-texture-border-deprecated.

v2: Rebase on different initial change.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.2 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 750286600b)
2014-07-30 16:10:11 -07:00
Carl Worth
816d37e5c5 docs: Add SHA256 checksums for the 10.2.4 release
Just after tagging the commit used to create the release.
2014-07-18 16:46:28 -07:00
Carl Worth
efe8cb1e53 Add release notes for 10.2.4
Just prior to the release.
2014-07-18 12:45:19 -07:00
Carl Worth
54733e5cb8 Update VERSION to 10.2.4
In preparation for the 10.2.4 release, of course.
2014-07-18 12:37:31 -07:00
Kenneth Graunke
6388ad51ff i965: Enable compressed multisample support (CMS) on Broadwell.
Everything is in place and appears to be working.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 8cf289c3ef)
2014-07-17 15:59:01 -07:00
Kenneth Graunke
ab0ad8f7e9 i965: Add 2x MSAA support to the MCS allocation function.
2x MSAA also uses 8 bits, just like 4x.  More bits are unused.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit db184d43b0)
2014-07-17 15:59:01 -07:00
Kenneth Graunke
1c386d5c35 i965: Hook up the MCS buffers in SURFACE_STATE on Broadwell.
MCS buffers are never allocated on Broadwell, so this does nothing for
now, but puts the infrastructure in place for when they do exist.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
(cherry picked from commit a248b2a4eb)
2014-07-17 15:59:01 -07:00
Kenneth Graunke
e3c0c23873 i965: Drop SINT workaround for CMS layout on Broadwell.
According to the documentation, we don't need this SINT workaround on
Broadwell.  (Or at least, it doesn't mention that we need it.)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
(cherry picked from commit e10311be9f)
2014-07-17 15:59:01 -07:00
Kenneth Graunke
2a90fbfce4 i965: Add plumbing for Broadwell's auxiliary surface support.
Broadwell generalizes the MCS fields to allow for multiple kinds of
auxiliary surfaces.  This patch adds the plumbing to set those values,
but doesn't yet hook any up.

v2: (by Jordan Justen) Use mt for qpitch; pitch is tiles - 1.
v3: Don't forget to subtract 1 from aux_mt->pitch.
v4: Drop unnecessary aux_mt->offset (caught by Jordan Justen).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
(cherry picked from commit fd77187689)
2014-07-17 15:59:01 -07:00
Jordan Justen
d374cfe0bc i965: Add auxiliary surface field #defines for Broadwell.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
(cherry picked from commit a46cb6a971)
2014-07-17 15:59:01 -07:00
Matt Turner
b56908d7db i965/fs: Set correct number of regs_written for MCS fetches.
regs_written is in units of virtual GRFs.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit dfd117b857)
2014-07-17 15:59:01 -07:00
Eric Anholt
c6a6acb6b4 i965: Generalize the pixel_x/y workaround for all UW types.
This is the only case where a fs_reg in brw_fs_visitor is used during
optimization/code generation, and it meant that optimizations had to be
careful to not move pixel_x/y's register number without updating it.

Additionally, it turns out we had a couple of other UW values that weren't
getting this treatment (like gl_SampleID), so this more general fix is
probably a good idea (though I wasn't able to replicate problems with
either pixel_[xy]'s values or gl_SampleID, even when telling the register
allocator to reuse registers immediately)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 66f5c8df06)
2014-07-17 15:59:00 -07:00
Kenneth Graunke
64ff84abae i965/fs: Use WE_all for gl_SampleID header register munging.
This code should execute without regard to the currently executing
channels.  Asking for gl_SampleID inside control flow might break in
strange ways.  It appears to break even at the top of the program in
SIMD16 mode occasionally as well.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 6dc9e4e22a19108057162d9d8f8c7d559545f8de)
2014-07-17 15:59:00 -07:00
Matt Turner
8f4e03c397 i965/fs: Don't use brw_imm_* unnecessarily.
Using brw_imm_* creates a source with file=HW_REG, and the scheduler
inserts barrier dependencies when it sees HW_REG. None of these are
hardware-registers in the sense that they're special and scheduling
shouldn't touch them. A few of the modified cases already have HW_REGs
for other sources, so it won't allow extra flexibility in some cases.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c938be8ad2)
(This patch was cherry-picked to make the next commit apply cleanly.)
2014-07-17 15:59:00 -07:00
Kenneth Graunke
258f35441a i965/fs: Set force_uncompressed and force_sechalf on samplepos setup.
gen8_fs_generator uses these to decide whether to set the execution size
to 8 or 16, so we incorrectly made both of these MOVs the full width in
SIMD16 shaders.  (It happened to work out on Gen4-7.)

Setting them should also help inform optimization passes what's really
going on, which could help avoid bugs.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
2014-07-17 15:59:00 -07:00
Kenneth Graunke
cb04294b42 i965: Set execution size to 8 for instructions with force_sechalf set.
Both inst->force_uncompressed and inst->force_sechalf mean that the
generated instruction should be uncompressed and have an execution size
of 8.  We don't require the visitor to set both flags - setting
inst->force_sechalf by itself is supposed to be enough.

On Gen4-7, guess_execution_size() demoted instructions to 8-wide based
on the default compression state.  On Gen8+, we instead set a default
execution size, which worked great...except that we forgot to check
inst->force_sechalf when deciding whether to use 8 or 16.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1c62126612752f6eedb66f705cc3ff1e11beea5d)
2014-07-17 15:59:00 -07:00
Matt Turner
d389a863f2 i965/vec4: Constant propagate into 2-src math instructions on Gen8.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 7192207de1)
2014-07-17 15:59:00 -07:00
Matt Turner
7fcfdfb17b i965/fs: Constant propagate into 2-src math instructions on Gen8.
total instructions in shared programs: 1878133 -> 1876986 (-0.06%)
instructions in affected programs:     153007 -> 151860 (-0.75%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 038eb649b3)
2014-07-17 15:59:00 -07:00
Matt Turner
8612a12a62 i965/fs: Make try_constant_propagate() static.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit aca4a951ea)
2014-07-17 15:59:00 -07:00
Matt Turner
8f787d3ca2 i965/fs: Don't fix_math_operand() on Gen >= 8.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 48f1143c64)
2014-07-17 15:59:00 -07:00
Matt Turner
b323fa8957 i965/vec4: Don't fix_math_operand() on Gen >= 8.
The emit_math?_gen? functions serve to implement workarounds for the
math instruction, none of which exist on Gen8+.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit b24e1cc604)
2014-07-17 15:59:00 -07:00
Matt Turner
d5d94598cb i965/vec4: Don't return void from a void function.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 0e800dfe75)
2014-07-17 15:59:00 -07:00
Kenneth Graunke
2efd0a3479 i965: Don't copy propagate abs into Broadwell logic instructions.
It's not clear what abs on logical instructions means on Broadwell, and
it doesn't appear to do anything sensible.

Fixes 270 Piglit tests (the bitand/bitor/bitxor tests with abs).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81157
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a2de656278)
2014-07-17 15:59:00 -07:00
Abdiel Janulgue
1a832e5846 i965/vec4: skip copy-propate for logical instructions with negated src entries
The negation source modifier on src registers has changed meaning in Broadwell when
used with logical operations. Don't copy propagate when negate src modifier is set
and when the destination instruction is a logical op.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
(cherry picked from commit c17db7537f)
2014-07-17 15:59:00 -07:00
Abdiel Janulgue
d55a897929 i965/fs: skip copy-propate for logical instructions with negated src entries
The negation source modifier on src registers has changed meaning in Broadwell when
used with logical operations. Don't copy propagate when negate src modifier is set
and when the destination instruction is a logical op.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
(cherry picked from commit 609d00e13e)
2014-07-17 15:59:00 -07:00
Abdiel Janulgue
276c6bb369 i965/fs: Refactor check for potential copy propagated instructions.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
(cherry picked from commit a66660d2b7)
2014-07-17 15:59:00 -07:00
Marek Olšák
0273f22a10 radeonsi: add support for TXB2
This is needed by latest fixes for samplerCubeShadow with bias.
Otherwise, a crash occurs.
2014-07-17 14:29:10 -07:00
Marek Olšák
e731031372 radeonsi: fix samplerCubeShadow with bias
Pack the depth value before overwriting it with cube coordinates.

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit b279f0143f)

Conflicts:
	src/gallium/drivers/radeonsi/si_shader.c
2014-07-14 11:46:43 -07:00
Marek Olšák
906727dccb st/mesa: fix samplerCubeShadow with bias
It has 5 coordinates: (x,y,z,depth,lodbias)

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit a11fff329e)
2014-07-14 11:43:22 -07:00
Brian Paul
d69c9114df gallium/u_blitter: fix some shader memory leaks
The _msaa shaders weren't getting freed.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 378fa34c7b)
2014-07-10 12:59:50 -07:00
Brian Paul
9b062d2020 st/mesa: fix geometry shader memory leak
Spotted by Charmaine Lee.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
(cherry picked from commit d10204930f)
2014-07-10 12:59:34 -07:00
Brian Paul
37005cafa4 mesa: fix geometry shader memory leaks
Spotted by Charmaine Lee.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 176b64b811)
2014-07-10 12:59:19 -07:00
Marek Olšák
abe859d56e gallium: fix u_default_transfer_inline_write for textures
This doesn't fix any known issue. In fact, radeon drivers ignore all
the discard flags for textures and implicitly do "discard range"
for any write transfer.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit fe6be9926f)
2014-07-10 12:58:56 -07:00
Ilia Mirkin
1e6620997f nvc0/ir: use manual TXD when offsets are involved
Something about how we're implementing offsets for TXD is wrong, just
flip to the generic quadop-based implementation in that case.

This is the minimal fix appropriate for backporting.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 114d46829d)
2014-07-10 12:58:28 -07:00
Ilia Mirkin
9fd133747b nvc0/ir: do quadops on the right texture coordinates for TXD
handleTEX moves the layer as the first argument. This makes sure that
the quadops deal with the texture coordinates.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit afea9bae67)
2014-07-10 12:58:05 -07:00
Ilia Mirkin
5e1bfed1ca nv50/ir: ignore bias for samplerCubeShadow on nv50
Unfortunately there's no good way to do this on the nv50 shader isa.
Dropping the bias seems preferable to doing the compare post-filtering.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1065aa92f4)
2014-07-10 12:57:43 -07:00
Ilia Mirkin
0618881c82 nv50/ir: retrieve shadow compare from first arg
This can only happen with texture(samplerCubeShadow, bias), where the
compare will be in the first argument.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 30d91e0eec)
2014-07-10 12:57:17 -07:00
Carl Worth
d00d73d1e1 docs: Add sha256 checksums for the 10.2.3 release
This was not possible until the previous commit was complete, used for
building archives, and then tagged.
2014-07-07 16:17:21 -07:00
Carl Worth
33cb9f9503 docs: Add release notes for the 10.2.3 release.
Which is imminent.
2014-07-07 16:12:42 -07:00
Rob Clark
0186858227 freedreno/a3xx: vtx formats
Add support for more vertex buffer formats.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 06e9536e5f)

Squashed with:

freedreno: update generated headers

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit ba6a490bbc)
2014-07-07 16:09:36 -07:00
Rob Clark
b20c82f74c freedreno: fix for null textures
Some apps seem to give us a null sampler/view for texture slots which
come before the last used texture slot.  In particular 0ad triggers
this.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 6aeeb706d2)
2014-07-07 16:09:36 -07:00
Rob Clark
8f77fbb6af freedreno/a3xx: texture fixes
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit aa78c4586d)

Squashed with:

freedreno: update generated headers

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 2456be63e9)
2014-07-07 16:09:21 -07:00
Rob Clark
afcb63802f freedreno: few caps fixes
Signed-off-by: Rob Clark <robclark@freedesktop.org>

(cherry picked from commit 286863939f)
2014-07-07 16:09:21 -07:00
Rob Clark
8b2d1068b5 freedreno/a3xx: fix blend opcode
Seems the opcodes are slightly different from a2xx.  Resync headers and
move blend_func() helper into hw generation specific code.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit a4d229b099)
2014-07-07 16:09:20 -07:00
Rob Clark
f96e3e5351 freedreno/a3xx: fix depth/stencil gmem restore
We already multiply by bytes per pixel for this, so f3ba7611 broke
mem2gmem for depth/stencil.  Drop the now-redundant mutiply by cpp.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit b81de5352d)
2014-07-07 16:09:20 -07:00
Rob Clark
55b6821a9f freedreno/a3xx: fix depth/stencil GMEM positioning
In cases where there was no color buf bound, there were inconsistancies
in register settings related to position of depth/stencil inside GMEM.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit f3ba761129)

Squashed with:

freedreno: update generated headers

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 4da8267c36)
2014-07-07 16:09:00 -07:00
Rob Clark
a1b7c7d88e freedreno: use OUT_RELOCW when buffer is written
These aren't buffers we ever read back from CPU, so using incorrect
reloc fxn wasn't really harming anything.  But might as well be correct.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 0d54904c04)
2014-07-03 21:26:09 -07:00
Rob Clark
ff9cea8776 xa: fix segfault
Fixes:

  Program received signal SIGSEGV, Segmentation fault.
  bind_samplers (comp=0x21b054, comp=0x21b054, ctx=0x211430)
      at ../../../../../src/gallium/state_trackers/xa/xa_composite.c:445
  445						mask_pic->srf->tex->format);
  (gdb) bt
  #0  bind_samplers (comp=0x21b054, comp=0x21b054, ctx=0x211430)
      at ../../../../../src/gallium/state_trackers/xa/xa_composite.c:445
  #1  xa_composite_prepare (ctx=0x211430, comp=comp@entry=0x21b054)
      at ../../../../../src/gallium/state_trackers/xa/xa_composite.c:488
  #2  0xb6f454b4 in XAPrepareComposite (op=<optimized out>, pSrcPicture=<optimized out>,
      pMaskPicture=<optimized out>, pDstPicture=<optimized out>, pSrc=0x5b3ad8, pMask=0x0,
      pDst=0x5923b8) at msm-exa-xa.c:533

We can't yet handle solid fill mask, so explicitly reject that, rather
than segfaulting.  Otherwise DDX would need to check XA version to see
if solid fill mask were supported.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit b7e7ae9f60)
2014-07-03 21:25:50 -07:00
Ilia Mirkin
95ff8c6f18 nvc0: add a memory barrier when there are persistent UBOs
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9a37eb8adb)
2014-07-03 20:04:56 -07:00
Ilia Mirkin
e11b3f8fbc nv50: do an explicit flush on draw when there are persistent buffers
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5d4f5218bb)
2014-07-03 20:04:12 -07:00
Ilia Mirkin
da80e6a1c4 nv50: disable dedicated ubo upload method
The hardware allows multiple simultaneous renders with the same
memory-backed constbufs but with each invocation having different
values. However in order for that to work, the data has to be streamed
in via the right constbuf slot. We weren't doing that for UBOs.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b2b7c65122)
2014-07-03 20:03:06 -07:00
Aaron Watry
5ba1cf1893 radeon/llvm: Allocate space for kernel metadata operands
Previously, we were assuming that kernel metadata nodes only had 1 operand.

Kernels which have attributes can have more than 1, e.g.:
!0 = metadata !{void (i32 addrspace(1)*)* @testKernel, metadata !1}
!1 = metadata !{metadata !"work_group_size_hint", i32 4, i32 1, i32 1}

Attempting to get the kernel without the correct number of attributes led
to memory corruption and luxrays crashing out.

Fixes the cl/program/execute/attributes.cl piglit test.

Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76223
CC: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 824197efd5)
2014-07-03 20:02:17 -07:00
Thomas Hellstrom
ff02e7995c st/xa: Don't close the drm fd on failure v2
If XA fails to initialize with pipe_loader enabled, the pipe_loader's
cleanup function will close the drm file descriptor. That's pretty bad
because the file descriptor will probably be the X server driver's only
connection to drm. Temporarily solve this by dup()'ing the file descriptor
before handing it over to the pipe loader.

This fixes freedesktop.org bugzilla bug #80645.

v2: Fix CC addresses.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
(cherry picked from commit 35cf3831d7)

Conflicts:
	src/gallium/state_trackers/xa/xa_tracker.c
2014-07-03 18:42:46 -07:00
Michel Dänzer
ee4274c393 radeon/llvm: Use the llvm.rsq.clamped intrinsic for RSQ
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Laurent Carlier <lordheavym@gmail.com>

https://bugs.freedesktop.org/show_bug.cgi?id=80015

CC: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b9f501bc6b)

Squashed together with the earlier:

radeon/llvm: Adapt to AMDGPU.rsq intrinsic change in LLVM 3.5

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 93b6b1fa83)
2014-07-03 18:39:43 -07:00
Carl Worth
7b21ee08db cherry-ignore: Add a patch that's been rejected
It may be that the patch is just fine, but at the very least it needs a better
commit message.
2014-07-03 18:36:06 -07:00
Kenneth Graunke
f9718e4b93 i965/disasm: Fix INTEL_DEBUG=fs on Broadwell for ARB_fp applications.
Apparently INTEL_DEBUG=fs has crashed on Broadwell for anything using
ARB_fragment_program since commit 9cee3ff5.  We need to NULL-check the
right field.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c60a4ba7e3)

Conflicts:
	src/mesa/drivers/dri/i965/gen8_fs_generator.cpp
2014-07-03 18:35:54 -07:00
Jasper St. Pierre
3ca2119593 glxext: Send the Drawable's ID in the GLX_BufferSwapComplete event
While the official INTEL_swap_event specification says that the drawable
field should contain the GLXDrawable, not the Drawable, the existing
DRI2 code in dri2.c that translates from DRI2_BufferSwapComplete sends out
GLX_BufferSwapComplete with the Drawable's ID, so existing codebases
like Clutter/Cogl rely on getting the Drawable.

Match DRI2's error here and stuff the event with the X Drawable, not
the GLX drawable.

This fixes apps seeing wrong drawables through an indirect GLX context
or with DRI3, which uses the GLX_BufferSwapComplete event directly on
the wire instead of translates Present in mesa.

At the same time, also modify the structure for the event to make sure
that clients don't make the same mistake. This is not an API or ABI
break, as GLXDrawable and Drawable are both typedefs for XID.

Signed-off-by: Jasper St. Pierre <jstpierre@mecheye.net>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit b4dcf87f34)
2014-07-03 18:03:11 -07:00
Kenneth Graunke
ad79d7e987 i965: Include marketing names for Broadwell GPUs.
Intel would like us to include the marketing names.  Developers
additionally want "Broadwell GT1/2/3" because it makes it easier
to identify what hardware users have when they request assistance
or report issues.

Including both makes it easy for everyone to map between the names.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 05126b9bb5)
2014-07-03 18:02:00 -07:00
Takashi Iwai
9bd6dc9371 llvmpipe: Fix zero-division in llvmpipe_texture_layout()
Fix the crash of "gnome-control-center info" invocation on QEMU where
zero height is passed at init.

(sroland: simplify logic by eliminating the div altogether, using 64bit mul.)

Fixes: https://bugzilla.novell.com/show_bug.cgi?id=879462

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6b8b17153a)
2014-07-03 18:01:14 -07:00
Ilia Mirkin
89e3b89796 nouveau: dup fd before passing it to device
nouveau screens are reused for the same device node. However in the
scenario where we create screen 1, screen 2, and then delete screen 1,
the surrounding code might also close the original device node. To
protect against this, dup the fd and use the dup'd fd in the
nouveau_device. Also tell the nouveau_device that it is the owner of the
fd so that it will be closed on destruction.

Also make sure to free the nouveau_device in case of any failure.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79823
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Maarten Lankhorst <maarten.lankhorst@ubuntu.com>
(cherry picked from commit a59f2bb17b)
2014-07-03 18:00:37 -07:00
Tobias Klausmann
bcff69f18f nv50/ir: allow gl_ViewportIndex to work on non-provoking vertices
Previously, if we had something like:

  gl_ViewportIndex = idx;
  for(int i = 0; i < gl_in.length(); i++) {
     gl_Position = gl_in[i].gl_Position;
     EmitVertex();
  }
  EndPrimitive();

The right viewport index would not be set on the primitive because the
last vertex is the provoking one. However blob drivers appear to move
the gl_ViewportIndex write into the for loop, allowing the application
to be ignorant of this detail.

While the application is technically wrong here, because the blob does
it and other drivers appear to implicitly work this way as well, we add
a buffer register that viewport index writes go into, which is then
exported before every EmitVertex() call.

This fixes the remaining piglit tests in ARB_viewport_array for nv50/nvc0.

Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 98a86f61a8)
2014-07-03 17:46:01 -07:00
Roland Scheidegger
6ae4aff303 draw: (trivial) fix clamping of viewport index
The old logic would let all negative values go through unclamped, with
potentially disastrous results (probably trying to fetch viewport values
from random memory locations). GL has undefined rendering for vp indices
outside valid range but that's a bit too undefined...
(The logic is now the same as in llvmpipe.)

CC: "10.1 10.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 604e54de78)
2014-07-03 17:44:50 -07:00
Kenneth Graunke
500849f9cf i965: Don't emit SURFACE_STATEs for gather workarounds on Broadwell.
As far as I can tell, Broadwell doesn't need any of the SURFACE_STATE
workarounds for textureGather() bugs, so there's no need to emit
a second set of identical copies.

To keep things simple, just point the gather surface index base to the
same place as the texture surface index base.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f6a99d1167)
2014-07-03 17:44:43 -07:00
Carl Worth
05add05438 docs: Add sha256 sums for the 10.2.2 release
Which, of course, we couldn't do until making the release files and tagging
the release.
2014-06-24 21:45:41 -07:00
Carl Worth
623e68fb1b docs: Add release notes for 10.2.2 release
Which is ready to go.
2014-06-24 21:30:02 -07:00
Carl Worth
a9750ff7b5 Update VERSION to 10.2.2
In preparation for the 10.2.2 release.
2014-06-24 21:26:25 -07:00
Ville Syrjälä
274be620a8 i915: Fix gen2 texblend setup
Fix an off by one in the texture unit walk during texblend
setup on gen2. This caused the last enabled texunit to be
skipped resulting in totally messed up texturing.

This is a regression introduced here:
 commit 1ad443ecdd
 Author: Eric Anholt <eric@anholt.net>
 Date:   Wed Apr 23 15:35:27 2014 -0700

    i915: Redo texture unit walking on i830.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
(cherry picked from commit ca55a1aaa7)
2014-06-23 15:04:35 -07:00
Kenneth Graunke
5751b661ad i965: Save meta stencil blit programs in the context.
When the last context in a share group is destroyed, the hash table
containing all of the shader programs (ctx->Shared->ShaderObjects) is
destroyed, throwing away all of the shader programs.

Using a static variable to store program IDs ends up holding on to them
after this, so we think we still have a compiled program, when it
actually got destroyed.  _mesa_UseProgram then hits GL errors, since no
program by that ID exists.

Instead, store the program IDs in the context, so we know to recompile
if our context gets destroyed and the application creates another one.

Fixes es3conform tests when run without -minfmt (where it creates
separate contexts for testing each visual).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77865
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a20994d616)

Conflicts:
	src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c
2014-06-23 15:04:11 -07:00
Daniel Manjarres
282ca8ba98 glx: Don't crash on swap event for a Window (non-GLXWindow)
Prior to GLX 1.3 there was the glxMakeCurrent() function that took a
single drawable handle. The Drawable could be either a bare XID for a
Window or an XID for a glxpixmap.

GLX 1.3 added glxMakeContextCurrent that takes 2 handles: one for
reading, one for writing. Nowadays the old glxMakeCurrent call is
implemented as a call to glxMakeContextCurrent with the single handle
duplicated.

Because of this it is allowed to use a plain-old Window ID as an
argument to glxMakeContextCurrent, although nobody really documents this
sort of thing. The manpage for the NEW call specifies the arguments as
GLXPixmaps, but the actual code accepts Window XIDs too, and handles
them correctly.

Similarly, the glxSelectEvents function can also take a bare Window XID.

The "piglit" tests all use GLXWindows and/or GLXPixmaps. You never
tested swap events with a bare Window XID. That is what my app was
doing.

The swap_events code worked with Window XIDs in mesa 7.x.y. The new code
added in versions 8, 9, and 10 assumes that all buffer swap events have
a GLXPixmap associated with them. Because of the historical quirks
above, this is not true. Swap events for bare Window XIDs do NOT have a
glxpixmap resulting in a segfault.

Any app that uses the old school glxMakeCurrent call with a Window XID
while trying to use swap_events will crash when the libs try to lookup
the nonexistent GLXPixmap associated with the incoming swap event.

I believe that the people who wrote the spec overlooked this, because
the "sbc" field comes from the OML_sync extension that is defined in
terms of glxpixmaps only.

v2 (idr): Formatting changes.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54372
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 86bd2196b4)
2014-06-23 15:01:16 -07:00
Iago Toral Quiroga
c50fa76c7e mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 96a95f48ea)
2014-06-23 15:01:06 -07:00
Tom Stellard
ad9264366a clover: Don't use llvm's global context
An LLVMContext should only be accessed by a single and using the global
context was causing crashes in multi-threaded environments.  Now we use
a separate context for each compile.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>

CC: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4aa128a123)
2014-06-23 15:00:49 -07:00
Tom Stellard
855adad132 clover: Prevent Clang from printing number of errors and warnings to stderr.
https://bugs.freedesktop.org/show_bug.cgi?id=78581

CC: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0cc391f013)
2014-06-23 15:00:37 -07:00
Ilia Mirkin
3568cf8128 nv30: hack to avoid errors on unexpected color/zeta combinations
This is just a hack, it should be possible to create a temporary zeta
surface and render to that instead. However that's more complicated and
this avoids the render being entirely broken and errors being reported
by the card.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 25182e249e)
2014-06-23 15:00:14 -07:00
Ilia Mirkin
aca2d98c35 nv30: avoid dangling references to deleted contexts
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c092c46b27)
2014-06-23 15:00:00 -07:00
Ilia Mirkin
08317fa9c4 nv30: plug some memory leaks on screen destroy and shader compile
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5af80f6268)
2014-06-23 14:59:47 -07:00
Ian Romanick
4d0c445af6 meta: Respect the driver's maximum number of draw buffers
Commit c1c1cf5f9 added infrastructure for saving and restoring draw
buffer state.  However, it universially used MAX_DRAW_BUFFERS, but many
drivers support far fewer than that at limit.  For example, the radeon
and i915 drivers only support 1.  Using MAX_DRAW_BUFFERS causes meta to
generate GL errors.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80115
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Kenneth Graunke <kenneth@whitecape.org> [on Broadwell]
Tested-by: jpsinthemix@verizon.net
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cc219d1d65)
2014-06-23 14:59:28 -07:00
Kristian Høgsberg
9ad103d664 mesa: Remove glClear optimization based on drawable size
A drawable size of 0x0 means that we don't have buffers for a drawable yet,
not that we have a zero-sized buffer.  Core mesa shouldn't be optimizing out
drawing based on buffer size, since the draw call could be what triggers
the driver to go and get buffers.  As discussed in the referenced bug report,
the optimization was added as part of a scatter-shot attempt to fix a
different problem.  There's no other example in mesa core of using the
buffer size in this way.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74005
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 7928b946ad)
2014-06-23 14:59:06 -07:00
Grigori Goronzy
12fcbcde47 radeon/uvd: disable VC-1 simple/main on UVD 2.x
It's about as broken as on later UVD revisions.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66452
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 6cd30f5d73)
2014-06-23 14:58:46 -07:00
Ilia Mirkin
d8e3158a43 nv50: make sure to mark first scissor dirty after blit
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit af05270ccf)
2014-06-23 14:58:33 -07:00
Kenneth Graunke
ef5f998b76 i965: Use 8x4 aligned rectangles for HiZ operations on Broadwell.
Like on Haswell, we need to use 8x4 aligned rectangle primitives for
hierarchical depth buffer resolves and depth clears.  See the comments
in brw_blorp.cpp's brw_hiz_op_params() constructor.  (The Broadwell
documentation confirms that this is still necessary.)

This patch makes the Broadwell code follow the same behavior as Chad and
Jordan's Gen7 BLORP code.  Based on a patch by Topi Pohjolainen.

This fixes es3conform's framebuffer_blit_functionality_scissor_blit
test, with no Piglit regressions.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 49659ad90c)
2014-06-23 14:58:22 -07:00
Kenneth Graunke
31dd2a6f18 i965/vec4: Use the sampler for pull constant loads on Broadwell.
We've used the LD sampler message for pull constant loads on earlier
hardware for some time, and also were already using it for the FS on
Broadwell.  This patch makes us use it for Broadwell VS/GS as well.

I believe that when I wrote this code in 2012, we still used the data
port in some cases, and I somehow neglected to convert it while
rebasing.

Improves performance in GLBenchmark 2.7 Egypt by 416.978% +/- 2.25821%
(n = 17).  Many other applications should benefit similarly: this speeds
up uniform array access in the VS, which is commonly used for skinning
shaders, among other things.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Ben Widawsky <ben@bwidawsk.net>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5d8e246ac8)
2014-06-23 14:57:56 -07:00
Kenneth Graunke
c07485eab1 i965: Add missing newlines to a few perf_debug messages.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 847abaccc0)
2014-06-23 14:57:27 -07:00
Kenneth Graunke
3b941857ee i965: Drop Broadwell perf_debugs about missing MOCS that aren't missing.
I actually added MOCS support for these things, but forgot to delete the
corresponding perf_debug() warnings.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d053a05ef3)
2014-06-23 14:56:50 -07:00
Kenneth Graunke
6b753df1f4 i965: Add missing MOCS setup for 3DSTATE_INDEX_BUFFER on Broadwell.
Somehow I missed this when adding all of the other MOCS values.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7f256c1c70)
2014-06-23 14:56:31 -07:00
Kenneth Graunke
01a79ac679 i965/vec4: Fix dead code elimination for VGRFs of size > 1.
When faced with code such as:

    mov vgrf31.0:UD, 960D
    mov vgrf31.1:UD, vgrf30.xxxx:UD

The dead code eliminator didn't consider reg_offsets, so it decided that
the second instruction was writing was writing to the same register as
the first one, and eliminated the first one.  But they're actually
different registers.

This fixes INTEL_DEBUG=shader_time for vertex shaders.  In the above
code, vgrf31.0 represents the offset into the shader_time buffer where
the data should be written, and vgrf31.1 represents the actual time
data.  With a completely undefined offset, results were...unexpected.

I think this is probably one of the few cases (maybe only case) where we
generate multiple MOVs to a large VGRF.  Normally, we just use them as
texturing results; the other SEND-from-GRF uses a size 1 VGRF.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79029
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d0575d98fc)
2014-06-23 14:56:11 -07:00
Jason Ekstrand
83be6a5517 meta_blit: properly compute texture width for the CopyTexSubImage fallback
Cc: "10.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit ffe609cc69)
2014-06-23 14:55:48 -07:00
Emil Velikov
348125e7f7 configure: correctly autodetect xvmc/vdpau/omx
Commit e62b7d38a1 (configure: autodetect video state-trackers
when non swrast driver is present) added a check that caused
the autodetection to be omitted when we have the swrast gallium
driver. Whereas it should have skipped the VL targets when only
swrast was selected.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79907
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 816d392b58)
2014-06-23 11:47:24 -07:00
Neil Roberts
126600c918 i965: Set the fast clear color value for texture surfaces
When a multisampled texture is used for sampling the fast clear color value
needs to be programmed into the surface state. This was being left as all
zeroes so if the surface was cleared to a value other than black then it
wouldn't work properly. This doesn't matter for single-sample textures because
in that case the MCS buffer is resolved before it is used as a texture source.

https://bugs.freedesktop.org/show_bug.cgi?id=79729

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 765efeef88)
2014-06-23 11:47:04 -07:00
Kenneth Graunke
ee2035a95f i965: Invalidate live intervals when inserting Gen4 SEND workarounds.
We need to invalidate the live intervals when inserting new
instructions.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 237aac39b1)
2014-06-23 11:46:43 -07:00
Kenneth Graunke
07a6f8bcab i965: Don't use the head sentinel as an fs_inst in Gen4 workaround code.
When walking backwards, we want to stop at the head sentinel, which is
where scan_inst->prev->prev == NULL, not scan_inst->prev == NULL.

Fixes random crashes, as well as valgrind errors.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ecc78eab11)
2014-06-23 11:46:17 -07:00
Michel Dänzer
1d46c58b83 configure: Only check for OpenCL without LLVM when the latter is certain
LLVM is enabled by default for some architectures, but the test was failing
before that.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2d399bb183)
2014-06-23 11:45:48 -07:00
Adrian Negreanu
f7fd6e52ec android, dricore: undefined reference to _mesa_streaming_load_memcpy
_mesa_streaming_load_memcpy is defined in main/streaming-load-memcpy.c
I'm adding it to the dricore lib

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Adrian Negreanu <adrian.m.negreanu@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
(cherry picked from commit 357a8b6f33)
2014-06-23 11:43:11 -07:00
Adrian Negreanu
a46fa0f9de android, mesa_gen_matypes: pull in timespec POSIX definition
This fixes:
  include/c11/threads_posix.h: In function 'cnd_timedwait':
  include/c11/threads_posix.h:140:21: error: storage size of 'abs_time' isn't known

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Adrian Negreanu <adrian.m.negreanu@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
(cherry picked from commit 6eb3888c86)
2014-06-23 11:43:02 -07:00
Adrian Negreanu
f4a19c1e2c android, egl: typo dri2_fallback_pixmap_surface -> dri2_fallback_create_pixmap_surface
I used commit bc8b07a6 as reference, and only the droid_display_vtbl had this issue.

This fixes:
src/egl/drivers/dri2/platform_android.c:641:29:
  error: 'dri2_fallback_pixmap_surface' undeclared here (not in a function)

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Adrian Negreanu <adrian.m.negreanu@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
(cherry picked from commit 6980cae6ae)
2014-06-23 11:42:53 -07:00
Adrian Negreanu
bed18b082a android, egl: add correct drm include for libmesa_egl_dri2
Fixes:
  src/egl/drivers/dri2/platform_android.c:38:
  include/GL/internal/dri_interface.h:51:17:
    fatal error: drm.h: No such file or directory

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Adrian Negreanu <adrian.m.negreanu@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
(cherry picked from commit 4dc5545eff)
2014-06-23 11:42:42 -07:00
Adrian Negreanu
43752c3c37 android: add src/gallium/auxiliary as include path for libmesa_dricore
This fixes:
In file included from
/home/adrian/workspace/mesa/mesa-master.git/src/mesa/vbo/vbo_exec_api.c:445:0:
/home/adrian/workspace/mesa/mesa-master.git/src/mesa/vbo/vbo_attrib_tmp.h:28:38:
fatal error: util/u_format_r11g11b10f.h: No such file or directory

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Adrian Negreanu <adrian.m.negreanu@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
(cherry picked from commit 0048483f73)
2014-06-23 11:40:25 -07:00
Adrian Negreanu
aa03f78fc8 android: add libloader to libGLES_mesa and libmesa_egl_dri2
This fixes
  src/egl/drivers/dri2/platform_android.c:664: error: undefined reference to 'loader_set_logger'
  src/egl/drivers/dri2/platform_android.c:678: error: undefined reference to 'loader_get_driver_for_fd'

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Adrian Negreanu <adrian.m.negreanu@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
(cherry picked from commit a49ebfab1d)
2014-06-23 11:40:14 -07:00
Adrian Negreanu
6194593661 android: adapt to the megadriver mechanism
Fixes linker error:
  ld:
  .../libmesa_dri_common_intermediates/libmesa_dri_common.a(dri_util.o):
    in function globalDriverAPI:dri_util.c(.data.rel+0x0): error:
    undefined reference to 'driDriverAPI'

As an example, you can see that mesa_dri_drivers
also uses common/libmegadriver_stub (src/mesa/drivers/dri/Makefile.am)

The _stub part might be confusing, but
it actually provides the dri-driver shared lib constructor,
megadriver_stub_init, which will later on load the real
platform dependent part and call
l __driDriverGetExtensions_<platform>

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Adrian Negreanu <adrian.m.negreanu@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
(cherry picked from commit aba0f152be)
2014-06-23 11:39:59 -07:00
Adrian Negreanu
7654120e86 add megadriver_stub_FILES
So that android part can also use $(megadriver_stub_FILES)

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Adrian Negreanu <adrian.m.negreanu@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
(cherry picked from commit eb3f80dbba)
2014-06-23 11:39:43 -07:00
Emil Velikov
d6d80b44c4 configure: error out when building opencl without LLVM
Cc: Tom Stellard <thomas.stellard@amd.com>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit 93257a56b5)
2014-06-23 11:39:28 -07:00
José Fonseca
a5d00e243c mesa/main: Prevent sefgault on glGetIntegerv(GL_ATOMIC_COUNTER_BUFFER_BINDING).
A recent ApiTrace change, that tries to dump more buffer state
causes Mesa from my distro (10.1.4) to segfaults here.

I haven't actually confirm this fixes it (I can't repro on master),
but it seems a good idea to be defensive here anyway.

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit eb58aa9cf0)
2014-06-23 11:39:15 -07:00
Ilia Mirkin
bfff355cef gk110/ir: fix bfind emission
There is a short-immediate version as well, but it should never end up
getting used since it would have gotten folded earlier.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bd7dd3ed06)
2014-06-23 11:38:58 -07:00
Ilia Mirkin
1e1bdee5ec gk110/ir: fix emitting constbuf file index
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7a67318794)
2014-06-23 11:38:38 -07:00
Ilia Mirkin
9e50fc3812 gk110/ir: emit saturate flag on fadd when needed
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4a3a71a183)
2014-06-23 11:38:10 -07:00
Emil Velikov
8c319b3f98 targets/xa: limit the amount of exported symbols
In the presence of LLVM the final library exports every symbol from
the llvm namespace. Resolve this by using a version script (w/o the
version/name tag).

Considering that there are only ~35 symbols, explicitly list them
to minimize the chances of rogue symbols sneaking in.

v2: Conditionally include the version-script.

Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> (v1)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit a75baba2f1)
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
2014-06-16 15:32:16 +02:00
Ian Romanick
70ce1031e7 docs: Add MD5 checksum, etc. for 10.2.1 release
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2014-06-06 23:28:53 -07:00
Ian Romanick
8c4845d29b docs: Add initial 10.2.1 release notes
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2014-06-06 23:20:00 -07:00
Ian Romanick
1b69ea1c6d Bump version to 10.2.1 2014-06-06 23:20:00 -07:00
Ian Romanick
c2fc9fb907 radeonsi: Fix build error introduced in 5ab9a9c
While resolving conflicts in cherry picking commit d226191, I
accidentally introduced some garbage.  Because radeonsi isn't built by
default, the problem went unnoticed by me.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reported-by: Laurent Carlier <lordheavym@gmail.com>
Tested-by: Laurent Carlier <lordheavym@gmail.com>
2014-06-06 23:19:53 -07:00
Ian Romanick
28d41e409d docs: Add MD5 checksum, etc. for 10.1 release
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2014-06-06 21:17:02 -07:00
Ian Romanick
f836ef63fd Bump version to 10.2 (final)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2014-06-06 20:40:00 -07:00
Ilia Mirkin
99b9a0973a gk110/ir: fix slct emission
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9fef8b3d81)
2014-06-06 20:40:00 -07:00
Ilia Mirkin
d36d53b564 gk110/ir: fix interp mode emission
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d588a4919b)
2014-06-06 18:40:58 -07:00
Ilia Mirkin
283cd12933 nvc0: don't bother trying to set up compute for gk110+
The nouveau fw currently prints a bunch of errors. No point in seeing
those all the time, esp since compute doesn't really work in the first
place.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>

Conflicts:
	src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
(cherry picked from commit ca65fc418f)
2014-06-06 18:40:21 -07:00
Ilia Mirkin
aa8ea648f4 gk110: add in forgotten code for gk110 isa
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>

Conflicts:
	src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
(cherry picked from commit b9ec766bd0)
2014-06-06 18:37:07 -07:00
Ilia Mirkin
e901f40764 gk110/ir: fix ISAD emission with register args
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ed1b9e5721)
2014-06-06 18:19:45 -07:00
Ilia Mirkin
d5e47ee66b gk110/ir: fix quadon opcode emission
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6e046508a1)
2014-06-06 18:19:10 -07:00
Ilia Mirkin
932a5dadda gk110/ir: emit texbar the same way that the blob does
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 73eec47ef8)
2014-06-06 18:14:50 -07:00
Tobias Klausmann
203bc289a0 nv50/ir: clear subop when folding constant expressions
Some operations (e.g. OP_MUL/OP_MAD/OP_EXTBF) might have a subop set.
After folding, make sure that it is cleared

Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3164bfc734)
2014-06-06 18:14:22 -07:00
Kenneth Graunke
11b3011805 i965: Support GL_CLAMP natively on Broadwell.
The new hardware actually supports this OpenGL 1.x feature natively,
so we can finally drop our shader workarounds.

Not many applications use GL_CLAMP, and most use it unintentionally, but
it's trivial to do right, so we should.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 221169693b)
2014-06-06 18:13:03 -07:00
Kenneth Graunke
c62bc58cce i965: Pass brw to translate_wrap_mode().
This lets us do generation checks.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7f3d64a77b)
2014-06-06 18:12:20 -07:00
Kenneth Graunke
304e80e356 i965: Fix copy and pasted values in Broadwell code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7913b4b97b)
2014-06-06 18:11:54 -07:00
Sinclair Yeh
f4aca6868a egl: Check for NULL native_window in eglCreateWindowSurface
We have customers using NULL as a way to test the robustness of the API.
Without this check, EGL will segfault trying to dereference
dri2_surf->wl_win->private because wl_win is NULL.

This fix adds a check and sets EGL_BAD_NATIVE_WINDOW

v2: Incorporated feedback from idr - moved the check to a higher level
function.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 91ff0d4c65)
2014-06-06 18:11:30 -07:00
Marek Olšák
5ab9a9c0cc r600g,radeonsi: don't use hardware MSAA resolve if dst is fast-cleared
It doesn't work and our docs say so too.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit d226191820)
2014-06-06 18:08:23 -07:00
Marek Olšák
ae16f443c2 r600g,radeonsi: disable fast clear if render condition is on
For some reason, CP DMA doesn't follow the predicate bit if I enable it,
so this is the only option.

This fixes piglit: spec/NV_conditional_render/clear

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit bf701a84eb)
2014-06-06 18:03:10 -07:00
José Fonseca
b8241bb3f2 mesa: Make glGetIntegerv(GL_*_ARRAY_SIZE) return GL_BGRA.
Same as b026b6bbfe, but
COLOR_ARRAY_SIZE/SECONDARY_COLOR_ARRAY_SIZE.

Ideally we wouldn't munge the incoming state, so that we wouldn't need
to unmunge it back on glGet*.  But the array size state is copied and
referred in many places, many of which couldn't take an GLenum like
GL_BGRA instead of a plain integer.  So just hack around on glGet*,
to ensure there is no risk of introducing regressions elsewhere.

This bug causes problems to Apitrace, resulting in wrong traces.  See
https://github.com/apitrace/apitrace/issues/261 for details.

Tested with piglit arb_vertex_array_bgra-get, which was created for this
purpose.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e3e13d6b85)
2014-06-06 17:54:32 -07:00
José Fonseca
224c193237 mesa/main: Make get_hash.c values constant.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 53468dee03)
2014-06-06 17:35:45 -07:00
Beren Minor
494f916125 egl/main: Fix eglMakeCurrent when releasing context from current thread.
EGL 1.4 Specification says that
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)
can be used to release the current thread's ownership on the surfaces
and context.

MESA's egl implementation was only accepting the parameters when the
KHR_surfaceless_context extension is supported.

[chadv] Add quote from the EGL 1.4 spec.
Cc: "10,1, 10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 0ca0d5743f)
2014-06-06 17:15:51 -07:00
Marek Olšák
767bc05309 Revert "glx: load dri driver with RTLD_LOCAL so dlclose never fails to unload"
This reverts commit e3cc0d90e1.

It breaks too many apps and completely breaks my desktop too.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79469

We'll probably need to re-release all stable versions after this is committed.

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0d5ec2c615)
2014-06-06 17:13:03 -07:00
Roland Scheidegger
3aaae6056e llvmpipe: fix crash when not all attachments are populated in a fb
Framebuffers can have NULL attachments since a while. llvmpipe handled
that properly for lp_rast_shade_quads_mask but it seems the change didn't
make it to lp_rast_shade_tile.
This fixes piglit fbo-drawbuffers-none test (though I need to increase
the FB_SIZE from 32 to 256 so the tris cover some tiles fully).
https://bugs.freedesktop.org/show_bug.cgi?id=79421

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 576868140b)
2014-06-06 17:06:55 -07:00
Ian Romanick
8b71741222 Bump version to 10.2-rc5
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-30 17:11:47 -07:00
Lubomir Rintel
15ec4ef0da i915: add a missing NULL pointer check
mesaVisual can be NULL with configless context since this commit:

    commit 551d459af4
    Author: Neil Roberts <neil@linux.intel.com>
    Date:   Fri Mar 7 18:05:47 2014 +0000

    Add the EGL_MESA_configless_context extension
...
    Previously the i965 and i915 drivers were explicitly creating a zeroed visual
    whenever 0 is passed for the EGLConfig.

We attempt to dereference the visual in i915 and now we don't create a
zeroed-out one one it crashes, breaking at least weston in an i915. There's
no point in doing so as it would be zero anyway.

v2: Fixed a typo in commit message.  Added some tags.

Signed-off-by: Lubomir Rintel <lkundrak@v3.sk>
Bugzilla: https://bugzilla.redhat.com/show_bug.cgi?id=1100967
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 90b5747856)
2014-05-30 17:11:47 -07:00
Ian Romanick
9fde5670e2 glapi: Duplicate GLES1 prototypes in glapi_dispatch.c
These prototypes are necessary because GLES1 library builds will create
dispatch functions for them.  We can't directly include GLES/gl.h
because it would conflict the previously-included GL/gl.h.  Since GLES1
ABI is not expected to every add more functions, the path of least
resistance is to just duplicate the prototypes for the functions that
aren't already in desktop OpenGL.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79294
Acked-by: Matt Turner <mattst88@gmail.com>
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7b1aeec9cd)
2014-05-30 17:11:47 -07:00
Ilia Mirkin
76e112380a nvc0: revert mistaken logic to collapse color outputs to the beginning
In commit af38ef907, I added a "fix" to color outputs not being assigned
correctly when sample mask was being output. This was totally wrong --
the color indices (i.e. "si" values) were the ones that were wrong. Undo
that hunk.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 0d699530ff)

Requested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-05-30 17:11:15 -07:00
Ilia Mirkin
8ac81e5b66 mesa/st: fix color outputs in presence of sample mask output
Commit c5d822dad9 added support for sample mask incorrectly. It became
treated as a color output, and messed up the color output indices.
Revert the hunk that did that, and add explicit support just like for
depth/stencil writes.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit ab7bd7093d)

Requested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-05-30 17:11:15 -07:00
Rob Clark
6d23a0b2a6 configure: fix build error with XA
Fixes:

xa_tracker.c: In function 'xa_tracker_create':
 xa_tracker.c:147:5: error: implicit declaration of function 'pipe_loader_drm_probe_fd' [-Werror=implicit-function-declaration]

in some build configurations, as XA now implicitly depends on
gallium_drm_loader.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
(cherry picked from commit 20d14ef263)

Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=511700
Requested-by: Matt Turner <mattst88@gmail.com>
2014-05-30 17:11:15 -07:00
Pavel Popov
8f984928cc i965: Fix Line Stipple enable bit in 3DSTATE_SF for Haswell.
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Pavel Popov <pavel.e.popov@intel.com>
(cherry picked from commit d292d40207)
2014-05-30 17:11:15 -07:00
Jerome Glisse
7ab2363c11 glx: load dri driver with RTLD_LOCAL so dlclose never fails to unload
There is no reason anymore to load with RTLD_GLOBAL and for some driver
this even result in dlclose failing to unload leading to catastrophic
failure with swrast fallback.

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Jérôme Glisse <jglisse@redhat.com>
(cherry picked from commit e3cc0d90e1)
2014-05-29 15:48:53 -07:00
Brian Paul
55b9effa4a glsl: fix use-after free bug/crash in ast_declarator_list::hir()
The call to get_variable_being_redeclared() may delete 'var' so we
can't reference var->name afterward.  We fix that by examining the
var's name before making that call.

Fixes valgrind warnings and possible crash when running the piglit
tests/spec/glsl-1.30/execution/clipping/vs-clip-distance-in-param.shader_test
test (and probably others).

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit f9cecca7a6)
2014-05-29 15:48:02 -07:00
Kenneth Graunke
5347fc5295 i965: Fix repeated usage of rectangle texture coordinate scaling.
Previously, we set up new entries in the params[] array on every access
of a rectangle texture.  Unfortunately, we only reserve space for
(2 * MaxTextureImageUnits) extra entries, so programs which accessed
rectangle textures more times than that would write off the end of the
array and likely crash.

We don't really have a decent mapping between the index returned by
_mesa_add_state_reference and our index into the params array, so we
have to manually search for it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78691
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit bb9623a1a8)
2014-05-29 15:47:29 -07:00
Topi Pohjolainen
e8e48889e6 meta/blit: Use gl_FragColor also in the msaa blit shader
Fixes framebuffer_blit_functionality_multisampled_to_singlesampled_blit
es3 cts test on bdw. Also fixes this on ivb when ivb is forced to use
the meta path.

No piglit regressions on IVB.

Further input from Ken:

 "Unfortunately, this doesn't fix MRT for integer data.

  In the single-sampled case, since we're directly copying data, we were
  read/copy/write data as "float" values, which actually contained the
  integer bits.  Here, we can't do that since we need to process the
  actual integer data.

  I do wonder if we could use intBitsToFloat/uintBitsToFloat to stuff the
  integer bits in the float gl_FragColor output.  Just a crazy idea.

  In the long term (post 10.2), I think we should draft an extension that
  allows you to do "layout(location = all)" on user-defined fragment
  shader outputs.  (Or some similar syntax.)"

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit a6022e5405)
2014-05-29 15:46:26 -07:00
Topi Pohjolainen
af3d4eddc1 i965/meta: Store stencil texturing mode
Meta path needs to keep the current texture object's state. Fixes
the following gles3 cts tests on bdw:

framebuffer_blit_functionality_negative_width_blit.test: fail
framebuffer_blit_functionality_all_buffer_blit.test: fail
framebuffer_blit_functionality_negative_height_blit.test: fail
framebuffer_blit_functionality_missing_buffers_blit.test: fail
framebuffer_blit_functionality_negative_dimensions_blit.test: fail
framebuffer_blit_functionality_minifying_blit.test: fail
framebuffer_blit_functionality_magnifying_blit.test: fail

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 57730d67f6)
2014-05-29 15:45:43 -07:00
Topi Pohjolainen
75ae4fff35 meta/blit: Add stencil texturing mode save and restore
v2 (Ken): Only restore the mode if it has changed.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c246828c4d)
2014-05-29 15:44:45 -07:00
Matt Turner
c984e5bd2e Revert "i965: Don't make instructions with a null dest a barrier to scheduling."
This reverts commit 42a26cb5e4.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78648
(cherry picked from commit 0d3f83f4ad)
2014-05-29 15:44:09 -07:00
Matt Turner
ca6b38b80a Revert "i965/fs: Simplify interference scan in register coalescing."
This reverts commit 5ff1e446d4.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77704
(cherry picked from commit a39428cf5c)
2014-05-29 15:42:43 -07:00
Matt Turner
b814afeb6c Revert "i965/fs: Give up in interference check if we see a WHILE."
This reverts commit 55de1c035c.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fc025a6719)
2014-05-29 15:41:53 -07:00
Matt Turner
17c7ead727 Revert "i965/fs: Reduce restrictions on interference in register coalescing."
This reverts commit f770123f58.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78692
(cherry picked from commit ccb1ea8a15)
2014-05-29 15:40:55 -07:00
Emil Velikov
2a29dbdc6e glx: do not leak dri3Display
v2: Do not wrap the code in ifdef HAVE_DRI3 (suggested by Keith)

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Cc: Keith Packard <keithp@keithp.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit eb2241f8a9)
2014-05-29 15:40:09 -07:00
Matt Turner
03e93f6079 Revert "i965/fs: Change fs_visitor::emit_lrp to use MAC for gen<6"
This reverts commit a6860100b8.

Why this code didn't work in all circumstances is unknown and without a
working Ironlake simulator (which uses a different AUB format) we'll
probably never know, short of a lot of experimentation, and spending a
bunch of time to try to optimize a few instructions on Ironlake is not
time well spent.

Moreover, for mix(vec4, vec4, vec4) using the accumulator introduces a
dependence between the otherwise independent per-component calculations.
Not using the accumulator, even if it means an extra instruction per
component might be preferable. We don't know, we don't have data, and
we don't have the necessary register on Ironlake for shader_time to tell
us.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77707
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c2c639ecf6)
2014-05-29 15:17:53 -07:00
Matt Turner
bc4b9467af Revert "i965/vec4: Change vec4_visitor::emit_lrp to use MAC for gen<6"
This reverts commit 2dfbbeca50 with the
comment about MAC and implicit accumulator removed.

Why this code didn't work in all circumstances is unknown and without a
working Ironlake simulator (which uses a different AUB format) we'll
probably never know, short of a lot of experimentation, and spending a
bunch of time to try to optimize a few instructions on Ironlake is not
time well spent.

Moreover, for mix(vec4, vec4, vec4) using the accumulator introduces a
dependence between the otherwise independent per-component calculations.
Not using the accumulator, even if it means an extra instruction per
component might be preferable. We don't know, we don't have data, and
we don't have the necessary register on Ironlake for shader_time to tell
us.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77703
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit db42dd8952)
2014-05-29 15:17:28 -07:00
Christoph Bumiller
7efdc55f5f nv50/ir/tgsi: optimize KIL
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d479713d25)
2014-05-29 15:16:56 -07:00
Christoph Bumiller
9ea859931e nv50/ir: fix lowering of predicated instructions (without defs)
Note that predicated instructions with defs are still not supported
because transformation to SSA doesn't handle them yet.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 452a4151aa)
2014-05-29 15:16:24 -07:00
Christoph Bumiller
4e5296208d nv50/ir/opt: fix constant folding with saturate modifier
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3b0867f35b)
2014-05-29 15:16:03 -07:00
Christoph Bumiller
1ced952686 nv50/ir/tgsi: TGSI_OPCODE_POW replicates its result
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2f2d1b3d9b)
2014-05-29 15:15:59 -07:00
Christoph Bumiller
afe723ce5f nv50,nvc0: set constbufs dirty on pipe context switch
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 49eccef06b)
2014-05-29 15:15:39 -07:00
Christoph Bumiller
8b74c2bdbd nv50: setup scissors on clear_render_target/depth_stencil
[imirkin: add logic to also clear the "regular" scissors]
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 200382be85)
2014-05-29 15:15:10 -07:00
Christoph Bumiller
4afbd9b0e2 nv50,nvc0: always pull out bufctx on context destruction
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7d11b761f2)
2014-05-29 15:01:49 -07:00
Ian Romanick
697316fe06 Bump version to 10.2-rc4
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-23 17:36:42 -07:00
Ian Romanick
bfaee5277a Merge remote-tracking branch 'robclark/freedreno-10.2' into 10.2 2014-05-23 17:21:59 -07:00
Pavel Popov
9a8f12ae03 i965: Properly return *RESET* status in glGetGraphicsResetStatusARB
The glGetGraphicsResetStatusARB from ARB_robustness extension always
returns GUILTY_CONTEXT_RESET_ARB and never returns NO_ERROR for guilty
context with LOSE_CONTEXT_ON_RESET_ARB strategy.  This is because Mesa
returns GUILTY_CONTEXT_RESET_ARB if batch_active !=0 whereas kernel
driver never reset batch_active and this variable always > 0 for guilty
context.  The same behaviour also can be observed for batch_pending and
INNOCENT_CONTEXT_RESET_ARB.

But ARB_robustness spec says:

  If a reset status other than NO_ERROR is returned and subsequent calls
  return NO_ERROR, the context reset was encountered and completed. If a
  reset status is repeatedly returned, the context may be in the process
  of resetting.

  8. How should the application react to a reset context event?
  RESOLVED: For this extension, the application is expected to query the
  reset status until NO_ERROR is returned. If a reset is encountered, at
  least one *RESET* status will be returned. Once NO_ERROR is
  encountered, the application can safely destroy the old context and
  create a new one.

The main problem is the context may be in the process of resetting and
in this case a reset status should be repeatedly returned.  But looks
like the kernel driver returns nonzero active/pending only if the
context reset has already been encountered and completed.  For this
reason the *RESET* status cannot be repeatedly returned and should be
returned only once.

The reset_count and brw->reset_count variables can be used to control
that glGetGraphicsResetStatusARB returns *RESET* status only once for
each context.  Note the i915 triggers reset_count twice which allows to
return correct reset count immediately after active/pending have been
incremented.

v2 (idr): Trivial reformatting of comments.

Signed-off-by: Pavel Popov <pavel.e.popov@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8dc4a98c44)
2014-05-23 09:57:18 -07:00
Emil Velikov
a31062fcb3 targets/egl-static: add missing line break in ldflags
Accidently omitted by commit 7b7944ee1c.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jon TURNEY <jon.turney@dronecode.org.uk>
(cherry picked from commit e0372239a5)
2014-05-23 09:57:15 -07:00
James Legg
a1fff38c96 mesa: Fix unbinding GL_DEPTH_STENCIL_ATTACHMENT
glFramebufferRender(..., GL_DEPTH_STENCIL_ATTACHMENT, ..., 0) only
detached the depth buffer and not the stencil buffer.

Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=79115
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 846c715abb)
2014-05-23 09:56:26 -07:00
Jordan Justen
1db3ebd8a5 meta blit: Set Z texcoord during meta blit to sample the correct layer
If the source renderbuffer has a depth > 0, then send a Z texcoord
which is set to the source attachment Z offset.

This fixes piglit's gl-3.2-layered-rendering-gl-layer-render with the
GL_TEXTURE_2D_MULTISAMPLE_ARRAY case test on i965/gen8.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 57876fee38)
2014-05-23 09:55:23 -07:00
Kenneth Graunke
7cf3a674ea i965: Listen to BRW_NEW_FRAGMENT_PROGRAM for 3DSTATE_PS_BLEND.
brw_color_buffer_write_enabled depends on brw->fragment_program, which
means we have to listen to BRW_NEW_FRAGMENT_PROGRAM.

On most generations, this was only called from a function that already
subscribed.  However, on Broadwell, we failed to listen to the necessary
event in the atom that emits 3DSTATE_PS_BLEND.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 746921cbb4)
2014-05-23 09:54:41 -07:00
Kenneth Graunke
d2521a44af i965: Use WE_all for FB write header setup on Broadwell.
I forgot to disable writemasking on the OR and MOV which set the render
target index and "source 0 alpha present to render target" bit.

Using get_element_ud is equivalent and avoids a line-wrap.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7d3985ca6c)
2014-05-23 09:54:15 -07:00
Anuj Phogat
00f2dcb791 meta: Use gl_FragColor to output color values to all the draw buffers
_mesa_meta_setup_blit_shader() currently generates a fragment shader
which, irrespective of the number of draw buffers, writes the color
to only one 'out' variable. Current shader rely on an undefined
behavior and possibly works by chance.

From OpenGL 4.0  spec, page 256:
  "If a fragment shader writes to gl_FragColor, DrawBuffers specifies a
   set of draw buffers into which the single fragment color defined by
   gl_FragColor is written. If a fragment shader writes to gl_FragData,
   or a user-defined varying out variable, DrawBuffers specifies a set
   of draw buffers into which each of the multiple output colors defined
   by these variables are separately written. If a fragment shader writes
   to none of gl_FragColor, gl_FragData, nor any user defined varying out
   variables, the values of the fragment colors following shader execution
   are undefined, and may differ for each fragment color."

OpenGL 4.4 spec, page 463, added an additional line in this section:
  "If some, but not all user-defined output variables are written, the
   values of fragment colors corresponding to unwritten variables are
   similarly undefined."

V2: Write color output to gl_FragColor instead of writing to multiple
    'out' variables. This'll avoid recompiling the shader every time
    draw buffers count is updated.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 46737cebd3)
2014-05-23 09:53:42 -07:00
Anuj Phogat
ed1ffa0197 meta: Refactor _mesa_meta_setup_blit_shader() to avoid duplicate shader code
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit bee2915210)
2014-05-23 09:52:29 -07:00
Ilia Mirkin
5d056f51ab tgsi: add GS_INVOCATIONS to property names array
In commit 4be146b1, I neglected to add the new property to the strings
array. This leads to the string '(null)' to be printed instead when
converting a GS shader to text.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit cdeb7004e0)
2014-05-23 09:51:49 -07:00
Ilia Mirkin
6be7789e11 nv50,nvc0: fix 3d blits with mipmap levels
Make sure to normalize the z coordinates as well as the x/y ones when
there are mipmaps present. Fixes 3d mipmap generation, which now uses
the blit path.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
(cherry picked from commit 28360fcad7)
2014-05-23 09:51:26 -07:00
Ilia Mirkin
d6a4c3c29c nv50/ir: fix constant folding for OP_MUL subop HIGH
These instructions can come in either through IMUL_HI/UMUL_HI TGSI
opcodes, or from OP_DIV constant folding.

Also make sure that the constant foldings which delete the original
instruction still get counted as having done something.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
(cherry picked from commit d2a3de19c6)
2014-05-23 09:51:06 -07:00
Ilia Mirkin
9028b94670 nv50/ir: fix s32 x s32 -> high s32 multiply logic
Retrieving the high 32 bits of a signed multiply is rather annoying. It
appears that the simplest way to do this is to compute the absolute
value of the arguments, and perform a u32 x u32 -> u64 operation. If the
arguments' signs differ, then negate the result. Since there is no u64
support in the cvt instruction, we have the perform the 2's complement
negation "by hand".

This logic can come into use by the IMUL_HI instruction (very unlikely
to be seen), as well as from constant folding of division by a constant.
Fixes dolphin's divisions by 255.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
(cherry picked from commit d3a5cf052c)
2014-05-23 09:50:26 -07:00
Kenneth Graunke
085d6bd5e7 meta: Avoid _swrast_BlitFramebuffer in the meta CopyTexSubImage code.
This is a replacement for bd44ac8b5c
that should actually work.

Fixes Piglit's copyteximage-border on swrast, as well as one of
es3conform's packed_pixels_pixelstore test.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78546
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77705
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2ecc7268ba)
2014-05-23 09:49:28 -07:00
Kenneth Graunke
fd0ea5be9d meta: Split _swrast_BlitFramebuffer out of the meta blit path.
Separating the software fallbacks from the rest of the meta path (which
is usually hardware accelerated) gives callers better control over their
blitting options.

For example, i965 might want to try meta blit, hardware blits, then
swrast as a last resort.  Splitting it makes that possible.

This updates all callers to maintain the existing behavior (even in the
few cases where it isn't desirable behavior - later patches can change
that).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 54540ea691)
2014-05-23 09:48:13 -07:00
Kenneth Graunke
27d4836f35 meta: Drop unnecessary early returns in _mesa_meta_BlitFramebuffer.
These aren't necessary - all of the following code is predicated on mask
being non-zero, so no code will get executed anyway.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Courtney Goeltzenleuchter <courtney@lunarg.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d89ce333cc)
2014-05-23 09:47:37 -07:00
Kenneth Graunke
e306ba9a9b Revert "i965: Don't _swrast_BlitFramebuffer when doing CopyTexSubImage."
This reverts commit bd44ac8b5c.

Fixes:
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78842
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78843

Re-breaks:
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77705
but that will be fixed properly in a few commits.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2fa3796bc1)
2014-05-23 09:46:57 -07:00
Topi Pohjolainen
81fb9ef112 i965/fbo: Only try stencil meta blits on gen >= 8
I don't have an ILK at hand but the fix should be trivial.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78872
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 21dddb22c1)
2014-05-23 09:46:28 -07:00
Kenneth Graunke
32549f3f17 mesa: Disable GL_EXT_framebuffer_multisample_blit_scaled on Broadwell.
It's not properly implemented in the meta code, and we don't have time
to fix it for 10.2.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0b96d362bf)
2014-05-23 09:45:52 -07:00
Ilia Mirkin
9576e17804 nv50/ir: fix integer mul lowering for u32 x u32 -> high u32
UNION appears to expect that all of its sources are conditionally
defined. Otherwise it inserts an unpredicated mov instruction which
overwrites the desired result. This fixes tests that use UMUL_HI, and
much less directly, unsigned integer division by a constant, which uses
this functionality in a peephole pass.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
(cherry picked from commit 5b8f1a0f7c)
2014-05-23 09:45:13 -07:00
Ilia Mirkin
cc65bc4d15 nv50/ir: make sure that texprep/texquerylod's args get coalesced
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
(cherry picked from commit 4ebaabcccb)
2014-05-23 09:40:26 -07:00
Jeremy Huddleston Sequoia
25e641213f darwin: Fix test for kCGLPFAOpenGLProfile support at runtime
Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
(cherry picked from commit 7a109268ab)
2014-05-20 10:55:12 -07:00
Rob Clark
e084f71548 freedreno: don't advertise texture arrays for now
I think a3xx and later should support (it is part of GLES3), but this
isn't needed for the time being and still needs to be reversed.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 10:55:54 -04:00
Rob Clark
cdd328639f freedreno/a3xx: shadow sampler support
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:48:49 -04:00
Rob Clark
6440561737 freedreno/a3xx/compiler: refactor trans_samp()
Split it up into some smaller fxns so it doesn't grow into a huge
monster as we add things.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:48:49 -04:00
Rob Clark
fb4461b7dc freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:48:20 -04:00
Rob Clark
fec2b45d02 freedreno/a3xx: use util_format_compose_swizzles()
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:48:20 -04:00
Rob Clark
d0c813c40a freedreno/a3xx/compiler: 1D textures
Gallium already gives us height==1 for these, so the texture state is
already setup correctly to emulate 1D textures as a Nx1 2D texture.  We
just need to supply the .y coord.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:48:20 -04:00
Rob Clark
a05c073d79 freedreno: fix caps
In particular, we want mesa to emulate primitive restart for us.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:48:20 -04:00
Rob Clark
031ee21961 freedreno: fix index buffer offset
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:48:20 -04:00
Rob Clark
b7604eff4c freedreno/a3xx: add sRBG texture support
That was easy.  Turns out it is just a matter of setting one bit.
Enable sampling from sRGB texture, and therefore enable GL 2.1 :-)

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:48:20 -04:00
Rob Clark
80da86c650 freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:48:20 -04:00
Rob Clark
3c0ca023dd freedreno/a3xx: fix write to bogus register
The loops for updating the multiple packed fields in SP_VS_OUT[] and
SP_VS_VPC_DST[] will zero out one register beyond the last that on
required.  Which is normally not a problem (and is kinda convenient
when looking at cmdstream dumps) unless we have maximum (16) varyings.

Fix loop termination condition so that this does not happen.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:47:20 -04:00
Rob Clark
516db26e1e freedreno/a3xx: account for special inputs/outputs
We need to size input/output tables big enough for special inputs/
outputs (gl_Position, gl_FrontFacing, etc) which, while they don't
count towards the hw limit of 16 attributes or 16 varyings, we do
still need to track them all the same.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:47:19 -04:00
Rob Clark
d5d9984c2b freedreno/a3xx: fix MAX_INPUTS shader cap
Hardware only supports 16.  Which fd3_shader_variant properly reflected,
but the pipe cap did not, leading to array overflow (and shaders that
could not possibly work).

Also a bunch of asserts to make problems like this easier to see.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:47:19 -04:00
Ryan Houdek
6db6f05fae freedreno/a3xx/compiler: add KILL_IF
The KILL_IF opcode could potentially be merged in to the regular KILL
opcode function.  It was a pain to do so, so I've left is separated
for cleanliness.

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:47:19 -04:00
Ryan Houdek
c338759051 freedreno/a3xx/compiler: start adding integer support
Adds a large sum of TGSI opcodes to the a3xx compiler.

For integer opcodes we have 28 opcodes added.
Adds 4 floating point compare opcodes

If GLSL 1.30 is enabled, this allows the GLSL 1.30 piglits to have a
completion amount of 432/641.

Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:46:38 -04:00
Rob Clark
47a6830e22 freedreno/a3xx: occlusion query support
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:46:38 -04:00
Rob Clark
3ffc507c94 freedreno: add support for hw queries
Real GPU queries need some infrastructure to track samples per tile and
accumulate the results.  But fortunately this can be shared across GPU
generation.

See:
https://github.com/freedreno/freedreno/wiki/Queries#hardware-queries

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:46:38 -04:00
Rob Clark
c94e339adc freedreno/query: allow multiple query implementations
Split out fd_query into an abstract base class, to allow multiple
implementations.  The current sw based queries are moved into
fd_sw_query.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:45:50 -04:00
Rob Clark
a5951d09a5 freedreno/a3xx: add point-size
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:45:50 -04:00
Rob Clark
3475ca1f00 freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:45:50 -04:00
Rob Clark
3733cc3e8f freedreno/a2xx: fix compiler warning
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-05-20 08:45:50 -04:00
Jeremy Huddleston Sequoia
ac49f97f12 glapi: Avoid heap corruption in _glapi_table
Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Reviewed-by: Chia-I Wu <olv@lunarg.com>
(cherry picked from commit ff5456d1ac)
2014-05-20 01:39:17 -07:00
Ian Romanick
d0aa394741 Bump version to 10.2-rc3
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-16 23:48:44 -07:00
Brian Paul
4baf6f12a5 mesa: fix double-freeing of dispatch tables inside glBegin/End.
We allocate dispatch tables for BeginEnd and OutsideBeginEnd.  But
when we destroy the context we were freeing the BeginEnd and Exec
tables.  If Exec==BeginEnd we did a double-free.  This would happen
if the context was destroyed while inside a glBegin/End pair.  Now
free the BeginEnd and OutsideBeginEnd pointers.

Cc: "10.1", "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit ef6b6658f9)
2014-05-16 23:46:34 -07:00
Michel Dänzer
21792665c7 glsl_to_tgsi: Make sure the 'shader' member is always initialized
Fixes the valgrind report below and random crashes with piglit on radeonsi.

==30005== Conditional jump or move depends on uninitialised value(s)
==30005==    at 0xB13584E: st_translate_program (st_glsl_to_tgsi.cpp:5100)
==30005==    by 0xB14698B: st_translate_fragment_program (st_program.c:747)
==30005==    by 0xB14777D: st_get_fp_variant (st_program.c:824)
==30005==    by 0xB11219C: get_color_fp_variant (st_cb_drawpixels.c:1042)
==30005==    by 0xB1131AE: st_DrawPixels (st_cb_drawpixels.c:1154)
==30005==    by 0xAFF8806: _mesa_DrawPixels (drawpix.c:162)
==30005==    by 0x4EB86DB: stub_glDrawPixels (generated_dispatch.c:6640)
==30005==    by 0x4F1DF08: piglit_visualize_image (piglit-util-gl.c:1574)
==30005==    by 0x40691D: draw_image_to_window_system_fb(int, bool) (draw-buffers-common.cpp:733)
==30005==    by 0x406C8B: draw_reference_image(bool, bool) (draw-buffers-common.cpp:854)
==30005==    by 0x40722A: piglit_display (alpha-to-coverage-dual-src-blend.cpp:117)
==30005==    by 0x4EA7168: run_test (piglit_fbo_framework.c:52)

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 2bab95973d)
2014-05-16 23:45:50 -07:00
Topi Pohjolainen
872ea423ac i965/fb: Use meta path for stencil up/downsampling
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit d45fadf11a)
2014-05-16 23:45:24 -07:00
Topi Pohjolainen
ad8ad99eff i965/meta: Stencil blit for miptree updownsampling
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 475216a4f0)
2014-05-16 23:43:16 -07:00
Topi Pohjolainen
62f1509070 i965/fb: Use meta path for stencil blits
This is effective only on gen8 for now as previous generations still
go through blorp.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b18f6b9b86)
2014-05-16 23:42:08 -07:00
Topi Pohjolainen
eb2ef1641c i965/meta: Stencil blits
v2: Create the intel renderbuffer with level hardcoded to zero instead
    of overriding it in the surface state configuration. Also moved the
    dimension adjustments for tiling, mip level, msaa into the render
    buffer creation. Finally prepares for another blit path needed for
    miptree updownsampling.
v3 (Ken): Dropped unnecessary memory context for "ralloc_asprintf()"

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit d1829badf5)
2014-05-16 23:41:56 -07:00
Topi Pohjolainen
947b60d19e meta: Refactor state save/restore for framebuffer texture blits
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 2a549c43a8)

Note: This patch was cherry picked so that the next patch would build.
2014-05-16 23:41:40 -07:00
Topi Pohjolainen
cb37016f89 i965: Extend brw_get_rb_for_first_slice() for specified level/layer
v2: Configure stencil directly for final dimensions instead of
    adjusting bit by bit for tiling, mip level and msaa.
v3 (Ken): Used non-static constant for horizontal alignment

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 9d752c098c)
2014-05-16 23:31:05 -07:00
Topi Pohjolainen
43ea5f9347 i965/gen8: Surface state overriding for stencil
v2: Allow hardware to offset accesses to individual layers. Also leave
    the mip-level overriding for the creator of the intel renderbuffer
    to handle. Merged with "i965/gen8: Allow stencil buffers to be
    configured as single sampled"

Ken: I left the "_mesa_problem()" still in place. I think it is clearer
     to remove it in a separate patch.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 36caae48b2)
2014-05-16 23:28:04 -07:00
Topi Pohjolainen
b5e717a618 i965/wm: Surface state overrides for configuring w-tiled as y-tiled
v2: Use intel_mipmap_tree::total_width in order to get correct alignment
    automatically. Also use "mt->total_height / mt->physical_depth0" as
    surface height allowing hardware to offset to correct slice.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 6aefaa4eb2)
2014-05-16 23:27:29 -07:00
Jordan Justen
f5848ec2e4 i965 meta up/downsample: Fix renderbuffer _BaseFormat
mt->format is of type mesa_format, and therefore can't be
used with _mesa_base_fbo_format which requires a GLenum input.

On gen8, this fixes various piglit fbo-depthstencil tests with
samples > 1.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 103057b2b7)
2014-05-16 23:26:58 -07:00
Roland Scheidegger
79a34441d5 mesa/st: fix number of ubos being declared in a shader
Previously the code used the total number of ubos being declared in the
linked program (so the ubos of all shaders combined), use the number
from the particular shader instead.
This fixes an assertion failure with piglit arb_uniform_buffer_object-maxblocks
seen in llvmpipe since 8a9f5ecdb1 as it now emits
code for each declared buffer, not just the ones actually used.

CC: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 3e817e7e56)
2014-05-16 23:17:47 -07:00
Emil Velikov
1041fb86c0 docs: Add a note about llvm-shared-libs and libxatracker
Both changes landed in 10.2, and for people not following the
development cycle these will come as a surprise. Note that the
pipe_* interface is not stable.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit e48054d036)
2014-05-16 23:15:14 -07:00
Emil Velikov
b1aa25907a configure: correctly set LD_NO_UNDEFINED
Commit 11623be934 was meant to have this hunk, which
I accidently dropped during git rebase.

Cc: 10.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Julien Cristau <jcristau@debian.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jonathan Gray <jsg@jsg.id.au>
(cherry picked from commit f57d092199)
2014-05-16 23:15:09 -07:00
Michel Dänzer
5d6e822d03 radeonsi: Fix anisotropic filtering state setup
Bring it back in line with r600g. I broke this in the original radeonsi
bringup. :(

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78537

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit c5828b0599)
2014-05-16 23:14:36 -07:00
Jonathan Gray
26d5b22039 glsl: simplify the M_PI*f macros, fixes build on OpenBSD
The M_PI*f macros used a preprocessor paste to append 'f'
to M_PI defines, which works if the values are only numbers
but breaks on OpenBSD where M_PI definitions have casts
and brackets to meet requirements of a future version of POSIX,

http://austingroupbugs.net/view.php?id=801
http://austingroupbugs.net/view.php?id=828

Simplify the M_PI*f macros by using casts directly in the defines
as suggested by Kenneth Graunke.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78665
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
(cherry picked from commit 0c0bbe77d0)
2014-05-16 23:13:37 -07:00
Kenneth Graunke
3171da3402 i965: Don't _swrast_BlitFramebuffer when doing CopyTexSubImage.
The point of copytexsubimage_using_blit_framebuffer is to use a hardware
accelerated BlitFramebuffer path.  If that fails, we shouldn't do a
swrast blit---we should try our CTSI fallback code.

This is especially important for i965 and GLES, where we don't even
create a swrast context.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77705
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bd44ac8b5c)
2014-05-16 23:13:04 -07:00
Kristian Høgsberg
875fd92d16 wayland: Move version 2 request to end of interface specification
We're moving towards requiring interface additions to be appended to the
end of the interface block.  No functional change, opcodes are assigned as
before, but version 2 additions are now grouped together, which prevents
a scanner warning.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
(cherry picked from commit 06842d436e)
2014-05-16 23:12:45 -07:00
Topi Pohjolainen
fb5c68d312 meta: Refactor configuration of renderbuffer sampling
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 4dc9c314c8)
2014-05-16 23:07:02 -07:00
Topi Pohjolainen
0e7b0f2a0a meta: Refactor binding of renderbuffer as texture image
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit a2952315ac)
2014-05-16 23:05:22 -07:00
Topi Pohjolainen
5f495b85a0 meta: Merge compiling and linking of blit program
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit ac4db0aa55)
2014-05-16 23:04:22 -07:00
Topi Pohjolainen
253834cbf6 i965/blorp: Expose coordinate scissoring and mirroring
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 3a43cd0c3e)
2014-05-16 23:00:40 -07:00
Topi Pohjolainen
f5c083dbc3 i965/gen8: Use helper variables for surface parameters
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 4a92ad5531)
2014-05-16 22:55:44 -07:00
Jordan Justen
2b4a871e05 i965/gen8: Set depth extent field
The depth extent field is used to limit the allowed slice range that
can be rendered to.

With the previous setting, only slice 0 could be rendered.

This fixes piglit amd_vertex_shader_layer-layered-depth-texture-render.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
(cherry picked from commit c51c192891)
2014-05-14 12:19:16 -07:00
Jordan Justen
27da0bbeb4 i965/gen8 depth: Set depth size based on LOD0 for 3D textures
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
(cherry picked from commit 294ada2fef)
2014-05-14 12:19:14 -07:00
Jordan Justen
91e2808c41 i965/gen7 depth: Set depth size based on LOD0 for 3D textures
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
(cherry picked from commit e6d6ed55ab)
2014-05-14 12:19:13 -07:00
Jordan Justen
6cad93daab i965/gen8 renderbuffer: Set depth size based on LOD0 for 3D textures
Fixes piglit's
'gl-3.2-layered-rendering-clear-color-all-types 3d mipmapped'

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
(cherry picked from commit e47d08adef)
2014-05-14 12:19:12 -07:00
Jordan Justen
71f78bb87e i965/gen7 renderbuffer: Set depth size based on LOD0 for 3D textures
If blorp is disabled for color clears, then piglit's
'gl-3.2-layered-rendering-clear-color-all-types 3d mipmapped'
will fail.

Currently, gen8 fails similarly on this test because gen8
does not use blorp.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
(cherry picked from commit b875f39e29)
2014-05-14 12:19:08 -07:00
Chris Forbes
ab43a98fcf i965/Gen8: Set up layer constraints properly for depth buffers
Same issues as the previous commit fixed for Gen7:
- Bogus physical->logical layer conversion; depth/stencil surfaces
  are still IMS layout on Gen8.
- mt_layer ignored in layered rendering case, which breaks handling
  of views with MinLayer.
- Render target array extent not set correctly for arrays.

I'm not able to test this one since I can't get a Broadwell yet, but
it's the same set of fixes as for Gen7.

V2: Restore the MAX2() to account for zero depth/layer_count.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 23e9f06569)
2014-05-14 12:16:54 -07:00
Chris Forbes
af228e999c i965/Gen7: Set up layer constraints properly for depth buffers
Again, a few problems:
- Layered attachments did not honor MinLayer.
- Non-layered MSAA attachments rendered to the wrong layer due to
  dividing by the layer count. All depth buffers use the IMS layout, so
  the physical layer count == logical layer count.
- Layered attachments were not limited to irb->layer_count, so we could
  render off the end of the texture.

V2: Restore the MAX2() to account for zero depth/layer_count.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 77d55ef481)
2014-05-14 12:16:51 -07:00
Chris Forbes
725a27e04d i965/Gen8: Set up layer constraints properly for renderbuffers
Fixing the same issues the previous commit does for Gen7.

Note that I can't test this one, since I don't have a Broadwell.

V2: Restore the MAX2() to account for zero depth/layer_count.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 9269ea599c)
2014-05-14 12:16:50 -07:00
Chris Forbes
b0609b715b i965/Gen7: Set up layer constraints properly for renderbuffers
There were a few problems here, which mostly just broke layered
rendering into a view:

- Render target view extent was always set to be == depth. This is
  benign for non-layered-rendering, but allows writes off the end of the
  render target for layered rendering, which ends badly.
- Layered rendering did not honor the mt_layer setting, so would not
  properly handle MinLayer being set on a view.

V2: Restore the MAX2() to account for zero depth/layer_count.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit dd43900b7b)
2014-05-14 12:16:47 -07:00
Ilia Mirkin
ca549a0f19 nv50,nvc0: fix blit 3d path for 1d array textures
Need to adjust coordinates since the shader receives the array index as
depth in z, but the TEX instruction expects it to be the second
coordinate for a 1D array texture. This fixes fbo-generatemipmap-array.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8baed87212)
2014-05-13 10:19:04 -07:00
Ilia Mirkin
407bff9db0 nv50,nvc0: leave queries on during blit, turn them on for 2d engine
Fixes the new logic of the conditional rendering piglit test.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4467c0c9fb)
2014-05-13 10:18:05 -07:00
Ilia Mirkin
0e14b19492 mesa/st: leave current query enabled during glBlitFramebuffer
Also make sure that pipe_blit_info gets zero'd out so that query isn't
accidentally left enabled.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 64a7ddf40d)
2014-05-13 10:11:00 -07:00
Ilia Mirkin
a233f4c303 gallium: add bit to pipe_blit_info to leave current query enabled
Previously the implication was that queries should be disabled during
blits. However glBlitFramebuffer() is supposed to obey the current
query, and this new bit will indicate that to the driver.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 752ce0affb)
2014-05-13 10:08:33 -07:00
Ilia Mirkin
7a81788c67 nv50: fix setting of texture ms info to be per-stage
Different textures may be bound to each slot for each stage. So we need
to be able to upload ms parameters for each one without stages
overwriting each other.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 863573b9cb)
2014-05-13 10:08:01 -07:00
Ilia Mirkin
13bb2bc84b nv50/ir: make sure to reverse cond codes on all the OP_SET variants
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.2 10.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 68f47cad0d)
2014-05-13 09:57:28 -07:00
Ian Romanick
98b66e8d96 Add .cherry-ignore file
e696727 adds a change, and 155f98d reverts that change.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-13 09:55:23 -07:00
Ian Romanick
0b3126bddd mesa: Bump version to 10.2-rc2
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-09 20:10:38 -07:00
Emil Velikov
f2682b3b9f glx/tests: Partially revert commit 51e3569573
C++ does not support designated initializers, thus compilation
is not guaranteed to succeed. Surprisingly gcc 4.6.3 fails to
build the code, while version 4.9.0 compiles it without a hitch.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78403
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
(cherry picked from commit 326b8e253e)
2014-05-09 20:10:38 -07:00
Emil Velikov
d259928a56 configure: error out if building GBM without dri
Both backends require --enable-dri, and building an empty libgbm
makes little to no sense. Error out at configure to prevent the
user from shooting themselves in the foot.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78225
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e477d12c33)
2014-05-09 20:10:38 -07:00
Kenneth Graunke
ec6bd21162 i965: Fix GPU hangs on Broadwell in shaders with some control flow.
According to the documentation, we need to set the source 0 register
type to IMM for flow control instructions that have both JIP and UIP.

Fixes GPU hangs in approximately 10 Piglit tests, 5 es3conform tests,
Unigine Crypt, a WebGL raytracer demo, and several Steam titles.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75478
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75878
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76939
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Tested-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 9584959123)
2014-05-09 20:10:37 -07:00
Tom Stellard
53a0f9d0ba radeonsi: Enable geometry shaders with LLVM 3.4.1
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>

CC: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 93c2ebbd83)
2014-05-09 20:10:37 -07:00
Tom Stellard
0f0f1106b6 configure.ac: Add LLVM_VERSION_PATCH to DEFINES
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>

CC: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c5d0008325)
2014-05-09 20:10:37 -07:00
Thomas Hellstrom
2b34277bbd st/xa: Fix performance regression introduced by commit "Cache render target surface"
The mentioned commit has the nasty side-effect of turning off accelerated
copies.

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit 9306b7c171)
2014-05-09 20:10:37 -07:00
Tom Stellard
e29daf82cc clover: Destory pipe_screen when device does not support compute v2
v2:
  - Make sure screen was successfully created before destroying it.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit c5f0c98c49)
2014-05-09 20:10:37 -07:00
Tom Stellard
03673bcf6c pipe-loader: Don't destroy the winsys in the sw loader
The screen takes ownership of the winsys, and is responsible for
destroying it.  Users of pipe-loader should make sure they destory
and  screens they've created to avoid memory leaks.

This fixes a crash in clover introduced by
ce6c17c083 where the pipe-loader was
destroying the winsys while a screen was still using it.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit c650033b86)
2014-05-09 20:10:37 -07:00
Roland Scheidegger
af47859aed draw: do not use draw_get_option_use_llvm() inside draw execution paths
1c73e919a4 made it possible to not allocate
the tgsi machine if llvm was used. However, draw_get_option_use_llvm() is
not reliable after draw context creation, since drivers can explicitly
request a non-llvm draw context even if draw_get_option_use_llvm() would
return true (and softpipe does just that) which leads to crashes.
Thus use draw->llvm to determine if we're using llvm or not instead (and
make draw->llvm available even if HAVE_LLVM is false so we don't have to put
even more ifdefs).

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 9af68e9b1d)
2014-05-09 20:10:37 -07:00
Kenneth Graunke
e120f1a958 mesa: Fix MaxNumLayers for 1D array textures.
1D array targets store the number of slices in the Height field.

Cc: "10.2 10.1 10.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 5c399ca8e4)
2014-05-09 18:27:26 -07:00
Kenneth Graunke
cc92276cb8 i965: Enable GL_ARB_texture_view on Broadwell.
This is a port of commit c9c08867ed.
A tiny bit of extra work was necessary to not break stencil texturing.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
(cherry picked from commit ecfc418b68)
2014-05-08 14:57:12 -07:00
Ilia Mirkin
fac042fa05 nv50/ir/gk110: fix set with f32 dest
Should fix comparison opcodes like SGE/SLT/etc which expected a float to
be returned. These were previously getting integer 0/-1 values.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: 10.2 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e7047f2917)
2014-05-08 14:50:33 -07:00
Ian Romanick
d26b59ec27 linker: Fix consumer_inputs_with_locations indexing
In an earlier incarnation of populate_consumer_input_sets and
get_matching_input, the consumer_inputs_with_locations array was indexed
using the user-specified location.  In that version, only user-defined
varyings were included in the array.

In the current incarnation, the Mesa location is used to index the
array, and built-in varyings are included.

This change fixes the unit test to exepect gl_ClipDistance in the array,
and it resizes the arrays to actually be big enough.  It's just dumb
luck that the existing piglit tests use small enough locations to not
stomp the stack. :(

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78258
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Cc: Vinson Lee <vlee@freedesktop.org>
(cherry picked from commit f7bf37cb13)
2014-05-07 09:50:52 -07:00
Kenneth Graunke
c2c15a9a37 meta: Only clear the requested color buffers.
This path is used to implement both glClear and glClearBuffer; the
latter is only supposed to clear particular buffers.  Core Mesa provides
us that information in the buffers bitmask; we must only clear buffers
mentioned there.

To accomplish this, we save/restore the color draw buffers state, and
use glDrawBuffers to restrict drawing to the relevant buffers.

Fixes Piglit's spec/!OpenGL 3.0/clearbuffer-mixed-formats and
spec/ARB_framebuffer_object/fbo-drawbuffers-none glClearBuffer tests
for drivers using meta clears (such as Broadwell).

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77852
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77856
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 9701c6984d)
2014-05-07 09:49:13 -07:00
Kenneth Graunke
e6c98309c6 meta: Add infrastructure for saving/restoring the DrawBuffers state.
Sometimes we need to configure what draw buffers we render to, without
creating a new FBO.  This path will make that possible.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit c1c1cf5f92)
2014-05-07 09:48:34 -07:00
Kenneth Graunke
ffc0cc027a meta: Add a new MESA_META_DRAW_BUFFERS bit.
This will be used for saving/restoring the glDrawBuffers state.
For now, make sure that existing users of MESA_META_ALL don't get
the new bit, since they probably won't want it.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit e526ebf35c)
2014-05-07 09:48:34 -07:00
Kenneth Graunke
658d0410d0 meta: Unify the GLSL and fixed-function clear paths.
The majority of _mesa_meta_Clear and _mesa_meta_glsl_Clear was the same;
adding a boolean for whether to use GLSL allows us to share most of it
without polluting either path too much.

Tested for regressions by hacking i965 to always use the non-GLSL path.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 7c8df60f31)
2014-05-07 09:48:34 -07:00
Kenneth Graunke
a1dd1e62fa i965: Always intel_prepare_render() after invalidating front buffers.
Fixes glean/texture_srgb, which hit recursive-flush prevention
assertions in vbo_exec_FlushVertices.

This probably hurts the performance of front buffer rendering, but
very few people in their right mind do front buffer rendering.

Fixes Glean's texture_srgb test.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit cde8bad1c9)
2014-05-07 09:48:34 -07:00
Tapani Pälli
c7a3c2d29d glsl: fix bogus layout qualifier warnings
Print out GL_ARB_explicit_attrib_location warnings only
when parsing attribute that uses "location" qualifier.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77245
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e65917f94e)
2014-05-07 09:48:34 -07:00
Kenneth Graunke
0a5034517a i965: Set miptree target field when creating from a BO.
Prior to commit 8435b60a35, the region
equivalent of this function called intel_miptree_create_layout, which
set mt->target to target.  With that commit, it no longer copied target.

Piglit's ext_image_dma_buf_import-sample_[xa]rgb8888 tests would then
hit an assertion failure, where image->TexObject->Target was
GL_TEXTURE_EXTERNAL_OES, and mt->target was GL_TEXTURE_2D.

Copying the target fixes this assertion failure.

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 829cb0423d)
2014-05-05 10:10:54 -07:00
Ian Romanick
e8f6150320 mesa: Bump version to 10.2-rc1
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2014-05-02 21:17:00 -07:00
4440 changed files with 262639 additions and 724447 deletions

View File

@@ -1,11 +1,10 @@
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5
.gitignore vendored
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@@ -18,7 +18,6 @@
*.tar
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@@ -34,7 +33,6 @@ aclocal.m4
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cscope*
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@@ -46,6 +44,3 @@ manifest.txt
.libs/
Makefile
Makefile.in
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460
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@@ -1,460 +0,0 @@
Aapo Tahkola <aet@rasterburn.org> <aapo@aapo-desktop.(none)>
Adam Jackson <ajax@redhat.com> <ajax@benzedrine.nwnk.net>
Adam Jackson <ajax@redhat.com> <ajax@freedesktop.org>
Adrian Marius Negreanu <adrian.m.negreanu@intel.com> Adrian Negreanu <adrian.m.negreanu@intel.com>
Adrian Marius Negreanu <adrian.m.negreanu@intel.com> Negreanu Marius Adrian <adrian.m.negreanu@intel.com>
Dave Airlie <airlied@redhat.com> <airliedfreedesktop.org>
Dave Airlie <airlied@redhat.com> airlied <airlied@unused-12-215.bne.redhat.com>
Dave Airlie <airlied@redhat.com> <airlied@dhcp-1-203.bne.redhat.com>
Dave Airlie <airlied@redhat.com> <airlied@gmail.com>
Dave Airlie <airlied@redhat.com> <airlied@itt42.(none)>
Dave Airlie <airlied@redhat.com> <airlied@linux.ie>
Dave Airlie <airlied@redhat.com> <airlied@nx6125b.(none)>
Dave Airlie <airlied@redhat.com> <airlied@panoply-rh.(none)>
Dave Airlie <airlied@redhat.com> <airlied@ppcg5.localdomain>
Alan Coopersmith <alan.coopersmith@oracle.com> <alan.coopersmith@sun.com>
Alan Hourihane <alanh@vmware.com> <alanh@tungstengraphics.com>
Alan Hourihane <alanh@vmware.com> <alanh@fairlite.demon.co.uk>
Alan Hourihane <alanh@vmware.com> <alanh@jetpack.(none)>
Alexander Monakov <amonakov@gmail.com> <amonakov@ispras.ru>
Alexander von Gluck IV <kallisti5@unixzen.com> Alexander von Gluck <kallisti5@unixzen.com>
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.prom.eng.vmware.com>
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.vmware.com>
Alex Deucher <alexdeucher@gmail.com> <alexander.deucher@amd.com>
Alex Deucher <alexdeucher@gmail.com> <agd5f@yahoo.com>
Alex Deucher <alexdeucher@gmail.com> <alex@botch2.com>
Alex Deucher <alexdeucher@gmail.com> <alex@botch2.(none)>
Alex Deucher <alexdeucher@gmail.com> <alex@cube.(none)>
Alex Deucher <alexdeucher@gmail.com> <alex@samba.(none)>
Andreas Fänger <a.faenger@e-sign.com> <a.faenger@e-sign.com>
Andreas Hartmetz <ahartmetz@gmail.com> <andreas.hartmetz@kdab.com>
Andre Heider <a.heider@gmail.com>
Andreas Heider <andreas@heider.io>
Andreas Pokorny <andreas.pokorny@canonical.com> <andreas.pokorny@elektrobit.com>
Andrew Randrianasulu <randrianasulu@gmail.com> <randrik_a@yahoo.com>
Andrew Randrianasulu <randrianasulu@gmail.com> <randrik@mail.ru>
Arthur Huillet <arthur.huillet@free.fr> Arthur HUILLET <arthur.huillet@free.fr>
Benjamin Franzke <benjaminfranzke@googlemail.com> ben <benjaminfranzke@googlemail.com>
Ben Skeggs <bskeggs@redhat.com> <darktama@beleth.(none)>
Ben Skeggs <bskeggs@redhat.com> <darktama@iinet.net.au>
Ben Skeggs <bskeggs@redhat.com> <darktama@nisroch.keine.ath.cx>
Ben Skeggs <bskeggs@redhat.com> <skeggsb-at-gmail.com>
Ben Skeggs <bskeggs@redhat.com> <skeggsb@gmail.com>
Ben Skeggs <bskeggs@redhat.com> <skeggsb@localhost.localdomain>
Ben Skeggs <bskeggs@redhat.com> <skeggsb@nisroch.keine.ath.cx>
Ben Widawsky <benjamin.widawsky@intel.com> Ben Widawsky <ben@bwidawsk.net>
Blair Sadewitz <blair.sadewitz@gmail.com> Blair Sadewitz <blair.sadewitz.gmail.com>
Boris Peterbarg <reist@users.sourceforge.net> reist <reist>
Brian Paul <brianp@vmware.com> Brian <brian.paul@tungstengraphics.com>
Brian Paul <brianp@vmware.com> <brian.paul@tungstengraphics.com>
Brian Paul <brianp@vmware.com> <brian.e.paul@gmail.com>
Brian Paul <brianp@vmware.com> <brianp@kemper.freedesktop.org>
Brian Paul <brianp@vmware.com> brian <brian@cvp965.(none)>
Brian Paul <brianp@vmware.com> Brian <brian@i915.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brian@nostromo.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brian@poulsbo.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brian@ps3.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brianp@vmware.com>
Brian Paul <brianp@vmware.com> Brian <brian@yutani.localnet.net>
Brian Paul <brianp@vmware.com> root <brian.paul@tungstengraphics.com>
Brian Paul <brianp@vmware.com> root <root@i915.localnet.net>
Brian Paul <brianp@vmware.com> root <root@nostromo.localnet.net>
Brian Paul <brianp@vmware.com> root <root@i965.localnet.net>
Bruce Merry <bmerry@users.sourceforge.net> <bmerry@gmail.com>
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <s3734770@mail.zih.tu-dresden.de>
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <carli@carli-laptop.(none)>
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <Carl-Philip.Haensch@mailbox.tu-dresden.de>
Chad Versace <chad.versace@intel.com> <chad@chad-versace.us>
Chad Versace <chad.versace@intel.com> <Chad Versace chad@chad-versace.us>
Chad Versace <chad.versace@intel.com> <chad.versace@linux.intel.com>
Chia-I Wu <olvaffe@gmail.com> <olv@lunarg.com>
Chia-I Wu <olvaffe@gmail.com> Chia-Wu <olvaffe@gmail.com>
Chih-Wei Huang <cwhuang@linux.org.tw> Chih-Wei Huang <cwhuang@android-x86.org>
Christian König <christian.koenig@amd.com> Christian Koenig <christian.koenig@amd.com>
Christian König <christian.koenig@amd.com> Christian König <christian.koenig at amd.com>
Christian König <christian.koenig@amd.com> Christian König <deathsimple@vodafone.de>
Christoph Brill <egore911@egore911.de> Christoph Bill <egore@gmx.de>
Christoph Brill <egore911@egore911.de> <egore@gmx.de>
Christoph Bumiller <christoph.bumiller@speed.at> <e0425955@student.tuwien.ac.at>
Christopher James Halse Rogers <christopher.halse.rogers@canonical.com> Christopher James Halse Rogers <raof@ubuntu.com>
Claudio Ciccani <klan@directfb.org> <klan@users.sf.net>
Claudio Ciccani <klan@directfb.org> <klan@users.sourceforge.net>
Connor Abbott <cwabbott0@gmail.com> <connor.w.abbott@intel.com>
Connor Abbott <cwabbott0@gmail.com> <connor.abbott@intel.com>
Corbin Simpson <MostAwesomeDude@gmail.com> <mostawesomed...@gmail.com>
Corbin Simpson <MostAwesomeDude@gmail.com> <mostawesomedude@gmail.com>
Courtney Goeltzenleuchter <courtney@lunarg.com> <courtney@LunarG.com>
Daniel Skinner <sio@users.sourceforge.net> sio <sio>
Daniel Stone <daniels@collabora.com> <daniel@fooishbar.org>
David Miller <davem@davemloft.net> David S. Miller <davem@davemloft.net>
David Miller <davem@davemloft.net> Dave Miller <davem@davemloft.net>
David Miller <davem@davemloft.net> davem69 <davem69>
David Heidelberger <david.heidelberger@ixit.cz> David Heidelberg <david@ixit.cz>
David Heidelberger <david.heidelberger@ixit.cz> <d.okias@gmail.com>
David Reveman <reveman@chromium.org> <c99drn@cs.umu.se>
Dieter Nützel <Dieter@nuetzel-hh.de> Dieter Nützel <dieter@nuetzel-hh.de>
Dmitry Cherkassov <dcherkassov@gmail.com> Dmitry Cherkasov <dcherkassov@gmail.com>
Dylan Baker <dylanx.c.baker@intel.com> <baker.dylan.c@gmail.com>
Emeric Grange <emeric.grange@gmail.com> Emeric <emeric.grange@gmail.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.com>
Eric Anholt <eric@anholt.net> Eric Anholt <anholt@FreeBSD.org>
Eugeni Dodonov <eugeni.dodonov@intel.com> <eugeni@mandriva.com>
Fabian Bieler <der.fabe@gmx.net> <fabianbieler@fastmail.fm>
Fabian Bieler <der.fabe@gmx.net> <&lt;der.fabe@gmx.net&gt>
Feng, Haitao <haitao.feng@intel.com> Haitao Feng <haitao.feng@intel.com>
Frank Henigman <fjhenigman@google.com> <fjhenigman@chromium.org>
George Sapountzis <gsapountzis@gmail.com> George Sapountzis <gsap7@yahoo.gr>
Gwenole Beauchesne <gwenole.beauchesne@intel.com> <gb.devel@gmail.com>
Hamish Marson <hmarson@users.sourceforge.net> hmarson <hmarson>
Hans de Goede <hdegoede@redhat.com> Hans de Goede <j.w..r..degoede@hhs.nl>
Homer Hsing <dongsheng.xing@intel.com> <homer.hsing@gmail.com>
Hui Qi Tay <hqtay@vmware.com> <tayhuiqithq@gmail.com>
Ian Romanick <ian.d.romanick@intel.com> <idr@freedesktop.org>
Ian Romanick <ian.d.romanick@intel.com> <idr@us.ibm.com>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@vmware.com>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.(none)>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.walkyrie.se>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@tungstengraphics.com>
Jakob Bornecrantz <wallbraker@gmail.com> <wallbraker 'at' gmail 'dot' com>
Jakub Bogusz <qboosh@pld-linux.org> <gboosh@pld-linux.org>
James Legg <jlegg@feralinteractive.com> <lankyleggy@gmail.com>
Jan Vesely <jano.vesely@gmail.com> Jan Vesely <jan.vesely@rutgers.edu>
Jason Ekstrand <jason@jlekstrand.net> <jason.ekstrand@intel.com>
Jeremy Huddleston <jeremyhu@apple.com> <jeremyhu@freedesktop.org>
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@tifa.local>
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@vincent.local>
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@yuffie.local>
Jeremy Huddleston <jeremyhu@apple.com> Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Jeremy Kolb <jkolb@freedesktop.org> <jkolb@brandeis.edu>
Jerome Glisse <jglisse@redhat.com> <glisse@freedesktop.org>
Jerome Glisse <jglisse@redhat.com> <glisse@kemper.freedesktop.org>
Jerome Glisse <jglisse@redhat.com> John Doe <glisse@barney.(none)>
Jerome Glisse <jglisse@redhat.com> John Doe <glisse@localhost.localdomain>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@hobbes.lan>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@hobbes.(none)>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@jbarnes-desktop.localdomain>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@jbarnes-t61.(none)>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@virtuousgeek.org>
Joakim Sindholt <bacn@zhasha.com> <opensource@zhasha.com>
Joakim Sindholt <bacn@zhasha.com> <zhasha@gallium-dev.(none)>
Jochen Gerlach <jtg@users.sourceforge.net> jtg <jtg>
Joel Bosveld <joel.bosveld@gmail.com> <Joel.Bosveld@gmail.com>
Jonathan Adamczewski <jadamcze@utas.edu.au> <jadamcze@utas.edu.a>
Jon Turney <jon.turney@dronecode.org.uk> Jon TURNEY <jon.turney@dronecode.org.uk>
José Fonseca <jfonseca@vmware.com> Jose Fonseca <jfonseca@vmware.com>
José Fonseca <jfonseca@vmware.com> Jose Fonseca <jrfonseca@tungstengraphics.com>
José Fonseca <jfonseca@vmware.com> <jfonseca@pegasus.(none)>
José Fonseca <jfonseca@vmware.com> <jfonseca@titan.(none)>
José Fonseca <jfonseca@vmware.com> <jose.r.fonseca@gmail.com>
José Fonseca <jfonseca@vmware.com> <jrfonseca@tungstengraphics.com>
José Fonseca <jfonseca@vmware.com> <j_r_fonseca@yahoo.co.uk>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk Jansen <jouk@hrem.nano.tudelft.nl>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk Jansen <joukj@hrem.stm.tudelft.nl>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> joukj <joukj@tarantella.(none)>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk <joukj@tarantella.nano.tudelft.nl>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk <joukj@tarantella.(none)>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> J.Jansen <joukj@tarantella.nano.tudelft.nl>
Juan Zhao <juan.j.zhao@intel.com> <juan.j.zhao@linux.intel.com>
Julien Cristau <jcristau@debian.org> <julien.cristau@logilab.fr>
Julien Isorce <j.isorce@samsung.com> <julien.isorce@gmail.com>
Kalyan Kondapally <kalyan.kondapally@intel.com> <kondapallykalyancontribute@gmail.com>
Karl Schultz <karl.w.schultz@gmail.com> Karl Schultze <k.w.schultz@comcast.net>
Karl Schultz <karl.w.schultz@gmail.com> unknown <kwschult@.na.qualcomm.com>
Karl Schultz <karl.w.schultz@gmail.com> <k.w.schultz@comcast.net>
Karl Schultz <karl.w.schultz@gmail.com> <Karl.W.Schultz@gmail.com>
Karl Schultz <karl.w.schultz@gmail.com> <kschultz@freedesktop.org>
Keith Harrison <sio2@users.sourceforge.net> sio2 <sio2>
Keith Packard <keithp@keithp.com> <keithp@koto.keithp.com>
Keith Packard <keithp@keithp.com> <keithp@neko.keithp.com>
Keith Whitwell <keithw@vmware.com> <keith@tungstengraphics.com>
Keith Whitwell <keithw@vmware.com> keithw <keithw@keithw-laptop.(none)>
Kristian Høgsberg <krh@bitplanet.net> <krh@redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@hinata.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@sasori.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@temari.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <kristian.h.kristensen@intel.com>
Krzesimir Nowak <qdlacz@gmail.com> <krzesimir@kinvolk.io>
Li Peng <peng.li@intel.com> <peng.li@linux.intel.com>
Lucas Stach <dev@lynxeye.de> <l.stach@pengutronix.de>
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <dev@mblankhorst.nl>
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <m.b.lankhorst@gmail.com>
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <maarten.lankhorst@canonical.com>
Maciej Cencora <m.cencora@gmail.com> <maciej@osiris.(none)>
Marc-André Lureau <marcandre.lureau@gmail.com> Marc-Andre Lureau <marcandre.lureau@gmail.com>
Marc Dietrich <marvin24@gmx.de> Marc <marvin24@gmx.de>
Marc Dietrich <marvin24@gmx.de> marvin24 <marvin24@gmx.de>
Marcin Ślusarz <marcin.slusarz@gmail.com> Marcin Slusarz <marcin.slusarz@gmail.com>
Marek Olšák <marek.olsak@amd.com> <maraeo@gmail.com>
Mario Kleiner <mario.kleiner.de@gmail.com> kleinerm <mario.kleiner@tuebingen.mpg.de>
Mario Kleiner <mario.kleiner.de@gmail.com> <mario.kleiner@tuebingen.mpg.de>
Mark Mueller <markkmueller@gmail.com> <MarkKMueller@gmail.com>
Marta Lofstedt <marta.lofstedt@intel.com> <marta.lofstedt@linux.intel.com>
Martin Peres <martin.peres@linux.intel.com> <martin.peres@labri.fr>
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Froehlich <Mathias.Froehlich@gmx.net>
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Froehlich <Mathias.Froehlich@web.de>
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Frohlich <M.Froehlich@science-computing.de>
Mathias Fröhlich <mathias.froehlich@gmx.net> <frohlich8@users.sourceforge.net>
Mathias Fröhlich <mathias.froehlich@gmx.net> <Mathias.Froehlich@gmx.net>
Mathias Fröhlich <mathias.froehlich@gmx.net> <Mathias.Froehlich@web.de>
Mathias Fröhlich <mathias.froehlich@gmx.net> M.Froehlich@science-computing.de <M.Froehlich@science-computing.de>
Matthew W. S. Bell <matthew@bells23.org.uk> Matthew Bell <matthew@bells23.org.uk>
Maxence Le Doré <maxence.ledore@gmail.com> Maxence Le Dore <maxence.ledore@gmail.com>
Micah Fedke <micah.fedke@collabora.co.uk> <M.Fedke@Astronautics.com>
Michal Krol <michal@vmware.com> <michal@tungstengraphics.com>
Michal Krol <michal@vmware.com> Michal Krol <michal@ubuntu-vbox.(none)>
Michal Krol <michal@vmware.com> Michal Krol <mjkrol@gmail.org>
Michal Krol <michal@vmware.com> michal <michal@capacitor.(none)>
Michal Krol <michal@vmware.com> michal <michal@michal-laptop.(none)>
Michal Krol <michal@vmware.com> michal <michal@quad.(none)>
Michal Krol <michal@vmware.com> michal <michal@transistor.(none)>
Michal Krol <michal@vmware.com> Michal <michal@tungstengraphics.com>
Michal Krol <michal@vmware.com> michal <michal@wmvare.com>
Michel Dänzer <michel@daenzer.net> <michel.daenzer@amd.com>
Michel Dänzer <michel@daenzer.net> <daenzer@vmware.com>
Michel Dänzer <michel@daenzer.net> <michel@tungstengraphics.com>
Michel Dänzer <michel@daenzer.net> Michel Daenzer <michel.daenzer@amd.com>
Michel Dänzer <michel@daenzer.net> Michel Daenzer <daenzer@localhost.(none)>
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> Mike Kaplinksiy <mike.kaplinskiy@gmail.com>
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> <mike.kaplinskiy@gmai.com>
Mike Stroyan <mike@lunarg.com> <mike@LunarG.com>
Nian Wu <nian.wu@intel.com> <nian@graphics.(none)>
Nian Wu <nian.wu@intel.com> <nian@tinderbox.sh.intel.com>
Nick Bowler <nbowler@draconx.ca>
Nick Sarnie <commendsarnex@gmail.com>
Nicolai Hähnle <nicolai.haehnle@amd.com> <nhaehnle@gmail.com>
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <nhaehnle@gmail.com>
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <prefect_@gmx.net>
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <prefect@upb.de>
Nigel Stewart <nigels@users.sourceforge.net> <nigels@sourceforge.net>
Nigel Stewart <nigels@users.sourceforge.net> <nstewart@nvidia.com>
nobled <nobled@dreamwidth.org> <nobled2@nobled2-karmic.(none)>
Oliver McFadden <oliver.mcfadden@linux.intel.com> <z3ro.geek@gmail.com>
Owain Ainsworth <zerooa@googlemail.com> Owain G. Ainsworth <oga@openbsd.org>
Owen W. Taylor <otaylor@fishsoup.net> Owen Taylor <otaylor@snell.localdomain>
Patrice Mandin <patmandin@gmail.com> <patrice@manoir.racoon.city>
Patrice Mandin <patmandin@gmail.com> <pmandin@caramail.com>
Patrice Mandin <patmandin@gmail.com> <pmandin@freedesktop.org>
Pauli Nieminen <pauli.nieminen@linux.intel.com> <suokkos@gmail.com>
Paulo Zanoni <paulo.r.zanoni@intel.com> Paulo Zanoni <pzanoni@mandriva.com>
Paul Seidler <sepek@exherbo.org> Paul Seidler <pl.seidler@googlemail.com>
Pekka Paalanen <pekka.paalanen@collabora.co.uk> <ppaalanen@gmail.com>
Pekka Paalanen <pekka.paalanen@collabora.co.uk> <pq@iki.fi>
Peter Hutterer <peter.hutterer@who-t.net> <peter@cs.unisa.edu.au>
Pierre-Eric Pelloux-Prayer <pelloux@gmail.com> pepp <pelloux@gmail.com>
Pierre Willenbrock <pierre@pirsoft.de> Pierre Willenbrok <pierre@pirsoft.de>
Quentin Glidic <sardemff7+git@sardemff7.net> <sardemff7@sardemff7.net>
RALOVICH, Kristóf <tade60@freemail.hu> <kristof.ralovich@gmail.com>
Richard Li <richardradeon@gmail.com> <RichardZ.Li@amd.com>
# The next ones are not 100% sure
Richard Li <richardradeon@gmail.com> richard <richard@richard-desktop3.(none)>
Richard Li <richardradeon@gmail.com> richard <richard@richard-desktop.(none)>
Richard Li <richardradeon@gmail.com> root <root@richard-desktop.(none)>
Richard Sandiford <rsandifo@linux.vnet.ibm.com> <r.sandiford@uk.ibm.com>
Rob Clark <robclark@freedesktop.org> <Rob Clark robdclark@freedesktop.org>
Rob Clark <robclark@freedesktop.org> <robdclark@gmail.com>
Robert Bragg <robert@sixbynine.org> <robert@linux.intel.com>
Robert Ellison <papillo@vmware.com> <papillo@i965-laptop.(none)>
Robert Ellison <papillo@vmware.com> <papillo@tungstengraphics.com>
Robert Hooker <sarvatt@ubuntu.com> <robert.hooker@canonical.com>
Roland Scheidegger <sroland@vmware.com> <rscheidegger@gmx.ch>
Roland Scheidegger <sroland@vmware.com> <sroland@tungstengraphics.com>
Roy Spliet <rspliet@eclipso.eu> <r.spliet@student.tudelft.nl>
Rune Petersen <rune@megahurts.dk> Rune Peterson <rune@megahurts.dk>
Ryan Houdek <sonicadvance1@gmail.com> <Sonicadvance1@gmail.com>
Sam Hocevar <sam@hocevar.net> Sam Hocevar <sam@zoy.org>
Samuel Iglesias Gonsálvez <siglesias@igalia.com> Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Sean D'Epagnier <sean@depagnier.com> <geckosenator@freedesktop.org>
Serge Martin <edb+mesa@sigluy.net> Serge Martin (EdB) <edb+mesa@sigluy.net>
Serge Martin <edb+mesa@sigluy.net> EdB <edb+mesa@sigluy.net>
Sinclair Yeh <syeh@vmware.com> <sinclair.yeh@intel.com>
Stefan Brüns <stefan.bruens@rwth-aachen.de> <Stefan.Bruens@rwth-aachen.de>
Stéphane Marchesin <marcheu@chromium.org> Stephane Marchesin <marchesin@icps.u-strasbg.fr>
Stéphane Marchesin <marcheu@chromium.org> Stephane Marchesin <stephane.marchesin@gmail.com>
Sven M. Hallberg <pesco@users.sourceforge.net> pesco <pesco>
Tapani Pälli <tapani.palli@intel.com> <tapani.palli@gmail.com>
Tapani Pälli <tapani.palli@intel.com> Tapani <tapani.palli@intel.com>
Thierry Reding <treding@nvidia.com> <thierry@gilfi.de>
Thierry Reding <treding@nvidia.com> <thierry.reding@avionic-design.de>
Thierry Vignaud <thierry.vignaud@gmail.com> <tvignaud@mandriva.com>
Thomas Balling Sørensen <tball@io.dk> <tball@tball-laptop.(none)>
Thomas Hellstrom <thellstrom@vmware.com> Thomas <thellstrom@vmware.com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thellstrom-at-vmware-dot-com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thomas-at-tungstengraphics-dot-com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thomas@tungstengraphics.com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellström <thomas@tungstengraphics.com>
Thomas Tanner <tanner@gmx.net> tanner <tanner>
Tilman Sauerbeck <tilman@code-monkey.de> <tilman@freedesktop.org>
Timothy Arceri <timothy.arceri@collabora.com> <t_arceri@yahoo.com.au>
Timothy Arceri <timothy.arceri@collabora.com> Timothy <t_arceri@yahoo.com.au>
Tom Fogal <tfogal@alumni.unh.edu> <tfogal@sci.utah.edu>
Tom Stellard <thomas.stellard@amd.com> <tstellar@gmail.com>
Tom Stellard <thomas.stellard@amd.com> Thomas Stellard <tom.stellard@amd.com>
Tormod Volden <debian.tormod@gmail.com> <lists.tormod@gmail.com>
Török Edwin <edwin+mesa@etorok.net> Török Edvin <edwintorok@gmail.com>
Török Edwin <edwin+mesa@etorok.net> <edwintorok@gmail.com>
Ville Syrjälä <ville.syrjala@linux.intel.com> Ville Syrjala <syrjala@freedesktop.org>
Ville Syrjälä <ville.syrjala@linux.intel.com> Ville Syrjala <syrjala@sci.fi>
Vincent Lejeune <vljn@ovi.com> <peluche.canard@gmail.com>
Vinson Lee <vlee@freedesktop.org> <vlee@vmware.com>
Zhenyu Wang <zhenyuw@linux.intel.com> Wang Zhenyu <zhenyu.z.wang@intel.com>
Zack Rusin <zackr@vmware.com> <zack@kde.org>
Zack Rusin <zackr@vmware.com> <zack@pixel.(none)>
Zack Rusin <zackr@vmware.com> <zack@tungstengraphics.com>
Zhang <zxpmyth@yahoo.com.cn> zhang <zxpmyth@yahoo.com.cn>

View File

@@ -1,113 +0,0 @@
language: c
sudo: true
dist: trusty
cache:
directories:
- $HOME/.ccache
addons:
apt:
packages:
- libdrm-dev
- libudev-dev
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libxcb-dri2-0-dev
- libx11-xcb-dev
- llvm-3.5-dev
# llvm-config is not in the dev package?
- llvm-3.5
# LLVM packaging is broken and misses this dep.
- libedit-dev
- scons
env:
global:
- XORG_RELEASES=http://xorg.freedesktop.org/releases/individual
- XCB_RELEASES=http://xcb.freedesktop.org/dist
- XORGMACROS_VERSION=util-macros-1.19.0
- GLPROTO_VERSION=glproto-1.4.17
- DRI2PROTO_VERSION=dri2proto-2.8
- DRI3PROTO_VERSION=dri3proto-1.0
- PRESENTPROTO_VERSION=presentproto-1.0
- LIBPCIACCESS_VERSION=libpciaccess-0.13.4
- LIBDRM_VERSION=libdrm-2.4.65
- XCBPROTO_VERSION=xcb-proto-1.11
- LIBXCB_VERSION=libxcb-1.11
- LIBXSHMFENCE_VERSION=libxshmfence-1.2
- PKG_CONFIG_PATH=$HOME/prefix/lib/pkgconfig
matrix:
- BUILD=make
- BUILD=scons
install:
- export PATH="/usr/lib/ccache:$PATH"
- pip install --user mako
# Since libdrm gets updated in configure.ac regularly, try to pick up the
# latest version from there.
- for line in `grep "^LIBDRM_.*_REQUIRED=" configure.ac`; do
old_ver=`echo $LIBDRM_VERSION | sed 's/libdrm-//'`;
new_ver=`echo $line | sed 's/.*REQUIRED=//'`;
if `echo "$old_ver,$new_ver" | tr ',' '\n' | sort -Vc 2> /dev/null`; then
export LIBDRM_VERSION="libdrm-$new_ver";
fi;
done
# Install dependencies where we require specific versions (or where
# disallowed by Travis CI's package whitelisting).
- wget $XORG_RELEASES/util/$XORGMACROS_VERSION.tar.bz2
- tar -jxvf $XORGMACROS_VERSION.tar.bz2
- (cd $XORGMACROS_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$GLPROTO_VERSION.tar.bz2
- tar -jxvf $GLPROTO_VERSION.tar.bz2
- (cd $GLPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$DRI2PROTO_VERSION.tar.bz2
- tar -jxvf $DRI2PROTO_VERSION.tar.bz2
- (cd $DRI2PROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$DRI3PROTO_VERSION.tar.bz2
- tar -jxvf $DRI3PROTO_VERSION.tar.bz2
- (cd $DRI3PROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$PRESENTPROTO_VERSION.tar.bz2
- tar -jxvf $PRESENTPROTO_VERSION.tar.bz2
- (cd $PRESENTPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
- tar -jxvf $XCBPROTO_VERSION.tar.bz2
- (cd $XCBPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XCB_RELEASES/$LIBXCB_VERSION.tar.bz2
- tar -jxvf $LIBXCB_VERSION.tar.bz2
- (cd $LIBXCB_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/lib/$LIBPCIACCESS_VERSION.tar.bz2
- tar -jxvf $LIBPCIACCESS_VERSION.tar.bz2
- (cd $LIBPCIACCESS_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget http://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
- tar -jxvf $LIBDRM_VERSION.tar.bz2
- (cd $LIBDRM_VERSION && ./configure --prefix=$HOME/prefix --enable-vc4 && make install)
- wget $XORG_RELEASES/lib/$LIBXSHMFENCE_VERSION.tar.bz2
- tar -jxvf $LIBXSHMFENCE_VERSION.tar.bz2
- (cd $LIBXSHMFENCE_VERSION && ./configure --prefix=$HOME/prefix && make install)
script:
- if test "x$BUILD" = xmake; then
./autogen.sh --enable-debug
--with-egl-platforms=x11,drm
--with-dri-drivers=i915,i965,radeon,r200,swrast,nouveau
--with-gallium-drivers=svga,swrast,vc4,virgl,r300,r600
--disable-llvm-shared-libs
;
make && make check;
elif test x$BUILD = xscons; then
scons;
fi

View File

@@ -21,81 +21,46 @@
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
# use c99 compiler by default
ifeq ($(LOCAL_CC),)
ifeq ($(LOCAL_IS_HOST_MODULE),true)
LOCAL_CFLAGS += -D_GNU_SOURCE
LOCAL_CC := $(HOST_CC) -std=c99
else
LOCAL_CC := $(TARGET_CC) -std=c99
endif
endif
LOCAL_C_INCLUDES += \
$(MESA_TOP)/src \
$(MESA_TOP)/include
MESA_VERSION := $(shell cat $(MESA_TOP)/VERSION)
MESA_VERSION=$(shell cat $(MESA_TOP)/VERSION)
# define ANDROID_VERSION (e.g., 4.0.x => 0x0400)
LOCAL_CFLAGS += \
-Wno-unused-parameter \
-Wno-date-time \
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\" \
-DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION)
LOCAL_CFLAGS += \
-D__STDC_LIMIT_MACROS \
-DHAVE___BUILTIN_EXPECT \
-DHAVE___BUILTIN_FFS \
-DHAVE___BUILTIN_FFSLL \
-DHAVE_FUNC_ATTRIBUTE_FLATTEN \
-DHAVE_FUNC_ATTRIBUTE_UNUSED \
-DHAVE_FUNC_ATTRIBUTE_FORMAT \
-DHAVE_FUNC_ATTRIBUTE_PACKED \
-DHAVE___BUILTIN_CTZ \
-DHAVE___BUILTIN_POPCOUNT \
-DHAVE___BUILTIN_POPCOUNTLL \
-DHAVE___BUILTIN_CLZ \
-DHAVE___BUILTIN_CLZLL \
-DHAVE___BUILTIN_UNREACHABLE \
-DHAVE_PTHREAD=1 \
-DHAVE_DLOPEN \
-fvisibility=hidden \
-Wno-sign-compare
# mesa requires at least c99 compiler
LOCAL_CONLYFLAGS += \
-std=c99
ifeq ($(strip $(MESA_ENABLE_ASM)),true)
ifeq ($(TARGET_ARCH),x86)
LOCAL_CFLAGS += \
-DUSE_X86_ASM \
-DHAVE_DLOPEN \
endif
endif
ifeq ($(MESA_ENABLE_LLVM),true)
LOCAL_CFLAGS += \
-DHAVE_LLVM=0x0305 -DMESA_LLVM_VERSION_PATCH=2 \
-D__STDC_CONSTANT_MACROS \
-D__STDC_FORMAT_MACROS \
-D__STDC_LIMIT_MACROS
endif
LOCAL_CPPFLAGS += \
$(if $(filter true,$(MESA_LOLLIPOP_BUILD)),-D_USING_LIBCXX) \
-Wno-error=non-virtual-dtor \
-Wno-non-virtual-dtor
ifeq ($(MESA_LOLLIPOP_BUILD),true)
LOCAL_CFLAGS_32 += -DDEFAULT_DRIVER_DIR=\"/system/lib/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_CFLAGS_64 += -DDEFAULT_DRIVER_DIR=\"/system/lib64/$(MESA_DRI_MODULE_REL_PATH)\"
else
LOCAL_CFLAGS += -DDEFAULT_DRIVER_DIR=\"/system/lib/$(MESA_DRI_MODULE_REL_PATH)\"
endif
# uncomment to keep the debug symbols
#LOCAL_STRIP_MODULE := false
ifeq ($(strip $(LOCAL_MODULE_TAGS)),)
LOCAL_MODULE_TAGS := optional
endif
# Quiet down the build system and remove any .h files from the sources
LOCAL_SRC_FILES := $(patsubst %.h, , $(LOCAL_SRC_FILES))

View File

@@ -24,7 +24,7 @@
# BOARD_GPU_DRIVERS should be defined. The valid values are
#
# classic drivers: i915 i965
# gallium drivers: swrast freedreno i915g ilo nouveau r300g r600g radeonsi vc4 virgl vmwgfx
# gallium drivers: swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx
#
# The main target is libGLES_mesa. For each classic driver enabled, a DRI
# module will also be built. DRI modules will be loaded by libGLES_mesa.
@@ -34,23 +34,15 @@ MESA_TOP := $(call my-dir)
MESA_ANDROID_MAJOR_VERSION := $(word 1, $(subst ., , $(PLATFORM_VERSION)))
MESA_ANDROID_MINOR_VERSION := $(word 2, $(subst ., , $(PLATFORM_VERSION)))
MESA_ANDROID_VERSION := $(MESA_ANDROID_MAJOR_VERSION).$(MESA_ANDROID_MINOR_VERSION)
ifeq ($(filter 1 2 3 4,$(MESA_ANDROID_MAJOR_VERSION)),)
MESA_LOLLIPOP_BUILD := true
else
define local-generated-sources-dir
$(call local-intermediates-dir)
endef
endif
MESA_DRI_MODULE_REL_PATH := dri
MESA_DRI_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/$(MESA_DRI_MODULE_REL_PATH)
MESA_DRI_MODULE_UNSTRIPPED_PATH := $(TARGET_OUT_SHARED_LIBRARIES_UNSTRIPPED)/$(MESA_DRI_MODULE_REL_PATH)
MESA_COMMON_MK := $(MESA_TOP)/Android.common.mk
MESA_PYTHON2 := python
DRM_TOP := external/drm
DRM_GRALLOC_TOP := hardware/drm_gralloc
classic_drivers := i915 i965
gallium_drivers := swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx vc4 virgl
gallium_drivers := swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx
MESA_GPU_DRIVERS := $(strip $(BOARD_GPU_DRIVERS))
@@ -82,29 +74,27 @@ else
MESA_BUILD_GALLIUM := false
endif
MESA_ENABLE_LLVM := $(if $(filter radeonsi,$(MESA_GPU_DRIVERS)),true,false)
# add subdirectories
ifneq ($(strip $(MESA_GPU_DRIVERS)),)
SUBDIRS := \
src/gbm \
src/loader \
src/mapi \
src/compiler \
src/glsl \
src/mesa \
src/util \
src/egl \
src/intel/genxml \
src/intel/isl \
src/mesa/drivers/dri
src/egl/main
INC_DIRS := $(call all-named-subdir-makefiles,$(SUBDIRS))
ifeq ($(strip $(MESA_BUILD_CLASSIC)),true)
SUBDIRS += \
src/egl/drivers/dri2 \
src/mesa/drivers/dri
endif
ifeq ($(strip $(MESA_BUILD_GALLIUM)),true)
INC_DIRS += $(call all-named-subdir-makefiles,src/gallium)
SUBDIRS += src/gallium
endif
include $(INC_DIRS)
mkfiles := $(patsubst %,$(MESA_TOP)/%/Android.mk,$(SUBDIRS))
include $(mkfiles)
endif

View File

@@ -1,16 +0,0 @@
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/SHARED_LIBRARIES/i9*5_dri_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/SHARED_LIBRARIES/libglapi_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/SHARED_LIBRARIES/libGLES_mesa_intermediates)
$(call add-clean-step, rm -rf $(OUT_DIR)/host/$(HOST_OS)-$(HOST_ARCH)/obj/EXECUTABLES/mesa_*_intermediates)
$(call add-clean-step, rm -rf $(OUT_DIR)/host/$(HOST_OS)-$(HOST_ARCH)/obj/EXECUTABLES/glsl_compiler_intermediates)
$(call add-clean-step, rm -rf $(OUT_DIR)/host/$(HOST_OS)-$(HOST_ARCH)/obj/STATIC_LIBRARIES/libmesa_glsl_utils_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/i9?5_dri_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libglapi_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libGLES_mesa_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/mesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/glsl_compiler_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/*_dri_intermediates)

View File

@@ -21,53 +21,85 @@
SUBDIRS = src
AM_DISTCHECK_CONFIGURE_FLAGS = \
--enable-dri \
--enable-dri3 \
--enable-egl \
--enable-gallium-tests \
--enable-gallium-osmesa \
--enable-gallium-llvm \
--enable-gbm \
--enable-gles1 \
--enable-gles2 \
--enable-glx \
--enable-glx-tls \
--enable-nine \
--enable-opencl \
--enable-opengl \
--enable-va \
--enable-vdpau \
--enable-xa \
--enable-xvmc \
--disable-llvm-shared-libs \
--with-egl-platforms=x11,wayland,drm,surfaceless \
--with-dri-drivers=i915,i965,nouveau,radeon,r200,swrast \
--with-gallium-drivers=i915,ilo,nouveau,r300,r600,radeonsi,freedreno,svga,swrast,vc4,virgl,swr \
--with-vulkan-drivers=intel
ACLOCAL_AMFLAGS = -I m4
EXTRA_DIST = \
autogen.sh \
common.py \
docs \
doxygen \
scons \
SConstruct
doxygen:
cd doxygen && $(MAKE)
noinst_HEADERS = \
include/c99_alloca.h \
include/c99_compat.h \
include/c99_math.h \
include/c11 \
include/D3D9 \
include/GL/wglext.h \
include/HaikuGL \
include/no_extern_c.h \
include/pci_ids
.PHONY: doxygen
# We list some directories in EXTRA_DIST, but don't actually want to include
# the .gitignore files in the tarball.
dist-hook:
find $(distdir) -name .gitignore -exec $(RM) {} +
# Rules for making release tarballs
PACKAGE_DIR = Mesa-$(PACKAGE_VERSION)
PACKAGE_NAME = MesaLib-$(PACKAGE_VERSION)
EXTRA_FILES = \
aclocal.m4 \
configure \
bin/ar-lib \
bin/compile \
bin/config.sub \
bin/config.guess \
bin/depcomp \
bin/install-sh \
bin/ltmain.sh \
bin/missing \
bin/ylwrap \
bin/test-driver \
src/glsl/glsl_parser.cpp \
src/glsl/glsl_parser.h \
src/glsl/glsl_lexer.cpp \
src/glsl/glcpp/glcpp-lex.c \
src/glsl/glcpp/glcpp-parse.c \
src/glsl/glcpp/glcpp-parse.h \
src/mesa/program/lex.yy.c \
src/mesa/program/program_parse.tab.c \
src/mesa/program/program_parse.tab.h \
`git ls-files | grep "Makefile.am" | sed -e "s/Makefile.am/Makefile.in/"`
IGNORE_FILES = \
-x autogen.sh
parsers: configure
$(MAKE) -C src/glsl glsl_parser.cpp glsl_parser.h glsl_lexer.cpp glcpp/glcpp-lex.c glcpp/glcpp-parse.c glcpp/glcpp-parse.h
# Everything for new a Mesa release:
ARCHIVES = $(PACKAGE_NAME).tar.gz \
$(PACKAGE_NAME).tar.bz2 \
$(PACKAGE_NAME).zip
tarballs: checksums
rm -f ../$(PACKAGE_DIR) $(PACKAGE_NAME).tar
manifest.txt: .git
( \
ls -1 $(EXTRA_FILES) ; \
git ls-files $(IGNORE_FILES) \
) | sed -e '/^\(.*\/\)\?\./d' -e "s@^@$(PACKAGE_DIR)/@" > $@
../$(PACKAGE_DIR):
ln -s $(PWD) $@
$(PACKAGE_NAME).tar: parsers ../$(PACKAGE_DIR) manifest.txt
cd .. ; tar -cf $(PACKAGE_DIR)/$(PACKAGE_NAME).tar -T $(PACKAGE_DIR)/manifest.txt
$(PACKAGE_NAME).tar.gz: $(PACKAGE_NAME).tar ../$(PACKAGE_DIR)
gzip --stdout --best $(PACKAGE_NAME).tar > $(PACKAGE_NAME).tar.gz
$(PACKAGE_NAME).tar.bz2: $(PACKAGE_NAME).tar
bzip2 --stdout --best $(PACKAGE_NAME).tar > $(PACKAGE_NAME).tar.bz2
$(PACKAGE_NAME).zip: parsers ../$(PACKAGE_DIR) manifest.txt
rm -f $(PACKAGE_NAME).zip ; \
cd .. ; \
zip -q -@ $(PACKAGE_NAME).zip < $(PACKAGE_DIR)/manifest.txt ; \
mv $(PACKAGE_NAME).zip $(PACKAGE_DIR)
checksums: $(ARCHIVES)
@-sha256sum $(PACKAGE_NAME).tar.gz
@-sha256sum $(PACKAGE_NAME).tar.bz2
@-sha256sum $(PACKAGE_NAME).zip
.PHONY: tarballs md5

106
REVIEWERS
View File

@@ -1,106 +0,0 @@
Overview:
This file is similar in syntax (or more precisly a subset) of what is
used by the MAINTAINERS file in the linux kernel. Some fields do not
apply, for example, in all cases, send patches to:
mesa-dev@lists.freedesktop.org
and in all cases the patchwork instance is:
https://patchwork.freedesktop.org/project/mesa/
The purpose is not exactly the same the MAINTAINERS file in the linux
kernel, as there are not official/formal maintainers of different
subsystems in mesa, but is meant to give an idea of who to CC for
various patches for review, and to allow the use of
scripts/get_reviewer.pl as git --cc-cmd.
Usage:
When sending patches:
git send-email --cc-cmd ./scripts/get_reviewer.pl ...
Or to configure as default:
git config sendemail.cccmd ./scripts/get_reviewer.pl
Descriptions of section entries:
R: Designated reviewer: FullName <address@domain>
These reviewers should be CCed on patches.
F: Files and directories with wildcard patterns.
A trailing slash includes all files and subdirectory files.
F: drivers/net/ all files in and below drivers/net
F: drivers/net/* all files in drivers/net, but not below
F: */net/* all files in "any top level directory"/net
One pattern per line. Multiple F: lines acceptable.
N: Files and directories with regex patterns.
N: [^a-z]tegra all files whose path contains the word tegra
One pattern per line. Multiple N: lines acceptable.
scripts/get_maintainer.pl has different behavior for files that
match F: pattern and matches of N: patterns. By default,
get_maintainer will not look at git log history when an F: pattern
match occurs. When an N: match occurs, git log history is used
to also notify the people that have git commit signatures.
Maintainers List (try to look for most precise areas first)
Note: this is an opt-in system, I have not tried to add anyone who hasn't
either asked me or sent a patch to add themselves.
-----------------------------------
NIR
R: Jason Ekstrand <jason@jlekstrand.net>
F: src/compiler/nir/
DOCUMENTATION
R: Emil Velikov <emil.l.velikov@gmail.com>
F: docs/
F: doxygen/
COMPATIBILITY HEADERS
R: Emil Velikov <emil.l.velikov@gmail.com>
F: include/c99*
DRI LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/loader/
GALLIUM LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/gallium/auxiliary/pipe-loader/
F: src/gallium/auxiliary/target-helpers/
GALLIUM TARGETS
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/gallium/targets/
AUTOCONF BUILD
R: Emil Velikov <emil.l.velikov@gmail.com>
F: configure.ac
F: */Automake.inc
F: */Makefile.*am
F: */Makefile.sources
SCONS BUILD
F: scons/
F: */SConscript*
F: */Makefile.sources
ANDROID BUILD
R: Emil Velikov <emil.l.velikov@gmail.com>
F: CleanSpec.mk
F: */Android.*mk
F: */Makefile.sources
WAYLAND EGL SUPPORT
R: Daniel Stone <daniels@collabora.com>
F: src/egl/wayland/*
F: src/egl/drivers/dri2/platform_wayland.c
FREEDRENO
R: Rob Clark <robclark@freedesktop.org>
F: src/gallium/drivers/freedreno/

View File

@@ -1,7 +1,7 @@
#######################################################################
# Top-level SConstruct
#
# For example, invoke scons as
# For example, invoke scons as
#
# scons build=debug llvm=yes machine=x86
#
@@ -12,13 +12,13 @@
# build='debug'
# llvm=True
# machine='x86'
#
#
# Invoke
#
# scons -h
#
# to get the full list of options. See scons manpage for more info.
#
#
import os
import os.path
@@ -36,7 +36,7 @@ common.AddOptions(opts)
env = Environment(
options = opts,
tools = ['gallium'],
toolpath = ['#scons'],
toolpath = ['#scons'],
ENV = os.environ,
)
@@ -53,7 +53,7 @@ else:
print 'scons: warning: targets option is deprecated; pass the targets on their own such as'
print
print ' scons %s' % ' '.join(targets)
print
print
COMMAND_LINE_TARGETS.append(targets)
@@ -84,14 +84,9 @@ env.Append(CPPPATH = [
#print env.Dump()
# Add a check target for running tests
check = env.Alias('check')
env.AlwaysBuild(check)
#######################################################################
# Invoke host SConscripts
#
# Invoke host SConscripts
#
# For things that are meant to be run on the native host build machine, instead
# of the target machine.
#

View File

@@ -1 +1 @@
12.0.5
10.2.9

View File

@@ -1,80 +0,0 @@
# http://www.appveyor.com/docs/appveyor-yml
#
# To setup AppVeyor for your own personal repositories do the following:
# - Sign up
# - Add a new project
# - Select Git and fill in the Git clone URL
# - Setup a Git hook as explained in
# https://github.com/appveyor/webhooks#installing-git-hook
# - Check 'Settings > General > Skip branches without appveyor.yml'
# - Check 'Settings > General > Rolling builds'
# - Setup the global or project notifications to your liking
#
# Note that kicking (or restarting) a build via the web UI will not work, as it
# will fail to find appveyor.yml . The Git hook is the most practical way to
# kick a build.
#
# See also:
# - http://help.appveyor.com/discussions/problems/2209-node-grunt-build-specify-a-project-or-solution-file-the-directory-does-not-contain-a-project-or-solution-file
# - http://help.appveyor.com/discussions/questions/1184-build-config-vs-appveyoryaml
version: '{build}'
branches:
except:
- /^travis.*$/
# Don't download the full Mesa history to speed up cloning. However the clone
# depth must not be too small, otherwise builds might fail when lots of patches
# are committed in succession, because the desired commit is not found on the
# truncated history.
#
# See also:
# - https://www.appveyor.com/blog/2014/06/04/shallow-clone-for-git-repositories
clone_depth: 100
cache:
- win_flex_bison-2.4.5.zip
- llvm-3.3.1-msvc2013-mtd.7z
os: Visual Studio 2013
environment:
WINFLEXBISON_ARCHIVE: win_flex_bison-2.4.5.zip
LLVM_ARCHIVE: llvm-3.3.1-msvc2013-mtd.7z
install:
# Check pip
- python --version
- python -m pip --version
# Install Mako
- python -m pip install --egg Mako
# Install pywin32 extensions, needed by SCons
- python -m pip install pypiwin32
# Install SCons
- python -m pip install --egg scons==2.4.1
- scons --version
# Install flex/bison
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://downloads.sourceforge.net/project/winflexbison/old_versions/%WINFLEXBISON_ARCHIVE%"
- 7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
- set Path=%CD%\winflexbison;%Path%
- win_flex --version
- win_bison --version
# Download and extract LLVM
- if not exist "%LLVM_ARCHIVE%" appveyor DownloadFile "https://people.freedesktop.org/~jrfonseca/llvm/%LLVM_ARCHIVE%"
- 7z x -y "%LLVM_ARCHIVE%" > nul
- mkdir llvm\bin
- set LLVM=%CD%\llvm
build_script:
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=12.0 llvm=1
after_build:
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=12.0 llvm=1 check
# It's possible to setup notification here, as described in
# http://www.appveyor.com/docs/notifications#appveyor-yml-configuration , but
# doing so would cause the notification settings to be replicated across all
# repos, which is most likely undesired. So it's better to rely on the
# Appveyor global/project notification settings.

View File

@@ -6,8 +6,8 @@ test -z "$srcdir" && srcdir=.
ORIGDIR=`pwd`
cd "$srcdir"
autoreconf --force --verbose --install || exit 1
cd "$ORIGDIR" || exit $?
autoreconf -v --install || exit 1
cd $ORIGDIR || exit $?
if test -z "$NOCONFIGURE"; then
"$srcdir"/configure "$@"

View File

@@ -1,28 +1,30 @@
# The offending commit that this patch (part) reverts isn't in 12.0
be32a2132785fbc119f17e62070e007ee7d17af7 i965/compiler: Bring back the INTEL_PRECISE_TRIG environment variable
# The first is the change, and the second is the revert of that change.
e6967270c75a5b669152127bb7a746d55f4407a6 i965: Fix depth (array slices) computation for 1D_ARRAY render targets.
155f98d49fdc2f46c760f8214327b3804ee60079 Revert "i965: Fix depth (array slices) computation for 1D_ARRAY render targets."
# The patch depends on the batch_cache work at least.
89f00f749fda4c1beca38f362c7f86bdc6e32785 a4xx: make sure to actually clamp depth as requested
# This patch didn't have enough in the commit message to convince me it
# is a bug fix, (email sent to author asking for more information).
41d759d076737f94976f5294b734dbc437a12bae
# The patch depends on the 'generic' interoplation and location
# implementation introduced with 2d6dd30a9b30
114874b22beafb2d07006b197c62d717fc7f80cc i965/fs: Use sample interpolation for interpolateAtCentroid in persample mode
# These patch were already cherry-picked before the 10.2.4 release.
#
# But get-pick-list.sh doesn't realize that because the commit messages for
# these on the stable branch reference commit IDs that don't actually appear
# on master. I'm not sure what happened, (perhaps master was force-pushed at
# some point?).
2eaf3f670fea4ce4466340141244e41a45542c13
e5adc560cc8544200faa3e04504202839626ab37
cf1b5eee7f36af29d1d5caba3538ad4985e51f81
# VAAPI encode landed after the branch point.
a5993022275c20061ac025d9adc26c5f9d02afee st/va Avoid VBR bitrate calculation overflow v2
# The patch depends on earlier ones that are not part of 10.2.
b3121bfd413973f460e2cc9a9f852bdfa1265fcf mesa: guard better when building with sse4.1 optimisations
# EGL_KHR_debug landed after the branch point.
17084b6f9340f798111e53e08f5d35c7630cee48 egl: Fix missing unlock in eglGetSyncAttribKHR
# The PIPE_CAP is not in mesa 10.2 - breaks the build.
72969e0efb7a5a011629c1001e81aa2329ede6b1 radeon/compute: Report a value for PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
# Depends on update_renderbuffer_read_surfaces at least
f2b9b0c730e345bcffa9eadabb25af3ab02642f2 i965: Add missing BRW_NEW_FS_PROG_DATA to render target reads.
# No whitespace fixes for the stable branches.
38fccc37c1fa57c1fd373e8d71621bb4aed31083 radeonsi/compute: Whitespace fixes
# The commit in question hasn't landed in branch
1ef787339774bc7f1cc9c1615722f944005e070c Revert "egl/android: Set EGL_MAX_PBUFFER_WIDTH and EGL_MAX_PBUFFER_HEIGHT"
# Patches depend on the fence_finish() gallium API change and corresponding driver work
f240ad98bc05281ea7013d91973cb5f932ae9434 st/mesa: unduplicate st_check_sync code
b687f766fddb7b39479cd9ee0427984029ea3559 st/mesa: allow multiple concurrent waiters in ClientWaitSync
# Commit was reverted shortly after it landed in master
a39ad185932eab4f25a0cb2b112c10d8700ef242 configure.ac: honour LLVM_LIBDIR when linking against LLVM
# The commit relies of patches restructuring r600_resource, which never made
# it in the 10.2 branch.
a15088338ebe544efd90bfa7934cb99521488141 radeonsi/compute: Stop leaking the input buffer

View File

@@ -15,14 +15,17 @@
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | wc -l
# regex pattern: trim before bug number
trim_before='s/.*show_bug.cgi?id=\([0-9]*\).*/\1/'
# regex pattern: trim before url
trim_before='s/.*\(http\)/\1/'
# regex pattern: reconstruct the url
use_after='s,^,https://bugs.freedesktop.org/show_bug.cgi?id=,'
# regex pattern: trim after url
trim_after='s/\(show_bug.cgi?id=[0-9]*\).*/\1/'
# regex pattern: always use https
use_https='s/http:/https:/'
# extract fdo urls from commit log
urls=$(git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before | sort -n -u | sed -e $use_after)
urls=$(git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before -e $trim_after -e $use_https | sort | uniq)
# if DRYRUN is set to "yes", simply print the URLs and don't fetch the
# details from fdo bugzilla.
@@ -40,7 +43,7 @@ else
for i in $urls
do
id=$(echo $i | cut -d'=' -f2)
summary=$(wget --quiet -O - $i | grep -e '<title>.*</title>' | sed -e 's/ *<title>[0-9]\+ &ndash; \(.*\)<\/title>/\1/')
summary=$(wget --quiet -O - $i | grep -e '<title>.*</title>' | sed -e 's/ *<title>Bug [0-9]\+ &ndash; \(.*\)<\/title>/\1/')
echo "<li><a href=\"$i\">Bug $id</a> - $summary</li>"
echo ""
done

View File

@@ -1,35 +0,0 @@
#!/bin/sh
# Script for generating a list of candidates which fix commits that have been
# previously cherry-picked to a stable branch.
#
# Usage examples:
#
# $ bin/get-extra-pick-list.sh
# $ bin/get-extra-pick-list.sh > picklist
# $ bin/get-extra-pick-list.sh | tee picklist
# Use the last branchpoint as our limit for the search
# XXX: there should be a better way for this
latest_branchpoint=`git branch | grep \* | cut -c 3-`-branchpoint
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' |\
cut -c -8 |\
while read sha
do
# Check if the original commit is referenced in master
git log -n1 --pretty=oneline --grep=$sha $latest_branchpoint..origin/master |\
cut -c -8 |\
while read candidate
do
# Check if the potential fix, hasn't landed in branch yet.
found=`git log -n1 --pretty=oneline --reverse --grep=$candidate $latest_branchpoint..HEAD |wc -l`
if test $found = 0
then
echo Commit $candidate might need to be picked, as it references $sha
fi
done
done

View File

@@ -14,7 +14,7 @@ git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for commits that were marked as a candidate for the stable tree.
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*12\.0.*mesa-stable\)' HEAD..origin/master |\
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*10\.2.*mesa-stable\)' HEAD..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.

View File

@@ -26,28 +26,28 @@ else:
target_platform = host_platform
_machine_map = {
'x86': 'x86',
'i386': 'x86',
'i486': 'x86',
'i586': 'x86',
'i686': 'x86',
'BePC': 'x86',
'Intel': 'x86',
'ppc': 'ppc',
'BeBox': 'ppc',
'BeMac': 'ppc',
'AMD64': 'x86_64',
'x86_64': 'x86_64',
'sparc': 'sparc',
'sun4u': 'sparc',
'x86': 'x86',
'i386': 'x86',
'i486': 'x86',
'i586': 'x86',
'i686': 'x86',
'BePC': 'x86',
'Intel': 'x86',
'ppc' : 'ppc',
'BeBox': 'ppc',
'BeMac': 'ppc',
'AMD64': 'x86_64',
'x86_64': 'x86_64',
'sparc': 'sparc',
'sun4u': 'sparc',
}
# find host_machine value
if 'PROCESSOR_ARCHITECTURE' in os.environ:
host_machine = os.environ['PROCESSOR_ARCHITECTURE']
host_machine = os.environ['PROCESSOR_ARCHITECTURE']
else:
host_machine = _platform.machine()
host_machine = _platform.machine()
host_machine = _machine_map.get(host_machine, 'generic')
default_machine = host_machine
@@ -65,8 +65,7 @@ else:
default_llvm = 'no'
try:
if target_platform != 'windows' and \
subprocess.call(['llvm-config', '--version'],
stdout=subprocess.PIPE) == 0:
subprocess.call(['llvm-config', '--version'], stdout=subprocess.PIPE) == 0:
default_llvm = 'yes'
except:
pass
@@ -76,39 +75,30 @@ else:
# Common options
def AddOptions(opts):
try:
from SCons.Variables.BoolVariable import BoolVariable as BoolOption
except ImportError:
from SCons.Options.BoolOption import BoolOption
try:
from SCons.Variables.EnumVariable import EnumVariable as EnumOption
except ImportError:
from SCons.Options.EnumOption import EnumOption
opts.Add(EnumOption('build', 'build type', 'debug',
allowed_values=('debug', 'checked', 'profile',
'release')))
opts.Add(BoolOption('verbose', 'verbose output', 'no'))
opts.Add(EnumOption('machine', 'use machine-specific assembly code',
default_machine,
allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
opts.Add(EnumOption('platform', 'target platform', host_platform,
allowed_values=('cygwin', 'darwin', 'freebsd', 'haiku',
'linux', 'sunos', 'windows')))
opts.Add(BoolOption('embedded', 'embedded build', 'no'))
opts.Add(BoolOption('analyze',
'enable static code analysis where available', 'no'))
opts.Add(BoolOption('asan', 'enable Address Sanitizer', 'no'))
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support',
'no'))
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)',
'no'))
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('texture_float',
'enable floating-point textures and renderbuffers',
'no'))
if host_platform == 'windows':
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
try:
from SCons.Variables.BoolVariable import BoolVariable as BoolOption
except ImportError:
from SCons.Options.BoolOption import BoolOption
try:
from SCons.Variables.EnumVariable import EnumVariable as EnumOption
except ImportError:
from SCons.Options.EnumOption import EnumOption
opts.Add(EnumOption('build', 'build type', 'debug',
allowed_values=('debug', 'checked', 'profile', 'release')))
opts.Add(BoolOption('verbose', 'verbose output', 'no'))
opts.Add(EnumOption('machine', 'use machine-specific assembly code', default_machine,
allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
opts.Add(EnumOption('platform', 'target platform', host_platform,
allowed_values=('cygwin', 'darwin', 'freebsd', 'haiku', 'linux', 'sunos', 'windows')))
opts.Add(BoolOption('embedded', 'embedded build', 'no'))
opts.Add(BoolOption('analyze', 'enable static code analysis where available', 'no'))
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support', 'no'))
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)', 'no'))
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
if host_platform == 'windows':
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')

File diff suppressed because it is too large Load Diff

490
docs/COPYING Normal file
View File

@@ -0,0 +1,490 @@
Some parts of Mesa are copyrighted under the GNU LGPL. See the
Mesa/docs/COPYRIGHT file for details.
The following is the standard GNU copyright file.
----------------------------------------------------------------------
GNU LIBRARY GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1991 Free Software Foundation, Inc.
675 Mass Ave, Cambridge, MA 02139, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the library GPL. It is
numbered 2 because it goes with version 2 of the ordinary GPL.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Library General Public License, applies to some
specially designated Free Software Foundation software, and to any
other libraries whose authors decide to use it. You can use it for
your libraries, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if
you distribute copies of the library, or if you modify it.
For example, if you distribute copies of the library, whether gratis
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Finally, any free program is threatened constantly by software
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Appendix: How to Apply These Terms to Your New Libraries
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<one line to give the library's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
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version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
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Also add information on how to contact you by electronic and paper mail.
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necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
<signature of Ty Coon>, 1 April 1990
Ty Coon, President of Vice
That's all there is to it!

View File

@@ -1,28 +1,13 @@
# Status of OpenGL extensions in Mesa
Here's how to read this file:
Status of OpenGL 3.x features in Mesa
all DONE: <driver>, ...
All the extensions are done for the given list of drivers.
DONE
The extension is done for Mesa and no implementation is necessary on the
driver-side.
Note: when an item is marked as "DONE" it means all the core Mesa
infrastructure is complete but it may be the case that few (if any) drivers
implement the features.
DONE ()
The extension is done for Mesa and all the drivers in the "all DONE" list.
DONE (<driver>, ...)
The extension is done for Mesa, all the drivers in the "all DONE" list, and
all the drivers in the brackets.
in progress
The extension is started but not finished yet.
not started
The extension isn't started yet.
# OpenGL Core and Compatibility context support
OpenGL Core and Compatibility context support
OpenGL 3.1 and later versions are only supported with the Core profile.
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
@@ -30,248 +15,182 @@ version with all deprecated features is 3.0. Some of the later GL features
are exposed in the 3.0 context as extensions.
Feature Status
------------------------------------------------------- ------------------------
Feature Status
----------------------------------------------------- ------------------------
GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
GL 3.0 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GLSL 1.30 DONE ()
glBindFragDataLocation, glGetFragDataLocation DONE
GL_NV_conditional_render (Conditional rendering) DONE ()
GL_ARB_map_buffer_range (Map buffer subranges) DONE ()
GL_ARB_color_buffer_float (Clamping controls) DONE ()
GL_ARB_texture_float (Float textures, renderbuffers) DONE ()
Conditional rendering (GL_NV_conditional_render) DONE (r300, swrast)
Map buffer subranges (GL_ARB_map_buffer_range) DONE (r300, swrast)
Clamping controls (GL_ARB_color_buffer_float) DONE (r300)
Float textures, renderbuffers (GL_ARB_texture_float) DONE (r300)
GL_EXT_packed_float DONE ()
GL_EXT_texture_shared_exponent DONE ()
GL_ARB_depth_buffer_float (Float depth buffers) DONE ()
GL_ARB_framebuffer_object (Framebuffer objects) DONE ()
GL_EXT_texture_shared_exponent DONE (swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE ()
Framebuffer objects (GL_ARB_framebuffer_object) DONE (r300, swrast)
GL_ARB_half_float_pixel DONE (all drivers)
GL_ARB_half_float_vertex DONE ()
GL_ARB_half_float_vertex DONE (r300, swrast)
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
GL_EXT_draw_buffers2 (Per-buffer blend and masks) DONE ()
GL_EXT_texture_compression_rgtc DONE ()
GL_ARB_texture_rg DONE ()
GL_EXT_transform_feedback (Transform feedback) DONE ()
GL_ARB_vertex_array_object (Vertex array objects) DONE ()
GL_EXT_framebuffer_sRGB (sRGB framebuffer format) DONE ()
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (swrast)
GL_EXT_texture_compression_rgtc DONE (r300, swrast)
GL_ARB_texture_rg DONE (r300, swrast)
Transform feedback (GL_EXT_transform_feedback) DONE ()
Vertex array objects (GL_ARB_vertex_array_object) DONE (all drivers)
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*), swr (*))
(*) llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
Multisample anti-aliasing DONE (r300)
GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
GL 3.1 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GLSL 1.40 DONE ()
Forward compatible context support/deprecations DONE ()
GL_ARB_draw_instanced (Instanced drawing) DONE ()
GL_ARB_copy_buffer (Buffer copying) DONE ()
GL_NV_primitive_restart (Primitive restart) DONE ()
Instanced drawing (GL_ARB_draw_instanced) DONE (swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (r300, swrast)
Primitive restart (GL_NV_primitive_restart) DONE (r300)
16 vertex texture image units DONE ()
GL_ARB_texture_buffer_object (Texture buffer objs) DONE (for OpenGL 3.1 contexts)
GL_ARB_texture_rectangle (Rectangular textures) DONE ()
GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE ()
GL_EXT_texture_snorm (Signed normalized textures) DONE ()
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts ()
Rectangular textures (GL_ARB_texture_rectangle) DONE (r300, swrast)
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (swrast)
Signed normalized textures (GL_EXT_texture_snorm) DONE (r300)
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
GL 3.2 --- all DONE: i965, nv50, nvc0, r600, radeonsi
Core/compatibility profiles DONE
GLSL 1.50 DONE ()
Geometry shaders DONE ()
GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (swr)
GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (swr)
GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (swr)
GL_ARB_provoking_vertex (Provoking vertex) DONE (swr)
GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (swr)
GL_ARB_texture_multisample (Multisample textures) DONE (swr)
GL_ARB_depth_clamp (Frag depth clamp) DONE (swr)
GL_ARB_sync (Fence objects) DONE (swr)
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (r300, swrast)
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (r300, swrast)
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, swrast)
Provoking vertex (GL_ARB_provoking_vertex) DONE (r300, swrast)
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE ()
Multisample textures (GL_ARB_texture_multisample) DONE ()
Frag depth clamp (GL_ARB_depth_clamp) DONE (swrast)
Fence objects (GL_ARB_sync) DONE (r300, swrast)
GLX_ARB_create_context_profile DONE
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
GL 3.3 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL_ARB_blend_func_extended DONE (swr)
GLSL 3.30 DONE ()
GL_ARB_blend_func_extended DONE (softpipe)
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE (swr)
GL_ARB_occlusion_query2 DONE (r300, swrast)
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE (swr)
GL_ARB_texture_rgb10_a2ui DONE (swr)
GL_ARB_texture_swizzle DONE (swr)
GL_ARB_timer_query DONE (swr)
GL_ARB_instanced_arrays DONE (swr)
GL_ARB_vertex_type_2_10_10_10_rev DONE (swr)
GL_ARB_shader_bit_encoding DONE ()
GL_ARB_texture_rgb10_a2ui DONE ()
GL_ARB_texture_swizzle DONE (r300, swrast)
GL_ARB_timer_query DONE ()
GL_ARB_instanced_arrays DONE (r300)
GL_ARB_vertex_type_2_10_10_10_rev DONE ()
GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
GL 4.0:
GL_ARB_draw_buffers_blend DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_draw_indirect DONE (i965, llvmpipe, softpipe, swr)
GL_ARB_gpu_shader5 DONE (i965)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (softpipe)
- Dynamically uniform UBO array indices DONE ()
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (softpipe)
- Enhanced textureGather DONE (softpipe)
- Geometry shader instancing DONE (llvmpipe, softpipe)
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE ()
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (i965/gen8+, llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965, nv50)
GL_ARB_shader_subroutine DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_tessellation_shader DONE (i965)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, llvmpipe, softpipe, swr)
GL_ARB_texture_cube_map_array DONE (i965, nv50, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_query_lod DONE (i965, nv50, softpipe)
GL_ARB_transform_feedback2 DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_transform_feedback3 DONE (i965, nv50, llvmpipe, softpipe, swr)
GLSL 4.0 not started
GL_ARB_texture_query_lod DONE (i965, nv50, nvc0)
GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
GL_ARB_draw_indirect DONE (i965)
GL_ARB_gpu_shader5 started
- 'precise' qualifier not started
- Dynamically uniform sampler array indices not started
- Dynamically uniform UBO array indices not started
- Implicit signed -> unsigned conversions not started
- Fused multiply-add DONE
- Packing/bitfield/conversion functions DONE
- Enhanced textureGather DONE
- Geometry shader instancing DONE
- Geometry shader multiple streams not started
- Enhanced per-sample shading DONE
- Interpolation functions started
- New overload resolution rules not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading DONE (i965, nv50, nvc0)
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, softpipe)
GL_ARB_texture_gather DONE (i965, nv50, nvc0)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)
GL 4.1, GLSL 4.10 --- all DONE: nvc0, r600, radeonsi
GL 4.1:
GL_ARB_ES2_compatibility DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10)
GL_ARB_vertex_attrib_64bit DONE (i965/gen8+, llvmpipe, softpipe)
GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe)
GLSL 4.1 not started
GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array DONE (i965, nv50, r600)
GL 4.2, GLSL 4.20 -- all DONE: radeonsi
GL 4.2:
GL_ARB_texture_compression_bptc DONE (i965, nvc0, r600, radeonsi)
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_shader_image_load_store DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_map_buffer_alignment DONE (all drivers)
GLSL 4.2 not started
GL_ARB_texture_compression_bptc not started
GL_ARB_compressed_texture_pixel_storage not started
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_image_load_store in progress (curro)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_map_buffer_alignment DONE (all drivers)
GL 4.3, GLSL 4.30:
GL 4.3:
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_copy_image DONE (i965, nv50, nvc0, r600, radeonsi)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
GL_ARB_framebuffer_no_attachments DONE (i965, nvc0, r600, radeonsi, softpipe)
GL_ARB_internalformat_query2 DONE (all drivers)
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_robust_buffer_access_behavior DONE (i965, nvc0, radeonsi)
GL_ARB_shader_image_size DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_shader_storage_buffer_object DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GLSL 4.3 not started
GL_ARB_arrays_of_arrays started
GL_ARB_ES3_compatibility DONE (i965)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader started (Paul Berry)
GL_ARB_copy_image not started
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location not started
GL_ARB_fragment_layer_viewport not started
GL_ARB_framebuffer_no_attachments not started
GL_ARB_internalformat_query2 not started
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965)
GL_ARB_program_interface_query not started
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size not started
GL_ARB_shader_storage_buffer_object not started
GL_ARB_stencil_texturing DONE (i965/gen8+)
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi)
GL_ARB_texture_query_levels DONE (i965)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view DONE (i965)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4, GLSL 4.40:
GL 4.4:
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_clear_texture DONE (i965, nv50, nvc0)
GL_ARB_enhanced_layouts in progress (Timothy)
- compile-time constant expressions DONE
- explicit byte offsets for blocks DONE
- forced alignment within blocks DONE
- specified vec4-slot component numbers in progress
- specified transform/feedback layout DONE
- input/output block locations DONE
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object DONE (i965/hsw+, nvc0)
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_texture_stencil8 DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GLSL 4.4 not started
GL_MAX_VERTEX_ATTRIB_STRIDE not started
GL_ARB_buffer_storage DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_clear_texture not started
GL_ARB_enhanced_layouts not started
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object not started
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
GL_ARB_texture_stencil8 not started
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi)
GL 4.5, GLSL 4.50:
GL_ARB_ES3_1_compatibility DONE (nvc0, radeonsi)
GL_ARB_clip_control DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_cull_distance DONE (i965, nv50, nvc0, llvmpipe, softpipe)
GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_direct_state_access DONE (all drivers)
GL_ARB_get_texture_sub_image DONE (all drivers)
GL_ARB_shader_texture_image_samples DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_texture_barrier DONE (i965, nv50, nvc0, r600, radeonsi)
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
GL_KHR_robustness DONE (i965)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_compute_shader DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments DONE (i965, nvc0, r600, radeonsi, softpipe)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_shader_image_load_store DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_shader_image_size DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_shader_storage_buffer_object DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_texture_multisample (Multisample textures) DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GS5 Enhanced textureGather DONE (i965, nvc0, r600, radeonsi)
GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, r600, radeonsi)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
Additional functionality not covered above:
glMemoryBarrierByRegion DONE
glGetTexLevelParameter[fi]v - needs updates DONE
glGetBooleani_v - restrict to GLES enums
gl_HelperInvocation support DONE (i965, nvc0, r600, radeonsi)
GLES3.2, GLSL ES 3.2
GL_EXT_color_buffer_float DONE (all drivers)
GL_KHR_blend_equation_advanced not started
GL_KHR_debug DONE (all drivers)
GL_KHR_robustness DONE (i965)
GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+)
GL_OES_copy_image DONE (i965)
GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
GL_OES_draw_elements_base_vertex DONE (all drivers)
GL_OES_geometry_shader started (idr)
GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
GL_OES_primitive_bounding_box not started
GL_OES_sample_shading DONE (i965, nvc0, r600, radeonsi)
GL_OES_sample_variables DONE (i965, nvc0, r600, radeonsi)
GL_OES_shader_image_atomic DONE (all drivers that support GL_ARB_shader_image_load_store)
GL_OES_shader_io_blocks DONE (i965/gen8+, nvc0, radeonsi)
GL_OES_shader_multisample_interpolation DONE (i965, nvc0, r600, radeonsi)
GL_OES_tessellation_shader started (Ken)
GL_OES_texture_border_clamp DONE (all drivers)
GL_OES_texture_buffer DONE (i965, nvc0, radeonsi)
GL_OES_texture_cube_map_array not started (based on GL_ARB_texture_cube_map_array, which is done for all drivers)
GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
More info about these features and the work involved can be found at
http://dri.freedesktop.org/wiki/MissingFunctionality

View File

@@ -2,8 +2,8 @@ The software may implement third party technologies (e.g. third party
libraries) that are not licensed to you by AMD and for which you may need
to obtain licenses from other parties. Unless explicitly stated otherwise,
these third party technologies are not licensed hereunder. Such third
party technologies include, but are not limited, to H.264, H.265, HEVC, MPEG-2,
MPEG-4, AVC, and VC-1.
party technologies include, but are not limited, to H.264, MPEG-2, MPEG-4,
AVC, and VC-1.
For MPEG-2 Encoding Products ANY USE OF THIS PRODUCT IN ANY MANNER OTHER
THAN PERSONAL USE THAT COMPLIES WITH THE MPEG-2 STANDARD FOR ENCODING VIDEO

View File

@@ -11,6 +11,10 @@ no longer shipped or supported.
Run
scons osmesa mesagdi
to build classic mesa Windows GDI drivers; or
scons libgl-gdi
to build gallium based GDI driver.

View File

@@ -103,7 +103,7 @@ Mesa Version History
- Stencil-related functions now work in display lists
Changes:
- renamed aux.h as glaux.h (MS-DOS names can't start with aux)
- most filenames are in 8.3 format to accommodate MS-DOS
- most filenames are in 8.3 format to accomodate MS-DOS
- use GLubytes to store arrays of colors instead of GLints
1.2.2 August 2, 1995
@@ -1007,7 +1007,7 @@ Mesa Version History
- glGetTexImage was using pixel unpacking instead of packing params
- auto-mipmap generation for cube maps was incorrect
Changes:
- max texture units reduced to six to accommodate texture rectangles
- max texture units reduced to six to accomodate texture rectangles
- removed unfinished GL_MESA_sprite_point extension code

View File

@@ -87,13 +87,6 @@ created in a <code>lib64</code> directory at the top of the Mesa source
tree.</p>
</dd>
<dt><code>--sysconfdir=DIR</code></dt>
<dd><p>This option specifies the directory where the configuration
files will be installed. The default is <code>${prefix}/etc</code>.
Currently there's only one config file provided when dri drivers are
enabled - it's <code>drirc</code>.</p>
</dd>
<dt><code>--enable-static, --disable-shared</code></dt>
<dd><p>By default, Mesa
will build shared libraries. Either of these options will force static
@@ -104,22 +97,20 @@ shared libraries in a single pass.</p>
<dt><code>CC, CFLAGS, CXX, CXXFLAGS</code></dt>
<dd><p>These environment variables
control the C and C++ compilers used during the build. By default,
<code>gcc</code> and <code>g++</code> are used and the debug/optimisation
level is left unchanged.</p>
<code>gcc</code> and <code>g++</code> are used with the options
<code>"-g -O2"</code>.</p>
</dd>
<dt><code>LDFLAGS</code></dt>
<dd><p>An environment variable specifying flags to
pass when linking programs. These should be empty and
<code>PKG_CONFIG_PATH</code> is recommended to be used instead. If needed
it can be used to direct the linker to use libraries in nonstandard
directories. For example, <code>LDFLAGS="-L/usr/X11R6/lib"</code>.</p>
pass when linking programs. These are normally empty, but can be used
to direct the linker to use libraries in nonstandard directories. For
example, <code>LDFLAGS="-L/usr/X11R6/lib"</code>.</p>
</dd>
<dt><code>PKG_CONFIG_PATH</code></dt>
<dd><p>The
<code>pkg-config</code> utility is a hard requirement for cofiguring and
building mesa. It is used to search for external libraries
<dd><p>When available, the
<code>pkg-config</code> utility is used to search for external libraries
on the system. This environment variable is used to control the search
path for <code>pkg-config</code>. For instance, setting
<code>PKG_CONFIG_PATH=/usr/X11R6/lib/pkgconfig</code> will search for
@@ -144,32 +135,14 @@ one of these architectures is detected. This option ensures that
assembly will not be used.</p>
</dd>
<dt><code>--build=</code></dt>
<dt><code>--host=</code></dt>
<dd><p>By default, the build will compile code for the architecture that
it's running on. In order to build cross-compile Mesa on a x86-64 machine
that is to run on a i686, one would need to set the options to:</p>
<p><code>--build=x86_64-pc-linux-gnu --host=i686-pc-linux-gnu</code></p>
Note that these can vary from distribution to distribution. For more
information check with the
<a href="https://www.gnu.org/savannah-checkouts/gnu/autoconf/manual/autoconf-2.69/html_node/Specifying-Target-Triplets.html">
autoconf manual</a>.
Note that you will need to correctly set <code>PKG_CONFIG_PATH</code> as well.
<p>In some cases a single compiler is capable of handling both architectures
(multilib) in that case one would need to set the <code>CC,CXX</code> variables
appending the correct machine options. Seek your compiler documentation for
further information -
<a href="https://gcc.gnu.org/onlinedocs/gcc/Submodel-Options.html"> gcc
machine dependent options</a></p>
<p>In addition to specifying correct <code>PKG_CONFIG_PATH</code> for the target
architecture, the following should be sufficient to configure multilib Mesa</p>
<code>./configure CC="gcc -m32" CXX="g++ -m32" --build=x86_64-pc-linux-gnu --host=i686-pc-linux-gnu ...</code>
<dt><code>--enable-32-bit</code></dt>
<dt><code>--enable-64-bit</code></dt>
<dd><p>By default, the build will compile code as directed by the environment
variables
<code>CC</code>, <code>CFLAGS</code>, etc. If the compiler is
<code>gcc</code>, these options offer a helper to add the compiler flags
to force 32- or 64-bit code generation as used on the x86 and x86_64
architectures. Note that these options are mutually exclusive.</p>
</dd>
</dl>
@@ -221,10 +194,8 @@ kernel DRM modules are not available.
<dt><code>--enable-glx-tls</code> <dd><p>
Enable Thread Local Storage (TLS) in
GLX.
<dt><code>--with-expat=DIR</code>
<dd><p><strong>DEPRECATED</strong>, use <code>PKG_CONFIG_PATH</code> instead.</p>
<p>The DRI-enabled libGL uses expat to
parse the DRI configuration files in <code>${sysconfdir}/drirc</code> and
<dt><code>--with-expat=DIR</code> <dd> The DRI-enabled libGL uses expat to
parse the DRI configuration files in <code>/etc/drirc</code> and
<code>~/.drirc</code>. This option allows a specific expat installation
to be used. For example, <code>--with-expat=/usr/local</code> will
search for expat headers and libraries in <code>/usr/local/include</code>

View File

@@ -61,6 +61,7 @@
<li><a href="shading.html" target="_parent">Shading Language</a>
<li><a href="egl.html" target="_parent">EGL</a>
<li><a href="opengles.html" target="_parent">OpenGL ES</a>
<li><a href="openvg.html" target="_parent">OpenVG / Vega</a>
<li><a href="envvars.html" target="_parent">Environment Variables</a>
<li><a href="osmesa.html" target="_parent">Off-Screen Rendering</a>
<li><a href="debugging.html" target="_parent">Debugging Tips</a>
@@ -90,14 +91,14 @@
<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="http://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="http://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="http://planet.freedesktop.org" target="_parent">Developer blogs</a>
</ul>
<b>Hosted by:</b>
<br>
<blockquote>
<a href="http://sourceforge.net"
target="_parent">sourceforge.net</a>
target="_parent"><img src="http://sourceforge.net/sflogo.php?group_id=3&amp;type=1"
width="88" height="31" align="bottom" alt="Sourceforge.net" border="0"></a>
</blockquote>
</body>

View File

@@ -17,648 +17,7 @@
<h1>Development Notes</h1>
<ul>
<li><a href="#style">Coding Style</a>
<li><a href="#submitting">Submitting Patches</a>
<li><a href="#release">Making a New Mesa Release</a>
<li><a href="#extensions">Adding Extensions</a>
</ul>
<h2 id="style">Coding Style</h2>
<p>
Mesa is over 20 years old and the coding style has evolved over time.
Some old parts use a style that's a bit out of date.
If the guidelines below don't cover something, try following the format of
existing, neighboring code.
</p>
<p>
Basic formatting guidelines
</p>
<ul>
<li>3-space indentation, no tabs.
<li>Limit lines to 78 or fewer characters. The idea is to prevent line
wrapping in 80-column editors and terminals. There are exceptions, such
as if you're defining a large, static table of information.
<li>Opening braces go on the same line as the if/for/while statement.
For example:
<pre>
if (condition) {
foo;
} else {
bar;
}
</pre>
<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
and not <tt>a=b+c;</tt>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<li>Use comments wherever you think it would be helpful for other developers.
Several specific cases and style examples follow. Note that we roughly
follow <a href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
<br>
<br>
Single-line comments:
<pre>
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
</pre>
Or,
<pre>
bufferObj = NULL; /* prevent dangling reference below */
</pre>
Multi-line comment:
<pre>
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
</pre>
We try to quote the OpenGL specification where prudent:
<pre>
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * <length> is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
</pre>
Function comment example:
<pre>
/**
* Create and initialize a new buffer object. Called via the
* ctx->Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
</pre>
<li>Put the function return type and qualifiers on one line and the function
name and parameters on the next, as seen above. This makes it easy to use
<code>grep ^function_name dir/*</code> to find function definitions. Also,
the opening brace goes on the next line by itself (see above.)
<li>Function names follow various conventions depending on the type of function:
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<li>Constants, macros and enumerant names are ALL_UPPERCASE, with _ between
words.
<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
while gallium typically uses underscores (Ex: "local_var_name").
<li>Global variables are almost never used because Mesa should be thread-safe.
<li>Booleans. Places that are not directly visible to the GL API
should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</ul>
<h2 id="submitting">Submitting patches</h2>
<p>
The basic guidelines for submitting patches are:
</p>
<ul>
<li>Patches should be sufficiently tested before submitting.
<li>Code patches should follow Mesa coding conventions.
<li>Whenever possible, patches should only effect individual Mesa/Gallium
components.
<li>Patches should never introduce build breaks and should be bisectable (see
<code>git bisect</code>.)
<li>Patches should be properly formatted (see below).
<li>Patches should be submitted to mesa-dev for review using
<code>git send-email</code>.
<li>Patches should not mix code changes with code formatting changes (except,
perhaps, in very trivial cases.)
</ul>
<h3>Patch formatting</h3>
<p>
The basic rules for patch formatting are:
</p>
<ul>
<li>Lines should be limited to 75 characters or less so that git logs
displayed in 80-column terminals avoid line wrapping. Note that git
log uses 4 spaces of indentation (4 + 75 &lt; 80).
<li>The first line should be a short, concise summary of the change prefixed
with a module name. Examples:
<pre>
mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
i965: Fix missing type in local variable declaration.
</pre>
<li>Subsequent patch comments should describe the change in more detail,
if needed. For example:
<pre>
i965: Remove end-of-thread SEND alignment code.
This was present in Eric's initial implementation of the compaction code
for Sandybridge (commit 077d01b6). There is no documentation saying this
is necessary, and removing it causes no regressions in piglit on any
platform.
</pre>
<li>A "Signed-off-by:" line is not required, but not discouraged either.
<li>If a patch address a bugzilla issue, that should be noted in the
patch comment. For example:
<pre>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
</pre>
<li>If there have been several revisions to a patch during the review
process, they should be noted such as in this example:
<pre>
st/mesa: add ARB_texture_stencil8 support (v4)
if we support stencil texturing, enable texture_stencil8
there is no requirement to support native S8 for this,
the texture can be converted to x24s8 fine.
v2: fold fixes from Marek in:
a) put S8 last in the list
b) fix renderable to always test for d/s renderable
fixup the texture case to use a stencil only format
for picking the format for the texture view.
v3: hit fallback for getteximage
v4: put s8 back in front, it shouldn't get picked now (Ilia)
</pre>
<li>If someone tested your patch, document it with a line like this:
<pre>
Tested-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
<li>If the patch was reviewed (usually the case) or acked by someone,
that should be documented with:
<pre>
Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
</ul>
<h3>Testing Patches</h3>
<p>
It should go without saying that patches must be tested. In general,
do whatever testing is prudent.
</p>
<p>
You should always run the Mesa test suite before submitting patches.
The test suite can be run using the 'make check' command. All tests
must pass before patches will be accepted, this may mean you have
to update the tests themselves.
</p>
<p>
Whenever possible and applicable, test the patch with
<a href="http://piglit.freedesktop.org">Piglit</a> to
check for regressions.
</p>
<h3>Mailing Patches</h3>
<p>
Patches should be sent to the Mesa mailing list for review.
When submitting a patch make sure to use git send-email rather than attaching
patches to emails. Sending patches as attachments prevents people from being
able to provide in-line review comments.
</p>
<p>
When submitting follow-up patches you can use --in-reply-to to make v2, v3,
etc patches show up as replies to the originals. This usually works well
when you're sending out updates to individual patches (as opposed to
re-sending the whole series). Using --in-reply-to makes
it harder for reviewers to accidentally review old patches.
</p>
<p>
When submitting follow-up patches you should also login to
<a href="https://patchwork.freedesktop.org">patchwork</a> and change the
state of your old patches to Superseded.
</p>
<h3>Reviewing Patches</h3>
<p>
When you've reviewed a patch on the mailing list, please be unambiguous
about your review. That is, state either
<pre>
Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
or
<pre>
Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
Rather than saying just "LGTM" or "Seems OK".
</p>
<p>
If small changes are suggested, it's OK to say something like:
<pre>
With the above fixes, Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
which tells the patch author that the patch can be committed, as long
as the issues are resolved first.
</p>
<h3>Marking a commit as a candidate for a stable branch</h3>
<p>
If you want a commit to be applied to a stable branch,
you should add an appropriate note to the commit message.
</p>
<p>
Here are some examples of such a note:
</p>
<ul>
<li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "9.2 10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
</ul>
Simply adding the CC to the mesa-stable list address is adequate to nominate
the commit for the most-recently-created stable branch. It is only necessary
to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
examples above), if you want to nominate the commit for an older stable
branch. And, as in these examples, you can nominate the commit for the older
branch in addition to the more recent branch, or nominate the commit
exclusively for the older branch.
This "CC" syntax for patch nomination will cause patches to automatically be
copied to the mesa-stable@ mailing list when you use "git send-email" to send
patches to the mesa-dev@ mailing list. Also, if you realize that a commit
should be nominated for the stable branch after it has already been committed,
you can send a note directly to the mesa-stable@lists.freedesktop.org where
the Mesa stable-branch maintainers will receive it. Be sure to mention the
commit ID of the commit of interest (as it appears in the mesa master branch).
The latest set of patches that have been nominated, accepted, or rejected for
the upcoming stable release can always be seen on the
<a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
page.
<h3>Criteria for accepting patches to the stable branch</h3>
Mesa has a designated release manager for each stable branch, and the release
manager is the only developer that should be pushing changes to these
branches. Everyone else should simply nominate patches using the mechanism
described above.
The stable-release manager will work with the list of nominated patches, and
for each patch that meets the crtieria below will cherry-pick the patch with:
<code>git cherry-pick -x &lt;commit&gt;</code>. The <code>-x</code> option is
important so that the picked patch references the comit ID of the original
patch.
The stable-release manager may at times need to force-push changes to the
stable branches, for example, to drop a previously-picked patch that was later
identified as causing a regression). These force-pushes may cause changes to
be lost from the stable branch if developers push things directly. Consider
yourself warned.
The stable-release manager is also given broad discretion in rejecting patches
that have been nominated for the stable branch. The most basic rule is that
the stable branch is for bug fixes only, (no new features, no
regressions). Here is a non-exhaustive list of some reasons that a patch may
be rejected:
<ul>
<li>Patch introduces a regression. Any reported build breakage or other
regression caused by a particular patch, (game no longer work, piglit test
changes from PASS to FAIL), is justification for rejecting a patch.</li>
<li>Patch is too large, (say, larger than 100 lines)</li>
<li>Patch is not a fix. For example, a commit that moves code around with no
functional change should be rejected.</li>
<li>Patch fix is not clearly described. For example, a commit message
of only a single line, no description of the bug, no mention of bugzilla,
etc.</li>
<li>Patch has not obviously been reviewed, For example, the commit message
has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
author.</li>
<li>Patch has not already been merged to the master branch. As a rule, bug
fixes should never be applied first to a stable branch. Patches should land
first on the master branch and then be cherry-picked to a stable
branch. (This is to avoid future releases causing regressions if the patch
is not also applied to master.) The only things that might look like
exceptions would be backports of patches from master that happen to look
significantly different.</li>
<li>Patch depends on too many other patches. Ideally, all stable-branch
patches should be self-contained. It sometimes occurs that a single, logical
bug-fix occurs as two separate patches on master, (such as an original
patch, then a subsequent fix-up to that patch). In such a case, these two
patches should be squashed into a single, self-contained patch for the
stable branch. (Of course, if the squashing makes the patch too large, then
that could be a reason to reject the patch.)</li>
<li>Patch includes new feature development, not bug fixes. New OpenGL
features, extensions, etc. should be applied to Mesa master and included in
the next major release. Stable releases are intended only for bug fixes.
Note: As an exception to this rule, the stable-release manager may accept
hardware-enabling "features". For example, backports of new code to support
a newly-developed hardware product can be accepted if they can be reasonably
determined to not have effects on other hardware.</li>
<li>Patch is a performance optimization. As a rule, performance patches are
not candidates for the stable branch. The only exception might be a case
where an application's performance was recently severely impacted so as to
become unusable. The fix for this performance regression could then be
considered for a stable branch. The optimization must also be
non-controversial and the patches still need to meet the other criteria of
being simple and self-contained</li>
<li>Patch introduces a new failure mode (such as an assert). While the new
assert might technically be correct, for example to make Mesa more
conformant, this is not the kind of "bug fix" we want in a stable
release. The potential problem here is that an OpenGL program that was
previously working, (even if technically non-compliant with the
specification), could stop working after this patch. So that would be a
regression that is unaacceptable for the stable branch.</li>
</ul>
<h2 id="release">Making a New Mesa Release</h2>
<p>
These are the instructions for making a new Mesa release.
</p>
<h3>Get latest source files</h3>
<p>
Use git to get the latest Mesa files from the git repository, from whatever
branch is relevant. This document uses the convention X.Y.Z for the release
being created, which should be created from a branch named X.Y.
</p>
<h3>Perform basic testing</h3>
<p>
The release manager should, at the very least, test the code by compiling it,
installing it, and running the latest piglit to ensure that no piglit tests
have regressed since the previous release.
</p>
<p>
The release manager should do this testing with at least one hardware driver,
(say, whatever is contained in the local development machine), as well as on
both Gallium and non-Gallium software drivers. The software testing can be
performed by running piglit with the following environment-variable set:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1
</pre>
And Gallium vs. non-Gallium software drivers can be obtained by using the
following configure flags on separate builds:
<pre>
--with-dri-drivers=swrast
--with-gallium-drivers=swrast
</pre>
<p>
Note: If both options are given in one build, both swrast_dri.so drivers will
be compiled, but only one will be installed. The following command can be used
to ensure the correct driver is being tested:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "renderer string"
</pre>
If any regressions are found in this testing with piglit, stop here, and do
not perform a release until regressions are fixed.
<h3>Update version in file VERSION</h3>
<p>
Increment the version contained in the file VERSION at Mesa's top-level, then
commit this change.
</p>
<h3>Create release notes for the new release</h3>
<p>
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
release notes). Note that the sha256sums section of the release notes should
be empty at this point.
</p>
<p>
Two scripts are available to help generate portions of the release notes:
<pre>
./bin/bugzilla_mesa.sh
./bin/shortlog_mesa.sh
</pre>
<p>
The first script identifies commits that reference bugzilla bugs and obtains
the descriptions of those bugs from bugzilla. The second script generates a
log of all commits. In both cases, HTML-formatted lists are printed to stdout
to be included in the release notes.
</p>
<p>
Commit these changes
</p>
<h3>Make the release archives, signatures, and the release tag</h3>
<p>
From inside the Mesa directory:
<pre>
./autogen.sh
make -j1 tarballs
</pre>
<p>
After the tarballs are created, the sha256 checksums for the files will
be computed and printed. These will be used in a step below.
</p>
<p>
It's important at this point to also verify that the constructed tar file
actually builds:
</p>
<pre>
tar xjf MesaLib-X.Y.Z.tar.bz2
cd Mesa-X.Y.Z
./configure --enable-gallium-llvm
make -j6
make install
</pre>
<p>
Some touch testing should also be performed at this point, (run glxgears or
more involved OpenGL programs against the installed Mesa).
</p>
<p>
Create detached GPG signatures for each of the archive files created above:
</p>
<pre>
gpg --sign --detach MesaLib-X.Y.Z.tar.gz
gpg --sign --detach MesaLib-X.Y.Z.tar.bz2
gpg --sign --detach MesaLib-X.Y.Z.zip
</pre>
<p>
Tag the commit used for the build:
</p>
<pre>
git tag -s mesa-X.Y.X -m "Mesa X.Y.Z release"
</pre>
<p>
Note: It would be nice to investigate and fix the issue that causes the
tarballs target to fail with multiple build process, such as with "-j4". It
would also be nice to incorporate all of the above commands into a single
makefile target. And instead of a custom "tarballs" target, we should
incorporate things into the standard "make dist" and "make distcheck" targets.
</p>
<h3>Add the sha256sums to the release notes</h3>
<p>
Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make
tarballs" in the previous step. Commit this change.
</p>
<h3>Push all commits and the tag created above</h3>
<p>
This is the first step that cannot easily be undone. The release is going
forward from this point:
</p>
<pre>
git push origin X.Y --tags
</pre>
<h3>Install the release files and signatures on the distribution server</h3>
<p>
The following commands can be used to copy the release archive files and
signatures to the freedesktop.org server:
</p>
<pre>
scp MesaLib-X.Y.Z* people.freedesktop.org:
ssh people.freedesktop.org
cd /srv/ftp.freedesktop.org/pub/mesa
mkdir X.Y.Z
cd X.Y.Z
mv ~/MesaLib-X.Y.Z* .
</pre>
<h3>Back on mesa master, add the new release notes into the tree</h3>
<p>
Something like the following steps will do the trick:
</p>
<pre>
cp docs/relnotes/X.Y.Z.html /tmp
git checkout master
cp /tmp/X.Y.Z.html docs/relnotes
git add docs/relnotes/X.Y.Z.html
</pre>
<p>
Also, edit docs/relnotes.html to add a link to the new release notes, and edit
docs/index.html to add a news entry. Then commit and push:
</p>
<pre>
git commit -a -m "docs: Import X.Y.Z release notes, add news item."
git push origin
</pre>
<h3>Update the mesa3d.org website</h3>
<p>
NOTE: The recent release managers have not been performing this step
themselves, but leaving this to Brian Paul, (who has access to the
sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant
the permission necessary to future release managers to do this step on their
own.
</p>
<p>
Update the web site by copying the docs/ directory's files to
/home/users/b/br/brianp/mesa-www/htdocs/ with:
<br>
<code>
sftp USERNAME,mesa3d@web.sourceforge.net
</code>
</p>
<h3>Announce the release</h3>
<p>
Make an announcement on the mailing lists:
<em>mesa-dev@lists.freedesktop.org</em>,
and
<em>mesa-announce@lists.freedesktop.org</em>
Follow the template of previously-sent release announcements. The following
command can be used to generate the log of changes to be included in the
release announcement:
<pre>
git shortlog mesa-X.Y.Z-1..mesa-X.Y.Z
</pre>
</p>
<h2 id="extensions">Adding Extensions</h2>
<h2>Adding Extensions</h2>
<p>
To add a new GL extension to Mesa you have to do at least the following.
@@ -706,6 +65,255 @@ To add a new GL extension to Mesa you have to do at least the following.
<h2>Coding Style</h2>
<p>
Mesa's code style has changed over the years. Here's the latest.
</p>
<p>
Comment your code! It's extremely important that open-source code be
well documented. Also, strive to write clean, easily understandable code.
</p>
<p>
3-space indentation
</p>
<p>
If you use tabs, set them to 8 columns
</p>
<p>
Line width: the preferred width to fill comments and code in Mesa is 78
columns. Exceptions are sometimes made for clarity (e.g. tabular data is
sometimes filled to a much larger width so that extraneous carriage returns
don't obscure the table).
</p>
<p>
Brace example:
</p>
<pre>
if (condition) {
foo;
}
else {
bar;
}
switch (condition) {
case 0:
foo();
break;
case 1: {
...
break;
}
default:
...
break;
}
</pre>
<p>
Here's the GNU indent command which will best approximate my preferred style:
(Note that it won't format switch statements in the preferred way)
</p>
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<p>
Local variable name example: localVarName (no underscores)
</p>
<p>
Constants and macros are ALL_UPPERCASE, with _ between words
</p>
<p>
Global variables are not allowed.
</p>
<p>
Function name examples:
</p>
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<p>
Places that are not directly visible to the GL API should prefer the use
of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</p>
<h2>Submitting patches</h2>
<p>
You should always run the Mesa Testsuite before submitting patches.
The Testsuite can be run using the 'make check' command. All tests
must pass before patches will be accepted, this may mean you have
to update the tests themselves.
</p>
<p>
Patches should be sent to the Mesa mailing list for review.
When submitting a patch make sure to use git send-email rather than attaching
patches to emails. Sending patches as attachments prevents people from being
able to provide in-line review comments.
</p>
<p>
When submitting follow-up patches you can use --in-reply-to to make v2, v3,
etc patches show up as replies to the originals. This usually works well
when you're sending out updates to individual patches (as opposed to
re-sending the whole series). Using --in-reply-to makes
it harder for reviewers to accidentally review old patches.
</p>
<h2>Marking a commit as a candidate for a stable branch</h2>
<p>
If you want a commit to be applied to a stable branch,
you should add an appropriate note to the commit message.
</p>
<p>
Here are some examples of such a note:
</p>
<ul>
<li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "9.2 10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
</ul>
Simply adding the CC to the mesa-stable list address is adequate to nominate
the commit for the most-recently-created stable branch. It is only necessary
to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
examples above), if you want to nominate the commit for an older stable
branch. And, as in these examples, you can nominate the commit for the older
branch in addition to the more recent branch, or nominate the commit
exclusively for the older branch.
This "CC" syntax for patch nomination will cause patches to automatically be
copied to the mesa-stable@ mailing list when you use "git send-email" to send
patches to the mesa-dev@ mailing list. Also, if you realize that a commit
should be nominated for the stable branch after it has already been committed,
you can send a note directly to the mesa-stable@lists.freedesktop.org where
the Mesa stable-branch maintainers will receive it. Be sure to mention the
commit ID of the commit of interest (as it appears in the mesa master branch).
The latest set of patches that have been nominated, accepted, or rejected for
the upcoming stable release can always be seen on the
<a href=http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
page.
<h2>Cherry-picking candidates for a stable branch</h2>
<p>
Please use <code>git cherry-pick -x &lt;commit&gt;</code> for cherry-picking a commit
from master to a stable branch.
</p>
<h2>Making a New Mesa Release</h2>
<p>
These are the instructions for making a new Mesa release.
</p>
<h3>Get latest source files</h3>
<p>
Use git to get the latest Mesa files from the git repository, from whatever
branch is relevant.
</p>
<h3>Verify and update version info in VERSION</h3>
<p>
Create a docs/relnotes/x.y.z.html file.
The bin/bugzilla_mesa.sh and bin/shortlog_mesa.sh scripts can be used to
create the HTML-formatted lists of bugfixes and changes to include in the file.
Link the new docs/relnotes/x.y.z.html file into the main <a href="relnotes.html">relnotes.html</a> file.
</p>
<p>
Update <a href="index.html">docs/index.html</a>.
</p>
<p>
Tag the files with the release name (in the form <b>mesa-x.y</b>)
with: <code>git tag -s mesa-x.y -m "Mesa x.y Release"</code>
Then: <code>git push origin mesa-x.y</code>
</p>
<h3>Make the tarballs</h3>
<p>
Make the distribution files. From inside the Mesa directory:
<pre>
./autogen.sh
make tarballs
</pre>
<p>
After the tarballs are created, the md5 checksums for the files will
be computed.
Add them to the docs/relnotes/x.y.html file.
</p>
<p>
Copy the distribution files to a temporary directory, unpack them,
compile everything, and run some demos to be sure everything works.
</p>
<h3>Update the website and announce the release</h3>
<p>
Make a new directory for the release on annarchy.freedesktop.org with:
<br>
<code>
mkdir /srv/ftp.freedesktop.org/pub/mesa/x.y
</code>
</p>
<p>
Basically, to upload the tarball files with:
<br>
<code>
rsync -avP -e ssh MesaLib-x.y.* USERNAME@annarchy.freedesktop.org:/srv/ftp.freedesktop.org/pub/mesa/x.y/
</code>
</p>
<p>
Update the web site by copying the docs/ directory's files to
/home/users/b/br/brianp/mesa-www/htdocs/ with:
<br>
<code>
sftp USERNAME,mesa3d@web.sourceforge.net
</code>
</p>
<p>
Make an announcement on the mailing lists:
<em>mesa-dev@lists.freedesktop.org</em>,
<em>mesa-users@lists.freedesktop.org</em>
and
<em>mesa-announce@lists.freedesktop.org</em>
</p>
</div>
</body>

View File

@@ -204,8 +204,9 @@ terribly relevant.</p>
few preprocessor defines.</p>
<ul>
<li>If <tt>GLX_USE_TLS</tt> is defined, method #3 is used.</li>
<li>If <tt>HAVE_PTHREAD</tt> is defined, method #2 is used.</li>
<li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li>
<li>If <tt>HAVE_PTHREAD</tt> is defined, method #3 is used.</li>
<li>If <tt>WIN32_THREADS</tt> is defined, method #2 is used.</li>
<li>If none of the preceding are defined, method #1 is used.</li>
</ul>

View File

@@ -18,9 +18,7 @@
<p>
Primary Mesa download site:
<a href="ftp://ftp.freedesktop.org/pub/mesa/">ftp.freedesktop.org</a> (FTP)
or <a href="https://mesa.freedesktop.org/archive/">mesa.freedesktop.org</a>
(HTTP).
<a href="ftp://ftp.freedesktop.org/pub/mesa/">freedesktop.org</a> (FTP)
</p>
<p>

View File

@@ -77,6 +77,13 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
</dd>
<dt><code>--enable-gallium-egl</code></dt>
<dd>
<p>Enable the optional <code>egl_gallium</code> driver.</p>
</dd>
<dt><code>--with-egl-platforms</code></dt>
<dd>
@@ -88,13 +95,8 @@ types such as <code>EGLNativeDisplayType</code> or
<code>EGLNativeWindowType</code> defined for.</p>
<p>The available platforms are <code>x11</code>, <code>drm</code>,
<code>wayland</code>, <code>surfaceless</code>, <code>android</code>,
and <code>haiku</code>.
The <code>android</code> platform can either be built as a system
component, part of AOSP, using <code>Android.mk</code> files, or
cross-compiled using appropriate <code>configure</code> options.
The <code>haiku</code> platform can only be built with SCons.
Unless for special needs, the build system should
<code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> platform can
only be built with SCons. Unless for special needs, the build system should
select the right platforms automatically.</p>
</dd>
@@ -117,6 +119,13 @@ is required if applications mix OpenGL and OpenGL ES.</p>
</dd>
<dt><code>--enable-openvg</code></dt>
<dd>
<p>OpenVG must be explicitly enabled by this option.</p>
</dd>
</dl>
<h2>Use EGL</h2>
@@ -185,6 +194,14 @@ probably required only for some of the demos found in mesa/demo repository.</p>
values are: <code>debug</code>, <code>info</code>, <code>warning</code>, and
<code>fatal</code>.</p>
</dd>
<dt><code>EGL_SOFTWARE</code></dt>
<dd>
<p>For drivers that support both hardware and software rendering, setting this
variable to true forces the use of software rendering.</p>
</dd>
</dl>
@@ -202,15 +219,38 @@ the X server directly using (XCB-)DRI2 protocol.</p>
</dd>
<dt><code>egl_gallium</code></dt>
<dd>
<p>This driver is based on Gallium3D. It supports all rendering APIs and
hardware supported by Gallium3D. It is the only driver that supports OpenVG.
The supported platforms are X11, DRM, FBDEV, and GDI.</p>
<p>This driver comes with its own hardware drivers
(<code>pipe_&lt;hw&gt;</code>) and client API modules
(<code>st_&lt;api&gt;</code>).</p>
</dd>
<h2>Packaging</h2>
<p>The ABI between the main library and its drivers are not stable. Nor is
there a plan to stabilize it at the moment.</p>
there a plan to stabilize it at the moment. Of the EGL drivers,
<code>egl_gallium</code> has its own hardware drivers and client API modules.
They are considered internal to <code>egl_gallium</code> and there is also no
stable ABI between them. These should be kept in mind when packaging for
distribution.</p>
<p>Generally, <code>egl_dri2</code> is preferred over <code>egl_gallium</code>
when the system already has DRI drivers. As <code>egl_gallium</code> is loaded
before <code>egl_dri2</code> when both are available, <code>egl_gallium</code>
is disabled by default.</p>
<h2>Developers</h2>
<p>The sources of the main library and drivers can be found at
<code>src/egl/</code>.</p>
<p>The sources of the main library and the classic drivers can be found at
<code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
be found at <code>src/gallium/state_trackers/egl/</code>.</p>
<h3>Lifetime of Display Resources</h3>

View File

@@ -34,7 +34,6 @@ sometimes be useful for debugging end-user issues.
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
calls per second.
<li>LIBGL_DRI3_DISABLE - disable DRI3 if set (the value does not matter)
</ul>
@@ -91,20 +90,11 @@ This is only valid for versions &gt;= 3.0.
<li> Mesa may not really implement all the features of the given version.
(for developers only)
</ul>
<li>MESA_GLES_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_VERSION) for OpenGL ES.
<ul>
<li> The format should be MAJOR.MINOR
<li> Examples: 2.0, 3.0, 3.1
<li> Mesa may not really implement all the features of the given version.
(for developers only)
</ul>
<li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
"130". Mesa will not really implement all the features of the given language version
if it's higher than what's normally reported. (for developers only)
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
</ul>
@@ -162,11 +152,6 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
<li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
<li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
<li>vec4 - force vec4 mode in vertex shader</li>
<li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
<li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
<li>norbc - disable single sampled render buffer compression</li>
</ul>
</ul>
@@ -192,14 +177,6 @@ Mesa EGL supports different sets of environment variables. See the
<li>GALLIUM_HUD - draws various information on the screen, like framerate,
cpu load, driver statistics, performance counters, etc.
Set GALLIUM_HUD=help and run e.g. glxgears for more info.
<li>GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero
to update every frame. The default period is 1/2 second.
<li>GALLIUM_HUD_VISIBLE - control default visibility, defaults to true.
<li>GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
Especially useful to toggle hud at specific points of application and
disable for unencumbered viewing the rest of the time. For example, set
GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_SIGNAL_TOGGLE to 10 (SIGUSR1).
Use kill -10 <pid> to toggle the hud as desired.
<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
rather than stderr.
<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
@@ -236,7 +213,7 @@ See src/mesa/state_tracker/st_debug.c for other options.
<li>LP_PERF - a comma-separated list of options to selectively no-op various
parts of the driver. See the source code for details.
<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
Zero turns off threading completely. The default value is the number of CPU
Zero turns of threading completely. The default value is the number of CPU
cores present.
</ul>
@@ -251,31 +228,6 @@ for details.
</ul>
<h3>VA-API state tracker environment variables</h3>
<ul>
<li>VAAPI_MPEG4_ENABLED - enable MPEG4 for VA-API, disabled by default.
</ul>
<h3>VC4 driver environment variables</h3>
<ul>
<li>VC4_DEBUG - a comma-separated list of named flags, which do various things:
<ul>
<li>cl - dump command list during creation</li>
<li>qpu - dump generated QPU instructions</li>
<li>qir - dump QPU IR during program compile</li>
<li>nir - dump NIR during program compile</li>
<li>tgsi - dump TGSI during program compile</li>
<li>shaderdb - dump program compile information for shader-db analysis</li>
<li>perf - print during performance-related events</li>
<li>norast - skip actual hardware execution of commands</li>
<li>always_flush - flush after each draw call</li>
<li>always_sync - wait for finish after each flush</li>
<li>dump - write a GPU command stream trace file (VC4 simulator only)</li>
</ul>
</ul>
<p>
Other Gallium drivers have their own environment variables. These may change
frequently so the source code should be consulted for details.

View File

@@ -327,6 +327,19 @@ Basically, applying a translation of (0.375, 0.375, 0.0) to your coordinates
will fix the problem.
</p>
<h2>3.6 How can I change the maximum framebuffer size in Mesa's
<tt>swrast</tt> backend?</h2>
<p>
These can be overridden by using the <tt>--with-max-width</tt> and
<tt>--with-max-height</tt> options. The two need not be equal.
</p><p>
Do note that Mesa uses these values to size some internal buffers,
so increasing these sizes will cause Mesa to require additional
memory. Furthermore, increasing these limits beyond <tt>4096</tt>
may introduce rasterization artifacts; see the leading comments in
<tt>src/mesa/swrast/s_tritemp.h</tt>.
</p>
<br>
<br>

View File

@@ -16,402 +16,6 @@
<h1>News</h1>
<h2>May 9, 2016</h2>
<p>
<a href="relnotes/11.1.4.html">Mesa 11.1.4</a> and
<a href="relnotes/11.2.2.html">Mesa 11.2.2</a> are released.
These are bug-fix releases from the 11.1 and 11.2 branches, respectively.
<br>
NOTE: It is anticipated that 11.1.4 will be the final release in the 11.1.4
series. Users of 11.1 are encouraged to migrate to the 11.2 series in order
to obtain future fixes.
</p>
<h2>April 17, 2016</h2>
<p>
<a href="relnotes/11.1.3.html">Mesa 11.1.3</a> and
<a href="relnotes/11.2.1.html">Mesa 11.2.1</a> are released.
These are bug-fix releases from the 11.1 and 11.2 branches, respectively.
</p>
<h2>April 4, 2016</h2>
<p>
<a href="relnotes/11.2.0.html">Mesa 11.2.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>February 10, 2016</h2>
<p>
<a href="relnotes/11.1.2.html">Mesa 11.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>January 22, 2016</h2>
<p>
<a href="relnotes/11.0.9.html">Mesa 11.0.9</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 11.0.9 will be the final release in the 11.0
series. Users of 11.0 are encouraged to migrate to the 11.1 series in order
to obtain future fixes.
</p>
<h2>January 13, 2016</h2>
<p>
<a href="relnotes/11.1.1.html">Mesa 11.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>December 21, 2015</h2>
<p>
<a href="relnotes/11.0.8.html">Mesa 11.0.8</a> is released.
This is a bug-fix release.
</p>
<h2>December 15, 2015</h2>
<p>
<a href="relnotes/11.1.0.html">Mesa 11.1.0</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<h2>December 9, 2015</h2>
<p>
<a href="relnotes/11.0.7.html">Mesa 11.0.7</a> is released.
This is a bug-fix release.
</p>
<p>
Mesa demos 8.3.0 is also released.
See the <a href="http://lists.freedesktop.org/archives/mesa-announce/2015-December/000191.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.3.0/">ftp.freedesktop.org/pub/mesa/demos/8.3.0/</a>.
</p>
<h2>November 21, 2015</h2>
<p>
<a href="relnotes/11.0.6.html">Mesa 11.0.6</a> is released.
This is a bug-fix release.
</p>
<h2>November 11, 2015</h2>
<p>
<a href="relnotes/11.0.5.html">Mesa 11.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>October 24, 2015</h2>
<p>
<a href="relnotes/11.0.4.html">Mesa 11.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>October 10, 2015</h2>
<p>
<a href="relnotes/11.0.3.html">Mesa 11.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>October 3, 2015</h2>
<p>
<a href="relnotes/10.6.9.html">Mesa 10.6.9</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 10.6.9 will be the final release in the 10.6
series. Users of 10.6 are encouraged to migrate to the 11.0 series in order
to obtain future fixes.
</p>
<h2>September 28, 2015</h2>
<p>
<a href="relnotes/11.0.2.html">Mesa 11.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>September 26, 2015</h2>
<p>
<a href="relnotes/11.0.1.html">Mesa 11.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>September 20, 2015</h2>
<p>
<a href="relnotes/10.6.8.html">Mesa 10.6.8</a> is released.
This is a bug-fix release.
</p>
<h2>September 12, 2015</h2>
<p>
<a href="relnotes/11.0.0.html">Mesa 11.0.0</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<h2>September 10, 2015</h2>
<p>
<a href="relnotes/10.6.7.html">Mesa 10.6.7</a> is released.
This is a bug-fix release.
</p>
<h2>September 4, 2015</h2>
<p>
<a href="relnotes/10.6.6.html">Mesa 10.6.6</a> is released.
This is a bug-fix release.
</p>
<h2>August 22, 2015</h2>
<p>
<a href="relnotes/10.6.5.html">Mesa 10.6.5</a> is released.
This is a bug-fix release.
</p>
<h2>August 11, 2015</h2>
<p>
<a href="relnotes/10.6.4.html">Mesa 10.6.4</a> is released.
This is a bug-fix release.
</p>
<h2>July 26, 2015</h2>
<p>
<a href="relnotes/10.6.3.html">Mesa 10.6.3</a> is released.
This is a bug-fix release.
</p>
<h2>July 11, 2015</h2>
<p>
<a href="relnotes/10.6.2.html">Mesa 10.6.2</a> is released.
This is a bug-fix release.
</p>
<h2>July 04, 2015</h2>
<p>
<a href="relnotes/10.5.9.html">Mesa 10.5.9</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 10.5.9 will be the final release in the 10.5
series. Users of 10.5 are encouraged to migrate to the 10.6 series in order
to obtain future fixes.
</p>
<h2>June 29, 2015</h2>
<p>
<a href="relnotes/10.6.1.html">Mesa 10.6.1</a> is released.
This is a bug-fix release.
</p>
<h2>June 20, 2015</h2>
<p>
<a href="relnotes/10.5.8.html">Mesa 10.5.8</a> is released.
This is a bug-fix release.
</p>
<h2>June 14, 2015</h2>
<p>
<a href="relnotes/10.6.0.html">Mesa 10.6.0</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<h2>June 07, 2015</h2>
<p>
<a href="relnotes/10.5.7.html">Mesa 10.5.7</a> is released.
This is a bug-fix release.
</p>
<h2>May 23, 2015</h2>
<p>
<a href="relnotes/10.5.6.html">Mesa 10.5.6</a> is released.
This is a bug-fix release.
</p>
<h2>May 11, 2015</h2>
<p>
<a href="relnotes/10.5.5.html">Mesa 10.5.5</a> is released.
This is a bug-fix release.
</p>
<h2>April 24, 2015</h2>
<p>
<a href="relnotes/10.5.4.html">Mesa 10.5.4</a> is released.
This is a bug-fix release.
</p>
<h2>April 12, 2015</h2>
<p>
<a href="relnotes/10.5.3.html">Mesa 10.5.3</a> is released.
This is a bug-fix release.
</p>
<h2>March 28, 2015</h2>
<p>
<a href="relnotes/10.5.2.html">Mesa 10.5.2</a> is released.
This is a bug-fix release.
</p>
<h2>March 20, 2015</h2>
<p>
<a href="relnotes/10.4.7.html">Mesa 10.4.7</a> is released.
This is a bug-fix release.
</p>
<h2>March 13, 2015</h2>
<p>
<a href="relnotes/10.5.1.html">Mesa 10.5.1</a> is released.
This is a bug-fix release.
</p>
<h2>March 06, 2015</h2>
<p>
<a href="relnotes/10.5.0.html">Mesa 10.5.0</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<h2>March 06, 2015</h2>
<p>
<a href="relnotes/10.4.6.html">Mesa 10.4.6</a> is released.
This is a bug-fix release.
</p>
<h2>February 21, 2015</h2>
<p>
<a href="relnotes/10.4.5.html">Mesa 10.4.5</a> is released.
This is a bug-fix release.
</p>
<h2>February 06, 2015</h2>
<p>
<a href="relnotes/10.4.4.html">Mesa 10.4.4</a> is released.
This is a bug-fix release.
</p>
<h2>January 24, 2015</h2>
<p>
<a href="relnotes/10.4.3.html">Mesa 10.4.3</a> is released.
This is a bug-fix release.
</p>
<h2>January 12, 2015</h2>
<p>
<a href="relnotes/10.3.7.html">Mesa 10.3.7</a>
and <a href="relnotes/10.4.2.html">Mesa 10.4.2</a> are released.
These are bug-fix releases from the 10.3 and 10.4 branches, respectively.
<br>
NOTE: It is anticipated that 10.3.7 will be the final release in the 10.3
series. Users of 10.3 are encouraged to migrate to the 10.4 series in order
to obtain future fixes.
</p>
<h2>December 29, 2014</h2>
<p>
<a href="relnotes/10.3.6.html">Mesa 10.3.6</a>
and <a href="relnotes/10.4.1.html">Mesa 10.4.1</a> are released.
These are bug-fix releases from the 10.3 and 10.4 branches, respectively.
</p>
<h2>December 14, 2014</h2>
<p>
<a href="relnotes/10.4.html">Mesa 10.4</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<h2>December 5, 2014</h2>
<p>
<a href="relnotes/10.3.5.html">Mesa 10.3.5</a> is released.
This is a bug-fix release.
</p>
<h2>November 21, 2014</h2>
<p>
<a href="relnotes/10.3.4.html">Mesa 10.3.4</a> is released.
This is a bug-fix release.
</p>
<h2>November 8, 2014</h2>
<p>
<a href="relnotes/10.3.3.html">Mesa 10.3.3</a> is released.
This is a bug-fix release.
</p>
<h2>October 24, 2014</h2>
<p>
<a href="relnotes/10.3.2.html">Mesa 10.3.2</a> is released.
This is a bug-fix release.
</p>
<h2>October 12, 2014</h2>
<p>
<a href="relnotes/10.2.9.html">Mesa 10.2.9</a>
and <a href="relnotes/10.3.1.html">Mesa 10.3.1</a> are released.
These are bug-fix releases from the 10.2 and 10.3 branches, respectively.
<br>
NOTE: It is anticipated that 10.2.9 will be the final release in the 10.2
series. Users of 10.2 are encouraged to migrate to the 10.3 series in order
to obtain future fixes.
</p>
<h2>September 19, 2014</h2>
<p>
<a href="relnotes/10.3.html">Mesa 10.3</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<p>
Also, <a href="relnotes/10.2.8.html">Mesa 10.2.8</a> is released.
This is a bug fix release from the 10.2 branch.
</p>
<h2>September 6, 2014</h2>
<p>
<a href="relnotes/10.2.7.html">Mesa 10.2.7</a> is released.
This is a bug-fix release.
</p>
<h2>August 19, 2014</h2>
<p>
<a href="relnotes/10.2.6.html">Mesa 10.2.6</a> is released.
This is a bug-fix release.
</p>
<h2>August 2, 2014</h2>
<p>
<a href="relnotes/10.2.5.html">Mesa 10.2.5</a> is released.
This is a bug-fix release.
</p>
<h2>July 18, 2014</h2>
<p>
<a href="relnotes/10.2.4.html">Mesa 10.2.4</a> is released.
This is a bug-fix release.
</p>
<h2>July 7, 2014</h2>
<p>
<a href="relnotes/10.2.3.html">Mesa 10.2.3</a> is released.
This is a bug-fix release.
</p>
<h2>July 5, 2014</h2>
<p>
Mesa demos 8.2.0 is released.
See the <a href="http://lists.freedesktop.org/archives/mesa-announce/2014-July/000100.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.2.0/">ftp.freedesktop.org/pub/mesa/demos/8.2.0/</a>.
</p>
<h2>June 24, 2014</h2>
<p>
<a href="relnotes/10.1.6.html">Mesa 10.1.6</a>
and <a href="relnotes/10.2.2.html">Mesa 10.2.2</a> are released.
These are bug-fix releases from the 10.1 and 10.2 branches, respectively.
</p>
<h2>June 6, 2014</h2>
<p>
<a href="relnotes/10.2.1.html">Mesa 10.2.1</a> is released. This release
@@ -425,31 +29,6 @@ only fixes a build error in the radeonsi driver that was introduced between
development release. See the release notes for more information about
the release.
</p>
<p>
Also, <a href="relnotes/10.1.5.html">Mesa 10.1.5</a> is released.
This is a bug fix release from the 10.1 branch.
</p>
<h2>May 20, 2014</h2>
<p>
<a href="relnotes/10.1.4.html">Mesa 10.1.4</a> is released.
This is a bug-fix release.
</p>
<h2>May 9, 2014</h2>
<p>
<a href="relnotes/10.1.3.html">Mesa 10.1.3</a> is released.
This is a bug-fix release, and is being released sooner than
originally scheduled to fix a performance regression (vmware
swapbuffers falling back to software) introduced to the
10.1.2 release.
</p>
<h2>May 5, 2014</h2>
<p>
<a href="relnotes/10.1.2.html">Mesa 10.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>April 18, 2014</h2>
<p>
@@ -1581,7 +1160,7 @@ The <a href="faq.html">Mesa FAQ</a> has been rewritten.
- glGetTexImage was using pixel unpacking instead of packing params
- auto-mipmap generation for cube maps was incorrect
Changes:
- max texture units reduced to six to accommodate texture rectangles
- max texture units reduced to six to accomodate texture rectangles
- removed unfinished GL_MESA_sprite_point extension code
</pre>

View File

@@ -34,32 +34,16 @@
<h2>1.1 General</h2>
<ul>
<li><a href="http://www.python.org/">Python</a> - Python is required.
Version 2.6.4 or later should work.
</li>
<br>
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Python Mako module is required. Version 0.3.4 or later should work.
</li>
</br>
<li><a href="http://www.scons.org/">SCons</a> is required for building on
Windows and optional for Linux (it's an alternative to autoconf/automake.)
</li>
<br>
<li>lex / yacc - for building the GLSL compiler.
<br>
<br>
On Linux systems, flex and bison are used.
Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
<br>
<br>
On Windows with MinGW, install flex and bison with:
<pre>mingw-get install msys-flex msys-bison</pre>
For MSVC on Windows, install
<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
</li>
<br>
<li>For building on Windows, Microsoft Visual Studio 2013 or later is required.
<li>python - Python is needed for building the Gallium components.
Version 2.6.4 or later should work.
</li>
</ul>
@@ -73,7 +57,8 @@ The following are required for DRI-based hardware acceleration with Mesa:
<ul>
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
dri2proto</a> version 2.6 or later
<li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a> latest version
<li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a>
version 2.4.33 or later
<li>Xorg server version 1.5 or later
<li>Linux 2.6.28 or later
</ul>
@@ -84,7 +69,7 @@ the needed dependencies:
<pre>
sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
expat-devel llvm-devel python-mako
expat-devel llvm-devel
</pre>
@@ -129,13 +114,14 @@ by -debug for debug builds.
To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
</p>
<pre>
scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
</pre>
<p>
This will create:
</p>
<ul>
<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll
<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
</ul>
<p>
Put them all in the same directory to test them.

View File

@@ -49,7 +49,7 @@ stderr if the LIBGL_DEBUG environment variable is defined.
libGL.so is thread safe. The overhead of thread safety for common,
single-thread clients is negligible. However, the overhead of thread
safety for multi-threaded clients is significant. Each GL API call
requires two calls to pthread_get_specific() which can noticeably
requires two calls to pthread_get_specific() which can noticably
impact performance. Warning: libGL.so is thread safe but individual
DRI drivers may not be. Please consult the documentation for a driver
to learn if it is thread safe.

View File

@@ -46,10 +46,10 @@ library</em>. <br>
<p>
The Mesa distribution consists of several components. Different copyrights
and licenses apply to different components.
For example, the GLX client code uses the SGI Free Software License B, and
some of the Mesa device drivers are copyrighted by their authors.
See below for a list of Mesa's main components and the license for each.
and licenses apply to different components. For example, some demo programs
are copyrighted by SGI, some of the Mesa device drivers are copyrighted by
their authors. See below for a list of Mesa's main components and the license
for each.
</p>
<p>
The core Mesa library is licensed according to the terms of the MIT license.
@@ -97,17 +97,13 @@ and their respective licenses.
<pre>
Component Location License
------------------------------------------------------------------
Main Mesa code src/mesa/ MIT
Main Mesa code src/mesa/ Mesa (MIT)
Device drivers src/mesa/drivers/* MIT, generally
Gallium code src/gallium/ MIT
Ext headers include/GL/glext.h Khronos
include/GL/glxext.h
GLX client code src/glx/ SGI Free Software License B
C11 thread include/c11/threads*.h Boost (permissive)
emulation
</pre>

View File

@@ -43,7 +43,11 @@ It's the fastest software rasterizer for Mesa.
</p>
</li>
<li>
<p>LLVM: version 3.4 recommended; 3.3 or later required.</p>
<p>LLVM: version 2.9 recommended; 2.6 or later required.</p>
<p><b>NOTE</b>: LLVM 2.8 and earlier will not work on systems that support the
Intel AVX extensions (e.g. Sandybridge). LLVM's code generator will
fail when trying to emit AVX instructions. This was fixed in LLVM 2.9.
</p>
<p>
For Linux, on a recent Debian based distribution do:
</p>
@@ -58,37 +62,15 @@ It's the fastest software rasterizer for Mesa.
</pre>
<p>
For Windows you will need to build LLVM from source with MSVC or MINGW
(either natively or through cross compilers) and CMake, and set the LLVM
environment variable to the directory you installed it to.
For Windows you will need to build LLVM from source with MSVC or MINGW
(either natively or through cross compilers) and CMake, and set the LLVM
environment variable to the directory you installed it to.
LLVM will be statically linked, so when building on MSVC it needs to be
built with a matching CRT as Mesa, and you'll need to pass
<code>-DLLVM_USE_CRT_xxx=yyy</code> as described below.
</p>
-DLLVM_USE_CRT_RELEASE=MTd for debug and checked builds,
-DLLVM_USE_CRT_RELEASE=MTd for profile and release builds.
<table border="1">
<tr>
<th rowspan="2">LLVM build-type</th>
<th colspan="2" align="center">Mesa build-type</th>
</tr>
<tr>
<th>debug,checked</th>
<th>release,profile</th>
</tr>
<tr>
<th>Debug</th>
<td><code>-DLLVM_USE_CRT_DEBUG=MTd</code></td>
<td><code>-DLLVM_USE_CRT_DEBUG=MT</code></td>
</tr>
<tr>
<th>Release</th>
<td><code>-DLLVM_USE_CRT_RELEASE=MTd</code></td>
<td><code>-DLLVM_USE_CRT_RELEASE=MT</code></td>
</tr>
</table>
<p>
You can build only the x86 target by passing -DLLVM_TARGETS_TO_BUILD=X86
to cmake.
</p>
@@ -119,15 +101,13 @@ but the rest of these instructions assume that scons is used.
For Windows the procedure is similar except the target:
<pre>
scons platform=windows build=debug libgl-gdi
scons build=debug libgl-gdi
</pre>
<h1>Using</h1>
<h2>Linux</h2>
<p>On Linux, building will create a drop-in alternative for libGL.so into</p>
On Linux, building will create a drop-in alternative for libGL.so into
<pre>
build/foo/gallium/targets/libgl-xlib/libGL.so
@@ -137,45 +117,15 @@ or
lib/gallium/libGL.so
</pre>
<p>To use it set the LD_LIBRARY_PATH environment variable accordingly.</p>
To use it set the LD_LIBRARY_PATH environment variable accordingly.
<p>For performance evaluation pass build=release to scons, and use the corresponding
lib directory without the "-debug" suffix.</p>
For performance evaluation pass debug=no to scons, and use the corresponding
lib directory without the "-debug" suffix.
<h2>Windows</h2>
<p>
On Windows, building will create
<code>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll</code>
which is a drop-in alternative for system's <code>opengl32.dll</code>. To use
it put it in the same directory as your application. It can also be used by
On Windows, building will create a drop-in alternative for opengl32.dll. To use
it put it in the same directory as the application. It can also be used by
replacing the native ICD driver, but it's quite an advanced usage, so if you
need to ask, don't even try it.
</p>
<p>
There is however an easy way to replace the OpenGL software renderer that comes
with Microsoft Windows 7 (or later) with llvmpipe (that is, on systems without
any OpenGL drivers):
</p>
<ul>
<li><p>copy build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll to C:\Windows\SysWOW64\mesadrv.dll</p></li>
<li><p>load this registry settings:</p>
<pre>REGEDIT4
; http://technet.microsoft.com/en-us/library/cc749368.aspx
; http://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL]
"DLL"="mesadrv.dll"
"DriverVersion"=dword:00000001
"Flags"=dword:00000001
"Version"=dword:00000002
</pre>
</li>
<li>Ditto for 64 bits drivers if you need them.</li>
</ul>
<h1>Profiling</h1>

59
docs/openvg.html Normal file
View File

@@ -0,0 +1,59 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>OpenVG State Tracker</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>OpenVG State Tracker</h1>
<p>
The current version of the OpenVG state tracker implements OpenVG 1.1.
</p>
<p>
More information about OpenVG can be found at
<a href="http://www.khronos.org/openvg/">
http://www.khronos.org/openvg/</a> .
</p>
<p>
The OpenVG state tracker depends on the Gallium architecture and a working EGL implementation.
Please refer to <a href="egl.html">Mesa EGL</a> for more information about EGL.
</p>
<h2>Building the library</h2>
<ol>
<li>Run <code>configure</code> with <code>--enable-openvg</code> and
<code>--enable-gallium-egl</code>. If you do not need OpenGL, you can add
<code>--disable-opengl</code> to save the compilation time.</li>
<li>Build and install Mesa as usual.</li>
</ol>
<h3>Sample build</h3>
A sample build looks as follows:
<pre>
$ ./configure --disable-opengl --enable-openvg --enable-gallium-egl
$ make
$ make install
</pre>
<p>It will install <code>libOpenVG.so</code>, <code>libEGL.so</code>, and one
or more EGL drivers.</p>
<h2>OpenVG Demos</h2>
<p>OpenVG demos can be found in mesa/demos repository.</p>
</div>
</body>
</html>

View File

@@ -21,75 +21,8 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
<li><a href="relnotes/11.2.2.html">11.2.2 release notes</a>
<li><a href="relnotes/11.1.4.html">11.1.4 release notes</a>
<li><a href="relnotes/11.2.1.html">11.2.1 release notes</a>
<li><a href="relnotes/11.1.3.html">11.1.3 release notes</a>
<li><a href="relnotes/11.2.0.html">11.2.0 release notes</a>
<li><a href="relnotes/11.1.2.html">11.1.2 release notes</a>
<li><a href="relnotes/11.0.9.html">11.0.9 release notes</a>
<li><a href="relnotes/11.1.1.html">11.1.1 release notes</a>
<li><a href="relnotes/11.0.8.html">11.0.8 release notes</a>
<li><a href="relnotes/11.1.0.html">11.1.0 release notes</a>
<li><a href="relnotes/11.0.7.html">11.0.7 release notes</a>
<li><a href="relnotes/11.0.6.html">11.0.6 release notes</a>
<li><a href="relnotes/11.0.5.html">11.0.5 release notes</a>
<li><a href="relnotes/11.0.4.html">11.0.4 release notes</a>
<li><a href="relnotes/11.0.3.html">11.0.3 release notes</a>
<li><a href="relnotes/10.6.9.html">10.6.9 release notes</a>
<li><a href="relnotes/11.0.2.html">11.0.2 release notes</a>
<li><a href="relnotes/11.0.1.html">11.0.1 release notes</a>
<li><a href="relnotes/10.6.8.html">10.6.8 release notes</a>
<li><a href="relnotes/11.0.0.html">11.0.0 release notes</a>
<li><a href="relnotes/10.6.7.html">10.6.7 release notes</a>
<li><a href="relnotes/10.6.6.html">10.6.6 release notes</a>
<li><a href="relnotes/10.6.5.html">10.6.5 release notes</a>
<li><a href="relnotes/10.6.4.html">10.6.4 release notes</a>
<li><a href="relnotes/10.6.3.html">10.6.3 release notes</a>
<li><a href="relnotes/10.6.2.html">10.6.2 release notes</a>
<li><a href="relnotes/10.5.9.html">10.5.9 release notes</a>
<li><a href="relnotes/10.6.1.html">10.6.1 release notes</a>
<li><a href="relnotes/10.5.8.html">10.5.8 release notes</a>
<li><a href="relnotes/10.6.0.html">10.6.0 release notes</a>
<li><a href="relnotes/10.5.7.html">10.5.7 release notes</a>
<li><a href="relnotes/10.5.6.html">10.5.6 release notes</a>
<li><a href="relnotes/10.5.5.html">10.5.5 release notes</a>
<li><a href="relnotes/10.5.4.html">10.5.4 release notes</a>
<li><a href="relnotes/10.5.3.html">10.5.3 release notes</a>
<li><a href="relnotes/10.5.2.html">10.5.2 release notes</a>
<li><a href="relnotes/10.4.7.html">10.4.7 release notes</a>
<li><a href="relnotes/10.5.1.html">10.5.1 release notes</a>
<li><a href="relnotes/10.5.0.html">10.5.0 release notes</a>
<li><a href="relnotes/10.4.6.html">10.4.6 release notes</a>
<li><a href="relnotes/10.4.5.html">10.4.5 release notes</a>
<li><a href="relnotes/10.4.4.html">10.4.4 release notes</a>
<li><a href="relnotes/10.4.3.html">10.4.3 release notes</a>
<li><a href="relnotes/10.4.2.html">10.4.2 release notes</a>
<li><a href="relnotes/10.3.7.html">10.3.7 release notes</a>
<li><a href="relnotes/10.4.1.html">10.4.1 release notes</a>
<li><a href="relnotes/10.3.6.html">10.3.6 release notes</a>
<li><a href="relnotes/10.4.html">10.4 release notes</a>
<li><a href="relnotes/10.3.5.html">10.3.5 release notes</a>
<li><a href="relnotes/10.3.4.html">10.3.4 release notes</a>
<li><a href="relnotes/10.3.3.html">10.3.3 release notes</a>
<li><a href="relnotes/10.3.2.html">10.3.2 release notes</a>
<li><a href="relnotes/10.3.1.html">10.3.1 release notes</a>
<li><a href="relnotes/10.2.9.html">10.2.9 release notes</a>
<li><a href="relnotes/10.3.html">10.3 release notes</a>
<li><a href="relnotes/10.2.8.html">10.2.8 release notes</a>
<li><a href="relnotes/10.2.7.html">10.2.7 release notes</a>
<li><a href="relnotes/10.2.6.html">10.2.6 release notes</a>
<li><a href="relnotes/10.2.5.html">10.2.5 release notes</a>
<li><a href="relnotes/10.2.4.html">10.2.4 release notes</a>
<li><a href="relnotes/10.2.3.html">10.2.3 release notes</a>
<li><a href="relnotes/10.2.2.html">10.2.2 release notes</a>
<li><a href="relnotes/10.2.1.html">10.2.1 release notes</a>
<li><a href="relnotes/10.2.html">10.2 release notes</a>
<li><a href="relnotes/10.1.6.html">10.1.6 release notes</a>
<li><a href="relnotes/10.1.5.html">10.1.5 release notes</a>
<li><a href="relnotes/10.1.4.html">10.1.4 release notes</a>
<li><a href="relnotes/10.1.3.html">10.1.3 release notes</a>
<li><a href="relnotes/10.1.2.html">10.1.2 release notes</a>
<li><a href="relnotes/10.1.1.html">10.1.1 release notes</a>
<li><a href="relnotes/10.1.html">10.1 release notes</a>
<li><a href="relnotes/10.0.5.html">10.0.5 release notes</a>

View File

@@ -104,7 +104,7 @@ a07b4b6b9eb449b88a6cb5061e51c331 MesaLib-10.0.3.zip
<li>Add md5sums for 10.0.2. release.</li>
<li>cherry-ignore: Ignore several patches not yet ready for the stable branch</li>
<li>Drop another couple of patches.</li>
<li>cherry-ignore: Ignore 4 patches at the request of the author, (Anuj).</li>
<li>cherry-ignore: Ignore 4 patches at teh request of the author, (Anuj).</li>
<li>Update version to 10.0.3</li>
</ul>

View File

@@ -1,179 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1.2 Release Notes / (May 5, 2014)</h1>
<p>
Mesa 10.1.2 is a bug fix release which fixes bugs found since the 10.1.1 release.
</p>
<p>
Mesa 10.1.2 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
37d79f94b1f41852a89d1fc3900bea76 MesaLib-10.1.2.tar.gz
28b60d15ac9f364da1e0155911eaf44e MesaLib-10.1.2.tar.bz2
05300039085a65fc53c5472c4bb5747a MesaLib-10.1.2.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27499">Bug 27499</a> - [855GM i915] GL_LINE_STIPPLE displays incorrect colors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75723">Bug 75723</a> - (regression since Linux 3.14?) brw_get_graphics_reset_status: Assertion `brw-&gt;hw_ctx != ((void *)0)' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76894">Bug 76894</a> - Piglit/spec/EXT_framebuffer_object/fbo-bind-renderbuffer failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77702">Bug 77702</a> - [i965 Bisected]Piglit spec/NV_conditional_render_blitframebuffer fails</li>
</ul>
<h2>Changes</h2>
<p>Ander Conselvan de Oliveira (2):</p>
<ul>
<li>gbm/dri: Fix out-of-memory error path in dri_device_create()</li>
<li>egl: Protect use of gbm_dri with ifdef HAVE_DRM_PLATFORM</li>
</ul>
<p>Anuj Phogat (27):</p>
<ul>
<li>mesa: Fix glGetVertexAttribi(GL_VERTEX_ATTRIB_ARRAY_SIZE)</li>
<li>swrast: Add glBlitFramebuffer to commands affected by conditional rendering</li>
<li>mesa: Fix error condition for multisample proxy texture targets</li>
<li>i965: Put an assertion to check valid varying_to_slot[varying]</li>
<li>i965: Fix component mask and varying_to_slot mapping for gl_Layer</li>
<li>i965: Fix component mask and varying_to_slot mapping for gl_ViewportIndex</li>
<li>mesa: Add helper function _mesa_is_format_integer()</li>
<li>mesa: Add error condition for integer formats in glGetTexImage()</li>
<li>mesa: Add an error condition in glGetFramebufferAttachmentParameteriv()</li>
<li>mesa: Fix error code generation in glReadPixels()</li>
<li>glsl: Allow overlapping locations for vertex input attributes</li>
<li>mesa: Fix querying location of nth element of an array variable</li>
<li>mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0</li>
<li>glsl: Compile error if fs defines conflicting qualifiers for gl_FragCoord</li>
<li>glsl: Compile error if fs uses gl_FragCoord before first redeclaration</li>
<li>mesa: Add entry for extension ARB_texture_stencil8</li>
<li>mesa: Add error condition for format=STENCIL_INDEX in glGetTexImage()</li>
<li>i965: Fix crash in do_blit_readpixels()</li>
<li>mesa: Add missing types in _mesa_texstore_xx_xx() functions</li>
<li>mesa: Allow srcFormat=GL_DEPTH_STENCIL in _mesa_texstore_xx_xx() functions</li>
<li>mesa: Add new helper function _mesa_unpack_depth_stencil_row()</li>
<li>mesa: Add support to unpack depth-stencil texture in to FLOAT_32_UNSIGNED_INT_24_8_REV</li>
<li>mesa: Allow FLOAT_32_UNSIGNED_INT_24_8_REV in get_tex_depth_stencil()</li>
<li>i965: Add glBlitFramebuffer to commands affected by conditional rendering</li>
<li>glsl: Use switch to allow adding more shader types</li>
<li>glsl: Link error if fs defines conflicting qualifiers for gl_FragCoord</li>
<li>glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventions</li>
</ul>
<p>Benjamin Bellec (1):</p>
<ul>
<li>mesa: fix GetStringi error message with correct function name</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>swrast: allocate swrast_texture_image::ImageSlices array if needed</li>
</ul>
<p>Carl Worth (4):</p>
<ul>
<li>docs: Add the MD5 sums for the 10.1.1 release tar files.</li>
<li>cherry-ignore: Ignore a patch causing a regression</li>
<li>cherry-ignore: Drop an ignored patch now that piglit has been updated.</li>
<li>Update VERSION to 10.1.2</li>
</ul>
<p>Chris Forbes (1):</p>
<ul>
<li>glsl: Only allow `invariant` on shader in/out between stages.</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>i965: Fix render-to-texture in non-FinishRenderTexture cases.</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>dri3: Enable GLX_MESA_query_renderer on DRI3 too</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Don't enable reset notification support on Gen4-5.</li>
<li>i965: Actually emit PIPELINE_SELECT and 3DSTATE_VF_STATISTICS.</li>
</ul>
<p>Marek Olšák (10):</p>
<ul>
<li>r300g: don't crash when getting NULL colorbuffers</li>
<li>st/mesa: remove trailing NULL colorbuffers</li>
<li>r600g: fix edge flags and layered rendering on R600-R700</li>
<li>r600g: disable async DMA on R700</li>
<li>r600g: fix MSAA resolve on R6xx when the destination is 1D-tiled</li>
<li>r600g: fix flushing on RV670, RS780, RS880 again</li>
<li>r600g: fix buffer copying on R600-R700</li>
<li>r600g: fix for broken CULL_FRONT behavior on R6xx</li>
<li>r600g: fix for an MSAA hang on RV770</li>
<li>r600g: fix hang on RV740 by using DX_RASTERIZATION_KILL instead of SX_MISC</li>
</ul>
<p>Michel Dänzer (2):</p>
<ul>
<li>r600g: Disable LLVM by default at runtime for graphics</li>
<li>st/mesa: Fix NULL pointer dereference for incomplete framebuffers</li>
</ul>
<p>Neil Roberts (1):</p>
<ul>
<li>wayland: Fix the logic in disabling the prime capability</li>
</ul>
<p>Samuel Iglesias Gonsalvez (1):</p>
<ul>
<li>mesa: fix check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>st/xa: Cache render target surface</li>
</ul>
<p>nick (1):</p>
<ul>
<li>swrast: Fix vertex color in _swsetup_Translate()</li>
</ul>
</div>
</body>
</html>

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@@ -1,90 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1.3 Release Notes / (May 9, 2014)</h1>
<p>
Mesa 10.1.3 is a bug fix release which fixes bugs found since the 10.1.2 release.
</p>
<p>
Note: Mesa 10.1.3 is being released sooner than originally scheduled to make
available a fix for a performance rgression that was inadvertently introduced
to Mesa 10.1.2. The performance regression is reported to make vmware
swapbuffers fall back to software.
</p>
<p>
Mesa 10.1.3 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
665fe1656aaa2c37b32042068aff92cb MesaLib-10.1.3.tar.gz
ba6dbe2b9cab0b4de840c996b9b6a3ad MesaLib-10.1.3.tar.bz2
4e6f26330a63d3c47e62ac4bdead39e8 MesaLib-10.1.3.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77245">Bug 77245</a> - Bogus GL_ARB_explicit_attrib_location layout identifier warnings</li>
</ul>
<h2>Changes</h2>
<p>Carl Worth (3):</p>
<ul>
<li>docs: Add MD5 sums for Mesa 10.1.2</li>
<li>get-pick-list.sh: Require explicit "10.1" for nominating stable patches</li>
<li>VERSION: Update to 10.1.3</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>mesa: Fix MaxNumLayers for 1D array textures.</li>
<li>i965: Fix depth (array slices) computation for 1D_ARRAY render targets.</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>glsl: fix bogus layout qualifier warnings</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>st/xa: Fix performance regression introduced by commit "Cache render target surface"</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,100 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1.4 Release Notes / (May 20, 2014)</h1>
<p>
Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release.
</p>
<p>
Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz
6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2
ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug 78537</a> - no anisotropic filtering in a native Half-Life 2</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: fix double-freeing of dispatch tables inside glBegin/End.</li>
</ul>
<p>Carl Worth (3):</p>
<ul>
<li>docs: Add MD5 sums for 10.1.3</li>
<li>cherry-ignore: Roland and Michel agreed to drop these patches.</li>
<li>VERSION: Update to 10.1.4</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>configure: error out if building GBM without dri</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>nv50/ir: make sure to reverse cond codes on all the OP_SET variants</li>
<li>nv50: fix setting of texture ms info to be per-stage</li>
<li>nv50/ir: fix integer mul lowering for u32 x u32 -&gt; high u32</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>radeonsi: Fix anisotropic filtering state setup</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>configure.ac: Add LLVM_VERSION_PATCH to DEFINES</li>
<li>radeonsi: Enable geometry shaders with LLVM 3.4.1</li>
</ul>
</div>
</body>
</html>

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@@ -1,105 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1.5 Release Notes / (June 6, 2014)</h1>
<p>
Mesa 10.1.5 is a bug fix release which fixes bugs found since the 10.1.4 release.
</p>
<p>
Mesa 10.1.5 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
b0aceaa75bc9a9b2d9215a113e2ad488b5cf85c99005a7624f8cf7c37c5d0eaa MesaLib-10.1.5.tar.gz
bc6c5ec7836f254a49d055a29d9aa34c97c54c038f47ad3a00fa57a5fef15bbc MesaLib-10.1.5.tar.bz2
78b7255cab0af7918945452a84de7989096ebcdd27e99b31c56c0589274cbc77 MesaLib-10.1.5.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79115">Bug 79115</a> - </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79421">Bug 79421</a> - </li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>glsl: fix use-after free bug/crash in ast_declarator_list::hir()</li>
</ul>
<p>Carl Worth (5):</p>
<ul>
<li>docs: Add md5sums for 10.1.4 release</li>
<li>Merge remote-tracking branch 'origin/10.1' into 10.1</li>
<li>cherry-ignore: Ignore two commits.</li>
<li>Ignore a patch that is not needed for the 10.1 branch.</li>
<li>Update version to 10.1.5</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>glx: do not leak dri3Display</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv50/ir: fix s32 x s32 -&gt; high s32 multiply logic</li>
<li>nv50/ir: fix constant folding for OP_MUL subop HIGH</li>
</ul>
<p>James Legg (1):</p>
<ul>
<li>mesa: Fix unbinding GL_DEPTH_STENCIL_ATTACHMENT</li>
</ul>
<p>Jeremy Huddleston Sequoia (2):</p>
<ul>
<li>glapi: Avoid heap corruption in _glapi_table</li>
<li>darwin: Fix test for kCGLPFAOpenGLProfile support at runtime</li>
</ul>
<p>Pavel Popov (2):</p>
<ul>
<li>i965: Properly return *RESET* status in glGetGraphicsResetStatusARB</li>
<li>i965: Fix Line Stipple enable bit in 3DSTATE_SF for Haswell.</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>llvmpipe: fix crash when not all attachments are populated in a fb</li>
</ul>
</div>
</body>
</html>

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@@ -1,138 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1.6 Release Notes / (June 24, 2014)</h1>
<p>
Mesa 10.1.6 is a bug fix release which fixes bugs found since the 10.1.5 release.
</p>
<p>
Mesa 10.1.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
cde60e06b340d7598802fe4a4484b3fb8befd714f9ab9caabe1f27d3149e8815 MesaLib-10.1.6.tar.bz2
e4e726d7805a442f7ed07d12f71335e6126796ec85328a5989eb5348a8042d00 MesaLib-10.1.6.tar.gz
bf7e3f721a7ad0c2057a034834b6fea688e64f26a66cf8d1caa2827e405e72dd MesaLib-10.1.6.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=54372">Bug 54372</a> - GLX_INTEL_swap_event crashes driver when swapping window buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74005">Bug 74005</a> - [i965 Bisected]Piglit/glx_glx-make-glxdrawable-current fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78581">Bug 78581</a> - </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79729">Bug 79729</a> - [i965] glClear on a multisample texture doesn't work</li>
</ul>
<h2>Changes</h2>
<p>Adrian Negreanu (7):</p>
<ul>
<li>add megadriver_stub_FILES</li>
<li>android: adapt to the megadriver mechanism</li>
<li>android: add libloader to libGLES_mesa and libmesa_egl_dri2</li>
<li>android: add src/gallium/auxiliary as include path for libmesa_dricore</li>
<li>android, egl: add correct drm include for libmesa_egl_dri2</li>
<li>android, mesa_gen_matypes: pull in timespec POSIX definition</li>
<li>android, dricore: undefined reference to _mesa_streaming_load_memcpy</li>
</ul>
<p>Beren Minor (1):</p>
<ul>
<li>egl/main: Fix eglMakeCurrent when releasing context from current thread.</li>
</ul>
<p>Carl Worth (3):</p>
<ul>
<li>docs: Add SHA256 checksums for the 10.1.5 release</li>
<li>cherry-ignore: Add a patch to ignore</li>
<li>Update VERSION to 10.1.6</li>
</ul>
<p>Daniel Manjarres (1):</p>
<ul>
<li>glx: Don't crash on swap event for a Window (non-GLXWindow)</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>configure: error out when building opencl without LLVM</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program.</li>
</ul>
<p>José Fonseca (3):</p>
<ul>
<li>mesa/main: Make get_hash.c values constant.</li>
<li>mesa: Make glGetIntegerv(GL_*_ARRAY_SIZE) return GL_BGRA.</li>
<li>mesa/main: Prevent sefgault on glGetIntegerv(GL_ATOMIC_COUNTER_BUFFER_BINDING).</li>
</ul>
<p>Kristian Høgsberg (1):</p>
<ul>
<li>mesa: Remove glClear optimization based on drawable size</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>configure: Only check for OpenCL without LLVM when the latter is certain</li>
</ul>
<p>Neil Roberts (1):</p>
<ul>
<li>i965: Set the fast clear color value for texture surfaces</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>draw: (trivial) fix clamping of viewport index</li>
</ul>
<p>Tobias Klausmann (1):</p>
<ul>
<li>nv50/ir: clear subop when folding constant expressions</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>clover: Prevent Clang from printing number of errors and warnings to stderr.</li>
<li>clover: Don't use llvm's global context</li>
</ul>
</div>
</body>
</html>

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@@ -17,7 +17,7 @@
<h1>Mesa 10.2.1 Release Notes / June 6, 2014</h1>
<p>
Mesa 10.2.1 is a bug fix release which fixes bugs found since the 10.2 release.
Mesa 10.2.1 is a bug fix release which fixes bugs found since the 10.1 release.
</p>
<p>
Mesa 10.2.1 implements the OpenGL 3.3 API, but the version reported by

View File

@@ -88,8 +88,6 @@ following options during configure, if you would like support for svga driver
Note: The files are installed in $(libdir)/gallium-pipe/ and the interface
between them and libxatracker.so is <strong>not</strong> stable.
</p>
<li>The environment variable GALLIUM_MSAA that forced a multisample GLX visual was removed.</li>
</ul>
</div>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.1 Release Notes / October 12, 2014</h1>
<p>
Mesa 10.3.1 is a bug fix release which fixes bugs found since the 10.3 release.
</p>
<p>
Mesa 10.3.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
155afcbad17be8bb80282c761b957d5cc716c14a1fa16c4f5ee04e76df729c6d MesaLib-10.3.1.tar.gz
b081d077d717e5d56f2d59677490856052c41573e50378ff86d6c72456714add MesaLib-10.3.1.tar.bz2
07a14febfed06412d519e091a62d24513fee6745f1a6f8a8f1956bfe04b77d15 MesaLib-10.3.1.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79462">Bug 79462</a> - [NVC0/Codegen] Shader compilation falis in spill logic</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82932">Bug 82932</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83506">Bug 83506</a> - [UBO] row_major layout ignored inside structures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83533">Bug 83533</a> - [UBO] nested structures don't get appropriate padding</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83570">Bug 83570</a> - Glyphy demo throws unhandled Integer division by zero exception</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83741">Bug 83741</a> - [UBO] row_major layout partially ignored for arrays of structures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84178">Bug 84178</a> - Big glamor regression in Xorg server 1.6.99.1 GIT: x11perf 1.5 Test: PutImage XY 500x500 Square</li>
</ul>
<h2>Changes</h2>
<p>Andreas Pokorny (2):</p>
<ul>
<li>egl/drm: expose KHR_image_pixmap extension</li>
<li>i915: Fix black buffers when importing prime fds</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: fix prog_optimize.c assertions triggered by SWZ opcode</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add 10.3 sha256 sums, news item and link release notes</li>
<li>Update VERSION to 10.3.1</li>
</ul>
<p>Ian Romanick (4):</p>
<ul>
<li>glsl: Make sure fields after small structs have correct padding</li>
<li>glsl: Make sure row-major array-of-structure get correct layout</li>
<li>glsl: Round struct size up to at least 16 bytes</li>
<li>glsl: Strip arrayness from ir_type_dereference_variable too</li>
</ul>
<p>Ilia Mirkin (5):</p>
<ul>
<li>nv50/ir: avoid deleting pseudo instructions too early</li>
<li>gm107/ir: fix manual TXD for array targets</li>
<li>gm107/ir: fix texture argument order</li>
<li>gm107/ir: add support for indirect const buffer selection</li>
<li>gm107/ir: take relative pfetch offset into account</li>
</ul>
<p>Keith Packard (1):</p>
<ul>
<li>glx/dri3: Provide error diagnostics when DRI3 allocation fails</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>mesa: Use proper structure for glGet*(GL_TEXTURE_COORD_ARRAY*).</li>
<li>mesa: Set correct array element in vbo_exec_vtx_init.</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>radeonsi: release GS rings at context destruction</li>
<li>radeonsi: properly destroy the GS copy shader and scratch_bo for compute</li>
<li>st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>st/mesa: Use PIPE_USAGE_STAGING for GL_STATIC/DYNAMIC/STREAM_READ buffers</li>
</ul>
<p>Richard Sandiford (2):</p>
<ul>
<li>mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.</li>
<li>swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endian</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>gallivm: fix idiv</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>st/xa: Fix regression in xa_yuv_planar_blit()</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>clover: Add support to mem objects for multiple destructor callbacks v2</li>
<li>configure.ac: Compute LLVM_VERSION_PATCH using llvm-config</li>
</ul>
<p>Tomasz Figa (3):</p>
<ul>
<li>util: Include in Android builds</li>
<li>st/mesa: Generate format_info.c in Android builds</li>
<li>st/mesa: Fix paths used in Android builds</li>
</ul>
<p>rconde (1):</p>
<ul>
<li>gallivm,tgsi: fix idiv by zero crash</li>
</ul>
</div>
</body>
</html>

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@@ -1,115 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.2 Release Notes / October 24, 2014</h1>
<p>
Mesa 10.3.2 is a bug fix release which fixes bugs found since the 10.3 release.
</p>
<p>
Mesa 10.3.2 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e65f8e691f06f111c1aeb3a376b13c9cc88cb162bee2709e0e7e6b0e6628ca75 MesaLib-10.3.2.tar.gz
e9849bcb9aa9acd98a753d6d46d2e7d7238d3367036e11357a60efd16de8bea3 MesaLib-10.3.2.tar.bz2
427dc0d670d38e713ebff2675665ec2fe4ff7d04ce227bd54de946999fc1d234 MesaLib-10.3.2.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=54372">Bug 54372</a> - GLX_INTEL_swap_event crashes driver when swapping window buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81680">Bug 81680</a> - [r600g] Firefox crashes with hardware acceleration turned on</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84140">Bug 84140</a> - mplayer crashes playing some files using vdpau output</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84662">Bug 84662</a> - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85267">Bug 85267</a> - vlc crashes with vdpau (Radeon 3850HD) [r600]</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (3):</p>
<ul>
<li>mesa: fix spurious wglGetProcAddress / GL_INVALID_OPERATION error</li>
<li>st/wgl: add WINAPI qualifiers on wgl function typedefs</li>
<li>glsl: fix several use-after-free bugs</li>
</ul>
<p>Daniel Manjarres (1):</p>
<ul>
<li>glx: Fix glxUseXFont for glxWindow and glxPixmaps</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>mesa: fix GetTexImage for 1D array depth textures</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.3.1 release</li>
<li>Update VERSION to 10.3.2</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>gm107/ir: add dnz emission for fmul</li>
<li>gk110/ir: add dnz flag emission for fmul/fmad</li>
<li>nouveau: 3d textures are unsupported, limit 3d levels to 1</li>
<li>st/gbm: fix order of arguments passed to is_format_supported</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>i965: Add a BRW_MOCS_PTE #define.</li>
<li>i965: Use BDW_MOCS_PTE for renderbuffers.</li>
<li>i965: Fix register write checks.</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>st/mesa: use pipe_sampler_view_release for releasing sampler views</li>
<li>glsl_to_tgsi: fix the value of gl_FrontFacing with native integers</li>
</ul>
<p>Michel Dänzer (4):</p>
<ul>
<li>radeonsi: Clear sampler view flags when binding a buffer</li>
<li>r600g,radeonsi: Always use GTT again for PIPE_USAGE_STREAM buffers</li>
<li>winsys/radeon: Use separate caching buffer manager for each set of flags</li>
<li>r600g: Drop references to destroyed blend state</li>
</ul>
</div>
</body>
</html>

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@@ -1,209 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.3 Release Notes / November 8, 2014</h1>
<p>
Mesa 10.3.3 is a bug fix release which fixes bugs found since the 10.3.2 release.
</p>
<p>
Mesa 10.3.3 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
23a0c36d88cd5d8968ae6454160de2878192fd1d37b5d606adca1f1b7e788b79 MesaLib-10.3.3.tar.gz
0e4eee4a2ddf86456eed2fc44da367f95471f74249636710491e85cc256c4753 MesaLib-10.3.3.tar.bz2
a83648f17d776b7cf6c813fbb15782d2644b937dc6a7c53d8c0d1b35411f4840 MesaLib-10.3.3.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70410">Bug 70410</a> - egl-static/Makefile: linking fails with llvm &gt;= 3.4</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82921">Bug 82921</a> - layout(location=0) emits error &gt;= MAX_UNIFORM_LOCATIONS due to integer underflow</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83574">Bug 83574</a> - [llvmpipe] [softpipe] piglit arb_explicit_uniform_location-use-of-unused-loc regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85454">Bug 85454</a> - Unigine Sanctuary with Wine crashes on Mesa Git</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85918">Bug 85918</a> - Mesa: MSVC 2010/2012 Compile error</li>
</ul>
<h2>Changes</h2>
<p>Anuj Phogat (2):</p>
<ul>
<li>glsl: Fix crash due to negative array index</li>
<li>glsl: Use signed array index in update_max_array_access()</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.3.2 release</li>
<li>Update version to 10.3.3</li>
</ul>
<p>Ilia Mirkin (27):</p>
<ul>
<li>freedreno/ir3: fix FSLT/etc handling to return 0/-1 instead of 0/1.0</li>
<li>freedreno/ir3: INEG operates on src0, not src1</li>
<li>freedreno/ir3: add UARL support</li>
<li>freedreno/ir3: negate result of USLT/etc</li>
<li>freedreno/ir3: use unsigned comparison for UIF</li>
<li>freedreno/ir3: add TXL support</li>
<li>freedreno/ir3: fix UCMP handling</li>
<li>freedreno/ir3: implement UMUL correctly</li>
<li>freedreno: add default .dir-locals.el for emacs settings</li>
<li>freedreno/ir3: make texture instruction construction more dynamic</li>
<li>freedreno/ir3: fix TXB/TXL to actually pull the bias/lod argument</li>
<li>freedreno/ir3: add TXQ support</li>
<li>freedreno/ir3: add TXB2 support</li>
<li>freedreno: dual-source render targets are not supported</li>
<li>freedreno: instanced drawing/compute not yet supported</li>
<li>freedreno/ir3: avoid fan-in sources referring to same instruction</li>
<li>freedreno/ir3: add IDIV/UDIV support</li>
<li>freedreno/ir3: add UMOD support, based on UDIV</li>
<li>freedreno/ir3: add MOD support</li>
<li>freedreno/ir3: add ISSG support</li>
<li>freedreno/ir3: add UMAD support</li>
<li>freedreno/ir3: make TXQ return integers, not floats</li>
<li>freedreno/ir3: shadow comes before array</li>
<li>freedreno/ir3: add texture offset support</li>
<li>freedreno/ir3: add TXD support and expose ARB_shader_texture_lod</li>
<li>freedreno/ir3: add TXF support</li>
<li>freedreno: positions come out as integers, not half-integers</li>
</ul>
<p>Jan Vesely (1):</p>
<ul>
<li>configure: include llvm systemlibs when using static llvm</li>
</ul>
<p>Marek Olšák (5):</p>
<ul>
<li>r600g: fix polygon mode for points and lines and point/line fill modes</li>
<li>radeonsi: fix polygon mode for points and lines and point/line fill modes</li>
<li>radeonsi: fix incorrect index buffer max size for lowered 8-bit indices</li>
<li>Revert "st/mesa: set MaxUnrollIterations = 255"</li>
<li>r300g: remove enabled/disabled hyperz and AA compression messages</li>
</ul>
<p>Mauro Rossi (1):</p>
<ul>
<li>gallium/nouveau: fully build the driver under android</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>radeon/llvm: Dynamically allocate branch/loop stack arrays</li>
</ul>
<p>Rob Clark (62):</p>
<ul>
<li>freedreno/ir3: detect scheduler fail</li>
<li>freedreno/ir3: add TXB</li>
<li>freedreno/ir3: add DDX/DDY</li>
<li>freedreno/ir3: bit of debug</li>
<li>freedreno/ir3: fix error in bail logic</li>
<li>freedreno/ir3: fix constlen with relative addressing</li>
<li>freedreno/ir3: add no-copy-propagate fallback step</li>
<li>freedreno: don't overflow cmdstream buffer so much</li>
<li>freedreno/ir3: fix potential segfault in RA</li>
<li>freedreno: update generated headers</li>
<li>freedreno/a3xx: enable hw primitive-restart</li>
<li>freedreno/a3xx: handle rendering to layer != 0</li>
<li>freedreno: update generated headers</li>
<li>freedreno/a3xx: format fixes</li>
<li>util/u_format: add _is_alpha()</li>
<li>freedreno/a3xx: alpha render-target shenanigans</li>
<li>freedreno/ir3: catch incorrect usage of tmp-dst</li>
<li>freedreno/ir3: add missing put_dst</li>
<li>freedreno: "fix" problems with excessive flushes</li>
<li>freedreno: update generated headers</li>
<li>freedreno/a3xx: 3d/array textures</li>
<li>freedreno: add DRM_CONF_SHARE_FD</li>
<li>freedreno/a3xx: more texture array fixes</li>
<li>freedreno/a3xx: initial texture border-color</li>
<li>freedreno: fix compiler warning</li>
<li>freedreno: don't advertise mirror-clamp support</li>
<li>freedreno: update generated headers</li>
<li>freedreno: we have more than 0 viewports!</li>
<li>freedreno: turn missing caps into compile warnings</li>
<li>freedreno/a3xx: add LOD_BIAS</li>
<li>freedreno/a3xx: add flat interpolation mode</li>
<li>freedreno/a3xx: add 32bit integer vtx formats</li>
<li>freedreno/a3xx: fix border color order</li>
<li>freedreno: move bind_sampler_states to per-generation</li>
<li>freedreno: add texcoord clamp support to lowering</li>
<li>freedreno/a3xx: add support to emulate GL_CLAMP</li>
<li>freedreno/a3xx: re-emit shaders on variant change</li>
<li>freedreno/lowering: fix token calculation for lowering</li>
<li>freedreno: destroy transfer pool after blitter</li>
<li>freedreno: max-texture-lod-bias should be 15.0f</li>
<li>freedreno: update generated headers</li>
<li>freedreno/a3xx: handle large shader program sizes</li>
<li>freedreno/a3xx: emit all immediates in one shot</li>
<li>freedreno/ir3: fix lockups with lame FRAG shaders</li>
<li>freedreno/a3xx: handle VS only outputting BCOLOR</li>
<li>freedreno: query fixes</li>
<li>freedreno/a3xx: refactor vertex state emit</li>
<li>freedreno/a3xx: refactor/optimize emit</li>
<li>freedreno/ir3: optimize shader key comparision</li>
<li>freedreno: inline fd_draw_emit()</li>
<li>freedreno: fix layer_stride</li>
<li>freedreno: update generated headers</li>
<li>freedreno/ir3: large const support</li>
<li>freedreno/a3xx: more layer/level fixes</li>
<li>freedreno/ir3: comment + better fxn name</li>
<li>freedreno/ir3: fix potential gpu lockup with kill</li>
<li>freedreno/a3xx: disable early-z when we have kill's</li>
<li>freedreno/ir3: add debug flag to disable cp</li>
<li>freedreno: clear vs scissor</li>
<li>freedreno: mark scissor state dirty when enable bit changes</li>
<li>freedreno/a3xx: fix viewport state during clear</li>
<li>freedreno/a3xx: fix depth/stencil restore format</li>
</ul>
<p>Tapani Pälli (2):</p>
<ul>
<li>glsl: fix uniform location count used for glsl types</li>
<li>mesa: check that uniform exists in glUniform* functions</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.4 Release Notes / November 21, 2014</h1>
<p>
Mesa 10.3.4 is a bug fix release which fixes bugs found since the 10.3.3 release.
</p>
<p>
Mesa 10.3.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
26482495ef6177f889dbd87c7edcccfedd995598785bbbd7e3e066352574c8e0 MesaLib-10.3.4.tar.gz
e6373913142338d10515daf619d659433bfd2989988198930c13b0945a15e98a MesaLib-10.3.4.tar.bz2
8c3ebbb6535daf3414305860ebca6ac67dbb6e3d35058c7a6ce18b84b5945b7f MesaLib-10.3.4.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76252">Bug 76252</a> - Dynamic loading/unloading of opengl32.dll results in a deadlock</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78770">Bug 78770</a> - [SNB bisected]Webglc conformance/textures/texture-size-limit.html fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83500">Bug 83500</a> - si_dma_copy_tile causes GPU hangs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85647">Bug 85647</a> - Random radeonsi crashes with mesa 10.3.x</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: copy sampler_array_size field when copying instructions</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>i965: Fix segfault in WebGL Conformance on Ivybridge</li>
</ul>
<p>Dave Airlie (5):</p>
<ul>
<li>r600g/cayman: fix integer multiplication output overwrite (v2)</li>
<li>r600g/cayman: fix texture gather tests</li>
<li>r600g/cayman: handle empty vertex shaders</li>
<li>r600g: geom shaders: always load texture src regs from inputs</li>
<li>r600g: limit texture offset application to specific types (v2)</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add sha256 sums for the 10.3.3 release</li>
<li>configure.ac: roll up a program for the sse4.1 check</li>
<li>get-pick-list.sh: Require explicit "10.3" for nominating stable patches</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>st/mesa: add a fallback for clear_with_quad when no vs_layer</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>llvmpipe: Avoid deadlock when unloading opengl32.dll</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i915g: we also have more than 0 viewports!</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>radeonsi: Disable asynchronous DMA except for PIPE_BUFFER</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.5 Release Notes / December 5, 2014</h1>
<p>
Mesa 10.3.5 is a bug fix release which fixes bugs found since the 10.3.4 release.
</p>
<p>
Mesa 10.3.5 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
7ea71c3cce89114df3dc050376afa1c6f6bf235d77a68f9703273603d6a90621 MesaLib-10.3.5.tar.gz
eb75d2790f1606d59d50a6acaa637b6c75f2155b3e0eca3d5099165c0d9556ae MesaLib-10.3.5.tar.bz2
164bc64ba63fb07ff255ff8de6ed3c95ff545dfe8f864c44c33abe94788da910 MesaLib-10.3.5.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86618">Bug 86618</a> - [NV96] neg modifiers not working in MIN and MAX operations</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (2):</p>
<ul>
<li>mesa: fix arithmetic error in _mesa_compute_compressed_pixelstore()</li>
<li>mesa: fix height error check for 1D array textures</li>
</ul>
<p>Chris Forbes (2):</p>
<ul>
<li>i965: Handle nested uniform array indexing</li>
<li>mesa: Fix Get(GL_TRANSPOSE_CURRENT_MATRIX_ARB) to transpose</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.3.5 release</li>
<li>Update version to 10.3.5</li>
</ul>
<p>Ilia Mirkin (6):</p>
<ul>
<li>nv50/ir: set neg modifiers on min/max args</li>
<li>nv50,nvc0: actually check constbufs for invalidation</li>
<li>nv50,nvc0: buffer resources can be bound as other things down the line</li>
<li>freedreno/ir3: don't pass consts to madsh.m16 in MOD logic</li>
<li>freedreno/a3xx: only enable blend clamp for non-float formats</li>
<li>freedreno/ir3: fix UMAD</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>configure.ac: bump libdrm_freedreno requirement</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.6 Release Notes / December 29, 2014</h1>
<p>
Mesa 10.3.6 is a bug fix release which fixes bugs found since the 10.3.5 release.
</p>
<p>
Mesa 10.3.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c4d053d6bc6604cb5c93c99e0ef2e815c539f26dc5a03737eb3809bc1767d12f MesaLib-10.3.6.tar.gz
8d43673c6788fbf85f9c36c3a95c61ccf46f8835fc9c0d85d34474490d80572b MesaLib-10.3.6.tar.bz2
6b5b1e9a13949cfdb76fe51e8dcc3ea71e464a5ca73d11fdc29c20c4ba3f411a MesaLib-10.3.6.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60879">Bug 60879</a> - [radeonsi] X11 can't start with acceleration enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84777">Bug 84777</a> - [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (1):</p>
<ul>
<li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li>
</ul>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965/gs: Avoid DW * DW mul</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>r600g: only init GS_VERT_ITEMSIZE on r600</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add sha256 sums for the 10.3.5 release</li>
<li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li>
<li>Update version to 10.3.6</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>linker: Wrap access of producer_var with a NULL check</li>
<li>linker: Assign varying locations geometry shader inputs for SSO</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>util/primconvert: pass index bias through</li>
<li>util/primconvert: support instanced rendering</li>
<li>util/primconvert: take ib offset into account</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>util/primconvert: Avoid point arithmetic; apply offset on all cases.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>docs/relnotes: document the removal of GALLIUM_MSAA</li>
</ul>
<p>Mario Kleiner (4):</p>
<ul>
<li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li>
<li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li>
<li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li>
<li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li>
</ul>
<p>Maxence Le Doré (1):</p>
<ul>
<li>glsl: Add gl_MaxViewports to available builtin constants</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>radeonsi: Program RASTER_CONFIG for harvested GPUs v5</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.7 Release Notes / January 12, 2015</h1>
<p>
Mesa 10.3.7 is a bug fix release which fixes bugs found since the 10.3.6 release.
</p>
<p>
Mesa 10.3.7 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
bc13f33c19bc9f44a0565fdd51a8f9d1c0153a3365c429ceaf4ef43b7022b052 MesaLib-10.3.7.tar.gz
43c6ced15e237cbb21b3082d7c0b42777c50c1f731d0d4b5efb5231063fb6a5b MesaLib-10.3.7.tar.bz2
d821fd46baf804fecfcf403e901800a4b996c7dd1c83f20a354b46566a49026f MesaLib-10.3.7.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li>
</ul>
<h2>Changes</h2>
<p>Chad Versace (2):</p>
<ul>
<li>i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()</li>
<li>i965: Use safer pointer arithmetic in gather_oa_results()</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.3.6 release</li>
<li>Update version to 10.3.7</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv50,nvc0: set vertex id base to index_bias</li>
<li>nv50/ir: fix texture offsets in release builds</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.</li>
<li>i965: Fix start/base_vertex_location for &gt;1 prims but !BRW_NEW_VERTICES.</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>glsl_to_tgsi: fix a bug in copy propagation</li>
<li>vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays</li>
<li>st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0</li>
</ul>
</div>
</body>
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@@ -1,335 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3 Release Notes / September 19, 2014</h1>
<p>
Mesa 10.3 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 10.3.1.
</p>
<p>
Mesa 10.3 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
9a1bf52040fc3dda81e83a35f944f1c3f532847dbe9fdf57161265cf71ea1bae MesaLib-10.3.0.tar.gz
0283bfe710fa449ed82e465cfa09612a269e19abb7e0382082608062ce7960b5 MesaLib-10.3.0.tar.bz2
221420763c2c3a244836a736e735612c4a6a0377b4e5223fca1e612f49906789 MesaLib-10.3.0.zip
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_ES3_compatibility on nv50, nvc0, r600, radeonsi, softpipe, llvmpipe</li>
<li>GL_ARB_clear_texture on i965</li>
<li>GL_ARB_compressed_texture_pixel_storage on all drivers</li>
<li>GL_ARB_conditional_render_inverted on i965, nvc0, softpipe, llvmpipe</li>
<li>GL_ARB_derivative_control on i965, nv50, nvc0, r600</li>
<li>GL_ARB_draw_indirect on nvc0, radeonsi</li>
<li>GL_ARB_explicit_uniform_location (all drivers that support GLSL)</li>
<li>GL_ARB_fragment_layer_viewport on nv50, nvc0, llvmpipe, r600</li>
<li>GL_ARB_gpu_shader5 on i965/gen7, nvc0</li>
<li>GL_ARB_multi_draw_indirect on nvc0, radeonsi</li>
<li>GL_ARB_sample_shading on radeonsi</li>
<li>GL_ARB_seamless_cubemap_per_texture on i965, llvmpipe, nvc0, r600, radeonsi, softpipe</li>
<li>GL_ARB_stencil_texturing on nv50, nvc0, r600, and radeonsi</li>
<li>GL_ARB_texture_barrier on nv50, nvc0, r300, r600, radeonsi</li>
<li>GL_ARB_texture_compression_bptc on i965/gen7+, nvc0, r600/evergreen+, radeonsi</li>
<li>GL_ARB_texture_cube_map_array on radeonsi</li>
<li>GL_ARB_texture_gather on r600, radeonsi</li>
<li>GL_ARB_texture_query_levels on nv50, nvc0, llvmpipe, r600, radeonsi, softpipe</li>
<li>GL_ARB_texture_query_lod on r600, radeonsi</li>
<li>GL_ARB_viewport_array on nvc0</li>
<li>GL_AMD_vertex_shader_viewport_index on i965/gen7+, r600</li>
<li>GL_OES_compressed_ETC1_RGB8_texture on nv30, nv50, nvc0, r300, r600, radeonsi, softpipe, llvmpipe</li>
<li>GLX_MESA_query_renderer on nv30, nv50, nvc0, r300, r600, radeonsi, softpipe, llvmpipe</li>
<li>A new software rasterizer driver (kms_swrast_dri.so) that works with
DRM drivers that don't have a full-fledged GEM (such as qxl or simpledrm)</li>
<li>Distribute the Khronos GL/glcorearb.h header file.</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=50754">Bug 50754</a> - Building 32 bit mesa on 64 bit OS fails since change for automake</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=53617">Bug 53617</a> - [llvmpipe] piglit fbo-depthtex regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=54372">Bug 54372</a> - GLX_INTEL_swap_event crashes driver when swapping window buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=56127">Bug 56127</a> - [ILK bisected]unigine-sanctruary performance reduced by 98%</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66184">Bug 66184</a> - src/mesa/state_tracker/st_glsl_to_tgsi.cpp:3216:simplify_cmp: Assertion `inst-&gt;dst.index &lt; 4096' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66452">Bug 66452</a> - JUNIPER UVD accelerated playback of WMV3 streams does not work</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68365">Bug 68365</a> - [SNB Bisected]Piglit spec_ARB_framebuffer_object_fbo-blit-stretch fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70441">Bug 70441</a> - [Gen4-5 clip] Piglit spec_OpenGL_1.1_polygon-offset hits (execsize &gt;= width) assertion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73846">Bug 73846</a> - [llvmpipe] lp_test_format fails with llvm-3.5svn &gt;= r199602</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74005">Bug 74005</a> - [i965 Bisected]Piglit/glx_glx-make-glxdrawable-current fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74863">Bug 74863</a> - [r600g] HyperZ broken on RV770 and CYPRESS (Left 4 Dead 2 trees corruption) bisected!</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75010">Bug 75010</a> - clang: error: unknown argument: '-fstack-protector-strong'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75478">Bug 75478</a> - [BDW]Some Piglit and Ogles2conform cases cause GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75664">Bug 75664</a> - Unigine Valley &amp; Heaven &quot;error: syntax error, unexpected EXTENSION, expecting $end&quot; IVB HD4000</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75878">Bug 75878</a> - [BDW] GPU hang running Raytracer WebGL demo</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76188">Bug 76188</a> - EGL_EXT_image_dma_buf_import fd ownership is incorrect</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76223">Bug 76223</a> - [radeonsi] luxmark segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76939">Bug 76939</a> - [BDW] GPU hang when running “Metro:Last Light “ /“Crusader Kings II”</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77245">Bug 77245</a> - Bogus GL_ARB_explicit_attrib_location layout identifier warnings</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77493">Bug 77493</a> - lp_test_arit fails with llvm &gt;= llvm-3.5svn r206094</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77703">Bug 77703</a> - [ILK Bisected]Piglit glean_texCombine4 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77704">Bug 77704</a> - [IVB/HSW Bisected]Ogles3conform GL3Tests_shadow_shadow_execution_frag.test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77705">Bug 77705</a> - [SNB/IVB/HSW/BYT/BDW Bisected]Ogles3conform GL3Tests/packed_pixels/packed_pixels_pixelstore.test segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77707">Bug 77707</a> - [ILK Bisected]Ogles2conform GL_sin_sin_float_frag_xvary.test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77740">Bug 77740</a> - i965: Relax accumulator dependency scheduling on Gen &lt; 6</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77852">Bug 77852</a> - [BDW]Piglit spec_ARB_framebuffer_object_fbo-drawbuffers-none_glBlitFramebuffer fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77856">Bug 77856</a> - [BDW]Piglit spec_OpenGL_3.0_clearbuffer-mixed-format fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77865">Bug 77865</a> - [BDW] Many Ogles3conform framebuffer_blit cases fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78258">Bug 78258</a> - make check link_varyings.gl_ClipDistance failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78403">Bug 78403</a> - query_renderer_implementation_unittest.cpp:144:4: error: expected primary-expression before . token</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78468">Bug 78468</a> - Compiling of shader gets stuck in infinite loop</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug 78537</a> - no anisotropic filtering in a native Half-Life 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78546">Bug 78546</a> - [swrast] piglit copyteximage-border regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78581">Bug 78581</a> - OpenCL: clBuildProgram prints error messages directly rather than storing them</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78648">Bug 78648</a> - Texture artifacts in Kerbal Space Program</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78665">Bug 78665</a> - macros in builtin_functions.cpp make invalid assumptions about M_PI definitions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78679">Bug 78679</a> - Gen4-5 code lost: runtime_check_aads_emit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78691">Bug 78691</a> - [G45 - Tesseract] Mesa 10.1.2 implementation error: Unsupported opcode 169872468 in FS</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78692">Bug 78692</a> - Football Manager 2014, gameplay rendered black &amp; white</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78716">Bug 78716</a> - Fix Mesa bugs for running Unreal Engine 4.1 Cave effects demo compiled for Linux</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78803">Bug 78803</a> - gallivm/lp_bld_debug.cpp:42:28: fatal error: llvm/IR/Module.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78842">Bug 78842</a> - [swrast] piglit fcc-read-after-clear copy rb regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78843">Bug 78843</a> - [swrast] piglit copyteximage 1D regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78872">Bug 78872</a> - [ILK Bisected]Piglit spec_ARB_depth_buffer_float_fbo-depthstencil-GL_DEPTH32F_STENCIL8-blit Aborted</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78875">Bug 78875</a> - [ILK Bisected]Webglc conformance/uniforms/uniform-default-values.html fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78888">Bug 78888</a> - test_eu_compact.c:54:3: error: implicit declaration of function brw_disasm [-Werror=implicit-function-declaration]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79029">Bug 79029</a> - INTEL_DEBUG=shader_time is full of lies</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79095">Bug 79095</a> - x86/common_x86.c:348:14: error: use of undeclared identifier 'bit_SSE4_1'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79115">Bug 79115</a> - glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0) doesn't unbind stencil buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79263">Bug 79263</a> - Linking error in egl_gallium.la when compiling 32 bit on multiarch</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79294">Bug 79294</a> - Xlib-based build broken on non x86/x86-64 architectures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79373">Bug 79373</a> - Non-const initializers for matrix and vector constructors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79382">Bug 79382</a> - build error: multiple definition of `loader_get_pci_id_for_fd'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79421">Bug 79421</a> - [llvmpipe] SIGSEGV src/gallium/drivers/llvmpipe/lp_rast_priv.h:218</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79440">Bug 79440</a> - prog_hash_table.c:146: undefined reference to `_mesa_error_no_memory'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79469">Bug 79469</a> - Commit e3cc0d90e14e62a0a787b6c07a6df0f5c84039be breaks unigine heaven</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79534">Bug 79534</a> - gen&lt;7 renders garbage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79616">Bug 79616</a> - L4D2 crash on startup</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79724">Bug 79724</a> - switch statement type check</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79729">Bug 79729</a> - [i965] glClear on a multisample texture doesn't work</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79809">Bug 79809</a> - radeonsi: mouse cursor corruption using weston on AMD Kaveri</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79823">Bug 79823</a> - [NV30/gallium] Mozilla apps freeze on startup with nouveau-dri-10.2.1 libs on dual-screen</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79885">Bug 79885</a> - commit b52a530 (gallium/egl: st_profiles are build time decision, treat them as such) broke egl</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79903">Bug 79903</a> - [HSW Bisected]Some Piglit and Ogles2conform cases fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79907">Bug 79907</a> - Mesa 10.2.1 --enable-vdpau default=auto broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79948">Bug 79948</a> - [i965] Incorrect pixels when using discard and uniform loads</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80015">Bug 80015</a> - Transparency glitches in native Civilization 5 (Civ5) port</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80115">Bug 80115</a> - MESA_META_DRAW_BUFFERS induced GL_INVALID_VALUE errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80211">Bug 80211</a> - [ILK/SNB Bisected]Piglit shaders_glsl-fs-copy-propagation-texcoords-1 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80247">Bug 80247</a> - Khronos conformance test ES3-CTS.gtf.GL3Tests.transform_feedback.transform_feedback_vertex_id fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80254">Bug 80254</a> - pipe_loader_sw.c:90: undefined reference to `dri_create_sw_winsys'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80541">Bug 80541</a> - [softpipe] piglit levelclamp regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80561">Bug 80561</a> - Incorrect implementation of some VDPAU APIs.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80614">Bug 80614</a> - [regression] Error in `omxregister-bellagio': munmap_chunk(): invalid pointer: 0x00007f5f76626dab</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80778">Bug 80778</a> - [bisected regression] piglit spec/glsl-1.50/compiler/incorrect-in-layout-qualifier-repeated-prim.geom</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80827">Bug 80827</a> - [radeonsi,R9 270X] Corruptions in window menus in KDE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80880">Bug 80880</a> - Unreal Engine 4 demos fail GLSL compiler assertion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80991">Bug 80991</a> - [BDW]Piglit spec_ARB_sample_shading_builtin-gl-sample-mask_2 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81020">Bug 81020</a> - [radeonsi][regresssion] Wireframe of background rendered through objects in Half-Life 2: Episode 2 with MSAA enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81150">Bug 81150</a> - [SNB]Piglit spec_arb_shading_language_packing_execution_built-in-functions_fs-packSnorm4x8 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81157">Bug 81157</a> - [BDW]Piglit some spec_glsl-1.50_execution_built-in-functions* cases fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81450">Bug 81450</a> - [BDW]Piglit spec_glsl-1.30_execution_tex-miplevel-selection_textureGrad_1DArray cases intel_do_flush_locked failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81828">Bug 81828</a> - [BDW Bisected]Ogles3conform GL3Tests_packed_pixels_packed_pixels_pbo.test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81834">Bug 81834</a> - TGSI constant buffer overrun causes assertion failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81857">Bug 81857</a> - [SNB+]Piglit spec_glsl-1.30_execution_switch_fs-default_last sporadically fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81967">Bug 81967</a> - [regression] Selections in Blender renders wrong</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82139">Bug 82139</a> - [r600g, bisected] multiple ubo piglit regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82159">Bug 82159</a> - No rule to make target `../../../../src/mesa/libmesa.la', needed by `collision'.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82255">Bug 82255</a> - [VP2] Chroma planes are vertically stretched during VDPAU playback</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82268">Bug 82268</a> - Add support for the OpenRISC architecture (or1k)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82428">Bug 82428</a> - [radeonsi,R9 270X] System lockup when using mplayer/mpv with VDPAU</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82472">Bug 82472</a> - piglit 16385-consecutive-chars regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82483">Bug 82483</a> - format_srgb.h:145: undefined reference to `util_format_srgb_to_linear_8unorm_table'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82517">Bug 82517</a> - [RADEONSI,VDPAU] SIGSEGV in map_msg_fb_buf called from ruvd_destroy, when closing a Tab with accelerated video player</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82534">Bug 82534</a> - src\egl\main\eglapi.h : fatal error LNK1107: invalid or corrupt file: cannot read at 0x2E02</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82536">Bug 82536</a> - u_current.h:72: undefined reference to `__imp__glapi_Dispatch'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82538">Bug 82538</a> - Super Maryo Chronicles fails with st/mesa assertion failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82539">Bug 82539</a> - vmw_screen_dri.lo In file included from vmw_screen_dri.c:41: vmwgfx_drm.h:32:17: error: drm.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82546">Bug 82546</a> - [regression] libOSMesa build failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82574">Bug 82574</a> - GLSL: opt_vectorize goes wrong on texture lookups</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82628">Bug 82628</a> - bisected: GALLIUM_HUD hangs radeon 7970M (PRIME)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82671">Bug 82671</a> - [r600g-evergreen][compute]Empty kernel execution causes crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82709">Bug 82709</a> - OpenCL not working on radeon hainan</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82796">Bug 82796</a> - [IVB/BYT-M/HSW/BDW Bisected]Synmark2_v6.0_OglTerrainFlyInst/OglTerrainPanInst cannot run as image validation failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82804">Bug 82804</a> - unreal engine 4 rendering errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82814">Bug 82814</a> - glDrawBuffers(0, NULL) segfaults in _mesa_drawbuffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82828">Bug 82828</a> - Regression: Crash in 3Dmark2001</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82846">Bug 82846</a> - [BDW Bisected] Gpu hang when running Lightsmark v2008/Warsow v1.0/Xonotic v0.7/unigine-demos</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82881">Bug 82881</a> - test_vec4_register_coalesce regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82882">Bug 82882</a> - [swrast] piglit glsl-fs-uniform-bool-1 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82929">Bug 82929</a> - [BDW Bisected]glxgears causes X hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82932">Bug 82932</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83046">Bug 83046</a> - [BDW bisected]] Warsow v1.0/Xonotic v0.7/Gputest v0.5_triangle_fullscreen/synmark2_v6/GLBenchmark v2.5.0/GLBenchmark v2.7.0/Ungine-demos performance reduced 30%~60%</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83079">Bug 83079</a> - [NVC0] Dota 2 (Linux native and Wine) crash with Nouveau Drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83081">Bug 83081</a> - [BDW Bisected]Piglit spec_ARB_sample_shading_builtin-gl-sample-mask_2 is core dumped</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83127">Bug 83127</a> - [ILK Bisected]Piglit glean_texCombine fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83355">Bug 83355</a> - FTBFS: src/mesa/program/program_lexer.l:122:64: error: unknown type name 'YYSTYPE'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83432">Bug 83432</a> - r600_query.c:269:r600_emit_query_end: Assertion `ctx-&gt;num_pipelinestat_queries &gt; 0' failed [Gallium HUD]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83468">Bug 83468</a> - [UBO] Using bool from UBO as if-statement condition asserts</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Removed support for the GL_ATI_envmap_bumpmap extension</li>
<li>The hacky --enable-32/64-bit is no longer available in configure. To build
32/64 bit mesa refer to the default method recommended by your distribution</li>
</li>The environment variable GALLIUM_MSAA that forced a multisample GLX visual was removed.</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.1 Release Notes / December 29, 2014</h1>
<p>
Mesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0 release.
</p>
<p>
Mesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
5311285e791a6bfaa468ad002bd1e1164acb3eaa040b5a1bf958bdb7c27e0a9d MesaLib-10.4.1.tar.gz
91e8b71c8aff4cb92022a09a872b1c5d1ae5bfec8c6c84dbc4221333da5bf1ca MesaLib-10.4.1.tar.bz2
e09c8135f5a86ecb21182c6f8959aafd39ae2f98858fdf7c0e25df65b5abcdb8 MesaLib-10.4.1.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83908">Bug 83908</a> - [i965] Incorrect icon colors in Steam Big Picture</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (1):</p>
<ul>
<li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li>
</ul>
<p>Cody Northrop (1):</p>
<ul>
<li>i965: Require pixel alignment for GPU copy blit</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add 10.4 sha256 sums, news item and link release notes</li>
<li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li>
<li>Update version to 10.4.1</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>linker: Wrap access of producer_var with a NULL check</li>
<li>linker: Assign varying locations geometry shader inputs for SSO</li>
</ul>
<p>Mario Kleiner (4):</p>
<ul>
<li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li>
<li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li>
<li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li>
<li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li>
</ul>
<p>Maxence Le Doré (1):</p>
<ul>
<li>glsl: Add gl_MaxViewports to available builtin constants</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.2 Release Notes / January 12, 2015</h1>
<p>
Mesa 10.4.2 is a bug fix release which fixes bugs found since the 10.4.1 release.
</p>
<p>
Mesa 10.4.2 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e303e77dd774df0d051b2870b165f98c97084a55980f884731df89c1b56a6146 MesaLib-10.4.2.tar.gz
08a119937d9f2aa2f66dd5de97baffc2a6e675f549e40e699a31f5485d15327f MesaLib-10.4.2.tar.bz2
c2c2921a80a3395824f02bee4572a6a17d6a12a928a3e497618eeea04fb06490 MesaLib-10.4.2.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87658">Bug 87658</a> - [llvmpipe] SEGV in sse2_has_daz on ancient Pentium4-M</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87913">Bug 87913</a> - CPU cacheline size of 0 can be returned by CPUID leaf 0x80000006 in some virtual machines</li>
</ul>
<h2>Changes</h2>
<p>Chad Versace (2):</p>
<ul>
<li>i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()</li>
<li>i965: Use safer pointer arithmetic in gather_oa_results()</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>Revert "r600g/sb: fix issues cause by GLSL switching to loops for switch"</li>
<li>r600g: fix regression since UCMP change</li>
<li>r600g/sb: implement r600 gpr index workaround. (v3.1)</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.1 release</li>
<li>Update version to 10.4.2</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv50,nvc0: set vertex id base to index_bias</li>
<li>nv50/ir: fix texture offsets in release builds</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.</li>
<li>i965: Fix start/base_vertex_location for &gt;1 prims but !BRW_NEW_VERTICES.</li>
</ul>
<p>Leonid Shatz (1):</p>
<ul>
<li>gallium/util: make sure cache line size is not zero</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>glsl_to_tgsi: fix a bug in copy propagation</li>
<li>vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays</li>
<li>st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX</li>
<li>radeonsi: fix VertexID for OpenGL</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>gallium/util: fix crash with daz detection on x86</li>
</ul>
<p>Tiziano Bacocco (1):</p>
<ul>
<li>nv50,nvc0: implement half_pixel_center</li>
</ul>
<p>Vadim Girlin (1):</p>
<ul>
<li>r600g/sb: fix issues with loops created for switch</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.3 Release Notes / January 24, 2015</h1>
<p>
Mesa 10.4.3 is a bug fix release which fixes bugs found since the 10.4.2 release.
</p>
<p>
Mesa 10.4.3 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c53eaafc83d9c6315f63e0904d9954d929b841b0b2be7a328eeb6e14f1376129 MesaLib-10.4.3.tar.gz
ef6ecc9c2f36c9f78d1662382a69ae961f38f03af3a0c3268e53f351aa1978ad MesaLib-10.4.3.tar.bz2
179325fc8ec66529d3b0d0c43ef61a33a44d91daa126c3bbdd1efdfd25a7db1d MesaLib-10.4.3.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80568">Bug 80568</a> - [gen4] GPU Crash During Google Chrome Operation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85367">Bug 85367</a> - [gen4] GPU hang in glmark-es2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85696">Bug 85696</a> - r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88219">Bug 88219</a> - include/c11/threads_posix.h:197: undefined reference to `pthread_mutex_lock'</li>
</ul>
<h2>Changes</h2>
<p>Axel Davy (39):</p>
<ul>
<li>st/nine: Add new texture format strings</li>
<li>st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS</li>
<li>st/nine: NineBaseTexture9: fix setting of last_layer</li>
<li>st/nine: CubeTexture: fix GetLevelDesc</li>
<li>st/nine: Fix crash when deleting non-implicit swapchain</li>
<li>st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format</li>
<li>st/nine: NineBaseTexture9: update sampler view creation</li>
<li>st/nine: Check if srgb format is supported before trying to use it.</li>
<li>st/nine: Add ATI1 and ATI2 support</li>
<li>st/nine: Rework of boolean constants</li>
<li>st/nine: Convert integer constants to floats before storing them when cards don't support integers</li>
<li>st/nine: Remove some shader unused code</li>
<li>st/nine: Saturate oFog and oPts vs outputs</li>
<li>st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs</li>
<li>st/nine: Fix typo for M4x4</li>
<li>st/nine: Fix POW implementation</li>
<li>st/nine: Handle RSQ special cases</li>
<li>st/nine: Handle NRM with input of null norm</li>
<li>st/nine: Correct LOG on negative values</li>
<li>st/nine: Rewrite LOOP implementation, and a0 aL handling</li>
<li>st/nine: Fix CND implementation</li>
<li>st/nine: Clamp ps 1.X constants</li>
<li>st/nine: Fix some fixed function pipeline operation</li>
<li>st/nine: Implement TEXCOORD special behaviours</li>
<li>st/nine: Fill missing dst and src number for some instructions.</li>
<li>st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC</li>
<li>st/nine: implement TEXM3x2DEPTH</li>
<li>st/nine: Implement TEXM3x2TEX</li>
<li>st/nine: Implement TEXM3x3SPEC</li>
<li>st/nine: Implement TEXDEPTH</li>
<li>st/nine: Implement TEXDP3</li>
<li>st/nine: Implement TEXDP3TEX</li>
<li>st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB</li>
<li>st/nine: Correct rules for relative adressing and constants.</li>
<li>st/nine: Remove unused code for ps</li>
<li>st/nine: Fix sm3 relative addressing for non-debug build</li>
<li>st/nine: Add variables containing the size of the constant buffers</li>
<li>st/nine: Allocate the correct size for the user constant buffer</li>
<li>st/nine: Allocate vs constbuf buffer for indirect addressing once.</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.2 release</li>
<li>Update version to 10.4.3</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>mesa: Fix clamping to -1.0 in snorm_to_float</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>glsl: Link glsl_test with pthreads library.</li>
</ul>
<p>Jose Fonseca (1):</p>
<ul>
<li>nine: Drop use of TGSI_OPCODE_CND.</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Respect the no_8 flag on Gen6, not just Gen7+.</li>
<li>i965: Work around mysterious Gen4 GPU hangs with minimal state changes.</li>
</ul>
<p>Stanislaw Halik (1):</p>
<ul>
<li>st/nine: Hack to generate resource if it doesn't exist when getting view</li>
</ul>
<p>Xavier Bouchoux (3):</p>
<ul>
<li>st/nine: Additional defines to d3dtypes.h</li>
<li>st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9</li>
<li>st/nine: Fix D3DRS_POINTSPRITE support</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.4 Release Notes / February 06, 2015</h1>
<p>
Mesa 10.4.4 is a bug fix release which fixes bugs found since the 10.4.3 release.
</p>
<p>
Mesa 10.4.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
5cb427eaf980cb8555953e9928f5797979ed783e277745d5f8cbae8bc5364086 MesaLib-10.4.4.tar.gz
f18a967e9c4d80e054b2fdff8c130ce6e6d1f8eecfc42c9f354f8628d8b4df1c MesaLib-10.4.4.tar.bz2
86baad73b77920c80fe58402a905e7dd17e3ea10ead6ea7d3afdc0a56c860bd7 MesaLib-10.4.4.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88662">Bug 88662</a> - unaligned access to gl_dlist_node</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88930">Bug 88930</a> - [osmesa] osbuffer-&gt;textures should be indexed by attachment type</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: fix display list 8-byte alignment issue</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.3 release</li>
<li>Update version to 10.4.4</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>egl: Pass the correct X visual depth to xcb_put_image().</li>
</ul>
<p>Mario Kleiner (1):</p>
<ul>
<li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>gallium/util: Don't use __builtin_clrsb in util_last_bit().</li>
</ul>
<p>Niels Ole Salscheider (1):</p>
<ul>
<li>configure: Link against all LLVM targets when building clover</li>
</ul>
<p>Park, Jeongmin (1):</p>
<ul>
<li>st/osmesa: Fix osbuffer-&gt;textures indexing</li>
</ul>
<p>Ville Syrjälä (1):</p>
<ul>
<li>i965: Fix max_wm_threads for CHV</li>
</ul>
</div>
</body>
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@@ -1,114 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.5 Release Notes / February 21, 2015</h1>
<p>
Mesa 10.4.5 is a bug fix release which fixes bugs found since the 10.4.4 release.
</p>
<p>
Mesa 10.4.5 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e12bbdaee9a758617e8ebd0bb0e987f72addd11db2e4da25ba695e386cd63843 MesaLib-10.4.5.tar.gz
bf60000700a9d58e3aca2bfeee7e781053b0d839e61a95b1883e05a2dee247a0 MesaLib-10.4.5.tar.bz2
3b926de8eee500bb67cf85332c51292f826cc539b8636382aadbb8e70c76527a MesaLib-10.4.5.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82477">Bug 82477</a> - [softpipe] piglit fp-long-alu regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88658">Bug 88658</a> - (bisected) Slow video playback on Kabini</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89069">Bug 89069</a> - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)</li>
</ul>
<h2>Changes</h2>
<p>Carl Worth (1):</p>
<ul>
<li>Revert use of Mesa IR optimizer for ARB_fragment_programs</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.4 release</li>
<li>get-pick-list.sh: Require explicit "10.4" for nominating stable patches</li>
<li>Update version to 10.4.5</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>nvc0: bail out of 2d blits with non-A8_UNORM alpha formats</li>
<li>st/mesa: treat resource-less xfb buffers as if they weren't there</li>
<li>nvc0: allow holes in xfb target lists</li>
</ul>
<p>Jeremy Huddleston Sequoia (2):</p>
<ul>
<li>darwin: build fix</li>
<li>darwin: build fix</li>
</ul>
<p>Kenneth Graunke (4):</p>
<ul>
<li>i965: Override swizzles for integer luminance formats.</li>
<li>i965: Use a gl_color_union for sampler border color.</li>
<li>i965: Fix integer border color on Haswell.</li>
<li>glsl: Reduce memory consumption of copy propagation passes.</li>
</ul>
<p>Laura Ekstrand (1):</p>
<ul>
<li>main: Fixed _mesa_GetCompressedTexImage_sw to copy slices correctly.</li>
</ul>
<p>Marek Olšák (5):</p>
<ul>
<li>r600g,radeonsi: don't append to streamout buffers that haven't been used yet</li>
<li>radeonsi: fix instanced arrays with non-zero start instance</li>
<li>radeonsi: small fix in SPI state</li>
<li>mesa: fix AtomicBuffer typo in _mesa_DeleteBuffers</li>
<li>radeonsi: fix a crash if a stencil ref state is set before a DSA state</li>
</ul>
<p>Michel Dänzer (2):</p>
<ul>
<li>st/mesa: Don't use PIPE_USAGE_STREAM for GL_PIXEL_UNPACK_BUFFER_ARB</li>
<li>Revert "radeon/llvm: enable unsafe math for graphics shaders"</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.6 Release Notes / March 06, 2015</h1>
<p>
Mesa 10.4.6 is a bug fix release which fixes bugs found since the 10.4.5 release.
</p>
<p>
Mesa 10.4.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
46c9082142e811c01e49a2c332a9ac0a1eb98f2908985fb9df216539d7eaeaf4 MesaLib-10.4.6.tar.gz
d8baedd20e79ccd98a5a7b05e23d59a30892e68de1fcc057ca6873dafca02735 MesaLib-10.4.6.tar.bz2
6aded6eac7f0d4d55117b8b581d8424710bbb4c768fc90f7b881f29311a751aa MesaLib-10.4.6.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45348">Bug 45348</a> - [swrast] piglit fbo-drawbuffers-arbfp regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84613">Bug 84613</a> - [G965, bisected] piglit regressions : glslparsertest.glsl2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87516">Bug 87516</a> - glProgramBinary violates spec</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88885">Bug 88885</a> - Transform feedback uses incorrect interleaving if a previous draw did not write gl_Position</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89180">Bug 89180</a> - [IVB regression] Rendering issues in Mass Effect through VMware Workstation</li>
</ul>
<h2>Changes</h2>
<p>Abdiel Janulgue (2):</p>
<ul>
<li>glsl: Don't optimize min/max into saturate when EmitNoSat is set</li>
<li>st/mesa: For vertex shaders, don't emit saturate when SM 3.0 is unsupported</li>
</ul>
<p>Andreas Boll (1):</p>
<ul>
<li>glx: Fix returned values of GLX_RENDERER_PREFERRED_PROFILE_MESA</li>
</ul>
<p>Brian Paul (2):</p>
<ul>
<li>swrast: fix multiple color buffer writing</li>
<li>st/mesa: fix sampler view reference counting bug in glDraw/CopyPixels</li>
</ul>
<p>Chris Forbes (1):</p>
<ul>
<li>i965/gs: Check newly-generated GS-out VUE map against correct stage</li>
</ul>
<p>Eduardo Lima Mitev (1):</p>
<ul>
<li>mesa: Fix error validating args for TexSubImage3D</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.5 release</li>
<li>install-lib-links: remove the .install-lib-links file</li>
<li>Revert "mesa: Correct backwards NULL check."</li>
<li>mesa: cherry-pick the second half of commit 2aa71e9485a</li>
<li>Revert "gallivm: Update for RTDyldMemoryManager becoming an unique_ptr."</li>
<li>Update version to 10.4.6</li>
</ul>
<p>Ian Romanick (3):</p>
<ul>
<li>mesa: Add missing error checks in _mesa_ProgramBinary</li>
<li>mesa: Ensure that length is set to zero in _mesa_GetProgramBinary</li>
<li>mesa: Always generate GL_INVALID_OPERATION in _mesa_GetProgramBinary</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>auxilary/os: correct sysctl use in os_get_total_physical_memory()</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>gallivm: Update for RTDyldMemoryManager becoming an unique_ptr.</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>st/omx/dec/h264: fix picture out-of-order with poc type 0 v2</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>install-lib-links: don't depend on .libs directory</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>vbo: fix an unitialized-variable warning</li>
<li>radeonsi: fix point sprites</li>
</ul>
<p>Matt Turner (4):</p>
<ul>
<li>glsl: Rewrite and fix min/max to saturate optimization.</li>
<li>mesa: Correct backwards NULL check.</li>
<li>i965/fs: Don't use backend_visitor::instructions after creating the CFG.</li>
<li>mesa: Correct backwards NULL check.</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.7 Release Notes / March 20, 2015</h1>
<p>
Mesa 10.4.7 is a bug fix release which fixes bugs found since the 10.4.6 release.
</p>
<p>
Mesa 10.4.7 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
9e7b59267199658808f8b33e0410b86fbafbdcd52378658b9df65fac9d24947f MesaLib-10.4.7.tar.gz
2c351c98671f9a7ab3fd9c601bb7a255801b1580f5dd0992639f99152801b0d2 MesaLib-10.4.7.tar.bz2
d14ac578b5ce16560757b53fbd1cb4d6b34652f8e110e4b10a019adc82e67ffd MesaLib-10.4.7.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79202">Bug 79202</a> - valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89156">Bug 89156</a> - r300g: GL_COMPRESSED_RED_RGTC1 / ATI1N support broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89224">Bug 89224</a> - Incorrect rendering of Unigine Valley running in VM on VMware Workstation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89530">Bug 89530</a> - FTBFS in loader: missing fstat</li>
</ul>
<h2>Changes</h2>
<p>Andrey Sudnik (1):</p>
<ul>
<li>i965/vec4: Don't lose the saturate modifier in copy propagation.</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>egl: Take alpha bits into account when selecting GBM formats</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.6 release</li>
<li>cherry-ignore: add not applicable/rejected commits</li>
<li>mesa: rename format_info.c to format_info.h</li>
<li>loader: include &lt;sys/stat.h&gt; for non-sysfs builds</li>
<li>auxiliary/os: fix the android build - s/drm_munmap/os_munmap/</li>
<li>Update version to 10.4.7</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>i965: Fix out-of-bounds accesses into pull_constant_loc array</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>freedreno: move fb state copy after checking for size change</li>
<li>freedreno/ir3: fix array count returned by TXQ</li>
<li>freedreno/ir3: get the # of miplevels from getinfo</li>
<li>freedreno: fix slice pitch calculations</li>
</ul>
<p>Marc-Andre Lureau (1):</p>
<ul>
<li>gallium/auxiliary/indices: fix start param</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>r300g: fix RGTC1 and LATC1 SNORM formats</li>
<li>r300g: fix a crash when resolving into an sRGB texture</li>
<li>r300g: fix sRGB-&gt;sRGB blits</li>
<li>radeonsi: increase coords array size for radeon_llvm_emit_prepare_cube_coords</li>
</ul>
<p>Mario Kleiner (1):</p>
<ul>
<li>glx: Handle out-of-sequence swap completion events correctly. (v2)</li>
</ul>
<p>Matt Turner (2):</p>
<ul>
<li>r300g: Use PATH_MAX instead of limiting ourselves to 100 chars.</li>
<li>r300g: Check return value of snprintf().</li>
</ul>
<p>Rob Clark (2):</p>
<ul>
<li>freedreno/ir3: fix silly typo for binning pass shaders</li>
<li>freedreno: update generated headers</li>
</ul>
<p>Samuel Iglesias Gonsalvez (1):</p>
<ul>
<li>glsl: optimize (0 cmp x + y) into (-x cmp y).</li>
</ul>
<p>Stefan Dösinger (1):</p>
<ul>
<li>r300g: Fix the ATI1N swizzle (RGTC1 and LATC1)</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4 Release Notes / December 14, 2014</h1>
<p>
Mesa 10.4 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 10.4.1.
</p>
<p>
Mesa 10.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
abfbfd2d91ce81491c5bb6923ae649212ad5f82d0bee277de8704cc948dc221e MesaLib-10.4.0.tar.gz
98a7dff3a1a6708c79789de8b9a05d8042e867067f70e8f30387c15026233219 MesaLib-10.4.0.tar.bz2
443a6d46d0691b5ac811d8d30091b1716c365689b16d49c57cf273c2b76086fe MesaLib-10.4.0.zip
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_conditional_render_inverted on nv50</li>
<li>GL_ARB_sample_shading on r600</li>
<li>GL_ARB_texture_view on nv50, nvc0</li>
<li>GL_ARB_clip_control on nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe</li>
<li>GL_KHR_context_flush_control on all drivers</li>
</ul>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79963">Bug 79963</a> - [ILK Bisected]some piglit and ogles2conform cases fail </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29661">Bug 29661</a> - MSVC built u_format_test fails on Windows</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38873">Bug 38873</a> - [855gm] gnome-shell misrendered</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=54372">Bug 54372</a> - GLX_INTEL_swap_event crashes driver when swapping window buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60879">Bug 60879</a> - [radeonsi] X11 can't start with acceleration enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61415">Bug 61415</a> - Clover ignores --with-opencl-libdir path</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64471">Bug 64471</a> - Radeon HD6570 lockup in Brütal Legend with HyperZ</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66184">Bug 66184</a> - src/mesa/state_tracker/st_glsl_to_tgsi.cpp:3216:simplify_cmp: Assertion `inst-&gt;dst.index &lt; 4096' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67672">Bug 67672</a> - [llvmpipe] lp_test_arit fails on old CPUs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69200">Bug 69200</a> - [Bisected]Piglit glx/glx-multithread-shader-compile aborted</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70410">Bug 70410</a> - egl-static/Makefile: linking fails with llvm &gt;= 3.4</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72685">Bug 72685</a> - [radeonsi hyperz] Artifacts in Unigine Sanctuary</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72819">Bug 72819</a> - [855GM] Incorrect drop shadow color on windows and strange white rectangle when showing/hiding GLX-dock...</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74563">Bug 74563</a> - Surfaceless contexts are not properly released by DRI drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74863">Bug 74863</a> - [r600g] HyperZ broken on RV770 and CYPRESS (Left 4 Dead 2 trees corruption) bisected!</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75011">Bug 75011</a> - [hyperz] Performance drop since git-01e6371 (disable hyperz by default) with radeonsi</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75112">Bug 75112</a> - Meta Bug for HyperZ issues on r600g and radeonsi</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76252">Bug 76252</a> - Dynamic loading/unloading of opengl32.dll results in a deadlock</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76861">Bug 76861</a> - mid3 generates slow code for constant arguments</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77957">Bug 77957</a> - Variably-indexed constant arrays result in terrible shader code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78468">Bug 78468</a> - Compiling of shader gets stuck in infinite loop</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78770">Bug 78770</a> - [SNB bisected]Webglc conformance/textures/texture-size-limit.html fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79155">Bug 79155</a> - [Tesseract Game] Global Illumination: Medium Causes Color Distortion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79462">Bug 79462</a> - [NVC0/Codegen] Shader compilation falis in spill logic</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80011">Bug 80011</a> - [softpipe] tgsi/tgsi_exec.c:2023:exec_txf: Assertion `0' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80012">Bug 80012</a> - [softpipe] draw/draw_gs.c:113:tgsi_fetch_gs_outputs: Assertion `!util_is_inf_or_nan(output[slot][0])' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80050">Bug 80050</a> - [855GM] Incorrect drop shadow color under windows in Cinnamon persists with MESA 10.1.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80247">Bug 80247</a> - Khronos conformance test ES3-CTS.gtf.GL3Tests.transform_feedback.transform_feedback_vertex_id fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80561">Bug 80561</a> - Incorrect implementation of some VDPAU APIs.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80615">Bug 80615</a> - Files in bellagio directory [omx tracker] don't respect installation folder</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80848">Bug 80848</a> - [dri3] Building mesa fails with dri3 enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81680">Bug 81680</a> - [r600g] Firefox crashes with hardware acceleration turned on</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82255">Bug 82255</a> - [VP2] Chroma planes are vertically stretched during VDPAU playback</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82472">Bug 82472</a> - piglit 16385-consecutive-chars regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82537">Bug 82537</a> - Stunt Rally GLSL compiler assertion failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82538">Bug 82538</a> - Super Maryo Chronicles fails with st/mesa assertion failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82539">Bug 82539</a> - vmw_screen_dri.lo In file included from vmw_screen_dri.c:41: vmwgfx_drm.h:32:17: error: drm.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82796">Bug 82796</a> - [IVB/BYT-M/HSW/BDW Bisected]Synmark2_v6.0_OglTerrainFlyInst/OglTerrainPanInst cannot run as image validation failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82804">Bug 82804</a> - unreal engine 4 rendering errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82828">Bug 82828</a> - Regression: Crash in 3Dmark2001</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82846">Bug 82846</a> - [BDW Bisected] Gpu hang when running Lightsmark v2008/Warsow v1.0/Xonotic v0.7/unigine-demos</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82881">Bug 82881</a> - test_vec4_register_coalesce regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82882">Bug 82882</a> - [swrast] piglit glsl-fs-uniform-bool-1 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82921">Bug 82921</a> - layout(location=0) emits error &gt;= MAX_UNIFORM_LOCATIONS due to integer underflow</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82929">Bug 82929</a> - [BDW Bisected]glxgears causes X hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82932">Bug 82932</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83079">Bug 83079</a> - [NVC0] Dota 2 (Linux native and Wine) crash with Nouveau Drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83080">Bug 83080</a> - [SNB+ Bisected]ES3-CTS.shaders.loops.do_while_constant_iterations.mixed_break_continue_fragment fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83081">Bug 83081</a> - [BDW Bisected]Piglit spec_ARB_sample_shading_builtin-gl-sample-mask_2 is core dumped</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83127">Bug 83127</a> - [ILK Bisected]Piglit glean_texCombine fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83148">Bug 83148</a> - Unity invisible under Ubuntu 14.04 and 14.10</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83355">Bug 83355</a> - FTBFS: src/mesa/program/program_lexer.l:122:64: error: unknown type name 'YYSTYPE'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83380">Bug 83380</a> - Linking fails when not writing gl_Position.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83418">Bug 83418</a> - EU IV is incorrectly rendered after git1409011930.d571f2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83432">Bug 83432</a> - r600_query.c:269:r600_emit_query_end: Assertion `ctx-&gt;num_pipelinestat_queries &gt; 0' failed [Gallium HUD]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83463">Bug 83463</a> - [swrast] piglit glsl-vs-clamp-1 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83468">Bug 83468</a> - [UBO] Using bool from UBO as if-statement condition asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83500">Bug 83500</a> - si_dma_copy_tile causes GPU hangs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83506">Bug 83506</a> - [UBO] row_major layout ignored inside structures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83533">Bug 83533</a> - [UBO] nested structures don't get appropriate padding</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83573">Bug 83573</a> - [swrast] piglit fs-op-not-bool-using-if regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83574">Bug 83574</a> - [llvmpipe] [softpipe] piglit arb_explicit_uniform_location-use-of-unused-loc regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83741">Bug 83741</a> - [UBO] row_major layout partially ignored for arrays of structures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83777">Bug 83777</a> - [regression] ilo fails to build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83934">Bug 83934</a> - Structures must have same name to be considered same type.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84140">Bug 84140</a> - mplayer crashes playing some files using vdpau output</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84145">Bug 84145</a> - UE4: Realistic Rendering Demo render blue</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84178">Bug 84178</a> - Big glamor regression in Xorg server 1.6.99.1 GIT: x11perf 1.5 Test: PutImage XY 500x500 Square</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84355">Bug 84355</a> - texture2DProjLod and textureCubeLod are not supported when using GLES.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84529">Bug 84529</a> - [IVB bisected] glean fragProg1 CMP test failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84538">Bug 84538</a> - lp_test_format.c:226:4: error: too few arguments to function gallivm_create</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84539">Bug 84539</a> - brw_fs_register_coalesce.cpp:183: bool fs_visitor::register_coalesce(): Assertion `src_size &lt;= 11' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84557">Bug 84557</a> - [HSW] &quot;Emit ELSE/ENDIF JIP with type D on Gen 7&quot; causes Atomic Afterlife and GPU hangs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84651">Bug 84651</a> - Distorted graphics or black window when running Battle.net app on Intel hardware via wine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84662">Bug 84662</a> - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84777">Bug 84777</a> - [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84807">Bug 84807</a> - Build issue starting between bf4aecfb2acc8d0dc815105d2f36eccbc97c284b and a3e9582f09249ad27716ba82c7dfcee685b65d51</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85189">Bug 85189</a> - llvm/invocation.cpp: In function 'void {anonymous}::optimize(llvm::Module*, unsigned int, const std::vector&lt;llvm::Function*&gt;&amp;)': llvm/invocation.cpp:324:18: error: expected type-specifier</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85267">Bug 85267</a> - vlc crashes with vdpau (Radeon 3850HD) [r600]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85377">Bug 85377</a> - lp_test_format failure with llvm-3.6</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85425">Bug 85425</a> - [bisected] Compiler error in clip control operations in meta</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85429">Bug 85429</a> - indirect.c:296: multiple definition of `__indirect_glNewList'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85454">Bug 85454</a> - Unigine Sanctuary with Wine crashes on Mesa Git</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85647">Bug 85647</a> - Random radeonsi crashes with mesa 10.3.x</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85683">Bug 85683</a> - [i965 Bisected]Piglit shaders_glsl-vs-raytrace-bug26691 segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85691">Bug 85691</a> - 'glsl: Drop constant 0.0 components from dot products.' broke piglit shaders/glsl-gnome-shell-dim-window and a few others with Gallium</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86025">Bug 86025</a> - src\glsl\list.h(535) : error C2143: syntax error : missing ';' before 'type'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86089">Bug 86089</a> - [r600g][mesa 10.4.0-dev] shader failure - r600_sb::bc_finalizer::cf_peephole() when starting Second Life</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86145">Bug 86145</a> - Pipeline statistic counter values for VF always 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86618">Bug 86618</a> - [NV96] neg modifiers not working in MIN and MAX operations</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86760">Bug 86760</a> - mesa doesn't build: recipe for target 'r600_llvm.lo' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86764">Bug 86764</a> - [SNB+ Bisected]Piglit glean/pointSprite fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86788">Bug 86788</a> - (bisected) 32bit UrbanTerror 4.1 timedemo sse4.1 segfault...</li>
</ul>
<h2>Changes</h2>
<ul>
<li>The environment variable GALLIUM_MSAA that forced a multisample GLX visual was removed.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,212 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.5.0 Release Notes / March 06, 2015</h1>
<p>
Mesa 10.5.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 10.5.1.
</p>
<p>
Mesa 10.5.0 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
2bb6e2e982ee4d8264d52d638c2a4e3f8a164190336d72d4e34ae1304d87ed91 mesa-10.5.0.tar.gz
d7ca9f9044bbdd674377e3eebceef1fae339c8817b9aa435c2053e4fea44e5d3 mesa-10.5.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_framebuffer_sRGB on freedreno</li>
<li>GL_ARB_texture_rg on freedreno</li>
<li>GL_EXT_packed_float on freedreno</li>
<li>GL_EXT_polygon_offset_clamp on i965, nv50, nvc0, r600, radeonsi, llvmpipe</li>
<li>GL_EXT_texture_shared_exponent on freedreno</li>
<li>GL_EXT_texture_snorm on freedreno</li>
</ul>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=10370">Bug 10370</a> - Incorrect pixels read back if draw bitmap texture through Display list</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45348">Bug 45348</a> - [swrast] piglit fbo-drawbuffers-arbfp regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60879">Bug 60879</a> - [radeonsi] X11 can't start with acceleration enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67672">Bug 67672</a> - [llvmpipe] lp_test_arit fails on old CPUs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77544">Bug 77544</a> - i965: Try to use LINE instructions to perform MAD with immediate arguments</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78770">Bug 78770</a> - [SNB bisected]Webglc conformance/textures/texture-size-limit.html fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80568">Bug 80568</a> - [gen4] GPU Crash During Google Chrome Operation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82477">Bug 82477</a> - [softpipe] piglit fp-long-alu regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83463">Bug 83463</a> - [swrast] piglit glsl-vs-clamp-1 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83500">Bug 83500</a> - si_dma_copy_tile causes GPU hangs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83510">Bug 83510</a> - Graphical glitches in Unreal Engine 4</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83908">Bug 83908</a> - [i965] Incorrect icon colors in Steam Big Picture</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84212">Bug 84212</a> - [BSW]ES3-CTS.shaders.loops.do_while_dynamic_iterations.vector_counter_vertex fails and causes GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84651">Bug 84651</a> - Distorted graphics or black window when running Battle.net app on Intel hardware via wine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84777">Bug 84777</a> - [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85367">Bug 85367</a> - [gen4] GPU hang in glmark-es2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85467">Bug 85467</a> - [llvmpipe] piglit gl-1.0-dlist-beginend failure with llvm-3.6.0svn</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85647">Bug 85647</a> - Random radeonsi crashes with mesa 10.3.x</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85696">Bug 85696</a> - r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86089">Bug 86089</a> - [r600g][mesa 10.4.0-dev] shader failure - r600_sb::bc_finalizer::cf_peephole() when starting Second Life</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86618">Bug 86618</a> - [NV96] neg modifiers not working in MIN and MAX operations</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86760">Bug 86760</a> - mesa doesn't build: recipe for target 'r600_llvm.lo' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86764">Bug 86764</a> - [SNB+ Bisected]Piglit glean/pointSprite fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86788">Bug 86788</a> - (bisected) 32bit UrbanTerror 4.1 timedemo sse4.1 segfault...</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86811">Bug 86811</a> - [BDW/BSW Bisected]Piglit spec_arb_shading_language_packing_execution_built-in-functions_vs-unpackSnorm4x8 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86837">Bug 86837</a> - kodi segfault since auxiliary/vl: rework the build of the VL code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86939">Bug 86939</a> - test_vf_float_conversions.cpp:63:12: error: expected primary-expression before union</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86944">Bug 86944</a> - glsl_parser_extras.cpp&quot;, line 1455: Error: Badly formed expression. (Oracle Studio)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86958">Bug 86958</a> - lp_bld_misc.cpp:503:40: error: no matching function for call to llvm::EngineBuilder::setMCJITMemoryManager(ShaderMemoryManager*&amp;)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86969">Bug 86969</a> - _drm_intel_gem_bo_references() function takes half the CPU with Witcher2 game</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87076">Bug 87076</a> - Dead Island needs allow_glsl_extension_directive_midshader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87516">Bug 87516</a> - glProgramBinary violates spec</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87658">Bug 87658</a> - [llvmpipe] SEGV in sse2_has_daz on ancient Pentium4-M</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87694">Bug 87694</a> - [SNB] Crash in brw_begin_transform_feedback</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87886">Bug 87886</a> - constant fps drops with Intel and Radeon</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87887">Bug 87887</a> - [i965 Bisected]ES2-CTS.gtf.GL.cos.cos_float_vert_xvary fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87913">Bug 87913</a> - CPU cacheline size of 0 can be returned by CPUID leaf 0x80000006 in some virtual machines</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88079">Bug 88079</a> - dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0 tests fail due to enabling of GL_RGB and GL_RGBA</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88170">Bug 88170</a> - 32 bits opengl apps crash with latest llvm 3.6 git / mesa git / radeonsi</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88219">Bug 88219</a> - include/c11/threads_posix.h:197: undefined reference to `pthread_mutex_lock'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88227">Bug 88227</a> - Radeonsi: High GTT usage in Prison Architect large map</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88248">Bug 88248</a> - Calling glClear while there is an occlusion query in progress messes up the results</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88335">Bug 88335</a> - format_pack.c:9567:22: error: expected ')'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88385">Bug 88385</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels core dumped</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88467">Bug 88467</a> - nir.c:140: error: nir_src has no member named ssa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88478">Bug 88478</a> - #error &quot;&lt;malloc.h&gt; has been replaced by &lt;stdlib.h&gt;&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88519">Bug 88519</a> - sha1.c:210:22: error: 'grcy_md_hd_t' undeclared (first use in this function)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88523">Bug 88523</a> - sha1.c:37: error: 'SHA1_CTX' undeclared (first use in this function)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88561">Bug 88561</a> - [radeonsi][regression,bisected] Depth test/buffer issues in Portal</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88658">Bug 88658</a> - (bisected) Slow video playback on Kabini</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88662">Bug 88662</a> - unaligned access to gl_dlist_node</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88783">Bug 88783</a> - FTBFS: Clover: src/gallium/state_trackers/clover/llvm/invocation.cpp:335:49: error: no matching function for call to 'llvm::TargetLibraryInfo::TargetLibraryInfo(llvm::Triple)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88792">Bug 88792</a> - [BDW/BSW Bisected]Piglit spec_ARB_pixel_buffer_object_pbo-read-argb8888 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88806">Bug 88806</a> - nir/nir_constant_expressions.c:2754:15: error: controlling expression type 'unsigned int' not compatible with any generic association type</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88841">Bug 88841</a> - [SNB/IVB/HSW/BDW Bisected]Piglit spec_EGL_NOK_texture_from_pixmap_basic fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88852">Bug 88852</a> - macros.h(181) : error C2143: syntax error : missing '{' before 'enum [tag]'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88905">Bug 88905</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88930">Bug 88930</a> - [osmesa] osbuffer-&gt;textures should be indexed by attachment type</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88962">Bug 88962</a> - [osmesa] Crash on postprocessing if z buffer is NULL</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89032">Bug 89032</a> - [BDW/BSW/SKL Bisected]Piglit spec_OpenGL_1.1_infinite-spot-light fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89037">Bug 89037</a> - [SKL]Piglit spec_EXT_texture_array_copyteximage_1D_ARRAY_samples=2 sporadically causes GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89068">Bug 89068</a> - glTexImage2D regression by texstore_rgba switch to _mesa_format_convert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89069">Bug 89069</a> - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89180">Bug 89180</a> - [IVB regression] Rendering issues in Mass Effect through VMware Workstation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86330">Bug 86330</a> - lp_bld_debug.cpp:112: multiple definition of `raw_debug_ostream::write_impl(char const*, unsigned long)'</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Removed support for GCC versions earlier than 4.2.0.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,217 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.5.1 Release Notes / March 13, 2015</h1>
<p>
Mesa 10.5.1 is a bug fix release which fixes bugs found since the 10.5.0 release.
</p>
<p>
Mesa 10.5.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
b5b6256a6d46023e16a675257fd11a0f94d7b3e60a76cf112952da3d0fef8e9b mesa-10.5.1.tar.gz
ffc51943d15c6812ee7611d053d8980a683fbd6a4986cff567b12cc66637d679 mesa-10.5.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79202">Bug 79202</a> - valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84613">Bug 84613</a> - [G965, bisected] piglit regressions : glslparsertest.glsl2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86747">Bug 86747</a> - Noise in Football Manager 2014 textures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86974">Bug 86974</a> - INTEL_DEBUG=shader_time always asserts in fs_generator::generate_code() when Mesa is built with --enable-debug (= with asserts)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88246">Bug 88246</a> - Commit 2881b12 causes 43 DrawElements test regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88793">Bug 88793</a> - [BDW/BSW Bisected]Piglit/shaders_glsl-max-varyings fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88883">Bug 88883</a> - ir-a2xx.c: variable changed in assert statement</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88885">Bug 88885</a> - Transform feedback uses incorrect interleaving if a previous draw did not write gl_Position</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89095">Bug 89095</a> - [SNB/IVB/BYT Bisected]Webglc conformance/glsl/functions/glsl-function-mix-float.html fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89156">Bug 89156</a> - r300g: GL_COMPRESSED_RED_RGTC1 / ATI1N support broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89224">Bug 89224</a> - Incorrect rendering of Unigine Valley running in VM on VMware Workstation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89292">Bug 89292</a> - [regression,bisected] incomplete screenshots in some cases</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89311">Bug 89311</a> - [regression, bisected] dEQP: Added entry points for glCompressedTextureSubImage*D.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89312">Bug 89312</a> - [regression, bisected] main: Added entry points for CopyTextureSubImage*D. (d6b7c40cecfe01)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89315">Bug 89315</a> - [HSW, regression, bisected] i965/fs: Emit MAD instructions when possible.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89317">Bug 89317</a> - [HSW, regression, bisected] i965: Add LINTERP/CINTERP to can_do_cmod() (d91390634)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89416">Bug 89416</a> - UE4Editor crash after load project</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89430">Bug 89430</a> - [g965][bisected] arb_copy_image-targets gl_texture* tests fail</li>
</ul>
<h2>Changes</h2>
<p>Andrey Sudnik (1):</p>
<ul>
<li>i965/vec4: Don't lose the saturate modifier in copy propagation.</li>
</ul>
<p>Chris Forbes (1):</p>
<ul>
<li>i965/gs: Check newly-generated GS-out VUE map against correct stage</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>egl: Take alpha bits into account when selecting GBM formats</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: Add sha256 sums for the 10.5.0 release</li>
<li>egl/main: no longer export internal function</li>
<li>cherry-ignore: ignore a few more commits picked without -x</li>
<li>mapi: fix commit 90411b56f6bc817e229d8801ac0adad6d4e3fb7a</li>
<li>Update version to 10.5.1</li>
</ul>
<p>Frank Henigman (1):</p>
<ul>
<li>intel: fix EGLImage renderbuffer _BaseFormat</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>i965: Fix out-of-bounds accesses into pull_constant_loc array</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>i965/fs/nir: Use emit_math for nir_op_fpow</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>freedreno: move fb state copy after checking for size change</li>
<li>freedreno/ir3: fix array count returned by TXQ</li>
<li>freedreno/ir3: get the # of miplevels from getinfo</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>meta/TexSubImage: Stash everything other than PIXEL_TRANSFER/store in meta_begin</li>
<li>main/base_tex_format: Properly handle STENCIL_INDEX1/4/16</li>
</ul>
<p>Kenneth Graunke (8):</p>
<ul>
<li>i965: Split Gen4-5 BlitFramebuffer code; prefer BLT over Meta.</li>
<li>glsl: Mark array access when copying to a temporary for the ?: operator.</li>
<li>i965/fs: Set force_writemask_all on shader_time instructions.</li>
<li>i965/fs: Set smear on shader_time diff register.</li>
<li>i965/fs: Make emit_shader_time_write return rather than emit.</li>
<li>i965/fs: Make get_timestamp() pass back the MOV rather than emitting it.</li>
<li>i965/fs: Make emit_shader_time_end() insert before EOT.</li>
<li>i965/fs: Don't issue FB writes for bound but unwritten color targets.</li>
</ul>
<p>Laura Ekstrand (2):</p>
<ul>
<li>main: Fix target checking for CompressedTexSubImage*D.</li>
<li>main: Fix target checking for CopyTexSubImage*D.</li>
</ul>
<p>Marc-Andre Lureau (1):</p>
<ul>
<li>gallium/auxiliary/indices: fix start param</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>r300g: fix RGTC1 and LATC1 SNORM formats</li>
<li>r300g: fix a crash when resolving into an sRGB texture</li>
<li>r300g: fix sRGB-&gt;sRGB blits</li>
</ul>
<p>Matt Turner (12):</p>
<ul>
<li>i965/vec4: Fix implementation of i2b.</li>
<li>mesa: Indent break statements and add a missing one.</li>
<li>mesa: Free memory allocated for luminance in readpixels.</li>
<li>mesa: Correct backwards NULL check.</li>
<li>i965: Consider scratch writes to have side effects.</li>
<li>i965/fs: Don't use backend_visitor::instructions after creating the CFG.</li>
<li>r300g: Use PATH_MAX instead of limiting ourselves to 100 chars.</li>
<li>r300g: Check return value of snprintf().</li>
<li>i965/fs: Don't propagate cmod to inst with different type.</li>
<li>i965: Tell intel_get_memcpy() which direction the memcpy() is going.</li>
<li>Revert SHA1 additions.</li>
<li>i965: Avoid applying negate to wrong MAD source.</li>
</ul>
<p>Neil Roberts (4):</p>
<ul>
<li>meta: In pbo_{Get,}TexSubImage don't repeatedly rebind the source tex</li>
<li>Revert "common: Fix PBOs for 1D_ARRAY."</li>
<li>meta: Allow GL_UN/PACK_IMAGE_HEIGHT in _mesa_meta_pbo_Get/TexSubImage</li>
<li>meta: Fix the y offset for 1D_ARRAY in _mesa_meta_pbo_TexSubImage</li>
</ul>
<p>Rob Clark (11):</p>
<ul>
<li>freedreno/ir3: fix silly typo for binning pass shaders</li>
<li>freedreno/a2xx: fix increment in assert</li>
<li>freedreno/a4xx: bit of cleanup</li>
<li>freedreno: update generated headers</li>
<li>freedreno/a4xx: set PC_PRIM_VTX_CNTL.VAROUT properly</li>
<li>freedreno: update generated headers</li>
<li>freedreno/a4xx: aniso filtering</li>
<li>freedreno/ir3: fix up cat6 instruction encodings</li>
<li>freedreno/ir3: add support for memory (cat6) instructions</li>
<li>freedreno/ir3: handle flat bypass for a4xx</li>
<li>freedreno/ir3: fix failed assert in grouping</li>
</ul>
<p>Stefan Dösinger (1):</p>
<ul>
<li>r300g: Fix the ATI1N swizzle (RGTC1 and LATC1)</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.5.2 Release Notes / March 28, 2015</h1>
<p>
Mesa 10.5.2 is a bug fix release which fixes bugs found since the 10.5.1 release.
</p>
<p>
Mesa 10.5.2 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
755220e160a9f22fda0dffd47746f997b6e196d03f8edc390df7793aecaaa541 mesa-10.5.2.tar.gz
2f4b6fb77c3e7d6f861558d0884a3073f575e1e673dad8d1b0624e78e9c4dd44 mesa-10.5.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88534">Bug 88534</a> - include/c11/threads_posix.h PTHREAD_MUTEX_RECURSIVE_NP not defined</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89328">Bug 89328</a> - python required to build Mesa release tarballs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89530">Bug 89530</a> - FTBFS in loader: missing fstat</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89590">Bug 89590</a> - Crash in glLinkProgram with shaders with multiple constant arrays</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89680">Bug 89680</a> - Hard link exist in Mesa 10.5.1 sources</li>
</ul>
<h2>Changes</h2>
<p>Anuj Phogat (1):</p>
<ul>
<li>glsl: Generate link error for non-matching gl_FragCoord redeclarations</li>
</ul>
<p>Emil Velikov (7):</p>
<ul>
<li>docs: Add sha256 sums for the 10.5.1 release</li>
<li>automake: add missing egl files to the tarball</li>
<li>st/egl: don't ship the dri2.c link at the tarball</li>
<li>loader: include &lt;sys/stat.h&gt; for non-sysfs builds</li>
<li>auxiliary/os: fix the android build - s/drm_munmap/os_munmap/</li>
<li>cherry-ignore: add commit non applicable for 10.5</li>
<li>Update version to 10.5.2</li>
</ul>
<p>Felix Janda (1):</p>
<ul>
<li>c11/threads: Use PTHREAD_MUTEX_RECURSIVE by default</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>i965: Set nr_params to the number of uniform components in the VS/GS path.</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>freedreno/a3xx: use the same layer size for all slices</li>
<li>freedreno: fix slice pitch calculations</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: increase coords array size for radeon_llvm_emit_prepare_cube_coords</li>
</ul>
<p>Mario Kleiner (2):</p>
<ul>
<li>glx: Handle out-of-sequence swap completion events correctly. (v2)</li>
<li>mapi: Make private copies of name strings provided by client.</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno: update generated headers</li>
</ul>
<p>Samuel Iglesias Gonsalvez (2):</p>
<ul>
<li>glsl: optimize (0 cmp x + y) into (-x cmp y).</li>
<li>configure: Introduce new output variable to ax_check_python_mako_module.m4</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>glsl: fix names in lower_constant_arrays_to_uniforms</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>clover: Return 0 as storage size for local kernel args that are not set v2</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.5.3 Release Notes / April 12, 2015</h1>
<p>
Mesa 10.5.3 is a bug fix release which fixes bugs found since the 10.5.2 release.
</p>
<p>
Mesa 10.5.3 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
2371b8e210ccd19f61dd94b6664d612e5a479ba7d431a074512d87633bd6aeb4 mesa-10.5.3.tar.gz
8701ee1be4f5c03238f5e63c1a9bd4cc03a2f6c0155ed42a1ae7d58f18912ba2 mesa-10.5.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83962">Bug 83962</a> - [HSW/BYT]Piglit spec_ARB_gpu_shader5_arb_gpu_shader5-emitstreamvertex_nodraw fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89679">Bug 89679</a> - [NV50] Portal/Half-Life 2 will not start (native Steam)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89746">Bug 89746</a> - Mesa and LLVM 3.6+ break opengl for genymotion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89754">Bug 89754</a> - vertexAttrib fails WebGL Conformance test with mesa drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89758">Bug 89758</a> - pow WebGL Conformance test with mesa drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89759">Bug 89759</a> - WebGL OGL ES GLSL conformance test with mesa drivers fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89905">Bug 89905</a> - scons build broken on 10.5.2 due to activated vega st</li>
</ul>
<h2>Changes</h2>
<p>Dave Airlie (1):</p>
<ul>
<li>st_glsl_to_tgsi: only do mov copy propagation on temps (v2)</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: Add sha256 sums for the 10.5.2 release</li>
<li>xmlpool: don't forget to ship the MOS</li>
<li>configure.ac: error out if python/mako is not found when required</li>
<li>dist: add the VG depedencies into the tarball</li>
<li>Update version to 10.5.3</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>i965: Do not render primitives in non-zero streams then TF is disabled</li>
</ul>
<p>Ilia Mirkin (7):</p>
<ul>
<li>st/mesa: update arrays when the current attrib has been updated</li>
<li>nv50/ir: take postFactor into account when doing peephole optimizations</li>
<li>nv50/ir/gk110: fix offset flag position for TXD opcode</li>
<li>freedreno/a3xx: fix 3d texture layout</li>
<li>freedreno/a3xx: point size should not be divided by 2</li>
<li>nv50: allocate more offset space for occlusion queries</li>
<li>nv50,nvc0: limit the y-tiling of 3d textures to the first level's tiling</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Fix instanced geometry shaders on Gen8+.</li>
<li>i965: Add forgotten multi-stream code to Gen8 SOL state.</li>
</ul>
<p>Marcin Ślusarz (1):</p>
<ul>
<li>nouveau: synchronize "scratch runout" destruction with the command stream</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>radeonsi: Cache LLVMTargetMachineRef in context instead of in screen</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>clover: Return CL_BUILD_ERROR for CL_PROGRAM_BUILD_STATUS when compilation fails v2</li>
</ul>
<p>Ville Syrjälä (1):</p>
<ul>
<li>i965: Fix URB size for CHV</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.5.4 Release Notes / April 24, 2015</h1>
<p>
Mesa 10.5.4 is a bug fix release which fixes bugs found since the 10.5.3 release.
</p>
<p>
Mesa 10.5.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e1089567fc7bf8d9b2d8badcc9f2fc3b758701c8c0ccfe7af1805549fea53f11 mesa-10.5.4.tar.gz
b51e723f3a20d842c88a92d809435b229fc4744ca0dbec0317d9d4a3ac4c6803 mesa-10.5.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69226">Bug 69226</a> - Cannot enable basic shaders with Second Life aborts attempt</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71591">Bug 71591</a> - Second Life shaders fail to compile (extension declared in middle of shader)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81025">Bug 81025</a> - [IVB/BYT Bisected]Piglit spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89457">Bug 89457</a> - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89957">Bug 89957</a> - vm protection faults in piglit lest: texsubimage cube_map_array pbo</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflow</li>
</ul>
<p>Dave Airlie (2):</p>
<ul>
<li>st/mesa: convert sub image for cube map arrays to 2d arrays for upload</li>
<li>st/mesa: align cube map arrays layers</li>
</ul>
<p>Emil Velikov (11):</p>
<ul>
<li>docs: Add 256 sums for the 10.5.3 release</li>
<li>radeonsi: remove unused si_dump_key()</li>
<li>android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS</li>
<li>android: add $(mesa_top)/src include to the whole of mesa</li>
<li>android: egl: add libsync_cflags to the build</li>
<li>android: dri/common: conditionally include drm_cflags/set __NOT_HAVE_DRM_H</li>
<li>android: add HAVE__BUILTIN_* and HAVE_FUNC_ATTRIBUTE_* defines</li>
<li>android: add $(mesa_top)/src/mesa/main to the includes list</li>
<li>android: dri: link against libmesa_util</li>
<li>android: mesa: fix the path of the SSE4_1 optimisations</li>
<li>Update version to 10.5.4</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>nir: Fix typo in "ushr by 0" algebraic replacement</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Fix software primitive restart with indirect draws.</li>
<li>drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader).</li>
</ul>
<p>Kristian Høgsberg (1):</p>
<ul>
<li>i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>glsl_to_tgsi: fix out-of-bounds constant access and crash for uniforms</li>
<li>glsl_to_tgsi: don't use a potentially-undefined immediate for ir_query_levels</li>
</ul>
<p>Mathias Froehlich (1):</p>
<ul>
<li>i965: Flush batchbuffer containing the query on glQueryCounter.</li>
</ul>
<p>Mauro Rossi (2):</p>
<ul>
<li>android: mesa: generate the format_{un,}pack.[ch] sources</li>
<li>android: add inital NIR build</li>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.5.5 Release Notes / May 11, 2015</h1>
<p>
Mesa 10.5.5 is a bug fix release which fixes bugs found since the 10.5.4 release.
</p>
<p>
Mesa 10.5.5 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c10f00fd792b8290dd51ebcc48a9016c4cafab19ec205423c6fcadfd7f3a59f2 mesa-10.5.5.tar.gz
4ac4e4ea3414f1cadb1467f2f173f9e56170d31e8674f7953a46f0549d319f28 mesa-10.5.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88521">Bug 88521</a> - GLBenchmark 2.7 TRex renders with artifacts on Gen8 with !UXA</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89455">Bug 89455</a> - [NVC0/Gallium] Unigine Heaven black and white boxes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89689">Bug 89689</a> - [Regression] Weston on DRM backend won't start with new version of mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90130">Bug 90130</a> - gl_PrimitiveId seems to reset at 340</li>
</ul>
<h2>Changes</h2>
<p>Boyan Ding (1):</p>
<ul>
<li>i965: Add XRGB8888 format to intel_screen_make_configs</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add sha256 sums for the 10.5.4 release</li>
<li>r300: do not link against libdrm_intel</li>
<li>Update version to 10.5.5</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>nvc0/ir: flush denorms to zero in non-compute shaders</li>
<li>gk110/ir: fix set with a register dest to not auto-set the abs flag</li>
<li>nvc0/ir: fix predicated PFETCH emission</li>
<li>nv50/ir: fix asFlow() const helper for OP_JOIN</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Make intel_emit_linear_blit handle Gen8+ alignment restrictions.</li>
<li>i965: Disallow linear blits that are not cacheline aligned.</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>draw: fix prim ids when there's no gs</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.5.6 Release Notes / May 23, 2015</h1>
<p>
Mesa 10.5.6 is a bug fix release which fixes bugs found since the 10.5.5 release.
</p>
<p>
Mesa 10.5.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
89ff9cb08d0f6e3f34154864c3071253057cd21020759457c8ae27e0f70985d3 mesa-10.5.6.tar.gz
66017853bde5f7a6647db3eede30512a091a3491daa1708e0ad8027c328ba595 mesa-10.5.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86792">Bug 86792</a> - [NVC0] Portal 2 Crashes in Wine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90147">Bug 90147</a> - swrast: build error undeclared _SC_PHYS_PAGES on osx</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90350">Bug 90350</a> - [G96] Portal's portal are incorrectly rendered</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90363">Bug 90363</a> - [nv50] HW state is not reset correctly when using a new GL context</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeonsi: add new bonaire pci id</li>
</ul>
<p>Axel Davy (2):</p>
<ul>
<li>egl/wayland: properly destroy wayland objects</li>
<li>glx/dri3: Add additional check for gpu offloading case</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: Add sha256 sums for the 10.5.5 release</li>
<li>egl/main: fix EGL_KHR_get_all_proc_addresses</li>
<li>targets/osmesa: drop the -module tag from LDFLAGS</li>
<li>Update version to 10.5.6</li>
</ul>
<p>Francisco Jerez (4):</p>
<ul>
<li>clover: Refactor event::trigger and ::abort to prevent deadlock and reentrancy issues.</li>
<li>clover: Wrap event::_status in a method to prevent unlocked access.</li>
<li>clover: Implement locking of the wait_count, _chain and _status members of event.</li>
<li>i965: Fix PBO cache coherency issue after _mesa_meta_pbo_GetTexSubImage().</li>
</ul>
<p>Fredrik Höglund (2):</p>
<ul>
<li>main: Require that the texture exists in framebuffer_texture</li>
<li>mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer &lt; 0</li>
</ul>
<p>Ilia Mirkin (7):</p>
<ul>
<li>nv50/ir: only propagate saturate up if some actual folding took place</li>
<li>nv50: keep track of PGRAPH state in nv50_screen</li>
<li>nvc0: keep track of PGRAPH state in nvc0_screen</li>
<li>nvc0: reset the instanced elements state when doing blit using 3d engine</li>
<li>nv50/ir: only enable mul saturate on G200+</li>
<li>st/mesa: make sure to create a "clean" bool when doing i2b</li>
<li>nvc0: switch mechanism for shader eviction to be a while loop</li>
</ul>
<p>Jeremy Huddleston Sequoia (2):</p>
<ul>
<li>swrast: Build fix for darwin</li>
<li>darwin: Fix install name of libOSMesa</li>
</ul>
<p>Laura Ekstrand (2):</p>
<ul>
<li>main: Fix an error generated by FramebufferTexture</li>
<li>main: Complete error conditions for glInvalidate*Framebuffer.</li>
</ul>
<p>Marta Lofstedt (1):</p>
<ul>
<li>main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE</li>
</ul>
<p>Rob Clark (2):</p>
<ul>
<li>freedreno: enable a306</li>
<li>freedreno: fix bug in tile/slot calculation</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>draw: (trivial) fix out-of-bounds vector initialization</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>mesa: fix shininess check for ffvertex_prog v2</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>clover: Add a mutex to guard queue::queued_events</li>
<li>clover: Fix a bug with multi-threaded events v2</li>
</ul>
</div>
</body>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.5.7 Release Notes / June 07, 2015</h1>
<p>
Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6 release.
</p>
<p>
Mesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82 mesa-10.5.7.tar.gz
04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818 mesa-10.5.7.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89131">Bug 89131</a> - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces</li>
</ul>
<h2>Changes</h2>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: Add sha256sums for the 10.5.6 release</li>
<li>get-pick-list.sh: Require explicit "10.5" for nominating stable patches</li>
<li>cherry-ignore: add clover build fix not applicable for 10.5</li>
<li>Update version to 10.5.7</li>
</ul>
<p>Ilia Mirkin (18):</p>
<ul>
<li>nvc0/ir: set ftz when sources are floats, not just destinations</li>
<li>nv50/ir: guess that the constant offset is the starting slot of array</li>
<li>nvc0/ir: LOAD's can't be used for shader inputs</li>
<li>nvc0: a geometry shader can have up to 1024 vertices output</li>
<li>nv50/ir: avoid messing up arg1 of PFETCH</li>
<li>nv30: don't leak fragprog consts</li>
<li>nv30: avoid leaking render state and draw shaders</li>
<li>nv30: fix clip plane uploads and enable changes</li>
<li>nv30/draw: avoid leaving stale pointers in draw state</li>
<li>nv30/draw: draw expects constbuf size in bytes, not vec4 units</li>
<li>st/mesa: don't leak glsl_to_tgsi object on link failure</li>
<li>glsl: avoid leaking linked gl_shader when there's a late linker error</li>
<li>nv30/draw: fix indexed draws with swtnl path and a resource index buffer</li>
<li>nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM</li>
<li>nv30/draw: allocate vertex buffers in gart</li>
<li>nv30/draw: switch varying hookup logic to know about texcoords</li>
<li>nv30: falling back to draw path for edgeflag does no good</li>
<li>nv30: avoid doing extra work on clear and hitting unexpected states</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965/fs: Fix implied_mrf_writes for scratch writes</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>st/dri: fix postprocessing crash when there's no depth buffer</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.5.8 Release Notes / June 20, 2015</h1>
<p>
Mesa 10.5.8 is a bug fix release which fixes bugs found since the 10.5.7 release.
</p>
<p>
Mesa 10.5.8 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
611ddcfa3c1bf13f7e6ccac785c8749c3b74c9a78452bac70f8372cf6b209aa0 mesa-10.5.8.tar.gz
2866b855c5299a4aed066338c77ff6467c389b2c30ada7647be8758663da2b54 mesa-10.5.8.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90310">Bug 90310</a> - Fails to build gallium_dri.so at linking stage with clang because of multiple redefinitions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90347">Bug 90347</a> - [NVE0+] Failure to insert texbar under some circumstances (causing bad colors in Terasology)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90520">Bug 90520</a> - Register spilling clobbers registers used elsewhere in the shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90905">Bug 90905</a> - mesa: Finish subdir-objects transition</li>
</ul>
<h2>Changes</h2>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965: Disable compaction for EOT send messages</li>
</ul>
<p>Boyan Ding (1):</p>
<ul>
<li>egl/x11: Set version of swrastLoader to 2</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256sums for the 10.5.7 release</li>
<li>Update version to 10.5.8</li>
</ul>
<p>Erik Faye-Lund (1):</p>
<ul>
<li>mesa: build xmlconfig to a separate static library</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>i965: Don't compact instructions with unmapped bits.</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>nvc0/ir: fix collection of first uses for texture barrier insertion</li>
<li>nv50,nvc0: clamp uniform size to 64k</li>
<li>nvc0/ir: can't have a join on a load with an indirect source</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965/fs: Don't let the EOT send message interfere with the MRF hack</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>egl: fix setting context flags</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>draw: (trivial) fix NULL pointer dereference</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.5.9 Release Notes / July 04, 2015</h1>
<p>
Mesa 10.5.9 is a bug fix release which fixes bugs found since the 10.5.8 release.
</p>
<p>
Mesa 10.5.9 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
0c081b59572ee9732e7438d34adc3817fe8cc8d4b58abc0e71fd4b4c904945cb mesa-10.5.9.tar.gz
71c69f31d3dbc35cfa79950e58a01d27030378d8c7ef1259a0b31d4d0487f4ec mesa-10.5.9.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84225">Bug 84225</a> - Allow constant-index-expression sampler array indexing with GLSL-ES &lt; 300</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88999">Bug 88999</a> - [SKL] Compiz crashes after opening unity dash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89118">Bug 89118</a> - [SKL Bisected]many Ogles3conform cases core dumped</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90537">Bug 90537</a> - radeonsi bo/va conflict on RADEON_GEM_VA (rscreen-&gt;ws-&gt;buffer_from_handle returns NULL)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90839">Bug 90839</a> - [10.5.5/10.6 regression, bisected] PBO glDrawPixels no longer using blit fastpath</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90873">Bug 90873</a> - Kernel hang, TearFree On, Mate desktop environment</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91056">Bug 91056</a> - The Bard's Tale (2005, native) has rendering issues</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91117">Bug 91117</a> - Nimbus (running in wine) has rendering issues, objects are semi-transparent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91124">Bug 91124</a> - Civilization V (in Wine) has rendering issues: text missing, menu bar corrupted</li>
</ul>
<h2>Changes</h2>
<p>Ben Widawsky (2):</p>
<ul>
<li>i965/gen9: Implement Push Constant Buffer workaround</li>
<li>i965/skl: Use 1 register for uniform pull constant payload</li>
</ul>
<p>Boyan Ding (1):</p>
<ul>
<li>egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visuals</li>
</ul>
<p>Chris Wilson (3):</p>
<ul>
<li>i965: Fix HW blitter pitch limits</li>
<li>i915: Blit RGBX&lt;-&gt;RGBA drawpixels</li>
<li>i965: Export format comparison for blitting between miptrees</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: Add sha256sums for the 10.5.8 release</li>
<li>configure: warn about shared_glapi &amp; xlib-glx only when both are set</li>
<li>configure: error out when building backend-less libEGL</li>
<li>configure: error out when building libEGL without shared-glapi</li>
<li>gbm: do not (over)link against libglapi.so</li>
<li>Update version to 10.5.9</li>
</ul>
<p>Frank Henigman (1):</p>
<ul>
<li>gbm: dlopen libglapi so gbm_create_device works</li>
</ul>
<p>Ilia Mirkin (8):</p>
<ul>
<li>glsl: add version checks to conditionals for builtin variable enablement</li>
<li>mesa: add GL_PROGRAM_PIPELINE support in KHR_debug calls</li>
<li>glsl: binding point is a texture unit, which is a combined space</li>
<li>nvc0: always put all tfb bufs into bufctx</li>
<li>nv50,nvc0: make sure to pushbuf_refn before putting bo into pushbuf_data</li>
<li>nv50/ir: propagate modifier to right arg when const-folding mad</li>
<li>nv50/ir: fix emission of address reg in 3rd source</li>
<li>nv50/ir: copy joinAt when splitting both before and after</li>
</ul>
<p>Mario Kleiner (2):</p>
<ul>
<li>nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.</li>
<li>winsys/radeon: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>winsys/radeon: Unmap GPU VM address range when destroying BO</li>
</ul>
<p>Tapani Pälli (6):</p>
<ul>
<li>glsl: Allow dynamic sampler array indexing with GLSL ES &lt; 3.00</li>
<li>mesa/glsl: new compiler option EmitNoIndirectSampler</li>
<li>i915: use EmitNoIndirectSampler</li>
<li>mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5</li>
<li>i965: use EmitNoIndirectSampler for gen &lt; 7</li>
<li>glsl: validate sampler array indexing for 'constant-index-expression'</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.0 Release Notes / June 14, 2015</h1>
<p>
Mesa 10.6.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 10.6.1.
</p>
<p>
Mesa 10.6.0 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
9bc659abdba26202509304f259723aaa4343dba6aac4bd87d5baea11d23c8c63 mesa-10.6.0.tar.gz
f37e2633978deed02ff0522abc36c709586e2b555fd439a82ab71dce2c866c76 mesa-10.6.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_AMD_pinned_memory on r600, radeonsi</li>
<li>GL_ARB_clip_control on i965</li>
<li>GL_ARB_depth_buffer_float on freedreno</li>
<li>GL_ARB_depth_clamp on freedreno</li>
<li>GL_ARB_direct_state_access on all drivers that support GL 2.0+</li>
<li>GL_ARB_draw_indirect, GL_ARB_multi_draw_indirect on r600</li>
<li>GL_ARB_draw_instanced on freedreno</li>
<li>GL_ARB_gpu_shader_fp64 on nvc0, softpipe</li>
<li>GL_ARB_gpu_shader5 on i965/gen8+</li>
<li>GL_ARB_instanced_arrays on freedreno</li>
<li>GL_ARB_pipeline_statistics_query on i965, nv50, nvc0, r600, radeonsi, softpipe</li>
<li>GL_ARB_program_interface_query (all drivers)</li>
<li>GL_ARB_texture_stencil8 on nv50, nvc0, r600, radeonsi, softpipe</li>
<li>GL_ARB_texture_view on llvmpipe, softpipe</li>
<li>GL_ARB_uniform_buffer_object on freedreno</li>
<li>GL_ARB_vertex_attrib_64bit on nvc0, softpipe</li>
<li>GL_ARB_viewport_array, GL_AMD_vertex_shader_viewport_index on i965/gen6</li>
<li>GL_EXT_draw_buffers2 on freedreno</li>
<li>GL_OES_EGL_sync on all drivers</li>
<li>EGL_KHR_fence_sync on i965, freedreno, nv50, nvc0, r600, radeonsi</li>
<li>EGL_KHR_wait_sync on i965, freedreno, nv50, nvc0, r600, radeonsi</li>
<li>EGL_KHR_cl_event2 on freedreno, nv50, nvc0, r600, radeonsi</li>
<li>GL_AMD_performance_monitor on nvc0</li>
</ul>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=15006">Bug 15006</a> - translate &amp; rotate the line cause Aliasing</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27007">Bug 27007</a> - Lines disappear with GL_LINE_SMOOTH</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28832">Bug 28832</a> - piglit/general/line-aa-width fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45348">Bug 45348</a> - [swrast] piglit fbo-drawbuffers-arbfp regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60797">Bug 60797</a> - 1px lines in octave plot aliased to 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67564">Bug 67564</a> - HiZ buffers are much larger than necessary</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69226">Bug 69226</a> - Cannot enable basic shaders with Second Life aborts attempt</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71591">Bug 71591</a> - Second Life shaders fail to compile (extension declared in middle of shader)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79202">Bug 79202</a> - valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81025">Bug 81025</a> - [IVB/BYT Bisected]Piglit spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82477">Bug 82477</a> - [softpipe] piglit fp-long-alu regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82668">Bug 82668</a> - Can't set int attributes to certain values on 32-bit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82831">Bug 82831</a> - i965: Support GL_ARB_blend_func_extended in SIMD16</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83962">Bug 83962</a> - [HSW/BYT]Piglit spec_ARB_gpu_shader5_arb_gpu_shader5-emitstreamvertex_nodraw fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84613">Bug 84613</a> - [G965, bisected] piglit regressions : glslparsertest.glsl2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86747">Bug 86747</a> - Noise in Football Manager 2014 textures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86792">Bug 86792</a> - [NVC0] Portal 2 Crashes in Wine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86811">Bug 86811</a> - [BDW/BSW Bisected]Piglit spec_arb_shading_language_packing_execution_built-in-functions_vs-unpackSnorm4x8 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86837">Bug 86837</a> - kodi segfault since auxiliary/vl: rework the build of the VL code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86944">Bug 86944</a> - glsl_parser_extras.cpp&quot;, line 1455: Error: Badly formed expression. (Oracle Studio)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86974">Bug 86974</a> - INTEL_DEBUG=shader_time always asserts in fs_generator::generate_code() when Mesa is built with --enable-debug (= with asserts)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86980">Bug 86980</a> - [swrast] piglit fp-rfl regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87258">Bug 87258</a> - [BDW/BSW Bisected]Piglit spec_ARB_shader_atomic_counters_array-indexing fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88246">Bug 88246</a> - Commit 2881b12 causes 43 DrawElements test regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88248">Bug 88248</a> - Calling glClear while there is an occlusion query in progress messes up the results</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88521">Bug 88521</a> - GLBenchmark 2.7 TRex renders with artifacts on Gen8 with !UXA</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88534">Bug 88534</a> - include/c11/threads_posix.h PTHREAD_MUTEX_RECURSIVE_NP not defined</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88561">Bug 88561</a> - [radeonsi][regression,bisected] Depth test/buffer issues in Portal</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88793">Bug 88793</a> - [BDW/BSW Bisected]Piglit/shaders_glsl-max-varyings fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88815">Bug 88815</a> - Incorrect handling of GLSL #line directive</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88883">Bug 88883</a> - ir-a2xx.c: variable changed in assert statement</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88885">Bug 88885</a> - Transform feedback uses incorrect interleaving if a previous draw did not write gl_Position</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88905">Bug 88905</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88999">Bug 88999</a> - [SKL] Compiz crashes after opening unity dash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89014">Bug 89014</a> - PIPE_QUERY_GPU_FINISHED is not acting as expected on SI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89026">Bug 89026</a> - Renderbuffer layered state used for framebuffer completeness test</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89032">Bug 89032</a> - [BDW/BSW/SKL Bisected]Piglit spec_OpenGL_1.1_infinite-spot-light fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89037">Bug 89037</a> - [SKL]Piglit spec_EXT_texture_array_copyteximage_1D_ARRAY_samples=2 sporadically causes GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89039">Bug 89039</a> - [SKL]etqw system hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89058">Bug 89058</a> - [SKL]Render error in some games (etqw-demo, nexuiz, portal)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89068">Bug 89068</a> - glTexImage2D regression by texstore_rgba switch to _mesa_format_convert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89069">Bug 89069</a> - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89094">Bug 89094</a> - [SNB/IVB/HSW/BYT Bisected]Ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89095">Bug 89095</a> - [SNB/IVB/BYT Bisected]Webglc conformance/glsl/functions/glsl-function-mix-float.html fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89112">Bug 89112</a> - u_atomic_test: u_atomic_test.c:124: test_atomic_8bits_bool: Assertion `r == 65 &amp;&amp; &quot;p_atomic_add&quot;' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89118">Bug 89118</a> - [SKL Bisected]many Ogles3conform cases core dumped</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89131">Bug 89131</a> - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89156">Bug 89156</a> - r300g: GL_COMPRESSED_RED_RGTC1 / ATI1N support broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89180">Bug 89180</a> - [IVB regression] Rendering issues in Mass Effect through VMware Workstation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89210">Bug 89210</a> - GS statistics fail on SNB</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89218">Bug 89218</a> - lower_instructions.cpp:648:48: error: invalid suffix 'd' on floating constant</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89224">Bug 89224</a> - Incorrect rendering of Unigine Valley running in VM on VMware Workstation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89260">Bug 89260</a> - macros.h:34:25: fatal error: util/u_math.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89292">Bug 89292</a> - [regression,bisected] incomplete screenshots in some cases</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89311">Bug 89311</a> - [regression, bisected] dEQP: Added entry points for glCompressedTextureSubImage*D.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89312">Bug 89312</a> - [regression, bisected] main: Added entry points for CopyTextureSubImage*D. (d6b7c40cecfe01)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89315">Bug 89315</a> - [HSW, regression, bisected] i965/fs: Emit MAD instructions when possible.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89317">Bug 89317</a> - [HSW, regression, bisected] i965: Add LINTERP/CINTERP to can_do_cmod() (d91390634)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89328">Bug 89328</a> - python required to build Mesa release tarballs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89342">Bug 89342</a> - main/light.c:159:62: error: 'M_PI' undeclared (first use in this function)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89343">Bug 89343</a> - compiler/tests/radeon_compiler_optimize_tests.c:43:3: error: implicit declaration of function fprintf [-Werror=implicit-function-declaration]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89345">Bug 89345</a> - imports.h:452:58: error: expected declaration specifiers or '...' before 'va_list'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89364">Bug 89364</a> - c99_alloca.h:40:22: fatal error: alloca.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89372">Bug 89372</a> - [softpipe] piglit glsl-1.50 generate-zero-primitives regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89387">Bug 89387</a> - Double delete in lp_bld_misc.cpp</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89416">Bug 89416</a> - UE4Editor crash after load project</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89430">Bug 89430</a> - [g965][bisected] arb_copy_image-targets gl_texture* tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89433">Bug 89433</a> - GCC 4.2 does not support -Wvla</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89455">Bug 89455</a> - [NVC0/Gallium] Unigine Heaven black and white boxes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89457">Bug 89457</a> - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89477">Bug 89477</a> - include/no_extern_c.h:47:1: error: template with C linkage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89508">Bug 89508</a> - Bad int(floatBitsToInt(vec4))</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89530">Bug 89530</a> - FTBFS in loader: missing fstat</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89569">Bug 89569</a> - Papo &amp; Yo crash on startup [HSW]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89590">Bug 89590</a> - Crash in glLinkProgram with shaders with multiple constant arrays</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89662">Bug 89662</a> - context.c:943: undefined reference to `_glapi_new_nop_table'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89670">Bug 89670</a> - cmod_propagation_test.andnz_one regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89679">Bug 89679</a> - [NV50] Portal/Half-Life 2 will not start (native Steam)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89689">Bug 89689</a> - [Regression] Weston on DRM backend won't start with new version of mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89722">Bug 89722</a> - [ILK Bisected]Ogles2conform/ES2-CTS.gtf.GL.equal.equal_vec2_frag fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89726">Bug 89726</a> - [Bisected] dEQP-GLES3: uniform linking logic in the presence of structs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89746">Bug 89746</a> - Mesa and LLVM 3.6+ break opengl for genymotion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89754">Bug 89754</a> - vertexAttrib fails WebGL Conformance test with mesa drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89758">Bug 89758</a> - pow WebGL Conformance test with mesa drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89759">Bug 89759</a> - WebGL OGL ES GLSL conformance test with mesa drivers fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89831">Bug 89831</a> - [r600] r600_asm.c:310:assign_alu_units: Assertion `0' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89899">Bug 89899</a> - nir/nir_lower_tex_projector.c:112: error: unknown field ssa specified in initializer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89957">Bug 89957</a> - vm protection faults in piglit lest: texsubimage cube_map_array pbo</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89960">Bug 89960</a> - [softpipe] piglit copy-pixels regreession</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89961">Bug 89961</a> - [BDW/BSW Bisected]Synmark2_v6 OglDrvRes/OglDrvShComp/OglDrvState/OglPSPom Image Validation fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89963">Bug 89963</a> - lp_bld_debug.cpp:100:31: error: no matching function for call to llvm::raw_ostream::raw_ostream()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90000">Bug 90000</a> - [i965 Bisected NIR] Piglit/gglean_fragprog1-z-write_test fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90109">Bug 90109</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.uniform_block.random.basic_arrays.3 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90114">Bug 90114</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.struct.uniform.sampler_array_fragment fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90130">Bug 90130</a> - gl_PrimitiveId seems to reset at 340</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90147">Bug 90147</a> - swrast: build error undeclared _SC_PHYS_PAGES on osx</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90149">Bug 90149</a> - [SNB+ Bisected]ES3-CTS.gtf.GL3Tests.uniform_buffer_object.uniform_buffer_object_getactiveuniformsiv_for_nonexistent_uniform_indices fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90153">Bug 90153</a> - [SKL Bisected]ES3-CTS.gtf.GL3Tests.uniform_buffer_object.uniform_buffer_object_all_valid_basic_types fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90167">Bug 90167</a> - [softpipe] piglit depthstencil-default_fb-drawpixels-32f_24_8_rev regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90207">Bug 90207</a> - [r600g, bisected] regression: NI/Turks crash on WebGL Water (most WebGL stuff)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90213">Bug 90213</a> - glDrawPixels with GL_COLOR_INDEX never returns.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90243">Bug 90243</a> - [bisected] regression: spec.!opengl 3_2.get-active-attrib-returns-all-inputs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90258">Bug 90258</a> - [IVB] spec.glsl-1_10.execution.fs-dfdy-accuracy fails intermittently</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90310">Bug 90310</a> - Fails to build gallium_dri.so at linking stage with clang because of multiple redefinitions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90350">Bug 90350</a> - [G96] Portal's portal are incorrectly rendered</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90363">Bug 90363</a> - [nv50] HW state is not reset correctly when using a new GL context</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90397">Bug 90397</a> - ARB_program_interface_query: glGetProgramResourceiv() returns wrong value for GL_REFERENCED_BY_*_SHADER prop for GL_UNIFORM for members of an interface block with an instance name</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90466">Bug 90466</a> - arm: linker error ndefined reference to `nir_metadata_preserve'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90520">Bug 90520</a> - Register spilling clobbers registers used elsewhere in the shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90547">Bug 90547</a> - [BDW/BSW/SKL Bisected]Piglit/glean&#64;vertprog1-rsq_test_2_(reciprocal_square_root_of_negative_value) fais</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90580">Bug 90580</a> - [HSW bisected] integer multiplication bug</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90629">Bug 90629</a> - [i965] SIMD16 dual_source_blend assertion `src[i].file != GRF || src[i].width == dst.width' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90749">Bug 90749</a> - [BDW Bisected]dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90830">Bug 90830</a> - [bsw bisected regression] GPU hang for spec.arb_gpu_shader5.execution.sampler_array_indexing.vs-nonzero-base</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90839">Bug 90839</a> - [10.5.5/10.6 regression, bisected] PBO glDrawPixels no longer using blit fastpath</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90905">Bug 90905</a> - mesa: Finish subdir-objects transition</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=9951">Bug 9951</a> - GL_LINE_SMOOTH and GL_POLYGON_SMOOTH with i965 driver</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Removed classic Windows software rasterizer.</li>
<li>Removed egl_gallium EGL driver.</li>
<li>Removed gbm_gallium GBM driver.</li>
<li>Removed OpenVG support.</li>
<li>Removed the galahad gallium driver.</li>
<li>Removed the identity gallium driver.</li>
<li>Removed the EGL loader from the Windows SCons build.</li>
<li>Removed the classic osmesa from the Windows SCons build.</li>
</ul>
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</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.1 Release Notes / June 29, 2015</h1>
<p>
Mesa 10.6.1 is a bug fix release which fixes bugs found since the 10.6.0 release.
</p>
<p>
Mesa 10.6.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
b4cccd4d0eabcc2bca00c3175d3ad88fdda57ffdb883a7998525b873a21fe607 mesa-10.6.1.tar.gz
6c80a2b647e57c85dc36e609d9aed17f878f0d8e0cf9ace86d14cf604101e1eb mesa-10.6.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90347">Bug 90347</a> - [NVE0+] Failure to insert texbar under some circumstances (causing bad colors in Terasology)</li>
</ul>
<h2>Changes</h2>
<p>Anuj Phogat (4):</p>
<ul>
<li>mesa: Handle integer formats in need_rgb_to_luminance_conversion()</li>
<li>mesa: Use helper function need_rgb_to_luminance_conversion()</li>
<li>mesa: Turn need_rgb_to_luminance_conversion() in to a global function</li>
<li>meta: Abort meta path if ReadPixels need rgb to luminance conversion</li>
</ul>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965/gen9: Implement Push Constant Buffer workaround</li>
</ul>
<p>Boyan Ding (2):</p>
<ul>
<li>egl/x11: Set version of swrastLoader to 2</li>
<li>egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visuals</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: Add sha256sums for the 10.6.0 release</li>
<li>configure: warn about shared_glapi &amp; xlib-glx only when both are set</li>
<li>configure: error out when building backend-less libEGL</li>
<li>configure: error out when building libEGL without shared-glapi</li>
<li>gbm: do not (over)link against libglapi.so</li>
<li>Update version to 10.6.1</li>
</ul>
<p>Frank Henigman (1):</p>
<ul>
<li>gbm: dlopen libglapi so gbm_create_device works</li>
</ul>
<p>Ilia Mirkin (9):</p>
<ul>
<li>nvc0/ir: fix collection of first uses for texture barrier insertion</li>
<li>nv50,nvc0: clamp uniform size to 64k</li>
<li>nvc0/ir: can't have a join on a load with an indirect source</li>
<li>glsl: handle conversions to double when comparing param matches</li>
<li>glsl: add version checks to conditionals for builtin variable enablement</li>
<li>mesa: add GL_PROGRAM_PIPELINE support in KHR_debug calls</li>
<li>glsl: binding point is a texture unit, which is a combined space</li>
<li>nvc0: always put all tfb bufs into bufctx</li>
<li>nv50,nvc0: make sure to pushbuf_refn before putting bo into pushbuf_data</li>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.2 Release Notes / July 11, 2015</h1>
<p>
Mesa 10.6.2 is a bug fix release which fixes bugs found since the 10.6.1 release.
</p>
<p>
Mesa 10.6.2 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
9c7ab9300dda6c912faaaff97995ec1820ba21d114d9cf555f145cbad90995f4 mesa-10.6.2.tar.gz
05753d3db4212900927b9894221a1669a10f56786e86a7e818b6e18a0817dca9 mesa-10.6.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73528">Bug 73528</a> - Deferred lighting in Second Life causes system hiccups and screen flickering</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80500">Bug 80500</a> - Flickering shadows in unreleased title trace</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82186">Bug 82186</a> - [r600g] BARTS GPU lockup with minecraft shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84225">Bug 84225</a> - Allow constant-index-expression sampler array indexing with GLSL-ES &lt; 300</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90537">Bug 90537</a> - radeonsi bo/va conflict on RADEON_GEM_VA (rscreen-&gt;ws-&gt;buffer_from_handle returns NULL)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90873">Bug 90873</a> - Kernel hang, TearFree On, Mate desktop environment</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91022">Bug 91022</a> - [g45 g965 bisected] assertions generated from textureGrad cube samplers fix</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91047">Bug 91047</a> - [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91056">Bug 91056</a> - The Bard's Tale (2005, native) has rendering issues</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91117">Bug 91117</a> - Nimbus (running in wine) has rendering issues, objects are semi-transparent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91124">Bug 91124</a> - Civilization V (in Wine) has rendering issues: text missing, menu bar corrupted</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91173">Bug 91173</a> - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91226">Bug 91226</a> - Crash in glLinkProgram (NEW)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91231">Bug 91231</a> - [NV92] Psychonauts (native) segfaults on start when DRI3 enabled</li>
</ul>
<h2>Changes</h2>
<p>Chris Wilson (1):</p>
<ul>
<li>loader: Look for any version of currently linked libudev.so</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 checksums for the 10.6.1 release</li>
<li>Update version to 10.6.2</li>
</ul>
<p>Ilia Mirkin (8):</p>
<ul>
<li>nv50/ir: propagate modifier to right arg when const-folding mad</li>
<li>nv50/ir: fix emission of address reg in 3rd source</li>
<li>nv50/ir: copy joinAt when splitting both before and after</li>
<li>mesa: reset the source packing when creating temp transfer image</li>
<li>nv50/ir: don't emit src2 in immediate form</li>
<li>mesa/prog: relative offsets into constbufs are not constant</li>
<li>nv50/ir: UCMP arguments are float, so make sure modifiers are applied</li>
<li>nvc0: turn sample counts off during blit</li>
</ul>
<p>Kenneth Graunke (5):</p>
<ul>
<li>i965/fs: Fix ir_txs in emit_texture_gen4_simd16().</li>
<li>i965: Reserve more batch space to accomodate Gen6 perfmonitors.</li>
<li>i965/vs: Fix matNxM vertex attributes where M != 4.</li>
<li>Revert "glsl: clone inputs and outputs during linking"</li>
<li>Revert "i965: Delete linked GLSL IR when using NIR."</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>r600g: disable single-sample fast color clear due to hangs</li>
<li>radeonsi: fix a hang with DrawTransformFeedback on 4 SE chips</li>
<li>st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces</li>
</ul>
<p>Mario Kleiner (2):</p>
<ul>
<li>nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.</li>
<li>winsys/radeon: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.</li>
</ul>
<p>Matt Turner (2):</p>
<ul>
<li>i965/fs: Don't mess up stride for uniform integer multiplication.</li>
<li>Revert SHA1 additions.</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>winsys/radeon: Unmap GPU VM address range when destroying BO</li>
</ul>
<p>Mike Stroyan (2):</p>
<ul>
<li>meta: Only change and restore viewport 0 in mesa meta mode</li>
<li>i965: allocate at least 1 BLEND_STATE element</li>
</ul>
<p>Neil Roberts (4):</p>
<ul>
<li>i965/skl: Set the pulls bary bit in 3DSTATE_PS_EXTRA</li>
<li>glsl: Add missing check for whether an expression is an add operation</li>
<li>glsl: Make sure not to dereference NULL</li>
<li>i965: Don't try to print the GLSL IR if it has been freed</li>
</ul>
<p>Tapani Pälli (8):</p>
<ul>
<li>glsl: clone inputs and outputs during linking</li>
<li>i965: Delete linked GLSL IR when using NIR.</li>
<li>glsl: Allow dynamic sampler array indexing with GLSL ES &lt; 3.00</li>
<li>mesa/glsl: new compiler option EmitNoIndirectSampler</li>
<li>i965: use EmitNoIndirectSampler for gen &lt; 7</li>
<li>i915: use EmitNoIndirectSampler</li>
<li>mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5</li>
<li>glsl: validate sampler array indexing for 'constant-index-expression'</li>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.3 Release Notes / July 26, 2015</h1>
<p>
Mesa 10.6.3 is a bug fix release which fixes bugs found since the 10.6.2 release.
</p>
<p>
Mesa 10.6.3 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c27e1e33798e69a6d2d2425aee8ac7b4c0b243066a65dd76cbb182ea31b1c7f2 mesa-10.6.3.tar.gz
58592e07c350cd2e8969b73fa83048c657a39fe2f13f3b88f5e5818fe2e4676d mesa-10.6.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90728">Bug 90728</a> - dvd playback with vlc and vdpau causes segmentation fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91337">Bug 91337</a> - OSMesaGetProcAdress(&quot;OSMesaPixelStore&quot;) returns nil</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>osmesa: fix OSMesaPixelsStore typo</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>mesa: Fix generation of git_sha1.h.tmp for gitlinks</li>
</ul>
<p>Christian König (2):</p>
<ul>
<li>vl: cleanup video buffer private when the decoder is destroyed</li>
<li>st/vdpau: fix mixer size checks</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add sha256 checksums for the 10.6.2 release</li>
<li>auxiliary/vl: use the correct screen index</li>
<li>Update version to 10.6.3</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>i965/gen9: Use custom MOCS entries set up by the kernel.</li>
</ul>
<p>Ilia Mirkin (5):</p>
<ul>
<li>nv50, nvc0: enable at least one color RT if alphatest is enabled</li>
<li>nvc0/ir: fix txq on indirect samplers</li>
<li>nvc0/ir: don't worry about sampler in txq handling</li>
<li>gm107/ir: fix indirect txq emission</li>
<li>nv50: fix max level clamping on G80</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>program: Allow redundant OPTION ARB_fog_* directives.</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>xa: don't leak fences</li>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.4 Release Notes / August 11, 2015</h1>
<p>
Mesa 10.6.4 is a bug fix release which fixes bugs found since the 10.6.3 release.
</p>
<p>
Mesa 10.6.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
4960bf17d8b5d6a6503c6954ec6cf480b5cd930797bac901c60bea192675f85e mesa-10.6.4.tar.gz
8f5ac103f0f503de2f7a985b0df349bd4ecdfe7f51c714be146fa5a9a3c07b77 mesa-10.6.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73512">Bug 73512</a> - [clover] mesa.icd. should contain full path</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91290">Bug 91290</a> - SIGSEGV glcpp/glcpp-parse.y:1077</li>
</ul>
<h2>Changes</h2>
<p>Anuj Phogat (6):</p>
<ul>
<li>mesa: Turn get_readpixels_transfer_ops() in to a global function</li>
<li>meta: Fix transfer operations check in meta pbo path for readpixels</li>
<li>meta: Abort meta pbo path if readpixels need signed-unsigned conversion</li>
<li>meta: Don't do fragment color clamping in _mesa_meta_pbo_GetTexSubImage</li>
<li>mesa: Add a helper function _mesa_need_luminance_to_rgb_conversion()</li>
<li>meta: Fix reading luminance texture as rgba in _mesa_meta_pbo_GetTexSubImage()</li>
</ul>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965/skl: Add production thread counts and URB size</li>
</ul>
<p>Eduardo Lima Mitev (3):</p>
<ul>
<li>mesa: Fix errors values returned by glShaderBinary()</li>
<li>mesa: Validate target before resolving tex obj in glTex(ture)SubImageXD</li>
<li>mesa: Fix error returned by glCopyTexImage2D() upon an invalid internal format</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: Add checksums for mesa 10.6.3 tarballs</li>
<li>configure.ac: do not set HAVE_DRI(23) when libdrm is missing</li>
<li>egl/wayland: libdrm is a hard requirement, treat it as such</li>
<li>winsys/radeon: don't leak the fd when it is 0</li>
<li>bugzilla_mesa.sh: sort the bugs list by number</li>
<li>Update version to 10.6.4</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>i965/fs: Fix fs_inst::regs_read() for sources in the ATTR file.</li>
</ul>
<p>Frank Binns (2):</p>
<ul>
<li>egl/dri: Add error info needed for EGL_EXT_image_dma_buf_import extension</li>
<li>egl: Add eglQuerySurface surface type check for EGL_LARGEST_PBUFFER attrib</li>
</ul>
<p>Igor Gnatenko (1):</p>
<ul>
<li>opencl: use versioned .so in mesa.icd</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nvc0: fix geometry program revalidation of clipping params</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>glsl: Fix a bug where LHS swizzles of swizzles were too small.</li>
</ul>
<p>Marek Olšák (6):</p>
<ul>
<li>st/mesa: don't call st_validate_state in BlitFramebuffer</li>
<li>radeonsi: upload shader rodata after updating scratch relocations</li>
<li>st/mesa: don't ignore texture buffer state changes</li>
<li>radeonsi: rework how shader pointers to descriptors are set</li>
<li>radeonsi: completely rework updating descriptors without CP DMA</li>
<li>r600g: fix the CB_SHADER_MASK setup</li>
</ul>
<p>Samuel Iglesias Gonsalvez (1):</p>
<ul>
<li>glsl/glcpp: fix SIGSEGV when checking error condition for macro redefinition</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>nv50: avoid segfault with enabled but unbound vertex attrib</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.5 Release Notes / August 22, 2015</h1>
<p>
Mesa 10.6.5 is a bug fix release which fixes bugs found since the 10.6.4 release.
</p>
<p>
Mesa 10.6.5 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
afe290fc7af75a25df5ee52396a9f09e5dba85fb3e159304bdda265b8564b0d4 mesa-10.6.5.tar.gz
fb6fac3c85bcfa9d06b8dd439169f23f0c0924a88e44362e738b99b1feff762f mesa-10.6.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85252">Bug 85252</a> - Segfault in compiler while processing ternary operator with void arguments</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91570">Bug 91570</a> - Upgrading mesa to 10.6 causes segfault in OpenGL applications with GeForce4 MX 440 / AGP 8X</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91610">Bug 91610</a> - [BSW] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor</li>
</ul>
<h2>Changes</h2>
<p>Adam Jackson (1):</p>
<ul>
<li>glx: Fix __glXWireToEvent for BufferSwapComplete</li>
</ul>
<p>Alex Deucher (2):</p>
<ul>
<li>radeonsi: add new OLAND pci id</li>
<li>radeonsi: properly set the raster_config for KV</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.4</li>
<li>vc4: add missing nir include, to fix the build</li>
<li>Revert "radeonsi: properly set the raster_config for KV"</li>
<li>Update version to 10.6.5</li>
</ul>
<p>Frank Binns (1):</p>
<ul>
<li>egl/x11: don't abort when creating a DRI2 drawable fails</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>nouveau: no need to do tnl wakeup, state updates are always hooked up</li>
<li>gm107/ir: indirect handle goes first on maxwell also</li>
<li>nv50,nvc0: take level into account when doing eng2d multi-layer blits</li>
</ul>
<p>Jason Ekstrand (4):</p>
<ul>
<li>meta/copy_image: Stash off the scissor</li>
<li>mesa/formats: Only do byteswapping for packed formats</li>
<li>mesa/formats: Fix swizzle flipping for big-endian targets</li>
<li>mesa/formats: Don't flip channels of null array formats</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>radeonsi: fix polygon offset scale</li>
<li>r600g: fix polygon offset scale</li>
<li>r600g: allow setting geometry shader sampler states</li>
</ul>
<p>Neil Roberts (1):</p>
<ul>
<li>i965/bdw: Fix setting the instancing state for the SGVS element</li>
</ul>
<p>Oded Gabbay (2):</p>
<ul>
<li>mesa: clear existing swizzle info before bitwise-OR</li>
<li>mesa/formats: don't byteswap when building array formats</li>
</ul>
<p>Renaud Gaubert (1):</p>
<ul>
<li>glsl: avoid compiler's segfault when processing operators with void arguments</li>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.6 Release Notes / September 04, 2015</h1>
<p>
Mesa 10.6.6 is a bug fix release which fixes bugs found since the 10.6.5 release.
</p>
<p>
Mesa 10.6.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
416517aa9df4791f97d34451a9e4da33c966afcd18c115c5769b92b15b018ef5 mesa-10.6.6.tar.gz
570f2154b7340ff5db61ff103bc6e85165b8958798b78a50fa2df488e98e5778 mesa-10.6.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84677">Bug 84677</a> - Triangle disappears with glPolygonMode GL_LINE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90734">Bug 90734</a> - glBufferSubData is corrupting data when buffer is &gt; 32k</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90748">Bug 90748</a> - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90902">Bug 90902</a> - [bsw][regression] dEQP: &quot;Found invalid pixel values&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90925">Bug 90925</a> - &quot;high fidelity&quot;: Segfault in _mesa_program_resource_find_name</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91254">Bug 91254</a> - (regresion) video using VA-API on Intel slow and freeze system with mesa 10.6 or 10.6.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91292">Bug 91292</a> - [BDW+] glVertexAttribDivisor not working in combination with glPolygonMode</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91673">Bug 91673</a> - Segfault when calling glTexSubImage2D on storage texture to bound FBO</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91726">Bug 91726</a> - R600 asserts in tgsi_cmp/make_src_for_op3</li>
</ul>
<h2>Changes</h2>
<p>Chris Wilson (2):</p>
<ul>
<li>i965: Prevent coordinate overflow in intel_emit_linear_blit</li>
<li>i965: Always re-emit the pipeline select during invariant state emission</li>
</ul>
<p>Daniel Scharrer (1):</p>
<ul>
<li>mesa: add missing queries for ARB_direct_state_access</li>
</ul>
<p>Dave Airlie (8):</p>
<ul>
<li>mesa/arb_gpu_shader_fp64: add support for glGetUniformdv</li>
<li>mesa/texgetimage: fix missing stencil check</li>
<li>st/readpixels: fix accel path for skipimages.</li>
<li>texcompress_s3tc/fxt1: fix stride checks (v1.1)</li>
<li>mesa/readpixels: check strides are equal before skipping conversion</li>
<li>mesa: enable texture stencil8 for multisample</li>
<li>r600/sb: update last_cf for finalize if.</li>
<li>r600g: fix calculation for gpr allocation</li>
</ul>
<p>David Heidelberg (1):</p>
<ul>
<li>st/nine: Require gcc &gt;= 4.6</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.5</li>
<li>get-pick-list.sh: Require explicit "10.6" for nominating stable patches</li>
</ul>
<p>Glenn Kennard (4):</p>
<ul>
<li>r600g: Fix assert in tgsi_cmp</li>
<li>r600g/sb: Handle undef in read port tracker</li>
<li>r600g/sb: Don't read junk after EOP</li>
<li>r600g/sb: Don't crash on empty if jump target</li>
</ul>
<p>Ilia Mirkin (5):</p>
<ul>
<li>st/mesa: fix assignments with 4-operand arguments (i.e. BFI)</li>
<li>st/mesa: pass through 4th opcode argument in bitmap/pixel visitors</li>
<li>nv50,nvc0: disable depth bounds test on blit</li>
<li>nv50: fix 2d engine blits for 64- and 128-bit formats</li>
<li>mesa: only copy the requested teximage faces</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965/fs: Split VGRFs after lowering pull constants</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>i965: Fix copy propagation type changes.</li>
<li>Revert "i965: Advertise a line width of 40.0 on Cherryview and Skylake."</li>
<li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packets</li>
<li>mesa: create multisample fallback textures like normal textures</li>
<li>radeonsi: fix a Unigine Heaven hang when drirc is missing</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>i965/fs: Handle MRF destinations in lower_integer_multiplication().</li>
</ul>
<p>Neil Roberts (2):</p>
<ul>
<li>i965: Swap the order of the vertex ID and edge flag attributes</li>
<li>i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used</li>
</ul>
<p>Tapani Pälli (5):</p>
<ul>
<li>mesa: update fbo state in glTexStorage</li>
<li>glsl: build stageref mask using IR, not symbol table</li>
<li>glsl: expose build_program_resource_list function</li>
<li>glsl: create program resource list after LinkShader</li>
<li>mesa: add GL_RED, GL_RG support for floating point textures</li>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.7 Release Notes / September 10, 2015</h1>
<p>
Mesa 10.6.7 is a bug fix release which fixes bugs found since the 10.6.6 release.
</p>
<p>
Mesa 10.6.7 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
4ba10c59abee30d72476543a57afd2f33803dabf4620dc333b335d47966ff842 mesa-10.6.7.tar.gz
feb1f640b915dada88a7c793dfaff0ae23580f8903f87a6b76469253de0d28d8 mesa-10.6.7.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90751">Bug 90751</a> - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.stencil_index8 fails</li>
</ul>
<h2>Changes</h2>
<p>Dave Airlie (1):</p>
<ul>
<li>mesa/teximage: use correct extension for accept stencil texture.</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.6</li>
<li>Revert "i965: Momentarily pretend to support ARB_texture_stencil8 for blits."</li>
<li>Update version to 10.6.7</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>glsl: Handle attribute aliasing in attribute storage limit check.</li>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.8 Release Notes / September 20, 2015</h1>
<p>
Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release.
</p>
<p>
Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250 mesa-10.6.8.tar.gz
e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd mesa-10.6.8.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
</ul>
<h2>Changes</h2>
<p>Alejandro Piñeiro (1):</p>
<ul>
<li>i965/vec4: fill src_reg type using the constructor type parameter</li>
</ul>
<p>Antia Puentes (1):</p>
<ul>
<li>i965/vec4: Fix saturation errors when coalescing registers</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.7</li>
<li>cherry-ignore: add commit non applicable for 10.6</li>
</ul>
<p>Hans de Goede (4):</p>
<ul>
<li>nv30: Fix creation of scanout buffers</li>
<li>nv30: Implement color resolve for msaa</li>
<li>nv30: Fix max width / height checks in nv30 sifm code</li>
<li>nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type</li>
<li>mesa: Don't allow wrong type setters for matrix uniforms</li>
</ul>
<p>Ilia Mirkin (5):</p>
<ul>
<li>st/mesa: don't fall back to 16F when 32F is requested</li>
<li>nvc0: always emit a full shader colormask</li>
<li>nvc0: remove BGRA4 format support</li>
<li>st/mesa: avoid integer overflows with buffers &gt;= 512MB</li>
<li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965/vec4: Don't reswizzle hardware registers</li>
</ul>
<p>Jose Fonseca (1):</p>
<ul>
<li>gallivm: Workaround LLVM PR23628.</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>llvmpipe: convert double to long long instead of unsigned long long</li>
</ul>
<p>Ray Strode (1):</p>
<ul>
<li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
</ul>
<p>Ulrich Weigand (1):</p>
<ul>
<li>mesa: Fix texture compression on big-endian systems</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>gallivm: Do not use NoFramePointerElim with LLVM 3.7.</li>
</ul>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.9 Release Notes / Octover 03, 2015</h1>
<p>
Mesa 10.6.9 is a bug fix release which fixes bugs found since the 10.6.8 release.
</p>
<p>
Mesa 10.6.9 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
3406876aac67546d0c3e2cb97da330b62644c313e7992b95618662e13c54296a mesa-10.6.9.tar.gz
b04c4de6280b863babc2929573da17218d92e9e4ba6272d548d135415723e8c3 mesa-10.6.9.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw&#64;entry=0x7fffd4097a08, fb=fb&#64;entry=0x7fffd40fa900, buffers=buffers&#64;entry=2, partial_clear=partial_clear&#64;entry=false)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91970">Bug 91970</a> - [BSW regression] dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats</li>
</ul>
<p>Chris Wilson (1):</p>
<ul>
<li>i965: Remove early release of DRI2 miptree</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.8</li>
<li>cherry-ignore: add commit non applicable for 10.6</li>
<li>cherry-ignore: add commit non applicable for 10.6</li>
<li>Update version to 10.6.9</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.</li>
</ul>
<p>Ian Romanick (5):</p>
<ul>
<li>t_dd_dmatmp: Make "count" actually be the count</li>
<li>t_dd_dmatmp: Clean up improper code formatting from previous patch</li>
<li>t_dd_dmatmp: Use '&amp; 3' instead of '% 4' everywhere</li>
<li>t_dd_dmatmp: Pull out common 'count -= count &amp; 3' code</li>
<li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds</li>
</ul>
<p>Jeremy Huddleston (1):</p>
<ul>
<li>configure.ac: Add support to enable read-only text segment on x86.</li>
</ul>
<p>Kristian Høgsberg Kristensen (1):</p>
<ul>
<li>i965: Respect stride and subreg_offset for ATTR registers</li>
</ul>
<p>Kyle Brenneman (3):</p>
<ul>
<li>glx: Fix build errors with --enable-mangling (v2)</li>
<li>mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.</li>
<li>glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/vce: fix vui time_scale zero error</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>st/mesa: fix front buffer regression after dropping st_validate_state in Blit</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>mesa: fix mipmap generation for immutable, compressed textures</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.0 Release Notes / September 12, 2015</h1>
<p>
Mesa 11.0.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 11.0.1.
</p>
<p>
Mesa 11.0.0 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
7d7e4ddffa3b162506efa01e2cc41e329caa4995336b92e5cc21f2e1fb36c1b3 mesa-11.0.0.tar.gz
e095a3eb2eca9dfde7efca8946527c8ae20a0cc938a8c78debc7f158ad44af32 mesa-11.0.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>New hardware support for AMD GCN 1.2 GPUs: Tonga, Iceland, Carrizo, Fiji</li>
<li>OpenGL 4.1 on radeonsi, nvc0</li>
<li>OpenGL ES 3.0 on freedreno (a3xx, a4xx)
<li>GL_AMD_vertex_shader_viewport_index on radeonsi</li>
<li>GL_ARB_conditional_render_inverted on r600, radeonsi</li>
<li>GL_ARB_depth_buffer_float on a4xx</li>
<li>GL_ARB_derivative_control on radeonsi</li>
<li>GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend on a4xx</li>
<li>GL_ARB_fragment_layer_viewport on radeonsi</li>
<li>GL_ARB_framebuffer_no_attachments on i965</li>
<li>GL_ARB_get_texture_sub_image for all drivers</li>
<li>GL_ARB_gpu_shader5 on radeonsi</li>
<li>GL_ARB_gpu_shader_fp64 on llvmpipe, radeonsi</li>
<li>GL_ARB_shader_image_load_store on i965</li>
<li>GL_ARB_shader_precision on radeonsi, nvc0</li>
<li>GL_ARB_shader_image_size on i965</li>
<li>GL_ARB_shader_stencil_export on llvmpipe</li>
<li>GL_ARB_shader_subroutine on core profile all drivers</li>
<li>GL_ARB_tessellation_shader on nvc0, radeonsi</li>
<li>GL_ARB_transform_feedback2, GL_ARB_transform_feedback_instanced, GL_EXT_transform_feedback on a3xx, a4xx</li>
<li>GL_ARB_vertex_attrib_64bit on llvmpipe, radeonsi</li>
<li>GL_ARB_viewport_array on radeonsi</li>
<li>GL_EXT_depth_bounds_test on radeonsi, nv30, nv50, nvc0</li>
<li>GL_EXT_texture_compression_s3tc on freedreno (a3xx)</li>
<li>GL_NV_read_depth (GLES) on all drivers</li>
<li>GL_NV_read_depth_stencil (GLES) on all drivers</li>
<li>GL_NV_read_stencil (GLES) on all drivers</li>
<li>GL_OES_texture_float on all r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li>
<li>GL_OES_texture_half_float on all r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li>
<li>GL_OES_texture_float_linear on all r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li>
<li>GL_OES_texture_half_float_linear on all r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li>
<li>GL_EXT_draw_buffers2 on a4xx</li>
<li>GLX_ARB_create_context_robustness on r600, radeonsi</li>
<li>EGL_EXT_create_context_robustness on r600, radeonsi</li>
<li>EGL_KHR_gl_colorspace on r600, radeonsi, nv50, nvc0</li>
<li>EGL_KHR_gl_texture_3D_image on r600, radeonsi, nv50, nvc0</li>
<li>EGL 1.5 on r600, radeonsi, nv50, nvc0</li>
</ul>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=51658">Bug 51658</a> - r200 (&amp; possibly radeon) DRI fixes for gnome shell on Mesa 8.0.3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65525">Bug 65525</a> - [llvmpipe] lp_scene.h:210:lp_scene_alloc: Assertion `size &lt;= (64 * 1024)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66346">Bug 66346</a> - shader_query.cpp:49: error: invalid conversion from 'void*' to 'GLuint'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73512">Bug 73512</a> - [clover] mesa.icd. should contain full path</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73528">Bug 73528</a> - Deferred lighting in Second Life causes system hiccups and screen flickering</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74329">Bug 74329</a> - Please expose OES_texture_float and OES_texture_half_float on the ES3 context</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80500">Bug 80500</a> - Flickering shadows in unreleased title trace</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82186">Bug 82186</a> - [r600g] BARTS GPU lockup with minecraft shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84225">Bug 84225</a> - Allow constant-index-expression sampler array indexing with GLSL-ES &lt; 300</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84677">Bug 84677</a> - Triangle disappears with glPolygonMode GL_LINE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85252">Bug 85252</a> - Segfault in compiler while processing ternary operator with void arguments</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89131">Bug 89131</a> - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90000">Bug 90000</a> - [i965 Bisected NIR] Piglit/gglean_fragprog1-z-write_test fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90073">Bug 90073</a> - Leaks in xcb_dri3_open_reply_fds() and get_render_node_from_id_path_tag</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90249">Bug 90249</a> - Fails to build egl_dri2 on osx</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90310">Bug 90310</a> - Fails to build gallium_dri.so at linking stage with clang because of multiple redefinitions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90347">Bug 90347</a> - [NVE0+] Failure to insert texbar under some circumstances (causing bad colors in Terasology)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90466">Bug 90466</a> - arm: linker error ndefined reference to `nir_metadata_preserve'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90520">Bug 90520</a> - Register spilling clobbers registers used elsewhere in the shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90537">Bug 90537</a> - radeonsi bo/va conflict on RADEON_GEM_VA (rscreen-&gt;ws-&gt;buffer_from_handle returns NULL)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90547">Bug 90547</a> - [BDW/BSW/SKL Bisected]Piglit/glean&#64;vertprog1-rsq_test_2_(reciprocal_square_root_of_negative_value) fais</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90580">Bug 90580</a> - [HSW bisected] integer multiplication bug</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90600">Bug 90600</a> - IOError: [Errno 2] No such file or directory: 'gl_API.xml'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90629">Bug 90629</a> - [i965] SIMD16 dual_source_blend assertion `src[i].file != GRF || src[i].width == dst.width' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90691">Bug 90691</a> - [BSW]Piglit/spec/nv_conditional_render/dlist fails intermittently</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90728">Bug 90728</a> - dvd playback with vlc and vdpau causes segmentation fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90734">Bug 90734</a> - glBufferSubData is corrupting data when buffer is &gt; 32k</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90748">Bug 90748</a> - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90749">Bug 90749</a> - [BDW Bisected]dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90751">Bug 90751</a> - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.stencil_index8 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90797">Bug 90797</a> - [ALL bisected] Mesa change cause performance case manhattan fail.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90817">Bug 90817</a> - swrast fails to load with certain remote X servers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90830">Bug 90830</a> - [bsw bisected regression] GPU hang for spec.arb_gpu_shader5.execution.sampler_array_indexing.vs-nonzero-base</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90839">Bug 90839</a> - [10.5.5/10.6 regression, bisected] PBO glDrawPixels no longer using blit fastpath</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90873">Bug 90873</a> - Kernel hang, TearFree On, Mate desktop environment</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90887">Bug 90887</a> - PhiMovesPass in register allocator broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90895">Bug 90895</a> - [IVB/HSW/BDW/BSW Bisected] GLB2.7 Egypt, GfxBench3.0 T-Rex &amp; ALU and many SynMark cases performance reduced by 10-23%</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90902">Bug 90902</a> - [bsw][regression] dEQP: &quot;Found invalid pixel values&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90903">Bug 90903</a> - egl_dri2.c:dri2_load fails to load libglapi on osx</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90904">Bug 90904</a> - OSX: EXC_BAD_ACCESS when using translate_sse + gallium + softpipe/llvmpipe</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90905">Bug 90905</a> - mesa: Finish subdir-objects transition</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90925">Bug 90925</a> - &quot;high fidelity&quot;: Segfault in _mesa_program_resource_find_name</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91022">Bug 91022</a> - [g45 g965 bisected] assertions generated from textureGrad cube samplers fix</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91047">Bug 91047</a> - [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91056">Bug 91056</a> - The Bard's Tale (2005, native) has rendering issues</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91077">Bug 91077</a> - dri2_glx.c:1186: undefined reference to `loader_open_device'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91099">Bug 91099</a> - [llvmpipe] piglit glsl-max-varyings &gt;max_varying_components regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91101">Bug 91101</a> - [softpipe] piglit glsl-1.50&#64;execution&#64;geometry&#64;max-input-components regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91117">Bug 91117</a> - Nimbus (running in wine) has rendering issues, objects are semi-transparent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91124">Bug 91124</a> - Civilization V (in Wine) has rendering issues: text missing, menu bar corrupted</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91173">Bug 91173</a> - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91193">Bug 91193</a> - [290x] Dota2 reborn ingame rendering breaks with git-af4b9c7</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91222">Bug 91222</a> - lp_test_format regression on CentOS 7</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91226">Bug 91226</a> - Crash in glLinkProgram (NEW)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91231">Bug 91231</a> - [NV92] Psychonauts (native) segfaults on start when DRI3 enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91254">Bug 91254</a> - (regresion) video using VA-API on Intel slow and freeze system with mesa 10.6 or 10.6.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91290">Bug 91290</a> - SIGSEGV glcpp/glcpp-parse.y:1077</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91292">Bug 91292</a> - [BDW+] glVertexAttribDivisor not working in combination with glPolygonMode</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91337">Bug 91337</a> - OSMesaGetProcAdress(&quot;OSMesaPixelStore&quot;) returns nil</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91418">Bug 91418</a> - Visual Studio 2015 vsnprintf build error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91425">Bug 91425</a> - [regression, bisected] Piglit spec/ext_packed_float/ getteximage-invalid-format-for-packed-type fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91441">Bug 91441</a> - make check DispatchSanity_test.GL30 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91444">Bug 91444</a> - regression bisected radeonsi: don't change pipe_resource in resource_copy_region</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91461">Bug 91461</a> - gl_TessLevel* writes have no effect for all but the last TCS invocation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91513">Bug 91513</a> - [IVB/HSW/BDW/SKL Bisected] Lightsmark performance reduced by 7%-10%</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91544">Bug 91544</a> - [i965, regression, bisected] regression of several tests in 93977d3a151675946c03e</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91551">Bug 91551</a> - DXTn compressed normal maps produce severe artifacts on all NV5x and NVDx chipsets</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91570">Bug 91570</a> - Upgrading mesa to 10.6 causes segfault in OpenGL applications with GeForce4 MX 440 / AGP 8X</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91591">Bug 91591</a> - rounding.h:102:2: error: #error &quot;Unsupported or undefined LONG_BIT&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91610">Bug 91610</a> - [BSW] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91673">Bug 91673</a> - Segfault when calling glTexSubImage2D on storage texture to bound FBO</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91726">Bug 91726</a> - R600 asserts in tgsi_cmp/make_src_for_op3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91847">Bug 91847</a> - glGenerateTextureMipmap not working (no errors) unless glActiveTexture(GL_TEXTURE1) is called before</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91857">Bug 91857</a> - Mesa 10.6.3 linker is slow</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91881">Bug 91881</a> - regression: GPU lockups since mesa-11.0.0_rc1 on RV620 (r600) driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91890">Bug 91890</a> - [nve7] witcher2: blurry image &amp; DATA_ERRORs (class 0xa097 mthd 0x2380/0x238c)</li>
</ul>
<h2>Changes</h2>
<li>Removed the EGL loader from the Linux SCons build.</li>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.1 Release Notes / September 26, 2015</h1>
<p>
Mesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0 release.
</p>
<p>
Mesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
6dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867 mesa-11.0.1.tar.gz
43d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6 mesa-11.0.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">Bug 91114</a> - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92009">Bug 92009</a> - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li>
</ul>
<h2>Changes</h2>
<p>Antia Puentes (2):</p>
<ul>
<li>i965/vec4: Fix saturation errors when coalescing registers</li>
<li>i965/vec4_nir: Load constants as integers</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>meta: Abort meta pbo path if TexSubImage need signed unsigned conversion</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.0</li>
<li>Update version to 11.0.1</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.</li>
</ul>
<p>Ian Romanick (5):</p>
<ul>
<li>t_dd_dmatmp: Make "count" actually be the count</li>
<li>t_dd_dmatmp: Clean up improper code formatting from previous patch</li>
<li>t_dd_dmatmp: Use '&amp; 3' instead of '% 4' everywhere</li>
<li>t_dd_dmatmp: Pull out common 'count -= count &amp; 3' code</li>
<li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds</li>
</ul>
<p>Ilia Mirkin (6):</p>
<ul>
<li>st/mesa: avoid integer overflows with buffers &gt;= 512MB</li>
<li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
<li>freedreno/a3xx: fix blending of L8 format</li>
<li>nv50,nvc0: detect underlying resource changes and update tic</li>
<li>nv50,nvc0: flush texture cache in presence of coherent bufs</li>
<li>radeonsi: load fmask ptr relative to the resources array</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>nir: Fix a bunch of ralloc parenting errors</li>
<li>i965/vec4: Don't reswizzle hardware registers</li>
</ul>
<p>Jeremy Huddleston (1):</p>
<ul>
<li>configure.ac: Add support to enable read-only text segment on x86.</li>
</ul>
<p>Ray Strode (1):</p>
<ul>
<li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
</ul>
<p>Tapani Pälli (2):</p>
<ul>
<li>mesa: fix errors when reading depth with glReadPixels</li>
<li>i965: fix textureGrad for cubemaps</li>
</ul>
<p>Ulrich Weigand (1):</p>
<ul>
<li>mesa: Fix texture compression on big-endian systems</li>
</ul>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.2 Release Notes / September 28, 2015</h1>
<p>
Mesa 11.0.2 is a bug fix release which fixes bugs found since the 11.0.1 release.
</p>
<p>
Mesa 11.0.2 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
45170773500d6ae2f9eb93fc85efee69f7c97084411ada4eddf92f78bca56d20 mesa-11.0.2.tar.gz
fce11fb27eb87adf1e620a76455d635c6136dfa49ae58c53b34ef8d0c7b7eae4 mesa-11.0.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91582">Bug 91582</a> - [bisected] Regression in DEQP gles2.functional.negative_api.texture.texsubimage2d_neg_offset</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91970">Bug 91970</a> - [BSW regression] dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92095">Bug 92095</a> - [Regression, bisected] arb_shader_atomic_counters.compiler.builtins.frag</li>
</ul>
<h2>Changes</h2>
<p>Eduardo Lima Mitev (3):</p>
<ul>
<li>mesa: Fix order of format+type and internal format checks for glTexImageXD ops</li>
<li>mesa: Move _mesa_base_tex_format() from teximage to glformats files</li>
<li>mesa: Use the effective internal format instead for validation</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.1</li>
<li>Update version to 11.0.2</li>
</ul>
<p>Kristian Høgsberg Kristensen (1):</p>
<ul>
<li>i965: Respect stride and subreg_offset for ATTR registers</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>glsl: Expose gl_MaxTess{Control,Evaluation}AtomicCounters.</li>
</ul>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.3 Release Notes / October 10, 2015</h1>
<p>
Mesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2 release.
</p>
<p>
Mesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c2210e3daecc10ed9fdcea500327652ed6effc2f47c4b9cee63fb08f560d7117 mesa-11.0.3.tar.gz
ab2992eece21adc23c398720ef8c6933cb69ea42e1b2611dc09d031e17e033d6 mesa-11.0.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71789">Bug 71789</a> - [r300g] Visuals not found in (default) depth = 24</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91044">Bug 91044</a> - piglit spec/egl_khr_create_context/valid debug flag gles* fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91718">Bug 91718</a> - piglit.spec.arb_shader_image_load_store.invalid causes intermittent GPU HANG</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92265">Bug 92265</a> - Black windows in weston after update mesa to 11.0.2-1</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats</li>
</ul>
<p>Daniel Scharrer (1):</p>
<ul>
<li>mesa: Add abs input modifier to base for POW in ffvertex_prog</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.2</li>
<li>Revert "nouveau: make sure there's always room to emit a fence"</li>
<li>Update version to 11.0.3</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>i965/fs: Fix hang on IVB and VLV with image format mismatch.</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>meta: Handle array textures in scaled MSAA blits</li>
</ul>
<p>Ilia Mirkin (6):</p>
<ul>
<li>nouveau: be more careful about freeing temporary transfer buffers</li>
<li>nouveau: delay deleting buffer with unflushed fence</li>
<li>nouveau: wait to unref the transfer's bo until it's no longer used</li>
<li>nv30: pretend to have packed texture/surface formats</li>
<li>nv30: always go through translate module on big-endian</li>
<li>nouveau: make sure there's always room to emit a fence</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks</li>
</ul>
<p>Kyle Brenneman (3):</p>
<ul>
<li>glx: Fix build errors with --enable-mangling (v2)</li>
<li>mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.</li>
<li>glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/vce: fix vui time_scale zero error</li>
</ul>
<p>Marek Olšák (21):</p>
<ul>
<li>st/mesa: fix front buffer regression after dropping st_validate_state in Blit</li>
<li>radeonsi: handle index buffer alloc failures</li>
<li>radeonsi: handle constant buffer alloc failures</li>
<li>gallium/radeon: handle buffer_map staging buffer failures better</li>
<li>gallium/radeon: handle buffer alloc failures in r600_draw_rectangle</li>
<li>gallium/radeon: add a fail path for depth MSAA texture readback</li>
<li>radeonsi: report alloc failure from si_shader_binary_read</li>
<li>radeonsi: add malloc fail paths to si_create_shader_state</li>
<li>radeonsi: skip drawing if the tess factor ring allocation fails</li>
<li>radeonsi: skip drawing if GS ring allocations fail</li>
<li>radeonsi: handle shader precompile failures</li>
<li>radeonsi: handle fixed-func TCS shader create failure</li>
<li>radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload</li>
<li>radeonsi: skip drawing if PS fails to compile or upload</li>
<li>radeonsi: skip drawing if updating the scratch buffer fails</li>
<li>radeonsi: don't forget to update scratch relocations for LS, HS, ES shaders</li>
<li>radeonsi: handle dummy constant buffer allocation failure</li>
<li>gallium/u_blitter: handle allocation failures</li>
<li>radeonsi: add scratch buffer to the buffer list when it's re-allocated</li>
<li>st/dri: don't use _ctx in client_wait_sync</li>
<li>egl/dri2: don't require a context for ClientWaitSync (v2)</li>
</ul>
<p>Matthew Waters (1):</p>
<ul>
<li>egl: rework handling EGL_CONTEXT_FLAGS</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>st/dri: Use packed RGB formats</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>mesa: fix mipmap generation for immutable, compressed textures</li>
</ul>
<p>Tom Stellard (3):</p>
<ul>
<li>gallium/radeon: Use call_once() when initailizing LLVM targets</li>
<li>gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2</li>
<li>radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2</li>
</ul>
<p>Varad Gautam (1):</p>
<ul>
<li>egl: restore surface type before linking config to its display</li>
</ul>
<p>Ville Syrjälä (3):</p>
<ul>
<li>i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)</li>
<li>i915: Fix texcoord vs. varying collision in fragment programs</li>
<li>i915: Remember to call intel_prepare_render() before blitting</li>
</ul>
</div>
</body>
</html>

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@@ -1,168 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.4 Release Notes / October 24, 2015</h1>
<p>
Mesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3 release.
</p>
<p>
Mesa 11.0.4 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
ed412ca6a46d1bd055120e5c12806c15419ae8c4dd6d3f6ea20a83091d5c78bf mesa-11.0.4.tar.gz
40201bf7fc6fa12a6d9edfe870b41eb4dd6669154e3c42c48a96f70805f5483d mesa-11.0.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw&#64;entry=0x7fffd4097a08, fb=fb&#64;entry=0x7fffd40fa900, buffers=buffers&#64;entry=2, partial_clear=partial_clear&#64;entry=false)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86720">Bug 86720</a> - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91788">Bug 91788</a> - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by 36%</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92304">Bug 92304</a> - [cts] cts.shaders.negative conformance tests fail</li>
</ul>
<h2>Changes</h2>
<p>Alejandro Piñeiro (2):</p>
<ul>
<li>i965/vec4: check writemask when bailing out at register coalesce</li>
<li>i965/vec4: fill src_reg type using the constructor type parameter</li>
</ul>
<p>Brian Paul (2):</p>
<ul>
<li>vbo: fix incorrect switch statement in init_mat_currval()</li>
<li>mesa: fix incorrect opcode in save_BlendFunci()</li>
</ul>
<p>Chih-Wei Huang (3):</p>
<ul>
<li>mesa: android: Fix the incorrect path of sse_minmax.c</li>
<li>nv50/ir: use C++11 standard std::unordered_map if possible</li>
<li>nv30: include the header of ffs prototype</li>
</ul>
<p>Chris Wilson (1):</p>
<ul>
<li>i965: Remove early release of DRI2 miptree</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>mesa/uniforms: fix get_uniform for doubles (v2)</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.3</li>
</ul>
<p>Francisco Jerez (5):</p>
<ul>
<li>i965: Don't tell the hardware about our UAV access.</li>
<li>mesa: Expose function to calculate whether a shader image unit is valid.</li>
<li>mesa: Skip redundant texture completeness checking during image validation.</li>
<li>i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.</li>
<li>mesa: Get rid of texture-dependent image unit derived state.</li>
</ul>
<p>Ian Romanick (8):</p>
<ul>
<li>glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00</li>
<li>ff_fragment_shader: Use binding to set the sampler unit</li>
<li>glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms</li>
<li>glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform</li>
<li>glsl: Only set ir_variable::constant_value for const-decorated variables</li>
<li>glsl: Restrict initializers for global variables to constant expression in ES</li>
<li>glsl: Add method to determine whether an expression contains the sequence operator</li>
<li>glsl: In later GLSL versions, sequence operator is cannot be a constant expression</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nouveau: make sure there's always room to emit a fence</li>
</ul>
<p>Indrajit Das (1):</p>
<ul>
<li>st/va: Used correct parameter to derive the value of the "h" variable in vlVaCreateImage</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>configure.ac: ensure RM is set</li>
</ul>
<p>Krzysztof Sobiecki (1):</p>
<ul>
<li>st/fbo: use pipe_surface_release instead of pipe_surface_reference</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>st/omx/dec/h264: fix field picture type 0 poc disorder</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>st/mesa: fix clip state dependencies</li>
<li>radeonsi: fix a GS copy shader leak</li>
<li>gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>u_vbuf: fix vb slot assignment for translated buffers</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno/a3xx: cache-flush is needed after MEM_WRITE</li>
</ul>
<p>Tapani Pälli (3):</p>
<ul>
<li>mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span</li>
<li>mesa: Set api prefix to version string when overriding version</li>
<li>mesa: fix ARRAY_SIZE query for GetProgramResourceiv</li>
</ul>
</div>
</body>
</html>

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@@ -1,172 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.5 Release Notes / November 11, 2015</h1>
<p>
Mesa 11.0.5 is a bug fix release which fixes bugs found since the 11.0.4 release.
</p>
<p>
Mesa 11.0.5 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
8495ef5c06f7f726452462b7d408a5b40048373ff908f2283a3b4d1f49b45ee6 mesa-11.0.5.tar.gz
9c255a2a6695fcc6ef4a279e1df0aeaf417dc142f39ee59dfb533d80494bb67a mesa-11.0.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91993">Bug 91993</a> - Graphical glitch in Astromenace (open-source game).</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92214">Bug 92214</a> - Flightgear crashes during splashboot with R600 driver, LLVM 3.7.0 and mesa 11.0.2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92437">Bug 92437</a> - osmesa: Expose GL entry points for Windows build, via .def file</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92476">Bug 92476</a> - [cts] ES2-CTS.gtf.GL2ExtensionTests.egl_image.egl_image fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92623">Bug 92623</a> - Differences in prog_data ignored when caching fragment programs (causes hangs)</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeon/uvd: don't expose HEVC on old UVD hw (v3)</li>
</ul>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965/skl: Add GT4 PCI IDs</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.4</li>
<li>cherry-ignore: ignore a possible wrong nomination</li>
<li>Revert "mesa/glformats: Undo code changes from _mesa_base_tex_format() move"</li>
<li>Update version to 11.0.5</li>
</ul>
<p>Emmanuel Gil Peyrot (1):</p>
<ul>
<li>gbm.h: Add a missing stddef.h include for size_t.</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>vc4: When the create ioctl fails, free our cache and try again.</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>i965: Fix is-renderable check in intel_image_target_renderbuffer_storage</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>nvc0: respect edgeflag attribute width</li>
<li>nouveau: set MaxDrawBuffers to the same value as MaxColorAttachments</li>
<li>nouveau: relax fence emit space assert</li>
</ul>
<p>Ivan Kalvachev (1):</p>
<ul>
<li>r600g: Fix special negative immediate constants when using ABS modifier.</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>nir/lower_vec_to_movs: Pass the shader around directly</li>
<li>nir: Report progress from lower_vec_to_movs().</li>
</ul>
<p>Jose Fonseca (2):</p>
<ul>
<li>gallivm: Translate all util_cpu_caps bits to LLVM attributes.</li>
<li>gallivm: Explicitly disable unsupported CPU features.</li>
</ul>
<p>Julien Isorce (4):</p>
<ul>
<li>st/va: pass picture desc to begin and decode</li>
<li>nvc0: fix crash when nv50_miptree_from_handle fails</li>
<li>st/va: do not destroy old buffer when new one failed</li>
<li>st/va: add more errors checks in vlVaBufferSetNumElements and vlVaMapBuffer</li>
</ul>
<p>Kenneth Graunke (6):</p>
<ul>
<li>i965: Fix missing BRW_NEW_*_PROG_DATA flagging caused by cache reuse.</li>
<li>nir: Report progress from nir_split_var_copies().</li>
<li>nir: Properly invalidate metadata in nir_split_var_copies().</li>
<li>nir: Properly invalidate metadata in nir_opt_copy_prop().</li>
<li>nir: Properly invalidate metadata in nir_lower_vec_to_movs().</li>
<li>nir: Properly invalidate metadata in nir_opt_remove_phis().</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: add register definitions for Stoney</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>mesa/glformats: Undo code changes from _mesa_base_tex_format() move</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>st/mesa: fix mipmap generation for immutable textures with incomplete pyramids</li>
</ul>
<p>Nigel Stewart (1):</p>
<ul>
<li>osmesa: Expose GL entry points for Windows build via DEF file.</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>gallivm: disable f16c when not using AVX</li>
</ul>
<p>Samuel Li (2):</p>
<ul>
<li>radeonsi: add support for Stoney asics (v3)</li>
<li>radeonsi: add Stoney pci ids</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,145 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.6 Release Notes / November 21, 2015</h1>
<p>
Mesa 11.0.6 is a bug fix release which fixes bugs found since the 11.0.5 release.
</p>
<p>
Mesa 11.0.6 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
4bdf054af66ebabf3eca0616f9f5e44c2f234695661b570261c391bc2f4f7482 mesa-11.0.6.tar.gz
8340e64cdc91999840404c211496f3de38e7b4cb38db34e2f72f1642c5134760 mesa-11.0.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91780">Bug 91780</a> - Rendering issues with geometry shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92588">Bug 92588</a> - [HSW,BDW,BSW,SKL-Y][GLES 3.1 CTS] ES31-CTS.arrays_of_arrays.InteractionFunctionCalls2 - assert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92738">Bug 92738</a> - Randon R7 240 doesn't work on 16KiB page size platform</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92860">Bug 92860</a> - [radeonsi][bisected] st/mesa: implement ARB_copy_image - Corruption in ARK Survival Evolved</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92900">Bug 92900</a> - [regression bisected] About 700 piglit regressions is what could go wrong</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeonsi: enable optimal raster config setting for fiji (v2)</li>
</ul>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965/skl/gt4: Fix URB programming restriction.</li>
</ul>
<p>Boyuan Zhang (2):</p>
<ul>
<li>st/vaapi: fix vaapi VC-1 simple/main corruption v2</li>
<li>radeon/uvd: fix VC-1 simple/main profile decode v2</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>r600: initialised PGM_RESOURCES_2 for ES/GS</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.5</li>
<li>cherry-ignore: add the swrast front buffer support</li>
<li>automake: use static llvm for make distcheck</li>
<li>Update version to 11.0.6</li>
</ul>
<p>Eric Anholt (3):</p>
<ul>
<li>vc4: Return GL_OUT_OF_MEMORY when buffer allocation fails.</li>
<li>vc4: Return NULL when we can't make our shadow for a sampler view.</li>
<li>vc4: Add support for nir_op_uge, using the carry bit on QPU_A_SUB.</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>meta/generate_mipmap: Don't leak the sampler object</li>
<li>meta/generate_mipmap: Only modify the draw framebuffer binding in fallback_required</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>mesa/copyimage: allow width/height to not be multiples of block</li>
<li>nouveau: don't expose HEVC decoding support</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>nir/vars_to_ssa: Rework copy set handling in lower_copies_to_load_store</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>glsl: Allow implicit int -&gt; uint conversions for the % operator.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: initialize SX_PS_DOWNCONVERT to 0 on Stoney</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>winsys/radeon: Use CPU page size instead of hardcoding 4096 bytes v3</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>llvmpipe: use simple coeffs calc for 128bit vectors</li>
</ul>
<p>Roland Scheidegger (2):</p>
<ul>
<li>radeon: fix bgrx8/xrgb8 blits</li>
<li>r200: fix bgrx8/xrgb8 blits</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.7 Release Notes / December 9, 2015</h1>
<p>
Mesa 11.0.7 is a bug fix release which fixes bugs found since the 11.0.6 release.
</p>
<p>
Mesa 11.0.7 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
07c27004ff68b288097d17b2faa7bdf15ec73c96b7e6c9835266e544adf0a62f mesa-11.0.7.tar.gz
e7e90a332ede6c8fd08eff90786a3fd1605a4e62ebf3a9b514047838194538cb mesa-11.0.7.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug 90348</a> - Spilling failure of b96 merged value</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug 92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93110">Bug 93110</a> - [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug 93126</a> - wrongly claim supporting GL_EXT_texture_rg</li>
</ul>
<h2>Changes</h2>
<p>Chris Wilson (1):</p>
<ul>
<li>meta: Compute correct buffer size with SkipRows/SkipPixels</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>egl/wayland: Ignore rects from SwapBuffersWithDamage</li>
</ul>
<p>Dave Airlie (4):</p>
<ul>
<li>texgetimage: consolidate 1D array handling code.</li>
<li>r600: geometry shader gsvs itemsize workaround</li>
<li>r600: rv670 use at least 16es/gs threads</li>
<li>r600: workaround empty geom shader.</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.6</li>
<li>get-pick-list.sh: Require explicit "11.0" for nominating stable patches</li>
<li>mesa; add get-extra-pick-list.sh script into bin/</li>
<li>Update version to 11.0.7</li>
</ul>
<p>François Tigeot (1):</p>
<ul>
<li>xmlconfig: Add support for DragonFly</li>
</ul>
<p>Ian Romanick (22):</p>
<ul>
<li>mesa: Make bind_vertex_buffer avilable outside varray.c</li>
<li>mesa: Refactor update_array_format to make _mesa_update_array_format_public</li>
<li>mesa: Refactor enable_vertex_array_attrib to make _mesa_enable_vertex_array_attrib</li>
<li>i965: Pass brw_context instead of gl_context to brw_draw_rectlist</li>
<li>i965: Use DSA functions for VBOs in brw_meta_fast_clear</li>
<li>i965: Use internal functions for buffer object access</li>
<li>i965: Don't pollute the buffer object namespace in brw_meta_fast_clear</li>
<li>meta: Use DSA functions for PBO in create_texture_for_pbo</li>
<li>meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects</li>
<li>i965: Use _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects</li>
<li>meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objects</li>
<li>meta: Track VBO using gl_buffer_object instead of GL API object handle</li>
<li>meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objects</li>
<li>meta: Use internal functions for buffer object and VAO access</li>
<li>meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_objects</li>
<li>meta: Partially convert _mesa_meta_DrawTex to DSA</li>
<li>meta: Track VBO using gl_buffer_object instead of GL API object handle in _mesa_meta_DrawTex</li>
<li>meta: Use internal functions for buffer object and VAO access in _mesa_meta_DrawTex</li>
<li>meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex</li>
<li>meta/TexSubImage: Don't pollute the buffer object namespace</li>
<li>meta/generate_mipmap: Don't leak the framebuffer object</li>
<li>glsl: Fix off-by-one error in array size check assertion</li>
</ul>
<p>Ilia Mirkin (7):</p>
<ul>
<li>nvc0/ir: actually emit AFETCH on kepler</li>
<li>nir: fix typo in idiv lowering, causing large-udiv-udiv failures</li>
<li>nouveau: use the buffer usage to determine placement when no binding</li>
<li>nv50,nvc0: properly handle buffer storage invalidation on dsa buffer</li>
<li>nv50/ir: fix (un)spilling of 3-wide results</li>
<li>mesa: support GL_RED/GL_RG in ES2 contexts when driver support exists</li>
<li>nvc0/ir: start offset at texBindBase for txq, like regular texturing</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>automake: fix some occurrences of hardcoded -ldl and -lpthread</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/vce: disable Stoney VCE for 11.0</li>
</ul>
<p>Marta Lofstedt (1):</p>
<ul>
<li>gles2: Update gl2ext.h to revision: 32120</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>llvmpipe: disable VSX in ppc due to LLVM PPC bug</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.8 Release Notes / December 9, 2015</h1>
<p>
Mesa 11.0.8 is a bug fix release which fixes bugs found since the 11.0.7 release.
</p>
<p>
Mesa 11.0.8 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
ab9db87b54d7525e4b611b82577ea9a9eae55927558df57b190059d5ecd9406f mesa-11.0.8.tar.gz
5696e4730518b6805d2ed5def393c4293f425a2c2c01bd5ed4bdd7ad62f7ad75 mesa-11.0.8.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li>
</ul>
<h2>Changes</h2>
<p>Boyuan Zhang (1):</p>
<ul>
<li>radeon/uvd: uv pitch separation for stoney</li>
</ul>
<p>Dave Airlie (9):</p>
<ul>
<li>r600: do SQ flush ES ring rolling workaround</li>
<li>r600: SMX returns CONTEXT_DONE early workaround</li>
<li>r600/shader: split address get out to a function.</li>
<li>r600/shader: add utility functions to do single slot arithmatic</li>
<li>r600g: fix geom shader input indirect indexing.</li>
<li>r600: handle geometry dynamic input array index</li>
<li>radeonsi: handle doubles in lds load path.</li>
<li>mesa/varray: set double arrays to non-normalised.</li>
<li>mesa/shader: return correct attribute location for double matrix arrays</li>
</ul>
<p>Emil Velikov (8):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.7</li>
<li>cherry-ignore: don't pick a specific i965 formats patch</li>
<li>Revert "i965/nir: Remove unused indirect handling"</li>
<li>Revert "i965/state: Get rid of dword_pitch arguments to buffer functions"</li>
<li>Revert "i965/vec4: Use a stride of 1 and byte offsets for UBOs"</li>
<li>Revert "i965/fs: Use a stride of 1 and byte offsets for UBOs"</li>
<li>Revert "i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge"</li>
<li>Update version to 11.0.8</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>i965: Resolve color and flush for all active shader images in intel_update_state().</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER</li>
</ul>
<p>Ilia Mirkin (17):</p>
<ul>
<li>freedreno/a4xx: support lod_bias</li>
<li>freedreno/a4xx: fix 5_5_5_1 texture sampler format</li>
<li>freedreno/a4xx: point regid to "red" even for alpha-only rb formats</li>
<li>nvc0/ir: fold postfactor into immediate</li>
<li>nv50/ir: deal with loops with no breaks</li>
<li>nv50/ir: the mad source might not have a defining instruction</li>
<li>nv50/ir: fix instruction permutation logic</li>
<li>nv50/ir: don't forget to mark flagsDef on cvt in txb lowering</li>
<li>nv50/ir: fix DCE to not generate 96-bit loads</li>
<li>nv50/ir: avoid looking at uninitialized srcMods entries</li>
<li>gk110/ir: fix imul hi emission with limm arg</li>
<li>gk104/ir: sampler doesn't matter for txf</li>
<li>gk110/ir: fix imad sat/hi flag emission for immediate args</li>
<li>nv50/ir: fix cutoff for using r63 vs r127 when replacing zero</li>
<li>nv50/ir: can't have predication and immediates</li>
<li>glsl: assign varying locations to tess shaders when doing SSO</li>
<li>ttn: add TEX2 support</li>
</ul>
<p>Jason Ekstrand (5):</p>
<ul>
<li>i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge</li>
<li>i965/fs: Use a stride of 1 and byte offsets for UBOs</li>
<li>i965/vec4: Use a stride of 1 and byte offsets for UBOs</li>
<li>i965/state: Get rid of dword_pitch arguments to buffer functions</li>
<li>i965/nir: Remove unused indirect handling</li>
</ul>
<p>Jonathan Gray (2):</p>
<ul>
<li>configure.ac: use pkg-config for libelf</li>
<li>configure: check for python2.7 for PYTHON2</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Fix fragment shader struct inputs.</li>
<li>i965: Fix scalar vertex shader struct outputs.</li>
</ul>
<p>Marek Olšák (8):</p>
<ul>
<li>radeonsi: fix occlusion queries on Fiji</li>
<li>radeonsi: fix a hang due to uninitialized border color registers</li>
<li>radeonsi: fix Fiji for LLVM &lt;= 3.7</li>
<li>radeonsi: don't call of u_prims_for_vertices for patches and rectangles</li>
<li>radeonsi: apply the streamout workaround to Fiji as well</li>
<li>gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly</li>
<li>tgsi/scan: add flag colors_written</li>
<li>r600g: write all MRTs only if there is exactly one output (fixes a hang)</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>glsl: Allow binding of image variables with 420pack.</li>
</ul>
<p>Neil Roberts (2):</p>
<ul>
<li>i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format</li>
<li>i965: Add B8G8R8X8_SRGB to the alpha format override</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>configura.ac: fix test for SSE4.1 assembler support</li>
</ul>
<p>Patrick Rudolph (2):</p>
<ul>
<li>nv50,nvc0: fix use-after-free when vertex buffers are unbound</li>
<li>gallium/util: return correct number of bound vertex buffers</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>nvc0: free memory allocated by the prog which reads MP perf counters</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>i965: use _Shader to get fragment program when updating surface state</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}</li>
<li>radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC* register values</li>
</ul>
</div>
</body>
</html>

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@@ -1,127 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.9 Release Notes / January 22, 2016</h1>
<p>
Mesa 11.0.9 is a bug fix release which fixes bugs found since the 11.0.8 release.
</p>
<p>
Mesa 11.0.9 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
1597c2e983f476f98efdd6cd58b5298896d18479ff542bdeff28b98b129ede05 mesa-11.0.9.tar.gz
a1262ff1c66a16ccf341186cf0e57b306b8589eb2cc5ce92ffb6788ab01d2b01 mesa-11.0.9.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92229">Bug 92229</a> - [APITRACE] SOMA have serious graphical errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93257">Bug 93257</a> - [SKL, bisected] ASTC dEQP tests segfault</li>
</ul>
<h2>Changes</h2>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.8</li>
<li>cherry-ignore: add patch already in branch</li>
<li>cherry-ignore: add the dri3 glx null check patch</li>
<li>i915: correctly parse/set the context flags</li>
<li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li>
<li>Update version to 11.0.9</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>r600: fix constant buffer size programming</li>
</ul>
<p>Ilia Mirkin (5):</p>
<ul>
<li>nvc0: don't forget to reset VTX_TMP bufctx slot after blit completion</li>
<li>nv50/ir: float(s32 &amp; 0xff) = float(u8), not s8</li>
<li>nv50,nvc0: make sure there's pushbuf space and that we ref the bo early</li>
<li>nv50,nvc0: fix crash when increasing bsp bo size for h264</li>
<li>nvc0: scale up inter_bo size so that it's 16M for a 4K video</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>ralloc: Fix ralloc_adopt() to the old context's last child's parent.</li>
<li>nvc0: Set winding order regardless of domain.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li>
</ul>
<p>Miklós Máté (1):</p>
<ul>
<li>mesa: Don't leak ATIfs instructions in DeleteFragmentShader</li>
</ul>
<p>Neil Roberts (1):</p>
<ul>
<li>i965: Fix crash when calling glViewport with no surface bound</li>
</ul>
<p>Nicolai Hähnle (6):</p>
<ul>
<li>gallium/radeon: only dispose locally created target machine in radeon_llvm_compile</li>
<li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li>
<li>st/mesa: use _mesa_delete_buffer_object</li>
<li>radeon: use _mesa_delete_buffer_object</li>
<li>i915: use _mesa_delete_buffer_object</li>
<li>i965: use _mesa_delete_buffer_object</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>llvmpipe: use vpkswss when dst is signed</li>
</ul>
<p>Rob Herring (1):</p>
<ul>
<li>freedreno/ir3: fix 32-bit builds with pointer-to-int-cast error enabled</li>
</ul>
</div>
</body>
</html>

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@@ -1,281 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.0 Release Notes / 15 December 2015</h1>
<p>
Mesa 11.1.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 11.1.1.
</p>
<p>
Mesa 11.1.0 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e3bc44be4df5e4dc728dfda7b55b1aaeadfce36eca6a367b76cc07598070cb2d mesa-11.1.0.tar.gz
9befe03b04223eb1ede177fa8cac001e2850292c8c12a3ec9929106afad9cf1f mesa-11.1.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>OpenGL 3.1 support on freedreno (a3xx, a4xx)</li>
<li>OpenGL 3.3 support for VMware guest VM driver (supported by Workstation 12
and Fusion 8).
<li>GL_AMD_performance_monitor on nv50</li>
<li>GL_ARB_arrays_of_arrays on i965</li>
<li>GL_ARB_blend_func_extended on freedreno (a3xx)</li>
<li>GL_ARB_clear_texture on nv50, nvc0</li>
<li>GL_ARB_clip_control on freedreno/a4xx</li>
<li>GL_ARB_copy_image on nv50, nvc0, radeonsi</li>
<li>GL_ARB_depth_clamp on freedreno/a4xx</li>
<li>GL_ARB_fragment_layer_viewport on i965 (gen6+)</li>
<li>GL_ARB_gpu_shader_fp64 on r600 for Cypress/Cayman/Aruba chips</li>
<li>GL_ARB_gpu_shader5 on r600 for Evergreen and later chips</li>
<li>GL_ARB_seamless_cubemap_per_texture on freedreno/a4xx</li>
<li>GL_ARB_shader_clock on i965 (gen7+)</li>
<li>GL_ARB_shader_stencil_export on i965 (gen9+)</li>
<li>GL_ARB_shader_storage_buffer_object on i965</li>
<li>GL_ARB_shader_texture_image_samples on i965, nv50, nvc0, r600, radeonsi</li>
<li>GL_ARB_texture_barrier / GL_NV_texture_barrier on i965</li>
<li>GL_ARB_texture_buffer_range on freedreno/a3xx</li>
<li>GL_ARB_texture_compression_bptc on freedreno/a4xx</li>
<li>GL_ARB_texture_query_lod on softpipe</li>
<li>GL_ARB_texture_view on radeonsi and r600 (for evergeen and newer)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev on freedreno (a3xx, a4xx)</li>
<li>GL_EXT_blend_func_extended on all drivers that support the ARB version</li>
<li>GL_EXT_buffer_storage implemented for when ES 3.1 support is gained</li>
<li>GL_EXT_draw_elements_base_vertex on all drivers</li>
<li>GL_EXT_texture_compression_rgtc / latc on freedreno (a3xx & a4xx)</li>
<li>GL_KHR_debug (GLES)</li>
<li>GL_NV_conditional_render on freedreno</li>
<li>GL_OES_draw_elements_base_vertex on all drivers</li>
<li>EGL_KHR_create_context on softpipe, llvmpipe</li>
<li>EGL_KHR_gl_colorspace on softpipe, llvmpipe</li>
<li>new virgl gallium driver for qemu virtio-gpu</li>
<li>16x multisampling on i965 (gen9+)</li>
<li>GL_EXT_shader_samples_identical on i965.</li>
</ul>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28130">Bug 28130</a> - vbo: premature flushing breaks GL_LINE_LOOP</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=49779">Bug 49779</a> - Extra line segments in GL_LINE_LOOP</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71789">Bug 71789</a> - [r300g] Visuals not found in (default) depth = 24</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79783">Bug 79783</a> - Distorted output in obs-studio where other vendors &quot;work&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80821">Bug 80821</a> - When LIBGL_ALWAYS_SOFTWARE is set, KHR_create_context is not supported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81174">Bug 81174</a> - Gallium: GL_LINE_LOOP broken with more than 512 points</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83508">Bug 83508</a> - [UBO] Assertion for array of blocks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84677">Bug 84677</a> - Triangle disappears with glPolygonMode GL_LINE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw&#64;entry=0x7fffd4097a08, fb=fb&#64;entry=0x7fffd40fa900, buffers=buffers&#64;entry=2, partial_clear=partial_clear&#64;entry=false)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86469">Bug 86469</a> - Unreal Engine demo doesn't run</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86720">Bug 86720</a> - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89014">Bug 89014</a> - PIPE_QUERY_GPU_FINISHED is not acting as expected on SI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90175">Bug 90175</a> - [hsw bisected][PATCH] atomic counters doesn't work for a binding point different to zero</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug 90348</a> - Spilling failure of b96 merged value</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90631">Bug 90631</a> - Compilation failure for fragment shader with many branches on Sandy Bridge</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90734">Bug 90734</a> - glBufferSubData is corrupting data when buffer is &gt; 32k</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90887">Bug 90887</a> - PhiMovesPass in register allocator broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91044">Bug 91044</a> - piglit spec/egl_khr_create_context/valid debug flag gles* fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">Bug 91114</a> - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91254">Bug 91254</a> - (regresion) video using VA-API on Intel slow and freeze system with mesa 10.6 or 10.6.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91292">Bug 91292</a> - [BDW+] glVertexAttribDivisor not working in combination with glPolygonMode</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91551">Bug 91551</a> - DXTn compressed normal maps produce severe artifacts on all NV5x and NVDx chipsets</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91718">Bug 91718</a> - piglit.spec.arb_shader_image_load_store.invalid causes intermittent GPU HANG</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91726">Bug 91726</a> - R600 asserts in tgsi_cmp/make_src_for_op3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91780">Bug 91780</a> - Rendering issues with geometry shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91785">Bug 91785</a> - make check DispatchSanity_test.GLES31 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91788">Bug 91788</a> - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by 36%</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91847">Bug 91847</a> - glGenerateTextureMipmap not working (no errors) unless glActiveTexture(GL_TEXTURE1) is called before</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91857">Bug 91857</a> - Mesa 10.6.3 linker is slow</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91881">Bug 91881</a> - regression: GPU lockups since mesa-11.0.0_rc1 on RV620 (r600) driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91890">Bug 91890</a> - [nve7] witcher2: blurry image &amp; DATA_ERRORs (class 0xa097 mthd 0x2380/0x238c)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91898">Bug 91898</a> - src/util/mesa-sha1.c:250:25: fatal error: openssl/sha.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91927">Bug 91927</a> - [SKL] [regression] piglit compressed textures tests fail with kernel upgrade</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91930">Bug 91930</a> - Program with GtkGLArea widget does not redraw</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91970">Bug 91970</a> - [BSW regression] dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91985">Bug 91985</a> - [regression, bisected] FTBFS with commit f9caabe8f1: R600_UCP_CONST_BUFFER is undefined</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91993">Bug 91993</a> - Graphical glitch in Astromenace (open-source game).</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92009">Bug 92009</a> - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92033">Bug 92033</a> - [SNB,regression,dEQP,bisected] functional.shaders.random tests regressed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92052">Bug 92052</a> - nir/nir_builder.h:79: error: expected primary-expression before . token</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92054">Bug 92054</a> - make check gbm-symbols-check regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92066">Bug 92066</a> - [ILK,G45,regression] New assertion on BRW_MAX_MRF breaks ilk and g45</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92095">Bug 92095</a> - [Regression, bisected] arb_shader_atomic_counters.compiler.builtins.frag</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92122">Bug 92122</a> - [bisected, cts] Regression with Assault Android Cactus</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92124">Bug 92124</a> - shader_query.cpp:841:34: error: strndup was not declared in this scope</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92183">Bug 92183</a> - linker.cpp:3187:46: error: strtok_r was not declared in this scope</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92193">Bug 92193</a> - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92214">Bug 92214</a> - Flightgear crashes during splashboot with R600 driver, LLVM 3.7.0 and mesa 11.0.2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92221">Bug 92221</a> - Unintended code changes in _mesa_base_tex_format commit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92265">Bug 92265</a> - Black windows in weston after update mesa to 11.0.2-1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92304">Bug 92304</a> - [cts] cts.shaders.negative conformance tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92437">Bug 92437</a> - osmesa: Expose GL entry points for Windows build, via .def file</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug 92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92476">Bug 92476</a> - [cts] ES2-CTS.gtf.GL2ExtensionTests.egl_image.egl_image fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92588">Bug 92588</a> - [HSW,BDW,BSW,SKL-Y][GLES 3.1 CTS] ES31-CTS.arrays_of_arrays.InteractionFunctionCalls2 - assert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92621">Bug 92621</a> - [G965 ILK G45] Regression: 24 piglit regressions in glsl-1.10</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92623">Bug 92623</a> - Differences in prog_data ignored when caching fragment programs (causes hangs)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92634">Bug 92634</a> - gallium's vl_mpeg12_decoder does not work with st/va</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92639">Bug 92639</a> - [Regression bisected] Ogles1conform mustpass.c fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92641">Bug 92641</a> - [SKL BSW] [Regression] Ogles1conform userclip.c fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92645">Bug 92645</a> - kodi vdpau interop fails since mesa,meta: move gl_texture_object::TargetIndex initializations</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92705">Bug 92705</a> - [clover] fail to build with llvm-svn/clang-svn 3.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92709">Bug 92709</a> - &quot;LLVM triggered Diagnostic Handler: unsupported call to function ldexpf in main&quot; when starting race in stuntrally</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92738">Bug 92738</a> - Randon R7 240 doesn't work on 16KiB page size platform</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92744">Bug 92744</a> - [g965 Regression bisected] Performance regression and piglit assertions due to liveness analysis</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92770">Bug 92770</a> - [SNB, regression, dEQP] deqp-gles3.functional.shaders.discard.dynamic_loop_texture</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92824">Bug 92824</a> - [regression, bisected] `make check` dispatch-sanity broken by GL_EXT_buffer_storage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92859">Bug 92859</a> - [regression, bisected] validate_intrinsic_instr: Assertion triggered</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92860">Bug 92860</a> - [radeonsi][bisected] st/mesa: implement ARB_copy_image - Corruption in ARK Survival Evolved</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92900">Bug 92900</a> - [regression bisected] About 700 piglit regressions is what could go wrong</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92985">Bug 92985</a> - Mac OS X build error &quot;ar: no archive members specified&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93015">Bug 93015</a> - Tonga Elemental segfault + VM faults since radeon: implement r600_query_hw_get_result via function pointers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93048">Bug 93048</a> - [CTS regression] mesa af2723 breaks GL Conformance for debug extension</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93063">Bug 93063</a> - drm_helper.h:227:1: error: static declaration of pipe_virgl_create_screen follows non-static declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93091">Bug 93091</a> - [opencl] segfault when running any opencl programs (like clinfo)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug 93126</a> - wrongly claim supporting GL_EXT_texture_rg</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93180">Bug 93180</a> - [regression] arb_separate_shader_objects.active sampler conflict fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93235">Bug 93235</a> - [regression] dispatch sanity broken by GetPointerv</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li>
</ul>
<h2>Changes</h2>
<li>MPEG4 decoding has been disabled by default in the VAAPI driver</li>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.1 Release Notes / January 13, 2016</h1>
<p>
Mesa 11.1.1 is a bug fix release which fixes bugs found since the 11.1.0 release.
</p>
<p>
Mesa 11.1.1 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
b15089817540ba0bffd0aad323ecf3a8ff6779568451827c7274890b4a269d58 mesa-11.1.1.tar.gz
64db074fc514136b5fb3890111f0d50604db52f0b1e94ba3fcb0fe8668a7fd20 mesa-11.1.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92229">Bug 92229</a> - [APITRACE] SOMA have serious graphical errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92233">Bug 92233</a> - Unigine Heaven 4.0 silhuette run</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93257">Bug 93257</a> - [SKL, bisected] ASTC dEQP tests segfault</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: check state-&gt;mesa in early return check in st_validate_state()</li>
</ul>
<p>Dave Airlie (6):</p>
<ul>
<li>mesa/varray: set double arrays to non-normalised.</li>
<li>mesa/shader: return correct attribute location for double matrix arrays</li>
<li>glsl: pass stage into mark function</li>
<li>glsl/fp64: add helper for dual slot double detection.</li>
<li>glsl: fix count_attribute_slots to allow for different 64-bit handling</li>
<li>glsl: only update doubles inputs for vertex inputs.</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.1</li>
<li>cherry-ignore: drop the "re-enable" DCC on Stoney</li>
<li>cherry-ignore: don't pick a specific i965 formats patch</li>
<li>Update version to 11.1.1</li>
</ul>
<p>Eric Anholt (2):</p>
<ul>
<li>vc4: Warn instead of abort()ing on exec ioctl failures.</li>
<li>vc4: Keep sample mask writes from being reordered after TLB writes</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>r600: fix constant buffer size programming</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER</li>
</ul>
<p>Ilia Mirkin (9):</p>
<ul>
<li>nv50/ir: can't have predication and immediates</li>
<li>gk104/ir: simplify and fool-proof texbar algorithm</li>
<li>glsl: assign varying locations to tess shaders when doing SSO</li>
<li>glx/dri3: a drawable might not be bound at wait time</li>
<li>nvc0: don't forget to reset VTX_TMP bufctx slot after blit completion</li>
<li>nv50/ir: float(s32 &amp; 0xff) = float(u8), not s8</li>
<li>nv50,nvc0: make sure there's pushbuf space and that we ref the bo early</li>
<li>nv50,nvc0: fix crash when increasing bsp bo size for h264</li>
<li>nvc0: scale up inter_bo size so that it's 16M for a 4K video</li>
</ul>
<p>Jonathan Gray (2):</p>
<ul>
<li>configure.ac: use pkg-config for libelf</li>
<li>configure: check for python2.7 for PYTHON2</li>
</ul>
<p>Kenneth Graunke (5):</p>
<ul>
<li>ralloc: Fix ralloc_adopt() to the old context's last child's parent.</li>
<li>drirc: Disable ARB_blend_func_extended for Heaven 4.0/Valley 1.0.</li>
<li>glsl: Fix varying struct locations when varying packing is disabled.</li>
<li>nvc0: Set winding order regardless of domain.</li>
<li>nir: Add a lower_fdiv option, turn fdiv into fmul/frcp.</li>
</ul>
<p>Marek Olšák (7):</p>
<ul>
<li>tgsi/scan: add flag colors_written</li>
<li>r600g: write all MRTs only if there is exactly one output (fixes a hang)</li>
<li>radeonsi: don't call of u_prims_for_vertices for patches and rectangles</li>
<li>radeonsi: apply the streamout workaround to Fiji as well</li>
<li>gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly</li>
<li>program: add _mesa_reserve_parameter_storage</li>
<li>st/mesa: fix GLSL uniform updates for glBitmap &amp; glDrawPixels (v2)</li>
</ul>
<p>Mark Janes (1):</p>
<ul>
<li>Add missing platform information for KBL</li>
</ul>
<p>Miklós Máté (1):</p>
<ul>
<li>mesa: Don't leak ATIfs instructions in DeleteFragmentShader</li>
</ul>
<p>Neil Roberts (3):</p>
<ul>
<li>i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format</li>
<li>i965: Add B8G8R8X8_SRGB to the alpha format override</li>
<li>i965: Fix crash when calling glViewport with no surface bound</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>gallium/radeon: only dispose locally created target machine in radeon_llvm_compile</li>
<li>gallium/radeon: fix regression in a number of driver queries</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>configura.ac: fix test for SSE4.1 assembler support</li>
</ul>
<p>Patrick Rudolph (2):</p>
<ul>
<li>nv50,nvc0: fix use-after-free when vertex buffers are unbound</li>
<li>gallium/util: return correct number of bound vertex buffers</li>
</ul>
<p>Rob Herring (1):</p>
<ul>
<li>freedreno/ir3: fix 32-bit builds with pointer-to-int-cast error enabled</li>
</ul>
<p>Samuel Pitoiset (3):</p>
<ul>
<li>nvc0: free memory allocated by the prog which reads MP perf counters</li>
<li>nv50,nvc0: free memory allocated by performance metrics</li>
<li>nv50: free memory allocated by the prog which reads MP perf counters</li>
</ul>
<p>Sarah Sharp (1):</p>
<ul>
<li>mesa: Add KBL PCI IDs and platform information.</li>
</ul>
</div>
</body>
</html>

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@@ -1,182 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.2 Release Notes / February 10, 2016</h1>
<p>
Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release.
</p>
<p>
Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz
8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93628">Bug 93628</a> - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li>
</ul>
<h2>Changes</h2>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965/bxt: Fix conservative wm thread counts.</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>glsl: fix subroutine lowering reusing actual parmaters</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: add sha256 checksums for 11.1.1</li>
<li>cherry-ignore: drop the i965/kbl .num_slices patch</li>
<li>i915: correctly parse/set the context flags</li>
<li>targets/dri: android: use WHOLE static libraries</li>
<li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li>
<li>Update version to 11.1.2</li>
</ul>
<p>Eric Anholt (2):</p>
<ul>
<li>vc4: Don't record the seqno of a failed job submit.</li>
<li>vc4: Throttle outstanding rendering after submission.</li>
</ul>
<p>François Tigeot (1):</p>
<ul>
<li>gallium: Add DragonFly support</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>r600g: don't leak driver const buffers</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE</li>
<li>meta: Use internal functions to set texture parameters</li>
</ul>
<p>Ilia Mirkin (6):</p>
<ul>
<li>st/mesa: use surface format to generate mipmaps when available</li>
<li>glsl: always compute proper varying type, irrespective of varying packing</li>
<li>nvc0: avoid crashing when there are holes in vertex array bindings</li>
<li>nv50,nvc0: fix buffer clearing to respect engine alignment requirements</li>
<li>nv50/ir: fix false global CSE on instructions with multiple defs</li>
<li>st/mesa: treat a write as a read for range purposes</li>
</ul>
<p>Jason Ekstrand (3):</p>
<ul>
<li>i965/vec4: Use UW type for multiply into accumulator on GEN8+</li>
<li>i965/fs/generator: Take an actual shader stage rather than a string</li>
<li>i965/fs: Always set channel 2 of texture headers in some stages</li>
</ul>
<p>Jose Fonseca (2):</p>
<ul>
<li>scons: Conditionally use DRM module on pipe-loader.</li>
<li>pipe-loader: Fix PATH_MAX define on MSVC.</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nv50/ir: fix memory corruption when spilling and redoing RA</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.</li>
<li>glsl: Allow implicit int -&gt; uint conversions for bitwise operators (&amp;, ^, |).</li>
</ul>
<p>Leo Liu (2):</p>
<ul>
<li>vl: add zig zag scan for list 4x4</li>
<li>st/omx/dec/h264: fix corruption when scaling matrix present flag set</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li>
</ul>
<p>Nicolai Hähnle (11):</p>
<ul>
<li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li>
<li>st/mesa: use _mesa_delete_buffer_object</li>
<li>radeon: use _mesa_delete_buffer_object</li>
<li>i915: use _mesa_delete_buffer_object</li>
<li>i965: use _mesa_delete_buffer_object</li>
<li>util/u_pstipple.c: copy immediates during transformation</li>
<li>radeonsi: extract the VGT_GS_MODE calculation into its own function</li>
<li>radeonsi: ensure that VGT_GS_MODE is sent when necessary</li>
<li>radeonsi: add DCC buffer for sampler views on new CS</li>
<li>st/mesa: use the correct address generation functions in st_TexSubImage blit</li>
<li>radeonsi: fix discard-only fragment shaders (11.1 version)</li>
</ul>
<p>Timothy Arceri (4):</p>
<ul>
<li>glsl: fix segfault linking subroutine uniform with explicit location</li>
<li>mesa: fix segfault in glUniformSubroutinesuiv()</li>
<li>glsl: fix interface block error message</li>
<li>glsl: create helper to remove outer vertex index array used by some stages</li>
</ul>
</div>
</body>
</html>

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@@ -1,319 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.3 Release Notes / April 17, 2016</h1>
<p>
Mesa 11.1.3 is a bug fix release which fixes bugs found since the 11.1.2 release.
</p>
<p>
Mesa 11.1.3 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
9e86c72b6b2e8adb53c1c4a0002ab267b45094d753eb9404b1db34f81ce94ccf mesa-11.1.3.tar.gz
51f6658a214d75e4d9f05207586d7ed56ebba75c6b10841176fb6675efa310ac mesa-11.1.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27512">Bug 27512</a> - Illegal instruction _mesa_x86_64_transform_points4_general</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92193">Bug 92193</a> - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93358">Bug 93358</a> - [HSW] Unreal Elemental demo - assertion error in copy_image_with_blitter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93418">Bug 93418</a> - Geometry Shaders output wrong vertices on Sandy Bridge</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93524">Bug 93524</a> - Clover doesn't build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93667">Bug 93667</a> - Crash in eglCreateImageKHR with huge texture size</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93813">Bug 93813</a> - Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94050">Bug 94050</a> - test_vec4_register_coalesce regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94073">Bug 94073</a> - Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94088">Bug 94088</a> - [llvmpipe] SIGFPE pthread_barrier_destroy.c:40</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94193">Bug 94193</a> - [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is enabled with pattern 0xffff</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94195">Bug 94195</a> - [llvmpipe] Does not build with LLVM 3.7.x on Windows</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94388">Bug 94388</a> - r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex-&gt;is_depth &amp;&amp; !tex-&gt;is_flushing_texture' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94412">Bug 94412</a> - Trine 3 misrender</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94481">Bug 94481</a> - softpipe - access violation in img_filter_2d_nearest</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94595">Bug 94595</a> - [Mesa AMD&amp;swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94954">Bug 94954</a> - test_vec4_copy_propagation fails in `make check`</li>
</ul>
<h2>Changes</h2>
<p>Anuj Phogat (1):</p>
<ul>
<li>i965: Fix assert conditions for src/dst x/y offsets</li>
</ul>
<p>Ben Widawsky (2):</p>
<ul>
<li>i965: Make sure we blit a full compressed block</li>
<li>i965/skl: Add two missing device IDs</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: fix incorrect viewport position when GL_CLIP_ORIGIN = GL_LOWER_LEFT</li>
</ul>
<p>Chris Forbes (1):</p>
<ul>
<li>i965/blorp: Fix hiz ops on MSAA surfaces</li>
</ul>
<p>Christian König (1):</p>
<ul>
<li>radeon/uvd: disable MPEG1</li>
</ul>
<p>Christian Schmidbauer (1):</p>
<ul>
<li>st/nine: specify WINAPI only for i386 and amd64</li>
</ul>
<p>Daniel Czarnowski (3):</p>
<ul>
<li>egl_dri2: NULL check for xcb_dri2_get_buffers_reply()</li>
<li>egl_dri2: set correct error code if swapbuffers fails</li>
<li>egl: support EGL_LARGEST_PBUFFER in eglCreatePbufferSurface(...)</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>mesa/fbobject: propogate Layered when reusing attachments.</li>
</ul>
<p>Derek Foreman (1):</p>
<ul>
<li>egl/wayland: Try to use wl_surface.damage_buffer for SwapBuffersWithDamage</li>
</ul>
<p>Dongwon Kim (1):</p>
<ul>
<li>egl: move Null check to eglGetSyncAttribKHR to prevent Segfault</li>
</ul>
<p>Emil Velikov (10):</p>
<ul>
<li>docs: add sha256 checksums for 11.1.2</li>
<li>get-pick-list.sh: Require explicit "11.1" for nominating stable patches</li>
<li>cherry-ignore: do not pick nv50/ir commit</li>
<li>automake: add nine to make distcheck</li>
<li>install-gallium-links: port changes from install-lib-links</li>
<li>automake: add more missing options for make distcheck</li>
<li>mesa; add get-extra-pick-list.sh script into bin/</li>
<li>egl/x11: check the return value of xcb_dri2_get_buffers_reply()</li>
<li>nvc/ir: remove duplicate variable declaration</li>
<li>Update version to 11.1.3</li>
</ul>
<p>Francisco Jerez (4):</p>
<ul>
<li>i965: Reupload push and pull constants when we get new shader image unit state.</li>
<li>i965/fs: Add missing analysis invalidation in opt_sampler_eot().</li>
<li>i965/fs: Add missing analysis invalidation in fixup_3src_null_dest().</li>
<li>i965/vec4: Consider removal of no-op MOVs as progress during register coalesce.</li>
</ul>
<p>Ilia Mirkin (21):</p>
<ul>
<li>nvc0/ir: fix converting between predicate and gpr</li>
<li>nvc0: add some missing PUSH_SPACE's</li>
<li>nvc0: avoid negatives in PUSH_SPACE argument</li>
<li>glsl: make sure builtins are initialized before getting the shader</li>
<li>glsl: return cloned signature, not the builtin one</li>
<li>nv50/ir: fix quadop emission in the presence of predication</li>
<li>st/mesa: fix up result_src.type when doing i2u/u2i conversions</li>
<li>meta/copy_image: use precomputed dst_internal_format to avoid segfault</li>
<li>st/mesa: force depth mode to GL_RED for sized depth/stencil formats</li>
<li>glx: update to updated version of EXT_create_context_es2_profile</li>
<li>nv50,nvc0: bump minimum texture buffer offset alignment</li>
<li>nvc0: reset TFB bufctx when we no longer hold a reference to the buffers</li>
<li>glsl: avoid stack smashing when there are too many attributes</li>
<li>nvc0: fix blit triangle size to fully cover FB's &gt; 8192x8192</li>
<li>nv50: reset TFB bufctx when we no longer hold a reference to the buffers</li>
<li>nv50/ir: force-enable derivatives on TXD ops</li>
<li>st/mesa: only minify depth for 3d targets</li>
<li>nv50/ir: fix indirect texturing for non-array textures on nvc0</li>
<li>nvc0/ir: fix picking of coordinates from tex instruction for textureGrad</li>
<li>nvc0: disable primitive restart and index bias during blits</li>
<li>nv50/ir: we can't load local memory directly into an output</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>nir/lower_vec_to_movs: Better report channels handled by insert_mov</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>mesa: Make glGet queries initialize ctx-&gt;Debug when necessary.</li>
<li>mesa: Allow Get*() of several forgotten IsEnabled() pnames.</li>
<li>i965: Only magnify depth for 3D textures, not array textures.</li>
</ul>
<p>Koop Mast (1):</p>
<ul>
<li>st/clover: Add libelf cflags to the build</li>
</ul>
<p>Marc-André Lureau (1):</p>
<ul>
<li>virtio_gpu: Add virtio 1.0 PCI ID to driver map</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>radeonsi: fix Hyper-Z on Stoney</li>
<li>gallium/radeon: don't use temporary buffers for persistent mappings</li>
<li>radeonsi: fix Hyper-Z hangs on P2 configs</li>
</ul>
<p>Matt Turner (3):</p>
<ul>
<li>i965/vec4: don't copy ATTR into 3src instructions with complex swizzles</li>
<li>i965/fs: Don't CSE negated multiplies with saturation.</li>
<li>i965/vec4: Update vec4 unit tests for commit 01dacc83ff.</li>
</ul>
<p>Nanley Chery (2):</p>
<ul>
<li>mesa/image: Make _mesa_clip_readpixels() work with renderbuffers</li>
<li>mesa/readpix: Clip ReadPixels() area to the ReadBuffer's</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>r600g: clear compressed_depthtex/colortex_mask when binding buffer texture</li>
<li>st/mesa: use the texture view's format for render-to-texture</li>
</ul>
<p>Nishanth Peethambaran (2):</p>
<ul>
<li>st/omx: Remove trailing spaces</li>
<li>st/omx/dec: Correct the timestamping</li>
</ul>
<p>Oded Gabbay (8):</p>
<ul>
<li>gallium/radeon: Correctly translate colorswaps for big endian</li>
<li>llvmpipe: use vpkswss when dst is signed</li>
<li>gallium/radeon: return correct values for BE in r600_translate_colorswap</li>
<li>gallium/radeon: remove separate BE path in r600_translate_colorswap</li>
<li>gallium/r600: Don't let h/w do endian swap for colorformat</li>
<li>gallium/radeon: disable evergreen_do_fast_color_clear for BE</li>
<li>r600g: Do colorformat endian swap for PIPE_USAGE_STAGING</li>
<li>radeonsi: Do colorformat endian swap for PIPE_USAGE_STAGING</li>
</ul>
<p>Olivier Pena (1):</p>
<ul>
<li>scons: support for LLVM 3.7.</li>
</ul>
<p>Patrick Baggett (1):</p>
<ul>
<li>mesa: Use SSE prefetch instructions rather than 3DNow instructions</li>
</ul>
<p>Rob Herring (10):</p>
<ul>
<li>Android: remove dependence on .SECONDEXPANSION</li>
<li>Android: glsl: fix dependence on YACC_HEADER_SUFFIX from build system</li>
<li>Android: add -Wno-date-time flag for clang</li>
<li>Android: remove headers from LOCAL_SRC_FILES</li>
<li>Android: clean-up and fix DRI module path handling</li>
<li>freedreno: drop unnecessary -Wno-packed-bitfield-compat</li>
<li>gallium/radeon: Add space between string literal and identifier</li>
<li>r600: Make enum alu_op_flags unsigned</li>
<li>virtio_gpu: Add PCI ID to driver map</li>
<li>Android: fix x86 gallium builds</li>
</ul>
<p>Roland Scheidegger (2):</p>
<ul>
<li>softpipe: fix anisotropic filtering crash</li>
<li>draw: fix line stippling</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>nvc0: make sure to delete samplers used by compute shaders</li>
</ul>
<p>Steinar H. Gunderson (1):</p>
<ul>
<li>mesa: Fix locking of GLsync objects.</li>
</ul>
<p>Tamil velan (1):</p>
<ul>
<li>radeon/uvd: increase max height to 4096 for VI and newer</li>
</ul>
<p>Thomas Hellstrom (2):</p>
<ul>
<li>winsys/svga: Fix an uninitialized return value</li>
<li>winsys/svga: Increase the fence timeout</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>llvmpipe: Do not use barriers if not using threads.</li>
</ul>
<p>xavier (1):</p>
<ul>
<li>r600/sb: Do not distribute neg in expr_handler::fold_assoc() when folding multiplications.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,182 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.4 Release Notes / May 9, 2016</h1>
<p>
Mesa 11.1.4 is a bug fix release which fixes bugs found since the 11.1.3 release.
</p>
<p>
Mesa 11.1.4 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
034231fffb22621dadb8e4a968cb44752b8b68db7a2417568d63c275b3490cea mesa-11.1.4.tar.gz
0f781e9072655305f576efd4204d183bf99ac8cb8d9e0dd9fc2b4093230a0eba mesa-11.1.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92850">Bug 92850</a> - Segfault loading War Thunder</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94955">Bug 94955</a> - Uninitialized variables leads to random segfaults (valgrind log, apitrace attached)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94994">Bug 94994</a> - OSMesaGetProcAdress always fails on mangled OSMesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95026">Bug 95026</a> - Alien Isolation segfault after initial loading screen/video</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95133">Bug 95133</a> - X-COM Enemy Within crashes when entering tactical mission with Bonaire</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>gallium/util: initialize pipe_framebuffer_state to zeros</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>dri: Fix robust context creation via EGL attribute</li>
</ul>
<p>Egbert Eich (1):</p>
<ul>
<li>dri2: Check for dummyContext to see if the glx_context is valid</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 11.1.3</li>
<li>cherry-ignore: add non-applicable "fix of a fix"</li>
<li>cherry-ignore: ignore st_DrawAtlasBitmaps mem leak fix</li>
<li>cherry-ignore: add CodeEmitterGK110::emitATOM() fix</li>
<li>Update version to 11.1.4</li>
</ul>
<p>Eric Anholt (4):</p>
<ul>
<li>vc4: Fix subimage accesses to LT textures.</li>
<li>vc4: Add support for rendering to cube map surfaces.</li>
<li>vc4: Fix tests for format supported with nr_samples == 1.</li>
<li>vc4: Make sure we recompile when sample_mask changes.</li>
</ul>
<p>Frederic Devernay (1):</p>
<ul>
<li>glapi: fix _glapi_get_proc_address() for mangled function names</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>i965/tiled_memcopy: Add aligned mem_copy parameters to the [de]tiling functions</li>
<li>i965/tiled_memcpy: Rework the RGBA -&gt; BGRA mem_copy functions</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>egl/x11: authenticate before doing chipset id ioctls</li>
</ul>
<p>Jose Fonseca (1):</p>
<ul>
<li>winsys/sw/xlib: use correct free function for xlib_dt-&gt;data</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/uvd: fix tonga feedback buffer size</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>drirc: add a workaround for blackness in Warsow</li>
<li>st/mesa: fix blit-based GetTexImage for non-finalized textures</li>
</ul>
<p>Nicolai Hähnle (5):</p>
<ul>
<li>radeonsi: fix bounds check in si_create_vertex_elements</li>
<li>gallium/radeon: handle failure when mapping staging buffer</li>
<li>st/glsl_to_tgsi: reduce stack explosion in recursive expression visitor</li>
<li>gallium/radeon: fix crash in r600_set_streamout_targets</li>
<li>radeonsi: correct NULL-pointer check in si_upload_const_buffer</li>
</ul>
<p>Oded Gabbay (4):</p>
<ul>
<li>r600g/radeonsi: send endian info to format translation functions</li>
<li>r600g: set endianess of 16/32-bit buffers according to do_endian_swap</li>
<li>r600g: use do_endian_swap in color swapping functions</li>
<li>r600g: use do_endian_swap in texture swapping function</li>
</ul>
<p>Roland Scheidegger (3):</p>
<ul>
<li>llvmpipe: (trivial) initialize src1_alpha var to NULL</li>
<li>gallivm: fix bogus argument order to lp_build_sample_mipmap function</li>
<li>gallivm: make sampling more robust against bogus coordinates</li>
</ul>
<p>Samuel Pitoiset (5):</p>
<ul>
<li>gk110/ir: make use of IMUL32I for all immediates</li>
<li>nvc0/ir: fix wrong emission of (a OP b) OP c</li>
<li>gk110/ir: add emission for (a OP b) OP c</li>
<li>nvc0: reduce GL_MAX_3D_TEXTURE_SIZE to 2048 on Kepler+</li>
<li>st/glsl_to_tgsi: fix potential crash when allocating temporaries</li>
</ul>
<p>Stefan Dirsch (1):</p>
<ul>
<li>dri3: Check for dummyContext to see if the glx_context is valid</li>
</ul>
<p>Thomas Hindoe Paaboel Andersen (1):</p>
<ul>
<li>st/va: avoid dereference after free in vlVaDestroyImage</li>
</ul>
<p>WuZhen (3):</p>
<ul>
<li>tgsi: initialize stack allocated struct</li>
<li>winsys/sw/dri: use correct free function for dri_sw_dt-&gt;data</li>
<li>android: enable dlopen() on all architectures</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,296 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.2.0 Release Notes / 4 April 2016</h1>
<p>
Mesa 11.2.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 11.2.1.
</p>
<p>
Mesa 11.2.0 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
dea3d8143929aad5c24ef0993ddb05807b30c284b488fc62903adfcc1c127887 mesa-11.2.0.tar.gz
1c1fed2674abf3f16ed2623e9a5694d6752c293194e18462ebc644a19cfaafb2 mesa-11.2.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL 1.30</li>
<li>GL_ARB_base_instance on freedreno/a4xx</li>
<li>GL_ARB_compute_shader on i965</li>
<li>GL_ARB_copy_image on r600</li>
<li>GL_ARB_indirect_parameters on nvc0</li>
<li>GL_ARB_query_buffer_object on nvc0</li>
<li>GL_ARB_shader_atomic_counters on nvc0</li>
<li>GL_ARB_shader_draw_parameters on i965, nvc0</li>
<li>GL_ARB_shader_storage_buffer_object on nvc0</li>
<li>GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman only)</li>
<li>GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx</li>
<li>GL_ARB_texture_buffer_range on freedreno/a4xx</li>
<li>GL_ARB_texture_query_lod on freedreno/a4xx</li>
<li>GL_ARB_texture_rgb10_a2ui on freedreno/a4xx</li>
<li>GL_ARB_texture_view on freedreno/a4xx</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev on freedreno/a4xx</li>
<li>GL_KHR_texture_compression_astc_ldr on freedreno/a4xx</li>
<li>GL_AMD_performance_monitor on radeonsi (CIK+ only)</li>
<li>GL_ATI_meminfo on r600, radeonsi</li>
<li>GL_NVX_gpu_memory_info on r600, radeonsi</li>
<li>New OSMesaCreateContextAttribs() function (for creating core profile
contexts)</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27512">Bug 27512</a> - Illegal instruction _mesa_x86_64_transform_points4_general</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75165">Bug 75165</a> - compute.c:464:49: error: function definition is not allowed here</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79783">Bug 79783</a> - Distorted output in obs-studio where other vendors &quot;work&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89330">Bug 89330</a> - piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89969">Bug 89969</a> - nouveau: add support for chunk decoding in order to support vaapi (st/va)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug 90348</a> - Spilling failure of b96 merged value</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91927">Bug 91927</a> - [SKL] [regression] piglit compressed textures tests fail with kernel upgrade</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92193">Bug 92193</a> - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92229">Bug 92229</a> - [APITRACE] SOMA have serious graphical errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92233">Bug 92233</a> - Unigine Heaven 4.0 silhuette run</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug 92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92589">Bug 92589</a> - [BDW BSW SKL CTS] ES31-CTS.texture_gather.* GPU_HANG</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92595">Bug 92595</a> - [HSW,BDW,SKL][GLES 3.1 CTS] Big difference in the results for the ES31-CTS.shader_bitfield_operation.* tests</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92609">Bug 92609</a> - [BDW, BSW] piglit sampling-2d-array-as-2d-layer fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92687">Bug 92687</a> - Add support for ARB_internalformat_query2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92706">Bug 92706</a> - glBlitFramebuffer refuses to blit RGBA to RGB with MSAA</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92709">Bug 92709</a> - &quot;LLVM triggered Diagnostic Handler: unsupported call to function ldexpf in main&quot; when starting race in stuntrally</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92743">Bug 92743</a> - Centroid shouldn't have to match between the FS and the VS</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92759">Bug 92759</a> - [Regression, bisected] Visuals without alpha bits are not sRGB-capable</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93048">Bug 93048</a> - [CTS regression] mesa af2723 breaks GL Conformance for debug extension</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93063">Bug 93063</a> - drm_helper.h:227:1: error: static declaration of pipe_virgl_create_screen follows non-static declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93091">Bug 93091</a> - [opencl] segfault when running any opencl programs (like clinfo)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93092">Bug 93092</a> - lp_test_format regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug 93126</a> - wrongly claim supporting GL_EXT_texture_rg</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93180">Bug 93180</a> - [regression] arb_separate_shader_objects.active sampler conflict fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93189">Bug 93189</a> - &quot;./util/u_inlines.h&quot;, line 83: operands have incompatible types: void &quot;:&quot; int</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93235">Bug 93235</a> - [regression] dispatch sanity broken by GetPointerv</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93257">Bug 93257</a> - [SKL, bisected] ASTC dEQP tests segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93264">Bug 93264</a> - Tonga VM Faults since llvm ScheduleDAGInstrs: Rework schedule graph builder.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93300">Bug 93300</a> - Two Worlds 2 renders water incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93312">Bug 93312</a> - [SKL][GLES 3.1 CTS] ES31-CTS.layout_binding* GPU_HANG</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93320">Bug 93320</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.vertex_attrib_binding.advanced-bindingUpdate fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93322">Bug 93322</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.resource-ubo fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93323">Bug 93323</a> - [HSW,BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.basic-allTargets-store-fs fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93325">Bug 93325</a> - [HSW,BDW,SKL]ES31-CTS.explicit_uniform_location.uniform-loc-* 2 tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93339">Bug 93339</a> - glLinkProgram() should fail when a varying is never written to in a previous stage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93348">Bug 93348</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.* segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93358">Bug 93358</a> - [HSW] Unreal Elemental demo - assertion error in copy_image_with_blitter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93387">Bug 93387</a> - inverse() shouldnt be exposed in GLSL 1.20 and 1.30</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93388">Bug 93388</a> - [i965, regression, bisection] MESA_FORMAT_B8G8R8X8_SRGB changes break kwin</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93407">Bug 93407</a> - [SKL][GLES 3.1 CTS]ES31-CTS.compute_shader.resources-texture fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93410">Bug 93410</a> - [BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.negative-linkErrors fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93418">Bug 93418</a> - Geometry Shaders output wrong vertices on Sandy Bridge</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93426">Bug 93426</a> - [SKL,BDW,BSW,BXT] CTS regression: es2-cts.gtf.gl2fixedtests.buffer_objects.buffer_object,s</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93524">Bug 93524</a> - Clover doesn't build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93526">Bug 93526</a> - GfxBench 4 tessellation demos misrender</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93532">Bug 93532</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.*. Regression, bisected.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93540">Bug 93540</a> - [BISECTED, HSW] Rendering issue in Heaven (and other benchmarks)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93560">Bug 93560</a> - opt_combine_constants failing fabsf(reg-&gt;f) == table.imm[i].val assertion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93599">Bug 93599</a> - Strange green flashes with &quot;Metro: Last Light Redux&quot; + &quot;Metro 2033 Redux&quot; with Intel Mesa driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93667">Bug 93667</a> - Crash in eglCreateImageKHR with huge texture size</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93696">Bug 93696</a> - [HSW,BDW;SKL][GLES 3.1 CTS]ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-* fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93700">Bug 93700</a> - [SKL, regression] deqp-gles2.functional.texture.completeness</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93725">Bug 93725</a> - [HSW, regression, bisected] ES31-CTS.texture_gather.*depth*</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93790">Bug 93790</a> - [HSW] Use after free with compute programs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93792">Bug 93792</a> - [HSW] intel_mipmap_tree.c:1325: intel_miptree_copy_slice: Assertion `src_mt-&gt;format == dst_mt-&gt;format</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93813">Bug 93813</a> - Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">Bug 93840</a> - [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93862">Bug 93862</a> - [Bisected] &quot;drm/amdgpu: fix amdgpu_bo_pin_restricted VRAM placing v2&quot; is bad</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93878">Bug 93878</a> - [llvmpipe][softpipe] piglit arb_gpu_shader_fp64-double-gettransformfeedbackvarying regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93957">Bug 93957</a> - [HSW] Mishandling of sample count when using an attachment-less framebuffer (assertion error)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93961">Bug 93961</a> - virgl build failure after 2016-02-01 changes - no previous prototype for 'virgl_drm_winsys_create'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93989">Bug 93989</a> - build: flex-2.5.39 seems to be failing for glsl_lexer.ll</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94016">Bug 94016</a> - make check MesaExtensionsTest.AlphabeticallySorted regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94019">Bug 94019</a> - [bisected] 3D acceleration broken with gallium/radeon: just get num_tile_pipes from the winsys</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94050">Bug 94050</a> - test_vec4_register_coalesce regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94073">Bug 94073</a> - Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94081">Bug 94081</a> - [HSW] compute shader shared var + atomic op = fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94088">Bug 94088</a> - [llvmpipe] SIGFPE pthread_barrier_destroy.c:40</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94091">Bug 94091</a> - Tonga unreal elemental segfault since radeonsi: put image, fmask, and sampler descriptors into one array</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94100">Bug 94100</a> - [HSW] compute indirect dispatch with 0 work groups causes gpu hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94134">Bug 94134</a> - [regression] piglit.spec.arb_texture_view.sampling-2d-array-as-2d-layer assertion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94139">Bug 94139</a> - [regression, HSW, IVB] piglit.spec.arb_compute_shader.minmax</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94150">Bug 94150</a> - UE4 Suntemple rendering errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94186">Bug 94186</a> - Crash when launching glxinfo and World of Warcraft with RV790</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94188">Bug 94188</a> - define (or undef) defined behaves stupidly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94193">Bug 94193</a> - [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is enabled with pattern 0xffff</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94199">Bug 94199</a> - Shader abort/crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94253">Bug 94253</a> - [llvmpipe] piglit gl-1.0-swapbuffers-behavior regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94254">Bug 94254</a> - [llvmpipe] [softpipe] piglit read-front regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94257">Bug 94257</a> - [softpipe] piglit glx-copy-sub-buffer regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94274">Bug 94274</a> - [swrast] piglit arb_occlusion_query2-render regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94284">Bug 94284</a> - [radeonsi] outlast segfault on start</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94388">Bug 94388</a> - r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex-&gt;is_depth &amp;&amp; !tex-&gt;is_flushing_texture' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94412">Bug 94412</a> - Trine 3 misrender</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94481">Bug 94481</a> - softpipe - access violation in img_filter_2d_nearest</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94524">Bug 94524</a> - Wrong gl_TessLevelOuter interpretation for isolines</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94595">Bug 94595</a> - [Mesa AMD&amp;swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly</li>
</ul>
<h2>Changes</h2>
Microsoft Visual Studio 2013 or later is now required for building
on Windows.
Previously, Visual Studio 2008 and later were supported.
</div>
</body>
</html>

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@@ -1,119 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.2.1 Release Notes / April 17, 2016</h1>
<p>
Mesa 11.2.1 is a bug fix release which fixes bugs found since the 11.2.0 release.
</p>
<p>
Mesa 11.2.1 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
cc2a024204564a71acc95cf262bf618fe49b1d77d351e5755eea705cadac5167 mesa-11.2.1.tar.gz
a65207e9ae5c5f1c29f863c6a2cc98a7ab99762a24b82a248337f0ea9cfce01b mesa-11.2.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (2):</p>
<ul>
<li>st/mesa: fix glReadBuffer() assertion failure</li>
<li>st/mesa: fix memleak in glDrawPixels cache code</li>
</ul>
<p>Christian Schmidbauer (1):</p>
<ul>
<li>st/nine: specify WINAPI only for i386 and amd64</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 11.2.0</li>
<li>configure.ac: update the path of the generated files</li>
<li>Update version to 11.2.1</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310</li>
</ul>
<p>Iurie Salomov (1):</p>
<ul>
<li>va: check null context in vlVaDestroyContext</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>i965/tiled_memcopy: Add aligned mem_copy parameters to the [de]tiling functions</li>
<li>i965/tiled_memcpy: Rework the RGBA -&gt; BGRA mem_copy functions</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>i965: Fix textureSize() depth value for 1 layer surfaces on Gen4-6.</li>
<li>i965: Use brw-&gt;urb.min_vs_urb_entries instead of 32 for BLORP.</li>
<li>glsl: Lower variable indexing of system value arrays unconditionally.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>drirc: add a workaround for blackness in Warsow</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>radeonsi: fix bounds check in si_create_vertex_elements</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>nv50/ir: do not try to attach JOIN ops to ATOM</li>
</ul>
<p>Thomas Hindoe Paaboel Andersen (1):</p>
<ul>
<li>st/va: avoid dereference after free in vlVaDestroyImage</li>
</ul>
</div>
</body>
</html>

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