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Author SHA1 Message Date
Emil Velikov
8d55da9f57 docs: Update 17.3.0 release notes
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-12-08 13:47:33 +00:00
Emil Velikov
c4b070d25c Update version to 17.3.0(final)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-12-08 13:30:44 +00:00
Emil Velikov
30abe7dfae Update version to 17.3.0-rc6
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-12-04 08:53:39 +00:00
Jason Ekstrand
5ac9d91ee3 i965: Disable regular fast-clears (CCS_D) on gen9+
This partially reverts commit 3e57e9494c
which caused a bunch of GPU hangs on several Source titles.  To date, we
have no clue why these hangs are actually happening.  This undoes the
final effect of 3e57e9494c and gets us back to not hanging.  Tested
with Team Fortress 2.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102435
Fixes: 3e57e9494c
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ee57b15ec7)
2017-12-01 19:02:52 +00:00
Vinson Lee
4eae5b39ee anv: Check if memfd_create is already defined.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103909
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit 8c1e4b1afc)
[Emil Velikov: drop NA hunks]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	configure.ac
	meson.build
	src/intel/vulkan/anv_allocator.c
2017-12-01 19:02:47 +00:00
Vadym Shovkoplias
4e84aaa906 intel/blorp: Fix possible NULL pointer dereferencing
Fix incomplete check of input params in blorp_surf_convert_to_uncompressed()
which can lead to NULL pointer dereferencing.

Fixes: 5ae8043fed ("intel/blorp: Add an entrypoint for doing
bit-for-bit copies")
Fixes: f395d0abc8 ("intel/blorp: Internally expose
surf_convert_to_uncompressed")
Reviewed-by: Emil Velikov <emli.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>

(cherry picked from commit cdb3eb7174)
2017-12-01 17:13:02 +00:00
Kenneth Graunke
bcd4f26b41 i965: Reorganize batch/state BO fields into a 'brw_growing_bo' struct.
We're about to add more of them, and need to pass the whole lot of them
around together when growing them.  Putting them in a struct makes this
much easier.

brw->batch.batch.bo is a bit of a mouthful, but it's nice to have things
labeled 'batch' and 'state' now that we have multiple buffers.

Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103101
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 74e38739ca)
[Emil Velikov: remove NA blorp_get_surface_base_address hunk]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/drivers/dri/i965/genX_blorp_exec.c
2017-12-01 17:12:26 +00:00
Kenneth Graunke
447afbf31b i965: Don't grow batch/state buffer on every emit after an overflow.
Once we reach the intended size of the buffer (BATCH_SZ or STATE_SZ), we
try and flush.  If we're not allowed to flush, we resort to growing the
buffer so that there's space for the data we need to emit.

We accidentally got the threshold wrong.  The first non-wrappable call
beyond (e.g.) STATE_SZ would grow the buffer to floor(1.5 * STATE_SZ),
The next call would see we were beyond STATE_SZ and think we needed to
grow a second time - when the buffer was already large enough.

We still want to flush when we hit STATE_SZ, but for growing, we should
use the actual size of the buffer as the threshold.  This way, we only
grow when actually necessary.

v2: Simplify the control flow (suggested by Jordan)

Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit ca43616586)
2017-12-01 17:09:03 +00:00
Kenneth Graunke
09f6bd5ef2 i965: Preserve EXEC_OBJECT_CAPTURE when growing the BO.
The original state buffer was marked with EXEC_OBJECT_CAPTURE.  When
growing it, we want to preserve that flag so we continue to capture it
in GPU hang reports.

Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 52d32917e1)
2017-12-01 17:08:55 +00:00
Kenneth Graunke
a49b70d2ec i965: Use old_bo->align when growing batch/state buffer instead of 4096.
The intention here is make the new BO use the same alignment as the old
BO.  This isn't strictly necessary, but we would have to update the
'alignment' field in the validation list when swapping it out, and we
don't bother today.

The batch and state buffers use an alignment of 4096, so this should be
equivalent - it's just clearer than cut and pasting a magic constant.

Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 2af7085460)
2017-12-01 17:08:50 +00:00
Kenneth Graunke
f1050f0435 i965: Program the dynamic state heap size to MAX_STATE_SIZE.
STATE_BASE_ADDRESS specifies a maximum size of the dynamic state
section, beyond which data supposedly reads back as 0.  On Gen8+,
we were programming it to the size of the buffer.  This worked fine
until we started growing the state buffer in commit 2dfc119f22.
When the state buffer grows, the value in STATE_BASE_ADDRESS becomes
too small, and our state beyond STATE_SZ bytes would read back as 0.

To avoid having to update the value, we program it to MAX_STATE_SIZE.
We used to program the upper bound to the maximum on older hardware
anyway, so programming it too large isn't a big deal.

Bogus SURFACE_STATE can easily lead to GPU hangs and misrendering.
DiRT Rally was hitting the statebuffer growth path, and suffered from
bad texture corruption and GPU hangs (usually around the same time).

This patch fixes both issues.

Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103101
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit cfc5af588c)
2017-12-01 17:08:03 +00:00
Marek Olšák
14e528b2db radeonsi/gfx9: fix importing shared textures with DCC
VI has 11 dwords at least. GFX9 has 10 dwords.

Cc: 17.2 17.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit ed4780383c)
[Emil Velikov: s|radeon/r600_texture.c|radeonsi/si_state.c|]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/radeon/r600_texture.c
2017-12-01 17:07:20 +00:00
Frank Richter
c846d72523 gallium/wgl: fix default pixel format issue
When creating a context without SetPixelFormat() don't blindly take the
pixel format reported by GDI. Instead, look for our own closest pixel
format.

Minor clean-ups added by Brian Paul.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103412
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit bf41b2b262)
2017-11-29 19:46:17 +00:00
Roland Scheidegger
56993f4b8a r600: set DX10_CLAMP for compute shader too
I really intended to set this for all shader stages by
3835009796 but missed it for compute shaders
(because it's in a different source file...).

Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 71e630753e)
2017-11-29 19:45:15 +00:00
Roland Scheidegger
9b2c27a39e r600: use DX10_CLAMP bit in shader setup
The docs are not very concise in what this really does, however both
Alex Deucher and Nicolai Hähnle suggested this only really affects instructions
using the CLAMP output modifier, and I've confirmed that with the newly
changed piglit isinf_and_isnan test.
So, with this bit set, if an instruction has the CLAMP modifier bit (which
clamps to [0,1]) set, then NaNs will be converted to zero, otherwise the result
will be NaN.
D3D10 would require this, glsl doesn't have modifiers (with mesa
clamp(x,0,1) would get converted to such a modifier) coupled with a
whatever-floats-your-boat specified NaN behavior, but the clamp behavior
should probably always be used (this also matches what a decomposition into
min(1.0, max(x, 0.0)) would do, if min/max also adhere to the ieee spec of
picking the non-nan result).
Some apps may in fact rely on this, as this prevents misrenderings in
This War of Mine since using ieee muls
(ce7a045fee), without having to use clamped
rcp opcode, which would also fix this bug there.
radeonsi also seems to set this bit nowadays if I see that righ (albeit the
llvm amdgpu code comment now says "Make clamp modifier on NaN input returns 0"
instead of "Do not clamp NAN to 0" since it was changed, which also looks
a bit misleading).

v2: set it in all shader stages.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103544

Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 3835009796)
2017-11-29 19:45:12 +00:00
Roland Scheidegger
6954eb1a2a r600: use min_dx10/max_dx10 instead of min/max
I believe this is the safe thing to do, especially ever since the driver
actually generates NaNs for muls too.
The ISA docs are not very helpful here, however the dx10 versions will pick
a non-nan result over a NaN one (this is also the ieee754 behavior), whereas
the non-dx10 ones will pick the NaN (verified by newly changed piglit
isinf-and-isnan test).
Other "modern" drivers will most likely do the same.
This was shown to make some difference for bug 103544, albeit it is not
required to fix it.

Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit aab0bfc648)
2017-11-29 19:44:58 +00:00
Nicolai Hähnle
b79e15b086 glsl: fix interpolateAtXxx(some_vec[idx], ...) with dynamic idx
The dynamic index of a vector (not array!) is lowered to a sequence of
conditional assignments. However, the interpolate_at_* expressions
require that the interpolant is an l-value of a shader input.

So instead of doing conditional assignments of parts of the shader input
and then interpolating that (which is nonsensical), we interpolate the
entire shader input and then do conditional assignments of the interpolated
result.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit ca63a5ed3e)
2017-11-29 19:42:26 +00:00
Nicolai Hähnle
77cba992c3 glsl: allow any l-value of an input variable as interpolant in interpolateAt*
The intended rule has been clarified in GLSL 4.60, Section 8.13.2
(Interpolation Functions):

   "For all of the interpolation functions, interpolant must be an l-value
    from an in declaration; this can include a variable, a block or
    structure member, an array element, or some combination of these.
    Component selection operators (e.g., .xy) may be used when specifying
    interpolant."

For members of interface blocks, var->data.must_be_shader_input must be
determined on-the-fly after lowering interface blocks, since we don't want
to disable varying packing for an entire block just because one input in it
is used in interpolateAt*.

v2: keep setting must_be_shader_input in ast_function (Ian)
v3: follow the relaxed rule of GLSL 4.60
v4: only apply the relaxed rules to desktop GL
    (the ES WG decided that the relaxed rules may apply in a future version
     but not retroactively; see also
     dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.*)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101378
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 4f42450b86)
2017-11-29 19:42:24 +00:00
Kenneth Graunke
88fd81d3a3 i965: Fix Smooth Point Enables.
We want to program the 3DSTATE_RASTER field to the gl_context value,
not the other way around.

Fixes: 13ac46557a (i965: Port Gen8+ 3DSTATE_RASTER state to genxml.)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 760e0156df)
2017-11-29 19:37:02 +00:00
Nicolai Hähnle
f768744970 st_glsl_to_tgsi: check for the tail sentinel in merge_two_dsts
This fixes yet another case where DFRACEXP has only one destination. Found
by address sanitizer.

Fixes tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-frexp-dvec4-only-mantissa.shader_test

Fixes: 3b666aa747 ("st/glsl_to_tgsi: fix DFRACEXP with only one destination")
Acked-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 7e35bdad1c)
2017-11-29 19:36:24 +00:00
Marek Olšák
1e908f5035 radeonsi: fix layered DCC fast clear
Cc: 17.2 17.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 6863651bbd)
2017-11-29 19:35:16 +00:00
Dave Airlie
9777d08e57 r600/sb: handle jump after target to end of program. (v2)
This fixes hangs on cayman with
tests/spec/arb_tessellation_shader/execution/trivial-tess-gs_no-gs-inputs.shader_test

This has a single if/else in it, and when this peephole activated,
it would set the jump target to NULL if there was no instruction
after the final POP. This adds a NOP if we get a jump in this case,
and seems to fix the hangs, so we have a valid target for the ELSE
instruction to go to, instead of 0 (which causes infinite loops).

v2: update last_cf correctly. (I had some other patches hide this)

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 579ec9c311)
2017-11-29 19:34:54 +00:00
Ben Crocker
aa4b1e71cb docs/llvmpipe.html: Minor edits
Language and spelling fixups in three places.

Cc: "17.2" "17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ben Crocker <bcrocker@redhat.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>

[Eric: move two fixes from the other patch to this one.]
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit b43daf7bf6)
2017-11-29 19:34:41 +00:00
Kai Wasserbäch
3dc6072e3d docs: Point to apt.llvm.org for development snapshot packages
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit d25123e23a)
2017-11-29 19:34:38 +00:00
Tapani Pälli
a34ad6f363 mesa/gles: adjust internal format in glTexSubImage2D error checks
When floating point textures are created on OpenGL ES 2.0, driver
is free to choose used internal format. Mesa makes this decision in
adjust_for_oes_float_texture. Error checking for glTexImage2D properly
checks that sized formats are not used. We use same error checking
path for glTexSubImage2D (since there is lot of overlap), however since
those checks include internalFormat checks, we need to pass original
internalFormat passed by the client. Patch adds oes_float_internal_format
that does reverse adjust_for_oes_float_texture to get that format.

Fixes following test failure:
   ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float

(when running test with MESA_GLES_VERSION_OVERRIDE=2.0)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103227
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 1e508e10d9)
2017-11-29 19:33:45 +00:00
Emil Velikov
4bbc0f366a gl_table.py: add extern C guard for the generated glapitable.h
The header can be included from C++, hence contents should have
appropriate notation.

Cc: mesa-stable@lists.freedesktop.org
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit c7616ac069)
2017-11-27 19:26:16 +00:00
Eduardo Lima Mitev
86b35a9901 glsl/linker: Check that re-declared, inter-shader built-in blocks match
>From GLSL 4.5 spec, section "7.1 Built-In Language Variables", page 130 of
the PDF states:

    "If multiple shaders using members of a built-in block belonging to
     the same interface are linked together in the same program, they must
     all redeclare the built-in block in the same way, as described in
     section 4.3.9 “Interface Blocks” for interface-block matching, or a
     link-time error will result."

Fixes:
* GL45-CTS.CommonBugs.CommonBug_PerVertexValidation

v2 (Neil Roberts):
Explicitly look for gl_PerVertex in the symbol tables instead of
waiting to find a variable in the interface.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102677
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
(cherry picked from commit f9de7f5596)
2017-11-27 19:21:15 +00:00
Eduardo Lima Mitev
f34c7ba4e1 glsl: Use the utility function to copy symbols between symbol tables
This effectively factorizes a couple of similar routines.

v2 (Neil Roberts): Non-trivial rebase on master

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
(cherry picked from commit f5fe99ac85)
2017-11-27 19:21:04 +00:00
Eduardo Lima Mitev
ebb7ccb306 glsl_parser_extra: Add utility to copy symbols between symbol tables
Some symbols gathered in the symbols table during parsing are needed
later for the compile and link stages, so they are moved along the
process. Currently, only functions and non-temporary variables are
copied between symbol tables. However, the built-in gl_PerVertex
interface blocks are also needed during the linking stage (the last
step), to match re-declared blocks of inter-stage shaders.

This patch adds a new utility function that will factorize current code
that copies functions and variables between two symbol tables, and in
addition will copy explicitly declared gl_PerVertex blocks too.

The function will be used in a subsequent patch.

v2 (Neil Roberts):
Allow the src symbol table to be NULL and explicitly copy the
gl_PerVertex symbols in case they are not referenced in the exec_list.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
(cherry picked from commit 4c62a270a9)
2017-11-27 19:20:47 +00:00
Matt Turner
e4d964670a util: Fix disk_cache index calculation on big endian
The cache-test test program attempts to create a collision (using key_a
and key_a_collide) by making the first two bytes identical. The idea is
fine -- the shader cache wants to use the first four characters of a
SHA1 hex digest as the index.

The following program

        unsigned char array[4] = {1, 2, 3, 4};
        int *ptr = (int *)array;

        for (int i = 0; i < 4; i++) {
            printf("%02x", array[i]);
        }
        printf("\n");

        printf("%08x\n", *ptr);

prints

   01020304
   04030201

on little endian, and

   01020304
   01020304

on big endian.

On big endian platforms reading the character array back as an int (as
is done in disk_cache.c) does not yield the same results as reading the
byte array.

To get the first four characters of the SHA1 hex digest when we mask
with CACHE_INDEX_KEY_MASK, we need to byte swap the int on big endian
platforms.

Bugzilla: https://bugs.freedesktop.org/103668
Bugzilla: https://bugs.gentoo.org/637060
Bugzilla: https://bugs.gentoo.org/636326
Fixes: 87ab26b2ab ("glsl: Add initial functions to implement an
                      on-disk cache")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit c690a7a8cd)
2017-11-27 18:33:40 +00:00
Matt Turner
bb8431aa3e util: Fix SHA1 implementation on big endian
The code defines a macro blk0(i) based on the preprocessor condition
BYTE_ORDER == LITTLE_ENDIAN. If true, blk0(i) is defined as a byte swap
operation. Unfortunately, if the preprocessor macros used in the test
are no defined, then the comparison becomes 0 == 0 and it evaluates as
true.

Fixes: d1efa09d34 ("util: import sha1 implementation from OpenBSD")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 532674303a)
2017-11-27 18:33:27 +00:00
Matt Turner
a05879c982 i965/fs: Handle negating immediates on MADs when propagating saturates
MADs don't take immediate sources, but we allow them in the IR since it
simplifies a lot of things. I neglected to consider that case.

Fixes: 4009a9ead4 ("i965/fs: Allow saturate propagation to propagate
                      negations into MADs.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103616
Reported-and-Tested-by: Ruslan Kabatsayev <b7.10110111@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit a05af1f7b8)
2017-11-24 18:48:33 +00:00
Nicolai Hähnle
3e639156b8 ddebug: fix use-after-free of streamout targets
Fixes: b47727a83a ("ddebug: implement pipelined hang detection mode")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 16f8da2997)
2017-11-24 18:44:48 +00:00
Nicolai Hähnle
e7904e1275 radeonsi/gfx9: fix VM fault with fetched instance divisors
We need to account for SGPR locations in merged shaders.

This case is exercised by KHR-GL45.enhanced_layouts.vertex_attrib_locations

Fixes: 79c2e7388c ("radeonsi/gfx9: use SPI_SHADER_USER_DATA_COMMON")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit df5ebe0c26)
2017-11-24 18:44:31 +00:00
George Barrett
210bbf948e glsl: Catch subscripted calls to undeclared subroutines
generate_array_index fails to check whether the target of a subroutine
call exists in the AST, potentially passing around null ir_rvalue
pointers eventuating in abort/segfault.

Fixes: fd01840c0b ("glsl: add AoA support to subroutines")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100438
(cherry picked from commit f09c2cefdd)
2017-11-24 18:43:33 +00:00
Gert Wollny
9ffe450dab r600: Emit EOP for more CF instruction types
So far on pre-cayman chipsets the CF instructions CF_OP_LOOP_END,
CF_OP_CALL_FS, CF_OP_POP, and CF_OP_GDS an extra CF_NOP instruction
was added to add the EOP flag, even though this is not actually
needed, because all these instrutions support the EOP flag.

This patch removes the fixup code, adds setting the EOP flag for the
according instructions as well as others like CF_OP_TEX and CF_OP_VTX,
and adds writing out EOP for this type of instruction in the disassembler.

This also fixes a bug where shaders were created that didn't actually have
the EOP flag set in the last CF instruction, which might have resulted
in GPU lockups.

[airlied: cleaned up a little]
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 1d076aafbc)
2017-11-24 18:42:10 +00:00
Jason Ekstrand
2859a8f298 i965: Mark BOs as external when we export their handle
Almost all of our BO export paths were already properly marked the BO as
external and added it to the handle table.  Most export use-cases go
through a prime fd or flink where we have a brw_bo export helper that
does the right thing.  The one missing one happens when you call
queryImage and ask for __DRI_IMAGE_ATTRIB_HANDLE.  We just grabbed the
gem handle out of the BO (because it's really easy to do that) and
handed it off to the client; what could go wrong?  As it turns out, this
path is used by basically every compositor that wants to turn around and
call drmModeAddFB2 on it so it can hand it off to display.  The result,
as of 4b1e70cc57, is that we no longer set
MOCS_PTE on those surfaces and the kernel's attempts to disable caching
fail and we scanout gets corruption.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103759
Fixes: 4b1e70cc57
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 0a6a137eb2)
2017-11-24 18:40:14 +00:00
Jason Ekstrand
0904becf94 i965/bufmgr: Add a helper to mark a BO as external
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 344252a27f)
2017-11-24 18:39:20 +00:00
Emil Velikov
d1e6cf4639 Update version to 17.3.0-rc5
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-11-20 13:59:12 +00:00
Kenneth Graunke
7bc213a644 i965: Revert Gen8 aspect of VF PIPE_CONTROL workaround.
This apparently causes hangs on Broadwell, so let's back it out for now.
I think there are other PIPE_CONTROL workarounds that we're missing.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103787
(cherry picked from commit a01ba366e0)
2017-11-18 00:42:15 +00:00
Jason Ekstrand
093ae29b3c anv/cmd_buffer: Take bo_offset into account in fast clear state addresses
Otherwise, if the image is not bound to the start of the buffer, we're
going to be reading and writing its fast clear state in the wrong spot.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a07f7b2619)
2017-11-17 22:52:52 +00:00
Jason Ekstrand
d2d5439412 anv/cmd_buffer: Advance the address when initializing clear colors
Found by inspection

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a6cc361e5f)
2017-11-17 22:52:52 +00:00
Anuj Phogat
b3bc46f1c7 i965/gen8+: Fix the number of dwords programmed in MI_FLUSH_DW
Number of dwords in MI_FLUSH_DW changed from 4 to 5 in gen8+.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1dc45d75bb)
[Emil Velikov: trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/drivers/dri/i965/intel_blit.c
2017-11-17 22:52:52 +00:00
Anuj Phogat
bf0c7200bd i965: Program DWord Length in MI_FLUSH_DW
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6165fda59b)

Squashed with:

i965: Remove DWord length from MI_FLUSH_DW definition

Fixes: 6165fda59b ("i965: Program DWord Length in MI_FLUSH_DW")
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 822fd2341d)
2017-11-17 22:52:40 +00:00
Emil Velikov
d38e92b6e9 meson: explicitly disable the build system for 17.3.x
This build system is rather incomplete in the 17.3 branch, with multiple
bugs and user facing changes already addressed in master.

It's not shipped in the tarball and we don't want to receive bug reports
about 17.3, 18.0 is the release that I hope to have the meson build in
shape for.

Simply error() out, if anyone tries to use it.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-11-17 19:24:29 +00:00
Matt Turner
55c4921326 Revert "intel/fs: Use a pure vertical stride for large register strides"
This reverts commit e8c9e65185.

With the actual bug fixed (by commit 6ac2d16901), this is not
necessary. I'm doubtful of its correctness in any case.

(cherry picked from commit a31d038208)
2017-11-17 19:24:29 +00:00
Matt Turner
78a7e2a2d4 i965/fs: Split all 32->64-bit MOVs on CHV, BXT, GLK
Fixes the following tests on CHV, BXT, and GLK:
    KHR-GL46.shader_ballot_tests.ShaderBallotFunctionBallot
    dEQP-VK.spirv_assembly.instruction.compute.uconvert.uint32_to_int64
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103115

(cherry picked from commit cfcfa0b9cd)
2017-11-17 19:24:29 +00:00
Matt Turner
3be7bb6741 i965/fs: Fix extract_i8/u8 to a 64-bit destination
The MOV instruction can extract bytes to words/double words, and
words/double words to quadwords, but not byte to quadwords.

For unsigned byte to quadword, we can read them as words and AND off the
high byte and extract to quadword in one instruction. For signed bytes,
we need to first sign extend to word and the sign extend that word to a
quadword.

Fixes the following test on CHV, BXT, and GLK:
   KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103628
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>

(cherry picked from commit 6ac2d16901)
2017-11-17 19:24:29 +00:00
Nicolai Hähnle
f539ea0e8b tgsi/exec: fix LDEXP in softpipe
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103128
Fixes: cad959d901 ("gallium: add LDEXP TGSI instruction and corresponding cap")
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit f3fa3b0d95)
2017-11-17 19:24:29 +00:00
Derek Foreman
e4f186d3ae egl/wayland: Add a fallback when fourcc query isn't supported
When queryImage doesn't support __DRI_IMAGE_ATTRIB_FOURCC wayland clients
will die with a NULL derefence in wl_proxy_add_listener.

Attempt to provide a simple fallback to keep ancient systems working.

Fixes: 6595c69951 ("egl/wayland: Remove more surface specifics from
create_wl_buffer")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103519
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit 0db36caa19)

Squashed with:

egl: fix var type

queryImage() takes an `int*`; compiler is warning about the
signed<->unsigned pointer mismatch.

Fixes: 0db36caa19 "egl/wayland: Add a fallback when fourcc
       query isn't supported"
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
(cherry picked from commit ca95d7ad4e)
2017-11-17 19:24:29 +00:00
Bas Nieuwenhuizen
8269b7ec4b radv: Free temporary syncobj after waiting on it.
Otherwise we leak it.

Fixes: eaa56eab6d "radv: initial support for shared semaphores (v2)"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 7c25578863)
2017-11-17 19:24:29 +00:00
Bas Nieuwenhuizen
577af89bd1 radv: Free syncobj with multiple imports.
Otherwise we can leak the old syncobj.

Fixes: eaa56eab6d "radv: initial support for shared semaphores (v2)"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 917d3b43f2)
2017-11-17 19:24:29 +00:00
Thomas Hellstrom
040c0df11d loader/dri3: Improve dri3 thread-safety
It turned out that with recent changes that call into dri3 from glFinish(),
it appears like different thread end up waiting for X events simultaneously,
causing deadlocks since they steal events from eachoter and update the dri3
counters behind eachothers backs.

This patch intends to improve on that. It allows at most one thread at a
time to wait on events for a single drawable. If another thread intends to
do the same, it's put to sleep until the first thread finishes waiting, and
then it rechecks counters and optionally retries the waiting. Threads that
poll for X events never pulls X events off the event queue if there are
other threads waiting for events on that drawable. Counters in the
dri3 drawable structure are protected by a mutex. Finally, the mutex we
introduce is never held while waiting for the X server to avoid
unnecessary stalls.

This does not make dri3 drawables completely thread-safe but at least it's a
first step.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102358
Fixes: d5ba75f888 "st/dri2 Plumb the flush_swapbuffer functionality through to dri3"
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 54a58b2856)
2017-11-17 19:24:29 +00:00
Kenneth Graunke
699ff16e54 intel/tools: Fix detection of enabled shader stages.
We renamed "Function Enable" to "Enable", which broke our detection
of whether shaders are enabled or not.  So, we'd see a bunch of HS/DS
packets with program offsets of 0, and think that was a valid TCS/TES.

Fixes: c032cae9ff (genxml: Rename "Function Enable" to "Enable".)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 9a0465b3a3)
2017-11-17 19:24:29 +00:00
Kenneth Graunke
c2d020336c i965: Upload invariant state once at the start of the batch on Gen4-5.
We want to emit invariant state at the start of a render batch.  In the
past, this more or less happened: a new batch flagged BRW_NEW_CONTEXT
(because we don't have hardware contexts), which triggered the
brw_invariant_state atom.  So, it would be emitted before any 3D
drawing.  (Technically, there might be some BLT commands in the batch
because Gen4-5 have a single combined render/BLT ring, but that should
be harmless).

With the advent of BLORP, this broke.  The first item in a batch might
be a BLORP operation, which bypasses the normal draw upload path.  So,
we need to ensure invariant state happens first.  To do that, we just
upload it when creating a new batch.  On Gen6+ we'd need to worry about
whether it's a RENDER or BLT batch, but because we have a combined ring,
this approach should work fine on Gen4-5.

Seems to fix GPU hangs when playing hardware accelerated video with
mpv -hwdec=vaapi on Ironlake.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103529
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 8f91aa35a5)
2017-11-17 19:24:29 +00:00
Kenneth Graunke
8ed01c0a57 i965: Implement another VF cache invalidate workaround on Gen8+.
...and provide a better citation for the existing one.

v2:
- Apply the workaround to Gen8 too, as intended (caught by Topi).
- Restructure to add bits instead of an extra flush (based on a similar
  patch by Rafael Antognolli).

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
(cherry picked from commit 8d48671492)
2017-11-17 19:24:29 +00:00
Tim Rowley
957c66de1c swr/rast: Faster emulated simd16 permute
Speed up simd16 frontend (default) on avx/avx2 platforms;
fixes performance regression caused by switch to simdlib.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d8489517a5)
2017-11-17 19:24:29 +00:00
Tim Rowley
c798200543 swr/rast: Use gather instruction for i32gather_ps on simd16/avx512
Speed up avx512 platforms; fixes performance regression caused
by swithc to simdlib.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 439904847e)
2017-11-17 19:24:29 +00:00
Jason Ekstrand
f3caa303cf i965: Add stencil buffers to cache set regardless of stencil texturing
We may access them as a texture using blorp regardless of whether or not
stencil texturing is enabled.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 6830ba0d3b)
2017-11-17 19:24:29 +00:00
Jason Ekstrand
fdd99c97ec i965: Use PTE MOCS for all external buffers
We were already using PTE for all render targets in case one happened to
get scanned out.  However, this still wasn't 100% correct because there
are still possibly cases where we may want to texture from an external
buffer even though we don't know the caching mode.  This can happen, for
instance, on buffers imported from another GPU via prime.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101691
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d7a19d69eb)
2017-11-17 19:24:29 +00:00
Jason Ekstrand
a9bc277482 intel/blorp: Make the MOCS setting part of blorp_address
This makes our MOCS settings significantly more flexible.

Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit bc933d0e84)
2017-11-17 19:24:29 +00:00
Jason Ekstrand
3bcc13539b anv/blorp: Add a device parameter to blorp_surf_for_anv_image
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit deec84fd77)
2017-11-17 19:24:29 +00:00
Jason Ekstrand
9180ce3784 intel/blorp: Use mocs.tex for depth stencil
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 4639cc716e)
2017-11-17 19:24:29 +00:00
Dave Airlie
adef4109a0 r600: fix isoline tess factor component swapping.
As per radeonsi, the tess factor components for isolines
are reversed.

Fixes: tests/spec/arb_tessellation_shader/execution/isoline.shader_test
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit f3f8615d76)
2017-11-17 19:24:29 +00:00
Dave Airlie
55bc1d0a19 r600/shader: reserve first register of vertex shader.
r0 in input into vertex shaders contains things like vertexid,
we need to reserve it even if we have no inputs.

This fixes a bunch of tessellation piglits.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 50330d7115)
2017-11-17 19:24:29 +00:00
Adam Jackson
a240fd6d13 glx/dri3: Fix passing renderType into glXCreateContext
Without this, trying to create a GLX_RGBA_FLOAT_TYPE_ARB context would
fail, because GLX_RGBA_TYPE would be a mismatch with the fbconfig.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 257edb5b9a)
2017-11-17 19:24:29 +00:00
Adam Jackson
5743c83893 glx/drisw: Fix glXMakeCurrent(dpy, None, ctx)
This is perfectly legal in GL 3.0+.

Fixes piglit/glx-create-context-current-no-framebuffer.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 033cfb17db)
2017-11-17 19:24:29 +00:00
Alex Smith
c9c818ad5e nir/spirv: tg4 requires a sampler
Gather operations in both GLSL and SPIR-V require a sampler. Fixes
gathers returning garbage when using separate texture/samplers (on AMD,
was using an invalid sampler descriptor).

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4122d00846)
2017-11-17 19:24:29 +00:00
Alex Smith
ce1a2a25d3 spirv: Use correct type for sampled images
We should use the result type of the OpSampledImage opcode, rather than
the type of the underlying image/samplers.

This resolves an issue when using separate images and shadow samplers
with glslang. Example:

    layout (...) uniform samplerShadow s0;
    layout (...) uniform texture2D res0;
    ...
    float result = textureLod(sampler2DShadow(res0, s0), uv, 0);

For this, for the combined OpSampledImage, the type of the base image
was being used (which does not have the Depth flag set, whereas the
result type does), therefore it was not being recognised as a shadow
sampler. This led to the wrong LLVM intrinsics being emitted by RADV.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit e9eb3c4753)
2017-11-17 19:24:28 +00:00
Emil Velikov
cb9d207ff3 Update version to 17.3.0-rc4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-11-14 13:27:44 +00:00
Tomasz Figa
0d11c8abfe glsl: Allow precision mismatch on dead data with GLSL ES 1.00
Commit 259fc50545 added linker error for
mismatching uniform precision, as required by GLES 3.0 specification and
conformance test-suite.

Several Android applications, including Forge of Empires, have shaders
which violate this rule, on a dead varying that will be eliminated.
The problem affects a big number of applications using Cocos2D engine
and other GLES implementations accept this, this poses a serious
application compatibility issue.

Starting from GLSL ES 3.0, declarations with conflicting precision
qualifiers are explicitly prohibited. However GLSL ES 1.00 does not
clearly specify the behavior, except that

  "Uniforms are defined to behave as if they are using the same storage in
  the vertex and fragment processors and may be implemented this way.
  If uniforms are used in both the vertex and fragment shaders, developers
  should be warned if the precisions are different. Conversion of
  precision should never be implicit."

The word "used" is not clear in this context and might refer to
 1) declared (same as GLES 3.x)
 2) referred after post-processing, or
 3) linked after all optimizations are done.

Looking at existing applications, 2) or 3) seems to be widely adopted.
To avoid compatibility issues, turn the error into a warning if GLSL ES
version is lower than 3.0 and the data is dead in at least one of the
shaders.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97532
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0886be093f)
2017-11-13 17:17:16 +00:00
Kenneth Graunke
8b2c15a60f i965: Make L3 configuration atom listen for TCS/TES program updates.
The L3 configuration code already considers the TCS and TES programs,
but failed to listen for TCS/TES program changes.

This was somehow missing.

Fixes: e9644cb1f9 ("i965: Consider tessellation in get_pipeline_state_l3_weights.")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit b8d42cccd0)
2017-11-13 17:17:16 +00:00
Dylan Baker
e2036d7b38 autotools: Set C++ visibility flags on Intel
These flags are set for C sources, but not C++. This causes symbol
visibility leaks from the C++ parts of the Intel compiler.

Fixes: 700bebb958 ("i965: Move the back-end compiler to src/intel/compiler")
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 854455498c)
2017-11-13 17:17:16 +00:00
Roland Scheidegger
58d0ad6ff8 docs: Fix GL_MESA_program_debug enums
13b303ff92 added the actual enums but
didn't remove the already existing XXXX ones. (And also duplicated
the "fragment" names instead of using the "vertex" names.)

Fixes: 13b303ff92 "docs: Update the list of used MESA GL enums."
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit dd38a4ee0d)
2017-11-13 17:17:16 +00:00
Matt Turner
ee939e7327 nir: Don't print swizzles when there are more than 4 components
... as can happen with various types like mat4, or else we'll smash the
stack writing past the end of components_local[].

Fixes: 5a0d3e1129 ("nir: Print the components referenced for split or
                      packed shader in/outs.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 77a63d190a)
2017-11-13 17:17:16 +00:00
Andreas Boll
7e04e574c7 glsl: Fix typo fragement -> fragment
Fixes: 94d669b0d2 ("glsl: enforce fragment shader input restrictions in
       GLSL ES 3.10")

Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit a6932faae1)
2017-11-13 17:17:16 +00:00
Andreas Boll
b9713c9d98 broadcom/vc5: Remove unused v3d_compiler.c
Unused since original import of VC5.

Fixes: ade416d023 ("broadcom: Add VC5 NIR compiler.")

Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 4f29ed38f3)
2017-11-13 17:17:16 +00:00
Emil Velikov
40c905f3c2 configure.ac: require xcb* for the omx/va/... when using x11 platform
Targets such as omx and va can work w/o anything X related. Mandate the
xcb* dependencies only when the X11 platform is selected.

Reported-by: Lukas Rusak <lorusak@gmail.com>
Fixes: 63e11ac2b5 ("configure: error out if building VA w/o supported
platform")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Tested-by: Lukas Rusak <lorusak@gmail.com> (v1)
(cherry picked from commit 85a017230c)
2017-11-13 17:17:16 +00:00
Emil Velikov
7da8440504 configure.ac: loosen --enable-glvnd check to honour egl
Currently we error out when building GLVND w/o GLX.

That was the original premice before we had EGL. As the commit says,
that error should be reworked to honour both - do so.

v2: Drop noop *);; (Eric)

Reported-by: Lukas Rusak <lorusak@gmail.com>
Fixes: ce562f9e3f ("EGL: Implement the libglvnd interface for EGL (v3)")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Tested-by: Lukas Rusak <lorusak@gmail.com> (v1)
(cherry picked from commit b4967561c0)
2017-11-13 17:17:15 +00:00
Emil Velikov
797dbe4efa automake: intel: correctly append to the LIBADD variable
Commit 05fc62d89f sets the variable, yet it forgot the update the
existing reference to append (instead of assign).

Thus as-is the expat library was discarded from the link chain when
building with Android.

Fixes: 05fc62d89f ("automake: intel: move expat handling where it's
used")
Cc: Hongxu Jia <hongxu.jia@windriver.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit ba414dba4f)
2017-11-13 17:17:15 +00:00
Timothy Arceri
2567e1de88 i965: disable NIR linking on HSW and below
Fixes: 379b24a40d "i965: make use of nir linking"

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103537
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
(cherry picked from commit a9000cb860)
2017-11-13 17:17:15 +00:00
Juan A. Suarez Romero
3111ec7bdb automake: include git_sha1.h.in in release tarball
Fixes:

make[2]: Leaving directory '/home/local/mesa/mesa-17.4.0-devel/_build/sub/src'
make[2]: *** No rule to make target '../../../src/git_sha1.h.in', needed by 'git_sha1.h'.  Stop.
Makefile:660: recipe for target 'all-recursive' failed

Fixes: 16be271c6e "git_sha1_gen: use git_sha1.h.in on all build systems"
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit e17e8934f9)
2017-11-13 17:17:15 +00:00
Neil Roberts
15ec317be8 glsl: Transform fb buffers are only active if a variable uses them
The GL spec will soon be revised to clarify that a buffer binding for
a transform feedback buffer is only required if a variable is actually
defined to use the buffer binding point. Previously a declaration for
the default transform buffer would make it require a binding even if
nothing was declared to use the default buffer.

Affects:
KHR-GL44/45.enhanced_layouts.xfb_stride_of_empty_list
KHR-GL44/45.enhanced_layouts.xfb_stride_of_empty_list_and_api

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4dc8458cd1)
2017-11-13 17:17:15 +00:00
Juan A. Suarez Romero
53667c7f2e glsl: add varying resources for arrays of complex types
This patch is mostly a patch done by Ilia Mirkin.

It fixes KHR-GL45.enhanced_layouts.varying_structure_locations.

v2: fix locations for TCS/TES/GS inputs and outputs (Ilia)

CC: Ilia Mirkin <imirkin@alum.mit.edu>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103098
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit d5a641106b)
2017-11-13 17:17:15 +00:00
Jason Ekstrand
add373f7dd intel/nir: Use the correct indirect lowering masks in link_shaders
Previously, if we were linking a vec4 VS with a SIMD8/16 FS, we wouldn't
lower indirects on the fragment shader which is wrong.  Instead of using
a single indirect mask, take advantage of our new little helper.

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 951a5dc4cc)
2017-11-10 19:17:21 +00:00
Timothy Arceri
1f145df1c3 mesa: rework how we free gl_shader_program_data
When I introduced gl_shader_program_data one of the intentions was to
fix a bug where a failed linking attempt freed data required by a
currently active program. However I seem to have failed to finish
hooking up the final steps required to have the data hang around.

Here we create a fresh instance of gl_shader_program_data every
time we link. gl_program has a reference to gl_shader_program_data
so it will be freed once the program is no longer active.

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Neil Roberts <nroberts@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102177
(cherry picked from commit 6a72eba755)
2017-11-10 19:17:21 +00:00
Timothy Arceri
34ac137d3f glsl: use the correct parent when allocating program data members
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 9c33533586)
2017-11-10 19:17:21 +00:00
Timothy Arceri
26835cf6e3 glsl: drop cache_fallback
This turned out to be a dead end, it is much easier and less error
prone to just cache the IR used by the drivers backend e.g. TGSI or
NIR.

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit cf05bb506a)
2017-11-10 19:17:20 +00:00
Kenneth Graunke
4cf6b9e7ed i965: properly initialize brw->cs.base.stage to MESA_SHADER_COMPUTE
This has a bit of a surprising effect:

For the render pipeline, the upload_sampler_state_table atom emits
3DSTATE_BINDING_TABLE_POINTERS_XS.  It tries to avoid this for compute:

   if (GEN_GEN >= 7 && stage_state->stage != MESA_SHADER_COMPUTE) {
      /* Emit a 3DSTATE_SAMPLER_STATE_POINTERS_XS packet. */
      genX(emit_sampler_state_pointers_xs)(brw, stage_state);
   } ...

However, we were failing to initialize brw->cs.base.stage, so it was
left as 0 (MESA_SHADER_VERTEX), causing this condition to break.  We
then emitted 3DSTATE_SAMPLER_STATE_POINTERS_VS in GPGPU mode, when
trying to upload CS samplers.  Nothing good can come of this.

Found by inspection while debugging a GPU hang.  Jordan believes this
helps the Deus Ex: Mankind Divided benchmark mode's stability when
running with shader cache.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit a16dc04ad5)
2017-11-10 19:17:20 +00:00
Jason Ekstrand
b4cc8b9b12 intel/nir: Break the linking code into a helper in brw_nir.c
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 3e63cf893f)
2017-11-10 19:17:20 +00:00
Jason Ekstrand
c40cf117ee intel/nir: Add a helper for getting the NoIndirect mask
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7364f080f9)
2017-11-10 19:17:20 +00:00
Andreas Boll
1b206e3b58 broadcom/vc5: Add vc5_drm.h to the release tarball
Fixes: 45bb8f2957 ("broadcom: Add V3D 3.3 gallium driver called "vc5",
       for BCM7268.")

Cc: 17.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 6e4d65f674)
2017-11-10 19:17:20 +00:00
Emil Velikov
9e1698b17b targets/opencl: don't hardcode the icd file install to /etc/...
Use $(sysconfdir) instead of hardcoding /etc.

While the OpenCL spec expects the file in /etc, people building their
stack can override that, esp. !Linux users.

Furthermore this removes a fundamental violation, which results in the
system file being overwritten even as one explicitly sets --prefix
and/or DESTDIR.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-By: Aaron Watry <awatry@gmail.com>
(cherry picked from commit 0cd0958544)
2017-11-10 19:17:20 +00:00
Jason Ekstrand
2c6986c3b5 intel/fs: Rework zero-length URB write handling
Originally we tried to handle this case based on slots_valid.  However,
there are a number of ways that this can go wrong.  For one, we throw
away any trailing slots which either aren't written or are set to
VARYING_SLOT_PAD.  Second, even if PSIZ is a valid slot, we may not
actually write anything there.  Between the lot of these, it was
possible to end up in a case where we tried to do a regular URB write
but ended up with a length of 1 which is invalid.  This commit moves it
to the end and makes it based on a new boolean flag urb_written.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7a82ad54bb)
2017-11-10 19:17:20 +00:00
Jason Ekstrand
844b437034 intel/fs: Mark 64-bit values as being contiguous
This isn't often a problem , when we're in a compute shader, we must
push the thread local ID so we decrement the amount of available push
space by 1 and it's no longer even and 64-bit data can, in theory, span
it.  By marking those uniforms contiguous, we ensure that they never get
split in half between push and pull constants.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 25f7453c9e)
2017-11-10 19:17:20 +00:00
Jason Ekstrand
e759beb906 intel/fs: Fix integer multiplication lowering for src/dst hazards
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d54f8ec744)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
bd5db7af2a intel/fs: Fix MOV_INDIRECT for 64-bit values on little-core
The same workaround we need for 64-bit values on little core also takes
care of the Ivy Bridge problem and does so a bit more efficiently so we
can drop that code while we're here.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit fd1bcccc2d)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
b9ddb51c19 intel/eu/reg: Add a subscript() helper
This is similar to the identically named fs_reg helper.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 10e4feed39)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
d1060ba31f intel/fs: Use a pair of 1-wide MOVs instead of SEL for any/all
For some reason, the any/all predicates don't work properly with SIMD32.
In particular, it appears that a SEL with a QtrCtrl of 2H doesn't read
the correct subset of the flag register and you end up getting garbage
in the second half.  Work around this by using a pair of 1-wide MOVs and
scattering the result.  This fixes the any/all instructions for SIMD32.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1b8ef49f48)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
7db7159536 intel/fs: Use an explicit D type for vote any/all/eq intrinsics
The any/all intrinsics return a boolean value so D or UD is the correct
type.  Unfortunately, get_nir_dest has the annoying behavior of
returnning a float type by default.  This causes format conversion which
gives us -1.0f or 0.0f in the register.  If the consumer of the result
does an integer comparison to zero, it will give you the right boolean
value but if we do something more clever based on the 0/~0 assumption
for booleans, this will give the wrong value.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1f41663007)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
a44f33f740 intel/fs: Don't stomp f0.1 in SIMD16 ballot
In fragment shaders f0.1 is used for discards so doing ballot after a
discard can potentially cause the discard to not happen.  However, we
don't support SIMD32 fragment shaders yet so this isn't a problem.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 6c00240bc6)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
5cd286710e intel/fs: Use ANY/ALL32 predicates in SIMD32
We have ANY/ALL32 predicates and, for the most part, they work just
fine.  (See the next commit for more details.)  Also, due to the way
that flag registers are handled in hardware, instruction splitting is
able to split the CMP correctly.  Specifically, that hardware looks at
the execution group and knows to shift it's flag usage up correctly so a
2H instruction will write to f0.1 instead of f0.0.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit def013a863)
2017-11-10 16:29:26 +00:00
Jason Ekstrand
e012ec8775 intel/fs: Be more explicit about our placement of [un]zip
Before, we were careful to place the zip after the last of the split
instructions but did unzip on-demand.  This changes things so that the
unzips go before all of the split instructions and the unzip comes
explicitly after all the split instructions.  As a side-effect of this
change, we now emit the split instruction from highest SIMD group to
lowest instead of low to high.  We could have kept the old behavior, but
it shouldn't matter and this made the code easier.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 0d905597fe)
2017-11-10 16:29:26 +00:00
Jason Ekstrand
b0b9db69d8 intel/fs: Pass builders instead of blocks into emit_[un]zip
This makes it far more explicit where we're inserting the instructions
rather than the magic "before and after" stuff that the emit_[un]zip
helpers did based on block and inst.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit fcd4adb9d0)
2017-11-10 16:29:26 +00:00
Jason Ekstrand
9db1478039 intel/fs: Use a pure vertical stride for large register strides
Register strides higher than 4 are uncommon but they can happen.  For
instance, if you have a 64-bit extract_u8 operation, we turn that into
UB -> UQ MOV with a source stride of 8.  Our previous calculation would
try to generate a stride of <32;8,8>:ub which is invalid because the
maximum horizontal stride is 4.  To solve this problem, we instead use a
stride of <8;1,0>.  As noted in the comment, this does not work as a
destination but that's ok as very few things actually generate that
stride.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit e8c9e65185)
2017-11-10 16:29:26 +00:00
Dave Airlie
2b741baf84 radv: add initial copy descriptor support. (v2)
It appears the latest dota2 vulkan uses this,
and we get a hang in VR mode without it.

v2: remove finishme I left in after finishing.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Andres Rodriguez <andresx7@gmail.com>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4bcb48b831)
2017-11-10 16:29:26 +00:00
Dave Airlie
2eff2c8768 radv: free attachments on end command buffer.
If we allocate attachments in the begin command buffer due to the
render pass continue bit, we were leaking them.

Since renderpasses inside a cmd buffer malloc/free these properly,
and set to NULL, we just need to call free at end.

Fixes a memory leak with multithreading demo.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit f0ae06a13c)
2017-11-10 16:29:26 +00:00
Emil Velikov
19b62847e0 pdate version to 17.3.0-rc3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-11-07 11:51:45 +00:00
Plamena Manolova
d5cc7e47a8 i965: Fix ARB_indirect_parameters logic.
This patch modifies the ARB_indirect_parameters logic in
brw_draw_prims, so that our implementation isn't affected if
another application attempts to use predicates. Previously we
were using a predicate with a DELTAS_EQUAL comparison operation
and relying on the MI_PREDICATE_DATA register being 0. Our code
to initialize MI_PREDICATE_DATA to 0 was incorrect, so we were
accidentally using whatever value was written there. Because the
kernel does not initialize the MI_PREDICATE_DATA register on
hardware context creation, we might inherit the value from whatever
context was last running on the GPU (likely another process).
The Haswell command parser also does not currently allow us to write
the MI_PREDICATE_DATA register. Rather than fixing this and requiring
an updated kernel, we switch to a different approach which uses a
SRCS_EQUAL predicate that makes no assumptions about the states of any
of the predicate registers.

Fixes Piglit's spec/arb_indirect_parameters/tf-count-arrays test.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103085
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 048d4c45c9)
2017-11-03 18:30:32 +00:00
Dave Airlie
9b44ef94b4 i915g: make gears run again.
We need to validate some structs exist before we dirty the states, and
avoid the problem in some other places.

Fixes: e027935a7 ("st/mesa: don't update unrelated states in non-draw calls such as Clear")
(cherry picked from commit cc69f2385e)
2017-11-03 18:21:59 +00:00
Jordan Justen
a12ca3b231 disk_cache: Fix issue reading GLSL metadata
This would cause the read of the metadata content to fail, which would
prevent the linking from being skipped.

Seen on Rocket League with i965 shader cache.

Fixes: b86ecea344 "util/disk_cache: write cache item metadata to disk"
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e5b141634c)
2017-11-03 18:21:59 +00:00
Timothy Arceri
9710fbbcdf radeonsi: fix culldist_writemask in nir path
The shared si_create_shader_selector() code already offsets the mask.

Fixes the following piglit tests:

arb_cull_distance/clip-cull-3.shader_test
arb_cull_distance/clip-cull-4.shader_test

Fixes: 29d7bdd179 (radeonsi: scan NIR shaders to obtain required info)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit e80bbd6f52)
2017-11-03 18:21:59 +00:00
Timothy Arceri
b4bf9f6a41 radv: add cache items to in memory cache when reading from disk
Otherwise we will leak them, load duplicates from disk rather
than memory and never write items loaded from disk to the apps
pipeline cache.

Fixes: fd24be134f 'radv: make use of on-disk cache'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 1e84e53712)

Squashed with commit:

radv: use correct alloc function when loading from disk

Fixes regression in:

dEQP-VK.api.object_management.alloc_callback_fail.graphics_pipeline

Fixes: 1e84e53712 "radv: add cache items to in memory cache when reading from disk"
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit e92405c55a)
2017-11-03 18:21:42 +00:00
Bas Nieuwenhuizen
2516c3217d radv: Don't expose heaps with 0 memory.
It confuses CTS. This pregenerates the heap info into the
physical device, so we can use it for translating contiguous
indices into our "standard" ones.

This also makes the WSI a bit smarter in case the first preferred
heap does not exist.

Reviewed-by: Dave Airlie <airlied@redhat.com>
CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 806721429a)
2017-11-03 18:20:06 +00:00
Jason Ekstrand
383b360348 intel/fs: Alloc pull constants off mem_ctx
It doesn't actually matter since the only user of push constants, i965,
ralloc_steals it back to NULL but it's more consistent and probably
fixes memory leaks in some error cases.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7b4387519c)
2017-11-03 18:20:04 +00:00
Wladimir J. van der Laan
71571aab14 etnaviv: don't do resolve-in-place without valid TS
GC3000 resolve-in-place assumes that the TS state is configured.
If it is not, this will result in MMU errors. This is especially
apparent when using glGenMipmaps().

Fixes: 78ade65956 ("etnaviv: Do GC3000 resolve-in-place when possible")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Tested-by: Chris Healy <cphealy@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
(cherry picked from commit 8fbd82f464)
2017-11-03 18:20:01 +00:00
Gert Wollny
13bfb83b31 r600/sb: bail out if prepare_alu_group() doesn't find a proper scheduling
It is possible that the optimizer ends up in an infinite loop in
post_scheduler::schedule_alu(), because post_scheduler::prepare_alu_group()
does not find a proper scheduling. This can be deducted from
pending.count() being larger than zero and not getting smaller.

This patch works around this problem by signalling this failure so that the
optimizers bails out and the un-optimized shader is used.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103142
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 69eee511c6)
2017-11-03 18:19:59 +00:00
Neil Roberts
4c82f2c3a9 nir/opt_intrinsics: Fix values for gl_SubGroupG{e,t}MaskARB
Previously the values were calculated by just shifting ~0 by the
invocation ID. This would end up including bits that are higher than
gl_SubGroupSizeARB. The corresponding CTS test effectively requires that
these high bits be zero so it was failing. There is a Piglit test as
well but this appears to checking the wrong values so it passes.

For the two greater-than bitmasks, this patch adds an extra mask with
(~0>>(64-gl_SubGroupSizeARB)) to force these bits to zero.

Fixes: KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102680#c3
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Neil Roberts <nroberts@igalia.com>
(cherry picked from commit b697ece10a)
2017-11-03 18:19:57 +00:00
Nanley Chery
14c40ebd0f i965: Check CCS_E compatibility for texture view rendering
Only use CCS_E to render to a texture that is CCS_E-compatible with the
original texture's miptree (linear) format. This prevents render
operations from writing data that can't be decoded with the original
miptree format.

On Gen10, with the new CCS_E-enabled formats handled, this enables the
driver to pass the arb_texture_view-rendering-formats piglit test.

v2. Add a TODO for texturing. (Jason)

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 9e849eb8bb)
2017-11-03 18:19:54 +00:00
Mauro Rossi
77839e9ba8 Android: move drivers' symlinks to /vendor (v2)
Having moved gallium_dri.so library to /vendor/lib/dri
also symlinks need to be coherently created using TARGET_OUT_VENDOR instead of TARGET_OUT
or all non Intel drivers will not be loaded with Android N and earlier,
thus causing SurfaceFlinger SIGABRT

(v2) simplification of post install command

Fixes: c3f75d483c ("Android: move libraries to /vendor")

Cc: 17.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v1)
Reviewed-by: Rob Herring <robh@kernel.org> (v1)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 7dae419aa7)
2017-11-03 18:19:52 +00:00
Tapani Pälli
7826bc9538 i965: fix blorp stage_prog_data->param leak
Patch uses mem_ctx for allocation to ensure param array gets freed
later.

==6164== 48 bytes in 1 blocks are definitely lost in loss record 61 of 193
==6164==    at 0x4C2EB6B: malloc (vg_replace_malloc.c:299)
==6164==    by 0x12E31C6C: ralloc_size (ralloc.c:121)
==6164==    by 0x130189F1: fs_visitor::assign_constant_locations() (brw_fs.cpp:2095)
==6164==    by 0x13022D32: fs_visitor::optimize() (brw_fs.cpp:5715)
==6164==    by 0x13024D5A: fs_visitor::run_fs(bool, bool) (brw_fs.cpp:6229)
==6164==    by 0x1302549A: brw_compile_fs (brw_fs.cpp:6570)
==6164==    by 0x130C4B07: blorp_compile_fs (blorp.c:194)
==6164==    by 0x130D384B: blorp_params_get_clear_kernel (blorp_clear.c:79)
==6164==    by 0x130D3C56: blorp_fast_clear (blorp_clear.c:332)
==6164==    by 0x12EFA439: do_single_blorp_clear (brw_blorp.c:1261)
==6164==    by 0x12EFC4AF: brw_blorp_clear_color (brw_blorp.c:1326)
==6164==    by 0x12EFF72B: brw_clear (brw_clear.c:297)

Fixes: 8d90e28839 ("intel/compiler: Allocate pull_param in assign_constant_locations")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 446c5726ec)
2017-11-03 18:19:39 +00:00
Topi Pohjolainen
f0951a6aa9 intel/compiler/gen9: Pixel shader header only workaround
Fixes intermittent GPU hangs on Broxton with an Intel internal
test case.

There are plenty of similar fragment shaders in piglit that do
not use any varyings and any uniforms. According to the
documentation special timing is needed between pipeline stages.
Apparently we just don't hit that with piglit. Even with the
failing test case one doesn't always get the hang.

Moreover, according to the error states the hang happens
significantly later than the execution of the problematic shader.
There are multiple render cycles (primitive submissions) in between.
I've also seen error states where the ACTHD points outside the
batch. Almost as if the hardware writes somewhere that gets used
later on. That would also explain why piglit doesn't suffer from
this - most tests kick off one render cycle and any corruption
is left unseen.

v2 (Ken): Instead of enabling push constants, enable one of the
          inputs (PSIZ).
v3 (Ken, Jason): Use LAYER instead making vulkan emit_3dstate_sbe()
                 happy.

Cc: "17.3 17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit 97e01adfd5)
2017-11-03 18:19:36 +00:00
Emil Velikov
3eb187f376 Update version to 17.3.0-rc2 2017-10-30 13:52:46 +00:00
Eric Engestrom
0c20849f9c wayland-egl: fix wayland cflags
Fixes: 80bfff5c4f "wayland-egl: adds CFLAGS for wayland.egl.h include"
Suggested-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
(cherry picked from commit 866c8a94d4)
2017-10-27 21:33:04 +01:00
Eric Engestrom
fb09360ea5 vc4: fix release build
Mesa's DEBUG and assert's NDEBUG are not tied to each other, so we need
to explicitly compile this code out.

Fixes: 3df7892878 "vc4: Drop reloc_count tracking for debug
       asserts on non-debug builds."
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 5d44e35a8f)
2017-10-27 21:33:04 +01:00
Samuel Pitoiset
1664322838 radeonsi: update hack for HTILE corruption in ARK: Survival Evolved
It appears that flushing the DB metadata is actually not sufficient
since the driver uses the new VS blit shaders. This looks quite
strange though, but it seems like we need to flush DB for fixing
the corruption.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102955
Fixes: 69ccb9dae7 (radeonsi: use new VS blit shaders (VS inputs in SGPRs)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit dd79aa4ad3)
2017-10-27 21:33:04 +01:00
Daniel Stone
c7e625df69 meson: wayland-egl depends on wayland-client
Since wayland-egl.h is currently provided by the core Wayland package,
depend on wayland-client to make sure we get it in our include path.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Fixes: 108d257a16 ("meson: build libEGL")
Cc: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Cc: Dylan Baker <dylan@pnwbakers.com>
Cc: Gert Wollny <gw.fossdev@gmail.com>
(cherry picked from commit 9f7ed60b3e)
2017-10-27 21:33:04 +01:00
Jason Ekstrand
5addf041ef intel/eu: Use EXECUTE_1 for JMPI
The PRM says "The execution size must be 1."  In 73137997e2, the
execution size was set to 1 when it should have been BRW_EXECUTE_1
(which maps to 0).  Later, in dc2d3a7f5c, JMPI was used for
line AA on gen6 and earlier and we started manually stomping the
exeution size to BRW_EXECUTE_1 in the generator.  This commit fixes the
original bug and makes brw_JMPI just do the right thing.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 73137997e2
(cherry picked from commit 562b8d458c)
2017-10-27 21:33:04 +01:00
Bas Nieuwenhuizen
f4b6883ebc radv: Fix truncation issue hexifying the cache uuid for the disk cache.
Going from binary to hex has a 2x blowup.

Fixes: 1421625292 'radv: create on-disk shader cache'
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 5bfbab2fdc)
2017-10-27 21:33:04 +01:00
Eric Anholt
70ee0a4525 i965: Fix memmem compiler warnings.
gcc is throwing this warning in my meson build:

../src/intel/compiler/brw_eu_validate.c:50:11: warning
argument 1 null where non-null expected [-Wnonnull]
    return memmem(haystack.str, haystack.len,
           ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  needle.str, needle.len) != NULL;
                                  ~~~~~~~~~~~~~~~~~~~~~~~

The first check for CONTAINS has a NULL error_msg.str and 0 len.  The
glibc implementation will exit without looking at any haystack bytes if
haystack.len < needle.len, so this was safe, but silence the warning
anyway by guarding against implementation variablility.

Fixes: 122ef3799d ("i965: Only insert error message if not already present")
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit e91c3540fc)
2017-10-27 21:33:04 +01:00
Timothy Arceri
17d988bfaa radv: move nir print after linking is done
We now have linking optimisations so we want to delay dumping the
nir until after these are complete.

Fixes: 06f05040eb (radv: Link shaders)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit f0a2bbd1a4)

Squashed with commit:

radv: print NIR before LLVM IR and disassembly

It's still printed after linking, but it makes more sense to
have SPIRV->NIR->LLVM IR->ASM.

Fixes: f0a2bbd1a4 (radv: move nir print after linking is done)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 9711979df0)
2017-10-27 21:32:34 +01:00
Dave Airlie
03cf1953ad mesa/bufferobj: don't double negate the range
This fixes a regression I introduced refactoring this code,
I managed to invert range twice, I moved the inversion into
the common code, but forgot to stop doing it in the callee.

Fixes: GL45-CTS.multi_bind.dispatch_bind_buffers_base

Fixes: 35ac13ed3 (mesa/bufferobj: consolidate some codepaths between ubo/ssbo/atomics.)
Reported-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 11d688d9f0)
2017-10-27 18:56:44 +01:00
Timothy Arceri
4fb6b83968 radv: clone meta shaders before linking
The IR is reused in different pipeline combinations so we need
to clone it to avoid link time optimistaions messing up the
original copy.

Fixes: 06f05040eb (radv: Link shaders)

Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 013313cf89)
2017-10-27 18:56:41 +01:00
Dylan Baker
26b44eadac meson: fix egl build for meson version < 0.43
Meson 0.43 added the ability to pass nested lists to
include_directories, so the code that we have works for 0.43, but not
for 0.42. This patch changes the include_directories list to be flat so
it works with 0.42

fixes: 108d257a16 ("meson: build libEGL")
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
(cherry picked from commit 77f7ef0287)
2017-10-27 18:56:37 +01:00
Kenneth Graunke
e22cf6e9b4 mesa: Accept GL_BACK in get_fb0_attachment with ARB_ES3_1_compatibility.
According to the ARB_ES3_1_compatibility specification,
glGetFramebufferAttachmentParameteriv is supposed to accept BACK,
and it behaves exactly like BACK_LEFT.

Fixes a GL error in GFXBench 5 Aztec Ruins.

Cc: "17.3 17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 4f538c3f99)
2017-10-27 18:56:11 +01:00
Tapani Pälli
7df1b901b9 i965: unref push_const_bo in intelDestroyContext
Valgrind shows that leak is caused by gen6_upload_push_constant, add
unref push_const_bo per stage to destructor to fix this (like done for
scratch_bo).

   ==10952== 144 bytes in 1 blocks are definitely lost in loss record 44 of 66
   ==10952==    at 0x4C30A1E: calloc (vg_replace_malloc.c:711)
   ==10952==    by 0x8C02847: bo_alloc_internal.constprop.10 (brw_bufmgr.c:344)
   ==10952==    by 0x8C425C4: intel_upload_space (intel_upload.c:101)
   ==10952==    by 0x8C22ED0: gen6_upload_push_constants (gen6_constant_state.c:154)

v2: remove if conditions, brw_bo_unreference handles NULL (Ken, Emil)

Fixes: 24891d7c05 ("i965: Store per-stage push constant BO pointers.")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 0b131ca427)
2017-10-27 18:55:56 +01:00
Jason Ekstrand
cbb8aec81c i965/miptree: Take an isl_format in render_aux_usage
Not all rendering matches the miptree format.  We allow rendering to
texture views so there are cases where it may not match.  In those
cases, our current scheme of just passing the value of ctx->sRGBEnabled
isn't viable.  Instead, just do what we do for texturing and pass the
view format in directly.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 39c5c12f8f)
2017-10-27 18:55:53 +01:00
Jason Ekstrand
ff8c152640 i965/blorp: Use more temporary isl_format variables
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 78e50185d6)
2017-10-27 18:55:50 +01:00
Jason Ekstrand
0fef0c7deb i965/blorp: Use blorp_to_isl_format for src_isl_format in blit_miptrees
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 94389943b6)
2017-10-27 18:55:48 +01:00
Jason Ekstrand
66603bff6f spirv: Claim support for the simple memory model
It's rather surprising that we've never actually hit this before.
Aparently, Ian's SPIR-V generator currently claims the Simple when you
don't do anything complex.  We really shouldn't assert-fail on it.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 8ab9820d34)
2017-10-27 18:55:46 +01:00
Marek Olšák
b0082632eb radeonsi: add a workaround for weird s_buffer_load_dword behavior on SI
See my LLVM patch which fixes the root cause.

Users have to apply this patch and then they have 2 choices:
- Downgrade to LLVM 5.0
- Update to LLVM git after my LLVM patch is pushed.

It won't be possible to use current and earlier development version
of LLVM 6.0.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: 17.3 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3f8e3c2bd8)
2017-10-27 18:55:43 +01:00
Leo Liu
3da6dd8003 radeon/video: add gfx9 offsets when rejoin the video surface
For CPU access.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit ea3dc75d72)
2017-10-27 18:55:41 +01:00
Jason Ekstrand
2e33d68046 anv/pipeline: Call nir_lower_system_valaues after brw_preprocess_nir
We currently have a bug where nir_lower_system_values gets called before
nir_lower_var_copies so it will miss any system value uses which come
from a copy_var intrinsic.  Moving it to after brw_preprocess_nir fixes
this problem.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 279f8fb69c)
2017-10-27 18:55:38 +01:00
Jason Ekstrand
3b699fdd19 anv/pipeline: Drop nir_lower_clip_cull_distance_arrays
We already handle it in brw_preprocess_nir

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit afa0ddb81e)
2017-10-27 18:55:24 +01:00
Jason Ekstrand
a2123968fa intel/fs: Handle flag read/write aliasing in needs_src_copy
In order to implement the ballot intrinsic, we do a MOV from flag
register to some GRF.  If that GRF is used in a SEL, cmod propagation
helpfully changes it into a MOV from the flag register with a cmod.
This is perfectly valid but when lower_simd_width comes along, it simply
splits into two instructions which both have conditional modifiers.
This is a problem since we're reading the flag register.  This commit
makes us check whether or not flags_written() overlaps with the flag
values that we are reading via the instruction source and, if we have
any interference, will force us to emit a copy of the source.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit fa6e74e33e)
2017-10-27 18:50:27 +01:00
Jan Vesely
1ce3fbeb91 clover: Fix compilation after clang r315871
v2: use a more generic compat function
v3: rename and formatting cleanup

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103388
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a6d38f476b)
2017-10-27 18:50:24 +01:00
Jason Ekstrand
8f2bc19856 nir/intrinsics: Set the correct num_indices for load_output
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit c1b84256cc)
2017-10-27 18:50:21 +01:00
Matthew Nicholls
b6f0c16a89 ac/nir: generate correct instruction for atomic min/max on unsigned images
v2: fix silly typo

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 27a0b24bf2)
2017-10-27 18:50:19 +01:00
Dave Airlie
5c8eb88553 radv: use device name in cache creation like radeonsi.
Not sure how useful this is, but it makes it more consistent.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d8cefaa197)
2017-10-27 18:50:12 +01:00
Alex Smith
afdb9da492 radv: Update code pointer correctly if a variant is already created
This was the actual cause of GPU hangs fixed by 0fdd531457 ("radv:
Fix pipeline cache locking issues"), since multiple threads would end
up trying to create the variants for a single entry.

Now that we're locking around the whole of this function, this isn't
really necessary (we either create all or none of the variants), but
fix this anyway in case things change later.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
CC: 17.3 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fee9d05e21)
2017-10-27 18:50:09 +01:00
Kenneth Graunke
b8f10fdf34 i965: Revert absolute mode for constant buffer pointers.
The kernel doesn't initialize the value of the INSTPM or CS_DEBUG_MODE2
registers at context initialization time.  Instead, they're inherited
from whatever happened to be running on the GPU prior to first run of a
new context.  So, when we started setting these, other contexts in the
system started inheriting our values.  Since this controls whether
3DSTATE_CONSTANT_* takes a pointer or an offset, getting the wrong
setting is fatal for almost any process which isn't expecting this.

Unfortunately, VA-API and Beignet don't initialize this (nor does older
Mesa), so they will die horribly if we start doing this.  UXA and SNA
don't use any push constants, so they are unaffected.

Until we have some kind of solution to this problem, I'm going to revert
this patch and abandon using the feature for now.  It will lead to fewer
pushed UBO ranges on Broadwell+, which may lead to lower performance,
though I don't have any data on the impact.

Cc: "17.3 17.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102774
(cherry picked from commit 013d331220)
2017-10-27 18:50:07 +01:00
Nicolai Hähnle
ea132f9265 amd/common/gfx9: workaround DCC corruption more conservatively
Fixes KHR-GL45.texture_swizzle.smoke and others on Vega.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102809
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit f9ccfda9bc)
2017-10-27 18:50:04 +01:00
Ilia Mirkin
08b41e70dd glsl: fix derived cs variables
There are two issues with the current implementation. First, it relies
on the layout(local_size_*) happening in the same shader as the main
function, and secondly it doesn't work for variable group sizes.

In both cases, the simplest fix is to move the setup of these derived
values to a later time, similar to how the gl_VertexID workarounds are
done. There already exist system values defined for both of the derived
values, so we use them unconditionally, and lower them after linking is
performed.

While we're at it, we move to using gl_LocalGroupSizeARB instead of
gl_WorkGroupSize for variable group sizes.

Also the dead code elimination avoidance can be removed, since there
can be situations where gl_LocalGroupSizeARB is needed but has not been
inserted for the shader with main function. As a result, the lowering
code has to insert its own copies of the system values if needed.

Reported-by: Stephane Chevigny <stephane.chevigny@polymtl.ca>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103393
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 4d24a7cb97)
2017-10-27 18:50:02 +01:00
Emil Velikov
ae720e2873 Update version to 17.3.0-rc1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-10-23 13:30:56 +01:00
3258 changed files with 169786 additions and 433856 deletions

View File

@@ -11,7 +11,6 @@ tab_width = 8
[*.{c,h,cpp,hpp,cc,hh}]
indent_style = space
indent_size = 3
max_line_length = 78
[{Makefile*,*.mk}]
indent_style = tab

View File

@@ -145,16 +145,9 @@ Edward O'Callaghan <funfunctor@folklore1984.net> <eocallaghan@alterapraxis.com>
Emeric Grange <emeric.grange@gmail.com> Emeric <emeric.grange@gmail.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.veliko@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.co.uk>
Emil Velikov <emil.l.velikov@gmail.com> <emil.veliikov@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@gmail.com>
Emil Velikov <emil.l.velikov@gmail.com> <emmil.velikov@collabora.com>
Eric Anholt <eric@anholt.net> Eric Anholt <anholt@FreeBSD.org>
Eric Engestrom <eric@engestrom.ch> <eric.engestrom@imgtec.com>
Eugeni Dodonov <eugeni.dodonov@intel.com> <eugeni@mandriva.com>
Fabian Bieler <der.fabe@gmx.net> <fabianbieler@fastmail.fm>

File diff suppressed because it is too large Load Diff

View File

@@ -31,12 +31,12 @@ LOCAL_C_INCLUDES += \
MESA_VERSION := $(shell cat $(MESA_TOP)/VERSION)
LOCAL_CFLAGS += \
-Wno-error \
-Wno-unused-parameter \
-Wno-pointer-arith \
-Wno-missing-field-initializers \
-Wno-initializer-overrides \
-Wno-mismatched-tags \
-DVERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\"
@@ -51,15 +51,11 @@ LOCAL_CFLAGS += \
-DHAVE___BUILTIN_EXPECT \
-DHAVE___BUILTIN_FFS \
-DHAVE___BUILTIN_FFSLL \
-DHAVE_DLFCN_H \
-DHAVE_FUNC_ATTRIBUTE_FLATTEN \
-DHAVE_FUNC_ATTRIBUTE_UNUSED \
-DHAVE_FUNC_ATTRIBUTE_FORMAT \
-DHAVE_FUNC_ATTRIBUTE_PACKED \
-DHAVE_FUNC_ATTRIBUTE_ALIAS \
-DHAVE_FUNC_ATTRIBUTE_NORETURN \
-DHAVE_FUNC_ATTRIBUTE_RETURNS_NONNULL \
-DHAVE_FUNC_ATTRIBUTE_WARN_UNUSED_RESULT \
-DHAVE___BUILTIN_CTZ \
-DHAVE___BUILTIN_POPCOUNT \
-DHAVE___BUILTIN_POPCOUNTLL \
@@ -69,14 +65,8 @@ LOCAL_CFLAGS += \
-DHAVE_PTHREAD=1 \
-DHAVE_DLADDR \
-DHAVE_DL_ITERATE_PHDR \
-DHAVE_LINUX_FUTEX_H \
-DHAVE_ENDIAN_H \
-DHAVE_ZLIB \
-DMAJOR_IN_SYSMACROS \
-DVK_USE_PLATFORM_ANDROID_KHR \
-fvisibility=hidden \
-fno-math-errno \
-fno-trapping-math \
-Wno-sign-compare
LOCAL_CPPFLAGS += \
@@ -90,13 +80,6 @@ LOCAL_CPPFLAGS += \
LOCAL_CONLYFLAGS += \
-std=c99
# c11 timespec_get is part of bionic as well
# https://android-review.googlesource.com/c/718518
# This means releases from P and earlier won't need this
ifeq ($(filter 5 6 7 8 9, $(MESA_ANDROID_MAJOR_VERSION)),)
LOCAL_CFLAGS += -DHAVE_TIMESPEC_GET
endif
ifeq ($(strip $(MESA_ENABLE_ASM)),true)
ifeq ($(TARGET_ARCH),x86)
LOCAL_CFLAGS += \

View File

@@ -24,7 +24,7 @@
# BOARD_GPU_DRIVERS should be defined. The valid values are
#
# classic drivers: i915 i965
# gallium drivers: swrast freedreno i915g nouveau kmsro r300g r600g radeonsi vc4 virgl vmwgfx etnaviv
# gallium drivers: swrast freedreno i915g nouveau pl111 r300g r600g radeonsi vc4 virgl vmwgfx etnaviv imx
#
# The main target is libGLES_mesa. For each classic driver enabled, a DRI
# module will also be built. DRI modules will be loaded by libGLES_mesa.
@@ -39,7 +39,6 @@ endif
MESA_DRI_MODULE_REL_PATH := dri
MESA_DRI_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/$(MESA_DRI_MODULE_REL_PATH)
MESA_DRI_MODULE_UNSTRIPPED_PATH := $(TARGET_OUT_SHARED_LIBRARIES_UNSTRIPPED)/$(MESA_DRI_MODULE_REL_PATH)
MESA_DRI_LDFLAGS := -Wl,--build-id=sha1
MESA_COMMON_MK := $(MESA_TOP)/Android.common.mk
MESA_PYTHON2 := python
@@ -52,14 +51,15 @@ gallium_drivers := \
freedreno.HAVE_GALLIUM_FREEDRENO \
i915g.HAVE_GALLIUM_I915 \
nouveau.HAVE_GALLIUM_NOUVEAU \
kmsro.HAVE_GALLIUM_KMSRO \
pl111.HAVE_GALLIUM_PL111 \
r300g.HAVE_GALLIUM_R300 \
r600g.HAVE_GALLIUM_R600 \
radeonsi.HAVE_GALLIUM_RADEONSI \
vmwgfx.HAVE_GALLIUM_VMWGFX \
vc4.HAVE_GALLIUM_VC4 \
virgl.HAVE_GALLIUM_VIRGL \
etnaviv.HAVE_GALLIUM_ETNAVIV
etnaviv.HAVE_GALLIUM_ETNAVIV \
imx.HAVE_GALLIUM_IMX
ifeq ($(BOARD_GPU_DRIVERS),all)
MESA_BUILD_CLASSIC := $(filter HAVE_%, $(subst ., , $(classic_drivers)))

View File

@@ -10,7 +10,7 @@ $(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/STATIC_LIBRARIES/libmesa_*_interm
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/i9?5_dri_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libglapi_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libGLES_mesa_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/EXECUTABLES/mesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/EXECUTABLES/glsl_compiler_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/mesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/glsl_compiler_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/*_dri_intermediates)

View File

@@ -22,7 +22,6 @@
SUBDIRS = src
AM_DISTCHECK_CONFIGURE_FLAGS = \
--enable-autotools \
--enable-dri \
--enable-dri3 \
--enable-egl \
@@ -36,7 +35,6 @@ AM_DISTCHECK_CONFIGURE_FLAGS = \
--enable-glx-tls \
--enable-nine \
--enable-opencl \
--enable-opencl-icd \
--enable-opengl \
--enable-va \
--enable-vdpau \
@@ -46,7 +44,7 @@ AM_DISTCHECK_CONFIGURE_FLAGS = \
--enable-libunwind \
--with-platforms=x11,wayland,drm,surfaceless \
--with-dri-drivers=i915,i965,nouveau,radeon,r200,swrast \
--with-gallium-drivers=i915,nouveau,r300,kmsro,r600,radeonsi,freedreno,svga,swrast,vc4,tegra,virgl,swr,etnaviv \
--with-gallium-drivers=i915,nouveau,r300,pl111,r600,radeonsi,freedreno,svga,swrast,vc4,virgl,swr,etnaviv,imx \
--with-vulkan-drivers=intel,radeon
ACLOCAL_AMFLAGS = -I m4
@@ -60,13 +58,7 @@ EXTRA_DIST = \
scons \
SConstruct \
build-support/conftest.dyn \
build-support/conftest.map \
meson.build \
meson_options.txt \
bin/meson.build \
include/meson.build \
bin/install_megadrivers.py \
bin/meson_get_version.py
build-support/conftest.map
noinst_HEADERS = \
include/c99_alloca.h \
@@ -77,15 +69,12 @@ noinst_HEADERS = \
include/drm-uapi/drm_fourcc.h \
include/drm-uapi/drm_mode.h \
include/drm-uapi/i915_drm.h \
include/drm-uapi/tegra_drm.h \
include/drm-uapi/v3d_drm.h \
include/drm-uapi/vc4_drm.h \
include/D3D9 \
include/GL/wglext.h \
include/HaikuGL \
include/no_extern_c.h \
include/pci_ids \
include/vulkan
include/pci_ids
# We list some directories in EXTRA_DIST, but don't actually want to include
# the .gitignore files in the tarball.

View File

@@ -1,79 +0,0 @@
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================
Source
------
This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.
Build status
------------
Travis:
.. image:: https://travis-ci.org/mesa3d/mesa.svg?branch=master
:target: https://travis-ci.org/mesa3d/mesa
Appveyor:
.. image:: https://img.shields.io/appveyor/ci/mesa3d/mesa.svg
:target: https://ci.appveyor.com/project/mesa3d/mesa
Coverity:
.. image:: https://scan.coverity.com/projects/139/badge.svg?flat=1
:target: https://scan.coverity.com/projects/mesa
Build & install
---------------
You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):
.. code-block:: sh
$ mkdir build
$ cd build
$ meson ..
$ sudo ninja install
Support
-------
Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.
The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_
Bug reports
-----------
If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).
Contributing
------------
Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).
Note that Mesa uses email mailing-lists for patches submission, review and
discussions.

View File

@@ -72,18 +72,7 @@ F: src/loader/
EGL
R: Eric Engestrom <eric@engestrom.ch>
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/egl/
F: include/EGL/
HAIKU
R: Alexander von Gluck IV <kallisti5@unixzen.com>
F: include/HaikuGL/
F: src/egl/drivers/haiku/
F: src/gallium/state_trackers/hgl/
F: src/gallium/targets/haiku-softpipe/
F: src/gallium/winsys/sw/hgl/
F: src/hgl/
GALLIUM LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
@@ -118,7 +107,6 @@ MESON BUILD
R: Dylan Baker <dylan@pnwbakers.com>
R: Eric Engestrom <eric@engestrom.ch>
F: */meson.build
F: meson.build
F: meson_options.txt
ANDROID EGL SUPPORT
@@ -138,8 +126,3 @@ F: src/gallium/drivers/freedreno/
GLX
R: Adam Jackson <ajax@redhat.com>
F: src/glx/
VULKAN
R: Eric Engestrom <eric@engestrom.ch>
F: src/vulkan/
F: include/vulkan/

View File

@@ -27,13 +27,6 @@ import SCons.Util
import common
#######################################################################
# Minimal scons version
EnsureSConsVersion(2, 4)
EnsurePythonVersion(2, 7)
#######################################################################
# Configuration options

View File

@@ -1 +1 @@
19.0.1
17.3.0

View File

@@ -33,41 +33,31 @@ branches:
# - https://www.appveyor.com/blog/2014/06/04/shallow-clone-for-git-repositories
clone_depth: 100
# https://www.appveyor.com/docs/build-cache/
cache:
- '%LOCALAPPDATA%\pip\Cache -> appveyor.yml'
- win_flex_bison-2.5.15.zip
- llvm-5.0.1-msvc2017-mtd.7z
- win_flex_bison-2.5.9.zip
- llvm-3.3.1-msvc2013-mtd.7z
os: Visual Studio 2017
init:
# Appveyor defaults core.autocrlf to input instead of the default (true), but
# that can hide problems processing CRLF text on Windows
- git config --global core.autocrlf true
os: Visual Studio 2013
environment:
WINFLEXBISON_VERSION: 2.5.15
LLVM_ARCHIVE: llvm-5.0.1-msvc2017-mtd.7z
WINFLEXBISON_ARCHIVE: win_flex_bison-2.5.9.zip
LLVM_ARCHIVE: llvm-3.3.1-msvc2013-mtd.7z
install:
# Check git config
- git config core.autocrlf
# Check pip
- python --version
- python -m pip --version
# Install Mako
- python -m pip install Mako==1.0.7
- python -m pip install Mako==1.0.6
# Install pywin32 extensions, needed by SCons
- python -m pip install pypiwin32
# Install python wheels, necessary to install SCons via pip
- python -m pip install wheel
# Install SCons
- python -m pip install scons==3.0.1
- python -m pip install scons==2.5.1
- scons --version
# Install flex/bison
- set WINFLEXBISON_ARCHIVE=win_flex_bison-%WINFLEXBISON_VERSION%.zip
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://github.com/lexxmark/winflexbison/releases/download/v%WINFLEXBISON_VERSION%/%WINFLEXBISON_ARCHIVE%"
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://downloads.sourceforge.net/project/winflexbison/old_versions/%WINFLEXBISON_ARCHIVE%"
- 7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
- set Path=%CD%\winflexbison;%Path%
- win_flex --version
@@ -79,10 +69,10 @@ install:
- set LLVM=%CD%\llvm
build_script:
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.1 llvm=1
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=12.0 llvm=1
after_build:
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.1 llvm=1 check
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=12.0 llvm=1 check
# It's possible to setup notification here, as described in

View File

@@ -1,17 +0,0 @@
# Both of these were already merged with different shas
da48cba61ef6fefb799bf96e6364b70dbf4ec712
c812c740e60c14060eb89db66039111881a0f42f
# The commit these fix was reverted from 19.0, but fixed for 19.1 due
# to the number of fixes required to make that commit work
8d8f80af3a17354508f2ec9d6559c915d5be351d
0c0c69729b6d72a5297122856c8fe48510e90764
0881e90c09965818b02e359474a6f7446b41d647
b031c643491a92a5574c7a4bd659df33f2d89bb6
# These were manually rebased by Jason, thanks!
8ab95b849e66f3221d80a67eef2ec6e3730901a8
5c30fffeec1732c21d600c036f95f8cdb1bb5487
# This doesn't actually appliy to 19.0
29179f58c6ba8099859ea25900214dbbd3814a92

View File

@@ -23,7 +23,7 @@ echo "<ul>"
echo ""
# extract fdo urls from commit log
git log --pretty=medium $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before | sort -n -u | sed -e $use_after |\
git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before | sort -n -u | sed -e $use_after |\
while read url
do
id=$(echo $url | cut -d'=' -f2)

81
bin/get-fixes-pick-list.sh Executable file
View File

@@ -0,0 +1,81 @@
#!/bin/sh
# Script for generating a list of candidates [referenced by a Fixes tag] for
# cherry-picking to a stable branch
#
# Usage examples:
#
# $ bin/get-fixes-pick-list.sh
# $ bin/get-fixes-pick-list.sh > picklist
# $ bin/get-fixes-pick-list.sh | tee picklist
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# List all the commits between day 1 and the branch point...
git log --reverse --pretty=%H $latest_branchpoint > already_landed
# ... and the ones cherry-picked.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for commits with Fixes tag
git log --reverse --pretty=%H -i --grep="fixes:" $latest_branchpoint..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list ...
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$sha bin/.cherry-ignore ; then
continue
fi
fi
# Skip if it has been already cherry-picked.
if grep -q ^$sha already_picked ; then
continue
fi
# Place every "fixes:" tag on its own line and join with the next word
# on its line or a later one.
fixes=`git show -s $sha | tr -d "\n" | sed -e 's/fixes:[[:space:]]*/\nfixes:/Ig' | grep "fixes:" | sed -e 's/\(fixes:[a-zA-Z0-9]*\).*$/\1/'`
# For each one try to extract the tag
fixes_count=`echo "$fixes" | wc -l`
warn=`(test $fixes_count -gt 1 && echo $fixes_count) || echo 0`
while [ $fixes_count -gt 0 ] ; do
# Treat only the current line
id=`echo "$fixes" | tail -n $fixes_count | head -n 1 | cut -d : -f 2`
fixes_count=$(($fixes_count-1))
# Bail out if we cannot find suitable id.
# Any specific validation the $id is valid and not some junk, is
# implied with the follow up code
if [ "x$id" = x ] ; then
continue
fi
# Check if the offending commit is in branch.
# Be that cherry-picked ...
# ... or landed before the branchpoint.
if grep -q ^$id already_picked ||
grep -q ^$id already_landed ; then
printf "Commit \"%s\" fixes %s\n" \
"`git log -n1 --pretty=oneline $sha`" \
"$id"
warn=$(($warn-1))
fi
done
if [ $warn -gt 0 ] ; then
printf "WARNING: Commit \"%s\" has more than one Fixes tag\n" \
"`git log -n1 --pretty=oneline $sha`"
fi
done
rm -f already_picked
rm -f already_landed

View File

@@ -7,107 +7,21 @@
# $ bin/get-pick-list.sh
# $ bin/get-pick-list.sh > picklist
# $ bin/get-pick-list.sh | tee picklist
#
# The output is as follows:
# [nomination_type] commit_sha commit summary
is_stable_nomination()
{
git show --pretty=medium --summary "$1" | grep -q -i -o "CC:.*mesa-stable"
}
is_typod_nomination()
{
git show --pretty=medium --summary "$1" | grep -q -i -o "CC:.*mesa-dev"
}
fixes=
# Helper to handle various mistypos of the fixes tag.
# The tag string itself is passed as argument and normalised within.
#
# Resulting string in the global variable "fixes" and contains entries
# in the form "fixes:$sha"
is_sha_nomination()
{
fixes=`git show --pretty=medium -s $1 | tr -d "\n" | \
sed -e 's/'"$2"'/\nfixes:/Ig' | \
grep -Eo 'fixes:[a-f0-9]{8,40}'`
fixes_count=`echo "$fixes" | grep "fixes:" | wc -l`
if test $fixes_count -eq 0; then
return 1
fi
# Throw a warning for each invalid sha
while test $fixes_count -gt 0; do
# Treat only the current line
id=`echo "$fixes" | tail -n $fixes_count | head -n 1 | cut -d : -f 2`
fixes_count=$(($fixes_count-1))
if ! git show $id >/dev/null 2>&1; then
echo WARNING: Commit $1 lists invalid sha $id
fi
done
return 0
}
# Checks if at least one of offending commits, listed in the global
# "fixes", is in branch.
sha_in_range()
{
fixes_count=`echo "$fixes" | grep "fixes:" | wc -l`
while test $fixes_count -gt 0; do
# Treat only the current line
id=`echo "$fixes" | tail -n $fixes_count | head -n 1 | cut -d : -f 2`
fixes_count=$(($fixes_count-1))
# Be that cherry-picked ...
# ... or landed before the branchpoint.
if grep -q ^$id already_picked ||
grep -q ^$id already_landed ; then
return 0
fi
done
return 1
}
is_fixes_nomination()
{
is_sha_nomination "$1" "fixes:[[:space:]]*"
if test $? -eq 0; then
return 0
fi
is_sha_nomination "$1" "fixes[[:space:]]\+"
}
is_brokenby_nomination()
{
is_sha_nomination "$1" "broken by"
}
is_revert_nomination()
{
is_sha_nomination "$1" "This reverts commit "
}
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# List all the commits between day 1 and the branch point...
git log --reverse --pretty=%H $latest_branchpoint > already_landed
# ... and the ones cherry-picked.
git log --reverse --pretty=medium --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for potential candidates
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-stable\|^CC:.*mesa-dev\|\<fixes\>\|\<broken by\>\|This reverts commit' $latest_branchpoint..origin/master |\
# Grep for commits that were marked as a candidate for the stable tree.
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-stable' $latest_branchpoint..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.
if test -f bin/.cherry-ignore; then
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$sha bin/.cherry-ignore ; then
continue
fi
@@ -118,33 +32,7 @@ do
continue
fi
if is_fixes_nomination "$sha"; then
tag=fixes
elif is_brokenby_nomination "$sha"; then
tag=brokenby
elif is_revert_nomination "$sha"; then
tag=revert
elif is_stable_nomination "$sha"; then
tag=stable
elif is_typod_nomination "$sha"; then
tag=typod
else
continue
fi
case "$tag" in
fixes | brokenby | revert )
if ! sha_in_range; then
continue
fi
;;
* )
;;
esac
printf "[ %8s ] " "$tag"
git --no-pager show --no-patch --oneline $sha
git log -n1 --pretty=oneline $sha | cat
done
rm -f already_picked
rm -f already_landed

42
bin/get-typod-pick-list.sh Executable file
View File

@@ -0,0 +1,42 @@
#!/bin/sh
# Script for generating a list of candidates which have typos in the nomination line
#
# Usage examples:
#
# $ bin/get-typod-pick-list.sh
# $ bin/get-typod-pick-list.sh > picklist
# $ bin/get-typod-pick-list.sh | tee picklist
# NB:
# This script intentionally _never_ checks for specific version tag
# Should we consider folding it with the original get-pick-list.sh
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for commits that were marked as a candidate for the stable tree.
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-dev' $latest_branchpoint..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$sha bin/.cherry-ignore ; then
continue
fi
fi
# Check to see if it has already been picked over.
if grep -q ^$sha already_picked ; then
continue
fi
git log -n1 --pretty=oneline $sha | cat
done
rm -f already_picked

26
bin/git_sha1_gen.py Normal file → Executable file
View File

@@ -1,10 +1,11 @@
#!/usr/bin/env python
"""
Generate the contents of the git_sha1.h file.
The output of this script goes to stdout.
"""
import argparse
import os
import os.path
import subprocess
@@ -26,25 +27,10 @@ def get_git_sha1():
git_sha1 = ''
return git_sha1
def write_if_different(contents):
"""
Avoid touching the output file if it doesn't need modifications
Useful to avoid triggering rebuilds when nothing has changed.
"""
if os.path.isfile(args.output):
with open(args.output, 'r') as file:
if file.read() == contents:
return
with open(args.output, 'w') as file:
file.write(contents)
parser = argparse.ArgumentParser()
parser.add_argument('--output', help='File to write the #define in',
required=True)
args = parser.parse_args()
git_sha1 = os.environ.get('MESA_GIT_SHA1_OVERRIDE', get_git_sha1())[:10]
if git_sha1:
write_if_different('#define MESA_GIT_SHA1 " (git-' + git_sha1 + ')"')
else:
write_if_different('#define MESA_GIT_SHA1 ""')
git_sha1_h_in_path = os.path.join(os.path.dirname(sys.argv[0]),
'..', 'src', 'git_sha1.h.in')
with open(git_sha1_h_in_path , 'r') as git_sha1_h_in:
sys.stdout.write(git_sha1_h_in.read().replace('@VCS_TAG@', git_sha1))

41
bin/install_megadrivers.py Normal file → Executable file
View File

@@ -1,5 +1,6 @@
#!/usr/bin/env python
# encoding=utf-8
# Copyright © 2017-2018 Intel Corporation
# Copyright © 2017 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
@@ -34,43 +35,19 @@ def main():
parser.add_argument('drivers', nargs='+')
args = parser.parse_args()
if os.path.isabs(args.libdir):
destdir = os.environ.get('DESTDIR')
if destdir:
to = os.path.join(destdir, args.libdir[1:])
else:
to = args.libdir
else:
to = os.path.join(os.environ['MESON_INSTALL_DESTDIR_PREFIX'], args.libdir)
to = os.path.join(os.environ.get('MESON_INSTALL_DESTDIR_PREFIX'), args.libdir)
master = os.path.join(to, os.path.basename(args.megadriver))
if not os.path.exists(to):
if os.path.lexists(to):
os.unlink(to)
os.makedirs(to)
shutil.copy(args.megadriver, master)
for driver in args.drivers:
abs_driver = os.path.join(to, driver)
if os.path.lexists(abs_driver):
os.unlink(abs_driver)
print('installing {} to {}'.format(args.megadriver, abs_driver))
os.link(master, abs_driver)
try:
ret = os.getcwd()
os.chdir(to)
name, ext = os.path.splitext(driver)
while ext != '.so':
if os.path.lexists(name):
os.unlink(name)
os.symlink(driver, name)
name, ext = os.path.splitext(name)
finally:
os.chdir(ret)
for each in args.drivers:
driver = os.path.join(to, each)
if os.path.exists(driver):
os.unlink(driver)
print('installing {} to {}'.format(args.megadriver, to))
os.link(master, driver)
os.unlink(master)

View File

@@ -1,88 +0,0 @@
#!/usr/bin/env python3
# Copyright © 2019 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""This script reads a meson build directory and gives back the command line it
was configured with.
This only works for meson 0.49.0 and newer.
"""
import argparse
import ast
import configparser
import pathlib
import sys
def parse_args() -> argparse.Namespace:
"""Parse arguments."""
parser = argparse.ArgumentParser()
parser.add_argument(
'build_dir',
help='Path the meson build directory')
args = parser.parse_args()
return args
def load_config(path: pathlib.Path) -> configparser.ConfigParser:
"""Load config file."""
conf = configparser.ConfigParser()
with path.open() as f:
conf.read_file(f)
return conf
def build_cmd(conf: configparser.ConfigParser) -> str:
"""Rebuild the command line."""
args = []
for k, v in conf['options'].items():
if ' ' in v:
args.append(f'-D{k}="{v}"')
else:
args.append(f'-D{k}={v}')
cf = conf['properties'].get('cross_file')
if cf:
args.append('--cross-file={}'.format(cf))
nf = conf['properties'].get('native_file')
if nf:
# this will be in the form "['str', 'str']", so use ast.literal_eval to
# convert it to a list of strings.
nf = ast.literal_eval(nf)
args.extend(['--native-file={}'.format(f) for f in nf])
return ' '.join(args)
def main():
args = parse_args()
path = pathlib.Path(args.build_dir, 'meson-private', 'cmd_line.txt')
if not path.exists():
print('Cannot find the necessary file to rebuild command line. '
'Is your meson version >= 0.49.0?', file=sys.stderr)
sys.exit(1)
conf = load_config(path)
cmd = build_cmd(conf)
print(cmd)
if __name__ == '__main__':
main()

View File

@@ -1,21 +0,0 @@
# Copyright © 2017 Eric Engestrom
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
git_sha1_gen_py = files('git_sha1_gen.py')

View File

@@ -1,35 +0,0 @@
#!/usr/bin/env python
# encoding=utf-8
# Copyright © 2017 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from __future__ import print_function
import os
def main():
filename = os.path.join(os.environ['MESON_SOURCE_ROOT'], 'VERSION')
with open(filename) as f:
version = f.read().strip()
print(version, end='')
if __name__ == '__main__':
main()

View File

@@ -86,7 +86,7 @@ def AddOptions(opts):
from SCons.Options.EnumOption import EnumOption
opts.Add(EnumOption('build', 'build type', 'debug',
allowed_values=('debug', 'checked', 'profile',
'release')))
'release', 'opt')))
opts.Add(BoolOption('verbose', 'verbose output', 'no'))
opts.Add(EnumOption('machine', 'use machine-specific assembly code',
default_machine,
@@ -99,13 +99,17 @@ def AddOptions(opts):
'enable static code analysis where available', 'no'))
opts.Add(BoolOption('asan', 'enable Address Sanitizer', 'no'))
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support',
'no'))
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)',
'no'))
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('texture_float',
'enable floating-point textures and renderbuffers',
'no'))
opts.Add(BoolOption('swr', 'Build OpenSWR', 'no'))
if host_platform == 'windows':
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
opts.Add('MSVC_USE_SCRIPT', 'Microsoft Visual C/C++ vcvarsall script', True)

File diff suppressed because it is too large Load Diff

View File

@@ -26,12 +26,6 @@
</ul>
</ol>
<h2>ATTENTION:</h2>
<p>
The autotools build is being replaced by the <a href="meson.html">meson</a>
build system. If you haven't yet now is a good time to try using meson and
report any issues you run into.
</p>
<h2 id="basic">1. Basic Usage</h2>
@@ -100,13 +94,6 @@ Currently there's only one config file provided when dri drivers are
enabled - it's <code>drirc</code>.</p>
</dd>
<dt><code>--datadir=DIR</code></dt>
<dd><p>This option specifies the directory where the data files will
be installed. The default is <code>${prefix}/share</code>.
Currently when dri drivers are enabled, <code>drirc.d/</code> is at
this place.</p>
</dd>
<dt><code>--enable-static, --disable-shared</code></dt>
<dd><p>By default, Mesa
will build shared libraries. Either of these options will force static

View File

@@ -83,7 +83,7 @@ We try to quote the OpenGL specification where prudent:
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * &lt;length&gt; is zero."
* * <length> is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
@@ -94,7 +94,7 @@ Function comment example:
<pre>
/**
* Create and initialize a new buffer object. Called via the
* ctx-&gt;Driver.CreateObject() driver callback function.
* ctx->Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error

View File

@@ -43,7 +43,6 @@
<li><a href="install.html" target="_parent">Compiling / Installing</a>
<ul>
<li><a href="autoconf.html" target="_parent">Autoconf</a></li>
<li><a href="meson.html" target="_parent">Meson</a></li>
</ul>
</li>
<li><a href="precompiled.html" target="_parent">Precompiled Libraries</a>

View File

@@ -102,9 +102,9 @@ In the past, GLUT, GLU and the Mesa demos were released in conjunction with
Mesa releases. But since GLUT, GLU and the demos change infrequently, they
were split off into their own git repositories:
<a href="https://gitlab.freedesktop.org/mesa/glut">GLUT</a>,
<a href="https://gitlab.freedesktop.org/mesa/glu">GLU</a> and
<a href="https://gitlab.freedesktop.org/mesa/demos">Demos</a>,
<a href="https://cgit.freedesktop.org/mesa/glut/">GLUT</a>,
<a href="https://cgit.freedesktop.org/mesa/glu/">GLU</a> and
<a href="https://cgit.freedesktop.org/mesa/demos/">Demos</a>,
</p>
</div>

View File

@@ -168,7 +168,6 @@ the X server directly using (XCB-)DRI2 protocol.</p>
<p>This driver can share DRI drivers with <code>libGL</code>.</p>
</dd>
</dl>
<h2>Packaging</h2>

View File

@@ -88,40 +88,22 @@ This is a work-around for that.
<li>MESA_GL_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_VERSION) and possibly the GL API type.
<ul>
<li>The format should be MAJOR.MINOR[FC|COMPAT]
<li>FC is an optional suffix that indicates a forward compatible
context. This is only valid for versions &gt;= 3.0.
<li>COMPAT is an optional suffix that indicates a compatibility
context or GL_ARB_compatibility support. This is only valid for
versions &gt;= 3.1.
<li>GL versions &lt;= 3.0 are set to a compatibility (non-Core)
profile
<li>GL versions = 3.1, depending on the driver, it may or may not
have the ARB_compatibility extension enabled.
<li>GL versions &gt;= 3.2 are set to a Core profile
<li>Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC, 3.1COMPAT, X.Y, X.YFC,
X.YCOMPAT.
<ul>
<li>2.1 - select a compatibility (non-Core) profile with GL
version 2.1.
<li>3.0 - select a compatibility (non-Core) profile with GL
version 3.0.
<li>3.0FC - select a Core+Forward Compatible profile with GL
version 3.0.
<li>3.1 - select GL version 3.1 with GL_ARB_compatibility enabled
per the driver default.
<li>3.1FC - select GL version 3.1 with forward compatibility and
GL_ARB_compatibility disabled.
<li>3.1COMPAT - select GL version 3.1 with GL_ARB_compatibility
enabled.
<li>X.Y - override GL version to X.Y without changing the profile.
<li>X.YFC - select a Core+Forward Compatible profile with GL
version X.Y.
<li>X.YCOMPAT - select a Compatibility profile with GL version
X.Y.
</ul>
<li>Mesa may not really implement all the features of the given
version. (for developers only)
<li> The format should be MAJOR.MINOR[FC]
<li> FC is an optional suffix that indicates a forward compatible context.
This is only valid for versions &gt;= 3.0.
<li> GL versions &lt; 3.0 are set to a compatibility (non-Core) profile
<li> GL versions = 3.0, see below
<li> GL versions &gt; 3.0 are set to a Core profile
<li> Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC
<ul>
<li> 2.1 - select a compatibility (non-Core) profile with GL version 2.1
<li> 3.0 - select a compatibility (non-Core) profile with GL version 3.0
<li> 3.0FC - select a Core+Forward Compatible profile with GL version 3.0
<li> 3.1 - select a Core profile with GL version 3.1
<li> 3.1FC - select a Core+Forward Compatible profile with GL version 3.1
</ul>
<li> Mesa may not really implement all the features of the given version.
(for developers only)
</ul>
<li>MESA_GLES_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_VERSION) for OpenGL ES.
@@ -146,23 +128,13 @@ your system. For example under the default settings you may end up with a 1GB
cache for x86_64 and another 1GB cache for i386.
<li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used
for the on-disk cache of compiled GLSL programs. If this variable is
not set, then the cache will be stored in $XDG_CACHE_HOME/mesa_shader_cache (if
that variable is set), or else within .cache/mesa_shader_cache within the user's
not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if
that variable is set), or else within .cache/mesa within the user's
home directory.
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
<li>MESA_SHADER_CAPTURE_PATH - see <a href="shading.html#capture">Capturing Shaders</a></li>
<li>MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH - see <a href="shading.html#replacement">Experimenting with Shader Replacements</a></li>
<li>MESA_VK_VERSION_OVERRIDE - changes the Vulkan physical device version
as returned in VkPhysicalDeviceProperties::apiVersion.
<ul>
<li>The format should be MAJOR.MINOR[.PATCH]</li>
<li>This will not let you force a version higher than the driver's
instance versionas advertised by vkEnumerateInstanceVersion</li>
<li>This can be very useful for debugging but some features may not be
implemented correctly. (For developers only)</li>
</ul>
</li>
</ul>
@@ -269,7 +241,7 @@ Mesa EGL supports different sets of environment variables. See the
Especially useful to toggle hud at specific points of application and
disable for unencumbered viewing the rest of the time. For example, set
GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1).
Use kill -10 &lt;pid&gt; to toggle the hud as desired.
Use kill -10 <pid> to toggle the hud as desired.
<li>GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed
hud values into files.
<li>GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=true for
@@ -341,12 +313,6 @@ such as the OpenGL program's name and command line arguments.
<li>See the driver code for other, lesser-used variables.
</ul>
<h3>WGL environment variables</h3>
<ul>
<li>WGL_SWAP_INTERVAL - to set a swap interval, equivalent to calling
wglSwapIntervalEXT() in an application. If this environment variable
is set, application calls to wglSwapIntervalEXT() will have no effect.
</ul>
<h3>VA-API state tracker environment variables</h3>
<ul>

View File

@@ -23,7 +23,7 @@ The specifications follow.
<ul>
<li><a href="specs/OLD/MESA_agp_offset.spec">MESA_agp_offset.spec</a>
<li><a href="specs/MESA_agp_offset.spec">MESA_agp_offset.spec</a>
<li><a href="specs/MESA_copy_sub_buffer.spec">MESA_copy_sub_buffer.spec</a>
<li><a href="specs/MESA_drm_image.spec">MESA_drm_image.spec</a>
<li><a href="specs/MESA_multithread_makecurrent.spec">MESA_multithread_makecurrent.spec</a>
@@ -33,7 +33,7 @@ The specifications follow.
<li><a href="specs/OLD/MESA_program_debug.spec">MESA_program_debug.spec</a> (obsolete)
<li><a href="specs/MESA_release_buffers.spec">MESA_release_buffers.spec</a>
<li><a href="specs/OLD/MESA_resize_buffers.spec">MESA_resize_buffers.spec</a> (obsolete)
<li><a href="specs/OLD/MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</a>
<li><a href="specs/MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</a>
<li><a href="specs/MESA_shader_debug.spec">MESA_shader_debug.spec</a>
<li><a href="specs/OLD/MESA_sprite_point.spec">MESA_sprite_point.spec</a> (obsolete)
<li><a href="specs/MESA_swap_control.spec">MESA_swap_control.spec</a>

View File

@@ -16,7 +16,7 @@
<center>
<h1>Mesa Frequently Asked Questions</h1>
Last updated: 19 September 2018
Last updated: 9 October 2012
</center>
<br>
@@ -373,16 +373,18 @@ the archives) is a good way to get information.
<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?</h2>
<p>
Oh but it is! Prior to 2nd October 2017, the Mesa project did not include s3tc
support due to intellectual property (IP) and/or patent issues around the s3tc
algorithm.
The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt">specification for the extension</a>
indicates that there are intellectual property (IP) and/or patent issues
to be dealt with.
</p>
<p>We've been unsuccessful in getting a response from S3 (or whoever owns
the IP nowadays) to indicate whether or not an open source project can
implement the extension (specifically the compression/decompression
algorithms).
</p>
<p>
As of Mesa 17.3.0, Mesa now officially supports s3tc, as the patent has expired.
</p>
<p>
In versions prior to this, a 3rd party <a href="https://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> was required.
In the mean time, a 3rd party <a href="https://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> is available.
</p>
</div>

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@@ -24,19 +24,16 @@ not started
# OpenGL Core and Compatibility context support
Some drivers do not support the Compatibility profile or the
ARB_compatibility extensions. If an application does not request a
specific version without the forward-compatiblity flag, such drivers
will be limited to OpenGL 3.0. If an application requests OpenGL 3.1,
it will get a context that may or may not have the ARB_compatibility
extension enabled. Some of the later GL features are exposed in the 3.0
context as extensions.
OpenGL 3.1 and later versions are only supported with the Core profile.
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
version with all deprecated features is 3.0. Some of the later GL features
are exposed in the 3.0 context as extensions.
Feature Status
------------------------------------------------------- ------------------------
GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl
GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
glBindFragDataLocation, glGetFragDataLocation DONE
GL_NV_conditional_render (Conditional rendering) DONE ()
@@ -63,12 +60,12 @@ GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (freedreno/a5xx, freedreno (*), llvmpipe (*), softpipe (*), swr (*))
Multisample anti-aliasing DONE (freedreno (*), llvmpipe (*), softpipe (*), swr (*))
(*) freedreno (a2xx-a4xx), llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
(*) freedreno, llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl
GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
Forward compatible context support/deprecations DONE ()
GL_ARB_draw_instanced (Instanced drawing) DONE ()
@@ -81,7 +78,7 @@ GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
GL_EXT_texture_snorm (Signed normalized textures) DONE ()
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
Core/compatibility profiles DONE
Geometry shaders DONE ()
@@ -90,13 +87,13 @@ GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (freedreno)
GL_ARB_provoking_vertex (Provoking vertex) DONE (freedreno)
GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (freedreno)
GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx)
GL_ARB_texture_multisample (Multisample textures) DONE ()
GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno)
GL_ARB_sync (Fence objects) DONE (freedreno)
GLX_ARB_create_context_profile DONE
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
GL_ARB_blend_func_extended DONE (freedreno/a3xx, swr)
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
@@ -105,23 +102,23 @@ GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
GL_ARB_shader_bit_encoding DONE (freedreno, swr)
GL_ARB_texture_rgb10_a2ui DONE (freedreno, swr)
GL_ARB_texture_swizzle DONE (freedreno, swr)
GL_ARB_timer_query DONE (freedreno, swr)
GL_ARB_timer_query DONE (swr)
GL_ARB_instanced_arrays DONE (freedreno, swr)
GL_ARB_vertex_type_2_10_10_10_rev DONE (freedreno, swr)
GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi
GL_ARB_draw_buffers_blend DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_draw_indirect DONE (freedreno, i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_draw_indirect DONE (i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_gpu_shader5 DONE (i965/gen7+)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (softpipe)
- Dynamically uniform UBO array indices DONE (freedreno)
- Dynamically uniform UBO array indices DONE ()
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (freedreno, softpipe)
- Enhanced textureGather DONE (freedreno, softpipe)
- Packing/bitfield/conversion functions DONE (softpipe)
- Enhanced textureGather DONE (softpipe)
- Geometry shader instancing DONE (llvmpipe, softpipe)
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE ()
@@ -129,97 +126,97 @@ GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (i965/gen7+, llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965/gen6+, nv50)
GL_ARB_shader_subroutine DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_shader_subroutine DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_tessellation_shader DONE (i965/gen7+)
GL_ARB_texture_buffer_object_rgb32 DONE (freedreno, i965/gen6+, llvmpipe, softpipe, swr)
GL_ARB_texture_buffer_object_rgb32 DONE (i965/gen6+, llvmpipe, softpipe, swr)
GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_query_lod DONE (freedreno, i965, nv50, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_query_lod DONE (i965, nv50, llvmpipe, softpipe)
GL_ARB_transform_feedback2 DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_transform_feedback3 DONE (i965/gen7+, llvmpipe, softpipe, swr)
GL 4.1, GLSL 4.10 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
GL 4.1, GLSL 4.10 --- all DONE: i965/gen7+, nvc0, r600, radeonsi
GL_ARB_ES2_compatibility DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_get_program_binary DONE (0 or 1 binary formats)
GL_ARB_ES2_compatibility DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision DONE (i965/gen7+, all drivers that support GLSL 4.10)
GL_ARB_vertex_attrib_64bit DONE (i965/gen7+, llvmpipe, softpipe)
GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe)
GL 4.2, GLSL 4.20 -- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
GL 4.2, GLSL 4.20 -- all DONE: i965/gen7+, nvc0, radeonsi
GL_ARB_texture_compression_bptc DONE (freedreno, i965)
GL_ARB_texture_compression_bptc DONE (i965, r600)
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_shader_atomic_counters DONE (i965, softpipe)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_base_instance DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_shader_image_load_store DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_transform_feedback_instanced DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_base_instance DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_shader_image_load_store DONE (i965, softpipe)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_internalformat_query DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_internalformat_query DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_map_buffer_alignment DONE (all drivers)
GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, virgl
GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, radeonsi
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_copy_image DONE (i965, nv50, softpipe, llvmpipe)
GL_ARB_compute_shader DONE (i965, softpipe)
GL_ARB_copy_image DONE (i965, nv50, r600, softpipe, llvmpipe)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (i965, nv50, llvmpipe, softpipe)
GL_ARB_framebuffer_no_attachments DONE (freedreno, i965, softpipe)
GL_ARB_fragment_layer_viewport DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_framebuffer_no_attachments DONE (i965, r600, softpipe)
GL_ARB_internalformat_query2 DONE (all drivers)
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (freedreno, i965, llvmpipe, softpipe, swr)
GL_ARB_multi_draw_indirect DONE (i965, r600, llvmpipe, softpipe, swr)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_robust_buffer_access_behavior DONE (i965)
GL_ARB_shader_image_size DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_stencil_texturing DONE (freedreno, i965/hsw+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_buffer_range DONE (freedreno, nv50, i965, llvmpipe)
GL_ARB_shader_image_size DONE (i965, softpipe)
GL_ARB_shader_storage_buffer_object DONE (i965, softpipe)
GL_ARB_stencil_texturing DONE (i965/hsw+, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_texture_buffer_range DONE (nv50, i965, r600, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_view DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, r600, radeonsi
GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, radeonsi
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (freedreno, i965, nv50, llvmpipe, swr)
GL_ARB_clear_texture DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_enhanced_layouts DONE (i965, nv50, llvmpipe, softpipe, virgl)
GL_ARB_buffer_storage DONE (i965, nv50, r600, llvmpipe, swr)
GL_ARB_clear_texture DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_enhanced_layouts DONE (i965, nv50, llvmpipe, softpipe)
- compile-time constant expressions DONE
- explicit byte offsets for blocks DONE
- forced alignment within blocks DONE
- specified vec4-slot component numbers DONE
- specified vec4-slot component numbers DONE (i965, nv50, llvmpipe, softpipe)
- specified transform/feedback layout DONE
- input/output block locations DONE
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object DONE (i965/hsw+)
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_texture_stencil8 DONE (freedreno, i965/hsw+, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_texture_stencil8 DONE (i965/hsw+, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL 4.5, GLSL 4.50 -- all DONE: nvc0, radeonsi
GL_ARB_ES3_1_compatibility DONE (i965/hsw+, r600, virgl)
GL_ARB_clip_control DONE (freedreno, i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_conditional_render_inverted DONE (freedreno, i965, nv50, r600, llvmpipe, softpipe, swr, virgl)
GL_ARB_cull_distance DONE (i965, nv50, r600, llvmpipe, softpipe, swr, virgl)
GL_ARB_derivative_control DONE (i965, nv50, r600, virgl)
GL_ARB_ES3_1_compatibility DONE (i965/hsw+)
GL_ARB_clip_control DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_conditional_render_inverted DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_cull_distance DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_derivative_control DONE (i965, nv50, r600)
GL_ARB_direct_state_access DONE (all drivers)
GL_ARB_get_texture_sub_image DONE (all drivers)
GL_ARB_shader_texture_image_samples DONE (i965, nv50, r600, virgl)
GL_ARB_texture_barrier DONE (freedreno, i965, nv50, r600, virgl)
GL_ARB_shader_texture_image_samples DONE (i965, nv50, r600)
GL_ARB_texture_barrier DONE (i965, nv50, r600)
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
GL_KHR_robustness DONE (i965)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
@@ -228,39 +225,39 @@ GL 4.6, GLSL 4.60
GL_ARB_gl_spirv in progress (Nicolai Hähnle, Ian Romanick)
GL_ARB_indirect_parameters DONE (i965/gen7+, nvc0, radeonsi)
GL_ARB_pipeline_statistics_query DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_polygon_offset_clamp DONE (freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, swr, virgl)
GL_ARB_shader_atomic_counter_ops DONE (freedreno/a5xx, i965/gen7+, nvc0, r600, radeonsi, softpipe, virgl)
GL_ARB_pipeline_statistics_query DONE (i965, nvc0, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_polygon_offset_clamp DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, swr)
GL_ARB_shader_atomic_counter_ops DONE (i965/gen7+, nvc0, radeonsi, softpipe)
GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
GL_ARB_shader_group_vote DONE (i965, nvc0, radeonsi)
GL_ARB_spirv_extensions in progress (Nicolai Hähnle, Ian Romanick)
GL_ARB_texture_filter_anisotropic DONE (freedreno, i965, nv50, nvc0, r600, radeonsi, softpipe (*), llvmpipe (*))
GL_ARB_transform_feedback_overflow_query DONE (i965/gen6+, nvc0, radeonsi, llvmpipe, softpipe, virgl)
GL_KHR_no_error DONE (all drivers)
GL_ARB_texture_filter_anisotropic DONE (i965, nv50, nvc0, r600, radeonsi, softpipe (*), llvmpipe (*))
GL_ARB_transform_feedback_overflow_query DONE (i965/gen6+, radeonsi, llvmpipe, softpipe)
GL_KHR_no_error started (Timothy Arceri)
(*) softpipe and llvmpipe advertise 16x anisotropy but simply ignore the setting
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, r600, radeonsi, virgl
GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, radeonsi
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_compute_shader DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_draw_indirect DONE (freedreno, i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_compute_shader DONE (i965/gen7+, softpipe)
GL_ARB_draw_indirect DONE (i965/gen7+, r600, llvmpipe, softpipe, swr)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments DONE (freedreno, i965/gen7+, softpipe)
GL_ARB_framebuffer_no_attachments DONE (i965/gen7+, r600, softpipe)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_shader_image_load_store DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_shader_image_size DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_shader_atomic_counters DONE (i965/gen7+, softpipe)
GL_ARB_shader_image_load_store DONE (i965/gen7+, softpipe)
GL_ARB_shader_image_size DONE (i965/gen7+, softpipe)
GL_ARB_shader_storage_buffer_object DONE (i965/gen7+, softpipe)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_stencil_texturing DONE (freedreno, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx, i965/gen7+, nv50, llvmpipe, softpipe)
GL_ARB_stencil_texturing DONE (nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_texture_multisample (Multisample textures) DONE (i965/gen7+, nv50, r600, llvmpipe, softpipe)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GS5 Enhanced textureGather DONE (freedreno, i965/gen7+)
GS5 Packing/bitfield/conversion functions DONE (freedreno/a5xx, i965/gen6+)
GS5 Enhanced textureGather DONE (i965/gen7+, r600)
GS5 Packing/bitfield/conversion functions DONE (i965/gen6+, r600)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
Additional functionality not covered above:
@@ -269,47 +266,47 @@ GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, r600, radeonsi, virgl
glGetBooleani_v - restrict to GLES enums
gl_HelperInvocation support DONE (i965, r600)
GLES3.2, GLSL ES 3.2 -- all DONE: i965/gen9+, radeonsi, virgl
GLES3.2, GLSL ES 3.2 -- all DONE: i965/gen9+
GL_EXT_color_buffer_float DONE (all drivers)
GL_KHR_blend_equation_advanced DONE (i965, nvc0)
GL_KHR_debug DONE (all drivers)
GL_KHR_robustness DONE (i965, nvc0)
GL_KHR_texture_compression_astc_ldr DONE (freedreno, i965/gen9+)
GL_KHR_robustness DONE (i965, nvc0, radeonsi)
GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+)
GL_OES_copy_image DONE (all drivers)
GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
GL_OES_draw_elements_base_vertex DONE (all drivers)
GL_OES_geometry_shader DONE (i965/hsw+, nvc0)
GL_OES_geometry_shader DONE (i965/hsw+, nvc0, radeonsi)
GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
GL_OES_primitive_bounding_box DONE (i965/gen7+, nvc0)
GL_OES_sample_shading DONE (i965, nvc0, r600)
GL_OES_sample_variables DONE (i965, nvc0, r600)
GL_OES_primitive_bounding_box DONE (i965/gen7+, nvc0, radeonsi)
GL_OES_sample_shading DONE (i965, nvc0, r600, radeonsi)
GL_OES_sample_variables DONE (i965, nvc0, r600, radeonsi)
GL_OES_shader_image_atomic DONE (all drivers that support GL_ARB_shader_image_load_store)
GL_OES_shader_io_blocks DONE (All drivers that support GLES 3.1)
GL_OES_shader_multisample_interpolation DONE (i965, nvc0, r600)
GL_OES_shader_multisample_interpolation DONE (i965, nvc0, r600, radeonsi)
GL_OES_tessellation_shader DONE (all drivers that support GL_ARB_tessellation_shader)
GL_OES_texture_border_clamp DONE (all drivers)
GL_OES_texture_buffer DONE (freedreno, i965, nvc0)
GL_OES_texture_cube_map_array DONE (i965/hsw+, nvc0)
GL_OES_texture_buffer DONE (i965, nvc0, radeonsi)
GL_OES_texture_cube_map_array DONE (i965/hsw+, nvc0, radeonsi)
GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES version:
GL_ARB_bindless_texture DONE (nvc0, radeonsi)
GL_ARB_bindless_texture DONE (radeonsi)
GL_ARB_cl_event not started
GL_ARB_compute_variable_group_size DONE (nvc0, radeonsi)
GL_ARB_ES3_2_compatibility DONE (i965/gen8+, radeonsi, virgl)
GL_ARB_fragment_shader_interlock DONE (i965)
GL_ARB_ES3_2_compatibility DONE (i965/gen8+)
GL_ARB_fragment_shader_interlock not started
GL_ARB_gpu_shader_int64 DONE (i965/gen8+, nvc0, radeonsi, softpipe, llvmpipe)
GL_ARB_parallel_shader_compile not started, but Chia-I Wu did some related work in 2014
GL_ARB_post_depth_coverage DONE (i965, nvc0)
GL_ARB_post_depth_coverage DONE (i965)
GL_ARB_robustness_isolation not started
GL_ARB_sample_locations DONE (nvc0)
GL_ARB_seamless_cubemap_per_texture DONE (freedreno, i965, nvc0, radeonsi, r600, softpipe, swr, virgl)
GL_ARB_sample_locations not started
GL_ARB_seamless_cubemap_per_texture DONE (i965, nvc0, radeonsi, r600, softpipe, swr)
GL_ARB_shader_ballot DONE (i965/gen8+, nvc0, radeonsi)
GL_ARB_shader_clock DONE (i965/gen7+, nv50, nvc0, r600, radeonsi, virgl)
GL_ARB_shader_stencil_export DONE (i965/gen9+, r600, radeonsi, softpipe, llvmpipe, swr, virgl)
GL_ARB_shader_clock DONE (i965/gen7+, nv50, nvc0, radeonsi)
GL_ARB_shader_stencil_export DONE (i965/gen9+, radeonsi, softpipe, llvmpipe, swr)
GL_ARB_shader_viewport_layer_array DONE (i965/gen6+, nvc0, radeonsi)
GL_ARB_sparse_buffer DONE (radeonsi/CIK+)
GL_ARB_sparse_texture not started
@@ -319,88 +316,28 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
GL_EXT_memory_object DONE (radeonsi)
GL_EXT_memory_object_fd DONE (radeonsi)
GL_EXT_memory_object_win32 not started
GL_EXT_render_snorm DONE (i965, radeonsi)
GL_EXT_semaphore DONE (radeonsi)
GL_EXT_semaphore_fd DONE (radeonsi)
GL_EXT_semaphore not started
GL_EXT_semaphore_fd not started
GL_EXT_semaphore_win32 not started
GL_EXT_texture_norm16 DONE (i965, r600, radeonsi, nvc0)
GL_KHR_blend_equation_advanced_coherent DONE (i965/gen9+)
GL_KHR_texture_compression_astc_hdr DONE (i965/bxt)
GL_KHR_texture_compression_astc_sliced_3d DONE (i965/gen9+, radeonsi)
GL_KHR_texture_compression_astc_sliced_3d DONE (i965/gen9+)
GL_OES_depth_texture_cube_map DONE (all drivers that support GLSL 1.30+)
GL_OES_EGL_image DONE (all drivers)
GL_OES_EGL_image_external DONE (all drivers)
GL_OES_EGL_image_external_essl3 DONE (all drivers)
GL_OES_EGL_image_external_essl3 not started
GL_OES_required_internalformat DONE (all drivers)
GL_OES_surfaceless_context DONE (all drivers)
GL_OES_texture_compression_astc DONE (core only)
GL_OES_texture_float DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_view DONE (freedreno, i965/gen8+, r600, radeonsi, nv50, nvc0, softpipe, llvmpipe, swr)
GL_OES_texture_float DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_float_linear DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float_linear DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_view not started - based on GL_ARB_texture_view
GL_OES_viewport_array DONE (i965, nvc0, radeonsi)
GLX_ARB_context_flush_control not started
GLX_ARB_robustness_application_isolation not started
GLX_ARB_robustness_share_group_isolation not started
GL_EXT_direct_state_access subfeatures (in the spec order):
GL 1.1: Client commands not started
GL 1.0-1.3: Matrix and transpose matrix commands not started
GL 1.1-1.2: Texture commands not started
GL 1.2: 3D texture commands not started
GL 1.2.1: Multitexture commands not started
GL 1.2.1-3.0: Indexed texture commands not started
GL 1.2.1-3.0: Indexed generic queries not started
GL 1.2.1: EnableIndexed.. Get*Indexed not started
GL_ARB_vertex_program not started
GL 1.3: Compressed texture and multitexture commands not started
GL 1.5: Buffer commands not started
GL 2.0-2.1: Uniform and uniform matrix commands not started
GL_EXT_texture_buffer_object not started
GL_EXT_texture_integer not started
GL_EXT_gpu_shader4 not started
GL_EXT_gpu_program_parameters not started
GL_NV_gpu_program4 n/a
GL_NV_framebuffer_multisample_coverage n/a
GL 3.0: Renderbuffer/framebuffer commands, Gen*Mipmap not started
GL 3.0: CopyBuffer command not started
GL_EXT_geometry_shader4 commands (expose in GL 3.2) not started
GL_NV_explicit_multisample n/a
GL 3.0: Vertex array/attrib/query/map commands not started
Matrix GL tokens not started
GL_EXT_direct_state_access additions from other extensions (complete list):
GL_AMD_framebuffer_sample_positions n/a
GL_AMD_gpu_shader_int64 not started
GL_ARB_bindless_texture not started
GL_ARB_buffer_storage not started
GL_ARB_clear_buffer_object not started
GL_ARB_framebuffer_no_attachments not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_instanced_arrays not started
GL_ARB_internalformat_query2 not started
GL_ARB_sparse_texture n/a
GL_ARB_sparse_buffer not started
GL_ARB_texture_buffer_range not started
GL_ARB_texture_storage not started
GL_ARB_texture_storage_multisample not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_vertex_attrib_binding not started
GL_EXT_buffer_storage not started
GL_EXT_external_buffer not started
GL_EXT_separate_shader_objects n/a
GL_EXT_sparse_texture n/a
GL_EXT_texture_storage n/a
GL_EXT_vertex_attrib_64bit not started
GL_EXT_EGL_image_storage n/a
GL_NV_bindless_texture n/a
GL_NV_gpu_shader5 n/a
GL_NV_texture_multisample n/a
GL_NV_vertex_buffer_unified_memory n/a
GL_NVX_linked_gpu_multicast n/a
GLX_NV_copy_buffer n/a
The following extensions are not part of any OpenGL or OpenGL ES version, and
we DO NOT WANT implementations of these extensions for Mesa.
@@ -412,55 +349,39 @@ we DO NOT WANT implementations of these extensions for Mesa.
Vulkan 1.0 -- all DONE: anv, radv
Vulkan 1.1 -- all DONE: anv, radv
Khronos extensions that are not part of any Vulkan version:
VK_KHR_16bit_storage in progress (Alejandro)
VK_KHR_bind_memory2 DONE (anv, radv)
VK_KHR_android_surface not started
VK_KHR_dedicated_allocation DONE (anv, radv)
VK_KHR_descriptor_update_template DONE (anv, radv)
VK_KHR_device_group not started
VK_KHR_device_group_creation not started
VK_KHR_external_fence DONE (anv, radv)
VK_KHR_external_fence_capabilities DONE (anv, radv)
VK_KHR_display not started
VK_KHR_display_swapchain not started
VK_KHR_external_fence not started
VK_KHR_external_fence_capabilities not started
VK_KHR_external_fence_fd not started
VK_KHR_external_fence_win32 not started
VK_KHR_external_memory DONE (anv, radv)
VK_KHR_external_memory_capabilities DONE (anv, radv)
VK_KHR_external_semaphore DONE (anv, radv)
VK_KHR_external_semaphore_capabilities DONE (anv, radv)
VK_KHR_get_memory_requirements2 DONE (anv, radv)
VK_KHR_get_physical_device_properties2 DONE (anv, radv)
VK_KHR_maintenance1 DONE (anv, radv)
VK_KHR_maintenance2 DONE (anv, radv)
VK_KHR_maintenance3 DONE (anv, radv)
VK_KHR_multiview DONE (anv, radv)
VK_KHR_relaxed_block_layout DONE (anv, radv)
VK_KHR_sampler_ycbcr_conversion DONE (anv)
VK_KHR_shader_draw_parameters DONE (anv, radv)
VK_KHR_storage_buffer_storage_class DONE (anv, radv)
VK_KHR_variable_pointers DONE (anv, radv)
Khronos extensions that are not part of any Vulkan version:
VK_KHR_8bit_storage DONE (anv)
VK_KHR_android_surface not started
VK_KHR_create_renderpass2 DONE (anv, radv)
VK_KHR_display DONE (anv, radv)
VK_KHR_display_swapchain DONE (anv, radv)
VK_KHR_draw_indirect_count DONE (radv)
VK_KHR_external_fence_fd DONE (anv, radv)
VK_KHR_external_fence_win32 not started
VK_KHR_external_memory_fd DONE (anv, radv)
VK_KHR_external_memory_win32 not started
VK_KHR_external_semaphore_fd DONE (anv, radv)
VK_KHR_external_semaphore DONE (radv)
VK_KHR_external_semaphore_capabilities DONE (radv)
VK_KHR_external_semaphore_fd DONE (radv)
VK_KHR_external_semaphore_win32 not started
VK_KHR_get_display_properties2 DONE (anv, radv)
VK_KHR_get_surface_capabilities2 DONE (anv, radv)
VK_KHR_image_format_list DONE (anv, radv)
VK_KHR_get_memory_requirements2 DONE (anv, radv)
VK_KHR_get_physical_device_properties2 DONE (anv, radv)
VK_KHR_get_surface_capabilities2 DONE (anv)
VK_KHR_incremental_present DONE (anv, radv)
VK_KHR_maintenance1 DONE (anv, radv)
VK_KHR_mir_surface not started
VK_KHR_push_descriptor DONE (anv, radv)
VK_KHR_sampler_mirror_clamp_to_edge DONE (anv, radv)
VK_KHR_shader_draw_parameters DONE (anv, radv)
VK_KHR_shared_presentable_image not started
VK_KHR_storage_buffer_storage_class DONE (anv, radv)
VK_KHR_surface DONE (anv, radv)
VK_KHR_swapchain DONE (anv, radv)
VK_KHR_variable_pointers DONE (anv, radv)
VK_KHR_wayland_surface DONE (anv, radv)
VK_KHR_win32_keyed_mutex not started
VK_KHR_win32_surface not started

View File

@@ -47,7 +47,7 @@ You can find some further To-do lists here:
<b>Common To-Do lists:</b>
</p>
<ul>
<li><a href="https://gitlab.freedesktop.org/mesa/mesa/blob/master/docs/features.txt">
<li><a href="https://cgit.freedesktop.org/mesa/mesa/tree/docs/features.txt">
<b>features.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
</ul>

View File

@@ -15,285 +15,6 @@
<div class="content">
<h1>News</h1>
<h2>January 17, 2019</h2>
<p>
<a href="relnotes/18.3.2.html">Mesa 18.3.2</a> is released.
This is a bug-fix release.
</p>
<h2>December 27, 2018</h2>
<p>
<a href="relnotes/18.2.8.html">Mesa 18.2.8</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 18.2.8 will be the final release in the
18.2 series. Users of 18.2 are encouraged to migrate to the 18.3
series in order to obtain future fixes.
</p>
<h2>December 13, 2018</h2>
<p>
<a href="relnotes/18.2.7.html">Mesa 18.2.7</a> is released.
This is a bug-fix release.
</p>
<h2>December 11, 2018</h2>
<p>
<a href="relnotes/18.3.1.html">Mesa 18.3.1</a> is released.
This is a bug-fix release.
</p>
<h2>December 7, 2018</h2>
<p>
<a href="relnotes/18.3.0.html">Mesa 18.3.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>November 28, 2018</h2>
<p>
<a href="relnotes/18.2.6.html">Mesa 18.2.6</a> is released.
This is a bug-fix release.
</p>
<h2>November 15, 2018</h2>
<p>
<a href="relnotes/18.2.5.html">Mesa 18.2.5</a> is released.
This is a bug-fix release.
</p>
<h2>October 31, 2018</h2>
<p>
<a href="relnotes/18.2.4.html">Mesa 18.2.4</a> is released.
This is a bug-fix release.
</p>
<h2>October 19, 2018</h2>
<p>
<a href="relnotes/18.2.3.html">Mesa 18.2.3</a> is released.
This is a bug-fix release.
</p>
<h2>October 5, 2018</h2>
<p>
<a href="relnotes/18.2.2.html">Mesa 18.2.2</a> is released.
This is a bug-fix release.
</p>
<h2>September 24, 2018</h2>
<p>
<a href="relnotes/18.1.9.html">Mesa 18.1.9</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 18.1.9 will be the final release in the
18.1 series. Users of 18.1 are encouraged to migrate to the 18.2
series in order to obtain future fixes.
</p>
<h2>September 21, 2018</h2>
<p>
<a href="relnotes/18.2.1.html">Mesa 18.2.1</a> is released.
This is a bug-fix release.
</p>
<h2>September 7, 2018</h2>
<p>
<a href="relnotes/18.1.8.html">Mesa 18.1.8</a> and
<a href="relnotes/18.2.0.html">Mesa 18.2.0</a> are released.
These are, respectively, a bug-fix release from the 18.1 branch and a
new development release. See the release notes for more information
about the releases.
</p>
<h2>August 24, 2018</h2>
<p>
<a href="relnotes/18.1.7.html">Mesa 18.1.7</a> is released.
This is a bug-fix release.
</p>
<h2>August 13, 2018</h2>
<p>
<a href="relnotes/18.1.6.html">Mesa 18.1.6</a> is released.
This is a bug-fix release.
</p>
<h2>July 27, 2018</h2>
<p>
<a href="relnotes/18.1.5.html">Mesa 18.1.5</a> is released.
This is a bug-fix release.
</p>
<h2>July 13, 2018</h2>
<p>
<a href="relnotes/18.1.4.html">Mesa 18.1.4</a> is released.
This is a bug-fix release.
</p>
<h2>June 29, 2018</h2>
<p>
<a href="relnotes/18.1.3.html">Mesa 18.1.3</a> is released.
This is a bug-fix release.
</p>
<h2>June 15, 2018</h2>
<p>
<a href="relnotes/18.1.2.html">Mesa 18.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>June 3, 2018</h2>
<p>
<a href="relnotes/18.0.5.html">Mesa 18.0.5</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 18.0.5 will be the final release in the
18.0 series. Users of 18.0 are encouraged to migrate to the 18.1
series in order to obtain future fixes.
</p>
<h2>June 1, 2018</h2>
<p>
<a href="relnotes/18.1.1.html">Mesa 18.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>May 18, 2018</h2>
<p>
<a href="relnotes/18.1.0.html">Mesa 18.1.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>May 17, 2018</h2>
<p>
<a href="relnotes/18.0.4.html">Mesa 18.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>May 7, 2018</h2>
<p>
<a href="relnotes/18.0.3.html">Mesa 18.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>April 28, 2018</h2>
<p>
<a href="relnotes/18.0.2.html">Mesa 18.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>April 18, 2018</h2>
<p>
<a href="relnotes/18.0.1.html">Mesa 18.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>April 18, 2018</h2>
<p>
<a href="relnotes/17.3.9.html">Mesa 17.3.9</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 17.3.9 will be the final release in the
17.3 series. Users of 17.3 are encouraged to migrate to the 18.0
series in order to obtain future fixes.
</p>
<h2>April 03, 2018</h2>
<p>
<a href="relnotes/17.3.8.html">Mesa 17.3.8</a> is released.
This is a bug-fix release.
</p>
<h2>March 27, 2018</h2>
<p>
<a href="relnotes/18.0.0.html">Mesa 18.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>March 21, 2018</h2>
<p>
<a href="relnotes/17.3.7.html">Mesa 17.3.7</a> is released.
This is a bug-fix release.
</p>
<h2>February 26, 2018</h2>
<p>
<a href="relnotes/17.3.6.html">Mesa 17.3.6</a> is released.
This is a bug-fix release.
</p>
<h2>February 19, 2018</h2>
<p>
<a href="relnotes/17.3.5.html">Mesa 17.3.5</a> is released.
This is a bug-fix release.
</p>
<h2>February 15, 2018</h2>
<p>
<a href="relnotes/17.3.4.html">Mesa 17.3.4</a> is released.
This is a bug-fix release.
</p>
<h2>January 18, 2018</h2>
<p>
<a href="relnotes/17.3.3.html">Mesa 17.3.3</a> is released.
This is a bug-fix release.
</p>
<h2>January 8, 2018</h2>
<p>
<a href="relnotes/17.3.2.html">Mesa 17.3.2</a> is released.
This is a bug-fix release.
</p>
<h2>December 22, 2017</h2>
<p>
<a href="relnotes/17.2.8.html">Mesa 17.2.8</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 17.2.8 will be the final release in the
17.2 series. Users of 17.2 are encouraged to migrate to the 17.3
series in order to obtain future fixes.
</p>
<h2>December 21, 2017</h2>
<p>
<a href="relnotes/17.3.1.html">Mesa 17.3.1</a> is released.
This is a bug-fix release.
</p>
<h2>December 14, 2017</h2>
<p>
<a href="relnotes/17.2.7.html">Mesa 17.2.7</a> is released.
This is a bug-fix release.
</p>
<h2>December 8, 2017</h2>
<p>
<a href="relnotes/17.3.0.html">Mesa 17.3.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>November 25, 2017</h2>
<p>
<a href="relnotes/17.2.6.html">Mesa 17.2.6</a> is released.
This is a bug-fix release.
</p>
<h2>November 10, 2017</h2>
<p>
<a href="relnotes/17.2.5.html">Mesa 17.2.5</a> is released.
This is a bug-fix release.
</p>
<h2>October 30, 2017</h2>
<p>
<a href="relnotes/17.2.4.html">Mesa 17.2.4</a> is released.
This is a bug-fix release.
</p>
<h2>October 19, 2017</h2>
<p>
@@ -311,10 +32,6 @@ This is a bug-fix release.
<p>
<a href="relnotes/17.1.10.html">Mesa 17.1.10</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 17.1.10 will be the final release in the
17.1 series. Users of 17.1 are encouraged to migrate to the 17.2
series in order to obtain future fixes.
</p>
<h2>September 17, 2017</h2>

View File

@@ -22,7 +22,6 @@
<li><a href="#prereq-general">General prerequisites</a>
<li><a href="#prereq-dri">For DRI and hardware acceleration</a>
</ul>
<li><a href="#meson">Building with meson</a>
<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
<li><a href="#scons">Building with SCons (Windows/Linux)</a>
<li><a href="#android">Building with AOSP (Android)</a>
@@ -40,10 +39,9 @@ Build system.
</p>
<ul>
<li><a href="https://mesonbuild.com">meson</a> is recommended when building on *nix platforms.
<li>Autoconf is another option when building on *nix platforms.
<li>Autoconf is required when building on *nix platforms.
<li><a href="http://www.scons.org/">SCons</a> is required for building on
Windows and optional for Linux (it's an alternative to autoconf/automake or meson.)
Windows and optional for Linux (it's an alternative to autoconf/automake.)
</li>
<li>Android Build system when building as native Android component. Autoconf
is used when when building ARC.
@@ -59,7 +57,7 @@ willing to maintain support for other compiler get in touch.
<ul>
<li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
<li>clang - exact minimum requirement is currently unknown.
<li>Microsoft Visual Studio 2015 or later is required, for building on Windows.
<li>Microsoft Visual Studio 2013 Update 4 or later is required, for building on Windows.
</ul>
@@ -74,12 +72,10 @@ you think you've spotted a bug let developers know by filing a
<ul>
<li><a href="https://www.python.org/">Python</a> - Python is required.
When building with scons 2.7 is required.
When building with meson 3.5 or newer is required.
When building with autotools 2.7, or 3.5 or later are required.
Version 2.6.4 or later should work.
</li>
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Python Mako module is required. Version 0.8.0 or later should work.
Python Mako module is required. Version 0.3.4 or later should work.
</li>
<li>lex / yacc - for building the Mesa IR and GLSL compiler.
<div>
@@ -115,31 +111,11 @@ the packaging tool used by your distro.
... # others
</pre>
<h1 id="meson">2. Building with meson</h1>
<h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
<p>
Meson is the latest build system in mesa, it is currently able to build for
*nix systems like Linux and BSD, and will be able to build for windows as well.
</p>
<p>
The general approach is:
</p>
<pre>
meson builddir/
ninja -C builddir/
sudo ninja -C builddir/ install
</pre>
<p>
Please read the <a href="meson.html">detailed meson instructions</a>
for more information
</p>
<h1 id="autoconf">3. Building with autoconf (Linux/Unix/X11)</h1>
<p>
Although meson is recommended, another supported way to build on *nix systems
is with autoconf.
The primary method to build Mesa on Unix systems is with autoconf.
</p>
<p>
@@ -157,7 +133,7 @@ for more details.
<h1 id="scons">4. Building with SCons (Windows/Linux)</h1>
<h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
<p>
To build Mesa with SCons on Linux or Windows do
@@ -193,7 +169,7 @@ Additional information is available in <a href="README.WIN32">README.WIN32</a>.
<h1 id="android">5. Building with AOSP (Android)</h1>
<h1 id="android">4. Building with AOSP (Android)</h1>
<p>
Currently one can build Mesa for Android as part of the AOSP project, yet
@@ -212,7 +188,7 @@ Android-x86 and/or other resources.
</p>
<h1 id="libs">6. Library Information</h1>
<h1 id="libs">5. Library Information</h1>
<p>
When compilation has finished, look in the top-level <code>lib/</code>
@@ -250,7 +226,7 @@ versions of libGL and device drivers.
</p>
<h1 id="pkg-config">7. Building OpenGL programs with pkg-config</h1>
<h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
<p>
Running <code>make install</code> will install package configuration files

View File

@@ -20,7 +20,7 @@
The Gallium llvmpipe driver is a software rasterizer that uses LLVM to
do runtime code generation.
Shaders, point/line/triangle rasterization and vertex processing are
implemented with LLVM IR which is translated to x86, x86-64, or ppc64le machine
implemented with LLVM IR which is translated to x86 or x86-64 machine
code.
Also, the driver is multithreaded to take advantage of multiple CPU cores
(up to 8 at this time).
@@ -32,24 +32,18 @@ It's the fastest software rasterizer for Mesa.
<ul>
<li>
<p>For x86 or amd64 processors, 64-bit mode is recommended.</p>
<p>
For x86 or amd64 processors, 64-bit mode is recommended.
Support for SSE2 is strongly encouraged. Support for SSE3 and SSE4.1 will
yield the most efficient code. The fewer features the CPU has the more
likely it is that you will run into underperforming, buggy, or incomplete code.
</p>
<p>
For ppc64le processors, use of the Altivec feature (the Vector
Facility) is recommended if supported; use of the VSX feature (the
Vector-Scalar Facility) is recommended if supported AND Mesa is
built with LLVM version 4.0 or later.
</p>
<p>
See /proc/cpuinfo to know what your CPU supports.
</p>
</li>
<li>
<p>Unless otherwise stated, LLVM version 3.4 is recommended; 3.3 or later is required.</p>
<p>LLVM: version 3.4 recommended; 3.3 or later required.</p>
<p>
For Linux, on a recent Debian based distribution do:
</p>
@@ -120,10 +114,10 @@ To build everything on Linux invoke scons as:
scons build=debug libgl-xlib
</pre>
Alternatively, you can build it with autoconf/make with:
Alternatively, you can build it with GNU make, if you prefer, by invoking it as
<pre>
./configure --enable-glx=gallium-xlib --with-gallium-drivers=swrast --disable-dri --disable-gbm --disable-egl
make
make linux-llvm
</pre>
but the rest of these instructions assume that scons is used.

View File

@@ -29,9 +29,6 @@ pre {
/*font-family: monospace;*/
font-size: 10pt;
/*color: black;*/
background-color: #eee;
margin-left: 2em;
padding: .5em;
}
iframe {

View File

@@ -1,336 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Compilation and Installation using Meson</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Compilation and Installation using Meson</h1>
<ul>
<li><a href="#basic">Basic Usage</a></li>
<li><a href="#cross-compilation">Cross-compilation and 32-bit builds</a></li>
</ul>
<h2 id="basic">1. Basic Usage</h2>
<p><strong>The Meson build system is generally considered stable and ready
for production</strong></p>
<p>The meson build is tested on Linux, macOS, Cygwin and Haiku, FreeBSD,
DragonflyBSD, NetBSD, and should work on OpenBSD.</p>
<p><strong>Mesa requires Meson >= 0.45.0 to build.</strong>
Some older versions of meson do not check that they are too old and will error
out in odd ways.
</p>
<p>
The meson program is used to configure the source directory and generates
either a ninja build file or Visual Studio® build files. The latter must
be enabled via the <code>--backend</code> switch, as ninja is the default backend on all
operating systems. Meson only supports out-of-tree builds, and must be passed a
directory to put built and generated sources into. We'll call that directory
"build" for examples.
</p>
<pre>
meson build/
</pre>
<p>
To see a description of your options you can run <code>meson configure</code>
along with a build directory to view the selected options for. This will show
your meson global arguments and project arguments, along with their defaults
and your local settings.
</p>
<p>
Meson does not currently support listing options before configure a build
directory, but this feature is being discussed upstream.
For now, the only way to see what options exist is to look at the
<code>meson_options.txt</code> file at the root of the project.
</p>
<pre>
meson configure build/
</pre>
<p>
With additional arguments <code>meson configure</code> is used to change
options on already configured build directory. All options passed to this
command are in the form <code>-D "command"="value"</code>.
</p>
<pre>
meson configure build/ -Dprefix=/tmp/install -Dglx=true
</pre>
<p>
Note that options taking lists (such as <code>platforms</code>) are
<a href="http://mesonbuild.com/Build-options.html#using-build-options">a bit
more complicated</a>, but the simplest form compatible with Mesa options
is to use a comma to separate values (<code>-D platforms=drm,wayland</code>)
and brackets to represent an empty list (<code>-D platforms=[]</code>).
</p>
<p>
Once you've run the initial <code>meson</code> command successfully you can use
your configured backend to build the project. With ninja, the -C option can be
be used to point at a directory to build.
</p>
<pre>
ninja -C build/
</pre>
<p>
Without arguments, it will produce libGL.so and/or several other libraries
depending on the options you have chosen. Later, if you want to rebuild for a
different configuration, you should run <code>ninja clean</code> before
changing the configuration, or create a new out of tree build directory for
each configuration you want to build
<a href="http://mesonbuild.com/Using-multiple-build-directories.html">as
recommended in the documentation</a>
</p>
<p>
Autotools automatically updates translation files as part of the build process,
meson does not do this. Instead if you want translated drirc files you will need
to invoke non-default targets for ninja to update them:
<code>ninja -C build/ xmlpool-pot xmlpool-update-po xmlpool-gmo</code>
</p>
<dl>
<dt><code>Environment Variables</code></dt>
<dd><p>Meson supports the standard CC and CXX environment variables for
changing the default compiler. Meson does support CFLAGS, CXXFLAGS, etc. But
their use is discouraged because of the many caveats in using them. Instead it
is recomended to use <code>-D${lang}_args</code> and
<code>-D${lang}_link_args</code> instead. Among the benefits of these options
is that they are guaranteed to persist across rebuilds and reconfigurations.
Meson does not allow changing compiler in a configured builddir, you will need
to create a new build dir for a different compiler.
</p>
<pre>
CC=clang CXX=clang++ meson build-clang
ninja -C build-clang
ninja -C build-clang clean
meson configure build -Dc_args="-Wno-typedef-redefinition"
ninja -C build-clang
</pre>
<p>
The default compilers depends on your operating system. Meson supports most of
the popular compilers, a complete list is available
<a href="http://mesonbuild.com/Reference-tables.html#compiler-ids">here</a>.
</p>
<p>Meson also honors <code>DESTDIR</code> for installs</p>
</dd>
<dt><code>LLVM</code></dt>
<dd><p>Meson includes upstream logic to wrap llvm-config using its standard
dependency interface.
</p></dd>
<dd><p>
As of meson 0.49.0 meson also has the concept of a
<a href="https://mesonbuild.com/Native-environments.html">"native file"</a>,
these files provide information about the native build environment (as opposed
to a cross build environment). They are ini formatted and can override where to
find llvm-config:
custom-llvm.ini
<pre>
[binaries]
llvm-config = '/usr/local/bin/llvm/llvm-config'
</pre>
Then configure meson:
<pre>
meson builddir/ --native-file custom-llvm.ini
</pre>
</p></dd>
<dd><p>
For selecting llvm-config for cross compiling a
<a href="https://mesonbuild.com/Cross-compilation.html#defining-the-environment">"cross file"</a>
should be used. It uses the same format as the native file above:
cross-llvm.ini
<pre>
[binaries]
...
llvm-config = '/usr/lib/llvm-config-32'
</pre>
Then configure meson:
<pre>
meson builddir/ --cross-file cross-llvm.ini
</pre>
See the <a href="#cross-compilation">Cross Compilation</a> section for more information.
</dd></p>
<dd><p>
For older versions of meson <code>$PATH</code> (or <code>%PATH%</code> on
windows) will be searched for llvm-config (and llvm-config$version and
llvm-config-$version), you can override this environment variable to control
the search: <code>PATH=/path/with/llvm-config:$PATH meson build</code>.
</dd></p>
</dl>
<dl>
<dt><code>PKG_CONFIG_PATH</code></dt>
<dd><p>The
<code>pkg-config</code> utility is a hard requirement for configuring and
building Mesa on Unix-like systems. It is used to search for external libraries
on the system. This environment variable is used to control the search path for
<code>pkg-config</code>. For instance, setting
<code>PKG_CONFIG_PATH=/usr/X11R6/lib/pkgconfig</code> will search for package
metadata in <code>/usr/X11R6</code> before the standard directories.</p>
</dd>
</dl>
<p>
One of the oddities of meson is that some options are different when passed to
the <code>meson</code> than to <code>meson configure</code>. These options are
passed as --option=foo to <code>meson</code>, but -Doption=foo to <code>meson
configure</code>. Mesa defined options are always passed as -Doption=foo.
</p>
<p>For those coming from autotools be aware of the following:</p>
<dl>
<dt><code>--buildtype/-Dbuildtype</code></dt>
<dd><p>This option will set the compiler debug/optimisation levels to aid
debugging the Mesa libraries.</p>
<p>Note that in meson this defaults to <code>debugoptimized</code>, and
not setting it to <code>release</code> will yield non-optimal
performance and binary size. Not using <code>debug</code> may interfere
with debugging as some code and validation will be optimized away.
</p>
<p> For those wishing to pass their own optimization flags, use the <code>plain</code>
buildtype, which causes meson to inject no additional compiler arguments, only
those in the C/CXXFLAGS and those that mesa itself defines.</p>
</dd>
</dl>
<dl>
<dt><code>-Db_ndebug</code></dt>
<dd><p>This option controls assertions in meson projects. When set to <code>false</code>
(the default) assertions are enabled, when set to true they are disabled. This
is unrelated to the <code>buildtype</code>; setting the latter to
<code>release</code> will not turn off assertions.
</p>
</dd>
</dl>
<h2 id="cross-compilation">2. Cross-compilation and 32-bit builds</h2>
<p><a href="https://mesonbuild.com/Cross-compilation.html">Meson supports
cross-compilation</a> by specifying a number of binary paths and
settings in a file and passing this file to <code>meson</code> or
<code>meson configure</code> with the <code>--cross-file</code>
parameter.</p>
<p>This file can live at any location, but you can use the bare filename
(without the folder path) if you put it in $XDG_DATA_HOME/meson/cross or
~/.local/share/meson/cross</p>
<p>Below are a few example of cross files, but keep in mind that you
will likely have to alter them for your system.</p>
<p>
Those running on ArchLinux can use the AUR-maintained packages for some
of those, as they'll have the right values for your system:
<ul>
<li><a href="https://aur.archlinux.org/packages/meson-cross-x86-linux-gnu">meson-cross-x86-linux-gnu</a></li>
<li><a href="https://aur.archlinux.org/packages/meson-cross-aarch64-linux-gnu">meson-cross-aarch64-linux-gnu</a></li>
</ul>
</p>
<p>
32-bit build on x86 linux:
<pre>
[binaries]
c = '/usr/bin/gcc'
cpp = '/usr/bin/g++'
ar = '/usr/bin/gcc-ar'
strip = '/usr/bin/strip'
pkgconfig = '/usr/bin/pkg-config-32'
llvm-config = '/usr/bin/llvm-config32'
[properties]
c_args = ['-m32']
c_link_args = ['-m32']
cpp_args = ['-m32']
cpp_link_args = ['-m32']
[host_machine]
system = 'linux'
cpu_family = 'x86'
cpu = 'i686'
endian = 'little'
</pre>
</p>
<p>
64-bit build on ARM linux:
<pre>
[binaries]
c = '/usr/bin/aarch64-linux-gnu-gcc'
cpp = '/usr/bin/aarch64-linux-gnu-g++'
ar = '/usr/bin/aarch64-linux-gnu-gcc-ar'
strip = '/usr/bin/aarch64-linux-gnu-strip'
pkgconfig = '/usr/bin/aarch64-linux-gnu-pkg-config'
exe_wrapper = '/usr/bin/qemu-aarch64-static'
[host_machine]
system = 'linux'
cpu_family = 'aarch64'
cpu = 'aarch64'
endian = 'little'
</pre>
</p>
<p>
64-bit build on x86 windows:
<pre>
[binaries]
c = '/usr/bin/x86_64-w64-mingw32-gcc'
cpp = '/usr/bin/x86_64-w64-mingw32-g++'
ar = '/usr/bin/x86_64-w64-mingw32-ar'
strip = '/usr/bin/x86_64-w64-mingw32-strip'
pkgconfig = '/usr/bin/x86_64-w64-mingw32-pkg-config'
exe_wrapper = 'wine'
[host_machine]
system = 'windows'
cpu_family = 'x86_64'
cpu = 'i686'
endian = 'little'
</pre>
</p>
</div>
</body>
</html>

31
docs/patents.txt Normal file
View File

@@ -0,0 +1,31 @@
ARB_texture_float:
Silicon Graphics, Inc. owns US Patent #6,650,327, issued November 18,
2003 [1].
SGI believes this patent contains necessary IP for graphics systems
implementing floating point rasterization and floating point
framebuffer capabilities described in ARB_texture_float extension, and
will discuss licensing on RAND terms, on an individual basis with
companies wishing to use this IP in the context of conformant OpenGL
implementations [2].
The source code to implement ARB_texture_float extension is included
and can be toggled on at compile time, for those who purchased a
license from SGI, or are in a country where the patent does not apply,
etc.
The software is provided "as is", without warranty of any kind, express
or implied, including but not limited to the warranties of
merchantability, fitness for a particular purpose and noninfringement.
In no event shall the authors or copyright holders be liable for any
claim, damages or other liability, whether in an action of contract,
tort or otherwise, arising from, out of or in connection with the
software or the use or other dealings in the software.
You should contact a lawyer or SGI's legal department if you want to
enable this extension.
[1] https://www.google.com/patents/about?id=mIIOAAAAEBAJ&dq=6650327
[2] https://www.opengl.org/registry/specs/ARB/texture_float.txt

View File

@@ -24,12 +24,10 @@ Some Linux distributions closely follow the latest Mesa releases. On others one
has to use unofficial channels.
<br>
There are some general directions:
<ul>
<li>Debian/Ubuntu based distros - PPA: xorg-edgers, oibaf and padoka</li>
<li>Fedora - Corp: erp and che</li>
<li>OpenSuse/SLES - OBS: X11:XOrg and pontostroy:X11</li>
<li>Gentoo/Archlinux - officially provided/supported</li>
</ul>
</p>
</div>

View File

@@ -23,16 +23,6 @@ Mesa provides feature/development and stable releases.
The table below lists the date and release manager that is expected to do the
specific release.
<br>
Regular updates will ensure that the schedule for the current and the
next two feature releases are shown in the table.
<br>
In order to keep the whole releasing team up to date with the tools
used, best practices and other details, the member in charge of the
next feature release will be in constant rotation.
<br>
The way the release schedule works is
explained <a href="releasing.html#schedule" target="_parent">here</a>.
<br>
Take a look <a href="submittingpatches.html#criteria" target="_parent">here</a>
if you'd like to nominate a patch in the next stable release.
</p>
@@ -49,129 +39,72 @@ if you'd like to nominate a patch in the next stable release.
<th>Notes</th>
</tr>
<tr>
<td rowspan="4">18.3</td>
<td>2019-01-30</td>
<td>18.3.3</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-02-13</td>
<td>18.3.4</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-02-27</td>
<td>18.3.5</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-03-13</td>
<td>18.3.6</td>
<td>Emil Velikov</td>
<td>Last planned 18.3.x release</td>
</tr>
<tr>
<td rowspan="4">19.0</td>
<td>2019-01-29</td>
<td>19.0.0-rc1</td>
<td>Dylan Baker</td>
<td>
</tr>
<tr>
<td>2019-02-05</td>
<td>19.0.0-rc2</td>
<td>Dylan Baker</td>
<td>
</tr>
<tr>
<td>2019-02-12</td>
<td>19.0.0-rc3</td>
<td>Dylan Baker</td>
<td>
</tr>
<tr>
<td>2019-02-19</td>
<td>19.0.0-rc4</td>
<td>Dylan Baker</td>
<td>Last planned RC/Final release</td>
</tr>
<tr>
<td rowspan="4">19.1</td>
<td>2019-04-30</td>
<td>19.1.0-rc1</td>
<td rowspan="4">17.2</td>
<td>2017-10-27</td>
<td>17.2.4</td>
<td>Andres Gomez</td>
<td>
<td></td>
</tr>
<tr>
<td>2019-05-07</td>
<td>19.1.0-rc2</td>
<td>2017-11-10</td>
<td>17.2.5</td>
<td>Andres Gomez</td>
<td>
<td></td>
</tr>
<tr>
<td>2019-05-14</td>
<td>19.1.0-rc3</td>
<td>2017-11-24</td>
<td>17.2.6</td>
<td>Andres Gomez</td>
<td>
<td></td>
</tr>
<tr>
<td>2019-05-21</td>
<td>19.1.0-rc4</td>
<td>2017-12-08</td>
<td>17.2.7</td>
<td>Emil Velikov</td>
<td>Final planned release for the 17.2 series</td>
</tr>
<tr>
<td rowspan="7">17.3</td>
<td>2017-10-20</td>
<td>17.3.0-rc1</td>
<td>Emil Velikov</td>
<td></td>
</tr>
<tr>
<td>2017-10-27</td>
<td>17.3.0-rc2</td>
<td>Emil Velikov</td>
<td></td>
</tr>
<tr>
<td>2017-11-03</td>
<td>17.3.0-rc3</td>
<td>Emil Velikov</td>
<td></td>
</tr>
<tr>
<td>2017-11-10</td>
<td>17.3.0-rc4</td>
<td>Emil Velikov</td>
<td>May be promoted to 17.3.0 final</td>
</tr>
<tr>
<td>2017-11-24</td>
<td>17.3.1</td>
<td>Andres Gomez</td>
<td>Last planned RC/Final release</td>
<td></td>
</tr>
<tr>
<td rowspan="4">19.2</td>
<td>2019-08-06</td>
<td>19.2.0-rc1</td>
<td>2017-12-08</td>
<td>17.3.2</td>
<td>Emil Velikov</td>
<td>
<td></td>
</tr>
<tr>
<td>2019-08-13</td>
<td>19.2.0-rc2</td>
<td>2017-12-22</td>
<td>17.3.3</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-08-20</td>
<td>19.2.0-rc3</td>
<td>Emil Velikov</td>
<td>
</tr>
<tr>
<td>2019-08-27</td>
<td>19.2.0-rc4</td>
<td>Emil Velikov</td>
<td>Last planned RC/Final release</td>
</tr>
<tr>
<td rowspan="4">19.3</td>
<td>2019-10-15</td>
<td>19.3.0-rc1</td>
<td>Juan A. Suarez</td>
<td>
</tr>
<tr>
<td>2019-10-22</td>
<td>19.3.0-rc2</td>
<td>Juan A. Suarez</td>
<td>
</tr>
<tr>
<td>2019-10-29</td>
<td>19.3.0-rc3</td>
<td>Juan A. Suarez</td>
<td>
</tr>
<tr>
<td>2019-11-05</td>
<td>19.3.0-rc4</td>
<td>Juan A. Suarez</td>
<td>Last planned RC/Final release</td>
<td></td>
</tr>
</table>

View File

@@ -21,7 +21,6 @@
<li><a href="#overview">Overview</a>
<li><a href="#schedule">Release schedule</a>
<li><a href="#pickntest">Cherry-pick and test</a>
<li><a href="#stagingbranch">Staging branch</a>
<li><a href="#branch">Making a branchpoint</a>
<li><a href="#prerelease">Pre-release announcement</a>
<li><a href="#release">Making a new release</a>
@@ -55,11 +54,10 @@ For example:
<h1 id="schedule">Release schedule</h1>
<p>
Releases should happen on Wednesdays. Delays can occur although those
should be kept to a minimum.
Releases should happen on Fridays. Delays can occur although those should be keep
to a minimum.
<br>
See our <a href="release-calendar.html" target="_parent">calendar</a>
for information about how the release schedule is planned, and the
See our <a href="release-calendar.html" target="_parent">calendar</a> for the
date and other details for individual releases.
</p>
@@ -68,9 +66,6 @@ date and other details for individual releases.
<li>Available approximately every three months.
<li>Initial timeplan available 2-4 weeks before the planned branchpoint (rc1)
on the mesa-announce@ mailing list.
<li>Typically, the final release will happen after 4
candidates. Additional ones may be needed in order to resolve blocking
regressions, though.
<li>A <a href="#prerelease">pre-release</a> announcement should be available
approximately 24 hours before the final (non-rc) release.
</ul>
@@ -88,12 +83,6 @@ Note: There is one or two releases overlap when changing branches. For example:
<br>
The final release from the 12.0 series Mesa 12.0.5 will be out around the same
time (or shortly after) 13.0.1 is out.
<br>
This also involves that, as a final release may be delayed due to the
need of additional candidates to solve some blocking regression(s),
the release manager might have to update
the <a href="release-calendar.html" target="_parent">calendar</a> with
additional bug fix releases of the current stable branch.
</p>
@@ -107,7 +96,7 @@ described in the same section.
<p>
Nomination happens in the mesa-stable@ mailing list. However,
maintainer is responsible of checking for forgotten candidates in the
maintainer is resposible of checking for forgotten candidates in the
master branch. This is achieved by a combination of ad-hoc scripts and
a casual search for terms such as regression, fix, broken and similar.
</p>
@@ -122,21 +111,18 @@ the autoconf and scons build.
<p>Done continuously up-to the <a href="#prerelease">pre-release</a> announcement.</p>
<p>
Developers can request, <em>as an exception</em>, patches to be applied up-to
the last one hour before the actual release. This is made <strong>only</strong>
with explicit permission/request, and the patch <strong>must</strong> be very
well contained. Thus it cannot affect more than one driver/subsystem.
As an exception, patches can be applied up-to the last ~1h before the actual
release. This is made <strong>only</strong> with explicit permission/request,
and the patch <strong>must</strong> be very well contained. Thus it cannot
affect more than one driver/subsystem.
</p>
<p>Following developers have requested permanent exception</p>
<ul>
<li><em>Ilia Mirkin</em>
<li><em>AMD team</em>
</ul>
<p>
Currently Ilia Mirkin and AMD devs have requested "permanent" exception.
</p>
<p>The following must pass:</p>
<ul>
<li>make distcheck, scons and scons check
<li>make distcheck, scons and scons check must pass
<li>Testing with different version of system components - LLVM and others is also
performed where possible.
<li>As a general rule, testing with various combinations of configure
@@ -144,9 +130,9 @@ switches, depending on the specific patchset.
</ul>
<p>
These are achieved by combination of <a href="basictesting">local testing</a>,
which includes mingw-w64 cross compilation and AppVeyor plus Travis-CI, the
latter two as part of their Github integration.
Achieved by combination of local ad-hoc scripts, mingw-w64 cross
compilation and AppVeyor plus Travis-CI, the latter as part of their
Github integration.
</p>
<p>
@@ -223,25 +209,6 @@ system and making some every day's use until the release may be a good
idea too.
</p>
<h1 id="stagingbranch">Staging branch</h1>
<p>
A live branch, which contains the currently merge/rejected patches is available
in the main repository under <code>staging/X.Y</code>. For example:
</p>
<pre>
staging/18.1 - WIP branch for the 18.1 series
staging/18.2 - WIP branch for the 18.2 series
</pre>
<p>
Notes:
</p>
<ul>
<li>People are encouraged to test the staging branch and report regressions.</li>
<li>The branch history is not stable and it <strong>will</strong> be rebased,</li>
</ul>
<h1 id="branch">Making a branchpoint</h1>
@@ -305,11 +272,6 @@ It is followed by a brief period (normally 24 or 48 hours) before the actual
release is made.
</p>
<p>
Be aware to add a note to warn about a final release in a series, if
that is the case.
</p>
<h2>Terminology used</h2>
<ul><li>Nominated</ul>
@@ -349,10 +311,6 @@ The candidate for the Mesa X.Y.Z is now available. Currently we have:
- NUMBER nominated (outstanding)
- and NUMBER rejected patches
[If applicable:
Note: this is the final anticipated release in the SERIES series. Users are
encouraged to migrate to the NEXT_SERIES series in order to obtain future fixes.]
BRIEF SUMMARY OF CHANGES
Take a look at section "Mesa stable queue" for more information.
@@ -416,9 +374,6 @@ Queued (NUMBER)
AUTHOR (NUMBER):
COMMIT SUMMARY
[If applicable:
Squashed with
COMMIT SUMMARY]
For example:
@@ -427,21 +382,16 @@ Jonas Pfeil (1):
Squashed with
ralloc: don't leave out the alignment factor
Rejected (NUMBER)
=================
Rejected (11)
=============
AUTHOR (NUMBER):
SHA COMMIT SUMMARY
Reason: ...
For example:
Emil Velikov (1)
a39ad18 configure.ac: honour LLVM_LIBDIR when linking against LLVM
Reason: The patch was reverted shortly after it was merged.
</pre>
@@ -458,7 +408,7 @@ Ensure the latest code is available - both in your local master and the
relevant branch.
</p>
<h3 id="basictesting">Perform basic testing</h3>
<h3>Perform basic testing</h3>
<p>
Most of the testing should already be done during the
@@ -507,9 +457,9 @@ Here is one solution that I've been using.
cd .. &amp;&amp; rm -rf mesa-$__version
# Test the automake binaries
tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
# Restore LLVM_CONFIG, if applicable:
# export LLVM_CONFIG=`echo $save_LLVM_CONFIG`; unset save_LLVM_CONFIG
tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
./configure \
--with-dri-drivers=i965,swrast \
--with-gallium-drivers=swrast \
@@ -521,14 +471,10 @@ Here is one solution that I've been using.
--enable-egl \
--with-platforms=x11,drm,wayland,surfaceless
make &amp;&amp; DESTDIR=`pwd`/test make install
# Drop LLVM_CONFIG, if applicable:
# unset LLVM_CONFIG
__glxinfo_cmd='glxinfo 2&gt;&amp;1 | egrep -o "Mesa.*|Gallium.*|.*dri\.so"'
__glxgears_cmd='glxgears 2&gt;&amp;1 | grep -v "configuration file"'
__es2info_cmd='es2_info 2&gt;&amp;1 | egrep "GL_VERSION|GL_RENDERER|.*dri\.so"'
__es2gears_cmd='es2gears_x11 2&gt;&amp;1 | grep -v "configuration file"'
__glxinfo_cmd='glxinfo 2>&amp;1 | egrep -o "Mesa.*|Gallium.*|.*dri\.so"'
__glxgears_cmd='glxgears 2>&amp;1 | grep -v "configuration file"'
__es2info_cmd='es2_info 2>&amp;1 | egrep "GL_VERSION|GL_RENDERER|.*dri\.so"'
__es2gears_cmd='es2gears_x11 2>&amp;1 | grep -v "configuration file"'
test "x$LD_LIBRARY_PATH" != 'x' &amp;&amp; __old_ld="$LD_LIBRARY_PATH"
export LD_LIBRARY_PATH=`pwd`/test/usr/local/lib/:"${__old_ld}"
export LIBGL_DRIVERS_PATH=`pwd`/test/usr/local/lib/dri/
@@ -554,10 +500,8 @@ Here is one solution that I've been using.
unset LIBGL_DRIVERS_PATH
unset LIBGL_DEBUG
unset LIBGL_ALWAYS_SOFTWARE
unset GALLIUM_DRIVER
export VK_ICD_FILENAMES=`pwd`/src/intel/vulkan/dev_icd.json
steam steam://rungameid/570 -vconsole -vulkan
unset VK_ICD_FILENAMES
</pre>
<h3>Update version in file VERSION</h3>
@@ -636,8 +580,7 @@ Something like the following steps will do the trick:
<p>
Also, edit docs/relnotes.html to add a link to the new release notes,
edit docs/index.html to add a news entry and a note in case of the
last release in a series, and remove the version from
edit docs/index.html to add a news entry, and remove the version from
docs/release-calendar.html. Then commit and push:
</p>
@@ -653,11 +596,6 @@ docs/release-calendar.html. Then commit and push:
Use the generated template during the releasing process.
</p>
<p>
Again, pay attention to add a note to warn about a final release in a
series, if that is the case.
</p>
<h1 id="website">Update the mesa3d.org website</h1>

View File

@@ -21,49 +21,6 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
<li><a href="relnotes/18.3.2.html">18.3.2 release notes</a>
<li><a href="relnotes/18.2.8.html">18.2.8 release notes</a>
<li><a href="relnotes/18.2.7.html">18.2.7 release notes</a>
<li><a href="relnotes/18.3.1.html">18.3.1 release notes</a>
<li><a href="relnotes/18.3.0.html">18.3.0 release notes</a>
<li><a href="relnotes/18.2.6.html">18.2.6 release notes</a>
<li><a href="relnotes/18.2.5.html">18.2.5 release notes</a>
<li><a href="relnotes/18.2.4.html">18.2.4 release notes</a>
<li><a href="relnotes/18.2.3.html">18.2.3 release notes</a>
<li><a href="relnotes/18.2.2.html">18.2.2 release notes</a>
<li><a href="relnotes/18.1.9.html">18.1.9 release notes</a>
<li><a href="relnotes/18.2.1.html">18.2.1 release notes</a>
<li><a href="relnotes/18.2.0.html">18.2.0 release notes</a>
<li><a href="relnotes/18.1.8.html">18.1.8 release notes</a>
<li><a href="relnotes/18.1.7.html">18.1.7 release notes</a>
<li><a href="relnotes/18.1.6.html">18.1.6 release notes</a>
<li><a href="relnotes/18.1.5.html">18.1.5 release notes</a>
<li><a href="relnotes/18.1.4.html">18.1.4 release notes</a>
<li><a href="relnotes/18.1.3.html">18.1.3 release notes</a>
<li><a href="relnotes/18.1.2.html">18.1.2 release notes</a>
<li><a href="relnotes/18.0.5.html">18.0.5 release notes</a>
<li><a href="relnotes/18.1.1.html">18.1.1 release notes</a>
<li><a href="relnotes/18.1.0.html">18.1.0 release notes</a>
<li><a href="relnotes/18.0.4.html">18.0.4 release notes</a>
<li><a href="relnotes/18.0.3.html">18.0.3 release notes</a>
<li><a href="relnotes/18.0.2.html">18.0.2 release notes</a>
<li><a href="relnotes/18.0.1.html">18.0.1 release notes</a>
<li><a href="relnotes/17.3.9.html">17.3.9 release notes</a>
<li><a href="relnotes/17.3.8.html">17.3.8 release notes</a>
<li><a href="relnotes/18.0.0.html">18.0.0 release notes</a>
<li><a href="relnotes/17.3.7.html">17.3.7 release notes</a>
<li><a href="relnotes/17.3.6.html">17.3.6 release notes</a>
<li><a href="relnotes/17.3.5.html">17.3.5 release notes</a>
<li><a href="relnotes/17.3.4.html">17.3.4 release notes</a>
<li><a href="relnotes/17.3.3.html">17.3.3 release notes</a>
<li><a href="relnotes/17.3.2.html">17.3.2 release notes</a>
<li><a href="relnotes/17.2.8.html">17.2.8 release notes</a>
<li><a href="relnotes/17.3.1.html">17.3.1 release notes</a>
<li><a href="relnotes/17.2.7.html">17.2.7 release notes</a>
<li><a href="relnotes/17.3.0.html">17.3.0 release notes</a>
<li><a href="relnotes/17.2.6.html">17.2.6 release notes</a>
<li><a href="relnotes/17.2.5.html">17.2.5 release notes</a>
<li><a href="relnotes/17.2.4.html">17.2.4 release notes</a>
<li><a href="relnotes/17.2.3.html">17.2.3 release notes</a>
<li><a href="relnotes/17.2.2.html">17.2.2 release notes</a>
<li><a href="relnotes/17.1.10.html">17.1.10 release notes</a>

View File

@@ -1,132 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.2.4 Release Notes / October 30, 2017</h1>
<p>
Mesa 17.2.4 is a bug fix release which fixes bugs found since the 17.2.3 release.
</p>
<p>
Mesa 17.2.4 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
cb266edc5cf7226219ebaf556ca2e03dff282e0324d20afd80423a5754d1272c mesa-17.2.4.tar.gz
5ba408fecd6e1132e5490eec1a2f04466214e4c65c8b89b331be844768c2e550 mesa-17.2.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102774">Bug 102774</a> - [BDW] [Bisected] Absolute constant buffers break VAAPI in mpv</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103388">Bug 103388</a> - Linking libcltgsi.la (llvm/codegen/libclllvm_la-common.lo) fails with &quot;error: no match for 'operator-'&quot; with GCC-7, Mesa from Git and current LLVM revisions</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (8):</p>
<ul>
<li>cherry-ignore: configure.ac: rework llvm detection and handling</li>
<li>cherry-ignore: glsl: fix derived cs variables</li>
<li>cherry-ignore: added 17.3 nominations.</li>
<li>cherry-ignore: radv: Don't use vgpr indexing for outputs on GFX9.</li>
<li>cherry-ignore: radv: Disallow indirect outputs for GS on GFX9 as well.</li>
<li>cherry-ignore: mesa/bufferobj: don't double negate the range</li>
<li>cherry-ignore: broadcom/vc5: Propagate vc4 aliasing fix to vc5.</li>
<li>Update version to 17.2.4</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>ac/nir: Fix nir_texop_lod on GFX for 1D arrays.</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>radv/image: bump all the offset to uint64_t.</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.2.3</li>
</ul>
<p>Henri Verbeet (1):</p>
<ul>
<li>vulkan/wsi: Free the event in x11_manage_fifo_queues().</li>
</ul>
<p>Jan Vesely (1):</p>
<ul>
<li>clover: Fix compilation after clang r315871</li>
</ul>
<p>Jason Ekstrand (4):</p>
<ul>
<li>nir/intrinsics: Set the correct num_indices for load_output</li>
<li>intel/fs: Handle flag read/write aliasing in needs_src_copy</li>
<li>anv/pipeline: Call nir_lower_system_valaues after brw_preprocess_nir</li>
<li>intel/eu: Use EXECUTE_1 for JMPI</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Revert absolute mode for constant buffer pointers.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>Revert "mesa: fix texture updates for ATI_fragment_shader"</li>
</ul>
<p>Matthew Nicholls (1):</p>
<ul>
<li>ac/nir: generate correct instruction for atomic min/max on unsigned images</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>st/mesa: Initialize textures array in st_framebuffer_validate</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: add the draw count buffer to the list of buffers</li>
</ul>
<p>Stefan Schake (1):</p>
<ul>
<li>broadcom/vc4: Fix aliasing issue</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,156 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.2.5 Release Notes / November 10, 2017</h1>
<p>
Mesa 17.2.5 is a bug fix release which fixes bugs found since the 17.2.4 release.
</p>
<p>
Mesa 17.2.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
25b40e72fad64b096c2d8d6fe9579369954debe7970d4ad53e5033c7eec2918b mesa-17.2.5.tar.gz
7f7f914b7b9ea0b15f2d9d01a4375e311b0e90e55683b8e8a67ce8691eb1070f mesa-17.2.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97532">Bug 97532</a> - Regression: GLB 2.7 &amp; Glmark-2 GLES versions segfault due to linker precision error (259fc505) on dead variable</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102680">Bug 102680</a> - [OpenGL CTS] KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102809">Bug 102809</a> - Rust shadows(?) flash random colours</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103142">Bug 103142</a> - R600g+sb: optimizer apparently stuck in an endless loop</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (8):</p>
<ul>
<li>docs: add sha256 checksums for 17.2.4</li>
<li>cherry-ignore: radv: copy indirect lowering settings from radeonsi</li>
<li>cherry-ignore: i965: fix blorp stage_prog_data-&gt;param leak</li>
<li>cherry-ignore: etnaviv: don't do resolve-in-place without valid TS</li>
<li>cherry-ignore: intel/fs: Alloc pull constants off mem_ctx</li>
<li>cherry-ignore: added 17.3 nominations.</li>
<li>cherry-ignore: automake: include git_sha1.h.in in release tarball</li>
<li>Update version to 17.2.5</li>
</ul>
<p>Bas Nieuwenhuizen (3):</p>
<ul>
<li>radv: Don't expose heaps with 0 memory.</li>
<li>radv: Don't use vgpr indexing for outputs on GFX9.</li>
<li>radv: Disallow indirect outputs for GS on GFX9 as well.</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>i915g: make gears run again.</li>
<li>radv: free attachments on end command buffer.</li>
<li>radv: add initial copy descriptor support. (v2)</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>vc4: fix release build</li>
</ul>
<p>Gert Wollny (1):</p>
<ul>
<li>r600/sb: bail out if prepare_alu_group() doesn't find a proper scheduling</li>
</ul>
<p>Jason Ekstrand (4):</p>
<ul>
<li>spirv: Claim support for the simple memory model</li>
<li>i965/blorp: Use blorp_to_isl_format for src_isl_format in blit_miptrees</li>
<li>i965/blorp: Use more temporary isl_format variables</li>
<li>i965/miptree: Take an isl_format in render_aux_usage</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>mesa: Accept GL_BACK in get_fb0_attachment with ARB_ES3_1_compatibility.</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/video: add gfx9 offsets when rejoin the video surface</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>st/dri: don't expose modifiers in EGL if the driver doesn't implement them</li>
<li>ac/surface/gfx9: don't allow DCC for the smallest mipmap levels</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>i965: Check CCS_E compatibility for texture view rendering</li>
</ul>
<p>Neil Roberts (1):</p>
<ul>
<li>nir/opt_intrinsics: Fix values for gl_SubGroupG{e,t}MaskARB</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>amd/common/gfx9: workaround DCC corruption more conservatively</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>i965: unref push_const_bo in intelDestroyContext</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>radv: copy indirect lowering settings from radeonsi</li>
</ul>
<p>Tomasz Figa (1):</p>
<ul>
<li>glsl: Allow precision mismatch on dead data with GLSL ES 1.00</li>
</ul>
<p>Topi Pohjolainen (1):</p>
<ul>
<li>intel/compiler/gen9: Pixel shader header only workaround</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,187 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.2.6 Release Notes / November 25, 2017</h1>
<p>
Mesa 17.2.6 is a bug fix release which fixes bugs found since the 17.2.5 release.
</p>
<p>
Mesa 17.2.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
a9ed76702ffb14ad674ad48899f5c8c7e3a0f987911878a5dfdc4117dce5b415 mesa-17.2.6.tar.gz
6ad85224620330be26ab68c8fc78381b12b38b610ade2db8716b38faaa8f30de mesa-17.2.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100438">Bug 100438</a> - glsl/ir.cpp:1376: ir_dereference_variable::ir_dereference_variable(ir_variable*): Assertion `var != NULL' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102177">Bug 102177</a> - [SKL] ES31-CTS.core.sepshaderobjs.StateInteraction fails sporadically</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103115">Bug 103115</a> - [BSW BXT GLK] dEQP-VK.spirv_assembly.instruction.compute.sconvert.int32_to_int64</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103519">Bug 103519</a> - wayland egl apps crash on start with mesa 17.2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103529">Bug 103529</a> - [GM45] GPU hang with mpv fullscreen (bisected)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103628">Bug 103628</a> - [BXT, GLK, BSW] KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103787">Bug 103787</a> - [BDW,BSW] gpu hang on spec.arb_pipeline_statistics_query.arb_pipeline_statistics_query-comp</li>
</ul>
<h2>Changes</h2>
<p>Adam Jackson (2):</p>
<ul>
<li>glx/drisw: Fix glXMakeCurrent(dpy, None, ctx)</li>
<li>glx/dri3: Fix passing renderType into glXCreateContext</li>
</ul>
<p>Alex Smith (2):</p>
<ul>
<li>spirv: Use correct type for sampled images</li>
<li>nir/spirv: tg4 requires a sampler</li>
</ul>
<p>Andres Gomez (14):</p>
<ul>
<li>docs: add sha256 checksums for 17.2.5</li>
<li>cherry-ignore: intel/fs: Use a pure vertical stride for large register strides</li>
<li>cherry-ignore: intel/nir: Use the correct indirect lowering masks in link_shaders</li>
<li>cherry-ignore: intel/fs: Use the original destination region for int MUL lowering</li>
<li>cherry-ignore: intel/fs: refactors</li>
<li>cherry-ignore: r600/shader: reserve first register of vertex shader.</li>
<li>cherry-ignore: anv/cmd_buffer: Advance the address when initializing clear colors</li>
<li>cherry-ignore: anv/cmd_buffer: Take bo_offset into account in fast clear state addresses</li>
<li>cherry-ignore: i965: Mark BOs as external when we export their handle</li>
<li>cherry-ignore: added 17.3 nominations.</li>
<li>cherry-ignore: glsl: Fix typo fragement -&gt; fragment</li>
<li>cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions</li>
<li>cherry-ignore: Revert "intel/fs: Use a pure vertical stride for large register strides"</li>
<li>Update version to 17.2.6</li>
</ul>
<p>Anuj Phogat (2):</p>
<ul>
<li>i965: Program DWord Length in MI_FLUSH_DW</li>
<li>i965/gen8+: Fix the number of dwords programmed in MI_FLUSH_DW</li>
</ul>
<p>Bas Nieuwenhuizen (2):</p>
<ul>
<li>radv: Free syncobj with multiple imports.</li>
<li>radv: Free temporary syncobj after waiting on it.</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>r600: fix isoline tess factor component swapping.</li>
</ul>
<p>Derek Foreman (1):</p>
<ul>
<li>egl/wayland: Add a fallback when fourcc query isn't supported</li>
</ul>
<p>Dylan Baker (1):</p>
<ul>
<li>autotools: Set C++ visibility flags on Intel</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>targets/opencl: don't hardcode the icd file install to /etc/...</li>
<li>configure.ac: loosen --enable-glvnd check to honour egl</li>
<li>configure.ac: require xcb* for the omx/va/... when using x11 platform</li>
</ul>
<p>George Barrett (1):</p>
<ul>
<li>glsl: Catch subscripted calls to undeclared subroutines</li>
</ul>
<p>Jason Ekstrand (9):</p>
<ul>
<li>intel/fs: Use ANY/ALL32 predicates in SIMD32</li>
<li>intel/fs: Use an explicit D type for vote any/all/eq intrinsics</li>
<li>intel/fs: Use a pair of 1-wide MOVs instead of SEL for any/all</li>
<li>intel/eu/reg: Add a subscript() helper</li>
<li>intel/fs: Fix MOV_INDIRECT for 64-bit values on little-core</li>
<li>intel/fs: Fix integer multiplication lowering for src/dst hazards</li>
<li>intel/fs: Mark 64-bit values as being contiguous</li>
<li>intel/fs: Rework zero-length URB write handling</li>
<li>i965: Add stencil buffers to cache set regardless of stencil texturing</li>
</ul>
<p>Kenneth Graunke (5):</p>
<ul>
<li>i965: properly initialize brw-&gt;cs.base.stage to MESA_SHADER_COMPUTE</li>
<li>i965: Make L3 configuration atom listen for TCS/TES program updates.</li>
<li>intel/tools: Fix detection of enabled shader stages.</li>
<li>i965: Implement another VF cache invalidate workaround on Gen8+.</li>
<li>i965: Upload invariant state once at the start of the batch on Gen4-5.</li>
</ul>
<p>Matt Turner (2):</p>
<ul>
<li>i965/fs: Fix extract_i8/u8 to a 64-bit destination</li>
<li>i965/fs: Split all 32-&gt;64-bit MOVs on CHV, BXT, GLK</li>
</ul>
<p>Neil Roberts (1):</p>
<ul>
<li>glsl: Transform fb buffers are only active if a variable uses them</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>ddebug: fix use-after-free of streamout targets</li>
</ul>
<p>Tim Rowley (2):</p>
<ul>
<li>swr/rast: Use gather instruction for i32gather_ps on simd16/avx512</li>
<li>swr/rast: Faster emulated simd16 permute</li>
</ul>
<p>Timothy Arceri (3):</p>
<ul>
<li>glsl: drop cache_fallback</li>
<li>glsl: use the correct parent when allocating program data members</li>
<li>mesa: rework how we free gl_shader_program_data</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,247 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.2.7 Release Notes / December 14, 2017</h1>
<p>
Mesa 17.2.7 is a bug fix release which fixes bugs found since the 17.2.6 release.
</p>
<p>
Mesa 17.2.7 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e8d837a1cd55014e636e9caf6c75cfbe1b3e4be9ab3fa125f5ef38398aa12e97 mesa-17.2.7.tar.gz
50cfdea8df55045797b4d0409591c04c784d9551c4da09b8178874dbe5a37a68 mesa-17.2.7.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94739">Bug 94739</a> - Mesa 11.1.2 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101378">Bug 101378</a> - interpolateAtSample check for input parameter is too strict</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102006">Bug 102006</a> - gstreamer vaapih264enc segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102435">Bug 102435</a> - [skl,kbl] [drm] GPU HANG: ecode 9:0:0x86df7cf9, in csgo_linux64 [4947], reason: Hang on rcs, action: reset</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102552">Bug 102552</a> - Null dereference due to not checking return value of util_format_description</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102677">Bug 102677</a> - [OpenGL CTS] KHR-GL45.CommonBugs.CommonBug_PerVertexValidation fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103098">Bug 103098</a> - [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_structure_locations fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103227">Bug 103227</a> - [G965 G45 ILK] ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103393">Bug 103393</a> - glDispatchComputeGroupSizeARB : gl_GlobalInvocationID.x != gl_WorkGroupID.x * gl_LocalGroupSizeARB.x + gl_LocalInvocationID.x</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103412">Bug 103412</a> - gallium/wgl: Another fix to context creation without prior SetPixelFormat()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103616">Bug 103616</a> - Increased difference from reference image in shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103626">Bug 103626</a> - [SNB] ES3-CTS.functional.shaders.precision</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103732">Bug 103732</a> - [swr] often gets stuck in piglit's glx-multi-context-single-window test</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103909">Bug 103909</a> - anv_allocator.c:113:1: error: static declaration of memfd_create follows non-static declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103966">Bug 103966</a> - Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104119">Bug 104119</a> - radv: OpBitFieldInsert produces 0 with a loop counter for Insert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104143">Bug 104143</a> - r600/sb: clobbers gl_Position -&gt; gl_FragCoord</li>
</ul>
<h2>Changes</h2>
<p>Alex Smith (1):</p>
<ul>
<li>radv: Add LLVM version to the device name string</li>
</ul>
<p>Andres Gomez (2):</p>
<ul>
<li>docs: add sha256 checksums for 17.2.6</li>
<li>docs: remove bug 103626 from fix list as per 17.2.6</li>
</ul>
<p>Ben Crocker (2):</p>
<ul>
<li>docs/llvmpipe.html: Minor edits</li>
<li>docs/llvmpipe: document ppc64le as alternative architecture to x86.</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>r600/sb: handle jump after target to end of program. (v2)</li>
</ul>
<p>Denis Pauk (1):</p>
<ul>
<li>gallium/{r600, radeonsi}: Fix segfault with color format (v2)</li>
</ul>
<p>Eduardo Lima Mitev (3):</p>
<ul>
<li>glsl_parser_extra: Add utility to copy symbols between symbol tables</li>
<li>glsl: Use the utility function to copy symbols between symbol tables</li>
<li>glsl/linker: Check that re-declared, inter-shader built-in blocks match</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>gl_table.py: add extern C guard for the generated glapitable.h</li>
<li>cherry-ignore: radeonsi: allow DMABUF exports for local buffers</li>
<li>Update version to 17.2.7</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>broadcom/vc4: Fix handling of GFXH-515 workaround with a start vertex count.</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>compiler: use NDEBUG to guard asserts</li>
</ul>
<p>Fabian Bieler (2):</p>
<ul>
<li>glsl: Match order of gl_LightSourceParameters elements.</li>
<li>glsl: Fix gl_NormalScale.</li>
</ul>
<p>Frank Richter (1):</p>
<ul>
<li>gallium/wgl: fix default pixel format issue</li>
</ul>
<p>George Kyriazis (1):</p>
<ul>
<li>swr: Handle resource across context changes</li>
</ul>
<p>Gert Wollny (2):</p>
<ul>
<li>r600: Emit EOP for more CF instruction types</li>
<li>r600/sb: do not convert if-blocks that contain indirect array access</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>glsl: fix derived cs variables</li>
</ul>
<p>James Legg (1):</p>
<ul>
<li>nir/opcodes: Fix constant-folding of bitfield_insert</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965: Disable regular fast-clears (CCS_D) on gen9+</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>glsl: add varying resources for arrays of complex types</li>
</ul>
<p>Julien Isorce (1):</p>
<ul>
<li>st/va: change frame_idx from array to hash table</li>
</ul>
<p>Kai Wasserbäch (1):</p>
<ul>
<li>docs: Point to apt.llvm.org for development snapshot packages</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>meta: Initialize depth/clear values on declaration.</li>
<li>meta: Fix ClearTexture with GL_DEPTH_COMPONENT.</li>
<li>i965: Fix Smooth Point Enables.</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>radeonsi: fix layered DCC fast clear</li>
<li>radeonsi/gfx9: fix importing shared textures with DCC</li>
<li>radeonsi: flush the context after resource_copy_region for buffer exports</li>
</ul>
<p>Matt Turner (4):</p>
<ul>
<li>i965/fs: Handle negating immediates on MADs when propagating saturates</li>
<li>util: Fix SHA1 implementation on big endian</li>
<li>util: Fix disk_cache index calculation on big endian</li>
<li>i965/fs: Unpack count argument to 64-bit shift ops on Atom</li>
</ul>
<p>Nicolai Hähnle (3):</p>
<ul>
<li>radeonsi: fix the R600_RESOURCE_FLAG_UNMAPPABLE check</li>
<li>glsl: allow any l-value of an input variable as interpolant in interpolateAt*</li>
<li>glsl: fix interpolateAtXxx(some_vec[idx], ...) with dynamic idx</li>
</ul>
<p>Pierre Moreau (1):</p>
<ul>
<li>nvc0/ir: Properly lower 64-bit shifts when the shift value is &gt;32</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>mesa/gles: adjust internal format in glTexSubImage2D error checks</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>glsl: get correct member type when processing xfb ifc arrays</li>
</ul>
<p>Vadym Shovkoplias (2):</p>
<ul>
<li>intel/blorp: Fix possible NULL pointer dereferencing</li>
<li>glx/dri3: Remove unused deviceName variable</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>anv: Check if memfd_create is already defined.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,112 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.2.8 Release Notes / December 22, 2017</h1>
<p>
Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 release.
</p>
<p>
Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-17.2.8.tar.gz
6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-17.2.8.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug 102710</a> - vkCmdBlitImage with arrayLayers &gt; 1 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103007">Bug 103007</a> - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103544">Bug 103544</a> - Graphical glitches r600 in game this war of mine linux native</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug 103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (6):</p>
<ul>
<li>cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.</li>
<li>cherry-ignore: added 17.3 nominations.</li>
<li>cherry-ignore: radv: port merge tess info from anv</li>
<li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li>
<li>cherry-ignore: r600: set DX10_CLAMP for compute shader too</li>
<li>Update version to 17.2.8</li>
</ul>
<p>Bas Nieuwenhuizen (2):</p>
<ul>
<li>spirv: Fix loading an entire block at once.</li>
<li>radv: Fix multi-layer blits.</li>
</ul>
<p>Brian Paul (2):</p>
<ul>
<li>xlib: call _mesa_warning() instead of fprintf()</li>
<li>gallium/aux: include nr_samples in util_resource_size() computation</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.2.7</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>i965/vec4: use a temp register to compute offsets for pull loads</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/vce: move destroy command before feedback command</li>
</ul>
<p>Matt Turner (2):</p>
<ul>
<li>util: Assume little endian in the absence of platform-specific handling</li>
<li>util: Add a SHA1 unit test program</li>
</ul>
<p>Roland Scheidegger (2):</p>
<ul>
<li>r600: use min_dx10/max_dx10 instead of min/max</li>
<li>r600: use DX10_CLAMP bit in shader setup</li>
</ul>
</div>
</body>
</html>

View File

@@ -33,8 +33,7 @@ because compatibility contexts are not supported.
<h2>SHA256 checksums</h2>
<pre>
0cb1ffe2b4637d80f08df3bdfeb300352dcffd8ff4f6711278639b084e3f07f9 mesa-17.3.0.tar.gz
29a0a3a6c39990d491a1a58ed5c692e596b3bfc6c01d0b45e0b787116c50c6d9 mesa-17.3.0.tar.xz
TBD.
</pre>

View File

@@ -1,191 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.3.1 Release Notes / December 21, 2017</h1>
<p>
Mesa 17.3.1 is a bug fix release which fixes bugs found since the 17.3.0 release.
</p>
<p>
Mesa 17.3.1 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
b0bb0419dbe3043ed4682a28eaf95721f427ca3f23a3c2a7dc77dbe8a3b6384d mesa-17.3.1.tar.gz
9ae607e0998a586fb2c866cfc8e45e6f52d1c56cb1b41288253ea83eada824c1 mesa-17.3.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94739">Bug 94739</a> - Mesa 11.1.2 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug 102710</a> - vkCmdBlitImage with arrayLayers &gt; 1 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug 103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103966">Bug 103966</a> - Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104119">Bug 104119</a> - radv: OpBitFieldInsert produces 0 with a loop counter for Insert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104143">Bug 104143</a> - r600/sb: clobbers gl_Position -&gt; gl_FragCoord</li>
</ul>
<h2>Changes</h2>
<p>Alex Smith (1):</p>
<ul>
<li>radv: Add LLVM version to the device name string</li>
</ul>
<p>Bas Nieuwenhuizen (3):</p>
<ul>
<li>spirv: Fix loading an entire block at once.</li>
<li>radv: Don't advertise VK_EXT_debug_report.</li>
<li>radv: Fix multi-layer blits.</li>
</ul>
<p>Ben Crocker (1):</p>
<ul>
<li>docs/llvmpipe: document ppc64le as alternative architecture to x86.</li>
</ul>
<p>Brian Paul (2):</p>
<ul>
<li>xlib: call _mesa_warning() instead of fprintf()</li>
<li>gallium/aux: include nr_samples in util_resource_size() computation</li>
</ul>
<p>Bruce Cherniak (1):</p>
<ul>
<li>swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>radv: port merge tess info from anv</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 17.3.0</li>
<li>util: scons: wire up the sha1 test</li>
<li>cherry-ignore: meson: fix strtof locale support check</li>
<li>cherry-ignore: util: add mesa-sha1 test to meson</li>
<li>Update version to 17.3.1</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>broadcom/vc4: Fix handling of GFXH-515 workaround with a start vertex count.</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>compiler: use NDEBUG to guard asserts</li>
</ul>
<p>Fabian Bieler (2):</p>
<ul>
<li>glsl: Match order of gl_LightSourceParameters elements.</li>
<li>glsl: Fix gl_NormalScale.</li>
</ul>
<p>Gert Wollny (1):</p>
<ul>
<li>r600/sb: do not convert if-blocks that contain indirect array access</li>
</ul>
<p>James Legg (1):</p>
<ul>
<li>nir/opcodes: Fix constant-folding of bitfield_insert</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965: Switch over to fully external-or-not MOCS scheme</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>travis: disable Meson build</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>meta: Initialize depth/clear values on declaration.</li>
<li>meta: Fix ClearTexture with GL_DEPTH_COMPONENT.</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/vce: move destroy command before feedback command</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>radeonsi: flush the context after resource_copy_region for buffer exports</li>
<li>radeonsi: allow DMABUF exports for local buffers</li>
<li>winsys/amdgpu: disable local BOs again due to worse performance</li>
<li>radeonsi: don't call force_dcc_off for buffers</li>
</ul>
<p>Matt Turner (2):</p>
<ul>
<li>util: Assume little endian in the absence of platform-specific handling</li>
<li>util: Add a SHA1 unit test program</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>radeonsi: fix the R600_RESOURCE_FLAG_UNMAPPABLE check</li>
</ul>
<p>Pierre Moreau (1):</p>
<ul>
<li>nvc0/ir: Properly lower 64-bit shifts when the shift value is &gt;32</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>glsl: get correct member type when processing xfb ifc arrays</li>
</ul>
<p>Vadym Shovkoplias (2):</p>
<ul>
<li>glx/dri3: Remove unused deviceName variable</li>
<li>util/disk_cache: Remove unneeded free() on always null string</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,109 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.3.2 Release Notes / January 8, 2018</h1>
<p>
Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1 release.
</p>
<p>
Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
f997e80f14c385f9a2ba827c2b74aebf1b7426712ca4a81c631ef9f78e437bf4 mesa-17.3.2.tar.gz
e2844a13f2d6f8f24bee65804a51c42d8dc6ae9c36cff7ee61d0940e796d64c6 mesa-17.3.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97852">Bug 97852</a> - Unreal Engine corrupted preview viewport</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103801">Bug 103801</a> - [i965] &gt;Observer_ issue</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104288">Bug 104288</a> - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true</li>
</ul>
<h2>Changes</h2>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Fix DCC compatible formats.</li>
</ul>
<p>Brendan King (1):</p>
<ul>
<li>egl: link libEGL against the dynamic version of libglapi</li>
</ul>
<p>Dave Airlie (6):</p>
<ul>
<li>radv/gfx9: add support for 3d images to blit 2d paths</li>
<li>radv: handle depth/stencil image copy with layouts better. (v3.1)</li>
<li>radv/meta: fix blit paths for depth/stencil (v2.1)</li>
<li>radv: fix issue with multisample positions and interp_var_at_sample.</li>
<li>radv/gfx9: add 3d sampler image-&gt;buffer copy shader. (v3)</li>
<li>radv: don't do format replacement on tc compat htile surfaces.</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 17.3.1</li>
<li>Update version to 17.3.2</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE</li>
</ul>
<p>Rob Herring (1):</p>
<ul>
<li>egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter</li>
</ul>
<p>Samuel Pitoiset (2):</p>
<ul>
<li>radv/gfx9: fix primitive topology when adjacency is used</li>
<li>radv: use a faster version for nir_op_pack_half_2x16</li>
</ul>
<p>Tapani Pälli (2):</p>
<ul>
<li>mesa: add AllowGLSLCrossStageInterpolationMismatch workaround</li>
<li>drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games</li>
</ul>
</div>
</body>
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@@ -1,151 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.3.3 Release Notes / January 18, 2018</h1>
<p>
Mesa 17.3.3 is a bug fix release which fixes bugs found since the 17.3.2 release.
</p>
<p>
Mesa 17.3.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c733d37a161501cd81dc9b309ccb613753b98eafc6d35e0847548a6642749772 mesa-17.3.3.tar.gz
41bac5de0ef6adc1f41a1ec0f80c19e361298ce02fa81b5f9ba4fdca33a9379b mesa-17.3.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104214">Bug 104214</a> - Dota crashes when switching from game to desktop</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104492">Bug 104492</a> - Compute Shader: Wrong alignment when assigning struct value to structured SSBO</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104551">Bug 104551</a> - Check if Mako templates for Python are installed</li>
</ul>
<h2>Changes</h2>
<p>Alex Smith (3):</p>
<ul>
<li>anv: Add missing unlock in anv_scratch_pool_alloc</li>
<li>anv: Take write mask into account in has_color_buffer_write_enabled</li>
<li>anv: Make sure state on primary is correct after CmdExecuteCommands</li>
</ul>
<p>Andres Gomez (1):</p>
<ul>
<li>anv: Import mako templates only during execution of anv_extensions</li>
</ul>
<p>Bas Nieuwenhuizen (11):</p>
<ul>
<li>radv: Invert condition for all samples identical during resolve.</li>
<li>radv: Flush caches before subpass resolve.</li>
<li>radv: Fix fragment resolve destination offset.</li>
<li>radv: Use correct framebuffer size for partial FS resolves.</li>
<li>radv: Always use fragment resolve if dest uses DCC.</li>
<li>Revert "radv/gfx9: fix block compression texture views."</li>
<li>radv: Use correct HTILE expanded words.</li>
<li>radv: Allow writing 0 scissors.</li>
<li>ac/nir: Handle loading data from compact arrays.</li>
<li>radv: Invalidate L1 for VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT.</li>
<li>ac/nir: Sanitize location_frac for local variables.</li>
</ul>
<p>Dave Airlie (8):</p>
<ul>
<li>radv: fix events on compute queues.</li>
<li>radv: fix pipeline statistics end query on compute queue</li>
<li>radv/gfx9: fix 3d image to image transfers on compute queues.</li>
<li>radv/gfx9: fix 3d image clears on compute queues</li>
<li>radv/gfx9: fix buffer to image for 3d images on compute queues</li>
<li>radv/gfx9: fix block compression texture views.</li>
<li>radv/gfx9: use a bigger hammer to flush cb/db caches.</li>
<li>radv/gfx9: use correct swizzle parameter to work out border swizzle.</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.3.2</li>
</ul>
<p>Florian Will (1):</p>
<ul>
<li>glsl: Respect std430 layout in lower_buffer_access</li>
</ul>
<p>Juan A. Suarez Romero (6):</p>
<ul>
<li>cherry-ignore: intel/fs: Use the original destination region for int MUL lowering</li>
<li>cherry-ignore: i965/fs: Use UW types when using V immediates</li>
<li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li>
<li>cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions</li>
<li>cherry-ignore: vulkan/wsi: free cmd pools</li>
<li>Update version to 17.3.3</li>
</ul>
<p>Józef Kucia (1):</p>
<ul>
<li>radeonsi: fix alpha-to-coverage if color writes are disabled</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Require space for MI_BATCHBUFFER_END.</li>
<li>i965: Torch public intel_batchbuffer_emit_dword/float helpers.</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>etnaviv: disable in-place resolve for non-supertiled surfaces</li>
</ul>
<p>Samuel Iglesias Gonsálvez (1):</p>
<ul>
<li>anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>loader/dri3: Avoid freeing renderbuffers in use</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>swr/rast: fix invalid sign masks in avx512 simdlib code</li>
</ul>
</div>
</body>
</html>

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@@ -1,275 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.3.4 Release Notes / January 15, 2018</h1>
<p>
Mesa 17.3.4 is a bug fix release which fixes bugs found since the 17.3.3 release.
</p>
<p>
Mesa 17.3.4 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
2d3a4c3cbc995b3e192361dce710d8c749e046e7575aa1b7d8fc9e6b4df28f84 mesa-17.3.4.tar.gz
71f995e233bc5df1a0dd46c980d1720106e7f82f02d61c1ca50854b5e02590d0 mesa-17.3.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90311">Bug 90311</a> - Fail to build libglx with clang at linking stage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101442">Bug 101442</a> - Piglit shaders&#64;ssa&#64;fs-if-def-else-break fails with sb but passes with R600_DEBUG=nosb</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102435">Bug 102435</a> - [skl,kbl] [drm] GPU HANG: ecode 9:0:0x86df7cf9, in csgo_linux64 [4947], reason: Hang on rcs, action: reset</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103006">Bug 103006</a> - [OpenGL CTS] [HSW] KHR-GL45.vertex_attrib_binding.basic-inputL-case1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103626">Bug 103626</a> - [SNB] ES3-CTS.functional.shaders.precision</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104163">Bug 104163</a> - [GEN9+] 2-3% perf drop in GfxBench Manhattan 3.1 from &quot;i965: Disable regular fast-clears (CCS_D) on gen9+&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104383">Bug 104383</a> - [KBL] Intel GPU hang with firefox</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104411">Bug 104411</a> - [CCS] lemonbar-xft GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104487">Bug 104487</a> - [KBL] portal2_linux GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104711">Bug 104711</a> - [skl CCS] Oxenfree (unity engine game) hangs GPU</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104741">Bug 104741</a> - Graphic corruption for Android apps Telegram and KineMaster</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104745">Bug 104745</a> - HEVC VDPAU decoding broken on RX 460 with UVD Firmware v1.130</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104818">Bug 104818</a> - mesa fails to build on ia64</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (1):</p>
<ul>
<li>i965: perform 2 uploads with dual slot *64*PASSTHRU formats on gen&lt;8</li>
</ul>
<p>Bas Nieuwenhuizen (10):</p>
<ul>
<li>radv: Fix ordering issue in meta memory allocation failure path.</li>
<li>radv: Fix memory allocation failure path in compute resolve init.</li>
<li>radv: Fix freeing meta state if the device pipeline cache fails to allocate.</li>
<li>radv: Fix fragment resolve init memory allocation failure paths.</li>
<li>radv: Fix bufimage failure deallocation.</li>
<li>radv: Init variant entry with memset.</li>
<li>radv: Don't allow 3d or 1d depth/stencil textures.</li>
<li>ac/nir: Use instance_rate_inputs per attribute, not per variable.</li>
<li>ac/nir: Use correct 32-bit component writemask for 64-bit SSBO stores.</li>
<li>ac/nir: Fix vector extraction if source vector has &gt;4 elements.</li>
</ul>
<p>Boyuan Zhang (2):</p>
<ul>
<li>radeon/vcn: add and manage render picture list</li>
<li>radeon/uvd: add and manage render picture list</li>
</ul>
<p>Chuck Atkins (1):</p>
<ul>
<li>configure.ac: add missing llvm dependencies to .pc files</li>
</ul>
<p>Dave Airlie (10):</p>
<ul>
<li>r600/sb: fix a bug emitting ar load from a constant.</li>
<li>ac/nir: account for view index in the user sgpr allocation.</li>
<li>radv: add fs_key meta format support to resolve passes.</li>
<li>radv: don't use hw resolve for integer image formats</li>
<li>radv: don't use hw resolves for r16g16 norm formats.</li>
<li>radv: move spi_baryc_cntl to pipeline</li>
<li>r600/sb: insert the else clause when we might depart from a loop</li>
<li>radv: don't enable tc compat for d32s8 + 4/8 samples (v1.1)</li>
<li>radv/gfx9: fix block compression texture views. (v2)</li>
<li>virgl: also remove dimension on indirect.</li>
</ul>
<p>Eleni Maria Stea (1):</p>
<ul>
<li>mesa: Fix function pointers initialization in status tracker</li>
</ul>
<p>Emil Velikov (18):</p>
<ul>
<li>cherry-ignore: i965: Accept CONTEXT_ATTRIB_PRIORITY for brwCreateContext</li>
<li>cherry-ignore: swr: refactor swr_create_screen to allow for proper cleanup on error</li>
<li>cherry-ignore: anv: add explicit 18.0 only nominations</li>
<li>cherry-ignore: radv: fix sample_mask_in loading. (v3.1)</li>
<li>cherry-ignore: meson: multiple fixes</li>
<li>cherry-ignore: swr/rast: support llvm 3.9 type declarations</li>
<li>Revert "cherry-ignore: intel/fs: Use the original destination region for int MUL lowering"</li>
<li>cherry-ignore: ac/nir: set amdgpu.uniform and invariant.load for UBOs</li>
<li>cherry-ignore: add gen10 fixes</li>
<li>cherry-ignore: add r600/amdgpu 18.0 nominations</li>
<li>cherry-ignore: add i965 shader cache fixes</li>
<li>cherry-ignore: nir: mark unused space in packed_tex_data</li>
<li>radv: Stop advertising VK_KHX_multiview</li>
<li>cherry-ignore: radv: Don't expose VK_KHX_multiview on android.</li>
<li>configure.ac: correct driglx-direct help text</li>
<li>cherry-ignore: add meson fix</li>
<li>cherry-ignore: add a few more meson fixes</li>
<li>Update version to 17.3.4</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>radeon: remove left over dead code</li>
</ul>
<p>Gert Wollny (1):</p>
<ul>
<li>r600/shader: Initialize max_driver_temp_used correctly for the first time</li>
</ul>
<p>Grazvydas Ignotas (2):</p>
<ul>
<li>st/va: release held locks in error paths</li>
<li>st/vdpau: release held lock in error path</li>
</ul>
<p>Igor Gnatenko (1):</p>
<ul>
<li>link mesautil with pthreads</li>
</ul>
<p>Indrajit Das (4):</p>
<ul>
<li>st/omx_bellagio: Update default intra matrix per MPEG2 spec</li>
<li>radeon/uvd: update quantiser matrices only when requested</li>
<li>radeon/vcn: update quantiser matrices only when requested</li>
<li>st/va: clear pointers for mpeg2 quantiser matrices</li>
</ul>
<p>Jason Ekstrand (19):</p>
<ul>
<li>i965: Call brw_cache_flush_for_render in predraw_resolve_framebuffer</li>
<li>i965: Add more precise cache tracking helpers</li>
<li>i965/blorp: Add more destination flushing</li>
<li>i965: Track the depth and render caches separately</li>
<li>i965: Track format and aux usage in the render cache</li>
<li>Re-enable regular fast-clears (CCS_D) on gen9+</li>
<li>i965/miptree: Refactor CCS_E and CCS_D cases in render_aux_usage</li>
<li>i965/miptree: Add an explicit tiling parameter to create_for_bo</li>
<li>i965/miptree: Use the tiling from the modifier instead of the BO</li>
<li>i965/bufmgr: Add a create_from_prime_tiled function</li>
<li>i965: Set tiling on BOs imported with modifiers</li>
<li>i965/miptree: Take an aux_usage in prepare/finish_render</li>
<li>i965/miptree: Add an aux_disabled parameter to render_aux_usage</li>
<li>i965/surface_state: Drop brw_aux_surface_disabled</li>
<li>intel/fs: Use the original destination region for int MUL lowering</li>
<li>anv/pipeline: Don't look at blend state unless we have an attachment</li>
<li>anv/cmd_buffer: Re-emit the pipeline at every subpass</li>
<li>anv: Stop advertising VK_KHX_multiview</li>
<li>i965: Call prepare_external after implicit window-system MSAA resolves</li>
</ul>
<p>Jon Turney (3):</p>
<ul>
<li>configure: Default to gbm=no on osx</li>
<li>glx/apple: include util/debug.h for env_var_as_boolean prototype</li>
<li>glx/apple: locate dispatch table functions to wrap by name</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>svga: Prevent use after free.</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.3.3</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Bind null render targets for shadow sampling + color.</li>
<li>i965: Bump official kernel requirement to Linux v3.9.</li>
</ul>
<p>Lucas Stach (2):</p>
<ul>
<li>etnaviv: dirty TS state when framebuffer has changed</li>
<li>renderonly: fix dumb BO allocation for non 32bpp formats</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: don't ignore pitch for imported textures</li>
</ul>
<p>Matthew Nicholls (2):</p>
<ul>
<li>radv: restore previous stencil reference after depth-stencil clear</li>
<li>radv: remove predication on cache flushes</li>
</ul>
<p>Maxin B. John (1):</p>
<ul>
<li>anv_icd.py: improve reproducible builds</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>winsys/radeon: Compute is_displayable in surf_drm_to_winsys</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>r600: don't do stack workarounds for hemlock</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: create pipeline layout objects for all meta operations</li>
</ul>
<p>Samuel Thibault (1):</p>
<ul>
<li>glx: fix non-dri build</li>
</ul>
<p>Timothy Arceri (2):</p>
<ul>
<li>ac: fix buffer overflow bug in 64bit SSBO loads</li>
<li>ac: fix visit_ssa_undef() for doubles</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,66 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.3.5 Release Notes / February 19, 2018</h1>
<p>
Mesa 17.3.5 is a bug fix release which fixes bugs found since the 17.3.4 release.
</p>
<p>
Mesa 17.3.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
bc1ee20366aae2affc37c89228f871f438136f70252005e9f842169bde976788 mesa-17.3.5.tar.gz
eb9228fc8aaa71e0205c1481c5b157752ebaec9b646b030d27478e25a6d7936a mesa-17.3.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
</ul>
<h2>Changes</h2>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 17.3.4</li>
<li>Update version to 17.3.5</li>
</ul>
<p>James Legg (1):</p>
<ul>
<li>ac/nir: Fix conflict resolution typo in handle_vs_input_decl</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,85 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.3.6 Release Notes / February 27, 2018</h1>
<p>
Mesa 17.3.6 is a bug fix release which fixes bugs found since the 17.3.5 release.
</p>
<p>
Mesa 17.3.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
d5e10ea3f0d11b06d2b0b235bba372a04278c39bc0e712090bda1f61842db188 mesa-17.3.6.tar.gz
e5915680d44ac9d05defdec529db7459ac9edd441c9845266eff2e2d3e57fbf8 mesa-17.3.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104383">Bug 104383</a> - [KBL] Intel GPU hang with firefox</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104411">Bug 104411</a> - [CCS] lemonbar-xft GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104546">Bug 104546</a> - Crash happens when running compute pipeline after calling glxMakeCurrent two times</li>
</ul>
<h2>Changes</h2>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 17.3.5</li>
<li>Update version to 17.3.6</li>
</ul>
<p>Jason Ekstrand (4):</p>
<ul>
<li>i965/draw: Do resolves properly for textures used by TXF</li>
<li>i965: Replace draw_aux_buffer_disabled with draw_aux_usage</li>
<li>i965/draw: Set NEW_AUX_STATE when draw aux changes</li>
<li>i965: Stop disabling aux during texture preparation</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Don't disable CCS for RT dependencies when dispatching compute.</li>
</ul>
<p>Topi Pohjolainen (1):</p>
<ul>
<li>i965: Don't try to disable render aux buffers for compute</li>
</ul>
</div>
</body>
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@@ -1,312 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.3.7 Release Notes / March 21, 2018</h1>
<p>
Mesa 17.3.7 is a bug fix release which fixes bugs found since the 17.3.7 release.
</p>
<p>
Mesa 17.3.7 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
f08de6d0ccb3dbca04b44790d85c3ff9e7b1cc4189d1b7c7167e5ba7d98736c0 mesa-17.3.7.tar.gz
0595904a8fba65a8fe853a84ad3c940205503b94af41e8ceed245fada777ac1e mesa-17.3.7.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103007">Bug 103007</a> - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103988">Bug 103988</a> - Intermittent piglit failures with shader cache enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104302">Bug 104302</a> - Wolfenstein 2 (2017) under wine graphical artifacting on RADV</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104381">Bug 104381</a> - swr fails to build since llvm-svn r321257</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104625">Bug 104625</a> - semicolon after if</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104642">Bug 104642</a> - Android: NULL pointer dereference with i965 mesa-dev, seems build_id_length related</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104654">Bug 104654</a> - r600/sb: Alien Isolation GPU lock</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104905">Bug 104905</a> - SpvOpFOrdEqual doesn't return correct results for NaNs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104915">Bug 104915</a> - Indexed SHADING_LANGUAGE_VERSION query not supported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104923">Bug 104923</a> - anv: Dota2 rendering corruption</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105013">Bug 105013</a> - [regression] GLX+VA-API+clutter-gst video playback is corrupt with Mesa 17.3 (but is fine with 17.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105029">Bug 105029</a> - simdlib_512_avx512.inl:371:57: error: could not convert _mm512_mask_blend_epi32((__mmask16)(ImmT), a, b) from __m512i {aka __vector(8) long long int} to SIMDImpl::SIMD512Impl::Float</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105098">Bug 105098</a> - [RADV] GPU freeze with simple Vulkan App</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105103">Bug 105103</a> - Wayland master causes Mesa to fail to compile</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105224">Bug 105224</a> - Webgl Pointclouds flickers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105255">Bug 105255</a> - Waiting for fences without waitAll is not implemented</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105271">Bug 105271</a> - WebGL2 shader crashes i965_dri.so 17.3.3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105436">Bug 105436</a> - Blinking textures in UT2004 [bisected]</li>
</ul>
<h2>Changes</h2>
<p>Alex Smith (1):</p>
<ul>
<li>radv: Fix CmdCopyImage between uncompressed and compressed images</li>
</ul>
<p>Andriy Khulap (1):</p>
<ul>
<li>i965: Fix RELOC_WRITE typo in brw_store_data_imm64()</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>isl: Don't use surface format R32_FLOAT for typed atomic integer operations</li>
</ul>
<p>Bas Nieuwenhuizen (6):</p>
<ul>
<li>radv: Always lower indirect derefs after nir_lower_global_vars_to_local.</li>
<li>radeonsi: Export signalled sync file instead of -1.</li>
<li>radv: Implement WaitForFences with !waitAll.</li>
<li>radv: Implement waiting on non-submitted fences.</li>
<li>radv: Fix copying from 3D images starting at non-zero depth.</li>
<li>radv: Increase the number of dynamic uniform buffers.</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: add missing switch case for EXTRA_VERSION_40 in check_extra()</li>
</ul>
<p>Chuck Atkins (1):</p>
<ul>
<li>glx: Properly handle cases where screen creation fails</li>
</ul>
<p>Daniel Stone (3):</p>
<ul>
<li>i965: Fix bugs in intel_from_planar</li>
<li>egl/wayland: Fix ARGB/XRGB transposition in config map</li>
<li>egl/wayland: Always use in-tree wayland-egl-backend.h</li>
</ul>
<p>Dave Airlie (9):</p>
<ul>
<li>r600: fix cubemap arrays</li>
<li>r600/sb/cayman: fix indirect ubo access on cayman</li>
<li>r600: fix xfb stream check.</li>
<li>ac/nir: to integer the args to bcsel.</li>
<li>r600/cayman: fix fragcood loading recip generation.</li>
<li>radv: don't support tc-compat on multisample d32s8 at all.</li>
<li>virgl: remap query types to hw support.</li>
<li>ac/nir: don't apply slice rounding on txf_ms</li>
<li>r600: implement callstack workaround for evergreen.</li>
</ul>
<p>Dylan Baker (2):</p>
<ul>
<li>glapi/check_table: Remove 'extern "C"' block</li>
<li>glapi: remove APPLE extensions from test</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.3.6</li>
</ul>
<p>Eric Anholt (4):</p>
<ul>
<li>mesa: Drop incorrect A4B4G4R4 _mesa_format_matches_format_and_type() cases.</li>
<li>ac/nir: Fix compiler warning about uninitialized dw_addr.</li>
<li>glsl/tests: Fix strict aliasing warning about int64/double.</li>
<li>glsl/tests: Fix a compiler warning about signed/unsigned loop comparison.</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>i965: Fix KHR_blend_equation_advanced with some render targets.</li>
</ul>
<p>Frank Binns (1):</p>
<ul>
<li>egl/dri2: fix segfault when display initialisation fails</li>
</ul>
<p>George Kyriazis (1):</p>
<ul>
<li>swr/rast: blend_epi32() should return Integer, not Float</li>
</ul>
<p>Gert Wollny (1):</p>
<ul>
<li>r600: Take ALU_EXTENDED into account when evaluating jump offsets</li>
</ul>
<p>Gurchetan Singh (1):</p>
<ul>
<li>mesa: don't clamp just based on ARB_viewport_array extension</li>
</ul>
<p>Iago Toral Quiroga (2):</p>
<ul>
<li>i965/sbe: fix number of inputs for active components</li>
<li>i965/vec4: use a temp register to compute offsets for pull loads</li>
</ul>
<p>James Legg (1):</p>
<ul>
<li>radv: Really use correct HTILE expanded words.</li>
</ul>
<p>Jason Ekstrand (3):</p>
<ul>
<li>intel/isl: Add an isl_color_value_is_zero helper</li>
<li>vulkan/wsi/x11: Set OUT_OF_DATE if wait_for_special_event fails</li>
<li>intel/fs: Set up sampler message headers in the visitor on gen7+</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>configure.ac: pthread-stubs not present on OpenBSD</li>
</ul>
<p>Jordan Justen (3):</p>
<ul>
<li>i965: Create new program cache bo when clearing the program cache</li>
<li>program: Don't reset SamplersValidated when restoring from shader cache</li>
<li>intel/vulkan: Hard code CS scratch_ids_per_subslice for Cherryview</li>
</ul>
<p>Juan A. Suarez Romero (14):</p>
<ul>
<li>cherry-ignore: Explicit 18.0 only nominations</li>
<li>cherry-ignore: r600/compute: only mark buffer/image state dirty for fragment shaders</li>
<li>cherry-ignore: anv: Move setting current_pipeline to cmd_state_init</li>
<li>cherry-ignore: anv: Be more careful about fast-clear colors</li>
<li>cherry-ignore: Add patches that has a specific version for 17.3</li>
<li>cherry-ignore: r600: Take ALU_EXTENDED into account when evaluating jump offsets</li>
<li>cherry-ignore: intel/compiler: Memory fence commit must always be enabled for gen10+</li>
<li>cherry-ignore: i965: Avoid problems from referencing orphaned BOs after growing.</li>
<li>cherry-ignore: include all Meson related fixes</li>
<li>cherry-ignore: ac/shader: fix vertex input with components.</li>
<li>cherry-ignore: i965: Use absolute addressing for constant buffer 0 on Kernel 4.16+.</li>
<li>cherry-ignore: anv/image: Separate modifiers from legacy scanout</li>
<li>cherry-ignore: glsl: Fix memory leak with known glsl_type instances</li>
<li>Update version to 17.3.7</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nvir/nvc0: fix legalizing of ld unlock c0[0x10000]</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Emit CS stall before MEDIA_VFE_STATE.</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>i965: perf: ensure reading config IDs from sysfs isn't interrupted</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>radeonsi: align command buffer starting address to fix some Raven hangs</li>
<li>configure.ac: blacklist libdrm 2.4.90</li>
</ul>
<p>Michal Navratil (1):</p>
<ul>
<li>winsys/amdgpu: allow non page-aligned size bo creation from pointer</li>
</ul>
<p>Samuel Iglesias Gonsálvez (1):</p>
<ul>
<li>glsl/linker: fix bug when checking precision qualifier</li>
</ul>
<p>Samuel Pitoiset (2):</p>
<ul>
<li>ac/nir: use ordered float comparisons except for not equal</li>
<li>Revert "mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()"</li>
</ul>
<p>Stephan Gerhold (1):</p>
<ul>
<li>util/build-id: Fix address comparison for binaries with LOAD vaddr &gt; 0</li>
</ul>
<p>Thomas Hellstrom (2):</p>
<ul>
<li>svga: Fix a leftover debug hack</li>
<li>loader_dri3/glx/egl: Reinstate the loader_dri3_vtable get_dri_screen callback</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>swr/rast: fix MemoryBuffer build break for llvm-6</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>nir: fix interger divide by zero crash during constant folding</li>
</ul>
<p>Tobias Droste (1):</p>
<ul>
<li>gallivm: Use new LLVM fast-math-flags API</li>
</ul>
<p>Vadym Shovkoplias (1):</p>
<ul>
<li>mesa: add glsl version query (v4)</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>swr/rast: Fix macOS macro.</li>
</ul>
</div>
</body>
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@@ -1,147 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.3.8 Release Notes / April 03, 2018</h1>
<p>
Mesa 17.3.8 is a bug fix release which fixes bugs found since the 17.3.7 release.
</p>
<p>
Mesa 17.3.8 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
175d2ca9be2af3a8db6cd603986096d75da70f59699528d7b6675d542a305e23 mesa-17.3.8.tar.gz
8f9d9bf281c48e4a8f5228816577263b4c655248dc7666e75034ab422951a6b1 mesa-17.3.8.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102542">Bug 102542</a> - mesa-17.2.0/src/gallium/state_trackers/nine/nine_ff.c:1938: bad assignment ?</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103746">Bug 103746</a> - [BDW BSW SKL KBL] dEQP-GLES31.functional.copy_image regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104636">Bug 104636</a> - [BSW/HD400] Aztec Ruins GL version GPU hangs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105290">Bug 105290</a> - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105464">Bug 105464</a> - Reading per-patch outputs in Tessellation Control Shader returns undefined values</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105670">Bug 105670</a> - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105704">Bug 105704</a> - compiler assertion hit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105717">Bug 105717</a> - [bisected] Mesa build tests fails: BIGENDIAN_CPU or LITTLEENDIAN_CPU must be defined</li>
</ul>
<h2>Changes</h2>
<p>Axel Davy (3):</p>
<ul>
<li>st/nine: Fix bad tracking of vs textures for NINESBT_ALL</li>
<li>st/nine: Fixes warning about implicit conversion</li>
<li>st/nine: Fix non inversible matrix check</li>
</ul>
<p>Caio Marcelo de Oliveira Filho (1):</p>
<ul>
<li>anv/pipeline: fail if TCS/TES compile fail</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>radv: get correct offset into LDS for indexed vars.</li>
</ul>
<p>Derek Foreman (1):</p>
<ul>
<li>egl/wayland: Make swrast display_sync the correct queue</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>meson/configure: detect endian.h instead of trying to guess when it's available</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>mesa: Don't write to user buffer in glGetTexParameterIuiv on error</li>
<li>i965/vec4: Fix null destination register in 3-source instructions</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965: Emit texture cache invalidates around blorp_copy</li>
</ul>
<p>Jordan Justen (2):</p>
<ul>
<li>i965: Calculate thread_count in brw_alloc_stage_scratch</li>
<li>i965: Hard code CS scratch_ids_per_subslice for Cherryview</li>
</ul>
<p>Juan A. Suarez Romero (6):</p>
<ul>
<li>docs: add sha256 checksums for 17.3.7</li>
<li>cherry-ignore: ac/nir: pass the nir variable through tcs loading.</li>
<li>cherry-ignore: radv: handle exporting view index to fragment shader. (v1.1)</li>
<li>cherry-ignore: omx: always define ENABLE_ST_OMX_{BELLAGIO,TIZONIA}</li>
<li>cherry-ignore: docs: fix 18.0 release note version</li>
<li>Update version to 17.3.8</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/vce: move feedback command inside of destroy function</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>st/dri: fix OpenGL-OpenCL interop for GL_TEXTURE_BUFFER</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>nir: fix per_vertex_output intrinsic</li>
</ul>
<p>Timothy Arceri (2):</p>
<ul>
<li>glsl: fix infinite loop caused by bug in loop unrolling pass</li>
<li>nir: fix crash in loop unroll corner case</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,162 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.3.9 Release Notes / April 18, 2018</h1>
<p>
Mesa 17.3.9 is a bug fix release which fixes bugs found since the 17.3.8 release.
</p>
<p>
Mesa 17.3.9 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
4d625f65a1ff4cd8cfeb39e38f047507c6dea047502a0d53113c96f54588f340 mesa-17.3.9.tar.gz
c5beb5fc05f0e0c294fefe1a393ee118cb67e27a4dca417d77c297f7d4b6e479 mesa-17.3.9.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98281">Bug 98281</a> - 'message's in ctx-&gt;Debug.LogMessages[] seem to leak.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101408">Bug 101408</a> - [Gen8+] Xonotic fails to render one of the weapons</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102342">Bug 102342</a> - mesa-17.1.7/src/gallium/auxiliary/pipebuffer/pb_cache.c:169]: (style) Suspicious condition</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105317">Bug 105317</a> - The GPU Vega 56 was hang while try to pass #GraphicsFuzz shader15 test</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105440">Bug 105440</a> - GEN7: rendering issue on citra</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105442">Bug 105442</a> - Hang when running nine ff lighting shader with radeonsi</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105994">Bug 105994</a> - surface state leak when creating and destroying image views with aspectMask depth and stencil</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (2):</p>
<ul>
<li>dri_util: when overriding, always reset the core version</li>
<li>mesa: adds some comments regarding MESA_GLES_VERSION_OVERRIDE usage</li>
</ul>
<p>Axel Davy (2):</p>
<ul>
<li>st/nine: Declare lighting consts for ff shaders</li>
<li>st/nine: Do not use scratch for face register</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>ac/nir: Add workaround for GFX9 buffer views.</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>st/dri: Initialise modifier to INVALID for DRI2</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>glsl: remove unreachable assert()</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>gbm: remove never-implemented function</li>
</ul>
<p>Henri Verbeet (1):</p>
<ul>
<li>mesa: Inherit texture view multi-sample information from the original texture images.</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>compiler/spirv: set is_shadow for depth comparitor sampling opcodes</li>
</ul>
<p>Jason Ekstrand (4):</p>
<ul>
<li>nir/vars_to_ssa: Remove copies from the correct set</li>
<li>nir/lower_indirect_derefs: Support interp_var_at intrinsics</li>
<li>intel/vec4: Set channel_sizes for MOV_INDIRECT sources</li>
<li>nir/lower_vec_to_movs: Only coalesce if the vec had a SSA destination</li>
</ul>
<p>Juan A. Suarez Romero (3):</p>
<ul>
<li>docs: add sha256 checksums for 17.3.8</li>
<li>cherry-ignore: Explicit 18.0 only nominations</li>
<li>Update version to 17.3.9</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>anv: fix number of planes for depth &amp; stencil</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>mesa: simplify MESA_GL_VERSION_OVERRIDE behavior of API override</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: fix picking the method for resolve subpass</li>
</ul>
<p>Sergii Romantsov (1):</p>
<ul>
<li>i965: Extend the negative 32-bit deltas to 64-bits</li>
</ul>
<p>Timothy Arceri (6):</p>
<ul>
<li>gallium/pipebuffer: fix parenthesis location</li>
<li>glsl: always call do_lower_jumps() after loop unrolling</li>
<li>ac: add if/loop build helpers</li>
<li>radeonsi: make use of if/loop build helpers in ac</li>
<li>ac: make use of if/loop build helpers</li>
<li>mesa: free debug messages when destroying the debug state</li>
</ul>
<p>Xiong, James (1):</p>
<ul>
<li>i965: return the fourcc saved in __DRIimage when possible</li>
</ul>
</div>
</body>
</html>

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@@ -1,321 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.0.0 Release Notes / March 27 2018</h1>
<p>
Mesa 18.0.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 18.0.1.
</p>
<p>
Mesa 18.0.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
93c2d3504b2871ac2146603fb1270f341d36a39695e2950a469c5eac74f98457 mesa-18.0.0.tar.gz
694e5c3d37717d23258c1f88bc134223c5d1aac70518d2f9134d6df3ee791eea mesa-18.0.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>Disk shader cache support for i965 when MESA_GLSL_CACHE_DISABLE environment variable is set to "0" or "false"</li>
<li>GL_ARB_shader_atomic_counters and GL_ARB_shader_atomic_counter_ops on r600/evergreen+</li>
<li>GL_ARB_shader_image_load_store and GL_ARB_shader_image_size on r600/evergreen+</li>
<li>GL_ARB_shader_storage_buffer_object on r600/evergreen+</li>
<li>GL_ARB_compute_shader on r600/evergreen+</li>
<li>GL_ARB_cull_distance on r600/evergreen+</li>
<li>GL_ARB_enhanced_layouts on r600/evergreen+</li>
<li>GL_ARB_bindless_texture on nvc0/kepler</li>
<li>OpenGL 4.3 on r600/evergreen with hw fp64 support</li>
<li>Support 1 binary format for GL_ARB_get_program_binary on i965.
(For the 18.0 release, 0 formats continue to be supported in
compatibility profiles.)</li>
<li>Cannonlake support on i965 and anv</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85564">Bug 85564</a> - Dead Island rendering issues</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90311">Bug 90311</a> - Fail to build libglx with clang at linking stage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94739">Bug 94739</a> - Mesa 11.1.2 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97532">Bug 97532</a> - Regression: GLB 2.7 &amp; Glmark-2 GLES versions segfault due to linker precision error (259fc505) on dead variable</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97852">Bug 97852</a> - Unreal Engine corrupted preview viewport</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100438">Bug 100438</a> - glsl/ir.cpp:1376: ir_dereference_variable::ir_dereference_variable(ir_variable*): Assertion `var != NULL' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101378">Bug 101378</a> - interpolateAtSample check for input parameter is too strict</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101442">Bug 101442</a> - Piglit shaders&#64;ssa&#64;fs-if-def-else-break fails with sb but passes with R600_DEBUG=nosb</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101560">Bug 101560</a> - SPIR-V OpSwitch with int64 not supported even though shaderInt64 is true</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101691">Bug 101691</a> - gfx corruption on windowed 3d-apps running on dGPU</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102177">Bug 102177</a> - [SKL] ES31-CTS.core.sepshaderobjs.StateInteraction fails sporadically</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102264">Bug 102264</a> - Missing MESA_FORMAT_{B8G8R8A8,B8G8R8X8}_SRGB formats</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102354">Bug 102354</a> - Mesa 17.2 no longer can give SRGB-capable framebuffer on i965, even though Mesa 17.1.x does.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102358">Bug 102358</a> - WarThunder freezes at start, with activated vsync (vblank_mode=2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102435">Bug 102435</a> - [skl,kbl] [drm] GPU hang in Valve games based on Source 1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102503">Bug 102503</a> - Report SRGB framebuffer to SuperTuxKart to workaround SuperTuxKart crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102665">Bug 102665</a> - test_glsl_to_tgsi_lifetime.cpp:53:67: error: &gt;&gt; should be &gt; &gt; within a nested template argument list</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102677">Bug 102677</a> - [OpenGL CTS] KHR-GL45.CommonBugs.CommonBug_PerVertexValidation fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102680">Bug 102680</a> - [OpenGL CTS] KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug 102710</a> - vkCmdBlitImage with arrayLayers &gt; 1 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102774">Bug 102774</a> - [BDW] [Bisected] Absolute constant buffers break VAAPI in mpv</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102809">Bug 102809</a> - Rust shadows(?) flash random colours</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102897">Bug 102897</a> - Separate bind points are not implemented correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102955">Bug 102955</a> - HyperZ related rendering issue in ARK: Survival Evolved</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103006">Bug 103006</a> - [OpenGL CTS] [HSW] KHR-GL45.vertex_attrib_binding.basic-inputL-case1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103007">Bug 103007</a> - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103085">Bug 103085</a> - [ivb byt hsw] piglit.spec.arb_indirect_parameters.tf-count-arrays</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103098">Bug 103098</a> - [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_structure_locations fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103101">Bug 103101</a> - [SKL][bisected] DiRT Rally GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103115">Bug 103115</a> - [BSW BXT GLK] dEQP-VK.spirv_assembly.instruction.compute.sconvert.int32_to_int64</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103128">Bug 103128</a> - [softpipe] piglit fs-ldexp regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103142">Bug 103142</a> - R600g+sb: optimizer apparently stuck in an endless loop</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103227">Bug 103227</a> - [G965 G45 ILK] ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103283">Bug 103283</a> - drm_get_device_name_for_fd is broken on FreeBSD</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103388">Bug 103388</a> - Linking libcltgsi.la (llvm/codegen/libclllvm_la-common.lo) fails with &quot;error: no match for 'operator-'&quot; with GCC-7, Mesa from Git and current LLVM revisions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103393">Bug 103393</a> - glDispatchComputeGroupSizeARB : gl_GlobalInvocationID.x != gl_WorkGroupID.x * gl_LocalGroupSizeARB.x + gl_LocalInvocationID.x</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103412">Bug 103412</a> - gallium/wgl: Another fix to context creation without prior SetPixelFormat()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103496">Bug 103496</a> - svga_screen.c:26:46: error: git_sha1.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103513">Bug 103513</a> - [build failure] radv_shader.c:683:2: error: format not a string literal and no format arguments [-Werror=format-security]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103519">Bug 103519</a> - wayland egl apps crash on start with mesa 17.2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103529">Bug 103529</a> - [GM45] GPU hang with mpv fullscreen (bisected)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103537">Bug 103537</a> - i965: Shadow of Mordor broken since commit 379b24a40d3d34ffdaaeb1b328f50e28ecb01468 on Haswell</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103544">Bug 103544</a> - Graphical glitches r600 in game this war of mine linux native</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug 103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103616">Bug 103616</a> - Increased difference from reference image in shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103626">Bug 103626</a> - [SNB] ES3-CTS.functional.shaders.precision</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103628">Bug 103628</a> - [BXT, GLK, BSW] KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103653">Bug 103653</a> - Unreal segfault since gallium/u_threaded: avoid syncs for get_query_result</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103658">Bug 103658</a> - addrlib/gfx9/gfx9addrlib.cpp:727:50: error: expected expression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103674">Bug 103674</a> - u_queue.c:173:7: error: implicit declaration of function 'timespec_get' is invalid in C99</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103746">Bug 103746</a> - [BDW BSW SKL KBL] dEQP-GLES31.functional.copy_image regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103759">Bug 103759</a> - plasma desktop corrupted rendering</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103784">Bug 103784</a> - [bisected] Egl changes breaks all of EGL</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103787">Bug 103787</a> - [BDW,BSW] gpu hang on spec.arb_pipeline_statistics_query.arb_pipeline_statistics_query-comp</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103801">Bug 103801</a> - [i965] &gt;Observer_ issue</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103808">Bug 103808</a> - [radeonsi, bisected] World of Warcraft scribbling all over screen</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103902">Bug 103902</a> - Portal 2 game hangs at startup with latest mesa dev</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103904">Bug 103904</a> - Source engine-based games won't hang at start without R600_DEBUG=vs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103909">Bug 103909</a> - anv_allocator.c:113:1: error: static declaration of memfd_create follows non-static declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103942">Bug 103942</a> - KHR-GL46.enhanced_layouts.varying* regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103955">Bug 103955</a> - Using array in structure results in wrong GLSL compilation output</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103966">Bug 103966</a> - Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103988">Bug 103988</a> - Intermittent piglit failures with shader cache enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104005">Bug 104005</a> - [sklgt4e] GPU hangs in Car_Chase</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104119">Bug 104119</a> - radv: OpBitFieldInsert produces 0 with a loop counter for Insert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104141">Bug 104141</a> - include/c11/threads_posix.h:96: undefined reference to `pthread_once'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104143">Bug 104143</a> - r600/sb: clobbers gl_Position -&gt; gl_FragCoord</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104163">Bug 104163</a> - [GEN9+] 2-3% perf drop in GfxBench Manhattan 3.1 from &quot;i965: Disable regular fast-clears (CCS_D) on gen9+&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104183">Bug 104183</a> - mesa-17.3.0/src/broadcom/qpu/qpu_pack.c:171]: (error) Invalid memcmp() argument</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104199">Bug 104199</a> - [i965 bisected] BIO and EM Vision in &gt;Observer_ is broken since commit af2c320190f3c73180f1610c8df955a7fa2a4d09</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104213">Bug 104213</a> - NULL pointer access crashes on compiling Vulkan compute shaders after &quot;anv: Add support for the variablePointers feature&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104214">Bug 104214</a> - Dota crashes when switching from game to desktop</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104226">Bug 104226</a> - [bisected] Anvil accesses uninitialized memory while compiling shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104231">Bug 104231</a> - DispatchSanity_test.GL30 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104246">Bug 104246</a> - Talos Principle Vulkan version crash: spirv_to_nir() returns NULL entry_point</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104271">Bug 104271</a> - i965: Timeout in dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.5</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104288">Bug 104288</a> - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104302">Bug 104302</a> - Wolfenstein 2 (2017) under wine graphical artifacting on RADV</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104331">Bug 104331</a> - [r600g] Ogre demo &quot;TutorialUAV01&quot; crash at r600_decompress_color_images</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104338">Bug 104338</a> - NULL pointer access crash on Sacha Willems' Vulkan raytracing demo after &quot;spirv: Add basic type validation for OpLoad, OpStore, and OpCopyMemory&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104359">Bug 104359</a> - Mesa freezes in &quot;vtn_cfg_walk_blocks&quot; with Sacha Willems' hdr, parallaxmapping and specializationconstants Vulkan demos</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104381">Bug 104381</a> - swr fails to build since llvm-svn r321257</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104383">Bug 104383</a> - [KBL] Intel GPU hang with firefox</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104411">Bug 104411</a> - [CCS] lemonbar-xft GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104424">Bug 104424</a> - DOOM 2016 broken by spirv OpStore validation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104487">Bug 104487</a> - [KBL] portal2_linux GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104490">Bug 104490</a> - [radeonsi/290x] Dota2 fails to start (can't create opengl context)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104492">Bug 104492</a> - Compute Shader: Wrong alignment when assigning struct value to structured SSBO</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104546">Bug 104546</a> - Crash happens when running compute pipeline after calling glxMakeCurrent two times</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104551">Bug 104551</a> - Check if Mako templates for Python are installed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104625">Bug 104625</a> - semicolon after if</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104636">Bug 104636</a> - [BSW/HD400] Aztec Ruins GL version GPU hangs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104642">Bug 104642</a> - Android: NULL pointer dereference with i965 mesa-dev, seems build_id_length related</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104654">Bug 104654</a> - r600/sb: Alien Isolation GPU lock</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104668">Bug 104668</a> - dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104677">Bug 104677</a> - radv_generate_graphics_pipeline_key reads input rate from incorrect binding</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104690">Bug 104690</a> - [G33] regression: piglit.spec.!opengl 1_4.draw-batch and gl-1_4-dlist-multidrawarrays</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104711">Bug 104711</a> - [skl CCS] Oxenfree (unity engine game) hangs GPU</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104741">Bug 104741</a> - Graphic corruption for Android apps Telegram and KineMaster</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104742">Bug 104742</a> - [swrast] piglit gl-1.4-dlist-multidrawarrays regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104746">Bug 104746</a> - [swrast] piglit attribs regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104749">Bug 104749</a> - rasterizer/jitter/JitManager.cpp:252:91: error: no matching function for call to llvm::DIBuilder::createBasicType(const char [8], int, llvm::dwarf::TypeKind)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104762">Bug 104762</a> - Various segfaults/problems in qt/plasma</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104777">Bug 104777</a> - Attaching multiple shader objects for the same stage to a GLSL program triggers a linker error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104884">Bug 104884</a> - memory leak with intel i965 mesa when running android container in Ubuntu</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104905">Bug 104905</a> - SpvOpFOrdEqual doesn't return correct results for NaNs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104915">Bug 104915</a> - Indexed SHADING_LANGUAGE_VERSION query not supported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104923">Bug 104923</a> - anv: Dota2 rendering corruption</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105013">Bug 105013</a> - [regression] GLX+VA-API+clutter-gst video playback is corrupt with Mesa 17.3 (but is fine with 17.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105029">Bug 105029</a> - simdlib_512_avx512.inl:371:57: error: could not convert _mm512_mask_blend_epi32((__mmask16)(ImmT), a, b) from __m512i {aka __vector(8) long long int} to SIMDImpl::SIMD512Impl::Float</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105065">Bug 105065</a> - Qt Programs occasionally fail to render with new Mesa (glGetProgramBinary)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105098">Bug 105098</a> - [RADV] GPU freeze with simple Vulkan App</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105103">Bug 105103</a> - Wayland master causes Mesa to fail to compile</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105120">Bug 105120</a> - meson build broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105224">Bug 105224</a> - Webgl Pointclouds flickers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105255">Bug 105255</a> - Waiting for fences without waitAll is not implemented</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105271">Bug 105271</a> - WebGL2 shader crashes i965_dri.so 17.3.3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105290">Bug 105290</a> - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105292">Bug 105292</a> - vkGetQueryPoolResults returns incorrect query status for large query buffers (bisected)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105436">Bug 105436</a> - Blinking textures in UT2004 [bisected]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105464">Bug 105464</a> - Reading per-patch outputs in Tessellation Control Shader returns undefined values</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Remove incomplete GLX_MESA_set_3dfx_mode from the Xlib libGL</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.0.1 Release Notes / April 18, 2018</h1>
<p>
Mesa 18.0.1 is a bug fix release which fixes bugs found since the 18.0.0 release.
</p>
<p>
Mesa 18.0.1 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
0c93ba892c0610f5dd87f2e2673b9445187995c395b3ddb33fd4260bfb291e89 mesa-18.0.1.tar.gz
b2d2f5b5dbaab13e15cb0dcb5ec81887467f55ebc9625945b303a3647cd87954 mesa-18.0.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101408">Bug 101408</a> - [Gen8+] Xonotic fails to render one of the weapons</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102342">Bug 102342</a> - mesa-17.1.7/src/gallium/auxiliary/pipebuffer/pb_cache.c:169]: (style) Suspicious condition</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102542">Bug 102542</a> - mesa-17.2.0/src/gallium/state_trackers/nine/nine_ff.c:1938: bad assignment ?</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105317">Bug 105317</a> - The GPU Vega 56 was hang while try to pass #GraphicsFuzz shader15 test</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105440">Bug 105440</a> - GEN7: rendering issue on citra</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105442">Bug 105442</a> - Hang when running nine ff lighting shader with radeonsi</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105567">Bug 105567</a> - meson/ninja: 1. mesa/vdpau incorrect symlinks in DESTDIR and 2. Ddri-drivers-path Dvdpau-libs-path overrides DESTDIR</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105670">Bug 105670</a> - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105704">Bug 105704</a> - compiler assertion hit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105717">Bug 105717</a> - [bisected] Mesa build tests fails: BIGENDIAN_CPU or LITTLEENDIAN_CPU must be defined</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105942">Bug 105942</a> - Graphical artefacts after update to mesa 18.0.0-2</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (2):</p>
<ul>
<li>dri_util: when overriding, always reset the core version</li>
<li>mesa: adds some comments regarding MESA_GLES_VERSION_OVERRIDE usage</li>
</ul>
<p>Axel Davy (5):</p>
<ul>
<li>st/nine: Fix bad tracking of vs textures for NINESBT_ALL</li>
<li>st/nine: Fixes warning about implicit conversion</li>
<li>st/nine: Fix non inversible matrix check</li>
<li>st/nine: Declare lighting consts for ff shaders</li>
<li>st/nine: Do not use scratch for face register</li>
</ul>
<p>Bas Nieuwenhuizen (3):</p>
<ul>
<li>ac/nir: Add workaround for GFX9 buffer views.</li>
<li>radv: Don't set instance count using predication.</li>
<li>radv: Always reset draw user SGPRs after secondary command buffer.</li>
</ul>
<p>Caio Marcelo de Oliveira Filho (1):</p>
<ul>
<li>anv/pipeline: fail if TCS/TES compile fail</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>st/dri: Initialise modifier to INVALID for DRI2</li>
</ul>
<p>Derek Foreman (1):</p>
<ul>
<li>egl/wayland: Make swrast display_sync the correct queue</li>
</ul>
<p>Dylan Baker (4):</p>
<ul>
<li>meson: don't use compiler.has_header</li>
<li>autotools: include meson_get_version</li>
<li>meson: Set .so version for xa like autotools does</li>
<li>meson: fix megadriver symlinking</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>docs: add sha256 checksums for 18.0.0</li>
</ul>
<p>Eric Engestrom (3):</p>
<ul>
<li>meson/configure: detect endian.h instead of trying to guess when it's available</li>
<li>docs: fix 18.0 release note version</li>
<li>gbm: remove never-implemented function</li>
</ul>
<p>Henri Verbeet (1):</p>
<ul>
<li>mesa: Inherit texture view multi-sample information from the original texture images.</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>compiler/spirv: set is_shadow for depth comparitor sampling opcodes</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>i965/vec4: Fix null destination register in 3-source instructions</li>
</ul>
<p>Jason Ekstrand (4):</p>
<ul>
<li>nir/vars_to_ssa: Remove copies from the correct set</li>
<li>nir/lower_indirect_derefs: Support interp_var_at intrinsics</li>
<li>intel/vec4: Set channel_sizes for MOV_INDIRECT sources</li>
<li>nir/lower_vec_to_movs: Only coalesce if the vec had a SSA destination</li>
</ul>
<p>Juan A. Suarez Romero (5):</p>
<ul>
<li>cherry-ignore anv: Be more careful about fast-clear colors</li>
<li>cherry-ignore: ac/shader: fix vertex input with components.</li>
<li>cherry-ignore: radv: handle exporting view index to fragment shader. (v1.1)</li>
<li>cherry-ignore: omx: always define ENABLE_ST_OMX_{BELLAGIO,TIZONIA}</li>
<li>Update version to 18.0.1</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/vce: move feedback command inside of destroy function</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>i965/perf: fix config registration when uploading to kernel</li>
</ul>
<p>Marc Dietrich (1):</p>
<ul>
<li>meson: fix HAVE_LLVM version define in meson build</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>mesa: simplify MESA_GL_VERSION_OVERRIDE behavior of API override</li>
</ul>
<p>Mark Thompson (1):</p>
<ul>
<li>st/va: Enable vaExportSurfaceHandle()</li>
</ul>
<p>Rob Clark (3):</p>
<ul>
<li>nir: fix per_vertex_output intrinsic</li>
<li>freedreno/a5xx: fix page faults on last level</li>
<li>freedreno/a5xx: don't align height for PIPE_BUFFER</li>
</ul>
<p>Samuel Pitoiset (2):</p>
<ul>
<li>radv: fix picking the method for resolve subpass</li>
<li>radv: fix radv_layout_dcc_compressed() when image doesn't have DCC</li>
</ul>
<p>Sergii Romantsov (1):</p>
<ul>
<li>i965: Extend the negative 32-bit deltas to 64-bits</li>
</ul>
<p>Timothy Arceri (7):</p>
<ul>
<li>ac: add if/loop build helpers</li>
<li>radeonsi: make use of if/loop build helpers in ac</li>
<li>ac: make use of if/loop build helpers</li>
<li>glsl: fix infinite loop caused by bug in loop unrolling pass</li>
<li>nir: fix crash in loop unroll corner case</li>
<li>gallium/pipebuffer: fix parenthesis location</li>
<li>glsl: always call do_lower_jumps() after loop unrolling</li>
</ul>
<p>Xiong, James (1):</p>
<ul>
<li>i965: return the fourcc saved in __DRIimage when possible</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.0.2 Release Notes / April 28, 2018</h1>
<p>
Mesa 18.0.2 is a bug fix release which fixes bugs found since the 18.0.1 release.
</p>
<p>
Mesa 18.0.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
SHA256: ffd8dfe3337b474a3baa085f0e7ef1a32c7cdc3bed1ad810b2633919a9324840 mesa-18.0.2.tar.gz
SHA256: 98fa159768482dc568b9f8bf0f36c7acb823fa47428ffd650b40784f16b9e7b3 mesa-18.0.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95009">Bug 95009</a> - [SNB] amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2 intermittent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95012">Bug 95012</a> - [SNB] glsl-1_50.execution.built-in-functions.gs-op tests intermittent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98281">Bug 98281</a> - 'message's in ctx-&gt;Debug.LogMessages[] seem to leak.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105320">Bug 105320</a> - Storage texel buffer access produces wrong results (RX Vega)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105775">Bug 105775</a> - SI reaches the maximum IB size in dwords and fail to submit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105994">Bug 105994</a> - surface state leak when creating and destroying image views with aspectMask depth and stencil</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106074">Bug 106074</a> - radv: si_scissor_from_viewport returns incorrect result when using half-pixel viewport offset</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106126">Bug 106126</a> - eglMakeCurrent does not always ensure dri_drawable-&gt;update_drawable_info has been called for a new EGLSurface if another has been created and destroyed first</li>
</ul>
<h2>Changes</h2>
<p>Bas Nieuwenhuizen (2):</p>
<ul>
<li>ac/nir: Make the GFX9 buffer size fix apply to image loads/atomics too.</li>
<li>radv: Mark GTT memory as device local for APUs.</li>
</ul>
<p>Dylan Baker (2):</p>
<ul>
<li>bin/install_megadrivers: fix DESTDIR and -D*-path</li>
<li>meson: don't build classic mesa tests without dri_drivers</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>intel/compiler: Add scheduler deps for instructions that implicitly read g0</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965/fs: Return mlen * 8 for size_read() for INTERPOLATE_AT_*</li>
</ul>
<p>Johan Klokkhammer Helsing (1):</p>
<ul>
<li>st/dri: Fix dangling pointer to a destroyed dri_drawable</li>
</ul>
<p>Juan A. Suarez Romero (4):</p>
<ul>
<li>docs: add sha256 checksums for 18.0.1</li>
<li>travis: radv needs LLVM 4.0</li>
<li>cherry-ignore: add explicit 18.1 only nominations</li>
<li>Update version to 18.0.2</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Fix shadow batches to be the same size as the real BO.</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>anv: fix number of planes for depth &amp; stencil</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>etnaviv: fix texture_format_needs_swiz</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>radeonsi/gfx9: fix a hang with an empty first IB</li>
<li>glsl_to_tgsi: try harder to lower unsupported ir_binop_vector_extract</li>
<li>Revert "st/dri: Fix dangling pointer to a destroyed dri_drawable"</li>
</ul>
<p>Samuel Pitoiset (2):</p>
<ul>
<li>radv: fix scissor computation when using half-pixel viewport offset</li>
<li>radv/winsys: allow to submit up to 4 IBs for chips without chaining</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>svga: Fix incorrect advertizing of EGL_KHR_gl_colorspace</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>mesa: free debug messages when destroying the debug state</li>
</ul>
</div>
</body>
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@@ -1,107 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.0.3 Release Notes / May 7, 2018</h1>
<p>
Mesa 18.0.3 is a bug fix release which fixes bugs found since the 18.0.2 release.
</p>
<p>
Mesa 18.0.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
58cc5c5b1ab2a44e6e47f18ef6c29836ad06f95450adce635ce3c317507a171b mesa-18.0.3.tar.gz
099d9667327a76a61741a533f95067d76ea71a656e66b91507b3c0caf1d49e30 mesa-18.0.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105374">Bug 105374</a> - texture3d, a SaschaWillems demo, assert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106147">Bug 106147</a> - SIGBUS in write_reloc() when Sacha Willems' &quot;texture3d&quot; Vulkan demo starts</li>
</ul>
<h2>Changes</h2>
<p>Andres Rodriguez (1):</p>
<ul>
<li>radv/winsys: fix leaking resources from bo's imported by fd</li>
</ul>
<p>Boyuan Zhang (1):</p>
<ul>
<li>radeon/vcn: fix mpeg4 msg buffer settings</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>gallium/util: Fix incorrect refcounting of separate stencil.</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>anv/allocator: Don't shrink either end of the block pool</li>
</ul>
<p>Juan A. Suarez Romero (3):</p>
<ul>
<li>docs: add sha256 checksums for 18.0.2</li>
<li>cherry-ignore: add explicit 18.1 only nominations</li>
<li>Update version to 18.0.3</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>st/omx/enc: fix blit setup for YUV LoadImage</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>util/u_queue: fix a deadlock in util_queue_finish</li>
<li>radeonsi/gfx9: workaround for INTERP with indirect indexing</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>i965/tex_image: Avoid the ASTC LDR workaround on gen9lp</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: compute the number of subpass attachments correctly</li>
</ul>
</div>
</body>
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@@ -1,157 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.0.4 Release Notes / May 17, 2018</h1>
<p>
Mesa 18.0.4 is a bug fix release which fixes bugs found since the 18.0.3 release.
</p>
<p>
Mesa 18.0.4 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
d1dc3469faccdd73439479426952d71a9e8f684e8d03b6687063c12b13430801 mesa-18.0.4.tar.gz
1f3bcfe7cef0a5c20dae2b41df5d7e0a985e06be0183fa4d43b6068fcba2920f mesa-18.0.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91808">Bug 91808</a> - trine1 misrender r600g</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100430">Bug 100430</a> - [radv] graphical glitches on dolphin emulator</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106243">Bug 106243</a> - [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106480">Bug 106480</a> - A2B10G10R10_SNORM vertex attribute doesn't work.</li>
</ul>
<h2>Changes</h2>
<p>Bas Nieuwenhuizen (3):</p>
<ul>
<li>radv: Translate logic ops.</li>
<li>radv: Fix up 2_10_10_10 alpha sign.</li>
<li>radv: Disable texel buffers with A2 SNORM/SSCALED/SINT for pre-vega.</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>r600: fix constant buffer bounds.</li>
<li>radv: resolve all layers in compute resolve path.</li>
<li>radv: use compute path for multi-layer images.</li>
</ul>
<p>Deepak Rawat (1):</p>
<ul>
<li>egl/x11: Send invalidate to driver on copy_region path in swap_buffer</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>mesa: Add missing support for glFogiv(GL_FOG_DISTANCE_MODE_NV)</li>
</ul>
<p>Jan Vesely (8):</p>
<ul>
<li>clover: Add explicit virtual destructor to argument class</li>
<li>eg/compute: Drop reference on code_bo in destructor.</li>
<li>r600: Cleanup constant buffers on context destruction</li>
<li>eg/compute: Drop reference to kernel_param bo in destructor</li>
<li>pipe-loader: Free driver_name in error path</li>
<li>gallium/auxiliary: Add helper function to count the number of entries in hash table</li>
<li>winsys/radeon: Destroy fd_hash table when the last winsys is removed.</li>
<li>winsys/amdgpu: Destroy dev_hash table when the last winsys is removed.</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965,anv: Set the CS stall bit on the ISP disable PIPE_CONTROL</li>
</ul>
<p>Jose Maria Casanova Crespo (2):</p>
<ul>
<li>intel/compiler: fix 16-bit int brw_negate_immediate and brw_abs_immediate</li>
<li>intel/compiler: fix brw_imm_w for negative 16-bit integers</li>
</ul>
<p>Juan A. Suarez Romero (7):</p>
<ul>
<li>docs: add sha256 checksums for 18.0.3</li>
<li>cherry-ignore: add explicit 18.1 only nominations</li>
<li>cherry-ignore: glsl: change ast_type_qualifier bitset size to work around GCC 5.4 bug</li>
<li>cherry-ignore: mesa: fix glGetInteger/Float/etc queries for vertex arrays attribs</li>
<li>cherry-ignore: mesa: revert GL_[SECONDARY_]COLOR_ARRAY_SIZE glGet type to TYPE_INT</li>
<li>cherry-ignore: radv/resolve: do fmask decompress on all layers.</li>
<li>Update version to 18.0.4</li>
</ul>
<p>Kai Wasserbäch (1):</p>
<ul>
<li>opencl: autotools: Fix linking order for OpenCL target</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Don't leak blorp on Gen4-5.</li>
</ul>
<p>Lionel Landwerlin (2):</p>
<ul>
<li>i965: require pixel scoreboard stall prior to ISP disable</li>
<li>anv: emit pixel scoreboard stall before ISP disable</li>
</ul>
<p>Matthew Nicholls (1):</p>
<ul>
<li>radv: fix multisample image copies</li>
</ul>
<p>Neil Roberts (1):</p>
<ul>
<li>spirv: Apply OriginUpperLeft to FragCoord</li>
</ul>
<p>Rhys Perry (1):</p>
<ul>
<li>mesa: fix error handling in get_framebuffer_parameteriv</li>
</ul>
<p>Ross Burton (1):</p>
<ul>
<li>src/intel/Makefile.vulkan.am: add missing MKDIR_GEN</li>
</ul>
</div>
</body>
</html>

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@@ -1,162 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.0.5 Release Notes / June 3, 2018</h1>
<p>
Mesa 18.0.5 is a bug fix release which fixes bugs found since the 18.0.4 release.
</p>
<p>
Mesa 18.0.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
ea3e00329cea899b1e32db812fd2f426832be37e4baa2e2fd9288a3480f30531 mesa-18.0.5.tar.gz
5187bba8d72aea78f2062d134ec6079a508e8216062dce9ec9048b5eb2c4fc6b mesa-18.0.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78097">Bug 78097</a> - glUniform1ui and friends not supported by display lists</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102390">Bug 102390</a> - centroid interpolation causes broken attribute values</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105351">Bug 105351</a> - [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier fails with a glGetTexSubImage fallback path</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106090">Bug 106090</a> - Compiling compute shader crashes RADV</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106315">Bug 106315</a> - The witness + dxvk suffers flickering garbage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106465">Bug 106465</a> - No test for Image Load/Store on format-incompatible texture buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106479">Bug 106479</a> - NDEBUG not defined for libamdgpu_addrlib</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106481">Bug 106481</a> - No test for Image Load/Store on texture buffer sized greater than MAX_TEXTURE_BUFFER_SIZE_ARB</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106504">Bug 106504</a> - vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:381</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106587">Bug 106587</a> - Dota2 is very dark when using vulkan render on a Intel &lt;&lt; AMD prime setup</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106629">Bug 106629</a> - [SNB,IVB,HSW,BDW] dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels</li>
</ul>
<h2>Changes</h2>
<p>Anuj Phogat (1):</p>
<ul>
<li>i965/glk: Add l3 banks count for 2x6 configuration</li>
</ul>
<p>Bas Nieuwenhuizen (2):</p>
<ul>
<li>amd/addrlib: Use defines in autotools build.</li>
<li>radv: Fix SRGB compute copies.</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>tgsi/scan: add hw atomic to the list of memory accessing files</li>
</ul>
<p>Francisco Jerez (4):</p>
<ul>
<li>Revert "mesa: simplify _mesa_is_image_unit_valid for buffers"</li>
<li>i965: Move buffer texture size calculation into a common helper function.</li>
<li>i965: Handle non-zero texture buffer offsets in buffer object range calculation.</li>
<li>i965: Use intel_bufferobj_buffer() wrapper in image surface state setup.</li>
</ul>
<p>Jan Vesely (1):</p>
<ul>
<li>eg/compute: Use reference counting to handle compute memory pool.</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>intel/eu: Set EXECUTE_1 when setting the rounding mode in cr0</li>
<li>intel/blorp: Support blits and clears on surfaces with offsets</li>
</ul>
<p>Jose Dapena Paz (1):</p>
<ul>
<li>mesa: do not leak ctx-&gt;Shader.ReferencedProgram references</li>
</ul>
<p>Juan A. Suarez Romero (8):</p>
<ul>
<li>docs: add sha256 checksums for 18.0.4</li>
<li>cherry-ignore: i965/miptree: Fix handling of uninitialized MCS buffers</li>
<li>cherry-ignore: add explicit 18.1 only nominations</li>
<li>cherry-ignore: mesa/st: handle vert_attrib_mask in nir case too</li>
<li>cherry-ignore: Tegra is not supported</li>
<li>cherry-ignore: st/mesa: fix assertion failures with GL_UNSIGNED_INT64_ARB (v2)</li>
<li>cherry-ignore: nv30: ensure that displayable formats are marked accordingly</li>
<li>Update version to 18.0.5</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>st/mesa: simplify lastLevel determination in st_finalize_texture</li>
<li>radeonsi: fix incorrect parentheses around VS-PS varying elimination</li>
<li>mesa: handle GL_UNSIGNED_INT64_ARB properly (v2)</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>dri3: Stricter SBC wraparound handling</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>i965/miptree: Zero-initialize CCS_D buffers</li>
</ul>
<p>Samuel Pitoiset (2):</p>
<ul>
<li>spirv: fix visiting inner loops with same break/continue block</li>
<li>radv: fix centroid interpolation</li>
</ul>
<p>Stuart Young (1):</p>
<ul>
<li>etnaviv: Fix missing rnndb file in tarballs</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>mesa: add glUniform*ui{v} support to display lists</li>
</ul>
</div>
</body>
</html>

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@@ -1,268 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.1.0 Release Notes / May 18 2018</h1>
<p>
Mesa 18.1.0 is a new development release. People who are concerned
with stability and reliability should stick with a previous release or
wait for Mesa 18.1.1.
</p>
<p>
Mesa 18.1.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
b1c1dbb42597190503d3abc518b12de880623f097c6cb6c293ecf69ae87e6fbf mesa-18.1.0.tar.gz
c855c5b67ef993b7621f76d8b120769ec0415f1c3616eaff44ef7f7f300aceba mesa-18.1.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>OpenGL 3.1 with ARB_compatibility on nv50, nvc0, r600, radeonsi, softpipe, llvmpipe, svga</li>
<li>GL_ARB_bindless_texture on nvc0/maxwell+</li>
<li>GL_ARB_transform_feedback_overflow_query on nvc0</li>
<li>GL_EXT_semaphore on radeonsi</li>
<li>GL_EXT_semaphore_fd on radeonsi</li>
<li>GL_EXT_shader_framebuffer_fetch on i965 on desktop GL (GLES was already supported)</li>
<li>GL_EXT_shader_framebuffer_fetch_non_coherent on i965</li>
<li>GL_KHR_blend_equation_advanced on radeonsi</li>
<li>Disk shader cache support for i965 enabled by default</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90311">Bug 90311</a> - Fail to build libglx with clang at linking stage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91808">Bug 91808</a> - trine1 misrender r600g</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95009">Bug 95009</a> - [SNB] amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2 intermittent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95012">Bug 95012</a> - [SNB] glsl-1_50.execution.built-in-functions.gs-op tests intermittent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98281">Bug 98281</a> - 'message's in ctx-&gt;Debug.LogMessages[] seem to leak.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99549">Bug 99549</a> - pp: Failed to translate a shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100259">Bug 100259</a> - [EGL] [GBM] undefined reference to `gbm_bo_create_with_modifiers'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101408">Bug 101408</a> - [Gen8+] Xonotic fails to render one of the weapons</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101442">Bug 101442</a> - Piglit shaders&#64;ssa&#64;fs-if-def-else-break fails with sb but passes with R600_DEBUG=nosb</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102342">Bug 102342</a> - mesa-17.1.7/src/gallium/auxiliary/pipebuffer/pb_cache.c:169]: (style) Suspicious condition</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102542">Bug 102542</a> - mesa-17.2.0/src/gallium/state_trackers/nine/nine_ff.c:1938: bad assignment ?</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102905">Bug 102905</a> - [R600] Miscompilation of TGSI to VLIW causes artifacts in Gallium Nine with Crysis2 bump mapping</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103006">Bug 103006</a> - [OpenGL CTS] [HSW] KHR-GL45.vertex_attrib_binding.basic-inputL-case1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103142">Bug 103142</a> - R600g+sb: optimizer apparently stuck in an endless loop</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103626">Bug 103626</a> - </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103746">Bug 103746</a> - [BDW BSW SKL KBL] dEQP-GLES31.functional.copy_image regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104302">Bug 104302</a> - Wolfenstein 2 (2017) under wine graphical artifacting on RADV</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104335">Bug 104335</a> - [OpenGL CTS][SKL,KBL] KHR-GL45.vertex_attrib_64bit.limits_test occasionally fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104625">Bug 104625</a> - semicolon after if</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104636">Bug 104636</a> - [BSW/HD400] Aztec Ruins GL version GPU hangs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104642">Bug 104642</a> - Android: NULL pointer dereference with i965 mesa-dev, seems build_id_length related</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104654">Bug 104654</a> - r600/sb: Alien Isolation GPU lock</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104668">Bug 104668</a> - dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104717">Bug 104717</a> - Rocket League: grass rendering broken with nir</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104732">Bug 104732</a> - [radv] Binding descriptor sets disturbs other pipeline bindings</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104741">Bug 104741</a> - Graphic corruption for Android apps Telegram and KineMaster</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104762">Bug 104762</a> - Various segfaults/problems in qt/plasma</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104777">Bug 104777</a> - Attaching multiple shader objects for the same stage to a GLSL program triggers a linker error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104794">Bug 104794</a> - piglit.spec.arb_internalformat_query2.samples and num_sample_counts pname checks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104803">Bug 104803</a> - SIGSEGV in state_tracker/st_glsl_to_tgsi_temprename.cpp</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104863">Bug 104863</a> - 186 assertions in piglit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104884">Bug 104884</a> - memory leak with intel i965 mesa when running android container in Ubuntu</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104905">Bug 104905</a> - SpvOpFOrdEqual doesn't return correct results for NaNs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104908">Bug 104908</a> - Texture Compression Hint not converted to enum16</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104915">Bug 104915</a> - Indexed SHADING_LANGUAGE_VERSION query not supported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104923">Bug 104923</a> - anv: Dota2 rendering corruption</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104989">Bug 104989</a> - [r600] [bisected] OpenGL applications can't render anything at all</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105013">Bug 105013</a> - [regression] GLX+VA-API+clutter-gst video playback is corrupt with Mesa 17.3 (but is fine with 17.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105026">Bug 105026</a> - glxgears asserts with pp_jimenezmlaa=1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105029">Bug 105029</a> - simdlib_512_avx512.inl:371:57: error: could not convert _mm512_mask_blend_epi32((__mmask16)(ImmT), a, b) from __m512i {aka __vector(8) long long int} to SIMDImpl::SIMD512Impl::Float</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105052">Bug 105052</a> - </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105065">Bug 105065</a> - Qt Programs occasionally fail to render with new Mesa (glGetProgramBinary)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105067">Bug 105067</a> - </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105088">Bug 105088</a> - brw_nir_uniforms.cpp:256:10: error: non-constant-expression cannot be narrowed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105098">Bug 105098</a> - [RADV] GPU freeze with simple Vulkan App</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105103">Bug 105103</a> - Wayland master causes Mesa to fail to compile</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105120">Bug 105120</a> - meson build broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105161">Bug 105161</a> - KHR_blend_equation_advanced doesn't work in GLSL 1.10-1.40 shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105183">Bug 105183</a> - Weird assertion in NIR linker</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105211">Bug 105211</a> - build failure after zwp_dmabuf commit if wayland-protocols is not installed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105224">Bug 105224</a> - Webgl Pointclouds flickers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105229">Bug 105229</a> - [KBL SKL BDW HSW] [Regression] KHR-GLES31.core.shader_image_load_store.advanced-sso-simple failures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105238">Bug 105238</a> - ast.h:648:16: error: union member 'i' has a non-trivial constructor</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105255">Bug 105255</a> - Waiting for fences without waitAll is not implemented</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105262">Bug 105262</a> - [R600] [BISECTED] ttf fonts are invisible in many programs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105271">Bug 105271</a> - WebGL2 shader crashes i965_dri.so 17.3.3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105274">Bug 105274</a> - </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105290">Bug 105290</a> - </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105292">Bug 105292</a> - vkGetQueryPoolResults returns incorrect query status for large query buffers (bisected)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105317">Bug 105317</a> - The GPU Vega 56 was hang while try to pass #GraphicsFuzz shader15 test</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105320">Bug 105320</a> - Storage texel buffer access produces wrong results (RX Vega)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105374">Bug 105374</a> - texture3d, a SaschaWillems demo, assert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105436">Bug 105436</a> - Blinking textures in UT2004 [bisected]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105440">Bug 105440</a> - GEN7: rendering issue on citra</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105442">Bug 105442</a> - Hang when running nine ff lighting shader with radeonsi</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105444">Bug 105444</a> - Enable GL disk shader cache when transform feedback is enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105464">Bug 105464</a> - </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105471">Bug 105471</a> - [g33] [bisected] dEQP-GLES2.functional.shaders failures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105497">Bug 105497</a> - shader-db crashes on 72 core system after ast_type_qualifier bitset change</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105529">Bug 105529</a> - u_debug_stack.c:268: error: #pragma GCC diagnostic not allowed inside functions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105567">Bug 105567</a> - meson/ninja: 1. mesa/vdpau incorrect symlinks in DESTDIR and 2. Ddri-drivers-path Dvdpau-libs-path overrides DESTDIR</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105621">Bug 105621</a> - Build failure on GNOME Continuous</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105634">Bug 105634</a> - Android build test fails when building brw_oa_metrics.c</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105670">Bug 105670</a> - </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105704">Bug 105704</a> - </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105717">Bug 105717</a> - [bisected] Mesa build tests fails: BIGENDIAN_CPU or LITTLEENDIAN_CPU must be defined</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105737">Bug 105737</a> - st_tests_common.cpp:140:42: error: no matching function for call to 'tgsi_get_opcode_info'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105738">Bug 105738</a> - commit f7ffa504a065dc2631fd38cc5fe885b277f4e7e7 causes artifacting in radv</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105740">Bug 105740</a> - glsl_types.cpp(524): error: a dynamically-initialized local static variable is not allowed inside of a statement expression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105775">Bug 105775</a> - SI reaches the maximum IB size in dwords and fail to submit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105807">Bug 105807</a> - [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105817">Bug 105817</a> - scons build broken by glSpecializeShaderARB</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105820">Bug 105820</a> - [m32] piglit regressions relinking program without shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105942">Bug 105942</a> - Graphical artefacts after update to mesa 18.0.0-2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105952">Bug 105952</a> - radv causes GPU hang on SI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105960">Bug 105960</a> - [bisected] meson build test fails with: undefined reference to `etna_pm_create_query'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105994">Bug 105994</a> - surface state leak when creating and destroying image views with aspectMask depth and stencil</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106074">Bug 106074</a> - radv: si_scissor_from_viewport returns incorrect result when using half-pixel viewport offset</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106126">Bug 106126</a> - eglMakeCurrent does not always ensure dri_drawable-&gt;update_drawable_info has been called for a new EGLSurface if another has been created and destroyed first</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106131">Bug 106131</a> - meson/ninja build missing file gtest.h</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106133">Bug 106133</a> - make check &quot;OSError: [Errno 24] Too many open files&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106147">Bug 106147</a> - SIGBUS in write_reloc() when Sacha Willems' &quot;texture3d&quot; Vulkan demo starts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106174">Bug 106174</a> - vulkan dota2 broken (segfaulting), found bug commit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106180">Bug 106180</a> - [bisected] radv vulkan smoke test black screen (Add support for DRI3 v1.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106243">Bug 106243</a> - [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106450">Bug 106450</a> - </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106462">Bug 106462</a> - piglit.spec.arb_vertex_array_bgra.get regression</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Remove incomplete GLX_SGIX_swap_barrier stubs from the Xlib libGL</li>
<li>Remove incomplete GLX_SGIX_swap_group stubs from the Xlib libGL</li>
</ul>
</div>
</body>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.1.1 Release Notes / June 1 2018</h1>
<p>
Mesa 18.1.1 is a bug fix release which fixes bugs found since the 18.1.0 release.
</p>
<p>
Mesa 18.1.1 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
366a35f7530a016f2a8284fb0ee5759eeb216b4d6fa47f0e96b89ad2e43faf96 mesa-18.1.1.tar.gz
d3312a2ede5aac14a47476b208b8e3a401367838330197c4588ab8ad420d7781 mesa-18.1.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>None<p>
<h2>Changes</h2>
<p>Anuj Phogat (1):</p>
<ul>
<li>i965/glk: Add l3 banks count for 2x6 configuration</li>
</ul>
<p>Bas Nieuwenhuizen (7):</p>
<ul>
<li>radv: Fix multiview queries.</li>
<li>radv: Translate logic ops.</li>
<li>radv: Fix up 2_10_10_10 alpha sign.</li>
<li>radv: Disable texel buffers with A2 SNORM/SSCALED/SINT for pre-vega.</li>
<li>amd/addrlib: Use defines in autotools build.</li>
<li>radv: Fix SRGB compute copies.</li>
<li>radv: Only expose subgroup shuffles on VI+.</li>
</ul>
<p>Christoph Haag (1):</p>
<ul>
<li>radv: fix VK_EXT_descriptor_indexing</li>
</ul>
<p>Dave Airlie (5):</p>
<ul>
<li>radv/resolve: do fmask decompress on all layers.</li>
<li>radv: resolve all layers in compute resolve path.</li>
<li>radv: use compute path for multi-layer images.</li>
<li>virgl: set texture buffer offset alignment to disable ARB_texture_buffer_range.</li>
<li>tgsi/scan: add hw atomic to the list of memory accessing files</li>
</ul>
<p>Dylan Baker (2):</p>
<ul>
<li>docs: Add sha sums for release</li>
<li>VERSION: bump to 18.1.1 for next release</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>vulkan: don't free uninitialised memory</li>
</ul>
<p>Francisco Jerez (4):</p>
<ul>
<li>Revert "mesa: simplify _mesa_is_image_unit_valid for buffers"</li>
<li>i965: Move buffer texture size calculation into a common helper function.</li>
<li>i965: Handle non-zero texture buffer offsets in buffer object range calculation.</li>
<li>i965: Use intel_bufferobj_buffer() wrapper in image surface state setup.</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nv30: ensure that displayable formats are marked accordingly</li>
</ul>
<p>Jan Vesely (1):</p>
<ul>
<li>eg/compute: Use reference counting to handle compute memory pool.</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>intel/eu: Set EXECUTE_1 when setting the rounding mode in cr0</li>
<li>intel/blorp: Support blits and clears on surfaces with offsets</li>
</ul>
<p>Jose Dapena Paz (1):</p>
<ul>
<li>mesa: do not leak ctx-&gt;Shader.ReferencedProgram references</li>
</ul>
<p>Kai Wasserbäch (1):</p>
<ul>
<li>opencl: autotools: Fix linking order for OpenCL target</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>st/mesa: simplify lastLevel determination in st_finalize_texture</li>
<li>radeonsi: fix incorrect parentheses around VS-PS varying elimination</li>
<li>mesa: handle GL_UNSIGNED_INT64_ARB properly (v2)</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>dri3: Stricter SBC wraparound handling</li>
</ul>
<p>Nanley Chery (4):</p>
<ul>
<li>i965: Add and use a getter for the miptree aux buffer</li>
<li>i965: Add and use a single miptree aux_buf field</li>
<li>i965/miptree: Fix handling of uninitialized MCS buffers</li>
<li>i965/miptree: Zero-initialize CCS_D buffers</li>
</ul>
<p>Samuel Pitoiset (2):</p>
<ul>
<li>spirv: fix visiting inner loops with same break/continue block</li>
<li>radv: fix centroid interpolation</li>
</ul>
<p>Stuart Young (1):</p>
<ul>
<li>etnaviv: Fix missing rnndb file in tarballs</li>
</ul>
<p>Thierry Reding (3):</p>
<ul>
<li>tegra: Treat resources with modifiers as scanout</li>
<li>tegra: Fix scanout resources without modifiers</li>
<li>tegra: Remove usage of non-stable UAPI</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>mesa: add glUniform*ui{v} support to display lists</li>
</ul>
</div>
</body>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.1.2 Release Notes / June 15 2018</h1>
<p>
Mesa 18.1.2 is a bug fix release which fixes bugs found since the 18.1.1 release.
</p>
<p>
Mesa 18.1.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
a644df23937f4078a2bd9a54349f6315c1955f5e3a4ac272832da51dea4d3c11 mesa-18.1.1.tar.gz
070bf0648ba5b242d7303ceed32aed80842f4c0ba16e5acc1a650a46eadfb1f9 mesa-18.1.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>None<p>
<h2>Changes</h2>
<p>Alex Smith (4):</p>
<ul>
<li>radv: Consolidate GFX9 merged shader lookup logic</li>
<li>radv: Handle GFX9 merged shaders in radv_flush_constants()</li>
<li>radeonsi: Fix crash on shaders using MSAA image load/store</li>
<li>radv: Set active_stages the same whether or not shaders were cached</li>
</ul>
<p>Andrew Galante (2):</p>
<ul>
<li>meson: Test for __atomic_add_fetch in atomic checks</li>
<li>configure.ac: Test for __atomic_add_fetch in atomic checks</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Don't pass a TESS_EVAL shader when tesselation is not enabled.</li>
</ul>
<p>Cameron Kumar (1):</p>
<ul>
<li>vulkan/wsi: Destroy swapchain images after terminating FIFO queues</li>
</ul>
<p>Dylan Baker (6):</p>
<ul>
<li>docs/relnotes: Add sha256 sums for mesa 18.1.1</li>
<li>cherry-ignore: add commits not to pull</li>
<li>cherry-ignore: Add patches from Jason that he rebased on 18.1</li>
<li>meson: work around gentoo applying -m32 to host compiler in cross builds</li>
<li>cherry-ignore: Add another patch</li>
<li>version: bump version for 18.1.2 release</li>
</ul>
<p>Eric Engestrom (3):</p>
<ul>
<li>autotools: add missing android file to package</li>
<li>configure: radv depends on mako</li>
<li>i965: fix resource leak</li>
</ul>
<p>Jason Ekstrand (10):</p>
<ul>
<li>intel/eu: Add some brw_get_default_ helpers</li>
<li>intel/eu: Copy fields manually in brw_next_insn</li>
<li>intel/eu: Set flag [sub]register number differently for 3src</li>
<li>intel/blorp: Don't vertex fetch directly from clear values</li>
<li>intel/isl: Add bounds-checking assertions in isl_format_get_layout</li>
<li>intel/isl: Add bounds-checking assertions for the format_info table</li>
<li>i965/screen: Refactor query_dma_buf_formats</li>
<li>i965/screen: Use RGBA non-sRGB formats for images</li>
<li>anv: Set fence/semaphore types to NONE in impl_cleanup</li>
<li>i965/screen: Return false for unsupported formats in query_modifiers</li>
</ul>
<p>Jordan Justen (1):</p>
<ul>
<li>mesa/program_binary: add implicit UseProgram after successful ProgramBinary</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>glsl: Add ir_binop_vector_extract in NIR</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Fix batch-last mode to properly swap BOs.</li>
<li>anv: Disable __gen_validate_value if NDEBUG is set.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>r300g/swtcl: make pipe_context uploaders use malloc'd memory as before</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>meson: Fix -latomic check</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>glx: Fix number of property values to read in glXImportContextEXT</li>
</ul>
<p>Nicolas Boichat (1):</p>
<ul>
<li>configure.ac/meson.build: Fix -latomic test</li>
</ul>
<p>Philip Rebohle (1):</p>
<ul>
<li>radv: Use correct color format for fast clears</li>
</ul>
<p>Samuel Pitoiset (3):</p>
<ul>
<li>radv: fix a GPU hang when MRTs are sparse</li>
<li>radv: fix missing ZRANGE_PRECISION(1) for GFX9+</li>
<li>radv: add a workaround for DXVK hangs by setting amdgpu-skip-threshold</li>
</ul>
<p>Scott D Phillips (1):</p>
<ul>
<li>intel/tools: add intel_sanitize_gpu to EXTRA_DIST</li>
</ul>
<p>Thomas Petazzoni (1):</p>
<ul>
<li>configure.ac: rework -latomic check</li>
</ul>
<p>Timothy Arceri (2):</p>
<ul>
<li>ac: fix possible truncation of intrinsic name</li>
<li>radeonsi: fix possible truncation on renderer string</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.1.3 Release Notes / June 29 2018</h1>
<p>
Mesa 18.1.3 is a bug fix release which fixes bugs found since the 18.1.2 release.
</p>
<p>
Mesa 18.1.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
2a1e36280d01ad18ba6d5b3fbd653ceaa109eaa031b78eb5dfaa4df452742b66 mesa-18.1.3.tar.gz
54f08deeda0cd2f818e8d40140040ed013de7852573002453b7f50da9ea738ce mesa-18.1.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105396">Bug 105396</a> - tc compatible htile sets depth of htiles of discarded fragments to 1.0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105399">Bug 105399</a> - [snb] GPU hang: after geometry shader emits no geometry, the program hangs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106756">Bug 106756</a> - Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on VEGA but works ON POLARIS</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106774">Bug 106774</a> - GLSL IR copy propagates loads of SSBOs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106903">Bug 106903</a> - radv: Fragment shader output goes to wrong attachments when render targets are sparse</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106907">Bug 106907</a> - Correct Transform Feedback Varyings information is expected after using ProgramBinary</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106912">Bug 106912</a> - radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106980">Bug 106980</a> - Basemark GPU vulkan benchmark fails.</li>
</ul>
<h2>Changes</h2>
<p>Andrii Simiklit (1):</p>
<ul>
<li>i965/gen6/gs: Handle case where a GS doesn't allocate VUE</li>
</ul>
<p>Bas Nieuwenhuizen (2):</p>
<ul>
<li>radv: Fix output for sparse MRTs.</li>
<li>ac/surface: Set compressZ for stencil-only surfaces.</li>
</ul>
<p>Christian Gmeiner (1):</p>
<ul>
<li>util/bitset: include util/macro.h</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>glsl: allow standalone semicolons outside main()</li>
</ul>
<p>Dylan Baker (8):</p>
<ul>
<li>docs: Add release notes for 18.1.2</li>
<li>cherry-ignore: Add 587e712eda95c31d88ea9d20e59ad0ae59afef4f</li>
<li>meson: Fix auto option for va</li>
<li>meson: Fix auto option for xvmc</li>
<li>meson: Correct behavior of vdpau=auto</li>
<li>cherry-ignore: Ignore cac7ab1192eefdd8d8b3f25053fb006b5c330eb8</li>
<li>cherry-ignore: add a2f5292c82ad07731d633b36a663e46adc181db9</li>
<li>VERSION: bump version to 18.1.3</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>configure: use compliant grep regex checks</li>
<li>glsl/tests/glcpp: reinstate "error out if no tests found"</li>
</ul>
<p>Eric Engestrom (3):</p>
<ul>
<li>radv: fix reported number of available VGPRs</li>
<li>radv: fix bitwise check</li>
<li>meson: fix i965/anv/isl genX static lib names</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>glsl: Don't copy propagate from SSBO or shared variables either</li>
<li>glsl: Don't copy propagate elements from SSBO or shared variables either</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>nir: Handle call instructions in foreach_src</li>
<li>nir/validate: Use the type from the tail of call parameter derefs</li>
</ul>
<p>Lukas Rusak (2):</p>
<ul>
<li>meson: only build vl_winsys_dri.c when x11 platform is used</li>
<li>meson: fix private libs when building without glx</li>
</ul>
<p>Marek Olšák (5):</p>
<ul>
<li>radeonsi/gfx9: fix si_get_buffer_from_descriptors for 48-bit pointers</li>
<li>ac/gpu_info: report real total memory sizes</li>
<li>ac/gpu_info: add kernel_flushes_hdp_before_ib</li>
<li>radeonsi: always put persistent buffers into GTT on radeon</li>
<li>mesa: fix glGetInteger64v for arrays of integers</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno/ir3: fix base_vertex</li>
</ul>
<p>Samuel Pitoiset (6):</p>
<ul>
<li>radv: don't fast clear HTILE for 16-bit depth surfaces on GFX8</li>
<li>radv: update the ZRANGE_PRECISION value for the TC-compat bug</li>
<li>radv: fix emitting the TCS regs on GFX9</li>
<li>radv: fix HTILE metadata initialization in presence of subpass clears</li>
<li>radv: ignore pInheritanceInfo for primary command buffers</li>
<li>radv: use separate bind points for the dynamic buffers</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>glsl: serialize data from glTransformFeedbackVaryings</li>
</ul>
<p>Tomeu Vizoso (1):</p>
<ul>
<li>virgl: Remove debugging left-overs</li>
</ul>
</div>
</body>
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@@ -1,150 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.1.4 Release Notes / July 13 2018</h1>
<p>
Mesa 18.1.4 is a bug fix release which fixes bugs found since the 18.1.3 release.
</p>
<p>
Mesa 18.1.4 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
SHA256: 8acd42e4ac4d1e96ed22344073b3d4fef03d10f225f4eaf3f88c001dfc10e2db mesa-18.1.4.tar.gz
SHA256: 3061488b5d85504092cf4343816cfb2d96f2ad9bc2edec31fc96933d184cf58b mesa-18.1.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106906">Bug 106906</a> - Failed to recongnize keyword “sampler2DRect” and &quot;sampler2DRectShadow&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106928">Bug 106928</a> - When starting a match Rocket League crashes on &quot;Go&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107193">Bug 107193</a> - piglit.spec.arb_compute_shader.linker.bug-93840 fails</li>
</ul>
<h2>Changes</h2>
<p>Adam Jackson (1):</p>
<ul>
<li>glx: Don't allow glXMakeContextCurrent() with only one valid drawable</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>r600/sb: cleanup if_conversion iterator to be legal C++</li>
</ul>
<p>Dylan Baker (2):</p>
<ul>
<li>docs: Add SHA256 sums to notes for 18.1.3</li>
<li>Bump version for release</li>
</ul>
<p>Iago Toral Quiroga (3):</p>
<ul>
<li>anv/cmd_buffer: make descriptors dirty when emitting base state address</li>
<li>anv/cmd_buffer: clean dirty push constants flag after emitting push constants</li>
<li>anv/cmd_buffer: never shrink the push constant buffer size</li>
</ul>
<p>Ian Romanick (4):</p>
<ul>
<li>i965/vec4: Don't cmod propagate from CMP to ADD if the writemask isn't compatible</li>
<li>intel/compiler: Relax mixed type restriction for saturating immediates</li>
<li>i965/vec4: Properly handle sign(-abs(x))</li>
<li>i965/fs: Properly handle sign(-abs(x))</li>
</ul>
<p>Jason Ekstrand (3):</p>
<ul>
<li>intel/fs: Split instructions low to high in lower_simd_width</li>
<li>anv: Be more careful about hashing pipeline layouts</li>
<li>intel/fs: Mark LINTERP opcode as writing accumulator on platforms without PLN</li>
</ul>
<p>Jose Maria Casanova Crespo (3):</p>
<ul>
<li>i965/fs: Register allocator shoudn't use grf127 for sends dest</li>
<li>intel/compiler: grf127 can not be dest when src and dest overlap in send</li>
<li>i965/fs: unspills shoudn't use grf127 as dest since Gen8+</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>i965: fix clear color bo address relocation</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>radeonsi: fix memory exhaustion issue with DCC statistics gathering with DRI2</li>
<li>glsl/cache: save and restore ExternalSamplersUsed</li>
<li>st/dri: fix a crash in server_wait_sync</li>
</ul>
<p>Neil Roberts (1):</p>
<ul>
<li>i965: Fix output register sizes when variable ranges are interleaved</li>
</ul>
<p>Rhys Perry (1):</p>
<ul>
<li>nvc0/ir: fix TargetNVC0::insnCanLoadOffset()</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>r600/sb: fix crash in fold_alu_op3</li>
</ul>
<p>Ross Burton (1):</p>
<ul>
<li>egl: fix build race in automake</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: fix emitting the view index on GFX9</li>
</ul>
<p>Timothy Arceri (2):</p>
<ul>
<li>glsl: skip comparison opt when adding vars of different size</li>
<li>nir: fix selection of loop terminator when two or more have the same limit</li>
</ul>
<p>zhaowei yuan (1):</p>
<ul>
<li>glsl: Treat sampler2DRect and sampler2DRectShadow as reserved in ES2</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,183 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.1.4 Release Notes / July 13 2018</h1>
<p>
Mesa 18.1.5 is a bug fix release which fixes bugs found since the 18.1.4 release.
</p>
<p>
Mesa 18.1.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
SHA256: f966d5d5d373a5b8a16ed5036c1e7f05d4ad46d130f793bf9782c3ac9133a02e mesa-18.1.5.tar.gz
SHA256: 69dbe6f1a6660386f5beb85d4fcf003ee23023ed7b9a603de84e9a37e8d98dea mesa-18.1.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103274">Bug 103274</a> - BRW allocates too much heap memory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107275">Bug 107275</a> - NIR segfaults after spirv-opt</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107295">Bug 107295</a> - Access violation on glDrawArrays with count &gt;= 2048</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107312">Bug 107312</a> - Mesa-git RPM build fails after commit 8cacf38f527d42e41441ef8c25d95d4b2f4e8602</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107366">Bug 107366</a> - NIR verification crashes on piglit tests</li>
</ul>
<h2>Changes</h2>
<p>Alex Smith (1):</p>
<ul>
<li>anv: Pay attention to VK_ACCESS_MEMORY_(READ|WRITE)_BIT</li>
</ul>
<p>Bas Nieuwenhuizen (7):</p>
<ul>
<li>radv: Select correct entries for binning.</li>
<li>radv: Fix number of samples used for binning.</li>
<li>radv: Disable disabled color buffers in rbplus opts.</li>
<li>nir: Do not use continue block after removing it.</li>
<li>util/disk_cache: Fix disk_cache_get_function_timestamp with disabled cache.</li>
<li>nir: Fix end of function without return warning/error.</li>
<li>radv: Still enable inmemory &amp; API level caching if disk cache is not enabled.</li>
</ul>
<p>Chad Versace (2):</p>
<ul>
<li>anv/android: Fix type error in call to vk_errorf()</li>
<li>anv/android: Fix Autotools build for VK_ANDROID_native_buffer</li>
</ul>
<p>Chih-Wei Huang (1):</p>
<ul>
<li>Android: fix a missing nir_intrinsics.h error</li>
</ul>
<p>Danylo Piliaiev (1):</p>
<ul>
<li>i965: Sweep NIR after linking phase to free held memory</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>r600: enable tess_input_info for TES</li>
</ul>
<p>Dylan Baker (5):</p>
<ul>
<li>docs: Add sha256 sums for 18.1.4 tarballs</li>
<li>cherry-ignore: add 4a67ce886a7b3def5f66c1aedf9e5436d157a03c</li>
<li>cherry-ignore: Add 1f616a840eac02241c585d28e9dac8f19a297f39</li>
<li>cherry-ignore: add 11712b9ca17e4e1a819dcb7d020e19c6da77bc90</li>
<li>bump version to 18.1.5</li>
</ul>
<p>Eric Anholt (2):</p>
<ul>
<li>vc4: Don't automatically reallocate a PERSISTENT-mapped buffer.</li>
<li>meson: Move xvmc test tools from unit tests to installed tools.</li>
</ul>
<p>Harish Krupo (1):</p>
<ul>
<li>egl: Fix missing clamping in eglSetDamageRegionKHR</li>
</ul>
<p>Jan Vesely (3):</p>
<ul>
<li>radeonsi: Refuse to accept code with unhandled relocations</li>
<li>clover: Report error when pipe driver fails to create compute state</li>
<li>clover: Catch errors from executing event action</li>
</ul>
<p>Jason Ekstrand (6):</p>
<ul>
<li>anv: Stop setting 3DSTATE_PS_EXTRA::PixelShaderHasUAV</li>
<li>nir/serialize: Alloc constants off the variable</li>
<li>blorp: Handle the RGB workaround more like other workarounds</li>
<li>intel/blorp: Handle 3-component formats in clears</li>
<li>intel/compiler: Account for built-in uniforms in analyze_ubo_ranges</li>
<li>spirv: Fix a couple of image atomic load/store bugs</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>gallium/tests: Don't ignore S3TC errors.</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nir: fix printing of vec16 type</li>
</ul>
<p>Lepton Wu (1):</p>
<ul>
<li>virgl: Fix flush in virgl_encoder_inline_write.</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>st/mesa: call resource_changed when binding a EGLImage to a texture</li>
</ul>
<p>Mauro Rossi (2):</p>
<ul>
<li>radv: winsys/amdgpu: include missing pthread.h header</li>
<li>android: util/disk_cache: fix building errors in gallium drivers</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>gallium: Check pipe_screen::resource_changed before dereferencing it</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>draw: force draw pipeline if there's more than 65535 vertices</li>
</ul>
<p>Samuel Iglesias Gonsálvez (1):</p>
<ul>
<li>anv: fix assert in anv_CmdBindDescriptorSets()</li>
</ul>
<p>Samuel Pitoiset (3):</p>
<ul>
<li>radv: make sure to wait for CP DMA when needed</li>
<li>radv: emit a dummy ZPASS_DONE to prevent GPU hangs on GFX9</li>
<li>radv: fix a memleak for merged shaders on GFX9</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,188 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.1.6 Release Notes / August 13 2018</h1>
<p>
Mesa 18.1.6 is a bug fix release which fixes bugs found since the 18.1.5 release.
</p>
<p>
Mesa 18.1.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
580e03328ffefe1fd43b19ab7669f20d931601a1c0a4c0f8b9c65d6e81a06df3 mesa-18.1.6.tar.gz
bb7ce759069801804fcfb8152da3457f76cd7b4e0096e4870ff5adcb5c894289 mesa-18.1.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13728">Bug 13728</a> - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98699">Bug 98699</a> - &quot;float[a+++4 ? 1:1] f;&quot; crashes glsl_compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99730">Bug 99730</a> - Metro Redux game(s) needs override for midshader extension declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106382">Bug 106382</a> - Shader cache breaks INTEL_DEBUG=shader_time</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107117">Bug 107117</a> - mesa-18.1: regression with TFP on intel with modesettings and glamor acceleration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107212">Bug 107212</a> - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics</li>
</ul>
<h2>Changes</h2>
<p>Adam Jackson (1):</p>
<ul>
<li>glx: GLX_MESA_multithread_makecurrent is direct-only</li>
</ul>
<p>Andres Gomez (3):</p>
<ul>
<li>ddebug: use util_snprintf() in dd_get_debug_filename_and_mkdir</li>
<li>gallium/aux/util: use util_snprintf() in test_texture_barrier</li>
<li>glsl: use util_snprintf()</li>
</ul>
<p>Christian Gmeiner (1):</p>
<ul>
<li>etnaviv: fix typo in query names</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>r600: reduce num compute threads to 1024.</li>
</ul>
<p>Dylan Baker (6):</p>
<ul>
<li>docs: Add sha-256 sums for 18.1.5</li>
<li>nir/meson: fix c vs cpp args for nir test</li>
<li>gallium: fix ddebug on windows</li>
<li>cherry-ignore: add patches that get-pick-list is finding in error</li>
<li>cherry-ignore: Add some additional patches that are for 18.2</li>
<li>bump version to 18.1.6</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>swr: don't export swr_create_screen_internal</li>
<li>automake: require shared glapi when using DRI based libGL</li>
<li>autotools: error out when using the broken --with-{gl, osmesa}-lib-name</li>
<li>autotools: error out when building with mangling and glvnd</li>
<li>autotools: use correct gl.pc LIBS when using glvnd</li>
</ul>
<p>Eric Anholt (4):</p>
<ul>
<li>vc4: Fix a leak of the no-vertex-elements workaround BO.</li>
<li>vc4: Respect a sampler view's first_layer field.</li>
<li>vc4: Ignore samplers for finding uniform offsets.</li>
<li>egl: Fix leak of X11 pixmaps backing pbuffers in DRI3.</li>
</ul>
<p>Gert Wollny (1):</p>
<ul>
<li>meson, install_megadrivers: Also remove stale symlinks</li>
</ul>
<p>Jan Vesely (2):</p>
<ul>
<li>clover: Reduce wait_count in abort path.</li>
<li>clover: Don't extend illegal integer types.</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>nir: Take if uses into account in ssa_def_components_read</li>
<li>i965/fs: Flag all slots of a flat input as flat</li>
</ul>
<p>Jon Turney (1):</p>
<ul>
<li>meson: use correct keyword to fix a meson warning</li>
</ul>
<p>Jordan Justen (2):</p>
<ul>
<li>i965, anv: Use INTEL_DEBUG for disk_cache driver flags</li>
<li>i965: Disable shader cache with INTEL_DEBUG=shader_time</li>
</ul>
<p>Juan A. Suarez Romero (2):</p>
<ul>
<li>wayland/egl: update surface size on window resize</li>
<li>wayland/egl: initialize window surface size to window size</li>
</ul>
<p>Karol Herbst (2):</p>
<ul>
<li>nir/lower_int64: mark all metadata as dirty</li>
<li>nvc0/ir: return 0 in imageLoad on incomplete textures</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>intel: Fix SIMD16 unaligned payload GRF reads on Gen4-5.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>ac/surface: fix MSAA corruption on Vega due to FMASK tile swizzle</li>
</ul>
<p>Mauro Rossi (2):</p>
<ul>
<li>radv: generate entrypoints for VK_ANDROID_native_buffer</li>
<li>radv: move vk_format_table.c to generated sources</li>
</ul>
<p>Olivier Fourdan (1):</p>
<ul>
<li>dri3: For 1.2, use root window instead of pixmap drawable</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>glsl: handle error case with ast_post_inc, ast_post_dec</li>
</ul>
<p>Vlad Golovkin (1):</p>
<ul>
<li>swr: Remove unnecessary memset call</li>
</ul>
<p>vadym.shovkoplias (1):</p>
<ul>
<li>drirc: Allow extension midshader for Metro Redux</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,104 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.1.7 Release Notes / August 24 2018</h1>
<p>
Mesa 18.1.7 is a bug fix release which fixes bugs found since the 18.1.6 release.
</p>
<p>
Mesa 18.1.7 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
0c3c240bcd1352d179e65993214f9d55a399beac852c3ab4433e8df9b6c51c83 mesa-18.1.7.tar.gz
655e3b32ce3bdddd5e6e8768596e5d4bdef82d0dd37067c324cc4b2daa207306 mesa-18.1.7.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105975">Bug 105975</a> - i965 always reports 0 viewport subpixel bits</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107098">Bug 107098</a> - Segfault after munmap(kms_sw_dt-&gt;ro_mapped)</li>
</ul>
<h2>Changes</h2>
<p>Alexander Tsoy (1):</p>
<ul>
<li>meson: fix build for egl platform_x11 without dri3 and gbm</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Fix missing Android platform define.</li>
</ul>
<p>Danylo Piliaiev (1):</p>
<ul>
<li>i965: Advertise 8 bits subpixel precision for viewport bounds on gen6+</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>r600/eg: rework atomic counter emission with flushes</li>
</ul>
<p>Dylan Baker (7):</p>
<ul>
<li>docs: Add sha256 sums for 18.1.6</li>
<li>cherry-ignore: Add additional 18.2 only patches</li>
<li>cherry-ignore: Add more 18.2 patches</li>
<li>cherry-ignore: Add more 18.2 patches</li>
<li>cherry-ignore: Add a couple of patches with &gt; 1 fixes tags</li>
<li>cherry-ignore: more 18.2 patches</li>
<li>bump version for 18.1.7 release</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>intel: Switch the order of the 2x MSAA sample positions</li>
<li>anv/lower_ycbcr: Use the binding array size for bounds checks</li>
</ul>
<p>Ray Strode (1):</p>
<ul>
<li>gallium/winsys/kms: don't unmap what wasn't mapped</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv/winsys: fix creating the BO list for virtual buffers</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>radv: add Doom workaround</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,180 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.1.8 Release Notes / September 7 2018</h1>
<p>
Mesa 18.1.8 is a bug fix release which fixes bugs found since the 18.1.7 release.
</p>
<p>
Mesa 18.1.8 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
8ec62f215dd1bb3910987f9941c6fc31632a0874e618815cf1e8e29445c86e0a mesa-18.1.8.tar.gz
bd1be67fe9c73b517765264ac28911c84144682d28dbff140e1c2deb2f44c21b mesa-18.1.8.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93355">Bug 93355</a> - [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101247">Bug 101247</a> - Mesa fails to link GLSL programs with unused output blocks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104809">Bug 104809</a> - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not having depthBoundsTest</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105904">Bug 105904</a> - Needed to delete mesa shader cache after driver upgrade for 32 bit wine vulkan programs to work.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106738">Bug 106738</a> - No test for miptrees with DRI modifiers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106865">Bug 106865</a> - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107359">Bug 107359</a> - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] KHR-GL46.texture_barrier*-texels, GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail with some configuration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107477">Bug 107477</a> - [DXVK] Setting high shader quality in GTA V results in LLVM error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107579">Bug 107579</a> - [SNB] The graphic corruption when we reuse the GS compiled and used for TFB when statebuffer contain magic trash in the unused space</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107601">Bug 107601</a> - Rise of the Tomb Raider Segmentation Fault when the game starts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107760">Bug 107760</a> - GPU Hang when Playing DiRT 3 Complete Edition using Steam Play with DXVK</li>
</ul>
<h2>Changes</h2>
<p>Andrii Simiklit (1):</p>
<ul>
<li>i965/gen6/xfb: handle case where transform feedback is not active</li>
</ul>
<p>Bas Nieuwenhuizen (3):</p>
<ul>
<li>radv: Add missing checks in radv_get_image_format_properties.</li>
<li>radv: Fix CMASK dimensions.</li>
<li>radv: Use a lower max offchip buffer count.</li>
</ul>
<p>Christian Gmeiner (1):</p>
<ul>
<li>tegra: fix memory leak</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>st/dri: Don't expose sRGB formats to clients</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>ac/radeonsi: fix CIK copy max size</li>
</ul>
<p>Dylan Baker (10):</p>
<ul>
<li>docs: Add mesa 18.1.7 notes</li>
<li>cherry-ignore: add a patch</li>
<li>cherry-ignore: Add more 18.2 only patches</li>
<li>meson: Actually load translation files</li>
<li>cherry-ignore: Add more 18.2 patches</li>
<li>cherry-ignore: Add additional patch</li>
<li>cherry-ignore: Add patch that doesn't apply to 18.1</li>
<li>cherry-ignore: Add a couple of two fixes warning patches</li>
<li>cherry-ignore: Add patch that needs more significant patches to function</li>
<li>Bump version to 18.1.8</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>docs: update required mako version</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>radv: place pointer length into cache uuid</li>
</ul>
<p>Gurchetan Singh (2):</p>
<ul>
<li>meson: fix egl build for surfaceless</li>
<li>meson: fix egl build for android</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>i965/vec4: Clamp indirect tes input array reads with 0x0fffffff</li>
<li>i965/vec4: Correctly handle uniform sources in generate_tes_add_indirect_urb_offset</li>
</ul>
<p>Jason Ekstrand (5):</p>
<ul>
<li>anv: Fill holes in the VF VUE to zero</li>
<li>nir/algebraic: Be more careful converting ushr to extract_u8/16</li>
<li>egl/dri2: Add a helper for the number of planes for a FOURCC format</li>
<li>egl/dri2: Guard against invalid fourcc formats</li>
<li>anv/blorp: Do more flushing around HiZ clears</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>egl/wayland: do not leak wl_buffer when it is locked</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>anv: blorp: support multiple aspect blits</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>glapi: actually implement GL_EXT_robustness for GLES</li>
</ul>
<p>Nanley Chery (7):</p>
<ul>
<li>intel/isl: Avoid tiling some 16K-wide render targets</li>
<li>i965: Make blt_pitch public</li>
<li>i965/miptree: Drop an if case from retile_as_linear</li>
<li>i965/miptree: Use the correct BLT pitch</li>
<li>i965/miptree: Use miptree_map in map_blit functions</li>
<li>i965/miptree: Fix can_blit_slice()</li>
<li>i965/gen7_urb: Re-emit PUSH_CONSTANT_ALLOC on some gen9</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: fix passing clip/cull distances from VS to PS</li>
</ul>
<p>vadym.shovkoplias (1):</p>
<ul>
<li>glsl/linker: Allow unused in blocks which are not declated on previous stage</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,178 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.1.8 Release Notes / September 24 2018</h1>
<p>
Mesa 18.1.9 is a bug fix release which fixes bugs found since the 18.1.8 release.
</p>
<p>
Mesa 18.1.9 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
0f825dc834b1b3e3d9a6c3ce58b42977f0d9a248a7627a36dd3b313ffe41a499 mesa-18.1.9.tar.gz
55f5778d58a710a63d6635f000535768faf7db9e8144dc0f4fd1989f936c1a83 mesa-18.1.9.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103241">Bug 103241</a> - Anv crashes when using 64-bit vertex inputs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104926">Bug 104926</a> - swrast: Mesa 17.3.3 produces: HW cursor for format 875713089 not supported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107280">Bug 107280</a> - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107772">Bug 107772</a> - Mesa preprocessor matches if(def)s &amp; endifs incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107779">Bug 107779</a> - Access violation with some games</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107810">Bug 107810</a> - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' function under windows</li>
</ul>
<h2>Changes</h2>
<p>Andrii Simiklit (4):</p>
<ul>
<li>apple/glx/log: added missing va_end() after va_copy()</li>
<li>mesa/util: don't use the same 'va_list' instance twice</li>
<li>mesa/util: don't ignore NULL returned from 'malloc'</li>
<li>mesa/util: add missing va_end() after va_copy()</li>
</ul>
<p>Bas Nieuwenhuizen (4):</p>
<ul>
<li>radv: Use build ID if available for cache UUID.</li>
<li>radv: Only allow 16 user SGPRs for compute on GFX9+.</li>
<li>radv: Set the user SGPR MSB for Vega.</li>
<li>radv: Fix driver UUID SHA1 init.</li>
</ul>
<p>Christopher Egert (1):</p>
<ul>
<li>radeon: fix ColorMask</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>virgl: don't send a shader create with no data. (v2)</li>
</ul>
<p>Dylan Baker (10):</p>
<ul>
<li>docs/relnotes: Add sha256 sums for mesa 18.1.8</li>
<li>cherry-ignore: Add additional 18.2 patch</li>
<li>meson: Print a message about why a libdrm version was selected</li>
<li>cherry-ignore: add another 18.2 patch</li>
<li>cherry-ignore: Add patches that don't apply cleanly and are for developer tools</li>
<li>cherry-ignore: Add more 18.2 patches</li>
<li>cherry-ignore: add 18.2 patchs</li>
<li>cherry-ignore: add a patch that was reverted on master</li>
<li>cherry-ignore: one final update</li>
<li>Bump version to 18.1.9</li>
</ul>
<p>Erik Faye-Lund (2):</p>
<ul>
<li>winsys/virgl: avoid unintended behavior</li>
<li>virgl: adjust strides when mapping temp-resources</li>
</ul>
<p>Gert Wollny (1):</p>
<ul>
<li>winsys/virgl: correct resource and handle allocation (v2)</li>
</ul>
<p>Jason Ekstrand (6):</p>
<ul>
<li>anv/pipeline: Only consider double elements which actually exist</li>
<li>i965: Workaround the gen9 hw astc5x5 sampler bug</li>
<li>anv: Re-emit vertex buffers when the pipeline changes</li>
<li>anv: Disable the vertex cache when tessellating on SKL GT4</li>
<li>anv: Clamp scissors to the framebuffer boundary</li>
<li>anv/query: Write both dwords in emit_zero_queries</li>
</ul>
<p>Josh Pieper (1):</p>
<ul>
<li>st/mesa: Validate the result of pipe_transfer_map in make_texture (v2)</li>
</ul>
<p>Kenneth Feng (1):</p>
<ul>
<li>amd: Add Picasso device id</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>st/mesa: help fix stencil border color for GL_DEPTH_STENCIL textures</li>
<li>radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI</li>
<li>r600: fix HTILE for NPOT textures with mipmapping</li>
<li>radeonsi: fix printing a BO list into ddebug reports</li>
</ul>
<p>Mathias Fröhlich (1):</p>
<ul>
<li>tnl: Fix green gun regression in xonotic.</li>
</ul>
<p>Mauro Rossi (3):</p>
<ul>
<li>android: broadcom/genxml: fix collision with intel/genxml header-gen macro</li>
<li>android: broadcom/cle: add gallium include path</li>
<li>android: broadcom/cle: export the broadcom top level path headers</li>
</ul>
<p>Michal Srb (1):</p>
<ul>
<li>st/dri: don't set queryDmaBufFormats/queryDmaBufModifiers if the driver does not implement it</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>loader/dri3: Only wait for back buffer fences in dri3_get_buffer</li>
</ul>
<p>Pierre Moreau (1):</p>
<ul>
<li>nvir: Always split 64-bit IMAD/IMUL operations</li>
</ul>
<p>Sergii Romantsov (1):</p>
<ul>
<li>intel: compiler option msse2 and mstackrealign</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>glsl: fixer lexer for unreachable defines</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,284 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.2.0 Release Notes / September 7, 2018</h1>
<p>
Mesa 18.2.0 is a new development release. People who are concerned
with stability and reliability should stick with a previous release or
wait for Mesa 18.2.1.
</p>
<p>
Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
libwayland-egl is now distributed by Wayland (since 1.15,
<a href="https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html">see announcement</a>),
and has been removed from Mesa in this release. Make sure you're using
an up-to-date version of Wayland to keep the functionality.
</p>
<h2>SHA256 checksums</h2>
<pre>
b9e6bb3eb7660b0726ba28405ffa0cb77de619e925b910b72f4d7a85c0098596 mesa-18.2.0.tar.gz
22452bdffff8e11bf4284278155a9f77cb28d6d73a12c507f1490732d0d9ddce mesa-18.2.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>OpenGL 4.3 on virgl</li>
<li>OpenGL 4.4 Compatibility profile on radeonsi</li>
<li>OpenGL ES 3.2 on radeonsi and virgl</li>
<li>GL_ARB_ES3_2_compatibility on radeonsi</li>
<li>GL_ARB_fragment_shader_interlock on i965</li>
<li>GL_ARB_sample_locations and GL_NV_sample_locations on nvc0 (GM200+)</li>
<li>GL_ANDROID_extension_pack_es31a on radeonsi.</li>
<li>GL_KHR_texture_compression_astc_ldr on radeonsi</li>
<li>GL_NV_conservative_raster and GL_NV_conservative_raster_dilate on nvc0 (GM200+)</li>
<li>GL_NV_conservative_raster_pre_snap_triangles on nvc0 (GP102+)</li>
<li>multisampled images on nvc0 (GM107+) (now supported on GF100+)</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13728">Bug 13728</a> - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61761">Bug 61761</a> - glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65422">Bug 65422</a> - Rename api_validate.[ch] to draw_validate.[ch]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78097">Bug 78097</a> - glUniform1ui and friends not supported by display lists</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91808">Bug 91808</a> - trine1 misrender r600g</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93355">Bug 93355</a> - [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95009">Bug 95009</a> - [SNB] amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2 intermittent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95012">Bug 95012</a> - [SNB] glsl-1_50.execution.built-in-functions.gs-op tests intermittent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98699">Bug 98699</a> - &quot;float[a+++4 ? 1:1] f;&quot; crashes glsl_compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99116">Bug 99116</a> - Wine DirectDraw programs showing only a blackscreen when using Mesa Gallium drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99730">Bug 99730</a> - Metro Redux game(s) needs override for midshader extension declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100177">Bug 100177</a> - [GM206] Misrendering in XCOM Ennemy Within</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100430">Bug 100430</a> - [radv] graphical glitches on dolphin emulator</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101247">Bug 101247</a> - Mesa fails to link GLSL programs with unused output blocks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102390">Bug 102390</a> - centroid interpolation causes broken attribute values</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102678">Bug 102678</a> - gl_BaseVertex should always be zero when the draw command has no &lt;basevertex&gt; parameter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103274">Bug 103274</a> - BRW allocates too much heap memory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104388">Bug 104388</a> - [snb] GPU HANG: ecode 6:0:0x85fffff8 in fgfs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104626">Bug 104626</a> - broadcom/vc5: double compare</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104809">Bug 104809</a> - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not having depthBoundsTest</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105351">Bug 105351</a> - [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier fails with a glGetTexSubImage fallback path</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105374">Bug 105374</a> - texture3d, a SaschaWillems demo, assert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105396">Bug 105396</a> - tc compatible htile sets depth of htiles of discarded fragments to 1.0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105399">Bug 105399</a> - [snb] GPU hang: after geometry shader emits no geometry, the program hangs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105497">Bug 105497</a> - shader-db crashes on 72 core system after ast_type_qualifier bitset change</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105613">Bug 105613</a> - Compute shader locks up within nested &quot;for&quot; loop</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105731">Bug 105731</a> - linker error &quot;fragment shader input ... has no matching output in the previous stage&quot; when previous stage's output declaration in a separate shader object</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105904">Bug 105904</a> - Needed to delete mesa shader cache after driver upgrade for 32 bit wine vulkan programs to work.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105975">Bug 105975</a> - i965 always reports 0 viewport subpixel bits</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106090">Bug 106090</a> - Compiling compute shader crashes RADV</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106133">Bug 106133</a> - make check &quot;OSError: [Errno 24] Too many open files&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106163">Bug 106163</a> - r600/sb: optimizer tries to schedule access to different array elements in one instruction group</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106174">Bug 106174</a> - vulkan dota2 broken (segfaulting), found bug commit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106180">Bug 106180</a> - [bisected] radv vulkan smoke test black screen (Add support for DRI3 v1.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106232">Bug 106232</a> - LLVM unit tests have error in random number handling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106243">Bug 106243</a> - [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106315">Bug 106315</a> - The witness + dxvk suffers flickering garbage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106331">Bug 106331</a> - radv doesnt support VK_FORMAT_R32G32B32_SFLOAT</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106382">Bug 106382</a> - Shader cache breaks INTEL_DEBUG=shader_time</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106393">Bug 106393</a> - glsl-fs-shader-stencil-export hangs forever</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106450">Bug 106450</a> - glGetIntegerv return wrong value in some cases</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106462">Bug 106462</a> - piglit.spec.arb_vertex_array_bgra.get regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106479">Bug 106479</a> - NDEBUG not defined for libamdgpu_addrlib</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106480">Bug 106480</a> - A2B10G10R10_SNORM vertex attribute doesn't work.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106499">Bug 106499</a> - [regression, bisected] Several games crash on start</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106504">Bug 106504</a> - vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:381</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106511">Bug 106511</a> - radv: MSAA broken on SI (assertion failure in vkCreateImage)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106587">Bug 106587</a> - Dota2 is very dark when using vulkan render on a Intel &lt;&lt; AMD prime setup</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106594">Bug 106594</a> - [regression,apitrace,bisected] Prison Architect rendered unplayable by multicoloured flickering triangles and overlayed triangles when performing certain actions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106619">Bug 106619</a> - [OpenCL][llvm-svn]build failure addPassesToEmitFile candidate expects 6 arguments, 3 provided</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106629">Bug 106629</a> - [SNB,IVB,HSW,BDW] dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106642">Bug 106642</a> - X server crashes in i965 on desktop startup when DRI3 v1.2 / modifier support is enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106643">Bug 106643</a> - double free when exporting a temporarily imported semaphore</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106673">Bug 106673</a> - [bisected] Steam is unusable since commit 5c33e8c7</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106687">Bug 106687</a> - radv: Fast color clears use incorrect format</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106708">Bug 106708</a> - [SKL/KBL/GLK] 2-3% performance drop in SynMark DrvState and 5-9% drop on SynMark Multithread</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106748">Bug 106748</a> - st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY broke qemu -display sdl,gl=on</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106756">Bug 106756</a> - Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on VEGA but works ON POLARIS</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106774">Bug 106774</a> - GLSL IR copy propagates loads of SSBOs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106776">Bug 106776</a> - vma_random unrecognized command line option &quot;-std=c++11&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106778">Bug 106778</a> - Files missing from tarball - intel_sanitize_gpu.*</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106779">Bug 106779</a> - Files missing from tarball - u_debug_stack_android.cpp</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106784">Bug 106784</a> - 18.1.1 autotools build fail without mako</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106801">Bug 106801</a> - vma_random_test.cpp:239:18: error: non-constant-expression cannot be narrowed from type 'unsigned long' to 'uint_fast32_t' (aka 'unsigned int') in initializer list [-Wc++11-narrowing]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106810">Bug 106810</a> - ProgramBinary does not switch program correctly when using transform feedback</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106823">Bug 106823</a> - Failed to recongnize keyword of shader code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106830">Bug 106830</a> - [bisected] 32 bit tests (deqp, piglit, glcts, vulkancts) crashing on all platforms</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106861">Bug 106861</a> - fatal error: wayland-egl-backend.h: No such file or directory compilation terminated.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106865">Bug 106865</a> - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106903">Bug 106903</a> - radv: Fragment shader output goes to wrong attachments when render targets are sparse</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106906">Bug 106906</a> - Failed to recongnize keyword “sampler2DRect” and &quot;sampler2DRectShadow&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106907">Bug 106907</a> - Correct Transform Feedback Varyings information is expected after using ProgramBinary</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106912">Bug 106912</a> - radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106928">Bug 106928</a> - When starting a match Rocket League crashes on &quot;Go&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106941">Bug 106941</a> - Intel ANV vulkan driver exposing version 1.1.0 which is incorrect</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106986">Bug 106986</a> - glGetQueryiv error when querying number of result bits for GL_ANY_SAMPLES_PASSED_CONSERVATIVE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106997">Bug 106997</a> - [Regression]. Dying light game is crashing on latest mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107098">Bug 107098</a> - Segfault after munmap(kms_sw_dt-&gt;ro_mapped)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107117">Bug 107117</a> - mesa-18.1: regression with TFP on intel with modesettings and glamor acceleration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107190">Bug 107190</a> - Got seg fault on snb when use INTEL_DEBUG=bat</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107193">Bug 107193</a> - piglit.spec.arb_compute_shader.linker.bug-93840 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107212">Bug 107212</a> - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107223">Bug 107223</a> - [GEN9+] 50% perf drop in SynMark Fill* tests (E2E RBC gets disabled?)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107248">Bug 107248</a> - [G45 ILK G965] Texture handling broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107275">Bug 107275</a> - NIR segfaults after spirv-opt</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107276">Bug 107276</a> - radv: OpBitfieldUExtract returns incorrect result when count is zero</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107295">Bug 107295</a> - Access violation on glDrawArrays with count &gt;= 2048</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107305">Bug 107305</a> - glsl/opt_copy_propagation_elements.cpp:72:9: error: delegating constructors are permitted only in C++11</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107312">Bug 107312</a> - Mesa-git RPM build fails after commit 8cacf38f527d42e41441ef8c25d95d4b2f4e8602</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107359">Bug 107359</a> - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] KHR-GL46.texture_barrier*-texels, GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail with some configuration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107366">Bug 107366</a> - NIR verification crashes on piglit tests</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107423">Bug 107423</a> - vc4 build failure: &quot;v3d_decoder.c:893: undefined reference to `clif_lookup_bo'&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107443">Bug 107443</a> - Build error on arm64: v3d_decoder.c:837:17: error: format not a string literal and no format arguments [-Werror=format-security]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107460">Bug 107460</a> - radv: OpControlBarrier does not always work correctly (bisected)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107477">Bug 107477</a> - [DXVK] Setting high shader quality in GTA V results in LLVM error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107510">Bug 107510</a> - [GEN8+] up to 10% perf drop on several 3D benchmarks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107544">Bug 107544</a> - intel/decoder: out of bounds group_iter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107550">Bug 107550</a> - &quot;0[2]&quot; as function parameter hits assert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107579">Bug 107579</a> - [SNB] The graphic corruption when we reuse the GS compiled and used for TFB when statebuffer contain magic trash in the unused space</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107601">Bug 107601</a> - Rise of the Tomb Raider Segmentation Fault when the game starts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107610">Bug 107610</a> - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Removed GL_EXT_polygon_offset applications should use glPolygonOffset instead.</li>
<li>Removed libwayland-egl, now part of Wayland</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.2.1 Release Notes / September 21, 2018</h1>
<p>
Mesa 18.2.1 is a bug fix release which fixes bugs found since the 18.2.0 release.
</p>
<p>
Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
SHA256: 45419ccbe1bf9a2e15ffe71ced34615002e1b42c24b917fbe2b2f58ab1970562 mesa-18.2.1.tar.gz
SHA256: 9636dc6f3d188abdcca02da97cedd73640d9035224efd5db724187d062c81056 mesa-18.2.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103241">Bug 103241</a> - Anv crashes when using 64-bit vertex inputs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107280">Bug 107280</a> - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107772">Bug 107772</a> - Mesa preprocessor matches if(def)s &amp; endifs incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107779">Bug 107779</a> - Access violation with some games</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107810">Bug 107810</a> - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' function under windows</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107832">Bug 107832</a> - Gallium picking A16L16 formats when emulating INTENSITY16 conflicts with mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107843">Bug 107843</a> - 32bit Mesa build failes with meson.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107879">Bug 107879</a> - crash happens when link program</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107891">Bug 107891</a> - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs in menu</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (3):</p>
<ul>
<li>docs: add sha256 checksums for 18.2.0</li>
<li>Revert "Revert "glsl: skip stringification in preprocessor if in unreachable branch""</li>
<li>cherry-ignore: i965/tools: 32bit compilation with meson</li>
</ul>
<p>Andrii Simiklit (4):</p>
<ul>
<li>apple/glx/log: added missing va_end() after va_copy()</li>
<li>mesa/util: don't use the same 'va_list' instance twice</li>
<li>mesa/util: don't ignore NULL returned from 'malloc'</li>
<li>mesa/util: add missing va_end() after va_copy()</li>
</ul>
<p>Bas Nieuwenhuizen (5):</p>
<ul>
<li>radv: Support v3 of VK_EXT_vertex_attribute_divisor.</li>
<li>radv: Set the user SGPR MSB for Vega.</li>
<li>radv: Only allow 16 user SGPRs for compute on GFX9+.</li>
<li>radv: Use build ID if available for cache UUID.</li>
<li>radv: Fix driver UUID SHA1 init.</li>
</ul>
<p>Christopher Egert (1):</p>
<ul>
<li>radeon: fix ColorMask</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>virgl: don't send a shader create with no data. (v2)</li>
</ul>
<p>Dylan Baker (1):</p>
<ul>
<li>meson: Print a message about why a libdrm version was selected</li>
</ul>
<p>Eric Anholt (2):</p>
<ul>
<li>v3d: Fix SRC_ALPHA_SATURATE blending for RTs without alpha.</li>
<li>v3d: Fix setup of the VCM cache size.</li>
</ul>
<p>Erik Faye-Lund (2):</p>
<ul>
<li>winsys/virgl: avoid unintended behavior</li>
<li>virgl: adjust strides when mapping temp-resources</li>
</ul>
<p>Fritz Koenig (2):</p>
<ul>
<li>mesa: Additional FlipY applications</li>
<li>mesa: FramebufferParameteri parameter checking</li>
</ul>
<p>Gert Wollny (2):</p>
<ul>
<li>winsys/virgl: correct resource and handle allocation (v2)</li>
<li>mesa/texture: Also check for LA texture when querying intensity component size</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>i965/fs: Don't propagate conditional modifiers from integer compares to adds</li>
</ul>
<p>Jason Ekstrand (11):</p>
<ul>
<li>anv/pipeline: Only consider double elements which actually exist</li>
<li>i965: Workaround the gen9 hw astc5x5 sampler bug</li>
<li>anv: Re-emit vertex buffers when the pipeline changes</li>
<li>anv: Disable the vertex cache when tessellating on SKL GT4</li>
<li>anv: Clamp scissors to the framebuffer boundary</li>
<li>vulkan: Update the XML and headers to 1.1.84</li>
<li>anv: Support v3 of VK_EXT_vertex_attribute_divisor</li>
<li>anv/query: Write both dwords in emit_zero_queries</li>
<li>nir: Add a small pass to rematerialize derefs per-block</li>
<li>nir/loop_unroll: Re-materialize derefs in use blocks before unrolling</li>
<li>nir/opt_if: Re-materialize derefs in use blocks before peeling loops</li>
</ul>
<p>Josh Pieper (1):</p>
<ul>
<li>st/mesa: Validate the result of pipe_transfer_map in make_texture (v2)</li>
</ul>
<p>Juan A. Suarez Romero (2):</p>
<ul>
<li>cherry-ignore: radv: fix descriptor pool allocation size</li>
<li>Update version to 18.2.1</li>
</ul>
<p>Kenneth Feng (1):</p>
<ul>
<li>amd: Add Picasso device id</li>
</ul>
<p>Marek Olšák (5):</p>
<ul>
<li>radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI</li>
<li>winsys/radeon: fix CMASK fast clear for NPOT textures with mipmapping on SI/CI</li>
<li>r600: fix HTILE for NPOT textures with mipmapping</li>
<li>radeonsi: fix printing a BO list into ddebug reports</li>
<li>ac: revert new LLVM 7.0 behavior for fdiv</li>
</ul>
<p>Mathias Fröhlich (1):</p>
<ul>
<li>tnl: Fix green gun regression in xonotic.</li>
</ul>
<p>Mauro Rossi (3):</p>
<ul>
<li>android: broadcom/genxml: fix collision with intel/genxml header-gen macro</li>
<li>android: broadcom/cle: add gallium include path</li>
<li>android: broadcom/cle: export the broadcom top level path headers</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>loader/dri3: Only wait for back buffer fences in dri3_get_buffer</li>
</ul>
<p>Pierre Moreau (1):</p>
<ul>
<li>nvir: Always split 64-bit IMAD/IMUL operations</li>
</ul>
<p>Samuel Pitoiset (7):</p>
<ul>
<li>radv: fix function names for VK_EXT_conditional_rendering</li>
<li>radv: fix VK_EXT_conditional_rendering visibility</li>
<li>radv: bump the maximum number of arguments to 64</li>
<li>radv: handle loc-&gt;indirect correctly for the first descriptor</li>
<li>radv: fix GPU hangs with 32-bit indirect descriptors</li>
<li>radv: fix flushing indirect descriptors</li>
<li>radv: fix setting global locations for indirect descriptors</li>
</ul>
<p>Sergii Romantsov (3):</p>
<ul>
<li>intel: compiler option msse2 and mstackrealign</li>
<li>i965/tools: 32bit compilation with meson</li>
<li>mesa/meson: 32bit xmlconfig linkage</li>
</ul>
<p>Timothy Arceri (2):</p>
<ul>
<li>glsl: fixer lexer for unreachable defines</li>
<li>Revert "radeonsi: avoid syncing the driver thread in si_fence_finish"</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.2.2 Release Notes / October 5, 2018</h1>
<p>
Mesa 18.2.2 is a bug fix release which fixes bugs found since the 18.2.1 release.
</p>
<p>
Mesa 18.2.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
SHA256: c51711168971957037cc7e3e19e8abe1ec6eeab9cf236d419a1e7728a41cac8a mesa-18.2.2.tar.gz
SHA256: c3ba82b12a89d3d9fed2bdd96b4702dbb7ab675034650a8b1b718320daf073c4 mesa-18.2.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104602">Bug 104602</a> - [apitrace] Graphical artifacts in Civilization VI on RX Vega</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104926">Bug 104926</a> - swrast: Mesa 17.3.3 produces: HW cursor for format 875713089 not supported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107276">Bug 107276</a> - radv: OpBitfieldUExtract returns incorrect result when count is zero</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107786">Bug 107786</a> - [DXVK] MSAA reflections are broken in GTA V</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108024">Bug 108024</a> - [Debian Stretch]Fail to build because &quot;xcb_randr_lease_t&quot;</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>pci_ids: add new polaris pci id</li>
</ul>
<p>Andres Rodriguez (1):</p>
<ul>
<li>radv: only emit ZPASS_DONE for timestamp queries on gfx queues</li>
</ul>
<p>Axel Davy (3):</p>
<ul>
<li>st/nine: Clamp RCP when 0*inf!=0</li>
<li>st/nine: Avoid redundant SetCursorPos calls</li>
<li>st/nine: Increase maximum number of temp registers</li>
</ul>
<p>Dylan Baker (1):</p>
<ul>
<li>meson: Don't compile pipe loader with dri support when not using dri</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>vc4: Fix sin(0.0) and cos(0.0) accuracy to fix SDL rendering rotation.</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>vulkan/wsi/display: check if wsi_swapchain_init() succeeded</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>anv,radv: Implement vkAcquireNextImage2</li>
</ul>
<p>Juan A. Suarez Romero (2):</p>
<ul>
<li>docs: add sha256 checksums for 18.2.1</li>
<li>Update version to 18.2.2</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/uvd: use bitstream coded number for symbols of Huffman tables</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>glsl_to_tgsi: invert gl_SamplePosition.y for the default framebuffer</li>
<li>radeonsi: NaN should pass kill_if</li>
</ul>
<p>Maxime (1):</p>
<ul>
<li>vulkan: Disable randr lease for libxcb &lt; 1.13</li>
</ul>
<p>Michal Srb (1):</p>
<ul>
<li>st/dri: don't set queryDmaBufFormats/queryDmaBufModifiers if the driver does not implement it</li>
</ul>
<p>Rhys Perry (2):</p>
<ul>
<li>nvc0: Update counter reading shaders to new NVC0_CB_AUX_MP_INFO</li>
<li>nvc0: fix bindless multisampled images on Maxwell+</li>
</ul>
<p>Samuel Iglesias Gonsálvez (1):</p>
<ul>
<li>anv: Add support for protected memory properties on anv_GetPhysicalDeviceProperties2()</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: use the resolve compute path if dest uses multiple layers</li>
</ul>
<p>Stuart Young (1):</p>
<ul>
<li>docs: Update FAQ with respect to s3tc support</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>radeonsi: add a workaround for bitfield_extract when count is 0</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.2.3 Release Notes / October 19, 2018</h1>
<p>
Mesa 18.2.3 is a bug fix release which fixes bugs found since the 18.2.2 release.
</p>
<p>
Mesa 18.2.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
0e13e2342eae74d8848df23595c4bb4b2f8874c9e1213b8466b1fbfa7ef99375 mesa-18.2.3.tar.gz
e2bf83c17e1abdecb1ee81af22652e27e9aa38f963e95e60f34275cc0376304f mesa-18.2.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99507">Bug 99507</a> - Corrupted frame contents with Vulkan version of DOTA2, Talos Principle and Sascha Willems' demos when they're run Vsynched in fullscreen</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107857">Bug 107857</a> - GPU hang - GS_EMIT without shader outputs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107926">Bug 107926</a> - [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108012">Bug 108012</a> - Compiler crashes on access of non-existent member incremental operations</li>
</ul>
<h2>Changes</h2>
<p>Boyuan Zhang (1):</p>
<ul>
<li>st/va: use provided sizes and coords for vlVaGetImage</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>anv: add missing unlock in error path.</li>
</ul>
<p>Dylan Baker (1):</p>
<ul>
<li>meson: Don't allow building EGL on Windows or MacOS</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>st/nine: do not double-close the fd on teardown</li>
<li>egl: make eglSwapInterval a no-op for !window surfaces</li>
<li>egl: make eglSwapBuffers* a no-op for !window surfaces</li>
<li>vl/dri3: do full teardown on screen_destroy</li>
<li>Revert "mesa: remove unnecessary 'sort by year' for the GL extensions"</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>radv: add missing meson c++ visibility arguments</li>
</ul>
<p>Fritz Koenig (1):</p>
<ul>
<li>i965: Replace checks for rb-&gt;Name with FlipY (v2)</li>
</ul>
<p>Gert Wollny (1):</p>
<ul>
<li>virgl, vtest: Correct the transfer size calculation</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>glsl: fix array assignments of a swizzled vector</li>
<li>nv50,nvc0: mark RGBX_UINT formats as renderable</li>
<li>nv50,nvc0: guard against zero-size blits</li>
<li>nvc0: fix blitting red to srgb8_alpha</li>
</ul>
<p>Jason Ekstrand (7):</p>
<ul>
<li>nir/cf: Remove phi sources if needed in nir_handle_add_jump</li>
<li>anv: Use separate MOCS settings for external BOs</li>
<li>intel/fs: Fix a typo in need_matching_subreg_offset</li>
<li>nir/from_ssa: Don't rewrite derefs destinations to registers</li>
<li>anv/batch_chain: Don't start a new BO just for BATCH_BUFFER_START</li>
<li>nir/alu_to_scalar: Use ssa_for_alu_src in hand-rolled expansions</li>
<li>intel: Don't propagate conditional modifiers if a UD source is negated</li>
</ul>
<p>Juan A. Suarez Romero (2):</p>
<ul>
<li>docs: add sha256 checksums for 18.2.2</li>
<li>Update version to 18.2.3</li>
</ul>
<p>Józef Kucia (1):</p>
<ul>
<li>radeonsi: avoid sending GS_EMIT in shaders without outputs</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>drirc: add a workaround for ARMA 3</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: add a workaround for a VGT hang with prim restart and strips</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>glsl: do not attempt assignment if operand type not parsed correctly</li>
</ul>
<p>Timothy Arceri (11):</p>
<ul>
<li>glsl: ignore trailing whitespace when define redefined</li>
<li>util: disable cache if we have no build-id and timestamp is zero</li>
<li>util: rename timestamp param in disk_cache_create()</li>
<li>util: add disk_cache_get_function_identifier()</li>
<li>radeonsi: use build-id when available for disk cache</li>
<li>nouveau: use build-id when available for disk cache</li>
<li>r600: use build-id when available for disk cache</li>
<li>mesa/st: add force_compat_profile option to driconfig</li>
<li>util: use force_compat_profile for Wolfenstein The Old Blood</li>
<li>util: better handle program names from wine</li>
<li>util: add drirc workarounds for RAGE</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>r600/sb: Fix constant-logical-operand warning.</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.2.4 Release Notes / October 31, 2018</h1>
<p>
Mesa 18.2.4 is a bug fix release which fixes bugs found since the 18.2.4 release.
</p>
<p>
Mesa 18.2.4 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
968bfe78605e9397ddf244933b1fa62edb8429fc55aaec2ae7e20bb1c82abdea mesa-18.2.4.tar.gz
621d1aebb57876d5b6a5d2dcf4eb7e0620e650c6fe5cf3655c65e243adc9cb4e mesa-18.2.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107865">Bug 107865</a> - swr fail to build with llvm-libs 6.0.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108272">Bug 108272</a> - [polaris10] opencl-mesa: Anything using OpenCL segfaults, XFX Radeon RX 580</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108524">Bug 108524</a> - [RADV] GPU lockup on event synchronization</li>
</ul>
<h2>Changes</h2>
<p>Alex Smith (2):</p>
<ul>
<li>ac/nir: Use context-specific LLVM types</li>
<li>anv: Fix sanitization of stencil state when the depth test is disabled</li>
</ul>
<p>Alok Hota (2):</p>
<ul>
<li>swr/rast: ignore CreateElementUnorderedAtomicMemCpy</li>
<li>swr/rast: fix intrinsic/function for LLVM 7 compatibility</li>
</ul>
<p>Andres Rodriguez (1):</p>
<ul>
<li>radv: fix check for perftest options size</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Emit enqueued pipeline barriers on event write.</li>
</ul>
<p>Connor Abbott (2):</p>
<ul>
<li>ac: Introduce ac_build_expand()</li>
<li>ac: Fix loading a dvec3 from an SSBO</li>
</ul>
<p>David McFarland (1):</p>
<ul>
<li>util: Change remaining uint32 cache ids to sha1</li>
</ul>
<p>Dylan Baker (1):</p>
<ul>
<li>meson: don't require libelf for r600 without LLVM</li>
</ul>
<p>Elie Tournier (1):</p>
<ul>
<li>gallium: Correctly handle no config context creation</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>radv: s/abs/fabsf/ for floats</li>
</ul>
<p>Jan Vesely (1):</p>
<ul>
<li>radeonsi: Bump number of allowed global buffers to 32</li>
</ul>
<p>Jason Ekstrand (3):</p>
<ul>
<li>spirv: Use the right bit-size for spec constant ops</li>
<li>blorp: Emit a dummy 3DSTATE_WM prior to 3DSTATE_WM_HZ_OP</li>
<li>anv: Flag semaphore BOs as external</li>
</ul>
<p>Juan A. Suarez Romero (3):</p>
<ul>
<li>docs: add sha256 checksums for 18.2.3</li>
<li>cherry-ignore: Revert "anv/skylake: disable ForceThreadDispatchEnable"</li>
<li>Update version to 18.2.4</li>
</ul>
<p>Liviu Prodea (1):</p>
<ul>
<li>scons: Put to rest zombie texture_float build option.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: fix a VGT hang with primitive restart on Polaris10 and later</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>loader/dri3: Also wait for front buffer fence if we triggered it</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>intel/blorp: Define the clear value bounds for HiZ clears</li>
</ul>
<p>Rob Clark (2):</p>
<ul>
<li>freedreno: fix inorder rendering case</li>
<li>freedreno: don't flush when new and old pfb is identical</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.2.5 Release Notes / November 15, 2018</h1>
<p>
Mesa 18.2.5 is a bug fix release which fixes bugs found since the 18.2.4 release.
</p>
<p>
Mesa 18.2.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
dddc28928b6f4083a0d5120b58c1c8e2dc189ab5c14299c08a386607fdbbdce7 mesa-18.2.5.tar.gz
b12c32872832e5353155e1e8026e1f1ab75bba9dc5b178d712045684d26c2b73 mesa-18.2.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105731">Bug 105731</a> - linker error &quot;fragment shader input ... has no matching output in the previous stage&quot; when previous stage's output declaration in a separate shader object</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107511">Bug 107511</a> - KHR/khrplatform.h not always installed when needed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107626">Bug 107626</a> - [SNB] The graphical corruption and GPU hang occur sometimes on the piglit test &quot;arb_texture_multisample-large-float-texture&quot; with parameter --fp16</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108082">Bug 108082</a> - warning: unknown warning option '-Wno-format-truncation' [-Wunknown-warning-option]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108560">Bug 108560</a> - Mesa 32 is built without sse</li>
</ul>
<h2>Changes</h2>
<p>Andre Heider (1):</p>
<ul>
<li>st/nine: fix stack corruption due to ABI mismatch</li>
</ul>
<p>Andrii Simiklit (1):</p>
<ul>
<li>i965/batch: don't ignore the 'brw_new_batch' call for a 'new batch'</li>
</ul>
<p>Dylan Baker (2):</p>
<ul>
<li>meson: link gallium nine with pthreads</li>
<li>meson: fix libatomic tests</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>egl/glvnd: correctly report errors when vendor cannot be found</li>
<li>m4: add Werror when checking for compiler flags</li>
</ul>
<p>Eric Engestrom (6):</p>
<ul>
<li>svga: add missing meson build dependency</li>
<li>clover: add missing meson build dependency</li>
<li>wsi/wayland: use proper VkResult type</li>
<li>wsi/wayland: only finish() a successfully init()ed display</li>
<li>configure: install KHR/khrplatform.h when needed</li>
<li>meson: install KHR/khrplatform.h when needed</li>
</ul>
<p>Gert Wollny (1):</p>
<ul>
<li>virgl/vtest-winsys: Use virgl version of bind flags</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>intel/tools: include stdarg.h in error2aub</li>
</ul>
<p>Juan A. Suarez Romero (4):</p>
<ul>
<li>docs: add sha256 checksums for 18.2.4</li>
<li>cherry-ignore: add explicit 18.3 only nominations</li>
<li>cherry-ignore: i965/batch: avoid reverting batch buffer if saved state is an empty</li>
<li>Update version to 18.2.5</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>anv/android: mark gralloc allocated BOs as external</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>ac: fix ac_build_fdiv for f64</li>
<li>st/va: fix incorrect use of resource_destroy</li>
<li>include: update GL &amp; GLES headers (v2)</li>
</ul>
<p>Matt Turner (2):</p>
<ul>
<li>util/ralloc: Switch from DEBUG to NDEBUG</li>
<li>util/ralloc: Make sizeof(linear_header) a multiple of 8</li>
</ul>
<p>Olivier Fourdan (1):</p>
<ul>
<li>wayland/egl: Resize EGL surface on update buffer for swrast</li>
</ul>
<p>Rhys Perry (1):</p>
<ul>
<li>glsl_to_tgsi: don't create 64-bit integer MAD/FMA</li>
</ul>
<p>Samuel Pitoiset (2):</p>
<ul>
<li>radv: disable conditional rendering for vkCmdCopyQueryPoolResults()</li>
<li>radv: only expose VK_SUBGROUP_FEATURE_ARITHMETIC_BIT for VI+</li>
</ul>
<p>Sergii Romantsov (1):</p>
<ul>
<li>autotools: library-dependency when no sse and 32-bit</li>
</ul>
<p>Timothy Arceri (4):</p>
<ul>
<li>st/mesa: calculate buffer size correctly for packed uniforms</li>
<li>st/glsl_to_nir: fix next_stage gathering</li>
<li>nir: add glsl_type_is_integer() helper</li>
<li>nir: don't pack varyings ints with floats unless flat</li>
</ul>
<p>Vadym Shovkoplias (1):</p>
<ul>
<li>glsl/linker: Fix out variables linking during single stage</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>r600/sb: Fix constant logical operand in assert.</li>
</ul>
</div>
</body>
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@@ -1,179 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.2.6 Release Notes / November 28, 2018</h1>
<p>
Mesa 18.2.6 is a bug fix release which fixes bugs found since the 18.2.5 release.
</p>
<p>
Mesa 18.2.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
e0ea1236dbc6c412b02e1b5d7f838072525971a6630246fa82ae4466a6d8a587 mesa-18.2.6.tar.gz
9ebafa4f8249df0c718e93b9ca155e3593a1239af303aa2a8b0f2056a7efdc12 mesa-18.2.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107626">Bug 107626</a> - [SNB] The graphical corruption and GPU hang occur sometimes on the piglit test &quot;arb_texture_multisample-large-float-texture&quot; with parameter --fp16</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107856">Bug 107856</a> - i965 incorrectly calculates the number of layers for texture views (assert)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108630">Bug 108630</a> - [G965] piglit.spec.!opengl 1_2.tex3d-maxsize spins forever</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108713">Bug 108713</a> - Gallium: use after free with transform feedback</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108829">Bug 108829</a> - [meson] libglapi exports internal API</li>
</ul>
<h2>Changes</h2>
<p>Andrii Simiklit (1):</p>
<ul>
<li>i965/batch: avoid reverting batch buffer if saved state is an empty</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Fix opaque metadata descriptor last layer.</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>scons/svga: remove opt from the list of valid build types</li>
</ul>
<p>Danylo Piliaiev (1):</p>
<ul>
<li>i965: Fix calculation of layers array length for isl_view</li>
</ul>
<p>Dylan Baker (2):</p>
<ul>
<li>meson: Don't set -Wall</li>
<li>meson: Don't force libva to required from auto</li>
</ul>
<p>Emil Velikov (13):</p>
<ul>
<li>bin/get-pick-list.sh: simplify git oneline printing</li>
<li>bin/get-pick-list.sh: prefix output with "[stable] "</li>
<li>bin/get-pick-list.sh: handle "typod" usecase.</li>
<li>bin/get-pick-list.sh: handle the fixes tag</li>
<li>bin/get-pick-list.sh: tweak the commit sha matching pattern</li>
<li>bin/get-pick-list.sh: flesh out is_sha_nomination</li>
<li>bin/get-pick-list.sh: handle fixes tag with missing colon</li>
<li>bin/get-pick-list.sh: handle unofficial "broken by" tag</li>
<li>bin/get-pick-list.sh: use test instead of [ ]</li>
<li>bin/get-pick-list.sh: handle reverts prior to the branchpoint</li>
<li>travis: drop unneeded x11proto-xf86vidmode-dev</li>
<li>glx: make xf86vidmode mandatory for direct rendering</li>
<li>travis: adding missing x11-xcb for meson+vulkan</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>vc4: Make sure we make ro scanout resources for create_with_modifiers.</li>
</ul>
<p>Eric Engestrom (5):</p>
<ul>
<li>meson: only run vulkan's meson.build when building vulkan</li>
<li>gbm: remove unnecessary meson include</li>
<li>meson: fix wayland-less builds</li>
<li>egl: add missing glvnd entrypoint for EGL_ANDROID_blob_cache</li>
<li>glapi: add missing visibility args</li>
</ul>
<p>Erik Faye-Lund (1):</p>
<ul>
<li>mesa/main: remove bogus error for zero-sized images</li>
</ul>
<p>Gert Wollny (3):</p>
<ul>
<li>mesa: Reference count shaders that are used by transform feedback objects</li>
<li>r600: clean up the GS ring buffers when the context is destroyed</li>
<li>glsl: free or reuse memory allocated for TF varying</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>nir/lower_alu_to_scalar: Don't try to lower unpack_32_2x16</li>
<li>anv: Put robust buffer access in the pipeline hash</li>
</ul>
<p>Juan A. Suarez Romero (6):</p>
<ul>
<li>cherry-ignore: add explicit 18.3 only nominations</li>
<li>cherry-ignore: intel/aub_viewer: fix dynamic state printing</li>
<li>cherry-ignore: intel/aub_viewer: Print blend states properly</li>
<li>cherry-ignore: mesa/main: fix incorrect depth-error</li>
<li>docs: add sha256 checksums for 18.2.5</li>
<li>Update version to 18.2.6</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nir/spirv: cast shift operand to u32</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Add PCI IDs for new Amberlake parts that are Coffeelake based</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>egl/dri: fix error value with unknown drm format</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>winsys/amdgpu: fix a buffer leak in amdgpu_bo_from_handle</li>
<li>winsys/amdgpu: fix a device handle leak in amdgpu_winsys_create</li>
</ul>
<p>Rodrigo Vivi (4):</p>
<ul>
<li>i965: Add a new CFL PCI ID.</li>
<li>intel: aubinator: Adding missed platforms to the error message.</li>
<li>intel: Introducing Amber Lake platform</li>
<li>intel: Introducing Whiskey Lake platform</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.2.7 Release Notes / December 13, 2018</h1>
<p>
Mesa 18.2.7 is a bug fix release which fixes bugs found since the 18.2.6 release.
</p>
<p>
Mesa 18.2.7 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
092351cfbcd430ec595fbd3a3d8d253fd62c29074e1740d7198b00289ab400f8 mesa-18.2.7.tar.gz
9c7b02560d89d77ca279cd21f36ea9a49e9ffc5611f6fe35099357d744d07ae6 mesa-18.2.7.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106577">Bug 106577</a> - broken rendering with nine and nouveau (GM107)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108245">Bug 108245</a> - RADV/Vega: Low mip levels of large BCn textures get corrupted by vkCmdCopyBufferToImage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108311">Bug 108311</a> - Query buffer object support is broken on r600.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108894">Bug 108894</a> - [anv] vkCmdCopyBuffer() and vkCmdCopyQueryPoolResults() write-after-write hazard</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108909">Bug 108909</a> - Vkd3d test failure test_resolve_non_issued_query_data()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108914">Bug 108914</a> - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz fixes this</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108925">Bug 108925</a> - vkCmdCopyQueryPoolResults(VK_QUERY_RESULT_WAIT_BIT) for timestamps with large query count hangs</li>
</ul>
<h2>Changes</h2>
<p>Alex Smith (1):</p>
<ul>
<li>radv: Flush before vkCmdWriteTimestamp() if needed</li>
</ul>
<p>Bas Nieuwenhuizen (4):</p>
<ul>
<li>radv: Align large buffers to the fragment size.</li>
<li>radv: Clamp gfx9 image view extents to the allocated image extents.</li>
<li>radv/android: Mark android WSI image as shareable.</li>
<li>radv/android: Use buffer metadata to determine scanout compat.</li>
</ul>
<p>Dave Airlie (2):</p>
<ul>
<li>r600: make suballocator 256-bytes align</li>
<li>radv: use 3d shader for gfx9 copies if dst is 3d</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>egl/wayland: bail out when drmGetMagic fails</li>
<li>egl/wayland: plug memory leak in drm_handle_device()</li>
</ul>
<p>Eric Anholt (3):</p>
<ul>
<li>v3d: Fix a leak of the transfer helper on screen destroy.</li>
<li>vc4: Fix a leak of the transfer helper on screen destroy.</li>
<li>v3d: Fix a leak of the disassembled instruction string during debug dumps.</li>
</ul>
<p>Eric Engestrom (3):</p>
<ul>
<li>anv: correctly use vulkan 1.0 by default</li>
<li>wsi/display: fix mem leak when freeing swapchains</li>
<li>vulkan/wsi: fix s/,/;/ typo</li>
</ul>
<p>Gurchetan Singh (3):</p>
<ul>
<li>virgl: quadruple command buffer size</li>
<li>virgl: avoid large inline transfers</li>
<li>virgl: don't mark buffers as unclean after a write</li>
</ul>
<p>Juan A. Suarez Romero (4):</p>
<ul>
<li>docs: add sha256 checksums for 18.2.6</li>
<li>cherry-ignore: freedreno: Fix autotools build.</li>
<li>cherry-ignore: mesa: Revert INTEL_fragment_shader_ordering support</li>
<li>Update version to 18.2.7</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nv50,nvc0: Fix gallium nine regression regarding sampler bindings</li>
</ul>
<p>Lionel Landwerlin (2):</p>
<ul>
<li>anv: flush pipeline before query result copies</li>
<li>anv/query: flush render target before copying results</li>
</ul>
<p>Michal Srb (2):</p>
<ul>
<li>gallium: Constify drisw_loader_funcs struct</li>
<li>drisw: Use separate drisw_loader_funcs for shm</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>egl/wayland: rather obvious build fix</li>
<li>meson: link LLVM 'native' component when LLVM is available</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: rework the TC-compat HTILE hardware bug with COND_EXEC</li>
</ul>
<p>Thomas Hellstrom (2):</p>
<ul>
<li>st/xa: Fix a memory leak</li>
<li>winsys/svga: Fix a memory leak</li>
</ul>
<p>Tobias Klausmann (1):</p>
<ul>
<li>amd/vulkan: meson build - use radv_deps for libvulkan_radeon</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>st/xvmc: Add X11 include path.</li>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.2.8 Release Notes / December 27, 2018</h1>
<p>
Mesa 18.2.8 is a bug fix release which fixes bugs found since the 18.2.7 release.
</p>
<p>
Mesa 18.2.8 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
77512edc0a84e19c7131a0e2e5ebf1beaf1494dc4b71508fcc92d06d65f9f4f5 mesa-18.2.8.tar.gz
1d2ed9fd435d86d95b7215b287258d3e6b1180293a36f688e5a2efc18298d863 mesa-18.2.8.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108114">Bug 108114</a> - [vulkancts] new VK_KHR_16bit_storage tests fail.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108116">Bug 108116</a> - [vulkancts] stencil partial clear tests fail.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108910">Bug 108910</a> - Vkd3d test failure test_multisample_array_texture()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108911">Bug 108911</a> - Vkd3d test failure test_clear_render_target_view()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109081">Bug 109081</a> - [bisected] [HSW] Regression in clipping.user_defined.clip_* vulkancts tests</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (3):</p>
<ul>
<li>pci_ids: add new vega10 pci ids</li>
<li>pci_ids: add new vega20 pci id</li>
<li>pci_ids: add new VegaM pci id</li>
</ul>
<p>Axel Davy (3):</p>
<ul>
<li>st/nine: Fix volumetexture dtor on ctor failure</li>
<li>st/nine: Bind src not dst in nine_context_box_upload</li>
<li>st/nine: Add src reference to nine_context_range_upload</li>
</ul>
<p>Caio Marcelo de Oliveira Filho (1):</p>
<ul>
<li>nir: properly clear the entry sources in copy_prop_vars</li>
</ul>
<p>Dylan Baker (1):</p>
<ul>
<li>meson: Fix ppc64 little endian detection</li>
</ul>
<p>Emil Velikov (9):</p>
<ul>
<li>glx: mandate xf86vidmode only for "drm" dri platforms</li>
<li>bin/get-pick-list.sh: rework handing of sha nominations</li>
<li>bin/get-pick-list.sh: warn when commit lists invalid sha</li>
<li>meson: don't require glx/egl/gbm with gallium drivers</li>
<li>pipe-loader: meson: reference correct library</li>
<li>TODO: glx: meson: build dri based glx tests, only with -Dglx=dri</li>
<li>glx: meson: drop includes from a link-only library</li>
<li>glx: meson: wire up the dispatch-index-check test</li>
<li>glx/test: meson: assorted include fixes</li>
</ul>
<p>Eric Anholt (2):</p>
<ul>
<li>v3d: Make sure that a thrsw doesn't split a multop from its umul24.</li>
<li>v3d: Add missing flagging of SYNCB as a TSY op.</li>
</ul>
<p>Erik Faye-Lund (2):</p>
<ul>
<li>virgl: wrap vertex element state in a struct</li>
<li>virgl: work around bad assumptions in virglrenderer</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>intel/compiler: do not copy-propagate strided regions to ddx/ddy arguments</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>i965/vec4/dce: Don't narrow the write mask if the flags are used</li>
<li>Revert "nir/lower_indirect: Bail early if modes == 0"</li>
</ul>
<p>Jan Vesely (1):</p>
<ul>
<li>clover: Fix build after clang r348827</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>nir/constant_folding: Fix source bit size logic</li>
</ul>
<p>Jon Turney (1):</p>
<ul>
<li>glx: Fix compilation with GLX_USE_WINDOWSGL</li>
</ul>
<p>Juan A. Suarez Romero (7):</p>
<ul>
<li>docs: add sha256 checksums for 18.2.7</li>
<li>cherry-ignore: add explicit 18.3 only nominations</li>
<li>cherry-ignore: meson: libfreedreno depends upon libdrm (for fence support)</li>
<li>cherry-ignore: radv: Fix multiview depth clears</li>
<li>cherry-ignore: nir: properly find the entry to keep in copy_prop_vars</li>
<li>cherry-ignore: intel/compiler: move nir_lower_bool_to_int32 before nir_lower_locals_to_regs</li>
<li>Update version to 18.2.8</li>
</ul>
<p>Kirill Burtsev (1):</p>
<ul>
<li>loader: free error state, when checking the drawable type</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>anv: don't do partial resolve on layer &gt; 0</li>
</ul>
<p>Rhys Perry (2):</p>
<ul>
<li>radv: don't set surf_index for stencil-only images</li>
<li>ac: split 16-bit ssbo loads that may not be dword aligned</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>mesa/st/nir: fix missing nir_compact_varyings</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: switch on EOP when primitive restart is enabled with triangle strips</li>
</ul>
<p>Vinson Lee (2):</p>
<ul>
<li>meson: Fix typo.</li>
<li>meson: Fix libsensors detection.</li>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.3.0 Release Notes / December 7, 2018</h1>
<p>
Mesa 18.3.0 is a new development release. People who are concerned
with stability and reliability should stick with a previous release or
wait for Mesa 18.3.1.
</p>
<p>
Mesa 18.3.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
libwayland-egl is now distributed by Wayland (since 1.15,
<a href="https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html">see announcement</a>),
and has been removed from Mesa in this release. Make sure you're using
an up-to-date version of Wayland to keep the functionality.
</p>
<h2>SHA256 checksums</h2>
<pre>
17a124d4dbc712505d22a7815c9b0cee22214c96c8abb91539a2b1351e38a000 mesa-18.3.0.tar.gz
b63f947e735d6ef3dfaa30c789a9adfbae18aea671191eaacde95a18c17fc38a mesa-18.3.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_AMD_depth_clamp_separate on r600, radeonsi.</li>
<li>GL_AMD_framebuffer_multisample_advanced on radeonsi.</li>
<li>GL_AMD_gpu_shader_int64 on i965, nvc0, radeonsi.</li>
<li>GL_AMD_multi_draw_indirect on all GL 4.x drivers.</li>
<li>GL_AMD_query_buffer_object on i965, nvc0, r600, radeonsi.</li>
<li>GL_EXT_disjoint_timer_query on radeonsi and most other Gallium drivers (ES extension)</li>
<li>GL_EXT_texture_compression_s3tc on all drivers (ES extension)<li>
<li>GL_EXT_vertex_attrib_64bit on i965, nvc0, radeonsi.</li>
<li>GL_EXT_window_rectangles on radeonsi.</li>
<li>GL_KHR_texture_compression_astc_sliced_3d on radeonsi.</li>
<li>GL_NV_fragment_shader_interlock on i965.</li>
<li>EGL_EXT_device_base for all drivers.</li>
<li>EGL_EXT_device_drm for all drivers.</li>
<li>EGL_MESA_device_software for all drivers.</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13728">Bug 13728</a> - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91433">Bug 91433</a> - piglit.spec.arb_depth_buffer_float.fbo-depth-gl_depth_component32f-copypixels fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93355">Bug 93355</a> - [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94957">Bug 94957</a> - dEQP failures on llvmpipe</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98699">Bug 98699</a> - &quot;float[a+++4 ? 1:1] f;&quot; crashes glsl_compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99507">Bug 99507</a> - Corrupted frame contents with Vulkan version of DOTA2, Talos Principle and Sascha Willems' demos when they're run Vsynched in fullscreen</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99730">Bug 99730</a> - Metro Redux game(s) needs override for midshader extension declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100200">Bug 100200</a> - Default Unreal Engine 4 frag shader fails to compile</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101247">Bug 101247</a> - Mesa fails to link GLSL programs with unused output blocks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102597">Bug 102597</a> - [Regression] mpv, high rendering times (two to three times higher)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103241">Bug 103241</a> - Anv crashes when using 64-bit vertex inputs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104602">Bug 104602</a> - [apitrace] Graphical artifacts in Civilization VI on RX Vega</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104809">Bug 104809</a> - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not having depthBoundsTest</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104926">Bug 104926</a> - swrast: Mesa 17.3.3 produces: HW cursor for format 875713089 not supported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105333">Bug 105333</a> - [gallium-nine] missing geometry after commit ac: replace ac_build_kill with ac_build_kill_if_false</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105371">Bug 105371</a> - r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105731">Bug 105731</a> - linker error &quot;fragment shader input ... has no matching output in the previous stage&quot; when previous stage's output declaration in a separate shader object</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105904">Bug 105904</a> - Needed to delete mesa shader cache after driver upgrade for 32 bit wine vulkan programs to work.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105975">Bug 105975</a> - i965 always reports 0 viewport subpixel bits</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106231">Bug 106231</a> - llvmpipe blends produce bad code after llvm patch https://reviews.llvm.org/D44785</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106283">Bug 106283</a> - Shader replacements works only for limited use cases</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106577">Bug 106577</a> - broken rendering with nine and nouveau (GM107)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106833">Bug 106833</a> - glLinkProgram is expected to fail when vertex attribute aliasing happens on ES3.0 context or later</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106865">Bug 106865</a> - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106980">Bug 106980</a> - Basemark GPU vulkan benchmark hangs on GFX9</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106997">Bug 106997</a> - [Regression]. Dying light game is crashing on latest mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107088">Bug 107088</a> - [GEN8+] Hang when discarding a fragment if dual source blending is enabled but shader doesn't support it</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107098">Bug 107098</a> - Segfault after munmap(kms_sw_dt-&gt;ro_mapped)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107212">Bug 107212</a> - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107223">Bug 107223</a> - [GEN9+] 50% perf drop in SynMark Fill* tests (E2E RBC gets disabled?)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107276">Bug 107276</a> - radv: OpBitfieldUExtract returns incorrect result when count is zero</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107280">Bug 107280</a> - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107313">Bug 107313</a> - Meson instructions on web site are non-optimal</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107359">Bug 107359</a> - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] KHR-GL46.texture_barrier*-texels, GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail with some configuration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107460">Bug 107460</a> - radv: OpControlBarrier does not always work correctly (bisected)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107477">Bug 107477</a> - [DXVK] Setting high shader quality in GTA V results in LLVM error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107483">Bug 107483</a> - DispatchSanity_test.GL31_CORE regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107487">Bug 107487</a> - [intel] [tools] intel gpu tools don't honor -D tools=[]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107488">Bug 107488</a> - gl.h:2090: error: redefinition of typedef GLeglImageOES</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107510">Bug 107510</a> - [GEN8+] up to 10% perf drop on several 3D benchmarks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107511">Bug 107511</a> - KHR/khrplatform.h not always installed when needed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107524">Bug 107524</a> - Broken packDouble2x32 at llvmpipe</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107544">Bug 107544</a> - intel/decoder: out of bounds group_iter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107547">Bug 107547</a> - shader crashing glsl_compiler (uniform block assigned to vec2, then component substraced by 1)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107550">Bug 107550</a> - &quot;0[2]&quot; as function parameter hits assert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107563">Bug 107563</a> - [RADV] Broken rendering in Unity demos</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107565">Bug 107565</a> - TypeError: __init__() got an unexpected keyword argument 'future_imports'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107579">Bug 107579</a> - [SNB] The graphic corruption when we reuse the GS compiled and used for TFB when statebuffer contain magic trash in the unused space</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107601">Bug 107601</a> - Rise of the Tomb Raider Segmentation Fault when the game starts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107610">Bug 107610</a> - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107626">Bug 107626</a> - [SNB] The graphical corruption and GPU hang occur sometimes on the piglit test &quot;arb_texture_multisample-large-float-texture&quot; with parameter --fp16</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107658">Bug 107658</a> - [Regression] [bisected] [OpenGLES CTS] KHR-GLES3.packed_pixels.*rectangle.r*8_snorm</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107734">Bug 107734</a> - [GLSL] glsl-fface-invariant, glsl-fcoord-invariant and glsl-pcoord-invariant should fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107745">Bug 107745</a> - [bisected] [bdw bsw] piglit.­spec.­arb_fragment_shader_interlock.­arb_fragment_shader_interlock-image-load-store failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107760">Bug 107760</a> - GPU Hang when Playing DiRT 3 Complete Edition using Steam Play with DXVK</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107765">Bug 107765</a> - [regression] Batman Arkham City crashes with DXVK under wine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107772">Bug 107772</a> - Mesa preprocessor matches if(def)s &amp; endifs incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107779">Bug 107779</a> - Access violation with some games</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107786">Bug 107786</a> - [DXVK] MSAA reflections are broken in GTA V</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107806">Bug 107806</a> - glsl_get_natural_size_align_bytes() ABORT with GfxBench Vulkan AztecRuins</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107810">Bug 107810</a> - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' function under windows</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107832">Bug 107832</a> - Gallium picking A16L16 formats when emulating INTENSITY16 conflicts with mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107843">Bug 107843</a> - 32bit Mesa build failes with meson.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107856">Bug 107856</a> - i965 incorrectly calculates the number of layers for texture views (assert)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107857">Bug 107857</a> - GPU hang - GS_EMIT without shader outputs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107865">Bug 107865</a> - swr fail to build with llvm-libs 6.0.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107869">Bug 107869</a> - u_thread.h:87:4: error: use of undeclared identifier 'cpu_set_t'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107870">Bug 107870</a> - Undefined symbols for architecture x86_64: &quot;_util_cpu_caps&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107879">Bug 107879</a> - crash happens when link program</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107891">Bug 107891</a> - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs in menu</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107923">Bug 107923</a> - build_id.c:126: multiple definition of `build_id_length'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107926">Bug 107926</a> - [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107941">Bug 107941</a> - GPU hang and system crash with Dota 2 using Vulkan</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107971">Bug 107971</a> - SPV_GOOGLE_hlsl_functionality1 / SPV_GOOGLE_decorate_string</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108012">Bug 108012</a> - Compiler crashes on access of non-existent member incremental operations</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108024">Bug 108024</a> - [Debian Stretch]Fail to build because &quot;xcb_randr_lease_t&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108082">Bug 108082</a> - warning: unknown warning option '-Wno-format-truncation' [-Wunknown-warning-option]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108109">Bug 108109</a> - [GLSL] no-overloads.vert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108112">Bug 108112</a> - [vulkancts] some of the coherent memory tests fail.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108113">Bug 108113</a> - [vulkancts] r32g32b32 transfer operations not implemented</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108115">Bug 108115</a> - [vulkancts] dEQP-VK.subgroups.vote.graphics.subgroupallequal.* fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108164">Bug 108164</a> - [radv] VM faults since 5d6a560a2986c9ab421b3c7904d29bb7bc35e36f</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108245">Bug 108245</a> - RADV/Vega: Low mip levels of large BCn textures get corrupted by vkCmdCopyBufferToImage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108272">Bug 108272</a> - [polaris10] opencl-mesa: Anything using OpenCL segfaults, XFX Radeon RX 580</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108311">Bug 108311</a> - Query buffer object support is broken on r600.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108319">Bug 108319</a> - [GLK BXT BSW] Assertion in piglit.spec.arb_gpu_shader_fp64.execution.built-in-functions.vs-sign-sat-neg-abs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108491">Bug 108491</a> - Commit baa38c14 causes output issues on my VEGA with RADV</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108524">Bug 108524</a> - [RADV] GPU lockup on event synchronization</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108530">Bug 108530</a> - (mesa-18.3) [Tracker] Mesa 18.3 Release Tracker</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108532">Bug 108532</a> - make check nir_copy_prop_vars_test.store_store_load_different_components regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108560">Bug 108560</a> - Mesa 32 is built without sse</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108595">Bug 108595</a> - ir3_compiler valgrind build error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108617">Bug 108617</a> - [deqp] Mesa fails conformance for egl_ext_device</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108630">Bug 108630</a> - [G965] piglit.spec.!opengl 1_2.tex3d-maxsize spins forever</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108635">Bug 108635</a> - Mesa master commit 68dc591af16ebb36814e4c187e4998948103c99c causes XWayland to segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108713">Bug 108713</a> - Gallium: use after free with transform feedback</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108829">Bug 108829</a> - [meson] libglapi exports internal API</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108894">Bug 108894</a> - [anv] vkCmdCopyBuffer() and vkCmdCopyQueryPoolResults() write-after-write hazard</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108909">Bug 108909</a> - Vkd3d test failure test_resolve_non_issued_query_data()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108914">Bug 108914</a> - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz fixes this</li>
<h2>Changes</h2>
<ul>
<li>TBD</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.3.1 Release Notes / December 11, 2018</h1>
<p>
Mesa 18.3.1 is a bug fix release which fixes bugs found since the 18.3.0 release.
</p>
<p>
Mesa 18.3.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
256d0c3d88e380c1b8e3fc5c6ac34001e3b7c30458b8b852407ec68b8ccd9fda mesa-18.3.1.tar.gz
5b1f827d28684a25f6657289f8b7d47ac56395988c7ac23e0ec9a62b644bdc63 mesa-18.3.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>None</p>
<h2>Changes</h2>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 18.3.0</li>
<li>Update version to 18.3.1</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>anv,radv: Disable VK_EXT_pci_bus_info</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.3.2 Release Notes / January 17, 2019</h1>
<p>
Mesa 18.3.2 is a bug fix release which fixes bugs found since the 18.3.1 release.
</p>
<p>
Mesa 18.3.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
1cde4fafd40cd1ad4ee3a13b364b7a0175a08b7afdd127fb46f918c1e1dfd4b0 mesa-18.3.2.tar.gz
f7ce7181c07b6d8e0132da879af1729523a6c8aa87f79a9d59dfd064024cfb35 mesa-18.3.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106595">Bug 106595</a> - [RADV] Rendering distortions only when MSAA is enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107728">Bug 107728</a> - Wrong background in Sascha Willem's Multisampling Demo</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108114">Bug 108114</a> - [vulkancts] new VK_KHR_16bit_storage tests fail.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108116">Bug 108116</a> - [vulkancts] stencil partial clear tests fail.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108624">Bug 108624</a> - [regression][bisected] &quot;nir: Copy propagation between blocks&quot; regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108910">Bug 108910</a> - Vkd3d test failure test_multisample_array_texture()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108911">Bug 108911</a> - Vkd3d test failure test_clear_render_target_view()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108943">Bug 108943</a> - Build fails on ppc64le with meson</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109072">Bug 109072</a> - GPU hang in blender 2.80</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109081">Bug 109081</a> - [bisected] [HSW] Regression in clipping.user_defined.clip_* vulkancts tests</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109151">Bug 109151</a> - [KBL-G][vulkan] dEQP-VK.texture.explicit_lod.2d.sizes.31x55_nearest_linear_mipmap_nearest_repeat failed verification.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109202">Bug 109202</a> - nv50_ir.cpp:749:19: error: cannot use typeid with -fno-rtti</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109204">Bug 109204</a> - [regression, bisected] retroarch's crt-royale shader crash radv</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (3):</p>
<ul>
<li>pci_ids: add new vega10 pci ids</li>
<li>pci_ids: add new vega20 pci id</li>
<li>pci_ids: add new VegaM pci id</li>
</ul>
<p>Alexander von Gluck IV (1):</p>
<ul>
<li>egl/haiku: Fix reference to disp vs dpy</li>
</ul>
<p>Andres Gomez (2):</p>
<ul>
<li>glsl: correct typo in GLSL compilation error message</li>
<li>glsl/linker: specify proper direction in location aliasing error</li>
</ul>
<p>Axel Davy (3):</p>
<ul>
<li>st/nine: Fix volumetexture dtor on ctor failure</li>
<li>st/nine: Bind src not dst in nine_context_box_upload</li>
<li>st/nine: Add src reference to nine_context_range_upload</li>
</ul>
<p>Bas Nieuwenhuizen (5):</p>
<ul>
<li>radv: Do a cache flush if needed before reading predicates.</li>
<li>radv: Implement buffer stores with less than 4 components.</li>
<li>anv/android: Do not reject storage images.</li>
<li>radv: Fix rasterization precision bits.</li>
<li>spirv: Fix matrix parameters in function calls.</li>
</ul>
<p>Caio Marcelo de Oliveira Filho (3):</p>
<ul>
<li>nir: properly clear the entry sources in copy_prop_vars</li>
<li>nir: properly find the entry to keep in copy_prop_vars</li>
<li>nir: remove dead code from copy_prop_vars</li>
</ul>
<p>Dave Airlie (2):</p>
<ul>
<li>radv/xfb: fix counter buffer bounds checks.</li>
<li>virgl/vtest: fix front buffer flush with protocol version 0.</li>
</ul>
<p>Dylan Baker (6):</p>
<ul>
<li>meson: Fix ppc64 little endian detection</li>
<li>meson: Add support for gnu hurd</li>
<li>meson: Add toggle for glx-direct</li>
<li>meson: Override C++ standard to gnu++11 when building with altivec on ppc64</li>
<li>meson: Error out if building nouveau and using LLVM without rtti</li>
<li>autotools: Remove tegra vdpau driver</li>
</ul>
<p>Emil Velikov (12):</p>
<ul>
<li>docs: add sha256 checksums for 18.3.1</li>
<li>bin/get-pick-list.sh: rework handing of sha nominations</li>
<li>bin/get-pick-list.sh: warn when commit lists invalid sha</li>
<li>cherry-ignore: meson: libfreedreno depends upon libdrm (for fence support)</li>
<li>glx: mandate xf86vidmode only for "drm" dri platforms</li>
<li>meson: don't require glx/egl/gbm with gallium drivers</li>
<li>pipe-loader: meson: reference correct library</li>
<li>TODO: glx: meson: build dri based glx tests, only with -Dglx=dri</li>
<li>glx: meson: drop includes from a link-only library</li>
<li>glx: meson: wire up the dispatch-index-check test</li>
<li>glx/test: meson: assorted include fixes</li>
<li>Update version to 18.3.2</li>
</ul>
<p>Eric Anholt (6):</p>
<ul>
<li>v3d: Fix a leak of the transfer helper on screen destroy.</li>
<li>vc4: Fix a leak of the transfer helper on screen destroy.</li>
<li>v3d: Fix a leak of the disassembled instruction string during debug dumps.</li>
<li>v3d: Make sure that a thrsw doesn't split a multop from its umul24.</li>
<li>v3d: Add missing flagging of SYNCB as a TSY op.</li>
<li>gallium/ttn: Fix setup of outputs_written.</li>
</ul>
<p>Erik Faye-Lund (2):</p>
<ul>
<li>virgl: wrap vertex element state in a struct</li>
<li>virgl: work around bad assumptions in virglrenderer</li>
</ul>
<p>Francisco Jerez (5):</p>
<ul>
<li>intel/fs: Handle source modifiers in lower_integer_multiplication().</li>
<li>intel/fs: Implement quad swizzles on ICL+.</li>
<li>intel/fs: Fix bug in lower_simd_width while splitting an instruction which was already split.</li>
<li>intel/eu/gen7: Fix brw_MOV() with DF destination and strided source.</li>
<li>intel/fs: Respect CHV/BXT regioning restrictions in copy propagation pass.</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>i965/vec4/dce: Don't narrow the write mask if the flags are used</li>
<li>Revert "nir/lower_indirect: Bail early if modes == 0"</li>
</ul>
<p>Jan Vesely (1):</p>
<ul>
<li>clover: Fix build after clang r348827</li>
</ul>
<p>Jason Ekstrand (6):</p>
<ul>
<li>nir/constant_folding: Fix source bit size logic</li>
<li>intel/blorp: Be more conservative about copying clear colors</li>
<li>spirv: Handle any bit size in vector_insert/extract</li>
<li>anv/apply_pipeline_layout: Set the cursor in lower_res_reindex_intrinsic</li>
<li>spirv: Sign-extend array indices</li>
<li>intel/peephole_ffma: Fix swizzle propagation</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nv50/ir: fix use-after-free in ConstantFolding::visit</li>
</ul>
<p>Kirill Burtsev (1):</p>
<ul>
<li>loader: free error state, when checking the drawable type</li>
</ul>
<p>Lionel Landwerlin (5):</p>
<ul>
<li>anv: don't do partial resolve on layer &gt; 0</li>
<li>i965: include draw_params/derived_draw_params for VF cache workaround</li>
<li>i965: add CS stall on VF invalidation workaround</li>
<li>anv: explictly specify format for blorp ccs/mcs op</li>
<li>anv: flush fast clear colors into compressed surfaces</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>st/mesa: don't leak pipe_surface if pipe_context is not current</li>
</ul>
<p>Mario Kleiner (1):</p>
<ul>
<li>radeonsi: Fix use of 1- or 2- component GL_DOUBLE vbo's.</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>meson: link LLVM 'native' component when LLVM is available</li>
</ul>
<p>Rhys Perry (3):</p>
<ul>
<li>radv: don't set surf_index for stencil-only images</li>
<li>ac/nir,radv,radeonsi/nir: use correct indices for interpolation intrinsics</li>
<li>ac: split 16-bit ssbo loads that may not be dword aligned</li>
</ul>
<p>Rob Clark (2):</p>
<ul>
<li>freedreno/drm: fix memory leak</li>
<li>mesa/st/nir: fix missing nir_compact_varyings</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: switch on EOP when primitive restart is enabled with triangle strips</li>
</ul>
<p>Timothy Arceri (2):</p>
<ul>
<li>tgsi/scan: fix loop exit point in tgsi_scan_tess_ctrl()</li>
<li>tgsi/scan: correctly walk instructions in tgsi_scan_tess_ctrl()</li>
</ul>
<p>Vinson Lee (2):</p>
<ul>
<li>meson: Fix typo.</li>
<li>meson: Fix libsensors detection.</li>
</ul>
</div>
</body>
</html>

File diff suppressed because it is too large Load Diff

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@@ -1,158 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.0.1 Release Notes / March 27, 2019</h1>
<p>
Mesa 19.0.1 is a bug fix release which fixes bugs found since the 19.0.0 release.
</p>
<p>
Mesa 19.0.1 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
TBD
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100316">Bug 100316</a> - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107563">Bug 107563</a> - [RADV] Broken rendering in Unity demos</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109698">Bug 109698</a> - dri.pc contents invalid when built with meson</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109980">Bug 109980</a> - [i915 CI][HSW] spec&#64;arb_fragment_shader_interlock&#64;arb_fragment_shader_interlock-image-load-store - fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110211">Bug 110211</a> - If DESTDIR is set to an empty string, the dri drivers are not installed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110221">Bug 110221</a> - build error with meson</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (4):</p>
<ul>
<li>glsl: correctly validate component layout qualifier for dvec{3,4}</li>
<li>glsl/linker: don't fail non static used inputs without matching outputs</li>
<li>glsl/linker: simplify xfb_offset vs xfb_stride overflow check</li>
<li>Revert "glsl: relax input-&gt;output validation for SSO programs"</li>
</ul>
<p>Bas Nieuwenhuizen (2):</p>
<ul>
<li>radv: Use correct image view comparison for fast clears.</li>
<li>ac/nir: Return frag_coord as integer.</li>
</ul>
<p>Danylo Piliaiev (2):</p>
<ul>
<li>anv: Treat zero size XFB buffer as disabled</li>
<li>glsl: Cross validate variable's invariance by explicit invariance only</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>softpipe: fix texture view crashes</li>
</ul>
<p>Dylan Baker (5):</p>
<ul>
<li>docs: Add SHA256 sums for 19.0.0</li>
<li>cherry-ignore: Add commit that doesn't apply</li>
<li>bin/install_megadrivers.py: Correctly handle DESTDIR=''</li>
<li>bin/install_megadrivers.py: Fix regression for set DESTDIR</li>
<li>bump version for 19.0.1</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>v3d: Fix leak of the renderonly struct on screen destruction.</li>
</ul>
<p>Jason Ekstrand (6):</p>
<ul>
<li>glsl/lower_vector_derefs: Don't use a temporary for TCS outputs</li>
<li>glsl/list: Add a list variant of insert_after</li>
<li>anv/pass: Flag the need for a RT flush for resolve attachments</li>
<li>nir/builder: Add a vector extract helper</li>
<li>nir: Add a new pass to lower array dereferences on vectors</li>
<li>intel/nir: Lower array-deref-of-vector UBO and SSBO loads</li>
</ul>
<p>Józef Kucia (2):</p>
<ul>
<li>radv: Fix driverUUID</li>
<li>mesa: Fix GL_NUM_DEVICE_UUIDS_EXT</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>intel/fs: Fix opt_peephole_csel to not throw away saturates.</li>
</ul>
<p>Kevin Strasser (1):</p>
<ul>
<li>egl/dri: Avoid out of bounds array access</li>
</ul>
<p>Mark Janes (1):</p>
<ul>
<li>mesa: properly report the length of truncated log messages</li>
</ul>
<p>Plamena Manolova (1):</p>
<ul>
<li>i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9</li>
</ul>
<p>Samuel Pitoiset (3):</p>
<ul>
<li>radv: set the maximum number of IBs per submit to 192</li>
<li>radv: always initialize HTILE when the src layout is UNDEFINED</li>
<li>radv: fix binding transform feedback buffers</li>
</ul>
<p>Sergii Romantsov (1):</p>
<ul>
<li>d3d: meson: do not prefix user provided d3d-drivers-path</li>
</ul>
<p>Tapani Pälli (2):</p>
<ul>
<li>isl: fix automake build when sse41 is not supported</li>
<li>anv/radv: release memory allocated by glsl types during spirv_to_nir</li>
</ul>
</div>
</body>
</html>

View File

@@ -35,9 +35,9 @@ You may access the repository either as an
<p>
You may also
<a href="https://gitlab.freedesktop.org/mesa/mesa"
<a href="https://cgit.freedesktop.org/mesa/mesa/"
>browse the main Mesa git repository</a> and the
<a href="https://gitlab.freedesktop.org/mesa/demos"
<a href="https://cgit.freedesktop.org/mesa/demos"
>Mesa demos and tests git repository</a>.
</p>
@@ -52,7 +52,7 @@ To get the Mesa sources anonymously (read-only):
<li>Install the git software on your computer if needed.<br><br>
<li>Get an initial, local copy of the repository with:
<pre>
git clone https://gitlab.freedesktop.org/mesa/mesa.git
git clone git://anongit.freedesktop.org/git/mesa/mesa
</pre>
<li>Later, you can update your tree from the master repository with:
<pre>
@@ -60,7 +60,7 @@ To get the Mesa sources anonymously (read-only):
</pre>
<li>If you also want the Mesa demos/tests repository:
<pre>
git clone https://gitlab.freedesktop.org/mesa/demos.git
git clone git://anongit.freedesktop.org/git/mesa/demos
</pre>
</ol>
@@ -98,17 +98,24 @@ on a particular driver, add a new extension, etc.) in the bugzilla record.
</ol>
<p>
Once your account is established, you can update your push url to use SSH:
<pre>
git remote set-url --push <em>origin</em> git@gitlab.freedesktop.org:mesa/mesa.git
</pre>
Once your account is established:
</p>
You can also use <a href="https://gitlab.freedesktop.org/profile/personal_access_tokens">personal access tokens</a>
to push over HTTPS instead (useful for people behind strict proxies).
In this case, create a token, and put it in the url as shown here:
<pre>
git remote set-url --push <em>origin</em> https://<em>USER</em>:<em>TOKEN</em>@gitlab.freedesktop.org/mesa/mesa.git
</pre>
<ol>
<li>Get an initial, local copy of the repository with:
<pre>
git clone git+ssh://username@git.freedesktop.org/git/mesa/mesa
</pre>
Replace <em>username</em> with your actual login name.<br><br>
<li>Later, you can update your tree from the master repository with:
<pre>
git pull origin
</pre>
<li>If you also want the Mesa demos/tests repository:
<pre>
git clone git+ssh://username@git.freedesktop.org/git/mesa/demos
</pre>
</ol>
<h2>Windows Users</h2>
@@ -142,12 +149,12 @@ code while a branch has the latest stable code.
</p>
<p>
The command <code>git branch</code> will list all available branches.
The command <code>git-branch</code> will list all available branches.
</p>
<p>
Questions about branch status/activity should be posted to the
mesa-dev mailing list.
mesa3d-dev mailing list.
</p>
<h2>Developer Git Tips</h2>

View File

@@ -85,7 +85,7 @@ should match the filenames of the corresponding dumped shaders.
<p>
Setting <b>MESA_SHADER_CAPTURE_PATH</b> to a directory will cause the compiler
to write <tt>.shader_test</tt> files for use with
<a href="https://gitlab.freedesktop.org/mesa/shader-db">shader-db</a>, a tool
<a href="https://cgit.freedesktop.org/mesa/shader-db">shader-db</a>, a tool
which compiler developers can use to gather statistics about shaders
(instructions, cycles, memory accesses, and so on).
</p>

View File

@@ -31,7 +31,7 @@ the <code>doxygen</code> directory and run <code>make</code>.
<p>
For an example of Doxygen usage in Mesa, see a recent source file
such as <a href="https://gitlab.freedesktop.org/mesa/mesa/blob/master/src/mesa/main/bufferobj.c">bufferobj.c</a>.
such as <a href="https://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/main/bufferobj.c">bufferobj.c</a>.
</p>

View File

@@ -1,82 +0,0 @@
Name
MESA_device_software
Name Strings
EGL_MESA_device_software
Contributors
Adam Jackson <ajax@redhat.com>
Emil Velikov <emil.velikov@collabora.com>
Contacts
Adam Jackson <ajax@redhat.com>
Status
DRAFT
Version
Version 2, 2018-10-03
Number
EGL Extension #TODO
Extension Type
EGL device extension
Dependencies
Requires EGL_EXT_device_query.
This extension is written against the EGL 1.5 Specification.
Overview
This extension defines a software EGL "device". The device is not backed by
any actual device node and simply renders into client memory.
By defining this as an extension, EGL_EXT_device_enumeration is able to
sanely enumerate a software device.
New Types
None
New Procedures and Functions
None
New Tokens
None
Additions to the EGL Specification
None
New Behavior
The device list produced by eglQueryDevicesEXT will include a software
device. This can be distinguished from other device classes in the usual
way by calling eglQueryDeviceStringEXT(EGL_EXTENSIONS) and matching this
extension's string in the result.
Issues
None
Revision History
Version 2, 2018-10-03 (Emil Velikov)
- Drop "fallback" from "software fallback device"
- Add Emil Velikov as contributor
Version 1, 2017-07-06 (Adam Jackson)
- Initial version

View File

@@ -1,95 +0,0 @@
Name
MESA_query_driver
Name Strings
EGL_MESA_query_driver
Contact
Rob Clark <robdclark 'at' gmail.com>
Nicolai Hähnle <Nicolai.Haehnle 'at' amd.com>
Contibutors
Veluri Mithun <velurimithun38 'at' gmail.com>
Status
Complete
Version
Version 3, 2019-01-24
Number
EGL Extension 131
Dependencies
EGL 1.0 is required.
Overview
When an application has to query the name of a driver and for
obtaining driver's option list (UTF-8 encoded XML) of a driver
the below functions are useful.
XML file formally describes all available options and also
includes verbal descriptions in multiple languages. Its main purpose
is to be automatically processed by configuration GUIs.
The XML shall respect the following DTD:
<!ELEMENT driinfo (section*)>
<!ELEMENT section (description+, option+)>
<!ELEMENT description (enum*)>
<!ATTLIST description lang CDATA #REQUIRED
text CDATA #REQUIRED>
<!ELEMENT option (description+)>
<!ATTLIST option name CDATA #REQUIRED
type (bool|enum|int|float) #REQUIRED
default CDATA #REQUIRED
valid CDATA #IMPLIED>
<!ELEMENT enum EMPTY>
<!ATTLIST enum value CDATA #REQUIRED
text CDATA #REQUIRED>
New Procedures and Functions
char* eglGetDisplayDriverConfig(EGLDisplay dpy);
const char* eglGetDisplayDriverName(EGLDisplay dpy);
Description
By passing EGLDisplay as parameter to `eglGetDisplayDriverName` one can retrieve
driverName. Similarly passing EGLDisplay to `eglGetDisplayDriverConfig` we can retrieve
driverConfig options of the driver in XML format.
The string returned by `eglGetDisplayDriverConfig` is heap-allocated and caller
is responsible for freeing it.
EGL_BAD_DISPLAY is generated if `disp` is not an EGL display connection.
EGL_NOT_INITIALIZED is generated if `disp` has not been initialized.
If the implementation does not have enough resources to allocate the XML then an
EGL_BAD_ALLOC error is generated.
New Tokens
No new tokens
Issues
None
Revision History
Version 1, 2018-11-05 - First draft (Veluri Mithun)
Version 2, 2019-01-23 - Final version (Veluri Mithun)
Version 3, 2019-01-24 - Mark as complete, add Khronos extension
number, fix parameter name in prototypes,
write revision history (Eric Engestrom)

View File

@@ -1,200 +0,0 @@
Name
INTEL_shader_atomic_float_minmax
Name Strings
GL_INTEL_shader_atomic_float_minmax
Contact
Ian Romanick (ian . d . romanick 'at' intel . com)
Contributors
Status
In progress
Version
Last Modified Date: 06/22/2018
Revision: 4
Number
TBD
Dependencies
OpenGL 4.2, OpenGL ES 3.1, ARB_shader_storage_buffer_object, or
ARB_compute_shader is required.
This extension is written against version 4.60 of the OpenGL Shading
Language Specification.
Overview
This extension provides GLSL built-in functions allowing shaders to
perform atomic read-modify-write operations to floating-point buffer
variables and shared variables. Minimum, maximum, exchange, and
compare-and-swap are enabled.
New Procedures and Functions
None.
New Tokens
None.
IP Status
None.
Modifications to the OpenGL Shading Language Specification, Version 4.60
Including the following line in a shader can be used to control the
language features described in this extension:
#extension GL_INTEL_shader_atomic_float_minmax : <behavior>
where <behavior> is as specified in section 3.3.
New preprocessor #defines are added to the OpenGL Shading Language:
#define GL_INTEL_shader_atomic_float_minmax 1
Additions to Chapter 8 of the OpenGL Shading Language Specification
(Built-in Functions)
Modify Section 8.11, "Atomic Memory Functions"
(add a new row after the existing "atomicMin" table row, p. 179)
float atomicMin(inout float mem, float data)
Computes a new value by taking the minimum of the value of data and
the contents of mem. If one of these is an IEEE signaling NaN (i.e.,
a NaN with the most-significant bit of the mantissa cleared), it is
always considered smaller. If one of these is an IEEE quiet NaN
(i.e., a NaN with the most-significant bit of the mantissa set), it is
always considered larger. If both are IEEE quiet NaNs or both are
IEEE signaling NaNs, the result of the comparison is undefined.
(add a new row after the exiting "atomicMax" table row, p. 179)
float atomicMax(inout float mem, float data)
Computes a new value by taking the maximum of the value of data and
the contents of mem. If one of these is an IEEE signaling NaN (i.e.,
a NaN with the most-significant bit of the mantissa cleared), it is
always considered larger. If one of these is an IEEE quiet NaN (i.e.,
a NaN with the most-significant bit of the mantissa set), it is always
considered smaller. If both are IEEE quiet NaNs or both are IEEE
signaling NaNs, the result of the comparison is undefined.
(add to "atomicExchange" table cell, p. 180)
float atomicExchange(inout float mem, float data)
(add to "atomicCompSwap" table cell, p. 180)
float atomicCompSwap(inout float mem, float compare, float data)
Interactions with OpenGL 4.6 and ARB_gl_spirv
If OpenGL 4.6 or ARB_gl_spirv is supported, then
SPV_INTEL_shader_atomic_float_minmax must also be supported.
The AtomicFloatMinmaxINTEL capability is available whenever the OpenGL or
OpenGL ES implementation supports INTEL_shader_atomic_float_minmax.
Issues
1) Why call this extension INTEL_shader_atomic_float_minmax?
RESOLVED: Several other extensions already set the precedent of
VENDOR_shader_atomic_float and VENDOR_shader_atomic_float64 for extensions
that enable floating-point atomic operations. Using that as a base for
the name seems logical.
There already exists NV_shader_atomic_float, but the two extensions have
nearly zero overlap in functionality. NV_shader_atomic_float adds
atomicAdd and image atomic operations that currently shipping Intel GPUs
do not support. Calling this extension INTEL_shader_atomic_float would
likely have been confusing.
Adding something to describe the actual functions added by this extension
seemed reasonable. INTEL_shader_atomic_float_compare was considered, but
that name was deemed to be not properly descriptive. Calling this
extension INTEL_shader_atomic_float_min_max_exchange_compswap is right
out.
2) What atomic operations should we support for floating-point targets?
RESOLVED. Exchange, min, max, and compare-swap make sense, and these are
all supported by the hardware. Future extensions may add other functions.
For buffer variables and shared variables it is not possible to bit-cast
the memory location in GLSL, so existing integer operations, such as
atomicOr, cannot be used. However, the underlying hardware implementation
can do this by treating the memory as an integer. It would be possible to
implement atomicNegate using this technique with atomicXor. It is unclear
whether this provides any actual utility.
3) What should be said about the NaN behavior?
RESOLVED. There are several aspects of NaN behavior that should be
documented in this extension. However, some of this behavior varies based
on NaN concepts that do not exist in the GLSL specification.
* atomicCompSwap performs the comparison as the floating-point equality
operator (==). That is, if either 'mem' or 'compare' is NaN, the
comparison result is always false.
* atomicMin and atomicMax implement the IEEE specification with respect to
NaN. IEEE considers two different kinds of NaN: signaling NaN and quiet
NaN. A quiet NaN has the most significant bit of the mantissa set, and
a signaling NaN does not. This concept does not exist in SPIR-V,
Vulkan, or OpenGL. Let qNaN denote a quiet NaN and sNaN denote a
signaling NaN. atomicMin and atomicMax specifically implement
- fmin(qNaN, x) = fmin(x, qNaN) = fmax(qNaN, x) = fmax(x, qNaN) = x
- fmin(sNaN, x) = fmin(x, sNaN) = fmax(sNaN, x) = fmax(x, sNaN) = sNaN
- fmin(sNaN, qNaN) = fmin(qNaN, sNaN) = fmax(sNaN, qNaN) =
fmax(qNaN, sNaN) = sNaN
- fmin(sNaN, sNaN) = sNaN. This specification does not define which of
the two arguments is stored.
- fmax(sNaN, sNaN) = sNaN. This specification does not define which of
the two arguments is stored.
- fmin(qNaN, qNaN) = qNaN. This specification does not define which of
the two arguments is stored.
- fmax(qNaN, qNaN) = qNaN. This specification does not define which of
the two arguments is stored.
Further details are available in the Skylake Programmer's Reference
Manuals available at
https://01.org/linuxgraphics/documentation/hardware-specification-prms.
4) What about atomicMin and atomicMax with (+0.0, -0.0) or (-0.0, +0.0)
arguments?
RESOLVED. atomicMin should store -0.0, and atomicMax should store +0.0.
Due to a known issue in shipping Skylake GPUs, the incorrectly signed 0 is
stored. This behavior may change in later GPUs.
Revision History
Rev Date Author Changes
--- ---------- -------- ---------------------------------------------
1 04/19/2018 idr Initial version
2 05/05/2018 idr Describe interactions with the capabilities
added by SPV_INTEL_shader_atomic_float_minmax.
3 05/29/2018 idr Remove mention of 64-bit float support.
4 06/22/2018 idr Resolve issue #2.
Add issue #3 (regarding NaN behavior).
Add issue #4 (regarding atomicMin(-0, +0).

View File

@@ -13,7 +13,8 @@ Contact
Status
Obsolete. Effectively superseded by ARB_vertex_buffer_object.
Shipping (Mesa 4.0.4 and later. Only implemented in particular
XFree86/DRI drivers.)
Version

View File

@@ -1,81 +0,0 @@
Name
MESA_framebuffer_flip_y
Name Strings
GL_MESA_framebuffer_flip_y
Contact
Fritz Koenig <frkoenig@google.com>
Contributors
Fritz Koenig, Google
Kristian Høgsberg, Google
Chad Versace, Google
Status
Proposal
Version
Version 1, June 7, 2018
Number
302
Dependencies
OpenGL ES 3.1 is required, for FramebufferParameteri.
Overview
This extension defines a new framebuffer parameter,
GL_FRAMEBUFFER_FLIP_Y_MESA, that changes the behavior of the reads and
writes to the framebuffer attachment points. When GL_FRAMEBUFFER_FLIP_Y_MESA
is GL_TRUE, render commands and pixel transfer operations access the
backing store of each attachment point with an y-inverted coordinate
system. This y-inversion is relative to the coordinate system set when
GL_FRAMEBUFFER_FLIP_Y_MESA is GL_FALSE.
Access through TexSubImage2D and similar calls will notice the effect of
the flip when they are not attached to framebuffer objects because
GL_FRAMEBUFFER_FLIP_Y_MESA is associated with the framebuffer object and
not the attachment points.
IP Status
None
Issues
None
New Procedures and Functions
None
New Types
None
New Tokens
Accepted by the <pname> argument of FramebufferParameteri and
GetFramebufferParameteriv:
GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
Errors
An INVALID_OPERATION error is generated by GetFramebufferParameteriv if the
default framebuffer is bound to <target> and <pname> is FRAMEBUFFER_FLIP_Y_MESA.
Revision History
Version 1, June, 2018
Initial draft (Fritz Koenig)

View File

@@ -20,11 +20,11 @@ Status
Version
Version 9, 09 November 2018
Version 8, 14-February-2014
Number
OpenGL Extension #446
TBD.
Dependencies
@@ -32,6 +32,9 @@ Dependencies
GLX_ARB_create_context and GLX_ARB_create_context_profile are required.
This extension interacts with GLX_EXT_create_context_es2_profile and
GLX_EXT_create_context_es_profile.
Overview
In many situations, applications want to detect characteristics of a
@@ -92,13 +95,18 @@ New Tokens
GLX_RENDERER_VENDOR_ID_MESA
GLX_RENDERER_DEVICE_ID_MESA
Accepted as an attribute name in <*attrib_list> in
glXCreateContextAttribsARB:
GLX_RENDERER_ID_MESA 0x818E
Additions to the OpenGL / WGL Specifications
None. This specification is written for GLX.
Additions to the GLX 1.4 Specification
[Add to Section 3.3.2 "GLX Versioning" of the GLX Specification]
[Add the following to Section X.Y.Z of the GLX Specification]
To obtain information about the available renderers for a particular
display and screen,
@@ -198,6 +206,29 @@ Additions to the GLX 1.4 Specification
format as the string that would be returned by glGetString of GL_RENDERER.
It may, however, have a different value.
[Add to section section 3.3.7 "Rendering Contexts"]
The attribute name GLX_RENDERER_ID_MESA specified the index of the render
against which the context should be created. The default value of
GLX_RENDERER_ID_MESA is 0.
[Add to list of errors for glXCreateContextAttribsARB in section section
3.3.7 "Rendering Contexts"]
* If the value of GLX_RENDERER_ID_MESA specifies a non-existent
renderer, BadMatch is generated.
Dependencies on GLX_EXT_create_context_es_profile and
GLX_EXT_create_context_es2_profile
If neither extension is supported, remove all mention of
GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA from the spec.
If GLX_EXT_create_context_es_profile is not supported, remove all mention of
GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA from the spec.
Issues
1) How should the difference between on-card and GART memory be exposed?
@@ -377,9 +408,3 @@ Revision History
read GLX_RENDERER_ID_MESA. The VENDOR/DEVICE_ID
example given in issue #17 should be 0x5143 and
0xFFFFFFFF respectively.
Version 9, 2018/11/09 - Remove GLX_RENDERER_ID_MESA, which has never been
implemented. Remove the unnecessary interactions
with the GLX GLES profile extensions. Note the
official GL extension number. Specify the section
of the GLX spec to modify.

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