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Author SHA1 Message Date
Emil Velikov
8d55da9f57 docs: Update 17.3.0 release notes
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-12-08 13:47:33 +00:00
Emil Velikov
c4b070d25c Update version to 17.3.0(final)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-12-08 13:30:44 +00:00
Emil Velikov
30abe7dfae Update version to 17.3.0-rc6
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-12-04 08:53:39 +00:00
Jason Ekstrand
5ac9d91ee3 i965: Disable regular fast-clears (CCS_D) on gen9+
This partially reverts commit 3e57e9494c
which caused a bunch of GPU hangs on several Source titles.  To date, we
have no clue why these hangs are actually happening.  This undoes the
final effect of 3e57e9494c and gets us back to not hanging.  Tested
with Team Fortress 2.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102435
Fixes: 3e57e9494c
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ee57b15ec7)
2017-12-01 19:02:52 +00:00
Vinson Lee
4eae5b39ee anv: Check if memfd_create is already defined.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103909
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit 8c1e4b1afc)
[Emil Velikov: drop NA hunks]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	configure.ac
	meson.build
	src/intel/vulkan/anv_allocator.c
2017-12-01 19:02:47 +00:00
Vadym Shovkoplias
4e84aaa906 intel/blorp: Fix possible NULL pointer dereferencing
Fix incomplete check of input params in blorp_surf_convert_to_uncompressed()
which can lead to NULL pointer dereferencing.

Fixes: 5ae8043fed ("intel/blorp: Add an entrypoint for doing
bit-for-bit copies")
Fixes: f395d0abc8 ("intel/blorp: Internally expose
surf_convert_to_uncompressed")
Reviewed-by: Emil Velikov <emli.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>

(cherry picked from commit cdb3eb7174)
2017-12-01 17:13:02 +00:00
Kenneth Graunke
bcd4f26b41 i965: Reorganize batch/state BO fields into a 'brw_growing_bo' struct.
We're about to add more of them, and need to pass the whole lot of them
around together when growing them.  Putting them in a struct makes this
much easier.

brw->batch.batch.bo is a bit of a mouthful, but it's nice to have things
labeled 'batch' and 'state' now that we have multiple buffers.

Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103101
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 74e38739ca)
[Emil Velikov: remove NA blorp_get_surface_base_address hunk]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/drivers/dri/i965/genX_blorp_exec.c
2017-12-01 17:12:26 +00:00
Kenneth Graunke
447afbf31b i965: Don't grow batch/state buffer on every emit after an overflow.
Once we reach the intended size of the buffer (BATCH_SZ or STATE_SZ), we
try and flush.  If we're not allowed to flush, we resort to growing the
buffer so that there's space for the data we need to emit.

We accidentally got the threshold wrong.  The first non-wrappable call
beyond (e.g.) STATE_SZ would grow the buffer to floor(1.5 * STATE_SZ),
The next call would see we were beyond STATE_SZ and think we needed to
grow a second time - when the buffer was already large enough.

We still want to flush when we hit STATE_SZ, but for growing, we should
use the actual size of the buffer as the threshold.  This way, we only
grow when actually necessary.

v2: Simplify the control flow (suggested by Jordan)

Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit ca43616586)
2017-12-01 17:09:03 +00:00
Kenneth Graunke
09f6bd5ef2 i965: Preserve EXEC_OBJECT_CAPTURE when growing the BO.
The original state buffer was marked with EXEC_OBJECT_CAPTURE.  When
growing it, we want to preserve that flag so we continue to capture it
in GPU hang reports.

Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 52d32917e1)
2017-12-01 17:08:55 +00:00
Kenneth Graunke
a49b70d2ec i965: Use old_bo->align when growing batch/state buffer instead of 4096.
The intention here is make the new BO use the same alignment as the old
BO.  This isn't strictly necessary, but we would have to update the
'alignment' field in the validation list when swapping it out, and we
don't bother today.

The batch and state buffers use an alignment of 4096, so this should be
equivalent - it's just clearer than cut and pasting a magic constant.

Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 2af7085460)
2017-12-01 17:08:50 +00:00
Kenneth Graunke
f1050f0435 i965: Program the dynamic state heap size to MAX_STATE_SIZE.
STATE_BASE_ADDRESS specifies a maximum size of the dynamic state
section, beyond which data supposedly reads back as 0.  On Gen8+,
we were programming it to the size of the buffer.  This worked fine
until we started growing the state buffer in commit 2dfc119f22.
When the state buffer grows, the value in STATE_BASE_ADDRESS becomes
too small, and our state beyond STATE_SZ bytes would read back as 0.

To avoid having to update the value, we program it to MAX_STATE_SIZE.
We used to program the upper bound to the maximum on older hardware
anyway, so programming it too large isn't a big deal.

Bogus SURFACE_STATE can easily lead to GPU hangs and misrendering.
DiRT Rally was hitting the statebuffer growth path, and suffered from
bad texture corruption and GPU hangs (usually around the same time).

This patch fixes both issues.

Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103101
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit cfc5af588c)
2017-12-01 17:08:03 +00:00
Marek Olšák
14e528b2db radeonsi/gfx9: fix importing shared textures with DCC
VI has 11 dwords at least. GFX9 has 10 dwords.

Cc: 17.2 17.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit ed4780383c)
[Emil Velikov: s|radeon/r600_texture.c|radeonsi/si_state.c|]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/radeon/r600_texture.c
2017-12-01 17:07:20 +00:00
Frank Richter
c846d72523 gallium/wgl: fix default pixel format issue
When creating a context without SetPixelFormat() don't blindly take the
pixel format reported by GDI. Instead, look for our own closest pixel
format.

Minor clean-ups added by Brian Paul.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103412
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit bf41b2b262)
2017-11-29 19:46:17 +00:00
Roland Scheidegger
56993f4b8a r600: set DX10_CLAMP for compute shader too
I really intended to set this for all shader stages by
3835009796 but missed it for compute shaders
(because it's in a different source file...).

Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 71e630753e)
2017-11-29 19:45:15 +00:00
Roland Scheidegger
9b2c27a39e r600: use DX10_CLAMP bit in shader setup
The docs are not very concise in what this really does, however both
Alex Deucher and Nicolai Hähnle suggested this only really affects instructions
using the CLAMP output modifier, and I've confirmed that with the newly
changed piglit isinf_and_isnan test.
So, with this bit set, if an instruction has the CLAMP modifier bit (which
clamps to [0,1]) set, then NaNs will be converted to zero, otherwise the result
will be NaN.
D3D10 would require this, glsl doesn't have modifiers (with mesa
clamp(x,0,1) would get converted to such a modifier) coupled with a
whatever-floats-your-boat specified NaN behavior, but the clamp behavior
should probably always be used (this also matches what a decomposition into
min(1.0, max(x, 0.0)) would do, if min/max also adhere to the ieee spec of
picking the non-nan result).
Some apps may in fact rely on this, as this prevents misrenderings in
This War of Mine since using ieee muls
(ce7a045fee), without having to use clamped
rcp opcode, which would also fix this bug there.
radeonsi also seems to set this bit nowadays if I see that righ (albeit the
llvm amdgpu code comment now says "Make clamp modifier on NaN input returns 0"
instead of "Do not clamp NAN to 0" since it was changed, which also looks
a bit misleading).

v2: set it in all shader stages.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103544

Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 3835009796)
2017-11-29 19:45:12 +00:00
Roland Scheidegger
6954eb1a2a r600: use min_dx10/max_dx10 instead of min/max
I believe this is the safe thing to do, especially ever since the driver
actually generates NaNs for muls too.
The ISA docs are not very helpful here, however the dx10 versions will pick
a non-nan result over a NaN one (this is also the ieee754 behavior), whereas
the non-dx10 ones will pick the NaN (verified by newly changed piglit
isinf-and-isnan test).
Other "modern" drivers will most likely do the same.
This was shown to make some difference for bug 103544, albeit it is not
required to fix it.

Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit aab0bfc648)
2017-11-29 19:44:58 +00:00
Nicolai Hähnle
b79e15b086 glsl: fix interpolateAtXxx(some_vec[idx], ...) with dynamic idx
The dynamic index of a vector (not array!) is lowered to a sequence of
conditional assignments. However, the interpolate_at_* expressions
require that the interpolant is an l-value of a shader input.

So instead of doing conditional assignments of parts of the shader input
and then interpolating that (which is nonsensical), we interpolate the
entire shader input and then do conditional assignments of the interpolated
result.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit ca63a5ed3e)
2017-11-29 19:42:26 +00:00
Nicolai Hähnle
77cba992c3 glsl: allow any l-value of an input variable as interpolant in interpolateAt*
The intended rule has been clarified in GLSL 4.60, Section 8.13.2
(Interpolation Functions):

   "For all of the interpolation functions, interpolant must be an l-value
    from an in declaration; this can include a variable, a block or
    structure member, an array element, or some combination of these.
    Component selection operators (e.g., .xy) may be used when specifying
    interpolant."

For members of interface blocks, var->data.must_be_shader_input must be
determined on-the-fly after lowering interface blocks, since we don't want
to disable varying packing for an entire block just because one input in it
is used in interpolateAt*.

v2: keep setting must_be_shader_input in ast_function (Ian)
v3: follow the relaxed rule of GLSL 4.60
v4: only apply the relaxed rules to desktop GL
    (the ES WG decided that the relaxed rules may apply in a future version
     but not retroactively; see also
     dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.*)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101378
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 4f42450b86)
2017-11-29 19:42:24 +00:00
Kenneth Graunke
88fd81d3a3 i965: Fix Smooth Point Enables.
We want to program the 3DSTATE_RASTER field to the gl_context value,
not the other way around.

Fixes: 13ac46557a (i965: Port Gen8+ 3DSTATE_RASTER state to genxml.)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 760e0156df)
2017-11-29 19:37:02 +00:00
Nicolai Hähnle
f768744970 st_glsl_to_tgsi: check for the tail sentinel in merge_two_dsts
This fixes yet another case where DFRACEXP has only one destination. Found
by address sanitizer.

Fixes tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-frexp-dvec4-only-mantissa.shader_test

Fixes: 3b666aa747 ("st/glsl_to_tgsi: fix DFRACEXP with only one destination")
Acked-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 7e35bdad1c)
2017-11-29 19:36:24 +00:00
Marek Olšák
1e908f5035 radeonsi: fix layered DCC fast clear
Cc: 17.2 17.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 6863651bbd)
2017-11-29 19:35:16 +00:00
Dave Airlie
9777d08e57 r600/sb: handle jump after target to end of program. (v2)
This fixes hangs on cayman with
tests/spec/arb_tessellation_shader/execution/trivial-tess-gs_no-gs-inputs.shader_test

This has a single if/else in it, and when this peephole activated,
it would set the jump target to NULL if there was no instruction
after the final POP. This adds a NOP if we get a jump in this case,
and seems to fix the hangs, so we have a valid target for the ELSE
instruction to go to, instead of 0 (which causes infinite loops).

v2: update last_cf correctly. (I had some other patches hide this)

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 579ec9c311)
2017-11-29 19:34:54 +00:00
Ben Crocker
aa4b1e71cb docs/llvmpipe.html: Minor edits
Language and spelling fixups in three places.

Cc: "17.2" "17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ben Crocker <bcrocker@redhat.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>

[Eric: move two fixes from the other patch to this one.]
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit b43daf7bf6)
2017-11-29 19:34:41 +00:00
Kai Wasserbäch
3dc6072e3d docs: Point to apt.llvm.org for development snapshot packages
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit d25123e23a)
2017-11-29 19:34:38 +00:00
Tapani Pälli
a34ad6f363 mesa/gles: adjust internal format in glTexSubImage2D error checks
When floating point textures are created on OpenGL ES 2.0, driver
is free to choose used internal format. Mesa makes this decision in
adjust_for_oes_float_texture. Error checking for glTexImage2D properly
checks that sized formats are not used. We use same error checking
path for glTexSubImage2D (since there is lot of overlap), however since
those checks include internalFormat checks, we need to pass original
internalFormat passed by the client. Patch adds oes_float_internal_format
that does reverse adjust_for_oes_float_texture to get that format.

Fixes following test failure:
   ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float

(when running test with MESA_GLES_VERSION_OVERRIDE=2.0)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103227
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 1e508e10d9)
2017-11-29 19:33:45 +00:00
Emil Velikov
4bbc0f366a gl_table.py: add extern C guard for the generated glapitable.h
The header can be included from C++, hence contents should have
appropriate notation.

Cc: mesa-stable@lists.freedesktop.org
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit c7616ac069)
2017-11-27 19:26:16 +00:00
Eduardo Lima Mitev
86b35a9901 glsl/linker: Check that re-declared, inter-shader built-in blocks match
>From GLSL 4.5 spec, section "7.1 Built-In Language Variables", page 130 of
the PDF states:

    "If multiple shaders using members of a built-in block belonging to
     the same interface are linked together in the same program, they must
     all redeclare the built-in block in the same way, as described in
     section 4.3.9 “Interface Blocks” for interface-block matching, or a
     link-time error will result."

Fixes:
* GL45-CTS.CommonBugs.CommonBug_PerVertexValidation

v2 (Neil Roberts):
Explicitly look for gl_PerVertex in the symbol tables instead of
waiting to find a variable in the interface.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102677
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
(cherry picked from commit f9de7f5596)
2017-11-27 19:21:15 +00:00
Eduardo Lima Mitev
f34c7ba4e1 glsl: Use the utility function to copy symbols between symbol tables
This effectively factorizes a couple of similar routines.

v2 (Neil Roberts): Non-trivial rebase on master

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
(cherry picked from commit f5fe99ac85)
2017-11-27 19:21:04 +00:00
Eduardo Lima Mitev
ebb7ccb306 glsl_parser_extra: Add utility to copy symbols between symbol tables
Some symbols gathered in the symbols table during parsing are needed
later for the compile and link stages, so they are moved along the
process. Currently, only functions and non-temporary variables are
copied between symbol tables. However, the built-in gl_PerVertex
interface blocks are also needed during the linking stage (the last
step), to match re-declared blocks of inter-stage shaders.

This patch adds a new utility function that will factorize current code
that copies functions and variables between two symbol tables, and in
addition will copy explicitly declared gl_PerVertex blocks too.

The function will be used in a subsequent patch.

v2 (Neil Roberts):
Allow the src symbol table to be NULL and explicitly copy the
gl_PerVertex symbols in case they are not referenced in the exec_list.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
(cherry picked from commit 4c62a270a9)
2017-11-27 19:20:47 +00:00
Matt Turner
e4d964670a util: Fix disk_cache index calculation on big endian
The cache-test test program attempts to create a collision (using key_a
and key_a_collide) by making the first two bytes identical. The idea is
fine -- the shader cache wants to use the first four characters of a
SHA1 hex digest as the index.

The following program

        unsigned char array[4] = {1, 2, 3, 4};
        int *ptr = (int *)array;

        for (int i = 0; i < 4; i++) {
            printf("%02x", array[i]);
        }
        printf("\n");

        printf("%08x\n", *ptr);

prints

   01020304
   04030201

on little endian, and

   01020304
   01020304

on big endian.

On big endian platforms reading the character array back as an int (as
is done in disk_cache.c) does not yield the same results as reading the
byte array.

To get the first four characters of the SHA1 hex digest when we mask
with CACHE_INDEX_KEY_MASK, we need to byte swap the int on big endian
platforms.

Bugzilla: https://bugs.freedesktop.org/103668
Bugzilla: https://bugs.gentoo.org/637060
Bugzilla: https://bugs.gentoo.org/636326
Fixes: 87ab26b2ab ("glsl: Add initial functions to implement an
                      on-disk cache")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit c690a7a8cd)
2017-11-27 18:33:40 +00:00
Matt Turner
bb8431aa3e util: Fix SHA1 implementation on big endian
The code defines a macro blk0(i) based on the preprocessor condition
BYTE_ORDER == LITTLE_ENDIAN. If true, blk0(i) is defined as a byte swap
operation. Unfortunately, if the preprocessor macros used in the test
are no defined, then the comparison becomes 0 == 0 and it evaluates as
true.

Fixes: d1efa09d34 ("util: import sha1 implementation from OpenBSD")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 532674303a)
2017-11-27 18:33:27 +00:00
Matt Turner
a05879c982 i965/fs: Handle negating immediates on MADs when propagating saturates
MADs don't take immediate sources, but we allow them in the IR since it
simplifies a lot of things. I neglected to consider that case.

Fixes: 4009a9ead4 ("i965/fs: Allow saturate propagation to propagate
                      negations into MADs.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103616
Reported-and-Tested-by: Ruslan Kabatsayev <b7.10110111@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit a05af1f7b8)
2017-11-24 18:48:33 +00:00
Nicolai Hähnle
3e639156b8 ddebug: fix use-after-free of streamout targets
Fixes: b47727a83a ("ddebug: implement pipelined hang detection mode")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 16f8da2997)
2017-11-24 18:44:48 +00:00
Nicolai Hähnle
e7904e1275 radeonsi/gfx9: fix VM fault with fetched instance divisors
We need to account for SGPR locations in merged shaders.

This case is exercised by KHR-GL45.enhanced_layouts.vertex_attrib_locations

Fixes: 79c2e7388c ("radeonsi/gfx9: use SPI_SHADER_USER_DATA_COMMON")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit df5ebe0c26)
2017-11-24 18:44:31 +00:00
George Barrett
210bbf948e glsl: Catch subscripted calls to undeclared subroutines
generate_array_index fails to check whether the target of a subroutine
call exists in the AST, potentially passing around null ir_rvalue
pointers eventuating in abort/segfault.

Fixes: fd01840c0b ("glsl: add AoA support to subroutines")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100438
(cherry picked from commit f09c2cefdd)
2017-11-24 18:43:33 +00:00
Gert Wollny
9ffe450dab r600: Emit EOP for more CF instruction types
So far on pre-cayman chipsets the CF instructions CF_OP_LOOP_END,
CF_OP_CALL_FS, CF_OP_POP, and CF_OP_GDS an extra CF_NOP instruction
was added to add the EOP flag, even though this is not actually
needed, because all these instrutions support the EOP flag.

This patch removes the fixup code, adds setting the EOP flag for the
according instructions as well as others like CF_OP_TEX and CF_OP_VTX,
and adds writing out EOP for this type of instruction in the disassembler.

This also fixes a bug where shaders were created that didn't actually have
the EOP flag set in the last CF instruction, which might have resulted
in GPU lockups.

[airlied: cleaned up a little]
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 1d076aafbc)
2017-11-24 18:42:10 +00:00
Jason Ekstrand
2859a8f298 i965: Mark BOs as external when we export their handle
Almost all of our BO export paths were already properly marked the BO as
external and added it to the handle table.  Most export use-cases go
through a prime fd or flink where we have a brw_bo export helper that
does the right thing.  The one missing one happens when you call
queryImage and ask for __DRI_IMAGE_ATTRIB_HANDLE.  We just grabbed the
gem handle out of the BO (because it's really easy to do that) and
handed it off to the client; what could go wrong?  As it turns out, this
path is used by basically every compositor that wants to turn around and
call drmModeAddFB2 on it so it can hand it off to display.  The result,
as of 4b1e70cc57, is that we no longer set
MOCS_PTE on those surfaces and the kernel's attempts to disable caching
fail and we scanout gets corruption.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103759
Fixes: 4b1e70cc57
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 0a6a137eb2)
2017-11-24 18:40:14 +00:00
Jason Ekstrand
0904becf94 i965/bufmgr: Add a helper to mark a BO as external
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 344252a27f)
2017-11-24 18:39:20 +00:00
Emil Velikov
d1e6cf4639 Update version to 17.3.0-rc5
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-11-20 13:59:12 +00:00
Kenneth Graunke
7bc213a644 i965: Revert Gen8 aspect of VF PIPE_CONTROL workaround.
This apparently causes hangs on Broadwell, so let's back it out for now.
I think there are other PIPE_CONTROL workarounds that we're missing.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103787
(cherry picked from commit a01ba366e0)
2017-11-18 00:42:15 +00:00
Jason Ekstrand
093ae29b3c anv/cmd_buffer: Take bo_offset into account in fast clear state addresses
Otherwise, if the image is not bound to the start of the buffer, we're
going to be reading and writing its fast clear state in the wrong spot.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a07f7b2619)
2017-11-17 22:52:52 +00:00
Jason Ekstrand
d2d5439412 anv/cmd_buffer: Advance the address when initializing clear colors
Found by inspection

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a6cc361e5f)
2017-11-17 22:52:52 +00:00
Anuj Phogat
b3bc46f1c7 i965/gen8+: Fix the number of dwords programmed in MI_FLUSH_DW
Number of dwords in MI_FLUSH_DW changed from 4 to 5 in gen8+.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1dc45d75bb)
[Emil Velikov: trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/drivers/dri/i965/intel_blit.c
2017-11-17 22:52:52 +00:00
Anuj Phogat
bf0c7200bd i965: Program DWord Length in MI_FLUSH_DW
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6165fda59b)

Squashed with:

i965: Remove DWord length from MI_FLUSH_DW definition

Fixes: 6165fda59b ("i965: Program DWord Length in MI_FLUSH_DW")
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 822fd2341d)
2017-11-17 22:52:40 +00:00
Emil Velikov
d38e92b6e9 meson: explicitly disable the build system for 17.3.x
This build system is rather incomplete in the 17.3 branch, with multiple
bugs and user facing changes already addressed in master.

It's not shipped in the tarball and we don't want to receive bug reports
about 17.3, 18.0 is the release that I hope to have the meson build in
shape for.

Simply error() out, if anyone tries to use it.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-11-17 19:24:29 +00:00
Matt Turner
55c4921326 Revert "intel/fs: Use a pure vertical stride for large register strides"
This reverts commit e8c9e65185.

With the actual bug fixed (by commit 6ac2d16901), this is not
necessary. I'm doubtful of its correctness in any case.

(cherry picked from commit a31d038208)
2017-11-17 19:24:29 +00:00
Matt Turner
78a7e2a2d4 i965/fs: Split all 32->64-bit MOVs on CHV, BXT, GLK
Fixes the following tests on CHV, BXT, and GLK:
    KHR-GL46.shader_ballot_tests.ShaderBallotFunctionBallot
    dEQP-VK.spirv_assembly.instruction.compute.uconvert.uint32_to_int64
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103115

(cherry picked from commit cfcfa0b9cd)
2017-11-17 19:24:29 +00:00
Matt Turner
3be7bb6741 i965/fs: Fix extract_i8/u8 to a 64-bit destination
The MOV instruction can extract bytes to words/double words, and
words/double words to quadwords, but not byte to quadwords.

For unsigned byte to quadword, we can read them as words and AND off the
high byte and extract to quadword in one instruction. For signed bytes,
we need to first sign extend to word and the sign extend that word to a
quadword.

Fixes the following test on CHV, BXT, and GLK:
   KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103628
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>

(cherry picked from commit 6ac2d16901)
2017-11-17 19:24:29 +00:00
Nicolai Hähnle
f539ea0e8b tgsi/exec: fix LDEXP in softpipe
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103128
Fixes: cad959d901 ("gallium: add LDEXP TGSI instruction and corresponding cap")
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit f3fa3b0d95)
2017-11-17 19:24:29 +00:00
Derek Foreman
e4f186d3ae egl/wayland: Add a fallback when fourcc query isn't supported
When queryImage doesn't support __DRI_IMAGE_ATTRIB_FOURCC wayland clients
will die with a NULL derefence in wl_proxy_add_listener.

Attempt to provide a simple fallback to keep ancient systems working.

Fixes: 6595c69951 ("egl/wayland: Remove more surface specifics from
create_wl_buffer")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103519
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit 0db36caa19)

Squashed with:

egl: fix var type

queryImage() takes an `int*`; compiler is warning about the
signed<->unsigned pointer mismatch.

Fixes: 0db36caa19 "egl/wayland: Add a fallback when fourcc
       query isn't supported"
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
(cherry picked from commit ca95d7ad4e)
2017-11-17 19:24:29 +00:00
Bas Nieuwenhuizen
8269b7ec4b radv: Free temporary syncobj after waiting on it.
Otherwise we leak it.

Fixes: eaa56eab6d "radv: initial support for shared semaphores (v2)"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 7c25578863)
2017-11-17 19:24:29 +00:00
Bas Nieuwenhuizen
577af89bd1 radv: Free syncobj with multiple imports.
Otherwise we can leak the old syncobj.

Fixes: eaa56eab6d "radv: initial support for shared semaphores (v2)"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 917d3b43f2)
2017-11-17 19:24:29 +00:00
Thomas Hellstrom
040c0df11d loader/dri3: Improve dri3 thread-safety
It turned out that with recent changes that call into dri3 from glFinish(),
it appears like different thread end up waiting for X events simultaneously,
causing deadlocks since they steal events from eachoter and update the dri3
counters behind eachothers backs.

This patch intends to improve on that. It allows at most one thread at a
time to wait on events for a single drawable. If another thread intends to
do the same, it's put to sleep until the first thread finishes waiting, and
then it rechecks counters and optionally retries the waiting. Threads that
poll for X events never pulls X events off the event queue if there are
other threads waiting for events on that drawable. Counters in the
dri3 drawable structure are protected by a mutex. Finally, the mutex we
introduce is never held while waiting for the X server to avoid
unnecessary stalls.

This does not make dri3 drawables completely thread-safe but at least it's a
first step.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102358
Fixes: d5ba75f888 "st/dri2 Plumb the flush_swapbuffer functionality through to dri3"
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 54a58b2856)
2017-11-17 19:24:29 +00:00
Kenneth Graunke
699ff16e54 intel/tools: Fix detection of enabled shader stages.
We renamed "Function Enable" to "Enable", which broke our detection
of whether shaders are enabled or not.  So, we'd see a bunch of HS/DS
packets with program offsets of 0, and think that was a valid TCS/TES.

Fixes: c032cae9ff (genxml: Rename "Function Enable" to "Enable".)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 9a0465b3a3)
2017-11-17 19:24:29 +00:00
Kenneth Graunke
c2d020336c i965: Upload invariant state once at the start of the batch on Gen4-5.
We want to emit invariant state at the start of a render batch.  In the
past, this more or less happened: a new batch flagged BRW_NEW_CONTEXT
(because we don't have hardware contexts), which triggered the
brw_invariant_state atom.  So, it would be emitted before any 3D
drawing.  (Technically, there might be some BLT commands in the batch
because Gen4-5 have a single combined render/BLT ring, but that should
be harmless).

With the advent of BLORP, this broke.  The first item in a batch might
be a BLORP operation, which bypasses the normal draw upload path.  So,
we need to ensure invariant state happens first.  To do that, we just
upload it when creating a new batch.  On Gen6+ we'd need to worry about
whether it's a RENDER or BLT batch, but because we have a combined ring,
this approach should work fine on Gen4-5.

Seems to fix GPU hangs when playing hardware accelerated video with
mpv -hwdec=vaapi on Ironlake.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103529
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 8f91aa35a5)
2017-11-17 19:24:29 +00:00
Kenneth Graunke
8ed01c0a57 i965: Implement another VF cache invalidate workaround on Gen8+.
...and provide a better citation for the existing one.

v2:
- Apply the workaround to Gen8 too, as intended (caught by Topi).
- Restructure to add bits instead of an extra flush (based on a similar
  patch by Rafael Antognolli).

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
(cherry picked from commit 8d48671492)
2017-11-17 19:24:29 +00:00
Tim Rowley
957c66de1c swr/rast: Faster emulated simd16 permute
Speed up simd16 frontend (default) on avx/avx2 platforms;
fixes performance regression caused by switch to simdlib.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d8489517a5)
2017-11-17 19:24:29 +00:00
Tim Rowley
c798200543 swr/rast: Use gather instruction for i32gather_ps on simd16/avx512
Speed up avx512 platforms; fixes performance regression caused
by swithc to simdlib.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 439904847e)
2017-11-17 19:24:29 +00:00
Jason Ekstrand
f3caa303cf i965: Add stencil buffers to cache set regardless of stencil texturing
We may access them as a texture using blorp regardless of whether or not
stencil texturing is enabled.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 6830ba0d3b)
2017-11-17 19:24:29 +00:00
Jason Ekstrand
fdd99c97ec i965: Use PTE MOCS for all external buffers
We were already using PTE for all render targets in case one happened to
get scanned out.  However, this still wasn't 100% correct because there
are still possibly cases where we may want to texture from an external
buffer even though we don't know the caching mode.  This can happen, for
instance, on buffers imported from another GPU via prime.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101691
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d7a19d69eb)
2017-11-17 19:24:29 +00:00
Jason Ekstrand
a9bc277482 intel/blorp: Make the MOCS setting part of blorp_address
This makes our MOCS settings significantly more flexible.

Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit bc933d0e84)
2017-11-17 19:24:29 +00:00
Jason Ekstrand
3bcc13539b anv/blorp: Add a device parameter to blorp_surf_for_anv_image
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit deec84fd77)
2017-11-17 19:24:29 +00:00
Jason Ekstrand
9180ce3784 intel/blorp: Use mocs.tex for depth stencil
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 4639cc716e)
2017-11-17 19:24:29 +00:00
Dave Airlie
adef4109a0 r600: fix isoline tess factor component swapping.
As per radeonsi, the tess factor components for isolines
are reversed.

Fixes: tests/spec/arb_tessellation_shader/execution/isoline.shader_test
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit f3f8615d76)
2017-11-17 19:24:29 +00:00
Dave Airlie
55bc1d0a19 r600/shader: reserve first register of vertex shader.
r0 in input into vertex shaders contains things like vertexid,
we need to reserve it even if we have no inputs.

This fixes a bunch of tessellation piglits.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 50330d7115)
2017-11-17 19:24:29 +00:00
Adam Jackson
a240fd6d13 glx/dri3: Fix passing renderType into glXCreateContext
Without this, trying to create a GLX_RGBA_FLOAT_TYPE_ARB context would
fail, because GLX_RGBA_TYPE would be a mismatch with the fbconfig.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 257edb5b9a)
2017-11-17 19:24:29 +00:00
Adam Jackson
5743c83893 glx/drisw: Fix glXMakeCurrent(dpy, None, ctx)
This is perfectly legal in GL 3.0+.

Fixes piglit/glx-create-context-current-no-framebuffer.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 033cfb17db)
2017-11-17 19:24:29 +00:00
Alex Smith
c9c818ad5e nir/spirv: tg4 requires a sampler
Gather operations in both GLSL and SPIR-V require a sampler. Fixes
gathers returning garbage when using separate texture/samplers (on AMD,
was using an invalid sampler descriptor).

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4122d00846)
2017-11-17 19:24:29 +00:00
Alex Smith
ce1a2a25d3 spirv: Use correct type for sampled images
We should use the result type of the OpSampledImage opcode, rather than
the type of the underlying image/samplers.

This resolves an issue when using separate images and shadow samplers
with glslang. Example:

    layout (...) uniform samplerShadow s0;
    layout (...) uniform texture2D res0;
    ...
    float result = textureLod(sampler2DShadow(res0, s0), uv, 0);

For this, for the combined OpSampledImage, the type of the base image
was being used (which does not have the Depth flag set, whereas the
result type does), therefore it was not being recognised as a shadow
sampler. This led to the wrong LLVM intrinsics being emitted by RADV.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit e9eb3c4753)
2017-11-17 19:24:28 +00:00
Emil Velikov
cb9d207ff3 Update version to 17.3.0-rc4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-11-14 13:27:44 +00:00
Tomasz Figa
0d11c8abfe glsl: Allow precision mismatch on dead data with GLSL ES 1.00
Commit 259fc50545 added linker error for
mismatching uniform precision, as required by GLES 3.0 specification and
conformance test-suite.

Several Android applications, including Forge of Empires, have shaders
which violate this rule, on a dead varying that will be eliminated.
The problem affects a big number of applications using Cocos2D engine
and other GLES implementations accept this, this poses a serious
application compatibility issue.

Starting from GLSL ES 3.0, declarations with conflicting precision
qualifiers are explicitly prohibited. However GLSL ES 1.00 does not
clearly specify the behavior, except that

  "Uniforms are defined to behave as if they are using the same storage in
  the vertex and fragment processors and may be implemented this way.
  If uniforms are used in both the vertex and fragment shaders, developers
  should be warned if the precisions are different. Conversion of
  precision should never be implicit."

The word "used" is not clear in this context and might refer to
 1) declared (same as GLES 3.x)
 2) referred after post-processing, or
 3) linked after all optimizations are done.

Looking at existing applications, 2) or 3) seems to be widely adopted.
To avoid compatibility issues, turn the error into a warning if GLSL ES
version is lower than 3.0 and the data is dead in at least one of the
shaders.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97532
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0886be093f)
2017-11-13 17:17:16 +00:00
Kenneth Graunke
8b2c15a60f i965: Make L3 configuration atom listen for TCS/TES program updates.
The L3 configuration code already considers the TCS and TES programs,
but failed to listen for TCS/TES program changes.

This was somehow missing.

Fixes: e9644cb1f9 ("i965: Consider tessellation in get_pipeline_state_l3_weights.")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit b8d42cccd0)
2017-11-13 17:17:16 +00:00
Dylan Baker
e2036d7b38 autotools: Set C++ visibility flags on Intel
These flags are set for C sources, but not C++. This causes symbol
visibility leaks from the C++ parts of the Intel compiler.

Fixes: 700bebb958 ("i965: Move the back-end compiler to src/intel/compiler")
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 854455498c)
2017-11-13 17:17:16 +00:00
Roland Scheidegger
58d0ad6ff8 docs: Fix GL_MESA_program_debug enums
13b303ff92 added the actual enums but
didn't remove the already existing XXXX ones. (And also duplicated
the "fragment" names instead of using the "vertex" names.)

Fixes: 13b303ff92 "docs: Update the list of used MESA GL enums."
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit dd38a4ee0d)
2017-11-13 17:17:16 +00:00
Matt Turner
ee939e7327 nir: Don't print swizzles when there are more than 4 components
... as can happen with various types like mat4, or else we'll smash the
stack writing past the end of components_local[].

Fixes: 5a0d3e1129 ("nir: Print the components referenced for split or
                      packed shader in/outs.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 77a63d190a)
2017-11-13 17:17:16 +00:00
Andreas Boll
7e04e574c7 glsl: Fix typo fragement -> fragment
Fixes: 94d669b0d2 ("glsl: enforce fragment shader input restrictions in
       GLSL ES 3.10")

Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit a6932faae1)
2017-11-13 17:17:16 +00:00
Andreas Boll
b9713c9d98 broadcom/vc5: Remove unused v3d_compiler.c
Unused since original import of VC5.

Fixes: ade416d023 ("broadcom: Add VC5 NIR compiler.")

Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 4f29ed38f3)
2017-11-13 17:17:16 +00:00
Emil Velikov
40c905f3c2 configure.ac: require xcb* for the omx/va/... when using x11 platform
Targets such as omx and va can work w/o anything X related. Mandate the
xcb* dependencies only when the X11 platform is selected.

Reported-by: Lukas Rusak <lorusak@gmail.com>
Fixes: 63e11ac2b5 ("configure: error out if building VA w/o supported
platform")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Tested-by: Lukas Rusak <lorusak@gmail.com> (v1)
(cherry picked from commit 85a017230c)
2017-11-13 17:17:16 +00:00
Emil Velikov
7da8440504 configure.ac: loosen --enable-glvnd check to honour egl
Currently we error out when building GLVND w/o GLX.

That was the original premice before we had EGL. As the commit says,
that error should be reworked to honour both - do so.

v2: Drop noop *);; (Eric)

Reported-by: Lukas Rusak <lorusak@gmail.com>
Fixes: ce562f9e3f ("EGL: Implement the libglvnd interface for EGL (v3)")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Tested-by: Lukas Rusak <lorusak@gmail.com> (v1)
(cherry picked from commit b4967561c0)
2017-11-13 17:17:15 +00:00
Emil Velikov
797dbe4efa automake: intel: correctly append to the LIBADD variable
Commit 05fc62d89f sets the variable, yet it forgot the update the
existing reference to append (instead of assign).

Thus as-is the expat library was discarded from the link chain when
building with Android.

Fixes: 05fc62d89f ("automake: intel: move expat handling where it's
used")
Cc: Hongxu Jia <hongxu.jia@windriver.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit ba414dba4f)
2017-11-13 17:17:15 +00:00
Timothy Arceri
2567e1de88 i965: disable NIR linking on HSW and below
Fixes: 379b24a40d "i965: make use of nir linking"

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103537
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
(cherry picked from commit a9000cb860)
2017-11-13 17:17:15 +00:00
Juan A. Suarez Romero
3111ec7bdb automake: include git_sha1.h.in in release tarball
Fixes:

make[2]: Leaving directory '/home/local/mesa/mesa-17.4.0-devel/_build/sub/src'
make[2]: *** No rule to make target '../../../src/git_sha1.h.in', needed by 'git_sha1.h'.  Stop.
Makefile:660: recipe for target 'all-recursive' failed

Fixes: 16be271c6e "git_sha1_gen: use git_sha1.h.in on all build systems"
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit e17e8934f9)
2017-11-13 17:17:15 +00:00
Neil Roberts
15ec317be8 glsl: Transform fb buffers are only active if a variable uses them
The GL spec will soon be revised to clarify that a buffer binding for
a transform feedback buffer is only required if a variable is actually
defined to use the buffer binding point. Previously a declaration for
the default transform buffer would make it require a binding even if
nothing was declared to use the default buffer.

Affects:
KHR-GL44/45.enhanced_layouts.xfb_stride_of_empty_list
KHR-GL44/45.enhanced_layouts.xfb_stride_of_empty_list_and_api

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4dc8458cd1)
2017-11-13 17:17:15 +00:00
Juan A. Suarez Romero
53667c7f2e glsl: add varying resources for arrays of complex types
This patch is mostly a patch done by Ilia Mirkin.

It fixes KHR-GL45.enhanced_layouts.varying_structure_locations.

v2: fix locations for TCS/TES/GS inputs and outputs (Ilia)

CC: Ilia Mirkin <imirkin@alum.mit.edu>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103098
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit d5a641106b)
2017-11-13 17:17:15 +00:00
Jason Ekstrand
add373f7dd intel/nir: Use the correct indirect lowering masks in link_shaders
Previously, if we were linking a vec4 VS with a SIMD8/16 FS, we wouldn't
lower indirects on the fragment shader which is wrong.  Instead of using
a single indirect mask, take advantage of our new little helper.

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 951a5dc4cc)
2017-11-10 19:17:21 +00:00
Timothy Arceri
1f145df1c3 mesa: rework how we free gl_shader_program_data
When I introduced gl_shader_program_data one of the intentions was to
fix a bug where a failed linking attempt freed data required by a
currently active program. However I seem to have failed to finish
hooking up the final steps required to have the data hang around.

Here we create a fresh instance of gl_shader_program_data every
time we link. gl_program has a reference to gl_shader_program_data
so it will be freed once the program is no longer active.

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Neil Roberts <nroberts@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102177
(cherry picked from commit 6a72eba755)
2017-11-10 19:17:21 +00:00
Timothy Arceri
34ac137d3f glsl: use the correct parent when allocating program data members
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 9c33533586)
2017-11-10 19:17:21 +00:00
Timothy Arceri
26835cf6e3 glsl: drop cache_fallback
This turned out to be a dead end, it is much easier and less error
prone to just cache the IR used by the drivers backend e.g. TGSI or
NIR.

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit cf05bb506a)
2017-11-10 19:17:20 +00:00
Kenneth Graunke
4cf6b9e7ed i965: properly initialize brw->cs.base.stage to MESA_SHADER_COMPUTE
This has a bit of a surprising effect:

For the render pipeline, the upload_sampler_state_table atom emits
3DSTATE_BINDING_TABLE_POINTERS_XS.  It tries to avoid this for compute:

   if (GEN_GEN >= 7 && stage_state->stage != MESA_SHADER_COMPUTE) {
      /* Emit a 3DSTATE_SAMPLER_STATE_POINTERS_XS packet. */
      genX(emit_sampler_state_pointers_xs)(brw, stage_state);
   } ...

However, we were failing to initialize brw->cs.base.stage, so it was
left as 0 (MESA_SHADER_VERTEX), causing this condition to break.  We
then emitted 3DSTATE_SAMPLER_STATE_POINTERS_VS in GPGPU mode, when
trying to upload CS samplers.  Nothing good can come of this.

Found by inspection while debugging a GPU hang.  Jordan believes this
helps the Deus Ex: Mankind Divided benchmark mode's stability when
running with shader cache.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit a16dc04ad5)
2017-11-10 19:17:20 +00:00
Jason Ekstrand
b4cc8b9b12 intel/nir: Break the linking code into a helper in brw_nir.c
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 3e63cf893f)
2017-11-10 19:17:20 +00:00
Jason Ekstrand
c40cf117ee intel/nir: Add a helper for getting the NoIndirect mask
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7364f080f9)
2017-11-10 19:17:20 +00:00
Andreas Boll
1b206e3b58 broadcom/vc5: Add vc5_drm.h to the release tarball
Fixes: 45bb8f2957 ("broadcom: Add V3D 3.3 gallium driver called "vc5",
       for BCM7268.")

Cc: 17.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 6e4d65f674)
2017-11-10 19:17:20 +00:00
Emil Velikov
9e1698b17b targets/opencl: don't hardcode the icd file install to /etc/...
Use $(sysconfdir) instead of hardcoding /etc.

While the OpenCL spec expects the file in /etc, people building their
stack can override that, esp. !Linux users.

Furthermore this removes a fundamental violation, which results in the
system file being overwritten even as one explicitly sets --prefix
and/or DESTDIR.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-By: Aaron Watry <awatry@gmail.com>
(cherry picked from commit 0cd0958544)
2017-11-10 19:17:20 +00:00
Jason Ekstrand
2c6986c3b5 intel/fs: Rework zero-length URB write handling
Originally we tried to handle this case based on slots_valid.  However,
there are a number of ways that this can go wrong.  For one, we throw
away any trailing slots which either aren't written or are set to
VARYING_SLOT_PAD.  Second, even if PSIZ is a valid slot, we may not
actually write anything there.  Between the lot of these, it was
possible to end up in a case where we tried to do a regular URB write
but ended up with a length of 1 which is invalid.  This commit moves it
to the end and makes it based on a new boolean flag urb_written.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7a82ad54bb)
2017-11-10 19:17:20 +00:00
Jason Ekstrand
844b437034 intel/fs: Mark 64-bit values as being contiguous
This isn't often a problem , when we're in a compute shader, we must
push the thread local ID so we decrement the amount of available push
space by 1 and it's no longer even and 64-bit data can, in theory, span
it.  By marking those uniforms contiguous, we ensure that they never get
split in half between push and pull constants.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 25f7453c9e)
2017-11-10 19:17:20 +00:00
Jason Ekstrand
e759beb906 intel/fs: Fix integer multiplication lowering for src/dst hazards
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d54f8ec744)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
bd5db7af2a intel/fs: Fix MOV_INDIRECT for 64-bit values on little-core
The same workaround we need for 64-bit values on little core also takes
care of the Ivy Bridge problem and does so a bit more efficiently so we
can drop that code while we're here.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit fd1bcccc2d)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
b9ddb51c19 intel/eu/reg: Add a subscript() helper
This is similar to the identically named fs_reg helper.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 10e4feed39)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
d1060ba31f intel/fs: Use a pair of 1-wide MOVs instead of SEL for any/all
For some reason, the any/all predicates don't work properly with SIMD32.
In particular, it appears that a SEL with a QtrCtrl of 2H doesn't read
the correct subset of the flag register and you end up getting garbage
in the second half.  Work around this by using a pair of 1-wide MOVs and
scattering the result.  This fixes the any/all instructions for SIMD32.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1b8ef49f48)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
7db7159536 intel/fs: Use an explicit D type for vote any/all/eq intrinsics
The any/all intrinsics return a boolean value so D or UD is the correct
type.  Unfortunately, get_nir_dest has the annoying behavior of
returnning a float type by default.  This causes format conversion which
gives us -1.0f or 0.0f in the register.  If the consumer of the result
does an integer comparison to zero, it will give you the right boolean
value but if we do something more clever based on the 0/~0 assumption
for booleans, this will give the wrong value.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1f41663007)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
a44f33f740 intel/fs: Don't stomp f0.1 in SIMD16 ballot
In fragment shaders f0.1 is used for discards so doing ballot after a
discard can potentially cause the discard to not happen.  However, we
don't support SIMD32 fragment shaders yet so this isn't a problem.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 6c00240bc6)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
5cd286710e intel/fs: Use ANY/ALL32 predicates in SIMD32
We have ANY/ALL32 predicates and, for the most part, they work just
fine.  (See the next commit for more details.)  Also, due to the way
that flag registers are handled in hardware, instruction splitting is
able to split the CMP correctly.  Specifically, that hardware looks at
the execution group and knows to shift it's flag usage up correctly so a
2H instruction will write to f0.1 instead of f0.0.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit def013a863)
2017-11-10 16:29:26 +00:00
Jason Ekstrand
e012ec8775 intel/fs: Be more explicit about our placement of [un]zip
Before, we were careful to place the zip after the last of the split
instructions but did unzip on-demand.  This changes things so that the
unzips go before all of the split instructions and the unzip comes
explicitly after all the split instructions.  As a side-effect of this
change, we now emit the split instruction from highest SIMD group to
lowest instead of low to high.  We could have kept the old behavior, but
it shouldn't matter and this made the code easier.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 0d905597fe)
2017-11-10 16:29:26 +00:00
Jason Ekstrand
b0b9db69d8 intel/fs: Pass builders instead of blocks into emit_[un]zip
This makes it far more explicit where we're inserting the instructions
rather than the magic "before and after" stuff that the emit_[un]zip
helpers did based on block and inst.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit fcd4adb9d0)
2017-11-10 16:29:26 +00:00
Jason Ekstrand
9db1478039 intel/fs: Use a pure vertical stride for large register strides
Register strides higher than 4 are uncommon but they can happen.  For
instance, if you have a 64-bit extract_u8 operation, we turn that into
UB -> UQ MOV with a source stride of 8.  Our previous calculation would
try to generate a stride of <32;8,8>:ub which is invalid because the
maximum horizontal stride is 4.  To solve this problem, we instead use a
stride of <8;1,0>.  As noted in the comment, this does not work as a
destination but that's ok as very few things actually generate that
stride.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit e8c9e65185)
2017-11-10 16:29:26 +00:00
Dave Airlie
2b741baf84 radv: add initial copy descriptor support. (v2)
It appears the latest dota2 vulkan uses this,
and we get a hang in VR mode without it.

v2: remove finishme I left in after finishing.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Andres Rodriguez <andresx7@gmail.com>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4bcb48b831)
2017-11-10 16:29:26 +00:00
Dave Airlie
2eff2c8768 radv: free attachments on end command buffer.
If we allocate attachments in the begin command buffer due to the
render pass continue bit, we were leaking them.

Since renderpasses inside a cmd buffer malloc/free these properly,
and set to NULL, we just need to call free at end.

Fixes a memory leak with multithreading demo.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit f0ae06a13c)
2017-11-10 16:29:26 +00:00
Emil Velikov
19b62847e0 pdate version to 17.3.0-rc3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-11-07 11:51:45 +00:00
Plamena Manolova
d5cc7e47a8 i965: Fix ARB_indirect_parameters logic.
This patch modifies the ARB_indirect_parameters logic in
brw_draw_prims, so that our implementation isn't affected if
another application attempts to use predicates. Previously we
were using a predicate with a DELTAS_EQUAL comparison operation
and relying on the MI_PREDICATE_DATA register being 0. Our code
to initialize MI_PREDICATE_DATA to 0 was incorrect, so we were
accidentally using whatever value was written there. Because the
kernel does not initialize the MI_PREDICATE_DATA register on
hardware context creation, we might inherit the value from whatever
context was last running on the GPU (likely another process).
The Haswell command parser also does not currently allow us to write
the MI_PREDICATE_DATA register. Rather than fixing this and requiring
an updated kernel, we switch to a different approach which uses a
SRCS_EQUAL predicate that makes no assumptions about the states of any
of the predicate registers.

Fixes Piglit's spec/arb_indirect_parameters/tf-count-arrays test.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103085
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 048d4c45c9)
2017-11-03 18:30:32 +00:00
Dave Airlie
9b44ef94b4 i915g: make gears run again.
We need to validate some structs exist before we dirty the states, and
avoid the problem in some other places.

Fixes: e027935a7 ("st/mesa: don't update unrelated states in non-draw calls such as Clear")
(cherry picked from commit cc69f2385e)
2017-11-03 18:21:59 +00:00
Jordan Justen
a12ca3b231 disk_cache: Fix issue reading GLSL metadata
This would cause the read of the metadata content to fail, which would
prevent the linking from being skipped.

Seen on Rocket League with i965 shader cache.

Fixes: b86ecea344 "util/disk_cache: write cache item metadata to disk"
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e5b141634c)
2017-11-03 18:21:59 +00:00
Timothy Arceri
9710fbbcdf radeonsi: fix culldist_writemask in nir path
The shared si_create_shader_selector() code already offsets the mask.

Fixes the following piglit tests:

arb_cull_distance/clip-cull-3.shader_test
arb_cull_distance/clip-cull-4.shader_test

Fixes: 29d7bdd179 (radeonsi: scan NIR shaders to obtain required info)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit e80bbd6f52)
2017-11-03 18:21:59 +00:00
Timothy Arceri
b4bf9f6a41 radv: add cache items to in memory cache when reading from disk
Otherwise we will leak them, load duplicates from disk rather
than memory and never write items loaded from disk to the apps
pipeline cache.

Fixes: fd24be134f 'radv: make use of on-disk cache'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 1e84e53712)

Squashed with commit:

radv: use correct alloc function when loading from disk

Fixes regression in:

dEQP-VK.api.object_management.alloc_callback_fail.graphics_pipeline

Fixes: 1e84e53712 "radv: add cache items to in memory cache when reading from disk"
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit e92405c55a)
2017-11-03 18:21:42 +00:00
Bas Nieuwenhuizen
2516c3217d radv: Don't expose heaps with 0 memory.
It confuses CTS. This pregenerates the heap info into the
physical device, so we can use it for translating contiguous
indices into our "standard" ones.

This also makes the WSI a bit smarter in case the first preferred
heap does not exist.

Reviewed-by: Dave Airlie <airlied@redhat.com>
CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 806721429a)
2017-11-03 18:20:06 +00:00
Jason Ekstrand
383b360348 intel/fs: Alloc pull constants off mem_ctx
It doesn't actually matter since the only user of push constants, i965,
ralloc_steals it back to NULL but it's more consistent and probably
fixes memory leaks in some error cases.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7b4387519c)
2017-11-03 18:20:04 +00:00
Wladimir J. van der Laan
71571aab14 etnaviv: don't do resolve-in-place without valid TS
GC3000 resolve-in-place assumes that the TS state is configured.
If it is not, this will result in MMU errors. This is especially
apparent when using glGenMipmaps().

Fixes: 78ade65956 ("etnaviv: Do GC3000 resolve-in-place when possible")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Tested-by: Chris Healy <cphealy@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
(cherry picked from commit 8fbd82f464)
2017-11-03 18:20:01 +00:00
Gert Wollny
13bfb83b31 r600/sb: bail out if prepare_alu_group() doesn't find a proper scheduling
It is possible that the optimizer ends up in an infinite loop in
post_scheduler::schedule_alu(), because post_scheduler::prepare_alu_group()
does not find a proper scheduling. This can be deducted from
pending.count() being larger than zero and not getting smaller.

This patch works around this problem by signalling this failure so that the
optimizers bails out and the un-optimized shader is used.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103142
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 69eee511c6)
2017-11-03 18:19:59 +00:00
Neil Roberts
4c82f2c3a9 nir/opt_intrinsics: Fix values for gl_SubGroupG{e,t}MaskARB
Previously the values were calculated by just shifting ~0 by the
invocation ID. This would end up including bits that are higher than
gl_SubGroupSizeARB. The corresponding CTS test effectively requires that
these high bits be zero so it was failing. There is a Piglit test as
well but this appears to checking the wrong values so it passes.

For the two greater-than bitmasks, this patch adds an extra mask with
(~0>>(64-gl_SubGroupSizeARB)) to force these bits to zero.

Fixes: KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102680#c3
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Neil Roberts <nroberts@igalia.com>
(cherry picked from commit b697ece10a)
2017-11-03 18:19:57 +00:00
Nanley Chery
14c40ebd0f i965: Check CCS_E compatibility for texture view rendering
Only use CCS_E to render to a texture that is CCS_E-compatible with the
original texture's miptree (linear) format. This prevents render
operations from writing data that can't be decoded with the original
miptree format.

On Gen10, with the new CCS_E-enabled formats handled, this enables the
driver to pass the arb_texture_view-rendering-formats piglit test.

v2. Add a TODO for texturing. (Jason)

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 9e849eb8bb)
2017-11-03 18:19:54 +00:00
Mauro Rossi
77839e9ba8 Android: move drivers' symlinks to /vendor (v2)
Having moved gallium_dri.so library to /vendor/lib/dri
also symlinks need to be coherently created using TARGET_OUT_VENDOR instead of TARGET_OUT
or all non Intel drivers will not be loaded with Android N and earlier,
thus causing SurfaceFlinger SIGABRT

(v2) simplification of post install command

Fixes: c3f75d483c ("Android: move libraries to /vendor")

Cc: 17.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v1)
Reviewed-by: Rob Herring <robh@kernel.org> (v1)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 7dae419aa7)
2017-11-03 18:19:52 +00:00
Tapani Pälli
7826bc9538 i965: fix blorp stage_prog_data->param leak
Patch uses mem_ctx for allocation to ensure param array gets freed
later.

==6164== 48 bytes in 1 blocks are definitely lost in loss record 61 of 193
==6164==    at 0x4C2EB6B: malloc (vg_replace_malloc.c:299)
==6164==    by 0x12E31C6C: ralloc_size (ralloc.c:121)
==6164==    by 0x130189F1: fs_visitor::assign_constant_locations() (brw_fs.cpp:2095)
==6164==    by 0x13022D32: fs_visitor::optimize() (brw_fs.cpp:5715)
==6164==    by 0x13024D5A: fs_visitor::run_fs(bool, bool) (brw_fs.cpp:6229)
==6164==    by 0x1302549A: brw_compile_fs (brw_fs.cpp:6570)
==6164==    by 0x130C4B07: blorp_compile_fs (blorp.c:194)
==6164==    by 0x130D384B: blorp_params_get_clear_kernel (blorp_clear.c:79)
==6164==    by 0x130D3C56: blorp_fast_clear (blorp_clear.c:332)
==6164==    by 0x12EFA439: do_single_blorp_clear (brw_blorp.c:1261)
==6164==    by 0x12EFC4AF: brw_blorp_clear_color (brw_blorp.c:1326)
==6164==    by 0x12EFF72B: brw_clear (brw_clear.c:297)

Fixes: 8d90e28839 ("intel/compiler: Allocate pull_param in assign_constant_locations")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 446c5726ec)
2017-11-03 18:19:39 +00:00
Topi Pohjolainen
f0951a6aa9 intel/compiler/gen9: Pixel shader header only workaround
Fixes intermittent GPU hangs on Broxton with an Intel internal
test case.

There are plenty of similar fragment shaders in piglit that do
not use any varyings and any uniforms. According to the
documentation special timing is needed between pipeline stages.
Apparently we just don't hit that with piglit. Even with the
failing test case one doesn't always get the hang.

Moreover, according to the error states the hang happens
significantly later than the execution of the problematic shader.
There are multiple render cycles (primitive submissions) in between.
I've also seen error states where the ACTHD points outside the
batch. Almost as if the hardware writes somewhere that gets used
later on. That would also explain why piglit doesn't suffer from
this - most tests kick off one render cycle and any corruption
is left unseen.

v2 (Ken): Instead of enabling push constants, enable one of the
          inputs (PSIZ).
v3 (Ken, Jason): Use LAYER instead making vulkan emit_3dstate_sbe()
                 happy.

Cc: "17.3 17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit 97e01adfd5)
2017-11-03 18:19:36 +00:00
Emil Velikov
3eb187f376 Update version to 17.3.0-rc2 2017-10-30 13:52:46 +00:00
Eric Engestrom
0c20849f9c wayland-egl: fix wayland cflags
Fixes: 80bfff5c4f "wayland-egl: adds CFLAGS for wayland.egl.h include"
Suggested-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
(cherry picked from commit 866c8a94d4)
2017-10-27 21:33:04 +01:00
Eric Engestrom
fb09360ea5 vc4: fix release build
Mesa's DEBUG and assert's NDEBUG are not tied to each other, so we need
to explicitly compile this code out.

Fixes: 3df7892878 "vc4: Drop reloc_count tracking for debug
       asserts on non-debug builds."
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 5d44e35a8f)
2017-10-27 21:33:04 +01:00
Samuel Pitoiset
1664322838 radeonsi: update hack for HTILE corruption in ARK: Survival Evolved
It appears that flushing the DB metadata is actually not sufficient
since the driver uses the new VS blit shaders. This looks quite
strange though, but it seems like we need to flush DB for fixing
the corruption.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102955
Fixes: 69ccb9dae7 (radeonsi: use new VS blit shaders (VS inputs in SGPRs)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit dd79aa4ad3)
2017-10-27 21:33:04 +01:00
Daniel Stone
c7e625df69 meson: wayland-egl depends on wayland-client
Since wayland-egl.h is currently provided by the core Wayland package,
depend on wayland-client to make sure we get it in our include path.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Fixes: 108d257a16 ("meson: build libEGL")
Cc: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Cc: Dylan Baker <dylan@pnwbakers.com>
Cc: Gert Wollny <gw.fossdev@gmail.com>
(cherry picked from commit 9f7ed60b3e)
2017-10-27 21:33:04 +01:00
Jason Ekstrand
5addf041ef intel/eu: Use EXECUTE_1 for JMPI
The PRM says "The execution size must be 1."  In 73137997e2, the
execution size was set to 1 when it should have been BRW_EXECUTE_1
(which maps to 0).  Later, in dc2d3a7f5c, JMPI was used for
line AA on gen6 and earlier and we started manually stomping the
exeution size to BRW_EXECUTE_1 in the generator.  This commit fixes the
original bug and makes brw_JMPI just do the right thing.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 73137997e2
(cherry picked from commit 562b8d458c)
2017-10-27 21:33:04 +01:00
Bas Nieuwenhuizen
f4b6883ebc radv: Fix truncation issue hexifying the cache uuid for the disk cache.
Going from binary to hex has a 2x blowup.

Fixes: 1421625292 'radv: create on-disk shader cache'
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 5bfbab2fdc)
2017-10-27 21:33:04 +01:00
Eric Anholt
70ee0a4525 i965: Fix memmem compiler warnings.
gcc is throwing this warning in my meson build:

../src/intel/compiler/brw_eu_validate.c:50:11: warning
argument 1 null where non-null expected [-Wnonnull]
    return memmem(haystack.str, haystack.len,
           ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  needle.str, needle.len) != NULL;
                                  ~~~~~~~~~~~~~~~~~~~~~~~

The first check for CONTAINS has a NULL error_msg.str and 0 len.  The
glibc implementation will exit without looking at any haystack bytes if
haystack.len < needle.len, so this was safe, but silence the warning
anyway by guarding against implementation variablility.

Fixes: 122ef3799d ("i965: Only insert error message if not already present")
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit e91c3540fc)
2017-10-27 21:33:04 +01:00
Timothy Arceri
17d988bfaa radv: move nir print after linking is done
We now have linking optimisations so we want to delay dumping the
nir until after these are complete.

Fixes: 06f05040eb (radv: Link shaders)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit f0a2bbd1a4)

Squashed with commit:

radv: print NIR before LLVM IR and disassembly

It's still printed after linking, but it makes more sense to
have SPIRV->NIR->LLVM IR->ASM.

Fixes: f0a2bbd1a4 (radv: move nir print after linking is done)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 9711979df0)
2017-10-27 21:32:34 +01:00
Dave Airlie
03cf1953ad mesa/bufferobj: don't double negate the range
This fixes a regression I introduced refactoring this code,
I managed to invert range twice, I moved the inversion into
the common code, but forgot to stop doing it in the callee.

Fixes: GL45-CTS.multi_bind.dispatch_bind_buffers_base

Fixes: 35ac13ed3 (mesa/bufferobj: consolidate some codepaths between ubo/ssbo/atomics.)
Reported-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 11d688d9f0)
2017-10-27 18:56:44 +01:00
Timothy Arceri
4fb6b83968 radv: clone meta shaders before linking
The IR is reused in different pipeline combinations so we need
to clone it to avoid link time optimistaions messing up the
original copy.

Fixes: 06f05040eb (radv: Link shaders)

Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 013313cf89)
2017-10-27 18:56:41 +01:00
Dylan Baker
26b44eadac meson: fix egl build for meson version < 0.43
Meson 0.43 added the ability to pass nested lists to
include_directories, so the code that we have works for 0.43, but not
for 0.42. This patch changes the include_directories list to be flat so
it works with 0.42

fixes: 108d257a16 ("meson: build libEGL")
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
(cherry picked from commit 77f7ef0287)
2017-10-27 18:56:37 +01:00
Kenneth Graunke
e22cf6e9b4 mesa: Accept GL_BACK in get_fb0_attachment with ARB_ES3_1_compatibility.
According to the ARB_ES3_1_compatibility specification,
glGetFramebufferAttachmentParameteriv is supposed to accept BACK,
and it behaves exactly like BACK_LEFT.

Fixes a GL error in GFXBench 5 Aztec Ruins.

Cc: "17.3 17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 4f538c3f99)
2017-10-27 18:56:11 +01:00
Tapani Pälli
7df1b901b9 i965: unref push_const_bo in intelDestroyContext
Valgrind shows that leak is caused by gen6_upload_push_constant, add
unref push_const_bo per stage to destructor to fix this (like done for
scratch_bo).

   ==10952== 144 bytes in 1 blocks are definitely lost in loss record 44 of 66
   ==10952==    at 0x4C30A1E: calloc (vg_replace_malloc.c:711)
   ==10952==    by 0x8C02847: bo_alloc_internal.constprop.10 (brw_bufmgr.c:344)
   ==10952==    by 0x8C425C4: intel_upload_space (intel_upload.c:101)
   ==10952==    by 0x8C22ED0: gen6_upload_push_constants (gen6_constant_state.c:154)

v2: remove if conditions, brw_bo_unreference handles NULL (Ken, Emil)

Fixes: 24891d7c05 ("i965: Store per-stage push constant BO pointers.")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 0b131ca427)
2017-10-27 18:55:56 +01:00
Jason Ekstrand
cbb8aec81c i965/miptree: Take an isl_format in render_aux_usage
Not all rendering matches the miptree format.  We allow rendering to
texture views so there are cases where it may not match.  In those
cases, our current scheme of just passing the value of ctx->sRGBEnabled
isn't viable.  Instead, just do what we do for texturing and pass the
view format in directly.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 39c5c12f8f)
2017-10-27 18:55:53 +01:00
Jason Ekstrand
ff8c152640 i965/blorp: Use more temporary isl_format variables
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 78e50185d6)
2017-10-27 18:55:50 +01:00
Jason Ekstrand
0fef0c7deb i965/blorp: Use blorp_to_isl_format for src_isl_format in blit_miptrees
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 94389943b6)
2017-10-27 18:55:48 +01:00
Jason Ekstrand
66603bff6f spirv: Claim support for the simple memory model
It's rather surprising that we've never actually hit this before.
Aparently, Ian's SPIR-V generator currently claims the Simple when you
don't do anything complex.  We really shouldn't assert-fail on it.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 8ab9820d34)
2017-10-27 18:55:46 +01:00
Marek Olšák
b0082632eb radeonsi: add a workaround for weird s_buffer_load_dword behavior on SI
See my LLVM patch which fixes the root cause.

Users have to apply this patch and then they have 2 choices:
- Downgrade to LLVM 5.0
- Update to LLVM git after my LLVM patch is pushed.

It won't be possible to use current and earlier development version
of LLVM 6.0.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: 17.3 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3f8e3c2bd8)
2017-10-27 18:55:43 +01:00
Leo Liu
3da6dd8003 radeon/video: add gfx9 offsets when rejoin the video surface
For CPU access.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit ea3dc75d72)
2017-10-27 18:55:41 +01:00
Jason Ekstrand
2e33d68046 anv/pipeline: Call nir_lower_system_valaues after brw_preprocess_nir
We currently have a bug where nir_lower_system_values gets called before
nir_lower_var_copies so it will miss any system value uses which come
from a copy_var intrinsic.  Moving it to after brw_preprocess_nir fixes
this problem.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 279f8fb69c)
2017-10-27 18:55:38 +01:00
Jason Ekstrand
3b699fdd19 anv/pipeline: Drop nir_lower_clip_cull_distance_arrays
We already handle it in brw_preprocess_nir

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit afa0ddb81e)
2017-10-27 18:55:24 +01:00
Jason Ekstrand
a2123968fa intel/fs: Handle flag read/write aliasing in needs_src_copy
In order to implement the ballot intrinsic, we do a MOV from flag
register to some GRF.  If that GRF is used in a SEL, cmod propagation
helpfully changes it into a MOV from the flag register with a cmod.
This is perfectly valid but when lower_simd_width comes along, it simply
splits into two instructions which both have conditional modifiers.
This is a problem since we're reading the flag register.  This commit
makes us check whether or not flags_written() overlaps with the flag
values that we are reading via the instruction source and, if we have
any interference, will force us to emit a copy of the source.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit fa6e74e33e)
2017-10-27 18:50:27 +01:00
Jan Vesely
1ce3fbeb91 clover: Fix compilation after clang r315871
v2: use a more generic compat function
v3: rename and formatting cleanup

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103388
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a6d38f476b)
2017-10-27 18:50:24 +01:00
Jason Ekstrand
8f2bc19856 nir/intrinsics: Set the correct num_indices for load_output
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit c1b84256cc)
2017-10-27 18:50:21 +01:00
Matthew Nicholls
b6f0c16a89 ac/nir: generate correct instruction for atomic min/max on unsigned images
v2: fix silly typo

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 27a0b24bf2)
2017-10-27 18:50:19 +01:00
Dave Airlie
5c8eb88553 radv: use device name in cache creation like radeonsi.
Not sure how useful this is, but it makes it more consistent.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d8cefaa197)
2017-10-27 18:50:12 +01:00
Alex Smith
afdb9da492 radv: Update code pointer correctly if a variant is already created
This was the actual cause of GPU hangs fixed by 0fdd531457 ("radv:
Fix pipeline cache locking issues"), since multiple threads would end
up trying to create the variants for a single entry.

Now that we're locking around the whole of this function, this isn't
really necessary (we either create all or none of the variants), but
fix this anyway in case things change later.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
CC: 17.3 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fee9d05e21)
2017-10-27 18:50:09 +01:00
Kenneth Graunke
b8f10fdf34 i965: Revert absolute mode for constant buffer pointers.
The kernel doesn't initialize the value of the INSTPM or CS_DEBUG_MODE2
registers at context initialization time.  Instead, they're inherited
from whatever happened to be running on the GPU prior to first run of a
new context.  So, when we started setting these, other contexts in the
system started inheriting our values.  Since this controls whether
3DSTATE_CONSTANT_* takes a pointer or an offset, getting the wrong
setting is fatal for almost any process which isn't expecting this.

Unfortunately, VA-API and Beignet don't initialize this (nor does older
Mesa), so they will die horribly if we start doing this.  UXA and SNA
don't use any push constants, so they are unaffected.

Until we have some kind of solution to this problem, I'm going to revert
this patch and abandon using the feature for now.  It will lead to fewer
pushed UBO ranges on Broadwell+, which may lead to lower performance,
though I don't have any data on the impact.

Cc: "17.3 17.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102774
(cherry picked from commit 013d331220)
2017-10-27 18:50:07 +01:00
Nicolai Hähnle
ea132f9265 amd/common/gfx9: workaround DCC corruption more conservatively
Fixes KHR-GL45.texture_swizzle.smoke and others on Vega.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102809
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit f9ccfda9bc)
2017-10-27 18:50:04 +01:00
Ilia Mirkin
08b41e70dd glsl: fix derived cs variables
There are two issues with the current implementation. First, it relies
on the layout(local_size_*) happening in the same shader as the main
function, and secondly it doesn't work for variable group sizes.

In both cases, the simplest fix is to move the setup of these derived
values to a later time, similar to how the gl_VertexID workarounds are
done. There already exist system values defined for both of the derived
values, so we use them unconditionally, and lower them after linking is
performed.

While we're at it, we move to using gl_LocalGroupSizeARB instead of
gl_WorkGroupSize for variable group sizes.

Also the dead code elimination avoidance can be removed, since there
can be situations where gl_LocalGroupSizeARB is needed but has not been
inserted for the shader with main function. As a result, the lowering
code has to insert its own copies of the system values if needed.

Reported-by: Stephane Chevigny <stephane.chevigny@polymtl.ca>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103393
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 4d24a7cb97)
2017-10-27 18:50:02 +01:00
Emil Velikov
ae720e2873 Update version to 17.3.0-rc1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-10-23 13:30:56 +01:00
6048 changed files with 486529 additions and 1299450 deletions

View File

@@ -1,66 +0,0 @@
goto %1
:install
rem Check pip
if "%buildsystem%" == "scons" (
python --version
python -m pip --version
rem Install Mako
python -m pip install Mako==1.0.7
rem Install pywin32 extensions, needed by SCons
python -m pip install pypiwin32
rem Install python wheels, necessary to install SCons via pip
python -m pip install wheel
rem Install SCons
python -m pip install scons==3.0.1
call scons --version
) else (
python --version
python -m pip install Mako meson
meson --version
rem Install pkg-config, which meson requires even on windows
cinst -y pkgconfiglite
)
rem Install flex/bison
set WINFLEXBISON_ARCHIVE=win_flex_bison-%WINFLEXBISON_VERSION%.zip
if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://github.com/lexxmark/winflexbison/releases/download/v%WINFLEXBISON_VERSION%/%WINFLEXBISON_ARCHIVE%"
7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
set Path=%CD%\winflexbison;%Path%
win_flex --version
win_bison --version
rem Download and extract LLVM
if not exist "%LLVM_ARCHIVE%" appveyor DownloadFile "https://people.freedesktop.org/~jrfonseca/llvm/%LLVM_ARCHIVE%"
7z x -y "%LLVM_ARCHIVE%" > nul
if "%buildsystem%" == "scons" (
mkdir llvm\bin
set LLVM=%CD%\llvm
) else (
move llvm subprojects\
copy .appveyor\llvm-wrap.meson subprojects\llvm\meson.build
)
goto :eof
:build_script
if "%buildsystem%" == "scons" (
call scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.1 llvm=1
) else (
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\Tools\VsDevCmd.bat" -arch=x86
rem We use default-library as static to affect any wraps (such as expat and zlib)
rem it would be better if we could set subprojects buildtype independently,
rem but I haven't written that patch yet :)
call meson builddir --backend=vs2017 --default-library=static -Dbuild-tests=true -Db_vscrt=mtd --buildtype=release -Dllvm=true -Dgallium-drivers=swrast -Dosmesa=gallium
pushd builddir
call msbuild mesa.sln /m
popd
)
goto :eof
:test_script
if "%buildsystem%" == "scons" (
call scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.1 llvm=1 check
) else (
call meson test -C builddir
)
goto :eof

View File

@@ -1,36 +0,0 @@
# A meson.build file for binary wrapping the LLVM used in the appvyeor CI
project('llvm', ['cpp'])
cpp = meson.get_compiler('cpp')
_deps = []
_search = join_paths(meson.current_source_dir(), 'lib')
foreach d : ['LLVMAnalysis', 'LLVMAsmParser', 'LLVMAsmPrinter',
'LLVMBinaryFormat', 'LLVMBitReader', 'LLVMBitWriter',
'LLVMCodeGen', 'LLVMCore', 'LLVMCoroutines', 'LLVMCoverage',
'LLVMDebugInfoCodeView', 'LLVMDebugInfoDWARF',
'LLVMDebugInfoMSF', 'LLVMDebugInfoPDB', 'LLVMDemangle',
'LLVMDlltoolDriver', 'LLVMExecutionEngine', 'LLVMGlobalISel',
'LLVMInstCombine', 'LLVMInstrumentation', 'LLVMInterpreter',
'LLVMipo', 'LLVMIRReader', 'LLVMLibDriver', 'LLVMLineEditor',
'LLVMLinker', 'LLVMLTO', 'LLVMMCDisassembler', 'LLVMMCJIT',
'LLVMMC', 'LLVMMCParser', 'LLVMMIRParser', 'LLVMObjCARCOpts',
'LLVMObject', 'LLVMObjectYAML', 'LLVMOption', 'LLVMOrcJIT',
'LLVMPasses', 'LLVMProfileData', 'LLVMRuntimeDyld',
'LLVMScalarOpts', 'LLVMSelectionDAG', 'LLVMSupport',
'LLVMSymbolize', 'LLVMTableGen', 'LLVMTarget',
'LLVMTransformUtils', 'LLVMVectorize', 'LLVMX86AsmParser',
'LLVMX86AsmPrinter', 'LLVMX86CodeGen', 'LLVMX86Desc',
'LLVMX86Disassembler', 'LLVMX86Info', 'LLVMX86Utils',
'LLVMXRay']
_deps += cpp.find_library(d, dirs : _search)
endforeach
dep_llvm = declare_dependency(
include_directories : include_directories('include'),
dependencies : _deps,
version : '5.0.1',
)
has_rtti = false
irbuilder_h = files('include/llvm/IR/IRBuilder.h')

View File

@@ -11,7 +11,6 @@ tab_width = 8
[*.{c,h,cpp,hpp,cc,hh}]
indent_style = space
indent_size = 3
max_line_length = 78
[{Makefile*,*.mk}]
indent_style = tab
@@ -32,13 +31,9 @@ indent_size = 2
indent_style = space
indent_size = 2
[*.html]
indent_style = space
indent_size = 2
[*.patch]
trim_trailing_whitespace = false
[{meson.build,meson_options.txt}]
[meson.build,meson_options.txt]
indent_style = space
indent_size = 2

4
.gitattributes vendored Normal file
View File

@@ -0,0 +1,4 @@
*.dsp -crlf
*.dsw -crlf
*.sln -crlf
*.vcproj -crlf

52
.gitignore vendored
View File

@@ -1,4 +1,54 @@
*.a
*.dll
*.exe
*.ilk
*.la
*.lo
*.log
*.o
*.obj
*.orig
*.os
*.pc
*.pdb
*.pyc
*.pyo
*.out
*.rej
*.so
*.so.*
*.sw[a-z]
*.tar
*.tar.bz2
*.tar.gz
*.tar.xz
*.trs
*.zip
*~
depend
depend.bak
bin/ltmain.sh
lib
lib64
configure
configure.lineno
autom4te.cache
aclocal.m4
config.log
config.status
cscope*
tags
.scon*
config.py
build
libtool
manifest.txt
.dir-locals.el
.deps/
.dirstamp
.libs/
Makefile
Makefile.in
.install-mesa-links
.install-gallium-links
/src/git_sha1.h
TAGS

View File

@@ -1,973 +0,0 @@
variables:
FDO_UPSTREAM_REPO: mesa/mesa
include:
- project: 'freedesktop/ci-templates'
ref: 4b2997287317808830e9cb4eb0f99b691787da88
file: '/templates/debian.yml'
- local: '.gitlab-ci/lava-gitlab-ci.yml'
- local: '.gitlab-ci/test-source-dep.yml'
stages:
- container
- meson-x86_64
- scons
- meson-misc
- llvmpipe
- softpipe
- freedreno
- panfrost
- radv
- lima
- virgl
- success
# When to automatically run the CI
.ci-run-policy:
rules:
# If any files affecting the pipeline are changed, build/test jobs run
# automatically once all dependency jobs have passed
- changes: &all_paths
- VERSION
- bin/**/*
# GitLab CI
- .gitlab-ci.yml
- .gitlab-ci/**/*
# Meson
- meson*
- build-support/**/*
- subprojects/**/*
# SCons
- SConstruct
- scons/**/*
- common.py
# Source code
- include/**/*
- src/**/*
when: on_success
# Otherwise, build/test jobs won't run
- when: never
retry:
max: 2
when:
- runner_system_failure
# Cancel CI run if a newer commit is pushed to the same branch
interruptible: true
success:
stage: success
image: debian:stable-slim
only:
- merge_requests
except:
changes:
*all_paths
variables:
GIT_STRATEGY: none
script:
- echo "Dummy job to make sure every merge request pipeline runs at least one job"
.ci-deqp-artifacts:
artifacts:
name: "mesa_${CI_JOB_NAME}"
when: always
untracked: false
paths:
# Watch out! Artifacts are relative to the build dir.
# https://gitlab.com/gitlab-org/gitlab-ce/commit/8788fb925706cad594adf6917a6c5f6587dd1521
- artifacts
# Build the CI docker images.
#
# FDO_DISTRIBUTION_TAG is the tag of the docker image used by later stage jobs. If the
# image doesn't exist yet, the container stage job generates it.
#
# In order to generate a new image, one should generally change the tag.
# While removing the image from the registry would also work, that's not
# recommended except for ephemeral images during development: Replacing
# an image after a significant amount of time might pull in newer
# versions of gcc/clang or other packages, which might break the build
# with older commits using the same tag.
#
# After merging a change resulting in generating a new image to the
# main repository, it's recommended to remove the image from the source
# repository's container registry, so that the image from the main
# repository's registry will be used there as well.
.container:
stage: container
extends:
- .ci-run-policy
rules:
# Run pipeline by default if it was triggered by Marge Bot, is for a
# merge request, and any files affecting it were changed
- if: '$GITLAB_USER_LOGIN == "marge-bot" && $CI_MERGE_REQUEST_SOURCE_BRANCH_NAME == $CI_COMMIT_REF_NAME'
changes:
*all_paths
when: on_success
# Run pipeline by default in the main project if any files affecting it were
# changed
- if: '$CI_PROJECT_PATH == "mesa/mesa"'
changes:
*all_paths
when: on_success
# Allow triggering jobs manually for MRs or branches of forked projects if
# any files affecting the pipeline were changed
- changes:
*all_paths
when: manual
# Otherwise, container jobs won't run
- when: never
variables:
FDO_DISTRIBUTION_VERSION: buster-slim
FDO_REPO_SUFFIX: "debian/$CI_JOB_NAME"
FDO_DISTRIBUTION_EXEC: 'bash .gitlab-ci/container/${CI_JOB_NAME}.sh'
# no need to pull the whole repo to build the container image
GIT_STRATEGY: none
# Debian 10 based x86 build image
x86_build:
extends:
- .fdo.container-build@debian
- .container
variables:
FDO_DISTRIBUTION_TAG: &x86_build "2020-04-22-winehq"
.use-x86_build:
variables:
TAG: *x86_build
image: "$CI_REGISTRY_IMAGE/debian/x86_build:$TAG"
needs:
- x86_build
# Debian 10 based x86 test image for GL
x86_test-gl:
extends: x86_build
variables:
FDO_DISTRIBUTION_TAG: &x86_test-gl "2020-04-21"
# Debian 10 based x86 test image for VK
x86_test-vk:
extends: x86_build
variables:
FDO_DISTRIBUTION_TAG: &x86_test-vk "2020-04-09"
# Debian 9 based x86 build image (old LLVM)
x86_build_old:
extends: x86_build
variables:
FDO_DISTRIBUTION_TAG: &x86_build_old "2019-03-18-jflags"
FDO_DISTRIBUTION_VERSION: stretch-slim
.use-x86_build_old:
variables:
TAG: *x86_build_old
image: "$CI_REGISTRY_IMAGE/debian/x86_build_old:$TAG"
needs:
- x86_build_old
# Debian 10 based ARM build image
arm_build:
extends:
- .fdo.container-build@debian@arm64v8
- .container
variables:
FDO_DISTRIBUTION_TAG: &arm_build "2020-04-01-jflags"
.use-arm_build:
variables:
TAG: *arm_build
image: "$CI_REGISTRY_IMAGE/debian/arm_build:$TAG"
needs:
- arm_build
# Debian 10 based ARM test image
arm_test:
extends: arm_build
variables:
FDO_DISTRIBUTION_TAG: &arm_test "2020-03-18-jflags"
.use-arm_test:
variables:
TAG: *arm_test
image: "$CI_REGISTRY_IMAGE/debian/arm_test:$TAG"
needs:
- meson-arm64
- arm_test
# Native Windows docker builds
#
# Unlike the above Linux-based builds - including MinGW/SCons builds which
# cross-compile for Windows - which use the freedesktop ci-templates, we
# cannot use the same scheme here. As Windows lacks support for
# Docker-in-Docker, and Podman does not run natively on Windows, we have
# to open-code much of the same ourselves.
#
# This is achieved by first running in a native Windows shell instance
# (host PowerShell) in the container stage to build and push the image,
# then in the build stage by executing inside Docker.
.windows-docker-vs2019:
variables:
WINDOWS_TAG: "2020-03-24"
WINDOWS_IMAGE: "$CI_REGISTRY_IMAGE/windows/x64_build:$WINDOWS_TAG"
WINDOWS_UPSTREAM_IMAGE: "$CI_REGISTRY/$FDO_UPSTREAM_REPO/windows/x64_build:$WINDOWS_TAG"
windows_build_vs2019:
extends:
- .container
- .windows-docker-vs2019
stage: container
variables:
GIT_STRATEGY: fetch # we do actually need the full repository though
tags:
- windows
- shell
- "1809"
- mesa
script:
- .\.gitlab-ci\windows\mesa_container.ps1 $CI_REGISTRY $CI_REGISTRY_USER $CI_REGISTRY_PASSWORD $WINDOWS_IMAGE $WINDOWS_UPSTREAM_IMAGE
.use-windows_build_vs2019:
extends: .windows-docker-vs2019
image: "$WINDOWS_IMAGE"
needs:
- windows_build_vs2019
# BUILD
# Shared between windows and Linux
.build-common:
extends: .ci-run-policy
artifacts:
name: "mesa_${CI_JOB_NAME}"
when: always
paths:
- _build/meson-logs/*.txt
# scons:
- build/*/config.log
- shader-db
# Just Linux
.build-linux:
extends: .build-common
variables:
CCACHE_COMPILERCHECK: "content"
CCACHE_COMPRESS: "true"
CCACHE_DIR: /cache/mesa/ccache
# Use ccache transparently, and print stats before/after
before_script:
- export PATH="/usr/lib/ccache:$PATH"
- export CCACHE_BASEDIR="$PWD"
- ccache --show-stats
after_script:
- ccache --show-stats
.build-windows:
extends: .build-common
tags:
- windows
- docker
- "1809"
- mesa
cache:
key: ${CI_JOB_NAME}
paths:
- subprojects/packagecache
.meson-build:
extends:
- .build-linux
- .use-x86_build
stage: meson-x86_64
variables:
LLVM_VERSION: 9
script:
- .gitlab-ci/meson-build.sh
.scons-build:
extends:
- .build-linux
- .use-x86_build
stage: scons
variables:
SCONSFLAGS: "-j4"
script:
- .gitlab-ci/scons-build.sh
meson-testing:
extends:
- .meson-build
- .ci-deqp-artifacts
variables:
UNWIND: "true"
DRI_LOADERS: >
-D glx=dri
-D gbm=true
-D egl=true
-D platforms=x11,drm,surfaceless
GALLIUM_ST: >
-D dri3=true
GALLIUM_DRIVERS: "swrast,virgl"
VULKAN_DRIVERS: amd
BUILDTYPE: "debugoptimized"
EXTRA_OPTION: >
-D werror=true
script:
- .gitlab-ci/meson-build.sh
- .gitlab-ci/prepare-artifacts.sh
meson-gallium:
extends: .meson-build
variables:
UNWIND: "true"
DRI_LOADERS: >
-D glx=dri
-D gbm=true
-D egl=true
-D platforms=x11,wayland,drm,surfaceless
GALLIUM_ST: >
-D dri3=true
-D gallium-extra-hud=true
-D gallium-vdpau=true
-D gallium-xvmc=true
-D gallium-omx=bellagio
-D gallium-va=true
-D gallium-xa=true
-D gallium-nine=true
-D gallium-opencl=disabled
GALLIUM_DRIVERS: "iris,nouveau,kmsro,r300,r600,freedreno,swr,swrast,svga,v3d,vc4,virgl,etnaviv,panfrost,lima,zink"
EXTRA_OPTION: >
-D osmesa=gallium
-D tools=all
script:
- .gitlab-ci/meson-build.sh
- .gitlab-ci/run-shader-db.sh
meson-classic:
extends: .meson-build
variables:
UNWIND: "true"
DRI_LOADERS: >
-D glx=dri
-D gbm=true
-D egl=true
-D platforms=x11,wayland,drm,surfaceless
DRI_DRIVERS: "auto"
EXTRA_OPTION: >
-D osmesa=classic
-D tools=all
.meson-cross:
extends:
- .meson-build
stage: meson-misc
variables:
UNWIND: "false"
DRI_LOADERS: >
-D glx=disabled
-D gbm=false
-D egl=true
-D platforms=surfaceless
-D osmesa=none
GALLIUM_ST: >
-D dri3=false
-D gallium-vdpau=false
-D gallium-xvmc=false
-D gallium-omx=disabled
-D gallium-va=false
-D gallium-xa=false
-D gallium-nine=false
LLVM_VERSION: "8"
.meson-arm:
extends:
- .meson-cross
- .use-arm_build
variables:
VULKAN_DRIVERS: freedreno
GALLIUM_DRIVERS: "etnaviv,freedreno,kmsro,lima,nouveau,panfrost,swrast,tegra,v3d,vc4"
BUILDTYPE: "debugoptimized"
tags:
- aarch64
meson-armhf:
extends:
- .meson-arm
- .ci-deqp-artifacts
variables:
CROSS: armhf
LLVM_VERSION: "7"
EXTRA_OPTION: >
-D llvm=false
script:
- .gitlab-ci/meson-build.sh
- .gitlab-ci/prepare-artifacts.sh
meson-arm64:
extends:
- .meson-arm
- .ci-deqp-artifacts
variables:
VULKAN_DRIVERS: "freedreno"
EXTRA_OPTION: >
-D llvm=false
script:
- .gitlab-ci/meson-build.sh
- .gitlab-ci/prepare-artifacts.sh
meson-arm64-build-test:
extends:
- .meson-arm
- .ci-deqp-artifacts
variables:
VULKAN_DRIVERS: "amd"
script:
- .gitlab-ci/meson-build.sh
meson-clang:
extends: .meson-build
variables:
UNWIND: "true"
DRI_LOADERS: >
-D glvnd=true
DRI_DRIVERS: "auto"
GALLIUM_DRIVERS: "auto"
VULKAN_DRIVERS: intel,amd,freedreno
CC: "ccache clang-9"
CXX: "ccache clang++-9"
meson-windows-vs2019:
extends:
- .build-windows
- .use-windows_build_vs2019
stage: meson-misc
script:
- . .\.gitlab-ci\windows\mesa_build.ps1
scons-win64:
extends: .scons-build
variables:
SCONS_TARGET: platform=windows machine=x86_64 debug=1
SCONS_CHECK_COMMAND: "true"
allow_failure: true
meson-clover:
extends: .meson-build
variables:
UNWIND: "true"
DRI_LOADERS: >
-D glx=disabled
-D egl=false
-D gbm=false
GALLIUM_ST: >
-D dri3=false
-D gallium-vdpau=false
-D gallium-xvmc=false
-D gallium-omx=disabled
-D gallium-va=false
-D gallium-xa=false
-D gallium-nine=false
-D gallium-opencl=icd
script:
- export GALLIUM_DRIVERS="r600,radeonsi"
- .gitlab-ci/meson-build.sh
- LLVM_VERSION=8 .gitlab-ci/meson-build.sh
- export GALLIUM_DRIVERS="i915,r600"
- LLVM_VERSION=6.0 .gitlab-ci/meson-build.sh
- LLVM_VERSION=7 .gitlab-ci/meson-build.sh
meson-clover-old-llvm:
extends:
- meson-clover
- .use-x86_build_old
variables:
UNWIND: "false"
DRI_LOADERS: >
-D glx=disabled
-D egl=false
-D gbm=false
-D platforms=drm,surfaceless
GALLIUM_DRIVERS: "i915,r600"
script:
- LLVM_VERSION=3.9 .gitlab-ci/meson-build.sh
- LLVM_VERSION=4.0 .gitlab-ci/meson-build.sh
- LLVM_VERSION=5.0 .gitlab-ci/meson-build.sh
meson-vulkan:
extends: .meson-build
variables:
UNWIND: "false"
DRI_LOADERS: >
-D glx=disabled
-D gbm=false
-D egl=false
-D platforms=x11,wayland,drm
-D osmesa=none
GALLIUM_ST: >
-D dri3=true
-D gallium-vdpau=false
-D gallium-xvmc=false
-D gallium-omx=disabled
-D gallium-va=false
-D gallium-xa=false
-D gallium-nine=false
-D gallium-opencl=disabled
-D b_sanitize=undefined
-D c_args=-fno-sanitize-recover=all
-D cpp_args=-fno-sanitize-recover=all
UBSAN_OPTIONS: "print_stacktrace=1"
VULKAN_DRIVERS: intel,amd,freedreno
EXTRA_OPTION: >
-D vulkan-overlay-layer=true
-D werror=true
meson-i386:
extends: .meson-cross
variables:
CROSS: i386
VULKAN_DRIVERS: intel,amd
GALLIUM_DRIVERS: "iris,r300,radeonsi,swrast,virgl"
EXTRA_OPTION: >
-D vulkan-overlay-layer=true
-D werror=true
script:
- dpkg -i /var/cache/apt/archives/$CROSS/*.deb
- .gitlab-ci/meson-build.sh
meson-s390x:
extends:
- .meson-cross
tags:
- kvm
variables:
CROSS: s390x
GALLIUM_DRIVERS: "swrast"
script:
# For unknown reasons "too many" installed i386 libraries cause qemu to
# crash while executing llvm-config for s390x.
- apt-get purge -y winehq-stable
- apt-get autoremove -y --purge
- dpkg -i /var/cache/apt/archives/$CROSS/*.deb
- .gitlab-ci/meson-build.sh
meson-ppc64el:
extends:
- meson-s390x
variables:
CROSS: ppc64el
GALLIUM_DRIVERS: "nouveau,radeonsi,swrast,virgl"
VULKAN_DRIVERS: "amd"
meson-mingw32-x86_64:
extends: .meson-build
stage: meson-misc
variables:
UNWIND: "false"
DRI_DRIVERS: ""
GALLIUM_DRIVERS: "swrast"
EXTRA_OPTION: >
-Dllvm=false
-Dosmesa=gallium
--cross-file=.gitlab-ci/x86_64-w64-mingw32
.test:
extends:
- .ci-run-policy
variables:
GIT_STRATEGY: none # testing doesn't build anything from source
before_script:
# Note: Build dir (and thus install) may be dirty due to GIT_STRATEGY
- rm -rf install
- tar -xf artifacts/install.tar
- LD_LIBRARY_PATH=install/lib find install/lib -name "*.so" -print -exec ldd {} \;
artifacts:
when: always
name: "mesa_${CI_JOB_NAME}"
paths:
- results/
dependencies:
- meson-testing
.test-gl:
extends:
- .test
variables:
TAG: *x86_test-gl
image: "$CI_REGISTRY_IMAGE/debian/x86_test-gl:$TAG"
needs:
- meson-testing
- x86_test-gl
.test-vk:
extends:
- .test
variables:
TAG: *x86_test-vk
image: "$CI_REGISTRY_IMAGE/debian/x86_test-vk:$TAG"
needs:
- meson-testing
- x86_test-vk
.piglit-test:
extends:
- .test-gl
- .llvmpipe-rules
artifacts:
when: on_failure
name: "mesa_${CI_JOB_NAME}"
paths:
- summary/
variables:
LIBGL_ALWAYS_SOFTWARE: 1
PIGLIT_NO_WINDOW: 1
script:
- install/piglit/run.sh
piglit-quick_gl:
extends: .piglit-test
variables:
LP_NUM_THREADS: 0
NIR_VALIDATE: 0
PIGLIT_OPTIONS: >
--process-isolation false
-x arb_gpu_shader5
-x egl_ext_device_
-x egl_ext_platform_device
-x ext_timer_query@time-elapsed
-x glx-multithread-clearbuffer
-x glx-multithread-shader-compile
-x max-texture-size
-x maxsize
PIGLIT_PROFILES: quick_gl
piglit-glslparser:
extends: .piglit-test
variables:
LP_NUM_THREADS: 0
NIR_VALIDATE: 0
PIGLIT_PROFILES: glslparser
piglit-quick_shader:
extends: .piglit-test
variables:
LP_NUM_THREADS: 1
NIR_VALIDATE: 0
PIGLIT_PROFILES: quick_shader
.deqp-test:
variables:
DEQP_SKIPS: deqp-default-skips.txt
script:
- ./install/deqp-runner.sh
.deqp-test-gl:
extends:
- .test-gl
- .deqp-test
.deqp-test-vk:
extends:
- .test-vk
- .deqp-test
variables:
DEQP_VER: vk
.fossilize-test:
extends: .test-vk
script:
- ./install/fossilize-runner.sh
llvmpipe-gles2:
variables:
DEQP_VER: gles2
DEQP_PARALLEL: 4
NIR_VALIDATE: 0
# Don't use threads inside llvmpipe, we've already got all 4 cores
# busy with DEQP_PARALLEL.
LP_NUM_THREADS: 0
DEQP_EXPECTED_FAILS: deqp-llvmpipe-fails.txt
LIBGL_ALWAYS_SOFTWARE: "true"
DEQP_EXPECTED_RENDERER: llvmpipe
extends:
- .deqp-test-gl
- .llvmpipe-rules
softpipe-gles2:
extends:
- llvmpipe-gles2
- .softpipe-rules
variables:
DEQP_EXPECTED_FAILS: deqp-softpipe-fails.txt
DEQP_SKIPS: deqp-softpipe-skips.txt
GALLIUM_DRIVER: "softpipe"
DEQP_EXPECTED_RENDERER: softpipe
softpipe-gles3:
parallel: 2
variables:
DEQP_VER: gles3
extends: softpipe-gles2
softpipe-gles31:
parallel: 4
variables:
DEQP_VER: gles31
extends: softpipe-gles2
virgl-gles2:
variables:
DEQP_VER: gles2
DEQP_PARALLEL: 4
NIR_VALIDATE: 0
DEQP_NO_SAVE_RESULTS: 1
# Don't use threads inside llvmpipe, we've already got all 4 cores
# busy with DEQP_PARALLEL.
LP_NUM_THREADS: 0
DEQP_EXPECTED_FAILS: deqp-virgl-fails.txt
LIBGL_ALWAYS_SOFTWARE: "true"
GALLIUM_DRIVER: "virpipe"
DEQP_EXPECTED_RENDERER: virgl
extends:
- .deqp-test-gl
- .virgl-rules
virgl-gles3:
variables:
DEQP_VER: gles3
CI_NODE_INDEX: 1
CI_NODE_TOTAL: 3
DEQP_RUNNER_OPTIONS: "--timeout 120"
extends: virgl-gles2
virgl-gles31:
variables:
DEQP_VER: gles31
CI_NODE_INDEX: 1
CI_NODE_TOTAL: 10
DEQP_OPTIONS: "--deqp-log-images=disable"
DEQP_RUNNER_OPTIONS: "--timeout 120"
MESA_GLES_VERSION_OVERRIDE: "3.1"
MESA_GLSL_VERSION_OVERRIDE: "310"
extends: virgl-gles2
# Rules for tests that should not be present in MRs or the main
# project's pipeline (don't block marge or report red on
# mesa/mesamaster) but should be present on pipelines in personal
# branches (so you can opt in to running the flaky test when you want
# to).
.test-manual:
rules:
- if: '$CI_PROJECT_PATH != "mesa/mesa" && $CI_MERGE_REQUEST_SOURCE_BRANCH_NAME != $CI_COMMIT_REF_NAME'
changes:
*all_paths
when: manual
- when: never
arm64_a630_gles2:
extends:
- .deqp-test-gl
- .use-arm_test
- .freedreno-rules
variables:
DEQP_VER: gles2
DEQP_EXPECTED_FAILS: deqp-freedreno-a630-fails.txt
DEQP_SKIPS: deqp-freedreno-a630-skips.txt
NIR_VALIDATE: 0
DEQP_PARALLEL: 4
FLAKES_CHANNEL: "#freedreno-ci"
DEQP_EXPECTED_RENDERER: FD630
tags:
- mesa-cheza
dependencies:
- meson-arm64
arm64_a630_gles31:
extends: arm64_a630_gles2
variables:
DEQP_VER: gles31
arm64_a630_gles3:
extends: arm64_a630_gles2
variables:
DEQP_VER: gles3
arm64_a630_gles31_options:
extends: arm64_a630_gles2
variables:
DEQP_VER: gles31
CI_NODE_INDEX: 1
CI_NODE_TOTAL: 5
script:
# We almost always manage to lower UBOs back to constant uploads in
# the test suite, so get a little testing for it here.
- DEQP_RUN_SUFFIX=-nouboopt IR3_SHADER_DEBUG=nouboopt DEQP_EXPECTED_FAILS=deqp-freedreno-a630-noubo-fails.txt DEQP_CASELIST_FILTER="functional.\*ubo" ./install/deqp-runner.sh
# The driver does some guessing as to whether to render using gmem
# or bypass, and some GLES3.1 features interact with either one.
# Do a little testing with gmem and bypass forced.
- DEQP_RUN_SUFFIX=-bypass FD_MESA_DEBUG=nogmem DEQP_EXPECTED_FAILS=deqp-freedreno-a630-bypass-fails.txt ./install/deqp-runner.sh
- DEQP_RUN_SUFFIX=-gmem FD_MESA_DEBUG=nobypass ./install/deqp-runner.sh
.baremetal-test:
extends:
- .ci-run-policy
stage: test
arm64_a306_gles2:
extends:
- .baremetal-test
- .use-arm_build
- .freedreno-rules
variables:
BM_KERNEL: /lava-files/Image.gz
BM_DTB: /lava-files/apq8016-sbc.dtb
BM_ROOTFS: /lava-files/rootfs-arm64
BM_CMDLINE: "ip=dhcp console=ttyMSM0,115200n8"
DEQP_EXPECTED_FAILS: deqp-freedreno-a307-fails.txt
DEQP_SKIPS: deqp-freedreno-a307-skips.txt
DEQP_VER: gles2
DEQP_PARALLEL: 4
DEQP_EXPECTED_RENDERER: FD307
script:
- .gitlab-ci/bare-metal/fastboot.sh
needs:
- meson-arm64
tags:
- google-freedreno-db410c
# Disabled due to flaky results
arm64_a306_gles3:
extends:
- arm64_a306_gles2
variables:
DEQP_VER: gles3
DEQP_PARALLEL: 1
CI_NODE_INDEX: 1
CI_NODE_TOTAL: 50
arm64_a530_gles2:
extends:
- arm64_a306_gles2
variables:
BM_KERNEL: /lava-files/db820c-kernel
BM_DTB: /lava-files/db820c.dtb
BM_CMDLINE: "ip=dhcp console=ttyMSM0,115200n8"
DEQP_EXPECTED_FAILS: deqp-freedreno-a530-fails.txt
DEQP_SKIPS: deqp-freedreno-a530-skips.txt
DEQP_EXPECTED_RENDERER: FD530
tags:
- google-freedreno-db820c
arm64_a530_gles3:
extends:
- arm64_a530_gles2
variables:
DEQP_VER: gles3
DEQP_PARALLEL: 1
CI_NODE_INDEX: 1
CI_NODE_TOTAL: 100
arm64_a530_gles31:
extends:
- arm64_a530_gles3
variables:
DEQP_VER: gles31
# RADV CI
.test-radv:
extends: .radv-rules
stage: radv
variables:
VK_DRIVER: radeon
RADV_DEBUG: checkir
.test-radv-fossilize:
extends:
- .fossilize-test
- .test-radv
script:
- ./install/fossilize-runner.sh
- ACO_DEBUG=validateir,validatera RADV_PERFTEST=aco ./install/fossilize-runner.sh
# Can only be triggered manually on personal branches because RADV is the only
# driver that does Vulkan testing at the moment.
radv_polaris10_vkcts:
extends:
- .deqp-test-vk
- .test-radv
- .test-manual
variables:
DEQP_SKIPS: deqp-radv-polaris10-skips.txt
tags:
- polaris10
radv-fossils:
extends:
- .fossilize-test
- .test-radv
script:
# Polaris10
- export RADV_FORCE_FAMILY="polaris10"
- ./install/fossilize-runner.sh
- ACO_DEBUG=validateir,validatera RADV_PERFTEST=aco ./install/fossilize-runner.sh
# Vega10
- export RADV_FORCE_FAMILY="gfx900"
- ./install/fossilize-runner.sh
- ACO_DEBUG=validateir,validatera RADV_PERFTEST=aco ./install/fossilize-runner.sh
# Navi10
- export RADV_FORCE_FAMILY="gfx1010"
- ./install/fossilize-runner.sh
- ACO_DEBUG=validateir,validatera RADV_PERFTEST=aco ./install/fossilize-runner.sh
# Traces CI
.traces-test:
cache:
key: ${CI_JOB_NAME}
paths:
- traces-db/
.traces-test-gl:
extends:
- .test-gl
- .traces-test
script:
- ./install/tracie-runner-gl.sh
.traces-test-vk:
extends:
- .test-vk
- .traces-test
script:
- ./install/tracie-runner-vk.sh
llvmpipe-traces:
extends:
- .traces-test-gl
- .llvmpipe-rules
variables:
LIBGL_ALWAYS_SOFTWARE: "true"
GALLIUM_DRIVER: "llvmpipe"
DEVICE_NAME: "gl-vmware-llvmpipe"
radv-polaris10-traces:
extends:
- .traces-test-vk
- .test-radv
- .test-manual
variables:
DEVICE_NAME: "vk-amd-polaris10"
tags:
- polaris10
virgl-traces:
extends:
- .traces-test-gl
- .virgl-rules
variables:
LIBGL_ALWAYS_SOFTWARE: "true"
GALLIUM_DRIVER: "virpipe"
DEVICE_NAME: "gl-virgl"
MESA_GLES_VERSION_OVERRIDE: "3.1"
MESA_GLSL_VERSION_OVERRIDE: "310"

View File

@@ -1,212 +0,0 @@
# Mesa testing
The goal of the "test" stage of the .gitlab-ci.yml is to do pre-merge
testing of Mesa drivers on various platforms, so that we can ensure no
regressions are merged, as long as developers are merging code using
marge-bot.
There are currently 4 automated testing systems deployed for Mesa.
LAVA and gitlab-runner on the DUTs are used in pre-merge testing and
are described in this document. Managing bare metal using
gitlab-runner is described under [bare-metal/README.md]. Intel also
has a jenkins-based CI system with restricted access that isn't
connected to gitlab.
## Mesa testing using LAVA
[LAVA](https://lavasoftware.org/) is a system for functional testing
of boards including deploying custom bootloaders and kernels. This is
particularly relevant to testing Mesa because we often need to change
kernels for UAPI changes (and this lets us do full testing of a new
kernel during development), and our workloads can easily take down
boards when mistakes are made (kernel oopses, OOMs that take out
critical system services).
### Mesa-LAVA software architecture
The gitlab-runner will run on some host that has access to the LAVA
lab, with tags like "lava-mesa-boardname" to control only taking in
jobs for the hardware that the LAVA lab contains. The gitlab-runner
spawns a docker container with lava-cli in it, and connects to the
LAVA lab using a predefined token to submit jobs under a specific
device type.
The LAVA instance manages scheduling those jobs to the boards present.
For a job, it will deploy the kernel, device tree, and the ramdisk
containing the CTS.
### Deploying a new Mesa-LAVA lab
You'll want to start with setting up your LAVA instance and getting
some boards booting using test jobs. Start with the stock QEMU
examples to make sure your instance works at all. Then, you'll need
to define your actual boards.
The device type in lava-gitlab-ci.yml is the device type you create in
your LAVA instance, which doesn't have to match the board's name in
`/etc/lava-dispatcher/device-types`. You create your boards under
that device type and the Mesa jobs will be scheduled to any of them.
Instantiate your boards by creating them in the UI or at the command
line attached to that device type, then populate their dictionary
(using an "extends" line probably referencing the board's template in
`/etc/lava-dispatcher/device-types`). Now, go find a relevant
healthcheck job for your board as a test job definition, or cobble
something together from a board that boots using the same boot_method
and some public images, and figure out how to get your boards booting.
Once you can boot your board using a custom job definition, it's time
to connect Mesa CI to it. Install gitlab-runner and register as a
shared runner (you'll need a gitlab admin for help with this). The
runner *must* have a tag (like "mesa-lava-db410c") to restrict the
jobs it takes or it will grab random jobs from tasks across fd.o, and
your runner isn't ready for that.
The runner will be running an ARM docker image (we haven't done any
x86 LAVA yet, so that isn't documented). If your host for the
gitlab-runner is x86, then you'll need to install qemu-user-static and
the binfmt support.
The docker image will need access to the lava instance. If it's on a
public network it should be fine. If you're running the LAVA instance
on localhost, you'll need to set `network_mode="host"` in
`/etc/gitlab-runner/config.toml` so it can access localhost. Create a
gitlab-runner user in your LAVA instance, log in under that user on
the web interface, and create an API token. Copy that into a
`lavacli.yaml`:
```
default:
token: <token contents>
uri: <url to the instance>
username: gitlab-runner
```
Add a volume mount of that `lavacli.yaml` to
`/etc/gitlab-runner/config.toml` so that the docker container can
access it. You probably have a `volumes = ["/cache"]` already, so now it would be
```
volumes = ["/home/anholt/lava-config/lavacli.yaml:/root/.config/lavacli.yaml", "/cache"]
```
Note that this token is visible to anybody that can submit MRs to
Mesa! It is not an actual secret. We could just bake it into the
gitlab CI yml, but this way the current method of connecting to the
LAVA instance is separated from the Mesa branches (particularly
relevant as we have many stable branches all using CI).
Now it's time to define your test runner in
`.gitlab-ci/lava-gitlab-ci.yml`.
## Mesa testing using gitlab-runner on DUTs
### Software architecture
For freedreno and llvmpipe CI, we're using gitlab-runner on the test
devices (DUTs), cached docker containers with VK-GL-CTS, and the
normal shared x86_64 runners to build the Mesa drivers to be run
inside of those containers on the DUTs.
The docker containers are rebuilt from the debian-install.sh script
when DEBIAN\_TAG is changed in .gitlab-ci.yml, and
debian-test-install.sh when DEBIAN\_ARM64\_TAG is changed in
.gitlab-ci.yml. The resulting images are around 500MB, and are
expected to change approximately weekly (though an individual
developer working on them may produce many more images while trying to
come up with a working MR!).
gitlab-runner is a client that polls gitlab.freedesktop.org for
available jobs, with no inbound networking requirements. Jobs can
have tags, so we can have DUT-specific jobs that only run on runners
with that tag marked in the gitlab UI.
Since dEQP takes a long time to run, we mark the job as "parallel" at
some level, which spawns multiple jobs from one definition, and then
deqp-runner.sh takes the corresponding fraction of the test list for
that job.
To reduce dEQP runtime (or avoid tests with unreliable results), a
deqp-runner.sh invocation can provide a list of tests to skip. If
your driver is not yet conformant, you can pass a list of expected
failures, and the job will only fail on tests that aren't listed (look
at the job's log for which specific tests failed).
### DUT requirements
#### DUTs must have a stable kernel and GPU reset.
If the system goes down during a test run, that job will eventually
time out and fail (default 1 hour). However, if the kernel can't
reliably reset the GPU on failure, bugs in one MR may leak into
spurious failures in another MR. This would be an unacceptable impact
on Mesa developers working on other drivers.
#### DUTs must be able to run docker
The Mesa gitlab-runner based test architecture is built around docker,
so that we can cache the debian package installation and CTS build
step across multiple test runs. Since the images are large and change
approximately weekly, the DUTs also need to be running some script to
prune stale docker images periodically in order to not run out of disk
space as we rev those containers (perhaps [this
script](https://gitlab.com/gitlab-org/gitlab-runner/issues/2980#note_169233611)).
Note that docker doesn't allow containers to be stored on NFS, and
doesn't allow multiple docker daemons to interact with the same
network block device, so you will probably need some sort of physical
storage on your DUTs.
#### DUTs must be public
By including your device in .gitlab-ci.yml, you're effectively letting
anyone on the internet run code on your device. docker containers may
provide some limited protection, but how much you trust that and what
you do to mitigate hostile access is up to you.
#### DUTs must expose the dri device nodes to the containers.
Obviously, to get access to the HW, we need to pass the render node
through. This is done by adding `devices = ["/dev/dri"]` to the
`runners.docker` section of /etc/gitlab-runner/config.toml.
### HW CI farm expectations
To make sure that testing of one vendor's drivers doesn't block
unrelated work by other vendors, we require that a given driver's test
farm produces a spurious failure no more than once a week. If every
driver had CI and failed once a week, we would be seeing someone's
code getting blocked on a spurious failure daily, which is an
unacceptable cost to the project.
Additionally, the test farm needs to be able to provide a short enough
turnaround time that people can regularly use the "Merge when pipeline
succeeds" button successfully (until we get
[marge-bot](https://github.com/smarkets/marge-bot) in place on
freedesktop.org). As a result, we require that the test farm be able
to handle a whole pipeline's worth of jobs in less than 5 minutes (to
compare, the build stage is about 10 minutes, if you could get all
your jobs scheduled on the shared runners in time.).
If a test farm is short the HW to provide these guarantees, consider
dropping tests to reduce runtime.
`VK-GL-CTS/scripts/log/bottleneck_report.py` can help you find what
tests were slow in a `results.qpa` file. Or, you can have a job with
no `parallel` field set and:
```
variables:
CI_NODE_INDEX: 1
CI_NODE_TOTAL: 10
```
to just run 1/10th of the test list.
If a HW CI farm goes offline (network dies and all CI pipelines end up
stalled) or its runners are consistenly spuriously failing (disk
full?), and the maintainer is not immediately available to fix the
issue, please push through an MR disabling that farm's jobs by adding
'.' to the front of the jobs names until the maintainer can bring
things back up. If this happens, the farm maintainer should provide a
report to mesa-dev@lists.freedesktop.org after the fact explaining
what happened and what the mitigation plan is for that failure next
time.

View File

@@ -1,47 +0,0 @@
CONFIG_LOCALVERSION="ccu"
CONFIG_DEBUG_KERNEL=y
CONFIG_DEVFREQ_GOV_PERFORMANCE=y
CONFIG_DEVFREQ_GOV_POWERSAVE=y
CONFIG_DEVFREQ_GOV_USERSPACE=y
CONFIG_DEVFREQ_GOV_PASSIVE=y
CONFIG_DEVFREQ_GOV_SIMPLE_ONDEMAND=y
CONFIG_DRM=y
CONFIG_DRM_ROCKCHIP=y
CONFIG_DRM_PANFROST=y
CONFIG_DRM_LIMA=y
CONFIG_DRM_PANEL_SIMPLE=y
CONFIG_PWM_CROS_EC=y
CONFIG_BACKLIGHT_PWM=y
CONFIG_ROCKCHIP_CDN_DP=n
CONFIG_SPI_ROCKCHIP=y
CONFIG_PWM_ROCKCHIP=y
CONFIG_PHY_ROCKCHIP_DP=y
CONFIG_DWMAC_ROCKCHIP=y
CONFIG_MFD_RK808=y
CONFIG_REGULATOR_RK808=y
CONFIG_RTC_DRV_RK808=y
CONFIG_COMMON_CLK_RK808=y
CONFIG_REGULATOR_FAN53555=y
CONFIG_REGULATOR=y
CONFIG_REGULATOR_VCTRL=y
CONFIG_KASAN=n
CONFIG_KASAN_INLINE=n
CONFIG_STACKTRACE=n
CONFIG_TMPFS=y
CONFIG_PROVE_LOCKING=n
CONFIG_DEBUG_LOCKDEP=n
CONFIG_SOFTLOCKUP_DETECTOR=n
CONFIG_BOOTPARAM_SOFTLOCKUP_PANIC=n
CONFIG_FW_LOADER_COMPRESS=y

View File

@@ -1,96 +0,0 @@
CONFIG_LOCALVERSION="ccu"
CONFIG_DEBUG_KERNEL=y
CONFIG_DEVFREQ_GOV_PERFORMANCE=y
CONFIG_DEVFREQ_GOV_POWERSAVE=y
CONFIG_DEVFREQ_GOV_USERSPACE=y
CONFIG_DEVFREQ_GOV_PASSIVE=y
CONFIG_DRM=y
CONFIG_DRM_ROCKCHIP=y
CONFIG_DRM_PANFROST=y
CONFIG_DRM_LIMA=y
CONFIG_DRM_PANEL_SIMPLE=y
CONFIG_DRM_MSM=y
CONFIG_DRM_I2C_ADV7511=y
CONFIG_DRM_I2C_ADV7533=y
CONFIG_PWM_CROS_EC=y
CONFIG_BACKLIGHT_PWM=y
CONFIG_ROCKCHIP_CDN_DP=n
CONFIG_SPI_ROCKCHIP=y
CONFIG_PWM_ROCKCHIP=y
CONFIG_PHY_ROCKCHIP_DP=y
CONFIG_DWMAC_ROCKCHIP=y
CONFIG_STMMAC_ETH=y
CONFIG_TYPEC_FUSB302=y
CONFIG_TYPEC=y
CONFIG_TYPEC_TCPM=y
# db410c ethernet
CONFIG_USB_RTL8152=y
CONFIG_ARCH_ALPINE=n
CONFIG_ARCH_BCM2835=n
CONFIG_ARCH_BCM_IPROC=n
CONFIG_ARCH_BERLIN=n
CONFIG_ARCH_BRCMSTB=n
CONFIG_ARCH_EXYNOS=n
CONFIG_ARCH_K3=n
CONFIG_ARCH_LAYERSCAPE=n
CONFIG_ARCH_LG1K=n
CONFIG_ARCH_HISI=n
CONFIG_ARCH_MEDIATEK=n
CONFIG_ARCH_MVEBU=n
CONFIG_ARCH_SEATTLE=n
CONFIG_ARCH_SYNQUACER=n
CONFIG_ARCH_RENESAS=n
CONFIG_ARCH_R8A774A1=n
CONFIG_ARCH_R8A774C0=n
CONFIG_ARCH_R8A7795=n
CONFIG_ARCH_R8A7796=n
CONFIG_ARCH_R8A77965=n
CONFIG_ARCH_R8A77970=n
CONFIG_ARCH_R8A77980=n
CONFIG_ARCH_R8A77990=n
CONFIG_ARCH_R8A77995=n
CONFIG_ARCH_STRATIX10=n
CONFIG_ARCH_TEGRA=n
CONFIG_ARCH_SPRD=n
CONFIG_ARCH_THUNDER=n
CONFIG_ARCH_THUNDER2=n
CONFIG_ARCH_UNIPHIER=n
CONFIG_ARCH_VEXPRESS=n
CONFIG_ARCH_XGENE=n
CONFIG_ARCH_ZX=n
CONFIG_ARCH_ZYNQMP=n
# Strip out some stuff we don't need for graphics testing, to reduce
# the build.
CONFIG_CAN=n
CONFIG_SPI=n
CONFIG_WIRELESS=n
CONFIG_RFKILL=n
CONFIG_WLAN=n
CONFIG_REGULATOR_FAN53555=y
CONFIG_REGULATOR=y
CONFIG_REGULATOR_VCTRL=y
CONFIG_KASAN=n
CONFIG_KASAN_INLINE=n
CONFIG_STACKTRACE=n
CONFIG_TMPFS=y
CONFIG_PROVE_LOCKING=n
CONFIG_DEBUG_LOCKDEP=n
CONFIG_SOFTLOCKUP_DETECTOR=y
CONFIG_BOOTPARAM_SOFTLOCKUP_PANIC=y
CONFIG_DETECT_HUNG_TASK=y
CONFIG_FW_LOADER_COMPRESS=y

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@@ -1,2 +0,0 @@
[*.sh]
indent_size = 2

View File

@@ -1,80 +0,0 @@
# bare-metal Mesa testing
Testing Mesa with gitlab-runner running on the devices being tested
(DUTs) proved to be too unstable, so this set of scripts is for
running Mesa testing on bare-metal boards connected to a separate
system using gitlab-runner. Currently only "fastboot" devices are
supported.
In comparison with LAVA, this doesn't involve maintaining a separate
webservice with its own job scheduler and replicating jobs between the
two. It also places more of the board support in git, instead of
webservice configuration. Most importantly, it doesn't download the
rootfs as artifacts on each job, so we can avoid traffic to
freedesktop.org. On the other hand, the serial interactions and
bootloader support are more primitive.
## Requirements
This testing requires power control of the DUTs by the gitlab-runner
machine, since this is what we use to reset the system and get back to
a pristine state at the start of testing.
We require access to the console output from the gitlb-runner system,
since that is how we get the final results back from te tests. You
should probably have the console on a serial connection, so that you
can see bootloader progress.
The boards need to be able to have a kernel/initramfs supplied by the
gitlab-runner system, since the initramfs is what contains the Mesa
testing payload. Currently only "fastboot" devices are supported.
The boards should have networking, so that (in a future iteration of
this code) we can extract the dEQP .xml results to artifacts on
gitlab.
## Setup
Each board will be registered in fd.o gitlab. You'll want something
like this to register:
```
sudo gitlab-runner register \
--url https://gitlab.freedesktop.org \
--registration-token $1 \
--name MY_BOARD_NAME \
--tag-list MY_BOARD_TAG \
--executor docker \
--docker-image "alpine:latest" \
--docker-volumes "/dev:/dev" \
--docker-network-mode "host" \
--docker-privileged \
--non-interactive
```
The registration token has to come from a fd.o gitlab admin going to
https://gitlab.freedesktop.org/admin/runners
The name scheme for Google's lab is google-freedreno-boardname-nn, and
our tag is google-freedreno-db410c. The tag is what identifies a
board type so that board-specific jobs can be dispatched into that
pool.
We need privileged mode and the /dev bind mount in order to get at the
serial console and fastboot USB devices (--device arguments don't
apply to devices that show up after container start, which is the case
with fastboot). We use host network mode so that we can (in the
future) spin up a server to collect XML results.
Once you've added your boards, you're going to need to specify the
board-specific env vars, adding something like this `environment` line
to each runner in `/etc/gitlab-runner/config.toml`
```
[[runners]]
name = "google-freedreno-db410c-01"
environment = ["BM_SERIAL=/dev/ttyDB410c8", "BM_POWERUP=google-power-up.sh 8", "BM_FASTBOOT_SERIAL=15e9e390"]
```
Once you've updated your runners' configs, restart with `sudo service
gitlab-runner restart`

View File

@@ -1,9 +0,0 @@
#!/bin/bash
set -e
echo "Waiting for $1 to say '$2'"
while ! grep -q "$2" $1; do
sleep 2
done

View File

@@ -1,108 +0,0 @@
#!/bin/bash
BM=$CI_PROJECT_DIR/.gitlab-ci/bare-metal
if [ -z "$BM_SERIAL" ]; then
echo "Must set BM_SERIAL in your gitlab-runner config.toml [[runners]] environment"
echo "This is the serial device to talk to for waiting for fastboot to be ready and logging from the kernel."
exit 1
fi
if [ -z "$BM_POWERUP" ]; then
echo "Must set BM_POWERUP in your gitlab-runner config.toml [[runners]] environment"
echo "This is a shell script that should reset the device and begin its boot sequence"
echo "such that it pauses at fastboot."
exit 1
fi
if [ -z "$BM_POWERDOWN" ]; then
echo "Must set BM_POWERDOWN in your gitlab-runner config.toml [[runners]] environment"
echo "This is a shell script that should power off the device."
exit 1
fi
if [ -z "$BM_FASTBOOT_SERIAL" ]; then
echo "Must set BM_FASTBOOT_SERIAL in your gitlab-runner config.toml [[runners]] environment"
echo "This must be the a stable-across-resets fastboot serial number."
exit 1
fi
if [ -z "$BM_KERNEL" ]; then
echo "Must set BM_KERNEL to your board's kernel vmlinuz or Image.gz in the job's variables:"
exit 1
fi
if [ -z "$BM_DTB" ]; then
echo "Must set BM_DTB to your board's DTB file in the job's variables:"
exit 1
fi
if [ -z "$BM_ROOTFS" ]; then
echo "Must set BM_ROOTFS to your board's rootfs directory in the job's variables:"
exit 1
fi
set -ex
# Copy the rootfs to a temporary for our setup, as I believe changes to the
# container can end up impacting future runs.
cp -Rp $BM_ROOTFS rootfs
# Set up the init script that brings up the system.
cp $BM/init.sh rootfs/init
sed -i "s|DEQP_VER_REPLACE|$DEQP_VER|g" rootfs/init
sed -i "s|DEQP_PARALLEL_REPLACE|$DEQP_PARALLEL|g" rootfs/init
sed -i "s|DEQP_EXPECTED_RENDERER_REPLACE|$DEQP_EXPECTED_RENDERER|g" rootfs/init
sed -i "s|CI_NODE_INDEX_REPLACE|$CI_NODE_INDEX|g" rootfs/init
sed -i "s|CI_NODE_TOTAL_REPLACE|$CI_NODE_TOTAL|g" rootfs/init
# Add the Mesa drivers we built, and make a consistent symlink to them.
mkdir -p rootfs/$CI_PROJECT_DIR
tar -C rootfs/$CI_PROJECT_DIR/ -xf $CI_PROJECT_DIR/artifacts/install.tar
ln -sf $CI_PROJECT_DIR/install rootfs/install
# Copy the deqp runner script and metadata.
cp .gitlab-ci/deqp-runner.sh rootfs/deqp/.
cp .gitlab-ci/$DEQP_SKIPS rootfs/$CI_PROJECT_DIR/install/deqp-skips.txt
if [ -n "$DEQP_EXPECTED_FAILS" ]; then
cp .gitlab-ci/$DEQP_EXPECTED_FAILS rootfs/$CI_PROJECT_DIR/install/deqp-expected-fails.txt
fi
# Finally, pack it up into a cpio rootfs.
pushd rootfs
find -H | cpio -H newc -o | xz --check=crc32 -T4 - > $CI_PROJECT_DIR/rootfs.cpio.gz
popd
cat $BM_KERNEL $BM_DTB > Image.gz-dtb
abootimg \
--create artifacts/fastboot.img \
-k Image.gz-dtb \
-r rootfs.cpio.gz \
-c cmdline="$BM_CMDLINE"
rm Image.gz-dtb
# Start watching serial, and power up the device.
$BM/serial-buffer.py $BM_SERIAL | tee artifacts/serial-output.txt &
while [ ! -e artifacts/serial-output.txt ]; do
sleep 1
done
PATH=$BM:$PATH $BM_POWERUP
# Once fastboot is ready, boot our image.
$BM/expect-output.sh artifacts/serial-output.txt "fastboot: processing commands"
fastboot boot -s $BM_FASTBOOT_SERIAL artifacts/fastboot.img
# Wait for the device to complete the deqp run
$BM/expect-output.sh artifacts/serial-output.txt "DEQP RESULT"
# power down the device
PATH=$BM:$PATH $BM_POWERDOWN
set +e
if grep -q "DEQP RESULT: pass" artifacts/serial-output.txt; then
exit 0
else
exit 1
fi

View File

@@ -1,10 +0,0 @@
#!/bin/bash
relay=$1
if [ -z "$relay" ]; then
echo "Must supply a relay arg"
exit 1
fi
$CI_PROJECT_DIR/.gitlab-ci/bare-metal/google-power-relay.py off $relay

View File

@@ -1,19 +0,0 @@
#!/usr/bin/python3
import sys
import serial
mode = sys.argv[1]
relay = sys.argv[2]
# our relays are "off" means "board is powered".
mode_swap = {
"on" : "off",
"off" : "on",
}
mode = mode_swap[mode]
ser = serial.Serial('/dev/ttyACM0', 115200, timeout=2)
command = "relay {} {}\n\r".format(mode, relay)
ser.write(command.encode())
ser.close()

View File

@@ -1,12 +0,0 @@
#!/bin/bash
relay=$1
if [ -z "$relay" ]; then
echo "Must supply a relay arg"
exit 1
fi
$CI_PROJECT_DIR/.gitlab-ci/bare-metal/google-power-relay.py off $relay
sleep 5
$CI_PROJECT_DIR/.gitlab-ci/bare-metal/google-power-relay.py on $relay

View File

@@ -1,30 +0,0 @@
#!/bin/sh
set -ex
mount -t proc none /proc
mount -t sysfs none /sys
mount -t devtmpfs none /dev || echo possibly already mounted
mkdir -p /dev/pts
mount -t devpts devpts /dev/pts
export DEQP_NO_SAVE_RESULTS=1
export DEQP_VER=DEQP_VER_REPLACE
export DEQP_PARALLEL=DEQP_PARALLEL_REPLACE
export DEQP_EXPECTED_RENDERER=DEQP_EXPECTED_RENDERER_REPLACE
export CI_NODE_INDEX=CI_NODE_INDEX_REPLACE
export CI_NODE_TOTAL=CI_NODE_TOTAL_REPLACE
export DEQP_SKIPS=deqp-skips.txt
if [ -e /install/deqp-expected-fails.txt ]; then
export DEQP_EXPECTED_FAILS=deqp-expected-fails.txt
fi
if sh /deqp/deqp-runner.sh; then
echo "DEQP RESULT: pass"
else
echo "DEQP RESULT: fail"
fi
# Wait until the job would have timed out anyway, so we don't spew a "init
# exited" panic.
sleep 6000

View File

@@ -1,46 +0,0 @@
#!/usr/bin/python3
# Copyright © 2020 Google LLC
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# Tiny script to read bytes from serial, and write the output to stdout, with a
# buffer in between so we don't lose serial output from its buffer.
#
# We don't use 'cu' because it requires stdin to be hooked up and I never
# managed to make that work without getting blocked somewhere. We don't use
# 'conserver' because it's non-free.
import sys
import serial
import select
import os
import posix
dev=sys.argv[1]
ser = serial.Serial(dev, 115200, timeout=10)
while True:
bytes = ser.read()
sys.stdout.buffer.write(bytes)
sys.stdout.flush()
ser.close()

View File

@@ -1,30 +0,0 @@
#!/bin/bash
set -ex
# Need an unreleased version of Waffle for surfaceless support in apitrace
# Replace this build with the Debian package once that's possible
WAFFLE_VERSION="e3c995d9a2693b687501715b6550619922346089"
git clone https://gitlab.freedesktop.org/mesa/waffle.git --single-branch --no-checkout /waffle
pushd /waffle
git checkout "$WAFFLE_VERSION"
cmake -B_build -DCMAKE_INSTALL_LIBDIR=lib -DCMAKE_BUILD_TYPE=Release .
make -C _build -j4 install
popd
rm -rf /waffle
APITRACE_VERSION="9.0"
git clone https://github.com/apitrace/apitrace.git --single-branch --no-checkout /apitrace
pushd /apitrace
git checkout "$APITRACE_VERSION"
cmake -G Ninja -B_build -H. -DCMAKE_BUILD_TYPE=Release -DENABLE_GUI=False -DENABLE_WAFFLE=on -DWaffle_DIR=/usr/local/lib/cmake/Waffle/
ninja -C _build
mkdir build
cp _build/apitrace build
cp _build/glretrace build
cp _build/eglretrace build
strip build/*
find . -not -path './build' -not -path './build/*' -delete
popd

View File

@@ -1,10 +0,0 @@
#!/bin/bash
set -ex
git clone https://gitlab.freedesktop.org/mesa/parallel-deqp-runner.git --depth 1 -b mesa-ci-2019-12-17 /parallel-deqp-runner
pushd /parallel-deqp-runner
meson build/ $EXTRA_MESON_ARGS
ninja -C build install
popd
rm -rf /parallel-deqp-runner

View File

@@ -1,60 +0,0 @@
#!/bin/bash
git config --global user.email "mesa@example.com"
git config --global user.name "Mesa CI"
git clone \
--depth 1 \
https://github.com/KhronosGroup/VK-GL-CTS.git \
-b opengl-es-cts-3.2.6.1 \
/VK-GL-CTS
pushd /VK-GL-CTS
# surfaceless links against libkms and such despite not using it.
sed -i '/gbm/d' targets/surfaceless/surfaceless.cmake
sed -i '/libkms/d' targets/surfaceless/surfaceless.cmake
sed -i '/libgbm/d' targets/surfaceless/surfaceless.cmake
# --insecure is due to SSL cert failures hitting sourceforge for zlib and
# libpng (sigh). The archives get their checksums checked anyway, and git
# always goes through ssh or https.
python3 external/fetch_sources.py --insecure
mkdir -p /deqp
# Save the testlog stylesheets:
cp doc/testlog-stylesheet/testlog.{css,xsl} /deqp
popd
pushd /deqp
cmake -G Ninja \
-DDEQP_TARGET=surfaceless \
-DCMAKE_BUILD_TYPE=Release \
$EXTRA_CMAKE_ARGS \
/VK-GL-CTS
ninja
# Copy out the mustpass lists we want from a bunch of other junk.
mkdir /deqp/mustpass
for gles in gles2 gles3 gles31; do
cp \
/deqp/external/openglcts/modules/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.6.x/$gles-master.txt \
/deqp/mustpass/$gles-master.txt
done
# Save *some* executor utils, but otherwise strip things down
# to reduct deqp build size:
mkdir /deqp/executor.save
cp /deqp/executor/testlog-to-* /deqp/executor.save
rm -rf /deqp/executor
mv /deqp/executor.save /deqp/executor
rm -rf /deqp/external
rm -rf /deqp/modules/internal
rm -rf /deqp/execserver
rm -rf /deqp/modules/egl
rm -rf /deqp/framework
find -iname '*cmake*' -o -name '*ninja*' -o -name '*.o' -o -name '*.a' | xargs rm -rf
${STRIP_CMD:-strip} modules/*/deqp-*
du -sh *
rm -rf /VK-GL-CTS
popd

View File

@@ -1,42 +0,0 @@
#!/bin/bash
set -ex
git clone \
--depth 1 \
https://github.com/KhronosGroup/VK-GL-CTS.git \
-b vulkan-cts-1.2.1.0 \
/VK-GL-CTS
pushd /VK-GL-CTS
# --insecure is due to SSL cert failures hitting sourceforge for zlib and
# libpng (sigh). The archives get their checksums checked anyway, and git
# always goes through ssh or https.
python3 external/fetch_sources.py --insecure
mkdir -p /deqp
popd
pushd /deqp
cmake -G Ninja \
-DDEQP_TARGET=x11_glx \
-DCMAKE_BUILD_TYPE=Release \
/VK-GL-CTS
ninja
# Copy out the mustpass list we want.
mkdir /deqp/mustpass
cp /VK-GL-CTS/external/vulkancts/mustpass/master/vk-default.txt \
/deqp/mustpass/vk-master.txt
rm -rf /deqp/modules/internal
rm -rf /deqp/executor
rm -rf /deqp/execserver
rm -rf /deqp/modules/egl
rm -rf /deqp/framework
find -iname '*cmake*' -o -name '*ninja*' -o -name '*.o' -o -name '*.a' | xargs rm -rf
strip external/vulkancts/modules/vulkan/deqp-vk
du -sh *
rm -rf /VK-GL-CTS
popd

View File

@@ -1,14 +0,0 @@
#!/bin/bash
set -ex
git clone https://github.com/ValveSoftware/Fossilize.git
cd Fossilize
git checkout 6b5b570008c9ab5269e341f04c811fe49a1bb72c
git submodule update --init
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -G Ninja
ninja -C . install
cd ../..
rm -rf Fossilize

View File

@@ -1,19 +0,0 @@
#!/bin/bash
set -ex
# https://github.com/LunarG/gfxreconstruct/issues/328
GFXRECONSTRUCT_VERSION=b66cd392a84b226cb60ad9d4130ddeb58a1559cb
git clone https://github.com/LunarG/gfxreconstruct.git --single-branch --no-checkout /gfxreconstruct
pushd /gfxreconstruct
git checkout "$GFXRECONSTRUCT_VERSION"
git submodule update --init
git submodule update
cmake -G Ninja -B_build -H. -DCMAKE_BUILD_TYPE=Release
ninja -C _build gfxrecon-replay
mkdir -p build/bin
install _build/tools/replay/gfxrecon-replay build/bin
strip build/bin/*
find . -not -path './build' -not -path './build/*' -delete
popd

View File

@@ -1,13 +0,0 @@
#!/bin/bash
set -ex
git clone https://gitlab.freedesktop.org/mesa/piglit.git --single-branch --no-checkout /piglit
pushd /piglit
git checkout 8771c3860505db2bcf4877216221d774bf90af6b
patch -p1 <$OLDPWD/.gitlab-ci/piglit/disable-vs_in.diff
cmake -G Ninja -DCMAKE_BUILD_TYPE=Release
ninja
find -name .git -o -name '*ninja*' -o -iname '*cmake*' -o -name '*.[chao]' | xargs rm -rf
rm -rf target_api
popd

View File

@@ -1,17 +0,0 @@
#!/bin/bash
set -ex
RENDERDOC_VERSION=da02e88201dc3b64316fc33ce6ff69cc729689aa
git clone https://github.com/baldurk/renderdoc.git --single-branch --no-checkout /renderdoc
pushd /renderdoc
git checkout "$RENDERDOC_VERSION"
cmake -G Ninja -B_build -H. -DENABLE_QRENDERDOC=false -DCMAKE_BUILD_TYPE=Release
ninja -C _build
mkdir -p build/lib
cp _build/lib/renderdoc.so build/lib
cp _build/lib/librenderdoc.so build/lib
strip build/lib/*
find . -not -path './build' -not -path './build/*' -delete
popd

View File

@@ -1,20 +0,0 @@
#!/bin/bash
set -ex
mkdir -p /epoxy
pushd /epoxy
wget -qO- https://github.com/anholt/libepoxy/releases/download/1.5.4/libepoxy-1.5.4.tar.xz | tar -xJ --strip-components=1
meson build/ $EXTRA_MESON_ARGS
ninja -C build install
popd
rm -rf /epoxy
VIRGLRENDERER_VERSION=70b18e56d5c3ed69c561c36e098e8aea71ebffc2
git clone https://gitlab.freedesktop.org/virgl/virglrenderer.git --single-branch --no-checkout /virglrenderer
pushd /virglrenderer
git checkout "$VIRGLRENDERER_VERSION"
meson build/ $EXTRA_MESON_ARGS
ninja -C build install
popd
rm -rf /virglrenderer

View File

@@ -1,29 +0,0 @@
#!/bin/bash
set -ex
VULKANTOOLS_VERSION=1862c6a47b64cd09156205d7f7e6b3bfcea76390
git clone https://github.com/LunarG/VulkanTools.git --single-branch --no-checkout /VulkanTools
pushd /VulkanTools
git checkout "$VULKANTOOLS_VERSION"
./update_external_sources.sh
mkdir _build
./scripts/update_deps.py --dir=_build --config=release --generator=Ninja
cmake -G Ninja -B_build -H. \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/VulkanTools/build \
-DBUILD_TESTS=OFF \
-DBUILD_VLF=OFF \
-DBUILD_VKTRACE=OFF \
-DBUILD_VIA=OFF \
-DBUILD_VKTRACE_REPLAY=OFF \
-C_build/helper.cmake
ninja -C _build VkLayer_screenshot VkLayer_screenshot-staging-json
mkdir -p build/etc/vulkan/explicit_layer.d
mkdir build/lib
install _build/layersvt/staging-json/VkLayer_screenshot.json build/etc/vulkan/explicit_layer.d
install _build/layersvt/libVkLayer_screenshot.so build/lib
strip build/lib/*
find . -not -path './build' -not -path './build/*' -delete
popd

View File

@@ -1,83 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
############### Install packages for building
apt-get -y install ca-certificates
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
dpkg --add-architecture armhf
apt-get update
apt-get -y install \
abootimg \
android-sdk-ext4-utils \
bc \
bison \
ccache \
cmake \
cpio \
crossbuild-essential-armhf \
debootstrap \
fastboot \
flex \
g++ \
gettext \
git \
lavacli \
libdrm-dev:armhf \
libegl1-mesa-dev \
libegl1-mesa-dev:armhf \
libelf-dev \
libelf-dev:armhf \
libexpat1-dev \
libexpat1-dev:armhf \
libgles2-mesa-dev \
libgles2-mesa-dev:armhf \
libpng-dev \
libpng-dev:armhf \
libssl-dev \
libvulkan-dev \
libvulkan-dev:armhf \
llvm-7-dev:armhf \
llvm-8-dev \
meson \
pkg-config \
python \
python3-distutils \
python3-mako \
python3-serial \
unzip \
wget \
xz-utils \
zlib1g-dev
. .gitlab-ci/container/container_pre_build.sh
# dependencies where we want a specific version
export LIBDRM_VERSION=libdrm-2.4.100
wget https://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
tar -xvf $LIBDRM_VERSION.tar.bz2 && rm $LIBDRM_VERSION.tar.bz2
cd $LIBDRM_VERSION; meson build -D vc4=true -D freedreno=true -D etnaviv=true; ninja -C build install; cd ..
rm -rf $LIBDRM_VERSION
############### Generate cross build file for Meson
cross_file="/cross_file-armhf.txt"
/usr/share/meson/debcrossgen --arch armhf -o "$cross_file"
# Explicitly set ccache path for cross compilers
sed -i "s|/usr/bin/\([^-]*\)-linux-gnu\([^-]*\)-g|/usr/lib/ccache/\\1-linux-gnu\\2-g|g" "$cross_file"
# Don't need wrapper for armhf executables
sed -i -e '/\[properties\]/a\' -e "needs_exe_wrapper = False" "$cross_file"
############### Generate kernel, ramdisk, test suites, etc for LAVA jobs
DEBIAN_ARCH=arm64 . .gitlab-ci/container/lava_arm.sh
DEBIAN_ARCH=armhf . .gitlab-ci/container/lava_arm.sh
apt-get purge -y \
python3-distutils \
wget
. .gitlab-ci/container/container_post_build.sh

View File

@@ -1,72 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
############### Install packages for building
apt-get -y install ca-certificates
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
apt-get -y install \
bzip2 \
ccache \
cmake \
g++ \
gcc \
git \
libc6-dev \
libdrm-nouveau2 \
libexpat1 \
libgbm-dev \
libgbm-dev \
libgles2-mesa-dev \
libllvm8 \
libpng16-16 \
libpng-dev \
libvulkan-dev \
libvulkan1 \
meson \
netcat \
pkg-config \
procps \
python \
python3-distutils \
waffle-utils \
wget \
zlib1g
. .gitlab-ci/container/container_pre_build.sh
############### Build dEQP runner
. .gitlab-ci/build-cts-runner.sh
############### Build dEQP GL
. .gitlab-ci/build-deqp-gl.sh
############### Uninstall the build software
ccache --show-stats
apt-get purge -y \
bzip2 \
ccache \
cmake \
g++ \
gcc \
git \
libc6-dev \
libgbm-dev \
libgles2-mesa-dev \
libpng-dev \
libvulkan-dev \
meson \
pkg-config \
python \
python3-distutils \
wget
apt-get autoremove -y --purge

View File

@@ -1,5 +0,0 @@
#!/bin/sh
apt-get autoremove -y --purge
ccache --show-stats

View File

@@ -1,29 +0,0 @@
#!/bin/sh
# Common setup among container builds before we get to building code.
export CCACHE_COMPILERCHECK=content
export CCACHE_COMPRESS=true
export CCACHE_DIR=/cache/mesa/ccache
export PATH=/usr/lib/ccache:$PATH
# CMake ignores $PATH, so we have to force CC/GCC to the ccache versions.
# Watch out, you can't have spaces in here because the renderdoc build fails.
export CC="/usr/lib/ccache/gcc"
export CXX="/usr/lib/ccache/g++"
ccache --show-stats
if uname -m | grep -q arm || uname -m | grep -q aarch64; then
export JFLAGS=-j8
else
export JFLAGS=-j4
fi
# Make a wrapper script for ninja to always include the -j flags
echo /usr/bin/ninja $JFLAGS '"$@"' > /usr/local/bin/ninja
chmod +x /usr/local/bin/ninja
# Set MAKEFLAGS so that all make invocations in container builds include the
# flags (doesn't apply to non-container builds, but we don't run make there)
export MAKEFLAGS=$JFLAGS

View File

@@ -1,98 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
if [[ "$DEBIAN_ARCH" = "arm64" ]]; then
GCC_ARCH="aarch64-linux-gnu"
KERNEL_ARCH="arm64"
DEFCONFIG="arch/arm64/configs/defconfig"
DEVICE_TREES="arch/arm64/boot/dts/rockchip/rk3399-gru-kevin.dtb arch/arm64/boot/dts/amlogic/meson-gxl-s905x-libretech-cc.dtb arch/arm64/boot/dts/allwinner/sun50i-h6-pine-h64.dtb arch/arm64/boot/dts/amlogic/meson-gxm-khadas-vim2.dtb arch/arm64/boot/dts/qcom/apq8016-sbc.dtb"
KERNEL_IMAGE_NAME="Image"
else
GCC_ARCH="arm-linux-gnueabihf"
KERNEL_ARCH="arm"
DEFCONFIG="arch/arm/configs/multi_v7_defconfig"
DEVICE_TREES="arch/arm/boot/dts/rk3288-veyron-jaq.dtb arch/arm/boot/dts/sun8i-h3-libretech-all-h3-cc.dtb"
KERNEL_IMAGE_NAME="zImage"
fi
############### Build dEQP runner
if [[ "$DEBIAN_ARCH" = "armhf" ]]; then
EXTRA_MESON_ARGS="--cross-file /cross_file-armhf.txt"
fi
. .gitlab-ci/build-cts-runner.sh
mkdir -p /lava-files/rootfs-${DEBIAN_ARCH}/usr/bin
mv /usr/local/bin/deqp-runner /lava-files/rootfs-${DEBIAN_ARCH}/usr/bin/.
############### Build dEQP
EXTRA_CMAKE_ARGS="-DCMAKE_C_COMPILER=${GCC_ARCH}-gcc -DCMAKE_CXX_COMPILER=${GCC_ARCH}-g++"
STRIP_CMD="${GCC_ARCH}-strip"
. .gitlab-ci/build-deqp-gl.sh
mv /deqp /lava-files/rootfs-${DEBIAN_ARCH}/.
############### Cross-build kernel
KERNEL_URL="https://gitlab.freedesktop.org/tomeu/linux/-/archive/v5.5-panfrost-fixes/linux-v5.5-panfrost-fixes.tar.gz"
if [[ "$DEBIAN_ARCH" = "armhf" ]]; then
export ARCH=${KERNEL_ARCH}
export CROSS_COMPILE="${GCC_ARCH}-"
fi
mkdir -p kernel
wget -qO- ${KERNEL_URL} | tar -xz --strip-components=1 -C kernel
pushd kernel
./scripts/kconfig/merge_config.sh ${DEFCONFIG} ../.gitlab-ci/${KERNEL_ARCH}.config
make ${KERNEL_IMAGE_NAME} dtbs
cp arch/${KERNEL_ARCH}/boot/${KERNEL_IMAGE_NAME} /lava-files/.
cp ${DEVICE_TREES} /lava-files/.
popd
rm -rf kernel
############### Create rootfs
set +e
debootstrap \
--variant=minbase \
--arch=${DEBIAN_ARCH} \
--components main,contrib,non-free \
testing \
/lava-files/rootfs-${DEBIAN_ARCH}/ \
http://deb.debian.org/debian
cat /lava-files/rootfs-${DEBIAN_ARCH}/debootstrap/debootstrap.log
set -e
cp .gitlab-ci/create-rootfs.sh /lava-files/rootfs-${DEBIAN_ARCH}/.
chroot /lava-files/rootfs-${DEBIAN_ARCH} sh /create-rootfs.sh
rm /lava-files/rootfs-${DEBIAN_ARCH}/create-rootfs.sh
if [ ${DEBIAN_ARCH} = arm64 ]; then
# Pull down a specific build of qcomlt/release/qcomlt-5.4 8c79b3d12355
# ("Merge tag 'v5.4.23' into release/qcomlt-5.4"), where I used the
# .config from
# http://snapshots.linaro.org/96boards/dragonboard820c/linaro/debian/457/config-5.4.0-qcomlt-arm64
# with the following merged in:
#
# CONFIG_DRM=y
# CONFIG_DRM_MSM=y
# CONFIG_ATL1C=y
#
# Reason: 5.5 has a big stack of oopses and warns on db820c. 4.14-5.4
# linaro kernel binaries (see above .config link) have these as modules
# and distributed the modules only in the debian system, not the initrd,
# so they're very hard to extract (involving simg2img and loopback
# mounting). 4.11 is missing d72fea538fe6 ("drm/msm: Fix the check for
# the command size") so it can't actually run fredreno. qcomlt-4.14 is
# unstable at boot (~10% instaboot rate). The 5.4 qcomlt kernel with msm
# built in seems like the easiest way to go.
wget https://people.freedesktop.org/~anholt/qcomlt-5.4-msm-build/Image.gz -O Image.gz \
-O /lava-files/db820c-kernel
wget https://people.freedesktop.org/~anholt/qcomlt-5.4-msm-build/apq8096-db820c.dtb \
-O /lava-files/db820c.dtb
# Make a gzipped copy of the Image for db410c.
gzip -k /lava-files/Image
fi

View File

@@ -1,52 +0,0 @@
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View File

@@ -1,249 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
CROSS_ARCHITECTURES="i386 ppc64el s390x"
for arch in $CROSS_ARCHITECTURES; do
dpkg --add-architecture $arch
done
apt-get install -y \
ca-certificates \
gnupg \
unzip \
wget
# Upstream LLVM package repository
apt-key add .gitlab-ci/container/llvm-snapshot.gpg.key
echo "deb https://apt.llvm.org/buster/ llvm-toolchain-buster-9 main" >/etc/apt/sources.list.d/llvm9.list
# Upstream Wine (WineHQ) package repository. We use the OBS service
# instead of the repository at the winehq.org domain because:
#
# " The WineHQ packages for Debian 10 and later require libfaudio0
# as a dependency. Since the distro does not provide it for Debian
# 10, users of that version can download libfaudio0 packages from
# the OBS. See https://forum.winehq.org/viewtopic.php?f=8&t=32192
# for details."
#
# As explained at https://wiki.winehq.org/Debian
apt-key add .gitlab-ci/container/obs-emulators-wine-debian.gpg.key
echo 'deb https://download.opensuse.org/repositories/Emulators:/Wine:/Debian/Debian_10/ ./' >/etc/apt/sources.list.d/obs-emulators-wine-debian.list
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
apt-get dist-upgrade -y
apt-get install -y --no-remove \
autoconf \
automake \
autotools-dev \
bison \
ccache \
clang-9 \
cmake \
flex \
g++ \
gcc \
gettext \
git \
libclang-6.0-dev \
libclang-7-dev \
libclang-8-dev \
libclang-9-dev \
libclc-dev \
libelf-dev \
libepoxy-dev \
libexpat1-dev \
libgbm-dev \
libgtk-3-dev \
libomxil-bellagio-dev \
libpciaccess-dev \
libtool \
libunwind-dev \
libva-dev \
libvdpau-dev \
libvulkan-dev \
libvulkan-dev:ppc64el \
libx11-dev \
libx11-xcb-dev \
libxdamage-dev \
libxext-dev \
libxml2-utils \
libxrandr-dev \
libxrender-dev \
libxshmfence-dev \
libxvmc-dev \
libxxf86vm-dev \
llvm-6.0-dev \
llvm-7-dev \
llvm-9-dev \
meson \
pkg-config \
python-mako \
python3-mako \
python3-pil \
python3-requests \
qemu-user \
scons \
x11proto-dri2-dev \
x11proto-gl-dev \
x11proto-randr-dev \
xz-utils \
zlib1g-dev
. .gitlab-ci/container/container_pre_build.sh
# Cross-build Mesa deps
for arch in $CROSS_ARCHITECTURES; do
apt-get install -y --no-remove \
crossbuild-essential-${arch} \
libdrm-dev:${arch} \
libelf-dev:${arch} \
libexpat1-dev:${arch} \
libffi-dev:${arch} \
libllvm8:${arch} \
libstdc++6:${arch} \
libtinfo-dev:${arch}
if [ "$arch" == "i386" ]; then
# libpciaccess-dev is only needed for Intel.
apt-get install -y --no-remove \
libpciaccess-dev:${arch}
fi
mkdir /var/cache/apt/archives/${arch}
# Download llvm-* packages, but don't install them yet, since they can
# only be installed for one architecture at a time
apt-get install -o Dir::Cache::archives=/var/cache/apt/archives/$arch --download-only -y --no-remove \
llvm-8-dev:${arch}
done
apt-get install -y --no-remove \
llvm-8-dev \
# for 64bit windows cross-builds
apt-get install -y --no-remove \
libz-mingw-w64-dev \
mingw-w64 \
winehq-stable
# Debian's pkg-config wrapers for mingw are broken, and there's no sign that
# they're going to be fixed, so we'll just have to fix it ourselves
# https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=930492
cat >/usr/local/bin/x86_64-w64-mingw32-pkg-config <<EOF
#!/bin/sh
PKG_CONFIG_LIBDIR=/usr/x86_64-w64-mingw32/lib/pkgconfig pkg-config \$@
EOF
chmod +x /usr/local/bin/x86_64-w64-mingw32-pkg-config
# Generate cross build files for Meson
for arch in $CROSS_ARCHITECTURES; do
cross_file="/cross_file-$arch.txt"
/usr/share/meson/debcrossgen --arch "$arch" -o "$cross_file"
# Explicitly set ccache path for cross compilers
sed -i "s|/usr/bin/\([^-]*\)-linux-gnu\([^-]*\)-g|/usr/lib/ccache/\\1-linux-gnu\\2-g|g" "$cross_file"
if [ "$arch" = "i386" ]; then
# Work around a bug in debcrossgen that should be fixed in the next release
sed -i "s|cpu_family = 'i686'|cpu_family = 'x86'|g" "$cross_file"
fi
# Rely on qemu-user being configured in binfmt_misc on the host
sed -i -e '/\[properties\]/a\' -e "needs_exe_wrapper = False" "$cross_file"
done
# for the vulkan overlay layer
wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip
unzip glslang-master-linux-Release.zip bin/glslangValidator
install -m755 bin/glslangValidator /usr/local/bin/
rm bin/glslangValidator glslang-master-linux-Release.zip
# dependencies where we want a specific version
export XORG_RELEASES=https://xorg.freedesktop.org/releases/individual
export XCB_RELEASES=https://xcb.freedesktop.org/dist
export WAYLAND_RELEASES=https://wayland.freedesktop.org/releases
export XORGMACROS_VERSION=util-macros-1.19.0
export LIBDRM_VERSION=libdrm-2.4.100
export XCBPROTO_VERSION=xcb-proto-1.13
export LIBXCB_VERSION=libxcb-1.13
export LIBWAYLAND_VERSION=wayland-1.15.0
export WAYLAND_PROTOCOLS_VERSION=wayland-protocols-1.12
wget $XORG_RELEASES/util/$XORGMACROS_VERSION.tar.bz2
tar -xvf $XORGMACROS_VERSION.tar.bz2 && rm $XORGMACROS_VERSION.tar.bz2
cd $XORGMACROS_VERSION; ./configure; make install; cd ..
rm -rf $XORGMACROS_VERSION
wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
tar -xvf $XCBPROTO_VERSION.tar.bz2 && rm $XCBPROTO_VERSION.tar.bz2
cd $XCBPROTO_VERSION; ./configure; make install; cd ..
rm -rf $XCBPROTO_VERSION
wget $XCB_RELEASES/$LIBXCB_VERSION.tar.bz2
tar -xvf $LIBXCB_VERSION.tar.bz2 && rm $LIBXCB_VERSION.tar.bz2
cd $LIBXCB_VERSION; ./configure; make install; cd ..
rm -rf $LIBXCB_VERSION
wget https://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
tar -xvf $LIBDRM_VERSION.tar.bz2 && rm $LIBDRM_VERSION.tar.bz2
cd $LIBDRM_VERSION
meson build -D vc4=true -D freedreno=true -D etnaviv=true -D libdir=lib/x86_64-linux-gnu; ninja -C build install
rm -rf build; meson --cross-file=/cross_file-ppc64el.txt build -D libdir=lib/powerpc64le-linux-gnu; ninja -C build install
rm -rf build; meson --cross-file=/cross_file-i386.txt build -D libdir=lib/i386-linux-gnu; ninja -C build install
cd ..
rm -rf $LIBDRM_VERSION
wget $WAYLAND_RELEASES/$LIBWAYLAND_VERSION.tar.xz
tar -xvf $LIBWAYLAND_VERSION.tar.xz && rm $LIBWAYLAND_VERSION.tar.xz
cd $LIBWAYLAND_VERSION; ./configure --enable-libraries --without-host-scanner --disable-documentation --disable-dtd-validation; make install; cd ..
rm -rf $LIBWAYLAND_VERSION
wget $WAYLAND_RELEASES/$WAYLAND_PROTOCOLS_VERSION.tar.xz
tar -xvf $WAYLAND_PROTOCOLS_VERSION.tar.xz && rm $WAYLAND_PROTOCOLS_VERSION.tar.xz
cd $WAYLAND_PROTOCOLS_VERSION; ./configure; make install; cd ..
rm -rf $WAYLAND_PROTOCOLS_VERSION
# The version of libglvnd-dev in debian is too old
# Check this page to see when this local compilation can be dropped in favour of the package:
# https://packages.debian.org/libglvnd-dev
GLVND_VERSION=1.2.0
wget https://gitlab.freedesktop.org/glvnd/libglvnd/-/archive/v$GLVND_VERSION/libglvnd-v$GLVND_VERSION.tar.gz
tar -xvf libglvnd-v$GLVND_VERSION.tar.gz && rm libglvnd-v$GLVND_VERSION.tar.gz
pushd libglvnd-v$GLVND_VERSION; ./autogen.sh; ./configure; make install; popd
rm -rf libglvnd-v$GLVND_VERSION
pushd /usr/local
git clone https://gitlab.freedesktop.org/mesa/shader-db.git --depth 1
rm -rf shader-db/.git
cd shader-db
make
popd
############### Uninstall the build software
apt-get purge -y \
autoconf \
automake \
autotools-dev \
cmake \
git \
gnupg \
libgbm-dev \
libtool \
unzip \
wget
. .gitlab-ci/container/container_post_build.sh

View File

@@ -1,60 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
apt-get install -y \
apt-transport-https \
ca-certificates
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian stretch-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
# Use newer packages from backports by default
cat >/etc/apt/preferences <<EOF
Package: *
Pin: release a=stretch-backports
Pin-Priority: 500
EOF
apt-get dist-upgrade -y
apt-get install -y --no-remove \
bison \
bzip2 \
ccache \
flex \
g++ \
gcc \
gettext \
git \
libclang-3.9-dev \
libclang-4.0-dev \
libclang-5.0-dev \
libclc-dev \
libdrm-dev \
libelf-dev \
libepoxy-dev \
libexpat1-dev \
libpng-dev \
libunwind-dev \
llvm-3.9-dev \
llvm-4.0-dev \
llvm-5.0-dev \
meson \
pkg-config \
python-mako \
python3-mako \
scons \
xz-utils \
zlib1g-dev
. .gitlab-ci/container/container_pre_build.sh
############### Uninstall unused packages
. .gitlab-ci/container/container_post_build.sh

View File

@@ -1,137 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
apt-get install -y \
ca-certificates \
gnupg
# Upstream LLVM package repository
apt-key add .gitlab-ci/container/llvm-snapshot.gpg.key
echo "deb https://apt.llvm.org/buster/ llvm-toolchain-buster-9 main" >/etc/apt/sources.list.d/llvm9.list
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
# Use newer packages from backports by default
cat >/etc/apt/preferences <<EOF
Package: *
Pin: release a=buster-backports
Pin-Priority: 500
EOF
apt-get dist-upgrade -y
apt-get install -y --no-remove \
autoconf \
automake \
ccache \
cmake \
g++ \
gcc \
git \
libexpat1 \
libgbm-dev \
libgles2-mesa-dev \
libllvm9 \
libpcre3-dev \
libpcre32-3 \
libpng-dev \
libpng16-16 \
libpython3.7 \
libvulkan-dev \
libvulkan1 \
libwaffle-dev \
libwayland-server0 \
libxcb-keysyms1 \
libxcb-keysyms1-dev \
libxcb-xfixes0 \
libxkbcommon-dev \
libxkbcommon0 \
libxrender-dev \
libxrender1 \
make \
meson \
patch \
pkg-config \
python \
python3-distutils \
python3-mako \
python3-numpy \
python3-pil \
python3-requests \
python3-six \
python3-yaml \
python3.7 \
python3.7-dev \
qt5-default \
qt5-qmake \
waffle-utils \
wget \
xauth \
xvfb \
xz-utils \
zlib1g
. .gitlab-ci/container/container_pre_build.sh
############### Build virglrenderer
. .gitlab-ci/build-virglrenderer.sh
############### Build piglit
. .gitlab-ci/build-piglit.sh
############### Build dEQP runner
. .gitlab-ci/build-cts-runner.sh
############### Build dEQP GL
. .gitlab-ci/build-deqp-gl.sh
############### Build apitrace
. .gitlab-ci/build-apitrace.sh
############### Build renderdoc
. .gitlab-ci/build-renderdoc.sh
############### Uninstall the build software
ccache --show-stats
apt-get purge -y \
autoconf \
automake \
ccache \
cmake \
g++ \
gcc \
gnupg \
libc6-dev \
libgbm-dev \
libgles2-mesa-dev \
libpcre3-dev \
libpng-dev \
libwaffle-dev \
libxcb-keysyms1-dev \
libxkbcommon-dev \
libxrender-dev \
make \
meson \
patch \
pkg-config \
python3-distutils \
python3.7-dev \
wget \
xz-utils
apt-get autoremove -y --purge

View File

@@ -1,182 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
apt-get install -y \
ca-certificates \
gnupg
# Upstream LLVM package repository
apt-key add .gitlab-ci/container/llvm-snapshot.gpg.key
echo "deb https://apt.llvm.org/buster/ llvm-toolchain-buster-9 main" >/etc/apt/sources.list.d/llvm9.list
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
apt-get dist-upgrade -y
apt-get install -y --no-remove \
ccache \
cmake \
g++ \
gcc \
git \
git-lfs \
libexpat1 \
libgbm-dev \
libgles2-mesa-dev \
libllvm9 \
liblz4-1 \
liblz4-dev \
libpng-dev \
libpng16-16 \
libvulkan-dev \
libvulkan1 \
libwayland-client0 \
libwayland-server0 \
libxcb-ewmh-dev \
libxcb-ewmh2 \
libxcb-keysyms1 \
libxcb-keysyms1-dev \
libxcb-randr0 \
libxcb-xfixes0 \
libxkbcommon-dev \
libxkbcommon0 \
libxrandr-dev \
libxrandr2 \
libxrender-dev \
libxrender1 \
meson \
p7zip \
pkg-config \
python \
python3-distutils \
python3-pil \
python3-requests \
python3-yaml \
vulkan-tools \
wget \
xauth \
xvfb
# We need multiarch for Wine
dpkg --add-architecture i386
apt-get update
apt-get install -y --no-remove \
wine \
wine32 \
wine64
############### Set up Wine env variables
export WINEDEBUG="-all"
export WINEPREFIX="/dxvk-wine64"
############### Install DXVK
DXVK_VERSION="1.6"
# We don't want crash dialogs
cat >crashdialog.reg <<EOF
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Wine\WineDbg]
"ShowCrashDialog"=dword:00000000
EOF
# Set the wine prefix and disable the crash dialog
wine regedit crashdialog.reg
rm crashdialog.reg
# DXVK's setup often fails with:
# "${WINEPREFIX}: Not a valid wine prefix."
# and that is just spit because of checking the existance of the
# system.reg file, which fails.
# Just giving it a bit more of time for it to be created solves the
# problem ...
test -f "${WINEPREFIX}/system.reg" || sleep 2
wget "https://github.com/doitsujin/dxvk/releases/download/v${DXVK_VERSION}/dxvk-${DXVK_VERSION}.tar.gz"
tar xzpf dxvk-"${DXVK_VERSION}".tar.gz
dxvk-"${DXVK_VERSION}"/setup_dxvk.sh install
rm -rf dxvk-"${DXVK_VERSION}"
rm dxvk-"${DXVK_VERSION}".tar.gz
############### Install Windows' apitrace binaries
APITRACE_VERSION="9.0"
APITRACE_VERSION_DATE="20191126"
wget "https://github.com/apitrace/apitrace/releases/download/${APITRACE_VERSION}/apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64.7z"
7zr x "apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64.7z" \
"apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64/bin/apitrace.exe" \
"apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64/bin/d3dretrace.exe"
mv "apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64" /apitrace-msvc-win64
rm "apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64.7z"
# Add the apitrace path to the registry
wine \
reg add "HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session Manager\Environment" \
/v Path \
/t REG_EXPAND_SZ \
/d "C:\windows\system32;C:\windows;C:\windows\system32\wbem;Z:\apitrace-msvc-win64\bin" \
/f
############### Building ...
. .gitlab-ci/container/container_pre_build.sh
############### Build dEQP runner
. .gitlab-ci/build-cts-runner.sh
############### Build Fossilize
. .gitlab-ci/build-fossilize.sh
############### Build dEQP VK
. .gitlab-ci/build-deqp-vk.sh
############### Build gfxreconstruct
. .gitlab-ci/build-gfxreconstruct.sh
############### Build VulkanTools
. .gitlab-ci/build-vulkantools.sh
############### Uninstall the build software
ccache --show-stats
apt-get purge -y \
ccache \
cmake \
g++ \
gcc \
gnupg \
libgbm-dev \
libgles2-mesa-dev \
liblz4-dev \
libpng-dev \
libvulkan-dev \
libxcb-ewmh-dev \
libxcb-keysyms1-dev \
libxkbcommon-dev \
libxrandr-dev \
libxrender-dev \
meson \
p7zip \
pkg-config \
wget
apt-get autoremove -y --purge

View File

@@ -1,205 +0,0 @@
#!/bin/bash
set -ex
apt-get -y install --no-install-recommends \
ca-certificates \
initramfs-tools \
libpng16-16 \
strace \
libsensors5 \
libexpat1 \
libdrm2 \
libdrm-nouveau2 \
firmware-qcom-media \
wget \
xz-utils
passwd root -d
chsh -s /bin/sh
cat > /init <<EOF
#!/bin/sh
export PS1=lava-shell:
exec sh
EOF
chmod +x /init
mkdir -p /lib/firmware/rtl_nic
wget https://git.kernel.org/pub/scm/linux/kernel/git/firmware/linux-firmware.git/tree/rtl_nic/rtl8153a-3.fw -O /lib/firmware/rtl_nic/rtl8153a-3.fw
#######################################################################
# Strip the image to a small minimal system without removing the debian
# toolchain.
# xz compress firmware so it doesn't waste RAM at runtime. Except db820c's
# GPU firmware, due to using a precompiled kernel without compression support.
find /lib/firmware -type f -print0 | \
grep -vz a530 | \
xargs -0r -P4 -n4 xz -T1 -C crc32
ln -s /lib/firmware/qcom/a530* /lib/firmware/
# Copy timezone file and remove tzdata package
rm -rf /etc/localtime
cp /usr/share/zoneinfo/Etc/UTC /etc/localtime
UNNEEDED_PACKAGES="libfdisk1
tzdata
diffutils"
export DEBIAN_FRONTEND=noninteractive
# Removing unused packages
for PACKAGE in ${UNNEEDED_PACKAGES}
do
echo ${PACKAGE}
if ! apt-get remove --purge --yes "${PACKAGE}"
then
echo "WARNING: ${PACKAGE} isn't installed"
fi
done
apt-get autoremove --yes || true
# Dropping logs
rm -rf /var/log/*
# Dropping documentation, localization, i18n files, etc
rm -rf /usr/share/doc/*
rm -rf /usr/share/locale/*
rm -rf /usr/share/man
rm -rf /usr/share/i18n/*
rm -rf /usr/share/info/*
rm -rf /usr/share/lintian/*
rm -rf /usr/share/common-licenses/*
rm -rf /usr/share/mime/*
# Dropping reportbug scripts
rm -rf /usr/share/bug
# Drop udev hwdb not required on a stripped system
rm -rf /lib/udev/hwdb.bin /lib/udev/hwdb.d/*
# Drop all gconv conversions && binaries
rm -rf usr/bin/iconv
rm -rf usr/sbin/iconvconfig
rm -rf usr/lib/*/gconv/
# Remove libusb database
rm -rf usr/sbin/update-usbids
rm -rf var/lib/usbutils/usb.ids
rm -rf usr/share/misc/usb.ids
#######################################################################
# Crush into a minimal production image to be deployed via some type of image
# updating system.
# IMPORTANT: The Debian system is not longer functional at this point,
# for example, apt and dpkg will stop working
UNNEEDED_PACKAGES="apt libapt-pkg5.0 "\
"ncurses-bin ncurses-base libncursesw5 libncurses5 "\
"perl-base "\
"debconf libdebconfclient0 "\
"e2fsprogs e2fslibs libfdisk1 "\
"insserv "\
"udev "\
"init-system-helpers "\
"bash "\
"cpio "\
"xz-utils "\
"passwd "\
"libsemanage1 libsemanage-common "\
"libsepol1 "\
"gpgv "\
"hostname "\
"adduser "\
"debian-archive-keyring "\
# Removing unneeded packages
for PACKAGE in ${UNNEEDED_PACKAGES}
do
echo "Forcing removal of ${PACKAGE}"
if ! dpkg --purge --force-remove-essential --force-depends "${PACKAGE}"
then
echo "WARNING: ${PACKAGE} isn't installed"
fi
done
# Show what's left package-wise before dropping dpkg itself
COLUMNS=300 dpkg-query -W --showformat='${Installed-Size;10}\t${Package}\n' | sort -k1,1n
# Drop dpkg
dpkg --purge --force-remove-essential --force-depends dpkg
# No apt or dpkg, no need for its configuration archives
rm -rf etc/apt
rm -rf etc/dpkg
# Drop directories not part of ostree
# Note that /var needs to exist as ostree bind mounts the deployment /var over
# it
rm -rf var/* opt srv share
# ca-certificates are in /etc drop the source
rm -rf usr/share/ca-certificates
# No bash, no need for completions
rm -rf usr/share/bash-completion
# No zsh, no need for comletions
rm -rf usr/share/zsh/vendor-completions
# drop gcc-6 python helpers
rm -rf usr/share/gcc-6
# Drop sysvinit leftovers
rm -rf etc/init.d
rm -rf etc/rc[0-6S].d
# Drop upstart helpers
rm -rf etc/init
# Various xtables helpers
rm -rf usr/lib/xtables
# Drop all locales
# TODO: only remaining locale is actually "C". Should we really remove it?
rm -rf usr/lib/locale/*
# partition helpers
rm usr/sbin/*fdisk
# local compiler
rm usr/bin/localedef
# Systemd dns resolver
find usr etc -name '*systemd-resolve*' -prune -exec rm -r {} \;
# Systemd network configuration
find usr etc -name '*networkd*' -prune -exec rm -r {} \;
# systemd ntp client
find usr etc -name '*timesyncd*' -prune -exec rm -r {} \;
# systemd hw database manager
find usr etc -name '*systemd-hwdb*' -prune -exec rm -r {} \;
# No need for fuse
find usr etc -name '*fuse*' -prune -exec rm -r {} \;
# lsb init function leftovers
rm -rf usr/lib/lsb
# Only needed when adding libraries
rm usr/sbin/ldconfig*
# Games, unused
rmdir usr/games
# Remove pam module to authenticate against a DB
# plus libdb-5.3.so that is only used by this pam module
rm usr/lib/*/security/pam_userdb.so
rm usr/lib/*/libdb-5.3.so
# remove NSS support for nis, nisplus and hesiod
rm usr/lib/*/libnss_hesiod*
rm usr/lib/*/libnss_nis*

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@@ -1 +0,0 @@
u_format_test

View File

@@ -1,4 +0,0 @@
lp_test_arit
roundeven
u_format_test
u_half_test

View File

@@ -1,4 +0,0 @@
lp_test_arit
lp_test_format
lp_test_printf
u_format_test

View File

@@ -1,10 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*

File diff suppressed because it is too large Load Diff

View File

@@ -1,23 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# Flaky results
dEQP-GLES3.functional.occlusion_query.stencil_write
dEQP-GLES3.functional.rasterization.fbo.rbo_.*
dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.triangles
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points
dEQP-GLES3.functional.rasterization.flatshading.lines_wide
dEQP-GLES3.functional.rasterization.flatshading.triangles
dEQP-GLES3.functional.shaders.linkage.varying.interpolation.centroid
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.*
dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.*
dEQP-GLES3.functional.texture.units.4_units.only_3d.*
dEQP-GLES3.functional.vertex_arrays.single_attribute.*

File diff suppressed because it is too large Load Diff

View File

@@ -1,17 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# unstable results (probably related to the iommu faults).
dEQP-GLES3.functional.texture.filtering.3d.*
dEQP-GLES3.functional.texture.vertex.3d.filtering.*
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.packed_instance_array_fragment

View File

@@ -1,96 +0,0 @@
dEQP-GLES31.functional.blend_equation_advanced.barrier.colorburn
dEQP-GLES31.functional.blend_equation_advanced.barrier.colordodge
dEQP-GLES31.functional.blend_equation_advanced.barrier.darken
dEQP-GLES31.functional.blend_equation_advanced.barrier.difference
dEQP-GLES31.functional.blend_equation_advanced.barrier.exclusion
dEQP-GLES31.functional.blend_equation_advanced.barrier.hardlight
dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_color
dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_hue
dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_luminosity
dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_saturation
dEQP-GLES31.functional.blend_equation_advanced.barrier.lighten
dEQP-GLES31.functional.blend_equation_advanced.barrier.multiply
dEQP-GLES31.functional.blend_equation_advanced.barrier.overlay
dEQP-GLES31.functional.blend_equation_advanced.barrier.screen
dEQP-GLES31.functional.blend_equation_advanced.barrier.softlight
dEQP-GLES31.functional.blend_equation_advanced.basic.colorburn
dEQP-GLES31.functional.blend_equation_advanced.basic.colordodge
dEQP-GLES31.functional.blend_equation_advanced.basic.darken
dEQP-GLES31.functional.blend_equation_advanced.basic.difference
dEQP-GLES31.functional.blend_equation_advanced.basic.exclusion
dEQP-GLES31.functional.blend_equation_advanced.basic.hardlight
dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_color
dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_hue
dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_luminosity
dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_saturation
dEQP-GLES31.functional.blend_equation_advanced.basic.lighten
dEQP-GLES31.functional.blend_equation_advanced.basic.multiply
dEQP-GLES31.functional.blend_equation_advanced.basic.overlay
dEQP-GLES31.functional.blend_equation_advanced.basic.screen
dEQP-GLES31.functional.blend_equation_advanced.basic.softlight
dEQP-GLES31.functional.blend_equation_advanced.msaa.colorburn
dEQP-GLES31.functional.blend_equation_advanced.msaa.colordodge
dEQP-GLES31.functional.blend_equation_advanced.msaa.darken
dEQP-GLES31.functional.blend_equation_advanced.msaa.difference
dEQP-GLES31.functional.blend_equation_advanced.msaa.exclusion
dEQP-GLES31.functional.blend_equation_advanced.msaa.hardlight
dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_color
dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_hue
dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_luminosity
dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_saturation
dEQP-GLES31.functional.blend_equation_advanced.msaa.lighten
dEQP-GLES31.functional.blend_equation_advanced.msaa.multiply
dEQP-GLES31.functional.blend_equation_advanced.msaa.overlay
dEQP-GLES31.functional.blend_equation_advanced.msaa.screen
dEQP-GLES31.functional.blend_equation_advanced.msaa.softlight
dEQP-GLES31.functional.blend_equation_advanced.srgb.colorburn
dEQP-GLES31.functional.blend_equation_advanced.srgb.colordodge
dEQP-GLES31.functional.blend_equation_advanced.srgb.darken
dEQP-GLES31.functional.blend_equation_advanced.srgb.difference
dEQP-GLES31.functional.blend_equation_advanced.srgb.exclusion
dEQP-GLES31.functional.blend_equation_advanced.srgb.hardlight
dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_color
dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_hue
dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_luminosity
dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_saturation
dEQP-GLES31.functional.blend_equation_advanced.srgb.lighten
dEQP-GLES31.functional.blend_equation_advanced.srgb.multiply
dEQP-GLES31.functional.blend_equation_advanced.srgb.overlay
dEQP-GLES31.functional.blend_equation_advanced.srgb.screen
dEQP-GLES31.functional.blend_equation_advanced.srgb.softlight
dEQP-GLES31.functional.compute.basic.shared_var_single_group
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_advanced_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_blend_eq_buffer_advanced_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_separate_blend_eq_buffer_advanced_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_advanced_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_separate_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_separate_blend_eq_buffer_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.11
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.15
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.17
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.18
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.2
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.3
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.6
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.7
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.19
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.3
dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_depth_fbo
dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat4x2
dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.mat3
dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.6
dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.shared_instance_array
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_clear
dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_draw
dEQP-GLES31.functional.tessellation.invariance.inner_triangle_set.quads_fractional_even_spacing
dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_cw
dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_depth_2d_array
dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_depth_2d_array
dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_depth_2d_array
dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d_array

View File

@@ -1,4 +0,0 @@
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clip_control.depth_mode_zero_to_one
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw

View File

@@ -1,18 +0,0 @@
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.11
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.16
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.21
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.31
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.6
dEQP-GLES31.functional.ubo.random.all_shared_buffer.12
dEQP-GLES31.functional.ubo.random.all_shared_buffer.17
dEQP-GLES31.functional.ubo.random.all_shared_buffer.2
dEQP-GLES31.functional.ubo.random.all_shared_buffer.27
dEQP-GLES31.functional.ubo.random.all_shared_buffer.37
dEQP-GLES31.functional.ubo.random.all_shared_buffer.47
dEQP-GLES31.functional.ubo.random.basic_type_arrays.1
dEQP-GLES31.functional.ubo.random.basic_type_arrays.11
dEQP-GLES31.functional.ubo.random.basic_type_arrays.16
dEQP-GLES31.functional.ubo.random.basic_type_arrays.21
dEQP-GLES31.functional.ubo.random.basic_type_arrays.6

View File

@@ -1,63 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# Unstable test results
#dEQP-GLES3.functional.fragment_out.random.*
dEQP-GLES3.functional.transform_feedback.*points.*
dEQP-GLES3.functional.transform_feedback.*lines.*
dEQP-GLES31.functional.primitive_bounding_box.*
#dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array.*
# Intermittent timeout
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.48
# Flakes reported more than once during Jan-Feb 2020
dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array
dEQP-GLES3.functional.fragment_out.random.0
dEQP-GLES3.functional.fragment_out.random.1
dEQP-GLES3.functional.fragment_out.random.12
dEQP-GLES3.functional.fragment_out.random.13
dEQP-GLES3.functional.fragment_out.random.17
dEQP-GLES3.functional.fragment_out.random.24
dEQP-GLES3.functional.fragment_out.random.27
dEQP-GLES3.functional.fragment_out.random.28
dEQP-GLES3.functional.fragment_out.random.32
dEQP-GLES3.functional.fragment_out.random.34
dEQP-GLES3.functional.fragment_out.random.35
dEQP-GLES3.functional.fragment_out.random.36
dEQP-GLES3.functional.fragment_out.random.40
dEQP-GLES3.functional.fragment_out.random.44
dEQP-GLES3.functional.fragment_out.random.47
dEQP-GLES3.functional.fragment_out.random.5
dEQP-GLES3.functional.fragment_out.random.50
dEQP-GLES3.functional.fragment_out.random.51
dEQP-GLES3.functional.fragment_out.random.55
dEQP-GLES3.functional.fragment_out.random.58
dEQP-GLES3.functional.fragment_out.random.59
dEQP-GLES3.functional.fragment_out.random.61
dEQP-GLES3.functional.fragment_out.random.63
dEQP-GLES3.functional.fragment_out.random.66
dEQP-GLES3.functional.fragment_out.random.67
dEQP-GLES3.functional.fragment_out.random.69
dEQP-GLES3.functional.fragment_out.random.70
dEQP-GLES3.functional.fragment_out.random.71
dEQP-GLES3.functional.fragment_out.random.80
dEQP-GLES3.functional.fragment_out.random.82
dEQP-GLES3.functional.fragment_out.random.86
dEQP-GLES3.functional.fragment_out.random.88
dEQP-GLES3.functional.fragment_out.random.91
dEQP-GLES3.functional.fragment_out.random.93
dEQP-GLES3.functional.fragment_out.random.95
dEQP-GLES3.functional.fragment_out.random.96
dEQP-GLES3.functional.transform_feedback.array_element.interleaved.triangles.highp_mat2x3
dEQP-GLES3.functional.transform_feedback.array_element.interleaved.triangles.lowp_mat2x4
dEQP-GLES3.functional.transform_feedback.array_element.separate.triangles.lowp_mat2x4

View File

@@ -1,66 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.0
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.1
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.10
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.11
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.12
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.13
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.14
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.15
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.16
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.17
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.18
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.19
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.2
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.20
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.21
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.22
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.23
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.24
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.3
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.4
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.5
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.6
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9
dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment
dEQP-GLES2.functional.shaders.random.all_features.fragment.37
dEQP-GLES2.functional.shaders.random.exponential.fragment.11
dEQP-GLES2.functional.shaders.random.exponential.fragment.12
dEQP-GLES2.functional.shaders.random.exponential.fragment.14
dEQP-GLES2.functional.shaders.random.exponential.fragment.37
dEQP-GLES2.functional.shaders.random.exponential.fragment.5
dEQP-GLES2.functional.shaders.random.exponential.fragment.74
dEQP-GLES2.functional.shaders.random.texture.fragment.28
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.65
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba

View File

@@ -1,38 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance
dEQP-GLES[0-9]*.stress
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish
# Flaky
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.default_vertex_attrib.*
dEQP-GLES2.functional.fbo.completeness.size.distinct
dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose
dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed
dEQP-GLES2.functional.shaders.builtin_variable.frontfacing
dEQP-GLES2.functional.shaders.random.exponential.fragment.94
dEQP-GLES2.functional.shaders.random.all_features.fragment.55
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.1
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.69
# Hangs / OOM
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex

View File

@@ -1,123 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec3_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_l8
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgb888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgba4444
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_l8
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgb888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgba4444
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgba8888
dEQP-GLES2.functional.texture.mipmap.2d.affine.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat_non_square
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_clamp
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_mirror
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_repeat
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_clamp
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_mirror
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_repeat
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_clamp
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_mirror
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_repeat

View File

@@ -1,31 +0,0 @@
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16

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@@ -1,14 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# XXX: Why does this flake?
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z

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@@ -1,31 +0,0 @@
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16

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@@ -1,11 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*

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@@ -1,31 +0,0 @@
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16

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@@ -1,13 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# XXX: Why does this flake?
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z

File diff suppressed because it is too large Load Diff

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@@ -1,20 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# XXX: Why does this flake?
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
# XXX: Causes irrecoverable GPU hangs when run in parallel with dEQP-GLES3.functional.transform_feedback.*
dEQP-GLES3.functional.rasterizer_discard.*
# XXX: Not completely implemented yet, behave flakily
dEQP-GLES3.functional.shaders.derivate.*

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@@ -1,3 +0,0 @@
# Exclude WSI related tests.
dEQP-VK.image.swapchain_mutable.*
dEQP-VK.wsi.*

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@@ -1,35 +0,0 @@
# CTS bug (should be fixed in next version)
dEQP-VK.api.buffer_marker.graphics.default_mem.bottom_of_pipe.memory_dep.draw
dEQP-VK.api.buffer_marker.graphics.external_host_mem.bottom_of_pipe.memory_dep.draw
# SPIR-V->NIR issues.
dEQP-VK.glsl.builtin.precision.asin.highp.scalar
dEQP-VK.glsl.builtin.precision.asin.highp.vec2
dEQP-VK.glsl.builtin.precision.asin.highp.vec3
dEQP-VK.glsl.builtin.precision.asin.highp.vec4
# CTS bug (list of extensions not up-to-date).
dEQP-VK.info.device_extensions
# ACO specific issues.
dEQP-VK.graphicsfuzz.loops-ifs-continues-call
# Interesting failures...
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint_separate_layouts.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint_separate_layouts.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint_separate_layouts.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint_separate_layouts.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint_separate_layouts.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint_separate_layouts.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint_separate_layouts.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint_separate_layouts.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint_separate_layouts.stencil_zero

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@@ -1,13 +0,0 @@
# SPIR-V->NIR issues.
dEQP-VK.glsl.builtin.precision.asin.highp.scalar
dEQP-VK.glsl.builtin.precision.asin.highp.vec2
dEQP-VK.glsl.builtin.precision.asin.highp.vec3
dEQP-VK.glsl.builtin.precision.asin.highp.vec4
# CTS bug (list of extensions not up-to-date).
dEQP-VK.info.device_extensions
# ACO specific issues.
dEQP-VK.transform_feedback.simple.multistreams_1
dEQP-VK.transform_feedback.simple.multistreams_3
dEQP-VK.graphicsfuzz.loops-ifs-continues-call

View File

@@ -1,11 +0,0 @@
# SPIR-V->NIR issues.
dEQP-VK.glsl.builtin.precision.asin.highp.scalar
dEQP-VK.glsl.builtin.precision.asin.highp.vec2
dEQP-VK.glsl.builtin.precision.asin.highp.vec3
dEQP-VK.glsl.builtin.precision.asin.highp.vec4
# CTS bug (list of extensions not up-to-date).
dEQP-VK.info.device_extensions
# ACO specific issues.
dEQP-VK.graphicsfuzz.loops-ifs-continues-call

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@@ -1,15 +0,0 @@
# CTS bug (should be fixed in next version)
dEQP-VK.api.buffer_marker.graphics.default_mem.bottom_of_pipe.memory_dep.draw
dEQP-VK.api.buffer_marker.graphics.external_host_mem.bottom_of_pipe.memory_dep.draw
# SPIR-V->NIR issues.
dEQP-VK.glsl.builtin.precision.asin.highp.scalar
dEQP-VK.glsl.builtin.precision.asin.highp.vec2
dEQP-VK.glsl.builtin.precision.asin.highp.vec3
dEQP-VK.glsl.builtin.precision.asin.highp.vec4
# CTS bug (list of extensions not up-to-date).
dEQP-VK.info.device_extensions
# ACO specific issues.
dEQP-VK.graphicsfuzz.loops-ifs-continues-call

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@@ -1,31 +0,0 @@
# Disable a TON of tests to keep the run around 5-10 minutes because my runner is
# slow.
dEQP-VK.api.*
dEQP-VK.binding_model.*
dEQP-VK.clipping.*
dEQP-VK.compute.*
dEQP-VK.conditional_rendering.*
dEQP-VK.descriptor_indexing.*
dEQP-VK.device_group.*
dEQP-VK.fragment_operations.*
dEQP-VK.fragment_shader_interlock.*
dEQP-VK.graphicsfuzz.*
dEQP-VK.image.*
dEQP-VK.imageless_framebuffer.*
dEQP-VK.info.*
dEQP-VK.memory.*
dEQP-VK.memory_model.*
dEQP-VK.multiview.*
dEQP-VK.pipeline.*
dEQP-VK.protected_memory.*
dEQP-VK.query_pool.*
dEQP-VK.robustness.*
dEQP-VK.sparse_resources.*
dEQP-VK.spirv_assembly.*
dEQP-VK.subgroups.*
dEQP-VK.synchronization.*
dEQP-VK.texture.*
dEQP-VK.transform_feedback.*
dEQP-VK.ubo.*
dEQP-VK.wsi.*
dEQP-VK.ycbcr.*

View File

@@ -1,13 +0,0 @@
# SPIR-V->NIR issues.
dEQP-VK.glsl.builtin.precision.asin.highp.scalar
dEQP-VK.glsl.builtin.precision.asin.highp.vec2
dEQP-VK.glsl.builtin.precision.asin.highp.vec3
dEQP-VK.glsl.builtin.precision.asin.highp.vec4
# CTS bug (list of extensions not up-to-date).
dEQP-VK.info.device_extensions
# ACO specific issues.
dEQP-VK.transform_feedback.simple.multistreams_1
dEQP-VK.transform_feedback.simple.multistreams_3
dEQP-VK.graphicsfuzz.loops-ifs-continues-call

View File

@@ -1,288 +0,0 @@
#!/bin/sh
set -ex
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-surface-width=256 --deqp-surface-height=256"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-surface-type=pbuffer"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-gl-config-name=rgba8888d24s8ms0"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-visibility=hidden"
# It would be nice to be able to enable the watchdog, so that hangs in a test
# don't need to wait the full hour for the run to time out. However, some
# shaders end up taking long enough to compile
# (dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20 for example)
# that they'll sporadically trigger the watchdog.
#DEQP_OPTIONS="$DEQP_OPTIONS --deqp-watchdog=enable"
if [ -z "$DEQP_VER" ]; then
echo 'DEQP_VER must be set to something like "gles2", "gles31" or "vk" for the test run'
exit 1
fi
if [ "$DEQP_VER" = "vk" ]; then
if [ -z "$VK_DRIVER" ]; then
echo 'VK_DRIVER must be to something like "radeon" or "intel" for the test run'
exit 1
fi
fi
if [ -z "$DEQP_SKIPS" ]; then
echo 'DEQP_SKIPS must be set to something like "deqp-default-skips.txt"'
exit 1
fi
INSTALL=`pwd`/install
# Set up the driver environment.
export LD_LIBRARY_PATH=`pwd`/install/lib/
export EGL_PLATFORM=surfaceless
export VK_ICD_FILENAMES=`pwd`/install/share/vulkan/icd.d/"$VK_DRIVER"_icd.x86_64.json
# the runner was failing to look for libkms in /usr/local/lib for some reason
# I never figured out.
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/lib
RESULTS=`pwd`/results
mkdir -p $RESULTS
# Generate test case list file.
if [ "$DEQP_VER" = "vk" ]; then
cp /deqp/mustpass/vk-master.txt /tmp/case-list.txt
DEQP=/deqp/external/vulkancts/modules/vulkan/deqp-vk
else
cp /deqp/mustpass/$DEQP_VER-master.txt /tmp/case-list.txt
DEQP=/deqp/modules/$DEQP_VER/deqp-$DEQP_VER
fi
# If the job is parallel, take the corresponding fraction of the caselist.
# Note: N~M is a gnu sed extension to match every nth line (first line is #1).
if [ -n "$CI_NODE_INDEX" ]; then
sed -ni $CI_NODE_INDEX~$CI_NODE_TOTAL"p" /tmp/case-list.txt
fi
if [ -n "$DEQP_CASELIST_FILTER" ]; then
sed -i "/$DEQP_CASELIST_FILTER/p" /tmp/case-list.txt
fi
if [ ! -s /tmp/case-list.txt ]; then
echo "Caselist generation failed"
exit 1
fi
if [ -n "$DEQP_EXPECTED_FAILS" ]; then
XFAIL="--xfail-list $INSTALL/$DEQP_EXPECTED_FAILS"
fi
set +e
if [ -n "$DEQP_PARALLEL" ]; then
JOB="--job $DEQP_PARALLEL"
fi
run_cts() {
deqp=$1
caselist=$2
output=$3
deqp-runner \
--deqp $deqp \
--output $output \
--caselist $caselist \
--exclude-list $INSTALL/$DEQP_SKIPS \
--compact-display false \
$XFAIL \
$JOB \
--allow-flakes true \
$DEQP_RUNNER_OPTIONS \
-- \
$DEQP_OPTIONS
}
report_flakes() {
if [ -z "$FLAKES_CHANNEL" ]; then
return 0
fi
flakes=$1
bot="$CI_RUNNER_DESCRIPTION-$CI_PIPELINE_ID"
channel="$FLAKES_CHANNEL"
(
echo NICK $bot
echo USER $bot unused unused :Gitlab CI Notifier
sleep 10
echo "JOIN $channel"
sleep 1
desc="Flakes detected in job: $CI_JOB_URL on $CI_RUNNER_DESCRIPTION"
if [ -n "CI_MERGE_REQUEST_SOURCE_BRANCH_NAME" ]; then
desc="$desc on branch $CI_MERGE_REQUEST_SOURCE_BRANCH_NAME ($CI_MERGE_REQUEST_TITLE)"
fi
echo "PRIVMSG $channel :$desc"
for flake in `cat $flakes`; do
echo "PRIVMSG $channel :$flake"
done
echo "PRIVMSG $channel :See $CI_JOB_URL/artifacts/browse/results/"
echo "QUIT"
) | nc irc.freenode.net 6667 > /dev/null
}
extract_xml_result() {
testcase=$1
shift 1
qpas=$*
start="#beginTestCaseResult $testcase"
for qpa in $qpas; do
while IFS= read -r line; do
if [ "$line" = "$start" ]; then
dst="$testcase.qpa"
echo "#beginSession" > $dst
echo $line >> $dst
while IFS= read -r line; do
if [ "$line" = "#endTestCaseResult" ]; then
echo $line >> $dst
echo "#endSession" >> $dst
/deqp/executor/testlog-to-xml $dst "$RESULTS/$testcase$DEQP_RUN_SUFFIX.xml"
# copy the stylesheets here so they only end up in artifacts
# if we have one or more result xml in artifacts
cp /deqp/testlog.css "$RESULTS/"
cp /deqp/testlog.xsl "$RESULTS/"
return 0
fi
echo $line >> $dst
done
return 1
fi
done < $qpa
done
}
extract_xml_results() {
qpas=$*
while IFS= read -r testcase; do
testcase=${testcase%,*}
extract_xml_result $testcase $qpas
done
}
# Generate junit results
generate_junit() {
results=$1
echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>"
echo "<testsuites>"
echo "<testsuite name=\"$DEQP_VER-$CI_NODE_INDEX\">"
while read line; do
testcase=${line%,*}
result=${line#*,}
# avoid counting Skip's in the # of tests:
if [ "$result" = "Skip" ]; then
continue;
fi
echo "<testcase name=\"$testcase\">"
if [ "$result" != "Pass" ]; then
echo "<failure type=\"$result\">"
echo "$result: See $CI_JOB_URL/artifacts/results/$testcase.xml"
echo "</failure>"
fi
echo "</testcase>"
done < $results
echo "</testsuite>"
echo "</testsuites>"
}
parse_renderer() {
RENDERER=`grep -A1 TestCaseResult.\*info.renderer $RESULTS/deqp-info.qpa | grep '<Text' | sed 's|.*<Text>||g' | sed 's|</Text>||g'`
VERSION=`grep -A1 TestCaseResult.\*info.version $RESULTS/deqp-info.qpa | grep '<Text' | sed 's|.*<Text>||g' | sed 's|</Text>||g'`
echo "Renderer: $RENDERER"
echo "Version: $VERSION "
if ! echo $RENDERER | grep -q $DEQP_EXPECTED_RENDERER; then
echo "Expected GL_RENDERER $DEQP_EXPECTED_RENDERER"
exit 1
fi
}
check_renderer() {
echo "Capturing renderer info for driver sanity checks"
# If you're having trouble loading your driver, uncommenting this may help
# debug.
# export EGL_LOG_LEVEL=debug
VERSION=`echo $DEQP_VER | tr '[a-z]' '[A-Z]'`
$DEQP $DEQP_OPTIONS --deqp-case=dEQP-$VERSION.info.\* --deqp-log-filename=$RESULTS/deqp-info.qpa
parse_renderer
}
# wrapper to supress +x to avoid spamming the log
quiet() {
set +x
"$@"
set -x
}
if [ "$GALLIUM_DRIVER" = "virpipe" ]; then
# deqp is to use virpipe, and virgl_test_server llvmpipe
export GALLIUM_DRIVER="$GALLIUM_DRIVER"
GALLIUM_DRIVER=llvmpipe \
GALLIVM_PERF="nopt,no_filter_hacks" \
VTEST_USE_EGL_SURFACELESS=1 \
VTEST_USE_GLES=1 \
virgl_test_server >$RESULTS/vtest-log.txt 2>&1 &
sleep 1
fi
if [ $DEQP_VER != vk ]; then
quiet check_renderer
fi
RESULTSFILE=$RESULTS/cts-runner-results$DEQP_RUN_SUFFIX.txt
UNEXPECTED_RESULTSFILE=$RESULTS/cts-runner-unexpected-results$DEQP_RUN_SUFFIX.txt
FLAKESFILE=$RESULTS/cts-runner-flakes$DEQP_RUN_SUFFIX.txt
run_cts $DEQP /tmp/case-list.txt $RESULTSFILE
DEQP_EXITCODE=$?
# junit is disabled, because it overloads gitlab.freedesktop.org to parse it.
#quiet generate_junit $RESULTSFILE > $RESULTS/results.xml
if [ $DEQP_EXITCODE -ne 0 ]; then
# preserve caselist files in case of failures:
cp /tmp/deqp_runner.*.txt $RESULTS/
egrep -v ",Pass|,Skip|,ExpectedFail" $RESULTSFILE > $UNEXPECTED_RESULTSFILE.txt
if [ -z "$DEQP_NO_SAVE_RESULTS" ]; then
echo "Some unexpected results found (see cts-runner-results.txt in artifacts for full results):"
head -n 50 $UNEXPECTED_RESULTSFILE.txt
# Save the logs for up to the first 50 unexpected results:
head -n 50 $UNEXPECTED_RESULTSFILE.txt | quiet extract_xml_results /tmp/*.qpa
else
echo "Unexpected results found:"
cat $UNEXPECTED_RESULTSFILE.txt
fi
count=`cat $UNEXPECTED_RESULTSFILE.txt | wc -l`
# Re-run fails to detect flakes. But use a small threshold, if
# something was fundamentally broken, we don't want to re-run
# the entire caselist
else
grep ",Flake" $RESULTSFILE > $FLAKESFILE
count=`cat $FLAKESFILE | wc -l`
if [ $count -gt 0 ]; then
echo "Some flakes found (see cts-runner-flakes.txt in artifacts for full results):"
head -n 50 $FLAKESFILE
if [ -z "$DEQP_NO_SAVE_RESULTS" ]; then
# Save the logs for up to the first 50 flakes:
head -n 50 $FLAKESFILE | quiet extract_xml_results /tmp/*.qpa
fi
# Report the flakes to IRC channel for monitoring (if configured):
quiet report_flakes $FLAKESFILE
else
# no flakes, so clean-up:
rm $FLAKESFILE
fi
fi
exit $DEQP_EXITCODE

View File

@@ -1,843 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES2.functional.rasterization.limits.points
dEQP-GLES2.functional.rasterization.primitives.points
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES3.functional.clipping.point.wide_point_clip
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES3.functional.draw.random.124
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth24_stencil8
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component24
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.msaa.2_samples.depth24_stencil8
dEQP-GLES3.functional.fbo.msaa.2_samples.depth32f_stencil8
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component24
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component32f
dEQP-GLES3.functional.fbo.msaa.2_samples.r11f_g11f_b10f
dEQP-GLES3.functional.fbo.msaa.2_samples.r16f
dEQP-GLES3.functional.fbo.msaa.2_samples.r8
dEQP-GLES3.functional.fbo.msaa.2_samples.rg16f
dEQP-GLES3.functional.fbo.msaa.2_samples.rg8
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb10_a2
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb565
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb5_a1
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb8
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba4
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba8
dEQP-GLES3.functional.fbo.msaa.2_samples.srgb8_alpha8
dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth32f_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component16
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component32f
dEQP-GLES3.functional.fbo.msaa.4_samples.r11f_g11f_b10f
dEQP-GLES3.functional.fbo.msaa.4_samples.r16f
dEQP-GLES3.functional.fbo.msaa.4_samples.r8
dEQP-GLES3.functional.fbo.msaa.4_samples.rg16f
dEQP-GLES3.functional.fbo.msaa.4_samples.rg8
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb10_a2
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb565
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb5_a1
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb8
dEQP-GLES3.functional.fbo.msaa.4_samples.rgba4
dEQP-GLES3.functional.fbo.msaa.4_samples.rgba8
dEQP-GLES3.functional.fbo.msaa.4_samples.srgb8_alpha8
dEQP-GLES3.functional.fbo.msaa.4_samples.stencil_index8
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_alpha_to_coverage
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage_inverted
dEQP-GLES3.functional.multisample.fbo_max_samples.sample_coverage_invert
dEQP-GLES3.functional.negative_api.buffer.blit_framebuffer_multisample
dEQP-GLES3.functional.negative_api.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES3.functional.polygon_offset.default_displacement_with_units
dEQP-GLES3.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES3.functional.polygon_offset.fixed24_displacement_with_units
dEQP-GLES3.functional.polygon_offset.float32_displacement_with_units
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.points
dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points
dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES3.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES3.functional.rasterization.primitives.points
dEQP-GLES3.functional.rasterizer_discard.basic.write_depth_points
dEQP-GLES3.functional.rasterizer_discard.basic.write_stencil_points
dEQP-GLES3.functional.rasterizer_discard.fbo.write_depth_points
dEQP-GLES3.functional.rasterizer_discard.fbo.write_stencil_points
dEQP-GLES3.functional.rasterizer_discard.scissor.write_depth_points
dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_points
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp
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dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.1
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.10
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.11
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.12
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dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.2
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.3
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.4
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.5
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.6
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.7
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.8
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.9
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.0
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.1
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.14
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.15
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.16
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.17
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.19
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.2
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.4
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.5
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.7
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.9
dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_strip.multiple_attributes
dEQP-GLES31.functional.fbo.no_attachments.interaction.17x512ms4_default_16x16ms2
dEQP-GLES31.functional.fbo.no_attachments.interaction.1x1ms0_default_2048x2048ms4
dEQP-GLES31.functional.fbo.no_attachments.interaction.2048x2048ms4_default_1x1ms0
dEQP-GLES31.functional.fbo.no_attachments.interaction.256x256ms0_default_512x512ms2
dEQP-GLES31.functional.fbo.no_attachments.interaction.256x256ms2_default_128x512ms0
dEQP-GLES31.functional.fbo.no_attachments.multisample.samples2
dEQP-GLES31.functional.fbo.no_attachments.multisample.samples3
dEQP-GLES31.functional.fbo.no_attachments.multisample.samples4
dEQP-GLES31.functional.fbo.no_attachments.random.1
dEQP-GLES31.functional.fbo.no_attachments.random.11
dEQP-GLES31.functional.fbo.no_attachments.random.14
dEQP-GLES31.functional.fbo.no_attachments.random.15
dEQP-GLES31.functional.fbo.no_attachments.random.4
dEQP-GLES31.functional.fbo.no_attachments.random.9
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_amplification
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_instanced
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_no_amplification
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_no_geometry
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_partial_primitives
dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_stencil
dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_stencil_fbo
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth_fbo
dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_geometry
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getfloat
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getinteger
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getinteger64
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_pure_uint
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_pure_uint
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_pure_uint
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_pure_uint
dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.linear_size_npot
dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.linear_size_pot
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_repeat_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_repeat_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_nearest_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_nearest_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_nearest_repeat_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_nearest_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_linear_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb565_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb565_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb5_a1_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb5_a1_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb9_e5_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb9_e5_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba16f_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba16f_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba4_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba4_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_snorm_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_snorm_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.srgb8_alpha8_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.srgb8_alpha8_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_linear_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_linear_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.63x63x18_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.64x64x12_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.64x64x12_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.8x8x6_nearest
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.filter_mode.min_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.filter_mode.min_linear_mipmap_linear_mag_linear
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dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.green_blue_alpha_zero
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dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_non_effective_bits
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_only

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@@ -1,19 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# Random failures
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_color_mask_buffer_color_mask
dEQP-GLES31.functional.fbo.no_attachments.maximums.all
dEQP-GLES31.functional.fbo.no_attachments.maximums.size
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points
dEQP-GLES31.functional.shaders.builtin_functions.*geometry
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.usampler3d
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.sampler2darray

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@@ -1,720 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.draw.random.10
dEQP-GLES2.functional.draw.random.42
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES3.functional.draw.random.124
dEQP-GLES3.functional.draw.random.174
dEQP-GLES3.functional.draw.random.31
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16
dEQP-GLES3.functional.fbo.msaa.2_samples.r16f
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb565
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba4
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba8
dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24
dEQP-GLES3.functional.fbo.msaa.4_samples.r11f_g11f_b10f
dEQP-GLES3.functional.fbo.msaa.4_samples.r8
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb10_a2
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb8
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage_inverted
dEQP-GLES3.functional.multisample.fbo_max_samples.sample_coverage_invert
dEQP-GLES3.functional.negative_api.buffer.blit_framebuffer_multisample
dEQP-GLES3.functional.negative_api.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES3.functional.polygon_offset.default_displacement_with_units
dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units
dEQP-GLES3.functional.polygon_offset.float32_displacement_with_units
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp
dEQP-GLES3.functional.state_query.integers.max_samples_getinteger64
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads1
dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components2_vec2_quads256
dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components2_vec3_quads256
dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components2_vec4_quads256
dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components4_vec2_quads1
dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.unsigned_int.components4_vec4_quads1
dEQP-GLES31.functional.atomic_counter.dec.1_counter_100_calls_1_thread
dEQP-GLES31.functional.atomic_counter.dec.8_counters_5_calls_1_thread
dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_1_call_10_threads
dEQP-GLES31.functional.atomic_counter.get.1_counter_100_calls_1_thread
dEQP-GLES31.functional.atomic_counter.get.8_counters_5_calls_1_thread
dEQP-GLES31.functional.atomic_counter.get_branch.4_counters_1_call_10_threads
dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_100_calls_1_thread
dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_5_calls_1_thread
dEQP-GLES31.functional.atomic_counter.get_dec_branch.4_counters_1_call_10_threads
dEQP-GLES31.functional.atomic_counter.get_inc.1_counter_1_call_1_thread
dEQP-GLES31.functional.atomic_counter.get_inc.4_counters_5_calls_10_threads
dEQP-GLES31.functional.atomic_counter.get_inc_branch.1_counter_1_call_5000_threads
dEQP-GLES31.functional.atomic_counter.get_inc_branch.8_counters_1_call_10_threads
dEQP-GLES31.functional.atomic_counter.get_inc_dec.1_counter_100_calls_1_thread
dEQP-GLES31.functional.atomic_counter.get_inc_dec.8_counters_5_calls_1_thread
dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.4_counters_1_call_10_threads
dEQP-GLES31.functional.atomic_counter.inc.1_counter_1_call_1_thread
dEQP-GLES31.functional.atomic_counter.inc.4_counters_5_calls_10_threads
dEQP-GLES31.functional.atomic_counter.inc_branch.1_counter_1_call_5000_threads
dEQP-GLES31.functional.atomic_counter.inc_branch.8_counters_1_call_10_threads
dEQP-GLES31.functional.atomic_counter.inc_dec.1_counter_1_call_1_thread
dEQP-GLES31.functional.atomic_counter.inc_dec.4_counters_5_calls_10_threads
dEQP-GLES31.functional.atomic_counter.inc_dec_branch.1_counter_1_call_5000_threads
dEQP-GLES31.functional.atomic_counter.inc_dec_branch.8_counters_1_call_10_threads
dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.get_dec.8_counters_5_calls_1_thread
dEQP-GLES31.functional.atomic_counter.layout.first_offset_set.inc_dec.8_counters_1_call_1_thread
dEQP-GLES31.functional.atomic_counter.layout.reset_default_offset.get_dec.8_counters_1_call_1_thread
dEQP-GLES31.functional.atomic_counter.layout.reverse_offset.get_inc.8_counters_1_call_1_thread
dEQP-GLES31.functional.atomic_counter.layout.reverse_offset.inc_dec.8_counters_5_calls_1_thread
dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_small
dEQP-GLES31.functional.compute.basic.shared_var_single_invocation
dEQP-GLES31.functional.compute.basic.ssbo_unsized_arr_multiple_groups
dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_single_invocation
dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.large_offset_multiple_invocations
dEQP-GLES31.functional.compute.indirect_dispatch.upload_buffer.large_offset
dEQP-GLES31.functional.compute.shared_var.atomic.add.mediump_uint
dEQP-GLES31.functional.compute.shared_var.atomic.and.highp_uint
dEQP-GLES31.functional.compute.shared_var.atomic.compswap.lowp_uint
dEQP-GLES31.functional.compute.shared_var.atomic.max.lowp_uint
dEQP-GLES31.functional.compute.shared_var.atomic.xor.mediump_uint
dEQP-GLES31.functional.compute.shared_var.basic_type.float_lowp
dEQP-GLES31.functional.compute.shared_var.basic_type.int_mediump
dEQP-GLES31.functional.compute.shared_var.basic_type.ivec4_highp
dEQP-GLES31.functional.compute.shared_var.basic_type.mat2x4_highp
dEQP-GLES31.functional.compute.shared_var.basic_type.mat4x2_lowp
dEQP-GLES31.functional.compute.shared_var.basic_type.uvec4_lowp
dEQP-GLES31.functional.compute.shared_var.basic_type.vec4_mediump
dEQP-GLES31.functional.compute.shared_var.work_group_size.float_1_1_64
dEQP-GLES31.functional.compute.shared_var.work_group_size.vec4_13_2_4
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_10x10_khr.texture3d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_10x5_khr.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_10x6_khr.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_12x10_khr.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_12x12_khr.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_5x4_khr.texture3d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_5x5_khr.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_6x5_khr.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_6x6_khr.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_8x6_khr.texture3d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rgba_astc_8x8_khr.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_10x5_khr.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_10x6_khr.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_10x8_khr.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_12x10_khr.texture3d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_12x12_khr.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_4x4_khr.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_5x5_khr.texture3d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_6x5_khr.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_6x6_khr.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_8x5_khr.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_astc_8x8_khr.texture3d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_10x10_khr_rgba32f.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_10x10_khr_rgba32f.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_10x6_khr_rgba32f.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_10x8_khr_rgba32f.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_10x8_khr_rgba32f.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_12x10_khr_rgba32f.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_4x4_khr_rgba32f.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_4x4_khr_rgba32f.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_5x4_khr_rgba32f.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_5x4_khr_rgba32f.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_5x5_khr_rgba32f.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_6x6_khr_rgba32f.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_8x5_khr_rgba32f.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_8x5_khr_rgba32f.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_8x6_khr_rgba32f.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_8x6_khr_rgba32f.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba_astc_8x8_khr_rgba32f.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_10x10_khr_rgba32f.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_10x10_khr_rgba32f.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_10x5_khr_rgba32f.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_10x8_khr_rgba32f.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_12x10_khr_rgba32f.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_12x10_khr_rgba32f.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_12x12_khr_rgba32f.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_4x4_khr_rgba32f.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_5x4_khr_rgba32f.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_5x4_khr_rgba32f.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_5x5_khr_rgba32f.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_5x5_khr_rgba32f.texture2d_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_6x5_khr_rgba32f.cubemap_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x5_khr_rgba32f.texture2d_array_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x6_khr_rgba32f.texture2d_array_to_texture3d
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x6_khr_rgba32f.texture2d_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x8_khr_rgba32f.cubemap_to_texture2d_array
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x8_khr_rgba32f.texture2d_to_texture3d
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_200x200_drawcount_8
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_200x200_drawcount_800
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_5000
dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_200x200_drawcount_1
dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_data_and_indices
dEQP-GLES31.functional.fbo.no_attachments.interaction.127x127ms0_default_129x129ms0
dEQP-GLES31.functional.fbo.no_attachments.npot_size.15x511
dEQP-GLES31.functional.fbo.no_attachments.npot_size.65x65
dEQP-GLES31.functional.fbo.no_attachments.random.0
dEQP-GLES31.functional.image_load_store.2d.atomic.comp_swap_r32ui_result
dEQP-GLES31.functional.image_load_store.2d.atomic.max_r32ui_result
dEQP-GLES31.functional.image_load_store.2d.atomic.or_r32i_return_value
dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32f_r32i
dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32i_rgba8ui
dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba32i_rgba32ui
dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8_rgba8_snorm
dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8ui_r32i
dEQP-GLES31.functional.image_load_store.2d.image_size.readonly_7x1
dEQP-GLES31.functional.image_load_store.2d.load_store.rgba8i
dEQP-GLES31.functional.image_load_store.2d.qualifiers.coherent_r32i
dEQP-GLES31.functional.image_load_store.2d.store.r32f
dEQP-GLES31.functional.image_load_store.2d.store.rgba8_snorm
dEQP-GLES31.functional.image_load_store.2d_array.atomic.exchange_r32ui_return_value
dEQP-GLES31.functional.image_load_store.2d_array.atomic.min_r32ui_return_value
dEQP-GLES31.functional.image_load_store.2d_array.atomic.or_r32i_result
dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32f_rgba8i
dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32i_r32f
dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba32i_rgba32f
dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8_r32i
dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8ui_rgba8i
dEQP-GLES31.functional.image_load_store.2d_array.image_size.readonly_1x1x1
dEQP-GLES31.functional.image_load_store.2d_array.load_store.r32i_single_layer
dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba32f_single_layer
dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba8ui_single_layer
dEQP-GLES31.functional.image_load_store.2d_array.qualifiers.volatile_r32ui
dEQP-GLES31.functional.image_load_store.2d_array.store.rgba16i_single_layer
dEQP-GLES31.functional.image_load_store.2d_array.store.rgba32ui_single_layer
dEQP-GLES31.functional.image_load_store.3d.atomic.add_r32ui_result
dEQP-GLES31.functional.image_load_store.3d.atomic.max_r32i_return_value
dEQP-GLES31.functional.image_load_store.3d.atomic.xor_r32ui_result
dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32ui_r32i
dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba16f_rgba16i
dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba16ui_rgba16i
dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8_rgba8ui
dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8_snorm_rgba8
dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8i_r32i
dEQP-GLES31.functional.image_load_store.3d.image_size.readonly_writeonly_12x34x56
dEQP-GLES31.functional.image_load_store.3d.load_store.rgba16ui
dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8i
dEQP-GLES31.functional.image_load_store.3d.qualifiers.coherent_r32f
dEQP-GLES31.functional.image_load_store.3d.store.r32f
dEQP-GLES31.functional.image_load_store.3d.store.rgba32i
dEQP-GLES31.functional.image_load_store.3d.store.rgba8_snorm
dEQP-GLES31.functional.image_load_store.cube.atomic.and_r32ui_return_value
dEQP-GLES31.functional.image_load_store.cube.atomic.exchange_r32i_result
dEQP-GLES31.functional.image_load_store.cube.atomic.min_r32i_result
dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32i_rgba8
dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32ui_r32f
dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba32f_rgba32ui
dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba32ui_rgba32f
dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_snorm_r32ui
dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8i_r32f
dEQP-GLES31.functional.image_load_store.cube.image_size.writeonly_1x1
dEQP-GLES31.functional.image_load_store.cube.load_store.r32f_single_layer
dEQP-GLES31.functional.image_load_store.cube.load_store.rgba32i_single_layer
dEQP-GLES31.functional.image_load_store.cube.load_store.rgba8_snorm_single_layer
dEQP-GLES31.functional.image_load_store.cube.store.r32i_single_layer
dEQP-GLES31.functional.image_load_store.cube.store.rgba32f_single_layer
dEQP-GLES31.functional.image_load_store.cube.store.rgba8ui_single_layer
dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms
dEQP-GLES31.functional.shaders.builtin_constants.core.max_draw_buffers
dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counter_buffers
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_total_output_components
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_uniform_components
dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec3_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec3_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_lowp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_tess_eval
dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.mediump_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2
dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4
dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3x2
dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2x3
dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2x4
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dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_2_calls_32_invocations
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_5_calls_32_invocations
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_100_calls_32k_invocations
dEQP-GLES31.functional.synchronization.inter_invocation.image_atomic_read_write
dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_atomic_read_write
dEQP-GLES31.functional.tessellation.common_edge.quads_fractional_odd_spacing
dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_odd_spacing_ccw
dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.quads_fractional_odd_spacing_cw
dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.triangles_fractional_even_spacing_ccw
dEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.quads_fractional_odd_spacing_ccw
dEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.triangles_fractional_odd_spacing_cw
dEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.isolines_fractional_even_spacing_ccw
dEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.quads_equal_spacing_ccw
dEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.quads_fractional_even_spacing_cw
dEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.triangles_equal_spacing_cw
dEQP-GLES31.functional.tessellation.invariance.outer_triangle_set.triangles_equal_spacing
dEQP-GLES31.functional.tessellation.invariance.primitive_set.isolines_equal_spacing_ccw
dEQP-GLES31.functional.tessellation.invariance.primitive_set.isolines_fractional_even_spacing_cw
dEQP-GLES31.functional.tessellation.invariance.primitive_set.quads_equal_spacing_cw
dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_odd_spacing_ccw
dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.isolines_equal_spacing_ccw
dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.isolines_fractional_even_spacing_cw
dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.quads_equal_spacing_cw
dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_ccw
dEQP-GLES31.functional.tessellation.invariance.triangle_set.triangles_fractional_even_spacing
dEQP-GLES31.functional.tessellation.misc_draw.fill_overlap_quads_equal_spacing
dEQP-GLES31.functional.tessellation.primitive_discard.isolines_fractional_odd_spacing_cw
dEQP-GLES31.functional.tessellation.primitive_discard.quads_fractional_even_spacing_ccw
dEQP-GLES31.functional.tessellation.primitive_discard.triangles_equal_spacing_ccw
dEQP-GLES31.functional.tessellation.primitive_discard.triangles_fractional_even_spacing_cw
dEQP-GLES31.functional.tessellation.shader_input_output.barrier
dEQP-GLES31.functional.tessellation.shader_input_output.patch_vertices_in_tes
dEQP-GLES31.functional.tessellation.tesscoord.isolines_fractional_even_spacing
dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_implicit.isolines
dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_array.vertex_io_array_size_shader_builtin.triangles
dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block.vertex_io_array_size_shader_builtin.quads
dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block_array.vertex_io_array_size_shader_builtin.isolines
dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_query.quads_explicit_tcs_out_size
dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.triangles
dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_shader_builtin.isolines
dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_float_depth

View File

@@ -1,16 +0,0 @@
#!/bin/sh
set -ex
if [ -z "$VK_DRIVER" ]; then
echo 'VK_DRIVER must be to something like "radeon" or "intel" for the test run'
exit 1
fi
INSTALL=`pwd`/install
# Set up the driver environment.
export LD_LIBRARY_PATH=`pwd`/install/lib/
export VK_ICD_FILENAMES=`pwd`/install/share/vulkan/icd.d/"$VK_DRIVER"_icd.x86_64.json
"$INSTALL/fossils/fossils.sh" "$INSTALL/fossils.yml"

View File

@@ -1,6 +0,0 @@
fossils-db:
repo: "https://gitlab.freedesktop.org/hakzsam/fossils-db"
commit: "59b11cd19e375c5871c512f73b1f8ecc33a5c417"
fossils:
- path: sascha-willems/database.foz

View File

@@ -1,71 +0,0 @@
#!/usr/bin/env bash
FOSSILS_SCRIPT_DIR="$(dirname "$(readlink -f "$0")")"
FOSSILS_YAML="$(readlink -f "$1")"
clone_fossils_db()
{
local repo="$1"
local commit="$2"
rm -rf fossils-db
git clone --no-checkout "$repo" fossils-db
(cd fossils-db; git reset "$commit" || git reset "origin/$commit")
}
query_fossils_yaml()
{
python3 "$FOSSILS_SCRIPT_DIR/query_fossils_yaml.py" \
--file "$FOSSILS_YAML" "$@"
}
create_clean_git()
{
rm -rf .clean_git
cp -R .git .clean_git
}
restore_clean_git()
{
rm -rf .git
cp -R .clean_git .git
}
fetch_fossil()
{
local fossil="${1//,/?}"
echo -n "[fetch_fossil] Fetching $1... "
local output=$(git lfs pull -I "$fossil" 2>&1)
local ret=0
if [[ $? -ne 0 || ! -f "$1" ]]; then
echo "ERROR"
echo "$output"
ret=1
else
echo "OK"
fi
restore_clean_git
return $ret
}
if [[ -n "$(query_fossils_yaml fossils_db_repo)" ]]; then
clone_fossils_db "$(query_fossils_yaml fossils_db_repo)" \
"$(query_fossils_yaml fossils_db_commit)"
cd fossils-db
else
echo "Warning: No fossils-db entry in $FOSSILS_YAML, assuming fossils-db is current directory"
fi
# During git operations various git objects get created which
# may take up significant space. Store a clean .git instance,
# which we restore after various git operations to keep our
# storage consumption low.
create_clean_git
for fossil in $(query_fossils_yaml fossils)
do
fetch_fossil "$fossil" || exit $?
fossilize-replay $fossil || exit $?
rm $fossil
done
exit $ret

View File

@@ -1,69 +0,0 @@
#!/usr/bin/python3
# Copyright (c) 2019 Collabora Ltd
# Copyright (c) 2020 Valve Corporation
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
# OTHER DEALINGS IN THE SOFTWARE.
#
# SPDX-License-Identifier: MIT
import argparse
import yaml
def cmd_fossils_db_repo(args):
with open(args.file, 'r') as f:
y = yaml.safe_load(f)
print(y['fossils-db']['repo'])
def cmd_fossils_db_commit(args):
with open(args.file, 'r') as f:
y = yaml.safe_load(f)
print(y['fossils-db']['commit'])
def cmd_fossils(args):
with open(args.file, 'r') as f:
y = yaml.safe_load(f)
fossils = list(y['fossils'])
if len(fossils) == 0:
return
print('\n'.join((t['path'] for t in fossils)))
def main():
parser = argparse.ArgumentParser()
parser.add_argument('--file', required=True,
help='the name of the yaml file')
subparsers = parser.add_subparsers(help='sub-command help')
parser_fossils_db_repo = subparsers.add_parser('fossils_db_repo')
parser_fossils_db_repo.set_defaults(func=cmd_fossils_db_repo)
parser_fossils_db_commit = subparsers.add_parser('fossils_db_commit')
parser_fossils_db_commit.set_defaults(func=cmd_fossils_db_commit)
parser_fossils = subparsers.add_parser('fossils')
parser_fossils.set_defaults(func=cmd_fossils)
args = parser.parse_args()
args.func(args)
if __name__ == "__main__":
main()

View File

@@ -1,45 +0,0 @@
#!/usr/bin/env python3
from jinja2 import Environment, FileSystemLoader
import argparse
import os
parser = argparse.ArgumentParser()
parser.add_argument("--template")
parser.add_argument("--pipeline-info")
parser.add_argument("--base-artifacts-url")
parser.add_argument("--device-type")
parser.add_argument("--kernel-image-name")
parser.add_argument("--kernel-image-type", nargs='?', default="")
parser.add_argument("--gpu-version")
parser.add_argument("--boot-method")
parser.add_argument("--lava-tags", nargs='?', default="")
parser.add_argument("--env-vars", nargs='?', default="")
parser.add_argument("--deqp-version")
parser.add_argument("--arch")
parser.add_argument("--ci-node-index")
parser.add_argument("--ci-node-total")
args = parser.parse_args()
env = Environment(loader = FileSystemLoader(os.path.dirname(args.template)), trim_blocks=True, lstrip_blocks=True)
template = env.get_template(os.path.basename(args.template))
env_vars = "%s CI_NODE_INDEX=%s CI_NODE_TOTAL=%s" % (args.env_vars, args.ci_node_index, args.ci_node_total)
values = {}
values['pipeline_info'] = args.pipeline_info
values['base_artifacts_url'] = args.base_artifacts_url
values['device_type'] = args.device_type
values['kernel_image_name'] = args.kernel_image_name
values['kernel_image_type'] = args.kernel_image_type
values['gpu_version'] = args.gpu_version
values['boot_method'] = args.boot_method
values['tags'] = args.lava_tags
values['env_vars'] = env_vars
values['deqp_version'] = args.deqp_version
values['arch'] = args.arch
f = open('lava-deqp.yml', "w")
f.write(template.render(values))
f.close()

View File

@@ -1,105 +0,0 @@
job_name: mesa-deqp-{{ deqp_version }}-{{ gpu_version }} {{ pipeline_info }}
device_type: {{ device_type }}
timeouts:
job:
minutes: 40
action:
minutes: 10
actions:
power-off:
seconds: 30
priority: 75
visibility: public
{% if tags %}
{% set lavatags = tags.split(',') %}
tags:
{% for tag in lavatags %}
- {{ tag }}
{% endfor %}
{% endif %}
actions:
- deploy:
timeout:
minutes: 10
{% if boot_method == "fastboot" %}
{# fastboot has just one boot image with the dtb and rootfs packed in #}
to: fastboot
images:
boot:
url: {{ base_artifacts_url }}/{{ kernel_image_name }}
{% else %}
to: tftp
kernel:
url: {{ base_artifacts_url }}/{{ kernel_image_name }}
{% if kernel_image_type %}
{{ kernel_image_type }}
{% endif %}
ramdisk:
url: {{ base_artifacts_url }}/lava-rootfs-{{ arch }}.cpio.gz
compression: gz
dtb:
url: {{ base_artifacts_url }}/{{ device_type }}.dtb
{% endif %}
os: oe
- boot:
timeout:
minutes: 5
method: {{ boot_method }}
{% if boot_method == "fastboot" %}
{#
For fastboot, LAVA doesn't know how to unpack the rootfs/apply overlay/repack,
so we transfer the overlay over the network after boot.
#}
transfer_overlay:
download_command: wget -S --progress=dot:giga
unpack_command: tar -C / -xzf
{% else %}
commands: ramdisk
{% endif %}
prompts:
- 'lava-shell:'
- test:
timeout:
minutes: 60
definitions:
- repository:
metadata:
format: Lava-Test Test Definition 1.0
name: deqp
description: "Mesa dEQP test plan"
os:
- oe
scope:
- functional
run:
steps:
- mount -t proc none /proc
- mount -t sysfs none /sys
- mount -t devtmpfs none /dev || echo possibly already mounted
- mkdir -p /dev/pts
- mount -t devpts devpts /dev/pts
{% if env_vars %}
- export {{ env_vars }}
{% endif %}
# deqp-runner.sh assumes some stuff is in pwd
- cd /
- export DEQP_NO_SAVE_RESULTS=1
- 'export DEQP_RUNNER_OPTIONS="--shuffle false"'
- export DEQP_EXPECTED_FAILS=deqp-{{ gpu_version }}-fails.txt
- export DEQP_SKIPS=deqp-{{ gpu_version }}-skips.txt
- export DEQP_VER={{ deqp_version }}
- export LIBGL_DRIVERS_PATH=`pwd`/install/lib/dri
- "if sh /install/deqp-runner.sh; then
echo 'deqp: pass';
else
echo 'deqp: fail';
fi"
parse:
pattern: '(?P<test_case_id>\S*):\s+(?P<result>(pass|fail))'
from: inline
name: deqp
path: inline/mesa-deqp.yaml

View File

@@ -1,173 +0,0 @@
.lava-test:
extends:
- .ci-run-policy
variables:
GIT_STRATEGY: none # testing doesn't build anything from source
ENV_VARS: "DEQP_PARALLEL=6"
DEQP_VERSION: gles2
script:
- mkdir -p /srv/${FILES_HOST_NAME}/$CI_JOB_ID/
- cp /lava-files/${KERNEL_IMAGE_NAME} /srv/${FILES_HOST_NAME}/$CI_JOB_ID/.
- cp /lava-files/${DEVICE_TYPE}.dtb /srv/${FILES_HOST_NAME}/$CI_JOB_ID/.
- tar -C /lava-files/rootfs-${ARCH} -xf artifacts/install.tar
- pushd /lava-files/rootfs-${ARCH}
- find -H | cpio -H newc -o | gzip -c - > /srv/${FILES_HOST_NAME}/$CI_JOB_ID/lava-rootfs-${ARCH}.cpio.gz
- popd
- >
artifacts/generate_lava.py \
--template artifacts/lava-deqp.yml.jinja2 \
--pipeline-info "$CI_PIPELINE_URL on $CI_COMMIT_REF_NAME ${CI_NODE_INDEX}/${CI_NODE_TOTAL}" \
--base-artifacts-url ${FILES_HOST_URL}/$CI_JOB_ID \
--device-type ${DEVICE_TYPE} \
--env-vars "${ENV_VARS}" \
--arch ${ARCH} \
--deqp-version ${DEQP_VERSION} \
--kernel-image-name ${KERNEL_IMAGE_NAME} \
--kernel-image-type "${KERNEL_IMAGE_TYPE}" \
--gpu-version ${GPU_VERSION} \
--boot-method ${BOOT_METHOD} \
--lava-tags "${LAVA_TAGS}" \
--ci-node-index "${CI_NODE_INDEX}" \
--ci-node-total "${CI_NODE_TOTAL}"
- lava_job_id=`lavacli jobs submit lava-deqp.yml` || lavacli jobs submit lava-deqp.yml
- echo $lava_job_id
- rm -rf artifacts/*
- cp lava-deqp.yml artifacts/.
- lavacli jobs logs $lava_job_id | tee artifacts/lava-deqp-$lava_job_id.log
- lavacli jobs show $lava_job_id
- result=`lavacli results $lava_job_id 0_deqp deqp | head -1`
- echo $result
- '[[ "$result" == "pass" ]]'
after_script:
- rm -rf /srv/${FILES_HOST_NAME}/$CI_JOB_ID/
artifacts:
name: "mesa_${CI_JOB_NAME}"
when: always
paths:
- artifacts/
.lava-test:armhf:
variables:
ARCH: armhf
KERNEL_IMAGE_NAME: zImage
KERNEL_IMAGE_TYPE: "type:\ zimage"
BOOT_METHOD: u-boot
extends:
- .lava-test
- .use-arm_build
dependencies:
- meson-armhf
needs:
- arm_build
- meson-armhf
.lava-test:arm64:
variables:
ARCH: arm64
KERNEL_IMAGE_NAME: Image
KERNEL_IMAGE_TYPE: "type:\ image"
BOOT_METHOD: u-boot
extends:
- .lava-test
- .use-arm_build
dependencies:
- meson-arm64
needs:
- arm_build
- meson-arm64
panfrost-t720-gles2:arm64:
extends:
- .lava-test:arm64
- .panfrost-rules
variables:
DEVICE_TYPE: sun50i-h6-pine-h64
GPU_VERSION: panfrost-t720
ENV_VARS: "PAN_MESA_DEBUG=gles3 DEQP_PARALLEL=6 DEQP_EXPECTED_RENDERER=T720"
FILES_HOST_NAME: "mesa-ci-lava-files.freedesktop.org"
FILES_HOST_URL: "https://mesa-ci-lava-files.freedesktop.org"
tags:
- mesa-ci-aarch64-lava-collabora
panfrost-t760-gles2:armhf:
extends:
- .lava-test:armhf
- .panfrost-rules
variables:
DEVICE_TYPE: rk3288-veyron-jaq
GPU_VERSION: panfrost-t760
BOOT_METHOD: depthcharge
KERNEL_IMAGE_TYPE: ""
ENV_VARS: "PAN_MESA_DEBUG=gles3 DEQP_PARALLEL=6 DEQP_EXPECTED_RENDERER=T760"
FILES_HOST_NAME: "mesa-ci-lava-files.freedesktop.org"
FILES_HOST_URL: "https://mesa-ci-lava-files.freedesktop.org"
tags:
- mesa-ci-aarch64-lava-collabora
panfrost-t860-gles2:arm64:
extends:
- .lava-test:arm64
- .panfrost-rules
variables:
DEVICE_TYPE: rk3399-gru-kevin
GPU_VERSION: panfrost-t860
BOOT_METHOD: depthcharge
KERNEL_IMAGE_TYPE: ""
ENV_VARS: "PAN_MESA_DEBUG=gles3 DEQP_PARALLEL=6 DEQP_EXPECTED_RENDERER=T860"
FILES_HOST_NAME: "mesa-ci-lava-files.freedesktop.org"
FILES_HOST_URL: "https://mesa-ci-lava-files.freedesktop.org"
tags:
- mesa-ci-aarch64-lava-collabora
panfrost-t860-gles3:arm64:
extends:
- .lava-test:arm64
- .panfrost-rules
variables:
DEVICE_TYPE: rk3399-gru-kevin
GPU_VERSION: panfrost-t860
BOOT_METHOD: depthcharge
KERNEL_IMAGE_TYPE: ""
DEQP_VERSION: gles3
ENV_VARS: "PAN_MESA_DEBUG=gles3 DEQP_PARALLEL=6 DEQP_EXPECTED_RENDERER=T860"
CI_NODE_INDEX: 1
CI_NODE_TOTAL: 5
FILES_HOST_NAME: "mesa-ci-lava-files.freedesktop.org"
FILES_HOST_URL: "https://mesa-ci-lava-files.freedesktop.org"
tags:
- mesa-ci-aarch64-lava-collabora
.panfrost-t820-gles2:arm64:
extends:
- .lava-test:arm64
- .panfrost-rules
variables:
DEVICE_TYPE: meson-gxm-khadas-vim2
GPU_VERSION: panfrost-t820
LAVA_TAGS: panfrost
ENV_VARS: "PAN_MESA_DEBUG=gles3 DEQP_PARALLEL=6 DEQP_EXPECTED_RENDERER=T820"
tags:
- mesa-ci-aarch64-lava-baylibre
.lima-mali400-test:armhf:
parallel: 2
extends:
- .lava-test:armhf
- .lima-rules
variables:
DEVICE_TYPE: sun8i-h3-libretech-all-h3-cc
GPU_VERSION: lima
ENV_VARS: "DEQP_PARALLEL=3 DEQP_EXPECTED_RENDERER=Mali400"
tags:
- mesa-ci-aarch64-lava-baylibre
.lima-mali450-test:arm64:
extends:
- .lava-test:arm64
- .lima-rules
variables:
DEVICE_TYPE: meson-gxl-s905x-libretech-cc
GPU_VERSION: lima
ENV_VARS: "DEQP_PARALLEL=6 DEQP_EXPECTED_RENDERER=Mali450"
tags:
- mesa-ci-aarch64-lava-baylibre

View File

@@ -1,13 +0,0 @@
call "C:\Program Files (x86)\Microsoft Visual Studio\%VERSION%\Common7\Tools\VsDevCmd.bat" -arch=%ARCH%
del /Q /S _build
meson _build ^
-Dbuild-tests=true ^
-Db_vscrt=mtd ^
-Dbuildtype=release ^
-Dllvm=false ^
-Dgallium-drivers=swrast ^
-Dosmesa=gallium
meson configure _build
ninja -C _build
ninja -C _build test

View File

@@ -1,63 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
CROSS_FILE=/cross_file-"$CROSS".txt
# We need to control the version of llvm-config we're using, so we'll
# tweak the cross file or generate a native file to do so.
if test -n "$LLVM_VERSION"; then
LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
echo -e "[binaries]\nllvm-config = '`which $LLVM_CONFIG`'" > native.file
if [ -n "$CROSS" ]; then
sed -i -e '/\[binaries\]/a\' -e "llvm-config = '`which $LLVM_CONFIG`'" $CROSS_FILE
fi
$LLVM_CONFIG --version
else
rm -f native.file
touch native.file
fi
# cross-xfail-$CROSS, if it exists, contains a list of tests that are expected
# to fail for the $CROSS configuration, one per line. you can then mark those
# tests in their meson.build with:
#
# test(...,
# should_fail: meson.get_cross_property('xfail', '').contains(t),
# )
#
# where t is the name of the test, and the '' is the string to search when
# not cross-compiling (which is empty, because for amd64 everything is
# expected to pass).
if [ -n "$CROSS" ]; then
CROSS_XFAIL=.gitlab-ci/cross-xfail-"$CROSS"
if [ -s "$CROSS_XFAIL" ]; then
sed -i \
-e '/\[properties\]/a\' \
-e "xfail = '$(tr '\n' , < $CROSS_XFAIL)'" \
"$CROSS_FILE"
fi
fi
rm -rf _build
meson _build --native-file=native.file \
--wrap-mode=nofallback \
${CROSS+--cross "$CROSS_FILE"} \
-D prefix=`pwd`/install \
-D libdir=lib \
-D buildtype=${BUILDTYPE:-debug} \
-D build-tests=true \
-D libunwind=${UNWIND} \
${DRI_LOADERS} \
-D dri-drivers=${DRI_DRIVERS:-[]} \
${GALLIUM_ST} \
-D gallium-drivers=${GALLIUM_DRIVERS:-[]} \
-D vulkan-drivers=${VULKAN_DRIVERS:-[]} \
${EXTRA_OPTION}
cd _build
meson configure
ninja
LC_ALL=C.UTF-8 ninja test
ninja install
cd ..

View File

@@ -1,36 +0,0 @@
diff --git a/generated_tests/CMakeLists.txt b/generated_tests/CMakeLists.txt
index 738526546..6f89048cd 100644
--- a/generated_tests/CMakeLists.txt
+++ b/generated_tests/CMakeLists.txt
@@ -206,11 +206,6 @@ piglit_make_generated_tests(
templates/gen_variable_index_write_tests/vs.shader_test.mako
templates/gen_variable_index_write_tests/fs.shader_test.mako
templates/gen_variable_index_write_tests/helpers.mako)
-piglit_make_generated_tests(
- vs_in_fp64.list
- gen_vs_in_fp64.py
- templates/gen_vs_in_fp64/columns.shader_test.mako
- templates/gen_vs_in_fp64/regular.shader_test.mako)
piglit_make_generated_tests(
shader_framebuffer_fetch_tests.list
gen_shader_framebuffer_fetch_tests.py)
@@ -279,7 +274,6 @@ add_custom_target(gen-gl-tests
gen_extensions_defined.list
vp-tex.list
variable_index_write_tests.list
- vs_in_fp64.list
gpu_shader4_tests.list
)
diff --git a/tests/sanity.py b/tests/sanity.py
index 12f1614c9..9019087e2 100644
--- a/tests/sanity.py
+++ b/tests/sanity.py
@@ -100,7 +100,6 @@ shader_tests = (
'spec/arb_tessellation_shader/execution/barrier-patch.shader_test',
'spec/arb_tessellation_shader/execution/built-in-functions/tcs-any-bvec4-using-if.shader_test',
'spec/arb_tessellation_shader/execution/sanity.shader_test',
- 'spec/arb_vertex_attrib_64bit/execution/vs_in/vs-input-uint_uvec4-double_dmat3x4_array2-position.shader_test',
'spec/glsl-1.50/execution/geometry-basic.shader_test',
'spec/oes_viewport_array/viewport-gs-write-simple.shader_test',
)

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,29 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
VERSION=`cat install/VERSION`
cd /piglit
PIGLIT_OPTIONS=$(echo $PIGLIT_OPTIONS | head -n 1)
xvfb-run --server-args="-noreset" sh -c \
"export LD_LIBRARY_PATH=$OLDPWD/install/lib;
wflinfo --platform glx --api gl --profile core | grep \"Mesa $VERSION\\\$\" &&
./piglit run -j4 $PIGLIT_OPTIONS $PIGLIT_PROFILES $OLDPWD/results"
PIGLIT_RESULTS=${PIGLIT_RESULTS:-$PIGLIT_PROFILES}
mkdir -p .gitlab-ci/piglit
cp $OLDPWD/install/piglit/$PIGLIT_RESULTS.txt .gitlab-ci/piglit/$PIGLIT_RESULTS.txt.baseline
./piglit summary console $OLDPWD/results | head -n -1 | grep -v ": pass" >.gitlab-ci/piglit/$PIGLIT_RESULTS.txt
if diff -q .gitlab-ci/piglit/$PIGLIT_RESULTS.txt{.baseline,}; then
exit 0
fi
./piglit summary html --exclude-details=pass $OLDPWD/summary $OLDPWD/results
echo Unexpected change in results:
diff -u .gitlab-ci/piglit/$PIGLIT_RESULTS.txt{.baseline,}
exit 1

View File

@@ -1,49 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
CROSS_FILE=/cross_file-"$CROSS".txt
# Delete unused bin and includes from artifacts to save space.
rm -rf install/bin install/include
# Strip the drivers in the artifacts to cut 80% of the artifacts size.
if [ -n "$CROSS" ]; then
STRIP=`sed -n -E "s/strip\s*=\s*'(.*)'/\1/p" "$CROSS_FILE"`
if [ -z "$STRIP" ]; then
echo "Failed to find strip command in cross file"
exit 1
fi
else
STRIP="strip"
fi
find install -name \*.so -exec $STRIP {} \;
# Test runs don't pull down the git tree, so put the dEQP helper
# script and associated bits there.
cp VERSION install/
cp -Rp .gitlab-ci/deqp* install/
cp -Rp .gitlab-ci/piglit install/
cp -Rp .gitlab-ci/traces.yml install/
cp -Rp .gitlab-ci/tracie install/
cp -Rp .gitlab-ci/tracie-runner-gl.sh install/
cp -Rp .gitlab-ci/tracie-runner-vk.sh install/
cp -Rp .gitlab-ci/fossils.yml install/
cp -Rp .gitlab-ci/fossils install/
cp -Rp .gitlab-ci/fossilize-runner.sh install/
cp -Rp .gitlab-ci/deqp-runner.sh install/
cp -Rp .gitlab-ci/deqp-*-fails.txt install/
cp -Rp .gitlab-ci/deqp-*-skips.txt install/
# Tar up the install dir so that symlinks and hardlinks aren't each
# packed separately in the zip file.
mkdir -p artifacts/
tar -cf artifacts/install.tar install
# If the container has LAVA stuff, prepare the artifacts for LAVA jobs
if [ -d /lava-files ]; then
# Pass needed files to the test stage
cp $CI_PROJECT_DIR/.gitlab-ci/generate_lava.py artifacts/.
cp $CI_PROJECT_DIR/.gitlab-ci/lava-deqp.yml.jinja2 artifacts/.
fi

View File

@@ -1,17 +0,0 @@
set -e
set -v
ARTIFACTSDIR=`pwd`/shader-db
mkdir -p $ARTIFACTSDIR
export DRM_SHIM_DEBUG=true
LIBDIR=`pwd`/install/lib
export LD_LIBRARY_PATH=$LIBDIR
cd /usr/local/shader-db
for driver in freedreno v3d; do
env LD_PRELOAD=$LIBDIR/lib${driver}_noop_drm_shim.so \
./run -j 4 ./shaders \
> $ARTIFACTSDIR/${driver}-shader-db.txt
done

View File

@@ -1,12 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
if test -n "$LLVM_VERSION"; then
export LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
fi
rm -rf build
scons $SCONS_TARGET force_scons=on
eval $SCONS_CHECK_COMMAND

View File

@@ -1,146 +0,0 @@
# This file list source dependencies to avoid creating/running jobs
# those outcome cannot be changed by the modifications from a branch.
# Mesa core source file dependencies
# ----------------------------------
.mesa-rules:
rules:
- changes: &mesa_core_file_list
- .gitlab-ci.yml
- .gitlab-ci/**/*
- include/**/*
- meson.build
- SConstruct
- src/*
- src/compiler/**/*
- src/drm-shim/**/*
- src/egl/**/*
- src/gbm/**/*
- src/glx/**/*
- src/gtest/**/*
- src/hgl/**/*
- src/include/**/*
- src/loader/**/*
- src/mapi/**/*
- src/mesa/**/*
- src/util/**/*
# Gallium core source file dependencies
# -------------------------------------
.gallium-rules:
rules:
- changes: &gallium_core_file_list
- src/gallium/*
- src/gallium/auxiliary/**/*
- src/gallium/drivers/*
- src/gallium/include/**/*
- src/gallium/state_trackers/**/*
- src/gallium/targets/**/*
- src/gallium/tests/**/*
- src/gallium/winsys/*
.softpipe-rules:
stage: softpipe
rules:
- changes:
*mesa_core_file_list
when: on_success
- changes:
*gallium_core_file_list
when: on_success
- changes:
- src/gallium/drivers/softpipe/**/*
- src/gallium/winsys/sw/**/*
when: on_success
- when: never
.llvmpipe-rules:
stage: llvmpipe
rules:
- changes:
*mesa_core_file_list
when: on_success
- changes:
*gallium_core_file_list
when: on_success
- changes:
- src/gallium/drivers/llvmpipe/**/*
- src/gallium/winsys/sw/**/*
when: on_success
- when: never
.freedreno-rules:
stage: freedreno
rules:
- changes:
*mesa_core_file_list
when: on_success
- changes:
*gallium_core_file_list
when: on_success
- changes:
- src/freedreno/**/*
- src/gallium/drivers/freedreno/**/*
- src/gallium/winsys/freedreno/**/*
when: on_success
- when: never
.panfrost-rules:
stage: panfrost
rules:
- changes:
*mesa_core_file_list
when: on_success
- changes:
*gallium_core_file_list
when: on_success
- changes:
- src/gallium/drivers/panfrost/**/*
- src/gallium/winsys/panfrost/**/*
- src/panfrost/**/*
when: on_success
- when: never
.lima-rules:
stage: lima
rules:
- changes:
*mesa_core_file_list
when: on_success
- changes:
*gallium_core_file_list
when: on_success
- changes:
- src/gallium/drivers/lima/**/*
- src/gallium/winsys/lima/**/*
- src/lima/**/*
when: on_success
- when: never
.radv-rules:
rules:
- changes:
*mesa_core_file_list
when: on_success
- changes:
- src/amd/**/*
- src/vulkan/**/*
when: on_success
- when: never
.virgl-rules:
stage: virgl
rules:
- changes:
*mesa_core_file_list
when: on_success
- changes:
*gallium_core_file_list
when: on_success
- changes:
- src/gallium/drivers/llvmpipe/**/*
- src/gallium/drivers/virgl/**/*
- src/gallium/winsys/virgl/**/*
- src/gallium/winsys/sw/**/*
when: on_success
- when: never

View File

@@ -1,35 +0,0 @@
traces-db:
gitlab-project-url: "https://gitlab.freedesktop.org/gfx-ci/tracie/traces-db"
commit: "d3b1efe0cd69ef6ae40a29a14ed733ee0ba0cb4c"
traces:
- path: glmark2/desktop-blur-radius=5:effect=blur:passes=1:separable=true:windows=4.rdc
expectations:
- device: gl-vmware-llvmpipe
checksum: 8867f3a41f180626d0d4b7661ff5c0f4
- device: gl-virgl
checksum: 8867f3a41f180626d0d4b7661ff5c0f4
- path: glmark2/jellyfish.rdc
expectations:
- device: gl-vmware-llvmpipe
checksum: e0fe979fee129c0ed42a3059d1a4e1c9
- device: gl-virgl
checksum: e0fe979fee129c0ed42a3059d1a4e1c9
- path: glxgears/glxgears.trace
expectations:
- device: gl-vmware-llvmpipe
checksum: 02aca9b4b4ad6fd60331df6e4f87f2cd
- device: gl-virgl
checksum: 02aca9b4b4ad6fd60331df6e4f87f2cd
- path: KhronosGroup-Vulkan-Tools/vkcube.gfxr
expectations:
- device: vk-amd-polaris10
checksum: 29dc9e5e55c3de331407248737c23aa7
- path: LunarG-VulkanSamples/Hologram:-w:640:-h:480.gfxr
expectations:
- device: vk-amd-polaris10
checksum: 351710942ea93d511cef39ae2d7c68da
- path: Wicked-Engine/Tests:Cloth_Physics_Test.trace-dxgi
expectations:
- device: vk-amd-polaris10
checksum: 6b6d27df609b8d086cc3335e6d103581

View File

@@ -1,49 +0,0 @@
#!/bin/sh
set -ex
INSTALL="$(pwd)/install"
# Set up the driver environment.
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$(pwd)/install/lib/"
# Set environment for renderdoc libraries.
export PYTHONPATH="$PYTHONPATH:/renderdoc/build/lib"
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/renderdoc/build/lib"
# Set environment for the waffle library.
export LD_LIBRARY_PATH="/waffle/build/lib:$LD_LIBRARY_PATH"
# Set environment for apitrace executable.
export PATH="/apitrace/build:$PATH"
# Use the surfaceless EGL platform.
export EGL_PLATFORM="surfaceless"
export DISPLAY=
export WAFFLE_PLATFORM="surfaceless_egl"
RESULTS=`pwd`/results
mkdir -p $RESULTS
# Perform a self-test to ensure tracie is working properly.
"$INSTALL/tracie/tests/test.sh"
if [ "$GALLIUM_DRIVER" = "virpipe" ]; then
# tracie is to use virpipe, and virgl_test_server llvmpipe
export GALLIUM_DRIVER="$GALLIUM_DRIVER"
GALLIUM_DRIVER=llvmpipe \
GALLIVM_PERF="nopt,no_filter_hacks" \
VTEST_USE_EGL_SURFACELESS=1 \
VTEST_USE_GLES=1 \
virgl_test_server >$RESULTS/vtest-log.txt 2>&1 &
sleep 1
fi
# Sanity check to ensure that our environment is sufficient to make our tests
# run against the Mesa built by CI, rather than any installed distro version.
MESA_VERSION=$(cat "$INSTALL/VERSION" | sed 's/\./\\./g')
wflinfo --platform surfaceless_egl --api gles2 | grep "Mesa $MESA_VERSION\(\s\|$\)"
python3 "$INSTALL/tracie/tracie.py" --file "$INSTALL/traces.yml" --device-name "$DEVICE_NAME"

View File

@@ -1,37 +0,0 @@
#!/bin/sh
set -ex
INSTALL="$(pwd)/install"
# Set the Vulkan driver to use.
export VK_ICD_FILENAMES="$(pwd)/install/share/vulkan/icd.d/${VK_DRIVER}_icd.x86_64.json"
# Set environment for VulkanTools' VK_LAYER_LUNARG_screenshot layer.
export VK_LAYER_PATH="$VK_LAYER_PATH:/VulkanTools/build/etc/vulkan/explicit_layer.d"
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/VulkanTools/build/lib"
# Set environment for Wine
export WINEDEBUG="-all"
export WINEPREFIX="/dxvk-wine64"
export WINEESYNC=1
# Set environment for DXVK
export DXVK_LOG_LEVEL="none"
export DXVK_STATE_CACHE=0
# Perform a self-test to ensure tracie is working properly.
"$INSTALL/tracie/tests/test.sh"
# Sanity check to ensure that our environment is sufficient to make our tests
# run against the Mesa built by CI, rather than any installed distro version.
MESA_VERSION=$(cat "$INSTALL/VERSION" | sed 's/\./\\./g')
vulkaninfo | grep "Mesa $MESA_VERSION\(\s\|$\)"
# Run gfxreconstruct traces against the host's running X server (xvfb
# doesn't have DRI3 support).
# Set the DISPLAY env variable in each gitlab-runner's configuration
# file:
# https://docs.gitlab.com/runner/configuration/advanced-configuration.html#the-runners-section
PATH="/gfxreconstruct/build/bin:$PATH" \
python3 "$INSTALL/tracie/tracie.py" --file "$INSTALL/traces.yml" --device-name "$DEVICE_NAME"

View File

@@ -1,156 +0,0 @@
Tracie - Mesa Traces Continuous Integration System
==================================================
Home of the Mesa trace testing effort.
### Traces definition file
The trace definition file contains information about the GitLab
project and git commit to get the traces from, and a list of the
traces to run along with their expected image checksums on each
device. An example:
```yaml
traces-db:
gitlab-project-url: https://gitlab.freedesktop.org/gfx-ci/tracie/traces-db
commit: master
traces:
- path: glmark2/jellyfish.rdc
expectations:
- device: gl-intel-0x3185
checksum: 58359ea4caf6ad44c6b65526881bbd17
- device: gl-vmware-llvmpipe
checksum: d82267c25a0decdad7b563c56bb81106
- path: supertuxkart/supertuxkart-antediluvian-abyss.rdc
expectations:
- device: gl-intel-0x3185
checksum: ff827f7eb069afd87cc305a422cba939
```
The `traces-db` entry can be absent, in which case it is assumed that
the traces can be found in the `CWD/traces-db` directory.
Traces that don't have an expectation for the current device are skipped
during trace replay.
Adding a new trace to the list involves commiting the trace to the git repo and
adding an entry to the `traces` list. The reference checksums can be calculated
with the [image_checksum.py](.gitlab-ci/tracie/image_checksum.py) script.
Alternatively, an arbitrary checksum can be used, and during replay (see below)
the scripts will report the mismatch and expected checksum.
### Trace-db GitLab projects
The trace-db GitLab projects are assumed to have git repositories
using LFS for their trace files. This is so that trace files can be
potentially checked out and replayed individually, thus reducing
storage requirements during CI runs.
### Enabling trace testing on a new device
To enable trace testing on a new device:
1. Create a new job in .gitlab-ci.yml. The job will need to be tagged
to run on runners with the appropriate hardware.
1. If you mean to test GL traces, use the `.traces-test-gl`
template jobs as a base, and make sure you set a unique value for the
`DEVICE_NAME` variable:
```yaml
my-hardware-gl-traces:
extends: .traces-test-gl
variables:
DEVICE_NAME: "gl-myhardware"
```
2. If you mean to test Vulkan traces, use the `.traces-test-vk`
template jobs as a base, set the `VK_DRIVER` variable, and make
sure you set a unique value for the `DEVICE_NAME` variable:
```yaml
my-hardware-vk-traces:
extends: .traces-test-vk
variables:
VK_DRIVER: "radeon"
DEVICE_NAME: "vk-myhardware"
```
2. Update the .gitlab-ci/traces.yml file with expectations for the new device.
Ensure that the device name used in the expectations matches the one
set in the job. For more information, and tips about how to calculate
the checksums, see the section describing the trace definition files.
### Trace files
Tracie supports renderdoc (.rdc), apitrace (.trace) and gfxreconstruct
(.gfxr) files. Trace files need to have the correct extension so that
tracie can detect them properly.
The trace files that are contained in public traces-db repositories must be
legally redistributable. This is typically true for FOSS games and
applications. Traces for proprietary games and application are typically not
redistributable, unless specific redistribution rights have been granted by the
publisher.
### Replaying traces
Mesa traces CI uses a set of scripts to replay traces and check the output
against reference checksums.
The high level script [tracie.py](.gitlab-ci/tracie/tracie.py) accepts
a traces definition file and the name of the device to be tested:
tracie.py --file .gitlab-ci/traces.yml --device-name gl-vmware-llvmpipe
tracie.py copies the produced artifacts to the `$CI_PROJECT_DIR/result`
directory. By default, created images from traces are only stored in case of a
checksum mismatch. The `TRACIE_STORE_IMAGES` CI/environment variable can be set
to `1` to force storing images, e.g., to get a complete set of reference
images.
At a lower level the
[dump_trace_images.py](.gitlab-ci/tracie/dump_trace_images.py) script is
called, which replays a trace, dumping a set of images in the process. By
default only the image corresponding to the last frame of the trace is dumped,
but this can be changed with the `--calls` parameter. The dumped images are
stored in a subdirectory `test/<device-name>` next to the trace file itself,
with names of the form `tracefilename-callnum.png`. The full log of any
commands used while dumping the images is also saved in a file in the
'test/<device-name>' subdirectory, named after the trace name with '.log'
appended.
Examples:
python3 dump_traces_images.py --device-name=gl-vmware-llvmpipe mytrace.trace
python3 dump_traces_images.py --device-name=gl-vmware-llvmpipe --calls=2075,3300 mytrace.trace
### Running the replay scripts locally
It's often useful, especially during development, to be able to run the scripts
locally.
Depending on the target 3D API, the scripts require a recent version
of apitrace being in the path, and also the renderdoc python module
being available, for GL traces.
To ensure python3 can find the renderdoc python module you need to set
`PYTHONPATH` to point to the location of `renderdoc.so` (binary python modules)
and `LD_LIBRARY_PATH` to point to the location of `librenderdoc.so`. In the
renderdoc build tree, both of these are in `renderdoc/<builddir>/lib`. Note
that renderdoc doesn't install the `renderdoc.so` python module.
In the case of Vulkan traces, the scripts need a recent version of
gfxrecon-replay being in the path, and also the
`VK_LAYER_LUNARG_screenshot` Vulkan layer from LunarG's VulkanTools.
To ensure that this layer can be found when running the trace you need
to set `VK_LAYER_PATH` to point to the location of
`VkLayer_screenshot.json` and `LD_LIBRARY_PATH` to point to the
location of `libVkLayer_screenshot.so`.
In the case of DXGI traces, the scripts require Wine, a recent version
of DXVK installed in the default `WINEPREFIX`, and a recent binary
version of apitrace for Windows which should be reachable through
Windows' `PATH` environment variable.

View File

@@ -1,180 +0,0 @@
#!/usr/bin/python3
# Copyright (c) 2019 Collabora Ltd
# Copyright © 2019-2020 Valve Corporation.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
# OTHER DEALINGS IN THE SOFTWARE.
#
# SPDX-License-Identifier: MIT
import argparse
import os
import sys
import subprocess
from pathlib import Path
from traceutil import trace_type_from_filename, TraceType
def log(severity, msg, end='\n'):
print("[dump_trace_images] %s: %s" % (severity, msg), flush=True, end=end)
def log_result(msg):
print(msg, flush=True)
def run_logged_command(cmd, env, log_path):
ret = subprocess.run(cmd, stdout=subprocess.PIPE, stderr=subprocess.STDOUT, env=env)
logoutput = ("[dump_trace_images] Running: %s\n" % " ".join(cmd)).encode() + \
ret.stdout
log_path.parent.mkdir(parents=True, exist_ok=True)
with log_path.open(mode='wb') as log:
log.write(logoutput)
if ret.returncode:
raise RuntimeError(
logoutput.decode(errors='replace') +
"[dump_traces_images] Process failed with error code: %d" % ret.returncode)
def get_last_apitrace_frame_call(cmd_wrapper, trace_path):
cmd = cmd_wrapper + ["apitrace", "dump", "--calls=frame", str(trace_path)]
ret = subprocess.run(cmd, stdout=subprocess.PIPE)
for l in reversed(ret.stdout.decode(errors='replace').splitlines()):
s = l.split(None, 1)
if len(s) >= 1 and s[0].isnumeric():
return int(s[0])
return -1
def get_last_gfxreconstruct_frame_call(trace_path):
# FIXME: It would be great to have another way to get the amount of
# traces which wouldn't imply replaying the whole trace:
# https://github.com/LunarG/gfxreconstruct/issues/329
cmd = ["gfxrecon-replay", str(trace_path)]
ret = subprocess.run(cmd, stdout=subprocess.PIPE)
for l in reversed(ret.stdout.decode(errors='replace').splitlines()):
s = l.split(", ", 2)
if len(s) >= 3:
c = s[2].split(None, 1)
if len(c) >= 1 and c[0].isnumeric():
return int(c[0])
return -1
def dump_with_apitrace(retrace_cmd, trace_path, calls, device_name):
outputdir = str(trace_path.parent / "test" / device_name)
os.makedirs(outputdir, exist_ok=True)
outputprefix = str(Path(outputdir) / trace_path.name) + "-"
if len(calls) == 0:
calls = [str(get_last_apitrace_frame_call(retrace_cmd[:-1], trace_path))]
cmd = retrace_cmd + ["--headless",
"--snapshot=" + ','.join(calls),
"--snapshot-prefix=" + outputprefix, str(trace_path)]
log_path = Path(outputdir) / (trace_path.name + ".log")
run_logged_command(cmd, None, log_path)
def dump_with_renderdoc(trace_path, calls, device_name):
outputdir = str(trace_path.parent / "test" / device_name)
script_path = Path(os.path.dirname(os.path.abspath(__file__)))
cmd = [str(script_path / "renderdoc_dump_images.py"), str(trace_path), outputdir]
cmd.extend(calls)
log_path = Path(outputdir) / (trace_path.name + ".log")
run_logged_command(cmd, None, log_path)
def dump_with_gfxreconstruct(trace_path, calls, device_name):
from PIL import Image
outputdir_path = trace_path.parent / "test" / device_name
outputdir_path.mkdir(parents=True, exist_ok=True)
outputprefix = str(outputdir_path / trace_path.name) + "-"
if len(calls) == 0:
# FIXME: The VK_LAYER_LUNARG_screenshot numbers the calls from
# 0 to (total-num-calls - 1) while gfxreconstruct does it from
# 1 to total-num-calls:
# https://github.com/LunarG/gfxreconstruct/issues/284
calls = [str(get_last_gfxreconstruct_frame_call(trace_path) - 1)]
cmd = ["gfxrecon-replay", str(trace_path)]
log_path = outputdir_path / (trace_path.name + ".log")
env = os.environ.copy()
env["VK_INSTANCE_LAYERS"] = "VK_LAYER_LUNARG_screenshot"
env["VK_SCREENSHOT_FRAMES"] = ",".join(calls)
env["VK_SCREENSHOT_DIR"] = str(outputdir_path)
run_logged_command(cmd, env, log_path)
for c in calls:
ppm = str(outputdir_path / c) + ".ppm"
outputfile = outputprefix + c + ".png"
with log_path.open(mode='w') as log:
log.write("Writing: %s to %s" % (ppm, outputfile))
Image.open(ppm).save(outputfile)
os.remove(ppm)
def dump_with_testtrace(trace_path, calls, device_name):
from PIL import Image
outputdir_path = trace_path.parent / "test" / device_name
outputdir_path.mkdir(parents=True, exist_ok=True)
with trace_path.open() as f:
rgba = f.read()
color = [int(rgba[0:2], 16), int(rgba[2:4], 16),
int(rgba[4:6], 16), int(rgba[6:8], 16)]
if len(calls) == 0: calls = ["0"]
for c in calls:
outputfile = str(outputdir_path / trace_path.name) + "-" + c + ".png"
log_path = outputdir_path / (trace_path.name + ".log")
with log_path.open(mode='w') as log:
log.write("Writing RGBA: %s to %s" % (rgba, outputfile))
Image.frombytes('RGBA', (32, 32), bytes(color * 32 * 32)).save(outputfile)
def dump_from_trace(trace_path, calls, device_name):
log("Info", "Dumping trace %s" % trace_path, end='... ')
trace_type = trace_type_from_filename(trace_path.name)
try:
if trace_type == TraceType.APITRACE:
dump_with_apitrace(["eglretrace"], trace_path, calls, device_name)
elif trace_type == TraceType.APITRACE_DXGI:
dump_with_apitrace(["wine", "d3dretrace"], trace_path, calls, device_name)
elif trace_type == TraceType.RENDERDOC:
dump_with_renderdoc(trace_path, calls, device_name)
elif trace_type == TraceType.GFXRECONSTRUCT:
dump_with_gfxreconstruct(trace_path, calls, device_name)
elif trace_type == TraceType.TESTTRACE:
dump_with_testtrace(trace_path, calls, device_name)
else:
raise RuntimeError("Unknown tracefile extension")
log_result("OK")
return True
except Exception as e:
log_result("ERROR")
log("Debug", "=== Failure log start ===")
print(e)
log("Debug", "=== Failure log end ===")
return False
def main():
parser = argparse.ArgumentParser()
parser.add_argument('tracepath', help="trace to dump")
parser.add_argument('--device-name', required=True,
help="the name of the graphics device used to produce images")
parser.add_argument('--calls', required=False,
help="the call numbers from the trace to dump (default: last frame)")
args = parser.parse_args()
if args.calls is not None:
args.calls = args.calls.split(",")
else:
args.calls = []
success = dump_from_trace(Path(args.tracepath), args.calls, args.device_name)
sys.exit(0 if success else 1)
if __name__ == "__main__":
main()

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@@ -1,39 +0,0 @@
#!/usr/bin/env python3
# Copyright (c) 2019 Collabora Ltd
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
# OTHER DEALINGS IN THE SOFTWARE.
#
# SPDX-License-Identifier: MIT
import argparse
import hashlib
from PIL import Image
def main():
parser = argparse.ArgumentParser()
parser.add_argument('imagefile', help='image file to calculate checksum for')
args = parser.parse_args()
md5 = hashlib.md5(Image.open(args.imagefile).tobytes())
print(md5.hexdigest())
if __name__ == "__main__":
main()

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@@ -1,108 +0,0 @@
#!/usr/bin/python3
# Copyright (c) 2019 Collabora Ltd
# Copyright © 2020 Valve Corporation.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
# OTHER DEALINGS IN THE SOFTWARE.
#
# SPDX-License-Identifier: MIT
import argparse
import yaml
from traceutil import all_trace_type_names, trace_type_from_name
from traceutil import trace_type_from_filename
def trace_devices(trace):
return [e['device'] for e in trace['expectations']]
def cmd_traces_db_gitlab_project_url(args):
with open(args.file, 'r') as f:
y = yaml.safe_load(f)
print(y['traces-db']['gitlab-project-url'])
def cmd_traces_db_commit(args):
with open(args.file, 'r') as f:
y = yaml.safe_load(f)
print(y['traces-db']['commit'])
def cmd_traces(args):
with open(args.file, 'r') as f:
y = yaml.safe_load(f)
traces = y['traces']
traces = filter(lambda t: trace_type_from_filename(t['path']) in args.trace_types,
traces)
if args.device_name:
traces = filter(lambda t: args.device_name in trace_devices(t), traces)
traces = list(traces)
if len(traces) == 0:
return
print('\n'.join((t['path'] for t in traces)))
def cmd_checksum(args):
with open(args.file, 'r') as f:
y = yaml.safe_load(f)
traces = y['traces']
trace = next(t for t in traces if t['path'] == args.trace_path)
expectation = next(e for e in trace['expectations'] if e['device'] == args.device_name)
print(expectation['checksum'])
def main():
parser = argparse.ArgumentParser()
parser.add_argument('--file', required=True,
help='the name of the yaml file')
subparsers = parser.add_subparsers(help='sub-command help')
parser_traces_db_gitlab_project_url = subparsers.add_parser('traces_db_gitlab_project_url')
parser_traces_db_gitlab_project_url.set_defaults(func=cmd_traces_db_gitlab_project_url)
parser_traces_db_commit = subparsers.add_parser('traces_db_commit')
parser_traces_db_commit.set_defaults(func=cmd_traces_db_commit)
parser_traces = subparsers.add_parser('traces')
parser_traces.add_argument('--device-name', required=False,
help="the name of the graphics device used to "
"produce images")
parser_traces.add_argument('--trace-types', required=False,
default=",".join(all_trace_type_names()),
help="the types of traces to look for in recursive "
"dir walks " "(by default all types)")
parser_traces.set_defaults(func=cmd_traces)
parser_checksum = subparsers.add_parser('checksum')
parser_checksum.add_argument('--device-name', required=True,
help="the name of the graphics device used to "
"produce images")
parser_checksum.add_argument('trace_path')
parser_checksum.set_defaults(func=cmd_checksum)
args = parser.parse_args()
if hasattr(args, 'trace_types'):
args.trace_types = [trace_type_from_name(t) for t in args.trace_types.split(",")]
args.func(args)
if __name__ == "__main__":
main()

View File

@@ -1,126 +0,0 @@
#!/usr/bin/env python3
# Copyright (c) 2019 Collabora Ltd
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
# OTHER DEALINGS IN THE SOFTWARE.
#
# SPDX-License-Identifier: MIT
import atexit
import os
import shutil
import sys
import tempfile
from pathlib import Path
def cleanup(dirpath):
shutil.rmtree(dirpath)
dirpath = tempfile.mkdtemp()
atexit.register(cleanup, dirpath)
RENDERDOC_DEBUG_FILE = dirpath + "/renderdoc.log"
# Needs to be in the environment before importing the module
os.environ['RENDERDOC_DEBUG_LOG_FILE'] = RENDERDOC_DEBUG_FILE
import renderdoc as rd
def findDrawWithEventId(controller, eventId):
for d in controller.GetDrawcalls():
if d.eventId == eventId:
return d
return None
def dumpImage(controller, eventId, outputDir, tracefile):
draw = findDrawWithEventId(controller, eventId)
if draw is None:
raise RuntimeError("Couldn't find draw call with eventId " + str(eventId))
controller.SetFrameEvent(draw.eventId, True)
texsave = rd.TextureSave()
# Select the first color output
texsave.resourceId = draw.outputs[0]
if texsave.resourceId == rd.ResourceId.Null():
return
filepath = Path(outputDir)
filepath.mkdir(parents = True, exist_ok = True)
filepath = filepath / (tracefile + "-" + str(int(draw.eventId)) + ".png")
print("Saving image at eventId %d: %s to %s" % (draw.eventId, draw.name, filepath))
# Most formats can only display a single image per file, so we select the
# first mip and first slice
texsave.mip = 0
texsave.slice.sliceIndex = 0
# For formats with an alpha channel, preserve it
texsave.alpha = rd.AlphaMapping.Preserve
texsave.destType = rd.FileType.PNG
controller.SaveTexture(texsave, str(filepath))
def loadCapture(filename):
cap = rd.OpenCaptureFile()
status = cap.OpenFile(filename, '', None)
if status != rd.ReplayStatus.Succeeded:
raise RuntimeError("Couldn't open file: " + str(status))
if not cap.LocalReplaySupport():
raise RuntimeError("Capture cannot be replayed")
status, controller = cap.OpenCapture(rd.ReplayOptions(), None)
if status != rd.ReplayStatus.Succeeded:
if os.path.exists(RENDERDOC_DEBUG_FILE):
print(open(RENDERDOC_DEBUG_FILE, "r").read())
raise RuntimeError("Couldn't initialise replay: " + str(status))
if os.path.exists(RENDERDOC_DEBUG_FILE):
open(RENDERDOC_DEBUG_FILE, "w").write("")
return (cap, controller)
def renderdoc_dump_images(filename, eventIds, outputDir):
rd.InitialiseReplay(rd.GlobalEnvironment(), [])
cap, controller = loadCapture(filename);
tracefile = Path(filename).name
if len(eventIds) == 0:
eventIds.append(controller.GetDrawcalls()[-1].eventId)
for eventId in eventIds:
dumpImage(controller, eventId, outputDir, tracefile)
controller.Shutdown()
cap.Shutdown()
rd.ShutdownReplay()
if __name__ == "__main__":
if len(sys.argv) < 3:
raise RuntimeError("Usage: renderdoc_dump_images.py <trace> <outputdir> [<draw-id>...]")
eventIds = [int(e) for e in sys.argv[3:]]
renderdoc_dump_images(sys.argv[1], eventIds, sys.argv[2])

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