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542 Commits

Author SHA1 Message Date
Thomas Hellström
9b87fafc91 Use the BATCH_SZ macro where appropriate.
Bump driver date.
2006-09-29 13:15:43 +00:00
Michel Dänzer
7d553984e2 Merge vsync changes from trunk. 2006-09-29 11:00:50 +00:00
Alan Hourihane
d431dd49cb Do some extra checking to avoid segfaults when incorrect AGP is in use. 2006-09-28 15:56:00 +00:00
Keith Whitwell
b25c826e59 Add 'GL_RGBA8' as a supported internalFormat for
get_teximage_source().  Fixes subtexrate demo.
2006-09-28 14:33:04 +00:00
Thomas Hellström
814cae6a45 Update drm expected version. 2006-09-28 09:34:33 +00:00
Thomas Hellström
410673f64c Driver date. 2006-09-28 09:18:45 +00:00
Keith Whitwell
a83a3cfa1c remove duplicate 2006-09-27 20:23:34 +00:00
Keith Whitwell
da89238b13 pull npot mipmap test from trunk 2006-09-27 20:18:36 +00:00
Keith Whitwell
984387b89c Fix mipmap posititioning for 2d ARB_npot textures.
Fix typo in 3D image layout for i915.
2006-09-27 19:01:12 +00:00
Thomas Hellström
93bc5e8402 Fix another single-drawable-multiple-contexts error, that shows up now that the
drm_lock_tranfer() function has been removed from drm.
The error can cause the wrong context number to be used in the lock, but
otherwise should've done no serious harm.
We can probably throw away the i915 lock_mutex now.
2006-09-27 17:17:35 +00:00
Thomas Hellström
43722cae42 Valgrind error fix. 2006-09-26 14:15:08 +00:00
Keith Whitwell
f397a2a1e5 Move get_dirty() call to after reserving space in the batchbuffer as
this may trigger a batchbuffer flush and raise new dirty state.

Add assert_not_dirty() callback required by recent changes.
2006-09-26 11:36:32 +00:00
Keith Whitwell
87a0312068 Add asserts to catch primitives being emitted with state still dirty,
or extended when there is no primitive to extend.

Turn lock/unlock macros into proper functions and add a debug flag to
print out their activity.
2006-09-26 10:44:52 +00:00
Keith Whitwell
ee525436cc Move get_dirty() call to after reserving space in the batchbuffer as
this may trigger a batchbuffer flush and raise new dirty state.
2006-09-26 10:39:42 +00:00
Keith Whitwell
520ba25dc3 Ensure that we don't wrap batchbuffers right at the beginning of a
primitive, otherwise vertices can be emitted without the full-state
preamble.  Fixes gears + texobj lockup.
2006-09-26 09:27:54 +00:00
Thomas Hellström
6f9dc91045 Small COW break on destruction optimization.
Fix a comment.
2006-09-26 09:25:47 +00:00
Thomas Hellström
d17637d47f Fix up buffer object and region refcounting
Sinlence some compilation warnings.
2006-09-26 09:00:03 +00:00
Thomas Hellström
980a25cd92 Make regions screen-based instead of context based. 2006-09-25 18:22:21 +00:00
Keith Whitwell
607c474f2d Import Brian's FBO bugfix from trunk. 2006-09-25 16:11:14 +00:00
Thomas Hellström
2f54146c1f Add some more buffer usage refcounting.
Otherwise these texture buffers will disappear under us.
2006-09-22 18:09:46 +00:00
Keith Whitwell
72aeeef7c3 Remove redundant 3d-state validation prior to blit copypixels. These
were causing some issues.
2006-09-22 16:45:52 +00:00
Keith Whitwell
dadc8e2a50 Fix a longstanding memory leak - intelObj->mt refcount was not deleted
when the texture was deleted.
2006-09-22 16:33:10 +00:00
Keith Whitwell
02d401b475 Turn some printfs into DBG's.
Fix a little mess left by indent.
2006-09-22 16:32:24 +00:00
Keith Whitwell
9d695abcac rationalize debugging flags 2006-09-22 16:05:09 +00:00
Keith Whitwell
e070007d16 Silence warning 2006-09-22 16:03:36 +00:00
Keith Whitwell
39c4c8d54b intel_batch_ioctl() lost its return type somehow 2006-09-22 16:03:06 +00:00
Keith Whitwell
4fa3cf225f Fix initialization of pfPitch - measured in pixels, not bytes. 2006-09-22 15:22:32 +00:00
Thomas Hellström
1c2c1c4560 Another obscure bug causing an infinite loop when multiple contexts are
bound to a drawable.
2006-09-22 14:52:31 +00:00
Keith Whitwell
e3904516bb bring in recent texture swizzle changes from trunk 2006-09-22 14:18:56 +00:00
Keith Whitwell
ceb222798b - Make point_smooth, polygon_smooth fallbacks per-primitive rather than total.
- Also - disable those fallbacks unless INTEL_STRICT_CONFORMANCE is set.
- Gate some FBO debugging on INTEL_DEBUG=fbo
2006-09-22 14:16:33 +00:00
Keith Whitwell
6abcf6a3d3 Fix bug detecting overlapping regions in texture copypixels.
Import code from trunk to allow blit copypixels when scissor is active.
2006-09-22 14:10:39 +00:00
Keith Whitwell
db0ed8942f Check for FragmentProgram._Enabled rather than _Active. _Active is
set when a driver is using an internally generated fragment program to
emulate fixed function behaviour.  For the software rasterizer, we're
better off using the fixed function code directly.
2006-09-22 11:43:19 +00:00
Keith Whitwell
bd9f38ccaa Flush driver, not just tnl module. 2006-09-22 11:39:31 +00:00
Keith Whitwell
b15421c22b resize buffers in MakeCurrent 2006-09-22 11:37:39 +00:00
Thomas Hellström
5db0e131ef Fix intel texture image buffer leak. 2006-09-22 10:55:05 +00:00
Michel Dänzer
b249ff8a86 Fix INTEL_DEBUG=fall. 2006-09-20 16:07:39 +00:00
Michel Dänzer
9d6e0f5d64 Revert INTEL_FIREVERTICES to flush primitives instead of asserting none pending.
The assertion was triggered in some cases, e.g. by the xscreensaver hack
stonerview.
2006-09-20 15:29:36 +00:00
Thomas Hellström
4f8549634e Fix a fencing bug. 2006-09-18 18:55:29 +00:00
Keith Whitwell
3345ab8ccf fix bzflag crashes 2006-09-18 18:11:42 +00:00
Thomas Hellström
cd3c9febda Check for NULL in intelSwapBuffers() 2006-09-18 14:18:14 +00:00
Thomas Hellström
8c58a32360 Fix fencing when submitting empty batchbuffers.
Add a proper buffer waitidle method.
2006-09-18 14:11:00 +00:00
Thomas Hellström
0d646ea3a8 Relax the requirement in pool_takedown in the intel batch buffer pool,
that all allocated buffes should've been handed back before releasing the
pool.
This is to account for the case where whe app calls DestroyScreen() without
first destroying all contexts.
2006-09-18 08:41:22 +00:00
Thomas Hellström
6a33e6d221 Wait for buffer idle unlocked before mapping in some cases.
Greatly improves responsiveness.
Add an MI_FLUSH after each batchbuffer and tell the kernel we're doing so with
the new DRM_I915_FENCE_FLAG_FLUSHED (Requires drm update).
This can be done on a per-batchbuffer basis.
The DRM handles all fence accounting and signals earlier fences that also needs
a flush.
2006-09-15 14:52:31 +00:00
Thomas Hellström
fc4bc6fc97 Adapt to updated libdrm. 2006-09-15 09:22:08 +00:00
Keith Whitwell
4239cfd534 Turn back on zcopy uploads - my timings were incorrect. 2006-09-14 14:48:34 +00:00
Keith Whitwell
b0902a4158 Silence debug, cope with calling intel_region_cow() with lock already held. 2006-09-14 14:48:09 +00:00
Keith Whitwell
269219dc05 Disable zero-copy texturing for now as it isn't such a win with the
newest memory manager code.
2006-09-14 12:11:46 +00:00
Thomas Hellström
5dbadd418c Fix a FBO render offset bug.
The current code failed if the dri drawable was updated before the call to
intelFlush(), and typically rendered into an FBO using the back buffer
cliprects.
2006-09-13 15:10:09 +00:00
Keith Whitwell
71bce51324 update driver date and branch debug 2006-09-13 12:45:42 +00:00
Keith Whitwell
308d377ca8 Bring in writemask + TEX fix from trunk 2006-09-13 12:45:21 +00:00
Thomas Hellström
4f39d22c29 texmem_0_3_branch with adaptations to the drm-ttm-0-2 branch.
Indent the i915 driver directory.
2006-09-12 14:13:36 +00:00
Keith Whitwell
8dab7963b7 Add a demo illustrating various techniques for uploading dynamic (ie
streaming) texture images via PBO's.  Two of these currently seem to
trigger a memory leak in the i915 driver, but at least one
(PBO_PINGPONG) illustrates the good speedups available with PBO's on
the i915 driver, particularly zero-copy uploads.
2006-08-30 20:41:18 +00:00
Keith Whitwell
ec30116c9f Must lock hardware around call to intelEmitCopyBlit() 2006-08-30 20:18:33 +00:00
Keith Whitwell
5ac3ad7722 implement zero-copy uploads for glTexImage from suitable pixel buffer objects 2006-08-30 19:55:32 +00:00
Keith Whitwell
fe239744aa Bring in improved version of the texdown demo from the original texmem branch 2006-08-30 09:15:40 +00:00
Keith Whitwell
137dcd4a46 remove orphan file 2006-08-29 12:11:22 +00:00
Keith Whitwell
0d7755fc73 remove i915_texprog.c as it is no longer needed 2006-08-29 11:58:23 +00:00
Keith Whitwell
c863e63549 remove hashing for bm buffers, use an opaque pointer instead of an integer 2006-08-29 11:45:13 +00:00
Keith Whitwell
62920e2ab2 revert last commit 2006-08-28 15:14:55 +00:00
Keith Whitwell
ce3885fc5f dependent texture read demo 2006-08-28 15:11:10 +00:00
Keith Whitwell
bf0c1ca618 use mesa's texenvprogram in preference to i915 version. Enable tex_env_crossbar 2006-08-28 11:50:10 +00:00
Keith Whitwell
64bc9caa1c various texture tweaks 2006-08-28 11:49:30 +00:00
Keith Whitwell
89a2ea6fd3 Add missing wait for busy buffers in bmMapBuffer() 2006-08-28 11:37:07 +00:00
Keith Whitwell
41123a85ec Fixes for i945 texture layouts 2006-08-28 11:35:20 +00:00
Keith Whitwell
f10469abe8 add dependent texture read test 2006-08-17 13:25:14 +00:00
Keith Whitwell
4a74de797c Make bgra format more explicit 2006-08-17 13:24:57 +00:00
Dave Airlie
c745394242 fix from i965 driver for compressed textures on texman 2006-08-16 03:33:00 +00:00
Keith Whitwell
f9f3de8c31 first pass at texture uploads from pbo's with the blitter 2006-08-03 15:41:10 +00:00
Keith Whitwell
3d0a073a71 trivial test for pbo-based texture uploads 2006-08-03 15:40:19 +00:00
Keith Whitwell
219ee91fa8 Get basic texturing working again on i945 2006-08-03 11:22:09 +00:00
Keith Whitwell
632eae3fec Correct pitch / cpp calculation 2006-08-03 10:31:47 +00:00
Keith Whitwell
f378bcd8bf drmOpen/Close once 2006-08-02 10:24:01 +00:00
Keith Whitwell
ded29089f3 new files from merge of texmem driver 2006-08-02 10:08:58 +00:00
Keith Whitwell
527c05eb2a Pull the texmem i915 driver onto a new branch closer to the current trunk.
Compiles but otherwise untested.
2006-08-02 10:01:03 +00:00
Michal Krol
365582dd6f Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492. 2006-08-01 20:07:31 +00:00
Brian Paul
cc738e004f casts and assertions 2006-08-01 20:03:29 +00:00
Brian Paul
f05e7eba95 code to draw engine block 2006-08-01 20:03:05 +00:00
Michal Krol
90d7b9c9eb Move GL_MESA_shader_debug from glext.h to gl.h. 2006-08-01 16:06:08 +00:00
Brian Paul
e724324894 renderbuffer fixes (Sean D'Epagnier) 2006-08-01 14:33:05 +00:00
Claudio Ciccani
9a4f15ee59 Fixed warnings. 2006-08-01 14:32:02 +00:00
Aapo Tahkola
689df543db fix #6991 2006-07-31 23:21:50 +00:00
Brian Paul
667dd3c3e8 added glut fbdev files 2006-07-31 14:25:53 +00:00
Brian Paul
fe3242f00a GLUT on fbdev driver. Sean D'Epagnier 2006-07-31 14:24:21 +00:00
Michal Krol
e8947a5fa0 Add support for GL_MESA_shader_debug. 2006-07-30 15:29:11 +00:00
Michal Krol
91dbc04d5e Commit enums for GL_MESA_shader_debug.spec. 2006-07-30 15:19:19 +00:00
Michal Krol
32bf274f78 Program to convert .syn file to .h headers. 2006-07-30 14:48:01 +00:00
Claudio Ciccani
fc434622b3 Clear window's event mask before enabling handled events. 2006-07-30 14:47:51 +00:00
Michal Krol
4cc87c7248 Add support for GL_MESA_shader_debug. 2006-07-30 14:45:25 +00:00
Michal Krol
c26999fd2c Fix dependencies. 2006-07-30 14:33:53 +00:00
Michal Krol
d2ac9ab6ee More text. 2006-07-30 14:28:38 +00:00
Michal Krol
39dd5196e6 Optimize shaders.
Use frame counter.
2006-07-29 09:42:03 +00:00
Eric Anholt
0e6ef1b1cd Fix build failure in the savage driver. 2006-07-28 21:30:14 +00:00
Jerome Glisse
32d61d0616 r300_emit.h cleanup.
Remove unused macro
Replace LOCAL_VAR, PREFIX*
Indent code
Remove radeon redundant CP type 3 packet
2006-07-27 22:51:14 +00:00
Brian Paul
a7722cb794 load SLANG_FRAGMENT_FIXED_SECONDARYCOLOR 2006-07-21 20:52:43 +00:00
Brian Paul
c28399baa7 just reindent 2006-07-21 20:49:20 +00:00
Brian Paul
a97492f4df added arrayobj.[ch] files 2006-07-21 19:56:52 +00:00
Brian Paul
9d9d7b1dee check for non-nill pwc in WMesaMakeCurrent(), bug 7585 2006-07-21 19:52:59 +00:00
Brian Paul
122629f279 Some structure renaming. Prefix vertex/fragment-related structs with
"gl_" to match other structs.
2006-07-20 16:49:57 +00:00
Brian Paul
459db7bd72 bump MESA_TINY to 1 2006-07-20 04:34:36 +00:00
Brian Paul
a623e008c6 move/update comments 2006-07-20 04:24:42 +00:00
Brian Paul
2f12458fb3 use ctx->Light.ShadeModel instead of ctx->_TriangleCaps 2006-07-20 04:17:11 +00:00
Brian Paul
a1a6ac4af4 Instead of testing ctx->_TriangleCaps for flat/smooth shading, just use ctx->Light.ShadeModel 2006-07-20 04:16:26 +00:00
Brian Paul
4e2de9531e remove unused NEED_TWO_SIDED_LIGHTING() macro 2006-07-20 03:56:16 +00:00
Brian Paul
ad15866ef0 For glGetTexImage(), move the _mesa_validate_pbo_access() error check into
_mesa_GetTexImage() so it's not needed in the fallback or driver functions.
2006-07-19 16:13:15 +00:00
Brian Paul
0749e2723b Several loops over the map1/2 evaluator arrays were incorrect.
There's only 16 evaluator maps.  Define new _TNL_NUM_EVAL constant for
those loops.
Also, fix priority of GL_NV_vertex_program generic maps - they override the
conventional maps.
See bug 7564.
2006-07-19 15:28:29 +00:00
Brian Paul
69ddf6cc41 more 6.5.1 additions 2006-07-19 15:09:42 +00:00
Brian Paul
114ecb9d67 indentation fix 2006-07-18 22:33:14 +00:00
Brian Paul
df926955be add missing 'return' after a few _mesa_error() calls in _mesa_GetTexImage() 2006-07-18 22:27:02 +00:00
Brian Paul
813e56db51 Compute ctx->Color._LogicOpEnabled in one place instead of four places! 2006-07-18 19:15:40 +00:00
Tilman Sauerbeck
f81b1dbe37 fix a memleak (that code block has been commented out for years for unknown reasons) 2006-07-15 12:09:27 +00:00
Rune Petersen
416ac254c2 A small logic error.
We need to call do_swizzle() when the scaler _or_ vector unit have a
swizzle other 000/ZERO/111/ONE.

This ensures that the gloss on banners in ut2004 is not angel-dependent
(since when was banners glossy?).
2006-07-15 10:44:25 +00:00
Brian Paul
f4e46e1a46 define FLT_MAX_EXP to 128 if undefined 2006-07-13 20:21:44 +00:00
Ian Romanick
7ef4a07165 Move initialization of server_support from __glXProcessServerString to
__glXCalcualteUsableExtensions.  By having both callers of
__glXProcessServerString initialize the bit-fields passed in, we guarantee
that the correct amount of data is initialized:

This fixes bugzilla #7353.
2006-07-13 15:27:37 +00:00
Brian Paul
883f9891cb LIB_DIR is now just 'lib' or 'lib64'
Replaced $(LIB_DIR) with $(TOP)/$(LIB_DIR), use LIB_DIR in install targets.
Patch by Hanno Böck.
2006-07-13 02:50:27 +00:00
Brian Paul
d9eff8ba19 download/install updates 2006-07-12 20:14:43 +00:00
Brian Paul
b8528ea55e New config var DRI_DRIVER_SEARCH_DIR to specify where libGL should search
(at runtime) for the DRI drivers.
See bug 2372.
2006-07-12 19:40:59 +00:00
Tilman Sauerbeck
e5c28321b2 fix another memleak 2006-07-12 17:06:49 +00:00
Tilman Sauerbeck
e77875dcbe fix a memleak 2006-07-12 16:49:07 +00:00
Brian Paul
59cfd3cd3f destroy window upon exit, remove CVS log comment 2006-07-12 02:34:43 +00:00
Brian Paul
d8bb5ea967 call glutDestroyWindow() to allow checking for mem leaks upon exit 2006-07-12 02:32:21 +00:00
Brian Paul
c04bb519e1 free array objects properly (bug 7493) 2006-07-11 21:56:43 +00:00
Tilman Sauerbeck
c60bcc8966 free GL2Objects unconditionally 2006-07-11 20:13:28 +00:00
Tilman Sauerbeck
c0eb777cd8 free the ArrayObjects hash table 2006-07-11 19:36:27 +00:00
Tilman Sauerbeck
17b5063c6f only access ss->BufferObjects if it's declared 2006-07-11 19:03:21 +00:00
Tilman Sauerbeck
aead688e7f _mesa_destroy_context() frees radeon->glCtx so we must not access it afterwards 2006-07-11 18:35:24 +00:00
Thomas Hellström
bbe197ec1d Revert the SiS and Unichrome DRM version check changes. 2006-07-11 14:56:20 +00:00
Thomas Hellström
85b4ae0654 The SiS and Unichrome drivers assume that the handle to the
AGP map is equivalent to the AGP physical address. Fix this.
2006-07-10 12:20:24 +00:00
Aapo Tahkola
b9920ba7b7 Fix #7195 2006-07-09 00:04:06 +00:00
Brian Paul
27908d2bcb update comment, APP_LIB_DEPS 2006-07-07 14:32:47 +00:00
Brian Paul
04f43226a8 fixup OSMESA_LIBS and make clean target 2006-07-07 14:32:02 +00:00
Brian Paul
8c140c9c37 remove GLUT dependency 2006-07-07 14:31:28 +00:00
Brian Paul
3ae1905744 remove dependency on GLUT 2006-07-07 14:12:04 +00:00
Kristian Høgsberg
218ba1ff54 Don't include unused header files. 2006-07-06 07:28:25 +00:00
Aapo Tahkola
5906acad08 R300_RR_ROUTE_1 still needs to be initialized. 2006-07-05 13:28:01 +00:00
Brian Paul
1ff8daf21e New animated engine demo. 2006-07-04 21:43:21 +00:00
Jerome Glisse
1ad914575a Add R300_VAP_CNTL 0x2140 and cosmetic cleanup. 2006-07-04 20:50:49 +00:00
Brian Paul
525eb0b621 added linux-osmesa 2006-07-04 16:49:58 +00:00
Brian Paul
f385cf115a simple libOSMesa.so-only config, no X 2006-07-04 16:49:41 +00:00
Brian Paul
c6e1784062 enable hw antialiasing (Martijn van Oosterhout) 2006-07-04 13:37:19 +00:00
Brian Paul
2922aa236f fix linking bug (bug 7405) 2006-07-03 23:12:16 +00:00
Brian Paul
77afb43519 additional clipping/viewport fixes (Martijn van Oosterhout) 2006-07-03 23:08:33 +00:00
Roland Scheidegger
46c1419c93 some minor simplifications (same as in r300 driver) since mesa's internally used swizzle and writemask flags are identical to the bits used on the hardware, use a macro to error out if these assumptions are no longer true. 2006-07-03 22:14:54 +00:00
Roland Scheidegger
bf35d70635 check if radeon_drm.h from libdrm is new enough, otherwise print an error to make it easier to figure out why it won't compile... 2006-07-03 22:11:44 +00:00
Jerome Glisse
69f31f5475 Add copyright header and minor cleanup. 2006-07-03 21:35:07 +00:00
Brian Paul
bfb2729f9e disable a new mem leak check until we're sure it's valid 2006-07-03 13:20:32 +00:00
Brian Paul
a6c72b67f6 fix clipping bug on context change (Martijn van Oosterhout) 2006-07-03 13:17:00 +00:00
Tilman Sauerbeck
527cd2544f initialize offset to avoid bogus warnings from valgrind 2006-07-01 21:27:34 +00:00
Brian Paul
be9282bf0b Vertex/fragment program patches (Rune Petersen) 2006-06-30 17:56:50 +00:00
Brian Paul
0cdf2d7413 clipping fixes (Martijn van Oosterhout) 2006-06-30 17:21:32 +00:00
Brian Paul
f63623779a clean-ups 2006-06-30 16:55:39 +00:00
Brian Paul
2893072967 use _mesa_HashDeleteAll() 2006-06-30 15:58:53 +00:00
Brian Paul
66c9be06f9 remove occlude.c demo since GL_HP_occlusion_test no longer available 2006-06-30 15:57:05 +00:00
Brian Paul
c7e164f091 In free_shared_state(), use new _mesa_HashDeleteAll() function to delete
textures, display lists, programs, VBOs, etc.  Less code and more efficient.
2006-06-30 15:44:30 +00:00
Brian Paul
d179e16501 Added _mesa_delete_list() to delete a display list, but don't remove from
hash table.  Make _mesa_destroy_list() static.
2006-06-30 15:41:55 +00:00
Brian Paul
9f6798d6e1 Added _mesa_HashDeleteAll() to delete all entries in a hash table with a
callback function.
Added _mesa_HashWalk() to walk over all entries in a hash table with callback.
2006-06-30 15:39:23 +00:00
Jerome Glisse
7c583f5d11 Fix typo. 2006-06-29 20:01:35 +00:00
Tilman Sauerbeck
f7f5b2c415 destroy left-over VBOs on shutdown 2006-06-29 18:36:51 +00:00
Tilman Sauerbeck
ff3a5b1842 instead of messing with _TNL_LAST_GENERIC and _TNL_FIRST_GENERIC, use _TNL_NUM_GENERIC. this fixes an off-by-one error (we didn't handle the final attribute) 2006-06-29 16:48:45 +00:00
Tilman Sauerbeck
8ca6250d72 cleanup, avoid magic values 2006-06-29 16:47:09 +00:00
Tilman Sauerbeck
ff5b590382 added _TNL_NUM_GENERIC 2006-06-29 16:45:57 +00:00
Brian Paul
787f4965a2 only assert front/back pitch if double-buffered (bug 7663) 2006-06-29 15:44:13 +00:00
Brian Paul
b10ea9843b added src/glx/x11/depend to DEPEND_FILES 2006-06-28 21:58:47 +00:00
Tilman Sauerbeck
6c33475424 propagate errors from parse_generic_attrib_num in parse_attrib_binding (-> don't segfault when you're trying to access invalid generic attributes 2006-06-28 16:26:20 +00:00
Brian Paul
7a7aa2aabb Don't use nested struct definitions in tnl_clipspace_fastpath.
Make attr_type into a top-level type: tnl_attr_type
See bug 7340.
2006-06-27 20:11:00 +00:00
Ian Romanick
4063b1730d Remove the extraneous GL_ prefix from the enums for GL_EXT_timer_query and
GL_EXT_framebuffer_blit.  Enumerants in the XML schema get the GL_ prefix
added to them automatically.  This resulted in things like
"GL_GL_TIME_ELAPSED_EXT" in enums.c.
2006-06-27 16:13:13 +00:00
Aapo Tahkola
291fd257eb Fix stencil clears that have caused problems with redbook/stencil, tests/stencilwrap and ut2k4 adrenaline pills. 2006-06-27 01:46:11 +00:00
Aapo Tahkola
caf0176472 Fix generic vertex attribs (Rune Petersen) 2006-06-27 01:26:47 +00:00
Brian Paul
4e0617849c use trackball code for mouse rotation 2006-06-26 23:00:15 +00:00
Brian Paul
9671548424 virtual trackball code 2006-06-26 22:59:28 +00:00
Brian Paul
199729ff27 locking fixes (Martijn Van Oosterhout) 2006-06-26 19:59:38 +00:00
Brian Paul
78a6000cf2 Use $(LIB_DIR) instead of $(TOP)/lib since libraries sometimes go into lib64/.
Probably need to fix the install destinations too...
2006-06-26 15:34:21 +00:00
Tilman Sauerbeck
0deb088cf0 more cleanups 2006-06-23 16:47:08 +00:00
Brian Paul
3cb56804ca fix glut/freeglut links 2006-06-23 15:27:32 +00:00
Brian Paul
0e794a1bc6 New 'install' targets in makefile. See bug 2372. 2006-06-22 22:50:48 +00:00
Keith Whitwell
b4517527eb A bunch of tiny tests that I've found helpful bringing up drivers from
scratch.  These exercise single pieces of functionality and provide a
gentler ramp than trying to use the mesa demos to bring up drivers with.
2006-06-22 16:32:19 +00:00
Keith Whitwell
5fb9f80e37 exercise min/max lod 2006-06-21 14:04:04 +00:00
Keith Whitwell
942b5b7bc0 exercise position invarient vertex program 2006-06-21 14:03:39 +00:00
Alan Hourihane
feb0ff11e5 Check for a valid context 2006-06-21 10:58:04 +00:00
Brian Paul
4cd9e5c3c9 rewrite gluErrorString() to be more legible 2006-06-20 15:30:26 +00:00
Brian Paul
bd0bfd1dc2 reorder a few token definitions 2006-06-20 14:52:22 +00:00
Michel Dänzer
c28834bfbb Add M32R architecture to test for USE_IEEE and friends (Kazuhiro Inaoka,
from http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=374608).
2006-06-20 09:39:32 +00:00
Brian Paul
1ec9ed4f25 fix span code compilation problems, bug 5858 2006-06-20 03:35:17 +00:00
Ian Romanick
4afcd8aa8b Print the hex value of the errant input when an invalid stencil function is
specified.
2006-06-19 16:39:49 +00:00
Alan Hourihane
161de10ce8 If DrawBuffer isn't set, return immediately 2006-06-19 09:27:04 +00:00
Tilman Sauerbeck
11fceb19d3 no need to handle ARL in a special way, it's a generic scalar operation. only tested on r300. 2006-06-18 14:07:10 +00:00
Aapo Tahkola
16d1024f27 fix broken negate 2006-06-18 12:50:27 +00:00
Aapo Tahkola
e6a17b6052 fix broken address register reads 2006-06-18 12:39:58 +00:00
Brian Paul
385f23edf9 Thread safety for Win32. SourceForge bug #1507315. 2006-06-16 14:50:05 +00:00
Brian Paul
c0168fabed glPush/PopAttrib fix (bug 6891) 2006-06-16 13:45:29 +00:00
Brian Paul
65897c04c8 don't create include/GLES yet 2006-06-16 13:41:05 +00:00
Brian Paul
c97c5f0b6b remove obsolete PointSizePtr 2006-06-16 13:40:06 +00:00
Jouk Jansen
c3c64383ca OpenVMS compile support update
Modified Files:
 	Mesa/src/mesa/main/descrip.mms
 ----------------------------------------------------------------------
2006-06-16 13:14:35 +00:00
Brian Paul
be906fe05e added some comments, braces in _mesa_BindTexture 2006-06-15 15:39:10 +00:00
Brian Paul
2d77b25c27 minor clean-ups 2006-06-15 15:36:06 +00:00
Brian Paul
9960ddcd66 comments for gl_array_object struct 2006-06-15 15:34:13 +00:00
Keith Whitwell
0b994ef589 Call _mesa_resize_framebuffer() within intelWindowMoved(). Fixes
googleearth glitches.
2006-06-15 12:47:29 +00:00
Keith Whitwell
d048b7d36e Protect _swrast_read_rgba_span with RENDER_START/FINISH 2006-06-14 10:48:09 +00:00
Brian Paul
4f68411e77 s/ATTRIBUTE/GENERIC/ 2006-06-14 04:15:16 +00:00
Brian Paul
62e1fae858 A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are really
just aliases for members of the VB->AttribPtr[] array.
Begin replacing FogCoordPtr with VB->AttribPtr[_TNL_ATTRIB_FOG], and similarly
for NormalPtr, TexCoordPtr, PointSizePtr, etc.
2006-06-14 04:05:17 +00:00
Brian Paul
62dc134771 Rename _TNL_ATTRIB_ATTRIBUTE* to _TNL_ATTRIB_GENERIC* 2006-06-14 03:30:57 +00:00
Brian Paul
3c18d49607 new assertion 2006-06-14 03:29:08 +00:00
Brian Paul
ee06106082 Do a cheesy implementation of glXWait/GetVideoSyncSGI() functions, but
disable reporting the GLX_SGI_video_sync extension anyway.
Google Earth works now.
2006-06-13 23:06:25 +00:00
Brian Paul
2d087480b4 GLX_BAD_CONTEXT checks in video-sync functions 2006-06-13 23:04:41 +00:00
Brian Paul
e49aea9cef remove debug printf 2006-06-13 22:17:41 +00:00
Brian Paul
f9d88c8204 clean-ups and new comments 2006-06-13 17:24:36 +00:00
Brian Paul
4df010b296 fix glVertexAttribPointerARB's normalized behaviour 2006-06-13 17:17:32 +00:00
Brian Paul
34a3779aae remove unused index_attr1fv() 2006-06-13 17:16:56 +00:00
Brian Paul
7dfdf3a5b7 Rename some functions/macros to better reflect their behaviour:
3F -> 3FN because integer types are normalized
4FC -> 3FN because we can normalize non-color attributes
2006-06-13 17:13:15 +00:00
Brian Paul
44b82dffe8 In import_attrib(), use the from->Normalized flag to choose the right
translation function.
Before this fix the 'normalized' flag to glVertexAttribPointerARB() was ignored.
2006-06-13 17:06:44 +00:00
Brian Paul
5c7c5a762e s/0/NULL/ 2006-06-13 17:04:26 +00:00
Brian Paul
1c546ae552 When using an ARB vertex program, the generic vertex arrays do not alias the
conventional arrays.
Typo: s/writeable/writable/
2006-06-13 17:03:25 +00:00
Brian Paul
8bc00c2047 fix size assertions in _mesa_init_teximage_fields() 2006-06-13 16:45:28 +00:00
Brian Paul
212d7e8369 minor simplification in texcoord array import 2006-06-13 14:50:44 +00:00
Michel Dänzer
73e73ffdd5 Fix command line parsing. 2006-06-13 08:37:03 +00:00
Brian Paul
bd1e587ebe remove some unneeded #includes 2006-06-13 03:29:02 +00:00
Brian Paul
0395cc01fd Fix a few conversion bugs. For example, GLshort->GLfloat conversion
didn't work for color arrays.
2006-06-13 03:22:52 +00:00
Kristian Høgsberg
c25eb99f95 Fix all instances of calling __glXSetupForCommand before GetReqExtra. 2006-06-13 01:41:18 +00:00
Brian Paul
18d0efb555 removed incorrect const qualifier 2006-06-13 01:14:48 +00:00
Ian Romanick
9853aac495 Make r300 driver build with GL_APPLE_vertex_array_object changes.
Sorry for the breakage.  These changes are only build tested.
2006-06-12 22:39:49 +00:00
Brian Paul
a3feff414f GL_APPLE_vertex_array_object is new 2006-06-12 20:02:45 +00:00
Brian Paul
48c03d7c9f s/buffer/arrays/ 2006-06-12 20:02:11 +00:00
Brian Paul
d2fb24a671 make do_vertex_attrib_enable() static 2006-06-12 19:59:34 +00:00
Brian Paul
f2ce358331 include glxclient.h to silence missing prototypes warning 2006-06-12 19:56:57 +00:00
Brian Paul
c8f8fbecd7 remove const qualifier from glGenVertexArraysAPPLE() parameter 2006-06-12 19:47:44 +00:00
Brian Paul
0e0e3b05ab include arrayobj.h 2006-06-12 19:46:14 +00:00
Brian Paul
050d39b3f4 remove unused var 2006-06-12 19:45:43 +00:00
Ian Romanick
ee34e6ef71 Add support for GL_APPLE_vertex_array_object. Several test programs
and demos are also added.

Adding basic support to drivers should be as easy as just enabling the
extension, though thorough test would also be required.
2006-06-12 16:26:29 +00:00
Alan Hourihane
6254d59043 fire vertices before context destruction. 2006-06-12 08:52:29 +00:00
Tilman Sauerbeck
51eb359ea9 destroy the memory manager along with the context 2006-06-11 09:12:27 +00:00
Roland Scheidegger
5b90cf2f2f enable arb_vertex_program by default if drm is new enough. Do a fallback when it's a nv_vp as there could be issues. 2006-06-10 00:51:54 +00:00
Claudio Ciccani
da4b01211b Added some notes about this implementation. 2006-06-09 15:20:26 +00:00
Claudio Ciccani
4812a59754 Enable setting invible cursors. 2006-06-09 15:19:05 +00:00
Claudio Ciccani
6acc6dd0c4 Separated joystick pointer coordinates from mouse pointer coordinates. 2006-06-09 15:18:04 +00:00
Roland Scheidegger
52c5d9c5b7 shuffle some code to make some assertions in the _savage_texstore_a111xxxx functions compile without error... 2006-06-09 00:28:53 +00:00
Brian Paul
5dbd0a400a added info about prerequisites for building DRI drivers 2006-06-08 23:42:07 +00:00
Brian Paul
11ea8cb0a2 fix glBegin error test 2006-06-08 23:12:58 +00:00
Brian Paul
ee7e58e111 check for invalid mode in glBegin(), bug 7142 2006-06-08 23:11:35 +00:00
Tilman Sauerbeck
a0daa1220f include tnl/tnl.h for _tnl_program_string() 2006-06-08 21:17:08 +00:00
Tilman Sauerbeck
3ebf0418a9 mark ARL operand as scalar (Roland Scheidegger) 2006-06-08 21:12:21 +00:00
Tilman Sauerbeck
0bc09bdace struct op_names: get rid of the 'output operands' field as it's not used (Roland Scheidegger) 2006-06-08 21:09:17 +00:00
Brian Paul
0c65604eeb links to ClosedGL and S3TC library 2006-06-08 19:59:41 +00:00
Roland Scheidegger
d6213e6023 Improve slightly wrong CMP_SRCS test to avoid unencessary instructions. Clean up the r200 vertex program code a bit. 2006-06-08 17:46:21 +00:00
Brian Paul
808809b061 updated Pixmap vs. XImage info 2006-06-07 14:01:31 +00:00
Aapo Tahkola
37474eca68 prevent possible program mix up with sw vps (Roland Scheidegger) 2006-06-06 23:44:05 +00:00
Aapo Tahkola
9248882ca2 prevent run_arb_vertex_program from running tnl programs unless ctx->_MaintainTnlProgram is set 2006-06-06 22:24:12 +00:00
Aapo Tahkola
9ba2006594 make sure tex format is supported. 2006-06-06 18:37:45 +00:00
Aapo Tahkola
2f42558050 various fixes (Roland Scheidegger) 2006-06-06 18:25:47 +00:00
Brian Paul
4cb9fffa7e Added simple lookup_bufferobj() function to wrap the _mesa_HashLookup() call
and cast.  Simplifies the code a little bit elsewhere.
2006-06-03 15:32:27 +00:00
Brian Paul
3696f0ee1d updates for using libdrm (Hanno Bock) 2006-06-03 15:17:07 +00:00
Brian Paul
6f172f7aba minor clean-ups 2006-06-02 22:51:45 +00:00
Roland Scheidegger
98c791b543 implement arb_vertex_program in hw for r200. Code contains still some hacks, generic attribs cause a fallback, but otherwise it seems to work quite well. Passes all glean vertProg1 tests with the exception of the degnerated LIT case (which is a hw limitation), as well as runs the r200 render path of doom3/quake4 (1.1 patch needed for quake4). The code is heavily borrowed from the r300 driver as vertex programs encoding is almost identical. arb_vertex_program is not yet announced by default and still needs to be enabled via driconf. 2006-06-02 22:47:31 +00:00
Brian Paul
65ced47453 Thomas Sondergaard's API tracer 2006-06-02 14:50:28 +00:00
Brian Paul
21fbdb14e9 set per-context GL_DRAW_BUFFER state regardless of currently bound FBO 2006-06-02 12:51:56 +00:00
Brian Paul
79d8db77b9 fix depth-format rectangular textures 2006-06-02 12:47:42 +00:00
Brian Paul
2b04dd9d2c fix depth-component test to allow rectangular textures 2006-06-02 12:46:53 +00:00
Roland Scheidegger
b302419abe remove code dealing with drmMinor version < 6 since all radeon drivers request at least drmMinor 6 anyway. 2006-06-02 01:52:54 +00:00
Roland Scheidegger
5377ac80dc retry on EBUSY instead of EAGAIN in radeonWaitIrq (it appears this was the intention as drm seems to never return EAGAIN) in all radeon drivers. 2006-06-01 23:21:43 +00:00
Roland Scheidegger
fe57ed4f25 Fix extended swizzling in vertex programs by introducing special swizzle instruction, extend the 2 bit rsw field to 3 bit like used in other places. While here, also fix up rsw (negation), dph and try to fix up rsq with negative values (doesn't work, bug seems elsewhere) in the sse codegen code. 2006-06-01 22:56:40 +00:00
Brian Paul
4d3ab19abf document MESA_TEX/TNL_PROG env vars 2006-06-01 20:22:30 +00:00
Brian Paul
1ec9b5a5a9 fix extension_supported() function, added comments 2006-05-31 20:36:52 +00:00
Tilman Sauerbeck
e689a7fc6a SWZ is nearly identical to MOV. the difference is that SWZ supports per-component negation, which MOV doesn't. as that's handled transparently, we can use the same code for them. 2006-05-31 17:57:14 +00:00
Tilman Sauerbeck
49db174df5 pass src->NegateBase as-is in t_src() now, as the flags are equivalent to r300's VSF_FLAGs now 2006-05-31 17:37:23 +00:00
Claudio Ciccani
9efe17ed91 Updated config file. 2006-05-31 17:06:05 +00:00
Claudio Ciccani
fe94d0b335 Added some example progs using DirectFBGL. 2006-05-31 17:05:11 +00:00
Claudio Ciccani
b18191cf30 Added DirectFB GLUT implementation. 2006-05-31 17:02:45 +00:00
Claudio Ciccani
9400550c16 Fixed bug with multiple contexts.
Added support for ARGB4444 and ARGB2554.
Added hardware accelerated Clear().
2006-05-31 17:00:10 +00:00
Brian Paul
55ad3cc055 fix bug 7077 - mem leak 2006-05-30 22:26:21 +00:00
Brian Paul
a8c4242395 Define new NEGATE_* tokens for setting the src register's NegateBase field.
Before, we were using GL_TRUE/GL_FALSE in a few places.
Note: only the SWZ instruction can negate individual components.
2006-05-30 22:17:35 +00:00
Brian Paul
e4cb9cd167 remove redundant 'const' 2006-05-30 22:15:24 +00:00
Brian Paul
8333012b56 free convolved image / fix mem leak (bug 7077) 2006-05-30 21:58:55 +00:00
Tilman Sauerbeck
1d0fa45bc1 minor code cleanup, no actual changes 2006-05-30 18:49:20 +00:00
Tilman Sauerbeck
6be8127ea4 don't generate GL_INVALID_ENUM if GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, which is actually handled 2006-05-30 16:57:52 +00:00
Michal Krol
51fec69ea6 Add x86sse.h. 2006-05-30 09:59:05 +00:00
Michal Krol
4decba90be Remove not needed forward declaration. 2006-05-30 09:45:33 +00:00
Michal Krol
23b7c7dc14 Make it running under Linux. 2006-05-30 09:38:16 +00:00
Michal Krol
44d5c8668a First draft. 2006-05-30 09:35:36 +00:00
Tilman Sauerbeck
b20cdf1d28 don't do the check for >= MAX_VERTEX_PROGRAM_ATTRIBS twice, it's already done in parse_generic_attrib_num() 2006-05-29 16:24:28 +00:00
Brian Paul
919f6a070c generic attribute 0 wasn't handled correctly (Jesse Allen) 2006-05-29 14:37:56 +00:00
Roland Scheidegger
76b6e88e56 fix some whitespace in previous commit 2006-05-27 09:09:56 +00:00
Roland Scheidegger
8a61821057 preparation for r200 hw vertex programs. Increase R200_CMD_BUF_SZ to 16k instead of 8k (the reasons why it was exactly 8k are unclear). Add register defines, sanity code, fix potential issue with wrong statechange order when disabling fragment programs. 2006-05-27 09:03:25 +00:00
Brian Paul
04fa003a50 The ctx->_TexEnvProgram that's allocated in update_state() doesn't seem to
be needed (it's set in texenvprogram.c) and is a memory leak according to
valgrind.
Disable with #if 0 / #endif
2006-05-24 03:34:17 +00:00
Brian Paul
65a51c0d62 Roll _mesa_free_parameters() into calling function (the only caller).
Replace assert(0) with _mesa_warning().
Use new _mesa_align_realloc() function.
New comments, clean-ups.
2006-05-24 03:30:31 +00:00
Brian Paul
5a67af97fa fix a small memory leak in _mesa_add_state_reference() 2006-05-24 03:25:22 +00:00
Brian Paul
1798d9a8a4 added _mesa_align_realloc() 2006-05-24 03:15:46 +00:00
Brian Paul
0c1cbd5805 use GLbitfield for StateFlags, improved comments 2006-05-24 03:01:58 +00:00
Brian Paul
d9736db667 Add const qualifiers in a number of places. 2006-05-23 02:44:46 +00:00
Brian Paul
f5a2ac95c3 init mask=0 to silence warning 2006-05-23 02:16:20 +00:00
Brian Paul
fe9026d04a make mgaSetFence() and mgaWaitFence() static 2006-05-23 02:13:53 +00:00
Brian Paul
a6f7f10efa prototype i915_udpate_fog() to silence warning 2006-05-23 02:12:08 +00:00
Brian Paul
b8f2f6fee1 In cache_item(), there was sizeof(void) expression.
Replace void *key parameter with const struct state_key *
2006-05-23 01:55:31 +00:00
Brian Paul
acc9566b86 GL_INDEX_OFFSET fix 2006-05-22 17:41:59 +00:00
Brian Paul
17befff800 GL_INDEX_OFFSET didn't work with CI->RGB mappings.
Added some const qualifiers.
2006-05-22 17:40:07 +00:00
Keith Whitwell
8065c120c4 memory usage fixes for glean/conform, use a better hash function 2006-05-22 16:09:27 +00:00
Keith Whitwell
64da16146f Fix typo 2006-05-22 14:30:58 +00:00
Keith Whitwell
5ddc53f899 Better caching for texenv programs.
Initialize some values correctly.
2006-05-22 14:17:32 +00:00
Keith Whitwell
7e3fa7e837 Speedup the venerable mm.[ch] allocator with doubly linked lists and a
separate list of free segments.
2006-05-22 12:32:35 +00:00
Brian Paul
b0b6d1abe5 In gl_texture_image, replace ImageStride with an ImageOffsets array.
Some hardware lays out 3D mipmaps in a manner that can't be expressed
with a simple image stride.
The ImageOffsets array is allocated and initialized to typical defaults
in the _mesa_init_teximage_fields() function.  If needed, a driver will
then have to replace these offsets.
TexStore and TexelFetch routines updated to use offsets array.
2006-05-20 16:19:48 +00:00
Brian Paul
226d0187b5 glxinfo -l expanded, fixed bug 6863 2006-05-20 15:18:23 +00:00
Brian Paul
04d5d16415 remove some redundant functions, fix-up reference counting 2006-05-20 15:16:45 +00:00
Brian Paul
89ffca52ac use new _mesa_remove_renderbuffer() 2006-05-20 15:12:42 +00:00
Brian Paul
7ac5b7b934 use new _mesa_dereference_frame/renderbuffer() functions 2006-05-20 15:08:25 +00:00
Brian Paul
b52f02121b Added _mesa_remove_renderbuffer() as a counterpart to _mesa_add_renderbuffer().
Added _mesa_dereference_renderbuffer() to encapsulate renderbuffer
reference count decrement, delete, locking.
2006-05-20 15:07:32 +00:00
Brian Paul
2eb88c1752 Added _mesa_dereference_framebuffer() to encapsulate reference count
decrement, delete and locking.
2006-05-20 15:06:35 +00:00
Brian Paul
cbb19930b3 some new comments 2006-05-19 17:31:09 +00:00
Brian Paul
20e11b2332 remove an assertion 2006-05-19 17:27:33 +00:00
Brian Paul
4e470db0b9 print 2D vs 3D in window 2006-05-19 16:48:42 +00:00
Brian Paul
5ec34f0ff9 also test 3D textures (press '2'/'3' to toggle) 2006-05-19 16:42:01 +00:00
Brian Paul
083f8111aa added some CHAN_BITS tests 2006-05-19 03:49:13 +00:00
Brian Paul
68bc7df638 replace FORMAT var with RB_TYPE 2006-05-19 03:47:16 +00:00
Brian Paul
fd02ca7711 Demonstrate rendering 8, 16 and 32-bit/channel images all in one program.
Like older osdemo.c program, but test more OpenGL features like texturing,
blending, lines.
2006-05-19 03:43:39 +00:00
Brian Paul
e35b9058ce updated docs for off-screen rendering 2006-05-19 03:42:16 +00:00
Brian Paul
d44248ca00 Allow rendering 8, 16 and 32-bit/channel images without recompiling.
Uses new renderbuffer adaptors.
2006-05-19 03:41:37 +00:00
Brian Paul
6a74f65c58 install renderbuffer adaptors when color channel sizes need to be reduced 2006-05-19 03:40:29 +00:00
Brian Paul
d2e5598cd3 added rbadaptors.[ch] files 2006-05-19 03:37:41 +00:00
Brian Paul
e2db790a46 added rbadaptors.c 2006-05-19 03:35:38 +00:00
Brian Paul
3c30b35134 Renderbuffer adaptors.
When compiling Mesa with CHAN_BITS=16 or 32, these adaptors allow rendering
into color buffers with smaller channel sizes.
2006-05-19 03:33:50 +00:00
Brian Paul
23a5c57cee minor simplification 2006-05-18 22:31:19 +00:00
Brian Paul
0ca9082cbd texture EnvColor needs to be converted to GLchan, not GLint 2006-05-18 22:11:09 +00:00
Aapo Tahkola
787fd58186 Dont allow 16 tex units to be used at all. 2006-05-18 21:15:26 +00:00
Brian Paul
5e51ebd8eb use -march=i486 instead of -m486 (bug 6954) 2006-05-18 17:04:13 +00:00
Brian Paul
0d957ca400 change initialization of texcoords - not all C compilers support non-constant array initializers 2006-05-18 14:16:43 +00:00
Brian Paul
3d8a791ff9 add extra APP_LIB_DEPS (bug 6954) 2006-05-18 13:55:31 +00:00
Brian Paul
c717ffa146 added solaris-x86-gcc-static 2006-05-17 22:51:44 +00:00
Brian Paul
7d848c3308 generate shared lib, not static 2006-05-17 22:51:23 +00:00
Brian Paul
9cc115e417 formerly known as solaris-x86-gcc 2006-05-17 22:51:08 +00:00
Brian Paul
4c6319db9c call reshape() after init() to set initial projection/viewing transform (see bug 6941) 2006-05-17 22:44:18 +00:00
Tilman Sauerbeck
b99c801f73 unbreak the build 2006-05-17 16:39:40 +00:00
Dave Airlie
cea0c74bcb add texture rectangle support for i815, I wrote the original patch about
2 years ago, I finally dug out an i815 and got it working
2006-05-17 06:26:25 +00:00
Tilman Sauerbeck
601c02f783 bug 6941: fixed initial rendering problems in glxgears 2006-05-16 16:27:54 +00:00
Michal Krol
bd4256acfd Fix typo. 2006-05-16 10:37:16 +00:00
Michal Krol
0b9d7e477a Add functions. 2006-05-16 10:11:29 +00:00
Michal Krol
969c43108e Write attribs to slang machine. 2006-05-16 10:10:56 +00:00
Michal Krol
b4c5905549 Change error message wording. 2006-05-16 10:10:10 +00:00
Michal Krol
b6e92d090c Rename print() to printMESA(). 2006-05-16 10:09:32 +00:00
Michal Krol
563f8ad50a Fix attrib handling. 2006-05-16 10:08:30 +00:00
Michal Krol
21ef956e9a Extend printMESA function to output also to shader's info log.
Fix float-to-int conversion for x86 back-end.
2006-05-16 10:04:24 +00:00
Michal Krol
a67330d157 Cleanup code. Change constructor prototype. 2006-05-16 10:01:07 +00:00
Michal Krol
d1b40400d6 Cleanup code. 2006-05-16 09:53:42 +00:00
Michal Krol
ecf2e5b0a1 Change constructor prototype.
Fix struct field accessing.
2006-05-16 09:52:02 +00:00
Michal Krol
d2b9e1c560 Remove carriage returns. 2006-05-16 09:44:08 +00:00
Michal Krol
d88c67fd81 Add GetInfoLogLength and WriteAttrib functions.
GetInfoLog for shaders if different - it is a concatenation
of compiler output and executor output produced by printMESA.
Fix bugs.
2006-05-16 09:43:09 +00:00
Michal Krol
a1a02e6203 Cleanup GLhandle-to-object translation macros.
Fix minor bugs.
2006-05-16 09:40:30 +00:00
Michal Krol
32c2f939e6 GLSL regression test suite. 2006-05-16 09:32:30 +00:00
Brian Paul
2ca741ad4b added a few extension #ifdef tests 2006-05-15 15:35:38 +00:00
Brian Paul
5e2e96b6f0 Added a check_context_limits() function that checks that the ctx->Const.*
fields are legal.  May catch some driver development bugs.
Called the first time a context is bound.
2006-05-15 15:26:04 +00:00
Brian Paul
c8ea111166 usage() function 2006-05-15 15:14:37 +00:00
Brian Paul
20215ecc7d remove some unused macros 2006-05-14 16:42:20 +00:00
Brian Paul
d77a165eac s/GLbyte/GLubyte/ 2006-05-14 16:27:10 +00:00
Brian Paul
ed875a4cb3 fix typo, remove dead code 2006-05-14 15:56:07 +00:00
Brian Paul
ad7805dfee Expanded output with -l option: vertex/fragment program and vertex/fragment
shader limits.
Misc sync-ups with x.org copy of glxinfo.
2006-05-13 00:18:12 +00:00
Dave Airlie
f1dbacc6ad the r300 should only use 8 until Mesa can deal with this 2006-05-12 06:03:27 +00:00
Dave Airlie
5d7ab75b02 this should use the configured number not the MAX, this has no effect until
the core mesa swrast number is fixed, just spotted this on the way past
2006-05-12 03:50:10 +00:00
Brian Paul
88cf5aa783 In __glXPushArrayState() we weren't pushing the index field.
But later, in __glXPopArrayState(), we were using that field to set
the active_texture_unit.  The value was garbage and could lead to
things blowing up.
See bug 6863.
2006-05-11 16:27:39 +00:00
Brian Paul
fa489dd043 simplify image setup code, added LOD Bias control (l/L keys) 2006-05-11 01:15:48 +00:00
Brian Paul
aecd02b391 simple texture compression test 2006-05-10 22:47:06 +00:00
Brian Paul
932c2fc291 new test image - Delicate Arch, Utah 2006-05-10 22:44:26 +00:00
Brian Paul
bb2dd388d0 Test program for exercising GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL. 2006-05-10 22:37:56 +00:00
Brian Paul
1e7d84e258 move check for event.xbutton.button <= GLUT_MAX_MENUS (see sf bug 1484284) 2006-05-10 19:21:39 +00:00
Brian Paul
700359ca5a check if button >= GLUT_MAX_MENUS in glutAttacheMenu() 2006-05-10 19:21:16 +00:00
Keith Whitwell
adc0490420 Clean up previous change slightly 2006-05-10 09:00:16 +00:00
Keith Whitwell
452be7e7ef Use a (much!) larger executable memory heap so that the glsl x86
allocations succeed.  I'm not sure this is really necessary...
2006-05-10 08:57:34 +00:00
Brian Paul
2b3aab0717 check event button against GLUT_MAX_MENUS (bug 1484284) 2006-05-09 14:51:57 +00:00
Brian Paul
ab13ec10eb 16/32-bit chan fixes, texture compression fixes 2006-05-09 14:41:08 +00:00
Brian Paul
791e7b385a When error-checking 'unit' against num_texture_units, need to use >=, not >.
See bug 6863.
2006-05-09 14:36:58 +00:00
Brian Paul
008ed1df83 Add a new 'all' parameter to _mesa_get_compressed_formats() to indicate whether
all formats or just those without restrictions/limitations should be returned.
We want all when validating the internalFormat parameter to
glCompressedTexImage2D but only want unrestricted formats when handling the
GL_COMPRESSED_TEXTURE_FORMATS query.
2006-05-09 13:51:17 +00:00
Brian Paul
5e4c39dc0e use _mesa_compressed_texture_size() for GL_TEXTURE_COMPRESSED_IMAGE_SIZE query 2006-05-09 00:00:46 +00:00
Brian Paul
a546769733 two more texture compression fixes 2006-05-08 23:59:38 +00:00
Brian Paul
c3c19be8e0 More updates for texture compression.
Added _mesa_compressed_texture_size_glenum() for validating the imageSize
parameter to glCompressedTex[Sub]Image1/2/3() which does _not_ call
ctx->Driver.CompressedTextureSize() - since that could return a padded size.
2006-05-08 23:52:32 +00:00
Brian Paul
5999c5b620 Fix a number of texture compression issues.
Pass the MESA_FORMAT_* token to the _mesa_compressed_row_stride(),
_mesa_compressed_texture_size() and _mesa_compressed_image_address()
functions since we want to use the driver-chosen format, not the user's
internalFormat hint.
Consolidate code related to choosing the texture format in texstoree.c
2006-05-08 19:14:38 +00:00
Brian Paul
c93c18abf1 fix warning 2006-05-08 19:11:21 +00:00
Keith Whitwell
71b2504e03 updates to dri drivers for recent stencil changes 2006-05-08 09:03:35 +00:00
Brian Paul
960973b2ec added CHAN_BITS != 8 test 2006-05-07 16:16:23 +00:00
Brian Paul
85bc17495b misc clean-ups 2006-05-07 16:14:58 +00:00
Brian Paul
ca8b235188 minor clean-ups around DepthScale/Bias 2006-05-07 16:14:13 +00:00
Brian Paul
8a1848bf99 restore -O flag (bug 6814) 2006-05-06 22:39:33 +00:00
Brian Paul
0c7cbf0a7c Check for overflow when converting floating pt Z values to 32-bit GLuint. 2006-05-06 22:30:33 +00:00
Brian Paul
efbf170cfb updated GLX_EXT_texture_from_pixmap tokens (Dave Reveman) 2006-05-05 18:19:54 +00:00
Brian Paul
9b20b68af1 check for float->uint overflow in _mesa_unpack_depth_span() 2006-05-05 14:49:38 +00:00
Keith Whitwell
6717a7aca0 Define VERT_RESULT_EDGE 2006-05-05 09:26:40 +00:00
Dave Airlie
86740f1593 remove temporary code from keithw, this in theory isn't used at the moment
anyways unless INTEL_BATCH is turned on
2006-05-05 06:53:11 +00:00
Dave Airlie
2364d9abd3 Fix i915 driver after stencil changes in Mesa 6.5 2006-05-05 06:52:32 +00:00
Keith Whitwell
ab377ce414 Release temporary 2006-05-05 00:00:46 +00:00
Ian Romanick
6e2ab82f5c Fix some silly spelling errors. 2006-05-03 17:12:12 +00:00
Dave Airlie
ee251d4313 remove some unneeded includes 2006-05-02 08:58:42 +00:00
David Reveman
bea7fe57c1 Update to final EXT_tfp tokens 2006-05-02 08:54:39 +00:00
Dave Airlie
698b04c735 move the pkg config flags for libdrm to the bottom 2006-05-02 08:32:46 +00:00
Adam Jackson
0157624557 Update function signatures for EXT_tfp entrypoints. 2006-05-01 22:25:18 +00:00
Brian Paul
ae7f22f1ef new, faster version of __gluInvertMatrixd(), bug 6748 2006-05-01 16:01:17 +00:00
Jeremy Kolb
0174d894ef Bumped support for xcb 0.9 2006-04-29 16:13:02 +00:00
Tilman Sauerbeck
c5b3343e65 added a trailing newline to pacify gcc 2006-04-28 21:57:32 +00:00
Tilman Sauerbeck
9ecd280f33 fptest1 requires GL_NV_fragment_program 2006-04-28 21:50:41 +00:00
Brian Paul
6a769d97e3 fix second memory leak (bug 5557) 2006-04-28 15:42:15 +00:00
Brian Paul
49a80ca2bc fix first memory leak (bug 5557) 2006-04-28 15:40:11 +00:00
Brian Paul
c4fe46f0b8 fixes for CHAN_BITS!=8 2006-04-27 02:50:31 +00:00
Brian Paul
444cd293fd assorted clean-ups, fixes 2006-04-27 02:47:50 +00:00
Brian Paul
e814d5e89f replace a bunch of casts with GET_XRB macro 2006-04-27 02:46:20 +00:00
Brian Paul
edc16a5f7a fix a few stride computations in _mesa_texstore_rgba() 2006-04-26 18:43:22 +00:00
Aapo Tahkola
e440bcf41a fix warnings. 2006-04-26 12:00:53 +00:00
Aapo Tahkola
d44c3e647f R300_SPAN_DISABLE_LOCKING env var 2006-04-26 11:36:27 +00:00
Brian Paul
a4ebd5f684 remove _glthread_INIT_MUTEX() call 2006-04-26 03:31:59 +00:00
Brian Paul
65dccf377d fix an assertion 2006-04-26 03:29:30 +00:00
Brian Paul
faee3f0f1e minor clean-up 2006-04-26 03:19:54 +00:00
Brian Paul
901ac21938 remove old XFree86 tag 2006-04-26 03:19:37 +00:00
Brian Paul
9c4fd26bca update some tests for visual bit depths to use renderbuffers 2006-04-25 22:55:19 +00:00
Brian Paul
2486267dda use _TNL_FIRST/LAST_MAT indexes 2006-04-25 22:26:21 +00:00
Michal Krol
6acf1e93a2 Remove carriage returns. 2006-04-25 10:11:59 +00:00
Brian Paul
cb0ae25a4e vertex attrib alias change, glPopAttrib/GL_DRAW_BUFFER bug fix 2006-04-25 00:55:47 +00:00
Brian Paul
94b30dc390 Put color index attribute into the 6th attribute slot.
Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values
instead of specific vertex attributes.
Remove the EdgeFlagv function from the GLvertexformat struct.
2006-04-25 00:53:25 +00:00
Brian Paul
5bdc6fdebc silence warnings 2006-04-25 00:31:22 +00:00
Brian Paul
095c6699f4 No longer alias generic vertex attribs with conventional attribs for GL_ARB_vertex_program. 2006-04-25 00:21:32 +00:00
Brian Paul
f12ea2d402 extended swizzle (bug 6727) 2006-04-24 16:33:25 +00:00
Brian Paul
9cd1cc0535 fprintf() clean-up (bug 6730) 2006-04-24 16:32:05 +00:00
Brian Paul
263fff44b4 updated assertion 2006-04-23 15:28:54 +00:00
Aapo Tahkola
44a22a2c28 enable feedback rendering 2006-04-23 08:04:50 +00:00
Aapo Tahkola
a55842b9b3 disable hw locking when entering span rendering for now 2006-04-23 07:59:40 +00:00
Aapo Tahkola
95cc7a6dac need to hold before freeing 2006-04-23 07:15:19 +00:00
Benjamin Herrenschmidt
aa93b4ced0 Enable USER_BUFFERS, RADEON_VTXFMT_A and HW_VBOS on big endian by forcing all elts
to 32 bits (it would be possible to do a half word swap for 16 bits if somebody is interested) and by using the input route mecanism to swap ubyte's properly in r300EmitArrays. Tested with cva, varray and quake3
2006-04-23 05:54:06 +00:00
Brian Paul
2f92adb9e0 Fix yet another issue with popping GL_DRAW_BUFFER state with respect to
single vs. multiple outputs and what kind of FBO is currently bound.
2006-04-22 01:20:20 +00:00
Adam Jackson
e60ce392d8 Ensure all GART allocations are freed on context destruction, rather than
waiting for the DRM to reap them at process exit.  Fixes (fatal) allocation
failures in AIGLX configurations.

Reviewed by: Aapo Tahkola
2006-04-21 19:53:52 +00:00
Adam Jackson
ca98203cd9 Fix format strings for LP64 2006-04-21 19:51:29 +00:00
Brian Paul
b87957d59a pass color index as float, not int 2006-04-21 02:44:35 +00:00
Brian Paul
ba999b1a3f depend is not a .PHONY target 2006-04-21 01:13:16 +00:00
Brian Paul
a95dd106e3 fix indentation 2006-04-21 01:02:49 +00:00
Brian Paul
fb87976ef6 use vertex.attrib[3] instead of vertex.color 2006-04-21 01:02:27 +00:00
Brian Paul
8743d00571 s/NV/ARB/ 2006-04-21 01:01:58 +00:00
Aapo Tahkola
34ba50522a limit max program/param length to 255 (spotted by sroland) 2006-04-20 19:43:21 +00:00
Brian Paul
8a97946e0a check glLoadProgramNV len < 0 (bug 6679) 2006-04-20 15:06:40 +00:00
Brian Paul
45e05dccd9 error_attrib() should generate GL_INVALID_VALUE, not GL_INVALID_ENUM.
New doxygen comments, misc clean-ups.
2006-04-20 02:29:26 +00:00
Brian Paul
3538f81513 Make most of the _mesa_noop_*() functions static.
Generate GL_INVALID_VALUE, not GL_INVALID_ENUM when glVertexAttrib is called
with a bad index.
Use _mesa_noop_vtxfmt_init() in DRI drivers to initialize vertex format
struct.
2006-04-20 02:16:55 +00:00
Brian Paul
34b3b40af9 some tentative code for _mesa_update_framebuffer_visual() 2006-04-20 00:45:08 +00:00
Dave Airlie
b5d76b6858 SrcReg->Swizzle is always initialized to SWIZZLE_NOOP, and if the program
specifies a 2/3/4-compontent swizzle suffix, SrcReg->Swizzles is just ORed
against the new component values, without resetting it first.

Attached patch makes tests/vptest2 pass.

From Tilam Sauerbeck bug 6673
2006-04-19 23:15:51 +00:00
Brian Paul
6e542f11c9 minor updates 2006-04-19 16:55:27 +00:00
Brian Paul
53f8b7190e fix invalid free() problem (bug 6658) 2006-04-19 14:42:01 +00:00
Brian Paul
5beff7c6c1 updates for GNU/Hurd (bug 6657) 2006-04-19 14:03:04 +00:00
Brian Paul
12ad488e59 Replace old README.X11 with updated xlibdriver.html 2006-04-19 03:25:06 +00:00
Brian Paul
b3282a3b9d assorted AIX, IRIX fixes from Dan Schikore 2006-04-18 12:56:11 +00:00
Brian Paul
e34bf25d2d -arch AIX64 no longer needed 2006-04-18 12:55:48 +00:00
Michal Krol
2f8496b565 Remove carriage-return chars *ONLY*. 2006-04-18 10:47:19 +00:00
Michal Krol
d55de658b5 Add support for ARB_vertex_shader attrib binding and query.
Clean-up ARB_shaderobjects code a bit.
2006-04-18 10:30:29 +00:00
Kristian Høgsberg
fcdc6a7d24 Add .note.GNU-stack section to assembler files to avoid the default behavior
of requesting executable stacks.
2006-04-17 18:58:24 +00:00
Brian Paul
28bc3cdfba another simple FBO test 2006-04-14 16:25:27 +00:00
Brian Paul
3adee0829b test glReadPixels speed w/ various formats/types, PBOs 2006-04-14 16:20:55 +00:00
Brian Paul
1e1af99132 Use 'file' command in more places to determine the library ABI (IRIX, SunOS,
Darwin), removes need to pass in special -archopt flags.
Restore the -dlopen flag afterall.
2006-04-14 14:14:51 +00:00
Brian Paul
6bef5e7621 Don't have to pass ABI-related flags to mklib anymore. 2006-04-14 14:13:00 +00:00
Brian Paul
9326962f06 Silence a few -pedantic warnings.
Remove ^M chars.
Replace _mesa_get_string() with simpler copy_string().
2006-04-14 03:43:39 +00:00
Brian Paul
a76c216b37 s/MaxTextureUnits/MaxTextureCoordUnits/ 2006-04-14 02:28:26 +00:00
Brian Paul
780155ab31 6.5.1 fixes 2006-04-14 02:26:40 +00:00
Brian Paul
730b26556b When popping GL_DRAW_BUFFER state, need to re-do error checking since
validity depends on whether a window-system FBO or user-created FBO is
currently bound.  glPopAttrib() may generate GL_INVALID_OPERATION because
of this.
2006-04-14 02:25:35 +00:00
Brian Paul
61608ecfa7 silence -pedantic warning 2006-04-14 02:21:04 +00:00
Brian Paul
767ffdcc9f don't need s_depth.h 2006-04-14 02:20:47 +00:00
Brian Paul
ee4e75bd6f Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
in various places.
Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image
limits when referenced, not just in glActiveTexture().
2006-04-14 02:20:18 +00:00
Brian Paul
1d886a81ad If the image file is RGB, convert to RGBA (fixes segfault).
Added CheckError() calls.
Remove -ci option.
2006-04-13 19:45:42 +00:00
Brian Paul
da238ee06a Fix comment about MaxTextureUnits, needs to be min of coord and image units.
See bug 5994.
Also add a few assertions.
Use MaxTextureUnits in get.c code.
There's probably other places where we need to clean-up the usage of the
MaxTexture[Coord/Image]Units constants.
2006-04-13 19:21:58 +00:00
Brian Paul
564b2aa2ef silence minor warnings 2006-04-13 19:18:40 +00:00
Brian Paul
13abf91b42 casts to fix some -pedantic warnings 2006-04-13 19:17:13 +00:00
Brian Paul
ad38681a00 Set array normalization flag for normals, colors (Keith) 2006-04-13 15:57:29 +00:00
Brian Paul
56e0ee8efe remove the -dlopen option. Always make both kinds of libs for AIX, Darwin. 2006-04-13 15:17:50 +00:00
Brian Paul
cbed2f8061 more updates (Dan Schikore) 2006-04-13 03:10:16 +00:00
Brian Paul
294d9abf6f add new configs (Dan Schikore) 2006-04-13 03:00:14 +00:00
Brian Paul
cb32dcfa33 new configs, misc updates (Dan Schikore) 2006-04-13 02:59:29 +00:00
Brian Paul
fe14cf6951 Fixes for AIX, SunOS, Darwin. -dlopen flag to build dlopen()'able modules
for AIX, Darwin.  (Dan Schikore)
2006-04-13 02:23:25 +00:00
Brian Paul
ecc0d10d2d Use -I$(INCDIR) to get Mesa, not system headers (Dan Schikore) 2006-04-13 01:54:04 +00:00
Brian Paul
a186c80788 updated tests for defining __FUNCTION__ (Dan Schikore) 2006-04-13 01:52:32 +00:00
Brian Paul
09c8e41955 added 'const' (Dan Schikore) 2006-04-13 01:51:25 +00:00
Brian Paul
c4a4864210 compile fix from Dan Schikore 2006-04-13 01:49:45 +00:00
Aapo Tahkola
c82eadd157 GLboolean cannot hold GLuint! usage of tmus >= 4 no longer lock r300. 2006-04-12 13:51:18 +00:00
Brian Paul
68ad7ca3ba allow rotation w/ mouse 2006-04-11 23:41:40 +00:00
Brian Paul
da21ca988a add missing 'union' keyword 2006-04-11 23:23:36 +00:00
David Reveman
ba23f699f0 FBConfig support for EXT_tfp 2006-04-11 12:21:48 +00:00
David Reveman
ea2b711061 Add attrib_list to glXBindTexImageEXT 2006-04-11 12:19:06 +00:00
David Reveman
c6f8ae1085 Add attrib_list to glXBindTexImageEXT 2006-04-11 12:12:13 +00:00
David Reveman
342d1de38c Fix CreateDrawable 2006-04-11 12:07:41 +00:00
Michal Krol
bb38cadb1c More GLSL code:
- use macros to access and modify render inputs bit-field;
- un-alias generic vertex attributes for ARB vertex calls;
- use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS
  (ARB code) in place of VERT_ATTRIB_MAX;
- define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex
  attributes for ARB_vertex_shader;
- fix generic attribute index range check in arbprogparse.c;
- interface GLSL varyings between vertex and fragment shader;
- use 64-bit optimised bitset (bitset.h) for render inputs;
2006-04-11 11:41:11 +00:00
Aapo Tahkola
d90ad3fd87 get fog going(for real) 2006-04-11 11:20:43 +00:00
Aapo Tahkola
3ed16bd9cc rectangular fp16 fixes (Ewald Snel) 2006-04-11 04:20:25 +00:00
Aapo Tahkola
6c419be402 Fog support (Ewald Snel) 2006-04-11 04:17:50 +00:00
Brian Paul
3a5ec72125 use _mesa_debug() instead of message() - fixes poor formatting of output 2006-04-10 23:36:18 +00:00
Eric Anholt
8c3d15ce28 Destroy the GL context after driDestroyTextureHeap, because the driver's
DestroyTexObj has a dependence on the glCtx and may segfault otherwise.
2006-04-09 17:48:28 +00:00
Aapo Tahkola
83a43aca23 fix some conflict happenings at context destroy by freeing buffers immediately. array locking can be done with vbos for vtxfmt_a so we dont really need to try to reuse them. 2006-04-08 20:05:50 +00:00
Brian Paul
ff2b910dd1 regenerate SPARC assembly dispatch (bug 6484) 2006-04-07 15:20:33 +00:00
Brian Paul
9073c40c7e added sunos5-64-gcc (bug 6484) 2006-04-07 15:16:46 +00:00
Brian Paul
1936019cd1 replace >&/dev/null with >/dev/null so it works with all shells 2006-04-07 15:11:51 +00:00
Brian Paul
9f3bcd87db bump version to 6.5.1 2006-04-07 14:29:52 +00:00
Alan Hourihane
e2af1da1d3 Fix some warnings on x86_64 2006-04-07 08:50:39 +00:00
Dave Airlie
9d3de643d1 make miniglx use libdrm properly 2006-04-07 03:20:56 +00:00
Adam Jackson
d25ad506f2 Coverity #943: Avoid a NULL chase. 2006-04-07 00:05:50 +00:00
Adam Jackson
03593f53e7 Coverity #1083: Fix a use after free case. 2006-04-06 23:50:44 +00:00
Brian Paul
0a605f93db fixed line clipping bug 6512 2006-04-06 22:15:27 +00:00
Brian Paul
51faca1270 Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the value
only includes the 6 frustum bits, not the user-clip plane bit, nor the vertex
cull bit.
2006-04-06 22:11:57 +00:00
Brian Paul
f51a32e82a Fix line clipping bug 6512.
This fix is to discard the line if both dot products are negative.
2006-04-06 22:07:01 +00:00
Brian Paul
05529fefa4 minor CFLAGS clean-up 2006-04-06 16:50:38 +00:00
Brian Paul
f4d5b1da7b Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problem 2006-04-06 16:48:36 +00:00
Brian Paul
0dcab2a86a Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags,
do so with DRIVER_DEFINES.
This eliminates the duplicated flags we were passing to each cc command.
2006-04-06 16:47:51 +00:00
Brian Paul
789eb27870 minor CFLAGS reordering 2006-04-06 16:46:34 +00:00
Brian Paul
c1c954e81b remove unused var 2006-04-06 16:24:01 +00:00
Brian Paul
a1a9858ca3 update a couple MESA_FORMAT_Zxxx occurances 2006-04-06 16:23:40 +00:00
Brian Paul
e099ce85ca re-enable animation 2006-04-06 04:34:09 +00:00
Brian Paul
dc32eb8f93 fix render to depth texture bugs 2006-04-06 04:25:48 +00:00
Brian Paul
a9bcf75103 Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
This allows render to depth texture (we don't support floating pt. Z buffers).
Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32.
Software fallback for glCopyTexImage now uses integer temporary image instead
of float, eliminates a lot of float/int conversions.
2006-04-06 04:23:58 +00:00
Brian Paul
762c3618f5 Added render to depth texture support with GL_EXT_framebuffer_object.
Only render the shadow/depth texture when really needed, not every frame.
Remove support for old SGIX shadow extensions.
2006-04-06 04:11:28 +00:00
Brian Paul
5722338ea5 do additional checking for setting up depth/stencil wrappers 2006-04-06 04:09:03 +00:00
Brian Paul
32cd166971 remove duplicated framebuffer attachment test 2006-04-05 19:58:37 +00:00
Brian Paul
f08f233d6f Remove the code that checks for duplicated framebuffer attachments (which
generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT).
This was removed in version 117 of the GL_EXT_framebuffer_object spec.
2006-04-05 19:58:10 +00:00
Brian Paul
59ebe1ff77 pass -m32 or -m64 to linker for SunOS as needed (bug 6484) 2006-04-05 13:43:02 +00:00
Dave Airlie
e80b9c24f4 add tiling/fence support for the miniglx driver 2006-04-05 07:13:17 +00:00
Dave Airlie
2e7af79f48 don't waste the reserved memory, take an approximation of the pool
allocator from the X.org driver - not as complicated
2006-04-05 06:20:58 +00:00
Brian Paul
c87809c9ed just some comments/docs 2006-04-05 03:29:46 +00:00
Brian Paul
1979b6b2de set the texture border color for the depth texture 2006-04-05 03:26:12 +00:00
Brian Paul
900da88dae first 6.5.1 bug fix - bug 6498 2006-04-05 03:25:05 +00:00
Brian Paul
9ebe3b6d36 Check/use texture border color when sampling depth textures. (bug 6498)
Silence some warnings.
2006-04-05 03:23:44 +00:00
Brian Paul
28b014ee25 Silence minor compiler warnings (-Wextra). 2006-04-05 03:05:17 +00:00
Alan Hourihane
027bb77e02 We always have a back buffer. Fixes visual problems. 2006-04-04 13:03:20 +00:00
Dave Airlie
f8ca99d697 use gart base from drm not try to work it out ourselves.. bump radeon client
to need 1.6 drm where this first appeared.. this fixes r300 on PCIE
2006-04-04 11:17:46 +00:00
Dave Airlie
6a9f0a27c3 switch to card_type rather than IsPCI, doesn't change any functionality yet 2006-04-04 11:04:30 +00:00
Michal Krol
7473d17268 Add bitset.h. 2006-04-04 10:25:23 +00:00
Michal Krol
b7339d7023 Fix texcoord interpolation for fragment shaders. 2006-04-04 10:22:05 +00:00
Michal Krol
b4e9750bf4 More GLSL code:
- add support for varyings;

GLSL fixes:
- pow was wrongly computed in x86 back-end;
2006-04-04 10:18:07 +00:00
Michal Krol
607b61a994 Bit set. 2006-04-04 10:11:12 +00:00
Michal Krol
1a5fecb4d6 Return GLSL version string (1.10). 2006-04-04 10:08:27 +00:00
Michal Krol
ae76be49eb Define MAX_VERTEX_ATTRIBS to 16. 2006-04-04 10:06:39 +00:00
Adam Jackson
3c327c9f3a Fix license header to SGI FreeB. (Eric Kunze, SGI) 2006-04-03 22:23:52 +00:00
Adam Jackson
76a0797c32 Bug #5754: Allocate texture memory correctly. (Richard Drummond) 2006-04-03 21:28:07 +00:00
Karl Schultz
a9cc078b0e Fix problem reported by Bill Newman in read_rgba_pixels for 16 and 32 bit (GDI driver). Bug would cause the wrong pixel to be read if more than one pixel requested and could cause memory access violations. 2006-04-03 16:54:25 +00:00
Brian Paul
ac619f4912 64-bit build for sunos5 w/ gcc 2006-04-03 16:09:53 +00:00
Dave Airlie
edd2702287 add miniglx sources to i915 2006-04-03 07:41:31 +00:00
Dave Airlie
225148ea07 if DDX is -1 don't do DDX check 2006-04-03 07:41:14 +00:00
Dave Airlie
a824813d22 use Width 2006-04-03 07:40:44 +00:00
Dave Airlie
5bb5a1908f add pitch support and use new Width 2006-04-03 07:40:28 +00:00
Dave Airlie
a951c80ae4 setup to use pci access, comment out size bumps,
sest xres from real width, use new -1 ddx version
2006-04-03 07:32:11 +00:00
Dave Airlie
808a678d85 do a drm lock/unlock sequence after the client close 2006-04-03 07:31:27 +00:00
Dave Airlie
d61c1cc7c9 add width to struct for width != virtual width 2006-04-03 07:30:48 +00:00
Dave Airlie
cf69d09202 make miniglx use libdrm and libpciaccess 2006-04-03 07:30:23 +00:00
Adam Jackson
b927a75979 Coverity #459: Silly off-by-one error. 2006-04-03 00:18:03 +00:00
Adam Jackson
5ab5517ba8 Coverity #468: Fill in the rest of the error_list to match the error codes
defined in glxproto.h.  Avoids reading semi-random memory (and probably
crashing) when calling __glXErrorString().
2006-04-03 00:00:53 +00:00
Adam Jackson
05ddc4a6c5 Coverity #476: Avoid walking off the end of ->vtx.attrsz, it's declared to
be _TNL_ATTRIB_MAX long so that's not a valid index (woo zero based
indexing).

This code still looks wrong though, the asymmetry between _tnl_copy_to_current
and _tnl_copy_from_current has me worried.
2006-04-02 23:51:30 +00:00
Adam Jackson
b3208c2de9 Coverity #567: Fix a memory leak on a failure path. 2006-04-02 23:17:49 +00:00
Adam Jackson
1ee92f984b Coverity #650: Fix a memory leak when near OOM. 2006-04-02 23:15:35 +00:00
Daniel Borca
75f81ad5f9 Assorted updates. 2006-04-01 13:38:45 +00:00
Daniel Borca
b100484145 Initialize renderbuffer size. 2006-04-01 13:26:31 +00:00
Dave Airlie
278736ff6f These messages really should be printed all the time, users want to
know this not have to set debug for it
2006-04-01 04:40:01 +00:00
Brian Paul
57b61638af added MD5 checksums for 6.5 files 2006-04-01 02:29:40 +00:00
Brian Paul
09b6b9e9c3 added 6.5 relnotes 2006-04-01 01:49:31 +00:00
722 changed files with 84750 additions and 37721 deletions

View File

@@ -33,8 +33,9 @@ realclean:
install:
@echo "Installing"
$(TOP)/bin/installmesa $(DESTDIR)
@for dir in $(SUBDIRS) ; do \
(cd $$dir ; $(MAKE) install) || exit 1 ; \
done
# DirectFBGL module installation
linux-directfb-install:
@@ -55,11 +56,14 @@ $(TOP)/configs/current:
# Rules to set/install a specific build configuration
aix \
aix-64 \
aix-64-static \
aix-gcc \
aix-static \
beos \
darwin \
darwin-static \
darwin-static-x86ppc \
darwin-x86ppc \
freebsd \
freebsd-dri \
freebsd-dri-amd64 \
@@ -72,6 +76,8 @@ hpux11-32-static \
hpux11-32-static-nothreads \
hpux11-64 \
hpux11-64-static \
hpux11-ia64 \
hpux11-ia64-static \
hpux9 \
hpux9-gcc \
irix6-64 \
@@ -93,8 +99,11 @@ linux-dri-xcb \
linux-indirect \
linux-fbdev \
linux-glide \
linux-ia64-icc \
linux-ia64-icc-static \
linux-icc \
linux-icc-static \
linux-osmesa \
linux-osmesa16 \
linux-osmesa16-static \
linux-osmesa32 \
@@ -119,14 +128,21 @@ linux-x86-static \
netbsd \
openbsd \
osf1 \
osf1-static \
solaris-x86 \
solaris-x86-gcc \
solaris-x86-gcc-static \
sunos4 \
sunos4-gcc \
sunos4-static \
sunos5 \
sunos5-gcc \
sunos5-64-gcc \
sunos5-smp \
sunos5-v8 \
sunos5-v8-static \
sunos5-v9 \
sunos5-v9-static \
ultrix-gcc:
(cd configs && rm -f current && ln -s $@ current)
$(MAKE) default
@@ -134,10 +150,10 @@ ultrix-gcc:
# Rules for making release tarballs
DIRECTORY = Mesa-6.5
LIB_NAME = MesaLib-6.5
DEMO_NAME = MesaDemos-6.5
GLUT_NAME = MesaGLUT-6.5
DIRECTORY = Mesa-6.5.1
LIB_NAME = MesaLib-6.5.1
DEMO_NAME = MesaDemos-6.5.1
GLUT_NAME = MesaGLUT-6.5.1
MAIN_FILES = \
$(DIRECTORY)/Makefile* \
@@ -360,11 +376,15 @@ GLUT_FILES = \
$(DIRECTORY)/src/glut/dos/PC_HW/*.[chS] \
$(DIRECTORY)/src/glut/ggi/*.[ch] \
$(DIRECTORY)/src/glut/ggi/Makefile \
$(DIRECTORY)/src/glut/fbdev/Makefile \
$(DIRECTORY)/src/glut/fbdev/cursors.h \
$(DIRECTORY)/src/glut/fbdev/glut_fbdev.c \
$(DIRECTORY)/windows/VC6/progs/glut/glut.dsp \
$(DIRECTORY)/windows/VC7/progs/glut/glut.vcproj
DEPEND_FILES = \
$(TOP)/src/mesa/depend \
$(TOP)/src/glx/x11/depend \
$(TOP)/src/glw/depend \
$(TOP)/src/glut/glx/depend \
$(TOP)/src/glu/sgi/depend

View File

@@ -64,7 +64,7 @@ set -v
mkdir ${INCLUDE_DIR}
mkdir ${INCLUDE_DIR}/GL
mkdir ${INCLUDE_DIR}/GLES
# NOT YET: mkdir ${INCLUDE_DIR}/GLES
mkdir ${LIB_DIR}
cp -f ${TOP}/include/GL/*.h ${INCLUDE_DIR}/GL
cp -f ${TOP}/src/glw/*.h ${INCLUDE_DIR}/GL

185
bin/mklib
View File

@@ -5,7 +5,7 @@
# Improvements/fixes are welcome.
# Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
# Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
@@ -36,6 +36,7 @@ DEPS=""
LINK=""
CPLUSPLUS=0
STATIC=0
DLOPEN=0
INSTALLDIR="."
ARCH="auto"
ARCHOPT=""
@@ -64,6 +65,7 @@ do
echo ' Not observed on all systems at this time.'
echo ' -cplusplus link with C++ runtime'
echo ' -static make a static library (default is dynamic/shared)'
echo ' -dlopen make a shared library suitable for dynamic loading'
echo ' -install DIR put resulting library file(s) in DIR'
echo ' -arch ARCH override using `uname` to determine host system'
echo ' -archopt OPT specify an extra achitecture-specific option OPT'
@@ -104,6 +106,9 @@ do
'-static')
STATIC=1
;;
'-dlopen')
DLOPEN=1
;;
'-install')
shift 1;
INSTALLDIR=$1
@@ -175,7 +180,7 @@ fi
#
case $ARCH in
'Linux' | 'OpenBSD')
'Linux' | 'OpenBSD' | 'GNU' | GNU/*)
# we assume gcc
if [ "x$LINK" = "x" ] ; then
@@ -209,18 +214,22 @@ case $ARCH in
elif [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}" # prefix with "lib"
echo "mklib: Making" $ARCH "static library: " ${LIBNAME}.a
rm -f ${LIBNAME}.a
ar -ru ${LIBNAME}.a ${OBJECTS}
LINK="ar"
OPTS="-ru"
# make lib
${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS}
ranlib ${LIBNAME}.a
# finish up
FINAL_LIBS=${LIBNAME}.a
else
LIBNAME="lib${LIBNAME}" # prefix with "lib"
if [ $ARCH = 'Linux' ] ; then
case $ARCH in 'Linux' | 'GNU' | GNU/*)
OPTS="-Xlinker -Bsymbolic -shared -Wl,-soname,${LIBNAME}.so.${MAJOR}"
else
;;
*)
OPTS="-shared -Wl,-soname,${LIBNAME}.so.${MAJOR}"
fi
;;
esac
if [ $EXPORTS ] ; then
#OPTS="${OPTS} -Xlinker --retain-symbols-file ${EXPORTS}"
# Make the 'exptmp' file for --version-script option
@@ -276,9 +285,7 @@ case $ARCH in
else
LIBNAME="lib${LIBNAME}.so"
echo "mklib: Making SunOS shared library: " ${LIBNAME}
# XXX OPTS for gcc should be -shared, but that doesn't work.
# Using -G does work though.
OPTS="-G"
if [ "x$LINK" = "x" ] ; then
# -linker was not specified, choose default linker now
if [ $CPLUSPLUS = 1 ] ; then
@@ -298,7 +305,34 @@ case $ARCH in
LINK="ld"
fi
fi
echo "mklib: linker is" ${LINK} ${OPTS}
# linker options
if [ ${LINK} = "ld" -o ${LINK} = "cc" -o ${LINK} = "CC" ] ; then
# SunOS tools, -G to make shared libs
OPTS="-G"
else
# gcc linker
# Check if objects are 32-bit and we're running in 64-bit
# environment. If so, pass -m32 flag to linker.
set ${OBJECTS}
ABI32=`file $1 | grep 32-bit`
if [ "${ABI32}" ] ; then
OPTS="-m32 -shared -Wl,-Bdynamic"
else
OPTS="-m64 -shared -Wl,-Bdynamic"
fi
fi
# Check if objects are SPARC v9
# file says: ELF 64-bit MSB relocatable SPARCV9 Version 1
set ${OBJECTS}
SPARCV9=`file $1 | grep SPARCV9`
if [ "${SPARCV9}" ] ; then
OPTS="${OPTS} -xarch=v9"
fi
# for debug:
#echo "mklib: linker is" ${LINK} ${OPTS}
rm -f ${LIBNAME}.${MAJOR} ${LIBNAME}
${LINK} ${OPTS} -o ${LIBNAME}.${MAJOR} ${OBJECTS} ${DEPS}
ln -s ${LIBNAME}.${MAJOR} ${LIBNAME}
@@ -368,26 +402,33 @@ case $ARCH in
FINAL_LIBS=${LIBNAME}
else
LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
# XXX we should run 'file' on the first object file to determine
# if it's o32, n32 or 64 format, as we do for Linux above.
if [ $ARCHOPT = "64" ] ; then
# 64-bit ABI
OPTS="-64 -shared -all"
echo "mklib: Making IRIX 64-bit shared library: " ${LIBNAME}
elif [ $ARCHOPT = "o32" ] ; then
# old 32-bit ABI
# examine first object to determine ABI
set ${OBJECTS}
ABI_O32=`file $1 | grep 'ELF 32-bit'`
ABI_N32=`file $1 | grep 'ELF N32'`
ABI_N64=`file $1 | grep 'ELF 64-bit'`
if [ "${ABI_O32}" ] ; then
OPTS="-32 -shared -all"
echo "mklib: Making IRIX o32-bit shared library: " ${LIBNAME}
else
# new 32-bit ABI
ABI="o32-bit"
elif [ "${ABI_N32}" ] ; then
OPTS="-n32 -shared -all"
echo "mklib: Making IRIX n32-bit shared library: " ${LIBNAME}
ABI="n32-bit"
elif [ "${ABI_N64}" ] ; then
OPTS="-64 -shared -all"
ABI="64-bit"
else
echo "Error: Unexpected IRIX ABI!"
exit 1
fi
if [ $CPLUSPLUS = 1 ] ; then
LINK="CC"
else
LINK="ld"
fi
echo "mklib: Making IRIX " ${ABI} " shared library: " ${LIBNAME}
${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
FINAL_LIBS=${LIBNAME}
fi
@@ -409,6 +450,10 @@ case $ARCH in
ar -ruv ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
# HP uses a .2 for their current GL/GLU libraries
if [ ${LIBNAME} = "GL" -o ${LIBNAME} = "GLU" ] ; then
MAJOR=2
fi
RUNLIB="lib${LIBNAME}.${MAJOR}"
DEVLIB="lib${LIBNAME}.sl"
echo "mklib: Making HP-UX shared library: " ${RUNLIB} ${DEVLIB}
@@ -418,26 +463,27 @@ case $ARCH in
fi
;;
'AIX' | 'AIX64')
if [ $ARCH = "AIX64" ] ; then
'AIX' )
# examine first object to determine ABI
set ${OBJECTS}
ABI_64=`file $1 | grep '64-bit'`
if [ "${ABI_64}" ] ; then
X64="-X64"
Q64="-q64"
OFILE=shr_64.o
else
OFILE=shr.o #Want to be consistent with the IBM libGL.a
fi
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making AIX static library: " ${LIBNAME}
rm -f ${LIBNAME}
ar -ruv ${X64} ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
if [ $STATIC = 1 ] ; then
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making AIX static library: " ${LIBNAME}
ar -ruv ${X64} ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
EXPFILE="lib${LIBNAME}.exp"
OFILE=shr.o #Want to be consistent with the IBM libGL.a
LIBNAME="lib${LIBNAME}.a" # shared objects are still stored in the .a libraries
if [ $ARCH = "AIX64" ] ; then
OPTS="-bE:${EXPFILE} -bM:SRE -bnoentry -q64"
else
OPTS="-bE:${EXPFILE} -bM:SRE -bnoentry"
fi
OPTS="-bE:${EXPFILE} -bM:SRE -bnoentry ${Q64}"
rm -f ${EXPFILE} ${OFILE}
NM="/bin/nm -eC ${X64}"
echo "#! /usr/lib/${LIBNAME}" > ${EXPFILE}
@@ -455,8 +501,16 @@ case $ARCH in
}
}
}' | sort -u >> ${EXPFILE}
cc ${OPTS} -o ${OFILE} ${OBJECTS} ${DEPS}
ar ${X64} -r ${LIBNAME} ${OFILE}
# On AIX a shared library is linked differently when
# you want to dlopen the file
if [ $DLOPEN = "1" ] ; then
cc -G ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
else
cc ${OPTS} -o ${OFILE} ${OBJECTS} ${DEPS}
ar ${X64} -r ${LIBNAME} ${OFILE}
fi
FINAL_LIBS="${LIBNAME}"
fi
;;
@@ -498,23 +552,46 @@ case $ARCH in
LIBNAME="lib${LIBNAME}.a"
echo "mklib: Making Darwin static library: " ${LIBNAME}
LINK="ar"
OPTS="-ruv"
OPTS="-ruvs"
${LINK} ${OPTS} ${LIBNAME} ${OBJECTS}
FINAL_LIBS=${LIBNAME}
else
# may need these:
# CFLAGS += -fno-common
# LDFLAGS += -bundle -flat_namespace -undefined suppress
LIBNAME="lib${LIBNAME}.dylib"
echo "mklib: Making Darwin shared library: " ${LIBNAME}
FLAGS="-dynamiclib -multiply_defined suppress -current_version ${MAJOR}.${MINOR}.0 -compatibility_version ${MAJOR}.${MINOR}.0"
# On Darwin a .bundle is used for a library that you want to dlopen
if [ $DLOPEN = "1" ] ; then
LIBSUFFIX="bundle"
OPTS="${ARCHOPT} -bundle -multiply_defined suppress"
else
LIBSUFFIX="dylib"
OPTS="${ARCHOPT} -dynamiclib -multiply_defined suppress -current_version ${MAJOR}.${MINOR}.0 -compatibility_version ${MAJOR}.${MINOR}.0 -install_name lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}"
fi
LINKNAME="lib${LIBNAME}.${LIBSUFFIX}"
LIBNAME="lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}"
# examine first object to determine ABI
set ${OBJECTS}
ABI_PPC=`file $1 | grep 'object ppc'`
ABI_I386=`file $1 | grep 'object i386'`
if [ "${ABI_PPC}" ] ; then
OPTS="${OPTS} -arch ppc"
fi
if [ "${ABI_I386}" ] ; then
OPTS="${OPTS} -arch i386"
fi
# XXX can we always add -isysroot /Developer/SDKs/MacOSX10.4u.sdk
# to OPTS here?
# determine linker
if [ $CPLUSPLUS = 1 ] ; then
LINK="g++"
else
LINK="cc"
fi
${LINK} ${FLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
FINAL_LIBS=${LIBNAME}
echo "mklib: Making Darwin shared library: " ${LIBNAME}
${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
ln -s ${LIBNAME} ${LINKNAME}
FINAL_LIBS="${LIBNAME} ${LINKNAME}"
fi
;;
@@ -556,7 +633,7 @@ case $ARCH in
FINAL_LIBS="${LIBNAME}"
;;
'icc')
'icc' | 'icc-istatic')
# Intel C compiler
# This should get merged into the Linux code, above, since this isn't
# really a different architecture.
@@ -571,12 +648,16 @@ case $ARCH in
# finish up
FINAL_LIBS="${LIBNAME}.a"
else
OPTS="-shared"
if [ $ARCH = icc-istatic ] ; then
OPTS="-shared -i-static -cxxlib-icc"
else
OPTS="-shared"
fi
VERSION="${MAJOR}.${MINOR}.${PATCH}"
echo "mklib: Making Intel ICC shared library: " ${LIBNAME}.so.${VERSION}
if [ $CPLUSPLUS = 1 ] ; then
LINK="icc"
LINK="icpc"
else
LINK="icc"
fi

View File

@@ -8,9 +8,12 @@ CONFIG_NAME = aix
CC = cc
CXX = xlC
CFLAGS = -O -DAIXV3
CXXFLAGS = -O -DAIXV3
CFLAGS = -O -DAIXV3 -DPTHREADS
CXXFLAGS = -O -DAIXV3 -DPTHREADS
# Misc tools and flags
MKLIB_OPTIONS =
COPY_LIBS = cp -f -h
# Library names (actual file names)
GL_LIB_NAME = libGL.a
@@ -19,10 +22,10 @@ GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS = -lX11 -lXext -lm
GL_LIB_DEPS = -lX11 -lXext -lpthread -lm
GLU_LIB_DEPS = -L$(TOP)/lib -l$(GL_LIB) -lm -lC
GLUT_LIB_DEPS = -L$(TOP)/lib -l$(GLU_LIB) -l$(GL_LIB) -lXi -lXmu -lX11 -lm
GLW_LIB_DEPS = -L$(TOP)/lib -l$(GL_LIB) -lXt -lX11
GLW_LIB_DEPS = -L$(TOP)/lib -l$(GL_LIB) -lXm -lXt -lX11
OSMESA_LIB_DEPS = -L$(TOP)/lib -l$(GL_LIB)
APP_LIB_DEPS = -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm -lC
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lpthread -lm -lC

View File

@@ -8,9 +8,9 @@ CONFIG_NAME = aix-64
CC = xlc
CXX = xlC
CFLAGS = -q64 -qmaxmem=16384 -O -DAIXV3
CXXFLAGS = -q64 -qmaxmem=16384 -O -DAIXV3
MKLIB_OPTIONS = -arch AIX64
CFLAGS = -q64 -qmaxmem=16384 -O -DAIXV3 -DPTHREADS
CXXFLAGS = -q64 -qmaxmem=16384 -O -DAIXV3 -DPTHREADS
LIB_DIR = lib64
# Library names (actual file names)
GL_LIB_NAME = libGL.a
@@ -19,10 +19,9 @@ GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS = -lX11 -lXext -lm
GLU_LIB_DEPS = -L$(TOP)/lib -l$(GL_LIB) -lm -lC
GLUT_LIB_DEPS = -L$(TOP)/lib -l$(GLU_LIB) -l$(GL_LIB) -lXi -lXmu -lX11 -lm
GLW_LIB_DEPS = -L$(TOP)/lib -l$(GL_LIB) -lXt -lX11
OSMESA_LIB_DEPS = -L$(TOP)/lib -l$(GL_LIB)
APP_LIB_DEPS = -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm -lC
GL_LIB_DEPS = -lX11 -lXext -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm -lC
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lXi -lXmu -lX11 -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lXm -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/lib64 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm -lpthread -lC

25
configs/aix-64-static Normal file
View File

@@ -0,0 +1,25 @@
# Configuration for AIX, static libs
include $(TOP)/configs/default
CONFIG_NAME = aix-64-static
# Compiler and flags
CC = cc
CXX = xlC
CFLAGS = -q64 -O -DAIXV3 -DPTHREADS
CXXFLAGS = -q64 -O -DAIXV3 -DPTHREADS
MKLIB_OPTIONS = -static
LIB_DIR = lib64
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
APP_LIB_DEPS = -q64 -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
-lX11 -lXext -lXmu -lXi -lm -lpthread -lC

View File

@@ -13,7 +13,7 @@ CXXFLAGS = -O2 -DAIXV3
MKLIB_OPTIONS = -arch aix-gcc
GL_LIB_DEPS = -lX11 -lXext -lm
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lXi -lXmu
APP_LIB_DEPS = -L$(LIB_DIR) -Wl,-brtl -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lX11 -lXext -lXmu -lXi
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lXi -lXmu
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -Wl,-brtl -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lX11 -lXext -lXmu -lXi

View File

@@ -8,8 +8,8 @@ CONFIG_NAME = aix-static
CC = cc
CXX = xlC
CFLAGS = -O -DAIXV3
CXXFLAGS = -O -DAIXV3
CFLAGS = -O -DAIXV3 -DPTHREADS
CXXFLAGS = -O -DAIXV3 -DPTHREADS
MKLIB_OPTIONS = -static
# Library names (actual file names)
@@ -19,5 +19,7 @@ GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
APP_LIB_DEPS = -L$(LIB_DIR) -lX11 -lXext -lXmu -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
-lX11 -lXext -lXmu -lXi -lm -lpthread -lC

View File

@@ -93,8 +93,8 @@ PROGRAM_DIRS = beos samples redbook demos tests
# Library/program dependencies
GL_LIB_DEPS =
OSMESA_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB)
OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLU_LIB_DEPS =
GLUT_LIB_DEPS = -lgame -L$(LIB_DIR) -l$(GL_LIB)
APP_LIB_DEPS = -lbe -L$(LIB_DIR) -l$(GL_LIB) -l$(GLUT_LIB)
GLUT_LIB_DEPS = -lgame -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
APP_LIB_DEPS = -lbe -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -l$(GLUT_LIB)

View File

@@ -5,13 +5,11 @@ include $(TOP)/configs/default
CONFIG_NAME = darwin
# Compiler and flags
CC = c++
CXX = c++
CC = cc
CXX = cc
CFLAGS = -I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
CXXFLAGS = -I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
MKLIB_OPTIONS = -cplusplus
# Library names (actual file names)
GL_LIB_NAME = libGL.dylib
GLU_LIB_NAME = libGLU.dylib
@@ -20,9 +18,9 @@ GLW_LIB_NAME = libGLw.dylib
OSMESA_LIB_NAME = libOSMesa.dylib
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
OSMESA_LIB_DEPS = -L$(LIB_DIR) -lGL
GLU_LIB_DEPS = -L$(LIB_DIR) -lGL
GLUT_LIB_DEPS = -L$(LIB_DIR) -lGL -lGLU -L/usr/X11R6/lib -lX11 -lXmu -lXi -lXext
OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL -lGLU -L/usr/X11R6/lib -lX11 -lXmu -lXi -lXext
GLW_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXt $(TOP)/lib/GL.dylib
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm

View File

@@ -16,9 +16,9 @@ GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GL_LIB_DEPS =
OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -Wl,-search_paths_first -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lstdc++ -lgcc_s.1 -lm

View File

@@ -0,0 +1,26 @@
# Configuration for Darwin / MacOS X, making static libs
include $(TOP)/configs/darwin
CONFIG_NAME = darwin-static
# Compiler and flags
CFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-I/usr/X11R6/include -O3 -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
CXXFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-I/usr/X11R6/include -O3 -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
MKLIB_OPTIONS = -static -archopt "-isysroot /Developer/SDKs/MacOSX10.4u.sdk"
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS =
OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -Wl,-search_paths_first -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lstdc++ -lgcc_s.1 -lm

33
configs/darwin-x86ppc Normal file
View File

@@ -0,0 +1,33 @@
# Configuration for Darwin / MacOS X, making dynamic libs
include $(TOP)/configs/default
CONFIG_NAME = darwin
# Compiler and flags
CC = cc
CXX = cc
CFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
CXXFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
MKLIB_OPTIONS = -archopt "-isysroot /Developer/SDKs/MacOSX10.4u.sdk"
# Library names (actual file names)
GL_LIB_NAME = libGL.dylib
GLU_LIB_NAME = libGLU.dylib
GLUT_LIB_NAME = libglut.dylib
GLW_LIB_NAME = libGLw.dylib
OSMESA_LIB_NAME = libOSMesa.dylib
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL -lGLU -L/usr/X11R6/lib -lX11 -lXmu -lXi -lXext
GLW_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXt $(TOP)/lib/GL.dylib
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
# omit glw lib for now:
SRC_DIRS = mesa glu glut/glx

View File

@@ -2,13 +2,15 @@
# This is included by other config files which may override some
# of these variables.
# Think of this as a base class from which configs are derived.
CONFIG_NAME = default
# Version info
MESA_MAJOR=6
MESA_MINOR=5
MESA_TINY=0
MESA_TINY=1
# external projects. This should be useless now that we use libdrm.
DRM_SOURCE_PATH=$(TOP)/../drm
@@ -25,6 +27,8 @@ MKLIB_OPTIONS =
MKDEP = makedepend
MKDEP_OPTIONS = -fdepend
MAKE = make
INSTALL = install
COPY_LIBS = cp -f -d
# Python and flags (generally only needed by the developers)
PYTHON2 = python
@@ -54,9 +58,8 @@ ASM_SOURCES =
GLW_SOURCES = GLwDrawA.c
# Directories
LIB_DIR = $(TOP)/lib
INSTALL_PREFIX = /usr/local
# Directories to build
LIB_DIR = lib
SRC_DIRS = mesa glu glut/glx glw
GLU_DIRS = sgi
DRIVER_DIRS = x11 osmesa
@@ -67,8 +70,18 @@ PROGRAM_DIRS = demos redbook samples xdemos
# Library/program dependencies
EXTRA_LIB_PATH ?=
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread
OSMESA_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB)
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
# Installation directories (for make install)
INSTALL_DIR = /usr/local
DRI_DRIVER_INSTALL_DIR = /usr/X11R6/lib/modules/dri
# Where libGL will look for DRI hardware drivers
DRI_DRIVER_SEARCH_DIR = $(DRI_DRIVER_INSTALL_DIR)

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@@ -9,6 +9,9 @@ CC = cc
CXX = c++
MAKE = gmake
# cp -d not supported on FreeBSD (see bug 4435)
COPY_LIBS = cp -f
OPT_FLAGS = -O2
PIC_FLAGS = -fPIC
@@ -23,4 +26,4 @@ CXXFLAGS += $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(DEFINES) $(X11_INCLUDES)
GLUT_CFLAGS = -fexceptions
EXTRA_LIB_PATH = -L/usr/X11R6/lib
APP_LIB_DEPS = -L$(LIB_DIR) $(EXTRA_LIB_PATH) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lXext -lXmu -lXi -lX11 -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) $(EXTRA_LIB_PATH) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lXext -lXmu -lXi -lX11 -lm

View File

@@ -15,8 +15,10 @@ EXPAT_INCLUDES = -I/usr/local/include
X11_INCLUDES = -I/usr/X11R6/include
DEFINES = -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
-DGLX_DIRECT_RENDERING -DHAVE_ALIAS
CFLAGS = $(DEFINES) -Wmissing-prototypes -g -std=c99 -Wundef -fPIC \
-ffast-math $(ASM_FLAGS) $(X11_INCLUDES)
CFLAGS = -Wmissing-prototypes -g -std=c99 -Wundef -fPIC -ffast-math \
$(ASM_FLAGS) $(X11_INCLUDES) $(DEFINES)
CXXFLAGS = $(DEFINES) -Wall -g -ansi -pedantic -fPIC
ASM_SOURCES =
@@ -26,8 +28,8 @@ LIBDRM_LIB = `pkg-config --libs libdrm`
DRI_LIB_DEPS = -L/usr/local/lib -lm -lpthread -lexpat $(LIBDRM_LIB)
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lXxf86vm -lm -lpthread $(LIBDRM_LIB)
GLUT_LIB_DEPS = -L$(LIB_DIR) -L/usr/X11R6/lib -lGLU -lGL -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -L/usr/X11R6/lib -lGL -lXt -lXm -lX11
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/X11R6/lib -lGLU -lGL -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/X11R6/lib -lGL -lXt -lXm -lX11
# Directories

View File

@@ -11,4 +11,4 @@ CXX = aCC
CFLAGS = +O3 +DAportable +z -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
CXXFLAGS = +O3 +DAportable +Z -Aa -D_HPUX_SOURCE
APP_LIB_DEPS = -$(LIB_DIR) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm
APP_LIB_DEPS = -$(TOP)/$(LIB_DIR) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm

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@@ -12,5 +12,5 @@ CFLAGS = -ansi -O3 -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/incl
CXXFLAGS = -ansi -O3 -D_HPUX_SOURCE
GLUT_CFLAGS = -fexceptions
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm

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@@ -26,5 +26,5 @@ OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lpthread -lm -lstdc++
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm -lstdc++
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lpthread -lm -lstdc++
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm -lstdc++

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@@ -10,7 +10,7 @@ CXX = aCC
CFLAGS = +z -Ae +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +z -Aa +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include
CXXFLAGS = +z -Aa +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
MKLIB_OPTIONS =
@@ -23,4 +23,8 @@ GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
# Library/program dependencies
APP_LIB_DEPS = -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB)
GL_LIB_DEPS = -L/usr/lib/X11R6/ -L/usr/contrib/X11R6/lib/ -lXext -lXt -lXi -lX11 -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm -lCsup -lcl
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(GL_LIB_DEPS)
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(GL_LIB_DEPS)

View File

@@ -8,9 +8,9 @@ CONFIG_NAME = hpux11-32-static
CC = cc
CXX = aCC
CFLAGS = +O3 +DA2.0 -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CFLAGS = +O3 +DA2.0 -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +O3 +DA2.0 -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include
CXXFLAGS = +O3 +DA2.0 -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
MKLIB_OPTIONS = -static
@@ -23,4 +23,5 @@ GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
# Library/program dependencies
APP_LIB_DEPS = -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/lib/X11R6/ -L/usr/contrib/X11R6/lib/ -lXext -lXmu -lXt -lXi -lX11 -lm -lpthread -lCsup -lcl

View File

@@ -10,11 +10,11 @@ CXX = aCC
CFLAGS = +z -Ae +DD64 +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +z -Aa +DD64 +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include
CXXFLAGS = +z -Aa +DD64 +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
MKLIB_OPTIONS =
LIBDIR = $(TOP)/lib64
LIB_DIR = lib64
# Library names (actual file names)
GL_LIB_NAME = libGL.a
@@ -24,4 +24,8 @@ GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
# Library/program dependencies
APP_LIB_DEPS = -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB)
GL_LIB_DEPS = -L/usr/lib/X11R6/pa20_64 -L/usr/contrib/X11R6/lib/pa20_64 -lXext -lXmu -lXt -lXi -lX11 -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm -lCsup -lcl
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(GL_LIB_DEPS)
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(GL_LIB_DEPS)

View File

@@ -8,13 +8,13 @@ CONFIG_NAME = hpux11-64-static
CC = cc
CXX = aCC
CFLAGS = +O3 +DA2.0W -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CFLAGS = +O3 +DA2.0W -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +O3 +DA2.0W -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include
CXXFLAGS = +O3 +DA2.0W -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
MKLIB_OPTIONS = -static
LIBDIR = $(TOP)/lib64
LIB_DIR = lib64
# Library names (actual file names)
GL_LIB_NAME = libGL.a
@@ -24,4 +24,4 @@ GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
# Library/program dependencies
APP_LIB_DEPS = -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/lib/X11R6/pa20_64 -L/usr/contrib/X11R6/lib/pa20_64 -lXext -lXmu -lXt -lXi -lX11 -lm -lpthread -lCsup -lcl

30
configs/hpux11-ia64 Normal file
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@@ -0,0 +1,30 @@
# Configuration for HPUX IA64 v11, 64-bit
include $(TOP)/configs/default
CONFIG_NAME = hpux11-ia64
# Compiler and flags
CC = cc
CXX = aCC
CFLAGS = +z -Ae +DD64 +O3 +DSmckinley -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +z -Aa +DD64 +O3 +DSmckinley -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
MKLIB_OPTIONS =
LIB_DIR = lib64
# Library names (actual file names)
GL_LIB_NAME = libGL.so
GLU_LIB_NAME = libGLU.so
GLUT_LIB_NAME = libglut.so
GLW_LIB_NAME = libGLw.so
OSMESA_LIB_NAME = libOSMesa.so
# Library/program dependencies
GL_LIB_DEPS = -L/usr/lib/X11R6/ -L/usr/contrib/X11R6/lib/ -lXext -lXmu -lXt -lXi -lX11 -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm -lCsup -lcl
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(GL_LIB_DEPS)
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(GL_LIB_DEPS)

View File

@@ -0,0 +1,27 @@
# Configuration for HPUX v11, 64-bit, static libs
include $(TOP)/configs/default
CONFIG_NAME = hpux11-ia64-static
# Compiler and flags
CC = cc
CXX = aCC
CFLAGS = +O3 +DD64 -Aa -D_HPUX_SOURCE +DSmckinley -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = +O3 +DD64 -Aa -D_HPUX_SOURCE +DSmckinley -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
MKLIB_OPTIONS = -static
LIB_DIR = lib64
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
# Library/program dependencies
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lXt -lX11 -lpthread -lm -lCsup -lcl

View File

@@ -12,5 +12,5 @@ CXX = c++
CFLAGS = +z +O3 +Olibcalls +ESlit -Aa +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R5 -DUSE_XSHM
CXXFLAGS = +z +O3 +Olibcalls +ESlit -Aa +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R5
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/lib/X11R5 -s -Wl,+s,-B,nonfatal,-B,immediate -lXext -lXmu -lXi -lX11 -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/lib/X11R5 -s -Wl,+s,-B,nonfatal,-B,immediate -lXext -lXmu -lXi -lX11 -lm

View File

@@ -11,4 +11,4 @@ CXX = aCC
CFLAGS = +O3 +DAportable +z -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
CXXFLAGS = +O3 +DAportable +Z -Aa -D_HPUX_SOURCE
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm

View File

@@ -7,12 +7,11 @@ CONFIG_NAME = irix6-64
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -64 -O3 -ansi -woff 1068,1069,1174,1185,1209,1474,1552 -DUSE_XSHM
CXXFLAGS = -64 -O3 -ansi -woff 1174
MKLIB_OPTIONS = -archopt 64
CFLAGS = -64 -O3 -ansi -woff 1068,1069,1174,1185,1209,1474,1552 -DUSE_XSHM -DPTHREADS
CXXFLAGS = -64 -O3 -ansi -woff 1174 -DPTHREADS
GLW_SOURCES = GLwDrawA.c GLwMDrawA.c
LIB_DIR = $(TOP)/lib64
LIB_DIR = lib64
APP_LIB_DEPS = -L$(LIB_DIR) -64 -rpath $(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -64 -rpath $(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXi -lpthread -lm

View File

@@ -7,15 +7,15 @@ CONFIG_NAME = irix6-64-static
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -64 -O3 -ansi -woff 1068,1069,1174,1185,1209,1474,1552 -DUSE_XSHM
CXXFLAGS = -64 -O3 -ansi -woff 1174
MKLIB_OPTIONS = -archopt 64 -static
CFLAGS = -64 -O3 -ansi -woff 1068,1069,1174,1185,1209,1474,1552 -DUSE_XSHM -DPTHREADS
CXXFLAGS = -64 -O3 -ansi -woff 1174 -DPTHREADS
MKLIB_OPTIONS = -static
GLW_SOURCES = GLwDrawA.c GLwMDrawA.c
LIB_DIR = $(TOP)/lib64
LIB_DIR = lib64
APP_LIB_DEPS = -L$(LIB_DIR) -64 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -64 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lpthread -lm -lC
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
@@ -23,3 +23,4 @@ GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a

View File

@@ -7,12 +7,11 @@ CONFIG_NAME = irix6-n32
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -n32 -mips3 -O3 -ansi -woff 1174,1521,1552 -DUSE_XSHM
CXXFLAGS = -n32 -mips3 -O3 -ansi -woff 1174,1552
MKLIB_OPTIONS = -archopt n32
CFLAGS = -n32 -mips3 -O3 -ansi -woff 1174,1521,1552 -DUSE_XSHM -DPTHREADS
CXXFLAGS = -n32 -mips3 -O3 -ansi -woff 1174,1552 -DPTHREADS
GLW_SOURCES = GLwDrawA.c GLwMDrawA.c
LIB_DIR = $(TOP)/lib32
LIB_DIR = lib32
APP_LIB_DEPS = -L$(LIB_DIR) -n32 -rpath $(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXi -lfpe -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -n32 -rpath $(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXi -lfpe -lpthread -lm

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@@ -7,15 +7,15 @@ CONFIG_NAME = irix6-n32-static
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -n32 -mips2 -O2 -ansi -woff 1521,1552 -DUSE_XSHM
CXXFLAGS = -n32 -mips2 -O2 -ansi -woff 3262,3666
MKLIB_OPTIONS = -archopt n32 -static
CFLAGS = -n32 -mips2 -O2 -ansi -woff 1521,1552 -DUSE_XSHM -DPTHREADS
CXXFLAGS = -n32 -mips2 -O2 -ansi -woff 3262,3666 -DPTHREADS
MKLIB_OPTIONS = -static
GLW_SOURCES = GLwDrawA.c GLwMDrawA.c
LIB_DIR = $(TOP)/lib32
LIB_DIR = lib32
APP_LIB_DEPS = -L$(LIB_DIR) -n32 -glut -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -n32 -glut -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lpthread -lm -lC
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a

View File

@@ -9,11 +9,10 @@ CC = cc
CXX = CC
CFLAGS = -32 -mips2 -O2 -ansi -woff 1521,1552 -DUSE_XSHM
CXXFLAGS = -32 -mips2 -O2 -ansi -woff 3262,3666
MKLIB_OPTIONS = -archopt o32
GLW_SOURCES = GLwDrawA.c GLwMDrawA.c
LIB_DIR = $(TOP)/lib32
LIB_DIR = lib32
APP_LIB_DEPS = -L$(LIB_DIR) -32 -rpath $(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -32 -rpath $(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm

View File

@@ -9,13 +9,13 @@ CC = cc
CXX = CC
CFLAGS = -32 -mips2 -O2 -ansi -woff 1521,1552 -DUSE_XSHM
CXXFLAGS = -32 -mips2 -O2 -ansi -woff 3262,3666
MKLIB_OPTIONS = -archopt o32 -static
MKLIB_OPTIONS = -static
GLW_SOURCES = GLwDrawA.c GLwMDrawA.c
LIB_DIR = $(TOP)/lib32
LIB_DIR = lib32
APP_LIB_DEPS = -L$(LIB_DIR) -32 -glut -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -32 -glut -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm -lC
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a

View File

@@ -12,7 +12,7 @@ CXXFLAGS = -O3 -mcpu=ev5 -ansi -mieee -pedantic -fPIC -D_XOPEN_SOURCE
GLUT_CFLAGS = -fexceptions
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -22,6 +22,6 @@ OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -L/usr/X11R6/lib -lX11 -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -L/usr/X11R6/lib -lX11 -lm

View File

@@ -22,9 +22,13 @@ ifeq ($(HAVE_X86), yes)
endif
# Directories
SRC_DIRS = mesa glu
SRC_DIRS = mesa glu glut/directfb
GLU_DIRS = sgi
DRIVER_DIRS = directfb
PROGRAM_DIRS = # disabled
PROGRAM_DIRS = demos directfb
# Library/program dependencies
GL_LIB_DEPS = -lm -lpthread
GL_LIB_DEPS = -lm -lpthread
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -l$(GLU_LIB)
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -l$(GLU_LIB) -l$(GLUT_LIB)

View File

@@ -13,7 +13,7 @@ CXX = g++
#MKDEP = gcc -M
#MKDEP_OPTIONS = -MF depend
OPT_FLAGS = -g
OPT_FLAGS = -O -g
PIC_FLAGS = -fPIC
# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
@@ -26,8 +26,8 @@ DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
X11_INCLUDES = -I/usr/X11R6/include
CFLAGS = -Wall -Wmissing-prototypes $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) \
$(DEFINES) $(ASM_FLAGS) -std=c99 -ffast-math
CFLAGS = -Wall -Wmissing-prototypes -std=c99 -ffast-math \
$(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) $(ASM_FLAGS)
CXXFLAGS = -Wall $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)

View File

@@ -11,7 +11,7 @@ ASM_FLAGS = -DUSE_X86_64_ASM
ASM_SOURCES = $(X86-64_SOURCES)
ASM_API = $(X86-64_API)
LIB_DIR = $(TOP)/lib64
LIB_DIR = lib64
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib64

View File

@@ -24,7 +24,7 @@ DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
-DGLX_DIRECT_RENDERING -DHAVE_ALIAS -DUSE_XCB
X11_INCLUDES = `pkg-config --cflags-only-I x11` `pkg-config --cflags-only-I xcb`
X11_INCLUDES = `pkg-config --cflags-only-I x11` `pkg-config --cflags-only-I xcb` `pkg-config --cflags-only-I xcb-glx`
CFLAGS = -Wall -Wmissing-prototypes $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) \
$(DEFINES) $(ASM_FLAGS) -std=c99 -ffast-math
@@ -40,7 +40,7 @@ EXTRA_LIB_PATH=`pkg-config --libs-only-L x11`
LIBDRM_LIB = `pkg-config --libs libdrm`
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl \
$(LIBDRM_LIB) `pkg-config --libs xcb`
$(LIBDRM_LIB) `pkg-config --libs xcb` `pkg-config --libs xcb-glx`
# This is now 0 by default since it seems to confuse the hell out of people

View File

@@ -15,6 +15,6 @@ GLUT_CFLAGS = -fexceptions
# Library/program dependencies
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -L/usr/local/glide/lib -lglide3x -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/local/glide/lib -lglide3x -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/local/glide/lib -lglide3x -lm

21
configs/linux-ia64-icc Normal file
View File

@@ -0,0 +1,21 @@
# Configuration for Linux with Intel C compiler
include $(TOP)/configs/default
CONFIG_NAME = linux-icc
# Compiler and flags
CC = icc
CXX = icpc
CFLAGS = -O3 -ansi -KPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -O3 -ansi -KPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -arch icc-istatic
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(GL_LIB_DEPS)
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB)

View File

@@ -0,0 +1,27 @@
# Configuration for Linux with Intel C compiler, static libs
include $(TOP)/configs/default
CONFIG_NAME = linux-icc-static
# Compiler and flags
CC = icc
CXX = icpc
CFLAGS = -O3 -ansi -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -O3 -ansi -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static -arch icc-istatic
# Library names (actual file names)
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -i-static -cxxlib-icc -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lpthread -lm -lcxa -lunwind

View File

@@ -13,8 +13,8 @@ GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -arch icc
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
ASM_SOURCES = $(X86_SOURCES)
ASM_API = $(X86_API)

View File

@@ -6,9 +6,9 @@ CONFIG_NAME = linux-icc-static
# Compiler and flags
CC = icc
CXX = g++
CXX = icpc
CFLAGS = -O3 -tpp6 -axK -D_GCC_LIMITS_H_ -D__GNUC__ -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include
CXXFLAGS = -O3
CXXFLAGS = -O3 -tpp6 -axK -DPTHREADS
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static -arch icc
@@ -19,12 +19,9 @@ GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
MKLIB_OPTIONS = -arch icc
GL_LIB_DEPS =
GLUT_LIB_DEPS =
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm -lpthread -lcxa -lunwind
ASM_SOURCES = $(X86_SOURCES)
ASM_API = $(X86_API)

25
configs/linux-osmesa Normal file
View File

@@ -0,0 +1,25 @@
# Configuration for building only libOSMesa on Linux, no Xlib driver
# This doesn't really have any Linux dependencies, so it should be usable
# on other (gcc-based) systems.
include $(TOP)/configs/default
CONFIG_NAME = linux-osmesa
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DPTHREADS
CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
# Directories
SRC_DIRS = mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS = osdemos
# Dependencies
OSMESA_LIB_DEPS = -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
APP_LIB_DEPS = -lOSMesa -lGLU

View File

@@ -24,4 +24,5 @@ PROGRAM_DIRS =
# Dependencies
OSMESA_LIB_DEPS = -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
APP_LIB_DEPS = -lOSMesa16

View File

@@ -24,4 +24,5 @@ PROGRAM_DIRS =
# Dependencies
OSMESA_LIB_DEPS = -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
APP_LIB_DEPS = -lOSMesa32

View File

@@ -16,8 +16,8 @@ GLUT_CFLAGS = -fexceptions
# Need to have -L/usr/X11R6/lib in these:
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lXt -L/usr/X11R6/lib -lX11
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lXt -L/usr/X11R6/lib -lX11
# Need to make static libs for profiling:
MKLIB_OPTIONS = -static
@@ -26,4 +26,4 @@ GLU_LIB_NAME = lib$(GLU_LIB).a
GLUT_LIB_NAME = lib$(GLUT_LIB).a
GLW_LIB_NAME = lib$(GLW_LIB).a
OSMESA_LIB_NAME = lib$(OSMesa).a
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread

View File

@@ -28,11 +28,11 @@ CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
ASM_SOURCES =
# Library/program dependencies
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(LIB_DIR)
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(TOP)/$(LIB_DIR)
GL_LIB_DEPS = -lm -lpthread -ldl
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread
# Directories
SRC_DIRS = glx/mini mesa glu glut/mini

View File

@@ -26,5 +26,5 @@ GLUT_CFLAGS = -fexceptions
EXTRA_LIB_PATH=-L/usr/X11R6/lib
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lXt -lX11
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lXt -lX11

View File

@@ -12,6 +12,6 @@ CXXFLAGS = -mcpu=ultrasparc -O2 -ffast-math -ansi -pedantic -fPIC -D_SVID_SOURCE
GLUT_CFLAGS = -fexceptions
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11

View File

@@ -12,6 +12,6 @@ CXXFLAGS = -mv8 -O2 -mtune=ultrasparc -ansi -pedantic -fPIC -D_SVID_SOURCE -D_BS
GLUT_CFLAGS = -fexceptions
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR)-l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR)-l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

View File

@@ -10,5 +10,5 @@ ASM_SOURCES = $(X86-64_SOURCES)
ASM_API = $(X86-64_API)
ASM_FLAGS = -DUSE_X86_64_ASM
LIB_DIR = $(TOP)/lib64
LIB_DIR = lib64
EXTRA_LIB_PATH = -L/usr/X11R6/lib64

View File

@@ -19,3 +19,5 @@ OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
$(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lpthread -lstdc++ -lm

View File

@@ -20,6 +20,6 @@ ASM_API = $(X86_API)
# Library/program dependencies
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -L/usr/local/glide/lib -lglide3x -lm -lpthread
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/local/glide/lib -lglide3x -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/local/glide/lib -lglide3x -lm

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@@ -19,3 +19,5 @@ OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
$(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lpthread -lstdc++ -lm

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@@ -10,5 +10,5 @@ CXX = g++
CFLAGS = -O2 -fPIC -DUSE_XSHM -I/usr/X11R6/include -DHZ=100
CXXFLAGS = -O2 -fPIC
GLUT_CFLAGS = -fexceptions
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/X11R6/lib -lXext -lXmu -lXi -lX11 -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/X11R6/lib -lXext -lXmu -lXi -lX11 -lm

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@@ -12,7 +12,7 @@ CXXFLAGS = -O2 -fPIC -I/usr/X11R6/include -DHZ=100
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm
OSMESA_LIB_DEPS = -lm
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB)
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/X11R6/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/X11R6/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

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@@ -7,10 +7,10 @@ CONFIG_NAME = osf1
# Compiler and flags
CC = cc
CXX = cxx
CFLAGS = -O0 -std1 -ieee_with_no_inexact -DUSE_XSHM
CXXFLAGS = -O2 -std ansi -ieee
CFLAGS = -O0 -std1 -ieee_with_no_inexact -DUSE_XSHM -DPTHREADS -D_REENTRANT
CXXFLAGS = -O2 -std ansi -ieee -DPTHREADS -D_REENTRANT
GL_LIB_DEPS = -lX11 -lXext -lm -lpthread
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(LIB_DIR) -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lm
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXext -lXmu -lXi -lpthread -lm

17
configs/osf1-static Normal file
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@@ -0,0 +1,17 @@
# Configuration for OSF/1
include $(TOP)/configs/default
CONFIG_NAME = osf1
# Compiler and flags
CC = cc
CXX = cxx
CFLAGS = -O2 -std1 -ieee_with_no_inexact -DUSE_XSHM -DPTHREADS -D_REENTRANT
CXXFLAGS = -O2 -std ansi -ieee -DPTHREADS -D_REENTRANT
MKLIB_OPTIONS = -static
GL_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
APP_LIB_DEPS = -noso -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -so_archive -lX11 -lXext -lXmu -lXi -lpthread -lm -lcxx

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@@ -9,7 +9,7 @@ CC = cc
CFLAGS = -Xa -xO3 -xpentium -KPIC -I/usr/openwin/include -DUSE_XSHM
MKLIB_OPTIONS = -static
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/openwin/lib -R/usr/openwin/lib -lX11 -lXext -lXmu -lXi -lm -lglut -lGLU -lGL
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/openwin/lib -R/usr/openwin/lib -lX11 -lXext -lXmu -lXi -lm -lglut -lGLU -lGL
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a

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@@ -1,4 +1,4 @@
# Configuration for Solaris on x86 with gcc, static libs
# Configuration for Solaris on x86 with gcc, dynamic libs
include $(TOP)/configs/default
@@ -7,18 +7,11 @@ CONFIG_NAME = solaris-x86-gcc
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O3 -m486 -fPIC -I/usr/openwin/include -DUSE_XSHM
CXXFLAGS = -O3 -m486 -fPIC
CFLAGS = -O3 -march=i486 -fPIC -I/usr/openwin/include -DUSE_XSHM
CXXFLAGS = -O3 -march=i486 -fPIC
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static
GL_LIB_DEPS = -L/usr/openwin/lib -lX11 -lXext -lm -lpthread
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/openwin/lib -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/openwin/lib -R/usr/openwin/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/openwin/lib -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/openwin/lib -R/usr/openwin/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lX11 -lXext -lXi -lXmu

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@@ -0,0 +1,24 @@
# Configuration for Solaris on x86 with gcc, static libs
include $(TOP)/configs/default
CONFIG_NAME = solaris-x86-gcc
# Compiler and flags
CC = gcc
CXX = g++
CFLAGS = -O3 -march=i486 -fPIC -I/usr/openwin/include -DUSE_XSHM
CXXFLAGS = -O3 -march=i486 -fPIC
GLUT_CFLAGS = -fexceptions
MKLIB_OPTIONS = -static
GL_LIB_DEPS = -L/usr/openwin/lib -lX11 -lXext -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/openwin/lib -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/openwin/lib -R/usr/openwin/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lX11 -lXext -lXi -lXmu
GL_LIB_NAME = libGL.a
GLU_LIB_NAME = libGLU.a
GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a

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@@ -7,6 +7,6 @@ CONFIG_NAME = sunos4
# Compiler and flags
CC = acc
CFLAGS = -Kpic -O -I/usr/include/X11R5 -DUSE_XSHM -DSUNOS4
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/lib/X11R5 -lX11 -lXext -lXmu -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/lib/X11R5 -lX11 -lXext -lXmu -lXi -lm

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@@ -11,5 +11,5 @@ CFLAGS = -fPIC -O3 -I/usr/openwin/include -I/usr/include/X11R5 -I/usr/include/X1
CXXFLAGS = -fPIC -O3 -I/usr/openwin/include -DSUNOS4
GLUT_CFLAGS = -fexceptions -DSOLARIS_2_4_BUG
APP_LIB_DEPS = -L$(LIB_DIR) -L/usr/openwin/lib -lX11 -lXext -lXmu -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/openwin/lib -lX11 -lXext -lXmu -lXi -lm

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@@ -22,4 +22,4 @@ OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lpthread -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lpthread -lm

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@@ -12,7 +12,7 @@ CXXFLAGS = -KPIC -Xa -O -I/usr/openwin/include -I/usr/dt/include
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
GL_LIB_DEPS = -L/usr/openwin/lib -L/usr/dt/lib -lX11 -lXext -lXmu -lXi -lm
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -lCrun -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lCrun -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

11
configs/sunos5-64-gcc Normal file
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@@ -0,0 +1,11 @@
# Configuration for 64-bit SunOS 5, with gcc
include $(TOP)/configs/sunos5-gcc
CONFIG_NAME = sunos5-64-gcc
# only set vars that differ from sunos5-gcc config
OPT_FLAGS = -O3 -m64 -mcpu=ultrasparc -mv8plus -mvis -g -fomit-frame-pointer -pipe
ARCH_FLAGS = -m64

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@@ -32,5 +32,5 @@ GLUT_CFLAGS = -fexceptions -DSOLARIS_2_4_BUG
EXTRA_LIB_PATH=-L/usr/openwin/lib
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXi -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

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@@ -12,8 +12,8 @@ CXXFLAGS = -KPIC -Xa -native -fast -xO5 -xlibmil -xsafe=mem -xdepend -I/usr/open
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
GL_LIB_DEPS = -L/usr/openwin/lib -lX11 -lXext -lXmu -lXi -lm
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLW_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11
APP_LIB_DEPS = -L$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lCrun
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lCrun

18
configs/sunos5-v8 Normal file
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@@ -0,0 +1,18 @@
# Configuration for SunOS 5
include $(TOP)/configs/default
CONFIG_NAME = sunos5-v8
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -xarch=v8 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = -xarch=v8 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DPTHREADS
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
GL_LIB_DEPS = -L/usr/openwin/lib -L/usr/dt/lib -lX11 -lXext -lXmu -lXi -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm -lCstd -lCrun
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

16
configs/sunos5-v8-static Normal file
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@@ -0,0 +1,16 @@
# Configuration for SunOS 5
include $(TOP)/configs/default
CONFIG_NAME = sunos5-v8-static
MKLIB_OPTIONS = -static
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -xarch=v8 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = -xarch=v8 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DPTHREADS
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11 -lXext -lXmu -lXi -lpthread -lm -lCstd -lCrun

23
configs/sunos5-v9 Normal file
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@@ -0,0 +1,23 @@
# Configuration for SunOS 5, SPARC V9
include $(TOP)/configs/default
CONFIG_NAME = sunos5-v9
MKLIB_OPTIONS = -cplusplus
LIB_DIR = lib64
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -xarch=v9 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = -xarch=v9 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DPTHREADS
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
GL_LIB_DEPS = -L/usr/openwin/lib -L/usr/dt/lib -lX11 -lXext -lXmu -lXi -lm -lpthread
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm -lCstd -lCrun
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm

18
configs/sunos5-v9-static Normal file
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@@ -0,0 +1,18 @@
# Configuration for SunOS 5, SPARC V9, static libs
include $(TOP)/configs/default
CONFIG_NAME = sunos5-v9-static
MKLIB_OPTIONS = -static -cplusplus
LIB_DIR = lib64
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -xarch=v9 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DUSE_XSHM -DPTHREADS
CXXFLAGS = -xarch=v9 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DPTHREADS
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11 -lXext -lXmu -lXi -lpthread -lm -lCstd -lCrun

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@@ -18,4 +18,4 @@ GLUT_LIB_NAME = libglut.a
GLW_LIB_NAME = libGLw.a
OSMESA_LIB_NAME = libOSMesa.a
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lXmu -lX11 -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lXmu -lX11 -lXi -lm

265
docs/MESA_shader_debug.spec Normal file
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@@ -0,0 +1,265 @@
Name
MESA_shader_debug
Name Strings
GL_MESA_shader_debug
Contact
Brian Paul (brian.paul 'at' tungstengraphics.com)
Michal Krol (mjkrol 'at' gmail.com)
Status
XXX - Not complete yet!!!
Version
Last Modified Date: July 30, 2006
Author Revision: 0.2
$Date: 2006/07/30 14:28:38 $ $Revision: 1.2 $
Number
TBD
Dependencies
OpenGL 1.0 is required.
The ARB_shader_objects extension is required.
The ARB_shading_language_100 extension is required.
The extension is written against the OpenGL 1.5 specification.
The extension is written against the OpenGL Shading Language 1.10
Specification.
Overview
This extension introduces a debug object that can be attached to
a program object to enable debugging. Vertex and/or fragment shader,
during execution, issue diagnostic function calls that are logged
to the debug object's log. A separate debug log for each shader type
is maintained. A debug object can be attached, detached and queried
at any time outside the Begin/End pair. Multiple debug objects can
be attached to a single program object.
IP Status
None
Issues
None
New Procedures and Functions
handleARB CreateDebugObjectMESA(void)
void ClearDebugLogMESA(handleARB obj, enum logType, enum shaderType)
void GetDebugLogMESA(handleARB obj, enum logType, enum shaderType,
sizei maxLength, sizei *length,
charARB *debugLog)
sizei GetDebugLogLengthMESA(handleARB obj, enum logType,
enum shaderType)
New Types
None
New Tokens
Returned by the <params> parameter of GetObjectParameter{fi}vARB:
DEBUG_OBJECT_MESA 0x8759
Accepted by the <logType> argument of ClearDebugLogMESA,
GetDebugLogLengthMESA and GetDebugLogMESA:
DEBUG_PRINT_MESA 0x875A
DEBUG_ASSERT_MESA 0x875B
Additions to Chapter 2 of the OpenGL 1.5 Specification
(OpenGL Operation)
None
Additions to Chapter 3 of the OpenGL 1.5 Specification (Rasterization)
None
Additions to Chapter 4 of the OpenGL 1.5 Specification (Per-Fragment
Operations and the Frame Buffer)
None
Additions to Chapter 5 of the OpenGL 1.5 Specification
(Special Functions)
None
Additions to Chapter 6 of the OpenGL 1.5 Specification (State and State
Requests)
None
Additions to Appendix A of the OpenGL 1.5 Specification (Invariance)
None
Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification
(Introduction)
None
Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification
(Overview of OpenGL Shading)
None
Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification
(Basics)
None
Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification
(Variables and Types)
None
Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification
(Operators and Expressions)
None
Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification
(Statements and Structure)
None
Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification
(Built-in Variables)
None
Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specification
(Built-in Functions)
Add a new section 8.10 "Debug Functions":
Debug functions are available to both fragment and vertex shaders.
They are used to track the execution of a shader by logging
passed-in arguments to the debug object's log. Those values can be
retrieved by the application for inspection after shader execution
is complete.
The text, if any, produced by any of these functions is appended
to each debug object that is attached to the program object.
There are different debug log types
Add a new section 8.10.1 "Print Function":
The following printMESA prototypes are available.
void printMESA(const float value)
void printMESA(const int value)
void printMESA(const bool value)
void printMESA(const vec2 value)
void printMESA(const vec3 value)
void printMESA(const vec4 value)
void printMESA(const ivec2 value)
void printMESA(const ivec3 value)
void printMESA(const ivec4 value)
void printMESA(const bvec2 value)
void printMESA(const bvec3 value)
void printMESA(const bvec4 value)
void printMESA(const mat2 value)
void printMESA(const mat3 value)
void printMESA(const mat4 value)
void printMESA(const sampler1D value)
void printMESA(const sampler2D value)
void printMESA(const sampler3D value)
void printMESA(const samplerCube value)
void printMESA(const sampler1DShadow value)
void printMESA(const sampler2DShadow value)
The printMESA function writes the argument <value> to the "debug
print log" (XXX DEBUG_PRINT_MESA?). Each component is written in
text format (XXX format!) and is delimited by a white space (XXX 1
or more?).
Add a new section 8.10.2 "Assert Function":
The following assertMESA prototypes are available.
void assertMESA(const bool condition)
void assertMESA(const bool condition, const int cookie)
void assertMESA(const bool condition, const int cookie,
const int file, const int line)
The assertMESA function checks if the argument <condition> is
true or false. If it is true, nothing happens. If it is false,
a diagnostic message is written to the "debug assert log".
The message contains the argument <file>, <line>, <cookie> and
implementation dependent double-quoted string, each of this
delimited by a white space. If the argument <cookie> is not present,
it is meant as if it was of value 0. If the arguments <file> and
<line> are not present, they are meant as if they were of values
__FILE__ and __LINE__, respectively. The following three calls
produce the same output, assuming they were issued from the same
file and line.
assertMESA (false);
assertMESA (false, 0);
assertMESA (false, 0, __FILE__, __LINE__);
The diagnostic message examples follow.
1 89 0 ""
1 45 333 "all (lessThanEqual (fragColor, vec4 (1.0)))"
1 66 1 "assertion failed in file 1, line 66, cookie 1"
Additions to Chapter 9 of the OpenGL Shading Language 1.10 Specification
(Shading Language Grammar)
None
Additions to Chapter 10 of the OpenGL Shading Language 1.10
Specification (Issues)
None
Additions to the AGL/EGL/GLX/WGL Specifications
None
GLX Protocol
None
Errors
TBD
New State
TBD
New Implementation Dependent State
TBD
Sample Code
TBD
Revision History
29 May 2006
Initial draft. (Michal Krol)
30 July 2006
Add Overview, New Procedures and Functions, New Tokens sections.
Add sections 8.10.1, 8.10.2 to GLSL spec.

View File

@@ -32,7 +32,7 @@ Dependencies
Overview
This extension allows an application to deterine what portion of the
This extension allows an application to determine what portion of the
swap period has elapsed since the last swap operation completed. The
"usage" value is a floating point value on the range [0,max] which is
calculated as follows:
@@ -59,7 +59,7 @@ Overview
is taken from the completion of one swap to the issuance of the next.
This representation may not be as useful as measuring between
completions, as a significant amount of time may pass between the
issuance of a swap and the swap actually occuring.
issuance of a swap and the swap actually occurring.
There is also a mechanism to determine whether a frame swap was
missed.
@@ -110,7 +110,7 @@ Additions to Chapter 6 of the 1.4 GL Specification (State and State Requests)
Additions to the GLX 1.3 Specification
The frame usage is measured as the percentage of the swap period elapsed
between two buffer-swap operations being commited. In unextened GLX the
between two buffer-swap operations being committed. In unextended GLX the
swap period is the vertical refresh time. If SGI_swap_control or
MESA_swap_control are supported, the swap period is the vertical refresh
time multiplied by the swap interval (or one if the swap interval is set
@@ -119,7 +119,7 @@ Additions to the GLX 1.3 Specification
If OML_sync_control is supported, the swap period is the vertical
refresh time multiplied by the divisor parameter to
glXSwapBuffersMscOML. The frame usage in this case is less than 1.0 if
the swap is commited before target_msc, and is greater than or equal to
the swap is committed before target_msc, and is greater than or equal to
1.0 otherwise. The actual usage value is based on the divisor and is
never less than 0.0.
@@ -143,7 +143,7 @@ Additions to the GLX 1.3 Specification
The current missed frame count and total number of swaps since
the last call to glXBeginFrameTrackingMESA can be obtained by
callling the following function:
calling the following function:
int glXQueryFrameTrackingMESA(Display *dpy,
GLXDrawable drawable,
@@ -152,7 +152,7 @@ Additions to the GLX 1.3 Specification
float *lastMissedUsage)
The location pointed to by <swapCount> will be updated with the
number of swaps that have been commited. This value may not match the
number of swaps that have been committed. This value may not match the
number of swaps that have been requested since swaps may be
queued by the implementation. This function can be called at any
time and does not synchronize to vertical blank.
@@ -171,7 +171,7 @@ Additions to the GLX 1.3 Specification
application can call glXQueryFrameTrackingMESA for a final swap and
missed frame count.
If these functions are succesful, zero is returned. If the context
If these functions are successful, zero is returned. If the context
associated with dpy and drawable is not a direct context,
GLX_BAD_CONTEXT is returned.

View File

@@ -6,16 +6,16 @@
Description:
~~~~~~~~~~~~
Well, guess what... this is the DOS port of Mesa 6.3, for DJGPP fans... Whoa!
The driver uses OSMesa to draw off screen, and then blits the buffer.
Well, guess what... this is the DOS port of Mesa 6.5, for DJGPP fans... Whoa!
The driver uses OSMesa to draw off screen, and then blits the buffer. This is
not terribly efficient, and has some drawbacks, but saves maintenance costs.
Legal:
~~~~~~
Mesa copyright applies, provided this package is used within Mesa. For anything
else, see GPL.
Mesa copyright applies.

View File

@@ -1,314 +0,0 @@
Mesa Unix/X11 Information
Installation
============
There are two ways to compile Mesa on Unix/X11 systems:
1. The old way:
First type 'make' alone to see the list of system
configurations currently supported. If you see your configuration on the
list, type 'make <config>'. Most popular Unix/X workstations are currently
supported.
If your system configuration is not listed by 'make', you'll have to modify
the top-level Makefile and Make-config files. There are instructions in
each file.
When finished, the Mesa libraries will be in the Mesa-x.y/lib/ directory.
2. The new way:
Type './configure' and then 'make'. This uses GNU autoconfig.
Run 'make check' to build the demos.
See docs/INSTALL for more details.
When finished, the Mesa libraries will be in the Mesa-x.y/src/.libs/,
Mesa-x.y/si-glu/.libs, etc directories.
Notes on assembly language optimizations:
When using the old-style Makefiles, you can specify a configuration
that uses X86 assembly language optimizations (linux-3dnow for example).
The detection of MMX, 3DNow!, PIII/SSE, etc capability is done at
runtime. That means you can compile Mesa for 3DNow! optimizations
even if you don't have an AMD CPU.
However, your Linux binutils and assembler must understand the
special instructions in order to compile them. If you have
compilation problems, try upgrading your binutils.
Header and library files:
After you've compiled Mesa and tried the demos I recommend the following
procedure for "installing" Mesa.
Copy the Mesa include/GL directory to /usr/local/include:
cp -r include/GL /usr/local/include
Copy the Mesa library files to /usr/local/lib:
cp lib/* /usr/local/lib
(actually, use "cp -d" on Linux to preserve symbolic links)
Xt/Motif widgets:
If you want to use Mesa or OpenGL in your Xt/Motif program you can build
the widgets found in either the widgets-mesa or widgets-sgi directories.
The former were written for Mesa and the later are the original SGI
widgets. Look in those directories for more information.
Notes:
HP users: a Mesa user reports that the HP-UX 10.01 C compiler has
a bug which effects glReadPixels. A patch for the compiler (PHSS_5743) is
available. Otherwise be sure your compiler is version 10.13 or later.
QNX users: if you have problems running the demos try setting the
stack size to 200K or larger with -N200K, for example.
SunOS 5.x users: The X shared memory extension may not work
correctly. If Mesa prints an error message to the effect of "Shared memory
error" then you'll have to append the following three lines to the end of
your /etc/system file then reboot:
set shmsys:shminfo_shmmax = 0x2000000
set shmsys:shminfo_shmmni = 0x1000
set shmsys:shminfo_shmseg = 0x100
Using the library
=================
Configuration options:
The file src/mesa/main/config.h has many parameters which you can adjust
such as maximum number of lights, clipping planes, maximum texture size,
etc. In particular, you may want to change DEPTH_BITS from 16 to 32
if a 16-bit depth buffer isn't precise enough for your application.
Shared libraries:
If you compile shared libraries you may have to set an environment
variable to specify where the Mesa libraries are located. On Linux and
Sun systems for example, set the LD_LIBRARY_PATH variable to include
/your-dir/Mesa-2.6/lib. Otherwise, when you try to run a demo it
may fail with a message saying that one or more libraries couldn't be
found.
Remote display of OpenGL/GLX programs:
As of version 1.2.3, Mesa's header files use the same GLenum and GLUenum
values as SGI's (and most/all other vendor's) OpenGL headers. This means
you can freely mix object files compiled with OpenGL or Mesa headers.
In fact, on systems with dynamic runtime linkers it's possible to dynam-
ically link with Mesa or OpenGL shared libraries at runtime, without
recompiling or relinking anything!
Using IRIX 5.x as an example, you can run SGI's OpenGL demos with the
Mesa shared libraries as follows. Let's assume you're installing Mesa
in /usr/local/Mesa and using the C-shell:
% cd /usr/local/Mesa
% make irix5-dso
% setenv _RLD_LIST "/usr/local/Mesa/lib/libGL.so:DEFAULT"
% /usr/demos/bin/ideas_ogl // this is a test
You can now run OpenGL executables on almost any X display! There may
be some problems from the fact that Mesa supports many X visual types
that an OpenGL client may not expect (grayscale for example). In this
case the application may abort, print error messages, or just behave
strangely. You may have to experiment with the MESA_RGB_VISUAL envi-
ronment variable.
Xt/Motif Widgets:
Two versions of the Xt/Motif OpenGL drawing area widgets are included:
widgets-sgi/ SGI's stock widgets
widgets-mesa/ Mesa-tuned widgets
Look in those directories for details
Togl:
Togl is an OpenGL/Mesa widget for Tcl/Tk.
See http://togl.sourceforge.net for more information.
X Display Modes:
Mesa supports RGB(A) rendering into almost any X visual type and depth.
The glXChooseVisual function tries its best to pick an appropriate visual
for the given attribute list. However, if this doesn't suit your needs
you can force Mesa to use any X visual you want (any supported by your
X server that is) by setting the MESA_RGB_VISUAL and MESA_CI_VISUAL
environment variables. When an RGB visual is requested, glXChooseVisual
will first look if the MESA_RGB_VISUAL variable is defined. If so, it
will try to use the specified visual. Similarly, when a color index
visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL
variable.
The format of accepted values is: <visual-class> <depth>
Here are some examples:
using the C-shell:
% setenv MESA_RGB_VISUAL "TrueColor 8" // 8-bit TrueColor
% setenv MESA_CI_VISUAL "PseudoColor 12" // 12-bit PseudoColor
% setenv MESA_RGB_VISUAL "PseudoColor 8" // 8-bit PseudoColor
using the KornShell:
$ export MESA_RGB_VISUAL="TrueColor 8"
$ export MESA_CI_VISUAL="PseudoColor 12"
$ export MESA_RGB_VISUAL="PseudoColor 8"
Double buffering:
Mesa can use either an X Pixmap or XImage as the backbuffer when in
double buffer mode. Using GLX, the default is to use an XImage. The
MESA_BACK_BUFFER environment variable can override this. The valid
values for MESA_BACK_BUFFER are: Pixmap and XImage (only the first
letter is checked, case doesn't matter).
A pixmap is faster when drawing simple lines and polygons while an
XImage is faster when Mesa has to do pixel-by-pixel rendering. If you
need depth buffering the XImage will almost surely be faster. Exper-
iment with the MESA_BACK_BUFFER variable to see which is faster for
your application.
Colormaps:
When using Mesa directly or with GLX, it's up to the application writer
to create a window with an appropriate colormap. The aux, tk, and GLUT
toolkits try to minimize colormap "flashing" by sharing colormaps when
possible. Specifically, if the visual and depth of the window matches
that of the root window, the root window's colormap will be shared by
the Mesa window. Otherwise, a new, private colormap will be allocated.
When sharing the root colormap, Mesa may be unable to allocate the colors
it needs, resulting in poor color quality. This can happen when a
large number of colorcells in the root colormap are already allocated.
To prevent colormap sharing in aux, tk and GLUT, define the environment
variable MESA_PRIVATE_CMAP. The value isn't significant.
Gamma correction:
To compensate for the nonlinear relationship between pixel values
and displayed intensities, there is a gamma correction feature in
Mesa. Some systems, such as Silicon Graphics, support gamma
correction in hardware (man gamma) so you won't need to use Mesa's
gamma facility. Other systems, however, may need gamma adjustment
to produce images which look correct. If in the past you thought
Mesa's images were too dim, read on.
Gamma correction is controlled with the MESA_GAMMA environment
variable. Its value is of the form "Gr Gg Gb" or just "G" where
Gr is the red gamma value, Gg is the green gamma value, Gb is the
blue gamma value and G is one gamma value to use for all three
channels. Each value is a positive real number typically in the
range 1.0 to 2.5. The defaults are all 1.0, effectively disabling
gamma correction. Examples using csh:
% setenv MESA_GAMMA "2.3 2.2 2.4" // separate R,G,B values
% setenv MESA_GAMMA "2.0" // same gamma for R,G,B
The demos/gamma.c program may help you to determine reasonable gamma
value for your display. With correct gamma values, the color intensities
displayed in the top row (drawn by dithering) should nearly match those
in the bottom row (drawn as grays).
Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well
on HP displays using the HP-ColorRecovery technology.
Mesa implements gamma correction with a lookup table which translates
a "linear" pixel value to a gamma-corrected pixel value. There is a
small performance penalty. Gamma correction only works in RGB mode.
Also be aware that pixel values read back from the frame buffer will
not be "un-corrected" so glReadPixels may not return the same data
drawn with glDrawPixels.
For more information about gamma correction see:
http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html
Overlay Planes
Overlay planes in the frame buffer are supported by Mesa but require
hardware and X server support. To determine if your X server has
overlay support you can test for the SERVER_OVERLAY_VISUALS property:
xprop -root | grep SERVER_OVERLAY_VISUALS
HPCR glClear(GL_COLOR_BUFFER_BIT) dithering
If you set the MESA_HPCR_CLEAR environment variable then dithering
will be used when clearing the color buffer. This is only applicable
to HP systems with the HPCR (Color Recovery) system.
Extensions
==========
There are three Mesa-specific GLX extensions at this time.
GLX_MESA_pixmap_colormap
This extension adds the GLX function:
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
Pixmap pixmap, Colormap cmap )
It is an alternative to the standard glXCreateGLXPixmap() function.
Since Mesa supports RGB rendering into any X visual, not just True-
Color or DirectColor, Mesa needs colormap information to convert RGB
values into pixel values. An X window carries this information but a
pixmap does not. This function associates a colormap to a GLX pixmap.
See the xdemos/glxpixmap.c file for an example of how to use this
extension.
GLX_MESA_release_buffers
Mesa associates a set of ancillary (depth, accumulation, stencil and
alpha) buffers with each X window it draws into. These ancillary
buffers are allocated for each X window the first time the X window
is passed to glXMakeCurrent(). Mesa, however, can't detect when an
X window has been destroyed in order to free the ancillary buffers.
The best it can do is to check for recently destroyed windows whenever
the client calls the glXCreateContext() or glXDestroyContext()
functions. This may not be sufficient in all situations though.
The GLX_MESA_release_buffers extension allows a client to explicitly
deallocate the ancillary buffers by calling glxReleaseBuffersMESA()
just before an X window is destroyed. For example:
#ifdef GLX_MESA_release_buffers
glXReleaseBuffersMESA( dpy, window );
#endif
XDestroyWindow( dpy, window );
This extension is new in Mesa 2.0.
GLX_MESA_copy_sub_buffer
This extension adds the glXCopySubBufferMESA() function. It works
like glXSwapBuffers() but only copies a sub-region of the window
instead of the whole window.
This extension is new in Mesa version 2.6
Summary of X-related environment variables:
MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
MESA_GAMMA - gamma correction coefficients (X only)
----------------------------------------------------------------------
$Id: README.X11,v 3.11 2003/12/17 15:14:31 brianp Exp $

View File

@@ -1470,3 +1470,31 @@ Mesa Version History
- fixed a number of GLU tesselator bugs (John Shell, bug 6339)
- paletted texturing was broken w/ floating point palettes (K. Schultz)
- lots of assorted framebuffer object bug fixes
6.5.1 month, day, 2006
New:
- GL_APPLE_vertex_array_object extension (Ian Romanick)
- "engine" demo
Changes:
- The glVertexAttribARB functions no longer alias the conventional
vertex attributes.
- glxinfo program prints more info with -l option
Bug fixes:
- fixed broken texture border handling for depth textures (bug 6498)
- removed the test for duplicated framebuffer attachments, per
version 117 of the GL_EXT_framebuffer_object specification
- fixed a few render-to-texture bugs, including render to depth texture
- clipping of lines against user-defined clip planes was broken (6512)
- assembly language dispatch for SPARC was broken (bug 6484)
- assorted compilation fixes on various Unix platforms (Dan Schikore)
- glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
- assorted minor fixes for 16 and 32 bit/channel modes
- fixed assorted bugs in texture compression paths
- fixed indirect rendering vertex array crashes (bug 6863)
- glDrawPixels GL_INDEX_OFFSET didn't always work
- fixed convolution memory leak (bug 7077)
- rectangular depth textures didn't work
- invalid mode to glBegin didn't generate an error (bug 7142)
- 'normalized' parameter to glVertexAttribPointerARB didn't work
- disable bogus GLX_SGI_video_sync extension in xlib driver
- fixed R128 driver locking bug (Martijn van Oosterhout)

View File

@@ -32,10 +32,10 @@ Mesa is distributed in several parts:
</li>
<li><b>MesaDemos-x.y.z</b> - OpenGL demonstration and test programs.
Most of the programs require GLUT (either the
<a href="http://www.opengl.org/resources/libraries/glut.html"
<a href="http://www.opengl.org/resources/libraries/glut"
target="_parent">original GLUT by Mark Kilgard</a> or
<a href="http://freeglut.sourceforge.net" target="_parent">freeglut</a> or
<a href="http://freeglut.sourceforge.net" target="_parent">OpenGLUT</a>).
<a href="http://openglut.sourceforge.net" target="_parent">OpenGLUT</a>).
</li>
<li><b>MesaGLUT-x.y.z</b> - Mark Kilgard's GLUT, easily compiled and used
with Mesa. Plus, other implementation of GLUT for DOS, OS/2, BeOS, etc.
@@ -47,9 +47,13 @@ If you're not interested in running the demos, you'll only need the first
package.
</p>
<p>
If you're new to this and not sure what you're doing, grab all three packages.
</p>
<p>
The packages are available in .tar.gz, .tar.bz2 and .zip formats.
Other organizations might offer additional package formats.
Other sites might offer additional package formats.
</p>
<H1>Unpacking</H1>
@@ -95,7 +99,7 @@ or
<h1>Contents</h1>
<p>
After unpacking you'll have these directories:
After unpacking you'll have these files and directories (among others):
</p>
<pre>
Makefile - top-level Makefile for most systems
@@ -106,6 +110,7 @@ docs/ - documentation
src/ - source code for libraries
src/mesa - sources for the main Mesa library and device drivers
src/glu - libGLU source code
src/glx - sources for building libGL with full GLX and DRI support
src/glw - Xt/Motif/OpenGL widget code
</pre>

View File

@@ -30,6 +30,11 @@ MESA_ycbcr_texture.spec:
GL_MESA_pack_invert.spec
GL_PACK_INVERT_MESA 0x8758
GL_MESA_shader_debug.spec:
GL_DEBUG_OBJECT_MESA 0x8759
GL_DEBUG_PRINT_MESA 0x875A
GL_DEBUG_ASSERT_MESA 0x875B
GL_MESA_program_debug.spec:
GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x????
GL_VERTEX_PROGRAM_CALLBACK_MESA 0x????

View File

@@ -20,6 +20,11 @@ Mesa supports the following environment variables:
If the value of MESA_DEBUG is "FP" floating point arithmetic errors will
generate exceptions.
<li>MESA_NO_DITHER - if set, disables dithering, overriding glEnable(GL_DITHER)
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
fragment programs (intended for developers only)
<li>MESA_TNL_PROG - if set, implement conventional vertex transformation
operations with vertex programs (intended for developers only).
Setting this variable automatically sets the MESA_TEX_PROG variable as well.
</ul>
<p>

View File

@@ -9,7 +9,7 @@
<center>
<h1>Mesa Frequently Asked Questions</h1>
Last updated: 21 October 2004
Last updated: 8 June 2006
</center>
<br>
@@ -159,6 +159,12 @@ but it does export the OpenGL API. It allows tiled rendering, sort-last
rendering, etc.
</p>
<p>
<a href="http://www.ticalc.org/archives/files/fileinfo/361/36173.html"
target="_parent">ClosedGL</a> is an OpenGL subset library for TI
graphing calculators.
</p>
<p>
There may be other open OpenGL implementations, but Mesa is the most
popular and feature-complete.
@@ -373,7 +379,7 @@ the archives) is a good way to get information.
</p>
<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa and/or the DRI drivers?</h2>
<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?</h2>
<p>
The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt" target="_parent">specification for the extension</a>
indicates that there are intellectual property (IP) and/or patent issues
@@ -385,8 +391,9 @@ implement the extension (specifically the compression/decompression
algorithms).
</p>
<p>
Until we can get official permission to do so, this extension will not
be implemented in Mesa.
In the mean time, a 3rd party <a href=
"http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html"
target="_parent">plug-in library</a> is available.
</p>

View File

@@ -37,54 +37,75 @@ The GL/glfbdev.h header file defines the glFBDev interface.
The progs/fbdev/glfbdevtest.c demonstrates how to use the glFBDev interface.
</p>
<p>
For more information about fbdev, see the
<a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent">
Framebuffer Howto</a>
</p>
<p>
You will need at minimum, a framebuffer device, check /dev/fb0
</p>
<h1>2. Compilation</h1>
<p>
To compile Mesa with support for the glFBDev interface:
<pre>
XXX todo
make realclean
make linux-fbdev
</pre>
<p>
When compilation is finished look in progs/glfbdev/ for the glfbdevtest demo.
</p>
</p>
xxx todo
</p>
<h1>3. Compiling and linking glFBDev programs</h1>
<h1>3. Permissions</h1>
<p>
xxx todo
</p>
<h1>4. Running glFBDev programs</h1>
Typically /dev/fb/0 is grouped to the video group. It may be useful to add
your user to the video group so the demos will not have to be run as root.
To use fbdevglut with the prefered tty input, you should add the user to the
tty group as well
<p>
First, you need to have a working fbdev environment.
See the
<a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent">
Framebuffer Howto</a> for information.
</p>
<h1>4. Using fbdevglut</h1>
Almost all of the programs in the progs directory use glut, and they compile with fbdevglut.
Currently glBlendFunc is not working with glFBDev.
<p>
Programs must be run with root permission.
To compile the redbook sample programs:
<pre>
cd progs/redbook
make
</pre>
</p>
<p>glut features not supported:
<li>Overlays
<li>Subwindows
<li>Input devices other than Keyboard/Mouse
<li>No support for GLUT_MULTISAMPLE, GLUT_STEREO, or GLUT_LUMINANCE
<li>Cursor and Menu Support will flicker in GLUT_SINGLE mode
<p>Keyboard input is read by opening /dev/tty and reading keycodes in medium raw mode.
<p>Mouse input is read from env var MOUSE, or /dev/gpmdata and should be in ms3 format.
To forward data in this format to /dev/gpmdata, run gpm with the -Rms3 option.
<p> glutInit allows glut programs to pass parameters to the glut library, currently the
following options are supported for fbdevglut:
<p><li>-geometry widthxheight -- This will force the resolution to be widthxheight instead of autodetecting.
The modes are read from /etc/fb.modes
<p><li>-bpp -- This will force the bitdepth to the one specified
<p><li>-vt -- This allows you to specify the virtual terminal to attach keyboard input to. It is useful to specify when running inside screen.
<p><li>-mousespeed -- A floating point multiplication factor to increase mouse speed
<p><li>-nomouse -- Disable mouse support
<p><li>-nokeyboard -- Disable keyboard support (this will probably break mouse support as well)
<p><li>-stdin -- Use stdin for input instead of attaching to kbd in medium-raw mode.
This will make it impossible to detect keypresses like Shift+Tab, you will also need to specify -gpmmouse for mouse support. This option can be used with a debugger, and it is possible to single step a program with gdb and set the FRAMEBUFFER environment variable to a different framebuffer for display. The program will not be able to handle vt switching on it's own, so it will always display.
<p><li>-gpmmouse -- This will attempt to connect to the /dev/gpmctl socket using liblow
for mouse data. Gpm does not provide this data when in graphics mode, so vt switching
will briefly display text. This mode typically has no initial mouse delay.
<p><li>-- Ignore any additional arguments
<p>Notes:
<p>
1. The mouse pointer flickers in single buffering mode, as it must be rendered in software. Hopefully in the future there will be a way to access hardware cursors in fbdev devices.
</p>
</body>
</html>

View File

@@ -27,9 +27,12 @@
Mesa may be compiled in several different ways:
</p>
<ul>
<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa is compiled as
<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
a software renderer using Xlib to do all rendering.
libGL.so is a self-contained rendering library.
The libGL.so library will be a self-contained rendering library that will
allow you to run OpenGL/GLX applications on any X server (regardless of
whether it supports the GLX X server extension).
You will <em>not</em> be able to use hardware 3D acceleration.
<p>
To compile stand-alone Mesa type <b>make</b> in the top-level directory.
You'll see a list of supported system configurations.
@@ -41,17 +44,26 @@ Choose one from the list (such as linux-x86), and type:
<p>This will produce libGL.so and several other libraries</p>
</li>
<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers (for ATI,
Intel, Matrox, etc) are built.
libGL.so implements the GLX extension and dynamically loads the DRI drivers.
<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for
accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
The libGL.so library will support the GLX extension and will load/use
the DRI hardware drivers.
<p>
To build the DRI drivers you'll first need to have the DRM (Direct
Rendering Manager) kernel drivers and header files.
They're available from the <a href="http://dri.sf.net/" target="_parent">DRI</a> project.
<b>Prerequisites:</b>
</p>
<ol>
<li>
<p>
Your distribution should already have both the kernel modules and support
library already installed. If not, you can get them from CVS by doing:
DRM kernel modules and header files from the
<a href="http://dri.sf.net/" target="_parent">DRI</a> project.
</p>
<p>
If you don't already have the DRM file, you can get the sources from
CVS by doing:
<pre>
cvs -z3 -d:pserver:anonymous@anoncvs.freedesktop.org:/cvs/dri co drm
</pre>
@@ -61,21 +73,44 @@ DRI Building Instructions</a> for the steps to build the DRM modules. Mesa
6.5 requires at least libdrm 2.0.1 or greater.
</p>
<p>
Build Mesa and the DRI drivers by running
You can verify that the DRM files have been properly installed by
running <code>pkg-config --modversion libdrm</code>
</li>
<li>
Recent /usr/include/GL/glxproto.h file.
<p>You'll need this if you get any errors about _GLXvop_BindTexImageEXT
being undefined.
</p>
<p>The latest version can be
obtained from <A href="http://webcvs.freedesktop.org/*checkout*/xorg/proto/GL/glxproto.h?rev=1.9&content-type=text%2Fplain">freedesktop.org CVS</a>
</p>
</li>
<li>DRI-enabled X server.
<p>Visit
<a href="http://www.xfree86.org" target="_parent">XFree86</a>
or
<a href="http://freedesktop.org/wiki/Software_2fXserver" target="_parent">
X.org</a>
for more information.
</p>
</li>
</ol>
<p>
Build Mesa and the DRI hardware drivers by running
</p>
<pre>
make linux-dri
make linux-dri
</pre>
<p>
There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,
and <code>linux-ppc</code> configurations, optimized for those architectures.
</p>
<p>
Finally, you'll need a DRI-enabled X server from
<a href="http://freedesktop.org/wiki/Software_2fXserver" target="_parent">
X.org</a> or <a href="http://www.xfree86.org" target="_parent">XFree86</a>.
Visit those projects' home pages for more information.
and <code>linux-ppc</code> configurations which are optimized for those
architectures.
</p>
</li>
@@ -92,7 +127,7 @@ Later, if you want to rebuild for a different configuration run
<p>
When compilation has finished, look in the top-level <code>lib/</code>
directory.
(or <code>lib64/</code>) directory.
You'll see a set of library files similar to this:
</p>
<pre>
@@ -129,10 +164,15 @@ lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSM
If you built the DRI hardware drivers, you'll also see the DRI drivers:
</p>
<pre>
-rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so*
-rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so*
-rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so*
-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so*
-rwxr-xr-x 1 brian users 11320803 Jul 21 12:11 mach64_dri.so
-rwxr-xr-x 1 brian users 11418014 Jul 21 12:12 mga_dri.so
-rwxr-xr-x 1 brian users 11064426 Jul 21 12:12 r128_dri.so
-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so*
-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
-rwxr-xr-x 1 brian users 11232304 Jul 21 12:13 s3v_dri.so
-rwxr-xr-x 1 brian users 11062970 Jul 21 12:13 savage_dri.so
@@ -239,14 +279,16 @@ already installed, you'll have to choose different directories, like
</p>
<p>
To install Mesa's headers and libraries, run <code>make install</code>
You'll be prompted to enter alternative directories for the headers
and libraries.
To install Mesa's headers and libraries, run <code>make install</code>.
But first, check the Mesa/configs/default file and examine the values
of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables.
Change them if needed, then run <code>make install</code>
</p>
<p>
Note: at runtime, you can set the LD_LIBRARY_PATH (on Linux) to switch
between the Mesa libs and another vendor libs whenever you want.
Note: at runtime you can use the LD_LIBRARY_PATH environment variable
(on Linux at least) to switch
between the Mesa libraries and other vendor's libraries whenever you want.
This is a handy way to compare multiple OpenGL implementations.
</p>

View File

@@ -57,7 +57,15 @@ Mesa 6.5 has been released. This is a new development release.
The MD5 checksums are:
</p>
<pre>
TBD
657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz
61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2
19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip
694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz
ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2
b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip
ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz
59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2
005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip
</pre>
@@ -1218,6 +1226,6 @@ source code</a>.</p>
<hr>
$Id: news.html,v 3.27 2006/03/31 23:10:21 brianp Exp $
$Id: news.html,v 3.28 2006/04/01 02:29:40 brianp Exp $
</body>
</html>

View File

@@ -10,46 +10,57 @@
<p>
Mesa 1.2.4 introduced off-screen rendering, a facility for generating
3-D imagery without having to open a window on your display. Mesa's
simple off-screen rendering interface is completely operating system
and window system independent so programs which use off-screen
rendering should be very portable. This feature effectively
enables you to use Mesa as an off-line, batch-oriented renderer.
Mesa's off-screen rendering interface is used for rendering into
user-allocated blocks of memory.
That is, the GL_FRONT colorbuffer is actually a buffer in main memory,
rather than a window on your display.
There are no window system or operating system dependencies.
One potential application is to use Mesa as an off-line, batch-style renderer.
</p>
<p>
The "OSMesa" API provides 3 functions for making off-screen
The <B>OSMesa</B> API provides three basic functions for making off-screen
renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and
OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for
more information. See the demos/osdemo.c file for an example program.
There is no facility for writing images to files. That's up to you.
more information about the API functions.
</p>
<p>
If you want to generate large images (larger than 1280x1024) you'll
have to edit the src/config.h file to change MAX_WIDTH and MAX_HEIGHT
then recompile Mesa. Image size should only be limited by available
memory.
There are several examples of OSMesa in the <code>progs/osdemo/</code>
directory.
</p>
<H2>Deep color channels</H2>
<p>
For some applications 8-bit color channels don't have sufficient
accuracy (film and IBR, for example). If you're in this situation
you'll be happy to know that Mesa supports 16-bit and 32-bit color
channels through the OSMesa interface. When using 16-bit channels,
channels are GLushorts and RGBA pixels occupy 8 bytes. When using 32-bit
channels, channels are GLfloats and RGBA pixels occupy 16 bytes.
For some applications 8-bit color channels don't have sufficient
precision.
OSMesa supports 16-bit and 32-bit color channels through the OSMesa interface.
When using 16-bit channels, channels are GLushorts and RGBA pixels occupy
8 bytes.
When using 32-bit channels, channels are GLfloats and RGBA pixels occupy
16 bytes.
</p>
<p>
To build Mesa/OSMesa with 16-bit color channels:
Before version 6.5.1, Mesa had to be recompiled to support exactly
one of 8, 16 or 32-bit channels.
With Mesa 6.5.1, Mesa can be compiled for either 8, 16 or 32-bit channels
and render into any of the smaller size channels.
For example, if Mesa's compiled for 32-bit channels, you can also render
16 and 8-bit channel images.
</p>
<p>
To build Mesa/OSMesa for 16 and 8-bit color channel support:
<pre>
make realclean
make linux-osmesa16
</pre>
For 32-bit channels:
<p>
To build Mesa/OSMesa for 32, 16 and 8-bit color channel support:
<pre>
make realclean
make linux-osmesa32
@@ -57,6 +68,13 @@ memory.
<p>
You'll wind up with a library named libOSMesa16.so or libOSMesa32.so.
Otherwise, most Mesa configurations build an 8-bit/channel libOSMesa.so library
by default.
</p>
<p>
If performance is important, compile Mesa for the channel size you're
most interested in.
</p>
<p>
@@ -66,12 +84,5 @@ the top-level Makefile. Send a patch to the Mesa developers too, if you're
inclined.
</p>
<p>
BE WARNED: 16 and 32-bit channel support has not been exhaustively
tested and there may be some bugs. However, a number of people have
been using this feature successfully so it can't be too broken.
</p>
</BODY>
</HTML>

View File

@@ -13,6 +13,7 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<UL>
<LI><A HREF="RELNOTES-6.5">RELNOTES-6.5</A>
<LI><A HREF="RELNOTES-6.4.2">RELNOTES-6.4.2</A>
<LI><A HREF="RELNOTES-6.4.1">RELNOTES-6.4.1</A>
<LI><A HREF="RELNOTES-6.4">RELNOTES-6.4</A>

View File

@@ -32,7 +32,7 @@ Be warned that some drivers may be out of date and no longer function.
</p>
<UL>
<LI>Xlib driver for the X Window System <A HREF="README.X11">(README.X11)</A>
<LI><a href="xlibdriver.html">Xlib driver</a> for the X Window System
<li><a href="http://dri.freedesktop.org/" target="_parent">
DRI hardware drivers</a> for the X window system
<LI>Microsoft Windows <A HREF="README.WIN32">(README.WIN32)</A>

275
docs/xlibdriver.html Normal file
View File

@@ -0,0 +1,275 @@
<HTML>
<TITLE>Xlib Software Driver</TITLE>
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<H1>Xlib Software Driver</H1>
<p>
Mesa's Xlib driver provides an emulation of the GLX interface so that
OpenGL programs which use the GLX API can render to any X display, even
those that don't support the GLX extension.
Effectively, the Xlib driver converts all OpenGL rendering into Xlib calls.
</p>
<p>
The Xlib driver is the oldest Mesa driver and the most mature of Mesa's
software-only drivers.
</p>
<p>
Since the Xlib driver <em>emulates</em> the GLX extension, it's not
totally conformant with a true GLX implementation.
The differences are fairly obscure, however.
</p>
<p>
The unique features of the Xlib driver follows.
</p>
<H2>X Visual Selection</H2>
<p>
Mesa supports RGB(A) rendering into almost any X visual type and depth.
</p>
<p>
The glXChooseVisual function tries to choose the best X visual
for the given attribute list. However, if this doesn't suit your needs
you can force Mesa to use any X visual you want (any supported by your
X server that is) by setting the <b>MESA_RGB_VISUAL</b> and
<b>MESA_CI_VISUAL</b>
environment variables.
When an RGB visual is requested, glXChooseVisual
will first look if the MESA_RGB_VISUAL variable is defined.
If so, it will try to use the specified visual.
Similarly, when a color index visual is requested, glXChooseVisual will
look for the MESA_CI_VISUAL variable.
</p>
<p>
The format of accepted values is: <code>visual-class depth</code>
</p>
<p>
Here are some examples:
</p>
<pre>
using csh:
% setenv MESA_RGB_VISUAL "TrueColor 8" // 8-bit TrueColor
% setenv MESA_CI_VISUAL "PseudoColor 12" // 12-bit PseudoColor
% setenv MESA_RGB_VISUAL "PseudoColor 8" // 8-bit PseudoColor
using bash:
$ export MESA_RGB_VISUAL="TrueColor 8"
$ export MESA_CI_VISUAL="PseudoColor 12"
$ export MESA_RGB_VISUAL="PseudoColor 8"
</pre>
<H2>Double Buffering</H2>
<p>
Mesa can use either an X Pixmap or XImage as the back color buffer when in
double-buffer mode.
The default is to use an XImage.
The <b>MESA_BACK_BUFFER</b> environment variable can override this.
The valid values for <b>MESA_BACK_BUFFER</b> are: <b>Pixmap</b> and
<b>XImage</b> (only the first letter is checked, case doesn't matter).
</p>
<p>
Using XImage is almost always faster than a Pixmap since it resides in
the application's address space.
When glXSwapBuffers() is called, XPutImage() or XShmPutImage() is used
to transfer the XImage to the on-screen window.
</p>
<p>
A Pixmap may be faster when doing remote rendering of a simple scene.
Some OpenGL features will be very slow with a Pixmap (for example, blending
will require a round-trip message for pixel readback.)
</p>
<p>
Experiment with the MESA_BACK_BUFFER variable to see which is faster
for your application.
</p>
<H2>Colormaps</H2>
<p>
When using Mesa directly or with GLX, it's up to the application
writer to create a window with an appropriate colormap. The GLUT
toolkit tris to minimize colormap <em>flashing</em> by sharing
colormaps when possible. Specifically, if the visual and depth of the
window matches that of the root window, the root window's colormap
will be shared by the Mesa window. Otherwise, a new, private colormap
will be allocated.
</p>
<p>
When sharing the root colormap, Mesa may be unable to allocate the colors
it needs, resulting in poor color quality. This can happen when a
large number of colorcells in the root colormap are already allocated.
To prevent colormap sharing in GLUT, set the
<b>MESA_PRIVATE_CMAP</b> environment variable. The value isn't
significant.
</p>
<H2>Gamma Correction</H2>
<p>
To compensate for the nonlinear relationship between pixel values
and displayed intensities, there is a gamma correction feature in
Mesa. Some systems, such as Silicon Graphics, support gamma
correction in hardware (man gamma) so you won't need to use Mesa's
gamma facility. Other systems, however, may need gamma adjustment
to produce images which look correct. If you believe that
Mesa's images are too dim, read on.
</p>
<p>
Gamma correction is controlled with the <b>MESA_GAMMA</b> environment
variable. Its value is of the form <b>Gr Gg Gb</b> or just <b>G</b> where
Gr is the red gamma value, Gg is the green gamma value, Gb is the
blue gamma value and G is one gamma value to use for all three
channels. Each value is a positive real number typically in the
range 1.0 to 2.5.
The defaults are all 1.0, effectively disabling gamma correction.
Examples:
</p>
<pre>
% export MESA_GAMMA="2.3 2.2 2.4" // separate R,G,B values
% export MESA_GAMMA="2.0" // same gamma for R,G,B
</pre>
<p>
The progs/demos/gamma.c program may help you to determine reasonable gamma
value for your display. With correct gamma values, the color intensities
displayed in the top row (drawn by dithering) should nearly match those
in the bottom row (drawn as grays).
</p>
<p>
Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well
on HP displays using the HP-ColorRecovery technology.
</p>
<p>
Mesa implements gamma correction with a lookup table which translates
a "linear" pixel value to a gamma-corrected pixel value. There is a
small performance penalty. Gamma correction only works in RGB mode.
Also be aware that pixel values read back from the frame buffer will
not be "un-corrected" so glReadPixels may not return the same data
drawn with glDrawPixels.
</p>
<p>
For more information about gamma correction see:
<a href="http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html"
the Gamma FAQ</a>
</p>
<H2>Overlay Planes</H2>
<p>
Hardware overlay planes are supported by the Xlib driver. To
determine if your X server has overlay support you can test for the
SERVER_OVERLAY_VISUALS property:
</p>
<pre>
xprop -root | grep SERVER_OVERLAY_VISUALS
</pre>
<H2>HPCR Dithering</H2>
<p>
If you set the <b>MESA_HPCR_CLEAR</b> environment variable then dithering
will be used when clearing the color buffer. This is only applicable
to HP systems with the HPCR (Color Recovery) feature.
This incurs a small performance penalty.
</p>
<H2>Extensions</H2>
<p>
The following MESA-specific extensions are implemented in the Xlib driver.
</p>
<h3>GLX_MESA_pixmap_colormap</h3>
<p>
This extension adds the GLX function:
</p>
<pre>
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
Pixmap pixmap, Colormap cmap )
</pre>
<p>
It is an alternative to the standard glXCreateGLXPixmap() function.
Since Mesa supports RGB rendering into any X visual, not just True-
Color or DirectColor, Mesa needs colormap information to convert RGB
values into pixel values. An X window carries this information but a
pixmap does not. This function associates a colormap to a GLX pixmap.
See the xdemos/glxpixmap.c file for an example of how to use this
extension.
</p>
<p>
<a href="MESA_pixmap_colormap.spec">GLX_MESA_pixmap_colormap specification</a>
</p>
<h3>GLX_MESA_release_buffers</h3>
<p>
Mesa associates a set of ancillary (depth, accumulation, stencil and
alpha) buffers with each X window it draws into. These ancillary
buffers are allocated for each X window the first time the X window
is passed to glXMakeCurrent(). Mesa, however, can't detect when an
X window has been destroyed in order to free the ancillary buffers.
</p>
<p>
The best it can do is to check for recently destroyed windows whenever
the client calls the glXCreateContext() or glXDestroyContext()
functions. This may not be sufficient in all situations though.
</p>
<p>
The GLX_MESA_release_buffers extension allows a client to explicitly
deallocate the ancillary buffers by calling glxReleaseBuffersMESA()
just before an X window is destroyed. For example:
</p>
<pre>
#ifdef GLX_MESA_release_buffers
glXReleaseBuffersMESA( dpy, window );
#endif
XDestroyWindow( dpy, window );
</pre>
<p>
<a href="MESA_release_buffers.spec">GLX_MESA_release_buffers specification</a>
</p>
<p>
This extension was added in Mesa 2.0.
</p>
<H3>GLX_MESA_copy_sub_buffer</H3>
<p>
This extension adds the glXCopySubBufferMESA() function. It works
like glXSwapBuffers() but only copies a sub-region of the window
instead of the whole window.
</p>
<p>
<a href="MESA_copy_sub_buffer.spec">GLX_MESA_copy_sub_buffer specification</a>
</p>
<p>
This extension was added in Mesa 2.6
</p>
<h2>Summary of X-related environment variables</H2>
<pre>
MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
MESA_GAMMA - gamma correction coefficients (X only)
</pre>
</body>
</html>

View File

@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
* Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
@@ -441,16 +441,16 @@ typedef double GLclampd; /* double precision float in [0,1] */
#define GL_OR_INVERTED 0x150D
/* Stencil */
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_INDEX 0x1901
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
@@ -500,16 +500,16 @@ typedef double GLclampd; /* double precision float in [0,1] */
/* Implementation limits */
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
@@ -567,22 +567,22 @@ typedef double GLclampd; /* double precision float in [0,1] */
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_COEFF 0x0A00
#define GL_DOMAIN 0x0A02
#define GL_ORDER 0x0A01
#define GL_DOMAIN 0x0A02
/* Hints */
#define GL_FOG_HINT 0x0C54
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_FOG_HINT 0x0C54
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
/* Scissor box */
#define GL_SCISSOR_TEST 0x0C11
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
/* Pixel Mode / Transfer */
#define GL_MAP_COLOR 0x0D10
@@ -687,8 +687,8 @@ typedef double GLclampd; /* double precision float in [0,1] */
/* Errors */
#define GL_NO_ERROR 0x0
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504

View File

@@ -108,6 +108,7 @@
#define glClampColorARB MANGLE(ClampColorARB)
#define glClearAccum MANGLE(ClearAccum)
#define glClearColor MANGLE(ClearColor)
#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA)
#define glClearDepth MANGLE(ClearDepth)
#define glClearIndex MANGLE(ClearIndex)
#define glClear MANGLE(Clear)
@@ -230,6 +231,7 @@
#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D)
#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT)
#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D)
#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA)
#define glCreateProgram MANGLE(CreateProgram)
#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
#define glCreateShader MANGLE(CreateShader)
@@ -438,6 +440,8 @@
#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv)
#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT)
#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA)
#define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
#define glGetDoublev MANGLE(GetDoublev)
#define glGetError MANGLE(GetError)
@@ -1470,5 +1474,6 @@
#define glWindowPos4sMESA MANGLE(WindowPos4sMESA)
#define glWindowPos4svMESA MANGLE(WindowPos4svMESA)
#define glWriteMaskEXT MANGLE(WriteMaskEXT)
gl.h:GLAPI void GLAPIENTRY
#endif /* GL_MANGLE_H */

View File

@@ -6154,12 +6154,12 @@ typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint);
GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, GLuint *);
GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
#endif

View File

@@ -423,10 +423,47 @@ typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void);
#ifndef GLX_EXT_texture_from_pixmap
#define GLX_EXT_texture_from_pixmap 1
/* XXX need enums/tokens! */
#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
#define GLX_Y_INVERTED_EXT 0x20D4
extern Bool glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer);
extern Bool glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer);
#define GLX_TEXTURE_FORMAT_EXT 0x20D5
#define GLX_TEXTURE_TARGET_EXT 0x20D6
#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
#define GLX_TEXTURE_1D_EXT 0x20DB
#define GLX_TEXTURE_2D_EXT 0x20DC
#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
#define GLX_FRONT_LEFT_EXT 0x20DE
#define GLX_FRONT_RIGHT_EXT 0x20DF
#define GLX_BACK_LEFT_EXT 0x20E0
#define GLX_BACK_RIGHT_EXT 0x20E1
#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT
#define GLX_BACK_EXT GLX_BACK_LEFT_EXT
#define GLX_AUX0_EXT 0x20E2
#define GLX_AUX1_EXT 0x20E3
#define GLX_AUX2_EXT 0x20E4
#define GLX_AUX3_EXT 0x20E5
#define GLX_AUX4_EXT 0x20E6
#define GLX_AUX5_EXT 0x20E7
#define GLX_AUX6_EXT 0x20E8
#define GLX_AUX7_EXT 0x20E9
#define GLX_AUX8_EXT 0x20EA
#define GLX_AUX9_EXT 0x20EB
extern void glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);
extern void glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer);
#endif /* GLX_EXT_texture_from_pixmap */

View File

@@ -137,6 +137,13 @@ typedef struct __GLcontextModesRec {
GLint swapMethod;
GLint screen;
/* EXT_texture_from_pixmap */
GLint bindToTextureRgb;
GLint bindToTextureRgba;
GLint bindToMipmapTexture;
GLint bindToTextureTargets;
GLint yInverted;
} __GLcontextModes;
/* Several fields of __GLcontextModes can take these as values. Since
@@ -166,6 +173,17 @@ typedef struct __GLcontextModesRec {
#define GLX_PIXMAP_BIT 0x00000002
#define GLX_PBUFFER_BIT 0x00000004
#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
#define GLX_Y_INVERTED_EXT 0x20D4
#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
/************************************************************************/
/*

View File

@@ -21,6 +21,8 @@ subdirs:
fi \
done
# Dummy install target
install:
clean:
@for dir in $(SUBDIRS) tests ; do \

View File

@@ -5,13 +5,13 @@ include $(TOP)/configs/current
INCDIR = $(TOP)/include
OSMESA_LIBS = -L$(LIB_DIR) -lglut -lOSMesa -lGLU -lGL $(APP_LIB_DEPS)
OSMESA_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa -lGLU -lGL $(APP_LIB_DEPS)
OSMESA16_LIBS = -L$(LIB_DIR) -lglut -lOSMesa16 -lGLU -lGL $(APP_LIB_DEPS)
OSMESA16_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa16 -lGLU -lGL $(APP_LIB_DEPS)
OSMESA32_LIBS = -L$(LIB_DIR) -lglut -lOSMesa32 -lGLU -lGL $(APP_LIB_DEPS)
OSMESA32_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa32 -lGLU -lGL $(APP_LIB_DEPS)
LIB_DEP = $(LIB_DIR)/$(GL_LIB_NAME) $(LIB_DIR)/$(GLU_LIB_NAME) $(LIB_DIR)/$(GLUT_LIB_NAME)
LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
PROGS = \
arbfplight \
@@ -21,6 +21,7 @@ PROGS = \
clearspd \
cubemap \
drawpix \
engine \
fire \
fogcoord \
fplight \
@@ -38,7 +39,6 @@ PROGS = \
lodbias \
morph3d \
multiarb \
occlude \
paltex \
pointblast \
ray \
@@ -47,6 +47,7 @@ PROGS = \
renormal \
shadowtex \
singlebuffer \
streaming_rect \
spectex \
spriteblast \
stex3d \
@@ -60,6 +61,7 @@ PROGS = \
trispd \
tunnel \
tunnel2 \
vao_demo \
winpos
@@ -100,6 +102,16 @@ showbuffer.o: showbuffer.c showbuffer.h
$(CC) -c -I$(INCDIR) $(CFLAGS) showbuffer.c
trackball.c: $(TOP)/progs/util/trackball.c
cp $< .
trackball.h: $(TOP)/progs/util/trackball.h
cp $< .
trackball.o: trackball.c trackball.h
$(CC) -c -I$(INCDIR) $(CFLAGS) trackball.c
reflect: reflect.o showbuffer.o readtex.o
$(CC) -I$(INCDIR) $(CFLAGS) reflect.o showbuffer.o readtex.o $(APP_LIB_DEPS) -o $@
@@ -113,6 +125,21 @@ shadowtex: shadowtex.o showbuffer.o
shadowtex.o: shadowtex.c showbuffer.h
$(CC) -c -I$(INCDIR) $(CFLAGS) shadowtex.c
gloss: gloss.o trackball.o readtex.o
$(CC) -I$(INCDIR) $(CFLAGS) gloss.o trackball.o readtex.o $(APP_LIB_DEPS) -o $@
gloss.o: gloss.c trackball.h
$(CC) -c -I$(INCDIR) $(CFLAGS) gloss.c
engine: engine.o trackball.o readtex.o
$(CC) -I$(INCDIR) $(CFLAGS) engine.o trackball.o readtex.o $(APP_LIB_DEPS) -o $@
engine.o: engine.c trackball.h
$(CC) -c -I$(INCDIR) $(CFLAGS) engine.c
clean:
-rm -f $(PROGS)
-rm -f *.o *~

View File

@@ -1,30 +1,30 @@
/*
* Use GL_ARB_fragment_shader and GL_ARB_vertex_shader to implement
* simple per-pixel lighting.
*
* Michal Krol
* simple per-pixel lighting.
*
* Michal Krol
* 20 February 2006
*
*
* Based on the original demo by:
* Brian Paul
* 17 April 2003
*/
#ifdef WIN32
#include <windows.h>
*/
#ifdef WIN32
#include <windows.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <stdlib.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include <GL/glext.h>
#ifdef WIN32
#define GETPROCADDRESS wglGetProcAddress
#else
#define GETPROCADDRESS glutGetProcAddress
#endif
#include <GL/glut.h>
#include <GL/glext.h>
#ifdef WIN32
#define GETPROCADDRESS wglGetProcAddress
#else
#define GETPROCADDRESS glutGetProcAddress
#endif
static GLfloat diffuse[4] = { 0.5f, 0.5f, 1.0f, 1.0f };
static GLfloat specular[4] = { 0.8f, 0.8f, 0.8f, 1.0f };
@@ -32,12 +32,12 @@ static GLfloat lightPos[4] = { 0.0f, 10.0f, 20.0f, 1.0f };
static GLfloat delta = 1.0f;
static GLhandleARB fragShader;
static GLhandleARB vertShader;
static GLhandleARB program;
static GLint uLightPos;
static GLint uDiffuse;
static GLint uSpecular;
static GLhandleARB vertShader;
static GLhandleARB program;
static GLint uLightPos;
static GLint uDiffuse;
static GLint uSpecular;
static GLboolean anim = GL_TRUE;
static GLboolean wire = GL_FALSE;
@@ -46,30 +46,30 @@ static GLboolean pixelLight = GL_TRUE;
static GLint t0 = 0;
static GLint frames = 0;
static GLfloat xRot = 0.0f, yRot = 0.0f;
static PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
static PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
static PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
static PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL;
static PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
static PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL;
static PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL;
static PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL;
static GLfloat xRot = 0.0f, yRot = 0.0f;
static PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
static PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
static PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
static PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL;
static PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
static PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL;
static PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL;
static PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL;
static PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL;
static void Redisplay (void)
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (pixelLight)
{
glUseProgramObjectARB (program);
if (pixelLight)
{
glUseProgramObjectARB (program);
glUniform4fvARB (uLightPos, 1, lightPos);
glDisable(GL_LIGHTING);
}
else
{
else
{
glUseProgramObjectARB (0);
glLightfv (GL_LIGHT0, GL_POSITION, lightPos);
glEnable(GL_LIGHTING);
@@ -78,16 +78,16 @@ static void Redisplay (void)
glPushMatrix ();
glRotatef (xRot, 1.0f, 0.0f, 0.0f);
glRotatef (yRot, 0.0f, 1.0f, 0.0f);
glutSolidSphere (2.0, 10, 5);
glutSolidSphere (2.0, 10, 5);
glPopMatrix ();
glutSwapBuffers();
frames++;
if (anim)
if (anim)
{
GLint t = glutGet (GLUT_ELAPSED_TIME);
if (t - t0 >= 5000)
if (t - t0 >= 5000)
{
GLfloat seconds = (GLfloat) (t - t0) / 1000.0f;
GLfloat fps = frames / seconds;
@@ -120,9 +120,9 @@ static void Reshape (int width, int height)
static void Key (unsigned char key, int x, int y)
{
(void) x;
(void) y;
(void) y;
switch (key)
switch (key)
{
case ' ':
case 'a':
@@ -161,12 +161,12 @@ static void Key (unsigned char key, int x, int y)
static void SpecialKey (int key, int x, int y)
{
const GLfloat step = 3.0f;
const GLfloat step = 3.0f;
(void) x;
(void) y;
(void) y;
switch (key)
switch (key)
{
case GLUT_KEY_UP:
xRot -= step;
@@ -186,80 +186,80 @@ static void SpecialKey (int key, int x, int y)
static void Init (void)
{
static const char *fragShaderText =
"uniform vec4 lightPos;\n"
"uniform vec4 diffuse;\n"
static const char *fragShaderText =
"uniform vec4 lightPos;\n"
"uniform vec4 diffuse;\n"
"uniform vec4 specular;\n"
"void main () {\n"
" // Compute dot product of light direction and normal vector\n"
" float dotProd;\n"
" dotProd = clamp (dot (normalize (lightPos).xyz, normalize (gl_TexCoord[0]).xyz), 0.0, 1.0);\n"
" // Compute diffuse and specular contributions\n"
" gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n"
"void main () {\n"
" // Compute dot product of light direction and normal vector\n"
" float dotProd;\n"
" dotProd = clamp (dot (normalize (lightPos).xyz, normalize (gl_TexCoord[0]).xyz), 0.0, 1.0);\n"
" // Compute diffuse and specular contributions\n"
" gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n"
"}\n"
;
static const char *vertShaderText =
"void main () {\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
" gl_TexCoord[0] = vec4 (gl_NormalMatrix * gl_Normal, 1.0);\n"
"void main () {\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
" gl_TexCoord[0] = vec4 (gl_NormalMatrix * gl_Normal, 1.0);\n"
"}\n"
;
if (!glutExtensionSupported ("GL_ARB_fragment_shader"))
if (!glutExtensionSupported ("GL_ARB_fragment_shader"))
{
printf ("Sorry, this demo requires GL_ARB_fragment_shader\n");
exit(1);
}
if (!glutExtensionSupported ("GL_ARB_shader_objects"))
{
printf ("Sorry, this demo requires GL_ARB_shader_objects\n");
exit(1);
}
if (!glutExtensionSupported ("GL_ARB_shading_language_100"))
{
printf ("Sorry, this demo requires GL_ARB_shading_language_100\n");
exit(1);
}
if (!glutExtensionSupported ("GL_ARB_vertex_shader"))
{
printf ("Sorry, this demo requires GL_ARB_vertex_shader\n");
exit(1);
}
if (!glutExtensionSupported ("GL_ARB_shader_objects"))
{
printf ("Sorry, this demo requires GL_ARB_shader_objects\n");
exit(1);
}
if (!glutExtensionSupported ("GL_ARB_shading_language_100"))
{
printf ("Sorry, this demo requires GL_ARB_shading_language_100\n");
exit(1);
}
if (!glutExtensionSupported ("GL_ARB_vertex_shader"))
{
printf ("Sorry, this demo requires GL_ARB_vertex_shader\n");
exit(1);
}
glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GETPROCADDRESS ("glCreateShaderObjectARB");
glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GETPROCADDRESS ("glShaderSourceARB");
glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GETPROCADDRESS ("glCompileShaderARB");
glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) GETPROCADDRESS ("glCreateProgramObjectARB");
glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GETPROCADDRESS ("glAttachObjectARB");
glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GETPROCADDRESS ("glLinkProgramARB");
glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) GETPROCADDRESS ("glUseProgramObjectARB");
glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) GETPROCADDRESS ("glGetUniformLocationARB");
glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) GETPROCADDRESS ("glUniform4fvARB");
fragShader = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB);
glShaderSourceARB (fragShader, 1, &fragShaderText, NULL);
glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GETPROCADDRESS ("glCreateShaderObjectARB");
glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GETPROCADDRESS ("glShaderSourceARB");
glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GETPROCADDRESS ("glCompileShaderARB");
glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) GETPROCADDRESS ("glCreateProgramObjectARB");
glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GETPROCADDRESS ("glAttachObjectARB");
glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GETPROCADDRESS ("glLinkProgramARB");
glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) GETPROCADDRESS ("glUseProgramObjectARB");
glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) GETPROCADDRESS ("glGetUniformLocationARB");
glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) GETPROCADDRESS ("glUniform4fvARB");
fragShader = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB);
glShaderSourceARB (fragShader, 1, &fragShaderText, NULL);
glCompileShaderARB (fragShader);
vertShader = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
glShaderSourceARB (vertShader, 1, &vertShaderText, NULL);
glCompileShaderARB (vertShader);
program = glCreateProgramObjectARB ();
glAttachObjectARB (program, fragShader);
glAttachObjectARB (program, vertShader);
glLinkProgramARB (program);
glUseProgramObjectARB (program);
uLightPos = glGetUniformLocationARB (program, "lightPos");
uDiffuse = glGetUniformLocationARB (program, "diffuse");
uSpecular = glGetUniformLocationARB (program, "specular");
glUniform4fvARB (uDiffuse, 1, diffuse);
glUniform4fvARB (uSpecular, 1, specular);
vertShader = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
glShaderSourceARB (vertShader, 1, &vertShaderText, NULL);
glCompileShaderARB (vertShader);
program = glCreateProgramObjectARB ();
glAttachObjectARB (program, fragShader);
glAttachObjectARB (program, vertShader);
glLinkProgramARB (program);
glUseProgramObjectARB (program);
uLightPos = glGetUniformLocationARB (program, "lightPos");
uDiffuse = glGetUniformLocationARB (program, "diffuse");
uSpecular = glGetUniformLocationARB (program, "specular");
glUniform4fvARB (uDiffuse, 1, diffuse);
glUniform4fvARB (uSpecular, 1, specular);
glClearColor (0.3f, 0.3f, 0.3f, 0.0f);
glEnable (GL_DEPTH_TEST);
glEnable (GL_LIGHT0);
glEnable (GL_LIGHT0);
glEnable (GL_LIGHTING);
glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, specular);
@@ -286,4 +286,4 @@ int main (int argc, char *argv[])
glutMainLoop ();
return 0;
}

1293
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