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mesa_7_1_r
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texmem_0_3
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4
.gitattributes
vendored
4
.gitattributes
vendored
@@ -1,4 +0,0 @@
|
||||
*.dsp -crlf
|
||||
*.dsw -crlf
|
||||
*.sln -crlf
|
||||
*.vcproj -crlf
|
16
.gitignore
vendored
16
.gitignore
vendored
@@ -1,16 +0,0 @@
|
||||
*.a
|
||||
*.o
|
||||
*.so
|
||||
*.sw[a-z]
|
||||
*.pc
|
||||
*~
|
||||
depend
|
||||
depend.bak
|
||||
lib
|
||||
lib64
|
||||
configure
|
||||
autom4te.cache
|
||||
aclocal.m4
|
||||
config.log
|
||||
config.status
|
||||
cscope*
|
138
Makefile
138
Makefile
@@ -7,61 +7,48 @@ SUBDIRS = src progs
|
||||
|
||||
default: $(TOP)/configs/current
|
||||
@for dir in $(SUBDIRS) ; do \
|
||||
if [ -d $$dir ] ; then \
|
||||
(cd $$dir && $(MAKE)) || exit 1 ; \
|
||||
fi \
|
||||
(cd $$dir ; $(MAKE)) || exit 1 ; \
|
||||
done
|
||||
|
||||
|
||||
doxygen:
|
||||
cd doxygen && $(MAKE)
|
||||
(cd doxygen ; make) ; \
|
||||
|
||||
clean:
|
||||
-@touch $(TOP)/configs/current
|
||||
-@for dir in $(SUBDIRS) ; do \
|
||||
if [ -d $$dir ] ; then \
|
||||
(cd $$dir && $(MAKE) clean) ; \
|
||||
fi \
|
||||
@for dir in $(SUBDIRS) ; do \
|
||||
(cd $$dir ; $(MAKE) clean) ; \
|
||||
done
|
||||
-@test -s $(TOP)/configs/current || rm -f $(TOP)/configs/current
|
||||
|
||||
|
||||
realclean: clean
|
||||
realclean:
|
||||
touch $(TOP)/configs/current
|
||||
$(MAKE) clean
|
||||
-rm -rf lib*
|
||||
-rm -f $(TOP)/configs/current
|
||||
-rm -f $(TOP)/configs/autoconf
|
||||
-rm -rf autom4te.cache
|
||||
-find . '(' -name '*.o' -o -name '*.a' -o -name '*.so' -o \
|
||||
-name depend -o -name depend.bak ')' -exec rm -f '{}' ';'
|
||||
-rm -f `find . -name \*.o`
|
||||
-rm -f `find . -name \*.a`
|
||||
-rm -f `find . -name \*.so`
|
||||
-rm -f `find . -name depend`
|
||||
|
||||
|
||||
|
||||
install:
|
||||
@for dir in $(SUBDIRS) ; do \
|
||||
if [ -d $$dir ] ; then \
|
||||
(cd $$dir && $(MAKE) install) || exit 1 ; \
|
||||
fi \
|
||||
(cd $$dir ; $(MAKE) install) || exit 1 ; \
|
||||
done
|
||||
|
||||
|
||||
# DirectFBGL module installation
|
||||
linux-directfb-install:
|
||||
cd src/mesa/drivers/directfb && $(MAKE) install
|
||||
|
||||
.PHONY: default doxygen clean realclean install linux-directfb-install
|
||||
|
||||
# If there's no current configuration file
|
||||
$(TOP)/configs/current:
|
||||
@echo
|
||||
@echo
|
||||
@echo "Please choose a configuration from the following list:"
|
||||
@ls -1 $(TOP)/configs | grep -v "current\|default\|CVS\|autoconf.*"
|
||||
@ls -1 $(TOP)/configs | grep -v "current\|default\|CVS"
|
||||
@echo
|
||||
@echo "Then type 'make <config>' (ex: 'make linux-x86')"
|
||||
@echo
|
||||
@echo "Or, run './configure' then 'make'"
|
||||
@echo "See './configure --help' for details"
|
||||
@echo
|
||||
@echo "(ignore the following error message)"
|
||||
@exit 1
|
||||
|
||||
@@ -72,16 +59,11 @@ aix-64 \
|
||||
aix-64-static \
|
||||
aix-gcc \
|
||||
aix-static \
|
||||
autoconf \
|
||||
bluegene-osmesa \
|
||||
bluegene-xlc-osmesa \
|
||||
beos \
|
||||
catamount-osmesa-pgi \
|
||||
darwin \
|
||||
darwin-fat-32bit \
|
||||
darwin-fat-all \
|
||||
darwin-static \
|
||||
darwin-static-x86ppc \
|
||||
darwin-x86ppc \
|
||||
freebsd \
|
||||
freebsd-dri \
|
||||
freebsd-dri-amd64 \
|
||||
@@ -110,7 +92,6 @@ linux-alpha-static \
|
||||
linux-debug \
|
||||
linux-directfb \
|
||||
linux-dri \
|
||||
linux-dri-debug \
|
||||
linux-dri-x86 \
|
||||
linux-dri-x86-64 \
|
||||
linux-dri-ppc \
|
||||
@@ -162,46 +143,35 @@ sunos5-v8 \
|
||||
sunos5-v8-static \
|
||||
sunos5-v9 \
|
||||
sunos5-v9-static \
|
||||
sunos5-v9-cc-g++ \
|
||||
ultrix-gcc:
|
||||
@ if test -f configs/current || test -L configs/current ; then \
|
||||
echo "Please run 'make realclean' before changing configs" ; \
|
||||
exit 1 ; \
|
||||
fi
|
||||
(cd configs && rm -f current && ln -s $@ current)
|
||||
$(MAKE) default
|
||||
|
||||
|
||||
# Rules for making release tarballs
|
||||
|
||||
DIRECTORY = Mesa-7.1-rc2
|
||||
LIB_NAME = MesaLib-7.1-rc2
|
||||
DEMO_NAME = MesaDemos-7.1-rc2
|
||||
GLUT_NAME = MesaGLUT-7.1-rc2
|
||||
DIRECTORY = Mesa-6.5.1
|
||||
LIB_NAME = MesaLib-6.5.1
|
||||
DEMO_NAME = MesaDemos-6.5.1
|
||||
GLUT_NAME = MesaGLUT-6.5.1
|
||||
|
||||
MAIN_FILES = \
|
||||
$(DIRECTORY)/Makefile* \
|
||||
$(DIRECTORY)/configure \
|
||||
$(DIRECTORY)/configure.ac \
|
||||
$(DIRECTORY)/acinclude.m4 \
|
||||
$(DIRECTORY)/aclocal.m4 \
|
||||
$(DIRECTORY)/descrip.mms \
|
||||
$(DIRECTORY)/mms-config. \
|
||||
$(DIRECTORY)/bin/config.guess \
|
||||
$(DIRECTORY)/bin/config.sub \
|
||||
$(DIRECTORY)/bin/install-sh \
|
||||
$(DIRECTORY)/bin/mklib \
|
||||
$(DIRECTORY)/bin/minstall \
|
||||
$(DIRECTORY)/bin/version.mk \
|
||||
$(DIRECTORY)/bin/installmesa \
|
||||
$(DIRECTORY)/configs/[a-z]* \
|
||||
$(DIRECTORY)/docs/*.html \
|
||||
$(DIRECTORY)/docs/COPYING \
|
||||
$(DIRECTORY)/docs/README.* \
|
||||
$(DIRECTORY)/docs/RELNOTES* \
|
||||
$(DIRECTORY)/docs/VERSIONS \
|
||||
$(DIRECTORY)/docs/*.spec \
|
||||
$(DIRECTORY)/include/GL/internal/glcore.h \
|
||||
$(DIRECTORY)/include/GL/amesa.h \
|
||||
$(DIRECTORY)/include/GL/dmesa.h \
|
||||
$(DIRECTORY)/include/GL/directfbgl.h \
|
||||
$(DIRECTORY)/include/GL/fxmesa.h \
|
||||
$(DIRECTORY)/include/GL/ggimesa.h \
|
||||
$(DIRECTORY)/include/GL/gl.h \
|
||||
@@ -229,12 +199,13 @@ MAIN_FILES = \
|
||||
$(DIRECTORY)/src/mesa/Makefile* \
|
||||
$(DIRECTORY)/src/mesa/sources \
|
||||
$(DIRECTORY)/src/mesa/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/gl.pc.in \
|
||||
$(DIRECTORY)/src/mesa/depend \
|
||||
$(DIRECTORY)/src/mesa/main/*.[chS] \
|
||||
$(DIRECTORY)/src/mesa/main/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/glapi/*.[chS] \
|
||||
$(DIRECTORY)/src/mesa/glapi/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/array_cache/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/array_cache/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/math/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/math/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/shader/*.[ch] \
|
||||
@@ -244,15 +215,10 @@ MAIN_FILES = \
|
||||
$(DIRECTORY)/src/mesa/shader/slang/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/shader/slang/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/shader/slang/library/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/shader/slang/library/*.gc \
|
||||
$(DIRECTORY)/src/mesa/shader/slang/library/*.syn \
|
||||
$(DIRECTORY)/src/mesa/shader/slang/library/Makefile \
|
||||
$(DIRECTORY)/src/mesa/swrast/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/swrast/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/swrast_setup/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/swrast_setup/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/vbo/*.[chS] \
|
||||
$(DIRECTORY)/src/mesa/vbo/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/tnl/*.[chS] \
|
||||
$(DIRECTORY)/src/mesa/tnl/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/tnl_dd/*.[ch] \
|
||||
@@ -298,26 +264,26 @@ MAIN_FILES = \
|
||||
$(DIRECTORY)/vms/analyze_map.com \
|
||||
$(DIRECTORY)/vms/xlib.opt \
|
||||
$(DIRECTORY)/vms/xlib_share.opt \
|
||||
$(DIRECTORY)/windows/VC8/mesa/mesa.sln \
|
||||
$(DIRECTORY)/windows/VC8/mesa/gdi/gdi.vcproj \
|
||||
$(DIRECTORY)/windows/VC8/mesa/glu/glu.vcproj \
|
||||
$(DIRECTORY)/windows/VC8/mesa/mesa/mesa.vcproj \
|
||||
$(DIRECTORY)/windows/VC8/mesa/osmesa/osmesa.vcproj \
|
||||
$(DIRECTORY)/windows/VC8/progs/progs.sln \
|
||||
$(DIRECTORY)/windows/VC8/progs/demos/gears.vcproj \
|
||||
$(DIRECTORY)/windows/VC8/progs/glut/glut.vcproj
|
||||
|
||||
$(DIRECTORY)/windows/VC6/mesa/gdi/gdi.dsp \
|
||||
$(DIRECTORY)/windows/VC6/mesa/glu/*.txt \
|
||||
$(DIRECTORY)/windows/VC6/mesa/glu/glu.dsp \
|
||||
$(DIRECTORY)/windows/VC6/mesa/mesa.dsw \
|
||||
$(DIRECTORY)/windows/VC6/mesa/mesa/mesa.dsp \
|
||||
$(DIRECTORY)/windows/VC6/mesa/osmesa/osmesa.dsp \
|
||||
$(DIRECTORY)/windows/VC7/mesa/gdi/gdi.vcproj \
|
||||
$(DIRECTORY)/windows/VC7/mesa/glu/glu.vcproj \
|
||||
$(DIRECTORY)/windows/VC7/mesa/mesa.sln \
|
||||
$(DIRECTORY)/windows/VC7/mesa/mesa/mesa.vcproj \
|
||||
$(DIRECTORY)/windows/VC7/mesa/osmesa/osmesa.vcproj
|
||||
|
||||
DRI_FILES = \
|
||||
$(DIRECTORY)/include/GL/internal/dri_interface.h \
|
||||
$(DIRECTORY)/include/GL/internal/dri_sarea.h \
|
||||
$(DIRECTORY)/include/GL/internal/sarea.h \
|
||||
$(DIRECTORY)/src/glx/Makefile \
|
||||
$(DIRECTORY)/src/glx/x11/Makefile \
|
||||
$(DIRECTORY)/src/glx/x11/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/drivers/dri/Makefile \
|
||||
$(DIRECTORY)/src/mesa/drivers/dri/Makefile.template \
|
||||
$(DIRECTORY)/src/mesa/drivers/dri/dri.pc.in \
|
||||
$(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.po \
|
||||
$(DIRECTORY)/src/mesa/drivers/dri/*/*.[chS] \
|
||||
@@ -328,9 +294,7 @@ DRI_FILES = \
|
||||
SGI_GLU_FILES = \
|
||||
$(DIRECTORY)/src/glu/Makefile \
|
||||
$(DIRECTORY)/src/glu/descrip.mms \
|
||||
$(DIRECTORY)/src/glu/glu.pc.in \
|
||||
$(DIRECTORY)/src/glu/sgi/Makefile \
|
||||
$(DIRECTORY)/src/glu/sgi/Makefile.mgw \
|
||||
$(DIRECTORY)/src/glu/sgi/Makefile.win \
|
||||
$(DIRECTORY)/src/glu/sgi/Makefile.DJ \
|
||||
$(DIRECTORY)/src/glu/sgi/glu.def \
|
||||
@@ -362,7 +326,6 @@ GLW_FILES = \
|
||||
$(DIRECTORY)/src/glw/*.[ch] \
|
||||
$(DIRECTORY)/src/glw/Makefile* \
|
||||
$(DIRECTORY)/src/glw/README \
|
||||
$(DIRECTORY)/src/glw/glw.pc.in \
|
||||
$(DIRECTORY)/src/glw/depend
|
||||
|
||||
DEMO_FILES = \
|
||||
@@ -376,8 +339,6 @@ DEMO_FILES = \
|
||||
$(DIRECTORY)/progs/demos/*.cxx \
|
||||
$(DIRECTORY)/progs/demos/*.dat \
|
||||
$(DIRECTORY)/progs/demos/README \
|
||||
$(DIRECTORY)/progs/fbdev/Makefile \
|
||||
$(DIRECTORY)/progs/fbdev/glfbdevtest.c \
|
||||
$(DIRECTORY)/progs/osdemos/Makefile \
|
||||
$(DIRECTORY)/progs/osdemos/*.c \
|
||||
$(DIRECTORY)/progs/xdemos/Makefile* \
|
||||
@@ -389,9 +350,6 @@ DEMO_FILES = \
|
||||
$(DIRECTORY)/progs/samples/Makefile* \
|
||||
$(DIRECTORY)/progs/samples/README \
|
||||
$(DIRECTORY)/progs/samples/*.c \
|
||||
$(DIRECTORY)/progs/glsl/Makefile* \
|
||||
$(DIRECTORY)/progs/glsl/*.c \
|
||||
$(DIRECTORY)/progs/glsl/*.txt \
|
||||
$(DIRECTORY)/progs/windml/Makefile.ugl \
|
||||
$(DIRECTORY)/progs/windml/*.c \
|
||||
$(DIRECTORY)/progs/windml/*.bmp \
|
||||
@@ -406,7 +364,6 @@ GLUT_FILES = \
|
||||
$(DIRECTORY)/include/GL/glutf90.h \
|
||||
$(DIRECTORY)/src/glut/glx/Makefile* \
|
||||
$(DIRECTORY)/src/glut/glx/depend \
|
||||
$(DIRECTORY)/src/glut/glx/glut.pc.in \
|
||||
$(DIRECTORY)/src/glut/glx/*def \
|
||||
$(DIRECTORY)/src/glut/glx/descrip.mms \
|
||||
$(DIRECTORY)/src/glut/glx/mms_depend \
|
||||
@@ -420,12 +377,8 @@ GLUT_FILES = \
|
||||
$(DIRECTORY)/src/glut/ggi/*.[ch] \
|
||||
$(DIRECTORY)/src/glut/ggi/Makefile \
|
||||
$(DIRECTORY)/src/glut/fbdev/Makefile \
|
||||
$(DIRECTORY)/src/glut/fbdev/*[ch] \
|
||||
$(DIRECTORY)/src/glut/mini/*[ch] \
|
||||
$(DIRECTORY)/src/glut/mini/glut.pc.in \
|
||||
$(DIRECTORY)/src/glut/directfb/Makefile \
|
||||
$(DIRECTORY)/src/glut/directfb/NOTES \
|
||||
$(DIRECTORY)/src/glut/directfb/*[ch] \
|
||||
$(DIRECTORY)/src/glut/fbdev/cursors.h \
|
||||
$(DIRECTORY)/src/glut/fbdev/glut_fbdev.c \
|
||||
$(DIRECTORY)/windows/VC6/progs/glut/glut.dsp \
|
||||
$(DIRECTORY)/windows/VC7/progs/glut/glut.vcproj
|
||||
|
||||
@@ -441,20 +394,9 @@ LIB_FILES = $(MAIN_FILES) $(DRI_FILES) $(SGI_GLU_FILES) $(GLW_FILES)
|
||||
|
||||
|
||||
# Everything for new a Mesa release:
|
||||
tarballs: rm_depend configure aclocal.m4 lib_gz demo_gz glut_gz \
|
||||
lib_bz2 demo_bz2 glut_bz2 lib_zip demo_zip glut_zip md5
|
||||
tarballs: rm_depend lib_gz demo_gz glut_gz lib_bz2 demo_bz2 glut_bz2 lib_zip demo_zip glut_zip md5
|
||||
|
||||
|
||||
# Helper for autoconf builds
|
||||
ACLOCAL = aclocal
|
||||
ACLOCAL_FLAGS =
|
||||
AUTOCONF = autoconf
|
||||
AC_FLAGS =
|
||||
aclocal.m4: configure.ac acinclude.m4
|
||||
$(ACLOCAL) $(ACLOCAL_FLAGS)
|
||||
configure: configure.ac aclocal.m4 acinclude.m4
|
||||
$(AUTOCONF) $(AC_FLAGS)
|
||||
|
||||
rm_depend:
|
||||
@for dep in $(DEPEND_FILES) ; do \
|
||||
rm -f $$dep ; \
|
||||
@@ -463,7 +405,6 @@ rm_depend:
|
||||
|
||||
lib_gz:
|
||||
rm -f configs/current ; \
|
||||
rm -f configs/autoconf ; \
|
||||
cd .. ; \
|
||||
tar -cf $(LIB_NAME).tar $(LIB_FILES) ; \
|
||||
gzip $(LIB_NAME).tar ; \
|
||||
@@ -483,7 +424,6 @@ glut_gz:
|
||||
|
||||
lib_bz2:
|
||||
rm -f configs/current ; \
|
||||
rm -f configs/autoconf ; \
|
||||
cd .. ; \
|
||||
tar -cf $(LIB_NAME).tar $(LIB_FILES) ; \
|
||||
bzip2 $(LIB_NAME).tar ; \
|
||||
@@ -503,7 +443,6 @@ glut_bz2:
|
||||
|
||||
lib_zip:
|
||||
rm -f configs/current ; \
|
||||
rm -f configs/autoconf ; \
|
||||
rm -f $(LIB_NAME).zip ; \
|
||||
cd .. ; \
|
||||
zip -qr $(LIB_NAME).zip $(LIB_FILES) ; \
|
||||
@@ -531,6 +470,3 @@ md5:
|
||||
@-md5sum $(GLUT_NAME).tar.gz
|
||||
@-md5sum $(GLUT_NAME).tar.bz2
|
||||
@-md5sum $(GLUT_NAME).zip
|
||||
|
||||
.PHONY: tarballs rm_depend lib_gz demo_gz glut_gz lib_bz2 demo_bz2 \
|
||||
glut_bz2 lib_zip demo_zip glut_zip md5
|
||||
|
28
Makefile.mgw
28
Makefile.mgw
@@ -51,59 +51,37 @@
|
||||
# realclean: remove all generated files
|
||||
#
|
||||
|
||||
# MinGW core makefile updated for Mesa 7.0
|
||||
#
|
||||
# Updated : by Heromyth, on 2007-7-21
|
||||
# Email : zxpmyth@yahoo.com.cn
|
||||
# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work.
|
||||
# The others havn't been tested yet.
|
||||
# 2) The generated DLLs are *not* compatible with the ones built
|
||||
# with the other compilers like VC8, especially for GLUT.
|
||||
# 3) MAlthough more tests are needed, it can be used individually!
|
||||
|
||||
|
||||
.PHONY : all libgl clean realclean
|
||||
|
||||
ifeq ($(ICD),1)
|
||||
# when -std=c99 mingw will not define WIN32
|
||||
CFLAGS = -Wall -Werror
|
||||
CFLAGS = -Wall -W -Werror
|
||||
else
|
||||
# I love c89
|
||||
CFLAGS = -Wall -pedantic
|
||||
CFLAGS = -Wall -W -pedantic
|
||||
endif
|
||||
CFLAGS += -O2 -ffast-math
|
||||
|
||||
export CFLAGS
|
||||
|
||||
|
||||
ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
|
||||
UNLINK = del $(subst /,\,$(1))
|
||||
else
|
||||
UNLINK = $(RM) $(1)
|
||||
endif
|
||||
|
||||
all: libgl libglu libglut example
|
||||
all: libgl
|
||||
|
||||
libgl: lib
|
||||
$(MAKE) -f Makefile.mgw -C src/mesa
|
||||
|
||||
libglu: libgl
|
||||
$(MAKE) -f Makefile.mgw -C src/glu/sgi
|
||||
|
||||
libglut: libglu
|
||||
$(MAKE) -f Makefile.mgw -C src/glut/glx
|
||||
|
||||
example: libglut
|
||||
$(MAKE) -f Makefile.mgw star -C progs/samples
|
||||
copy progs\samples\star.exe lib
|
||||
|
||||
lib:
|
||||
mkdir lib
|
||||
|
||||
clean:
|
||||
$(MAKE) -f Makefile.mgw clean -C src/mesa
|
||||
$(MAKE) -f Makefile.mgw clean -C src/glu/sgi
|
||||
$(MAKE) -f Makefile.mgw clean -C src/glut/glx
|
||||
|
||||
realclean: clean
|
||||
-$(call UNLINK,lib/*.a)
|
||||
|
119
acinclude.m4
119
acinclude.m4
@@ -1,119 +0,0 @@
|
||||
# A few convenience macros for Mesa, mostly to keep all the platform
|
||||
# specifics out of configure.ac.
|
||||
|
||||
# MESA_PIC_FLAGS()
|
||||
#
|
||||
# Find out whether to build PIC code using the option --enable-pic and
|
||||
# the configure enable_static/enable_shared settings. If PIC is needed,
|
||||
# figure out the necessary flags for the platform and compiler.
|
||||
#
|
||||
# The platform checks have been shamelessly taken from libtool and
|
||||
# stripped down to just what's needed for Mesa. See _LT_COMPILER_PIC in
|
||||
# /usr/share/aclocal/libtool.m4 or
|
||||
# http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=blob;f=libltdl/m4/libtool.m4;hb=HEAD
|
||||
#
|
||||
AC_DEFUN([MESA_PIC_FLAGS],
|
||||
[AC_REQUIRE([AC_PROG_CC])dnl
|
||||
AC_ARG_VAR([PIC_FLAGS], [compiler flags for PIC code])
|
||||
AC_ARG_ENABLE([pic],
|
||||
[AS_HELP_STRING([--disable-pic],
|
||||
[compile PIC objects @<:@default=enabled for shared builds
|
||||
on supported platforms@:>@])],
|
||||
[enable_pic="$enableval"
|
||||
test "x$enable_pic" = x && enable_pic=auto],
|
||||
[enable_pic=auto])
|
||||
# disable PIC by default for static builds
|
||||
if test "$enable_pic" = auto && test "$enable_static" = yes; then
|
||||
enable_pic=no
|
||||
fi
|
||||
# if PIC hasn't been explicitly disabled, try to figure out the flags
|
||||
if test "$enable_pic" != no; then
|
||||
AC_MSG_CHECKING([for $CC option to produce PIC])
|
||||
# allow the user's flags to override
|
||||
if test "x$PIC_FLAGS" = x; then
|
||||
# see if we're using GCC
|
||||
if test "x$GCC" = xyes; then
|
||||
case "$host_os" in
|
||||
aix*|beos*|cygwin*|irix5*|irix6*|osf3*|osf4*|osf5*)
|
||||
# PIC is the default for these OSes.
|
||||
;;
|
||||
mingw*|os2*|pw32*)
|
||||
# This hack is so that the source file can tell whether
|
||||
# it is being built for inclusion in a dll (and should
|
||||
# export symbols for example).
|
||||
PIC_FLAGS="-DDLL_EXPORT"
|
||||
;;
|
||||
darwin*|rhapsody*)
|
||||
# PIC is the default on this platform
|
||||
# Common symbols not allowed in MH_DYLIB files
|
||||
PIC_FLAGS="-fno-common"
|
||||
;;
|
||||
hpux*)
|
||||
# PIC is the default for IA64 HP-UX and 64-bit HP-UX,
|
||||
# but not for PA HP-UX.
|
||||
case $host_cpu in
|
||||
hppa*64*|ia64*)
|
||||
;;
|
||||
*)
|
||||
PIC_FLAGS="-fPIC"
|
||||
;;
|
||||
esac
|
||||
;;
|
||||
*)
|
||||
# Everyone else on GCC uses -fPIC
|
||||
PIC_FLAGS="-fPIC"
|
||||
;;
|
||||
esac
|
||||
else # !GCC
|
||||
case "$host_os" in
|
||||
hpux9*|hpux10*|hpux11*)
|
||||
# PIC is the default for IA64 HP-UX and 64-bit HP-UX,
|
||||
# but not for PA HP-UX.
|
||||
case "$host_cpu" in
|
||||
hppa*64*|ia64*)
|
||||
# +Z the default
|
||||
;;
|
||||
*)
|
||||
PIC_FLAGS="+Z"
|
||||
;;
|
||||
esac
|
||||
;;
|
||||
linux*|k*bsd*-gnu)
|
||||
case `basename "$CC"` in
|
||||
icc*|ecc*|ifort*)
|
||||
PIC_FLAGS="-KPIC"
|
||||
;;
|
||||
pgcc*|pgf77*|pgf90*|pgf95*)
|
||||
# Portland Group compilers (*not* the Pentium gcc
|
||||
# compiler, which looks to be a dead project)
|
||||
PIC_FLAGS="-fpic"
|
||||
;;
|
||||
ccc*)
|
||||
# All Alpha code is PIC.
|
||||
;;
|
||||
xl*)
|
||||
# IBM XL C 8.0/Fortran 10.1 on PPC
|
||||
PIC_FLAGS="-qpic"
|
||||
;;
|
||||
*)
|
||||
case `$CC -V 2>&1 | sed 5q` in
|
||||
*Sun\ C*|*Sun\ F*)
|
||||
# Sun C 5.9 or Sun Fortran
|
||||
PIC_FLAGS="-KPIC"
|
||||
;;
|
||||
esac
|
||||
esac
|
||||
;;
|
||||
solaris*)
|
||||
PIC_FLAGS="-KPIC"
|
||||
;;
|
||||
sunos4*)
|
||||
PIC_FLAGS="-PIC"
|
||||
;;
|
||||
esac
|
||||
fi # GCC
|
||||
fi # PIC_FLAGS
|
||||
AC_MSG_RESULT([$PIC_FLAGS])
|
||||
fi
|
||||
AC_SUBST([PIC_FLAGS])
|
||||
])# MESA_PIC_FLAGS
|
16
autogen.sh
16
autogen.sh
@@ -1,16 +0,0 @@
|
||||
#! /bin/sh
|
||||
|
||||
srcdir=`dirname "$0"`
|
||||
test -z "$srcdir" && srcdir=.
|
||||
|
||||
SRCDIR=`(cd "$srcdir" && pwd)`
|
||||
ORIGDIR=`pwd`
|
||||
|
||||
if test "x$SRCDIR" != "x$ORIGDIR"; then
|
||||
echo "Mesa cannot be built when srcdir != builddir" 1>&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
autoreconf -v --install || exit 1
|
||||
|
||||
"$srcdir"/configure "$@"
|
@@ -1,48 +0,0 @@
|
||||
#!/bin/bash -e
|
||||
|
||||
usage()
|
||||
{
|
||||
echo "Usage: $0 <target1> <target2>"
|
||||
echo "Highlight differences between Mesa configs"
|
||||
echo "Example:"
|
||||
echo " $0 linux linux-x86"
|
||||
}
|
||||
|
||||
die()
|
||||
{
|
||||
echo "$@" >&2
|
||||
return 1
|
||||
}
|
||||
|
||||
case "$1" in
|
||||
-h|--help) usage; exit 0;;
|
||||
esac
|
||||
|
||||
[ $# -lt 2 ] && die 2 targets needed. See $0 --help
|
||||
target1=$1
|
||||
target2=$2
|
||||
|
||||
topdir=$(cd "`dirname $0`"/..; pwd)
|
||||
cd "$topdir"
|
||||
|
||||
[ -f "./configs/$target1" ] || die Missing configs/$target1
|
||||
[ -f "./configs/$target2" ] || die Missing configs/$target2
|
||||
|
||||
trap 'rm -f "$t1" "$t2"' 0
|
||||
|
||||
t1=$(mktemp)
|
||||
t2=$(mktemp)
|
||||
|
||||
make -f- -n -p <<EOF | sed '/^# Not a target/,/^$/d' > $t1
|
||||
TOP = .
|
||||
include \$(TOP)/configs/$target1
|
||||
default:
|
||||
EOF
|
||||
|
||||
make -f- -n -p <<EOF | sed '/^# Not a target/,/^$/d' > $t2
|
||||
TOP = .
|
||||
include \$(TOP)/configs/$target2
|
||||
default:
|
||||
EOF
|
||||
|
||||
diff -pu -I'^#' $t1 $t2
|
1516
bin/config.guess
vendored
1516
bin/config.guess
vendored
File diff suppressed because it is too large
Load Diff
1626
bin/config.sub
vendored
1626
bin/config.sub
vendored
File diff suppressed because it is too large
Load Diff
@@ -1 +0,0 @@
|
||||
minstall
|
@@ -62,10 +62,10 @@ fi
|
||||
|
||||
set -v
|
||||
|
||||
mkdir -p ${INCLUDE_DIR}
|
||||
mkdir -p ${INCLUDE_DIR}/GL
|
||||
# NOT YET: mkdir -p ${INCLUDE_DIR}/GLES
|
||||
mkdir -p ${LIB_DIR}
|
||||
mkdir ${INCLUDE_DIR}
|
||||
mkdir ${INCLUDE_DIR}/GL
|
||||
# NOT YET: mkdir ${INCLUDE_DIR}/GLES
|
||||
mkdir ${LIB_DIR}
|
||||
cp -f ${TOP}/include/GL/*.h ${INCLUDE_DIR}/GL
|
||||
cp -f ${TOP}/src/glw/*.h ${INCLUDE_DIR}/GL
|
||||
# NOT YET: cp -f ${TOP}/include/GLES/*.h ${INCLUDE_DIR}/GLES
|
||||
|
90
bin/minstall
90
bin/minstall
@@ -1,90 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
|
||||
# A minimal replacement for 'install' that supports installing symbolic links.
|
||||
# Only a limited number of options are supported:
|
||||
# -d dir Create a directory
|
||||
# -m mode Sets a file's mode when installing
|
||||
|
||||
|
||||
# If these commands aren't portable, we'll need some "if (arch)" type stuff
|
||||
SYMLINK="ln -s"
|
||||
MKDIR="mkdir -p"
|
||||
RM="rm -f"
|
||||
|
||||
MODE=""
|
||||
|
||||
if [ "$1" = "-d" ] ; then
|
||||
# make a directory path
|
||||
$MKDIR "$2"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if [ "$1" = "-m" ] ; then
|
||||
# set file mode
|
||||
MODE=$2
|
||||
shift 2
|
||||
fi
|
||||
|
||||
# install file(s) into destination
|
||||
if [ $# -ge 2 ] ; then
|
||||
|
||||
# Last cmd line arg is the dest dir
|
||||
for FILE in $@ ; do
|
||||
DEST="$FILE"
|
||||
done
|
||||
|
||||
# Loop over args, moving them to DEST directory
|
||||
I=1
|
||||
for FILE in $@ ; do
|
||||
if [ $I = $# ] ; then
|
||||
# stop, don't want to install $DEST into $DEST
|
||||
exit 0
|
||||
fi
|
||||
|
||||
PWDSAVE=`pwd`
|
||||
|
||||
# determine file's type
|
||||
if [ -h "$FILE" ] ; then
|
||||
#echo $FILE is a symlink
|
||||
# Unfortunately, cp -d isn't universal so we have to
|
||||
# use a work-around.
|
||||
|
||||
# Use ls -l to find the target that the link points to
|
||||
LL=`ls -l "$FILE"`
|
||||
for L in $LL ; do
|
||||
TARGET=$L
|
||||
done
|
||||
#echo $FILE is a symlink pointing to $TARGET
|
||||
|
||||
FILE=`basename "$FILE"`
|
||||
# Go to $DEST and make the link
|
||||
cd "$DEST" # pushd
|
||||
$RM "$FILE"
|
||||
$SYMLINK "$TARGET" "$FILE"
|
||||
cd "$PWDSAVE" # popd
|
||||
|
||||
elif [ -f "$FILE" ] ; then
|
||||
#echo "$FILE" is a regular file
|
||||
$RM "$DEST/`basename $FILE`"
|
||||
cp "$FILE" "$DEST"
|
||||
if [ $MODE ] ; then
|
||||
FILE=`basename "$FILE"`
|
||||
chmod $MODE "$DEST/$FILE"
|
||||
fi
|
||||
else
|
||||
echo "Unknown type of argument: " "$FILE"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
I=`expr $I + 1`
|
||||
done
|
||||
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# If we get here, we didn't find anything to do
|
||||
echo "Usage:"
|
||||
echo " install -d dir Create named directory"
|
||||
echo " install [-m mode] file [...] dest Install files in destination"
|
||||
|
179
bin/mklib
179
bin/mklib
@@ -34,7 +34,6 @@ MINOR=0
|
||||
PATCH=""
|
||||
DEPS=""
|
||||
LINK=""
|
||||
LDFLAGS=""
|
||||
CPLUSPLUS=0
|
||||
STATIC=0
|
||||
DLOPEN=0
|
||||
@@ -61,18 +60,15 @@ do
|
||||
echo ' -minor N specifies minor version number (default is 0)'
|
||||
echo ' -patch N specifies patch version number (default is 0)'
|
||||
echo ' -lLIBRARY specifies a dependency on LIBRARY'
|
||||
echo ' -LDIR search in DIR for library dependencies at build time'
|
||||
echo ' -RDIR search in DIR for library dependencies at run time'
|
||||
echo ' -LDIR search in DIR for library dependencies'
|
||||
echo ' -linker L explicity specify the linker program to use (eg: gcc, g++)'
|
||||
echo ' Not observed on all systems at this time.'
|
||||
echo ' -ldflags OPT specify any additional linker flags in OPT'
|
||||
echo ' -cplusplus link with C++ runtime'
|
||||
echo ' -static make a static library (default is dynamic/shared)'
|
||||
echo ' -dlopen make a shared library suitable for dynamic loading'
|
||||
echo ' -install DIR put resulting library file(s) in DIR'
|
||||
echo ' -arch ARCH override using `uname` to determine host system'
|
||||
echo ' -archopt OPT specify an extra achitecture-specific option OPT'
|
||||
echo ' -altopts OPTS alternate options to override all others'
|
||||
echo " -noprefix don't prefix library name with 'lib' nor add any suffix"
|
||||
echo ' -exports FILE only export the symbols listed in FILE'
|
||||
echo ' -h, --help display this information and exit'
|
||||
@@ -98,29 +94,12 @@ do
|
||||
shift 1;
|
||||
LINK=$1
|
||||
;;
|
||||
'-ldflags')
|
||||
shift 1;
|
||||
LDFLAGS=$1
|
||||
;;
|
||||
-l*)
|
||||
DEPS="$DEPS $1"
|
||||
;;
|
||||
-L*)
|
||||
DEPS="$DEPS $1"
|
||||
;;
|
||||
-R*)
|
||||
DEPS="$DEPS $1"
|
||||
;;
|
||||
-Wl*)
|
||||
DEPS="$DEPS $1"
|
||||
;;
|
||||
-pthread)
|
||||
# this is a special case (see bugzilla 10876)
|
||||
DEPS="$DEPS $1"
|
||||
;;
|
||||
'-pthread')
|
||||
DEPS="$DEPS -pthread"
|
||||
;;
|
||||
'-cplusplus')
|
||||
CPLUSPLUS=1
|
||||
;;
|
||||
@@ -142,10 +121,6 @@ do
|
||||
shift 1;
|
||||
ARCHOPT=$1
|
||||
;;
|
||||
'-altopts')
|
||||
shift 1;
|
||||
ALTOPTS=$1
|
||||
;;
|
||||
'-noprefix')
|
||||
NOPREFIX=1
|
||||
;;
|
||||
@@ -205,7 +180,7 @@ fi
|
||||
#
|
||||
case $ARCH in
|
||||
|
||||
'Linux' | 'OpenBSD' | 'DragonFly' | 'GNU' | GNU/*)
|
||||
'Linux' | 'OpenBSD' | 'GNU' | GNU/*)
|
||||
# we assume gcc
|
||||
|
||||
if [ "x$LINK" = "x" ] ; then
|
||||
@@ -220,13 +195,8 @@ case $ARCH in
|
||||
if [ $NOPREFIX = 1 ] ; then
|
||||
# No "lib" or ".so" part
|
||||
echo "mklib: Making" $ARCH "shared library: " ${LIBNAME}
|
||||
case $ARCH in 'Linux' | 'GNU' | GNU/*)
|
||||
OPTS="-Xlinker -Bsymbolic -shared"
|
||||
;;
|
||||
*)
|
||||
OPTS="-shared"
|
||||
;;
|
||||
esac
|
||||
#OPTS="-shared -Wl,-soname,${LIBNAME}" # soname???
|
||||
OPTS="-shared"
|
||||
|
||||
# Check if objects are 32-bit and we're running in 64-bit
|
||||
# environment. If so, pass -m32 flag to linker.
|
||||
@@ -236,29 +206,21 @@ case $ARCH in
|
||||
OPTS="-m32 ${OPTS}"
|
||||
fi
|
||||
|
||||
if [ "${ALTOPTS}" ] ; then
|
||||
OPTS=${ALTOPTS}
|
||||
fi
|
||||
|
||||
rm -f ${LIBNAME}
|
||||
# make lib
|
||||
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
# finish up
|
||||
FINAL_LIBS="${LIBNAME}"
|
||||
elif [ $STATIC = 1 ] ; then
|
||||
LIBNAME="lib${LIBNAME}.a" # prefix with "lib", suffix with ".a"
|
||||
echo "mklib: Making" $ARCH "static library: " ${LIBNAME}
|
||||
LIBNAME="lib${LIBNAME}" # prefix with "lib"
|
||||
echo "mklib: Making" $ARCH "static library: " ${LIBNAME}.a
|
||||
LINK="ar"
|
||||
OPTS="-ru"
|
||||
if [ "${ALTOPTS}" ] ; then
|
||||
OPTS=${ALTOPTS}
|
||||
fi
|
||||
rm -f ${LIBNAME}
|
||||
# make lib
|
||||
${LINK} ${OPTS} ${LIBNAME} ${OBJECTS}
|
||||
ranlib ${LIBNAME}
|
||||
${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS}
|
||||
ranlib ${LIBNAME}.a
|
||||
# finish up
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
FINAL_LIBS=${LIBNAME}.a
|
||||
else
|
||||
LIBNAME="lib${LIBNAME}" # prefix with "lib"
|
||||
case $ARCH in 'Linux' | 'GNU' | GNU/*)
|
||||
@@ -288,9 +250,6 @@ case $ARCH in
|
||||
if [ "${ABI32}" -a `uname -m` = "x86_64" ] ; then
|
||||
OPTS="-m32 ${OPTS}"
|
||||
fi
|
||||
if [ "${ALTOPTS}" ] ; then
|
||||
OPTS=${ALTOPTS}
|
||||
fi
|
||||
|
||||
if [ x${PATCH} = "x" ] ; then
|
||||
VERSION="${MAJOR}.${MINOR}"
|
||||
@@ -306,7 +265,7 @@ case $ARCH in
|
||||
rm -f ${LIBNAME}.so
|
||||
|
||||
# make lib
|
||||
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS}
|
||||
${LINK} ${OPTS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS}
|
||||
# make usual symlinks
|
||||
ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR}
|
||||
ln -s ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so
|
||||
@@ -324,9 +283,7 @@ case $ARCH in
|
||||
ar -ruv ${LIBNAME} ${OBJECTS}
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
else
|
||||
if [ $NOPREFIX = 0 ] ; then
|
||||
LIBNAME="lib${LIBNAME}.so"
|
||||
fi
|
||||
LIBNAME="lib${LIBNAME}.so"
|
||||
echo "mklib: Making SunOS shared library: " ${LIBNAME}
|
||||
|
||||
if [ "x$LINK" = "x" ] ; then
|
||||
@@ -340,7 +297,7 @@ case $ARCH in
|
||||
# use g++
|
||||
LINK="g++"
|
||||
else
|
||||
echo "mklib: warning: can't find C++ compiler, trying CC."
|
||||
echo "mklib: warning: can't find C++ comiler, trying CC."
|
||||
LINK="CC"
|
||||
fi
|
||||
else
|
||||
@@ -369,25 +326,16 @@ case $ARCH in
|
||||
# Check if objects are SPARC v9
|
||||
# file says: ELF 64-bit MSB relocatable SPARCV9 Version 1
|
||||
set ${OBJECTS}
|
||||
if [ ${LINK} = "cc" -o ${LINK} = "CC" ] ; then
|
||||
SPARCV9=`file $1 | grep SPARCV9`
|
||||
if [ "${SPARCV9}" ] ; then
|
||||
OPTS="${OPTS} -xarch=v9"
|
||||
fi
|
||||
SPARCV9=`file $1 | grep SPARCV9`
|
||||
if [ "${SPARCV9}" ] ; then
|
||||
OPTS="${OPTS} -xarch=v9"
|
||||
fi
|
||||
if [ "${ALTOPTS}" ] ; then
|
||||
OPTS=${ALTOPTS}
|
||||
fi
|
||||
|
||||
# for debug:
|
||||
#echo "mklib: linker is" ${LINK} ${OPTS}
|
||||
if [ $NOPREFIX = 1 ] ; then
|
||||
rm -f ${LIBNAME}
|
||||
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
else
|
||||
rm -f ${LIBNAME}.${MAJOR} ${LIBNAME}
|
||||
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME}.${MAJOR} -h ${LIBNAME}.${MAJOR} ${OBJECTS} ${DEPS}
|
||||
ln -s ${LIBNAME}.${MAJOR} ${LIBNAME}
|
||||
fi
|
||||
rm -f ${LIBNAME}.${MAJOR} ${LIBNAME}
|
||||
${LINK} ${OPTS} -o ${LIBNAME}.${MAJOR} ${OBJECTS} ${DEPS}
|
||||
ln -s ${LIBNAME}.${MAJOR} ${LIBNAME}
|
||||
FINAL_LIBS="${LIBNAME}.${MAJOR} ${LIBNAME}"
|
||||
fi
|
||||
;;
|
||||
@@ -408,11 +356,8 @@ case $ARCH in
|
||||
# No "lib" or ".so" part
|
||||
echo "mklib: Making FreeBSD shared library: " ${LIBNAME}
|
||||
OPTS="-shared"
|
||||
if [ "${ALTOPTS}" ] ; then
|
||||
OPTS=${ALTOPTS}
|
||||
fi
|
||||
rm -f ${LIBNAME}
|
||||
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
elif [ $STATIC = 1 ] ; then
|
||||
STLIB="lib${LIBNAME}.a"
|
||||
@@ -424,12 +369,9 @@ case $ARCH in
|
||||
else
|
||||
SHLIB="lib${LIBNAME}.so.${MAJOR}"
|
||||
OPTS="-shared -Wl,-soname,${SHLIB}"
|
||||
if [ "${ALTOPTS}" ] ; then
|
||||
OPTS=${ALTOPTS}
|
||||
fi
|
||||
echo "mklib: Making FreeBSD shared library: " ${SHLIB}
|
||||
rm -f ${SHLIB}
|
||||
${LINK} ${OPTS} ${LDFLAGS} -o ${SHLIB} ${OBJECTS} ${DEPS}
|
||||
${LINK} ${OPTS} -o ${SHLIB} ${OBJECTS} ${DEPS}
|
||||
ln -sf ${SHLIB} "lib${LIBNAME}.so"
|
||||
FINAL_LIBS="${SHLIB} lib${LIBNAME}.so"
|
||||
fi
|
||||
@@ -480,10 +422,6 @@ case $ARCH in
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ "${ALTOPTS}" ] ; then
|
||||
OPTS=${ALTOPTS}
|
||||
fi
|
||||
|
||||
if [ $CPLUSPLUS = 1 ] ; then
|
||||
LINK="CC"
|
||||
else
|
||||
@@ -491,7 +429,7 @@ case $ARCH in
|
||||
fi
|
||||
|
||||
echo "mklib: Making IRIX " ${ABI} " shared library: " ${LIBNAME}
|
||||
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
fi
|
||||
;;
|
||||
@@ -564,16 +502,12 @@ case $ARCH in
|
||||
}
|
||||
}' | sort -u >> ${EXPFILE}
|
||||
|
||||
if [ "${ALTOPTS}" ] ; then
|
||||
OPTS=${ALTOPTS}
|
||||
fi
|
||||
|
||||
# On AIX a shared library is linked differently when
|
||||
# you want to dlopen the file
|
||||
if [ $DLOPEN = "1" ] ; then
|
||||
cc -G ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
cc -G ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
else
|
||||
cc ${OPTS} ${LDFLAGS} -o ${OFILE} ${OBJECTS} ${DEPS}
|
||||
cc ${OPTS} -o ${OFILE} ${OBJECTS} ${DEPS}
|
||||
ar ${X64} -r ${LIBNAME} ${OFILE}
|
||||
fi
|
||||
|
||||
@@ -619,9 +553,6 @@ case $ARCH in
|
||||
echo "mklib: Making Darwin static library: " ${LIBNAME}
|
||||
LINK="ar"
|
||||
OPTS="-ruvs"
|
||||
if [ "${ALTOPTS}" ] ; then
|
||||
OPTS=${ALTOPTS}
|
||||
fi
|
||||
${LINK} ${OPTS} ${LIBNAME} ${OBJECTS}
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
else
|
||||
@@ -633,37 +564,19 @@ case $ARCH in
|
||||
LIBSUFFIX="dylib"
|
||||
OPTS="${ARCHOPT} -dynamiclib -multiply_defined suppress -current_version ${MAJOR}.${MINOR}.0 -compatibility_version ${MAJOR}.${MINOR}.0 -install_name lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}"
|
||||
fi
|
||||
|
||||
if [ ${EXPORTS} ] ; then
|
||||
OPTS="${OPTS} -exported_symbols_list ${EXPORTS}"
|
||||
fi
|
||||
|
||||
LINKNAME="lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}"
|
||||
LINKNAME2="lib${LIBNAME}.${LIBSUFFIX}"
|
||||
LIBNAME="lib${LIBNAME}.${MAJOR}.${MINOR}.${LIBSUFFIX}"
|
||||
LINKNAME="lib${LIBNAME}.${LIBSUFFIX}"
|
||||
LIBNAME="lib${LIBNAME}.${MAJOR}.${LIBSUFFIX}"
|
||||
|
||||
# examine first object to determine ABI
|
||||
set ${OBJECTS}
|
||||
ABI_PPC=`file $1 | grep ' ppc'`
|
||||
ABI_I386=`file $1 | grep ' i386'`
|
||||
ABI_PPC64=`file $1 | grep ' ppc64'`
|
||||
ABI_X86_64=`file $1 | grep ' x86_64'`
|
||||
if [ "${ABI_PPC}" ] ; then
|
||||
OPTS="${OPTS} -arch ppc"
|
||||
fi
|
||||
if [ "${ABI_I386}" ] ; then
|
||||
OPTS="${OPTS} -arch i386"
|
||||
fi
|
||||
if [ "${ABI_PPC64}" ] ; then
|
||||
OPTS="${OPTS} -arch ppc64"
|
||||
fi
|
||||
if [ "${ABI_X86_64}" ] ; then
|
||||
OPTS="${OPTS} -arch x86_64"
|
||||
fi
|
||||
|
||||
if [ "${ALTOPTS}" ] ; then
|
||||
OPTS=${ALTOPTS}
|
||||
fi
|
||||
ABI_PPC=`file $1 | grep 'object ppc'`
|
||||
ABI_I386=`file $1 | grep 'object i386'`
|
||||
if [ "${ABI_PPC}" ] ; then
|
||||
OPTS="${OPTS} -arch ppc"
|
||||
fi
|
||||
if [ "${ABI_I386}" ] ; then
|
||||
OPTS="${OPTS} -arch i386"
|
||||
fi
|
||||
|
||||
# XXX can we always add -isysroot /Developer/SDKs/MacOSX10.4u.sdk
|
||||
# to OPTS here?
|
||||
@@ -676,11 +589,9 @@ case $ARCH in
|
||||
fi
|
||||
|
||||
echo "mklib: Making Darwin shared library: " ${LIBNAME}
|
||||
|
||||
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
ln -s ${LIBNAME} ${LINKNAME}
|
||||
ln -s ${LIBNAME} ${LINKNAME2}
|
||||
FINAL_LIBS="${LIBNAME} ${LINKNAME} ${LINKNAME2}"
|
||||
FINAL_LIBS="${LIBNAME} ${LINKNAME}"
|
||||
fi
|
||||
;;
|
||||
|
||||
@@ -732,9 +643,6 @@ case $ARCH in
|
||||
echo "mklib: Making Intel ICC static library: " ${LIBNAME}.a
|
||||
LINK="ar"
|
||||
OPTS="-ruv"
|
||||
if [ "${ALTOPTS}" ] ; then
|
||||
OPTS=${ALTOPTS}
|
||||
fi
|
||||
# make lib
|
||||
${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS}
|
||||
# finish up
|
||||
@@ -745,9 +653,6 @@ case $ARCH in
|
||||
else
|
||||
OPTS="-shared"
|
||||
fi
|
||||
if [ "${ALTOPTS}" ] ; then
|
||||
OPTS=${ALTOPTS}
|
||||
fi
|
||||
VERSION="${MAJOR}.${MINOR}.${PATCH}"
|
||||
echo "mklib: Making Intel ICC shared library: " ${LIBNAME}.so.${VERSION}
|
||||
|
||||
@@ -761,7 +666,7 @@ case $ARCH in
|
||||
rm -f ${LIBNAME}.so.${MAJOR}
|
||||
rm -f ${LIBNAME}.so
|
||||
# make lib
|
||||
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS}
|
||||
${LINK} ${OPTS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS}
|
||||
# make usual symlinks
|
||||
ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR}
|
||||
ln -s ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so
|
||||
@@ -812,9 +717,6 @@ case $ARCH in
|
||||
echo "mklib: Making" $ARCH "static library: " ${LIBNAME}.a
|
||||
LINK="ar"
|
||||
OPTS="-ru"
|
||||
if [ "${ALTOPTS}" ] ; then
|
||||
OPTS=${ALTOPTS}
|
||||
fi
|
||||
# make lib
|
||||
${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS}
|
||||
ranlib ${LIBNAME}.a
|
||||
@@ -822,9 +724,6 @@ case $ARCH in
|
||||
FINAL_LIBS=${LIBNAME}.a
|
||||
else
|
||||
OPTS="-shared -Wl,-export-all -Wl,--out-implib=${LIBNAME}-${MAJOR}.dll.a"
|
||||
if [ "${ALTOPTS}" ] ; then
|
||||
OPTS=${ALTOPTS}
|
||||
fi
|
||||
echo "mklib: Making" $ARCH "shared library: " ${LIBNAME}-${MAJOR}.dll
|
||||
|
||||
if [ $CPLUSPLUS = 1 ] ; then
|
||||
@@ -839,7 +738,7 @@ case $ARCH in
|
||||
rm -f ${LIBNAME}.a
|
||||
|
||||
# make lib
|
||||
${LINK} ${OPTS} ${LDFLAGS} -o ${CYGNAME}-${MAJOR}.dll ${OBJECTS} ${DEPS}
|
||||
${LINK} ${OPTS} -o ${CYGNAME}-${MAJOR}.dll ${OBJECTS} ${DEPS}
|
||||
# make usual symlinks
|
||||
ln -s ${LIBNAME}-${MAJOR}.dll.a ${LIBNAME}.dll.a
|
||||
# finish up
|
||||
|
@@ -1,17 +0,0 @@
|
||||
#!/usr/bin/make -sf
|
||||
# Print the various Mesa version fields. This is mostly used to add the
|
||||
# version to configure.
|
||||
|
||||
# This reflects that this script is usually called from the toplevel
|
||||
TOP = .
|
||||
|
||||
include $(TOP)/configs/default
|
||||
|
||||
version:
|
||||
@echo $(MESA_VERSION)
|
||||
major:
|
||||
@echo $(MESA_MAJOR)
|
||||
minor:
|
||||
@echo $(MESA_MINOR)
|
||||
tiny:
|
||||
@echo $(MESA_TINY)
|
2
configs/.gitignore
vendored
2
configs/.gitignore
vendored
@@ -1,2 +0,0 @@
|
||||
current
|
||||
autoconf
|
@@ -13,6 +13,7 @@ CXXFLAGS = -O -DAIXV3 -DPTHREADS
|
||||
|
||||
# Misc tools and flags
|
||||
MKLIB_OPTIONS =
|
||||
COPY_LIBS = cp -f -h
|
||||
|
||||
# Library names (actual file names)
|
||||
GL_LIB_NAME = libGL.a
|
||||
|
@@ -11,10 +11,6 @@ CXX = g++
|
||||
CFLAGS = -O2 -DAIXV3
|
||||
CXXFLAGS = -O2 -DAIXV3
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
MKLIB_OPTIONS = -arch aix-gcc
|
||||
GL_LIB_DEPS = -lX11 -lXext -lm
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
|
||||
|
@@ -1,106 +0,0 @@
|
||||
# Autoconf configuration
|
||||
|
||||
# Pull in the defaults
|
||||
include $(TOP)/configs/default
|
||||
|
||||
# This is generated by configure
|
||||
CONFIG_NAME = autoconf
|
||||
|
||||
# Compiler and flags
|
||||
CC = @CC@
|
||||
CXX = @CXX@
|
||||
OPT_FLAGS = @OPT_FLAGS@
|
||||
ARCH_FLAGS = @ARCH_FLAGS@
|
||||
ASM_FLAGS = @ASM_FLAGS@
|
||||
PIC_FLAGS = @PIC_FLAGS@
|
||||
DEFINES = @DEFINES@
|
||||
CFLAGS = @CPPFLAGS@ @CFLAGS@ \
|
||||
$(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
|
||||
CXXFLAGS = @CPPFLAGS@ @CXXFLAGS@ \
|
||||
$(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
|
||||
LDFLAGS = @LDFLAGS@
|
||||
EXTRA_LIB_PATH = @EXTRA_LIB_PATH@
|
||||
|
||||
# Assembler
|
||||
ASM_SOURCES = @ASM_SOURCES@
|
||||
ASM_API = @ASM_API@
|
||||
|
||||
# Misc tools and flags
|
||||
MAKE = @MAKE@
|
||||
MKLIB_OPTIONS = @MKLIB_OPTIONS@
|
||||
MKDEP = @MKDEP@
|
||||
MKDEP_OPTIONS = @MKDEP_OPTIONS@
|
||||
INSTALL = $(TOP)/bin/minstall
|
||||
|
||||
# Python and flags (generally only needed by the developers)
|
||||
PYTHON2 = python
|
||||
PYTHON_FLAGS = -t -O -O
|
||||
|
||||
# Library names (base name)
|
||||
GL_LIB = GL
|
||||
GLU_LIB = GLU
|
||||
GLUT_LIB = glut
|
||||
GLW_LIB = GLw
|
||||
OSMESA_LIB = @OSMESA_LIB@
|
||||
|
||||
# Library names (actual file names)
|
||||
GL_LIB_NAME = @GL_LIB_NAME@
|
||||
GLU_LIB_NAME = @GLU_LIB_NAME@
|
||||
GLUT_LIB_NAME = @GLUT_LIB_NAME@
|
||||
GLW_LIB_NAME = @GLW_LIB_NAME@
|
||||
OSMESA_LIB_NAME = @OSMESA_LIB_NAME@
|
||||
|
||||
# Directories to build
|
||||
LIB_DIR = @LIB_DIR@
|
||||
SRC_DIRS = @SRC_DIRS@
|
||||
GLU_DIRS = @GLU_DIRS@
|
||||
DRIVER_DIRS = @DRIVER_DIRS@
|
||||
# Which subdirs under $(TOP)/progs/ to enter:
|
||||
PROGRAM_DIRS = @PROGRAM_DIRS@
|
||||
|
||||
# Driver specific build vars
|
||||
DRI_DIRS = @DRI_DIRS@
|
||||
WINDOW_SYSTEM = @WINDOW_SYSTEM@
|
||||
USING_EGL = @USING_EGL@
|
||||
|
||||
# Dependencies
|
||||
X11_INCLUDES = @X11_INCLUDES@
|
||||
|
||||
# Library/program dependencies
|
||||
GL_LIB_DEPS = $(EXTRA_LIB_PATH) @GL_LIB_DEPS@
|
||||
OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @OSMESA_MESA_DEPS@ \
|
||||
$(EXTRA_LIB_PATH) @OSMESA_LIB_DEPS@
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLU_MESA_DEPS@ \
|
||||
$(EXTRA_LIB_PATH) @GLU_LIB_DEPS@
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLUT_MESA_DEPS@ \
|
||||
$(EXTRA_LIB_PATH) @GLUT_LIB_DEPS@
|
||||
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLW_MESA_DEPS@ \
|
||||
$(EXTRA_LIB_PATH) @GLW_LIB_DEPS@
|
||||
APP_LIB_DEPS = $(EXTRA_LIB_PATH) @APP_LIB_DEPS@
|
||||
|
||||
# DRI dependencies
|
||||
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) @DRI_LIB_DEPS@
|
||||
LIBDRM_CFLAGS = @LIBDRM_CFLAGS@
|
||||
LIBDRM_LIB = @LIBDRM_LIBS@
|
||||
DRI2PROTO_CFLAGS = @DRI2PROTO_CFLAGS@
|
||||
EXPAT_INCLUDES = @EXPAT_INCLUDES@
|
||||
|
||||
# Autoconf directories
|
||||
prefix = @prefix@
|
||||
exec_prefix = @exec_prefix@
|
||||
libdir = @libdir@
|
||||
includedir = @includedir@
|
||||
|
||||
# Installation directories (for make install)
|
||||
INSTALL_DIR = $(prefix)
|
||||
INSTALL_LIB_DIR = $(libdir)
|
||||
INSTALL_INC_DIR = $(includedir)
|
||||
|
||||
# DRI installation directories
|
||||
DRI_DRIVER_INSTALL_DIR = @DRI_DRIVER_INSTALL_DIR@
|
||||
|
||||
# Where libGL will look for DRI hardware drivers
|
||||
DRI_DRIVER_SEARCH_DIR = $(DRI_DRIVER_INSTALL_DIR)
|
||||
|
||||
# Additional per-platform configuration settings
|
||||
@EXTRA_CONFIG_LINES@
|
@@ -39,10 +39,6 @@ ifeq ($(CPU), x86)
|
||||
|
||||
CXXFLAGS = $(CFLAGS)
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
LDFLAGS += -Xlinker
|
||||
|
||||
ifdef DEBUG
|
||||
|
@@ -1,33 +0,0 @@
|
||||
# Configuration for building only libOSMesa on BlueGene, no Xlib driver
|
||||
# This doesn't really have a lot of dependencies, so it should be usable
|
||||
# on other (gcc-based) systems too.
|
||||
# It uses static linking and disables multithreading.
|
||||
|
||||
include $(TOP)/configs/default
|
||||
|
||||
CONFIG_NAME = bluegene-osmesa
|
||||
|
||||
# Compiler and flags
|
||||
CC = /bgl/BlueLight/ppcfloor/blrts-gnu/bin/powerpc-bgl-blrts-gnu-gcc
|
||||
CXX = /bgl/BlueLight/ppcfloor/blrts-gnu/bin/powerpc-bgl-blrts-gnu-g++
|
||||
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
|
||||
CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURC
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
MKLIB_OPTIONS = -static
|
||||
|
||||
OSMESA_LIB_NAME = libOSMesa.a
|
||||
|
||||
# Directories
|
||||
SRC_DIRS = mesa glu
|
||||
DRIVER_DIRS = osmesa
|
||||
PROGRAM_DIRS = osdemos
|
||||
|
||||
|
||||
# Dependencies
|
||||
OSMESA_LIB_DEPS = -lm
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
|
||||
APP_LIB_DEPS = -lOSMesa -lGLU -lm
|
@@ -1,29 +0,0 @@
|
||||
# Configuration for building only libOSMesa on BlueGene using the IBM xlc compiler
|
||||
# This doesn't really have a lot of dependencies, so it should be usable
|
||||
# on similar systems too.
|
||||
# It uses static linking and disables multithreading.
|
||||
|
||||
include $(TOP)/configs/default
|
||||
|
||||
CONFIG_NAME = bluegene-osmesa
|
||||
|
||||
# Compiler and flags
|
||||
CC = /opt/ibmcmp/vacpp/bg/8.0/bin/blrts_xlc
|
||||
CXX = /opt/ibmcmp/vacpp/bg/8.0/bin/blrts_xlC
|
||||
CFLAGS = -O3 -pedantic -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
|
||||
CXXFLAGS = -O3 -pedantic -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
|
||||
|
||||
MKLIB_OPTIONS = -static
|
||||
|
||||
OSMESA_LIB_NAME = libOSMesa.a
|
||||
|
||||
# Directories
|
||||
SRC_DIRS = mesa glu
|
||||
DRIVER_DIRS = osmesa
|
||||
PROGRAM_DIRS = osdemos
|
||||
|
||||
|
||||
# Dependencies
|
||||
OSMESA_LIB_DEPS = -lm
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
|
||||
APP_LIB_DEPS = -lOSMesa -lGLU -lm
|
@@ -1,32 +0,0 @@
|
||||
# Configuration for building only libOSMesa on Cray Xt3
|
||||
# for the compute nodes running Catamount using the
|
||||
# Portland Group compiler. The Portland Group toolchain has to be
|
||||
# enabled before using "module switch PrgEnv-gnu PrgEnv-pgi" .
|
||||
# This doesn't really have a lot of dependencies, so it should be usable
|
||||
# on other similar systems too.
|
||||
# It uses static linking and disables multithreading.
|
||||
|
||||
include $(TOP)/configs/default
|
||||
|
||||
CONFIG_NAME = catamount-osmesa-pgi
|
||||
|
||||
# Compiler and flags
|
||||
CC = cc
|
||||
CXX = CC
|
||||
CFLAGS = -target=catamount -fastsse -O3 -Mnontemporal -Mprefetch=distance:8,nta -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
|
||||
CXXFLAGS = -target=catamount -fastsse -O3 -Mnontemporal -Mprefetch=distance:8,nta -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
|
||||
|
||||
MKLIB_OPTIONS = -static
|
||||
|
||||
OSMESA_LIB_NAME = libOSMesa.a
|
||||
|
||||
# Directories
|
||||
SRC_DIRS = mesa glu
|
||||
DRIVER_DIRS = osmesa
|
||||
PROGRAM_DIRS = osdemos
|
||||
|
||||
|
||||
# Dependencies
|
||||
OSMESA_LIB_DEPS = -lm
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
|
||||
APP_LIB_DEPS = -lOSMesa -lGLU -lm
|
@@ -1,42 +0,0 @@
|
||||
# MinGW config include file updated for Mesa 7.0
|
||||
#
|
||||
# Updated : by Heromyth, on 2007-7-21
|
||||
# Email : zxpmyth@yahoo.com.cn
|
||||
# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work.
|
||||
# The others havn't been tested yet.
|
||||
# 2) The generated DLLs are *not* compatible with the ones built
|
||||
# with the other compilers like VC8, especially for GLUT.
|
||||
# 3) Although more tests are needed, it can be used individually!
|
||||
|
||||
# The generated DLLs by MingW with STDCALL are not totally compatible
|
||||
# with the ones linked by Microsoft's compilers.
|
||||
#
|
||||
# xxx_USING_STDCALL = 1 Compiling MESA with __stdcall. This is default!
|
||||
#
|
||||
# xxx_USING_STDCALL = 0 Compiling MESA without __stdcall. I like this:)
|
||||
#
|
||||
|
||||
# In fact, GL_USING_STDCALL and GLUT_USING_STDCALL can be
|
||||
# different. For example:
|
||||
#
|
||||
# GL_USING_STDCALL = 0
|
||||
# GLUT_USING_STDCALL = 1
|
||||
#
|
||||
# Suggested setting:
|
||||
#
|
||||
# ALL_USING_STDCALL = 1
|
||||
#
|
||||
# That's default!
|
||||
#
|
||||
|
||||
|
||||
ALL_USING_STDCALL = 1
|
||||
|
||||
|
||||
ifeq ($(ALL_USING_STDCALL),1)
|
||||
GL_USING_STDCALL = 1
|
||||
GLUT_USING_STDCALL = 1
|
||||
else
|
||||
GL_USING_STDCALL = 0
|
||||
GLUT_USING_STDCALL = 0
|
||||
endif
|
@@ -4,22 +4,11 @@ include $(TOP)/configs/default
|
||||
|
||||
CONFIG_NAME = darwin
|
||||
|
||||
DEFINES = -D_DARWIN_C_SOURCE -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L \
|
||||
-D_SVID_SOURCE -D_BSD_SOURCE -D_GNU_SOURCE \
|
||||
-DPTHREADS -DGLX_ALIAS_UNSUPPORTED -DGLX_INDIRECT_RENDERING
|
||||
|
||||
# Compiler and flags
|
||||
CC = gcc
|
||||
CXX = gcc
|
||||
CFLAGS = -I/usr/X11/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin $(DEFINES)
|
||||
CXXFLAGS = -I/usr/X11/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin $(DEFINES)
|
||||
|
||||
CFLAGS += $(RC_CFLAGS)
|
||||
CXXFLAGS += $(RC_CFLAGS)
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
CC = cc
|
||||
CXX = cc
|
||||
CFLAGS = -I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
|
||||
CXXFLAGS = -I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
|
||||
|
||||
# Library names (actual file names)
|
||||
GL_LIB_NAME = libGL.dylib
|
||||
@@ -28,13 +17,13 @@ GLUT_LIB_NAME = libglut.dylib
|
||||
GLW_LIB_NAME = libGLw.dylib
|
||||
OSMESA_LIB_NAME = libOSMesa.dylib
|
||||
|
||||
GL_LIB_DEPS = -L/usr/X11/lib -lX11 -lXext -lm -lpthread
|
||||
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
|
||||
OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL -lGLU -L/usr/X11R6/lib -lX11 -lXmu -lXi -lXext
|
||||
GLW_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXt $(TOP)/lib/GL.dylib
|
||||
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11/lib -lX11 -lXmu -lXt -lXi -lm
|
||||
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
|
||||
|
||||
# omit glw lib for now:
|
||||
SRC_DIRS = glx/x11 glu glut/glx mesa
|
||||
DRIVER_DIRS = osmesa
|
||||
SRC_DIRS = mesa glu glut/glx
|
||||
|
||||
|
@@ -1,7 +0,0 @@
|
||||
# Configuration for Darwin / MacOS X, making 32bit fat dynamic libs
|
||||
|
||||
RC_CFLAGS=-arch ppc -arch i386
|
||||
|
||||
include $(TOP)/configs/darwin
|
||||
|
||||
CONFIG_NAME = darwin-fat-32bit
|
@@ -1,7 +0,0 @@
|
||||
# Configuration for Darwin / MacOS X, making 32bit and 64bit fat dynamic libs
|
||||
|
||||
RC_CFLAGS=-arch ppc -arch i386 -arch ppc64 -arch x86_64
|
||||
|
||||
include $(TOP)/configs/darwin
|
||||
|
||||
CONFIG_NAME = darwin-fat-all
|
@@ -9,10 +9,6 @@ CFLAGS = -I/usr/X11R6/include -O3 -fno-common -ffast-math -funroll-loops -fexpen
|
||||
CXXFLAGS = -I/usr/X11R6/include -O3 -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
|
||||
MKLIB_OPTIONS = -static
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
# Library names (actual file names)
|
||||
GL_LIB_NAME = libGL.a
|
||||
GLU_LIB_NAME = libGLU.a
|
||||
|
@@ -11,10 +11,6 @@ CXXFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
|
||||
-I/usr/X11R6/include -O3 -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
|
||||
MKLIB_OPTIONS = -static -archopt "-isysroot /Developer/SDKs/MacOSX10.4u.sdk"
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
# Library names (actual file names)
|
||||
GL_LIB_NAME = libGL.a
|
||||
GLU_LIB_NAME = libGLU.a
|
||||
|
33
configs/darwin-x86ppc
Normal file
33
configs/darwin-x86ppc
Normal file
@@ -0,0 +1,33 @@
|
||||
# Configuration for Darwin / MacOS X, making dynamic libs
|
||||
|
||||
include $(TOP)/configs/default
|
||||
|
||||
CONFIG_NAME = darwin
|
||||
|
||||
# Compiler and flags
|
||||
CC = cc
|
||||
CXX = cc
|
||||
CFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
|
||||
-I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
|
||||
CXXFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
|
||||
-I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
|
||||
|
||||
MKLIB_OPTIONS = -archopt "-isysroot /Developer/SDKs/MacOSX10.4u.sdk"
|
||||
|
||||
# Library names (actual file names)
|
||||
GL_LIB_NAME = libGL.dylib
|
||||
GLU_LIB_NAME = libGLU.dylib
|
||||
GLUT_LIB_NAME = libglut.dylib
|
||||
GLW_LIB_NAME = libGLw.dylib
|
||||
OSMESA_LIB_NAME = libOSMesa.dylib
|
||||
|
||||
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
|
||||
OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL -lGLU -L/usr/X11R6/lib -lX11 -lXmu -lXi -lXext
|
||||
GLW_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXt $(TOP)/lib/GL.dylib
|
||||
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
|
||||
|
||||
# omit glw lib for now:
|
||||
SRC_DIRS = mesa glu glut/glx
|
||||
|
@@ -8,10 +8,9 @@
|
||||
CONFIG_NAME = default
|
||||
|
||||
# Version info
|
||||
MESA_MAJOR=7
|
||||
MESA_MINOR=1
|
||||
MESA_TINY=0
|
||||
MESA_VERSION = $(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY)
|
||||
MESA_MAJOR=6
|
||||
MESA_MINOR=5
|
||||
MESA_TINY=1
|
||||
|
||||
# external projects. This should be useless now that we use libdrm.
|
||||
DRM_SOURCE_PATH=$(TOP)/../drm
|
||||
@@ -21,7 +20,6 @@ CC = cc
|
||||
CXX = CC
|
||||
CFLAGS = -O
|
||||
CXXFLAGS = -O
|
||||
LDFLAGS =
|
||||
GLU_CFLAGS =
|
||||
|
||||
# Misc tools and flags
|
||||
@@ -29,13 +27,12 @@ MKLIB_OPTIONS =
|
||||
MKDEP = makedepend
|
||||
MKDEP_OPTIONS = -fdepend
|
||||
MAKE = make
|
||||
INSTALL = $(TOP)/bin/minstall
|
||||
INSTALL = install
|
||||
COPY_LIBS = cp -f -d
|
||||
|
||||
# Tools for regenerating glapi (generally only needed by the developers)
|
||||
# Python and flags (generally only needed by the developers)
|
||||
PYTHON2 = python
|
||||
PYTHON_FLAGS = -t -O -O
|
||||
INDENT = indent
|
||||
INDENT_FLAGS = -i4 -nut -br -brs -npcs -ce -T GLubyte -T GLbyte -T Bool
|
||||
|
||||
# Library names (base name)
|
||||
GL_LIB = GL
|
||||
@@ -67,26 +64,23 @@ SRC_DIRS = mesa glu glut/glx glw
|
||||
GLU_DIRS = sgi
|
||||
DRIVER_DIRS = x11 osmesa
|
||||
# Which subdirs under $(TOP)/progs/ to enter:
|
||||
PROGRAM_DIRS = demos redbook samples glsl xdemos
|
||||
PROGRAM_DIRS = demos redbook samples xdemos
|
||||
|
||||
|
||||
# Library dependencies
|
||||
#EXTRA_LIB_PATH ?=
|
||||
# Library/program dependencies
|
||||
EXTRA_LIB_PATH ?=
|
||||
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread
|
||||
OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lX11 -lXmu -lXi -lm
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lm
|
||||
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lXt -lX11
|
||||
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
|
||||
|
||||
# Program dependencies - specific GL/glut libraries added in Makefiles
|
||||
APP_LIB_DEPS = -lm
|
||||
|
||||
|
||||
# Installation directories (for make install)
|
||||
INSTALL_DIR = /usr/local
|
||||
INSTALL_LIB_DIR = $(INSTALL_DIR)/$(LIB_DIR)
|
||||
INSTALL_INC_DIR = $(INSTALL_DIR)/include
|
||||
DRI_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/dri
|
||||
DRI_DRIVER_INSTALL_DIR = /usr/X11R6/lib/modules/dri
|
||||
|
||||
# Where libGL will look for DRI hardware drivers
|
||||
DRI_DRIVER_SEARCH_DIR = $(DRI_DRIVER_INSTALL_DIR)
|
||||
|
@@ -9,13 +9,15 @@ CC = cc
|
||||
CXX = c++
|
||||
MAKE = gmake
|
||||
|
||||
# cp -d not supported on FreeBSD (see bug 4435)
|
||||
COPY_LIBS = cp -f
|
||||
|
||||
OPT_FLAGS = -O2
|
||||
PIC_FLAGS = -fPIC
|
||||
|
||||
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_BSD_SOURCE -DUSE_XSHM \
|
||||
-DHZ=100
|
||||
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_BSD_SOURCE -DUSE_XSHM -DHZ=100
|
||||
|
||||
X11_INCLUDES = -I/usr/local/include
|
||||
X11_INCLUDES = -I/usr/X11R6/include
|
||||
|
||||
CFLAGS += $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(DEFINES) $(X11_INCLUDES) -ffast-math -pedantic
|
||||
|
||||
@@ -23,9 +25,5 @@ CXXFLAGS += $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(DEFINES) $(X11_INCLUDES)
|
||||
|
||||
GLUT_CFLAGS = -fexceptions
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
EXTRA_LIB_PATH = -L/usr/local/lib
|
||||
EXTRA_LIB_PATH = -L/usr/X11R6/lib
|
||||
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) $(EXTRA_LIB_PATH) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lXext -lXmu -lXi -lX11 -lm
|
||||
|
@@ -9,34 +9,27 @@ CONFIG_NAME = freebsd-dri
|
||||
CC = gcc
|
||||
CXX = g++
|
||||
WARN_FLAGS = -Wall
|
||||
OPT_FLAGS = -O -g
|
||||
OPT_FLAGS = -O
|
||||
|
||||
EXPAT_INCLUDES = -I/usr/local/include
|
||||
X11_INCLUDES = -I/usr/local/include
|
||||
X11_INCLUDES = -I/usr/X11R6/include
|
||||
DEFINES = -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
|
||||
-DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING \
|
||||
-DHAVE_ALIAS
|
||||
-DGLX_DIRECT_RENDERING -DHAVE_ALIAS
|
||||
|
||||
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) -Wmissing-prototypes -std=c99 -Wundef -ffast-math \
|
||||
CFLAGS = -Wmissing-prototypes -g -std=c99 -Wundef -fPIC -ffast-math \
|
||||
$(ASM_FLAGS) $(X11_INCLUDES) $(DEFINES)
|
||||
|
||||
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(DEFINES) -Wall -ansi -pedantic $(ASM_FLAGS) $(X11_INCLUDES)
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS = $(DEFINES) -Wall -g -ansi -pedantic -fPIC
|
||||
|
||||
ASM_SOURCES =
|
||||
|
||||
# Library/program dependencies
|
||||
LIBDRM_CFLAGS = `pkg-config --cflags libdrm`
|
||||
LIBDRM_LIB = `pkg-config --libs libdrm`
|
||||
DRI_LIB_DEPS = -L/usr/local/lib -lm -pthread -lexpat $(LIBDRM_LIB)
|
||||
GL_LIB_DEPS = -L/usr/local/lib -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
|
||||
-lm -pthread $(LIBDRM_LIB)
|
||||
DRI_LIB_DEPS = -L/usr/local/lib -lm -lpthread -lexpat $(LIBDRM_LIB)
|
||||
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lXxf86vm -lm -lpthread $(LIBDRM_LIB)
|
||||
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/local/lib -lGLU -lGL -lX11 -lXmu -lXt -lXi -lm
|
||||
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/local/lib -lGL -lXt -lX11
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/X11R6/lib -lGLU -lGL -lX11 -lXmu -lXt -lXi -lm
|
||||
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/X11R6/lib -lGL -lXt -lXm -lX11
|
||||
|
||||
|
||||
# Directories
|
||||
@@ -49,6 +42,6 @@ DRM_SOURCE_PATH=$(TOP)/../drm
|
||||
|
||||
# ffb and gamma are missing because they have not been converted to use the new
|
||||
# interface.
|
||||
DRI_DIRS = i810 i915 i965 mach64 mga r128 r200 r300 radeon tdfx \
|
||||
DRI_DIRS = i810 i915 mach64 mga r128 r200 r300 radeon tdfx \
|
||||
unichrome savage sis
|
||||
|
||||
|
@@ -8,7 +8,7 @@ CONFIG_NAME = hpux10
|
||||
CC = cc
|
||||
CXX = aCC
|
||||
|
||||
CFLAGS = -O +DAportable +z -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
|
||||
CXXFLAGS = -O +DAportable +Z -Ae -D_HPUX_SOURCE
|
||||
CFLAGS = +O3 +DAportable +z -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
|
||||
CXXFLAGS = +O3 +DAportable +Z -Aa -D_HPUX_SOURCE
|
||||
|
||||
APP_LIB_DEPS = -$(TOP)/$(LIB_DIR) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm
|
||||
|
@@ -12,9 +12,5 @@ CFLAGS = -ansi -O3 -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/incl
|
||||
CXXFLAGS = -ansi -O3 -D_HPUX_SOURCE
|
||||
GLUT_CFLAGS = -fexceptions
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm
|
||||
|
||||
|
@@ -8,8 +8,8 @@ CONFIG_NAME = hpux10-static
|
||||
CC = cc
|
||||
CXX = aCC
|
||||
|
||||
CFLAGS = -O +DAportable +z -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
|
||||
CXXFLAGS = -O +DAportable +Z -Ae -D_HPUX_SOURCE
|
||||
CFLAGS = +O3 +DAportable +z -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
|
||||
CXXFLAGS = +O3 +DAportable +Z -Aa -D_HPUX_SOURCE
|
||||
|
||||
MKLIB_OPTIONS = -static
|
||||
|
||||
|
@@ -8,9 +8,9 @@ CONFIG_NAME = hpux11-32
|
||||
CC = cc
|
||||
CXX = aCC
|
||||
|
||||
CFLAGS = +z -Ae -O +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
|
||||
CFLAGS = +z -Ae +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
|
||||
|
||||
CXXFLAGS = +z -Ae -O +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
|
||||
CXXFLAGS = +z -Aa +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
|
||||
|
||||
MKLIB_OPTIONS =
|
||||
|
||||
|
@@ -8,9 +8,9 @@ CONFIG_NAME = hpux11-32-static
|
||||
CC = cc
|
||||
CXX = aCC
|
||||
|
||||
CFLAGS = -O +DA2.0 -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
|
||||
CFLAGS = +O3 +DA2.0 -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
|
||||
|
||||
CXXFLAGS = -O +DA2.0 -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
|
||||
CXXFLAGS = +O3 +DA2.0 -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
|
||||
|
||||
MKLIB_OPTIONS = -static
|
||||
|
||||
|
@@ -8,9 +8,9 @@ CONFIG_NAME = hpux11-32-static
|
||||
CC = cc
|
||||
CXX = aCC
|
||||
|
||||
CFLAGS = -O +DA2.0 -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
|
||||
CFLAGS = +O3 +DA2.0 -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
|
||||
|
||||
CXXFLAGS = -O +DA2.0 -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include
|
||||
CXXFLAGS = +O3 +DA2.0 -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include
|
||||
|
||||
MKLIB_OPTIONS = -static
|
||||
|
||||
|
@@ -8,9 +8,9 @@ CONFIG_NAME = hpux11-64
|
||||
CC = cc
|
||||
CXX = aCC
|
||||
|
||||
CFLAGS = +z -Ae +DD64 -O +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
|
||||
CFLAGS = +z -Ae +DD64 +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
|
||||
|
||||
CXXFLAGS = +z -Ae +DD64 -O +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
|
||||
CXXFLAGS = +z -Aa +DD64 +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
|
||||
|
||||
MKLIB_OPTIONS =
|
||||
|
||||
|
@@ -8,9 +8,9 @@ CONFIG_NAME = hpux11-64-static
|
||||
CC = cc
|
||||
CXX = aCC
|
||||
|
||||
CFLAGS = -O +DA2.0W -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
|
||||
CFLAGS = +O3 +DA2.0W -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
|
||||
|
||||
CXXFLAGS = -O +DA2.0W -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
|
||||
CXXFLAGS = +O3 +DA2.0W -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
|
||||
|
||||
MKLIB_OPTIONS = -static
|
||||
|
||||
|
@@ -8,9 +8,9 @@ CONFIG_NAME = hpux11-ia64
|
||||
CC = cc
|
||||
CXX = aCC
|
||||
|
||||
CFLAGS = +z -Ae +DD64 -O +DSmckinley -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
|
||||
CFLAGS = +z -Ae +DD64 +O3 +DSmckinley -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
|
||||
|
||||
CXXFLAGS = +z -Ae +DD64 -O +DSmckinley -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
|
||||
CXXFLAGS = +z -Aa +DD64 +O3 +DSmckinley -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
|
||||
|
||||
MKLIB_OPTIONS =
|
||||
|
||||
|
@@ -8,9 +8,9 @@ CONFIG_NAME = hpux11-ia64-static
|
||||
CC = cc
|
||||
CXX = aCC
|
||||
|
||||
CFLAGS = -O +DD64 -Ae -D_HPUX_SOURCE +DSmckinley -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
|
||||
CFLAGS = +O3 +DD64 -Aa -D_HPUX_SOURCE +DSmckinley -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM -DPTHREADS
|
||||
|
||||
CXXFLAGS = -O +DD64 -Ae -D_HPUX_SOURCE +DSmckinley -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
|
||||
CXXFLAGS = +O3 +DD64 -Aa -D_HPUX_SOURCE +DSmckinley -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DPTHREADS
|
||||
|
||||
MKLIB_OPTIONS = -static
|
||||
|
||||
|
@@ -9,8 +9,8 @@ CC = cc
|
||||
# XXX fix this
|
||||
CXX = c++
|
||||
|
||||
CFLAGS = +z -O +Olibcalls +ESlit -Ae +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R5 -DUSE_XSHM
|
||||
CXXFLAGS = +z -O +Olibcalls +ESlit -Ae +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R5
|
||||
CFLAGS = +z +O3 +Olibcalls +ESlit -Aa +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R5 -DUSE_XSHM
|
||||
CXXFLAGS = +z +O3 +Olibcalls +ESlit -Aa +Onolimit -D_HPUX_SOURCE -I/usr/include/X11R5
|
||||
|
||||
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/lib/X11R5 -s -Wl,+s,-B,nonfatal,-B,immediate -lXext -lXmu -lXi -lX11 -lm
|
||||
|
||||
|
@@ -8,7 +8,7 @@ CONFIG_NAME = hpux9-gcc
|
||||
CC = cc
|
||||
CXX = aCC
|
||||
|
||||
CFLAGS = -O +DAportable +z -Ae -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
|
||||
CXXFLAGS = -O +DAportable +Z -Ae -D_HPUX_SOURCE
|
||||
CFLAGS = +O3 +DAportable +z -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM
|
||||
CXXFLAGS = +O3 +DAportable +Z -Aa -D_HPUX_SOURCE
|
||||
|
||||
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm
|
||||
|
@@ -17,8 +17,7 @@ PIC_FLAGS = -fPIC
|
||||
ARCH_FLAGS ?=
|
||||
|
||||
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
|
||||
-D_BSD_SOURCE -D_GNU_SOURCE \
|
||||
-DPTHREADS -DUSE_XSHM -DHAVE_POSIX_MEMALIGN
|
||||
-D_BSD_SOURCE -DPTHREADS -DUSE_XSHM
|
||||
|
||||
X11_INCLUDES = -I/usr/X11R6/include
|
||||
|
||||
@@ -28,10 +27,6 @@ CFLAGS = -Wall -Wmissing-prototypes $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) \
|
||||
CXXFLAGS = -Wall $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
|
||||
$(X11_INCLUDES)
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
GLUT_CFLAGS = -fexceptions
|
||||
|
||||
EXTRA_LIB_PATH = -L/usr/X11R6/lib
|
||||
|
@@ -11,10 +11,6 @@ CFLAGS = -O3 -mcpu=ev5 -ansi -mieee -pedantic -fPIC -D_XOPEN_SOURCE -DUSE_XSHM
|
||||
CXXFLAGS = -O3 -mcpu=ev5 -ansi -mieee -pedantic -fPIC -D_XOPEN_SOURCE
|
||||
GLUT_CFLAGS = -fexceptions
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
|
||||
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
|
||||
|
@@ -11,11 +11,7 @@ CFLAGS = -O3 -mcpu=ev5 -ansi -mieee -pedantic -D_XOPEN_SOURCE -DUSE_XSHM
|
||||
CXXFLAGS = -O3 -mcpu=ev5 -ansi -mieee -pedantic -D_XOPEN_SOURCE
|
||||
GLUT_CFLAGS = -fexceptions
|
||||
MKLIB_OPTIONS = -static
|
||||
PIC_FLAGS =
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
# Library names (actual file names)
|
||||
GL_LIB_NAME = libGL.a
|
||||
|
@@ -13,10 +13,6 @@ CFLAGS = -Wall -O3 -ffast-math -fPIC -std=c99 -D_GNU_SOURCE -D_POSIX_SOURCE -D
|
||||
|
||||
CXXFLAGS = -Wall -O3 -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
HAVE_X86 = $(shell uname -m | grep 'i[3-6]86' >/dev/null && echo yes)
|
||||
ifeq ($(HAVE_X86), yes)
|
||||
CFLAGS += -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
|
||||
|
@@ -22,8 +22,7 @@ ARCH_FLAGS ?=
|
||||
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
|
||||
-D_BSD_SOURCE -D_GNU_SOURCE \
|
||||
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
|
||||
-DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING \
|
||||
-DHAVE_ALIAS -DHAVE_POSIX_MEMALIGN
|
||||
-DGLX_DIRECT_RENDERING -DHAVE_ALIAS
|
||||
|
||||
X11_INCLUDES = -I/usr/X11R6/include
|
||||
|
||||
@@ -32,22 +31,16 @@ CFLAGS = -Wall -Wmissing-prototypes -std=c99 -ffast-math \
|
||||
|
||||
CXXFLAGS = -Wall $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
|
||||
|
||||
GLUT_CFLAGS = -fexceptions
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
ASM_SOURCES =
|
||||
|
||||
# Library/program dependencies
|
||||
EXTRA_LIB_PATH=-L/usr/X11R6/lib
|
||||
|
||||
LIBDRM_CFLAGS = `pkg-config --cflags libdrm`
|
||||
LIBDRM_LIB = `pkg-config --libs libdrm`
|
||||
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
|
||||
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
|
||||
-lm -lpthread -ldl $(LIBDRM_LIB)
|
||||
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl \
|
||||
$(LIBDRM_LIB)
|
||||
|
||||
|
||||
# This is now 0 by default since it seems to confuse the hell out of people
|
||||
@@ -59,10 +52,10 @@ USING_EGL=0
|
||||
# Directories
|
||||
ifeq ($(USING_EGL), 1)
|
||||
SRC_DIRS = egl glx/x11 mesa glu glut/glx glw
|
||||
PROGRAM_DIRS = egl xdemos
|
||||
PROGRAM_DIRS = egl
|
||||
else
|
||||
SRC_DIRS = glx/x11 mesa glu glut/glx glw
|
||||
PROGRAM_DIRS = xdemos
|
||||
PROGRAM_DIRS =
|
||||
endif
|
||||
|
||||
DRIVER_DIRS = dri
|
||||
@@ -70,5 +63,5 @@ WINDOW_SYSTEM=dri
|
||||
|
||||
# gamma are missing because they have not been converted to use the new
|
||||
# interface.
|
||||
DRI_DIRS = i810 i915 i965 mach64 mga r128 r200 r300 radeon s3v \
|
||||
DRI_DIRS = i810 i915 mach64 mga r128 r200 r300 radeon s3v \
|
||||
savage sis tdfx trident unichrome ffb
|
||||
|
@@ -1,16 +0,0 @@
|
||||
# -*-makefile-*-
|
||||
# Configuration for linux-dri-debug: Linux DRI hardware drivers for XFree86 & others
|
||||
|
||||
include $(TOP)/configs/linux-dri
|
||||
|
||||
CONFIG_NAME = linux-dri-debug
|
||||
OPT_FLAGS = -O0 -g
|
||||
ARCH_FLAGS = -DDEBUG
|
||||
|
||||
# Helpful to reduce the amount of stuff that gets built sometimes:
|
||||
#DRI_DIRS = i915tex i915
|
||||
#DRI_DIRS = i965
|
||||
#DRI_DIRS = radeon r200 r300
|
||||
#DRI_DIRS = unichrome sis trident
|
||||
#DRI_DIRS = i810 mga r128 tdfx
|
||||
|
@@ -5,6 +5,9 @@ include $(TOP)/configs/linux-dri
|
||||
|
||||
CONFIG_NAME = linux-dri-x86
|
||||
|
||||
# Unnecessary on x86, generally.
|
||||
PIC_FLAGS =
|
||||
|
||||
# Add -m32 to CFLAGS:
|
||||
ARCH_FLAGS = -m32
|
||||
|
||||
|
@@ -20,5 +20,5 @@ EXTRA_LIB_PATH=-L/usr/X11R6/lib64
|
||||
# the new interface. i810 are missing because there is no x86-64
|
||||
# system where they could *ever* be used.
|
||||
#
|
||||
DRI_DIRS = i915 i965 mach64 mga r128 r200 r300 radeon savage tdfx unichrome
|
||||
DRI_DIRS = i915 mach64 mga r128 r200 radeon tdfx unichrome savage r300
|
||||
|
||||
|
@@ -22,31 +22,25 @@ ARCH_FLAGS ?=
|
||||
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
|
||||
-D_BSD_SOURCE -D_GNU_SOURCE \
|
||||
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
|
||||
-DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING \
|
||||
-DHAVE_ALIAS -DUSE_XCB -DHAVE_POSIX_MEMALIGN
|
||||
-DGLX_DIRECT_RENDERING -DHAVE_ALIAS -DUSE_XCB
|
||||
|
||||
X11_INCLUDES = `pkg-config --cflags-only-I x11` `pkg-config --cflags-only-I xcb` `pkg-config --cflags-only-I x11-xcb` `pkg-config --cflags-only-I xcb-glx`
|
||||
X11_INCLUDES = `pkg-config --cflags-only-I x11` `pkg-config --cflags-only-I xcb` `pkg-config --cflags-only-I xcb-glx`
|
||||
|
||||
CFLAGS = -Wall -Wmissing-prototypes $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) \
|
||||
$(DEFINES) $(ASM_FLAGS) -std=c99 -ffast-math
|
||||
|
||||
CXXFLAGS = -Wall $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
ASM_SOURCES =
|
||||
|
||||
# Library/program dependencies
|
||||
EXTRA_LIB_PATH=`pkg-config --libs-only-L x11`
|
||||
|
||||
LIBDRM_CFLAGS = `pkg-config --cflags libdrm`
|
||||
LIBDRM_LIB = `pkg-config --libs libdrm`
|
||||
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
|
||||
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
|
||||
-lm -lpthread -ldl $(LIBDRM_LIB) `pkg-config --libs xcb` \
|
||||
`pkg-config --libs x11-xcb` `pkg-config --libs xcb-glx`
|
||||
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl \
|
||||
$(LIBDRM_LIB) `pkg-config --libs xcb` `pkg-config --libs xcb-glx`
|
||||
|
||||
|
||||
# This is now 0 by default since it seems to confuse the hell out of people
|
||||
@@ -58,10 +52,10 @@ USING_EGL=0
|
||||
# Directories
|
||||
ifeq ($(USING_EGL), 1)
|
||||
SRC_DIRS = egl glx/x11 mesa glu glut/glx glw
|
||||
PROGRAM_DIRS = egl xdemos
|
||||
PROGRAM_DIRS = egl
|
||||
else
|
||||
SRC_DIRS = glx/x11 mesa glu glut/glx glw
|
||||
PROGRAM_DIRS = xdemos
|
||||
PROGRAM_DIRS =
|
||||
endif
|
||||
|
||||
DRIVER_DIRS = dri
|
||||
@@ -70,4 +64,4 @@ WINDOW_SYSTEM=dri
|
||||
# gamma are missing because they have not been converted to use the new
|
||||
# interface.
|
||||
DRI_DIRS = i810 i915 mach64 mga r128 r200 r300 radeon s3v \
|
||||
savage sis tdfx trident unichrome ffb nouveau
|
||||
savage sis tdfx trident unichrome ffb
|
||||
|
@@ -3,17 +3,8 @@
|
||||
include $(TOP)/configs/linux
|
||||
|
||||
CONFIG_NAME = linux-fbdev
|
||||
DRIVER_DIRS = fbdev
|
||||
|
||||
CFLAGS = -O3 -ffast-math -ansi -pedantic -fPIC -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DPTHREADS -DUSE_GLFBDEV_DRIVER
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
|
||||
SRC_DIRS = mesa glu glut/fbdev
|
||||
DRIVER_DIRS = fbdev osmesa
|
||||
PROGRAM_DIRS = fbdev demos redbook samples
|
||||
|
||||
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread
|
||||
OSMESA_LIB_DEPS = -lm -lpthread
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lgpm -lm
|
||||
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -DUSE_GLFBDEV_DRIVER
|
||||
|
||||
PROGRAM_DIRS = fbdev
|
||||
|
@@ -12,9 +12,6 @@ CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE
|
||||
CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
|
||||
GLUT_CFLAGS = -fexceptions
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
# Library/program dependencies
|
||||
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -L/usr/local/glide/lib -lglide3x -lm -lpthread
|
||||
|
@@ -23,8 +23,7 @@ ARCH_FLAGS ?=
|
||||
|
||||
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
|
||||
-D_BSD_SOURCE -D_GNU_SOURCE \
|
||||
-DGLX_INDIRECT_RENDERING \
|
||||
-DPTHREADS -DHAVE_ALIAS -DHAVE_POSIX_MEMALIGN
|
||||
-DPTHREADS -DHAVE_ALIAS
|
||||
|
||||
X11_INCLUDES = -I/usr/X11R6/include
|
||||
|
||||
@@ -33,9 +32,6 @@ CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
|
||||
|
||||
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
ASM_SOURCES =
|
||||
|
||||
|
@@ -12,9 +12,6 @@ CXX = g++
|
||||
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DPTHREADS
|
||||
CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
# Directories
|
||||
SRC_DIRS = mesa glu
|
||||
@@ -25,4 +22,4 @@ PROGRAM_DIRS = osdemos
|
||||
# Dependencies
|
||||
OSMESA_LIB_DEPS = -lm -lpthread
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
|
||||
APP_LIB_DEPS = -lm -lpthread
|
||||
APP_LIB_DEPS = -lOSMesa -lGLU
|
||||
|
@@ -10,9 +10,6 @@ CXX = g++
|
||||
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include -DCHAN_BITS=16 -DDEFAULT_SOFTWARE_DEPTH_BITS=31
|
||||
CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
# Library names
|
||||
OSMESA_LIB = OSMesa16
|
||||
@@ -28,4 +25,4 @@ PROGRAM_DIRS =
|
||||
# Dependencies
|
||||
OSMESA_LIB_DEPS = -lm -lpthread
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
|
||||
APP_LIB_DEPS = -lm -lpthread
|
||||
APP_LIB_DEPS = -lOSMesa16
|
||||
|
@@ -10,11 +10,7 @@ CXX = g++
|
||||
CFLAGS = -O3 -ansi -pedantic -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include -DCHAN_BITS=16 -DDEFAULT_SOFTWARE_DEPTH_BITS=31
|
||||
CXXFLAGS = -O3 -ansi -pedantic -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
|
||||
MKLIB_OPTIONS = -static
|
||||
PIC_FLAGS =
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
# Library names
|
||||
OSMESA_LIB = OSMesa16
|
||||
@@ -29,4 +25,4 @@ PROGRAM_DIRS =
|
||||
|
||||
# Dependencies
|
||||
OSMESA_LIB_DEPS = -lm -lpthread
|
||||
APP_LIB_DEPS = -lm -lpthread
|
||||
APP_LIB_DEPS = -lOSMesa16
|
||||
|
@@ -10,9 +10,6 @@ CXX = g++
|
||||
CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DPTHREADS -I/usr/X11R6/include -DCHAN_BITS=32 -DDEFAULT_SOFTWARE_DEPTH_BITS=31
|
||||
CXXFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
# Library names
|
||||
OSMESA_LIB = OSMesa32
|
||||
@@ -28,4 +25,4 @@ PROGRAM_DIRS =
|
||||
# Dependencies
|
||||
OSMESA_LIB_DEPS = -lm -lpthread
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(OSMESA_LIB)
|
||||
APP_LIB_DEPS = -lm -lpthread
|
||||
APP_LIB_DEPS = -lOSMesa32
|
||||
|
@@ -5,7 +5,6 @@ include $(TOP)/configs/linux-ppc
|
||||
CONFIG_NAME = linux-ppc-static
|
||||
|
||||
MKLIB_OPTIONS = -static
|
||||
PIC_FLAGS =
|
||||
|
||||
# Library names (actual file names)
|
||||
GL_LIB_NAME = libGL.a
|
||||
|
@@ -15,31 +15,20 @@ PIC_FLAGS = -fPIC
|
||||
# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
|
||||
ARCH_FLAGS ?=
|
||||
|
||||
# DRM and pciaccess
|
||||
LIBDRM_CFLAGS = `pkg-config --cflags libdrm`
|
||||
LIBDRM_LIB = `pkg-config --libs libdrm`
|
||||
PCIACCESS_CFLAGS = `pkg-config --cflags pciaccess`
|
||||
PCIACCESS_LIB = `pkg-config --libs pciaccess`
|
||||
|
||||
|
||||
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
|
||||
-D_BSD_SOURCE -D_GNU_SOURCE -DHAVE_POSIX_MEMALIGN \
|
||||
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
|
||||
-DHAVE_ALIAS
|
||||
-D_BSD_SOURCE -D_GNU_SOURCE \
|
||||
-DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DDRM_USE_MALLOC -DIN_DRI_DRIVER
|
||||
|
||||
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
|
||||
$(ASM_FLAGS) -std=c99 -ffast-math
|
||||
|
||||
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
ASM_SOURCES =
|
||||
|
||||
# Library/program dependencies
|
||||
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(TOP)/$(LIB_DIR) $(PCIACCESS_LIB)
|
||||
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(TOP)/$(LIB_DIR)
|
||||
GL_LIB_DEPS = -lm -lpthread -ldl
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
|
||||
@@ -50,5 +39,5 @@ SRC_DIRS = glx/mini mesa glu glut/mini
|
||||
DRIVER_DIRS = dri
|
||||
PROGRAM_DIRS = miniglx
|
||||
|
||||
#DRI_DIRS = ffb gamma sis savage tdfx unichrome fb
|
||||
DRI_DIRS = i810 i915tex i915 mach64 mga r128 r200 radeon
|
||||
#DRI_DIRS = ffb gamma sis savage
|
||||
DRI_DIRS = i810 i915 mach64 mga r128 r200 radeon tdfx unichrome fb
|
||||
|
@@ -5,6 +5,9 @@ include $(TOP)/configs/linux-solo
|
||||
|
||||
CONFIG_NAME = linux-solo-x86
|
||||
|
||||
# Unnecessary on x86, generally.
|
||||
PIC_FLAGS =
|
||||
|
||||
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
|
||||
ASM_SOURCES = $(X86_SOURCES)
|
||||
ASM_API = $(X86_API)
|
||||
|
@@ -1,9 +1,30 @@
|
||||
# Configuration for Linux on Sparc
|
||||
|
||||
include $(TOP)/configs/linux
|
||||
include $(TOP)/configs/default
|
||||
|
||||
CONFIG_NAME = linux-sparc
|
||||
|
||||
#ASM_FLAGS = -DUSE_SPARC_ASM
|
||||
#ASM_SOURCES = $(SPARC_SOURCES)
|
||||
#ASM_API = $(SPARC_API)
|
||||
# Compiler and flags
|
||||
CC = gcc
|
||||
CXX = g++
|
||||
|
||||
WARN_FLAGS = -Wall
|
||||
OPT_FLAGS = -O2
|
||||
PIC_FLAGS = -fPIC
|
||||
|
||||
DEFINES = -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM
|
||||
|
||||
X11_INCLUDES = -I/usr/X11R6/include
|
||||
|
||||
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
|
||||
$(ASM_FLAGS) -std=c99 -ffast-math
|
||||
|
||||
CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
|
||||
|
||||
GLUT_CFLAGS = -fexceptions
|
||||
|
||||
EXTRA_LIB_PATH=-L/usr/X11R6/lib
|
||||
|
||||
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lm
|
||||
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lXt -lX11
|
||||
|
@@ -1,7 +1,17 @@
|
||||
# Configuration for Linux on Sparc5
|
||||
|
||||
include $(TOP)/configs/linux-sparc
|
||||
include $(TOP)/configs/default
|
||||
|
||||
CONFIG_NAME = linux-sparc5
|
||||
|
||||
ARCH_FLAGS += -mcpu=ultrasparc
|
||||
# Compiler and flags
|
||||
CC = gcc
|
||||
CXX = g++
|
||||
CFLAGS = -mcpu=ultrasparc -O2 -ffast-math -ansi -pedantic -fPIC -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM
|
||||
CXXFLAGS = -mcpu=ultrasparc -O2 -ffast-math -ansi -pedantic -fPIC -D_SVID_SOURCE -D_BSD_SOURCE
|
||||
GLUT_CFLAGS = -fexceptions
|
||||
|
||||
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
|
||||
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
|
||||
|
||||
|
@@ -5,7 +5,6 @@ include $(TOP)/configs/linux
|
||||
CONFIG_NAME = linux-static
|
||||
|
||||
MKLIB_OPTIONS = -static
|
||||
PIC_FLAGS =
|
||||
|
||||
# Library names (actual file names)
|
||||
GL_LIB_NAME = libGL.a
|
||||
@@ -20,7 +19,3 @@ OSMESA_LIB_DEPS =
|
||||
GLU_LIB_DEPS =
|
||||
GLUT_LIB_DEPS =
|
||||
GLW_LIB_DEPS =
|
||||
|
||||
# Need to specify all libraries we may need
|
||||
APP_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXt -lXi -lpthread \
|
||||
-lstdc++ -lm
|
||||
|
@@ -1,7 +1,17 @@
|
||||
# Configuration for Linux on UltraSparc
|
||||
|
||||
include $(TOP)/configs/linux-sparc
|
||||
include $(TOP)/configs/default
|
||||
|
||||
CONFIG_NAME = linux-ultrasparc
|
||||
|
||||
ARCH_FLAGS += -mv8 -mtune=ultrasparc
|
||||
# Compiler and flags
|
||||
CC = gcc
|
||||
CXX = g++
|
||||
CFLAGS = -mv8 -O2 -mtune=ultrasparc -ansi -pedantic -fPIC -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM
|
||||
CXXFLAGS = -mv8 -O2 -mtune=ultrasparc -ansi -pedantic -fPIC -D_SVID_SOURCE -D_BSD_SOURCE
|
||||
GLUT_CFLAGS = -fexceptions
|
||||
|
||||
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
|
||||
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/X11R6/lib -lXt -lX11
|
||||
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR)-l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
|
||||
|
@@ -5,7 +5,6 @@ include $(TOP)/configs/linux-x86-64
|
||||
CONFIG_NAME = linux-x86-64-static
|
||||
|
||||
MKLIB_OPTIONS = -static
|
||||
PIC_FLAGS =
|
||||
|
||||
# Library names (actual file names)
|
||||
GL_LIB_NAME = libGL.a
|
||||
@@ -20,5 +19,5 @@ OSMESA_LIB_DEPS =
|
||||
GLU_LIB_DEPS =
|
||||
GLUT_LIB_DEPS =
|
||||
GLW_LIB_DEPS =
|
||||
APP_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXt -lXi -lpthread \
|
||||
-lstdc++ -lm
|
||||
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
|
||||
$(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lpthread -lstdc++ -lm
|
||||
|
@@ -14,9 +14,6 @@ CXXFLAGS = -Wall -O3 -ansi -pedantic -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199
|
||||
|
||||
GLUT_CFLAGS = -fexceptions
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
ASM_SOURCES = $(X86_SOURCES)
|
||||
ASM_API = $(X86_API)
|
||||
|
@@ -5,7 +5,6 @@ include $(TOP)/configs/linux-x86
|
||||
CONFIG_NAME = linux-x86-static
|
||||
|
||||
MKLIB_OPTIONS = -static
|
||||
PIC_FLAGS =
|
||||
|
||||
# Library names (actual file names)
|
||||
GL_LIB_NAME = libGL.a
|
||||
@@ -20,5 +19,5 @@ OSMESA_LIB_DEPS =
|
||||
GLU_LIB_DEPS =
|
||||
GLUT_LIB_DEPS =
|
||||
GLW_LIB_DEPS =
|
||||
APP_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXt -lXi -lpthread \
|
||||
-lstdc++ -lm
|
||||
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
|
||||
$(EXTRA_LIB_PATH) -lX11 -lXmu -lXt -lXi -lpthread -lstdc++ -lm
|
||||
|
@@ -12,6 +12,3 @@ CXXFLAGS = -O2 -fPIC
|
||||
GLUT_CFLAGS = -fexceptions
|
||||
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/X11R6/lib -lXext -lXmu -lXi -lX11 -lm
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
@@ -10,10 +10,6 @@ CXX = g++
|
||||
CFLAGS = -O2 -fPIC -I/usr/X11R6/include -DUSE_XSHM -DHZ=100
|
||||
CXXFLAGS = -O2 -fPIC -I/usr/X11R6/include -DHZ=100
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm
|
||||
OSMESA_LIB_DEPS = -lm
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
|
||||
|
@@ -11,10 +11,6 @@ CFLAGS = -O3 -march=i486 -fPIC -I/usr/openwin/include -DUSE_XSHM
|
||||
CXXFLAGS = -O3 -march=i486 -fPIC
|
||||
GLUT_CFLAGS = -fexceptions
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
GL_LIB_DEPS = -L/usr/openwin/lib -lX11 -lXext -lm -lpthread
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/openwin/lib -lX11 -lXmu -lXt -lXi -lm
|
||||
|
@@ -12,10 +12,6 @@ CXXFLAGS = -O3 -march=i486 -fPIC
|
||||
GLUT_CFLAGS = -fexceptions
|
||||
MKLIB_OPTIONS = -static
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
GL_LIB_DEPS = -L/usr/openwin/lib -lX11 -lXext -lm -lpthread
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/openwin/lib -lX11 -lXmu -lXt -lXi -lm
|
||||
|
@@ -11,9 +11,5 @@ CFLAGS = -fPIC -O3 -I/usr/openwin/include -I/usr/include/X11R5 -I/usr/include/X1
|
||||
CXXFLAGS = -fPIC -O3 -I/usr/openwin/include -DSUNOS4
|
||||
GLUT_CFLAGS = -fexceptions -DSOLARIS_2_4_BUG
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/openwin/lib -lX11 -lXext -lXmu -lXi -lm
|
||||
|
||||
|
@@ -28,10 +28,6 @@ CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
|
||||
|
||||
GLUT_CFLAGS = -fexceptions -DSOLARIS_2_4_BUG
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
# Library/program dependencies
|
||||
EXTRA_LIB_PATH=-L/usr/openwin/lib
|
||||
|
||||
|
@@ -1,35 +0,0 @@
|
||||
# Configuration for SunOS 5, SPARC V9 and cc/g++ (for C and C++ sources)
|
||||
|
||||
include $(TOP)/configs/default
|
||||
|
||||
CONFIG_NAME = sunos5-v9-cc-g++
|
||||
|
||||
MKLIB_OPTIONS = -cplusplus
|
||||
|
||||
LIB_DIR = lib64
|
||||
|
||||
# Compiler and flags
|
||||
CC = cc
|
||||
CXX = g++
|
||||
|
||||
CXX_WARN_FLAGS = -Wall
|
||||
CXX_PIC_FLAGS = -fPIC
|
||||
CXX_OPT_FLAGS = -O3 -m64 -mcpu=ultrasparc -mv8plus -mvis -g -fomit-frame-pointer -pipe
|
||||
CXX_ARCH_FLAGS = -m64
|
||||
|
||||
|
||||
CXXFLAGS = $(CXX_WARN_FLAGS) $(CXX_OPT_FLAGS) $(CXX_PIC_FLAGS) $(CXX_ARCH_FLAGS) $(DEFINES) \
|
||||
-I/usr/openwin/include
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
CFLAGS = -xarch=v9 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DUSE_XSHM -DPTHREADS
|
||||
#CXXFLAGS = -xarch=v9 -KPIC -O -I/usr/openwin/include -I/usr/dt/include -DPTHREADS
|
||||
GLUT_CFLAGS = -DSOLARIS_2_4_BUG
|
||||
|
||||
GL_LIB_DEPS = -L/usr/openwin/lib -L/usr/dt/lib -lX11 -lXext -lXmu -lXi -lm -lpthread
|
||||
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm -lCstd -lCrun
|
||||
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
|
||||
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L/usr/openwin/lib -lXt -lX11
|
||||
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lX11 -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
|
@@ -12,10 +12,6 @@ CXXFLAGS = -pedantic -O2
|
||||
GLUT_CFLAGS = -fexceptions
|
||||
MKLIB_OPTIONS = -static
|
||||
|
||||
# Work around aliasing bugs - developers should comment this out
|
||||
CFLAGS += -fno-strict-aliasing
|
||||
CXXFLAGS += -fno-strict-aliasing
|
||||
|
||||
GL_LIB_NAME = libGL.a
|
||||
GLU_LIB_NAME = libGLU.a
|
||||
GLUT_LIB_NAME = libglut.a
|
||||
|
1046
configure.ac
1046
configure.ac
File diff suppressed because it is too large
Load Diff
@@ -19,4 +19,4 @@ all :
|
||||
$(MMS)$(MMSQUALIFIERS)
|
||||
set default [-.xdemos]
|
||||
$(MMS)$(MMSQUALIFIERS)
|
||||
if f$search("[-]tests.DIR") .nes. "" then pipe set default [-.tests] ; $(MMS)$(MMSQUALIFIERS)
|
||||
if f$search("[-]test.DIR") .nes. "" then pipe set default [-.test] ; $(MMS)$(MMSQUALIFIERS)
|
||||
|
@@ -1,805 +0,0 @@
|
||||
Name
|
||||
|
||||
MESA_texture_array
|
||||
|
||||
Name Strings
|
||||
|
||||
GL_MESA_texture_array
|
||||
|
||||
Contact
|
||||
|
||||
Ian Romanick, IBM (idr 'at' us.ibm.com)
|
||||
|
||||
IP Status
|
||||
|
||||
No known IP issues.
|
||||
|
||||
Status
|
||||
|
||||
Shipping in Mesa 7.1
|
||||
|
||||
Version
|
||||
|
||||
$Date: 2007/05/16$ $Revision: 0.4$
|
||||
|
||||
Number
|
||||
|
||||
TBD
|
||||
|
||||
Dependencies
|
||||
|
||||
OpenGL 1.2 or GL_EXT_texture3D is required.
|
||||
|
||||
Support for ARB_fragment_program is assumed, but not required.
|
||||
|
||||
Support for ARB_fragment_program_shadow is assumed, but not required.
|
||||
|
||||
Support for EXT_framebuffer_object is assumed, but not required.
|
||||
|
||||
Written based on the wording of the OpenGL 2.0 specification and
|
||||
ARB_fragment_program_shadow but not dependent on them.
|
||||
|
||||
Overview
|
||||
|
||||
There are a number of circumstances where an application may wish to
|
||||
blend two textures out of a larger set of textures. Moreover, in some
|
||||
cases the selected textures may vary on a per-fragment basis within
|
||||
a polygon. Several examples include:
|
||||
|
||||
1. High dynamic range textures. The application stores several
|
||||
different "exposures" of an image as different textures. On a
|
||||
per-fragment basis, the application selects which exposures are
|
||||
used.
|
||||
|
||||
2. A terrain engine where the altitude of a point determines the
|
||||
texture applied to it. If the transition is from beach sand to
|
||||
grass to rocks to snow, the application will store each texture
|
||||
in a different texture map, and dynamically select which two
|
||||
textures to blend at run-time.
|
||||
|
||||
3. Storing short video clips in textures. Each depth slice is a
|
||||
single frame of video.
|
||||
|
||||
Several solutions to this problem have been proposed, but they either
|
||||
involve using a separate texture unit for each texture map or using 3D
|
||||
textures without mipmaps. Both of these options have major drawbacks.
|
||||
|
||||
This extension provides a third alternative that eliminates the major
|
||||
drawbacks of both previous methods. A new texture target,
|
||||
TEXTURE_2D_ARRAY, is added that functions identically to TEXTURE_3D in
|
||||
all aspects except the sizes of the non-base level images. In
|
||||
traditional 3D texturing, the size of the N+1 LOD is half the size
|
||||
of the N LOD in all three dimensions. For the TEXTURE_2D_ARRAY target,
|
||||
the height and width of the N+1 LOD is halved, but the depth is the
|
||||
same for all levels of detail. The texture then becomes an array of
|
||||
2D textures. The per-fragment texel is selected by the R texture
|
||||
coordinate.
|
||||
|
||||
References:
|
||||
|
||||
http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011557
|
||||
http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=000516
|
||||
http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011903
|
||||
http://www.delphi3d.net/articles/viewarticle.php?article=terraintex.htm
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
All functions come directly from EXT_texture_array.
|
||||
|
||||
void FramebufferTextureLayerEXT(enum target, enum attachment,
|
||||
uint texture, int level, int layer);
|
||||
|
||||
New Tokens
|
||||
|
||||
All token names and values come directly from EXT_texture_array.
|
||||
|
||||
Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, by
|
||||
the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
|
||||
GetDoublev, and by the <target> parameter of TexImage3D, GetTexImage,
|
||||
GetTexLevelParameteriv, GetTexLevelParameterfv, GetTexParameteriv, and
|
||||
GetTexParameterfv:
|
||||
|
||||
TEXTURE_1D_ARRAY_EXT 0x8C18
|
||||
TEXTURE_2D_ARRAY_EXT 0x8C1A
|
||||
|
||||
Accepted by the <target> parameter of TexImage2D, TexSubImage2D,
|
||||
CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D,
|
||||
CompressedTexSubImage2D, GetTexLevelParameteriv, and
|
||||
GetTexLevelParameterfv:
|
||||
|
||||
TEXTURE_1D_ARRAY_EXT
|
||||
PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
|
||||
|
||||
Accepted by the <target> parameter of TexImage3D, TexSubImage3D,
|
||||
CopyTexSubImage3D, CompressedTexImage3D, CompressedTexSubImage3D,
|
||||
GetTexLevelParameteriv, and GetTexLevelParameterfv:
|
||||
|
||||
TEXTURE_2D_ARRAY_EXT
|
||||
PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
|
||||
|
||||
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
||||
GetFloatv, and GetDoublev
|
||||
|
||||
TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
|
||||
TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
|
||||
MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
|
||||
|
||||
Accepted by the <param> parameter of TexParameterf, TexParameteri,
|
||||
TexParameterfv, and TexParameteriv when the <pname> parameter is
|
||||
TEXTURE_COMPARE_MODE_ARB:
|
||||
|
||||
COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
|
||||
|
||||
(Note: COMPARE_REF_DEPTH_TO_TEXTURE_EXT is simply an alias for the
|
||||
existing COMPARE_R_TO_TEXTURE token in OpenGL 2.0; the alternate name
|
||||
reflects the fact that the R coordinate is not always used.)
|
||||
|
||||
Accepted by the <internalformat> parameter of TexImage3D and
|
||||
CompressedTexImage3D, and by the <format> parameter of
|
||||
CompressedTexSubImage3D:
|
||||
|
||||
COMPRESSED_RGB_S3TC_DXT1_EXT
|
||||
COMPRESSED_RGBA_S3TC_DXT1_EXT
|
||||
COMPRESSED_RGBA_S3TC_DXT3_EXT
|
||||
COMPRESSED_RGBA_S3TC_DXT5_EXT
|
||||
|
||||
Accepted by the <pname> parameter of
|
||||
GetFramebufferAttachmentParameterivEXT:
|
||||
|
||||
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
|
||||
|
||||
(Note: FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is simply an alias for the
|
||||
FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT token provided in
|
||||
EXT_framebuffer_object. This extension generalizes the notion of
|
||||
"<zoffset>" to include layers of an array texture.)
|
||||
|
||||
Additions to Chapter 2 of the OpenGL 2.0 Specification (OpenGL Operation)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization)
|
||||
|
||||
-- Section 3.8.1 "Texture Image Specification"
|
||||
|
||||
Change the first paragraph (page 150) to say (spec changes identical to
|
||||
EXT_texture_array):
|
||||
|
||||
"The command
|
||||
|
||||
void TexImage3D(enum target, int level, int internalformat,
|
||||
sizei width, sizei height, sizei depth, int border,
|
||||
enum format, enum type, void *data);
|
||||
|
||||
is used to specify a three-dimensional texture image. target must be one
|
||||
one of TEXTURE_3D for a three-dimensional texture or
|
||||
TEXTURE_2D_ARRAY_EXT for an two-dimensional array texture.
|
||||
Additionally, target may be either PROXY_TEXTURE_3D for a
|
||||
three-dimensional proxy texture, or PROXY_TEXTURE_2D_ARRAY_EXT for a
|
||||
two-dimensional proxy array texture."
|
||||
|
||||
Change the fourth paragraph on page 151 to say (spec changes identical
|
||||
to EXT_texture_array):
|
||||
|
||||
"Textures with a base internal format of DEPTH_COMPONENT are supported
|
||||
by texture image specification commands only if target is TEXTURE_1D,
|
||||
TEXTURE_2D, TEXTURE_1D_ARRAY_EXT, TEXTURE_2D_ARRAY_EXT,
|
||||
PROXY_TEXTURE_1D, PROXY_TEXTURE_2D, PROXY_TEXTURE_1D_ARRAY_EXT, or
|
||||
PROXY_TEXTURE_2D_ARRAY_EXT. Using this format in conjunction with any
|
||||
other target will result in an INVALID_OPERATION error."
|
||||
|
||||
|
||||
Change the fourth paragraph on page 156 to say (spec changes identical
|
||||
to EXT_texture_array):
|
||||
|
||||
"The command
|
||||
|
||||
void TexImage2D(enum target, int level,
|
||||
int internalformat, sizei width, sizei height,
|
||||
int border, enum format, enum type, void *data);
|
||||
|
||||
is used to specify a two-dimensional texture image. target must be one
|
||||
of TEXTURE_2D for a two-dimensional texture, TEXTURE_1D_ARRAY_EXT for a
|
||||
one-dimensional array texture, or one of TEXTURE_CUBE_MAP_POSITIVE_X,
|
||||
TEXTURE_CUBE_MAP_NEGATIVE_X, TEXTURE_CUBE_MAP_POSITIVE_Y,
|
||||
TEXTURE_CUBE_MAP_NEGATIVE_Y, TEXTURE_CUBE_MAP_POSITIVE_Z, or
|
||||
TEXTURE_CUBE_MAP_NEGATIVE_Z for a cube map texture. Additionally,
|
||||
target may be either PROXY_TEXTURE_2D for a two-dimensional proxy
|
||||
texture, PROXY_TEXTURE_1D_ARRAY_EXT for a one-dimensional proxy array
|
||||
texture, or PROXY TEXTURE_CUBE_MAP for a cube map proxy texture in the
|
||||
special case discussed in section 3.8.11. The other parameters match
|
||||
the corresponding parameters of TexImage3D.
|
||||
|
||||
For the purposes of decoding the texture image, TexImage2D is
|
||||
equivalent to calling TexImage3D with corresponding arguments and depth
|
||||
of 1, except that
|
||||
|
||||
* The border depth, d_b, is zero, and the depth of the image is
|
||||
always 1 regardless of the value of border.
|
||||
|
||||
* The border height, h_b, is zero if <target> is
|
||||
TEXTURE_1D_ARRAY_EXT, and <border> otherwise.
|
||||
|
||||
* Convolution will be performed on the image (possibly changing its
|
||||
width and height) if SEPARABLE 2D or CONVOLUTION 2D is enabled.
|
||||
|
||||
* UNPACK SKIP IMAGES is ignored."
|
||||
|
||||
-- Section 3.8.2 "Alternate Texture Image Specification Commands"
|
||||
|
||||
Change the second paragraph (page 159) (spec changes identical
|
||||
to EXT_texture_array):
|
||||
|
||||
"The command
|
||||
|
||||
void CopyTexImage2D(enum target, int level,
|
||||
enum internalformat, int x, int y, sizei width,
|
||||
sizei height, int border);
|
||||
|
||||
defines a two-dimensional texture image in exactly the manner of
|
||||
TexImage2D, except that the image data are taken from the framebuffer
|
||||
rather than from client memory. Currently, target must be one of
|
||||
TEXTURE_2D, TEXTURE_1D_ARRAY_EXT, TEXTURE_CUBE_MAP_POSITIVE_X,
|
||||
TEXTURE_CUBE_MAP_NEGATIVE_X, TEXTURE_CUBE MAP_POSITIVE_Y,
|
||||
TEXTURE_CUBE_MAP_NEGATIVE_Y, TEXTURE_CUBE_MAP_POSITIVE_Z, or
|
||||
TEXTURE_CUBE_MAP_NEGATIVE_Z.
|
||||
|
||||
|
||||
Change the last paragraph on page 160 to say (spec changes identical
|
||||
to EXT_texture_array):
|
||||
|
||||
"Currently the target arguments of TexSubImage1D and CopyTexSubImage1D
|
||||
must be TEXTURE_1D, the target arguments of TexSubImage2D and
|
||||
CopyTexSubImage2D must be one of TEXTURE_2D, TEXTURE_1D_ARRAY_EXT,
|
||||
TEXTURE_CUBE_MAP_POSITIVE_X, TEXTURE_CUBE_MAP_NEGATIVE_X,
|
||||
TEXTURE_CUBE_MAP_POSITIVE_Y, TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
||||
TEXTURE_CUBE_MAP_POSITIVE_Z, or TEXTURE_CUBE_MAP_NEGATIVE_Z, and the
|
||||
target arguments of TexSubImage3D and CopyTexSubImage3D must be
|
||||
TEXTURE_3D or TEXTURE_2D_ARRAY_EXT. ..."
|
||||
|
||||
|
||||
-- Section 3.8.4 "Texture Parameters"
|
||||
|
||||
Change the first paragraph (page 166) to say:
|
||||
|
||||
"Various parameters control how the texel array is treated when
|
||||
specified or changed, and when applied to a fragment. Each parameter is
|
||||
set by calling
|
||||
|
||||
void TexParameter{if}(enum target, enum pname, T param);
|
||||
void TexParameter{if}v(enum target, enum pname, T params);
|
||||
|
||||
target is the target, either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
|
||||
TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT."
|
||||
|
||||
|
||||
-- Section 3.8.8 "Texture Minification" in the section "Scale Factor and Level of Detail"
|
||||
|
||||
Change the first paragraph (page 172) to say:
|
||||
|
||||
"Let s(x,y) be the function that associates an s texture coordinate
|
||||
with each set of window coordinates (x,y) that lie within a primitive;
|
||||
define t(x,y) and r(x,y) analogously. Let u(x,y) = w_t * s(x,y),
|
||||
v(x,y) = h_t * t(x,y), and w(x,y) = d_t * r(x,y), where w_t, h_t,
|
||||
and d_t are as defined by equations 3.15, 3.16, and 3.17 with
|
||||
w_s, h_s, and d_s equal to the width, height, and depth of the
|
||||
image array whose level is level_base. For a one-dimensional
|
||||
texture or a one-dimensional array texture, define v(x,y) = 0 and
|
||||
w(x,y) = 0; for a two-dimensional texture or a two-dimensional array
|
||||
texture, define w(x,y) = 0..."
|
||||
|
||||
-- Section 3.8.8 "Texture Minification" in the section "Mipmapping"
|
||||
|
||||
Change the third paragraph (page 174) to say:
|
||||
|
||||
"For a two-dimensional texture, two-dimensional array texture, or
|
||||
cube map texture,"
|
||||
|
||||
Change the fourth paragraph (page 174) to say:
|
||||
|
||||
"And for a one-dimensional texture or a one-dimensional array texture,"
|
||||
|
||||
After the first paragraph (page 175) add:
|
||||
|
||||
"For one-dimensional array textures, h_b and d_b are treated as 1,
|
||||
regardless of the actual values, when performing mipmap calculations.
|
||||
For two-dimensional array textures, d_b is always treated as one,
|
||||
regardless of the actual value, when performing mipmap calculations."
|
||||
|
||||
-- Section 3.8.8 "Automatic Mipmap Generation" in the section "Mipmapping"
|
||||
|
||||
Change the third paragraph (page 176) to say (spec changes identical
|
||||
to EXT_texture_array):
|
||||
|
||||
"The contents of the derived arrays are computed by repeated, filtered
|
||||
reduction of the level_base array. For one- and two-dimensional array
|
||||
textures, each layer is filtered independently. ..."
|
||||
|
||||
-- Section 3.8.8 "Manual Mipmap Generation" in the section "Mipmapping"
|
||||
|
||||
Change first paragraph to say (spec changes identical to
|
||||
EXT_texture_array):
|
||||
|
||||
"Mipmaps can be generated manually with the command
|
||||
|
||||
void GenerateMipmapEXT(enum target);
|
||||
|
||||
where <target> is one of TEXTURE_1D, TEXTURE_2D, TEXTURE_CUBE_MAP,
|
||||
TEXTURE_3D, TEXTURE_1D_ARRAY, or TEXTURE_2D_ARRAY. Mipmap generation
|
||||
affects the texture image attached to <target>. ..."
|
||||
|
||||
-- Section 3.8.10 "Texture Completeness"
|
||||
|
||||
Change the second paragaph (page 177) to say (spec changes identical
|
||||
to EXT_texture_array):
|
||||
|
||||
"For one-, two-, or three-dimensional textures and one- or
|
||||
two-dimensional array textures, a texture is complete if the following
|
||||
conditions all hold true:"
|
||||
|
||||
-- Section 3.8.11 "Texture State and Proxy State"
|
||||
|
||||
Change the second and third paragraphs (page 179) to say (spec changes
|
||||
identical to EXT_texture_array):
|
||||
|
||||
"In addition to image arrays for one-, two-, and three-dimensional
|
||||
textures, one- and two-dimensional array textures, and the six image
|
||||
arrays for the cube map texture, partially instantiated image arrays
|
||||
are maintained for one-, two-, and three-dimensional textures and one-
|
||||
and two-dimensional array textures. Additionally, a single proxy image
|
||||
array is maintained for the cube map texture. Each proxy image array
|
||||
includes width, height, depth, border width, and internal format state
|
||||
values, as well as state for the red, green, blue, alpha, luminance,
|
||||
and intensity component resolutions. Proxy image arrays do not include
|
||||
image data, nor do they include texture properties. When TexImage3D is
|
||||
executed with target specified as PROXY_TEXTURE_3D, the
|
||||
three-dimensional proxy state values of the specified level-of-detail
|
||||
are recomputed and updated. If the image array would not be supported
|
||||
by TexImage3D called with target set to TEXTURE 3D, no error is
|
||||
generated, but the proxy width, height, depth, border width, and
|
||||
component resolutions are set to zero. If the image array would be
|
||||
supported by such a call to TexImage3D, the proxy state values are set
|
||||
exactly as though the actual image array were being specified. No pixel
|
||||
data are transferred or processed in either case.
|
||||
|
||||
Proxy arrays for one- and two-dimensional textures and one- and
|
||||
two-dimensional array textures are operated on in the same way when
|
||||
TexImage1D is executed with target specified as PROXY_TEXTURE_1D,
|
||||
TexImage2D is executed with target specified as PROXY_TEXTURE_2D or
|
||||
PROXY_TEXTURE_1D_ARRAY_EXT, or TexImage3D is executed with target
|
||||
specified as PROXY_TETXURE_2D_ARRAY_EXT."
|
||||
|
||||
-- Section 3.8.12 "Texture Objects"
|
||||
|
||||
Change section (page 180) to say (spec changes identical to
|
||||
EXT_texture_array):
|
||||
|
||||
"In addition to the default textures TEXTURE_1D, TEXTURE_2D,
|
||||
TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and TEXTURE_2D_EXT,
|
||||
named one-, two-, and three-dimensional, cube map, and one- and
|
||||
two-dimensional array texture objects can be created and operated upon.
|
||||
The name space for texture objects is the unsigned integers, with zero
|
||||
reserved by the GL.
|
||||
|
||||
A texture object is created by binding an unused name to TEXTURE_1D,
|
||||
TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
|
||||
TEXTURE_2D_ARRAY_EXT. The binding is effected by calling
|
||||
|
||||
void BindTexture(enum target, uint texture);
|
||||
|
||||
with <target> set to the desired texture target and <texture> set to
|
||||
the unused name. The resulting texture object is a new state vector,
|
||||
comprising all the state values listed in section 3.8.11, set to the
|
||||
same initial values. If the new texture object is bound to TEXTURE_1D,
|
||||
TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
|
||||
TEXTURE_2D_ARRAY_EXT, it is and remains a one-, two-,
|
||||
three-dimensional, cube map, one- or two-dimensional array texture
|
||||
respectively until it is deleted.
|
||||
|
||||
BindTexture may also be used to bind an existing texture object to
|
||||
either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP,
|
||||
TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT. The error
|
||||
INVALID_OPERATION is generated if an attempt is made to bind a texture
|
||||
object of different dimensionality than the specified target. If the
|
||||
bind is successful no change is made to the state of the bound texture
|
||||
object, and any previous binding to target is broken.
|
||||
|
||||
While a texture object is bound, GL operations on the target to which
|
||||
it is bound affect the bound object, and queries of the target to which
|
||||
it is bound return state from the bound object. If texture mapping of
|
||||
the dimensionality of the target to which a texture object is bound is
|
||||
enabled, the state of the bound texture object directs the texturing
|
||||
operation.
|
||||
|
||||
In the initial state, TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
|
||||
TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and TEXTURE_2D_ARRAY_EXT have
|
||||
one-, two-, three-dimensional, cube map, and one- and two-dimensional
|
||||
array texture state vectors respectively associated with them. In order
|
||||
that access to these initial textures not be lost, they are treated as
|
||||
texture objects all of whose names are 0. The initial one-, two-,
|
||||
three-dimensional, cube map, one- and two-dimensional array textures
|
||||
are therefore operated upon, queried, and applied as TEXTURE_1D,
|
||||
TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and
|
||||
TEXTURE_2D_ARRAY_EXT respectively while 0 is bound to the corresponding
|
||||
targets.
|
||||
|
||||
Change second paragraph on page 181 to say (spec changes identical to
|
||||
EXT_texture_array):
|
||||
|
||||
"... If a texture that is currently bound to one of the targets
|
||||
TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP,
|
||||
TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT is deleted, it is as
|
||||
though BindTexture had been executed with the same target and texture
|
||||
zero. ..."
|
||||
|
||||
Change second paragraph on page 182 to say (spec changes identical to
|
||||
EXT_texture_array):
|
||||
|
||||
"The texture object name space, including the initial one-, two-, and
|
||||
three dimensional, cube map, and one- and two-dimensional array texture
|
||||
objects, is shared among all texture units. ..."
|
||||
|
||||
|
||||
-- Section 3.8.14 "Depth Texture Comparison Modes" in "Texture Comparison Modes"
|
||||
|
||||
Change second through fourth paragraphs (page 188) to say:
|
||||
|
||||
"Let D_t be the depth texture value, in the range [0, 1]. For
|
||||
texture lookups from one- and two-dimesional, rectangle, and
|
||||
one-dimensional array targets, let R be the interpolated <r>
|
||||
texture coordinate, clamped to the range [0, 1]. For texture lookups
|
||||
from two-dimesional array texture targets, let R be the interpolated
|
||||
<q> texture coordinate, clamped to the range [0, 1]. Then the
|
||||
effective texture value L_t, I_t, or A_t is computed as follows:
|
||||
|
||||
If the value of TEXTURE_COMPARE_MODE is NONE, then
|
||||
|
||||
r = Dt
|
||||
|
||||
If the value of TEXTURE_COMPARE_MODE is
|
||||
COMPARE_REF_DEPTH_TO_TEXTURE_EXT), then r depends on the texture
|
||||
comparison function as shown in table 3.27."
|
||||
|
||||
-- Section 3.8.15 "Texture Application"
|
||||
|
||||
Change the first paragraph (page 189) to say:
|
||||
|
||||
"Texturing is enabled or disabled using the generic Enable and Disable
|
||||
commands, respectively, with the symbolic constants TEXTURE_1D,
|
||||
TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
|
||||
TEXTURE_2D_ARRAY_EXT to enable one-, two-, three-dimensional, cube
|
||||
map, one-dimensional array, or two-dimensional array texture,
|
||||
respectively. If both two- and one-dimensional textures are enabled,
|
||||
the two-dimensional texture is used. If the three-dimensional and
|
||||
either of the two- or one-dimensional textures is enabled, the
|
||||
three-dimensional texture is used. If the cube map texture and any of
|
||||
the three-, two-, or one-dimensional textures is enabled, then cube map
|
||||
texturing is used. If one-dimensional array texture is enabled and any
|
||||
of cube map, three-, two-, or one-dimensional textures is enabled,
|
||||
one-dimensional array texturing is used. If two-dimensional array
|
||||
texture is enabled and any of cube map, three-, two-, one-dimensional
|
||||
textures or one-dimensional array texture is enabled, two-dimensional
|
||||
array texturing is used..."
|
||||
|
||||
-- Section 3.11.2 of ARB_fragment_program (Fragment Program Grammar and Restrictions):
|
||||
|
||||
(mostly add to existing grammar rules)
|
||||
|
||||
<optionName> ::= "MESA_texture_array"
|
||||
|
||||
<texTarget> ::= "1D"
|
||||
| "2D"
|
||||
| "3D"
|
||||
| "CUBE"
|
||||
| "RECT"
|
||||
| <arrayTarget> (if program option is present)
|
||||
| <shadowTarget> (if program option is present)
|
||||
|
||||
<arrayTarget> ::= "ARRAY1D"
|
||||
| "ARRAY2D"
|
||||
|
||||
<shadowTarget> ::= "SHADOW1D"
|
||||
| "SHADOW2D"
|
||||
| "SHADOWRECT"
|
||||
| <shadowArrayTarget> (if program option is present)
|
||||
|
||||
<shadowArrayTarget> ::= "SHADOWARRAY1D"
|
||||
| "SHADOWARRAY2D"
|
||||
|
||||
|
||||
-- Add Section 3.11.4.5.4 "Texture Stack Option"
|
||||
|
||||
"If a fragment program specifies the "MESA_texture_array" program
|
||||
option, the <texTarget> rule is modified to add the texture targets
|
||||
ARRAY1D and ARRAY2D (See Section 3.11.2)."
|
||||
|
||||
-- Section 3.11.6 "Fragment Program Texture Instruction Set"
|
||||
|
||||
(replace 1st and 2nd paragraphs with the following paragraphs)
|
||||
|
||||
"The first three texture instructions described below specify the
|
||||
mapping of 4-tuple input vectors to 4-tuple output vectors.
|
||||
The sampling of the texture works as described in section 3.8,
|
||||
except that texture environments and texture functions are not
|
||||
applicable, and the texture enables hierarchy is replaced by explicit
|
||||
references to the desired texture target (i.e., 1D, 2D, 3D, cube map,
|
||||
rectangle, ARRAY1D, ARRAY2D). These texture instructions specify
|
||||
how the 4-tuple is mapped into the coordinates used for sampling. The
|
||||
following function is used to describe the texture sampling in the
|
||||
descriptions below:
|
||||
|
||||
vec4 TextureSample(vec4 coord, float lodBias, int texImageUnit,
|
||||
enum texTarget);
|
||||
|
||||
Note that not all four components of the texture coordinates <coord>
|
||||
are used by all texture targets. Component usage for each <texTarget>
|
||||
is defined in table X.
|
||||
|
||||
coordinates used
|
||||
texTarget Texture Type s t r layer shadow
|
||||
---------------- --------------------- ----- ----- ------
|
||||
1D TEXTURE_1D x - - - -
|
||||
2D TEXTURE_2D x y - - -
|
||||
3D TEXTURE_3D x y z - -
|
||||
CUBE TEXTURE_CUBE_MAP x y z - -
|
||||
RECT TEXTURE_RECTANGLE_ARB x y - - -
|
||||
ARRAY1D TEXTURE_1D_ARRAY_EXT x - - y -
|
||||
ARRAY2D TEXTURE_2D_ARRAY_EXT x y - z -
|
||||
SHADOW1D TEXTURE_1D x - - - z
|
||||
SHADOW2D TEXTURE_2D x y - - z
|
||||
SHADOWRECT TEXTURE_RECTANGLE_ARB x y - - z
|
||||
SHADOWARRAY1D TEXTURE_1D_ARRAY_EXT x - - y z
|
||||
SHADOWARRAY2D TEXTURE_2D_ARRAY_EXT x y - z w
|
||||
|
||||
Table X: Texture types accessed for each of the <texTarget>, and
|
||||
coordinate mappings. The "coordinates used" column indicate the
|
||||
input values used for each coordinate of the texture lookup, the
|
||||
layer selector for array textures, and the reference value for
|
||||
texture comparisons."
|
||||
|
||||
-- Section 3.11.6.2 "TXP: Project coordinate and map to color"
|
||||
|
||||
Add to the end of the section:
|
||||
|
||||
"A program will fail to load if the TXP instruction is used in
|
||||
conjunction with the SHADOWARRAY2D target."
|
||||
|
||||
Additions to Chapter 4 of the OpenGL 2.0 Specification (Per-Fragment Operations)
|
||||
|
||||
-- Section 4.4.2.3 "Attaching Texture Images to a Framebuffer"
|
||||
|
||||
Add to the end of the section (spec changes identical to
|
||||
EXT_texture_array):
|
||||
|
||||
"The command
|
||||
|
||||
void FramebufferTextureLayerEXT(enum target, enum attachment,
|
||||
uint texture, int level, int layer);
|
||||
|
||||
operates identically to FramebufferTexture3DEXT, except that it
|
||||
attaches a single layer of a three-dimensional texture or a one- or
|
||||
two-dimensional array texture. <layer> is an integer indicating the
|
||||
layer number, and is treated identically to the <zoffset> parameter in
|
||||
FramebufferTexture3DEXT. The error INVALID_VALUE is generated if
|
||||
<layer> is negative. The error INVALID_OPERATION is generated if
|
||||
<texture> is non-zero and is not the name of a three dimensional
|
||||
texture or one- or two-dimensional array texture. Unlike
|
||||
FramebufferTexture3D, no <textarget> parameter is accepted.
|
||||
|
||||
If <texture> is non-zero and the command does not result in an error,
|
||||
the framebuffer attachment state corresponding to <attachment> is
|
||||
updated as in the other FramebufferTexture commands, except that
|
||||
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT is set to <layer>."
|
||||
|
||||
-- Section 4.4.4.1 "Framebuffer Attachment Completeness"
|
||||
|
||||
Add to the end of the list of completeness rules (spec changes
|
||||
identical to EXT_texture_array):
|
||||
|
||||
"* If FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT is TEXTURE and
|
||||
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT names a one- or
|
||||
two-dimensional array texture, then
|
||||
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT must be smaller than the
|
||||
number of layers in the texture."
|
||||
|
||||
Additions to Chapter 5 of the OpenGL 2.0 Specification (Special Functions)
|
||||
|
||||
-- Section 5.4 "Display Lists"
|
||||
|
||||
Change the first paragraphi on page 242 to say (spec changes
|
||||
identical to EXT_texture_array):
|
||||
|
||||
"TexImage3D, TexImage2D, TexImage1D, Histogram, and ColorTable are
|
||||
executed immediately when called with the corresponding proxy arguments
|
||||
PROXY_TEXTURE_3D or PROXY_TEXTURE_2D_ARRAY_EXT; PROXY_TEXTURE_2D,
|
||||
PROXY_TEXTURE_CUBE_MAP, or PROXY_TEXTURE_1D_ARRAY_EXT;
|
||||
PROXY_TEXTURE_1D; PROXY_HISTOGRAM; and PROXY_COLOR_TABLE,
|
||||
PROXY_POST_CONVOLUTION_COLOR_TABLE, or
|
||||
PROXY_POST_COLOR_MATRIX_COLOR_TABLE."
|
||||
|
||||
Additions to Chapter 6 of the OpenGL 2.0 Specification (State and State Requests)
|
||||
|
||||
-- Section 6.1.3 "Enumerated Queries"
|
||||
|
||||
Add after the line beginning "If the value of
|
||||
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT is TEXTURE" (spec changes
|
||||
identical to EXT_texture_array):
|
||||
|
||||
"If <pname> is FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT and the
|
||||
texture object named FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT is a
|
||||
three-dimensional texture or a one- or two-dimensional array texture,
|
||||
then <params> will contain the number of texture layer attached to the
|
||||
attachment point. Otherwise, <params> will contain the value zero."
|
||||
|
||||
-- Section 6.1.4 "Texture Queries"
|
||||
|
||||
Change the first three paragraphs (page 248) to say (spec changes
|
||||
identical to EXT_texture_array):
|
||||
|
||||
"The command
|
||||
|
||||
void GetTexImage(enum tex, int lod, enum format,
|
||||
enum type, void *img);
|
||||
|
||||
is used to obtain texture images. It is somewhat different from the
|
||||
other get commands; tex is a symbolic value indicating which texture
|
||||
(or texture face in the case of a cube map texture target name) is to
|
||||
be obtained. TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY_EXT,
|
||||
and TEXTURE_2D_ARRAY_EXT indicate a one-, two-, or three-dimensional
|
||||
texture, or one- or two-dimensional array texture, respectively.
|
||||
TEXTURE_CUBE_MAP_POSITIVE_X, ...
|
||||
|
||||
GetTexImage obtains... from the first image to the last for
|
||||
three-dimensional textures. One- and two-dimensional array textures
|
||||
are treated as two- and three-dimensional images, respectively, where
|
||||
the layers are treated as rows or images. These groups are then...
|
||||
|
||||
For three-dimensional and two-dimensional array textures, pixel storage
|
||||
operations are applied as if the image were two-dimensional, except
|
||||
that the additional pixel storage state values PACK_IMAGE_HEIGHT and
|
||||
PACK_SKIP_IMAGES are applied. ..."
|
||||
|
||||
Additions to Appendix A of the OpenGL 2.0 Specification (Invariance)
|
||||
|
||||
None
|
||||
|
||||
Additions to the AGL/GLX/WGL Specifications
|
||||
|
||||
None
|
||||
|
||||
GLX Protocol
|
||||
|
||||
None
|
||||
|
||||
Dependencies on ARB_fragment_program
|
||||
|
||||
If ARB_fragment_program is not supported, the changes to section 3.11
|
||||
should be ignored.
|
||||
|
||||
Dependencies on EXT_framebuffer_object
|
||||
|
||||
If EXT_framebuffer_object is not supported, the changes to section
|
||||
3.8.8 ("Manual Mipmap Generation"), 4.4.2.3, and 6.1.3 should be ignored.
|
||||
|
||||
Dependencies on EXT_texture_compression_s3tc and NV_texture_compression_vtc
|
||||
|
||||
(Identical dependency as EXT_texture_array.)
|
||||
|
||||
S3TC texture compression is supported for two-dimensional array textures.
|
||||
When <target> is TEXTURE_2D_ARRAY_EXT, each layer is stored independently
|
||||
as a compressed two-dimensional textures. When specifying or querying
|
||||
compressed images using one of the S3TC formats, the images are provided
|
||||
and/or returned as a series of two-dimensional textures stored
|
||||
consecutively in memory, with the layer closest to zero specified first.
|
||||
For array textures, images are not arranged in 4x4x4 or 4x4x2 blocks as in
|
||||
the three-dimensional compression format provided in the
|
||||
EXT_texture_compression_vtc extension. Pixel store parameters, including
|
||||
those specific to three-dimensional images, are ignored when compressed
|
||||
image data are provided or returned, as in the
|
||||
EXT_texture_compression_s3tc extension.
|
||||
|
||||
S3TC compression is not supported for one-dimensional texture targets in
|
||||
EXT_texture_compression_s3tc, and is not supported for one-dimensional
|
||||
array textures in this extension. If compressed one-dimensional arrays
|
||||
are needed, use a two-dimensional texture with a height of one.
|
||||
|
||||
This extension allows the use of the four S3TC internal format types in
|
||||
TexImage3D, CompressedTexImage3D, and CompressedTexSubImage3D calls.
|
||||
|
||||
Errors
|
||||
|
||||
None
|
||||
|
||||
New State
|
||||
|
||||
(add to table 6.15, p. 276)
|
||||
|
||||
Initial
|
||||
Get Value Type Get Command Value Description Sec. Attribute
|
||||
---------------------------- ----- ----------- ----- -------------------- ------ ---------
|
||||
TEXTURE_BINDING_1D_ARRAY_EXT 2*xZ+ GetIntegerv 0 texture object bound 3.8.12 texture
|
||||
to TEXTURE_1D_ARRAY
|
||||
TEXTURE_BINDING_2D_ARRAY_EXT 2*xZ+ GetIntegerv 0 texture object bound 3.8.12 texture
|
||||
to TEXTURE_2D_ARRAY
|
||||
|
||||
|
||||
New Implementation Dependent State
|
||||
|
||||
(add to Table 6.32, p. 293)
|
||||
|
||||
Minimum
|
||||
Get Value Type Get Command Value Description Sec. Attribute
|
||||
---------------------------- ---- ----------- ------- ------------------ ----- ---------
|
||||
MAX_TEXTURE_ARRAY_LAYERS_EXT Z+ GetIntegerv 64 maximum number of 3.8.1 -
|
||||
layers for texture
|
||||
arrays
|
||||
|
||||
Issues
|
||||
|
||||
(1) Is "texture stack" a good name for this functionality?
|
||||
|
||||
NO. The name is changed to "array texture" to match the
|
||||
nomenclature used by GL_EXT_texture_array.
|
||||
|
||||
(2) Should the R texture coordinate be treated as normalized or
|
||||
un-normalized? If it were un-normalized, floor(R) could be thought
|
||||
of as a direct index into the array texture. This may be more
|
||||
convenient for applications.
|
||||
|
||||
RESOLVED. All texture coordinates are normalized. The issue of
|
||||
un-normalized texture coordinates has been discussed in the ARB
|
||||
before and should be left for a layered extension.
|
||||
|
||||
RE-RESOLVED. The R coordinate is un-normalized. Accessing an array
|
||||
using [0, layers-1] coordinates is much more natural.
|
||||
|
||||
(3) How does LOD selection work for stacked textures?
|
||||
|
||||
RESOLVED. For 2D array textures the R coordinate is ignored, and
|
||||
the LOD selection equations for 2D textures are used. For 1D
|
||||
array textures the T coordinate is ignored, and the LOD selection
|
||||
equations for 1D textures are used. The expected usage is in a
|
||||
fragment program with an explicit LOD selection.
|
||||
|
||||
(4) What is the maximum size of a 2D array texture? Is it the same
|
||||
as for a 3D texture, or should a new query be added? How about for 1D
|
||||
array textures?
|
||||
|
||||
RESOLVED. A new query is added.
|
||||
|
||||
(5) How are array textures exposed in GLSL?
|
||||
|
||||
RESOLVED. Use GL_EXT_texture_array.
|
||||
|
||||
(6) Should a 1D array texture also be exposed?
|
||||
|
||||
RESOLVED. For orthogonality, yes.
|
||||
|
||||
(7) How are stacked textures attached to framebuffer objects?
|
||||
|
||||
RESOLVED. Layers of both one- and two-dimensional array textures
|
||||
are attached using FreambufferTextureLayerEXT. Once attached, the
|
||||
array texture layer behaves exactly as either a one- or
|
||||
two-dimensional texture.
|
||||
|
||||
(8) How is this extension related to GL_EXT_texture_array?
|
||||
|
||||
This extension adapats GL_MESAX_texture_stack to the notation,
|
||||
indexing, and FBO access of GL_EXT_texture_array. This extension
|
||||
replaces the GLSL support of GL_EXT_texture_array with
|
||||
GL_ARB_fragment_program support.
|
||||
|
||||
Assembly program support is also provided by GL_NV_gpu_program4.
|
||||
GL_NV_gpu_program4 also adds support for other features that are
|
||||
specific to Nvidia hardware, while this extension adds only support
|
||||
for array textures.
|
||||
|
||||
Much of text of this extension that has changed since
|
||||
GL_MESAX_texture_stack comes directly from either
|
||||
GL_EXT_texture_array or GL_NV_gpu_program4.
|
||||
|
||||
Revision History
|
||||
|
||||
||2005/11/15||0.1||idr||Initial draft MESAX version.||
|
||||
||2005/12/07||0.2||idr||Added framebuffer object interactions.||
|
||||
||2005/12/12||0.3||idr||Updated fragment program interactions.||
|
||||
||2007/05/16||0.4||idr||Converted to MESA_texture_array. Brought in line with EXT_texture_array and NV_gpu_program4.||
|
@@ -88,6 +88,19 @@ driver (such as <code>radeon_dri.so</code>) at runtime. The
|
||||
environment variable <code>LIBGL_DRIVERS_PATH</code> should name the
|
||||
directory where these modules are located.<br>
|
||||
<br>
|
||||
Prior to running a MiniGXL application, the following kernel modules
|
||||
must be installed:<br>
|
||||
<br>
|
||||
<div style="margin-left: 40px;"> agpgart.o<br>
|
||||
radeonfb.o (assuming Radeon hardware)<br>
|
||||
radeon.o (assuming Radeon hardware)<br>
|
||||
</div>
|
||||
<code></code> <br>
|
||||
Finally, MiniGLX reads a configuration file (by default,<code>
|
||||
/etc/miniglx.conf</code>) to determine basic configuration information.
|
||||
The configuration file may also be located in the directory
|
||||
specified by the <code>MINIGLX_CONF</code> environment variable).<br>
|
||||
<br>
|
||||
The remainder of this section describes the MiniGLX API functions.<br>
|
||||
<br>
|
||||
<h2>3.1 Initialization</h2>
|
||||
|
@@ -88,66 +88,3 @@ Running the Build:
|
||||
|
||||
Paul G. <pgarceau@users.sourceforge.net>
|
||||
Daniel Borca <dborca@users.sourceforge.net>
|
||||
|
||||
|
||||
|
||||
******This section is added by Heromyth <zxpmyth@yahoo.com.cn>*************
|
||||
|
||||
====================
|
||||
Updated on 2007-7-21
|
||||
====================
|
||||
|
||||
Notice:
|
||||
1) The generated DLLs are *not* compatible with the ones built
|
||||
with the other compilers like VC8, especially for GLUT.
|
||||
|
||||
2) Although more tests are needed, it can be used individually!
|
||||
|
||||
3) You can set the options about whether using STDCALL to build MESA. The
|
||||
config file is <Mesa3D-root>\configs\config.mgw. The default setting is that:
|
||||
ALL_USING_STDCALL = 1
|
||||
, which means using STDCALL to build MESA.
|
||||
|
||||
4) Of course, you can MESA without using STDCALL,I like this:)
|
||||
The setting is :
|
||||
ALL_USING_STDCALL = 0
|
||||
To do this, however, you must modify wingdi.h which is in MingW's include dir.
|
||||
For example, run:
|
||||
notepad C:\MingW\include\wingdi.h
|
||||
, and delete all the lines where all the wgl*() functions are. Because they would
|
||||
be conflicted with the ones in <Mesa3D-root>\include\GL\mesa_wgl.h.
|
||||
|
||||
>>>>>>>>>> Conflicted Functions List >>>>>>>>>>
|
||||
WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC,HGLRC,UINT);
|
||||
WINGDIAPI HGLRC WINAPI wglCreateContext(HDC);
|
||||
WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC,int);
|
||||
WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC);
|
||||
WINGDIAPI BOOL WINAPI wglDescribeLayerPlane(HDC,int,int,UINT,LPLAYERPLANEDESCRIPTOR);
|
||||
WINGDIAPI HGLRC WINAPI wglGetCurrentContext(void);
|
||||
WINGDIAPI HDC WINAPI wglGetCurrentDC(void);
|
||||
WINGDIAPI int WINAPI wglGetLayerPaletteEntries(HDC,int,int,int,COLORREF*);
|
||||
WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR);
|
||||
WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC,HGLRC);
|
||||
WINGDIAPI BOOL WINAPI wglRealizeLayerPalette(HDC,int,BOOL);
|
||||
WINGDIAPI int WINAPI wglSetLayerPaletteEntries(HDC,int,int,int,const COLORREF*);
|
||||
WINGDIAPI BOOL WINAPI wglShareLists(HGLRC,HGLRC);
|
||||
WINGDIAPI BOOL WINAPI wglSwapLayerBuffers(HDC,UINT);
|
||||
WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC,DWORD,DWORD,DWORD);
|
||||
WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC,DWORD,DWORD,DWORD);
|
||||
WINGDIAPI BOOL WINAPI wglUseFontOutlinesA(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
|
||||
WINGDIAPI BOOL WINAPI wglUseFontOutlinesW(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
|
||||
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
|
||||
|
||||
====================
|
||||
Updated on 2007-7-22
|
||||
====================
|
||||
I havn't thought that I would find a better way to solve my problems so soon.
|
||||
I changed the method in which the import-libs and DLLs are made. After this update,
|
||||
the DLLs of MESA are more optimized and more compatible.
|
||||
It seems that there is no need to keep the building way of 'NO-STDCALL'.The
|
||||
way of USING_STDCALL is so nice! The file <Mesa3D-root>\configs\config.mgw is
|
||||
also not needed, and can be deleted safely!
|
||||
|
||||
|
||||
|
||||
*********************************************************************************
|
@@ -1,6 +1,6 @@
|
||||
File: docs/README.WIN32
|
||||
|
||||
Last updated: Apr 25, 2007 - Karl Schultz - kschultz@users.sourceforge.net
|
||||
Last updated: Mar 31, 2006 - Karl Schultz - kschultz@users.sourceforge.net
|
||||
|
||||
Quick Start
|
||||
----- -----
|
||||
@@ -13,25 +13,18 @@ directory. Don't worry, you will not overwrite anything.
|
||||
|
||||
The Windows build system uses Microsoft Visual Studio. Project files
|
||||
for a specific version of Visual Studio are in their own directory in
|
||||
the top-level "windows" directory. For example, Visual Studio 8 files
|
||||
are in windows/VC8.
|
||||
the top-level "windows" directory. For example, Visual Studio 6 files
|
||||
are in windows/VC6. If a directory does not exist for your version of
|
||||
Visual Studio, you can try importing the project files from an earlier
|
||||
version of Visual Studio. At this time, project files exist for
|
||||
Version 6 and Version 7. The code has been built with a beta version
|
||||
of Version 8 and it runs on 64-bit Windows. If you want to try this,
|
||||
start by importing the VC7 files and create the 64-bit targets in the
|
||||
configuration manager.
|
||||
|
||||
Support has been dropped for versions of Visual Studio prior to 8. The
|
||||
main reason is because Microsoft now provides a free compiler and
|
||||
developer environment. Visual Studio Express can be found at
|
||||
|
||||
http://msdn.microsoft.com/vstudio/express/visualc/default.aspx
|
||||
|
||||
You'll also need the Platform SDK. Instructions for obtaining and
|
||||
using the SDK with Visual Studio Express can be found at
|
||||
|
||||
http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
|
||||
|
||||
If you are stuck using VC6 or VC7, you may start with these project
|
||||
files, but you may need to modify them to reflect changes in the
|
||||
Mesa source code tree. If you sucessfully update the project files,
|
||||
please submit them to the author of this document so that they may
|
||||
be included in the next distribution.
|
||||
It is likely that the new and free Visual Studio Express can be used
|
||||
to build Mesa, but it hasn't been tried yet. Start with the VC7
|
||||
project files.
|
||||
|
||||
The project files to build the core Mesa library, Windows Mesa
|
||||
drivers, OSMesa, and GLU are in the mesa directory. The project files
|
||||
@@ -59,7 +52,9 @@ be useful in figuring out any problems, or report them to me.
|
||||
To build Mesa with the GDI driver, build the mesa, gdi, and glu
|
||||
projects in the Visual Studio workspace found at
|
||||
|
||||
windows/VC8/mesa/mesa.sln
|
||||
windows/VC6/mesa/mesa.dsw
|
||||
or
|
||||
windows/VC7/mesa/mesa.sln
|
||||
|
||||
The osmesa DLL can also be built with the osmesa project.
|
||||
|
||||
@@ -79,7 +74,9 @@ GLUT and Demos
|
||||
|
||||
A Visual Studio workspace can be found at
|
||||
|
||||
windows/VC8/progs/progs.sln
|
||||
windows/VC6/progs/progs.dsw
|
||||
or
|
||||
windows/VC7/progs/progs.sln
|
||||
|
||||
It can be used to build GLUT and a few demos. The GLUT lib and DLL
|
||||
are copied to the top-level lib directory, along with the Mesa libs.
|
||||
@@ -106,7 +103,7 @@ should build all the demos.
|
||||
Build System Notes
|
||||
----- ------ -----
|
||||
|
||||
VC6 (not actively supported)
|
||||
VC6
|
||||
---
|
||||
|
||||
Visual Studio 6 does not recognize files with the .cc extension as C++
|
||||
@@ -118,16 +115,11 @@ Two additional configurations are provided, Debug x86 and Release x86
|
||||
that activate the shader code compilation by defining SLANG_86. It is
|
||||
unknown if and how this works.
|
||||
|
||||
VC7 (not actively supported)
|
||||
VC7
|
||||
---
|
||||
|
||||
The above-mentioned .cc problem does not exist in this version.
|
||||
|
||||
VC8
|
||||
---
|
||||
|
||||
No notes.
|
||||
|
||||
|
||||
General
|
||||
-------
|
||||
|
@@ -6,7 +6,7 @@ Requirements
|
||||
============
|
||||
|
||||
To build Mesa with DirectFB (DirectFBGL) support you need:
|
||||
- DirectFB at least 1.0.0 (http://directfb.org)
|
||||
- DirectFB at least 0.9.21 (http://directfb.org)
|
||||
- pkg-config at least 0.9 (http://pkgconfig.sf.net)
|
||||
|
||||
|
||||
|
47
docs/RELNOTES-6.4.1
Normal file
47
docs/RELNOTES-6.4.1
Normal file
@@ -0,0 +1,47 @@
|
||||
|
||||
Mesa 6.4.1 Release Notes
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 6.3) designate new developmental releases.
|
||||
Even numbered versions (such as 6.4) designate stable releases.
|
||||
|
||||
|
||||
6.4.1 is a bug-fix release. See the VERSIONS file for details.
|
||||
|
||||
|
||||
|
||||
GLUT tarball
|
||||
------------
|
||||
|
||||
Starting with 6.4, the GLUT library sources are distributed in a separate
|
||||
tarball. This was done at the request of Linux distro vendors who prefer
|
||||
to use freeglut.
|
||||
|
||||
|
||||
|
||||
|
||||
Driver Status
|
||||
---------------------- ----------------------
|
||||
DRI drivers varies with the driver
|
||||
XMesa (Xlib) implements OpenGL 1.5
|
||||
OSMesa (off-screen) implements OpenGL 1.5
|
||||
Windows/Win32 implements OpenGL 1.5
|
||||
Glide (3dfx Voodoo1/2) requires updates
|
||||
SVGA requires updates
|
||||
DJGPP requires updates
|
||||
GGI requires updates
|
||||
BeOS requires updates
|
||||
Allegro requires updates
|
||||
D3D requires updates
|
||||
|
||||
The drivers which require updates mostly need to be updated to work
|
||||
with the new gl_renderbuffer / gl_framebuffer infrastructure introduced
|
||||
in Mesa 6.3.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-6.4.1,v 3.1 2006/02/03 17:21:54 brianp Exp $
|
47
docs/RELNOTES-6.4.2
Normal file
47
docs/RELNOTES-6.4.2
Normal file
@@ -0,0 +1,47 @@
|
||||
|
||||
Mesa 6.4.2 Release Notes
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 6.3) designate new developmental releases.
|
||||
Even numbered versions (such as 6.4) designate stable releases.
|
||||
|
||||
|
||||
6.4.2 is a minor bug-fix release. See the VERSIONS file for details.
|
||||
|
||||
|
||||
|
||||
GLUT tarball
|
||||
------------
|
||||
|
||||
Starting with 6.4, the GLUT library sources are distributed in a separate
|
||||
tarball. This was done at the request of Linux distro vendors who prefer
|
||||
to use freeglut.
|
||||
|
||||
|
||||
|
||||
|
||||
Driver Status
|
||||
---------------------- ----------------------
|
||||
DRI drivers varies with the driver
|
||||
XMesa (Xlib) implements OpenGL 1.5
|
||||
OSMesa (off-screen) implements OpenGL 1.5
|
||||
Windows/Win32 implements OpenGL 1.5
|
||||
Glide (3dfx Voodoo1/2) requires updates
|
||||
SVGA requires updates
|
||||
DJGPP requires updates
|
||||
GGI requires updates
|
||||
BeOS requires updates
|
||||
Allegro requires updates
|
||||
D3D requires updates
|
||||
|
||||
The drivers which require updates mostly need to be updated to work
|
||||
with the new gl_renderbuffer / gl_framebuffer infrastructure introduced
|
||||
in Mesa 6.3.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-6.4.2,v 3.1 2006/02/03 17:21:54 brianp Exp $
|
97
docs/RELNOTES-6.5
Normal file
97
docs/RELNOTES-6.5
Normal file
@@ -0,0 +1,97 @@
|
||||
|
||||
Mesa 6.5 Release Notes
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 6.5) designate new developmental releases.
|
||||
Even numbered versions (such as 6.4) designate stable releases.
|
||||
|
||||
|
||||
|
||||
New Features
|
||||
------------
|
||||
|
||||
OpenGL Shading language support
|
||||
This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
|
||||
GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
|
||||
the work was done by Michal Krol.
|
||||
There's probably a fair number of bugs since this is a pretty large,
|
||||
complicated body of code.
|
||||
|
||||
The OpenGL 2.0 interface to these features will be implemented in a
|
||||
future version of Mesa,
|
||||
|
||||
GL_EXT_timer_query
|
||||
Used to measure the time of OpenGL operations at high precision.
|
||||
Only supported in the software/Xlib driver at this time.
|
||||
|
||||
GL_EXT_packed_depth_stencil
|
||||
Defines a new GL_DEPTH_STENCIL_EXT pixel format.
|
||||
|
||||
GL_EXT_framebuffer_blit
|
||||
A simplified glCopyPixels-like feature for copying pixel rectangles.
|
||||
|
||||
GL_ARB_half_float_pixel
|
||||
Adds a new half-precision floating point format for image transfers,
|
||||
such as for glDrawPixels, glReadPixels, glTexImage, etc.
|
||||
|
||||
|
||||
|
||||
Removed Extensions
|
||||
------------------
|
||||
|
||||
The following extensions have been removed:
|
||||
|
||||
GL_HP_occlusion_test - this is superceded by GL_ARB_occlusion_query.
|
||||
|
||||
|
||||
|
||||
Known Issues
|
||||
------------
|
||||
|
||||
Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL
|
||||
textures should work.
|
||||
|
||||
|
||||
|
||||
Driver Interface Changes
|
||||
------------------------
|
||||
|
||||
Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
|
||||
the two-sided versions: Driver.Stencil*Separate().
|
||||
|
||||
Render-to-texture: The functions for rendering to textures have changed.
|
||||
|
||||
|
||||
|
||||
To Do (someday) items
|
||||
---------------------
|
||||
Switch to freeglut
|
||||
Increase MAX_DRAWBUFFERS
|
||||
Fix linux-glide target/driver.
|
||||
Fix lambda calculation for frag progs.
|
||||
|
||||
|
||||
|
||||
Driver Status
|
||||
---------------------- ----------------------
|
||||
DRI drivers varies with the driver
|
||||
XMesa/GLX (on Xlib) implements OpenGL 1.5
|
||||
OSMesa (off-screen) implements OpenGL 1.5
|
||||
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.5
|
||||
DJGPP implements OpenGL 1.5
|
||||
GGI implements OpenGL 1.3
|
||||
BeOS implements OpenGL 1.5
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-6.5,v 3.4 2006/03/29 04:53:02 brianp Exp $
|
@@ -1471,21 +1471,14 @@ Mesa Version History
|
||||
- paletted texturing was broken w/ floating point palettes (K. Schultz)
|
||||
- lots of assorted framebuffer object bug fixes
|
||||
|
||||
6.5.1 August 31, 2006
|
||||
6.5.1 month, day, 2006
|
||||
New:
|
||||
- Intel i965 DRI driver
|
||||
- GL_APPLE_vertex_array_object extension (Ian Romanick)
|
||||
- GL_EXT_texture_sRGB extension
|
||||
- GL_EXT_gpu_program_parameters (Ian Romanick)
|
||||
- "engine" demo
|
||||
- updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
|
||||
- many updates to the DRI drivers
|
||||
Changes:
|
||||
- The glVertexAttribARB functions no longer alias the conventional
|
||||
vertex attributes.
|
||||
- glxinfo program prints more info with -l option
|
||||
- GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
|
||||
compatible, in terms of glBindProgramARB()
|
||||
Bug fixes:
|
||||
- fixed broken texture border handling for depth textures (bug 6498)
|
||||
- removed the test for duplicated framebuffer attachments, per
|
||||
@@ -1505,10 +1498,3 @@ Mesa Version History
|
||||
- 'normalized' parameter to glVertexAttribPointerARB didn't work
|
||||
- disable bogus GLX_SGI_video_sync extension in xlib driver
|
||||
- fixed R128 driver locking bug (Martijn van Oosterhout)
|
||||
- using evaluators with vertex programs caused crashes (bug 7564)
|
||||
- fragment.position wasn't set correctly for point/line primitives
|
||||
- fixed parser bug for scalar sources for GL_NV_fragment_program
|
||||
- max fragment program length was incorrectly 128, now 1024
|
||||
- writes to result.depth in fragment programs weren't clamped to [0,1]
|
||||
- fixed potential dangling pointer bug in glBindProgram()
|
||||
- fixed some memory leaks (and potential crashes) in Xlib driver
|
||||
|
@@ -1,289 +0,0 @@
|
||||
<html>
|
||||
|
||||
<title>Compilation and Installation using Autoconf</title>
|
||||
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
|
||||
|
||||
<body>
|
||||
|
||||
|
||||
<h1>Compilation and Installation using Autoconf</h1>
|
||||
|
||||
<ol>
|
||||
<li><a href="#basic">Basic Usage</a></li>
|
||||
<li><a href="#driver">Driver Options</a></li>
|
||||
<ul>
|
||||
<li><a href="#xlib">Xlib Driver Options</a></li>
|
||||
<li><a href="#dri">DRI Driver Options</a></li>
|
||||
<li><a href="#osmesa">OSMesa Driver Options</a></li>
|
||||
</ul>
|
||||
<li><a href="#library">Library Options</a></li>
|
||||
<ul>
|
||||
<li><a href="#glu">GLU</a></li>
|
||||
<li><a href="#glw">GLw</a></li>
|
||||
<li><a href="#glut">GLUT</a></li>
|
||||
</ul>
|
||||
<li><a href="#demos">Demo Program Options</a></li>
|
||||
</ol>
|
||||
|
||||
|
||||
<a name="basic">
|
||||
<h2>1. Basic Usage</h2>
|
||||
|
||||
<p>
|
||||
The autoconf generated configure script can be used to guess your
|
||||
platform and change various options for building Mesa. To use the
|
||||
configure script, type:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
./configure
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
To see a short description of all the options, type <code>./configure
|
||||
--help</code>. If you are using a development snapshot and the configure
|
||||
script does not exist, type <code>./autogen.sh</code> to generate it
|
||||
first. If you know the options you want to pass to
|
||||
<code>configure</code>, you can pass them to <code>autogen.sh</code>. It
|
||||
will run <code>configure</code> with these options after it is
|
||||
generated. Once you have run <code>configure</code> and set the options
|
||||
to your preference, type:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
make
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
This will produce libGL.so and several other libraries depending on the
|
||||
options you have chosen. Later, if you want to rebuild for a different
|
||||
configuration run <code>make realclean</code> before rebuilding.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Some of the generic autoconf options are used with Mesa:
|
||||
|
||||
<ul>
|
||||
<li><code>--prefix=PREFIX</code> - This is the root directory where
|
||||
files will be installed by <code>make install</code>. The default is
|
||||
<code>/usr/local</code>.
|
||||
</li>
|
||||
<li><code>--exec-prefix=EPREFIX</code> - This is the root directory
|
||||
where architecture-dependent files will be installed. In Mesa, this is
|
||||
only used to derive the directory for the libraries. The default is
|
||||
<code>${prefix}</code>.
|
||||
</li>
|
||||
<li><code>--libdir=LIBDIR</code> - This option specifies the directory
|
||||
where the GL libraries will be installed. The default is
|
||||
<code>${exec_prefix}/lib</code>. It also serves as the name of the
|
||||
library staging area in the source tree. For instance, if the option
|
||||
<code>--libdir=/usr/local/lib64</code> is used, the libraries will be
|
||||
created in a <code>lib64</code> directory at the top of the Mesa source
|
||||
tree.
|
||||
</li>
|
||||
<li><code>--enable-static, --disable-shared</code> - By default, Mesa
|
||||
will build shared libraries. Either of these options will force static
|
||||
libraries to be built. It is not currently possible to build static and
|
||||
shared libraries in a single pass.
|
||||
</li>
|
||||
<li><code>CC, CFLAGS, CXX, CXXFLAGS</code> - These environment variables
|
||||
control the C and C++ compilers used during the build. By default,
|
||||
<code>gcc</code> and <code>g++</code> are used with the options
|
||||
<code>"-g -O2"</code>.
|
||||
</li>
|
||||
<li><code>LDFLAGS</code> - An environment variable specifying flags to
|
||||
pass when linking programs. These are normally empty, but can be used
|
||||
to direct the linker to use libraries in nonstandard directories. For
|
||||
example, <code>LDFLAGS="-L/usr/X11R6/lib"</code>.
|
||||
</li>
|
||||
<li><code>PKG_CONFIG_PATH</code> - When available, the
|
||||
<code>pkg-config</code> utility is used to search for external libraries
|
||||
on the system. This environment variable is used to control the search
|
||||
path for <code>pkg-config</code>. For instance, setting
|
||||
<code>PKG_CONFIG_PATH=/usr/X11R6/lib/pkgconfig</code> will search for
|
||||
package metadata in <code>/usr/X11R6</code> before the standard
|
||||
directories.
|
||||
</li>
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
There are also a few general options for altering the Mesa build:
|
||||
<ul>
|
||||
<li><code>--with-x</code> - When the X11 development libraries are
|
||||
needed, the <code>pkg-config</code> utility <a href="#pkg-config">will
|
||||
be used</a> for locating them. If they cannot be found through
|
||||
<code>pkg-config</code> a fallback routing using <code>imake</code> will
|
||||
be used. In this case, the <code>--with-x</code>,
|
||||
<code>--x-includes</code> and <code>--x-libraries</code> options can
|
||||
control the use of X for Mesa.
|
||||
</li>
|
||||
<li><code>--enable-gl-osmesa</code> - The <a href="osmesa.html">OSMesa
|
||||
library</a> can be built on top of libGL for drivers that provide it.
|
||||
This option controls whether to build libOSMesa. By default, this is
|
||||
enabled for the Xlib driver and disabled otherwise. Note that this
|
||||
option is different than using OSMesa as the driver.
|
||||
</li>
|
||||
<li><code>--enable-debug</code> - This option will enable compiler
|
||||
options and macros to aid in debugging the Mesa libraries.
|
||||
</li>
|
||||
<li><code>--disable-asm</code> - There are assembly routines
|
||||
available for a few architectures. These will be used by default if
|
||||
one of these architectures is detected. This option ensures that
|
||||
assembly will not be used.
|
||||
</li>
|
||||
<li><code>--enable-32-bit, --enable-64-bit</code> - By default, the
|
||||
build will compile code as directed by the environment variables
|
||||
<code>CC</code>, <code>CFLAGS</code>, etc. If the compiler is
|
||||
<code>gcc</code>, these options offer a helper to add the compiler flags
|
||||
to force 32- or 64-bit code generation as used on the x86 and x86_64
|
||||
architectures.
|
||||
</li>
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
|
||||
<a name="driver">
|
||||
<h2>2. Driver Options</h2>
|
||||
|
||||
<p>
|
||||
There are several different driver modes that Mesa can use. These are
|
||||
described in more detail in the <a href="install.html">basic
|
||||
installation instructions</a>. The Mesa driver is controlled through the
|
||||
configure option --with-driver. There are currently three supported
|
||||
options in the configure script.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<a name="xlib">
|
||||
<li><b><em>Xlib</em></b> - This is the default mode for building Mesa.
|
||||
It uses Xlib as a software renderer to do all rendering. It corresponds
|
||||
to the option <code>--with-driver=xlib</code>. The libX11 and libXext
|
||||
libraries, as well as the X11 development headers, will be need to
|
||||
support the Xlib driver.
|
||||
</li>
|
||||
|
||||
<a name="dri">
|
||||
<li><b><em>DRI</em></b> - This mode uses the DRI hardware drivers for
|
||||
accelerated OpenGL rendering. Enable the DRI drivers with the option
|
||||
<code>--with-driver=dri</code>. See the <a href="install.html">basic
|
||||
installation instructions</a> for details on prerequisites for the DRI
|
||||
drivers.
|
||||
</li>
|
||||
|
||||
<!-- DRI specific options -->
|
||||
<p>
|
||||
<ul>
|
||||
<li><code>--with-dri-driverdir=DIR</code> - This option specifies the
|
||||
location the DRI drivers will be installed to and the location libGL
|
||||
will search for DRI drivers. The default is <code>${libdir}/dri</code>.
|
||||
</li>
|
||||
<li><code>--with-dri-drivers=DRIVER,DRIVER,...</code> - This option
|
||||
allows a specific set of DRI drivers to be built. For example,
|
||||
<code>--with-dri-drivers="swrast,i965,radeon,nouveau"</code>. By
|
||||
default, the drivers will be chosen depending on the target platform.
|
||||
See the directory <code>src/mesa/drivers/dri</code> in the source tree
|
||||
for available drivers. Beware that the swrast DRI driver is used by both
|
||||
libGL and the X.Org xserver GLX module to do software rendering, so you
|
||||
may run into problems if it is not available.</li>
|
||||
<!-- This explanation might be totally bogus. Kristian? -->
|
||||
<li><code>--disable-driglx-direct</code> - Disable direct rendering in
|
||||
GLX. Normally, direct hardware rendering through the DRI drivers and
|
||||
indirect software rendering are enabled in GLX. This option disables
|
||||
direct rendering entirely. It can be useful on architectures where
|
||||
kernel DRM modules are not available.
|
||||
</li>
|
||||
<li><code>--enable-glx-tls</code> - Enable Thread Local Storage (TLS) in
|
||||
GLX.
|
||||
</li>
|
||||
<li><code>--with-expat=DIR</code> - The DRI-enabled libGL uses expat to
|
||||
parse the DRI configuration files in <code>/etc/drirc</code> and
|
||||
<code>~/.drirc</code>. This option allows a specific expat installation
|
||||
to be used. For example, <code>--with-expat=/usr/local</code> will
|
||||
search for expat headers and libraries in <code>/usr/local/include</code>
|
||||
and <code>/usr/local/lib</code>, respectively.
|
||||
</li>
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
<a name="osmesa">
|
||||
<li><b><em>OSMesa</em></b> - No libGL is built in this
|
||||
mode. Instead, the driver code is built into the Off-Screen Mesa
|
||||
(OSMesa) library. See the <a href="osmesa.html">Off-Screen Rendering</a>
|
||||
page for more details.
|
||||
</li>
|
||||
|
||||
<!-- OSMesa specific options -->
|
||||
<p>
|
||||
<ul>
|
||||
<li><code>--with-osmesa-bits=BITS</code> - This option allows the size
|
||||
of the color channel in bits to be specified. By default, an 8-bit
|
||||
channel will be used, and the driver will be named libOSMesa. Other
|
||||
options are 16- and 32-bit color channels, which will add the bit size
|
||||
to the library name. For example, <code>--with-osmesa-bits=16</code>
|
||||
will create the libOSMesa16 library with a 16-bit color channel.
|
||||
</li>
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
</ul>
|
||||
|
||||
|
||||
<a name="library">
|
||||
<h2>3. Library Options</h2>
|
||||
|
||||
<p>
|
||||
The configure script provides more fine grained control over the GL
|
||||
libraries that will be built. More details on the specific GL libraries
|
||||
can be found in the <a href="install.html">basic installation
|
||||
instructions</a>.
|
||||
|
||||
<ul>
|
||||
<a name="glu">
|
||||
<li><b><em>GLU</em></b> - The libGLU library will be built by default
|
||||
on all drivers. This can be disable with the option
|
||||
<code>--disable-glu</code>.
|
||||
</li>
|
||||
|
||||
<a name="glw">
|
||||
<li><b><em>GLw</em></b> - The libGLw library will be built by default
|
||||
if libGLU has been enabled. This can be disable with the option
|
||||
<code>--disable-glw</code>.
|
||||
</li>
|
||||
|
||||
<a name="glut">
|
||||
<li><b><em>GLUT</em></b> - The libglut library will be built by default
|
||||
if libGLU has been enabled and the glut source code from the MesaGLUT
|
||||
tarball is available. This can be disable with the option
|
||||
<code>--disable-glut</code>.
|
||||
</li>
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
|
||||
<a name="demos">
|
||||
<h2>4. Demo Program Options</h2>
|
||||
|
||||
<p>
|
||||
There are many demonstration programs in the MesaDemos tarball. If the
|
||||
programs are available when <code>./configure</code> is run, a subset of
|
||||
the programs will be built depending on the driver and library options
|
||||
chosen. See the directory <code>progs</code> for the full set of demos.
|
||||
|
||||
<ul>
|
||||
<li><code>--with-demos=DEMOS,DEMOS,...</code> - This option allows a
|
||||
specific set of demo programs to be built. For example,
|
||||
<code>--with-demos="xdemos,slang"</code>. Beware that if this option is
|
||||
used, it will not be ensured that the necessary GL libraries will be
|
||||
available.
|
||||
</li>
|
||||
<li><code>--without-demos</code> - This completely disables building the
|
||||
demo programs. It is equivalent to <code>--with-demos=no</code>.
|
||||
</li>
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
@@ -9,9 +9,9 @@
|
||||
<H1>Bug Database</H1>
|
||||
|
||||
<p>
|
||||
The Mesa bug database is hosted on
|
||||
<a href="http://freedesktop.org" target="_parent">freedesktop.org</a>.
|
||||
The old bug database on SourceForge is no longer used.
|
||||
The Mesa bug database is now hosted on
|
||||
<a href="http://freedesktop.org" target="_parent">freedesktop.org</a>
|
||||
instead of SourceForge.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -26,20 +26,16 @@ Please follow these bug reporting guidelines:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Check if a new version of Mesa is available which might have fixed
|
||||
the problem.
|
||||
<li>Check if your bug is already reported in the database.
|
||||
<li>Monitor your bug report for requests for additional information, etc.
|
||||
<li>If you're reporting a crash, try to use your debugger (gdb) to get a stack
|
||||
trace. Also, recompile Mesa in debug mode to get more detailed information.
|
||||
<li>Describe in detail how to reproduce the bug, especially with games
|
||||
and applications that the Mesa developers might not be familiar with.
|
||||
<li>Make sure you're using the most recent version of Mesa
|
||||
<li>Make sure your bug isn't already reported
|
||||
<li>Include as much information as possible in the report
|
||||
<li>Provide a simple GLUT-based test program if possible
|
||||
<li>Check back for follow-ups to the report
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Bug reports will automatically be forwarded by bugzilla to the Mesa
|
||||
developer's mailing list.
|
||||
Bug reports will automatically be forwarded to the Mesa developer's mailing
|
||||
list.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
|
107
docs/cell.html
107
docs/cell.html
@@ -1,107 +0,0 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Cell Driver</TITLE>
|
||||
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
|
||||
|
||||
<BODY>
|
||||
|
||||
<H1>Mesa Cell Driver</H1>
|
||||
|
||||
<p>
|
||||
The Mesa
|
||||
<a href="http://en.wikipedia.org/wiki/Cell_%28microprocessor%29" target="_parent">Cell</a>
|
||||
driver is part of the
|
||||
<a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D" target="_parent">Gallium3D</a>
|
||||
architecture.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
<a href="http://www.tungstengraphics.com/" target="_parent">Tungsten Graphics</a>
|
||||
is leading the project.
|
||||
Two phases are planned.
|
||||
First, to implement the framework for parallel rasterization using the Cell
|
||||
SPEs, including texture mapping.
|
||||
Second, to implement a full-featured OpenGL driver with support for GLSL, etc.
|
||||
</p>
|
||||
|
||||
|
||||
<H2>Source Code</H2>
|
||||
|
||||
<p>
|
||||
The Cell driver source code is on the <code>gallium-0.1</code> branch of the
|
||||
git repository.
|
||||
After you've cloned the repository, check out the branch with:
|
||||
</p>
|
||||
<pre>
|
||||
git-checkout -b gallium-0.1 origin/gallium-0.1
|
||||
</pre>
|
||||
<p>
|
||||
To build the driver you'll need the IBM Cell SDK (version 2.1 or 3.0).
|
||||
To use the driver you'll need a Cell system, such as a PS3 running Linux,
|
||||
or the Cell Simulator (untested, though).
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If using Cell SDK 3.0, first edit configs/linux-cell and add
|
||||
<code>-DSPU_MAIN_PARAM_LONG_LONG</code> to the SPU_CFLAGS.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To compile the code, run <code>make linux-cell</code>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To use the library, make sure <code>LD_LIBRARY_PATH</code> points the Mesa/lib/
|
||||
directory that contains <code>libGL.so</code>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Verify that the Cell driver is being used by running <code>glxinfo</code>
|
||||
and looking for:
|
||||
<pre>
|
||||
OpenGL renderer string: Gallium 0.1, Cell on Xlib
|
||||
</pre>
|
||||
|
||||
|
||||
<H2>Driver Implementation Summary</H2>
|
||||
|
||||
<p>
|
||||
Rasterization is parallelized across the SPUs in a tiled-based manner.
|
||||
Batches of transformed triangles are sent to the SPUs (actually, pulled by from
|
||||
main memory by the SPUs).
|
||||
Each SPU loops over a set of 32x32-pixel screen tiles, rendering the triangles
|
||||
into each tile.
|
||||
Because of the limited SPU memory, framebuffer tiles are paged in/out of
|
||||
SPU local store as needed.
|
||||
Similarly, textures are tiled and brought into local store as needed.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
More recently, vertex transformation has been parallelized across the SPUs
|
||||
as well.
|
||||
</p>
|
||||
|
||||
|
||||
<H2>Status</H2>
|
||||
|
||||
<p>
|
||||
As of February 2008 the driver supports smooth/flat shaded triangle rendering
|
||||
with Z testing and simple texture mapping.
|
||||
Simple demos like gears run successfully.
|
||||
To test texture mapping, try progs/demos/texcyl (press right mouse button for
|
||||
rendering options).
|
||||
</p>
|
||||
|
||||
|
||||
<H2>Contributing</H2>
|
||||
|
||||
<p>
|
||||
If you're interested in contributing to the effort, familiarize yourself
|
||||
with the code, join the <a href="lists.html">mesa3d-dev mailing list</a>,
|
||||
and describe what you'd like to do.
|
||||
</p>
|
||||
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
@@ -25,10 +25,10 @@ a:visited {
|
||||
<ul>
|
||||
<li><a href="intro.html" target="MainFrame">Introduction</a>
|
||||
<li><a href="news.html" target="MainFrame">News</a>
|
||||
<LI><A HREF="developers.html" target="MainFrame">Developers</A>
|
||||
<li><a href="systems.html" target="MainFrame">Platforms and Drivers</a>
|
||||
<li><a href="license.html" target="MainFrame">License & Copyright</a>
|
||||
<li><a href="faq.html" target="MainFrame">FAQ</a>
|
||||
<li><a href="VERSIONS" target="MainFrame">Version History</a>
|
||||
<li><a href="relnotes.html" target="MainFrame">Release Notes</a>
|
||||
<li><a href="thanks.html" target="MainFrame">Acknowledgements</a>
|
||||
<li><a href="conform.html" target="MainFrame">Conformance Testing</a>
|
||||
@@ -64,18 +64,16 @@ a:visited {
|
||||
<b>Developer Topics</b>
|
||||
<ul>
|
||||
<li><a href="http://sourceforge.net/projects/mesa3d" target="_parent">SourceForge homepage</a>
|
||||
<li><a href="repository.html" target="MainFrame">Source Code Repository</a>
|
||||
<li><a href="memory.html" target="MainFrame">DRI Memory Management</a>
|
||||
<li><a href="shading.html" target="MainFrame">Shading Language</a>
|
||||
<li><a href="cvs_access.html" target="MainFrame">CVS Access</a>
|
||||
<li><a href="cvs_branches.html" target="MainFrame">CVS Branch Info</a>
|
||||
<li><a href="utilities.html" target="MainFrame">Utilities</a>
|
||||
<li><a href="helpwanted.html" target="MainFrame">Help Wanted</a>
|
||||
<li><a href="devinfo.html" target="MainFrame">Development Notes</a>
|
||||
<li><a href="sourcedocs.html" target="MainFrame">Source Documentation</a>
|
||||
<li><a href="subset.html" target="MainFrame">Subset Information</a>
|
||||
<li><a href="fbdev-dri.html" target="MainFrame">fbdev/DRI Environment</a>
|
||||
<li><a href="subset.html" target="MainFrame">Mesa Subset Driver</a>
|
||||
<li><a href="glfbdev-driver.html" target="MainFrame">glFBDev Driver</a>
|
||||
<LI><A HREF="dispatch.html" target="MainFrame">GL Dispatch</A>
|
||||
<li><a href="cell.html" target="MainFrame">Cell Driver</A>
|
||||
<LI><A HREF="custom.html" target="MainFrame">Custom Development</A>
|
||||
</ul>
|
||||
|
||||
<b>Links</b>
|
||||
|
27
docs/custom.html
Normal file
27
docs/custom.html
Normal file
@@ -0,0 +1,27 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Custom Development</TITLE>
|
||||
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
|
||||
|
||||
<BODY>
|
||||
|
||||
<H1>Custom Development</H1>
|
||||
|
||||
<p>
|
||||
Mesa is primarily developed and maintained on a volunteer basis.
|
||||
Some Mesa development work has been done in conjuction with contracted
|
||||
projects, such as the XFree86/DRI drivers.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
<pre>[Begin shameless plug]</pre>
|
||||
If you have a need for specific or custom Mesa development work,
|
||||
<a href="http://www.tungstengraphics.com/" target="_parent">
|
||||
Tungsten Graphics, Inc.</a> may be able to help you.
|
||||
<pre>[End shameless plug]</pre>
|
||||
</p>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
106
docs/cvs_access.html
Normal file
106
docs/cvs_access.html
Normal file
@@ -0,0 +1,106 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>CVS Access</TITLE>
|
||||
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
|
||||
|
||||
<BODY>
|
||||
|
||||
<h1>CVS Access</h1>
|
||||
|
||||
<p>
|
||||
Mesa's CVS repository (code management system) is hosted on
|
||||
<a href="http://www.freedesktop.org" target="_parent">freedesktop.org</a>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
You may access the repository either as an
|
||||
<a href="#anonymous">anonymous user</a> (read-only) or as a
|
||||
<a href="#developer">developer</a>
|
||||
(read/write).
|
||||
</p>
|
||||
|
||||
<p>
|
||||
You may also
|
||||
<a href="http://freedesktop.org/cgi-bin/viewcvs.cgi/mesa/Mesa/"
|
||||
target="_parent">browse the CVS repository</a>.
|
||||
</p>
|
||||
|
||||
|
||||
<a name="anonymous">
|
||||
<H2>Anonymous CVS Access</H2>
|
||||
|
||||
<p>
|
||||
Anonymous, public, read-only access to the CVS repository is available.
|
||||
Here are the basic instructions for Unix systems:
|
||||
</p>
|
||||
|
||||
<ol>
|
||||
<li>Install CVS client software on your computer if needed.
|
||||
Version 1.9.28 is known to work.
|
||||
<li>Login as an anonymous user:
|
||||
<pre>
|
||||
cvs -d:pserver:anonymous@anoncvs.freedesktop.org:/cvs/mesa login
|
||||
</pre>
|
||||
Just press Enter/Return when prompted for a password.
|
||||
<br>
|
||||
<br>
|
||||
<li>Check out the code:
|
||||
<pre>
|
||||
cvs -d:pserver:anonymous@anoncvs.freedesktop.org:/cvs/mesa co Mesa
|
||||
</pre>
|
||||
</ol>
|
||||
|
||||
|
||||
<p>To update your Mesa CVS source to the latest CVS source:</p>
|
||||
|
||||
<ol>
|
||||
<li><code>cd Mesa</code>
|
||||
<li><code>cvs -z3 -d:pserver:anonymous@anoncvs.freedesktop.org:/cvs/mesa update</code>
|
||||
</ol>
|
||||
|
||||
|
||||
<a name="developer">
|
||||
<H2>Developer CVS Access</H2>
|
||||
|
||||
<p>
|
||||
Mesa developers working with the Mesa CVS repository need to first
|
||||
have an account on <a href="http://www.freedesktop.org" target="_parent">
|
||||
freedesktop.org</a>.
|
||||
To get an account, please ask Brian or the other Mesa developers for
|
||||
permission.
|
||||
Then, if there are no objections, follow this
|
||||
<a href="http://www.freedesktop.org/wiki/AccountRequests" target="_parent">
|
||||
procedure</a>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Once your account is established, you can check out the Mesa CVS tree
|
||||
with:
|
||||
<pre>
|
||||
setenv CVS_RSH ssh (if using a csh-like shell)
|
||||
</pre>
|
||||
<em>OR</em>
|
||||
<pre>
|
||||
export CVS_RSH=rsh (if using a bash-like shell)
|
||||
</pre>
|
||||
followed by:
|
||||
<pre>
|
||||
cvs -d:ext:yourusername@cvs.freedesktop.org:/cvs/mesa co Mesa
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Of course, replace <em>yourusername</em> with your actual login name.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Subsequent updates should only require:
|
||||
</p>
|
||||
<pre>
|
||||
cvs update
|
||||
</pre>
|
||||
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
80
docs/cvs_branches.html
Normal file
80
docs/cvs_branches.html
Normal file
@@ -0,0 +1,80 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>CVS Branches</TITLE>
|
||||
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
|
||||
|
||||
<BODY>
|
||||
|
||||
<H1>CVS Branch Information</H1>
|
||||
|
||||
<p>
|
||||
At any given time, there may be several active branches in Mesa's
|
||||
CVS repository.
|
||||
|
||||
Generally, the CVS trunk contains the latest development (unstable)
|
||||
code while a CVS branch has the latest stable code.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Currently (Oct 2004), the trunk is the Mesa 6.3 development code
|
||||
while the mesa_6_2_branch branch has the stable Mesa 6.2.x code.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Mesa releases use an even/odd numbering scheme to represent stable/development
|
||||
releases.
|
||||
|
||||
For example, Mesa 6.2 (0 is considered even) is a stable release while
|
||||
Mesa 6.3 is a development release.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To checkout a specific CVS branch pass <code>-r</code> and
|
||||
the branch tag after your CVS command.
|
||||
|
||||
For example <code>cvs checkout -r mesa_6_2_branch Mesa</code> will
|
||||
checkout the 6.2 branch and <code>cvs update -r
|
||||
mesa_6_2_branch</code> will convert your current CVS tree to the 6.2
|
||||
branch.
|
||||
|
||||
Consult <a href="http://www.durak.org/cvswebsites/doc/cvs_5.php3#SEC54"
|
||||
target="_parent">http://www.durak.org/cvswebsites/doc/cvs_5.php3#SEC54</a>
|
||||
for more on branching in CVS.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To see a list of all the CVS branches run <code>cvs log README</code> (or any
|
||||
other file) and look for the section labeled <code>symbolic names</code>.
|
||||
You'll see something like this:
|
||||
</p>
|
||||
|
||||
<pre> symbolic names:
|
||||
mesa_4_0: 1.3
|
||||
mesa_4_0_branch: 1.3.0.6
|
||||
mesa_3_5: 1.3
|
||||
mesa_3_4_2: 1.3
|
||||
mesa_3_4_1: 1.3
|
||||
mesa_3_4: 1.3
|
||||
mesa_3_4_branch: 1.3.0.4
|
||||
mesa_3_3: 1.3
|
||||
mesa_3_2_1: 1.1.1.1
|
||||
mesa_3_3_texture_env_combine2: 1.3.0.2
|
||||
mesa_3_2: 1.1.1.1
|
||||
mesa_3_2_beta_1: 1.1.1.1
|
||||
mesa_3_1: 1.1.1.1
|
||||
mesa_3_2_dev: 1.1.1.1.0.2
|
||||
mesa_3_1_beta_3: 1.1.1.1
|
||||
start: 1.1.1.1
|
||||
mesa: 1.1.1
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Most will be obsolete branches. Generally, the newer branches are at
|
||||
the top. Ask on the mesa3d-dev mailing list to learn which branches
|
||||
are active.
|
||||
</p>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
@@ -1,51 +0,0 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Developers</TITLE>
|
||||
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css"></head>
|
||||
|
||||
<BODY>
|
||||
|
||||
<H1>Developers</H1>
|
||||
|
||||
<p>
|
||||
Both professional and volunteer developers contribute to Mesa.
|
||||
</p>
|
||||
<p>
|
||||
<a href="http://www.tungstengraphics.com/" target="_parent">Tungsten Graphics</a>
|
||||
employs several of the main Mesa developers including Brian Paul
|
||||
and Keith Whitwell.
|
||||
Much of the on-going work in Mesa is done through Tungsten Graphics engineering
|
||||
contracts.
|
||||
Prominent examples of this work includes:
|
||||
</p>
|
||||
<ul>
|
||||
<li>DRI drivers for Intel i965, i945, i915 and other chips
|
||||
<li>Advanced memory manager and framebuffer object support
|
||||
<li>Shading language compiler and OpenGL 2.0 support
|
||||
<li>MiniGLX environment
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Other companies including
|
||||
<a href="http://www.intellinuxgraphics.org/index.html" target="_parent">Intel</a>
|
||||
and IBM also actively contribute to the project.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Volunteers have made significant contributions to all parts of Mesa, including
|
||||
complete device drivers.
|
||||
</p>
|
||||
|
||||
|
||||
<H1>Custom Development</H1>
|
||||
<p>
|
||||
Contact <a href="http://www.tungstengraphics.com/" target="_parent">
|
||||
Tungsten Graphics</a>
|
||||
for information about custom development in Mesa, OpenGL, X and other
|
||||
graphics technologies.
|
||||
</p>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
@@ -34,15 +34,11 @@ To add a new GL extension to Mesa you have to do at least the following.
|
||||
corresponding Python scripts.
|
||||
</li>
|
||||
<li>
|
||||
Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
|
||||
</li>
|
||||
<li>
|
||||
Update the <code>extensions.c</code> file.
|
||||
</li>
|
||||
<li>
|
||||
From this point, the best way to proceed is to find another extension,
|
||||
similar to the new one, that's already implemented in Mesa and use it
|
||||
as an example.
|
||||
Find an existing extension that's similar to the new one and search
|
||||
the sources for code related to that extension.
|
||||
Implement new code as needed.
|
||||
In general, new state variables will be added to mtypes.h. If the
|
||||
extension is rather large, try to implement it in a new source file.
|
||||
</li>
|
||||
<li>
|
||||
If the new extension adds new GL state, the functions in get.c, enable.c
|
||||
@@ -135,12 +131,12 @@ Update the docs/VERSIONS file too.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Edit the MESA_MAJOR, MESA_MINOR and MESA_TINY version numbers in
|
||||
configs/default.
|
||||
Edit configs/default and change the MESA_MAJOR, MESA_MINOR and MESA_TINY
|
||||
version numbers.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Make sure the values in src/mesa/main/version.h are correct.
|
||||
Make sure the values in src/mesa/main/version.h is correct.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
|
@@ -1,274 +0,0 @@
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>GL Dispatch in Mesa</TITLE>
|
||||
<LINK REL="stylesheet" TYPE="text/css" HREF="mesa.css">
|
||||
</HEAD>
|
||||
|
||||
<BODY>
|
||||
<H1>GL Dispatch in Mesa</H1>
|
||||
|
||||
<p>Several factors combine to make efficient dispatch of OpenGL functions
|
||||
fairly complicated. This document attempts to explain some of the issues
|
||||
and introduce the reader to Mesa's implementation. Readers already familiar
|
||||
with the issues around GL dispatch can safely skip ahead to the <A
|
||||
HREF="#overview">overview of Mesa's implementation</A>.</p>
|
||||
|
||||
<H2>1. Complexity of GL Dispatch</H2>
|
||||
|
||||
<p>Every GL application has at least one object called a GL <em>context</em>.
|
||||
This object, which is an implicit parameter to ever GL function, stores all
|
||||
of the GL related state for the application. Every texture, every buffer
|
||||
object, every enable, and much, much more is stored in the context. Since
|
||||
an application can have more than one context, the context to be used is
|
||||
selected by a window-system dependent function such as
|
||||
<tt>glXMakeContextCurrent</tt>.</p>
|
||||
|
||||
<p>In environments that implement OpenGL with X-Windows using GLX, every GL
|
||||
function, including the pointers returned by <tt>glXGetProcAddress</tt>, are
|
||||
<em>context independent</em>. This means that no matter what context is
|
||||
currently active, the same <tt>glVertex3fv</tt> function is used.</p>
|
||||
|
||||
<p>This creates the first bit of dispatch complexity. An application can
|
||||
have two GL contexts. One context is a direct rendering context where
|
||||
function calls are routed directly to a driver loaded within the
|
||||
application's address space. The other context is an indirect rendering
|
||||
context where function calls are converted to GLX protocol and sent to a
|
||||
server. The same <tt>glVertex3fv</tt> has to do the right thing depending
|
||||
on which context is current.</p>
|
||||
|
||||
<p>Highly optimized drivers or GLX protocol implementations may want to
|
||||
change the behavior of GL functions depending on current state. For
|
||||
example, <tt>glFogCoordf</tt> may operate differently depending on whether
|
||||
or not fog is enabled.</p>
|
||||
|
||||
<p>In multi-threaded environments, it is possible for each thread to have a
|
||||
differnt GL context current. This means that poor old <tt>glVertex3fv</tt>
|
||||
has to know which GL context is current in the thread where it is being
|
||||
called.</p>
|
||||
|
||||
<A NAME="overview"/>
|
||||
<H2>2. Overview of Mesa's Implementation</H2>
|
||||
|
||||
<p>Mesa uses two per-thread pointers. The first pointer stores the address
|
||||
of the context current in the thread, and the second pointer stores the
|
||||
address of the <em>dispatch table</em> associated with that context. The
|
||||
dispatch table stores pointers to functions that actually implement
|
||||
specific GL functions. Each time a new context is made current in a thread,
|
||||
these pointers a updated.</p>
|
||||
|
||||
<p>The implementation of functions such as <tt>glVertex3fv</tt> becomes
|
||||
conceptually simple:</p>
|
||||
|
||||
<ul>
|
||||
<li>Fetch the current dispatch table pointer.</li>
|
||||
<li>Fetch the pointer to the real <tt>glVertex3fv</tt> function from the
|
||||
table.</li>
|
||||
<li>Call the real function.</li>
|
||||
</ul>
|
||||
|
||||
<p>This can be implemented in just a few lines of C code. The file
|
||||
<tt>src/mesa/glapi/glapitemp.h</tt> contains code very similar to this.</p>
|
||||
|
||||
<blockquote>
|
||||
<table border="1">
|
||||
<tr><td><pre>
|
||||
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
const struct _glapi_table * const dispatch = GET_DISPATCH();
|
||||
|
||||
(*dispatch->Vertex3f)(x, y, z);
|
||||
}</pre></td></tr>
|
||||
<tr><td>Sample dispatch function</td></tr></table>
|
||||
</blockquote>
|
||||
|
||||
<p>The problem with this simple implementation is the large amount of
|
||||
overhead that it adds to every GL function call.</p>
|
||||
|
||||
<p>In a multithreaded environment, a niave implementation of
|
||||
<tt>GET_DISPATCH</tt> involves a call to <tt>pthread_getspecific</tt> or a
|
||||
similar function. Mesa provides a wrapper function called
|
||||
<tt>_glapi_get_dispatch</tt> that is used by default.</p>
|
||||
|
||||
<H2>3. Optimizations</H2>
|
||||
|
||||
<p>A number of optimizations have been made over the years to diminish the
|
||||
performance hit imposed by GL dispatch. This section describes these
|
||||
optimizations. The benefits of each optimization and the situations where
|
||||
each can or cannot be used are listed.</p>
|
||||
|
||||
<H3>3.1. Dual dispatch table pointers</H3>
|
||||
|
||||
<p>The vast majority of OpenGL applications use the API in a single threaded
|
||||
manner. That is, the application has only one thread that makes calls into
|
||||
the GL. In these cases, not only do the calls to
|
||||
<tt>pthread_getspecific</tt> hurt performance, but they are completely
|
||||
unnecessary! It is possible to detect this common case and avoid these
|
||||
calls.</p>
|
||||
|
||||
<p>Each time a new dispatch table is set, Mesa examines and records the ID
|
||||
of the executing thread. If the same thread ID is always seen, Mesa knows
|
||||
that the application is, from OpenGL's point of view, single threaded.</p>
|
||||
|
||||
<p>As long as an application is single threaded, Mesa stores a pointer to
|
||||
the dispatch table in a global variable called <tt>_glapi_Dispatch</tt>.
|
||||
The pointer is also stored in a per-thread location via
|
||||
<tt>pthread_setspecific</tt>. When Mesa detects that an application has
|
||||
become multithreaded, <tt>NULL</tt> is stored in <tt>_glapi_Dispatch</tt>.</p>
|
||||
|
||||
<p>Using this simple mechanism the dispatch functions can detect the
|
||||
multithreaded case by comparing <tt>_glapi_Dispatch</tt> to <tt>NULL</tt>.
|
||||
The resulting implementation of <tt>GET_DISPATCH</tt> is slightly more
|
||||
complex, but it avoids the expensive <tt>pthread_getspecific</tt> call in
|
||||
the common case.</p>
|
||||
|
||||
<blockquote>
|
||||
<table border="1">
|
||||
<tr><td><pre>
|
||||
#define GET_DISPATCH() \
|
||||
(_glapi_Dispatch != NULL) \
|
||||
? _glapi_Dispatch : pthread_getspecific(&_glapi_Dispatch_key)
|
||||
</pre></td></tr>
|
||||
<tr><td>Improved <tt>GET_DISPATCH</tt> Implementation</td></tr></table>
|
||||
</blockquote>
|
||||
|
||||
<H3>3.2. ELF TLS</H3>
|
||||
|
||||
<p>Starting with the 2.4.20 Linux kernel, each thread is allocated an area
|
||||
of per-thread, global storage. Variables can be put in this area using some
|
||||
extensions to GCC. By storing the dispatch table pointer in this area, the
|
||||
expensive call to <tt>pthread_getspecific</tt> and the test of
|
||||
<tt>_glapi_Dispatch</tt> can be avoided.</p>
|
||||
|
||||
<p>The dispatch table pointer is stored in a new variable called
|
||||
<tt>_glapi_tls_Dispatch</tt>. A new variable name is used so that a single
|
||||
libGL can implement both interfaces. This allows the libGL to operate with
|
||||
direct rendering drivers that use either interface. Once the pointer is
|
||||
properly declared, <tt>GET_DISPACH</tt> becomes a simple variable
|
||||
reference.</p>
|
||||
|
||||
<blockquote>
|
||||
<table border="1">
|
||||
<tr><td><pre>
|
||||
extern __thread struct _glapi_table *_glapi_tls_Dispatch
|
||||
__attribute__((tls_model("initial-exec")));
|
||||
|
||||
#define GET_DISPATCH() _glapi_tls_Dispatch
|
||||
</pre></td></tr>
|
||||
<tr><td>TLS <tt>GET_DISPATCH</tt> Implementation</td></tr></table>
|
||||
</blockquote>
|
||||
|
||||
<p>Use of this path is controlled by the preprocessor define
|
||||
<tt>GLX_USE_TLS</tt>. Any platform capable of using TLS should use this as
|
||||
the default dispatch method.</p>
|
||||
|
||||
<H3>3.3. Assembly Language Dispatch Stubs</H3>
|
||||
|
||||
<p>Many platforms has difficulty properly optimizing the tail-call in the
|
||||
dispatch stubs. Platforms like x86 that pass parameters on the stack seem
|
||||
to have even more difficulty optimizing these routines. All of the dispatch
|
||||
routines are very short, and it is trivial to create optimal assembly
|
||||
language versions. The amount of optimization provided by using assembly
|
||||
stubs varies from platform to platform and application to application.
|
||||
However, by using the assembly stubs, many platforms can use an additional
|
||||
space optimization (see <A HREF="#fixedsize">below</A>).</p>
|
||||
|
||||
<p>The biggest hurdle to creating assembly stubs is handling the various
|
||||
ways that the dispatch table pointer can be accessed. There are four
|
||||
different methods that can be used:</p>
|
||||
|
||||
<ol>
|
||||
<li>Using <tt>_glapi_Dispatch</tt> directly in builds for non-multithreaded
|
||||
environments.</li>
|
||||
<li>Using <tt>_glapi_Dispatch</tt> and <tt>_glapi_get_dispatch</tt> in
|
||||
multithreaded environments.</li>
|
||||
<li>Using <tt>_glapi_Dispatch</tt> and <tt>pthread_getspecific</tt> in
|
||||
multithreaded environments.</li>
|
||||
<li>Using <tt>_glapi_tls_Dispatch</tt> directly in TLS enabled
|
||||
multithreaded environments.</li>
|
||||
</ol>
|
||||
|
||||
<p>People wishing to implement assembly stubs for new platforms should focus
|
||||
on #4 if the new platform supports TLS. Otherwise, implement #2 followed by
|
||||
#3. Environments that do not support multithreading are uncommon and not
|
||||
terribly relevant.</p>
|
||||
|
||||
<p>Selection of the dispatch table pointer access method is controlled by a
|
||||
few preprocessor defines.</p>
|
||||
|
||||
<ul>
|
||||
<li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li>
|
||||
<li>If <tt>PTHREADS</tt> is defined, method #3 is used.</li>
|
||||
<li>If any of <tt>PTHREADS</tt>, <tt>USE_XTHREADS</tt>,
|
||||
<tt>SOLARIS_THREADS</tt>, <tt>WIN32_THREADS</tt>, or <tt>BEOS_THREADS</tt>
|
||||
is defined, method #2 is used.</li>
|
||||
<li>If none of the preceeding are defined, method #1 is used.</li>
|
||||
</ul>
|
||||
|
||||
<p>Two different techniques are used to handle the various different cases.
|
||||
On x86 and SPARC, a macro called <tt>GL_STUB</tt> is used. In the preamble
|
||||
of the assembly source file different implementations of the macro are
|
||||
selected based on the defined preprocessor variables. The assmebly code
|
||||
then consists of a series of invocations of the macros such as:
|
||||
|
||||
<blockquote>
|
||||
<table border="1">
|
||||
<tr><td><pre>
|
||||
GL_STUB(Color3fv, _gloffset_Color3fv)
|
||||
</pre></td></tr>
|
||||
<tr><td>SPARC Assembly Implementation of <tt>glColor3fv</tt></td></tr></table>
|
||||
</blockquote>
|
||||
|
||||
<p>The benefit of this technique is that changes to the calling pattern
|
||||
(i.e., addition of a new dispatch table pointer access method) require fewer
|
||||
changed lines in the assembly code.</p>
|
||||
|
||||
<p>However, this technique can only be used on platforms where the function
|
||||
implementation does not change based on the parameters passed to the
|
||||
function. For example, since x86 passes all parameters on the stack, no
|
||||
additional code is needed to save and restore function parameters around a
|
||||
call to <tt>pthread_getspecific</tt>. Since x86-64 passes parameters in
|
||||
registers, varying amounts of code needs to be inserted around the call to
|
||||
<tt>pthread_getspecific</tt> to save and restore the GL function's
|
||||
parameters.</p>
|
||||
|
||||
<p>The other technique, used by platforms like x86-64 that cannot use the
|
||||
first technique, is to insert <tt>#ifdef</tt> within the assembly
|
||||
implementation of each function. This makes the assembly file considerably
|
||||
larger (e.g., 29,332 lines for <tt>glapi_x86-64.S</tt> versus 1,155 lines for
|
||||
<tt>glapi_x86.S</tt>) and causes simple changes to the function
|
||||
implementation to generate many lines of diffs. Since the assmebly files
|
||||
are typically generated by scripts (see <A HREF="#autogen">below</A>), this
|
||||
isn't a significant problem.</p>
|
||||
|
||||
<p>Once a new assembly file is created, it must be inserted in the build
|
||||
system. There are two steps to this. The file must first be added to
|
||||
<tt>src/mesa/sources</tt>. That gets the file built and linked. The second
|
||||
step is to add the correct <tt>#ifdef</tt> magic to
|
||||
<tt>src/mesa/main/dispatch.c</tt> to prevent the C version of the dispatch
|
||||
functions from being built.</p>
|
||||
|
||||
<A NAME="fixedsize"/>
|
||||
<H3>3.4. Fixed-Length Dispatch Stubs</H3>
|
||||
|
||||
<p>To implement <tt>glXGetProcAddress</tt>, Mesa stores a table that
|
||||
associates function names with pointers to those functions. This table is
|
||||
stored in <tt>src/mesa/glapi/glprocs.h</tt>. For different reasons on
|
||||
different platforms, storing all of those pointers is inefficient. On most
|
||||
platforms, including all known platforms that support TLS, we can avoid this
|
||||
added overhead.</p>
|
||||
|
||||
<p>If the assembly stubs are all the same size, the pointer need not be
|
||||
stored for every function. The location of the function can instead be
|
||||
calculated by multiplying the size of the dispatch stub by the offset of the
|
||||
function in the table. This value is then added to the address of the first
|
||||
dispatch stub.</p>
|
||||
|
||||
<p>This path is activated by adding the correct <tt>#ifdef</tt> magic to
|
||||
<tt>src/mesa/glapi/glapi.c</tt> just before <tt>glprocs.h</tt> is
|
||||
included.</p>
|
||||
|
||||
<A NAME="autogen"/>
|
||||
<H2>4. Automatic Generation of Dispatch Stubs</H2>
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
@@ -9,7 +9,11 @@
|
||||
<H1>Downloading</H1>
|
||||
|
||||
<p>
|
||||
Last stable release: <b>7.0.3</b>
|
||||
Last development release: <b>6.5</b>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Last stable release: <b>6.4.2</b>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -18,11 +22,6 @@ Primary download site:
|
||||
target="_parent">SourceForge</a>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
When a new release is coming, release candidates (betas) can be found
|
||||
<a href="http://www.mesa3d.org/beta/">here</a>.
|
||||
</p>
|
||||
|
||||
|
||||
<p>
|
||||
Mesa is distributed in several parts:
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user